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File: ComeForth_LittleWhite.jpg (26 KB, 383x383)
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You are little white, a crystal dragon. A young one, hatched fourteen days ago.
In your first day in this harsh word, you learn the necessary skills every dragon needs to survive, flight, fighting and breathing.
You also specialized in strategy thanks to a cabinet filled with miniatures of soldiers from all the world's armies and a book detailling their forces and weaknesse; gifted reluctantly by your Mother.
Your crystalline bloodline gives you natural affinity with light, wind and divination magic. Your scales immunize you to light and cold damages.
You also accumulated significant riches, stored in your prized crystal necklace : an extraplanar space you can fill with your own things, allies, or even unwilling enemies after an arcanic push.
Last time, you met your siblings, starting on a conflicting relationship. However, circumstances made you closer as you had to team up to survive the dreaded dragon hunter, which killed Father.
What about Mother? Well, let's not talk about Mother.
Now you have bounded as a pack with Little green, the hard headed and tough fighter emerald dragon, Little Purple, the cunning and tinkering Amethyst dragon and Little blue, your favorite, alchemy-gifted, fighting-deficient, mind-reader favorite sister.
You luckily found really fast a location suitable for a lair worthy of your Pandraconium : a fallen dwarven hold, invaded with skavens, home of a Griffin and her three cubs.
You drive out most of the skavens, with the help of chaos warrior you tricked to fight for you until their death, then become friend with the monster of the third floor.
A vision granted you the knowledge of the skavens coming back for their outpost with a small army, so you recruited nearby humans to serve as canon fodder against the rat tide coming right for your lair.
The humans are lead by a young noble, Hector known as the well endowed. Despite showing some greed and ambition, he managed to salvage a bad situation involving one of his men and the griffons which cohabitation harder than anticipated.
While flying out for training your whole pack acrobatics and air dodge, you spotted the rat army, and took advantage of a strategic mistake to eliminate a jezzai sniper squad and take your own their riffle and a mighty ratmen artillery.
>>
There are some loose ties, you dreamed of just yesterday.
>The whole matter of your name. Name is part of a dragon's power and you didn't go through naming ceremony. Highborn elves might know were an elder dragon could help you.
>An infernal dwarven engine, heart of mighty machines if you know how to pierce its secrets.
>The glowing arcanic dwarven fountain of the second floor. No clue what it could be used for.
>The matter of food. For now, you are all small and rats have decency coming back to fill your cellars. But how to ensure subsistance in the long run to four apex predators, five counting the griffin?
>The human late-teen girl you adopted, suffering from an head wound she never developped intellectually and emotionnally. You'll need time to mend her inner wounds.

Pastebins :
Character sheet : https://pastebin.com/yStUJtfH
Siblings sheet : https://pastebin.com/11Kh8vR9

You just came back to your hold; and have a little bit of time before the rat tide comes for you.
>Try to install the skaven's lighting canon and see if the humans can figure it out (High DC)
>Try to give the stronger archers the Jezzai gear and help them understand it (Lower DC as you've seen the rat using it)
>Heal your siblings and you before the incoming fight
>>
>>5343554
>Try to give the stronger archers the Jezzai gear and help them understand it (Lower DC as you've seen the rat using it). Let Purple explain it. She is better with such contraptions than you are. Just help her along a bit
>>
>>5343554
>Try to give the stronger archers the Jezzai gear and help them understand it (Lower DC as you've seen the rat using it)
>Ask Little Blue how much healing salves we have left. We have a few more hours to prepare for the army.
>>
>>5343582
[Woops; haven't made a stockpile paste yet.
You still have 8 doses of balms after applying some to the flogged man to get him back to battle condition. However, Balm "just" ensure no infection and improve recovery speed of wound; they are not potions of healing]
>>
>>5343583
Remind me what glasswalk does again, and how often can we use windshield? Did Green already try to use self healing?
>>
>>5343594
>Glasswalk : Walk accross a mirror, crystal, glass or other translucide structure. (from the pastebin). Almost mana-free.
>Windshield : narratively use a little bit of mana; takes one "combat action" to raise. Auto success for yourself, barring crit fails. More success = ability to stop stronger projectiles, or protect close allies too.
>>
>>5343571
>>5343582
[Locking that one.]
>Roll me 3d20. DC : 12 (partial application of Tinker trait for -2; -1 from first-experience of the weapon)
>In this quest, rolls are made mostly by players. 3 anon roll me 1d20. Double-rolling is allowed after 20 minutes
>>
Rolled 14 (1d20)

>>5343677
>>
Rolled 13 (1d20)

>>5343677
>>
Rolled 10 (1d20)

>>
File: BattlefieldView.png (1.19 MB, 1000x1000)
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First thing you do upon reaching the hold is dropping the skaven's engine in the hold himself, near your lair, and refill your necklace with rocks for one airstrike.
Then, priority will be using the rat's gear against themselves.
In a last-minute attempt to increase your fighting capacities, you and your sister Purple attempt to teach the humans how to use the skaven's riffles.
>14,13 for DC 12 : Two successes
All archers try to shoot a couple round with the riffle on targets. Most are not way worst with the unknown technological device than their dear bows, training marksmenship since they are around eight year old.
However, two of your archers stand out being naturals. As accurate with the riffles than the bows, at targets higher distance. That won't make for month or years of training, but they are at least already used to ranged weapon fighting.
>Two of the archers have been promoted to Jezzai Sharpshooters (2d20 on a target each)
>Jezzai range: around twice the sling's; outrange the bows.
>Trait : Neophytes. -2 to rolls made with that weapon.
>Trait : snipers. Can point them to any unit in the army in range and try to get 'em, instead of random members of the pack

>Do you assign the last riffle to another archer (-4 to rolls) or leave him with his bow?

Ratmen are close. You can see their battle standards.
Lead by some form you still can't discern on top of a bell mounted on wheels, and the big rat you didn't fought nor meet lead his own elite force, made of big soldiers with a fur as black as night in your parent's cave.
There are two packs of sling-wielders, and one pack you didn't noticed before : weaklings, starving rats, merely standing up by themselves. Canon fodders.

On your side, you have 13 archers and 5 soldiers lead by the one named Hector. You also have four wounded wyrmlings and one griffon.

[time to explain how battles work : Each time one Regiment attack another, d100 are involved. Modificators are applied : 10 chaos warrior will have something like +35 against a single pack of rats.
Exact rules will be subject to fine tuning, but engaging with a second pack on the rear or the flank will grant advantages.
Pack can have a command group, made of a Champion, a Standard Bearer and a Musician.
Champion is the mightiest opponent of the pack, such as the Rat that fled the hold. Musicians help with the coordination of the army while Standard bearer increase moral. Standard bearer are hard to get down as another one can just pick up the flag.
Elite troops, such as your Jezzai Sharpshooters, will resolve their actions using d20. A key factor of the battle is Moral : Heavy damages on one pack will make them take a leadership test; a demoralized pack might flee the engagement]
>Roll Strategy for the battle plan (DC is 15 but clever write-in will decrease it)
>>
Rolled 6 (1d20)

>>5343838
>White will fly far up and out of range and begin his first bombing run on the more elite rats. It wont be really accurate but if we murder the stronger rats the slaves will break more easily. With a lucky shot we might be able to take out the Boss.
>Snipers try and gun for the Packlord
>Bowmen use your range and elevation advantage to pepper the enemy
>Hector hold the Entrance together with Green and Purple
>Blue keep in reserves to either help with remocing casualties from the frontline and treating them or using her breath

>Do not assign the last Rifle to another archer. That will only be a cause for disaster if the Thing explodes.
>>
[forgot to say, Strategy is 3d20]
>>
>>5343851
[It's been one hour; feel free to double-roll]
>>
Rolled 1 (1d20)

>>5343838
>>
Rolled 20 (1d20)

>>5343838
It looks like the skaven army is traveling through the base of the valley, using the natural terrain to reach us. We can take advantage of this by having little green use his Geomancy to harry the incoming army sith rockslide to kill them. Being green himself he should be well enough camouflaged from their snipers, and the rock slides he be more or less able to hit them since they're confined within the spaces of two valleys. Better yet, if Green is fast enough, he could cause an avalanche in front of the army, and behind or in the middle of it. That would briefly box the skaven army in, and cause them to slow down and force March through rough terrain, which would mean they can be picked off by our snipers as they're delayed, and they will have to abandon their war machines or else get sniped!

Give the last bowman the sniper. When the skaven army reaches normal ranges to utilize the bow, then all snipers can switch to bows.

Until the Skaven reaches Jezzai Sharpshooters range, Little White is to use divinitation to determine what the officers within the army looks like. The snipers are then told to target said officers for the purpose of damaging enemy morale and cohesion.

All Jezzai Sharpshooters are to continue firing their rifles until the skaven army reaches bow shooting range, to which they will then switch to rely on the bows which they are more proficient with.

For Hector he I'd to organize the snipers and bowmen to ensure group cohesion.

If we successfully box in a portion of the skaven army within the valley, or at least kill a bunch of their leaders to reduce group cohesion, all dragon siblings and griffin can go in for a synchronized dice attack with Little White at the fore front to tank all the sttacks utilizing wind Shield, then dump ALL his rocks on the enemies.
>>
>>5343907
>hurray not death!

>>5343851
Maybe we can combine a bit of both plans? I dont know how long divinitation takes, but maybe Little While can do his rock bombing runs as Little Green boxes the enemy army in, or maybe something else?

Wait these guns explode? Ah who care.
>>
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>Strategy : 20
A mix of common sense and divination magic bring you a clear vision of the beginning of the battle to come.
Sending forward the weaklings, the elite troops pack will walk behind their meatshield; both groups holding wooden ladder.
The slingshoters will open in arc on the west and east flank of the melee fighters. The west pack will use a rocky ridge as an impromptu coverage while the east pack will walk while out of range to position directly on the east of the hold.
The real menace remains the bell rider; your visions indicate magics such as turning the sling stones into unhealthy green things with a nasty smoky trail.
You see several path in your vision; one where you get shot down by the pellets and one where they fail to reach you thanks to your windshield; allowing full aerial supremacy only contested by the priest sickening arcana.
You also see the ridge collapsing, trapped by green's geomancy.

Good thing your vision indicated that.
>2 anons roll me 1d20 for green; DC 12 thanks to the crit revealing exact location to sapper
>Also, still waiting on tiebreak for giving or not the riffle
>>
Rolled 2 (1d20)

>>5343937
Sure lets give it to him. if it explodes in his hands i will have the last laugh. and it will be a good thing we saved our healing.
>>
Rolled 11 (1d20)

>>5343937
Give rifle! If they get too close, he can switch to the bow.

Note to self: if we win ask humans how they preserve meat. Weather the humans like the idea or now, we gotta eat something, unless they want to give us their cattle and animals instead. They gotta show us how jerky is made, or we get a human to do that for us.

Come on Green. You got this.
>>
>>5343945
>>5343951
>11 : Green, as usual, don't got this
Green goes and try to do his stuff. But the rat advancing and the scold of not taking risks deter him for taking a bit more risk and he instead comes back to hold the door with Purple
>Let's start the Battle plan. I'll need 3 anons to roll me 2d20. First couple are DC 16 (+1 to advantageous position, -2 from malus), last roller will have to beat DC 18. Those are the Sniper attempt on the slave pack, first in range, to get their command group down
>I'll also need a roll of 3d20 acrobatics for white
>>
Rolled 6, 10 = 16 (2d20)

>>5343963
>>
Rolled 3, 5 = 8 (2d20)

>>5343963
>>
>>5343963
Has Green used his Tough ability yet to regenerate?
While the slingers are still out of range, could he instead take the time to make the terrain rough to slow down the army?
>>
>>5343977
>Toughness : Yes he failed last thread
>could he instead take the time to make the terrain rough to slow down the army?
No, he was busy getting back after failing magic
>>
>>5343964
>>5343971
Double-rolls allowed after 20 minutes
>>
>>5343984
Silly brother being silly. His breath attack will work wonders in spaces like hallways since the AoE is almost as wide as it is long.
>>
Rolled 2, 6 = 8 (2d20)

>>5343963
>>
Rolled 1, 9, 10 = 20 (3d20)

>>5343963
>>
>>5344000
Pain. Good ideas, bad RNG.
>>
File: PowerWord_Rekt.png (536 KB, 800x450)
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You rise in the blue sky of that nice day. Everything will be fine. You are prepared, stockpiled and have a good plan
>>5343964
>>5343971
>>5343991
>Sniper attack : Failure, failure, failure
A few bolt beams from the mountain; raising dust in front of the marching column. It's ok, after all those shot could not have been taken with bows so you lost nothing while missing them right?
>>5344000
>1 : critical failure
Distracted by your cope, you get frontally hit by a sickening green thunderbolt. Falling like a rock amoung your cargo of stone you dropped too early under the shock, the world is fading to black.
But there is still a light between you and oblivion : your potent magic and your healer's heart.
>4 anons Roll 1d20 for healing; DC13.
If you fail, the quest might become really !!!FUN!!!
>>
Rolled 5 (1d20)

>>5344004
it burns me..... but the Dice Gods said fuck everyone and everything we hold dear.

>>5344008
well lets see if we fall to darkness right now.
>>
Rolled 8 (1d20)

>>5344008
>>
Rolled 9 (1d20)

>>5344008
i do wonder how good that Shaman rolled to Oneshot us or if that warplightning is just that powerful
>>
Rolled 19 (1d20)

>>5344008
>>
You're all welcome
>>
>>5344039
>>5344038
Jesse Maria und Josef. Thank you very much man.
>>
>>5344038
SUSPENSE!
>>
>>5344008
What's the range of White's dragon breath if he practices his sniping skill?
>>
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You gather your energy, trying to recover from the chest hit and the damage dealt to your organs.
>>5344009
>5 : Failure
But the pain is unbearable. You almost pass out when you hurt one of your rocks, losing the precious white mana.
You gather your power again and open your inner eye
>>5344015
>8 : Failure
But the sheer size of the task burn your hope like a twig. And you realize the hope was a metaphor for mana. It's not over yet; there is still some time and a bit of energy
>>5344028
>9 : Failure
The floor is half a second away, and your heart is almost stopped. You'll need a miracle to make it.
>>5344038
>Success
As a last gambit, you burn everything in reserve.
Mana to the last drop, muscular energy, power from your breath. A vigor fill you, enough to flap your wings to the fortress. Humans look really concerned. You must look at least half as pathetic as you feel.
>19 : You are stabilized, at 0 wound with 0 bad conditions. The almost-crit grant you the right to stay awake and lead the battle. I'd advice not getting wounded any more.
>New turn. Roll me :
>1d100+33 for archers. (+5 from high ground; +13 from the number of soldiers, +15 from troop quality bonus). Specify if you aim them at the weakings or the slingers on the roll post. Higher is better; require 50 to hit)
>3 times 2d20 for sniper. Specify target among slaves leader, sling leader or blackfur leader on the roll post.

[Last update of the night.
>>5344062
At least as much as riffles ;) ]
>>
Rolled 61 + 33 (1d100 + 33)

>>5344073
Shoot. If we're about of breath attack energy, focus on strategy and using our insight to guide the archers and snipers. Get some of Little Blue salves to ease the pain.
>>
Rolled 4, 20 = 24 (2d20)

>>5344073
Target the slingers. No fire support dor the rats.

The snipers should aim for the Slave Leader. If we kill the Slave Leader it will probably cause panic and if someone else takes over their attention will be divided.

We can wi. This fight by breaking the enemies morale. Wipping tvem out is probably not necessary
>>
>>5344079
+1
>>
Rolled 19, 14 = 33 (2d20)

>>5344073
>>
Rolled 8, 6 = 14 (2d20)

>>5344073
Shoot a leader. Pray you get lucky.
>>
Rolled 2, 16, 19 = 37 (3d20)

"Arrrcherrrs... At my worrrrd... Now!"
>>5344078
>94 : 8 victimes
A rain of strokes fall upon the slinger, before they can position. A little less than half the pack is pinned down on the hill.
>>5344079
>>5344082
>>5344088
>19,20 : 3 kills
Meanwhile, the snipers recalibrated their riffles and tried again. The champion and command leader fall at the same second. A second shot get the standard bearer down.
Both packs look heavily shaken
>Rolling for the general's diplomacy.
DC 11 for the first (15 -2 for the bell, -1 for the Champion, -1 for the Standard bearer);
DC 15 for the second (-2 for the bell, +2 for being shaken after leader get exterminated)
>>
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>>5344514
>16,19 : double success
Even if both the pack looks shaken, the toll of the screaming bell coupled with orders barked from their leader hold them in place. After all, life is cheap among ratmen. Another slave picked up the slaves' standard and they resume their march onward. Meanwhile, slinger get ready to shoot at Archers.
>New turn. Roll me :
>1d100+26 for archers vs slings. (+5 from high ground, +5 from fortification; +1 from the number of soldiers, +15 from troop quality bonus).
Higher is better; require 50 to hit)
>3 times 2d20 for sniper. Specify target among slave Standard bearer, sling Command group, blackfur command group or the fighter leader on the roll post. Blackfur are harder to hit because of their meatshields.
>>
Rolled 22 + 26 (1d100 + 26)

>>5344521
Is this +26 gimmic borrowed from WesternQM?
>>
>>5344527
[Not at all]
>>
Rolled 14, 5 = 19 (2d20)

>>5344521
>>
>>5344527
Ouch.
>>5344529
I like it. Adds a lot of flavor. Personally think it looks better on d20 with small, varied numbers, tho.
>>
>>5344540
[Last turn, you were shooting on walking troop. This time you are trading blows. Could you roll me 1d6 in addition?]
>>
Rolled 19, 1 = 20 (2d20)

>>5344521
Second time

Go for the sling Command group
>>
Rolled 3 (1d6)

>>5344548
sure
>>
>>5344527
>>5344535
>>5344551
>>5344561
Alright; I still need 2d20 for the last sniper (the DC 18 one) to finish the turn.
>>
Rolled 1, 15 = 16 (2d20)

>>5344521
Last Shot.

Slingers. He cant hit the Black Rats
>>
Slingshoters are positioned, launching a hail of projectiles on the archers, which in turn answer with their owns.
>>5344527
>48 : one more down on your side than theirs
>>5344561
>3 : 3 humans down, 2 skavens
Some of your followers get hit by the stones. One ducked quickly under the rock, definitely saved by the makeshift fortifications you spent some time building.
>>5344535
14 : Success
>>5344551
19 : Failure
>>5344581
1,15 : Won't count that as a crit fail due to beating "normal" DC. Lucky you.
A coordinated wave of green beam fall upon the rats, killing their musician. Champion is still up; you're pretty sure standard switched hands at some point. Less than ten of them remains.
[Rolling for the slingers moral. DC : 15]
>>
Rolled 17 (1d20)

>>5344587
>>
Rolled 5, 2, 7 = 14 (3d20)

>>5344588
[Bravest rat warriors ever.]
The priest start incanting on his bell...
>>
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>>5344590
...And a layer of green energy fell on the decimated slinger pack. The layer create a green aura around the musician, starts expanding, and is dissipated by the clean Jezzai shot.
>New turn. Everybody barring the priest is at bow range. Priest himself is at riffle range.
>Second slinger pack is positionned to open fire
>Rat slave will reach the walls next turn. They still carry ladders.
>Every pack is at reach of Ballistas. However ballistas are manned by your lancer.
>Griffin is still undeployed. The middle pack can be covered by both slinger packs and the priest. The west slinger pack and the priest are mutually covering each other. East slinger is on its own; but 20 rats hurling pebble are probably enough to get the mythical animal killed

>Write in targets of bowmen, riffles, ballistas
>>
>>5344594
Bowmen: target their slingers so we can safely deploy the Griffin.
Riflemen: all focus fire on the bell priest guy. Hes very dangerous and is augmenting their army. We take him out, we dont have to deal with super charges up pebbles.
Ballistas: half target the priest, the other half focuses on the leaders.

If a good number of slingers are killed and the priest is dead, send out the Griffin to destroy the ladders and kill the slaves.
>>
>>5344599
[You have 3 ballista, please clarify halves
Assuming shots on the east slinger pack?]
>>
>>5344603
Bowmen are to target western pack since they're the ones closest to the priest.
Sniper are to target priest. If the priest dies and we still have some queued up shots, target the champion.
I forgot ballistas dont have the sniper ability. Ballistas fire at the the ladder carry group. I assume when next turn arrives that will mean the ladders are set up and they will begin ascending, which would mean we our archers and Lancers would have to deal with melee combatants, which is bad.

If that is not the case, and when next turn rolls around the skaven slaves will only p r e p a r e to scale the walls with the ladders, the ballistas are to target the eastern slinger pack.
>>
>>5344606
Supporting this

Dont forgrt that we can just habe the dragons breath down the ladders. The Slaves would be easy fodder there
>>
Rolled 60 + 5 (1d100 + 5)

>>5344608
>>5344606
Allright.
>1d100+26 for archers vs West slings. (+5 from high ground, +5 from fortification; +1 from the relative number of soldiers, +15 from troop quality bonus).
>3d20 for ballistas against weaklings
>3 times 2d20 for Snipers
[Personnally rolling for the east pack. You hope for a low roll]
>>
>>5344629
[The -5 get turned into a +5; result is 55]
>>
Rolled 59 + 26 (1d100 + 26)

>>5344629
>>
>>5344638
[As every other player look on holidays, feel free to double roll every 15 minutes]
>>
Rolled 10, 19, 13 = 42 (3d20)

>>5344629


>>5344668
Sorry about the long wait. I was in a meeting for thr last couple of hours... and eating company provided food
>>
Rolled 18 (1d20)

>>5344629
>>
>>5344679
[You are required 2d20 per sniper squad, roll a second one please]
>>
Rolled 5 (1d20)

>>5344685
Ah sorry. Posting while at work is a bit difficult.
>>
Rolled 8, 9 = 17 (2d20)

>>5344629
,go for the Slave Command Squad or if that is gone for the Shaman
>>
Rolled 9, 17 = 26 (2d20)

>>5344629
Kill them all. But especially the Shaman.
>>
Rolled 15 (1d20)

>>5344692
[Slave doesn't really have a command squad anymore. They have still a standard bearer.]
>Rolling for the slave's morale. Hope for low.
>>
>>5344696
wow... those slaves are pretty morale friendly...... or more accurately they are probably more scared of the ones behind them than the dragons and Humans in front of them.
>>
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>>5344694
>17 for sniper squad shooting on siege weapon (DC-1)
A green beam hit the bell. The nearby slingers turn around, waiting for a command
>5344679
>18 : Success
And spectate the monstruously muscular bell ringer getting a clean shot, falling from the dreaded platform, while the priest hold for dear life.
>>5344638
>Archers attack : 85
Inattention cost them life. Staying up idle, they make easy targets for your archers.
>Congratulation, you cleaned the west slinger pack

>5344629
However, the other slinger pack takes opportunity to shoot your own archers. They have quick reflex, and hide behind the fortification just in time, except two slowest ones.
Attrition is starting to wear them down, and so many enemy remains.
>8 archers still in fighting condition.

>>5344677
>Ballista shot : 19
In the same time, three heavy spears fly from the ballista. One of them fly over the head of both packs while the other is sidestepped and buries itself.
The sidestepping, and overall lack of coherence of the leaderless pack, lead to bickering over tail stomping. Distracted, the last bolt hit the heart of the weaklings'pack.
Ladder carriers are aligned by nature, after all. So is the trajectory of the bolt, empalling four of them in a nice Shish-Kebab as would say the Khans of the Ogres tribes.

>>5344696
>Leadership : success
Alas, more scared of the blackfur behind them than the human, they press forward and lay down two ladder, the third one getting picked by other troops.
The first rats are climbing them.
>>
Rolled 19, 8, 14 = 41 (3d20)

>>5344734
[Woops.
DC +1 for the priest as he's lightly stressed]
>>
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>>5344742
A green glow linger on the slave pack, giving their weapons an eldritch taint.
Battle status :
>West slinger got exterminated
>East slinger alive and shooting
>Priest war machine suffered two wounds
>Slaves lack command group. They are under the cover of the mountain so shooting them will give up the fortification bonus of the archers. Plus, they have a weapon buff.
>Blackfur is in full health.
>Priest is at bow range. Everybody is at bow range.
The current plan is :
>Deploy Green and Purple on the raised ladders to breath on the weaklings
>Do you support them with your fighters? Or are they still manning ballista? If on ballista, who are they targetting?
>Who is the bow targetting
>Who is the sniper targetting?
>Deploy Griffon? Where?
>>
>>5344749
>Deploy Green and Purple on the raised ladders to breath on the weaklings
>Support them with two ballista Crews. One on either side to push the Skaven back down.
>Last Ballista shoots at the Bell
>Snipers target the Priest and his Bell
>Bows target the last standing slingers.
>Griffon screams. Maybe we can intimidate the Skaven Slaves into running away. Keep close to the backline just in case any skaven Break through we will need to push them back but not expose ourselves yet.
>>
>>5344749
>>5344755
Alright, we'll go with that plan.
>Roll for me :
>3d20 for Green's breath
>5d20 for Purple's breath
>1d20 for Hector's Ballista shot
>6d20 for snipers
>1d100+13 for bowmen
>1d20 for Griffon
>>
Rolled 13, 3, 2 = 18 (3d20)

>>5344827
For the Green Ones Wind
>>
>>5344827
do we get some reduced DC because the Skaven are on a very narrow Path that they can not really stray from if they want to advance?
>>
>>5344843
[Fair point. DC are 10/15/20]
>>
Rolled 14, 5, 15, 18, 1 = 53 (5d20)

>>5344827
Purple has a lot of breath skill....... wow. 5 Dice.
>>
>>5344852
[4dice + 1 for the lancer's help]
>>
Rolled 12 (1d20)

>>5344827
I believe in Hector.... to at least nit destroy the Ballista
>>
Rolled 1, 9, 4, 3, 18, 7 = 42 (6d20)

>>5344827
>>
Rolled 30 + 13 (1d100 + 13)

>>5344827
Rolling for bowmen. Got a moment free at work to catch up.
>>
Rolled 1 (1d20)

>>5344827
So will this be an opposed check with Griffon Roll VS best of Rat General Roll?
>>
>>5344916
uffff...... Face Palm....... this will panic the humans will it not....
>>
>>5344916
And you though a screech would be a good idea?
>>
>>5344923
I thought it might help break their morale. They might have expected the Dragons and Griffons to kill each other. Realizing that not one set of young Apex Predators but an Adult Griffon were residing in here peacefully with each other might have helped break their morale.

And be honest what else could the Griffon do here? Not try anything?
>>
>>5344927
It's a fucking Griffin. It could attack, and the enemies make their own morale checks to determine if they fail or not if we kill enough of their leaders.
>>
>>5344937
>It could attack,

And get shot down by several dozen Stones to the Face.

But the Plan is set now. We can send it out later if nothing goes wrong to majorly.

To be honest i would have liked to have this discussion hours ago when it was still relevant. I could have used some more input.
>>
>>5344943
I was asleep then. Well if anything I dont see why our Lancers can just kick the ladders over.
>>
>>5344984
[For the same reason ladder were historically used : it's freaking hard to push one down. To do so, you'll need to push it at more than 90°; and assaulters were not retards and put them around 1.5 meters away from the wall so defender need to push 3 meters. Some specialized tools exist for that purpose but you don't have any of that available.]
>>
>>5345042
Do they have some form of spikes or Anchors at the top that stop them from just being pushed to the side to topple over?
>>5344984

Otherwise we might have to grab the ladder with a dragon that then jumps out and away from the battlements to drag the ladder with them and then just continue flying after we dealt with most of their archers
>>
>>5345042
Just dragon breath the ladders to destroy them and anyone climbing up.
>>
>>5344831
>13 : One. partial success
Green takes a deep breath and a rain of slashing death runs along the ladder. One of the slaves get literally cut in half. Alas, at the second he stops to get some air, an agile weakling runs on all four on the ladder, and step right on the second floor of the hold.
>Human reaction : 2
The lancer are frozen in fear. It's one thing training against straw dummies and scarecrows, real combat is always a trial the first time. A wooden pole don't strike back with a lethal intention, for example.

>>5344852
>14,15,18 : 3 success
On the east side of the fight, purple is luckier. Using her incredible accuracy, she spits an array of suppressing shots on the unlucky rats trying to climb. She waits until they're high enough to fall a fair distance before releasing the force bolts.
>Human reaction : 1
Meanwhile, the lancers supposed to help her are shaking. One even wet his pants.

>>5344876
>12
Hector, manning the Ballista, released a spear aimed at the rat priest. Shooting too high, it flies over the mighty opponent.

>Sniper squads :
>1, 9 : critical failure
>4, 3 : failure
>18, 7 : success
One of the sniper land another hit on the bell itself. The strange contraption seems on the verge of collapsing. The first sniper however had a technical issue...
>Roll 1d6 for misfire. Higher is less bad.
>>5344903
Bowmen and slings exchange projectiles again. One arrow strike true, but at the cost of two more archers.
The situation is dire. Welp, time for everybody to jump in the battle. You send a mental picture to the griffin, one of a dominating presence scaring all rats to their holes.
>>5344916
>1 : critical failure
The griffin is ridiculous in real life. A shriek ending in a strangle coughed, results of the ray wound suffered a few hours earlier. Wound clearly visible and bleeding a bit. The emotions of the rats are clear and submerge you.
Weaklings. Half-dead beast. A dozen monkeys still standing,
Your human fighters seems panicking.
"Onward, comrads. We must not fail, or this scoundrels will be the bane of our people!"
>roll 2d20 diplomacy for Hector to rally the lancers.
>>
Rolled 2 (1d6)

>>5345104
BANG
>>
Rolled 20, 6 = 26 (2d20)

>>5345104
>>
>>5345122
Shot My Dick™
>>
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>>5345122
>2 : Unusable weapon
You hear a sizzling sound, and no more light comes out of the skaven crystaline weapon. The wielder shrug, grab his bow, and join companions.
>>5345123
>20 : Critical
The spear-wielder doesn't seems much impressed by the speech. You're not sure they hear it.
"Well, time to do what I was learned to and lead by example"
Hector leaps forward and slash at the rat that made it to the top of the ladder. Properly cut in half, a second of silence spread over the battlefield while the corpses mangled part fell down.
>New turn. Current plan is :
>Green and Purple attack on the ladder themself
>Humans fighter try to spear eventual other ladders climber
>Bow fighter still dueling with slings
>Remaining snipers keep focusing the priest
>What do of the griffin?

I let you agree over the night, we'll resume the rolling tomorrow.
>>
>>5345157
>Green, Blue, and Purple will try to destroy the ladders. Failing that they will join the fight.
>White will bellow commands from a vantage point and mentally communicate with the griffin, acting as extra eyes to ensure nothing backstabs it and it can dodge incoming attacks.
>White gauges if enough time has passed for him to recover his laser breath again.
>Human fighters and Hector defend everyone
>Bowmen keep attacking the slingers
>snipers target priest
>griffin just keep killing things.
>>
>>5345157
Would it be possible for us to repair the destroyed golems in the future?
>>
>>5345173
should the Griffin go after the Priest? Because plunging into an Infantry Unit with Halberds sounds like a good way to get skewered even with Dive Attack.

And to make sure that we can actually kill the Priest we only have two Snipers left.
>>
>>5345262
[You don't know enough about runes and enchantment to answer that yet]
>>
>>5345443
>>5345173
Taking this. Give me
>3d20 for green
>5d20 for purple
>3d20 for blue
>4d20 for snipers
>1d100+13 for archers
>3d20 for griffin
>>
Rolled 4, 10, 1 = 15 (3d20)

>>5345501
>>
>>5345173
>White gauges if enough time has passed for him to recover his laser breath again.
White is actively fighting to stay awake and not feint after the damage received. So, hard for him to do anything. Adrenaline is fueling your consciousness.
>>
>>5345487
If kobolds do not exist in this universe, could we create or summon them then? Failing that, can we get those Slan lizard people to worship us?
>>
Rolled 15, 6, 19, 9, 1 = 50 (5d20)

>>5345501
Here goes.
Hey wait where's White's roll? He not helping?

>>5345502
Fuck Green is not doing so hot
>>
>>5345503
Oh. Tired babu.
>>
>>5345507
>Kobolds :
Kinda. The dragon-featured skaven dragonslayer could be a lead.
>Get slan to worship :
Definitely feasible.

>>5345510
Cf.
>>5344073
>19 : You are stabilized, at 0 wound with 0 bad conditions. The almost-crit grant you the right to stay awake and lead the battle. I'd advice not getting wounded any more.

You are at 0HP/3HP; staying awake and commanding is a miracle itself.
>>
Rolled 18, 14, 9 = 41 (3d20)

>>5345501
Blue
>>
Rolled 2, 5, 6, 4 = 17 (4d20)

>>5345501
Snipers
>>
[Feel free to double-roll for archers and griffin]
>>
Rolled 1, 13, 2 = 16 (3d20)

>>5345501
Please a good roll
>>
>>5345549
Oh come the fuck on......... why.... why.....

QM there is no bonus because the Priest was already getting shot at is there?
>>
Rolled 6 + 13 (1d100 + 13)

>>5345544
ARCHERS DONT FUCK THIS UP I SWEAR ON THE OLD ONES!
>>
>>5345554
>>5345555
Man this some bullshit. Why does RNG hate us?
>>
[Thanks to the amazing rolls, give me 3d20 strategy]
>>
Rolled 9, 6, 10 = 25 (3d20)

>>5345559
Oh RNJesus have mercy upon our poor plagued dragons
>>
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>>5345561
He was not merciful
>>
It seems I am too late to save the day, fuck.
>>
Man win or lose, this battle had better been worth the EXP.
>>
>>5345580
If worst comes to worst we grab the humans theiw them in the amulett, grab the chicks and ask that one of our siblings fly us out.

I would rather not become enslaved to the Skaven
>>
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>>5345502
>Green : 10 for DC 10 thanks to the cutting property of breath. Success
>>5345508
>Purple : 15, 19 : two success
>Green and Purple's human scored double 1
>>5345519
>Blue : 18. One success
It was a bright idea targetting the ladders. Among the specific breath kinds of your siblings, Green's wind blade turns to be the most effective, splitting the ladder in the middle like Ogres' chopsticks.
Your sister's breath, although more controlled, are less effective and only manage to flip down the ladders. It will buy a little time, but not much more.
On the bright side, Purple's and Blue's ladder flipping have dealt some damages to the climbing rat. On green's side, they used the pole to slide down, unscathed.

>>5345549
>Sniper : Failure
>>5345549
>Griffin : Critical failure
You ordered troops to concentrate on the wizard. Sniper shots couldn't hit the fragilized bell's erratic movements nor its rider. And when the Griffin approached, he was repelled with the same kind of bolt you suffered moments earlier. She's still flying, but seems deeply hurt.
>>5345555
>Archers : 19.
On your ranged side, this time you suffered a lot. Six more archers are down, the only remaining are the girl champion and the sniper.

You take a bit of time to assess the situation.
>>5345561
>Strategy : 10
It's not over yet. Getting the leaders down, the rest of the army might reconsider... At least you have the option to flee.
>Flee! Flee for your life!
>Momma did not raise no quitter. Momma did not raise nothing, so maybe Pops did not raise no quitter?
>>
>>5345584
>Momma did not raise no quitter. Momma did not raise nothing, so maybe Pops did not raise no quitter?

>"The wounded to me. If the worst happens we flee. And i will not leave you behind" Gather the humans in your amulett. At least those that might stand a chance surviving.
>Snipers target the Priest.
>Momma griffon. One more Attempt. We can just leave her nest behind.
>Green support the Griffon
>Blue and Purple scatter the Skaven slingers with your Breath

Just a preliminary plan. Anyone else any suggestions?
>>
>>5345592
I am >>5345582
My internet my phone just lost all intrrnet for no reason
>>
>>5345584
>Momma did not raise no quitter. Momma did not raise nothing, so maybe Pops did not raise no quitter?
Mom can fuck off, dad was the only role model we needed.

>>5345592
Gonna add onto this. If all the skaven that are on the second floor have been killed, all able bodied humans are to man the ballistas (only as many as needed) and focus fire all three ballistas on the bell. If the bell goes down, the snipers target the commander, else they will target the bell.
If the first or second ballista successfully destroys the bell, the third is to target the leader.

Also tell the Griffin parent to send their kids to us so we can carry them to safety as well if things go sideways.

Regarding our siblings, besides us our sisters are good sith ranged attacks. Little Green should be delegate to defending the second floor, and holding over water against more attempts to use ladders. His Dragons Breath only has a DC of 10 to kill and disable all ladders and their users. Which is really fucking good.
>>
>>5345597
Oh right yeah. Definetly ammending my vote >>5345584
Instead of >>5345592
>Green support the Griffon

Make that
>Green destroy further ladders

>>5345597
And yeah. Dad was a real Role Model. If Mom shows up eventually we will have to collectively to go to hell and never return if she wants a pice of our pie that we are creating here
>>
>>5345600
Tell mom to go to hell and never return*
>>
>>5345600
Mom is or was the equivalent of a dad leaving to grab some smokes, then comes back ten years later then leaves again, or just never come back.
She better be packing heat if she comes around asking for a slice of our kingdom (if we succeed), because we ain't sharing.
>>
>>5345592
>>5345597
[Mechanically, bell and priest share health pool]
>2 Sniper on priest (4d20)
>3 Lancers to ballista. First target : priest. If dead, report attack on slings (only reachable pack) (3d20)
>2 more lancers and Hector to help Green with defense of the ladders (2d20 for Green DC 10)
>Remaining archers on slings (1d100+7)
>Griffin on priest (3d20)
>sisters on slings (4d20 for purple, 2d20 for blue)
>>
Rolled 17, 5, 16, 11 = 49 (4d20)

>>5345603
Might as well get this out of the way
>>
Rolled 16, 7, 3 = 26 (3d20)

>>5345603
R-Rollan for Griffo
>>
Rolled 1, 11 = 12 (2d20)

>>5345603
GO GET THEM HECTOR!
>>
>>5345603
Snipers : >>5345605
Griffin : >>5345606
Remaining :
>3 Lancers to ballista. First target : priest. If dead, report attack on slings (only reachable pack) (3d20)
>2 more lancers and Hector to help Green with defense of the ladders (2d20 for Green DC 10)
>Remaining archers on slings (1d100+7)
>sisters on slings (4d20 for purple, 2d20 for blue)
>>
>>5345608
HECTOR YOU CUNT HOW DID YOU JOB THAT!
HE better be taking some wounds instead of letting rats up. AT LEAST SOMEONE got a single success.
>>
>>5345610
[You technically only rolled for green. Some skaven are making it to the platform; so we'll need 4d20 for Hector and his men. Feel free to dice hog this one.]
>>
>>5345610
It might not have been Hector. There were teo other lancers with him.

So far he has been surprisingly capable.
>>
Rolled 12, 13, 4, 17 = 46 (4d20)

>>5345611
>SCREEEEAAAAAMMMM!
>>
Rolled 1, 4, 4 = 9 (3d20)

>>5345603
Lets go see what the Ballistas will do to the Slingers.... lets hope its good... for us.

>>5345613
So you got your wish. Hector got one of them.
>>
>>5345619
I should just keep my mouth shut. Good lord. How many 1's can i roll today. My lack of playing DND is showing
>>
Rolled 85 + 7 (1d100 + 7)

>>5345609
Archers? Hell's what are we gonna do with only 7 left?
>>
>>5345609
We still need a 2d20 and 4d20, right?
>>
>>5345632
Yeah 2d for Blue and 4d for Purple.

>>5345628
Apperantly a lot
>>
>>5345628
[Nah; not 7 left. 2 archers. And the answer is : their goddamn best.]
>>
>>5345636
If they some how pull a victory I say fuck it, reward then with something nice. Maybe make nicer bows or guns.
>>
Rolled 14, 7 = 21 (2d20)

>>5345603
Okay.... Blue
>>
Rolled 20, 3, 4, 11, 20 = 58 (5d20)

>>5345609
Doesnt purple roll 5d20 for breath attacks?
>>
>>5345646
nope the fith was for the Help she had when holding the ladder.... Which is very sad i have to say... since that would be a beautiful double crit.
>>
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>>5345646
MOTHERFUCK
>>
Also, what are the rules on rolling multiple times by same IDs?
t. OtMmdELI
>>
>>5345648
RNG! THEY TAUGHT US! MAKEITSTOPMAKEITSTOPMAKEITSTOPMAKEITSTOPMAKEITSTOP!!!!!!!!!!
>>
>>5345650
>rolls two 20s
>MAKE IT STOP
huh..?
>>
>>5345649
its about fifteen to twenty Minutes wait between multiple rolls from the Same ID.

>>5345650
....... now they just need to fail a Morale Check. Because Skaven have notoriously High Morale as far as we know right now.
>>
Rolled 3, 18, 2, 17, 18 = 58 (5d20)

>>5345605
>Snipers : 1 success
A well aligned shot. The cursed platform flinched and collapsed, the priest crushed under the weight of the bell he was riding in an ill-omen sound between the bell's "Doooong" and a tunnel collapsing.
>Griffin : one success
Her target out of sight, the mighty beast redirected her attention on the blackfur behind her. Easy prey, distracted by the loss of the general. One less to worry about.
Meanwhile, near you on the second floor, you crawl from fallen human to fallen human, putting them in the safety of your necklace. It's hard to know who will make it and who won't.
>>5345608
Green : 1 success
Green destroyed a second ladder, but two more are raised. A last one remains on the ground. Rats set foot again on the second level.
>>5345613
>Hector : 13. Human : 17. One success
The young knight bravely charge on the rats. The human, skilled with his blade, prevent the rat from progressing and is holding back two of them. His two companions, manning the second ladder, impaled and repelled one of the slaves.
>>5345619
> Ballista : critical failure
The scared human reorient the ballista from the fallen bell to the slingers. But one of them, his pants still wet from terror, released his bolt early. Way too early. One of the two soldier gets hit from behind, and fell among the rat, pinned to the ground.
"NOooooooo Joffrey!"
"What have I done what have I done what have I done what have I done"
>1 human dead, the one manning the ballista in mental breakdown

>>5345628
>Archers : 92 :
The two remaining archers lands arrow upon arrow on the slinger. They can shoot freely, undisturbed. The slingers, however, have multiple concerns preventing them from doing anything
>>5345644
>Blue : 14 for DC 13 (breath strong point is AOE) : 1 success
>Purple : 20; Counting that as two success [not counting the fifth die]
Dragons flying over their heads, hurling devastation. Purple sending force bolts, rats jumping out only to become prime targets for the two markswomen. One get surprised by Blue's breath width and collapse, inner organs reduced to a pulp.

>Rolling for morale check. 1d20 for the slaves, 3d20 for the blackfurs, 1d20 for the slingers
>>
>>5345731
>Slaves won't climb the ladders until regrouped
>Blackfur and slings are undisturbed.
>>
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>Validate plan :
Sniper's target?
2 lancers are manning the ballista, 1 is on breakdown, 1 is fighting the rats with Hector
Green is destroying ladders
Griffin is attacking blackfurs
Archers are fighting slings
Sister are fighting slings

Feel free to change orders/assignations
>>
>>5345731
okay.... at least the Slaves broke. If we destroy the Ladders we can make sure that we are close to unassailable if the enemy has no more slings or magic.

>>5345752
Sniper Targets.
I assume the Blackfurs now do not really have their Meatshilds anymore so are normally vulnerable to Sniping their Command Squad now.

>So target their Command Squad with the last two Jezzais
>Blue continues fighting the Slingers to keep them disorganized
>Purple helps out the defenders on the Second Floor with her Breath Attack. SInce its a Magic MIssile it should help not just blow our own people away.

With Green destroying the ladders the rats hopefully will no longer be able to climb up to us and just leave since we then hold the range Advantage.

Anyone else any ideas?
>>
>>5345758
i was thinking maybe instead of firing the Ballistae we just have the two fighters up in the front to murder the rats that got up there while green destroys the Ladders.
>>
>>5345758
>Anyone else any ideas?
More rifles?
>>
>>5345884
[I don't get your point at all... You are in the middle of a battle, the rifles were looted on all rifled unit, you break one and you lack humans able to wield them]
>>
>>5345884
sadly one broke......

so we only have two left. WE have a Siege Engine... but yeah.....

>>5345890
shit did we dump the engine first before loading in the humans?

Please tell me we did..... no yes we should have since we had stones in the necklace that went wide when we got blasted from the Sky.
>>
>>5345897
oh yeah my point >>5345884
We have no knowledge how to use it. So yeah. Rather not risk that one misfiring and exploding in our faces.

Maybe keep it as a last resort and fling the core into the blackfurs and use Dragonbreath to blow it up... hopefully.
>>
>>5345752
White tries to use Pressence to calm down the panicked Lancer? Speech? Turn his fear and panic into hatred towards the skaven. If successful, 2 ballistas target the leader, and the other ballistic targets the black guards.
Snipers: if the ballistas succeed in targeting the last leader, switch to bows since those are safer, if not then keep using the rifles to target leaders.
Everything else is good.

So how many humans are dead, and how many are simply too wounded to fight?

>>5345758
I think we should keep our sisters focused on the slingers so ranged attacks dont kill us or the Griffin. If they prematurely finish their attack, then can then focus fire on black guards or any remaining rats on the second floor. That's my take.

>>5345897
I think we dumped the siege engine somewhere.
>>
>>5345940
okay. sounds good. i was thinking that we might clear the upper ramparts from Skaven but you make a good point as well.

>>5345731
So yeah. QM.

>So target their Command Squad with the last two Jezzais
>Blue and purple continue fighting the Slingers to keep them disorganized
>White tries to use Pressence to calm down the panicked Lancer? Speech? Turn his fear and panic into hatred towards the skaven. If successful, 2 ballistas target the leader, and the other ballistic targets the black guards.
>Snipers: if the ballistas succeed in targeting the last leader, switch to bows since those are safer, if not then keep using the rifles to target leaders.
>>
>>5345959
Looks good
>>
[Nice plan. However the ballistas and bows cannot shoot immediately under the wall, where the slaves stay safe from projectile.
Sniper can shoot at blackfurs by climbing on third floor but being really exposed to slingshoters. Said slingshoters are a bit busy right now though.
The part where white tries to calm down the broken soldier is a nice find.]
>>
>>5345988
okay.... then we fire the Ballistas at the Blackfurs and the Bows at the Slingers.

That should work as well.
>>
>>5345988
So ballistas and bows cannot target the commander and the black furs because they are right next to the walls with the slaves? Then we can target whatever group is within their range.
Snipers are still expected to target leaders until leaders are dead, to which they will them switch to bows and arrows for safety reasons.

If all slingers are dead, and all skaven on the second floor are dead, all defenders (archers, lancers, snipers, Hector) are free to grab skaven corpses and YEET them over the edge for the purpose of killing the enemies with the corpses of their allies to break morale.

Next turn if White, Siblings, and griffin are free, would could try going for a group intimidation check. Just a suggestion.
>>
>>5345994
+1

>>5345988
Obligatory humans must use racial slurs against rats.
>cheese munchers
>pox walking mutts
>inbreed rodent
>>
>>5345752
>>5346000
>>5346000
Roll me :
>3d20 leadership for white
>4d20 for snipers on blackfurs
>2d20 breath for Green
>4d20 breath for Purple
>2d20 breath for Blue
>3d20 for Hector
>3d20 for Griffin
>1d100+27 for archers (15 quality, 5 High ground, 5 distracted opponents, 2 troop number)
Will deal with ballistas depending on the result of the earliest roll.
Double roll time set at 10 minutes so I can try to update once more before bed.
>>
Rolled 17, 8, 11 = 36 (3d20)

>>5346035
Altight. Lets get this Show on the Road
>>
Rolled 18, 17, 5, 16 = 56 (4d20)

>>
Rolled 3, 6 = 9 (2d20)

>>5346035
Green.
>>
>>5346046
wow... is his name cursed or something?
>>
Rolled 13, 1, 16, 14 = 44 (4d20)

>>5346035

Purple
>>
Rolled 15, 15 = 30 (2d20)

>>5346035
De blu!
>>
>>5346056
Ddddduuuubbbsss!
>>
Rolled 14, 14, 8 = 36 (3d20)

>>5346056
nice and with the AOE Breath as well

>>5346035
Hector.
>>
>>5346059
Aww dang... lets hope it is enough to hold off a demoralized Skaven Slave
>>
Rolled 9, 9, 2 = 20 (3d20)

>>5346035
Griffin
>>
Rolled 96 + 27 (1d100 + 27)

>>5346035
ARCHERS!
>>
>>5346080
WHOOOOOOO!
Those guys are shooting as if Belakor himself was after their souls. Why couldnt this have been our opening volley......

I should not complain. The opening was good aside from that magic Missile that took White out
>>
Rolled 9, 1, 12 = 22 (3d20)

[Great rolls. My turn]
>>
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>>5346038
You can not fight, but you can damn well talk. Specifically, to the trigger-happy mental meltdown monkey.
"Lisssten human. You'rrre not rrrresponsible. The rrrrats are..."
>>5346038
>17 : success
Lacing the words with image, the farmer get back to his senses
"Death to the pestilent rodents"
In the meantime, the snipers repositionned one the top of the heal.
>18,17,16
A coordinate salva takes out the second-in-command, atrocious rat with metal claws.
[Well, here goes the epic duel with Hector]
>>5346046
Green is overwhelmed by the ladders. Too much. Too many place require attention, not enough braincells. More rats start pouring on the top of the hold.
>>5346049
>>5346056
>16,15,15
>>5346080
>123
Meanwhile, death and desolation is laid on the slingers. After the devastating repeated attacks, an handful remains.
>>5346072
Nothing else have significant impact on the battlefloor.
>>5346091
[Leadership roll]
>Slaves : 9
>Blackfurs : 1
>Slinger : 12
Upon the death of their biggest, meanest warrior, the rat soldier probably coerced to fight turned around, dropped on all four, and are running away.
Slaves still downstairs, not pushed by bullies to stay in place follow. Slinger too.
>Critical failure of the not-insignificant regiment : they won't rally.
The battle is almost won. you only have to deal with the 6 poor slaves trapped with you.
>Roll 3d20 for Hector
>1d100+35 for lancers

What do you plan about the fleeing ones?
>Exterminate. All shall run and get them
>A couple arrow and dragon breath will be enough, no overextension
>everybody back inside as soon as possible to deal with wounded.
>>
>>5346059
>>5346109
[Didn't write that one up... Hector held ground against rats already here; it's a new turn]
>>
Rolled 18, 17, 2 = 37 (3d20)

>>5346109
Hector
>A couple arrow and dragon breath will be enough, no overextension
>Blue and Purple can chase them while Green helps mirdering the rats on the Battlements
>White releases the human soldiers and Blue can start trying to heal them before Shite passes out
>>
>>5346118
Oh god. I meant just purple can chade them for a bit. Blue should help with the wounded.

Its too late to think
>>
Rolled 40 + 35 (1d100 + 35)

>>5346109
>Exterminate. All shall run and get them
Green, Blue, and Purple will go out and kill all that flee. Prioritize the black guard as they have better gear and training, as by killing them will deprive the skaven of useful footsoldiers. Leave no survivors. Archers and ballistas are to target all that flee. Snipers are to abandon their weapons in favor of the reliable bows to aid in the killing.
The griffin will kill as much as it can.
Hector and the lancers will kill the slaves or force them to surrender. I dont know their morale is broken, so maybe make the slaves make a morale check. If they're useful they might live.
White uses presence to cow the skavens.
>>
>>5346121
I JUST WANT TO KILL! But I agree that Blue should stay to heal while we pass out. At least have Green and Purple go out to maim the rats? Hector and the Lancers should be enough to defeat 6 rats.
>>
>>5346109
Ammensing vote from>>5346118
To
>Green and purple go out to follow the rats together with Moma Griffon and murder them with their breaths and Claws. Pull back if they believe that they are overextending themselves. Though their wings will help them be faster and more mobile over the rough terrain
>Archers try to shoot as many Skaven down as they can but do not pursue them.
>White releases the wounded Soldiers from inside the Necklace
>Blue starts Treatment asap while Hector and Comapny clean up and start moving the wounded once we bandaged and provided emergency triage
>>
>>5346159
Agreed, but siblings and griffins target remaining slingers before targeting black furs to ensure no ranged attacks can retaliate. They should all kill for as long as they think they can reasonably manage before coming back to rest.

Everyone is going to need some healing salve so we at least start the next day with +2 health, for White at least. If our siblings and the Griffin still has energy left today, they can go about collecting all the skaven corpses for looting, and bugging the humans on how to make jerky. Slings might sell for a bit in bump, but the bell and the wargear from the black guard is where the money is at. Same with their biggest guy who we killed.

The day tomorrow we'll need to ferry the dead back to town, but also maybe host a victory party to stabilize the morale of the humans. We could probably just use whatever money the skaven had on them, or just sell a few of their weapons. Easy.
>>
>>5346203
I just hope that the Humans will be fine. I would guess that most have broken bones that we should be able to fix unless they have internal bleeding then only Helaing Magic will help them. At least they were not stabbed.

Also the one Chap with a Ballista Bolt in his Torso is not gonna survive
>>
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>>5346118
>>5346140
>>5346159
>Hector : 17,18 : double success
Hector, feeling victory close but very little glory accumulated in the battle, is filled with determination. One swift blow, returning in a devastating arc, kills two of the rats.
>>5346140
>Pursuit/close : 75
The four other blackfurs are promptly dispatched, by arrows and spear thrust.
Your sisters finish off the slingers, while the griffin and humans have free targets running away.
>75% of the remaining troops have been killed.
>Survivors : 9 weaklings that scampered away.

Mustering your last force, you carry the burden of your necklace to various rooms, where you get the wounded humans on the various beds of the hold. You limp back to your lair, and succomb into torpor.
>2 anons roll me 1d11 for archers wound. [the biggest number is the number of archers that can be saved]
>>
Rolled 9 (1d11)

>>5346792
>>
Rolled 10 (1d11)

>>5346792
We'll save as many as we can. I hope we get to be heroes today.
>>
>>5346797
>>5346806
You sleep deep. But your consciousness still watch what's happening in your lair.
On your side, there are two immediate death : the poor sap suffering the friendly fire, and one of the archers hit by a stone in the temple. Other are still alive, most looking like they will make it.
>10 archers recovering.
>You have 9 balms. Using one balm one a human drastically increase the recovery chances.
>Balms can not be used on the dragons or griffin wound as they are internal, energetical-based
>Recovery of wound takes longer for non-draconic life forms.
>Assuming you will use all balms on archers, roll me 1d100+40 for the balmed human, and 1d100+10 for the unlucky one
>Your siblings, barely grazed, are scooping everything valuable back to the hold.
>Roll 1d100 for loot
The still-well human answered Purple's inquiry about creating jerky. As they have nothing better to do while their village pal recover, they help her set up smoker and work the ratmen meat. You feel their disgust, at the idea of eating anthropomorphs, eating rats, and mutilating corpses. A few of the vermin are left alive for the Griffin's cellar. There were some tensions around the impaled lancer's corpses, but human managed to unpin him and bring him in the hold's safety for carrying back to the village.
>>
Rolled 65 + 40 (1d100 + 40)

>>5346839
Yeah we will use the Balms on the humans.

And once we recovered some we can use Healing Magic.
>>
Rolled 30 + 10 (1d100 + 10)

>>5346839
All balms on humans.
White should inform them that they should look at it from our point of view. If they cows and they ate grass, and the grass talked back to you, how would you feel?
Skaven are mostly impolite jerks, but we eat them more out of necessity. Not unless there's a magic bread farm. Speaking of ask them if there is a way of rehydrating meat so we can combine meat with bread? Absolutely revolutionary!
>>
>>5346855
Aight. I propose White sticks to light duties and naturally heals, but uses his one healing to heal the unlucky human to full health. White could read more of his strategy book to pass the time, or practice pressense by becoming a socialite with the humans. That's my suggestion at least. Paired with friendly and we not opposed to healing humans, and having a pre-existing rapport with the humans, I think improving his standing wont be too hard. Me thinks two separate DC's for rolls: one for socializing and one for exp gain?
>>
>>5346856
Sounds good for a plan. But i think the socializing will give us Xp naturally
>>
Rolled 16 (1d100)

>>5346839
Loot?
>>
>>5346855
maybe also bring up that we need to eat meat and would rather not hunt the local deer and other animals to extinction.

If that were to happen then we would have to range farther for prey and we do not want to step on the toes of Humans and other Races by plundering their wildlife reserves and animals.

So as distasteful as it is the Skaven are the better way until we manage to find a sustainable alternative.
>>
>>5346875
We should probably use what little clout we earned from this battle, in addition to some of the spoils of war to set up a frameworks of a farming community nearby. Farmers develop crops, crops get recycled or eatened by farm animals, farm animals shit and fertilize the crops. Rinse and repeat.
I monster want farms for pigs since they're easy to please. Pigs and maybe goats. If the farmers are smart they might know some useful agriculture techniques. Failing that we could be them via magic to make food last longer or take longer to spoil (i.e. artifical giant magic cooling box/fridge).
>>
>>5346940
well we are in the woods. if they are more of the leaf kind instead of needles there should be loads of nuts and fruits that the Pigs can eat during the Summer and Autumn so less crop production would be needed.

With Goats we would have to be careful. if the walls are not angled enough they could just walk out of their coop.... but they eat a lot of different foods and give Milk and Wool that can be used by the Farmers.

And those animals will have to get used to the Draconic Presence that we have. Otherwise they will likely panic quickly and die of stress.
>>
>>5346942
For run away animals we'll need several Shepard's dogs and a single shepard.
>>
>>5346963
yeah thats kind of a given since we will likely need several coops and pens for enough animals to feed four dragons and a family of griffons. But it could be a very useful tool for Empire Building in the future. If we become accepted and the Griffons are cooperative we might amass enough interest to allow us to petition to become an imperial City whose main Export is Griffon riders and helpful Dragon Crafts.
>>
Rolled 80 (1d100)

[Don't mind me. Trying to update in the next hour]
>>
Rolled 4 (1d5)

>>5346847
You come back to your senses and another day passed. Strangely, some crystaline growth, no bigger than the tips of your claws, appeared near you this night.
>Little white recovered 1 wound (1/3 hp)
First thing first, you go check on your siblings. They are more than well (Siblings 3/3). Next, the humans who fight for you. Opening your inner healer eye...
>105 : going well for everybody
The one treated with balms looks like they'll make it; you expect them to be fully functional before the end of the decade for the less serious cases to half a year and daily exercises for the one getting a bad wound on the thigh, with an average recovery around one month. The balms and oil should prevent festering for now. Good. Turning your attention to the less lucky human...
>>5346855
You feel some blood poisoning. That guy, Roland, won't make it out without magical healing.
Your griffon friend is badly injured, too. Meat won't be an issue, as she stockpiled various barely alive rats, but her recovery time is estimated in months.
Next, spoils of war.
>>5346869
>16
The bell itself collapsed and bent. You might be able to fix it, but the main interest, the glowing green rock making the clapper shattered in dust-sized shards during the collapse.
Regarding armor, weapons and other metals or coin... Their smithing is awful. It would be a disgrace offering anybody such weapons, they are only worthy in your eyes as raw materials to melt and reforge.
Regarding meat, the jerky still drying will fill numerous barrels. You estimate more than two decades without the need to hunt. Good.
Your magic is back. But lots would need healing.
>Write in priorities. Here's some help
>The unbalmed human, good as dead without
>The Griffin; you can't afford her grounded for so long
>The girl. You're afraid more time between healing salvas will re-inflame the brain wounds
>The humans that will take long to recover.
>Yourself.
>>
>>5347108
>You estimate more than two decades without the need to hunt.

Does this mean weeks? Because i do not believe these will be twenty years worth of Rations.

>The unbalmed human, good as dead without
>The Griffin; you can't afford her grounded for so long
>The girl. You're afraid more time between healing salvas will re-inflame the brain wounds
>Yourself
>The humans that will take long to recover.

Getting back on our feet is something that we really need. We will make sure that the Life Threatening Injuries are treated first but we are worth Several humans already with our abilities and the more we can stay awake and help the quicker the other humans will be back on their feet again.
And i would think that the girl can take more than a day without a healing Salvo.
>>
>>5347113
no wait i am stupid. You probably mean that it will be meat for twenty days. my mind just jumped to a decade being 10 years.
>>
>>5347108

1. Dying human
2. Gryffin
3. Ourselves
4. Stable humans
5. Girl

She's made it this long, and I assume we'll have some downtime at some point.

A decade is typically ten years. Are you looking for a word like fortnight, which means two weeks or 14 days? Or just typoed autocorrect from days to decade?
>>
Roll me 4d20.
In the settings, weeks are 10 days long, I'm using the Roman word for such weeks
>>
Rolled 20 (1d20)

>>5347149
I will just do one so someone else also gets to roll

>In the settings, weeks are 10 days long, I'm using the Roman word for such weeks

ah okay.
>>
Rolled 6 (1d20)

>>5347149
>>
Rolled 18 (1d20)

>>
Rolled 12 (1d20)

>>5347149
Yayayayaya!
>>
White is making up for yesterday's bad rolls in a hurry.
>>
>>5347161
yeah three successes and that in a hurry. With a Critical Success. Lets hope we get to try and heal again.

>>5347154
>>5347160
do you guys still go ahead and support one vote or the other as a Tie Breaker for who will be the ones to heal after Number two and One?
>>
>>5347165
I support this >>5347136
>>
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>>5347150
>>5347158
>>5347154
>>5347160
>20,18 : Double success
First thing first, the dead meat popsicle. It's surprisingly easy. As you're healing him early, the cost of energy to clean his blood and body from the corruption, tainted in your eyes in the same green hue than the skaven's artillery shots, is seemless.
Next, the Griffin. With heavy internal damages, you focus your efforts in not repairing the bigger damage but bringing most tissues closer. With only a few days of complete rest, she'll be as good as new.
>Critical :
With energy left, you can try again, this time on yourself...
>2d20: DC 13
>>
Rolled 11 (1d20)

>>5347178
>>
Rolled 6 (1d20)

>>5347178
>>
>>5347178
3 healing attempts in a single day? We're getting better.
>>
>>5347192
pretty sure that extra Heal is because of our Critical Hit. Otherwise we would still only get one Heal a Day.

We really need to up our Mana Capacity.
>>
>>5347194
Cant really do anything besides waiting to be older, or doing magic research. Probably. Still three attempts even if it's just a crit is impressive in my books.
>>
Directing the energy excess toward yourself, you try improving your condition...
>>5347179
>>5347181
But you've overestimated yourself.

Hector is knocking at your door, alongside the only competent warrior of his little troup.
"Excuse me, ... I still don't know how to call you...
How are you feeling? I've come to discuss important matters. Let me introduce you Guillot. You see my dear, Guillot is my minstrel. I do the whole errand knight thing : bravery, prowess, wooing the ladies, and my good Guillot here record and makes songs.
Yesterday was a tale of bravery, such a story will be sung thousands time. Such a good song come with influence. And we have several propositions about how we'll tell that story"
>Emphasis on the human's prowess. Griffin and Dragons are mentioned only as landmark name, if ever mentioned.
>Emphasis on the Mighty beasts. How mythical creature built a moat on the way of a dangerous vermin army to protect a small human settlement.
>Emphasis on cooperation. How improbable alliance granted a victory against an enemy with four times the men.

"There is also the matter of our dead and wounded. We'll need to get back as soon as possible to the village, so fathers can bury their sons and mother cry for them. You were right. The blood toll was inexistant thanks to your help."
>Send back all humans to the village
>Keep the most wounded archers in the fort, in case you can speed up their recovery
>>
>>5347316
>Emphasis on the human's prowess. Griffin and Dragons are mentioned only as landmark name, if ever mentioned.

Best to lay low, you never know who might be listening.

>Keep the most wounded archers in the fort, in case you can speed up their recovery

Let's get these men on their feet in days, not weeks or months.
>>
>>5347316
>Emphasis on the Mighty beasts. How mythical creature built a moat on the way of a dangerous vermin army to protect a small human settlement.
Woe is the sad mortals who forget the era of dragons, a time of power and majesty.

>You were right. The blood toll was inexistant thanks to your help.
See? We told you it was a good idea. Are we not benevolent and very handsome?

>Keep the most wounded archers in the fort, in case you can speed up their recovery
Only for a few days in case they come back. Blue can crease additional salves for everyone while we divine the fates of the rats. If all is well, we will help host a feast to our victory this day! Rejoice humans! It is not every day you get to lay waist to an army four times your size. Feel pride for your selves and fellow comrades.

>>5347323
Nah fek em', we deserve recognition.
>>
>>5347331

Just worried about Slayers hearing about not one but four young drakes raising hell. But eh, we can always run again, and with windshield it's pretty tough to stop us.
>>
>>5347423
Yeah, plus if we build up a great enough rapport, the dragon slayers will get all iffy trying to kill humans who actually want to protect some dragons. We might even get a chance to capitalize and kill them. We'll certainly have plenty of time to recover, and this battle has earned us a nice sum of EXP.

I think continuing to deal with humans, heal their infirm, and possibly teach those that are worthy and empathic how to ride hippogriffs.
>>
>>5347316
supporting >>5347323

I would rather few people learned about us right now.

Also we might want to offer to give the most healthy people a lift in our amulet back to their village it would be quicker and safer.

And we could check if we can help them a bit. The Old Woman is gonna die soon if we can not help her and the other people could use some help so that the humans might be willing to help us with melting down the weapons into bars.
>>
>>5347662
am >>5347194
not sure why my ID switched
>>
>>5347323
>>5347331
>>5347662
Locking in focus on Human prowess.
"The battle was an opportunity for all to see what are they made of. Turns out, archers are warrior material. The lancers, not so much. I doubt they will take arms again. There is also the riffle matter... The one wielding them in battle would surely appreciate taking them home as trophy, but they are your possessions."
Well, you won't have to take that decision until you carry them back home.
It's around noon.
What do you plan to do of your afternoon?
>Divination. Make sure the fate of the rat is sealed
>Carry the valid humans to their village [you can't try and heal villagers today]
>Try to convince the cowards to stay working the earth for you
>>
>>5347780
>Divination. Make sure the fate of the rat is sealed
Lets see if we can find out what the rats are planning and if we have to prepare for another quick assault or if we scared them away enough for now.
>>
>>5347780
>Divination. Make sure the fate of the rat is sealed
>>
>>5347788
>>5347813
>Give me 3d20 for divination
>>
Rolled 14, 1, 4 = 19 (3d20)

>>5347816
>>
Rolled 4 (1d20)

>>5347816
>>
Rolled 2 (1d20)

>>5347816
If we fail, let's go bully our rat captives into telling us the locations of all their rat holes.
>>
>>5347780
Btw QM. Is Divination easier when we tty it in our sanctum?

You said sonething about the chappel being ideal for spiritualism and scrying or something last thread
>>
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>>5347820
>>5347821
>>5347832
You dive in the flow of past, future, present, here and everywhere.
14 : Failure
And get lost. Surely, the rats should have fled toward where they came from, right? But they didn't. You rewind and try to follow them from the moment the nine of them flee the battlefield, but you lost focus just before knowing what you haven't seen.
>>5347836
You expected divination to be easier in the sanctum. The place is great, maybe you can change it to fit your needs? After all, this is truly your lair : some white quartz is growing. You're pretty sure you can tune it to your needs.
Your reflexion is interrupted by your siblings. First, green.
"Green smart. Green have idea. Green fight Knight. Green gets hurt. Green gets better."
Looks like this idiot wants to get hurt on purpose to train? On the good side, since you fled the dragonslayers, he checks every initiative with you.
>That's even stupider that it sound. Don't, we have enough wounded around
>That's actually quite a good idea. Both him and Hector could train that way. And he might learn about consequences of his own actions.

Then, purple.
"Hello, brother. I was looking at the riffle that stopped firing. This is outside my expertise as I lack Arcanic sensibilities. Would you care have a look?"
>2 anons roll 1d20

Your other sister didn't come and talk, busy as she is with the humans...
>roll 1d20
>>
Rolled 6 (1d20)

>>5347852
Arcana
>>
>>5347852
>That's actually quite a good idea. Both him and Hector could train that way. And he might learn about consequences of his own actions.
>"No Claws or teeth or spikes and no attacks against his head. He is so much less tough than you or I and i do not want to have to explain to his father what happened should he die. Also you have to ask him yourself"
>>
Rolled 14 (1d20)

>>5347852
Green just.... dont kill each other. Humans are rather fragile and slow to heal.

Sis helping with arcana. Let's take it to our lair. Maybe that might help.
>>
Rolled 6 (1d20)

>>5347852
Blue
>>
>>5347853
>>5347868
Purple walks you around how the green crystalline structure is inserted in the riffle, the various triggers, and energy direction. The problem lay with the stone itself.
>14 : Failure
The working of the item reminds you of the infernal engine, the necklace and also echoes similarly to the glowing liquid upstair. Still, you can't pierce the secrets of enchanting and runes for now.
>>5347874
>6 : nothing significant happen.

Meanwhile, Hector and Green clash.
Green is careful; you fill the exact moment he jumps on Hector's blade to make sure he's wounded enough
>Roll 1d20 toughness
After the training, Hector tries to visit the Griffin
>Roll 2d20 animal handling
>>
Rolled 5 (1d20)

>>5347880
Green
>>
Rolled 11 (1d20)

>>5347880
Hector 1
>>
Rolled 2 (1d20)

>>5347880
Okay.... no one else is around or want sto roll.... so hector 2?
>>
Rolled 14 (1d20)

>>5347880
>>
>>5347931
>so hector 2?
>Rolls a 2
Interesting....
>>
>>5347985
Also, it's been a few days since I last lurked here, but you people really got cursed by RNGesus, huh?
>>
>>5347988
yeah it happens... we had some good rolls but a whole lot of miserable luck with all those ones we rolled.

It barely helps that the DC for most things is a DC 15 on a twenty sided die and modifiers are hard to come by.
>>
>>5347988
>>5347990
[It's only fair I share my current life's suffering and systematic fail forward with you kind people, isn't it?]
>>
>>5348001
oh you flatter us too much QM. I just want to roll some dice since my DND Campaign is on hold over the Summer. And i might steal some ideas from here and adapt them to my own world.

Though unlikely since in my world ALL Dragons are MASSIVE DICKS. Even the nicest ones
>>
>>5348007
>i might steal some ideas from here and adapt them to my own world.

[Wow. This is like the second greatest compliment one can do a QM barring drawfagging/Commissioning. I'm touched, really.]
>>
>>5347888
>5
Play stupid games, win stupid prizes. Green fail to display the toughness he showed when you first fighted. Maybe you'll have to bully him again for it to work?
>>5347908
>>5347931
After the sparring, Hector is confused. Green seems happy to get hurt then not happy. He shrugs and goes for his own stuff, checking on the griffin pup.
>11
Near the cave entrance, the pup itself is chirping and seems happy to see? Smell? the young knight. His mother not so much and forbid the human to get in, or the kid to get out.

And before you know it, the sun settled.
The meat stockpile is a great thing. Way less time lost to hunt. Maybe getting assaulted by edibles species every now and then is a good thing?

With the new dawn, you decide to...
>Attempt healing someone [You? The girl? The worst wounded humans?] as you plan to stay there
>Keep the healing for the villagers as you plan to drop humans
>>
>>5348024
>Keep the healing for the villagers as you plan to drop humans

We will likely not go to the village too often but drop off some of the shabby metal we got. Maybe the humans can melt it down for us and keep part of its as payment if we do not manage to heal some of them.

>>5348019
right now i have no named Gem Dragons in my Game... so this Tetrachie of the last Gem Dragons might actually make a nice Force behind my egyptian gem themed ancient civilization in addition to the God King that founded the land in ancient times and left it to rot when he grew tired of it and dove into interdimensional Invading and wholesale slaughter of the dominant species of that particular plane.
>>
>>5348024

> Heal yourself

I'd really like to get above 1HP. Second priority are the soldiers.

Our shoddy chances of doing anything are frustrating, but we're also basically dragon toddlers. Might be a good day to take to the skies and scout the area from up above, make sure nothing new is approaching.
>>
>>5348038
[With draconic regeneration, you are at 2HP today]
>>
Out of curiosity, what is our HP cap?
>>
>>5348224
right now its 3. we gain 1 HP per Age Group we reach. So if we graduate from Wyrmling to young Dragon we go up to 4 MAX HP and so on. So an adult would have i think 5. An ancient Dragon 6 and a Great Wyrm 7 HP i think. unless i missed an Age Bracket
>>
>>5348040

If that's the case then sure, let's take the soldiers home and do triage from there.
>>
>>5348024
Attempt to heal the girl.
>>
>>5348246
>>5348245
>>5348031
[Locking in going back to village]
Getting out of your lair, you go find Hector.
"I thhhhink it issss time forr me to brrring you back to yourrrr village...
-You know, that's not my village. As a young Equitanian, I have to prove myself worthy. Then, I'll get assigned some land. For now, I have hidden my origins, thus why I don't display heraldics on my shield... Anyway, would you let me say goodbye to the little Griffin?"
>Roll 2d20 for Hector's animal handling
You load the necklace with every well enough human after rounding them. That include the three farmers that would never raise weapons again, Guillot the minstrel companion of Hector, Roland, the man you saved from blood poisoning, five archers with minor wounds that should recover between one and three weeks, and the marksmen.
>Do you gift the marksmen their riffle or do you keep them in the hold?

Once in the village, you are greated by the carpenter, which wife recovered. The farmer, father of a whole tribe you saved from the festering wound, doesn't seems to be around. Same for the ederly council member.
A crowd forms around you when the villager emerge from the necklace, followed by the two corpses. A few human gather around each and start to welp.
"Half of them? One of two of the village's youth died?
-What? No! We lost Jofrey and Gideon. This is tragic. But our other companion, although wounded, are recovering in the dragon's keep.
The village could never endure such a tide of Vermin. Behold!"
And he raise the head of the dead general, the abomination of a rat almost two meter high, one hundred and twenty kilograms of muscle, slaughtered by the marksmen.
Hmmm. That bastard didn't told you he took that.

Who do you want to heal?
>A boy which took a nasty kick while grooming an horse. The fall left him unable to move his lowest half.
>An old woman. Some say she's a storyteller, other say she's a witch. You kept her disease on check last time.
>>
Rolled 17 (1d20)

>>5348376
Hector

>An old woman. Some say she's a storyteller, other say she's a witch. You kept her disease on check last time.
Treat her at least some. If we can only heal her some and not fully in the end then we try and help the boy for a bit.
>>
>>5348376
> the head of the dead general, the abomination of a rat almost two meter high, one hundred and twenty kilograms of muscle,

Christ this was a full on Claw Lord was he not?

How many wounds did he have?
>>
>>5348376
>Gift the Marksman the Rifle they can use it to get much better at using it though ask them that they consider joining you here in the Keep if they feel ready for it.

You know... just in case the thing explodes and he needs someone to patch him up
>>
Rolled 10 (1d20)

>>5348376
Gift rifles
Animal handling Hector roll
Heal old woman.
>>
>>5348376
Keep rifles. They got wild magic in them so they might not be safe for the humans. They can have them once we make sure they're safe.
Heal the boy first. if we have any energy left, use divinitation on the old woman to determine who she really is. Is she a witch?
>>
>>5348377
>>5348472
17 : one success
This time, Hector did go through the mother to pet and play with the cub.
>Lingering effect of the other's day critical
When he went out of the cave, the little one was following him around. It's time to leave now, but the small griffin looks like it want to stay with the knight... The mother doesn't seem to care much. It might be the age where they start fending for themself? Or maybe their link is just that special?
>Allow Hector to take the young griffin with him
>Hell no young man; you're staying with your mom until majority

Locking giving riffle and the old woman.
>3 anon roll 1d20 healing
>>
Rolled 4 (1d20)

>>5348956
>Allow Hector to take the young griffin with him
>"You have to take best care of him or you will face our wrath as well."
>>
Rolled 20 (1d20)

>>5348956
>>
Rolled 20 (1d20)

>>5348956

>>5348965
Well played man. Maybe we can heal the woman and the boy.
>>
>>5348980
bro the fuck bro
>>
>>5348981
oooh yeah baby! DOUBLE CRITICAL HEAL!

A great way to start the Saturday
>>
>>5348982
we overhealed 50%
>>
>>5348984
lets hope that we can also heal the boy then. or maybe the Woman just gets the clock turned back a couple of years if we can not heal the boy.

Either way the villagers should be pretty grateful
>>
>>5348956
>Hell no young man; you're staying with your mom until majority
This gives reason for Hector to stay around. Hes a useful sort of guy, and it's best the little Griffin learns how to be a Griffin from his mom before setting out.

>>5348965
>>5348980
Come on QM GIVE US ANOTHER RANK IN HEALING!
At least transfer the EXP to arcana.
>>
>>5349010
To be honest another Healing Perk would be very nice. Maybe one that reduces the DC further or allows more efficent use of Healing
>>
>>5348984
[Dear anon, could you break the tie regarding young Griffin?
Also, side note : I'm in holidays starting today. I might not update as much; will do my best to provide one or two update/day.]
>>
>>5349020
Sure
>Allow Hector to take the young griffin with him
t.>>5348965
>>
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>>5349020
And also enjoy your holidays.
>>
>>5349020
Have fun QM. Relaxation is important
>>
>>5348965
>>5348980
>DOUBLE CRIT
Your inner eye shows you the wriggling mass of tendrils burrowed in the elder woman. Best strategy would be divide and conquer.
You start your work. And as soon as you've cleared the first region, something strange happens.
The mandala glows in a white light. That is, a white light that is not yours. The tale of an arcanic gifted person were not lies...
That person is good at this. Not as much as you, but good nonetheless. Her way to use Arcana is more weaved than your raw power. You can definitely learn just by watching that.
>Trait improvement : Healer's heart.
>Heal DC is now 12 instead of 13
The best part : it virtually didn't cost you energy.
>Do you save your energy for the wounded of the fort?
>Or try to heal the boy?

Before you go back, Hector comes to have a word with you.
"Once again, let me thank you. Now, Guillot, the little one and me will take the road, looking for glorious deeds.
I have little to offer back, but could you gift me one of your scale as a keepsake?"

You feel in your bones that request have implications.
Not any known by Hector himself, he is genuine with his request. But deep inside, you know accepting will have repercussions.

>Give Hector the scale
>Refuse
>>
>>5349071
> Telepathicly "You are good at this. If you want to share some time in the future we can probably talk for a bit. This will likely not be the last time we came to visit yout little village"
>Try to heal the boy?
Just because we wont be here daily.

>Refuse for now and request that he wait a bit longer for you to think about it
>"I will have to refuse that request for now. I do not know how i know. I just know that something like that can have serious repercussions. I know not for who or of what nature it will be. But until I can learn more about my Nature as a Dragon I believe that it would be safer for all of us if I refused.

If you wish to stay here for a couple days longer i can try to scry what could happen and think about it some more before presenting you a final answer."
>>
>>5349082
+1

>>5349071
Dab on grandma just to prove our superiority, but also ask for a couple loaves of bread. We want the good shit, the fancy bread with the nutts and oats.

While we're in town can we get a few things? Did we earn enough "CoolDergPoints" (tm) to ask for stuff from the small towns folk? Tools for our sisters? Book on cooking and jerkies (eating rats all the time will probably get bland eventually)?

Yo anyone in town know much about the glowing green rocks the skaven have? We got a siege weapon from them.

Is there a Blacksmith we could hire, or offer to tutor is and our sisters?
>>
>>5349092
wasn't it so that we can not eat wheat?

or was it the fruits that let our stomach growl with discontent?

Pretty sure we could not eat wheatproducts. maybe we can have the humans teach us how to make things like pastries or Meatcakes or something to help us with developing our palette.

QM Question for your. >>5349071

Are we full carnivores or could we eat fruits and nuts as a supplement to stretch our reserves of meat?
>>
>>5349096
[Wheat is fair game as a supplements. Fiber is not that good. You won't finduch books in the village.
Healing their crippled (and their own healer) granted you a few Good Boy Points. Spend them wisely.]
Roll me 4d20 for second healing round
>>
Rolled 3 (1d20)

>>5349103
oh good to know then we can surely try to get some extra Food that will hopefully help us with stretching our reserves of food.
>>
Rolled 8 (1d20)

>>5349103
I demand free bread from their bakery. Please.
Can we roll pressense to convince some cook to move into our fortress? I dont know much about dragon eating habits, but I cant imagine eating rat jerky the same way for months would be exciting. Rat stew, rat kebabs, and rat sandwiches would be nice.
I think what or rice flour couple be used as a gravy. Mmmmmm gravy.
>>
Rolled 7 (1d20)

>>5349103
>>
Rolled 11 (1d20)

>>5349103
What the fuck rng
>>
>>5349121
>>5349118
>>5349116
>>5349105
okay..... this is really not funny anymore. The first attempt is super good and then we just scrape the bottom of the barrel for rolls.
>>
>>5349123
It's called getting tired.
Also, just caught up. Nice little thing you got going here, interesting premise and one hellova pace. Looking forwards to more
>>
>>5349124
yes it does.

Dice though should not get tired. The getting tired is already being represented in that we only get one shot a day with this spell unless we get a crit and we usually do not get the full Dice Pool back even with a Crit.

Our luck here with Second rolls was just rotten i feel like for the last couple of days.
>>
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>>5349105
>>5349116
>>5349118
>>5349121
>Failure
Well, looks like someone won't walk again. Ever again? Not sure, but nerve damages seems really hard to cure. A thousand of strand to knit whole again one by one. It's almost as bullshit as the broken mind of the girl you took back to your place. No wonder why the local witch couldn't do much about that.
>Request bread
When you ask the villager for an hefty amount of bread, they look at you like you're mad. Sure enough, they give you a few loafs.
"Bread goes stale after one day or two. You should take floor, or if you have a mill grains, and bake your own."
Well, at least you got wheat and rye flour now, and enough bread for feeding you and the human today and tomorrow. Villagers also give fruits, vegetables and cheese for their wounded.

Regarding the scale matter...
>Roll 3d20 divination
>>
Rolled 14, 15, 15 = 44 (3d20)

>>5349301
>>
Rolled 11 (1d20)

>>5349301
>>
Rolled 9 (1d20)

>>5349301
>>
Rolled 15 (1d20)

>>5349301
>>
Rolled 14, 11, 16 = 41 (3d20)

>>5349301
>>
>>5349308
>>5349310
>>5349315
>>5349326
>>5349439
[Should have precised 3 anons roll me 1d20... Taking the first of the 3-set and the next ones]
Divining what you don't know seems a good strategy, especially for things that have such a resonnance in your core. Gathering your remaining Arcana, you open your third eye.
>14, 11, 9 : failure. Off by one.
But can't get a clear focus.
Your instincts tries to reach you, and you're pretty sure gifting the scale could either be something completely trivial, but would put a target on Hector's back, and yours if he talks. Or maybe it will bring him strength and enchanted luck. It can also mean he can use it as a component of occult ritual to bind you to his will. Unless he will be the one binded? No way to know.
>Gift the scale
>Decline
>>
>>5349453
>Decline
>"The future is unclear and it could either make you mighty or paint a target on your back for many enemies. I would rather not put you in danger on a faint chance of gaining strength. I wlll delve into this further and you will still be a welcome ally in our fortress in the future as long as you bring no dragonslayers with you to hunt us."
>>
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>>5349453
>Decline

>DragonphagQM complains he gets too much unwanted traffic
holy based, first world /qst/ problems
>>
>>5349467
+1
>>
>>5349453
>Decline
>>
>>5349453
>Decline
https://youtu.be/en1nbj_Q-6I
Honestly if we ever gotta go through with snake donations in the futures, its gonna be someone badass with either a big gun or can cast fireballs.
Fuck the dwarves though, those little knee high jerks.
>>
>>5350118
more importantly it will have to be someone we can be completely sure we can trust. Hector is still young and a whirlwind. If he grows older and actually takes good care of the little griffon then maybe one Day he will be worthy of that much trust.
>>
>>5349467
>>5349481
>>5349919
>>5350118
>Decline
"The future is unclear and it could either make you mighty or paint a target on your back for many enemies. I would rather not put you in danger on a faint chance of gaining strength. I wlll delve into this further and you will still be a welcome ally in our fortress in the future as long as you bring no dragonslayers with you to hunt us."
... "I understand. Farewell, tactician, and may our path cross again."

You're back to the hold. The various actions done at the village, plus the trip itself, took the biggest part of the day. Each one of your siblings was busy with his or her own endeavor today. After sharing a feast of fresh products with the wounded still in your care, you go to sleep.
You have food in quantity. Your immediate safety is not in danger. You successfuly developed a good relationship with your closest neighbors. Your last wounds will be closed upon waking up.
It's time to think strategically about the future. What do you need most?
>Treasures. You have nice lairs, must fill them with pretty things. The hoard must grow.
>Helpers. The mentally challenged girl must be repaired and act as the first inhabitant of a future town where providers will be dedicated to making your life easier, at the cost of becoming a bigger and more interesting target for raiders.
>Knowledge. Especially of your dragonic legacy.
>Defense. Shape the whole mountain as an inexpugnable hell, with multiple dangers for invaders.
>Lair. Find ways to shape your temple as a lens focusing your might.
>>
>>5350175
>Treasures. You have nice lairs, must fill them with pretty things. The hoard must grow.
>>
>>5350175
>Helpers. The mentally challenged girl must be repaired and act as the first inhabitant of a future town where providers will be dedicated to making your life easier, at the cost of becoming a bigger and more interesting target for raiders.

They make everything easier. We can have them trade for Material and Knowledge later. They can help us become sustainable while we grow and the threat of several dragons protecting the region should discourage many raiders with time.
>>
>Lair. Find ways to shape your temple as a lens focusing your might.

As my first choice. If we're tied up though

>Helpers. The mentally challenged girl must be repaired and act as the first inhabitant of a future town where providers will be dedicated to making your life easier, at the cost of becoming a bigger and more interesting target for raiders.

Is fine as a second preference. I'd prefer the lair since buffs to us would presumably improve our healing and divination, which improves our ability to acquire other things and endur hardships. And our healing is a great tool for trade and goodwill building.
>>
>>5350175
>Helpers. The mentally challenged girl must be repaired and act as the first inhabitant of a future town where providers will be dedicated to making your life easier, at the cost of becoming a bigger and more interesting target for raiders.

Treasure will come naturally, if nothing else from the simple fact that there are precious few things who could stop four dragons from nicking their shit.
>>
>>5350175
>Lair. Find ways to shape your temple as a lens focusing your might.
>>
>>5350181
>>5350306
>>5350310
IMO we should level up arcana a bit first to increase our level cap for magic, and be able to level up Healing since our ranks of healing is capped by our current Arcana level. Then we can spam healing as much as we want.
>>
>>5350175
ammending my vote from >>5350181
to >Lair. Find ways to shape your temple as a lens focusing your might.

>>5350352
you make a point we should check up on the girl anyway every second day at least to make sure her condition is not regressing..

Lets hope the lair helps a lot with magic.
>>
>>5350352
Nonsense, being pampered and given properly prepared provisions rather then raw ratmeat is much more important.
And, also, you know. Opposable thumbs do be handy.
>>
>>5350179
>>5350181
>>5350306
>>5350310
>>5350325
>>5350352
>>5350359
>>5350378
[If I count properly, lair won.
First I'll need rolls of the day.
One anon roll 4d20 healing for the wounded soldiers.
One anon roll 1d20 for purple secret stuff
One anon roll 1d20 for blue secret stuff
One anon roll 1d20 for greens stubbornness
>>
Rolled 14, 16, 14, 13 = 57 (4d20)

>>5350398
>>
Rolled 15 (1d20)

>>5350398
Purple
>>
Rolled 4 (1d20)

>>5350398
Blue secret stuff
>>
>>5350398
Green
>>
>>5350414
dude you might want to try again for that roll.
>>
Rolled 10 (1d20)

>>5350398
Green
>>
>>5350404
>White's healing : 4 success
[blue]Your sister[/blue] spent the better part of the last few days to nurse the wounded, reducing fractures whenever she can. Using what you learned yesterday, you optimize your energy. You have enough to help almost all of the archers, except the one suffering from the complex femoral fracture.
Once this is out of the way, time for a little bit of home improvement.
First, you'd like to...
>Build an astrolabe with the help of Purple, helping with divination
>Create wind chimes, helping with air magic
>Place a big table and create some decors, helping wargaming future battle plans
>Mirrors. A lot of them. Anyone stepping in your lair will be shot from a myriad of improbable angles
>>
>>5350544
>Build an astrolabe with the help of Purple, helping with divination

Knowledge is power.
>>
>>5350544
First, you'd like to...
>Build an astrolabe with the help of Purple, helping with divination
>>
>>5350544
>Mirrors. A lot of them. Anyone stepping in your lair will be shot from a myriad of improbable angles
Swingle swangle, get fucked from an angle.
>>
>>5350544
>>Build an astrolabe with the help of Purple, helping with divination
>>
>>5350544
>Build an astrolabe with the help of Purple, helping with divination
>create a crystal that can focus your laser breath even further, denser, more powerful.
>>
>>5350544
>Build an astrolabe with the help of Purple, helping with divination
>>
>>5350581
>>5350601
>>5350672
>>5351059
>>5351077
>>5351131
>2 anons roll me 1d20 for White's craft
>2 anons roll me 1d20 for purple,s tinkering
>>
Rolled 5 (1d20)

>>5351243
White
>>
Rolled 16 (1d20)

>>5351243
>>
damn, was trying to roll for white
>>
Rolled 9 (1d20)

>>5351243
Purple
>>
catching up on quest, read a comment that irritated me tons.

>>5332271
>Im kind irritated that you previously mentioned her being “a child trapped in an older body” not “retarded” as in your last post, there is a big difference between the two.
it means the same thing, it is the original definition-- "stunted". usually used now as an insult as "mentally stunted"
>>
>>5350544
>Build an astrolabe with the help of Purple, helping with divination
Let us know immediately when we rank up in Arcana.
>>
Rolled 8 (1d20)

Here's hoping for the best.
>>
>>5351243
Good on white. At least someone succeeded.
>>
>>5351287
>op says she's literally me
>op then clarifies he meant she's mentally retarded
I'd be mad, too
>>
>>5351287
First, stunted doesn’t necessarily need to be in an insultative way, since being developmentally stunted is also just a more common way to describe the more complex problem of a person becoming unable to function as an adult while physically being the age of one.

And second, no???? I literally described in the message right underneath the difference between beting developmentally stunted and retarded. Retarded people are unable to think about why something is, and just get confused and irritated when something doesn’t come out the way they want it to.
(Kind of like how you’ve made her act as of yet with the fighting back at the village)

Developmentally stunted people are instead ones which can, while not understanding a situation, able to act upon it and try to work with What they have.

A Good example:
Two girls are in front of a man, one of them is developmentally stunted and one is retarded.
The man talks about his day, and talks about being angry at his boss for making him do over time.
The retarded one, get’s annoyed, for he is raising his voice and to the girl that is irritating, she doesn’t know why he is doing it.
The developmentally stunted girl is trying to calm him down, she doesn’t understand why he is angry, But she understands that it is not Good for him to be.

The developmentally stunted one doesn’t fully get the situation, the retarded one is unable to work with it to begin with.

You get What my point is in making a distinction?
>>
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>>5351249
>>5351250
>White : Smithing success
You craft the separate intricate pieces necessary for the astrolabe. Only thing missing is a mechanism to adjust them. Knowing relative position of stars and planetes at a set time will definitely help you, guiding you in the stream of event and improving your focus with more points to determine the time you're looking at, versus the one you're looking for.
>>5351275
>>5351326
Your sister might know how to do that...
You go toward her lair. She is in a meditative stand
>>5350409
>15
until she's suddenly a few meters away.
"You spook me brother"
-How did you do that?
I don't frankly know. I was thinking about your divination and heal, while green is more aligned with earth. Mainly, I was looking for my thing
- Could you help me with a contraption? I'll need your skills."
Taking along the stunted girl to make sure she doesn't put herself in danger again by walking on the cliff, you go and make the requested pieces of your sister
>Purple : 8,9 for DC10 (Tinker's soul trait)
And spent the day getting really close, but not quite there. One time it's a metal bar a bit too short, the next one you bend a small part by underestimating relative movements. At one point, the system seems to hold itself well, until you spin it and everything collapse for one more oversight.
Regarding the girl, her head seems to hurt again. But she likes the clatter and reflection of your not-working contraption, so there's always that for you.

The next day, you..
>Try to heal the last wounded soldier.
>Try to improve the girl's condition.

>1d20 Blue's stuff.
>2d20 Purple's tinkering.
>1d20 green stubbornness.
>Do you ask the healed humans to do something for you?
>>
>>5351287
>>5351361
>>5351430
[Wow, my first quest drama! I feel like a grown up.
Looks like slowing a bit the pace is good as a lot of anons are catching up]
>>
Rolled 7 (1d20)

>>5351445
>Try to improve the girl's condition.

The Soldier can wait.

>Ask the healed humans to try andscout the Area for possible arable land and where pastures might be easily constructed. at least try to get their manpower useful for something while they are here.

Die is for blue

>>5351447
I think two (more mayor) updates a day should give plenty of time to catch up. Just asking for a roll should not prove much of a burden on people capable of reading.
>>
Rolled 13, 10 = 23 (2d20)

>>5351445
For purple?

I hope no one else rolled for her yet. 4chan was so goddamn slow for the last couple of hours. didn't even load the Captcha
>>
Rolled 8 (1d20)

>>5351445
Will green finally have a good roll?

>>5351500
>Spoiler
Phew, thought it was a problem with my internet...
>>
>>5351521
Guess the answer is "no".
>>
>>5351521
No he won't because Boss turned Ally Syndrome... We really need to find a way to ease that for him somehow.

I thought so at first too but then it happend to my mobile data while i was far away from my house on my phone. Maybe 4chan just had a fit.
>>
>>5351527
Who would have thought that this trope is so powerful that it even influences RNG...
>>
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>>5351445
>>Try to heal the last wounded soldier.
>Ask humans to help blue with the garden

>>5351430
>>5351361
no, because they mean the exact same.
retard is synonomous with stunt
"a late snowstorm retarded the growth of my plants" (verb form)
"he is retarded" (adj, could be insulting or simple descriptor of being developmentally stunted)
"tard" comes from french, and means "late", you see the use in "tardy" too.
while stunted is now an uncommon definition as "retard" was slung around as an insult and is now considered offensive in all forms, it is still a correct definition.
don't let your english get warped by 4chan
>>
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>>5351609
Did you just call me retarded you retarded little bitch
>>
>>5351609
>Arguing with the QM about definitions as defined within the quest
That's pretty retarded, gotta say.
>>
>>5351616
Unironically unfunny how dumb that anon is.
>>
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Pic related.

Is this really necessary?
>>
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>>5351622
bumps
>>
Please break the tie between the girl and the broken leg
>>
>>5351652
>Try to improve the girl's condition.
Sure thing
>>
>>5351445
Heal retard

Ask soldiers if they would like to stay and garrison the fortress every once in a while in the events more Skaven try to threaten the realm. As they can see we are continuously improving things around here, with the ultimate goal of create a fortified city state. Be they interested?
>>
>>5351609
>>5351613
>>5351616
>>5351620
Jesus fucking christ. I'm here for flying danger noodles, not definitions and shit.

>>5351634
What as re you bumping for? This your first time on /qst/? Theres no suck thing as bumping.
>>
>>5351705
>he doesn't sort by latest reply
>>
>>5351730
Wat?
>>
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>>
[alright 4d20 healing]
>>
Rolled 16 (1d20)

>>5351775
one at a time i assume
>>
Rolled 6 (1d20)

>>5351775
>>
Rolled 19 (1d20)

>>5351775
>>
Rolled 9 (1d20)

>>5351775
>>
>>5351775
If Green uses his geomancy powers to mold some earth into a barrel, then rifle the interior of the barrel, would his breath attack have a little extra range or nah?
>>
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>>5352460
I have several questions.
First of all: how would a weeks old dragon know about rifling, gunsmithing concepts or barrels? Secondly would be even be capable of such comparably fine detail work? So far Little Green hasn't exactly been the subtle sort and lastly...How on earth would wind catch, latch onto, and be made to spin by a rifled barrel?
>>
>>5352460
>>5352512
The best thing i could imagine would be a pressure gun by taking inspiration from the Jezzais. But rifling would probably be outside Greens perview even if he knew what that meant. Most mortal empires probably would not even know of rifling for barrels
>>
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You have to heal the girl first. More hands and getting someone dedicated to you and your well being sounds amazing.
First, the nasty inflamation is coming back. You have to cleanse it before any sort of work.
>16 : success
Then, you have to rebreak all the badly healed brain wounds, to mend them.
>19 : significant progress.
She's still far from healed, but you improved her condition. Her memory and attention span should have increased a fair bit. If you want to follow that road, better not letting much time between healing sessions. But the human with the complex wound will need help as sound as possible. You fear is condition might get worse.
>Purple : 13,10 : two success
While you're busy with the girl, your sister finished setting up the Astrolabe. The thing is nice. Now you have to calibrate it, and make sure you can work with that.
>4 anon roll 1d20 for Divination
>>
>>5352460
>>5352512
>>5352514
[Who knows about a barrel to focalise the breath? Although I'd have to join other anons about the rifling part, you can definitely try that]
>>
Rolled 1 (1d20)

>>5352776
Divination.
>>
Rolled 15 (1d20)

>>5352776
Div roll

>>5352781
We could certainly offer up the suggestion to green to see if it goes anywhere.

>>5352785
Oof
>>
Rolled 7 (1d20)

>>5352776
>>
>>5352786
thank god. At least we don't destroy the thing anymore.

Also about that Healing QM said. Should we alternate days we spend healing the Girl and the Bowman?
>>
Rolled 6 (1d20)

>>5352776
>>
>>5352788

At least until he's stable enough to heal on his own. Once he's stable it's probably best to focus on the girl.

Would a healing salve help the soldier?
>>
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Rolled 16 (1d100)

>>5352785
>>5352786
>>5352787
>>5352792
>15 : success
The afternoon is merely enough to figure out the calibration process. Your new tool broaden your horizon way more than expected. You worked with the clearest memory of your life, the night you fled from the dreaded hunters. Rushing under the stars' cover, you had plenty of time to engrave all details in your heart. Comparing to the three moon's current position, you can picture broadly where they are supposed to be in your divining transe.
Seeing again that night, you witnessed first hand how close the hunter were from catching up when you settled to take a breath. That gives you a minor spike of anxiety.
>Lair trait unlocked : three moon's astrolabe (decrease DC of divination by 1)
>Divination reached max XP : +1 dice
[Previous roll was a mistake, you were only supposed to roll three. Sorry]

This day have been enlightening in more way than one, you think with your belly full of a delicious stew featuring some bread dumplings. You are getting better at Arcana. Way better. But does it define you more than breath? Than flight? Strategy?
Several things are preventing you from growing. You feel your next development step will need...

>Treasures. You have nice lairs, must fill them with pretty things. The hoard must grow.
>Helpers. You are a sociable dragon before everything else. The need to get sentient creatures around you, befriend, command them is more burning than the want for riches.
>Knowledge. Especially of your dragonic legacy. You still lack a name and you're curious about the scale gifting business.
>Knowledge. Especially of enchantment. Runes, creating or repairing items such as the riffles and the golems sounds like an amazing thing to have around.
>>
[sorry for the delay today. 4chan ate the update of the child earlier, had to wait before posting]
>>
>>5352885
>Knowledge. Especially of enchantment. Runes, creating or repairing items such as the riffles and the golems sounds like an amazing thing to have around.
>>
>>5352885
>Helpers. You are a sociable dragon before everything else. The need to get sentient creatures around you, befriend, command them is more burning than the want for riches.

We're basically halfway there with the village.
>>
>>5352885
>Helpers. You are a sociable dragon before everything else. The need to get sentient creatures around you, befriend, command them is more burning than the want for riches.
The greatest hordes of all are the friends we've made along the way.
>>
>>5352885
>Knowledge. Especially of enchantment. Runes, creating or repairing items such as the riffles and the golems sounds like an amazing thing to have around.
The more people we attract to our side, the harder it'll be to keep ourselves a secret. We've helped these people out because it was mutually beneficial, but I think it makes sense to prioritize anything that makes us more self-sufficient.
>>
>>5352885
>Helpers. You are a sociable dragon before everything else. The need to get sentient creatures around you, befriend, command them is more burning than the want for riches.
>>
>>5352885
>Helpers. You are a sociable dragon before everything else. The need to get sentient creatures around you, befriend, command them is more burning than the want for riches.

While we will become more visible it will also benefit us to have People around us since they can take over the daily grind for food that we need to engage in otherwise and can focus on more important things. Like Magic and treasures. A castle build on sand will crumble when the flood comes. A castle build on Bedrock will become near unbreakable.
>>
>>5352885
>>Helpers. You are a sociable dragon before everything else. The need to get sentient creatures around you, befriend, command them is more burning than the want for riches.

I mean, pretty much the first thing we did in life was to set ourselves up as the leader of a pack of dragons. It seems the most in line with LW
>>
>4 anon roll me 1d20 healing
[Specify girl or soldier]
>3 anon roll me 1d20 presence for trying recruiting humans to form a guard [what subskill is it? Diplomacy or manipulation? I'll go more foe manipulation]
>>
Rolled 9 (1d20)

>>5353662
Soldier heal
>>
Rolled 20 (1d20)

>>5353662
Soldier again
>>
Rolled 13 (1d20)

>>5353662
Girl. Lets keep on track with her to make sure she actually recovers.
>>
Rolled 20 (1d20)

>>5353662
heal
>>
>>5353662
Voting for girl

>>5353662
Sweet. Dubs 20 for healing, with 3/4 success. Not bad.
>>
Rolled 8 (1d20)

>>5353662
Presence

Also two nat twentys are really nice. That should really help both of them with their healing.

That should be what... like 9 degrees of success for the girl and 8 for the Soldier?
>>
Rolled 6 (1d20)

>>5353662
I'll say Soldier, if he's starting to turn bad we need to have a look at it.

Manipulation!
>>
Rolled 15 (1d20)

>>5353662
manipulacionn
>>
>>5353662
Will offering free health care help? Beyond dying of old age, there is little our might healing magic cannot overcome. We'll heal you so good you'll be as agile as a 20 year old even in your 90's!
>>
Working on the update. I swear I'm not flaking, but blogpost time : As every year my holiday is a one week intense training of martial arts with 7 hours by day. This year I'm in charge of some of the organisation, so it's even more taxing in time and energy than before
>>
>>5354760
thank you for the update.

Well i hope your vacation is a rewarding experience. I liked Martial Arts a lot when i was younger. i just do not have the time for that anymore in any organized setting.
>>
File: AlmostThere.png (1.41 MB, 1000x1000)
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Rolled 89 (1d100)

>>5353672
>>5353690
>>5353722
>>5353735
>20,20,13 : Double crit; 5 success
You spend the morning on your healing duty.
First, the soldier. You really fear his condition to worsen. Such a wound prevent from walking, his muscles might take a long time to reform after being bedridden so long.
When you check is state with your inner eye, you see his leg is getting mended all wrong. With a push, you rebreak the bone, making the patient gasp. You move the bone, solder it again. Good as new. A little push of energy to fortify the muscles as good as two day of heavy training, forcing him to rest one more day, and he'll run as a dove tomorrow. Next, the girl.
You are in complete mastery of your art today. Still not enough to get her whole again, but you definitely see the progress. The mind chucks are getting bigger, more connected. You feel like you're at least halfway there.
Your siblings are all outside doing their thing.
>Roll 2d20 for Blue's alchemy
>Roll 1d20 for Purple's arcana
>Roll 1d20 for Green's stubbornness.

>>5346984
>>5347108
>>5352885
Something tingles your mind. Guest. Unwanted ones kind. What's your plan?
>Scout using your stealth to assess the menace
>Divine the menace
>Fly out and intimidate the menace
>Write-in
>>
Rolled 5 (1d20)

>>5354950
>Scout using your stealth to assess the menace
To level up stealth or flying since Divinitation is capped. If we fail, and they are agreessors, use flashbang to escape.

Rolling for Green. If he fails I'unno so nap it off and sunbathe, maybe ask a human for a pillow.
>>
Rolled 11 (1d20)

>>5354950
>Scout using your stealth to assess the menace
>rolling for Purple
>>
Rolled 8 (1d20)

>Divine the menace

Didn't make no astrolabe not to use it
>>
Rolled 15 (1d20)

>>5354950
BLUE!

>>5355036
see here>>5352885
>Lair trait unlocked : three moon's astrolabe (decrease DC of divination by 1)
>Divination reached max XP : +1 dice
>>
Rolled 19 (1d20)

>>5354950
forgot the other dice for blue

>>5355036
I misread your post. Yeah we did make it, but we could level up other stuff while we're at it.
>>
>>5354950
>Scout using your stealth to assess the menace
>>
Give me 1d20 stealth
>>
Rolled 8 (1d20)

>>5355336
here ya go
>>
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You flap your wings, raising in your temple until you reach daylight. Then, you flicker your scale's taint, turning yourself as azure as the skies. A couple more wing beats and you're soaring high in the sky.
Hovering with minimal movement, you feel like you finally got it. Until you see on the ground a huge blue projection where your shadow should be. Note to self : you really need to learn that scale color shift trick properly. Or become an entertainer specialized in light shows. Maybe you can get your sisters to dance?
Anyway. You can see the invaders as they can see you. A group of warriors clad in blue, white and gold. Thirty of them. Highborn elves.
One of them -- their leader probably -- raises his voice. A melodic one, intonations smooth as silk.
"We came looking for you, young sire. Please, come with us"
>Accept
>Kill them all. Trespassing is not allowed.
>Fly back in the hold
>Keep flying and ask them why
>Write-in
>>
>>5356769
>Keep flying and ask them why
>"I had precious little friends in this world. May I inquire to your name and why you would like me to come with you?"
>Warn your Siblings with Telepathy that you have High Elves in your Frontyard
>>
>>5356769
From what little I remember about Warhammer, Dwarves hate dragons, but elves more or less like them. They referred to Little White as "young sire" which means theres some amount of respect the elves have towards him, and I doubt they would lie as their massive pride would prevent them from using such tactics. Still, they are new faces, and they haven't tried hitting White with spells or arrows.

>Write-in
Strangers be strangers, but so far these guys seem polite. Theres too many of them for us to ferry, but we can take their leader and a bunch of them back to our fort so we can talk more. The rest will have to stay here for now.

>polite conversation
Mention we got a cool rock lair that we really like. If the elves need help with things, we'll consider it if they have something to offer. Gold, gems, and valuables is the standard stuff anyone cares about, but knowledge would be nice.
>>
>>5356803
So I would caution against drawing 1-1 comparisons between Fantasy and this quest, just so that OP can actually do his own thing without feeling pressured to do otherwise.
That said Warhammer dwarves don't really hate dragons as they consider them either a monster burning their shit, or a pet of the elves...Whom they do hate with a passion.

As for warhammer high elves yes they would lie. It's not even a question, the high elves arn't really the dainty holier then thou type.
Much more like old Athens, "The strong do as they can, the weak suffer what they must" holier then thou types.

>>5356772
I second this, but I don't think we have telepathy? Do we?
>>
>>5356842
i think that is how we communicate with everyone.

We have that Shared Mental picture so it might not be complete telepathy but apparently we could feel these people show up. so some psionic potential is definetly there.

>>5356803
look i would trust an elf around as far as i can throw them to not try every trick under the sun to try and get their way. (Probably means that they want us as their ser i mean allies. Yes. Absolutely no magically enforced servitude at all here.)
>>
[Your telepathic bound is short range, and work only with other dragons. This is why I'm trying to add an accent each time you communicate with the humans. However, if you want to warn your siblings, this is a perfect application of your wind magic. If one or more anons confirm, I'll make you roll for it]
>>
>>5357010
pretty sure >>5356842
was also for it. he was just unsure that we could communicate with them.

If we can use our wind Magic then sure. Lets at least try it.
>>
Ok. Give me 3d20 wind magic.
[You don't get the 4d arcana just yet. This will be a choice for later...]
>>
Rolled 17 (1d20)

>>5357019
First Dice.
>>
Rolled 9 (1d20)

>>5357019
>>
Rolled 4 (1d20)

>>5357019
Lets go. Please one more success
>>
>>5357015
He was indeed, thank you for popping in while I was distracted.
>>
>>5357033
>>5357074
>>5357085
>17, Success
"Intrrruderrrss. Frrrontyarrrd. Elvvesss."
It's rudimentary, but it will do the job. The words you muttered are shielded by three layers of wind, each tracking and finding one of your siblings.

>"I had prrrreciousss little frrrriendsss in this worrrrld. May I inquirrrrre to yourrrr name and why you would like me to come wizzz you?
-Give me your name and I shall give you mine."

Crap. The name thing again. Is it a trap? Should you tell him you're the one known as little white? Is it a nickname or a true name? So many questions. Quick, dodge.

>"We have a cool rrrrock lairrrr that we rrrreally like. If you need help wizzz yourrr... thingsss... we'll considerrrr it if you have ssssomething to offer. Gold, gemsss, and valuablessss is the standarrrrd stuff anyone carrrrresss about, but knowledge would be nicccce."

>>5352885
>Attitude towards you : 16/100
The elves are muttering to each other. Your sharpen Presence pick up "he confirmed there's several of them" and "we can't afford to fight them in their lair".
And they start charging at you. You scoff. Ants wanting to fight an eagle? And then, they start walking on the air. This is not funny anymore.
"Young sire, we're taking you with us. Don't resist, this is for your own good. Don't make us hurt you."
>>
>>5357738
They have chosen violence....LMAO
>spam flashbang until they suffer permanent deafness and blindness
We know about the name game you deceitful mortals! Surrender or else!
>use presence/barter they will cooperate with us, and maybe we might restore their senses, or we can just leave then alone to fend for themselves. Would be a real shame if we fed them to a griffin. Real damn shame.
>>
>>5357738
>"Just don't come closer without answering questions. If you can not state what you intend then you make yourselves enemies."
>Use Wind Magic to try and blow the elves away while you fly back to your lair and call your siblings for help.
>Try and use your mastery over light to blind the elves.

>>5357754
yeah..... attacking a Dragon that was willing to talk to you before at least offering them something is pretty stupid i feel.....

typical Elf arrogance.
We should not let them get close to our hold. so that if some of them manage to get away they will be useless for future invasions
>>
>>5357757
They rolled poorly. Sucks to be them I guess.
>>
>>5357764
yeah. i kinda not want to murder them. just defend ourselves. These elves definetly have some magic power and i would rather not make enemies of them. Just make it clear that we are not some naive Chicks that will let themselves be taken just like that.
>>
[Waiting for a couple more vote...
Blogpost time : training finished yesterday. Back home for the weekend; I'll be busy next week as I'll spend it at my brother's place but I should be able to chuck out a couple update every day.
>>
>>5357738
They literally want to capture and/or kidnap us and our siblings. Gloves off, and if we let them get away more of them are gonna come back later.

>>5357767
I don't mind, they've made it pretty clear that they are a threat to us and ours at the very least.

>>5357757
I second this, first we escape and then we strafe
>>
>>5357738
Thirty of these guys. Uhhhh.

>Fly away
>>
>3 anons roll me 1d20 Breath
>Then 3 anons roll me 1d20 Wind Magic

Double rolled allowed after 20 minutes
>>
Rolled 4 (1d20)

>>5357942
Breath
>>
Rolled 10 (1d20)

>>5357942
Breath!
>>
Rolled 6 (1d20)

>>5357942
Why are we rolling a 1d20? Is flash a 1d20?

Rolling wind.
>>
Rolled 14 (1d20)

>>5357942
Since that one Anon rolled for the first wind i will roll for the third Breath Die
>>
Rolled 19 (1d20)

>>5357942
Rolling wind again, these are some shit rolls.
Also oops I didnt fully read your post. My bad.
>>
Rolled 3 (1d20)

>>5357942
>>
Rolled 8 (1d20)

>>5357942
Rolling to replace the lowest breath, since it's been 20 minutes.
>>
>>5358056
[that doesn't work like this in this quest. Nice try.
Writing the update]
>>
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Rolled 56 (1d100)

>>5357945
>>5357947
>>5357983
>14 : Breath failure
Gathering your energy, you let go an explosion of light seconded with a boisterous sound. However, it's the first time you're trying this out and it shows.
Quick, You should do something to save face!
>>5357972
>>5358004
>>5358025
>19 : Wind magic success
With a thought, you expand the range of the wind dome to your location. Expending most of your arcana, the magic allowing airwalking is overcharged and the elves are starting to fall down.
d100 is for how they are affected by that. Higher is better.
You have enough juice for one last breath. Your siblings are nearby. What's the plan?
>Coordinated crippling strike. Repel them without too much damages. Display of strength to make them come back crawling under a mountain of gold if they want anything from you
>All out attack. Their survivor, if any, will learn to fear your wrath.
>Retreat to the hold. Would they want to press on, you will introduce them to your favorite spell : Power Word : Ballista Bolt
>>
>>5358178
>Coordinated crippling strike. Repel them without too much damages. Display of strength to make them come back crawling under a mountain of gold if they want anything from you

We will just repel them while trying to minimize casualties. we just want to make sure they come back with more words and respect for our independence

also 56.... so not bad but also not good.
>>
Rolled 14 (1d100)

>>5358178
>Retreat to the hold. Would they want to press on, you will introduce them to your favorite spell : Power Word : Ballista Bolt

Save that for just in case.
>>
>>5358178
>Coordinated crippling strike. Repel them without too much damages. Display of strength to make them come back crawling under a mountain of gold if they want anything from you
Demand they give us their armor
>>
>>5358248
[My quest doesn't work like that]
>>5358200
>>5358720
I'll need :
>1 anon roll of 3d20 for white's breath
>1 anon roll of 2d20 for green's magic
>1 anon roll of 4d20 for purple's breath
>1 anon roll of 3d20 for blue's breath
>>
Rolled 4, 14, 14 = 32 (3d20)

>>5358949
White
>>
Rolled 16, 9 = 25 (2d20)

>>5358949
Green!
>>
Rolled 8, 8, 3, 17 = 36 (4d20)

>>5358949
Purple
>>
Rolled 4, 10, 1 = 15 (3d20)

>>5358949
Blue

Does she get a bonus sonce her breath is more for AOE?
>>
>>5358993
Ouch..... damn.
>>
>>5358993
[She doesn't. And unless of a +5 that's a crit fail]
>>
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"Alright boys. Let's scare them off"
>>5358954
You gather your last light energy and release it in a more intense and long-exposure than last time. >14,14 : Almost but not quite
Your lack of energy shows. once again it's a nuisance but not a real tactical flash and loud sonic bang.
Speaking of sonic...
Your sister tries to launch a zoning deafening wail.
>>5358993
>1 : critical failure
Turns out she miscalculated both the zone and intensity. One elf drop dead, his head leaking blood from every orifices. Woops. That won't help negotiations.
>>5358960
Meanwhile, ground shake. A surprised elf leg get biten by a very determined green, tearing the calf then burying once again.
>>5358963
Purple launch a hail of magic missile style spits. one hit an elf in the gut, making him throw up in his helmet and armor. Not so high and mighty right now, Eh?

>What's your plan?
>Ask them to go back from where they're from and come back with proper offering unless they want to inquire more of your wrath (Higher DC, you killed one of them)
>Intimidate them to leave and never come back (Lower DC, will they really never come back?)
>Fight until you break them.
>>
>>5359066
>"Leave us and return with better arguments than just us needing to come with you. Or the only thing to be found here will be death"
>Try and intimidate them into more of a parlay now that they have seen we are more than capable of killing others.

We can hope at least
>>
>>5359066
add in to
>>5359073
>"We will not be slaves or bound to the Will of Elves, Humans, Rats, demons or anyone else."

Maybe they will understand that we might be a tad Paranoid.
>>
>>5359066
>"We will not be slaves or bound to the Will of Elves, Humans, Rats, demons or anyone else."
>Use presence to cow the elves into submissions. You may be baby dragons, but you are four baby dragons. That's four flavors of pain.
>Determine why they thought trying to force a dragon, no matter the age, to do anything was a smart thing. What is it these guys really want?
>see pic related in regards to elves
>>
>>5359066
ammending my vote from
>>5359073
>>5359077
to support
>>5359080
which i greatly approve of.
>>
>>5359083
>>5359066
I thought of something but wanna get simevopinions. Green suffers from boss to babu ally syndrome, and his Tough magic skill has been found wanting. Perhaps if we invested heavily into agriculture for the purpose of producing magic dense mana potions, Little Green might be able to try using Tough more than once a day?
>>
>>5359109
we can try it. Could there be such a crop that concentrates Mana?

Maybe the Lizardmen could have something like that. In fantasy they had a lot of Geomancy as far as I can tell.
>>
>>5359110
Could work, might not exist. You do bring up a good point about the lizard folk, ap it's only a matter of finding them. Of course there are these elves here too and they seem proficient in magic.

If anything, maybe we can use our knowledge to make money, convince farmers to live in our domains, and make money for us? For the purpose of increasing our magical capacity.

Still wanna see if we can combine our four dragon breaths into something weird though. Maybe we have to make poses? Stand on top of each other?
>>
>>5359111
>Maybe we have to make poses? Stand on top of each other?

So like Power Rangers Style? Then we need a fifth Member for our Group.

For the Idea with the Farmers. I think i said something about that some time ago where we can use them to creat a sustainable Foodsource with Meat and Wheats as well as People that would like to do things for us like either Research about Places where we can loot Stuff or gain more Knowledge.

Capable Agents, even a small City should be within our grasp if we offer our healing powers to Noble and or rich people. Mortals are the future and will probably one day rule this world. We should be progressive and make ourselves indispensible. Like Lofwyr with Sader Krupp. https://shadowrun.fandom.com/wiki/Lofwyr

Build our own business Empire
>>
>>5359119
>Shadowrun
>Purple in change of facility defenses and corporate dealings
>Green in charge of corp sec and military affairs
>Blue in charge of manufacturing and R&D
>White in change of social affairs and a little magic
Nice. I like the Shadowrun setting, it's fun. Dunno how our siblings would feel about letting mortals rule, but being vital components to society (preferable worshiped as opposed to being made as slaves) would be something they could agree on. Maybe once we finish with the immediate issue of these elves, then heal all the injured within the Village, we could work towards making the Fortress more habitable again. Then we could convince the villages to move in.

We could even make a rudimentary wooden wall out of chopped down trees, then expand with our borders. It wont keep the skaven out, but it would keep the wild animals at bay.

From there we work on being self sufficient with the farmer like ya mentioned.
>>
>>5359121
oh yeah that is what i wanted anyway. Create a safe environment and get the humans to move in.

Then use the humans to expand. We will life for a long time but we are only so many as Dragons. For every Dragon there must be thousands of humans and more of any other race on top of that. We are hideously outnumbered and while Dragonslayers are not particularly common a Thousand Pesants with Crossbows would bring down a even an Adult Dragon easy.

So using Soft Power of persuasion and MONEY to convince the Monkeys it is better to serve us than try to Lord over us, is the way to go. Even Green would probably agree... Though i would not make him head of any real department aside from maybe security. With a lot of capable advisors... He is not too bright sadly.
>>
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>>5359121
>Purple in change of facility defenses and corporate dealings

We will go for the eco Win i take it then.
>>
>Use presence to cow elves into submission

Alright. 4 (3+1 from Blue)anon roll me 1d20. DC : 17 (not really friendly)
>>
Rolled 18 (1d20)

>>5359175
Okay.
>>
>>5359177
White just completely unimpressed with the Elves.
>>
Rolled 16 (1d20)

>>5359175
>>
Rolled 14 (1d20)

>>5359175
>>
Rolled 20 (1d20)

>>5359175
Let us see if we can get another success
>>
>>5359265
okay..... wow.

okay what is Whites Tounge made from? Mythril and Silver?
>>
>>5359177
>>5359265
>>5359175
EEEEEEYYYYYYY 2 FOOKIN SUCCESSES AND A NAT 20 EEEEYYYY
>>
>>5359121
>I disappear for a day and this happens.
And it is glorious!

Quick thing tho: you generally didn't have large populations living inside forts, the fact that its a *fortress* makes that remarkably inconvenient, instead they, especially later medieval ones, had two very important purposes which our hold will and can serve very well:

The first is logistics, boring but true. A lot of material, trained soldiers, food etc in a fortification means you can survive the guys fucking around outside the walls really can't without a long supply train, which enables!

You can leave the fort, attack something, raid a village, burn a supply caravan and then go back inside where you are safe, and the bad mans can't get to you.

The Hold itself won't be the primary benefit of us having it, it'l be the fact there four fucking dragons can exert influence over a wide area where everyone else will be comparatively vulnerable since we can come and go as we please and they'd need to defend everywhere, at all times, or get picked apart.

That said we are going to either need to expand it, massively, or find a replacement comparatively soon because our little pack won't stay the size of dogs for very long.
>>
>>5359358
>That said we are going to either need to expand it, massively, or find a replacement comparatively soon because our little pack won't stay the size of dogs for very long.

So we should try and train Greens Geomancy more so he can expand the Mountain and possibly the halls as we grow?
>>
>>5359358
Yeah what other anon said. Green's geomancy, and White's potential to make Crystal's might become more prevalent in the future (mostly Green's magic) for the purpose of expansion and fortification. Green would be idea to digging up minerals and ad-hoc tunnels, or possibly compacting tunnels enough where we can put in support beams, in addition to generally molding stones like clay. White could potentially utilize crystals for utilitarian and aesthetic purposes acting as support beams, additional cover, bomb as chandeliers. At least until he learns how to make permanent crystal formations. White and Green will probably do most of the manual labor, while Blue and Purple will do the brainy work needed.

In terms of expansion, me things that the surrounding forests needs to be cut down, and the stumps uprooted. If nessassary we could try making an improvised lumber operation for cutting down trees. For actual 2x4 lumbers and stuff we'd need a watermill for the water powered saw, but I doubt theres enough room to maneuver big ass tree logs down to the basement where the underground water is. Instead, the lumberjacks trees could instead be used to make GOOD OLD LOG HOMES. No idea about roofing, but solid log homes will probably be the way to go for our initial settlers. Forget about my idea of making log walls though. We could probably make a walkable and defendable stone/Crystal wall around the fortress, and around a few acres of land around our cozy hill/fortress/lairs.
>>
>>5359367
I cant stop imagining Green playing with rocks like they're playdoo and getting it everywhere.
>big colorful dwarven fortress, but expanded places is made of veins of gold and iron. It's not even refined, literally veins of precious metals cuz, Green: "pretty colors swirly. Green is best."
Still love our slow bro tho
>>
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>>5359390
Well uprooting the trees should be pretty easy if we use some geomancy to soften the Earth and then have the two dragons pull the stumps out.

The Log Home idea for a start is an interesting one. I would go a bit farther. Go grab some Clay/Dirt to make some half timbered houses wo safe on wood for more important constructions and half timbered stuff is still pretty well insulated for the Short term. For the Roof i would say either fired Clay Shingles or maybe Reed if we have enough reeds close by. Maybe even wood Shingles

>Pic related
>>
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>"We will not be slaves or bound to the Will of Elves, Humans, Rats, demons or anyone else."
>Use presence to cow the elves into submissions. You may be baby dragons, but you are four baby dragons. That's four flavors of pain.
>Determine why they thought trying to force a dragon, no matter the age, to do anything was a smart thing. What is it these guys really want?
>18, 20 : huge success, critical

Mustering your psyonic energy, you imprint images with your words in the mind of the mortals. Images of independence. Images of the dutiful respect they would need if they want your help. You break them like nuts.
[blue]"I'm seeing... Fear. Not fear of us, but of daemons. Dwarves. Humans. Warriors of the dark gods. Saurians, Vermins. Heck, they are even afraid of other elves. Despite their technical prowess, their number are lacking and they're making up with powerful allies. They wanted to take us to their island, and raise us as servants of them. Dedicated to war, glorified mounts of their wizard-kings and magus-princes. They are convinced this is for our own good as this outer world is dangerous."[/blue]
While your sister makes the status report, the elven captain gather his men, one carrying the corpse and another helping the wound-legged one. They're retreating.

That went surprisingly well. But will they come back? Will their arm carry gold or blades?
Other questions for other days. What you want right now is getting your own people, starting a little Hamlet right outside the hold where people working woods and tending fields can live, hiding in the hold in case of menace.

>Blue's alchemy : 15, 19
While green and purple didn't accomplished much today, blue have been harvesting materials again to create more balms. She's got enough to create around ten more units.

The invasion stressed you a bit and all four of you are not really able to do much the afternoon. With a way to regenerate your healing, you could have made progress with the child. But you don't have such a boon for now.
After a good night of sleep your arcana is back. Time to save some lives.
>4 anon roll 1d20 for the girl
>>
Rolled 20 (1d20)

>>5359936
Now the revenge of the Dice for that NAT 20
>>
Rolled 2 (1d20)

>>5359936
Wow....
>>
Rolled 11 (1d20)

>>5359936
Third times the charm?
>>
Rolled 9 (1d20)

>>5359936
H
E
A
L
>>
>>5359943
Looks like that 20 is all we're getting. Better than no success I say!
>>
>>5359394
Speaking of uprooting, I wondering if there is some way that White can duplicate the magical effect of his necklace, so it can house greater volumes of whatever he puts in there. Instead of a 3x3x3 meter space, what if he could instea fit as much as 20x20x20? Maybe a small home? I bring this us because if White could increase the volume of his personal pocket dimension, we could forgo the weeks to months long process of building homes to instead simply uproot entire homes from the small town and move them here, turning months of labor into just a days worth of juggling buildings.
>>
>>5359936
A comparatively small number of highly proficient people constantly searching for new means of protecting themselves against a hostile world, because they're paranoid over being wiped out.

Ladies and gentlemen of the jury, does this not seem like something we should *really* keep the back of our heads?
Because to me that is a society ripe with possibilities as long as we have the force required to offer them this safety.
>>
>>5360005
Do your telling me, we should try to make us rule the elves?
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>>5360024
We're a dragon.
We're supposed to be greedy.
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>>5360002
that will likely be pretty difficult. The Amulet is from dad who was quite a bit more powerful and knowledgeable than us.

But with time? We can probably replicate the effect at least.

Though Moving buildings will be difficult unless we can uproot their foundations as well. Without those they would just collapse. Though we are dragons we can play the Long Game with Months and years slowly building up to something.
>>
>>5360080
If we had enough Humans, and Green was able to soften up the foundations a bit, we could have maybe a hundred humans lift and carry one of their homes back to our domain amish style. That is to day, only small homes. Maybe if we delved more into magic, we could make some like of levitation flat platform to slip under houses to make it easier to carry back? Jeez, I can only hope that's a thing. Our dergs arent even 1 year old, so that's probably not gonna happen. Eh, we should probably start with clearing out trees and building walls first before we consider getting villagers. Not everyone (humans) can or wants to stay in a dwarven fortress.
>>
>>5360289
You mean not even twenty days old, right?
>>
>>5360298
>Not three weeks old and already planning on seizing an entire nation.
Dragons are awesome.
>>
>>5360307
not two weeks old. Weeks in this world have ten days.

And yes. Dragons are awesome. Specifically if they get controlled by a somewhat well meaning Hive of people.
>>
>>5360310
Damn hobbits and their second tuesdays.
>>
>>5360298
need big tittied tomboy followers with the fattest milkers.
I'm talking chest udders.
>>
>>5360298
Instead of Blue harvesting her own herbs, would it be possible to get a human to do it for her? The human would get payed for their work, and the balms would be saved in times of war or sold to the herbalists/doctors in peace times. That's a good way for her to expand her horde!

Idea! In regards to building walls, the sisters can use their powerful breath attacks to shatter boulders and quarries, white can carry said rocks too and from the designated wall building piles, and Green can use his MIGHTY BABY GEOMANCY to mold the rock piles into might walls, that are at least wide and thick enough for 5 humans to run side by side with each other. That'd be wide enough to place ballistas on!
>>
>>5360298
Also I forgot to ask, but would Whites Friendly trait play into any of this when we met the elves? Did ya forget?
>>
>>5360883
We met on hostile terms and left with demands toward them. So i kinda doubt that. We will have to soothe them into at least neutrality for the trait to work again i think
>>
>>5360895
Pretty sure that one is for "first contact" only, and we've already had that. So it's not gonna do much more with that flavour of elf.

>>5360576
Unless you cover them with more gold then aztech royalty I fail to see the point.

>>5360881
I would say that yes indeed, it is very possible to get servants to do things for you in return for protection, cash or more esoteric favours like healing or construction.
>>
>>5360896
>Crystal dragon traits : Friendly. On a non-combat first contact, or on diplomatic relationships, DC of the roll is 10.

Here pulled it from the Pastebin with our traits. If we can initiate at least neutral diplomatic contact that trait could still help us. Maybe we should write a letter..... and nail it to the front door of whoever their current Big Wig Boss is.

For that we will need to learn to be as Stealthy as a Steiner Atlas on a scouting Mission.
>>
>>5360915
...You want to kick the door down, guns blazing wildly, while wearing a coat that costs more then a small kingdom and one of those funny powdered wigs?
I mean I'm not opposed to it, but I don't know how it would help
>>
[Sorry for slow updates; I'm trying to write big ones to compensate. Should have time for a really big one this afternoon.
Side note, I really love your planning and discussions. Everything is feasible granted you invest enough. Shadowrun era when you reach grand ancient not out of reach but not confirmed.]
>>
>>5360960
Dude its your life and you are giving us free entertainment on the Internet. There is litte justification you have to give us. Though Information is very appreciated.
>>
>>5360995
[You're giving me an audience and I really love the flux and direction you're giving me on that common story, in addition to Kek. I'm far from a writer, this isn't my mother tongue, but it'll definitely help me for my later project of a comic book and a video game]
>>
Rolled 81, 99 = 180 (2d100)

Her wounds still brimming with energy thanks to yesterday's attention, you work once more on the girl's damagaged psyche.
>20 : critical.
You break, mend, weld her consciousness. She's almost there once your energy starts lacking.
>2 days critical in a row. Here's a freebie.
This can't be over just yet. Diving in your heart, your motivation of getting your own servant as a plow in the more and more solid muddiness of the world's color fading, you keep pushing until you can't anymore and fell from exhaustion.
When you wake up, the girl is whole.
"Sire dragon, are you alright?"
You felt she was sitting next to you the whole time you were uncouscious. She even bringed two buckets full of water. She's really a keeper, you think gratefully while drinking.
"I didn't knew dragons could be grateful, My sire"
She felt that? Did a link sparkled between the two of you? It can't, it must be the exhaustion that made you lack control on your mental images.
"I feel well. Better than I can remember. How I felt... Before. Sorry for being such a burden and a nuisance. My name is Agathe."

The next days are peaceful. A lot to do, so little time.
>>5353742
>>5353751
>>5353753
Manipulation : Success
You convinced the humans a permanent watch would be necessary for future dangers. Divination can provide early warnings of big herd attack, but small troups or scouts can be dispatched only with a few soldiers.
>Gained minimal guard: 3 human will permanently stay at the hold in addition of Agathe. They'll train as archer or marksmen, and help a bit Agathe tending a field Green plowed with his magic.
Speaking of Agathe, she's a sweetheart. Considerate, she brings you every day clean water from the river before you wake up. You rounded a few mountain goats she takes out to graze every afternoon.
You bringed her back to the village on your trip every couple days to rotate your helper. Things where really akward between her and her family. Shame mostly, and a lack of real connection. Her parents are relieved to see her better but no magic can mend this kind of wounds.
The carpenter, which wife you saved, repaid the favour with a week of free labour. Between your necklace and Your brother's breath cutting capacities, trees were felled and put in place really fast.
>Your hold is now owner of a budding one-house village. Inhabitants : Agathe.
[Rolling for elves]
>>
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All this task developped both your Presence and Strategical thinking. Time to make a decision; a big one.
You were a competent flyer, this days are far and this is no longer what defines you. What did your first three weeks of life developed most? How will you be known in the legends?
>A Magus. Powerful arcanist of wind and healing with a third eye watching the future and the past alike.
>A Noble. Charismatic politician and skilled negotiator.
>A Stratege. Battlefield expert, born leader, able to get the best out of everyone.

What did your siblings focused on?
>Green : Toughness or Earth Magic,
>Purple : Mechanics or Space-time Arcana
>Blue : Psyonics or Craft


>99 : I guess elves are your little bitches now?
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>>5361002
AAAnd i forgot the first pic
>>
>>5361002
>ELVES
AW GAWD WE FUCKED! That better be rolls for compensation and not war, holy shit.

So on a less terrifyingly suspenseful topic, I dont image the fields are big since they're mostly for growing the herbs needed for the balms, which should be fine for her. We could possibly try to help with the family issue, but that's probably more something only they can solve themselves. I guess in the parents eyes, their mentally 6 year old daughter matured too fast for them to cast up. Maybe with time, they'll come to accept her changes.

>>5361003
>A Magus. Powerful arcanist of wind and healing with a third eye watching the future and the past alike.
For the heal slut!

>Green: Earth Magic
Mom gave him a shit skill, how dare she! We'll help our bro improve him magic, once we figure out how to make magic potions.

>Purple: Mechanics
Become the Artificer, magic a magic missile chaingun.

Blue: Craft
G U N S.
>>
>>5361003
>A Magus. Powerful arcanist of wind and healing with a third eye watching the future and the past alike.

Support Caster Online

We can be a Noble on the Side though

>Green : Earth Magic
>Purple : Mechanics
>Blue : Craft

RnD Online
>>
>>5360999
What is your native tounge?

I kinda figured it was not english due to some misuse of times and sometimes and oddly placed word

If you dont mind me asking
>>
>>5361003
>We not only fixed the poor girl, but got a bonus weird connection to her. Splendid!

>>A Magus. Powerful arcanist of wind and healing with a third eye watching the future and the past alike.
It's what we've been doing the most, altho the noble route does look mighty tempting.

>Green :Earth Magic
Again, its been what he has been doing... And lets be honest, the toughness rolls haven't exactly justified anything else.

>Purple : Mechanics
She's been doing well with those rolls, so why not keep going? And it does help keeping her unique in our little clique as White already has some spatial nonsense in the mirror magics

>Blue : Psyonics
She's been doing a bit of both, but c'mon guys. We're already doing a lot of diplomancy and having a sister who can read/fucking around with minds is going to come so very, very much in handy.

>>5360999
>this isn't my mother tongue
Not to be rude, but yea it is somewhat noticeable. Not enough to detract from the quest and, hey, practice makes perfect!
And yea, it is damn good fun... That moment when people start planning and discussing means they've gotten invested in the story, a great feeling for every gm.
>>
>>5361002
>She felt that? Did a link sparkled between the two of you?
"Dragon God's priestess" acquired.

>>5361003
>Magus
The "God" part has to come from somewhere.

>Green: Earth Magic
Agree with everyone.

>Purple: Mechanics
Same as above.

>Blue: Psyonics
Will side with >>5361040 on this one.
>>
>>5361014
I'm french
>>5361040
Feel free (pretty please?) To point out mistakes and unnatural phrasing. Else I won't improve

The choice you are making between noble, magus and stratege is definitive. It will give you a Trait.
>>
>>5361002
>>5361070
One thing i immediately noticed. You used "bringed" for the Water repedeatly. It would be. She brought you Water.

>This can't be over just yet. Diving in your heart, your motivation of getting your own servant as a plow in the more and more solid muddiness of the world's color fading, you keep pushing until you can't anymore and fell from exhaustion.

You keep pushing until you fall from exhaustion

or

You kept on pushing until you fell from exhaustion.
>Did a link sparkled between the two of you?

Did a link spark between the two of you?

If you want to use sparkled it would be more like. Was a link sparked between you?

Mostly i think it is the time with the Past tense of some words messing with you.

Maybe try to read your sentences out loud before posting it might help you with sentence building.

Sadly i am not a teacher and i learned english more by reading novels and listening to videos rather than cramming in the vocabulary.
>>
>>5361070
Sure, I can point one out right away.
>>5361003
"this days are far and this is no longer what defines you. What did your first three weeks of life developed most?"

This is a bit of weird sentence.
First of all: "This" refers to a single item, this (one) day. "These" days refers to multiple, and "those" refers to something further away. This thing in my hand, these things in my hand, those things over there.

The second half is just word order, really.
"You were a competent flyer, these days that's no longer what defines you. What developed most in the first three weeks of your life"

Or "You were a competent flyer in those early days but that is no longer what defines you. What did you develop most during the first three weeks of your life?"

If that helps at all.
>>
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Rolled 1 + 25 (1d100 + 25)

Not locking anything yet for the player on different time zones. Just the current tally. Try to tiebreak it in the next 12 hours.
>Magus : 4
>Green : 4 earthmage
>Purple : 4 mechanics
>Blue : 2 Craft, 2 psyonics.

[Thanks for pointing out English mistakes]


>99
Around 8 days after the elfic attack, you feel the same tingle in the outer range of your territory. They're back. The feeling is different. More of them, around two to three hundred. Mounted ones. And one of your kin.
The dragon and one elf stand fifty meter closer than the rest of the army, obviously waiting for parley. You gather your siblings. The couple-minute flight is silent, each of you oppressing the others with dread across your special link.
>>
>>5361157
oh god..... they are super fucking hostile.
Rolled 1 + 25 (1d100 + 25)
>>
>>5361157
>99
>big scary army
>rolled a fucking follow up 1
>army consists of elderly, kids, and urban elves
>dragon is just tired and wants to go home and sleep, not really into it today
Yo what are these rolls? This silly.

Hey what did we do during those 8 days? did we manage to heal everyone in the town?
>>
>Hundreds of them
>With a grown dragon
>probably ridden by a mage of some flavour

So, we are running away right?
Cause I don't see any reasonable decision to be made other then "Fucking legg it", cause I doubt they want to occupy the area and search for us, and if they do we are basically self sufficient and a small army sure as all hell won't be.
>>
>>5361177
We should see if they are hostile towards us or if the Dragon will be like. "Damn these kids beat you into a retreat? Maybe i should re-negotiate my rates with you guys."

But i kinda doubt they will be friendly so yeah. Grab the Humans and leg it. Only the Dragon can keep up with us in the mountains. And i hope he will understand our reasoning and is independent from the mage.
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>Hundreds of them
>With a grown dragon
>probably ridden by a mage of some flavour
You start drawing contingency plan to get out of this bad situation. You are at visual distance of the army.
[red]"Greetings, children. I am Wersundikeiv. We come in piece"[/red]
Father? No, no. The voice and power is similar. But the dragon facing you is a red, leathery one.
After a second, the name's power hit you. It means "The friend of elves".
Still weary, you land. The male elf, standing side by side with the dragon, say :
"Greetings, young sires. My name is Glorfindel Teleri, Prince of the Highborn.
My men reported the find of your land. I know you blood was shed. Let me tell you, in the name of all my people : I am deeply sorry."
And the prince bow. So does the adult dragon, and every soldier. Even the horses bend the knee.
>99
"We are ready to take responsibility. First, We owe you reparations for trespassing. Second, we also want to bring you a little something as show of goodwill. You told you want valuable, or knowledge. So here's what I brought for you. As a last gift, I give you options. After all, every race have legends about king gifting three valuable things to the Mother's chosen child"

>Pick two among
>Gold and jewels
>Secrets of Elven Steel
>Secrets of Elven Runes
>Secrets of Draconic Knowledge
>The sealed box exuding an aura of magic
>An elite elven warrior guard. Full time. Your own, with elven kingdom providing food and gear.
>>
>>5361282
>Secrets of Elven Runes
>Secrets of Draconic Knowledge
Jewels, gold, and gems are nothing really special to write home about, the mystery box is meh, and the group of elite body guards is also kinda men since we could just train our own/they could relay information back to the dwarves but I doubt they will after this roll.

I guess since they're sorry we should try to be gracious hosts? We got enough rat meat for Wersundikeiv (the dragon), maybe some bread for the elves? What did they want to discuss?
>>
>>5361282
>Secrets of Elven Steel
>Secrets of Draconic Knowledge
>>
>>5361282
Would it be possible to ask what's in the sealed box, before we consider whether we want it or not? If he's not willing to tell us, I vote
>Secrets of Elven Runes
>Secrets of Draconic Knowledge
>>
>>5361522
+1 same

>>5361282
>"I'm seeing... Fear. Not fear of us, but of daemons. Dwarves. Humans. Warriors of the dark gods. Saurians, Vermins. Heck, they are even afraid of other elves. Despite their technical prowess, their number are lacking and they're making up with powerful allies. They wanted to take us to their island, and raise us as servants of them. Dedicated to war, glorified mounts of their wizard-kings and magus-princes. They are convinced this is for our own good as this outer world is dangerous."
Can we ask them about that? Do they want an alliance?
>>
>>5361282
>Secrets of Elven Runes
>Secrets of Draconic Knowledge

We can get our hands on Steel some other way. And even if we had the secrets to elven steel we would still need raw Materials to create the stuff while the knowledge can be immediately useful even without much of an industrial base.
>>
>>5361282
Adopt Wersundikeiv as our new dad. Ours died fighting Dragon Slayers so we can escape, and mom just left us.
Ask Dad if hes a simp for elves or is their relationship mutual as equals? No way we'd consider being lessees to being that only live to a fraction of the thousands of years we can live.
Ask them what they know about skaven tech. We got this big siege weapon we stole and a couple of their rifles.
>>
>>5361282
>Secrets of Elven Runes
>Secrets of Draconic Knowledge
I want that "Dragon God" title, even if I'm way ahead of myself.
"Infinite healing"
"Vast knowledge of past and future"
"Magic so powerful we can destroy entire armies without even moving"
Or are my aspirations too high for this setting?

Also, supporting these questions:
>>5361522
>>5361534
>>
>>5361282
>Secrets of Elven Runes
>Secrets of Draconic Knowledge

Glorfindel Teleri, is it? Glorfindel the last, if my quenya still serves. Pretty sure he was noldor, either way this is not how I expected this to go. Not at all.
Also "We come in piece" I think you mean "in peace"
>>
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>>5361831
>A Magus. Powerful arcanist of wind and healing with a third eye watching the future and the past alike.
>I want that "Dragon God" title, even if I'm way ahead of myself.
Same bro, same. Maybe we could think of something related to wind? Create instant hurricanes to destroy armies? Fire short burst of wind blasts to knock over or knock out people? wind blade attacks?
https://www.youtube.com/watch?v=Zwgulyrge0g

>>5361282
pic related. Had some ideas but no real way to implement it. The curves and numbers represent some walls. Wall 1 would be built to defend our territory from attackers, in addition to hiding homes and fields for the people to live and work. When our population increases we'll knock down or keep some walls until we go to wall 2, then 3, then so on.

The green circles are ideas for watch towers. When we have around some hundreds of citizens, we could have them build so they could alert us if anyone tried to invade or sneak it by trying to scale the mountains.

The black grids are just a moldable idea to build homes, businesses, and locations in designated squares to optimize space and traffic of carts and people walking through, though its not very inspiring.
>>
>>5361840
You are obviously missing one super cruicql part man.

A giant Avenue straight through the center of town with statues to our grandeur.

And Walls for kow are probably impractical as long as we only have so few people that we can bring everyone into the walls of the keep for Emergencies.

Though high Stone fences could help with Soil retention over Windbased Erosion and keeping animals.

>>5361831
Maybe we could learn to imbue our magic into places and keep it there. Would be useful to protect the town from storms. Especially useful in Winter because of Blizzards and in the autumn period for Thunderstorms that can be very violent without much shelter in the mountains.

Also talking about Water. We will probably need to dig trenches to to divert water for Agriculture and ro prevent floodings for the Spring Melting and autumn storms
>>
>>5361840
When I mentioned "destroy armies without even moving", I was thinking something akin to summoning pillars of light, which would "erupt" from the ground and engulf the enemies, kinda like those weird lightnings that strike upwards (I remember them having a specific name, but I don't remember what it is). That said, expanding our wind magic is also great, especially because wind is very versatile for combination attacks:
>Help accelerate projectiles, and even remote control them (combination with Purple, or even Green, by having him make some stone lances, launch them, and we control where they will fall);
>Elemental combination, we make a tornado, throw some fire into it, and its destructiveness just multiplies.
(also, I gotta ask: Can we learn magic of any element, or is it tied to some affinity? which in our case I guess would be Light, Wind and probably Ice. If it's tied, maybe we could check if our priestess has any magic affinity at all, if she turns out to have fire, that would be marvelous)
And for defense as well:
>Use our Wind Shield not only to deflect attacks, but launch them back into the enemy;
>If some magic attack that can mix with the wind, expands the shield until it reaches the enemy.

And of course, our solo play would be no less powerful, using your Wind Blade idea, if we ever manage to actually become invisible with that light refraction thingy, just imagine:
>Through divination, we detect a hostile army much like we did last time
>We turn invisible and fly over them
>Uses Wind Blade
>Soldiers start to randomly get decapitated
>Panic kicks in, suddenly they are all useless, too afraid to do anything
>Easily finish them off, or even let our snipers deal with the rest
>War won before even starting
Yep, we can definitely work with that.

Also, your city building plan reminded me of Age of Mythology, now I kinda want to play it again.

>>5361842
Not entirely sure what you mean, my brain is painting an image of a city-wide "Wind Shield" maintaining the environment inside the city neutral at all times, but I feel like you have something else in mind.

>We will probably need to dig trenches to to divert water
Sounds like good practice for Green.
>>
>>5361863
>Not entirely sure what you mean, my brain is painting an image of a city-wide "Wind Shield" maintaining the environment inside the city neutral at all times, but I feel like you have something else in mind

I was thinking about Runecraft to link several smaller and weaker shields until not only the city is protected from steong winds but alsonthe Mountaintops around us so that we wont get Avalanches just waiting to happen because of all the oiled up snow blown up against our mountainside.

Maybe also to redirwct storms and rainfall towards cisterns to store the water so we have a continous supply for our city.
>>
>>5361870
Oh, I see. That's very nice, I like how multitask it is.
>>
>>5361282
>Blue for psyonics
If a tiebreaker is still needed.

>Secrets of Elven Runes
>Secrets of Draconic Knowledge
The good stuff.
>>
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Today's update is... Challenging. Don't count to much on it. Sorry.

I still need blue's tiebreak between craft and psyonics
>>
>>5362137
Pretty sure this guy >>5362118
Just provided the tiebreakee in Favor of Psionics
>>
>>5362140
Yeah, posted before reading everything. Thanks.

Blog post time : the mega split between 99 and 1 is keeping me on my toes. I hope you will like what's coming :)
>>
>>5361831
We should have something like "Eye's of Sauron" Towers we could use to watch over our lands either passively or actively. Bonus points if the towers ca. shoot laser beams.

>>5361842
Not too many statues, at most and minimum 2 statues that are roughly 10ft tall, and maybe we could terraform a bit of land to create a park. OH! Maybe we could even create a large lake with a self sufficient ecosystem for people to play, fish for sport, and other nice things.

>>5361863
I'm really digging these dragon picks. Instead of light erupting from the ground, what if we could like mortar launch balls of plasma? Not that light erupting from the ground isn't cool or anything, but mortars are fun.

>>5361870
So we should build a wall to act as a defendable barrier and a wind shield so strong winds don't damage crops and homes? I can dig it.

>>5362141
How's life going DragonPoster?
>>
>>5362141
Well i hope it is not a Chaos Horde attacking us in the rear and not the elves being treacherous little shits.
>>
>>5362644
Thatd be some serious shit luck wouldnt it. I'd it is Chaos, I hope the elves decide to stick around to help, else we'll need to think up a way to prepare for ANOTHER FUCKING SIEGE GOD FUCKING DAMMIT!

We might as well go ahead and plan for the worst. So we have a Permanent garrison, the little girl is healthy enough to help treat injured soldiers and drag them back inside the fortress to recover. What else should we do? We're all a little bit more stronger so maybe we should ask the adult dragon to help teach us cool moves: like mass dragon breath, how to give us natural armor, etc. If the dragon cant help us, then we should probably study the siege weapon to see if we can discover how to safely operate it, and learn under the Griffin to learn how to dodge mid-air and do melee attacks guuder.
>>
>>5362264
[Pretty good. I'm at my brother's place and we spend twelve hours yesterday to pour a concrete slab for an external kitchen]
>>
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>Secrets of Elven Runes
>Secrets of Draconic knowledge
You take a moment for discussing with your siblings. You convince them easily for the Draconic legacy part -- the choice of Elven runes is trickier, as Green would have prefered the riches, Purple the steel secret and Blue the artifacts.
"We won't abuse of your hospitality any more. Men, onward!"
The elf prince took his leave, leaving behind his master smith. Wersundikeiv will teach you one week later.
>Learned "Enchantment" skill
>Learned elven runes : Lightness, Durability, Sophistication.
>4 anons roll 2d20 for free progression in the enchantment skill. DC : 15

Lightness : Elven renowned agility might come from this secret. Objects engraved with this have strange effects on weight and mass. This is the reason their builders can create such slender buildings, small ogives scratching the clouds. A pair of boots with a high-level version of those runes allow its wearer to walk on snow, walls, or even water. Your instructor also teach you how to make a weapon such as an halberd or warhammer light as a feather for his wielder while remaining of the same weight and inertia for the rest of the world.

Durability : Elven are long-lived. Not as much as dragons, but without any common measure with other mortals. They build to last; this runes help with that. Objects engraved with this rune stay as pristine as the day they get out of the workshop, out of grasp of both wear and time.

Sophistication : The object is beautiful. At higher level, the effect shows and give out a charismatic aura; for example such a ring could impress people talking with its wielder.
>>
Rolled 11, 14 = 25 (2d20)

>>5363032
Let's go.
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Rolled 8, 18 = 26 (2d20)

>>5363032
Lets see what we will be able to do
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>>5363032
Also the Lightnes Enchantment....

That will be nice for later. Imagine Knights and Griffons armored head to talon in Steel that weighs only as much as a feather giving unmatched protection for those air units.

And the Durability can be very useful if we build canals to funnel water. Usually those take a lot of maintenance due to the corrosive Nature of Water but we can reduce that workload to removing silt from the channels and not needing to replace any parts.

And the Sophisitcation. A dream come true for our little dragons. They will make beautiful statues and then put these runes on them to make them absolutely impressive.

Good times in our future..... unless we get wiped out by whatever comes next.
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>>5363042
[Glad you're happy about the rune set. I gave lots of thoughts about what runes or Magic elves such as Elrond would have used or needed for building Rivendell.]
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>>5363044
and then here is my human brain already thinking how we could use those things to massive pieces of rock far further than we should be able to by first making them light and on the apex of their flight removing the runes to put them back to full weight and just feeling the Earthquake.

Even the Sophistication Rune. If we make them good enough we could maybe hypnotize infiltrators or spies.

Thought for the Evening: "If it exists Humanity will find a way to weaponize it."
>>
Rolled 10, 20 = 30 (2d20)

>>5363032
learn bitch! For green we can sell enchanted stuff for muny, and these enchantments can help augment any steel thing or artifacts they make.

>>5363042
Those are some good ideas! No, BETTER YET! GRIFFINS IN FULL PLATE! Why stop at mounting men when the mount itself can also be armored to the gills in steel?
And speaking of the sophistication enchantment. It could possibly boost everyone's charisma a tad if we make necklaces or bracelets for everyone.

>>5363044
Can we bully the dwarves into teaching us how to make dwarven steel, runes, and guns?
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>>5363106
well i was kinda saying that what with being Armored Head to TALON in Steel. The only thing i see as not too possible to armor without reducing mobility is the wings.

And we have not met any dwarfs yet unless you count the Chaos Dwarfs that we looted shit from. Also good one on ya with that Crit.
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Rolled 3, 11 = 14 (2d20)

>>5363032
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>>5363106
There is a whole lot of deal you can learn from dawis. You might not even have to bully them.
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>>5363106
>>5363138

oh right i remembered. Warhammer inspiration. Lets not bully the Dawi. or Gotrek may come for our head.... Or Felix's Sword wants to see us dead.
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>>5363138
>>5363142
Dawi don't like dragons as far as I can tell.
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>>5363155
I think Qm told us a while ago that the History of Dawi and Dragons is very mixed. They could be allies in creating incredible magic Items and Works of Art or the Dragons were stealing the treasures of the Dawi and killed their people for greed, malice or just sport.

So we will have to hope its not a Crazy Slayer Hold we meet first so we can hope to establish a positive Raport with them
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Once your enchantment master take his leave, he's replaced by the Adulte dragon.
He request everybody out of the hold.
>The name deal :
A young dragon can choose his own name based on its life experience. Usually it's done before leaving parent's nest It would had happened if you succeeded the !!!FUN!!! Dragonslayer roll back in thread 1
An unamed dragon can be named by an other party. The trick is the name of the dragon have tremendous influence on him and is life.
A dragon will act as his name command : A dragon named "the Brave" will never fail a panic test but won't retreat or flee.

>The scale business :
Gifting a scale to a willing creature can create a link between the dragon and the creature now known as guardian. The guardian will protect and become devoted to the dragon over time, in exchange of draconic abilities and improved physical and mental characteristics.
The number of guardian is limited (one for now). You don't know how this raises.

>Name-choosing minigame!
Little white :
>Eye of Mayhem : Extending critical range [Unlocked thanks to the multiple Crits/Crit fails of the quest in succession]
>Compelling : Improve Management, Manipulation and Leadership
>Write-in

Little Green :
>Relentless : Decrease DC of repeating tests.
>The Tree (Between Earth and Sky) : Decrease DC of Earh and Wind effects
>The Boss : Once per week, can chose to auto-succeed one test (Green choice; so mine not yours)
>Write-in

Little Purple :
>The Double : grants a cloning ability
>The Metamorph : grants a self-polymorphing ability
>Write-in

Little Blue :
>Dragon Princess : Allows bullshit such as getting even more dragon to cooperate and live together. Totally forbid CQC.
>Psyker : get really good at psychic things.
>Write-in

Feel free to be really creative with your names and write-in.
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>>5363197
Little white :
>Vigilant: Bonus to perception and sense motive against danger as well as Scrying.

Little Green :
>Resilient: Gains bonus to Toughness.

Little Purple :
>The Metamorph : grants a self-polymorphing ability

Little Blue :
>Disciplined: Bonus to checks involving willpower and motivation.
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>>5363197
For little white:
>Mender
Gets better at healing physical and mental wounds and negotiating with hostile partys (until a neutral state has been reached). Also good at disspelling negative feelings

Little Green :
>The Mountain
Incredibly tough( eases Tough Checks) and improved Earth Magic

He wants to be unique does he not? Then become a Master of the Elements your siblings can not use.

Little Purple:
>The Metamorph : grants a self-polymorphing ability

For her Inventions opposable thumbs are probably gonna be very useful (creation and deployment)

Little Blue :
>Dragon Princess : Allows bullshit such as getting even more dragon to cooperate and live together. Totally forbid CQC.

Sure our Sister can be the bridge to other dragons. We will likely need a PR Person towards other dragons anyway. White will be the contact Point for mortals.

Hmmm now i am kinda sad we did not give Hector a Scale back then. But we could not be sure. And to be honest we still can not be sure if the Scale can not be abused in magical rituals.

I would guess the limkt rises with age and Size of the Hoary of a Dragon
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>>5363209
>>5363197

Support on this if allowed. Healing feels very central to our identity. Perhaps instead of reduced DC we can always heal multiple targets at once, scaling as we age?
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>>5363209
+1

>>5363197
Adulte is now officially the adopted uncle. Ask if we can ride on his back.
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>>5363355
i just wrote improved healing so whatever that means will probably depend on QM.

To be honest i wrote this down minutes before going to sleep.
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>>5363197
Ho ho, time to name ourselfs "Meruem" (Light that illuminates all). . . I'm joking, as I have no idea what effects such name would grant.

Also, the name being so important as to even influence actions can only remind me of when Yuuko wrote the name of a sword on a baseball bat and was then able to cut a notebook with it.

Either way, because I really like overpowered characters, my mind goes straight into trying to break the system with things like:
>"The bringer of miracles"
>Massively increase healing capabilities and effectiveness
>Increase chance/effects of crits while decreasing of crit fails
>Can endure death once per battle
>Immunity to curses and status ailments

Many such things, but I think this is pretty much cheating, and all in all, I think this is too important of a decision for a lurker such as myself to take part in, so I'll leave it to everyone else.
(that said, I do like >>5363209's choices)

Also,
>>5363209
>we still can not be sure if the Scale can not be abused in magical rituals.
Well, I don't know about this setting, but having a piece of the owner is a perfect way to place curses upon them.
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>>5363695
look even if you are a Lurker you have as much a right to make your voice heard as anyone else here.

QM can still just veto your proposal though... or twist it like a Monkeypaw with massive Downsides.As i would do as a GM

But breaking the System.... i know someone like that. I use him as a Beta Reader whenever i Homebrew stuff to make sure it becomes not too broken.
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>>5363695
+1 do it for the lulz

>>5363697
If we ever give our a scale to someone, should it be to the little girl we healed? She seems like a good candidate, but then again it might be too early to tell.
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>>5363708
I think it is just too early to tell. She seems to have some connection with us so maybe we kind of created a Pseud Guardian already. if that is the case we sure as hell can upgrade her later.
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>>5363697
Guess so.

>twist it like a Monkeypaw with massive Downsides.
How could "The bringer of miracles" have any downside? The only thing I can think of is to be like a Zashiki-warashi, who brings lucky and fortune to the place it inhabits, but as soon as it leaves, the place falls into ruins, so essentially binding us to a single location (which would kinda make us something akin to the Ganges river, that people travel to in seek of healing).

>spoiler
Haha, typical, me on the other hand, was a very generous GM, which would often make things scale to Disgaea levels of damage (I'm exaggerating, but it would normally reach the hundreds of thousands).

Despite what I said, even if I can break a system, I'll always stop myself from doing so (however, if the system is already broken, I have no problem exploiting it, much like I did to become immortal in a Ragnarok private server many years ago).

>>5363708
Kek.

>>5363709
>we sure as hell can upgrade her later.
Like I said before, let's try to find out if she has any magic affinity.


PS: Found an image of Green.
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>>5363709
What should our relationship with her be? What is it? She seems to have some more or mind reading regarding White, or is now highly empathic to his intentions and needs. That.....or we just unlocked 100% of her brain and she's got an IQ of 400.

What ever the case is we should probably ask the archers and guards to teach her how to fight for the sake of self defense, maybe even acquire chicken (eggs) and a goat (milk)from the village/town. She needs her source of proteins, and I doubt she would appreciate sharing in our surplus of Skaven meat. She's also gonna need books. Lots and lots of books, maybe we should even hire a tutor that knows Dawi so we can finally understand those damned books.
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>>5363716
He's derpy now, and he'll still be derpy all grown up. I approve!

>>5363197
Would it be possible to commission things such as a 3x3x3 chicken coop and small barn for animals?
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>>5363716
>The Bringer of Miracles

Definition of Miracle: an extraordinary and welcome event that is not explicable by natural or scientific laws and is therefore attributed to a divine agency.

It says not for whom the Miracle is welcome or pleasant or that it can be triggered at will since it is by definition beyond any understanding but the divine.

As you yourself pointed out the prosperity brought could be a very temporary thing.

Also Shackles for the Dragon's behavior are a real thing according to his name. As Qm stated "The Brave" would make someone unwilling to run away even if it was the prudent choice to not get killed and return later.

The Bringer of Miracles could very well be so far up there in morality that things like fighting or the smallest Thing that is self interest would become unbearable for them and the smallest injustice a travesty either driving them violently insane or catatonic.

The disgaea thing. Well the campaign before my current one went into the same territory but it just got no longer fun to play and have any meaningful threats that could not just crush the entire world with a single digit.


>>5363718
Regarding the Girl. I think we do have goats already.

And we have to explore how deep our connection goes. Can she draw from our powers like a Warlock or did we spark something inside her with that Super Well timed Critical?
>>
[How could I twist the bringer of miracle? Well, how about the fact miracle can be for your opponents too, as a steroid-version of the eye of mayhem I proposed?]
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>>5363720
My thoughts exactly.

>>5363722
>>5363732
>Miracles helping the enemy instead
Oh... So that kind of twist.

>Such high morality that becomes useless in combat
Nevermind the idea then, I still want to be able to eradicate entire armies.
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>>5363732
>>5363738
You didn't said "the saint" so no high morality need.
If you want to become bringer of miracles :
-Improved healing (+1 free success)
-Improved Crit range (18-20)
-Unlock a special skill "miracle" usable once per week. Starting at 3d20, need a crit to work.
Downside : huuuuuge crit fail range (1-5 without success)

Other side of the coin : White will be inclined to high-risk / high-reward plays
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>>5363744
I see, I see, that's certainly something, I wouldn't say it's the best option, but maybe people will like it, so I'll at least be glad I brought the idea up.

That said, with how our RNG is, I almost feel like it would be too risky.
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>>5363748
Its effectively a DC 18 for it to work. And with how our luck was this entire quest so far we get three critical failures when we trie to use it for every time it works. But if it works it will WORK
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>>5363197
>Little White
This might be a bit on-the-nose, but I kind of like The Mirror, for White's epithet. It fits both with his leadership (keeping the family together, using scrying and divination), his light and reflection-based powers, and general attitude of "Do no harm, but take no shit". He literally gives back what others give him, for good or ill.
>Little Green
I like The Mountain for him-- even if I'm not psyched about the potential reduction in mobility that might accompany such a name.Who knows? He might even get a general size/strength boost out of it as he matures.
>Little Purple
The Metamorph is fine. We can use their polymorph ability to spy on others, just as readily as using it to further his inventive capabilities. Not sure how it'll affect his breath weapon, though. Also, I would go for something cooler-sounding like "The Lord of Change", or "Father of Progress" but invoking Tzeentch is not something one should do lightly.
>Little Blue
As much as I dislike the complete inability to do CQC that comes with Dragon Princess, I kind of want to see if we can create a faction of our own. Four orphaned children founding a nation of dragons seems like the ultimate rags-to-riches story, and I'm fully in favor of it.
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>>5363805
Hi. Just wanna remind you that purple is female.
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>>5363757
>Those odds
You sure we wouldn't die before succeeding a second time?
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>>5363197
Well this got real interesting, and important. So lets add my five cents to the hat.

>>5363805
>Little Green
Mountain fits him: Big, hard headed and not necessarily all that clever. I like it.

>Little Purple
I mean, I don't really know where the metamorph idea comes from but people seem to like it. "Smith" or "Builder", "Maker" or "Tinker" sounds like it'd fit her preference towards and understanding of machinery more then metamorph.

>Little Blue
Dragon Princess works, she began cooperating with others before she had even hatched. I think it fits.

and lastly
>Little White
So what have we done, we've taken a leadership role from the start, have a fascination with the skies and are good at healing. I actually like "Compelling" but it doesn't seem very poetic, and being a dragon we should want something proper fancy.

I hope people like the idea and can help but something to do with Stars or the Moon, I think would be fitting.
People are guided by them (in a navigational sense, but it does tie with with leadership), they are beautiful and shining (as are we) and star or moonlight is generally considered calming and nice (which one could tie to our healing habits, if you squint)
Thoughts everyone?
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>>5363829
The metamorph thing comes from Dnd, where high level dragon can morph into humans. I felt it was in line with her cunning nature and could work really well to scout other civilizations as she's basically the rogue of your party (street-smart, dexterous and range DPS)

For the name, something like "A star Brighter than the moon" would grant you bonus in leadership, healing and divination. However it would also boost you for everything while it's the night at the cost of a disadvantage under daylight

I'm glad I have lurkers. I'll keep the vote open as the discussion is really interesting and this might be one of the most meaningful decision of the quest.
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>>5363829
to be honest For little White it makes more sense to do something with healing and Social at the Same time. I thought it would be fitting if he got a Name that reflected him wanting to mend things between his siblings to go forward as a stronger(or as strong a) unit than before.

Purple the Metamorph thing is mostly because opposable thumbs are great and her kinda tricksy nature with her traps. More deception just seems appropriate i think

>>5363834
and good to know that she is supposed to be the Rogue. Can she get a Sneak Attack Die? I am joking of course
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>>5363829
>but something to do with Stars or the Moon
The "Heavengazer".
>Can observe all probabilities (basically a trait under divination that allows to predict incoming attacks to increase dodge)
>Cause natural admiration to those around him
>Bonus proficiency to light attribute
>In combat, prevents allies from panic, fear and such things that may cloud judgement

Just throwing ideas.
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>>5363837
Miracle is not out of reach with the insane luck you guys have. The maths gives me 0.61 chances of success. As failure is irrelevant I didn't Mathed it, it won't happen right?

Also, the big four (slanes, nUrgle, tzeentch, Khorne) are not in this universe. So Lord of change does not have a chaos taint.
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>>5363834
>I'm a lurker am I?
This is how quickly I am forgotten.
Fine, mate. There is no "e" in Adult.
That said, yea, that's the kind of fancy name a dragon deserves... And we did make our escape in the dead of night, didn't we?

>>5363845
I like the spin on my idea, definitely fits with the personality and I like the implication of ambition.

I still really don't like "Metamorph" yea I can see the argument for the effect on Purple, but it sounds so very modern.
"Unbound" (as in not limited to her own body) or skinwalker (as in... Skin, not scales) or somesuch.

Preferably also made fancy, but I am far from a poet, with the artistic inclination of a stick figure
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>>5363860
Thinking of it, yea. "Unbound mind" would tie in the shapeshifting and imply cunning and cleverness without sounding so very scientific and modern.
Dragon princess, that's fancy as it is.
Mountain... I don't think Little Green wants fancy as much as impressive/Big. So it fits him.

Heavengazer, Star in the Sky, Brighter then the Moon.
I may be somewhat biased but I really like the direction.
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>>5363860
Oh yes. No one could remember such a generic colour as in your ID. Better than me who switched ID's like seven times during this Thrad alone

Maybe for Purple we could go with the "Scalewalk Tinker"

To go with the Skinwalker part and implying her fondness of Traps and all things mechanical
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>>5363845
How sbout Morning Star?
Kidding, of course.
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>>5363932
Luci?
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>>5363952
Yes. Lucy
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>>5363958
Hey.
You know I'm talking about this Luci (pic related).
Also, I should probably finish Fairy Tail someday.
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>>5363990
It can't be. I was thinking about this POKéMON

I read it in its entirety..... You better plan some time for that. I wasted one entire summer on it and barely remember anything years later. Except the Fan Service. Ye both kinds
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>>5363990
Yes i knowmy picture is of a Digimon and yes i know you were talking about Lucifer the Lightbringer Morningstar. Biblical Angel and first of the Fallen ones
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>>5364001
I always prefered Azazel, the fallen angel who taught mankinds the secrets of swordmaking and cosmetics.
Because that's a portfolio that makes sense.
He had a mate too, Gadreel, who showed people how to use said swords... And also more makeup.
>>
Alright. Looks like :
>Mountain win for Green
>Metamorph win for Purple
>Dragon Princess win for Blue

For White :
>>5363207
Vigilant
>>5363209
>>5363355
>>5363462
Mender
>>5363695
>>5363708
Miracle
>>5363805
The Mirror
>>5363829
Hevangazer

As I gived precisions and new idea, let's lock the vote for siblings. Feel free to backlink and change your vote. I'll lock in something like 12 hours.
I have my own preference among your propositions. Trying really hard to stay impartial.
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>>5364101
Dont be impartial. Be very biased. :^)
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>>5364101
>Trying really hard to stay impartial.

Your not getting away. Tell us. Pic related ;)
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>>5364121
Miracle. Think of the potential to derail the quest and provide me entertainment with the shenanigans and bounces. Plus it gives an out to some... Dire... Situations
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>>5364101
If nobody else votes for Heavengazer, please sign me up for Miracle.
I just think "Mender" is a little to all in on the healing, and our White has done so much more then that.
>>
No love for Vigilance?
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>>5363197
>>5364101


Now that i had a night to mull it over i think i will change my mind a bit. From >>5363209
to Support the Miracle thing as outlined here >>5363744
instead
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>>5364101
> Changing to Mender from Vigilant
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>>5364286
>>5365058
>>5365063
[If my count is correct we have 4 Miracle and 3 Mender... Locking in]
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>>5365120
No, he's changing his vote from Vigilant, TO Mending.

And so far, only only 1 other guy voted fro Miracle, so Mending is still leading.
Get your huge crit-fail bullshit range out of here.
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>>5365131
Wait no, I'm the dense motherfucker.

>>5365120
Anyways I'm retracting my vote for Miracle and voting for Mending. RNG has never been kind to me, and that's not going to change anytime soon.
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>>5365131
>>5364286
-1 Heavengazer; +1 Miracle
>>5365058
-1 Mender, +1 Miracle
>>5365063
-1 Vigilant, +1 Mender
>>5365132
Dude, really? I locked in and updated all character sheet already...
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>>5365134
Yeah I dunno man. I just got off work. What do you want from me?
>>5363744
All I'm saying is a crit fail range of 1-5 for whatever we do is painful. I'm not feeling the worth man.
>>