[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


Your name is Shu, and you’ve come a long way at the end of the world.

The earth you once knew has been devoured, consumed from without by a ravenous being from beyond the stars. Humanity’s been reshaped into a vicious, feral thing by the Crucible, their bodies twisted into raging beasts of muscle and bone, voices and minds warped into tools of war. The Daughters—combatants elected by the Crucible to fight and devour their fellows to reach even the apex of hideous strength—are perhaps the lucky ones, granted the freedom of choice in a world where most humans, flora, and fauna have been melted down into a carpet of raw biomass that’s pulled taut across our world.

Like every other Daughter in existence, you can feel the pull—gnawing at your bones, pulling every fiber of your being towards the tether between a mutilated earth and an alien sky. You call it the Cord, and it’s said that reaching its summit will grant the Crucible’s victor the power to reshape all that is into all that will be.

A siren’s song, beckoning you to the end of all things…

…but with the girls at your side and your family at your back, you’ll tear the Cord to the ground and build a world humanity can thrive in.

Staring up at the abominable tower as it looms over the fleshscape, you can’t help but see it in a new light…though that may just be you adjusting to your newly-compound eyes. After reaching your Core power’s apex, you have to admit that a certain level of apprehension has left you, though whether it’s due to your newfound strengths or the simple fact of total mastery over your physical form, it’s hard to say.

“Ah shit, sorry.” Rath mutters, feeling her fingers slip away from yours as your team’s resident brawler and one of your oldest friends in the Crucible meekly chuckles. “Kind of lost track of time, there."

She steps forward, her second pair of burning, well-muscled arms flipping a white-hot middle finger up at the Cord while their owner cracks the knuckles she was born with. Glancing from her to your girlfriend, you find that Gina looks…disappointed, almost as much as you feel at the loss of the other girl’s unnaturally warm fingers.

Huh.

++++++

Previous Vein: https://suptg.thisisnotatrueending.com/qstarchive/2022/5271145/

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Body%20Horror%20Quest

Character Abilities: https://docs.google.com/spreadsheets/d/1wnWr-832IHNGQSOVr2rbib7cAPxO1UtTkyFRCQ_KNbY/edit#gid=0

Trypophilic Hive, Ver. 3: https://pastebin.com/bUWG6TNF

Relics, Ver. 7: https://pastebin.com/kHzW2hbd

Dual Techs: https://pastebin.com/2jZ5Zhyx

Character Profiles: https://pastebin.com/eL2zTZ4f

Quest Fan Works: https://docs.google.com/document/u/0/d/1comL20X2jUrPO0p7QMdFinwAwdXHre2F9A5bdXif7_k/mobilebasic

Twitter: https://twitter.com/bodyhorrorquest?lang=en
>>
>>5328857

“So!”

You and Gina both startle when Rath whirls around, plating all four of her hands on her hips and fixing the two of you with an enthusiastic grin. “What’s next?”

“Oh, was all this…” GG gestures down the sharply-angled cliffs to the still-burning aftermath of the massacre far below. “...not enough for one day?”

Rath glances at her handiwork, the last traces of her eternal fire lapping tongues of yellow flame at the ravine’s winding shadows. She shrugs, a dismissive wave of one flesh-and-blood hand extinguishing the pyres instantly.

“I didn’t say that, it’s just…probably best not to linger here, yeah?” Replies Rath, and the look she shares with your girlfriend tells you all you need to know about her haste.

“I’m fine, you two. Besides, we did good work today, and the power we gained will just help us save more lives before we breach the Cord.” You assure them, your newly-expanded vision allowing you to level a warm look at the pair while also keeping a compound eye on the fruits of your labor. Less than a hundred meters away, the rest of your allies attend to those whose lives you’ve just saved from a man-made grindhouse.

Almost a hundred innocent Daughters, saved at the cost of fifty (decidedly less-innocent) lives. A hundred for fifty. Two-to-one.

Simple math, you tell yourself.

“Well, with Aunt Heather getting the Sparagmos Engine back home and the lovebirds teaming up with the Doc to get the kids settled, that just leaves you, me, GG, and Amara.” Rath points out, her citrine eyes sparkling as they settle on your face. “Sounds like a team brutal enough to make some westward progress, to me.”

You focus, relishing the rightness of your body as you place thumb and chitinous forefinger on your chin, the sensation of shell on glossy shell helping you formulate what’s next for you and yours.

Unlike a few hours ago, you’re able to approach the task with a level of clarity that’s blessedly devoid of the panic that gripped you earlier. If the Daughters you rescued are being attended to, then that frees you up to address…what, exactly? The Cord’s inviolable pull only strengthens the close you get to the celestial-slash-umbilical structure, but there’s also the matter of keeping track of the friends and allies you’ve made in your journey thus far.

Staring up at the Cord, though? You feel—for the first time since you started—that you stand a chance.

Perhaps your boldness is inspired by your new powers, or maybe it’s the feeling of your own skin (shell?) fitting just right for the first time…or maybe, just maybe, it’s the lingering warmth between your fingers, a simmering heat that your bond with Gina tells you that neither of you can seem to shake.

At least she tries (bless her); your girlfriend’s eyes flare with the neon amethyst—her own particular flavor of Neuromancy—as she casts an appraising gaze westward.

(Continued)
>>
>>5328858

“The ravines continue until No-Man’s Land begins.” She clinically informs you, eyes narrowing at something only her enhanced vision can detect. “Well, *that’s* some bullshit.”

“What is it, what’s wrong?” Demands Rath, and you’re not surprised that your resident brawler was able to beat your own concerns to the punch.

“Some stupid, fog-of-war bullshit means I can’t see as far as I normally could.” GG mutters by way of reply, her calcite-greaved hands grinding into ivory fists. “Fucking insulting, honestly…but at least I could see where the next area starts. The valley takes a sharp dip, and then there are hills of…stuff, beyond it. The whole, y’know…”

“Mountains of corpses?” You helpfully supply.

“Yeah. That.” She confirms, grimly. “But hey! No other obvious negative effects aside from walking on semi-decayed bodies, so that’s nice.”

“Technically, Shu wouldn’t even have to walk…you can fly now, right?” Rath asks, and you only now realize the shorter girl’s slipped around you to admire your quartet of wings, their gossamer sheen folded along your fully-armored back.

“I can…and thanks to merging my Core with Spiritus ex Testa, you two would be able to fly, as well.”

“No shit, really?!” Rath exclaims, in front of you faster than you can blink.

“She shits you not…though I’ll happily give up my wings for our little angel over there.” GG regents, nodding to where Amara’s showing off her sword-fighting chops to a trio of enraptured Daughters…though whether they’re more focused on the lesson or just how adorable your ward is while trying to teach, it’s a toss-up.

“I can make up to three people Queens, remember?” You counter, and Gina freezes you in place with a smile whose effect is nearly Pavlovian.

“Aw, but I was thinking you could carry me. Y’know, like old times?” She winks.

“I’d carry you.” Rath offers, the latent flirtation flying right over her head of orange hair. “Plus, I’m stronger than Shu, so I’d have more maneuverability with you on top…no offense.”

“None taken.” GG replies on your behalf, folding her arms and arching one playful eyebrow at her friend; “Though I was offering in a purely sexy way, I’ll have you know.”

“Oh, I know.”

You stare at Rath, who’s fixed a thoroughly taken-aback Gina with her trademark shit-eating grin…an expression that lasts a good two or three seconds before both and and GG burst into laughter.

“Gah, seriously though…what’s the plan?” Your girlfriend manages to ask once she’s caught her breath, and you wind up with both girls looking up at you expectantly.

>>Continue across the valley with Gina, Rath, and Amara (on foot / by air).

>>You’d like to check in on one or two allies, while you have some down-time.

>>Wait for your family to reconvene at the Dragon’s Roost, then set out with a team of your choice.

>>Write-In

YOU ARE IN CONTROL
>>
(Hello Everyone, it’s good to be back. I do hope the last two weeks have been kind to you all, and that you’ve been able to stay cool this summer season. Voting shall remain open for the next three hours, with posting to resume in four.)

(Also, this week is likely going to be a busy one with me working by myself for most of it, so I'll likely keep to two updates per day unless I get a sudden burst of energy. That said, things should lighten up next week, so I'm aiming to go back to three per day at that point.)

(Once again, thank you all for your continued participation, and I hope you've all had a pleasant time of things in the interim.)
>>
>>5328863
Welcome back bhop.

The muse was festering in my head so much so to the point that I've written two interlude stories.

Also here I thought we would get to the fashion vote, I had written a giant list of things make Shu's fashion choice appeal in a "scary but sexy" theme. But then again you did include the keyword "may" so that votes' likely in the flux.

One thing that has agonized me in the interim quest-wise that I didn't realize until it was way too late: We could've made a stasis womb to store Vulture's Pride like we did with Chromatophoria.
>>
>>5328865
>>The muse was festering in my head so much so to the point that I've written two interlude stories.

(Oh, nice! I'd love to read then when you're ready to share!)

(And regarding the fashion vote, your family is still present, so if you'd like to make that your Write-In, then you're welcome to! Also, if you'd prefer to head back to the Roost to form your team, there'd be plenty of time for that.)
>>
>>5328863
Past two weeks were mostly good, except for the immediate 18 hours leading up to this. I got hit by some super-fast virus, spent all night vomiting. I only just woke up a little bit ago.

Though hey, if I have to spend all day huddling in my blankets and shivering, at least I've got this quest to distract me. The latest in a book series I like came out today, too. In a way, this is really good timing to have a sick day.
>>
>>5328861
>>Continue across the valley with Gina, Rath, and Amara (on foot / by air).
>>Write-In
>By air, riding on Knights for endurance, but ready to convert everyone to Queen mode the moment anything goes wrong. Stay fairly low, as well, and have everyone outfitted with Subversive Platelings (and the Knights be Subversive, themselves).

I don't want to touch the ground, but I also don't want to expose ourselves too much to any spotters. Fly in the grass, and stay stealthed.
>>
>>5328888
>>5328869
Question: what/where is the Vagrant amalgam?
>>
>>5328884
(I hope you get to feeling better soon!)

(Also, I recently finished Gideon the Ninth, and I'm about a third of the way through the sequel. It's a superb series, with the main character of the first one really reminding me of a grown-up Rath.)

>>5328892
(He's still observing you, and has not moved from the spot where he was apparently having tea.)
>>
>>5328892
Oh, yeah, that's a good question.

>>5328893
>(I hope you get to feeling better soon!)
Thanks.

>(Also, I recently finished Gideon the Ninth, and I'm about a third of the way through the sequel. It's a superb series, with the main character of the first one really reminding me of a grown-up Rath.)
I keep meaning to get into that series, I hear it's got some good characters. And who doesn't like space necromancy?

>(He's still observing you, and has not moved from the spot where he was apparently having tea.)
Huh. Let's keep an eye on him, then, have some swarmlings...not follow him, because he might react negatively to that, but scouting around this area in general so that they'll still have him in their sights.
>>
>>5328861
Adding to >>5328888

>Have some swarmlings and the Joyous Many patrol around the edges of the No Man's Land. Keep an eye on the Vagrant, and also anyone who might enter the No Man's Land after us.
>>
>>5328924
a thought: Something about the Vagrant seems off on its behavior. Normally people would be running along to challenge us earlier. But like every other power player we've encountered they're enacting a wait-and-see approach. So what if the Vagrant is instead waiting for us to approach them?

>>5328869

What time is it on the Crucible clock day-night cycle?
And would you rather have me post the interludes in a gdoc or in-thread?
And to pose a question from the previous vein regarding the Cord's encroachment rate: Will the Calcite canyon be completely subsumed in 3 "earth" (24-hour) days or three "Crucible" (48-hour)days?
>>
>>5328927
(It's roughly 'evening', or around 6PM.)

(The canyons will be subsumed three 24-hour days from now.)
>>
>>5328927
>a thought: Something about the Vagrant seems off on its behavior. Normally people would be running along to challenge us earlier. But like every other power player we've encountered they're enacting a wait-and-see approach. So what if the Vagrant is instead waiting for us to approach them?
It's possible. But do we want to approach the Vagrant? Maybe it wants to talk, but it might just prefer to formally introduce itself before fighting.
>>
>>5328861
regarding the fashion choice: I'm likely to be tossed into a Sparagmos engine by other anons for posting this veritable laundry list of traits.
>write-in:
>Re-examine your body and ask for some fashion advice as you morph your body into something more comfortable and stylish:
>skintone are a near porcelain white for contrast while the "clothes" that Shu wears are a dark Emerald-onyx. closer inspection reveals that the "skintone" is made of "soft chitin".
>waist high insect wings that fold-up behind her back and form a pseudo-coattail.
>The dress that Julia has made for Shu has been modified into a pelvic curtain.
>The Chitinous plating that originated from Shu's spine and grew to engulf Shu's arms has fashioned itself to cover Shu's arms, upper body, neck, and breasts into a form-fitting long-sleeved "Chitinous Shrug", leaving the rest of Shu's is left bare and with plenty of room for Shu's ravenous stomach maw to move about and orient itself however it pleases.
>CHITINOUS THIGH-HIGH-STOCKINGS, so tight they leave a slight indentation where "skin" meets "clothing".
>There is a Calcite Spiral spur on the bottom of Shu's heels that act as natural spiral high-heels.
>The tongue Shu's Ravenous Maw can be occasionally seen licking its 'lips', or wrapped around Shu's waist as an impromptu sash. Expect it to reach out and give others a lick when entering Shu's personal space.
>The teeth of the Ravenous maw can ocasionally be seen flashing pearly whites, the positioning of the maw disguising it to be a stylish zipper.
>The Chitinous "Shrug", is Onyx-emerald green with gold highlights, adorned with downy white fur trimming around the collarbone area.
>On Shu's back, there is a debossed gold image of a stylized Holographic Fuzzbuzz stamped across the Chitinous plates where the brood spawn.
>Limbs have a tendency to leave colorful fractal afterimages whenever Shu moves about, most prominently her arms (Hundred Handed).
>Shu's face uses Sam's face as a base template but alterations are made to distinguish Shu from Sam while retaining enough similar features to give the impression that Shu is something akin to a more easily distinguished twin sister to Sam.
>Shu's mouth and lower jaw becomes pic related.
>Shu's hair length should be opposite to Sam's original hair length. If Sam is long and shoulder-length, then Shu's would be short ear length and vise versa. Hair color would be black with yellow-gold streaks.
>The Irises of Shu's eyes are rainbow-colored, the hue changes every time you look at her in the eyes, closer inspection reveals that the Irises are infact compound lenses.
>Shiny Stickers adorn parts of Shu's face near the ears and temples. Closer inspection reveals them to actually be miniature compound eyes.
>The Neurotic Halo's shining jewel, is nestled on Shu's cleavage.
>Hair retains the same style and color as Sam's pre-crucible hair, but two of Shu's bangs have colored streaks.
>>
>>5328939
>>5328861
As for the combat form, I'm fine with the "Shu in the Armor of Kings" picture you posted Bhop.
>>
>>5328924
We should send a single fuzzbuzz to join the Vagrant's tea time. That way, we can use our Rook ability to swap with the Fuzzbuzz should the Vagrant actually make a request to see us.
>>
>>5328939
Sounds pretty good. I think it could be fun to experiment with alternate color schemes, I kind of like the idea of Shu having iridescent skin like a beetle carapace. But that can be something we try later, pale to contrast with an iridescent clothing works just fine. I think it will look nice.

I like the outfit. I'm not entirely sure about the FuzzBuzz hologram, but the rest sounds great. I really like the idea of using the Ravenous Maw as the "zipper" of Shu's top. And the fuzzy collar is classic bee-woman fashion. It's good.

>>5328940
Oh, good. I was hanging onto that for a while, I'm glad other people liked it too.

>>5328949
Wait, can we swap with non-Rooks now that we're part-Rook? Or do you mean a Rook FuzzBuzz?
>>
>>5328958
>>5328861

I'm fuzzy on the details. as bhop for clarification as to which units a Queen/King class swarmling is capable of using the Rook Castling ability. At least that's what I think I remember how it works given hive lvl 9's ability detail.

>Once per combat, you may choose an ally to become a QUEEN-Class swarmling at the cost of 3000% BIO and 3 ACTs. They retain their current skills and abilities, and gain the following benefits; They gain the offensive and defensive abilities of the Knight, Bishop, and Rook classes, combined—They benefit from any abilities or augmentations you possess that benefit constructs originating from you—They gain a flight speed equal to twice their base movement speed—They only count as ‘constructs’ or ‘Swarmlings’ when it is beneficial for them to do so; abilities that negatively affect constructs will have no effect on QUEEN-designated allies—They do not count against your Swarmling Maximum. (HEALTH +400%, BIO +400%)
Bhop, and I ask for clarification?
>>
>>5328966
(As you are a Rook, you may swap with any allied unit, as can any Queen-crowned allies.)
>>
>>5328857
Also bhop. That link to the Gdoc for our character abilities isn't working. I got an access denied page. You might want to check those settings.
>>
>>5328958
yup. Looks like we can swap with any allied unit given what Bhop just said.
>>
>>5328966
>>5328970
Oh, dang, that's really useful. We can do a lot with that. That's a really versatile ability to relocate our team mates.

>>5328973
Cool. Okay, how does this sound, then?

>If the Vagrant shows any interest in our swarmlings, land a FuzzBuzz by it and start communicating. If necessary, move in three other swarmlings and use Rook-swapping in Queen mode to get our entire party over to him. Also be prepared to Rook-swap out of there if things go wrong.
>>
>>5328974
Let try a more passive approach. Yes I like the idea of reciprocating interest should the Vagrant show the same as well as the Fuzzbuzz Envoy as well as the Rook-swap in queen mode but we should also mind our manners in a sense. If the Vagrant lets us get close with our envoy, then that means we're a guest in his view, and by that logic, we should let him have the first word before responding.

In addition, we technically are still scouting the Canyons, and teleporting immediately to the vagrant would make backtracking somewhat of a pain. Vagrant's definitely sticking around.
>>
>>5328974
but overall this is good.
>>
>>5328861
>If the Vagrant shows any interest in our swarmlings, land a FuzzBuzz by it and start engaging in diplomacy, keeping in mind your manners and etiquitee (remember if the Vagrant allows you to approach then you are technically its guest). If necessary, move in three other swarmlings and use Rook-swapping in Queen mode to get our entire party over to him. Also be prepared to Rook-swap out of there if things go wrong.
>>
>>5328981
Okay, then

>>5328861
Adding to >>5328888

>If the Vagrant shows interest in our swarmlings, land a FuzzBuzz by it and give it a chance to communicate. Let it make the first move, for courtesy. Be prepared to use Rook-swapping and Queen mode to bring our party to it (bringing in other swarmlings to give everyone a point to swap to), and likewise to leave quickly should things go poorly. Also make sure to leave some of our swarm headed west, if we Rook-swap, so that we won't lose ground while we're interacting with the Vagrant.
>>
>>5328995
>>5328993
gah. the last-minute hiveminding
>>
File: 1643310741063.jpg (573 KB, 1538x1154)
573 KB
573 KB JPG
SIDE STORY: BATTLE OF KAPPA ISLAND

https://www.youtube.com/watch?v=AgSJBNkY3k8

Captain Anne swore as she ducked under a bus-sized Fly's bombing run and retaliated with her Bone Blunderbuss, knocking the oversized insect into the acidic sea as she steered the 'Bonnet' amidst the roiling storm of flies that surrounded the Island-sized Amalgam.

"Sheryl, how's the crew?"

"Just keep steering the boat!" replied her muscular first mate, tossing a 10-foot dead tadpole off the side of the deck by the tail.

"Just our bloody luck." cursed Anne as the crew of the Bonnet returned fire with the Calcite Cannons on their ship. Anne had planned for a normal fishing trip to hunt for Northern Shielded-Salmon-Sharks. But by some freak of coincidence and bad luck she got caught up in a scuffle with the 'Dead-Shimp Pirate fleet' who were chasing 'Spanish Lady' and the 'HF Majesty'. But just as things took a turn for the bad, it got worse when Kappa Island surfaced out of nowhere and swallowed many of the 'Dead-Shimps' pirate fleet in a single go before its bus-sized flies began picking off the rest. Which led their current situation: the 'Bonnet' pulling escort duty protecting both the 'Spanish lady' and the 'HF Majesty' as they attempted to out-run the island-sized amalgam.

In Anne's words: caught in a bloody storm without a sail.

Finally finding a brief break in the battle, Captain Anne reached for the Skintalker's Naval radio and called an S.O.S Message for what seemed to be the umpteenth time.

<MAYDAY MAYDAY! This is the fishing vessel 'Bonnet' alongside Passenger ship 'Spanish lady' and merchant vessel 'HF Majesty'! We are under assault by Kappa Island! I repeat, we are under assault by Kappa Island. Is there anyone out there who can help?>

Something large and sleek flew overhead in the midst of the storm, leaving a trail of burnt flesh and smoke before bursting with a thunderous explosion, the air-burst missile somehow blowing the storm of flies back as the Island Amalgam recoiled at the sudden daisy chain of pin-cushioning explosions in the air.

<Nice one Bonnet!> radioed the 'HF Majesty.

<That wasn't me.> replied Anne, her answer causing much to the confusion of the other two vessels.

A soft-spoken voice crackled to life over the radio.

<Fishing Vessel 'Bonnet', Passenger ship 'Spanish lady', Merchant vessel 'HF Majesty', this is the Yamato. We are enroute to your location.>

Captain Anne scanned the horizon and saw nothing. <Yamato, We do not have visual of your vessel!>

<You will soon. 12 'o clock, 12 degrees off starboard. Yamato, surfacing.>

cont.
>>
File: Shipmaiden of the seas.png (766 KB, 636x635)
766 KB
766 KB PNG
>>5329007
Hope swelled in Capt. Anne's breast as high as the upwelling seawater ahead as the Shipmaiden of the Seas broke through the surface tension of the oceans with a force of a depth charge, the silhouette of her citadel and highlighted by bioflorescent lights recognizable amidst the storm as it landed with a splash.

'We're saved' thought Captain Anne as Yamato's demure foghorn voice rang clear, unimpeded by the storm.

"Yamato to all vessels, rally to me, transfer any and all cargo or passengers you have aboard. I will provide cover!"

Thunderous roars of gunfire punctuated the warship's declaration of protection, an alpha barrage of Urchin and Swordfish battering the storm of flies and causing the island-sized beast to recoil with pain.

---------

Yamato furrowed what active eyes she possessed aboard her vessel in concentration as she surveyed the results of her latest bombardment on the approaching Amalgam. It had been ten minutes had passed since her arrival and all she could do is engage in a fighting retreat as the Island Amalgam kept up in its pursuit.

"Captain, the crew and passengers of both the 'Spanish lady' and the 'HF Majesty' have been successfully transferred onboard."

"And the 'Bonnet'?"

"They haven't transferred their crew or cargo, but they're also barely holding steady on their own." replied Yomi. "I'll admit, the captain of the 'Bonnet' is capable, as is her crew."

The helmswoman turned her gaze towards one of Yamato's many eyes with concern noting the living vessel's silence. "What's wrong?"

"The Kappa's grown stronger since we last saw it, and has developed countermeasures against me. I'm not dealing enough damage fast enough to ward it off, much less kill it."

"What about your star wave cannon?" asked Yomi.

Yamato ran the numbers in her mind, taking into account the last time she fired her main gun and the 'gift' given to her by a wandering leviathan, the results of the mental math was painful for her to bear.

"Yes. Yes! It could kill it, but-but then-!" she answered, doubt and guilt slowly flooding into the tone of her voice.

"No...I can't. I can't use it here! It's too dangerous!"

"Why?"

"I...I'd have to drop everything in order to ready the Star-wave cannon. If I drop what I'm doing in order to prepare the cannon then we'll be left vulnerable. The passengers...they'll-"

A deep baritone voice suddenly made itself heard over Yamato's shipwide intercoms.

<All hands and passengers, prepare for Star Wave Cannon firing sequence. Target: Kappa Island.>

The eyes of the helmswoman as well as the shipmaiden swiveled to focus on the Bearded FuzzBuzz who had coyly pressed a leg down on the button of the ship's intercom. "Buzzo..."

Immediately the comms went aflame with communication.

cont.
>>
>>5329009
A response came from the crew of the 'HF Majesty': <That killer cannon needs prep aye? Can't have ye wasting a fine shot when your hands are already full.>

This was followed by a response from the crew of the 'Spanish Lady': <If you're in need of extra hands, we'll provide. Can't win a fight against turtle island with just a skeleton crew of a dirty dozen.>

Movement off the bow drew Yamato's attention as the fishing vessel Bonnet suddenly turned to engage the Island.

"Bonnet, what are you doing?"

<Save your words Sheila. Someone's gotta do the hard work of screening for the flagship. Whaling big beasties is my trade, and there's one right in front of me. If I'm to go down swinging, I'd rather do it against the biggest catch ever!>

Yamato's Eyes turned to look at Yomi. Only to see her helmswoman give her a knowing smile.

"You know what to do, Captain. We're doing on part to support you so you can do the same for all of us. As a crew. As a fleet. All that's left for you to do your part." said Yomi.

Yamato's gaze looked into Yomi's pitch black eyes, staring at her conviction, the shipmaiden's vision quickly flitted to and fro as she looked at the gazes of her extra passengers and saw the same look. A dogged determination, solidarity among all.

"You're right." Yamato breathed as her compass turned in alignment.

"All hands, prepare for Star-Wave cannon!"

The Fog horn order reverberated throughout her halls, yet no one minded it as they scrambled to contribute to the rare effort of slaying a Leviathan of the seas.

"Redirecting primary power and biomass into Star-wave engine. Initiating Star-wave cannon firing sequence."

Yamato's gun fell deathly silent. A suicidal move as biomass and power drained throughout the ship, allowing the Monstrous Island and its spawn to surge forward to greet the Vanguard that is Yamato's crewmates.

"Initiating emergency forge power generators. Redirecting and activating all secondary and auxillary armaments Opening weapon control access to all available passengers. Urchin AA, Swordfish Cannons, Barnacle Batteries, Dolphin Gunboats, Torpedo Sharks, Orca-Cruise missiles, Crab arms and walkers online."

Guided by a set of 44 extra souls onboard, the weapons on Yamato's vessel sung once again with a chorus of firepower and fury. The armaments powered by hands not belonging to Yamato herself.

cont.
>>
File: star wave cannon.jpg (45 KB, 680x600)
45 KB
45 KB JPG
>>5329010

"Raising star-wave pressure. Closing emergency valves."

It was strange, to have the full force of her firepower be unleashed while she focused on her main cannon and her crew to fend off the tadpoles.

"Opening Star-wave Cannon barrel."

It was a funny feeling she had, as memories of the past came to her mind.

"Releasing Star-wave safety locks."

A foolish dream. A childish aspiration. Twisted by Hell, into an ironic punishment.

"Pressure approaching firing threshold. Releasing final safety lock."

And now, here she was. Embodying the very thing she once foolishly dreamed of.

"Star Wave engine pressure at 100% and rising."

A living shipgirl. With all its glory, and all its horror.

"Aligning bow to target. 10 seconds to firing."

If this was to be her punishment, then she will gladly shoulder it.

"Initiating anti-shock and anti-flash measures."As if sensing imminent danger, the Island amalgam surged forwards, smashing the Bonnet aside.

"10...9...8..."

Dainsleif Harpoons the size of freight trains lanced out from the Bonnet, stunning the Kaiju and jerking it back as Captain Anne's crew began waging a desperate tug of war to prevent the Island-sized Kappa from smashing the battleship.

"7...6...5..."

Dolphin Gunboats beached themselves and marked a point on the Island, guiding Yamato's guns to focus fire to devastating results. The binding fibrous ropes of the harpoons snap, and the Kappa breaks free.

"4...3...2..."

The smoke clears and a terrible wound presents itself, revealing a glistening Mother of pearls pulsating as the island's heart within. The Kappa is now mere meters away from the Yamato.

"1..."

Just as Yamato's Star wave cannon finished aligning itself to target the Heart of the Island.

"Star wave Cannon, Fire!"

...........

Across the ocean, on a continent far beyond the horizon. A living mountain watched with quiet admiration as a beam of power and radiance streaked across the flesh-covered sky, tracing the source of the phenomenon to its origin. For the second time in a this crucible's cycle the membrane sky was torn, this time the horizon wide tear revealing a beautiful gradiant of fading solar gold into a deep azure of the evening sky. To the delight of a titanic flyer before being sealed away by the Crucible yet again.

...........
cont.
>>
File: Leviathan.jpg (573 KB, 2048x2048)
573 KB
573 KB JPG
>>5329012
Back on the silently still seas, Yamato and company stared at the smoking corpse of the Island amalgam as it began to fall with the pace of a crumbling glacier against the acidic sea. Yamato only had one thing to say:

"Target eliminated." she declared to the erupting cheers of both passenger and crew.

"And here I thought you would call upon that favor." came a sonorous baritone voice reverberating from from the still waters, drawing alarm from those aboard save for Yamato's crew. Yamato's gaze focused towards the source to see a well put together humanoid construct standing on the surface of the acidic sea.

"Levi? Is that you?"

"That I am." he replied.

"You look...smaller than when I last saw you." remarked Hilda.

"Oh this?" replied the humanoid 'Leviathan', flexing and examining their limbs in idle curiosity.

"This is but a puppet avatar built to size of the average scale of all active daughters in this crucible for their comfort. Though if you insist upon seeing me for my true size..."

A wave of gasps and quite a few shrieks came from the gathered crowd as Leviathan's mountainous serpentine body soundlessly rose from the stilled waters of the acidic sea, rising up until its mountainous head was only visible, the grand scale of size differences made all the more palpable as the kilometer scaled aquatic titan continued to communicate through it's tiny 1.8 meter puppet.

"BETTER?"

The crowd wanted to say no, but were too intimidated by the size to speak out, opting to focus on Leviathan's humanoid puppet for comfort.

"So what brings you here?" asked Yamato.

"OH I WAS MERELY PASSING BY, AND COULDN'T HELP BUT WATCH WITH INTEREST AS YOU ENGAGED IN AQUATIC SURFACE BATTLE. AND DONE IN A MANNER AKIN TO YOUR CIVILIZATION'S NAVAL WARFARE!" replied the aquatic world snake in rapt excitement.

"MAKES ME WISH I WAS PRESENT DURING THE PERIOD ON YOUR PLANET WHERE YOUR CIVILIZATION BEHELD AQUATIC BATTLES ON THE GLOBAL SCALE. SUCH BATTLES LIKE THAT ARE SUCH A RARITY THESE TIMES. WHY THE LAST CRUCIBLE THAT HAD COMMONPLACE AQUATIC BATTLES LIKE THIS WAS AROUND 285 CYCLES AGO, AND WHAT A CYCLE THAT WAS!"

The Aquatic titan and its humanoid puppet gave a wistful sigh basking in aeons old nostalgia before a quiet cough from the crowd brought him back to the present.

"AH, BUT AS I WAS SAYING. YOUR PERFORMANCE HAS IMPRESSED ME VERY MUCH SO. FOR GIVING ME A WONDERFUL SHOW, I BELIEVE THIS SHOULD SUFFICE AS A REWARD?"

With a lazy flick of Leviathan's whisker tentacles or a wave of his arm depending on where you focused, the corpse of the fallen island monster stopped dissolving as the seas went perfectly still and grew alkaline until it reached a 7 on a ph scale. Titanic power enforcing a reality defying law as Leviathan bade the seas to preserve the island-sized corpse of the Kraken-Kappa.

cont.
>>
>>5329013
"I'VE TAKEN THE LIBERTIES TO FREEZE THIS LITTLE SLICE OF THE SEA, SO YOU MAY FEAST UNIMPEDED. WORRY NOT, ITS CORPSE WILL REMAIN PERFECTLY PRESERVED UNTIL YOU ARE DONE WITH YOUR MEAL."

Yamato tilted her bow downwards as much as she could get away with bowing without unbalancing the passengers on-deck, astonished as everyone else to the Titan's generosity.

"I...I cannot thank you enough." said Yamato.

"OH DON'T THANK ME, THANK YOURSELF." replied Leviathan. "NOT OFTEN DO I COME ACROSS AN INTERESTING DAUGHTER. EVEN RARER IS THE MOMENT WHEN I GET TO WITNESS THE BEAUTY OF WHAT THAT DAUGHTER DOES WITH MY GIFT. THOUGH IT SEEMS..."

Levi trailed off, his gaze slyly focused on something far beyond Yamato's horizon. A continent away, a walking mountain quickly and unsubtly feigned disinterest.

"...THAT YOU MAY HAVE CAUGHT THE ATTENTION OF MY YOUNGER BROTHER..."

"Y-Younger brother?" Yamato stammered out.

"OH YOU'LL RECOGNIZE HIM WHEN YOU SEE HIM." explained Leviathan in jest. "HE'S CERTAINLY HARD TO MISS BEING A WALKING MOUNTAIN AND ALL, ALTHOUGH LATELY HE'S TAKEN A PREFERENCE TO BECOMING A WALKING CITY AS WELL. HE'S QUITE THE GOOD NATURED SIMPLETON, DESPITE HIS LEGENDARY TEMPER."

Yamato couldn't help but try (and subsequently fail) to imagine the kind of being befitting of the title of 'Leviathan's younger brother'.

As if he could read the visible expression on her non-existent face Leviathan gave a good-natured sonorous chortle as he began to slip back beneath the still and silent sea.

"DO REMAIN INTERESTING LITTLE YAMATO, SUCH POTENTIAL IN YOUR VESSEL SHOULD BE REWARDED JUSTLY. I CAN'T WAIT TO SEE WHAT YOU MAKE OF IT."

"UNTIL OUR NEXT ENCOUNTER."

With a silent wave of his humanoid puppet, Leviathan dived into the abyss, leaving behind a stunned Yamato along with the passengers and crew of the 'Spanish lady', the 'Bonnet', and the 'HF Majesty'.

...........

"Anne. Anne." The petrified wooden end of an oar prodded the face of Captain Anne lying prone on her back staring at the space where Leviathan once occupied.

"What is it Sheryl?"

"Yamato said she's letting us and the others have a share of the Island." explained the first-mate. "We best get to carving our share of the spoils quick before the seas turn back into acid."

Capt. Anne spoke up. "Hey Sheryl?"

"Do you reckon I'd be able to catch that Fat lad of a fish?"

Sheryl bonked her captain in the face with the oar.

"ARE YOU DAFT?"

"I meant for recreation! Catch and release!"

For that, Captain Anne got another bonk.

"Take it up with the crew!"

SIDESTORY: END.
>>
There you have it. That's one of the two side-stories done during the break.

Read and enjoy.
>>
(Absolutely besieged, everyone. I'll likely be posting at 5PM, Eastern time one I take care of the chaos on my end. Thank you for bearing with me!)
>>
>>5328971
(Yeah, not sure why it's like that. Once I finish things at work, I'll figure that out.)
>>
>>5329065
No worries, BHOP! Hope everything goes well for you, feel free to post at a time that's convenient for you. :)
>>
>>5329111
(I really appreciate that, and I was just able to finish the next update just before the final push of the day, so once I'm off at five, I should be able to post with no problem!)
>>
>>5329191
Hope you get the time to enjoy the side story. I've got another one ready to publish after you're done pushing out yours.
>>
>>5329192
(Excellent! Once I get home and make myself some dinner, I'm looking forward to sitting down to read it!)
>>
File: The Vagrant.png (665 KB, 800x640)
665 KB
665 KB PNG
>>5328861

“We’ll go on Knights for endurance’s sake. Cloaked, of course.” You announce, a troupe of scoutlings slipping silently from your hive and flitting off (just as silently ) to survey No-Man’s Land while another platoon emerges to gird the two girls before you, their newly-equipped carapaces shimmering in the Crucible’s wan light. “We’ll stay low, stay silent, and stay safe. This is just a scouting mission, for now.”

“Hear you loud n’ clear, chief.” Rath smirks as she fires off a two-handed salute before jerking one of her left thumbs over her shoulder. “So just to be clear, what’s the deal with that guy?”

Glancing over her head and in the direction of the smoldering digit, you find the Vagrant where you’d last seen him—the amalgam still cross-legged on a distant outcropping, still sipping his tea in a manner so measured and human as to be unnerving.

“Honestly? No idea, but I figure extending an olive branch wouldn’t be a bad idea.” You say, a quartet of basic constructs buzzing from the holes along your spine to go greet, escorted by a traditional FuzzBuzz envoy. “If he’s interested in communicating, then our scouts will still have made some western headway so we won’t lose too much ground.”

Your scouts and envoys headed in opposite directions, you shift your attention to Amara, who’s striding up to you and positively beaming with pride.

“Hey, kiddo…you show those girls a thing or two about fencing?” Rath grins, and your little one fixes the other girl with a smile.

“No, I taught ‘em about swords! I dunno nothin’ about fences.”

“Well I’m sure they appreciated it, sweetie.” Gina says, kneeling down as Rath tries to keep her laughter under control. “Now that you’re here, we can tell you what we’re planning to do next…”

The whole ‘stay silent’ aspect of the mission briefing is one you’ll have to keep reminding Amara about, since when GG pet slip that you’d be flying over No-Man’s Land she squealed with such joy that you were sure West Prime could’ve heard her. After briefly bidding what you hope to be a short-lived goodbye to Dorian, Julia, and the others, you quickly outfit Amara with a similarly cloaked exoshell just as your FuzzBuzz makes contact with the enigmatic Amalgam.

Up-close, you find him hunched over a worn set-up, an array of mismatched plates and cups surrounding a dented tea kettle, held over an open flame atop a rickety grate. He’s shrouded in a heavy leather cloak, the flesh still bright scarlet and betraying little of the being’s actual appearance aside from an angular frame and an array of spines that prop up the cloak along his back, though whether they’re part of his body or the Relics he’s rumored to be collecting is left to your imagination.

“Hello there.” You begin, watching as the Vagrant slips a gnarled hand from one ragged sleeve, beckoning your ambassador closer.

(Continued)
>>
>>5329197

The surface of his hand is a mangled, manifold thing, with even your swarmling’s cursory glance revealing a limb composed of a dozen different skin tones and textures, looking as though their original owners were somehow glitching over and through one another.

“Please, sit.” The figure grumbles with a voice as layered as his fingers, leaning back with the tell-tale clinking of metal on stone. “Can your construct drink?”

“I…yes, he can. Much obliged.” You admit, taken aback with the amalgam’s gravel-textured eloquence as your FuzzBuzz examines the chipped teacup that the Vagrant delicately places before your swarmling. Trusting in your envoy’s own regenerative powers, you take a leap of faith by letting the little guy give the dark brown liquid a tentative sip and—finding it to his liking—allow him a tea break while you speak through one of the other swarmlings present.

“Saw what you did. Was going to challenge you, before that.” He growls with a good-natured timbre, only a pair of the seven or eight distinct voices you can pick out having anything other than an easy-going, if guarded, feel. “Still might, if you’re up for it.”

“To a fight?” You ask, and he gives you solemn nod as he brings his own cup to just under the flap of his face-obscuring hood. “One on one, or-?”

“One on one, yes. And to the death, of course.” He confirms, placing the empty cup face-down on the faded saucer that rests in his lap. “You may define the terms. It’s the least I can do.”

“For…what, exactly?” You ask, and gives a small tilt of his head down the valley.

“You gave the Daughters down there a chance, so you’ve more honorable than most.” The Vagrant intones, reaching out one multi-layered hand to deftly pluck your Fuzzbuzz’s empty cup and refill it without pause. “I like using Relics. Blades, specifically, so I’d only ask that I be allowed to wield them…but that would be my only request.”

“…I’ve met other Amalgams like you, before. Ones that can speak well, and have their own stories.” You begin, and something about what you said makes the figure chuckle, his shoulders disturbing the metallic objects on his back as they jingle together with a series of staccato tangs. “You’ve been kind enough to offer my swarmlings tea, and have a pleasant conversation, at that. So why would you want a fight to the death?”

The Vagrant leans back with something almost like a disappointed sigh. “Where I go, and how I die. Those are the choices afforded me. If I’m being honest, I never expected to make it this far, so every step I make westward at this point is just gravy.”

“So why journey west at all?” You ask, bewildered. “You’re capable of moving past your designated zone, and clearly strong enough to have a reputation, so why go to the Cord at all? Are you…are you trying to ascend and finish the Crucible yourself, or something?”

(Continued)
>>
>>5329198

“A reputation, eh? Well, that’s a pleasant surprise.” He murmurs, giving another hearty chuckle. “But no, I know I can’t ascend because of what I am. Insofar as finishing the Crucible, though? I like to think I’m doing my part, in a roundabout way.”

“How so?”

“I’ve accumulated fifteen Relic weapons, and even more that augment their potential.” He explains, reaching back a powerful arm to tap at one of the Relics in question, still covered by his scarlet cloak. “I can’t stock power the same way you Daughters do, but the first one to finally take me down may have enough of an edge to finish this thing, once and for all.”

Wait, is he-?

“So this guy like, what?” Rath whispers beside you, her voice failing to carry over to the Vagrant unless you will it. “A self-appointed loot pinata?”

“A *professional* loot pinata, from the sound of it.” Gina mutters, clearly intrigued.

“Then you’re trying to help finish this, in your own way?” You say to him, aloud, and he gives you another solemn nod. “Then why fight at all? Why not give them to someone of your choosing, and continue living?”

“Pardon my saying, but things like me won’t have a place in the next world. Your people, sure. Maybe even constructs like this little guy here, if they’re as lucky as him.” The Vagrant says, reaching out to lay a (surprisingly) affectionate hand on FuzzBuzz’s head. “But Amalgams? Ah, we’re just bits ‘n pieces of people that’re prolly going to come back, anyway. No harm, no foul, but it’d be weird for us to stick around.”

“But there can be a place for you. I’m trying to make a world where every human can live, and Amalgams, too. They’re people, too.”

“Could they remember?” He asks.

“What?”

“The Amalgams you know. Could they remember their past lives?” He clarifies, and when you hesitate, he raises a hand to jam one gnarled index finger against his hooded temple. “Got a couple people up here. Memories, snatches of lives that aren’t me, not really. When you bring their families back, and I see someone on the street that used to be my kid? My brother? My mom, or dad? And there’s people walking around with faces that used to belong to me? Or what I *think* is me? Creepy stuff. Don’t like it. Also, I got some dogs, a couple cats, maybe, like…three bears rolling around in here, too. Less of a concern, but still weird when I think I smell honey. Or I see little critters running around. Or both, that one time.”

(Continued)
>>
>>5329200

The Vagrant just stares off into space for another half-second before turning back to face your FuzzBuzz. “Anyways. Yeah, I’ve thought about this for a while. And if someone’s strong enough to take me down, then at least I may be the boost they need to climb that thing.”

He gestures up at the Cord, hooded gaze lingering on the tower for long enough for you to catch a pair of multifaceted eyes glinting beneath his shawl, and it’s then that you ask; “But surely you’ve got something worth living for?”

“Like I said before, ‘Where I go, and how I die’.” He intones. “I’ve got control of those two things. That’s enough, for me.”

“That’s it?” You ask, and he chuckles again.

“More of a choice than most get, from where I’m sitting.”

You heave a private sigh, your exhalation not transmitted to the swarmlings you’d been speaking through as you take a moment to consider your approach.

“This…doesn’t feel great, man.” Rath groans, folding each pair of arms in front of her muscled chest as she shakes her head. “He seems like a decent sort. Although, maybe we could knock some sense into him? I mean, if he wants to go out like that, then I could take a crack at him, mano a mano.”

“It’d likely be mano a sword-o, if we do things the honorable way.” Gina chimes in, staring at the Vagrant from half a mile away, her eyes shining orbs of neon amethyst. “Though taking him on in a swordfight probably won’t be easy, either, if our intel is to be believed.”

Amara’s blade is halfway out of its scabbard before you place a gentle hand on her elbow, considering how to reply as your daughter reluctantly sheathes her edge.

>>Ask the Vagrant something more about himself (Write-In).

>>Give the Vagrant what he wants—a duel, with your own conditions (Write-In).

>>See if you can’t offer to hire the Vagrant. You’ve no interest in killing him, but you don’t think he’d listen if you tried to get him to settle down, either.

>>You meant what you said; you’re making a world for everyone. It may be difficult, but try to convince the Vagrant that there’s a place for him, here and now…and in what’s to come, too.

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next eight hours, with posting to resume tomorrow at 12PM, Eastern time. Apologies for the chaos of today, though I’ll likely have someone to intermittently help me out tomorrow, so I should be able to adhere to the regular posting times if all goes well. I wish you a good and restful evening one and all, and take care!)
>>
>>5329007
Huh. Whalers and fisherwomen, trolling the seas for biomass. Makes sense that would happen, there are probably more and bigger Amalgams to be had there than anywhere on land. A cool idea.

>>5329009
Did Buzzo Okita just play to his role? Oh, you magnificent bee, I love you.

>>5329010
Now that's cool. Everyone working together for fire control while Yamato charges the Star-Wave Cannon. The power of friendship, right there.

>>5329012
Oh, that was magnificent. Nothing like living out your childhood dreams and being the Battleship Yamato. I'm proud of you, Yams. And it sounds like the Titans are, too. You got the attention of all three of them. I think Behemoth has a crush on you, now.

>>5329013
Oh, hey, Levi. Nice to see you here. Aww, you did a nice thing, too, neutralizing the acid for the girls so they could eat their catch.

>>5329015
Anne, do not try to fish for Leviathan. For one thing, that is allegorically an impossibility, see Job 41:4. For another, we'd be very disappointed in you for trying to mess with our friend. Leave them alone.

All in all, I liked this. A nice little vignette, seeing a cool naval battle and getting some brief but nice characterization of Yamato and Anne.
>>
>>5329203
Hmm. Well, I'm not sure what to do with this guy. Not super stoked about fighting him to the death in a solo fight, he seems tough. Not sure we can convince him otherwise, though. He sounds tired. Like he doesn't want to be this existence anymore, but doesn't want to just kill himself. It's kind of sad.

Also, it occurs to me that if we did kill him, he'd probably wind up like Hamadryad and end up in our Dreamscape. Even if we didn't eat him, he'd be in the Cord's stored archives, probably. I'm not sure the solution is for him.
>>
>>5329205
Thanks for running, BHOP. Sorry your day was so hectic.
>>
>>5329220
Hang on...Given his preference to bladed weapons, he's very much a Crucible Version of a Wandering swordsmaster. And he's very much concerned about his past. He's very much disturbed by it in a way so much so that he can't help but imagine that he can't move forward in the future because of the memories he's inherited.
>>
>>5329230
Sounds like it, yeah. He's got remnants of too many people in him, and doesn't know how to cope with that and what it would be like to interact with normal people. Which is an issue we've seen from Sir FuzzBuzz, or his buddy Rupert, but they're better at handling it. It's a shame that Shu doesn't know about Sir FuzzBuzz or Rupert in character, we could hook Vagrant up with a therapy circle and support network if we did.
>>
Not an official vote yet. Just typing things down as part of a draft. will likely be interrupted by family soon.
>To the Vagrant:
>"Not quite. You've yet to realize what it means to have choices. You just simply need to be aware of those options. Not just simply choosing the time and place of your grave."
>"Have you given yourself a name yet? It's a choice completely unbidden and yet in your position, being cognizant and aware of yourself, you can afford to make that choice if you so choose."
>"And what about your legacy?"


>>5329237
So he's something of a Vector-lite but has a mix of people and animals inside him where-as Vector's got 108 humies.
>>
>>5329220
The thing is whether it realizes or not, Vagrant's actually trying to find a way to justify its own death, and yet given its origins and nature as an amalgam, it can't quite grok why they can't bring themselves to literally hand all their gear to some random daughter and let themselves be killed.

They're cognizant of that desire to a degree, but there's something to be said about making a legacy out of it.

Besides, the problem with their strategy of dumping 15 mythic relic weapons and augments on a single daughter is that a single daughter can only do so much.

Also, I think if we want to have the Vagrant seriously consider alternative options such as running a dojo or handing out their weapons piecemeal after finding a daughter who best fits one of the weapons it has in its arsenal, we should give it (likely him) a name to call itself and a name to cultivate a legacy that they can feel satisfied with when they finally decide to croak.
>>
>>5329238
That's a good possible avenue for this guy. Ask him if he's done anything other than seek out someone to die against. He thinks it would be weird to deal with a world of humans when his only experiences with them are from the inherited memories. But what if he got some other experiences, had something of his own to draw on.

Also, the "it would be weird to interact with people the memories I inherited knew" thing could be solved by him just moving. What are the odds that the people in his head are equally distributed across the entire world? They're probably all from the region around wherever he woke up first. Just live somewhere else. Go to Spain or wherever, never have to risk encountering them again. I think this is him not realizing how big the world is.
>>
>>5329241
Yeah, that's also a good point. Dueling a Daughter to the death isn't the best way of ensuring she gets the best possible inheritance from him. Sure, she'll get to pick and choose from a bunch of awesome swords, but she could do that with him alive, too. No need for it to end in his death. If anything, him passing his swords off to multiple people would be better, give more of a fighting chance by widening the possibility space.
>>
>>5329203
>Ask the Vagrant something more about himself:
>"Huh...so you're just like them...
>"Vector. The living lightning daughter. They're actually an amalgamation of 108 humans of varying backgrounds. Those individual selves originally didn't make the cut, but given how erratic the Crucible is..I think you'll find common ground with a fellow like Vector. They might help you with your memory problem."

>To the Vagrant:
>"Not quite. You've yet to realize what it means to have choices. You just simply need to be aware of those options. Not just simply choosing the time and place of your grave. Why not make the most of it with the choices you haven't considered?
>"For example, choosing how you wish to live before you die, or giving yourself a name to be remembered by for your deeds."
>"Have you given yourself a name yet? It's a choice completely unbidden and yet in your position, being cognizant and aware of yourself, you can afford to make that choice if you so choose. It's a simple thing, giving yourself a name, and I tend to find comfort in it. Knowing the people will remember me for who and what I am before death inevitably embraces me."
>"If you are willing to go that far to choose a daughter with the strength capable of striking you down, but then consider this:
>If possible, swap with the Fuzzbuzz envoy and show him Karma as an example.
>"For a daughter as powerful as I am, I tend to keep relic weapons that best fits me, even if it's only one."
>"There's only so many relic weapons a daughter can wield before they become over-encumbered. And I'll have to admit, even if I were to inherit your arsenal, 15 relic weapons are a bit much even for me. I'm more likely to give them away to people I don't know."
>"But you, you know the weapons on your back, how they work, and who among us would be best fit to wield them right?"
>"So why all your hopes on a single daughter in a duel to the death?"
>"Why do that when instead you can build a legacy outlasting your lifespan in the time we have by finding multiple daughters whom you can entrust a small piece of your arsenal to? Wouldn't that be a more satisfying way to live?"
>"We can start here. With Amara, and Rath."
>"Amara here studies the blade, while Rath is a veritable brawler with a major in Relic forging. I know they would be more than willing to accept your duel. But, I have a few conditions I'd like to add in. One: It will not be to the death. Two: You get to decide which part of your arsenal you feel they are worthy of regardless of the outcome. Three: Should you feel these challengers aren't worthy of wielding a relic within your arsenal, you can call off the duel. Should the challengers disrespect these conditions, you are free to cut them down. Of course, they may have their own conditions to add to the duel. Are you okay with this?"

Possible Alternative names for Vagrant: Ronin, Hanzo, Kensei
Also, inb4 Amara's condition is that Vagrant spends an hour as her sword sensei.
>>
Hello everyone! I'm still in the process of catching up, unfortunately I haven't made a ton of progress recently because of real life stuff, but I'm still trucking along! I've just hit the interlude vein after the 34th, so I'm hoping to burn through it along with the other veins between me and here!

I didn't actually know that last vein had ended before I'd last posted, that's one of the problems with not reading any of the actual happenings in the thread I guess. I had some post-vein questions I had wanted to ask, but I'll just save them for the end of this one, which I can hopefully if not participate in, then at least catch up to in time for the end of!

I've still been having a great time with the story, I really adore the character interactions that've happened recently (for me) with Fran, Lara, and especially Magpie. Of course, the cuteness with Dorian and Julia is always nice, and Amara is constantly adorable, but those three were nice to see again/get more attention on. Oh, also the ant queen is just pretty rad, I sure do hope nothing bad happens to her.

Anyway, I'd best get back to it, I hope everyone currently participating, or even just reading the Vein is having a wonderful day, and thank you as always BHOP for authoring this very enjoyable story!
>>
>>5329314
Gah. there's so many typos and missing words.
>>
>>5329244
any thoughts on the current vote so far?
Once again, I'm up to the usual wordy bs. It's likely that Vagrant might refuse the conditions offered for the duel in favor of just a all-in duel to the death.
>>
>>5329317
(Hello, and I'm glad you're still enjoying it! You're more than welcome to ask any questions you'd like, and if you do then I'll be happy to address them once I've had some time to sit down and read the other short story that was posted by one of the talented authors here.)

(It's a pleasure to hear from you, and it's mine to continue writing for such an awesome group of players and readers.)
>>
>>5329317
Hi, Zealot. Yeah, the Laoc happenings were a good pair of Veins. Getting to meet up with Lara again was a nice treat. And the PyreAnt Queen is indeed rad.

>>5329328
Yeah, it's a bit wordy. Comes off almost as a lecture, I'm not sure that will get through to him. I'm about to eat dinner, my response here is delayed because I was cooking, but I'll give it a better look-over afterwards.
>>
>>5329330
Well, certainly!

The main question I've been having is what the state of the world is. I understand that everything is a horrifying flesh scape, there's lots of descriptions of fields of skin, bone, so on and so forth, but I'm more curious about things like roads or cities. I know cities, and large structures still exist, such as Kosi's city, the factory where the... little girls who I've forgotten the names of were set up, those kinds of things, but are they the same as they were, metal and stone and wood, or have they been converted to flesh and bone? Or have they simply been covered over with a layer of meat?

A related question is how has the fleshscape actually affected 'normal' items. I know early on there's a mention of a book that's pages are so old and weathered that it basically turns to dust, but Gina's phone and the clothes people have found seem to have not suffered much at all, in addition to the Crucible only having been going for two-ish years.

Related to *that* last question, how thorough was Mother with getting rid of conventional weaponry? I know it's said that she swept away the nukes on the planet, but evidently missed some as the Disassociated are planning to space launch with them, but did something similar happen to conventional firearms as well? Aside from November's guns, and maybe Magpie's, it doesn't seem like there's any any infantry-scale ordnance still around, that I've seen as of yet anyway. It's something that's stuck out to me just because I'm a bit of a gun nut, and I live in America, so in the case of the Crucible my first thought would be looting one of the many gun stores or ranges that I know about nearby. Not to mention things like military bases and heavier weaponry like rocket or grenade launchers, and vehicles for that matter.

So, it basically all comes down to 'what exactly happened to the old world with the advent of the Cucible?', and I do apologize if this question in general, or these specific ones, have already been answered, yet another downside to speed-reading through the veins is that I've not been able to take the time to really read all the discussion topics, or Q&A sections, and when I do the info doesn't tend to stick for me. So, sorry if this is retreading already covered ground, it's just some stuff I've been curious about regarding the worldbuilding for a while now.

I think this might be the longest post I've actually made here... Well, questions are as questions do. I look forward to whatever answers you can provide! And, of course, if anything would be spoilers then do feel free to just say that and leave it there, I'd hate to reveal things prematurely with the story so near to the end.

>>5329343
Yes! All of this is entirely correct, I for one welcome our new fuzzy friend, and our new royal friend. The joy of FuzzBuzz is recognized by all true connoisseurs of cuddles, as we all know!
>>
>>5329203
voting to rescind my vote here >>5329314 until better alternatives can be discussed.
>>
>>5329010
>>5329012
(This is just...this is the *hypest* shit. From Buzzo Okita (which gave me one hell of a laugh, mind you), to everyone helping, to Yamato's reflections on her current state, and everything with the countdown. That was so freaking cool I literally cheered. VERY well done, my friend.)

(Levy showing up was absolutely excellent, and the ending of it all just got me good. I can't tell you how much I laughed at the end. Thank you so much for sharing, as that was a superb short.)
>>
>>5329357
In the beginning it would make sense to immediately go for the military grade gear, but as the Crucible wore on much of it has been recycled or discarded in favor of innate weaponry or relic-forged weapons given that daughters are capable of innate regeneration. With so many mutations given to any given daughter and weaponized to varying degrees, firearms have been somewhat relegated to a specific niche, albeit in specific configurations while the bulk of the medium in delivering violence has been diversified.
Pre-crucible firearms would be useful but only up to a point before the pace of regeneration and survival-ability of eldritch flesh outstrips the physics bound weapons small arms fire unless said weapons were also augmented by the Crucible.

The same could be said for transportation. Way point stations exist to connect places half-way around the world while the transportation infrastructure has diversified given that some daughters have innate forms of fast transportation outside of way-station warping. The rest of the daughters though? well. It's back to pre-industrial era foot-travel or the age of sail, but without having to worry much about food and rest save for the true hunger within their stomachs.
>>
>>5329414
I only hope is that we get to see the tear in the sky that Yamato made in the next update.

Thanks for enjoying the shit out of the short. I hope the linked song music set the mood for the short rightly.
>>
>>5329422
Oh I realize they wouldn't be terribly *useful* at the point of the crucible this quest takes place, what with everything being kinda really strong, I'm just curious why there aren't more around in general, even as discarded tools. Although, even in the modern day November seems to do pretty well, I don't think her guns are special in any way, are they?

I'm mostly thinking for early game, crucible monsters are pretty strong and tough from what I've read, but let's not undersell firearms here, a full size rifle round, or even intermediate cartridge, is still putting *significant* force at high velocity on a very small surface area at considerable range, that's not something to scoff at. Add in, as you've mentioned, relic upgrades or special ammo types, and I think you could make it decently into midgame with a firearm doing most of the heavy lifting, leaving you free to really pick and choose your combat path, or focus more on utility/defense in the early term.

Of course, I could be understanding things wrong, but I can't think of many 'normal' monsters, or even daughters, in the past few veins (that I've read) that would be immune to bullet. And if immune to bullet, most things aren't immune to 40mm grenade.

Regarding transport, the waystations are obviously quite useful for great distance travel, but they're stationary, meanwhile something like even a normal pickup truck, if you could manage to make it run in the fleshscape, gives you free range distance travel capabilities, combined with cargo transport. Cargo transport that can be used for, as an example, meat like was done during the hunting section. If you combine the two, it doesn't seem like an unreasonable idea to range out hunting amalgams to pool their meat together for more long term rations, rather than living meal to meal. But again, I could be wrong in the mechanics behind that. I'm mostly just curious for BHOP's reasons behind stuff, I don't have any problems with how things have been presented or been done so far, just in case this is coming off as too harsh.
>>
>>5329314
Right, okay, back. I like the idea of emphasizing the Vagrant leaving something behind that's specifically him. Not just inherited minds, but something that's just his. He can still die if he wants to, but he should leave behind more than just being a loot pinata. How does this look?

>"If you don't mind my asking, *why* is that the choice you have? Are you incapable of meeting a Daughter in person without having to fight her? I met a sapient Amalgam like that recently, she didn't want to fight people but was incapable of resisting Amalgam instincts. Or is it just that you can't see yourself living any other life?"
>"Maybe you can't. But if this is all you've got, I think you should make the most of it. Don't just be a wandering treasure trove waiting for someone strong enough to seize it. Why not actively cultivate that strength, and take a student? Find some promising seed and raise them up, pass on your skill with the blade until they're worthy of defeating you."
>"For that matter, you could take multiple students. Any one Daughter probably isn't going to want to wield fifteen swords. Which, really, is also a problem with passing your entire arsenal on to whoever defeats you. They'll probably just wind up passing the blades further on. It would be wasted on them. But if you had an entire dojo worth of swordswomen to inherit your legacy, you could be sure that all of them were put to good use."
>"It's just an idea. But I think it could make your life a bit more satisfying, before it ends. Give you something to do other than wander. And when you do find someone worthy of taking your life, you might leave behind some memories that are unique to you. Not of the people who went into making you, but yourself."
>"Speaking of...this is horribly rude of me, but I never asked your name. Do you have one? Would you like one?"

I feel the ending's a bit weak, but what do you think?
>>
>>5329460
The sense I always got was that guns were mostly wiped out for the reasons you're saying. They're meant to be the equivalent of rare loot drops, something that if you can find and get working will carry you into the mid-game when you start getting access to Relic guns like Magpie wields (or just investing in other skills, I guess). But you want to restrict the supply of those, or else everyone will be cheesing the early game, so most guns were consumed by the Crucible. Same with motor vehicles, probably. A few people riding around in them is a neat bonus mechanic to expand the possibilities of the game, but if everyone gets them it's going to be unbalancing.
>>
>>5329468
First half is good. Second half is weak, but we can transition that tangent into getting him in on the idea with a test-run concept in the form of a duel between him and Amara using the three conditions that I mentioned in the previous vote:
>One: It will not be to the death.
>Two: You get to decide which part of your arsenal you feel they are worthy of regardless of the outcome.
>Three: Should Vagrant feel these challengers aren't worthy of wielding a relic within your arsenal, Vagrant has the right to call off the duel.
>Four: Should the challengers disrespect these conditions, Vagrant is free to cut them down.

here's my suggestions in the dialogue transition:
>"For that matter, you could take multiple students. Any one Daughter probably isn't going to want to wield fifteen swords. Which, really, is also a problem with passing your entire arsenal on to whoever defeats you. They'll probably just wind up passing the blades further on. It would be wasted on them. But if you had an entire dojo worth of swordswomen to inherit your legacy, you could be sure that all of them were put to good use."
>"What do you think? Would that be a legacy worth dying for?"
>"We can help you build that legacy here and now."
>"And we'll start with a name. For you to call yourself by, to distinguish yourself form the memories you've inherited. For you to build upon throughout your life as you search for worthy inheritors of the blades you wield. For you to be remembered by when you finally choose the time and place for your grave."
>"What would you like to call yourself by?"
>"As for your first student...Hey Amara, would you like to see if you're worthy of a legendary sword?"
>>
>>5329489
>>5329468
a typo on condition two:
it should be
>Regardless of the Duel outcome, Vagrant decides what weapon best fits the challenger.
>>
>>5329489
I"m a little wary of immediately volunteering Amara, since taking on students is something that would be a longer-term commitment. We want to keep her with us, not studying the blade with Vagrant. We could have him examine her form and see if there's anything he can correct her on, though, to test his ability to pass on his skills. Something less than a full duel with prospects of training on the line, maybe each of them get one strike, blocking allowed. So he gets to see how she attacks and how she defends, and what he'd be capable of educating someone on in those regards.

But otherwise, looks good.
>>
>>5329357
>>but I'm more curious about things like roads or cities. I know cities, and large structures still exist, such as Kosi's city, (...) but are they the same as they were, metal and stone and wood, or have they been converted to flesh and bone? Or have they simply been covered over with a layer of meat?

(I'd say the ratio of meat to masonry is roughly 100 to 1. You still have the vague outline of roads, and there's still metal, brick, and stonework to be found, but the vast majority has been either covered by biomass or converted into Crucible materials. That said, if you were familiar with an area, you'd be able to see traces of roads and old familiar structures, though whether they'd be shattered and broken or replaced with a biomass facsimile is a toss-up.)

>I know early on there's a mention of a book that's pages are so old and weathered that it basically turns to dust, but Gina's phone and the clothes people have found seem to have not suffered much at all, in addition to the Crucible only having been going for two-ish years.

(The way the Crucible is *supposed* to operate, everything would be either converted into biomass or dragged so far deep into the planet's crust as to be inaccessible. However, this current iteration is starting to glitch, meaning that clothing and even certain weapons and vehicles (like the Metall Geschoss) were left topside.)

>>Related to *that* last question, how thorough was Mother with getting rid of conventional weaponry?

(The Admin tries to be thorough, but there's been enough that's slipped through to make a couple of militias, though the efficacy of basic firearms and the like against biomass regen is iffy, the higher-level the Daughter is. That said, there are a few ways around this—the first is actively integrating biomass into the machinery, evolving the thing outright into a Relic or (as in Gina's case with her phone) allowing a thing to work with the 'rules' of the Crucible. There are also a few Daughters around whose favored firearms ended up being Relics, and they woke up with them in hand along with a Flesh Artisan Core attuned to them. Firearms are also a pretty common Calcite Armorer skillset, though they're pretty Bio-intensive.)

(All that being said, I have to admit when I started this Quest I made an active choice to limit the gun and tech, even though I'm a huge fan of both—that'll be the main focus of one of the other stories I'm working on is basically Blame! meets Borderlands in a megastructure Dyson Sphere, and guns/machinery are going to be the order of the day in Phantom Flame. Each of my storylines basically focuses on a handful of things I'm crazy about, so trying to lend too much focus on that sort of hardware in this particular story was something I intentionally put to the side so as to not split my focus too much.)

(...then again, November's a playable character, so I couldn't let it go entirely.)
>>
>>5329460
>>And if immune to bullet, most things aren't immune to 40mm grenade.
>>
>>5329528
>Say my name.
M79 40mm Grenade Launcher!

Can't go wrong with the classics. Anyway, I appreciate the answers! The stuff regarding guns is about what I'd figured, regarding the balancing decision and all that, but it's cool to see that bio-guns are a legit development path for some of the cores, and the idea of 'legacy guns' pushes all my buttons in the right way! If you've ever played or heard of the Warhammer 40k tabletop RPG Black Crusade, there's a Legacy Weapon system in one of the splatbooks to represent weapons that have effectively gained power by being part of your character's legend, and I've always thought that kind of thing is just super cool.

I can't say I've ever read Blame!, though I have seen and heard about it, and I'm not the biggest fan of Borderlands, but please do maybe post either in the last vein of this quest, or on the twitter when that story goes live? I'm assuming it isn't already, anyway, since you say 'are going to be'. I've enjoyed your writing in this quest a ton, as I've said many times already, so I'm sure I'd love something I get to gun-nerd out in will be just as amazing and enjoyable to be part of.

Also, November best android lady, prove me wrong.
>>
>>5329520
Fair points on the whole correction of getting Amara into a longer commitment of kendo as a side hobby, but volunteering Amara would be something of a test-bed for our idea of steering Vagrant into a walking a more productive life and legacy. Besides, you never know if Amara is actually good enough to earn a blade.

Man. Amara will likely grow up to be quite the tomboy with a girly side if this continues.
>>
>>5329542
>>Warhammer 40k tabletop RPG Black Crusade

(I had no idea, I'm going to have to check it out, because that style of a legacy system sounds amazing!)

(Blame! and Nihei's other works are all very solid, though I have to say that Borderlands wasn't the best comparison. It's more like if Dark Souls was a Western (mainly in the 'immortal-but-at-what-cost' vibe of Souls), and set in an oppressive megastructure like is the main setting in Blame. Honestly, given that I'm hacking Lancer as the base system for Phantom Flame, I'll be checking out Black Crusade, since that Legacy Weapon system you mentioned would work *perfectly* given the main points of the setting.)

(Once Body Horror Quest wraps I'll do something akin to an AMA/Debrief to address questions and the like, but I'll obviously keep everyone informed as to what's coming next as far as quests/writing goes. I have...five?...stories that I've been beating away with a stick as I work through BHQ, so I'll be writing for as long as I have great players and readers.)

>>Also, November best android lady, prove me wrong.

(That's the thing—no one ever could.)
>>
>>5329525
>That said, if you were familiar with an area, you'd be able to see traces of roads and old familiar structures, though whether they'd be shattered and broken or replaced with a biomass facsimile is a toss-up.
I like to think that there are a lot of Amalgams with Calcite power sets that started life as public statues, Calcite replacing their stone and then being animated into a monster.

>(...then again, November's a playable character, so I couldn't let it go entirely.)
And November has the best guns. She's got a railgun, even. I love that railgun.
>>
>>5329549
Yeah, I'm fine with them doing a quick test, Vagrant testing Amara's skills and in turn her testing his ability to teach. I just don't think we should make her one of his students challenging her for a blade is something we should do right now.

>Man. Amara will likely grow up to be quite the tomboy with a girly side if this continues.
I think of older Amara being just on the "normie" side of Perky Goth. Like, not actually Goth, but her love of the macabre and unsettling makes her come off with a similar vibe. She's the sort of girl who would excitedly show her friends a cool skeleton she found.
>>
Rolled 92 (1d100)

>>
>>5329571
(Not sure what you were rolling for, but a solid roll, regardless. I wish you well, and that you carry that luck to your next rolls, friend.)
>>
>>5329568
>I think of older Amara being just on the "normie" side of Perky Goth. Like, not actually Goth, but her love of the macabre and unsettling makes her come off with a similar vibe. She's the sort of girl who would excitedly show her friends a cool skeleton she found.
It might even be the norm for people in the future to embrace a bit of the eldritch side.

A thought: Should we give Churem a Spirit-shell to inhabit? Given the seriousness of this potential duel, having one of the previous cycle's primo swordsaints spectate would help Amara with her form. Who knows. Maybe the inclusion of Churem would get Vagrant even more interested in the idea of teaching others or even the thought of offering one of his blades to Amara or even Churem for that matter.
>>5329557
Also, Excalibur Prime or Excalibur Umbra for Churem?

>>5329590
>>5329571
if it was the warhammer roll under system, that dice roll would be horrendously bad.
>>
>>5329602
(Oh, Excalibur Umbra, full-stop.)
>>
>>5329602
>It might even be the norm for people in the future to embrace a bit of the eldritch side.
Probably. What with all the young people who lived through the Crucible, it's definitely going to become some sort of style trend.

And yeah, we should definitely give Cheruem a Spirit Shell. If she's up for it, of course. But the Ascendants were some of the strongest contestants in their Crucible, even with all of the ones we have having died before they reached the Cord. Having them join the House of Tenno would be very effective. Plus, you know, it would be nice for them to get out and stretch their legs some.

I'm not sure we can build Cheruem one fast enough to watch the session. But giving her the option of finding the Vagrant later and comparing skills sounds kind of adorable. Vagrant and Cheruem, roaming sword instructors.
>>
>>5329640
Well it takes quite a bit of time, but we can build it as we go along while Amara has her lesson with the Vagrant, besides, Churem will have a 1st row seat during Amara's duel, so when Amara's done with Vagrant, Churem's spirit shell should be done by then.

I do have to wonder however, is there an augment out there that allows Hive Mistresses to speed-build their bigger constructs? I'm mean sure we could get faster at it with proficiency, and I'm certain having multiple hands sculpt the body at once with a squad of swarmlings helping out with getting the proportions right would speed things along.

Also, we've got about 2.5 hours left in the voting window.
>>
>>5329203
right. votes.

>"If you don't mind my asking, *why* is that the choice you have? Are you incapable of meeting a Daughter in person without having to fight her? I met a sapient Amalgam like that recently, she didn't want to fight people but was incapable of resisting Amalgam instincts. Or is it just that you can't see yourself living any other life?"
>"Maybe you can't. But if this is all you've got, I think you should make the most of it. Don't just be a wandering treasure trove waiting for someone strong enough to seize it. Why not actively cultivate that strength, and take a student? Find some promising seed and raise them up, pass on your skill with the blade until they're worthy of defeating you."
>"For that matter, you could take multiple students. Any one Daughter probably isn't going to want to wield fifteen swords. Which, really, is also a problem with passing your entire arsenal on to whoever defeats you. They'll probably just wind up passing the blades further on. It would be wasted on them. But if you had an entire dojo worth of swordswomen to inherit your legacy, you could be sure that all of them were put to good use."
>"What do you think? Would that be a legacy worth dying for?"
>"We can help you build that legacy here and now."
>"And we'll start with a name. For you to call yourself by, to distinguish yourself form the memories you've inherited. For you to build upon throughout your life as you search for worthy inheritors of the blades you wield. For you to be remembered by when you finally choose the time and place for your grave."
>"What would you like to call yourself by?"

>lay down some conditions for the duel if Vagrant is willing to accept them.
>One: It will not be to the death.
>Two: You get to decide which part of your arsenal you feel they are worthy of regardless of the outcome.
>Three: Should Vagrant feel these challengers aren't worthy of wielding a relic within your arsenal, Vagrant has the right to call off the duel.
>Four: Should the challengers disrespect or disagree to these conditions, Vagrant is free to cut them down or leave.

>"As for your first 'student'..."
>Ask Amara and/or Churem if they're up for testing the Vagrant.
>If Churem is up for testing the Vagrant for a chance to get a relic weapon, craft a spirit shell/Tenno-frame for the Hexane.

>>5329640
Given that we've discussed so far. looks like we're in tentative agreement on this current course of action.
>>
>>5329643
I suppose we could try it. Connect to her and ask her if she wants to get instantiated. If we can build it in time, it could be fun to see her interact with Vagrant.

>I do have to wonder however, is there an augment out there that allows Hive Mistresses to speed-build their bigger constructs?
Probably. Would be really useful for Queen-type Hive Mistresses who have really big things to spawn.

>Also, we've got about 2.5 hours left in the voting window.
Oh, yeah, I haven't formally submitted a vote, have I? Okay, here goes:

>>5329203

>"If you don't mind my asking, *why* is that the choice you have? Are you incapable of meeting a Daughter in person without having to fight her? I met a sapient Amalgam like that recently, she didn't want to fight people but was incapable of resisting Amalgam instincts. Or is it just that you can't see yourself living any other life?"
>"Maybe you can't. But if this is all you've got, I think you should make the most of it. Don't just be a wandering treasure trove waiting for someone strong enough to seize it. Why not actively cultivate that strength, and take a student? Find some promising seed and raise them up, pass on your skill with the blade until they're worthy of defeating you."
>"For that matter, you could take multiple students. Any one Daughter probably isn't going to want to wield fifteen swords. Which, really, is also a problem with passing your entire arsenal on to whoever defeats you. They'll probably just wind up passing the blades further on. It would be wasted on them. But if you had an entire dojo worth of swordswomen to inherit your legacy, you could be sure that all of them were put to good use."
>"What do you think? Would that be a legacy worth dying for?"
>"We could help you get started. How about with a name? Forgive me if I'm presuming, but you didn't mention one. Do you not have one? It might do you some good to get one. It would be something to distinguish yourself from the memories you've inherited. For your story to build upon, as you search for worthy inheritors. And for you to be remembered by when you do finally meet your match. What do you say?"

>If the Vagrant seems interested in the idea, propose a test of their ability to pass on their skills. Not a full duel, but an exchange of blows to see how they can assess an opponent's fighting style and inform them of what they need to work on. If they think they can do it without going too far and turning to battle, see if Amara or Cheruem want to try it. Also, build Cheruem a Spirit Shell if they want to give it a go.
>>
>>5329640
speaking of House of Tenno, we'd better dedicate a time slot solely to discuss with the incoming 52 new dream daughters and how they're feeling about everything. Otherwise, we won't be able to make the most out of the House, not to mention the time it takes to get the spirit shells sculpted.

I'm still rather pissed at myself for not having the thought to put Vulture's pride into another stasis womb until well after the previous vein has withered away.
>>
>>5329701
Yeah. Next time we're back at the Lair, we've got a body crafting session to go through. Talk to our new head pals, ask around the old guard who wants to get embodied, and then go wild with Julia making Spirit Shells.
>>
>>5329701
(A last contribution before I head to bed; I'd be more than happy to retcon that particular point, if you and the others are so inclined.)

(Let me know your thoughts, and I wish everyone here a restful evening.)
>>
>>5329728
I honestly don't remember what Vulture's Pride does, but if the other anon wants to store it for later, I say go for it.
>>
>>5329743
Vulture's Pride is an Unnatural Predator/Gluttonous duo hybrid ability that goes up to lvl 5.
It's a utility ability that deals with being a vulture in playstyle. Primary effect is that when a daughter is on death's door and has failed a death save, you may mercy kill them to full restore your stats and gain a percentage based stat boost while saving the dream daughter data of the dying daughter, in exchange for sacrificing any level up points gained from consuming. An optional consume action that reduces consumption into a single action instead of a full round action.

>>VULTURE’S PRIDE (Gluttonous / Phantasmal Conduit Hybrid, Lvl 1 of 5): You may CONSUME a Daughter that has failed her death saving throws in the middle of combat, absorbing her Dream Daughter and forgoing any associated Level-Up Points for the following benefits; Your HEALTH and BIO are fully restored, and your HEALTH & BIO MAXIMUMS are increased by 10% for the remainder of combat (Stackable), additionally, you are cleared of all status ailments and negative Artisan Stacks. (HEALTH +300%, BIO +200%)

Essentially a useful pragmatic ability for picking up dying allied low-powered daughters to use for house of tenno during the final push towards the Cord when Francine's revive ability can't cut it. I would liken this to an option of performing a Triage action if we have lots of allied daughters on death's door.

Francine or Shu would subsequently put this ability to good use.

Plus, this would subsequently be a good option to augment/hybridize our Ravenous maw in the long run. Though given the pragmatic and morally suspect nature of Vulture's pride...
>>
>>5329728
Yes please. Although I will have to admit, I feel sorry for having pulled this sort of retcon request. It's poor etiquette.
>>
File: Wanderer, Warrior, Woeful.jpg (870 KB, 1920x2244)
870 KB
870 KB JPG
>>5329203

"If you don't mind my asking, *why* is that the choice you have?” You say, voice buzzing through your construct envoy. “Are you incapable of meeting a Daughter in person without having to fight her? I met a sapient Amalgam like that recently, she didn't want to fight people but was incapable of resisting Amalgam instincts. Or is it just that you can't see yourself living any other life?"

“It’s not like I’m lacking in self-control, or anything. We’re talking right now, aren’t we?” The Vagrant replies, his gravelly voice tinged with amusement. “I feel for your ‘sapient’ friend, though—it’s hard, resisting the pull to violence. There’s this kick in the guts we amalgams get when we see a Daughter, a pang of…envy, maybe? Perhaps anger’s more on-the-nose. Not sure how best to describe it, but it’s a feeling that gets easier to suppress the longer you’re up and active. And me? I’m old as balls, as the kids like to say.”

A beat and then; “They…they *do* still say that, yeah?”

Rath gives you a withering look, while Amara just shoots you a thumbs-up before you focus back on the vagrant through second-hand eyes, and he concludes with; “I think you hit it right on the nose, really…when it comes right down to it, I can’t see myself living any other way.”

"Maybe you can't. But if this is all you've got, I think you should make the most of it.” You counter as gently as you can manage.

“That so? You got an alternative in mind?” He asks coolly, planting the palm of his only visible arm atop one covered knee.

“Don't just be a wandering treasure trove waiting for someone strong enough to seize it. Why not actively cultivate that strength, and take a student? Find some promising seed and raise them up, pass on your skill with the blade until they're worthy of defeating you." You offer, a flicker of disbelief evident in the minute twitch of the Vagrant’s hood. "For that matter, you could take multiple students. Any one Daughter probably isn't going to want to wield fifteen swords. Which, really, is also a problem with passing your entire arsenal on to whoever defeats you. They'll probably just wind up passing the blades further on. It would be wasted on them.”

“Whoever’s skilled enough to take me down won’t have any problem with that.” The swordsman smoothly parries, his armament shifting on his back as he crosses one tree-trunk leg over the other, the vague suggestion of his monstrous form still concealed. “You can hand ‘em out one by one, sure. But my powers let me use all of them at once. Doesn’t matter if you’ve got enough hands, ‘cause they can go on auto-pilot, if the user’s interested.”

He shrugs his massive shoulders. “Besides, the strongest thing I’ve got doesn’t even have to be a sword, at all. It’s just taken that form because it’s what I favor. Ex-…my trump card alone would be more than enough to turn the tide of a match.”

(Continued)
>>
>>5330189

“Maybe so, but if you had an entire dojo worth of swordswomen to inherit your legacy, you could be sure that all of them were put to good use. Besides, who better to teach someone how to wield those fifteen blades than the one who’s mastered them all?" You say, weaving around his guard with a hint of flattery. "What do you think? Would that be a legacy worth dying for?"

He regards you for a moment, eyes glinting at you from the darkened recesses of his hood.

“…I’m listening.” He finally growls, leaning back on one elbow.

"We can help you build that legacy here and now." You say, hopeful. "And we'll start with a name. For you to call yourself by, to distinguish yourself form the memories you've inherited. For you to build upon throughout your life as you search for worthy inheritors of-“

“Ha, hold on there, Miss. I never said I’d do it, just that you had my attention.” He stops you with one hand raised, the palm calloused and scabbed over with the weight of countless duels. “But as for a name, eh? Hm. I’ll…I’ll have to get back to you on that.”

“Fair enough. Now, as for that duel? I’m willing to accept, on four conditions.” You say, changing tack to something that you’re betting will hold the Vagrant’s attention…and you hit the jackpot, it seems. His posture shifts forward intently, and you raise four fingers, counting down from pinky to index. “First, and most importantly, it will not be to the death.”

“Ah, I expected as much.” He grumbles, but with no argument forthcoming, you continue.

“Two, you get to decide which part of your arsenal you feel they are worthy of regardless of the outcome. Three, should you feel these challengers aren't worthy of wielding a relic within your arsenal, you reserve the right to call off the duel. And, fourth and finally, should the challengers disrespect or disagree to these conditions, you’re free to cut them down or leave.”

“I accept.” He replies without hesitation or derision. He rises, his weaponry clanking noisily as he stands up to his full eight feet. “Who would you have me duel?”

Meeting the eyes of your chosen warrior with a questioning look, you place your faith in not just her skills, but her kindness. And as for her answer, well…

…the shine in her two-tone gaze tells you all you need to know.

"As for your first 'student'..." You conclude, ignoring the warrior’s snort at your choice of noun; “…I elect my daughter, Amara.”

The Vagrant obliges you by descending to where you, GG, Rath, and your chosen warrior await him at the mesa you’ve selected for the duel. It’s a flat slab of calcite, wide enough for you to stay at the fringes of the melee while flat enough to allow for as unobtrusive an arena as possible. The wandering Amalgam stands ten meters away, patiently awaiting his challenger as you kneel before her, staring straight into her eyes with your hand on her shoulder.

(Continued)
>>
>>5330190

“You’re sure about this?” You ask, and Amara just plants her right hand on your shoulder in a mirror of you.

“Super-sure!” She replies with a grin, her left arm sheathed in the gauntlet of barbed calcite, her blade’s hilt mere centimeters from her impatient fingers. “Besides, it’s not to the death, so I won’t hurt Mister Vagrant!”

You hold your tongue, a dozen protests stamped down your throat as you choose instead to smile at the little girl before you, unwilling to taint her boundless confidence with your own shadows of doubt. With a wink and a spin on her heel, she strides off to the field of battle, and it’s only now that the Vagrant doffs his cloak, his full stature is revealed.

Five arms are relaxed at his sides, his form lopsided with four over-muscled arms on his left while a single over-sized limb flexes its thick fingers on the right side of his gnarled body. He’s garbed in heavy leathers, a patchwork suit of overlapping plates that seem cobbled from various sets. His face is a squat, piggish thing, resembling a boxer who’s seen ten brawls too many. His eyes tell a similar tale, the dark, deep-set orbs narrowed at your adoptive daughter, filled with a warrior’s resolve and a fighter’s caution. They’re a stark contrast to the six ears that frame his bruised visage; two pairs of cat ears and a single set of canine-esque lobes perk up, their edges frayed and fettered…not that his appearance gives your little one any pause as she points straight at the wanderer’s head.

“You got kitty ears, like me!” She exclaims, overjoyed as she gestures frantically between his weathered lobes and her own. “We’re matching!”

“Ha, that we are…but you wear them better than I.” He chuckles, right arm reaching behind him and into the array of weapons at his back…but then, he pauses, eyes widening at Amara’s sword, still respectfully sheathed. “Child. Where did you get that blade?”

“Oh, a really cool friend of mine called Cheruem helps me make it! She trains me a whole lot, too! She used to use it to guard a museum…sorry, ‘historical reposittery’, she says.” Amara replies, rolling her eyes with a giggle. “It’s cool, isn’t it?”

“…Very.” He murmurs, hand frozen in place, fingers dancing along the handle of a forbidding bastard sword that you realize is simply hovering next to its fellows, inches from the warrior’s back. He taps the metal thoughtfully before his dry lips part in an amused sneer…or maybe he’s genuinely amused. It’s hard to tell with how scarred and misshapen his features are.

“This ‘Cheruem’…they’re not human, are they?” He intones, grip shifting to seize the handle of a much smaller weapon, buried in the mess of blades and sheathes at his disposal.

“Um…no? How’d you-“

The Hexane Contender suddenly flares hot against your hip, its insistence nearly scalding, trapped as it is between layers of chitin.

(Continued)
>>
>>5330193

Amara’s voice turns into a gasp as the Vagrant withdraws his weapon of choice for this particular duel; it’s a splendid thing even sheathed, the weapon held in a long, curved scabbard with sharp lines that're almost art-deco in their styling.

“Found this beauty a while back, buried deep. I’d always suspected this one’s original owner was neither Daughter nor Amalgam…nice to have my little hunch vindicated.” He grins, sliding the blade forth with one meaty hand to reveal a katana-like length of polished calcite, honed to a peerless edge.

>>HUNTER’S PRIDE—UNSHACKLED

[Master Shu, I beg you to call of this duel at once] Karma’s voice cries out, lancing through the forefront of your mind as her pistol form’s heat reaches uncomfortable levels.

“That thing…it’s Cheruem’s, isn’t it?” You venture aloud, earning a wide-eyes glance from Rath and Gina, both. “Amara can summon a copy, but that’s the real deal. The original.”

[Indeed, and as such it could shatter its inferior copy in an instant] Karma urgently informs you. [I know Amara is skilled for her age, but even a mock battle such as this is woefully one-sided]

Amara gathers herself enough to draw her own sword, the fully-formed scabbard locked against her elbow and forearm as she settles her grip—two hands firmly clasping a weapon that mirrors the Vagrant’s own.

“Judging by the look on your face? I can step in. Just say the word.” Rath whisper harshly, keeping an eye on the two combatants even as the Vagrant clears his throat.

“What’s your name, little one?”

“Amara!” She shouts back, nodding her head back at you, unwilling to take her eyes off her foe as she adds; “And that’s Shu, the Defiant! She’s my mom!”

“She must have a great deal of faith in your skill.”

“She does!” Your little girl replies with an audible smile, her confidence sending a feeling as sharp as her blade through your hammering heart. “I work real hard to make her and everyone else proud!”

“I respect that.” The Vagrant intones before glancing your way. “On your mark, Defiant.”

[Master Shu…] Karma pleads, Rath’s burning eyes locked on your own until a soft hand at your side prompt you to meet Gina’s far calmer gaze.

{She’s got this} GG says privately, unable to be heard even by Amara’s enhanced perceptions. {It’ll be okay}

Amara steadies herself, her white-knuckled grip on her sword contrasted with the weapon’s inspiration, clutched in the Vagrant’s massive right fist.

You take a breath.

You make a choice.

>>…Okay. Count down, and have faith.

>>Pause the match, and swap out Amara for Rath.

>>Let Amara know via Commling what Karma told you—she needs to know how outclassed she is.

>>Your little one needs all the help she can get—crown her as a Queen-class swarmling, as insurance.

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next three hours, with posting to resume in four.)

>>5329758
(No need to apologize, it's no trouble at all! I want everyone to have fun, and if it's something like a simple oversight, then I'm more than happy to rectify it.)
>>
>>5329455
(Also, I haven't forgotten this - it's coming, don't worry.)
>>
>>5330195
Oh...oh god.

Is this what it feels like to be a parent?

On one hand, oh FUCK. That relic weapon will be such a huge boost if our daughter manages to win it. On the other hand. OH FUCK. Amara's outclassed in terms of the weapon department if Karma's going full red alert on this matter.

Also, I know it's not a duel to the death, but at the same time the possibility of a potential overkill if Amara gets hit...

Yet at the same time. Amara's been under Churem's tutelage for about 25 veins. the plant-museum cop would definitely recognize her blade and would likely chime up as a dream daughter, as well as what it does.

But do we crown her or even warn her? Vagrant might see this as interference if we crown her while Churem will likely have the information Amara needs when it comes to her relic weapon.

>Amara steadies herself, her white-knuckled grip on her sword contrasted with the weapon’s inspiration, clutched in the Vagrant’s massive right fist.
>white-knuckled.
Oh looks like our daughter knows exactly what she's facing.
>>
>>5330195
>Found this beauty a while back, buried deep.
Bhop. So you're implying that insanely powerful relic weapons await us in the underground as a reward for braving the data leakage of the Crucible's leaking code?
>>
>>5330215
(But of course.)

(High risk, high reward.)
>>
>>5330195
>…Okay. Count down, and have faith.
As a mom, we love her. And as much as it pains me to say this. We should reciprocate that faith and go ahead with the duel. To crown her would be to betray her faith in us and to disrespect the Vagrant with the conditions that we've bound ourselves into.
Amara's trained precisely because she wants to help and show how much she's come. Win or lose, let us see how far our daughter's grown with the gifts that we've given her and the meals we've fed her.
>>
>>5330195
Huh. That's kind of weird. Cheruem got a Core that gave her a lesser version of a sword she already owned? She must have really loved that sword, for her Core to form around it.

Okay, so if this is a greater version of Hunter's Honor, what can we infer about it? Hunter's Honor focuses around iai strikes, single blows of incredible power released directly from the sheath. If this is the greater version, it probably charges faster and has abilities to make it easier to hit the target with the strike. Maybe paralyzing the opponent, or a teleporting effect to bring the wielder directly into range. I doubt Vagrant is going to spend the whole time charging and not attacking, though, so I expect he'll do that thing where a swordsman strikes with a sheathed blade as a bludgeon.

Do we know what Cheruem herself thinks of this? We know Karma's not confident, but is Cheruem advising Amara? If the original wielder of this blade thinks Amara can match it, I'd be a lot more sure in Amara's odds.
>>
>>5330244
(Cheruem is actively advising Amara, though the Hexane is never one to back down from a fight.)
>>
>>5330249
Hmm, okay. That's good. What about the Joyous? I can see Amara spawning clones ahead of time and bringing them into the fight breaking the rules of the duel, but what about ones she spawns during the fight? Is that cool? Because Amara can survive one major blow by sacrificing all her Joyous currently in the battle, and when she suffers a critical hit (which a strike from Hunter's Pride is very likely to be, if it works like Hunter's Honor) she can teleport behind the enemy and get a free hit. And it would be just so delightful if Amara won this fight and proved her worth by doing the classic ninja fakeout of "you thought you hit me, but it was just my clone, now I'm behind you and it's nothing personal, kid".
>>
>>5330244
One thing that I've noticed looking at Amara's char sheet from the previous vein (>>5330249 Bhop, that char sheet gdoc link you posted still is giving me an access denied page. You may have to import/download the gdoc linked from the previous vein and make a separate copy of it under your own name while giving access to anyone with the link in order for this to work. otherwise we may have to resort to trawling through the archive links for working gdoc links for the character sheets.) is that Amara's got quite a few defenses that protect her against getting insta-deathed. Queen Crimson max level and the Joyous many's marytr's many functionally give her at least 2 revives/retries while life's deathgrip gives Amara more breathing room to survive insta-death after effects with an increase in death save opportunities.

So theoretically Amara should have a good chance.
>>
>>5330256
(Yes, Amara spawning clones is perfectly fine.)
>>
>>5330267
(Damn, try the link below, and let me know if it works.)

https://docs.google.com/spreadsheets/d/1wnWr-832IHNGQSOVr2rbib7cAPxO1UtTkyFRCQ_KNbY/edit#gid=1685687578
>>
>>5330249
Also, where did the Red Devil's Engine relic go?
Who was the one who had it last?
Last I checked we mainly gave it to Amara as a gift but I swear it's been moved about with November getting a possible use out of that relic in one or two fights...Now I'm not sure where or who has it now.
>>
>>5330271
this one works chief!
>>
>>5330273
(I believe it's with November, but you'd have had plenty of time to shift it to Amara, if you'd like.)

>>5330276
(Excellent, I'm glad!)
>>
>>5330267
Yeah, Amara's actually got a surprisingly good kit for fighting against someone who also does iai strikes. Between Queen Crimson and Many's Martyr, she can take two certain-death hits with no problem, and Hunter's Honor means she can respond to those hits with a free attack that doesn't deplete her charge and so gets full power both times. Combine that with her being able to cast a free spell before she starts, and she's actually got a pretty good chance here. Huh. She might have this.
>>
>>5330278
please do so. Combat hasn't started so we would have plenty of time to do so in retrospect given our defacto policy about relic loadouts being fluid until locked in when combat begins. Besides, I wanna see what Amara can make use of it when put in a 1v1.
>>
>>5330256
I think we may have underestimated the full extent of what Amara would be capable of. Remember that Amara at her core is a skintalker. And she's got a very extensive library of spells that she could cast to imbue her blade with a variety of effects from heat, to cold, to electricity, to radiant, and many more.

It isn't simple ninja swordplay, it's now Kimetsu no Yaiba breathing/lexicon style swordplay:

https://www.youtube.com/watch?v=oQhqRgK7s44
>>
>>5330311
Yeah. And she gets a free spellcasting round at the start of combat that can't be interrupted, too. She probably has a good shot. I'm still just really hesitant to do this. I wanted Amara to show Vagrant her form, not or them to actually fight with stakes on the line. I'm tempted to pull her back, now, but it would crush her to show that lack of faith in her skill.

It'll probably be alright, right? Like, we said the fight wouldn't be to the death, and if Vagrant does go too far by accident Amara has a lot of protections against instant-death hits. Worst case scenario she has to sacrifice Queen Crimson and we immediately crown her so we can Rook-swap her out. Right?
>>
>>5330324
If we queen her, it'll count as interfering with the duel, unless Vagrant intentionally goes too far.
Still the point of the duel is to showcase our idea of him taking on an apprentice with Amara as a possible apprentice. And given that he's got Churem's relic weapon, the idea may have borne merit in his mind given his genuine amusement for his current opponent.
>>
>>5330330
I meant as a way of interrupting the duel if he goes too far and isn't listening to calls to stop it. We wouldn't do it otherwise.

But yeah, he does seem amused by this idea. Fighting against someone who was trained by the previous owner of his current weapon may give him some further appreciation of the idea of training others. Alright, I'll throw my vote behind this.

>>5330195
>>…Okay. Count down, and have faith.
>"You've got this, sweetie."
>>
>>5330203
If I know my Akira Kurosawa...that tear in the sky's gonna be like a signal that starts the duel or a sign that ends the duel.

Man, an Akira Kurosawa scene in the Crucible? That's mad metal.

>DUEL IN THE CALCITE CANYONS
>>
Some tactics I can think of for Amara:

>Use Oxygenic Artillery to interrupt the Vagrant's moves and attacks. If he starts prepping something, knock him prone with an air jet.

>Never meet his blade edge on. Karma's probably right that Pride would shatter Honor in a clash, so don't clash. Divert with their flats, guide the blade away. Also shows skill, so will be good for impressing Vagrant.

>Queen Crimson up at all times. It helps deflect melee attacks and can sacrifice itself to save Amara from a blow.

>Keep at least a few clones out at all times. Use them for intercepting attacks, both with their own blades and the Oxygenic Artillery idea. If we can get enough, try to distract which one of us is the real body and which the clones.

>Keep Neurotic Halo in lockdown mode in case Vagrant has some sort of paralytic ability. I can see it being possible. Likewise, keep Halo counter primed.

>Use Blade's Bounty to deny mobility, if need be. Cut off avenues of attack with a sword-field that we can just hop over.

>Listen to any advice Cheruem-sensei has to give. She knows this blade better than anyone. Also think to how she fought in the Dreamscape while training, likely Vagrant will have at least some similar moves when using this sword.

That's all that immediately comes to mind, any other ideas?
>>
>>5330373
(In fact, a quick question—would you all (as the players) like to control Amara directly for this fight as you would in a normal combat scenario, or let the dice take their course and watch things play out over a single update? I'd intended on the latter, but I'm open to making it active gameplay, if you like.)
>>
>>5330376
oh...you tempt me so. It's been a while since we had a POV switch on the mainline quest that involved actual combat. the last time I could remember was during the Pseudo Crimson Cord limbo with Isabelle's POV switch while Rath's spar with Meg was an interlude.


So tell me Bhop. which of the two options seems more narratively fun to write? An actual combat session where it's a 1v1 duel or a singular dice update?

If you ask me, I'm inclined for having a combat session as Amara. Also, it brings up the opportunity for bhop to Cheruem more as a character as well as an opportunity for Amara to showcase more of her extensive library that we haven't experimented with in combat. Besides, I wonder how things look from Amara's POV and how her age and mispronunciation of big words alters how the update's read.
>>
Rolled 1 (1d2)

>>5330376
Hmm, that's a tough one. I think I'd feel more secure if we controlled the fight. Less out of our hands, more something we can influence. But maybe it shouldn't be something we can influence. Let it fall on what Amara's learned and how her character has developed.


On the third hand, like>>5330384 said, it could be really interesting to see from Amara's perspective. Get to se what it's like to be her, the many-bodied psychic ninja child. That does sound pretty cool. So I'm going to give a tentative "yes" to playing out the fight. With the caveat of "which would be better for you to run", of course. If you don't think it would be fun to write, then we can condense it.
>>
>>5330384
(Oh, that's a tough one. Both would be really fun to write, either with a POV switch or a frenetic duel from Shu's perspective in having to hold herself back. An active combat scenario would likely conclude tomorrow or early Friday, so it wouldn't take a ton of time since there'd only be two actors in play...which would also be pretty snappy and fun to write, not going to lie.)

(I'm extending voting to allow for a bit of extra voting time and to allow me some time to wrestle work back under control, so voting shall end at 4:00PM, Eastern time, with a tentative update time of 5:00PM)

(Hey, as I've said; you all are in control.)
>>
>>5330373
Spell blade enchantments. Creating a sword field via blade's bounty essentially multiplies the number of swords on the field and made available for Amara to pick up as a free action. We can have Joyous clones also pick up a blade and trade blades while imbuing them with spells on an individual level. Another thought: Amara could augment Oxygenic Artillery with elemental spells as well for different flavors. Or even create stealth clones.

Terrain management/disruption. Subtle spells that mess with his footing or boost Amara's footing in the duel.

Classic clone shuffle. Amara will likely put her face into a neutral passive expression to mimic that of her joyous clones.

Wage information control as well as information warfare. Give the Vagrant false information. Pretend to act as a clone and willingly take a critical hit while a clone acts as the real 'you', or have a clone tank hits and keep fighting as if it's the real you as the primary combatant. Or pretend that each time you make a flanking attack, you bring along a stealthed clone to attack alongside to tank a hit before mixing up the positions and condition the Vagrant to ignore the stealthed clone in favor of a visible Amara when the one time Amara is actually in stealth.
>>
>>5330278
>>5330281
speaking of relics, Relic loadouts for Amara during the duel. What should we equip her with? Shawl takes up her chest slot and Red Devil's Engine is an accessory relic that gets integrated into an ability as an accessory. But what else should we give her? keep in mind we can't really pile all the good relics onto her retroactively. iirc her headslot has VOCALIS NOCERE equipped. She also has a HEARTH ROD equipped and there's a Goregrowth box containing her Veruteilung that she has on her person.

And last I remember we also gave her Margrave's blade during the merkabah fight. Then there's VOCEM VIRTUTIS which is an accessory relic.

shalavev's Shawl (head/arm)
Red Devil's engine (ability augment/accessory)
Vocalis Nocere (head)
Hearth rod (arm)
Vocem Virtutis (acessory)
margrave's blade (arm)

Wait a minute...
Something's funky with this loadout.
>>
>>5330430
Well, it doesn't leave her a hand free for Hunter's Honor. Huh. I guess she had the Hearth Rod tucked into her belt, yeah, that's what we'll say.
>>
>>5330430
She could use some armor. I don't think we ever got her a proper defensive Relic. Not sure there's a chance to do that now, but next time we're at the Lair we should Forge her something lightweight that won't interfere with her ninja-ing.
>>
>>5330189
>Besides, the strongest thing I’ve got doesn’t even have to be a sword, at all. It’s just taken that form because it’s what I favor. Ex-…my trump card alone would be more than enough to turn the tide of a match.

Well that's interesting of him to divulge. Him being old means his trump is likely something that lets him go all out with those 15 blades of his.

Last time I remember seeing an ability that starts with "Ex-" is something that starts in latin. and when it's in latin, then it's probably a very high level ability. probably at max level as well.
>>
>>5330465
The most egregious thing about the relic loadout that we haven't even designed relic shoes for her to wear. Baby girl's been going barefooted the entire time she was born. This goes on top of the fact that her statline is among the lowest in our family.

And I have to leave for work soon.
>>
>>5330469
>Last time I remember seeing an ability that starts with "Ex-" is something that starts in latin. and when it's in latin, then it's probably a very high level ability. probably at max level as well.
I'm guessing it's Excalibur. Vagrant is an expy of Gilgamesh from the Final Fantasy series, and that's the name of his strongest sword. Also, his weakest sword is named "Excalipoor". Though Excalipoor's stats are actually amazing and it just has a unique -100% Damage debuff, which makes skills that scale to weapon damage and which ignore the debuff incredibly strong with it. So maybe it's that, and he's using a Flesh Artisan power to cheese it.
>>
>>5330480
well given that FGO's been out in around 2016, I'm guessing that Excalibur might include the sword BEAMU

https://www.youtube.com/watch?v=kRVf_3dE6y0

Off to work. see you in 7 hours.
>>
>>5330486
Have a nice day, anon.
>>
>>5330486
(Have a good day, and I hope your shift goes well!)
>>
File: Amara.jpg (1.34 MB, 966x1420)
1.34 MB
1.34 MB JPG
>>5330195

“On the fencer’s marks!” You declare, stepping forward on faith and raising an armored hand skyward. “Ready!”

The Vagrant gives you another slow, solemn tilt of his scarred head, while your daughter sharply nods her own. She’s shaking…but just as you hesitate, you see the look in her eyes, and the smile on her lips.

She’s excited, in the face of your fear.

Breathe in, breathe out.

“You’ve got this sweetie.” You say across her Commling, and her smile can’t help but make you do the same.

The duelists give each other one last nod of respect before they dispense with chivalry, the pair sheathing their blades as one, eyes locked and unblinking.

It’s time.

“BEGIN!”



Once upon a time, you had a name. Like some distant fantasy or willfully forgotten nightmare, it’s one you barely remember…one that’s tied to things you try very hard to forget. Things were bad, once…but you fell asleep, and woke up to a world of wonders, and change, and people nothing like those you’d ever known.

You threw that old name away, and you did so gladly. The old you went to sleep, and woke up with a new life a new name, a new family, and—you still can’t believe it—the best Mom in the world.

You gave her control, and she gave you a-

“What’s your name, little one?” The Vagrant demands across the battlefield, and you can’t help but smile, just a little.

Your name is-

“Amara!” You proudly shout across the distance, and, realizing that introductions are sorely overdue, you nod Mom’s way while keeping your eyes locked on the big guy standing a little ways off. “And that’s Shu, the Defiant! She’s my Mom!”

“She must have a great deal of faith in your skill.” He replies gruffly, trying to cover just how funny he thinks this whole thing is. Not ‘funny’ in a bad way, though! You can tell, if people don’t do a great job at hiding stuff.

“She does!” You announce with a smile you hope does something—anything—to help Mom’s heart not beat so quick. “I work real hard to make her and everyone else proud!”

“I respect that.” He says, and he means it, trying not to let his emotions show on his face as he glances behind you. “On your mark, Defiant.”

/ Gun gunnnn iss hothoton her hip / Karma talks baaaasedoucan’tlisten / Privatetalksssa about theirfears / Ppprivatetalksabout YOU/

Whispers surround you, their voices just as harsh as when you first heard them, so long ago.

/ Goinnnnng to switchyouout / sssssWitch you withRATH / Big guy tooooooostrong / you Ccccan’t do this / Caaaaan’t betrussssted /

You close your eyes, shutting out the voices with an errant whisper before they can scramble over each other again, trying frantically—like they always do—to drown out all light and sound like a swarm of roaches.

You sometimes think they’d get to you, if you didn’t have Mom there to keep them at bay.

(Keep Smiling)
>>
>>5330556

You draw in a breath, trying to remember your training as your hands clamp down on the pommel of your-

“Pommel? You’re thinking of the ‘grip’, Amara. Come now; focus.”

Of all the voices that whisper in your mind, this is one you’re happy to hear. “Sorry, Sensei!”

“Just…we’ve been over this. ‘Cheruem’ is fine.” Your alien bestie (and the *best* sword teacher, obviously) sighs, as if this wasn’t the fifty-second (or was it fifty-third?) time she’s corrected you.

Eh, she’ll come around eventually.

“Keep focus on your target, and don’t let him out of your sight.” Cheruem continues, her voice back in teacher-mode. “I know you said he seemed nice, but some of the nicest people I’ve ever met turned out to be the most dangerous.”

“Oh, like Mom!”

Sensei makes a sound of hesitation before she’s forced to admit- “…Not what I was going for, but that’s rather apt. Now, that Amalgam may be wielding my original blade, but you have your training, your innate skill, and—most importantly of all—me.”

You almost laugh at that (at least, you *think* she was joking) before the Fleshscape’s whispers flare up once more.

/ Hearher heeeart how fast it’sbeaaating / worrrrrried you’llbotchit worrrrrrried you’ll fffffffuckitup / Watchwaaaatchshe’ll pull you backffffffor someone bettttter / sssssssSOmeone she trusts /

They used to say she’d leave you. No matter how much you tried to shut them up, or get them to talk about something else…if they had a moment to themselves, they’d voice every fear and doubt that festered in your chest. That’s all they ever do. Some Skintalkers have the same problem, but others hear nice voices, or a mix of something in-between. You read on the net that sometimes its just once voice, often a loved one from the gross old world, while others hear a bunch, so many they can’t even keep track.

They switched tactics, after the fortress-slash-furniture store. Mom sat you down, and talked to you, and—like they do whenever she talks to you—the voices went quiet. Completely still, as she cut all their words to pieces. You decided to trust her, and when you did? They started telling you how you’d disappoint her, how she’d love you just a little bit less if you didn’t keep on your best behavior.

So you smile, just like she does, and in the face of Mom’s bravery on your face the voices recede, just enough to where you hear her take a step forward. Your teeth dig into your lower lip, blood beading across them as your sharp incisors bite down and you send up a silent plea before Mom renders her decision.

Please. *Please*. You can do this, you know you can…you just hope she does, too.

You take a breath, and so does Mom…

…and then, she makes her choice.

“On the fencer’s marks!” Mom announces, her voice clear and resolute and exhilarating as your heart leaps in your chest.

(Keep Smiling)
>>
File: Amara's Sight.jpg (291 KB, 640x640)
291 KB
291 KB JPG
>>5330558

You and the Vagrant nod, the last thing you do as people before—like a name—you toss all that away to become something more. Something fast, and deadly, and amazing. Something that doesn’t have to mess up words to break the tension, to tug a laugh out of fear and worry. Something that the voices can’t reach, something that can keep your family safe.

Something to be proud of.

“You’ve got this sweetie.”

Mom’s words ring in your ears, and that’s all you need to hone every bit of your focus and skill to the task at hand as a smile breaks out on your face in time with the song in your heart. You find your center of gravity in the same smooth, practiced way you silence the world around you. The jeering voices fade, and it’s just you, now. Cheruem goes silent, awaiting the first move.

It’s so wonderfully quiet.

You’re only vaguely aware of the Vagrant’s nod of respect, and it takes a gentle nudge from Cheruem to prompt you to return the gesture. Meeting his eyes, you’re struck by the playful glint in them, swirling in his dark pupils alongside a sadness you can only guess at.

You’re not in danger, but that doesn’t change the fact that you’ve got everything in the world to prove.

Your Mom breathes in, and you’re ready.

“BEGIN!”

>>COMBAT INITIATED

Amara, the Slumbering Child

VS.

VAGRANT, THE MASTER OF MANY

HP: 3,740% (+530%, R.D. Engine)
BIO: 2,860% (+560%)
Joyous Many: 0, No AI Selected

Buffs: BONUS TURN ACTIVE, Lexcon may be used freely.
Debuffs: None.
Aggro: Sword sheathed, hand at the ready.

ACT: 4/4 (+1 for extra Lexicon turn)

>>Character Abilities: https://docs.google.com/spreadsheets/d/1wnWr-832IHNGQSOVr2rbib7cAPxO1UtTkyFRCQ_KNbY/edit#gid=75362991

>>Relics: https://pastebin.com/kHzW2hbd

>>ROUND ONE: COMMENCE

MAKE HER PROUD
>>
(Voting shall remain open for the next eight hours, with posting to resume tomorrow at 12PM, Eastern time. Feel free to make any other adjustments to Amara's Relic loadout, and Ill apply it accordingly. Thank you all for your patience, kindness, and enthusiasm, and I wish you a restful evening one and all!)
>>
>>5330556
>>5330558
Jesus, the fleshscape is a jerk to Amara. I thought the Skintalking voices were supposed to be her friends! And they do this all the time? Oh, Amara, I had no idea. Just you wait, fleshscape. Your time is coming. We're going to eradicate you and repurpose your biomass into plants. Let's see you talk shit when you're the great American redwood forest, punk.

Cheruem, however, is great. It's sweet, seeing how Amara has grown on her, even if she's still not onboard with this "sensei" thing. Sorry, Cheruem, you're a space ninja, just accept it.

Okay, anyways, our moves. We've got a free turn to cast our spells. I'm tempted to load Vagrant down with debuffs, but I think a better use might be to cast a conditional RHO TER. Set it to trigger when he attacks, that way his footing gets interrupted and his swing goes wide. SEL GRA RHO TER CUNT.

I think we should also take advantage of our first-attack teleport and strike decisively. It would be nice to charge up some more Iaido stacks first, but attacking first lets us keep the fight at our pace. Make him react to us, instead of the other way around. And at least the first strike doesn't use up Iaido stacks, so it won't cost us anything.

So here's my tentative plan for our opening moves:

>Cast SEL GRA RHO TER CUNT to set Vagrant up to slip on his first attack against us.
>Activate Queen Crimson and spawn two Joyous.
>Teleport behind and slightly to the left of Vagrant (since his sword is in his right hand) and slash, then Oxygenic Artillery to push him back.

I think it's a good opening move. Sets him up for a failure, then hits him with an attack hard for him to counter (though not impossible, he's still a very good swordsman) and knocks him off balance. While he's recovering we can mix ourselves up with the Joyous, start playing mind games.
>>
>>5330622
Back from work.

Hang on.. hold the phone. hold the fucking phone. I had a friend who I frequently ramble with in terms of telling him about this quest, and he pointed out that the Crucible powers act more like a "poison pill." Power at a price.

And yet. Here we are playing as Amara and I can't help but notice OOC that the voices that Amara hears feels or rather behaves very much like auditory hallucinations of a schizophrenic. Even more telling is that the content of those whispers feel more in line with the hidden worries, observations, or even thoughts that a child would have in a troubled family, except those voices are always heard to the skintalker.

We can't really blame the skintalking, anon. The whole whisper is part and parcel to how the Crucible is designed to isolate a singular daughter. Singing praises for the optimists, worries for the anxious, and nihilist statements for the cynics, the voices do help but the side-effect is that their ramblings tend to push the skintalker to isolate themselves in any given social circle be it confidence into arrogance, or cynicism into rampant paranoia.

Anyways. let me take several minutes to think about our opening move while factoring in your proposal.
>>
>>5330622
Also, keep in mind that we have two new words added to Amara's lexicon back in vein #51.

>>FIR (BIO-10% *2): A term for passion, rage, and raw emotion, this word carries the power of HEAT, imbuing the target’s attacks with the element and granting one level of resistance to it, as well.

>>ZIO (BIO-10%, *2): A term for alacrity, wit, and decisive action, this word carries the power of ELEC, imbuing the target’s attacks with the element and granting one level of resistance to it, as well.
>>
>>5330561
Bhop, remind me about the Joyous summoning mechanic. We can't order them to do anything on the turn they're summoned due to the whole "summoning sickness" balancing issue right?
>>
>>5330973
Oh, true. It's no different in principle from the Crucible's attempts to mess with anyone. But I still don't like the Skintalking voices being mean to our daughter. I guess because Amara always suggested she had a sort of playful interaction with the voices, like she lived in a funny cartoon world of talking objects. Learning that when her surroundings weren't giving her actionable information they were wearing down her self-esteem, and she was just lying about them being her friends, makes me sad. We need to get her in touch with more human friends. She's got Keane, and Nerada, and Anna from the Hyenas, and some of those girls from the Lords of the Flies, but she can't really contact any of them. I don't think any of them have FuzzBuzz phones. We need to fix that.

>>5330983
Yeah. I'm not sure they're immediately useful, would be nice to see what he's got in terms of resistances first, but still handy.

>>5330986
I think they can move and attack, they just can't use powers. Something to keep us from exponentially spawning infinite Joyous in one turn.
>>
>>5330559
>>5330989
For some goddamned reason, when I look at the incoming sword duel between Amara and Vagrant (we really need to give him a name he feels worthy to wear), My mind goes to Thunderbolt Fantasy, an anime puppet show that has an overarching theme that explores the philosophy behind Chinese and Japanese swordsmanship. Check it out. Never before have puppet shows become so entertaining.

https://www.youtube.com/watch?v=OQ38hNC5zy4
https://www.youtube.com/watch?v=1HYXjcELQ3M
>>
>>5331005
I've seen it. It's pretty good. I haven't caught up on the rest of the Thunderbolt series, though. I keep meaning to but so far the only installment I've seen is Fantasy.

Though personally, my own mind keeps going to Metal Gear Rising memes. The Only Thing I Know For Real is what I imagine playing during this fight.
>>
>>5330989
So. Here's what I'm thinking about the opening move. Instead of using that spell phrase at the first go, we hold it in reserve and instead use the opportunity to buff ourselves.

My logic here is that in terms of swordsmanship, our first move would always to be testing our enemies as a baseline. "SEL GRA RHO TER CUNT" would work as a wonderful trap card and disrupt Vagrant mid-way into the duel's pacing to use alongside our Queen Crimson deflection and Oxygenic Artillery emergency maneuvers. Keep in mind that "SEL GRA RHO TER CUNT" pretty much gives away our action economy limit from the get go with that big of a spell chain.even if it's a free spell on round 1.

Although...we could abuse this idea of our spell chain via VOCALIS NOCERE. Throw our voice to make it so that our joyous can individually say a single verb or word but chain it into a chorus chain to make it look like the more clones that Amara has, the bigger the spells she'll be capable of casting.

As for our other actions on round 1, we should create 5..no 6 Joyous clones to create the chorus spell chain illusion. Have 5 of the joyous "mouth" the spell chain while the silent one (the real Amara) goes to attack the Vagrant to test his baseline skill.
>>
>>5331032
on second thought, we should increase the number of joyous to possibly 11 or 12. 5 clones to act as the false chorus when Amara casts the free first spell but are charged with the duty of duplication. 3 clones aid Amara in close combat spawning swords and attacking in coordination with Amara and Another three clones to act as bodyguards of the false Chorus. All of the clones obviously should spend their first action equipping a copy of Hunter's Honor.

The first round will obviously boil down to the Vagrant and Amara testing each other's skills and defenses. Opening moves that probe for possible hidden trumps and traps.
>>
>>5331005
(Excellent, I'm glad you like that show, too! I follow pretty much anything Gen Urobuchi makes, which is how I found out about it in the first place.)

>>5330986
(>>5330989 is quite correct; they can move and attack, but they can't use their powers straight away to generate a million kids running around in the span of approximately 0.32 seconds.)
>>
>>5331032
Ooh, I like the idea of throwing Amara's voice to make it unclear who's casting each spell. I forgot we could do that. I don't think we can do it in the bonus round, though, that's just for spells and nothing else. But the next time we cast something, definitely a good trick to pull.

Okay, so if we were to buff ourselves, what should we do? GRA SAN THA to give Amara a big speed boost? That's pretty important in a duel.

>>5331039
Sure, let's make a bunch of clones.

Okay, how does this sound?

>Bonus Spell Round: GRA SAN THA to boost Amara's speed
>Activate Queen Crimson
>Spawn eleven Joyous Many. Set five to disperse around the battlefield and mouth along with spells while self-replicating, three to guard them, and three to assist in attacking. All clones should make Hunter's Honor swords as soon as possible, to make them less distinguishable from Amara.
>Teleport behind and to Vagrant's left, make free strike with Hunter's Honor, then Oxygenic Artillery in focused mode to knock him back and prone.
>>
>>5331039
>>5331032
>>5330989
Additionally, we can use the hearth Rod as something of a Red Herring to lure Vagrant into prioritizing as a secondary target and make him believe the one holding the Hearth Rod is the "real" Amara given the Hearth Rod's ACT economy baton pass properties as if holding the Baton allows the Real Amara to consistently fight with an action economy on par with the Vagrant as the baton changes hands during each round.
>>
>>5331044
So you're saying everything else is on the table except for a clone to spawn a copy of itself upon spawning?
>>
>>5331050
(Yes, that is correct.)
>>
>>5331046
it's missing something that lets us set up for the next round...Ah, I know, Misdirection!

For something more complex, have one of the clones activate the shawl and go invisible, probably someone from the false spell chorus. under the invisibility cloak, that clone would have free reign to act as a secondary backup clone generator and as a voice dummy when utilizing Vocalis nocere to free Amara of her ACTs when she's using any spell chain that takes up less than 2 acts.

To sell things further, have Amara call out attacks like any avid anime fan would do. get the Vagrant psychologically conditioned into reacting to Amara's voice call outs like
>Hexane style: Geometry cut! (note: the word"Hexane" is butchered into "Hexagon" because it's Amara, and Geometry is will be a reference to any flanking attacks via first attack teleportation)

>>5331065
oh...well that expands the list of what cloning shenanigans we can get away with.

>>5331046
Anon! new plan!
>>
>>5331069
Sounds good. Okay, so

>Bonus Spell Round: GRA SAN THA to boost Amara's speed.
>Activate Queen Crimson.
>Spawn twelve Joyous Many.
>>Five to set up a self-replicating chain.
>>Three to guard the replicators.
>>Three to join Amara on the attack.
>>One to turn invisible with its copy of the Shawl to do secret replication.
>All Joyous should spawn Hunter's Honor as soon as possible, to make them less distinguishable from Amara.
>Take advantage of the voice-throwing abilities of Vocalis Nocere to mislead as to where a spell comes from, even having the Joyous split up spells between them, each seeming to provide a single word.
>Use Hunter's Honor's first-attack teleport to teleport behind and to the Vagrant's left, and attack.
>After the strike, blast him back with Oxygenic Artillery in wide mode for max knockback.

How's that?
>>
>>5330559
Amara:
>Activate Queen Crimson
>Spawn Twelve Joyous Many.

>Call out your attack for each time you do your teleport attack in each round. Mess with Mister Vagrant, but throw your voice to make it look like one of your clones is the real you being the over eager one.
>Attack in sync with the three assisting clones.
>"Hexagon style:" (note: Amara meant to say "Hexane style" but being a child, she butchered "Hexane" into "Hexagon") as one of the clones appears to mouth and make the callout for the attack.
>Amara finishes with "4 corners strike!" as she Teleports to the back left side of the Vagrant, striking in unison with the three other clones.
>Disengage with an Oxygenic Artillery blast that knocks both you and the Vagrant away from each other, use the momentum to activate the shawl and prepare for the next round.


Joyous Many:
>Set five to disperse around the battlefield and mouth along with spells while self-replicating, three to guard them, and three to assist in attacking. One should go Invisible.
>All clones should make Hunter's Honor swords as soon as possible, to make them less distinguishable from Amara.
>Bonus Spell Round: GRA SAN THA to boost Amara's speed, this spell should theoretically be cast by the "false chorus".

>>5331079
thoughts on this?
>>5331079
Huh...looks like we're on the same page, but I added some psychological warfare in terms of our tactics with an attack callout, and having the real Amara disengage via oxygenic artillery and go invisible for the next part of the combat-long deception. It involves Amara making tandem attacks while invisible to keep up the illusion of the "hexagon style" attack callout but this time, Amara is invisible and attacking alongside the designated clone that mouths the "[insert number] corners strike".

Gotta set up for the mind games.
>>
>>5331090

Amara:
>Activate Queen Crimson
>Spawn Twelve Joyous Many.

>Call out your attack for each time you do your teleport attack in each round. Mess with Mister Vagrant, but throw your voice to make it look like one of your clones is the real you being the over eager one.
>Attack in sync with the three assisting clones.
>"Hexagon style:" (note: Amara meant to say "Hexane style" but being a child, she butchered "Hexane" into "Hexagon") as one of the clones appears to mouth and make the callout for the attack.
>Amara finishes with "4 corners strike!" as she Teleports to the back left side of the Vagrant, striking in unison with the three other clones.
>Disengage with an Oxygenic Artillery blast that knocks both you and the Vagrant away from each other, use the momentum to activate the shawl and prepare for the next round.


Joyous Many:
>Set five to disperse around the battlefield and mouth along with spells while self-replicating, three to guard them, and three to assist in attacking. One should go Invisible.
>All clones should make Hunter's Honor swords as soon as possible, to make them less distinguishable from Amara.
>Bonus Spell Round: GRA SAN THA to boost Amara's speed, this spell should theoretically be cast by the "false chorus".
>>5330559
Adding this amendment to the plan above:
>When disengaging, the clones assisting Amara's strike should also disengage with Oxygenic artillery. Vagrant's retaliatory strike to Amara's "Hexagon style: 4 corners strike" would likely be aimed at cutting down the attacking clones before his next action would be to go for the "chorus" body guarded by the 3 other clones.
>>
>>5331090
Can the clones spawn Hunter's Honor this turn? If so, then sure, let's do it. Otherwise, I don't think it would work.
>>
>>5331096
Bhop quite literally said that the clones can do anything EXCEPT cloning themselves on the turn they're spawned.
see
>>5331050
>>5331065

So that means spawning a Hunter's honor, attacking, and then disengaging with Oxygenic artillery is valid.
>>
>>5331097
Alright, if that works, then let's make Amara into the anime of her dreams. For this round and the next, I think. Rule of threes, the third strike should be when she stops being super anime and becomes dead silent. That will break the pattern best.
>>
>>5331098
>>5331094
>>5331090
Hold the phone. What are we to do with the "false chorus"?

ordinarily their job would be to stand around casting spells and waiting for the summoning sickness to cool off before they can get to the population boom phase of the battle.

That's alot of natural actions left wasted for the battle, why not use the action economy we have to pass around the Hearth rod to the invisible clone and have the invisible clone mimic Vocalis nocere, throw the voice about and cast SEL GRA RHO TER CUNT with the false chorus still mouthing the spell chain?
>>
>>5330559
Final version of my vote:
Amara:
>Activate Queen Crimson
>Spawn Twelve Joyous Many.

>Call out your attack for each time you do your teleport attack in each round. Mess with Mister Vagrant, but throw your voice to make it look like one of your clones is the real you being the over eager one.
>Attack in sync with the three assisting clones.
>"Hexagon style:" (note: Amara meant to say "Hexane style" but being a child, she butchered "Hexane" into "Hexagon") as one of the clones appears to mouth and make the callout for the attack.
>Amara finishes with "4 corners strike!" as she Teleports to the back left side of the Vagrant, striking in unison with the three assist clones.
>Disengage with an Oxygenic Artillery blast that knocks both you and the Vagrant away from each other, use the momentum to activate the shawl and prepare for the next round.


Joyous Many:
>Set five to disperse around the battlefield and mouth along with spells while self-replicating, three to guard them, and three to assist in attacking. One should go Invisible.
>All clones should make Hunter's Honor swords as soon as possible, to make them less distinguishable from Amara.
>Bonus Spell Round: GRA SAN THA to boost Amara's speed, this spell should theoretically be cast by the "false chorus".
>Bodyguard clones draw their copies of hunter's honor and guard the "false chorus"
>Assist clones should draw hunter's honor, attack, and then disengage with Oxygenic artillery. One of them should be mouthing the attack call-off: "Hexagon style"
>Invisible clone should play as the hidden spellcaster behind the scenes using the hearth rod to pass along the "false chorus" to gain enough Actions to cast SEL GRA RHO TER CUNT, using Vocalis Nocere to throw the voice amongst the "false chorus" while the false chorus mouths the spell being cast.
>When disengaging, the clones assisting Amara's strike should also disengage with Oxygenic artillery. Vagrant's retaliatory strike to Amara's "Hexagon style: 4 corners strike" would likely be aimed at cutting down the attacking clones before his next action would be to go for the "chorus" body guarded by the 3 other clones.
>>
>>5331101
Works for me. Get our trip counter going as well. Though I think that will be enough Bio cost that one of the replicators wont be able to do much replicating. Should be fine, though.
>>
I just hope Vagrant doesn't manage to outspeed Amara. She's fast, and will have a speed buff, but I'm sure he's fast too. We're planning this attack, but if he interrupts the stages it could go badly. Perils of having to write our moves ahead of time, I guess. Ah, well. Worst case scenario, Amara has to burn one of her 1-ups and gets a counter-attack.

Oh, wait, shit. Neurotic Halo! It probably goes without saying at this point, but still. Gotta put that up.

>>5330559
>Add "prime Halo counter" to plan, in case it wasn't already up for whatever reason.
>>
Y'know, for the soundtrack to this duel, we gotta respect Amara's choice in media... Which is why I think of this as the soundtrack for her duel:

https://www.youtube.com/watch?v=XynTyxleH1Q
>>
Oh, actually, how about this instead if the one I posted before doesn't do it for you?

https://www.youtube.com/watch?v=1Mi11pfUUrk
>>
>>5331140
Amara likes Nero, remember? Clearly she pulls her Devil Trigger.

https://www.youtube.com/watch?v=-WpnPSChVRQ
>>
File: Hexagon Sensibilities.jpg (210 KB, 747x1070)
210 KB
210 KB JPG
>>5330559

“GRA SAN THA.” You whisper to yourself, feeling every muscle tighten with the speed you hope will be enough to outpace the giant across from you. While your tendons strain your skin crawls, the familiar itch of burgeoning Joyous’ impatience to escape your prison-body, but they’re calmed as an (admittedly very pretty) latticework of blood starts to quietly thread out from your back, Queen Crimson just as eager to protect you as your clones are to escape.

And yet, despite your preparations, the Vagrant remains stock still. There’s almost a sort of…gentleness in the way he’s poised, for lack of a better word, Cheruem’s sword held at the ready with utmost care.

“Damn. He’s good.” Cheruem mutters irritably, and you can’t help but cock a silent eyebrow at her compliment. “He’s waiting for you to make the first move. Classic duelist strategy. Wait until you strike, then use that information to gauge your overall strategy and style.”

Then, sharply; “I would advise Form Seventeen.”

“I was kinda thinking Form Sixteen, followed up by Twenty-Two, actually.” You offer, giving her pause.

“…Well played. An excellent choice.” Cheruem remarks, voice tinged with pride. “With a few Joyous left behind to prepare-“

“Form Thirty-Six, of course.” You smirk, and your sensei makes a small noise of appreciation only you can hear.

“Are you ready?”

“When you are, Sensei.” You smile, and she doesn’t even correct you this time, as excited as she is to spar with a warrior of the Vagrant’s caliber. “Here…”

“…we…”

“GO!”

When you kick off from where you stand, the calcite buckles beneath you, and from where you once stood you leave behind a trail of afterimages made manifest, a dozen Joyous congealing into existence in your wake with three kicking off to join your frontal assault while another eight stay behind to enact your plan. Your foe’s hands tense but his blade remains sheathed.

“Hexagon Style, (‘Hexane!’ Cheruem archly corrects you) Form Sixteen—Wukong’s Fetters!” You announce, your own voice drowned out as your dozen clones echo your words, each one indistinguishable from their maker as you and your vanguard trio overwhelm the Vagrant with a flurry of feints. He’s fast, faster than you’d anticipated and with a fluid grace that ill-suits his imposing size.

He weaves between your clone’s strikes, dancing just out of blades’ reach with a dexterity fueled by inhumane strength—but when he slips up, you’re ready. He leans back, briefly off-balance and with his back foot flat on the calcite ground, and that’s when you make your real opening move.

“Hexagon Style, Form Twenty-Two—Four Corners Strike!” You yell from the mouth of one of your clones, your body and theirs dissolving as you come together behind the Vagrant’s left side, your trio of doppelgangers boxing him in with blades at the ready.

(Keep Smiling)
>>
>>5331416

“It’s HEXANE!” Cheruem cries in frustration, but your teacher’s protests swept away by the flurry of movement that follows.


If it wasn’t for the hours you’ve spent in relentless training, you wouldn’t have seen it coming. It’s the muscle memory that saves you when the Vagrant’s blade arcs from sits sheathe to cleave through your clones, streaking towards you with an executioner’s finality as you draw in a breath—it’s not a gasp. It’s salvation.

Oxygenic Artillery activates as you loose a bone-shattering sneeze that flings you out of his reach with inches to spare.


“He cut through your constructs like they were nothing…that wasn’t something my blade could do, so-“

“Another Relic, got it!” You pant, swiftly landing in a stance that’ll let you give chase when the Vagrant inevitably goes for your chorus of-

“Amara, MOVE!”

Your elbow and thigh open up with your Artillery’s power, blasting you away from the downward stoke that threatened to cut you in half. The second your feet find purchase out of his range, it’s another step and sweep that carries the swordman’s blade towards your ankles. A third burst carries you skyward, and he’s impossibly, quickly THERE, right in front of you with another cleave from sky to stone. He’s closed the gaps between seconds, forcing you to recover one too many times and slowing you by enough fractions-of-a-second to add up to a lethal blow.

>>QUEEN CRIMSON—ACTIVATED

Your body’s flung backwards to solid ground as the Vagrant’s killing blow carves through a figure of bright scarlet, lithe and dignified even as it sacrifices itself on your behalf. Queen Crimson’s executioner lands, standing with a measured grace as the flings the remnants of your protector from his shining blade.

“Ah, there we go.” The Vagrant sighs, “One down.”

“Mister Vagrant?” You ask, measuring your breaths to ensure you’ll have enough air in your lungs to (hopefully) evade his next move.

“Yes?” He replies as casually as Aunt Julia does over tea.

“How’d you know which one was me?”

He chuckles, the sound reminding you of Uncle Dorian’s kindly voice when Rath jabs him about something he really should’ve explained earlier. “Relics that allow one to tell Constructs from Daughters are hard to come by, but incredibly useful. That said, your strategy was sound. Had I not possessed it, then you’d likely have landed…Form Twenty-Two, was it?”

You nod, even as the alien voice inside your head grits its proverbial teeth.

“Sensei? You’re tense.”

“Of course I’m tense!” She snaps angrily. “His form’s impeccable, and his speed is absurd! What more, he has *MY* blade. We need to come up with another plan if you’re going to make it through this unscathed, because that was much too close a call.”

“Hehe, are you worried about me?”

(Keep Smiling)
>>
>>5331417

Cheruem collects herself enough to at least attempt a cool reply. “Hardly…but I still don’t want anything to happen to my star pupil, or else I’d have to get Shu to make a Spiritus Shell so I could show this brute a thing or two.”

“Aww, you’d really do that for me?” You grin.

“Focus.” Growls the Hexane as the Vagrant relaxes a hair.

“You’ve honed some impressive skills, Amara. You’ve got a good sensei.” The Vagrant hums appraisingly, earning an irritated ‘Oh, come ON’ from Cheruem that makes you crack a wider smile than you’d intended. “Does Cheruem have any hand in guiding your blade when you fight, or is that all you?”

“S’all me!” Comes your answer, and your foe nods in approval.

“Consider me doubly impressed, then.”

“Thank you, Mister Vagrant! But that’s not all I can do!” You inform him, and he just raises a meaty eyebrow. “Check this out!”

“SEL GRA RHO TER CUNT!” Your chorus bellows from the other side of the battlefield, your Lexicon’s power ripping through the air and spearing towards the Vagrant with a speed he couldn’t possibly match…

…but he’s just full of surprises.

With a flick of his sword hand, your Lexicon’s parried—no, *captured*—along the length of his blade, your power shimmering along its length and crackling with the threat that’s been added to his next strike. For a fleeting moment, you think the expression he’s fixed you with is anger in response to your trick, but instead your Skintalker’s intuition tells you it’s…

…guilt?

“Another Relic, I’m afraid…though I can only stock a single phrase per weapon.” He grumbles, turning slightly so he can keep both you and your chorus in easy view as you run the numbers. Okay, so…fifteen weapons, meaning you’ve gotta throw another fourteen spells his way before you can land one. And that’s only if he doesn’t manage to land a hit and turn your Lexicon back on you, so you’ll have to-

“I’ll be sticking to just this one, for your information.” He intones, and if Cheruem were here you have the feeling that both of you would have the same alarmed expression, right about now.

“Now…” He smiles warmly, his blade sliding back into its sheathe as he lowers into an offensive stance that gets Sensei’s hackles up.

“…are you ready to begin in earnest?”

HP: 3,740% (+530%)
BIO: 2,860% (+560%)

Joyous Many: x9 (5 in Chorus, 3 guarding Chorus, 1 invisible)
Iaido Stacks: x3
Queen Crimson: SPENT

Buffs: SPD boosted by ‘GRA SAN THA’ in 1st Round.
Debuffs: None.
Aggro: Sword sheathed and at the ready, infused with ‘SEL GRA RHO TER CUNT’. Focused squarely on you.

ACT: 4/4

>>Character Abilities: https://docs.google.com/spreadsheets/d/1wnWr-832IHNGQSOVr2rbib7cAPxO1UtTkyFRCQ_KNbY/edit#gid=75362991

>>Relics: https://pastebin.com/kHzW2hbd

>>ROUND TWO: COMMENCE

MAKE HER PROUD
>>
(Voting shall remain open for the next three hours, with posting to resume in four. I do hope your day is going well, one and all!)
>>
>>5331420
>>5331417
>>5331416
Damn, he's good. No wonder Karma says that Amara's outmatched.

Question: Did the Vagrant burn through Amara's Queen Crimson Auto revive skill?
If so...shit...he's just that scary.
>>
>>5331433
(He did, yes.)
>>
>>5331434
Oh, dang, he did? I kind of would have preferred him hitting Martyr's Many first, since Queen Crimson going down renews that. Wait, shit, we didn't actually prime it, did we? Ugh, our mistake.

Oh well. At least he seems to be having fun. I think Vagrant's starting to see the appeal of this idea. Fighting someone not to kill them, but just to experience their style and comment on it.
>>
>>5331420
So...
Lets review on what Vagrant's revealed about himself and his defenses.

>A relic that acts as a spell storage and allows him to store one spell chain in a blade, even worse, it's the "terrain difficulty on enemy attack" spell.
>“I’ll be sticking to just this one, for your information.” He intones, and if Cheruem were here you have the feeling that both of you would have the same alarmed expression, right about now.
Oh. Goddammit. Vagrant's taking this easy, though it makes sense given the conditions of this duel.

His auto attacks were damn lethal.
>He chuckles, the sound reminding you of Uncle Dorian’s kindly voice when Rath jabs him about something he really should’ve explained earlier. “Relics that allow one to tell Constructs from Daughters are hard to come by, but incredibly useful. That said, your strategy was sound. Had I not possessed it, then you’d likely have landed…Form Twenty-Two, was it?”
So he's fine with the clones staying where they are because not only he could tell the real Amara from the constructs, but he's got a relic that lets him one-shot them regardless of health or condition. This means Vagrant's aggro focus will be focused solely on the real Amara. And given that Amara doesn't have any defensive abilities that let her tank a single hit, we'll have to use our Joyous Many clones to act as a buffer defense.

But that means, we have Joyous clones. That means the clones are capable of lots of cloning bullshit. Time for Hearth Rod baton pass shenanigans.

In addition, given that he's got a slot that infuses a spell into his blade, that means we also have the means to counter that shit.

God, just this one round has changed my impression of the Vagrant. He's no longer Gilgamesh, he's more of a Monk Maz Koshia from Zelda botw. https://www.youtube.com/watch?v=fynGjkpO92I
>>
>>5331448
>>A relic that acts as a spell storage and allows him to store one spell chain in a blade, even worse, it's the "terrain difficulty on enemy attack" spell.
That's actually pretty good for us. Amara's immune to hostile terrain. So it sucks that he absorbed the spell, but at least we don't have anything to fear from it. It's a much better outcome than if he had absorbed something like REV VITA. And Amara acting intimidated by it is a good thing, it means he'll think it's a bigger deal than it is.

You know, I just had a weird idea: Vagrant is hitting insta-kill attacks without them even counting as critical hits, because Hunter's Honor didn't trigger to give Amara a free attack in response. What if we boosted his crit chance with a HIR spell? He's already maximally deadly, at least this way we can get a free counter in.
>>
>>5331458
That's ludicrous and completely out of the box thinking. You're just making Vagrant even more deadly. You son-uv-a-bitch. I'm in. But how are we gonna cast it on to him? He's marked as a combatant enemy. oh wait. hir doesn't differentiate friend from foe.
>>
>>5331464
Another ludicrous idea: SIHL RHO TER. Turn the ground invisible and moving thanks to Grinding Earth. Put Vagrant in an invisible carnival ride, while Amara's immunity to terrain effects means her footing remains completely sure. What's underfoot for her? Doesn't matter, she's not going to trip anyway.
>>
>>5331464
Also, wait, I just noticed that Martyr's Many has no limit to how many times it can be used per combat. And that's probably intentional, because it says that its effects stack with each use. So as long as we can keep some Joyous away from Vagrant, Amara won't go down.
>>
Okay, so preliminary ideas:

>Prime MARTYR'S MANY
>Use the Joyous to cast OMA GRA SIHL TER and OMA GRA RHO TER, turn the fleshscape for a wide area around into an invisible tilt-a-whirl.
>Cast SEL GRA HIR CUNT on the Vagrant, with the trigger being him attacking, so that the crit boost catches him unaware.

And that's as far as I've got in this idea.
>>
>>5331420
BHOP, a question: Do the swords created by Blade's Bounty count as hostile terrain? Because adding those to the invisible tilt-a-whirl could help put some pressure on Vagrant, but if Amara wouldn't be able to safely enter the zone they're spawning from then it's a poor idea.
>>
Plan: Unlimited blade works

>"Just one magic sword?"
>"Well you're not the only one who can 15 different flavors of magic swords. I can make my own magic swords too!"

Amara:
>Blades Bounty in the middle of the arena to create a field full of replica Hunter's honor for the clones to imbue spells with.
>Stay on the defensive.
>Use Oxygenic Artillery to deflect incoming sword attacks.

Joyous:
>To All: Each spawn 4 clones. bring up the clone count to 36, 45 clones if possible.
>Prime Martyr's Many.
>Old 9 clones: support Amara by body blocking for her while simultaneously attacking the Vagrant. Keep him busy by giving him targets to cut down.
Fresh clones:
>Pass the Hearth Rod around for action economy shenanigans.
>Each clone who receives the Hearth Rod and has their ACT limit hit 4, Use that Action economy to Cast stronger spells to imbue into an existing instance of Hunter's Honor, or use it to Rev the Red Devil's Engine up 1 or two Revs if the action economy allows it.
>Have one of the Joyous whose gets their act limit up to 4 to cast Sihl Rho Ter before passing the baton.
>Have one of the Joyous cast Gra Hir on the Vagrant to give him a higher chance to proc a crit from his attacks.
>Put the imbued spellblades into the ground for Amara to pick up and use before using the final action to pass the Hearth Rod onto another clone.
>Ensure that as many copies of Hunter's honor gets imbued with different spells before Martyr's Many gets triggered.
Possible spells to imbue into the copies of Hunter's honor:
>Gra Fir
>Gra Zio
>Gra Sulk
>Gra Nuka
>Gra Baum
>Rho: (turns the sword into a broadsword or a heavy sword)
>San (double attacks for a single act)
>Shil (invisible blade)

thoughts on my plan?
>>5331458
Good thing we've leveled up Joyous many to the point where only the Joyous involved in current combat are sacrificed when Martyr's many is primed.

>>5331482
That's gonna require having a joyous clone with a baton passed thrice around in order to get that spell cast we're gonna need even more clones.
>>
File: inverse blades bounty.jpg (114 KB, 1270x712)
114 KB
114 KB JPG
>>5331420
To follow up on >>5331491's question, can we change the properties of Blade's Bounty to spawn multiple copies of Hunter's honor? because the logic that I'm getting from Blade's bounty is that it's essentially spawning multiple copies of Hunter's honor that shoot out from the ground pointy end first. But what if we made it so that the Pommel end comes out first and creates a field of Hunter's honor ready to be picked up?
>>
>>5331491
(They can count as hostile terrain, yes.)

>>5331496
(This is absolutely possible, and was one of the intended uses of the power.)
>>
>>5331420
>Cheruem collects herself enough to at least attempt a cool reply. “Hardly…but I still don’t want anything to happen to my star pupil, or else I’d have to get Shu to make a Spiritus Shell so I could show this brute a thing or two.”

Why is it that I can't help but imagine Cheruem being terribly tsundere for the Vagrant? She's getting very much hot and bothered at his swordsmanship to the point of wanting Shu to make a spirit shell just so she could confront him.
>>
>>5331500
(This is absolutely possible, and was one of the intended uses of the power.)

oh oh my. this changes the calculus by a large margin.
Time to change the plan
>>
Amara:
>"You're just gonna be using that one sword only?"
>"Well, if you're not gonna show of your collection of magic swords, then how about I show off mine!?"
>Stay on the defensive, draw out any unique abilities from the Vagrant.
>Use Oxygenic Artillery to deflect incoming sword attacks or reposition.
>Chain attack with the clones, attack in quick succession with you in the mid-rear line of the attack chain.


Joyous:
>All clones: Each spawn 4 clones. bring up the clone count to 36, 45 clones if possible.
>Prime Martyr's Many.
>Old 9 clones: support Amara by body blocking for her while simultaneously attacking the Vagrant. Keep him busy by giving him targets to cut down. Use an enchanted sword from the field of blades created by blade's bounty.
Fresh clones:
>Pass the Hearth Rod around for action economy shenanigans.
>Have one of the Joyous whose gets their act limit up to 4 to cast Sihl Rho Ter before passing the baton.
>Have one of the Joyous cast Gra Hir via hearth Rod Baton pass on the Vagrant to give him a higher chance to proc a crit from his attacks.
>Each clone who receives the Hearth Rod and has their ACT limit hit 4, Use that Action economy to Cast stronger spells to imbue into an existing instance of Hunter's Honor, or use it to Rev the Red Devil's Engine up to max if the action economy allows it.
>Ensure that as many copies of Hunter's honor gets imbued with different spells before Martyr's Many gets triggered.
>All clones who wield an enchanted Hunter's Honor: Use Blade's Bounty to spawn a veritable field of swords to save up on the action economy for future Joyouses.
Possible spells to imbue into the copies of Hunter's honor:
>Gra Fir
>Gra Zio
>Gra Sulk
>Gra Nuka
>Gra Baum
>Rho: (turns the sword into a broadsword or a heavy sword)
>San (double attacks for a single act)
>Gra Hir (keen with a higher crit chance)
>Shil (invisible blade)
>Shi Sel (anti-magic, triggering upon contact with a lexicon enchanted sword)
>>
shit. forgot to link the second draft of my vote>>5331518 to >>5331420

>>5331482
Any other bright ideas?
I'm not sure if we're gonna have enough bag of tricks to pull after round 2 to keep him on his toes. Another thing we should consider is whether or not the Vagrant will be pressured enough to the point where he draws out another sword from his collection.

One thing we could keep in reserve for round 3 is to cast a spell that turns the field of enchanted swords invisible so that the Vagrant will have to keep guessing which blade Amara will pull out.
>>
>>5331522
Yeah, I think I'm out of tricks for now. Maybe he'll do something in round two that inspires a new idea for round three, but I'm having trouble of thinking of anything here and now. Maybe something with Armory of the Infinite? Let him think he's shattered our blade, only to respawn it instantly and catch him by surprise?
>>
>>5331420
Adding an amendment to >>5331518
regarding the possible spells to imbue into the copies of Hunter's honor, it should be revised to the following:
>Shil (invisible blade)
>Shi Sel (anti-magic, triggering upon contact with a lexicon enchanted sword)
>Shi cunt Gra Baum (regen drain on opponent using opponent's regen, triggers upon blade clash)
>The normal and the Gra* variants of the following enchantments
>Fir (fire imbued)
>Zio (electricity)
>Sulk (ice)
>Nuka (Radiant)
>Rho: (turns the sword into a broadsword or a heavy sword)
>San (double attacks for a single act)
>Hir (keen with a higher crit chance)

>This puts the variety of spell enchanted blades to 18, not counting the Red Devil's Engine Rev'ed up Variants.
If there are any spell combinations that can't be done, let me know.
>>
>>5331545
Actually. you just gave me an idea to add to our battle plan when you mentioned Armory of the Infinite. Given that all the swords are instances of Hunter's Honor, I wonder...

Hey Bhop.
>>5331500
Is it possible to grab two different enchanted copies of Hunter's honor and fuse them together so that the resulting fusion would carry the enchantments of both component swords...?
>>
>>5331550
(Why, yes.)

(Yes, it is.)
>>
>>5331550
>>5331553
Ohoh, that will be a nifty surprise for him. Especially if we can keep gathering up swords into one big pointy katamari of doom.
>>
>>5331420
third draft of plan:

Amara:
>"You're just gonna be using that one sword only?"
>"Well, if you're not gonna show of your collection of magic swords, then how about I show off mine!?"
>Stay on the defensive, draw out any unique abilities from the Vagrant.
>Use Oxygenic Artillery to deflect incoming sword attacks or reposition.
>Chain attack with the clones, attack in quick succession with you in the mid-rear line of the attack chain.
>As you move about the battlefield on the defensive or offensive, grab a second sword and keep it sheathed to the side. Hide it by putting Shavlev's Shawl over it. Begin the subtle collection of gathering different enchanted swords for Round 3 (if we somehow manage to survive Round 2).
>If Martyr's many triggers, disengage and respawn 12 clones.

Joyous:
>All clones: Each spawn 4 clones. bring up the clone count up to 36 clones if possible with 54 as the maximum ideal target if we're really trying to get the maximum mileage out of it.
>Prime Martyr's Many.
>Old 9 clones: support Amara by body blocking for her while simultaneously attacking the Vagrant. Keep him busy by giving him targets to cut down. Use an enchanted sword from the field of blades created by blade's bounty.
Fresh clones:
>Pass the Hearth Rod around for action economy shenanigans.
>Have one of the Joyous whose gets their act limit up to 4 to cast "Sihl Rho Ter' before passing the baton.
>Use the Joyous to cast OMA GRA SIHL TER and OMA GRA RHO TER, turn the fleshscape for a wide area around into an invisible tilt-a-whirl.
>Cast SEL GRA HIR CUNT on the Vagrant, with the trigger being him attacking, so that the crit boost catches him unaware.
>Each clone who receives the Hearth Rod and has their ACT limit hit 4, Use that Action economy to Cast stronger spells to imbue into an existing instance of Hunter's Honor, or use it to Rev the Red Devil's Engine up to max if the action economy allows it.
>Ensure that as many copies of Hunter's honor gets imbued with different spells before Martyr's Many gets triggered.
>All clones who wield an enchanted Hunter's Honor: Use Blade's Bounty to spawn a veritable field of swords to save up on the action economy for future Joyouses.
Possible spells to imbue into the copies of Hunter's honor:
>Gra Fir
>Gra Zio
>Gra Sulk
>Gra Nuka
>Gra Baum
>Rho: (turns the sword into a broadsword or a heavy sword)
>San (double attacks for a single act)
>Gra Hir (keen with a higher crit chance)
>Shil (invisible blade)
>Shi Sel (anti-magic, triggering upon contact with a lexicon enchanted sword)
>>
>>5331558
any final changes to this plan?

We still have to keep some surprises reserve for round 3 or possibly round 4:
>Turning the field of blades invisible so that Vagrant will have to keep guessing what blade we pull out and force him to react to our moves, possibly forcing him to draw from his other sword collection.
>Neurotic halo to secure a sure-crit.
>Gathering up ingredients for our infinity+1 enchanted sword to land a major blow.
>Armory of the Infinite for blade-lock baiting or blade-break baiting.
>Casting tha vie shil to render our swords and joyous clones invisible (or simply have the clones activate Shavlev's shawl to go invisible should the Vagrant use another sword to absorb the aforementioned spell. Though depending on whether or not relic weapons count as constructs, this may or may not be a good thing)

Things to keep in mind:
We'll be forced to reveal the fact that Amara has an infinite number of regenerating 1-ups via Martyr's many in round two, so protecting our joyous clones will be paramount in round 3.
Vagrant may be forced to draw another sword to counter some of our enchanted sword effects.
>>
>>5331558
a thought: we should name our katamari enchanted infinity+1 katana "Excalipoor" (Amara meant to say Excalibur but being a child, she unfortunately butchered the name yet again) to bait the Vagrant to using his trump card (most likely Excalibur) for Amara to witness.
And in doing so, we can bait a blade-lock into using our neurotic halo to force a critical counter and land an attack via armory of the infinite by baiting a sword clash and then remain at 1hp via Life's deathgrip if she does get hit by Vagrant's excalibur.

It's both deathly serious yet so childish that it's likely the vagrant can't help but humor Amara.
>>
>>5331577
It looks pretty good. I think this is a good plan for this round.

I think the next round Vagrant will probably deploy some sort of anti-invisibility countermeasure. It seems likely he has one, and just hasn't deployed it yet as part of playing fair. So we'll have to put more effort into hiding our invisible Joyous, as a backup for Martyr's Many. We could hide some underground. Sure, the ground's invisible, but so are they, so if he wants to pierce invisibility the ground will still block his sight. I'm not sure what spell would be needed for that, though, maybe REV FOL TER?

>>5331582
I don't want him bringing out his trump card. But calling the sword Excalipoor could be fun. Alternatively, lean into the weeb side of the swordfighting and name it Mastermune, because Amara meant Masamune and got that wrong.

Oh, wait, weebery. We need to give this round's tactic a fancy name. We need to keep the name calling for at least one more round, then we can break the pattern and throw him off a bit. I'm blanking on a name other than "Unlimited Blade Works", though.
>>
>>5331587
>Oh, wait, weebery. We need to give this round's tactic a fancy name. We need to keep the name calling for at least one more round, then we can break the pattern and throw him off a bit. I'm blanking on a name other than "Unlimited Blade Works", though.
You know, we could lean in a different direction and take notes from Bleach. "Bankai: Final spell release!"
And we could technically keep the name calling for 2 more rounds if we play our cards smartly, invoke rule of 4 (4 means death in asian cultures)

>>5331420
>Call out the attack for the Infinite Armory
>"Hexagon style: Unlimited blade works!"
>>
>>5331420
Bhop. ignore >>5331594's green text. follow this one due to the typo:
>Call out the attack for the blade's bounty.
>"Hexagon style: Unlimited blade works!"
>>
>>5331571
>>5331420
One final edit:
I totally forgot to add in:
>have the clones use "Blade's Bounty" as the set-up.

I'm not sure if you caught the greentext or the intent but this I definitely want to clarify as I have completely forgotten to add in.
>>
>>5331600
(I surmised as much given the nature of the vote, but thank you for clarifying! Though, to confirm; Blade's Bounty is to be used after Amara's spoken lines about showing off her collection, correct? The me tal image is just too good.)
>>
>>5331609
>>me tal image
>>metal image

(Well, that still works, despite being a typo.)
>>
>>5331609
I'm imagining it as being done as she says the line, blades rising from the earth accompanying each word.
>>
>>5331609
Timing is irrelevant, as long as the point is made and done in a way that impresses the Vagrant while looking cool.
>"Bankai style: Unlimited Blade works!"
>>
Off to work. Have a nice day you two. I'll see you in around 7 hours give or take.
>>
>>5331630
(Have a great shift!)
>>
(Still writing, but will be posting shortly.)
>>
File: Unlimited.jpg (425 KB, 3259x2444)
425 KB
425 KB JPG
>>5331420

"You're just gonna be using that one sword only?" You ask, a wonderful idea springing into being and bringing a smile to your lips. "Well, if you're not gonna show off your collection of magic swords, then how about I show off mine!?"

As one, you and your Joyous scream to the heavens; “Hexagon Style, Bankai Release!”

“Wha-, that isn’t one of the fifty-two forms!” Cheruem protests as you and your clones raise your swords above your heads as a unit, their lethal tips aimed at the heart of the world. “We haven’t practiced it, we don’t know its-!“

Sensei’s warning is drowned out by the thunderous crack of calcite as ten sets of identical blades plunge into the ground, and a thousand more blossom across the polished field in a violent eruption of bone and steel.

“Unlimited!”

More blades, more chaos as the Vagrant takes a step back.

“Blade!”

He’s surrounded, his confident offense shifting to a wary guard.

“WORKS!”

…You stand in a field of gleaming calcite, countless blades shining like a field of rubies as they reflect the red skies above. The Vagrant breathes in, you realize with a start that it’s a gasp of surprise. Of something almost like awe. He meets your challenging gaze with dark eyes are wide, shining like black suns above a grinning horizon.

He’s smiling, and so are you…it hits you, then.

The Vagrant is just as completely, utterly thrilled as you are.

But you’ve only just begun.

He lunges, and you jet back with another violent burst of Oxygenic Artillery, baiting a cat-and-mouse chase to give your Joyous enough time to multiply. You’re dancing on a razor’s edge—it’s taking everything you’ve got to just stay at the tip of the Vagrant’s blade for the four seconds it takes before your nine original Many spring to your aid, their successors already chanting from your shared Lexicon, a murmur of mismatched phrases and utterances inaudible against the jackhammering of your heart in your ears. Yet another three of your mirror-images are cut down by a single, decisive stroke of your foe’s blade, but the other six form a relentless vanguard as you hang back, darting around as you wait for your opening…

…but not to strike.

(Keep Smiling)
>>
>>5331688

Another two clones are shredded by a left-right cleave so fast you can barely track it, but three of the remaining four are on him in an instant, the last Joyous flanking him to drive her blade home. They’re fast, but he’s faster, the trio cut down by another flash of bone like steel while your sneaky fourth has her blade seized along with her arms by one of the giant’s four free limbs, the weapon shattering alongside her wrists as she’s hurled bodily over Mom’s head and into the ravine.

You can’t look. You can’t meet her eyes, not yet. You want to, so, so badly—but you have to focus, you have to make her proud. You know she’s worried, you feel like you can even hear the shout that would bring all this to a screeching halt held tight in her throat, but…she’s silent.

She trusts you.

That’s enough.

The Vagrant is a whirlwind of unstoppable power and peerless speed, and unceasing display of raw, undiluted skill—but he looks away from you, for just a split second, and that’s all the time you need to yank a blade from the ground, Shalaev’s Shawl draped over it and shrouding it from sight. It’s enchanted, bolstered by the words of your chorus with an edge that cuts twice and a speed to sever steel. It’s not enough, but it will be.

He’s on you in an instant, leaving you no room to breathe as he swings his blade in a perfect line to cut you down where you stand. It’d be perfect, if the ground didn’t suddenly and violently shift underfoot, the terrain separating you just enough to create an inch between his blade and your throat. It buys you the time to seize a few more blades, merging them with your cloaked dagger and stacking their enchantments into a single sliver of calcite. Terraforming, enchantment, and a little something extra—your chorus is ceaseless, your Skintalking enveloping the entire battlefield and your foe in a shimmering field of eldritch power, blades and warrior both rotating in winding loops around the mesa.

“Cloaked terraforming. An effect you’re immune to, no less.” The Vagrant grins while on a lazy arc back to you, his skin rippling with a Skintalker’s unknown effect. He’s smiling, still, but you can see something new in his eyes. The doubt, the anticipation—he knows your words hit home, now living on his physical form, but as for what they do? He doesn’t know.

Won’t know, until it’s time.

(Keep Smiling)
>>
>>5331691

When he next moves, it’s with such speed and ferocity that you momentarily lose track of his position. His footfalls now only linger on the ground long enough to propel him to his next blindingly fast flash-step, and he’s suddenly in front of you. With a monstrous sweep of his blade, he misses you by inches—but he takes a mile as his blade annihilates two dozen of your duplicate swords in a single, brutal cleave. Shards glimmer like snow in the air, but with a tremendous swipe of his four titanic arms, they’re suddenly and savagely turned into a blizzard of calcite shards that take everything you’ve got to blast away with your Artillery. You’re thrown, back slamming against the hilts and pommels of countless blades as you struggle to find purchase on ground that’s moving too quickly underfoot.

But it’s you who’s moving too fast, and by the time you finally skid to a halt, he’s given relentless chase, looming over you with an inevitability that makes your blood run cold. There’s no time, no move you can make but to bring your sword up to meet its inspiration—and when horizontal meets vertical, your blade shatters like graphite against diamond.

He’s surprised. He’s strong, but you can tell by the shock in his eyes that his blade’s cutting with far more force than he’d intended to use. For his part, he tries to pull back but the deed is done, his sword coming down on your head with unerring finality.

>>VAGRANT—CRITICAL HIT

You think you hear Mom scream, and Rath roar, but GG holds them back. Out of them, she’d be the one to see what’s truly happened….

…because what happens next, happens very quickly.

>>MARTYR’S MANY—ACTIVATED

>>AMARA—CRITICAL HIT

(Keep Smiling)
>>
>>5331692

You’re behind him, now, your hands trembling on your blade as your three-dozen Joyous crumble to dust. Their sacrifice granted you the chance you needed…the chance you were banking on. Your second set of ears swivel, waiting for a kickoff, holding your breath as you await his riposte.

But it doesn’t come.

A pair of heavy objects thud behind you, and when you hear them fall you turn to find two of the Vagrant’s arms on his left side lying near his feet, their stumps half-obscured the ruined blades that shine all around the two of you. He turns to face you, and that’s all it takes for a line of scarlet to shine along a perfect seam in his third arm, just above the elbow. It lingers in that state for just a moment before it, too, lands on the ground with a resounding thump. You stare at it for a half-second before your eyes snap back to his face.

He’s smiling, even now.

“HELL YES!” Howls Rath from the sidelines, pumping her fists into the air. “*FUCK* YES! THAT’S MY GIRL!”

“You’re doing AMAZING, sweetie!” Gina chimes in, eyes wide and shining violet with awe. And as for Mom, she-

“You bolstered my power to trigger the conditions of your own counter.” He murmurs, forcing your focus back on the titan before you, his voice thick with an emotion you can’t place. “I’ve…I’ve never seen that done, before."

And, more to himself, than to you; "Truly incredible."

Finding your center once more, you reply; “If you keep this up, Mister Vagrant? I’ll show you plenty of things you’ve never seen.”

He laughs, at that. It’s a deep, hearty, beautiful thing, only marred as you watch the three stumps on his left side rapidly start to generate new bone and fresh muscle to replace what you’d just robbed him of.

But then, all of a sudden, they stop. The wounds are sealed, but not truly healed.

“You took them, fair and square.” He chuckles deeply, and—for the first time since you started this thing—you watch as he holds Cheruem’s sword with his two remaining hands steady on the grip. Left and right, clasped tight to that peerless, ancient blade.

All this time, all this power…and he’d been wielding it one-handed.

Another dozen Joyous slither out from under your skin, but you feel something far deeper, a simple fact that runs straight down to your marrow.

One way, or another.

The next clash is what’ll end this.

HP: 3,740% (+530%)
BIO: 2,860% (+560%)

Joyous Many: x12
Iaido Stacks: x0
Queen Crimson: SPENT

Buffs: Wielding Hunter’s Honor with SAN x2, GRA HIR x4, SHI SEL x3.
Debuffs: None.
Aggro: Both hands clasping Hunter’s Pride, eyes unwavering on you.

ACT: 4/4

>>Character Abilities: https://docs.google.com/spreadsheets/d/1wnWr-832IHNGQSOVr2rbib7cAPxO1UtTkyFRCQ_KNbY/edit#gid=75362991

>>Relics: https://pastebin.com/kHzW2hbd

>>ROUND THREE: COMMENCE

MAKE HER PROUD
>>
(Voting shall remain open for the next ten hours, with posting to resume tomorrow at 12PM, Eastern time. I wish you all a good and restful evening, and take care!)
>>
>>5331700
(Also, I just have to say - your plan was an absolute stroke of genius. Very, very well played.)
>>
>>5331695
>“You bolstered my power to trigger the conditions of your own counter.” He murmurs, forcing your focus back on the titan before you, his voice thick with an emotion you can’t place. “I’ve…I’ve never seen that done, before."
Well, I feel proud of myself for that idea, now. Though wow, we must have spooked Amara's moms something fierce. It's a bit hypocritical, since I suggested it, but once we get back to controlling Shu I want to tell Amara to never scare us like that again.


Okay, so one last clash. I'm tempted to just go all-in, contest of pure speed and skill, but we're down to no Iaido stacks so that won't go well. Wait, why are we at zero Iaido? Don't the crit-counters not consume Iaido, same as the first-round strike? Did I miss something we did that consumed them?
>>
>>5331727
(You're absolutely correct, actually. You should still be at 3 Iaido.)
>>
>>5331728
Ah, excellent. Okay, so we've still got our starting charge.

So I'm liking the "make sword invisible" idea from earlier. But Vagrant is smart, and can remember its length and judge the extent of Amara's reach. Can we lengthen or shorten the blade slightly, throw off his expectations?
>>
>>5331738
(Not currently while in hand, but its range can be modified in conjunction with your other powers, such as Blade's Bounty or through comboing with other abilities.)
>>
>>5331695
Okay, this is a plan that might not work, but the idea struck me and I kind of like it.

>Use the Joyous chorus and Hearth Rod to cast SIHL VIE and REV FOL VIE on Hunter's Honor to turn it invisible and distort its shape. Make it a blade that's shorter and straighter.
>Dash at Vagrant alongside our Joyous like we're going to go for one last clash of blades. But during the dash, pass our sword off to another one of the Joyous...
>...and then dash past Vagrant, avoiding his strike as the Joyous we gave our invisible blade to attacks him...
>...only for, when he "sees through" our ruse and moves to counter to Joyous with the invisible blade, we spawn a new copy with Armory of the Infinite and shoot it into him with Oxygenic Artillery.

The con man doesn't win his shell game by tricking you into picking the wrong shell. He wins by tricking you into thinking that picking a shell mattered.
>>
>>5331820
>The con man doesn't win his shell game by tricking you into picking the wrong shell. He wins by tricking you into thinking that picking a shell mattered.

(...Well, that's one of the coolest things I've ever heard.)
>>
Back from work. Let me take a moment to rest before posting the idle thoughts that I had cooking in my head regarding this update.
>>
>>5331727
>It's a bit hypocritical, since I suggested it, but once we get back to controlling Shu I want to tell Amara to never scare us like that again.
More like Shu would be more concerned with having that internal tug of war fighting against her maternal instincts and sheer panic combined, before either Rath or Gina point out that the condition of the duel was not to the death and the point of the entire thing was to demonstrate the Vagrant about the point of having fun when it comes to sparring, and potentially picking a promising student to teach on the 15 different sword styles the Vagrant has mastered.

As for the post-combat dialogue, I feel like it would be more appropriate for Amara to hold the discussion with the Vagrant.
It's clear that both Amara and the Vagrant are enjoying this fight to the fullest, but I think the deal in terms of negotiating with the Vagrant could be sweetened into convincing him to teach Amara the other 14 relic weapons by the fact that:
A) Amara having a lack of a filter and being honest with her thoughts
B) Cheruem's is likely itching to spar with the Vagrant as well.
C) Amara wants to duel the Vagrant again but the next time having the Vagrant use a different relic weapon as well as a different sword-style.
D) Cheurem may or may not be getting enough practice in swording and asking him to not only teach Amara, but also Cheruem was well to have all three polish their swordsmanship skills by constantly sparring and testing each other.
E) Amara secretly thinks Cheurem may or may not have a crush on the Vagrant due to his peerless skill with the blade.


>>5331695
Other thoughts on this update:
As for the Vagrant's name...I think I've settled upon a name. Zatoichi. Named after the Zatoichi films. Zatoichi the character is a master swordsman who is coincidentally blind but also a wandering vagrant. Either that or Musashi of the Miyamoto Musashi fame.

Questions to Bhop:
What's the status of our hidden enchanted sword? How many spell enchantments and Red Devil's Engine Revs does it have?
>>
>>5331820
a simple con like that is elegant, but if you wanna sucker the Vagrant in on the Ruse, you need to put up a very convincing bait that forces him to guess which part of Amara's plan is her "final strike" in the duel.
The fun part of the con is not only you trick the victim into picking a shell he thinks that matters, you also get to trick him into second guessing himself into trying to guess how many layers deep they've unearthed in the con. They know they're getting conned, they're just trying to find that "Ah-HA/Gotcha" moment where they think they've won against the conman.


>>5331862
hey bhop. A question regarding the field of swords: Are there any enchanted blades still left out on the field for Amara to fuse and pick up?
Also, would Martyr's many still trigger if there's only one joyous clone left in combat?
>>
>>5331907
>>What's the status of our hidden enchanted sword? How many spell enchantments and Red Devil's Engine Revs does it have?

(It's stacked with SAN x2, GRA HIR x4, SHI SEL x3, and one REV. I left out the REV, even though I had s sticky note reminder. Bah.)

>>5331913
>>A question regarding the field of swords: Are there any enchanted blades still left out on the field for Amara to fuse and pick up?

(There are plenty, and they're obvious to Amara's sight. The Joyous did good work, so there's at least one of each enchantment that you could pick up.)

>>Also, would Martyr's many still trigger if there's only one joyous clone left in combat?

(Yes, it would.)
>>
>>5331907
>More like Shu would be more concerned with having that internal tug of war fighting against her maternal instincts and sheer panic combined, before either Rath or Gina point out that the condition of the duel was not to the death and the point of the entire thing was to demonstrate the Vagrant about the point of having fun when it comes to sparring, and potentially picking a promising student to teach on the 15 different sword styles the Vagrant has mastered.
True, the duel wasn't supposed to be to the death, and Shu would have known that. But it would still have been scary to see a sword about to cut your daughter in half. Especially when said daughter isn't trying to dodge.

>As for the post-combat dialogue, I feel like it would be more appropriate for Amara to hold the discussion with the Vagrant.
Oh, absolutely, on all those points. Amara talking to Vagrant about how it was fun sparring with him, even if she knows he was only using part of his power, would absolutely do some good. For her, too. Amara felt pretty nervous about this fight, both proving herself to her mom and defending the honor of her teacher, and win or lose I think she'll feel better if she can share a nice moment with the Vagrant.

And of course we're going to tell Vagrant that Cheruem is interested in him. We will "innocently" pass on that she wants Shu to make her a Spirit Shell so that she can fight Vagrant.

>>5331913
>a simple con like that is elegant, but if you wanna sucker the Vagrant in on the Ruse, you need to put up a very convincing bait that forces him to guess which part of Amara's plan is her "final strike" in the duel.
>The fun part of the con is not only you trick the victim into picking a shell he thinks that matters, you also get to trick him into second guessing himself into trying to guess how many layers deep they've unearthed in the con. They know they're getting conned, they're just trying to find that "Ah-HA/Gotcha" moment where they think they've won against the conman.
Sure, we can add some more layers to the grift. Got any ideas? Maybe some attacks with the invisible sword to start with, so he becomes more certain we have it and therefore more convinced when we hand it off that we don't?
>>
>>5331921

>Sure, we can add some more layers to the grift. Got any ideas? Maybe some attacks with the invisible sword to start with, so he becomes more certain we have it and therefore more convinced when we hand it off that we don't?
As for the grift. I think we can take a few cues from Penn and Teller on the tricks to sleight of hand.
https://www.youtube.com/watch?v=y4U-kHdXgz0

I've got plenty. Remember, we have a sword wrapped in Shavlev's shawl. that's enchanted with 2 stacks of SAN, 4 stacks of GRA HIR, 3 stacks of SHI SEL, and a single rev charge from the Red Devil's engine.
As for the layer's to the grift: we have a Neurotic halo counter, a Martyr's many trigger primed as long as there is a single joyous clone in combat, Life's deathgrip, Infinite Armory, two invisible swords, a field of enchanted swords, and Queens' Crimson projectile redirect field.

We can use the field to create a storm of touhou bullet hell blades. give me several seconds as I try to re-arrange the sleight of hand steps to solidify the grift.
>>
>>5331936
We don't have Queen Crimson, unfortunately. It shut down after Vagrant's first hit against us. But we can certainly whip up a storm of blades with just Oxygenic Artillery blasting them around from multiple points.
>>
>>5331939
Anyways, with the seven basic principles of magic, lets set this grift up:
First off:
We're "Palming" the enchanted fused sword. the enchanted fusion will be key to striking the final blow on Vagrant, but it's not powerful enough. There's still some other enchanted swords in the field that we can
use to fuse. Thus we need to:
"Ditch the rest of the enchanted swords by simulating and misdirecting the Vagrant with the Oxygenic artillery attack, but during the attack we "steal" the enchanted swords and "load" it into our enchanted fused sword.

Inevitably, this move will likely cue the Vagrant in on our plan of having an invisible sword as our plan and he will be wary of the invisible sword we're palming and keeping hidden with Shavlev's shawl, not knowing that another Joyous has loaded a "invisible sword" with a enchantment that alters its length. The that clone then misdirects Vagrant with a simulated switch with the real Amara in switching enchanted blades while Amara directs the clone that handed the invisible sword to go invisible. This will be the shell game that we prompt the Vagrant to choose: Invisible sword, or invisible clone?

Two of our clones will be rendered invisible. One will go invisible right in front of the Vagrant that hands Amara the invisible sword to clue him in on both shells in the shell game, while the second clone will be done discreetly go invisible invisible during the Oxygenic sword storm misdirection scheme.

We simulate an activation of Martyr's Many by priming Life's deathgrip to activate before Martyr's many and take a blow alongside a visible clone but remain active in combat. with Amara at 1hp and no clone in sight except for an invisible clone, this will give the impression to the Vagrant that a simulation of Martyr's Many has been triggered and that Amara opted to trade blows with the Vagrant. Only to realize Amara's still pushing forwards without a sword. Vagrant will obviously react to this and strike Amara down. This is where we reveal the con. With the Vagrant committed to striking a visible Amara with no blade in her possession, and caught off guard with the appearance of an invisible clone revealing itself with a sword bearing down on his back, he will be trapped in the mentality of the shell game of having to pick the shell:

If he chooses to strike the clone, that means the clones are what mattered to him, but in turn he'll receive an enchanted sword to the back swung by Amara (likely using her mouth at this point) who uses Armory of the Infinite to spawn a copy of the fused enchanted sword.
If he chooses to strike Amara, then the "invisible sword" is what matters to the Vagrant, but he'll receive a sword to the back by the clone using the invisible sword.

The final two ruses should the Vagrant overcome the initial shell game: Neurotic halo part 1: and then the real trigger of Martyr's many. Least one of the two must last remain primed and unspent by the time the shell game culminates.
>>
>>5331936
>>5331939
(Heading to bed, so if you have any questions feel free to link them to this post and I'll address them first thing in the morning, since I have an early day of it tomorrow.)

(Rest well everyone, and I wish you a good night's sleep when you turn in.)
>>
>>5331959
>>5331939
I know there's a few missing steps to complete the ruse. but we'll need to find a way to simulate the Martyr's Many activation by having all the visible clones attack the Vagrant as a follow-up to the oxygenic artillery storm.
There's also the matter of keeping track of which enchanted sword Amara and the invisible clone will be using when the shell game culminates with the Vagrant committing to a choice of picking a shell.
>>
>>5331939
Any thoughts on my explanation to the more elaborate grift?
>>
>>5331962
Right, sorry, I was doing some laundry. Back now.

I'm having a little trouble following it, to be honest. I think the idea is that we're doing an obvious swap-out of the supercharged sword with another invisible sword, to sell the idea that Amara's attack is not the one to focus on. But then there's a bit with faking a use of Martyr's Many that I'm not sure of the purpose of. To make it seem like Amara is going to do another teleport-attack, and make him have to choose between responding to that and responding to the Joyous with the super-sword?
>>
>>5331963
Faking the Martyr's many is to preserve our defensive counters as Amara tries to press for a final blow on the Vagrant. It's also to "sell" the idea to the Vagrant that the invisible sword attack is in fact the super-charged sword and to get him less suspicious of the fact that there's still an invisible clone lurking about. If all the "apparent clones" are gone, then there shouldn't be any need to worry about the clone and simply focus on the sword right?

but if he's still wary of the invisible clone, then his guard will be directed towards the invisible clone and he'll likely prioritize responding to the clone when it shows itself in the final gambit.

the ruse in the shell game is simple: You have an invisible clone lurking about, and Amara has an invisible sword whose properties you don't know. Which do you choose? Sword or clone?

the reason behind faking Martyr's many and send the visible clones to their deaths is to give him the idea that he doesn't have to worry about the clone anymore if all the remaining visible clones are killed at the same time they and Amara are hit. If Amara still stands after the hit and all the clones are dead, then Martyr's many must have triggered.

So when it comes time to spring the shell game, he'll realize that there's still a clone about and will need to choose between two choices.

Choosing to strike Amara will trigger either Neurotic halo and/or Martyr's many and allow Amara to press forward with the final strike without worry.
Choosing to strike the clone will leave the Vagrant open for a final strike from Amara unimpeded.

does this make things clearer?
>>
>>5331963
but yeah the general idea is to give him two choices and have him choose which one is more important to block or counter. ideally, we have both defensive counters (joyous many and neurotic halo) primed and active so in the event the Vagrant tries to pull a third option and cut the gordian knot by attacking both at the same time, our attack will still go through via a counter.
>>
>>5331970
Oh, okay, I see. The point is to make him either fall for the trick of their being an invisible clone he doesn't know about, or to be so fixated on the trick of there being an invisible clone that he misses that Amara is still a threat. I get it now. Okay, so how do we put that in orders? Something like

>Have one of the Joyous turn invisible.
>Use SIHL VIE on Amara's sheathed Shawl-covered blade to make it invisible.
>Send the Joyous rocketing around on Oxygenic blasts grabbing swords and tossing them to Amara to fuse into her blade.
>While doing this, have another clone turn invisible during the chaos.
>Swap out Amara's sword with the sword of an invisible Joyous during this, then charge Vagrant with several Joyous on the attack.
>Let Vagrant attack Amara, absorb the blow with Life's Deathgrip rather than Martyr's Many. Self-destruct all remaining Joyous except the second invisible one to sell the ruse that we've used Martyr's Many again.
>Immediately prime Martyr's Many.
>Have the invisible clone attack with its copy of the fused blade while we use Armory of the Infinite to create a new one and attack as well. Either he doesn't see the ruse of a remaining Joyous and it hits him, or he's distracted with the ruse of a remaining Joyous and we hit him.

Is that about right?
>>
>>5331975
Sound about right, but we could use our 12 existing clones to spawn at least 4 more clones of themselves for a total of 48 fresh clones. before charging to their deaths to cover for Amara while we have 48 fresh clones who can do the setup with a more elaborate and spectacle driven misdirection to complete the ruse. the more distracted the Vagrant becomes by the misdirection and spectacle, the easier it is for him to be caught off guard. the 12 that we spawned in round 2 won't have summoning sickness on round 3.
>>
>>5331975
One more thing that came to my mind:

When we reveal the shell game and force the vagrant to pick a choice, we go dead silent.

But after the Vagrant commits to a choice and leaves himself open?

We make one final callout attack, but this time we don't butcher the callout. We call it properly: "Hexane style: Form 42: Shell game strike."

This is to psych out and troll Cheruem who's gotten so used to Amara butchering the phrase "Hexane style" into "hexagon style" that she'll trip over herself when Amara calls the sword style by the proper name.
>>
>>5331981
You know, if we're going to have a bunch of clones that we're going to throw away anyway, we might as well have them cast some spells while we're at it. So let's add in a bunch of buffs on Amara, too.

>>5331982
I love the idea of trolling Cheruem, but let's do something a bit "classier" than Shell Game Strike. How does Hexane Style: Form 42: All War Is Deception sound? Get the Sun Tzu reference.
>>
>>5331695

Plan: Shell game

Amara:
>Prime Neurotic Halo, but set it to trigger dead last in the defensive counter system.
>Fight defensively, use the oxygenic sword storm to your advantage, grabbing blades out of the air to both defend and to fuse with the invisible supercharged sword
>When a joyous hands you the invisible short sword, go on the offensive alongside the clones and get the Vagrant to be wary of the invisible blade's variable reach.

Joyous:

Old clones (12):
>Spawn 4 clones to create an army of 60 clones.
>Draw up a sword and engage the Vagrant. this will use up both their innate 2 acts and leave no surviving clones to complete the Martyr's many simulation.

Fresh clones (48):
>Hearth Rod Baton pass shenanigans:
>Have a majority of the clones pick up a sword before using an oxygenic artillery attack to kick up a storm of flying blades at the Vagrant.
>While doing this, have one clone turn invisible during the chaos.
>While the oxygenic artillery storm is active, send the Joyous rocketing around on Oxygenic blasts grabbing swords and tossing them to Amara to fuse into her invisible enchanted blade.
>one of the Joyous should cast SIHL VIE and REV FOL VIE on a instance of Hunter's Honor to turn it invisible and distort its shape and length using Hearth Rod action economy manipulation. Make it a blade that's shorter and straighter.
>one of the clones should also charge Red Devil's engine on the invisible super-fused sword to sell threat of the invisible sword that Amara's building.
>Any clones with spare actions should use them to buff Amara with all the buffs.

The Ruse:
>Swap out Amara's supercharged sword with the invisible sword.
>The Joyous that receives the supercharged sword is then enchanted with Shil Vie to turn it invisible, to give the Vagrant the threat of an invisible clone lurking about. (there should be two invisible clones after this)
>After the visible sword swap and the visible spell cast to turn a joyous invisible, charge Vagrant with several or a large majority of the Joyous on the attack. Vagrant should have 2 things to focus on: invisible sword or the Invisible clone.

The Reveal:

>Intentionally take a hit using Life's death grip instead of Martyr's many. Sell the illusion by having all the clones except the two invisible clones to self-destruct.
>Immediately prime Martyr's Many.
>Have the invisible clone attack with its copy of the fused blade while we use Armory of the Infinite to create a copy of the super-fused blade and attack as well. Either he doesn't see the ruse of a remaining Joyous and it hits him, or he's distracted with the ruse of a remaining Joyous and we hit him.
>No attack callouts on this reveal. We're dead silent at this moment.
>If he cuts through either choice and continues attacking, pop Neurotic halo and Martyr's Many. Neurotic Halo first for the critical, then Martyr's many.
>After Vagrant commits to an attack and leaves himself open?: "Hexane style: Form 42: All war is deception"
>>
>>5331993
Ah, I was typing it up, too, but you got to it faster. Cool, that looks good. We might not win, Vagrant is a real badass and has used approximately 1% of his power, but I think we'll impress him. Tricking him into thinking that we're trying to trick him in a slightly different way than we're actually tricking him is, if nothing else, a ballsy move that he should respect, win or lose.
>>
>>5331997
You know. this brief stint playing as Amara in this quest has been giving me serious Spy X Family vibes with Amara being similar to Anya being privy to so many secrets but also being a child, she's got secrets that she holds close to her chest and is also the occasional troll.
>>
>>5332004
That's the one where the kid is a telepath who manipulated a spy and an assassin who needed a cover identity into being her foster parents, right? I keep meaning to get around to reading that. I hear it's good. Though I hope we can get Amara to open up to us more, and we don't have a comedy of misunderstandings like I hear the series does.
>>
>>5332017
that's the one.

It's also the source of the smuggest little girl faces to recently grace the internet. The girl's got a wide variety of memetic reaction faces.
>>
Another thought: Amara must be a once in a generation combat prodigy. We're coming up with clever ideas, but that's with several hours of planning and also not being children. In-universe, Amara just does this with a few seconds thought. It's kind of unsettling. Not in her typical sense of being too comfortable with gore, but just in a "kids aren't supposed to be able to do that" sense. We may have gotten away with ourselves giving her cool ideas.

Anyways, I just noticed the time. I should head to sleep. Good night, anon.
>>
>>5331983
Oh god yes, that is just... *chef's kiss*. All War Is Deception, that's just perfect! And calling it out correctly would only make it better, if only to mess with Cheruem.

Also, we didn't use that cloaked sword in our acts right? Shouldn't the iaido in it therefore be higher than 3?

Hmmm... For our final clash, if all else fails, we meet his blade head on with ours, break it on purpose on his BUT continue the strike and use Armory of the Infinite to remake the blade back in our grasp BEHIND his guard and land the blow while tanking his. Because I have no doubt that he's got a neat trick up his sleeve to let him take two choices at once in the shell game, only for us to reveal that the choice was the deception and we'll hit anyway.
>>
>>5332032
>Another thought: Amara must be a once in a generation combat prodigy. We're coming up with clever ideas, but that's with several hours of planning and also not being children. In-universe, Amara just does this with a few seconds thought. It's kind of unsettling.

It would be wise to remember the snippets of her pre-crucible childhood and her daily activities of her post-Crucible childhood.

Pre-Crucible childhood, she was into mature entertainment like Devil may Cry and SMT, which is very mature for a girl of her age group. Keep in mind that after her mother died (likely murdered), Amara was forced to wander the streets as a street urchin. She may have been forced to get into scuffles and the like which would easily set the mentality for a combat oriented upbringing, not to mention she would likely be stuck with the feeling of powerlessness after her mother's death.

Post-Crucible childhood: She's slowly but gradually given the keys to power. Her relationship with Shu and the rest of her family keeps her combat impulses and her hidden depressive attitude in check, and while she's mainly useful in the sense of her core, she's still lacking in the sense of direct combat power. It's not until the fight with the Hexane ascendants that she is directly given the means to defend herself in the form of Cheruem's power and tutelege. This combined with Cheruem's origin and personality as well as her occupation and past, Amara would've likely spent a large majority of her spare time under Cheruem's tutelege to hone her sword skills in the hope that she can prove to her new foster/adoptive mother that she's not as powerless as she thinks Shu believes her to be. Even as she climbs in power, we're still giving her elements that help her social cohesion and the sense of a family. She's found a friend in Nerada, she's made friends with Ringo, she values Cheruem as a teacher, and now she's found a sparring partner in Vagrant. And in an environment as hostile yet supportive as the Crucible in terms of encouraging a warrior's mentality, combined with her young age, it's little wonder that Amara's soaking many things up. If this keeps up, Swordsmanship will be her life-long hobby, and it seems that she's very good at it.
>>
>>5331993
>>5331695
Final addendum:
>In the Reveal phase of the Ruse: Vagrant will likely parry our shell game attempt with the stored spell he took from round one as he focuses on one choice while negating the threat from the other. Pause for a moment to let him commit to the mistake of thinking he's won the shell game in his preparation for his final strike in cutting us down. That's when we pop Neurotic Halo and/or Martyr's Many.
>>
Just got one request: If this works, Amara should totally slowly sheath her sword while citing the form name, only for the blood to spray when she clicks the sword back into place. It needs to happen BHOP! We must achieve maximum anime!
>>
>>5331695
Additional amendment to the plan for clarification:
>Pop Armory of the infinite again when countering with Neurotic halo and martyr's many if our sword is shattered.
>>
>>5331960
Does the Vagrant still have the enchantment (SEL GRA HIR CUNT) on him or has that spell expired? I know he's got "SEL GRA RHO TER CUNT" stored on his blade.
>>
>>5332032
Keep in mind she learned from a girl who was born not a month or so ago who decided to adopt her as a foster? mother and is showing the same sort of child-like wonder and scary cleverness just as Amara. Like mother like daughter.
>>
>>5332071
(He does not, no.)

>>5332059
(I couldn't possibly write an anime-themed swordfight and *not* have one of the best tropes from the Kurosawa era. Rest assured, it'll happen.)

>>5332027
(Every time I see her, she reminds me of Amara. The mindset, her humor, and her faces are all just too good.)
>>
>>5332079
(Sorry, to clarify - he is still enchanted, but the words on his sword have been spent.)
>>
(Finishing the update after a busy morning, so thanks for bearing with me.)
>>
File: Vagrant's Focus.jpg (5.9 MB, 2621x2703)
5.9 MB
5.9 MB JPG
>>5331695

It's so utterly, blissfully quiet as each of your twelve Joyous spawn four duplicates of their own, your now sixty-strong platoon standing at your back as you collectively stare down the Vagrant.

As still as stone, he waits for you.

You dont keep him waiting long.

Your original dozen surge past you in a flurry of fluffy ears and shining blades. A foolishly straightforward assault, until the other forty-eight activate forty-eight instances of Oxygenic Artillery, all at once. What was only a second prior a calm, fragile silence is shattered by four dozen shotgun blasts of hyper-compressed air, sending a swathe of your sword field hurtling towards your foe, covering your vanguard in a sheet of spinning, fractured blades.

And, with no fanfare, one of the legion slips to the side, air shimmering as they go unseen and silent as the grave.

A hundred parries flicker with just as many sparks, a wall of stars busting to life as the Vanguard deflects your distraction in time to meet your first wave of doppelgangers head-on. The forty-seven at your back aren’t finished yet—as the Vagrant’s first sweep claves a third of your strike force in half, the majority scatter among the field of calcite swords, yanking them one after another from the ground and flinging them to you. One by one, you snatch them from the air and merge with the one at your hip, its power snowballing into the avalanche you hope can turn the tide.

C’mon. C’mon, LOOK. You need him to look at what you’re-

Another terrible sweep, a perfect arc that wipes the last of your dirty dozen off the map, and there it is. He locks eyes with you briefly—just long enough for him to not see when one of your frantic Joyous darts between the two of you, disguising your slight-of-hand—before his gaze snaps to the weapon at your side as it shimmers, then fades from sight. He sweeps his eyes across the battlefield with perceptions sharpened by years of conflict. He sees the discrepancy, the hint of a plan in what’s missing. Two unknowns now prey on his mind—the length of your blade and your deadly shadow, skulking just out of sight. His brow furrows, eyes narrowed as he weighs the threats at hand.

And then-

He lunges at the same time as you. Him, with his impossibly powerful build and an edge still sharp after countless eons. You, a legion, swarming with honed skills and unbreakable defiance.

Both of which you learned from the best.

With a roar like an army descending into hell, you and your Joyous loose a deafening battle cry bolstered by the might of your Lexicon, the arcane words spurring you forward with untold speed and strength. Face to face, blade to blade you meet him.

He can’t see your sword. He can’t see the clone. The Vagrant’s attentions are split.

And with a swing of his sword, so are you.

>>LIFE’S DEATHGRIP—ACTIVATED

(Keep Smiling)
>>
>>5332345

>>AMARA HEALTH: 1%

>>MARTYR’S MANY—PRIMED

A cold sort of pair rips through you, your body barely holding itself together as a blend of bewilderment and horror forces the Vagrant’s eyes wide. Just behind him, the upper and lower halves of your invisible decoy shimmer back into view before dissolving alongside the rest of your Joyous. They’ve committed to the ruse, same as you. As you feel panic erupt from all present a high-pitched whine starts up where your left ear should be, and while you’re numbly aware that it’s probably gone, you can’t focus on that, right now. He’s stunned, blown away by you practically throwing yourself at his blade face-first in what must look like a desperate bid for victory.

Trust yourself. Trust your regen. Mom’s done it a thousand times…and if you just try a little harder, maybe she won’t have to do it a thousand more.

Your sword’s shattered for the second time in as many minutes, and between that and your wounds the Vagrant’s too shocked to realize that you had two Invisible Joyous running around.

>>ARMORY OF THE INFINITE—ACTIVATED

The second one shimmers to life behind him, weaving past the two halves of the first with her sword slipping from its sheathe just as your own broken blade rematerializes in your hands.

You in front, your clone behind. A burst of the Artillery on either side of the Vagrant and your places are swapped in a flash of polished calcite. As one, you rise, your foe frozen in place as he realizes what’s just occurred.

"Hexane Style: Form Forty-Two—” You declare, sheathing your blade and leaving only a sliver of edge peeking out from you scabbard, your last Joyous mirroring the fluid motion.

“All War…”

A final, resounding ‘clack’ as guard meets sheathe.

“…is Deception.”

>>AMARA + JOYOUS MANY—CRITICAL HIT

A pair of clean, perfect lines through the Vagrant’s torso that promptly erupt in twin sprays of blood, the crimson fountain framed against a streak of bright azure that suddenly cuts across the sky like a blade of pure, radiant light. Your foe drops to his knees with a resonant thud, his sword laid across his lap in one hand while the other’s wrapped around his torso to stem the blood flow.

“Well done, little warrior.” He intones, turning to rest those sad, dark eyes upon you. “I yield.”

>>COMBAT—CEASED

(Keep Smiling)
>>
>>5332348

You…you did it. You can’t belief that you actually-

Something hits you squarely on the forehead, erupting into a cloud of dusty green garbage that swnds you into a coughing fit.

“Bleh, ahck! What the-!?” You sputter, only realizing what happens when the icy grip of shock leaves your bones, replaced by the warmth of rapid regeneration and the uncomfortable sensation of your left ear popping back into existence. The Vagrant spares you a brief glance before turning his gaze to the streak of light that’s slashed across the horizon, sheathing Cheruem’s sword and flexing his regenerated arms before-

“Eeep!”

The sound that escapes you when Mom, Gina, and Rath scoop you up in their arms isn’t exactly a dignified one, but you can’t be bothered to care when you’re practically dog-piled by all three of them at once.

“-SICKEST shit I’ve ever seen, kiddo! That was completely-!”

“-Unacceptable! You nearly gave your mom a fucking heart attack with that stunt you-“

Rath and GG’s words blend together, muffled as your Mom holds your head to the glossy shell that is her chest, hands cupping your ears. She doesn’t say anything, the other two’s exclamations quickly dying out until your held at arm’s length and staring up into Mom’s concerned and compound eyes.

“Are you hurt? Are you okay?” She demands, and all you can do is nod as your hearing swiftly brings another frantic voice to the fore, welcome as always.

“-lessly reckless thing I’ve EVER witnessed! Absolutely ZERO thought spared for your well-being!” Cheruem screeches/ “Your mother will have my HEAD for this, why can’t you show a single OUNCE, a single MOLECULE of restrai-!”

“...You ARE worried about me!” You grin, and by way of reply Cheruem makes a high-pitched noise that reminds you of when Aunt Julia leaves the kettle on a bit too long…though it’s promptly taken off the heat, winding down to a miserable sigh.

“Just…please promise me you’ll never pull anything like that again, alright?”

You’re quiet.

“Amara.” She presses, your one and only name uttered like a threat, locked and loaded.

“But what if I really, really neeeeed to kick a whole lot of ass?” You point out, aloud and entirely justified. “What then?”

Just when you think she’s about to put the kettle back on the burner again, she just heaves a weary groan. “You’ll be the death of me and your mother both, fledgling.”

“Sweetie, you…I…” Your Mom mutters, cupping your cheeks and, for once, at a loss for words. “I’ll-“

“I’ll do it.”

You, she, Rath and Gina turn at the Vagrant’s words, his imposing frame silhouetted against the two-tone sky.

“Or I’ll try it, at least.” He shrugs, adding in the face of you and your family’s confusion; “The teaching thing. Could be fun…”

(Keep Smiling)
>>
File: Yamato's Might.jpg (26 KB, 330x281)
26 KB
26 KB JPG
>>5332354

“…plus, if THAT isn’t a sign, then I don’t know what is.” He grunts, jerking a thumb over one massive shoulder and at the afterimage of the mysterious light that streaked across the sky.

“Sign or no, we need to know exactly what the hell that thing is and what caused it.” Gina mutters, whipping out her phone. “I’ll get Orwell on the line. If anyone can tell us what happened, then it’s-“

“IF YOU’RE WORRIED ABOUT THE LIGHT, DON’T BE.” Leviathan’s voice suddenly booms from somewhere deep in Mom’s helmet, making her curse loudly before turning down the volume on her integrated Commlings. “YAMATO JUST BECAME THE TOAST OF THE SEAS BY FINALLY USING A LITTLE SOMETHING I GAVE HER A LITTLE WHILE AGO. WITH A FEW FINE TWEAKS BY YOURS TRULY, IT SHOULD BE EVEN MORE POTENT THE NEXT TIME IT’S USED.”

Then, more as an afterthought than anything; “SORRY IF WE GAVE YOU A FRIGHT, DEFIANT.”

“Just a bit, yeah.” Mom groans, staring out as the radiant streak slowly dims, the sky healing from the wound of bleeding light that’s lanced across the horizon. “What the hell did she hit?”

“A VERY INSISTENT ISLAND. NOTHING TO WORRY ABOUT, I ASSURE YOU.” Comes Leviathan’s vaguely un-assuring answer. “UNTIL NEXT TIME, DEFIANT.”

With a final, startling ‘pop’ the line cuts out, leaving the five of you watch the last vestiges of the laser’s ghost fade into the familiar scarlet dusk. Wordlessly, the Vagrant turns to you once more, regarding you with a measure of respect and concern before he takes a knee. With the same care and grace that he dueled with, it’s with a similarly fluid motion that he presents you with-

“Sensei’s sword.” You breathe, voice barely above a whisper as you reach out, fingertips overing over the impeccable Hexane sheathe. “Mister Vagrant, are you-?”

“Sure? Of course I’m sure.” He chuckles, black eyes gleaming like polished onyx. “You gave me the fight and fright of my life back there. It’d be an honor to see this in the hands of its rightful master.”

You bite your lower lip, valiantly resisting the urge to snatch it right here and now. Think…

…what would Mom do?

>>Thank him for the duel, in earnest…and then take your prize in hand.

>>Ask him when he’d be willing to train you, and if he’d be open to taking other students as well.

>>Ask The Vagrant something about himself before you take the sword, since he seems to be in a good mood (Write-in).

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next two hours, with posting to resume in three.)
>>
>>5332348
Oh, right, we should have considered that Amara wouldn't get the instant-heal from Martyr's Many. So the illusion wasn't completely sold. It was still shocking enough to convince, though.

>>5332361
>>Write-In
>"Thank you, sensei. Er, I mean, Cheruem-sensei is my sensei, but I learned some stuff from this so..."
>"Anyway! Thank you. Cheruem-sensei is going to be really happy about this, once she stops screaming about how Mom is going to kill her for letting me be so reckless. I think she wants to meet you, too. Oh, Mom, you should give him a FuzzBuzz, that way if we get sensei a Spirit Shell she can call him up and they can train together."

Eh, not my best dialogue, but Amara's voice is a bit hard to find.
>>
File: a pure smile.png (509 KB, 641x551)
509 KB
509 KB PNG
>>5332361
Dayum. What an update.

Plan: Sensei x sword x Sensei

>"Thank you, sensei. Er, I mean, Cheruem-sensei is my sensei, Cheruem-sensei is going to be really happy about this, once she stops screaming about how Mom is going to kill her for letting me be so reckless, but I learned some stuff from this so..."
>*cue shock expression*
>"Oh! right! Cheruem-sensei!"
>To the Vagrant: "Do you wanna meet Cheruem sensei? I think she wants to meet you, too. Mom can make a spirit shell for dream friends like Cheruem sensei so we can do stuff together like sparring and teaching each other!"
>"We can even mix things up to make it fun! Like each of us using a different legendary sword and a different sword style in a free-for-all spar! or a 2v1 with me and Cheruem-sensei against you!"

>regardless of his response to our answer end the discussion with a gift of a battle-scarred one-eyed fuzzbuzz with a small calcite shiv as a makeshift sword with the following:
>"I had so much fun. Thank you!"
>give an expression of pic related. A smile of pure joy.
>>5332380
Our moms and sensei can't be that mad at us with a smile as pure as pic related.
>>
>>5332361
>Ask The Vagrant something about himself before you take the sword, since he seems to be in a good mood (Write-in):

>"Did you have fun?"
>>
>>5332401
>>5332361
Updating my vote:

>"Thank you, sensei...(this is to encourage the Vagrant to finally pick a name for himself)
>"Er, I mean, Cheruem-sensei is my sensei, Cheruem-sensei is going to be really happy about this, once she stops screaming about how Mom is going to kill her for letting me be so reckless, but I learned some stuff from this so..."
>*cue shock expression*
>"Oh! right! Cheruem-sensei!"
>To the Vagrant: "Do you wanna meet Cheruem-sensei? I think she wants to meet you, too. Mom can make a spirit shell for dream friends like Cheruem sensei so we can do stuff together like teaching each other as each other's senseis and sparring too!"
>"We can even mix things up to make it fun! Like each of us using a different legendary sword and a different sword style in a free-for-all spar! Or a 2v1 with me and Cheruem-sensei against you!"
>If Cheruem sensei protests, respond aloud that Cheruem was definitely interested as quoted: "I’d [...] get Shu to make a Spiritus Shell so I could show [Insert Vagrant's chosen name here if he hasn't] a thing or two about swordsmanship."
>regardless of his response to our answer end the discussion with a gift of a battle-scarred one-eyed fuzzbuzz with a small calcite shiv as a makeshift sword with the following:
>"I had so much fun. Thank you (insert Vagrant's chosen name)-sensei!"
>give an expression of pic related. A smile of pure joy.
>>
>>5332361
>>5332410
Additional addendum to my vote:
>Ask The Vagrant something about himself before you take the sword, since he seems to be in a good mood (Write-in):

>Can we see your sword collection? Just a peek."
Not sure if this question is appropriate for the mood to mix in with my other write-ins.
>>
File: 1573760683614.jpg (246 KB, 1654x2048)
246 KB
246 KB JPG
SIDE STORY: SOCIETAL TRIBULATION, POLITICAL CULTIVATION, A PERSONAL DISCUSSION, AND WUXIA

----LAOC----
Jeraha sipped on a cup of hot tea and stared at the guest with a steely gaze.

"Peng Ching, The Scarlet Sage. Heard about you and your socratic attitude. A Real pain in the ass in my opinion." she began. The deceptively old woman in front of the mayor merely smiled at the bare verbal barb.

"You've got some nerve coming into town, asking to see me like you're the head bitch running the show. You looking to pick a fight like you did with those pilgrims?"

"Madam Jeraha. I mean no offense." replied Peng Ching, parrying the accusation aside. "I will be clear with my intentions coming here: I do not wish to seek a fight. Rather, I wish to seek cooperation."

"And exactly what are you bringing to the table that'll convince me and the others that you aren't being some conniving bitch?" asked the mayor. "Last I heard, you were nosing in on some of our town hall meetings and raising a ruckus."

"I wish to provide council to help this settlement survive. In exchange, you will make arrangements to grant me an audience with the Defiant." answered Peng.

"Then why go to me instead of seeking out the Defiant yourself?"

Peng paused as she considered her next set of words. "There is a saying in pre-crucible China: 人算不如天算. It means-"

"Ma'am. I'mma have to stop you here." Jeraha bluntly replied. "I'm sorry but I don't speak 'ching-chong'."

There was a noticable ripple among the sage's empathic clothing. The sharpening of the fabric's edges that signaled violence when. Jeraha couldn't help but flinch at her own mistake as an aura of emotional turmoil roiled around the guest before her before dissipating as the Sage gave a small sigh.

"Madam Jeraha," said Peng, putting an air of calm to mask the cultural insult. "I was merely making a relevant anecdote in Chinese. Mandarin Chinese. The literal translation of that proverb is 'Man proposes, but heaven disposes'. For a more metaphorical meaning, Heaven's plan supersedes the ambitions of mankind."

Jeraha nodded having finally understood the translation. "And how is this relevant?"

"To understand what I'm getting at, we must first review the status quo of the world." explained Peng Ching "And please do take care to not commit another faus paux on Chinese culture. Sathriel would've taken your head from your body as recompense for the insult if she was here."

Jeraha could only sigh in reluctant annoyance. She wished she could simply kick the socratic grandma out of town and be done with it, but she's seen the information on the skinternet of what the Scarlet Sage is capable of. The Sage was a big shot player no doubt. The information itself isn't worrying but the fact that it was posted by the Obsidian Arbiter, a close associate of the Sage of all women... The whole situation reeked of a setup, but with the options on the table the safest choice was to play along with the sage's game.

cont.
>>
>>5332423
"So. What's the status quo you're talking about, miss Ching?"

"Call me Peng," corrected the Sage "As for your question, let me ask you this: What is the current condition of the world at large?"

"Well the Earth got vored whole by the Crucible, and the Crucible's trying to force a planet-wide battle royale to attain an ascendant who can climb to the top and turn into God." answered Jeraha as if it was the most obvious thing in the world.

"And what is the overall goal of the Defiant?"

"To stop the Crucible."

"And what of humanity in general?"

"Survive."

"And what of you and yours?"

"Establishing civilization, building out the settlements, doing things like what normal humans do."

"And that's exactly the problem."

"I don't get it."

Peng took in a deep breath and exhaled as she calmly reminded herself of Jeraha's position and relative naivety before explaining her reasoning.

"To explain how this is relevant to you and yours, we'll have to explore a few concepts in wuxia stories, namely 'cultivation', 'Heavenly Tribulations', and 'doom breaking'."

"In stories of Wuxia, the hero is often a practitioner of martial arts whose goal is to attain immortality, godhood, and enlightenment. To achieve such a goal, he or she trains their body and mind to gradually become more powerful through leaps and bounds via fighting or other methods. 'Cultivating power' so to speak. A method not unlike the system imposed by the Crucible. Killing, consuming, growing ever more powerful with each fight..."

"This of course in wuxia offended the heavens. Mortal men or women attaining immortality, godhood, and/or enlightenment went against the will of what heaven decreed. For their attempt to go against the status quo, the heavens would often bring down tribulations upon the aspiring cultivator."

"It is said that heaven seeks to strike down all who oppose its will. These events as of late are a sign of heaven's displeasure. There's another proverb in Chinese that I'll simply say in english: 'biggest tree catches the most wind'. In wuxia, these come in the form of 'heavenly tribulations' that come in waves during critical moments in a cultivator's path to transcendance, tribulations of such power that the cultivator must break through and ascend another rank in power or be killed in the attempt. With each successive tribulation the cultivator would breakthrough the Heavens will send another and escalate, often starting by striking down the most prominent offender."

"So you're saying that we daughters are cultivators, and that by pursuing the Cord, we're somehow violating the laws of God?"

"Quite the opposite." replied Peng to the astonishment of the mayor. "Remember the status quo of the world we talked about earlier? If we were to compare the Crucible to the Heavens, what would be utmost prioritized mandate to obey?"

"To kill, consume, and climb the cord." answered Jeraha.

"And what is it you're exactly doing in terms of your current station?"

cont.
>>
File: divine mandate.jpg (3.38 MB, 2821x3960)
3.38 MB
3.38 MB JPG
>>5332428
Jeraha crossed her arms as she considered her day to day activities and her ever-present mental laundry list.

"Well, I'm busy running this town, currently making arrangements with the incoming Disassociated to help expand the place."

"And with your current duties, wouldn't you agree that what you are doing is the exact opposite of that the Crucible intends for you to do?" asked Peng.

Jeraha could only grimly nod upon the realization of having the Sage connect the dots in comparison.

"So you're saying the recent assassination attempt was some form of retribution from the great beyond because I refused to follow the Crucible's directions?" asked Jeraha trying to extrapolate and preempt the sage's next line of thought.

"Not quite." answered Peng. "No, the assassination attempt was a tribulation for someone else other than you. You were merely collateral."

"Then who?" demanded Jeraha. "Why me? Who would they be targeting?"

"The answer is obvious, mayor." replied the sage. "You and your settlement survived a previous tribulation in the form of a hunger riot no? Then ask yourself this, who was the pivotal person that allowed your settlement to survive such a normally devastating tribulation?"

This time Jeraha managed to connect the dots by herself.

"The Defiant..." she breathed "But why would the whole thing be aimed at the Defiant?"

"Then let me ask you a question, relating to the recent attempt on your life. What would the assailant and their master stand to gain from your death in order to strike a blow on the Defiant? How do you think the Defiant would react if your head was presented to her on her doorstep as a message?"

Jeraha considered the question as the scenario played out in her mind before paling upon reaching the answer. Perspiring beads of water condensed themselves on the mayor's face and body like gooseflesh as cold realization settled in. She had heard news from the local skintalkers about Shu's near mental breakdown. The scene captured and circulating amongst dedicated circles of 'Shu-watchers' and spreading throughout the skinternet like a memetic virus.

"If I had kicked the bucket...then the Defiant would no doubt panic. She wouldn't be able to climb the Cord with a clear conscience. The Cord would break her for that." concluded the mayor, the terrible revelation clear in her eyes for the Sage to see.

cont.
>>
>>5332431
"You may not have realized it in spite the Defiant's earnest pleas and may object to this statement, but in practice not only do you all see the Defiant as your paragon, but also the would-be ruler in the world to come should she be successful in her ascension, be it in idolatry, zealotry, or simple admiration as her name and philosophy is spoken fervently and practiced at the forefront of the minds of everyone. Through your connections with others and her deeds spread through word of mouth, through deals made by settlements and merchants in-between, the Defiant has, be it wittingly or unwittingly, forged an empire of interconnected city-states and settlements, and you and the many major leading figures of those places who support her cause are her provincial governors."

"And like any civilization, you will also inherit the flaws that come with such an influential empire. There will be those who seek its wealth to siphon off it like parasites, there are those see these places as ticking time bombs ripe for a hunger cascade of cathartic chaos or a banquet of sheep to feast upon with impunity. Then there are those who will worm their way into the upper echelons of the Defiant's empire to corrupt or carve fiefdoms of wealth for themselves. And last of all, those who will declare war and seek to tear it down for what it stands."

War. A war between settlements, between factions. The terrible horseman that humanity has fought so hard to suppress. Jeraha couldn't help but extrapolate on the possibilities the sage was implying towards so much so that she nearly missed the next set of words Peng had to say.

"These next set of tribulations will test the Defiant in ways that I fear will break her before she becomes strong enough to even attempt the climb. Terrorism. Politics. Corruption. Famine. War. If the heavens cannot break the Defiant directly in the body, then they will aim to break her spirit by striking the wellspring of her philosophy, the proof of her righteous deeds. Through others if not the environment. You. Laoc. Arcadia, the places and people the Defiant has fought to protect. That assassination attempt is all but the tip of the iceberg."

"And what is it you want me to do? Huh? Abandon my post or fear the wrath of God?" demanded Jeraha, leaning forwards on her desk half-angry half-panicking.

"Quite the opposite." replied Peng to Jeraha's surprise as the Sage slowly but purposefully infused her words with an emotional current of calm and thoughtfulness. "I am not advocating for your resignation nor threatening your removal. In fact, I am very much in deep admiration for your skills in governorship. Already you have done much to address the problems of the future, and I would like nothing more than for you to keep true to your own purpose and to help. "

cont.
>>
>>5332436
The smothering blanket of panic slowly but quietly subsided in the silence that followed as Jeraha's heartrate stabilized to a resting state. Peng quietly sipped her tea.

"I don't get you." Jeraha stated plainly breaking the silence. "When I first heard of you and what you did with those pilgrims, I thought you were some bitch who's got the idea of being another annoying obstacle, saying 'Shu's not fit to be a leader' and all that. That you're a woman with ambition to become some godempress of the world but with a Chinese flavor. What's with the change of heart and why are you helping? What's in it for you? The opportunity to groom her into the next world leader before taking over yourself?"

Peng slowly inhaled, then exhaled, her aged eyes betraying her youthful masque of flesh as her mind turned back the clock for introspection.

"It is not the Defiant's ascent into heaven that I strive to prevent despite my comparible strength, Mayor Jeraha." said Peng Ching, suddenly sounding older than how she appeared in the Mayor's eyes.

"That ambition I had to climb the tower and enforce my foolish wish has been laid to rest since my battle with Mara."

The sage slowly closed her eyes, drinking in the briefest of flashbacks to a battle held in the distant past before opening them.

"I fear not the Defiant. What I do fear is the world she wishes to cultivate in the wake of her ascension, and the chaos that will follow from such a sudden change."

Jeraha leaned forward yet again in her chair, not out of outburst this time, but out of curiosity. Her mind now paying full attention to what Peng had to say. Jeraha would recall later on that during that time, Peng spoke with the same enrapturing genial tone that her grandmother would have whenever during her talks about the past.

"Despite the Defiant's rise in power having 'crossed five gates and killed six generals' (note: A Chinese saying for describing a string of crushign victories), she is completely unprepared for what is to come nor of the world that came before the crucible's arrival. Upon her ascension, world will bestow upon her not only the burden of leadership, but that of stewardship and rulership, the latter in which she has just begun to grasp. The people will expect her to rule whether she likes it or not, be it in-name or in-practice."

"The world she intends to bring back, of human civilization pre-crucible, and the civilization we live in now post-Crucible, are two completely different worlds where between them there is little commonality. There will be war. There will be chaos. Without the anchor of an insitution armed with policies prepared for such a change, her humble wish will be for naught."

With that, Peng Ching got up from her seat.

cont.
>>
File: a bygone era.jpg (329 KB, 1200x981)
329 KB
329 KB JPG
>>5332437
"It is not all doom and gloom. All you need to do is to simply survive what the world brings down upon you in order to breakthrough the tribulations that come your way. The more tribulations you survive, the more likely you will be rewrite the status quo, and thus the will of the heavens. As with the Defiant, so will you."

"How do you know all of this?" asked Jeraha. "It's hard to believe what's coming out of your mouth, but the more I think about it, the more it makes sense."

"When you serve society as a civil servant for 4 decades and have read and watched "Romance of the Three Kingdoms", you tend to develop a good grasp of the big picture in where the world will be headed. Demographics, politics both foreign and domestic, economics and security. My home country of China afterall is no stranger to such periods of upheaval."

"And while I do still believe that she is unfit to bear the weight of such a burden, I am not above lending council to one who wishes to learn how to shoulder and survive such responsibilities. "

"Ms. Peng..." said Jeraha reaching out an open hand that the sage took for a handshake. "Thank you for your time. I'll see what I can do to move you up on the Defiant's appointment list. Got any last minute advice before I see you out?"

"If you are keen on rebuilding civilization and maintaining the Defiant's empire, then you will need to accept the flaws and fate that come with an Imperial state. Spread my message and gather council, Forge new networks, mobilize a milita if need be. But above all else reinforce the ties that bind civilization together for the coming storm. You are one of the many who guards and takes care of the fires of civilization. One who keeps the hearth warm for the Defiant to rest her weary head, and one who has built a port to shelter many in the storms to come. Guard it well, from threats within and without."

Peng Ching stopped just before the door.

"Farewell, Governor Jeraha. Until we meet again."

As the Sage exited the office, she began singing in a foreign language that's strangely earthbound yet alien. "蜀道之難...難於上青天...[The trail to Shu is hard, steeper than climbing to Heaven]"

cont.
>>
>>5332439

Jeraha didn't get to hear the rest of it before the door closed. The Mayor of Laoc ran a hand through her hair and sighed, taking what precious time she has to herself quietly sorting out the good and the bad she got from her meeting with the Scarlet Sage.

When it was time for her to resume her duties as a mayor, she was greeted with a barrage of news:

>BREAKING NEWS: The sky's been split! Streak of radiant light breaking Crucible membrane!
>BREAKING: Duel at the Calcite Canyons! Amara, the Slumbering child vs the Wandering Vagrant Amalgam! A Stunning upset!
>The Humanism Society has taken over two small villages and has attempted another raid on Grettatown.
>Emily Barton's settlement of "New Springfield" is under attack!
>Wishbone Village has been attacked, the surviving residents led by Millie and Lisa Loupe are looking to migrate to a new location.
>Cradleton has issued a skinternet-wide alert detailing the appearance of a malicious Vitruvian "mythical male" whose MO and agenda is at-best defined as "world domination through serial sexual violence", advising all skintalkers to monitor the wandering threat and warning all travelers to repel, flee, or avoid said Vitruvian should he be spotted.
>Luna Bonney has been sighted strangely acting sane and-NOT THE BEEG CARROTS! WAIFU THE ALFALFA!...never mind.
>The Marching Vengence has been sighted near the southern borderlands near No-Man's Land.
>The Pepperbox Gang have blown up the White House.
>Local Flesh Artisan Tina is taken by a Fey mood! She demands that she must have a Fuzzbuzz.
>A new wave of Migrants have arrived.

Peng's words echoing in Jeraha's mind, the Mayor of Laoc grimly set to work.

END.
>>
>>5332443
(Looking forward to reading this later, I just wanted to add that in updating the Vein the first thing I was was 'Luna Bonney has been sighted strangely acting sane and-NOT THE BEEG CARROTS! WAIFU THE ALFALFA!...never mind' and immediately cackled, so well played.)
>>
And that's the second interlude story that I wrote in the period between this vein and the previous. It's politics heavy, and it's my sort of take in terms of Peng ching looking at Crucible-era civilization on a geopolitical scale.

Some notes: The song that Peng Ching was singing is a poem called "The Difficulty of the Shu Road" by chinese poet Li Bai.

https://eastasiastudent.net/china/classical/li-bai-shudao-nan/

I chose this because
A: it's a pun on how the Sage sees's Shu's journey as some of the lines in the poem could be seen as metaphors.
B: I was on a 3 kingdoms binge and saw a total war: three kingdoms trailer featuring Liu Bei. The character portraying Liu bei is very much similar to Shu. And the music is actually a brief musical renedition of the poem.
Youtube link to trailer: https://www.youtube.com/watch?v=4UhSsPhIpqM
C. This is to give readers some clarity and context as to what Peng's doing and showing subtle characterization development for Peng as a character.
>>
>>5332455
I look forward to hearing your thoughts on this and hopefully seeing you catch some of the references to other fan-stories written for the quest.
>>
File: Amara, the Protégé.jpg (230 KB, 1205x1920)
230 KB
230 KB JPG
>>5332361

"Thank you, sensei.” You say, giving the Amalgam swordsman a respectful bow, which he then returns with a warm chuckle that only serves to highlight the twinkle in his eyes.

“You know what? Call me…Zatoichi.” He intones, testing the syllables on the tip of his tongue. “Or maybe Yojimbo? Ha, I’ll stick to Zato for now, in any case. Who knows? Maybe I’ll start collecting names, too.”

“Thank you, Zato-Sensei!” You grin, but your expression falters when you realize you’ve got one too many. "Er, I mean, Cheruem-sensei is my *Sensei-sensei*.”

“The first and best, it seems.” He smirks, forcing a little noise of irritation (or is it admiration?) out of your teacher.

“Cheruem-sensei is going to be really happy about this, once she stops screaming about how Mom is going to kill her for letting me be so reckless, but I learned some stuff from this so..." Your eyes go wide as you connect the dots. Sensei ‘x’ Sensei! "Oh! right! Do you wanna meet Cheruem-sensei? I think she wants to meet you, too. Mom can make a spirit shell for dream friends like Cheruem sensei so we can do stuff together like teaching each other as each other's sensei’s, and sparring too!"

This is absolutely, positively the best idea, even if Cheruem’s trying to stop you very loudly for some reason. "We can even mix things up to make it fun! Like each of us using a different legendary sword and a different sword style in a free-for-all spar! Or a two-vee-one with me and Cheruem-sensei against you!"

“Listen here you meddlesome grub, I’ll have you know that I’ve no intention of-!” Cheruem protests, but you give her a gentle reminder of something she said not but a few minutes ago.


“But you said that, ahem; ‘I’d get Shu to make a Spiritus Shell so I could show Zato—only he wasn’t Zato then, but he’s Zato now, so it counts— a thing or two about swordsmanship!” You echo, your Sensei’s protests reaching a crescendo of violence you’re doing a very good job of tuning out. “Cheruem said so! Honest!"

“Did she, now?” Mom hums, arching an eyebrow down at you.

“Uh-huh, I swear it! Cross my heart and…” You trail off, choosing your next words with a bit more care. “…and I hope we can all train together!”



Nailed it!

“I’d be honored. And speaking of honor, well…I believe this is yours.” Zatoichi insists, raising the blade up to your waiting hands. His smile is one that makes his black eyes gleam like polished onyx, and when you reach out and curl your fingers around Cheruem’s ancient blade, you can’t help but feel…

…proud.

>>HEXANE RELIC ACQUIRED—CHERUEM’S PRIDE

>>AMARA—HUNTER’S HONOR AUGMENT UNLOCKED

(Keep Smiling)
>>
>>5332496

>>CHERUEM’S PRIDE (Hexane Relic): The blade of a stalwart and devout protector, this Hexane Relic thrums with power in the hands of those it finds worthy. This blade bonds to the user, replacing the normal effects of Hunter’s Honor when wielded by Amara, and is capable of dealing CATATROPHIC SLASHING + PIERCING damage with an innately high CRIT CHANCE + DAMAGE. If Amara would bring a target to 0% HEALTH with her sword, no additional effects may trigger to prevent this swift end. Finally, Cheruem’s Pride may not leave the owner’s possession unless they allow it to change hands.

>>HUNTER’S PRIDE (Hunter’s Honor—Unique Augmentation): Damage inflicted by Hunter’s Honor may not be reduced or mitigated in any way, nor may Amara’s critical hit chance be reduced by any effect within the Crucible. Hunter’s Honor capstones (both singular and hybrid) have their capabilities vastly expanded. Finally, Hunter’s Honor now benefits from abilities that buff held Relics. (All stat bonuses granted by Hunter’s Honor are now doubled.)

You hold your breath, clasping the weapon with both hands as you unsheathe it, just a hair…catching your own awestruck reflection in the immaculately honed edge.

“It suits you.” Cheruem says with a warmth that you’ve never heard her voice take, before…and it’s gone as quickly as it came, swept away by an air of chilly resignation. “You’d better treat her with care when we spar with that Zatoichi fellow.”

“Wait, so you’ll-!” You begin, feeling her press an abstract finger to your mental lips.

“I will *consider* it, Amara.” She sternly corrects you. “A consideration firmly contingent on you NOT throwing yourself at any more swords. Or weapons. Or anything dangerous. Goodness knows I’ve got to cover my bases, where you’re concerned.”

It’s your turn to make the teakettle noise of protest, prompting another laugh from the ex-Vagrant as he rises to his feet.

“Ha, I understand you’re excited. I know you’ll treat her well, and use her wisely….and I’m looking forward to seeing just how far you’ll go with the real deal in hand. After all, you lasted three rounds with just a handful of-“

He pauses, mulling something over as he stares just over your head.

“Three rounds. Hm.” Vagrant muses, hesitating a moment before striding over to his discarded shawl and picking it up before returning to loom over you and your daughter. With a flourish, he drapes the garment in front of you, pausing for dramatic effect before yanking it back to reveal a small pile of assorted Relics where once was polished bone.

“Three rounds, three Relics. Sounds fair to me.” He declares, firing two quick winks at you and your Mom, both. “Wouldn’t you agree, Amara?”

You nod fervently, eyes locked on the array of intriguing pieces while you Mom meet the Amalgam’s deep set gaze.

“Go on…take your pick.”

(Continued)
>>
>>5332501

PLEASE CHOOSE *THREE* OF THE FOLLOWING RELICS;

>>KLAUSER’S CAPE: A rarity of genuine textile in the Crucible, this finely-woven shawl of crimson fiber allows the user and any ally or allied construct in MEDIUM range of them to move before any hostile units at the beginning of their turn. (Torso Slot; HEALTH +1000%. This Relic’s effects now extend to LONG range.)

>>STRIFE’S SERUM: This bioorganic auto-injector is filled with a bright teal liquid, and at the start of combat, the user may choose either HEALTH REGEN or BIO REGEN. The stat is reduced to 0% for the remainder of combat, and in return their physical damage proficiencies are increased by +5 Tiers, an effect that can break the natural damage cap. (Free Slot: HEALTH +500%. November benefits from this relic’s enhancement effects without sacrificing any regen.)

>>HIGHWIND’S HELM: a sharply draconian helm, whose visor is inset with what a set of lenses crafted from the desiccated and polished corneas of some great wyvern. When equipped, the first melee attack the user makes each turn automatically hits. If it CRITS, the final damage output is doubled in addition to the user’s other critical hit multipliers. (Head Slot: HEALTH +200%. The accuracy bonus of this Relic now applies to the first melee AND ranged attack per turn, allowing for two perfect strikes and melee and range.)

>>SCIENTIA’S SPECTACLES: a humble pair of angular glasses, their lenses worn and chipped, though certainly not lacking in sight. The wearer gains the ability to see through any and all forms of camouflage, and no other effect in the Crucible may override this. Additionally, the user may immediately detect Flesh Artisan falsehoods and modifications, as well as distinguish the nature of any construct on sight, should they attempt to play at being a Daughter. (Head Slot: HEALTH +100. Damage you deal to constructs is doubled.)

>>LEONHEART’S LEATHERS: this Relic takes the form of a rather simple (if timelessly bitchin’) leather jacket which, when worn, nullifies the first CRITICAL HIT the user would suffer on each player’s turn and makes them completely miss, instead. However, any abilities that trigger off of the wearer sustaining a CRIT will still trigger as though the MISS was a HIT. (Torso Slot: +500% HEALTH. November takes ½ damage from CRITICAL HITS.)

>>TRIBAL’S TASSEL: A curious lock of blonde hair, clearly cut from a Fibromancer given its penchant for weaving itself into another Relic to bolster its capabilities. The Relic this is attached to can steal and absorb Generator Elements, Skintalker Words, or any other effect that it comes in contact with, either infusing a weapon’s next strike with the pilfered effect, or, in the case of defensive Relics, granting immunity. This ability may only hold one effect at a time, though the ability may be discarded as a free action on any player’s turn.)

YOU ARE IN CONTROL
>>
(After this vote and one last bit with Amara, you’ll be switching back to Shu’s perspective to give Vagrant / Zatoichi a FuzzBuzz and see him on his way, then vote on your next course of action.)

(Speaking of which, voting shall remain open for the next twelve hours with posting to resume on Tuesday, July 12th at 10AM, Eastern time. Thank you all for your continued patience, participation, and enthusiasm, and I wish you all a good and restful weekend, one and all.)

(And, as always; I welcome any comments, questions, or concerns, so feel free to link them to this post so that I can address them promptly.)
>>
>>5332423
>"Ma'am. I'mma have to stop you here." Jeraha bluntly replied. "I'm sorry but I don't speak 'ching-chong'."
Jeraha! I know you're annoyed with Peng but there's no call for that.

>"If I had kicked the bucket...then the Defiant would no doubt panic. She wouldn't be able to climb the Cord with a clear conscience. The Cord would break her for that." concluded the mayor, the terrible revelation clear in her eyes for the Sage to see.
...no? Like, I'm sorry, Jeraha, we like you, but probably not. We'd be really annoyed with whoever did that to you, but I think we'd also recognize that whoever it was, we'd likely wind up facing them on our path to the Cord, so keeping on would be the best way to get justice.

>>5332437
I mean, she's not wrong about that. It's going to be chaos, rebuilding the world, and Shu won't be able to rest just because she's accomplished one major job. But hopefully, she'll have more allies on the next step. Not that she doesn't have plenty now, but she'll need an entire organization to get things done. Oh, god, we're going to have to hire accountants, aren't we?

>>5332443
Wow, that's a lot of settlements being attacked, in that news feed. I kind of hope that this omake is non-canon, if just for their sake. It's not bad writing, but still...ouch. And poor Carter, getting slandered like that.

>Local Flesh Artisan Tina is taken by a Fey mood! She demands that she must have a Fuzzbuzz.
Nuh uh. You cut that out right now, Tina. FuzzBuzzes are not crafting ingredients.
>>
>>5332501
Dang. That is one very nice sword and Augment. Thanks, Zato-sensei. You're nice.

I'm a bit confused on Cheruem's Pride overriding regular Hunter's Honor when wielded, though. What gets lost?

>“Go on…take your pick.”
Wait, what? Zato-sensei, we've really impressed you, huh? It's Christmas time.

>>5332504
Okay, some really nice stuff. Let's see.

>>KLAUSER’S CAPE
That's a really good mobility boost. And since it affects allied constructs, and Queens count as constructs when it would be beneficial, it could buff the whole party. Nice.

>>STRIFE’S SERUM
Could be handy for November or Rath, but otherwise I think it's a pass. Regen is important.

>>HIGHWIND’S HELM
Very potent. Automatic hit and boosts to crits, that would combo quite nicely with Hunter's Honor. Not entirely sure it's Amara's style, aesthetically, but mechanically it's very good.

>>SCIENTIA’S SPECTACLES
Huh. So Zato could see through invisibility. He was going a bit easy on us, then. Good thing we layered our deceptions. Anyways, it would be useful to Amara, with her scout build.

>>LEONHEART’S LEATHERS
Ooh, that's great for Hunter's Honor tricks. Especially with the "boost the enemy's crit chance" tactic we used this fight.

>>TRIBAL’S TASSEL
I'm tempted just for the sake of doing spellblade tricks, but Amara can already do that pretty well on her own, as this fight showed.

Okay, I'm not quite committed to anything, since they're all good, but my tentative vote is

>>KLAUSER’S CAPE
>>SCIENTIA’S SPECTACLES
>>LEONHEART’S LEATHERS
>>
>>5332550
>>I'm a bit confused on Cheruem's Pride overriding regular Hunter's Honor when wielded, though. What gets lost?

(It's just that the baseline stats of the sword Amara wields is replaced with Cheruem's Pride. It's a straight upgrade.)

>>5332550
Huh. So Zato could see through invisibility. He was going a bit easy on us, then.

(He was, though the sheer audacity of the plan impressed him regardless...and as I'm sure you're well aware, him being able to see what you're doing doesn't negate the fact that Amara was more than capable of putting a heap of hurt on him.)
>>
>>5332668
>(It's just that the baseline stats of the sword Amara wields is replaced with Cheruem's Pride. It's a straight upgrade.)
Oh, excellent. That's really powerful, then. I remember you once told us that Cheruem tended to end most of her fights with a single strike, and I guess this is a big part of how.

>(He was, though the sheer audacity of the plan impressed him regardless...and as I'm sure you're well aware, him being able to see what you're doing doesn't negate the fact that Amara was more than capable of putting a heap of hurt on him.)
Yeah. And the point was to get him whether he saw through the invisibility trick or not, so ultimately it didn't matter too much. Still, good job, Zato-sensei. Both in seeing through us, and in being able to humor us and take the premise of the fight seriously. You're kind of a cool dude.
>>
>>5332504
done with work; having dinner.
can i ask the relic tiers of the wares Zato-sensei is letting us pick from? it’s one thing to see them, it’s another to see them understand their blueprints and replicate them in the forge. the fact we now know of their existence and their properties means forging copies of them will make it easy for us to acquire the relics we don’t choose from Zato-sensei’s loot bag.
>>
>>5332506
In terms of breaking down the fight into the rounds, what was the round that left the biggest impression on Zato?

>>5332535
>Wow, that's a lot of settlements being attacked, in that news feed. I kind of hope that this omake is non-canon, if just for their sake. It's not bad writing, but still...ouch. And poor Carter, getting slandered like that.

It can't be sunshine and rainbows all the time in the Crucible. There are good days and there are bad days. As for Carter, the muse has sung a short interlude detailing his reaction to finding out about the slanderous announcement, and what he'll intend to do about it. Expect it to be posted over the weekend if the muse is strong enough.

>I mean, she's not wrong about that. It's going to be chaos, rebuilding the world, and Shu won't be able to rest just because she's accomplished one major job. But hopefully, she'll have more allies on the next step. Not that she doesn't have plenty now, but she'll need an entire organization to get things done.
And yet again the muse is yelling straight into my ear about an intermission story that depending on bhop, may or may not develop into something that becomes a moderate to major obstacle in the final push, or have its development be rendered non-canon in its entirety given the narrative strength at this stage in the quest. I'm hesitant to push it forward because of how late these characters will be in their introduction.

>>5332506
>(After this vote and one last bit with Amara, you’ll be switching back to Shu’s perspective to give Vagrant / Zatoichi a FuzzBuzz and see him on his way, then vote on your next course of action.)
You say this and yet the perspective between Amara and Shu is getting blurred in this part of the update:
>>5332501
>“Three rounds. Hm.” Vagrant muses, hesitating a moment before striding over to his discarded shawl and picking it up before returning to loom over you and your daughter.
>loom over you and your daughter
when the update POV is supposed to be in Amara's POV during this update.
>>
>>5332504
>All these neat relics, and yet...
>No leg-based relics that lets Amara wear shoes.
*sigh*, we'll have to do some shoe shopping or crafting some comfy sandals if Amara's the type to not like boots styled leg-wear.
>>
>>5332504
>>5332506
General Questions on the relics:
What tier are they individually? given the description of some of the relics such as (no other effect may override this) or (this effect breaks the natural damage cap), these are either tier 4 or 5 relics as they're a game breaking in certain aspects of the grand game of cosmic battle royale.
Question regarding Leonheart's Leathers: is the crit nullification once per round or once per combat like the halos?
>>
>>5332550
>Could be handy for November or Rath, but otherwise I think it's a pass. Regen is important.
Are you kidding? this is a relic that if equipped on November, lets her break the natural damage cap akin to Yamato's Wave motion gun barrel enhancement with absolutely zero downsides save for a relic module slot. Yamato already demonstrated what a generator class weapon can do with no damage cap. Now imagine November getting a tank/personal equivalent of leviathan's gift. That's what the Auto-injector is.
>>
>>5332821
>It can't be sunshine and rainbows all the time in the Crucible. There are good days and there are bad days.
True, but so many being attacked so close together seems suspicious. Maybe it's just the increased chaos of the late Crucible, but it feels almost coordinated. I don't like what it portends.

>As for Carter, the muse has sung a short interlude detailing his reaction to finding out about the slanderous announcement, and what he'll intend to do about it. Expect it to be posted over the weekend if the muse is strong enough.
Oh, neat. I hope Carter is doing well and unmolested.

>>5332823
We do have a blueprint for some really good Tier 5 shoes. Not sure when we got it, in-character, but it became available after we unlocked Tier 5 crafting.

>MH'ITHRHAN GREAVES: a pair of many-angled greaves that forcibly alter the user's legs to resemble those of a canine, these boots bear the name of the Tindalos' legendary hero, whose name and valiant struggle against the forces of chaos has passed from tongue to tongue through the twisted halls of time itself. The user's movement ignores all penalties that would impede or reduce their ability to travel in any way, shape, or form, and this ability to ignore hazardous terrain, traps, Relics, Neuromantic terraforming, and Skintalker alteration supersedes any effects that would counteract it. What's more is that the user's movement in combat now renders them both invisible and intangible during their turn, ensuring that any attempts your foes to counteract the user's actions are as feeble as trying to pin down the wind itself. Finally, the first time the user would fall to 0% HEALTH in combat, they instead find their own personal timeline rewound, reviving where they were three turns ago with their HEALTH, BIO, and any other buffs rewound to that point in the conflict. (Calcite Armorer: 2700%, Vitruvian: 3300%)

They're expensive, but we're at the stage where we could afford them without anyone getting crippled if we split it up among multiple party members. And the theme, teleportation, and 1-up effect all combine to fit Amara very well.

Also, looking at that Tier 5 document, I kind of want to make this too, for Sir FuzzBuzz.

>LU-KTHU'S CHOSEN (Consumable): A pulsing umbilical cord that carries traces of the creator's favored swarm, this Relic allows the user to grant a single Hive Mistress construct of their own a tremendous boon. The Swarmling this Relic is used on will have their HEALTH, BIO, and REGEN permanently become 1/2 of their creator's maximum, and their Mistress's relevant stats now grant a boost to their own. Finally, instead of merely crumbling to inert biomass on death, the construct instead makes death saving throws as a Daughter would, benefiting from any bonuses their mistress has to said throws. (Hive Mistress: 4500%)

Got to keep him up for being Amara's bodyguard at these high levels.

Hey, come to think of it, what did FuzzBuzz think about the fight? How worried was he?
>>
>>5332829
You know, that is a good point, I had not considered it in those terms. I would enjoy November having a Star-Wave Cannon-grade attack.
>>
>>5332830
Well there's a problem. We only have one Tier 5 forge core kept within the family. and tier 5 forge cores have a hard limit of forging one tier 5 relic over its lifetime. If we're going to use the forge to create a tier 5 relic, then we will need to be absolutely strategic with using it.

We will also have to be strategic without choices in terms of picking our top three from Zato's loot bag if it turns out all of the presented relics are tier 5.

>True, but so many being attacked so close together seems suspicious. Maybe it's just the increased chaos of the late Crucible, but it feels almost coordinated. I don't like what it portends.
And this is what my muse was screaming about in the other intermission story idea. An interlude/prelude to provide a possible explanation for some of context behind the news feed.

>>5332506
>Hey, come to think of it, what did FuzzBuzz think about the fight? How worried was he?
Passing this question to Bhop.

Also, given the discussion in terms of relic choices and how late this discussion might go, is it wrong to ask for a slight extension? Just in case people get too sleepy to get the clarified information to make a sound decision.
>>
>>5332832
>>5332830
Also, I think we should take the time over this weekend to go over all the relic loot that we've acquired and forged throughout this quest and decide what to use and what to keep, sorting by tier and viability for our family members in deciding their baseline "in any scenario" loadout. Some of the relics we have are starting to gather dust and skin-flakes from dis-use like the Adrenal nails, like goddamn, I think we have a pile of those nails sitting unused at this point.
>>
>>5332835
>Well there's a problem. We only have one Tier 5 forge core kept within the family. and tier 5 forge cores have a hard limit of forging one tier 5 relic over its lifetime. If we're going to use the forge to create a tier 5 relic, then we will need to be absolutely strategic with using it.
Nah, it's one copy of a given Tier 5 Relic per Core, not one Tier 5 Relic ever. From the same document:

>NOTE: Each Tier 5 Relic may only be crafted ONCE using this Core.

Each, not any. So Amara would have our only pair of super-boots, but we could still make other Tier 5 items.

>And this is what my muse was screaming about in the other intermission story idea. An interlude/prelude to provide a possible explanation for some of context behind the news feed.
That could be fun, see what's affecting all these places.
>>
>>5332838
Agreed. It's been a long time since we've used the Forge Gauntlets, for instance. Which is an especially bad case because there's a person in those thanks to crafting with a mind-crystal, so we can't just recycle them. Maybe Francine knows how to get them out, though. Honestly, we should check on the crystal-enhanced items' residents anyway, make sure they're not going crazy from isolation or anything. I can't remember if they have dreamscape access.
>>
>>5332839
Well this changes the nature of our choice then in this scenario. If the relics that Zato is presenting us are all Tier 5 relics, then the ones we pick from the litter will be relics that we got for free while the rest will be relics that we will have to pay an arm and a leg for in order to forge them or to create replicas of the ones we got for free.

So. Which three relics from Zato's grab bag will we obtain as a reward for honoring his request for a sword-bound duel for the low low forge cost of absolutely free while everything else will have a hefty price tag?

>>5332668
>the entire time Zato was going easy on us.
I shudder to imagine the sheer carnage of the Zato going all-out. He would and could easily obliterate us if he used all 15 legendary swords at the same time if we aren't careful.
>>
>>5332850
>So. Which three relics from Zato's grab bag will we obtain as a reward for honoring his request for a sword-bound duel for the low low forge cost of absolutely free while everything else will have a hefty price tag?
Well, I'm fond of Leonheart's Leathers. It plays well with Hunter's Honor's crit-counter. Amara could do a lot with that. Imagine if she could do the tricks she did against Zato without having to burn 1-ups.

Klauser's Cape also has major potential when considering Queens count as constructs whenever it would be to their benefit. And it would just be a big general mobility boost for the swarm and Joyous.

Strife's Serum, as you stated, could be really good for November. Giver her guns (or at least, the part of them that is Piercing damage) a boost that can exceed caps.

Alternatively, we could take Scientia's Spectacles, get our own penetration of stealth. That could be really important to get before we enter the Cord and it starts messing with heads.

Highwind's Helm and Tribal's Tassel are lesser concerns for me. Neat, and they can probably enable some good tricks, but not a must-have.
>>
>>5332850
>I shudder to imagine the sheer carnage of the Zato going all-out. He would and could easily obliterate us if he used all 15 legendary swords at the same time if we aren't careful.
Oh, yeah. Well, 14 legendary weapons, now. But that's still more than enough. He's got some incredible gear that he can wield all at once. Actually, we should have November take some notes from him, optimize her Relic use.

Oh, actually, I just remembered November can make Tier 5 Relics. Only one at a time, but she could make her own copies of any of these Relics if she needed to. So that's something to consider.
>>
>>5332854
>Oh, actually, I just remembered November can make Tier 5 Relics. Only one at a time, but she could make her own copies of any of these Relics if she needed to. So that's something to consider.

That's with the same Tier 5 forge core that we have. Unless you're talking about Flash-forging during combat, then that's a different story. But now that we know that Strife's serum exists, we can simply flash-forge it during combat. Again, we'll have to be strategic about flash-forging these powerful relics during combat.

But that also gives me the idea and the sense that getting November to keep up with the family in terms of power level involves relic hunting. T-5 relic hunting at that. The more relics we analyze and encounter, the more powerful and versatile November's arsenal becomes.
>>
>>5332872
>That's with the same Tier 5 forge core that we have. Unless you're talking about Flash-forging during combat, then that's a different story. But now that we know that Strife's serum exists, we can simply flash-forge it during combat. Again, we'll have to be strategic about flash-forging these powerful relics during combat.
Yes, that's what I mean. If November wants one of these Relics, she can have a single one as a temporary power-up. Which goes really well with the Serum.

>But that also gives me the idea and the sense that getting November to keep up with the family in terms of power level involves relic hunting. T-5 relic hunting at that. The more relics we analyze and encounter, the more powerful and versatile November's arsenal becomes.
Sounds good to me. We're likely to find some just encountering strong Daughters, too. Everyone we meet, November can copy their arsenal.
>>
>>5332872
>>5332877
that does raise a question though in regards to the mechanical functionality/equipment slot for our relics, as well as point out a thing when it comes to November and Flash forging: We'll have to keep on relic slot open in order to make good use of flash-forging on November's person, or else we'd have to put it on the tank if possible.

Actually now that I think about it, wouldn't forging a relic that lets something as big as a tank hold relic slots be gamebreaking as all hell?
Because think about it. The tank is something that survived the Crucible scrubbing and is very potent as a weapon, it's also powered by forge cores, which means that it's possible to upgrade the tank via the forge. Therefore, like November, it should be possible for us to give the Tank to relics slots as an upgrade and make it so that the tank (and Marco) to use the installed relics in combat independently or on orders from November.

>>5332506
Bhop. in regards to relics, how many relic slots can the tank hold when November's hooked onto it?
>>
>>5332506
Question regarding Highwind's helm and leonheart's leathers, Tribal's tassel, and Klauser's cape, do their effects trigger once per turn or once per combat? It would make sense if they trigger once per turn which would also make their rarity fit into the tier 5 relic range instead of once per combat. if it was once per combat, then their rarity would've been bumped down to as low as tier 2 as their abilities are insane but just shy of game breaking if their abilities fire off only once per combat.
>>
>>5332550
>Not entirely sure it's Amara's style, aesthetically, but mechanically it's very good.
With a bit of a cosmetic change done at will, Shu could definitely rock the bespectacled MILF/Dorky girl look, make it an even bigger distinguishing detail between her and Sam. There's also the side-benefit of catching Amara doing sneaky stuff and calling her out on sneaky teenage mom bit. We do have to be a responsible mom after all.

On the topic of Sam. What sort of powers would she develop if she had chosen to inhabit a spirit shell instead?
>>
>>5332550
>HIGHWIND’S HELM:
I see it as a potential combo relic that would allow Rath to throw some powerful haymakers/counter punches, while November's guns automatically hit and crit. If you combine highwind's helm with strife's serum on November, that would render the first shot of every attack that she fires with the biggest and slowest gun the most deadly and accurate given that strife's serum removes the damage cap. Imagine a never-miss Autumn Protocol that crits and exceeds normal damage cap, or even via tank gun. suddenly AoE artillery fire becomes a railgun-sniper accurate with the calibur of the biggest guns available.
This can also be powerful on Dorian with his lightning strikes and would give him a "dragon knight aesthetic given his chevalier look. Not to mention that if he crits, he can guarantee apply 3 stacks of fear on his enemies, and the critical boost modifier would be terrifying.

>Strife's serum:
Like I mentioned before with November, lets try not to sleep on this relic. Sure it renders a regen to zero, but we need to keep in mind that this is in exchange for having zero damage cap. Rath and November are the main beneficiaries, but I can see Dorian benefiting from this too, and maybe a few other members of the family.

>Klauser's cape
Fashion, style, genuine textile, this is a must-have for daughters who rely upon a large network of allies or constructs. Any one in our family can benefit, but those who use mass numbers of constructs like Amara or Shu will likely benefit the most.

LEONHEART’S LEATHERS:
Leonheart's leathers will definitely be a boost to Amara's counter critical hit play, but among our family members, the Leathers only benefit Amara as far as I can tell in the relics' second half of the description on abilities that trigger off of getting hit by critical hits.

>TRIBAL’S TASSEL:
Sure Amara can do spellblade tricks on her own, but we also need to consider the rest of our family members and how much they benefit from possessing this relic and whether or not we should pick this one.

>Spectacles:
Pure utility, everyone can rock the glasses look, but the real value lies in the person wearing the glasses. Main beneficiaries will be Shu and/or Amara for the simple fact of sheer reach/mobility, but I could see it being worn by Julia for that cute-nerdy bookish look that lets her deal with flesh-artisan bs on the side with Dorian. Rath would likely be an unexpected beneficiary in this case in the event she goes up against a daughter who relies on clones or flesh-artisan BS, which allows Rath to guide her insane strength to pinpoint accuracy against those archtype daughter fighters..
>>
File: Newborn Gluttonous.png (501 KB, 900x1098)
501 KB
501 KB PNG
>>5332815
(They're all Tier 5, for one reason or other.)

>>5332821

>>In terms of breaking down the fight into the rounds, what was the round that left the biggest impression on Zato?

(The second round is when he went from 'haha this will be a fun exercise what could possibly go wrong' to 'this child is fucking terrifying'.)

>>You say this and yet the perspective between Amara and Shu is getting blurred in this part of the update

(My disappointment in myself is immeasurable, and my day is ruined.)

>>5332825
(The nullification works one per round.)

>>5332830
>>Hey, come to think of it, what did FuzzBuzz think about the fight? How worried was he?

(Less than Shu and the others, purely because he briefly spoke to Zato before the fight began. They had a gentleman's agreement to take it easy on Amara, but Zatoichi didn't quite realize that he'd have to worry about her throwing herself at his sword with near-suicidal vigor.)

>>5332835
>>Also, given the discussion in terms of relic choices and how late this discussion might go, is it wrong to ask for a slight extension? Just in case people get too sleepy to get the clarified information to make a sound decision.

(Of course. I passed out at 9PM last night due to not having much sleep over the past few days myself, so take your time.)

>>5332838
(Not a bad idea, as I'd love to streamline the Relic sheet as I update everything to a new version.)

>>5332841
(Separating Dream Daughters from Relics/Cores is trivial now that you've got Francine, her own Dream Daughters, Tinker Tailor, and a Sparagmos Engine.)

>>5332887
>>Bhop. in regards to relics, how many relic slots can the tank hold when November's hooked onto it?

(I'd say, tentatively, that it gains as many slots as November does, effectively doubling her capacity.)

>>5332895
(Definitely one per turn, hence why they're Tier 5.)

>>5332899
>>Shu could definitely rock the bespectacled MILF/Dorky girl look

(Gina and Rath would love nothing more, I assure you.)

>>On the topic of Sam. What sort of powers would she develop if she had chosen to inhabit a spirit shell instead?

(She'd have likely gained the Flesh Artisan cloaking power emulated by her current machine body, though I'd have left it up to a vote in that instance between the original power sets that weren't chosen at the start of the quest.)
>>
>>5333038
>(Less than Shu and the others, purely because he briefly spoke to Zato before the fight began. They had a gentleman's agreement to take it easy on Amara, but Zatoichi didn't quite realize that he'd have to worry about her throwing herself at his sword with near-suicidal vigor.)

Welp. We only have ourselves to blame for designing her kit to be a terrifiying glass-cannon build. Like goddamn. Her offensive abilities are off the charts when you let her get the chance to properly set up Unlimited Blade Works as well as her clone reserve, yet her defensive kit relies upon having a large group of clones that act as a buffer defense while exploiting the fact that she's a cute squishy six-year old with little to zero physical and elemental resistances to bait you into thinking you can simply one-shot the child only to have Amara teleport behind you for a free attack that will likely crit.

I think I know what abilities we'll upgrade next when the time comes for the family's next big meal.

>(They're all Tier 5, for one reason or other.)
>(The nullification works one per round.)
I suspected as much. I kinda feel bad for claiming the relics. Zato will be weaker without the three relics that we'll pick, though I hope this means he'll use more of his innate abilities and sharpen his swordsmanship skills in future duels to compensate. Like for Zato, Losing relics would be like loosening his restraints and have him put more effort into future duels, which would mean future fights will be just as thrilling as he slowly transitions into the underdog position.

>(I'd say, tentatively, that it gains as many slots as November does, effectively doubling her capacity.)
I am become giddy at this prospect. This will give some of our less-used relics a new lease in life and utility.

>(Separating Dream Daughters from Relics/Cores is trivial now that you've got Francine, her own Dream Daughters, Tinker Tailor, and a Sparagmos Engine.)
This makes me giddy.
Oh, we should definitely extract the dream daughters from those relics their soul-gems are integrated into and find them a new lease in life. But that gives me an idea regarding integrated relics...What if we had dream daughters inhabit different modules in the tank? If november's hook onto the tank and the tank gains 5-6 relic slots , we could install dream daughters alongside the relics to allow the tank to potentially self-automate the relics slotted in. turn the tank piloted by a lonely spider named Marco into a Tank piloted by a veritable tank crew consisting of marco and 5-6 dream daughters operating different relic modules while moving and shooting in a single turn. This idea is currently limited by the fact that the tank is housing a tier 3 core, but if we find two tier 1 forge core shards or a single tier 2 core, we could merge them and install a tier 5 core into the tank! Hang on...didn't Snowbird give us two of her four forge cores as part of a non-aggression pact?
>>
>>5333038
(Also, I'll be absent from the Vein for a few hours today, but I'll be back in about three and address any follow-up questions at that time.)

(Also, I hope that you're having a very pleasant weekend, one and all.)
>>
>>5333164
>Hang on...didn't Snowbird give us two of her four forge cores as part of a non-aggression pact?
Nevermind. found the answer. Snowbird gave us a twin-linked forge core that we used to research an upgrade for November and the Metal Geschoss. Is that how the flash-forging system works?
>>
>>5333189
(It is, yes.)
>>
>>5332899
If we could alter the aesthetics of Relics, that would be pretty cool. Coordinate everyone's outfits, make sure all their Relics match.

>>5332905
>HIGHWIND’S HELM:
The Helm only boosts melee attacks, so November's guns wouldn't get any benefit. Likewise, no lightning from Dorian. Though Dorian taking advantage of it to guarantee his critical-based abilities triggering is an appealing idea. That would actually be really strong. Though we should also start leveling Dorian's copy of Verurteilung to raise his innate crit chances.

>Strife's serum:
Speaking of November's guns not getting benefits, the Serum doesn't boost elemental damage, only physical. So her rifle and railgun will get enhanced, and the grenades and beam gatling will get some boost from their secondary damage being Piercing, but her plasma shotgun and the Autumn Protocol won't be. Still good, but not quite the all-powerful upgrade that might be hoped.

>Klauser's cape
Yeah, no arguments here. I think it's all-around great.

>LEONHEART’S LEATHERS:
True, it does only really benefit Amara. But she did so good, I kind of want to give her a reward. Then again, she did already get Cheruem's Pride.

>TRIBAL’S TASSEL:
I suppose I'm also neglecting the defensive aspects, using it on armor to let the user absorb and become immune to a hostile effect. It could be situationally very useful.

>Spectacles:
Yeah, they've got good utility. They let us lock down a potential threat type from getting too major. Could be really useful in the Cord, too.
>>
>>5333038
>(The second round is when he went from 'haha this will be a fun exercise what could possibly go wrong' to 'this child is fucking terrifying'.)
And then Amara started geeking out about how cool he is and how it would be fun for him and Cheruem to meet, and now he's not sure what to think about this kid.

>(Less than Shu and the others, purely because he briefly spoke to Zato before the fight began. They had a gentleman's agreement to take it easy on Amara, but Zatoichi didn't quite realize that he'd have to worry about her throwing herself at his sword with near-suicidal vigor.)
They talked? Oh, neat. Did Sir FuzzBuzz invite Zatoichi to his and Rupert's support group?

And yeah, okay, maybe we got a bit overboard on that last round, with the ridiculous determination to win. We're going to have to have a talk with Amara, which will really be a talk with ourselves, but you know what I mean.

>(Separating Dream Daughters from Relics/Cores is trivial now that you've got Francine, her own Dream Daughters, Tinker Tailor, and a Sparagmos Engine.)
Oh, excellent. We should get that girl (who we haven't interacted with in so long I've forgotten her name) out of the Forge Gauntlets, put her somewhere we'll want to hold onto. Or see if she's changed her mind on wanting isolation and would want to be in a Dreamscape now.

>>5333164
>Her offensive abilities are off the charts when you let her get the chance to properly set up Unlimited Blade Works as well as her clone reserve, yet her defensive kit relies upon having a large group of clones that act as a buffer defense while exploiting the fact that she's a cute squishy six-year old with little to zero physical and elemental resistances to bait you into thinking you can simply one-shot the child only to have Amara teleport behind you for a free attack that will likely crit.
Well, she does normally have Queen Crimson for some defense. Zatoichi just knocked that out early. But yeah, we have been rather negligent in providing Amara with defensive abilities. We should at the least get her some armor, I don't know why we never did. We screwed up, there.

>I think I know what abilities we'll upgrade next when the time comes for the family's next big meal.
What are you thinking? Amara doesn't have any existing kit that really gives her anything in the way of defense. We could transfer a level of Calcite Halo to her, though, that would be a good start to giving her better defenses.

>I suspected as much. I kinda feel bad for claiming the relics. Zato will be weaker without the three relics that we'll pick, though I hope this means he'll use more of his innate abilities and sharpen his swordsmanship skills in future duels to compensate.
I think he'll be okay. And I think he must have multiple copies of the Tassel, at least, since he said he could do what it does for all his swords, not just the one.
>>
>>5333234
>The Helm only boosts melee attacks, so November's guns wouldn't get any benefit.
Read the fine print. look at the headslot description for November. it says the first melee AND RANGED attack PER TURN. Slot that into the tank and we'd have an always accurate first strike on every turn, melee and ranged on november.

>>HIGHWIND’S HELM: a sharply draconian helm, whose visor is inset with what a set of lenses crafted from the desiccated and polished corneas of some great wyvern. When equipped, the first melee attack the user makes each turn automatically hits. If it CRITS, the final damage output is doubled in addition to the user’s other critical hit multipliers. (Head Slot: HEALTH +200%. The accuracy bonus of this Relic now applies to the first melee AND ranged attack per turn, allowing for two perfect strikes and melee and range.)

>Speaking of November's guns not getting benefits, the Serum doesn't boost elemental damage, only physical. So her rifle and railgun will get enhanced, and the grenades and beam gatling will get some boost from their secondary damage being Piercing, but her plasma shotgun and the Autumn Protocol won't be. Still good, but not quite the all-powerful upgrade that might be hoped.
Huh. well shit. it's still a good way to up November's firepower.

>True, it does only really benefit Amara. But she did so good, I kind of want to give her a reward. Then again, she did already get Cheruem's Pride.
I know it only benefits Amara, but the fact remains that Amara's the most likely target to get assaulted with all manner of attacks that crit given her small stats, so in a sense, the Leonheart jacket would serve as a very effective tool for her in baiting out critical hit attacks and then retaliating with Iaido strikes. Amara's the only beneficiary among the family in taking this relic but this is a relic that will help boost her survivability as well as her offensive build simultaneously.
As for Aesthetics-wise, we could tailor the jacket into a longcoat for Amara and dye it blue while Shavlev's shawl can be something of a permanent coat/jacket for Cheruem's Pride as a hidden sword that slowly gathers Iaido while Amara uses Margrave's blade to complete the Devil-may-Cry cosplay...we'll have to forge some good shoes for her. Those "Mhithrhan greaves" will definitely do the trick to complete Amara's scouting ninja-swordswoman build: DMC edition.
>>
>>5333261
>And then Amara started geeking out about how cool he is and how it would be fun for him and Cheruem to meet, and now he's not sure what to think about this kid.
And then he'll learn that Amara was raised on a media diet of DMC and anime courtesy of her birth mother and that the reason why Amara's like this is because Amara is practically living the dream of living in Anime-land.

Shoot. the post-crucible culture shock will be immense for Amara, likely downright terrible. Her childhood will have consisted of living in a pre-crucible dreary life, then a Crucible-era magical adventure fever dream where for about a month or so, she got to literally become an anime swordswoman, and then just as she reaches the height of her dream, the crucible will end and her life of adventure will likely be over.
>>
>>5333261
>What are you thinking? Amara doesn't have any existing kit that really gives her anything in the way of defense. We could transfer a level of Calcite Halo to her, though, that would be a good start to giving her better defenses.
Joyous Many. Upgrading that would make the Martyr's many buffer more viable to use by cutting down the number of clones sacrificed to trigger the martyr effect. Additionally, we could opt for the relic route and give her the mithrhan greaves so that she only becomes targetable when she's attacking or standing still, which would leave her open to counter attacks, but in that same vein this would encourage opponents to focus attacks with a high crit-chance on Amara, which would work into Amara's favor if we give her Leonheart's leathers.

This sort of build will render Amara vulnerable to mass-aoe, phantasmal effects or DoT flesh-artisan abilities that manage to be applied to her.
>>
>>5333294
>Read the fine print. look at the headslot description for November. it says the first melee AND RANGED attack PER TURN. Slot that into the tank and we'd have an always accurate first strike on every turn, melee and ranged on november.
Oh, I missed that. Okay, that's pretty good for November, then. And with Dorian making good use of it, it could be a strong choice.

>I know it only benefits Amara, but the fact remains that Amara's the most likely target to get assaulted with all manner of attacks that crit given her small stats, so in a sense, the Leonheart jacket would serve as a very effective tool for her in baiting out critical hit attacks and then retaliating with Iaido strikes. Amara's the only beneficiary among the family in taking this relic but this is a relic that will help boost her survivability as well as her offensive build simultaneously.
Yep. We need to get her better defenses, clearly. Honestly, this fight was a bit of a wakeup call in that regard.

>>5333304
Shu will have to emphasize how not being on adventures constantly means that Amara gets more time to be with her friends. Swap from the action genre to the slice of life, Amara. Maybe it's not as exciting, but she'll still be in a weird world of aliens and mutants, and get to do plenty of cool stuff with them.

>>5333318
Yeah, raising Joyous and improving Martyr's Many would be a good option. But I still think a level of Calcite Halo could be worth it. Gives her some good physical resistances across the board, and immunity to a damage type of her choice. That would make Amara far more durable.

Though I hadn't considered just how hard it would be to target her if she was constantly flickering out of reality with the Greaves. An Amara that can't be targeted is a pretty safe Amara. So yeah, one more reason to make her the Greaves.
>>
>>5333332
Problem is, given our current consensus, that's 4 potential candidates out of 6 that we're gravitating towards and we can only choose 3.

Although I would argue that in the case of the Highwind's helm, November will be the bigger beneficiary given that she could flash-forge the thing into the helm-slot and have all her heavy hitting attacks never miss on first strike.

For Dorian's case I think he'll benefit from a different type of relic as his build is more in-line with Julia's but as an anti-construct build. He would also likely benefit immensely from wearing the Scientia spectacles and mow down all constructs in a heartbeat.

If we do slot in Mithrian greaves for Amara after we've forged it for her, the science spectacles will likely be a necessary if we're gonna keep track of Amara and her invisibility shenanigans as a direct counter during slice-of-life segments. No matter how sneaky our daughter may be, she can't out-wit mom. We'll find her even if we don't have glasses.

which leads us back to the point of the relic choices that you voted that are the most-likely relics we'll pick from the litter, and the topic of relic loadouts and our large relic stockpile, now's a good time to sort them so we can accomodate our newly acquired relics into our loadout as well as clean house in deciding which relic we keep for situational sake and which to let go. I know for a fact that we have quite a few tier 5 relics now in our possession.
>>
>>5333347
>Although I would argue that in the case of the Highwind's helm, November will be the bigger beneficiary given that she could flash-forge the thing into the helm-slot and have all her heavy hitting attacks never miss on first strike.
Sounds solid. So cut the Helm, take the Cape, Spectacles, and Leathers? And maybe forge the Helmet proper later, so that November could use her Tier 5 flash-forge slot for the Serum and get big railgun shots?

>For Dorian's case I think he'll benefit from a different type of relic as his build is more in-line with Julia's but as an anti-construct build. He would also likely benefit immensely from wearing the Scientia spectacles and mow down all constructs in a heartbeat.
Dorian's also got his critical-triggered Fear effects. He's got some enhancements to his crit rate, but not a ton. We should raise Verurteilung on him, it would give him more critical chance.

>which leads us back to the point of the relic choices that you voted that are the most-likely relics we'll pick from the litter, and the topic of relic loadouts and our large relic stockpile, now's a good time to sort them so we can accomodate our newly acquired relics into our loadout as well as clean house in deciding which relic we keep for situational sake and which to let go. I know for a fact that we have quite a few tier 5 relics now in our possession.
Yeah, we've got a lot to sort through. Though we also effectively gained like forty new party members with House of Tenno, so we can always pass off what we're not using to the Tenno. None of what we've got is useless, after all.
>>
>>5333371
That leaves us with some of the the big ticket tier 5 relics for us to somewhat sort and distribute. I've got work in 30, and won't be back for another 4-5 hours. We'll pick up the discussion later and get down to sorting our relic loadouts starting with the Relics that the family uses the most while I try to dive deep into the muse and pound words out.
>>
I'll toss votes in for the cape and spectacles.
>>
>>5333468
(I'll be leaving voting open until tomorrow evening, so no worries. If anyone else would like to contribute like >>5333491 did, please do so! Also, if you have any questions, let me know and I'll be happy to address them.)
>>
>>5333234
>>If we could alter the aesthetics of Relics, that would be pretty cool. Coordinate everyone's outfits, make sure all their Relics match.

(I'd say you absolutely could. Body Horror Fashion, and all that.)
>>
>>5332504
am >>5333468
I’ll put down my vote then given that after thinking over it during work, any further discussion on the relics we’re gonna pick will go full circle, I’ll select the following:
>Klauser’s cape
>scientia spectacles
>Leonheart leathers

Aesthetic changes will be posted later as I have Ideas to change and rearrange the loadout for some body horror fashion
>>
>>5333810
(I appreciate the vote and link to your other trip code, friend.)
>>
>>5333622

Request for cosmetic changes on the following relics:
>Scientia Spectacles are under-rimmed eyeglasses, to give Shu that dorky look.

>Klauser's cape be modified into a long tailed red scarf to complete the Classic Kamen Rider look when Shu's got her Chitinous Stalwart active, When Chitinous Stalwart isn't active? Shus just looks like a dorky ninja bug-girl (Strider Hiryu style).

>Leonheart's Leathers get lengthened into a blue-black and Red, long coat with Fuzzbuzz Iconography on the back of the jacket to complete the Devil May Cry cosplay for Amara, where the hood of the coat is Shavlev's shawl. Alternatively Shavlev's shawl remains draped over Cheruem's pride while Amara openly carries a copy of Hunter's Honor.
>>
>>5334223
The mental image of dorky nerd Shu being able to Henshin into a full on Kamen Rider alongside her daughter popping a Devil Trigger and one of her girlfriends going Super Saiyan is great. We have truly ascended to new heights of weebdom.
>>
>>5334223
Why the sudden desire to make Shu dorky looking? I thought she had a pretty nice chitinous fashionista look going, it feels weird to dork that up. I agree that Shu can totally be a huge dork, but I think a big part of the fun of that is that she looks graceful and stylish. It makes for a neat contrast when the person who seems larger than life and unapproachable is actually down to earth and kind of silly.
>>
>>5334388
I don't think the glasses will detract from the graceful and stylish impression. Dorkiness is a matter of behavior patterns, with the right non-verbal body language and posture, Shu can look stylish and graceful with the glasses on in her current outfit. She can remain silent and imposing to the average daughter as she looks at you with a peerless gaze through those glasses as if she's looking through you down to the very core...

And then she opens her mouth and talks like a total goofball. All of a sudden that unflappable image changes from a stoic serious matron to a lovable soccer mom with a cosplay hobby.

>>5334243
>being able to Henshin into a full on Kamen Rider alongside her daughter popping a Devil Trigger and one of her girlfriends going Super Saiyan is great
>her daughter popping a Devil Trigger
Last I checked, Amara doesn't have an ability in her kit that could accurately reflect the visual change of pulling her devil trigger or a dragon install move. Julia and Dorian? Those two can absolutely pull off something visually reminiscent of a Devil Trigger/Dragon Install.
>>
>>5334388
>>5334243
Alternatively, Gina and Francine could totally rock the look if she wore the scientia spectacles.
Which admittedly brings up a question: If Scientia's spectacles are for sussing out the impostors and the invisible who's going to wear the Inspector's Spectacles which is used for getting an enemy scan and doing hard reads in fighting?
Also another question: What tier are Inspector's spectacles, and is it possible to finangle/fuse these two separate relics into a single cohesive relic?
>>
>>5334571
>>Also another question: What tier are Inspector's spectacles, and is it possible to finangle/fuse these two separate relics into a single cohesive relic?

(I'm not near my notes at the moment, but I would rule that proposal as entirely possible.)
>>
>>5334561
>I don't think the glasses will detract from the graceful and stylish impression. Dorkiness is a matter of behavior patterns, with the right non-verbal body language and posture, Shu can look stylish and graceful with the glasses on in her current outfit. She can remain silent and imposing to the average daughter as she looks at you with a peerless gaze through those glasses as if she's looking through you down to the very core...
>And then she opens her mouth and talks like a total goofball. All of a sudden that unflappable image changes from a stoic serious matron to a lovable soccer mom with a cosplay hobby.
Well, I agree with that. It's just that you were specifying dorky frames, it seemed like you wanted to clash with the rest of her style. But frames that could present multiple images depending on how Shu acts would be good. Maybe give Shu a sort of retro look with them? You know, those oversized circular lenses you got in the late 60s and 70s. Those are good for looking both silly and stylish.

(Also, the lenses absolutely should change style depending on who wears them, like Amara getting something more anime while Dorian gets a frame that makes him look all fatherly and mature.)

Though that raises the question, as you said >>5334571, if Shu is necessarily the best person to wear the Spectacles. On the one hand, we get Shu's perspective directly, so her wearing them means we could bypass any hidden foes directly. We'd just know someone was there, no need to go through relayed information. That would be better for planning. On the other hand, they might work better for an ally that has enhanced eyesight already, to spot the invisible from further away. Make it part of scouting, with Gina or Amara's enhanced vision.
>>
>>5334689
>if Shu is necessarily the best person to wear the Spectacles.

I'd also like to bring up the point that given Shu's high profile and role as not only the leader, but also the face of the group, there will be a lot of people watching Shu intently for non-verbal and emotional cues in Shu's words that could tip them off on the fact that Shu is onto any any hidden ruse or secret. If we are going to give Shu the glasses, we're gonna have to become a better actor and be more strategic in when we call out the invisible ruse.

If we give the glasses to others, then we'll be able to act more natural and honest with our words and actions when talking to others in exchange for placing trust within our family members to relay to us the critical information.

This sort of thinking will be crucial when it comes time to talk with other power players in the Crucible.
>>
>>5334755
True. Giving it to Gina and letting her inform us with the Crimson Cord could be a really good option. At least some of the time. We should make some more glasses. Not Relic ones, necessarily (though if we managed to scrape together enough Bio to make another copy of these, that would be great), but just something to throw off people who are trying to figure out how we know what we know. Which pair of glasses is the Relic pair? Who's seeing through the illusion, Shu or Gina or Amara?
>>
>>5334779
to quote a copypasta from Hololive:

Glasses are really versatile. First, you can have glasses-wearing girls take them off and suddenly become beautiful, or have girls wearing glasses flashing those cute grins, or have girls stealing the protagonist's glasses and putting them on like, "Haha, got your glasses!" That's just way too cute! Also, boys with glasses! I really like when their glasses have that suspicious looking gleam, and it's amazing how it can look really cool or just be a joke. I really like how it can fulfill all those abstract needs. Being able to switch up the styles and colors of glasses based on your mood is a lot of fun too! It's actually so much fun! You have those half rim glasses, or the thick frame glasses, everything! It's like you're enjoying all these kinds of glasses at a buffet.
>>
>>5333038
>(Not a bad idea, as I'd love to streamline the Relic sheet as I update everything to a new version.)

Do you think it's possible to make another excel sheet on the Character docs that show the relic loadouts for each individual character? I think it's something that'll come in handy as a quick guide on who has what relic while the relic pastebin becomes something of a relic index that we can look up as a dictionary for further details.
>>
>>5334824
(An excellent idea, and one I'll work on soon.)
>>
caught up on the quest recently and it’s been a great read.

Has anyone pointed out that our crews names spell out the name of an eldritch god yet?
>>
>>5335223
(Hello! Glad you caught up and enjoyed it. And yes, the main four of Shu, B'ni, GG, and Rath were found out in one of the single-digit Vein, if memory serves. Honestly, the vast majority of my homages and references get picked up on, which is always fun.)

(Do you have any favorite characters or moments thus far?)
>>
>>5335223
That was pointed out waaaay in the early veins when the characters whose names that consist of that eldritch god got together for the first time.

any highlights that stuck out for you?
>>
>>5335233
(I'd also stated that there was a 'u' missing from that particular eldritch god's name, which I'd intended to stand for 'you', the players.)

(...and then someone mentioned /u/, as in the Yuri board, and I was furious I hadn't thought of something that funny in the first place.)
>>
>>5335231
>>5335233
Dorian going full lightning, and the Bni full reveal
>>
>>5335223
Hey, nice to have you onboard.

>>5335244
Oh, yeah, Dorian rules.
>>
File: Accumulation of Power.jpg (287 KB, 1460x2048)
287 KB
287 KB JPG
>>5332501

>>RELICS ACQUIRED—KLAUSER'S CAPE, SCIENTIA'S SPECTACLES, & LEONHEART'S LEATHERS

Gathering your selected relics in hand, you stare up at the massive amalgam as he reaches out a hand over your head, a offer of a handshake that your Mom obliges.

“Amara said you went by the ‘Shu, the Defiant’.” Mister Zato intones, his voice resonating with the depths of respect. “It’s been a true honor to duel your daughter, Shu the Defiant.”

“Please, just ‘Shu’ is fine.” You say, and your ears twitch as the tell-tale hum comes from deep within her hive.

Ahhh, this is always your favorite part!

“I’d like you to have this, to stay in touch.” She explains, and you could almost say what comes next for her, you’ve heard it and its variations so much. Not that you mind, though, not at all! Mom just reminds you of Aunt Julia’s flesh weaving, when she gives out another little guy to someone she’s just met.

Knitting the world back together, one fuzzy olive branch at a time.

The FuzzBuzz she’s specially-crafted for Zatoichi is far more rugged in appearance than her usual fare; his fur is relegated to little more than a downy collar and a streak of scarlet fur down his carapace, no doubt to emulate the swordsman’s own cape. A small noise of delight escapes you as you realize the little Buzz is clutching a slightly curved nail in the shape of Cheruem’s Pride, and Mister Zato does little to hide his amusement at the gift.

“Ha, and does this little one have a name?”

“We call his kind FuzzBuzzes, but you’re welcome to name him anything you like.” Mom replies with a smile, one that only deepens when Zatoichi places his diminutive doppelganger on one massive shoulder.

“Hm…Zato One, then. I think it suits him.” He declares soberly before cracking a smile. “So, will you and yours be continuing west?”

“Possibly…will you?” She counters, hesitating for reasons that you can only guess at. Zatoichi shrugs, casting his gaze westward as the little construct on his shoulder does the same, somewhat curbing the dramatic effect.

“In time…I think I’d like to have some time alone, at least for a while. I’ve got quite it a bit more to learn, it seems.” He replies after a moment or two of quiet contemplation, glancing back down at you appraisingly. “It’s painfully apparent to me that I’ve allowed myself to slip by merely honing my skills on those that’ve held back.”

“But…but I wasn’t holding back, Mister Zato!” You say, honestly. “I gave that everything I had!”

“Oh, I’m well aware, Amara. And that’s just what makes you so worthy a foe.” He smiles, though this time the expression doesn’t quite reach his eyes. They’re somewhere else, carried somewhere by realization and just out of joy’s reach. “The closer to the Cord we march, the more desperate the foes. You’ve opened my eyes, Amara…it was the truest of honors to meet you in battle.”

(Keep Smiling)
>>
>>5336326

“Me too! We’ll have to train with you, me, and Sensei sometime soon!” You say, managing to get the three relics in one strained arm while you extend the other for a handshake. He takes it with a low, respectful bow, and once you mirror his posture you find the light’s back in his eyes, twinkling and jovial.

“I look forward to crossing blades with your teacher…I may have met my match in her, if you’re her student.” He says, and Cheruem makes a weird little noise in your head that you’re gonna have to ask her about, later. Then, to Mom, Gina, and Rath he gives another small bow before adding; “Farewell, and may we meet again soon.”

With that, the enigmatic amalgam takes his leave, and no sooner is he ten paces away than Mom kneels down, cupping your face in her hands. She doesn’t even say anything—her multitude of eyes are just roving over your face, shining with a whole mess of emotions…but to your relief and joy, the one that’s most apparent is-



Pride.

Your little girl may just be crazier than you by half, but you can’t deny how proud you are of her, at this moment. You’re terrified too, of course, with an added dash of furious and sprinkling of flabbergasted, though all three of these slowly ebb away to the edges of your mind as you will your heart back under a number that’d give Francine a scare. Staring into those two-tone eyes you force a smile, even as your armored fingers graze the regrown ear, the original having been subsumed by the fleshscape a few meters to your left. The dress Julia made for her knitted itself together almost instantly—a testament to the skills of the Artisans that crafted it—with only a few flecks of drying blood to hint at its owner’s near-bifurcation.

Your stomach knots at the recollection, but a hard swallow and a resolute smile do what they can to untangle it. No. No, you’re not spoiling this for her. There will be time enough for talks and warnings, well after you’ve had time to digest and plan just how to address your little girl’s reckless violence. After all, you’re at the doorstep of hell.

You have the sinking feeling that you’ll need all the violence you can get, if you’re going to make it through.

>>Continue west, staying airborne but just above the fleshscape so you don’t miss anything…but stop just short of the edge of No-Man’s Land.

>>Forge westward, past the border and into No-Man’s Land. You need to know what’s in store, no matter the dangers.

>>You will…but not yet. Reconvene with the rest of the family at the Dragon’s Roost, and form a new team to venture west with.

>>Take a moment to check in with Daughters of note (Write-In).

>>Write-in

YOU ARE IN CONTROL
>>
(Hello, Everyone. I do hope you had a pleasant weekend and a good start to your week.)

(Voting shall remain open for the next three hours, with posting to resume in four.)
>>
>>5336326
That picture a damn accurate representation of Amara.
>>
>>5336336
(I though so, too! I actually ended up on a spree of new pictures that suit Amara perfectly, and this was one of them.)
>>
>>5336331
Weekend's somewhat nice. Hard to fight the lethargy urging me into an afternoon nap.

the Two side-stories are nearing the barest standards of "completion". So I'll give a small hint in terms of theming for each of the side stories: "Law & Order" and "Total War: Three Kingdoms"

Also, Bhop, have you taken the time to read the other side-story that I posted?
>>
>>5336339
(I actually had a pretty busy weekend and start of the week, but it's at the top of my list when things settle down a bit on my end!)
>>
>>5336329
Plan: Complete the expedition and begin the preparations for the final Crusade while tending to things at home for any new developments.

>Continue west, staying airborne but just above the fleshscape so you don’t miss anything…but stop just short of the edge of No-Man’s Land.
>Monitor the encroachment rate so you can get a sense of how fast the No Man's land is growing (In-character)
>If able, send in a stealthed Scoutling to pierce the "Fog of War" field that the No Man's Land has erected at its borders to get a sense of the chaos and the landscape, don't linger for long once you get a good look or if the scoutling gets attacked, detonate the scoutling to prevent any bit of our own biomass from getting incorporated into the zombie-terrain.

>Unless there are any points of interest that catch our attention for hunting, relic gathering, or staking out the competition of other power players, after reaching the edge, return to the roost to reconvene with the rest of the family. We'll need to take stock of what we've acquired, and our chances for a successful push to the Cord...as well as develop our post-Crucible policy further.
>Get an update from our friends and family to see how they're doing.
>Finally: Make formal contact with the new Dream Daughters that we've acquired from the...well...You hate to say it, but you kinda did kill them in the Canyons. Hope for the best, no hard feelings.
>>
>>5336331
https://www.youtube.com/watch?v=qOGQv0hJNJ8
I have found the crystallization of any Gluttonous daughter's dream...until they get sick of eating sweets that is.
>>
>>5336329
>Your stomach knots at the recollection, but a hard swallow and a resolute smile do what they can to untangle it. No. No, you’re not spoiling this for her. There will be time enough for talks and warnings, well after you’ve had time to digest and plan just how to address your little girl’s reckless violence. After all, you’re at the doorstep of hell.
Yeah, but we've definitely got to address it at some point. Even if it's kind of hypocritical, given that we're the ones who voted for her to act that way.

Supporting >>5336403 with the addition of

>Look for stable points in the No Man's Land, spots sticking above the encroachment due to being large and durable enough to not have been consumed. We'll need such places to plant Escher's Gear spokes at.

There are probably some spots that aren't made of world-cancer on account of being too inedible to absorb. They'll probably be occupied, they'd be the only places to rest in the No Man's Land, but we might be able to stake out some of our own.
>>
>>5336417
If that's the case, then we should get our family crowned and prepare Rooks or scoutlings to teleport swap for No-Man's Land exfiltration if we can't secure a foothold into the No-Man's Land.

And if we do find a place, we'll have to keep scoutlings posted to make sure we don't get ambushed or challenged by opposing, opportunisitc, or competitive Cord-seekers.
>>
Hang on..
>>5336331
Bhop. Does the Dragon's Roost still have that Ball pit full of Fuzzbuzzes? And is the range for a teleport swap with any one of our scoutlings as unlimited as our swarmling range?
>>5336417
We might be able to substitute the Gear-spoke teleportation with Queen Crowning for the scouting party. Of course we're still gonna need to install the Escher's gear spoke to.
>>
>>5336439
(The ball pit is a Roost staple, by now. It's not going anywhere.)
>>
>>5336329
Hey, I'm finally able to participate again! Would've done so sooner in the quest, but I was too busy with work to properly think about tactics and mechanics, so I decided to leave it to other anons with more experience with the system - who did a great job, I'd say.

Loved the duel BHOP! Incredibly tense and well written. Even though I knew that Amara was probably not in any real danger even if she lost, I still felt like my heart was in my throat the entire fight (is that the correct phrase in english?), kinda like Shu must have felt, I imagine. Good job and thanks for writing!

As for a vote, I support >>5336403.
>>
>>5336445
(Hello, and welcome back! I'm really glad you enjoyed it, and the 'heart-in-throat' feeling is 100% what I was going for. Glad you're able to participate, and I hope your week is going well!)
>>
>>5336403
>>5336329
Adding to the vote:
>If the family is fully willing to scout the No-Man's land, crown everyone prior to passing through the fog of war barrier.
>Look for stable points to put an Escher's gear down on for a forward operating base. if you caqnt find any or are approached by combatants, teleport swap with the fuzzbuzzes in the fuzzbuzz ball pit. Everyone should be crowned as a Queen class at that point and can use the rook teleport ability to exfiltrate out of no-man's land.
>>
>>5336434
We shouldn't need to teleport-swap out, we could just grab everyone with Hundred-Hands and Gear away, but I suppose the Rook-swap method is a good emergency plan. If we get separated and can't grab everyone in time, it would help a lot.

>>5336439
>We might be able to substitute the Gear-spoke teleportation with Queen Crowning for the scouting party. Of course we're still gonna need to install the Escher's gear spoke to.
Possibly. But that still requires we find a place to stash some swarmlings, so in practice the result is the same. Either way, we need to find a safe perching spot.

>>5336445
Hi! Welcome back, anon. Happy to have you here. And the duel was indeed pretty cool. These solo fights are stressful, without an entire party worth of tactical options to fall back on, but in exchange we wind up doing a lot more innovative stuff. They push us to the limit.
>>
File: anime sword beams.gif (939 KB, 480x270)
939 KB
939 KB GIF
>>5336457
>>5336451
Still. I can't wait to cultivate Amara's skill with Cheruem's pride to the point where she can fire out sword beams. If you aren't firing sword beams, then you haven't reached full anime yet.

Though...Amara could do a pseudo variation with the current index of lexicon words she has at her current disposal. It just won't be a proper sword beam. that would mean adding a generator ability into the mix....hand on...Amara does have a Generator ability in her kit. Oxygenic artillery. Well then. We'll just need to merge a few ability trees together to complete the effect then. Skintalker Generator Calcite tri-hybrid as a possible route?
>>
>>5336469
It's a definite possibility. I want to get Amara's Cores to max, so we'll have to hold out on it for a while, but it does make sense as a hybrid and would cement her position as Most Anime. Could be really strong, too. If she could apply Iaido stacks to ranged attacks she'd be devastating.
>>
(Still writing through a busy work day, so thank you all for bearing with me!)
>>
File: 1651972381716.jpg (1.14 MB, 1920x1464)
1.14 MB
1.14 MB JPG
>>5336509
If you're still besieged, take your time.
>>
File: Armored Evolution.jpg (170 KB, 1286x2048)
170 KB
170 KB JPG
>>5336329

“We’re going to scout No-Man’s Land, but we’re going to be prepared.” You announce, the twinkle in Amara’s widening eyes almost beating Gina to the punch in terms of realization. “Who wants to be crowned as a Queen, first?”

As enthuses as Rath is at the prospect, she gallantly concedes the honor to the youngest among you. Reaching out, you feel your hive beat in time with your heart, resonating with the biomass of the young girl before you as something shifts in both of you, then tightens. Your little one’s eyes go as wider than you’ve ever seen them as her dress is swiftly covered by a sleek set of armor, the glossy carapace that armors her arms, legs, and torso shimmering a vibrant blue at one angle, then a stunning earthen tone in the next. Her wings snap into existence wide and shimmering with a dazzling rainbow of colors—four wings, almost fairy-like in appearance, or so you think. It’s when a cat-like tail of chitin whips out behind Amara that you realize she’s adopted a form closer to that of a dragonfly than anything close to your typical swarmling. Your young ward’s too thrilled for words…and so, too, is the brawler you turn your attentions to next.

You were expecting a bulkier frame, to be sure, but the powerful blast-plating that’s suddenly layered over Rath’s muscle-bound form reminds you starkly of the Metall Geschoss, at least until your liquid-chitin biomass hardens around her temples into a kabuto-like helm reminiscent of stag beetle samurai. She’s flexing the fingers of all four limbs, testing the limits of the armor when another pair of arms erupt from her back, and no sooner are the appendages of muscle and magma formed than they’re covered by a fresh set of reactive gauntlets, the suit’s swiftness earning an appreciative (and almost villainous) staccato laugh from the redhaired brawler.

{Saving the best for last, I see} Gina winks, her private words bringing a smile to your face as you turn your newfound power on her. The skin-tight armor is without a doubt the thinnest of the lot, but its frail appearance belies a peerless defense that’s only augmented by the tightly-knit gossamer cloth that highlights the violet shell. A single pair of dress-like wings unfurl down your girlfriend’s back, a luna-moth’s rare elegance the finishing touch on a breathtaking piece of light armor.

“We look like magical girls!” Amara squeals with delight, darting around Rath and Gina to inspect them from every angle.

“This feels like some kind of…insect-themed Symphogear shit, right here.” Gina hums, appraisingly, doing a little twirl that you and Rath can’t help but admire. The brawler to your left mutters something under a smiling breath that you could’ve sworn was ‘SymphoGay’, but you shake off the though with a few more pre-flight preparations…not the least of which is ensuring all four Halos present are active and shining.

(Continued)
>>
>>5336579

Ensuring GG, Rath, and Amara are fully-armored in the best chitinous plating you can summon, you take flight beside them by kicking off from the calcite mesa and surging to the skies. The four of you stay relatively low, scanning the canyons’ winding valleys and darkened trenches for any sign of settlements or life, but the further west you fly, the more apparent it becomes that even the opportunists must’ve kept their actual living quarters far from this blasted wasteland.

This would normally be the point in which you’d make small talk, or touch base with your allies to ensure they felt seen, felt like you were taking the time to really look at them before throwing yourself head-first into the unknown. But even without the empathic powers that had been thrust upon you, you can feel the pall of dread that’s slowly crept into everyone’s veins. Gina’s lips are a tight, humorless line, with Rath’s knuckles white-hot and tense against her Knightlings’ carapace. Even Amara’s unusually quiet, her anticipation of flight dulled by the destination that’s rapidly coming into view—a front of large, blackened storm clouds that loom before you, almost blotting out the Cord entirely.

It's the smell that hits you, first.

Your little one gags, her enhanced senses making her the vanguard to the nauseating stench that you slam into like a brick wall. You’d think it was Neuromantic or maybe even a Phantasmal effect with how violent your reaction is, but your Halo’s thrumming away in time with the three others in close proximity. The acrid smell of disease and decay prickles your nose like poisoned nettles, the bone-deep revulsion only the tip of the iceberg…one that reveals itself when you cross the threshold.

The majestic valleys and canyons of jagged calcite suddenly stop, the terrain plummeting into nothingness, the blackened, roiling storm cloud somehow sloping down and stopping just where No-Man’s Land begins…

…and it’s with a terrible jolt of realization that you conclude that what’s towering above you is not a storm front, at all.

The billowing, bulbous things that you took to be a stygian wall of condensation is a solid wall of motile flesh, a cancerous mass of blackened, tumor-ridden bodies with arms grasping, mouths gasping to the dark scarlet skies above. The entire abominable landscape is slowly, ponderously shifting with the glacial movements of the hundreds of thousands-

“Millions...” You hear Rath breathe beside you before another choking gag cuts her off.

(Continued)
>>
File: Endless Rot.jpg (85 KB, 563x690)
85 KB
85 KB JPG
>>5336581

She’s right. Millions of dead bodies form the rolling, nigh-endless landscape that’s creeping ever-outward from the base of the world’s noose, a sea of mindless forms frozen mid-scream and shuffled about by the random whims of the corruption that’s subsumed them into its rotting mass. Even if you could place a spoke of Escher’s Gear, it’d be pulled beneath the ponderous tides of decaying biomass that makes up this fetid wasteland.

So just how the *hell* did Mara manage it?

You’re not sure when you stopped flying, but it’s with a sudden start that you realize all four of you have come to a mid-air halt—with four varying shades of disgust playing on your disparate features. From the countless mouths of the corpse-mountain a rancid mist billows forth, and it’s with a glace to your right that Gina confirms with a quick nod that this is the ‘fog of war’ she’d mentioned earlier.

Wordlessly, you send a stealthed Scoutling out to pierce the noxious haze to gather intel at a safe distance, and it’s with a wordless request that Gina directs her horrified gaze below to start estimates on how fast this cancer is spreading.

“We…I’m good to go when you are.” Rath says, teeth grinding as she finds her resolve. “I’ll burn the whole goddamn mountain if I gotta, but there’s no reason we should stop he-“

You flinch when your scout comes under fire from below, suddenly overcome with barbs that infect its shell with rotting biomass, its own tremendous regeneration turning on itself. It spread swiftly, so swiftly that you almost miss your chance to remote-detonate the swarmling in a hasty act of mercy and prudence, both.

“Scout’s down. No idea what did it, but it came from below.” You say, letting out a bitter sigh before turning to Gina, an answer to your unspoken question immediately on her lips.

“Planting a spoke from the Gear exactly four hundred yards from the edge should be safe, if we’re planning to come back here with a fresh team in a few hours.” She briskly informs you. “Otherwise, we should probably place one between here and where we came out of the tunnels earlier. I’d say that by even my most conservative of estimates, the rate of decay is…’prodigious’, to borrow from Fran’s vocab.”

“Jesus fucking Christ.” Rath mutters, staring down at the roiling fields of rot far below for a long moment before turning to you. “Your call, Shu.”

“…We plant a spoke. We regroup. We…come back.” You find yourself saying, unable to tear your eyes away from the mountain range of senseless death until Amara hovers close, hugging your leg in as much a bid to comfort you as it is herself.

“C’mon, everyone.” You breathe, trying to clear both nose and lungs of the terrible stench. “Let’s go home.”

(Continued)
>>
>>5336582

By your best estimates, it’s the seventh inhalation of the steam billowing off your teacup that finally breaks the bulwarks of the cloying, rancid smell. Figuring an eighth and ninth wouldn’t hurt, you find yourself practically huffing Julia’s fragrant brew at the head of your meeting table, the rest of your family seated along its length as Gina finishes giving her report on the fringes of No-Man’s Land. She takes her seat, drawing in a long, luxurious sip of the tea in front of her as Dorian rises from his seat, brow furrowed in concern despite the suit of scarlet armor he hasn’t taken off since he first donned it.

“Well, that’s…not an insurmountable obstacle.” He says, forcing a smile before turning to you, all business. “Two quick items of note for whenever you’re ready, Miss Shu.”

“Let’s hear them, Mister Dorian.” You reply with a smirk, halfway through your first sip.

“There’s no need to panic, but there was an attempt on Mayor Jeraha’s life not but a few hours ago.”

The sound you make is by no means an elegant one; a thing that a cross between a splutter and a drowning cough escapes your mouth and nostrils at this oh-so-casually dropped bombshell.

“Jeraha is fine, and the assailant was dealt with swiftly by some recent visitors to Laoc.” He informs you, looking only slightly guilty at making you choke on Julia’s tea. “She personally sends her wishes to, and I quote ‘mind your own business, Defiant. I’m fine.’ End quote.”

“Please tell me the second ‘item of note’ isn’t another nuke, friend?” You ask, only to cringe when the furrow in Dorian’s handsome brow worries even deeper.

“It appears that Paloma’s conspirator made herself known in an attempt to hijack the fortress’ movement protocols.” Dorian continues, waiting until you’ve put your cup firmly back on the table (and well away from your mouth) before doing so. “She had a team, but thanks to Paloma. Em, Magnus, and…Sam, as I’m told…the coup was brought to a swift resolution, with the leader of the attempt firmly on lockdown.”

“Who did the deed?” Amara asks, leaning across the table with the swarthy tones of a hardened gumshoe, prompting a smile out of you and Dorian, both.

“It was apparently an old associate of Magnus’ who parted ways with him on a sour note. She wanted to use Arcadia to make a move on the Cord, he wanted to keep it a sanctuary. They had words, and she left Arcadia several months ago…and apparently set her eyes on the Ikean Fortress as a substitute siege unit. But here’s where things get interesting…”

The young man leans forward, placing his hands flat on the table as he says; “Em’s interrogating her as we speak, but the first thing she spilled was that she’s been getting support from someone who communicates by proxy.”

“Let me guess; kids who just woke up?” Gina offers, and the young man down the table nods.

(Continued)
>>
>>5336583

“The one and the same, though Paloma’s assured me that Em will get more concrete answers out of the saboteur as her interrogation makes progress…and when she does, she’ll pass her findings along to us posthaste. Now, it doesn’t take a leap of conjecture to surmise that the Fortress takeover, the attempt on Jeraha’s life, AND the attempted burglary of the Dragon’s Roost are all connected…but to what end, I couldn’t say.”

Francine’s mouth is half-open with something to add before it’s shut by the door to the Dream team’s room nearly flying off its hinges. Johanna emerges from the doorway in a huff, pausing in her frustrations to gently close the door behind her before stomping over to the table. She takes a breath, folds her hands behind her back, and addresses you with a long-suffering sigh before she tells you what this is all about.

“We’re…close. To some kind of resolution.” She informs you irritably, though her words mean little to clarify just what the hell’s going on here. Your confusion must be evident even on your recently-changed features, because it’s with a few deliberate intakes of breath that the powerfully-built young woman finally elaborates. “We sensed that you had an influx of Dream Daughters. Holly and Uzu wanted to help. So we’re on hour…ten? Twelve? Twelve, yeah. Dream-hour twelve of parsing through the newcomers. You look great by the way. Love the new look. Very sleek.”

“Oh, uh…thank you.” You reply, taking a moment to admire the other woman’s new chitin pauldrons before focusing on the matter at hand. “But I was planning on addressing them all when I had a spare moment.”

“…With all due respect? Fifty Dream Daughters take more than a moment to settle in.” Johanna replies. “We’ve been working in shifts, with Holly and I on one side of the conflict with B’ni and Uzu tackling the other.”

“Wait, conflict?” You echo, and the taller girl nods firmly.

“Turns out there are a couple factions at play, with both fighting over hunting grounds. It’s…been a lot. Not going to lie. But I think we’ve finally got it under control. Oh, and one other thing.” She says, addressing the table at large. “Turns out a few of the head honchos in Shu’s recent additions had been contacted by our mystery-woman. Sounds like they were trying to set up the same deal as the girls that Sam iced. None of them took the bait, though.”

Burglary. Assassination. Sabotage. Human trafficking. A litany of crimes against you and yours on the one hand, and the Cord weighing heavy on the other.

It’s a hard call, to decide which way the balance shifts.

>>You need to focus on the Cord—make a new team, and forge a path westward.

>>Go to the Ikean Fortress to help interrogate the saboteur.

>>Help out the Dream Team with their herculean task.

>>Visit Laoc, and check in on Jeraha.

>>Write-in

YOU ARE IN CONTROL
>>
(Hello everyone, and thank you for your patience and participation. It’s no secret that today’s been kicking my ass, so I’ll be pausing here for the evening, with voting to remain open for the next twelve hours and posting to resume tomorrow at 12PM, Eastern time. I do hope you’re having a good week, and if you have any questions, comments, or concerns, then please feel free to link them to this post and I’ll address them as soon as I can.)

(Thank you all for being the best group of players and readers I could imagine, and I hope you have a good rest of your day.)
>>
>>5336588
I hoped you enjoyed the side story as you relax for the night, though I hope some side-story is written up to par standard in your eyes. I'm uncertain about my portrayal of Jeraha in certain segments. Hope I did it right. let me know if there are parts of the side story you'd like to deem non-canon.

>>5336584
>Turns out there are a couple factions at play, with both fighting over hunting grounds
Yeeowch. The feud between must be that bad if they're still bickering about it while technically dead as dream daughters.
>>
>>5336608

>>let me know if there are parts of the side story you'd like to deem non-canon.

(I'm really looking forward to it, and I'll type up my thoughts as soon as I'm through. I'll probably sit down with it after dinner, so it won't be more than a few hours from now. I'm also really looking forward to the other stories you've got on the docket!)

>>The feud between must be that bad if they're still bickering about it while technically dead as dream daughters.

(Indeed, and the whole Dream Team has a newfound respect for the sheer level of bullshit Shu has to deal with, daily.)
>>
>>5336579
Oh, I love the Queen forms. They are delightful. I want to give everyone we meet this, now, see all the various designs. Party members first, but even our allies should get some bug armor. What would Orwell turn into, for example? Her body's a construct and her real form is a giant mass of crystals, what's that going to do for her Queen mode?

>>5336581
Oh. Well, that's a lot of corpses. Millions? God, how many people have tried for the Cord already? It's kind of impressive. And kind of awful, to know they all died and joined the cancer blob.

>>5336582
...and it has ranged attacks. Of course. We're not flying over it except at high altitudes, then.

>>5336583
Man, did having Behemoth show up to help move the Fortress not spook this gal off the idea of stealing it? She's got chutzpah, I guess. Or her backer does, at least.

>>5336584
Oh, thanks Johanna. Glad to have you gals' help sorting the influx of new mindstates. Sorry for dumping it all on you, we expected it to be less of a rush.

And of course, the mysterious power player is involved in this, too. Damn, who is this person? Maybe Orwell knows more? How's she doing, anyway? She said she's doing fine, but we haven't talked to her since her proxy body started breaking down.

>>5336588
Thanks for running, BHOP. Sorry to hear your day's been rough.
>>
>>5336636
>>5336614
Why is it that I get the mental image of Shu turning her family members into more detailed versions of all the little bug knights from Hollow Knight? whenever she crowns them?
>>
>>5336584
>>Write-in
>Go around the table and ask everyone which of their Dream Daughters they think would be willing to be embodied to help out in the physical world, now that we've got Tenno slots for all of them. We'll make a sort of general posting in our shared dreamscape, so everyone who wants a Spirit Shell can get a chance to request one, but let's deal with the most-likelies first. Get connected to the dreamscape and talk it out with them all.
>Then, start making Spirit Shells with Julia's help. Once everyone's got a body who needs one, start assigning roles. An info gathering team to assist Orwell with any investigations, a trouble-shooter team to assist with problems like at the Fortress, a team to figure out if we can move 'A''s house because the No Man's Land is getting dangerously close to her, and a hunter team to go search less-populated areas for Amalgams so we can get some levels even while we're dealing with this No Man's Land business.
>Then, make a team to tackle the No Man's Land and see how we can get across it.

I figure specifics can wait until we have our Tenno established and we know who's available.

>>5336658
Because it's an adorable image.
>>
>>5336658
(...probably because that's exactly what I was thinking of when I was typing up every character's queen forms.)

(I'm completely serious, by the way.)
>>
File: 1651972414148.jpg (1.77 MB, 1200x1760)
1.77 MB
1.77 MB JPG
>>5336614
>(Indeed, and the whole Dream Team has a newfound respect for the sheer level of bullshit Shu has to deal with, daily.)
remind me, Spirit Shelled Tenno count as Queen Class swarmlings and as "named" swarmlings right? If so, then that one capstone ability where Shu can revive them at no cost as a free action would be hella cool albeit funny/awkward at the same time. Like I'm imagining Shu would be conducting some business of our choice and then all of a sudden Shu hunches over in sudden convulsions as a SpiritShell version of the Sororitas or even Penny climbs out of Shu's back in a sudden horror show scene before sheepishly apologizing to Shu for the sudden respawn due to something having gone horribly wrong...or simply using Shu as a walking fast-teleport system.

>>5336659
A thought does occur to me though given the talk about Tenno and warframes...What if we built multiple-copies of the Dream daughter's spirit shells? I'm not sure if it's viable or if it's an ability that can only be unlocked by further upgrading house of Tenno, but if a dream daughter has multiple instances of their physical shell, then they could simply upon death jump to a new shell or a completely different shell al la Warframe as seen in this video:

Actually. Now that I think about it, A further augmentation of House of Tenno would be having the Spirit shells be modular in function by being spawned as a blank template, and when a dream daughter inhabits the shell, the shell takes on the characteristics and abilities of the daughter piloting the shell.

pic related is related to the image of this post >>5336519
>>
>>5336679
Yeah, we've got some potential for weird tricks with reviving Tenno and moving them between Shells. Some of them are redundant with using their Rook-swap abilities to swap places with another member of the swarm, but they're still potentially useful for being unexpected.

Modular Shells that we can just download any Tenno into would make a lot of things way more convenient. No need to make tons of bodies for each one that wanted to swap around, we could just make generics. Or, if they were generic and modular, could we load multiple Tenno into one Shell to let them combine powers? That could be cool.

Oh, speaking of upgrades for the Tenno, what swarmling specialization did we get from House of Tenno? Anything useful for applying to them, or should we stick with Psy-ling for the bonus defense?
>>
Another thing we should do before we head out: Want to forge those Greaves for Amara? It's 2700% Calcite, 3300% Vitruvian, but with seven people I think we can split that up decently. We've got plenty of Bio of the right types.

>Shu: 5330% Bio, Calcite and Vitruvian Augment (I can't remember if those count)
>Gina: 5170% Bio, Calcite and Vitruvian
>Rath: 2680% Bio, Calcite and Vitruvian
>Dorian: 3130%Bio, Calcite Augment
>Amara: 2860% Bio, Calcite
>Julia: 3870% Bio, Calcite
>Francine: 4400% Bio, Calcite and Vitrucian

So, say, take 2000% Calcite Bio from Shu, 2000% Vitruvian Bio from Gina, 700% Calcite Bio from Julia, and 1300% Vitruvian Bio from Francine?
>>
>>5336700
Don't forget the cost discounts that Rath, Julia, and/or TinkerTailor could apply to the pair of shoes given their forge Mistress professions.

>>5336579
>“This feels like some kind of…insect-themed Symphogear shit, right here.” Gina hums, appraisingly, doing a little twirl that you and Rath can’t help but admire. The brawler to your left mutters something under a smiling breath that you could’ve sworn was ‘SymphoGay’, but you shake off the though with a few more pre-flight preparations…not the least of which is ensuring all four Halos present are active and shining.

>SymphoGay
There is a friend I have who I frequently tell about this quest. He would have a hearty chuckle if he hears of this quote.
>>
File: empress shun.jpg (255 KB, 850x1821)
255 KB
255 KB JPG
>>5336614

Here's one of the side-stories that I wrote. I hope it's not intrusive enough to derail your current plan.

SIDE STORY - THREE KINGDOMS CRUCIBLE

--FORBIDDEN CITY: CHINA--

"-And that concludes my report, your highness."

"Thank you. You are dismissed. Next."

"Empress Shun, I bring news from Xie'He. The Mongol Worm riders have arrived with their latest shipment of relics from the Europeans."

A scroll of bamboo and human skin is rolled out for the ruler to see. A pair of young violet eyes narrowed as she read the script written in blood. Neon veins pulsing rhythmically throughout 6 feet of hair in deep thought before the sovereign spoke with the voice of a 12-year old.

"...Buy their stock, send the shipments to arm the Bei Army. Pay the traders three Cocoons and twenty sacks of spices as payment. If they refuse, make it work. But pay them no more than four cocoons."

The spinster bowed deeply, the back of her neck adorned with a Jade wasp as woman the backed away and another court spinster took her place in line.

"Empress Shun. News from the Garrison at Jinan, a demon of the Colossal class has been sighted arising in the Calcite Karsts near the Yellow river."

Shun closed her eyes and concentrated. Generator boosted Neuromancy pulsed from the child empress's skull and into the ground, traveling at light-speed to issue orders afar before speaking to the court spinster.

"I have ordered a group of 12 daughters to hunt it down." Shun replied with a wave of her hand. "You are dismissed. Next."

"Your highness, Zhuo's Forces have begun their assault on the Southwestern Garrison in Chongqing near the Yangzhe."

"Tell the Garrison to leave a third of their constructs to detonate the Virus bomb and another third to blunt the enemy and buy time. Evacuate everyone else and blow up the bone bridge." The empress gave a tired sigh, as she began nursing a growing headache with one hand. "Is there anything else?"

Another court spinster stepped up and bowed deeply.

"Your highness, the last of Cao Ci's faction has been defeated."

"And the woman herself?"

"Captured, your highness."

"Bring her here."

With a clap of the spinster's hands and an order that rang out throughout the hall, a retinue of guards marched in with a woman in tow, stripped bare of clothing and shackled in wrought iron, the restraining relics preventing the prisoner's mutations from fully manifesting.

There was a brief moment of silence as Cao Ci was unceremoniously shoved forward to be presented before Empress Shun.

cont.
>>
File: Spoiler Image (69 KB, 524x679)
69 KB
69 KB JPG
>>5336765
"So, we finally meet face to face, little Shun." said Cao Ci with a wry smile. "You're quite smaller than I expected. I wonder what happened to that old hag-"

Cao Ci was sent to her knees by the weighted pommel of a Halberd slamming into her stomach courtesy of a avian headed daughter bearing two impressively large feather plumes on her crown. At the same time, a heavy crescent blade came swinging down on Cao Ci's bare neck only to stop short mere milimeters from the skin. The momentum arrested by the herculean strength of an impressively muscular long-haired red-faced woman.
"KNEEL." commanded the Avian.
"You will speak when spoken to." admonished the muscular warrior. "Such impiety will not be tolerated-"

"Elder Sister Lu. Elder Sister Guan. Enough."

The Jade wasps adorned on the two warrior's glow briefly enough for them to remove their blades and stand back as Shun peered into Cao Ci's face.

"I will say this once." intoned Shun. "You have two choices before you, Cao Ci. Either you submit to my dominion, or you perish."

There was silence in the hall as the court waited for the prisoner's answer. And then the prisoner began laughing.

"Death to the Empress!" Cao Ci declared. "May her reign rot in hell, her corpse ravaged by insects, and her soul raped by demons for eternityyyAAAAAAAHHHHHH-"

Neuromancy of the Mind-Control path combined with the explosive strength of a Generator's elemental fury forced every millimeter of Cao Ci's nerves alight with energy as Shun exerted her power to Cao Ci's pain threshold, and then past it. Her body unable to contain the influx of energy, Cao Ci's body first imploded, then exploded, leaving behind a soul gem in the shape of a pearl. Cao Ci's explosive death wasn't the only death that occurred in the palace. At the same time, outside the main gate of the palace were the distant sounds of three dozen meaty explosions of what remained of Cao Ci's supporters.

Shun quietly willed the palace floor to roll Cao Ci's soul gem into her waiting hands, in which the empress then gazed at the pearl before swallowing it whole.

In the wake of Cao Ci's explosive death and consumption by the empress came the growing applause from Shun's court as the spinsters of the court as well as Shun's generals began heaping praise upon the child sovereign.

"Congradulations your highness, that is one less enemy to deal with."
"Your rule is now ever more secure."
"Congradulations your highness, May your dynasty last for thousands of-"

cont.

Author's note: Image has been spoilered just in case.
>>
>>5336579
>SymphoGay
Ah, I see Rath is also familiar with literally everything about Symphogear
>>
>>5336771
A wave of neuromantic feedback interrupted the praise, affecting all daughters present as Empress Shun suddenly clutched her head in pain, her mouth bitten shut as she stiffled a head-splitting scream from the backlash as a geyser of blood erupted out of her skull, her body spitting out the aneurysm inducing blood clot. As the Empress of China collapsed on her throne, the orderly atmosphere immediately dissolved into chaos.

"Your highness!"
"Step away from the Empress!"
"But I have news to give!"
"As if your tiny province needs attention!"
"Listen you..."
"Enough with the financial worries, what we need to focus on is conquering the other kingdoms!"
"Screw the war, why haven't we marched for the Cord yet!?"
"Listen here you wombless woman. I don't care about the state of your settlement near that giant river of piss. I've got an army at my doorstep, and-"

"Bath..."

Just as quickly as the chaos arrived, all went silent as Empress Shun regained consciousness, the diminutive 12-year old struggling to pull herself upright.

"I need...a bath...and some time...alone."

"MAIDS! PREPARE A BATH!"

And as if the entire event was routine, a dozen daughters dressed as maids calmly walked in to attend to the illness stricken empress while the rest of the court filed their way out. Clothing was taken off, blood was washed and wiped off the throne, a polish calcite bathtub was placed, precious hot water mixed with aromatic bath salts was poured, and a living yellow duck adorned with a Jade parasitoid crown was gently placed into the water before the maids lowered Shun into the bath and began gently washing, scrubbing, and shampooing, her head and body as the light-headed empress slowly recovered from the sudden blood loss.

The whole affair was quiet and monotonous, the maids gently yet dispassionately tending to Shun before silently departing once their duties were complete, leaving the ruler of Crucible-era China to soak in the quiet comfort of a warm bath and in the great hall of her palace alone.

Minutes pass by as Shun floated in the tub, the the lukewarm temperature of the bathwater doing little to soothe the void that ached in her heart.

Ever since that day, things hadn't been going rightly for Shun. Governing her Queendom had long lost its appeal in the year she had declared herself empress and secured her initial borders. There were so many things she had to do and personally take care of even with her country spanning power of Neuromantic Authority just to keep it barely stable. Between the on-going civil war with the other two kingdoms and the court spinsters keep making things hard...It was all just so tiresome...
If only...

"Peng Ching...Shufen Yi..." Shun called out to no one in particular. "Where did you go...why did you leave me??"

cont.
>>
>>5336779
"Your highness...I bring good news-"

Shun's eyes glowed a dangerous violet, uncaring of the backlash-induced nosebleed that ran down Shun's lip as the empress stood up in the bath tub to level a glare at the currently-writhing-in-pain court spinster who dared to interrupt her edict of privacy.

"What did I say about interrupting my bath time!?"

"Wait...your highness...I b-beg of you..." the spinster pleaded through the pain. "It's...about...them...the missing...two...P-p-peng chi-...peng chi-...Peng...Ching..."

At the mention of the word "Peng Ching", the spinster's nerves stopped setting themselves on fire, giving the court noble a reprieve as Shun withdrew her power as a mercy.

"Speak." commanded the Empress. Meanwhile, a maid entered the scene through the background to hand the empress a Silken hankerchief to address the bloody nose.

"Yes your highness." replied the Spinster, wasting no time to deliver the content of her message and kept her body kowtowed. "Through the skinternet...I have discovered the whereabouts of Madam Peng and Lady Shufen Yi."

"The Sage and the Judge!?" Shun exclaimed in surprise and excitement. "Did you confirm their sightings?"

"Yes I did, your highness!" replied the spinster.

"Where are they!? How are they?!"

"Across the Pacific. On the western continent where the Cord stands."

Shun's excitement immediately turned into dread. "Have they entered the No-Man's Land?" she asked, her meek demeanour both fitting and unbefitting of a girl like her.

"No your Highness."

Shun gave a quiet sigh of relief the news before the follow up question came into the forefront of her mind.

"Then what are they doing over there?"

"I do not know your highness. But it appears that Madam Peng is seeking an audience in the Defiant's court. The Defiant has yet to answer Madam Peng's offers."

"Auntie..." Shun quietly despaired at the news. Had she been cast aside?

"And what about Shufen Yi?"

"Lady Shufen...doesn't go by that name any more." replied the spinster. "She goes by the name of Sathriel now. She currently resides in one of the settlements aligned with the Defiant working as a freelance judge but roams around the Defiant's domain."

"No..." Shun gripped the sides of the tub for support as she felt her legs give way to her weight.

cont.
>>
>>5336781
Wasn't she the successor to Aunt Peng? Wasn't she supposed to be Heaven's chosen? Why would they abandon her? Why did they leave her for someone else? Shun quietly despaired at the possibilities in silence, the spinster's concern placed beneath her notice as Shun resolved to commit to an action she knew would be controversial. There was only one way to answer the questions that burned at the core of her heartache.

"Head for the west." Shun muttered.

"Your highness?"

"We march for the western continent." Shun repeated, her voice growing more resolute. "Send the announcement to all of my generals, they have 24 hours to prepare themselves and their armies. Have the court begin securing a route to the Western Continent. We march for the Cord."

"B-but your highness. What about your empire? Your dynasty is yet young!"

"One year, a thousand years, or one day, it is still a dynasty that can be subjected to the cycle of the heavens. As long as the Cord stands my domain will fall one way or another." replied Shun, the queenly mask fully fixed on her face.

"Empress Shun, do you surely mean to head directly to the Cord?"

"No. There are obstacles in my path, namely the Defiant."

"First, we shall secure a route to the west. Then we retrieve the Sage and the Arbiter, then deal with the Defiant. And finally after the Defiant is dealt with, we head for the Cord."

Shun paused as she took note of her personal appearance before she added one addendum to her order: "AND GET ME SOME CLOTHES!"

...............

Half-way across the world, a woman dressed in black stood still she stared at a set of glowing runes etched on her sleeve.

-END-
>>
>>5336765
(Excellent, I can't wait to get to this once I'm through with the second story! I'm reading through it now, in fact.)

>>5336772
(It's one of the anime that her Aunt Heather had been able to sneak episodes of for them to watch together.)
>>
>>5332423
(You absolutely nailed Jeraha's 'take no shit' attitude, especially as of late, so well done there. The only thing I'd say would be out of character would be her interruption of Peng's use of Chinese given Jeraha's own issues, but that's not something that anyone but myself would know, so its completely understandable.)

>>Terrorism. Politics. Corruption. Famine. War.
(Heh, oh, this is good. This is real good.)

>>5332436
>>5332437
(I *love* this entire exchange. Extremely well done, and very in-character for Jeraha. I'm also really appreciating the Wuxia theming and proverbs you've sprinkled in here—very solid.)

>>"蜀道之難...難於上青天...[The trail to Shu is hard, steeper than climbing to Heaven]"

(Absolute chef's kiss for this turn of phrase, and the explanation that followed a bit later.)

>>5332443
(Also, a marvelous bit of foreshadowing, with plenty of threads to tug on later.)

(All in all, an excellent omake, and extremely well-written, at that. I'm about to move on to your most recent story, and I'll be posting shortly in response to that.)
>>
>>5336765
>>"Empress Shun, I bring news from Xie'He. The Mongol Worm riders have arrived with their latest shipment of relics from the Europeans."

>>Mongol Worm riders

(Simply marvelous.)

>>5336771
(*Loving* the text you added to the picture, by the way.)

>>even with her country spanning power of Neuromantic Authority just to keep it barely stable.

(Excellent. I'dbeen looking forward to when someone wrote about terrifyingly powerful Neuromancers, and she's perfect.)

>>5336784
(I am deeply intrigued by the personal drama at play, here. Was this inspired the the Romance of the Three Kingdoms? I must confess only the most fleeting of knowledge about that epic tale.)

(Very solid overall, and I can't tell you how pleased I am to see your showcase of other parts of the Crucible. It's an absolute treat, and I really enjoy you sharing these stories.)
>>
>>5336869
>I am deeply intrigued by the personal drama at play, here. Was this inspired by the Romance of the Three Kingdoms? I must confess only the most fleeting of knowledge about that epic tale.
Very much so. It's also to highlight who Shun is as a character when she isn't wearing the queenly mask. She's meant to be something of a foil and a sneak peek of a possible distorted possibility of what's in store for Shu's future. And at the time of writing "Three Kingdom's Crucible, I wanted to establish something that would give Peng Ching's foreshadowing some more credibility without having to play footsies with you in terms of the quest's current subplot manipulations you've already established.

As for the setting of Crucible-era China...
In my view, Crucible-era China would be just one giant Charnel house almost comparable to the No-Man's land.
Consider that geographically, China is on the complete opposite side of the United States where the Crucible's encroachment would likely be the thinnest and least controlled, and the natural barriers that make China what it is in the pre-crucible era has turned that very same place into an isolated arena that makes journeying to the Cord nearly impossible.

In addition, given it's location, I would like to imagine that to make things fair for the daughters that spawned on the literal opposite side of the world, they would be the very first ones to awaken early on in the Crucible like; Day One early.
Add in the fact that the Crucible strain has started to glitch out in places and renders some locations with very odd quirks.
For China's odd glitchy quirk, they would have a higher than average spawning rate for daughters.
Now add in China's cultural history and that of it's civilization which would turn the place into something akin to the chaos of the Three Kingdoms period and compress all of that drama and carnage of that 80-year period into only 2-years period.
As a result very few daughters ever make it out of the country alive and and even fewer are strong enough to successfully make the journey to the North American Continent.

Any other questions before I try and work on the other side-story?
>>
>>5336999
>>She's meant to be something of a foil and a sneak peek of a possible distorted possibility of what's in store for Shu's future.

(Ah, I thought she might. Her styling and just the overall 'feel' of her character really reminded me of some of my initial drafts for Shu and the main cast, so this is eerily close to one of the original possible paths, back when the quest veered closer to Shin Megami Tensei than it does now.)

(Also, your entire explanation for China's current state is just absolutely fantastic. It's just so utterly rife for great storytelling.)

>>Any other questions before I try and work on the other side-story?

(Hm, nothing springs to mind at the moment, but I'm three glasses of scotch in to a very tiresome workday, so don't stop writing on my account. If anything comes to mind, I'll be sure to ask, though!)
>>
>>5336788
>(It's one of the anime that her Aunt Heather had been able to sneak episodes of for them to watch together.)
>Rath muttering 'Sympho'Gay'
Rath, you do realize that you're Gay for both Shu and Gina, not to mention the setting you currently live in. Glass houses Rath.
>>
>>5336765
Well, someone's been successful. I always like the idea of people carving out actual civilizations instead of the loose alliance of settlements we get within the play space. It's a neat idea, seeing an actual society instead of this weird anarchic world Shu lives within. It works to reinforce the idea that most of the people in the Crucible are just trying to live their lives, instead of being wandering adventurers like us. Even if "living their lives" involves a return to the Three Kingdoms era of warfare.

A Neuromancer god-queen is certainly a fun thing to have, too. I think we're a bit jaded to Neuromancy, we've got some pretty strong protections against it so we don't really see how terrifying it can be to people who lack those protections. Shun is a really scary concept, and while she appears to be mostly a good person who's in over her head and feeling like she has to do harsh things in the name of stability, it must be awful to be an obstacle in her path.

>>5336999
Neat idea. I wonder what the rest of Asia is like, though. You mentioned "Monghol worm riders", that suggests that in addition to the Mongolian Death Worm becoming real, there's something equivalent to the Great Steppe having formed in the fleshscape's ecosystem. Maybe there's even something like the Amalgam reproduction we saw from the Pyre Ants. Mongolians aren't particularly scary if they don't have herds to live off of, so maybe they've got some regenerating source of biomass they can eat. Should have headed to Mongolia, Mara.

>>5337106
I think that's why she's chuckling at it. Her life has turned into the weirdest yuri anime. She never expected Symphogear to be so applicable to her daily life.
>>
>>5337117
>>5337106
(Rath "Everything I Learned About Relationships I Learned from Watching Symphogear" Neeson.)
>>
>>5337117
>>5336869
ironically, I never even heard of the Mongolian Death Worm.

All I wanted was to establish the Crucible equivalent of the Silk Road, but couldn't place a name and a system to justify it's existence. So I instead tapped into "Dune" with the Arakis worms and merged it with the people faction related to China which would be the Mongolians and had them ride Worms instead of Horses.
>>
>>5337152
Well, that's a funny coincidence. Though now that I know your inspiration, that sounds terrifying. Crossing the Fremen and the Mongolians is a recipe for a lot of civilizations destroyed. Let's just be glad that these are modern Mongolians, who have never had the opportunity to learn the kiting tactics that made the Khaganate so effective.
>>
>>5337117
>Shun is a really scary concept, and while she appears to be mostly a good person who's in over her head and feeling like she has to do harsh things in the name of stability, it must be awful to be an obstacle in her path.
She generally is a young girl who's trying her best, who misses Aunt Peng and Miss Sathriel dearly and doesn't know why they left. The crushing weight of the crown is equally matched by the absence of the two people she misses dearly, and without the guidance of Aunt Peng and Sathriel, she's left relatively rudderless and at a loss of what to do except double down, maintain the queenly mask, and keep the kingdom intact.

>>5337158
It also helps that the Worm to Mongolian Daughter ratio is at a 100:1. The lack of men contributes greatly to the peaceful setting in addition to the Traders, so the Mongols are more content to herd/raise the worms and trade biomass rather than go to war. The world is harsh enough as is. Flesh Artisan daughters who are transmen would quite the rare commodity, the dowries for marriage would be hideously expensive.
>>
>>5337117
>it must be awful to be an obstacle in her path.
She's immensely jealous of Shu for many, many, reasons. She's yet to find out that Shu isn't all that different from her, given the fact that Shu's got a weight of responsibility that's bigger than simply "managing a kingdom"
>>
File: Julia Pickman.png (1016 KB, 1144x1280)
1016 KB
1016 KB PNG
>>5336584

Reaching up to rub the bridge of your nose with both thumb and forefinger, you find that none of those three things are as you once knew them; your fingers clank against a ridge of armored chitin, a soft plastic sound of shell-on-shell clattering through the dead silence of a room waiting with bated breath.

“We need warm bodies to deal with what we’re looking at.” You say aloud, more to yourself than anyone present until you sweep your gaze across the table. “I need to know which of your Dream Daughters you think would be willing to help out in the real. With the way my powers have evolved, I think I can make enough Spiritus Shells for them to help us deal with these issues en masse.”

“It might be a little strange to go to them one by one, Darling.” Francine chimes in, leaning back in her chair as you watch the numbers crunch behind her sharpened eyes. “Perhaps a communal offer would be more efficient. Something like a-”

“Message board! We could make a post!” Amara says, suddenly. “A Dreamscape post for everybody, all at once!”

“GG, you think you could hook us all together and slap together a Scandinavian Icefucking forum post to get everybody on board?” Rath asks, feet on the table as she swivels on her bony rear to fix your girlfriend with an arched eyebrow, to which she replies with a mirrored expression and a quirked smile.

“Oh, I’ve cut my teeth on many a Peruvian Seal-clubbing board, in my time.” Gina replies, which prompts a laugh from both Neesons and a thoroughly bewildered back-and-forth glance from your resident physician. Ignoring…whatever it is that they’re referencing, you fix your eyes solidly on the kind-hearted artisan down the table from you.

“Julia, when I have a better idea of who’s willing and able to help us out, could you-?”

“I’d b-be happy to help m-make them feel at home.” She replies with as warm a smile as you’ve come to expect, but it’s one that could never get old—a sentiment Dorian seems to share, his own warm smile fixed on his fellow Artisan’s cheek from the seat adjacent.

Response to your…forum post, you guess?...is swift enough that you and Julia find yourselves at one end of the massive living room in short order, hunched over a freshly-spawned table that’s littered with enough raw chitin to outfit a small army.

Which, it turns out, is precisely what you’re doing.

“Okay, so just making sure I made enough, lemme take it from the top.” You sigh, eyes wandering to the ceiling as you count down on your fingers. “Carmen, Zuè, Sval, Zahira, Madame Yurei, Penny, Hera, the six Sororitas kids, Cheruem, and…shit, who am I forgetting? I’m missing at least one, aren’t I?”

“SIlvis.” Julia patiently reminds you, the steel-hard chitin going soft and pliable under the sculptress’s skin-bare fingertips. “And I th-think this should be plenty.”

(Continued)
>>
>>5337723

The two of you set to your pleasant work, though the load is larger than when you and she first crafted shells. It’s not a typical thing to have your Dream Daughters increase by a factor of ten overnight (Over-day? What time is it, even?) but at least you’re working together.

“I d-don’t know if I’ve said anything yet, b-but you look amazing.” Julia says, breaking the silence by looking up from the biomass she’s wrist-deep in, the vague outline of a child-sized figure being slowly teased into existence. “You look like you feel d-different, too.”

“Yeah. Yeah, I feel…more like myself, if that makes sense?” You begin, chuckling to yourself when Julia glances Dorian’s way with a soft smile. “Ha, yeah. Of course it does. But there’s also…”

“Yes?” The girl across from you gently prompts when you trail off, eyes locked on you while her hands finish articulating the shell’s fingers and wrists.

“It’s a weird juxtaposition. This power, this feeling of everything coming together on the one hand, and on the other, it’s…death. I was literally just on Sam’s ass about a body count that’s, what? Less than a quarter of what I just did?”

Julia stares thoughtfully at her work as she moves to the shell’s feet, a few quick pokes and prods forming two fully-fledged sets of toes, almost as an afterthought when she speaks again.

“You g-gave them a choice, Shu. We saw a l-lot of them flee, b-but as for the ones that stayed? They were hurting p-people, and they’d have continued if we hadn’t d-done something…” She pauses, looking up to study your face before continuing. “…or is it that you d-don’t feel as bad as you th-think you should?”

“Perceptive as always.” You reply with a dark chuckle, staring down at the inert body lying before you. “It’s just…I don’t want to get used to this. I don’t ever want calls like that to come easy.”

“I don’t think Gina or R-Rath would let you.” Jules winks back, smiling up at you from across the table. “None of us would. S-so if you’re worried about becoming someone you d-don’t want to be, th-then you can rest easy—that’s not something we’d let happen without a f-fight.”

“…Thank you, Julia.”

“Besides, it’s not like you’ll have to d-deal with all this for much longer.”

You glance up. “How’s that?”

“The Crucible…” She replies, slowly. “…it’s almost o-over, isn’t it?”

You can’t miss the undercurrent of hope that tinges her question.

>>”…I hope so, Julia.”

>>”Not by a long shot, but we’re getting there.”

>>”The Crucible’s just the beginning…I intend to see this through to the end, and everything that comes after.”

AND

>>Ask Julia something else while it's just the two of you (Write-In).

>>Wrap up here, then establish marching orders for the newly-corporeal Dream Daughters and the rest of your family.

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next three hours, with posting to resume in four.)
>>
>>5337723
>“Okay, so just making sure I made enough, lemme take it from the top.” You sigh, eyes wandering to the ceiling as you count down on your fingers. “Carmen, Zuè, Sval, Zahira, Madame Yurei, Penny, Hera, the six Sororitas kids, Cheruem, and…shit, who am I forgetting? I’m missing at least one, aren’t I?”

>“SIlvis.” Julia patiently reminds you, the steel-hard chitin going soft and pliable under the sculptress’s skin-bare fingertips. “And I th-think this should be plenty.”

Thank goodness Shu's got enough hands to have the fingers necessary to count fingers off with.
>>
>>5337732
(Subtle nod to the more mundane utility of Hundred Handed.)
>>
>>5337739
(Also, Shu has nigh-total mastery over her physical form, so extra fingers and whatnot are no problem.)

(Gina's thrilled, of course.)
>>
>>5337729
Oof. A question that dictates the tonal nature of Shu's character from this point on wards.

Even I'm on the fence about this. Let me go and try to channel my inner Shu and write out my response thoughtfully.
>>
>>5337729
Right, I remember most of these people. Who were Zue and Sval, though? Were those the girls in Carmen's team?

Also, is Meg not coming? I remember in Rath's interlude way back when, she expressed frustration at being unable to help in the physical world. I would have expected her to jump at this.

>>”…I hope so, Julia.”
>>Ask Julia something else while it's just the two of you (Write-In).
>Ask her what she wants to do, once we fix things. There must be things she misses from the old world or plans she has for the new one.

Not entirely happy with that write-in. I just thought it's the sort of thing we should start asking our party. What is it about the world that they want brought back? I think it's a good lead-in to the "what should we do with the world" question. It can probably be phrased better, though.
>>
>>5337772
(Meg really does, but now that everyone's back in one place she's using the communal dreamscape to help relieve B'ni, Uzu, Holly, and Johanna, alongside some of the other Dream Daughters that aren't joining you in the real.)
>>
>>5337772
(Yes, they were part of Carmen's family.)
>>
>>5337784
Ah. Well thanks then, Meg. We'll have to get you a Shell later.
>>
>>5337729

>*sigh*
>”...I hope so, Julia. My gut tells me it's not over by a long shot, but we’re getting there. Just one step at a time."

>"I'm kinda of nervous actually when I think about it. Scared even, when the Crucible ends. Of what comes after."

>"What's it like when you're creating an art piece? Is the work done all at once or do you work on things one step at a time?"

>Ask Julia something else while it's just the two of you (Write-In):
>"Have any plans for the future when this is over? Like getting married? Settling down and having kids? Any profession you want to take up?"
>"Me? I uh...I dunno. I'm certainly not Sam, so I don't share her interests. What sort of person/job do you think best fits me?"

>*if Julia recommends being a mayor or a president, adopt a somewhat begrudging tone* "Well...can't say I don't like it. The whole leadership thing came to me quite naturally. Much of the decision making kinda boiled down to me making the shots in the end..."

>"Hey Julia. Is there anything about the Crucible world as is you'd wanna keep intact when it's over? What about the world back before the Crucible?"
>"Was there anything about the world back then you liked?"
>"I can't help but start to wonder about how I'm supposed to go about saving the world, now that Vector point it out. There's bound to be a lot of devils in the details.
>"I never actually lived that era myself aside from having bits of Sam's memories...or rather what little of her good memories about the world back then. And this era of the Crucible is all I've personally known and experienced. That's why I'm asking. So everyone can start figuring out how to make things work before finally ending the Crucible. Hopefully...there will be a place for me to spend time with those I love."
>"Hey, do you think we should make a Spirit Shell for Sam? Just in-case her cyborg frame got wrecked from getting into a scrap of sorts. Can't help but feel worried for my...Mom? Sister? Twin? Yeah, lets go with 'twin sister'. She may be something of a twin sister to me who's a bit a jerk and rough around the edges but she's got her good side. Like being honest in calling people out on their bullshit."
>>
>>5337793
I think asking her about her getting married is a bit premature. She and Dorian aren't that far along. I'd keep the questioning to her professional life and what she plans to do with her art. But other than that, looks good.
>>
>>5337799
fair enough. The marriage part was something to tease Julia given how they already act like a married couple at time.

>>5337729
Amending my vote >>5337793 with the following edit:
Removing this line: Like getting married? Settling down and having kids?
Or at least editing the tone to make it clear Shu's just teasing Julia.
>>
>>5336869

CRUCIBLE SIDE STORY:
LAW AND ORDER - CASE FILE NO. 68 - SEX, SLANDER, AND A CERTAIN RED LIGHT DISTRICT.
PART 1

>In the Crucible Justice system, the people are represented by two separate yet equally important groups: The Claws who investigate and persecute the offenders, and the Arbiter who hands down the verdict. These are their stories.

https://www.youtube.com/watch?v=gP3MuUTmXNk

"And here we are." explained Carter as he walked out of the Obsidian hallway to his latest traveling companion. "Closest way station to Laoc. We should be there soon over this hill. It's a quaint town, with a robust market and run by a really good mayor. It's even got a..."

Carter's voice trailed off as he, his spider companions, and Liz stared at the drastic change in Laoc's urban landscape.

"You sure know how to pick a place Carter." said Liz, moving to hook a hand around Carter's arm, the unexpected intimate contact making the male hot under the collar. "Know any good spots?"

"I...uh..."

"Try the tavern, Try the tavern!" said Majima in a stage whisper, a new addition to Carter's retinue of Mindful sentient Jumping Spiders.

"Sierra's Oasis is a good one. Though, with all of this urban development, I'm not sure if we'll be able to find it."

Carter turned towards his troupe of arachnid companions. "Would you mind mind helping us out?"

His mind was immediately assaulted by a chorus of excitement.

"Oh boy! Exploration!"
"Adventure!"
"Tally ho!"
"Mission: start."
"Bet you can't find the Oasis first!"
"You're on!"

It wasn't long before Carter, Liz, and Carter's friends located Sierra's tavern. The place had been renovated and expanded in floorspace to accomodate for the increased patron traffic, and after a little finangling with Liz's Bone-plated meat-bicycle and parking, the pair and Carter's associated friends/pets entered Sierra's Oasis.

"Damn." muttered Carter, observing the scene before him. "This is nearly a full house. Kinda liked it better back when there were less daughters around. Hey Sierra?"

Upon hearing her name called, the Amorphous one eyed Bartender looked up. "Oh, Carter! Nearly missed you! What's going on, and who's the calcite cutie?"

"Oh, her? She's just someone I met." said Carter, deflecting the probing question with a question of his own. "You got any empty seats? or a table for two in a corner somewhere?"

Sierra shook her head. "Sorry. Most of the 2-seaters have been taken. We've got a couple of 4-seater tables. Are you two willing to share a table?"

"As long as the company aren't the type to be get rowdy at my appearance." grumbled Carter.

To Carter's small fortune, the bartender nodded in sympathy. "I get ya, given that you're a trans. And a dashing one to boot, though a bit more on the cute side than the handsome."

"Just point me to a table please, Sierra."

"Right."

"Hey Solomon! Yan! Do you mind sharing a table?"

cont.
>>
File: Yan.jpg (89 KB, 1000x580)
89 KB
89 KB JPG
>>5337827
"Hey, if they don't mind, then we're the same!" replied a deep yet smooth male voice to Carter's genuine surprise, His eyes turned to examine the being owning the voice, half expecting to see a more-masculine-than-usual woman, only to see two well dressed men about 5-years his senior giving him a friendly wave.

............

"Well well, it's not every day you see a cute straight couple out here in the Crucible." joked Yan.

"Well we're not exactly together..." Carter clarified.

"You sure? She seems to have a pretty good impression of you." replied Solomon with a wry smile.

"We've only just met a couple hours ago though." said Carter, waving off the compliment.

"But you're cute." Liz admitted, the shy confession making Carter's heart skip a beat.

"Names?"

"Carter."
"Liz."

"Solomon."
"Yan."

"Are you Cord seekers?"

"Nope." replied Liz.
"Hell no." said Carter, his response coming out more harshly than he'd have liked. Fortunately for him Solomon and Yan made no comment.

"Figured as much." said Yan. "With the way things are going in the Crucible rat race, there's a lot of strong contenders for the throne popping up left and right, so much so that many of the ordinary daughters are starting to opt out."

"You travel much?" asked Solomon.

"I do." admitted Liz "It's why I built and modified that meat-bicycle out front. Though..." The Calcite rider gave Carter a glance. "I'm not as well traveled as Carter. He's got a relic that lets him travel to all the waystations in the world."

"A Man of the world I see." Yan gave a whistle of appreciation.

"Any places you've been to recently?"

"Golgotha stadium's one of them, then I went to explore a Hexane ruin for a while. After that fiasco at Cradleton, I was planning on heading to Wishbone village before I got ambushed and met Liz-"

"Wait, you've been to Cradleton?"

"Uhh...yes?"

Solomon and Yan stared at Carter slackjawed.

(cont.)
>>
>>5337829
"You lucky son-of-a-bitch." breathed Yan.

"Did you get laid?" asked Solomon. "What's it like? How many girls did you sleep with? Were there any cute girls there?"

"Woah woah woah! what's with the sudden interrogation?" asked Carter, caught completely off guard by the sudden change in behavior.

Yan pulled Solomon by the latter's ponytail as admonishment with a look.

"Sorry." Solomon apologized sheepishly. "It's just that because of what we are, we can't help but wonder about the good things of pre-Crucible life."

"Sex, Drugs, Rock and Roll, Alcohol, fight clubs, gambling...there's a laundry list of things we haven't tried." explained Yan, counting the items off his oversized claw before sighing. "Or would have tried. Partly because someone has to keep an eye on mom and keep her from going off the deep end, and partly because our mom wants to keep us on the straight and narrow."

"Are the two of you constructs?" asked Liz.

Solomon and Yan nodded in sync.

"Yup. We're constructs of a Vitruvian make."
"Yup. We're constructs of a Vitruvian make."

There was a beat before the two glanced at each other.

"Jinx."
"Jinx."

"Dammit."
"Dammit."

"Double Dammit."
"Double Dammit."

"Ah, there you are." interrupted a woman's voice. Carter and Liz turned to look at the newcomer.

"Mom? What are you doing here?" Yan asked, half-alarmed half-concerned at the sudden appearance.

"The Prescript assassin case went cold." the woman replied flippantly lowering the black bone slate and peered at the two male constructs, her gaze somehow focused directly on Carter through her half-rimmed glasses. "No new leads for now unless something happens to give us a stroke of good fortune or unless someone approaches with new information."

"Don't tell me you're bored already." groused Solomon.

The mother of the two brothers gave a paradoxically warm look yet ice cold smile. "Bored? Why would I be bored when I see the two of you chatting up with a dangerous fugitive?"

Carter didn't like where the conversation was going, on instinct he willed his core to activate. To blend into the background within the perceptions of others as his arachnid companions, as he slowly scooched over-

Only to find that comforting feeling of social invisibility ripped away as Carter suddenly felt his phantasmal aura INVERT upon itself and his Hive-like connection to his spider friends cut-out, Rupert, Tim, Samantha, and all the rest curling up and enter torpor. Stress and panic began rapidly building up inside Carter as if he was stripped naked, be drenched in cold water, and brought out into the public under the world's most intense spotlight; his skin rippling and breaking into a cold sweat from an effect he realized as eldritch scripts revealed themselves on woman in front of him.

Skintalking. The woman in front of him was a skintalker.

(cont.)
>>
>>5337837
To add to that, Solomon and his brother Yan leapt out from their seats to tackle him to the floor, Yan wrestling his arms behind his back and locking them together with restraints that locked away his core ability while Solomon held an over-sized Runic claw to his neck.

"Going somewhere?" asked the woman smugly. "I can see why they say you're hard man to find, and even harder to pin down. With a silent aura that induces ignorance in others. It's easy to see why other daughters could easily see you as a malicious rapist. Having your way with other women with them none the wiser."

"What the hell is going on?" demanded Liz rising out of her chair. "Who the hell are you?"

"Sathriel." replied the woman, her demeanor now turned frigid. "The Obsidian Arbiter. I work as a wandering Judge. Yes, I have the authority to do this. And if you wish to challenge that authority...we can always take it outside and measure the power gulf between us."

Solomon's hand gently went out to stop Liz from continuing. The construct giving the poor girl a grave look. "Miss. I may be a construct, but trust me when I say this: You do NOT want to get into a fight with our mom."

"Carter Franklin, please come with us." said Yan dispassionately "We're taking you in under suspicion as a foremost person of interest in a new case. We're really sorry about this."

"What the hell are you talking about?" asked Carter. "I've never done anything wrong! You can't just arrest me for something I have zero knowledge about."

"Is that so?" mused the woman "Apparently the Skinternet thinks otherwise."

With a snap of her fingers, a black slab of calcite erected itself in front of Carter and began to carve words into its blank face. Carter's eyes grew wide, then narrowed as he read the text:

>The Settlement of Cradleton has issued a Danger warning to all other settlements regarding the following: Daughter, male in appearance. Tanned skin and brown hair. Possible Vitruvian. Possesses a possible Phantasmal ability that lets Daughter to slip under perceptions of others. Crimes: Multiple charges of sexual assault, several accounts of rape, and mass murder. Redistribute this message to all skintalkers in the network and notify local authorities immediately should he be spotted.

"Lies...Lies and Slander." Carter breathed with a growl. "That is not what happened in Cradleton. Who posted this!?"

cont.
>>
>>5337838
"Well that's an interesting statement." mused Sathriel as she rubbed her chin. "So you do have a connection to the Hunger riot case of Cradleton."

"All I've ever wanted to do since waking up in this hellhole of a world is to travel world and be left in peace!"

"So you claim you're innocent against this accusation?" asked Sathriel.

"Of course I claim innocence!" answered Carter "Now unhand me!"

"Look Carter, as much as I like you as a person, my brother and I can't. Not just because Sathriel said so." sighed Solomon. "There's something called a 'Police Procedural Process' that we have to conduct. My brother and I don't exactly know what it all means, but mom said that all of this is necessary. And I'm sure as the Cord you know at least an inkling of what it means in your pre-crucible days."

"If you really want to claim your innocence, cooperate with us and help us get to the bottom of this case." explained Yan. "Besides, even if we do let you go. Word's probably already spread to the other settlements, which would likely restrict your travel options a great deal. And a good majority of people would rather trust the word of a skintalker than trust the word of someone on the wanted list."

"Do you understand the situation you're in now?" said Sathriel, her smile growing slightly wider. "I will ask you one final time. Cooperate with us and we'll do all in our power to ensure the case you're involved in will be concluded asap."

"If you're worried about your construct friends, we've got you covered." reassured Yan. "Don't worry, they're still alive but are in something of a fugue given the nature of your core. We're gonna have to ask you to present your back to us so we can store your friends into your hive nexus for safe keeping."

Carter stared at Sathriel, then glanced at Liz's conflict-ridden face, then at the crowd of gathering daughters as he weighed his options.

"Fine. I'll cooperate. But I want my name cleared of all these charges."

"You're gonna have to work for those exonerations, Carter." admitted Solomon "And the only way to get your name cleared is to go through the one thing you'll absolutely hate."

"A Public Trial~" singsonged Sathriel, the phrase sending absolute dread down Carter's entire being.

"Boys, you know what to do. This is the start of the investigation phase. In the meantime, I'll keep the 'criminal' under close watch."

- TO BE CONTINUED IN PART 2-

https://www.youtube.com/watch?v=TzJm9vTCff8
>>
>>5337827
Oh, Carter! I do so enjoy him and his little spider buddies. And he's meeting Solomon and Yan? Nice. I like those guys, too. Though uh oh on Sathriel investigating claims against Carter. On the plus side, she's likely to punish those who made false accusations against Carter, once she gets this sorted out. On the minus, say goodbye to a low profile, Carter.
>>
>>5336582

>>5336636
>You flinch when your scout comes under fire from below, suddenly overcome with barbs that infect its shell with rotting biomass, its own tremendous regeneration turning on itself. It spread swiftly, so swiftly that you almost miss your chance to remote-detonate the swarmling in a hasty act of mercy and prudence, both.
Um...Anon. I think I now know there's a reason why Strive's Serum could be useful. Having your regen be put at zero gives the rot zero footing in draining you dry of biomass with the cancer attacks. if any of those zombie cancer barbs hit dorian, he would go down in an instant with his insane regen. No-Man's Land is merely the first obstacle and its gimmick is to punish regen abusers.
>>
(Hello all, a bit of bad luck on my end. Today has ended up being a colossal dumpster fire at work, and while I've been trying to put it out our internet also just went down, so what little progress I've been able to make on the next update is trapped on my work computer.)

(Thus, I'll be moving the next update to tomorrow morning at 10AM, Eastern time since I'm working from home tomorrow and the tech won't be out here until Friday morning ti get us back on our feet. Good times.)

(In any case, thank you for bearing with this unexpected development, and I'll be online via data for the rest of the work day to address any questions you all may have.)
>>
File: FXgJaRYWQAE1cXG.jpg (137 KB, 960x950)
137 KB
137 KB JPG
>>5337946
oof. Take care bhop. hang in there!
>>
>>5337940
Could be. Though it might still feed on targets' Bio. And we'd only have one Serum, two at most if we had taken it from Zato. Avoiding the darts is still going to have to be the priority. We should see what our flight ceiling is, and if we can outrange the darts.

>>5337946
Well, I'm sorry to hear that, BHOP. I hope your day gets better. Thanks for running, and I guess I'll see you tomorrow.
>>
>>5337946
enjoy the side story.
>>
>>5337951
>>5337952
(I appreciate it, and I'll try to decompress enough to type up the next update this evening.)

>>5337954
(I shall! I'm looking forward to it, truly.)
>>
I’ve been inspired to brainstorm up some stuff for a sort of home brew or very similar quest to this ones themes lately and I feel that I might be able to use some Engine fuckery to explain the differences between the quests if it comes to that.

Keep up the good work BHOP! I’m looking forward to reading more!
>>
>>5337837
>"You lucky son-of-a-bitch." breathed Yan.

(Absolutely obliterated me this morning, to the point where my sides hurt. I needed that, after yesterday.)

>>5337837
>>"Double Dammit."
>>"Double Dammit."

(Ah I could read these two all day, they're just so freaking fun.)

>>5337841
(Good Lord, using the OG Law and Order intro? Absolute classic.)

(I'm looking forward to the next entry, and for some reason your dialogue and character interactions felt even snappier than usual. Do you find certain characters and dynamics easier to write, or that they just seem to flow in a certain way? I get that a lot with certain characters on the page when I'm writing, which is why I ask.)
>>
>>5338486
(Ah, I'm so glad to hear that! Pretty much every setting I've come up with has had versatility baked-in to both the world and the systems, so I'm thrilled whenever the players and readers have fun with it, either through OCs, their own stories, or even entirely new takes on the Crucible. I welcome it all, and I'm looking forward to seeing what you come up with!)

>>Keep up the good work BHOP! I’m looking forward to reading more!

(I appreciate it, and here's hoping that today is less chaotic than yesterday proved to be.)
>>
File: 1653562712363.png (561 KB, 564x636)
561 KB
561 KB PNG
>>5338674
>Do you find certain characters and dynamics easier to write, or that they just seem to flow in a certain way? I get that a lot with certain characters on the page when I'm writing, which is why I ask.

I tend to have a dry sense of humor irl, and Law and Order's humor tends to match up with my style when it comes to their dialogue. That show is absolutely full of one-line zingers. I sort of find it easier when writing the interactions for the sons of Sathriel (or the Yi brothers depending on which character you ask in-quest). Also, I'm trying to switch up the writing style to match Law & Order's snappy scenes and dialogue conversations to save up on mental information processing...because in the midnight hours after I posted part 1, I realized I had gotten myself into writing another mystery story and will have to somehow both speed-run the sidestory to keep it in line with the main questline current events and keep the mystery intact with enough hints. The exploration of sexual harassment and slander in Crucible-era society is an interesting topic to explore though.

Darn muse.
>>
File: Julia Pickman.jpg (222 KB, 850x607)
222 KB
222 KB JPG
>>5337729

You release a breath you didn’t even realize you were holding, the exhalation coming out as a weary sigh. ”...I hope so, Julia. My gut tells me it's not over by a long shot, but we’re getting there. Just one step at a time. To tell you the truth, I get kind of nervous when I think about it. Scared even, of when the Crucible ends...of what comes after."

“There’s a weird sort of...c-comfort we’ve s-settled into.” Julia remarks, finishing one Sororitas’ cherubic features before gently placing the still body to one side, her fingertips alighting on the next featureless chitin doll. “A lot of us—Rath, D-Dorian, me, and Francine, j-just to name a few—we have agency. We have a power here we n-never could have had in the world b-before. Even with Jackie and her g-girls, I can tell they’re scared of what c-comes after, so you’re not alone. There’s…it’s g-going to be a lot, but at least none of us will have t-to face it alone.”

"What's it like when you're creating an art piece?” You ask, suddenly. “Is the work done all at once or do you work on things one step at a time?"

“Ha, well…” She trails off, her tongue briefly held between her teeth as she carefully stretches the blob, the tell-tale vertebrae of a spine poking down along the back of a body whose formless flesh starts to take on a more human skin tone. “…It d-depends, actually. Sometimes, rarely, a few pieces come to me fully-formed, like a b-bolt of lightning. I can’t help making it, j-just throwing myself into it until it’s d-done. But most of the t-time? It starts with just a little k-kernel of an idea, and I’ll keep coming back to it over and over and over again until…one, d-day, it’s done.”

With a wry laugh, she adds; “Or it’s as done as I c-can make it.” Then, to you; “You know, I don’t think I c-could’ve made these shells on my own.”

“Oh, I don’t believe that for a second.” You grin.

“Well, I could’ve d-done my best, and they’d have t-turned out…okay, I suppose.” She shrugs, repeating the motion once or twice as she tests the rotation of the shoulders she’s putting the finishing touches on. “B-but to really make something amazing? That’s rarely d-done in a vacuum. Even if you look at the g-great artists, the real masters of their c-craft, they still had people in their corners helping them out. Did you know Van Gough had a b-brother he loved more than anything, and they were incredibly close? And that it was when he was in a b-better place and was getting the help he needed that he made some of his g-greatest works? I didn’t, until Dorian t-told me. He really admires him…but that’s j-just one example of these amazing creators that c-couldn’t have made what they did without a whole network of p-people at their back…people that loved them.”

She looks at you, and she smiles that inimitable ‘Julia’ smile that just melts you, every time.

(Continued)
>>
>>5338702

“I think m-most things are like that. The things that r-really matter.” She declares firmly. “They take work. They take time. They d-don’t end up looking like you imagined. They t-take having faith in the people around you to c-catch you when you fall, and to b-be patient when you stumble. But the best things in the world c-come out of that love and patience.”

She blinks, then furrows her brow before voicing something you don’t see coming; “I d-don’t think I’ve ever told anyone this, but I’ve grown to hate when p-people ask you what sort of world you’re going to make, as if you haven’t answered that a hundred t-times over.”

“I…have?” You stammer, a little taken aback.


“You k-keep saying that you’re giving everyone agency b-back. You’re making a world where people can d-decide what sort of lives they’ll lead. That’s n-not something you’re going to have all the answers for.” She replies, a few quick stabs of her index and middle fingers prompting the latest creation’s arm to behave like one, joints and all. “No-one’s had the answers to all the questions that are g-going to be asked, and no-one possibly could. People want a clear answer. They want a b-bullet point list of what the new world’s going to look like, but that’s not what you’re planning. They want a f-finished product, but you’re giving them the b-blessing of a blank canvass.”

“But they deserve something more…finished.” You counter, softly. “They ask me what I’m going to make, and I draw a…blank.”

“Maybe it’s n-not up to you?” Julia offers. “You’re g-giving them the brushes, the tools to make something that’s theirs. You’re planning to set them up to succeed, not g-guide them like a god. You’ve s-said that from day one. P-people want an easy answer, but there isn’t one. Not f-for something like this. Even after we finish with the Cord, there’s going to be a lot more work to be done…but it *can* be done. Together, with p-patience and kindness.”

“I…yeah.” You concede, pushing your worries to the side as you fix the girl opposite you with a playful smile. “So, what about you?”

“What about me?” She grins up from the fully-formed torso—which is coming together quite nicely, you might add.

"Do you have any plans for the future when this is over?” You ask, before adding with an exaggerated wink.”Could the sound of wedding bells be heard somewhere down the line?”

To your pleasant surprise, she doesn’t laugh off your teasing immediately. She just looks up with that same disarming smile, looking past your shoulder to where Dorian’s chatting animatedly with Rath and Francine over at the bar on the other side of the room.

(Continued)
>>
>>5338703

“We’ve…we’ve t-talked about it.” She admits, though when she sees your eyes go wide she’s quick to append; “N-not *that*, exactly! B-but we have t-talked about…about m-moving in together. Spending t-time, and seeing where things take us. It’s…I never imagined anything like that f-for myself, after I understood how I was.”

“And he’s-?” You trail off, your question unvoiced yet quickly answered by Julia’s nod.

“He’s accepted every p-part of me. He’s working through his anger about his f-father. I’m working through, well…b-being a workaholic, as he puts it.” She giggles, the echoes of a fondly-remembered conversation visibly flitting before her eyes. “We have a l-lot of exploring and understanding left to d-do, but…we’re both willing to p-put in the work and time it’ll take to see what we c-can be. I’m not sure what that will look like, b-but…it’ll be ours. And I think…I think that’ll be enough.”

“Love, and patience.” You echo, with a wink. “A great woman once told me that those two help make the best things in life.”

“And to q-quote an even greater one, ‘So, what about you?” She winks right back.

“Me?”

“Yes, you. You and Gina seem to be in a really good place.”

“We are, yeah.” You say with a half-cocked smile, sensing Gina’s open lips quirking up at the corners at the quick ping of affection you’ve just sent along the Crimson Cord. “Being bonded like we are was tough at first, but it’s really nice having someone who just gets you on that level. Plus, we know enough about it now so we can give each other privacy when we need it, and honesty when it’s called for.”

“Honesty is the best of all p-possible policies, in m-my humble opinion. So…any, ah…any other d-developments? As of l-late?” She asks, glancing back over your shoulder for reasons that escape you.

“Not really, n-...well, there was-” You pause, reflecting back on when you were staring up at the Cord only a little while ago, hand in hand with-

“No. We’re good.” You say, firmly and ardently ignoring the warmth in your *and* Gina’s chests at the memory. “Back to earlier; is there any particular profession you want to take up?”

“Oh, I’m not sure.” She breezily replies, acquiescing to your change of subject with only the slightest of knowing smirks. “I’d prefer to leave sculpting as my hobby for now, but I could see it becoming something m-more after everyone’s settled—I’d actually been talking to Francine about healing and s-such, but she’s r-really interested in the whole psychology of the Crucible and the effect it’ll have on those both d-directly involved as well as those who were in the Cord and watching the whole thing. When she and I t-talked about it, she really seemed focused on the m-mental health aspect of what’s c-coming next.”

“One hell of a task.” You say with an appreciative whistle.

(Continued)
>>
>>5338704

“Th-that’s what I said…but if anyone’s got the single-mindedness to pull it off, it’d b-be Francine.” Julia laughs. “That said, she r-really does want to lean m-more into her creative side, so we’ve agreed to work as a unit for a while. Trading s-skills back and forth until things stabilize, if all g-goes well…and have you given any th-thought to the same?”


"Me? I uh...I dunno.” You answer, lamely. “I'm certainly not Sam, so I don't share her interests. What sort of job do you think best fits me?"

“Anything you like, r-really. The w-world is your sh-shellfish of choice!…as long as it’s n-not leadership.” Then, once she sees the look on your face; “I d-didn’t mean to say you’re b-bad at it, or a-anything! It’s j-just that, you know…you’ve made enough hard calls f-for a lifetime. I c-couldn’t see you doing that for however long it takes to g-get things stabilized again. Well, I *could*, but…I just couldn’t see you b-being happy with that, long term.”

You’re quiet for a little while after that, letting your friend’s words sink in for a minute or two before you speak again.


"Hey Julia? Is there anything about the Crucible world as-is that you'd wanna keep intact when it's over? Or anything about the world back before the Crucible, for that matter?”

“My powers.” Julia answers, so reflexively that when she meets your eyes, she looks almost embarrassed. “W-well, it’s not so much the p-power as it is the freedom that comes with them. That level of control over a b-body I was never really fond of, until now. Now, as for before…”

She trails off, chewing on her bottom lip for a second before her eyes meet yours. “Where’s this coming from?”


"It’s…silly.” You say with a dismissive chuckle, reaching forward to make a tweak on the body’s left arm that had been bothering you for a past minute…or at least that was your intention before Julia gently places her hand on yours. She doesn’t say anything; she doesn’t have to, with her question evident in the soft, quiet concern in her eyes.

“...I can't help but wonder about how I'm supposed to go about saving the world, now that Vector pointed it out.” You say, close enough to the truth. “There's bound to be a lot of devils in the details.”

“Is that r-really it?” She asks, cutting you to the core with five simple syllables.

"...I…I don’t have anything from before. Not really.” You finally confess, the words threatening to get caught in the dryness of your throat. “I never actually lived a life myself aside from having bits of Sam's memories...or rather what little of her good memories about the world back then. And this era of the Crucible is all I've personally known and experienced. That's why I'm asking. So everyone can start figuring out how to make things work before finally ending the Crucible. Hopefully...there will be a place for me to spend time with those I love."

(Continued)
>>
File: The Wanderer.jpg (166 KB, 1280x558)
166 KB
166 KB JPG
>>5338705

“There will b-be…and that’s kind of why I said what I d-did. About leadership.” She clarifies, a little sheepish. “You deserve to make memories of your own, on your own t-terms. I really want you to have that chance.”

You’re only vaguely aware that you’re nodding along to her kind words, another thought preying on your mind ever since you uttered your other self’s name. "Hey, do you think we should make a Spirit Shell for Sam? Just in-case her cyborg frame got wrecked from getting into a scrap, or something.”

“...You’re worried about her.” Julia murmurs softly, her voice devoid of judgment.

“Can't help but feel worried for my...Mom? Sister?” You say, taking another valiant stab at wrestling your weird dynamic into a convenient box. “Twin? Yeah, let's go with 'twin sister'. Anyway, she may be something of a twin sister to me who's a bit a jerk and rough around the edges, but she's got her good side. Like being honest in calling people out on their bullshit."

“I thought you had p-plenty of that in GG and Rath?” Julia fires back with a wink.

“Hey, I can never have too many anti-bullshit specialists, with as much as I deal with.”

Julia laughs, almost fudging the delicate fingers she was working on before she gets her giggles in check. “Well, f-for what it’s worth? I’m glad you and she are talking. I know you d-dont’ like leaving loose ends, and it seemed like whatever you t-two talked about did her heart a g-great deal of good. Yours, t-too."

Then, with a tinkle in her eye; “Do you think she’d b-be open to helping us out with the next missions? You alluded that you wanted to cover p-plenty of ground, so maybe this would b-be a good chance to show her that we’re open to having her on b-board?”

>>Dismiss the idea, for now—you’ve got enough on your plate, so wrap up the Spiritus Shells and see who’s up for what tasks.

>>Reach out to Sam and request her assistance in one of the teams you’re forming…though you’d probably have to offer her a specific assignment upfront, knowing her.

>>Ask Julia something else before you buckle down and get these shells in working order.

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next three hours, with posting to resume in four.)
>>
>>5338709
>>Write-In
>"Well, I do want to send one of the teams to the Ikean Fortress to find out anything they can about this mysterious power-player. Sam's at the Fortress right now, I think to visit her friend, so we could send her a message ahead of time. See if she wants to help with the investigation."
>>
>>5338722
A good idea, but keep in mind that the Ikean Fortress has already taken down the conspirators and Sam is already involved in the case, so contacting her would probably make her involvement official in that sense.

>“It appears that Paloma’s conspirator made herself known in an attempt to hijack the fortress’ movement protocols.” Dorian continues, waiting until you’ve put your cup firmly back on the table (and well away from your mouth) before doing so. “She had a team, but thanks to Paloma. Em, Magnus, and…Sam, as I’m told…the coup was brought to a swift resolution, with the leader of the attempt firmly on lockdown.”

Also, something comes to mind about Sam's behavior given her involvement into the whole Ikean Infiltration case. It seems that Sam's got an issue when it comes to seeing deeds relating to her old shame of having manipulated Isabelle, which could explain her involvement. That or her secondary core of being a Infiltration-type Impressionist Flesh Artisan has her blending into the background and stepping in like something akin to a mysterious foul-mouthed but well-meaning guardian angel.
>>
>>5338735
True. But her being involved makes contacting her more useful. Though we should also contact Paloma before we send anyone over, tell her that our Spirit Shell reserves just expanded hugely and we've got more agents than just our core team.
>>
>>5338748
>>5338709
Oh shit. I nearly forgot. We should get that Spirit Shell done for Orwell! We did promise before to work on that so Orwell wouldn't have to spend time and energy bringing in her own avatar for maintenance.

>Write in: Ask Julia for one last minute commission, A Spirit Shell for Orwell.

>Reach out to Sam and request her assistance in one of the teams you’re forming…though you’d probably have to offer her a specific assignment upfront, knowing her.
>Have her aid us in the investigation of the mystery power player who operates through naive messenger daughters.
>>
>>5338748
That does beg the question: Do we want Sam to wait before meeting with the team that we'll be sending to the Fortress and have her work with the team or have go ahead of the team and work relatively solo? Knowing her, she'd prefer to do the lone wolf type of work, but it wouldn't hurt to have her be part of a team and have them keep in touch. Hey, Sam might even make some friends among the expanded Dream team if we play our cards right in terms of compatible personalities.
>>
>>5338755
Oh yeah, we need to contact Orwell. How's she doing? Gina talked with her, briefly, but we haven't since she skulked away after her avatar started cracking.

I hope she isn't hiding from us out of shame/worry we'll be mad at her. The ghost-echoes we talked to through 'A' managed to choke out "Or-" as the last on their list of potentially dangerous Daughters to us, though didn't get it all out due to degrading. I'm thinking that might have been "Orwell", and while I don't think Orwell is a threat to us (she's had far too many opportunities to betray us, if she was), I do think she might have done some nasty shit at some point and is now worried we'll find out about it.
>>
>>5338757
Well, she's already done some work on her own. So let's ask her to cooperate with our team once they're on-site and share what she's learned, but if she's already pursuing a lead then I say leave her to it.
>>
>>5338758
>I don't think Orwell is a threat to us (she's had far too many opportunities to betray us, if she was), I do think she might have done some nasty shit at some point and is now worried we'll find out about it.

Now that I think about it, I'm afraid that we kinda did take her skinternet moderator job as a thing for granted ever since our deal with her in regards to her employment, and thinking back to how she's been behaving, It's sort of clear that she's gradually getting overwhelmed with the information traffic.

I hope that we'll be able to reach her in time by providing additional manpower to help moderate the skinternet information flow before she burns out and goes crazy with the information control. Burnout is very much a real danger in terms of vtubing, which Ironically describes Orwell's Job to a "T"

But who do we send to help out Orwell? Amara's an obvious choice, but I think some additional personnel would work, but it would have to be someone who can get along with Orwell.
>>
>>5338772
We could send Silvis. They're a good bloke, easy to get along with, and even if they don't have Skintalking abilities their experience as foreman of a power company should still be applicable. They know how to manage a team taking care of infrastructure. We should also give Orwell some boots on the ground to do the info-gathering side, maybe Penny of Zue and Sval?

Sending the Sororitas to her could also be funny, but I don't know how well giving her a bunch of kids to contend with could actually make her less stressed. Seems like it would be the opposite, even if those girls are good kids.
>>
>>5338709
Actually, BHOP, could we get a listing of all our Tenno's powers and skills? Doesn't need to be anything in-depth, just a basic reminder for some of the ones we haven't seen in a while. That would be useful in assigning teams.
>>
>>5338787
(Sure, I'm typing up a brief cliffnotes version now and will post it momentarily.)
>>
>>5338794
Lovely. Thank you.
>>
>>5338787

(By all means; here's a cliffnotes version of what I've got for the current Dream Daughters that have made themselves available:)

>>Carmen, the Porcelain Shrike: Tremendously powerful Calcite Armorer/Flesh Artisan Hybrid, skilled in interpersonal affairs and very good at commanding a room. Unshackled Form; A bone-like avian figure, flight-capable with incredible unblockable slashing damage.

>>Zuè and Sval: Deferential to Carmen, but capable combatants in their own rights. Employ Calcite Armorer, Gluttonous, Neuromantic powers. Unshackled Forms are perhaps the least note-worthy of the bunch, but they thrive when under Carmen’s command, as she can pull out their full potential.

>>Zahira: The awful, terrible bug woman that attacked you when you were just out trying to hunt in peace. Very well-spoken and reasonable in her current state, and possesses the ability to conjure and command Hive-Mistress constructs, much like yourself. Extremely perceptive and clever, and her time in Francine’s head has only served to make her an even more formidable mind. Unshackled Form is what you fought, only infinitely more infuriating to fight.

>>Madame Yurei: Mara’s old associate should need no introduction, and she possesses all the powers she did when she was alive. Extremely intelligent as an ex-programmer, though she can sometimes miss the forest for the trees. Unshackled Form; The Gashadokuro, only twice the size of the one you fought and far more durable thanks to channeling Yurei’s Vitruvian Core.

>>Penny Dreadful: a terrible, awful little shit. Vicious, brutal, and coarse, in both personality and combat style. Original holder of the morphic blades that Julia’s integrated into her lethal claws. A loose cannon, by the most conservative of measures. Unshackled Form: a calcite chainsaw that would make a slasher-flick villain proud, with any damage it deals rapidly augmenting all of Penny’s stats, allowing her to snowball into a gigantic and nigh-unkillable engine of carnage.

(Continued)
>>
>>5338806

>>Sororitas (x6): originally fused together as one, this unit of six girls only slightly older than Amara are tied at the hip, and refuse to be separated. Despite that, between them they have a keen collective sense for details and connections, thanks to their time bonded. Easy-going, and good in any group. UNshackled Form; merging together once again, the team Voltrons together into a colossal worm that would make Shai-Hulud proud

>>Hera: original holder of the Hundred-Handed, extremely easy-going, but far from a pushover. Always ready with a kind word. Works well at any task. Unshackled Form; A tangled ball of limbs that are as broken as her Core power is. Absolutely devastating mixture of speed and power in combat that’s just as capable of pulling allies to safety in the blink of an eye.

>>Cheruem: While you were making friends, she studied the blade. Amara’s sensei and a peerless master of swordplay, Cheruem fights similarly to her student and the Vagrant/Zatoichi, both. Fiercely protective of her allies, and absolutely ruthless in a fight. Unshackled Form; a swordsman without equal, a blade that could have severed stars, if only it had been given the chance.

>>Silvis: the outwardly-goofy and inwardly-driven Generator Hexane who used to run something akin to a power plant on his homeworld. Easy going, likable, and absolutely, positively capable of seeing through anyone’s bullshit. Not so proud that he won’t take second fiddle to a competent leader. Unshackled Form: Brighter than any sun, gentler than any ray of starlight. Incredible power coupled with an unusual capacity for healing, which is rare when it comes to Generator power sets.

(I hope this helps, and let me know if there's anything else you'd like to know about them, or if there's any further clarification I can offer to ease planning.)
>>
>>5338806
>Carmen, Zuè, and Sval
>No Chloe
Staying safe in dreamland?

>Penny Dreadful: a terrible, awful little shit. Vicious, brutal, and coarse, in both personality and combat style. Original holder of the morphic blades that Julia’s integrated into her lethal claws. A loose cannon, by the most conservative of measures.
Goddammit you Himiko Toga expy. Why are you both so awful yet lovable at the same time? And why do I get the feeling that you'll be bffs with Sam? It feels like from my own hunch that Penny's upfront awfulness will bring out the better half in Sam.
>>
>>5338810
(Chloe is staying safe, yes.)
>>
>>5338806
>>5338807
That's very useful, thank you. I like the previews of their Unshackled Forms, too, that's cool. I kind of want to use all of these super modes. Too bad we can only do one a Vein. Maybe once we level House of Tenno some we'll be able to do more at once. That could be cool in a final boss fight, Unshackling everyone at once and making whoever we're fighting (probably West) have to deal with an army of kaiju.

>>5338810
Yeah, Penny could be useful on our troubleshooter team that we send around to check out the Fortress and Laoc. She's our loose-cannon cop who doesn't play by the rules but gets results, damn it!

>>5338811
I like to think she's spending time with nice Mr. Vultha in his library.
>>
>>5338709
Oh, and another thing we should do:

>>Write-In
>In addition to the message to Sam, also send ones to Paloma and Jeraha that we plan on sending teams out to offer what they can to their investigations. If they don't want us getting in their way, that's fine, but we've got a surplus of personnel now and we'd like to help. Oh, and since they haven't met these people before, we'll send them with an identifying sign.

Not sure what our ID should be. FuzzBuzzes seem a bit too on the nose. Maybe use the iridescence of our chitin to make hologram-stamped cards?
>>
>>5338709

>Write in:

>Reach out to Sam and request her assistance in one of the teams you’re forming…though you’d probably have to offer her a specific assignment upfront, knowing her.
>Have her aid us in the investigation of the mystery power player who operates through naive messenger daughters.
>"Well, I do want to send one of the teams to the Ikean Fortress to find out anything they can about this mysterious power-player. Sam's at the Fortress right now, I think to visit her friend, so we could send her a message ahead of time. See if she wants to help with the investigation."
>In addition to the message to Sam, also send ones to Paloma and Jeraha that we plan on sending teams out to offer what they can to their investigations. If they don't want us getting in their way, that's fine, but we've got a surplus of personnel now and we'd like to help. Oh, and since they haven't met these people before, we'll send them with an identifying sign.
>Have the dream team discuss what sort of personal hidden holographic insignia (that's visible only to fellow spirit shell users and others within our network) and where they want stamped on their Spirit Shell. The insignias will serve as IDs.
>Sam should come up with her own signature ID sigil with her cloak.

>Ask Julia for one last minute commission, A Spirit Shell for Orwell. And while you're at it, check up on Orwell and give her an update. Her personal spirit shell is in production and we've got a surplus of personnel made available that we can send over to help you manage the skinternet traffic.

>Brief the new members of the dream team of our current to-do lists, let them decide how to sort themselves out.

>Investigation into the Messenger Network from the Mysterious backer out west via two routes: Laoc, where there was an assassination attempt, or the Ikean Fortress, where Sam is also posted there.
>An expedition westwards into No-Man's land
>A check-up on Orwell as well as delivering a custom-made spirit shell for Orwell to use as well as assisting Orwell on Skinternet moderation.
>Hunting expedition

sorry. Linked this to the wrong post.
>>
File: Sam, Spiegelbild Form.jpg (237 KB, 743x1139)
237 KB
237 KB JPG
>>5338709

"Well, I do want to send one of the teams to the Ikean Fortress to find out anything they can about this mysterious power-player. “You admit, the ghost of a plan forming in your head. “Sam's at the Fortress right now, I think to visit her friend…so we could send her a message ahead of time, to see if she wants to help with the investigation. Oh, and if we could make some kind of symbol on the shells, something only other Spiritus users could identify? Is that doable?”

“T-totally. If you need to step away f-for a sec, I can finish up here.” Julia offers, and you’re about to insist on helping her when another thought occurs to you, one that’s only slightly past due.

“Oh! Shit, I almost forgot; could we make a shell for Orwell, too? I told her we’d make one since her old one started stress-cracking.”

“…Orwell’s in a c-construct?”

Ah, you probably should’ve mentioned that. You feel bad for only about a half-second, before Julia quickly walks around the table to give you a quick hug and another reassuring smile. “G-go. Talk to Sam, and I’ll finish up here, okay?”

Thanking her once more for her diligence, you give a quick glance about the room and, seeing the Dream Team out of sight, you open a crackling line of communique to your…sister.

Yeah, you’ll go with that.

“Hey.” Greets static echo of your own voice, though you can’t help but notice it lacks the same edge as before. “I take it you heard about the shit-show?”

“I did. Are you and Samantha okay?”

A pause, then the hint of a smile in her answer.

“Yeah, she’s good. We both are. She was in the cafeteria when Burke—that’s Magnus’ ex-friend, by the way—made her move, so I had to fill Sam-Squared in after it all went down.”

“So what happened, exactly? I’ve been a little preoccupied with…stuff.” You say, not quite ready to drop that particular bombshell quite yet.

“It was quick, but the gist of it is this;” Sam begins with a sigh. “Aliyah Burke had snuck in to the Fortress and had basically been living in the goddamn walls for a couple weeks, slithering about and infesting the machinery Magnus had started work on before the whole Arcadia debacle. She and a few followers of hers had been working in secret to finish what your boy Mag had started, though Paloma and her secret police (“Yeah, that’s a fuckin’ thing” Sam interrupted when you made a sound of alarm) had caught on to something weird going on. Apparently, when Rath rolled up with Behemoth, Burke panicked; Magnus was out riding Behemoth—oh, they’re besties now, by the way—when Burke activated all the garbage she’d been working on, and the Fortress actually started moving. She almost got out of the blackstone forest before Paloma, Em, and I showed up…’cept nobody knew I was there, thanks to my bag of bullshit.”

(Continued)
>>
>>5338866

“Anyway, so Magnus shows up just when Paloma and Em finished with a few of this girl’s dumbass followers, and then he and Burke threw down. I think they were like, a thing, back in the day? But it’s whatever. So, long story short…” Sam says, letting out a (literally) breathless sigh. “…Magnus was pulling his punches because of course he was, so I—and you’d be proud of me for this—I clocked Burke from behind. Didn’t even stab her. I was proud of myself. Still am. Should’ve seen the look on her face when she realized she was well and truly fucked. Must’ve kicked off her plan in a panic.”

“You could tell that by the look in her eyes?” You ask, and Sam utter a harsh bark of laughter.

“I’ve seen it enough to know. Y’know, the look; the horror that sets in when some poor asshole knows they’ve fucked up, and that this is it. God knows I’ve seen it enough through your eyes to know it like the back of my hand. Defiant, Hunter of Gods, and all that.”

In the face of your silence, she uncharacteristically starts to backpedal. “It’s…I meant that as a compliment, Shu. You see that look in someone’s eyes, someone who’s been a dick, and…well, you know you’re doing something right. And you have done right. A lot of right. So…”

“Thank you.” You say, hoping to ease the other girl’s agitation before she continues.

“Anyway, that was the opening Magnus needed to take her down. Em’s kicking the crap out of her in the interrogation room for answers…or maybe they’re using Neuromancy. I don’t know, but I heard one of Paloma’s cronies debriefing her. Saying something about some kind of kingpin that’s using kids as errand girls, or something like that.”

“That’s actually part of why I was reaching out.” You admit, quickly filling your other half in bout recent events; the burglary, the leads, and their connection to other happenings in Laoc and Sam’s current location.

“All that to say that I’d like your help in getting to the bottom of this, if you’re willing to lend it.” You conclude, and no sooner are the words out of your mouth than-

“Okay.”

You’re halfway through in intake of breath; fuel for persuasion or acceptance of her declination, whichever seemed best.

“Really?” You find yourself saying despite yourself, and Sam makes a small sound of amusement at your own incredulous tone.

“No, I’m fucking with you, Shu. Just being a right bitch. Y’know, for shits and giggles.” She chuckles before adding; “Yes, really. You want me flying solo, or are people gonna to have to deal with me?”

(Continued)
>>
>>5338869

“I’d prefer to work with teams. Safety in numbers, and all that, though I’m pulling in a handful of the family’s Dream Daughters in to help out. Julia and I just spend the past half-hour making them new bodies…”

Your voice trails off, considering your next words carefully; “…it turns out I can make construct shells that any Dream Daughter can inhabit. Not just the ones that were…or are, I guess…in my own head. They’re completely autonomous, and thanks to maxing out my Core, they’re damn near indestructible.”

There’s silence on the other line, for a moment.

“Is…is this an offer?” She asks, finally.

“It can be, if you’re open to it.”

Another few seconds of still air, before; “Can I think about it?”

“For as long as you need.” You reply.

“Cool. Thank you.” She says a bit awkwardly, though the unwieldy wight of her appreciation pales in comparison to the next words out of her speakers; “So, are you… doing okay?”

“Yeah, actually. I’ll look different, the next time you see me thanks to the corruption, but I feel…great. The breathing’s really helped, so thank you for that.” You admit, before chuckling. “Although I think I’m supposed to space them out a bit more instead of hyperventilating like I did when Amara was squaring off against the Vagrant.”

“…you’re shitting me. THE Vagrant?” Sam mutters in disbelief. “Holy shit, she went toe-to-toe with him? Did she…is she okay?”

“Yeah, she’s fine. She lasted three rounds, and took off three of his arms. He limited himself to just one sword to make it fair, but he gave it to her after she scared him and me half to death by charging into his swings to give herself openings.”

A curse muttered under breath, just before Sam says; “Shu, I mean this with all due respect and in the best possible way, but your kid’s fucking nuts.”

“Hey, like mother, like daughter.”

Sam laughs, at that, though when she speaks again it sounds as though she’d embarrassed herself with the noise that escaped her. “Anyway, yeah. Glad you’re okay. Glad Amara’s still Amara. Now, with this whole kingpin business, just let me know where and when you need me to be, and I’ll make it happen.”

“I appreciate that, Sam.”

“Back at you, Shu.” She replies. “And remember; breathe in-“

“Breathe out.” You smile. “I will. Thanks.”

(Continued)
>>
>>5338870

Something tells you that you might’ve been holding Julia back, as when you next turn to address her she’s almost through with the shells for everyone you’d accounted for, and you quickly oblige her enough chitinous biomass to refine shells for both Orwell and Sam before you attend to other matters. Quickly sending off missives to both Jeraha of Laoc and Paloma of the Ikean Fortress on the backs of the speediest swarmlings you can muster, you extend the offer of aid to the distant settlements before opening one last channel—this time, to a beleaguered teen.

“Orwell, do you read?”

“Of course. I’m not poor Jared, nineteen, who never learned.” Fires back the taught and weary voice on the other end. “First, I’m fine. Second, would you please be so kind as to fucking warn me the next time you’re thinking about turning someplace into the Gaza Strip.”

“We didn’t go there planning to carpet bomb anyone. Far from it. We gave them a choice, and-“ You begin, defensively.

“Sorry, sorry, I know. ’Mann tracht, un gott lacht’, I guess.” Orwell sighs, and you can practically hear the teen rubbing her strained and cracking temples with both thumbs. “I don’t mean to be an asshole, It’s just been a lot to process…literally, a metric shit-ton of data that came at me, all at once. Like a goddamn freight train, I swear to god.”

“So you’ve seen what happened? All of it?”

“To last me a lifetime, yeah. I’ve seen enough ‘Play of the Game’ supercuts about it that the stupid fucking ‘poggers’ face is etched, irrevocably, into my mind’s eye.” Orwell spits irritably. “Although there was this one MLG airhorn meme floating around that was actually pretty funny, in an ironic sort of way. But yeah, the reception’s been mostly positive across the board. The worst of it basically boils down to low-effort memes about ‘Red Wedding’ this, and ‘best girl warcrime’ that, but it’s getting under control.”

“I know that had to be stressful, and that’s actually why I wanted to call; Julia and I made you a replacement body.”

“Replacement?” She repeats, at a loss until something finally clicks. “Oh, my body! Yeah yeah yeah, thanks for that. I totally forgot. Do you want me to send someone to come pick it up, or…?”

Orwell trails off, leaving the choice in your hands. She sounds…better, in a way, though she didn’t say anything when she was nearly falling apart, so the fact that she’s actually telling you how stressed she’s feeling now may be revealing more than she’s letting on.

>>Send Amara and/or a team of Joyous to deliver Orwell’s new construct body, and then meet with your family and the Dream Daughter assembly.

>>Deliver the body personally, just to check in on Orwell and make sure she’s not running herself into the fleshscape.

>>Send someone else (Write-In).

>>Write-in

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next three hours, with posting to resume in four. I hope your day is going well,one and all.)
>>
>>5338874
(Also, just to be clear if anyone other than Shu goes to deliver the body, then the last part if this vote >>5338828 will commence, unless of course anyone votes contrary to that or if the delivery is made personally.)
>>
>>5338874
That's sweet.

Oh god, I wonder how it'll work out if Orwell and Sam accept the use of Spirit Shells. I wonder how their unshackled form would take. Sam would likely be more able to use the Unshackled form as she's technically a dream daughter piloting a cyborg frame while Orwell's a still living daughter.
>>
>>5338885
>>5338817

A question: did we actually follow through on crafting those T-5 shoes for Amara? I remember that it was discussed earlier in the thread to the point of discussing figuring out how to distribute the costs among the family for crafting the pair of shoes but didn't commit to crafting it.
>>
>>5338890
(They absolutely can be, since Rath's been in the forge room talking to November.)
>>
>>5338892
I'd like to do that, then, yes. Let's get our kid some shoes. Four-dimensional shoes.
>>
>>5338895
>>5338892
So how are we gonna split the costs then? Will we split it evenly amongst the living family members?
>>
>>5338873
>>Write-in
>"Well, that actually brings me to the second thing I want to offer: I just massively expanded how many Dream Daughters I've got out. I got a cool new hybrid with my Core. It's up to you, but do you want any assistants? No Skintalkers in the new group, but a couple Neuromancers and Conduits, and even besides them I figure you might want some boots on the ground."
>"If you want the help I'll have the team bring the Shell with you when they come over. And if you don't, I'll just get Amara to carry it over with the Joyous."

>>5338897
Not everyone has Calcite or Virtuvian, so we can't split it fully evenly. But Shu and Gina are pretty Bio-efficient, so we can probably take a thousand or so off of both of them. I think I posted a breakdown earlier, let me find it.

Yeah, here we go >>5336700
>Shu: 5330% Bio, Calcite and Vitruvian Augment (I can't remember if those count)
>Gina: 5170% Bio, Calcite and Vitruvian
>Rath: 2680% Bio, Calcite and Vitruvian
>Dorian: 3130%Bio, Calcite Augment
>Amara: 2860% Bio, Calcite
>Julia: 3870% Bio, Calcite
>Francine: 4400% Bio, Calcite and Vitrucian

>So, say, take 2000% Calcite Bio from Shu, 2000% Vitruvian Bio from Gina, 700% Calcite Bio from Julia, and 1300% Vitruvian Bio from Francine?
>>
>>5338906
Though actually, we've got some bigger-demand Bio uses on Shu now that she's got Queen promotion. Let's take a bit of the burden off of her and split it evenly 1350% each between her and Julia. Julia can take an extra 650% Bio off and still be fine, but let's give Shu more of a margin of error for casting Queen mode.

So

>Shu: 1350% Calcite
>Gina: 2000% Vitruvian
>Julia: 1350% Calcite
>Francine: 1300 Vitruvian

Does that sound good?
>>
>>5338933
Looks fair to me, though we could also pay health as a substitute instead of bio to lower Shu's cost of bio down to 1300 to make her final bio count 4030% for I think 2 consecutive casts of Queen mode with 30% left over for extra actions to prevent ourselves from completely tapping out.
>>
Early shift at work. Heading out. Take care.
>>
>>5338960
(Have a good day, and take care, yourself!)
>>
>>5338941
Queen mode is 3000% Bio per cast, not 2000%. But we can Queen one more person per cast for free thanks to House of Tenno (I'm not sure what the cost of the extra cast thanks to Trypophilic level 10 is, though), so it's still two people transformed and then leaving us with 980% Bio. Until we regenerate it, naturally, Shu has 850%/round regen so we should recover it fast.

>>5338960
Have a nice day, anon. Take care.
>>
>>5338961
hey bhop, do you mind putting ine more addition into the proposed missions for the dream team?
>help ‘A’ move her house
>>
>>5338978
(More than happy to!)
>>
>>5338964
add in the dominus bloodline factor and our regeneration will be able to recuperate that in one round assuming we don’t spend any additional bio
>>
File: Orwell.jpg (195 KB, 1280x960)
195 KB
195 KB JPG
>>5338873

“I could send Amara.” You offer, before adding; “Or I could swing by personally, if you let me know where you’re-”

“I’ll send someone by, no worries.” Orwell interrupts distractedly. “I appreciate the body, and I’ll let you know how it works once I’m in it, okay? Just don’t leave me out of any upcoming plans, okay? I need to be in the loop next time you start delivering ultimatums, ‘cause there’s more factors than any normal personal could ever account for, in all this. We lucked out that those were virtual nobodies camping out in the canyons, but there’s too many strings stretched tight across this brave new world of ours to just go cutting through them blindly.”

“And that’s exactly why I’m sending a contingent of my allies to help take some of the burden off your shoulders.” You say, the teen making a clipped, indignant noise at your executive order. “Orwell, you’re quite literally tearing yourself apart to keep those plates of yours spinning. I’ll be damned if I let you break alongside them.”

She draws in a sharp breath, the releases it in a sigh of resignation.

“...I’m going to get a lecture if I say ‘no’, aren’t I?” She groans.

“Probably.” You admit.

“Fine.” She concedes, the syllable snapped across the comm like a switchblade. “I’m still looking for your mystery woman, by the way. It’s a bitch and a half to make sense of the gaps in data, since your girl makes habit of hiding in the margins. If you’ve got any doctorates and-or verified geniuses under your cap, then I suppose I can put them to work.”

“I’m not lacking in either, Orwell. Be safe, and try and get some rest.”

And with that settled, you enlist Dorian’s aid with the Roost’s control console in extending the dinner table, spawning enough seats from the glassy obsidian floor to accommodate the incoming Dream Daughters. It doesn’t take long for them to slip into their newly-forged bodies, working out the odd quirk or kink before they join you wholesale along the table’s imposing length…and you hate to admit it, but in taking stock of everyone present you feel like you’ve practically come face-to-face with your entire rogue’s gallery.

Sure, you’d gotten used to seeing the faces of your first kill, the Spiraling Fear, the Grinning Spartan, and your first-friend-slash-worst-foe (at least, until West solidified herself as worst girl) in everyday life—the fact that Holly, Uzu, Johanna, and B’ni were here now is testament to how far they’ve come. Not just as people, but as genuine friends as well.

(Continued)
>>
>>5339086

It’s quite another to see Yurei staring at you from across the table, eyes locked with yours as she takes a long drag off a cigarette that just…materialized, you assume? You don’t dwell on it, tearing your eyes away from her as you glance to Penny, who greets you with a good-natured ‘g’day, cunt!’ and a middle-fingered salute. Even for Cheruem and Silvis, it wasn’t that long ago that they and their peers waged bitter war against you, in this very room. Now the only blows traded between your family and them comes when Rath and her resident Hexane playfully shadowbox, a handful of lighting-fast punches the preamble to the pair pulling each other into a warm hug. The six girls that once made up the worm-like Sororitas are still practically joined at the hip, climbing over and onto each other to get settled in a single chair and leaving another five empty, though Amara quickly claims one for herself with Cheruem taking the seat beside her student.

“So, to business, then.” Declares Carmen at the other end of the table, the Porcelain Shrike’s tone of cold command capturing the attention of all present until—as if remembering her position—she clears her throat, turning the table back over to you.

“Much obliged, Carmen.” You reply with a nod across the table, along with another two in acknowledgement of Zuè and Sval, the pair flanking their former commander and in as good a spirits as you’d left them…though while Sval responds with an enthusiastic wave, Zuè’s eyes are locked on the table before her as she endures the Herculean trial of *not* staring at the young man seated across from her.

“Now, as I’m sure most of you are aware, there have been some goings-on that point to actors moving against us and other settlements in the Crucible.” You begin, rising from your seat to address all Daughters present. “Though, just to catch everyone up to speed, here’s what we’ve learned for certain thus far…”

Your recap is quick and to-the-point, with your conclusion coming thusly; “...so, given the sheer breadth of territory we’ve got to cover, I’ll need your help if we’re going to make progress on the Cord and help where we can. To that end, I’ve got five teams in mind for what we need to tackle; one to handle this Messenger Network, a second to figure out how to move ‘A’s house, a third to help Orwell trawl the Skinternet and keep her from burning herself out, and a fourth to form a hunting expedition so we don’t fall behind in levels while—fifth—we form a party to make headway into No-Man’s Land.”

“Oi, Defiant!” Penny drawls, really hamming up the cockney as she thrusts one bony hand into the air. “Pard’n me for saying so, but didn’t Mara plant one of ‘em spokes right outside the Cord’s sphincter, yeah?”

(Continued)
>>
>>5339088

“She did, but teleporting directly to the entrance of the Cord would be tantamount to suicide.” Francine sighs, eyeing Yurei’s cigarette with something almost like jealousy before she deigns to meet Penny’s gaze. “The level of in-fighting at the Cord’s threshold would mean we’d be popping right into the bloodiest conflict humanity’s ever seen, without bearings or cover.”

“But…okay, so maybe I didn’t cotton on right, but didn’t Shu just get through tellin’ us that she can’t plant a spoke on the ground cause it's crawling all over isself? Right?” Penny continues, leaning her bony elbows on the table. “So what'd Mar-Mar stick it to?”

“Oh, oh! Maybe! Maybe the Bone Dragon Lady gave it to that amalgam that guards the entrance!” Offers one of the Sororitas, who’s one of three that’ve managed to find purchase on the single chair they’re all dead-set on occupying. “Y’know, Sargasso!”

“-Spaghettinis-”

“-Septicemia-”

“Sargadelos.”

“Spaghettios!” Offers the fifth girl, right before Amara chimes in.

“Sagittarius.” Your little one sagely nods with all the confidence in the world. “And the nasty crime girl is right! How did Mara keep part of the gear there if the ground is all gross and wibbly-wobbly?”

“The kids are all right, and they’ve got a solid point, to boot.” Silvis chuckles from your left, seated just beyond where Rath and November are beside you. “But I’m afraid all that’s beside the main point. Five goals, five teams. Given my background, I’d like to take a crack at getting this house you mentioned out of the Cord’s diseased path.”

“My girls and I have some experience in dealing with the encroachment.” Offers Carmen, the two girls in question nodding emphatically at her side. “Silvis, was it? We’d be happy to lend out aid.”

“I’d welcome it.” He replies with such a gentlemanly tilt of his head you think you catch Dorian smirking in approval.

You made certain Zahira’s shell was voice-capable, though you assume it’s more a matter of comfort as she quickly signs her reply with Yurei promptly stepping into the role of translator.

“Zahira and I have proven to be a capable team. We’ll assist the Skintalker.” Madame Yurei sighs, her breath trailing delicate tendrils of smoke up to the ceiling. “I’ve parsed enough data to see causes and correlations. Internet or Skinternet, the patterns are the same.”

“We can help hunt!”

“We were really-”

“-really-”

“REALLY good at it when we were alive!” Finishes a fourth Sororitas, with Hera leaning forward to contribute for the first time since you all had gathered.

“I wasn’t half bad, myself.” She offers with a roguish grin, shrugging her armless shoulders. “Many hands make light work, when it comes to a good hunt.”

(Continued)
>>
File: Penny Dreadful.png (529 KB, 900x787)
529 KB
529 KB PNG
>>5339090

“Then I’ll commit myself to uncovering the whereabouts of this vile cur.” Cheruem boldly declares, turning to you with one hand on her hilt and the other across her chest. “I vow that I will not rest until this criminal is dragged from the shadows and into the light.”

“Oi, I figgure you ‘an me can do a lil’ team up, right?” Penny chimes in with a slasher’s grin, her wrist opening up in a bloodless wound to disgorge a vicious-looking dagger forged from muscle and bone. “Make some meat pies outta them squalin’ pigs ‘til summin smells good, yeah?”

“I…what?” The Hexane mutters helplessly as Silvis tries his damnedest to suppress his growing laughter. Penny, meanwhile, rounds on you with her impossibly-wide grin, her teeth like jagged knives crammed in the mouth of a child.

“Sounds like that just leaves the Cord-chasing team, yeah? Who issit, then?”

It's not the only question on your mind, contrary to Penny’s assumption. You still need to figure out Sam’s place in all this, not to mention the Dream Team’s assignments and your own westward-bound unit. You lean back, chin held between thumb and chitin-armored forefinger as you puzzle out the last of the assignments.

>>Assign Sam to a team.

>>Assign B’ni, Uzu, Holly, and Jeraha.

>>Compose the Cord-bound team.

AND

>>Set out for the Cord with your chosen allies, ensuring that you’re well-prepared for the prelude to hell that awaits.

>>Wait a while before sending out the teams, as there are a few things you want to confirm, first (Write-In).

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next twelve hours, with posting to resume tomorrow at 12PM, Eastern time. I wish you all a good and restful evening, and take care.)

(Also, Amara won't be shoeless for much longer - Rath will gather the biomass and put the finishing touches on her new pair once teams are assigned and before everyone heads out.)
>>
>>5338705
>“My powers.” Julia answers, so reflexively that when she meets your eyes, she looks almost embarrassed. “W-well, it’s not so much the p-power as it is the freedom that comes with them. That level of control over a b-body I was never really fond of, until now. Now, as for before…”
I just got back home and I need to think for a bit about the latest vote, but this finally made me think about something I've been idly pondering: a significant fraction of humanity now has gore superpowers, and quite a few of them aren't gonna want to leave that behind, probably including our whole team. And all the revived humanity are probably not going to want to live in a meatworld, if it's even possible to "restore" the non-meat world.. Do... do we bioform the moon? For people to live on that got used to this shit?
>>
>>5339086
Orwell, we care about you, this is a consequence of us caring about you. If you didn't want us to fuss over you, you shouldn't have made yourself endearing to us. You knew what you were getting into.

>>5339088
Yeah, it is a bit weird how most of these people were enemies of ours, in some cases recently. But they want to help, so let's just deal with the awkwardness and power through to working on solutions.

>>5339090
Hmm. That is a good point. I had assumed that the spoke was just buried under the cancer, after all this time, but maybe Sargatanas has it. Which has weird implications, since I doubt he'd take it without knowing what it did, but he's also supposed to be guarding the entrance. Maybe it's a bit of rebellion on his part, who knows?

Also, loving Amara and the Sororitas' banter. "Nasty crime girl". These kids are great.

>>5339092
Oh my god, Penny and Cheruem are going to be a buddy cop comedy, aren't they? One's straight-laced, one's irreverent, it works perfectly. They will come out of this either fire-forged friends or wanting to murder each other. Well, with Cheruem wanting to murder Penny, I can't see Penny caring that much. And there's going to be an entire community of Skinternet watchers following them and making memes about their clash of personalities.
>>
>>5339169
I think most Daughters are still going to want to live in a non-meatworld. Barring a few exceptions, I'd expect the furthest it would go would be wanting to keep the polymorphic landscape while turning it to a less gross aesthetic. If we could make the fleshscape look more plant-like, I think people would enjoy living on that.

And yeah, the superpowers thing is going to be A Problem. I don't know what we're going to do with that. I think it would be nice to keep around, and could help with rebuilding civilization (at least, some of them, the more destructive powers wouldn't), but man would it make for a lot of inequalities and also security risks. Maybe we can give everyone the powers, as well as a big regen boost, so that they're not a risk.
>>
>>5339207
>>Also, loving Amara and the Sororitas' banter.

(It's a very different dynamic than Amara and Nerada, that's for sure. Here it's just Amara x 7, whereas with Nerada it's her being 'I am the night an no one knows my suffering' with Amara just being her usual 'you are shaped like a friend. Mine. You are my friend. We are friends now. That is a threat.)


>>"Nasty crime girl".

(I got so into the groove of everyone just dunking on Penny that I had to scrap, like, two pages of everyone just variously raking her over the coals with Penny just eating it up.)
>>
>>5339223
Yeah, the Sororitas have a much more similar vibe to Amara than Nerada does. Means they're not very distinct personalities themselves, but they're great for Amara to bounce off of and enhance her own bit. And yes, "you are shaped like a friend, that means you're mine now" does describe Amara's dynamic with so many characters, doesn't it? Nerada, Cheruem, Sasha, even sort of us. I mean, she's the one who decided we're her mom, we went along with it but that was all her.

>(I got so into the groove of everyone just dunking on Penny that I had to scrap, like, two pages of everyone just variously raking her over the coals with Penny just eating it up.)
That's why Penny is going to be a fun buddy cop with Cheruem. Cheruem's absolute disdain for Penny will only encourage her.
>>
>>5339207
>>5339233
Throw Sam into the mix and then you’ll have a “nice, mean, and in-between” cop trio.

work will soon be over in an hour or so.
>>
>>5339092
>>Assign Sam to a team.
Okay, Sam's already at the Fortress, so I guess assigning her to the investigation team is simplicity. Plus, we need someone to keep Cheruem from killing Penny. Yes, we're in a situation where Sam is the moderating influence, what have things come to?

>>Assign B’ni, Uzu, Holly, and Jeraha.
You know, I kind of want to keep them with us on Cord-chasing duty. They're our team that's most accustomed to working with us, and I kind of want to see what they're capable of now. B'Ni can Rider Kick now, that's awesome. But that might have to change depending on who from our main party we bring with. I know Rath has some issues with B'Ni, though she's working past them.

>>Compose the Cord-bound team.
I want to bring Gina with us to the cancer fields, I've got a feeling that abilities derived from Kosi's Core might be useful here since she was a cancer monster and her Core was about the positive aspects of cell replication. It might help, I don't know. Rath can burn things with radiation, so she's a solid bet. Be the walking radiotherapy treatment, Rath. Francine would be nice to have for the sake of her healing abilities. Maybe we can get Asklepian Ward negating the cancer fields. Or maybe Julia? See if she can calcify the cancer ahead of us, that could work. We know from the Spiraling Fear that she can calcify extremely large entities at once so long as they count as a single being, maybe she could do that with the cancer?

As for other party members, I want to send one more grown-up with the hunting team, so that the Sororitas don't overwhelm Hera. Maybe Dorian, I think his fatherliness could work there. Not sure where to put Amara or November. The obvious answer is to send Amara to Orwell, but I'm not sure that she'd jive with the two adult STEM majors at work there. Might be disruptive, or get her bored. November could help with House-moving duty, possibly? Have the Geschoss drag it behind it. Plus, 'A' has met November before, would be a good sign the team is friendly.
>>
>>5339092
>jeraha
Hold on HOLD THE PHONE. Don’t you mean Johanna? Or did Jeraha kick the bucket already?

Also, how did they fare in handling the new dream migrants? Does Shu still need to snooze and talk out a settlement agreement between the two feuding sororities?
>>
>>5339338
(Oh my word, my apologies. Jeraha's still clinging to this mortal coil, I assure you.)
>>
>>5339338
(The new Dream Daughters have reached an understanding, thanks to everyone's combined efforts.)
>>
>>5339092
Alright, proper formal vote time:

>>Assign Sam to a team.
>Investigation team, have them meet her at the Fortress.

>>Assign B’ni, Uzu, Holly, and Johanna.
>Come with us, Cord-bound

>>Compose the Cord-bound team.
>Gina
>Francine
>Julia

Other team mates:
>Dorian to the hunting team
>November to 'A' relocation
>Amara to assist Orwell

Not sure where to put Rath. We could bring her on our team, but I don't like not being able to Queen everyone and get them flying out of range of danger, which limits us to three other non-Tenno. Anyone got any ideas?

Also, is there anything else we want to do here? Like, maybe Shu, Rath and Gina should all have a talk about their relationship, but is this the time and place to do it? I don't know.
>>
File: penny expy.jpg (285 KB, 850x1192)
285 KB
285 KB JPG
>>5339092
>Assign Sam to a team:
>Have Sam join up with Penny and Cheruem on investigating the Mystery Mafia.
To Bhop: This move will likely trigger a few actions regarding Sathriel and Peng Ching as side characters. She'll start to get involved if/when she hears that the Defiant is also investigating a case related to the "prescript assassin" case in Laoc. Yan and Solomon in the meantime will continue on the "Cradleton v. Carter" Slander case until their preliminary investigation is complete. At the same time, due to events in the side story "Three Kingdoms Crucible", Sathriel will have already been notified of Empress Shun's announcement. She will likely notify Peng Ching at once. Carter of course is getting dragged along for the ride.

Man. It's getting hard to write concurrent side stores and keep up the pace with your timetable.

>Assign B’ni, Uzu, Holly, and Johanna:
Not sure yet.

>Compose the Cord-bound team.
Not sure yet.

>>5339223
>(I got so into the groove of everyone just dunking on Penny that I had to scrap, like, two pages of everyone just variously raking her over the coals with Penny just eating it up.)

Goddammit. Penny's hit that sweet spot of being a vicious little shit, yet she gets away with acting cute about it. I can't get the mental image of Penny Dreadful looking like Toga Himiko but carrying a Chainsaw. She just has the right amount of Chaotic crazy energy about her.
>>5339221
>>5339169
On the flip side, there will definitely be those who will see the new status quo of biopunk superpowers and think "I can conquer the world if I weaponize this on an industrial scale." and those who see the powers and will believe the pain is worth having the powers granted by the Crucible, even if it's a single lvl 1 core ability. We'll likely reach something akin to a Biopunk version of My Hero Academia sort of society.

>>5339264
>Plus, we need someone to keep Cheruem from killing Penny. Yes, we're in a situation where Sam is the moderating influence, what have things come to?
Sam gets to learn first hand what life is exactly life in her "twin sister's shoes".

>>5339233
>That's why Penny is going to be a fun buddy cop with Cheruem. Cheruem's absolute disdain for Penny will only encourage her.
Oh god. Imagine the dynamics if/when they encounter Yan and Solomon.
>>
>>5339435
I'm thinking for the Cord-bound team we want Francine at a minimum. This is a place that does very bad things to people, let's bring the healer. I think Gina is also a good option, she's got the best eyesight and can help spot any safe zones or even vital organs of the biomass. Maybe we can clear some space if we kill it off. And then I think we should bring either Rath or Julia, since they'd be good at destroying large swathes of the cancer if we need to.
>>
>>5339447
>>5339419
It also very much depends on how deep Rath's radiant energy can penetrate. Surface level penetration? Fair enough. But deep tissue? that's when you need heavier firepower.

Also keep in mind that Gina and Rath have already been crowned, so if combat starts up, crowning Francine and Julia would be an easy thing to do round 1. Through we'll likely be in deep since the Queen effect wears off the moment first combat ends. Also, there is the matter of the fact that we are going west with the intent on establishing foot-holds and Forward operating bases deep within the No-Man's Land. Sooner or later we'll encounter wandering daughters who'll stumble upon our sanctuary upon accident or even the coordinated team who will likely want to request an opportunity to rest the moment they find a safe spot. It's also likely we'll encounter daughters who have been in the No Man's land for so long that they thrive in that chaotic environment and use it as their hunting grounds.

There is also a slight problem: With our current arrangement of marching orders, unless we re-establish Castlevania or take 2 hours extra time to build spirit shells for the 52 deck of Canyon daughters, there will be no one to guard the house.
>>
>>5339496
>It also very much depends on how deep Rath's radiant energy can penetrate. Surface level penetration? Fair enough. But deep tissue? that's when you need heavier firepower.
I was thinking that we could burn away the outer layer of flesh. We don't need to penetrate deep, necessarily, we just need to burn out any bits that reach out for us. Though I'm starting to favor Julia for that role. Seasonal Oppression should be just as good at damaging the outer layers of the cancer, and her being able to calcify flesh could hold it back better than burning it away.

>Also keep in mind that Gina and Rath have already been crowned, so if combat starts up, crowning Francine and Julia would be an easy thing to do round 1. Through we'll likely be in deep since the Queen effect wears off the moment first combat ends.
Good point. We should keep Knights around as a backup. Everyone ride on Knights to start with, swap to Queen flight only if combat begins.

>Also, there is the matter of the fact that we are going west with the intent on establishing foot-holds and Forward operating bases deep within the No-Man's Land. Sooner or later we'll encounter wandering daughters who'll stumble upon our sanctuary upon accident or even the coordinated team who will likely want to request an opportunity to rest the moment they find a safe spot. It's also likely we'll encounter daughters who have been in the No Man's land for so long that they thrive in that chaotic environment and use it as their hunting grounds.
That's just something we'll have to deal with. Maybe some of them will be willing to not fight in a safe zone, see it as more important than knocking off a potential enemy. And if they aren't willing to be peaceful, we fight them and see if we can scoop up their corpses faster than the cancer can infect it.

>There is also a slight problem: With our current arrangement of marching orders, unless we re-establish Castlevania or take 2 hours extra time to build spirit shells for the 52 deck of Canyon daughters, there will be no one to guard the house.
Right, we need to leave someone to guard the Lair. Okay, so how about we leave November and whichever of Rath or Julia we don't take? November could help at the House relocation, but isn't necessary. It's ambulatory, getting it untethered from the Lung Forest will be a bigger deal than hauling it anywhere.

Alright, then, how does this look?

CORD-BOUND PARTY
>Shu
>Gina
>Francine
>Julia

HOMEGUARD
>Rath
>November
>Have Rath do any crafting she thinks useful while waiting for us. Preferably, consumable restorative items.

HELPING OTHER TEAMS
>Dorian to hunting party, give Hera another adult to work with
>Amara to Orwell, take some Skintalker burden off of her
>Also, have Amara send Joyous with the other parties, just because you can always use some Joyous
>>
>>5339517
I mean, we don't necessarily need to have someone home. It's a good thought, but given that the last time someone attempted to burgle the house, it was because of Morningstar's Fragment which is currently in Leviathan's possession I think?

I think we can afford to Lock the house by reactivating Castlevania mode and send November to help 'A's house.

>>5339351
Bhop, question to ask for confirmation of the location of Morningstar's Fragment of hope. Is it with Leviathan?
>>
>>5339524
(It is, yes.)
>>
>>5339524
Okay, so what do you want to do with Rath? Bring her with us? Is her Queen mode still active? Let's ask BHOP that.

>>5339094
BHOP, is Rath still in Queen mode?

Though we should have a plan for if it isn't. We could have her join the investigation team, maybe?
>>
>>5339531
(She is.)

(No way she's taking off this armor if there's a chance of a fight on the horizon.)
>>
I’ve managed to come up with some gnarly skill trees for my players whenever I can get around to booting up the quest. I hope they’ll enjoy the setting when we meet up for tabletop
>>
>>5339531
I'd say bring Rath with us. Radiation for deep tissue penetration, Flesh Artisan sculpting for surface level stability, combined with Asklepian ward and Psychica Spiralis Sanctuary effects would give us a safe zone in the No-Man's Land. If Rath is capable of directing her radiation to penetrate deep, and I mean DEEP into the No-Man's land, we could ensure our safe-zone getting a good anchor within the roiling cancer flesh. That way, we can basically Island hop our way to the Cord entrance and save what progress we've made as we head westward if we don't find any landmarks that we can set-up stable Forward Operating Bases in.
>>
>>5339536
wait. you're running a homebrewed tabletop version of body horror quest?
>>
>>5339536
(That's so cool! I'd love to hear how it goes. What system are you running it with?)
>>
>>5339534
Alright, then.

>>5339092
>>Assign Sam to a team.
>Investigation team. Meet Cheruem and Penny at the Fortress.

>>Assign B’ni, Uzu, Holly, and Johanna.
>Accompany the Cord-bound team.

>>Compose the Cord-bound team.
>Shu
>Gina
>Rath
>Julia
>Francine

>>Other party members
>Dorian to the hunting party, give Hera another adult
>Amara to Orwell, help with Skintalking
>Also have Amara send a bunch of Joyous with all the other parties, because you can always use Joyous.

Do we have any other things we want to do here at base? Or should we save conversations until we're resting after the cancer dive?

>>5339536
Sounds awesome, anon. Keep us informed, please. I'd love to hear about a campaign inspired by this quest. What system are you running with?

>>5339537
Yeah, if Rath's got the armor and wings still, I say bring her. I just didn't know she had them on still.
>>
>>5339548
>Do we have any other things we want to do here at base? Or should we save conversations until we're resting after the cancer dive?

A phone call to Ozmas? We're about to dive into the No-Man's Land. She might have some information or advice that would help us out before our dive. Also I think enough time has passed since our previous conversation that she may have come up with a question to ask us, and this conversation might also help with getting Ozmas to open up a bit more and prep her for that heart-to-heart with Charon/Reyva.
>>
>>5339557
Yeah, sounds good.

>>5339092
Adding to >>5339548

>Check on the timer for the cancer expanding to cover the Gear spoke we left behind, then call up Ozmas.
>Ask her what she knows about the No Man's Land. Does she have any useful information in regards to safe spots within it or beating back its expansion?
>Also, see if she has any questions to ask us at this point. See if she's willing to open up more, but don't push her.
>>
Test
>>
Test
>>
>>5339540
Yeah, but to give players more flexibility, I’ve kept the crucible indiscriminate in who did and didn’t get rendered into a meat slushy.

>>5339545
>>5339548
I’m running a system where you have a set core dice pool with your core powers, and additional trees give additional dice pools. Once you hybrid, you can choose to merge the dice pools into another tier, which adds modifiers
>>
>>5339793
Will there be any characters you'll import from this quest into the homebrew? The West Proxies would be a good Candidate or even Yamato to give them a sense of how Nutty the setting can get.
>>
>>5339798
I absolutely hate the kind of character that’s some mad scientist nutcase who doesn’t die so she’ll probably have jobbed out of view if she ever makes it over
>>
(Hello Everyone - I'll be posting the next update after this message, as somethings come up at work that will take me away for a few hours.)

>>5339813
(Doctor West is firmly, undisputably the worst, and jobbing in the background is absolutely what she deserves.)

(Also, this sounds really cool, so I'd love to hear how it goes!)
>>
File: Rath, Waking World.png (416 KB, 852x800)
416 KB
416 KB PNG
>>5339092

“Penny and Cheruem, I’ll have you both rendezvous with Sam at the Ikean Fortress.” You announce, hoping all three of their personalities can cut to the quick of whoever’s behind all this. Penny flips her knife into the air, leaning back in her seat before catching the thing on the tip of one finger with a smirk. Cheruem’s not thrilled, but the Hexane warrior holds her tongue in the face of an assignment that threatens to veer into some sort of body-horror buddy-cop flick. However amusing it may be, it’s a thought you shove to the sidelines as you turn to Dorian. “I’d like for you to accompany Hera and the Sororitas in the Hunt. Meanwhile I’ll have Silvis, Carmen, Zuè and Sval deal with moving ‘A’s house, with November there to both make some introductions and hopefully bring the Geschoss to bear in solving that issue.”

Dorian and November nod as you turn to meet Yurei’s glowering eyes. “You and Zahira will take Amara to help Orwell parse whatever data she’s wrestling with. Oh, and sweetie?”

Amara and the Sororitas freeze, realizing they’ve been caught playing with some sort of folded sheet of skin, though you spare only the briefest of glances at the…cootie catcher, if you were to hazard a guess…before giving out marching orders. “Amara, I’d like for you to give each team a handful of Joyous. They’re incredibly helpful, and we could use all the help we can get right now.”

The seven kids move as one to give you a sharp, communal salute, and with that you lean back in your chair, catching the eye of everyone whose names haven’t been called yet. “So. The Cord-bound team will be the largest one by far, and it’ll consist of me, GG, Rath, Julia, Francine, and our original Dream Team. Most of us have strong terrain manipulation abilities, and something tells me we’re going to need it if we’re going to make any solid progress.”

“I know everyone will need some time to prep, so I’ll work with Francine to get us some solid numbers on how fast the cancer’s expanding.” Gina adds, addressing your next point before you can even give it breath.

“Hey, open offer to get some custom gear going!” Rath announces immediately after. “Everyone’s new bodies kick some ass, but having a bit more versatility can go a long way! Also, I’m going to make the kiddo and whoever else want’s ‘em pair of fuckin’ shoes, ‘cause I’m sick of everyone going barefoot around here.”

Rath’s comment works as intended, breaking a bit of the tension inherent in giving marching orders to a group half-composed of people you’ve never commanded before…and your brawler knows it, shooting you a subtle wink when your gaze wanders her way. She smiles, and you could almost wear there’s something like a question in her eyes, straining against her chest before the sound of Uzu clearing her throat makes you turn.

(Continued)
>>
>>5339816

“Gina, if I may; I’d like to join you and the doctor in the calculation process.” The former head of the Monastery requests with a humble bow. “Given the specificity of my skillset—not to mention the fact that it’s been considerably boosted by Shu’s recent ascension—I believe I may be able to contribute something of value.”

“Hey, like Hera said; many hand, and all that!” Gina smile across the table, though you’re the only one to catch when a pair of green eyes sitting next to Uzu flicker a few times between you, Gina and Rath in quick succession. Their owner immediately looks down at her lap when she realizes she’s been caught, but the ghost of her expression lingers for long enough that even Holly takes notice. The blonde leans in and whispers something to B’ni who responds with a subtle thumb’s-up despite her mouth being stuck in a tight, grim line. Holly glances to you with an apologetic smile, and mouths either ‘it’s okay’ or ‘she’s okay’—you’re not quite sure which, and it’s a distinction you aren’t afforded the time to linger on.

But at least, surrounded as you are by old foes and newfound friends, you’re reminded of one last source you could tap for information of just what it is you’ll be dealing with at the Cord.

“Alright, everyone. Make your preparations and confer with your assigned teams.” You say, rising from your seat as you steel yourself to make another call…though this one isn’t an order. “I’m going to talk to Ozmas.”

A few seconds later you’re squirming to get comfortable in your usual chair, this being the first time you’ve settled into in while wearing your full armor…and it takes you an embarrassing few seconds before you remember that you are, in fact, in control. With a thought your armor thins to little more than a glossy sheen over your arms and legs, the chitin receding into the flesh from whence it came as you slim down enough to attain your usual level of comfort. Once relaxed, you close your eyes, Silver Key in hand as you reach out to the Crucible’s ex-administrator.

You find Ozmas as you left her; cracked, beaten-down, and hovering in a liminal void of her own making, languid in both movement and voice.

“I assume you’ll be wanting to know about the phenomenon you call ‘No-Man’s Land.’” The Hexane sighs, getting down to business before you even have the chance to say ‘hello.’ “I will tell you what I know.”

“I appreciate that, but first I’d like to know how you’re doing?” You offer, gently…and Ozmas’ response is a bitter silence, paired with a terse gesture at her current surroundings. “Fair enough. Well, then; what can you tell me about the corruption that’s spreading from the base of the Cord?”

(Continued)
>>
>>5339817

“It’s yet another symptom of this Crucible’s breakdown.” Ozmas begins. “I believe your species would call them ‘glitches’, much like the existence of some abilities and artefacts that would have no place in this iteration, otherwise. In this instance, the semi-sentience that is responsible for configuring the floors of the Cord and the trials therein are leaking out and playing merry havoc with biomass it was never meant to touch.”

“Wait, so are you telling me that the corruption’s some kind of artificial intelligence?” You say, and Ozmas gives an affirmative tilt of her head.

“Indeed. You see, the various biomes that now make up your world obey soft-coded rules and limitations. I’m sure you’ve noticed that they obey no true logic, save for making the lives of those that traverse them more difficult.” Explains the Hexane. “Now, with Daughter abilities, Amalgam powers, and the biomes themselves, there are overrides of varying degrees of strength. It’s how you get some powers that seem to trump others, and the Cord works on the same principle; its ‘code’ has priority over most others, though that wouldn’t normally be an issue as it’s meant to stay within the Cord.”

“That’s how you get the places in the Cord that seem to override Daughter abilities, isn’t it?” You suddenly conclude. “Floors that turn swarmlings on their users, or make certain abilities useless, it’s all the same principle. It’s overriding anything of a lower tier. Is that right?”

“Clever girl…and this leakage isn’t supposed to happen until someone completes the Crucible.” She continues, leaning back and folding her arms across her chest, the movement spawning a few fresh hairline cracks along the joints involved. “The biomass that is spreading from the base of the Cord is supposed to come under the ascendant Daughter’s direct control, and then released from the Cord to bring everything under her command. But since it’s leaking from the Cord in vast quantities, it is effectively polluting the surrounding biomass with rampant and aimless cellular propagation. Growth for the sake of growth, with no end goal in sight.”

“It’s cancer.” You supply.

“Yes.” She confirms.

“Going back to the Cord and how all this works; my family and I, we’ve come across abilities that seem to supersede other rules. I’m assuming these powers are meant to override even the Cord’s influence?”

“Ah. Lucky you.” Ozmas hums, her congratulations tinged with her typical level of irritation. “You are correct. These, too, are aberrations. There aren’t supposed to be any overrides, but bleed-over has resulted in these pieces of…master code, I suppose…finding themselves outside the Cord and ingrained in a handful of Daughters, Amalgams, and Relics.”

And then, with some reluctance, she says; “Charon found one such piece of code…and from it, forged the Halos.”

(Continued)
>>
>>5339818

“So the only surefire way to beat back the corruption is to either have a piece of master code, or just finish the Crucible."

“You have ears to hear, Defiant.” She replies, coolly. “And insignificant snatches of code won’t be sufficient to stem the flow at the base. The affected area is massive, so the only surefire way is to reach the Administrator’s chair. Dallying will only ensure more lives are lost to the cancer’s inevitable spread.”

…Pushing for the Crucible’s swift end, even now.

“You’re telling me more than you have, before.” You realize, looking up once more at Ozmas’ fragile form. “Are you putting yourself in any danger, by sharing all this?”

“No. I’ve been…testing the waters of what I can and cannot say.” Ozmas admits after the briefest hesitation. “By the very nature of how I organized the Cord, it appears that I may have been overly cautious, before.”

“How do you mean?”

“I…I was not thinking clearly, when the role and responsibilities of Administrator were being revealed to me.” She confesses, her words curled with disdain. “There were a great many…tutorials…that I skimmed through. And once I was asked to configure the next iteration of the Cord, I…took shortcuts. There were these tables presented to me. Charts of pre-made possibilities, alongside the means to randomly generate the Cord’s interior biomes and rules. It appears that in rolling the dice when it came to the thing’s creation, I am now able to reveal some small pieces of information since I did not have a direct hand in the Cord’s layout.”

“You…you made the interior of the Cord by…what? Rolling on random tables?” You ask, for lack of a better comparison. “Is that it?”

“No.” She scoffs, arms creaking from where they’re folded against each other. “Well…yes. That is a sufficient comparison, for now.”

Resisting the overwhelming urge to heave the biggest sigh of your rather short existence, you instead shift focus to Ozmas, herself.

“Okay, but before that, though; did you have any questions for me?” You ask, adding in the face of Ozmas’ stony silence; “From when we last spoke? You said you’d think about-“

“I do.” She interrupts, curtly. “Though they are personal ones. Hardly relevant to the matter at hand.”

You take a breath. In, and out, and in again. “Go ahead.”

“Fine. Did you ever love the girl you call B’ni?”

Your mouth is agape, just a bit, as you feel a cold sliver of ice run up your neck. “I…I’m sorry?”

“You demanded a question. I’ve asked it.” She says, her posture wound tighter than a hangman’s noose. “What? You’re the one who insisted we waste our time like this.”

…Where the hell is this coming from?


>>”I did…though not the way she wanted.”

>>”As a friend, yes.”

>>”No. And I don’t think she loved me the way she thought she did, either.”

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next three hours, with posting to resume in four.)
>>
>>5339820
(Declining to answer is also a valid option, as is shifting the conversation back to the Cord and/or corruption if you have an immediate question about either.)
>>
>>5339819
>“I…I was not thinking clearly, when the role and responsibilities of Administrator were being revealed to me.” She confesses, her words curled with disdain. “There were a great many…tutorials…that I skimmed through. And once I was asked to configure the next iteration of the Cord, I…took shortcuts. There were these tables presented to me. Charts of pre-made possibilities, alongside the means to randomly generate the Cord’s interior biomes and rules. It appears that in rolling the dice when it came to the thing’s creation, I am now able to reveal some small pieces of information since I did not have a direct hand in the Cord’s layout.”

Oh man. We're getting meta now. the farther up we go on the Cosmic scale the more eldritch cosmic horror it becomes when we see the meta references to the Tabletop quest format.

Looks like we're gonna have to be introspective of how we think about Isabelle since the start of the quest.
>>
>>5339819
Right, so that's obviously Ozmas seeing parallels with her and Charon, and wanting advice without being open enough to just ask.

>>Write-In
>"Maybe. It's hard to say, in hindsight. I think the potential was there, but neither of us gave it the opportunity to grow from just a friendship with some infatuation. I think love needs honest communication, and we were most definitely NOT communicating honestly. There was too much mistrust on both sides, her because she saw me as Sam reborn and me because I was, in honesty, afraid of her. So we just let our issues pile up until the worst possible moment, and then...well, you were there, you know what happened."
>"Funny thing, though? We're communicating way better now. You'd think a climactic battle for the fate of the world would end a relationship for good, but we're both still here. We could either be awkward with each other forever, or we could try to reach out and see what happens. I'm not sure we'll ever get to something you could call 'love", but we're friends now. Better than we were before, I think."

And I kind of want to mention Isabel's friendship with the rest of the Dream Team, but I'm not sure that would go well for Ozmas because Ozmas doesn't have anyone supporting her like Isabel does. Anyway, what do you>>5339823 think?
>>
>>5339814
It’s like Hojo from FF7 just. Not. Dying.
>>
>>5339882
(Oh God, I despise Hojo. For what it's worth, I'm glad I was able to channel that miserable bastard's energy when I made West.)
>>
>>5339819

>Breathe in...Breathe out...
>"It's a complicated to say the least. Whenever I try to think back on it, I find my feelings fluctuate along with the memories."
>"Back then, when I was just a fresh newborn. She was the first girl I latched onto. The first friendly face that I met. A friend."
>"Things were simple back then. Back then she and I were simply two girls just trying to explore and survive the world.
>"I trusted her, she trusted me. It was a feeling that magnified when you granted me the bonds your race shared. That empathetic network. And I loved her for that. I loved her as a friend."
>"And that I guess was what made this whole thing so tragic. She and I...viewed each other through two different definitions of love."
>"At the time, neither of us knew that we were operating on different wavelengths despite the Hexane empathy network. Both of us took the empathy for granted and mistook that trust for the love we thought the other had for us."
>"But eventually that miscommunication grew and the relationship between she and I began to fray bit by bit as I started to discover Sam's and Isabelle's past, and as Isabelle grew more desperate for the love that she craved."
>"Both she and I had hoped that both of us still loved each other by our own definition without consideration for the other, and even with the talks we held, it was done under the assumption that both of us knew what we were talking about when in reality it was the two of us talking past each other, not realizing that we had never talked to each other about what we wanted or about ourselves. Neither of us properly explored the relationship we had with each other."
>"Eventually all of it came to a breaking point as you know when she found out about the Crimson Cord between Gina and I. It was a thing she couldn't bear seeing that the type of love that she thought she wanted from me was already being taken by someone else."
>"Even now it still hurts thinking back about it. The tragedy of it all. B'ni killing Gina, me killing B'ni. All of it could have been avoided if everyone talked things out in an effort to slowly come to understand each other."
>"But here we are with no way to turn back the clock."
>"And yet, despite all of that and what she and I did to each other...I don't truly hate her. Without her I wouldn't have been here, through times good and bad. And I don't think she truly hates me either."

cont.
>>
>>5339819
>>5339893

>"I think both of us are still holding a small candle for each other, a small ember of the love we once had back in the days of old. Otherwise she wouldn't have brought up the courage to ask for that second chance, nor would have found new friends along the way.. The type of love we're viewing each other through? It's something I think B'ni, Gina, Rath, and I will likely have to sit down and properly talk to each other about.
>"The wounds we inflicted on each other from the fallout still hurts from time to time, but I think it's beginning to lessen to the point where we can tolerate each other and begin to explore ways to help patch up that wounded relationship."

>If Ozmas starts to start grumbling about her fate and about being alone, hit them with this:
>"Well are you? You're having a conversation with me, and you kept the gift that I sent you."
>"If you were truly alone, would you even be here in the first place? Would you have kept your friend around for the next cycle?"

>"Sorry for the long rant. I shouldn't have taken up what little time we have if the aim was to finish the Crucible asap."
>"Although...Can I ask you something? The next time we talk, when it's convenient...Could you tell me how you and Charon/Reyva first met?"

>>5339856
That's a clear and concise explanation to summarize the long therapy styled monologue that I wrote.

Any thoughts on mine?

Wrote my answer the way I did because I felt it was something in-character of Shu, she's been very much wound up given the timetable and Ozma's question is one of the rare times where Shu's allowed to unpack and talk about the personal issues she suffered through in detail given how loaded the Isabelle antagonist arc was.
>>
>>5339889
>>5339882
Is it wrong that I'm blissfully ignorant of the plot of FF7 having not even played the final fantasy games at all? All I understood was the memes.
>>
>>5339898
(Nothing wrong with that, at all! There's a ton of series I haven't participated in, with both games and media. Final Fantasy holds a lot of nostalgia for me, though its hard for me to recommend many of the games in the present day...though I still have a soft spot for Final Fantasy 6.)

(...the one in which you had a massive cast of characters and ascended a tower at thr end, so I guess it had more of an impact than I realized. Hrm.)
>>
>>5339897
>>5339819
Amending my vote on editing the following lines:
>If Ozmas starts to start grumbling about her fate and about being alone, hit them with this:
>"Well are you? You're having a conversation with me, and you kept the gift that I sent you."
>"If you were truly alone, would you even be here in the first place? Would you have kept your friend around for the next cycle?"

to
>If Ozmas starts to start grumbling about her fate and about being alone, hit them with this:
>"If you were truly alone, would you not have made the effort to bring Charon/Reyva along into this current cycle?"
>"Besides, you're having a conversation with me. I think that counts for something."
>>
>>5339897
>That's a clear and concise explanation to summarize the long therapy styled monologue that I wrote.
Yeah, I'm just inclined towards being concise, I think. Nothing wrong with your longer-form ones, it's just the style I prefer. I feel weird if I go on for too long.

>Any thoughts on mine?
I think it's good. Like you said, we're saying more or less the same thing with different levels of elaboration. I like bringing up that Ozmas isn't completely alone, she's making the effort to talk with us so there must be some potential for her there. Maybe not bring up her keeping Charon around, because I think she's not entirely ready to face her own motives for keeping them, but just the idea of "hey, you're talking to me, that's not nothing" is a good point.

>>5339898
I've osmosed knowledge of it over the years. Something about a cyberpunk rebellion story that gets hijacked by a space monster.
>>
>>5339928
The themes of cyberpunk are there, but maybe not in such concrete ways.
>>
>>5339897
>>5339893
>>5339918
Amending my vote to remove/edit the following line:
>"If you were truly alone, would you not have made the effort to bring Charon/Reyva along into this current cycle?"
to
>"If you were truly alone, would you not have made the effort to reach out to me?"

>>5339928
is this effort better? Because thinking back on it, after the fight at Almath, Ozmas was the one who reached out to us offering her help by providing insider info to finish the Crucible faster.
>>
>>5339935
>is this effort better? Because thinking back on it, after the fight at Almath, Ozmas was the one who reached out to us offering her help by providing insider info to finish the Crucible faster.
Yeah, I like that.
>>
linking this post >>5339935 to >>5339819
>>
>>5339419
>Also, is there anything else we want to do here? Like, maybe Shu, Rath and Gina should all have a talk about their relationship, but is this the time and place to do it? I don't know.

>Somehow Shu, Isabelle, Gina, and Rath find a place to sit down in the middle of No-Man's land and talk about their relationships with each other and try to figure out how to make it work.

>Some skintalker in the No-Man's Land picks up on the conversation and posts a clip about it on the skinternet:
>Caption: "Can Love bloom in a battlefield?"
>>
>>5339967
Such is the peril of living in a world of ubiquitous surveillance, but one where the surveillance is done by Biopunk Tumblr instead of governments or corporations.

Also, any conversation with relationships involving Isabel is going to get the Isabel/Uzu shippers riled up. You can not convince me that that ship isn't super popular. Hell, I ship it. They're cute together. Just so long as Niku doesn't wind up as a third wheel. Be considerate to your best friend, Uzu.
>>
>>5339905
Would you happen to have doctor west’s info on the different classes of Daughter on hand, by chance? I may need them to hash out some details with a player about their starting abilities, and I’m hoping I’m correct that they can use it as a Hivemistress/master.

“Able to shed their skin to spawn what’s basically Eureka 7 skyfish.”
>>
>>5339978
I think Instagram would be the better fit nowadays.

>>5339980
I gotchu anon. Here's the link. It however does not have information on the Deprived class, which in your case I don't think you'll need unless in special cases.

https://suptg.thisisnotatrueending.com/qstarchive/2019/3419959/#p3426984
>>
>>5339981
Thanks anon! And no deprived class necessary. Things are already bad enough without having glitchy powers in the mix
>>
>>5339980
Shedding your skin to let your swarm out from underneath is a cool take on spawning minions. I like it. And the skyfish from Eureka 7 are a good template.
>>
>>5339981
(Ah, thank you for finding that so quickly!)

>>5339980
(Oh, that's a really cool power! And yes, that sounds like a wonderful Hive Mistress ability.)
>>
>>5339986
>>5340005
Considering it’s still a skin based power, I’m very willing to let him use skin contact-based effects with them such as camouflage and toxins.

Depending on how creative he is, I’ll even let the skin fish be transparent so they just blend in by default
>>
>>5340013
(Oh, that's solid. I like it. How many players do you have, and are you running a one-shot or a full campaign?)
>>
>>5340013
then reward him with Flesh Artisan abilities that augment those sorts of things to give him the option to Hybridize that Hive Mistress core into a flesh artisan one if he's fully willing to go down that route, but first you'll have to test him with his hive mistress abilities before rewarding him with the power that he seeks.
>>
>>5340017
3 plays with a full campaign. I’m letting them write their own backstories and motivations to ascend but they’ll have considerably less interactions with the sentient hexane. Maybe Mara will show up since it’s earlier in the crucible than this story, so about year One.

>>5340018
He’s asked about Fibromancers and Calcite Armorers the most so I’m wondering if he doesn’t want to try tracking down a way to make his fish really fast or to give them razor sharp fins. I’m eager to see what they’ll go for!
>>
>>5340017
Oh you’ll like this one too, another player sent in a power set to have the ability to trip off different kinds of tastes and sensations assault the enemy. He works as a chef in a city restaurant so I’m sure he knows of a lot of different ways to make full use of his skills in the game. I can already imagine weaponized sour and spice is going to be a lot of fun to write
>>
>>5340028
>3 plays with a full campaign. I’m letting them write their own backstories and motivations to ascend but they’ll have considerably less interactions with the sentient hexane. Maybe Mara will show up since it’s earlier in the crucible than this story, so about year One.
Ooh, early Crucible timeline, that has some potential to get involved in a lot of neat stuff. Less developed settlements, more wild wastelands.

>He’s asked about Fibromancers and Calcite Armorers the most so I’m wondering if he doesn’t want to try tracking down a way to make his fish really fast or to give them razor sharp fins. I’m eager to see what they’ll go for!
Razor fish are a classic. Though that's probably something a Hive Mistress power could do on its own.

>>5340034
He's Condiment King?
>>
Heading to work. Have a nice day.
>>5340034
>>5340037
>He's Condiment King?
inb4 Gordon Ramsey
>>
>>5340042
Have a nice day, anon.
>>
File: Broken Rabbit.png (1.71 MB, 1280x906)
1.71 MB
1.71 MB PNG
>>5339819

"Maybe. It's hard to say, in hindsight.” You hesitate, looking back ruefully on the very beginnings of your time in the Crucible. The very start of your life, really. You breathe in, then-

Breathing out, you understand what’s really being asked. Another inhalation, and the story takes shape in your mind, along with the harsh lessons it taught you. Sharing them is going to be hard, sure…

…but there might be some solace to be found, in those willing to listen.

"It's complicated, to say the least. Whenever I try to think back on it, I find my feelings fluctuate along with the memories." You admit, honestly. "Back then, when I was just a fresh newborn. She was the first girl I latched onto. The first friendly face that I met. A friend. Things were simple back then. Back then she and I were simply two girls just trying to explore and survive the world.”

Ozmas is impassive, her hard Hexane features giving nothing away as you continue. "I trusted her, she trusted me. It was a feeling that magnified when you granted me the bonds your race shared. That empathetic network. And I loved her for that. I loved her as a friend."

You think she makes some sort of noise, at that, but she doesn’t stop you.

"And that I guess was what made this whole thing so tragic. She and I...we viewed each other through two different definitions of love." At the time, neither of us knew that we were operating on different wavelengths despite the Hexane empathy network. Both of us took the empathy for granted and mistook that trust for the love we thought the other had for us." You swallow, the lump in your throat as hard a thing to swallow as the tale you’re telling. "But eventually that miscommunication grew and the relationship between she and I began to fray, bit by bit, as I started to discover Sam's and Isabelle's past, and as Isabelle grew more desperate for the love that she craved. Even with the talks we held, it was done under the assumption that both of us knew what we were talking about. But in reality, it was just the two of us talking past each other. Neither of us properly explored the relationship we had with each other."

"Eventually all of it came to a breaking point, as you know.” You sigh. “It was when she found out about the Crimson Cord between Gina and I. It was a thing she couldn't bear seeing that the type of love that she thought she wanted from me was already being taken by someone else. Shit…even now it still hurts thinking back about it. The tragedy of it all. B'ni killing Gina, me killing B'ni. All of it could have been avoided if everyone talked things out in an effort to slowly come to understand each other."

Then, with tired shrug and a weary smile; "But here we are, with no way to turn back the clock…and yet, despite all of that and what she and I did to each other? I don't truly hate her.”

(Continued)
>>
>>5340056

“How?” Ozmas asks, a lifetime of anger distilled into a single pitched syllable, the first time she’s spoken since you started answering her fraught question.

“Because without her, I wouldn't have been here through times good and bad. And I don't think she truly hates me either."

“You’re so sure?” Ozmas sneers, but you ignore her jab, content to reply with; "I think both of us are still holding a small candle for each other, a small ember of the love we once had back in the days of old.”

“And what makes you think that, Defiant?” Ozmas intones, her voice a disdainful snarl hurled in the face of your honesty.

“Because otherwise, she wouldn't have brought up the courage to ask for that second chance, nor would have found new friends along the way…the type of love we're viewing each other through, though? It's something I think B'ni, Gina, Rath, and I will likely have to sit down and properly talk to each other about. The wounds we inflicted on each other from the fallout still hurts from time to time, but I think it's beginning to lessen to the point where we can tolerate each other and begin to explore ways to help patch up that wounded relationship."

“Ha, well…you’d best make haste with your words and trust, then.” Ozmas chuckles mirthlessly. “The Cord will happily tear you all apart, otherwise. Most people give it ammo. Your family trying to ascend all at once will give it the equivalent of an orbital bombardment.”

“Better together, than alone.” You counter, without vitriol or anger, and that just seems to infuriate the other speaker all the more.

“You truly believe that, Defiant? That the wretched mess of their lives tangled up in yours is worth the price you’ll pay? That you won’t live to rue the day you let them reach inside you, only to rip out your heart?”

“It is.” You reply, simply. “And if you truly believed what you were saying, then I don’t think we would be having this conversation. If you were truly, completely alone, would you have reached out to me? I think that counts for something.”

She’s quiet, at that.

"Sorry for the long rant. I shouldn't have taken up what little time we have.” You say, having just about pushed your luck enough for one day. "Although...can I ask you something? The next time we talk, when it's convenient...could you tell me how you and Charon first met?"

“You know as well as I do that the Dreamscape operates on vastly different timetables than your waking world.” Ozmas quickly snaps, and you think you’ve lost her…but she surprises you, with what she says next.

“I was only a few cycles old. Somewhere between your adopted grub and lean Skintalker of yours, in terms of my comparative existence.” She starts, her words clipped and curt in your mind. “My progenitor was one of high social standing. They possessed a considerable legacy, one that I, as their progeny, was beholden to.”

(Continued)
>>
>>5340057

“I was finally of the age that I was expected to put away frivolous things and start making appearances on my predecessor’s behalf, as I was to inherit their duties as consul. I was of means, but I was also expected to procure the raiment of office for myself.” Ozmas continues, her crossed arms loosening ever-so-slightly. “I would accept nothing but the best, so I went in search of a certain artisan I’d heard tell of. One of great renown, who was on the cutting edge of Almath fashion.”

The name of the Hexane city burns her tongue like a bitter poison, and she pauses a moment to collect herself before proceeding. “I recall it was a miserable day. I awoke first to an argument, which I promptly and justifiable escalated. Then the weather was wretched, so I was forced to make my way on foot to where I’d been told the artisan set up shop. It was the only time I could go, or else I’d have missed them and been forced to attend the next meeting in rags. I’d have been a laughingstock.”

Ozmas laughs at herself—a sharp, cruel sound.

“All that to say that I was in a perfectly foul mood when I found out that I’d gotten the days mixed up. I’d missed that particular individual by an embarrassingly wide margin.” She sniffs, irritably. “I sat down in their parlor, and…was upset. I thought I was alone, but of course I wasn’t. The day wouldn’t have let me throw a tantrum in peace, certainly not.”

Ozmas is quiet, looking at you and a thousand miles away, all at once.

“I didn’t even realize Reyva was there, until they were kneeling in front of me.” She says, her voice distant. “They were hired by the artisan to clean their shop. On the off days. They were…Reyva offered to make me something. They’d been watching. Taking in the techniques, begging for an apprenticeship that was a long time coming. What else was I to do?”

“And?” You prompt.

“…It was beautiful. All of it.” She says, finally. “So much so that they were mistaken for the master artisan’s own pieces by those at the meeting.”

“Wow.”

“It cost Reyva their job.” Ozmas impassively continues. “’An insult to the craft’, the artisan said. Reyva was devastated. I…I convinced my predecessor to hire them as an in-house artisan, and by some miracle of the universe, they acquiesced.”

“I see.” You murmur, taking a step forward. “So you basically kickstarted Reyva’s own business, then?”

“Hm.” Ozmas says by way of reply; a small, noncommittal noise that precedes a protracted silence.

“Come.” She demands, leaning forward. “Let us test this theory of mine. Ask me what you will about the Cord and I will answer, in turn.”

“What about the risks?” You protest, and Ozmas merely flexes the fingers of one crumbling hand.

“We’ll find out rather quickly if there are any, but that’s hardly any concern of yours.”

>>Write-In

YOU ARE IN CONTROL
>>
(I shall be pausing here for the evening, with voting to remain open for the next twelve hours, and with posting to resume Tuesday, July 19th at 10AM, Eastern time. As always, if you have any questions or concerns feel free to reply to this post and I’ll address them as soon as I can.)

(Thank you all for your patience, participation, and kindness, and I wish you all a very good and restful weekend.)

>>5340034
(Oh, that is genius! I'm really intrigued to see how the player uses that one, especially given their background.)
>>
>>5340037
>>5340042
No, worse. He’s a taste tyrant.

>>5340063
He used to work in an old town candy shop where they make their own product so I’m sure he’s got a good idea on how different acids can make something unbelievably sour.

I figure he’ll go flesh artisan or neuromancer to get that, which I’ll have plenty of opportunities to throw that stuff at them since I’m figuring on there being many many more amalgams and daughters running around since everything is likely more of a free for all at the start.
>>
>>5340068
(Oh, he's prepared to absolutely *ruin* the average Gluttonous' day. I love it, and that's a fascinating take on the power.)

(That's honestly one of my favorite things about the setting, since everyone I've spoken to about it have all come up with wildly original ideas, usually informed by their own incredible imaginations or their unique areas of interest and expertise.)
>>
>>5340076
I’ve had to do some very required reading and studied up on anatomy on the micro and macro scales, and I’ve encouraged my players to do the same. There’s tons of things that can work out with powers, like hydrologic muscles having a far greater sort of snap to them when the synapse fires, so players could shoot things out of limbs like guns, and more
>>
>>5340076
Another quick look at the submissions reminded me that a player chose the Generator class with the ability to make adhesive bubbles out of saliva. Seriously going to look forward to whatever she goes for. I’m hoping to see a lot of creativity with that
>>
>>5340061
Well, that's worrying. Ozmas, what are you doing, girl? Don't get all suicidal and disregarding of your own safety just because you started thinking about your past. Crap, I do not know what to do, here. I want details, but I also don't want to push her limits, but I also don't want to make it obvious that we're avoiding running into the risks.

Maybe asking about what the random generator table was? That would be useful data, even knowing what was a possible floor effect would be helpful. And since it's just abstract data about the Cord's potential and not anything explicit about what is in there, it might not trigger anything. Hmm. I'll have to think about this.

>>5340091
>>5340109
Those sound pretty cool. I think a gun-like muscle mechanism is an awesome Fibromancer ability. Have you ever played Carrion? The harpoon power is basically that, and it rules. And adhesive bubbles have the potential to be super underestimated but actually really dangerous. Lots of surface area, really good for coating opponents. Plus, you can fill them with stuff.
>>
>>5340113
I haven’t played Carrion yet but I’ve seen it somewhere on the web, so I’m sure I can get my hands on it.

And yeah, I got excited when I saw the bubble power because I remember the girl who used balloons that west munched while she had electro powers in the forest, and I was expecting her to send out a flood of electric floating mines at B’ni during the fight.

It would’ve been really dangerous to B’ni too since electric shocks that seize up muscles don’t have the power to dismember her, so no split off pieces to work with.
>>
>>5340113
at work. but here’s a thing that i thought of. Ciphers and encryption language. just like how morningstar hid his code.
>>
>>5340061
>>Write-In
>"You'll have to forgive me if I don't want to push those limits too far. Let's try something abstract. Can you tell me what the randomizer table for the Cord is? Telling me the actual results would probably trigger the limiters, but just knowing what results are possible would still help me plan."
>>
>>5340238
another idea, metaphors/allusions or anecdotes that hide key information in words. like have a conversation about architecture and high rises, like ask Ozmas about wanting to remake “Almath’s iconic consul tower” but code it in a way asking them what sort of design they would want to put inside the tower. the responses will be key hints that allude to the dangers of that floor. But before we talk about architecture, we’ll need to establish the cipher phrase with Ozmas so they’ll understand what (we)are trying to bamboozle the system via verbal encryption.
>>
>>5340331
I don't really know how to phrase that subtly. If you've got an idea, though, go for it.
>>
>>5340345
What I'm gonna type next is gonna be my stream-of-thoughts in trying to formulate my idea of testing Ozmas' theory of seeing what insider information she has access to.

One Idea that I have when it comes to the Q&A with Ozmas is encrypting the conversation to give us an extra layer of protection from the Crucible system so that outright admissions won't flag Ozmas down as spilling crucial information.

Think to how Morningstar would have managed to hide the hidden subroutines within the Crucible code. If he could do it under such scrutiny, why can't you? Much of his hidden subroutines revolved around a specific keyword, that being "Mother of All".

If we can create a cipher that disguises the key words that makes it both unrecognizable by the system but recognizable by Ozmas and us, then we could theoretically push the limit while having a degree of plausible deniability if the Crucible system's coding looks at the chat log.

First thing we should do is to get Ozmas clued in on the fact that we're trying to establish a verbal cipher.

Once Ozmas is clued in on our intent, then we'll try to go about testing which key word is safe and which key word is unsafe.

Along the way we should also try and mentally list down the restrictions we'll probably discover when testing the theory out.

The moment Ozmas' body starts to fragment is the moment we stop testing.
>>
>>5340427
I'm still blanking on how to actually do that. Ask Ozmas about Daughters from the Hexane cycle, with the implicit understanding that we're actually asking about enemies in the Cord?
>>
>>5340429

Plan: Encryption
>Step one: get Ozmas to clue in on the our plan of verbal encryption.

>"Before we go about testing this theory of yours...I have a question to ask you about your childhood. When you were a sprout, did you ever play 'word games' with friends? Write down 'hidden messages' away from your progenitor's prying eyes like a wild weed?"
>"I figured with an upbringing like yours, there's bound to be some fun past-time activities that let you 'skirt the higher ups' and 'bamboozle' them. Amara would likely be the same, so I'll have to be 'extra vigilant' about any future shenanigans."

Context story to confuse the Cord system: A trip to a luxury resort during Ozma's childhood.

Context keyword to get Ozmas to key in on talking about the Cord to prevent confusion when talking to Ozmas about her personal life: "Morningstar Enterprises"

Establish a series of Ciphers and keyword phrases related to the Cord:
>Resort = Cord.
>Parking lot = No-Man's land.
Got in trouble with management =
Management let me off with a warning =

still typing this out. but here's something to clue you in on what I'm trying to pull.
>>
>>5340436
>>5340429
Note: encryption of Cord Analogue can be interchangeable so long as the keyword codephrase "Morningstar Enterprises" is attached to the encrypted location keyword to prevent confusion.

If wanting to not talk about the Cord, use this keyphrase: "

Encryption keywords/phrases continued:

Kids = daughters

Department staff =
Employees = Enemies

Reception = Floor battle

Management = Cord Rules
Got in trouble with management = Cord rules limits breached, back off now
Management let me off with a warning = Close to breaching Cord rule limits

Still trying to come up with more keywords for the cipher.
>>
>>5340429
Any thoughts on my idea? Or should we scrap the whole cipher thing entirely?
>>
>>5340451
I'm not really liking it, to be honest. I think it would probably just get Ozmas frustrated with us and unwilling to participate. We'd be better off not playing games, but just edging around the borders of the restrictions with abstract questions we can use to narrow down further research. Stuff like:

>What was on the random floor generation table?
>What sort of monsters have been in the Cord in prior cycles?
>How has Sargatanas interacted with entrants to the Cord?

and similar such questions. I think the Cord can probably tell intent, anyway, and so a cipher wouldn't do much to stop the restrictions.
>>
>>5340061
>>5340238

Hmm. so the rules established so far when it comes to Ozmas divulging insider information:

1. Ozmas can talk in detail about the general properties of the Cord and the surrounding environment. (General floor properties)
2. Ozmas is allowed to talk about the phenomena surrounding the Cord (her explanation about the leaking master code confirms this)
3. Ozmas is apparently restricted from talking about parts of the Cord design that she was personally involved in making when setting up for the next cycle (Ozmas herself admitted this)
4. Ozmas is allowed to talk about the general administrator interface (She is able to divulge about the options she interacted with during her time as administrator)
>>
>>5340454
fair enough. It was a good mental exercise though even though it didn't get me anywhere.
>>
>>5340455
Yeah. So with that in mind, I think we should remain abstract. Don't ask about specific certainties, but keep it all in the realm of possibilities or abstractions. We can ask about what sort of thing potentially could happen, but not about what will. So, like I proposed, asking about what's on the random generator table without asking what results actually were rolled. Or we can ask general knowledge about the Cord that doesn't necessarily tell us what will happen, like asking about preferences when it comes to monster spawning, or how Sargatanas tends to interact with Daughters. You got any ideas for that sort of abstract questioning?
>>
>>5340061
>"Alright. From what I could remember about our conversation, you've revealed quite a lot about the Cord, and also revealed what you're able to get away with in divulging insider information."

>"1. You can talk in detail about the general properties of the Cord and the surrounding environment. (General floor properties)"
>"2. You are allowed to talk about the phenomena surrounding the Cord (her explanation about the leaking master code confirms this)"
>"3. You are apparently restricted from talking about parts of the Cord design that she was personally involved in making when setting up for the next cycle (Ozmas herself admitted this)"
>"4. You are allowed to talk about the general administrator interface (She is able to divulge about the options she interacted with during her time as administrator)"

>"5. As long as the questions and answers remain in the general abstraction and doesn't delve in to specific certainty that relate to the Cord's Current layout or system, we're in the clear."
>"6. You are allowed to divulge information from past cycles (Ozma's prior recounting of the Cord layout hints towards this ruleset).
>"Lets see what we can get away with within this current set of rules, and hope we don't overstep our bounds."

>>5340459

>"Has the No-Man's land been present in past cycles?"
>"Is there a pattern to the behavior of the No-Man's land like it's encroachment rate or the vertical extent of encroachment?"
>"If the Cord administrator interface gave you tutorials on key features on the Crucible that you delegated to the system, which features of the Cord or the Crucible did you delegate to the system's random table generation program?
>"Morningstar's children has told me that there have been instances where the three of them were awakened to deal with an interplanetary threat, if the fighting were to take place near the Cord or on No-man's land, how would the corrupted terrain interact with the titans?" (this question is to make sure Ziz, Behemoth, and Levi are safe from the hostile effects of the No-Man's land)
>"Are you able to view through data of past cycles?"

Gonna need your help in keeping the question as abstract as possible in order to ensure that we don't accidentally set off the Cord's anti-cheat software.
>>
>>5340466
Something we should confirm first is if a deliberate lack of response can count as a response for triggering safeguards. Like if we ask the "is there a pattern to the No Man's Land" question and she just clams up, that could be taken as meaning "yes, but I can't say", which given that the system seems to be at least partially intent-based might count for triggering it.

Outside that general note, I think that the question about what specific features were left to random generation might edge too close to tripping the safeguards. We can try it, but I think that might be too much. Depends on if we can determine what the features that weren't left to random rolls are, I think. Knowing something is fixed and knowing Ozmas set it that way could give us lot of information.
>>
>>5340466
>>5340061
Revising my vote. The list of questions will come later once they've been aggregated.

>"Alright. From what I could remember about our conversation, you've revealed quite a lot about the Cord, and also revealed what you're able to get away with in divulging insider information."
>"1. You can talk in detail about the general properties of the Cord and the surrounding environment. (General floor properties)"
>"2. You are allowed to talk about the phenomena surrounding the Cord (her explanation about the leaking master code confirms this)"
>"3. You are apparently restricted from talking about parts of the Cord design that she was personally involved in making when setting up for the next cycle (Ozmas herself admitted this)"
>"4. You are allowed to talk about the general administrator interface (She is able to divulge about the options she interacted with during her time as administrator)"
>"5. As long as the questions and answers remain in the abstract and doesn't delve in to specific certainty that relate to the Cord's Current layout or system, we're in the clear."
>"6. You are allowed to divulge information from past cycles (Ozma's prior recounting of her own journey up the Cord layout of her cycle hints towards this ruleset).
>"With these in mind lets see what we can get away with within this current set of rules, and hope we don't overstep our bounds."

>"Although there's one thing we do have to confirm: will a deliberate lack of response from you count as a response from the system for triggering safeguards?"

>>5340476
Now for the revised list of questions. Any thoughts on these questions?

>"What sort of behaviors does the No-Man's land exhibit?"
>"You say that the Cord is leaking pieces of it's master code. During your time as administrator, you surely must have seen daughters, landscapes, relics, and amalgams that carry pieces of the master code from a god's eye view, what sort of overriding properties have you seen?
>"Morningstar's children has told me that there have been instances where the three of them were awakened to deal with an interplanetary threat, if the fighting were to take place near the Cord or on No-man's land, how would the corrupted terrain interact with the titans?" (this question is to make sure Ziz, Behemoth, and Levi are safe from the hostile effects of the No-Man's land)
>"Tell me about the subterranean tunnel network. From what I've personally witnessed, the tunnels are extensive underneath the surface and delve deep into the core. What other sort of properties is there about the underground?"
>What sort of monsters have been in the Cord in prior cycles?
>How has Sargatanas interacted with entrants to the Cord?
>"What sort of features did the Cord system present you with during your tutorial phase as administrator?"
>If you've been locked out of the administrator's role and now currently exist here as a dream daughter...what's to stop you from jumping ship and joining my dreamscape?
>>
>>5340476
>If you've been locked out of the administrator's role and now currently exist here as a dream daughter...what's to stop you from jumping ship and joining my dreamscape?
This could be a big question that could unlock possibilities as I recall back then, Ozmas had engineered a plan that involved the use of a relic that essentially swapped dream daughter data slots between the two parties which required the relic and the daughter to absorb ozma's body, or rather the core ability of Ozma's. But what if there was a relic that would allow us to extract Ozmas's dream daughter data from the chair and into our head?

Although...two problems with this batshit crazy idea.

1. We don't know what tier would a relic capable of dream daughter extraction qualify as
2. Amara's the one who ate Ozmas' core.
3. Lots of people tend to have a low/bad opinion of Ozmas.
>>
>>5340482
Most look pretty good, but I think we should prioritize them in case Ozmas doesn't want to stick around to keep answering questions. In order of what I think the priority should be:

>"What sort of behaviors does the No-Man's land exhibit?"
>"You say that the Cord is leaking pieces of it's master code. During your time as administrator, you surely must have seen daughters, landscapes, relics, and amalgams that carry pieces of the master code from a god's eye view, what sort of overriding properties have you seen?
>(My own question from my write-in) "Without saying what the actual outcome was, what were the options presented on the randomized tables you had access to?"
>"What sort of features did the Cord system present you with during your tutorial phase as administrator?"
>"Morningstar's children has told me that there have been instances where the three of them were awakened to deal with an interplanetary threat, if the fighting were to take place near the Cord or on No-man's land, how would the corrupted terrain interact with the titans?" (this question is to make sure Ziz, Behemoth, and Levi are safe from the hostile effects of the No-Man's land)
>What sort of monsters have been in the Cord in prior cycles?
>How has Sargatanas interacted with entrants to the Cord?
>"Tell me about the subterranean tunnel network. From what I've personally witnessed, the tunnels are extensive underneath the surface and delve deep into the core. What other sort of properties is there about the underground?"

And then, that last one, about her jumping ship to our dreamscape, I'm not sure we should even ask. At least not in relation to Shu's dreamspace. I think Ozmas would get very upset about even the hint we were offering her that sort of mercy/pity. We could ask her a general question about her leaving her current position, but we shouldn't imply we want to pick her up. Not yet, at least. Maybe something like

>"What keeps you trapped in the Cord, if you're locked out of the administrator role?"

Though I think it should be relatively low-priority on the list. I'm not sure Ozmas is ready to have that conversation at all, even.

>>5340487
>2. Amara's the one who ate Ozmas' core.
You know, I wonder if Ozmas might have messed with Amara's Core the way that Gina hypothesized she messed with ours, and there's some stuff sealed away once Amara gets to level ten. Ozmas did seem to show some special interest in Amara, when she was making her Choice.
>>
>>5340489
fair points.

Do you want to present the questions on your post as the final list of questions to ask Ozmas? I'm kinda tapped out for the night, so I'll leave things to your discretion.
>>
>>5340061

>"Alright. From what I could remember about our conversation, you've revealed quite a lot about the Cord, and also revealed what you're able to get away with in divulging insider information."

>"1. You can talk in detail about the general properties of the Cord and the surrounding environment. (General floor properties)"
>"2. You are allowed to talk about the phenomena surrounding the Cord (her explanation about the leaking master code confirms this)"
>"3. You are apparently restricted from talking about parts of the Cord design that she was personally involved in making when setting up for the next cycle (Ozmas herself admitted this)"
>"4. You are allowed to talk about the general administrator interface (She is able to divulge about the options she interacted with during her time as administrator)"
>"5. As long as the questions and answers remain in the general abstraction and doesn't delve in to specific certainty that relate to the Cord's Current layout or system, we're in the clear."
>"6. You are allowed to divulge information from past cycles (Ozma's prior recounting of the Cord layout hints towards this ruleset).
>"Lets see what we can get away with within this current set of rules, and hope we don't overstep our bounds."

Final draft of questions to ask Ozmas. Please disregard all previous drafts for the list of questions.

The following is listed in order from most important to least in terms of priority.

>"What sort of behaviors does the No-Man's land exhibit?"
>"You say that the Cord is leaking pieces of it's master code. During your time as administrator, you surely must have seen daughters, landscapes, relics, and amalgams that carry pieces of the master code from a god's eye view, what sort of overriding properties have you seen?
>"Without saying what the actual outcome was, what were the options presented on the randomized tables you had access to?"
>"What sort of features did the Cord system present you with during your tutorial phase as administrator?"
>"Morningstar's children has told me that there have been instances where the three of them were awakened to deal with an interplanetary threat, if the fighting were to take place near the Cord or on No-man's land, how would the corrupted terrain interact with the titans?" (this question is to make sure Ziz, Behemoth, and Levi are safe from the hostile effects of the No-Man's land)
>What sort of monsters have been in the Cord in prior cycles?
>How has Sargatanas interacted with entrants to the Cord?
>"Tell me about the subterranean tunnel network. From what I've personally witnessed, the tunnels are extensive underneath the surface and delve deep into the core. What other sort of properties is there about the underground?"
>"What keeps you trapped in the Cord, if you're locked out of the administrator role?"
>>
>>5340503
Yeah, that sounds good. Sorry, I'm kind of dozing myself, only half awake. I'll submit a vote and then I think I'm going to head to bed.

...oh, wait, you voted with the prioritized list while I was typing it up. Sorry, brain am slow right now. Then yeah, sure I'll just

>>5340061
Supporting>>5340509

with the addition at the start of

>"Well, you'll just have to pardon me for trying to minimize the risks anyway."

Okay, brain am bad, going to go to sleep now. Good night, everyone.
>>
>>5340509
(I'm headed to bed, myself. Rest well everyone, and I hope you have a good weekend!)
>>
Players arrived about a half hour ago and we’ve started of fun good. I kept the Health and Bio stats as well as implemented the ACT stat as how many moves can be made during a turn and the more acts you have versus the enemy, the more likely you are to hit unless they are distracted or unaware. They’ve woken up in a grown over mall with a Bitcoin off fanfare since they were stuck between two gates in a hallway. They’re really rally’s taking to the fleshy world well, and have bagged a mist spraying spider and a slug zombie amalgam.

Mist went to sensation neuromancer and zombie went to bubbles who leveled up the core power. The bubbles drip now.
>>
First game went really well!
>>
>>5340061
>>5340511
A thought has occurred to me that I'm also tempted to voice in-character now that we're having a conversation with Ozmas. Also, given that Ozmas is here with us. Should we fill her in on the backstory of the Star Gods?

>"You said that the Crucible has become semi-cognizant and responsible for the Floor configurations in the Cord. And the No-Man's land is a symptom of that corruption, being a mass of soft-coded terrain that oozes out from the Cord's base. You also stated that given the data leakage isn't supposed to happen unless someone completes the Crucible as it's all meant to stay within the Cord, and yet at the same time, they obey the hard logic of making traversal and the journey towards ascension difficult."
>"But there's a problem with that sort of set up. Too easy and the Crucible will have offered up an ascendant that may not have qualified as a suitable vessel for the Star Gods. If the journey becomes too difficult, then the Crucible won't finish at all. There has to be a counter-weight to ensure at least one daughter makes it to the top."
>"So what if the slow release of the Master code fragments was deliberate? Think about it. If the No-Man's land is a terrain of corrupted Cancerous coding that threatens to engulf the planet the Cord resides and render this strain into a stillborn, but is vulnerable to the overriding authority of the master code, wouldn't it be in the Cord and the Crucible's best interest to arm Daughters with pieces of the Master code so that they can traverse the No-Man's land and ascend to the Cord asap in order to slow/stop or eliminate the spread of the No-Man's land?"
>"Well given the fact that the Cord can't directly hand out the Master Code fragments directly, the system would've had to used a round-about method to deliver them. Like rewards for overcoming dangerous terrain like the underground or capstone abilities for evolving a core power to full maturity."
>>
>>5340885
I think it's very probable that the master code leak is a deliberate thing and not just a glitch. But it feels far more likely to be Morningstar's work than the Star Gods'. He was the one who engineered for the Crucible's decay. If Ozmas says that the No Man's Land has happened before and is semi-common, then it might be part of the "normal" chain of events that the Star Gods were expecting and designed for. But otherwise, I'm betting on Morningstar putting it in to guarantee that the Crucible gets solved his way. Power that doesn't require atrocity to obtain, but just perseverance and curiosity? That's way more his thing.

Also, a side note: We should come up with a better name for the Star Gods, one that doesn't play into their god complex. How about the Alchemists? I think that's a good riff on them using Crucibles to try to reach immortality without really understanding the process they were using.
>>
>>5341026
>Alchemists
That actually quite fits. All the raw materials in the universe at their whim and disposal, and yet they're unable to find a way to craft their equivalent of a Philosopher's stone to stave off death.

>>5340511
>>5340885
Making an edit to this line here:
>"But there's a problem with that sort of set up. Too easy and the Crucible will have offered up an ascendant that may not have qualified as a suitable vessel for the Star Gods. If the journey becomes too difficult, then the Crucible won't finish at all. There has to be a counter-weight to ensure at least one daughter makes it to the top."
Change the name "Star God" to "Alchemist" in order to reframe Morningstar's species as mortal beings rather than the immortal godlike figures they aspired to be.
>>
>>5341026
We still haven't agreed upon one thing yet: Do we let Ozmas in on the loop about the "Space Alchemists" and the whole Crucible project?
>>
>>5341062
Maybe? I think she's likely figured some of it out already, with what she knows about the Crucible's failure states and the Mother of All. But I don't want to risk driving her deeper into despair and her deciding to just end things. I think we can leave it mostly by implication. That yeah, there was obviously someone who designed the Crucible, and they designed the systems to promote real monsters winning it, but their designs have failed and now we've got to win it a different way.
>>
>>5341090
Fair enough.
But still, it brings up an alternative solution to finishing the Crucible. If the Cord is leaking fragments of the master code, wouldn’t that mean there would be enough fragments out in the world that we can gather to create and piece together a replica of the master code? it’s time consuming as all hell, and would require having literally every being on the entire planet to be onboard with the idea while having absolutely no one to walk in and backstab everyone else at the last moment, but it is an alternative solution.
>>
>>5341123
Wait. I think I might have realized something. That's what the mystery schemer is doing. They're searching for master code fragments. That's why they want weird and unusual abilities, they're the most likely to have something more than just regular Crucible programming behind them.

That realization also gives me another idea: What if they're the Everything girl? The one who made a twelve-way super hybrid of every non-Deprived class? The timing of the mystery schemer appearing shortly after Mara entered the Cord, fits with Ozmas releasing the game-breaking prisoners after Almath. And a super-hybrid might give you insight into the Crucible's programming needed to realize the master code exists. I think they might be the same person.

Anyways, leaving aside that thought and getting back to us, I think we can get by with just the master code fragments used in the Neurotic Halo. Morningstar did confirm that our Cord-hacking plan would work. But I suppose we could improve our odds by getting more code fragments. Maybe we'll be able to loot some from the schemer. Or send the Tenno out to hunt code once they're done with their current tasks.
>>
>>5341139
Anon. I believe you’re onto something, and it’s a plausible theory too. And that hunch will likely be confirmed if bhop somehow leaks any indication of him getting awfully sweaty.
>>
>>5341139
Then that means we should change the marching orders for some of our tenno teams.
>>
>>5341172
Yeah. Though on reflection, I'm not sure how we can hunt for code fragments efficiently without doing what the schemer is and sifting through hundreds of novel and interesting Daughters and Relics for fragments. Maybe once the investigation team comes up with some answers? Or the Skinternet team might discover something useful. Yeah, let's send the Skinternet team off with that in mind. Primary job is helping Orwell, but if they stumble upon anything with the codes, we'd like to know.
>>
>>5341211
One thing that I would like to address. This sort of OOC revelation is kinda too drastic and sudden when you take into account the dreamscape/reality time dilation. We can’t really just change our orders midway after a 30 minute real-time nap. The mental whiplash might be too much for the dream daughters. There’s also a matter of the faction the “God-modding” Daughter has built . We don’t know about her/them and their goals/MO. I have much more to say but this is as much I can post ftm.
>>
>>5340540
>>5340718
(That sounds like an absolutely fantastic session, and I'm really glad it went so well!)
>>
File: sweating-wet.gif (4.54 MB, 498x286)
4.54 MB
4.54 MB GIF
>>5341157
>>
>>5341295
Agreed. I think the "our mystery client is likely looking for master code fragments and might be the Everything girl" is something that would be percolating in the back of Shu's mind, not an instant realization. I'm not sure she even knows what the Everything girl is, in-character. I think the bit about the omni-hybrid was only ever revealed OOC. But I think that Shu taking note of the master code fragments as a concept and wanting to look more into them is plausible. And giving the Skinternet team a brief mention of it as something to pay attention to if they spot it shouldn't be a big change in orders. Just a "oh, by the way, Ozmas mentioned this weird thing, if you see anything about it, tell me". It shouldn't be a big deal.

>>5341384
Oh, I totally missed >>5340540. Sorry, anon, I didn't see that post. Sounds like you had a really fun session. I like where we are now, being familiar with the setting and knowing most of the important details, but that early "just woke up in the fleshscape" stuff is really cool. Not knowing what's going on makes all the weird stuff hit so much harder. Also, interesting to see how your PCs are developing. Obscuring mist would go really well with sensation Neuromancy, and the bubbles becoming drippy could make spreading them around super effective.
>>
>>5341504
A question came up in my mind that I feel like asking Ozmas but the problem is that while the question is still in an abstract format, it involves an admin action that Ozmas had a hand in; namely the imprisonment of game-breaker daughters who likely hold pieces of the Master Code.

I wanted to ask Ozmas: "When you were administrator, what criteria does the system run on as a baseline to designate them as threats to the Crucible project?"
>>
>>5341538
Yeah, I agree that her part in that could trigger safeguards. Especially because she's still technically the administrator, just one with no administrative power that's automated everything. I don't think it would end well.

Though I do kind of want to know what our current threat score is. We have to have passed Mara by now, right? I mean, we subverted the Titans and got them on our side, that must add some major points to the rating.
>>
>>5341554
There's another question that I wanted to ask, but now I'm hesitant on whether we should even mention the bit about the Alchemists and instead keep things objective about the Crucible's function about needing a daughter to complete the ascension in my earlier linked write-in >>5340885

But the question that I wanted to ask is this: If the Cord's leaking bits and pieces of the Master code, what's the chance of it leaking the code that triggers the Crucible's shutdown? Is that bit of Master code still hard-coded to the throne atop the Cord? or do you think there's a chance that a copy of that killswitch code has leaked out and settled down somewhere on the planet?

This question is VERY VERY important, because of a few factors:
1. If the code is hard-wired to the chair in the sky, then we'll be able to have a chance to try and negotiate with the "God-Modders" as they will likely have parts of the big picture but not the complete code that will grant them the win-condition to shape and alter the Crucible to their whims.
2. Depending on how many fragments the "God-modder" faction possesses and their intentions with those fragments, our options of interacting with them will vary. But I don't think peaceful diplomacy will be on the table. The Intoxification factor of the Master Code will have likely corrupted their mindset and view the world as their personal sandbox.
3. If that copied code exists somewhere in the world, then we'll have to divert our resources to searching for and protecting that piece of code from the God-modders.
>>
>>5341654
>>5341554
>2. Depending on how many fragments the "God-modder" faction possesses and their intentions with those fragments, our options of interacting with them will vary. But I don't think peaceful diplomacy will be on the table. The Intoxification factor of the Master Code will have likely corrupted their mindset and view the world as their personal sandbox.
Actually to put a further elaborate on point number two:


>She glances to Vector, only sharing what she knows when Vector nods their assent. “Somewhere on west coast. But got eyes. Eyes everywhere. Had one girl. Came to give us mission. Thought she was hot shit. Bragged that her boss had eyes everywhere. Every settlement. Every town. Guess her boss didn’t ‘preciate that.”

>“How do you figure?” You ask, and the sniper flashes you a grin that’s a mess of crooked needles.

>“Next kill order was on her. That was fun.” She chuckles with a sound like gravel crunching underfoot. “Figure you scan a town. Find the odd ones out. Pump ‘em for info. Rough ‘em up a little. Put the fear ‘a god in ‘em. Good shit…good shit.”

They've already shown to implement policies that are typical of a power-hungry hoarder. That includes building a proxy messenger network where no one knows a damn thing except for the mastermind, a policy to kill anyone who tries to blab, and shelling out resources to put spies and informants in every settlement, which was a boasted statement that got one of the messengers killed.
>>
>>5341654
Yeah, that's a good question. I don't think the mystery backer (we need a good code name for her. I guess God-Modder works) would want to trigger the Crucible's death, but I think they might use it to hold us hostage. That's definitely something we need to learn if it's possible. It probably is, given that Deprived powers are similar to the self-destruct code and we know that's leaked out. So yeah, let's keep that out of their hands if we can.

>>5341671
Yeah. Feels like they've got a control obsession, if they put that much effort into maintaining secrecy. Makes them an appropriate foe for Shu, I guess. It's unlikely they can be negotiated with. Also, it occurs that now that the Fortress has captured one of their agents, we definitely need to be on guard for someone killing her before she can blab too much. Shit, we didn't think of that. Something to advise Cheruem, Penny and Sam on. We know they're not working for her, but I don't know who else we can trust. I mean, probably not Paloma or Emm or Magnus, but just because they're probably not secretly working for the God-Modder doesn't mean they aren't. Let's be careful.
>>
>>5341693
There's also a matter of the assassination attempt at Laoc. As the writer who wrote that side story with Yan and Solomon, I forgot to specify the fate of the assassin, so that assassin's fate is in Bhop's hands. And even though that agent was dealt with, that doesn't mean all of them are dealt with, though it's likely that either Laoc will be left alone given Sathriel and Peng Ching's presence and activites in that settlement, or the remaining agents will keep a lower profile now that the assassination attempt has put the public on high alert.

Also, there's the third big faction (Empress Shun's army) that will come barging into the scene in about 1 day's time, so that would likely shake things up violently as well. Though unlike God-modder, Shun's open to diplomacy given her self-appointed role as Empress of China and as a shadow archetype of Shu in relation to the greater society,

Fuck. Did I just put this quest into a "Three Kingdoms scenario" in terms of Faction setup?
>>
>>5340061
>If the Cord's leaking bits and pieces of the Master code, what's the chance of it leaking the code that triggers the Crucible's shutdown? Is that bit of Master code still hard-coded to the throne atop the Cord? or do you think there's a chance that a copy of that killswitch code has leaked out and settled down somewhere on the planet?
Not sure if this is a safe question to ask Ozmas without triggering the safeguard.
>>
>>5341384
>>5341504
It’s been a ton of fun so far and they’re really digging the flesh post-apocalypse and consumption based power ups, and I’ve been keeping the amalgams they find mundane on the power scale so that they don’t suspect the higher levels of metaphysical bullshit other than the existence of HIVE powers. They did get a glimpse of the chord through broken windows in the mall but they haven’t gotten out of it yet on account of the sheer size and obstacles.

They caught off some electric locusts and that got the bubble user some nice electric power and the mist user a numbing power that they’ve used to put down another slug that gave skin fish user the power to basically peel off armor. We ended it off after the party found the mist spider nest and they had to refill BIO.

It’s gonna be a lot more fun later on next week when we meet up again!
>>
>>5341867
Are you gonna introduce the PvP segments where they fight other "Daughters"? And have they discovered any low tier relics or forges?
>>
>>5341867
ah. so you're keeping them on the low end. fair enough. Though, I think dropping a tier 1 relic for them to find would get them curious enough to pursue as a plot point the further on they go along, probably a good point to introduce them would be after they've made the critical core ability specialization choice.
>>
>>5337841
--CRADLETON MAINSTREET--

Yan and Solomon uncomfortably walked down the street in Cradleton.

"You know of all circumstances that we get to visit Cradleton it just had to be when we have to be on the clock." groused Solomon as he fiddled with a Runic calcite slate, trying and subsequently failing to ignore the visual stimuli despite his best efforts. .

"On the plus side, we ARE visiting the place." replied Yan as he walked alongside Solomon and subtly re-adjusting his trousers again.

"Aren't all workers on the clock?"

"Only if they're in the mood." quipped Solomon.

"Well with the beauties I'm seeing around here, I don't think pillow talk is out of the questio-ow!"

"Focus on the case Yan, not on the cuties." reminded Solomon, pinching his brother's pierced earlobes much to Yan's discomfort before letting go. "As much as I'd love to go clubbing here and now, mom will club 'our' heads and we'll be going back to the wooden ones if we don't do our jobs."

"Right. Remind me who we're looking for?" asked Yan, peering over his brother's shoulder to look at the list carved into the runic calcite dataslate.

"We're looking for the people connected to the hunger riot surrounding Cradleton. The whoever did this to cover up Cradleton's fiasco on the Skinternet was good at keeping the details sparse but their names got leaked out from under the censorship blanket, therefore this makes them key witnesses to the case."

"Alright, names. What do we got?"

"One Jun Andersen, One Charlotte Webber, our wanted man Carter Franklin, and..."

Solomon gave a sigh as he slowed to a stop. Yan knew that look.

"...that dammed racketeer..."
"...that dammed racketeer..."

There was a pregnant pause between the two. Neither of them bothered to call the Jinx.

"Is that underage merchant really a key witness to this case?" asked Yan.

"Is she really that underage if she's allowed to hawk her wares in this town?"

Yan conceded the point. "So where do we start?"

"How about by stating your business here?" said a gruff masculine voice from behind the two brothers.

Honed instincts and a well built Vitruvian body kept Yan and Solomon from getting their skulls caved in as both of them reflexively raised their oversized claw arm and kicked off with their legs to blunt the impact damage of what could have been a catastrophic baseball swing from an Iron club. However honed their instincts and reflexes were, it did not prevent the two brothers from being sent flying through the air and into the webbed walls of a silk-lined building with a resounding BANG, the building to swaying slightly from the impact.

Runic tattoos flared from the brother's flesh and clothes, eldritch magic releasing the two from the sticky silk as Yan and Solomon dusted themselves off little worse for the wear as they squared up against the being before them.

cont.
>>
>>5342056
Their foe was a 6' 1" humanoid, built like a brick and well put together with nary a hint of corruption save for a pair of oni-horns sprouting from the front of wearing pants and exhaling a ever-constant fog of sweet-scented alcohol from his mouth; lightly swinging its oversized femur-shaped club.

"Well that's one Hell of a welcome reception for a town like this." quipped Solomon. "What's a Mythical Male like him doing here?"

"Sol, He's an amalgam, not a daughter." Yan corrected "I'd reckon a he's bouncer-"

Yan didn't finish his sentence before he and Solomon ducked underneath a wide horizontal swing and kicked off to the side as a unit, their claws finding purchase on the fleshy earth and forcing a ebony pillar of bone to erupt and intercept the monster's incoming overhead swing forcing their opponent back several paces as the runes carved into the pillar released a burst of skintalking.

"Wrong" said the Male. "I'm the Manager!"

"Manager?" Yan said incredulously, rolling his neck to loosen up. "How'd a monster like him get a cushy job AND get a pretty face?"

"You know how conscientious about appearances women can get when it comes to appearances, like Aunt Peng?" said Solomon as he readied his claw. "Vitruvian augs and flesh-artisan cosmetics."

"And two constructs don't seem to be the average customer who would come to this place for an appointment at the local make-up salon." quipped the Amalgam.

"So let me ask you two again. What are you-OWowow. Jun, Honey please!"

The tense mood of potential instantly deflated in a pinch as the monster in front of them was unceremoniously around the ear by a woman whom Yan and Solomon would only wholly describe (without going into lurid details) as "drop dead gorgeous".

So gorgeous in fact the physical discomfort between their legs grew to a point where Yan and Solomon had to use their Vitruvian Modularity to redirect the blood flow and pressure elsewhere to save themselves some dignity.

"Well that was close" said Solomon, having stealthily readjusted his trousers again. "At least we won't have to fight that monster."

"Male, amalgam, monster, doesn't matter." said Yan, feeling relieved at the prospect of not having to fight as 'Jun' gave the the humanoid monster a vicious verbal tongue lashing. "Right now he's a henpecked husband."

"What's going on!?"

It was at this moment the door to the silk-shrouded building opened up to reveal an eight armed Arachnid themed woman with a crown of black beady eyes on her brow.

Solomon looked at the two women, taking in their descriptions before looking down at his runic data slate to glance at his notes.

"Miss Andersen, Miss Webber?" said Solomon, drawing attention. "Can I ask you for your time? My name is Solomon, and the one next to me is my brother Yan. We're here because of a case that Judge Sathriel's currently investigating and it involves a certain male Daughter named Carter Franklin whom I believe you know...?"

-To be continued -
>>
>>5342005
There will be daughters but for now, I’ll have them be fighting amalgams to get them up to a good level of strength. I’ve decided that the crucible they’re participating in is pretty much overrun with amalgams, either from a crack in the code or the Mother using all their tokens to prompt a super fast crucible.

>>5342010
I’ll be slipping them some juicy relics soon actually, and the mall they’re in is home to a good few of them. Each hour I was rolling dice for a raid to start with outside daughters trying to siege the mall but the dice kept under the threshold. I’ve planned for them to break in no matter what once the players clear the basement where the spider nest is, so they can see what kind of a free for all bloodbath this crucible can be.
>>
>>5342387
Any optional routes for clearing the campaign besides climbing up the Cord? Or are you planning on sticking with the Cord's intended design of the Highlander rule?
>>
>>5342412
I’m keeping things open. They can peruse any kind of end they want once I give them all the info, but I’ve let them know that the goal will become clearer the more we play in the setting. Climb the chord, hijack the chord to make a dream reality for everyone, etc. it’s their choice in this, and I’ll do my best to go along with their plans.
>>
>>5342387
A siege is going to be a wild way to be introduced to the existence of other Daughters. That's really going to amp up the confusion, which will drive the party to seek answers. It's a good move.

>>5342417
Well, it sounds pretty cool, anon. Good job.
>>
>>5342056
>>5342058
Oh, it's the old Cradleton characters. Nice to see them again. Though wow, is Cradleton distracting to the brothers, huh? All this time taking care of Sathriel has left them really pent up and with a lot of complexes about sexuality. Boys, stop being insecure around the oni, you're also very pretty.
>>
>>5342557
>All this time taking care of Sathriel has left them really pent up and with a lot of complexes about sexuality
Cradleton tends to induce that effect to a vast majority of travelers. It's something of a settlement-wide quirk that makes it attractive as a whole.
>>
>>5342579
Yeah. But still, boys. Keep it together, you've got a job to do. You can get all weird and horned up after you've done your interviews.
>>
>>5342545
It’ll turn into an escape mission once all the big name daughters make a move during the raid, which will give my players the opportunity to get out of there. Since they really don’t have use for an engine this early, they’ll get to see how rare and valuable they are when the mall turns into a slaughterhouse.
>>
File: FRGuSJ3VIAAzOAD.jpg (516 KB, 1482x2048)
516 KB
516 KB JPG
>>5342878
Ooh. you could give them an opportunity to join a faction or stuff if they get cornered by a big name daughter. Make sure the big name Daughters are colorful in personality and appearances with a bunch of contrasting traits to up the uncanny valley horror, for extra points, get into descriptive detail on how they briefly fight when they shred an unfortunate victim to highlight their power either by influence, by their exotic powers, or just by the body-count; just like how Shu first encountered and impressed Mara. Intimidating in appearance, terrifying in powerset, a clear indicator of their strength (in Mara's case, the fact that she appears to control a building-sized Dragon), and an emphasis on the fact that they're clearly taking things easy, with an opportunity to impress them should your players decide to be ballsy af.
>>
>>5342971
I’ve got the big names sorted out and named. There’s the chance to briefly join up with one or two of them if the players choose their words right, but most of them will be looking at the players like a quick snack for a power up.

There are some really nasty powers the raid leaders have so I’ll be showing off their skill sets in brief glimpses and keeping the majority of their powers secret so they can get a look at how powerful someone can get and only showing a fraction of their real strength
>>
>>5342971
To name a powerset, there’s a raid leader who’s going to dismember someone just unzipping them, one that pops another unfortunate victim by making their bodies twist up like if you were twisting a towel to dry, and more. There’s also the criteria for this crucible that “no young shall suffer the crucible” so everyone else is stuck in the flesh scape, as long as they aren’t a kid. It’s going to be an absolute bloodfest.

This is also so early on, that there’s going to be a lot of moral deterioration when the truth that you have to continue eating to ward off the Hunger is still being accepted. Obviously this means that people are using transformative powers to make themselves look really defenseless.

There is already an amalgam that showed up, and pretended be a baby by mimicking a child’s crying.
>>
>>5343024
Oh, that's delightfully fucked up. Everyone going all mimetic predator and using psychological warfare, that's going to be a real blow to your players.
>>
>>5343089
It’s the earliest days of the crucible and everyone in the fight for real isn’t holding back when they realized that they’re on the menu too. Ambush predation is the name of the game when a majority of the worlds population is still around.

Order is collapsing fast, and people who try to control it with old world thinking of who should be in control is quickly being proven wrong when someone with a lucky power munches on their government.

I’ve got the idea that this version of the crucible is only possible because someone was fucking with hexane and earlier tech, and opened up another dimension that’s vertical to the one in this quest.

To keep things fresh I’m going to introduce an apex predator amalgam that’s going to crash the raid and make a nest there.

Mmmmmm
Meat dragon.
>>
File: tar dragon.jpg (132 KB, 1002x546)
132 KB
132 KB JPG
>>5343096
Make it a shambling dracolich that sprays jets of crude oil/tar to make it even more fucked up and add more collateral danger. Crude Oil/tar is just liquified flammable biomass set to ferment for aeons.

Actually. Just import this fellow: https://www.youtube.com/watch?v=wgYPYJhmVV0
>>
>>5343096
It's kind of like the Hexane Crucible in that respect, then. Way higher population leading to way more competition, so social norms actually break down faster than if there were just a handful of people. I like it.

I don't think you need an explanation for why this Crucible exists. Just have it be an alternate continuity, don't overthink it.

Having an Amalgam crash the party should be pretty cool. I suggest giving it abilities of a class type you haven't shown off yet, that will make it more intimidating because it will be doing things outside your players' expectations.
>>
>>5343096
What sort of mechanics have you introduced to the players so far in the campaign?
Also, where on the planet did the Cord plant itself?
Have they made their lvl 5 core choice?
>>
>>5343104
I think with how levels have been reshuffled, it's a level three choice, now.
>>
>>5343098
I’m more than willing to drop biohazard dragons, and the one they’ll see will breathe out a highly flammable dust, so easy to see how that would go bad for incindiary and electric power sets.

>>5343101
The rift would be a big plot point to show off how powerful the true effects of high tier relics could be but leaving it up to something else would be fine too.

>>5343104
The Choice is actually different. You get it at level 5 for an ability, but it’s up to the person specifically to try crafting their full power, so imagination goes far into that, and it’s not so binary that my players will feel locked down.
>>
>>5343104
Sorry to not have answered your questions in full, I’ve introduced the core Bio and Health stats along with explaining that some consumed powers warp the body, represented by a corruption stat that I also let them know won’t negatively impact them too much in any way other than making small charisma checks when communicating with people. HUNGER won’t show up in the players for a while depending on their actions so I’ll introduce that when they find wandering daughters and others who have gone mad.

This is actually set in Indiana which has become a hellzone thanks to numerous limestone caverns cracking open and becoming dens for amalgams to hide around inside.
>>
>>5343166
(Every detail you share about your campaign just makes me even more jealous of your players. This sounds like an absolute blast, my word. Hinting at the Cord, the structure of the session, all of it is just sublime.)
>>
>>5343181
>>5343181
Very happy to hear that you like it! I wanted to get some experience running a quest before I took to running a quest here on /qst/ and the crucible really seemed like a good setting to use!
>>
File: 99722789_p25_master1200.jpg (403 KB, 900x1200)
403 KB
403 KB JPG
>>5343181
Don't be jealous, be proud bhop. You've made such an interesting setting and have written such an engaging quest that other DM/QMs have begun to use your setting to run a tabletop session/campaign that you've pioneered. They're picking up what you're putting down, and are putting this quest in new perspectives and frames that we've never thought possible. This Qm's giving their heart into running a campaign and to see it being well received by the players...well. You know that feeling.

>>5343166
I would be stoked to see the what sort of rp campaign post-report your players have put themselves through, as well as their immersion within the setting.
>>
>>5343235
So far they’ve tackled a chihuahua sized spider that gives off a thick mist before ambushing prey and a slug that had hid inside of a store kitchen to chew on the biomass that snags passing amalgams to feed on if no person happens to venture inside. As the party has been going lower into the mall, there has been an increasing number of amalgams and they’ve been making slow progress after they found the crying child floor mimic.

No daughters or Sons either since the crucible allows for males to participate, but there’s been traces of past fights scattered around then the odd bone pillar shows up on a wall with skeletal remains impaled on them.

The engine down in the mall basement floor has been attracting plenty of amalgams so there’s lots of choice to pick between powers that show up, and plenty of fodder to feed the players.

So far, there’s been almost a dozen amalgams just in the malls too 3 floors, and there’s many more to go.

Mist spider first went to sense neuromancer who got a nice mist that causes all kinds of nasty things like horrible itching to extremely spicy mist that’s basically vaporized ghost pepper.
Two conjoined zombies have given two levels to skin fish user and bubbles, and fish user got double spawn for less resources for his hive and bubbles got a dripping effects for his adhesive bubbles.
Then the electric locusts gave mist girl a numbing effect and bubble user an electric discharge when the bubbles pop. A slug gave skin fish user the power to basically peel off the skin and armor of enemies and other small big amalgams that have been going into evenly leveling up their abilities.

Once shit hits the fan for real, I’m gonna show them what a powerset given a real purpose after someone makes their crafting choice can do.

The form of what they make in their choice has a key impact in what abilities I add into the amalgam consumption pool so they all have affinities towards certain powers. It’s not impossible to gain the powers of an entirely different class but it’s much easier for ones that fit the core class to show up.
>>
>>5343305
I think after you show them what the big names of Children of the Crucible can do (given that Sons and Daughters are present in your crucible), You should start throwing them random core abilities from other amalgams and people and have them figure out how to find odd-ball synergies with seemingly disparate different abilities like what we did in this quest. Half the fun during level-up sessions in this quest was finding ways to synergize the disparate abilities into powerful hybrids.

For example:

>one for bubbles user: a Flesh artisan ability that allows the bubble user to harden and turn biomass into solid calcite. (odd-ball synergy: clever application essentially gives bubbles user the very potent defense and utility of creating quick-acting bio-concrete.)

>one for skin fish: Rath's vitruvian powers that allows her to stretch and detach her limbs while her innards are reduced into a single bio-mass vein, not much offensive ability by itself. (odd-ball synergy: All that extra limb-length and detachment gives skin-fish user an anchor point for their hive and create a veritable razor wire/chainsaw of skin-fish the length of their limbs as well as a damage multiplier source if they have the construct slot limit to pull it off.

>one for mist user: A flesh artisan ability that coats their skin in a mucus-like membrane that makes them sticky as all hell. (odd-ball synergy: the membrane also traps absorbs and gains the properties of the mist if the mist user passes through the clouds they create)
>>
>>5343342
Actually I’d hoped to see the bubble player pick an ability that lets their bubbles suck in biomass so that they could get themselves a black hole bubble or be able to wield the bubbles as boxing gloves for mega dense punches, but I do like that petrifaction power for sure!

They’ve been rather careful and avoiding the bigger amalgam zones to be honest, so there’s only been so much I can give them until they start really hunting.

Once they get past the raid I’m hoping that they’ll want more powers so I can start working with them with more options!
>>
>>5343398
I think if you really want them to start thinking about oddball ability synergies, have one of the big-name Daughters/Sons go up against a midway competent opponent who uses two distinctly separate abilities that synergize into a potent combo that forces the bigshot to put some effort into killing their half-way competent victim, complete with dialogue that emphasizes the importance or usefulness of such oddball traits that combine for powerful combos.

Something like...

Calcite user who deploys bone darts and simple tools, but has a separate generator ability that lets them expand the size and mass of constructs. They put these two separate traits into a combination that essentially lets them throw needles that expand into Ballista spears mid-flight or marbles that suddenly grow into boulders, or Caltrops that suddenly expand into giant spike traps.
>>
>>5343408
I have hope that the sensation neuromancer will pick some good synergies that tie into the saboteur role they’ve been playing and go for a synesthesia build that plays complete havoc on enemies. I’m leaving the creativity up to them but you can be sure that I’m going to give them a front row seat to lots of abilities that give them a taste of how broken combinations can be.

I do really like that construct growing idea, and I’ll be thinking of ways to possibly have that appear, or possibly have such an ability showing up with a daughter which has a certain monkey’s title.
>>
>>5343104
For whatever reason my brain kept skipping over your question about the chords location, and it’s settled itself in Alaska, about halfway into the ocean given its current size.
>>
So today my players got creative.


We got to the 6th floor where all the jewelry is in the mall and they found a nice sedan sized bone crab to fight. I intended for this to be the point where I convince them to really use their powers and get creative and I wasn’t disappointed. So sense neuromancer uses their powers to make the crab feel itchy, and rolls two crits in a row, not only making the crabs eyes itch, but also making all of their armor feel like it was burning hot. Cue the crab trying to rip its own exoskeleton off. THEN she shuts off the sensations for all of the crabs limbs and it just has to squirm around because it can’t see or feel the ground to move on. Okay yeah, clever, so they level up a few times since that was supposed to be a pretty decent challenge for them. Well, bubbles got an idea when they were gonna breach a locked door into a security room, after having to deal with ambushes. So at this point skinfish user has leveled up their core and can make big wide sheets of skin to use as a sort of motion sensing floor tile now. He sends in about five of them under the gap between the door and floor and figures out there’s a few amalgams inside. He gets bubble generator to send a whole ton of electro bubbles that he’d leveled up to cause oxygen blasts through the gap to flood the room and sets all of them to blow while they take cover behind a corner in the hall. Blows the door clean off the hinges when they all pop. All the amalgams are dead and easy levels.

We do another session on friday.
>>
>>5344516
Cool.

Though I do have to say, they're getting clever in their power usage. Reward their creativity with secondary abilities that augment their core with a synergy since they're starting to understand the appeal, or even a low level relic like a Tier-2 Splat Gun for Bubble user.

Neuromancer's creativity feels par for the course of neuromancy application, although you may have to start taxing him on those sensory screwing actions as channeled actions if he wants to commit to the perception fuckery. I wonder if he manages to realize he can use neuromancy as an extra-sensory option and essentially use the cloud as his own brand of utility radar. Offer him a Synthesia augment and see if he takes to the idea of his numbing mist turning into neuromantic radar/hallucinogenic mist.

Bubbles mutating his soapy spit to be explosive? that aughta be terrifying if straight forward. I hope he gets the sense to pick up a secondary ability to get more creative with the delivery of his soap bubble/suds. Offer him a Calcite ability that gives him bristles and brushes that lets him adhere the soapy bubble spit.

Skin-fish by far is getting the most mileage in the creative brain exercise given he's the one who found the team synergy for a viable breaching operation. Given the fact that he's using skin-fish as something like paper, Offer him a Flesh-Artisan ability/augment that lets him manipulate and fold his Fish-skin like origami paper.

I can't wait for the trio to get caught flat footed and get forced to participate in an open fight during the raid and really be forced to stretch their creative noggin.

I also have to ask, what's the stats of the players so far in terms of core levels? at the time of this session? Have they picked up any secondary abilities aside from their core trait?
>>
>>5344516
description for the Tier-2 Splat Gun relic.
>SPLAT GUN: Childish, whimsical, covered in a Contrasting Neon Paintjob reminiscent of a Super Soaker toy gun, yet deadly in the right hands. With a built-in container that can store 100% bio that the daughter can fill up with her liquid constructs or simply plain bio, and three firing modes that can be changed as a free action, this weapon relic provides a means of direct attack for the Daughters who work with amorphous constructs or are amorphous themselves. In addition the daughter can spend 1 act to ‘prime’ the relic by using the built-in pump to double the volume of the relic’s payload for its next attack.
The Splat gun has three firing modes that can be adjusted by twisting the spray nozzle: Splat, Spray, and Soak.
>Splat: The rifle setting fires a high caliber single shot not unlike the Fullbore that takes 1 act to load and fire. Deals Modest burst of impact damage and the Construct that spawns upon impact will automatically deal the corrosive damage over time. Priming it doubles the range, speed and damage of the projectile.
>Spray: The default (machine gun) setting, costs 5% bio per shot launching a projectile that automatically creates the user’s construct upon landing, the user can fire as many shots as they desire within a single act, priming it doubles the number of constructs created per shot.
>Soak: The Shotgun setting. For a whopping 50% bio a shot, the blast knocks enemies in an arc in front of the wielder within close range back to medium, aswell as knocking them down and slowing their movement due to the sticky nature of the mucus, however the low pressure of this mode deals little to no actual damage. When primed, targets within close range get temporarily stunned on top of getting knocked down when pushed back, as well as taking a bit of damage, and at both medium and close range, the mucus now acts like a glue, outright hindering movement heavily as those caught in its blast fight to free themselves.
>>
>>5344516
creativity should be rewarded justly.
>>
>>5344516
Sounds like your party's really keying into the creative options that some powers can enable. Good job, letting them play around with their environment that way. Though having gotten used to asymmetric fighting like this, they may falter when up against more direct opponents that can deny them the advantage. It should be interesting to see how they react to the Daughter siege, or the Amalgam crashing the party.

>>5344523
They might want to start branching outside their synergy, though. It sounds like they've got some really versatile tools, but ones that would be less useful in a straight-up fight. I'd suggest offering the party some Calcite or Fibrous powers suited for surviving a melee scrum. After seeing how strong some Daughters and Amalgams can get, they'll probably want better personal strength in addition to their bags of tricks, as a contingency plan for when the enemy is able to power through them.
>>
>>5344523
The radar mist would be really good since not all amalgams would touch the floor or walls in a lot of places, and flying ones would especially muck up using the skin fish for that kind of touch based motion sensing. I bet they’ll likely go for a poisoning power too soon to make their mist even stronger, or get some constructs that act as something to help spread the mist more. So far they’ve been limited to one sensory change per use of neuromancer but they got a lucky crit and it stunned the amalgam for long enough to get another sense crit off that really wrecks most organics. Otherwise, it takes a full turn of theirs to activate just one.

I thought of some nasty powers they could use with the mist vapor like rotting the lungs from inside someone if they breathe it in, but I don’t want to push for powers they aren’t choosing themselves. Mist user girl could even have the mist in someone’s lungs give a location off so that she isn’t blind inside her own mist, provided whatever went inside had breathed it in.

Bubbles has been using his generator powers really well to create a whole lot of traps with by coating the halls with bubble tar to stop or slow rushing amalgams. A few times he’s gotten his bubbles to pop right on an amalgams head to blind and suffocate them after trapping them so they don’t risk getting injured by a sudden thrashing. A calcite subtree would be good for him make fans with to make the bubbles speed up in the air towards targets so he isn’t left open if the party gets separated soon.

Skinfish user developed a good tactic of sliding under doors and through cracks to infiltrate rooms before bubble user fills them and has been hunting down a good ability to get him his razor fish. He picked up an ability from an amalgam that acted like a wall mimic to ambush the players when they’d come close to where I’d planned it to be hiding.

As for stats it’s like this so far;
Sense leveled core up twice giving the ability to shut off control of entire limbs and leveled up the mist three times so far and now can make a sort of fog spray out of her arms like a hose, can effect multiple senses (1 per level into it so far) and can make it take a sort of semi solid shape to make people and amalgams confuse it for a walk if they aren’t looking at it carefully. Also got a nice augment to the mist that ignores a level of resistance. No further subclasses yet but the players don’t seem to be rushing to level 5 in any ability.

Bubbles of course put 4 levels into the core to cause the bubbles to drip everywhere, then doubled the power of the stickiness, busted bubbles had a good chance of making more bubbles appear from them, and can load highly compressed air and fluids into the bubbles to add more effects to the bubbles like the electric charge. Electric power got a level up to make a stronger charge and greater stun chance.

Skinfish got has 4 levels so far but he’s picked up a flesh artisan power too-
>>
>>5344523
>>5344578
Skin fish leveled up his core to let him feel what the skinfish touch, and another level made the fish more resilient and pliable but can control how rigid they can go. He also did actually pick up a nice flesh artisan power that lets him pretty much strip off armors like clothing which I hope he gets the idea to find an ability to make biomass or enemies he touch shed layers to spawn unique fish with different effects based on what he gets them from. He augmented this to also make enemy skin lock up like wearing a straight jacket.

There will be relics for them soon, since those would be in the sporagmos area of the basement. To explain, daughters had been in the mall before but it got overrun by amalgams and they’d stashed good stuff in that same area.
>>
File: MOTHER.jpg (1.1 MB, 1280x1706)
1.1 MB
1.1 MB JPG
>>5340061

"Well, you'll just have to pardon me for trying to minimize the risks anyway." You counter, not at all comfortable with the juxtaposition of Ozmas’ new devil-may-care attitude alongside her past reflections. "Alright. From what I could remember about our conversation, you've revealed quite a lot about the Cord, and you also revealed what you're able to get away with in divulging insider information."

Drawing in a hasty breath, you rattle off the facts; “First, you can talk in detail about the general properties of the Cord and the surrounding environment. Second, you’re allowed to talk about the phenomena surrounding the Cord, with you being able to talk about the Cord leakage confirming this. Third, you are apparently restricted from talking about parts of the Cord design that you were personally involved in making when setting up for the next cycle. Fourth, you can talk about the general administrator interface.”

“Though I am forced to dance around specifics, where that’s concerned.” The Hexane chimes in, irritably.

“Good to know.” You acknowledge. “Fifth, as long as the questions and answers remain in the general abstraction and don’t delve into specifics. Sixth, and lastly; you’re freely allowed to divulge information from past cycles. So, all that established, let’s see what we can get away with within this current set of rules, and hope we don't overstep our bounds."

“To start us off a little vague, can you tell me what sort of behaviors No-Man's land exhibits?" You begin, and you’re surprised by just how promptly Ozmas answers.

“The terrain slows regenerative powers the closer one draws to the Cord, though from what I’ve seen abilities that restore Daughters and constructs to full appear to be unimpeded.” She begins, pausing for a moment to either consider her next snippet or to see if there are any swift consequences for what little she’s revealed thus far. “Terrain-altering effects tend to last only a few minutes before the ground shifts, thanks to the very nature of the cancer, but otherwise it poses no threat to anyone traveling overland. It’s a different story for hose traveling by air, however…there’s a good reason very few Daughters take the high road.”

“Yeah, I’m guessing that was what shot my scout out of the sky when I was last there.”

“That would be it, yes.” She confirms. “It actively resists scouting and perception effects. Now, this is just a hunch of mine, but it seems to move in such a way as to force groups together, presumably to encourage conflict.”

"You say that the Cord is leaking pieces of its master code.” You continue briskly. “During your time as administrator, you’ve surely seen Daughters, landscapes, relics, and amalgams that carry pieces of the master code from a god's eye view…so what sort of overriding properties have you seen?”

(Continued)
>>
>>5344721

“They’re typically worded as ‘no other effect in the Crucible may override this’, or some such.” Ozmas flippantly replies, though after a second-thought she adds; “There are some effects that aren’t so obvious, such as the Halos. I’d assume there would have to be a way to identify master code fragments…perhaps a Relic could be devised for that purpose? Relics were never my area of expertise, though, so I’m afraid I can’t offer any further advice where that’s concerned.”

"Well, I’m not at a loss for relic experts. I’ll let them know there may be a way to detect the more subtle bits of code.”

“That should be a trivial matter, knowing them.” Ozmas muses…and you almost forget what you were about to ask, in the face of this unexpected compliment.

“Now, without saying what the actual outcome was, what were the options presented on the randomized tables you had access to? Also, what sort of features did the Cord system present you with during your tutorial phase as administrator?"

“Of the options presented, I went with the defaults…which resulted in a Cord experience that would be similar to the one I went through.” Ozmas replies, now choosing her words with a care she didn’t exercise earlier. “However, there will be come constants. Each floor has at least these three basic things; at least one type of amalgam, one unique terrain effect, one Daughter ability that is suppressed or altered. With the amalgams, there is also a rule of three; there will either be three basic Amalgams, or one unusual specimen with three distinct powers to present a unique challenge to the climbers.”

“But I thought there were also floors that try to play with your head?” You ask, recalling one such example in Charon’s memory.

“I was getting to that. There will be some sections that forego the typical rules in favor of presenting a unique challenge of some sort, usually tied to one of the three aspects. An exceedingly powerful amalgam, a particularly unusual or chaotic terrain effect, or even ones that turn a Daughter’s powers on themselves in some way…these become more common the higher you ascend, of course.”

"Morningstar's children told me that there have been instances where they were awakened to deal with an interplanetary threat.”

“The Apocalypse Amalgams, you mean?” Ozmas interrupts hesitantly.

“Correct. Now, if the fighting were to take place near the Cord or on No-man's land, how would the corrupted terrain interact with the titans?"

“Given the fact that the titans are each masters of their domains, then I’d assume they’d be able to make their way to the Cord without issue. If they’re all working together, well…you may have yourself a battering ram straight to the Cord’s front door, if you’re able to have all three titans working together.”

“…Lucky you.” She adds, though this echo of her earlier words lacks some of its previous bite.

(Continued)
>>
>>5344723

“What sort of monsters have been in the Cord in prior cycles?” You press on, and just when Ozmas is about to answer, a shudder of pain lances through her fragile form. She quickly raises her hand, stopping you from voicing your concerns as whatever started to happen seems to subside.

“If you’re referring to amalgams, then all I can offer is that they’re built to be a blockade against even high-tier Daughters, and are tailored to fend off all but the strongest of challengers.”

“I see…can you tell me anything about how has Sargatanas interacted with entrants to the Cord?” You ask, shifting your approach away from anything that could jeopardize the Crucible’s former administrator.

“As I’ve said about that before—if I could tell you, I would.” She replies bitterly, folding her arms once more. “The distortion around both Sargatanas is the same one that renders the tunnels leading deeper into your planet a mystery to me, as well. It’s…extremely irritating. Even when I had full administrative powers, they were still beyond my reach.”

“Actually, that brings me to my last question; what keeps you trapped in the Cord, if you're locked out of the administrator role?" You ask, and you find your question giving Ozmas more pause than you’d anticipated.

“…I’m not sure.” She admits after some time. “I’m little more than a Dream Daughter now, with my host being this miserable chain between an alien earth and sky. If I overreach any further, I’ll…I will be wiped from the Crucible, entirely. I won’t lie, it’s been a tempting proposition. But if there’s one thing I know about the Crucible, it’s that it takes great pains to ensure those under its yoke suffer in the most protracted of ways. Just like the rest of your species—I, too, am trapped here, forced to bear witness to what’s become of the world. Stripped of use and worth, both.”

You’re about to speak, to offer her some form of solace, but she stops you once again. “Spare me your pity, Defiant. Now, what else?”

“Excuse me?”

“Surely you must have something else you wish to know.” She snaps impatiently. “Let’s see how far we can push this, hm?”

>>Ask Ozmas something else, now that you have a better idea of how things stand (Write-In).

>>Leave Ozmas for now, and continue west with your team.

>>Adjourn here, and attend to something you’d like done in the waking world before you leave (Write-In).

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next three hours, with posting to resume in four. I hope you had a good and restful weekend, and that your week is off to a good start!)
>>
>>5344516
(All of this is just absolutely brilliant. Your players sound like a blast, and I'm glad you seem to be having the sort of fun I've had while running this quest, with players that come up with the craziest stuff and keep you on your toes.)
>>
>>5344721
>Terrain-altering effects tend to last only a few minutes before the ground shifts, thanks to the very nature of the cancer, but otherwise it poses no threat to anyone traveling overland. It’s a different story for hose traveling by air, however…there’s a good reason very few Daughters take the high road.”
>“Yeah, I’m guessing that was what shot my scout out of the sky when I was last there.”
>“That would be it, yes.” She confirms. “It actively resists scouting and perception effects. Now, this is just a hunch of mine, but it seems to move in such a way as to force groups together, presumably to encourage conflict.”
Huh. Well, that's kind of frustrating. We've got this cool flight mode for everyone, and we won't be able to effectively use it. Definitely got to find a way to burn the cancer mass back, then.

>>5344723
>“They’re typically worded as ‘no other effect in the Crucible may override this’, or some such.” Ozmas flippantly replies, though after a second-thought she adds; “There are some effects that aren’t so obvious, such as the Halos. I’d assume there would have to be a way to identify master code fragments…perhaps a Relic could be devised for that purpose? Relics were never my area of expertise, though, so I’m afraid I can’t offer any further advice where that’s concerned.”
Huh. By those criteria, we've actually got several such master code fragments in our own Core. That would explain some of the weirdness about it.

>“Of the options presented, I went with the defaults…which resulted in a Cord experience that would be similar to the one I went through.” Ozmas replies, now choosing her words with a care she didn’t exercise earlier. “However, there will be come constants. Each floor has at least these three basic things; at least one type of amalgam, one unique terrain effect, one Daughter ability that is suppressed or altered. With the amalgams, there is also a rule of three; there will either be three basic Amalgams, or one unusual specimen with three distinct powers to present a unique challenge to the climbers.”
>“But I thought there were also floors that try to play with your head?” You ask, recalling one such example in Charon’s memory.
>“I was getting to that. There will be some sections that forego the typical rules in favor of presenting a unique challenge of some sort, usually tied to one of the three aspects. An exceedingly powerful amalgam, a particularly unusual or chaotic terrain effect, or even ones that turn a Daughter’s powers on themselves in some way…these become more common the higher you ascend, of course.”
Right, just gonna file that pattern away for later.
>>
>>5344726
Hmm. I'm kind of blanking on further things to ask Ozmas. Do we have any priorities we haven't hit yet? We asked about the cancer mass, the Cord's patterns, the effectiveness of the Titans clearing the No Man's Land, Amalgam designs, and Sargatanas. Oh, the question about the Master Code leakage and what sort of consequences it could have. We need to ask that one.

>>Ask Ozmas something else, now that you have a better idea of how things stand (Write-In).
>Does the master code leakage have any potential consequences other than empowering effects or enabling hacking the Cord? Is there anything potentially dangerous in the code leakage, such as the trigger sequence for the die-back procedure?

Is there anything else we need to ask?
>>
>>5344726
Oh, wait, I thought of one that could be very useful to us.

>>Ask Ozmas something else, now that you have a better idea of how things stand (Write-In).
>Can Ozmas safely inform us about other Daughters, or would that be an administrative action?
>If she can, there's a mystery Daughter we've been looking for. Someone's gathering novel Relics and Daughters on a massive scale, more than if they were just looking to level up. They've covered their tracks well, though. All we know for sure is that they're somewhere north-west of the Cord, and they started doing this around the time of the confrontation at Almath. Does she know anything about this Daughter that the system will let her share?

>Also, is she able to tell us about the beings she released from the Cord's captivity? We know the Apocalypse Amalgams, and we've met a Deprived Daughter who was being held. What else was in there? The Tindalos Alpha (she wouldn't recognize the name "Ringo") told us there was a Daughter who was "Everything" to the Deprived's "Nothing", what was that about?

Because if Ozmas knows we can skip a lot of hassle. And we might as well ask about the Everything girl to know about her in-character, and potentially anything else that got released.
>>
>>5344783

> “The distortion around both Sargatanas is the same one that renders the tunnels leading deeper into your planet a mystery to me, as well. It’s…extremely irritating. Even when I had full administrative powers, they were still beyond my reach.”
So Sargatanas and the subterranean network have higher priority override than the administrator's seat.

>Is there anything else we need to ask?
I've got an idea, but it we could keep things vaguely in a general abstract which could give us hints to the identity of our mystery "god-modder faction" who seeks the master code fragments. The threat criteria.

>What were the tasks assigned to you by the Cord as administrator? (hopefully she mentions monitoring threats to the Cord)

then follow into a question that asks about what the Cord deems as rule-breaking and forces their hand via imprisonment. I don't know how to keep it in the abstract though.

>>5344776
>Huh. Well, that's kind of frustrating. We've got this cool flight mode for everyone, and we won't be able to effectively use it. Definitely got to find a way to burn the cancer mass back, then.
I think this is why there was that one option to make a super-sized swarmling as a capstone ability when we maxed out our initial hive ability. It would be one of the few abilities that would have the capability to clear the requirements needed to survive flying over the No-Mans land.
>>
>>5344813
>then follow into a question that asks about what the Cord deems as rule-breaking and forces their hand via imprisonment. I don't know how to keep it in the abstract though.
Well, we can always ask upfront. Ask Ozmas if she can tell us about other Daughters, and if she can, has she observed anyone like the God-Modder. I did a write-in >>5344807 along those lines. But if you think that might be too risky, I think asking about the danger protocols that get something isolated in the Cord are a good idea. Something like

>"I know you released all the things that were being isolated in the Cord for safety's sake. What classifies something as dangerous enough that the Crucible thinks it needs to be removed from play? I know at least one Deprived wound up in there, but it can't just be that she was a Deprived because I know of others who weren't imprisoned."

How about that?
>>
>>5344726

>"Not quite stripped of both."
>"If you were stripped of use and worth by the Crucible, you would've been immediately deleted after Almath, but in the same coin and we wouldn't be having these conversations."
>"If you truly trapped with no wiggle room in what to say or what to do, we wouldn't be having this QnA."
>"Being able to find a way to stand up to the system, rattling the Cage despite your position, its quite satisfying isn't it?"
>"Oh come on, don't tell me that there wasn't a time in your career as a consul where Hexane politics chafed against your morals like termites in your roots and you went behind their backs to do what was right."
>"You wouldn't have hired Reyva otherwise when she got fired."
>"Come on, Ozzy...There's bound to be a scandalous story worth telling."
>quickly add: "Aside from the Almath massacre that is..."
The above is to get Ozmas in a better mood by asking her to tell a story about a time when she chafed against politics and went to do what she felt was right.

>>5344807
I think we can make it a bit safer by keeping the question as a binary. But we'll also have to establish some questions that will test the boundaries of what she can and can't say.
Are you able to talk about other currently active daughters or give personal opinions on them?
Hang on..
>Can Ozmas safely inform us about other Daughters, or would that be an administrative action?
Ozmas was able to talk about West Prime at length, and West Prime is an active daughter in the Crucible. But there could be a distinction. West Prime is already in the Cord whereas we are outside of the Cord, so we'll need to ask a question regarding the criteria to see if Ozmas is able to talk about daughters who haven't entered the Cord. I don't think Ozmas will be able to talk in detail about specific daughters and their abilities as this would be seen as cheating by the system, but given the talk about West Prime, Ozmas is technically allowed to give their personal opinion so long as it doesnt' give away key aspects of their powers.


>What classifies something as dangerous enough that the Crucible thinks it needs to be removed from play?
This question is perfect for setting things up as it keeps the question in abstract.
>>
>>5344825
Speaking of West Prime, there's something that bothered me. Back in vein 42 during the aftermath of our nuclear diplomacy with West Alpha, Francine mentioned that West Alpha's configuration served as something of a sneak peek to West prime's capabilities, the most concerning of them is about the Forge-core quad/twin-linked configuration. At the time, I didn't quite realize it but now in hindsight We should've paid attention earlier because now it's something we'll need time to prepare for. Because if West Alpha's body is a reflection of West Prime, then West Prime will definitely have a dead-man's switch attached to her multi-threaded Forge Core, which means that to successfully take down West Prime, we'll have to play a game of "Keep talking and Nobody explodes" but on a nuclear scale.

Also another rather cruel thought has occurred to me. We could work around November's cyborg condition and still be able to put her into a state by converting what remained of her body into a dream daughter gem and giving her a specialized Spirit Shell that houses the dream daughter gem so Heather can both continue piloting her current body while giving her a pilot's ejector seat for the Winterfall protocol. I know the problem with this idea is that it involves killing November, but if November was in a spirit-shell core and was still allowed to pilot the Dissassociated warframe...
>>
>>5344727
Do we still have time to make some last minute changes to our current marching orders after we wake up from our talk with Ozmas like updating our teams with newly acquired information?
>>
>>5344845
(You absolutely do.)
>>
>>5344841
Yeah, West Prime almost certainly has a dead man's switch. Wouldn't even need to be an intentional thing, just her already very unstable frame finally losing equilibrium. I'm not sure how we're going to prevent that. Maybe we can toss her out of the Cord and let her detonate in space.

I'm not sure we need a full Spirit Shell for November to be able to eject in case of Winterfall. Just something to carry her nervous system away from danger. I'm imagining her head opening up and a cute little robot pod jumping out. But yeah, we should get her something in case we need to detonate Winterfall.
>>
>>5344730
Absolutely! It’s been great so far
>>
>>5344726
>"You're enjoying this aren't you?"
>"Being able to find a way to work around the system, rattling the Cage despite your position, its quite satisfying being defiant to an oppressive system isn't it?"
>"Oh come on, don't tell me that there wasn't a time in your career as a consul where Hexane politics chafed against your morals like termites in your roots and you went behind their backs to do what was right."
>"You wouldn't have hired Reyva otherwise when she got fired."
>"Come on, Ozzy...There's bound to be a scandalous story worth telling. Something that'll make even a ghost in Almath roll in their graves in utter embarrassment."
>quickly add: "Aside from the Almath massacre that is..."

>The above is to get Ozmas in a better mood by asking her to tell a story about a time when she chafed against politics and went to do what she felt was right.
>After Ozmas is done with her story go back to asking questions.

>"Does the master code leakage have any potential consequences other than empowering effects or enabling outside-access to the Cord? Is there anything potentially dangerous in the code leakage, such as the trigger sequence for stopping the Crucible?"
>"So what classifies something as dangerous enough that the Crucible thinks it needs to be removed from play? I know at least one Deprived wound up in there, but it can't just be that she was a Deprived because I know of others who weren't imprisoned."
>"I ask because there's a daughter out there whose activities began registering on the skinternet radar after you got booted out of the chair. There's something about their activities that don't sit quite right, building up an expansive network of messengers, killing them if they blab, buying, hoarding, and selling biomass that contain rare abilities...It's like they're searching for fragments of the master code."

>After all the questioning is done:
>"You know...this experience talking with you wasn't so bad."
>"Before I leave, I think the next time we meet, we'll talk about something less serious and more lighthearted. How about...the time you first met the other Ascendants?"
>>
>>5344862
I'm not sure that the first time she met the other Ascendants is going to be lighthearted. But asking about something lighthearted could be nice. Maybe Vultha? He definitely seemed to be drawn to Ozmas, did she ever reciprocate it?
>>
(Still writing, everyone. Thank you for bearing with me, and I'm aiming to update an hour from now, at 3PM Eastern time.)
>>
>>5342058
---LAOC---

Carter was not a happy camper. Given the miserable lot that he drew in his pre-Crucible life, he could say that his current life in the Crucible-era was better by a wider margin. And yet he couldn't help but feel the luck he had in his pre-crucible days haunted him like a ghost. His adventures kept on putting him through what appeared to be a constant sine wave of crushing misfortune followed by miracles that pull him out of the frying pan before dumping him straight into another dumpster fire of bad luck.

His core: shut down, his cute companions: locked up in his hive and in torpor, his reputation: dragged through literal shit on the skinternet while he's been made a wanted criminal, and his current status: handcuffed to the Judge/warden across the table at a market cafe in Laoc and treated like some exotic pet by passerbys.

Carter quietly cursed at whatever cosmic god there existed out in the universe for putting him into this predicament. Would it not kill them to send him on a quiet stress-free adventure?

The only saving grace was that all the attention that was being magnetically drawn towards him was deflected by the intimidating aura of the woman sitting right next to him, but even that has a silver lining.

Ever since the fiasco at Cradleton and the...aftermath of the riot, he couldn't help but start viewing Daughters in a different light. Were it not for the sensual lessons of a certain woman, he would never have begun to come around to respect and appreciate the subtleties of what made women so attractive to men as he began to focus his gaze on the woman named 'Sathriel' before him with an appraising eye.

For one, Sathriel was an utter consummate professional when it came to her self-appointed role as a Judge. She didn't even bother to make small talk to pass the time except scrolling through that black slate of hers in a language he can't read while sipping tea and intentionally ignoring him. An activity which ironically irked him. He was used to being talked or teased about by everyone else he had the fortune and misfortune of interacting with in the Crucible, and he always took comfort in the rare moments he was allowed to fade into the background, but this was just absurd even for him! The one time he wants to make small talk of his own volition and he gets the cold shoulder!

And yet, Carter somehow found Sathriel to be quite beautiful, handsome even. It wasn't merely because of the woman's Vitruvian trait, the was way Sathriel carried herself with a stoic demeanor, and the flashes of humanity and kindness she would show in the briefest of smiles.

The sound of approaching footsteps broke Carter's quiet reverie and drew Sathriel's attention towards the approaching woman, who was just as beautiful as Sathriel but dressed in a robe of flowing scarlet and rainbow fibers. A contrast to Sathriel's Black and Gold attire.

cont.
>>
File: suspicion and intrigue.jpg (271 KB, 1200x708)
271 KB
271 KB JPG
>>5344982
Sathriel set down the calcite slate onto the table.

"Little Shun's making her move." Sathriel said to the woman. ."

"Oh?" mused the woman. "Has she managed to unify China?"

"No." Sathriel shook her head. "We have less than 24 hours before she moves out. She'll have likely secured the coordinates for a waystation somewhere on this continent by that point through her court's connections." explained Sathriel.

The woman's amused expression turned into dawning concern and into borderline horror as she reached for a chair to sit down on.

"I thought I told her to stay." the scarlet woman muttered. "Why would she leave of all times? And what could she be after?"

It was at this moment the calcite slate which Sathriel had set down on the table began to vibrate and play a cutesy ringtone (song:https://www.youtube.com/watch?v=mTmzuU-N62Y), to which Sathriel immediately pounced upon and flared a set of runes on her sleeve before tapping the slate to answer the call. Carter felt an invisible air-pressure pass through and envelop the space surrounding him, Sathriel, and the scarlet woman as the surrounding city-noise suddenly turned mute.

"Surrounding's encrypted. You're on speaker." said Sathriel.

Solomon's voice vibrated through the calcite slate: "Got in contact with a few of the people whose names got leaked out from the skinternet censor as well as an extra."

"Name?"

"Charles Andersen. An amalgam, and get this; he claims he's Jun Andersen's husband."

"Are they cooperative with us?"

Solomon let out a bark of laughter: "They currently are hospitable, though I'm willing to bet that there's a giant pile of dirty laundry lying somewhere alongside the town's secrets."

"What about the announcement on the skinternet?" asked Carter, the sudden intrusion earning a pointed glare from Sathriel.

This time it was Yan who answered the question."That's the thing that's odd. The Manager and the Matron told us they never posted any announcement of that sort."

cont.
>>
>>5344986
"Are you certain?" asked Sathriel.

"Had the two take a 'Liar's label' spellphrase, the spell never triggered."

Sathriel stroked her chin. "So it seems the announcement was spoofed. If the announcement was spoofed, then someone planned to drag Carter's name through No-Man's land with such claims. They would also likely have a connection to the hunger riot event as well. The timing between the Hunger riot news from Cradleton the announcement of the charges that came from Cradleton is plausible."

Sathriel set her hand down and turned to the calcite slate "Find the source of the spoofed announcment as well as skintalker who made the post, and interview anyone within the town who also hold a connection to the hunger riot event who is willing to come forward." she ordered.

"What about the other key witnesses, and information surrounding the Hunger riot itself?" asked Solomon.

"Tell them to come to the upcoming trial to testify. Press them for information surrounding the event, pursue any leads. I also want you to collect hard evidence. Keep me posted, continue on with the investigation and notify me on any new development or when you're done with the investigation phase."

"That means I'm cleared of those charges right?" asked Carter. Sathriel gave Carter a look.

"Just because the announcement was faked doesn't mean everyone will believe the charges to be fake. Do you honestly believe that letting you go would be the most reasonable course of action?"

Carter paused as he considered this before sighing.

"No..." he admitted bitterly "I know better than that. I had a similar scenario shoved right in my face during the Cradleton fiasco."

"Sounds like quite the juicy testimony." remarked Sathriel with a kind smile. "Though now that we know the nature of the announcement, lets see what we can do about catching the culprit."

Her expression returned to neutral when Carter opened his mouth. "Save it for the trial." said the Judge before turning to address Solomon and Yan. "A testimony like yours won't hold water without proper evidence and will be wasted if you speak out now."

It was at this point the scarlet robed woman who had been listening in on the conversation spoke up. "And who is this young handsome fellow? Are you dating him?"

Never before has Carter been blessed with the opportunity to watch a grown woman turn into a sputtering blushing hot mess.

"Aunty, Please! He's a criminal!"

--to be continued--
>>
>>5344726

You’re pondering whether or not to ask another question when something occurs to you, and you wonder just how you could’ve missed it, before. Ozmas’ posture and tone have betrayed her emotions, and you’re curious if it’s as much of a surprise to her as it was to you.

"You're enjoying this, aren't you?"

Her head snaps back in surprise, and she’s grasping for an answer between denials and indignation as you continue. "Being able to find a way to work around the system, rattling the Cage despite your position…it's quite satisfying, being defiant to an oppressive system isn't it?"

“I hope you don’t expect me to dignify that with an answer.” She snarls, though her baring of fangs doesn’t have quite as much bite as real anger does, in earnest. “I see what you’re doing ‘Defiant’.”

"Oh come on, don't tell me that there wasn't a time in your career as a consul where Hexane politics chafed against your morals like termites in your roots, and you went behind their backs to do what was right." You point out, adding introspection to injury by following that up with; "You wouldn't have hired Reyva otherwise when she got fired. Come on, Ozzy—(she recoils at that particular nickname)—there's bound to be a scandalous story worth telling. Something that'll make even a ghost in Almath roll in their graves in utter embarrassment."

“Aside from the Almath massacre that is..." You quickly add, and you almost jump when the void violently shakes, shuddering with a sudden bark of cruel laughter from the Hexane revenant floating before you.

“I’ll be the first to admit that Almath was…cathartic. I’d seen too much of their hypocrisy to make it anything but a justice that was a long time coming.” She confesses, chuckling all the while. “But I see what you’re doing. Trying to point out the similarities, even though you’re hardly who I’d identify myself with in this little narrative of yours…though, and I’d be remiss if I didn’t point it out…you may just have a point, considering recent events.”

She leans forward, with an almost conspiratorial whisper.

“After all—I gave Almath an ultimatum, too.”

It’s your turn to lean back, a little, and Ozmas tightens the fold of her arms in apparent triumph. “Come now, Defiant…what else? Surely you’ve not exhausted your vocabulary, yet?”

“Okay, I’ll bite. Does the master code leakage have any potential consequences other than empowering effects or enabling hacking the Cord?” You ask, deciding to push your and Ozmas’ luck just a bit further. “Is there anything potentially dangerous in the code leakage, such as the trigger sequence for the die-back procedure, specifically?”

(Continued)
>>
>>5344998

“Nothing quite so devastating as that, no.” She replies, mulling it over a little more before concluding; “From the fragments that I’ve seen, they seem to serve more as anchors or keys, of a sort. Even then, the ‘key’ aspect seems to be reserved primarily for the Cord, as you’d need to be close to the top to even make good use of them…then again, that’s as far as I can see. I couldn’t say whether or not the code fragments have any bearing on the Shards, or whatever’s beneath your planet’s crust.”

"So what classifies something as ‘dangerous’ enough that the Crucible thinks it needs to be removed from play?” You ask, having been curious about this particular point since the repercussions of Ozmas’ efforts at Almath came to light. “I know at least one Deprived wound up in there, but it can’t just be because she was a Deprived, because I know of others who weren't imprisoned."

“The only times I was given power to remove a Deprived from play were when they had explicit aims toward the Cord, heedless of the consequences. In the event that they came within two biomes of the Cord, I was granted the authority to deal with them. In Mara’s case, she gave me her word that she would never attempt to take the throne and flip the Crucible’s deletion protocol. Apparently, she’s a Daughter of her word…but I feel as though you’re asking for a reason that doesn’t involve the Marrow Dragoon.”

"You’re right; I ask because there's a daughter out there whose activities began registering on the Skinternet radar after you got booted out of the chair. There's something about their activities that don't sit quite right. They’re building up an expansive network of messengers and killing them if they blab. Buying, hoarding, and selling biomass that contain rare abilities...It's like they're searching for fragments of the master code."

“...I believe I know the Daughter you’re referring to.” Ozma's admits…and, when no karmic retribution seems forthcoming, she continues; “She was one of the Deprived I was allowed to imprison. She is a woman of both a drive and a means to rival yours, though…hrm.”

“Yes?” You prompt when she trails off, uncertain.

“I was allowed to stop her because she had her sights set on the Cord. She’d planned to breach with a small army, using her unique power and amassed resources to carry her to the top, seemingly heedless of the consequences.” Ozmas informs you. “She refused to speak with me at all, and she took great pains to hide her movements from my sight…a trivial matter for her, given the fragment she-”

(Continued)
>>
>>5344999

Ozmas promptly convulses, and the second time her domain rumbles it’s with agony, not amusement.

“Oz-!” Is all you’re able to cry out before the dreamlike realm goes still once more, Ozmas holding out a hand to cut off your concern at the source.

“Ha…well, then. The cage makes itself apparent.” She remarks with a small, mirthless chuckle before tilting her head up to meet your concerned gaze. “Too much information with too little give-and-take.”

“What do you mean?”

“I could tell you more about the woman you’re looking for, but I’d have to make the information a two-way street, to where both you and she benefit equally.” Ozmas elaborates with difficulty. “I can’t play favorites anymore, but that doesn’t mean my hands are completely tied. If you’re so keen on finding this particular schemer, then I may be able to arrange some kind of trade. Something about her, for you…something about you, for her. ‘A wash’, to borrow a term I’ve heard your people use.”

“What would be the conditions?” You ask, despite your better judgment.

“She already knows your name, so there’s not much I can do there. But I could tell you exactly where she is at current, if you’re willing to let her know you’re coming, and with whom. I could share the number of people at her disposal, and in return she learns just who’s connected to you…if she doesn’t already, that is. I’m certain we could whittle down her advantages, if we play our cards right.”

You ponder your options, and in the face of your contemplative silence Ozmas adds; “Theoretically, it may even be possible for me to put you in direct contact with her using my own dreamscape as a conduit. That’s not something that should put either of you in a more favorable position over the other.”

“You’d be willing to do that? Despite the risks?”

“Oh, don’t get the wrong idea, Defiant; I’m merely interested in sating my own curiosity.” Ozmas sternly corrects you. “The fact that she hasn’t made any further moves towards the Cord is…odd, to say the least, especially since the loss of my powers is no secret. Besides, both of you are verbose and clever enough to say everything in the world, and nothing at all.”

“You two deserve each other, honestly.” She concludes with a soft chuckle.

An answer is at your fingertips, a dialogue in the palm of your hand. Do you seize it, or let it slip through the spaces between?

>>Open a dialogue with your mystery woman here and now, using Mother as a conduit.

>>Ask Mother something about the mystery woman, and offer up something about yourself in equivalent exchange (Write-In).

>>Decline her offer…you’ve already got the best and brightest in the Crucible on the case. There’s no need for further risk, to either you or Ozmas.

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next twelve hours, with posting to resume tomorrow at 12PM, Eastern time. My apologies, I’d intended to write more today, but some evening plans have materialized on my end. Thank you all for your patience and participation, and I wish you a good evening.)

(Also, if you choose the second write-in option, then feel free to link your question and cost to this post, and I’ll reply with a ‘yay’, ‘nay’, or an adjustment to the proposed cost of asking, so that you’re not having to do a back-and-forth with Ozmas.)
>>
>>5345000
Have a nice day bhop.

Well this is interesting. Very interesting. Any inquiry regarding daughters would mean that the system uses the Admin to share information as a messenger. What's even more interesting is that before the system cut Ozmas off, Ozmas managed to put out the fact that our mystery powerplayer is in possession of a fragment of the master code. And its apparent function.

>“Oh, don’t get the wrong idea, Defiant; I’m merely interested in sating my own curiosity.” Ozmas sternly corrects you. “The fact that she hasn’t made any further moves towards the Cord is…odd, to say the least, especially since the loss of my powers is no secret. Besides, both of you are verbose and clever enough to say everything in the world, and nothing at all.”

>“You two deserve each other, honestly.” She concludes with a soft chuckle.

Oh. Well this is even more interesting. Birds of a feather flock together? We'll have to see what sort of destination the individual birds of this flock have in mind.

But the price we pay to even the scales? Just what sort of information are we willing to give up?
>>
>>5345002
Thanks for running, BHOP. Have a nice evening, wherever it takes you.

>>5345015
Code fragment, or Fragment? I remember Tailor said there was a stealth-based Fragment somewhere out in the world, and she wasn't sure where. This would fit.

Anyways, I'm not sure I want to take the deal. This lady probably knows we're onto her, but taking the deal guarantees she does. I'd at least want to talk the potential risks over with our party first, so we can prepare for retaliation.
>>
>>5344999
>In the event that they came within two biomes of the Cord, I was granted the authority to deal with them. In Mara’s case, she gave me her word that she would never attempt to take the throne and flip the Crucible’s deletion protocol. Apparently, she’s a Daughter of her word…but I feel as though you’re asking for a reason that doesn’t involve the Marrow Dragoon.”
Well then. That's even stranger although it's very much in character for Mara.

>>5345029
It also recontextualizes and corrects our assumptions about our mystery woman. She's hunting for Morningstar's Shards as one of her win-con items, hence the burglary attempt on our house. It also explains why she got locked away with her faction. She possesses multiple fragments of Morningstar's being.

>The only times I was given power to remove a Deprived from play were when they had explicit aims toward the Cord, heedless of the consequences.
So she's a deprived, and has aims toward the crucible despite knowing that sitting her ass down on the chair causes the Crucible to delete itself.

The odd thing that Ozmas has noted is that she hasn't made a move since her emancipation. Her moves were reactionary instead of proactive. She carries a star-fragment of stealth that enables her to hide from Ozma's sight. And she takes great pains to move unseen.

It's like she wants us to do the heavy lifting for her, which explains why she immediately threw resources and messengers to hire people to try and steal the Fragment of Hope from our house the moment we discovered it. She doesn't want to expose herself. She's got resources, but her influence and man-power is wide but not deep hence her newborn messengers.

Asking for her current location would be rendered a moot point because she would likely move house. She knows where we live given that she threw resources to hire multiple teams to break in to steal the hope fragment, but it also means her messenger network is unreliable given that one, she has to prune untrustworthy daughters, and two her messengers can fuck up (failed assassination attempt).
>>
>>5345043
My guess is that the mystery Daughter has changed her tactics since being imprisoned as a Deprived and learning that she'd wind up crashing the Crucible. She's planning something, some exploit with the Fragments and code keys, that would let her change how she interacts with the system and cause an outcome other than everyone dying. She's just biding her time until she can get all the pieces she needs for it, and until then she's staying as under the radar as she can while still accomplishing her goals. She must have been really excited about the Hope Fragment to move so overtly on it, that thing must be a really big deal. Which, I mean, I guess we kind of already knew. I hope Leviathan's putting it to good use.
>>
>>5345029
Given that we have a huge voting time window, we should take the time to list down what our mystery deprived knows about us.

There's also the fact that a great deal of our exploits and faction information gets passed around on the internet like headline news as if we're essentially the World's biggest attention whore that world keeps gossiping about. Meanwhile there's so little information about our mystery woman because she does her damned best to keep a low profile that almost no one notices that her faction exists.

She knows that her attempts to acquire the fragment of hope is a wash given that Orwell live-streamed our deal with the three titans.
She likely knows who we're allied with given that we called upon damn near everyone during the Behemoth confrontation, unless Orwell keep the camera focused on our face only for maximum cinema points during her live stream.

We don't have much in the way of information that we can give as an equivalent exchange as much of our actions are public, and yet there's plenty we can learn from her with the system that Ozmas is willing to do here.

On that topic, we're also very transparent about our aims. keeping a policy of secrecy might not be useful for us as there's so much the world already knows that we might as well have Ozmas connect a phone call to our mystery woman.

gah The information disparity is huge.

I'm not sure what we can give in exchange for learning about her.
>>
>>5345069
My fear is that just asking the question, and thereby giving information to the mystery Daughter, will alert her to the fact that we're investigating her. Maybe that's being too paranoid, though, I'm sure she's aware we're investigating her already. But I can't shake the thought that getting direct confirmation like this will cause her to step up her game and act more overtly against us.

But okay, if we were to do it, some things we could ask about that wouldn't give away much about us:

>Her allies
I don't think we have any secret allies. We've been pretty open about that, we even like to hand out identifying FuzzBuzzes. Asking about her allies would give us a good idea of the breadth of her network, while not costing us much. At most, we lose a small surprise on the newly-expanded Tenno, which I'm sure will be discovered soon enough anyway.

>Her goals
Like you said, we're transparent about our intentions: Restore humanity to existence while preventing anyone from using the Crucible as a tool to enforce their ideal world order. So we don't lose much by asking about what she wants. Assuming Ozmas knows, of course. She might not actually have that information to give, with how our counterpart is being so secretive.

>Her abilities
A bit more of a giveaway on our part. We're in the public eye, so a lot of our abilities can be deduced. But not all, and knowing our complete arsenal could give someone an advantage. But we'd get a lot more information in return. She'd go from having some idea to a complete idea, we'd go from no idea to a complete idea. It's weighed in our favor.

>Her name
I'm sure she knows we're Shu the Defiant at this point. Asking this loses us nothing.
>>
>>5344848
I think Bhop, said in earlier threads that in order for the Winterfall initiative to actually be used, November MUST stay behind to ensure its detonation. This is why I'm talking about theoretically converting November into a dream daughter so that the moment the spirit shell core that contains her dream daughter data gets cracked/destroyed by the initial blast wave of the Winter-fall program, we can pull her dream daughter data out immediately and resurrect November into a humanoid spirit-shell form.

>>5345086
Reasonable asks, but the question would be the price tag. What do we reveal, if we have anything new to reveal to her that counterbalances the information trading scale?
>>
>>5345086
>My fear is that just asking the question, and thereby giving information to the mystery Daughter, will alert her to the fact that we're investigating her. Maybe that's being too paranoid, though, I'm sure she's aware we're investigating her already. But I can't shake the thought that getting direct confirmation like this will cause her to step up her game and act more overtly against us.

Hang on...Much of the information about us on the skinternet has mostly been about our public policies, yet aside from our friends and family, almost absolutely no one in the public sphere would think that Shu of all people would turn towards Ozmas for help. If we were to go hush-hush about our activities regarding Ozmas, the public would view us with a level of suspicion.

But if we were to be honest and go public...well, you can imagine the fallout. However, I think going public with this has a positive side-effect. They can no longer hide behind that stealth fragment of theirs. Stealth and secrecy was their greatest asset, and their MO of hiding behind proxies and messengers. We're a high-profile figure. If they want to deal with Shu, then be prepared to get dragged into the spotlight kicking and screaming.

Can you imagine the sheer scandal of it all? Shu and Ozmas teaming up to reveal a hidden cabal of messengers and hitmen hoarding powerful assets? All the spotlight would be focused on them instead of us. They might forgive us for such a rash move, but the public has a way of wanting drama. Weaponize the "Streisand Effect" (If it becomes known that someone of power, fame, or influence is using strong measures to attempt to suppress a piece of information or a work, then many people will want to know what it is even if they never cared before.)
>>
>>5345143
If we're doing that, do we even need to contact them here and now? Just set up a Skinternet public service announcement. A little PSA saying "hey, there's some spooky chick doing dangerous stuff, if you're contacted by her, please don't help her". I guess we should find out more about her, first, but it could still be a good option.
>>
>>5345002
Does the information we give have to be something she doesn't know? I mean, we're public person #1, there isn't much we can divulge to her aside from scandalous personal details like Shu being a switch in bed.
>>
>>5345000
>>Decline her offer…you’ve already got the best and brightest in the Crucible on the case. There’s no need for further risk, to either you or Ozmas.
You know what? I'm just not that interested in this idea. Let's not announce our pursuit of this mystery woman to her face. I'm sure she knows, but I just don't want to do it.
>>
>>5345000
>Decline her offer…you’ve already got the best and brightest in the Crucible on the case. There’s no need for further risk, to either you or Ozmas.
>Thank Ozmas for her time. The meeting was very productive.
>"I think next time if given the chance, we could talk about something else. How about your first impressions and meeting of the other hexane ascendants?"

>After disconnecting the call

>"Back from my talk with Ozmas."
>"Initially I wanted to talk about the No-Man's land that we're heading into, but apparently Ozma's got quite the leg room regarding divulging information without the system zapping what's left of her."
>"I got quite the haul of information from the verbal ballet, so much so that some of our current marching orders will need to be changed."


To go with what >>5345193 said, no matter how hard I try to think about the possible benefits of getting information and answers directly from the metaphorical gift-horse's mouth, we gain very little and suffer lots of side-effects from the information exchange. Not only do they get tipped off by Ozmas, their reputation as a secretive faction and their skinternet access means they have the advantage in waging an information war.

And with the public's eye on Shu at a near constant surveillance and our public history being gossiped everywhere, the very idea that Shu would go to Ozmas for illicit information would run against the public image so hard that it'll shatter what reputation we've built if said mystery person revealed it on the skinternet instead of us coming forward with the initiative.

It's long term pain for short-term gain.
>>
>>5345215
Yeah. Let's just stick to more conventional info-gathering. Maybe once we know more we can use Ozmas as a means of contacting the mystery Daughter, but for now I just don't want to come right out and say "we're investigating you, time to step up whatever programs you had against us". Like you said, the balance of information is currently on her side, she has better options for waging this sort of conflict. But once our cybercrime division and buddy cops have done some poking around, then we might have some better options.
>>
Well it could be possible that this daughter figured out a way to remove their deprived status, and she’s hunting down some kind of ability that lets her do so. That way she’s can climb the chord and not risk any deletion or other issues.

It could easily Ben be possible that she knows something about the mother of all, and deprived are somehow necessary for that goal, and isn’t hunting down other deprived powers.
>>
>>5345248
I think she's probably looking for/found some way to remove her Deprived status, yeah. Or maybe count as not Deprived while still keeping her weird causality powers, get the best of both worlds.
>>
>>5345256
>>5345248
Hang on, that would mean...Remember how our neurotic halo allowed the user to selectively delete entire ability trees wholesale? Looks like we're gonna have to be extra vigilant.

We don't know unless we ask directly, and that's the problem given the fact that she's hunting for both Morningstar Fragment and sifting through rare biomass. She's built her base upon total secrecy. We have no idea about what assets she possesses, nor her name, or anything else.

I do like the idea of making an arrangement with Ozmas to directly contact her, but the key with this sort of power move is that it has to be done on our terms. Everyone knows that Ozmas isn't as active given that much of her admin privileges have been revoked and preventing her from playing favorites, but they don't know that her hands aren't as tied up as they think.

But the more that I think about this, the more this option grows to become more unsettling to me. Shu calling upon Ozmas to contact the mystery person essentially sets another precedent and reveals Ozmas' new role and capabilities despite her diminished station. If Shu's this bold in contacting Ozmas to get dirt on her enemy, then what's to stop the common daughter from requesting Ozmas to do a AMA and offer up information in exchange for getting dirt on another?
>>
>>5345263
Yeah, that's a possibility, that she's somehow initiated a self-targeting Hexane Rewrite to get rid of her Deprived status. We only know the location of six of the twelve Halos (Neurotic and Calcite with us, Fibrous and Phantasmal with West, Generator with Snowbird, Hive with Nerada), that's half of them that are just floating around somewhere, waiting to be found. Given her code-hunting nature, she may have pursued the Halos intentionally, even.

And yeah, I agree that we just don't have the power advantage needed for working with Ozmas like this to work out in our favor. We'd just wind up tipping off too much about what resources we have access to, but without being able to use those resources in order to secure an advantageous position. Maybe once we get a lot more intel and can make plans around it, but until then I'm just not confident using Ozmas as an in-between like this. Especially with what you're saying with it setting dangerous precedent.
>>
>>5345316
>Fibrous and Phantasmal with West
Wait. when did we learn such a thing?
>>
>>5345336
I can't remember when, it was a while ago. I think maybe from Orwell's files? Or maybe it was something we learned OOC, and we don't know it in-character. But I'm pretty sure that's right. We can always ask BHOP for confirmation.

>>5345002
>Hey BHOP, West has the Fibrous and Phantasmal Halos, right?

Also, in theory, West has copies of the Neurotic and Generator Halos. We know she used them in making her Proxies, but she might have retained copies for personal use. Given that we know West has some super-hybrid with a bunch of Neurotic and Generator abilities combined together, her retaining the Neurotic and Generator Halos to help stabilize it seems plausible.
>>
>>5345337
Ah, nevermind, I found it in the archives. We got a document full of notes on the Halos from Cassandra, it was in them. From the beginning of Vein 28 (we got the documents in Vein 27):

>"H-hey!" She sputters, regaining her focus as she snaps the paperwork shut. "Sorry, I was coming to get you,I've been looking through the Halo files!"

>"Find anything interesting?" You ask, glancing over to Dorian and following his unblinking line of sight to where Francine discusses Fleshscape reconnaissance with Julia and Amara at the table. Watching him finish his glass and pour another, you turn to face Gina to find her hazel eyes sparkling with fascination.

>“Hell yes, I did." Gina replies, an undeniable note of pride in her excited voice. "I know where three of them are, now. Cassandra met both West and Charon during her journey with Uzu Senior, and it looks like Doc Prime had two Halos fused to her at the time they met.” She explains. "The Fibrous and Phantasm ones, allegedly."
>>
>>5345347
Oh, and that Vein also mentioned that Charon has a Halo, which is probably the Flesh Artisan Halo given their Core. Makes sense that they'd still be hanging onto it.
>>
>>5345349
>Neurotic and Calcite (Shu's family)
>Hive (Nerada)
>Fibrous and Phantasmal (West Prime)
>Generator (Snowbird)
>Flesh Artisan (Charon/Reyva)
That leaves the following class halos undiscovered:
>Skintalker
>Vitruvian
>Unnatural Predator
>Humoral Paladin
>Gluttonous
>>
>>5345351
Yep. I wonder if we'll see them all before the quest ends? They're statistically likely to be in the hands of powerful Daughters, which means they might be here in the No Man's Land.
>>
>>5345357
or in the borderlands surrounding the No-Man's land. There's always plenty of potential candidates waiting at the edges before they take the plunge.
>>
>>5345357
Oh yeah, I posted an update on the whole Cradleton case here >>5344982 just prior to Bhop's update. I intended it to release it over the weekend but the muse wasn't cooperative. Enjoy the read.

I'll also have you know. It's quite the challenge to keep up the update pace alongside Bhop's writing speed to keep the case going concurrently alongside the main quest, on top of the story being a mystery story (again to my hubris and regret)
>>
>>5345362
I was reading it as you posted, in fact. I saw it earlier, but kind of glanced over it because, as you say, BHOP updates fast and he had posted right after you. I'm just getting around to reading yours now. Poor Carter. How he curses his fate, which you have given him.
>>
>>5344993
Hey, look at it this way, Carter: You've gone from "under arrest" to "in protective custody". That's good, it means that when the shit hits the fan (and it very definitely will, soon), you've got Sathriel and Peng nearby and inclined to protect you. Plus, they'll probably let you let out your spider pals again.
>>
(Finishing up the post now, and will be updating shortly.)
>>
File: MOTHER.jpg (94 KB, 1104x1428)
94 KB
94 KB JPG
>>5345000

“I think…I’m good.” You declare, your fingers curling with resolve even as this opportunity slips out of reach. “I’ve already got the best and brightest in the Crucible on the case. There’s no need for further risk, to either of us.”

“Us?” Ozmas echoes, the word coming out of the Hexane’s mouth tasting like a strawberry covered in gasoline.

“Yeah. ‘Us.’” You reply with a grin in the face of her obstinance. "You know...this experience talking with you wasn't so bad."

Ozmas hesitates, and you’re fully prepared for a pissy dismissal before the Crucible’s former administrator hits you with; “Despite your insistence in lumping both you and I into the same lot, I will concede that this interaction was…not unpleasant.”

…You wonder if most alien tyrants are tsunderes.

"Before I leave, I think the next time we meet we'll talk about something less serious and more lighthearted.” You say, floating the possibility of an easier conversation after everything you’ve just covered. “How about...the time you first met the other Ascendants?"

“...We’ll see.” She replies coolly, and you take a bit of solace in the fact that it’s not a ‘no’ before Ozmas continues. “You’re about to be off, then?”

“Yeah, we’re going to try and make some headway towards the Cord. There will be nine of us, so I think our odds are pretty good, all things considered.

“Be careful.”

You blink.

“Excuse me?” You mutter, wondering if you misheard.

“You’ve come a long way.” The Hexane intones, her voice perfectly level. “It’ be a shame if your own carelessness were the death of you, now.”

“...Thanks. For that, and for all this.”

With that, the void pulls back from you as reality settles around your shoulders like an old, comforting shawl. Your eyes snap open, and the first thing you’re aware of is a pair of whispering voices behind you, furtive and familiar.

“How long have you two been there?” You ask, turning around in your chair to find GG and Rath sitting with their backs against your headboard, the armor you crowned them both with slimmed down to something a bit more comfortable against your pillows and sheets. Good to know they have the same level of control over their armor as you do, at least.

“Just a minute or two. Nothin’ creepy.” Rath grins, flashing white teeth that are lit from behind by her own internal fires. “But yeah, before you ask, you didn’t miss anything. The senpai’s ready to head out when you give the word.”

“But before that, how’d things go with Ozmas?” Gina asks, shifting position so she’s lying on her stomach, feet bouncing idly on the pillow she just occupied.. “I get the feeling the answer’s ‘pretty good’, but how’re you feeling after dealing with her again?”

(Continued)
>>
>>5345820

“Honestly, pretty well on both counts.” You admit as you fold your arms, placing your elbows on the bed and your chin on your chitin-clad wrists. “She’s chilled out considerably, which is nice. Still pretty prickly, but in a cactus kind of way.”

“Ah. The most tsundere of plants.” Gina hums thoughtfully. “Thorny, juicy. A most delicious dichotomy.”

“Ignoring the fact that some of us are thirsty for desert plants, am I the only one that gets some ‘rough old days’ vibes from the Cord team?” Rath asks, leaning forward with crossed legs, her original hands on her ankles while her extra pair clasps behind her head. “I mean, it’s you, me, GG, Julia, Francine—who isnt West at all, but I do remember that time you all fought alongside her—and, well…”

“B’ni.” You supply, with the redhead nodding at the same time Gina clicks her tongue.

“I think it’s a good team, overall. It’s our heaviest hitters all in one place.”

“Yeah, but…” Rath sighs, leaning back as she finds the words to voice what’s on her mind. “...I’ll just come right out and say it; G, have you had a chance to touch base with B’ni? Are you two good?”

“I…not yet, no.” Gina admits, glancing between the two of you. “She’s in a better place now, at least?”

“No doubt, but the fact still remains…it’s been a while since this particular crew’s been together, and given that we’re about to charge headfirst into No-Man’s Land, I just wanna make sure everyone’s good with everybody.”

“When I was giving out team assignments, B’ni reacted weirdly…but then Holly said something to her, and mouthed that everything was okay.” You offer, prompting Rath to shoot an I told you so’ look Gina’s way.

“Maybe I should talk to her before we head out?” Your girlfriend wonders aloud, biting her lower lip. “I mean, it feels weird to say, but I’m over it. Yeah, she killed me. So? I lived, bitch. We’re on the same side now. That’s all there is to it.”

“God bless you and your fucking chill, girl.” Rath replies with a laugh that devolves into a long-suffering sigh. Meeting Gina’s eyes, you both know Rath’s got a point—the dynamics at play are complex to say the least, and while the progress you all have made isn’t anything to sneeze at, the facts remain…

…you’re walking into a warzone. One that borrows traits from the Cord.

Ozmas told you to be careful, and here is where caution matters most.

>>Head west with the team you have now—if any issues crop up, you’ll deal with them on the way.

>>Change the team assignments, just to be safe.

>>Have GG and B’ni sit down together to have a long-overdue discussion, then make your call.

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next three hours, with posting to resume in four.)
>>
>>5345362
>>5345366
(Oh, a new story! Work is a little nuts today, but after I get home and make dinner tonight I should find the time to read it!)
>>
>>5345823
Having B'Ni and Gina talk about be a good move. They used to be friends, after all. That's something that doesn't get brought up much, but there is history between them other than when Isabel ate her. We could have them talk while we're going over the modified marching orders.

>>Have GG and B’ni sit down together to have a long-overdue discussion, then make your call.
>>Write-In
>While they're doing that, fill everyone else in on what we learned from Ozmas (Gina and Isabel can hear while we're traveling). Master code fragments, our schemer being a Deprived who has a stealth Fragment, all that mess. Also instruct the Skinternet team to add anything to do with the master code keys to their list of search priorities, and the investigation team to watch out for anyone trying to silence their suspect.

Was there anything else we needed to add to our orders?
>>
>>5345823
>Have GG and B’ni sit down together to have a long-overdue discussion, then make your call.
We can't have this sitting on the backburner forever. Sooner or later that pot's gonna boil over and burn the delicate friendship soup of reconciliation. Having a heart-to-heart's a difficult thing to do in the middle of a warzone. Crossing my fingers and hoping for the best on this one. The meltdown with Sam has me scared of poor background rolls in 1 to 1 conversations. And with a girl like Isabelle and Gina having history together? I'm downright worried.


>>5345830
I've got the outlines of another update on the case written down. I've yet to finish it. Lots of pots to watch. I just hope I have the mental capacity to crank them out at the same blistering pace as you can.

And I also have a separate side story too featuring a underground delver's survival horror story lined up. It'll be a one-off but it's gonna be hard to write considering that I have to get the balance between "gibbering madwoman dialogue" and the horror that come out with the story right.

>>5345846
Skinternet team should investigate the patterns of online postings and requests that have mystery employers and proxy messengers.
Keywords would be Morningstar Fragments, rare biomass, relics, and newborn daughters.

I like the idea of the investigation team being posted as an anti-hitman squad. No doubt that the schemer would attempt to cover their tracks on failed contract jobs to prevent them from blabbing, though we have two possible sources. Ikean fortress informants are under captivity while the fate of the Laoc assassin is unknown due to Solomon and Yan's swift and brutal intervention. I don't know what happened to that one unless Bhop's willing to give a blurb about her fate.
>>
>>5345858
>Crossing my fingers and hoping for the best on this one. The meltdown with Sam has me scared of poor background rolls in 1 to 1 conversations. And with a girl like Isabelle and Gina having history together? I'm downright worried.
Yeah. But better in a safe environment than a dangerous one, right? Let's hope our girlfriend and her murderer can get along well.

>Skinternet team should investigate the patterns of online postings and requests that have mystery employers and proxy messengers.
>Keywords would be Morningstar Fragments, rare biomass, relics, and newborn daughters.
That last one I think could be key. Finding the people who answer her ads won't lead us to her, just show us what she's interested in. But finding the people who she recruits to collect, they would have to be able to get the resources back to her. Finding them would help a lot.


>I like the idea of the investigation team being posted as an anti-hitman squad. No doubt that the schemer would attempt to cover their tracks on failed contract jobs to prevent them from blabbing, though we have two possible sources. Ikean fortress informants are under captivity while the fate of the Laoc assassin is unknown due to Solomon and Yan's swift and brutal intervention. I don't know what happened to that one unless Bhop's willing to give a blurb about her fate.
The fact that the Mystery Buyer's agents keeping dying once they become a liability is something we can maybe use to convince them to talk. A "look, she's going to turn on you anyway, you have no reason to be loyal to her, help us and we'll protect you" deal.
>>
>>5345846
>>5345858
(Would you like to be privy to B'ni and GG's conversation in some way, either by being physically present or seeing the exchange through Gina's eyes as moral support?)
>>
>>5345874
I think that might send the wrong message to Isabel, if we're looming over the conversation. And us listening in via the Crimson Cord could also be seen as a breach of trust, even if Gina was showing it to us. Unless Isabel consented to us listening in, and I see that being a hard sell because honestly it's kind of creepy. Maybe if Gina just kept it to giving us updates on how well it's going, and asking for help if she ever felt she needed help in conveying something she was struggling with?
>>
>>5345874
>as moral support?
For whom? Gina or Isabelle? The last time we did something like this, it was during the monastery and it ended badly. god. even now that scene/memory brings up emotions.
>>
>>5345879
(For both, honestly.)
>>
>>5345874
>>5345882

I'm torn over this. On one hand, I want to be there to show moral support and approval of reconciliation. We can have Shu be physically present for both of them, but we'll leave the talking to Gina and Isabelle. On the other hand, >>5345877 has a point, our presence looming over the conversation would kinda taint what would be an honest 1 to 1 reconciliation between Gina and Isabelle into what would be something like a compromise to make Shu happy.

Also I would like to note that the last time this sort of thing would kinda make Shu stressed as all hell given how fresh and emotionally charged the memory is to her and that we're essentially doing the same thing except under a different context. Emotional PTSD would be rearing its head.

inb4 the entire family and dream friends are eavesdropping in on the conversation.
>>
>>5345895
>>Also I would like to note that the last time this sort of thing would kinda make Shu stressed as all hell given how fresh and emotionally charged the memory is to her and that we're essentially doing the same thing except under a different context. Emotional PTSD would be rearing its head.

(Very true, and given all the trauma and factors in play, there are a lot of risky rolls here. That said, you're at full liberty to dictate the stage and setting of the conversation, if you elect for there to be one.)
>>
>>5345898
>>5345877
So how are we gonna go about this conversation?
On top of the emotional trauma that spawned off an entire arc,
We also have to factor in that Isabelle requested a second chance because she saw Sam get granted one and we gave her that chance.
To what aims she works for we don't know.
And compounding on that fact is that we've very rarely interacted with her since her re-awakening into a spirit shell, and gave her space to center herself and develop new friends. To the point where it feels like we've made the same mistake again in regards to B'ni's needs and desires.
Do you think she'll be in a better place if her newfound friends also came into the conversation to give moral support for Isabelle?

I'm honestly torn about this.
>>
>>5345915
I think we should approach B'Ni, apologize for just assuming that everything would be okay (while we're at it, we should give a similar apology to Gina, even though she says she's fine we were still inconsiderate there), and ask her how she feels about the idea of working with our team. Make it clear that there's no pressure on her to say everything's fine, that if there are issues we'd like to air them out so we can work to resolve them. And say that Gina is open to talk with her if she wants to talk, and that it's perfectly fine for her to decline, or to request having someone else there with her for support, or even us there with her if that's what she wants.
>>
>>5345918
I think our apology could extend to how we treated her since we first met her, and how we've been putting something as serious as this aside for too long. Like when you think about it. The Monastery may be a pivotal point in Shu's career in launching into the public eye, but in private matters, it was always about the struggle and the fallout of Shu trying to understand her first friend. Without Isabelle, none of this would have happened.

Because seriously, if you look at things objectively from an outsider's point of view, Shu was kinda acting like a dick to Isabelle. But it could also be Shu's deep seated regret from this. As far as I could remember we never once apologized to Isabelle for our actions.
>>
>>5345928
I think we did, in the Dreamscape, but I don't quite remember. I think it was a sort of "we've both hurt each other, I'm sorry for what pain I've caused you, can we start fresh and be decent to each other now?" sort of thing.
>>
>>5345823
>>Write-In
>"I think you should talk to her, Gina. Address the issues while we're in a safe space, before we head into the cancer fields. And I...I should apologize. To you, and to B'Ni. I'm fine with working together with her, but that doesn't mean I should assume that all the issues are resolved. I'm sorry, Gina. You too, Rath. And thanks for pointing this out."
>"You think you'd be okay with it on your own, or do you want some moral support? I'm worried that my presence would kind of loom over things, but I can come if you want. Or we can get someone else to be there and support, B'Ni might want someone from her team, maybe? we should ask her, too."

>Find B'Ni. Ask to speak with her privately, though make it clear she can have someone else present if she wants.
>"Hey...I'm sorry. I shouldn't have just assigned all our teams together without thinking about how people would get along. I don't know how you feel about working with Rath and Gina, but that's exactly the problem, I just assumed it would be okay. Is it? Gina's expressed interest in talking things out with you, if that's something you'd want. It's fine if you say no, of course, I don't want to pressure you. And if you wanted someone else there, one of your team mates, that's an option on the table. Or even me, if you want me present."

>Once the conversation is over, or during it if they don't want us around, talk to the rest of our assembled party and share the information we got from Ozmas about the No Man's Land, Mystery Buyer, and master code keys. Add instructions to the investigation team to be on guard for attempts made to silence the suspects. Also ask the Skinternet team to be on the lookout for postings about the Fragments, rare biomass, rare Relics, and newborn Daughters. Those seem to be the Mystery Buyer's interests.

How's this?
>>
>>5345953
This looks good. Though I think given the emotional stakes and scars of this conversation, Shu's emotions would be more visible on her sleeve in the fact that Shu kinda still has emotional baggage from the fallout conversation, so add in one more little thing that emphasizes that we care for her well being as a friend.

I think we should also apologize for being kinda of an inconsiderate and also make it clear that despite the pain we inflicted, we still want to see her grow into a better person and become a good friend.
>>
And now I have to leave for work lest I get blasted by a thunderstorm by the time I arrive to where I work.
>>
>>5345967
Have a nice day, anon.
>>
>>5345967
(Have a good one, and stay safe!)
>>
>>5345965
I think having a a heart to heart of our own with B'Ni is good, but I don't know how to weave it into this conversation. Maybe if we do take part in B'Ni and Gina's talk, we can do it then, or if not we can talk with her later.
>>
(Also, pushing the next update out by an hour to 5PM, Eastern time to account for today's workload. Thank you for your patience as always!)
>>
>>5345977
so at work, but I have quite some tie before the shift starts.

So I think we should approach Bn’i first before she and Gina have her talk. To give her a heads up so she can gather the emotional support she wants/needs for the conversation if she wants one. But if it’s possible, bhop, >>5345980
are you able to weave in the warm up heart to heart with Isabelle to set things up before her talk with Gina? It’s hard and awkward to word this given the emotional stakes
>>
>>5345986
(I'll be happy to, and considering that the scales have tipped and B'ni was actually about to come to Shu, GG, and Rath to have a similar conversation, this actually works well.)
>>
>>5345993
Well, that's fortuitous. Though in that case we should phrase it as whether she wants to talk to any of us, not just Gina.
>>
>>5345993
Oh that’s wonderful. Hive-minding. Shu, Bn’i, GG, and Rath talking things out for mutual reconciliation, All four members of the Eldritch original four coming together again.
….
We should totally bring up the “ShuBn’iGgRath” joke when the mood gets light enough in the conversation.

45+-ish veins since their first get-together and none of the four characters have ever made the connection.
>>
I have found a Taskmaster episode that Sir FuzzBuzz would either be charmed or horrified by:

https://www.youtube.com/watch?v=8STxSxmRI2A
>>
>>5346094
(Oh, this is delightful.)

(Also, the next update is running a little behind, both due to work and because it's a pretty hefty one.)
>>
File: Isabelle.jpg (273 KB, 1280x1920)
273 KB
273 KB JPG
>>5345823

You breathe in, then out, allowing on the slow, steady process to calm the staccato rhythm of your fretful heart.

“"I think you should talk to her, Gina.” You say, your words weighted with reluctance and duty, both. “Address the issues while we're in a safe space, before we head into the cancer fields. And I...I should apologize.”

“What? Why?” GG asks, confused.

“To you, and to B'Ni. I'm fine with working together with her, but that doesn't mean I should assume that all the issues are resolved. I'm sorry, Gina. You too, Rath. And thanks for pointing this out."

“You’d do the same for me…hell, you’ve already done it plenty.” The redhead replies, softly. “As long as you help me keep my head on straight, you don’t owe me any apologies.”

Gina’s violet eyes shine into yours, and despite your connection she’s still grappling with your reason, for the root of your apology.

"Hey, do you think you'd be okay with talking to B’ni on your own, or do you want some moral support?” You gently offer. “I'm worried that my presence would kind of, I dunno… loom over things, I guess? But I can come if you want, or we can get someone else to be there and support.”

“I’m game. Just say the word, Gina.” Rath chimes in on cue, earning a small, yet appreciative smile from your favorite Neuromancer.

“B'Ni might want someone from her team, maybe?” You realize, trying to ensure your bases are covered. “We should-”

The three of you collectively turn when there’s a trio of soft, almost inaudible knocks on your bedroom door—if you’d been speaking any louder, you wonder if you’d have heard it at all. Rising from your chair, you motion for the girls on your bed to stay cozy as you open the door to greet your new arrival.

…and speak of the rabbit, here she is.

“Hey.” The dark-haired girl says, her smile coming out more as a dutiful grimace than anything else. With a glance inside as GG and Rath hastily get off the bed, B’ni adds; “Uh, am I-?”

“No, it’s fine. Better than, actually.” You say, opening the door in full. “I was actually just about to find you. Do you have some time to talk?”

“We…I do.” She replies, giving a little nod to one side that you assume is to reassure her three friends, just out of sight. “Do you think we could talk privately?”

“Yeah, of course. Just you and me, or-?”

“All three of you, actually. With me. So, the four of us.” She clarifies with a small cough. “If that’s okay?”

You think you hear Holly make a small sound of protest before a hand is very audibly clamped over her mouth—courtesy of Johanna, no doubt. You glance back towards the other two girls, still rooted to the spot even as they give you an simultaneous pair of nods.

“Okay. Okay, good.” B’ni says, sweeping one errant black bang out of her green eyes. “Follow me. I kinda…made a new room. Or had one made, before Dorian left.”

(Continued)
>>
>>5346139

The freshly-generated space is one that’s spring into existence at the far end of the living room, far and away from any of the other living or lunging quarters, though its distance from the rest of the space belies its surprising level of comfort…and given the palpable tension in the four of you as you enter, that may have been the point.

It’s little more than a quartet of plush red couches with a black onyx table set squarely in the center, the whole thing littered with a set of pillows that have to be at least partially filled with FuzzBuzz fluff, given their surprising level of ‘give’.

Not that it does much to counter just how raw your nerves are at this very moment, but you appreciate it nonetheless.

“So yeah, just…anywhere you’re comfortable.” B’ni gestures, though her intent is clear; four couches, four voices. It goes without saying that the four of you end up in a mismatched square, with GG and Rath far enough along on their settees to be almost shoulder-to-shoulder with you. B’ni takes her seat last and opposite once the three of you get as comfortable as you can be, given the circumstances.

“Did you-?”

“I can-”

You and B’ni’s offers run together in a jumble of politeness, though you’re somewhat relieved when she gives a small chuckle before gesturing your way. “Go ahead. I think this’ll work better, that way.”

"Look...I'm sorry.” You begin, keeping your breathing in check even as your chest tightens around every word you utter. “I shouldn't have just assigned all our teams together without thinking about how people would get along. I don't know how you feel about working with Rath and Gina, but that's exactly the problem, I just assumed it would be okay. Is it?”

“...It is.” Isabelle affirms, hands balled up on her knees as she speaks. “And, for the record? I’m not just saying that. I mean it. Seriously.”

Rath’s shoulders are still tense, but Gina’s just nodding beside you as you extend an offer you’re both waiting on; “Gina's expressed interest in talking things out with you, if that's something you'd want. It's fine if you say no, of course, I don't want to pressure you. And if you wanted someone else there, or one of your team mates, that's an option on the table. Or even me, if you want me present for that.”

“I think I’d like that.” B’ni nods, emerald eyes darting towards Gina for a second before returning to your own willfully steady gaze. “Though I think a lot of what could be said is stuff I’m going to say next, actually. And it’s…fair warning, it’s going to be all over the place. I’ve tried rehearsing, I’ve tried running it by the girls, but…this is mostly going to be a stream of consciousness, okay?”

“Okay.” You say, simply…and with that, B’ni leans forward, elbows on her knees as she takes a deep breath.

In, and out.

Your breaths and hers, in time once again.

(Continued)
>>
>>5346142

“I’ve had…time.” She begins, uncertain. “Time to process. TIme to reflect. A lot more time than any of you’ve had, because of how I am, now.”

“The dreamscape.” Rath offers, leaning forward to mirror B’ni’s own posture as the other girl gives a sharp nod.

“Yeah. It’s been…a few weeks, I think? It’s hard to keep track. But it’s hard to keep track without a solid day-night cycle, so…I’m getting off track.” She mutters, shaking her head. “Point is, I’ve had a lot of time to think, but not just in a vacuum. I’ve had the chance to talk things out with everyone with a lot more downtime than anyone in the waking world has at their disposal. It’s
like some kind of, uh…”

“Emotional Hyperbolic Time Chamber?” GG chimes in, and she seems to relax a bit more when the girl across from her snickers at the reference.

“That’s a good way to put it, yeah. So when I say that it’s fine, that I’m okay with going out with everybody to the Cord? I mean it.” B’ni affirms, nodding even as she continues to speak. “I mean, it hurts. It hurts a lot. It’s going to take a lot longer to process—really, truly process—all the fucked up shit we’ve gone through.”

“I’ve talked to Francine.” She says, as if starting a separate thought. “About the whole Vitruvian thing. A stable body in exchange for an unstable mind. She even thinks that may be why West is…anyway, even if my Core meant I wasn’t in my right mind, my decisions were still my own. I did what I did, and nothing can ever change that. But…but I can change what I do going forward. That’s all we can ever do, right? Johanna keeps reminding me of that, and I’m trying to be better about listening to her.”

“When you were in your cocoon, I was still clinging to hope.” B’ni continues, fixing those luminous emeralds on you once more. “I was hoping against hope that something would change. That you’d come out different. That things would *be* different. Or, even if it was Sam who woke up, that I could…know why? Why she’d done what she did? Why, why, why…but I was asking the wrong question. I was hanging my hope on the wrong things. I see that, now. I was just standing by the sidelines, hoping that things would change. Hands behind my back, thinking that I was owed some kind of recompense for everything I’d been through…before the Crucible, and after.”

B’ni brings her hands to her chest, the fingers of both hands threaded between each other as her palms press tight to her heart. “I. Me. *I* can change. *I’m* the only thing I have control over. I still have that hope, but I think it’s the right kind of hope now. A hope that I can work towards, one I can carve into existence with my own two hands.”

(Continued)
>>
>>5346146

“I lived my whole life tied to other people. First Sam, and then you. I’m just…trying to figure out how to be my own person.” Isabelle admits, looking down as she turns her palms up to the ceiling. “I’m trying to figure out what it means to be a good friend. To Holly, Jo, and…to Uzu, especially. They’ve been better to me than I des-...no. They’ve been good to me, and I want to be as kind to them as they’ve been to me. So that hope that I had? I’m channeling it to making a world where I can figure things out. I deserve that. We all do. You, me, Gina, Rath…we deserve a world where we’re not having to fight for every scrap we get. Where we can be free to figure out what the fuck’s going on, and make mistakes without it being the end of the world.”

Isabelle breathes in, then out, looking to each of you in turn, deliberately holding your eyes for the first time in…you’re not sure how long.

“Look, I…this is all just a really roundabout way to say that I’m sorry.” B’ni admits, swallowing hard. “Vitruvian Core or not, circumstances or not, I…I was awful to you. I hurt you in ways that I can’t begin to ask forgiveness for, so…I’m not. I’m not asking for forgiveness, because that’s just another burden I’d be laying at your feet, and I’m not going to do that, ever again. I don’t have the right to ask for that, after everything I’ve put you through. But I just…I want you to know that I’m committed. To getting better. To seeing this through. To…to making a world where we can just…live. All of us, in our own ways.”

“Isabelle…” Gina murmurs, gently.

“That’s all I want.” She concludes with a small, shy smile. “To live. To just figure things out. I know you three have got your own thing going on, and that’s…wonderful, actually. I’m figuring out what it means to be really, truly happy. And yeah, sometimes seeing you three hurts…but it’s not anything you’ve done. It just means I’ve got to keep working towards my own happiness, in my own way.”

Then to you, specifically, those deep green eyes trained—no, locked—onto yours; “So whatever world you see…whatever world you envision, whatever you want to have happen? I know it’ll be for the best, because that’s the kind of person you are. I have faith in that, and I have faith in myself to help make that vision a reality, because I know you’ve got everyone’s best interests at heart.”

And then…silence.

Rath opens her mouth to say something, then just turns to you at a loss for words. Gina’s eyes haven’t left B’ni’s face since she started talking, and as for you, well…

…how do you even begin to reply to that?

>>You don’t…let Gina say or ask what she wants to, and go from there.

>>Reply to what B’ni’s said, and then let the other girls have the floor.

>>You’d like to clarify something, before you go any further (Write-In).

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next twelve hours, with posting to resume tomorrow at 12PM, Eastern time. I wish you a restful evening, and a pleasant night’s sleep.)
>>
>>5346149
>>Reply to what B’ni’s said, and then let the other girls have the floor.
>"I believe you. And...I'm sorry, too. Yeah, you made some bad decisions, but so did I. I did the same thing you did, just standing back and avoiding the problem and hoping it would change on its own. And then, after we split, I think I overcorrected. Tried too hard to bring you back, just made it look insincere. And then, that time we fought, the first time...I was a real asshole to you. In hindsight, I don't know what I was doing taunting you like that. I guess I was trying to psych you out, because you were way stronger than us then and I thought I needed every advantage I could get. But looking back at it, it was just cruel. I'm really sorry for that."
>"But I'm glad to hear you're doing well. The rest of the Dream Team has been good for you. It shows, you're clearly happy around them. And you've been sincere in your efforts to help, you did a lot at Arcadia and I am thankful for that. I'm not in a position of authority to absolve you of all your guilt, B'Ni. But you've been doing a lot healthier, and you're genuinely trying to make things better, so at least where I'm concerned I'm happy to leave it that."


Also, something I want to say after the heavier stuff is over with, and it's emotionally appropriate to tease.

>"So, 'Uzu, especially'? I have noticed you two getting along well..."
>>
>>5346150
>>5346152
>>5346180
Thanks for running, Multi-BHOP. Have a nice evening.
>>
>>5346149
>>You don’t…let Gina say or ask what she wants to, and go from there.
>>
>>5346149
Actually, I've changed my mind, I think we should let Gina say her piece/peace, before we say anything. So keeping >>5346208 in mind as things I want to express, but changing my vote to

>>You don’t…let Gina say or ask what she wants to, and go from there.

Because letting her do some reconciliation was on the agenda, I shouldn't interrupt that.
>>
>>5346149
>>You don’t…let Gina say or ask what she wants to, and go from there.
>>
>>5346149
>You don’t…let Gina say or ask what she wants to, and go from there.

>After Gina's had her turn and you've said your speech, offer or give Isabelle a hug.
>If the other two want in on the hug and turn it into a group hug, you have the arms for it.
>>
HAH
Hahahahah okay so, I got in touch with all my players and we had a short two hour session just to get us to the goal where the raid begins, because it schedules aligned just right and we had the time. So over the net, we’re making good progress and they just about eat it by some really bad rolls, and I’ve been rolling to activate the raid more and more because they’re making a big commotion for people to pick up on the activity. Especially since the oxygen bomb bubbles keep causing a lot of noise. So then I introduce them to a big raid frenzy where people just start flooding into the mall in an attempt to claim the engine for themselves.

So zipper powers leader just opens up the amalgam spider queen and it spills all of its guts and eggs out while there other big faction leaders try to grab as many relics as they can because there are so many Sons and Daughters coming inside that they can barely make any big moves.

So the players start grabbing all the shiny stuff they can, and mist player has the idea to make a massive dog that’s supposed to make everyone’s bodies numb.

It doesn’t work.

These factions have a lot of neuromancers that had given as many people Neuromancy blocks as they could and it maybe drops about 5 people raiding before the players become a target for all the goodies they grabbed and because they’d initiated sabotage first.

And then an Ivory Drake smashed down on the floor aboveboard and digs through the floor to get to the basement where it barely fits a claw to slash arbor people getting near the engine, and everybody bails.

In the chaos, the players all get out without man you injuries bu a few random cutes and shots and they’re all introduced to the streets, where smaller drakes are swooping down and trying to catch easy meals while the Alpha claims the mall as it’s best.

Bubbles stuck as many relics together as he could while they s been booking it out and had stuck it on his back like a backpack, and a few other things they could grab and run with including some nice glowing raw biomass like the stuff in all the chrysalis people come out of.

Zipper lady finds them, offers to escort them out of the city center to where their HQ is in exchange for a relic each. So now the players have gotten to the HQ, which is just ridiculously fortified by calcite terraforming and constructs. After a brief rest and at the end of the session, they dig I to the raw biomass and they gain about 4 levels each just from the amount of biomass they have. And man, they got some good stuff!

Skin fish guy :
Camouflage x 2
Skin fish hive x 4
Armor shaving x 4

Bubble guy:
Thread weaving x 2
Mucus bubbles x 4
Electrical charge x 4
Matter compression x 2

Sensation mist girl:
Synesthesia Neuromancy x 5
Mist x 5
Audio mimicry x 2

Mist girl sent me her crafted goal and she seems to be going for the ability to make entire biomes out of solidified mist.

Relics:
>>
>>5346661
come on. what are the relics? don't leave us hanging QM!

Also, what were their reactions of the raid and their first impressions of Zipper lady?
>>
>>5346661
How did they view the session overall?
>>
File: 1655009989252.png (822 KB, 434x638)
822 KB
822 KB PNG
>>5346180
--- CRUCIBLE SIDE STORY ---
--- DUG TOO DEEP: A SURVIVOR'S TALE OF A DIVE GONE WRONG ---

>In the Caverns beneath the Earth...All. Turn. Mad.

Bitchmurdered was a fortified settlement nestled within the calcite mountains in the northeast. Its unfortunate name was given by the settlement leader who was elected mayor upon discovery of the entrance to a subterranean tunnel network. Initial delves seemed to yield relics and riches, and the news of such discoveries granted the settlement a small economic boom, but as the easy pickings began to dry up and the delvers began to tunnel ever deeper into the earth, the "curse" began to manifest. Delvers began disappearing one by one, never to return or exiting from a delve a changed person, or coming back haggard with a horror story to tell.

For Urist, this became a common sighting as she guarded the entrance to the subterranean tunnel. So when she spotted a daughter hobbling out of the pitch blackness of the tunnel, she followed the standard operating procedure. The settlement was alerted, mugs were filled and a blanket laced with phantasmal calm was handed to the arriving delver.

Except the delver refused, asking only for something to sit on. This was the first warning sign.

Despite the Flesh-Artisan styled corruption having developed into an over grown extent with multiple layers of overlapping skin and wrapped around the girl as a robe, The delver looked emaciated. Borderline starving in appearance, and yet the delver clutched something to her chest with the white-knuckled grip of a human holding for dear life on a life ring.

Urist quietly requested for a report on the delver's hunger status, and to her surprise the resident neuromancer told her the Delver wasn't even close to starving.

Relieved but still cautious, Urist gave a signal as the staff of Bitchmurdered stepped back to a reasonable distance and Urist began her interrogation.

"Can you tell us your name?" asked Urist.

The Delver began to ramble. "Ag..Ag...Agon...no Agony! Not the Agony! No!"

A pause, the Delver suddenly gained clarity. "Agatha. y-ye-yeah. that's right. Agatha. It's Agatha is it?"

A name given, a response garnered. Urist continued her questions. "Alright Agatha, just tell us what happened."

"There were four of us, no-three, there were two, no-nonononono...there were nine quintillion seven-hundred twenty one quadrillion six hundred sixty six trillion five hundred ninety eight billion-"

"Agatha!"

Agatha stopped as if frozen in time, unresponsive. Urist was about to ask again when Agatha resumed talking. "No...there was zero. But there was four. Yes. There was four. Four went down."

"Four went down into the dark. Dark...pitch black...twist..turn...and then..."

"And then?"

cont.
>>
File: The Abyss.jpg (1.4 MB, 2500x2500)
1.4 MB
1.4 MB JPG
>>5346721
"A fall. yes...there was a fall. Four fell. four."

"Four fell into the dark until...they stopped falling."

"Four fell and then stopped falling. Four woke up and found something."

"Is the thing the four found in your arms?"

"DO NOT TOUCH THE PIECE" hissed the delver. The sudden violent reaction sending Urist scrambling back a couple of paces. "THE CODE the code the code code core code corrupt coor...core-"

"So what happened when four stopped falling and found the thing?"

A pause. The tangent broken off. A new topic discovered. "Four four four. Four is death. four died. Four became zero, then became one."

"You...died?" Urist couldn't help but get a sinking feeling in her gut. There was something about Agatha that didn't sit right with her.

'Agatha' shook-nodded her head furiously. "Agatha died. Agatha died in agony. Agatha died, then fought with others. Fought for life. Fought with 97201666598000000 others for the thing. Fought with each other, against, for, fought fought fought fought until-"

'Agatha(?)' giggled. "It."

"It?"

"It was in the way. They were in the way. The thing that stopped all the crawling bities and the soundless mouths and squirming dead from-"

"An amalgam?"

"Monster. Not amalagam. MONSTER."

"It. it-it...it was THERE. Always watching."

"There was an amalgam down there?"

"No-way out." 'Agatha' singsonged "No way out. Dug too deep. No way out. Wandered. Died. revied. died. Wandered. followed."

"Followed what?"

Agatha(?)'s giggles began to devolve into hideous laughter. The laughter bounced around an ricocheted up and down and

"Caerbannog. Chaos incarnate. Caerbannog incarnate. Followed. Somehow avoided IT. then..."

Crack. The delver looked up at Urist. She was smiling. The mood was deathly cold. Urist's instincts screamed at her to flee.

"Agatha's not home. Agatha died."

H̶̳̹͍̱̍̎̑̽̑͘ͅ ̵̨̡̧̢͇̯̝̮̮̹̞̭̮͌͒̓̀͗̕Ȩ̴̢̧̟̥̝͔̄̀̄̉̂̏̑̿̄ ̵̝̞̗̹̼̰̬̟̩̳̐̉̃̑̔͗̕L̷̻̾̌ ̷̬̘̳̘̗̙͖̦̯͛͐̀̉̈́͌̊ͅL̸̨̜̖̯̘̺͕̥̥̣̊́̓̆̓͘ ̷̨̙̙͙͇̠̝̹̣̱͕̥̟̓̀̇Ơ̵̛͉̱̠̙͈̠̒̀͐̓̈́͑̀̀͑̽̕


cont.
>>
File: Lunacy has its perks.jpg (119 KB, 480x600)
119 KB
119 KB JPG
>>5346724
The denizens of Bitchmurdered drew arms and primed powers to slay the thing that stood before them yet nothing prepared them for the sudden wave of corruptive chaos that began emanating from the thing that resembled the Disheveled delver.

It was soundless, silent, yet sonorous, a chorus of untold tales that hewed at the ears, an aural assault of nothingness that peeled at the mind, ten thousand gears and bindings and powers shattering and sundering under absolute void's glare. Akashic lights began to coruscate, glinting streamers flickering into and out of vision like ghosts and wisps before SURGING TOWARDS-

There was a mash-up of two comical sound effects with one of a mallet hitting a hollow coconut and the other a sickening crunch of a a skeletal system being transmuted into smashed Cheetos.

Luna Bonney shook her head in disapproval as she looked down upon Agatha's crumpled melting corpse.

"Too much Kool-aid." she tisked, paddling the bone sandal in her hand. "I still can't get why all the Looney tunes would pause and scrum the salad."

Urist stood by flat out stupefied as Luna Bonney bent over to pick up the relic that was once held by that THING.

"You mind if I score a Touchdown on the Easter egg?" asked Luna.

There was a beat before Luna took everyone's silence as a form of consent and knelt down to up the relic. It was at this moment the THING OF DATA leapt out from the corpse of Agatha to grab the face of the white rabbit woman in an attempt to force itself into the body of The Lunatic. The DATA forced itself in, streamers of things that Urist's mind failed to process flowing straight into the sockets of Luna, pounding into the Rabbit woman's head, to impregnate her mind...

And once the tide slowed to a trickle, then stopped...the DATA began to scream.

A scream of pure pain and terror, of a beast facing something infinitely its greater. Of a man faced with something so far beyond their ken they broke like glass.

It was a mind-cracking THING made to break open and flay the minds of mortals into broken, psychotic husks.

And it was 'terrified' of Luna Bonney, who looked nonplussed at the whole debacle as the THING withered away under the insane chaos contained within the Bunny woman's mind before dissolving into nothing.

Luna smacked her lips as if tasting something weird. "Huh. I thought I heard purple crayons, or was it the taste of Smug Quacks?" She paused before shrugging it off and went to pick up the relic.

Tucking the object between the cleavage of her breasts, Luna turned to head back into the tunnel network leaving the Fortress settlement of Bitchmurdered to process what just happened.

Five minutes had passed before someone started laughing at the sheer farce. The whole settlement joined in the mad laughter shortly after, and didn't stop laughing until an hour later.

--END--
>>
>>5346725
>>5346724
>>5346721
>>5346180
And that's the one-off side story.

The main idea comes from the videos linked here, primarily the premise of the game, where the Underground network is a living hazard and that death in the underground does not hold permanence until a daughter makes it back up to the surface, as well as Alicija's interactions with the Underground. The vessel may be intact but the mind behind the meat-suit is a complete mystery until someone dares to interact. So with these two in mind, a story came brewed up in my head where I viewed the Underground as this one giant version of "Call of Duty's War Zone Gulag", except all the ghostly dream daughters who didn't get nommed are fighting over the body of any unfortunate delver aiming to grab a master-code infused Relic in the deep.

Also, the Voice over Narrator of the video game is utterly superb. The Gibbering enunciation is perfect for a story like what I wrote.

https://www.youtube.com/watch?v=2_3xrqjTyes
https://www.youtube.com/watch?v=Y7B-2RmU_Gs
https://www.youtube.com/watch?v=WY0N12w3csI
>>
>>5346661
Pied pipe: doubles amount of all generator constructs sent through the tubing. When played as an instrument, lulls any amalgam that hears it into a trance just once.

Trapezohedron Egg: when consumed, grants two levels into any gluttonous son/daughter ability of choosing. - Traded

Vladimir’s shank: a small spike that, when stabbed into an enemy, will instantly spear through the body to exit out of the back where it is aimed.

Curious Drunkards Bowl: when any liquid is poured into this bowl, it instantly becomes a strange purple syrup which causes any to drink this to tell a single truth no matter the resistances. - Traded

???’s feather: a vibrantly colored feather that glows in steady rhythm, akin to a heartbeat. Oddly valuable to any unnatural predator son or daughter, as it will only give one with such a core an instant 2 levels when consumed, as well as granting a certain 50% bio regen. - Traded

Big Bag of Mega Marvel Marbles: two dozen incredibly dense glass-like marbles that each carry 200 biomass within. Quite valuable to Generators. - Traded for a favor.

Choir carving knife: a 3 use carving tool capable of inscribing words of a known Lexicon upon an object to bestow numerous effects. - Traded for a favor.

The Gilding Glove: a potent relic that raises any chances of a successful Tier Upgrade to any relic by 20%, reducing any BIO costs by 25% as well. Highly valuable for any Forge worker. Traded for two favors.

Had to grab the relic info from the session
>>
>>5346677
They’ve been having tons of fun, and now mist girl is about to hybridize her abilities. Once bubbles and skinfish learn about hybridization, I bet they’ll get their highest levels to hybrid too.
>>5346674
They were freaking out that their starting point was being flooded by random people and that it because a massive frenzy for relics, and they thought her unzipping an entry and exit out of the walls was really cool. They all wanted to know an approximate level for her and the other leaders and I put the level somewhere around 45 just for this city’s zone. Just casually slipped that the closer any of them go towards the chord, the higher the standard would become. Not many people are going for the chord because nobody is lasting long enough before huge powers show up that match and fight it out for supremacy.
>>
>>5346736
>Mist girl about to hybridize.
>Sensory neuromancy + Synthesia
>Wandering into the mist/fog/smoke induces visual hallucinations
If she wants to wants to make entire biomes of Fog/mist, give that girl the biggest Dankest Bong/Smoking pipe relic for her to Toke her hallucinogenic fog as a joke.

>Bubble boy
Thread weaving and matter compression? I wonder what he's planning.

>Skinfish
Huh. Looks like he's going for broke in the Hive specialization. I wonder what secondary abilities he'll pick up.

>>5346733
I see that they traded a few of their hauls for favors, but what did they trade the other relics for? Did they trade relics for other relics?
>>
>>5346744
She can solidify her mist now to make what’s basically fog walls so I’m going to assume she’ll lock amalgams inside a fog maze. As she levels up she said she’s planning on working her synesthesia into replicating entire cities, complete with sounds, tastes, etc. and I hope she picks up more abilities to help this too.

Bubble guy hasn’t told me what his plan is yet, but I’m guessing it’s something to augment his core, or maybe trying for something more directly offensive.

Skinfish asked me more about a hive users power and how big the spawns could be. I told him there would be more opportunity for far bigger spawns if he’s able to augment his skin powers, and also that spending more BIO means he can make bigger things. He DID ask how much BIO something as big as a man ya ray would be and I said about 5x as much as a basic fish.

I’m really hoping that he’ll get to the point that he can use a spawned fish like a flying carpet to give the players transportation options, but seeing how they take flying amalgams will be interesting.

When it says “Traded” that was them giving up the relic to get escorted to the safety of Zippers HQ. Otherwise they were gonna be left, and probably be fighting through little drake amalgams and anyone who wanted their relics. Zipper used to be a smuggler, and takes relic payments for hospitality. All things considered, they offered up some good relics so Zipper was willing to accept in a rush and make a profit since nobody got the engine. Easier to make a trade than fight it out in the chaos, even if the players would be hopelessly out leveled and out numbered
>>
(Hello Everyone, just wanted to give a quick update - I'll likely have to wait to post until tomorrow morning, since both work and personal events have transpired to deprive me of literally any free time today. Thus, I'll be posting tomorrow morning at 10AM, Eastern time, and I should also have some time over the weekend to catch up on everyone's posts, stories, and campaign updates.)

(Thank you all for your patience, and I hope that your day goes well!)
>>
>>5346974
Sorry to hear your day has you so busy. See you tomorrow, BHOP, and I hope your day get less hectic at some point.
>>
>>5346721
Oh no, the memetic hazard that is Luna Bonney in a Dwarf Fortress analogue. She's going to cause so many strange moods. Though at least she drove off the Forgotten Megabeast.

Anyways, that was neat. The deep fleshscape must be really unsettling with the data leaks, and I think you managed to convey that well with Agatha's disorientation. Luna coming along and just going "no, I out-crazy this" defanged the horror a bit, but that doesn't make the build-up less suspenseful.
>>
>>5347287
There’s also a monty python reference in the story, which is easy to find if you know the memetic tales from monty python.
The story was intended to be more lighthearted in tone while still retaining the horror as well as exploring what a delve would be like when viewed through the lenses of an npc
>>
File: Gina.png (164 KB, 648x505)
164 KB
164 KB PNG
>>5346149

You have no idea what to say….so you just let Gina to draw in a shaky breath of her own before she finds the will to speak.

“Thank you, B’ni.” Your girlfriend says, leaning forward to mirror her old friend’s posture. “But I owe you an apology, too. I should’ve talked. I should’ve listened. Even after I got my eyes back, I fell into the same old habits. I hurt you…and for that, I’m truly, truly sorry.”

B’ni just…stares, for a long moment.

“Gina, there’s been something that I’ve wanted to ask you ever since I came back. It’s just…how? How do you seem so okay with all…this? I can understand Shu, she’s…it’s just how she is. Even Rath, I can kind of understand over the course of our talks. But out of the three of you? You’ve been the one who’s seemed to be…I hate to use the word ‘blasé’, but it fits.”

“Hey, you know what they say…” The girl beside you chuckles dismissively, “…if the Shu fits, then-“

“Gina.” Isabelle staunchly interrupts. “I killed you.”

Your blood runs cold at the same time Rath’s runs hot, but Gina just nods again before letting go of a small, furtive sigh.

“Yeah. Yeah, I know.” She admits, meeting B’ni’s emerald eyes with her own gaze of neon amethyst. “I think, if I’m being honest? It’s because…”

You sense Gina’s answer before she lends it a voice, your heart tightening with shared pain as she says-

“…because, on some level, I felt like dying’s exactly what I deserved.”

Her answer seems to take B’ni by surprise, the other girl’s back going ramrod straight as she pulls back.

“When I sacrificed myself, I…well, I guess ‘sacrifice’ isn’t really the right term, now that I think about it.” Gina muses, leaning back in her own chair with a wry twitch of her lips. “That’s implying it was something noble, instead of me just running away again. When you came for me, I thought ‘okay, cool. Here we go. My just desserts, and all that jazz.’ Consequence was finally catching up with me, after all the shit I’d pulled. I really, truly thought my death was gonna stick…silly me, right?”

“You didn’t deserve that, GG. None of you did.” B’ni murmur, glancing between the three of you as Gina just shakes her head.

“Well, we’re just going to have to agree to disagree about that…but hey, that’s what this is all about, right? We’ve both been given a second chance. I sometimes think that…” Gina trails off, then turns to you. “Shu, could you give us a little while? B’ni and I? I think we need to talk, for a little while. Just us.”

[You’re sure?] You ask privately. [Absolutely sure? Closing off the Crimson Cord while you’re alone with her is-]

{I’m sure. And the second I feel uncomfortable, I’d open it back up, but…I feel like this is important. For her, and for me}

(Continued)
>>
>>5347955

Sharing a furtive glance over Gina’s head with the other girl opposite, it doesn’t take any special power to tell you that Rath’s fighting her own protective instincts as hard as you are…maybe harder, given how well you know the burning brawler.

“Okay.” You finally relent, a look of relief crossing Gina’s round features as Rath squares her shoulders, just behind. As one, you and Rath rise, with B’ni looking unsure of whether she should do the same until you address her and GG, both. “We’ll be in the living room. I’ll go ahead and brief everyone on what we learned from Ozmas.”

You look…from Gina, to B’ni, and back again.

You breathe in, breathe out, and then-

You let them go.

The door slides shut with a soft click, your fingertips lingering on the knob for a moment longer before you let them fall.

“They’ll be okay.”

Rath’s citrine eyes burn with fiery trust and warm compassion, a balance you find at once inspiring and calming in equal measure. One of her additional arms loops around your shoulder, while her real one snakes its way around the small of your back. Using both to pull you into a warm side hug is a bit overkill given the girl’s sheer power but you welcome it all the same.

“I mean for one, it’s fuckin’ Gina. She’s a badass, and we both know it.” She continues breezily, and you have to admire the effort she’s putting into acting like she’s not just as nervous as you are at this very moment. “Second, B’ni’s legit made some pretty great progress. I mean, hell; when I had to take a walk after I found out you and Sam had a blowout, B’ni hunted me down, and we wound up having a pretty good talk on the barrel of the Geschoss. Me! And B’ni! Blew my tits clean off.”

“No shit?” You laugh, the sound echoing in the space.

“No shit!” Rath echoes with a smile. “So them? They’re gonna be fine. All we’ve gotta do is, y’know…not flip the fuck out.”

“Yeah. Yeah, I know. I’m trying to be better about…letting go, I suppose.” You say with a sigh as the two of you start pacing the living room. “Or maybe it might be better to say that I’m trying to have faith.”

“Ha, yeah. Faith’s kind of a tricky bitch.” Rath chuckles, though she adds with a sudden scowl; “Real faith, I mean. Not the shit my folks peddled, but the real kind trust. The kind you work at. The kind you build. Oh, and also? I wasn’t calling you out with the whole ‘flip the fuck out’ thing, because I’m not exactly chill about this, either.”

“Well, it feels like you’re rolling with the punches better than I am.” You grin back, and Rath just rolls her eyes.

“Punching and punching accessories are kind of my whole thing.” She chuckles, the sound weaving into a self-amused sigh. “Didn’t used to be. You helped me with that…probably more than you know.”

(Continued)
>>
>>5347957

You’re about to respond to that when movement from the conversation pit catches your eye, and you wonder just how long the rest of the Dream Team have been waiting with bated breath. You and Rath make your way over as the tallest of the crew rises from her seat, rolling her muscular shoulders with a satisfied grunt.

“She good?” Johanna barks, hands thrust deep into the inexplicable pockets she’s manifested in what appear to be cargo pants forged from solid chitin. You and Rath exchange a knowing glance, and when you return Johanna’s gaze, you flash her a relaxed smile.

“Yeah. I think they both are.”

Apparently satisfied with that answer, you assemble the rest of the Dream Team alongside Julia and Francine, opening a line of communique to the rest of your allies in order to address them all simultaneously. Quickly getting everyone on the same page about what Ozmas told you is a blessedly brief affair, with your next order of business coming swiftly thereafter.

“For the investigations team, I want you all to be on guard for any attempts to silence the suspects.” You order, earning a round of affirmatives. “Skinternet team, I’d like for you all to add the master code to your list of search priorities.”

“Done and done.” Orwell breezily replies, and you can’t help but note the tired edge of her voice has been replaced by an energy she hasn’t had in some time. “YuYu Hakusho, can you-?”

“I refuse that nickname, but yes—consider it a high priority item, Defiant.” Yurei replies, her own voice taught. “Zahira and I have already made statistically significant progress on your mystery woman. Call me an optimist, but I’d say we’ll have her soon.”

“No one would ever accuse you of that, Ma’am.” Orwell giggles, and you never thought that a scowl could be audible, but somehow Yurei achieves the impossible.

“I’d also like to add rare biomass, rare Relics, and newborn Daughters to the list, since all of the above seems to be of considerable interest to our mystery buyer. We’ll be heading west shortly, but I want everyone to keep comms open at all times. Understood?”

Another round of affirmatives, and the connection fades to leave you with the six allies present. A quick glance shows you that the door you closed earlier remains firmly shut, though your nerves are somewhat calmed by the fact that the Crimson Cord remains silent.

A calm before the storm, though you can feel that you’re on the edge of the eye. You’re right on the threshold, the roiling walls of inevitability closing in…

…but you’ll hold them at bay, for the sake of your family.

>>Speak with one of your present family members (Rath, Julia, Francine, Holly, Uzu, Johanna) as you wait for GG and B’ni to wrap up.

>>Connect with one of your Dream Daughter allies as the last thing you do before heading out.

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next three hours, with posting to resume in approximately four. Thank you for bearing with what turned out to be a hectic Thursday, and I hope your own work week is going well!)

(Oh, and I also meant to include an option in the vote to simply wait for Gina and B'ni to wrap up without doing anything else, which would skip forward to the results of their private talk.)
>>
>>5347955
Wow. We knew Gina had some self-loathing issues that drove her decision to sacrifice herself to Hexane Rewrite, but hearing it like that still feels rough. She's doing better now, but it's good that she's getting a chance to talk it over with B'Ni,

>>5347957
Yeah, Rath and Isabel have been getting together weirdly well, lately. It's kind of heartwarming, given that Rath was the one most resistant to giving Isabel a second chance.

Also, neat to see Rath talking about her family. Just the fact that she's comfortable mentioning them is a good sign.

>>5347958
>YuYu Hakusho, can you-?”
>“I refuse that nickname, but yes—consider it a high priority item, Defiant.” Yurei replies, her own voice taught.
That's just going to get her inventing new nicknames if you deny that one, Yurei. Pick your battles.

>>Speak with one of your present family members (Rath, Julia, Francine, Holly, Uzu, Johanna) as you wait for GG and B’ni to wrap up.
>Francine. Not about anything in particular, we just haven't spoken with her much lately that wasn't mission-related. Catching up would be a good way to distract ourselves from worrying about Gina. Julia mentioned that she was working on some artistic experiments, is that anything she feels comfortable talking about?
>>
>>5347970
Good call about Francine. I also wanted to talk to her about a few general light topics as well as a couple heavy ones, specifically that of dealing with West Prime and her deadman's switch and the possibility of giving what's left of November's biomass a conversion into a Spirit Shell so she doesn't have to die if the Winterfall Protocol has to be activated.
>>
>>5347961
Hey Bhop, a couple of questions regarding November, what happens to her if we crown her through our core? Does the ability affect only her biomass or does it affect her entire cyber warframe as well? I ask because I've been wondering about potential ways to save her from being a casualty of the Winterfall Protocol.

>>5347970
Also, we should also talk about potential alternatives as well as what Francine's discovered from the fiddling around and maintenance of November's Tri-linked Forge Cores as a bridge to discuss about West Prime and potential ways to safely disarm a potential deadman's switch.
>>
>>5347981
(It would only affect her small amount of internal biomass, so while that sliver of spine and brain would still gain the full benefits of the Queen designation, it's benefits would stop where her cyborg body start.)
>>
>>5347978
>>5347981
Yeah, sounds good. Get some practical talk in, as well. Though I do want to express some interest in Francine's hobbies, too. Don't want to make it seem like we only see her as a purveyor of science solutions.

>>5347983
Aww, too bad. Making November into a biomechanical robo-beetle would be awesome. Especially if it extended to the Geschoss. Big flying bug-tank, you know you want that.
>>
>>5347983
Would the warframe still function if we were to convert what's left of November's biomass into a Spirit Shell containing her dream daughter data? by that I mean not a simple crowning via House of Tenno. Given that Sam's current body is essentially a warframe powered by a Dream Daughter data gem, I can't help but wonder about the pros and cons of converting November to a set up like that.
>>
>>5347991
(Given Francine's know-how, it would be possible kver the course of a Vein to transfer November to a Spiritus Shell and also allow her to retain full control over her cybernetic body. It would take some time, of course. Now, November would be able to pilot her suit at range, but having both her Shell and machine forms active at once would Placer her under strain until she gets used to it. She does have a Hive Mistress Core, but it's been quite some time since she's actually used it.)
>>
>>5347994
and even longer since she actually put points into leveling it up I doubt November has ever pushed her core past level 5. Given her lack of digestive organs it's gonna be awkward to work around, but given that it's the Crucible, we can simply feed November the biomass directly via contact. Literal "brain food" and all that.

It's a long term plan, but one that would yield benefits over inaction.
>>
>>5347994
What sort of mortality would November have in that case? Would she be like the Tenno and, if killed, wind up in Shu's dreamscape until we can spawn her a new body?
>>
>>5347958
>Speak with one of your present family members (Rath, Julia, Francine, Holly, Uzu, Johanna) as you wait for GG and B’ni to wrap up.
>Francine. One light topic and two somewhat serious ones.
>Light topic discussion: Julia mentioned that she was working on some artistic experiments, is that anything she feels comfortable talking about?
>The heavy topics
>Topic number 1: Ideas of potentially converting what's left of November's Biomass into a Spirit Shell. November's a hive mistress at her core, so she would be compatible with the conversion, but the conversion process and the result would be like trying to run a very large program on an old computer until November can get used to the strain. But if it's possible, then Rath's aunt won't have to completely sacrifice herself if she has to use Winterfall. Possible work-arounds to making this process easier would be to give Francine biomass to consume and level up her underused core.
>Heavy topic number 2: On the topic of Winterfall and the Spirit shell conversion, bridge that into discussion about West Prime. Given what we know of West Alpha's body the knowledge pertaining to Forge-core Linking, it's highly likely that West Prime would have a Dead man's switch surrounding her Forge-cores. Disarming the Dead-man's switch would be preferable, but highly risky given that it will have to be done mid-combat. Has there been any mechanics that Francine has discovered when it came to safely working with the Forge core in regards to maintenance, disarming, containment and the like? Or do we have to find a way to eject the core and put it in a safe spot to have it safely detonate?

>>5347970
I have a thought regarding our impending journey westward into No-Man's land. Given the state of the terrain and the size of our party, any progress we'll make will be fraught with danger and make conflict highly likely. We'll be likely to face high leveled daughters and will be given little time for reprieve before Cancerland consumes the corpses and makes a zombie the moment a body hits the floor, but because of the fact that we're getting into fights with potential high-leveled daughters, that means we have wonderful opportunities to make out like a bandit when it comes to corpse retrieval through the use of the Queen class designation and their ability for Rook switching over impossible distances. We should have put in a system of 18 Rooks on teleport rotation (9 remain in the Roost, 9 escort the party) so that in the event an enemy daughter is felled and killed, we can spend free actions to teleport their corpse back to the Roost. We'll have to ensure that Cancer land doesn't infect the bodies so our kills will have to be clean and quick.

There's also the topic of our relic loadouts. We're gonna have to switch up what we wear given our shiny new Tier-5 toys.
>>
>>5348023
(Yes, she'd basically be a new resident of Shu's Dreamscape.)
>>
>>5348046
>>5348023
Well then that brings up another question: What would her unshackled form look like? An Organic-version of her current warframe?
>>
>>5348041
>I have a thought regarding our impending journey westward into No-Man's land. Given the state of the terrain and the size of our party, any progress we'll make will be fraught with danger and make conflict highly likely. We'll be likely to face high leveled daughters and will be given little time for reprieve before Cancerland consumes the corpses and makes a zombie the moment a body hits the floor, but because of the fact that we're getting into fights with potential high-leveled daughters, that means we have wonderful opportunities to make out like a bandit when it comes to corpse retrieval through the use of the Queen class designation and their ability for Rook switching over impossible distances. We should have put in a system of 18 Rooks on teleport rotation (9 remain in the Roost, 9 escort the party) so that in the event an enemy daughter is felled and killed, we can spend free actions to teleport their corpse back to the Roost. We'll have to ensure that Cancer land doesn't infect the bodies so our kills will have to be clean and quick.

I had similar thoughts, myself. I'd also like to test the Cancer's reactions a bit before we head in. Send in some Rooks (since all the Queens will have at least Rook-level durability, if not better) to see what sort of armor is needed to handle the Cancer's automatic attacks. If we put enough chitin in the path of a teratogen dart, can it block them? I also would like to send some Knights up to test the Cancer's range on the darts. Is there a safe altitude that it can be flown above? And then we should send some Psylings and Scarlet Jacklings in to test how it responds to us trying to terraform.

>There's also the topic of our relic loadouts. We're gonna have to switch up what we wear given our shiny new Tier-5 toys.

Yeah, we got some good stuff. Definitely want to give Shu the new cape, combine that with Arbiter's Judgement and we'll have a really solid first-round advantage.

>>5348046
Oh, good. Though it does make it kind of morbid, mean we're technically eating November. But let's not focus on that part. Though we should see how November would feel about this. We're proposing the idea to Francine, but November isn't here. Let's ask her if she even wants this.

>>5348058
I'm thinking, since her Tenno form would have access to her vestigial Hive Mistress abilities, she'd be the commander of a hybrid tank/camel spider. Just a big biomechanical spider tank.
>>
>>5348065
>Oh, good. Though it does make it kind of morbid, mean we're technically eating November. But let's not focus on that part. Though we should see how November would feel about this. We're proposing the idea to Francine, but November isn't here. Let's ask her if she even wants this.
Oh fuck. wouldn't that also affect Marcus?
>>5348046
Bhop, what would happen to Marcus if November was converted into a Spirit Shell due to the technicality of Shu essentially eating November? I get that he's got a Guardian's heart which gives him the independence needed to survive but the act of Shu eating November would surely induce a "must protect November" response from the Camel spider.
>>
>>5348070
(He's smart enough to understand what's happening, so he would be alright. If anything, he'd be appreciative of any efforts to ensure his creator's safety.)

>>5348058
(It would, yes! Though she would also gain the ability to revert to form that looked closer to her human form, if she so chose.)
>>
On a mostly unrelated tangent, now that I'm thinking about Marco: How disappointed is he that Shu's new 360 degree eyespot coverage means he can't jumpscare her effectively anymore?
>>
>>5348079
(Oh, absolutely devastated. He'll have to settle for scaring Francine in Shu's stead.)
>>
>>5348097
>>5348079
Marco will probably get at least one genuine scare in on Shu (Shu will get a micro jump in nerves when her view registers marco in his prime ambush spot) before Shu gets into the habit of spotting Marco first.
>>
>>5348041
>>Topic number 1: Ideas of potentially converting what's left of November's Biomass into a Spirit Shell. November's a hive mistress at her core, so she would be compatible with the conversion, but the conversion process and the result would be like trying to run a very large program on an old computer until November can get used to the strain. But if it's possible, then Rath's aunt won't have to completely sacrifice herself if she has to use Winterfall. Possible work-arounds to making this process easier would be to give Francine biomass to consume and level up her underused core.
>>5348097
Gah. Bhop. Forgive me for the typo. I meant Feeding November to help her level-up her underused Core so she could better handle the strain of operating her spirit shell and her cyborg body.
>>
>>5348191
(No worries, at all!)
>>
File: Francine, Pensive.jpg (163 KB, 470x600)
163 KB
163 KB JPG
>>5347958

Julia steps in to take Rath’s arm, whispering something to the girl beside you before the redhead shoots you an apologetic look, and she's promptly dragged off to the artisan’s room with no further explanation. Left to your own devices, you decide to make the most of it by touching base with the only member of the crew that’s technically as old as you are.

“Francine, do you have a minute?”

The good doctor gives you an appraising look paired with an apparently pleased smirk, and she gestures over to the bar as she says; “For you, darling? Always. Shall I pour us a responsible amount of liquid courage while we chat?”

You happily oblige, though you find Francine’s measure of ‘responsible’ to be roughly two shots’ worth of gin covered with a nigh-painful amount of faux-citrus.

“Pray tell, what’s on your mind?” She asks, leaning back on the shelves behind bar and taking a long sip of her drink without batting an eye. The woman opposite you lacks her usual coat and gloves, instead content to wear her long-sleeve button-up and sleeveless jacket, which for all her angles and sharpness almost reminds you of a more mature Jackie, of all people.

“I’ve actually been meaning to ask you about your artistic endeavors.” You answer, nodding back to where Julia and Rath disappeared to. “Jules tells me that you, she, and Dorian have been chatting?”

“Ha, yes well…” Francine chuckles, trailing off in mild embarrassment and sipping a few more ounces of courage before she speaks again. “Yes. I am, actually. I’ve been experimenting with flesh artisanry, though I’ve realized that I can effectively generate stable, static constructs of my own filaments. It’s rather like 3-D printing, though they’re incapable of movement once I’d sectioned them off. The creative process is…pleasant.”

She stares wistfully out one of the Roost’s floor-to-ceiling windows for a second or two longer before she levels a knowing eye at you, paired with a bemused smirk. “So, would you like for us to continue with small talk before you tell me what’s really on your mind, or would you rather we get down to brass tacks?”

“Really? Am I that easy to read?” You laugh, and the good doctor just shrugs.

“Easy enough for anyone who cares about you to recognize the look you get in your eyes, when you’ve got a plan brewing.” She admits. “So, what can I help with?”


“Considering how my Core’s evolved, I’ve been giving more thought to November.” You confess, and the mention of Francine’s friend prompts her to take a step forward, leaning with one elbow on the bar. “Specifically, the possibility of converting what's left of November's biomass into a Spirit Shell. November's a Hive Mistress at her core, so she’d be compatible with the conversion, but I worry it’d be like trying to run a very large program on an old computer until November can get used to the strain.”

(Continued)
>>
>>5348261

“We could circumvent the Winterfall entirely.” Francine muses, eyes narrowed in serious consideration. “I’d want to pull in Rath, Yurei, and Tailor to run the numbers, but this could be tremendous.”

“Then you think it’s possible?”

“I don’t see why not.” Francine mutters thoughtfully. “But what about the issue of-?”

“Her under-leveled Core? I was thinking I might be able to help her level up, somehow.” You say, cutting off her question with an answer you’ve already devoted some thought to. “Like I said, she’s a Hive Mistress—I’m thinking that if we can strengthen her Core, then she might be able to operate both her Spiritus Shell and her old Forge-body simultaneously without undue strain. That’s the idea, anyway.”

Her fierce, analytical eyes suddenly soften when they meet yours, a quiet smile flitting across her stern lips as she says; “You never stop thinking about your family, do you?”

“I wouldn’t be here if it wasn’t for everyone. What kind of friend-slash-girlfriend-slash-sister-slash-mom would I be if I didn’t?” You rattle off, prompting another amused chuckle from the good doctor before you segue to your second point. “On the topic of Winterfall and dead-man’s switches, I’ve realized that with Snowbird’s cores in a delicate state of prolonged meltdown, it's highly likely that West Prime would have a dead man's switch surrounding her own Forge-cores.”

“I’ve considered the same possibility, though knowing Prime’s habits? It’s more like a certainty.” Francine remarks, lips pursed in disgust. “Divorcing the cores from her body entirely would be ideal, but if she’s integrated Halos and an Engine as well? There’s no guarantee that she wouldn’t violently destabilize if we tried to take her corpse apart, piecemeal…to say nothing of her death, and what that would trigger.”

“…I feel like you’re going somewhere with this.” You murmur, picking up on the other woman’s train of thought.

“Perceptive as always.” She hums, swirling the liquid in her glass as she stares into its poorly mixed depths. “A dead man’s switch is contingent, of course, on death. In the time and research I devoted to a self-sacrifice you so tactfully defused, I spent a considerable amount of time picking apart the similarities and differences of both West and her Proxy network.”

“Which means?”

“Which means—hypothetically—that if I can interface with West Prime in the moments before her demise, I could effectively spoof her existential credentials to delay the dead man’s switch. She dies. We live. No one has to explode.” She replies, before taking a sharp swig of her drink. “That’s my working theory, anyway.”

>>”…Okay. Tell me what you need to make it happen.”

>>”…I’d like an alternative. I wouldn’t wish a mind-meld with West Prime on my worst enemy…which she is, but whatever.”

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall stay open for the next twelve hours, with posting to resume on Tuesday, July 26th at 10AM, Eastern time. I’d have liked to continue today, but given how fried I’ve been this week, I believe that getting some rest would be in this Vein’s best interests, to say nothing of my wish to catch up on some of the other writings and posts between updates that I’ve simply lacked the bandwidth to engage with in a meaningful way…and with some rest, I hope to give them that which they rightfully deserve.)

(Thank you all for your patience, participation, and kindness, and I wish you a restful weekend one and all!)
>>
>>5348265
Do that. You've been a trooper, and frankly you deserve the rest for delivering us such good content. We're so close yet so far from finishing the quest.
>>
>>5348265
Yeah, of course, BHOP. Get some rest. This has clearly been a rough week for you, you deserve a break. Thanks for running, and I hope you have a nice weekend.
>>
>>5348264
>>Write-In
>"You said delay, not disable. What happens when that timer runs down?"
>>
>>5348264

>>5348286

It's risky by all accounts in this approach. Just a single person working on it induces a LOT of risk. I think it's better that we explore possible alternative solutions to this bomb problem.

Any thoughts on alternatives?

There's two floating in my head as of now but I don't have the bandwidth to devote actual time to typing it out as my shift is coming up soon.

One is Nuclear diplomacy with West Prime, which we'll get one chance to attempt the neigh impossible to somehow. SOMEHOW talk her down and out of her Vitruvian-induced idea of pursuing what the "Alchemists" spent aeons attempting and subsequently failing.

The other is tapping into the Proxy network and asking them for consultation on their creator and possible alternatives for the mind-meld. They know their creator well.
>>
>>5348289
Another thought: Snowbird's a base template for West Prime right?

Can we ask the Proxy for help with the West Prime Chernobyl case? One, they can help find a solution for Snowbird's prolonged meltdown scenario. Two, it would give them something unique to collaborate on. And Three, it's been a long time since we heard from the Proxy network in the 39th vein. We do know that they were involved somehow in the deaths of the Breaker's Dozen, so why don't we check up on them? See how much they've grown and developed as a community and as individuals?
>>
>>5348292
>It's risky by all accounts in this approach. Just a single person working on it induces a LOT of risk. I think it's better that we explore possible alternative solutions to this bomb problem.
That's probably true, but I still want all the details before making a decision. If Francine thinks the risks are low, I'm more willing to consider it than if she's going to be sacrificing herself.

>Any thoughts on alternatives?
What if we imploded her with a Sparagmos Engine? Where does the mass-energy absorbed by a detonating Engine go? Leviathan had a plan to siphon energy back to Morningstar, so does it go to him? That could actually work out well, then. The energy of the Forge Cores is originally his. And given that Leviathan was planning on draining stars to fuel his dad, the energy of a few exploding Forge Cores shouldn't be more than he can safely handle.

>>5348297
Yeah, getting them onboard to help plan a solution to West Prime. We'd have to vet them, we know that some of them actually believe in Prime's plans. Orwell said she's taken a look at their message boards, she could help with that. Or Yurei and Zahira could, we've given Orwell a lot of work already.

And yeah, we should check in on them and what they were doing fighting the Breaker's Dozen. I had forgotten about that. That's important.
>>
>>5348300
>What if we imploded her with a Sparagmos Engine? Where does the mass-energy absorbed by a detonating Engine go? Leviathan had a plan to siphon energy back to Morningstar, so does it go to him? That could actually work out well, then. The energy of the Forge Cores is originally his. And given that Leviathan was planning on draining stars to fuel his dad, the energy of a few exploding Forge Cores shouldn't be more than he can safely handle.

Hang on...A Forge-core matrix, an engine, two halos imbued with the Master code, and the Morningstar Fragment of Causality Erasure. The last bit is important because I remember there being a blurb about West Prime being in possession of a fragment by tinker tailor. I think it was during the conversation in the ikean fortress when Tailor expanded time to have the conversation. Look in to the archives for confirmation will you? I've got 30 minutes left before I have to leave.

Anyways, So many items and fragments connected to Morningstar. Why don't we use that to tap into the connection and bring West Prime along for a ride? If she's so keen on being a god-like being, why don't we give her a face-to-face conversation/confrontation with one of the last Alchemists? The truth of the Alchemist's Vanity Project (aka the Crucible) would likely give her immense pause and consideration.
>>
>>5348341
Yeah, I found it. West Prime has a Fragment of reversion. It undoes things, and is hard for Prime to wield because it's based in Morningstar's more benevolent impulses.

And I do like the idea of having Morningstar as a tag-team partner on facing Prime. I doubt he'd be able to get through to her without us beating her into a position of vulnerability first, but as a climax dragging her to see him and the fate of his species does have an appeal to it. That might get her to give up and stop trying to explode us. We'd have to ask Leviathan if it would be safe for his dad, of course. Though that's also true of feeding the energy from her destabilizing to Morningstar, as well.
>>
>>5348264
Questions added to >>5348289

>>Write-In
>"What sort of risk would that put you in? I doubt Prime hasn't given herself protections against mental contact."
>"What about seeking aid from the other former Proxies? Do you think any of them would be willing and able to assist in planning this?"
>>
off to work. I'll let the shift help get some ideas brewing in my mind on the West Prime problem, or any other story ideas. I'll be back in 7 hours. Take care.
>>
>>5348347
Back from work.

>Yeah, I found it. West Prime has a Fragment of reversion. It undoes things, and is hard for Prime to wield because it's based in Morningstar's more benevolent impulses.

Hang on...you say that the Fragment of reversion is hard for Prime to use because it responds to benevolence right? Prime can't use it proficiently...but that doesn't mean we can't.

I think we may have a possible solution for the destabilization. We have the Silver key. The Fragment of stability. If we're able to interface with it, we may be able to use it to a greater effect than Prime. We can't necessarily interface with Morningstar through the fragments alone. But Prime has a Sparagmos Engine installed in her. We use the Fragment of Reversion to set the energy expenditure into reverse and send Energy back to Morningstar instead of having the fragments draw energy from him through the Engine, and then use the Fragment of Stability to keep that energy transfer going until the Forge-Core matrix runs out of juice.

Then through the Engine we drag Prime along for the ride for a one on one discussion with Morningstar.

If we're able to convince her, she might be inclined to change her focus of research, from doing what Morningstar's Colleagues have done for aeons to devoting her work to help Morningstar.

The only unknown that we're facing with this sort of idea is the knowledge base she has. We don't know if she knows about Morningstar or about his people's history. And even if we do know she knows about Morningstar, it's also the matter of figuring out whether or not she continues to pursue her selfish goal.

It's a pretty good idea. We can have the Proxies explore other options if we're forced to fight and kill Prime, but your mention of bringing up the idea to Levi is also a neat idea.
>>
>>5348826
That could work, yeah. At a minimum, it should prevent the energy from being catastrophically released. I'm not sure it will convince West of the folly of her actions, I think she's probably the sort of person who would think she's smart enough to succeed where others failed. But even if she doesn't, and we have to kill her, her witnessing the failure of others and refusing to learn any humility from it is rather apropos as her last moments.

That said, we definitely should check with Leviathan first that this would be safe for Morningstar. That it won't destabilize him, or worse, give West Prime an avenue to strike at him as one last bit of spite. But it's a decent idea, and one I think is worth investigating.

>>5348264
Adding to >>5348289 and consolidating it to a single write-in.

>>Write-In
>"It has potential, but I've got some questions."
>"Firstly, what are your projected risks, and how can we mitigate them? I can't imagine merging with West Prime's nervous system is without dangers, especially with one of her Halos being the Phantasmal. As you said, I'm not keen on you having to sacrifice yourself."
>"Secondly, you said 'delay', not 'disable'. What happens when that timer runs down? Are we going to have to rush to hack the Cord before she destabilizes?"
>"Also, I'd like alternatives. Even if you think the plan can be done safely, the more options we have for dealing with West the better. We don't know what the situation is going to be like once we actually get there, we shouldn't rely on one single idea."
>"One idea that occurs to me is to use Leviathan's idea to siphon energy back to their father. The Forge Cores and Sparagmos Engines get their power from Morningstar in the first place. Maybe we can just drain their charge back to him and avoid the energy release that way? Come to think of it, Tailor said that West had a Fragment of reversion, but one that she couldn't effectively use because it was aligned with Morningstar's benevolent impulses. That might help us, if we can hijack control of it."
>"So I think we should reach out to Leviathan, ask them about their work. I also think we should consider asking the rest of the former Proxies. I know you have some issues with them, so if you wouldn't be comfortable collaborating, I understand. And we'd have to vet them anyway, in case any are still aligned with Prime's ideals. But they might be able to contribute their own expertise in West's systems. Or at the very least, help Snowbird out."

That look good?
>>
>>5348855
I wouldn't call West Prime Francine mom, even in sarcasm quotes. Seems like that's a topic we shouldn't poke at. But otherwise, it's good.
>>
SO today the session really got interesting when mist girl shared the lv5 creation dream I do with the other two players and fortunately they got to help hunt down some amalgams with some of the HQ patrol members who spotted a few. Gotta earn your stay and all that for more than a day, and with a.l random roll, the party got lucky that there was a single neuromancer on the patrol team they were with so the extra help was appreciated. Mist girl made a great first impression when she floods the first floor with mist to check for amalgams. This prevented a certain ambush if they’d all just wandered inside without thinking.

So they get through the first three floor with no incident and a bad roll alerts the whole next floor amalgams and we get a big rush of amalgams coming down at them from the stairs and windows.

Bubble guy really comes through in clutch by getting really smart about his thread weaving and had used it to create a big makeshift slingshot for rubble and his bubbles and wipes out a few amalgams while the rest of the players and patrol get a way to seal off the stairs. None of the amalgams are really strong enough to get through the blockade the patrol neuromancer made, and what several Calcite Armorers put up.

Plenty of levels to go around and the rule is to give whoever killed the amalgam the level, and any Neuromancers a share since they only had 2 available and the Zipper gang has very few.

Mist girl had hybridized the mist and the synesthesia into “Fae Fog” which lets her make semisolid constructs and barriers out of her sense mist. Really cool stuff with that so far, she’s gaining lots of favor with the gang.

Bubbles does the good move and thinks abilities just unlock the creation dream for each ability if it gets to 5 and puts his bubbles, thread, and air compression to 5. None of them knew you could combine 3 in a hybrid and that was at the end of the session.

Skin guy was back at HQ fortifying the area by peeling biomass skin off unused space and thickening the walls to keep the calcite from breaking easily and got a good share of levels from a sudden wave of amalgams as well, and put his bio peeling and hive abilities at 5 for a hybrid.

So I was told why bubbles went for a thread ability. He’s planning on sucking up air, debri and bio into his bubbles and compressing it all into a super dense ball and wrap it all up in a bouncy thread coating. He’s gonna hunt down a good fibromancer physical ability and wants to literally kick a cannonball bubble at the enemies.

It’s ridiculous and I love it, I already let him know there’s a place in a neutral zone that has a place to buy that’s kind of thing, as a sort of very special NPC.

The totals are (and names of characters):
Mist girl: Morgan:
Fae Fogx2
Fluid Theftx2
Audio Mimicryx4
Hollow Dartsx2

Bubbles:Hugh:
Bubbles+Threads+Air-compression: Hungry Bubblex1
Electrochargex4

Skin Hive:Hans:
Camouflagex2
Air compressionx4
Skin hive+Bio peeling: Coat of arms
>>
>>5348928
Oh man, they are REALLY getting into the groove of things now. Did the triple-hybrid option take them by surprise? And do they have any long term plans regarding heading to the Cord, exploring new locales/settlements, or even heading back to the Mall to take down the dragon? Maybe throw them an NPC equivalent of Karey the Meat Merchant and drop hints of good loot and forge locations?

>Hugh
>Matter compression + threads + sticky bubbles
>He’s planning on sucking up air, debri and bio into his bubbles and compressing it all into a super dense ball and wrap it all up in a bouncy thread coating. He’s gonna hunt down a good fibromancer physical ability and wants to literally kick a cannonball bubble at the enemies.
Give Hugh a sadistic binary choice for his development: Either
>Give him a thread augment that makes his threads elastic it'll turn things into a destructive bouncy-ball yo-yo.
OR
>A gluttonous augment that allows his Bubbles to Grow in size and destructive weight the more it's moved around al la Katamari Damacy. https://www.youtube.com/watch?v=iMH49ieL4es
>Hungry bubble
Why not name it Katamari Cannonball if that's his plan for his power development?
>>
>>5348928
>So I was told why bubbles went for a thread ability. He’s planning on sucking up air, debri and bio into his bubbles and compressing it all into a super dense ball and wrap it all up in a bouncy thread coating. He’s gonna hunt down a good fibromancer physical ability and wants to literally kick a cannonball bubble at the enemies.
>It’s ridiculous and I love it, I already let him know there’s a place in a neutral zone that has a place to buy that’s kind of thing, as a sort of very special NPC.
That is, indeed, a pretty crazy cool combo. The slingshot, too. It sounds like your players are having a lot of fun exploring the possibilities of their powers. Fae Fog should open a lot of options, too, make for awesome battlefield control with the mix of illusions and shapes in the fog. And Skinfish hybridizing his Core with the bio peeling is going to make that tiling trick he likes crazy versatile.

What larger-scale goals have they established outside of getting stronger? They're working with one of the gangs, but it sounds like that's just to get by. Are they wanting to explore further afield any, see what's beyond this corner of the fleshscape? Or do they plan on going after the mall dragon once they grow in strength?

>>5348945
I think he'll probably go for Katamari Cannon, sounds more like what he's wanting. A Gluttonous augment would indeed go well with it, as well. Maybe even go further, give the option to compress and consume the ball and spit it out, fire it like a cannon that way.
>>
>>5348945
It’s more like sucking it INTO the ball rather than getting stuck on the ball, but I’ll let him know he can go full katamari!

I’m letting him fill out his powers and use them how he’d like, so it’s more of an open form for him to play around with.

The introduction of factions became a big point this session, where I had Zipper (Maria) grilling the party that only people who contribute can get anything and resources only go to those who do, and with a warning that there was probably going to be a move on the Mall again soon. A drake the size of the Alpha is a huge score if someone can take it down and the engine would be a massive benefit to the faction that gets it under their control. Originally the agreement was that whoever gets a single hand on the engine would be the one who takes it, no matter who, so there wouldn’t be needless bloodshed a free for all would cause.

Anyone who finds a new person in a chrysalis earns the right to offer them a place in the faction first, as new members are a valuable resource of new powers and work hands.

These factions move from city to city to secure space and power while they move towards the chord, so that there are bases to take rest in so that if the first wave of people get wiped out, there’s a buffer for the next wave to push.

Consider them a dig out zone against the hordes of amalgams that keep spawning from the chord.

Yes, spawning from the chord. A lot of things are different, as this isn’t a proper crucible. Call it a sort of bleed over from a mysterious source.

The party can go forward towards the chord, stay and help those trying to fortify the cities, hunt exotic amalgam species to grow in power and influence and more.

(The island nations got hit the hardest, as there was no warning for the first wave of amalgams that hit the shorelines, and need the most help, but it’s suicide to try getting to one unless you’re super powered up or a very special relic is used to transport someone.)
>>
>>5348946
>Katamari Cannon
>Gluttonous
>Consume the ball and spit it out
Is he trying to remake Kirby, poyo?
>>
>>5349363
>Kirby
That would require a Generator/Gluttonous hybrid secondary ability that generates Tornado-force winds upon inhalation.
>>
>>5349363
I think we've talked before about how Kirby would fit in super well in the Crucible. He's basically a walking mouth that's shaped like a friend, he hits on multiple of the quest's themes.

But as >>5349367 mentions, it wouldn't quite be Kirby without the suction power. I'm actually thinking something kind of like the Tailed Beast Balls from Naruto. Make a big bubble of danger, condense it down into a tiny ball, then swallow and fire it out with huge force.
>>
>>5349369
I thought so too but I think he’s wanting to beat the shit out of enemies like a bungee cannonball. What I didn’t tell him was that if he got skinfish (Hans) resin armor, and then supercompressed it, it would turn into Amber. He could crystallize the resin and have straight up giant rock balls to crunch things with.
>>
>>5349551
Fuck me I forgot to list the resin armor on Hans, whoops
>>
>>5349551
Ooh, that sounds cool. Cross-party skill synergies, very nice.
>>
>>5349551
>>5349557
Take it to the next degree. Coal is just super-compressed biomass to the point where it's roughly more than 50% carbon. Compress it further and you'd get pure diamonds. Industrial diamonds if the atomic structure has no flaws, rubies, sapphires, and all the other colored high value gemstones if there are impurities.
>>
>>5349746
There's probably all sorts of weird trace elements in Crucible biomass. Maybe even some exotic matter for the really big or really weird stuff that needs to break physics a little harder than the rest does. There's too much about it that doesn't behave like regular flesh for it to be made of the standard carbon, hydrogen, oxygen and nitrogen mix.
>>
>>5349746
>>5349776

My god, Hans, the skin hive guy sent in his dream craft goal, and it’s beyond what I expected.

He made a ball of skin and sculpted out continents on it and said he’d be trying to convert entire biomes into his own hive territory. He’s gonna try to use his powers to overwrite the flesh scape around him and make his own personal army that he can just use the whole place around him to fuel it. Holy shit, and I want to see it.

Hugh, the bubbles guy also went through his dream and he’d described a bit of blood inside a bubble, and put so much pressure and control on it that it vaporized and transformed into P L A S M A.

Fuck me, he’s making his way to ignore atomic repulsion and if he keeps leveling up this compression bubble he’s going to hyper condense matter, which is what makes neutron stars and black holes.

I’m not ready for it but I’m in deep already and I want to see where it goes from here.
>>
>>5349876
Sounds cool. Neutron degenerate matter is something I wouldn't let get thrown around until at the capstone (if not higher, requiring hybridization), but it's certainly got potential for some really cool tricks. Neat aesthetic, too, leans a bit further into the eldritch side of the Crucible, exotic matter fits with the weird monoliths of black stone and blazing nuclear forges. What's he going for, physics tricks, or does he just want destructive power?

The Hive biome idea is really cool, too. Terraforming, but to turn it into minions instead of terrain obstacles. I'd suggest giving his skinfish different traits depending on what he peeled them off of. Like if he made a skinfish from a durable calcite wall it would have better slashing damage because it's a shard of ivory. Or if he made one from a hair meadow like the Fortress is in it could be better at grappling because it can tangle with its fibers. Stuff like that.

Anyways, sounds like your players are really taking to the setting and the ideas it makes possible. They sound awesome.
>>
>>5349876
make sure you prepare appropriately powered opponents. Take notes from this quest.
Two of your players are sticking to the bio-side of the Crucible setting while Hugh is aiming for the deep into the Cosmic end of the power weight with the whole compression of matter gimmick. So try to ensure that they stay relatively balanced or else they start steam rolling.
>>
>>5349907
I’m not entirely sure how far he’s wanting to go with changing the state of matter, but it’s gonna be really cool to see what ideas he has for it. He’s going for a goal of being able to change the state of matter and extreme control so I wonder if he’s not going for the ability to refine things and make his own hyper condensed BIO marbles like the relic.

I’ve been thinking of ways to nerf any kind of potentially game breaking powers and I’ve arrived at the idea that such control requires plenty of time and focus, so bubbles couldn’t just pull that off anytime soon, and fish can’t automatically convert the whole region to be under his command. They’d have to set up the field as it were.

Hans, skinfish, will be upgrading his abilities and I’ll certainly let his creations benefit from buffs attached to the environment or material. Crystalline material will absolutely give him the ability to create extremely sharp fish and by using that material to coat his fish, they’ll have added protection as well.

He’s already begun to try turning severed bits of his enemies into remote hives and I’m sure he’ll be a nightmare for anyone who disregards severed limbs because of high regeneration.

He’s gonna ruin the first Vitruvian I toss at the party as an encounter. All those bits and pieces coming off are just gonna give him more bio to use.
>>
>>5349924
So what if you accompanied the Vitruvian with teammates? Make it a team fight so that not only do the three of them have to coordinate, they also have to fight individual battles that highlight the party members current weaknesses (like lack of direct melee attacks). Like, if you want to sell the Vitruvian as a threat and highlight its strength and weaknesses and one of your party members has the kit that can absolutely demolish that Vitruvian, give that vitruvian a partner to buffer off of so they can shine better until Hans gets the idea to turn aggro on the Vitruvian.
>>
>>5349924
>I’m not entirely sure how far he’s wanting to go with changing the state of matter, but it’s gonna be really cool to see what ideas he has for it. He’s going for a goal of being able to change the state of matter and extreme control so I wonder if he’s not going for the ability to refine things and make his own hyper condensed BIO marbles like the relic.
That could lead to cool results with the original power being bubbles. Pop a hyper-condensed biomass bubble and get an outpouring of altered matter.


>He’s gonna ruin the first Vitruvian I toss at the party as an encounter. All those bits and pieces coming off are just gonna give him more bio to use.
What if you paired the Vitruvian powers with Gulttonous ones? Whether as a partner or both abilities in the same character for a weird autocannibalistic theme. Every time they lose some pieces, the Gluttonous power consumes them as fuel. It could make for a really creepy and cool encounter as the opponent actually leans into dismembering attacks so that the biomass can be consumed and repurposed.
>>
>>5349933
>>5349944
The vitruvian was more of an eventuality rather than a plan, but the self fueling gluttonous hybrid idea does sound good. I’ve sneaked in a certain special NPC that they can interact with that has direct ties to a very distinct kind of power that rivals what a vitruvian can do, but they aren’t a primary member of the introduced characters, but following that line of interaction opens up a chance to see how the crucible really messed things up for different relationships, whether it be lovers, kin, and other examples.

The specific character in question also has a fantastic selection of powers for their current status and it should be known that there are already hunts for such powers by people who have a mind to take over the cities that the current pioneer factions have claimed. Even at the seeming end of the world, there are those who want to stand on top of others.
The NPC would act as a guide and a mercenary for hire for a specific region that is a sort of dead zone in that nothing that goes deep into it survives. Their bodies become destabilized and mostly just burst. The NPC can guide the players into it after gaining a significant amount of trust and familiarity with them. Not even a vitruvian would survive for long inside of that zone.
>>
>>5352618

"Do you think we can seek aid from the Proxy Network? It's been a while since we've seen or heard of them since we severed the network from Prime. And on that topic, why not also get Levi onboard, too?"

“Oh, Leviathan’s a no-brainer, and with Yurei and the others up here, I’m sure we can come up with a whole host of alternatives.” Francine replies, tapping on temple with one finger and quite tactfully avoiding part of your previous suggestion.

"I know you might have some issues with the other Proxies, so if you wouldn't be comfortable collaborating, I understand.” You offer, with a twinge of the other woman’s eyebrow at being found out. “And we'd have to vet them anyway, in case any are still aligned with Prime's ideals, but they might be able to contribute their own expertise in West's systems. Or at the very least, help Snowbird out with her Forge core problem."

“Oh, their contributions would be…valuable, I suppose.”Francine concedes, planting her elbow on the bar and chin in her palm thereafter. “I feel as though reaching out with a task at the ready would be presumptive of me, though. I don’t know. I…they’ve been used enough.”

“Well, then what about Snowbird?”

“Perhaps. Snowbird is…different. Somehow. I’m not sure why, but something about her seems to draw me in.”

You arch one playful eyebrow, and the target just rolls her eyes.

“...You’re as bad as Gina sometimes.” Francine chuckles, shaking her head. “But there is a difference, there. Some sort of…resonance, that I can’t explain.”

Then, looking intently to you, she asks; “How does being around Sam make you feel? If I may be so bold?”

“You certainly may, but it’s not the easiest to explain. It’s…we understand each other in ways that I don’t think either of us expected. Something sort of ‘clicked’ recently, and it’s actually been kind of nice.”

“Indeed…since recent developments, I found it odd that you two were so combative when she hadn’t inflicted nearly as much-” Francine cuts herself off mid-sentence, a light tinge of shame flaring up in her cheeks as she glances at the door that still remains firmly shut.

“Damage?” You supply, deciding to take another sip. “Yeah.”

“I’m sorry, I didn’t mean to off-”

“Francine. You’re fine.” You assure her with a slight smile. “You’re right about B’ni. Things aren’t exactly clear-cut, but we’re all on the same page of wanting to finish this, whatever it takes.”

Francine raises her glass, head cocked to one side as she clears her throat before hitting you with-

“I’ll drink to that, bro.”

Your jaw drops, lips twisting into a dumbstruck smile as the woman across the counter flushes even deeper.

“It’s…Heather says it a lot, my apo-!"

“No. Never, ever apologize for giving me a pleasant surprise.” You laugh, a sound that Francine harmonizes with after a moment, despite herself.

(Continued)
>>
>>5352619

“I missed this.” She finally says, once the laughter dies down and she places her empty glass on the counter with only a moment’s consideration of a refill.

“But you laugh with November all the time? Julia and Dorian too, from what I’ve seen.” You say, a little alarmed at your friend’s declaration until she draws in a hasty breath to clarify.

“Oh, they do, and they’re all amazing, I…it’s nice to talk to you like this again, is what I should’ve said.” Says Francine, running a hand through her hair. “We’ve both been so busy with everything that’s been happening—and kept happening—that it’s a rare treat to be able to talk, just us. I’m glad we were able to, before-”

She looks as though she’s about to cast a glance out the window, but she thinks better of it, preferring not to draw any more attention to your westward destination than already preys on both of your minds’.

“I’ve noticed you’re more comfortable. With yourself, I mean.” She says, instead.

“Yeah, it’s been really nice. Not sure if it’s everything that’s happened, maxing out my Core, or a combination of the two, but the level of control I have over all this is actually really assuring.” You say, flexing the armored fingers of one hand before gesturing to Francine’s own. “What about you? Next meal time, we can focus on getting you maxed out, if you like.”

“Oh, I think it’d take more than one mealtime to get all of my powers in order. I’ve got a bit of a mess on my hands.” She laughs, the fingers of her left hand unraveling into the golden threads that comprise her potent Core. “I don’t mind it, though.”

“Which part? The fishman karate guys, or the bone gatling?”

“All of the above, actually. I know the others have gotten more focused in their various applications, but I’m just trying to find out what my niche is…if that makes sense?”

“It does…and if there’s anything I can do to help, then just say the word.” You offer, and Francine’s about to reply when her eyes snap over your shoulder at the sound of a distant door swinging open. Turning in your seat, you find to your relief that Gina and B’ni have finally made their exit…and it’s with even greater relief that the pair exchange a brief, polite hug before Gina comes your way while Isabelle disappears into her room with her friends in hot pursuit.

“We’re good. Or at least, we’re closer to ‘good’ than we were. We’ve both come a long way.” Gina informs you, her arms going around your waist as she almost pulls you off the barstool and into a warm hug. “There’s a lotta stuff that she and I are clearly going to have to work on together *and* apart, but we aired out more than I expected, so…”

>>”So are you ready to head out?” (Leave now)

>>”So do you need some time? We can wait.” (Spend time doing something else while Gina recalibrates)

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next three hours, with posting to resume in four.)

>>5346730
(The side story was delightful yet again, and I love the concept. Also, including the intro from one of my favorite multiplayer games? Absolutely marvelous. Thank you again for sharing, and I'm really glad that the muse seems to have been working for you. Your style's really evolved over time, and you're able to tackle different genres really well.)

>>5346733
>>5348928
(My God, this is all so cool. Thank you so much for haring how the campaign is going, as everything you share about it just makes my day.)
>>
>>5352619
>“...You’re as bad as Gina sometimes.” Francine chuckles, shaking her head. “But there is a difference, there. Some sort of…resonance, that I can’t explain.”
Well, they were made at the same time. It's likely the people they were made from knew each other, there could be some bleed-through from that. Or maybe the act of being made together liked them, some quirk of West's early designs.

>>5352620
>“I missed this.” She finally says, once the laughter dies down and she places her empty glass on the counter with only a moment’s consideration of a refill.
>“But you laugh with November all the time? Julia and Dorian too, from what I’ve seen.” You say, a little alarmed at your friend’s declaration until she draws in a hasty breath to clarify.
>“Oh, they do, and they’re all amazing, I…it’s nice to talk to you like this again, is what I should’ve said.” Says Francine, running a hand through her hair. “We’ve both been so busy with everything that’s been happening—and kept happening—that it’s a rare treat to be able to talk, just us. I’m glad we were able to, before-”
I much agree, Francine. You're cool, we should hang out more.

>“All of the above, actually. I know the others have gotten more focused in their various applications, but I’m just trying to find out what my niche is…if that makes sense?”
Huh, yeah, I hadn't thought about it, but our difficulty coming up with a central role for Francine is kind of symbolic of her search for identity, isn't it? Well, that's a neat thing to think about.

>>”So are you ready to head out?” (Leave now)
We need to have a Talk with Gina and Rath, but I don't want to give Gina an emotionally-intense conversation right on the heels of another emotionally intense conversation. So instead let's give her an emotionally intense struggle for our lives through dangerous terrain. It will be a nice change of pace.
>>
>>5352622
>Thank you again for sharing, and I'm really glad that the muse seems to have been working for you. Your style's really evolved over time, and you're able to tackle different genres really well.
Thanks. I never quite noticed how my writing style evolves over time. I guess I think what's evolved over time is that the words come to me more easily now? Although the same can't be said for the Law and Order side story. I may have underestimated the damn scope of what I have to write once again given the fact that

A) It's a mystery thriller genre story that I'm writing updates piecemeal in the style of law and order
B) I'm having to constantly re-examine the trail of breadcrumb clues that I plan to sprinkle throughout each "update scene" so I don't end up contradicting myself or write myself into an undesired corner
C) Writing a mystery story means I have to write backwards.
D) I'm having to re-examine this story AND the notes I had for Cradleton's missing half of the story to come up with a way that is both narratively satisfying ending to the case while leaving room for characters to go about their own way as well as keeping in time with the main story quest time line.

>(Voting shall remain open for the next three hours, with posting to resume in four.)
Did you find time to fill out that relic load out character excel sheet in the interim?
>>
>>5352661
>>Did you find time to fill out that relic load out character excel sheet in the interim?

(Not yet, unfortunately, although that and updating the character sheets is first in the agenda, and will likely take place between Veins at the rate work and obligations have been wailing on me.)
>>
>>5352619
>“...You’re as bad as Gina sometimes.” Francine chuckles, shaking her head. “But there is a difference, there. Some sort of…resonance, that I can’t explain.”
Ah yes, the polar opposite twins effect.

>Shu: kind mannered, Public person number 1, support oriented build, A nice girl who's not afraid to break some spines if need be. The younger sibling
>Sam: foul-mouthed bitch, Would rather skulk in the backgrounds, solo assassin build, Jerk with a soft center. The older sibling

>Francine: Physically sound, mentally mature, but her build and search for identity is so scattered about that it's hard to make sense of. The younger sibling
>Snowbird: Mentally immature, Physically unstable, but her build is so purposeful and defined that she could be summed up with a single word. The older sibling


>>5352640
If we're heading out, then we should ready up the relic loadout.
Any thoughts on what relics we're gonna bring? We've got a large group of 9 people. 5 active daughters and 4 spirit shells. And should we equip our dream team with some relics?
If we stick with equipping just the active daughters, we won't have to worry much about the loadout confusion.
>>
>>5352680
I think the Dream Team could work well with some Relics. Okay, some initial thoughts, we can add or edit as we go.

SHU
>Klauser's Cape
>Matron's Stoicism (mostly redundant these days, but might as well)
>Hexane Contender
>Arbiter's Judgement

GINA
>The Spine
>Scientia's Spectacles

RATH
>Eden's East

JULIA
>Manus Caelorum
>Cutis Tractus

FRANCINE
>Sui Sacrificium
>Surgeon General's Essentials
>Inspector's Spectacles

ISABEL
>Pacekeeper's Box

UZU
>Membrum Automata

JOHANNA
>Margrave's Blade

HOLLY
>Paranoid Pendant

Fairly standard loadouts for our our living Daughters, though they could probably use some armor Relics or the like. The Dream Team I wanted to get some Relics to complement/shore up their abilities. Make B'Ni even faster, give Uzu some melee, let Johanna intercept enemy attacks, and make the mobile Holly better at dodging.

Any ideas you'd want to add/change?
>>
>>5352716
Stasis wombs and Goregrowth box assignments. some of our teams will be heading into a place where combat is likely.

Also, we should take note of relics that have already been integrated into the user like the Cursus Alas for Julia.
>>
>>5352716
Don't forget to list down the accessory relics that we often take with us like Escher's gear, and Arbiter's Appetite. Although a thought has occurred to me.

>VOID ORRERY (RESTORED): Tinker Tailor’s efforts to restore this odd device have been fruitful, restoring its unusual capabilities to full. Previously able to zoom out to view the sheer number of active Crucible’s, Tailor’s fine-tuning has allowed the Orrery to zoom in, granting you a map of your Crucible in addition to a monitoring system that allows you to run a search on any participants you’re familiar with and reveal their current location and status. What’s more is that during the restoration process, an odd link was detected between the Orrery and the Forge Cores…perhaps there’s a connection, something that could be turned into a meeting of minds across an incomprehensible gap…

>granting you a map of your Crucible in addition to a monitoring system that allows you to run a search on any participants you’re familiar with and reveal their current location and status.

Is it possible that this relic is infused with a fragment of the Master code? Because it's one thing to get a powerful map of your own crucible, it's another to have a map of ALL active crucible strains. So my thought is this: We can either A) use this relic to help boost our search in Identifying the mystery backer, or B) test to see if this relic is capable of piercing through the Fog of War in the No-Man's land. In fact, if we use refine our search terms in the void Orrey to "All active daughters in No-Man's Land" and then add a secondary filter of "Within 1 to 5km of user", we may have effectively found an effective radar for navigating the No-Man's land.

The final piece of our scouting is to search for points of Stability in the No-Man's Land, and the viability of methods of creating our own rest spots. If we're able to identify such places, and if the Void Orrey does in fact have a piece of the master code infused within it, then using the Void Orrey will effectively map-out and lock-in the random terrain generation of the No-Man's land.
>>
>>5352726
Stasis Wombs don't provide any growth with fights like Goregrowth Boxes do, so we can leave those until we get back to the Lair and eat.

What would you want to put in the Boxes, though? Rath could put Unrelenting Cold in hers, it's useful but we can go a fight or two without it. Gina I guess could go with Nervous Torrent, same deal. Julia uses more or less all of her kit, and I'm not sure what of Francine's kit is and isn't disposable, but Shu could put Heaven's Drill in a Box. She barely uses that, these days. And if we really need a drill, Uzu should have her own copy available, now.

>Also, we should take note of relics that have already been integrated into the user like the Cursus Alas for Julia.
Sure. I think that's just Cursus Alas for Julia. Sui Tormentis for Rath, and the Pandora Drops for Shu.

>>5352732
Good idea. Let's bring it with us to the No Man's Land, a sensory ability like that would be really useful.
>>
>>5352734
>the Pandora Drops for Shu.
Pandoric script

>but Shu could put Heaven's Drill in a Box. She barely uses that, these days.
I don't recall Shu "barely" using Heaven's Drill. We often use Heaven's drill as a way to enhance our counter-attack options, like fitting a Heaven's Drill at the end each hand in a Hundred Handed barrage of punches. I guess the only reason we'd see as "barely used" is the lack of a spotlight during fight scenes.

>>5352620
>Write-in:
>When leaving, don't forget to lock up the house and set it to "Castlevania mode" unless someone we know and trust is still inside, also notify the family and dream friends out on expedition that we're locking up the house. After the recent burglary, it would be prudent to ensure home-security.
>>
>>5352716
Adding to this

SHU
>Gunslinger's Longcoat

GINA
>Void Orrery
>Goregrowth Box (Nervous Torrent)

RATH
>Deliverance of Ego
>Goregrowth Box (Unrelenting Cold)

UZU
>Tollo Cadere

HOLLY
>A Fucking Uzi

INTEGRATED RELICS
>Cursus Alas (Julia)
>Sui Tormentis (Rath)
>Pandoric Script (Shu)

GENERAL RELICS
>Escher's Gear

>>5352739
>I don't recall Shu "barely" using Heaven's Drill. We often use Heaven's drill as a way to enhance our counter-attack options, like fitting a Heaven's Drill at the end each hand in a Hundred Handed barrage of punches. I guess the only reason we'd see as "barely used" is the lack of a spotlight during fight scenes.
Fair enough, I forgot about using it for counters. Is boxing Torrent and Cold acceptable, though?

And good idea on locking the base up tight, again. I hate that we have to do that, but it's kind of needed, now. Also, I still want to know where Dorian got "lion seals" and "a hall of bile rats". What the hell, Dorian?
>>
>>5352742
>Fair enough, I forgot about using it for counters. Is boxing Torrent and Cold acceptable, though?
It's the No-Man's Land. Also, we need to keep track of what skills we already have in our current Goregrowth boxes. I distinctly remember Amara's Verurteilung being crammed into one and maybe a goregrowth box containing Magpie's Murderous flock?

Klauser's Cape and Gunslinger's longcoat are both relics that occupy the torso slot.

Also, some of Shu's elemental resistances have already maxed out. I think the longcoat for its purely defensive stats would be a better fit for Francine as she practically has zero elemental resistances on her stat card. Francine would be a better beneficiary than Shu.

>>5352620
Bhop, our current relic loadout is tentative at best. Some parts are solid, while others are still in flux.
>>
>>5352753
>>Bhop, our current relic loadout is tentative at best. Some parts are solid, while others are still in flux.

(Understood! Up until combat is actually declared and one round has passed completely, I'll still allow for adjustments since it's a lot to factor in, so no worries!)
>>
>>5352753
>It's the No-Man's Land.
Is that a yes or a no?

>Also, we need to keep track of what skills we already have in our current Goregrowth boxes. I distinctly remember Amara's Verurteilung being crammed into one and maybe a goregrowth box containing Magpie's Murderous flock?
Yeah, Amara has her Verurteilung in a box. I don't remember if Murderous Flock is. BHOP, can you confirm?>>5352622

>Klauser's Cape and Gunslinger's longcoat are both relics that occupy the torso slot.
I thought we turned the cape into a scarf?

>Also, some of Shu's elemental resistances have already maxed out. I think the longcoat for its purely defensive stats would be a better fit for Francine as she practically has zero elemental resistances on her stat card. Francine would be a better beneficiary than Shu.
Wait, really, she's got none? Dang. Okay, yeah, let's give that to Francine. It can replace her lab coat. Though should we get rid of Sui Sacrificium in that case? I'm pretty sure it's been established that coat-type Relics can fit over armor-type ones, but maybe I'm wrong.
>>
>>5352758
(Not near my notes at the moment, but I feel as though the Flock is in the Box, yes.)
>>
>>5352758
>Is that a yes or a no?
That's a no. Unrelenting Cold and Nervous Torrent will have better utility. Particularly in keeping cancerland from claiming corpses as zombies.

>>5352620

>Write-in:
>When leaving, don't forget to lock up the house and set it to "Castlevania mode" unless someone we know and trust is still inside, also notify the family and dream friends out on expedition that we're locking up the house. After the recent burglary, it would be prudent to ensure home-security.
>However, keep two room clean and clear of such hazards. One will be reserved for our contingent of 18 Rooks that will serve as Teleport anchors for Shu, our dream team, and the teammates whom we've crowned. The other will be an empty room reserved for the corpses of daughters we may end up fighting and killing.
>>
>>5352766
>>5352620
>Further elaboration of our contingent of 18 rooks
>9 of the 18 will accompany the party, while the other 9 will hang back in the Roost to be ready for the teleport swap shenanigans.
>>
>>5352766
>That's a no. Unrelenting Cold and Nervous Torrent will have better utility. Particularly in keeping cancerland from claiming corpses as zombies.
Alright. Well, we've got Murderous Flock on Shu, so we'll still get some Goregrowth levels. Probably some stored in there already, actually.

I like the inner sanctum of teleport anchors and corpse storage. We should make sure that the controls are accessible from inside there, too.
>>
>>5352769
We'll also have to vet the corpses for any potential daughter with Stand-type Phantasmal abilities or Parasite themed Unnatural Predator abilities that lets them hide in the Carrion or have post-mortem abilities. No-Man's land is a scary place.
>>
(Posting momentarily, everyone.)
>>
>>5352620

“Yeah.” You breathe, arm around her shoulder as you find yourself squaring your own. “I think it’s time…”

Turning to Francine with a twinkle in your eye, you add; “Though there’s one last theory I want to run by you.”

After your brief explanation, Francine pops over to her lab to get the item in question while you commission Dorian to once again render your home an impassable labyrinth, though with the caveat that her leaves two rooms untouched—one filled with eighteen Rooks to serve as teleport anchors for you and your team, and another to serve as a grim vault to store any biomass you’re able to salvage in the event of a fight.He just smiles, whispering something to Julia which prompts a devious glint to spark to life in her bright eyes. Rath sidles up to them, presumable to inquire as to what sort of horror show they plan to turn the Roost into this time…and while you’re not privy to the details, you know it’s something just awful given the dumbfounded expression Rath walks away with, leaving the pair to conspire in peace.

With the majority of your prep-work completed previously, it’s a trivial matter to assemble your nine-Daughter team and have them at the edge of No-Man’s Land in a few short minutes…and you’re faced with the sea of restless bodies that now roils before you, its undulating waves of cancerous flesh almost hypnotic in their grotesquerie.

Francine steps forward, the sphere of the Void Orrery unfolding in one outstretched hand while the fingers of the other unwind, weaving into the intricacies of the eldritch Relic as she puts your hypothesis to the test. The metallic orbs twitch and vibrate before suddenly melting into a flat surface that floats mere inches above the good doctor’s palm, and with a simple twitch of her strands it’s reformed into a wavy mirror image of the flesh-sea before you.

“It…it works!” She laughs, delighted. Another flicker of motion from a pair of golden threads, and the scene shrinks as a wider map of the area takes shape atop the disk of liquid mercury. “With this, we should be able to stay apprised of any fluctuations in the terrain, and perhaps with a little bit of tweaking…ah, there we are.”

Like when Francine first showed you the map of your solar system using this very Relic, countless pinpricks of light suddenly spring up to shine like beacons as they rove about the silver simulacrum. “Now, I’m uncertain if the Orrery can pick up Daughters that’re using advanced camouflaging techniques, but this should give us a better idea of who’s roving around in there.”

“Can it detect any areas of stability?” You ask, glancing out at the churning sea of restless dead. “We’re going to need solid anchor points if we’re to make any permanent progress.”

(Continued)
>>
>>5352809

“I believe so, yes—come, look at this.” The good doctor prompts, urging you and the other seven Daughters to crowd around the device as a quartet of golden strands gesture at four low points on the map. “These areas here appear to have markedly less fluctuation than the surrounding terrain.”

“So if we could stabilize them completely with Gina’s Neuromancy or Shu’s Fear to Tread then we could plant the spokes, no problem?” Rath presumes, and Francine sharply nods.

“Hypothetically, yes.”

“What’s the ‘hypothetical’ part, exactly?” Gina chimes in, prompting a scowl from the older woman.

“It’s possible that these areas are only temporarily stabilized at this point in time, and with the corruption expanding as it is then these ‘safe zones’ will either be moved further from the Cord over time or wiped completely. To know which is the case, then I’d need more data.”

“As in, we’d need to hang out there for a bit, right?” Holly forwards, hands on her knees as she does a few stretches alongside Johanna just outside the main grouping of allies.

“Precisely. As we make headway I’d be able to determine the overall stability of these points and detect further points of interest.”

“What about Shu’s scout getting shot to shit earlier? Are we gonna have to navigate all that on foot, or is flying even remotely an option?” Rath asks, eyeing the blackened waves with a furrowed brow.

“If we stay low, we should be able to skirt just above the surface without triggering any anti-air effects the encroachment has...but once again. Hypothetical."

“Okay, so!” Johanna barks, hopping up from a series of quick push-ups. “Head west. Get data. Try not to die. Good plan. We doing this as a unit? Or breaking into teams?” She demands, hands on her hips and with her stoic gaze directed squarely towards you.

>>Split into a pair of teams, so you can arrive at more than one proposed anchor point.

>>Stay together and navigate towards the single closest stable piece of terrain.

AND

>>Favor stealth, here; use the map to find the path of least resistance, though it will take more time.

>Cut straight to the nearest possible anchor point(s), regardless of who’s in the way; with the nine of you here, you like those odds.

>>Take some time to experiment with your other abilities and relics to see if they have any paired effects with the Void Orrery as you travel.

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next twelve hours, with posting to resume tomorrow at 12PM, Eastern time. Thank you all for your patience and participation, and I wish you a restful evening one and all.)
>>
>>5352814
>>5352809
>>5352811
Oh man. This I did not expect. What a find!
>>
>>5352819
(Francine back at it again with the critical science rolls. Then again, she did get a pretty hefty bonus by hanging out with you, so it's partially due to you choosing to spend time with her that she rolled as well as she did.)
>>
>>5352821
holy shit. what other crits did she roll in the past?
>>
>>5352821
(Well for one, the very fact that she uncovered the true nature of the Void Orrery was a crit on her end, fueled by you and everyone's insistence on accepting her and getting to know her. She's also rolled incredibly high when it comes to her dream daughters, inspired by your own interactions with them. It's due to all those factors that her dream daughters are granting her considerable bonuses to examination/experimentation and her own Hunger resistance rolls.)

(She's gone from one of the most tentative and unstable members of your team (in terms of susceptibility to depression and Hunger) to one of your most rock-steady companions, thanks entirely to how you've interacted with her.)
>>
>>5352811
>>Stay together and navigate towards the single closest stable piece of terrain.

Way I see it, the point of bringing the Dream Team along was to be overwhelming against any threats. We've got the numbers needed to just dogpile an enemy, now, it should be fun.

>>Take some time to experiment with your other abilities and relics to see if they have any paired effects with the Void Orrery as you travel.
>>Write-In
>Test what effects we can at range, first, before entering the cancer mass. Use Psylings to deploy Psychica Spiralis at range, have Gina use her ranged terraforming, and extend the range of Fear To Tread and Asklepian Ward as far as possible so we can stand back and still have the field penetrate the mass. Only then get close and test things like Sculptress of Flesh or other melee-range abilities. Also check sensory abilities, how well can Gina see through the mass and does Julia's empathic sense give her any feedback on it?
>Also anything I'm forgetting but that BHOP remembers.

Once we know what the cancer will and won't respond to, we can move faster through it. Due diligence before we enter the tumor jungle.
>>
>>5352829
Dang. That's some real power of friendship stuff. She's been doing so well, I hadn't thought that it might be because of our support and not just her being awesome. Well, good, I'm glad to hear Francine is doing so much better, and that it's helping her be her best self and do amazing work.
>>
>>5352835
but that raises the question: Who among our family still has issues to work through and weaknesses to shore up?

>>5352833
There's also the conundrum of even establishing such an anchor point. We don't even know how long the stability will last over time. Then there's the fact that even if those anchor points are stabilized, there will be a moderate to high chance that teams of daughters will encounter our stable sanctuary, likely competitive daughters too. How to we navigate and negotiate with those people?

We should also conduct more experiments in regards to the fog function.
The fact that flying is highly discouraged in No-Man's land means there's a height detection limit and an anti-air system with an operating range of a minimum height threshold and a maximum height threshold, in addition we need to determine the nature of how the anti-air system works and what armaments it uses because there's a chance that some daughters might use the environment against us and simply yeet our allies high in to the air where the anti-air system riddles us with Cancer bullets.
>>
>>5352860
>but that raises the question: Who among our family still has issues to work through and weaknesses to shore up?
Amara still has some issues with her past and fears of abandonment. We need to resolve those. And it's been a while since we've spoken to November in any depth, we should check how she's doing. And, of course, the relationship talk with Rath that we've been putting off and we really should have at the next rest period.

>>>5352833 (You)
There's also the conundrum of even establishing such an anchor point. We don't even know how long the stability will last over time. Then there's the fact that even if those anchor points are stabilized, there will be a moderate to high chance that teams of daughters will encounter our stable sanctuary, likely competitive daughters too. How to we navigate and negotiate with those people?
I think we'll have to play it by ear, but I'd like to keep safe zones under a truce. Once we leave them and go back into the chaos, then we can be enemies, but while we're resting we're resting and nobody needs to die. If people don't want to abide by those rules...well, we'd have to fight them anyway, so might as well kill and eat them.

>The fact that flying is highly discouraged in No-Man's land means there's a height detection limit and an anti-air system with an operating range of a minimum height threshold and a maximum height threshold, in addition we need to determine the nature of how the anti-air system works and what armaments it uses because there's a chance that some daughters might use the environment against us and simply yeet our allies high in to the air where the anti-air system riddles us with Cancer bullets.
Let's test the height ceiling with some Knights. Say...five Knights, at different altitudes, flying over the tumor mass. See how long-range the cancer darts are. I'm not sure how we'd test the tumor mass' method of detection, though. I guess we can test sound and sight by sending Subversive Knights, they're invisible and fly silently. More exotic senses would be harder to test.
>>
>>5352811
Adding to >>5352833

>Send a flight of five Knights at different heights over the tumor mass, see at which altitude it triggers a response. Don't send them all at once in case it triggers a broad attack, do it individually so we can discern the relevant heights.
>Also, before we physically enter the cancer fields, promote Francine and Julia to Queen, so that between Shu, the Tenno, and Rath and Gina's prior promotion which they've retained, everyone will be in Queen mode with its defensive benefits and ability to teleswap out of here.

Can't believe I nearly forgot that last one. Everyone being Queens is important.
>>
>>5352833
>>5352874
If we're going to test the height, we might as well also test the depth of the Cancer biome and how deep we're able to penetrate it before the cancerous effects begin to erode the foundations of whatever biomass we've manipulated.
We'll also have to test the effects of our terraforming effects and its stability in chaotic places vs its comparison effects when we find stable points in the biome.

We'll also have to test and compare the range and change in difference between two stable anchor points once both are established to get a good idea of the change in position and the traits those stable points have in common to establish outposts that can survive the encroachment with proper preparation as the Cancer lands grow.
>>
>>5352935
>If we're going to test the height, we might as well also test the depth of the Cancer biome and how deep we're able to penetrate it before the cancerous effects begin to erode the foundations of whatever biomass we've manipulated.
Good idea, we should include that in Gina's X-ray vision penetration and terraforming tests. How far can she down through the tumor mass, and can she reach below it? She uses her burrowing powers a lot, too, will those be a problem?

>We'll also have to test the effects of our terraforming effects and its stability in chaotic places vs its comparison effects when we find stable points in the biome.
Agreed.

>We'll also have to test and compare the range and change in difference between two stable anchor points once both are established to get a good idea of the change in position and the traits those stable points have in common to establish outposts that can survive the encroachment with proper preparation as the Cancer lands grow.
We can take recordings of the Void Orrery's coordinates every time we return to a safe point, get a sense of how they change and move. We'd need to establish a lot of safe points to get a good sample size, though.
>>
>>5352982
>We can take recordings of the Void Orrery's coordinates every time we return to a safe point, get a sense of how they change and move. We'd need to establish a lot of safe points to get a good sample size, though.
There's also the fact that with the number of safe points we may or may not be establishing, we'll need people to monitor them for their current condition over periods of time.

Though it does bring up one area of opportunity and danger that you mentioned earlier:
The fact that what Shu is essentially doing in making her way west (given that she has the right tool for the job) is creating long-lasting, if not permanent safe zones in an ever-expanding harsh biome where Safety is a practical luxury and that any daughter worth their biomass would kill to have a breather that lasts more than 5 minutes, the moment Shu manages to establish an anchor of such a stable space, word will spread like a viral pandemic in the No-Man's land. Daughters will flock to such spaces in droves looking for relief from the horrors of the No-Man's land.
>>
An update on the game;

Hans has gotten roped into assisting on patrols since his hives have such good camouflage and don’t get detected by amalgams that they stick onto. Better yet, he leveled his hybrid core up and now the hives can siphon Health and Bio from the amalgams they’re on to make a remote hive in the enemy or just spy with them. He’s begun to help chart differences in amalgam waves and I’ve dropped that the amalgams are subtly changing each time. Scales, another talon, more eyes, streamlined bodies, etc.

They are growing.

Hugh has actually been pretty useful to the infrastructure teams by being able to super condense fluids and organic and inorganic matter into crystal forms for “rations” so to speak for frontline fighters.

Morgan works with recon teams to stall, ambush, and study amalgams. Her taste agitation powers have been pretty interesting for the science squad in the city, and amalgams seem to have the sense of taste to recoup away from violently sour and spicy things. Perhaps a warding spray can be made with her help.

Or will it lure certain amalgams to their door?


They are currently growing in power thanks to their rather unique abilities, and Hugh has learned to use his bubbles to explosively decompress what his bubbles have inside when they pop to form horrible mines and sudden crushing landfills on top of enemies
>>
>>5353004
Any thoughts or plans on throwing NPCs at them to give them emotional attachment or a personal grudge/rivalry? Someone to show them up and make them seethe on sight?
>>
>>5353033
The NOC I mentioned before has a fully Yoko Taro line of quests and it would drive how completely fucked a flesh artist/neuromancer hybrid can make things for someone.

for weeks, this guy keeps forgetting everyone, and relics seem to be the only thing that helps. His quests explore what it means to have someone be in a toxic dependency in this world and goes into “if you can’t remember any new experience, are you still the same person you were at the start?”

Another that has somewhat of an antagonistic NOC that plucks stray memories from people to try creating new personalities to put into shells. This one would hopefully make the players question “should this person be put down if they are all the others have ever had?” There is a very particular power at work in this quest that dredges up memories and can cause a wave of terror in the city

There are plenty of groups that want to profit off hunting down small towns to lay traps for pioneer scouts that push towards the chord, and are slippery enough to constantly get away from kill teams. They have chances to appear again and again, and new blood like the party would be easy pickings....
>>
>>5353004
>He’s begun to help chart differences in amalgam waves and I’ve dropped that the amalgams are subtly changing each time. Scales, another talon, more eyes, streamlined bodies, etc.
>They are growing.
Oh, that's ominous. In "our" Crucible, the Amalgams get more coherently-designed the closer you get to the Cord. If Amalgams this far away (I think you said your campaign's Cord is in Alaska?) are getting upgrades, something wonky must be happening to the Crucible. Something set off some change, huh? Discovering the origin of this should be a fun mystery for your players.

>>5353053
So are the two phenomena related? Memory-thief NPC constantly harvesting this one guy? Or is it just a broader theme of memory-related creepy phenomena?
>>
(Hello Everyone, a quick update; I'll try to post closer to 1 PM or so since work has conspired against me. Thank you for your patience, and I do hope your week is going well.)
>>
>>5353757
Sure thing, BHOP. Sorry to hear your day is going rough.
>>
>>5353744
No, there’s no direct relation between the two quests other than memories being the theme behind them.

only one of the quests truly progresses without the players being involved while the other continues as it has been, for better or for worse

Also bubbles has been included in forge work because he can mass compress biomass into such solid forms
>>
>>5353764
(Oh, it's fine, I just want to let you all know when there are delays and such so you know what to expect.)
>>
File: Gina, the Thinker.jpg (180 KB, 1600x2000)
180 KB
180 KB JPG
>>5352811

“A few more tests, first.” You say, ignoring Johanna’s eyeroll in favor of spawning a fleet of Psylings to venture forth and test your Spiralis powers at a safe distance. In their wake you send another small group of scouts skyward, a few at various height intervals and with their departures staggered to discern just how much altitude No-Man’s Land will tolerate before it gets violent…and with those two factors being explored, you turn to Julia and Francine.

“Ready, you two?” You ask, the two other Daughters giving you the all-clear before you crown them both as Queens. Your Hive pulses with the apex of your Core’s power, and you and your allies both watch as a layer of chitin overtakes them both in very different ways. Julia’s manifestation isn’t what you expected at all; she’s dangerous, with sharp black angles and thick gauntlets that remind you of a leather jacket carved from smoke-charred steel. She cuts an imposing figure, and it’s no wonder that she fits in so well with the Hyenas…you’ve heard of silk hiding steel, but Julia’s an entire arsenal draped in the most austere of fineries.

Francine’s waspish frame is only enunciated by the tight, clinical veneer that encases her, stripes like a yellowjacket running down her arms and legs. She does a half-turn as the chitin frames her cheeks and chin with thin armor, revealing four thin wings that resemble her doctor’s coat as they’re folded behind her back. Sleek, efficient, and to the point—you’d expect nothing less from your resident physician. The Dream Team, on the other hand, don’t appear to have any obvious manifestations of their Queenly status, though going by the excited glint in Holly’s eye you’d put your bio on her corralling the others into some sort of ‘grand reveal’ when it’s time to throw down.

“Ranged terraforming is a go.” Gina grumbles behind you, and you turn to find your girlfriend’s face scrunched into a mask of strain. “Kind of a bitch to hold it, though. Think you could-?”

She doesn’t get the chance to finish the thought before Uzu and Francine step forwards as one, their own terraforming powers flaring to life and lifting some of the burden from Gina’s shoulders. She breathes a sigh of relief before glancing between the two other women; “I appreciate that, you two. Between trying to stabilize this mess and looking through a thousand layers of nastiness, it was getting a little tiresome.”

“I was wondering if your sight would be able to pierce all this.” Francine hums, her wings twitching with the effort required to enforce any lasting stability onto the ever-changing terrain.

“Eh, yes and now. There’s so many layers that looking at it for too long gives me a headache, but I can do it in short bursts without any issue.” Gina quickly explains, turning to you with; “Any news on our flight zone?”

(Continued)
>>
>>5353791

“Nothing ye-…oh, scratch that.” You grumble as two of your highest swarmlings are promptly sniped from mid-air by unseen artillery. “Ten meters up seems to be as high as we can go. Any higher and we’re target practice. Julia, can you intuit anything from the terrain as-is?”

“It’s…angry. B-bitter, too.” The Artisan breathes, air hitching in her throat as she meets your eyes with a look of alarm. “It’s not Dream D-Daughters, not really…it’s m-more like their residual emotions are b-being echoed over and over again. Their anguish, their d-deaths…it’s all on loop.”

“Well that’s spectacularly fucked.” Rath says with a bitter growl informing every word.

“All the more reason to make headway and stop all this at the source.” B’ni sternly declares, stepping forward to stand by you and her redheaded friend. “Me and the others are more than ready. Just say the word, and we’ll make as much progress as we possibly can.”

“You have my skills.” Johanna intones, followed by Uzu’s genteel; “And my terraforming.”

“And my FUCKING Uzi!” Holly chimes in with a high, almost manic laugh as Gina turns to you once more.

“Between me and Fran, we should be able to make those anchor points even more solid once we’re close enough. Terraforming at range is a bitch with all these layers and with how the ground keeps shuffling, but once we’re within a few hundred yards we stand a solid chance of locking down the anchors on a more permanent basis.”

“*If* it can even be stabilized.” Francine adds, pointedly.

“Yeah, well…trying to be a glass half-full kind of gal, here.” Gina chuckles, though both you and she are surprised when B’ni says-

“Between the two of you, I know you’ll make it happen. You’ve got this.”

You wonder if it’s your imagination when the ghost of an approving smile flits across Uzu’s lips, but no sooner do you turn fully to the Monastery’s former leader than she says to you; “As she said, we’re ready to embark when you are, Shu.”

>>It’s time. Go West, with all the will and power you can muster.

>>There’s one last thing before you embark (Write-In).

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next four hours, with posting to resume approximately in five. That’ll also likely cap off the Vein in the next update due to the thread getting a little long in the tooth and that this would make a solid breakpoint before getting into some gritty stuff. Plus, I'll take the time to make sure the sheets are up to date and I'll also work on the Relic sheets, too.)
>>
>>5353792
>You wonder if it’s your imagination when the ghost of an approving smile flits across Uzu’s lips,
We still need to tease B'Ni about that at some point.

>>It’s time. Go West, with all the will and power you can muster.

Right, we've got as much information as we can get from outside, let's head in to the even more horrific than normal living landscape.
>>
>>5353793
Thanks bhop. There's more than plenty of content in this vein with all the side stories that have been pumped out for all the archive readers to enjoy.

>>5353792
Well that's most if not all the testing we'll be able to manage given the results. Looks like the cancer terrain has multiple layers and is supersaturated with the last gasps of the dying being echoed on a loop, which smells of emotion-type Phantasmal gimmicks. The 10-meter height clearance would be an utter bitch to deal with in fights, though that does prompt a question: how would the system react to super-sized daughters like yamato? would her immense frame trigger the anti-air system or does it make an exception as long as she remains earthbound?
>>
>>5353800
>>how would the system react to super-sized daughters like yamato? would her immense frame trigger the anti-air system or does it make an exception as long as she remains earthbound?

(Given Yamato's size and plating, she would actually be fine.)
>>
>>5353842
As a funny thought, imagine if we turned the Yamato into a giant sprinting drill ship
>>
Off to work. Have a nice day. If the next update caps off the vein. I'll archive it when I get back as per usual.
>>
>>5353913
(Have a great shift, and thank you so much!)
>>
>>5353894
Would that make her a fleshbreaker? Like an icebreaker ship, but for the fleshscape. Might be worth the conversion just for that badass name

>>5353913
Have a nice day, anon.
>>
>>5339814
>>5339889
You must love Bondrewd then BHOP. What's the worst experiment West ever did and what makes her so horrible?
>>
File: Unity.gif (1.62 MB, 450x711)
1.62 MB
1.62 MB GIF
>>5353792

The Cord towers over you, the skyline filled with its terrible form—a living scar slashed against reality, joining earth and sky with the pain of a throbbing wound. Here, at the edge of its creeping, cancerous blight the thing feels larger than life, larger than belief itself. It spans the whole of your vision, looking for all the world like a solid wall of blackened flesh and skyscraper muscle.

It’s a stark reminder of where you are and what’s become of humanity, a noose around their collective neck. A festering thing, whose corruption’s made a mockery of the countless souls lost in pursuit of simple desperation and lofty dreams. You’re about to tread on a million lives, hoping to save a billion more.

Hope is all you have, in the end…well, hope and-

“Okay. It’s time.” You exhale, turning to your allies with a stalwart smile. “Is everyone ready?”

“For you? Always.” Gina winks just as Rath playfully punches your shoulder, adding; “Just say the word, Shu.”

“R-ready!” Julia announces pumping one heavily-armored fist into the air as Francine chuckles, giving you a firm nod by way of the affirmative.

“We’ll be the vanguard, so just stay behind us, okay?” B’ni insists, with both her, Uzu, Holly, and Jo stepping forward to serve as your shield against what’s to come.

How strange, that four of your bitterest foes would now come to stand between you and the precipice of hell…foes you now count among your closest friends. Slowly, surely, you draw closer to your journey’s inevitable end, and with every step you’ve taken to get here, you’ve accumulated more than friends or allies.

You’ve forged a family strong enough to challenge spiteful gods and would-be tyrants, and you shudder to think what this world would’ve done to any of you if you hadn’t found each other. You have them, and through your family, you have hope. One can’t exist without the other. Like an ouroboros of casualty, the two are inextricably intwined. With them at your side, a world in which you succeed feels like it grows ever closer with every step you take. And speaking of steps, it’s about time you take the plunge.

You breathe in. You breathe out…

…and when you take your first step into hell, it’s not one you take alone.

>>FIFTY-THIRD VEIN: CLOSED
>>
>>5354016
Thanks for running, BHOP.
>>
(The 54th Vein is set to go live on Wednesday, August 10th at 10AM Eastern time. Thank you all so much for your patience, participation, and enthusiasm as always, and if you have any questions, comments, or concerns, then feel free to link them to this post and I’ll address them as soon as I can. I wish you all a good rest of your week, and take care!)

>>5353962
(Oh, I adore that mad bastard. Best Dad award, hands down.)

(As for the worst thing West has done, that's a tough one...though kudos to the one time she burned through two dozen Daughters' brains when West tried to render herself down to a mind-jacking entity that exists solely on the conceptual level, free from a physical form entirely. It was after that particular failure that she developed the Proxy program.)

(She will be forever furious that someone succeeded where she failed.)
>>
>>5354022
(It's always a pleasure, and considering the metric ton of stuff that's coming up on top of how work has been rather difficult recently, it seemed like the best available breakpoint.)
>>
>>5354023
>(She will be forever furious that someone succeeded where she failed.)
BHOP. You can't just leave us with lines like that! Come on, that's just cruel.

Not surprised that Prime tried to become an infomorph, though. She's love that. It would make her work so much easier. Instead, she's trapped in a slowly decaying body, monstrously powerful as it is. I like that irony. Worried about the body-jacking infomorph that does exist, though. We're going to have to stop them at some point. Maybe not during the events of the quest, I don't know if they'll ever show up, but that's something that needs to be stopped by someone.
>>
>>5354043
>>5354023
It’s Orwell isn’t it?

All the clues were there in front of our faces had we bothered to look hard enough. A teenage girl who was a prominent vlogger in the pre-crucible days, who prefers to hide behind an avatar of her own design. And in the eyes of the Crucible, That wish gets translated literally. Her real body is the Panopticon crystal that sits on the highest building of Envy City, but as a crystal body lattice , that means she has to interact with the wider world in other ways. Cue the Skinternet, Where Orwell’s Dream Daughter data can roam wild and free with the only concern of hunger being satiated by internet attention. Just like how internet celebrities and Youtuber career are defined by. You either feast on lavish attention or wither away in obscurity.

Orwell as achieved in complete ignorance what West has coveted, and instead of using that infomorphic immortality to bodyjack anyone and/or everyone who uses the Skinternet, Orwell uses her powers to become a Vtuber.

There’s nothing more sodium producing and rage inducing than being a person of renown in the sciences, spending god knows how many resources to achieve a oft-proposed idea only to fail and then getting upstaged by someone who has no idea the discovery they stumbled upon.

Orwell just wanted to be a vtuber, the infomorphic immorality was a bonus.
>>
So

My players rolled a few critical encounters in the current city, bringing them close to all 3 major faction leaders, Zippers, La Rosa, and Twisted Sisterhood, and a fight between two other NPCs was one of the encounter rolls. I gave them a full show of what happens when a Sanctified Brawl gets permitted out in the open, a fistfight duel where both parties have to agree and skintalkers and numerous security members mediate. No ranger powers, close combat only. So they get to watch it and the two fighters get a little closer. One is a fibromancer calcite Armorer vs an Unnatural Predator Generator who, interestingly enough, was the one who now had the ??? Feather on them. Yeah funny thing that this was supposed to be one of the antagonists who might cause lots of trouble with their powers and rise up to build a significant gang.

UPG was rolled for, and the FCA rolled so goddamn high compared to the former that I thought it was a good chance to show off what having a good build REALLY looks like.

UPG? Splattered all across the area in one punch. He rolled four times against the other’s 4 and fibromancer got all high criticals with 2 full 100s on the digital rolls. Fibromancer is a vibration resonance fighter that flayed his leg on demand completely to stick it right into the predators leg and locked them together at the muscular level. There was literally no way to dodge. That leg lock was tethered into the very ground below them.

I’ve been wanting to show these guys what kind of stupidly busted powers exist on just random people they can meet in crowds and I hope this makes them want to get some raw strength builds in their plans.

Also the feather survived the impact! Another weird little bit about it, not getting turned to bits since everything else about the UPG was mulched.
>>
>>5352811
>“I believe so, yes—come, look at this.” The good doctor prompts, urging you and the other seven Daughters to crowd around the device as a quartet of golden strands gesture at four low points on the map. “These areas here appear to have markedly less fluctuation than the surrounding terrain.”

So. We have four places where we can establish a rest stop in No-Man's land. Good to know.
>>
>>5354420
I was expecting more of a raw WWE style beatdown complete with someone channeling Jim Ross going "BAW GAWD THAT KILLED HIM, HE'S BROKEN IN PIECES" with FCA just pummeling the poor sap into hamburger meat for the brutality, not a one-punch man styled attack.

What sort of build did the Poor predator was running? Also, you might as well give FCA the narrative role that UPG previously had.
>>
>>5354247
Huh. Yeah, that could be. The fact that Orwell seems to be tied to the crystals in the Panopticon means she isn't quite as pure infomorph as West would want to be, but it's possible that Orwell is only so attached to the Panopticon by choice. Like it's just her preferred processing substrate to run on, since anything else would require her to go body-jacking like West wants, and outside of construct avatars that's not something she's willing to do. That could make a lot of sense.

>>5354420
Damn. Well, I guess you've got to make FCA into a big deal, now. Maybe not the same villainous role, but something major to the story.
>>
>>5354461
UPG had a Bone Croc theme going, lv7 in core, lv5 in calcite Armorer defense and 3 in a gluttonous that let him consume fluids, but he rolled 135 to the FCA’s total of 389.

>>5354583
Well the FCA already is, since he’s one of those encounter quests I mentioned. Maybe this means the party will get interested enough to follow it!
>>
>>5354626
as a qm, gauge your party's reaction to events and see how the receive them. Pay attention if they start asking questions about certain NPCs and the like or idle chatter to try and figure out what long term plan they have in terms of NPC interaction. Don't hesitate to ask them directly what they think of those encounters. You're there to give them a good time roleplaying and it seems they are thoroughly engrossed in the setting both mechanically and narratively.
>>
>>5354023

>Amara goes full Anime in a sword duel, Shu begins to raise an army of Tenno Warframes, and powerful factions/people are stirring the pot.

>53RD VEIN ARCHIVED

>https://suptg.thisisnotatrueending.com/qstarchive/2022/5328857/

>Logging in to West Collective Symposium Synapse...

>Authenticating credentials...complete.

>Welcome Zet@#~...Zena

>Tuning into Biology studies Channel

>Thea_Theta: I'm telling you, it doesn't make any sense!
>Zena_Zeta: What is it this time?
Have you even seen the abomination that is the human body? Just look at it!
>Thea_Theta: *posts pic related*
>Myu_Mu: Darwin's Cable management at its finest
>Kathy_Kappa: *smug*
>Several proxies are composing thoughts...
>@Kathy_kappa: Enough with the emoticon spam please! Our smug face is already a registered emotion symbol on Orwell's streams, so can we please keep this channel productive?!
>Kathy_Kappa: Okay then.....wanna try and study Snowbird_Alpha?
>Thea_theta:....
>Lily_Lambda:....
>Zena_Zeta:....
>Myu_Mu:...that's insane. You're insane.
>Kathy_Kappa: what? It's a valid project idea! I don't think Snowbird_Alpha would object.
>Zena_Zeta: small wonder why people tend to call West_Prime and us derivatives as "quacks".

Not sure if this exchange would be canon, but the mere thought of proxies treating the collective forum space into something akin to a semi-chaotic discord channel seems amusing.
>>
>>5354720
Oh god, the Proxies discovering memes. I'm not sure I want to live in a world where that's happened. On the plus side, it would mean that Amara would get along well with them. We come back from this mission into the No Man's Land only to learn that while she was helping Orwell with Skinternet duties, Amara somehow became admin of the Proxies' server. They liked her enough to put her into power.
>>
>>5354730

>Oh god, the Proxies discovering memes. I'm not sure I want to live in a world where that's happened.
One of the proxies would likely be studying Crucible Psychology as part of her own specialization. one chance to guess which proxy.

> We come back from this mission into the No Man's Land only to learn that while she was helping Orwell with Skinternet duties, Amara somehow became admin of the Proxies' server.
I shudder at the thought. On one hand, having a twee child would help them learn how to dumb-down their expositions to ensure the average layman can understand. On the other hand...Amara's an excitable child. Her fascination in all things weird and cool will probably amaze and simultaneously ruin her of the weirdness wonder.
>>
>>5354742
>proxies attempt to study meme interactions with daughters
>Daughter levels up somehow
>proxy neuron activation.png
>>
>>5354023
https://www.sciencealert.com/necrobotics-the-creepy-field-of-science-that-is-using-dead-spiders-as-robots
So this is a thing.
>>
>>5354646
I think we’ve all been having a ton of fun with the setting and thank you for the advice!
>>
>>5354247
That isn't really an *achievement* though, that's just an occurence of happenstance. What BHOP seems to be referring to is someone actually turning themselves into a gestalt consciousness that can invade and take over others, ala the Drewddude.
>>
>>5354858
Well if there's anyone who has the apparent prerequisite in terms of visual appearance and the ability to do so, it's Orwell. It's just that Orwell chose not to pursue that path and instead be a vtuber. However you do have a point that it could be someone else. i'm just point out that Orwell for her part could be easily capable of doing so with her skill set.
>>
>>5354803
Yeah, I remember seeing that story. It's not super creepy, and honestly super practical, either. I think the team doing it just wanted an excuse to coin the term "necrobotics".

>>5354860
You know, technically the House of Tenno count. It's not exactly what West wants, but we have created a team of infomorphs who can jump from body to body. They have to be specially-made ones instead of just mind-jacking people, but that's still pretty good. Yet another reason for West Prime to fixate on us, I guess. "That stupid lucky bitch, she just hands that out to all the dead people she ate? I can't believe this shit."
>>
>>5354921
>House of Tenno is just one giant living meat server shaped like Shu with Shu as the server admin
>All the dream daughters are literally living rent-free in Shu's head as well as the headspace of other prominent family members.

I have a clever idea regarding Karma's Lionheart blade form and the bayonet augmentation. Instead of a regular calcite blade, what if we replaced it with an iteration of Hunter's pride with the blade itself enchanted by Amara's spell work?
>>
Fellow anons, the party has achieved flight. I repeat, the party has achieved flight!

Hans got clever first and used the skin on his back to fold up sturdy wings and flew up about two stories before he came back down and later discovered he could paraglide with skin as well.

Hugh and Morgan were next with the former figuring out he could control his bubbles well enough to steadily float up a good way with a bubble on the bottom of each foot, while Morgan uses a sheet of solid mist like a flying carpet.

I’ve been waiting for a good chance like this. It’s time to introduce what made that big electric feather.
>>
>>5355286
(Still catching up on the thread while I've been tending to some things, but this is a marvelous revelation to come back to!)
>>
>>5355286
give us their reactions to their first encounter with Ziz!

Also, I'm somewhat surprised that Hugh hasn't considered using compressed air bubbles to create bubble jets instead of the helium balloon method he employs. Why not give him a hint with the showcase of a generator child opening up slits and pores on their body to expel jets of air?
>>
>>5355159
I'm not sure we can combine them like that, but if it worked it would be cool.

>>5355286
Well, this should spook them good. Introduce them to just how big and strong the Crucible's dangers can be. Though who knows, maybe it will just pique their appetite and give them the goal of hunting it for huge gains.
>>
>>5355317
So, there is no ziz, leviathan or behemoth in this one but parallels to them do exist in some capacity. Castoffs of them appear every now and then which are heavily sought after and provide immediate boosts to any core its associated with. Like rare candies for cores. Having a class that fits with the castoff more closely than not gives a bigger bonus.

The UPG would have had a big boost from it but for some reason I’ll later reveal to the party, it didn’t meld at all and remained unconsumed. Perhaps a stronger likeness is required...

>>5355317
Honestly, he seems to like conserving Bio for when he needs to use it and using a bubble stream would be slowly trickling away the Bio.

>>5355335
There are so so so many amalgams coming in waves from the chord that the Roc is just not feasible when they keep getting swarmed by newly spawned ones each day or so. Perhaps if there was a way to stop the waves for a few days they might have the time to plan such a thing but I’ve designed it to be nearly insurmountable without a tremendous army to take part in the fight and even then it might not be possible.

Nevermind trying to keep it from just flying off.

Also, since it did a pass over the city it happened to drop a few goodies from its body that got snatched up by players NPCs and amalgams alike. Consider it a mega loot carrier that sprinkles a bit of power everywhere it goes. It shed a single tail feather without the other feathers peculiar electric feature, and that grounded feather could offer a big wallop of 1500 BIO alone.

Further testing is required to discover the reason the smaller feather has a charge.
>>
>>5355287
https://www.youtube.com/watch?v=to_4-SeDid8
Gregor's got some genuine body horror.
>>
>>5355713
(Oooh, that lucky bastard. Morphing Akira-esque arms are one of my many weaknesses.)
>>
File: 95273581_p88_master1200.jpg (961 KB, 849x1200)
961 KB
961 KB JPG
>>5355729
Not sure if you've kept up but as a refresher...
They've already got the core gameplay loop down. Have a series of video primers. The art direction is *chef's kiss*

https://www.youtube.com/watch?v=WEJfLhJ4xOA
https://youtu.be/IpdK1KEqpDo?t=429
https://youtu.be/afGI8myMWQw?t=418
>>
>>5354023
A question in regards to the side stories written in the thread. Has the inclusion of a major foreign faction and notable NPCs, and other side stories impacted your plans for the quest in the long term? Or have they kicked over a few subplots you had in mind and made things more complicated?
>>
>>5354023
am>>5356057
I ask beca the muse has slammed me with another idea for potentially more than one foreign daughter factions that are on a path towards the Defiant/The Cord.
>>
>>5356511
>>5356057
(Honestly, go nuts! I'm still chewing over my answer because it's kind of a complex one both narratively and mechanically, but I'll reply in due time one I've had some downtime to think it over.)

(But rest assured, any inspiration or plot thread you all can give me are more than welcome.)
>>
Party encountered their first legit boss amalgam other than the spider amalgam broodmother.

Outside of the city, I had a town that suddenly went dark and the players were tasked to go check it out with a small team with them, and a rare Neuromancer and Skintalker joined as well.

I threw a very very large snake that crawls around with humans arms at them. All things considered it had less indirect power than the hallucination mist of the Spider but it was very hard to slow down because it could just grow bone plating as scales and was quite resistant to any slashing, and Hans had to keep trying to make it shed its scales with his skinpeeling touch to get the team any chance at doing considerable damage. They managed to defeat it after a while but it was forcing the entire team to use big chunks of their BIO reserves. As for the spoils, a small town worth of relics and the Bone Snake gave them all a considerable amount of levels since it was quite large.

Current levels and abilities are as follows;

Hans: camouflage4
Air compression5
Resin coating2
Coat of arms 2
Ivory scales 1

Hugh:
Electro charge 5
Hungry bubble 3
Venomous counter 1
Snapping grasp 2

Morgan:
Fae fog 3
Fluid thief 2
Audio mimicry5+hollow darts5= Apollo’s Nail

Ivory scales add protective plating to self and weaponry

Twin fisted adds and extra hit to all strikes and counters

Apollo’s Nail acts as a recording ability and vector for sound based attacks, as well as being capable of emitting high pitched sound
>>
>>5356537
Sounds like a cool boss fight. And I'm sure your players appreciated the big windfall of levels. They picked up some good new toys. I can see Apollo's Nail having great synergy with Fae Fog, make things really disorienting in the mist constructs. And Ivory Scales is exactly what Hans has been wanting for his skinfish. The party's kits are really coming together.

So, what's the plan now? They've gotten a taste of a dangerous Amalgam, do you think they're still going to try to hunt down the source of that feather?
>>
>>5356610
There isn’t no way they can hunt down the voltaic Roc at all, and they know it. They can only barely even fly at the moment, so no way to catch it in the air, and it could obliterate them in a second. They don’t even want to be in the same county haha.

They did like the taste of a boss fight so I’ve let them know the pioneer council has a sort of hunter organization that goes around to other cities to get rid of constant problem amalgams and to check in on weird happenings like the snake eating a whole town worth of people. Honestly it only managed to do that because it slithered around underground where the limestone caves were and busted up from under the ground when a ton of people got together in a group for a meeting, not that it knew that was the reason they were grouped up.

Intelligent Amalgams are thankfully Possibly not so rare but who knows what the future could bring? The dice are fickle and callous things and a few crits on either side of fortune could spell a huge change for everyone.

Special hunts and bounties known as Capitals have been explained to them but I’ll explain them here too.

Each state has an exceptionally powerful amalgam or son/daughter that resides within that states capital city, although they have been known to travel across states in the case of the non-amalgam bounties. To date, the most widely traveled of them is Markus Montgomery, given the cliche designation of Mammon by his aesthetic and powers. He also has the most information available on him including his age, currently known physical appearance, an assortment of his powers and favorite methods of hunting and fighting, as well as his favorite class.

He can and likely will also wander into any city the players travel to in order to make an appearance, and I’ll let the players decide whether to leave him be and let him go on his way, or poke the hornets nest and see what he does.

Contrary to his moniker, he fairly pays for anything he wants and pays off any debt he has as a neutral force in all personal matters. He is also something of a collector of oddities and would very much be willing to pay a hefty sum for anything that catches his eye. That said, he has wiped at almost two dozen people from the face of the earth when they’d each tried to steal from him.
>>
>>5356515
Thanks. I do have to warn you, the muse went crazy on this one. And when I mean "crazy", I mean it's already implanted ideas in my head about a subplot that was set or has already triggered given Shu's recent actions in this very vein (the most prominent being Shu stepping foot into No-Man's Land for the first time).

The idea in a nutshell? World War, Crucible edition
>>
>>5356643
Ah, they've gotten scared off of it. I figured it might be a long-term goal, to hunt the Roc, but they just don't want to even think about it, now. Makes sense.

Making them part of a "hunter's guild" is a good way to get them involved in plot points without making them wandering murderhobos like our party (well, technically Shu has a house, but "murderhomeowner" just doesn't sound as good). They get reports of some big deal to take down, they go hunt it, and along the way they run into problems they have to face before they can have their boss fight. Good framework.

The idea of the Capitals is cool. Gives a waiting "rogue's gallery" of potential allies or enemies. Is there a particular reason they settled in capital cities, like the Crucible's programming has given those places special priority as a remnant of the old world?

>>5356645
World War Crucible? Oh dear. That's going to be intense. With all the maneuver abilities, it's just going to be one constant blitzkrieg, isn't it?
>>
>>5356657
>With all the maneuver abilities, it's just going to be one constant blitzkrieg, isn't it?
Not quite. Like all wars Politicking and posturing always preface the bloodshed where alliances are made and (almost) everyone puts on their best smiles to make themselves look better than the other on first impression. Only then do the knives come out in the dark.

Fuck me. why is it that I come up with such good ideas to spice up the quest's worldbuilding, tone, and atmosphere and yet it makes the quest even harder and longer for Shu (and by extension us and bhop) to complete?
>>
>>5356657
Amalgams go for the highest concentration of “Kin” (sons/daughters) present within an area and cities had that, so calling a bounty a capitol class meant it could destroy a city in one way or another. Not necessarily with the populace against it, just that it could wipe out the city structure by itself.

Mammon has destroyed a multiple story building before by seemingly transmuting the biomass into pure gold and reducing all of that to dust. It took him about 10 minutes give or take.

Gold itself lost most of its appeal to him and large amount of biomass is just a currency to him as well. He’s after the unique and rare. He frequents auctions and enters into escorting missions for relic rewards. He doesn’t hoard amalgam kills either, and he’s been known to divvy up kills to anyone fortunate enough to get into the same company he’s currently running with.

Alongside the Roc, he’s another source of goodies.
>>
>>5356657
>>5356515
One faction written down and mostly established. Several more to go.
>>
File: the RUS of the Crucible.jpg (511 KB, 1792x1024)
511 KB
511 KB JPG
>>5356515
Crucible-era Russia:

Crucified Geography:

As a place in terms of Geography, Russia would be considered a nation with the worst luck for a civilization to live in in terms of strategic security. Encompassing the northern half of the Great Eurasian continent, Russia inherited a vast plain that stretches half the globe with vast mountains and deserts to the south and a merciless tundra to the north and sandwiched between these two inhospitable biomes in the shape of a wedge are the Eurasian steppes, where it's not too hot to die of thirst yet not too cold to freeze your nose off. This is combined with the fact that Russia is a country with very little geographic barriers to protect them leaving the place as a whole insecure.

The Crucible changed little of that and simultaneously a lot of that geography.

To the South, the Desert sands remained more or less the same, and the Rocky mountain ranges replaced with classic Calcite formations replete with exotic minerals decorating the surface ridges. Yet that pristine wilderness is infested with the writhing megafauna hordes of the Desert Sand worms where the Mongol worm riders make their rounds on the southern edge of the steppes traveling east and west and plying their trade. In the heart of the steppes, herds of screaming Goats and tick-bloated antelopes roam the plains, shedding their plague infested parasites wherever they roam. To the north lie the Eternal Tundra and Frozen Taiga of what was once known as Siberia. The Subzero temperatures of the arctic starve the Cord of pliable biomass on the surface, yet simultaneously providing the Crucible of the most fertile and biomass rich biome deep underground in the permafrost. Here a pocket of the encroaching cancer of No-Man's land lies in the Arctic, isolated from the main tumor as a metastasized yet paradoxically benign outgrowth, its influence converting the dead to rise again and again to assault the Slavic Bastion of Moscow, a particular specially amalgam of note is the Behemoth class Dracolich of the Ural oil fields.

Crucified History:

With little geographic barriers to protect the country from invaders and a history replete with their nation getting bent over the barrel and run roughshod by invaders (mongols) and their very own government implementing terrible policies that culled their population to a terminal stage (Imperial Russia, Soviet Russia, and Modern Russia), a great majority of the people of the Rus live a hard life, especially the women.

The Crucible's advent did them no favors. To them the Crucible was just another problem that added to their daily woes. The only silver lining to this was that now none of them had to worry about getting beaten black and blue by their vodka-chugging husbands and/or boyfriends. No more gang rapes, no more blackmail, no more domestic abuse, no more drug dealers, no more human traffickers.

And then the Warlords began to take power.
>>
>>5357497
>>5356515

Soviet/Modern Russia Faction

Ivana the Tyrant, Crimson Soldier of the old Union. Age: 70
Core Ability: Tyrant's Battalion
Core type: Vitruvian (Replicant) /Humoral Paladin (Melancholic) /Phantasmal Conduit (Terror)
Notable traits: Wields a stolen T-5 Relic weapon named "Tyrant's Regime". Daughters killed by the blade will have their dream daughter data absorbed into the weapon, to be left to the cruel whims of its wielder. Should the wielder suffer a mortal blow, they may delete one dream daughter in their stead. (AN: Functions like Frostmourne).

A woman who grew up in the heyday of the Soviet Union only to witness its fall at the height of her diplomatic career, causing her family life to slowly spiral into decay in the chaos of the USSR's fall. Divorced once, married twice, then divorced again, Ivana threw herself into politics in as a means to eventually spite the world as she worked hard to guide her country back into prominence of old Soviet glory through aggressive and dubiously legal means in the world of politics. Then the Crucible arrived and put her back to square one, not that it hindered her any.

To her, the Crucible's arrival provided a wonderful opportunity of power. A way to enact revenge and a means to show the world of Russia's glory, through blatant blackmail, bribes, coercion, and chronic backstabbing, if not force, terror, and the cruelest of tortures of such vulgarity that even West Prime would balk at the practices Ivana indulges in for cruelty's sake. The world clearly knows Ivana is not a saint, but to Ivana, it's simple payback for the humiliation her country deserves. And if the Defiant won't cooperate or bend knee to her demands, then this embittered Babushka and her legion will simply deal with her like any other defiant rabble.
>>
>>5356515
>>5357497

Imperial Russia Faction

Anastasia the Tzarina, Snow Queen of Siberia, Age: 30
Core Ability: Siberian Stalwart
Core type: Generator (Ice)/Phantasmal Conduit (Pride)/ Vitruvian (Regeneration)
Notable traits: Biome-wide weather manipulation. Wields a custom T-5 Relic (Name unknown) explictly designed to counter "Tyrant's Regime" after the aforementioned relic was stolen by Ivana.

A young woman who grew up in the late Soviet era, witnessed the fall of the USSR, after that nation's fall, moved to America for higher education before moving back to Moscow for a career as an aspiring professor of Russian History, to visit family, and to get back in touch with her cultural roots.

The Crucible buried that history before her very eyes. Yet the loss of that cultural history strengthened her resolve to keep the cultural flame of Russia's noble image alive. To her, Russia deserves respect for its culture and history. And if there are any who do not understand what made Imperial Russia powerful in its hayday, she will gently teach them the strength of Russia. The Siberian Snow Queen refuses to break nor bend knee against any such adversary, and in the end she WILL see to it that she stands as an Equal to the Defiant, with or against.
Rus Revolution: Round Three

The Crucible's advent Has destroyed the government of Modern Russia, leaving a vaccum in its wake. But nature tends to abhor vaccums and thus in place of the void left behind by the Kremlin arose two prominent warlords embroiled in a bitter civil war. Torn between two very different visions of the future and that of their former nation, they bring their feud with them as the two set embark towards American continent, to both the Defiant AND the Cord for multiple reasons.
>>
>>5356515
That's the Russian Faction established.

I will admit that writing out the major NPCs of the Russian faction made me feel physically sick given how close it's related to current events and the fact that it was inspired by said current events, Ivana's character in particular as it could be said that Ivana would thrive in such an environment like the Crucible.

Up next is the Hindu/Indian faction
>>
>>5357552
>>5356515
>it's simple payback for the humiliation her country deserves.
Typo. It should be
>it's simple payback for the humiliation her country endured.
>>
>>5356515

Crucible-era India

>Crucified Geography:

The Indian Subcontinent has been a unique case in the pre-Crucible world. As a region that faces very little security threats, being blessed with the Himalayans to the North, the Indian ocean to the south with a relatively small corridor of deserts to the east and mountainous jungles to the west. With a civilizational history in tune with its millennia of Hindu Heritage and a booming demographic population on par with China, the Hindu Nation enjoyed relative peace and stability with only its perenial domestic problems to take care of.

That all quickly turned on its head as the Crucible's arrival turned the subcontinent into a slaughter cage. The life giving cycle of the Monsoon storms has given way to torrential storms of acid and thunder, scouring the subcontinent on a bi-weekly basis of the weak and the foolhardy. What remains in the land are terrible creatures that have evolved to survive and thrive in this cycle of feast and famine. Rhino-Colossi and Elephant Titans roam the land their colossal backs sturdy enough to host micro-biomes, their weathered hides shrugging off the torrential acid monsoon and hardy enough to endure the dry season, while ten-limbed Deva-Tigers prowl the Himalayan footlands during the dry season and the dense Carnivorous Jungle during acidic monsoon, along with a host of other mutated wildlife.

>An ancient religion, realized:

Let it be said that Religion can be an ironclad foundation to rest one's mind in the face of adversity. And for the Hindus, the Crucible's ever recursive nature of cycles gelled so nicely with the concept of the Samsara and the road to enlightenment when the tapestry of pre-crucible modern day society was crudely washed away by the Crucible. The more religious daughters among the Indian populace quickly rose to prominence, ritualistically consuming the masses in a bid for power and influence and swiftly reinforcing the millennia old caste system, prompting the more secular daughters (like Zahira?) to leave for the Cord first.
>>
>>5357594
>>5356515

Kama, the living Vessel of India
Core Ability: Hindu Ascendant
Core type: Vitruvian (Replicant)/Flesh-Artisan/Generator (Growth)
Notable traits: Mode-shifts into three different forms (Durga, Pavarti, Kali) and two super forms (Shakti, Shiva).

A pious young woman, the oldest of five sisters and one brother. Fate seemed to conspire against Kama depsite her initial fortune one day. First her betrothed left her for another woman, then an accident claimed the life of her brother, and while two of her sisters found husbands to marry, the other three lost their lives from misfortune, leaving Kama alone with naught but her religion to devote to, praying for a way to escape this seemingly endless chain of misfortune.

The Crucible would arrive to answer her prayers, granting Kama powers beyond her ken and a state of everlasting rapture as she strives to escape what she perceives the Crucible as the cycle of Samsara. She seeks the Defiant as a means of ascension. Enlightenment her goal, whether she lives or dies, she does not care as long as she joins the Defiant in the path to Nirvana...and failing that, the Oblivion of all existence.
>>
Up next is the Europeans
>>
File: A knightess of the 12.jpg (715 KB, 2619x3840)
715 KB
715 KB JPG
>>5356515
>Crucible-era Europe

Europe as a continent has been a rather diverse and chaotic place, in Geography, demography, and above all, historically. It is a continent of constant conflict where nations vy for supremacy, resources, and imperial influence the world over, the source of both world wars, and yet is one of humanity's major locations for the advancement of civilization. Military, humanities, culture, you name it. What twisted irony it is that the Crucible tore it all down only to find inspiration in the ruins and relics of that civilization to create a meaty mockery of the Dark age of Humanity in Europe for its global colosseum games. What adventures await the common daughter that awaken in Crucible-era Europe to see that humanity has regressed back into its feudal age.

>Rich in Relics, Rich in Drama, Rich in adventure and horror

Crucible-era Europe isn't quite like many of the other locations on earth. Amalgams are few and far between the disparate settlements that survived the Crucible's initial culling of humanity and what amalgams that do exist on the continent are terrible beings born from European Mythos. Yet in exchange for the poor harvest of monsters, the region is blessed with the boons of relics, engines, and forges aplenty. All used to further the bloody violence. That leaves only one resource to be competed for: Human Resources.

>The Twelve Knightesses of Europe

>Common Core type: Humoral Paladin (All Humors)
>Notable traits: Heavy use of Relics, Medieval European Knight mythos as a corruption totem.

One would think in Crucible logic, that the Twelve Knightesses of Europe would consist of a single individual working through twelve bodies. That is not the case for the warlords of Europe. The twelve all separate individual daughters of various nationalities, owing their influence and strength to the vast hordes of relics their domains can scavange and forge. Yet despite their material wealth, they are quite short on available manpower and thus spend half of their time fighting each other for newborn daughters to recruit into their personal retinue of armies and for their own personal interests. But now because of the actions by the Defiant and the moves made by their regional rivals the world over, the twelve have agreed to set aside differences and put up a tenuous united front to counter whatever moves the other major players seek from the Defiant...if their alliance holds that is.
>>
Working on the Middle East region of the Crucible-era. Afterwards I have the Africans, the Central/South Americans, the East Asians, and the Aussies.
>>
>>5357497
Ah, poor Russia. It sounds like they could almost have done really well in the Crucible, even with how awful their environment is, if it weren't for the opportunists taking power. Just another set of would-be oligarchs and tyrants.

>>5357552
>>5357557
This is one of those scenarios where they're too proud and domineering to admit how similar they are, isn't it? Both of them very focused on Russia's glorious past, both of them obsessed with their nation being respected and acknowledged for its strength, both willing to enslave others in the name of the greater good. The only difference is which time period their idealize. Soviet or Imperial, but whoever wins Russia bleeds.

>>5357571
Yeah, I'd expect that any emergent Russian government in the Crucible would still be trying to conquer the Ukraine. The rhetoric they're using now was certainly present in 2018 when the Crucible landed, after all. It might even get worse, given the Crucible's horrors. "No, don't you understand, we're there to /save/ them, honest." Blagh.

>>5357594
I think that the Crucible would be very trying on the Hindu faith. It's extremely taboo to have contact with flesh (human or animal), and Hindu folklore is full of man-eating ghouls and scavengers. Becoming a Daughter is like being turned into a Rakshasha, the shapeshifting man-eating demons. I think the most devout would probably become the most insane due to the contradiction of it, which fits with your idea of them rising up and consuming the masses.

Though I can also see a Renaissance of the aghori sect, Shiva-worshippers who refuse the duality of purity and corruption, and who cover themselves in cremated human ash and drink out of human skulls. They're actually pretty decent people, they're spooky but not violent, and I can see them becoming major spiritual leaders on the meat planet. They'd be just vibing to it. "Yeah, sure everything is gross and horrid, but that doesn't mean that moksha can't be found here. Impurity is an illusion."

>prompting the more secular daughters (like Zahira?) to leave for the Cord first.
Zahira is from the UAE, I believe.

>>5357604
I like her. With all the powers that grow extra arms and eyes, it's inevitable you'd get a Hindu demigoddess Daughter. Though I hope she doesn't lean too hard into being an avatar, and remembers she is mortal.

>>5358132
Classicists call the various epic sagas of Europe "Matters", named after their home culture. So Camelot was the Matter of Britain, the Paladins were the Matter of France, etc. Sounds like we've got a new Matter to join them, the Matter of the Crucible.

It fits, a big dramatic conflict more between people than against monsters, with what monsters appear being huge super monsters requiring team-ups. And an order of knights, uniting from across the continent (though not nearly as united as the Paladins or Round Table). Very classical, I like it a lot.
>>
File: Snow Queen.jpg (85 KB, 1280x720)
85 KB
85 KB JPG
>>5358273
>This is one of those scenarios where they're too proud and domineering to admit how similar they are, isn't it? Both of them very focused on Russia's glorious past, both of them obsessed with their nation being respected and acknowledged for its strength, both willing to enslave others in the name of the greater good. The only difference is which time period their idealize. Soviet or Imperial, but whoever wins Russia bleeds.

I think it gets scarier than that. "Tyrant's Regime" is a scary as fuck relic weapon and in the hands of Ivana who is upfront and honest with her naked brutality, it doubles as a personal WMD. You could land a mortal blow on Ivana in the hopes of killing the hag only for Ivana to get back up and cruelly reveal that you deleted your best friend. It's why Anastasia had to forge a relic explicitly designed to no-sell the relic weapon's effects and a secondary reason why the Twelve Knightesses of Europe forged their alliance in the first place.

>This is one of those scenarios where they're too proud and domineering to admit how similar they are, isn't it?
Pretty much, although the difference between Anastasia and Ivana is that the latter gives zero shits about decorum and is brutally honest with her call-out of others as well as being honest about her own character flaws and blatant cruelty (i.e. she will tell you she will have a tendency to backstab you and then stab you in the face immediately afterwards, chiding you for failing to heed her warning and refusal to bend the knee, or demand you to bend the knee and then kill you immediately afterwards because to her, you were a convenient 1-up that presented its head the moment you thought about complying.)

Anastasia meanwhile, makes the effort to show class and restraint, although she isn't without her own flavor of cruelty. She discovered Tyrants Regime from the Deep underground after sentencing 100 daughters to an expedition into the deep as punishment, with the condition that any who came back with a relic in tow will be pardoned of their crimes.

The whole fluff that spawned from my head and leapt into the medium as a post is why I'm so goddamned ambivalent about the Russian faction in general.

Anyways, time to hammer away at the other factions, although the muse has been singing more about the Africans instead of the Persians/Middle East.
>>
>>5356515
Era of the Crucible's Middle East

The great expanse of the Middle east has been always been a tricky region for humanity in the pre-Crucible days. In terms of Geography, it has been a vast arid region with few spots of vegetation and climate tolerable enough for life and humanity to cling onto between vast stretches of desert. In terms of History, it is a place replete with the graves of empires past. In terms of economics and trade, it has been the historical middleman where cultures around the world pass through and meld together into a Persian melting pot of culture.

That remains the case even now in the Middle East's Crucible-era, as the region that hosted the Persian Empire warps to the whims of the Crucible's encroachment. Its arid landscape become a point of entry for the Mongol Worm Riders who bring their transcontinental trade route and transport services south from the steppes to avoid the recalcitrant Rus, it's lack of biomass renders the place inhospitable to all but the most extremophile amalgam wildlife, and the meaty cherry on-top of the regional mess is that the weather in the Middle East has been rendered into a chaotic elemental mess from the Crucible's accumulative coding errors. And yet, for all environmental hazards, there are riches to be found in the middle east. Powerful relics are buried within the ruins of empires of cycles past await the adventurous delver, guarded by gatekeeping amalgams such as the Sobekian Crocs of Giza and the Titanic Boulder beetles of the Arabian Mountains. Trade and pilgrimage traverse the harsh Arabian penninsula to reach the oil wells of the Persian gulf that now flow with "Nectar" (raw biomass normally found within the cocoons of unborn daughters), and numerous entrances to the Crucible's underground network dot the mountain that stretch from Anatolia to the Himalayans.

That said, there remains an old adage from a famous novel applied to this day in the Crucible era: She who controls Nectar, controls the world.

And there can be no other sovereign Daughter of the Middle east who controls the region with silken glove and iron fist like the Sultana.
>>
>>5358572
>>5356515

>Roxelana, the Sultana
>Ability name: Desert Legion's Sovereign
>Core type: Hive Mistress (Scarab Swarm: Quantity path) /Glutton (Gourmet) /Flesh Artisan (Expressionist)

It was not Roxelana's intention to rule the Middle east of the Crucible era. For most of her pre-crucible life, she was a simple impoverished woman with a dream for living the life of luxury. And yet here she was. From a simple Hive mistress scrounging the deserts for her daily bread, she stumbled upon a relic that would lead to a series of events that would propel her into a regional powerhouse with a Hive Mistress Hybrid Core that would allow her to exert control over the Oasis cities of the Chaos wastes of the pre-crucible lands of Persia.

But as time wore on, that life of Luxury grew rote and rotten on Roxelana's insatiably refined tongue, forcing the Sultana to focus her ambition, greed, and hunger elsewhere, particularly westward, and when news of the Defiant reaches her ears, Roxelana spies an opportunity to further her collection of wealth and taste.

And yes, she does have a Harem of concubines and sex slaves, now stop asking her.
>>
File: Welcome to Africa.jpg (1.24 MB, 3840x1634)
1.24 MB
1.24 MB JPG
>>5356515
Crucible-era Africa

>RULES OF NATURE

The Cradle of the human race from its evolutionary standpoint has always been a chaotic continent where the Laws of Darwin have been enforced, and despite modern humanity's grasping influence to instill order, a great majority African continent, of diverse wildlife and of equally diverse ethnicities, remain wild and (mostly) free or adapting to from the trappings of western civilization's gilded cage foisted upon them during Europe's Imperial colonialism era.

The Crucible's arrival took the free-spirited nature of Africa to an extreme.

Deserts, Jungles, Savanahs of the pre-Crucible world have warped the landscape into a state not unlike Crucible-era India where the climate has turned chaotic with a weekly cycle of wet seasons and dry seasons, but due to a quirk of the Crucible, the wet season is the blessing of the biome, where rain falls with nary a drop of acid. In exchange, the true hazard of the crucified Continent is the dry season where the Flaxen hair stalks of the Savanah quickly grow and shrivel to become fuel for the roaming brushfires that sweep the continent and push the Amalgam wildlife into roaving thousand-strong hordes (far above a biome's average amalgam count) that trample anything and everything caught out in their path as they chase the rain and flee from the flame and/or vise versa.

It's not just the sheer numbers of amalgams that makes Crucified Africa a hazardous region, but also the sheer diversity of said Amalgams that inhabit the lands such as Immortal Elephants with Extreme regeneration, the Terraforming Kongs and the radiation Crocs, the Sonic hyenas, the Lightning Cheetahs, to the Big skinless muscle cats of the Savannah. And the Hangry Hippos...Cord help you if you come face to face with a HANGRY HANGRY HIPPO.

>The Champion Tribeswomen of the Africa
>Core ability: Unknown
>Common Core type: Unnatural Predator
Notable traits: No singular big name Daughter to represent them.

There is very little the Crucible had to do in order to strip away Africa of it's modern western comfort and enforce its primal rule, yet at the same time, there is little the Africans had to do in order to adapt back into their time-honored ancestral lifestyle. The only difference is that their new 'god' has granted them the necessary boon to adapt and thrive in such a harsh environment. And in a continent where Amalgams roam by the thousands, the women bearing cores of their animalistic totems found themselves coming into prosperity, and prominence among the global stage. Interestingly enough they do not care for global politics that other regions fret about, save for two policies: A) That the Defiant makes an alliance with them, and B) That "Western civilization" treats them with the respect they have demanded, and - should the "westerners" fail to give them proper courtesy - to kindly fuck off and go fuck themselves for what their nations did to Africa during the pre-Crucible era.
>>
should have Latin America posted in the morning.
>>
>>5356515
South/Central Americas

>Welcome to the JUNGLE, the HUNGRY HUNGRY JUNGLE

The Americas (the central and southern bits of that hemisphere) of the pre-Crucible days contain quite a rich geography, of Vast mountains, jungles, rainforests, as well as the famed Amazon River... as well as a rich history of MesoAmerican empires...until western civilization (Europe and later America) bent those empires over a barrel and rammed it roughshod into the mud, converting the lands into Colonies (Goddammit Europe) and Banana Republics (Goddammit America) for their oppressor's imperialist agenda.

But even to this day with clear cutting techniques and modern technology, the harsh terrain and the dense jungle foliage makes it hard for Western civilization to expand their foothold in Latin America's dense Geography and to keep the peoples in check.

So when the Crucible came along, it bent modern day civilization over a barrel and rammed it roughshod into the mud and converted the lands back into the biomes of yore, with a meaty twist. Inspired by Mayan and Aztec mythos, the very earth itself became a ravenous beast that preyed upon the unfortunate. Biting insectoid amalgam swarms rule the canopies while Flayed jaguars and Blood-drunk Cougars prowl the Forest floor...all the while the Phantasmal Capybara silently intimidates all with a supernatural aura of menace.

So imagine the surprise of the Latinos when they wake up one day to find that modern civilization has been reduced into a meaty paste and the world before them has turned back into a meaty version of the world their ancestors inhabited, that the chains of western civilization had been suddenly and thoroughly cut by the alien god called the "Crucible".

>Ritual Sacrifices are back in Vogue:

With the jackboot of western civilization removed from their necks and the Crucible having turned their land into a hostile hungry biome of ancestral myth, the Daughters of Latin America were free to do as they pleased, blessed with the powers granted them by the Crucible to traverse and to survive the harsh environment their ancestral lands had transformed into in the wake of the Crucible's landfall. There was just one problem they had to address. Hunger, the perennial problem of all life. And for the Latinos, they were lucky. By either sheer coincidence or by their ancestor's foresight, the ancient infrastructure of empires past provided them both safety from the hostile jungle and a means to stave off the hunger of the land and of the people, all it required as a malleable mindset, the will to re-enact a time-honored tradition, and a sacrifice to be put before the altar, be it amalgam...or Daughter.
>>
>>5359254
>>5356515

>Quetz, Avatar of the Mayincatec (Central America)
>Core ability: Tezcatlipoca's Chosen
>Core type: Unnatural Predator (Aztec creatures) /Flesh Artisan (Impressionist) / Humoral Paladin (Sanguine)
>Notable traits: Four forms and one super-mode. Controls an aztec/Mayan city-wide relic with a strange property to keep the hunger of all residents and the biome itself pacified through a daily-weekly upkeep of live sacrifice.

A native archeologist studying the Aztec civilization. Quetz was in the midst of her latest rounds at a dig site in central america when the clock struck and the Crucible fell onto Earth. When she awoke, and found herself as the next-would be sacrifice upon the altar, the archeologist turned the tables and killed the chief of the settlement, using the knowledge learned from archeology to exploit aztec mythos and install herself as the head honcho.

As far as Quetz is concerned, she's completely fine with the Crucible's presence given that its behavior completely lined up with Aztec mythos, and wouldn't mind the Crucible's cycle being stopped entirely, but if the Defiant's plan somehow fails, then it would be clear that the Aztec/Mayan records had a solution to the problem and a way to maintain the current status quo...
>>
File: Oriana.jpg (114 KB, 850x1254)
114 KB
114 KB JPG
>>5356515
>>5359254

>Oriana, Daugther of Gold (South America)
>Core ability: Arsenal of El Dorado
>Core tyep: Flesh Artisan (Expressionist & Impressionist, Gold&Gemstones) / Calcite Armorer (Arsenal-type)
>Notable traits: Body is completely composed of gemstones and precious metals. Immune to non-elemental debuffs.

A Criollo woman who lived an upscale comfortable life in the wealthy parts of South America in pre-Crucible era. Oriana's life turned upside down when she awoke into the Crucible (literally) naked and afraid and armed with naught but a touch of gold during a sunbathing session in the buff from her high-rise apartment balcony. Since then, Oriana has spent her days fighting the foliage and the fauna so acrue power and wealth so that she may one day live a more extravagent life of luxury with the Crucible's benefits at the top of the throne, or if failing the former goal, a consolation prize of living high up in the hiearchy of power...if only the locals and regional rivals (Quetz in particular) bothered to stop trying to kill her for retreading the path her conquistador ancestors walked...
>>
Alright. all that's left are the Aussies, and about half the asian continent, possibly including the south east.
>>
File: ocean's tender mercies.png (6.7 MB, 4093x2894)
6.7 MB
6.7 MB PNG
>>5356515
>The Asian Pacific Rim:

With the exception of China and Australia whom boast their own geographic flavor of meaty hell in a nutsack, the main crux of the hellish Geography the Crucible imposed over all daughters of the Western Pacific Rim (covering Japan, Taiwan, and the Philippines) is one of Nature's oldest forces: The sea.

Save for the lucky few whose core abilities grant them innate resistance to the sea's acidity, the daughters of the Asian coast will find themselves challenged by the seas. The individual islands they awaken on containing island-bound Amalgams suffering from Island Dwarfism or Island gigantism respectively. With resources far too meager for long-term sustainability, Daughters will be forced to brave the seas by surf, sail, scale, or wing to find meals offered by the bountiful ocean to take on the risks they entail, or prey upon others by means of piracy. Relics can be found in hidden island caches among the archipelago of the Pacific and in the deep. But no matter what you do, always respect the depths of the ocean. For the depths hold creatures beyond your ken.
>>
File: Rahma.jpg (486 KB, 709x1000)
486 KB
486 KB JPG
>>5360309
>>5356515
>Rahma, Wrath of the seas (Southeast Asia)
>Core ability: Nuclear Beast
>Core type: Vitruvian (Proportional Growth)/ Unnatural Predator (Lizard) / Generator (Radiant)
>Notable traits: Can grow up to the size of a Behemoth class Amalgam. Picked a fight with Levi and lived to tell the tale (although soundly beaten by the apocalypse class amalgam).

A young Indonesian woman who is an ornery Delinquent/layabout. She fell asleep watching a Godzilla movie only to wake up in the middle of the apocalypse wracked with a terrible hunger and an irritating call from the Cord that bothered her to no end, and a man-sized Komodo Lizard Monster staring right in her face. In an act of personal defiance and pure stubbornness, Rahma gave Ozmas the finger and went off to wander about the Western pacific rim, staking claim and territory with her prodigious size and strength and establishing her niche in the Food chain of the Pacific, striking dread into amalgam and daughter alike whenever her silhouette passes through the seas and blips up on the radar save for a few whom even Rahma shows weariness to. That does not mean she is apathetic to geopolitics nor asocial. Ornery she may be, Rahma does offer the occasional ferry ride to travelers (should she find herself in a charitable mood) and has acquaintances that she keeps in regularly contact with, Yamato being one of them (though Rahma would claim otherwise).
>>
>>5356515
And...I think that's about it from me. I think I'm tapped out. Can't think of an apt description of what Crucible-era Australia would be like except Australia would be more like...Australia^2, but with the rocks converted into meat and a few very large hundred meters wide craters that lead into the underground tunnel network. The Australian region would also one of the few regions who do not have a leading daughter that represents them in terms of geopolitics as the location of the settlements that survived the Crucible's initial culling has put them on the coast in close proximity with Rahma's stomping grounds, and Rahma's current standing policy is simply to let everyone be and a warning to not bother her with the classic threat of "Fuck around and find out" should a ruckus happen to meets the "Rahma threshold".
>>
>>5356515
>>5354023
I hope work is tolerable for you. let me know your thoughts on the Crucible-era regions and major foreign NPCs i fluffed out when you have free time. If there's any questions or comments, feel free to reply.
>>
>>5360321
(Work has been ridiculous on my end, but I'll admit I'm stunned as to the breadth and quality of what you've posted thus far. I may have to save any in-depth questions for the next Vein since this one is so close to closing, but kudos to some absolutely solid factions and lore.)
>>
File: Giganta79.jpg (277 KB, 720x1080)
277 KB
277 KB JPG
>>5358572
Hmm. Usable biomass replacing oil reserves. Yeah, I can see that. Though I wonder if other formerly oil-rich areas would see similar results, does Crucible Venezuela have Nectar?

I love the idea of the Crucible taking old ruins and placing Relics in there, for the sake of dungeon crawls. Some ancient temple rising above the fleshscape is a great image.

>>5358583
What's her Relic? Something that enhances her Hive Mistress powers? Or maybe with her theme of conspicuous consumption, a Gluttonous Relic? That could be cool, like it gives her tangible benefits to consuming more than she needs, so it's reinforcing her behavior.

It's interesting to think of how all the power-players in the Middle East now are women. In a region that's often denied women a role in governance, now they're all that's left. That's going to cause some serious culture clash once the Crucible ends.

>>5358841
I think some parts of Africa would probably have more ordered systems. Ghana, for example, is both relatively prosperous and politically stable, I'd expect them to be alright. Well, as alright as anyone is in the Crucible. But if there are that many Amalgams on the continent, yeah, I can see a lot of smaller groups being able to thrive and tribal allegiances becoming more common than national ones.

>>5359254
Many Central and South American cultures have myths of terrifying star demons waiting to descend upon the world. The Crucible makes a good substitute for the Tzmisce. Hell, their creator was even a horrifying dismembered gore-goddess, it fits.

Also, it is interesting to think of how South America (Africa, as well) would recover from various hegemonic influences on it, in the Crucible and the years afterwards. Like, all existing economic structures are gone, and likely to not come back in the same form. I hope they recover well. And that the blood sacrifices end.

>>5359257
I feel like she's responsible for a lot of the mythologization of the region. Like they were into it a bit already, but once she starts really getting into the ritual sacrifice with her Core and calling back to Aztec religion, then it becomes a big cultural thing for everyone to play along with, and the more results she gets the more of an orthodoxy builds up around it.

A note, though: I think Xipe Totec works better for the Crucible than Quetzalcoatl. He's the "Flayed God", after all, got that gore factor.

>>5359261
I like Quetz, but this gal sucks. Not as a character concept, I just don't like her as a person.

>>5360309
Sounds right. I like to think the Pacific has a lot of island-hopping and aquatic Daughters. That fits with characters that have already been established like Yamato or the Widow. It's all pirate battles and kaiju.

>>5360312
Oh no. A giantess. We must never let Rath meet her. It will only end in pic related.

Nah, but seriously, I think she's cool. The note about her picking a fight with Levi sounds neat, I'd like to hear his perspective on that.
>>
>>5361154
>I like Quetz, but this gal sucks. Not as a character concept, I just don't like her as a person.
Oriana in terms of symbology in relation to the region's history represents the long standing friction that stemmed from the Colonization the Spanish inflicted upon the Natives, as well as the whole gold fever they had with the El Dorado mythos.

>Many Central and South American cultures have myths of terrifying star demons waiting to descend upon the world. The Crucible makes a good substitute for the Tzmisce. Hell, their creator was even a horrifying dismembered gore-goddess, it fits.
you mean Huitzilopochtli (God of blood sacrifice), his mother Coatalicue (the goddess who got dismembered by Huitzilopochtli's siblings), and Coyolxauhqui (whose decapitated was turned into the moon courtesy of Huitzihopochti)

>>5361149
If you'd like I can even expand upon the relations and opinions the major factions have between each other.
>>
>>5361154
>>5361149
You know daily horror. that of slasher horror. But this...this is a new kind of horror. And it's hilarious.
https://www.youtube.com/watch?v=veOKdOpp4xc
>>
Posting on work break and don’t currently have the notes from the current game but the players have made significant progress.

The team was deployed into the remains of Bloomington where the college population was holding out against amalgams pretty well but there was confirmed sightings of a possible Capitol class amalgam. With some lucky crits they avoided completely messing up the encounter and I revealed their first sentient amalgam which I’ve named Yearning. Tall, vaguely female and much like a mannequin wearing a dress of scales.

Goddamn Hans decided he’d be chummy with it and rolled all crits on a social interaction and about got Marked by it before another team came up and opened fire at it.

So yeah it was a Capital class and that drake at the beginning was one of its most elite spawns. She’s been the leader of the scaled amalgams including the snake from a previous session and I’ve shown part of her hand.

Massive HP reserves, potent regeneration, scaled flesh artistry, fire generator powers, snake hivemistress powers and to top it off she integrated a sword relic that applies a selection of her powers to it. Max of 5 slots and she has them filled.

Serrated scale covering, fire generation on swings, mildly extendable, deals more damage with every large construct destroyed, and applies stacks of bleeding.

This wasn’t used on the party or the other team, but it mowed down any hivespawn and constructed that were sent her way.

All she did was fiddle with a big skinfish Hans made, complimented its form, shred spawns sent at her, and flew away laughing in the direction of Indy.

This is also a somewhat “young” capital class as she’s still developing, although rapidly to suit the scale of the population.
>>
>>5362072
.....Goddammit Hans. I never thought someone would try the whole social interaction route to have that sort of result. what's next? Han's committing to the idea of waifu-ing the amalgam?
>>
>>5362077
Anon are you implying that There’s a chance of having a platonic relationship with an amalgam? That’s awfully deviant of you, anon.

Also no she'd do nothing but check in now and then to see how he’s growing and maybe have their creations fight each other to see who’s making the better things.

Being a capital class AND sentient, she’s developing goals of her own and she’s come to fancy seeing the extent of hive creations she comes across.

She’s somewhat envious of sons/daughters being able to hybridize their powers to make entirely new powers but she’s unable to do so since she’s an amalgam. Her plan currently is to see if an Engine can do what she wants but she’s having no luck so far.
>>
>>5362087
It's still a relationship since Hans caught her interest!
>>
>>5362091
Absurd! Preposterous!
Quite elicit too
>>
File: Eyes and Teeth Shut Tight.jpg (924 KB, 1781x2217)
924 KB
924 KB JPG
(Hello Everyone, just wanted to update that the 54th Vein will instead go live on August 16th at 10AM, Eastern time. Work and personal matters have confounded any attempt to get the next Vein in order, and given what's coming up in the story it will demand my full attentions.)

(Thank you for your patience, participation, and understanding, and I wish you a pleasant weekend, one and all.)
>>
>>5362942
See you on the 16th.
>>
>>5362942
See you then. BHOP. Thanks for the update, and I hope your week goes well.
>>
Current party relics are as follows

Pied Pipe : doubles the effect of any generator power channeled through the tubing, though brittle and will weaken when used in tandem with heat and electrical based generator powers. Lures in small amalgams that hear the sound when played as an instrument. - Hughs

Roc’s Feather : a shed feather that curiously still thrums and crackles with electrical power. Prized by Unnatural Predators for being able to grant an instant electrical power at random, yet it doesn’t seem to respond to just anyone. So far none have resonated properly with it…

Tepes Nail : a small spike that extends to fully pierce through any enemy stabbed with it completely. Now upgraded at a forge, it attempts to siphon as much fluid as it can out of its victims. - Morgan’s

Mega dense Marbles x3 : highly compressed bio marbles that have turned nearly crystalline in the process. A very handy consumable for any situation.

Vizier’s Scrying Eye : A monocle that conforms to the wearers face, revealing evidence of any hiding Kin or Amalgams in the wearer’s immediate view.

Joshua’s boundary pass : a small bar of bone that allows limited entry to the dead zone. Utterly unable to be replicated, it is essential to survive even a step into the zone and constantly vibrates until the user leaves the area. Non-consumable and acts as a one way communicator for Joshua to speak to the wearer.
>>
>>5362942
Thanks for the update, BHOP. See you on the 16th!



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.