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First thread :
https://suptg.thisisnotatrueending.com/qstarchive/2022/5310562/
Last thread :
https://suptg.thisisnotatrueending.com/qstarchive/2022/5343553/

You are Sidridijika [The Harbringer of Miracles] the white Magus, a crystal dragon. A young one, hatched in the early spring two months ago. Not a wyrmling anymore.
Your defining features are your Arcanic affinity; the legacy of your draconic ancestor, your Presence; inherent to your crystaline blood, and Strategy prowess, developped since you are an hatchling thanks to a cabinet filled with miniatures of soldiers from all the world's armies and a book detailling their forces and weaknesse; gifted reluctantly by your Mother.
You started a conflicting relationship with your litter. However, circumstances made you closer as you had to team up to survive the dreaded dragon hunters, which killed Father. Now you only have your prized crystal necklace as a memento: an extraplanar space you can fill with your own things, allies, or even unwilling enemies after an arcanic push.
What about Mother? Well, let's not talk about Mother.
Now you have bounded as a pack with Little green, the hard headed and tough fighter emerald dragon, Little Purple, the cunning and tinkering Amethyst dragon and Little blue, your favorite, alchemy-gifted, fighting-deficient, mind-reader favorite sister.
You luckily found really fast a location suitable for a lair worthy of your Pandraconium : a fallen dwarven hold, invaded with skavens, home of a Griffin and her cubs, which now have left the nest.
You are slowly tuning it to your taste and need, with the crafting of the three-moon astrolabus and the first field, effort to stabilize food production and not rely on hunt too much.
You drive out most of the skavens, with the help of chaos warrior you tricked to fight for you until their death, then become friend with the monster of the third floor.
You recruited nearby humans to serve as canon fodder against the rat tide coming right for your lair. The humans were lead by a young noble, Hector.
Your alliance destroyed the invading forces, killing the hundred skavens with only two lancers down. Hector tamed one of the griffin cub, named it Vaillant, and went on his own adventures while your larder was filled to the brim.
You then acquired your first inhabitant, an human girl named Agathe you healed from a condition crippling her mental abilities.
>>
Troubling your new calm, an elven squad was swiftly disbanded before a whole army came knocking at your door. The elven prince made diplomatic excuses, giving you elven runes secret and tutelage of a dragon which conduct the name-granting ceremony.
Your siblings are named Verthicha (The Mountain), Throdenslemoni (Of Many shapes), and Wanotreyxkaiv (The Princess)
In the meantime, Hector put himself in deep trouble and you mounted a rescue operation. Using your draconic knowledge, you gift him a scale, turning him into your Guardian. He is now on a quest for useful things for your hold, such as Cattle. You promised him magical-enhanced gear as a reward.
On an attempt to learn how to craft such magical gear, you found an old dwarven runemaster, Borri Ironbrow, that moved in your hold to teach you his ways. Your brother prepared fields; your blue sister created a diplomatic incident with the inhabitents of the nearby village, now pretty sure you are evil, and only want to enslave them and replace their King.
That's a complete misconception, as you are good guys that only want to feudalize them and become a longer-lasting King. They'll learn from that mistake soon enough.
Your other sister... have been gone for a while. You're unable to scry her location and whereabouts; and you're getting worried.
Hector is also gone for a while. Your link allows to keep tabs on him, and the various villages he met can't grant him the glorious quests he wishes so much for; only menial labor to earn his daily bread.
You're body have changed. You are mightier. Bigger. But that comes at the cost of learning slower...
Under the guidance of your dwarven master, you learned how to harvest the magic made liquid of the second floor's fountain. It is full for now, holding ten doses of fixative that will regenerate over time.
As it would be a waste to keep it full, your master allowed you to try striking your first rune under his guidance...
>2 anon roll 1d20 enchantment
>1 anon roll 1d100 for Hector's whereabouts
>>
Rolled 6 (1d20)

>>5379775
>>
Rolled 2 (1d20)

>>5379775
>>
Rolled 5 (1d100)

>>5379775
Rollan...
>>
>>5379802
>>5379830
bruh runes are hard. The DC was 15 at base, with a +2 DC for each additional enchantment after the first right?
So as an idea, just how good is the dwarf teacher?

>>5379877
Gods fucking dammit Hector, quit getting into trouble.

>>5379775
Would lifting weights and pumping iron give us any benefits?
>>
Rolled 6 (1d100)

>>5379775
>>
>>5379830
>>5379877
Oh God dang it. Is it two Crit Fails again in the first hour of the new Thread.
>>
>>5380188
No, the first is a crit fail. I think the crit fail range is only 1-4.
>>
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>>5379775
I thought it was kinda wack that the Dwarf runesmith decided to guide us in how to make enchanted stuff, without first making something enchanted himself so we can learn and watch BEFORE he told White to make something.
>>
[Alright. 1d20 Miracle for Hector]
>>
Rolled 11 (1d20)

>>5380326
>>
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>>5380326
Hector you dumb mother fucker.
If you die, I'll create a spell to revive you, just so I can personally kick your ass.
>>
>>5380266
[Thanks to Hector's critical range extension, that would count as 2 crit fail. Good thing I requested only one roll, right?]
>>
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>>5380371
Do we have to rescue our dump fuck again? Why won't he sit down and train? You are a grown ass man (probably?)!
>>
Motherfucking Hector be: I'm gonna earn myself that dragons blessing and die trying, so help me god!

>>5380383
Because he's read way to many knightly stories and heard way to many tales of his glorious ancestors doing great and fantastic things I'd think.
>>
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>>5380384
>Hector: I'm gonna earn myself that dragons blessing and die trying, so help me god!
>Sidridijika: *screeching in draconic* STOP TRY TO KILL YOURSELF! GO TRAIN YA LITTLE SHIT!
>>
>>5380386
My Grandad always said what kills you makes you stronger, I'll be the biggest damn hero the world as ever seen!
>>
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>>5380390
>YOU'RE GRANDFATHER IS DEAD, BUT I DON'T SEEM HIM WALKING AROUND AS A LICH NOW DO I?
>>
>>5380394
Then who is the skeleton in our basement who keeps giving me peptalks and dating advice?!
>>
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>>5379877
Hector is just a trouble magnet isn't he? While that *is* a protagonist trait, he has to get way better at the miracle thingy (not that we didn't fail in our attempts as well, but still) to able to consider himself one.

>>5380390
>what kills you makes you stronger
Kek.
Although that was true for me, I don't think I would suggest it to anyone else.

----
Now let me address a couple things from the previous thread:
>>5379232
>Could the light absorbtion spell be used to restore our mana?
>Like, we could try to cultivate some of our crystals to absorb some Sunny-D, then we'd carry those wherever we go until we need to absorb some sun juice
>>5379279
>Regarding the crystal use as battery...
>You will have to try it :)
Hehehe, if we succeed, I can already feel "Magical Photosynthesis" in our future.

>>5379250
>Or better yet if we could create healing grenades to heal multiple people at once
>weaponizing healing, although with good intentions
I'm just gonna throw this idea in the air, and sorry in advance for it'll be a bit horrifying:
Using healing to kill - Basically "healing overdose", overhealing the target to cause rapid cell division, essentially inflicting the target with cancer, do it strong/fast enough and they will become just a blob of tumors with probably just a few seconds left to live.
t. The Anon who came up with the Miracle idea.

PS: Here's a horrifying dragon to go with the horrifying idea.
>>
>>5380401
That is old Grand Grand Grandpa. He worshiped Cthulu or some such nonesense. Now eat your veggies and go out there and get that Shoggoth off our farm
>>
>>5380412
>Using healing to kill

So giving your enemies super Cancer. I think the healer Hero explored that concept.
>>
>>5380412
That depends on how the healing magic works, because its magic it might simply be a case of "return the body to an undefined "not injured" state" rather then being science'y over it. And I'd ever kind of prefer it like that, weaknesses and restrictions make things interesting, much more so then being able to use healing magic to kill them. You want offence we'l have to figure that out, and Sidri will probably be less proficient with it then the healing.
Which is a good thing.
>>
>>5380425
I think I remember a Isekai where the protagonist is a healer being released at some point, is that what you're talking about?

>>5380429
Personally, I really enjoy OP characters, hence why I like animes like One Punch -Man, Overlord, Hellsing, Bofuri, among others, but don't worry, I'm not endorsing the idea, just throwing it. Besides, considering how the healing in this quest is represented by "mending glass", I didn't think it would be possible anyways.
>>
>>5380453
Nah Dude. I was talking about one where the Main Character was reincarnated after being abused... i think it was Redo of Healer

https://kaiyari.fandom.com/wiki/Kaifuku_Jutsushi_no_Yarinaoshi_Wiki


The Beginning was alright but then it just devolved in my opinion into more and more stupid stuff for what felt like padding and i then just dropped it.
>>
>>5380453
Overpowered is one thing, and practically a given since we are god damn dragon being the first-among-equals with three more dragons!

The difference is being a one-trick pony: If one spell/kind of magic solves everything it becomes dull. Every answer will be "We can use healing here" instead of "Well we are a dragon with a fairly wide range of magical abilities, any good ideas?"
I'd also point out that from a character perspective Sidri has, so far, preferred going in for melee or using his breath weapon. Not saying we have to keep doing that but it would be a pretty hefty change out of nowhere.

Like I said: Restrictions and weaknesses makes it interesting, and defines characters. Because then you have to apply the skillset they have creatively rather then using the one thing that always solves the problem.
>>
>>5380458
Ohhh, that one. I'm surprised you had the guts to even start it.

>>5380462
I got your point, but I appreciate the further elaboration.
>>
>>5380468
I would be lying if i said I liked it.... I just thought it held promise for a while.

But it just continued devolving with Pointless Violence and sexualized Characters. At some point i had just reached the point where i wanted to strangle the sorry Excuse for a little Bitch that is supposed to be the Main Character but the Beginning held some interesting Problem Solving Solutions. Or maybe that is just my brain trying to justify why i read that trash.
>>
>>5380473
I understand the feeling.
Thankfully, I dodged that bullet.
>>
"Alright, lad. You should have enough theory. The only missing thing is practice. You von't learn much by vatching; go an' I'll guide you"
First, you need the fixative. You got a bucket of it, two doses of a metallic-light liquid magic.
You pour a bit of material on the gauntlets you looted long ago, ready to shape it as you need. And you feel a tingle on the link you share with Hector. Hunger and overall weakness.
That disturb you, pouring all the content of the bucket. Metal warps and crumble on itself, before exploding in a dark power sparkling of blue mana.
What's up with Hector? Nothing much. Looking for a village to help, he only walked on ruins. Nobody to help, no food to find.
It's been a month, Guillot and him were assisted by Vaillant to hunt small game. But they've been less and less lucky and are currently in a week without getting anything.
They have been sitting under a tree since several hours, and don't have the strength to resume their journey...
Divination flash. Rat scouts are incoming. Why? And why now? With the poor luck you've got currently they'll stumble right onto a ghoul patrol, lead by one of the undead knight you fought last time you had to bail Hector...
They've been looking for your human since a couple week. Looks like you didn't killed anybody that day...
A glimpse on the future shows it's indeed a possibility.
"You alright, lizardling?
- Visions, masterrrr. Trrroubles..."
>Priority is the Vampire, or more likely staying hidden to them. Kill the rats in the wild before any chance of setting an undead crusade.
>Priority is stopping the skavens from coming back. Preparing an ambush in the hold, and maybe incept them some ideas with the psy powers of your sister?
>Priority is Hector. You won't let that guy starve to death.
>>
>>5380575
Awww shit..... We cant leave Green alone to watch over this place if the Rats are coming back....... And we cant continue bailing Hector out shit... The Vampires are also a Problem.

>Priority is the Vampire, or more likely staying hidden to them. Kill the rats in the wild before any chance of setting an undead crusade.
>Send Hector a Windmessage that if he has not found food within the Next week you will bail him out by getting him some stuff but he will need to take some time to recover afterwards for so little food can not be good for them or Vaillant especially Vaillant.
>>
>>5380582
To be completely clear... You saw his future of last week. 90% of the time he got out of the situation alone. But beast herd changed course for a really improbable reason (Blue yawning one second more, changing so-lightly atmospheric pressure. A cloud formed differently, and used as a different path omen from the herds shaman, destroying another village where Hector could have found a meal against cutting wood). Delaying him anymore would risk his death, alongside Guillot.
They prioritized feeding Vaillant, Noblesse Oblige.
>>
>>5380626
argh shit..... Can Blue go out and bring him some Rations?

I take it Purple is still busy. So we would have to go out alone to murder the rats.... which i think we can do if it is just scouts.
>>
>>5380575
Do the psy powers with the sister, try and see if she can pit the skaven against the vampires.
White will go retrieve Hector so he can resupply on rations and maybe recover from his journey. Dumb fuck should had at least stayed to learn heal, or kept some of our healing salve on him. We can't concentrate with him being near dead, b-baka!

>>5380632
Why not regroup with Hector and make a plan to kill both the vampires and the skaven?
>>
>>5380632
She can try. Missing your divination and link, she might miss him or get lost. Think of that stupid Grey's anatomy plotline where they fail to find a crashed plane on US territory for 3 weeks
>>
>>5380646
that could work as well if we can make it fast enough to him and back.

I like your Psi Idea and would like to know our exact situation on the thing.

>>5380649
ah okay.... then Blue could stay and draw up plans together with Green while we grab Hector to make sure he survives. Never watched Greys Anatomy.
>>
>>5380650
Depending on if we can reach Hector before the vampires find him, or the skaven reach the fortress, having him, his friend, and even Valliant around could be useful for dealing with either the vampires or rat scouts. If we're fast enough, we might be able to kill/capture the skaven scouts, then deal with the vampires. Question is if Hector would be so prideful to ask that he 1v1 the vampire again without help. The longer he puts his pride on the line, the more people the vampire will kill with it's continued existence.

>>5380649
aforementioned point on the vampire i'd like to bring up with Hector if the vote is to go get him, in addition to the speech check a while back in thread #2. "Pride commeth before the fall" and trying to get Hector to be a bit smarter.
>>
>>5380575
changing my vote from >>5380582
to >Priority is Hector. You won't let that guy starve to death.
>Ask blue to start drawing up plans to either capture the Skaven or have them collide with the Vampire and plans for useful tools to defend the hold from those possible attackers.
>>
>>5380575
>>Priority is Hector. You won't let that guy starve to death.

On the bright side its going to be real easy to convince him to give up everything for us after all this.

Now lets see.
>Skaven are back
>Undead are bumbling around

Right, beastmen. We need to get that going but Lemoni is still busy. Hm. Hm.
Can we send out Kaiv to try and find a tribe of them? She's a mindbugger, right, so might be able to more easily find the more or less intelligent thoughts of them compared to trying to see through the forest.
>>
>>5380737
>Can we send out Kaiv to try and find a tribe of them?
I think we should help her improve her diplomacy and presence before she tries anything. I think so far White might have the strongest social skills. Once she has at least 4 or 3 ranks, she should be good to go, but we should probably go with her since our DC for first time diplomacy is a 10 thank's to the Friendly trait.
>>
>>5380748
We don't need diplomacy right now. We need the means to fight off invaders, which are massing.

Once there is a need for it we can start employing her in that capacity, but right now we are closing in on a full on crisis since the damned village abandoned us, so we need to deal with that rather then doing what is optimal for the very long term.

Speaking of; what do you all also think of the idea I had for the village in the last thread? Should we try to convince Vertch to help us curse their crops?
>>
>>5380752
We dont actually need magic to curse the villages fields though. Enough Salt should do the trick. But we should try out if Ver can extract the Slat from the ground before we literally salt their Earth.

Getting salt should be not too difficult. We are in the Mountains with a bit of luck we can find rocksalt
>>
>>5380752
Maybe? I think after we kill the vampires and skaven, we should help Blue practice her diplomacy and unfuck our rapport with the village, and also get them to aplologize with throwing a rock at her. That was very mean.
We also need to unfuck the problem of her actually using her NAME in conversation. If word gets out that she spoke her name, or if any of the villagers say her name, that could have some bad implications. Know a dragon's name is like, really bad or something, right?
>>
>>5380762
That is one way to do it, yes, perhaps a little less supernatural if they suddenly find salt or notice dragons spreading them... But yea, that would definitely be one way to do it. Good thinking

>>5380765
Yes, yes we should. We should make their crops wither, send in Lemoni undercover to blame the healer and mother who shouted at Kaiv and work them until they give up/sacrifice these traitors who fucked everything up for them. Then Kaiv can go in and turn into *our* people.

Becasue we are not getting the village back by being nice to them, or hoping everything works out. We will need to work for it, and do it in some rather shady ways.
>>
>>5380575
>Priority is Hector. You won't let that guy starve to death.
can we go one day without Hector and co almost dying? Also where the fuck is purple?
>>
>>5380788
Still out on her mythical quest to get us a fucking Shitton of high Quality Magical Fixatives. Maybe some Dragonbones, Vampire Ashes. The Skull of a Demon Lord or something similar with her Critical from last time.
>>
>>5380795
ah, good, for a second I thought something bad would have happened to her
>>
[Alright.
Give me :
>1d100 for Vampire scout (you want high)
>3d20 Earth Magic (DC 13)
>2d20 Psyonic (DC 12)
>3d20 long-range flight (DC 15)
>>
Rolled 68 (1d100)

>>5380822
watch this!
>>
Rolled 9, 16, 6 = 31 (3d20)

>>5380822
Earth!
>>
Rolled 5, 6 = 11 (2d20)

>>5380822
>>
Rolled 19, 4, 15 = 38 (3d20)

>>
>>5380822
Can we include the griff momma and the dwarf runesmith in on the plan? I hope the old man has some insight on how to kick shaven butts!

What's the dwarf's name, and what's his opinion on our avian neighbor?
>>
>>5380822
So I just checked, and the main instigators that we don't like are the "sacred" village healer, and the old woman of the son that died on the ballista. So just two people mainly. We could easily debunk their claims of us being chaos spawn and renew our rapport.
>existing rapport with people we've saved and healed
>rapport with the guards that helped us fight off the skaven vouching for us
>good word from Sir Hector has more weight than some dumb elderly crone of a woman
>ask them why their oh so great king didn't send healers to them when some of their people were dying
>reverse uno the old lady for not using her healing power on the others. She might have been sick, but that doesn't excuse her for trying to help the town
>old lady can't say shit to us because no one explained that she knew out to heal people
>if we were really chaos affiliated, we wouldn't had healed her at all, and excused that her condition was too terminal to do anything about it
>Hector's words are worth more than the old ladies
>they can't call him a heretic or chaos worshipper without risking angering nobility and getting themselves hanged
I like to think these are good points.
>>
>>5380950
or we could just say we won't help them again if they wanna be little dickheads
Also, can't we like ask the elves for help and shit? They have been proven to be bitches and I am sure having a stronghold filled with 4 dragons who are clearly against the forces of Chaos may be a good ally for them.
Also also, since Green is a neet now can't we just make him defacto master of arms and give him a couple dozen books on defensive strategy and just let him pimp this place out?
>>
>>5380955
I'd rather have friends than enemies, and the issue isn't something impossible for us to recover from, it's pretty easy to fix really.
We could ask the elves for help, but they would want something in return. Kinda a mixed bag.
>green
>strategy
>stubborn trait
uuuuuuhhhhhhhhhhh
>>
>>5380960
If we can get back on our terms before than I guess its no problem, as for the elves I think befriending them more would be good for the future. As for Green... yeah just let him build more shit for us
>>
>>5380966
Green comes off as a guy that would enjoy games like Harvest Moon or animal crossing more than RTS games. Good point on the elves. Perhaps once we learn to be sufficiently proficient with enchanting, we could give them a paultry gift, like a White gem trenchgun.
>>
>>5380972
Since Green is going to be staying in the hold I rather he spends his time making sure that the lair won't get shit on in the future.
>>
>>5380978
Of course of course. He could probably spend his time playing IRL farming sim, building fortifications, or make world wonders by making giant statues. The latter to keep his brain stimulated so it doesn't get smoother.

>>5380822
another reason to hopefully reduce diplomacy DC
>if we were chaos spawn, then their village would had been ruined already. clearly we're not.
If we were chaos, the guards that helped us would had probably started doing cultist stuff like summoning monsters or blood rituals. If they try to blame us, they have to blame their friends and family as well
>clearly its the old lady what's a chaos worshipper since she's trying to sow discontent
>the other old lady is just really sad that her son died from an unfortunate a ballista accident. She shouldn't vent on our sister by throwing rocks. She gets a pass though. Just this once. Maybe a hug.
>>
>>5380822
do lesser dragonoids like wyverns exist? Like, dumber, weaker versions of dragons?
>>
>>5380990
Let me understand you correctly:
>Villagers are convinced you are a sinister monstrum out to conquer them and murdered someone to hide this
>Kaiv confirms as much, saying that it would be "mutually beneficial"
>They throw stones and in so doing assault our sister
But its alright guys, we can still talk this out!

Yes we do need to blame them, both of them, but first there must be something to be blamed for. If they do this, nothing happens, and nothing goes wrong then why would anyone turn on the women who "defeated" and "bravely fought off" a dragon`?
But if things start going wrong, crops begin to wilt, people get sick, a red moon in the middle of the day. Pick your favorite of omens and impending catastrophes then people will start thinking to themselves "Yea, ok, maybe we fucked up..." And that's when you offer the scapegoat to return to our good graces and their newfound problems are solved.
>>
>>5381360
Actually it was the 1 rock, by 1 old lady, who's son died during the siege. just the one.
All this plotting seems overly complicated. Why not just one and done a Presence check and be done with it?
>>
>>5381366
"Hey guys, this bossfight seems overly complicated, why not just a one and done fight check and be done with it"

"Hey guys, this healing Agathe seems overly complicated, why not just a one and done healing check and be done with it?"

"Hey guys, This battle with the skaven seems overly complicated, why not just a one and done strategy check and be done with it"

Because it doesn't work like that and thank *undefined dragon gods* that it doesn't.
>>
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Gathering all winds, you shoot to all the fort's dwelvers...
"FAMILY COUNCIL"

Two minutes later, you're all around the council table.
"Hectorrr is in trouble an--
- Again? Weakling. My champion, not trouble Outside.
- Because they won't get outside?
- Irrelevant? Only results.
-Anyway. I need to get him. Agathe, please prepare some food. The idiots are starving. Verthicha, I need you to handle a rat pack coming knocking. Master, any improvements on your side project?
"Almost there; not ready yet."

Agathe packed you several litters of soup in a barrel, and jerky strips. That girl is a godsend; little help here and there have made your life so much easier. You even take out this morning's deer liver, a fresh treat for Vaillant.
>Flight Critical, 3 success.
It takes you less than half a day to reach their position. You're bigger, you soar higher, and you found a nice stream just in the right direction.
"Hector... I think I'm starting to see things...
- I'm seeing it too...
- Is he the real deal?
- ... Not sure..."
Damn, this was really a close call. His consciousness is dwindling across your link.
"Food deliverrrry. On a side note, you'rrrrre coming back with me. Not going out until you'rrrre prrroperrrly trrrrrained."
They feasted in your necklace on the trip back. You're pretty concerned about the undead.
A quick divination shows they didn't found anything for now. One thing less to worry about in the short range. You're concerned enough about your sister missing for so long. And there is the whole village matter...

Green created a pit linked to swift sands. You now have ten-ish skavens in a hole.
Blue tried to get in their mind. Skavens are not the most resilient species, so this should have been easy. It was not, and your skaven in a hole are panicked. In less than a day, they'll start eating each other.

>What to do about the skaven?
>What kind of training for Hector? (Healing, Divination, Survival, Crafting...)
>What's the plan for the village? (Ignore, Diplomatic, Calamity)
>>
>>5381406
>What to do about the skaven?
Don't really know, but we can't have them eating each other as that's waste of food, so I guess kill all the others for stock and try to fuck with the remaining one's mind again, as the fear may leave it more susceptible?

>Hector
Survival is a must, but as the first emissary of the "Divine Dragon of Miracles", healing should probably be something he should have.
So I'm voting healing for now.

>Village
I vote for >>5381360's idea.
Mercy and diplomacy is all good, but attacking our sister and accusing us of being chaos spawns, that deserves a little "divine retribution".
>>
>>5381406
>What to do about the skaven?
>"The first one to talk useful intel will be the only one to survive. The Rest will be boiled alive for Skaven Soup while i use their Souls to Polish my Astrolabes."
This is just a Threat. We will likely still eat them but not boiled alive. Just let them simmer on that one a bit.

>Hector will be trained in Divination to hopefully avoid situations like this in the future.

As for the Village >>5381360
Plan sounds sound. Lets slowly crank up the pressure until they squirm and apologize to us (their rightful gods.)
>>
>>5381406
>What to do about the skaven?
I say let blue do whatever she likes, but >>5381428 is solid.
>Hector
Healing, always useful and always applicable.

>Village
Just as these >>5381428 >>5381419 fine Anons I too support my idea, tho I'd remind everyone that a big part is to send in Lemoni, as the shapeshifter she is, to steer the general mood of the people in the right direction rather then just hoping they come to the conclusions we'd like.
>>
>>5381419
>>5381428
>>5381441
Alright,
>1 anon roll 2d20 intimidation (Malus as you never quite intimidated anything or anyone)
>1 anon roll 2d20 for Psychics (DC 17 due to previous failure)
>3 anons roll 1d100 for magical Aptitude of Agathe, Hector (+10), Guillot.
>>
Rolled 5, 2 = 7 (2d20)

>>5381467
>>
Rolled 4, 10 = 14 (2d20)

>>5381467
Hopefully I won't be the first but:

>magical Aptitude of Agathe
Yes! Finally! Thank you for remembering I wanted that.
>>
>>5381471
I wasn't the fist, and still failed... Sorry kaiv, I could lift the curse you currently have.

Also should have posted this image in the previous post, but oh well.
>>
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>>5381469
FUUUUUUUUUUUUUUUUUUUUUUUUU..........

>>5381471
This Thread is cursed is it not? Or is it just my presence
>>
Rolled 86, 7, 59 = 152 (3d100)

>>5381471
I'll try to make you proud then
>>
>>5381419
Amazing images... What's the media?
>>5381475
Welcolm into Sidridijika story, where test are only resolved by crit fail or crit success
>>5381477
As usual, will only take the first one for Agathe as I specifically requested 3 anons to roll for this one.
You guys can double-roll after 15 minutes.
>>
>>5381479
i have been here and participating since the first Thread.... I really should have learned this long ago.
>>
>>5381479
Right, sorry. mea culpa. Still, Agathe represent!
>>
Rolled 51 (1d100)

>>5381467
Rolling for Guillot.
>>
>>5380765
got some time to answer things right now...
Name is not that big of a deal actually. Really powerful people will have ways to mess up with you with or without your name. The big danger at the time was having someone name you (think a malevolent Hector naming Green as his Faithful Hound...)
>>5380028
Runes DC is 15. Copy paste from last thread :
>DC is 2 point lower while crafting an item. The biggest difficulty is getting a magic fixative. The elves left three doses. Suppose you roll for enchantment. On a failure, you lost a dose. On a success, you can expend one dose for one rune. On a double success, two dose for an higher level rune or two dose for two basic level rune or one dose for a basic level rune.
However, this does not answer the mixing rune system case...
>>5380886
The dwarf is named Borri Ironbrow. He's not that surprised of your cohabitation. After all, you're already 3 dragons leaving together.
>>
>>5381480
[I don't know if I have many player not from thread 1... I don't think my corn memeing in QTG attracted many people]
>>
Rolled 61 + 10 (1d100 + 10)

>>5381467
Hector
>>
>>5381487
The big danger at the time was having someone name yo
Or a certain bunch of prissy bastards naming you "Friend of elves"
Yes I noticed that. Yes I don't trust them and don't think we should.
>>
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>>5381475
>Or is it just my presence
Ohh~ Are you a fellow "luck-let"? Then maybe our combined presence here really is affecting the overall luck of the quest.

>>5381477
Since the QM will use the first number, 86 is great, thank you. I hope whatever magic she will be able to learn synergizes well with us.

>>5381479
>Amazing images... What's the media?
My default source of images is Danbooru, an anime fanart website, right now I just have it open on the side with the tags "dragon" and "original".

>>5381477
>>5381486
>>5381492
>Agathe got the best roll
Woohoo! Thank you again anon.
>>
>>5381499
>Or is it just my presence

Well...... it comes and goes in phases.... i havent had a Game of Warhammer or DND in a while so my Dice luck or better unluck has probably continued piling up and now comes through after critting several times during the last thread..
>>
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>>5381499
>>
[As a free XP opportunity, I'll need...
>2d20 for Agathe
>1d20 for Hector
>2d20 for Guillot]
>>
Rolled 5, 4 = 9 (2d20)

>>5381531
Watch me waste the opportunity Anon gave her...
>>
Rolled 12 (1d20)

>>5381532
You did.
>>
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>>5381532
>>5381533
>>
>>5381533
I did... I intended to do some reverse psychology with the universe, but alas, I failed...

Note to self: Never roll for Agathe again.
>>
Rolled 12, 6 = 18 (2d20)

>>5381531
So The Minstrel it is then
>>
>>5381419
>>5381469
>white crit failed intimidation
you dumb fuck are the cause of this.
>>
>>5381469
>"The first one to talk useful intel will be the only one to survive. The Rest will be boiled alive for Skaven Soup while i use their Souls to Polish my Astrolabes."
>Intimidation Critical failure
"The winged-snake thing just talk-talk.
- Winged-snake thing no-no danger.
- Me wait. Time has come-come, me ride-ride winged-snake thing" that one get punched in the back of the head.
Looks like they don't fear not respect you. Like the villagers. That cut deeper than expected.
Let's teach them a dragon is true to his word. You blast one light breath to teach them respect. And all hell broke loose in the pit.
"Winged-snake thing danger-danger!
- Winged-snake thing kill-kill us all!"
- ... Wanotreyxkaiv, try your thing please.
>>5381471
>Brain-grope failure
- No way. They were already scrambled before, now they can't align two thoughts."
Why does NOTHING FRICKIN WORKS NOWADAYS? You rain deathly rays in the pit. First, Hector is the most useless knight of knight history. Then, the village assaulted your precious sister. Your other siser is missing in action for way too long, you makes almost no progress in learning enchantment.
A deep thought, from your legacy, whisper an idea...
"Hoard. The hoard is not growing. A dragon needs precious things to thrive..."
Perfect. The goldlust is creeping up. As if you need that. Quick, a distraction. Teaching Hector. That will do. You grab Agathe along the way. That sweet thing deserves it. Guillot follows, you don't care.
>>
>Innate skill of Magic :
>>5381477
>>5381486
>>5381492
You take one of the barely alive skavens remaining after your little stress relief session.
"Allrrrright, humans... Watch. You need to tap in your innate mana rrrreserves and channel it to the tarrrrget's consciousnessssss..."
Today is not a complete waste. Both Hector and Agathe are displaying some skill toward the healing spell. They failed to do it properly, but nothing practice won't solve. Guillot is showing no skill toward healing whatsoever. After thirty minutes of focusing over nothing, you nicely tell him his magical gift is inexistant and to stop wasting both of your time. He gets up, and starts tuning his instrument.
Free practice time, after the skaven died from exhaustion of an attempt to mend a deep burn. Healing can do that? Looks expensive in mana amount. And time consuming. You advise your students to focus on what feel natural to them...
Agathe seems to have a natural inclination towards water. She raised an orb from a bucket, lost her focus. Before getting soaked, she instinctively raise a hand and project mana, in form of a barrier
>Failure
But it is too frail, and she ends up manaless and wet.
Meanwhile, you think you hear something from Guillot's strumming...
>Trait : Nascent Bard (Once per day, can roll Performance, with 15 minutes of "warming up". Success will provide Bardic Inspiration, decreasing DC by 1. Failure provides background music. Crit fails becomes distracting)
>Failure
He's onto something, but not definitive yet.
Hector draw his blade, and focus his light in it. That seems to work, for a couple seconds where his blade looks mighty enough to cut anything. And then power failure. They'll need more training, but still all displaying any kind of aptitude is way better than expected.

In the next day, you decide to...
>Keep the magic tutoring.
>Prepare your revenge versus the village
>Looks for riches
>Write-in
>>
>>5381628
>Look for riches for yourself. You NEED to distract yourself before you do something that would be regrettable.

>Ask the Humans you have to continue their practice a bit more. Maybe set aside an hour a day.

>>5381624
The Dice are the Dice. Its the risk we took when Miracle was voted for the Name.
>>
>>5381628
>Prepare your revenge versus the village

We can get money when we have beastmen to go steal it for us. I do like the inclusion of why a dragon would think that's why things are going down hill.

Do you all think we're gonna start getting penalties for being poor soon?
>>
>>5379770
I don't like people who are into dragons as a thing.
Though I am more so neutral when it comes to lizards.
I'm just my own person when it comes to these things..
>>
>>5380383
Yes. I think. There for. I am.
>>
>>5380384
https://youtu.be/IhYJDF-kCJU
>>
>>5381628
>Prepare your revenge versus the village
Just use presence my guy. we got like 4 dice to roll for that.

>>5381633
>>5381628
Are riches for us in the form of valuables, people, or both?
>>
>>5381633
>Maybe set aside an hour a day.
That sounds pretty reasonable. +1 this sentiment, or maybe 1 extra hour if that would be more productive. Eh, Guillot and Hector still need to train with our brother Green, to which he would probably love to wail on people.

Would Borri consider setting aside some time to teach us the dwarven language, or would that be a waste of his time here as it would be more productive to learn enchanting, where as we could just hire/recruit a different dwarf for the task?

>>5381634
having converted beastfolk as followers sound interesting, if we can bully the chaos worshipping out of their heads. I'm wondering if any beastfolk would have any domestic uses (farming, civilian, normal people stuff). I also want to know if they're all only carnivores, or are they omnivores but just choose to go after meat. If we can get them to get over their aversion to technology, we could have a powerful army if we ca equip them with decent shields and spears.
>>
>>5381700
No idea about their diet, but I'm sure Lemoni could easily figure that out, we have to send her in to find a suitable puppet we can guardian and use to sieze power, but Mon Baguette (OP) has mentioned that they are not *necessarily* chaos-only as they would be in warhammer
>>
>>5381640
>>5381641
>>5381643
[Welcolm to the game. Unless you are not. Anyway, a shooting star, everyone make a wish!]
>>
>>5381628
>Prepare your revenge versus the village
I want them for my hoooorrrddee
>>
>>5381628
>Looks for riches
We need more shekels for the treasure
>>
>>5381876
>looking for riches
>not building an economic empire so people bring riches to you
for shaaame
>>
>>5381825

Infernal engine expert please
>>
>>5381644
[People definitely count for you. But you're a dragon so you also need some dough. The village betrayal, removing your 3 guards, was an heavy blow to your hoard.]
>>
>>5382319
Idea then: next time we use miracle, we search for survivors of raids that have been devastated by war. They would be easier to recruit.
>>
Riches :
>>5381633
>>5381876
>>5381997

Revenge :
>>5381634
>>5381644
>>5381858

Looks like we have a tie.
In the meantime I'll accept the idea to take one hour to tutor the humans with magic... At the cost of an higher DC for XP
>2d20 for Agathe
>1d20 for Hector
>2d20 for Guillot
>>
Rolled 19, 11 = 30 (2d20)

>>5382357
Ehm Mon Baguette I think

>>5381997
This gentleanon and >>5381858 is the same person and that his "vote" for riches was instead mocking the notion that we go out and do it ourselves and put forth the motion that his first vote is the one that counts.

Also Agathe!
>>
>>5382357
>>5382360
Indeed...
>>
>>5381628
>Agathe
So my failure just caused her
>Status: Drenched
I can live with that. Just needs to dry herself, get a new change of clothes, and grab a blanket for good measure to not get a cold.
Speaking of cold:
>Water magic
Huh, while not as versatile as fire, "Wind + Water = Freeze", which can surely be useful.
>Barrier
Nice, if anything, she'll be able to protect herself if necessary.

>>5381634
>Do you all think we're gonna start getting penalties for being poor soon?
Isn't our lack of luck penalty enough?

>>5381640
>I don't like people who are into dragons as a thing.
What do you mean?

>>5382337
You mean "Divination"? Because so far we have yet to succeed on a Miracle.

>>5382360
>19
Thanks.
>>
Rolled 17 (1d20)

>>5382357
Also, I guess I'll ruin Hector's day.
>>
>>5382368
Or maybe not.
>>
Rolled 10, 19 = 29 (2d20)

>>5382357
The minstrel again
>>
>>5382360
>>5382368
>>5382381
so did all three make it and gain some XP?
>>
>>5382360
>>5382368
>>5382381
You start the day with your students. You don't have much time, so it's quite an express session...
>19, 17, 19
And your humans proved quite capable. They are all as ready as they can from theoretical training... Real magic is done in pain, stress and overwhelming pressure; no amount of training can replace the real difficulty of spellweaving in the middle of the chaos you call your daily life.
>Agathe learned Heal, Barrier and Shape Water
>Hector learned Heal and Light Blade
But the real surprise comes from the minstrel. You found your whole attention attracted to him. Not only his music was pleasant, their was also... Something else. It took you almost ten minutes to break the trance and open your third eye to gaze on a subtle wave weaved in the sounds...
>Bardic spell : Eye-catching. Interlacing magic to the music, become a magnetic center of attraction. Depending the context, it can last a few seconds (battlefield) or a full evening (Show with people willing to get attracted)

Once all of them have emptied their battery, time for your scheming and revenge. First, a bad omen... You can definitely cause a pseudo-eclipse, with your light-absorption spell. The hard part will be causing it without them noticing you. And sneak have never been your strong point.
>Screw it, go and sneak. If you miss, you can always throw the omen openly
>Train your sneaking. Revenge waited one month, it can wait one more day.
>Write-in
>>
>>5382431
>Train your Stealth and try to weave the same magic you used to absorb the radiation to hopefully support your attempts at stealth.

Otherwise you will have to use the Cover of Clouds to get into position.
>>
>>5382431
>Train your sneaking.
It's a beneficial skill to have, anyway. There's no reason we shouldn't-- and besides, if we get caught with what we're trying to do, it'll only make us look worse.
>>
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>>5382431
Time to change Bard-kun's name to "Hamelin".
Also, if he becomes powerful enough, maybe he can cause "Dancing Plagues".

And yeah, let's train stealth.
>>
>>5382431
>Train your Stealth and try to weave the same magic you used to absorb the radiation to hopefully support your attempts at stealth.
>>
>1d20 stealth
>1d20 Guillot Cqc
>3d20 Hector CQC
>4d20 Verthicha CQC
>>
Rolled 2 (1d20)

>>5382523
Time to engage Steiner Stealth
>>
Rolled 3 (1d20)

>>5382523
>>
Rolled 10, 13, 3 = 26 (3d20)

>>5382523
>>
Rolled 5, 20, 14, 17 = 56 (4d20)

>>5382523
>>
>>5382526
As always, we keep being a flying disco ball.

>>5382545
>>5382536
>>5382528
And Vert beating the guys like they are ragdolls.
>>
>>5382547
yeah... When can we unlock our Atlas Assault Mech?
>>
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>>5382528
>>5382536
>>5382545
Soaring high in the sky, you are in a perfect position for today's show. Guillot and Hector are the challenger to the hold's fightin machine, Verthicha.
It starts with your brother raising walls, trapping the knight and his sidekick. Vaillant, recognising an hopeless cause, roosted on the wall and chirps compassionately for each tail slam battering the unlucky souls more and more to a pulp.
>>5382526
>Failure
They are a welcolmed distraction to your own shortcoming. As, once again, your attempt to switch your own scales optical properties to turn invisible by switching your color to the exact shade of the skies'. That doesn't work, and you feel it. Maybe you can dim the light going out if you with the light absorption spell?
>Critical Failure
That doesn't work as expected, instead turning you in the source of at least a thousand of rainbows.
Your feel something in your link with Hector. A shared sense of shame, aggravated by the complete lack of accomplishment of your bonded one. Which one is the most miserable? The one getting beat up under more rainbow that any goblin shaman saw in his shroom-induced dreams or the source of such rainbow in yet another failure to be unseen.
"- I witnessed a miracle today. The dream of all princesses. A castle among clouds, butterflies and rainbows!"
What's your plan for tomorrow?
>>
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>>5382698
>"- I witnessed a miracle today. The dream of all princesses. A castle among clouds, butterflies and rainbows!"
Was that Blue, or a goblin high off of shrooms?

>Plan for the day
WHITE
The eclipse idea is a no do due to our crit range not playing nice with anything with 2 dice or lower. Scrap the eclipse idea and go for scolding (not intimidation). Use diplomacy/presence (whichever is higher) to restore current rapport with the villagers, get our guards back, and see if we can get the two mistrusting old ladies to understand us, AND to get at least an apology. Take Hector with you if that helps I guess.

GREEN
Either continue beating up White's silly humans or try using your earth magic to go find shiny rocks underground. Maybe you can make wind chimes out of them? You know, to make your lair extra cozy. That or possibly find ores. Maybe if you ask that dwarf he can make you some gold and silver bars!

BLUE
You are a PRINCESS, which means melee combat is BENEATH you. When Hector and Gulliot aren't busy getting beaten up, have them throw pinecones at you so you can practice DOGDING. The only thing wore than having to fight with your claws, is getting hurt like some plebian. Also pinecones hurt your feelings less.

PURPLE
Continue doing what you're doing, be a cool smooth criminal, but don't forget to bring back souvenirs. Maybe some fancy elven food? Like....MEAT IN BREAD! How crazy is that!?

HECTOR
Practice your swordsmanship against THE GREEN MOUNTAIN, learn how to heal when you can (it's like working a muscle), and try to gain a greater affinity with your light magic so you can slay YOU'RE ARCH NEMESIS!

GUILLOT
You need an active audience. Try playing songs for the big griffin and her cubs. Make sure to bring them one of the skaven so they don't eat you. Hey, maybe if you're lucky you might get a little griffin buddy of your own.

AGATHE
Make some steamed skaven meat dumplings with a bucket of mint infused water. Wanotreyxkaiv seemed pretty sad about having a rock thrown at her.

VALLIANT
Sit on Hectors head

GRIFFON MOMMA
Sit on babies.
>>
>>5382743
The goblin w o uld be more this
>>
Oh and btw, the cubs have left the nest, only mommy remains
>>
>>5382759
I depend hand holding, head Pat's, and cuddle piles
>>
>>5382759
Now that's a lot of opening and closing of tags.
>>
>>5383301
Indeed. If you end up meeting that guy, I'll create a python script to automatically write his dialogue.
Could you vote provide input, or support, so I can update?
>>
>>5383324
>>5382743's idea is fine, let's go with it.
I'm honestly a bit disappointed about abandoning the "divine retribution" path, but I suppose the crit fail is a sign that we should be neutral to benevolent, you know, as the future "Divine Dragon of Miracles/Healing".
>>
>>5383337
That said, no kingdom is comprised only of light, so maybe we'll find someone else to carry out the "Divine Punishments" for us down the line.
>>
>>5382743
>>5383340
>1d100 luck for Verthicha search for Minerals.
>1d20 for Wanotreyxkaiv's attempts to dodge
>1d20 For Hector And Guillot, which both decide to finally learn using the looted skaven sling to yeet pinecones on your sister
>>
Rolled 31 (1d100)

>>5383343
Don't know if I'm the only one here right now, but I guess I'll doom everything in the meanwhile.
>>
Rolled 13 (1d20)

>>5383343
Blue

>>5383344
Not quite alone but i stuff to di
>>
Rolled 16 (1d20)

>>5383343
Watch this one being a success.
I'm sorry.

>>5383356
I see. Welp, the result was pretty much the same tho.
>>
>>5383360
Yep. This is a bullying section alright.
>>
[Still missing 1d20...]
>>
Rolled 3 (1d20)

>>5383365
>>
>>5383365
My bad, thought the 3rd d20 was for both Hector and Bard-kun, even though that doesn't make sense.
>>
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>>5383344
>>5383356
>>5383360
>>5383373
Your sister requisitioned your humans while your brother went into the depth of the fort.
Hector displayed a complete inaptitude with his sling, while Guillot performed surprisingly well
>Guillot unlocked skill : ranged fighting
Your wind dome grant you a direct knowledge of anything flying, such as each aimed properly pinecone hitting your sister, too slow to dodge effectively.
All of this is distracting, but you have a revenge to enact. The blood moon is a no-go... Maybe straight diplomacy will do?
You feel a tingle in the outmost reach of the fort. Coming from the north; two elves.
Rising from your temple to confront the intruders head-on, the prettyest one turns into an amethyst dragon.
"Greetings, Sidridijika. Why do you seems so surprised? Wasn't yesterday's light show some display of happiness after being blessed by my return? Your puzzled looks says no... Anyway, meet my boyfriend Edwyrd
That's a lot to process.
>YOU'RE NOT MATURE ENOUGH TO DATE, YOUNG LADY!
>Mating outside of dragon kin is degeneracy. Now, I'm afraid I'll have to put that... thing... to death
>Ignore the sin. Headbutt [draconic hug] your sister.
>Despite everything your legacy taught you, greet the mortal
>Write-in [feel free to combine suggestions]
>>
>>5383515
>>"ARE YOU FUCKING SHITTING ME?!?!"
>>Do a Facepalm then Headbutt (Draconic Hug) your sister.
>>"Well at least you had some good times..... And no.... no i was trying to hide. Maybe i should try more to get away from "

That picture of yours QM is close to Nigtmare Fuel.
>>
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>>5383515
>boyfriend
Dafuk. Reminds me of my days on /vp/ seeing people constantly saying "bro, she's like, 10", but going even further, what's she now? About 2 months?
Anyways, dragons work different obviously. I just wanted to react, but I'll withdraw myself from this decision.
>>
>>5383548
Aaaannd that's exactly the reaction of little white, and the reaction I wanted from my players. Feel free to get back in the decision.
>>
>>5383515
hmm i have a better Idea from before. Ammending my vote from >>5383520
to
>>"ARE YOU FUCKING SHITTING ME?!?!"
>>Do a Facepalm then Headbutt (Draconic Hug) your sister.
>>Try to feel out if she has been charmed using magic before looking towards the Elf.
>>"If you try to do ANYTHING untoward my sister until she is an Adult I will have my Brother find a nice bucket for your remains and a nice Portal to dump you straight into Chaos itself."
>>
>>5383590
Congrats, you did it, you madlad.

But after my post and initial shock was over, I thought about it a little bit and now I think that maybe (probably?) she's actually just using him to more easily get elven cooperation (but who knows, it's also possible that I'm just reaching).
>>
>>5383515
>YOU'RE NOT MATURE ENOUGH TO DATE, YOUNG LADY!
>Ignore the sin. Headbutt [draconic hug] your sister.
>"If you try to do ANYTHING untoward my sister until she is an Adult I will have my Brother find a nice bucket for your remains and a nice Portal to dump you straight into Chaos itself."
leave it to the elves to commit the most degenerate act possible
Also looks like we need to start vetting who our siblings date
>>
>>5383548
+1 this reaction image, we don't approve of you Mr. Pedo Elf. Don't do anything weird.

>>5383603
+1 protective 'technically older' brother

>>5383515
do the "eye got my eyes on you" claw gesture
>>
>>5383836
>>
>>5384379
This is exactly what I image, but with a dragons paw/claw/hand/thing. Mr/Ms elf man lady thing better keep his weird reproductive organs in 'his' pants when in this fortress, than you very much.
I know our sister said the elf is a guy, but you can never be too sure. All elves look the same after all, with the exception of female elves having larger penises.
>>
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"ARE YOU FUCKING SHITTING ME?!?!"
Your scream is muffled by your claws grasping your eyes. First thing first. You coil your neck around Throdenslemoni's before slamming your forehead, from nose to horns, together. Above all, you're relieved she's back in one piece. Physically at least. You hope. Damn, could the guy use some mentalism magic to charm her? On way to find out... Confront your sister. If she insults you, she's herself. Else, it might mean trouble.
"YOU'RE NOT MATURE ENOUGH TO DATE, YOUNG LADY!
-I'm not dating, Sidridipshit. He's a boy, he's my friend. I was just precising his gender. Because it's less than obvious at first sight."
That's a relief... But why does Edwyrd looks as dumbfounded as you feel?
"Well, let's discuss something else. Care to tell us about your quest? Good news, we have some fresh skaven Jerky."
You let her lead the way. Mainly so you can keep your eyes on the guy sending you predator vibes. Mustering all your psychic power, you hammer a thought to the elf :
"If you try to do ANYTHING untoward my sister until she is an Adult I will have my Brother find a nice bucket for your remains and a nice Portal to dump you straight into Chaos itself."

"So, first things : their are three kind of elves. The one we already know, and I visited, are called the Highborn. Some renegades are named the Dread Elves. Both of them are a schism from the same peoples, sharing common ancestor with the Woodland Elves. Highborn and Dread are the sea master; their cities are built on Island for the first ones, floating towns on permanent clear weather zones for the second."
>Ask about more elven lore
>Ask about her journey
>Ask about the elf latent in the room
>>
>>5384626
>Ask about her journey
>>
>>5384626
>Ask about her journey (if we can only choose one option)
>Ask about the elf latent in the room

I'd rather get elflore from a more neutral source.
>>
>>5384626
Lel

>>5384720
+1
>>
>>5380458
If that's the case, then Isekai Meikyuu (Harem Labyrinth) is even more boring, since barely anything happens in that anime.
>>
>>5384626
>Ask about her journey

>If she insults you, she's herself.
>-I'm not dating, Sidridip-shit.
lel Purple you lil shid
>>
>>5384626
>Ask about her journey
>Ask about the elf latent in the room
We are a good brother
>>
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>>5384720
>>5384722
>>5385094
>>5385136
"Nice to know. So... How did you reached their island?
- I flight North, direction the elfs went. Then, I saw their ships sailing. It was simple : I anticipated their docking, then morphed into an elven form.
I invented an improbable sob story those suckers bought and I got a direct ticket to their island town.

- Carrre to elaborrrrate?
- Yeah, details!
- I don't really remember. It involved long-lost parents, me being obviously superior as an elf integrated in other societies, jumping from allegiance to allegiance to retrieve my long-lost people.
I was almost immediately accepted. As an outsider. So, elves are pompous pricks. They hate and despise everything that is not white with a tendency to blond hair, unless this is a mythical creature that is able to hold a conversation and eat them whole.
Anyway, they have a whole social ladder with me as someone not knowing her lineage is bottom of the barrel. Thus, I had to gang up with similar defects of society. Introducing my boy, Edwyrd.

- 'Sup.'"
>Edwyrd is a cunning and dexterous highborn elf.
>3 wounds
>3d20 Presence, for lying and getting out of trouble
>3d20 Stealth... To sneak into your sister's life
>3d20 Sleight-of-Hand To pick the lock of her heart
>Trait : Good with his hands (-1 to all dex check)
Anyway, with that guy, we planned an heist for some fixative. The teacher was quite schemy about the origin of that powder. Turns out, it's some kind of silver tree's pollen.
These flowers are ripe with mana. And you know how elves are dwindling in numbers? Well, they need this pollen.

- To get in the mood? How peculiar...
Not quite, although the ones that experienced childbirth told me so... More like, it triggers their reproductive capabilities. Pregnancy is not impossible without it, but way more difficult and riskier.
This is, not surprisingly, the biggest secret of the whole species. And their declines comes from a diminution and loss of such trees.
We mounted an heist for this year's harvest. A successful one.

Edwyrd slams a pouch on the table. Judging on the weight, you have easily fifty doses. With that and the fountain, you are set for a good time. Right now, what you're lacking is stuff to enchant...
You're a bit relieved about the elf. Looks like he's been a circumstantial, and mostly reliable, ally. Their gang was made of six persons. Four of them died, your sister had to to show her hand to save the last one and the loot.
"And that's the story. Anyway, brought the guy back cause I thought about making him my guardian. What do you think?"

The man is reliable and skilled. Still, you really don't like how he is literally drooling while leering at her the whole time.

>Accept Edwyrd as a guardian
>Reject Edwyrd as a guardian
>>
>>5385503
>Reject Edwyrd as a guardian
No sister, you can’t get together with the first guy you meet. We can keep him around however to be like our smuggler or something
>>
>>5385503
>Ask that Edwyrd prove himself to your family as well. Hector fought together with you against the Skaven and before you will think about accepting this Elf he needs to prove himself.

>Reject Edwyrd for now.
>>
>>5385503
>Accept Edwyrd as a guardian
On some conditions....he's gotta teach Blue some Presence ettiequte as she's gonna be royal as fuck, and he's gotta tech us how to sneak better.
Wait where's their other member? Was Edward the last one, or was there one more? Care to bring him here too or are they too far?

>>5385568
>>5385570
Give the guy a break. Our sister is far from stupid and wouldn't suggest making him a guardian if she didn't think him worthy, and he's shown to be highly competent. Give him a chance, please? For Purple?
>>
>>5385645
I think the other gang member is our sister since it also said she had to save Edwyrd which was the last one.
Also, we are an older brother we have to be overprotective and I see nothing wrong with giving him a trial like >>5385570 said.
>>
>>5385660
And I agree with your sentiment, but the problem is hes already proven his competency with his heist of 50 fixitives. Hes already proven himself to Purple, and for him to be HER guardian, he had to prove himself to HER. Which he did. With the heist. So why does he have to prove himself to White when Purple wants him to be her guardian? Do we doubt that Purple is smart enough to choose for herself?
>>
Adding on to >>5385570 (and to some extent,>>5385669), we have an easy solution: Blue is psychic. If he has any sort of hidden agendas or allegiances, we can just have Blue poke around in his mind to ferret them out. If he's against it, we'll just have to take the long way around and let him stay on a more provisional basis, until we trust him enough for him to earn guardian status.
>>
>>5385645
>>5385503

Support. We could use the help of a sneaky boy.
>>
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>>5385645
this
but also also Blue to mind read him anyways. just to be extra extra safe. Gosh I hope their heist doesn't put our high elf neighbors on the flat foot after they've already helped us. We should get them something nice.

>>5385503
I honestly like this pic of Edwyrd better than the previous one. Final Fantasy character almost always look cool in my book. Can we ask Edwyrd if we can possibly grow our own tree then so we can harvest our own pollen? If we could do that, we could trade some to the high elves dudes, and have an additional supply fixitives we can fuck around with.
>>
>>5385503
>And their declines comes from a diminution and loss of such trees.
Instant boon get, with Verthicha's green claw we could possibly have a whole orchard of this stuff. Now if only if we can get our claws on some saplings or seeds.

Hmmmm. I wonder. Would it be at all possible for Sidridijika to combine his light and healing magic to create a Plant Growth spell? Something that could accelerate the rate of growth of plants? That'd be cool, specifically for things like fruit trees since those takes a few years to fully mature I think.
>>
>>5386151
>>5383515

[Last pic was supposed to be Purple's dragon form. But I'm sharing this nightmare with everybody. Did you noticed the cursed half-visage on the right of the picture?]
>>
First, you don't trust your guts on that guy... Is he hiding something?
But isn't veto-ing the guy overprotecting your sister? After all, she choosed him. Do you really have a word to say? But she's asking, so your opinion matter... Just accepting outright won't be ok...
There is an easy way out.
"Edwyrd; stay put. We'll test for the purrrrrity of yourrrr intentionssss... Wanotreyxkaiv if you could kindly..."
>2d20 psychic
>>
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Rolled 16 (1d20)

>>5386272
HMMMMMMMMMMMMMMMM
>>
Rolled 11 (1d20)

>>5386267
Dude that Picture is very close to Nightmare Fuel.

>>5386272
Now then Edwyrd. lets hope you are not as Creepy as Edward
>>
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>>5386267
I did notice, and I fucking hate it. It's honestly very unsettling. I'm glad she's the second one. least that one is passable.

>>5386275
>>5386277
EEYYYY at least Wanotreyxkaiv got 1 success. That mean's she's making progress towards improving her brain power!
>>
Let's take advance for the update as I can't write for 4 hours, but I can think...
>What's the plan for tomorrow?
>Training stealth with Edward
>Try to enchant Hector's sword
>Go on a quest for loot
>Write in
>>
>>5386389
>White Go on a quest for loot

All work no play just ruins the Work Life Balance

>Green continue pursuing your passion to improve your Lair with additional Defenses

>Blue. Learn some Ettiquette from Edwyrd

>Purple. Maybe build some mechanical Traps you could deploy for combat in defense of your home.
>>
>>5386389
Wait but like White didnt get to roll for anything here yet for yesturday >>5382743

>>5386390
You, gotta be a little more specific about looting. Are we burning down a village? Who are we killing? Oh maybe we should burn down that goblin village?
>>
>>5386389
>White
Remember that lair idea where you mentioned putting mirrors in Whites Lair to snipe anyone who enters from around corners? Can we do something like that, but eith solar panels? Like having all the sunlight outside focus on 1 single spot within White's lair so we can experiment on the Energy Absorbtion spell to test its limits?

>>5386390
Green could try adding spikes and stuff to prevent people for using ladders like last time. Got any ideas, or should we leave the thinking to the QM?

I agree with Blue and Purple more or less, but what about training Hector and getting him enchantments? Now that Purple is here, White Blue, and Purple can focus on trying to learn how to enchant things.
>>
>>5386604
[Yeah, I know. Catching up with Purple took most of your time today.
>>5386609
>Mirrors
Definitely something you can spend a day on.
>Leaving the thinking to the QM
Please give me ideas
>>
>>5386604
Yeah i think that Goblin Village. We can first try to cow them into submission to give us treasure but if that does not work then we can just come back later and burn a part of their village and make them fear us that way.

I just think that White needs to let off some steam.

>>5386609
Well.... Hector is kinda.... improving. Well once White feels a bit better we can get back to enchanting. Right now i think he needs to relax a bit with some wanton destruction or cowing of Goblins/ a small Herd of Beastmen.
>>
>>5386275
>>5386277
>16 : 1 success
"Stand still."
>DC : 10, 20 : two basic success
"I see... A miserable life. One lived as a paria, as the son of a coward. A life where adulthood could only be reached with illegal means. Meeting similar people, delving in each illegal opportunity, getting a family. Then, their is the heist itself. Meeting our sister and planning the biggest heist of elven scourge history. It gets blurry, because of the trauma...Things went wrong, a misstep from a crew member. Then a second. Guards alerted, gang members getting killed. Throdenslemoni had to change back, out of sight of the elves, to breath out a wall of force while Edwyrd packed the prize... Without anyone nor anything holding him back, he decided to surrend his dose to the other living member, and follow her around... Was she always this hot? And we're back here, with a band of dragon asking to vet him..."

>Accept him as a guardian
>Decline for now.

[almost locking the go for adventure.
>Specify kind of Adventure : Roll for fun, goblins, something else
>Do you take some humanoids with you? Who?]
>>
>>5386756
>Accept him as a guardian
>"No more drugs"

So he is high on the Supply huh. Well that should go down soon again. Just in Case stash the Pollen somewhere safe.

>Roll for FUN! Adventure
>Take Hector with you in case you need a human face.
>>
>>5386756
>Accept him as a guardian
Wing pats for loss of family. What does he want out of becoming Purple's Guardian?
He can go say high to Agatha. She could use some more friends.

>>5386798
+1 this, but take some of the Crystal's growing in our Lair with us in case we need to recharge our mana through energy drain. Actually while we're at it let's take Vallant and Gulliout so they can get some training too.

>>5386756
We'll try to bring back some souvenirs.
>>
>>5386798
>high on the supply
I dont see anywhere that stated he was high on anything? Where'd you get that impression from? Seems to be the guy is just on outcast from society, and hes probably sad because his gang/family is mostly dead, leaving purplse his remaining family member.
>>
>>5386908
i am thinking that he might have breathed in some of the Pollen and gone into a rut while Purple looked like a pretty Elf.
>>
Should we just eat this guy? I dunno. Elves did give us runes and make nice. Maybe return their pollen?
>>
>>5387256
Still not seeing anything that says he snorted any of the stuff. Perhaps Purple's disguise were too good.

>>5387262
We're not eating the elf....and returning the pollen would raise too many questions. We should just, use it all up on enchanting things first.
>>
>>5386756
>1d100 !!!FUN!!! Time with Hector, Vaillant and Guillot
>>
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Rolled 36 (1d100)

>>5387343
>>
>>5387343
We are sleeping on Guillot, I will be the one man who believes in him
>>
>>5387366
I don't follow the quest on weekends, but I was the one to say anything about his potential (although I tend to always get dangerous ideas): >>5382452

>>5386756
>Accept him as a guardian
I trust lemoni 's judgement, but stay on guard for a while. . . Or rather, what are his thoughts about becoming a guardian anyways? I assume she told him what it entails.

>>5386904
>He can go say high to Agatha
And then you trigger my overprotective nature again. Also, while not really friends, she trained magic with Hector and Bard-kun, so they should be on somewhat friendly terms (like, more than merely acquaintances but less than friends).

>>5387354
Oh shit, did Hector poke some sleeping monster with his sword?
>>
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Loading your team in your necklace, you soar.
What you need more right now is metal ingots. There is iron and copper in the underground. However, the base minerals are not metal-rich and the amount of work needed to transform it is numbing just by anticipation.
>36 : difficulty setting - dangerous.
Your third eye locked on a nearby settlement, human you think. Abandoned, with a full cart of steel ingots. Not the best metal of the world, still better than anything you can cast before setting a full industry. Your vision also display dangers... As if that's scaring you and Hector.
Together, you're unstoppable.

What's your plan?
>Barge in, kick the ass of whatever dare oppose you, get the loot
>Write-in more elaborated plan
>>
>>5387664
>Use Magic to divine where possible Dangers could lurk.
>Do at least one Airborn Scouting Run with your enhanced vision.
>Barg in where Resistance would be lowest to start sowing confusion and Terror before demanding the complete and utter surrender of anything they have of Value.
>Be ready to start Blasting.
>>
>>5387676
+1 but only the first part.
If the humans here are lawful and sort of the kingdom, Hector will have words.
But if they are bandits or chaos worshippers, they're free game.
>>
>>5387664
That's an obvious trap. Do a few flybys, divination.

Then send our boys in on foot with us providing cover from on high. If there's a trap let's spring it from a position of strength.
>>
>>5387676
>>5387808
>>5387872
>4 anon roll me 1d20 divination
>>
>>5388218
Obviously, I am me
>>
Rolled 3 (1d20)

>>5388218
>>
Rolled 20 (1d20)

>>5388218
>>
>>5388231
>>5388243
[Feel free to double-roll]
>>
Rolled 16 (1d20)

>>5388218
>>
Rolled 20 (1d20)

>>5388218
You got it.
>>
>>5388243
>>5388252
Hoho, would you look at that.
>>
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>>5388231
>>5388243
>>5388251
>>5388252
>5 success, two crits
You rise, for an airborn recon helped with your third eye.
The two biggest building are occupied by... things. Radiating chaos. Most of them are crude deformation of former humans, twisted by chaos in a grotesque representation of one of the nature's most cute and amusing creation. It's really difficult to make out their exact numbers, as their aura seems to mix. Nothing to do in the west building, your prize is in the one north. The one with something else. Something way more dangerous. Amidst the abominations, there is a colossal being, almost 3 meter tall, delving in the hall just before the forge, and its load of ingots.
Its purple skin is donned with menacing spikes oozing with black ichor, and you can feel its attunement with one elemental path : the path of earth.
This chaotic being seems otherwordly to you. And the right word strike : a Demon. Unatural being, affiliated to one of the seven dark gods, or even Father Chaos himself. Immune to most damages, only magic, the gift of Mother Cosmos, can harm its essence in the material world of mortals.
There is no real way to scam your way out of a fight... Destroying the building, under a rain of stones or wildfire, will definitely result in the loss of the treasure. In one path, you see them corrupted by chaos, in one other, they are eaten by the demon before he's sent to his realm to avoid being trapped for centuries under the stone bed, in a last one the beast dig out for its survival, losing the treasure in the bowel of earth. Your best course of action is storming the building, and either take out methodically abominations before defeating the demon, or rush directly to the monster, swiftly defeat it, load the cart in the necklace and run out before the abomination notice.
>Purge time
>Robbery time
>>
>>5388267
>Purge time
Time to Kill maim and burn the Mutant and abhor the Demon.


https://www.youtube.com/watch?v=fOsB5AoKDJc&ab_channel=K1ZGODTAIL
>>
>>5388267
>Purge time

Are there any windows or openings we can blast lasers through? It'd be preferred to fight an earth demon from the sky, not cramped in a building.
>>
>>5388273
>>5388356
Alright.
>One anon roll me 3d20 breath. Specify mode (sniper for bigger damage on one target, trail effect for a chance of AOE damages, Flashbang to debuff enemies)
>One anon roll me 3d20 CQC for Hector
>One anon roll me 1d20 CQC for Vaillant
>One anon roll me 1d20 for Guillot. Specify if it is CQC or slingshot.

Double roll allowed after 15 minutes.
>>
Rolled 2, 17, 9 = 28 (3d20)

>>5388365
Trail Effect to herd Targets and potentially kill more of the Mutants.
>>
Rolled 8, 11, 6 = 25 (3d20)

>>5388365
>>
Rolled 1 (1d20)

>>5388365
Little Griffon. GO use Gust!
>>
>>5388386
shit... he actually did it... and hurt itself in the Confusion.
>>
Rolled 20 (1d20)

>>5388365
Bard-kun, slingshot.
>>
>>5388395
My ID changed again but:
>Three 20s in a roll
I'll die today.
>>
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>>5388371
>>5388376
>>5388386
>>5388395
You get in the building. And you're ready for what's waiting. In the shadow, lurks four abominations.
One resembled an outsized
humanoid, with limbs bulging and
vomit oozing from its jaws. The others
were even stranger, Flesh warped into
impossible shapes, too many limbs or
too few.
You launch a premptive breath, preventing the monsters to advance and hitting two of them. Hector, in the front lines, holds in respect the closest monster. Vaillant rushes at one already wounded by your breath...
>Crit fail
And get slammed by a monstrous tentacle, unseen, coming from behind the humpbacked monster. The monster stride toward your wounded companion...
>Crit success from Guillot
But gets killed by a clear shot to the head from your bard, charging another stone in his sling.
>Guillot progressed to level 2 in ranged fight

New round! 3 Wretched beast remains. What's your plan?
>Use your turn to fight (breath or CQC?)
>Use your turn to heal Vaillant (Higher DC because of battle- stress)
>Use your turn to put Vaillant in the necklace (Remove it from the current fight and fights to come. With your crystal casing, his state won't get worse nor better in the next few minutes of fighting)
>>
>>5388406
>Use your turn to put Vaillant in the necklace (Remove it from the current fight and fights to come. With your crystal casing, his state won't get worse nor better in the next few minutes of fighting)

You can continue living later and get better little Griffon.
>>
>>5388406
>Use your turn to put Vaillant in the necklace (Remove it from the current fight and fights to come. With your crystal casing, his state won't get worse nor better in the next few minutes of fighting)
>>
>3d20 Hector CQC
>2d20 Guillot
>>
Rolled 4, 1, 6 = 11 (3d20)

>>5388491
Rolling for HECKER
WORK BITCH!
Use your glowing sword.
>>
Rolled 4, 16 = 20 (2d20)

>>5388491
Lets see what happens to the Bard
>>
Hector, who's the hero here, you or the bard?
>>
>>5388504
Hector. The sword. THE. SWORD! Stop trying to punch them!
>>
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>>5388504
>>5388509
"Vaillant, no!"
The scream pierce space at the same time the bullet goes through the abomination head.
"I'll take carrre of it, Hectorrrr", You say as you rush toward the injured little one.
Alas, your guardian, distracted, got pinched by two of the flailing monsters. The disordonated association of limbs and warped flesh claw, bite, pinch and punch your poor incompetent fighter.
>Hector suffered two wounds
On the back, Guillot keeps hurling round stones to the second beast maimed by your breath.

You decide to...
>Stockpile Hector
>Heal Hector
>You paid for a guardian with 3 wound, you are going to use your guardian's three wound. Start blasting
>Write-in
>>
>>5388681
>Heal Hector
Call the monsters faggots to agro them so Hector and Guillot can dog pile them. Note to self: make sling throwable mini-wildfire bombs for Guillot later. If we're lucky, we might crit on the heal check and bank an extra use of heal if we need it. We roll what, 5 dice to heal? That's wild.
also USE YOUR DAMN LIGHT SWORD!
>>
>>5388681
>Heal Hector

Yeah... he will be useful... eventually.
>>
>4d20 Heal (with battle heal mod)
>3d20 Hector CQC
>2d20 Guillot
>>
Rolled 6, 5, 4, 3 = 18 (4d20)

>>5389234
>>
Welp I killed Hector. Sorry.
>>
Rolled 17, 4, 5 = 26 (3d20)

>>5389234
Hector you little

>>5389239
RAGE!
>>
>>5389239
>>5389247
[if one of you double-roll quickly, I can fit an update]
>>
Rolled 9, 9 = 18 (2d20)

>>5389257
Ree

>>5389257
So we need to increase Arcane to roll more dice? We out of heals for today?
>>
>>5389260
Oh for fucks sake.

>>5389257
Wait does Hector know how to heal yet, or did he job that?
>>
>>5389260
[You're currently at level 4 Arcana. You need to XP healing for getting +1 dice. Then, once enough skills have been XP'd, Arcana grows to rank 5. As it is your preferred skill, you will be able to continue XPing it until you reach 5+1 heal before getting capped by your growth. Your "Miracle" name grants you 1 free success every time you succeed healing. The amount of "heal dice" remaining is the number of success over wounds you are healing : let's say you rolled 3 successes right now : you would had 4 of them, for two wounds, so 2 heal dice would remain for the day. Critical counts either as double success, or as a use that doesn't deplete ressources.

>>5389262
Hector have the heal spell, at DC 15 with 2 dice]
>>
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>>5389239
>>5389247
>>5389260
Hector will need support.
"Stay put, Hectorrrr... I'll heal you"
You focus your energy to fix him. But his shape is untangible, despite your link.
"Stop moving!
- I'm trying to stay alive; is this really the time to do that?"
Your pride gravely hurted by this question, you double down...
>Double-crit fail
Nothing comes. That won't stop you. Not enough mana? You still have inner energy, the light fueling your breath and the blood fueling your body. After all, all the energy projected will come back to you once the link is established.
>Link failure
>Breathless : -1d for breath attacks
>Vital energy expended : White suffered 1 wound (4 HP)
"Sidridijika! you're alright? Hector ask, while slaying the already hurt monster. Two remains.
- Yeah... Why aren't you using your Light Blade spell?
- Put your blinder off! I'm keeping the energy for the fight against the demon. You told me that mere steel can't hurt the beast!"
Hector jumps out of the monster's range, lunges, dashes back again amidst Guillot shots, hitting the flesh without the creatures caring nor noticing.
"You're getting distracted, dragon! back at it!"
Well, you don't know how to feel about the human calling you out...
>He's right. You have plans, and you shouldn't let failures distract you.
>The situation is completely his fault. He should have trained his future mount better, and practice his blade more so you could focus more on the fight without dealing with liabilities.

Also,
>Go melee (3d20, risks to get hurt...)
>Keep blasting (2d20, more risks for Hector)
>>
>>5389280
>He's right. You have plans, and you shouldn't let failures distract you.

>Go melee (3d20, risks to get hurt...)

We are a DRAGON. also some Self Reflection cant hurt. Overconfidence is a slow and insideous Killer
>>
[Nobody else votin? I'm waiting for at least one confirmation before dice rollin'...]
>>
>>5389383
Let's roll with >>5389328
Although the future isn't looking too good.
>>
>>5389280
>>5389328
>>5389395
>3d20 White
>3d20 Hector
>2d20 Guillot
>>
Rolled 12, 9, 2 = 23 (3d20)

>>5389399
Come on Sidrishit.
>>
Rolled 10, 6, 5 = 21 (3d20)

>>5389399
Let's see if I can make Hector be useful, or if my luck was all spent yesterday.
>>
>>5389402
>>5389424
As they say, "like dragon, like guardian", at least he didn't crit fail. . . this time.
Bard-kun is our only hope now.
>>
>>5389428
[Hey; I just did a bit of digging... Miracle is out of cooldown for White!]
>>
>>5389435
Oh look, another chance for us to crit fail, but who knows, if others are up for it, it may also be our first success.
>>
>>5389435
So your suggesting using it to try and dig ourselves out of this Hole?

WHAT CAN GO WRONG! LETS ROCK THIS BITCH!
>>
Rolled 13, 16 = 29 (2d20)

>>5389399
In the meanwhile I guess I'll roll for Bard-kun, since sufficient time has passed.
>>
>>5389438
okay. Suddenly Guillot pulls more than just his own weight.
>>
>>5389402
>>5389424
>>5389438
Jumping into the melee, you try to bite and claw like the divine retribution you hope to become.
Hope is a fickle mistress, as your target are way too uncanny for you to even touch. They, however, touch you plenty in ways you really don't like with absolutely no gentleness.
>White suffered 2 wounds. Remaining HP : 1
>10 : Hector hold his ground, although with difficulties, against badly coordinated monsters.
>16 : one strike of Guillot connects.

>3anons roll 1d20 for Miracle!
>>
Rolled 15 (1d20)

>>5389447
>>
Rolled 8 (1d20)

>>5389447
He heee
>>
Rolled 13 (1d20)

>>5389447
Oh shit
>>
>>5389457
>>5389466
>>5389499
It's really living up to its name (a.k.a. never happening).
>>
>>5389502
At least it is not a Crit Fail. So Progress?

Anyway. We should probably leave. This is not going our way at all.
>>
>>5389457
>>5389466
>>5389499
>3d20 CQC for white
>3d20 CQC for Hector
>2d20 for Guillot
>>5389505
[You are engaged in the fight. Fleeing would be... Challenging. Option to gtfo instead of fighting demon-man though]
>>
Rolled 2, 7, 12 = 21 (3d20)

>>5389509
Okay. White. I know i insulted you. But please start showing you competence again.... Please.
>>
>>5389513
okay thats it... White your fired. Officaly your Demon Chow apperantly.
>>
Rolled 15, 5, 16 = 36 (3d20)

>>5389509
That's it boys, we doomed.
>>
Rolled 15, 11 = 26 (2d20)

>>5389509
Now the Bard
>>
>>5389518
>>5389533
Success, barely, but seems we can survive the next turn. Unless...
>>
Rolled 10, 13 = 23 (2d20)

[don't mind me.]
>>
>>5389540
Then roll in front of your computer QM and surprise us.
>>
>>5389553
No, no, I like those numbers, it didn't outfail Sidri, but a failure nonetheless.
>>
>>5389513
and now you guys see why the crit range was a bad idea?
>>
>>5389540
Good. It looks like even the enemies are jobbing their rolls.

What's the party's HP looking like? Can we expend the use of our breath attack or other avenues of magic to use heal one more time? Can we use absorb energy on the crystal we took from our lair?
>>
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>>5389513
>>5389518
>>5389533
"Hectorrr... This is not going as planned. We need to retrrrreat!
- No way to get out of this without killing this wretched things. Turning our back will prove more dangerous than anything else"
>Crit Fail
The last thing that cross your head when you're battered by flesh tentacles as you didn't listened to Hector is you should had listened to Hector.

You wake up under star's gaze, i front of a camp fire. Everything hurts.
>1 wound recovered.
>Still suffering from the consequences of your crit failure : -1d breath, mana not back.
Hector is on guard duty, Guillot is asleep.
"What... Happened?
>>5389518
>Hector Success
>>5389533
>Guillot Success
- We slayed the beasts. I tried to heal you back, but I performed around as well as you earlier. Except Guillot, which is unscathed, we were all out of fighting shape. So I put you on my back and ran for two hours. Now, can you get Vaillant and balm out of the necklace?"
You oblige, and Hector starts rubbing Vaillant, you and himself. The oinment penetrates deeply in the bruised flesh, giving a soothing feel. Time to think. >What do you want to do? Go back to assault quickly or regroup at the hold?
>Write-in; feel free to include discussion and characterization.
>>
>>5389604
>"Shit. My Luck really did run out a lot. But i am impressed with your marksmanship Guillot.... and I owe you my Life Hector. You guys did good."
>release the Griffon and the Balms.
>"It is a shame though that the Demon stlll exists. It will likely be either gone now and on its way to corrupt more mortals. Which is not good."
>>
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>>5389604
>Write-in; feel free to include discussion and characterization.
Hector is technically older than us, thus more knowledgeable and holds more....."relatively" some wisdom. I will give him that much. Seems he is growing stronger if he is able to carry our weigh. The bond is doing him well. (are we still bonded to him)?

try to use a little bit of energy drain on the fire to see if that can restore some of our reserves of magic, or use energy drain on the crystal from our lair. Can we eat the crystal?

Ask Guillot if he's proficient in bows or guns. We see where his strength lie and can possibly get him something like that.

>>5389607
>and I owe you my Life Hector.
Don't say that please. Nothing sucks more then owing your life to a mortal. Instead, "I owe you a deal of gratitude" would be more apt. Especially since we plan on making him some enchanted goods soon.

>release the Griffon and the Balms.
QM already done so
>>
>>5389604
yeah the other Anon is right.
ammending my vote from >>5389607
to
>"Shit. My Luck really did run out a lot. But i am impressed with your marksmanship Guillot.... and I owe you some Gratitude. You guys did good."
>release the Griffon and the Balms.
>"It is a shame though that the Demon stlll exists. It will likely be either gone now and on its way to corrupt more mortals. Which is not good."
>>
>>5389620
>>5389611
[That's great. For now, I'm taking the "try to use crystal as a battery" as the chosen option? Would love to give one or two more updates tonight]
>>
>>5389633
Yes, it about damn time we did that thing we were all discussing in the last thread.
>>
>>5389648
QM does not forget, nor forgive past crit fails... Just in case QM would not be the perfectest lifeform, any other leads lacking?
>>
>>5389620
Support
Don’t wanna owe the guy too much
>>
>>5389620
>release the Griffon and the Balms.
again already done, but yeah this is pretty good. +1
>>
"Shit. My Luck rrrreally did run out a lot. But i am imprrrressed with yourrrr marrrrksmanship Guillot.... and I owe you some Grrratitude. You guys did good."
Guillot, who just woke up, rubs his eyes.
"I am dreaming?" He's pinching himself; turns out he's not.
"It's normal. That's two on you, one on me." Your guardian is keeping tabs, it seems.
"It is a shame though that the Demon stlll exists. It will likely be eitherrrr gone now and on its way to corrrrrupt morrre morrrtals. Which is not good.
- That only depends on how long before we're striking back."
He's got a point. But no way to strike back right now.
You take out the crystal that have grown in your lair. This could be transformed into a mighty weapon, similar to the skaven's Jezzai; maybe smaller and handheld for Guillot? But this would have to wait. You crush the crystal brimming with energy in your claws...
>4d20 Arcana
>>
Rolled 20 (1d20)

>>5390129
> crush the crystal brimming with energy in your claws...
https://youtu.be/AuP59TtUGOE
>>
Rolled 18 (1d20)

>>5390129

>>5390141
Nice dude
>>
Rolled 17 (1d20)

>>5390141
>>5390150
C-c-c-crut dubs! Our luck is making a comeback, and we've just made 4 EXP towards arcana. Can this get any better?
>>
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Rolled 18 (1d20)

>>5390129
I wonder how much exp we need to rank up arcana.
>>
>>5390152
I think it can.... isnt that another one!

>>5390155
Is this it? Is this what happiness feels like?
>>
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>>5390141
>>5390150
>>5390152
>>5390155
>3 crits
>7 successes.
This crystal is grown from all your excess mana. As a magical being, you act as a sink of natural energy from both material and immaterial world. Adding to the fact the dwarven hold is built on a major nodes of leylines interception, according to Master, there is quite an excess to crystalize, even accounting for the presence of the whole zoo occupying the place. Turns out you're quite a natural at getting the energy back. Granted, it destroyed the crystal. Maybe you will be able to craft an enchantment later, a draconic one similar to your necklace, and create a Mana accumulator, let's call it a Manaccumulator?
>White restored to Full Health (3 success)
>Cured 'Breathless (1 success)
>Cured 'Manaless' (1 success)
With your mastery over the mana tide, you send some energy to your savior and the valiant Vaillant.
>Hector back at 2/3 wounds (1 success)
>Vaillant back at 1/1 wound (1 success)
>Unlocked trait : Supercharged - DC to get energy back from power sources such as crystals is 10.

Now you're better, you feel something wrong with you : you're starving. Humans packed rations, but time to hunt.
>Roll 3d20 Breath
>What's your next move? Round 2 with abominations and demon or back home?
>>
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>nat twenty for two exp
>un-nat eighteen for two exp
>seventeen for one exp
another un-nat eighteen for two exp
seven. E. X. P.
We did it boys. We've made the come back. Time to heal. Time to kill. Time to banish demons.

>>5390156
18-20 is crit success. 1-4 is crit failure, but I too feel happy.

Quickly lads. Lets theoretically assume this restores our magic reserves, enough to at least heal. What do we do, self heal first? If yes, what do we do with the extra healing, heal Hector? Then Guillot, then Vaillant?
>>
Rolled 19 (1d20)

>>5390164
Breath

>>5390165
No need to assume dude. We ate back in business.

Time to murder that Demon. Or at least track him down and then turn him into a nice purified statue that we can dmash to our hearts content
>>
>>5390165
Nah, only 4XP for you. Splitted it among all your Arcane-based skills.
>>
>>5390164
I'm assuming the 3d20 breath roll is for hunting before we decide on on next course of action?

>What's your next move?
After the hunt, Guillot will try to make use of his Nascent Bard trait to decrease our next DC check by 1, which we will use towards killing abominations and the demon. Note to self pack extra food in case we crush more gems in the future.
>>
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>>5390172
Noice noice. What's our Arcane-based skills looking like now?
>>
>>5390177
Divination 3XP
Healing 1XP
Light 2XP
Wind 1XP
>>
>>5390175
Yeah; the breath is for hunting. White is happy to get it back.
>>
Rolled 12 (1d20)

>>5390180
fuck I forgot to roll

Healing 1XP? I thought we couldn't put anymore EXP into healing, unless this is to upgrade the existing trait to further reduce the DC for healing.
>>
Rolled 2 (1d20)

>>5390164
Minty fresh purifying breath.
>>
>>5390185
You 'levelled up' to young dragon thus XP is now going back to previously capped skills.
>>
>>5390186
If you write your plan real quick, I can churn an update before going back to actual work
>>
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>>5390189
For hunting? Find a deer or something to slow roast and cook to medium and share with the humans. Disguising, but at least it would be free of parasite. More for their benefit than ours.

Plan? Divinition in the place to see if anything changed, if they set up any traps, rituals. Stuff along those lines.

If things are still just about the same, kill the remaining Wretches with CQC with Hector and Valiant while Gillout uses the sling, then go gank the demon with our purifying breath and Hector using his light blade. If he manages to slay it with his sword, we will reward him accordingly. He'll also be known as a demon slayer. Assuming we don't kill it first.
>>
>>5390189
This >>5390193
Sounds good
>>
[Free XP Opportunity :
>4d20 strategy for battle plan]
>>
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Rolled 2 (1d20)

>>5390202
Am I nervous? Why yes I am.
>>
Rolled 1 (1d20)

>>5390202
Okay. Lets do this
>>
>>5390203
>>5390211
The Gods laugh at our Hubris
>>
Rolled 19 (1d20)

>>
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>>5390211
>>5390203
someone save us

>>5390215
oh thank us a crit
>>
Feel free to double-roll. Writing
>>
Rolled 13 (1d20)

>>5390223
We safe right?
>>
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>>5389598
As the one who came up with the Miracle idea (and had a hand on the "Heavengazer"), the moment the QM mentioned the increased Crit Fail range, I knew it would spell doom for us, but democracy took action and here we are.
Do I regret it? Not at all, but I do understand the frustration.
Well, if we survive longe enough so see the Miracle actually activating, it might be a pretty nice moment.
---
Which btw, QM-san, will it be possible for us to further increase our crit range in the future (without also increasing the crit fail of course)?
---
Otherwise, we may have to consider changing our name to "Absol".

>>5390141
>>5390150
>>5390155
Oh look, those crits would have been great during cOooMbAT.
Is the universe trying to tell us to do a pacifist run?

>>5390165
I have seen that goddamn face before, where was it?

>>5390202
>Strategy
>2
>1
"If we don't know what we're doing, the enemy can't possibly predict our movements."

>>5390215
Thank you.
>>
>>5390227
>Which btw, QM-san, will it be possible for us to further increase our crit range in the future (without also increasing the crit fail of course)?
Everything's possible my dear.
>>
>>5390234
>1~4 crit fail and 5~20 crit confirmed
>>
>>5390170
>>5390185
>>5390186
>Crit
No problem eating in the wild for a day or two, after you got an Auroch with a clean head shot. A quick message to Hector later, an adequately sized bonfire and spit-roast wooden frame waits for you.
The four of you end the night taking turns on watching the meat. You took for yourself liver, heart and kidneys after lightly light-frying them.
You all share breakfast in a strategical meeting on the ideal way to conduct the assault. First, you need scouting...
>Divination if they set up any traps, rituals. Stuff along those lines.
>>5390203
>>5390211
>1,2
And failed. A black sphere shade the place in the realm of past, presents, and possibles.
Panic start raising as you share the information with your humans.
"Do you think they have reinforcements?"
>>5390215
>19
You think really hard at your book's contents.
"No... I'm prrrretty surrre they haven't. Neitherrrr the rrrritual-making capacities. Pretty surrre the demon is affiliated to one, or severrrral, Darrrk gods and act as a smith. He's also corrrrraling the wrrrretches. They have no sentience. You can only dirrrrect them at the enemy and hope this failurrrres pull a bit of weight...
Plussss, he won't exssspect a sssecond attack ssso sssoon. Afterrr all, we werrrre all badly hurt yesssterrrday.
Herrre'ssss the idea. Get back therrrre, deal with the wretches he probably putted back from the other building without spending any rrrressources. Then, stockpile Vaillant, get Guillot singing. His sling can't hurrrrt the demon, so supporrrrting us is the best he can do in this fight.
- Will I have time for that?
- Wrretchesss won't move alone. So eitherrr the demon come out and loses any advantagesss prrrovided by its lairrrr, orrr we get strrrongerrr. All path leads to a win.
- Hectorrrr, you must ssssucceed the light spell to be of any use. Else, I'll be on my own. Also, is yourrrr... Trrrrump card... RRRReady?"
- It came back at dawn. What does it exactly does by the way?
- Neverrr pulled it out forrr now..."


It's the middle of the morning when you are back to the abandonned house. Lightning assault - or as Sonnstahlian which invented this doctrine say, BlitzKrieg - mode engaged,
>3d20 CQC
>3d20 Hector
>2d20 Guillot
>1d20 Vaillant
>>
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>>5390245
[Forgot pic.

And I really love the enthusiasm this morning]
>>
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Rolled 13, 20, 15 = 48 (3d20)

>>5390245
WHITE BOI THROWING SUM HANDS!
>>
Rolled 12 (1d20)

>>5390245
Vaillant
>>
Rolled 14, 13 = 27 (2d20)

>>5390245
Since I had some luck rolling for Bard-kun, let's see if that continues.
>>
Rolled 18, 11, 5 = 34 (3d20)

>>5390245
Hector don't fuck this up. Don't do it bro!
>>
>>5390256
>>5390266
>>5390272
>>5390275
Only two wretches are in the first room. You all rush in position
>White Crit + 1 success
This time, you're not getting maimed by the monster. Dodging the flailing movements, you claw, bite and tail whip the thing.
>First wretch down
Meanwhile, Hector slashes at one of the three legs of his own target, with support from both Vaillant and Guillot
>>5390275
>18 : 1 success.
However, stones barely miss the head or sink in the atrocious flesh. Vaillant scratches are mere flesh wounds.

New round!
>3d20 CQC
>3d20 Hector
>2d20 Guillot
>1d20 Vaillant
>>
Rolled 7, 18, 14 = 39 (3d20)

>>5390282
Hector.
>>
Rolled 8, 1, 1 = 10 (3d20)

>>5390282
CQC time. become stronger!
>>
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>>5390293
.....fuck this I'm going to bed.
>>
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>>5390293
>>5390296
Holy shit.
>>
Rolled 13, 14 = 27 (2d20)

>>5390282
Bard

>>5390293
Holy Shit. Good we healed to full
>>
Rolled 8 (1d20)

Baby bird, I choose you!
>>
>>5390272
>>5390308
Bard-kun:
>14, 13
>13, 14
Hmm.
>>
4 against one... This should be easy
>>5390291
Hector almost split in two the monster with that blow. There, victory.
Until the thing keeps moving, jumps on you and stabs you repeatedly with shards of bones and a weirdly placed maw.
>Double Crit fail. White suffered 3 wounds.
Well, at least your allies got it down.
Second part of the plan.
>3d20 for Guillot's performance
>4d20 for Heal
>2d20 for Hector's Arcana
>Vaillant chirps enthusiasly, no roll needed
>>
Rolled 8, 9, 8, 6 = 31 (4d20)

>>5390325
Give Vaillant head Pat's and heal.
>>
Rolled 20, 8, 20 = 48 (3d20)

>>5390325
You know what? I feel being a cock before I go. Suffer with me!
Rolling for bard! Muhahahaha!
>>
Rolled 11, 14 = 25 (2d20)

>>5390325

Hector
>>5390343

So Guillot performs best under Pressure huh.
>>
>>5390343
Oops. I voted too fast. I was supposed to wait 20 minutes, but I did it in 15 and now I wasted a double crit. This is awkward.
>>
>>5390343
Nevermind Hamelin, maybe I should start calling him "Hellshake Yano".

Also, Sidri is fucking dead.
>>
>>5390345
15 minutes should be acceptable, no?
Please?
>>
>>5390352
Sidri has 4 hp now, he took 3 wounds, he has 1 hp left. This just means he can't heal. He's heavily wounded but not out of the fight yet. We'll just need to have him fight from cover with a breath attack.
>>
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>>5390354
[See picrel. Writing]
>>
>>5390359
Oh, I see, didn't realize.

>>5390360
Thank.
>>
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Rolled 5, 11, 7, 12, 19 = 54 (5d20)

>>5390328
>>5390343
>>5390344
Guillot focus, and starts playing. For the first minutes, nothing happens. Then, the magic settles and a completely soothing atmosphere sets.
>>5390343
Double-crit!
>Trait upgrade : Bard (Once per day, can roll Performance, with 15 minutes of "warming up". Crit will give one free success. Success will provide Bardic Inspiration, decreasing DC by 2. Failure provides background music. Crit fails becomes distracting)

Perfect opportunity to heal...
>>5390328
>0 success
At first, nothing comes. Another waste of hard earned mana.
>Expanding 1 of Guillot's free success
>Miracle trait : 1 free succes
But then, the music takes shapes, pulling strings of your light magic as threads following a 5-paralels lines pattern, diving in your flesh and mending the wounds
>Restored 2 wounds (3/4)
Meanwhile, Hector cast his own enchantment.
>>5390344
>1 success thanks to Guillot's bardic trait
>1 success gifted by Guillot
His blade is shining with a blinding white.
>CQC DC -2

You are ready to face the monster in the forge.
Vaillant safe in the necklace, Hector kicks the door, with you just behind and Guillot keeping playing...
>3d20 breath (DC -2)
>3d20 CQC (DC - 4)

Rolling for demon-Kun
>>
Rolled 4, 12, 20 = 36 (3d20)

>>5390368
I mean, unless our claw attacks can deal purification damage, we're sticking with breath attacks.
wait are those breath and CQC White and Hector fighting, or are we choosing between the two? Just in case I'm gonna go a head and roll for CQC assuming that's Hector.
>>
Rolled 10, 8, 12, 5 = 35 (4d20)

>>5390368
STAAAB IT!
>>
>>5390372
Unvalid roll. Try again with only 3.
>>5390371
First roll is your breath, second is Hector's
>>
>>5390372
.....wrong, number of dice anon. And sorry but a little late to roll.
Good news. I think Hector has 1 crit and 1 success. Now to see what White can do.
>>
>>5390373
Ah. Is my roll for White or Hector then? I wouldn't be against White getting the rolls cuz RNG is a bitch right now.
>>
>>5390373
>>5390374
ah shit... I must be growing blind or just tired.
>>
>>5390375
>Just in case I'm gonna go a head and roll for CQC assuming that's Hector.
I won't cuck you with that line clearly written. It allows you taking 0 damages on first round.
>>
Rolled 10, 12, 14 = 36 (3d20)

>>5390368
I just want it dead and gone so we can loot this abandoned settlement. I hope there are weapons, scrap metal, and coins we can add to our horde.
>>
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Rolled 9, 20, 7, 2, 3 = 41 (5d20)

>>5390371
The monster stares at your guardian. A deep voice enter his mind. Without your link, no way you would have ever known about it.
"Welcolm, human. I can offer you might, glory, and eternal life. Reject being a mere servant of that winged snake, turn it into a mount worthy of a chaos Herald!
- Not interested, monster. Better turn your head into a trophy.
- So you've chosen... Death"
The thing launches a flurry of poisoned tips, aimed at the three of you.
>20, 16 vs 19
Hector performed a perfect double-moulinet, the tip of his sword plunging next to his left foot, rising on an arc protecting his whole left side, falling again perfectly in his median axis and toward his right feet in a motion symmetrical to his first parry. The afterglow of his glowing sword stays in the air, creating a light bubble intercepting all the projectiles. Then, Hector thrust. The bubble burst, and an horizontal light shard rain goes along the tip of the blade, biting the demon's hide.
>Demon suffered 2 wounds
You're not idle. With a perfect precision, you blast in his softer throat
>>5390379
>16 : demon suffered one wound
The beast definitely suffered from the trade of blow, but is far from defeated.

>New turn!
>3d20 breath (DC -2)
>3d20 CQC (DC - 4)
>2d20 mystery for Guillot
>>
Rolled 14, 18, 7 = 39 (3d20)

>>5390389
Okay so now for another Round of Breath Attacks.
>>
Rolled 18, 15, 19 = 52 (3d20)

>>5390389
>>
>>5390390
>>5390393
Now that's what I call a come back, crits from both Sidri and Hector.
>>
[I still need Guillot's roll before writing ]
>>
Rolled 18, 19 = 37 (2d20)

>>5390389
BARD!
>>
Rolled 3, 1 = 4 (2d20)

>>5390389
>>5390406
There you go.
>>
>>5390407
Holy shit, good thing I "mistyped the captcha".
>>
>>5390409
looks like it.

So yeah. Our Bard is super Lucky. We should get him a Gun with a better Crit Rating.Maybe even unlimited Ammo Minigun. Just gotta craft a couple stacks of Ammo and combine them at a Crystal Ball.
>>
>>5390414
>Just gotta craft a couple stacks of Ammo and combine them at a Crystal Ball.
>at a Crystal Ball.
To shoot into the future?
>>
>>5390421
https://terraria.fandom.com/wiki/Endless_Musket_Pouch

It was a Terraria Reference.... but if we can shoot into the Future, Past and any Place we can scry..... That would be nice as well.

https://terraria.fandom.com/wiki/Megashark

But i want to get Gulliot this Gun. Pic Related
>>
>>5390422
>Terraria Reference
Gotta play Terraria at some point, don't even remember if I have it or if it's just on my wishlist.

>Gun that shoots into the past
>Use it to kill the dragon slayers before they kill father
>Essentially restart the quest in a new timeline
That would be something.
>>
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>>5390435
>Builds empire.
>Becomes Dragon God.
>Invents Time Machine
>Travels to the Past with Army of Dragons to rescue Dad
>Conceal Army and take disguised Place of Dragon Chicks
>Dragonslayers Pick related moments before disaster
>>
>>5390443
Wasn't for the fact that I haven't drawn anything for almost two decades now, I would totally draw the "approaching pic" but with Sidri and the 4 slayers, it would be strange as fuck, but would be pretty funny.
>>
>>5390390
Crit!

>>5390393
Crit!

>>5390407
Dubs!

We on a roooooooll!
>>
>>5390443
>>5390450
[Would it motivates you to know... This is possible, if you work really really hard for it?

Speaking of drawing, I know I'm far from good but still this quest motivates me to try. So I might doodle again. You have been warned ]
>>
>>5390562
I need no more extra motivation. I am already somewhat invested Dude.

Just dont make that an excuse to slack off.
>>
>>5390393
The demon launch a weak series of blows, that Hector navigates around, his sword drawing ichor again and again. At the same time, you see a sucker punch incoming, and an opening.
>>5390390
>18+2 (crit), 14+2 : three successes
Trusting your guardian, you deliver a second throat-aimed ray. This ones even crystalize in the air, for more destructive power. The beast flinch, but still launches a spell, stone stalagmite erupting below the fighter's feet
>20 (crit), 9 vs 19 (Crit), 18+4(not crit), 15+4(not crit) : 2 success for Hector
Hector jumps and dodges the attack by hanging at a wood beam.
The demon glares at Guillot...
>>5390407
>18, 19, two successes for unbreakable
Guillot missed a note, but resumed immediately, still granting his prized inspiration.
>Anon precised to let the kill to Hector
Hector falls back down, and one precise throat-aimed strike later, the beast is no more.

You feel the chaotic energy weakening at once, almost completely dissipating. However, the demon's corpse remains.
Strange. Maybe it was an ordinary beast, maybe a rabbit, that got possessed and mutated? That could made the hide and the bones suitable crafting ressources...

>Congrats for beating my demon no-hit.
>One anon roll 1d100 loot
>>
Rolled 14 (1d100)

>>5390579
LOOOOOOT!!!!!
>>
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>>5390589
What is it with our luck and finding Treasure that just doesnt work
>>
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>>5390589
>14. With extended Crit range, this looks like a Crit fail.

Nothing much in the building. Even the steel cart is half-empty...
Shit.
Three or four warrior armors have been smithed since you saw the vision? Talk about bad luck. You take the cart anyway, leaving rocks instead.
>Looted 57 1-kg steel ingots

>Do you take the demon corpse?
>>
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>>5390579
>Your third eye locked on a nearby settlement, human you think. Abandoned, with a full cart of steel ingots. Not the best metal of the world, still better than anything you can cast before setting a full industry.
Second verse same as the first, purify the corpse into ash. Gather up everything metals its tried to forge and work on and purify that too. Purify everything we want to loot.

Hell, grap all the black smithing tools and purify them. We could melt then down into armor and weapons, especially the anvil.

>>5390620
>Three or four warrior armors have been smithed since you saw the vision?
I mean is that armor still here? We can still purify it. It'll be melted slag of metal we'd need to wait to scrap off the floor but purified all the same.

>Do you take the demon corpse?
NO! Burn it! Purify it! We're not fucking with that bullshit! We all remember the image if that two headed melted flesh chaos dragons!
>>
>>5390624
>Do you take the demon corpse?

Purify. Hell no we are NOT taking a manifastion of CHAOS back to our hold. Shit is Corrosive as fuck. A billion scratches will still fell even the greates warrior.

And yeah purify the rest of the Village as much as you can. Take anythig else not nailed down. Then remove the Nails. They are made of metal and therefore of some worth for us.
>>
>>5390620
argh Damn it. Wrong Reply. THis is my Vote QM>>5390642
>>
>>5390642
you sure we can't take the already forged sets of armor back with us if we melt it all down with the purifying power of our breath attack?
>Take anythig else not nailed down. Then remove the Nails. They are made of metal and therefore of some worth for us.
I like your thinking! +1

>>5390620
if the armor can't be purified in purified scrap, scuttle the armor with our breath and leave it. Are the tool and anvil at least salvageable?
>>
>>5390624
>>5390648
The armors in question are on the back of newly made chaos warriors, not here
>>
>>5390653
SHIT! Can we hun down those chaos warriors with Divinization?
>>
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>>5390648
>>
>>5390624
>>5390642
>Locking stealing everything not nailed down, and the nails
Looks like you want to purify the hell forge tools. Smart move.
>4d20 light for purification
>>
Rolled 2 (1d20)

>>5390769
Anything touched by Chaos should be pruified before anyone even thinks about picking them up. Chaos is a corrosive self perpetuating poison and it will be give opposition to our goals as well as trying to enslave us/ our servants to its wims.
>>
Rolled 8 (1d20)

>>5390579
>>5390769
Let there be light
>>
Rolled 9 (1d20)

>>5390769
>[channeling my inner mag pie]

>>5390776
+1 literally anything we want to pick up and take with us has to be purified.
>>
Rolled 17 (1d20)

>>5390769
Purify
>>
>>5390776
>>5390790
>>5390793
>>5390804
>1 success
Gathering the last of your mana, you try to cleanse the dark forge.
And that's almost impossible. The thing is radiating chaos energy, even denser than the warrior you used to take your fort.
You try to do the same on what is not a nail, but a failed decorative spike. The purified metal turns to metallic dust, as if chaos what was gluing it together.
You launch a glimpse at the demon's body.
Surprisingly, it is far more easier to purify. All its soft tissues seems to leak across the wounds and... orifices, letting beind the hide, spikes and bones. Chaos taint of that seems gone.
After another look, nothing looks valuable and the tools seems way too dangerous - infinitely more than the demon's remains.
Still, the fear of chaos contamination is too strong for you to take anything else than the ingots... >Time to fly home? Unless you want to do something else here...
>There are other aberrations. You have wildfire and nothing valuable remains.
>Write-in
>
>>
>>5390836
> Head straight home. We are in too rough of shape to be taking anymore chances.

We survived and got ingots. Mission accomplished.
>>
>>5390836
>There are other aberrations. You have wildfire and nothing valuable remains.
Burn away all the taint, crystal breath everywhere, and for good measure use wild fire. After we're done with all the aberration we can take our untainted steel and head back home.

>>5390866
Not before we purify and destroy everything here. It would do us no good if some animals became tainted if they wandered inside, or some stupid human tried to loot the place only to become a chaos spawn.
>>
>>5390836
Idea: if we cant purify it or destroy it, what we can do is collapse the building on top of it, and come back later to purify it when we're a little stronger.
>>
>>5390836
>There are other aberrations. You have wildfire and nothing valuable remains.

We are not leaving before making sure little to no Taint Remains. Everything else would be extremely irresponsible.
>>
>>5390836
>There are other aberrations. You have wildfire and nothing valuable remains.
>>
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>>5390866
>>5390872
>>5390880
>>5391280
>>5391293
Other aberrations, mainly wretches, remains.
It is quite simple, really. Hail a rain of stones and wildfire on the fort, burry the demon and his anvil, and let time confined in the material world deal with the taint, as it is done since immemorial times. It will only cost you your rock stockpile, that you can redo in a few hours, and half of your wildfire. Six could have been enough, but regarding chaos, better safe than sorry.
As you watch the flames burn and collapse on the damned soul, and think this is mercy, Hector interrupts your thoughts.
"It's a shame demon material are so dangerous... The thighbone, augmented with steel and adonned with the poisonous spikes would have made a greatmaul worthy of legends...
- By the way... Before dying, the demon stared right in my soul and offered me musical skills beyond any mortal's capacities. For the record, I told him to fuck off"
One last flight for dropping more rocks, and you're on your way, the uncorrupted steel secured. It's a few hours flight to get back to the hold, and the sun is already quite low
>>5382698
>Crit fails consequences
You're still two hours away from the hold. And three winged beast rises from the ground. Giant bats. Mounted with way too pale for being humans warriors.
One is fleeing the encounter, going west. The other two starts casting...
>Go to the ground, to let humans fight at your side
>Try to outfly them
> Aerial dogfighting time! [focus on caster or coward?]
>Write-in
>>
>>5391310
>Try to outfly them

We are way to damaged by the Wretches before killing the Demon and i Dont think we can take out Vampires and their Giant Bats. Not even with the Humans at our side considering how Hectors Last Fight with one of them went.
>>
[Exact status :
White 3/4, no mana
Hector 2/3, enough mana for one more cast of light blade
Guillot 2/2, no mana]
>>
>>5391320
okay this changes things...... then we can probably take two of them on the ground with Hector holding them off and us and Gulliot blasting them from the Backlines.....

Ammending vote from>>5391315
to
> Aerial dogfighting time while going to ground to take out at least one mount
>>
>>5391321
This but

>>5391310
>Write-in
We might not have magic, but still have Wildfire. Lets fucking use it! We still got weapons bitches!
>>
>>5391332
Good Idea. Gulliot throws it at them with his sling and we ignite that shut with LLLAAAZZOORRR Breath
>>
>>5391310
I would totally give some crazy idea like:
Try to outfly them, send a telepathic message to Hector (if possible) telling him to ready his light sword and prepare to do an air strike, then fly over the "coward" and take Hector out, so he could just dropstab the vampire and land safely on the bat (and who knows, maybe even "drive" it, otherwise just go right back into the necklace until we get to the ground). But with our luck, he would just fall to his death.
That said, the "coward" is the most concerning one, because the chances of him bringing reinforcements or something are pretty high. It *could* also be a trap, but the little ambush right now is already kind of a trap, and a trap within a trap is unlikely. Maybe I'm just thinking too hard about it, but it being consequence of our light show makes me feel that they were just waiting to confirm that this really is our territory (although, if we are 2 hours away still, that decreases the chances of this being the case I guess) and then bring their main forces...

Anyways, I vote for >>5391332's plan.
>>
Sorry to rain on your parade, but that is not possible : wildfire is stored in quite big and heavy clay pots, is really unstable and burn on air contact. You don't even know how Blue pulled out to store them in the pots. That is to say, each pot is cannonballed-sized. Way out of the possibilities of a slingshot to propel, even Hector would have trouble to throw them more than 10 meters away.
You can still weaponize them in aerial fight by living your dream of becoming a reptilian Bombardier
>>
>>5391342
okay then lets try that. We don't even need to throw it really.
All we need to do is fly at the bats, hold a clay pot, then let go as we make a sharp turn away so the pot keeps it momentum and travels towards our intended targets.
>>
>>5391343
Ok. Before making you roll...
You want to focus coward or casters?
>>
>>5391345
Coward. He will try to alert his friends of our fort! But that's only my vote.
We'll head west, presumably the casters would have to try and catch up to us if they wsnt to land some accurate hits. If we can kill the messanger then we can focus on the other two.
If they manage to catch up to us, we can try tossing clay pots behind us and hope it hits one of them.
>>
>>5391345
I forgot that cqc isnt the only weapon we have. We have Presence, which we could to roar and maybe get the giant bat mounts to panic, or possibly give them penalties because I'm fairly sure these giant bats rely more on sonar than sight to travel, ergo roaring might hurt their poor ears. Do we have 3 or 4 ranks in presence?
>>
>>5391348
4; but intimation got a -2 dice malus as something you are far from trained and picked up later.

I'll lock assaulting the coward.
>3 anon Roll 1d20 flight (acrobatics). DC : 17 as you're ambushed and he starts flighing away earlier
>>
Rolled 17 (1d20)

>>5391352
Fly you fool
>>
Rolled 18 (1d20)

>>5391352
>>
Rolled 14 (1d20)

>>5391352
>>5391353
Nice. I'm afraid to roll.
>>
>>5391354
CRIT! YOU BEAUTIFUL BASTARD!
>>
>>5391356
Are we getting our Mojo back? Kinda feels like it. Though the Doce are rather swingy these last days.
>>
>>5391356
I'm glad you appreciate it. I'm risking my life (or at the very least, my gacha luck) to get these crits after all.

>>5391357
Is this a flag?
>>
>>5391357
>Implying it wasn't since day1
>>
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>>5391353
>>5391354
>>5391355
>17 : Success
Using your innate wind mastery, you rush towards the fleeing bat, overtake it and dump several little presents.
>6 wildfire jugs remains
Sucker.
While he's plumetting from undead to unlife, the two other finished their cast.
>Critical
A net with dark chains, made of smoke and shadows, materialize all over you and slams to the ground. But it looks distorted... Maybe they had to project it so it follows you? Taking the chance, you rise, collapse your wings, go through. The vampires look pissed.
What do?
>Hit'n'run with your breath
>Flee
>You still have wildfire; Can you pull that out a second time?
>You still have an Hector. What about drop him to behead a vampire, improving his kill count, personal glory, and healing is ego?
>>
>>5391482
>Hit'n'run with your breath
So that last option, it sounds VERY high risk high reward. If Hector failed to kill a vampire, would we get a chance to fly down to catch him?
>>
>>5391482
Is the breath attack not reliant on mana? Wasn't us without mana?
>>
>>5391482
>Hit'n'run with your breath
>>
>>5391507
>>5391515
>>5391520
>Mana and breath
Same fuel, different storage. In case of Crit fail, or dire need, you can pump one instead of an other for a high risk high reward attempt
>Hit n run
3d20, DC 14 thanks to light attribute
>>
Rolled 6 (1d20)

>>5391532
Nice
>>
Rolled 2 (1d20)

>>5391532
>>
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Rolled 2 (1d20)

>>5391532
here goes

>>5391558
ffffffffffffffffffff-
dammit RNG WHY!?
>>
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Rolled 20, 16, 1, 18, 17, 18, 13, 17, 5, 2, 8, 8, 17, 10, 5, 12, 4, 4, 4, 20, 11, 17, 17, 14, 18 = 296 (25d20)

>>5391547
>>5391558
>>5391560
I've fucking had it with these mothafucking cursed dice, in this mothafucking cursed thread! Time to clear the dice! We REALLY should had done this after the first few cursed rolls.
>>
Rolled 20, 4, 1, 3 = 28 (4d20)

Looks like we'll have some entertainment tonight
>>
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>>5391571
these fucking dice man
>>
Rolled 15, 8, 17, 5, 6, 8, 19, 11, 2, 18 = 109 (10d20)

[2 Hector light blade, 3 Hector CQC, 2 Guillot sling, 3 vampire CQC]
>>
>>5391577
1 successes from Hector, 1 success for CQC, 1 success for Guillot, 1 success for the vampire
Are we unconscious or some shit?
>>
Rolled 20, 19, 19, 17, 17, 15, 2, 14 = 123 (8d20)

>>5391583
[Reminder than opposition CQC doesn't works like that...]
3d Hector, 2d Guillot, 3d Vampire
>>
>>5391482
>Hit'n'run with your breath

SHOOP DA WHOOP!
>>
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>>5391593
3 crits from Hector, 2 successes from Guillot, and Vampires get fuck all 1.

>[Reminder than opposition CQC doesn't works like that...]
What do you mean? I was asking because of our double crit fail.

>>5391597
refresh your page. you're a little late.
>>
>>5391593
[Alright, that full-crit from Hector enable bullshit mode! A bit like that time you weaponized chaos warrior.
Will detail in the actual post, but the gist of it : white is unconscious on the floor, Hector and Guillot jumped out of the necklace and wrecked the Vampires. What do you want from that? Here are a few suggestions
>Trait : Un-undeadifier (feel free to find a not retarded trait name)
>Trait : Fight Synergy (allows to addition CQC dies instead of +1 when fighting with Hector; this is the thing that makes dragon slayers OP)
>Big Tiddy Goth GF for Hector
>Magic item loot (what? Make it not boring)
>Write-in
>>
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>>5391547
>>5391558
>>5391560
. . .
So that (>>5391357) was a flag after all.
>>
>>5391605
Also,
>Big Tiddy Goth GF for Hector
What?
(not a vote, just to be clear, just confused)
>>
>>5391605
>Trait : Fight Synergy (allows [two] addition CQC dies instead of +1 when fighting with Hector; this is the thing that makes dragon slayers OP)
This one. Gimme the OP bullshit so we stop crit failing so frequently.
>>
>>5391617
>so we stop crit failing so frequently.
Or get an additional Crit Fail.
>>
>>5391620
success and crit success overrule crit fails, no worries.
>>
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>>5391622
I don't know bro, I think I have reason to worry.
>>
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>>5391625
You do realize, with successes overruling crit fails, more dice is something we would want?
>>
>>5391610
It would go like that :
The last opponent, female, seems impressed by the display of might. Your half-unconscious self feel difficulties for your guardian to strike. Some kind of unidentified confusion?
"[b]Surrend, or perish, children of the night.[/b]
- I Surrend. What now?", The vampire answer with a cheeky smile.
Hector is stucked. On one hand, he must slay all evil. On an other hand, striking a surrendered ennemy, furthermore woman, and on a inconscious level, a voice add "a really pretty one", is antonymic with chivalry...
>>
>>5391627
No no, I'm aware of that, and actually support the decision (now this is a vote). I was just mentioning what should be a very small possibility, but may not be, cursed dice and all.
>>
>>5391617
Only for CQC, and with Hector fighting the same stuff

Also, extending Hector Crit range is of the realm of possibles
>>
>>5391632
Naruhodo.
Yeah, I still vote for the "Fight Synergy".
>>
>>5391634
>Also, extending Hector Crit range is of the realm of possibles
bullshit like you fucking are, not without extending ours. Hector has an even spread of 1-2 and 19-20, where as we have 1-4 and 18-20.

>>5391634
Are you voting to the goth or the fighting trait? Because you do know that vampires are evil right?
>>
>>5391635
thank fucking christ
>>
[Will let the vote opened for longer, I want every regular to have a word on this vote]
>>
>>5391636
I'm sure you noticed, but I think you missquoted that second part.
Either way, by context, my (don't mind the ID change) vote was already "Fight Synergy".
Now, as someone who would see a thread on /v/ reading "Stop liking evil women" and think to myself "no", I normally wouldn't be against the idea just because of that, however, aside from getting another die being obviously better (hopefully), there would be 2 problems:
1- Hector already gets himself in enough trouble because of his pursue of glory, add in a woman for him to try to impress and who knows how long it would take for him to get himself killed;
2- While evil beings can always turn a new leaf (so to speak), with my (ours?) objetive of being eventually revered as a Divine Dragon that shines good into the world, having a vampire ally would be less than optimal for that end, plus, being a vampire, feeding her would present some problems as well.

That's it, sorry for the wall of text and until tomorrow everyone.
>>
>>5391605
>Trait : Fight Synergy (allows to addition CQC dies instead of +1 when fighting with Hector; this is the thing that makes dragon slayers OP)

Gimme
>>
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>>5391654
Don't think you can slip one by us.
Magic items or none, those vampires would still have loot on them, not to mention giant bat corpses would provide a lot of meat. We could probably carry one, off, and try to compress and shove as much meat as we can in our necklace. We probably don't need the wings so those can go.
What do they have on them? weapons? armor? coins? gems!?
>>
>>5391654
If nothing happened when we return home, we should immediately get started on that solar powered crystal farm idea. It would be nice to get battery gems. We could even share some with our siblings. Actually is White the only one who has these Crystal, or does his siblings grow their own as well?
>>
>>5391605
>Trait : Fight Synergy
>>
>>5391654
compared to dragons, humans, and elves, how does the rate of level progression work? does Hector level up faster or slower? How much EXP do we need to force feed him to level him up?
>>
>>5391758
Milestone progression for NPC; XP for White.
Basically, NPC got "tiers". John Mc Random would be tier1, and get at most 1 dice.
Upon meeting them, the named humans were tier 2 (Guillot when met, Roland, Marie, Hugues, Agathe for now...). This was your level as a Hatchling.
Some outstanding humans reached tier 3 (Hector, Edwyrd, Guillot). This is the equivalent of a Wyrmling.
The dwarven master is tier 4 (Faction-renowned). So are you as a young dragon.
Hector's king, Henry, is tier 5. World-renowned, power level of an Adult Dragon.
>>
>>5391781
Would it be possible to make horn accessories s that make our breath attacks more powerful and devastating?
>>
Rolled 18, 17, 11, 19, 8, 15, 3, 11, 5, 4, 20, 7, 19, 13, 8, 9, 20, 7, 8, 18 = 240 (20d20)

>>5391781
Would expending more uses of fixatives help lower the DC for learning how to enchant via more trial and errors?
>ex: DC 15 for basic enchanting. Spending additional fixatives reduce DC by 1
>1 fixative is -1 DC
>2 fix is -2 DC
>3 is -3 DC
>so on
>>
>>5391605
>Trait: Fight Synergy
> Bat Meat
> x Beads, x Copper, Hourglass, Pair of Manacles with Keys, Crude Map on a Leather Scroll with charcoal marks on it, 3 Thick Black Wool Cloaks, 6 Musty Worn Sets of Clothes, 3 Stone Daggers, and 3 Belts with Leather Pouches filled with spell components?
>>
>>5391915
WHO ARE YOU!?
>>
>>5392032
They call me Anon.
>>
>>5391915
Hmmmm. These are some puss poor vampires. It's a miracle these hobos were allowed to ride giant bats.
>>
>>5392076
The real treasure was the thralls they made along the way.
>>
>>5391828
[Nope. A kid dipping his cool stick in industrial quantities of magical not-uranium should not be rewarded. Think of the children!]
>>
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>>5391547
>>5391558
>>5391560
Mustering your internal might, you hurl death to the enemies
>6,2,2 : double critical fail
>Acquire status : Breathless
Nothing comes. And you need it.
>Dig into vital force : White suffered one wound
There. The little push allows you to shoot one more time. And miss the enemies. That is quite problematic...
>>5391571
>20 : Crit
Becaue said enemies are circling you. Using their rapiers, they inflict thousands of light cut with their aerial supremacy. What stings even more : you feel their strikes are really superficials, always in the bulk of your bigger muscles, what will draw a little bit of blood but mainly exhaust you, without long term repercussions.
One more wound, and you crash. Your last thought is to release Hector and Guillot...
You wake up at the next sunrise.
>White recovered one wound.
Laying near you, an unconscious Guillot with numerous slashes on his body, and an Hector on his last legs. Maybe they're in this state because of the hill of zombie bodies surrounding your position, the last of which seems to decorate the tip of your guardian blade? There's also a stressed Vaillant, still trapped in the necklace.
"What happened?
- I slayed both of the nightwalkers.
>>5391577
>15
I lit of my blade, and jumped on the first one.
>17; +2 from light blade (1 from spell, 1 from elemental weakness), +1 from surprise vs 18
The element of surprise gave me the split second preventing him to parry the blow. And then, the flesh made the same noise than a slice of meat on a grill. Guillot knocked the second one from his mount with a well-adjusted shot of the slings.
>>5391593
Guillot finished my opponent, and I rushed to the second one, the lady vampire, that was closing up on you. Half-conscious, you were flailing with your paws. I took the opportunity to use it as a distraction. one strike was enough to dispose of her.
>>5391670
-What about the bats themselves? Tons to eat on that...
- Both bats flew away, and the third one is burnt to a crisp.
- Anything interrrrresting carrrrried by the vampirrres?
- I was a bit concerned with their thrall army. At one point, I though we were done for.

>1d100 loot
>>
Rolled 35 (1d100)

>>5392315
...
>>
>>5392318
What's that "..." for?
>>
>>5392321
Just not trying to Jinx it by Screaming anything.

Though it was better this time. Not as great as it could have been though. At least not a CRIT Fail
>>
Rolled 9, 14 = 23 (2d20)

>>5392318
> Several necklace of black Beads, one Hourglass, a crude map on a Leather Scroll with charcoal marks on it, 2 Thick Black Wool Cloaks, 6 Worn, with some presenting tears and red stains, sets of fancy clothes, 2 Obsidian Daggers, 1 flitstone, 1 decently-smithed rapier, and two poaches with [rolled] Golden Henries (Gold, silver, copper, the amount is written in gold value.) in them.
Nothing amazing, could have been way worse.
Time to go back home...

>1d100 !!!FUN!!! to check if anything interesting happened. You hope for high.
>>
Rolled 3 (1d100)

>>5392323
Okay, my turn to doom us.
>>
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>>5392325
>>
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>>5392323
>>5392325
Home! Finally.
Something smells wrong. Awfully like rat.
Are skavens back to assault the hold? Looks and smell awfully like this.
>Army is similar to last time's. However, no jezzai nor siege weapons, and a few Juggernaut rats.

>What's your plan?
>>
>>5392332
>Green uses his Earth magic to shatter the Rats formations and progress towards the wallsif he can
>White tries to get inside and look for more crystals to recharge with if we have any. Otherwise load up on Rocks or whatever else we have that we can use for Bombing Runs

>Purple and Blue use Breath to kill anything that gets too close.

>Can we let out Hector and Guillot to support the defenses with Sling and Sword?
>>
>>5392336
Put the elf boy to work too.
>>
>>5392336
right adding in.
>Have Purples Guardian support the Ranged atttacks. Lets hope he can actually make use of those Slight of Hand skills.
>>
[You can't really order around Bori, Agathe, Edwyrd and your siblings. The plan is more related on your attempt to make it back, or find reinforcements, or whatever.
For the record, each one of you have 1 wound. You are "short-winded" (-1d to breath attacks) but have mana. Hector and Guillot have nothing]
>>
>>5392355
hmm.... okay... Then how about this.

>Stay back a bit and Heal yourself and possibly the two Humans as well
>Fly up high and go for a fast dive towards the Fortress while using your Wind Whispering to warn your siblings you are coming.
>If we think we might be targeted warn our siblings and go full Lightshow to hopefully throw off any aimed ranged fire in our direction


I dont think we have the time to call for any allies. The humans are too far away and would need a lot of convincing.
>>
>>5392355
>Use Wind Whispering to warn your siblings. Supply thorough intel.
>Heal up but keep 1 heal in reserve.
>Gather rocks for a bombing run.

Importance in that order
>>
>>5392355
Immediately self medicate. If we have any mana left, heal the two humans. Use wind whisper to inform our siblings of the army, and gauge how much time we have before they reach the fortress. DINNER IS COMING!
If we can make it to our lair before the army makes it here, head directly into our lair and see if there is any lifegems- I mean mana crystal we can crush and absorb. Top of our energies, then let's plan something out with our sibling.

Also dump all the loot somewhere to make more room for our necklace.

>>5392357
That might paint a big target on us and egg the rat army to try and hit us.

>>5392412
>It will only cost you your rock stockpile, that you can redo in a few hours
No time to waste gather boulders. Besides we still have wildfire which is just as good.
>>
>>5392357
>If we think we might be targeted warn our siblings and go full Lightshow to hopefully throw off any aimed ranged fire in our direction
I think out of all our siblings, White is still the one with the greatest range with his breath attack. I dont know about Purple's range, but Blue and Green and short ranged breath attacks.

>>5392355
>>5392355
>find reinforcements
What do you mean? Do we even have the time?

>>5392412
Oh and the "keep 1 in reserved" part? Isnt that always a thing with White? He ONLY has 1 heal spell in reserves, but if he gets exploding dice (rolls a crit) the heal is recycled and he can use it again. Excect that bullshit last time where we weren't able to roll to heal.
>>
>Crystals
You had only the one you crushed in the hold. It was part of your hoard, would be great taboo to ask your siblings to give some (that won't even be of the right kind of energy for you), and took one month to grow.

>Battle plan
Let's start with the healing. 4d20
>>
>>5392412
Revising to
Use Wind Whispering to warn your siblings. Supply thorough intel.
>Heal ourselves, Hector, Guilliot in that order
>Prepare for a wildfire bombing run.
>>
Rolled 19 (1d20)

>>5392495
Only the 1? We should consider making a Crystal farm.
>>
>>5392510
Anon no. Remember the last time we tried? We got shot out of the air. Better to wait until all our siblings are prepared and with us. Plus we have only like 1 or 2 dice to roll to sneak, so it's less than idea.
>>
Rolled 13 (1d20)

>>5392495
>>
>>5392510
Ok Revising to...
>Use Wind Whispering to warn your siblings. Supply thorough intel.
>Heal ourselves, Hector, Guilliot in that order
> Regroup with family
>>
Rolled 11 (1d20)

>>5392495
>>
Rolled 12 (1d20)

>>5392587
Why didnt you roll?
>>
>>5392530
>>5392557
>>5392592
>19, 13, 12 : 4 successes thanks to healer heart
How do you split it?
>2 White, 1 Hector, 1 Guillot
>3 White, 1 Hector
>Whatever other combination
>>
>>5392595
>2 White, 1 Hector, 1 Guillot
I want Hector and Guillot on the ballistas
White can finally get around using the Sniper sub-skill for Dragons Breath.
>>
>>5392631
[What if i tell you... Sniper is your default mode; and you got enough XP to get it at 4 dice?]
>>
>>5392641
I think I love you
>>
>>5392645
[Thanks. However, except providing free entertainment on internet, I think my... services... are out of your budget]
>>
>>5392595
>snipe the leaders
>>
>>5392682
Not voting for the right thing...
>>
>>5392712
>2 White, 1 Hector, 1 Guillot
>>
>>5392648
Can the energy drain spell be used offensively in CQC for the purpose of draining an enemy's life energy? could it work on plants? trees? Could it be used less aggressively and more passively for the purpose of soaking in some Sunny D and sun bathing on a large smooth boulder? like a giant lizard?
>>
>>5392723
[Do you want to try in the middle of an huge battle were your ressources are already half-depleted?]

You split your energy among yourself and your humans
>I forgot the free success coming from your name
You're brimming with life energy (4/4). So is Guillot (2/2) and Hector looks way better (2/3).
You also encapsulate a few words in an air bubble.
>Auto success as a lair privilege
"White herrre. Skavensss arrrre arrrround one hundrrred, a bit lessss. They'rrrre led by difformed rats..."
>"I'll fly over them to regroup"
>"I'll attack them by the rear. They won't see that coming
>"I'll sneakily attack their backlines, picking up stealthily as much as I can"
>>
>>5392745
>[Do you want to try in the middle of an huge battle were your ressources are already half-depleted?]
No, no I suppose not now.

>"I'll fly over them to regroup"
>"I'll attack them by the rear. They won't see that coming
>"I'll sneakily attack their backlines, picking up stealthily as much as I can"
>three different comments
One of these can't be green, the sentence is too complete. Was one of the Edwayd?
>>
>>5392757
sorry I had a retarded. I've had too little sleep today and I've yet to receive much needed caffeine.

>>5392745
>"I'll attack them by the rear. They won't see that coming
>I'll harass them to buy you all more time to prepare by targeting their snipers and attack from as far away as possible, because I cannot sneak to save my own life
>>
>>5392745
Do we still have the shaven siege weapon? can we suggest they bust that out, study it a bit, and see if they can use it against the army?
>>
>>5392776
[Yes you have. As you studied it with Purple, she's got a bit of proficiency with it]
>>
>>5393238
4chan ate my post. I'm disappointed in myself and chan.

>"I'll attack them by the rear. They won't see that coming
>"Prepare the siege weapons"
>>
>>5393238
Supporting >>5393275
>>
>>5392745
Haven’t posted here for awhile and I come back to another Skaven siege and Gulliot proving he is deserving of a blessing. Which reminds me, can we give multiple people our powers like Hector?
Either way
>"I'll sneakily attack their backlines, picking up stealthily as much as I can"
Take out their support and causing trouble in the back will make the whole group slow
>>5392759
Happens to the best of us
>>5392776
Support bringing out siege weapons
>>
>>5393604
right now we can only have ONE Guardian. Maybe more if we are older and more powerful
>>
>>5393604
Glad to have you back.
>>5393607
There's that on one hand. On a second hand, and from a really meta point of view, I'd prefer your several guardians to be on several different crews. Their path can cross, but they're supposed to be your pawns on the external world with separate missions...
Basically, a Guardian will have a Team and the mere presence of the Guardian will allow their teammate to step up and improve despite not being chosen ones.
And how cool will that be to plan a multi-team heist while leading your own army to a siege?
>>
File: SecondSiege.png (1.08 MB, 837x782)
1.08 MB
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Here's the situation. The rats have breached the wall enclosing the valley Green built. Undefendable with so few people in the open, your side never even bothered to man the walls.
Skaven have the same strategy than last time. Rat weaklings lead the assault, followed by a pack of blackfurs, with two packs of slingshoters on the side.
From the back, you can...
>Engage west slings
>Engage East slings
>Engage the army generals
>>
>>5393614
>Engage the army generals

With our Sniper breath we can hopefully stay out of sight to not get peppered to death by the small Slings while our siblings hold the Wall.
>>
>>5393614
Can we find our fathers various guardians? Would they want to work with/for us? Did they like him? Perhaps revenge is in order for a later date?
>>
>>5393624
[Of course]
>>
>>5393614
>Engage the army generals
Due to our relatively close proximity to the fortress, we can run numbers to our siblings as the fight goes on on our side.

Have our siblings been preparing and attacking? Doing their own attack actions?
>>
>>5393622
+1
>>
Rolled 1, 6, 11, 13, 8 = 39 (5d20)

>>5393622
>>5393660
Alright.
>4d20 Breath [DC - 2]
>2d20 Sling [DC-2]
>3d20 Hector's CQC
[Thanks to surprise, I'll keep only the 3 lowest dies of this round]
>>
Rolled 16, 20, 16, 18 = 70 (4d20)

>>5393665
Feel the power of Mint fresh breath!
DC is 13 for White?

Jesus the bard has one hell of a throwing arm to aim that far.
>>
>>5393667
>2 successes
>2 crits
G-g-guys!
>>
Rolled 6 (1d20)

>>5393665
Rolling for Vaillant
>>
Rolled 6, 19 = 25 (2d20)

>>5393665
Sling

>>5393667
>>5393668
You did great Kiddo
>>
Rolled 17, 5, 16 = 38 (3d20)

>>5393665
Hecker, use swish swish stab!

>>5393681
Damn, sling bro is hecka reliable.
>>
Alright.
>1d100 for how the rest of the army progress
>1d100 moral
You hope for high on both cases(. I'm going to bed, will write tomorrow
>>
Rolled 43 (1d100)

>>5393719
I hope when White is older, he can pull off some giga lasers.
https://img.game8.co/3365815/f101bab6b1c0d949ae39c04553798ec7.gif/show
or do a crazy comet stunt.
https://youtu.be/1rvDHZdeUsU

crimson glow valstrax is a pretty cool boss monster imo.
https://youtu.be/CDr5i03uC74
>>
Rolled 18 (1d100)

>>5393719
Cmon lets fuck them up
>>
>>5393725
>>5393752
RIP

>>5393719
>>5393614
So it looks like this time around there are more blackfurs than slaves. Good news is that with White nearly fucking crippled like last time, he can act as both the sniper and supressing fire to target leaders among the Blackfurs, Slingers, and possibly slaves.

<more questions>
-With White's affinity for wind, would it be possible to do the complete opposite of Wind Whisper? Instead of casting Wind Whisper, by not a Wind Shout for the purpose of amplifying his own voice, over a large area, or generally intimidate people with his theoretically enhanced roar?
>>
>>5393752
LAZOR BREATH!
It just comes out like a flashlight.
>>
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Rolled 20 (1d100)

>>5393719
If the Skaven attacked our hold, what are the chance that they tried to attack other settlements?
Because if they attacked anyone before reaching us, this would be a great opportunity for us to acquire new settlers to move into our hold.
>>
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>>5393667
You guardian rushes to close combat.
"Hectorrrr... Take the one you're engaging a bit to the left...
- [b] Duly noted. Shoot, Guillot![/b]"
A stone flies, hitting the head of one of the monsters.
>Crit fail for the rat
Turning around quite fast, his tail whips one of the blackfurs, taking that as extra motivation to run a bit faster without looking back in case his superior decides to demote him to food.
>Consequences: the army haven't noticed you yet
Hector runs in a curve trajectory, aligning the two monsters. Perfect.
>Double Crit, two successes : Unlocked breath trait "Piercing" (propagates overkilling wounds to the units behind the first one)
The first skaven is something of the past now. The second one is quite severely wounded. Hector ends his life by a sword fling.
>Vaillant Failure :
The griffin's main issue is that the opponents are already dead once he makes it to close contact. He pecks and ate an eye out of spite.
Some of your siblings and the griffin mom are trying to take off. However, they seems dissipated by the rain of stones.
>43 : no wounds suffered by your side thanks to the fortifications.
Purple is not among them. She probably is setting up the light canon...

New turn. Do you...
>Engage the blackfurs (melee? Breath?)
>Engage one pack of slings (melee? Breath? Launch a windshield around them to fuck up with their slings?)

Your humans...
>Stick with you
>Retreat
>Engage a different pack
>>
>>5394055
>Engage one pack of slings (Launch a windshield around them to fuck up with their slings)

Humans and baby birb go fuck up that pack of slingers we're wing shielding.
>>
>>5394057
East or west?
>>
>>5394055
>Engage one pack of slings (Launch a windshield around them to fuck up with their slings) East

>Humans stick with us

Just to take off some ranged pressure
>>
>>5394058
east
>>
Rolled 9, 19, 12, 19, 17, 11 = 87 (6d20)

>4d20 Arcana
>4d20 CqC for Hector +Vaillant (told you that trait was OP, didn't I?), DC 11
>2d20 for Guillot
>>
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Rolled 1, 10, 12, 15 = 38 (4d20)

>>5394074
oh shit
>>
Rolled 14, 8, 6, 1 = 29 (4d20)

>>5394074
Hector +Vaillant
>>
>>5394074
>>5394078
Thank you for the reduced DC otherwise the 4 dice wouldn't have saved them from the crit fail.
>>
Rolled 3, 18 = 21 (2d20)

>>5394074
Barb
>>
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>>5394077
Uhm. So I think it's just one success despite the 1, which still makes me nervous.

>>5394078
Hector also only got 1

>>5394084
and Guillot only got 1?

Talk about a singles club.
>>
>>5394091
I prefer to call it a. . . Gintlemen’s Club.
https://youtu.be/FC6Fo6KbN2U
(yes, I'm shamelessly taking the opportunity to post a music I like)
>>
Gathering your arcanum, you try something absurdly difficult if this wasn't your home turf : a windshield around slingers preventing them to shoot at the flying occupants of the fort
>White success : windshield up for one turn after this one
The task is colossal, but you got it. At least for now, the stones won't get anywhere. Meanwhile, Hector's crew bravely charges the slingers
>2 success, 2 casualties.
Unaware, unprepared, humans strike true by stone and by sword. Two skavens fall, alerting the pack something is wrong. However, the true danger comes from the other side.
>Green : 19 in AOE mode. 2 casualties (AOE mode ignore covers, every 2 points above threshold touches one more person)
>Blue : 17, 19 in AOE mode : casualties (every points above threshold touches one more person)
The east pack of slingers lost 11/25 members in a fraction of seconds.
>1d100 slinger moral
>1d100 army progress
>>
Rolled 23 (1d100)

>>5394097
>>
>>5394098
The moral roll is the less the better, right?
>>
>>5394099
Nice try, but no. You always hope to roll high
>>
>>5394109
Shit, and here I thought was my time to shine. (as the one who caused the invasion with that 3)
>>
>>5394116
[Come on, you created an amazing meat-gathering opportunity and lots of personal satisfaction for a quest master that was allowed to solved two hook payout in only one trip]
>>
Also, it's been a while. Double roll allowed. If a lurker wants to shine, it's the moment.
>>
Rolled 63 (1d100)

Rollan...
>>
>>5394133
You have the privilege to roll me 2d6
>>
>>5394129
Ok, I feel better about it.
>>
Rolled 3, 5 = 8 (2d6)

>>5394134
I will make an attempt.
>>
>>5394142
Alright... One last d100 and I'll update
>>
Rolled 52 (1d100)

>>5394147
Once more into the breach, dear friends...
>>
The slinger leader rally his pack.
"Stupid man-things. No pack to fight-fight with. Rat kills-kills, rats eat cat-chicken tonight!"
The perspective of such a delicate seems to motivate the slingers, their short attention span occulting the three dragons in the equation.

The slaves made it to the hall. Their number is far from enough to tear the wooden logs apart and rush inside. The traps start doing their work, as the distinctive shoot of someone stabbed by an unseen spear echoes in the mountain top. And then a green lightning rips. A handful ratmen, way more fragile than you were when the roles were switched, are vaporized.
Looks like the slaves are not so eager to get back in...
>Slaves disbanded

The blackfurs and other slingers noticed you. They prefer easy targets than cracking the hold tough nut.
A wing shaped is rising from the fortress.
You have a couple more breath uses. At best, three. The windshield is holding for now, but won't last. Squeezing all your mana could let you reuse the spell.
>Take the humans and retreat to the hold.
>Stand your ground and shoot (slingers? Blackfurs)
>Stand your ground and fight
>Write-in
>>
>>5394170
>Stand your ground and shoot Blackfurs

Let them be Ground to dust between the Might of our OP Skills and the Defences of the Fort.
>>
If you shoot, please specify if you snipe leadership or go for max aoe
>>
>>5394170
adding into my vote >>5394182
Snipe Leadership
>>
>>5394182
Support shooting leader
If the leader dies the rest of the Skaven will be easier to kill
>>
Rolled 9, 10, 10, 17, 4, 8, 13, 4, 18, 7, 10, 19, 10, 11, 6, 7, 17, 6, 1, 20, 2, 14, 18, 11, 7 = 259 (25d20)

>>5394182
>>5394185
>>5394188
>>5394220
>4d20 Snipe
>3d20 Green For earth magic
>3d20 Blue
>2d20 Guillot
Rolling for the shooting skavens. Dice are assignated as follow : 5 Green, 5 Blue, 5 White, 5 Hector, 5 Guillot. They need 15+ for Green, 17+ for blue, 18+ for you, and a Crit for Hector and Guillot based on range and amount of disturbance from the windshield. Next turn, it's 15+ for everybody
>>
Rolled 2, 18, 6, 17 = 43 (4d20)

>>5394232
I am feeling lucky
>>
Rolled 14, 9, 4 = 27 (3d20)

>>5394232
Ver
>>
Rolled 9, 17, 2 = 28 (3d20)

>>5394232
Blue!
>>
Rolled 1, 16 = 17 (2d20)

>>5394232
BARD against RATMANITY!
>>
>d100 Leadership of Blackfurs
>d100 Leadership of Slinger
>>
Rolled 95 (1d100)

>>5394283
Blackfurs gotta go now.
>>
Rolled 54 (1d100)

>>5394283
>>
>>5394283
ah this is great. You said rolling high is good for us? looks like they got fucked by our siblings and morale is breaking.
>>
>>5394292
The Blackfurs are probably in a panic now.

Not so sure about the other slingers. though it cant be good for them.

i do wonder how horrifying their overseers are that they usually roll so good for morale.
>>
>>5394170

>The perspective of such a delicate seems to motivate the slingers, their short attention span occulting the three dragons in the equation.

I think it is "Delicacy" you were thinking of. Or "delicate meal" could also serve though i dont see the Griffon as having very delicate flesh.

also i did not know that occulting was actually a word in the English language. I guess one never stops learning.

> And then a green lightning rips.

And then a Green Lightning Bolt rips through the air.
>>
>>5394293
With any hope we might actualy get some decent loot from them this time around. At the very least it's garanteed that we should get a little over 100 units of skaven corpses. No idea how many dragon sized rations each corpse is worth, but I think it should all last us at least a month minimum.

Do you think it's possible to use presence and healing to mind break them, and remold the skaven into nicer people? At the very least we should keep some of the leaders alive for the purpose of interogations:
-where are you from, and where are all of you skaven coming from?
-how many of you are there?
-what machines, weapons, technology do you have?
-why do you want the fortress so bad?
>>
>>5394296
Oh yeah we should interrogate them. And maybe some more torture might be in Order this time. Maybe we can reduce the DC a bit.


The Meat should last us for about half a month if we can prepare the meat before it spoils considering that one Corpse might be enough for one day. Given that the Griffon Mother likely will want a Share as well we would have to divide by 5 instead.

This is just my personal opinion but i despise rats and fantasy Ratpeople to be honest. I dont want them in our empire. If other people vote for it i will bow to the majority but i personally want nothing more than to exterminate them.
>>
>>5394298
Not only for interrogations, we could use the skaven for practice in regards to healing, intimidation, mind breaking and fixing. We just need to make sure they're tied up and muzzled so they don't try to eat each other or themselves. Feeding them shouldn't be much of an issue since they're opportunistic cannibals.
OP mentioned that not everything will be 100% evil like in Warhammer Fantasy, but so far the skaven have shown little to no redeeming qualities, at least this clan of skaven that keeps trying (and failing) to attack us.
Perhaps when the fighting is over, we should upgrade our defenses a little more. On the second floor we can install cauldrons filled with razor sharp rocks connected to some pressure plates connected to the side walls. When ladder are risen the cauldrons will poor over the edges and rain down rocks on whoever tries to climb up.
>>
>>5394302
The defense Expansion sounds like a good Idea. Though maybe we should not make it sharp rocks but Marbles or relatively roudn rocks to make walking up to the walls a goddamn Nightmare if the ground is so trecherous and the marbles would roll as well. If we make the Path an Incline and a low wall at the end we could maybe burry the enemy in a small Avalanche.

Its not even a Warhammer thing. I just hate Rats and fantasy Rat people.
>>
>>5394304
We should develop a flame thrower using wildfire, or instead little wild fire dispensers in the walls of the fortress that eject outwards if someone tried to climb, scale, or use a ladder. That would cause more collateral damage, and make the area unviable for ladders.
>>
>>5394382
Maybe we should learn how to actually make wildfire
>>
>>5394475
Who did you think make it? Blue did.
>>
>>5394483
Ah shit I forgot
Well we should make either way
>>
Rolled 20, 4, 13, 2, 3 = 42 (5d20)

>>5394232
A storm of pebble falls upon you.
>Green suffered 1 wound (3/4)
>Blue suffered 1 wound (3/4)
>White suffered 1 wound (3/4)
>Hector suffered 1 wound (1/3)
But your side is also using ranged weapons...
>18 (Critical), 17 : White got the whole Command Group of blackfurs
While you're shooting focused ray of energy, that behead in a clean sweep the three biggest baddest meanest warriors, your brother turns out more dense than ever...
>>5394243
He does his dive attack, you saw him doing that move countless time. What you didn't expect was his skin turning gray and rougher
>Green use Meteor! [1 success thanks to Mountain trait]
He collides with the floor, and an unlucky rat. Earth shakes a bit, and the warriors looks disoriented, as a shockwave run through them. You hear some shattering noise, and a lot of mouthes looks smoother.
>>5394284
>95
Their confidence completely gone with their leader and teeth, they each look nervously towards the wall they breached. But for now, are too shaken to move.
Meanwhile, your sister's breath and Guillot's stone are thinning out the slinger pack. But you're not sure how much more she can use that part of her arsenal.

>Melee part of the round
>4d for Hector and Vaillant (DC -2 for quality, quantity counters pinch manoeuver advantage)
>3d20 for Mommy Griffin
>>
Rolled 5, 12, 19 = 36 (3d20)

>>5394516
Rolling for Milf Griff. I totally would if I could.
>>
Rolled 3, 15, 4, 18 = 40 (4d20)

>>5394516
H&V
>>
>>5394516
Where's Purple?
>>
>>5394596
probably still tinkering with the Siege Cannon.

And i do wonder why they brought no weapons like that again. Did they learn what we did last time and just stole their shit?
>>
>>5394882
Remember the winged thing we heard?
That's what they brought.
>>
>>5394576
>>5394578
>19 : one success
While slingers are focused on hitting the other side of the field, one got abducted. Strangely, the other ones didn't noticed.
>>5394578
>20, 4, 13, 2, 3 vs 3, 15, 4, 18 : Rats got one success
Hector is still fighting, two against ten. Hopefully for him, only five can fight at a time. Less hopeful, one of them strike true while Hector is slashing at an other one.
>Hector suffered one wound (0/3)
>Hector down
The silver lining : Vaillant, really mad at this outrageous affront, maimed to death the throat of the offending skaven, tearing out one of his eye. Looks like Vaillant really have a things for eyes.
>1d100 battle progression
>1d100 general moral
>>
[I have an available time surge this morning, so exceptionnally double rolls are allowed in a 10 minute frame]
>>
Rolled 3 (1d100)

>>5394980
Aight lets go pocket our pocket guardian and get to fighting.
>battle progression

Is it possible for to find a willing dwarf willing to teach us how to fight gooder, or how to find the mortals bester?
>>
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>>5394991
fuck you
>>
Rolled 26 (1d100)

>>5394991
Watch me roll a 1
>>
>>5394991
Can I have 1d6?
>>5394994
>>
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Rolled 3 (1d6)

>>5394995
......have your fucking dice. god damn rng gods are taunting me.
>>
Rolled 6, 3, 3, 6, 3, 6 = 27 (6d6)

>>5394995
>>
>>5394991
>>5394994
Looking at the current outcome of the battle, the rats figured a couple things. First, the mighty dragons choosed the open field. They'll get at disadvantage inside, with waves upon waves of disposable rats. Second, fleeing from where they're from means staying in the open and going through the broken wall, a bottleneck. Their best hope for survival is storm the fort and whatever is still in, as most of your forces are outside.
Slaves regrouped and rushes inside, followed by the almost-full pack of slingers. The pack closest to you is next, in shoot-and-run mode. Last, the concussed blackfurs.
A second green lightning rips, and you hear thoughts of Throdenslemoni
"They disabled the traps. The only things between them and the gun is the stone guardians, me and Edwyrd."
Your master pet project (>>5381406) is finally online. The knowledge of golems have been long lost by the bearded stonediggers, so even broken ones are unvaluable. Lucky for you, one of the most adept runecraft of the dwarven history has taken an interest in understanding, repairing and replicating such marvels.
>Battle condition changed : lost moral tests will result in trampled units, and no more disbanding.

New turn :
>Cast windshield again (one cast remaining)
>Load humans in necklace and fly back
>Blast (one breath remaining)
>Fight
>Write-In
>>
>>5395000
>Load humans in necklace and fly back
And the baby chick. Agathe knows the heal spell, so if she gets lucky she might be able to heal Hector into wakefulness.

>Cast windshield again (one cast remaining)
Self cast to not deal with their slinging bullshit again, maybe yeet some wildfire if we can do so safely.
>>
>>5395000
If Hector is a noble, does that mean he knows some inbred deformed incestuous relatives we can fix in exchange for money?
>>
>>5395014
You'll have to ask him. However, he's a noble in exil, cutted all ties with family and went far away from people that knows him for feats of arms.
Can you vote so I can update?
>>
>>5395000
Supporting >>5395003
I hate spotty internet
>>
>>5395000
>Load humans in necklace and fly back
>>
>>5395000
>4d20 Arcana
>4d20 Green's bowling game
>>
>>5395030
Oh and I forgot...
>3d20 Mommy
>>
Rolled 2, 4, 12, 3 = 21 (4d20)

>>5395032
Oh no.
>>
>>5395038
Oh no indeed. Nothing good comes from me rolling first, how could you guys let me do it?
>>
Rolled 3, 2, 10, 20 = 35 (4d20)

>>5395032
Oh no (x2).
>>
>>5395032
Mother Griff

>>5395040
Well some of us are busy with work ;)
>>
Rolled 20, 19, 1 = 40 (3d20)

>>5395033
Mother griff. Forgot the Dice.

Maybe i need my lunch more than i realized
>>
>>5395054
I'm at work as well, but I indeed have the leeway to read and post.

t. The guy who's only here during work hours.

Also, seems like only Sidri failed, and very hard, isn't that a triple crit fail? Will he even survive that?
>>
>>5395062
yeah that was a REAL hard fail.

Sadly i drive around a lot for work so yeah. Handling a phone while handling a car would be pretty stupid for me. So i only get to check up on the Quest irregularly.
>>
Rolled 8, 1, 3, 13, 10, 5, 4, 7, 8, 6, 8, 1, 19, 6, 6, 7, 8 = 120 (17d20)

>>5395038
>2,3,4 : cataclysmic failure...
>If it wasn't for the fact this had évolutive DC : 10 (because this spell is usually an auto success on yourself and it's hard to fuck that bad)/15/18
One more time. Gathering winds, raising the shield... Done.
Expending more energy, expanding the shield... You overestimated your mana reserves. The barely-succesful barrier of a few minutes ago should have been a warning call. You decide to take the small win and cut your losses as early as you can. At least, you can fly around the east slingers to prevent all their current shots before going back to base
>Short-winded : -1 dice to next breath attack
Meanwhile, both Green and the momma are having the time of their life juggling rats
>Status : ratshielded. Both of them have DC 19 to get hit by slings. 1-5 : friendly fire

Current roll : 6 griffin, 5 green, 6 blue, 5 automiss on you
>>
>>5395074
wow... those Rats fucked up big time.

>évolutive
evolved

finally time that they fuck up a lot as well. They are slaughtering themselves now more than us. XD
>>
>>5395074
>2 slings and one blackfurs casualties
>Blue suffered one wound (2/4)
Rushing to the hold, you mentally scream :
"Agathe! Second floorrrr! Heal Hectorrrr!"
>2d20 Agathe
>1d100 battle progress
>1d100 Blackfurs moral as LARAPing quills
>1d100 west sling moral as fighting With an untouchable angel of death
>>
>>5395077
It was evolving before autocorrect expressed his unwelcomed opinion
>>
Rolled 9, 9 = 18 (2d20)

>>5395079
Agathe. Show us what you learned
>>
Rolled 25 (1d100)

>>5395079
We may need to think about somehow getting more defenders soon
>>
>>5395091
Yeah, the critfail with the village is setting you back a fair bit.
>>5395087
>>5395091
Feel free to double roll. I'll also need 4d20 for Purple's breath, I forgot this turn.
>>
Rolled 65 (1d100)

>>5395079
One of these days, I'll have to get a high number on this.

>>5395087
She doesn't feel like it it seems.
>>
Rolled 17, 8, 8, 10 = 43 (4d20)

>>5395079
Alright Purple. Your Breath might safe this.

>>5395103
seems like it.
>>
Rolled 89 (1d100)

>>5395079
West sling morale we go
Please let me roll above a 30 this thread
>>5395099
White has not gone to the village yet right?
>>
Battle status :
3 slaves/20
19 blackfurs/30
Slings : 19/25 and 4/25
Blue : 2/4
Purple: 4/4
Hector : down
Guillot : 2/2
Mommy griffin : 3/3 (more progress from rat will make her useless)
Green : 3/4
White : 3/4
Agathe : no mana, 1/1
Master : 2/2 (tier nerf as not a warrior)
Edwyrd : 2/2
"[red]Rats got one of the golems! One remain, then they will spill all over the fort![/red]"
New turn. What's your plan?
>>
>>5395121
>Green tries to pen in the Rats using Earth Magic if he still has some left to trap them on the lower level so that they have to fight us there
>Pack up Agathe as she is no warrior together with Hector and have Guillot use his sling more.

>White, Purple and Blue combine their Breaths to keep the Rats occupied and unable to advance much.

>Can we fire the Cannon into the Blackfurs without risking hitting our own people?

Otherwise we will have to evacuate the Master and Edwyrd as well.
>>
>>5395122
Support
The battle is almost won boys, we can do this
>>
>>5395122
>Cannon
Purple stopped using it because of the guardians.
>Combined breath
6d20. 5th d20 crits at 18, Crit fails at 4
>Earth magic
3d20
>>
>>5395122
>>5395146
>Sling
Use denied for both Guillot and the rats as it is not a suited weapon for tuberculosis-inducing promiscuity fight
>>
Rolled 14, 9, 10, 10, 11, 7 = 61 (6d20)

>>5395146
Behold my comeback
>>
Rolled 5, 16, 5 = 26 (3d20)

>>5395149
i think i will have an Aneurysm about how little luck wer are having with such large Dice Numbers.

>>5395146
Earth magic lets hope the rats will crush themselves to death.
>>
>>5395149
>>5395152
I fucking suck
>>
>>5395177
Its not you DUDE. Its the Dice Gods.

They are playing Pingpon with the Dice Results i think
>>
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>>5395149
You search for the last drop of light fuel in your throat, and join the shriek and force tempest of your siblings. And the unthinkable happens.
Despite a literal horde of rats in the field of effects, not even one suffered a hit.
Missing shot didn't hit anything on their way out of the fort. What a sight to behold.
>Green Earth magic : success
With the walls of the throne room lowered, traps disabled, your brother push and mold the stone into an ovoid shape. Looks like once the last golem fell, situation will degenerate in an all-out mob fight
>d100 progress
>d100 casualites
>>
Rolled 12 (1d100)

>>5395203
Battle Progress
>>
>>5395205
"Face.... meet Palm"
>>
Rolled 75 (1d100)

>d100 casualites
>>
>>5395205
>12 : the last hold guardian is no more...
>>5395217
>75
But at what cost? From the half-hundred rats in you home, almost twenty fell between blows of the mighty golem, trample from their fellows and earth movements.
You pick up the elf in your necklace, as he is more a dead weight than a warrior. Your master insists on fighting as long as he's standing...
Bad news : your necklace don't have enough room for a young dragon. The dwarf will fit uncomfortably, but you're reaching the limits. Worst news : you have a sister unable to fight...
>6d20 green
>5d20 Purple
>5d20 yourself
>4d20 master
>3d20 dodge Blue
The sheer number overrides any quality advantage. Everybody have to roll two more dice, which represent Cqc to beat to take no damage, included in the prompt
>>
Rolled 20, 1, 5, 5, 16, 7 = 54 (6d20)

>>5395329
Ver be the MOUNTAIN
>>
>>5395335
Holy Shit these Dice are Swingy. Two Crits and luckily one is a Success instead of a Fail.
>>
Rolled 8, 20, 20, 19, 13 = 80 (5d20)

>>5395329
I recall that Agathe has the shield spell, on top of heal and water shaping. Can she use shield on us while within our Necklace? Can she use water shaping on a living creature to pull blood for oout their body?

Rolling White. KILL THEM!
>>
>>5395338
WHOOOOOO TRIPPLE CRIT!!!!
>>
>>5395338
>two nat 20's
> a 19 crit
>I forgot if the DC was lowered due to sheer number of RAT and making it hard to NOT hit something
I'm just gonna assume the 13 is a soft success and GED DAYM! 7 SUCCESSES!
>>
Rolled 13, 9, 3, 6, 15 = 46 (5d20)

>>5395329
Purple go!
>>
File: LegendarySuperAxeDwarf.png (1.62 MB, 1277x671)
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Rolled 20, 6, 20, 14 = 60 (4d20)

>>5395329
Become un killable, master.
>>
File: koy2HMde-600x338.gif (5.88 MB, 600x338)
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>>5395372
ohfuckohgodwhendidheforgeanaxewtf
>>
Rolled 9, 19, 7 = 35 (3d20)

>>5395329
"DODGE!!!"
Picollo probably.

>>5395372
NOICE
>>
>>5395347
Not to shit on your parade, but reminder that 8,20,20 are for white while 19,13 are for rats
>>
>>5395391
how dare you
>>
>>5395391
p-please have mercy my lord! Mercy!
>>
>>5395335
>>5395338
>>5395362
>>5395372
>>5395376
Verthicha is having the time of his life. Running around like a very spiky dog, he cut in half one rat with his maw, and clawed the belly of a second one which collapsed, holding his guts in while breathing with the outermost difficulty. But that's what you're catching with a glimpse. Because you're really busy showing this motherlovin skavens in this motherlovin hold who's the boss.
>Lair trait unlocked : Home turf - +1CQC for white in his lair.
Your sisters are not so lucky...
>Purple suffered one wound (3/4)
>Blue suffered one wound (1/4)
Meanwhile, the old master is skillfully trading blows against a really nimbe rat. There's something shocking in this little plump shape moving so nimbly.
>20 rats remains : 19 blackfur, and one slinger
>Agathe can't shield from inside the necklace; and you're a bit busy right now to shenanigan ins and outs

>6d20 green
>5d20 Purple
>5d20 yourself
>4d20 master
>3d20 dodge Blue
>>
Rolled 2, 17, 5, 20, 8, 13 = 65 (6d20)

>>5395470
Ver again.
>>
Rolled 14, 13, 9, 12, 7 = 55 (5d20)

>>5395470
>Lair trait unlocked : Home turf - +1CQC for white in his lair.
Only when we're in his Lair, which is on the third floor?
Fair enough.

I suggest Blue run's away up to the third floor and hide out there for a while. How come she can't use her breath attack?

Hey where's the griffin momma?

Rollin White coming through.

Where is Guillot?
>>
>>5395476
In that intent and purpose, no. The lair is the whole mountain you're dwelling in; including the zone behind the wall where you were fighting previously.

>I suggest Blue run's away up to the third floor and hide out there for a while. How come she can't use her breath attack?
You are trapped by green in the inside of an ellipsoid-shaped stone ring, with a dim blue light coming from several sources, legacy of the dwarven masters of the fort. Retreat is impossible; you're in a fantasy-army style Octagon.

>Hey where's the griffin momma?
>>5395121
>Mommy griffin : 3/3 (more progress from rat will make her useless)
The griffin never entered any floor except her own third floor, which contains a single room used as a lair.
>>
Rolled 15 (1d20)

>>5395470
Could Agathe jump out of the necklace to stand next to Blue and use shield for however many turns that would last to give Blue two additional dodge dice, or give Blue the chance to shoot her sonic breath attack in CQC range?

If it's +1, does that mean White gets gets an additional dice to roll? It wouldn't make sense for the lair trait to just give +1 progress towards CQC.

Well can she come down here and help?
>>
>>5395476
I stockpiled Guillot with Hector and Agathe as he is not good at CQC. If things go really wrong, he and Agathe might get out.
>>
>>5395498
The +1 is in score, as a 14 count as a success. Like a -1 in DC. I'm not exactly consistent on that, sorry
>>
Rolled 11, 8, 4, 6, 12 = 41 (5d20)

>>5395470
Rolling purple again
>>
>>5395527
How am I this shit
>>
Rolled 10, 19, 7 = 36 (3d20)

>>5395470
Blue please breath attack. Agathe plz help. Hell give Guillot a jar of wildfire to throw.
Pessimism at least Blue is distracting some Rats until we can thin out their numbers some more.
>>
>>5395555
SHIT!
>>
>>5395470
If we kill enough of the skaven, could we force them to surrender?
Could we bluff check them into thinking that working for is us better than working for other skaven the want to stab each other in the back?
>>
Rolled 3, 8, 19, 19 = 49 (4d20)

>>5395470
Dwarf master don't job this roll
>>
>>5395596
he had 2 HP. well he's fucking down.
>>
>>5395555
Because of your Crit and double success, the land around is cleared enough for trying to deploy a strategic Agathe.
>2d20 Arcana
>>
Rolled 9, 3 = 12 (2d20)

>>5395602
Agathe, I choose you! Use Shield!
>>
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>>5395472
The scuffle continues. the fight degenerated in total disorganization. Things keep going well for the most battle-proficient member of the pack...
>17, 20 vs 13 : Green doesn't take damages; put down three more rats.
>>5395476
>14,13 vs 12 : White takes done two
...But things are getting tragic for the other ones.
>>5395527
>11 vs 12 : purple got biten (2/4)
Your sister is on the verge of collapsing. She's exhausted, and the rats facing her looks skilled.
"Agathe! Shield"
You release the human girl. Gathering her nascent power, she tries to raise a life-saving barrier...
>>5395555
>19 vs 10, shield fail :
But the arcanic hexagons are too frail for saving your sister.
>>5395596
>8 vs 19,19:
The two veteran blackfurs synchronised perfectly and overwhelmed the dwarven runesmith.

The situation is dire. And a glimpse of a future where things go really awry flashes. If you're unable to hold down the rats, they will start venting and releasing anger on your downed allies and siblings. For now they passed out and can probably recover, especially with alchemic and magical care, although they risk real risk. More damage will endanger them severely.
You won't take the risk. You release the other less-able fighters, to hold back the tide as much as possible.
>15 rats remains.

>6d20 green
>5d20 Purple
>5d20 yourself
>3d20 Guillot
>3d20 Edwyrd
>3d20 Agathe
>3d20 Vaillant
>>
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>>5395602
>Bond-Sister [1die-bonus on rolls made in conjunction with Little Blue, if she got herself the skill]
Old trait from thread 1. We don't get the 1die bonus while all our siblings are together?

>Blue
-forgot what she can due
-telepathy

>Purple
-Doppleganger
-shapeshifting
-omae wa mou shindeiru

>Green
-earth bending
-toughness to self heal
-can turn into a rock

Trying to recall what everyone can do.

>>5396138
If more people are released to help fight, that means the skaven will be divided to fight among more people. Less skaven per people could mean we roll only 1 extra dice?

I'm gonna roll for white, but instead of rolling CQC for 3 dice, can we instead roll for dragon breath instead since it has 4 dice? Also doesn't Purple have 5 dice to play around with magic missile?
>>
>>5396140
This trait is working if you fight the same opponent. Right now, it's a each for his (or her) own situation.

>>5396140
>Doppleganger
Purple is better at fighting on her dragon form. Her human form lacks martial art training For now

>Green
I saved toughness with the sling as he took only one damage and he choosed it was too minor. I'll activate it if he fucks up a round of combat.
>Earth bending and Meteor
He already used up his mana

>Divided skavens
7 characters in the fray; still 2 skaven per character. Things will go better starting next round.
>Purple magic missile
Once the crowd thins out, you can strategically choose who is still under pressure and who isn't. Both Green and Purple have a bit of breath left; but maybe you'll want to relieve pressure on Agathe and Vaillant, with both only one wound and 1d CQC...
>>
Rolled 8, 17, 20, 10 = 55 (4d20)

Agathe trying to use water shape to get some skaven to trip and flail around
>>
>>5396144
>Unlocked breath trait "Piercing" (propagates overkilling wounds to the units behind the first one)
How many skaven can we possibly hit right now in a straight line?
>>
Rolled 14, 13, 17, 19, 2 = 65 (5d20)

>>5396144
hmm better to not delay so rolling for white
>>
>>5396146
No more mana for the girl. So please, roll close quarters
>>
>>5395203
>>5396148
>Last drop of light fuel
0 as you have to take a breath to refuel your breath weapon
>>
Rolled 15, 14, 18 = 47 (3d20)

>>5396153
Reee!
>>
>>5396138
Guillot
>>
Rolled 3, 10, 17 = 30 (3d20)

>>5396138
forgot the dice for Guillot
>>
Rolled 6, 19, 14, 9, 5, 12 = 65 (6d20)

>>5396138
Uuuuuuuuhh I'm gonna GREEEEEN!
OOOOOHHH I'M GREEEEENIIINNNGG!
>>
Rolled 13, 6, 18, 14, 16 = 67 (5d20)

>>5396138
Rolling for purple I guess.
>>
Still missing Edwyrd and Vaillant
>>
Rolled 18, 10, 7 = 35 (3d20)

>>5396138
>>5396182
Edwyrd.
>>
Rolled 8, 9, 11 = 28 (3d20)

>>5396138
And finally, Vaillant.
>>
>>5396156
>>5396159
That moment the girl that was a child a couple months ago is better at CQC than Bard-kun. Unfortunately tho, not good enough to hold for a turn...
>>
>>5396152
It's definitely winnable. You just have to ensure the cost is as low as possible. That is why you had to make that final gambit. Still, you feel a pinch of guilt for endangering the delicate Agathe and Vaillant. That worrysome thought distract you just enough to throw you off your game.
>White: 17+1 (Not critical 18) vs 19
>White suffered one wound (2/4)
>>5396156
On the other side of the circular room, Agathe is dodging as she can and wield a looted skaven serrated edge.
>Agathe : 15 vs 18
But her complete lack of martial training shows. Falling for a feint, the blackfur deals a nasty blow to your dear to-be dragon priest.
>Agathe down
The bard is doing his best to keep up with the rats. But the exhaustion from dealing with chaos spawns, then vampire, then an army without real rest shows.
>Guillot : 3 vs 17
>Guillot suffered one wound (1/2)
>>5396162
It is not over however. Your maniac of a brother, still mostly untouched, is keeping up his work of destruction. Slicing a rat with the sharp edge of a wing, crushing another to death with an headbutt, his complete weaponisation of each scale is a sight to behold.
>Green is Greeeeeeeeeniiinnnnnnnnngg all over the rats with 19, 14 (+2 thanks to Born to fight) vs 12
>>5396174
Your sister Purple is showing real mastery of fight too. This trip made her grow much more than you realized. And her to-be guardian isn't half incompetent too.
>18 vs 16 for Purple
>>5396185
>18 vs 10 for Edwyrd
>>5396189
Last member to join the fray, to avenge his bond-human, the angry bowl of fur and feather rockets toward the biggest rat on his sight. A quick reflex from said rat, an armored backhand stroke send the brave mythical creature tumbling.
>8 vs 11 for Vaillanta
>Vaillant Down

11 rats remains. They are trapped; they know it, so they fight tough and nail with the energy surge only despair brings. The same energy that animates you because of the risks for your close ones.

Current "aggro" is :
>2 on white
>2 on green
>2 on purple
>2 on Guillot
>2 on Edwyrd.
If too many rats becomes "unassigned" they'll start to finish off the wounded ones.

You can forfeit your roll, at the risk of wounds, for stockpiling all the fallen allies. You also can send a global order to protect them from the surnumerous rat (will work only if someone get 2 successes).
You also can order Purple to use her breath (4d20, crits on 19 thanks to "Accurate" Trait) instead of CQC. If she fails to hit two shots, her "assigned" rats will hit the wounded.

So here's your choice.
>Stockpile
>Fight

>Purple breath
>Purple fight
>>
>>5396194
>Stockpile
>Purple breath
>>
AHH! My priestess!!
That's it, if it ever comes to vote, I'm siding with >>5394298 on the complete eradication of the skaven.

>>5396195
+1
>>
>>5396200
Well thank you for considering my point of view and wishing for the eradication of rats and Ratbased Fantasy People. Lets create some corrosive and venomous gas that is heavier than air to fill their tunnels with
>>
Important clarification : Blue still doesn't fit in the necklace. So she will remain as "fallen allies" and will still be in risk if there is no overriding successes... Overriding successes harder to get if you stockpile instead of fighting
>>
>>5392325
Thanks for that roll, I really feel it made the quest not boring.
>>
>>5396201
I'm usually a pacifist (despite my dangerous ideas), but sometimes, extinction is in order.

>>5396207
If we choose for purple to fight instead, can we quickly stockpile everyone who fits and then protect blue? That way, there would be no rats "unattended".

>>5396209
I appreciate your appreciation, but I'm very worried right now.
>>
>>5396215
>Question
Depends on the rolls.
>>
>>5396215
Forgot pic.
>>
>>5396219
Hmmm I see... Guess I'll change my vote to
>Fight
>Fight
And let someone else tie break.
(but if it takes too long, we can go with >>5396195)
>>
>>5396194
Fight
Purple breath
>>
>6d20 green
>5d20 yourself
>4d20 Purple
>3d20 Guillot
>3d20 Edwyrd
>>
Rolled 3, 11, 9, 16, 15 = 54 (5d20)

>>5396297
White. When did Green get born to fight?
>>
And how much more progress until we get another rank in CQC? We're supposed to get about a total of 20 more EXP after getting rank 3? I've honestly not been keeping track.
>>
Rolled 15, 1, 2, 12, 12, 18 = 60 (6d20)

>>5396297
Ver. Dont you dare disappoint. Or i will make you take a Walk outside far from your home
>>
>>5396301
CQC is separated in duel (strong opponents like boss), 1vsMany (what you currently use), SynergizedFight (when you roll with Hector) and Dodge. You got a hefty amount of 1vsmany XP in this fight, not enough to break through the skill. Plus, you're getting less progress now as you've grown (the hard life of being a dragon...)
>>
>>5396300
At birth, obviously.
Seriously, at the scale-gifting time when toying with humans

>Toughness success
... Or so it appears. Your brother turns a darker green, almost obsidian, with gold reflects. The same he did when you fighted on your second or third day.
>Green made a toughness roll. Unlocked Trait : Born to fight Got that in store since more than one month ago... Finally...
>>
>>5396304
>2d20 toughness; DC 10 (Mountain + Born to fight traits)
>>
Rolled 6, 15 = 21 (2d20)

>>5396307
>>
>>5396307
Is White still conscious or unconscious?
>>
Rolled 15, 18, 2, 16 = 51 (4d20)

>>5396297
I'm assuming this is Purple's breath attack?
>>
>>5396325
[Still conscious. Suffered one wound from the fail.]
>>
Rolled 10, 16, 10 = 36 (3d20)

>>5396297
Guillot
>>
>>5396329
If white takes a second to catch his breath, what would he be rolling to dodge the attacks?
>>
>>5396337
[CQC - dodge subskill and 1d6 recharge, dnd style, that work on a 6]
>>
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>>5396331
>>
>>5396340
>>5396331

I killed him....... How could I
>>
>>5396344
>>5396340
[Just kiddin', nobody's dead yet ]
>>
Rolled 3, 11, 18 = 32 (3d20)

>>5396297
Elf boy.
>>
>>5396351
You were doing so well elf boy... Is it because I didn't say your name?
>>
>>5396348
Bruh. Can we call the griffin momma to help out here?
>>
>>5396356
Considering that the arena we are in prevents blue from leaving, I assume the Grifmon can enter either.
>>
The fight is nearing its end, and the exhaustion is slowly taking its toll.
>>5396300
Rats overcome your defenses once again. You're on your last legs.
>White at 1 wound.
At the same time, Verthicha takes a breath amidst the mountain of rat. One adventuring rodent use that as an opportunity to stab him.
"Don't you darrre lowerrr yourrr guarrrd on purrrrpose only to trrrrrain!"
Your brother ignores you, turning his stone to the dark gold color of his innate toughness skill, bouncing the blade of his skin.
Edwyrd and Guillot are outmanoeuvered. Both sustains hits. Guillot fell, but Edwyrd is still standing, although close to collapsing too
>Edwyrd at 1 wound
Your dark prophecy seems to realize as three unattended skavens gravitate toward the various unconscious bodies. Before getting slaughtered by a wave of energy missiles.
>8 rats remaining.
" Throdenslemoni , how many time can you keep up that?
- Certainly once. Maybe two"

>2 on white
>2 on green
>2 on purple
>2 on Edwyrd.

You could dodge and try to catch your breath. But this means missed opportunities for striking back...

>6d20 green
>5d20 yourself
>4d20 Purple
>3d20 Edwyrd

>>5396356
Still enclose in green's stone arena that you asked to raise to prevent rat fleeing
>>
>>5396357
Can't*
>>
Rolled 20, 5, 18, 8, 2 = 53 (5d20)

>>5396358
Let me roll for Sidri and see what happens.
>>
Rolled 5, 18, 8, 10 = 41 (4d20)

>>5396358
Still feels like bullshit that we can't use our last breath attack.
Rolling Purple shot

>>5396372
Well done
>>
>>5396372
Yep, a fine roll if I do say so myself.
Never again try to attack my sister or my priestess.
>>
>>5396377
especially with that double crit
>>
Rolled 7, 17, 10, 4, 15, 20 = 73 (6d20)

>>5396358
Green
>>
>>5395149
>>5395203
>>5396376
You used it on the combined attack that missed everything with Purple and Blue.
Said attack that would had done bullshit damages (one dead for every point above 15 on each roll)
>Feels like bullshit
Sorry you feel like that. But what's the point of me excruciatingly tracking your ressources else?
>>
>>5396385
my bad, I forgot how about the various sub skills and how they're tracked differently.
>>
>>5396380
Indeed. Can't let Ver and Lemoni do all the work in this final stretch.
>>
>>5396389
We've been doing our fair share of fighting, can't say Blue has been so lucky. We should probably help her with her dodging. Well, the griff momma probably should.
>>
Rolled 11, 15, 18 = 44 (3d20)

>>5396358
god down how dis whit boi elf still alive?
>>
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>>5396402
>>5396384
>>5396376
>>5396372
Thanks to your double-crit, you can clean 4 rats. In addition to the two facing you and the one purple missed, you...
>Bail out Green of a crit (3wounds left instead of 1)
>Save Edwyrd

>3 rats remaining...
>>
>>5396423

> Green

He's going to do more good than the elf.
>>
>>5396423
>Save Edwyrd
Green is strong enough, Edwyrd is not

>>5396443
I mean with just three left it's not really gonna be a problem anymore. Besides, we need a mortal to help heal and the unconscious and wounded bodies.
>>
>>5396423
Thank you me for the double crit (again, ignore the ID change).

>>5396448
>we need a mortal to help heal and the unconscious and wounded bodies.
Do we?
If so, +1.
>>
>>5396458
>ID didn't change
Odd, I turned off the internet to save battery, so I was sure it would have changed.
>>
>>5396458
It won't hurt...

Pouncing like a merciless god of war, you claw to death one rat that was about to strike the helpless elf.
Recap :
>White 1 wound
>Green 1 wound
>Purple 1 wound
>Edwyrd 1 wound

>1 rat on each dragon.
Hopefully, i'll be the last roll of this mess.

>5d20 green (4 for him, one for the rat)
>4d20 yourself (3 for you, one for the rat)
>4d20 Purple (3 for her, one for the rat)
Edwyrd lack the skill CQC (will get it after the fight as he killed at least one rat), so he can't support Purple. He can and will safelessly sacrifice and take a hit for her, though
>>
Rolled 5, 9, 12, 14 = 40 (4d20)

>>5396466
WHITE
>>
Rolled 4, 8, 11, 7, 6 = 36 (5d20)

>>5396466
Green.

Also lol at White and the Rat just being inneffective at each other.
>>
Rolled 10, 6, 12, 16 = 44 (4d20)

>>5396466
Purp
>>
>>5396467
>>5396470
>>5396471
>All trash rolls.
RNG attacks again.
>>
>>5396467
White : 12+1 vs 14
>>5396471
Purple : 12 vs 16
>>5396470
Green : 8, 11, 7 (+2) vs 6 : 3 success... So 3 deads

Both you and your sister are outmatched. Is it the end?
You are snapped out of your depressing train of thought by a scaled weapon of mass deratting.

You can't believe it. After all this time. All this suffering. All this bloodshed... You'll be able to sleep with you choosing instead of a blow to the head?

>Invasion repelled. Cong-Rats.

Then, a split-second later, a realisation strikes. What would you have done if Green was downed? He's the only earthshaper of the fort...

>Deeply Wounded : Hector, Guillot, Vaillant, Master, Agathe, Blue
>Available balms : 6. Young dragon require two doses.
>We'll roll for downed people as you don't have heals up. Without balm : complications under 10. With balms : complication under 3. Magical care as early as possible will decrease the amount of work (Agathe was a non-lethal complication left for years)

>Vote for who will lack balm.

>Also, 1d100 hard-earned loot.

Are you entertained?
>>
>>5396490
I shall not roll that die.

My vote is:
>Blue
>Agathe
>Master
>Vaillant
>Hector

>spoiler
I'm. But my heart isn't that strong anymore.
>Chaos spawns
>Vampires
>Skaven army
And we almost died in all of those. Godhood is oh so very far it seems... But someday for sure.
>>
Rolled 8 (1d100)

>>5396490
its over, by god we suffered.
Either way my vote for who is not getting the balm is Vaillant. Hopefully Blue lives, she is our favorite after all.
Either way my rolls have been completely dogshit but let me redeem myself
>>
Would a half dose do nothing for blue?

My vote on the odd person out is Agathe, Gulliot has done a lot of good work today.
>>
>>5396520
you have to be fucking kidding me. Also my Id changed again for some reason.
>>5396523
I don't know why people are ignoring him, he has been one of the better warriors
>>
>>5396499
It's probably obvious, but my vote is for who to use the balms on. That is, our sister, the non warriors and Hector, because maybe he can help out with the healing.
>>
>>5396532
>Didn't realize it was 6 balms to 7 needs
My bad, guess I left Bard-kun out then, which in this case, I change my vote for Vaillant as well, that way, after they recuperate enough, Bard-kun can play to decrease DC, while Agathe and Hector can help out with healing.
>>
Rolled 21 (1d100)

>>5396490

Wow. Super close.

I concur on Balm use order
>Blue
>Agathe
>Master
>Vaillant
>Hector
>>
Recovery rolls
Balmed :
>1d20 Blue
>1d20 Agathe
>1d20 Master
>1d20 Hector
>1d20 Guillot

Unbalmed
>1d20 Vaillant

Specify who you roll for.
>>
>>5396523
>>5396490
I'll switch my vote from Agathe to Valliant. Plucky little guy, but Agathe can contribute healing.
>>
Rolled 15 (1d20)

>>5396544
Oh shit, here we go again.
Guess I'll take responsibility for Agathe then.
>>
Rolled 8 (1d20)

>>5396544
Rolling for Valiant
>>
Rolled 3 (1d20)

>1d20 Vaillant

Good luck little guy
>>
Rolled 14 (1d20)

>>5396553
Ah, since I've been beaten to the punch I'll go with Gulliot.
>>
Rolled 6 (1d20)

>>5396544
I will take blue, please let me roll high
>>
>>5396490
If we keep people in our necklace, their wounds won't deteriorate, but won't improve. Can we keep people in our necklace until we have some heal spells available?
>>
>>5396544
rolling for master
>>
Rolled 14 (1d20)

>>5396544
fuck
>>
>>5396348
it was mostly a jest that i caused him to fall unconscious
>>
Rolled 17 (1d20)

>>5396544
Doing a second roll for Hector
>>
Is that everyone? Just Valiant with complications then.
>>
>>5396669
Just put him in the necklace
>>
>>5396679
>>5396567
>Necklace scam
Doesn't work like a magic hospital. The "condition won't deteriorate" part mainly comes from not being around the battlefield any more (no trample, no stab to make sure down ennemies are killed dead...) and allows to move around the injured without risking to worsen wounds.
>>
>>5396709
Ah. Then how long does it take for blue to make one dose of healing salve?
>>
>>5396755
1 day, assuming successes on alchemy rolls. And she won't go anywhere before feeling better.

>>5396520
>8 : no loot
Once again, skaven metal is trash. Brittle iron that is not worth wasting the fuel to melt when the mineral underground copper and iron veins would give much better material. They're not even in steel. Steel... Every culture walking the earth seems to have a different way to make it. From the all-around average human one from Hector's kingdom (which is a good thing as it serves a lot of purposes well), to the really hard and heavy variants of the dwarves, the fabled heat and corrosion resistant alloy of Empire, and the featherlight elven one... Maybe some skavens are less primitives? The tribe with a grudge on you and your hold, in any case, present some ability to manipulate that weird green stone, but didn't send anymore to the hold...
Was the attack a suicidal one, just to grind down your defense and energy, before sending another wave in a few days? Skavens have number beyond reason, but they wouldn't do that when they could muster only one bigger raid, right?
You fall asleep with a heavy head.

You dream of a future...
>Write-in your long-term plans.
Reminder of current plot hooks :
>Hector's milk run and magic gear reward [does the vampire slaying count as something worthy of rushing the creation of something really nice?]
>Hector's personal goal of gathering worthy men for fighting a king's battle and get promotted from Errant Knight to a small nobility title
>Revenge on the human village. Or diplomacy.
>Whatever interaction you want with the nearby goblin's garden
>Planning of a skaven's extinction event.
>Pest control of nocturnal bloodsucking unlifeforms in a certain town
>Do something of a certain dwarven engine
>Dragon slayers. Where are they based, why are they doing that.
> Father's legacy
> Mother's wherabouts
>>
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>>5396790
>Once again, skaven metal is trash. Brittle iron that is not worth wasting the fuel to melt when the mineral underground copper and iron veins would give much better material.
We can't just melt it down til it's hot enough to be steel? separate the impurities? I mean it's metal.

Did we manage to capture any skaven alive, and how much will all this meat last us?

>Write-in your long-term plans.
short term? keep learning and kill the skaven. Long term? get strong enough to kill the dragonslayers and reclaim ever piece of father's horde, including his remains.

Hector still needs stuff and training which was why we went to the demon place to get him metal to make better shit in the first place.
Step 1: repairs, fix golems, reset all trap, and smoke all this meat before it begins to spoil.

Step 1.1: ask Master Borri if he can do the opposite of the elven lightweight enchantment. Instead of making something light as a feather, can he make something as heavy as a mountain? As heavy as he can without creating a singularity of black hole. Kinetic Energy (KE) = 0.5 x mass x velocity^2, I want him to to make several dwarven tier solid steel balls, and enchant them with heaviness. As our necklace is only limited by volume and not weight, we can fit a good number of in it. We find the Skaven hive, we fly a few miles above it, accelerate downwards as fast as we can if we can travel faster than something naturally falling, reach peak speed, release balls, and fly away.
https://www.youtube.com/watch?v=XGeyYpAxFU4
https://www.youtube.com/watch?v=jOKf5r_JMAo

Step 2: go to the human village to get them to apologize to Wanotreyxkaiv, specifically the mean failure of a healer old lady and the grief stricken mother. Take Edwyrd to help with their presence skills, and Hector to see if he can drum up some new recruits. Maybe see if we can get our guards to come back and possibly get some permanent residence. Maybe ask Agathe's parents if they'd like to see their daughter, and if we can move some of her old stuff to the fortress.

Step 3: continue learning from master Borri as we try to forge Hector, Guillot, and Vaillant better stuff.
Step 3.1: secretly start forging and enchanting a good bye present to the old dwarf when we learn all we can or the duration of our tutelage under him has ended. Pic related here >>5395372
Step 3.2: contemplate getting Guillot and Hector guns, or some melee-gun hybrid.
>>
>>5396790
Short term: improve our lair and get stronger. Long term: our own Kingdom with us at its head.
>>5396821
Support in addition to my stuff
>>
>>5396790

Short to medium, fortify the fuck out of the fortress. I want the next invaders to get wrecked so badly we let survivors go to spread stories of our fortress.
>>
>>5397138
We dont need more fortifications. What we need are actual people to defend the fortress. We've already fortified it to all hell, yet the skaven broke in because we lacked archers.
>>
>>5397138
Like say we got more walls, more sing holes, more trenches, some spiked fences. Those are nice! How will our siblings defend the fortress? Their breath attack? None of them has as much range as White. You need multiple people to operate the siege weapons.
We. Need. Archers or riflemen.
>>
Can we backtrace these skaven and show up wherever they keep mustering to tell them to stop bothering us. Maybe spam Presence at them?
>>
>>5397273
Why not kill them all?
>>
>>5396547
>>5396551
>>5396553
>>5396561
>>5396564
>>5396569
>>5396665
Waking up to a new day, you feel... Not great.
You're still wounded, but you can't complain : your other fellows suffered a whole lot more. Nasty slashes, covered in bruises, broken ribs, fingers.
Blue suffered several deep slashes. However, the draconic fabled healing should deal with it. Luckily, the balm prevented infections.
But you're worried sick about Vaillant. He's extremely weak, and throwing up water and food.
Good thing, your healing came back. Bad thing, you're still suffering from exhaustion. And both Agathe and Hector are not in shape to help for now...
>3d20 heal
>>
Rolled 12 (1d20)

>>5397331
Good back to work helping our mans best friend.
>>
Rolled 18 (1d20)

>>5397331
>>
>>5397338
There, crit, saved the bird.
>>
>>5397340
And my ID already changed. On my second post of the day.
>>
Rolled 1 (1d20)

>>5397331

>>5397340
You did save the Birblion

if I am more active than usual that is because I stayed home being sick. Dont have to drive around all day.
>>
>>5397345
well there is my Nat 1 for the day i deserve apparently.
>>
>>5397335
>>5397338
The condition of the small fluffball is, indeed, concerning. Your healer's gaze relays two concerning, potentially lethal, conditions : intracranial injury and internal bleeding.
>Critical : two successes
The little ball of bravery and aggression is not in direct danger anymore. It will stay weak and need close attention until he's better though.
The only able biped, Edwyrd, is cleaning out. You gather the corpses with your sister and start the smoking process.
With the amount of dead rats, coupled with a bit of goat milk, and the first vegetable of the patch, you're good for feeding everyone for one month. Humans won't eat rat nor anthropomorphic creatures for some reason, so they'll hunt small game. You recall hen and rooster are on Hector's list of desirable things to bring back. That is an easy source of food suitable for not-dragons...
Overall, you take it easy today.

>There is a one-week break in narration, when everyone licks his wounds and focus on recovering, restoring the hold.
>You still have two weeks of meat.
>Did you approved Edwyrd as a guardian for your sister?

You have done a lot of thinking. Divination taught you skavens dig and collapse new tunnels on each trip over earth, to avoid getting invaded on defeat. There also was the idea of crafting pinecone-sized wildfire alchemy jugs to give Guillot some stopping power with his sling. You'd wish to craft them some different ranged weapons, and the best way to do that would be experimenting with your grown crystals and the broken riffle, still owned by Roland back in the village. Speaking of the village, you still lack manpower. Archer manning the walls would have totally changed the invasion : the rats didn't stepped in your place last time. You suffered no casualties this time, but who knows about the one after? And the following one? Speaking of manpower, you really lack one thing : a smith, an able one. You dabble a bit in crafting, but forge is it's own thing. And that's not even factoring the amount of time devoted to research or spywork necessary to learn secrets of steel.
Your next course of action will be...
>Focusing on the human village, either as a revenge god or an angel-god
>Search for guardians for your other siblings
>Find a blacksmith
>Write-in

>>5397345
Get well, anon
>>
>>5397427
>Find a blacksmith and ignore the human village on the surface. If there is an opportunity to fuck with them evaluate and maybe take it.

>Did you approved Edwyrd as a guardian for your sister?
>"I think you have proven yourself to us as well and have sold your hide at a good price. I will no longer stay in your way to become her Guardian. Just make sure to not do anything ontoward until she is all grown up."
>>
>>5397427
>Focusing on the human village, either as a revenge god or an angel-god
We need defenders
>>
>>5397427
>Focusing on the human village, either as a revenge god or an angel-god

Edwyrd was mechanically and narratively willing to take a bullet for our sister. I more than approve of him.
>>
>>5397427
>There is a one-week break in narration, when everyone licks his wounds and focus on recovering, restoring the hold.
>You still have two weeks of meat.

>Did you approved Edwyrd as a guardian for your sister?
No. Elf only sees dragons as tools. Need to put this guy in danger and get him killed.
>>
>>5397557
>Focusing on the human village, either as a revenge god or an angel-god

Mend that relationship.
>>
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>>5397427
>Focusing on the human village, either as a revenge god or an angel-god
Making the fortress defendable will make it easier for us when we leave to go look for guardians.

>>5397431
>Edwyrd lack the skill CQC (will get it after the fight as he killed at least one rat), so he can't support Purple. He can and will safelessly sacrifice and take a hit for her, though
Give the man a break.

>If there is an opportunity to fuck with them evaluate and maybe take it.
But anon, it's just the mother and the old crone we have to deal with. Everyone there except the two old ladies pretty much like White, but peer pressure is being a bitch to us. Plus, I think we made two attempts to try to train and fuck with the village, and we jobbed both attempts. Pretty sure that's a sign.

>I think you have proven yourself to us as well and have sold your hide at a good price.
Dude what? Kinda morbid? What did you mean?

>I will no longer stay in your way to become her Guardian.
I thought we already agreed that he was fine? He got successfully screened by Blue, and Purple approved of him.

>spoiler
eeeeewwww

>>5397557
Lets not put the man out just yet, to be fair? Purple is pretty much the only bit of adopted family he has left of his crew, we saw his memories throught Blue, and he was gonna take a hit for Purple. Plus wood elves kinda worship dragons so there's always an outletter for elves.
>>
>>5397427
I want to cum inside Purple's and Blue's weird lizard holes. Shitpost aside thr underground is rich in iron and copper but not mineral rich or something? Could we make a suit of high end money, disguise ourselves as humans, and sell the suit of armor for lots of moneys to eventually grow or millenia spanning economic company and empire?
>>
>>5397566
The Elf betrayed his whole race by stealing their viagra powder, he's a traitor.

Eat Elf. Return powder.
>>
>>5398244
You say it like no ones betrayed their people for a better cause. I mean it's only natural that lesser races betray their kind to serve the superior primordial race, the dragons.
>>
>>5398248
Bet that elf tastes amazing compared to the skaven. Just saying....
>>
Seems like village is winning.

>Write-in your approach. Here are some ideas
>TIckle goblin's tail. Make them find out about the village. Go and "save the day"
>Craft/Steal/Search the wilderness for something nice. Gift to them.
>Send Purple and Edwyrd to assassinate the problematic elements
>>
>>5398353
>Craft/Steal/Search the wilderness for something nice. Gift to them.
>Present it as a Peace Offering. We never intended hostilities but we are willing to look over that
>Check if anyone is sick again that their Healer can not deal with and offer to heal them for free no favors owed to repair relationships.
>>
First of all, let me post the joke/reference I intended to post yesterday but MangaDex was under maintenance:
>>5397427
>Humans won't eat rat nor anthropomorphic creatures for some reason
Pic related.

>>5398353
Now to business, welcome to another section of me thinking too hard or just generally lacking insight:
>Use goblins as sacrifice on a farce to look good
How are goblins in this setting? Are they somewhat reasonable or even possibly friendly (like in Tensura)? Or are they despicable existences that must be purged (like in Goblin Slayer)? Or somewhere in-between? Because depending, I'd rather not needlessly sacrifice them, or even get them as workforce.

>Give them a gift
I did not forget the stone thrown at Wano, the very next interaction with them being to gift them something is nearly unthinkable to me. I'm all for diplomacy, but if we are to gift them something, I'd rather it be after they agree with work with us again (plus, bringing a gift right away could come across as trying to buy them, which could instead make them suspect us even more).

>Murder (read it in Garfield's voice)
I can't say I'm against it, but let's wait for other opinions.

Also this,
>>5398374
>Check if anyone is sick again that their Healer can not deal with and offer to heal them for free no favors owed to repair relationships
Is a nice idea that I can get behind, especially because it would make the healer lose whatever credibility she has there.
>>
>>5398353
>Craft/Steal/Search the wilderness for something nice. Gift to them.
>Write-in your approach.
>talk with some of the villagers about the healer that was too weak to heal herself, and the mom with the dead son.
>try to get the healer disowned by the community for being a cunt, and try to console the mother and help her through the stages of grief...and eventually apologize to Blue.
We deal with those two, we deal with the problem.
>>
>>5398429
+1 this post. These thinkin thought are reasonable and I can get behind them.

>>5398353
Hey did we get the chance to heal that child that was kicked by the horse, and can we pick up the rest of Agathe's stuff?
>>
>>5398429
Your only goblin-interraction is through the empire wargame manual, which is of course biased but reports from somewhat reasonable to purge-on-sight psycho, depending on the tribe, so better safe than sorry and purge mode on.
>>5398432
You didn't healed the paralysed kid.
>Agathe's stuff
The retarded kid of dirt-poor people didn't had much beside a few clothes and a ragdoll. Nothing left to pick up
>>
>>5398435
WTF I will not stand by that bullshit. We're definitely healing him, because I doubt the healer can due to her old age, and anyone else.

>The retarded kid of dirt-poor people didn't had much beside a few clothes and a ragdoll. Nothing left to pick up
Well to be fair her parents were doctors or something, or at least one of them were. Poor as they might be in the village-town they were probably better off than most. Was there a seamstress or someone nice in town? Perhaps we can commission or make something nice for Agathe, even if it's something simple like a knitted hat, sweater, or scarf? Perhaps some blankets? Whatever the people of this time use for mattresses? Speaking of those, we probably need plenty of bedding related goods. Stone beds are probably killer for all the mortal's.
>>
>>5398435
>so better safe than sorry and purge mode on.
Considering the other end of the spectrum, I won't be too against this path, however, in Aigis, goblins ended up becoming the 2nd most technologically advanced race (after humans), that paired with their sheer numbers, managed to beat the other two of the Maou (Demon King)'s armies, thus gaining more authority out of the three armies. In summary, they went from the basic, weakest enemy, all the way to become the 3rd biggest threat of the game, only behind other humans and the Maou himself.
All that said, I believe in goblin potential, and extinguishing it if they aren't unredeemable like the skaven feels like a waste.
Besides, you never know, the Dragon Goblin may show up at some point (it won't).

>>5398437
>I will not stand by that bullshit. We're definitely healing him
Considering that one of the arguments in the healer's accusation was that we cured her last, I totally thought we had already cured him.

>Things for Agathe
For some reason, I just thought she had all the basic things a person needs... Let's do that.
>>
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>>5398451
Forgot pic... Again.
(yes, it's the Dragon Goblin)
>>
>>5398437
>Doctors or something
I said that? Could you kindly find it back for me?
>>5398451
>Things for Agathe
She have clothes and there is a lil bit of furniture and dishes in the hold.
>>
I'll need 1d100 before streamlining the voting process
>>
Rolled 82 (1d100)

>>5398471
>>
>>5398473
Roll me 1d9
>>
Rolled 9 (1d9)

>>5398490
>>
>>5398458
Yep. She needs more things.
>>
Life is going crazy, update when I can.
>>
>>5398531
>>
>>5398531
fuck I forgot my post
Maybe she could learn to read dwarven and entertain herself with the dwarven books in the hold. She's one hell of a smart cookie. Wait did she have autism? Did we make her a high functioning autist?
>>
>>5398353
>Check if anyone is sick again that their Healer can not deal with and offer to heal them for free no favors owed to repair relationships.
>Talk to people and dispel the false rumors the old ladies made, get them to apologize to Blue.
The old healer literally owes us her life for saving her from a condition that she herself couldn't solve.
>>
>>5398556
She had mental development impairment that you healed. All better now.
>>
>>5398556
She had conceptual broken glass in her brain.
>>
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>>5398600
>>5398601
Damn. Retarded people hella smart. Maybe White should go around curing and healing mentally deficient people for more priests, nuns, and monks to worship him and stuff.
>>
>>5398618
nah. They are Trauma Savants. Now we go by Rimworld Logic we just need to brain people to make them super smart while not spending time on flirting and other stuff.
>>
>>5398620
So we capitalize on that?
Do you think we should consider adopting a bunch of war orphans?
Oh oh! We should head to a big city and try to heal and recruit war cripples in addition to retards. Plenty of people lose limbs in war, and are regulated to working simple mundane jobs like farming. Maybe save some starving children street orphans? It's fall now and winter is a season away, so we'll have a great opportunity to recruit some poor people.
>>
>>5398659
we could definetly scout for otherwise lost talent. With enough healing we should be able to regrow those lost or incapacitated limbs.

Taking in some Orphans should be possible but we need more food Stockpiles before that.
>>
>>5398600
I think I misread the old posts. If the parents are poor, can we convince them that living in the fortress than living in destitution in their village? Free healthcare, protection of four dragons an a giant cat bird, practical education. It's not much, but better than nothing.

What do we gotta do to convince the carpenter husband to build more homes? What are his rates?
>>
>>5398680
We'll need to expand the farm to include animals, and we'll need to build things like silos to contain grain, and root cellars to keep food cold. Or just straight up invent the freezers and fridge.

Actually now that I think about it, White could possible create ice with some clever wind manipulation. We could make ice boxes to preserve stuff like meat, dairy, and vegetables.
>>
>>5398685
there are coolers using Water and evaporation.....

not too sure about the logistics but we have everything we need. Earth Magic to create cellars in the rock, flowing water from the fortress and probably near constant wind.
>>
>>5398687
https://www.youtube.com/watch?v=7NwxMyqUyJw
we got a lot to work through.
>>
All this talk of farming and food storage got my brain all wrinkled and my autism kicked into gear. I'm gonna try and make something or an outline for a farm.
>>
>>5398720
Feel free
Don't forget the farm part is on a valley behind the hold, organized in narrow parrallel lines of fixed width as inspired by medieval fashion after the advice of your humans, and crops are the one from medieval Europe (no tomatoes, potatoes nor corn. Turnip, beets, leeks, cabbage...)
>>
>>5398792
I'm listening to some podcasts while cleaning, taking a break to post this. I'm going off the assumption that we have some ideas of what we (our for dragon protagonists) are capable of from learning about dwarven engineering through the left over books that remain in the hold. One idea that comes to mind of aquaponics.

What we need for that to work is to create a pump system, and a sort of filter to filtrate excess nitrates and I think phosphorus. Some of that is done through bacteria and feeding the plants through a seed / clay / rock bed that feeds the roots of the crops. The excess phosphorus and nitrates can additionally be filtered through a bed of duckweed since that shit is the weediest aquatic weeds of all weeds, probably in a different section from the actual crops. Plus the duckweed can be used to feed, you named it, ducks, or other water fowl in addition to chickens. It can also grow throughout summer, winter, and I think through all seasons with a vengeance, but that will require ACTUAL research on my part to back that up. Maybe tomorrow or in a few hours.

Back to the pump. That would take some fenanigalling to accomplish, but wont be impossible. We could feasibly have it powered through electricity by modifying the underground water wheel to generate electricity, and run a cable somewhere to the surface in an above or below ground pond depending on where we can to keep all of this. Also we'd need a pump to keep the water oxygenated and clean.

Before the pump and the duckweed, we would also need to figure out what types of fish we want to grow for the aquaponics system to generate nutrients for the plants, and as an additional food source. I think our best options would be tilapia and/or trout due to how hardy they are, and the rate they reproduce. I think salmon and one other fish are more protein rich, but that can be saved for another time when we're more experienced with this venue of farming. So right, tilapia and trout, I think both are fresh water fish, we would need to transport them somewhere within as most a few days travel from the fortress or they might not survive the trip unless we can create a miniature pump for them. Ideally we can use several barrels full of fresh water to transport them all back to our home. We could probably ask the human villagers, Hector, or someone else if they know of any river or lake farming villages that might have either fish. From there we'd only need to pay a few coins and we should be good. Depending on how far we would have to travel, I'd image it would make the producing and selling of our fish a luxury item depending on how they have to travel to reach their destination since not everyone will have the luxury of ice to keep fish fresh for the markets.

Now letw say we have our pumps, our crops, and dish. We can grow our crops all season, and we can eat fish, but the fish might need more than just duckweed to survive.
>>
>>5398792
>>5398817
Black soldier flies or any other kind of fast reproducing flies. They grow fast, they eat trash and food waste, and they can be used to feed chickens and fish. Did I mention that chickens can eat duckweed? I think I did. Anyways we could build a basic building to house the flies with zippers (if those exist, failing that use buttons) and cheese or linen cloth. Something fine enough to let oxygen flow, but not small enough for the dead flies and maggots to fall through. I dont remember, I think you want the flies to breed and die on the waste pile so the maggots can feed off the waste until their big and hearty sized maggots.

So you can farm those maggots for fish and livestock foods. Black soldier flies are like the pigs of the farm, so yeah. Just be care in keeping them contained or you'll have flies everywhere. Not life threatening, but very annoying.

Right I'm forgetting something. The crops themselves! I didnt actually get that far yet, but I think stuff like leafy vegetables, onions, leeks, kale, cucumbers, tomatoes, basil, and other foods that I wont bother listen can be grown through aquaponics. Except wheat i think, can grow wheat. Maybe potatoes so you can make potato bread? Actually I think you want to use aeroponics for potatoes or something.

Anyways the vegetables grown through aquaponics could be used to sell to near by towns or villages that arent food growing focused, used to feed our own population, or used to feed cattle and live stock that will feed us, the carnivores and momma bird.

Do you want me to write down a spread sheet with PH levels, crops rotation rates, and how many tons of produce we can theoretically make in a year? I'll admit I'm pretty autistic, but I'm not that autistic, or knowledge about farming as much as you are. I only know bits of pieces from things I listen too when bored.

Back to work for me!
>>
>>5398817
>>5398833
I love this ideas and energy. However, this ideas won't spawn from nowhere. The idea and parts of technology must come from somewhere. Let's take for example freezebox. You will need a "lucky encounter", for example a deer corpse in snow, to get the idea and breakthrough to do that.
Regarding aquaponics system, the pump part can be deduced from dwarven technology. Electricity, however... The dragon pack have no idea of that for now. You'll also need a "lucky encounter" for coming with the idea of using fishwaste-nutrients for your farm.
Those ideas are really nice. I'll open a text file for tracking all that...
>>
>>5398858
The bare minimum route to getting to "freezer" technology would be those middle eastern hut things that preserve ice and food, or the simpler root cellar which while not as powerful as an electric freezer, is cheaper and can still keep things relatively cool throught the year.

Regarding the pumps, we could instead go with "steam punk" tech were instead of using electricity, we use steam to power the pumps. How we generate steam is another matter. Personally I wanna see if a mana crystal can be agitate enough where it can generate heat, but stable enough where it wont explode. We'd stick that in a pool of water, the steam turns a turbine, that turbine will turn the wheel to the pump, and we'll get water flowing. Just a step below electricity.

If the books we have in the fortress lack steam tech, we can barter with master Borri's fortress by offering them enchanted goods they can either use or sell. Recieving tutors and books would be an acceptable trade, or possibly their collaborating in this construction idea. I will admit I am curious how dwarven fortresses sustain their populations.

Perhaps when Winter comes around we get some cool ideas for freezers. At the very least we can immediately get started on grain silos and root cellars. Duckweed ponds would also be easy for feeding chickens.
>>
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Back to the village, alongside Hector, Guillot and Agathe. Humans might be appeased upon meeting other humans.
>82
Closing up the village, you see some burned buildings, breaches in the wooden fence, and some funeral pyre carries over wind the smell of charred meat.
>9 (context-based crit)
A smell you know well, burned rats.
It's easy to piece it out. A group of skaven, whose relation to the one attacking you uncertain, have raided the village. You're not sure right now, but casualties looks low for the villager, for something between twenty and forty ratmen turned to ash.
Someone point the sky, and you land near to a known face : Isabelle, the archer's leader, whom face turns mischievous when she spots the young knight jumping out of your necklace.
"Hello, dragon. And if this isn't the Well Endowed himself..."
You feel the shame rising from your guardian. One time, he succombed to a pretty girl's advance. A shameful intimate encounter, or lack of it due to the sheer speed of Hector's... enthusiasm. And the girl talked. The next day, the whole village was aware. And this happens, from all village he visited, to be the one nearby Griffinmount. Let's change the subject for his sake.
"Enough about sentimental rrrreunions. What happened herrre?
- Rats. Thank the mother and the grail that we kept training our bow, and riffle, to dispatch them. However, some dug underneath and attacked from the middle of town. We have several injured, and we can definitely use your help.
- Afterrr grrrreating my sisterrrr with stonesssss? How shamelesssss.
- And yet, you're here. Let's go straight to the point : what do you want for your help?"
>4 anon roll 1d20 Trade
>Write-in what you want. The default would be food, maybe livestock in case of great success, and getting your handful of soldier back, depending on successes.
>Friendly does not apply as they didn't forget you plan to dominate and vassalise them.
>>
Rolled 6 (1d20)

>>5398891
>Want Skaven corpses, apples(Green can maybe accelerate their growth), acorns(again Green's magic could work well here, and if they are feeling generous... sheep.
>>
Rolled 4 (1d20)

>>5398891
For one an apology from the failure of a healer. She was very mean to our sister and said very hurtful things. What has she been up too?

Second, maybe a chance for White to help the mother through the stages of grief to finally accept her son is dead so she can move on with her life. Because its healthier mentally. Maybe even extending the offer to others? Overall I dont see a point to getting her to apologize even if she was the one to throw the first stone. She's just very grief stricken.

Third, an explaination to everyone. While true we want domination and vassalage, is that is no different from barons, lords, and kings watching over their subjects? Unlike mortals monarchs who can be fickle and live less than a century than average -although your current King Henry seems like a nice fellow but the same cannot be said for all his descendant- , dragons can live for millenias. Where as its true dragons are greedy, it would be for their own benifit if they became a part of "White's Horde". For generations to come he would ensure they were all happy, healthy, and never found wanting. Like the offer we made to the dwarves, so long as we remain allies, we can watch over your children, your children's children, and so on as their guardians. Their quality and life and achievements would just make it all the more worth it.
>Tl;dr very successful humans that like White will make White very happy and he wants lots and lots of friends that live in his family's soon to be city.

Fourth, an offer to poor families to live and work in our hold. Currently we need farm hands. Perhaps those now lacking homes due to the skaven, or Agathe's parents would consider the offer?

Fifth, the return of our guard friends to help guard the hold. Should our work be uninterrupted, we may or may not be able to produce some enchanted goods for the town guards so they can protect the fortress and their homes better.

Sixth, an offer for our brother to help erect a stone wall around the village in exchange for something. They'd need to convince him somehow. Perhaps a few cows, or goats, or pigs? Chickens work too as their easy to raise.
>>
Rolled 14 (1d20)

>>5398891
>>
>>5398891
QM please tell me some counter offers and a 14 is enough for at least 1 success
>>
Rolled 1 (1d20)

>>5398891
Reeee
>>
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What the fuck
>>
>>5398891
Dragonfag. OP. What's happening. IS THIS GOOD OR BAD!?
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>>5398966
>Just heal everybody then flip them off and leave. Lol.
>>
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>>5399019
Well we're not going to heal them for free if they're gonna be mean. The second they throw another rock we're outta here.
If we don't get at least 1 success, we can count our bridge burnt with them, unless their village gets overrun by skaven.
>>
>>5399068
I'm just saying we keep showing up, healing them potentially against their will, and becoming invreasingly abusive until they just learn to put up with our shit talking and abuse and let us walk all over them like some kind of wierd mutually unhealthy relationship. Or not. I mean Im just spitballing ideas.
>>
>>5399256
I'm willing to hire some high elf noble prince with a presence of 5 to teach us how to talk better, and possibly earn a new trait that makes diplomacy easier, both for us and and Blue.
>>
>>5399269
That's worth trading the magic elf viagra pollen powder for.
>>
>>5399434
That's a questionable idea. There pretty much the only ones that have them, and they dont let just anyone grow them. They will be suspicious.
Better to trade with products than ingredients, or have an excuse for growing our own powder. I say give it a decade before trading any amounts of powder with them. Before then what we can do is talk with some wood elves to see if we can get our own tree, then maybe come back to the high elves to trade powder with them. That way we sort of have a paper trail for them.
>>
>>5398926
>>5398943
>>5398948
>>5398966
>Counterargument developped
>Tl;dr very successful humans that like White will make White very happy and he wants lots and lots of friends that live in his family's soon to be city.

... Thanks to the sheer effor of that post, I'll let you have that one sweet DC-1.

You developped your argumentation. Despite everything, humans are still wary of you. But they are in dire need of help.
"Don't accept the contract with the white devil!
- Margreth, you are overworked after the assault. Better give him two roosters and ten hens, than losing lives."
They are, indeed, almost twenty wounded. More than half are children, a few of known archer faces, and the less-familiar faces of the retired soldiers. You'll need every hand on deck, and it can be a learning opportunity for your pupils.
>4d20 Heal white
>2d20 Heal Hector
>2d20 Heal Agathe
>>
Rolled 13, 8, 7, 15 = 43 (4d20)

>>5399499
White
>>
Rolled 6, 19 = 25 (2d20)

>>5399499
Comeon Hector
>>
>>5399516
WHOOOO! Hector Crit with his extended Range as our guardian.
>>
>>5399517
Oh yeah. Forgot he also gets that extended crit range. Nice.
>>
>>5399499
Agathe

>>5399516
Congratulate Hector for not butchering the healing spell.

>>5399499
I still dont know the healer's name, and she's still useless. Why don't she actually do something, like heal people? Oh wait she cant because shes a failure.
>>
Rolled 2, 1 = 3 (2d20)

>>5399499
Fuck I forgot, depending on the severity of the wounded, nearly dead first, then children, or nearly dead children first.
>>
>>5399519
you forgot to roll dude
>>
>>5399520
.....okay Agathe needs remedial training after this, but to be fair this is a very stressful work environment. She'll get it right next time.
>>
>>5399520
shit. Hopefully we can make up what she fucked up.
>>
>>5399521
>>5399523
I know. Look at what Agathe rolled. Damn.
>>
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Don't mind me, just amusing myself.

>Uses divination
>set it to random
>gets random knowledge
>Fridge/Freezer idea
"Hey master, let's make a metal box."
"What? Why? What for?"
"You'll see, we need a big, tall metal box, that can be opened from the front, not the top, the front."
"I have no idea of what you have in mind, but ok"
>Finishes metal box
"Say dragon, why those protuberances on the inside?"
"Because now we'll make some metal plates to put there and divide the space in sections."
"I still don't have a rat's ass idea of what yer thinking, but yer the boss."
>Done
"Now what?"
"Now we put a freezing rune in the inside."
"Yer don't mean?"
"That's right, we put food in to freeze it, preserve it for longer."
"Yer crazy bastard, that's genius!"

----

More self-amusement
>Fly farm
>Accidentally release a swarm of flies onto the world
>Because of the sheer amount of flies, pic related is naturally summoned among them
>All hell breaks loose
Now that would be a situation.

----

>My priestess getting a crit fail on healing (>>5399520)
>Amusement is over
I don't know how much she cares about the village, but I guess the situation got to her...
>>
>>5399499
Wait are there still some sunburnt skaven corpses? We'll be taking those too.

I still dont understand how metal can be some brittle to being useless after melting it all down to ingots.
>>
3 success from white from Magus and giga healer slutter
2 success from Hector
And a crit fail from Agathe.
Since we're put of heals for today, what we can do is fly back to the hold to make more salves, but that would require time. Should we start moving the injured to the fortress?
>>
>>5399744
Maybe camp out here at the village?
>>
>>5399744
Time to learn to fly while sleeping, stay over the village, and they'll instinctively realize that we are the only star they need to follow.
>>
>>5399769
Maybe not. If they had healing salves they would had used them already. What we can do however is bring them to the hold so we cont have to keep flying back and forth when we make enough salve for them.
>>
>>5399708
Pot metal. Most Skaven metal is likely pot metal, a crappy mix of stuff that melts at low temperature and is likely full of impurities too. Should bd possible to extract the iron and then add carbon for steel but I fon't think the fort had great smelting facilities and we likely lack both the knowledge and skill required.
>>
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>>5399898
This guy steels.

>>5399501
>nearly dead first, then children, or nearly dead children first.

"Agathe, thissss one. Hectorrrr, save him... I'll deal with the two of them...
- I'll do my best, sir.
>Agathe Crit fail
The girl takes a bit of time to focus. Meanwhile, you go and attend the ones needing the most help. No one is on the brink of death - courtesy of the healer - but you can definitely improve their healing, and whole life.
" shishitshitshitSHITSHIT "
That's definitely not something you want to hear in the mouth of an healer. And the fact she turns an human into a blood geyser was a confirmation something might be wrong.
"This is what we get from meddling with dragons. See? He kills Geoffrey, and next he taught the retarded nonredeemable kid dangerous magic!
>Hector's crit
- Move, toad."
Before you need to act, endangering your current patient and not certainly saving the other from Agathe's failure, Hector act. And Hector rules. He's really getting the gist of it.

The situation is tense in the village. You take your payment, and leave without staying too much. Your gut tells you the best course of action is helping, then leaving. That reduce the amount of faux-pas doable, and brings a noble image forward.
>Acquired two roosters and ten hens.
You regret they burnt the skavens. Waste of food. The hot summer's sun is scorching today. You wonder how the wheat you weren' born to plant would be doing. That reminds you you will need some seeds for the autumn.
The next day, you...
>Go back to the village, for goodwill-healing. You won't get anything out of it.
>Go roam the wilderness. The urge for treasure itches. The hoard must grow.
>Search for guardians for your other siblings
>Find a blacksmith. You need to craft something nice for Hector.
>Write-in.

Hector have wanderlust starting to itch. Purple is spending time bonding with her guardian. Nothing immoral; you've gazed upon myriads of possible future to preemptively strike Edwyrd if he ever turns out to be Ed-weird in any possible future. Green is doing his stuff, in the garden and repairing the hold. Blue is re-supplying in herbs.
>>
>>5399923
>Go back to the village, for goodwill-healing. You won't get anything out of it.

>Ask Purple to lend Edwyrd to Blue to help her ability to talk to people.
>>
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>>5399923
>Go back to the village, for goodwill-healing. You won't get anything out of it.
See if Agathe's piss poor parent and any other poor people wanna live in our hold.

Convince Green to come along for work reason. We want our guards back, and in exchange we'll have our brother erect a strong stone wall around the village.

>Hector have wanderlust starting to itch.
Squash it. Squash it now. Practice your magic more young mister! You and Guillot!

Find and trade with the carpenter husband. If he builds us a chicken coop, we'll make him new sets of steel carpentry tools, or a request. Challenges are a chance to develop experience.

>Write-in.
I don't know what kind of seeds they have, but get wheat seeds, things we can grow in this season, something that can grow all around, and flax. I want Flax since they can be used to make linen, which can be made into fabric. Specifically underarmor like gamberson. It's good and breathable for warm weathers, while gamberson made of cotton would be good for cold seasons.

>>5399925
+1
>>
>>5399930
>Convince Green to come along for work reason
He's The Mountain, he won't move for that reason.
>>
>>5399944
You're right. We would need to convince him.
>"Green, if you come to build the wall, more humans will come to protect them fortress, which means less rats will dig into your horde and steal your gold."
Think that might work?
>>
>>5399947
The whole point of the "backfire" part of a name-trait is... Backfiring. Same as Blue running in real danger in close fight last time, or the horrendous crit fails of white. So, with all due respect, you will have a hard time getting him to move his lazy ass.
>>
>>5399950
Fair enough. No bringing Green then.
>>
>>5399923
>Write-in: Use divination and/or mundane tracking to track the last Skavens back to where thry came from.
>>
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>>5400024
What's you're plan?
>>
>>5399923
>Go back to the village, for goodwill-healing. You won't get anything out of it.
Presence check part 2, electric boogaloo
>>
>>5400038
See what we can find out about where the larger force that keeps sending these detatchments resides. Maybe start saving Skaven heads from these raids and drop them with a note or start dropping fire on them or maybe infiltrate and find out why they want our Fort so damn bad.
>>
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>>5400064
What if we instead? just make gallons worth of poison and flood their warrens ever other week for fun? Like, mustard gas or something.

Besides the rats, do you think we'll ever have to worry about the goblins? they seem pretty peaceful or at least not big enough a threat to try and bother us after all this time.
>>
>>5400113
I like these ideas and your post gave me an idea too... Rerouting a river into their home. Just reshape the land over weeks tobuilt a riverbed into their warren starting from nearby and working towards a nearby river.
>>
I've been reading about skaven again, and I had some ideas once we're economically stable. Once we have plenty of guards, lots of food, and a fully upgraded fortress, we should consider experimenting on captured skaven slaves. Like how they can mutate when exposed to warp stone, we could introduce them to White's version of mana crystal's, slowly breed out undesirable characteristics, and giving rewards to posative behaviour while punishing bad behavior. They would always remain slaves however, at least for the first ten generations until we've effectively "killed" the skaven and make a "new" subspecies of them. We could rename them something different like Rattus or Ratfolk.
>>
>>5400386
i dont think we have warp Stone to experiment on them. Not even these Skavens have Warpstone. Just Crystalized Mana.

Also just no. Please let us just exterminate these Vermin and not try to breed them into something else while we are NOT ESTABLISHED to handle something like that. Shit like that takes Manpower on a Level that is far beyond what we can bring to bear.
>>
>>5400429
I never said we'd be using warp stone. I expressly suggested using White's purifying brand of magic, and if they're from the same clan attacking us then they had enough warpstone to make the rifles and siege weapons.

That's why we breed them later, when we have the staff and facilities to monitor and breed them into servants. Besides their high metabolism they'd make cheap and easy servants what with their high tolerance to disease, good dark vision, great capacity to swim, and strong hearing. They'd make for decent guards in terms of watching out for intruders or spotting enemies, and possibly scouts.
>>
>>5400448
its still not Warpstone what they used in their Weaponry. Just some other kind of magic.

I still think that breeding them into servants is not worth the Effort if instead we can just create Golems.

And it would be better for the world if the Skaven were just gone altogether so they can no longer chew at the roots of Civilisation.
>>
>>5400456
I'm just gonna consider it warp stone, since that's pretty much all they use as far as I know or concerned. Warp stones are just the cocaine version of mana stones.
Golems have their ups and downs just ask skaven servants might, and face it. We will never be rid of the skaven due to their persistent nature. They're worse than cockroaches.
https://www.cc.com/video/1qjbg7/important-things-with-demetri-martin-creedocide
So instead of trying and failing to kill all of them, we can dragon pill them and get them to kill each other to our own benifit.
>>
>>5400497
>>5400456
God damn IP bullshit keep changing. Anyways I'm spit balling ideas and I'm pretty sure everyone would rather will kill all skaven, or possibly dissect them to see if we can get an extra dice edge against them.
>>
>>5399925
>>5399930
>>5400042
>Village
>>5400024
>Skavens

Village win.


You plan to go back to the village, finish helping up people that were hurt. This time, you bring Hector, Agathe and Guillot. This is a perfectly reasonable for your young priestess to try again and not stick on a failure... Well, three of them... Maybe there is something going on with magic under pressure there? And you definitely didn't make a stupid decision to help humans for nothing while you could grow the hoard. Haha, that would be ridiculous, right?
Once you make it to the village, the atmosphere is less tense than today. Villagers are still wary but the toddler with damaged kidney you saved yesterday breaks the ice as he waddles your way, calls you "Sir Dragon!" and hugs you. What was the kid name again? André you think...
>3d20 Guillot's performance
>4d20 White healing
>2d20 Hector Arcana
>2d20 Agathe Arcana
>>
Rolled 3, 17, 15 = 35 (3d20)

>>5400504
Bard!
>>
Rolled 4, 15, 10, 13 = 42 (4d20)

>>5400504
My god that's adorable. White.

>>5400506
Nice. That's two successes for bard? And look at that, three dice? Hes getting pretty good.
>>
>>5400508
he probably really likes performing songs to our honor and fighting to prove himself for a Guardianship.

My Headcanon for his
>>
Rolled 2, 12 = 14 (2d20)

>>5400504
Kingdom hearts girl
>>
>>5400510
Better but no dice, at least she didnt crit fail.

>>5400504
Can we still trade stuff or something? Do they expect us to do this for no mutual benifit while they hold distain for us? What they think their god is gonna fall from the sky and go out of their way and help them? Their "gods" might be above and below, but we stand before them. And we want some stuff. Like seeds and farmers. Maybe guards.
Do any of the dragon mana rocks generate heat or light passively?
>>
>>5400511
>dragon mana rocks
Part of the hoard of your sibling, so great taboo to ask them to give them away.
>Your own dragon rocks
A new one grew the sized of a nail last week. Nothing much to do from that.
>>
Rolled 20, 12 = 32 (2d20)

>>5400504
>>
[Dnd today, so update is compromised for now]
>>
>>5400572
HOW could you possibly do this to us?! The Torture! The Horror!

Have fun QM
>>
>>5400579
It's Curse Of Strahd. They have bringed Irina to the Wine Wizard, and almost saved her. Today's plan is the fight with the druid. Strahd completely lashed out at the priest last game, they hid Irina using the bard's invisibility. So Strahd wil be nice and distant to them while they fight nearby, until I down one of them. Then, Strahd will counterspell the healing spell before fucking off
>>
>>5400583
Interesting... we accidentally got her killed before going out to safe the Winery and fighting the Druids..... We all had shit like Spell Sniper and stuff and nuked them and their Treeblights before they even got into range.....

and then the Game sadly fell apart due to one douche.
>>
>>5400572
You free enough to answer some questions? Like my attempts to establish a foundation for our soon to be agriculture powered empire? still working out some details like what herbs, plants, animals exist and if any Warhammer Fantasy creatures might be useful as beasts of burden, food, or for war.
Side note, we're playing Icewind Dale and defeated the Chardlyn Dragon. Is the stuff they're made of normally valuable? Because our party got a lot of money off the dragon. Dunno what everyone else is planning, but I bought a brothel, bathhouse, and a lumber company. And a unicorn. Shit is wack man.
>>
>>5400663
Dragon Material is valuable as shit dude. That stuff is extremely useful for Armor, Weapons and magical enchantments/Potions.

Also i think you made good investments..... maybe not the Unicorn
>>
>>5400670
No no no ha ha. You dont quite understand. I think chardlyn in early editions of DnD was that magical substance that can be made into one use magical items, or cheap permanent magic items. Its really sought after and can be mined. About 1lb of the stuff is worth about 500gp worth of magical crafting material. We had like somewhere between 10-30 tons of the stuff divided among 4 PC's and 1 NPC's after beating the construct dragon. We're all shy of being millionaires by a few tens of thousand, but still a lot of gold.
Oh! But we did find a frost giant sized shield made of white dragon scales. Might not be useful due to age. Gonna have the partys Shield Guardian haul it back home.
The unicorn part was so and so results, because my character IS the unicorn. With lose understanding of social norms. It was an Awaken horse (centaur stats reflavored to medium sized horse), that became a unicorn. Its great to abuse because I can walk into an Inn, eat all their complimentary nuts, and walk out.
Anyways there was also the wine, honey, and other liquid goods through making abusive use of AlchemyJars, since importing goods into Icewind Dale is a hassle, but at least the booze mafia cant stop is. Fun game all things considered.
>>
>>5400685
Ah okay. To be honest i did not know that. Never played any official modules aside from a bit of Curse of Strahd.

And i really like your Character Concept. Very creative. The Best i could come up with was a Path of the Beast Bunnygirl based on the Haregon with a Wererabbit as her father.

I once had a player that had joined a campaign later and was extremely upset at the end of it. The party had an Alchemy Jug and never told the freshly joined player so he could not exploit it to the last. But to be honest i also forgot i gave one of those to them. XD
>>
>>5400663
Shoot your exact question.
Session is over. I counterspell'd healing word once the priest was down. The only thing preventing the group to go all in on Strahd was awareness of the consequences of such a reckless choice.
>>
>>5400741
You are an Evil man QM.... not that i am much better. Though i have yet to counterspell a healing Spell.

I just threw a Creature made of Liquid Metal at my party because they did something stupid. Though the did manage to push it into a Blast Furnace where they melted it down to use for the Artificers in their new Weapons.
>>
>>5400741
>>5400745
Remember, decanters of bottomless water can be absolute bullshit if you know how to abuse it. You could use it to power a sawmill, make an oasis in a desert, can theoretically make a steam engine if your GM let's you make nearly boiling to steam water, create artifical lakes if you leave your Homunculus servant to use it 24/7, and a lot of other things to do. Like, having two awakened assassin vines run your brothel for you and act as the bouncers.
As I type this I'm making plans for a WM company I got inspiration for from old century Japan and Europe. I think they used to collect shit and garbage to use as fertilize and compost. Gonna do the same thing, and create a ton of new jobs, in addition to hiring cripples by using used Prosthetic Limbs and Ersatz Eyes (both are common magic items). They wont be for free though since some people are stubborn and hate charity, so they would pay them off in like ten or less years depending on how much each used limbs cost.
>>
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>>5400506
>Guillot : 17, 15 : reducing DC by 3
>>5400508
>White : 4 success
>>5400510
>Agathe : 1 success
>>5400516
>Hector : Crit, 3 success
All of you spend a better part of the day in the church, only building big enough to turn into a field hospital. By the end of your mana, you put back on their feet half of the remaining wounded, while Hector takes care of the other half. Agathe manages to focus, and help a person on her own. Your girl have grown so much. You are really proud of her.
You know you won't get anything more out of them. But with the amount of help you provided, and the appreciation of the carpenter and the farmer for saving their families, you're pretty sure they won't be able to refuse if you need to gather troops to defend the hold once again, especially if you frame it as drawing some intruders away from their land. Moreover, the archers and marksmen seems to keep seeing you as a reliable ally, and they are the bulk of the next generation. You might even cash in the favor for seeds and saplings this autumn.

Time to fly back home.
>2d20 Wanotreyxkaiv alchemy
>>
Rolled 8, 18 = 26 (2d20)

>>5400862
Sexy blue ass
>>
>>5400879
Your sister crafted some balm, as your reserves where critically low.
>3 doses in the hold.
>Your sister rank up in alchemy.
Food is still not an issue. The next day, you...

>Go roam the wilderness. The urge for treasure itches. The hoard must grow.
>Search for guardians for your other siblings
>Find a blacksmith. You need to craft something nice for Hector.
>Plan the doom for ratmens

Hector's wanderlust is even stronger. If nothing is done, he'll go on the road again tomorrow.
>>
>>5400916
>Go roam the wilderness. The urge for treasure itches. The hoard must grow.
bring Hector and the adventure group with us
>>
>>5400916
>Plan the doom for ratmens
Borri's help in making steel balls of heaviness. Dive bombing. Become the war crime. E=mc2 it's time to weaponize gravity and science.
>>
>>5400931
Adventure group? Who? What if the rats attack again?
>>
>>5400934
Ratmen just lost, they will need time to reorganize before they launch their third assault and in that time White, Hector, Gulliot and Valliant may go out and attempt to find some treasure that could help us while the ones that are left behind can fortify.
>>
>>5400916
Just get Master Borri to help train us to be better Blacksmiths since all dwarfs are fantastic Smith's. We'll make Hector new stuff.
Continue training to make magical equipment. Magic stuff is worth A LOT of money, and Hector needs stuff like that to not job.
>>
>>5400941
Can we do that after we make them magic items? We have about 48 units of fixatives.
>>
>>5400943
hmmmm
fine
>>5400916
I will switch my vote to >>5400942
but only because you asked nicely
>>
>>5400942
Borri is not a blacksmith. So denied.
>>
>>5400954
well in that case I switch to >>5400932
because he asked nicely
>>
>>5400916

>Take Hector out flying with you to practice flying together. Just check out the surrounding area to see if anything has changed.
>>
>>5400916
>Go roam the wilderness. The urge for treasure itches. The hoard must grow.
>Take Hector with you.
>>
>>5401494
Flight test
>>5400975
>>5400931
Roaming
>>5400932
>>5400969
Pest Control

Here's what going to happen : white will divine skavens whereabout. Then, grouping with [vote who you bring? Hector, Guillot, Vaillant, Agathe?], you will go on an adventure.
>Do you take the small crystal, preventing more growth? It gives 1dice for mana/Health regen for now.
The first part of the adventure will be trying to carry Hector. As you're young, but growing at a steady pace, you can try : both of you are of similar weight.

>4d20 Divination
>3d20 Long-range flight
>>
>>5401526
did you lose your name Shitposting somewhere?
>>
>>5401526
Phoneposting from work, obviously.
>>
>>5401529
>Shitposting
I try to avoid propagating my QMname in threads other than QTG. Same reason I'm ok with people using an alias, as long as it is quest-contained.
>>
Rolled 19, 5, 20, 17 = 61 (4d20)

>>5401535
no worries. I was just asking about identification.

>>5401526
Divination
>>
Rolled 1, 5, 5 = 11 (3d20)

>>5401526
Flight
>>
>>5401526
Just Hector, Gull, and Vail. Leave the nail alone. I think after this we should focus on modify our lair to grow more Crystal's. If Hector feels the need to go wander then we should let him, if he feels so impatient that he cant wait for enchanted stuff.
>>
>>5401540
support
>>
>>5401536
>17,19,20 : Triple success, two criticals.
Focusing your gaze on the present, and the elsewhere, you search ways to attack the dreaded rats. First, their location : around one hundred and twenty kilometers to the south-west. Your plan of using chemicals is compromised : the tunnels spans hundreds of kilometers, the sheer amount of reagent necessary is mind-boggling. Plus, you can't trap selected tunnels as the earth-shiftings and inner tremors often collapse walls and skavens dig a new way out almost each excursion. You toy a bit with the idea of dumping some heavy steel bars upon their heads, but you doubt even the denser metal will be able to breach a couple kilometers of earth and rocks to smite them. Paradoxically, their strength in number is less terrifying underground, where an armored shield-bearer, a pole-master and a magus could easily defeat the tide of individually weaker monsters.

>critical :
You search the past for interaction between dragons and skaven. Maybe your problem have already been solved by someone else?
Your gaze drift far away in space, while staying still in time. Another tribe of ratmen. However, their fur present holes, and some jet black scales are showing underneath. Their sigil is a dark dragon, they delve far under what you believed was possible, and harness magmatic heat.
In the center of their tribe, made of ciselled obsidian houses, far from the shoddy shacks of the one you had the displeasure to gaze a couple minute earlier, a gigantic stone frame stand. A ripple agitates it, and your vision collapse in shards.

>Double critical :
The shard of present shows the location of interesting things for today's adventure.
>Choose-your-own-adventure! specify what you're looking for (Treasure? People? Goods? Mythical animals? A girl with problem in her relationship with her father for Guillot?)
>2 anons roll 1d100, hope high, best of 2.

Full of confidence, you take off with your crew. Hector rides you...
>Crit fail
And you struggle a lot. Unwilling to lose face under the gaze of your siblings, you make an akward take of, and maintain flight as long as they can see you. And then drop like a stone.
>Hector Suffered 1 wound (2/3)
>White Suffered 1 wound (3/4)
On a mutual tacit arrangement, you decide to wait growing more before retrying that and never speak of it again.
>>
Rolled 44 (1d100)

>>5401558
>Treasure
Mostly coins/bars or even a Magic Item our Champion could use
>>
Rolled 94 (1d100)

>>5400113
When you least expect, you're suddenly being bombarded by goblins riding some weird flying machine.

>>5401558
+1 for treasure.
>>
>>5401601
Something about this thread makes me forget images... But more importantly, FINALLY! I didn't fail on a d100
>>
>>5400113
hmm... with how deep the warrens are it would probably easiest to just invent a Nano Plague Grey Goo to devour everything Skaven.
>>
I'll need an additional 3d100.
>>
Rolled 83 (1d100)

>>5401677
Nummero Uno
>>
Rolled 83 (1d100)

>>5401677
Zwei.
>>
>>5401680
>>5401689
Ohh~ dubs.
>>
Rolled 38 (1d100)

>>5401677
Troi

>>5401690
Tripple seems unlikely but lets see.
>>
>>5401691
>Inversed dubs
That should count somehow, right?
>>
>>5401695
Your the QM and its your game. That should have a weird effect i think. If you are asking for my Opinion.
>>
>Crit for divination, Crit for luck
Today's adventure would be easy. Not even a real adventure, more like tumb raiding. You spotted the burial site of a great warrior of the past, at a day's worth of flight. Granted, you'll have to make camp for the night, but this is quite isolated from civilisation and would change nicely from the rough mountainpatch you now calls home.

You find quite easily the mentioned place of interest. And then, Guillot, Hector and you start diggin. You fell on what looks like a reversed boat hull, get most of the earth out before sun set, and exhumate a long-lost sleeping warrior.

>>5401680
>>5401689
>>5401691
>Found a small clay pot with 204 antic gold coins, thin as paper.

The warrior himself, or his skeleton, his still sporting an headband, radiating magic. On his side, lies an halberd and a shield, under a set of wooden-graved runes tied to the ceiling of the tomb

>Halberd and Shield of the Tumulus' sleeper
Nicely preserved. The environment made it suitable for enchanting (DC-2).
Halberd was planned, shield is a dubs-freebie

>Headband of the Tumulus' sleeper
>+1 for charisma-based check
>Immovable object : Once per day, can activate the headband's power for a few seconds to become unmovable. This effect does not prevent damages.
>Unstoppable force : Once per day, can activate the headband to grant the wielder and his regiment a devastating momentum. +2dice of CQC to the wielder and +1dice to every member of the regiment for the CQC roll of the turn.

With the satisfaction of easy work done properly, you laid camp a bit away from the grave.

>Write-in what kind of interaction you want.
>>
>>5401700
>Guillot practices his Songs in the Background while Hector and White spend some time Bonding.

>"These Weapons will do nicely for enchanting. Tell me Hector what sort of great Deeds do you hope to achieve? And is there someone special you want to impress with them?"

>"Is there a Chance to get some help against the Vampires that had infested that city? They will be a nuisance in the Future i believe."
>>
>>5401701
+1

>>5401700
Hector, Guillot, and Vaillant can take these, but we'd like to study these items first to see if we can replicate them. The gold will obviously go to the horde to satisfy our needs so we can focus on pressing matters.

You know hes never told us why he left his family. Family is very important to us, yet he left his. Why?
>>
>>5401735
Should the Bard get the Item to improve himself and become a Leader of Men and once a day capable fighter. Or Hector to greatly augment his battle Prowess?

It could be useful... though now that i think about it. Its probably better that Hector uses it since the Bard is more useful at range and as Buffer. We just need to find a Set of Soldiers for him to lead.
>>
>>5401741
Maybe. We already have plans to make wildfire grenades for him, and we can also try to make him a gun. Thing is that we need to finally get around making that mana crystal garden idea will all the additional mirrors and concentrated light..
>>
>>5401753
yeah. Probably trying enchanting again with the new stuff and then we can ask Green if he can help us with the Crystal Garden. He can lay the Groundwork while we attempt ourselves in Crystal Magic to create the focusing Lenses and Mirrors/ Prisms.
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>>5401700
Whys he called the well endowed? Is it not for his proficiency with the sword? Why do all the women heckle you for your prowess as if you were a jester?
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>>5398891
>You feel the shame rising from your guardian. One time, he succombed to a pretty girl's advance. A shameful intimate encounter, or lack of it due to the sheer speed of Hector's... enthusiasm. And the girl talked. The next day, the whole village was aware. And this happens, from all village he visited, to be the one nearby Griffinmount. Let's change the subject for his sake.


>>5401825
Look above. He was a bit overeager apperantly. We will have to turn him into a true Gentleman when we pick out a Woman for him to bear his children to continue a Lineage of Guardians.
>>
>>5401825
As the guy answering you said, he is naturally gifted but also quite a fast shoot. Also, I like Community a lot.
>>
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>>5401700
wait-
>You search the past for interaction between dragons and skaven. Maybe your problem have already been solved by someone else?
>Your gaze drift far away in space, while staying still in time. Another tribe of ratmen. However, their fur present holes, and some jet black scales are showing underneath. Their sigil is a dark dragon, they delve far under what you believed was possible, and harness magmatic heat.
>In the center of their tribe, made of ciselled obsidian houses, far from the shoddy shacks of the one you had the displeasure to gaze a couple minute earlier, a gigantic stone frame stand. A ripple agitates it, and your vision collapse in shards.
-KOBOLDS!
https://www.youtube.com/watch?v=8YPq8M5Yvlc
the giagantic stone frame must be a nigg- I mean black dragon. Possibly mom?
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>>5401701
>>5401735
While Guillot's luth gently weeps, the bonfire lit the remains of today's impromptu feast. After a close look to the items, you learn a few things, while Hector's fingers are running through Vaillant's emerging mane. The Headband is blessed with a rune from a different system, but of similar effects, than your known rune of Sophistication. The other enchantments of the item are unreplicable : they come from high deeds of the Tumulus' sleeper, when he was a proven warlord and tribe chief. The sheer faith of pilgrims coming from century to present their respects to the fallen king of legends gathered around the weapons, ready to let the world know that Arthur's inheritance once again live. You're pretty sure this weapons have never been wield by the man from his life, works ordered for him to face the next life with correct gear, but the really powerful item he had were more probably gifted to his sons. His blason is engraved on the shield : A rune akin to the letter "K" on the left, a sword on the top left corner, a tower below the sword, a monster's face on the right of the sword and finally, a cup and fish on the last corner. Nothing Hector identifies.
"Speaking of herrraldicssss... You never told me why you left yourrrr family. Family is verrrrry important to us, yet you left yourrrs. Why?
- This is one of the customs of my people. Sons, and sometimes daughter, that desire to become knight have to go on a quest. They are given an armor, sword, horse and a simple wooden shield, without crests. After travelling far away, we usually start to group. Silencing our past identity is part of the knightly vow, gifting equal chances to knights from the humbles backwater village to prove as worthy as a prince or son of Duke. Most higher-ranks born are eager to prove themself as worthy to get their father's hold, or similarly prestigious castle, once their errance is completed while providing opportunities to skilled, but lesser borns, to ascend in the society based on their own merits.
- Is therrrrre any... special... one you wish to imprrressss?
- like any other boys, my father
- Me, I don't care. I'm just happy to play music and work on poetry now I'm out of the family's suppressing atmosphere."
Hector is doing his best to hide if he's from the lesser or greater side, even through your special link.
"Is therrrrre a Chance to get some help against the Vampires that had infested that city? They will be a nuisance in the Future i believe.
- They're quite far from the kingdom's heart and strongest armies. And the problem are accumulating. Our yong King stabilized well the situations, in a great ongoing campaign that started when he was only thirteen. But there are conflicts with dwarves, elves, the empire, and all the occasional thing we found everywhere in this world : goblins, beast herds, and all the unholy thing birthed from... the other one."
>>
While falling asleep, you wonder the next course of action. You know the young knights will take on the road again - this time better equipped, and more skilled thanks to the time spent with you.
You plan to try enchanting the weapons found in the tomb. But how?
>Ask you master to do both. You'll learn by watching, and Hector will have equipment of an unimaginable power
>Do them yourself. Nothing beats learning by experience.
>Do one, and let Master do the other (which one?)
>>
>>5401870
>Ask you master to do both. You'll learn by watching

Practice with dross, not gold
>>
>>5401870
>Ask you master to do both. You'll learn by watching, and Hector will have equipment of an unimaginable power

As the other Anon said. We practice on normal stuff not important bits. Who ever heard of the Greatest weapons being forged by some complete beginner of the craft.
>>
>>5401870
>Ask you master to do both. You'll learn by watching, and Hector will have equipment of an unimaginable power
Go grab Blue and Purple with some snacks so we can watch and learn. It'll be a learning experience for all of us. Maybe Green too if he's interested? It doesn't come off as the type of guy who would make enchantments.

What have all our siblings been doing with their gems?
>>
>>5401870
>Ask you master to do both. You'll learn by watching, and Hector will have equipment of an unimaginable power.

Yeah, as other anon said practice with dross not gold. Plus we need the combat power boost right now.
>>
>>5401878
>What have siblings done with their gems?
Part of their hoard, so taboo to ask.

Here we go.
>Alchemy roll for Blue (3d20)
>Enchantment roll for Master (4d20. Halberd or Shield?)
>>
Rolled 19, 12, 14, 1 = 46 (4d20)

>>5402170
Halberd!
>>
Rolled 6, 6, 10 = 22 (3d20)

>>5402170
Blussy
>>
Rolled 2, 9, 9, 12 = 32 (4d20)

>>5402170
Shield. If master has 4 ranks in enchanting, how does that work for when we want to enchant? Does the difference in our ranks provide a reduction to the DC for us to succeed?
Ex: Borri has 4 dice, we have 2 dice. Average DC is 15. DC reduced by -2 due to different in dice quantity.
>>
>>5402170
Still doing my homework. How much does White know about farming, plumbing, diseases, and disease prevention? I'm contemplating the use of Night Soil but I'm afraid of spreading worms and diseases through not properly treated shit fertilizer, and other diseases. Were that not an issue I would skip over a few steps but that's my main concern right now.
If night soil is not viable then I'm contemplating building cisterns for the purpose of storing rainwater, grey water, and filth. I imagine in the future we will make use of pocket dimension magic to move a lot of things around.

How do we do plumbing? Do dragons need to worry about diseases? Do we shit in the woods? What's the most advanced form of sanitation in setting? Do humans still shit in buckets and toss them out onto the streets?
>>
>>5402385
Well, if you are looking for increased fertility in the land, we could start a compost pile, use wood ash, powdered bones.
From my understanding(maybe correct?) is that behind the Keep is a valley.
Green's magic is a better source of fertility. Just need to plant some apple and oak trees(acorns), some thornyberry bushes around the perimeter, some clover or alfalfa for hay and silage, and get some sheep for the inside.
Setting some traps outside the Keep would be a good idea to get some more meat going. Snares and maybe some wolfsangel type traps.
There is probably already a water cistern, right?
>>
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>>5402484
Sort of. I was trying to think of means of safely recycling waste so it doesn't pile up and contaminate the underground river in some capacity that would be detrimental to us, not to mention that Nurgle likes his filth. I'd figure that the additional nitrates, phosphorus and other crap in waste would be a multiplier for green's earth magic (no direct evidence that he can accelerate the growth of plants directly, but he can make the conditions that they grow in better). Night soil would probably be best used for things that won't be involved in aquaponics. Also we're gonna need a reliable source of feed for the chickens and roosters now that we have some. We also need some dogs to ensure other animals cant attack them, and chicken coup for the chickens to retreat into from predators and poor weather. I still think making a duckweed pond out in the open might be a good idea to supplement the chickens diet when they're not graze around the area eating insects. Perhaps we could try putting our crafting skills to use by making carpentry tools, make them as fine as dragonly possibly, then enchant them with hardening so they never grow dull?
Nah, probably can't enchant multiple mundane tools at the cost of one. We'd be better off trying to make swords, enchanting them, travel to a town to pawn it off, then come back to the carpenter with money to pay for his services.

Unless you have better ideas for what we should spend our time on? I'm all ears for better ideas, lord knows I'm lacking in common sense. OP also gave us some plot hooks here >>5401558
>>
>>5402559
Honestly for now I think the chicken area should be inside the fort. We could put together some crude nests for them to sit in on some shelves with ramps. With as few as we have, letting them roam for a bit daily could let them forage OR we could build and use a chicken tractor.
>>
>>5402232
Master can craft only one item by day. You rolled Halberd first, so I'll take only the Halberd roll.
>>
Back to your home, the lower-levels furnace are burning.
The retrieved halberd is warmed, just enough that the gromril liquid metal holds and melt inside the steel, letting the rune settle deep in the weapon a much in a physical than a conceptual point of view.
The ice-blue of rune magic glows stronger and stronger with each hammer strike.
>Master "RuneSmith" Trait + Item : DC 11 : 3 Success
Your master keeps pouring fixative, gently humming the traditional dwarven forgesongs.
A more and more intricate sigil ornate the blade under the meticulous dwarven care...
>1
And is disrupted by a drop of sweat. You feel your master sorrow, as he was a few strikes away from creating a masterRune, a new way to tie the winds of magic to an object that would benefit all of his people.
But another surprise lie in the creation of the piece : a rune, of different shape but with the same intent of your already known "Durable" rune, emerged along the striken runes -- A second rank rune of striking, and a first rank rune of cleaving.
>Durable Halberd of cleaving true-striking of the Tumulus' sleeper
>This item doesn't suffer from the wear of time, and is harder to chip.
>+2 crit range (Hector crits on a 17 with this weapon)
>+1 dice CQC when undernumbered.


This... Is a fine runecrafted item. Truly, in addition to the headband, Hector is starting to become a canonball. However, this took all of Master's "magic juice", or inspiration. He will need a bit of time to strike again - time used to study the golems.

Hector is eager to try out the weapon. You're eager to spectate it from your bond.
>1d100+30 (+5 from his own magic, +5 from Vaillant, +10 from Guillot, +10 from magical items) for Hector's new adventure!

>What are you planning for youself?
>Wanderlust is itching Purple... Where should she and Edwyrd go?
>>
Rolled 80 + 30 (1d100 + 30)

>>5402907
Lets see how Hector can fuck this up.

>Train your Enchanting ability to create a Sword you can sell.

>Purple and Edwyrd go out and look for more people who might be willing to join you. Maybe more Elfs who have been thrown out of their home due to not having a distinguished lineage.
>>
>>5402910
+1
Finally proud of you Hector, look at you! A right and proper adventurer!
>>
>>5402910
>>5402947
>>5402907
Wait let's not forget about Blue! Would she like to join in on the enchanting? It could be fun! Green too! We could make it a family bonding thing.
>>
>>5402907
yeah >>5402958
is right what about the others? Has blue finally gotten some training for interacting with other creatures?

Is Green getting off his ass to make some GAINS like the Mountain he is named after?
>>
>>5402968
I bet hes doing something silly like making a sand bed he could shimmy into, like how a snake burries itself in the sand (it's pretty cute), or head butting rocks with his rock for to train his durability.
>>
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>>5402991
"NO PLAY! ONLY GAINS!"
>>
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>>5402910
>refreshed page
>deleted post
>p a i n
White could equip a chicken or rooster as a hat as a defensive item. It is well know that if you damage a chicken enough, a swarm of roosters will peck you to death.
https://youtu.be/bg8cib6RTi0

Ask chicken for its wisdom. Use presence to see if it's possible to communicate and command lesser intelligences so they dont run away from you.
>inb4 we are actually beheld the presence of the Chicken God in disguise as an ordinary chicken

Ask Borri if he knows any people or town rich enough that can afford to purchase magic items we can sell and use the money to increase the size of our horde (acquire people, improve quality of life of followers, new amenities, hires and materials to conduct research for our siblings but mostly sisters)
>>
>>5403024
These are Chicken. We would have to find a Coockoo for the Murder Birds of doom and destruction
>>
>>5402907
Now that's a nice improvement.

>>5403024
>rooster as a hat as a defensive item
I thought this was going to be a MGS reference, but turned out to be Zelda (ironically Zelda is the only one of the 2 that I played).

>Chicken God in disguise as an ordinary chicken
Entirely plausible. It being Kokkatorisu-san, the demon chicken that came from hell to kill all humans, is also an option.
>>
Once again, sorry for slow update rhythm. Blogpost time, but I have a big workload as I'm an employed engineer in a research lab that's also enrolled as a PhD student. I have both a deadline for making stuff work with one of the project's partner and preparing a presentation to a conference where I got accepted, so less time for questposting. Will do my best to maintain at least one update per day
>>
>>5403289
It's cool boss. Better you take care of irl responsibilities first and foremost. How're you by the way? Feel confident in your presentation? I doubt you'll need luck since I know you'll succeed.
>>
>>5403334
Presentation should be fine. The challenging part was getting accepted to the conference; it's like the biggest one in my field. Thus, my scientific contribution for Phd is secured. On the plus side, it's in Japan. On the minus side, I've got to deal with bureaucratic visa bullshit cause of Covid
>>
Alright. Family craft time.
>3d20 for smithing (2+1 from pack). You lack proper smith training, so you're working on a trinket. As it is ornemantal, no way you waste good steel on that so you're recycling some of the crappy skaven iron.
>3d20 Runesmithing (one for you, one for your pack, one for the master's council.
>As you're crafting the item, DC-2. I'll impose you to use the "dwarven" system that will teach you new runes, and no mixing with elven runes yet
>>
Rolled 9, 12, 15 = 36 (3d20)

>>5403989
Smithing
>>
Rolled 10, 9, 15 = 34 (3d20)

>>5403989
Runes. Is that you OP?
>>
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>>5403995
>>
>>5403989
>You lack proper smith training
Huh, what? I thought there were tools in the basement level in the workshop. The weapons and ore vaults were empty, but the tools were there.

Thread 1
>The floor also include a carpenter's workshop and the fort's stockpies, emptied by previous invaders. An armory, deprived of all dwarven steel. But the real treasure lies in the forges. Tools are still there, along with all dwarven smithing knowledge condensed in leather-bound books. You still don't speak dwarvish, but the illustrations are good guidance
>Learned the skill Craft; rank 1
>>
>>5404000
Guidance. Not training. You can effectively craft and smith, but you will be hard-cap in level2 until learning from a master. Smithing is, in my interpretation of the universe, as respectable as magic use or being a great warrior. Smithing include secrets, such as the secret of steel (bad translation of my part of Conan's Riddle of Steel)
>>
>>5404002
Does Borri know a smith at his hold we can recruit?
>>
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>>5403991
>>5403995
Grouped with your siblings and the master downstair, coal warming the furnace, you shape a pendant in a ring, inspired of the wurm of legends - dragons that lost wings, members and sentience after isolation and too much brutality. The lace should go through the beast's eye, and you etch the delicate dwarven runes instructed by your teacher on the scales on the back of the metallic, palm-sized armored snake.
One more blow, and the Gothril symbols flash, before settnig to the cold light-blue. The ring is glowing of a myriad of colors - Blue, Green, White.
"Congratulation, lad. You stroke the rune of Balance."
>Balance : This talisman rune allows detection of changes among the wind of magic.
>Effect : Glows when oriented toward a source of magic. This can be used as a compass toward nearby mythical creatures, or treasures
"now, repeat the rules of three."
"No more than three runes on a single item. No forged item carry such power"
"No more than three runic item shall be carried by one. More would create great unstability in the winds of magic"
" Master runes are jealous, and can't cohabite with other runes on one item nor other master runes in the city district, army, or ship "

>Acquired pendant of dwarven balance

The smithing process is exhausting, to say the least. It will be a while before Hector comes back, or your sister; you have plenty of time to think.
Wanotreyxkaiv interracted a lot with Edwyrd. You hoped for her to get better at interpersonal relationship, but the student turned out to be the elf. The village's blunder was clearly caused by circumstances, and was a dire mistake, but not worse than your fail of dodging the skaven's green lightning.

>I forgot to make you roll for purple... So 1d100
>The matter of gold : did you hoard it yourself, split it among the four of you, or put it aside in a "treasurery" to trade as no dragon will willingly remove an item from their hoard?

What's your next course of action?

>Go roam the wilderness. The urge for treasure itches. The hoard must grow.
>Search for guardians for your other siblings
>Find a blacksmith. You need to craft something nice for Hector. Maybe you can ask Borri?
>Plan more doom for ratmens
>Investigate about the scaled skavens
>Go sell the magical item somewhere?
>Write-in
>>
Rolled 40 (1d100)

>>5404013
Hoard the Gold for ourselves. We ARE greed. The others can go on their own adventures and we needed this now.

Blue could strike out next looking for Treasure and a Guardian.

>Find a blacksmith. You need to craft something nice for Hector. Maybe you can ask Borri?
>>
>>5404013
You mean the gold from the burial boat? I say we divide half of it, and reserve the other half for the treasury for when we want to pay for services or fund projects, as dragons will not willingly remove money from their hoard. The treasury will be neutral grounds which makes it safe. Money is good and all, but our main horde potential is in people, which we are sorely lacking.

Blue makes herself that fancy elf rune, the sophisticated one that makes her look more cooler. Considering she has no CQC capacity she might as well double down on presence and diplomacy.

>Find a blacksmith. You need to craft something nice for Hector. Maybe you can ask Borri?
How much did the dwarven smithing manual help? Are we fluent in dwarven?

>>5404019
But we need funding. If we horde all the money, we won't be able to take money out of our horde to pay for buildings to be made. Plus Purple could had hoarded all the fixatives to herself, but she was willing to share. That means something.

And I'm not so hot on letting Blue go on her own without some enchantments to aid her. She's the least combat capable of everyone.
>>
>>5404024
Well i blieven we would probably loose value because needing to exchange the coins.

The Thing with Purple is that the Pollen had no real value outside of being a Fixative and Viagra for Elfes. The Gold is Gold and therefore shiny and also non perishable.

But i might be convinced to stash only half for ourselves and put the rest in a communal pot
>>
>>5404029
Well theres also the issue of the coins not being of the current era's standard. They're thinner, and now that I think about it probably cannot be used for trading. Oh well, we can always take some of the money with us to get it appraised in a town when we try to sell some magic items.

The pollen holds value. It can be translated into elf viagra, or be put through a process of enchanting to give it direct value in the form of a magic item.

Not really gonna budge on the sharing issue since our horde potential is half wealth and half people, so theres not a big problem with sharing.

>>5404013
Just to clarify, we've only been using the fountain as it's amount of fixatives is self replenishing, instead of the finite amount of pollen?
Is purple sharing the pollen, or is that all part of her horde?
>>
>>5404035
Purple bringed all the pollen back.
You didn't heard of any money she aquired or looted, and it would have been fair game if she haven't shared it.
>>
>>5404013
I dunno do our siblings want a share in gold or are they good?
What's our bro been up to? Digging? Pimping out his lair by sculpting?
What's sis been up to? If Edwyrd is now the student, does that mean she has a presence of 3 or 4, or that she just has more experience with interpersonal relationships than Edwyrd due to his poor background?
Is the Griffin upstairs going to clean up her nest to raise more young, or do griffin parents only do it once before moving on to another place? Do they mate for life, or do they have multiple partners?
With enough skill in enchanting 4 dice ranks would White be able to duplicate his necklace?
>>
>>5404050
>Does a dragon want some hoard.
Yes.
>What our bro been up to
Training, chilling in the field, playing with earth magic and lair effect to create quicksand, burrowing and swimming in quicksands, Burrowing and swimming in hoard, but alas it's too thin for being properly enjoyable
>Blue
Mostly alchemy, with bad luck and wasted reagents. She have 4 Presence.
>Is the Griffin upstairs going to clean up her nest to raise more young?
Yes. However, you have no clue on the exact particularities of a Griffin's life and breed cycle, you know they are mostly sedentary - even more when they find a nice and safe place, with neighbors respecting their privacy and giving some nice regional products gift basket regularly.
>Enchantment
Yes. But raise your standard of necessary skill.
>>
>>5404013
Share gold and find blacksmith. Can we recruit more than one person from Borri's fortress if theyre willing to come?
>>
> Split the gold 5 ways between Hector, Guilliot, the treasury, Blu (our favorite), and our hoarde.

>The Hoarde must grow. Onward to adventure.
>>
>>5404024
+1
>>
>>5404132
Hector and Guilliot are already gone, Andrew have better things to do than going out in search of treasure. Like learning how to enchant.

>>5404013
I only now realized we can use the carpentry tools to try to do our own building stuff. Then again Green could just make multipstory stone buildings, so meh.
>>
>>5404131
[Depends on how you roll]
>>
>>5404346
We still have some steel ingots. Does Borri know if his home is lacking any steel? Would they like to make a trade? If they lack steel ingots that means they want to buy some from us.
>>
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>>5404013
If we gain bonus dice from the pack, does everyone gain the same amount of EXP as we do whenever whenever we work together, or is the EXP divided? Do they not gain exp for helping because they're not the main person rolling?
In theory, if we all have 4 ranks of enchanting, and the whole pack works together, would we be rolling around 7 dice?
If White was the main enchanter, would the pack use his crit modifiers to determine crit successes or a crit failure?
>>
>>5404431
>If we gain bonus dice from the pack, does everyone gain the same amount of EXP as we do whenever whenever we work together, or is the EXP divided? Do they not gain exp for helping because they're not the main person rolling?
I'm not tracking xp thoroughly for anyone except white. Other progress more with milestones/when I feel like they should.
>In theory, if we all have 4 ranks of enchanting, and the whole pack works together, would we be rolling around 7 dice?
Nope. You'll need a trait for that. You have one for synchronized flight though.
>If White was the main enchanter, would the pack use his crit modifiers to determine crit successes or a crit failure?
Additional dice don't benefit/suffer from extended crit range.
>>
>>5404437
would it be weird for dragons to give gifts to one another without expecting anything in return? family gift giving and stuff? How was the presentation? Everything went well I hope?
>>
>>5404445
>would it be weird for dragons to give gifts to one another without expecting anything in return? family gift giving and stuff?
Not really. Gifting, although rare, is present in draconic culture. However, it's almost always the wealthier dragon that offers things.
Presentation is in end of October. I have to prepare it, alongside visa and administrative stuff, for now
>>
After a good pondering, you decide to take half of the gold yourself, and put half aside for the fort's expenses. You toyed with the idea to distribute it evenly, or gift some to blue, but in the end this is the loot you and your guardian worked hard to get, and it's only fair you grow a tiny bit your hoard. Putting half of it for common expense is already gifting to the group, after all.
"Masssterrr... Do you know any blackssssmith that could join usssss?
- The golems needs steel parts. It would be a great boon to dwarfkind if we can create hold guardians once again...
I'll tell you what, I'll do my best to help as long as I have access to half the fountain's material for research components."
>accept
>refuse
>conter-offer
>>
>>5404994
>accept
>"In your old Hold. Would there be someone that might be willing to help ux8ak2
s with the Steel parts?"
>>
>>5404997
That's exactly what he's offering. A proposition to smiths he knows, to secretly join him on his research. The other dwarfs don't know about you, he's on grief hermitage.
>>
>>5404999
ah okay. Then i would accept that proposal of his. I just misunderstood what he was trying to say....

Stupid Painkillers......
>>
>>5404999
Accept. Did 4chan eat my post?
Wasnt the vote 2 for sharing, 1 for hording, and 1 for dividing it among 5 people?
>>
>>5405010
Yeah, it was a bit a mess between options...

>>5404029
Half treasury/Half Hoard
>>5404024
Half divide, half treasury
>>5404131
Divide
>>5404132
Split among (Non present, non present, treasury, blue, hoard)
>>5404157
Half divide, half treasury

To be completely transparent, I misread you and interpret your vote as hoard+treasurery, with two supports. Sorry for that, will try not do again, would you accept it being draconic selfless hoarding instinct expressing themself ? I'd rather not retcon as my time for the quest is quite.. limited and I'd wish to drive things a bit forward
>>
>>5405018
Sure sure! Sure thing boss, just wanted to point that out.
>>
>>5405018
>I misread you and interpret your vote as hoard+treasurery
As the one who gave the simple "+1", I committed the same mistake. So particularly I'm satisfied with this outcome.
>>
>>5405064
Nice. Do you agree with Master's proposal?
>>
>>5405064
IP's are different. Internet weird for (you)?
>>
>>5405074
Sure. There's little to no reason to refuse.

>>5405149
Phoneposting. So my ID changes everyday, and sometimes multiple times in a single day.
>>
>>5405018
I'm happy with this outcome.
Also
>Yes.
>>
>1d100+25 Excursion with Dawi Master
>>
Rolled 39 + 25 (1d100 + 25)

>>5405200
>>
>>5405201
>>5405200
Average. Not bad.
>>
>>5405204
It's been better than most of the rest of my day so far.
>>
Rolled 5 + 2 (1d6 + 2)

>>
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You agree on the offer of your master. After all, by observing how he's doing, you might even learn the intricate rune pattern to create your own stone guardians...
>>5405201
>64 : moderate success.
You fly back with your master to the place you first met, the almost-fallen hold of him, where his kin was tainted after a battle.
You let him in for a couple day, while you hunt and fend for yourself. You wonder what Hector is doing right now...

n the west, a village lay, a day south of the city that requires a purge.
That village is similar to the one east of your home. Same wooden fence, same houses, same kind of people inside.
Peasants, loyal to a Kingdom for which they are a line in record, provider of grain among ten of thousands of similar places. That village, however, is under assault of a Waagh! . A small one, almost evenly matched by the defenser of the village : a handful of archers, peasants with pitchforks, a few men that survived call to arms and bringing the sword, shield and mail home in hope to save enough to grant their strongest child an horse and a chance at knighthood. This men are outnumbered almost four to one, with almost four scores of invaders : ten iron-fitted orcs, with archers and a shaman, goblins meat shields and snortling canon fodders.
The sun is setting on the west. Greenskins are ready to rush to battle. Illuminated by the sun, a group of ten knights in armor waited this exact moment to charge. Maybe dispelling the warband will prove a worthy enough feat of arms? Their leader wonder, before his head get splitted from his body by the oversized axe the nastiest looking orcs is sporting. While his remaining men reconsider their life choices, and if glory was not a tad like tiptoeing at the edge of a cliff in this world where the natural selection far from requires an helping hand, a second source of light, coming from the west, blinds orks and human alike.
>Light blade trigger
>>5402910
>Not-critical 110 (missed crit range by 5)
Two men, rideless, and their flying animal companion shows from the other side of a battlefield. A stone fly through the air, and knocks out the shaman. Then, the most armored one starts running into the closest goblin pack.
"Madness", think the villagers. "Opportunity", think the knights seeing their foes losing focus. "RUUUMMMBBBLEEE!" think the goblins. An easy fight, twenty against one. Their favorite odds.
>Unstoppable force trigger
Until the Warrior mow down five of them in one devastating blow. The remaining goblins gaze hesitantly at each other, only for two of them to get mauled to death by the ball of fur and spite that proves himself way more than a simple mascot.

---
>>
The battle rages on. Your guardian's group certainly turned it around, thanks to their wit and might.
The leaderless knights, thankfull their live have been preserved, elected Hector and Guillot as their new leader. The runic headband, tale of Griffinmount battle and cub might have played a significant role in that decision.

>>5405296
>Hector is now at the head of a 9-people regiment of Errand knights.
>Name-droppin NPC game. Give french names to the 7 unnamed knights.

"Sir white, I feel you... Did you blessed me through the link?
- No, Hectorrrr. This was yourrr own worth that accomplished such resultssssss...
- What now?"

>Continue feats of arms. You'll get a nice position in the kingdom that way. [And White will get a nicely positioned pawn. Inherent risks of being an errand knight]
>Come back to the hold [You plan to use your force soon for Ratmen? Vampires? Goblins?]
>Write-in
>>
>>5405313
>Mathias Dubois
>Charles Nee
>Lucien Anouilh
>Boniface Colbert
>René Rochefort
>Paulin Bossuet
>Eugène D'Amboise

Names straight from the Fantasy Name Generator.

>Come back to the hold [You plan to use your force soon for Ratmen? Vampires? Goblins?]
>"There are Vampires, and Ratmen to slay in the future where you and your comrades can continue your feats of Arms."
>>
>>5405313
>>5405333
Thanks for the input. As they are Errant, they don't have a family name though.
The "coming back to the hold" have two direct consequences : first, telling young knight eager to prove themself where to find dragons and griffin.
Second, you have to plan an assault really soon.
>>
>>5405313
In light of >>5405337
Hmmm... okay.
>Then i think it would be better if they jjust continued in their errant Quest for Booty and Glory. Just dont tell them the outcome of your last two adventures Hector.

i am changing my vote from>>5405333
To what was outlined here
>>
>>5405313
>Mathias Dubois
>Charles Nee
>Lucien Anouilh
>Boniface Colbert
>René Rochefort
>Paulin Bossuet
>Eugène D'Amboise

>Continue feats of arms. You'll get a nice position in the kingdom that way. [And White will get a nicely positioned pawn. Inherent risks of being an errand knight]
For now. But like if you get in trouble you know how to contact us.

>Write-in
Ask Hector what's the quality of the armor and armor of these knights. If they're found wanting, sell the excess scrap from the orcs for better arms, armor, horses, and rations.
Name drop the location of that goblin village we spotted all those weeks ago. It would be a good chance to wet your blade should the other knights be rusty.
If Hector and Guillot should ever come across books relating to carpentry, cooking, smithing, and enchanting, please get a copy to bring back, in addition to finely crafted items we can enchant for practice.

If Hector encounters any beggars, cripples, and destitute, send them our way so we can heal them. It would make for good practice, and we'd like more friends! allies.
>>
>>5405313
>Come back to the hold [You plan to use your force soon for Vampires.]

We might not have to be at odds with this Black Dragon but we lack strength to bargain with. The map we got off those vampires could lead us to much needed resources.
>>
>>5405411
If we're going looting and adventuring, perhaps it would be best for Hector and friends to continue gathering wealth and men, while we finish up with our blacksmithing job and enchanting.
Because if everyone else if walking around with enchantments, we might as well have the same. Maybe we could make some kind of steal dragon claw, or horn rings.
>>
>>5405419
I don't think there's too many more men to gather... but it would be cool if there were.
>>
>>5405411
>We might not have to be at odds with this Black Dragon
That information was a freebie from another tribe
>>5401558
>Your gaze drift far away in space, while staying still in time. Another tribe of ratmen.
I tried to make it clear it wasn't your main offender, and someone dealt with skavens this way.
>>
>>5405646
So you're saying is that it is possible to get skaven followers. Nice.
>>
Rolled 20, 13, 6, 16, 16, 9, 13, 10, 12, 10, 1, 16, 12, 5, 17, 17 = 193 (16d20)

>>5405722
This is the kind of quest where everything is possible, if you commit long enough And the dices don't betray you
>>
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Hector have a glance to his new companions.
After a battle, a couple meal, and sparing he has a broad idea of each one's capacities.
Mathias is easily the strongest. Almost two meter tall, he is far more than a brute as his speed and precision match the strength of his blow. Hector grasped he was not the head of the squad only because he was the latest arrival. However, if they survived, he would have been the most serious contender. His main defect seems to be unrelented ambition. He's way more eager to lead than to follow.
Charles, in contrast, is a scrawny man that probably missed too much meals in crucial phases of development. His lack of strength and proper training shows. However he's the most liked member of the crew thanks to his admirable sense of humor.
Lucien is the second strongest of the team. Not really bright, he is equally contemptfull, as if believing himself above most of mankind.
Boniface is pretty average - for a knight, that is. Bigger and stronger than most farmers, he's really devoted to the Mother, prays first thing in the morning and last thing at night, and says the graces at meal time.
René is also fitting on the small-size of the scale. Quite quiet, he packs a surprising efficiency and precision despite his lack of strength and low-quality gear, displaying technique on par with Mathias. He might even take down Lucien in a real fight. His down-to-earthness and reliability makes him one of the most-liked member of the crew, much to his embarassment.
Pauline is the only woman of the squad. Her physical prowess is on the lower side for a knight, still outmatching the smaller ones and your usual peasant. She keeps a distance to other members of the group, for decency's sake.
Last, but sadly least, is Eugene. A physical strength evenly matched by Pauline coupled with an insufferable ego, downright scornful to René, Charles and Guillot, almost ignoring Pauline and only barely respecting Hector himself, Mathias and Lucien.
the 1,16 array have been assigned to the dead commander. Natural selection as it's finest.

>1d100+40 for more merry adventures
>>
Rolled 93 + 40 (1d100 + 40)

>>5405731
Adventure time. before i am shipped of to the hospital. i hate my leg.
>>
>>5405733
Wow... so is this a Crit for Hector? Due to his increased Crit range?
>>
>>5405733
>>5405739
This is a crit. He's getting something nice.
GL with health stuff.
>>
While we are on the Hector slice of life part of the quest...
>Does Hector interracts more/like more some members of the group?
>>
>>5405741
Is Hector gonna bring some nice stuff back for our horde and to practice our smithing/enchanting on? Books? Gems? Mana crystals? Crippled and broken people we can heal?

>Does Hector interracts more/like more some members of the group?
Unfortunately I can see him trying to buddy up to Pauline. Weather for geinuinly wanting to know her or because she's hot, I feel like his reputation would preceed him and earn him a slap to the fast, at least at first.

Eugene is a major issue and I can see him either dying due to stupidity, or hiding in a corner when a real war breaks out. Hector would probably want to talk to all the knights to get a better idea on how to communicate with the egotistical dude so hes at the very least more receptive to commands.

It's hard to say if he likes anyone more than the others without interacting with them more, but if he had to choose it might be René due to his combat prowess and humbleness.
>>
>>5405855
>Is Hector gonna bring some nice stuff back for our horde and to practice our smithing/enchanting on? Books? Gems? Mana crystals? Crippled and broken people we can heal?
He has an eye out for cripples and broken ones.
>Nice stuff back for the horde?
You'll see ;)
>>
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>>5405907
This is gonna be rad.
>>
>>5405907
Good! We like loot and healing people. If he can bring back some people with nothing to do with their lives, they can help grow more healing herbs, crops, and other things so they can make wages for themselves (and we'll take a bit too)
>>
>>5405907
Will we get a chance to recruit Deej later on?
>>
>>5405937
Maybe a stupid question... Who's deej?
>>
>>5406061
You don't know who that is? For shame.
>>
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>>5406061
You know, Deej?
>>
>>5405855
>Trying to buddy up to Pauline.
2d20 (Diplomacy)
>Eugene Issue
2d20 (Strategy/Leadership)
>René
1d20 (mystery dice)
>>
Rolled 7, 12 = 19 (2d20)

>>5406428
>>
Rolled 2, 10 = 12 (2d20)

>>5406428
Might as well give it a shot. Rolling for Strategy.
>>
>>5406452
>>5406483
Feel free to double-roll
>>
Rolled 5 (1d20)

>>5406428
Heres that double roll
>>
>>5406483

Is that a crit-fail?

Eugene is now our new guardian.
>>
>Trying to buddy up to Pauline.
Hector was quite incline toward the lady knight. Perhaps it was his natural relentlessness. Or maybe his attraction for bravery. Or even the distance she set between everybody, as a challenge, a battlefield to conquer. However, Hector is first and before anything else a gentleman. A gentleman eager to know a bit more any fair lady he lays eyes upon. After all, the topic of finding a wife in the future, either consenting or top of the crop, depending of his future feats at arms, is an open subject and a challenge. All he needs is a chance for her to open up. And the chance comes at the next firecamp.
"I can't help but notice that the nicer horse of all is the one of Lady Pauline. How did you called him?"
The Buckskin stallion have well-defined muscles, and a thin frame. This is the faster horse, although Hector is certain he would struggle under his own weight. A great fit for a lighter, more technical than brute fighter such as Pauline.
>>5406452
>Failure
"With all due respect, Commander, I don't feel much comfortable sharing anything more to the squad than my name. No one will ever tell my honor was besmirched in my errance."
That hurts, but it's an understandable point. At least Hector is able to muffle Guillot as he said "another great romantic success for the one titled <<the weMMffllllllll"
>Eugene issue
"Know to respect your betters, Saltimbanque."
This is a chance to discuss and improve the loose sword's behavior.
"You know, Eugene, the purpose of Errance is to avoid having betters for a time where everybody have a chance to gather glory, without matters of lineage."
" Easy for you to say for one blessed to wield grail's light. How did you get those weapons of yours? Family heirloom, I suppose. Hidden ones, you stole from the crypt? "
Hector does not answer.
" Masking origins is a charade. Allowing the unwashed masses to join errance is just to provide meat shield for the true heirs of the Kingdom. Just by looking weaponry, I can guess who's not of our world. The saltimbanque's attitude clearly shows he's from the lowest lows. Have he ambushed a knight - commoner disguised as knight of course - to get his gear? Then, there is Charles and René. Their gear and frame and gear clearly shows their deluded father prefered gathering gold for cheap chainmail and horse than feeding them properly. Pauline's father had no son, so he resorted to endanger a woman. Truth is, and you'll see, the only ones who'll display feat at arms will be me, Mathias, you thanks to your ill-acquired magic. Maybe Lucien, if he survives this far. "
>>
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Reaction around the firecamp are mixed. Guillot is almost choking to death laughing. Mathias have a spark of prides in the eyes, but retain from commenting. Boniface is praying at the mention of disrespecting the dead, Charles and René are awkwardly avoiding every gaze. Surprisingly, Lucien seems the most enraged to Eugene's comments.

>Interact with René due to combat prowess and humbleness

Charles and René are deeply hurt from Eugene's insensibility.
"Do not worry. You have all right to be there and fight to make the world better. Especially you, René. I saw your previous' leader shiny armor, that couldn't blind me from his tactical and technical battlefield errors.
No more comments on origins are allowed. Else, Eugene, you might search for new Errant companionship.

- You're mad, we're in the middle of nowhere. That would be murder!
- More like suicide."
>Mystery dice failure
René, and to a lesser extend Charles, seems relieved Hector took their defense at heart. That doesn't makes René more talkative though, although a real bond of comrade in arms seems to weave among the other members of the group that night.

--- Meanwhile, near a dwarven fort---

Borri didn't lied. A middle aged dwarven smith comes to the meeting point.
"Say, old fox. You didn't no tell me the sire I have to prostitute my work for all dwarfkind's future was a BLOODY DRAGON!
- does that really change anything, Urist? What makes it different from an human or a lizard man?
- The difficulty to settle the grudge for my son if I don't come back. At least it's not a bloody elf."
The smith spit in the ground. You have your smith - for now.

[1 month ellipse! You have ressources, you have Good Boy Points for the carpenter to work for you! How do you spend this coming month? Choose three.
>Try to enchant swords (How much? Require fixatives
>Assist Master on his golem quest
>Create some Lair Gear [for who?]
>Go on a guardian trip with/for a sibling [for who? Guardian's race?]
>Negotiate with the village the return of archer and marksmen
>Write-in
>>
>>5406939
Out of curiosity, QM, what do you mean by lair gear? I wasn't sure about it, so I wanted to ask before I voted one way or another.
>>
>>5406979
I had in mind gear like your astrolabe. For example, mirrors to improve your breath (they'll have to be calibrated to the specific subskill they enhance), wind chimes to improve your wind magic, wargaming table to improve strategy.
Improved healing gear will only effect Crit/Crit fail range for balance purpose. No miracle enhancement for now.
You can also try building gear for your siblings.
>>
>>5406939
Can Hector and White use their Miracles, or has it not been a week yet?

1.) >Try to enchant swords (Require fixatives)
>How much?
the maximum we make make with this one choice. I assume this option is a combination of learning how to smith a sword, and learning how to enchant one as well?

2.) >Negotiate with the village the return of archer and marksmen
Heal more people if there are still injured, take Agathe with us for more practice. If we fail the check, consider bribing with an enchanted sword for the lead guard. use it, sell it, which ever.
use our Good Boy Points to commission a barn for all future animals we plan to get, and maybe a fence to keep the foxes and coyotes out.

>Create some Lair Gear [for who?]
Blue. See if we can help farm/increase the growth rate of her lair crystals so she can use more of them for whatever goals she has in mind. If we discover anything cool, we can share the mana farming methods with our other siblings.
>>
>>5406939
>Assist Master on his Golem Quest
>Create some Lair Gear [Blue]
I feel like our sister needs a better way to defend herself when possible. Her inability to do CQC is a way bigger handicap than I initially thought, so crafting something that would help improve her psionics or breath weapons seems necessary. Maybe we can work with her and Green on creating some sort of psychoreactive crystals as a focus for her?
>Try to smith/enchant swords.
We want to earn trust with our new dwarven friend, so trying to learn more from him seems like a good plan in the immediate.
>>
>>5407015
You have down time so you can try out miracle (for what?)
>>
Unrelated, but I'm having tons of fun writing Hector's adventure. I hope this is not too far from the quests premises and you enjoy Hector Time too.
Actually, the quest went quite far from it's premices. How does that make you feel as players?
>>
>>5407032
For White: acquiring more friends/followers!
For Hector: finding more followers for your revenge crusade against the undead, or finding more people for White to heal.
>>
>>5406939
>Assist Master on his golem quest
>Create some Lair Gear: Farming gear. Chicken tractor. Indoor chicken coop. Indoor stalls and outdoor corrals. Farm tools.
Then we'll be good to go to attract farmers.
>Attract Farmers. By healing them or just through diplomacy and offering a place to live. We need to get food self-sufficient.

After the month is over we can use some treasury gold to buy seed, sheep, and more chickens.
>>
>>5406939
>Try to enchant swords (How much? Require fixatives
Pay to win so we all reach rank 5 in enchanting and smithing
>Negotiate with the village the return of archer and marksmen
Cash in those GBP's and build some more homes. Heal more people and get our guys back.
>Attract Farmers. By healing them or just through diplomacy and offering a place to live. We need to get food self-sufficient.
>White-Hector phone dial: "ey yo homie grab me some tier 7 books on farming dawg. I'm bout to farm some mothafuckin wheat dawg."

>>5407097
I like you initiative on the farming based lair gear, and ngl I do like farming, but I have some concerns.
You want to put the chicken living space inside the fortress, that right? Dont barns stink really bad, especially with all the pooping? Perhaps it would be better to get Green to erect stone walls to use as a pen, then hire the carpenter to make a wood thatched roof or something.

For sure we should buy more specialized types of wheats and grains, but I think when it comes to some live stock we could just, you know, go out hunting again for fun then domesticate them. Rabbits, sheep, rams, goats, horses. All of those we could go catch and bring back to our growing farm. The caught and tamed horses will especially be useful.

>>5407038
I dont mind at all OP. HectorAdventuresTM* is pretty fun.
>>
>>5407015
>>5407025
>>5407097
>>5407679

Enchant swords : 3
Village : 2
Blue Lair Gear : 2
Golems : 2
Farm gear : 1
Attract farmers : 2

Ok for now, enchanting is winning.
>1d100 global progress
>3d20 smithing cutscene
>3d20 Enchanting cutscene

We'll see about the other options after that.
>>
Rolled 62 (1d100)

>>5407804
*scared*
>>
Rolled 5, 2, 20 = 27 (3d20)

>>5407804
Smithing cutscene. Hammers fall. Sparks fly. Runes coalesce.
>>
>>5407804
Rolling Enchantment
>>
Rolled 10, 17, 9 = 36 (3d20)

>>5407922
God damn it.
>>
>>5407916
>>5407918
>>5407924
That went... Surprisingly well.
I'll write when I have some time. Meanwhile, vote for second activity
>Village :
>Blue Lair Gear :
>Golems :
>Farm gear :
>Attract farmers :
>>
>>5407950
>Village
>>
>>5407950
We still doing miracles?
>>
>>5408057
Yes. But for what purpose?
>>
>>5408085
>>
>>5408085
Acquiring followers
>>
>>5407950
>Attract farmers
What happens if our number of follower. Friends, and loot pile increases? Will something happen?
>>
>>5407950
>Attract farmers : Cripples and those seeking to relocate to a badass keep full of badass knights.
>>
>>5408085
finding more loot
>>
>>5408136
[You will have several more option on how to deal with things, stuff for me to track, and more fun battles in the future]
>>
>>5407916
>>5407918
>>5407922
>>5407924
Sparks are flying in the hold's forge, nearby green ever-growing maze of burrows and quicksands - not that you can really tell as you've never been there, just what the wind is saying. This is the tenth sword you're crafting under the smith' supervision. Ninth, if you forget the waste of metal the second turned to be.
"Careful, lad. Just a smidge of powder there..."
Despite the change of systems, the old master's advice is unvaluable. The whitetree's powder mixes with the steel, engraving the rune in silver tones. Another success.
>Acquired 1 modern art steel sword
>Acquired 3 steel sword (decent quality)
>Acquired 2 durable steel sword
>Acquired 2 light steel sword
>Acquired 2 sophisticated steel sword
>Lost 10 ingots and 9 fixatives

[Crafting rank up (level 3)
Enchanting rank up (level 2, almost 3]

>Attract farmers
Give me 1d100
>>
Rolled 92 (1d100)

>>5408624
One hundred
>>
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>>5408624
>all these swords
Noice! Perhaps we could try something trickier. We could use the crap scrap skaven metal and try for what that one anon suggested to separate the bad alloys so we get pure steel, or we can make little scrap iron rings.

>>5408631
gimme a miracle!
>>
>>5408624
Modern Art Steel Sword is going into our hoard. Right?

Sophisticated Steel Sword for Hector for formal occasions?

Guilliot probably wants a Sophisticated Steel Sword for formal wear?

Maybe offer the Durable Steel Swords to the dwarves as a piece of our work they can show off and be proud of?

Rene and Pauline both could make use of Light Steel Swords.
>>
>>5408659
>Modern Art Steel Sword is going into our hoard. Right?
That crap is a worthless fugly blob of metal that have been a waste of both your precious time and difficultly-acquired steel. But if you want, for sentimental reasons, you can keep it.
The other ones... It is not my job to decide.
>>
>>5408661
Steel is steel, and matter just doesn't simple go away. We can always reforge it into something else.
While we're at it, let's drop the fact we own a demon engine thing we found of a dark dwarf to our two dwarf friends.
>>
Mathias, Boniface, and Lucien would make good use of the quality steel swords.

Eugene will just have to wait. Should've been less insufferable ;)
What do you all think?
>>
>>5408661
I deleted my post on accident, I am eternally sad, we can just recycled the fuck ugly sword. Are we using the fountain fixatives first before using the pollen? How long does it take for the fountain to replenish it's uses?
We should probably put up an organization chart with all our siblings to determine who gets to use the fountain, how often, when. You know in case everyone wants to give enchanting a chance.

>>5408671
The knights can get stuff from us if they get stuff for us in turn. They find us a vein of valuable ore, "misplaced" arms & armor, acquire iron ingots, find us cool magic shit they have no ideas how it works (they're knights not wizards, magic is our forte).
Really if we could get away with it, I'd suggest we kill and eat Eugene, but he's a treat to read.
buuuuuuut if we have to give them something, what they can benefit from the most would be pic related idea. A Wagon. An enchanted wagon. An enchanted wagon enchanted with light to make travel time faster, durable so it won't immediately be destroyed if a fight happens near it, and Dimensions so it's bigger on the inside. You know so it can act as storage, and they can sleep rest inside instead of outside?

For now we should give Edwyrd and Agathe a light steel sword each in case they have to fight something in a pinch or defend themselves. A light enchanted weapons is probably what they need for their lean frames.
>>
>>5408682
>Fountain
Because of your agreement with Master, he's entitled the use of the fountain's current holding for his research
>Siblings
Blue helped you out in the enchanting part. Green is not really interested.
>>
>>5408688
please tell me Green's lair upgrade will not lead to the fortress sinking due to all the quick sand.
>>
>>5408661
Just you wait until the human kingdom reaches the modernist school of art and this sword will be worth million. MILLIONS I SAY!
>>
>>5404019
>Purple's excursion : 40
Around the time you strike the last hit on the last sword, Throdenslemoni comes back to the hold. Undisturbed by the windflow changes, you set the sword to finish cooling down - sharpening can wait - and go greet your sister.
"Soooo, how did it go?
- No luck. Couldn't find stranded elves. Still a cool trip with lots of flying. "
No lucky encounter for your sister... Damn.
" But I saw something that caught my eye. A village, destroyed by beast men, half a day of flight away. Maybe you could find survivors and offer them a new home? "
>>5408631
>Attracting Farmers : 92 (critical)
As goes the saying, one's pain is another's gain. Good thing you are the other in that case. Flying there with an empty necklace, you'll have to do your best first impression...
>4 anon roll 1d20 Manipulation
DC is ten thanks to friendly; good point might grant bonuses.
>>
>>5408733
Once again, I am your narrator and entertainer.
>>
Rolled 20 (1d20)

>>5408733
Since I already broke my lurker status again.
>>
>>5408736
And my ID changed again. Like clockwork.
>>
Rolled 6 (1d20)

>>5408733
Here goes. Please be kind to us oh gods of chance.

>>5408736
PRAISE BE! A good start!
>>
>>5408736
Please, be free to break lurker more and interact.
Wow... I have regular lurkers.
And I made them unlurk. Did I made it as a QM?
>>
>>5408733
>DC is ten thanks to friendly; good point might grant bonuses.
That 20 was nice, and I already rolled, and in my excitement I glossed over this sentence (woops), but I might as well say my piece.

First off the dead should be purified and buried first if that's what the humans believe in.
Well for starters, they cant live here anymore since everything was destroyed, not to mention that if these beastmen destroyed this town once, they could do it again if they tried to rebuild. Instead why dont they live with us? In exchange we'll seek out the beastmen and give them a taste of retribution.

Secondly we live in a fortress which is just about the best thing you could live in if you want to avoid beastmen. Should they be so inclined to consider having dragon neighbors, we could extend a helping hand every once in a while if we're not busy. Broken bone, lost limbs, severe head injuries. We can pretty much heal anything that's not dead, probably even back pain and bad joints to effectively extend your life expectancy. We're pretty much THE best kind of doctor a farmer could ask for.

Thirdly maybe? There might be a chance we can teach them *magic,* if they have the aptitude for it. Everyone loves magic.
>>
>>5408740
I can't speak for other lurkers, but I'm the one who came up with the Miracle related name, and rolled that 3 on the d100 resulting in another skaven invasion, so in essence, a third of our bad luck probably comes/came from me. I had just returned to my lurker status, but alas, here's I again.
>>
>>5408753
>rolled that 3 on the d100 resulting in another skaven invasion
You misspelled interesting interraction and intense situation.
>>
>>5408755
I didn't type any of that. Or am I being a brainlet right now?
>>
>>5408758
My ID is changing like crazy today.
>>
>>5408758
>>5408760
I mean, for me it was one of the greatest roll and highlight of the quest. Three back-to-back confrontation without real rest! And nobody died!
>>
Rolled 2 (1d20)

>>5408767
>And nobody died!
And I'm real glad for that.

>>5408733
Rerolling
>>
Rolled 12 (1d20)

>>5408733
Rollan...
>>
>>5408751
>>5408733
Fookin, more good points why they should live with us....
>we cant watch over their descendants and mentor them on farming, magic, crafting, misc. if we have the time. Generally be supportive if they're not jackasses.
>general dragon protection from like dragons and a Griffin
>we know magic
>can fix broken tools and teach you trade skills
>did I mention free health care? That means no ugly liver spots, deformities, crippling injuring, full heads of hair. Oh and dont get me started on our dental plan. Pretty much all farming will look a little more attractive than the average commoner.
>we can probably fix "penile-disfunction" as Hector mentioned. Is that related to laws or something?
>we know I guy that owes us and can make some House's for them. Combine Green's earth magic wall building with the carpenters capacity for roof building and insulation to save on Good Boy Points per house (stone walls, wood ceilings and wooden everything else)
>we run Dungeons and Dragons- I mean strategy game session every other 8th day of the week. You're expected to bring snacks.
>we're tough and managed to defeat hundreds of skaven with ease.
>>
>>5408984
>we run Dungeons and Dragons- I mean strategy game session every other 8th day of the week. You're expected to bring snacks.
It's more Warhammer fantasy battle.
Sorry everyone, catched a cold And a game I was waiting for just released so no update tonight
>>
Rolled 15 (1d20)

>>5408733
I dont know how grimdark peasants do it, but they wont have to kill their kids if they come out wrong as babies since we can fix them, so no need to worry about post birth aborting severely deformed babies, stillborns, or the women dying due to child birth complications.
>>
>>5409005

Nice roll. I guess White looked really cool while doing flips in landing.
>>
>>5409009
Banger. Are all these points we're making helping our arguement?
>>
Rolled 19, 15, 6, 16 = 56 (4d20)

>>5409009
rolling miracles. first 3d20 is for White having someone cool visit him and possibly recruit, 1d20 for Hector encountering a tomboy MILF [a rare combo!]
>>
>>5408740
you are a good QM, I and my other IP version of me have gone into lurker mode over my bad rolls in the second battle of the hold
>>
>>5409095
>Looks like White made it.
>>
>>5409519
>tfw no hot muscle milfs to carry you around like a sack of potatoes
Why live
>>
>>5409095
You know what? You got a miracle, you got to choose the miracle.
>Describe the cool being visiting. The more amazing the being, the harder the recruitment.
>A guardian for green (What?)
>A guardian for blue (Same?)
>A master of one craft (which one?)
>Whatever (whatever)
>>
>>5409546
Because there is always next time. Maybe we can get a redhead with Muscles Mommy.

>>5409549
A wild Chcuk Norris appears. this is just a joke not a vote

>>5405733
Am >>5405739
From the Hospital. Finally well enough to get myself some internet hooked up here. Though will likely stay here till the weekend at least
>>
>>5409558
Is your leg ok Anon?
>>
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>>5409549
>A guardian for blue (Same?)
>Describe the cool being visiting. The more amazing the being, the harder the recruitment.

Gwendoline Laflèche, daughter to the late lord Edmond Laflèche of the ruined house Laflèche, formerly located within the Talabecland province before their entire estate had been burned down to its foundations three years ago by a mob of frenzied peasants. Where her family and their loyal servants, and their guards were overwhelmed by the unwashed masses, she managed to slip pass the chaos, if barely. Spending her few years on the run from the public, she's managed to piece together what had transpired: a jealous lord, or possibly some worshipper of chaos Tzeentch sorcerer falsely accused her family of conducting dark rituals, using the chaos to make off with many of her family's heirlooms, artifacts, and riches.
Her motivation? Revenge and to clean her family name. Maybe get her loot back.
What she brings to the table? lmao STR score of 1, but she can bullshit with the best of them thanks to her noble background, and she dabbles her and there with magic.

I'm not good with character descriptions, but here's my try.

>>5409558
Good to know you're still with us!
>>
>>5409589
The Leg itself is "fine" is. Its the back that is making those Problems. Had a Disk Prolapse in my lower back that keeps sending agony into my leg. But i manage with a lot of Painkillers until they can do something about it. Thank you for your concern.

>>5409593
If it goes my way i wont leave again. I just lurked thr last days due to garbage Internet Connection
>>
>>5409593
Regarding the setting, Gwendoline will be Imperial instead of Royal (Hector's faction). Is that ok for you?
>>
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>>5409600
I'm okay with anything man I'm an absolute brainlet when it comes to warhammer fantasy. If this choice gets majority vote or whatever you can modify it however you want.
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>>5409593
This woman sounds like abGood addition for Blue and her purpose in Life. Make friends and socialise to make us a Super Power. Someone with political clout or that knows the stuff would help us in gaining a Foothold
>>
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>>5409005
You land near the charred remains of the village, nailing perfectly a double-spin. One one hand, that was cool. You know it looked cool. On the other hand, this might be a little tad frivolous in the context of people losing their whole life and most of the people they knew.
"If you plan to eat us, worm, please do us the mercy of killing us quickly.
- What? No, my greater magic told me of people in needs. I come for making you an offer..."
And you start hammering down argument over argument :
>we cant watch over their descendants and mentor them on farming, magic, crafting, misc. if we have the time. Generally be supportive if they're not jackasses.
>general dragon protection from like dragons and a Griffin
>we know magic
>can fix broken tools and teach you trade skills
>did I mention free health care? That means no ugly liver spots, deformities, crippling injuring, full heads of hair. Oh and dont get me started on our dental plan. Pretty much all farming will look a little more attractive than the average commoner.
>we can probably fix "penile-disfunction" as Hector mentioned. Is that related to laws or something?
>we know I guy that owes us and can make some House's for them. Combine Green's earth magic wall building with the carpenters capacity for roof building and insulation to save on Good Boy Points per house (stone walls, wood ceilings and wooden everything else)
>we're tough and managed to defeat hundreds of skaven with ease.

Once again, the wargaming thing might be a tad insulting and tone-death -- You'll formally invite the humans to play once they settled.
>20,12 : Critical + 1 success
Not much people survived. Some elderly wanted to go on their own to find reminding family. A few orphans decided to try their luck in the vast world. But almost ten people agreed to join, after discussion!

Grangier Family :
Peasant; grow fields. Parents (Christophe, Fabienne), 4 kids (Laeticia, Agathe) with two older boys (David, Yves) almost ready to wed.
Boyer Family :
Cowherds. A couple (Guillaume, Estelle) with a little newborn girl (Angélique)
Fourneau : A girl (Julia) ready-to-wed, daughter of a dead baker.
>>5408631 : Crit
Even better, most of the tools of their respective trades - this year's wheat harvest and seeds, a herd of cow, although without Bull, and the Kneader have been salvaged. You're one giant-leap forward on your path for self-sufficiency.

It takes a couple day to move out the family and their belonging. Then, you go recruit the carpenter and his wife for a month of house-building.
>Pay the Carpenter (10 gold)
>Guilt-trip him because you saved his wife (free, no consequences I swear)
>>
>>5409593
I like this idea, I want her to make friends with Agathe and teach her how to speak fancy.

>>5409646
>Grangier Family :
>Peasant; grow fields. Parents (Christophe, Fabienne), 4 kids (Laeticia, Agathe) with two older boys (David, Yves) almost ready to wed.
Another Agathe huh. Well, I guess it is a quite common name.

Also,
>Pay the Carpenter (10 gold)
Don't know about others but I don't like guilt-tripping, besides, maybe seeing how a dragon, which is supposed to be very greedy, just willing to pay for his service makes him guilt-trip himself into making it for free *wink wink*, and maybe even decides to move to our hold seeing how truly generous and benevolent we are *wink wink wink*.
>>
>>5409646
>>5409646
>Pay the Carpenter (10 gold)
We are a faur and generous God. And he needs to eat as well.

And why did we put our stuff into a common bank if we do not intend to use it. Seriously. We would be douches of the highest order
>>
>>5409646
>Pay the Carpenter (10 gold)
I mean this is just ten gold, barely a dent.
>>
>>5409646
I just realized something. Green has been turning his lair into a quicksand maze, the absolutely fucking mad lad. I'm pretty sure that no one is gonna try fucking raiding his lair since it's not on the first floor unless some rats try to dig under the fortress. What I'm saying is, getting him a minotaur guardian is really on the fucking nose.
>minotaur guarding a maze like area
>minotaur and mazes

If there enough vegetation for the cow herds and chicken to graze and eat? Do they have water? Do we need to make an above surface artifical lake?

While we ask the carpenter to build some stuff, would he and his wife know of any place that has bulls?
>>
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>>5405733
Intermission : Hector's adventure, Mighty Guardianâ„¢
The men were pacing slowly, the battle's beginning apprehension palpable. The Hueste was the largest Hector even imagined. On the middle, the King himself, Henry the young, mounted on a mighty Hippogriff. Forces of light and nature joined the army : a Maiden, which white dress and bare feet were unsullied despite walking in the muddy grass of the swamp, was in charge of the mystical side of the kingdom's army.
The bulk of infantry was made of mens-at-arms, sporting Voulges, and archers. Most of them looked like the villager from Griffinmount's battle. However, none of them were fitted with arcanic murder-sticks... The ranged leader pack where hooded skirmishers, which woke up a couple hour before every other army member to tie grass and dead wood to their cloak's back. Hector couldn't help but notice the lack of siege weapons : a mere lonely scorpion was included in the army. No, the real strength lied where the kingdom always shined : cavalry. A couple mounted fighter on pegasus where a sight to behold, but there was something intimidating in the sight of several hundreds of heavy-armored knight. The bigger half of them displayed their heraldic : they were the kingdom's knight, which value was proven fair and square. Their roles and chain of command where clearly established, gear of a perfectly oiled war machine.
Again with a mechanic reference? Maybe Griffinmount and its display of archanics and mechanic wonder impacted Hector well more than he ever thought.
As a leader of a pack of Errand, Hector tried to coordinate with one of the King's lieutenant, Alexis de la Tour, a man in his prime showing much restraints and a bit of a gut.
"What you're sposed to do and where dyou place? Don't be a coward, don't suicide, try to kill a coupl bastards and 'verything will be fine'"
Well, so much for gaining tactical hindsight and knowledge.
>>
Hector was still unsure of what the army was facing. Orcs, rats, ogres, night's creature? The question answered itself when the overworldy howls resonated. Hector have already heard that noises : Hell wolves.
On his side, both Vaillant and his squad were nervous. Time to raise morale.
"It's ok, Vaillant. You're as big as them." The cub had indeed grown a lot. It's already be around three monthes since Hector and him bonded. The griffin was the source of quite a number of stares and low-voices conversations.
"Do not fear, comrades. We will see monsters today unfit for mind sanity. However, the monsters will never break us, the Mother's chosen children.
Here's the battle plan : we'll stay on the right wing of the army for now. Hell hounds vanguards are too dangerous --

- Coward speaks. Are you fit to lead us?
- Shut up, Eugene. So you faced hell wolves too? That was not in the Saga...
- The main issue being Hector's official bard is knowing what to cut as he's quite prolific, Mathias.
- Are you done? ... As I said, Hell hounds are too dangerous for our horses - we'll let our archers deal with the bulk of the wolves.
Then, we should leverage our small unit size and superior mobility to harass their infantry. We'll let bigger and tougher beasts for our more coordinated and battle-ready seniors. Ideally we should take down their ranged troupes and skirmishers. The prized would be taking down their wizard.

- And where's glory in that?
- You heard Sir De La Tour : Don't suicide." That was an unexpected intervention from the quiet René. Good to know he's starting to step up to defend what he thinks is right.
Boniface, as usual, is praying. Meanwhile, a movement in the back ranks caught Hector's eye : Pauline catched the hand of the shivering Charles
"It will be ok. You're strong enough to make it.
- Thanks, but I don't feel brave at all right now.
- Bravery is not being fearless. It is to overcome your fear.
- So, your shell breaks before battle, Lady Pauline? If I had known, I would had positioned myself to your right...
- Hey Lucien, this kinds of remarks are the reason Lady Errants usually remain distant to the others."
Hector also felt jealousy needle's bite, but overall he agrees with Guillot. But time to chit-chat is over... The enemy appears, finally climbing the hill at the other side of the swamp.
>>
Army is made of a myriad of atrocities, lots of unique and twisted forms. However, the bulk of it could be broken in four categories.
Imps, little pinks horrors with too many arm and too less neck.
Myrmidons, red horned devil with anger issues and flaming blades
Succubi, grey and purple scandily dressed women with crab like hands appendage.
Lemurs, melted and mended lumps of flesh.
Way too many things were flight-able. Way too many things looks really strong, akin to the poisonous creature that set up a devilish forge.
Terrain is a nightmare : it's the driest for kilometers around, but still way too easy for mounts to trip or break a leg.
"Alright squad, Hold!"
Most of the other errants, eager to prove themself, rush to confront the demonic army head on. On the left of Hector, Eugene grows restless.
"No way I'm letting all those better lead knights all the glory!
- Eugene, No!
- Eugene, Yes." And the fool rushes forward.

---

Battle rages on. Hector's squad, or what remains, focus on picking up Imp, little beings firing energy bolts. They are quite challenging as when slayed, split in two smaller blue similar beings. However, the tactic holds. Looks like the human will prevail today.
One of the bigger demon won't let things go easily : materializing a nasty black and green oozing spear, he aims at the King. The young monarch falls from a few meters. Myrmidons looks ready to take the opportunity.
"Squad! protect the king!"
After a difficult manoeuvre, the squad dismount around their liege, in a circular arc. The red demons charge is broken by the knight's bravery, and runic might granted by Hector headgear that shroud them in a golden light.
Behind, King Henry gets up as his personal guard rushes with a spare horse.
"You saved your King, Errant. Those of you that survives the battle are invited to my table. "

This is not quite a hard challenge, as the battle draws to an end with the demons fleeing. Pursuit is too dangerous in this treachous lands, and both wizard and commanders have been defeated by the heavy cavalry.
Around half of the reckless errant are missing. Including Eugene.
>>
>>5409646

> Miracle... while on a routine flight White comes across some injured Dwarves. It turns out the Master's family is still alive and the badly damaged bodies the Master buried were of OTHER dwarves.

>Pay the Carpenter (10 gold)
>>
>>5409751
>Around half of the reckless errant are missing. Including Eugene.
Either captured to be enslaved to be converted, or dead. I'll almost miss that little rat fuck.

Congrat Hector on his victory, and getting a seat at the king's table. If he comes back real quick before he has to attend he can narrow a sofisticated sword to make hin look fancy. Also his bard bro needs to come by and pick up his supply of wildfire bombs. Good on them for affording horses now.
We'll have something for him for when he returns. Bring lots of iron ingots though. Actually no buy several carts worth of iron ore if they cheaper than buying straight up ingots. Like, buy in bulk on the cheap. You wanna take to a mining company operating out of a mine or something or one of their offices in a city for that.
>>
>>5409762
No time to get back home, he's eating with king Tonight
>>
>>5409778
Oh shit, dang. We're not a fast enough flier, or stealthy enough to sneak him a fancy sword so he's less likely to spill spaghetti in front of one of the most important people of the empire.
>>
>>5409751
>"Thank you Sire for your kind words but we were obly doing our duty. I woukd request permission to help search for possible survivors before cleaning and joining you. If dou permit this at least."
>At least make a Token effort in the Search maybe someone got trapped by debris but can still be saved before cleanint up somewhat and joining the King.
>>
>>5409549
A run away dragon MILF with wide egg bearing hips, carrying a bunch of her baby dragons looking for a place to hide from the dragonslayers.
pros: MILF, would be grateful, more friends
cons; weak due to sacrificing horde, distracting MILF, bimbo

>>5409646
>Pay the Carpenter (10 gold)
>Make an offer: we make him enchanted magic cutting tools that will never grow dull (durable) and a sophisticated accessory that will make him more charming (sophisticated pendant or ring) with his buisness dealing.
>We will also provide free advertisement (mental link with Hector to name drop the nice carpenter couple from the village)
>In exchange we would like for the couple to take on apprentices to expand their business, and give us a discount on future commissions.

>>5409751
Could White listen in to Hector's conversations through their mental link to help with any diplomacy/pressense checks to add his insight, so Hector is less likely to spill spaghetti/
>>
>>5409751
What happened to the king's hippogriff? Did it survive the demonic spear attack? Slowly dying of demonic poisoning? If it's the former then Hector could probably show off and heal it for more Good Knight Points.
>>
File: HappyMeal.jpg (46 KB, 1024x576)
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Intermission : Hector's adventure, Mighty Guardianâ„¢

"Thank you Sire for your kind words but we were only doing our duty. I would request permission to help search for possible survivors before cleaning and joining you. If you permit this at least."
The King acknowledge with a simple nod of the head, while his personal guard guides him back to the location the camp will be set up. Vaillant soar and rises, circling to check if anyone got trapped by debris...
>Roll 1d100 for battle-end recruitment opportunities.
Hector thinks about using his magic to mend wounds of his fellow knights. Luckily, his own squad suffered merely scratches, nothing that would remain an handicap after enough rest, even less with magical care. Good thing the kingdom is the world's pinnacle of white magic, claiming this prowess comes from being the Mother's favored sons.

---
Time for a good wash. Hector is joined by Guillot, Mathias and Charles. Lucien, Boniface, René and of course Pauline are more modest and prefer to wash alone. This is yet another sting reminding Hector of the loss of Eugène, which was part of the public washer team, and was as is nicest where no man-made thing covering his body reminds differences among individuals.
"Congrrrrats forrrr yourrrr victory, Hectorrrrrr"
Sir White can talk through the link? This is new.
"Are you close by any chance?
- No, still in the hold... Superrrrvising constrrruction of thrrrree new houses... Quite borrrring but I have to learrrrrn to know people. By the way, trrrrry to send me crrrrriples and irrrrron orrrre. A few carrrrt will do the job...
Will you handle yourrrrself in frrrront of the king? Cause have I known, I would had ship you magical trrrrinket, brrringing grrrrreat eloquence and clarrrrity of mind..."
Hector could feel the dragon's concern through the link. White was on the verge of staying madly focus for the whole conversation and use Hector as a sockpuppet. This was a bit insulting, as Hector did not learned Etiquette in vain.
" I can handle myself just fine.
- Hector? Hector ! HECTOR !!!
- Sorry Guillot. I was lost in thoughts.
- I was saying... Please don't bring the spotlight on me tonight.
- What? why are you a knight for if you don't search battle prowess and glory?
- I don't want to discuss that, Mathias. Just, I'm plently satisfy being an Errant.
- Come on, is there a story of a seduced knight's wife? You're trying to avoid the cuckold revenge?
- Please, Charles. I really don't want to discuss my life prior to errance."
While the other takes their turn to bath, Hector grooms Vaillant. The growing griffin did his fair share of work today, striking flying imps that tried to fly away, or coralling them toward the mounted pegasus path. And soon enough, it's time for dinner.
>>
Rolled 55 (1d100)

>>5410633
Dont disappoint me Hector
>>
>>5410633
Also i am immenselvy proud of Vaillant and Hector. They did quite well all things considered
>>
As the custom dictates, Hector's group enter the tent last, as honored guests. The knight are unarmored but carry shields, as fit for a campaign dinner. All other participants display their heraldry. For Errants, their shield either display nothing, which is the case of most of the group, or is covered by fabric in the case Mathias, Pauline and the late Eugène. Hector's shield is also covered, for a different reason : the Heraldry underneath is not his own-although he could maybe claim it as inherited by the will of the Mother? Hector recognize quite easily the shields of three of the kingdom's dukes : First, Alexis de la Tour, that he already met, the grey tower on a green field
"You're the lad that asked adviced on what to do? Looks like you have both a mind and a good halberd arm."
Hector didn't really expect the general recalled, or even noticed him. The other dukes are Charles d'Albion - white lion on blue field, Duke of Albion, a moderately peaceful island mainly inhabited by kingdom's men and elves and lacking a land connection to most menaces, and Kéraban D'Orient, a darker-skin, older man which Duché technically countains griffinmount. His shield displays a Donkey on a yellow field, and he's rumored as the stubbornest man of the kingdom.
Reaching toward his lord, Hector kneel.
" It is with great pleasure I, King Henry of Equitaine, welcolm this brave squad of Errant to share our meal. Those men protected me after I fell from my mount. I thought I would had to find those Errant's family for condoleances as they were charged by four time their numbers of red demons. But with savvy strategy, and astonishing efficiency, they eliminated their foe faster than my guard could cover the field to help me! Wait a minute... Guillot, what are you doing disguised as a minstrel?
- Ah ah ah, you're not supposed to recognize nor acknowledge me, I'm a simple wandering poet among an errant knight's squad after all, knights without past that fight only for glory.
- Fair. ", the King says as you all take place for the dinner.
Feast is quite simple as this is a campaign meal : roasted boar, hunted nearby, with vegetable stew directly served in bread bowls.
" Tell me your name, brave knight "
Hector recognized the usual statement of the Acknowledgement ceremony. This celebration takes place every spring, where Errant knights report their deeds to the court's scribes. They are then separated in function of the quality of their feats, the humblest telling their story to the Baron from the place they are from or wish to install, the mightiest to Dukes or the King themself. Errance can last from one year to three. Sufficient deeds, such as surviving one year while fighting bandits and goblins menacing villages, grant Knighthood. Greater deeds grants higher nobility and more land.
>>
>>5410642
Killed a couple skaven and Beastmen menacing the people of the realm. Killed a Vampire with some luck. Bonded with a young griffon from its mothers nest. Slew a Demon smithing weapons and armor for new Chaos Warriors after slaufhtering a Village. But Guillot can Tell those stories best for he chronicled them.
>>
" My name his Hector, your Majesty
- Tell me your accomplishments "
Guillot springs from his chair.
"Allow me, humble minstrel Guillot - he winks to the King - to sing my friend's praise and abridged prowess.
- Abridged?
- Do you wish to sleep before sun rises? "

From Hector's sheet, section Feat of arms
Geste of Hector from Minstrel Guillot :
>Battle of Griffinmount -
Got a song commanding his leadership and martial prowess for the Griffinmount battle, where twenty villagers had a divine omen of a vermin tide coming for their village.
They ambushed the rats on a hill in the way, using surprise to win against around one hundred ratmen. Hector bounded with one of the saved griffin cub, named Vaillant.

>Tragedy of Brno -
Got a sad song retelling the death of his comrade in the ambush of the night's coven of Brno, in the zombie's ambush. Light went through a window, and the Mother sent the Griffin saved at Griffinmount to bail him out.
Hector made it barely alive after being attacked by the vampire's leader, and got scars to prove it.

>The Hunt
After training under the Mother's gaze and receiving the Gift of white magic, divine inspiration revealed to Hector the lair of a daemon.
Him, Vaillant and Guillot went, fight a mob of abominations, retreat, come back after regrouping, and slay the abominable monster of earth and poison, before levelling the place with wild fire gifted by an alchemist.

>Return to Griffinmount
Looking for well-deserved rest after dueling the daemon, Hector set roads toward Griffinmount. On the way, he was ambushed by some of Brno vampires and a hoard of undead. Guillot, him and Vaillant hold their ground the whole night.
Then, upon coming to Griffinmount, another ratmen tide had to been defeated.

>Runes of the Kingdom
The mother gifted another vision to thank Hector for his strife against forces of Father Chaos : location of a long-forgotten tomb, as an heir to a forgotten warrior of legends.
Hector found the Tumulus' sleeper and his magical items. Then he hit the road again. This is where he saved the other knights using the item's magic.

Guillot have been singing for almost one hour.
"AAAaaand I haven't written today's achievement yet. There's also that time we killed a few beastmen, but we had to flee as badly outnumbered, so I'm not sure that really counts".
>>
"Outstanding. You're good at that Guillot. Really. Thought you were disguised just to slack off... Kneel, knights. I hereby proclaim you as Kingdom's Knight. You will report from your errance directly to me. Hector, you're granted the rank of Banneret. This will be recorded by our scribes next Knight's gathering. "
This is a great honor. Boniface got a couple tears rising to his eyes, René a dumb blissful smile plastered to his face, Charles is watching his own hands like they didn't belonged to him. Guillot doesn't seem to care, while Pauline and Mathias gleefully unwrap their shields. Both are surprisingly known ones : Pauline displays a myriad of right-facing horses on field of red, symbol of house Haras, renown for their horse, although selected more for mobility and speed than stamina and resilience. But the biggest surprise comes from Mathias, displaying the heraldry of house Dubois, one of the twelve ducal families.
>Does Hector commend the deeds of some of his men (or woman) to the King?
>Does Hector unwrap his shield, claiming as his own the Heraldy of the Tumulus' sleeper?
>>
Hector's update are always really fun to write.
>>
>>5410663
>Does Hector unwrap his shield, claiming as his own the Heraldy of the Tumulus' sleeper?
Sure. We got it due to divine inspiration after all

>Does Hector commend the deeds of some of his men (or woman) to the King?
Do we know of any deeds? These people seem kinda competent so i would not mind commensing them. No matter what the personal issues are between them.

How high up is a Bannerett?n
>>
>>5410670
Knight : basic nobility rank. Usually live in a fortified stone house, and is the lord of a small village (20 houses).
Banneret : A Knight that can display is own heraldy when fighting for one of his feudal lord.
Castellan : A Banneret with a territory big enough to lord over a small town and nearby hamlets/Knights (two thousand people)
Baron : A Baronie is a territory regrouping at least another Castellan. They should provide a squad (at least ten knights) when conflicts arise.
Vicount : lord of ten barons
Count : lord of at least twenty barons (ten or which are under the Vicount
Marquis : Count of the borders of the Kingdom. More dense in knights for similar territory size, so higher grade.
Duke : Lord of a big territory (think of it like a State of the USA, at medieval Europe size). Twelve of them.
>>
>>5410670
Deeds : - Survived a few month of errance (they were almost twenty at the beginning. Natural selection is hard)
- Protected the village in the orc attack
- Saved the life of the king
>Whatever deed you can come from based on the battles's outline description. Duelled a mighty demon? Slay the orc's warchief? Was separated, five against one, and kill them off?
>>
>>5410670
+1

>>5410680
Those are some impressive feats, surviving against those orks. Good for them.

Guillot's backstory? Investesting, very much so. Hes well know to King Henry. A brother? Cousin? old friend? Dare I say, an old lover~?
>>
>>5410663
>Mathias decapitated a mighty orc Warrior with but a single strike and hurled back several demons so that others in his group could help pick them off

>Charles killed ten times his weight in Goblins and Orcs

>Lucien grt depersted during the intercept but managed to claw his way back before he could be surrounded and dragged away by Succubi

>Boniface kicked a demon Beast in the Squishy Bits to get at its head for a decapitating strike

>René first in the Fray to save the King from the red fiends and claimed the life of their foul Squad Leader

>Pauline skewered several charging Hell hounds to keep them from their lines


i took it to get a bit fancy with things>>5410663
>>
>>5410710
>>5410718
Alright, will add a bit of constraints.
>Choose max. three knight to commend (will add anything said >>5410718 to their files anyway).
>Commended knight require two deeds.
>>
>>5410663
Okay okay. I maybe overdid it... a bit. Then here are my three picks for commended knights.

>Mathias decapitated a mighty orc Warrior with but a single strike and hurled back several demons so that others in his group could help pick them off/protected the Kings life.

>Pauline skewered several charging Hell hounds to keep them from their lines/ fought bravely against overwhelming numbers of Greenskins.

>René first in the Fray to save the King from the red fiends and claimed the life of their foul Squad Leader/ slayed a fearsome Demonic Beast
>>
>>5410725
yeah I got no ideas so I'll support this >>5410729
>>
Lurkers, feel free to chime in. The shield decision will have... consequences.
Also, with official knighthood comes official backstory.
Reminder of established facts :
>A lost fisticuff at twelve against a ten year old peasant, malnourished and lacking the advanced martial training of a knight's son.
>Hector wants, above all, impress his father
Choose you own backstory for Hector!
>Knight was his Father
>Knight was his Mother, deceased Knight father before his birth
>Knight was both

What was Hector's noble parent ranks?
>Knight
>Banneret
>Castellan
>Baron
>Vicount
Higher rank means better ressources. Beware, however, of the past's shackles.

How long was Hector's family nobles?
>First-generation noble. Hector's grandfather was a commoner that got his hand on enough money to get gear to parent [How?]
>a few generations.
>Old noble blood
Older means more prestige among knight. But the ancestor's gaze might add more pressure to second vote's shackles...
>>
>>5411030
OH BOY CONSEQUENCES
>Knight was both
>Vicount
His parents dont fuck around. They go out and get shit done.
>Old noble blood
OH BOY ARE THESE THE CONSEQUENCES OF MY ACTIONS COMING TO HAUNT ME!? JOY!
>>
>>5411030
>Baron
>Knight was both
>a few generations

Not exactly new kids on the block but nlt super deeply entrenched either. Also might be oka with bew fanily Offshoot as well
>>
>>5411030
Choose you own backstory for Hector!
>Knight was both

What was Hector's noble parent ranks?
>Banneret

How long was Hector's family nobles?
>First-generation noble. Hector's grandfather was a commoner that got his hand on enough money to get gear to parent... as mercenaries who mainly fought vampires bit went above and beyond the call of duty.
>>
>>5411208
I'll support this one, I'd rather less money less problems
>>
>>5411208
+1
>>
>>5411030
White should ask Hector why the ladies laugh at him about his impotent "third leg." are they referring to his magic? Perhaps he should train it, or heal it.
>>
>>5411514
In a very crude way, Hector was a premature ejaculator on his first, and only, sexual encounter
>>
>>5411526
Is he gonna need counceling? Or mental conditioning? Because i want him to get started on a dynasty soon.

If all else fails. Good ol Hypnosis (read: Mind fuckery courtesy of Blue) should help him be more confisent and assertive in the Bedroom.


Also i am very interested that the Dragon Dungeon Quest has shifted to two Protagonists for now. I approve of this

Also finally getting out of the Hospital so i can suffer in peace at home and grt sole physical Therapy
>>
Locking in
>Banneret
>Son of two knights. Mother was latest daughter of a baron fruitful enough to let her roam and live, having placed his other children in comfortable positions
>Hector's father (Richtor Montazur) took the grandfather (Gabriel the hunter)'s mantle of night creatures slayin'. Was good at it. still is.
>Hector's family lives a couple hundred kilometers south of Brno. As a Knight (and even more, Banneret), he's allowed to visit them. However, this would be an etiquette breach as he's still technically in Errance until next spring, or the spring after if he wants to try and claim higher rank with more deeds.
>>
>>5411639
nice lets find Hector an Orc Waagh or two to murder and act as a Hitsquad.

Could Hector ask to become a Lord of Griffinmount at some point? would be convenient to have that as being under his rulership later.
>>
>>5411642
Glad to see that ID again
Of course! plus, Hector of Griffinmount sounds just right
>>
>>5411646
yeah got out of the hospital today. still in pain but its not as bad as it was but days prior
>>
>>5411639
So Hector is from a vampire hunter family now.
No wonder he wanted to duel the Brno one so much, he's basically a Belmont.
>>5409593
I'll support this suggestion.

I'm a new anon, not a lurker by the way. Read the archives yesterday after someone recommend this quest on /qtg/
>>
>>5411653
Welcolm aboard! what do you think of the story so far? What are your expectations/wants/plan for the future?
>>
>>5411658
It's all good, sometimes I get confused following all the different characters or plot threads, but nothing that rereading doesn't solves.

As for plans for the future? Turn our little corner of the world into a dragon kingdom prosperous and powerful enough to make Cathay jealous.
Start a religion to make us some sort of saint or god.
Help the dwarves rebuild our fortress and settle here under our protection, so that way we don't risk a dawi reconquest like Belegar Ironhammer and karak eight peaks
Find the dragonslayers that killed dad get revenge. Making friends with their leaders and having them executed could be fun.
Find mother and kill her so hard she would wish the dragonslayers had got to her.
Exterminate the filthy rats.
And throw a rock at the village healer, no one hurts our sister.

The grudges must be settled
>>
>>5411672
So partly turn into a Dwarf with a Book of Grudges?

They might be able to actually respect that.
>>
>>5411672
>>
>>5411676
>>5411690
I always like Warhammers's dwarves.
It would probably put us at odds with the chaos dwarves nearby, but the servants of the dark gods can fuck off. We will conquer them and give them someone actually worthy of worship if we need to.
Just not now, we are still more or less baby dragons.
>>
>>5410679
How many deeds would Hector needs to do to get there other ranks?
And which rank would let him be the lord of Griffinmount and the village? Castellan at least? Marquis since the lands are at the borders of the kingdom?
>>5410663
Part of me wants to not claim the heraldry, since it would be stealing from any descendents that the knight might have, but I'm a sucker for consequences, so let's do it.
Maybe it's a famous grail knight and everyone is going to expect big things from him, or a disgraced noble so that Hector has to regain the honour of the heraldry
>>
>>5411708
>which rank would let him be the lord of Griffinmount and the village
The village nearby Griffinmount is something a Banneret could rule over. The four houses of Griffinmount are under any knight's fair right.
>Need Marquis title as close to the borders
The count above the baron above Hector would be a Marquis and not a Count, thus higher ranked.
>>
>>5411718
But what about Griffinmount itself? It's an abandoned dwarf fortress so it might not count as part of the kingdom, but I would rather be safe then sorry if we turn it into a city and some higher ranking noble tries to claim it should belong to them. So I'm going to aim for Castellan to get that small town right.
>>
File: Hector_Claimed_Banner.png (106 KB, 545x600)
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"Sire, I can only humbly thank you for that great honor. But let me tell you about the deeds of my worthy companions...
>>5410729
- And what about you, Guillot?
- Nah, nah. I won't give you stone for you to throw back at me with promotion engraved on them.
- Fair!" , the King laughs.

Hector decided to unwrap his shield, too. Most of the knight glanced at it, and got back to their sweets, apple compote, before ending the meal with cheese.
However, the young Banneret felt the stares of the dukes, and the King, only man wearing a sword, put hand on his wrapped pommel for one second. The situation immediately defuse when the King see Hector's confusion.
Feast ends, and everyone bids farewell, returning to their own accommodations. Next morning, lords will head back to their castles and errant will continue their quest for glory.

Before falling into sweet rest in the Mother's watchful gaze and protective arms, three of your knights desire to talk to you.
First, Pauline.
"Sir, I wanted to express my grateful thanks. You are a good leader. Now I can bear my name of Haras, let me solemnly require to choose us for breeding Vaillant with mares, when he'll be of age."
Then, Mathias :
"You taught me a lot, Hector. Mostly, Knighthood and bravery are not synonyms of stupidity and recklessness. Disengage, regroup, and retreats are not dishonorable but common sense.
As you noticed, I have shackles of my own. I'll never shine as brightly as you if I remain in your squad, I know my own limits. But I need worthy feats to position myself toward inheriting the duchy one day.
That's why I will go on my own way starting tomorrow. I'll never forget our link as brother at arms."
On one hand, Hector regret the soon departure of his most battle-able knight. On another hand, Hector won't permit Mathias to leave alone : that would be a huge faux-pas, and the pack is on the bigger size with the three new recruits.
Plus, Mathias is on his own quest to become Duke. If Hector manage to help him by providing men for his errance, that would open diplomatic ties in the future.
Last, René :
"Thank you sir for commending my actions in front of the King himself. I'm really grateful you're the pack leader, and that role didn't fall in the hands of, say, Eugene."
More surprisingly, the small-framed knight goes for a hug. That was a bit uncalled, which René notice, steps back, blushes and goes away. Hector is not sure how he feels about that.
>>
>How does Hector feels about that?
>Normal comradery among knight
>Weird but ok
>Some... talking will be necessary with René. Deviancy is frowned upon, after all.

Also, what names Hector takes?
>Hector of Montazur
>Hector of Griffinmount
>Hector the Well-Endowed
>Hector of [Write-In]

>Last, Knight-building minigame. Each player rolls 2d20 (first is martial prowess, second is likeability), write a name, specify male or female, a few physical/Mental characteristics, and we'll choose three of them
>>
>>5411741
Apparently this is the banner of Camelot from a french comedy show. Did Hector just claim the heraldry of king Arthur, and thus a rival for Henri's throne?
>>5411742
>Weird but ok
>Hector of Griffinmount
>>
>>5411746
>French comedy show
You misspelled masterpiece and cornerstone of current French pop culture. It had and will have an impact as important as Holy Grail and a good way to blend in with french people is to quote the show
>>
>>5411746
Don't forget to build your knight.
>>
>>5411750
Didn't know about it, but I'm putting it on my watchlist due to your recommendation.
I needed to watch a show to help with french class anyway
>>
File: Hyetta_Iskariot.jpg (207 KB, 1000x1600)
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Rolled 11, 19 = 30 (2d20)

>>5411742
>Weird but ok
>Hector of Griffinmount

>Knight-building minigame
>Hyetta Iskariot
>Female
>unusually strong for her slim build
>has a nice voice but is usually hoarse due to shouting Oaths to the Lady whenever she enters combat or trains.
>Very driven to keep sworn oaths and Loyal to her comrades
>Willing to take great risks for a Thrill
>Likes to drink..... a lot!

>>5411750
>>5411746
Which show?

>>5411742
Are more than one builds okay or just one per ID?
>>
File: Trayan_Valorius.jpg (280 KB, 820x1001)
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Rolled 10, 9 = 19 (2d20)

>>5411742
>Knight Building Minigame 2nd edition. Just ignore this one if more than one entry is not allowed.

>Trayan Valorious
>Male

>heavy, slim build
>has a mighty bellowing laugh
>keeps a Diary with secret notes about encountered enemies very regularly
>Always has a joke ready.
>fascinated by supernatural creatures
>>5411759
she is a social Butterfly is she not
>>
Rolled 9, 7 = 16 (2d20)

>>5411752
Ok
>>5411742
Hughe of Whitebeach
Male
>From a long family of coastal knights, knows a lot about naval stuff.
>Astronomy is a passion and a hobby.
>Has a scar he says he got in a fight, but he actually just cut himself during training
>Likes to eat fresh fruit together with his meals
>Can't handle alcohol, but drinks wine anyway
Bretonia had a powerful navy in Man O War and people often forget that.
>>5411759
https://en.wikipedia.org/wiki/Kaamelott
https://fr.wikiquote.org/wiki/Kaamelott
>>
>>5411770
Sailor boy here is subpar in both likability and combat, must prefer the sea over land.
>>
>>5411791
its not him thats the Problem. Its all this dry land and the Landlubbers that dont get his humor.

If nothing speaks against it why not create another character if you have the inspiration.
>>
I definitely accept more knights for the knight god, armors for the armor throne
>>
File: Carlois_Jacque.jpg (135 KB, 800x1137)
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Rolled 14, 14 = 28 (2d20)

>>5411802
okay. then i have MOAR CONCEPTS to choose from

>>5411742
>Carlois Jacque
>Male
>Has the Crest of his family engraved into the backside of his Armor which has no marks of ever having to be repaired
>Has a Tattoo of his familys Crest that is mared by scars.
>has a large Scar from getting into a Fistfight with the Bear. (The Bouncer of his local Tavern)
>middle aged man searching for Adventure
>on a Quest to do good and spread the good Name of the Lady.
>Likes to skin small to medium sized animals and have Scarfs or pieces of Cloak made from them.

might be a Psychopath


Lets see if we go a Pre Promote in here anywhere.
>>
Rolled 11, 9 = 20 (2d20)

>>5411742
>How does Hector feels about that?
>Normal comradery among knight
Ass slaps all around!

Also, what names Hector takes?
>Hector of Griffinmount

>Last, Knight-building minigame. Each player rolls 2d20 (first is martial prowess, second is likeability), write a name, specify male or female, a few physical/Mental characteristics, and we'll choose three of them
David
Male
Lonely
Calculating
Well-travelled
Tall and thick
Blind in his left eye due to an old injury
>>
File: Claire_Umsfort.jpg (53 KB, 340x497)
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Rolled 20, 17 = 37 (2d20)

>>5411741
>Claire Umsfort
>Female
>loves to cook with weird ingredients. (Monster Bits and curious plants)
>Is a Good cook with lots of experience in foraging
>Was born in a small Castle in the woods and does not want to go back
>Her Father filled her Mind with Tales of Great Heroics and Bravery when she was a girl but beat the reality of it into her before sending her on her Errance.


This one is a Paladin from my own DND Campaing where she is an undead Dullahan in Service to the Godess of Death, Undeath and Corruption. And she has to deal with the Political Fallout of the Players Bullshit.

>>5411812
He almost is a Jagen.
>>
>>5411759
CRIT!?
>>
>>5411833
hell no..... CLAIRE HERE IS A GODDAMN CRIT!!!!!!


But Hyetta is a goddamn Butterfly in Social Situationas.


>>5411832
Is this.... Is this what happiness feels like?

Its been so long.
>>
>I explicitly said girl knight exist, although rarer
>Player proceed to provide as many girls than men knight
>Girl got amazing rolls.
Is kek pushing feminism agenda?

>>5411833
Where's your Knigga?
>>
>>5411850
Kek obviously has a tomboy/lady knight/muscle woman fetish.
>>
>>5411850
Uuhm, uh. Uuuuuuhh! I thought you only wanted the first 3 knights!? Should I make one?
>>
>>5411854
nah DUDE. We make a list and then Choose which one we want.

>>5411850
I have no Idea man. I have no idea.... i could make some more male Knights.... after Dinner.
>>
>>5411857
Oh! I'll make one later. I'm busy.
>>
Rolled 3, 14 = 17 (2d20)

>>5411742
Knight

Pearce Ironside

Male, 26 - 5' 9"

Clever
Brave
Fond of Fire
>>
>>5411883
Eric Greenbook

Male 35, 6' 1"

Has a Strong Sense of Justice
Haunted by past battles
Disciplined
Prefers to keep his head shaved and his armor well polished.
Is known for his horsemanship more than anything else.
>>
Rolled 18, 12 = 30 (2d20)

>>5411904
>>
Keep knightposting, no way I can make an update tonight.
>>
By rolls we should pick the two girls and Eric
But I like my boat knight too much to abandon him.
>>
>>5411910
You made only one boatknight; you can try to make his brother and roll him :)
>>
>>5411910
if anything i would take Claire just for her rolls and the way she can get people into trouble with..... homecooked meals made from Demonparts or something.

I like the Pearce Chap. he is likable but weak. He could become Hectors Squire for the future. Lots of interesting Story Potential.

>>5411914
Are we creating a DND Party of Fighters around a Paladin and a Bard?
>>
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>>5411914
I fell like that would be cheating, I'll just let him go back home to this world's version of Bordeleaux to serve Alberic and pray to Manann.
He would miss out on the chance to prove worthy to ride a Pegasus, but at least he will be will no longer suffer from land sickness, or mal de debarquement as the royals would call it.
>>
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Rolled 17, 7 = 24 (2d20)

>>5411742

Tomacz Sawfall

Male, 23 5' 11"

Boring and unmemorable
Cats love him
Vengeful
Sneaky
His fashion sense has peasant leanings.
Snores loudly
Prefers light armor due to an old back injury.
>>
>>5411925
>Boring and unmemorable

>Likability 7

I love it.

and can sympathize with his Back Injury
>>
>>5411918
No, I deported to you the creation of this generation's knight. Fighting this battle with them started a bond, which is how the Kingdom manages such a cohesion despite the dangers of Not-warhammer and Hector will meet this ones again and again. So even the one not chosen right now might come back If nothing !!!FUN!!! happens to them
>>
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Rolled 13, 17 = 30 (2d20)

>>5411741
>Ulric Inair
>Male

>Massive Ego due to Daddy getting him the best stuff for his Errance
>hates Peasants(even wealthy ones) or poor people(even nobles) touching him
>Struts everywhere in his Platearmor and keeps his shield in immaculate condition
>Doucheschnozzel extraordinaire
>Sees dogs as dirty creatues. likes to kick puppies.

>>5411930
okay fine so you imparted on us the responsibility to create part of your world for you. This makes things quite fun i have to say.... time to flex my creative muscle a bit more before falling into bed.....
>>
Rolled 5, 2 = 7 (2d20)

Arnaud Sylvain
Male

Likes hunting
Prefers fighting bows, even if others says it's dishonorable
Really good a ranging and tracking
Knows survivals tricks
Family is new blood, father was a poacher that saved a count's life from a bear attack
>>
>>5411939
The upstart commoner has shit stats.
Fitting.
>>
>>5411938
I have a feeling he might hate Arnaud with an unmatched fury.
>>
>>5411938
>Asshole Worsethanhitler have 17 likeability.
He won the genetic lottery. Twice.
>>
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>>5411742
>Karolius de Beuf
>Male

>Likes Cats.... big Cats.... small Cats
>Really likes Pussy
>Wants a Griffon/Demigryph as a mount due to a crippling Fear of riding on Horseback
>Focused
>Gets Sunburn easilyso mostly wears his helmet


>>5411946
I think so to...... and i wrote in there he kicks puppies..... How the fuck is he so likable? He must be great at Stealthkicking

>>5411939
i see him needing a lot of luck to survive his Errance.
>>
Rolled 8, 1 = 9 (2d20)

>>5411947
and he is a capable fighter....

>>5411949
shit forgot to roll
>>
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Rolled 20, 19 = 39 (2d20)

>>5411742

Tyler Gunn

Male 27 5' 10"

Patient
Pays Attention to Detail
Values Privacy and Discretion
Favors Firearms
Gunsmithing and Powderworking interest him greatly
Picky eater
Built hearing protection into his helmet
>>
>>5411950
HOLY SHIT.

He is super fucking unlucky in social interactions. He was robbed of all Charisma by Douchious Maximus up there.

>>5411953
This Gunknight is pretty good... What am i saying. His Stats are fucking GREAT!
>>
Rolled 20, 16 = 36 (2d20)

Nicolas the hammer
male

Absolutely incompetent with horse riding
Wears the heaviest armor he can
Likes the sounds of bones crunching and breaking
Is a very lead from the front kind of guy
>>
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>>5411957
Forgot the image
Also fitting stats for a brute of a man.
>>
>>5411958
He is pretty charismatic i have to say. So there is probably some smart under all that Muscle.
>>
>>5411961
It's probably the lead from the front part. So probably less charisma and more sheer balls that inspires others.
>>
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Rolled 9, 4 = 13 (2d20)

>>5411742

Esthera Snickleton

Female 20 5' 9"

Incredible fashion sense
Was considering and training to becoming a barrister in her youth
Takes noblesse oblidge very seriously
Tries very hard to hide her upper class origins but fails miserably
Hates being mistaken for a man in her armor
Will never let you live it down if she ends up being right about a disagreement
>>
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Rolled 20, 20 = 40 (2d20)

>>5411964
Well in DND both things are true with The Commander Feat since it is based on Charisma.

>>5411742
>Julius Carnelion
>Male

>The Skeleton Mask is the Sign of his family while on Errance
His family give little to no shits about the Errance
>Has a macarbe Sense of humors.
>Like flensing the skulls of his enemies and store the best omnes for when he returns home
>Wants to murder a Dragon and eat its Heart before taking its skull back home
>Gives no shit about money aside from if it can be used to have a roof over his room or for bribes for other peopel
>Always carries a variety of blessed weapons around with him.
>Prefers to hunt the Undead


EDGELORD BE CAREFUL NOT TO POKE OUT AN EYE WHEN COMING WITHIN TWENTY METERS OF HIS EGO
>>
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>>5411981
WOW...... The best Character.... WASTED ON AN EDGELORD XD
>>
>>5411981
Oh shit, we got a gigachad
>>
Rolled 12, 8 = 20 (2d20)

Raymond Brousseau
Male

Know how to read
Very interested in siege weapons and fortifications
Math autist
Dwarfboo
Rumors that he is actually from the empire
>>
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Rolled 10, 7 = 17 (2d20)

>>5411742

>Gerade Inair
>Male

>Distant Cousin to Ulric Inair and hates his Guts as well as that entire branch of the family
>Was presented a Patent for a Griffon his parents would buy him once he succeeded on his Errance
>Even Tempered and smart
>Fascinated by mythical creatures
>likes to use either a Lance or a Spear as his main Weapon
>open to give anyone a chance
>>
>>5411938
>>5411994
I love the roll's energy in this quest.
>>
>>5411994
Oh and even the King does not have a griffon. Hippogriff is the most a NPC could hope
>>
>>5412000
okay then a Hippogrif then. i did not know that detail and thought i might have been more of a Preference thing with Griffons being more rare due to being wilder and more difficult to tame and Hippogrifs being more like the Horses they are part of. Feel free to change that detail if you like.
>>
>>5412000
so that is why Hector also got some stares. Because he has a goddamn Griffon following him around.
>>
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Rolled 6, 8 = 14 (2d20)

Abélard Chevalier
Male

From an impoverished knight family
Send to be a page in the baron's castle during his childhood
Served as his squire when he came of age
Went on the errance in search of money and power to restore his family's glory
Loves butter and feasting
Really good at heavy cavalry charges, but can fight dismounted too

This is a Mount and Blade Warband shitpost
>>
>>5412010
Kek, The generic swadian knight also got shit rolls to complete his NPC energy
>>
>>5412002
>>5412008
Yeah. In the setting, you get an hippogriff by crossbreeding a male griffin with a mare. They are sterile. The usual strategy is to find a Griffin's hunting ground and put lots of good mares. Then, hope the beast is in rutting season or lose lots of expensive horse until then.
Nobody lived to tell what happen when you crossbreed a stallion and a Griffin
>>5412010
>Really good at heavy cavalry charges, but can fight dismounted too
Not with this rolls. If he's considered good by his family, there might be a reason why the bloodline is impoverished
>>
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Rolled 20, 7 = 27 (2d20)

And I think this will be the last one from me

Raynalt the Lion
Male

Brave
Takes chivalry very seriously
Old blood, always trying to measure to his ancestors
Devout follower of the Mother
A bit of a stick in the mud
>>
>>5412016
The rolls actually match what I wrote, nice.
>>
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Rolled 8, 18 = 26 (2d20)

>>5411742
Allen Ulfenbrood

Male 26 5' 10"

Trains dogs
Noseblind to dog stink
Often uses one word replies
Keeps his circle of close friends tight
Prefers light armor
Bit of a slob
Third generation knight from a family whose wealth has waned
>>
>>5412027
The dogs must be very cute to give him such high likability despite his personality.
>>
>>5412016
Very classic knight. Nice.
>>
>>5411742
Crane Blackarrow

Male 26 6' 1"

Into pidgeon racing
Avid birdwatcher
Slurs his words a little from an old jaw injury that didn't heal right
Struggles with depression but covers it up with jokes and a big smile
Kind of skinny
Prefers to use arrows he's fletched himself and dyed black, something of a family tradition
Eats eggs for breakfast every day if possible.
>>
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Rolled 19, 9 = 28 (2d20)

>>5412104
>>
>>5412098
All my suggestions were unorthodox knights or a unit from a video game. I wanted to make a simple, by the books one.
Also just realized that since his heraldry is a golden lion on a blue field, he might be a related to duke Charles d'Albion, like a cousin, heir or even belong to a cadet branch of the family.
>>
Rolled 3, 6 = 9 (2d20)

>>5411742
I'm gonna meme the shit out of my knight.
Evette Larue, the Loli "Dwarf" knight
Is neither a loli or a dwarf.
She's actually in her mid twenties and suffers from dwarfish. The one that scales down your size, not the one that give you 'little-limb-syndrome'.
She hates getting confused for a little girl, but will not say no to candies and sweets.
Her mother is currently active as a (first gen) knight while her father comes from a long line of wealth merchants that specialize in the sale of spices, wheat, wines.
Used to be great friends with Hector but haven't talked to him in years. I-It's not like she likes him or anything, b-baka!
Is chivalrous, proud, and enjoys long walks on the beach.
Tend to fight by chopping legs in half, punching out kneecaps, and groin shots.
Her note worthy feats are:
>1 vs many 100 snotlings (barely note worthy since they're so weak, but she is small herself so it's kinda impressive)
>once decapitated an ork boss (when an errant knight panicked and threw her at it)
>defeated a small cult (they picked her off the street thinking she was a little girl)
>killed some skaven (and again was panick thrown)
>>
>>5412109
Lmao she sucks
>>
>>5411742
>How does Hector feels about that?
>Damn bro René lookin like a snack
I regret nothing

>Hector of Griffinmount
>>
>>5412109
You can suggest more than one Knight, so go wild my dude.
Just don't meme too hard, you might overdose.
>>
So far if I had to pick three knights, I'd pick between these

>>5411812 based dilf
>>5411832 ideal wiafu because she can cook and fight
>>5411906 good vanilla choice
>>5411938 because Doucheschnozzel extraordinaire is funny
>>5411953 fucking gun bro man
>>5411957 based fat roll enjoyer
>>5412016 strong dick
>>5412027 based dog enjoyer

ngl I'd pick the dog man in a heart beat.
>>
>>5412154
I would go for Nicolas to replaces the muscle that was Mattias, Claire because she is friendly, strong and can cook, and the third place either Arnaud because he can hunt, guide people and attack from range or Allen because his dogs can do the same utility, and although he is melee he has way higher stats.
>>
>>5412167
But part of me really wants to take with us the lord of edge, the knight of swords, the baron of blades, the count of cutting, the marquis of nicking, the duke of sharp himself
>>5411981
>>
>>5412168
We really shouldn't, because if we kill him, we'll get in trouble, and he'll obviously want to kill our siblings. Imagine him cornering Blue. She couldn't fight back.
>>
>>5412169
I know it's an incredibly bad idea, but his stats are so good. Damned be my greed for good rolls
>>
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>>5412168

I like those titles you are heaping on little ol' Julius. But what the next guy says is true. he would go ahead and either betray our trust by bringing in Mercenaries or some of our enemies to get to at least one of the Siblings and then just leave.

He is close to being a Murderhobo... Those Stats are juicy though.

And we have enough good choice already. Sometimes good enough is the enemy of perfection.

The Gun Knight alone could serve a very similar role while probably being way more to Hectors Liking

>>5412154
i based Carlois off of the Jagen type Characters from Fire Emblem. Pretty much someone with much more experience than the starting units and his stats do show he is better than average.

And yeah Claire is one i would also like to have. Just because of sheer utility in and outside of a fight
>>
>>5412200
I wonder if Gunn I can't believe I didn't notice the pun until now would like one of those Jezzails we looted.
He also might get along with Raymond, aka engineer knight, so I see them forming a pack too if we don't pick them.
>>
>>5412199
Just because his stats are good, doesn't mean he won't immediately use them against us. Think about it man. Yes, those are good skills, but the minute he see's us he'll try and use his charisma to convince other knights to fight us. It's a loose loose deal.
God it sucks that the one themed knight we don't want gets the best possible stats.
>>
>>5412200
I hope we get to recruit gun dude as a personal body guard. Having a mounted fighting with a sniper rifle would be pretty busted.
>>
>>5411832
Claire Umsfort

>>5411953
Tyler Gunn

>>5412027
Allen Ulfenbrood

So many good choices to pick from. Love ALL this flavor, anons. Extra lol at midget knight.
>>
Rolled 9, 6 = 15 (2d20)

>>5411742
Shad M. Brooks Not to be confused with the banished prince of Chaos, Shadman is the fourth son of a Baron in Griffinmount. Lover of all thinks history, arms, and armor, he has a middling proficiency of all tools of warfare, and greater understanding of how they function.
Think a dude with high WIS and INT, and average everything else.
Loves to read, loves to fix armor, and dont get him started on the versatility of gamberson.
Dude has a bit of a gut, but hes a kind of fat-strong.

I'm pretty much making this irl dude an NPC knight.
https://youtube.fandom.com/wiki/Shadiversity
>>
>>5412347
Say that to her face, she'll shoot out your kneecaps.
>>
>>5412388
The mere mention of his name has the power of making skaven flee, not in terror but sheer disapointment
They are confusing him for the lust sin prince, but still.
>>
Knight-posting over. Each anon Vote for 3 :

>>5411759
Zealot-Barbarian Knight
>>5411769
Pokedex Knight
>>5411770
Sailor Boy
>>5411812
Dilf Knight
>>5411817
ExploraDavid
>>5411832
WaifuKnight But will she be of Hector's liking?
>>5411883
WizardThatShouldntHadChosenFirstLevelInFighterKnight
>>5411904
Hitorically-accurate-PTSD-Knight
>>5411925
Crossbow Knight
>>5411938
Rich Bitch Charisma Buff asshole
>>5411939
Bow knight that is, indeed, dishonorable
>>5411949
Shia-laboeuf pussy ranter knight
>>5411953
Parry this filthy casual knight
>>5411957
Hammer-time knight
>>5411968
Obnoxious girl-knight
>>5411981
Edgelord Mac DefinitelyNotALaterAntagonistKnight
>>5411991
FortificationKnight
>>5411994
Unliked More Likeable Rich Bitch cousin
>>5412010
NPKnight
>>5412016
Less-likeable-Matthias
>>5412027
Ranger Knight
>>5412104
Millenial Knight
>>5412109
Kid lost on battlefield
>>5412388
Not-invited-to-tourneys Knight
>>
>>5412544
>>5411832 WaifuKnight
>>5411953 Parry this filthy casual knight
>>5411957 Hammer-time knight

Yeah i think i will take these People. That should make a very good Party Composition and Guillot can use a Backline Friend.
And i care not if she is ideal for Hector as long as she is willing to help us out getting some really awesome food in our Dragons Bellies

I love the Epithets
>>
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Rolled 10, 5 = 15 (2d20)

>>5411742
mood:
https://www.youtube.com/watch?v=hBkh7DRNqw8

Thomas De Verley
73 year old male, 6' 4"
Real giant of a man. Used to fight orks and demons with the best of them. Then retired. Then got out of retirement when bandit's killed his wife.
He's as angry as a bear, and you just pissed in his stew. His wife died three decades ago and he's still going strong until he drops dead and The Mother returns him to his beloved.

>>5412544
Shit I was too late. Oh well. I had more to write but it was over. Was gonna describe how he left his younger brother to handle the responsibilities and being melancholy.

>>5411832 WaifuKnight
>>5411953 Parry this filthy casual knight
>>5411957 Hammer-time knight
>>
damn, missed it by 10 minutes lmao

>>5411741
>How does Hector feels about that?
>Normal comradery among knight
A little sentimentality never hurt an errant knight, eh wot?
>Also, what names Hector takes?
>Hector of Griffinmount

>>5412544
>Ulric Inair
Nothing wrong with this guy, I'm sure
>Julius Carnelion
Ah yes, the perfect bbeg to-be (unless dragons take that position first)
>Evette Larue
Too funny not to pick
>>
>>5412544
The only thing I appreciate about Julius is that his preferred targets are undead.

My picks are Loli or Gerande Inair
Cooking waifu
And Gun Knight
>>
Rolled 17, 10 = 27 (2d20)

what the hell, might as well post it

>>5411742
>Willem the Gray
>in his late 30s, but only recently became a knight last week
>comes from a low-noble family, this is the latest scheme of theirs to get him out of their hair
>managed to commit various war crimes in that span, (mostly) non-intentionally
>autistically obsessed with chivalry, think Don Quixote
>never takes off his helmet
>technically never fought a battle
>generally a menace to polite society
>probably insane
>>
>>5412559
>17
His autism made him too strong
>>
>>5412559
>>5412561

there had to be a reason he has survived so far XD

He probably is a Swordboo we can maybe meet later even if he is not here.
>>
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Rolled 6, 13 = 19 (2d20)

Alright, thoses knights are canon but non-votable.
Let me Knightpost too :
>Agilulfe, the inexistant Knight
>Is alive by sheer will
>Strive for excellancy (dice will show if he got it or not, and how pissed people around him are by his monomaniac behavior. Inspiring Paragon or ultimate buzzkill?)
>Somehow a chick magnet, with at least 3 female knight madly in love of him because he's the incarnation of chivalrous spirit.
>>
>>5412562
makes me wonder if we can recruit any of these knights.

>Alright, thoses knights are canon but non-votable.
The knights that are made after you said Knight-posting over?
>>
>>5412570
Yes, they are member of the army but already included in regular pack. The others are "leftover" that will repack together.
No more emotion-free bad roll consequences such as thread 2, "kek only rando knight died so funny"
>>
>>5412572
could also mean bad roll for us is a good roll for some of the more douchy Knights. Like shit we failed and Douche Mx Edgelord got all the Glory instead.
>>
>>5412573
to be honest your were tempting the RNG gods, and now they punished us for your hubris.
>>
>>5412576
Come on Julius is already BBEG Material. Or at least Villain of the Decade. That was the entire point of making him so edgy and his wish.
>>
Looks like we'll lock Parry this filthy casual knight and Waifu-Knight.
Need one lurker to step out of shadow for tie-breaking between the Kid lost on battlefield and Hammer-time
Then, one last bit of Hectorposting before we go back to White
>>
>>5412544
>Waifu
>Ranger
>Gun or Hammer
Cooking, hunting and someone for sheer damage.
>>5412578
With his stats he probably will end up a count or marquis, and definatly going to go on a dragonslayer trip afterwards.
Maybe of we find mother's lair, we could try to manipulate him to go there so he can fulfil his dream of becoming edgy Siegfried and leave us alone.
>>
>>5412635
Waifu and Gun won already.
The question is : loli or Hammer?
>>
>>5412617
>>5412644
I guess my vote will go for hammer.
I had just woken up and didn't hit update.
>>
>>5412561
>>5412562
And lots of luck too, I bet

>>5412645
>>5412644
Aw man, was hoping for some funny bullshit between Hector, waifu, and loli
At least we got a good reliable team
>>
Oh by the way, here are the stats of your current squad:
Efficiency/Likeability
19, 18, (René)
11, 17, (Charles)
14, 13, (Pauline)
20, 15, (Mathias)
16, 11, (Lucien)
14, 11, (Boniface)
As you can see, they all fairly progressed either thanks to feats of arm, river-bonding, or access to real food in the case of Charles.
>>
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>>5412648
Her backstory has plenty of opportunities for interactions with Hector, but Nicolas is a powerhouse brickwall. Also I'm biased since I rolled him
Haha hammer goes bonk.
>>
>>5412653
>The gay dude has the highest stats of the old group
Lmao
>>
>>5412653
MAthias wanted to break away from the group wasn't he? Mostly to find his own way away from Hector?

>>5412710
Indeed.. Hammer goes bonk... Maybe he should get a Blackpoweder Pistol.... When the Hammer fall and it sounds through the halls.
>>
>>5412719
Will write in a bit, but Mathias WILL split the group in two, with Hector's benediction. He's taking with him Boniface, Lucien, and some of the other mentionned knights
>>
>>5412719
Based Clamavi de Profundis poster.
Thinking about it, does White living in the fortress technically make it a sacred keep?
>>
>>5412730
At least 1/4 sacred since our siblings have claimed other floors.

>>5412720
Just. Reminder of the three things we shid for this month
We picked Enchanting and attracting villagers. Now we have to pick between Village, Blue Lair Gear, Golems, and Farm gear. Theres also that miracle encounter from here >>5409593
>>
>>5412852
What? There are dragon-related things in that quest?
Don't worry, I didn't forget
>>
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Bonding with the other knights the time of a global shared training, Hector met quite an array of interesting people. The recognition of their battle-deeds makes virtually all disbanded errant to go toward them.
Among the twenty-something Errant knights that survived and lost packs, Hector is bewildered of their ability. Maybe this is normal, the trial of Errance already took his toll of the incompetents? Hector was close to die younger and way less experimented, without his bound-dragon.
That's... A lot of knight. And a untold rule of Errance is to avoid being more than ten, eight being already a lot. After all, there is a risk to struggle to find enough food in crossed villages without logistic support and devolve into banditry and extortion. Plus, this grantly improves Mathias' chances of getting a higher position, and maybe with a small amount of training with Sir White, Hector could request his help for more worthy deeds in the rest of Errance.
Stepping forward at the end of practice, Hector address all the Errants :
"Sadly, I could not take all of you in my squad. Even one or two would be a lot... But good news, my dear friend Mathias will create his own squad, feel free to ask him if you want to join."
Mathias gratefully nod at Hector.
"Kyaaaaa Hectorrrrr don't abandon me agaaaaaainn"
Hector recognized this high-pitch. The kid-sized lady, which lack of physical prowess is only matched by her ability to be an annoyance. And she's now glued to Hector's right leg. And one hand is way too close to the codpiece for comfort.
"Hector, I swear one day I'll marry you!"
Hector would rather not. Thankfully, René picks the tick off. If Hector considered taking her with him, this flagrant breach of the Errance code deter him to actually do that. And Hector needs, above all, competent people as Sidridijika might plan an attack on either the undead or the rats in a close future.
Hector choosed, based on physical prowess, Nicolas the mighty Hammer wielder, strong as an Ogre. This one will be useful if any door needs to be rammed in. Secondly, the most skilled fighter turned to be a woman : Claire, with clean parries and decisive lightning-fast strikes. Last, a sharpshooter with a musket packing a real punch, and an impressive aim ability.

Mathias, on his side, is joined first by Lucien and Boniface. It's a bit tearing for all of your to split, but it's for the best. He's joined by Allen, the houndmaster, Raymond, the pick-axe knight, Hyetta the other competent woman, and Gerade, that seems like a really good guy deep inside although a bit socially awkward.

And thus, Hector of Griffinmount squad and Mathias Du Bois squad splits, swearing to tell their mutual high deeds next spring.

--- End of Intermission.

>Miracle vote : Locking Gwendoline Laflèche

Time for vote for the last downtime activity :
>Village relations
>Blue Lair Gear
>Golems with Master
>Write-in
>>
Farm gear is not critical as you got it from farmer's crit
>>
>>5412898
>"Kyaaaaa Hectorrrrr don't abandon me agaaaaaainn"
How could you abandon your short stack. How could you?

>Village relations
We need those archer and musket wielders in case another army attacks. Next month we can work on Blue's Lair Gear and the golem quest if that's fine with you guys. Of course I'm fine with doing the farm relations next month as well.
>>
>>5412898
>Village relations
>>
>>5412898
White confirmed now knows about the tick lady that annoys Hector. Info and blackmail for the future for shits and giggles.
>>
>>5412898
>Village relations
>>5412911
Shortstacks are small women with large racks, Evette's description seem to be more jailbait.
>>
>4 anons roll 1d20 Présence for the village
>>
Rolled 11 (1d20)

>>5413067
>>
Rolled 16 (1d20)

>>5413067
>>
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Rolled 3, 17 = 20 (2d20)

Breaking lurker status to shitpost, I'm very very sorry about it, but it was stronger than me (also intended to do this earlier, but forgot).

Anyways, best knight, pic related is all the info there is.

But there's a video:
https://youtu.be/Azw3yq6YinQ

PS: Since my ID always change, finally decided to namefag.
>>
Rolled 16 (1d20)

>>5413067
Ok
>>5413111
>Doomerknight has high charisma but is shit at combat
What did Kek mean by this?
>>
>>5413124
Harder to fight with your own sword through your gut?
>>
Rolled 8 (1d20)

>>5413067
okay

>>5413111
does this count if you roll 2 dice?
>>
>>5413141
I think he was KnightPosting
>>
Rolled 6, 11, 17, 2, 5 = 41 (5d20)

>>5413145
Dont forget our our healing dice!
You know for more favors and stuff. I bet some people got her while we were gone.
>>
>>5413148
>I bet some people got hurt while we were gone.
Well, not really.
>>
>>5413152
Hmmmm....What about baldness? Crows feet?
can we cure ugliness?
>>
>>5413124
That despite wanting to cease his own existence, his high charisma leads to the enemies always ending up liking him and thus refusing to kill him (and I guess he doesn't want to kill himself).
Truly a cursed existence.
>>
Rolled 12, 6 = 18 (2d20)

>>5413152
>>5413169
Non-existant Knight
So powerful that he doesn't even have a reference Pic
Has sex with all your tulpas
His strength comes from dubs, trips, and quads.
Will fuck you and you mom
>>
>>5413277
I think that's a knight dedicated to Kek, not the Mother.
Also he got dubs, nice
>>
>>5412898
>"Hector, I swear one day I'll marry you!"
lol, lmao even
On a side note I hope we'll meet Mathias and his merry band again someday
>>
>>5413325
https://youtube.com/shorts/B8HXLZMimWI?feature=share
>>
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>>5413336
>>
>>5413386
key now I want to make the legal loli into a tsundere
>>
>>5413461
I think she always was meant to be one
>>5412109
>I-It's not like she likes him or anything, b-baka!
>>
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>>5413076
>>5413097
>>5413124
>>5413141
The last week have been pretty boring. Thankfully, Hector's battle and interaction with lots of interesting people kept your mind a bit occupied, as you had to fly every day the carpenter in and then out for letting him working with Verthicha on the new houses, including a bakery with an external kitchen - as he said, sooner or later kitchen caught fire, better for it to not touch the house.
>Griffinmount can now bake bread
While the carpenter and your brother were working, you bonded more with your new villagers. First thing first, you have at your disposition two men and a woman, young, physically fit, and ready to learn how to defend themself. However, you risk losing precious manpower.
>What will your strategy regarding human ressources be?
>Full military : food can be looted on your defeated opponent after all
>Knight system : raise a knight for twenty farmers. Choose the worthy commoner to fit with a tourney or something? Stronger units.
>Reservist system : everybody will learn to man weapon and will train few hours a week. Weaker units.

Good thing about the everyday two-flights to the village is the lot of opportunities to interact with them. That's why you choose to make the trips anyway. You make sure to pay the carpenter's salary every evening when landing - one gold coin, a correct salary you think - and give a word or two to what you still consider being "your archers".
>Double success : you're pretty confident that you can mobilize them in case of need; they won't come and guard for now as it is Harvest season and all hands are needed in fields.
>>
>>5413780
>Knight system : raise a knight for twenty farmers. Choose the worthy commoner to fit with a tourney or something? Stronger units.

Hector will need Vassals in the future.

>Why is Green Bored?

TALK TO ME BROTHA! WHAT AILES THEE!?!
>>
>>5413780
>Knight system : raise a knight for twenty farmers. Choose the worthy commoner to fit with a tourney or something? Stronger units.
A little between Knight and reserves systems? Commoners who want to properly defend themselves, and knights with free time on their hands, or retired veterans can teach people how to not their their ass beat by a snotling.

>>5413784
This bro why you bored. You can talk to us. Is it the guardian thing? We're getting to that we swear, we just need guards so we do have to deal with more raids like the last time.
>>
....hold up is the fortress and the county it's in called Griffinmount?
>>
>>5413811
Maybe he should start learning meditation to increase the Growth of Crystals in his Lair that he can use to equip his Guardian later on in brutal Armor and Weaponry.

Or start learning to use stored Mana for Large Scale Terraforming to Shape the Terrain into a naturally even more formidable fortress.
>>
>>5413780
>>Knight system : raise a knight for twenty farmers. Choose the worthy commoner to fit with a tourney or something? Stronger units.
We can always get a full military later, but this could be a good start
Also +1 on >>5413811 trying to start a reservist system on the side

would green be interested in home-military stuff? we should ask him
>>
>>5413811
>>5413812
For now, Griffinmount is the name of that mount where lives a Griffin, from Guillot's song. If you want to rename your town, feel free.
>>
>>5413780
>Militia system: All able bodied men will train with their weaponry of choice and join military drills during the weekend, and will deploy should an attack happen
>>
>>5413873
It's the same as reservist I guess, just using what I think is the proper medieval term, since reservist makes me think of modern (or atleast napoleonic) army system.
>>
>>5413780
>Knight system : raise a knight for twenty farmers. Choose the worthy commoner to fit with a tourney or something? Stronger units.

With this little manpower, it seems essentual that we protect logistics specialists.
>>
>>5413780
>Knight system : raise a knight for twenty farmers. Choose the worthy commoner to fit with a tourney or something? Stronger units.
about time we create our own knights of the dragon
>>
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>>5413784
>>5413811

>Bro boredom.
" Verthicha ? I feel you'rrre... down...
- Boooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooored
- Why arrrre you borrrred? You talked to lot of new humans, you'rrre tending yourrr fields, you dig a lot the underrrrgrrround. Don't collapse home, by the way
- No collapse. Boooooored because alone. Sidridijika have weak Hector. Throdenslomani have weird Edwyrd. Verthicha wants a plaything. Plaything tickles orcs waaaag. Plaything open knight-can. Plaything tie ratmen tail in a big big knot. Verthicha watch, enjoy, and play with the thing plaything brings back home.
- Come on. Wanotreyxkaiv doesn't have a guardian, and she's fine.
- Actually... I miss the link. The capacity to play with the world. To shape it, even so partly, to my will...
- Wouldn't Agathe do?
- Puh-lease. First, she's more a guardian candidate to you than me. Second, she's a commoner. A princess I am, nobleborn my guardians should be.

Well; you haven't seen anyone in Hector's vicinity that would please either of your siblings. Mainly because Hector, and thus Equitanian's knight, are branded in your common draconic mind as "your thing". Such is the thing for lowborn, roguish elves. They're Throdenslomani private ground.
Speaking of your sister, she came back; No much luck in finding outlasts on her side. no bad encounter though, but her quest was mostly a waste of time.
You didn't realized before that your siblings where affected by their lack of guardian. Desperate times call for desperate measure : time for a Miracle.
You focus on the great taspestry of fate, and dig dip into your great magics. A great deal of things unseen to you are already woven, but as still in darkness you can influence the past to change your present.
That's... Exhausting. It depletes your inner reserves quite a lot : you won't try that again any time soon. However, this amount of exhaustion, or more a deeper understanding of what you were previously attempting, pays as you feel a human walk inside the hold's wind dome.
>>5409593
A young lady.
At first, her pale complexion and the angst and darkness shrouding her makes you believe she's one of the undead - but a second glance reveal she's a weak and disease-ridden woman.
She's mine! don't go out and heal her immediatly! Let me bond first!
Well, that's not really nice. But you'll respect Wanotreyxkaiv's wish.
>>
While your sister takes care of the human, you plan your next move You've been sitting home for a little while, and inaction starts to itch
>Organize your forces [Hector, archers...] for a preemptive strike [ratmen? Orcs and Goblins? Vampires?]
>Go play in the wild with a Knight's pack, leading them against a great menace to bolster up their feats of arm [Hector's pack? Mathias pack? Carnelion's pack? Ulric Inair pack?]
>Search for a guardian for Verthicha
>Write-in
Also; 1d100 for master's progress.
>>
>>5415288
>Search for a guardian for Verthicha
Maybe a dwarf would be a good fit for our brother
>>
Rolled 96 (1d100)

>>5415288
And the roll I forgot
>>
>>5415288
>Search for a guardian for Verthicha

Lets find our Brother a Strong Guardian. But he will have to tame him himself. We only kidnap them and then they can start coordinating with Hector and his Group...

I am interested how they would react to a Set of four dragons.

>>5415298
So he made a critical Discovery?
>>
>>5415288
>but as still in darkness you can influence the past to change your present.
Fuck now I feel bad. No more using miracles to find people.

>Search for a guardian for Verthicha
We were talking about finding him a minotaur werent we
>>
>>5415349
yeah the biggest and meanest Minotaur we can find and Ver can reasonably beat. We can add Steroids to his Diet later.
>>
>>5415297
>>5415306
>>5415349
Looks like we have a winning vote already
You missed update that much?
Where are you lookin' for guardian?
>Dwarfs. Maybe Master can help?
>Orcs. You're pretty sure Green would love nothing more than taking the smallest weakest snotling of the world and turn it in the bigges baddest pea colored and sized brain tool of mayhem
>Beastmen. Turning technology adverse migratory murderous species into raid-based to bring loot in what you plan to become the center of the discovery world mixing ideas and technologies from all species will prove the bigggest challenge
>Write-in
>>
>>5415363
>Dwarfs. Maybe Master can help?
Underground people that like fighting and are grumpy.
It's a perfect fit for our brother.
>>
>>5415363
>Dwarfs. Maybe Master can help?

A strong fighter might very well be what we could use for the future.

yeah a minotaur would be cool but a Dwarf will likely live longer and could be just as Toug. Also more civilised and i think the best we can do for the beginning is focus on the more civilised species. Dwarfs and Humans most likely with a sprinkling of ourcast elves that are not such conceited little pricks.
>>
>>5415363
Full disclosure : although beastmen are possible guardians, your choices and lifestyle will make that choice hard. Absurdely hard.
>>
>>5415363
>Dwarfs. Maybe Master can help?
Cmon, this is a matchmade in heaven
>>
[Will let that vote run until i can write once again...]
>Roll 1d100 + 40 for Hector's pack
>Roll 1d100 + 10 for Mathias' pack
>>
Rolled 44 + 40 (1d100 + 40)

>>5415392
Come on Hector, be a big hero!
>>
Rolled 27 + 40 (1d100 + 40)

>>5415392
Come on Hector. Do good out there Buddy.
>>
>>5415392
>>5415399
okay you want a reroll for that second roll or will you just deduct 30 from their Roll?
>>
>>5415405
You were rolling for Hector. This is unvalid; so either you (or anyone else) reroll.
>>
>>5415420
I'll let him roll for the little duke
>>
Rolled 9 + 10 (1d100 + 10)

>>5415392
Alright then Mathias Pack. Go forth

>>5415420
alright i just re-roll then
>>
>>5415423
Poor Mathias
>>
Rolled 1, 1, 1, 1, 2, 1, 5 = 12 (7d6)

>>5415423
Woops.
Let's hope nothing unfortunate happens to them.
>>
>>5415423
uuuuuuuuuufffffff

wow. shit i really should not reroll stuff apperantly.

Great day today all in all. After my Sunday DND Group got disbanded as well. One Dude just could not commit and killed it for the GM after several other peopel had quit do to conflicting schedules or in one case because the Campaign was not what he wanted after he agreed in Session 0 it was what he wanted.

At least not a Crit-Fail. But still very dangerous.
>>
>>5415428
is that good or bad..... lets hope it is the amount of enemies they encounter.
>>
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>>5415432
Really bad.
I don't really want 5 knights to die on the non-crit fail; they might have a salvation opportunity.
>>
>>5415436
Their new Lord and Savior Sir white?

Or maybe Carnelion rescues them and just lords himself over him as the Edgelord that he is. And 5 Knight become regular heavy drinkers. XD

Not death but still a Serious complication for the future.
>>
>>5415438
Lost of time (and thus, opportunities before next menace timer expires) is a serious complication.
>>
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>>5415440
>>5415436
I agree that is... quite bad.

But also an opportunity....... More Knights in our pocket for the future. if they survive.

God they dont even realize they have been claimed as part of a Hoard of a Dragon.
>>
>>5415428
Wow. That's bad.
>>
>>5415447
By how our sibiling are acting, all of Equitaine has become our de Jure claim.
So what I'm saying is that they are already hoarded.
>>
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>>5415457
>>
>>5415458
Well, all knight under Hector's command (his whole pack and Mathias' pack) are unclaimmable. And they don't want to copy.
>>
>>5415465
I mean, if we use divination on one day, and just so happen to notice they're getting their shit pushed in, it would be a really good excuse to go and pull their asses out of the fire. Nothing wrong with getting more favors from this. Maybe in exchange for saving them, they can do some humanitarian aid and send displaced and disenfranchised people to Griffinmount (name still pending) so we can take care of them.
Also we can offer to resupply them with food.

BTW we should have another good size chunk of White gem since a month has elapsed right?

>>5415371
>>5415378
>>5415380
Aw man. A Minotaur guardian in Green's maze like lair would had been so good! Would it be possible to manipulate or train a minotaur to acclimate to our lifestyle?
>>
>>5415465
4 weeks in a month and we've only used 1 use of Miracle, which requires a week to recharge. That means we still have 3 uses left for this month. Can we use one of the 3 uses to help Mathias's pack? Perhaps use Miracle to enhance our wind magic to make us fast enough to reach them?
>>
I'm fine with this ability being 1/month. That seems fair, right Anons?
>>
>>5415589
>giving us a handicap
Hell no, why would you want that? The rule was 1 miracle per weeks wasn't it?
>>
>>5415589
Normally I don't mind nerfs or making things harder, but our cursed rolls already do a good enough job.
>>
Miracles can crit fail. It is unwise to see it as the solution to every problem.
>>
>>5415618
Yes, we're all aware of that. Nerfing how often we can use it doesn't help us in any capacity though. Plus it takes a long to time level it up so we might as well use it at least as often as we can.
If I had my way, I'd just space miracles on a single chicken, just to see if it can get strong enough to 1v1 an Ork warboss for shits and giggles.
>>
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>>5415644
That's how you end up with a Cockatrice
>>
>>5415647
I don't know if it's a good or bad thing, but I wanna see it happen.
That or create a giant fluffy T-rex with chicken feathers. You know cuz birds used to be dinosaurs or something.
>>
>>5415589
i dont really mind it with once a week but i would not use that ability for tiny shit.
>>
>>5415557
Well, as it was low-pressure downtime you used one miracle towards the end of the downtime.
>>
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>>5415371
>>5415378
>>5415382
First, let's ask Verthicha what he wants.
" Don't care race. Young so I can mold it over time."
Well, this let race up to you, or chance. Maybe a dwarf would be nice for him? You don't want a dwarf yourself... Reminds you too much of the slayer's team leader... But your grudge against all of small bearded axle-frenzied kind somewhat dulled after meeting with the really kind master, and the less-kind and really strict, but bond to his word, smith. Some aspects of dwarven culture are really resound with you... At some point you should craft yourself one of this grudge books.
Speaking of master, it's been quite a while you haven't checked on him. A glance at the empty fountain coupled with the lack of sorrowful cries of wasting liquid gromril is already a good tell.
What you weren't expected : not only the two golem guardians are back in pristine condition, but they're joined by a third. The two dwarfs are glowing of pride : the third golem is not a perfect copy of the two first, but really a new creation, in his own assembly of metal scraps, probably of skaven origin, with runework glowing dimly.
"I did it, Sidridijika. I uncovered the mystery of the animation rune. That secret can turn around my kin's decline."
>Master can now craft Hold Guardian.
>Hold guardian needs a body, from a skilled smith or mason
>Hold guardian's needs enchanting with Master Rune of Hold Guardian (4 success enchanting. Partial success does not work and waste the reagents)
"Lad... This discovery is of the outmost importance... please, let me go back to Karaz-a-Karak to share it with the King Under The Mountain
- Good sense of timing... I'm looking forrr a young dwarrrrf to give as guarrrdian to my brother "

>Go to Karaz-a-Karak with Master
>Forbid Master to leave
>Drop master at Kazaz-a-Karak, search for a dawi guardian somewhere else
>Drop master at Kazaz-a-Karak, send Throdenslomani and Edwyrd as infiltrators, go do something else meanwhile
>>
>>5415999
>Go to Karaz-a-Karak with Master
Ay yo gimme the address to the guy who killed my dad.
>>
>>5415999
>Go to Karaz-a-Karak with Master

With him to vouch for us and the entire thing with the rediscovered Master Rune we should at least be heard and the dwarfa night consider that we wish for Coexistence with them

Maybe ask them how they store their grudges sonce you have some to settle and would like to be ableb to more easily keep track of them.
>>
>>5415999
I'd suggest we bring some booze since dwarves love their booze, but we didnt make any. Perhaps we should consider learning how to make?
>>
>>5416006
We also have the friendly trait that makes first time interaction DC a 10. If we want to put things more into our favor, we could try making a ring of sophistication and wearing it on a horn.
>>
>>5415999
>Go to Karaz-a-Karak with Master
>>
>>5416001
>>5416006
>>5416073
Allright. Will write more details later, but I need more inputs for the update.
White got divine sense telling him about Mathias' pack incomin doom. He's currently tied up with dwarven matters. Who does he sent to try to help?
>Nobody, sucks to suck lmao
>Hector. Less suspicious one of the bunch, reinforce political ties, but will he makes it soon enough?
>Purple. Fast travel as a dragon, hurl death and destruction as a dragon. More battle-efficient, but how will knights react to a dragon?
>Purple. Fast travel as a dragon, morph into a human enchantress or natural spirit, saves the day. Less suspicion on dragon's involvement
>Blue. Fast travel as a dragon, and her gift for diplomacy might be what is needed to defuse the whole knight-and-dragon situation. However, she's less efficient than her sister.
>>
>>5416001
The adress? I want him executed. Slayers take the oath because they want to die in battle to restore their honour. I want to take that away from him
>>5416006
The fact we share our lair with our sibling should also help to prove we can cohabitated.
>>
>>5416078
>Purple. Fast travel as a dragon, morph into a human enchantress or natural spirit, saves the day. Less suspicion on dragon's involvement
>Hector. Less suspicious one of the bunch, reinforce political ties, but will he makes it soon enough?
>>
>>5416078
While I think we are supposed to choose only one option, if allowed, I'd give >>5416082 a +1, send lemoni as an immediate back-up, but since she loses battle efficiency while morphed, things might still be too difficult, so:
>Send lemoni, she morphs into something else
>If she can turn the table on her own, then fine, but
>If she can't, change tactics to stall the enemy and prevent loss until Hector arrives.
If Hector isn't too busy with his own quest anyways.
>>
>>5416078
>Hector. Less suspicious one of the bunch, reinforce political ties, but will he makes it soon enough?
>Purple. Fast travel as a dragon, morph into a human enchantress or natural spirit, saves the day. Less suspicion on dragon's involvement
And send Purple first if possible. If everything goes well then Purple would be the one to suppress the enemy and Hector will arrive as a 'reinforcement'
>>
>>5416078
>Purple. Fast travel as a dragon, morph into a human enchantress or natural spirit, saves the day. Less suspicion on dragon's involvement

Can she bring her Guardian? Maybe he could provide some ranged Backup.

>Hector. Less suspicious one of the bunch, reinforce political ties, but will he makes it soon enough?

His group would be very useful if they can arrive in time. He can claim divine Inspiration since he is obviously blessed.
>>
>>5416094
>Can she bring her Guardian
No. She doesn't have a magic necklace, and can't fly with him on her back as she's too small (same as you).

You can definitely mix purple and Hector's approaches.
>1d100 + 30 for Purple (+20 for dragon flight, +10 comes from her level-1 spacetime magics as time is the essence right now)
>1d100 flat for Hector (no relevant thing he has boost his speed)
>>
Rolled 50 + 30 (1d100 + 30)

>>5416104
Since I broke lurker status again, time for everything to go wrong.
>>
Rolled 20 (1d100)

>>5416104
Go Hector Go!
>>
>>5416107
Right in the middle, huh? Well, hope 80 is good enough.
>>
>>5416108
Hector got Zoro'ed in the way.
>>
>>5416108
It seems Hector was too slow unfortunately.
>>
>>5416112
Not the first time he gets lost, boy needs a map and a compass.
It's why I wanted to give him one of the ranger knights.
>>
>>5416104
Alright got it. Just though maybe she could make something happen with her Spacetime Magic.... But she will have to enchant her own Magic to create a Necklace like ours.

Lets hope that she does not see that as Whits Thing because it is really useful to maybe just have a small army of maybe Golems to carry around for emergencies.

>>5416108
They got distracted by Claires Lunch.
>>
Not a Crit fail, but Hector stumbled into his own ramifications of complications. Luckily, he excells at solving such issues.
>1d100+40
>>
Rolled 72 + 40 (1d100 + 40)

>>5416123
>>
>>5416128
Kick their asses Hector!
>>
>>5416131
Hectors Squad goes: "RAWR! No one intererrupts Mealtime!"
>>
>>5416133
The power of being hangry
>>
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>>5416123
>>5416128
>>5416117
lol.
Complication: Distracted by Claire's lunch
Solution: "Let's eat as we run."

>>5416116
>It's why I wanted to give him one of the ranger knights
Who'd thought this would backfire so quickly.
>>
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>>5416001
>>5416006
>>5416073
"Well... No need to tell you not to treat living beings as toys or trophy. You've been treating that knight lad pretty well, and your sister is really nice with that exhausted lady. Take care on how you word things, though...
- I've done a bit of thinking... Let'sss say you can brrring the thrrree guarrrdians in my necklace. Of courrrrrse, I'll get the two stone ones back... The besssst courrrse of action will be me hidin' in the necklace, and get out for King's audience... I'm not surrrre it would be safe else.
- That... Make sense. Be warned, you might spend several day hidden, so make sure to pack a nice amout of meat. It'll be suspicious if Urist and I have to steal our weight in raw pork while we wait..."
Thus, you set wings to the dwarven capital, the eaverpeak, the Pinnacle of mountains, home of the King Under The Mountain, the city of mechanical marvels and lost-secrets of runes and steam, Kazaz-a-Karak. Your trip will be splitted in two parts : one where you cover four fifth of the distance in one fifth of the time, and the second where you will get carried by Master along the treacherous passes leading to the fort itself, while dwarven scout and rangers spy upon every meter covered, wait for King's authorization, and are ready to shoot down any unauthorized creature, with non-dwarven entities bypassing any need for confirmation before opening fire.
That part of the trip is long and boring. Gazing with your third eye...
>>5415428
You see the great tapestry of fate, and the danger menacing Hector's friends. Without intervention, Mathias, Lucien, Boniface, Allen and Hyetta will meet their bitter hand at the hand of golden-clad skeletons, with Gerade suffering debilitating wounds. And you're stuck in dwarven metaphorical red tape. Only solution : delegate. But such a matter can be delegated to several persons at once...
"Hector! Hector! HECTOR!
- What? I'm a little busy! "
Your guardian is assaulted by the same skeletal figures, sailing up one of the fluvial ways of the Kingdom.
"SIRE, THEY KEEP COMIN'! *BANG* I'D ADVISED A TACTICAL RETREAT, WE AREN'T ENOUGH TO DEAL WITH SEVERAL SHIPS FULL OF... MEN? SKELE-MEN? YOU GOT THE IDEA"
Tyler doesn't hear much with his helmet on, but his point stands.
"Actually, Hector... You need to cross the river, Mathias is in a similar dire situation half-a-day west. He won't make it without help.
Promising plan, Tyler, but no. We need to cross the river... And that ship will do a perfect bridge.
>>
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He'll never make it on time. Well, no point to tell him, and hurt that nice enthusiasm.
Better try to communicate with your sister...
You can still feel the faint winds of Griffinmount. Focusing your arcana, you whisper hundred of miles away...
"Dearrrr sisterrr , would you so kindly fly towards Equitaine, where the Silt river split in two, and follow the westmost-river? You'll find some struggling knights that would appreciate a bit of help.
- I don't know if you can hear me, but that won't be free"
You can hear her, and you makes a mental note to put on the side half of your next loot for her. A dragon pays his debts.

Meanwhile, a formally dressed dwarf is waiting across a bridge big enough for ten of your golems, in front of the most massive door you've ever seen. A door that would had fit ten dragons as big as your Father walking side by side. Father... That still hurts. Maybe you'll get information about his slayer's whereabouts?
And here you are, not paying attention to the discussion. The red silked dwarf knocked his staff at a part of the wall similar to all other wall part, and a teeny tiny square distached, big enough for a single dwarf to walk through, assuming he haven't a beer belly.

>Two anons roll me 5d6 (hope for high)
>Four anon roll me 4d20 Presence.
You'll get in a meeting with the King, what do you want? What do you offer? This might be the most important roll of the thread
Double roll after 15 minutes
>>
Rolled 4, 6, 5, 2, 5 = 22 (5d6)

>>5416254
Time for me to doom us all
>>
Rolled 5, 4, 1, 5, 2 = 17 (5d6)

>>5416254
>What we want.
His blessing to search for a willing candidate to not only serve as Guardian to our stubborn brother but also as a point of contact and peaceful talks between us Dragons of Griffonmount as the Humans call it and the proud dwarfs.

>What we offer
Our friendship as well as cooperation for the future maybe even Military aid should they wish to reclaim lost holds after consolidating though we would need to be paid for those kinds of interventions that are not directly mutually benefical
Trade once we have established ourselves a bit more thoroughly.
>>
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>>5416263
You know what, that's not half bad
>>
Rolled 6, 6, 2, 6, 5 = 25 (5d6)

>>5416254
We want to find the survivors of the fortress we took over, from the rats, and offer them the chance to not only rebuild the hold, but to expand even beyond what it once was.
In exchange we want to be accepted as rulers of the fortress, or co-rulers if the fortress's lord line still exist.
We offer cooperation and friendship. When dragons and dawi work together instead of competing, miracles are made
Also we wish to learn the ways of their grudge keeping. We find it to be relatable.
And maybe ask if there is a hopeful warrior dwarf that would accept becoming our brother's guardian. He is the Mountain, steadfast, strong and with affinity for the earth. We believe that we could learn from eachother
>>
Rolled 2, 17, 16, 15 = 50 (4d20)

>>5416270
Damnit, I wasn't fast enough!
>>5416254
Hope I didn't burn my luck with that last roll
>>
>>5416254
>>5416273
Opps; Meant "4 anon roll 1d20"
So let's discard that presence roll
>>
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Rolled 4 (1d20)

>>5416277
All my good rolls, wasted!
>>5416254
i'm sacred of rolling bad now, if having my rolls be throw away twice in a roll isn't proof of bad luck, I don't know what it is. Even Captcha doesn't want me to post.
Unfortunately I'm stubborn and going to do it anyway.
>>
>>5416282
Don't worry, here's a chance to make up for it.
For making you discard two perfectly good rolls, roll me 2d6 (you hope for dubs; this is a !!!FUN!!! consequence of non-critical Throdenslomoni intervention)
>>
Rolled 1, 1 = 2 (2d6)

>>5416285
It's going to be Cornelion trying to hunt her down, isn't it?
>>
>>5416286
Well, it's is dubs, but the worst dubs, snake eyes.
I'm not rolling today anymore.
>>
Rolled 3 (1d20)

>>5416254
Okay lets see if we can get some better rolls. We only need to beat a DC 10
>>
Rolled 13, 19, 1, 15 = 48 (4d20)

>>5416254
+1 to >>5416267.

>>5416263
>Time for me to doom us all
That's my job.

>>5416270
>When dragons and dawi work together instead of competing, miracles are made
>miracles
Now you're talking my language, but particularly, I'd rather not tell him we are living in a dwarven hold on our first meeting.
>>
>>5416297
Unfortunately that's a non valid roll.
Give us a 1d20 please. Knowing our luck it's going to be sub 10 this time
>>
Rolled 2 (1d20)

>>5416297
Just now I saw it was just 1d20, do rerolling.
>>
>>5416297
dude!

1 D20. The QM even corrected themselves a bit further down.

Though i would like to keep the first roll..
>>
>>5416301
aww FUCK. Das wäre bereits ein Triple Crit Fail.......

Only 1 Anon can save us now
>>
Rolled 1, 3, 5, 5, 2 = 16 (5d6)

>>5416254
What do we want... most we were just here to escort the Master safely here. Getting a gaurdian and teacher for Green. Someone young and some who can teach him the ways of the mason. Information on the Slayer.

What can we offer?
Gaurdianship benefits the dwarves too through.
Is there anyone that needs to be healed?
>>
Rolled 6 (1d20)

>>5416254
>>
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>>5416282
>>5416286
>>5416290
>>5416301
>>5416311
>>
Well shit
Quadruple crit fail in the hall of a dwarf king.
I think the quest has just ended.
>>
>>5416316
well there is the Dupe that QM wanted... there might be some hope.

But yeah other than that.... we are fucked. we should have just kept the first roll. I would not even have minded to keep it.
>>
>>5416321
If by some miracle survive this, I say we accept the high elf's deal and move to their island, It's clear no one wants to be our friends in this shithole with the dwarves and the human both betraying us after we help them.
And be sure to destroy the master rune and raze grifinmount before we leave. People that bite the hands that feeds deserve to starve.
>>
>>5416323
if that happens i wont go to the elfs. I WILL NOT BE THEIR SLAVE. Because that would be what we would become in all but Name.

But there will be retribution. The Dwarfs dont really know where we are living right now so we would have some time to clear everything out.

Lets hope QM is not cruel and allows us to exchange one of the rolls for something better since we would have had a good roll in the first slot of one Anons vote. and he could have just taken the first roll from anyone that rolled 4 dice on accident.
>>
Best case scenario, the Dwarf King laughs at this baby dragon. Our offers were mostly reasonable and small so that should help.
>>
>>5416315
Well... I hope my priestess can still have a nice life without us...
>>
>>5416337
Worst case scenario is that the slayer from the dragonslayer group is in the hall and a friend of the king
>>
>>5416285
Can we roll miracle? Might as well.
>>
>>5416346
Might as well.

Imagine the critfail...kek.
>>
>>5416340
I'm sure we'll be fine I think
>>
>>5416345
Dragonslayer IS the King and we just helped save his kingdom. Oh no no no no.
>>
>>5416363
In normal warhammer fantasy Th elsayer king rules another fortress, and the high dwarf king is the grudgebearer, so unless QM invert things in this modified universe it couldn't be him.
But perhaps dad or mother did something so bad there is a standing grudge for our line. Probably mother.
>>
>>5416375
Unless you meant the slayer is the king of the fortress we are squatting in, which would make sense, losing it to rats was what made the regular slayer kings take the oath.
In which case yeah, that's really bad.
>>
>>5416346
You? No, still on cooldown.
Hector? Yes. It would be a really nice time for him to pull it.
Ladies and gentlemen, we have lots of entertainment tonight!
>1d20 Miracle for Hector !
DC : 17 (CQC crit range)/19(normal crit range)
>>
Rolled 4 (1d20)

>>5416381
Hector.......
>>
Today is going to be one of those threads huh?
>>
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>>5416387
This was a nice run, guys!
>>
>>5416393

yeah... only the Mystery Dice remain

We really need to learn some grand Mind Alteration Magic. Like Mass Alter Memory.
>>
>>5416362
Well, whatever will happen, my shift is over, so I'll only be reading the result of this disaster tomorrow.
>>
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>>5416282
>>5416290
>>5416301
>>5416311
>2,3,4,6 for DC 8 thanks to the compelling points : triple crit fail.

With your master handled, you dig deeper in the dwarven halls. A forrest of stone pillars, somptuous engraving, waterfall spilling mist everywhere. You feel here and there glimpses of gold, treasures untold.
"The king will receive you quickly."
And, true to his world, you are introduced to the throne room. Something feels off. There is a pressure, like the whole mountain weighting up on you. You shrugged it off.
Both Urist and Borri kneel. A little dwarf, more wide than high, proclames :
"Behold, his majesty Kutm Krangal Oggrazdrengi Rikk Karazakarak Gormgromgromthi Gnollengrom Ori Varrkhulg Zagaz Grudgebearer. Krangal Ogreslayer, King of Karaz-a-Karak, the Wise, the Brave. Who Request Audience?"
His high-pitched voice couldn't break the accumulating pressure.
"Me, Borri Ironbrow, Master Runesmith.
- Master? No such nonsense! You never stroke a masterRune!"
The king disdain is palpable.
"And yet, I did... Thanks to an unexpected ally! Behold my creations"
This is your time. Jumping out of the necklace, with the three golems, the room becomes even more tense. You fill like all light dimmed even more.
"You fool... Introducing our people's great bane in those stone halls?"
That's not good. Not good at all. All your carefully plans, arguments, commercial prospects, alliance, down the drain. The dark cloud surrounding the King Under The Mountain gets heavier. And it strucks you : The weight is one of chaos. The great king of dwarvenkind have fallen.
"Hectorrrrr... Now would be a great time for a mirrracle
- Let me do my best... You know, I'm pretty sure you're bullshiting me on that ability you gave me"
You cut the link. Slander with your guardian can wait. How to get out of here? Your two dwarven companion seems dumbstrucked too.
"I have a grudge with your people, lizard. Guards, chain the traitors. They won't see daylight for a long, long time. As is custom, and as they should never had. That corrupting light will be our bane, hear my words"

>Write-in how the hell you plan to get out of this mess.
>>
>>5416438
Fucking Chaos
Well, we got to run, set the golems to defend us, pick up the master.
And I don't know, is there a rune that show corruption, or something that only affects chaos? Throw it his way while we escape.
>>
>>5416438
>"I smell the Stink of Chaos on your Breath King under the Mountain. It is no wonder your people are falling if you have fallen under the Sway of the Dark Gods whose Servants I oppose with my very being."

Let the Golems distract the Kings Guards while havign the master and the Smith enter the Amulett. Try to use your innate Light Magic to purify the King without killing him. Or if not possible to kill/harm him in a way only a Being corrupted by Chaos woudl be. Hopefully his Guards are not yet corrupted.

If the Throneroom has a mirror or something similarly shiny that is our exit strategy by using Glass Walk to get out of the castle. But only after trying to purify the Soul of the King.
>>
>>5416438
Order the golems to gaurd us. We grab the dwarves and stuff them into the necklace. Get to something reflective and chain Glasswalks the best we can to get out of here. Bridge the gaps between Glasswalks with Flashbang breaths. Likely will have to leave the Golems behind in sacrifice to stall the dwarve's pursuit.
>>
>>5416400
Blue can do mind stuff easier, maybe we could get her to help?

>>5416436
>result of this disaster
What do you mean? everything is fine hahaha

>>5416438
Stuff both the dwarves in the necklace and hightail out of there
If we have/can do anything that can purify chaos throw it at the king, ideally without killing him
(if we succeed we'll try to convince them all about the chaos corruption)
>>
>>5416455
+1
Earn some DGBP's (dwarf good boy points) by saving their king. I doubt we can fight an entire holds worth of dwarves, so saving their leader would net us a lot of points, or we can just coast on out with glass walking.
>>
>>5416465
Breath attack might be too volatile. Perhaps healing?
>>
Go full on Gandalf in the halls of Rohan.
>>
>>5416455
Changing to this. +1
>>
Thinking quickly, it looks like your best option is to order the golem to defend you, stuff the two dwarfs in the necklace, and fix whatever is wrong with the king. If that fail, well either you can try to storm through the marble door (can you glasswalk that? You'll have to try, it will surely be difficult. Maybe fighting to open it will be easier...) or glasswalk deeper, in the room behind the throne with meters and meters of... something... raising to the ceiling. The faint light of gold illuminates that room, so there might be some precious things inside? Good thing : this one is separated from throne room by the purest crystal panel. As good as thin air for you.
>4 anon roll 1d20 light magic for "Fixing the king"
Expect the level of difficulty to be on par with what put you int that mess
>>
>>5416606
Hey qm, can you tell me real quick if the mystery roll here was actually good or not?
>>5416286
Because I'm not risking luck again today
>>
>>5416614
Beware, spoilers.
The mystery die included knight and repercussion of getting saved by a mysterious and powerfull lady on young impressionables boys. Double in that case means only one get really impressed. So, future trouble are condensed in one person.
>>
Rolled 6 (1d20)

>>5416616
And a 1 is Mattias isn't him? We just made a duke's son fall in love with sis.
Since that's hilarious, I'll break my promise and roll again
>>5416606
Here comes the critfail again!
>>
>>5416621
Dammit.
Yeah, no more rolling for me, for real this time.
>>
Rolled 20 (1d20)

>>5416606
>>
Rolled 11 (1d20)

>>5416606
Come on WHITE

Do good and i will bother to learn you name and call you by that name
>>
>>5416623
OH YEAH BABY!!!!
>>
>>5416623
>>
>>5416632
You are now today's designated roller.
>>
Still one die to go.
Confirmed crit help not dooming you.
>>
I say we wait 15 minutes until Bfq73m5M can roll again, his rolls have been the only good ones we had so far. Other than Mathias' new fetish
>>
Rolled 10 (1d20)

>>5416606
Whatever happens, happens.
>>
>>5416623
Thank fuck.
>>
>>5416633
I will try my best

>>5416637
...and immediately I mess it up
>>
>>5416665
It's good dude. RNG is fickle, but it seems today she's taken a shine to you. For better and worse.
>>
>>5416665
>>5416669
It's just the rollercoaster of luck, don't take my post between votes too seriously, they tend to be half shitpost.
>>
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>>5416665
>>5416669
>>5416670
Our luck most days. Its always a ride of the highest highs and the lowest lows.
>>
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One way to salvage this wreck would get the King to get his mind on his shoulder once again.
>One success, critical
There is a foreing entity, deeply rooted in the king's mind. They still are splittable, but not for long, not in a couple minutes, and not without complete supervision. Wasting your mana on this would be no good. Grabbing your dawi, time for a decision... or three.

Where do you head?
>Toward the mirrors!
>Toward the door!

Do you stockpile the golem?
>Yes, they're invaluable parts of your army
>No, better let them fight for you and open you a way out (lower DC against guards)

>Crit reward :
A mad plan emerges... You can transfer an unwilling creature in the crystal and bound it in the layers inside. The entity bounded to the king will make it quite hard, but he won't expect that after last turn probe, bolstering his defenses in cohesion.
>Attempt to stockpile a mad king
>Don't, this will only make things worse.
>>
>>5416680
QM didnt fuck around when he said White Boy's name meant hes a high risk high reward kind of dragon.

>>5416634
Can we not use those yet to be user miracle uses this month? You did promise up a use per week, and there are four weeks in a month. Could at least wish for more gold to pay back Purple?
>>
>>5416696
well, i'd consider it still a bit on cooldown for narration and drama sake.
Are you not entertained?
>>
>>5416694
>Toward the mirrors!
Because it's easier and I want to know what's inside.

>No, better let them fight for you and open you a way out (lower DC against guards)
Because they need to buy us time. Order them to fight defensively and keep them at bay. No killing.

>Attempt to stockpile a mad king
Because if we dont save him, we'll have an entire chaos worshipping dwarven hold on our ass on the future, plus we can always get those golems repaired later.
>>
>>5416694
>Toward the door!
Lets get out of here.
>No, better let them fight for you and open you a way out (lower DC against guards)
at least try not to murder the ones you hit Golems
>Attempt to stockpile a mad king

Kidnaping the King would only make things worse sure but even if we have to kill him then at least a non corrupted person takes the throne while we try to cleanse the King. So no hold full of Chaos Dwarfs once we return. The Dwarfs may not like it but if we can cure him and he vouches for us then we might get a lesser punishment later.
>>
>>5416694
>Toward the mirrors!
There's no way we are escaping a dawi fortress with grudges against dragons through the traditional way
>No, better let them fight for you and open you a way out (lower DC against guards)
We can make more golems, we can make more lives
>Attempt to stockpile a mad king
Even if we can't save him, it's a hostage
>>
>>5416694
Also white's drawing in that map is cute.
>>
>>5416694
really cute drawing our out baby derg, I love it.

>>5416697
I am, I'm usually geared towards optimizing what tools I'm given, but I'm not smart enough to do munchkin levels of optimization. I'm also by default a greedy player, so if we're given a chance to use Miracles at minimum four times a month, I'd want to use it at most as we can. Use it or lose it as the saying goes. Could we do something like, find more wealth, bind father's soul to the necklace or something so we can talk to him more? Just throwing some ideas.

>>5416699 (edit)
So maybe the golems can injure, dare I say maim so dwarves if that will make them last longer in the fight, so long as they don't kill. If they're injured then we can heal them later.

>>5416703
dunno man. There's probably more dwarves on the other side of that door, not to mention all the rangers and snipers who will definitely be shooting at the dragon that came barreling out of their hold.

>we might get a lesser punishment later
I want to argue that we would actually be rewarded, but knowing our luck, the history of dwarves grudges, and plain old stubbornness they'd probably give us some form of punishment despite saving their leader, who if he was to remain corrupt, would probably lead to the downfall of their race.
If they do try to give us punishment, we could probably get away with another Pressense/Diplomacy check or something.

>>5416717
agreed. 10 out of 10 puppies would give head pats.
>>
>>5416699
+1 for this exact plan. Great thinking, anon.
>>
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>>5416669
>>5416670
>>5416680
The dice gods at it again, huh?

>>5416694
>Toward the mirrors!
I think this is the first time we glasswalked, should be interesting

>No, better let them fight for you and open you a way out (lower DC against guards)
If we can tell them to not kill any dwarves, we should do that

>Attempt to stockpile a mad king
Go big or go home
>>
>>5416759
we've done glasswalking teo other times I think. I dont remember the other one, but I think we did it once when saving Hector from vampires
>>
>>5416766
Didn't we just dynamic entry instead of glasswalk?
>>
>>5416772
now that you mentioned it, yeah I think we did do a dynamic entry.
>>
Having firmly placed the claw into dung, White then proceeds to kick it toward the nearest fan
>>
>>5416872
could be worse.
we could be this guy >>5411939
>>
>>5416717
Alright, will consider more shitty dragon drawing when making tokens.
Looks like mirrors, stockpile, leaving golems out worked.
>4d20 Arcana for pokeball the dwarven king
>>
Rolled 12 (1d20)

>>5417147
The first die is cast

primus mori cecidit
>>
Rolled 18 (1d20)

>>5417147

Get in the flask!
>>
Rolled 3 (1d20)

>>5417147
GET IN THE JAR!
>>
Rolled 20 (1d20)

>>5417147
baggin the king
>>
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>>5417161
Hell yes!
>>
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Rolled 18 (1d20)

>>5417147
>>
>>5417154
>>5417161
Two crits? Nicely done.

>>5417168
Shit, I'm sorry guys. I vote to late and wasted a crit.
>>
>>5417168
No need to apologize the Lady Luck is a fickle bit-- i mean Mistress.
>>
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>>5417153
>>5417154
>>5417157
>>5417161
You push an arcanic cleansing wind to the fallen king. Feeling he won't bulge, in his throne room, amidst items of power, you switch to pullin'
>Double-Crit!
The parasite poisoning the King Under The Mountain's mind is taken by surprise. That allow you to redirect the "pushing" energy towards the shackles linking it to the dwarf's mind.
>1 over 4 chaos shackle distached
You've got a feeling that thing will take time to cleanse...
With a dwarf-filled necklace, you issue a command to your golems, facing dumbstrucked royal guards.
"Fight the dwarves! don't kill them!" and fly toward the glass pannel. Using your innate glasswalk ability, the one that allows you to get in and out the necklace, you makes it inside the Golden Library. Ranks upon ranks of books, golden pages. Some filled with Gothril runes, some empty.
Bad news : the library is a dead-ended vault.
>Take books (Empty? Full? How many?)
>Don't take books

You will have to cross the halls of the mountain king once again, unless inspiration strikes and you come with a cunning strategy.
>Write-in plan
>>
>>5417280
>Don't take books

>Write-in plan
Use the massice crystal door as a Prisma to break up our flashbang breath and just stun the entire Throne Hall so we can get out without having to worry about stuff.......

Oh shit just realized our master and the Smith are inside the Necklace with a Chaos Posessed Dwarven King.... we can not split the plane up into seperat parts where we can store them apart from one another? Otherwise we will have to release the King right here right now or get out our dwarfen friends. shit.

So either we escape and hope that they survive on the inside, throw the King out and hope we can fix him enough so that the guards can see that something isnt right or throw out our allies and hope they wont be executed until we have cleansed the king on our flight.

Sadly we can not show them that their King is possessed otherwise i would like to show them from the other side of the door after we jam the Hinges so they can not open it while we try to cleanse the king.
>>
>>5417280
>Don't take books
Too much time, too many distractions. We're on the clock.

>Write-in plan
We're in a library. No one is foolish enough to shoot weapons or throw magic around for risk of damaging some runes and books. Tell out dwarf friends to go outside the necklace and hide our necklace in the most hidden place they can think to find, and begine securing the doors to the library with anything study they can find to buy us more precious time. Bonus points if theres actually a manual lock on the inside of the library they can use to lock people put from the inside. This is kind of their wheel house since we've never been here before.
....you know we never did get rid of some of the wild fire clay jars. We could just leave some out for Borri and his Smith friend to use as a bluff threat. It would buy us more precious time. Dont use the jars though, just keep bluffing.
>>
>>5417284
Why not take any books if we're inside the library, if you want to leave so soon?
>>
>>5417286
because stealing from this Library after kidnaping their King would be the HEIGHT of stupidity.

But we can stay inside and hide if you want to. i am just not sure we can stay inside the Necklace with the King for any length of time without having to kill him.

But i like the idea of using the Jars as a Bluff.

>>5417280
changing vote from >>5417284
to support >>5417285
>>
>>5417285
+1.

>hide our necklace in the most hidden place they can think to find
So we can try to purify the king inside the necklace? Because that's what I'm thinking.
>>
>>5417295
The hiding spot.
Barring, block, locking the Vault door.
The golems.
The threat to release the cum wildfire jars.
All distractions we're stacking to buy us time.

Doing it in the necklace is ideal too since we cant really hide all to well. Now hiding a necklace in a library. That will take a long time to find.
>>
King is encased and neutralized in the necklace's walls
>>
>purification of the King
Remember Agathe's healing ? That was child play when compared to the difficulty of what you're attempting.
One roll a day, progress on crits, lose progresses on no-success.
>>
>>5417312
uff so we would be stuck here for possibly days on end. but if he is neutralized in the Necklace we should just get out where we can do this without the Dwarfen Threat of Retribution hanging over our head the entire time.

>>5417307
>>5417295
>>
>>5417312
Well, that certainly puts the "buy time to heal de king" plan into some doubt.

We may end up with no other choice than to escape the hold somehow and cure the king back home.
Or worse yet, to prevent them from finding us (and more important, our siblings), be forced to change location everyday WHILE healing the king... Flying and healing everyday, that's bound to be exhausting... . . . if we manage to escape the hold that is.
>>
>>5417280
yeah no with the new information. i am no longer comfortable trying to wait what will be a Siege out until the King is healed.

Please ignore me changing my vote here >>5417290
>>
>>5417312
Damn that's right, this systems has finite number of uses, and I thought we just needed minutes, not days.

>>5417320
>>5417323
We could manage that.

New plan? Lure dwarf guards into the Vault, mirror teleport around, and lock them in. We flash bang whoever is left outside, then we fuck off as fast as we can using the wind shield spell before the snipers and flying machines hit us.
>>
>>5417358
i was thinking at least hours for cleaning this flith out. But with days we need to leave. i think your idea could work but that leaves the initiative to the Guards which can raise an Alarm and then every minute that passes will make it more difficult which is why i want to use the Door as a prism to spread out the effect of the Flashbang Breath.
>>
>>5417358
>mirror teleport
You don't know for sure how to do that. You can certainly try to improve your glasswalk though.
>>
>>5417361
I am me, of course
>>
>>5417362
"The only me is me. Are you sure the only you is you?"
>>
>>5417362
I'm to tired to think. Sleep take me away.
>>
Trying to aggregate all the sentiments...
>No bookstealing
>Use a combination of flashbang and glass-bamboozling to open the way
>Fly out of throne room

>4 anon roll 1d20 Arcana with the mention "Rolling for Glasswalk"
>3 anon roll 1d20 Breath with the mention "Rolling for Flashbang"

Double roll allowed after 15 minutes.
>>
Rolled 9 (1d20)

>>5417388
Oh shit, here we go again.
Rolling for Glasswalk
>>
Rolled 9 (1d20)

>>5417388
Lucky rolls, don't fail me now!
Rolling for Flashbang
>>
Rolled 14 (1d20)

>>5417388
Will my rolls be better today?
Let's touch on glass
>>
Rolled 3 (1d20)

>>5417388
Rolling for Glasswalk
>>
>>5417396
This was Rolling for Glasswalk, if what I said wasn't clear enough pun not intended
Don't want to have my decent rolls removed by technicalities again
>>
Rolled 8 (1d20)

>>5417388
>>5417390
Rerolling Glasswalk
>>
>>5417401
Well shit, I hope a 14 is enough.
>>
Rolled 12 (1d20)

>>5417388
Flashbang
>>
>>5417403
I don't know, DC tend to be 15 when we don't have bonuses.
It's actually a fair one for Bo4, we just have cursed dice.
>>
>>5417411
That will be a moderate-crit fail. That won't be as catastrophic as a full-critfail with white shattering his internal organs.
>>
Rolled 10 (1d20)

>>5417388
Flashbang Again
>>
Rolled 9 (1d20)

>>5417388
This is looking a little concerning.

Flash bang.
>>
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>Failed at both
>With a crit fail at glasswalk as a bonus
It's coming... Can you feel it?
>>
We're bad at it but if this fails we can try to turn invisible.
>>
Alright. You have to make it out of here. The plan is dive in one corner, get out in one other, blind everything on your way out, get away.
"He got the King! Who have the Key of the Grudges Archives?
- The King...
- Who has a spare one?
- I might or might not do...
- Enough with your bullshit Elric, you won't get in trouble for Kleptomania this time. Open it!"
>>5417390
>>5417396
>>5417398
>>5417401
>Glasswalk moderate crit-fail
You never tried this. Diving head-first in the glass, you makes it toward in an other corner, just not the one you planned. The panic made you overextend your magic might to correct your path, effectively exhausting all your mana
>Condition : Manaless
Gathering your breath, to diffuse it among all your body for a flashbang...
>>5417394
>>5417407
>>5417418
Only a bright light illuminates the room, far from being a nuisance to the guards. A few of them are handled by the golems, the only reason you're not a porcupine right now. Because ceremonial crossbow are raised.
>3d20 flight Acrobatics.
Hope for a crit; trouble is near.
>>
Rolled 5 (1d20)

>>5417470
Time to die
Also you really should start writing roll 3 1d20 and the like instead of 3d20 QM, so we don't have a repeat of last time
>>
Yeah, I'm done rolling period, not only today.
>>
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Rolled 13, 14, 2 = 29 (3d20)

>>5417470
Let's try that again
>>
Rolled 18 (1d20)

>>5417470
Decisive result!
>>
>>5417474
Discarding this one. One more roll of a single d20 please
>>
Rolled 12 (1d20)

>>5417492
whoops my bad, just woke up lmao
>>
>>5417470
Damn QM these dice are having a stroke
>>
>>5417475
That's a crit right? Because of the miracle name?
>>
Just another day for Miracle Maker.
>>
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>>5417471
>>5417475
>>5417499
>Critical roll of flight acrobatics
Despite everything that went wrong-awfully wrong-you got out of the room at the second the door closed thanks to what have always been your draconic strength and defining feature : your wings.
Now, let's remember the way out of this mess...

>Plan is picrel, where are you goin?
>>
>>5417618
>up towards the forges and use wind magic to conceal yourself in the smoke while not risking breathing in smoke. Blow the Smoke you divert towards possible pursuers while heading further up towards the third layer.
>Third Layer..... try to stealth through the giant statues towards the surface
>On Second Layer well.... RUN?!?! and make a break for it towards the first layer
>first layer find a way towards the bettlements and start flying as quickly as possible straight up to get out of the reach of any ranged weapons.

General plan of action. Open for modification and changing circumstances.
>>
>>5417629
Nice plan. However...
>Condition : Manaless
Fun fact : stealth is not related to mana. Will, for once, white makes it with the stealthiness?
Sneak is one of the first roll of thread 1. It's still at 0XP.
>>
File: master plan.png (3.52 MB, 1400x1988)
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>>5417618
Following the map, I have made 3 flawlessly made plans over 9000 hours on paint.
Plan 1 - The great forge escape: The shortest route, going what seem to be non military areas. Could even get help from friend of master and the grumpy smith.
Plan 2 - Head on; Go through the areas that are heavily defended, but will obviously lead to the gate. No risk of getting lost, but there will be resisntent
Plan 3 - Slippery dragon: Go troguh a roundabout path to to confuse the guards, and escape through a route that doesn't lead to the gate, so with less chances to be shot down after we leave. High risk of getting lost or meeting blockades anyway
>>
>>5417632
i know that we are manaless and i did not think we would be able to get anything out of you so that Sneaking is probably something that will be supremely unsuccessful and will turn into an all out run all the way to the top.

I can at least hope?

And we can still blow smoke away from us and towards any pursuers with our wings. Might be a somewhat difficult flight Checkt to manage that.
>>
>>5417618
Wait guys, they are looking for a dragon...

>Pull out the Blacksmith dwarf and hide in the necklace. Clearly he will know his way around better AND blend in better. Maybe he could just... act casual and walk out.
>>
>>5417638
The only sneak allowed is internal refraction games, which work on different fuel than your magics.
>>5417637
The great amount of effort will provide you something unseen in that game : a Best of 3 roll, if you vote for following and adapt to flawless plan
>>5417648
This one is a single roll, but with a +25 thanks to the cunnings.
>>
>>5417649
What if we adapt the grand forge escape and dawi subterfuge? The smith would sneaks us through the forge and the exit door since it's were there would be the most dwarfs, while we sneak through floor 3 and 2. Once they get out, they find a nook on a blindside of a ballista and we fly as fast as we can.
>>
>>5417657
>>5417648
or they could at least get us close enough that we can break through in case he does not manage to get into the more restricted Areas of the fortress. During a Lockdown i would imagine it would be quite difficult to get up onto the Walkways for the Guards of the fortress.

Other than that good thinking bois.
>>
the main issue is that dwarf knows each other, and wear the colors of Karaz-a-Karak. Still it's a nice plan and you'll get something out of it.
>>
Alright;
3 anon roll me 1d100+10 (cunning bonus), best of three.
Crit fail : try not to get that.
Less than 50 : fight.
50-75 : you risk wounds.
75+ : You made it to a door without more complications.
>>
Rolled 2 + 10 (1d100 + 10)

>>5417662
This is THE Dwarfen Hold is it not? There are likely many visitors from other holds at nearly all times. Be they Diplomats or someone seeking Judgement.

Maybe the Smith can keep his cool and just stay out of the way so no one thinks he does not belong.

>>5417664
Okay. No pressure
>>
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>>5417666
YES PEOPLE! NO PRESSURE AT ALL!
>>
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>>5417657
Here, I made an update for the plan, representing the smith with the iconic dwarf fortress Urist.
>>
>>5417648
+1, do what he has to to blend in, maybe change of clothes, change his beard style if need be. I wouldn't dare he suggest shortening his beard, that would be too insulting, but he feels it necessary we can always help him grow it back with magic.
Plus the idea of hiding in plain sight is really funny to me. It's crazy, but in the "it some how worked" kind of way.

>>5417649
If we take a few hours to rest, can we try the heal spell attempt again? Can we straight up eat/drink fixatives using energy drain to replenish lost magic so we can make multiple heal attempts in a single day? Would the blacksmith or our elder teacher know where to find some within the hold?

What can our Dwarves teachers tell us about levels I through VI ?
>>
>>5417664
Oh damn, I was too slow crafting my masterpiece.
Anyway, I'm not rolling, I just know I would get a critfail
>>
Rolled 100 (1d100)

>>5417664
is the first roll from >>5417664 with the +25 bonus?

Any merit to my ideas here? >>5417672
>>
>>5417674
>my first ever nat 100 in the quest
>effectively 110 with bonus
Feels good man. I feel like shit today. This was just the small boost of dopamine I needed.
>>
>>5417674
its a roll with a plus 10. lets hope the QM takes it even without the added Modifier.

Please QM have mercy.
>>
>>5417674
>>5417666
Our dice really are something
>>
>>5417679
Please do QM.
Here I'll bribe him with a happy lizard
>>
>>5417680
The Smith just grabs a Dwarf looks him up and down. "Laddy i will need you glasses, your boots and your Apron. Dont ask Questions"

Continues to casually walk out.
>>
>>5417679
FUCK!
I knew I forgot something! This is what I get for not sleeping. I need my coffee bad.

>>5417683
mmm yes more good brain juice is flowing.

Is the plan still to sneak out? What should we do from there? Perhaps we spend each day using the heal spell while traveling back to the fortress?

>>5417664
you never answered us about the miracles uses. If we can't use them and their uses are wasted, can we instead get something like +1 exp progress towards a random magic skill for every miracles use we don't use for the week? I feel kinda cheated.
>>
>>5417691
I think with this roll we are out of the fortress.
The plan is then to fly as fast as we can and try to heal the king everyday until we succeed.
Because if the dwarfs track us down and he's still corrupted, we are fucked. This isn't just a dwarven king, this is the high king of all dwarves, lord of the fortress of fortresses and keeper of the grudges of all the ancestor.
It's like if we kidnapped Henri of Equitaine
>>
>>5417691
Dude using Miracles for absolutely inane shit just to do it just asks for stupid things to happen to us and to be honest i would rather not jump forward in single Week Intervals when we potentially will live for hundreds or thousands of years.

And its draining to use it so White from an in Character Perspective would probably rather not use it unless needed.
>>
Is someone else going to roll? We need a third one and I'm afraid to break my promise. Again.
>>
Rolled 94 + 10 (1d100 + 10)

>>5417664


>>5417699
i will be the sacrifice
>>
>>5417705
okay wow... i rolled what? Two Crits? One Fail and one Success? Or did i barely miss the Crit Success?
>>
>>5417674
Great roll; totally accepted. You're getting something nice along the way
>>5417705
You know what? You got something extra-nice from that second crit-success
>>5417691
What >>5417696 says, essentially. Mechanics are nice, but I'm more interrested in a swingy story of dragons.
If that QTG homestuck-faggot read us... White is the perfect embodiment of Bard of Doom...
Bards are somewhat stranger, in that they "allow destruction of [aspect]" or "invite destruction through [aspect]". The Bard is also quite the wildcard, unpredictable by nature and thus equally likely to help or hinder his party, often to great effect. In extreme cases they are single-handedly responsible for their party's massive downfall, their improbable victory, or sometimes even both.
>>
>>5417666
>>5417674
>>5417705
So we have a 2, a 100 and a 94.
I think we made it out of another crisis.
This quest and 40k xeno are crippling failure and hard fought successes non stop back to back
>>
Lootin' time.
>All anon in the thread roll 1d100 with the sentence "Dear Sidridijika, I've been nice this year"
Try not to turbo-samefag; I know a few anon are on christmas-light internet box so IP-switch and I won't ban 1PBTID for that roll.
We'll sum up all dice at the end; the bigger the number the better.
>>
Rolled 8 (1d100)

>>5417713
>"Dear Sidridijika, I've been nice this year"

So i better not have used up all my luck today already.
>>
Rolled 45 (1d100)

>>5417713
>"Dear Sidridijika, I've been nice this year"
Sorry for trying to manipulate luck by refusing to roll White
>>
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>>5417715
Dear Bahamut.... what have i done to deserve this?

Have i offended you and your infinite wisdom? Did you curse me with bad Luck in Real Life so much that it is spilling into the Net?

I am going to sleep. This is it. Today holds no more value for me.
>>
>>5417715
don't worry; i'm going to sleep at the sheer bulk of Lurkers that want Siddridijika to get a bigger mystery box should get you rollin'
>>
>>5417720
Good night anon, may Tiamat stay away from your dreams.
Unless you are into that I guess
>>
Rolled 22 (1d100)

>>5417713
>"Dear Sidridijika, I've been nice this year"
COME ON
>>
Lmao our loot rolls suck.
Soon enough anons from other timezones will come in and turn the tide, I'm sure.
If not I might advertise on qtg
>>
Rolled 1 (1d100)

>>5417713
>"Dear Sidridijika, I've been nice this year"
I wish you a happy holiday, and that you, your family, and your mortal friends have a jolly good time celebrating and bonding. Wealth is temporary, but friendships last forever.
>>
>>5417749
>100
>then
>1
L M A O these dice man
>>
>>5417752
He just agrees that the real treasure was the friends we made along the way
>>
Rolled 63 (1d100)

>>5417713
>"Dear Sidridijika, I've been nice this year"
WTF
>>
Rolled 37 (1d100)

>>5417713
Dear Sidridijika, I've been nice this year
>>
>>5417713
-my by-polar ass rolls aside, can you give us the good and bad news?

-Can we wind-whisper to our lair to our siblings our adventure?

-How's work? things alright or stressful as always?

-Did we manage to recruit some young stupid adventurous dwarves our our way out the Dwarf FortressTM?

-How do all our peasant friends think about White and his siblings?

-Has Agathe been getting along with the local humans, or is she TOO smart to be able to associate with them?

-How can we learn how to make permanent crystal fixtures?

-Would we be able to mold and shape crystals we make the same way Green molds the earth?

-Could we create giant crystal caverns and invisible crystal bridges like in Dark Souls 1?

-If we drained all our mana in a single day, would we be able to artificially make our own mana crystals using our crystal making breath attack?

-Does King Henry's hippogriff have enchanted armor on it? If not, could we earn a lot of money if we made some custom armor for it?

>WE AREN'T ENOUGH TO DEAL WITH SEVERAL SHIPS FULL OF... MEN? SKELE-MEN? YOU GOT THE IDEA
Any chance Hector can keep the ships, and haul all the spoils of war back to the fortress? Arms, armor, arrow heads. We'll melt it all down into scrap, then find a use for it. Gotta get our hands on more of that metal. Maybe he could use the ships, or sell them to buy more horses.

-What's the gestation period and maturity rate for gryphons and hippogriffs?

-you know those giant horses? The work horse ones? Shier isles something horses with the big hooves? Would it be a good idea to breed big mares with a griffin? Would the hippogriff be than other hippogriff due to BIG horse genes?

-If we finally get around learning how to create permanent crystal structures, would we be able to make green houses?

-Does our settlement consist of Agathe's cabin, and three other houses for the other three families, or did the refugees all live in one big house? Would it be a good or bad idea to open a tavern or Trading Post outside the fortress?

-What can Hector tell us about war veterans? What happens to people who've lost limbs or became crippled? Are cripples in war given mercy kills? Asking for the sake of know where to go to recruit more people.

-Have our sisters had the chance to learn how to do their own smithing and enchanting with the masters?

-how do our four favorite dragons compare to other dragons their age? Are we well off, or are we lagging behind in terms of potential compared to other teen dragons that were raised normally?

-how fast does the fixative well replenish itself? 10 units per day? 1 unit per day? Would it be possible to expand the well's size so it can stockpile more units of fixatives?

-If father was still alive, how would he feel about all his kids and what they're up to? Pride? Disappointment?
>>
Rolled 8 (1d100)

>>5417713
"Dear Sidridijika, I've been nice this year"
>>
Well folks, I think we'll get a really sweet wagon of coalolololol.
>>
Rolled 96 (1d100)

>>5417713
"Dear Sidridijika, I've been nice this year"
>>
>>5417721
lets hope. at least someone had A good roll as far as i can tell

>>5417724

Not sure if she came but i managed to sleep for eight hours instead of the usual four so yeah. i had some form of good luck at least

>>5417827
>Any chance Hector can keep the ships,

i think we would need the Ship Knight for that driving a boat is not an easy task to figure out
>>
>>5417827
>-my by-polar ass rolls aside, can you give us the good and bad news?
Update will come in a few hours
>Can we wind-whisper to our lair to our siblings our adventure?
Once you rested
>Spoiler
Last week was intense, calmer this one
>How do all our peasant friends think about White and his siblings?
They saved their life and gived them a secured home. So good.
>-Has Agathe been getting along with the local humans, or is she TOO smart to be able to associate with them?
Yes
>How can we learn how to make permanent crystal fixtures?
Lucky encounter, or trying to learn that in write-in
>Would we be able to mold and shape crystals we make the same way Green molds the earth?
No, but you might learn a weaker version
>Could we create giant crystal caverns and invisible crystal bridges like in Dark Souls 1?
Everything's possible in that quest.
>If we drained all our mana in a single day, would we be able to artificially make our own mana crystals using our crystal making breath attack?
Not yet.
>Does King Henry's hippogriff have enchanted armor on it?
No
>Any chance Hector can keep the ships
No, he didn't killed everyone on board and just used them to cross the river. Might had with a nat 90+
>Gryphon Husbandry
You don't know that. Better trying out. Giant work horse, Draft Horse, are historical mounts able to carry 6 feet armored men
>If we finally get around learning how to create permanent crystal structures, would we be able to make green houses?
You'll need to find inspiration for that as that technology is not known yet in this world
>Settlement
4 houses
>Veterans
Equitaine got amazing healer; maybe some are better than you.
>Sisters enchanting
Yes they learned a bit
>Growth curve
White have no reference point
>Fixative
More like 1 every two weeks. Expansion will be at least really challenging.
>Father
White hope he would be proud, and fear to disapoint his memory very very much
>>
Rolled 15 (1d100)

>>5417713
Are we still present wishing? Even though I think you're ahead of yourself here since we Halloween right now.
Anyways:
"Dear Sidridijika, I've been nice this year"

>>5417724
>may Tiamat stay away from your dreams.
Why would anyone want Tiamat (pic related) away from them?
>>
>>5418423
We need neither the Mother of Monsters nor the Goddess of Evil going for my dreams. they are weird enough already.
>>
Rolled 60 (1d100)

>>5418423
This is just a test, please ignore this one:
"Oh Pumpkin Dragon, may I have something nice?"

>>5417672
>but he feels it necessary we can always help him grow it back with magic.
Dwarven beards don't mix well with magic.
>>
>>5418427
.

>>5418424
But weird dreams are the best ones.
>>
Rolled 81 (1d100)

>>5417713
Dear Sidridijika, I've been nice this year.
>>
>>5418423
Every year Christmas comes earlier and earlier.
>>
Something come up with work
Something I forget, but I have to get shit working before Friday for a demonstration
Doing my best, but won't update as much as yesterday. At least giving time for people to catch up and keep rollin'
The sum of all that sweet sweet d100 is the amount of the crit's nice stuff you're gettin'. I'm making it worthy of a 100-loot in the nicest dwarven hold of history of dwarven holds
>>
Rolled 8 (1d100)

>>5417713
"Dear Sidridijika, I've been nice this year"

This statement is a lie
>>
>>5418476
Good luck QM, you can do it!
>>
>>5418330
Can we make Crystal meth?
Can we make crystal candy?
Can we make crystal candy meth?
>Equitaine got amazing healer; maybe some are better than you.
LIES!
>>
>>5418669
Walter White Dragon?
>>
>>5418690
Walter is something else.
https://youtu.be/nctM_wGp_vI
>>
>>5418690
Would that make Hector Jesse?
>>
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Rolled 87 (1d100)

>>5417713
"Dear Sidridijika, I've been nice this year"
"I dont want loot I want doggos"
https://youtu.be/Cfw85wT13Bg
>>
>>5418690
>>5418692
>>5418693
https://youtu.be/6iP-5d2oENY
>>
>>5418696
But anon, we are the doggos.
>>
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>>5417713
cute dragon! have another one
>>
>>5417715
>>5417719
>>5417734
>>5417749
>>5417762
>>5417780
>>5417872
>>5417905
>>5418423
>>5418430
>>5418479
>>5418696

8+45+22+1+63+37+8+96+15+81+8+87 = 471.
Writin'
>>
>>5418931
Less rolls than I was expecting, and I even asked people at QTG to pitch in.
>>
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The plan is simple. Up; trade place with Urist as he goes through the forges, freedom.
>D-D-D-double Crit!
Damn, you love when a plan comes together...
"Urist? Is that you?
- Thurmoum?
- It's been a while! what have you been up to?"
The older dwarf, accomplished master runesmith, drop over the ingot he's working on. And breaks down.
"By order of the king... I'm smelting our people's relics and artifact, to extract the orichalcum. And not for war purpose... He just stores and hoard it, like a dragon! What about you? Please be safe, the guards are ringing the bell. We are under invasion... You'll better go down to the living quarter and get a meal while you're at it. Iced bear, roasted pork, mushroom stew..."
Inside the necklace, the corrupted king thrash against his crystal necklace.
"Don't dare to touch my precious hoard!"
Definitely dragon-like. Strange.
"Listen, Thurmoum... I'm the invader. We are. Recently, I've been working with Borri on a lost runic treasure. We repaired and improved hold guardians! alas, the king seems to be striken by madness... So I'm fleeing for my life.
- King and Thanes. Thing have changed over last century. I'm woried, old friend...
- The patron that gave us access to the hold guardian might have a solution. Please, I beg you, come with us! We'll rebuild dwarven greatness!
- You know what? I'll follow you. I'm exhausted of destroying our fight-fallen heirlooms and melting historic engravings... I'm a bit sad leaving that orichalcum behind, could you slip a couple ingots in your pockets?
- I'll show you even better... Said patron's current hiding might help us carry all the ingots we want.
- Well, let's take all the ingots there is."
>Acquired 471 1-Kg orichalcum ingot
>Acquired Thurmoum, Orichalsmith
"... Your best way out would be along the ash i'm carrying outside once or twice a month for the outside's prickle berries crops. I need to tell you... I'm bringing a child.
- You old fox! You finally met someone?
- I wish it was the reason... Nah, Hothot and Kratmod fell in battle... I raise the child.
- Poor dwarves... Is the little one okay?
- Well, he wants to murder the entire earth and took the slayer oath at only thirty two. We don't know what people defeated our army, as nobody came back, so he's mad at around anything that's not a dwarf.
>Acquired Krav, dwarven child.
"A dragon! die foul creature!"
Better to encase it. You'll take time to tame the feral thing later. Or don't, and drop that one to Verthicha. Wait... You acquired lots of ressources, a skilled smith, a potential guardian and a distinguished non-consenting guest. So... Resounding victory?

The orichalsmith dropped you outside along the ash. Time to get out?
"A... Dragon? Urist, you did no tell me that patron of yours was a dragon!
- Multiple dragons. But as far as I can tell, there are of the good ones.
- Well, I guess I'm in too deep now."

I'll need :
>1d20 Stealth
>3d20 Flight
>>
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Couldn't find a picture for the dwarven child. Think a human-9 year old equivalent Slayer. Feel free to provide illustrations
>>
Rolled 4 (1d20)

>>5418958
Hey a dragon isnt so bad. We're cool and majestic.
>>
>>5418965
You were rolling for flight, right anon? right?
>>
>>5418959
Something like this, but with a mohawk and shirtless?
>>
>>5418958
Hows this?

>>5418965
Shit

>>5418971
No I'm not gonna bullshit, it was for stealth. Now it's your turn to roll flight and pray we crit.
>>
>>5418974
>Me
>criting in this thread
Only if it's a critfail
>>
>>5418973
Isnt that a little girl? A little dwarf girl?

>>5418958
Wanotreyxkaiv has a orichalcum braclet or something. Does she want to have it enchanted, or wait until she can make master runes?

orichalcum is supposed to be really good for enchanting isnt it? -2 to the DC?
>>
>>5418977
I have no idea, I just searched for dwarf child.
Maybe he just is one of those people that gets a late puberty and his beard refuses to grow.
>>
Rolled 7 (1d20)

>>5418958
Flight roll
>>
Rolled 3 (1d20)

>>5418958
>>
Oh god, we are gong to critfail everything again
>>
>>5419012
We need one more roll dont lose hope
>>
>>5418958
dice+1d20
>>
Rolled 10 (1d20)

>>5418958
I'll break my promise again.
>>
>>5419049
I really shouldn't have.
My only good rolls were the invalid ones.
Time to die I guess.
>>
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>>5418965
>Critfail on stealth
Once again, you focus on your inner reflexive property. And once again, you just shatter light and turn into a kaleidoscopic flare.
At this point, you could just decide stealth is beneath you and something out of your grasp. That is, if you weren't a dragon, a being looking for perfection in every aspect. After all, aren't you the Miracle Harbringer?
Sentinel dwarves take notice, and aim their crossbows at you. As if that could hurt a windrider such as you. Delving into your inner magic, you raise your windshield...
>Manaless
And remember you're out of power. Time to dodge...
>Critfail
Welp, you might be more exhausted than you thought. The diplomatic intervention turning into a heist and evasion is taking its toll, coupled with your hubris of a few minutes ago. How could you congratulate yourself of a "resounding victory" while not out? Your failure stings even more than the crossbow bolts digging into your flesh.
>White suffered 2 wounds (2/4 HP)
>White made no progress on flying away
>The dwarf are aiming the ballistas on your poor self.

How do you want to get out of this mess?
>Flight and hope for the best
>Write-in amazing plan if you have any idea.
>>
>>5419343
>Try and get into the blindspot of those Ballistats if you can.
>Try another Flashbang to cover your ass while flying as straight up as possible to get out of effective range of those Ballistas.
>>
>>5419343
>>5419347
+1
>>
>>5419347
>>5419354
Can roll with that.
>1 anon roll 3d20 Breath
>1 anon roll 3d20 Flight

Breath failure will result in Breathless condition.
>>
Rolled 15, 5, 15 = 35 (3d20)

>>5419355
For Breath
>>
Rolled 15, 3, 2 = 20 (3d20)

>>5419355
Flight.
>>
>>5419361
>>5419363
oh thank fuck this did not end in disaster again. Sidri you little guy. You are gonna give me a Heartattack one of these days.
>>
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>>5419355
>>5419363
Looks like they're sufficiently blinded and we made some distance. If we can, we should fly as far as we can, but not to the fortress in case they follow us back. Because we can't stealth for shit. Instead we should stay in the wilderness to slowly recover health, and continue curing the king. Our THREE dwarf friends can walk their way back until we learn how to get sneaking down right.

Pic related I hope we get an unusually manly giga-chad elf as the next potential guardian.
>>
>>5419368
Sidrijika comes back and takes his sister and her guardian aside.
> "Edwyrd from today on you are on a Diet of Raw Protein and Iron. Now go out there and give us 500 crunches and 500 Pushups you need to become stronger like Bitch who fights bears in the forest. Before Breakfast."
>>
>>5419368
Do we have enough supplies to stay in the wilderness? We should send the dwarf bros to hunt if we don't
>>
>>5419361
>>5419363
>Flashbang : double success
You expell all your light stored inside.
And something surprising happens : it dispels the rainbow infusing your scale's, strengthening the waves effect.
>Flight success
This coordinated stunt get you out of ballista reach, but still deep inside dwarven secured airspace.
>Double down on stealth
>Just fly
>>
>>5419386
>Just fly

Lets get out of here. Lets fly roughly 45° angle to our hold and go to ground about a days worth of flight away to get some rest and allow the Dwarfs to recuperate somewhat and stretch their legs.
>>
>>5419386
>Just fly
disco ball trolls castle full of angry dwarf veterans
>>
>>5419368
>If we can, we should fly as far as we can, but not to the fortress in case they follow us back. Because we can't stealth for shit. Instead we should stay in the wilderness to slowly recover health, and continue curing the king.
So in the end it'll come down to (>>5417320), huh?

>>5419343
>After all, aren't you the Miracle Harbringer?
Is this sarcasm?
>>
>>5419391
>>5419392
>>5419400
Allright; before you roll, one more decision.
>Flight straight toward the fortress
>Go roam wilderness for a couple days to muddy tracks
>Hector and Purple are not that far... Maybe you can regroup with another dragon and two squads of Errants?
>>
>>5419411
>Go roam wilderness for a couple days to muddy tracks

Lets not involve the Errands just yet.
>>
>>5419411
>Go roam wilderness for a couple days to muddy tracks
>>
>>5419411
>>5419415
+1.
>>
>>5419415
>>5419416
>>5419417
Alright, you guys are consensual and aligned.
>3 anon roll 1d20 for flight
>>
Rolled 6 (1d20)

>>5419419
>>
Rolled 13 (1d20)

>>5419419
oh god the dreaded single rolls return.
>>
Are you guys scared of that last dice?
>>
Rolled 15 (1d20)

>>5419431
yes

>>5419419
but not enough to stifle my curiosity.

also playing Scarlet Nexus so kida distracted.
>>
I went to sleep and everything went all right.
This quest really is the definition of snatching victory from the jaws of defeat.
>>
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>>5419431
I mean, can you blame us?
but really, its still pretty early for the Yanks
>>
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>>5419431
I mean, can you blame us?
no but really, its still pretty early for most yanks and I guess they're just waking up
>>
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>>5419435
>>5419440
holy shit, I thought 4chan ate one of my posts so I made it again and now it posts it?!?
>>
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>Third roll in a row beating the DC by one
Among a storm of projectiles dodged masterfully, a bolt grazed Sidridijika's scales. Fortunately, this hit is deflected by the hardenned ridges of draconic scales. You're getting closer to an out. This pass is the last one in dwarven territory. Unfortunately, as all dwarven territory, you can discern the ranger's silhouette aiming at you.
>One last flight test; Make-or-break.
>3 anon roll me 1d20
>>
Rolled 13 (1d20)

>>5419443
AAAAAAAAAAAAHHHHHHHH
>>
Rolled 1 (1d20)

>>5419442
It's ok, you just gave us 2 funny dogs instead of one.
>>5419443
I already broke my promise, so fuck it let's go.
>>
Rolled 20 (1d20)

>>5419443
Oh shit...
>>
>>5419450
>>5419451
LMAO
>>
>>5419450
I averted your doom.

>>5419442
That's why after posting something, if it doesn't show up right away, I wait 15~20 seconds and hit "update", then usually it appears.
>>
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>>5419451
>>
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>>5419455
Now I say lmao.

>>5419456
You bet.
Although now I'm imagining you using a dwarf as a mace to hit us while asking that.
>>
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An myriad of possibility flashes before your eyes.
First, simple failure. Crossing the cloud of bolts, a couple more dig into your flesh. Flying a bit farther away, you would had to stop to recover, allowing dwarves to track you. You remember very well the worst day of your life, fleeing the slayers in the heart of the storm they summoned, and would prefer not to live that again.
Another possibility flashing in front of your eye is not making it. Purely and simply. As you lose precious seconds contemplating all path, this ones becomes predominent. Worse case, you fell from an arrow piercing your brain behind your eye and never wake up, your allies stuck in your necklace, slowly dying of thirst or cannibalism-induced infighting in the excrement-layered crystal prison. Due to the sheer survivability of dwarves, surviving for months without a drop of water in cave-ins, this horrible death is even slower than for humans trapped in a similar way.
Less probable, the chance of taking the bulk of the attack, losing permanently one eye, and wake up in a cage. On a timer for saving your dwarves, and yourself, you would had to plan a heist using your various pawns in the vast world.
Your doom one step closer, you finally see the path to freedom. A literal path in the air, dodging all the dangers, and making it out of the corrupted armor axe crazy bearded humanoids.
>Congrats for making it.
You let your wings carry you at a safe distance, 45 degrees away of Griffinmount, before even considering stopping.
>Thanks to the crit, two anon roll me 1d100 (Bo2) for random encounter
>>
Rolled 65 (1d100)

>>5419469
RANDOM *FUN*
>>
Rolled 89 (1d100)

>>5419469
Don't know what "Bo2" is, but you got it.
>>
>>5419472
Bo2 means best of two. In this case the better roll. your 89 will be used.
>>
>>5419473
I see. Thanks for the insight.
>>
>>5419472
.... That's a crit.
>>
>>5419477
Two crits back to back
Nice
>>
>>5419478
To be fair, the divination was the last crit's reward. It resulting on yet another crit is interesting.
Will need a bit of time to wrap my head around what I'm giving you from this one...
>>
>>5419481
a Master of Exorcism that can help us with the Dwarfen King.
>>
>>5419481
a Master of Exorcism that can help us with our cursed dice.
>>
>>5419481
a Master of Exorcism that can help with my cursed dice specifically
>>
>>5419486
Topkek.
>>
>>5419482
>>5419485
>>5419486
>Cursed dice exorcism
You know what? See picrel of >>5390360

The cave you choose for licking your wounds and spending the night was occupied by a delicious badger family. However, you feel something in this place. Your divination told you this place have been used by druids for centuries : countless offerings charged it with hopes and dreams of ancestor of organized men kingdom. Your miracle capabilities are flaring up. The correct ritual can maybe tip fate's hand more in your favor for the rest of your life...
>3 anon roll 1d20 miracle.
Fear the crit fail.
>>
>>5419543
>Fear the crit fail.
So no rolling for me, got it
>>
Rolled 16 (1d20)

>>5419543
Okay. Time to fuck up everything and the world
>>
Rolled 8 (1d20)

>>5419543
Come on now.
>>
Rolled 16 (1d20)

>>5419543
TIME TO FUCK IT UP!
>>
>>5419556
>>5419577
>Half
The next one will be a 4.
>>
>>5419556
>>5419577
>>5419578
okay just a regular fail. Sad that our Range is not 16+ with that skill. well not that these Dupes will do anything for us.
>>
>>5419578
>>5419580
Actually just went back.
Still not good enough.
>>
>>5419581
What a shame, but it's better to fail than to get a even worse debuff to our luck
>>
>>5419556
>>5419577
>>5419578
Exhausted from your interesting day, you focus on the leylines, the future, the past, and all possibilities.
>Regular Failure
Nothing comes out. You start to wonder if Hector is right, if Miracles are just a scam. You can always come back and try again though.
Now, the real question is what are you doing of the next few day while you're resting...
>Write in next few days plan.
>Write in return to hold plan
>>
>>5419586
>Use your healing magic to heal yourself back to full Health and make an Attempt at curing the King from his possessor.

>Fly a bit more in a 60° Angle toward the fortress for two more days and make some noise then make a sharp turn towards the Fortress and go as quiet as possible.

Try to hunt something for the Dwarfs while your on the fly so they can eat and drink something. We are not an asshole.
>>
>>5419586
>Write in next few days plan.
Heal the dwarf king
Talk with the dwarves we picked up about his corruption and possession, how it seem to be turning him dragon-like. Ask when he started acting strange, and if there was some specific artifact, advisor our enemy that might have cursed him.
Also maybe which grudge is the one against dragons, we know that not all dragons fought against the dawi, some worked together.
Oh, and talk with the little slayer. Try to bond over hating parent murderers and how we want to get revenge one day.
>>
>>5419586
>You can always come back and try again though.
Hear that, Anon who got upset about the wasted miracles? We can come back to this location every week and try again until we succeed, or it kills us, whatever happens first.
And I really hope it either:
>Increase or positive crit range (because I still want that crit range of 5~20, only then Miracle won't be a scam anymore)
or
>Permanently decreases DC for everything we do (even if it's just by 1, it'll be yet another step to godhood)

Anyways, +1 to >>5419593, let's just not mention that the leader of the slayers who killed father was a dwarf as well.

Plus, I'd rather avoid the hold until we completely cure the king.
>>
>>5419603
As the QM sometimes says, I'm me. Of course.
>>
>>5419586
i can work with >>5419593
as well. probably better than what i came up with.
>>
>>5419593
+1 but also help hunt food for them. Build a rapport with the dwarves, get to know them better.

>>5419592
Eh, maybe not return just yet. Still wish we improved our sneaking skill. Perhaps we could ger Edwyrd to help later?
>>
>>5419627
>Perhaps we could ger Edwyrd to help later?
Maybe, but for now you're on your own as your draconic stubbornness *wants* to get the scale refraction thing working
>>
>>5419627
Yeah, I can support hunting for food.
I was worried that ourselves going would leave a trail, but if we go an opposite direction from the hold, leaving a trial might actually be beneficial
>>
>>5419630
Books and instructional manuals would be the second best things to grab if we're too stuborn to ask for tutorial help.

Heh, I realized a funny.

>be me, be Sidridijika the White Magus
>grand healer of the weary, Skaven's Bane, master of Miracles, the grand Lord of Light
>and several other titles
>successfully cure the king of evilness. he appreciated this
>hash out the speech/deal you were going to say to him before the corruption in him tried to kill him

>several months later
>be Dwarven Dragonslayer leader
>find those dragon welps in an old hold
>*angry_dwarf_pride.jpeg*
>run to kill those suggest looking fucks
>get intercepted by another dwarf
https://youtu.be/VDHZ__kMhnM
https://youtu.be/qC-ZanQjHXM
>be very offended, but also you're getting arrested by a bunch more other dwarves
>you feel great amounts of confusion and betrayal, same as your companions
>be told that the shitty While lizard is taking all your shit aa "compensation" for killing his weak gold plated progenitor
A fantasy. Really wish that'd happen, but it probably wont.
>>
>>5419637
Don't let your meme be dreams anon! Because we already have a perpetually grumpy dwarf called Urist, it's the first blacksmith master recruit. And then he recruited the new orichalsmith and the baby slayer
>>
>>5419644
our master runesmith recruited

And having the slayer arrested and executed by the dawi has been my plan do deal with him for a while now.
Fuck you, your oath and your honor you pint sized psychopath, you didn't even do it to die or settle a grudge, you just wanted loot
>>
>>5419645
to be fair we do not know if dad did something that pissed off the Hold of that Slayer like torching a Caravan or several or robbing their shit.

Though i kinda doubt it. He seemed pretty chill for a Dragon. Maybe it is some multi Generational thing but that might be giving to much credit to the slayers.
>>
>>5419669
....we really dont know much about him, and I doubt mom knows either. Best idea to figure out who he was as a person would probably be to find and track down his guardians. Possibly recruit them if they're interested.
>>
>>5419676
we should found a Newspaper and put an add in it searching for our Guardians XD
>>
>>5419679
>>
>>5419693
That gave me a good laugh
>>
>>5419728
Then I have fulfilled my purpose
>>
>>5419728
I have my doubts that Krav's guardian, Thurmoum would approve of Verthicha adopting the young dwarf child to be his new guardian. Yes, our brother green wanted a guardian he could mold, and having a young one would be ideal, but he is possibly too young, and I'm not sure if he has the paternal instincts and intuition to help guide young Krav to adulthood.

That is assuming he wants the kid. Guess only time will tell.
>>
>>5419952
What happened to your cursed comment?
https://archived.moe/qst/thread/5379770/#q5419762
>>
>>5419954
I was mad because I said milf instead of milk
Gimme some of that dilf dick milk.
>>
>>5419592
>>5419593
>>5419603
>>5419625
>>5419627
4 anons roll 1d20 healing for the King
>>
Rolled 10 (1d20)

>>5420174
Only Critical Hits count right?
>>
>>5420178
right.
>>
Rolled 13 (1d20)

>>5420174
One more and then someone else can roll
>>
Rolled 12 (1d20)

>>5420174
>>
Rolled 4 (1d20)

>>5420174
What are we rolling for?
>>
>>5420196
>>5420197
Damn look at the odds, we posted at the same time.

>>5420174
Ey so like can the new dwarf guy tell us anything else about the king? Something cool? Why hes so weird now?
>>
>>5420197
healing the Dawi king and i think a Critical Fail will set us back BIg Time. If we did not have only one Success to beging with.
>>
>>5420225
which is why i wanted to find a Master of Exorcism for the King and not for our dice. so yeah we are kinda stuck having to roll 18 or above now.
>>
>>5420226
Even if not much, normal successes should have *some* effect, no?

Also, I didn't expect my joke post to be taken seriously, nor that it would (at least for now) result in nothing, but oh well, everything will work out in the end, hopefully.
>>
>>5420232
please refer to >>5417312
we lose progress if we do not crit and we get one roll per day.

and it was taken seriously when the second anon wanted a Cursed Dice Exorcism.
>>
Rolled 13, 6, 14, 13, 3, 17, 11, 11, 19, 4, 7, 19, 5, 5, 4, 6, 12, 14, 16, 13 = 212 (20d20)

>>5420225
pretty sure the 12 and 13 are successes.

>and it was taken seriously when the second anon wanted a Cursed Dice Exorcism.
good idea. Lets clean some dice.
>>
>>5420234
Please also refer to >>5417312

pretty sure we do not crit on a 12 or 13
>>
my best guess is we are dealing with a Greater Demon or maybe a Demon Prince the Warhammer Demon prince in case that name is reserved for something else in this world. or something like that
>>
>>5420235
Well. At the very least we're still making progress on improving our own healing skill with each attempt.

>>5420236
.....Say it's been a month already. What if we were to crush one of our purity gems back home and saturate the king in the stuff? Think that would work? It's [light] magic flavored so it might help against chaos. If anything we can start crushing some gems and burn through all the ones we've grown so far to cure the king.
>>
>>5420233
Oh.....
Who'd thought a joke would have such a heavy price...
>>
>>5420241
>What if we were to crush one of our purity gems back home?
You mean, your only one back home? You can certainly try

>>5420234
>Pretty sure the 12 and 13 are success
Sorry, Healer's heart does not apply in that case.
You're not "healing" him per se, but trying to cleanse him... So this is indeed a crit fail.
>>
>>5420246
>You mean, your only one back home? You can certainly try
I mean what other uses are there for them? Unless we can grow more gems faster, I think healing him should take priority.

Actually I had a brain cell. Why not call Purple and ask her to use her sneak skill or pick us up? Like she travels within a hundred meters from us as an elf, pick us back up, then travel a few miles away before turning back into a dragon? At least that way we can crush more gems and practice growing them. I feel like we'll need to just keep the king fed and as a prisoner until a time our healing skill is high enough to the point where crit fails and failers are unlikely.

Hmm. What if we were to improve our healing until it capped at 6 or 7 dice every day?
>>
>>5420251
>Crit fails and failures are unlikely

Our DC is 18. We would need about 9 dice to have a good chance to get it semi consistently.

Using that Gem will give us a single extra attempt. But we can first try to pump one of them up with more Mana channeling it through the Astrolabe. That should help accelerate the growth.
>>
>>5420233
It was also a joke, since I said it was for my dice not ours. You know, since I have been critfailing the entire thread.
But I doubt QM would have given an exorcist for free after the divination crit as well.
>>
>>5420178
>>5420189
>>5420196
>>5420197
The day was going on quietly and peacefully. Hunting some game, discussing a bit with the dwarves. Of course, you already know pretty well your master and the stubborn but heart-in-the-right place Urist. Thurmoum seems to you more a disillusioned dwarf that wants nothing more than the long-lost prosperity of his kind, and is infuriated when he learn about the King's behaviour in front of news as exciting as the re-discovery of hold guardian's master rune.
"The King have been acting stranger and stranger over the course of the last century... So have other Thanes... Did corruption turned him into a monster or his indwarven treatment of other races and his own people drew the corruption to our race?"
The dwarves have lead a politic reinforcing isolationism in hope to preserve hold that weren't lost yet, after the disaster of the battle for the Skull pass where the regal dwarven army, compound by each hold's mightiest, were fighting demon legions alongside elves and humans, allowing a succesfull goblin raid on the strategically located hold when the survivor returned home.
No luck communicating with the child though. Such stubbornness and angst...
"Your words hurt my head, magic lizard"
Yeah, he's a match made in the Mother's embrace for your brother.

After healing yourself the first day, time to try and cleanse the king.
In the comfort of your necklace, you gaze into his soul. Once again, you visualize the four spectral shackle digging in his flesh and biting in his own soul. Time for the King under the mountain to owe you one...
>Critical failure
You try to blast and purify one of the shackles. It successuflly dissipate, almost instantly. Looks like you were worrying for nothing.
Until the treacherous shadow bind around your flank and the dark chain bites your soul.
"A dragon? A worthy addition to my own hoard..."
ShitshitshitshitshitshitshitshitSHITSHITSHITSHITSHITSHITSHITSHITSHITSHITSHITSHIT that cant' possibly be good.
>What's your plan to not fall into chaos?
>Fly as soon as possible home. Your single crystal can give you an emergency exit and another attempt to dispel
>Regroup with Hector. Guillot's minstrel skills might help you get out of this quamire
>Write-in
>>
>>5420260
>Regroup with Hector. Guillot's minstrel skills might help you get out of this quamire
Oh, healing the king might be impossible for us and our bad dice, if every crit-fail is going to get us corrupted, since we have 1-4 crit fail range and we need it to do it 4 times in a row.
Hector is right, miracles are a scam.
>>
>>5420260
>Regroup with Hector. Guillot's minstrel skills might help you get out of this quagmire

But the entity apperantly did not reinforce its grip over the Dwarfen King anymore? Is that Right QM.

Also Hector might be able to help us a bit as well.
>>
>>5420262
>But the entity apperantly did not reinforce its grip over the Dwarfen King anymore? Is that Right QM.
Yes.
> if every crit-fail is going to get us corrupted
We'll see. But that would be shallow and against character-development to do that to you twice.
>>
>>5420260
>four spectral shackle
So we only need 4 crits in a roll to cure him, right?
I know I'm saying it like it's no big deal, as it's borderline impossible with our cursed dice, but when the RNG shifts to our side, even if just for a moment, it doesn't seem too hopeless.

Also, Bard-kun's music decreases DC, but doesn't increase crit range, so would there be really a point to go there? Also, they probably have their own problems, let's not add to them.
Can't we just use light magic/our breath focusing on the shadow trying to bind us, free ourselfs and quickly get out of the necklace?
>>
Also, detail how you regroup.
>Abduct silently Guillot
>Present yourself to the knight and travel with them
>Reveal Hector as your guardian
>Write-in
>>
>>5420263
Makes sense, it also would get tedious to have to run to Guillot every crit-fail.
Character developent eh? Is this a pride inherent on dragons thing, where we ask for help or try to solve on our own?
>>
>>5420265
>Present yourself to the knight and travel with them
>offer your prowess in battle for the Minstrels prowess to help you out. Present it as a I help you if you help me out.

>>5420264
there might now only be two Shackles on the King if the enitity switched one to us...

QM could you clarify?
>>
>>5420264
Also, once free from the shadow, maybe use it as a trigger/motivator to try to create some sort of light aura or barrier to prevent future corruption attempts?
>>
>>5420265
>Tell Hector to ask Guillot to separate from the group
>The king has show he knows him, the other knights might accept if he says he has something important to do alone for a while and will regroup later
>>5420264
Decreasing DC helps avoid crut-fails, but as we seen with the Dwarven King, we will do it even if the DC is 4.
Still, I'm not going to tempt fate
>>
>>5420271
Th DC is 8, not 4
>>5420269
Anti chaos shield is a must no matter what though
>>
>>5420273
Our DC is effectively 18 because we need to crit to do anything to the Shackles of the Creature.

With Guillot we can hopefully push it down to DC 16 which is a lot more reasonable.
>>
>>5420264
>>5420268
The king got 4 shackles, and you got one.
>>
>>5420276
I was talking about the first meeting with the king, were the DC was 8 and we still managed to triple crit-fail.
>>5420271
Another idea is to tell Hector to say he had a vision that Guillot was needed to help a poor soul, and that it's a mission he must do alone.
He has claimed divine providence before.
>>
>>5420277
Do the Shadow did reinforce its grip obver the king

That had been my question here >>5420262
>>
>>5420280
oh yeah right..... That was ridiculously stupid I have to say. Our dice were just completely fuck you to our faces.

>>5420277
okay.... beacause that had been my Question here already >>5420262
since you answered yes it seemed to me like the Entity did not reclose the Shackle we already opened and switched one from the King to us. to try and get into our head.
>>
>>5420281
No. It baited you in believing you dispelled one shackle so you lower your guard.
>>
>>5420298
alright i guess then. also ignore >>5420296
then. i have no idea why but my first post did not show up for like ten minutes which is why i wrote the second one.
>>
>>5420298
Excuse my brainletness, but:
>>5417280
>1 over 4 chaos shackle distached
Was it originally 4 shackles, with we taking 1 down, making it 3? Or was it 5 made into 4?

What's the current situation?
4 shackles - 1 (detached/cleansed) - 1 (now attached to us)?
Or something else?
>>
>>5420311
4 shackles. 1 appeared to be cleansed, it just hide from your sight and bite you, while the 3 other spared a bit of power to recreate the 4 one.
King: 4 shadow shackles.
White : 1 shadow shackle
>>
>>5420367
Ok, I see it now.
>>
>>5420367
D'oh!
>We need to get to Guilliot and unshackle ourselves.
>Then we need to slow down and prepare a Purification Facility.
>>
>>5420374
Could we ask master Borri to use the fountain in the keep as the purification focus? Our deal was that he had the rights to it, but we are planning to use it to heal his king.
>>
>>5420379
we maybe can use the Astrolabe together with the Fountain to amplify our powers with the powers of the Leylines that the keep is build upon.
>>
>>5420379
>>5420381
Fountain won't help in that regard.
Building a proper Sanctuary in your temple, however...
>>
>>5420385
Ok, so that's the new goal.
Does the fountain only record memories then? I might see why the dawi would place so much importance on it, with the whole thing they have with the ancestors.
>>
>>5420390
>>5420374

oh right if in one Week we still have this problem we can use the Miracle to help us out with getting rid of the influence. It needs Crits all around so it would just be risk with a few less dice.

This is actually something worth using Miracles on.
>>
Might be a good time to seek out bigger gooder help with divination, Gulliot's contacts, etc. No one wants a chaos dragon or chaos dwarves.
>>
>>5420419
QM did say that the experts in Equitaine are better than us, and Guilliot is a friend of the king, so we might be able to get an Enchantress to help. With our dice is more likely another kingdom declares war on us
>>
>>5420421
Or Maiden, whatever they are called in this warhammer AU
I quite like how QM is approaching this setting, it's similar enough I fell like I understand it, but has enough differences to feel fresh and mysterious
>>
"Hectorrrr... Situation is dirrrrre. I'll borrrrow you Guillot..."
Once Hector is bringed up to speed, he acknowledge the emergency of the situation. Talking to his squad about divine guidance, he tells that Guillot will have to go on his own path for a while...
To your surprise, both Hector and Guillot are at the meeting location.
Sidridijika, timing is essential in this matter. Let me try to act as your guardian and protect you...
>2 anon roll 1d20 for Hector's Magic!
>>
Rolled 5 (1d20)

>>5420499
Go Hector
>>
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Rolled 3 (1d20)

>>5420499
Hector plz
>>
>>5420504
Oh look, a miracle crit fail
>>
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>>5420501
>>5420504
>>
>>5420508
its not a crit Fail for hector. he only has a Crit Fail Range of 1-2 as far as i can remember but his Crit Success Range also only is a 19-20

>>5420509
yeah these Dice are stupid.
>>
>>5420501
>>5420504
...
"It's definitely outside of my grasp, White"
With the fear of it being outside of your grasp too, you fly back as soon as possible to your hold. Maybe your temple could be fit to improve your light magic? The crystal that have been growing for the last month could be mounted on a scepter for one of the stone statues...
>Knightposting time!
>1d100+30 for Hector's pack
>1d100+10 for Mathias" pack
>>
Rolled 79 + 30 (1d100 + 30)

>>5420520
Hector!!!
>>
>>5420521
I was going to say I wasn't afraid of rolling anymore since all of our dice are cursed, and then a good roll appears
>>
>>5420524
just start rolling Dice on your own desk. Maybe you can transfer your cursed luck to them before you roll here.
>>
Rolled 4, 7, 1, 10, 20, 16, 7, 4, 8, 20, 13, 11, 3, 13, 17, 5, 2, 5, 9, 8 = 183 (20d20)

>>5420526
Let me just try to reset the dice real quick
>>
>>5420535
2 20s, and 2 passing rolls, but everything else are either failures or crit-fails, including an one.
Also the total is 20 less than 200, which should have been the average.
Yep, dice is cursed.
>>
>>5420539
Just roll your d100+10 faggot
>>
>>5420539
The worst that can happen if you roll is that Mathias Pack dies. So no pressure man. You are not responsible for Hector.
>>
>>5420541
Make me
>>
Rolled 83 + 10 (1d100 + 10)

>>5420541
>>
Rolled 95 + 10 (1d100 + 10)

>>5420520
Argh fuck it man. I will roll again.

>>5420544
Scaredycat
>>
>>5420545
See? My stubbornness pays off.
>>
>>5420541
Would it be hard to self heal to remove the corruption?
If we used one of our gems would that give us enough of a power booster to lower the DC, or give us more dice to roll?
How many gems do we have growing back at home? CERTAINLY, we're able to grow more than one at a time.
>>
>>5420546
Yes
>>
>>5420550
>CERTAINLY
Nope.
>>
>>5420553
And my other questions?
>>
>>5420556
The gem can give you a second try one day. Or be used to create a scepter in your temple, boosting light magic, reducing DC by 1
Exceptionnally, as with Guillot's singin, will work for crit range as this is a life-or-questdeath-situation
>>
>>5420560
Then fuck let's make a scepter out of it
>>
>>5420556
We should get that Scepter as with Guillots Singing we can push the DC down to a 15 again which is much more reasonable than trying to get that 18+ range.
>>
>>5420560
Scepter gang
>>
>>5420560
Would eating the fixative pollen and using energy drain at the sun make the DC lower or give us more chances?
>>
>>5420560
Scepter gang!
>>
>>5420560
Scepters are cool.
>>
>>5420561
>>5420562
>>5420568
>>5420577
>>5420623
Scepter gang validated. Do you prefer to use Guillot singing...
>While crafting the orichalcum scepter under Thurmoum guidance
>While trying to save your life
>>
>>5420678
>While trying to save your life
And please let us save our life after we make the scepter for maximum good rolls
>>
>>5420678
>While trying to save your life
>>
>>5420678
>While trying to save your life
>>
>4d20 metalsmithing thanks to Thurmoum
>>
Rolled 15 (1d20)

>>5420691
Nummero uno
>>
Rolled 1 (1d20)

>>5420691
2
>>
>>5420695
thank fuck we already have one Success......

>>5420520
Knightposting tomorrow? I wanna see the new Dynamics in the Group.
>>
>>5420695
Atleast we already passed because of the 15.
My dice really is haunted
>>5420696
I want to see Mathias simp for sis
>>
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>>5420696
>>5420699
>MFW my player request me to Knightpost more
>They are a few bad roll over to game over
>>
>>5420702
look some stress relief never killed anyone and i was just curious when you were planning to use those rolls.

need to bridge time between rolls (that might help to save us) somehow.
>>
>>5420702
I need to distract myself from our impending doom
>>
>>5420702
also we are a few bad rolls away from Game Over.
>>
Rolled 12 (1d20)

>>5420691
>>
Rolled 9 (1d20)

>>5420691
>>
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>>5420719
>>5420717
>>5420695
>>5420694
"Alright lad. Orichalcum is the noblest material. Smithen with the highest temperatures, from the vein of earth, some says it's the magic itself that crystallized in metallic form. So let's get to work."
In the depth of your hold, with the wood you took a big part of the day to gather, you try not to flinch under the pressure
>1
"... see that, lad? this is exactly what you want to avoid. Your feeling should be smooth and collected when working orichalcum. They are as important as your striking hand, maybe more."
You get an hold on yourself.
>9
But the malleable metal drips around under your hammer strikes. The metal turned into a puddle
"You have to focus on what you want! This is how you'll shape it!"
>12
A rod-like shape emerges from the mystical metal.
"Time to encase the crystal head. This will be the hardest part, try to get an hold on yourself!"
Growing the metal as wooden tendril, you make it hug tightly your crystal...
>15 : success!

>Hold improvement : Orichalcum Scepter.
The sheer quality from this materials helps channeling light magic (not healing) and reduce DC of light spell by 1, while extending their critical range by 1.

After placing the staff in the hand of a statue in your temple, and inviting Guillot in the heart of your hold, time to save your soul...
"Guillot... Music!"
>3 anon roll 1d20 for Guillot
>4 anon roll 1d20 for White DC : Depends based on Guillot's performance
>>
Rolled 13 (1d20)

>>5420751

Well, here goes not dying.
>>
Rolled 18 (1d20)

>>5420751
Minstrell save us
>>
>>5420763
Good i did my duty.

I am going to sleep. Good night Anons
>>
>>5420766
Good night anon, dream of good rolls
>>
Rolled 6 (1d20)

>>5420691
>>
Rolled 9 (1d20)

>>5420751
Music
>>
>>5420761
>>5420763
>>5420772
This three dice wrap up Guillot's
So... The official DC for cleanse is 16.

May kek be in your favor
A failure wouldn't be game over yet
>>
Rolled 18 (1d20)

>>5420805
White
>>
Rolled 15 (1d20)

>>5420805
White is doing his think.
Now that the scepter is made, does this mean the crit range for success is 17?
Is it possible to upgrade the scepter further to lower the DC for Light magic, or lower the DC for Healing or Wind magic as well?
>>
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>>5420822
I'm happy.
>>
>>5420826
>Is it possible to upgrade the scepter further to lower the DC for Light magic, or lower the DC for Healing or Wind magic as well?
You can make a second scepter in the future, with orichalcum and another crystal, that will help your in-lair light magic.
>Lower DC for Healing
For balancing reasons, I won't let you get away with more boons to decrease heal. However, you can increase Heal crit range more easily in your lair. You'll have to figure out what you need to build that gear though.
>Lower DC for wind magic
Wind chimes, orichalcum are a good basis for that one
If only you knew where to find wind-based magical crystal... And have something to gift in exchange
>>
>>5420805
Can we make a super scepter by pooling in 2 big crystal from all our lairs to make some kind of, super artifact? Maybe something to further home defense? Would any of our siblings be opposed to the idea?

>spoilers
We have the wind detection ring. What we'd need to do if fine a major Ley lines or something, preferably high up in the mountains.
>>
>>5420834
A blessed idol for a god that is friendly to us?
>>
Rolled 7 (1d20)

>>5420834
sorry, magic wind something detection ring.
We really should make a that loot sensing ring for better loot RNG.

>>5420838
Good idea. Lets make an Idol of ourself. :^)
>>
>>5420839
I think he is talking about one of our siblings crystals.
Maybe green? I remember something about him having one.
>>
Rolled 19 (1d20)

>>5420805
Whit again
>>
>>5420848
>>5420822
>2 crits
feels good man.

>>5420834
How much progress are we making, for which skill? light?
>>
>>5420850

White: YOU'RE ON MY TURF NOW.
>>
>>5420845
Despite his wind cutter breath, dude is more of an earth guy. Plus I don't wanna take or trade any of his gems if he has any. Better to go looting for natural resources else where I'd say.
>>
Great i go to sleep and we finally manage to get a Crit to rid us of the Shadows influence.

Sidri will not just get taken over by Chaos.

This is a great feeling to wake up to.
>>
Just a thought i had.... we should probably think about what to do with the Demon once we have expelled it. We will probably need a Vessel that we can lock it inside off to safely dispose. Preferably pretty much indestructible so that we can throw into an active Volcano where hopefully no one will ever be able to find that thing again.
>>
>>5421183
or perma-kill it
>>
>>5421187
if that is even possible then sure permakilling it is THE best option.

I just somehow doubt we can DESTROY a Greater Demon right now. Later absolutely but right now seems iffy. Maybe banishment for a couple hundred centuries would be possible....

Just imagine it we banish the demon and when it returns it finds that the World has turned into a Corporate Nightmare and its mere existence is getting it fined so much that it just gets put into a prisongem and just drained of energy for the rest of eternity.
>>
Alright; as we're on page 10 i'll archive.
New thread will start with the description on how you saved your life and a healthy round of Knightposting.
>>
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Rolled 19, 2 = 21 (2d20)

Ok, now let me sneakily make a knightpost because I promised myself I would try, sorry QM (please ignore this):

>Ryner
>Male
>Orphan, "raised" by mercenary group
>When he was around 20, was avandoned by his group, left alone to fight the knights who were chasing them
>Held his ground remarkably against the knights
>Was thus invited to join them by the leader, impressed by his combat proficiency
>Wanting to "settle down", he accepted the invitation
>Due to always having to use enemy weapons or use whatever he could find, he has great proficiency with a variety of weapons
>However, after leaning how to smith with some dwarfs who had hired him for protection, he absolutely refuses to use any weapon not forged by himself. If he loses his weapon somehow, will prefer to literally fistfight against all odds
>Will use others weapons if absolutely necessary, but will have decreased performance due to sheer frustration
>Is still a mercenary at heart, and will easily change sides for enough payment (will not backstab you tho)

Didn't post this before because I feared the dice would go against my description, let's see how it goes.
>>
>>5421232
He is a Great Fighter but a Horrible Person. Perfect XD
>>
>>5421244
Indeed. I'm very satisfied with this result, and one could easily say that he makes himself unlikeable due to his mercenary nature, so to avoid getting attached to other people, or get them attached to him.
Anyways, I have no doubt in my heart that the dice would betray me had I posted when it mattered.
>>
>>5421232
This knight is officially canon.
>>
>>5421280
Kek. I'm glad my. . . stubbornness? Paid off.
>>
>>5421286
>>
>>5421191
>Distopian Cyberpunk/Shadowrun future literally worse than chaos
kek

>>5421202
Now that we're not cursed, while Guillot and He tor be on their way, or are they gonna stick around? Now that we're back at base are we gonna get Borri to upgrade that shield for Hector?
>>
>>5421280
If the scepter counts for light magic, and our breath attack is light magic flavored, does that mean the DC and crit chance for breath attacks are lowered? Could we in theory do the mirror upgrade but in reverse so we can target things on the outside of the fortress while we remain inside?
>>
>>5421513
>Incorporate "Glasswalk" into our breath
>Place a single mirror in lair
>Place many many mirrors on the walls outside the hold
>Use Breath Attack on mirror inside
>It comes out through all the mirrors outside at the same time
>Shenanigans
>>
>>5421510
You only have Guillot with him. Wether he's sticking around or you're dropping him again is up to you.
>>5421553
Possible, but not with "Glasswalk" spell (which allows you to walk through mirror) but an higher-level version. First learn the trick you missed in the King's hold.

Alright; time for feedback. I'll take it you still enjoy the quest. What do you want to see in the future? What do you want more? Less?
I tried putting more characterization as it seems you're enjoying it. Do you feel railroaded? Or not guided enough?
Would you appreciate more chances to Knightpost, for maybe other faction? Like, skavenpost, dwarfpost, Lizardpost?
>>
>>5421561
I think it's all good for now.
Knightposting is good enough, I feel like if you start adding more it might be too many intermissions and OOC knowledge. Although I wouldn't mind Guardianposting and/or Siblingposting, see what our family adn their guardians are up too, since it wouldn't be that much of a break of flow.
>>
>>5421561
Skaven minon for skavenposting. Time to rat-rat post post!
>>
>>5421567
rat minions for the Horned Rat. Worm tails for the Worm Worm
>>
>>5421561
i am sharing the opinion with >>5421564
>>
>>5421573
Fuck the Horned Rat. If a black dragon can have rat minions worship them, then so can we.
If we get enough minions to worship us then maybe it might be possible to make White ascend into a demi-God or higher.
>>
>>5421561
I kinda want to explore a human settlement as white, either as a dragon or disguised as a human.
>>
>>5421561
Pretty fun as is, there's enough trouble to keep us on our feet, without pushing too much in a certain direction
Siblingposting/Guardianposting sounds nice like the other anon said
>>
New thread
>>>>5423182
>>>>5423182
>>
>>5423187
I want to cum inside blue
>>
Not allowed.



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