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File: henchman.png (1.31 MB, 900x1560)
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Your name is Sean Clayton, aka Gunsmoke, aka Adjutant Tango. Last time, you escaped the clutches of Task Force X, returned to your old stomping grounds, laid the foundations for a revolution, and won a long-awaited showdown.

Now, you’re standing face to face with Pedraza, intent on taking him into custody and solidifying his fall from grace.

> Hello everyone, and welcome back to another issue of DC: Henchman Quest! As always, I’m AxisQM. Rules are simple but flexible: 20-30 minutes to vote / roll what I say, rolls count even if you (or I) mess up the modifier, crit successes override, write-ins encouraged. If rolls / votes are slow to come in, I’ll do my best to adjust for it. Our cover art is courtesy of an eternally blessed anon, still one of my personal highlights of the quest.

Pastebin: https://pastebin.com/RwY7nc3S

Link to Previous Thread: http://thisisnotatrueending.com/qstarchive/2022/5330698/

Link to Archive: http://thisisnotatrueending.com/qstarchive.html?tags=Henchman
>>
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>>5369036

Before you stands the architect of Venezuela’s misery, a decades-long tyrant who’s bloodied his hands with scores of innocent lives.

As you stare into panic-struck face, all you can think about is how this reckoning has been a long time coming.

You had this bastard dead to rights during your strike on the Assembly, but Task Force X was able to able to bail him out of trouble.

Considering how thoroughly you’ve trounced their strike team and literally ripped the heart out of their heaviest hitter, the chances of that happening again are considerably lower.

Now, you just need to figure out how to handle the bastard.

An uncomfortably large part of you yearns to just take the easy way out and cut his throat.

It’d hardly be a hassle. You’ve still got your KABAR handy, and the war room comes equipped with recording equipment.

But as tempting as it’d be, you keep the impulse in check. After all, this is much bigger than you.

The creeping tendrils of political necessity demand that you attempt to legitimize the takeover somehow.

A televised execution would give the international community the perfect excuse to hammer Venezuela with sanctions, or potentially even dispatch “peacekeepers” to stomp out the Jungle Rats.

And regardless of how things turn out, one fact remains certain. Your fate and that of Venezuela’s has been inexorably linked. You’ve spilled and shed blood for this country, and you’re determined to see things play out as best as you can.

To that end, Pedraza will have his day in court. He’ll get the show trial he deserves, everyone will have a good laugh at his expense, and then he’ll be sentenced to the only fate he deserves. His cronies might actually stand a chance, but Pedraza definitely isn’t making it out clean.

Patience has never been your greatest virtue, but you’re willing to keep your feelings in check so long as it serves your greater objectives.

Besides, it probably won’t be too hard to secure yourself front-row tickets at his inevitable execution.
>>
>>5369038

When you order Pedraza to disable the security system locking your men out, he refuses to comply and instead blusters about his connections and that you’re a dead man walking.

The ranting stops when you jam your carbine in his face and threaten a repeat of his previous beatdown if he doesn’t quiet down. Looks like he’s got a long memory, because he immediately complies and keeps his mouth shut. Still refuses to disable the security lockdown though, but that doesn’t stymie you for long.

When you start grilling some of his cabinet, it doesn’t take long for somebody to crack and offer to shut the system down for you.

When the security doors retract, your men flood into the hall, accompanied by Bonilla and Stalnoivolk. After giving them a brief rundown on the situation, they start rounding up your newly-captured political prisoners and establish a perimeter around the General’s corpse.

If he so much as twitches, your Liberators have orders to drown him in lead and personally alert you.

Meanwhile, a detachment of your men angle the news cameras and count down the broadcast as you take a deep breath and prepare yourself for possibly the most important speech of your life. Good thing that your Spanish isn’t half-bad anymore.

Still, it’s best to keep it short and sweet, plenty of time for a grandiose monologue later when you’re well and truly in the winner’s circle.

https://www.youtube.com/watch?v=xOCpvHnGvNE

> “People of Venezuela, I come before you on this momentous day with urgent news!”

You gesture at a pair of your Liberators, who seize Pedraza and drag him before you; forcing him onto his knees and angling him directly at the cameras.

> “The hated dictator, Pedraza, has finally been apprehended for his crimes against the people against the nation! His seat of power is under our control, and the nation is soon to follow!”

A white lie, but not a large one.

> “But do not be mistaken; there is still much work to be done! I call upon the true patriots among the sons and daughters of the nation to join hands with the Jungle Rats and make the final push to liberate Venezuela from Pedraza and his corrupt cabal! And to those who still serve at Pedraza’s feet; I have but one message! All government forces will be granted a singular opportunity to surrender and face judgement. Those who continue to resist will suffer the fate of all traitors!”

You allow a beat of silence to pass, to really let the implied threat sink in.

> “This is a day of struggle, for the soul of Venezuela itself!”

Now, for the big finish.

> “JOIN THE GRAND LIBERATORS IN OUR NOBLE CRUSADE TO RESTORE THE HONOR AND PRIDE OF THE NATION! TO ARMS!”

You signal your cameraman to cut the broadcast.
>>
>>5369039

That ought to be the final nail in the regime’s coffin. Pedraza’s grip on the apparatus of state was already beginning to slip, but this is a humiliation that he’ll never be able to recover from.

And thanks to Isaac’s successful seizure of major media channels, this broadcast is going out uncensored to the entire country, maybe even the entire world.

It’s not an exaggeration to say that today is one for the history books.

The knowledge of what you’ve just done is enough to break through even your shield of professionalism. There’s making waves, and then there’s making a goddamn tsunami.

You basically just gave Lok and the rest of Task Force X a big fat middle finger on live TV and confirmed that you’ve got ties to the Jungle Rats. If this revolt fails, there’s going to be a Squad-sponsored crackdown that’d make Pinochet blush.

Jesus, looks like you’re really in it to win it now.

When you get your head back on straight, you realize that Bonilla has been trying to get your attention, specifically about Pedraza’s treatment.

“Captain? We’ve cordoned off this section of the palace, it should be clear to move out. How should we handle the prisoners?”

> “If anyone tries anything, or if I catch a bullet down the line, make sure nobody walks away. Otherwise, leave them be.”

“Understood. I’ll keep the men in line, but they’re not going to like this.” Bonilla states, bluntly.

> “Fine, feel free to let them smack Pedraza around a little if that’ll keep them happy. Just keep him presentable in case he needs to go on camera again.”

Speaking from experience, thrashing the fallen dictator is certainly a therapeutic exercise. Really takes the edge off, guess he just may have one of those faces.

Anyhow, now that your primary objective has been captured, you set the next phase of your offensive in motion by…

> Dividing your forces and sending both Bonilla and Stalnoivolk to capture Delrio. Your next priority is to secure the Ace of Winchesters and the rest of Pedraza’s loot, revenge can wait a moment longer.
>>
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>>5369041

Letting Delrio off scot-free isn’t an option; the bastard sold you down the river to Task Force X and Pedraza, got your moles in the cartel killed, and threatens the lives of each and every soldier in the Grand Liberators.

As much as you’d like to handle him personally, you’ve got bigger fish to fry.

Namely, the Ace of Winchesters.

To that end, you decide to split off from your main element and give Stalnoivolk and Bonilla their marching orders. Bring Delrio back; alive if possible, dead if he really insists on being a nuisance.

Before they head out, Stalnoivolk gives you directions towards the location of the vaults. Shouldn’t be too far, but you’ll have to pass through some unsecured areas of the palace first.

If his intel is correct, the only Suicide Squad member guarding it is Catalyst; that one guy wearing the weird hazmat suit.

Still don’t really know what his deal is, but you’ll handle things as they come.

The rest of your men are divvied up to watch the prisoners, secure the perimeter, or move out on the Delrio hunt.

It’s for the best that you handle this on your own, not to cast any aspersions on any of your allies, but greed can rear its ugly head in the worst of ways if not accounted for.

Doesn’t help that you’re here for a very specific piece, and it’d be a lot of needless hassle to explain your motivations.

At about the halfway point of your trek to the vaults, you come across your first major obstacle; about two dozen palace guards that have taken up a defensive position that blocks your path.

Looks like they’ve formed a makeshift checkpoint out of furniture and have dug in for a fight. Weapons are pretty standard make, apart from some HMGs and a RPG or two.

Some nasty firepower, but you’ve dealt with far worse.

Thankfully, you managed to spot them first. Gives you the ability to think things through without being shot at for once.

With the element of surprise on your side, you decide to…

> Intimidate them into surrendering. You’ve already won, there’s no sense in unnecessary bloodshed when there are viable alternatives.
>>
>>5369044

You’ve got a sort of rough charm about you, might as well see if it can bail you out of trouble once more.

Besides, hostages and other means of leverage could be invaluable if things take an unexpected turn.

There are shouts of alarm when the guards notice your approach, but nobody is eager to pull the trigger quite yet.

You get within a respectable range of the barricade, close enough to speak and be heard, but not close enough that you’ll spook them into immediately firing.

Your armor is mostly untouched, barring that one gutshot that the redheaded psycho managed to slip under your guard, but you’re still not eager to experience another rocket to the chops; even with the upgraded hardening.

Better make it clear that they’re in for a bad time if they choose to continue standing in your way.

> “Pedraza is done for. You have one chance, and one chance only. Drop your weapons and surrender, and you will be treated fairly. Otherwise, I’ll paint the walls with your blood.”

Short, concise, and to the point.

Hemingway would be proud.

Most of the palace guards shoot each other conflicted looks, but everyone holds firm. For a tense moment, you internally sign and begin covertly reaching for the flashbang that’ll be your first step in tearing into them with your carbine.

But then, somebody cracks under the pressure and slowly drops his weapon. And just like that, all his compatriots follow suit as well.

After calling in their surrender, you stand guard for a short period and ensure that nobody gets any funny ideas until they’re detained.

Thankfully, it doesn’t take too long for your boys to pathfinder their way to your location, round up your latest batch of prisoners and return to the war room.

Meanwhile, you’ve barely encountered any signs of life at all. Looks like the majority of the troops either fled when things started getting ugly, or Pedraza was harder hit with the raids than you thought.
>>
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>>5369045

Suddenly, you turn a corner and find yourself at the entrance to the vaults, if Stalnoivolk’s descriptions are to believed.

And standing in your way is another familiar figure from your brief tenure as the Squad’s resident whipping-boy.

Catalyst.

“You never should have come back here, Defcon.”

His voice is branded with a heavy French accent that makes everything seem slightly melancholic.

“Whatever you are looking for, it wasn’t worth what you have brought upon yourself.”

He doesn’t make any aggressive moves, but that doesn’t stop your hackles from going up. He’s up to something, you just don’t know what.

As the pair of you size each other up, you decide to break the ice by…

> Offering him the same deal you presented to Stalnoivolk. He gets a shot at freedom, and you get to avoid a pointless fight.
>>
>>5369046

As quickly as you can blink and without breaking line-of-sight with Catalyst, your 1911 finds its way into your hands and is levied at his head.

Catalyst attempted to rocket forward during your momentary distraction, but it’s still not quite enough for him to close the gap.

The tension is nearly suffocating as you both gauge each other and try to calculate the chances of winning the standoff.

You’ll be able to squeeze off a few shots before he gets in close, but you’ll be in equally deep trouble if you manage to miss.

The moment is broken when you try once more to have Catalyst see reason.

> “Do you really want to do this? The General is dead, and your mission here is a failure. The Squad is going to throw you and the rest of your team overboard, and I’m offering you a lifeboat. You think they’re worth dying for?”

“No. But that doesn’t mean that I believe you. I’ve read your file, how you have a knack for half-truths and veiled lies; that you cannot be trusted under any circumstances.”

> “And I wonder, just who had a hand in writing that assessment of me?”

You let the thought trail off a bit, neatly planting the idea that Lok was trying to smear you after your escape, that he wasn’t culpable in falling for your gambit as well.

“Then prove it, that you possess some kind of ‘magical ability’ capable of freeing me. If so, why didn’t you escape sooner?”

> “There were extenuating circumstances. As for proof…”

Wordlessly, you toggle your radio’s audio settings.

> “Stalnoivolk? Report in, immediately.”

“One moment.”

There’s a nasty tearing sound intermixed with a scream of terror that’s abruptly cut off.

“That’s better. Your men and I have nearly reached the <span class="mu-i">Vor[/spoiler] and his thugs. It has been slow going, they’re dug in for a siege but we are plowing through them.”

> “Keep up the good work, let me know as the situation develops.”

You sever the radio connection.

> “Do you remember Stalnoivolk? Big Russian guy, part of your hunting party for me? It worked on him. I can’t guarantee that it’ll work on you, but it’s a far sight better than any alternative you’re staring down.”

Catalyst gives you a long, hard look before finally backing down and giving you some personal space.

“I don’t like this, but you’re right. The Squad’ll scrub all records of this mission, and that includes me as soon as the news breaks. Do it.”

Much like with Stalnoivolk, you keep a tight reign on your chaotic swirl of magic and channel it into Catalyst with careful bursts.

Sure enough, Catalyst’s nano-bomb is expelled and subsequently crushed like a wayward roach.

That’s another freedman added to your tally, and another asset ripped from Lok’s grasp.
>>
>>5369047

“So, what’s the plan?”

> “What do you mean? You want to tag along?”

“Now that I’m a free agent and all, I might as well stick with you for now. Especially if you really managed to kill the General.”

> “Welcome aboard. Our next stop is cracking open the vault. Watch my back while I figure out a way inside.”

On the short walk there, Catalyst gives you a breakdown on the remaining Squad members currently in play.

Apparently, Karma is actually blind and his helmer gives him a kind of limited telepathy.

In contrast, Warrant is just your stock-standard human with excellent training. It’s no reason to write him off though; and you pass this intel off to your forces.

As for Catalyst, he’s happy to inform you that he’s a walking pharmacy; If he touches you, he can pass the effects of all kinds of substances; be they tranquilizers, sedatives, truth serums, neurotoxins, paralytics, etc. It’s not the most combat-friendly power, but it provides a fuckton of utility, especially against people who aren’t aware.

Good thing you managed to avoid letting him too close.

When you finally reach your destination, there’s just one last obstacle in your path.

There’s a heavy vault door blocking any entrance, and the walls are similarly reinforced. Looks like it’ll take some serious firepower to bust through it, but that needn’t be your first choice.

After some careful thought, you decide to…

> Look for a network terminal and see if you can hack into it. The dangers of unbridled interconnectivity rear their ugly head yet again.
>>
>>5369048
hey axis the last rolls before the qst were 63,12,76
>>
File: Catalyst_02.png (294 KB, 297x567)
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>>5369048

(If you were late to the session / reading the archives and are confused at the sudden dump of text with no rolls, I was mistakenly banned and the thread was deleted. Kinda had to leapfrog a bunch of stuff, but I promise that everything is roughly as it should be.)

>>5369049

Thanks, anon. I knew that you passed, but I wasn't clear on the numbers.

Back to writing, I guess.

Enjoy my favorite picture of Catalyst in the meantime.
>>
what happened?
>>
>>5369056
The current theory is that it was a rogue janny. The "official" story seems to be some kind of tech error.
>>
>>5369056
this shit:
>>5368921
>>5368925
>>5368926
>>5368930
>>5368930
>>5368932
>>5368933
>>5368936
>>5368937
>>5368951
>>5368953
>>5368955
>>5368961
>>
>>5369060
>>5369056
The truth is that it was intergang getting meta revenge on Sean
>>
>>5369063
A fucking intergang wizard went back in time to kill baby Sean, but Set came in clutch and reset the timeline.
>>
>>5369056
Both of the DC quest got nuked and some others.
>>
Thanks.
>>
>>5369054
oh gods, i almost had a heart attack. i seriusly though you got downed by the glowies. btw, why did you get banned?
>>
>>5369112

Spamming.

Doesn't matter overmuch, although it did derail my plans a bit.

Still writing, nearly finished.
>>
>>5369054
Got spooked for a second when I saw the quest get deleted, good thing it's back up.
>>5369112
Likely a rogue janny did it.
>>
>>5369112
also sorry to bother, axis, but if it helps here is a link to your quest before it got deleted
https://archive.alice.al/qst/thread/5366527/

i hope the rogue janny didnt kill your muse for running today
>>
>>5369114

As fun as it’d be to try and smash a hole in the vault, this is a situation that calls for a more delicate touch.

The vault itself looks pretty modern, definitely built within the last decade or so.

Chances are, that means that it’s got to have some kind of control module nestled inside the door, probably under a block of concrete in the center.

It’d be a waste of time to try and drill for it, so you instead focus your attentions on a nearby security terminal designed to quickly lockdown the area in case of brigands like you.

And that’s where Pedraza’s security detail made their most crucial mistake.

Something that can launch an instant lockdown must also be able to access everything; the perfect transmission vector for your back of grey-hat tricks.

Not for the first time, you offer your silent thanks to Gremlin for giving you a crash course in the ways of the cracker.

Catalyst keeps watch for any errant patrols as you begin sniffing for vulnerabilities, eventually working through some multi-tiered security while making idle conversation.

> “What’d they nab you for? Guessing you already know how they snagged me.”

“Tell me about it; watching the footage of you beating that tin-pot dictator was required viewing prior to the mission. Wish I had some popcorn to commemorate the moment. Anyhow, I specialize in nndustrial espionage. It pays well, but private security is no joke. Got extradited here after inadvertently stealing sensitive research data that pissed off the wrong people.

Don’t take this the wrong way, but you’re hired gun, right? A mercenary, freelancer, whatever you want to call it.”

> “What makes you say that?”

“You seem like the type; young guy with a chip on his shoulder and combat training. My advice? Make a clean break from this line of work as soon as you can. It’ll chew you up and spit you out with nothing to show but an empty wallet and a head full of demons.”

> “That’s not always an option. You got someplace to go after all this?”

“French Riviera, most beautiful coastline you’ve ever seen. Might lay low for while, hit up some old reliables for work. Feel free to visit me sometime, could always use a wrecking ball like you on-call.”

> “What happened to making a clean break and going straight?”

“Do as I say, not as I do?”

He chuckles a little, and you can’t help but join in.

Idle banter really helps make the tedium of looking for vulnerabilities go by faster, and you’ve locked in on an entry point in no time at all.

> “Open, sesame!”

With a triumphant flourish, you punch in the last digit of your newly spoofed entrance codes, and watch as the vault door quietly opens.
>>
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>>5369124

https://www.youtube.com/watch?v=cCEwUFtjAr4

Catalyst whistles when he sees the extent of your haul, and you don’t blame him.

The sight of it all is enough to momentarily steal your breath away.

Art, jewels, precious metals, even a massive stack of bearer bonds.

It’d take you a hundred lifetimes to ever earn this much with an honest job.

Guess Pedraza was smart enough to keep a nest egg on hand in case he ever needed to beat a hasty retreat to a non-extradition state with loose banking laws.

It’s even more telling that there isn’t a single scrap of the national currency included amongst his hoard.

But amidst the treasures and other various shinies, you’ve only got eyes for one piece in particular.

The Ace of Winchesters.

A legendary rifle smithed by a particularly unorthodox Texas Ranger who sold his soul for the knowledge to create his masterwork. It’s supposedly a primo demon killer, but you’d rather not put that to the test unless you really have to.

Better get this secured as soon as possible.

You ping Jack with your comms sigil.

> “Found the Ace. Do you have a fix on my position?”

“That I do, I’ll swing by momentarily and snatch it. Fantastic work, Sean!”

True to form, Jack materializes in front of you a minute later, shatters the display glass protecting the Ace of Winchesters, gently retrieves it, tips his hat at you, and teleports back to the mansion.

It’d be great if Jack was capable of getting here without using you as a tethering point, but that’d take all the fun and challenge out of it. Besides, the ritual he’s been cooking up is apparently finicky if left unattended. Better to avoid the risk of this all backfiring somehow.

You put a call in for reinforcements to stand watch around the vault, before resetting the security codes and closing it behind you.

You trust your men implicitly, but there’s no reason to unnecessarily tempt fate.
>>
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>>5369126

https://www.youtube.com/watch?v=yCGFfz7LfDQ

Both you and Catalyst begin advancing towards the last item on your checklist, putting down Delrio. That son-of-a-bitch traded you to Pedraza even after you saved his life and gave him a post as one of your advisors and lieutenants.

When you’re operationally deployed, you try to keep things professional and calm. It’s one of the many reasons you’ve managed to stick it out this long.

But even though you know it’s a bad idea, the red mist is starting to take hold.

Let’s just say the results won’t be pleasant when you finally get your hands on him.

Over the radio, you catch a looped message from Bonilla requesting fire support. The pair of you double-time to his position, only to find that the enemy is being thoroughly mopped up.

Looks like your men managed to break the siege without your aid, suffering only moderate casualties compared to what they inflicted.

And judging from the bodies, you’re definitely headed in the right direction.

These aren’t Pedraza’s spineless conscripts or opportunistic guards; these are cartel hitmen that Delrio rallied to his twisted banner.

You’re familiar with the type; they make up for their lack of formal training with high-powered weaponry, suicidal overconfidence, and strength of numbers.

Bonilla’s been hit, but been stabilized. Looks like he caught some lead that took a chunk out of his non-dominant arm. Tough bastard’s still in the fight though.

Meanwhile, Stalnoivolk’s suit has many more holes than before, but the man himself is hale and hearty. All of the blood that he’s covered in belongs to someone else.

Now, you just need to worry about taking out Karma and Warrant. According to Stalnoivolk, they’ve been attached to Delrio as bodyguards; and are probably lurking around here somewhere. You need to get a lid on them before your final confrontation with Delrio, otherwise you risk getting pincered or worse.

In the end, you decide that it’d be best if…

> You and Catalyst deal with Karma, while Bonilla and Stalnoivolk handle Warrant.

> You and Catalyst deal with Warrant, while Bonilla and Stalnoivolk handle Karma.

> You and Stalnoivolk deal with Karma, while Bonilla and Catalyst handle Warrant.

> You and Stalnoivolk deal with Warrant, while Bonilla and Catalyst handle Karma.

> Other?
>>
>>5369132
> You and Catalyst deal with Karma, while Bonilla and Stalnoivolk handle Warrant.
>>
>>5369132

(That's all for tonight, anons; we'll pick up from here on Friday at 5:00 PM EST. I'll close the vote then.

Sorry for cutting it short tonight, but the ban stuff has kinda ruined my flow.

Interlude progress is still going well though, will hopefully have one fully-fleshed out by the end of the weekend.

As always, I hope to see you all there and that you have a good time.)

>>5369117

Thanks, anon. I've copied most of the important stuff over at least.

To the one anon who called Sean a "part-time terrorist, part-time HACKERMAN"; that sounds like a great tagline for a late-night cheesy action movie ala Far Cry: Blood Dragon.

"Sean Clayton will return as Gunsmoke in:

The Red Sands

He's part-terrorist, part-hacker, and all-American"
>>
>>5369132
> You and Catalyst deal with Karma, while Bonilla and Stalnoivolk handle Warrant.

Home stretch boys
>>
>>5369132
can we deal with warrant alone? i know it might seem overconfidant but i prefer our meta human and walking painkiller to be with our second in command. meanwhile, we can get an alone talk with warrant
>>
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>>5369132
> You and Catalyst deal with Karma, while Bonilla and Stalnoivolk handle Warrant.
seems fitting to put the man immune to bullets up against the guy who uses bullets.
>>5369138
>picrel
>>5369142
warrant doesn't seem like he's chipped. Even if he is I don't know if we want to leave him alive given he shot at us. Let's just focus on shooting everyone and ending this arc, and I think sending the bulletproof man after the man with a gun is a good idea
>>
>>5369142

Sure, I'll allow it.
>>
>>5369132
>> You deal with Karma, while the others go after Warrant
We have a big brain shield. Help defeat his telepathy. Everyone else just has to deal with a guy with a gun.

>>5369138
>He's part-terrorist, part-hacker, and all-American"
>towards the end of the film, gearing up for the final confrontation: "These zealots and their sand-demons are about to get Tali-Banished." [guitar riff]
Thanks, I hate it.
>>
>>5369036
Why the fuck was the last thread pruned?
>>
>>5369360
Rouge janny
>>
>>5369363
Damnit, not this shit again. Its like what happened in tg when the troons rampaged and forced quest to become a thing to remove story time from the board.
>>
> You deal with Karma, while the others go after Warrant

Is warrant a suicide squad wagie?
He might not have a head bomb at all
>>
>>5369669
Real talk, I'd want to go against Warrant just to talk with him.

But it's significantly more dangerous than using our flipped assets.
>>
>>5369132
> You and Catalyst deal with Karma, while Bonilla and Stalnoivolk handle Warrant.
>>
Rolled 23, 79, 52 + 50 = 204 (3d100 + 50)

Alright, looks like you and Catalyst are focusing Karma, while Bonilla and Stalnoivolk deal with Warrant.

Go ahead and give me some 2d100

First roll is yours, Second roll is Catalyst's.

You get a +40 bonus to your roll, Catalyst gets a +15.

DC to be determined.
>>
Rolled 67, 98 = 165 (2d100)

>>5370798
Let's test my luck!
>>
Rolled 78 + 40 (1d100 + 40)

>>5370798
>>
Rolled 29 + 15 (1d100 + 15)

>>5370800
Oops, forgot my other dice.
>>
Rolled 31, 87 = 118 (2d100)

>>5370798
>>
>>5370799
>>5370800
>>5370801
>>5370802

That's a success, since only one of you needed to beat the roll in this case.

Writing.
>>
>>5370801
Nah you just can't do multiple modifiers with a single roll. It'll eat the other inputs if you try IIRC.

Still, Luck Drain pulls through again.
>>
>>5370803

If Catalyst is right about Karma’s skillset, you’re obviously the best choice for the job; thanks to your ability to harden your mind against intrusion.

If it worked on Miss Martian, it’ll hopefully work on Karma too.

But you’re leery about heading into a firefight without backup, you’ll bring Catalyst along. That way, you can keep an eye on him and get some extra support in case you take a big hit.

That leaves Stalnoivolk and Bonilla to handle Warrant. Your temporary partner is no slouch, but Stalnoivolk is virtually bulletproof and Bonilla is no green recruit. They should be able to handle the job.

After relaying your orders, you and Catalyst begin sweeping the hotzones in an attempt to locate Karma.

As the pair of you patrol, a thought leaps in your mind and curse yourself for noticing earlier.

> “By the way, where’s Plastique? Haven’t heard any mention of her at all.”

Catalyst clicks his tongue.

“She was killed during some bombing at the docks. Guess your rebels managed to sneak somebody inside our defenses and do it quietly.”

There’s some twisted irony that the only Squad asset killed in your raid on their logistics routes is the one that you’ve established something of a rapport with. Especially since she was their resident demolitions expert.

The conversation peters out after that revelation, mostly because there’s not a lot of follow-up topics that fit the mood.

Your sweep eventually brings you to another lavishly furnished hall that’s covered in tacky portraits of Pedraza in uniforms, hunting animals, and being an all-around narcissistic jackass.

Catalyst takes a moment to “admire” the ludicrous artwork patterning the walls, before something flickers in the corner of your eye, immediately garnering your full attention.

Sure enough, a bright-red laser blast comes hurtling down the hallway and shears a jagged line straight through Catalyst’s torso.
>>
File: Karma.png (1.27 MB, 886x960)
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>>5370820

At least, it would’ve if you hadn’t yanked him backwards the second you smelled an inkling of danger.

Inside of nailing its intended target, the laser shot only leaves a smoking hole in the face of one of the portraits.

The both of you immediately hunker down into cover, acutely aware that it won’t be enough to stop a second blast.

> “I thought he was just supposed to be some kind of telepath! What the fuck was that!?”

“It’s his helmet, it’s got to be! He must’ve had it upgraded or something!”

Another blast, this one narrowly missing the top of your Catalyst’s head.

> “Fuck! We need to move, now!”

Karma doesn’t seem remotely interested in talking, more preoccupied with spraying your position with small-arms fire and laser bolts.

You need to think on your feet before Karma manages to nail you through cover or eventually lands a lucky shot.

To that end, you decide to…

> Blindside Karma by mentally overloading his helmet. He wants to peer into your thoughts? Let’s see how much he can handle.

> Lay down covering fire for Catalyst to get in close. If he can make contact, the fight is as good as over.

> Use Abyssal Shield to create some cover and sprint for them. If you move fast enough, you should be able to avoid being struck by gunfire or worse.

> Bring out the Claw and have Catalyst form up behind you. You’ll be a makeshift battering ram that tanks anything Karma dares to throw your way.

> Trigger Kinetic Frenzy and make a beeline directly for Karma. You’ve never shown off this ability before, and should be able to get the jump on him; doesn’t matter if he knows you’re coming if he can’t get out of the way.

> Other?
>>
>>5370821
> Blindside Karma by mentally overloading his helmet. He wants to peer into your thoughts? Let’s see how much he can handle.

Think of Two Girls One Cup
>>
>>5370821
>> Use Abyssal Shield to create some cover and sprint for them. If you move fast enough, you should be able to avoid being struck by gunfire or worse.
THE WALL
>>
>>5370821
>Use Abyssal Shield to create some cover and sprint for them. If you move fast enough, you should be able to avoid being struck by gunfire or worse.
>>
>>5370821
> Use Abyssal Shield to create some cover and sprint for them. If you move fast enough, you should be able to avoid being struck by gunfire or worse.
>>
>>5370828
>>5370830
>>5370834

Roll me some 1d100+15

DC: 70 / 90
>>
Rolled 80 + 15 (1d100 + 15)

>>5370837
Block
>>
Rolled 68 (1d100)

>>5370837
>>
Rolled 36 + 15 (1d100 + 15)

>>5370837
>>
Rolled 15, 67, 58 + 35 = 175 (3d100 + 35)

>>5370838

That's an excellent success, roll me some 2d100

First roll is yours, the second is Catalyst's.

You get a +50 to your roll, Catalyst gets a +25.

DC to be determined.
>>
Rolled 55, 14 = 69 (2d100)

>>5370841
>>
Rolled 68, 154 = 222 (2d200)

>>5370841
>>
>>5370844
bruh
>>
Rolled 43, 19 = 62 (2d100)

>>5370844
Oof
>>
Rolled 35, 99 = 134 (2d100)

>>5370841

>>5370844
Man, Catalyst is juicing.
>>
>>5370847
He sure is
>>
>>5370842
>>5370846
>>5370847

That's a success for you both.

Now that you’ve managed to close the gap, what’s the next move in your plan?

> Have Catalyst give you a quick jolt of adrenaline and blitz Karma. If you can take him down non-lethally, you might be able to secure another ally.

> Flush Karma out of cover with a frag grenade and shoot him with your carbine. Now that the positions have been reversed, let’s see how he likes.

> Nail Karma with a Lightning Bolt and try to fry his helmet. It’ll be tricky, but it’ll definitely knock him out of the fight if you can pull it off.

> Attempt to break line-of-sight while Catalyst distracts him. While Karma’s busy, you’ll flank his position and shank him with your KABAR.

> Other?
>>
>>5370852
> Flush Karma out of cover with a frag grenade and shoot him with your carbine. Now that the positions have been reversed, let’s see how he likes.
>>
>>5370852
>> Flush Karma out of cover with a frag grenade and shoot him with your carbine. Now that the positions have been reversed, let’s see how he likes.
>>
Rolled 73, 17, 56 + 5 = 151 (3d100 + 5)

>>5370857
>>5370866

Alright, roll me some 1d100 for the grenade throw.

DC to be determined.
>>
>>5370867
That was meant to be a -5 modifier, messed up the weird option rule for negatives.
>>
Rolled 8 (1d100)

>>5370867
>>
Rolled 42 (1d100)

>>5370867
>>
Rolled 54 (1d100)

wish>>5370867
>>
Rolled 50, 97, 19 = 166 (3d100)

>>5370869
>>5370870
>>5370872

That's a success, go ahead and give me some 1d100+20 to line up the shot.

DC to be determined.
>>
Rolled 3 + 20 (1d100 + 20)

upon a star >>5370874
>>
that was almost funny.>>5370875
>>
Rolled 60 + 20 (1d100 + 20)

>>5370874
>>
Rolled 79 + 20 (1d100 + 20)

>>5370874
>>
>>5370875
>>5370877
>>5370879

That's a success, writing.

There's a joke to be made about karmic retribution.
>>
Rolled 69, 93, 39 + 40 = 241 (3d100 + 40)

>>5370881

You’re in quite the hotspot this time. Karma has the advantage of familiar territory and momentum on his side, but you’ve got a few tricks up your sleeves that’ll equalize things.

If you can break this stalemate and get a read on Karma’s position, you’ve got just the stratagem in mind.

The only problem is that any advance would require exposing yourself to Karma and risking a direct hit.

Your armor might be able to bounce it, but Catalyst won’t be so lucky, and you’d rather not tempt fate.

Like a thunderbolt, the idea strikes you; Abyssal Shield will prove to be your bulwark once again.

And as an actual shield this time!

> “Here’s the plan. We move from cover to cover, get within range, flush him out with explosives, and finish him off.”

“What cover?!”

You’re still a bit magically winded from your encounter with the General, and Abyssal Shield isn’t the easiest spell to case under pressure, especially when you’ve got to properly space them out and ensure that they’ve got enough size to shield both you and Catalyst.

But despite your fatigue and the complicated nature of the job, you do an excellent job in crafting emplacements capable of withstanding blasts from Karma’s weaponry.

> “That cover. Now move!”

You take off in a full sprint towards the first of your makeshift walls, with Catalyst hot on your heels. He manages keeps pace with your frenetic charge, which is no easy feat.

From there, it’s simple enough to steadily work your way to a more advantageous position, one where you can reach out and remind Karma that he’s not the only one packing fancy tech.

Beyond a few close calls, neither of you suffer any damage of note.

Even better, you manage to trace the origin of Karma’s shots and have a concrete idea of where he’s dug himself in.

Now, it’s time for the phase two.

You reach for one of your grenades, carefully gauge the distance, and throw it overhead, banking it off an atrocious painting of a shirtless Pedraza riding a tiger.

Once the grenade leaves your grasp, you count down the time to detonation and spin out of cover when you’re certain that it’s driven Karma into the open.

You managed to time it just right, and get a clean sightline of Karma as he attempts to fall back to another defensive position. Before he can make it too far, you raise your carbine and line up a kill shot.

Despite not even looking at you, he attempts to dodge your attack before you even pull the trigger. Thanks to Catalyst’s forewarning, you made sure to mentally telegraph your strike and get Karma off-balance.

Before he can recover, you pull the trigger for real and send a laser of your own into Karma’s chest, sending him crashing to the ground. A few more shots ensures that the first half of Delrio’s last line of defense has crumbled into oblivion.

Hopefully, things are going equally well for Stalnoivolk and Bonilla.

Roll me some 2d100 to see how their fight is going.

First roll is Stalnoivolk (+50), second roll is Bonilla (+25).
>>
Rolled 86, 12 = 98 (2d100)

>>5370902
>>
Rolled 4, 80 = 84 (2d100)

>>5370902
>>
Rolled 50, 9 = 59 (2d100)

>>5370902
Axis is trying to kill Bonilla with rolls like that.
>>
Rolled 32 (1d100)

>>5370904
>>5370905
>>5370906

That's a success for Stalnoivolk and a minor failure for Bonilla, writing.

>>5370906

You know I only roll high for hostiles. Observe.
>>
>>5370907
Axis only rolls high when the General is present
>>
>>5370907
High for Hostiles. A new hit Album by Jack and the Graverobbers.

Thinking about Karma and his telepathy made me wonder. If Martian Manhunter or Miss Martian tried to read our mind and we thought REALLY INTENTLY about fire, would that be enough to give them a PTSD attack and get outta there?
>>
>>5370907
I am still waiting for your triple 100. I believe in your luck.
>>
File: Stalnoivolk.jpg (15 KB, 251x598)
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>>5370907

You turn on your radio and give a status report.

> “Karma is down, how are things on your end?”

Bonilla’s pained voice answers you.

“Target eliminated, captain. Bastard clipped me, but I’m still fit to fight.”

Stalnoivolk chimes in with his own two kopeks.

“Warrant fought well. But not well enough.”

> “Understood. Time for the final push, let’s link up first in case there are any surprises.”

After exchanging locations, you head for a nearby wing of guest rooms that sequesters the only wing of the palace that hasn’t been swept yet.

Bonilla is busy performing some makeshift first aid after agitating one of his earlier wounds when Catalyst saunters over and smacks him on the back.

Almost immediately, Bonilla looks a little better, like he’s regained some of his edge.

Catalyst notices your questioning gaze and shrugs.

“Just a little cocktail of my own design. Slight painkiller mixed with a combat stim. He’ll be sore later, but he it should keep him on his feet for now.”

> “Thanks, but run that kind of thing by me first next time. Got it?” Your tone, while polite and sufficiently appreciative is one that implies that you will suffer no disagreement on this matter.

Catalyst shoots you a thumbs-up and helps Bonilla finish patching himself up.

Now that Bonilla and Stalnoivolk confirm that they’ve finished off Warrant, there’s only one last place to check; Pedraza’s private rooms.

As your ragtag unit of freedom fighters and marauders moves closer to your final objective, all you can think about is finally finishing this bloody business once and for all.

Stalnoivolk, Bonilla, and Catalyst stack up against the door, while you do some perfunctory recon.

Thermal Sight confirms that there’s only one occupant inside, most likely Delrio.

You give the all-clear to engage.

Time to end this.
>>
>>5370932

https://www.youtube.com/watch?v=yvd-HnVI61U

With a nod, Bonilla plants his foot solidly against the door and breaks it off its hinges.

Stalnoivolk surges inside as the vanguard, with you right behind.

Standing in the center of the room is Delrio, unarmed and seemingly unafraid by the predicament he’s found himself in.

“Well, well, well. Look who’s managed to drag himself back from the dead. Come back for more?”

Something’s wrong, Delrio looks entirely too cocky for a man who’s been surrounded on all sides by hostiles, with no bodyguards in sight.

You frantically rack your brain for an angle that you’re missing, but nothing seems to make sense. He’s not wired for explosives, and you already checked the room for any potential hostiles.

He’s totally alone, but that doesn’t seem to faze him at all.

Despite your reservations, you decide to…

> Wipe that annoying smirk off his face with a punch, then zip-tie him for transport. You’ll have plenty of time to come up with a suitably traumatic end later.

> Have Catalyst whammy him with something that’ll leave him out cold. You don’t plan on taking any chances with this bastard.

> Let Bonilla do the honors. Delrio sold him down the river too, same as you; only right that he gets his pound of flesh too.

> Torch Delrio with a flurry of Fire Bolts. The fires of vengeance should burn as fiercely as the ones that await him after death.

> Order Stalnoivolk to crush his skull like an overripe melon. The big man has a talent for ripping and tearing, might as well let him have a little fun.

> Other?
>>
>>5370907
>>5370916
It'll happen when there's a chance wee could get strong armed into working for the JL
>>
>>5370934
Can we take out one of his legs with the carbine then nab him? He shot us, only right that we shoot him back.
>>
There are demons here. We have the gun, that music is a hint, we need to use our magic to scan the fucking room.

>use all our senses to figure out whats up
>>
Don't we have a book on demons? We should read it when we get downtime. Also, he's goading us. It's either a hero or demons. He should be curled up in the fetal position. my guess is he made a deal.
>>
>>5370940
Support, I really don't trust what we can't see
>>
>>5370940
+1
>>
>>5370948
Adding this:
>Shoot him with the carbine
>>
>>5370940
>>5370943
>>5370948

Go ahead and give me some 1d100+40.

DC: 100
>>
Rolled 38 (1d100)

>>5370950
>>
Rolled 98 + 40 (1d100 + 40)

>>5370950
Come on.
>>
Rolled 100 + 40 (1d100 + 40)

>>5370950
Plz
>>
>>5370953

I really should've known.
>>
>>5370953
Here we go again
>>
Almost double nat 100s. Eat that Axis.>>5370952
>>5370953
>>
>>5370953
>>5370950
DELRIO CAN SUCK MY ENTIRE ASS, TAINT, AND BALLS FIRST HUNDRED BABY LETS GO YEAAAAAAA
>>
JK love you man crits are the best part of this quest
>>
>>5370958
Im proud of you anon
>>
File: 1655834776966.gif (5.19 MB, 480x204)
5.19 MB
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>>5370953
>>
>>5370951
>>5370952
>>5370953

That's a critical success, give me some time to work this one out.
>>
File: 1624815387947.gif (748 KB, 320x180)
748 KB
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>>5370953
Fuck you Delrio
>>
>>5370955
What's the running % chance of the over 90 under 10 of this quest again. It's wild.
>>
>>5370967
Honestly, capturing him alive completely unharmed and unconscious would be a perfect outcome.

Dying is too good an outcome for him. We're chaining him into a bathtub full of milk
>>
>>5370996
i want to boil him alive
>>
>>5370962

https://www.youtube.com/watch?v=c8QNTsOJ1kc

This isn’t right.

You can’t explain it, but it’s an undeniable fact that you’re missing something huge.

It’s subtle, but something about Delrio is wrong and whatever’s causing it has triggered a primal fear that you haven’t felt since you were very young. The kind of fear that distorts reality and never truly leaves you, only waiting deep in the background for its chance to rise to prominence once more.

The kind of fear that makes children call for their parents in the night, as the shadows twist their imaginations into a twisting labyrinth of fear and terror.

Every alarm bell in your head is ringing, frantically hollering that you are in imminent danger.

None of your regular senses notice anything out of the ordinary, so you try an alternative; Magesight.

And when you turn it on, you’ll never be able to forget what it reveals.

Generally, Magesight identifies arcane energy with a bright glimmer or a silhouette of some kind. It’s not a hard and fast rule, but it typically reflects the intent and composition of the caster or their state of mind.

Delrio’s is pitch black and churning like rotten sludge; the very sight of it causes the hairs on the back of your neck to rise and an overpowering wave of disgust rolls over you.

> “Get back!” You practically scream, as the full implications of Delrio’s last gamble quickly overrides your ability to compartmentalize.

The others are confused by your sudden outburst, but withdraw when they hear the genuine horror in your voice.

Delrio only continues to smile as you slowly connect the pieces together.

In your studies, you’ve come across scraps of legend and myth about those who paid the ultimate price in search of greater powers, either to strike down their foes, become immortal, or insatiable greed.

You’ve never been an avid student of demonology, but you know enough not to ever risk messing with something that dangerous, at least not without proper training and preparation.

In contrast, Delrio’s gone and crossed the theological Rubicon in a way that can never, ever be truly redeemed or recalled.
>>
>>5371005
https://www.youtube.com/watch?v=GlAPrdJ1HO8
>>
>>5371006

You’ve only seen something like is one very specific case; back during the Rockwell affair when the man himself shifted into a horrifying abomination that proceeded to try and tear you to bloody shreds.

In short, Delrio has gone and sold his goddamn soul, a genuine Faustian bargain.

There isn’t a word in your vocabulary that can describe how how self-destructive and existentially horrifying such an act would be.

Part of you is trying desperately to cobble together some other explanation, but there’s nothing else that makes sense.

Delrio must be able to sense your palpable disgust, because he just lets out a long string of broken laughter.

“So, the gringo finally figures it out. Congratulations!”

His face twists into an expression that no human being should ever be able to form; a mix of perverse glee and deep-seated gloating.

You’ve got one hell of a chip on your shoulder when it comes to Delrio and traitors in general.

But this?

This is something else.

You’ve done some fucked up shit in your day, but this blows it all out of the water by an unfathomable magnitude.

> “Jesus Christ, Delrio! What the fuck have you done!?”

“I’ll tell you what I’ve done! I’ve traded something useless for the keys to the kingdom! I’m free of that irritating little voice trying to keep me in line, and in return? I CAN DO WHATEVER THE HELL I WANT!

Towards the end of his rant, the mask slips for just a split second and his voice is accentuated with the bestial tones of something clearly not of this plane of existence.

> “You’re crazy!”

Your head is spinning, trying desperately to stay grounded in the face of something that no human being was ever meant to witness.

“Says you. You know what real craziness is? Having power, and not using it. Look at you, with your pathetic little parlor tricks and quaint little plans. You stumble through the darkness, unaware of the predators that hide in the shadows between worlds.

Haven’t you realized it yet!? I’m you, but superior in every way.

And now, I’m going to prove it. The bosses downstairs? They’ve got big plans, and you’re going to be a part of it whether you like it or not.

Once I drag you kicking and screaming to your new home, I’m sure you’ll fit in just fine. They’ve been saving a special spot, just for you.”

Without even changing expression, Delrio snaps his fingers and Catalyst, Bonilla, and Stalnoivolk all vanish.
>>
>>5371008

This is bad.

Really, really bad.

But you’re not out of options, you’ve killed soulless abominations before. Just need to keep yourself centered and focused on the task at hand.

You grit your teeth, force the whispering nightmares back into their hole, and prepare yourself to storm the breach once more.

Delrio seems more than happy to let you make the first move, and you capitalize on his hubris by…

> Trying to talk him down. There’s gotta be some hint of the man left inside, maybe you can set it loose. (Include general subject / point to make)

> Engaging him in CQC with the Claw. It’s time for you to quite literally beat the devil out of him.

> Figuring out some way to sever his magic. You’ve got a solid read on his magical signature, which will be key to the process; you just hope you’re strong enough to weather the storm.

> Calling Jack to drop off the Ace of Winchesters. If you need a demon-killing weapon, you might as well use the one that’s on your speed-dial.

> Baiting him into gloating further. The more he talks, the more he reveals; the more he reveals, the easier he’ll be to fight.

> Other?
>>
>>5371010
> Calling Jack to drop off the Ace of Winchesters. If you need a demon-killing weapon, you might as well use the one that’s on your speed-dial.
>>
>>5371010

(That's all for tonight anons. I'll hopefully have an interlude done over the weekend, but I'll hold off on posting it since it likely won't mesh with the overall vibe at the moment. Next session is Monday at 5:00 PM EST.

As always, thanks for playing!

It's been a while since I've written any real horror, so let me know what you think.

And I haven't decided entirely on your reward for the crit just yet, but I'll post it later.

It'll probably be a perception boost.

I'll be lurking for a little while if anyone has questions / just wants to shoot the shit)
>>
We need a get out of hell free card if the opportunity comes up
>>
>>5371012
Honestly, yeah a perception boost makes the most sense. You could even say that it was from touching the ace of winchesters and getting a magical feel for how it affects demons. You need to be able to feel them out to hunt them after all.
>>
> Calling Jack to drop off the Ace of Winchesters. If you need a demon-killing weapon, you might as well use the one that’s on your speed-dial. NOW

And if we are blocked we bring out the Claw.

Also, I know we are not an avid students but can we try and understand the situation a little better? What kind of demon is this?
>>
>>5371021

I'd be willing to tack that on as a roll.
>>
>>5371010
> Baiting him into gloating further. The more he talks, the more he reveals; the more he reveals, the easier he’ll be to fight.
Our mad talking skills can probably get some more details out of him. The fact that he was willing to talk about what he did at all shows that he wants people to understand him. Understand that he is superior. And the only way to do that is to tell others why.
>>
>>5371010
AAAAAAAA
> Calling Jack to drop off the Ace of Winchesters. If you need a demon-killing weapon, you might as well use the one that’s on your speed-dial.
>>
>>5371010
>> Baiting him into gloating further. The more he talks, the more he reveals; the more he reveals, the easier he’ll be to fight.
"Y'know I met another guy like you. Same deal. Now he's dead as a doorknob. You think you'll do any better?"
>>
Great! We need all the help we can get for this since DC has literally dozens of different kinds.

https://dc.fandom.com/wiki/Demons#Other_Demons

After this i think we can all agree we are going to study the fuck out of our demon book. We can not get caught with our pants down again. Also, that shit was super ominous great job. Btw did you just imply we may have had a demon encounter when we young? We know virtually nothing about our family or childhood a d coupled with us having a shit ton of magic talent my shadowrunning brain is going crazy.
>>
>>5371031

I was angling more for "This experience is like genuinely seeing a boogeyman in the closet, despite being a rational adult."

You know intrinsically that it shouldn't exist, and it yet it still does.

But it's open to alternate interpretation.
>>
>>5371037
Task force X really made a huge ass booboo if they let this happen.

If we let the magical community know, there'll be hell to pay.
>>
Here's a question.

If (and this is a big if) we can get them back from wherever Delrio sent them, will we be taking Stalnoivolk and Catalyst back to Gotham? I think they'd be really useful in adding more unconventional muscle to our operation (and Batman's reaction would be funny), but they might bring some unwanted attention to Jonah and Gunsmoke.
>>
>>5371091
Bringing them along is WAY too big in alter-ego overlap.

Getting contact info or otherwise providing a REASON the other egos would
>>
>>5371091
The most I could see is shooting their contact info over to Genghis and his boys. Let them join the merc lifestyle.
>>
>>5371163
My idea would be to set them up with their own hideouts in Gotham while Sean stays with Jack, and only bring them on Adjutant Tango missions. Knowing how schizo-paranoid Batman is he has probably already/eventually will put 2 and 2 together and realize that Adjutant Tango and Defcon are the same person, so taking our new buddies back home isn't that damning of Gunsmoke and Jonah.
Another option would be to get them set up in Bludhaven instead of Gotham. Keep them close but not incriminatingly so.

I really just don't want to leave our new friends in Venezuela desu.
>>
>>5371179
As far as international supervillany goes, Venezuela is actually optimal for them. They have extradition protections as X cannot hazard being associated with the previous dictatorship. Especially now that they were literally defending a man who traded their soul to literal demons.

We so much as let Bobo know about this shit and the magical community is going to proper SHIT on the government into not playing with that shit. Especially if we're able to provide evidence of it.

Quiet enough to not make the US go into international incident mode. Loud enough that it's a shitshow in all the dark channels.
>>
>>5371177
What if we slowly turn Gremlin into one of the top fixers in Gotham simply by setting him up with our alter egos.

He's the only one who knows Adjunct Tango is Gunsmoke. Even then, he doesn't know the full picture of our capabilities.

It'll put a target on HIS back just due to the power he weilds, but nobody would expect him of knowing any real details about any of our egos. He's simply a fixer.
>>
>>5371184
The thing about Venezuela is that it's kinda in the middle of fucking nowhere geographically. Basing our "not quite MSF" group in/around Gotham for the time being, where Jack can easily teleport us around the world and back would be best, in my opinion.

The only way I could see keeping them in Venezuela and still being able to efficiently send them on their own missions is if we got our own teleportation caster or a high-speed private jet, both of which (I assume) we lack the funds for.
>>
>>5371187
>gremlin ends up meeting a fuckton of underworld light and middleweights
>he's the only one who knows how to jailbreak an iphone so they treat him alright and don't fuck with him
>he gets a rep as a sort of kingpin
>literally just the IT guy
It hurts to be the nerd.
>>
>>5371202
Lol, now that we have the vault of Venezuela we can afford it.

Main issue is we need to make sure we don't wipe the country's budgets. That said, I'm sure we can appropriate el presidente's jet and some other resources as payment for our services.

Also, if we're taking 'responsibility' for Venezuela, we're going to need to obtain experts and diplomats for the country. That will have to be done either by kidnapping or purchasing via monetary means. That's proper supervillain shit still, even if it's for a good end goal.
>>
Also while I remember...

It may make sense to shoot the demon with conventional weaponry so that when we pull our Ace, he's not expecting it.

It's better for him to think he has the upper hand than for him to think we have a tool for the job.
>>
>>5371238
I mean if we're shooting him with a space gun, and then a regular gun, and then a random ass ghost teleports in and hands us an old folky-looking gun he may be suspicious of it. He may be drunk on power and stupid as hell but his rat brain might sense the danger anyway.
>>
File: 1640289113053.gif (1.99 MB, 320x240)
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>>5370953
>>
>>5371010
>> Baiting him into gloating further. The more he talks, the more he reveals; the more he reveals, the easier he’ll be to fight.
I don't want to mess up Jack's ritual with the gun.

>>5371163
Well. Jonah is a supposed expert in paranormal affairs and issues. This is a very big paranormal issue. If, say, Jonah had taken a vacation to Venezuela and stumbled across some evil demon stuff while Defcon/Tango disappeared right as it happened then I don't think anyone's going to ask too many questions if he starts buddying up with the locals. This is actually a great opportunity to dig ourselves deeper in the secret identity hole.
>>
>>5371233
These are pedraza's personal founds. We can use it all us as a reward.
Also. We shoul learn a teleporting and mobility spell
>>
>>5371010
>Calling Jack to drop off the Ace of Winchesters. If you need a demon-killing weapon, you might as well use the one that’s on your speed-dial.
It's the premiere demon killing gun and we have a demon right here, so let's use it.
>>
>>5371339
If you really, really want to use it, why not ask Jack to teleport in to the side of Delrio (as to avoid crossfire) and immediately blast him?
>>
>>5371010
> Engaging him in CQC with the Claw. It’s time for you to quite literally beat the devil out of him.
This, fuck the devil and his plans, we'll be dealing with that soon enough if jacks ritual goes awry
>>
>>5371343
If he can do that then sure great but it's more likely that Jack will have to teleport next to us, also this is a demon we're dealing with, it can probably hurt Jack so we wouldn't want him to teleport next to this demon, just a quick in and out to drop off the ace of winchesters.
>>5371238
I'm pretty sure every demon knows about the ace of winchesters so that probably wouldn't work.
>>
>>5371010
> Trying to talk him down. There’s gotta be some hint of the man left inside, maybe you can set it loose.
Maybe part of this can be merged with the “bait him” tack instead, but we can point out he just traded his “little voice” for actual demons. The worst his conscience could do is make him feel bad, but the demons that gave him powers can rip him apart.

He thinks he has power? That nothing can stop him? His power came from something else, and it’s been in the game far longer than he has. He’s not an all-powerful creature to them. He’s a pig they’re hoping to fatten up before taking him to the butcher’s block.

My suggestion to him would be to run. Jack has the Ace, and he’ll be out for blood if we die. Thing is, Jack doesn’t even need to kill Delrio with it. He just needs to bloody him enough that another shark comes in to finish the job. And if he runs now, he may surprise the demons that elevated him long enough that he can find a way to hide from them. Then he can grow in power until they can’t beat him without opening themselves up to attacks of opportunity from other demons.

He’s in the big boy pond now. The longer he spends reaching over and splashing people still in the kiddie pool, the better the chance something comes along and violates his insides through his unprotected asshole.
>>
> Figuring out some way to sever his magic. You’ve got a solid read on his magical signature, which will be key to the process; you just hope you’re strong enough to weather the storm

The only way to give him the punishment he deserves is to undemon him
We don't really know what demon world or hell is like even if we do manage to kill him
>>
>>5371408
"Next to" doesn't necessarily mean "within arm's reach". I'm just saying Jack is proficient with firearms. And it would be quicker for him to just pop in and immediately start blastin'.

Real shit though all we need to do is start praying very enthusiastically in Spanish and Delrio will start to convulse. Central/South American exorcisms are wild like that.
>>
>>Call Jack and tell him you need him to come asap to teleport to us ready to fire the Ace at a demon possessed traitor! AKA Jack teleports in and shoots Delrio and does so as many times as he possibly can without fucking up his own ritual!

Out of curiosity, Axis do we end up getting an upgrade to mage sight due to the Nat 100?
>>
I would like to point out that pulling out the ace of winchesters right now might actually be a bad idea. The demons might not actually know we have it yet. But the instant they do they will try to take it or get us to lose it. Which would mean interruptions to Jacks ritual. This might be a trap to see if we took it, and know what it does. Wouldn't that be exactly like what a demon would do? Lay a trap with big bait that costs them next to nothing to setup? A little bit of power for someones soul that is likely to die quickly? I can only see this as a winning scenario for them.
We pull out the winchester? They know where it is and they know we know what it does.
We kill this bastard? They get a free soul and they get to know more about our power level as they will certainly torture all the information of this fight out of Delrio.
We get killed by him? They took out a magician who could potentially oppose them. Less magicians is always good for them.
We run away? They get to keep their pawn and learn that we are afraid of them.
>>
>>5373104
This anon is using his noggin.
>>
>>5371010
>> Calling Jack to drop off the Ace of Winchesters. If you need a demon-killing weapon, you might as well use the one that’s on your speed-dial.
>>
>>5373104
I'm at least 90% sure that they already know we have the ace, it's something that they would want to keep constant tabs on and is probably why a demon popped up here in the first place, iirc this was also discussed earlier in the quest when we decided to go after the ace.
>>
>>5373456
Still no reason to make it 100% if we can avoid it. Keeping it in our back pocket seems prudent.
>>
>>5371010
>CQC with the Claw.
THE CLAAAAAAAAAAAAAAAAAAW.
>>
>>5372235

You've hit the nail on the head, anon. I'm torn between a straight boost to perception, or a buff to Magesight.

I'll chew on it for a bit longer, but I'm currently leaning towards Magesight. It won't play a part in the ensuing fight, so I feel comfortable pushing it back a little.

Anyhow, give me a moment to tally up the various votes.
>>
>>5374083

Alright, looks like calling in Jack wins, go ahead and give me some 1d100 to see what you can glean about Delrio.

DC: 75 / 100
>>
Rolled 35 (1d100)

>>5374085
>>
Rolled 53 (1d100)

>>5374085
Let's do this
>>
Rolled 88 (1d100)

>>5374085
>>
Rolled 23, 18, 80 + 30 = 151 (3d100 + 30)

>>5374088
>>5374089
>>5374090

With your +12 from Luck drain, that puts you right at 100, excellent success.

Go ahead and give me some 1d100+20

DC to be determined.
>>
Rolled 71 (1d100)

>>5374091
>>
Rolled 52 + 20 (1d100 + 20)

>>5374091
>>
Rolled 16 + 20 (1d100 + 20)

>>5374091
finally caught up with reading through the archives, what a wild ride
>>
Rolled 6 + 20 (1d100 + 20)

>>5374091
>>
Rolled 63, 83, 21 + 35 = 202 (3d100 + 35)

>>5374092
>>5374093
>>5374097

If I have my math right, looks like Luck Drain puts you over the top.

Just need one more stack of rolls, and then the writing shall commence.

Roll me some more 1d100+20 to see how you do with the Ace of Winchesters.

DC to be determined.

>>5374097

Tell me about it.
>>
Rolled 51 (1d100)

>>5374101
>>
Rolled 40 + 20 (1d100 + 20)

>>5374101
>>
Rolled 16 + 20 (1d100 + 20)

>>5374101
pew pew
>>
>>5374102
>>5374103
>>5374105

That's a failure, writing.
>>
Rolled 40, 21, 62, 3, 18, 76, 80, 19, 52, 42 = 413 (10d100)

Test
>>
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>>5374106

Alright, get a goddamn grip and a take a deep breath.

Step one to engaging any kind of unknown hostile is to to get a feel for what makes them tick, and how to dismantle them.

If you had taken the time to peruse your copy of the Grimorium Verum, this’d be a hell of a lot easier.

But that’s spilled milk under the bridge.

Delrio is more than happy to let you run your practiced gaze over him, looking for the signs of demonic possession or influence.

And upon further observation, you make some interesting discoveries.

For starters, Delrio’s posture is all off. For as long as you’ve known him, he’s always been a bit of a slouch in the way he’s carried himself.

But now? He’s stiff as a ramrod and has the body language of an entirely different person.

It’s almost as if he’s being pupated by something else, something with a vague approximation of how human beings are meant to move and behave, but no real experience with the mechanics of how its performed.

And the real smoking gun is trickier to find.

Carved on the right side of Delrio’s neck is some kind of twisted seal, all jagged lines and oddly-shaped crosses.

Surrounding the seal is a name, one that sends a minute shiver down your spine when you recognize its provenance.

BELIAL

Shit, you’re vaguely familiar with the name as one of the bigger demons, but you don’t have much in the way of specifics.

Definitely not a good sign though, especially since Delrio’s produced the ceremonial knife that he ostensibly used to carve the sigil.

It’s still dripping blood, which is an observation that never leads to good things.

You better open things up on the right foot, otherwise this could go places you really don’t want it to.

Good thing you popped by the vaults before heading off to do battle, if you need a demon killed; might as well use the tool crafted for it.

Hopefully, Jack hasn’t already started something critical with the Ace of Winchesters.

Might as well hit him up and make sure.

You activate your comms sigil and broadcast an emergency message.

> “Jack, I need the Ace, now! No time to explain!”
>>
Rolled 67 + 35 (1d100 + 35)

>>5374131

Your erstwhile mentor comes through once again, as the Ace of Winchesters is in your grasp within twenty seconds of your potentially literal SOS; and you level it towards the surely possessed form of Delrio.

It’s arguable if he even deserves a human name anymore, but you might as well stick to something familiar unless given reason otherwise.

The Ace of Winchesters has a peculiar aura to it, one that seems to be both equally bloodthirsty and resigned.

You’ll have time to delve deeper into that later though, you’ve got one hell of a mess to deal with.

Your first few shots land just wide as you try to adjust to the unfamiliar weight and recoil, but you eventually get a feel for it.

Delrio’s a slippery bastard though, and manages to dodge your shots with contemptuous ease.

Worse, you lose track of him for a second and that second is all he needs.

> Roll me some 1d100+50

> DC to be determined.
>>
Rolled 45, 94 + 35 = 174 (2d100 + 35)

>>5374134
Fat-fingered the options, here's the other pair of rolls.
>>
Rolled 85 + 50 (1d100 + 50)

>>5374134
MOVE
>>
Rolled 47 + 50 (1d100 + 50)

>>5374134
>>
Rolled 93 (1d100)

>>5374135
>>
>>5374136
>>5374138
>>5374140

That's a success, writing.
>>
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>>5374135
>>5374134
>>5374140
>>
>>5374141

A glint of light appears in your peripheral vision, and you throw yourself to the side, narrowly dodging Delrio’s attempt to ambush you.

You’re keenly aware that your trained reflexes are the only reason you managed to avoid a knife to the throat.

Your armor is built to last, but you’d rather avoid getting hit in the first place if at all possible.

Delrio takes a moment to steady himself after his failed charge, sporting a cruel grin that does not bode well.

“The Ace of Winchesters.” Delrio practically savors the name as he speaks.

“And here I thought that I’d be rewarded for dragging you into Hell. But the Ace of Winchesters? That’s a game-changer.”

Delrio’s tone becomes spiteful and filled with malice.

“You wield it like a frightened child. The magnificence you hold in your hands is wasted upon the likes of you.

But then, you’ve never been the sharpest knife in the drawer.”

Isn’t that right, Sean?

Delrio’s face begins to morph and twisted into a mocking amalgamation of your own, interspersed with the screaming visages of your Marine fireteams.

“That’s what got your men killed, wasn’t it? Taking the easy way out, stumbling right into things that you had no real right to be involved in? You’re consistent if nothing else.”

Motherfucker.

The knowledge that your name is known to the infernal hordes is only slightly outmatched by your visceral desire to beat Delrio into a bloody pulp.

He’s got you fired up, and you’re more than happy to use it to bolster yourself.

To that end, you decide to…

> Shut him up with another burst from the Ace of Winchesters. He’s dodging for a reason, just keep at it.

> Toss something equally vitriolic his way. If he wants to press your buttons, you’re more than happy to reciprocate. (Feel free to include a topic / general taunt)

> Bring out the Claw and trigger Volcanic Rage. Time for Delrio to understand the danger of getting on your bad side.

> Nail him with a flurry of Hex Bolts. Slow and steady wins the race, just need to lock down his options.

> Draw your KABAR and trigger Kinetic Frenzy. Maybe if you fuck up that sigil on his neck, it’ll do something nasty.

> Other?
>>
>>5374157
> Toss something equally vitriolic his way. If he wants to press your buttons, you’re more than happy to reciprocate. (Feel free to include a topic / general taunt)
>"Tough talk for one of the retards who tried to fight God himself. What, getting a Holy boot in your ass straight down to Hell didn't knock any sense into you?"

Demons constantly seethe over this, which is why they're petty assholes
>>
>>5374157
> Shut him up with another burst from the Ace of Winchesters. He’s dodging for a reason, just keep at it.
>taunt
behold the most powerful spell of all
are you ready to meet god?
>>
>>5374161
lets NOT get the demon to stop playing with his food.

While he's playing with us, we have SOME breathing room.
>>
>>5374157
> Shut him up with another burst from the Ace of Winchesters. He’s dodging for a reason, just keep at it.
>>
>>5374157
>> Shut him up with another burst from the Ace of Winchesters. He’s dodging for a reason, just keep at it.
>>
>>5374157
> Shut him up with another burst from the Ace of Winchesters. He’s dodging for a reason, just keep at it.
>>
Rolled 13, 81, 36 + 35 = 165 (3d100 + 35)

>>5374165
>>5374167
>>5374169
>>5374170

Give me another round of 1d100+20

DC to be determined.
>>
Rolled 46 + 20 (1d100 + 20)

>>5374171
I refuse to lose to one of the eternal jobbers
>>
Rolled 65 + 20 (1d100 + 20)

>>5374171
>>
Rolled 48 + 22 (1d100 + 22)

>>5374171
We got this.
>>
>>5374171
Don't forget the luck drain
>>
Rolled 49, 86, 100 + 40 = 275 (3d100 + 40)

>>5374174
>>5374177
>>5374178

That's a failure, go ahead and give me some more 1d100+50.

DC to be determined.
>>
Rolled 62 + 50 (1d100 + 50)

>>5374184
AAAAAAA
>>
>>5374184

It all comes full circle.
>>
>>5374186
Have we used Roll The Dice already?
>>
Rolled 45 + 50 (1d100 + 50)

>>5374184
>>
Rolled 19 + 50 (1d100 + 50)

>>5374184
Welp someone has to roll so here is another.
>>
Rolled 34 + 35 (1d100 + 35)

>>5374187

Yep, it was used earlier against the General, I believe.

>>5374185
>>5374188
>>5374190

That's a critical failure, go ahead and give me another set of 1d100+40.

DC to be determined.
>>
>>5374157
Also VALIDATION. I knew they didn't know that we had the Ace of Winchesters!
>>
Rolled 79 (1d100)

>>5374192
>>
Rolled 68 + 40 (1d100 + 40)

>>5374192
God, I don't deserve it, but please gud roll
>>
Rolled 95, 21 + 35 = 151 (2d100 + 35)

>>5374192
Screwed up again, incoming pair of rolls.
>>
Rolled 51 + 40 (1d100 + 40)

>>5374192
>>
Rolled 94 + 40 (1d100 + 40)

>>5374192
>>
>>5374194
>>5374195
>>5374197

That's a success, writing.

Looks like Delrio has...

The luck of the devil. *badum tiss*
>>
gun no work, time for go full VENGEANCE with the claw.
>>
>>5374199

You attempt to remind Delrio of the value of politeness and humility by blowing his head off his shoulders.

Unfortunately, the tricky bastard was prepared for such an eventuality, and quickly zips towards you, much faster than you had been anticipating.

https://www.youtube.com/watch?v=grFQygwA27k

Before you know it, he’s grappling with you for control of the Ace of Winchesters.

You’re no slouch when it comes to brute force, but Delrio’s inhuman strength gives him the edge in your impromptu wrestling watch.

With a cackle brimming with malice, Delrio slowly but surely tears the hallowed rifle from your grip.

You try desperately to hold on, but are forced to relinquish it when he drives his ceremonial dagger clear through your armor and into the meat of your thigh.

> (Temporary) Debuff Gained! Flesh Wound: -10 to agility rolls for the remainder of the mission)

The pain is excruciating when you pull it out, but you’re given plenty of time to recover. Delrio goes for a cheap shot while you’re down, but you’re able to roll away before he can connect.

From there, Delrio cedes some breathing room to you, content with watching you struggle back to your feet. He’s already wrestled your greatest asset away, now he’s happy to let you sweat a bit. Cocky fuck hasn’t even teleported the Ace away, probably wants to rub it in or something.

He’s keeping the fun going, playing with his food, crushing your hopes, prolonging your torment, however you want to put it.

Regardless, things aren't looking so good.

You need to start gaining some ground, otherwise….

No. Don’t even think about it.

That’s not going to happen.

You’re not losing to this bastard, not again.

Not when you've come so far and came so close.

You decide to…

> Reclaim the Ace of Winchesters. It’s probably a trap, but it’s one that needs to be sprung. (Feel free to include a strategy / general tactical plan)

> Try to exorcize the demon possessing Delrio. You’ll be flying blind on this one, but you might just be able to cap its power or banish it somehow.

> Bring out the Claw and trigger Volcanic Rage. Time for things to get messy.

> Activate your Avatar of Disorder. It’ll burn the remainder of the magic you’ve got in the tank, but you’re running out of options.

> Fall back deeper into the palace. You need to rally your troops and figure a way out of this mess.

> Other?
>>
>>5374220
> Bring out the Claw and trigger Volcanic Rage. Time for things to get messy.
FIST HIM GOOD AND HARD
also this should help us get the ace back, if we say, mess up his arms
>>
>>5374220
> Bring out the Claw and trigger Volcanic Rage. Time for things to get messy.
> Activate your Avatar of Disorder. It’ll burn the remainder of the magic you’ve got in the tank, but you’re running out of options.
>>
>>5374221
He can block with it. We'll need a gambit
>>
> Bring out the Claw and trigger Volcanic Rage. Time for things to get messy.

We only bring him out to smight evil. This option makes the most sense in character. Its how we killed the last demon. We will use it to kill this one too.>>5374220
>>
>>5374220
> Bring out the Claw and trigger Volcanic Rage. Time for things to get messy.
ASSUME THE POSITION
>>
>>5374220
> Try to exorcize the demon possessing Delrio. You’ll be flying blind on this one, but you might just be able to cap its power or banish it somehow.
Jesus take the wheel
>>
Rolled 53, 77, 45 + 65 = 240 (3d100 + 65)

>>5374221
>>5374222
>>5374224
>>5374225

Looks like you're bringing out the big guns.

Go ahead and roll me some 1d100+80.

> DC to be determined.
>>
>>5374232
B a n i c
>>
Rolled 30 + 80 (1d100 + 80)

>>5374232
Pandion buddy, do your thing
>>
Rolled 69 + 80 (1d100 + 80)

>>5374232
Bonilla, get the cross.
>>
Rolled 85 + 80 (1d100 + 80)

>>5374232
bless
>>
Rolled 7 + 80 (1d100 + 80)

>>5374232
>>
Rolled 51 + 80 (1d100 + 80)

>>5374232
>>
Rolled 2 + 80 (1d100 + 80)

>>5374232
>>
Rolled 53, 89, 54 + 80 = 276 (3d100 + 80)

>>5374235
>>5374236
>>5374238

That's a success, go ahead and give me another set of 1d100+80

> DC to be determined.
>>
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>>5374238
>>
Rolled 84 (1d100)

>>5374244
>>
Rolled 5 + 80 (1d100 + 80)

>>5374244
cool it down a bit would you
>>
Rolled 11 + 80 (1d100 + 80)

>>5374244
fbfbfbbbrbbrbebrb
>>
Rolled 49 + 80 (1d100 + 80)

>>5374244
>>
>>5374246
>>5374247
>>5374248

That's another success, looks like things are finally starting to turn around.

Writing.
>>
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>>5374250
>>
>>5374250
https://www.youtube.com/watch?v=mGnZMQg8MXQ
>>
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>>5374253
>>
>>5374250
>POV: Delrio and Belial
>https://youtu.be/teYFeGD6Ilc
>>
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Us right now.
>>
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>>5374257
>>
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>>
>>5374257
>>5374263
Man that's an old reference...
>>
>>5374250

Time to kick things up a notch.

As you summon the Claw of Horus, you take a moment to reflect on the winding journey that your life has been up to this point.

You’ve never been a particularly pious man.

But kicking the living shit out of a bonafide servant of hell?

That’s gotta earn you some points with the big man upstairs, no matter how you do it.

The power of the Claw washes over you, but it just isn’t enough. You’ve got to go all the way.

You channel your hate, your rage, your fear, and every other negative emotion that you can muster.

It threatens to overwhelm you, but you harness it into the Claw and let your uncontrolled bloodlust take the wheel.

With a billowing explosion of black flames, Sean Clayton the man, ceases to exist.

https://www.youtube.com/watch?v=L-qQgjJyUAU

In his place stands Sean Clayton, the beast, who draws from the darkest depths of your anger and spite to reclaim his bloody mantle.

In that moment, everything becomes shockingly clear.

You have no plan, no grand stratagem.

The rest of the world might as well not exist.

All that remains in your sight is the shambling shell of a man that doesn’t realize he’s dead yet.
>>
>>5374283

Before Delrio can realize the danger he’s in, you’re upon him with a vicious full-body tackle that crushes him against the wall. Once pinned, you begin punching, clawing, and ripping everything you can see and touch.

The Ace goes clattering away, but you only have eyes for your quarry.

Delrio’s trying to say something, but the red mist keeps it muffled.

He eventually breaks free, but you continue the assault, pummeling him with every ounce of muscle that you’re able to bring to bear.

This culminates in a vicious bodyslam that most certainly would’ve snapped the spine of a dozen normal men.

Eventually, even your stamina has its limits, and you pause for a moment to examine the results of your handiwork.

Delrio looks more patchwork than man, torn skin revealing a black carapace of sorts that’s hardy enough to withstand the might of your blows.

The little flesh that you’ve left hanging on his face seems to look surprised, and he begins to violently convulse.

“WARRIOR! NOW IS YOUR CHANCE! THE DAEMON IS POWERLESS BEFORE OUR MIGHT!” Pandion’s familiar voice manages to cut through your bloodrage and reboot your thoughts.

He’s right.

Whatever Delrio’s up to has him temporarily occupied, this is a golden opportunity to finish the bastard off, once and for all.

In the end, you decide to…

> Plunge the Claw deep into his chest and tear out whatever remains of his black heart. It worked on the General, after all.

> Execute him with the Ace of Winchesters. It seems the most fitting that way.

> Tear into him like a wild animal and rip him limb from limb. Delrio chose to swim with the sharks, and now he’s going to be eaten by one.

> Rip his head off and boot it through the window. It’s got a little something for the whole family.

> Just keep punching until there’s nothing left besides a stain on the floor. There’s no need to hold back when you’ve got such an excellent punching bag.

> Other?
>>
>>5374285
> Plunge the Claw deep into his chest and tear out whatever remains of his black heart. It worked on the General, after all.
> Execute him with the Ace of Winchesters. It seems the most fitting that way.
>>
>>5374285
>> Execute him with the Ace of Winchesters. It seems the most fitting that way.
>>
>>5374285
>> Plunge the Claw deep into his chest and tear out whatever remains of his black heart. It worked on the General, after all.
I just can't see us stopping in this rage to pickup the Ace and actually fire it at him.
>>
>>5374285
> Tear into him like a wild animal and rip him limb from limb. Delrio chose to swim with the sharks, and now he’s going to be eaten by one.

This is the most satisfying, plus using the Ace probably wouldn't kill Belial himself, just Delrio.
>>
>>5374285
>Execute him with the Ace of Winchesters. It seems the most fitting that way.
Anti demon weapon for the demon possessed.
>>
> Plunge the Claw deep into his chest and tear out whatever remains of his black heart. It worked on the General, after all.

why stop at just the heart?
>>
>>5374285
> Tear into him like a wild animal and rip him limb from limb. Delrio chose to swim with the sharks, and now he’s going to be eaten by one.

Three words...
Rip and Tear!
>>
>>5374297

switching to

> Tear into him like a wild animal and rip him limb from limb. Delrio chose to swim with the sharks, and now he’s going to be eaten by one.

Changed my mind. Based on the last demon utter destruction is what's required for a banishment. Destroy utterly and set what remains aflaim.
>>
>>5374285
> Tear into him like a wild animal and rip him limb from limb. Delrio chose to swim with the sharks, and now he’s going to be eaten by one.
>>
>>5374285
> Tear into him like a wild animal and rip him limb from limb. Delrio chose to swim with the sharks, and now he’s going to be eaten by one.
>>
Rolled 11 + 90 (1d100 + 90)

Looks like tearing him to bloody shreds wins.

Roll me some 1d100+80 to finish this once and for all.

DC to be determined.
>>
Rolled 20, 48 + 90 = 158 (2d100 + 90)

>>5374313
What is up with my rolling tonight? Pair of roll incoming.
>>
Rolled 45 + 80 (1d100 + 80)

>>5374313
>>
Rolled 15 + 80 (1d100 + 80)

>>5374313
We got this.
>>
>>5374313
LETS GO
>>
Rolled 29 + 80 (1d100 + 80)

>>5374313
>>
>>5374315
>>5374316
Luck Drain deserves a fucking medal.
>>
>>5374320
the best spell in any quest ever
>>
>>5374316
>>5374317
>>5374319

That's a success, looks like you've managed to finally end your budding rivalry with Delrio.

This feels like a natural stopping point for tonight, we'll continue from here on Wednesday at 5:00 PM EST.

As always, thanks for playing! I always enjoy seeing anons new and old joining the fray.

And congratulations are in order! You've managed to survive the Venezuela campaign.

Get ready to deal with what comes next.

The future awaits, and yours is awash with possibility.

I'll be hanging around for a while in case of comments, questions, concerns, etc.

Have a good night, anons.
>>
>>5374320
Lets make one with magical stuff that boost it even further beyond
>>
>>5374323
What interludes are you working on again?
>>
>>5374325

Bat-Report for Dresden, some Bat-Family stuff, as well as some Task Force X stuff.

It's taken me a bit longer than I'd like to get them just right, but I'm nearing the end of the tunnel.
>>
>>5374323
Is it possible to hide or cover our magical signature?
If we ever meet zatanna won't all our covers be blown as batman connects everything?
>>
>>5374330
Neat, no pressure just my bad memory.
>>
>>5374323
Thanks for the session Axis, a bit of a nailbiter there

As for questions...uh...how's Gotham doing? Unless that'll be answered in an interlude, if so you can ignore this
>>
>>5374331

>Is it possible to hide or cover our magical signature?

That is an avenue of research you can pursue, but you're most likely fine. It'd take a truly anomalous burst of magical energy to attract prying eyes.

>If we ever meet zatanna won't all our covers be blown as batman connects everything?

That depends on a boatload of factors, not the least of which is how the actual encounter goes down. (should it happen)

>>5374334
That'll be mentioned in the Bat-Family interlude, not to worry.

For a slight spoiler: The gang war is over, ended up as a Bane victory. He did some heavy damage to Penguin, swiped some lucrative turf, and shored up his position. Penguin's still in the game, but Bane figured it was better to leave him as a vulnerable target for the minor families to target. That, and smoking Penguin out would've been a waste of men and guns that could be used better elsewhere.
>>
>>5374337
Truly El Jefe is a cunning and canny strategist. When it he gonna go full drooling retard and charge headfirst into walls? I will never forgive movies and vidya for this.
>>
>>5374351

Neither will I, anon. Neither will I.
>>
>>5374269
Is there an actual illustration for what Apokoliptian armour looks like? I just want us to look like Doomguy all the time.
>>
guys, quick question but should we try to learn more mobility spells? something like blink for combat and shadow step for long range teleportation? i feel like our defenses and attack magics are good but we dont have anything for mobility and it would actually make us stop being a parasity for GG to move us around
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>>5374738
We should. Thing is, we don't get to choose what spells we get, we choose a book to read with a type of spells and we get something from that. Or we train one or two of our Natures.
>>
>>5374800
Can't we just ask jack how to teleport?
>>
>>5374836
I think Jack's teleportation is inherent to him being a ghost.
>>
>>5374851
>>5374738
So we just need to find some necromantic tomes and rip our soul from our body. No biggie.

But on a more serious note, we could see if we can pick up a wind nature somehow since I’m sure that’d have movement spells, or ask Set if he can tutor us directly on a spell like that. I’m sure it’d be in the Chaos school and has only a minor chance of teleporting us to eight places simultaneously.
>>
>>5375180
>Sean teleports to four different places at once
>As AT, Sean, Gunsmoke, and Dresden
>>
>>5375180
>we get a very heavy wind spell
>We can 'fly'
>thus begins our Fourth Persona: Sean-El, otherwise known as SuperSoldier
Perfection! Lol
>>
>>5375180
>we could see if we can pick up a wind nature somehow
I mean, we already have Storm nature. I wouldn't be surprised if there's a spell that looks like a Shazam transformation where we are hit by a lightning and we can teleport anywhere that is raining or something via lightnings.

Or even then, try to "modify" the Storm nature to something more calmer and then we develop the Wind nature, but for that we really need some guidance. Maybe our homie Toth could help if we write a sticky asking for help
>>
Personally I think we could get a short range blink teleport out of chaos magic. Maybe not be able to control where it goes but lots of media has a chaotic teleport spell.
>>
>>5375188
>Batman: All the recent clues pointed towards these people being aliases of the same villain, but now they’re all standing around arguing with each other. Are they allies? Occasional enemies? And how did I come to the wrong conclusions so easily? Has my mind been compromised? Have someone broken into my network and fabricated false evidence that I’ve been conditioned to accept? I need to start over, review everything with a critical eye. I don’t know how deep this conspiracy goes, but I’ll get to the bottom of it.
>>
>>5375340
>Alfred come hold me. I'm scared.
>Of course, Master Bruce.
>>
>Sean has an English Surrogate Father Figure
>Bruce has an English Surrogate Father Figure
Is this our version of the BVS 'Martha' thing? Except done way better because we have Jack
>>
>>5375180
I'd love some silver age bullshit where our alteregos actually separate from us and we have to convince them to become a part of us again.

Quality DC magic shenanigans
>>
>>5375464
But that begs the question, what personality quirks would each persona inherit?
>>
>>5375508
Adjutant Tango would have Sean's loyalty and typical soldier-y traits. He'd also have almost all the magic due to being the Set-aligned one.
Gunsmoke would have Sean's spite and brutality. Split!Gunsmoke would've killed Batgirl, for example.
Jonah would be the most normal, being Sean's curiosity and magical knowledge. Jonah would have all the magic that Sean learned from sources outside of his Fire/Storm/Chaos origins.
I've got no idea what Base-Sean would be like. Maybe Sean pre-tragedy?
>>
>>5375347
>>5375450
>Known Alisias of Gunsmkoke
>>Adjutant Tango
>>Dresden
>>The Batman
Turns out if Bruce wanted to find out who Gunsmoke is, he only needed to look inside his own heart.
>>5375464
I feel like they could make a functional team for a while. There’s a focus on getting the job done through all of the personalities, and I suspect RAGE would be a bonding emotion for all of them. I imagine Sean would be keeping the gauntlet though.
>>
File: todaysthedaaaaaay.png (269 KB, 430x381)
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>>5374323

https://www.youtube.com/watch?v=0vp_4vc-btI

Before Delrio can complete whatever twisted transformation that his body is preparing to undergo, you leap towards him with a degree of primal fury that surprises even you.

In that moment, you shed all of your combat training in favor of sheer, unadulterated brutality.

You tear into him like a predator on the savannah rips into its prey, with swift and uncompromising devotion to causing as much damage as quickly as possible.

The first limbs to go are the arms, who helpfully provide just enough leverage for you to wrench them roughly from their sockets and bowl Delrio over.

From there, you smash his legs into functionless paste with a series of relentless stomps and haymakers with your Clawed fist.

To finish him off, you toss Delrio’s torso upwards, catch it in mid-air with both hands, and rip him into uneven halves.

Delrio’s mangled body hits the floor, causing you to snap out of the fog of war and dispel the Claw, offering a silent thanks to Pandion for helping to keep your mind focused.

You immediately ping Jack to re-retrieve the Ace of Winchesters, promising that you’ll explain everything later. He quickly appears, takes the Ace and vanishes, just in time for Bonilla, Catalyst, and Stalnoivolk to reappear at the same places they originally disappeared from.

“What the hell happened!?” Catalyst exclaims, horrified.

You don’t realize what he means until you examine the situation more closely and realize that the room is practically drenched in Delrio’s blood, as is your armor.

Even Stalnoivolk looks a bit unsettled at the collage of brutality that Delrio’s discarded corpse obviously experienced.

Dropping the bombshell about the existence of an immortal soul and demons doesn’t seem like it would be the easiest sell, so you settle for the next best thing and lie through your teeth.

> “Delrio must’ve been some kind of metahuman, gave me one hell of a fight. Managed to finally get some payback for selling us out; like I promised, it wasn’t gentle. Not to worry, most of the blood isn’t mine.”

“What’s next, captain?” Bonilla asks, falling back on his innate sense of professionalism despite the Jackson Pollock makeover you’ve given the once spotless room.

> “Let the Jungle Rats know that we’ve fully secured the palace and that we need reinforcements. Make sure to stress that they need to keep the ball rolling and hammer any remnants of the regime that still stand in the way. In the meantime, I want a full guard rotation set up to secure the perimeter. The heavy lifting is over with, but we need to stay ready.”

“Understood.”
>>
>>5376176

Bonilla switches on his radio and begins barking out orders, assigning cadres of your Liberators to watch the prisoners, protect the vault, and patrol for any remaining holdouts. He also organizes a sweep for the bodies of the various Squad assets that were too stubborn or too dangerous to risk a peaceful solution.

While all that’s going down, you take a moment to have Catalyst give you a quick pain dampener as you clean and dress your leg wound.

Normally, recovery from something like that would take weeks to properly heal, but you have the benefit of magic on your side. As soon as you can get some privacy, you’ll just set yourself alight and let your Fire nature do the rest.

Traditional medicine will hold you over in the short-term though.

Once you’re finished, you head to main hall where you fought your bout with the General, where Bonilla has taken the liberty of placing the deceased Task Force X squamates.

Next to the General is Karma, Warrant, and Scandal Savage. A neat pile of their equipment has been dumped nearby, saving you the hassle of looting them yourself.

Looks like you can check off another team of yours that ends up dead. At least you actually intended for it to happen this time.

The Liberator in charge of the scavenging detail interrupts your musing with a simple but important question.

“That’s the lot of it, boss. You want us to toss em out back?”

You decide to have Karma, Scandal Savage, and Warrant’s bodies…

> Given a proper burial. They deserve that much, even if they were on opposite sides of the fence.

> Tossed in an unmarked grave with the rest of the enemy casualties. It’s harsh, but that’s just how war is.

> Hung from the top of the palace. It’ll neatly illustrate the consequences of getting in your way.

> Other?

——————————————

As for the General’s body, you decide to…

> Give him a proper burial. Even if he was a bastard, he gave you the fight of your life.

> Torch it. There’s no sense in leaving anything other than a pile of ashes behind.

> Have it placed in cold storage. It’s distasteful, but maybe you can have it poked and prodded to see what him tick.

> Other?
>>
>>5376180
>> Given a proper burial. They deserve that much, even if they were on opposite sides of the fence.
> Have it placed in cold storage. It’s distasteful, but maybe you can have it poked and prodded to see what him tick.
Maybe we should read that book about Necromancy when we get the chance...
>>
>>5376180
> Tossed in an unmarked grave with the rest of the enemy casualties. It’s harsh, but that’s just how war is.
Just how it be sometimes

> Have it placed in cold storage. It’s distasteful, but maybe you can have it poked and prodded to see what him tick.

It's nasty, but we could probably learn a bit more about opponents of his caliber
>>
>>5376180
>Proper Burial
>Torch the General
>>
>>5376180
> Given a proper burial. They deserve that much, even if they were on opposite sides of the fence.
> Have it placed in cold storage. It’s distasteful, but maybe you can have it poked and prodded to see what him tick.
remember that biologist fella that made us the magic xenotheum potion? let's try to fly him out here or something.
>>
>>5376180
> Given a proper burial. They deserve that much, even if they were on opposite sides of the fence.
> Torch it. There’s no sense in leaving anything other than a pile of ashes behind.
>>
> Given a proper burial. They deserve that much, even if they were on opposite sides of the fence.
> Give him a proper burial. Even if he was a bastard, he gave you the fight of your life.

Ghosts are real right?
Lets keep em moving on
>>
>>5376180
> Hung from the top of the palace. It’ll neatly illustrate the consequences of getting in your way.
> Torch it. There’s no sense in leaving anything other than a pile of ashes behind.
>>
Rolled 1 (1d2)

Alright, looks like giving your old squadmates a proper burial wins. but there's a tie between just torching the General's corpse and saving it for experimentation.

I'll roll a d2 to settle it.

1 = Save for experimentation
2 = Torch his body
>>
>>5376201

Alright, dubious scientific ethics are triumphant. Writing.
>>
>>5376202
I am already writing a contingency for when a new supervillain springs up from the good doctor taking science too far. For once it'll be all our fault.
>>
>>5376205
>implying we won't get a really good roll and the doctor cures cancer somehow
Gotta be optimistic
>>
Some Demon, Necromancer, or a hidden Task Force X cell it's going to grab the body and animate him, calling it right know

And if not then by doing some stupid necromantic experiment we make the General some kind of Wraith like the founder of Gotham or an actual Zombie like Solomon.

And i'm half mad and half excited because even if it will be a badass fight it's still a problem that's going to bite us and take a chunk of our ass when it comes to bite us.
>>
>>5376216
this is the reason why we must make sure to separate the limbs and organs of the General
>>
>>5376202

Your old squamates deserve an honorable funeral. They may’ve been trying to kill you, but that’s to be expected in this line of work.

They fought hard, and they went down swinging. It’ll happen to you one day, so you might as well pay it forward and earn yourself some good karma while you can.

But you don’t have that luxury when it comes to the General.

Opponents of his caliber pose an existential threat to generalists like yourself, and you need to harness every advantage you can, otherwise the world will stomp you into dust. The act is distasteful, but the right thing and the hard thing are usually the same.

It’s a morbid thought, but the General will arguably be of more use to you in death than he ever was in life.

After passing on your orders, you take a moment to quietly contemplate what happens next.

The war is won, the revolution is triumphant, and you have no more enemies to slay.

(In Venezuela, at least.)

Lok and his merry band of extrajudicial killers are still at large, and from all accounts they don’t take failure well. Instead of cutting his losses, there is a chance that Lok will instead go full-tilt in his attempts to snuff you out.

Most of your men have been fighting against Pedraza for years, and it won’t be easy to persuade all but the most loyal to continue now that they finally have a home to go back too. You don’t have the heart to compel them into service by force, which would be incredibly counterproductive in any case.

And trying for a coup of your own would never play out the way you’d like.

Trying to seize the country in some half-baked bid to crown yourself the new President would only end in disaster. Even if the people were to accept you, you have no idea how to properly rebuild a nation from the ground-up. You kill people for a living; infrastructure repair, economic reform, international geopolitics, and everything else is way above your pay-grade.

No, leave the politicking to the men in suits, and leave the fighting to the men in uniforms.

You just need to focus on building up your own powerbase like Shade suggested, otherwise you don’t stand a ghost of a chance of taking out Task Force X.

A long time ago, you made a pact with yourself that you’d dissolve the Grand Liberators once your crusade had been accomplished, and forge the loyal remnants into something new, something of your own design.

The Steel Wolves, your personal squadron of heartbreakers and lifetakers; no job too big, no payout too big.

A new day’s beginning to dawn, and your star rises with it.
>>
>>5376222

Your silent vigil is interrupted by the squawking of the radio; one of your men is reporting in with urgent news.

In response to your heroic acts in toppling Pedraza’s regime, high-level representatives from the Jungle Rats are arriving shortly for a sit-down.

Chances are, this is the part of the revolution where rebels either get rewarded, or are put up against the wall.

And considering your feats, nobody would dare to make a move against you. It’d be political (if not physical) suicide.

Reading between the lines, the soon-to-be installed military junta that the Jungle Rats plan on establishing needs hardened muscle to ensure the takeover is smooth and easy.

That means you’ve got quite a bit of leverage to work with. In addition to your high-profile sacking of Pedraza, your embedded units control the major financial institutions and the major media outlets.

To compound that, everything in Pedraza’s vault is yours by right of conquest, and you have no issues with letting them know that you plan on taking full custody of the seized assets. You’d prefer to hold onto it all, but it’d be another great bargaining chip if you need one.

After all, they’re probably here to feel out your personality and strike a bargain of some sort.

Before the negotiators from the Jungle Rats arrive, you decide to hammer out the specificities of your requests, which include…

(Choose as many as you’d like, more choices equals a harder pitch. Feel free to throw in options not on my list, definitely not exhaustive.)

> Venezuelan citizenship for you and any foreign nationals under your command. It’ll come in handy in case you need some diplomatic shit-stirring.

> A private island that’ll serve as the base site for your mercenaries. If you can establish an independent operating presence, you’ll really be that much closer in carrying out your ambitions.

> Logistical support in terms of equipment, construction materials, and funding. If you can get them to foot the bill, that’d make life much easier.

> Joint exercises with the other branches of the Venezuelan military. It’ll be good practice for the lads, and you’ll forge some closer connections with other officers.

> An officer’s commission for you and your lieutenants. It’ll lend you an air of legitimacy that’s hard to overlook.

> Ironclad permission to recruit from amongst the natives. If you ever need additional manpower, it’ll simplify things if you can source it locally.

> Official recognition and sponsorship by the Venezuelan government. It’ll tie you closer to the politics, but it’ll pay for itself by attracting future clients.

> Other?
>>
>>5376224

(This one's pretty important, so I'll leave it open for longer in case of debate / new ideas. If a consensus is reached early, I'll go ahead and close it early.)
>>
>>5376224
> A private island that’ll serve as the base site for your mercenaries. If you can establish an independent operating presence, you’ll really be that much closer in carrying out your ambitions.

> Logistical support in terms of equipment, construction materials, and funding. If you can get them to foot the bill, that’d make life much easier.

> Venezuelan citizenship for you and any foreign nationals under your command. It’ll come in handy in case you need some diplomatic shit-stirring.

I think these will be the most useful for us, push comes to shove we can possibly drop the citizenship deal and take the others
>>
>>5376224
> Venezuelan citizenship for you and any foreign nationals under your command. It’ll come in handy in case you need some diplomatic shit-stirring.
> A private island that’ll serve as the base site for your mercenaries. If you can establish an independent operating presence, you’ll really be that much closer in carrying out your ambitions.
> Joint exercises with the other branches of the Venezuelan military. It’ll be good practice for the lads, and you’ll forge some closer connections with other officers.
> An officer’s commission for you and your lieutenants. It’ll lend you an air of legitimacy that’s hard to overlook.
> Official recognition and sponsorship by the Venezuelan government. It’ll tie you closer to the politics, but it’ll pay for itself by attracting future clients.
>>
>>5376224
> Venezuelan citizenship for you and any foreign nationals under your command. It’ll come in handy in case you need some diplomatic shit-stirring.

> A private island that’ll serve as the base site for your mercenaries. If you can establish an independent operating presence, you’ll really be that much closer in carrying out your ambitions.

> Logistical support in terms of equipment, construction materials, and funding. If you can get them to foot the bill, that’d make life much easier.

> Joint exercises with the other branches of the Venezuelan military. It’ll be good practice for the lads, and you’ll forge some closer connections with other officers.
>>
File: The Boys.png (278 KB, 619x471)
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Before I forget, please enjoy this shit meme I cobbled together in between sessions.
>>
>>5376232
Da boys, one last drink before Jack goes on his final adventure
>>
>>5376224

> Venezuelan citizenship for you and any foreign nationals under your command. It’ll come in handy in case you need some diplomatic shit-stirring.

> A private island that’ll serve as the base site for your mercenaries. If you can establish an independent operating presence, you’ll really be that much closer in carrying out your ambitions.

> Logistical support in terms of equipment, construction materials, and funding. If you can get them to foot the bill, that’d make life much easier.
I think these are fair for all of Pedraza's vault. Offer our help if they need a deniable asset or anything. This might be a bit of an ask.
>>
> Venezuelan citizenship for you and any foreign nationals under your command. It’ll come in handy in case you need some diplomatic shit-stirring.

> A private island that’ll serve as the base site for your mercenaries. If you can establish an independent operating presence, you’ll really be that much closer in carrying out your ambitions.

Most of the stuff they could give us they probably need to rebuild after pedraza gutted the country.

For now i think its best to take a bit of a step back and see who is actually going to come into power first
>>
>>5376224
>> Official recognition and sponsorship by the Venezuelan government. It’ll tie you closer to the politics, but it’ll pay for itself by attracting future clients.
> An officer’s commission for you and your lieutenants. It’ll lend you an air of legitimacy that’s hard to overlook.
> Logistical support in terms of equipment, construction materials, and funding. If you can get them to foot the bill, that’d make life much easier.
> Venezuelan citizenship for you and any foreign nationals under your command. It’ll come in handy in case you need some diplomatic shit-stirring.
>>
Alright, I'll go ahead and close the vote.

Depending on how this goes, you may have to make a concession or two, but we'll cross that bridge when we get to it.

Roll me some 1d100+25

DC: 85 / 105 / 125
>>
>>5376242
I don't know actually. I don't know if we want to tie ourselves down to this place with a real base. I wouldnt mind taking half of the vault + a nice home in Venezuela somewhere plus citizenship plus maybe an agreement with the military to let us buy arms and equipment from them as a proxy from another country or whatever. I don't know, this is like a blank check I want to think harder about this.
>>
Rolled 50 (1d100)

>>5376248
>>
Rolled 77 + 25 (1d100 + 25)

>>5376248
>>
Rolled 54 + 25 (1d100 + 25)

>>5376248
>>
>>5376248
does luck drain work on government officials
>>
>>5376250
>>5376253
>>5376255

Alright, Luck Drain puts you over the top for an excellent success.

Writing.

>>5376256

That it does.
>>
>>5376257
Nice
>>
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>>5376257

After getting your shortlist of demands drawn up, you realize that your negotiation strategies are missing some critical details.

You haven’t played much of the political game, far more concerned with actually surviving the campaign, and know next to nothing about the internal power struggles within the Jungle Rats.

Bonilla, proving himself once again as an excellent non-com, rounds up some of the better-connected and savvier men to give you a crash course on the rumor mill and what to expect.

It’s rushed but informative.

Supposedly, the junta that the Rats plan on putting in power is a triumvirate between the army, navy, and air force; with a representative from each branch holding an equal seat on their military council.

And you discover, much to your surprise, the lead negotiator en-route to the palace is Admiral Miguel Suarez; the naval bigshot on the nascent junta.

After the arrival of his helicopter on the palace landing pad, you have Bonilla escort your distinguished guest to one of Pedraza’s estate rooms where the two of you immediately begin sizing each other up.

Your first impression of the man is that he’s the real deal. You’ve spent enough time in the service to recognize officers that played politics over getting the job done, and Suarez has the look of a stone-cold lifer.

Some of the rumor mill whispers that he’s an old-school hardliner that’s fully committed to thrusting Venezuela back into a position of prominence. Violently, if necessary.

Looking at him, you can’t help but agree. Suarez has a steel to him that suggests he’s not a man who readily enjoys being messed with.
>>
>>5376289

After a quick meet-and-greet, Suarez cuts through the bullshit and confirms what you already suspected.

The junta needs reliable operators to ensure that the nation doesn’t fall into chaos during their installation into power.

In exchange, they’re willing to offer you a seat at the table, in recognition for your contributions as well as various other factors.

From there, the spree begins in earnest as the both of you try to wrangle the better deal.

And maybe it’s your own natural charisma, the strength of the position from which you bargain, or just blind luck; because you secure an excellent deal.

After some comprehensive debate and negotiation, the dust settles with the final deal on the table being…

You and the Steel Wolves receive:
- Exclusive basing rights to Blanquilla, a Caribbean island far enough away from Venezuela that ensure general autonomy.
- The contents of Pedraza’s vaults.
- Funding and logistical support for construction and maintenance of operational facilities.
- Naturalized citizenship for any and all of your foreign recruits.
- An honorary commission as a Major in the reformed 5th Jungle Infantry, with your lieutenants being offered positions as well.
- The opportunity to coordinate war-games with the regular military.

In exchange, the new government receives:
- Custody of Pedraza and his cronies, who’ll most likely be tried, found guilty, and summarily executed.
- A smooth takeover of the financial institutions and media apparatus.
- A guarantee that the Steel Wolves will be on-call for critical wetwork against enemies of the state.
- A live, televised interview where you publicly endorse the junta.

After examining the agreement carefully, you decide to...

> Accept. It’s a sweet deal, one that you’re not likely to see again.

> Decline. You’d prefer to avoid shackling yourself, even if the deal looks good on paper.

> Other? (Propose modification, will require a trade / roll)
>>
>>5376290
> Accept. It’s a sweet deal, one that you’re not likely to see again.
>>
> Other? (Propose modification, will require a trade / roll)

Agree but the mask stays on during speeches
Ie full adjutant tango
>>
>>5376290
> Accept. It’s a sweet deal, one that you’re not likely to see again.
>...As long as I keep my helmet on for the interview

Amazing deal, why shouldn't we take it?
>>
>>5376290
>- A guarantee that the Steel Wolves will be on-call for critical wetwork against enemies of the state.
That's very icky. Guarantee is very icky.
I'd rather lose some of the vault contents, obtain some high end hardware (sonic passenger jet, a few technicals, etc. and drop that guarantee.
I'll guarantee to personally look over contracts because last thing we need is to be sending guys to their deaths for something worthless. I can't see Sean letting pseudo Outer Heaven send soldiers on missions they aren't coming back from without good reason.

>Custody of Pedraza and his cronies, who’ll most likely be tried, found guilty, and summarily executed.
I'm fine with that, but we need a few to go free. It'll make the country look more even handed, but more importantly we can track how they move. They'll be a dye test: we can see if we can figure out some of the paths X has laid down and ideally snag a few safehouses and a bunch of info out of it.
>>
>>5376290
>Other: Modify wetwork guarantee to requiring three seat approval (all three acting members of the triumvirate must agree to send in the Steel Wolves)

Otherwise we might end up getting called out all the fucking time if each individual member can unilaterally declare anyone an enemy and send us after them. This will both act as a check and balance, and reduce the potential number of times we get called on.
>>
>>5376290
>> Other? (Propose modification, will require a trade / roll)
check this guys ?aura? for any demons
> Accept. It’s a sweet deal, one that you’re not likely to see again.
>>
>>5376296
To be fair, we could use the wetwork as 'advanced training', for those who we know can deal with it

Not to mention that Venezuela's success is our success, with the benefits we're getting, so bumping off a few bad actors seems like a fair trade
>>
>>5376290
> Accept. It’s a sweet deal, one that you’re not likely to see again.
>>
>>5376296
Your second point is a good one, we might not even need to give anything for it, just let them know the COINTEL benefits of tracing some of them to find other pockets of resistance. Suarez at least seems smart enough to advocate for that on his own.
>>
>>5376296
>Supporting the second point
>>
>>5376290
> Accept. It’s a sweet deal, one that you’re not likely to see again.
This is much better than I thought we were going to get.
Helmet stays on of course
I wouldn't mind taking it off actually just to see the look on Batman's face as he puts it all together. Or doesn't.
>>
Alright, I'm seeing some slight adjustments to the deal, with the overall mood being unanimous approval.

I'll just hold a quick yay-or-nay vote to confirm some details.

> Accept the deal as-is.

> Request some alterations. (that you can keep your identity secret, that the triumvirate sign off on your internal wetwork ops, and that at least a few cronies get clemency for the purposes of intel gathering)
>>
>>5376312
> Request some alterations. (that you can keep your identity secret, that the triumvirate sign off on your internal wetwork ops, and that at least a few cronies get clemency for the purposes of intel gathering)
Sounds gud
>>
>>5376312
> Accept the deal as-is.
>>
>>5376312
>Request some alterations.
>that you can keep your identity secret, that the triumvirate sign off on your internal wetwork ops

Just these two.
>>
>>5376312
> Request some alterations. (that you can keep your identity secret, that the triumvirate sign off on your internal wetwork ops, and that at least a few cronies get clemency for the purposes of intel gathering)
>>
> Request some alterations. (that you can keep your identity secret, that the triumvirate sign off on your internal wetwork ops)
>>
>>5376316
Second on this. Just don't want to become over leveraged. We have shit to do, and they don't know we're squaring against USA glowies.
>>
>>5376312
>Request some alterations
>That the triumverate sign off on your internal wetwork ops
>At least a few cronies get clemency for intel gathering
Make sure they know one of our own personal objectives is the destruction of Task Force X, which benefits them, since they were the ones backing Pedraza.

I don't want to hide our identity anymore I think, it'd make things fun. Our identities are getting tiresome.
>>
>>5376320
Our identities are literally what keeps the Justice League from going full bore on our ass. We're a high priority target and we still have a decent chunk of growing to do before we can spit in their face without losing everything.

It'd also put Jack in deep shit.
>>
>>5376290
Something tells me this shit is going to be like another Tyranny like Pedraza's, honestly I don't like that the military are the ones in power, but after all from the beggining it was clear that was the afilliates of the Jungle Rats. But yeah, whateve
+1 to >>5376298 and >>5376300, but for us to move and do the work they ask for there's going to be a analisis of the situation to see if it's something valid to actually go and do the work.

Also +1 to the second point of >>5376296

And lastly
>Change the interview for a public speech live and broadcasted on the streets.

I don't like the idea of doing an interview with all the cameras and stuff, because this is of course going to bring attention from everywhere in The world and surely Batman or the JL won't like that some mercenary in a Apokoliptic armor was in Venezuela, that armor alone it's going to bring problems... Unless the way that we modify it it's enough so it doesn't look like a Apokolips armor, in which case I'm more sure
>>
>>5376320
Our identities offer a lot of benefits compared to revealing everything
1. Get justice leagued and prisoned
2. People would learn to stop using fire and lightning against us
3. Jack would probably get his rituals ruined
4. People don't know who we have worked for before and even without our full crime rapsheet we are still getting lucrative work
>>
>>5376312
> Request some alterations. (that you can keep your identity secret, that the triumvirate sign off on your internal wetwork ops, and that at least a few cronies get clemency for the purposes of intel gathering)
Keeping the AT mask is probably preferable for them too. We’re a symbol at this point, no sense in tarnishing that by putting an actual face to us.
The triumvirate approval is important for internal stability. Having one of them order operations that weaken the other two is entirely possible otherwise.
I’m not attached to some cronies getting released. I just view it as a piece of advice they can choose to follow or not.
>>
Alright, looks like all three modifications are being proposed.

Roll me some 1d100+25

DC: 60 / 80 / 100

>>5376326
On the matter of unveiling yourself per se, I will mention that there are some benefits.

It may seem counterproductive, but notoriety is important when it comes to securing higher-paying work.

Everyone hires Deathstroke because they know he's skilled and has a long rap sheet.

Whether the disadvantages outweigh that is entirely up to you.
>>
Rolled 29 (1d100)

>>5376329
>>
Rolled 86 + 25 (1d100 + 25)

>>5376329
Here goes then.
>>
Rolled 44 (1d100)

>>5376329
>>
Rolled 75 + 25 (1d100 + 25)

>>5376329
>>
Rolled 96 + 25 (1d100 + 25)

>>5376329
I'd prefer for us to keep our identities separate, Gunsmoke is already a rising name in the 'will do stuff for money' regard and that frees up our other ones from the baggage of another
>>
>>5376332
Oh god, thanks that I didn't fucked it up.
>>
>>5376330
>>5376331
>>5376332

Sean proves himself a man of words and letters once again.

That's an excellent success, go ahead and give me one last set of 1d100+25 to see how many of the Liberators are willing re-join you under your new banner.

DC: 85 / 105 / 125
>>
Rolled 61 (1d100)

>>5376336
>>
>>5376329
each identity does different kind of work.

Ironically, getting all the credit to one guy may restrict us from lower stakes things... mostly because us showing up would inherently raise the stakes well beyond what they should be for the job.
>>
>>5376340

True, that could also be a potential result.
>>
Rolled 31 + 25 (1d100 + 25)

come on.>>5376336
>>
Rolled 64 + 25 (1d100 + 25)

>>5376336
welp this is gonna go bad.
>>
Rolled 92 + 25 (1d100 + 25)

sorry about the low roll>>5376342

ill take a regular success
>>
Rolled 16 + 25 (1d100 + 25)

>>5376343
And now this die that will be good.
>>
Rolled 96 + 25 (1d100 + 25)

>>5376336
Roll
>>
Our boys deserve the chance to help their country. We can recruit from Gotham or abroad.
>>
>>5376337
>>5376342
>>5376343

That's a minor success, we'll go ahead and end the session on that note.

Next session will be Monday at 5:00 PM EST, Friday is off the table as I've been shanghaied into a work outing that'll consume most of my evening.

I'll try to have an update out when I get home though.

As always, thanks for playing! The next few bits are probably to going to be a bit more chill as you take some time off to re-integrate back into normal life.

And be thinking about your vacation (side-arc) plans, options include:
- Roadtrip with Set
- H.I.V.E. Academy
- Touring Europe (And Hitting Intergang)

Open to other ideas though, per the usual. Not asking for a vote right now, of course. Just boosting awareness since it's been a while.

Have a good night, anons!

(As for the generosity of the deal, I figured that your excellent success at the negotiation table coupled with your string of important victories and control of key sectors qualified you as an asset worth courting.)
>>
How goes determining the perception bonus and interludes? Great session as always thanks Axis!.
>>
>>5376363

I'm heavily leaning towards give Magesight a buff that'll allow it to see through illusions.

Figured that'd be better than just a straight bonus to general perception.

As for interludes I anticipate having the Bat-Family stuff done over the weekend, gotta update the Task Force X stuff to reflect the new ripples you've created. Dresden File is like 95% done, but I'm not entirely satisfied with its size.
>>
>>5376357
Thanks for the session Axis, it was really good that we finally kill that bitch of Delrio.

Also, is there a possibility we could do the Set roadtrip and a little deviation to hit Intergang? Because the surely after so much time without us annoying them surely mean there's more sweet loot we could get for our boys before raiding Belle Raeve
>>
Thanks! I was hoping it would help us sense demons and demon shit better but a bonus to see through illusions is more useful in a variety of ways.>>5376365
>>
>>5376357
Is H.I.V.E Academy just supervillain and henchman school?
Do they have a magic class or is it just regular skills training?
>>
>>5376367

I won't dismiss the option out of hand, but I think you'll have your hands full during the roadtrip.

I do like the idea though.

Set's Perspective

Just cruising through the city, looking for something fun to do.

Sean sees some assholes enter a bar. They had some weird symbol on their jackets, some kinda cross in a globe.

"Pull over for a sec, need to make a pitstop."

He heads for the entrance to the bar and gives you a goofy little wave before entering.

A few minutes pass and you get bored, crank up the radio a bit.

In the middle of Freebird's guitar solo, one of the thugs comes crashing through the bar's window.

He's like a child, you can't leave him alone for 5 minutes without him breaking something.

>>5376374
Depends on if you're alright with tipping your hand a bit about possessing bonafide magic.

Otherwise, it'll just be "regular" training.
>>
>>5376378
I'm sure we could schmooze our way into at least sitting in on a couple of magic classes "Just in case we come across any magic heroes" to be better prepared. They might buy it.
>>
We did an entire mini-arc doing regular training and only did magic briefly. I say we study demons and gods. We go there and select a major in demonology and theological studies. We need to address this deficiency in skill set.
>>
How easily we forget that we are on hell's radar and the next demon we fight might be higher ranking.
>>
>>5376394
Considering how well we've done against the last two demons we've fought, I don't think that's as much of a threat as it seems.
>>
>>5376424
>beat the first demon freak with handgun and fireballs
>beat the second demon freak with THESE HANDS
I'm starting to think exorcists need to go to a gym more and less bible study.
>>
Hmmm, pretty happy with how things turned out. Think Defcon/Tango/Whatever we call this one is a good addition to the arsenal. Probably going to eat up a fairly large amount of our time, but we can delegate the majority of this stuff, and we kind of needed an identity that's packing some real firepower. Gunsmoke works when we want to get smaller, more focused jobs done personally, and interact with supervillains in a less obvious capacity, Jonah is good for gathering intel and magical stuff (and probably schmoozing with heroes eventually), and now we have an identity we can fall back on when we really need to bring the hammer down and just drop a whole company of crack troops on some poor bastard's head.
>>
>>5376357
what if we hit up MC&D? i wonder what kind of jobs they would have for a paramilitary type organization we've got now it looks like

what is that going to look like, running an org? can we send them on jobs independent of us? have them give us bonuses or something? How are we going to get them places?

wonder if we can bring Gremlin onboard as our full time webmaster or something. Wouldn't mind paying cortez or genghis to train our dudes either, and we've for sure got the dosh now to pay them properly.

that reminds me guys WE GOT THE VAULT! WE'RE FUCKING RICH!! wonder if we can pay someone to get more of those apoklops suits or something
>>
>>5376357
hive'd be fun too, I had a certain amount of reluctance due to brother blood mindfuckery but I was rereading thread 2 for shits and giggles and we actually have a telekinetic resistance perk from that book of thoth we got from our very first mission
>>
Should we start up a legitimate business after the side quest?
Franchise of cheeseburgers?
Mexican chicken restaurant?
Strip club and buffet?
>>
>>5376790
>Franchise of cheeseburgers
and the
>Supernatural Detective business
>>
>>5376790
I'll get Croc gainfully employed or die trying
>>
>>5376812
We'll send him to Law School and he'll become our lawyer. I can see it now; "Better Talk (to) Croc" lol
>>
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>>5376946
>2% of Steel Wolf revenue goes towards our "Saving Villains" non-profit
>>
>>5376947
You joke, but we could actually do that. Jonah and Gunsmoke (really only Jonah, people don’t talk to Gunsmoke) could even steer people towards it.
>>
Aaaaand I'm caught up at last! What a ride, this quest, what a ride.

>next run in the weekend

Well shit, time to go into a minor coma again.

RE: The agreement between the new Venezuelan government and the Steel Wolves, I'm a bit unclear in the resolution: did we end up nixing the clause about us being dedicated wetwork detail for the gov't, or just altering it?
>>
>>5377067
No confirmation, but the vote was to alter and we got an excellent success so I’d say we successfully altered it.
>>
So for our newfound citizenship of Venezuela, are they taking a picture of us in armor for the ID or are we just putting our face into what we have discovered to be a laughably vulnerable government database?
>>
>>5377091
We just became an officially registered 'ghost' that is ID with the Venezuelan government as irl boogeyman that just took down the fucking General and a demon from hell. The world of supers is going to positively shit themselves when they find out. Especially since the ghost doesn't actually HAVE a 'real' identity(cause Sean deleted and gave up everything) and therefore could be 'anyone' to take up the mantle. We basically just set up the first case of Big Boss.

Basically, it's both a joke and a serious threat at the same time.

Especially cause you just know crooks, vets, and lunatics are going to arrive by the droves to sign up under such a banner. Especially once we raid and free Suicide Squad. Some of those lunatics and sickos are bound to stick around. Not to mention MC's own opinion on henching and mistreated soldiers. The League is going to shit themselves so fucking hard when they realize what's going on and can't do anything. The villains on the other hand are going to applaud wildly and eat popcorn while carefully trying to figure out if they are going to be caught in the warzone.

Gonna be really funny to see Venezuela's later realization and reaction.
>>
>>5377138
Does that mean we get a new birth certificate?
>>
>>5377158
I'm sure we're counted as a special case and don't need one, or something

We're basically a new Bolivar to Venezuela, it's not like they'd refuse that
>>
>>5377158
Yes and No. Our ID is a very weird...special case that is going to make everyone in intelligence and traveling scream in horror/frustration. Our passport alone is going to troll the shit out of so many people. Basically, I would imagine that the ID is more of a special identity/pass that whoever holds it owns it/is that person no matter who that person actually is underneath or is not. That is what makes it so confusing and uniquely valuable/frustrating to deal with. The fact that its first 'owner' is Sean makes it even worse since he disavowed and deleted all his own old abandoned identity entirely. The thing is Sean doesn't have to be the first or only holder/owner of that ID. Merely the first and he can very easily hand it off to someone else. Even on a temporary basis or to create doppelgangers.

After all, Venezuela merely wants their boogeyman and results. They need a figure and having a ghost who can be anyone to take up that mantle is uniquely useful. It's basically having access to a potential living legend/myth which is going to be hell for anyone else to deal with. Batman is going to hate it so goddamn much. As it's basically one of his greatest most terrible nightmares made real and the League is going to deeply regret not listening to his warnings about it. The funny thing is Hell and the extremely few other special places that know who Sean truly is. His creation of an inherited mantle whose true identity no longer matters and is no longer limited to just himself is both incredibly infuriating for them and extremely dangerous. As Sean has shown his willingness to apprentice and train others to be just like him. As well as the ability to delegate and promote others into high positions. Making him vastly more dangerous and far reaching consequences than villains or other organizations.

The moment he frees Suicide Squad if the villain community wasn't in awe of him already they most definitely will be after that. Especially once he gets his organization off the ground and spreading. As his ideals are not actually hostile to the villains and serve in an auxiliary capacity.
>>
>>5376947
We will build our outer haven.
>>
>>5377242
So when would you say "DC: Henchman" ends and "DC: Steel Wolves" begins?
>>
>>5376290
Idk if im too late but... get some corperations or businesses. Like keep hold of a bank or two and a smaller media network for our uses. We can get income, laundry money and even help clean dirty money of others for a fee like say bane or even penguin as a olive branch.... media company to do sleuthing and help smear task force x and etc. We want some nice passive income. Ideally something relating to natural reasources.
>>
I also hope we get to influnce policy to deliver atlwast some of what we promised our fighters on what we helped them fight for, and ensure all our men and their family get proper due rewards.
>>
>>5377364
When we aren't the only Boss tier enemy and have enough henchmen of our own. Basically need to train up/recruit some boss tier comrades and have enough followers. Right now we are kinda in this awkward stage of development where we desperately need the numbers and talents. Freeing the Suicide Squad as promised will fix that though and having secured a refuge will do the rest. Recruits will come to us. Especially once Sean makes his official announcement and establishes outreach programs.

>>5377252
I want our own Metal Gear Solid and Big Boss moment like you would not believe. The problem is we need our own...protagonist since we are clearly the antagonist.

>>5377392
Correct me if I'm wrong we appear to be specialized into the merc and henching business. I don't know about how tech, laundering, black market, magic, and clean business developments. To be more specific we reform and recruit crooks and soldiers. I cannot wait until we start dabbling with the crazies and trying to straighten them out(sort of).

>>5377397
Didn't we already have the accounts setup for all our men? Even should they die their families should still be covered with the payments and have access to those hidden accounts. I know Sean is covered but I could have sworn he extended that service to others as well already otherwise there is no way he would have been able to recruit and train people to work under him. Otherwise, how would they get paid and cover their own ass?
>>
>>5377429
>we are clearly the antagonist

We're a honorable soldier thrown away by his country given a new chance at life, and our main goals are to free our father-figure from the mortal realm and free an entire slave-army. On the side, we study magic, fight against an evil organization from SPEHSS, solve mysteries, and free third world countries from dictators.

It all depends on how we phrase it! We just have to...gloss over one or two details.
>>
>>5377446
Sean's an antagonist, but not a villain. He's anti-hero who goes against the regular heroes. Like, the most EVIL things Sean has done have been during fights people who are literally or effectively Super-humans (Setting MM niece(?) on fire, kneecapping Babs multiple times, etc).
>>
>>5377450
*fights WITH people
FUCK
>>
>>5377446
Personally, I think of it as the backstory of the antagonist. If there is a sequel quest it has to be from the protagonist's perspective. That would be fucking incredible.

>>5377450
Antiheroes don't actively work with the villains. The punisher for example would definitely try to kill Sean. Sean is in fact fairly actively hostile with heroes(but not lethally so as he considered it more a sport/biz) except for a single Alias of his whereas his relations with villains are a lot more murky since they know he can be hired and has very peculiar ideals/a code. Its why oddly enough by villain and even other factions standard Sean is in fact considered a trustworthy professional(even his Magic Detective alias among the heroes are no exemption and considered putting him on retainer)

Heroes for example would NEVER knowingly work with Sean if they were aware unless things were truly dire. Even Batman doesn't like him and this is despite earning the acknowledgment of his honorable code. As well Sean avoids harming civilians. Admittedly a huge part of that is the fact the League has gotten glimpses into his mind and how unstable and damaged he actually is. However everyone else would find it easy to do business with him because Sean is a professional who is very clear cut about his code and what he will do to you if you break it(legality or contracts be damned). That is arguably what is making him so threatening to the heroes as he is actually willing to intervene for the right price and is definitely unhinged/powerful enough to do so without a problem. Unlike other supers, he doesn't really see himself that above others(even normals) and doesn't mind working for them even if they're normal or have unsavory goals.

This makes him incredibly disgusting to deal with by hero standards and a much greater threat than normal. Everyone else on the other hand would ADORE being able to hire their own fucking super who can bring his own goddamn private army on demand and have on call as a retainer. No wonder the League is going to shit so many goddamn bricks. I mean who WOULDN'T wanna hire him and retain his services? Venezuela is merely the First but definitely will not be the Last. Now his services are officially on the market globally.
>>
>>5377459
I think you see Sean as too "the ends justify the means"-ish. The way I see it, sure, Sean does bad things for pretty selfish reasons, but he never takes it too far. He'd NEVER accept work from someone like the Joker, hell, even that Queen Bee lady he was supposed to guard back when he was caught be the Squad would be off the table. The only reason that Sean even signed up with Bane is because Bane is a professional criminal, not a deranged freak like Two-Face or (possible) Mr. Freeze. Sean is a man of principles and honor. The worst things Sean has done were either against other villains (blowing up the Iceberg Lounge), or because it was the only effective option (again, lighting MM's niece on fire, kneecapping Babs, etc).
>>
>>5377472
Though, honestly, I don't think any of this matters much. It's really up to Axis/The Hivemind how evil Sean will get.
>>
>>5377459
I don't remember half of the stuff you're referencing happening. And Batman doesn't like anyone. Except for some of the big names in the League. So I don't see how that could be considered a viable metric. How does the League seeing into Sean's psyche affect his decision making at all?

I'm a little confused here.
>>
>>5377472
To be fair about the cape, he
1: didn't know the cape was part of her. He was just trying to buy time by setting the cape on fire as to freak her out.
2: Didn't know martians have huge issues with fire. That by setting the cape on fire, we set her on fire and that's much worse for a martian than just 1st degree burns.

I think for all his BS, he'd apologize about it. Especially considering the heroes he was dealing with were on the younger side.
>>
Honestly if I were to classify Sean as anything it would be
>villain with standards.
He's not going to start mass murdering, but he's still profiting off of death and violence. For example, we escalated the Gotham gang war and stayed away once it was too dangerous

I mean, we're a good guy, but still a villain. It's a pretty interesting path we've tread so far, huh?
>>
>>5377472
Sean would never work with the Joker because the Joker would never respect his Code. Bane understood and respected his code and therefore could employ him. The same is true for anyone else. Sean is someone of rather twisted principles and deranged honor. It is still there but he is very unstable but gotta give him credit for being surprisingly self aware of this fact. The problem is Sean doesn't actually want to face or stabilize his condition as it helps power him up and requires him to reclaim everything that he has abandoned. Instead, he is trying to forge a new identity and cause thinking that reaching out to others and his honor can keep him stable.

>>5377476
The League got a peek into his head and really didn't like what they saw. Batman doesn't like him but is aware he does have a code. Sean has no idea the League got a glimpse into his head or how much it disturbed them.

>>5377489
The thing is Sean behaves as if he doesn't have powers and it confounds the other supers. Partly why Set likes him so much(besides his luck it's how 'down to earth' he is for a super). He just doesn't see himself as anyone different or better because of it. It's why the paradigm of behaviors and beliefs of supers really doesn't translate well for Sean and WHY he sticks out so much. It's why he is the Big Boss analog because he as a character doesn't belong there.

So ironically I would argue that Sean doesn't actually fit as a Hero, villain, or Anti hero/villain. You cannot even claim he is a suped up henchman aka a miniboss character. He is just a haunted man trying to find his own cause to fight for and an good antagonist in any good story/game. The fact that he is a super and in DC makes him stick out because he simply doesn't fit in.

If I had to describe him... it's maybe what would happen if a minion becomes super but stays grounded and still cares about his fellow minions. The thing is though supers aren't SUPPOSED to care about the faceless minions. They aren't SUPPOSED to stay down to earth(see he prefers to fight as if he doesn't have any unless he's forced to). Sean's issues have nothing to do with his powers. Sean in his own way even still cares about civilians/people and not just henchmen. He cares so much about those henchmen he wants to make his own haven for them since nobody else does.
>>
>>5377501
>twisted principles and deranged honor
There's nothing "twisted" or "deranged" about Sean, or his morality, you're just making shit up now.

Also, Too Long Didn't Read.
>>
>>5377509
No normal person keeps going on the path Sean is.

Sean also is still slightly twisted. The reason the league panicked based on Miss Martian's mind read is because of the amount of anger we hold and how unstable it is.

The code is basically there to keep it chained. Without it, we are probably gonna end up a red lantern.
>>
>>5377511
>No normal person keeps going on the path Sean is.
Maybe not with that attitude, they wouldn't.
>>
>>5377511
>The code is basically there to keep it chained. Without it, we are probably gonna end up a red lantern.
Oh fuck I'm just imagining red lantern Sean and it might be the 3rd worst thing that could happen to DC as a whole, several earth's would be burnt to a crisp.
>>
>>5377501
Which thread had the report of Ms
Martian reading his mind?
>>
>>5377511
That's just Pandion dancing in the back of Sean's head watching the asswhoppings.
>>5377501
We are by far an away more stable that damn near every other villain and some heroes. You are absolutely full of shit because she saw the Claw. We are the Protagonist.
>>
>>5377587
She didn't even deep dive read it, she just got the surface thoughts, it should be the thread just after we fought them in Flash's city.
>>
>>5377593
Think the League's primary concern is
A bank robber level threat resisted a mid tier league asset team on multiple levels (mental + physical)
A cursory read threw a Martian off
The Person of Interest has a skill set well beyond normal and may go loose beyond these limited issues.

But yeah, we're very a "send a founder to deal with" level threat now. Last thing we want is Flash stopping by to deal with us. Hopefully diplomatic power will help keep us safer.
>>
>>5377615
I hope we get GL.

>Oh you flew? Bet you didn't even run CAS. Fuckin' chair force.
>>
>>5377587
The interlude with Batman presenting his findings to the JLA. She only got very fragmentary readings, iirc the only clear thing was that Sean is very, very angry.
>>
>>5377655
We didn't give Darius any shit for being mudfeet, an Air Force vet is probably cool.
>>
>>5377656
Speaking of, I hope he, Isaac and bonilla get an official promotion soon. It would be nice to actually flesh out the heirarchy of our organisation, even something simple like Axis creating a bare framework and the anons spitball it during the off session times
>>
>>5377615
Honestly I think our best bet would be successfully helping some of the less evil villains. Like Freeze, Croc, maybe Clayface, and trickster. All depending on the versions of course. Our code helps keep us above board but having successful results of reformation would at least give some of the league pause enough for us to bargain or beguile.
>>
>>5377689
If the justice league literally just hired us we wouldn't even have to do crime
>>
>>5377691
The best way to get into the League's good graces (or, at least get them off our back for a while) is to make everything about Task Force X public after we bust open Belle Reve, and fully commit the the war against Intergang.

We really need to make more concrete plans as to what we're going to be doing after we help Jack pass on, and I think that'll be a good start.
>>
>>5377364
I figure DC: Henchman quest ends when we give Jack his rest. Then DC: Villain quest begins
>>
also league interlude here: http://thisisnotatrueending.com/qstarchive/2022/5228803/
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>>5377791
Man, Axis' interludes are always fun to read. Especially since we get the outside perspective of our actions. Batman's increasing frustration at Gunsmoke always makes me kek
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>>5377704
Aside from going after some relics Jack is also interested in and us stealing their shit, do we actually have any beef against Intergang?
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>>5377906
Well... Intergang is competition. That should be beef enough.
That and the sweet, sweet Apokaliptian gear loot. That is important
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>>5377906
They have good drops
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>>5377906
All our beefs are kinda mercenary based
We work with professionals and maintain a professional reputation
So all our reasons to fight is based on client motivation or what loot can we get
Most of our magic stuff that intersected with intergang was because jack was unable to teleport easily and loot himself
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>>5377791

>Recently, Gunsmoke has been seen in the company of several freelance mercenaries, who I’ve taken the time to compile some basic information on.
>Gremlin. Blackhat computer hacker. Another fresh name, but another one to watch out for. Works as a data broker on the side, but primarily specializes in high-risk system cracking. His role in the team is self-evident.


>“Despite my personal views on the subject, I’ve been in contact with several League affiliates with more experience on the subject. Unfortunately, most of them agree that it’s not possible to tell without an in-person meeting. Constantine mentioned that he could smell something big in the works, which is never a good sign. Just in case, I’ve petitioned Zatanna to set up a magic-sensitive tracker in Gotham. If there’s a large discharge of anomalous energy, we’ll be alerted and can proceed from there.”

Totally forgot those parts. Gentleman ghost getting freed from his mortal coil may very well be such a discharge.

Additionally, Gremlin is on the Bat Computer. If he becomes a big fixer, he will likely be leveraged to find Gunsmoke. We should probably get ahead of this at some point, but that might be too Meta.

Then again, coming to some agreement with Gremlin about where Gunsmoke is vs. where Tango would fit in Sean's fairly justified paranoia.
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>>5377962
Is the mansion in Gotham proper? I always thought it was a bit off from where they'd put the tracker. I'm sure we're fine there.

Unless we'll have to fight Hawkman, which is a real possibility depending on which backstory Axis uses for him.
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>>5377986
Might take some time to try copying the interludes into a pastebin or something... Honestly a lot to parse in them."
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>>5378048
Would be much appreciated. I like them and I've been wanting to re-read them in a more convenient way
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>>5377791
Anyone else find it funny that they think Sean is dangerous because of all the anger in him when batman is sitting right there? Like the guy is king of channeling his anger issues into productivity.
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>>5378090
Batman doesn't kill though. He strongly believes crossing that line will eventually lead to a slide that cannot be recovered from.
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>>5378092
So you're saying he has a code that keeps him from going too far? We just have different definitions of what that is. Though it would be fun if we could run batman out of a job by reforming/recruiting all his villains.
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>>5378096
To be fair, 'Don't kill at all ever' is a bit better than 'Kill the combatants and spare the civilians/people who's death will cause problems' to the justice league
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>>5378099
In the simplest terms yes but you just need to look at the joker to see how that math checks out.
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>>5378099
Does Sean follow the Geneva convention?
So far i think we have
We totally could have bombed the iceberg lounge and did the mental gymnastics of classifying everyone inside as active combatants.
Unlike batman we can't afford to not kill 100% but we do try to reduce casualties when we actually have a choice
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>>5378100
>>5378157
I'm not saying we're wrong, in fact for a DC villain we're pretty nice. Just trying to look at it from the Justice League's perspective
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>>5378163
I think they allow for rehabilitation for henchman.
Isn't plastic man a career criminal?
Don't other justice league members have kill counts as well?
They're just mad we ain't dickriding batman despite being in Gotham
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>>5377655
>>5377593
I was sort of wondering about this when I originally read the interlude. Are we sure she was actually properly reading Sean? I was sort of under the impression she was just picking up on the Claw's temporary rage-boost effect, or even Pandion himself or something. Could have been all him I guess, but the whole "like no human she's ever read" thing implied to me that something probably went haywire there.
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>>5378177
Yeah, I really doubt that she's NEVER read an angry PTSD-afflicted veteran before. She definitely was getting some cross-pollution from Pandion and the Claw.
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>>5378177
Sean's internal monologue has said before that he's always on the verge of flipping out and how sometimes the hate starts creeping in so yeah, he's fucked in the head.
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>>5378181
I mean half the time our powers are fueled by rage.

We literally draw upon our rage to utilize the claw. We also channeled magic by pure force of angery.

In fact a lot of our feats are by force of angery and willpower. We'd make a decent red lantern if the rings weren't trying to avoid those with will power.
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>>5378208
Yea but how many heroes have the same level of anger but since it's 'righteous' it gets a pass? Sean doesn't really feel like he's anyways on the edge since we usually recognize our emotions and then focus them or dismiss them into/in favor of more productive means.
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>>5378283
If Sean was being played by a group of even SLIGHTLY more bloodthirsty or less stupidly fucking lucky anons, he'd be a MUCH more evil character.
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>>5378292
Evil Sean would be stronger earlier on but he would.be getting his ass beat by 3 founding members of the JLA, Spectre, work with demons, get dropped by gentleman ghost and have a dead gremlin and croc
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>>5378172
I think Plastic Man was a bank robber. We're a killer par excellence and the fact that the people we kill generally deserve it doesn't really change that.
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>>5377906
Besides professional interests and loot? Sean hates how they treat their men. As camaraderie is a HUGE deal to him.

>>5378163
Yeah, we are but the League really doesn't give a fuck about that. As we are still an unstable killer for hire who is a super even if we do have a code.

>>5378177
If you read how we tamed the Claw the whole reason Pandion liked Sean so much was BECAUSE of the sheer RAGE he felt that made Pandion feel that they were brothers in arms. Very early on the quest before Anons decided to go the Big Boss route Sean was more compared with the fucking Doom Slayer due to sheer rage and bloodthirstiness.

>>5378180
She would have been exposed to vets and lunatics before in her line of work. What made Sean different was his ability to harness it for both greater power, being self aware, and bottle it up. What scared the living daylights out of her and alarmed the League by extension is what happens if Sean cannot control it any longer and finally explodes.

>>5378181
>>5378208
>>5378283
Gotta give credit for Sean at least being self aware of it and it's the biggest reason why he isn't as great a threat as the League thinks him to actually be. The problem is the League also has enough reasons to believe otherwise due to his line of work and body count.

Even Gentleman Ghost actually pointed this out about his deteriotating mental health and instability. Especially with how much of his powers are fueled/enhanced by it. That's why he tried to guide him and supported him as he did. It's also why Gentleman Ghost really doesn't want Sean to be left alone after he succeeds. I'm sure that Detective Chimp also is aware of a lot more than he lets on about it.

The players for their part actually didn't help matters that much since they actively voted to avoid and bottle the issues up. Like ignoring Sean's past as it has done nothing to actually alleviate his mental instability and rage. Instead focusing outwardly on Sean's new mission over reviewing his own personal issues, past, and problems. On the plus side it also didn't make it worse admittedly.

The greatest problem actually is the League knows about it now and Sean has no idea. Previously they had no real clue about Sean's mental instability issues except for some random guesses from Batman from his paranoid rants that they didn't take seriously. Now they have actual proof that as far as they're concerned Sean is a walking timebomb just waiting to go off and is actively putting himself in situations that encourages him to finally snap.
>>
Axis save us! The Autism is too strong!
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>>5378389
Thing is getting stuck on the past is a good way to wallow in it. Which is what it felt like every time something related to our past came up. Like the picture. Its not healthy to live in the past. Moving on is generally seen as better.
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>>5378395
Normally I would agree but it's also avoiding what Sean's life was like before the military. Which might be helpful in helping him with his issues. Instead Sean has thrown it all away to focus on his work and mission. Despite that shit being what gave him all his problems and issues in the first place. I mean I know that is the point of the quest and players' goal to become Big Boss but still. I just really don't think it's healthy for him IC and it's only a matter of time before we crit fail mentally in such a way that shit finally explodes like what the League is so worried about.
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>>5378399
I can agree with that but we are not likely to find a therapist that would be willing to keep everything under wraps that easily. I am sure its possible but it would take a lot more trust than we see from Sean and the players to actually go to one and work out our issues. We have 3 personas for Set's sake. Keeping things close to the chest is how Sean roles now and it will be hard to break him out of that. The closest he gets to therapy is drinking heavily surrounded by friends.
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>>5378399
That's the beauty of it though, it is an inevitability that Sean either confronts it or is overwhelmed by it. And both of those will likely be climactic in their own way. Image at the end of everything Sean breaks down and goes full HATE and the league has to take him down. Bomb ass fight. Or Sean manages to last long enough to come to grips with it and the emotional pay off is so big he just straight fucking ascends from the catharsis of it all.

It's a good tool narratively either way.

P.S. we're gonna need contacts on the hero side if we ever want Sean to get mentally "healthy" again, maybe even friends. Bobo and the bar boys are great but they won't be enough.
>>
To be honest, I don't think a breakdown is as set in stone as some of you guys think. Sean's got extreme anger issues, yeah, but he shoves them into determination to finish his job.

And there are the concerns Jack had, about us getting too into our work, but we're going on a vacation with him soon. We'll be fine, we just have to take a break or two. Maybe see some sights, see how the girls in Gotham like us, check out a bar?

If the iceberg lounge is in working condition again, it'd be nice to check it out later on.
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>>5378524
>If the iceberg lounge is in working condition again, it'd be nice to check it out later on.
Let's fuck with Penguin while we're there. Could be something petty like trashing his office or whatever, I just want to leave a card that reads "Get smoked. T. Gunsmoke"
Penguins impotent fury would be worth it!
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>>5378524
>To be honest, I don't think a breakdown is as set in stone as some of you guys think
Everyone in my family has anger issues. They've all had breakdowns. Perhaps I'm just biased.
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>>5378602
probably, since sean is a fictional character and your family members are real people. in any case anon, i advise you too...
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>>5378524
Oh no, a breakdown is inevitable. Everyone breaks down sometime. I just don't think we can really do anything about it unless another character brings it up. Sean knows he has anger issues but he also seems to think he has things under control. He doesn't really but until something happens, players probably will not work towards solving his issues.
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>>5378616
>tfw I have to find grass to touch in a desert
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>>5378597
>Get smoked

I liked when we attacked the Iceberg Lounge. My favorite part was when we were like "It's smokin' time!" And smoked all over those guys
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>>5378641
>My favorite part was when we were like "It's smokin' time!" And smoked all over those guys
Tuly, it was the peak of /qst/
>>
Howdy anons, just checking in to preemptively debunk any inevitable speculation about my untimely death.

Didn't have the time finish Friday's update, but it'll be ready in time for Monday's session. I'll have the Bat-Family interlude posted sometime tomorrow, most likely at an ungodly hour depending on how the day goes.

I've been enjoying the speculation about Sean's future / mental state / what the plan is once Jack is irretrievably gone.

Feel free to ask questions / pester me about stuff. I'll have responses out by the session, if it's something I can readily answer.

>>5378641
The Clayton Sweep
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>>5378856
How many gallon jugs of milk can Sean carry in one trip?
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Will we ever get an interlude of sean's life pre military?
So far all we know is he got a rage meter post betrayal
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>>5378856
Will we get to tell Jack he was like a father to us? I'm gonna miss him :,(
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>>5377429
We can delegate to underlings like gremlin. We dont have to know everything.

Im worried about the incoming regime will target our more politically left leaning members. Dont get me wrong sean probably isnt a fan of commies but he still has a code he lives by regarding his minions.
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>>5378874
6 without anybags using onlyhands
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>>5378932
>>5378874
Shouldn't there be separate stats for the amount we can carry with the claw and the amount we could carry without?
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>>5378524
Sean is so violently unstable the CLAW literally runs off it and it boosts his powers. He just does an amazing job at bottling it up and distracting himself but that is merely delaying instead of resolving. Sean has severe PTSD, rage, and paranoia(The last admittedly makes 1000% sense as they really ARE out to get him).

>>5378623
>>5378408
>>5378411
Yeah, I hate to agree with all that. It's like seeing an incoming trainwreck and not being able to pull the break.

>>5378902
I mean politically Sean is...not so much apolitical or rightwing but rather HATES how the little guy/cannon fodder is mistreated(the last of which even the League is guilty of). It's why harming your comrades and betrayal sets him off so fucking incredibly hardcore.

From an outside perspective...he appears to be a Rightwing Fascism Military Junta Dictator Hardliner, yeah but there is a reason he is the Big Boss in terms of ideology. In truth he ultimately only cares about the minions, soldiers, and underlings who are treated like shit by EVERYBODY(heroes included) and thrown away like disposable cheap trash tools. It's what riles him up more than anything. So in truth, he is more a single issue in terms of politics because he simply cannot stand how they are mistreated and wants to give them a second chance/refuge to make a home/make a living with. A community and comrades just for people like them.

The problem arguably is how it APPEARS. We the players and Sean all know that is the only thing he truly(and actually) cares about. To anyone else on the other hand? Just imagine what it looks like from the outside. A rallying figure formed his own private army and enclave to base himself and his people. A refuge against the world and outside its grasp. Recruiting and training all kinds of scum, soldiers, and more into being comrades in arms. All of whom are for hire.

So personally don't think the biggest issue is what its members are gonna think because they are going to very quickly realize the only thing that Sean actually gives a shit about is providing refuge and home with comrades to make a living for them. So they're more akin to a glorified PMC/Junta/Starship Troopers/Pirate Anarchy Haven model. Rather it's what everyone else is going to think instead that is the problem. As I very much down the League are going to believe them when he claims he just wants to reform, retrain, and gainfully employ all those people in a way that it's the only thing they even can do anymore but do so with honor, respect, and good company.
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>>5378978
first, what is wall of text about trying to analyse sean? anons could vote for him to rape batgirl and barring qm fiat sean would do it. second can you guys stop? i am not against discussion but for the past hours you have saying the same thing over and over again. it almost seem like you only want to hear your own voice.

Also, just in case these anons are turist. here your taboo word

NIGGER
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>>5379018
nah man. It's more we're at the end of the main road. All the piece to finish Gentleman Ghost's unlife are lines up.

Think it's more we're all kinda trying to come to an agreement of the kind of character he is and figuring out what that means for the upcoming arcs.
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>>5378978
TOO LONG, DIDN'T READ SHUT UP FAGGOT
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>>5378978
I understand what you mean, but you ought to shave it down a little, most people won't read the whole thing so it's best to get the main points across
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>>5379018
>rape batgirl
No, it must be consensual and steamy and ONLY after they kick the absolute shit out of each other and have to be creative in their positioning to avoid agitating their bruises and scrapes.

Rape is for villains. Because it's probably their kink anyway.
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>>5379036
But anon

We are a villain
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>>5379039
My friend we're a real hero. Look at all the good we've done? Removing terrorists and thieves from Egypt. Ousting dictators and human rights violators from Venezuela. Uncovering shady corporate deals and secrets from Big Tech. Even aiding in the expunging of criminals from the streets en masse.

I dare say we're the most moral person we know. But what I was saying if it wasn't clear and I apologize for my lack of proper speaking, that rape is to be perpetrated ON villains. Not necessarily BY villains.
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>>5379046
>We will inevitably team up with Comissioner Gordon to rape the Joker
Oh my.
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>>5379094
Joker has some high level plot armor. If we fuck with Joker and get to the point where we might cap him, Batman is showing up. We'd need a team up with Bane or some others to pull off that moment even if it's just to put Joker in a 2 week coma.
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>>5379097
We could always roll a 100, y'never know!
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>>5379094
All the jumping, prancing and dancing he does? Probably a very supple ass.
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>>5379018
Fuck off, sperglord.
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>>5378978

>Sean has severe PTSD, rage and paranoia

None of that is true, anon.

>Severe PTSD
Barring that sequence in the ancient library, Sean has shown that while his experiences in the sandbox were traumatic, he's managed to either work through them or repress them enough that they don't affect his day to day. "Severe PTSD" is when you can't hear a cabinet slamming without getting a traumatic flashback and/or dashing to cover.

>paranoia
If anything, Sean has consistently shown TOO much trust, working with people who were either complete unknowns or even his enemies previously. Hell, we turned Catalyst, let him run behind us, and even had him use his power on us in less than an hour in-game.
>rage
This much is undeniable, but again, Sean has not once let his rage get in the way of professionalism. We don't even rage out with the Claw that often, anon typically preferring to go for stealth commando ops whenever a choice appears.
>>
Will what are the chances of Dr Fate coming after Sean for his use of Chaos magic assuming the justice league finds out he can do it.
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>>5379372
Dunno about Dr. Fate but I am almost certain that Constantine knows about us. If hell is moving and has plans for us then Constantine will find out soon if he doesn't already know. Dude has his fingers in a ton of magical pie after all. I mean Delrio called us out by name. Hell knows us.
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>>5379409
This is a good point, it's not just Constantine, but spectre was, is and will continue to be the single biggest threat on the horizon and is why we can't ever actually do heinous evil shit or we will get blasted into non existence basically instantly. Also since Constantine knows about our bullshit and the thing about zatanna having a magical sensor all over Gotham I full well expect were gonna be fighting the entire damn league when Jack finally tries to escape his miserable unlike. We need some more insurance plans and backup setups for when the domino's finally drop and all hell breaks loose.
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>>5379411
I can't wait for the League to fuck with us and we pull a raid on The Watchtower with all our boys.
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>>5379416
inb4 a heist on mount justice
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>>5379411
When they finally find sean, he's already crawling through the justice league space station sabotaging machinery
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>>5379542
>implying he wouldn't be larping on the JL as the batman for months beforehand while Bruce has fucked off dealing with whatever apocalyptic bullshit is going on in Gotham beforehand
>Nobody says anything cause Sean is more personable then Bruce typically is
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>>5379567
>Nobody notices because Sean is the same weight and height as Bats, and Bruce changes his voice every week.
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>>5379569
>>5379567
>"Hey wait...Batman, not chasing after a criminal is really out of char-"
>"Did I ever mention how wonderful your costume is? Really, it's captivating."
>"T-Thank you"

+40 to Charisma rolls is a big help
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>>5379578
>Batman, you seem... different.
>Oh I just shaved, did I miss a spot? Thanks for looking out. Love the hair by the way. Phenomenal styling.
>Really?! Er, I mean - it's nice of you to notice.
Meanwhile, the martians
>OH FUCK GUYS DON'T FALL FOR IT!
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>>5379592
We could probably fool them too
Batman probably has as much if not more mind defenses as we do
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>>5379598
Perhaps. But it's a pain in the ass to keep it up 24/7. And it'd probably feel different than his. The real problem though is trying to get past Superman. He'd probably have some bullshit about how our heartbeat is different. Or he'd just use his x-ray vision. Or he'd just know because they're besties and actually interact with each other.
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>>5379416
>JL raids our country to fuck up our infrastructure and outer heaven plans.
>Steel Wolves sabotages the watchtower and drops it into the fucking ocean.
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>>5379647
At that point you have a legitimate argument that the JL is a foreign power and can legitimately go to war with them.
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>>5379654
DC henchman to DC steel wolves until we reach DC Global Heaven in the aftermath of JL falling with Heaven bringing back stability and reform for all villains. By force.
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>>5379411
i had a plan of using our jhon persona to join the justice leage and when we are inside maybe use gremlin to stop the comunications when we are doing the ritual. sure it wont stop superman from showing up, but at least the 100% leage and their side kicks wont come until is too late
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>>5379682
Keep in mind, this can only work IF Sean himself in character finds out the league or someone within the league is working to trash Jack's going away party. So here's hoping Axis gives us some kinda opportunity because I myself wanna have a Crack at making the league look like amateurs
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>>5379736
What if we end up in a shirtless fistfight with Hawkman in the rain?
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>>5379740
Dancing in the raaain toonight for a night to remember. One last toast to an old friend until we meet again.
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>>5379740
>rain
You mean in the S T O R M
https://youtu.be/Jrg9KxGNeJY
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>>5379740
Don't we have a soul trap? If we can manage to kill him does he get to reincarnate or does he just get stuck?
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>>5379794
Depending on what backstory Axis' iteration of Hawkman has, Set can probably help out somehow
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>>5379817
Does "killing" jack fuck up hawkman? As I understand, he's cursed to stay a ghost as long as the hawks are alive.

So are we accidentallying the hawks also? Additionally, considering the strength of the curse, what kind of blow back is gonna result from the breakage?


On another note, reread the JL report side story. The steel wolves are literally a JL worst scenario. They minimize their actions in global politics to reduce the chance of a super arms race (countries actively building super core military groups).

If the wolves exist, that provides a place for supers to centralize. We still have to raise money, meaning a lot of merc work and crime will be based from our group.

Also HIVE might be pissed?
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>>5379860
I don't think Hawkman is going to be effected much, if at all, by Jack biting it. It's a pretty one-sided curse, from what I understand.
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>>5379860
Oh right, Venezuela a now stable country that cannot be touched by the JL, giving Steel Wolves time to start global operations. We only really need to worry about batman deciding to investigate us but if we start shit in gotham should keep him pinned there.
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>>5379963
>Sean creates shit in Gotham just so batman doesn't poke his nose into Venezuela

That's some mad shadowrunning right there.
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MEANWHILE, AT WAYNE MANOR

https://www.youtube.com/watch?v=xDXe7UAxe-8

This is nice.

Since you’re still in town and things have finally started to quiet down between Bane and the Penguin, everyone was finally able to get together for a meal.

Alfred usually insists on cooking, but Bruce was able to strong-arm him into taking the night off and kicking back a little.

Wasn’t easy, but Bruce can be surprisingly persuasive when he feels like removing the steel rod lodged squarely up his ass.

It’s for the best anyways. Alfred’s cooking is always top-notch, but it’s far too healthy for regular consumption.

So instead, you, Bruce, Tim, and Barbara are splitting some incredibly greasy Chinese takeout in the Bat-Cave.

As you slurp through a container of noodles, you take a moment to enjoy the pure bliss of artery-clogging fast food.

It’s hard to find good Asian fare in Blüdhaven, and you’ve been jonesing for something from a restaurant that actually passes its health inspection.

Bruce is picking at his order of sweet-and-sour pork , whereas Tim is steadily devouring a massive plate of chicken satay.

In contrast, Barbara seems more interested in re-reading a stack of files; barely having touched a thing.

You just mentally shrug. She’s a big girl who can make her own decisions, good or bad.

Tim asks you a couple questions about life in Blüdhaven, which is enough to break Barbara out of her funk.

She looks up from her dinnertime reading, with an inquisitive look in her eye that bodes trouble.

“Have there been any sightings of Gunsmoke?”

Bingo. Knew it was coming.

> “Jeez, how many times are you going to ask that? I told you, as soon as anything pops up, I’d let you know.”

Maybe. You’ll definitely think about it, at least. Ever since Gunsmoke sacked her in Keystone City, she just hasn’t been able to let it go.

Which makes it prime teasing material.

> “So he embarrassed you a couple times and pulled off a heist or two under your nose. I don’t see what all the fuss is about.”

“He’s a killer! Are you really so blasé about just letting him walk around freely!?”

> “Pfft. I’ve read the reports. I’d rather deal with mercs like Gunsmoke instead of the deadbeats crawling around Blüdhaven. Besides, no shop talk while we’re eating. You know the rules.” You admonish, punctuating the reprimand by stealing an eggroll from Barbara’s plate.

After easily dodging her half-hearted attempt to stab you in the hand with a plastic fork, you savor the fruits of your larceny.

Barbara’s still determined to prove her point, as stubbornly muleheaded as ever.

“He put me and Tim in the hospital! Not to mention what he did to M’gann!”

You lean forward, all humor gone.

> “And he could’ve put you all in the morgue instead. Be grateful that he’s not a total animal and get over it.”

Tim pipes up, still chewing a mouthful of chicken.

“So, we should just let him get away scot-free?”
>>
>>5380022

You let out a deep sigh. They’re just not getting it.

Were you ever this pigheaded?

> “All I’m saying, is that any fight you can limp away from is a victory. You’ll catch him eventually, but you’ll never get close if you burn yourself out chasing every lead and fantasizing about what could’ve been. He’ll turn up, you just need to be patient.”

“Dick’s right. Change the subject.” Bruce says, in a tone of voice that’ll brook no further argument.

You’re intimately familiar with that tone, and it still grates on you to this day. Even if it’s used to back your point-of-view.

> “Anybody new on the scene? Now that the the turf war is calming, somebody’s bound to make their move.”

Bruce clears his throat.

“Not exactly. The Bat-Computer actually found a few new hits on Dresden, specifically that ‘Jonah Thema’ alias he gave Barbara. Seems that he’s been busy; that name is referenced as a co-author for a recently released book entitled Logerquist’s Lament. It’s reportedly about the early history of Gotham and de-bunks much of the established historical narrative surrounding it.”

“Who else is credited? If Dresden is a co-author, then he must have some kind of collaborator, right?” Tim points out, astutely.

“Good catch. The other author is a Mortimer Cullen, an independent researcher and novelist based out of Gotham. Aside from questionable writing choices, his record is spotless.”

> “When you say questionable writing decisions…”

“Some of his previous works include a 650 page philosophical treatise written entirely in code, a 300-page argument extolling the ecological benefits of exterminating the common fern, and a 950-page volume about the varieties of soils and minerals common at archaeological surveys.”

> “He must kill at parties.”

“There’s more. According to county police records, Dresden was instrumental in rescuing a group of teenagers that went missing in Slaughter Swamp.”

> “Nasty place. Something about it always gave me creeps; any mention of the culprit?”

“Culprits. Eyewitness testimony indicates Killer Croc and Solomon Grundy as persons-of-interest.”

> “You’re kidding me! That guy took on Killer Croc and Solomon Grundy?”

“If the witness reports are to be believed, then yes.” Bruce replies, a slight hint of irritation coloring his voice.

That’s an interesting slip, you’ll have to file that one away for later.

“We really need to have a long talk with this guy. To make sure that he knows what he’s doing, if nothing else.”

Barbara makes a solid point.

“I’ve already passed his details to the JLA, and we’re working on a method of approach. The last thing we want to do is scare him away or worse. Now eat, before I tell Alfred that you’ve all been skipping meals.”

That threat is enough to silence the entirety of the table, yourself included.

The last time Alfred caught Bruce working through the night without a break, he basically force-fed him and shoved him into a cot.

The ultimate mother hen.
>>
(That concludes the Bat-Family interlude, thanks for being patient, anons.

Not perfectly satisfied with it, but when am I ever? Let me know what you thought, if you've got any questions, etc.)
>>
>>5380025
>I’ve already passed his details to the JLA, and we’re working on a method of approach.
Bahahahahahahahhahahahaha
>>
>>5380025
Very good QM.

Bruce should make Alfred attend Cooking competitions.
>>
>>5380025
These interludes are always great, nice to see the Bat Family outside of us messing with them

Both Bab's reaction to the STAR heist and Batman unknowingly getting irritated by us twice-over made me kek
>>
>>5379860
The thing about supers is they tend to be overly ambitious and do not like working together too much. Especially the villains. Steel Wolves is more specialized in the recovery and training of elite minions to even contend against supers being the goal. That is honestly what makes Sean so damned strange is he actually takes henchmen seriously unlike everyone else.
Rather steel wolves are more about the centralizing and processing of elite henchmen for hire with the potential to recruit supers who acquire a taste for the Haven and organization as well as skilled minions. So not quite worse case scenario for the league but definitely close to it depending on how many Supers decided to join up. If enough supers join up though...yeah you are definitely right anon.
>>
>>5380025
Lol. Nice to see adjunct tango stay off the radar at least. Sticking to Gotham.

Time for Gunsmoke to do a job outside Gotham though. Something relatively small. Maybe a jewelry heist of a business that's a gang front.
>>
>>5380025
Bats really hates unknowns muscling in on his turf, eh? The joys of wondering whether or not the new guy will kill your criminals.

>>5380101
I wonder if we'll need to make a distinction in the ranks between supers and regulars. Part of me doesn't want to, but realistically we would need to in order to better facilitate their needs and build rapport. You can't expect someone like Croc to hang out with normies because he legit has urges to eat people which really sucks ass for him. At the same time someone like our new Russian Stalnoivolk could easily integrate with the rank and file. It's a conundrum. Either way they will have to learn to respect each other. Even if they don't all like each other.

>>5380102
>random mob warehouse/pasta joint combo broken into a couple states away, Gunsmoke nods directly at a CCTV camera across the street
>Babs: Hey so Bruce I'm thinking about going on vacation can I borrow the Batjet and my suit?
Honestly I feel a little bad for her. But proud at the same time. She knows if Gunsmoke didn't hold back he could absolutely fold her over his knee yet she still won't back down.

If nothing else she's probably more technically skilled with literal hand to hand combat. Kung-fu practice with Batman sure is nifty.
>>
>>5380025
Finally caught up.
>I’ve already passed his details to the JLA, and we’re working on a method of approach
>They just so happen to send batgirl, wondergirl and the green chick to recruit "Jonah"
I feel like we'd have to roll just to prevent Sean from bursting out laughing at something like that.
>>
>>5380144
I think sean would freak out
Does the Justice League know about our multiple personas?
Who knows both Jonah Thema and Gunsmoke?
Is batman already inside gentleman ghosts mansion?

Even just getting mind probed again would let the cat out of the bag
>>
>>5380193
mind probing alone won't spill us this time. Last time we didn't know it was a possibility. This time we can handle it.

Also last time, they were a threat to our teammates. That was enough for Gunsmoke to go angery.

Ideally our professionalism and forebearance can keep us in the clear for now.
>>
>>5380210
Last time Miss Martian got to our surface thoughts and felt our eternal REEEE because we were really angry. I'm sure she or Martian Manhunter wouldn't be alarmed if they skimmed again and only felt amusement/fear/any emotion other than rage. It's a normal reaction after all
>>
>>5380101
I am so excited for the day our mooks graduate from fodder to a team of elite mini-bosses that give heroes and villains a run for their money when they face off against us.
>>
>>5380222
I don't think the picture is clear yet: Are the Steel Wolves going to be mini-villain academy, MSF/Diamond Dogs redux, or something else altogether?
>>
>>5380255
Thinking it's closer to Outer Heaven.

Sean cares dearly for soldiers and rank and file in the line of combat. That includes his opponents. His powers give him an opportunity to get people to talk because they might be outmatched otherwise.

It'd be a "academy" in the sense a lot of people with different experiences can spread their knowledge. In application, a mercenary company primarily sending rank and file on missions that each fighter will know their interest is accounted for. They will know each contract is not so we become rich on their suffering. They will also know betrayal is not tolerated, even among themselves.

tl;dr: We Outer Heaven for mundies in a world of supers. Even if we do have supers as well, just not hard hitters.
>>
>>5380263
Honestly, the Steel Wolves are going to be a thorn in the side of the JL.

A Mercenary Company with intelligent leadership, that doesn't treat people like cannon fodder, and actually provides experience and expertise to it's men? Not a very good enemy for anyone, to say the least
>>
>>5380263
The only downside to such an organization in a world of supers is that any superhero with immunity to most danger like superman could destroy motherbase in an afternoon

We could operate more like autonomous squads that are situated around the world and just use magic from communications and teleport for backup
>>
>>5380283
Yes, but invading and destroying motherbase is an international incident. Additionally it makes the JL look absolutely terrible in doing so, as Motherbase wouldn't be actively threatening the world at that time.

It's more likely it would be the target of government taskforces such as X.
>>
>>5380278
Their only silver lining is that we fucking hate the Suicide Squad, otherwise we'd probably have helped each other out on missions. On the flip side it's because we'll be actively recruiting from the Squad and seeking to completely replace them, but for a brief moment we'll be helping to fuck them over for the JL.
>>
>>5380263
Should we give the knockoff Big Boss persona a different name and keep Adjutant Tango for our association with Jack? Since there's going to be an interview soon we have an opportunity to make something up and put it out there.
>>
>>5380263
DESU, I can see the Wolves as a "harsh-weather friend" for the JL. Joining together to fight some big, world ending threat or someone Sean finds totally reprehensible and a JL member just shows up, and then going back to being enemies afterward.
>>
>>5380278
Steel Wolves will be a huge pain for the League. The problem for the League is they will underestimate them for being mooks until they realize that oh shit mooks who are properly cared for are actually a massive pain in the ass to deal with. Now other factions on the other hand will love having mercs like that.

>>5380263
Considering how many crooks we ended up recruiting I rather doubt it will stay limited to just merc work. Steel Wolves has a real chance of establishing a massive criminal presence. I'm expecting to see a more official paramilitary organization and unofficial underworld company. That is the only thing I would amend about it.

>>5380290
...That is actually a good point. Don't we need a public persona as Big Boss for the Steel Wolves and Outer Heaven or maybe we should just use one of our old ones?

>>5380286
Don't forget villains. The Motherbase if you think about it gonna be a huge international incident invoker because it's gonna be crawling with goons, supers, and whatever support structures we put in place. It is hard for the League to touch because it's a huge minefield for them but if they nail us for being something like Hydra it's possible.
>>
>>5380290
Creating an alter ego for AT when he's KNOWN as the Steel Wolves founder is just ASKING for people to know there's multiple personas at stake.

I mean we can use a new Persona for Adjunct Tango that's tied to him from this point on. "Alpha Steel" sounds right but also SUPER 90s edgy. Cuz they're wolves... and he's the alpha... But still sounds like a teenager trying to be edgy.
>>
>>5380290
If we can get some face morphing tech or magic this would be a lot simpler but with the resources we have at hand mask will be tied to adjutant tango, seans face will be tied to jonah thema
>>
>>5380290
Adjutant Tango is already tied to the SW, and even then it's still a pretty good name. An Adjutant is an officer who assists in administration, and 'Tango' is code for enemy.

So we're the Enemy Administrator, works well
>>
>>5380299
Hey, that's an idea. We don't need to make a separate identity, we just pretend that we're the adjutant to some mastermind who's really running the show while we're actually the one in charge all along. Should be fun for the JL thinking there's some bigger boogeyman than us out there.
>>
>>5380218
If I remember correctly - and I don't remember which thread it was in exactly - Axis has stated that Miss Martian couldn't actually read any of Sean's thoughts but was instead picking up the rage from The Claw. In other words Sean's mind was protected enough she couldn't get any read on him what-so-ever but thinks she did because of Pandion.
>>
>>5380294
PMC and a coordinator for mercenaries is still official enough that we can't be fucked for it. Sean doesn't seem... greedy enough to really pull some supervillain shit as is.

>>5380304
I can see that happening. Sean isn't really obsessed with riches or power. He's just psychotically focused on how soldiers and civil servants are abused by governments and those with power.

Creating Outer Heaven is basically his endgame and makes sense as such. I can see him going full supervillain against whoever tries to remove it from the board and abuses soldiers as they do it. I'm not entirely sure where "obliterating Task Force X and hunting down its leadership" lies on the supervillain axis.
>>
>>5380305
Oh, we're definitely safe then as long as we keep the Claw under wraps as Jonah
>>
>>5380025
oh god i'm just trying to imagine the interview of a bunch of JLA dudes just up and talk to us in our jonah alias where it starts with them questioning what we are doing and leading to us asking them questions like why in the hell are normal people trying to punch an immortal magical zombie man to death.
>>
We're going to have a busy schedule on our hands. After we lay Jack to rest, I say we give the Steel Wolves a month or two to train and build up Blanquilla while we handle things for our other personas.

For Gunsmoke, I think causing a little Chaos to distract the League is a good idea. Keeps them busy, and keeps their eyes focused away from us.

After we have our vacation with Jack though. I'm gonna miss him :(
>>
>>5380309
I'd love for Miss Martian to try and get a read on Jonah only to see the image of something inane like an empty sandbox or a cloud bank and then Sean looks her dead in the eyes and tells her it's rude to pry solely to see how she'd panic at getting so casually called out.

How do we step her from picking up the claw instead of our defenses right off the bat, I wonder?
>>
>>5380295
>>5380297
>>5380299
As far as I can remember the only name tied to our current getup is Defcon. When did we use Adjutant Tango?
>>
>>5380322
Adjutant Tango is the name of this persona, we only used Defcon before with the Suicide Squad because glowies suck and they don't deserve to know us
>>
>>5380314
>a little Chaos
ROAD TRIP WITH SET, WOOOOOOOOOOOOOOOO
>>
>>5380324
Glowies know AT=Deacon. They got it from the betrayer at minimum. There also the fact we're going on TV
>>
>>5380305
Axis never said that. It was anon's guessing/headcanon. What we DO know is that she caught flashes and fragments , which leads me to believe it wasn't Pandion's rage she got.
>>
Since I just caught up yesterday and have most of the quest still fresh, let me try to clarify the personas a bit:

>Gunsmoke: Sean wearing his armor under a trenchcoat and a big hat. Has been wearing a balaclava at all times he was officially spotted as Gunsmoke, but our buddies (Cortez, Genghis, Gremlin and Gilligan) have likely seen our real face as well. Has not publically used magic so far, only guns and super-strength. Known ties to Bane.

>Jonah Thema/CODENAME DRESDEN in the Batcomputer: Our real face. Introduced ourselves to Batgirl as an occult detective, but have not shown our powers openly. Now suspected to be pretty powerful after taking care of Solomon Grundy and Killer Croc.

>Adjutant Tango: Full armor + Helmet. The persona we used to instigate and lead the revolt in Venezuela. Unfortunately our real face has been revealed not only to our companions in the guerrilas but also to the Suicide Squad's apparatus, which means our face is also on file (though under codename DEFCON rather than Adjutant Tango). Known ties to Jack Craddock, aka Gentleman Ghost.

>Sean Clayton: Technically our civilian face. On the lam from the law, wanted for extradition to Iraq.
Our record has been convincingly deleted from all archives, but Batman already connected the prison riot we got away in to Gunsmoke and even found our deleted records, so it's conceivable he can pick uo the trail if we give him more to work with.
>>
>>5380367

forgot to note:

>Adjutant Tango/DEFCON has openly shown the full extent of our powers (Super strength via the claw, Apokoliptian technology, and magic). This was broadcast live on Venezuelan TV, so it's highly unlikely we can make the footage disappear.
>>
>>5380367
I just had a thought. Due to Sean's record of PTSD and "anger issues", would Batman send him to Arkham instead of Blackgate?
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>>5380370
Don't worry, they don't know AT can do that thing with the spiders yet.

Jokes aside I'd be surprised if the cameras actually caught any good footage of everything we were doing. Just because being in the same room as a ten foot tall spiky boi throwing chunks of the room around and not caring for your safety as he charges about and his opponent shooting plasma, lightning, fireballs, and all sorts of other zany shit, as well as summoning a giant jackal-headed stand is probably not conducive to steady shots or even attended cameras. It's one thing for some idiot hiding around an alleyway with his smartphone recording a few streets away thinking he's safe and being within 20 feet of two veritable titans throwing hands.

I'm sure they caught at least a little accidentally, though. But I don't think they actually got to see the claw. Unless we used it in our first bout with the General. I forget off the top of my head.

The real problem is with the squad and Lok. They actually took notes. And the incandescent one probably uploaded it somewhere. It's only a matter of time before someone we don't want to gets their hands on it.

>>5380377
If he still thinks Gunsmoke is just strong and capable, maybe.
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>>5380367
>also to the Suicide Squad's apparatus, which means our face is also on file
Not for long if we have any say in the matter.
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>>5380381
I suppose my issue wih the whole suicide squad thing is how long till Waller gets off her ass and starts being a massive pain in the ass for literally everyone, because thats what she does and is probably the single best person at it in all of DC.
>>
>>5380381
I kinda want to get a pet spider for Sean. Something to take care of in his downtime. He could also breed exotic spiders for sale as pets. He could blend it with his newish gardening hobby to make terrariums for sale. Imagine being able to talk to the spider and ask it what it wants in its enclosure to make it happier or what foods it would prefer.
>>
>>5380435
Sean raising Giant War Tarantulas would be comfy as fuck.
>>
If spectre gave us one freebie to kill one major character i would probably choose Waller
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>>5380456
He is a spirit of vengeance isnt he? I doubt he would have problems with us killing Waller. She certainly has done things that deserve death.
>>
Since we are kind of already going the Alpharius route I had an idea. Our fake names can become aliases to be adopted and discarded by our operatives. Or when our boys go out on missions they can adopt a call sign and the agent in command would be honored to use one of our fake names. ex. agent in command would be called Gunsmoke or Defcon.
>>
>>5380555
I think the main issue with this is that it is going to become very confusing internally and, unless we come up with more fake names, restrictive
>>
Inb4 we simply split our persona's
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>>5380381
No, the Sett-head avatar and the other fancy stuff happened during the rematch, which I'm pretty sure happened in a closed room. The televised battle was the first one, where we just stuck to hexbolts and the Claw if I recall correctly. Still enough for anyone who sees it to figure out we have magic up our sleeve (as the Suicide Squad did).
>>
We should start a garden, eventually. Could be unofficial Jack Craddock Memorial Garden
>>
>>5378874
>>5378895
>>5378901

> How many gallon jugs of milk can Sean carry in one trip?

Depends on several different parameters. Baseline Sean could probably carry 4 or 5 without too much difficulty, the main issue would be potential spillage. With the Claw, your raw strength would increase, but you’d still have the problem of bulkiness. Ideally, Sean would use Twister to carry large quantities of milk without even having to lift a finger, so long as he can properly manage their trajectories.

> Will we ever get an interlude of Sean’s life pre-military?

I hadn’t considered it, but if enough anons express interest in the idea, I’m open to tacking it on as a potential interlude.

> Will we get to tell Jack he was like a father to us?

If you so desire, that’ll probably make an appearance during the leadup to Jack’s exorcism.

(If there are any other questions, or if I missed one, feel free to link it to this post.)
>>
>>5380747
This is a must do, the man deserves such honour.
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>>5380758
>Ideally, Sean would use Twister to carry large quantities of milk without even having to lift a finger, so long as he can properly manage their trajectories.
Clearly this means that Twister is the first spell we truly master so we can mold it's properties however we want.
Twister Gang rise up
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>>5380790
>not making a giant spider zord out of millions of smaller spiders to carry the milk for you
Spider Gang
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>>5380793
We really need to advance our magic to split in a swarm of Spiders

That would be a neat trick to scare Babs as Jonah
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>>5380793
I'll do you one better, we mix Twister and Spiders. Spider-nado!
We'd clean up Gotham's streets from low-level thugs within a month!
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>>5380794
>"So how'd you manage to get out of fighting Grundy unscathed, Jonah?"
>"Check it out, I'm a spider man!"
>[proceeds to dissolve into tens of thousands of spiders]
I can only image the incoherent shrieking. It would be a really useful infiltration trick, but it would probably also make us very vulnerable. Imagine what someone with a jar of acid could do to the spider swarm. It would probably be very not good for us.

I wonder if we'd still have the pyrophilic qualities in spider form. Now THAT is nightmare fuel. Some guy becomes a bunch of spiders so you grab a can of hairspray and a lighter to deal with it but they just get faster when you light them on fire. Jesus.

>>5380798
I wonder what else we could combine with our magics. A tazer spider launching flamenado? Giving spiders that super haste spell? A bunch of spiders that can give or take luck?

Whatever happens, it's a shit day to be a criminal in Gotham when the spiders come out to play.
>>
>>5380804
Oooh, maybe we could mix Abyssal Shield and Kinetic Frenzy for a battering ram move?
Might actually be difficult to pull off since AS and KF are both mixed nature spells already.

>>5380022
>>5380025
Bit late but I feel that under MANY other circumstances, Sean and Nightwing would get along rather well. Really, it's a shame.
Also, this bit:
>“There’s more. According to county police records, Dresden was instrumental in rescuing a group of teenagers that went missing in Slaughter Swamp.”

>“Nasty place. Something about it always gave me creeps; any mention of the culprit?”

>“Culprits. Eyewitness testimony indicates Killer Croc and Solomon Grundy as persons-of-interest.”
Nothing about the Two-Face goons in the Swamp? Either Bats thought they weren't relevant or the local law enforcement decided they weren't worth the hassle, damn.
>>
>>5380817
Slight spoiler about that mission, so feel free to ignore.

The asshole sheriff was a dirty cop, trying to bury the investigation so that Two-Face's smuggling operation in the swamps wouldn't be disturbed. He managed to redact anything mentioning armed goons or Two-Face from the case files.
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>>5380794
I don't think we're ever going to get that level of Spiderness unless we find like, an entire clan of spider magic people or a powerful artifact. Honestly what we have is good enough as-is, I'd rather focus on other areas of magic we haven't even dipped our toes in (such as improving our basic bitch fire bolt into a fireball at least, or reading about ghosts, demons, or blood magic).
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>>5376357

The deal that Suarez offers is almost too good to be true.

Sure enough, as you consider the possibilities and the various future opportunity costs, there are a few niggling points of concern that you are determined to iron out before concluding negotiations.

While Suarez isn’t happy at first, you manage to sway him to your way of thinking after a bit of haggling and persuading him that the measures also act in his own interest.

Firstly, you request that you be allowed to maintain the anonymity of your identity during the televised interview. You spin it by focusing on how it’d jeopardize the operational efficiency of the Steel Wolves, and that refusing to reveal yourself would help solidify you as a symbol of the revolution.

Suarez is skeptical, but is willing to let the matter go without any real issue.

Next, your request that operations be unanimously countersigned by the triumvirate is not received well, at least until you properly lay out the pitch. You remind him that such a measure would allow you to remand yourself from any kind of internal power politics or petty factional disputes, and allow you to focus further on things that matter.

When you bring up the matter of internal friction, Suarez quickly sees the merits to such a proposal and gruffly acquiesces.

Lastly, your most counterintuitive request is phrased more like a suggestion than anything else. It’s a simple enough line to sell, you drop a few veiled hints that Pedraza’s being backed by foreign governments, and that his collaborators might be stupid enough to leave a trail if given some rope with which to hang themselves.

Suarez cracks a wolfish smile and is more than happy to coordinate a little catch-and-release program with some of Pedraza’s confidants.

With that, the deal is concluded with a firm handshake and an apology that Suarez must be departing for another appointment.

As a show of good faith, you allow him to extract Pedraza’s cabinet members, but you plan on holding onto the tin-pot dictator until you’ve got a firm assurance from the other two-thirds of the junta.

All that you need to do now is get the contents of the vault appraised, compensate your men for their efforts, and announce the formal end to the struggle.

But first, it’s time to celebrate, something to let the men know that their efforts haven’t gone unnoticed or unappreciated.

In that vein, you decide to…

> Throw a wild party at the palace as one last hurrah. Your men fought hard, and now they deserve a chance to savor the spoils of war.

> Pull back to base and have a wild time in familiar surroundings. Don’t want to risk overstaying your welcome or anything.

> Pull back to base, have a quiet ceremony, and formally dissolve the Liberators. You came, you saw, you conquered; no need to make a drawn out production out of the whole thing.

> Other?
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>>5380836
> Pull back to base and have a wild time in familiar surroundings. Don’t want to risk overstaying your welcome or anything.

We gotta make sure to keep our officers/new Squad buddies sober, though.
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>>5380836
> Throw a wild party at the palace as one last hurrah. Your men fought hard, and now they deserve a chance to savor the spoils of war.

They just succeeded in the revolution, that in itself calls for celebration
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>>5380836
> Pull back to base and have a wild time in familiar surroundings. Don’t want to risk overstaying your welcome or anything.
>>
>>5380836
> Pull back to base and have a wild time in familiar surroundings. Don’t want to risk overstaying your welcome or anything.
>>
>>5380836
> Throw a wild party at the palace as one last hurrah. Your men fought hard, and now they deserve a chance to savor the spoils of war

Probably best if we don't move too far away from the vault until everything's settled, and moving Pedraza could be a hassle as well.
>>
>>5380838
>>5380841
>>5380843

Alright, look's like having a home-style party wins. Writing.
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>>5380859

As tempting as it would be to have an 80s style rager in Bonilla’s palace, chances are high that the junta would prefer to keep the premises intact.

Doesn’t mean that you can’t have it stripped down for anything useful first.

While your men proceed to steal everything that isn’t nailed down, you take the liberty of inviting Catalyst and Stalnoivolk to join the celebrations.

Catalyst gives you a big thumbs-up.

“Now you’re talking! You wouldn’t believe how long it’s been since I had a strong drink!”

Stalnoivolk is much more reserved, but also agrees to participate in the festivities.

Unfortunately, some of your men need to stay behind and ensure that nobody tries anything stupid in your absence.

After drawing lots, you assign the unlucky losers to maintain the perimeter and keep Pedraza under strict guard. There’s not a chance in hell that anyone would risk crossing you now, but it’s a necessary precaution.

You and your men load up into the trucks, while Bonilla gets on the radio and lets the skirmisher units know that there’s a chance for recreation on the horizon.

When your convoy arrives back at camp, the party is already in full swing. Looks like you’ve arrived fashionably late.

https://www.youtube.com/watch?v=rFtfBqnVAIY

Once again, your gear heads have set up speakers blaring salsa music, and the locals areout in force; something that you’re more than happy to encourage.

This is their victory just as much as it is yours.

Meanwhile, the cooks have been hard at work with a meal that you haven’t had the opportunity to sample yet; pabellón criollo.

A traditional dish of shredded beef, black beans, rice, and fried plantains.

Apparently, it’s a cultural staple of the Venezuelan food scene, and you can see why.

You’ve never been a big plantain guy, but it absorbs the excesses juices and has an incredibly satisfying crunch nonetheless.

As you dig into the massive plateful of grub, you take a moment to observe how your various lieutenants and guests are enjoying themselves.
>>
>>5380887

There’s a makeshift dance floor where the younger guerrillas are dancing with some of the local girls and generally trying to woo them. It’s a little cute, seeing some of your cut-throat Liberators desperately trying to avoid embarrassing themselves in front of the fairer sex.

Bonilla’s sitting around the bonfire with some of the other veteran guerrillas, passing the bottle around and telling tall tales.

Off out the outskirts of the camp, Mondragon and some of his poachers have “acquired” some of Pedraza’s tacky paintings and are currently using them as makeshift skeet shooting targets.

Meanwhile, Almonte’s playing with some of the local kids and showing them how to properly craft homemade fireworks. The old guy probably looks the happiest you’ve ever seen him.

Darius is busy sparring with a much younger guerrilla fighter, and soundly takes him down with a shot to the throat. After verifying that the kid is alright, he steps aside and gives the boy some tips on how to better keep his guard up.

Isaac is busy sketching something in some kind of journal. It seems that he’s gone and gotten himself a hobby; good for him.

Catalyst is steadily drinking people under the table, but is clearly starting to get tipsier. The suit apparently comes with a built-in slot for food and drink, which just raises further questions.

Stalnoivolk is holding court with some of the ex-PLA fighters and arguing about politics. Despite the subject matter, everyone is keeping it cool and good-natured.

After finishing a second plate of food, you decide to…

(Choose 3)

> Check in on Isaac and his drawings. You can’t help but be a little curious about how good he is.

> Help Almonte with the fireworks. What’s not to enjoy about mixing gunpowder and flammable materials?

> Cut a rug with one of the local girls. You’ve earned the right to take the night off and have a bit of fun.

> Enter the wrestling ring and offer a challenge to any and all comers. It’s been a while since you’ve had the opportunity for some old-school CQC.

> Join the shooting gallery with Mondragon. You didn’t get to shoot the real thing, might as well get your licks in on his likeness.

> Tell war stories around the fire with Bonilla. If there’s one thing you’re good at, it’s spinning a good yarn.

> Chat with Stalnoivolk about the political situation in Venezuela. You’ll probably be opening a massive can of worms, but that’s never held you back before.

> Other?
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>>5380888
> Check in on Isaac and his drawings. You can’t help but be a little curious about how good he is.
> Enter the wrestling ring and offer a challenge to any and all comers. It’s been a while since you’ve had the opportunity for some old-school CQC.
> Tell war stories around the fire with Bonilla. If there’s one thing you’re good at, it’s spinning a good yarn.

These seem like the best opportunities for Fun.
>>
>>5380888
> Cut a rug with one of the local girls. You’ve earned the right to take the night off and have a bit of fun.
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>>5380890

You get 3 total choices, anon.
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>>5380888
> Tell war stories around the fire with Bonilla. If there’s one thing you’re good at, it’s spinning a good yarn.
> Enter the wrestling ring and offer a challenge to any and all comers. It’s been a while since you’ve had the opportunity for some old-school CQC.
> Chat with Stalnoivolk about the political situation in Venezuela. You’ll probably be opening a massive can of worms, but that’s never held you back before.
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>>5380888
> Check in on Isaac and his drawings. You can’t help but be a little curious about how good he is.
> Tell war stories around the fire with Bonilla. If there’s one thing you’re good at, it’s spinning a good yarn.
> Enter the wrestling ring and offer a challenge to any and all comers. It’s been a while since you’ve had the opportunity for some old-school CQC.

These will be fun; and we get to show off some of our skills
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>>5380893
adding this:
> Enter the wrestling ring and offer a challenge to any and all comers. It’s been a while since you’ve had the opportunity for some old-school CQC.
> Tell war stories around the fire with Bonilla. If there’s one thing you’re good at, it’s spinning a good yarn.
to my vote >>5380890
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>>5380896
This sounds like our tempo. Supporting
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>>5380889
this
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>>5380889

Alright, looks like checking in on Isaac, doing some storytelling, and getting in the ring for some action wins.

We'll start with the drawings, go ahead and give me some 2d100, no DC to worry about.

First roll is yours, second is Isaac's.
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Rolled 26, 29 = 55 (2d100)

>>5380907
Double ones
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Rolled 16, 49 = 65 (2d100)

>>5380907
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Rolled 44, 76 = 120 (2d100)

>>5380907
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Rolled 74, 44 = 118 (2d100)

>>5380907
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>>5380911

Alright, looks like you're pretty meh at it, but Isaac's got some actual talent.

Now, give me some 2d100 for how the storytelling goes.

First roll is yours (+25), second is Bonilla's (+10)
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Rolled 72, 40 = 112 (2d100)

>>5380914
One time, in band camp
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Rolled 86, 10 = 96 (2d100)

>>5380914
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Rolled 38, 86 = 124 (2d100)

>>5380914
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>>5380915
>>5380916
>>5380917

Looks like the both of you know how to keep the stories flowing.

Writing.
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>>5380916
>>5380917
His Schwartz is as big as ours. But we handle it a little better. Noice.
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>>5380918

Your first stop is to hang out for a while with Isaac. It’s been a long time since you’ve had a real one-on-one with him, and you can’t help but be curious about whatever he’s scribbling in his journal.

> “Enjoying the party?”

He fidgets a bit before answering.

“Yeah. Kinda not feeling it tonight, but that’s just me.”

> “I get it. This might sound weird, but do you ,ind if I take a look at that sketchbook of yours?”

Isaac looks incredibly nervous for a moment, before he steels himself and pushes the notebook your way.

Put bluntly, his initial drawings are a complete mess. But as you flip through the notebook, there’s a clear indication of progress and refinement of his technique. Isaac’s been drawing all sorts of things; battlefields, scenery, people, and they’ve gotten pretty damn good.

> “These are really good, Isaac! How long have you been drawing?”

“Couple’a months maybe? I’ve had plenty of time to kill, and there’s not a whole lot to do out on patrol. You’ve got to invent your own fun; want to learn?”

“Sure!”

Isaac shows you a few tricks with shading and perspective, and while your sketches are clearly amateurish, Isaac is glad to see that you’re taking it seriously.

> “That was fun, we’ll have to do this again sometime. Before I forget, come and find me later. Got some stuff to talk about. Don’t worry, it’s all good.”

After clapping Isaac on the back, you head for the big bonfire in the center of the camp.
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>>5380936

Your presence at the bonfire is met with a ragged cheer as you take a seat next to Bonilla and dutifully wait for your turn. Once the bottle is passed to you, you take a deep slug and begin weaving some tales of your own.

You tell all kinds of stories of your adventures, carefully sanitizing relevant details and place-names. You talk about your service in the military, about how you’ve re-invented yourself, and some of the highlights and lowlights from your various jobs.

The circle is loving it, and there’s almost a grumble of discontent as you pass it over to Bonilla once you feel that you’ve said your piece.

It’s a tough act to follow, but Bonilla does a masterful job of holding his own, telling stories about the early days of the Jungle Rats, what life was like in prison, and the pride he feels as one of the Liberators.

All this nostalgia and reminiscing is starting to get to you, so you decide to clear your head in the most straightforward way possible; with a fight.

The wrestling ring is currently vacant, so it looks like you’ve got the pick of the litter when it comes to your opposition.

After some thought, you decide to challenge…

> A trio of guerrillas. Time to show the men exactly why you’re the one calling the shots.

> Bonilla and Darius. Two-and-one against experienced opponents won’t be easy, but you’re not a coward.

> Stalnoivolk. Go big or go home, might as well try your luck against the biggest man here.

> Other?
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>>5380940
> Stalnoivolk. Go big or go home, might as well try your luck against the biggest man here.
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>>5380940
> Stalnoivolk. Go big or go home, might as well try your luck against the biggest man here.
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>>5380940
> Stalnoivolk. Go big or go home, might as well try your luck against the biggest man here.
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>>5380940
> Stalnoivolk. Go big or go home, might as well try your luck against the biggest man here.

WRASSLE
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>>5380940
>Stalnoivolk

Ironically it's because rolling against 3 people is triple the chance to get crit on.
It also wouldn't hurt to see how well our newest recruit handles himself on offense.
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>>5380942
We didn't get to have that fight and this is a good chance to do so with low stakes.
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>>5380942
>>5380945
>>5380947
>>5380948
>>5380949

Seems pretty unanimous for the big guy, writing.
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>>5380954

As crazy as it may sound, Stalnoivolk is the best option. You never really got the opportunity to fight alongside (or against) him back at the palace, so you might as well give it a shot now.

It doesn’t take much to cajole him away from arguing about praxis or whatever it is communists talk about. Guess he must want this fight as much as you.

Rules are pretty simple, no going over the line, fight’s over as soon as somebody inside or outside the ring calls the match. Given the extenuating circumstances of Stalnoivolk’s strength, he’s fine with allowing you to wear your Apokoliptian armor.

If you were fighting against a non-meta, you’d probably do it with no handicaps in your favor, but Stalnoivolk is a degree or two above, and may genuinely flatten you otherwise.

Consider it the cost of doing business.

You both head to separate corners, and size each other up, looking for weaknesses. Your leg is still a bit sore from Delrio shanking you, but you’re still fit to fight.

When somebody rings the bell, you decide to..

> Feint and get inside his guard, before delivering a haymaker to the throat. Doesn’t matter how tough you are if you can’t breathe.

> Charge forward with a low tackle and take out his legs. If you can get sufficient leverage, you should be able to put him into a submission hold.

> Use your agility to keep out of range and whittle him down. It’s a little boring, it’s a winning strategy for a reason.

> Open with a flying knee to the face. It’ll be a good way of disorienting him, and hopefully giving you an opening to follow through.

> Lock him into a clinch and try to bodyslam him. This is an awful idea, but you can’t help but imagine how awesome it’d feel.

> Other?
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At least I managed to get here before you ended things for the night Axis!


>>5380022
>>5380025

Definitely enjoyed this slice of life segment in regards to The bat family sharing a somewhat heated meal together. Although I do have some questions in regards to it. First off why didn't Barbara make any mention about her interactions with "Dresden" whilst in her civvies and about her perceived thoughts on his "attempt" to poison drug her? Also what is up with Bruce's reaction to Dresden squaring off against Grundy and Croc? And finally is anyone else hoping to see how "Dresden" deals with interacting with Alfred over a cuppa? I can see it now he gets hired by Bruce in his playboy persona as a way to try and get a read on Dresden not realizing that he has unknowingly invited Gunsmoke into his home as well! And all the while Dresden is talking about tea varieties with Alfred...Menacingly!

>>5380367
Where did you see that Batman found the deleted files. Cause from what I remember Batman was only able to find that the files had been deleted not that he had recovered what exactly had been deleted?
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>>5380967
> Use your agility to keep out of range and whittle him down. It’s a little boring, it’s a winning strategy for a reason.

This guy can take gunshots. We need to tire him out, it's the only way to beat him.
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> Open with a flying knee to the face. It’ll be a good way of disorienting him, and hopefully giving you an opening to follow through.

May as well give the crowd a show!
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>>5380967
> Open with a flying knee to the face. It’ll be a good way of disorienting him, and hopefully giving you an opening to follow through.
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>>5380967
> Lock him into a clinch and try to bodyslam him. This is an awful idea, but you can’t help but imagine how awesome it’d feel.

Rule of cool
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>>5380967
> Open with a flying knee to the face. It’ll be a good way of disorienting him, and hopefully giving you an opening to follow through.
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>>5380968

Barbara didn't mention it, mostly because Dick had already been yanking her chain. Mentioning that interaction would've just given him further ammo with which to tease.

I was also basically out of steam and out of posting space

As for Bruce, he still has lingering doubts about the whole "magic" deal, and has a suspicion or two that there's something off about the whole situation. Especially now that he's got confirmation in regards to Grundy and Croc.

Dresden has all his paranoia cylinders firing, because while Gunsmoke may be a violent criminal, Dresden is an unknown quantity, and that unsettles him more.
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