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File: lhg_hope_for_adventure.png (2.3 MB, 1920x1080)
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>What is this?
"The Mystery Dungeons" is a text-based role-playing game created to expand on the setting created by the spinoff series, Pokémon Mystery Dungeon (particularly Explorers of Sky). Players isekai themselves into the world and become Pokémon, going on adventures with their newfound guildmates! SFW ONLY

Want to catch up on the story? Previous Threads:
https://rentry.org/TMD_LHG-megasummary

>I'd like to participate!
Always feel free to join in to see if it will stick with you. People come and go as they please, but there are plenty of regulars, including artists and writers. Outside of the main quests hosted here on /qst/ twice a week, a majority of side quests, lore, and role play happen almost all the time on the Element!

>How do I play?
First, fate must decide which Pokémon you become: https://randompokemon.com

Settings to Use: Generate 1, All Regions, All Types, all boxes checked (natures optional if you feel like giving your pokemon a little extra in characterization).
Take a screenshot so we know you probably weren't lying—admittedly while rerolling is frowned upon, no one has any real issue with it—after all, it's just something you and your conscious have to deal with!
Alternatively, if you're feeling much more truthful, go ahead and roll in the thread for your pokemon! (1d905). Some legendaries and mythicals have been dropped from the available roster. Assume that the box art legendaries are unavailable.

> Okay, now what?
Join the Element and read the sticky, it has the (almost) complete starter guide! It'll show you how to set up your character profile, create locations to play in, and record the lore of your exploits: https://matrix.to/#/#themysterydungeons:matrix.org

A majority of side quests, lore, and role play happen here! Otherwise, the two (usually) weekly sessions push the main stories along.

If you feel you might need help, feel free to ask!

Our next LIVE main adventures start on Tuesdays and Saturdays around 6:30PM CST in this thread!

Namefag as your character, with your team and level!
e.g. Team Poképals Monferno LvL. 25
e.g. Monferno L.25 (Mobile Scarf/Team Poképals)
>>
Vee, Kaku, Escav, Ymir, and Citrine have traced Bind’s movements to a mystery dungeon pretty far removed from treasure town. Now apparently a recovery mission, the gang sets out to get their Lopunny Guildmaster back.

Chapter 26: Bonds that Bind
>>
>>5320930
"This loop thing is kinda wack. How're we gonna go about this?"
>>
>>5320930
>Charles arrives!
"So is this the place? Bind is in here?"
>>
>>5320930
"Hot damn, he sure ran a lot that rabbit."
>>5320932
>>5320933
"Well, unless anyone has better things to do, we enter, we fail or succeed to find Bind and we get out. If he's not here then he's somewhere else... Anything else?"
>>
>>5320932
"I'm thinking about just going in... we're immune to the loop anyway."
>>
>>5320933
Poli also arrives, or something. No smoothie, though. "Apparently."
>>
>>5320930
"We'll find him. We don't leave one of ours behind." Mistral pauses. "Not unless, y'know, they just disappear without a trace and the trail goes cold. That's not the point. Onwards!"
>>
>>5320938
this me
>>
>>5320930
"Is this where Bind is?" Maroon asks, sniffing the air.
>>
>>5320938
>>5320942
>>5320940
"Then let's do this! There isn't a moment to waste!"
>>
>>5320941
"How reassuring."
>>
File: Hazy Heiron.png (680 KB, 841x500)
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Snakemouth Den, Bug Fables
https://www.youtube.com/watch?v=XoRMB9xSl0g

The inside of the temple is… damp. About an inch of still, clear water covers all of the ground in every direction, draining slowly from small perforations along the wall and trickling in through small fountains adorned with suicune statues. A thick foggy mist snakes over the floor everywhere you look, leaving the air humid, but clear. It feels and smells breezy and refreshing. Well, for most of you...
There are a few feral Vaporeon and Anorith wandering about, but they either aren’t too interested in you, or flee for the scarce seconds they can acknowledge you before the time loop resets them.


A ways in, there’s a small branch in the path. Only the first looks like it leads anywhere...

>Side room
A Pair of Kingdra are fawning over a small horsea, directly in front of two treasure chests, Deluxe Boxes.

>Forward path
The ceiling is collapsing, dropping tons of heavy marble all over the place in the way forward. It’s not even over when time begins to loop again, and it’s already started by the time the loop begins. There’s no opening to cross!
>>
>>5320930
>Castform
So... anyone got an idea of what to expect in there? what weather should be up?
>>
>>5320948
"Ooh, treasure boxes!"
*Cava looks like he wants 'em.
>>
>>5320948
"Oh, ew. This makes my fur feel weird."
>>
>>5320949
Poli only really gives advice as to what weather should NOT be up. "Not rain. That could benefit those Kingdra."
>>
>>5320948
>>Side room
"We'll might as well get the treasure if we can't cross!"
>>
>>5320948
>>5320953
"Do be careful Cava. Those Kingdras may not take kindly to an approach."
>>
>>5320948
>>5320956
>Charles watches Kaku enter
"Oh dear..."
>Side room
>>
Rolled 3 (1d20)

>>5320955
would Sun work then?
>>5320948
>side room
>Castform is trying to float over the kingdra to get to the boxes!
>>
Astor is late but there
>>
>>5320956
>>5320959
"Might as well stick together."
>>
Rolled 15 (1d20)

>>5320948
Citrine moves to stand in the way of the falling marble, using Iron Defense to beef himself up.

"Hey! Someone small-- go under here!!"
>>
>>5320963
"Agreed. I'd hate for us to get lost in here. Seems awfully big..."
>>
>>5320961
"I can work with that." Poli nods.
>side room, not approaching the kingdra
>>
>Forward Path
Maroon approaches the forward path and examines the collapsing ceiling with some awe as the motion repeats endlessly.
"It's always collapsing. Even if we could clear the marble, it'd just reset. . ." he murmurs to himself.
He sinks down to the ground and eyes the very bottom of the path to see if there's any period where the floor is clear.
"If it was a small window, I could just slide underneath. . ."
>>
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>>5320967
Citrine stares at him absolutely incredulously.
>>
>>5320956
>>5320948
*Cava follows.
>>
Rolled 6 (1d20)

>>5320964
>blizzzaaaaaaard on some of the marble
"Oh, uh, shoot! Hey! Don't go at this by yourself! It's not ice for me to not lend a hand!" Mistral shouts. As he walks over, he raises a leg. "Or a paw. This always makes me have to frostbite my words and idioms."
>>
Rolled 9 (1d20)

>>5320948
"I'm speed"
Astor is going to make a path in the ruble by going at 7 speeds
>>
Rolled 13 (1d20)

>>5320964
>Charles inspects the weight Citrine is lifting
"Here, let me help too."
>Charles attempts to use his goo to act as concrete on the falling ruble to hold it above Citrine
>Helping + 2 Goo
>>
>>5320979
"It's just gonna loop. Someone get, uh, Poli, or something."
>>
Rolled 17 (1d20)

>>5320969
>>5320979
Maroon returns an odd look at Citrine, "I'm going to try and slide underneath, thanks you two."
Maroon stretches the muscles in his legs, loosing them up before he stands back to get a running start. He flies into a full sprint, a blur before sliding prone on the ground and being propelled forward by the thrust of his fire.
>>
Rolled 6, 19 = 25 (2d20)

The Kingdra do not take kindly to the orb approaching their child. They both use use Outrage, in tandem!

Citrine is boosted and ready to help!... Everyone small enough to fit under him is at the side room. Sandchud L.

>>5320967
gib roll

Blizzard blows off some of the falling rocks, but the loop almost immediately undoes Mistral's work.

Astor Birds into a rock slide and loses half of his health, getting knocked backward. Perhaps 19 or 20 speeds would be sufficient for such a strategy.

Charles's goo holds the ceiling in place for but a moment! There's enough time for two of you pass! Quick!
>>
Rolled 15 (1d20)

>>5320984
"... this was not enough"
Astor roosts the pain away before trying again, now at x speeds
>>
>>5320984
"Gah!"
>Charles rushes past the collapsing rubble!
>>
Rolled 9 + 2 (1d20 + 2)

>>5320984
oh shit.
>FLOAT UPWARDS AND HOPE THE LOOP CALMS THEM.
>YOUR LIFE DEPENDS ON IT WEATHER ORB
>>
>>5320984
Mistral, dismayed at the failure with the less-than-helpful ice structure, goes to go investigate the side room with the others.
>>
Castform takes 445 damage, before the loops reset their positions. Immediately they see him nearby and menace him with glares. They aren't acting again yet though...

Maroon and Astor cross before the rockfall resumes. Charles makes it too, but is clipped by a smaller one at the end for 20% of his health.
>>
Rolled 8 (1d20)

>>5320997
>keep as much distance as possible while slowly moving to the boxes, trying to show I mean no harm.
that... hurt.
>>
Rolled 1 (1d20)

>>5320997
"Well, I'm not dealing with those Kingdra, even if you dweebs decide to fight. There must be a way out of here..."
Rolling perception.
>>
>>5320997
(HP: 928/1160)
"OW!"
>Charles rubs his antennae...
"That hurt..."
>>
>>5320997
"Charles! Are you alright?" Maroon runs over to check on his friend.
As he checks his friend, he takes a careful look around the room, searching for any way to get the others through.
>>
>>5320997
Citrine summons Wide Guard and backs off, waiting for everyone else to come this way.
>>
Rolled 19 (1d20)

>>5320997
>Perception roll
"Hmm. I'll heal up in a bit. Let's see what's on this end shall we?"
>Charles addresses Astor and Maroon
>>5321005
"I think I'll be fine. Just need to heal up once we get our bearings."
>>
>>5320997
>>5321004
*Ymir is here*
"This place really gives off bad vibes..."
>>
Rolled 10 + 2 (1d20 + 2)

>>5321001
>approach
>skill: performing
Mistral does a commanding walk forward. This might show them he means business!
>>
Rolled 8 (1d20)

>>5320997
"Alright, I'm fairy type so I should be alright..."
Kaku uses stealth and timing to sneak past the Kingdras at the start of a loop!
>>
>>5321011
"Y-Ymir?! W-when did you get here? How did you get past the rubble?"
>>
Rolled 3 (1d20)

>>5320997
"Yo Kingdra, let us through maybe?"
*Cava approaches.
>>
Citrine has Wide Guarded. A smaller pokemon like Vee or Castform could fit under him...

Poli finds a Typhlo-Seal.

Kingdras are originally unimpressed with Castform's appeal, but are wary of the freeze dry Mistral doesn't have. They grab their child and clear to the side, sidling away and stink-eyeing Esca and Castform for the rest of the loop.

Charles notices a room above where the stone is collapsing from! Hazy Heiron looked pretty small from the outside, It could be a shortcut!
>>
>>5321025
"Hey! I think I see a shortcut! Above us! Where all that rubble came from! Astor, think you can fly up an get a peak? Anything I could latch a goo lasso to?"
>>
>>5321025
>Sable falls out of the ceiling!
Why didn't any of you guys tell me we were looking for Bind here?
>He seems rather upset
>>
>>5321025
Poli turns to the others. "I do not like this Typhlo-Seal, guys. Its' smug aura mocks me."
>>
Rolled 1 (1d20)

>>5321030
"Sure"
Astor takes a peek upside (Perc)
>>
Rolled 4 (1d20)

>>5321025
*Cava waits for the near end of the loop, before making a mad dash to grab the boxes before it loops!
>>
>>5321025
"Oh, that worked." Mistral takes the boxes and brings them back to the group. "So... who would like them?"
>>
>>5321025
"Do you see anything, Charles? We need to find a way to get the rest of the party through."
>>
Rolled 4 (1d20)

>>
>>5321030
>>5321038
"Yes! I just said there's a short cut above us!"
>>
>>5321032
"I like Seels and Typhlosions, I'll take it off your hands."
>>5321035
"I wanna!"
"Also did we get left behind?"
>>
>>5321042
"Please do. This thing is horrible." Poli has not actually grabbed it, so it's free to take.
>>5321035
"I can carry some if you guys don't have space."
>>
>>5321042
"Maybe. At least we have some cool stuff."
>>
Rolled 3 + 2 (1d20 + 2)

>>5321025
"All right, here goes..."
>Charles attempts to throw a goo lasso up to the opening in the ceiling!
>>
Rolled 10 (1d20)

>>5321025
>Castform quietly picks up the boxes and leaves the Kingdra be
>>
Rolled 18 + 2 (1d20 + 2)

Test
>>
>>5321035
>>5321042
"Yes we have... Let's just... Make a mad dash for the other side?"
>>
>>5321051
"Sounds cool to me!"
>>
>>5321033
Mistral and Esca grab the boxes, respected by Mistral the same way at the next loop.

Maroon sees that the wall next to the falling rocks are much more heavily perforated with holes than the rest of the dungeon.

Astor gets close and looks up, he sees... a lot of rocks! Approaching him! Directly! Astor loses 40% of his health.

Charles' lasso catches a broken ridge, but it falls immediately before the loop resets.

Also, Astor tests.
>>
>>5321054
"... some rocks up here"
Astor roosts
>>
>>5321054
"Darn! Anyone have any suggestions before I try again?"
>>
Rolled 1 (1d20)

>>5321054
"Alright then, you and Astor get to work on that, I'm going to see if I tear down this wall."
Maroon body slams the wall with Flare Blitz.
>>
Rolled 4 (1d20)

>>5321059
Astor takes another peek, hoping that the rocks are gone
>>
Rolled 11 (1d20)

Kaku takes the Typhlo-Seal, whatever that is!
>>5321054
He then approaches the main path.
"Alright guys, follow behind me!"
>Kaku SPINS through the looping rubble!
>>
Rolled 12 (1d20)

>>5321054
"Hmmm... Well, back to the drawing board." Poli looks for alternative solutions to find their way around all the rockfall.
>>
>>5321054
Mistral gives his Deluxe Box to Kaku. "Alright guys, moving on. Let's see if we can cross this."

"Castform, can I get some Hail?"
>>
>>5321054
>Sable crawls under the small hole
Hello Charles!
>>
>>5321060
"Don't got ice beam anymore so that's out of the picture..."
>>
Rolled 8 (1d20)

>>5321054
>>5321061
>>5321062
"..."
"It looks like I may need to do some healing."
>Charles uses life Dew on his friends for thier efforts, they each heal for 25% of thier max health!
>>5321066
"Oh! Greetings Sable!"
>>
>>5321067
"What others moves do you have Ymir? There may still be a use for them!"
>>
Maroon way overdoes it, and another section of ceiling collapses on top of him. Maroon loses 90% of his health, but the hastened collapse allows all of the marble to fall at once! Charles, Astor, Sab, a spinning Kaku, and one other can climb up the slope they make before the loop resets!

>>5321062
Nope! Astor gets clipped again for 30%.
>>
Rolled 15 (1d20)

>>5321069
It is time for my specialty, it seems!
>Sable digs a WIDE GUAR sized hole for the gang to get through
>>
Rolled 20 (1d20)

>>5321065
>Mistral's Snow Warning!
>aurora veeeil
Mistral moves to the falling marble, stepping elegantly between them all. "Be careful not to slip..."
>>
Rolled 3 (1d20)

>>5321077
Poli begins jumping backwards to go up the slope..?
>>
>>5321077
>Kaku makes a run(or spin) for it!
>>
>>5321076
"Got Mirror Coat, Mud Bomb, Avalanche and Muddy Water. Gettin' more combat oriented recently."
>>
Rolled 15 + 2 (1d20 + 2)

>>5321077
"Quickly! get up the slope!"
>Charles starts moving up the slope, using goo to provide sure footing!
>>
Rolled 5 (1d20)

>>5321081
>>5321065
Well, that works
>Castform uses Hurricane to try and keep some of the marble off the team! almost like a shield
>he's also hiding under mistral because he CANNOT take a hit right now
>>
>>5321086
"You could probably use your mud moves to hold things together! And I'm sure Avalanche could freeze given the right conditions! Now Quickly! Get moving!"
>>
>>5321077
Vee crawls under Citrine for protection?

(I was out I have no idea what's happening.)
>>
Rolled 18 (1d20)

>>5321077
"... you know what they say about the third one"
Astor peeks yet again
>>
Rolled 9 (1d20)

>>5321092
Citrine walks through, protecting Vee.
>>
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>>5321096
"Thanks Citrine."
>>
Poli climbs up Maroon's slope, before the loop unburies everything.
https://www.youtube.com/watch?v=d9ihh_eVBI8

Sable digs through the same spot on the opposite side to make an upward staircase. With Mistral's Veil, everyone else has an ample six seconds to ascend.

https://www.youtube.com/watch?v=h3jhTub-HRo
Up on the upper floor is a long corridor, a (relatively) tall bunny pokemon looks up and back at them, wide-eyed and wary.

Astor looks behind everyone, catching the attention of a Vaporeon. It leisurely hobbles over and closes its eyes, sending a white light into the air that shines warmly over Astor before walking away.
>>
>>5321109
"Bind?"
>>
>>5321109
"Bind? Is that you?"
>Charles calls out
>>
>>5321109
"Bind! Help's comin!"
>>
Rolled 12 (1d20)

>>5321109
Bind? Bind, is that you? It's me, Sable! Are you okay, Bind?
>>
>>5321109
"Bind! It's us!" Vee is happy to see his leader.
>>
Rolled 2 (1d20)

>>5321109
Poli does not really react to the sight that should really elicit a reaction. "Hi! Do you know where I can find magical crystals for my dark research?"
>>
Rolled 12 (1d20)

>>5321109
"Is that Bind?" (Perc)
>>
(is late, sorry for dropping early, if anyone needs it press the cast button for weather)
>>
"Sir. . ?" Maroon takes a careful step back and examines him from afar.
>>
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>>5321109
Mistral already notices everyone else shouting about it. "Hey! When we're done, do you think we could have a talk about the guild's line of succession!? It was pretty hectic without a guildmaster!"
>>
>>5321109
>>5321115
>Sable approaches the lop
>>
Rolled 18 (1d20)

>>5321109
*Meanwhile, Cava's speeding through the cavern!
>>
Rolled 10 (1d20)

>>5321109
>>5321113
>Perception roll
>>
Rolled 13, 10, 11, 8 = 42 (4d20)

Scav, more than a little lost now happens upon everyone else, bumping into the same Vaporeon. It shines the same light on him.

Astor, a few seconds later is healed from all his injuries.

The Mega Lopunny bristles at the approaching guild members, before side-kicking a nearby Kingdra and flipping over it as it angrily shoots a Hydro Pump of the direction of him and the guild!

The empowered Bunny flees out into a room behind the beam of water headed for you all.
>>
Rolled 20 (1d20)

>>5321136
"Freeze!"
>>
>>5321136
Bind! Come back!
>Sable runs off after the Mystery Bind!
>>
>>5321136
"Bind wait!"
>gets hit by water
>>
Rolled 8 (1d20)

>>5321136
"Time out!"
Astor slaps the frozen bunny
>>
>>5321136
>>5321139
"Nice work Mistral!"
"Quick! Follow Bind!"
>Charles runs after Bind!
>>
>>5321139
(pretend i included my >blizzaaaaaaard in there)
>>
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Rolled 8 (1d20)

>>5321136
"Oh, we're doing this, huh? Okay, let's have some fun!" Vee prepares himself. "We're gonna get you back, Bind!"

Vee chases after Bind, using his smallness to get by safely!
>>
Rolled 13 (1d20)

>>5321136
Poli exercises his immense dodging skills by doing absolutely nothing whatsoever, hopefully not being in range of the Hydro Pump.
>>
Rolled 7 (1d20)

>>5321136
"Way to go Mistral!"
*Ymir runs after Bind*
>>
>>5321136
*Cava blinks.
"Did you guys find Bind!?"
*Cava follows them!
>>
Rolled 16 (1d20)

>>5321136
Citrine brings up the rearguard...?
>>
>>5321154
"Yes! He's running that way! Come on!"
>Charles points to the way they are all running
>>
Rolled 6 (1d20)

Maroon's instincts activate. He bolts after Bind.
>Maroon used Agility + Extreme Speed!
>>
Bind can't quite dodge in time as he circles the angry feral. He and Castform are both struck for 233 and 116 Damage.

Kingdra is immediately frozen by the blast, now naught more than a speedbump.

The following room is a dead end, completely empty save for some particularly heavy mist.

Where'd he go?
>>
>>5321158

"Uh, Astor! Do you still have Whirlwind?"
>>
Rolled 8 (1d20)

>>5321158
"Bind?"
>Charles calls out and attempts top listen for Bind
>>
Rolled 12 (1d20)

>>5321161
"No? But why use air when i can use my head?"
Astor crashes head first against the Kindra at several speeds!
>>
Rolled 13 (1d20)

>>5321158
I think he's gone feral... if you guys can lead him out, I think I can help him.
>Sable takes out the Mega Tiara

>Sable looks for Bind!
>Sable has Keen Eye (So uh... don't pass off a fail as the mist's fault)
>>
Rolled 10 (1d20)

>>5321158
*Cava does a good L O O K.
>>
Rolled 12 (1d20)

>>5321158
Vee starts spinning his Swift stars like fans to blow the mist away! "Help me cut through it!"

+2 to roll.
>>
>>5321166
"Oh, I have one of those!"

Citrine produces his Mega Ring.

"Ohh, man, like what you did to help Astra. Right. I'll come with you."
>>
>>5321158
"He's not doing any spider-monkey stuff on the walls right? Try and deceive by slipping by when we're not watching?"
>>
Rolled 17 (1d20)

>>5321158
"Don't worry guys, he has nowhere to run!
>Kaku is gonna slap Bind with Fake Out as soon as he sees him
>>
Rolled 4 (1d20)

>>5321158
[PERCEPTION]
"Where'd he disappear too?"
>>
Rolled 18 (1d20)

>>5321158
"i will use my wizard sense!" You're not sure what that means as Poli turns to face a seemingly random wall.
Rolling perception
>>
>>5321172
>>5321166
>>5321158
"Hrm? Those things?"
*Cava follows after Citrine and Sable.
>>
>>5321158
(and I am down!)
>>
Vee's stars circle the room, clearing mist a bit as they rise. One of them suddenly bounces into a different direction from the rest...

Sable and Cava notice it came from behind the group, above the doorway...

Poli has a perfect read on Bind's location. The wall tells him everything, on top of being at a slight acute angle that can be used to ceiling blj.

Bind jumps down from his hiding spot and attempts to bolt past everyone to the door again before Kaku catches him with a Fake Out! 110 Damage! His arm catches Bind's cheek, pausing him in place. His eyes are quivering, showing no rage or violence, but fear... Before he slowly places a hand on Kaku's arm.

King for Another Day Boss ii
https://www.youtube.com/watch?v=NgkusiL-uyg

COMBAT START, LHG INITIATIVE
>>
>>5321192
"Bind! I'm so glad to see you!" Vee approaches him, but clutches something in his scarf before doing so.

His type resistances have switched.
>>
Rolled 10 (1d20)

>>5321192
BIND STOP!
>Sable jumps and latches onto Bind!
>Sable is focusing his power into the Mega Tiara!
>>
>>5321192
*Cava's sweating.
*He uses Swords Dance before doing anything!
>>
Rolled 11 + 2 (1d20 + 2)

>>5321192
"B-Bind???"
>Charles sees the combat about to begin and tries to hold Bind down by throwing goo at his feet to hold him in place!
>>
>>5321192
Citrine sets Iron Defense, for realsies this time. Defense at +2!
>>
Rolled 8, 3 = 11 (2d20)

>>5321192
"Shit." Maroon curses. "Sorry about this sir."

>Maroon uses Agility, Flare Blitz, and Extreme Speed!
>>
>>5321192
"Ah hell, he's totally out of it...BIND IT'S ALRIGHT, Look it's us your team, your guild! Don't need to be afraid anymore?"
>>
Rolled 8 (1d20)

>>5321192
"Bind? It's us! There's... nothing to be afraid of!" Tensely, Kaku tries to reassure Bind he's safe... while also using Bulk Up just in case.
>>
Rolled 4 + 2 (1d20 + 2)

>>5321195
A roll, if it's necessary.
Vee is approaching Bind casually.
>>
Rolled 5 (1d20)

>>5321192
"Awww... I don't wanna fight my boss..."
Poli instead elects to attempt the ceiling backwards long jump, uncertain exactly of how to help.
>>
Rolled 2 (1d20)

>>5321201
(Roll for persuasion you fuckin' website)
>>
>Maroon does 543 damage!
>Maroon takes 181 recoil!
>1,039/12220 HP left
>>
Rolled 5 (1d20)

>>5321192
>mercy
"Listen! We don't want to have to hurt you!" Mistral says. "...okay maybe some of us are willing to hurt you, but we're Pokemon!"
>>
Rolled 16 (1d20)

>>5321192
"Oh well"
Roll if needed
>>
Ymir, Mistral and Vee appeal! The guildmaster shakes his head in response, briefly. More of a response than at first sight, at least.

Citrine and Charles perform their setups...

Poli... gets a free movement anywhere? He's kinda stuttering in place.

Bind takes 543 damage!

Sable's ring dimly alights for all his focus, but... it looks like there's not enough energy...

ENEMY TURN
>>
Rolled 13 (1d20)

>>5321212
*Cava attempts to hold Bind in place from the back!
>>
>>5321216
ignore this for next turn
>>
Rolled 10 (1d20)

>>5321212
Bind please calm down! It's me, Sable! Please stop!
>Sable hugs Bind and tries to put more of his soul into the Mega Tiara!
>>
Rolled 6 (1d20)

>>5321212
Poli continues to do the backwards long jumps.
To fully grasp the immense genius of his tactics, we need to talk about parallel universes.
>>
Rolled 14, 20 = 34 (2d20)

Bind, having lost an action to Fake Out curls inward before flinging Sable back silently!
Bind struggles to catch Maroon and Kaku's blows with two Close Combats! He tries to run, before falling on Charles' goo!

Time loops once again, and the encroaching haze returns. Cava and Bind's stat changes are neutralized! And Charles' goo is gone too...

LHG TURN 2
>>
>>5321212
>Castform would help
>but he's KO'd...
>>
Maroon takes 705 Damage!

Kaku takes 1066 Damage!
>>
Rolled 12 (1d20)

>>5321222
"Better stop boss! I'm not fully responsible if i make you stew!"
Astor opens with a Brave Bird!
>>
Rolled 9 + 2 (1d20 + 2)

>>5321222
>Mercy
>+2 for friendship
"The loops here are insanely quick!"
>Charles tries to call out to Bind!
"Bind! Please! Come back to us! We're your family!"
>>
Rolled 19 (1d20)

>>5321222
Vee steps closer towards Bind. "Team Divers has to stick together, like how you always kept everyone together, Bind."
Vee doesn't attack.
>>
Rolled 8 (1d20)

>>5321222
AAAAAAAAAAAAAA
>Sable is flung!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>Sable returns and latches on again!

>MORE POWER!!!
>>
>>5321216
>>5321222
*Cava does this!
>>
>>5321222
Citrine blocks for Kaku!
>>
>>5321222
>>5321230
Vee is being as unthreatening as possible.
+2 to roll.
21
>>
Rolled 13 (1d20)

>>5321222
*Ymir makes one last plea*
"Fair warning Bind, I don't wanna have to smack ya around but if it'll get you to your senses...come on wake up in there! Come back home Bind, we need ya!
>>
Rolled 13 (1d20)

>>5321222
>moar mercy
"Seriously! I'm not excited about having to kick back!"
>>
>>5321227
>Kaku almost fuckin dies
""Oh man! I guess we'll have to do this the hard way..."
>>
Rolled 1 (1d20)

>335/1,220 HP left
"You've a lot more kick now sir!" Maroon shouts as he removes his Heavy Horn and unsheathes his sword. "But I need you to stop!"
>Maroon uses Raging Glass
>>
>>5321234
>Citrine takes 533 damage!

>732/1255 HP
>>
Rolled 1, 16, 6 = 23 (3d20)

Citrine dives in to take the attack for Kaku. He only takes a meager 533 Damage.

Bind's already quiet breaths are now getting shallow with his injuries, and Sable's ring is starting to pulse in tandem with everyone's pleas. He slows down and eyes up Mistral, Ymir, his teammates, and Cava for longer and longer moments as time passes. He even stops trying to run for a moment, allowing Sable and Cava to seal off the option with a grapple! He's too encumbered to run, and looks ready to stop moving, almost!

ENEMY TURN 2
>>
Bind twirls around Maroon's blade before bringing a foot down on Maroon's back, kicking down with another Close Combat, spraying water and stone everywhere!
Now with Citrine in the way of his escape, he plants his feet down wide and mashes away at Citrine for his other two attacks...

Maroon takes 711 Damage!
Citrine takes 701 Damage, before pausing in place, seeming to remember something, forfeiting his next onslaught. Bind pauses mid-strike, before slowly sitting down and enveloping himself in a bright light!

When it fades, Bind is no longer mega-evolved, and hangs on at 1 HP.
COMBAT END
>>
>>5321271
Bind!
>Sable scoops Bind up
Are you okay? Speak to me!
>>
>>5321271
"You were always there when someone needed you, and now we're here to return the favor."
Vee scurries as close as he can.
Vee used Wish!
"I'm here for you."
>>
Rolled 12 (1d20)

>>5321271
"BIND!"
>Charles rushes to his side
"H-here! Let me heal him!"
>Charles used Life Dew on Bind!
>>
>>5321271
"I can only offer thoughts and prayers"
"Also a potion"
Bind is healed with a Potion!
>>
>>5321271
*Ymir approaches Bind*
"Bind, are you alright!? Come one let's get ya home!"
>>
>>5321271
"...Oh. I was worried for a minute." Poli stops performing the odd jumps, accidentally launching to the other side of the room. Nonetheless, he hobbles over to the rest of the group, not actually joining the conversation otherwise.
>>
>>5321271
"GHH--!"

Citrine is covered in marks where he's been repeatedly struck, but still up.

"Bind, are you... alright... now...? Beat back that fog? Huff..."

He doesn't really huff. Rocks don't breathe.

>31/1255 HP
>>
>>5321271
"Ya good Bind!?"
>>
Rolled 8 (1d20)

>>5321283
"Oh my, Citrine! Let me heal you up too."
>Charles sends out another Life Dew for his rock friend
>>
"Is everyone alright?"
>>
>>5321271
"Welcome back pal. Don't give us another scare like that, please..."
>>
>>5321287
Some of the abrasions disappear, but since he's a rock, the healing move is more of an energy replenishment than a surface healer.

"Thanks, Charles. He really went in... But that's alright. I know how that power can feel, he just got... Unlucky."
>>
>>5321289
"Like new"
Astor says while roosting, now safe from a bnuyy curbkick
>>
>>5321292
"Of course Citrine. I can't imagine the power that could have made him this way. It must have really crossed his wires."
>>
Cava and Sable are still on Bind.

"He was so big and i-imposing, even more than the pictures and statues you see!" He chokes out. "I kinda whited out. I take it I lost it?... Desolée, vraiment..." He hangs his head low, before Vee, Charles, and Astor's healing sets in. He hugs Scav and Sable. "A terrible example I've set, no?"

Poli's genius is so massive he performs the hitherto unseen "storage technique", before leaving the wall. He occasionally flickers around, but is otherwise stable.
>>
>>5321298
"I don't care about all that, I've never been happier to see you!" Vee goes for a hug. "You're my best friend, Bind, it was hard without you. I was worried, but I tried my best, because I know you'd do the same for me. You DID do the same for me."
>>
Maroon is still laid out on the ground.
>>
>>5321298
It's okay, Bind. I'll get you home safe.

Come on, let's get him back to base.
>Sable starts moving towards the exit
>>
>>5321298
"Don't worry yourself. We got ya all safe and sound now!"
>>
>>5321298
"Bind. We understand. We're just happy you're back with us."
>Charles moves over and pats Bind
>>
>>5321298
"What I said, back when you picked up that seed on the station? Fuck. I'm sorry, man, I jinxed it. Wish I never said it... But Regigigas is down. It's alright now."
>>
>>5321302
"Oh dear..."
>Charles moves over and picks up Maroon
>>
>>5321298
"We're good now! Yay! I don't do well in emotional scenarios." Poli admits, suddenly disappearing, though the only thing indicating this a burst of wind caused from the apparent velocity he'd built up.
>>
>>5321310
Limp dog, very warm.
>>
>>5321314
>Charles does not feel the heat for he is resistant to fire
>He pats Maroon and follows everyone else
>>
>>5321316
"Should i revive him?"
>>
>>5321320
"I think he'll be fine. We'll get him back awake when we return to the guild."
>>
"That was... eventful," Mistral comments.
>>
uneating gm post
>>
0
>>
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He winces, seeing Maroon and Citrine. "I'll... clean up my mess and then some when we get home, Mistral..."

"I... can't let it happen again, Kaku. Thanks for coming... wherever we are?"

Bind, for once, is completely accepting of the goo on his back and returns the back pat.

"Ah, I should talk to you in private later, Astor."

Bind's breathing regulates in response to Ymir. "...I should trust you guys more, huh? Desolée, Desolée..."

Bind pulls Vee in with his ears, tearing up a little.

"Oh, dear, remind me that I owe Maroon big time..."

Poli turns to face the exact opposite direction of the guild before miming a pushing motion and disappearing 1/60th of a secoond later.
https://vocaroo.com/1bHgtNVUettZ

He hops down to pull Sab in too. "Wait, what abou-"

"You got him?! You took that monster down?!" He's not snapped out of his shock for a few seconds until he sees something in an unassuming corner of the room.
It's an upside down unconscious midnight Lycanroc, eyes swirling and back slumped against the wall with a meteor trail pointing to her.

XP 199+2d10 to all!
Next campaign on saturday the 28th, 6:30 PM CST
>>
Rolled 4, 16 = 20 (2d20)

Vee is still hugging Bind. He accepts the greater ear-hug. He doesn't say anything for a bit, tearing up a bit too. "...I'm glad to have my leader back."
>>
>>5321340
"Yeah. We did! He's... laying down in the middle of Treasure Town. Situation is stable."
>>
>>5321340
>Sable hugs the Bind
I'm glad you're back, Bind. I don't know what I'd do if we didn't find you...
>Sable may be crying
Come on, Bind! We'll get Pika to help you heal!
>Sable lifts Bind and carries him home
>>
Rolled 2 (1d20)

>>5321340
exp!
>>
Rolled 3, 1 = 4 (2d10)

>>5321340
"Yeah... at least we have one thing sorted out. Small mercies, huh?"
>>
Rolled 4, 2 = 6 (2d10)

>>5321343
XP rollin
>>
Rolled 2, 1 = 3 (2d10)

>>5321340
>XP
>Charles smiles
"Yes! We did indeed! The titan is no longer! Standing that is. Heh! It's good to have you back, Bind."
>>
Rolled 10, 5 = 15 (2d10)

>>5321340
>Sable forgot to roll, making him tonight's biggest loser.
>>
Rolled 3 (1d20)

>>5321345
one more
>>
Rolled 8, 4 = 12 (2d10)

>>5321340
rolling but i put in the right numbers this time
>>
Rolled 8, 13 = 21 (2d20)

>>5321340
>>
Rolled 5, 1 = 6 (2d10)

>>5321340
"Leafa!" Kaku nudges the Lycanroc. "Maybe you should lay off the Doom Seeds from now on..."
>>
Rolled 2, 10 = 12 (2d10)

>>5321340
"We took him down real easy, nothin' stops Lost Hope Guild!"
>>
>>5321340
Astor sights
>>
Rolled 5, 1 = 6 (2d10)

>>5321360
Roll die
>>
>>5321340
>"Ah, I should talk to you in private later, Astor."
"Should i be worried?"
>>
The 5th, not the 28th. Oops.

"Ah, If you'd all still have me in such a position, I'll get right back to it! Euh, fret not, Astor. It's good."

Leafa wakes up with a chuckle, eyes now swirling... differently. "Haha, I did, bud! And look what I have 'ta show for it! Ahahaha..."

ok donesies for real
>>
File: forest.png (1.67 MB, 1280x500)
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Guard Celesteela has mysteriously asked the guild, after stopping most activity in order to do so, to capture a number of feral Combee from a nearby dungeon. No one is entirely what her goal is here but perhaps you can theorize a couple of things. In any case, you have a direction and a mission, so here you are now, heading out into the randomized unknown. All things considered, a place called Nectar Woods doesn't sound like the most frightening of places to be.

You have some trusty baskets and spirit. Catch them all, alright?

Chapter 27: Busier Bees

Time: Afternoon
Location: Nectar Woods
>>
>>5326037
"How're we gonna do this, again?"
>>
>>5326037
Poli jumpscare.
"I love kidnapping!"
>>
>>5326037
"Is this even, like, an ethical thing we're doin'? I'm very concerned about all this."
>>
Rolled 1 (1d6)

>>5326037
Rolling to spawn(Nectar Woods Entrance)
>>
>>5326037
"This place looks nice. I think I might've wandered here once or twice before."
>>
Rolled 5 (1d11)

>>5326046
Spiritomb is underneath a tree with some honey smeared on it, appearing to have been attracted to the honey. There's also a fallen trunk in front of the tree with Spiritomb's obligatory merchant carpet draped over it ad the Odd Keystone balancing on top of it.
>>
>>5326051
"Hi 'Tomb!"
>>
>>5326051

"Hey. Been a while..."
>>
>>5326051
"Hi Spiritomb!"
>>
>>5326051
"Hi tomb, how are you doing?"
>>
>>5326056
Vee.
>>
>>5326051
"All new deals, same old steals!"
Spiritomb emerges from the Odd Keystone, leaning on the fallen tree trunk. Two of their soulspheres aren't spinning with the rest, instead bouncing up and down below their face as they shake the Odd Keystone as if a drink was inside it.
"Evening, boys. Glad you decide to come on back."
>>5326052
>>5326053
>>5326056
>>5326057
"Doing just fine now that you popped in. It's a slow day today, but nothing we're not used to. It's 324 pokecoins each, what'll it be, boys?"
They float a freebie to each from behind the tree trunk.
>>
>>5326061
"Umm... I'll buy... Just one today." Poli says, checking his bag.
>>
>>5326061
"I don't have cash, so I'll pass on it for now!"
>>
>>5326061
"Gimme five."
>>
>>5326061
"I'll..!" Vee remembers that he has 0P. "...will have to get back to you once I'm not so poor... Sorry Spiritomb."
>>
>>5326061
"I'm broke"
>>
>>5326061
He purchases 1 box.
>>
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Floats behind the group, she has come to be designated basket holder as she tries to find a group to partner with as hers is usually... AWOL. She was herself for the longest time.
>>
>>5326061
>>5326062
>>5326064
>>5326065
>>5326067
>>5326076
"A shame, honey. There's always next time, we suppose. 6 on the house to start and another 7 to chase it, coming right up!"
The sound of a cork coming off comes from the Odd Keystone and some more forbidden boxes come out. Spiritomb then puts the cash in their Victoria's Secret compartment.
"Well, you know where to find us. Don't be a stranger!"
Despite only ducking down behind the other edge of the trunk, they're no longer on the other side. With Spiritomb a floor's distance away, the boxes open in a sea of budget abusing special effects.

(rolls later)
>>
>>5326078
"Oh, hi Rere! You coming along?"
>>
>>5326083
"Man, been a damn long time since she has."
>>
>>5326080

SUMMARY:

Cava[1 Pool 5]: -0 pokecoins
Citrine[6 Pool 5]: -1620 pokecoins
Vee[1 Pool 5]: -0 pokecoins
Astor[1 Pool 5]: -0 pokecoins
Poli[2 Pool 5]: -324 pokecoins
Mistral[2 Pool 5]: -324 pokecoins

Total forbidden boxes purchased: 13 boxes
>>
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https://www.youtube.com/watch?v=hb3plw1yGM8

You enter, passing the sign warning you of its status as a dungeon. Once you move through the dungeon's strange veil, you immediately note the fresh and sweet scent lingering in the air. The fragrance is quite uplifting. You can see the occasional patch of flowers growing in spirals on the trunks of trees or blooming in the canopy.

The place feels very vibrant and alive.

There are three paths ahead of you as you check the room.
>>
>>5326083
The Tapu gives a sage nod "Yes. Something sweet is involved, so Rere obviously join. She just gonna let you all do fighting instead. Rere is VIP"
>>
>>5326089
"Ok, taking the lead today, right!"
Astor hops to the right path
>>
>>5326089
Citrine does not notice the smell! How sad.

"Uhhh... left? Two paths right probably just lead to one big room."
>>
>>5326090
"I'd be happy to let you follow."

>>5326089
"Wow... This place is so nice! I hope nothing bad happens. You think I could find Pecha Berries here?"
>>
>>5326089
"This place seems too nice to be called a dungeon, but maybe the wildlife will change my mind. I'm thinking right would be fine."
>>
>>5326094
"Left sounds good."
>>
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Rolled 6 (1d20)

>>5326093
>>5326100
Astor leads the way to the right path with Kaku following behind, walking down a long, straight corridor between the towering, flowering trees. He comes across multiple paths.

>>5326094
>>5326102
Citrine begins lumbering down a long and winding path, carved out underneath the great trees. It's very confusing. Poli, Vee, and Tapu Rere follow closely behind, on the lookout for goodies or their intended targets.
>>
>>5326106
>>5326100
"Left or right?"
>>
>>5326106
"We could check out the room right here." He points to the room to their left. "I don't wanna miss anything. We can go back after, right?"
>>
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>>5326095
The Island Goddess gives an 'Okay' as she followed behind diligently like a quest NPC, swinging her little straw basket.
>>
>>5326111
"I guess that's a good idea. It's bad to say no to free things!"
>>
>>5326111
"Sure thing. Less of a walk."
>>
>>5326114
>>5326113
"Unless it's a free thing given to you from someone else who isn't your friend." He says to Poli. "That's the boring way of getting things, I'd rather steal. That way, I can earn it." Vee says, looking around as he checks out the room to the left.
>>
>>5326116
Poli nods along. "That probably makes sense."
>>
Astor guides Kaku to the right path
>>
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>>5326111
>>5326112
>>5326113
>>5326114
[Perception Roll]
You enter the left opening the trees allow you to take, curious as to what might be hidden within. Walking, you finally realize it's just a dead-end! There's nothing to be seen here. Or... is there? You think you can make something out in front of you.

>>5326121
[Perception Roll] x2 (Roll 2d20)
The two head down the other path, passing under low-hanging flowers, blooming. It's very pretty! It's a bit out of reach for you to try to pick any... but be careful! You might miss something if you focus too much!
>>
Rolled 3 (1d20)

>>5326126
"Wow! A wall." Poli walks up to stare at the wall.
>>
Rolled 11 (1d20)

>>5326126
"Wow,we came all this way for nothing? There IS the other path..."
>>
Rolled 2 (1d20)

>>5326126
"We could head back I guess."
>>
Rolled 3 (1d20)

>>5326126
"I mean... Trees pretty thick... But maybe a branch leads to a secret base of bees?"
>>
Rolled 20, 12 = 32 (2d20)

>>5326126
"Huh..."
>>
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Rolled 13 (1d20)

>>5326129
>>5326130
>>5326132
>>5326133
The trees and flowers are much too vibrant, thick, and distracting. You lost whatever it was that you could've tried to see on the other side. Leaving the side route, you continue along the long, windy road... up until you hear a snapping of branches and a woosh of leaves, Citrine falls into a pit of bubbling, awful ooze. He's been afflicted with poison!
>Citrine was Poisoned! He takes 6% damage!

Stepping out of the pool and down the hall, you spot the makings of a hive and honeycombs attached to the left side of the forest...

>>5326135
Astor, not distracted in the slightest, finds himself able to make out an old and loose branch, quickly sidestepping a mountain of falling foliage! He's uninjured and feeling with quite a bit of pep in his step. Surprisingly, he finds a Pecha Berry on the branch, completely fine.

Passing by, he notices an opening on the side, peering into another possible path. Wonder how he could get there?
>>
>>5326143
"Woah. It looks like we're headed in the right direction. Where to?"
>>
>>5326143
"This sucks. Help. Please."

Citrine cannot climb out.
>>
>>5326143
"Woah, nice dodge. Now, left or right... Right I say."
>>
>>5326143
"That poison doesn't even look tasty..." Poli complains.
>>
Rolled 7 (1d20)

>>5326147
"Oh okay."
Poli... stares at him real hard! Oh, wait, no, he's just trying to pull him out with Psychic.
>>
>>5326147
Rere stares down "Sorry, I don't think you are light enough for me to lift", attempts to think of a way to help Citrine back to the surface "Maybe if we chisel him down to basket size..."
>>
Rolled 6 (1d20)

>>5326147
"Oh!"

Vee uses Copycat and casts >>5326155 Poli's Psychic to try to lift him out!
>>
>>5326156
"Please do not do that. Pika would not be happy."
>>
>>5326155
>>5326158
Together, with their combined powers, the two manage to partially flop Citrine out of the pit of hidden ooze! He's still poisoned, however. Ouch!
>Citrine takes 6% damage!

>>5326148
[Perception Roll]
Kaku, taking the lead and deciding the route, elects to go right. Something feels off for him, however, as he glances around the towering trees and the ground.
>>
>>5326166
"Sorry Citrine. I don't have any Pechas on me."
>>
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>>5326166
(forgot image)
>>
Rolled 17 (1d20)

>>5326166
"Huh, I think it's dead end..." Kaku perceives...
>>
>>5326166
>>5326169
"Sorry, I don't either."
>>
>>5326169
>>5326179

"Uh... fuck."

Citrine rights himself to continue on.

"Rere...?"
>>
>>5326185
"Sorry, I left all my berries in storage. All I got is Reviver Seeds from a few monthes ago." Rere follows up, offering Vee a chance to ride the Basket express over the muck pit.
>>
>>5326191
"Alright, let's..."

Citrine winces.

"Get to the stairs, quick."
>>
>>5326171
>>5326194
"I suggest we take the right path."
>>
>>5326194
>>5326195
"Yeah, agreed."
>>
Rolled 18 (1d20)

>>5326177
"Let me see..."
>>
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Rolled 18 (1d20)

>>5326169
>>5326194
>>5326195
Taking the right path, you notice the pungent odor diffused into the air. It's admittedly unpleasant, almost... spicy. You also realize that the path is just another dead-end! A Volcarona (Level 55) drops out from between the trees, sending out a wave of dangerous green energy!
>Volcarona used Bug Buzz on Vee!

>>5326177
Kaku and Astor stop at the dead-end, right before the hidden trap! Kaku, especially. Had he gone further, he'd be knee-deep or face-first in a pile of sickly sludge. Good thing he had the foresight to pause. He can choose to scoop out some of the ooze to throw at an unsuspecting enemy later and poison them, or he can forgo the risk and continue on the other path.

Astor can do the same.
>>
Rolled 7 (1d20)

>>5326207

"Ah, shit! Vee, are you alright?"

Citrine retaliates with a Power Gem on the Volcarona to cover for Vee.
>>
>>5326207
"Ah!" Vee is hit.

>>5326210
"I-I think so!"

Vee used Wish!
"Lemme just..."
>>
Rolled 10 (1d20)

>>5326207
"This place is horrible. Also I'm going to hurt you." Poli says, using Hydro Pump on Volcarona.
>>
Rolled 6 (1d20)

>>5326207
Rere is proceeding to fall back, Throwing up her Ability "Psychic Surge" and retreating to the nearest object to hide
>>
>>5326207
"Ew, almost stepped on that. Let's do turn 180 and keep exploring."
>>
>>5326215
"Sure, but first"
Astor takes some of the ooze
>>
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Rolled 8 (1d20)

>>5326210
>>5326212
Citrine raises the rocks from around him before unleashing a barrage of lasers that batter the feral Volcarona! It chitters as it nearly falls right down. Poli does not relent, slamming the bug with a free high-pressure bath. It bounces to the ground, soaked and nearly defeated.
>Citrine also takes 6% poison damage!

>>5326211
Vee prepares a star above him.

>>5326214
There's a rush of energy as the entire floor feels the thrum of power, shifting and changing.
>Psychic Terrain

The Volcarona, nearly defeated and on the brink of fainting, barely flutters up from the ground. It attempts another pulse of energy!
>Volcarona used Bug Buzz on Citrine!

>>5326215
Stepping away from the pit of gunk, Kaku begins walking away into an incredibly lengthy corridor, passing by the blooming flowers, draped down from the vines. If it wasn't a dungeon, this might be a nice place to take a friend!

Astor takes a pile of ooze. He receives +1 Sludge Vial.
>>
Rolled 20 (1d20)

>>5326227
"Stop doing that. It is very rude." Poli uses Psychic on the Volcarona!
>>
>>5326227
"Right has let us down last corner but surely this time it will lead somewhere good!"
>>
>>5326227

"Fuckin'... why me. I mean, I get why. But the poison? Urk..."

Citrine would fire a return barrage, but the Volcarona is already done for.
>>
>>5326232
"That's the spirit!"
>>
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>>5326230
The Volcarona is completely shattered by the pulse of Psychic brainwaves, sending it back to the dungeon depths from whence it came. In other words, it's defeated and fainted. And because it's a feral, it's also gone.
+1d20EXP for Citrine's team

In the distance further down, you hear buzzing and see a small object zip by in the air... could it be?

>>5326232
>>5326235
[Perception Roll] x3 (Roll 3d20)
This forest path just seems never-ending! How long will it be until you run into an actual room!? It's starting to feel like this forest is nothing but endless tree hallways and flowers! It's maddening!
But despite that, you keep an ear to the ground and a vigilant eye... there are things ahead.
>>
Rolled 2, 18 = 20 (2d20)

>>5326243
>First roll XP second roll perception

"Is that them? Good. Yeah. I need to get off this floor."
>>
Rolled 15, 3, 17 = 35 (3d20)

>>5326243
"You think we're going in the correct direction?"
>>
Rolled 15 (1d20)

>>5326243
Rere is not paying attention, just coming over to check on everyone to see how they are doing.
>>
Rolled 3 (1d20)

>>5326243
(First roll XP, second Perception)
"I do not like this place. Let's get to the next floor before Citrine keels over."
>>
Rolled 16 (1d20)

>>5326249
reeeee give me my second roll
>>
Rolled 7, 17, 13 = 37 (3d20)

>>5326243
>>5326246
"Lot of walking and no Combees... I think not but we are already too far in so might as well keep going."
>>
Rolled 20 (1d20)

>>5326243
>>5326249
"Good idea." Vee turns to Citrine.

>>5326244
"Here. Have this." Vee passes the Wish to Citrine. "Where to?"
>>
>>5326255
"THANK YOU. MAN."

Citrine shakes his head to try and clear his headache. Wait. Rocks get headaches?

+50% HP!
>>
>>5326260
Vee smiles. "No problem. Let's head further in, alright?"
>>
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>>5326244
>>5326252
While Rere leaves her hiding spot to inspect the well-being of her friends, the others keep a much better eye out. And, lo and behold, further down the wall of impassable trees is a group of Combee, diligently collecting from flowers...
Citrine still is poisoned, despite the healing! He takes another tick of damage.

>>5326255
Vee feels happy.

>>5326246
>>5326253
As they walk along, Kaku nearly avoids getting seriously scorched by a jet of fire exploding beneath him! He ends up taking 50 damage! Astor, while flying, doesn't manage to strike the pitfall trap, but does slap himself on the face with an unseen branch, taking 50 damage as well.
Their light movement doesn't trigger the last trap in this winding path. Inspecting the two possible routes, the one on the right seems to be devoid of flowers!
>>
>>5326263
*Cava is suddenly with Team Citrine!
"Uh, what'd I miss?"
*He looks mildly disoriented.
>>
>>5326263
"Okay, how're we working this? I think I'd intimidate them. Someone else go up... and... uh..."
>>
>>5326263
"Woah... Combee! ...Combees? We've been looking for them! What do we do? I've got a few ideas."
>>
Rolled 11 (1d20)

>>5326263
Poli uses froglike behaviour to try and catch one with his tongue and put it in a basket.
You know, because he's a freaking frog.
>>
>>5326263
"What the hell! Who puts flamethrower traps in the woods!?"
"Alright, I'm not falling for this a second time, I'm going left..."
>>
>>5326263
>>5326269
"Are you ok Kaku? Yeah you look good"
"We have two options, the smart option, sticking together"
"Or the dumb option, you going left, me going right, what should we do?"
>>
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Rolled 6 + 2 (1d20 + 2)

>>5326265
"Alright! I know just what to do."
Vee walks over to the Combee and tries to become Beevee.
>>
>>5326273
"Try not to get stung, Vee! ...Would it have been better for a bug to do this?"
>>
Rolled 4 (1d20)

>>5326264
Rere waves to Cava "Bee collecting. Vee is trying his best strat." she remarked before attempting to just float into the field to befriend the combee since she did look like a bug... Kinda...
>>
>>5326276
>>5326263
>>5326269
>>5326272
*Since Kaku and Astor is alone, Cava is mysteriously teleported to them, unless GM says no.
>>
>>5326272
"Well I'm pretty sure right just leads nowhere since the path we came from is on the other side of that wall... So you can go if you want, it's not like we'll be split for long."
>>
Rolled 9 (1d20)

>>5326273
>>5326267
"I'm not sure this is how it's supposed to go, but all Celesteela said was "ACQUIRE COMBEE", so..."

Citrine just watches and tries not to intimidate the bugs he has 4x effectiveness on.

>rolling to look like a normal and not-intimidating rock
>>
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>>5326267
Poli sticks out his tongue to attempt to capture a Combee through the way of the frog. It's mildly successful, but the Combee is most certainly not going down without a fight! Not that it can really do much fighting...
>Combee used Gust on Poli!

>>5326273
The others do not notice their friend being assaulted by a frog because they are transfixed and wary of this strange, ground-bound newcomer. Who could it be? Why are they not flying? It is all very strange. They are hesitant.

>>5326278
Rere floats over. The Combee are also wary of this strange, pink creature. Could it be a flower? They are not certain of its affiliation.

>>5326288
Citrine is very rocky and unappealing. They seem not to notice him. For now.

Two of the three Combee might flee. What do you do?

>>5326279
>>5326282
Escavalier falls out of boundaries and rejoins with Kaku and Astor. Kaku elects to go left, this time. He notes that all along the walls are significant amounts of hives. Perhaps with his previous knowledge, [Knowledge Roll +2] he can attempt to identify what they might be from... otherwise he continues, hopeful that the Combee must be nearby!
>>
Rolled 7 + 2 (1d20 + 2)

>>5326292
"HMMMM..." Kaku thinks...
>>
Rolled 18 + 2 (1d20 + 2)

>>5326292
Vee looks back to his friends and then the bees. He says nothing and tries to look as unintimidating as possible, perhaps even cute. Hopefully the Combee like cute and the scent of Pecha Berries.
>>
Rolled 14 (1d20)

>>5326282
"Sure, sticking with ya"
Astor sees Cava
"OH SHIT A GHOST!"
Astor jabs Cava
>>
Rolled 1 (1d20)

>>5326292
Undeterred, Poli keeps trying to WRASSLE the (com)bee into the basket. He's too occupied to say 'Owie', though.
>>
Rolled 15 (1d20)

>>5326292
Rere instead simply acts on insticts or idiocy as she floats around lazily to mirror the Combee before giving a spin and a gleeful noise before slowly wavering over elsewhere to act just as feral and weird, even sticking her face and rubbing it in a flower.
>>
>>5326301
"Dude, seriously? I'm not dead!"
>>
Rolled 4 (1d20)

>>5326292
Citrine continues with his inaction. He tries to look like a perfectly normal and unobtrusive stone.
>>
>>5326297
Kaku can't quite remember much about hives specifically, so... he's unable to tell. At most, he can tell it's definitely related to a black-and-yellow bug-type! There's a room up ahead and he can here buzzing... this might be it. Does he enter?

Assumedly, Astor and Escavalier are tagging behind him, having their usual confrontation.

Your choices.
>[Perception Roll]
>Eh, who cares, let's go in.

>>5326299
Vee takes the lapse in their defenses to put out his best Beevee impression! It's way too good, as if he could be just another bee like them! The Combee are elated and welcome the new friend, buzzing around him.
>Vee finds x1 Honey

>>5326303
Rere's ability to just... vegetate comes in handy. She's in tune with the psychic nature and terrain of the dungeon, a natural at being unassuming. The Combee do not consider her a threat, but a very strange, malformed friend. Or flower. They are not sure.

>>5326302
Poli's tongue lasso gives out and the Combee is free! It's looking upset... and it's going in for the Bug Bite! Poli can either choose to knock it out, defeating it or randomly sacrifice a consumable and capture the Combee.

>>5326315
Citrine's unfortunate attempt at unobtrusiveness is covered up by the other amazing bee and bug performances.
>>
>>5326321
>>Eh, who cares, let's go in.
"I'm feeling good about this room!"
>>
Rolled 12 (1d20)

>>5326321
Citrine looks unobtrusive HARDER.
>>
>>5326321
Poli yeets his Soda Pop at it to incapacitate it for the capture.
>>
>>5326321
*Cava is too busy looking annoyed at Astor to notice anything, and heads right in.
"Hrm."
>>
Rolled 9 (1d20)

>>5326311
"Then why did you just walked through a wall?"
>>5326321
"I don't know, this hall seems... weird"
>>
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>>5326321
Vee is sitting amongst his new friends. He watches them float around casually while thinking of what to do.

>>5326325
He watches Citrine try to be unobtrusive. He seems to be doing a fine job, considering none of the bees are attacking him.

>>5326327
Vee watches Poli through a can of soda at one of the bees. He looks kinda sad.

Guess it's time to take things into his own paws.

Vee gets up and makes a very good bee noise to lead the Combee friends away and into their care safely and without any trouble. "Vzz. Bzz."
>>
>>5326329
"Eh, nevermind"
Astor walks inside
>>
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>>5326324
>>5326328
>>5326329
Kaku steps into the room, quickly spotting a trio of Beedrill surrounding a patch of flowers! Oh. So those had to have been Beedrill hives. That makes more sense. Taking a glance at your basket given to you by Celesteela... you notice that the Beedrills also fit perfectly into them...

...you're thinking that you could also try to capture them. They're still bees, right?

Your choices:
>They still haven't noticed us. Sneak around. Maybe we can ambush them and grab them without a fight!
>Head on! We'll weaken them!

>>5326325
Citrine is still melting from his poison affliction. It is painful.

>>5326327
Poli sacrifices the item the Combee was going for, conking it right on the upper face with the aluminum soda can. It flops to the ground, dazed. It is now available for capture!

>>5326335
The Combee listens and begins to circle around Beevee and Rereflower. It seems they've captured more Combee this way, too!

They can choose to accept the amount of Combee they've found and regroup and leave the dungeon... or continue looking for more. Do you think Celesteela would reward you with the amount acquired?

(Choosing to continue will extend the length of the session.)
>>
Rolled 11 (1d20)

>>5326349
Citrine hisses in pain. Never mind, not a hiss. He makes some sort of rock noise and tries to keep it quiet.
>>
>>5326349
>>They still haven't noticed us. Sneak around. Maybe we can ambush them and grab them without a fight!
"Sunk cost fallacy is kicking in so y'know what, I'm taking them. Astor, don't fucking kill them."
>>
>>5326349
Vee nods to his group. He thinks they should >continue
>>
>>5326349
Poli picks up the dazed Combee and plops it in the basket.
"OK! Now what?"
>>
>>5326349
*Cava shrugs.
"I mean, Beedrill buds could work, right?"
*Cava tries to sneaky sneak.
>>
>>5326349
>>5326353
"Don't worry"
Snek
>>
Rolled 11 (1d20)

>>5326359
roll
>>
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>>5326354
>>5326355
The group has currently acquired 3 Combee to satisfy Celesteela's request. They have chosen to look for more Combee to grab!

Walking along the path, the angry Combee in Poli's basket buzzes. The other two happily follow along Beevee and Rereflower.

>>5326353
>>5326360
>>5326362
Shrouded under the cover provided by the copious amounts of tree and flower, the three creep their way around the clueless Beedrill, set on at least coming back with something Bee related. They're now in the corner of the room, in an optimal spot to do some bee-napping.

How do they go about it?
>[Player choice]
>Open up with shock and awe!
>Baskets up!
>...try and get closer.
>>
>>5326365
Vee nods in the direction of the two paths to their right, as if to ask which one they would take.
>>
>>5326365
Citrine decides to stay silent and follow the others slowly to not alarm the bees in any way.
>>
Rolled 13 (1d20)

>>5326365
"I got this, I got this..."
>Fake out and quickly trap one in a basket.
>>
>>5326367
Rere buzzes twice, pointing to take the farther path then the closer one.
>>
Rolled 15 (1d20)

>>5326365
*Cava tries to snatch one quickly!
>>
>>5326365
>>5326367
"First is the worst. Let's take the path farther ahead." Poli suggests.
>>
>>5326368
>>5326372
>>5326376
Vee agrees with Rere and Poli to head to the path farther ahead.
>>
Rolled 10 (1d20)

>>5326365
Astor stays hidden (roll?)
>>
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>>5326372
>>5326376
The group elects to take the farther route, heading up and passing the one on their immediate right. They arrive at the entrance to a room.

Your choices:
>[Perception Roll]
>Eh, who cares, let's walk in already!

>>5326371
Kaku knocks one right out of the sky and into his awaiting basket! Quickly closing it shut, you can hear the upset Beedrill attempting to escape.

>>5326373
Escavalier, with his natural bug-hunter abilities, quickly disables and catches the Beedrill without incident! Right into the basket, it goes, secured.

There is still one Beedrill remaining, who has noticed the sudden disappearance and appearance of intruders! It gets ready to fight.

>>5326380
Astor remains concealed.

Citrine, Astor, Rere, and Vee's baskets remain unused. Poli, Kaku, and Escavalier's baskets have been used. 4/7 baskets remaining.
>>
Rolled 8 (1d20)

>>5326382
Vee looks around the room before heading in. "Let's make sure it's safe before putting our friends in danger."
>>
Rolled 7 (1d20)

>>5326382
"Ooh, a room." Poli peeks in.
>>
Rolled 3 (1d20)

>>5326382
Astor bitchslaps the beedrill with a Brave Bird before forcing it into the cage
>>
Rolled 14 (1d20)

>>5326382
"Uh oh, go away." Kaku punches the Beedrill!
>>
>>5326382
"Let's get ready to rumble!"
>>
>>5326382
Rere floats on alright, already we all float on alright
>>
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>>5326383
>>5326386
They are unable to see much, peering in. They do count two possible ferals, however. Spooky!

>>5326397
Rere does not care. She heads inside, unaware or very aware.

>>5326389
>>5326390
Astor slams into the Beedrill from his hiding spot, knocking the poor thing down to the ground, quickly finished off by Kaku's punch to the gut! It weakly buzzes out before vanishing in mere seconds. The room is now devoid of uncaptured bees. It is filled with buzzing noises, however.

Standing in the patch of flowers, they now have the option to backtrack and check out the other route or continue forward.

Team Astor receives +20+1d20EXP.
>>
>>5326411
"These aren't Combee..." Citrine mutters unhappily. He's still visibly poisoned.
>>
Rolled 13 (1d20)

>>5326411
"Well, I got what I wanted so, let's find the way out?"
>>
Rolled 5 (1d20)

>>5326411
"Nice! Beedrills count, right?"
>>
Rolled 5, 8 = 13 (2d20)

>>5326411
>>5326415
"Sure, let's go"
(Roll 1 is perc, roll 2 is xp)
>>
>>5326411
>>5326413
"Lame!" Poli clearly doesn't have much to contribute to discussion, just dealing with the angry Combee in the basket for now.
>>
>>5326411
Vee looks inside and signals for his bee friends to bee careful. He makes another bee noise. "Vzz."

>>5326413
>>5326418
He turns to his friends and then to Rere. He shrugs,
>>
Rolled 4 (1d20)

>>5326411
Rere simply buzzes and starts floating about the room mindlessly as a defence mechanism acting like she is a fellow feral still amongst the bugs. Certainly whatever mindless hivemind these bugs have would respectively keep away from the fellow feral as she continues her act.
>>
Rolled 18 (1d20)

>>5326411
>>5326430
Poli also decides to imitate a bug. He doesn't feel the need to buzz, though, the basket seems to be doing that just fine.
>>
Rolled 12 (1d20)

>>5326415
>>5326416
>>5326417
Astor manages to find a Chesto Berry.

Otherwise, if they're ready to leave, they can try to find the stairs. They can move to the other exit on the east side of the room, or backtrack and look at the other path they did not take on the fork.

Your choices:
>East exit
>Left path on the fork

>>5326420
The Combee hang back, in the safety of the flowers and trees, returning to basic duties, collecting nectar.

>>5326430
Rere's act seems to be mostly working, however, the Yanmega notices the strange movement and unknown creature and darts over to inspect the pink egg. What could it be, its bug-brain must wonder?

>>5326431
Poli does a great job at imitating the bugs that he basically has free reign of the room. He manages to find an orb once hidden in the bushel of flowers.
>Evasion Orb

Your choices:
>Distract the bugs and flee for an exit path
>Fight the bugs!
>[Player Choice]
>>
>>5326438
"Let's backtrack a bit before leaving, i want to find a combee"
>Left path on the fork
>>
Rolled 1 (1d20)

>>5326438
>Distract the bugs and flee for an exit path
Poli attempts to distract the bugs with a bug dance... or really just a completely normal dance.
He leaves behind the Evasion Orb for someone else to take.
>>
>>5326438
>>Left path on the fork
"Backtracking it is then"
>>
>>5326438
>>5326440
*Cava follows The Birb.
>>
Rolled 1 (1d20)

>>5326438
>>5326442
Rere turns to look at Poli with the rest of the bugs, acting like it noticed his obvious unbuglike movements to save her own skin as she buzzes in hostility and throws up another Psychic Terrain

Et Tu,Rere?
>>
>>5326438
Citrine, still poisoned, decides to BE the distraction, Prismatic Feather up his metaphorical sleeve.

>Player Choice
>distract AND fight the bugs
>>
>>5326438
Vee looks back at the Combee, but watches Poli make a bit of a mistake. He stays on the defensive. The bees will not be harmed today. He uses Wish!
>>
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Rolled 17, 5 = 22 (2d20)

>>5326440
>>5326443
>>5326444
As Team Astor decided to finish up with the Beedrills, he’s quite determined to find a Combee and call it a truer success than the substitutes they’ve picked up. Leaving their first path and moving through the familiar flowery road, they find something already restricting their movement.

There's a room in the way!

Your choices:
>[Perception Roll]
>Eh, who cares, let's walk in already!

>>5326442
Poli attempts to distract the duo with his esoteric movements and form. However, all it manages to accomplish is that Poli has now become the focus of the Scolipede and Yanmega!
>Scolipede used X-Scissor on Poli!

>>5326446
Rere’s own strange act causes the Yanmega to focus on her instead, ready to strike back at the suddenly not-so-in-tune Tapu!
>Yanmega used Air Slash on Rere!

>>5326449
Citrine takes up a position to defend his friends, preparing to sacrifice his ailing self to allow their escape! However, it seems he will need to really pry away the attention of the ferals!

>>5326452
Vee prepares a healing star above him, ready to protect his new bee friends. That he has befriended.
>>
Rolled 3 (1d20)

>>5326477
*Cava peeks in this time.
>>
Rolled 14 (1d20)

>>5326477
"HEY!" Citrine bellows. "Eat this! I, uh. HATE BUGS!" he says, firing off a Power Gem at the Yanmega and stomping up as close as possible to be a better distraction.
>>
Rolled 1 (1d20)

>>5326477
"Ouch! I'm going to hurt you now!" Poli threatens as he uses Psychic on the Scolipede.
>>
>>5326477
>>5326484
Vee gives Citrine a disappointed look.
>>
>>5326480
*Cava cannot see with his eyepatch.
>>
Rolled 11 (1d20)

>>5326477
Rere attempts to flee and use Citrine as a shield.
>>
>>5326487
"Hey, I'm just saying that! Citrine says, also loudly. "Run, by the way!"

>>5326484
652 damage!
>>
Rolled 10 (1d20)

>>5326492
Vee decides to get the bees' attention again and run through. He moves to the leftmost path from the aerial view, looking out to make sure the Combee aren't hurt.
>>
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Rolled 1, 1 = 2 (2d20)

>>5326480
Escavalier is actually unable to see anything. To him, the room is probably, most likely, clear or devoid of enemies. Totally.

>>5326484
Citrine exclaims his great dislike of bugs, assaulting the Yanmega with scorching beams and knocking it back! It buzzes angrily.
>Yanmega used Ancient Power!

>>5326486
Poli does exactly that. He just stands there, threatening the Scolipede with his possible use of Psychic. It scampers up and headbutts Poli!
>Scolipede used Poison Jab!

>>5326490
Rere uses the classic tactic of living shields and avoids taking the damage, instead pushing Citrine to take it for her.

>>5326498
Vee, during the distraction, slips away! The Combees follow along dutifully, still inspecting flowers.
>>
Rolled 13 (1d20)

>>5326518
Poli sidesteps the Poison Jab (funny 1!) before attempting another use of Psychic, hopefully not flubbing it this time.
>>
Rolled 17 (1d20)

>>5326518
Vee checks to make sure his bee friends are okay and smiles. He decides to inspect the flowers with them.
>>
Rolled 5 (1d20)

Rere is gonna do it. She is gonna attempt to use Happy Hour to convince the other two Bug types to give up being feral and join the guild... hopefully.
>>
Rolled 2 (1d20)

>>5326477
"Huh..."
Perc roll
>>
Rolled 8 (1d20)

>>5326518
Citrine just takes the attack to the face, taking zero damage. Apparently, throwing rocks at a rock doesn't work...? He decides to throw out another Power Gem to try and finish off the Yanmega, nodding slightly as Vee leaves.
>>
>>5326519
Poli slaps the Scolipede down, now in clear range as it's sent flying across the room, slamming against the wall of trunks. It's not completely out, but it's definitely dazed.

>>5326521
Vee sees that they are just fine. They find many flowers to inspect and enjoy.

>>5326522
Rere feels a shower of happy light flow around her... and... a pile of 65P spawns right next to her location.

>>5326529
Citrine retaliates with another attack, assaulting the Yanmega with another barrage of rock-energy-infused lasers! It goes down, buzzing out in pain as it vanishes completely.

The Evasion Orb is still available in the room.
>>
Rolled 13 (1d20)

>>5326546
Poli is feeling vengeful today! He follows up with another Psychic on the Scolipede.
>>
>>5326546
Vee is happy.

The Evasion Orb vanishes and appears in Vee's inventory.
>>
Rolled 6 (1d20)

>>5326546
Citrine goes into a Gyro Ball instead this time to help Poli finish off the Scolipede, full weight behind the blow.
>>
>>5326548
The Scolipede is severely weakened, and with its final breath, launches out one last Poison Jab at Poli! It's trying to stab him with its horns!
>Scolipede used Poison Jab!

>>5326552
Citrine interrupts this last stand, barreling right into the side of the Scolipede, sending it sprawling out and vanishing completely. They've defeated the bug ferals!

Citrine can also feel the poison catching up with him. He's feeling very weak.

>>5326549
Vee happy.
>>
>>5326557
"Hmmm... We should check the surrounding area and head back. This poison is annoying and if the other floors are anything like this it's just going to be even more of a slog." Poli rambles.
>>
>>5326557
"Ung. Help. I am about to do that keeling over thing."

Sure enough, he's tipping over...
>>
>>5326561
"I was hoping we'd find the stairs before I had to use this, but here."
Poli uses Sitrus Berry on Citrine.
>>
>>5326562
"Thanks. That should tide me over..."
>>
Continuing on Monday.
>>
Vee used a Full Restore on himself because item space.
>>
Rolled 546 (1d639)

>>5326088
Cava's Epitaph freebie
>>
Rolled 58, 299, 371, 196, 147, 198 = 1269 (6d639)

>>5327391
Citrine's Epitaph purchase
>>
Rolled 131 (1d639)

>>5327392
Vee's Epitaph freevee
>>
Rolled 216 (1d639)

>>5327394
Veeroll duds once
>>
Rolled 441 (1d639)

>>5327394
Astor's Epitaph freebie
>>
Rolled 225, 354 = 579 (2d639)

>>5327397
Poli's Epitaph purchase
>>
Rolled 205 (1d639)

>>5327397
Astor broke gaem
>>
Rolled 241, 462 = 703 (2d639)

>>5327400
Mistral's Epitaph purchase
>>
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>>5326574
The poison that had been coursing through Citrine had almost nearly taken its toll, however, with Poli's intervention, the corrosive liquid required much more to work through again.

Vee and the Combees seem to be lost in their own world, investigating flowers in wonder. Rere is still floating next to the 65P she had miraculously generated.

Team Citrine receives 2d20EXP. Team Astor receives 1d20EXP.

On the northern part of the map, you can no longer hear the buzzing in the trees. Perhaps there may no longer be any of your intended targets in the area.
>>
Rolled 1, 19 = 20 (2d20)

>>5329276
I grab the 65P and continue to ride Citrine and point we should go up
>>
Rolled 18, 16 = 34 (2d20)

>>5329276
Vee is enjoying the flowers with his bee friends while he waits for his non-bee friends.
>>
>>5329276
(requesting permission/excuse to ENTER late?)
>>
>>5329312
Rere proceeds to pull Castform out of her shell. How long was the poor soul in there!?
>>
>>5329324
>castform has been asleep the entire time he was in there
>now he awakens
morning! wait this isn't the guild hall, we on a mission?
>>
>>5329276
(Charles is knocking on the door. Would someone kindly answer?)
>>
>>5329335
Vee is sitting with the bees waiting for his friends to catch up. There are some nice flowers.
>>
>>5329336
(The door bursts open!)
"Do I smell flowers?? Vee! Hello! You...appear to have some bees following you."
>>
>>5329338
Vee makes a bee noise to the bees before turning to Charles. "We're looking at flowers."
>>
Rolled 2 + 2 (1d20 + 2)

>>5329341
"Oh."
>Charles nods in agreement.
"A fine idea. Are we on a quest? What's the goal today?"
>Charles moves over to smell the flowers and see if there are any worth taking back to the guild.
>Looking for unique flowers + 2 gardening
>>
Rolled 10 (1d20)

>>5329276
"There better be a Combee in this room, if I see the stairs I'm leaving for sure..." Kaku enters the room.
>>
>>5329345
"We are making friends with the Combee. I'm waiting here for the rest to catch up. I'm protecting them." He nods to the two Combee investigating the flowers with him.
>>
>>5329349
"Oh! Interesting! I hope I can make a few friends too!"
>Charles waves to the presumably feral combee
>>
File: Spoiler Image (571 KB, 500x375)
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>>5329276
A familiar face speeds down the corridor behind Team Astor in pursuit mode.
"Transform!"
Arms extended and facing forward, Duno appears!
"Formed up and ready for action."
>>
Rolled 7 (1d20)

>>5329348
"I hope"
Astor follows
>>
File: Nectar_Woods_1F (17).png (245 KB, 1919x1919)
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The Combee circle around the new individual who suddenly entered their presence. Understandably, they're wary as they float around and inspect the strange, moderately amorphous creature. They buzz with a minor amount of agitation.

Rere, Castform, and Citrine are sitting in the empty room.

Duno? Has now joined Team Astor on their adventures! How could this be...? Kaku leads the way into the room, followed by Astor. They manage to spot a Scyther hacking away at some fallen trees and slicing things up. Somewhere, nearby, Kaku can hear the buzzing. It's softer and less obtrusive. Could those be the Combee?

Past the Scyther is a strange pile of curving sticks. Wands? You can't make out what they might be...
>>
Rolled 2 + 2 (1d20 + 2)

>>5329368
>Charles can see the agitation in the combee
"Oh! I suppose I am a new face. Let's see if I can appease them."
>Charles attempts to look as friendly as can be!
>Friendship + 2
>>
Rolled 9 (1d20)

>>5329368
I'm gonna attempt kissing Citrine to cure his poison status or atleast let me take it until we hit the stairs. I should be fine, I got Reviver Seeds.
>>
Rolled 15 + 2 (1d20 + 2)

>>5329368
Vee silently tries to calm his bee friends. Charles is no threat. He likes flowers too.
>>
Rolled 8 (1d20)

>>5329368
"Fascinating..."
Duno seems pleased with seeing the Scyther for some reason. He snaps out of it and reaches on his underside to find a Metal Coat has stuck to him magnetically at some point along the way. He glances at the Scyther again before settling for keeping it as a hold item and trying to perceive a path to the team's goal.
>>
Rolled 10, 5 = 15 (2d20)

>>5329355
"...okay."
>>5329368
>Kaku hits the Scyther with Fake Out and Darkest Lariat
>>
>>5329375
"Thank you kindly Vee."
>Charles whispers
>>
>>5329368
>>5329374
I... you do that!
I'll check out the 3rd door at the top and if I find anything I'll call out to you
>entering door number 3! (northeast corner)
>>
>>5329379
Vee makes another bee noise. "Vzz." He's pretty good at it.
>>
>>5329386
"Heh heh! BeeVee."
>>
File: Nectar_Woods_1F (18).png (249 KB, 1919x1919)
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>>5329374
>>5329384
Nothing seems to come of Rere's kiss.
>Citrine is still poisoned! He takes 6% damage.

While the two are off doing that, Castform begins investigating the path up. It appears that there is another opening here... does he want to...

Your choices:
>Go in! Waiting is for chumps.
>Let's take a breather and look.

>>5329373
>>5329375
Charles' imposingly large presence seems to agitate the Combee further and they begin circling in an attack formation! With his quick thinking, Vee manages to convince his new friends that the dragon is no threat. With a wary look, the Combees go back to inspecting flowers, throwing occasional glances at the Goodra.

>>5329378
Kaku engages with an immediate strike, followed by a heavy slam of fae energy, causing the Scyther to chitter in surprise as it bowls over, unbalanced, into a pile of woodchips and sliced flowers. Its wings buzz as it attempts to reorient itself.
>>
Rolled 14 (1d20)

>>5329400
>Go in! Waiting is for chumps.
>what, am I supposed to just sit around as citrine takes poison damage?
>>
Rolled 2 (1d20)

>>5329400
>Kaku follows up with another Darkest Lariat
>>
>>5329400
Vee looks to Charles and then to the room behind them to the north.
>>
>>5329400
Rere goes to find Castform, but before she does she goes about kissing a Reviver seed and leaving it on the rock monsters jaw just incase so he can catch up later and also have some good luck. She has to go find more buzzy bugs
>>
Rolled 14 (1d20)

>>5329400
"Oh...It appears they don't take too kindly to me..."
>>5329409
"Hm? You want to go to the next room, Vee? Very well. Onward!"
>Charles enters the new room, performing an inspection to see if there is anything of note
>>
Rolled 5 (1d20)

>>5329400
>>5329407
With the sounds of Kaku's scuffle hampering following the buzzing, Duno reluctantly joins in.
"Picking a fight, huh? I guess I'll take a shot."
Duno speeds in with fists glowing a steely gray before unleashing pointed punches. Duno used Bullet Punch!
"And now... Field, deploy!"
You could've sworn you heard some unnecessary machine noises as Duno uses Iron Defense. Duno tenses up, becoming more rigid in structure to sharply raise his Defense.
>>
Rolled 5 (1d20)

>>5329412
Vee checks for any hazards to the bees.
>>
File: Nectar_Woods_1F (19).png (258 KB, 1919x1919)
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Rolled 17 (1d20)

>>5329405
>>5329411
>>5329412
>>5329419
Citrine is knocked out by the kiss.

Castform barrels right into the room without a care in the world and finds that there's no one or anything aside from the trees parting in a space. You notice that the flowers and ground seem to form a very strange path leading up. Rere follows right behind, leaving Citrine to his devices.

Charles and Vee check ahead of them to see that the room already has Rere and Castform. It's looking to be safe!

>>5329407
>>5329418
Kaku doesn't let up as he spins to win, slamming into the downed Scyther. It chatters out, chitin cracking under the abuse. Furious, it manages to scramble back up and returns the favor with a leaping strike, blades outstretched.
>Scyther used Aerial Ace on Kaku!

Duno comes roaring in, unlocking his arms and firing off a flurry of sharpened steel punches, softening the hardened bug armor!
>>
>>5329434
>Charles calls out
"Cast! Rere! Good to see you!"
>>
Rolled 15 (1d20)

Rere mindlessly flies over to greet Vee and Charles happily, noticely Poli and Citrine-less

Rolling to path her way through as she buzzes like a bee in greeting to Beevee
>>
>>5329434
hey charles! hey vee!
>castform stops
>staircase detected
>remembering the stairs in taserland, castform rushes to it
>entering staircase
>>
>>5329434
Vee mouths an 'oh' and checks around. "I'm not sure there's anywhere we haven't checked already." He says quietly, as to not disturb the bess.
"The other team is searching the other direction."

>>5329440
"Shh." Vee looks at the bees.
>>
Rolled 20 (1d20)

>>5329434
"Helping ya out!'
Astor uses Brave Bird!
>>
Rolled 14 (1d20)

>>5329434
>Kaku keeps the momentum and hits it with Darkest Lariat once more
>>
Rolled 4 (1d20)

>>5329434
>>5329445
>>5329446
Duno prepares to attack further, but Astor gets between him and the Scyther. Already reluctant to fight, this pushes Duno to examine the curved branches with another perception roll.
"These don't seem compatible, but maybe it can be fuel."
>>
Rolled 8 (1d20)

>>5329444
>Charles mouths oh!
>He attempts to be as quiet as he can bee
>>
Rolled 18 (1d20)

>>5329442
Vee buzzes as well. "Vzz."

>>5329443
Vee shoots Castform away with a wall of Swift to stop him from reaching the stairs. "if you do that, we might miss out on more bees from Astor's side."
>>
>>5329450
Rere nods "What if we use this time to get bee costumes done for the rest of us?"
>>
>>5329451
"If we found some yellow flowers, we could try that. I don't wanna ruin them for the Combee though..."
>>
>>5329450
>castform stop, suprised VEE of all people attacked him
>after hearing him, he nods and stops heading to the stairs
>HP 322/510
>>
>>5329450
>>5329454
>Quietly
"Ah! Vee! Don't hurt Cast!"
>>
>>5329454
>>5329457
"It was defensive, he just kinda floated into it... Sorry."
>>
Rolled 19 (1d20)

>>5329453
Rere attempts to spot some yellow flowers to collect to make chains of yellow across her shell to look more bee like... or atleast like a floating beehive.
>>
>>5329457
>>5329458
swifts never miss my guy. but it's already forgiven
>>
>>5329461
>>5329458
"Very well. I'll heal you in a moment Cast."
>>
>>5329461
"That's not how that works. It goes where I want it to go, no exceptions. I set up a wall."

>>5329459
"Good job, Rere."
>>
Rolled 16 (1d20)

Citrine finally wakes up. The Reviver Seed is mysteriously consumed.

"WHAT THE FUCK WAS THAT?!" he yells.
>loudness roll?
>>
File: Determined.png (664 B, 40x40)
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>>5329465
Vee leers at Citrine for being so loud.
>>
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>>5329445
>>5329446
>>5329448
Astor spreads his wings to their full span, launching into the air as he comes in, streaking and glowing with a meteoric amount of energy. Crashing right into the dazed Scyther, it's struck with an explosive transfer of energy. It's sent staggering back, thoroughly defeated. Kaku comes in, and with a roundhouse kick, sends it flying into the depths of the trees, never to be seen again.

Team Astor receives 1d20EXP.

Duno? can hear a faint buzzing nearby...

>>5329458
>>5329459
>>5329461
>>5329454
As Castform attempts to make his way to the stairs, he's stopped by an abrupt assault of stars! Reeling, he doesn't move forward.

Rere greets the other Combees with a buzz, disguised in a sufficient amount of flowers as if to look like some sort of very weird Vespiquen. The Combee are much more at ease with the presence of another large bee creature.

>>5329465
Citrine is loud. The Combee face the direction of the unknown noise, confused.
>>
Rolled 20 (1d20)

>>5329475
Duno tries to find the local buzz now that the drive by is over.
"Was that Scyther even feral?"
>>
Rolled 19 (1d20)

>>5329454
>>5329475
>Charles forms his water baton and performs a little symphony with the water particles in the air before sending them to heal Castform!
"Feel better Cast?"
>>
>>5329475
>castform, considering how to make himself look more friendly to the bees, sets sun.
>he's become fire type, and orange!
>>5329482
>back to full health!
much better, thank you charles!
>>
Rolled 14 + 2 (1d20 + 2)

>>5329475
>>5329459
Vee equips the Beevee skin using Rere's method.
>>
>>5329483
>Charles nods
"Of course!"
>>
>>5329480
"I dunno', probably!"
>>
>>5329475
Citrine storms back over to the rest of his group.

"DUDE!"
>>
>>5329495
Rere cheers "Yay, Rere kisses work-Bzzz"
>>
File: Nectar_Woods_1F (21).png (263 KB, 1919x1919)
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>>5329480
>>5329488
Duno? with some miraculous ability to determine the location, manages to sound out that the reverberating buzzing is coming from the hallway to their west. Duno and Kaku are unsure if the Scyther was feral. Probably, they both surmise.

>>5329482
Charles helps to restore Castform's lost health!

>>5329485
Vee does a decent job of becoming a truer Beevee. He is flowery, though, however.
>>
>>5329497
"What the fuck?! You can't just do that!"
>>
Rolled 15 (1d20)

>>5329498
so... now we know where this is should e look for any other paths?
>now before we continue, beecast time
>rolling to flower up and look like bee
>>
Rolled 20 (1d20)

>>5329498
"I still have a cage, taking lead"
Astor quickly rush to the hallway
(Xp roll)
>>
Rolled 1 (1d20)

>>5329498
Duno tries to smooth out his edges from iron defense to appear less intimidating.
"Your ability to gatt- combine is fascinating. We, too, are combined. Come with us."
Duno opts for persuasion, but his arm extended in peace is stiff, robotic even.
>>
>>5329501
Rere puffs her cheeks and crosses her arms "Rere can kiss friends. She trying to heal you with love. What, Cit-ty scared of cute girls?"
>>
Rolled 8, 13 = 21 (2d20)

>>5329498
Kaku rolls for XP and searches the sticks pile
>>
Rolled 5 + 2 (1d20 + 2)

>>5329498
>Seemingly waiting for friends, Charles again looks for unique flowers. There's got to be something of interest here!
> + 2 Gardening
>>
Rolled 3 (1d20)

>>5329498
>>5329502
"I think we're better off waiting for a little while and then heading up. If the others are in trouble, we'd be able to know in like... ten minutes I guess."

>>5329506
"He's dating a Pikachu." Vee buzzes to Rere through his Beevee powers.

>>5329509
"Vzz, bzz." Beevee helps look for cool flowers.
>>
>>5329506
"I already have- forget it. Don't do it again, okay?"
>>
File: Nectar_Woods_1F (22).png (274 KB, 1919x1919)
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Rolled 9 (1d20)

>>5329502
Castform adopts the way of the bee. Although he does end up looking more like a bundle of floating flowers. Like a Comfey, but balled up.

>>5329503
>>5329504
Astor and Duno quickly leave the room in search of their objective. Astor has his basket at the ready, prepared to catch the bugs that they've been sent after!

However, Duno's seemingly unnatural presence has clearly unnerved the Combee and they flee down the hall, away from the two!

>>5329507
Kaku investigates the pile of sticks and finds a bundle of three wands. They appear... to want to show him how to leave.
>Guiding Wand (3)

>>5329509
>>5329510
They are unable to locate any cool flowers. Charles found one, however, some of the petals had been nibbled off, reducing its coolness by 75%.
>>
>>5329510
>>5329511
"Fweh... Fine. Rere see no problem." she proceeds to simply follow once more.
>>
Rolled 10 + 2 (1d20 + 2)

>>5329514
"Hmmmmm. I wonder..."
>Charles takes out his water baton and does a merry little tune before sending the healing waters to the flower in hopes of restoring its coolness!"
> + 2 Gardening
>>
>>5329514
"Neat!" Kaku takes the wands and follows Astor and Duno before he gets left behind.
>>
Rolled 8 (1d20)

>>5329514
"...A cool Golett or Baltoy would not have been as much of a hassle."
Duno transforms into pursuit mode and tries to speed ahead to cut them off(athletics).
>>
>>5329514
>>5329510
>castform nods in understanding, and just decides to follow alongside the group and the bees.
>maybe if these survive he can try making a flower crown out of them after
>>
Rolled 19 (1d20)

>>5329514
"Nice flower."

>>5329515
"It's okay Rere, I kow you didn't nean anything by it." Vee gives Rere a bee-to-bee moment.

>>5329516
"I was thinking the same thing." Vee uses Wish! "Be better, little flower."
>>
Rolled 4 (1d20)

>>5329514
>>5329518
"Hey! Stop!"
Astor is also on pursue mode, keeping a eye for any ambushes
>>
>>5329521
"Oh! Good thinking Vee!"
>>
>>5329521
Rere shakes her end, confused and sighing again "Rere think he just scared of pretty pink Pokemon. Dunno why. Atleast he isn't poisoned."

Rere also tries to help the flowers by casting Aromatic Mist
>>
Rolled 4 (1d20)

>>5329530
>Charles antennae perk up just be fore ReRe casts the fairy move
>He gets a thousand yard stare
"Oh no..."
>Rolling to not get a sneeze attack!
>>
Rolled 13 (1d20)

>>5329530
"I'm not afraid. I mean, maybe a little. But not like that!"

Citrine tries to not look scary to the bees.
>>
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Rolled 4 (1d20)

>>5329518
Duno? goes speeding off ahead, trailing behind where he believes the Combee has disappeared off to. Although considering he didn't get a good look in the first place, they've already vanished somewhere!

>>5329522
>>5329517
Astor inadvertently is struck by a falling branch for 50HP. Ouch! He is closely followed by Kaku, who does not have the unfortunate fate of being hit by a branch. They watch it harmlessly tumble into the depths of the forest.

>>5329521
>>5329516
Vee and Charles attempt to repair the flower. It's definitely looking much more presentable than before, but the end of some of the petals looked crimped by teeth.
>>
>>5329530
"This is nice. Thanks Rere."

>>5329535
Vee smiles. "It looks nice. Good job, Charles."
>>
Rolled 15 + 2 (1d20 + 2)

>>5329535
>Here it comes!
>Charles attempts to use the goo on his arm to prevent an impromptu acid spray from hitting the flower! + 2 Goo
"Ah...AH...ACHOO!"
>>
>>5329537

Gives a cute giggle and an 'Whoops. Excuse me' as she waves off the Sp. Def improving mist ability from her face.
>>
>>5329535
"Did it get away? This sucks." Kaku checks the path to the left.
>>
>>5329535
>>5329538
"Well, that was close!"
*Charles quick places the slightly damaged flower into his Flower Pot to return to the guild*
>>
>>5329539
>Rubbing his...nose?
"Rere, please be more careful with the fairy moves. Some of us are allergic!"
>>
>>5329535
Duno splits the work between his two brains, with one continuing the pursuit and another trying to improve perception.
"It can't be far, not at that speed."
Duno checks the far right path, confident it's still loudly buzzing from flying away.
>>
>>5329543
"Rere will try. But no promises"
>>
Rolled 2 (1d2)

>>5329535
>>5329540
>>5329544
"Guys, i can't be in two places at the same time, following..."
1. Duno 2. Kaku
>>
File: Nectar_Woods_1F (24).png (274 KB, 1919x1919)
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Rolled 2 (1d2)

>>5329540
>>5329544
Kaku checks the left path, finding that it might not actually go anywhere. He also sees no sign of the Combee hiding here... or does he? Astor sticks with Kaku.

Duno? goes speeding off to the right, finding that there are two more possible paths the Combee could've taken to evade their pursuers! Where could it have gone!?
>>
>>5329553
>>5329543
Vee nods in the direction of the flower. "Charles?"
>>
>>5329555
"Yes, Vee?"
>Charles says as he holds the flower in his flower pot
>>
Rolled 13 (1d20)

>>5329553
"Looks like a dead end, but just to be sure'
Perc
>>
>>5329558
"Oh, I didn't notice you already took it. It's safe now. Where are you gonna put it?"
>>
Rolled 8 (1d20)

>>5329553
"Vexing. However..."
Duno opts to stick by the initial fork instead of going down the path, listening for buzzing once more.
>>
Rolled 12 (1d20)

>>5329553
"No luck..." Kaku looks around
>>
>>5329561
>Charles thinks for a moment
"Well, depending on if I can help it grow back some more, perhaps my room. If not, then I'll take the seeds and plant them in the garden. Always good to bring more variety!"
>>
>>5329560
Astor notices that something isn't quite right. One of the larger flowers is swaying or flowing out of sync with the wind that shuffles all around. His bird-vision suspects that there is something hiding under the petals!

>>5329565
Kaku sees the same thing Astor manages to see, although can't make out what part of the flower is obscuring the hidden creature.

>>5329563
A buzz behind him or a buzz in front. He's no longer certain if it's in front or back! How confusing!
>>
>>5329570
Duno notices that Astor and Kaku haven't backtracked after a bit and opts to join them.
"This formation seems best."
He readies a Bullet Punch for whatever may jump out, not convinced he can pull off diplomacy.
>>
>>5329570
Vee decides it's best to explore one last room before leaving. "There's a path in the room before we didn't take. Anyone coming with?" Vee buzzes to the bees to alert them.
>>
>>5329586
"Rere will wait by stairs. She take it when something scary comes and we continue."
>>
>>5329586
>Castform follows Vee
got your back Vee. lead the way!
>>
>>5329589
"Good idea, I'll shoot a star through here if we're in trouble I guess."
>>
>>5329586
"I suppose I'll come along."
>>5329589
"Good thinking ReRe!"
>>
>>5329570
Kaku pokes the flowers with a stick, trying to get whatever is hiding there out
>>
>>5329586
Citrine follows him carefully.
>>
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Rolled 12 (1d20)

>>5329595
>>5329577
The Combee floats out, frightened by the sudden change of its flowery shelter. Confused, it analyzes the situation and notices the three pokemon blocking its way out!
It decides that it must fight to survive... and kicks up the air around them!
>Combee used Gust on Kaku!

>>5329586
>>5329592
>>5329594
>>5329596
They leave to investigate the other path, noting the hives that are placed around the nearby trees. Could there be something here?

Citrine continues to melt from the poison still afflicting him.
>>
Rolled 14 (1d20)

>>5329601
>investigate the trees
>>
Rolled 11 (1d20)

>>5329601
Vee is watching his step and looks around at his environment. He decides to shoot a very weak Swift down the path to check for traps or ambushes.
>>
Rolled 8 (1d20)

>>5329601
"Hey, stop that!"
>Kaku Fakes Out the Combee and sneaks in a Bulk Up afterward
"Catch it!"
>>
Rolled 3 + 2 (1d20 + 2)

>>5329601
"Hmm. What secrets do the trees hold this day?"
>Investigate trees! + 2 Gardening
>>
Rolled 8 (1d20)

>>5329601
>>5329607
Duno uses his Bullet Punch to fire a warning shot, punching the wall as he moves to block the way out(intimidation).
"It will just struggle out of the basket along the way. We need to subdue it.
>>
>>5329601
Citrine is decidedly not melting.
>>
Rolled 15 (1d20)

>>5329603
>>5329606
>>5329609
As they inspect the trees, they definitely note that these hives were indicative of some kind of bee creature. But what could it be?

Vee's Swift travels down the darkened hall... and is returned by a sharp barrage of needles!
>??? used Pin Missile on Vee!

>>5329607
>>5329612
Kaku causes the Combee to flinch, watching it float even more confused in front of all of them. It doesn't seem to be in the correct mind to make a move for escape! Kaku is also strengthened.

Duno causes some of the branches to shatter and make the way back out a little more difficult for the Combee.

>>5329617
(error on my part)
>>
Rolled 4 (1d20)

>>5329619
"Vee!"
>Charles steps in front of Vee
>Purple energy wells around him and he sends an Acid Spray down the hallway!
"Take this!"
>>
Rolled 11 (1d20)

>>5329619
>>5329620
>understanding combee does NOT learn that, castform chooses violence
>he waits for the special defence drop, and activates a fire type weather ball!
>>
>>5329620
>>5329619
>Clarifying this is not a block, only an attack
>>
Rolled 13 (1d20)

>>5329620
"Careful, don't anger them all. It might not be just one..!" Vee shouts quietly.
390/500 HP
Vee rushes in to get a better look at what he's facing.
>>
>>5329619
>>5329620
(40 + 58 + 4) = 102 Damage + Enemy special defense dropped by two stages!
>>
Rolled 1 (1d20)

>>5329619
"Stop!"
Astor uses the cage
>>
>>5329630
>>5329629
(100*1.5*1.5*2*2+51+11=962 damage!)
>>
Rolled 20 (1d20)

>>5329631
Duno flies into action now that branches obscure the way. He uses his arms to try and corral the Combee into the basket.
>>
Rolled 20 (1d20)

>>5329637
>>5329630
>>5329629
Having not properly identified the attacker, they send their moves down the cramped tree hallway! You hear a furious buzzing as Beedrill bursts from between the trunks and flowers, brandishing its stingers with considerable anger. It's burnt and chitin weakened by the acid, but it's definitely not completely out of this fight!
It seems to be focusing on the one that tried to burn it!
>Beedrill used Poison Jab on Castform!

>>5329631
Astor's cage completely goes the wrong way, landing upside down and very much away from the Combee.

>>5329641
But with some quick thinking, Duno? manages to push the Combee right into the falling basket, trapping it completely! It buzzes, bumping futilely into the sides of the woven container, trapped.
>>
>>5329642
"Nice work guys! Do we leave now?" Kaku pulls out a Guiding Wand
>>
Rolled 20 (1d20)

>>5329642
>35/510 HP
>and poison means I'll faint at the end of the turn
>one more weather ball before I go down!
>>
Rolled 19 + 2 (1d20 + 2)

>>5329642
Vee buzzes at the Beedrill and lets loose a flurry of stars at the tree branches overhead!
>>
Rolled 20 (1d20)

>>5329642
"Cast! Hold on!"
>Charles focuses on healing his friend in need!
>With another twirl of his baton, Charles casts Life Dew on Castfrom and Vee for 25% of their max HP!
>A wave of water ruses forth, splashing both of them and healing some of their wounds!
>>
>>5329646
((100*1.5*1.5*2*2+51+20)*2=1942 damage!)
>>
Rolled 4 (1d20)

Rere attempts to hum something, sitting by herself and waiting for something to happen
>>
>>5329642
"Ha, right in line. Isn't that what you Combee are all about?"
Duno carefully scoops up the basket and wears it upside down on his head.
"I don't know if I have another of those in me..."
Duno uses a Zen Headbutt, trying to emphasize the "Zen" part. He concentrates iron will into his head, but does not move his head as he floats to Kaku.
"This should help. Let's make for the stairs."
>>
>>5329648
"WOAH! Where the hell did you come from?"
>>
>>5329642
>>5329652
"Righto. Tell me the way, stick of truth!" Kaku uses one Guiding Wand
>>
>>5329645
>>5329659
Kaku sees a spark form in front of him... filling him with the exact path to take to get to the stairs! Well, sort of, anyway. It just reveals to him in a dream where the stairs are located.

He knows it's nowhere nearby, at least.

>>5329652
Citrine, Rere, and Vee's baskets remain unused. Astor, Poli, Kaku, and Escavalier's baskets have been used. 3/7 baskets remaining. They did manage to catch an actual Combee this time, however. Congrats!

>>5329646
The poison roaring through his fiery little sun-sphere of a body, he musters all that he has and unleashes an infernal fireball! It surges down the hallway, spinning and spitting embers as it rolls like a great inevitability toward the angered Beedrill. It stares at the inferno, unsure of what to do... before it's consumed by the wrath of the flames.

>>5329647
Vee carves up the tree branches with laser-like precision, feeding the ever-growing fireball with tinder and fuel. It has covered the entire path. Everyone watches as it nears the end, exploding in a brilliant shower of light and fire, covering the end of the hall with hungry flames. The Beedrill is nowhere to be seen.

>>5329649
Charles summons up the will and the way of the forest, feeling the flow and transferring it into the pure essence of a Life Dew. Bestowing it upon his friends, they feel greatly rejuvenated. Healthier. Happier. Cleaner, too. Like they just went through a cleansing spa treatment!
>>
>>5329665
"Good job! Now shall we go back with the rest or keep exploring?"
>>
>>5329665
"That's... not what I wanted to do..." Vee looks to see if the Combee are okay.
>>
>>5329665
"Well, this is... something."
>>5329666
"I'm kinda done with this place, let's backtrack and find the others."
>>
>>5329666
>>5329669
"Ah, so that's what those sticks were. Beats kindling. Away we go."
Duno opts to stay out of pursuit mode to keep his hands free. It would also probably make traversing the branches easier.
>>
>>5329665
>Using this to void for the night. Have fun guys!
>>
>>5329665
>castform goes down from the poison and sheer exhaustion from that fireball, before getting brought back to recovery from the life dew
>pretty sure he isn't poisoned, but his health is still low
>127/510
>>
>>5329676
(Good night Charles!)

>>5329667
>>5329665
Vee sighs. "Let's investigate what's left and head back to the stairs."
>>
>>5329682
The end of the path is just a smoldering, ashy area... although the dungeon itself doesn't seem very much affected despite the dancing flames. There are still flowers in bloom nearby.

>>5329669
Kaku, with the knowledge bestowed upon him by the wand of guiding (which broke upon use, now left with 2 Guiding Wands in the bundle), leads the group all the way to the stairs where the others had been waiting.

Back at the stairs, you seem to have the option of fleeing the dungeon with your spoils or continuing up the path.

Your choices:
>Let's get out of here!
>Let's keep going!
>Leave as an individual
>>
>>5329687
Vee collects the flowers. "Might help with attracting more of them..."

He looks back and fires a star through the halls to alert Rere to walk up the stairs.
>Let's get out of here!
>>
>>5329687
>let's keep going!
I feel like arceus smiled on me there and I'm not letting him down now!
>>
>>5329687
"Next floor will have even better loot!" Astor roosts
>Let's keep going!
>>
>>5329689
>Let's keep going
Everybody knows the first option is supposed to be the best option. Bad game design. 0/10.
>>
>>5329687
>let's keep going!
"My two brained iq tells me that we wouldn't be needed if everything needed was on the first floor."
Duno makes sure the basket and Combee is secure, having since ceased Zen Headbutt.
>>
>>5329687
>Let's keep going!

Citrine is looking to start doing things again after finally recovering from Rere's assault.
>>
>>5329687
>>Let's keep going!
"Fiiiine! Might as well get some better loot..." Kaku doesn't see there's a third option.
>>
>>5329687
>"Let's keep going"

Rere has the urge to go up. She smells something is like feet up there... or was it 'afoot'? She didn't know. She lacks those.
>>
File: Nectar_Woods_2F.png (95 KB, 1919x1919)
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NOW ENTERING: NECTAR WOODS 2F

>Weather: Clear
>Terrain: N/A

Citrine, Rere, and Vee's baskets remain unused. Astor, Poli, Kaku, and Escavalier's baskets have been used. 3/7 baskets remaining.

You have 4 Combee and 2 Beedrill.

You arrive in another large clearing, with a Seed resting on top of some flowers. Otherwise, there are places to walk through and more flowers all around you. Sure is a pretty dungeon!
>>
>>5329704
"Mine." Kaku picks up the Seed
>>
>>5329706
It's a Via Seed!
>>
>>5329704
Citrine decides to head to the lone path to the east.
>>
>>5329704
>castform invokes the funny dark souls guy as he sets sun again
>>
Rolled 7 (1d20)

>>5329704
Duno goes back to the local buzz, listening in for that distinctive flying noise(perception).
>>
>>5329704
Vee buzzes to his two Combee friends and starts gathering together with his group before continuing.
"Role call."
>>
>>5329707
"Huh, what does this do?"
>eats it
>>
(oh shit it's nearly 5am I am gonna have to go)
>>
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Rolled 20 (1d20)

>>5329709
NECTAR WOODS 2F

>Weather: Sunny
>Terrain: N/A

>>5329708
Citrine exits the room and is immediately blocked by another entrance to another room. The flowers obscure his way in, but he can take it slow or just go barging in.

>>5329711
He's not entirely sure where the noises could be coming from. Perhaps they're... well. It's coming from either path and toward the north, Duno? thinks.

>>5329712
The Combee buzz around, inspecting the new space. It's very interesting to them.

>>5329713
Kaku is encased in a column of light as he feels himself transcending and moving between the boundaries of the dungeon, up until he is deposited body-first into a patch of flowers in an entirely different room. Peeking up from his flower cover, he spots some ferals and can hear buzzing nearby.

The ferals might be a pressing issue, however.
>>
Rolled 7 (1d20)

>>5329719
Citrine is a barging type of guy. He keeps going east, trying not to crush too many flowers under rocky feet.
>>
>>5329719
"Uh-oh." Kaku retreats to the hallway behind him!
>>
Rolled 4 (1d20)

>>5329719
"Uhhhhhhhhhhhhhhhhhhhhhh"
Astor goes to the left x path (1. Up 2. Middle 3. Bottom)
>>
Rolled 1 (1d3)

>>5329725
(Fug, reroll)
>>
>>5329720
Vee's following along beely.
>>
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>>5329720
Citrine loudly enters the room, surprising a Beedrill that was loitering in the middle and Shiftry that had been sleeping to his left. He has the advantage!

In the far corner of the room, rests a red and black... treasure box?

Vee is not far behind, leading the group of Combee. He's a busy beevee.

>>5329721
Kaku makes his escape down the southern middle path, checking behind his back to see that the ferals are giving chase! He can hear the buzzing growing louder...

>>5329725
Astor enters the top path to find out... that it goes nowhere, actually. This just leads to back to the room he was in!
>>
>>5329737
"Huh..." Vee is quiet. "How are we gonna deal with this, Citrine? We're on our own."
>>
>>5329737
Following Vee, I am completely swayed by his bee-hind
>>
Rolled 12 (1d20)

>>5329737
Citrine fires a Power Gem as fast as he can at the Beedrill to try and weaken it.

"Vee, look, treasure!"
>>
>>5329737
Duno switches to pursuit mode again and looks for Kaku. He follows his instincts and heads for the southwest path.
>>
Rolled 18 + 2 (1d20 + 2)

>>5329741
"SSHSHHSHSHSH okay." Vee throws a potato across the room to try to distract the two targets.

He's trying his best.
>>
>>5329737
"..."
Astor takes the bottom path
>>
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Rolled 17 (1d20)

>>5329741
>>5329745
>>5329740
Vee's attempt at planning something stealthy and sneaky falls apart as Citrine immediately engages with a Power Gem, striking right at the Beedrill, causing it to buzz out as it flutters, pained, to the ground.

Instead of hitting back with its stingers, the Beedrill investigates the strange noise created behind it. Seems that it's not very... intelligent.

The Shiftry sprints up to Citrine and leaps up, ready to punch him! At the very last second, it switches and elects to slap him somewhere else,
>Shiftry used Fake Out on Citrine!

Rere is following closely.

>>5329742
Duno goes speeding off, ready to find his missing exploration team member. Crossing underneath the weaving flower vines and branches, he ends up at two paths to take. Astor regroups with him shortly.

Kaku is currently in a void.
>>
>>5329759
Duno doriftos to the north path.
"Never pegged Kaku for the type to... You know what, never mind."
>>
Rolled 12 + 2 (1d20 + 2)

>>5329759
"Gah! Kaku's trick!"

Citrine loses his turn and elects to stare down the Shiftry instead.

>Skill: Intimidation
>>
Rolled 11 (1d20)

>>5329759
Vee elects to take a more direct approach than his usual Swift, and dashes forward to draw attention away from Citrine in his moment of weakness.
His paw glows, and an afterimage smacks the Shiftry as hard as possible, scouring through to take anything it might have.

Vee used Covet on Shiftry!
>>
>>5329759
Rere elects to watch and protect the Combee that are much stronger then her. It's what a mother does.
>>
>>5329759
>>5329761
"I hope he's OK, taking lead"
Astor keeps pushing
>>
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Rolled 18, 13 = 31 (2d20)

(back)
>>5329737
>>5329759
Kaku strategically hides behind the corner to hit the first feral he sees with Fake Out and Spirit Break!
>>
>>5329771
"If the Scyther is anything to go by, he's probably fighting dead, I mean head on right now."
>>
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Rolled 20 (1d20)

>>5329761
Flying into the turn at the end of the path, Duno? enters a new room, with the two northern exits guarded by a lounging Scolipede. Astor pushes past Duno? and takes the lead instead, stepping in to analyze their surroundings. As best as one can do clambering over another, anyway.

>>5329767
The Shiftry doesn't look too intimidated considering the move it pulled off. It is wary of Citrine, however.

>>5329768
Vee comes running in and manages to yoink an Oran Berry from the Shiftry! It immediately changes targets and attempts to divide Vee by two!
>Shiftry used Leaf Blade on Vee!

The Beedrill is slowly returning to the fight.

>>5329769
The Combee buzz around Rere, content at inspecting the many flowers and interacting with them.

>>5329773
Kaku's plan manages to work out as the incoming Shiftry takes the flinching attack and is nearly defeated by the shattering strike to its spirit! The Pinsir waddles behind it, ready to fight, albeit blocked by the other feral.
>>
>>5329786
Citrine blocks for Vee instantly.
>>
Rolled 10 (1d20)

>>5329786
>Kaku hits him with Spirit Break again!
>>
Rolled 17 (1d20)

>>5329786
"Let's do things quick"
Astor uses Brave Bird!
>>
Rolled 8, 15 = 23 (2d20)

>>5329790
"No bodyguards, only body bags, huh?"
Duno leaves pursuit mode for another Bullet Punch! He follows up with Zen Headbutt, concentrating willpower into his head and then bashing it into Scolipede's.
>>
>>5329786
Vee falls back in reaction to the attack, returning the damage dealt to Citrine by passing him an Oran Berry. "H- Thanks!"
>>
>>5329793
"Just what I do! Thank YOU!"
>>
File: Nectar_Woods_2F (5).png (170 KB, 1919x1919)
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Rolled 12, 11, 1, 1 = 25 (4d20)

>>5329787
Citrine is struck by the Leaf Blade intended for Vee! It shears a heavy gouge on his rocky form, chipping out bits of rock!

>>5329793
Vee gives Citrine a bit of healing with the Oran, repairing some of the damage dealt!

The Shiftry looks surprised by the sudden appearance of someone else, but doesn't relent in its assault!
>Shiftry used Knock Off on Citrine!

Buzzing from behind, the Beedrill rears up to jab Vee from behind with many little needles!
>Beedrill used Fury Attack!

>>5329790
>>5329791
Astor rushes in without much regard for his own safety, ready to slam into the unsuspecting Scolipede with a rush of aerial energy, cracking the Scolipede's tough armor with a burst of wings!

Duno follows up with a quick and brutal flurry of fists and a headbutt right to the bug! The Scolipede moves back, staggered but not completely defeated!

Scolipede lowers its horns and attempts to gore Astor with poison-infused appendages!
>Scolipede used Poison Jab on Astor!

>>5329788
The Spirit Break very nearly takes the Shiftry out of the fight, but it doesn't go down without swinging!
>Shiftry used Leaf Blade on Kaku!

Weakened and ailing, the Shiftry is shunted aside by the approaching Pinsir.

Kaku gets 1d20EXP.
>>
Rolled 8 (1d20)

>>5329806
"Good try."
Kaku easily sidesteps the dead Shiftry's Leaf Blade and uses Bulk Up to mitigate the incoming damage.
(xp roll)
>>
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Rolled 2 (1d20)

>>5329806
Duno takes advantage of the opening, going in for another Zen Headbutt on Scolipede.
"The head compartment's fair game here."
>>
Rolled 4 (1d20)

>>5329806
"... really?"
Another brave bird!
>>
>>5329806
Citrine's lost his Light Core for this fight! To counteract the extra damage he might receive soon, he buffs up with Iron Defense.
>>
Rolled 20 (1d20)

>>5329806
"Ow! Owow..!" Vee hops forward and twists his body around. "Alright! All or nothing!"
Vee watches the energy leave after the attack ends and replicates it for his own use on the offender! He goes flying towards the Beedrill, nailing it with a flurry of attacks!
...Or so he imagines. Time to see how it actually goes.

Vee used Copycat!
Vee used Fury Attack!
>>
Rolled 8, 19 = 27 (2d20)

>>5329810
Kaku briefly strengthens himself to prepare for what could be something pretty bad! The Pinsir lowers its body into a fighting stance and rushes forward, beginning with all kinds of punches, kicks, and throws!
>Pinsir used Close Combat on Kaku!

>>5329812
>>5329813
Without hesitation, Duno? uses his head, literally! He slams right at the Scolipede, weakening it further. Astor, with his bravery, flings himself at the Scolipede one last time to take it right out! It crumples to the ground belly-first, vanishing quickly in a blink.

Astor and Duno? receive 1d20EXP.

>>5329814
Citrine's Light Core goes bouncing off, namely away from him. He's no longer protected by its effects! He responds by setting up protection for himself!

>>5329816
Vee takes the fury of the jabs and unleashes an assault of his very own, obliterating the Beedrill with thunderous and lightning-fast hits! Despite not even knowing and just seeing it recently, Vee masterfully shuts down his opponent's moves with its own move! Paws steaming from the hits on chitin, Vee defeats the Beedrill.

Citrine, Vee, and Rere receive 1d20EXP.

Undeterred, the Shiftry raises another arm and lets a cleaving strike with its Leaf Blade!
>Shiftry used Leaf Blade on Citrine!

We will be pausing, for now, continuing at a later date.
>>
Rolled 3 (1d20)

>>5329827
>>
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Rolled 3 (1d20)

>>5329827
"Hehehe..." Vee laughs smugly after landing back safely. "Exactly as planned." He admires his work and turns to face the final opponent.
Looking at Citrine, he has an idea. "What do you think?"

...
The Shiftry will be dealt with next time!
>>
Rolled 3 (1d20)

>>5329827
>>
Rolled 13 (1d20)

>>5329827
Is rewarded for doing nothing but protecting the Combee's

YAY
>>
Rolled 18 (1d20)

>>5329827
Expy roll
>>
File: Close Combat.gif (7.88 MB, 500x295)
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Rolled 4 (1d20)

>>5329827
>Last time on The Mystery Dungeons
"Is that all?" Kaku takes the attack and answers with a boosted Darkest Lariat!
>>
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Rolled 7 (1d20)

>>5329827
Out of a corridor, with sparks trailing behind him Olly lunges at the Shiftry with his knife. "Finally found you!"
>Olly used Goldvein/Nuzzle of Shiftry
>>
Rolled 2 (1d20)

>>5329827
>Charles returns from the sleep!
"Hold on everyone!"
>Charles uses Life Dew on all members in Citrine's area!
>>
>>5329827
*Cava's back, with Team Astor!
"Ohayo! Sorry, was out!"
>>
>>5329827
>>5329831
Vee waits for Citrine to respond to his offer to do a cool special attack.
>>
>>5329827
>castform awakens
>>
>>5329827
"Cool, now let's move"
Astor takes the right wall path
>>
>>5333796
>>5333804
Cava unvoiding causes Duno to unconsciously draw closer to him.
"Welcome back, we must combine our efforts to save Kaku from himself."
He fights back against the magnetism and tries the right wall path behind Astor.
>>
Rolled 581 (1d850)

>>5329827
>>5333797
Vee decides to just attack this turn while he can.

Vee uses the power of his Broken Dream(catcher), which reasonably, he has no right having at this point in time considering when the quest started. (but I wanna use it)

Vee used Metronome!
>>
>>5333817
A fae-like fog rolls in, its source Vee's Broken Dreamcatcher!

Vee used Misty Terrain!
>>
>>5333819
>Charles is having a coughing fit from the fae dust that suddenly infects the air!
"Cough, Cough! V-VEE! W-what did you Cough, just do??!"
>>
>>5333821
"Magic! Sorry Charles! I can't control what it does!"
>>
>>5333807
*Cava looks at Duno? weirdly.
>>
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Rolled 8, 5 = 13 (2d20)

>>5333721
The Pinsir takes the rapidly spinning top of fury head-on, hissing as it has its chitin chipped away by the unending blows! Raggedy and worn, the bug-type feral still has some fight left in it, raising its clawed fist to move into another flurry of punches!
>Pinsir used Close Combat!

>>5333760
A mysterious newcomer arrives! Olly arrives having rounded a corner, raring for a battle! He zaps the unsuspecting Shiftry with a blast of brief electricity.
It jitters as the unwelcome energy courses through it... it's trying something...
>Shiftry is smoking hot...?

>>5333778
Charles heals the group! They do need to ration out the healing, however.

>>5333796
>>5333804
>>5333807
Astor leads the group to another dead-end... however, at the lip of the path's opening, they hear a faint buzzing up to the northeast. Could it be?

>>5333819
>Weather: Sunny
>Terrain: Misty
>>
>>5333830
"Hey, you guys hear that?"
>>
>>5333830
Duno, already occupied with a Combee of his own, goes back and tries the northeast path in pursuit mode.
"Kaku comes first."
>>
>>5333830
>Each of the three members are healed for 16.7% of thier max health!
>Charles is still dying
"Uh, cough cough, is that Shiftree smoking??"
>>
>>5333830
"Vee! Team attack now?"

Citrine prepares a Power Gem!
>>
Rolled 11 (1d20)

>>5333830
"Fu- damn dead ends..."
>>5333835
"I'm not sure..."
Astor listens
>>
>>5333830
Vee looks at the Shiftry, suspicious.

>>5333842
He shrugs it off after hearing Citrine's ready. "...Yeah!" Vee readies Copycat. "...Please don't be Bide..." He whispers.
>>
Rolled 18 (1d20)

>>5333830
>as cast is now back in the action, he rushes over to the assistance of Olly and Citrine! throwing the power of the sun at shiftry
>Castform used weather ball!
>>
Rolled 13 (1d20)

>>5333830
>Charles notices his friends setting up to do a team attack and uses Acid Spray on the Shiftree to help them out!
>Purple energy wells from within Charles as he sends out the acid!
>>
>>5333846
Citrine fires on the Shiftry. Having never really seen Bide before, he's largely unconcerned.
>>
Rolled 1 (1d20)

>>5333830
"Keep dropping your defense, thanks!" Kaku repeats his beyblade impression to finish off the bug!
>>
Rolled 11 (1d20)

>>5333852
>>
>>5333830
Olly flips open his bible and reads a passage, sending out a glowing energy into Charles.
"With their mouths the godless destroy their neighbors, but through knowledge the righteous escape."
>Helping Hand to Charles
>>
Rolled 17 (1d20)

>>5333852
Vee imagines how cool the attack will be as he watches the Power Gem shine through.

They'll both fire off their own, and they'll combine into one, frying the shifty Shiftry with light!

...Or so he imagines.

Vee used Copycat!
Vee used Power Gem!
>>
>>5333847
(519 damage, 969 if we count acid spray)
>>
>>5333859
The light is bright!
147 damage!
Swift would've been stronger, but would it have been cooler?
>>
>>5333830
>>5333851
>>5333856
(40 x 1.5) + 58 + 13 = 131 Damage and Shiftree special defense reduced by 2 stages!
>>
>>5333852
>>5333855
193 damage without Acid Spray, 313 with it.
>>
>>5333830
>>5333869
>Forgot super effective for grass type
(40 x 2 x 1.5) + 58 +13 = 191 Damage and Shiftree special defense dropped by 2 stages!
>>
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Rolled 12, 15 = 27 (2d20)

>>5333835
>>5333837
>>5333843
As Duno? barges into the next room, ready to fight and locate their missing temporary team member. Instead, he finds a mostly empty room, with something in the corner. A seed of some kind.
Astor is able to notice that the noises and buzzing come from the path up above, and he can hear Kaku sending scathing remarks at an enemy!

That Combee must be nearby.

>>5333841
>>5333855
>>5333847
>>5333851
>>5333859
Olly begins chanting some otherworldly speech and empowers his friends with a Helping Hand.

Castform starts off with a powerfully effective Weather Ball, scorching the Shiftry! The smoke has turned black along with most of its leaves! Very crispy!

Charles doesn't let up and immediately follows by lobbing a glob of acid on top of the Shiftry, causing it to fall over. You're not sure what can be heard better, acid hissing or embers crackling.

Citrine and Vee combine their assault into a true laser light show, shining the world with an array of lasers as they strike the pinpoint target of the almost-defeated Shiftry, slicing it right up.

Lying on the ground, the smoke has ignited and there's a loud pop! Citrine is affected by an Explosion!
>Shiftry used Explosion on Citrine!

>>5333853
Kaku, while spinning, hits his toe against a tree trunk, and oh jeez, oh god, it hurts so much. This lapse in his thinking causes him to miss his move. Pinsir, given an opening, elects to strike Kaku with a Return!
>Pinsir used Return on Kaku!
>>