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File: Starter_choice.jpg (960 KB, 3110x2073)
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The walls are closing up on you. For as long as you remember, you were in this room. Isolated.
With every passing day, your prison has shrunk. From an endless ocean, it became a lagoon, then a lake, a pond.
Right now, you are in a puddle. But you feel you can break out!

>Push out with your horns and claws [improves Close Quarter Combat]
>Open your wings fully [improves Flight]
>Release your inner turmoil [improves Breath Weapon]
>Project a mental call for help [improves Presence]

You made it out of the shell. The light is blinding. For the first time, you are able to see yourself. Your body is made of...
>An armor of tough, leathery scales [Chromatic dragon]
>An armor of metallic, shiny scales [Metallic dragon]
>An armor of glimmering, crystalline scales [Gem dragon]

[Welcolm into Dragon's Dungeon quest!
In this quest, you will play a dragon hatchling. The goal will be to build a base, hoard precious things, and above all, survive.
You will get skills advancement based on your choices. Tests will be resolved by rolling d20. Skill level will grant you the number of dices.
The usual DC will be 15, but circumstances might improve or worsen your odds. If you roll a 1 and no success, this is a critical failure. Else, no consequences.]
>>
>>5310562
>Push out with your horns and claws [improves Close Quarter Combat]
>An armor of tough, leathery scales [Chromatic dragon]
>>
>>5310562
>Push out with your horns and claws [improves Close Quarter Combat]
>An armor of glimmering, crystalline scales [Gem dragon]
>>
>>5310562
>Open your wings fully [improves Flight]
>An armor of tough, leathery scales [Chromatic dragon]
>>
Flight, Gem
>>
[Alright, it's been one hour. We'll wait for a tiebreak for a lil bit. If we get none, I'll roll for it]
>>
>>5310562
>Open your wings fully
>An armor of tough, leathery scales
>>
>Open your wings fully [improves Flight]
>An armor of glimmering, crystalline scales [Gem dragon]
>>
>>5310562
>Open your wings fully [improves Flight]
>An armor of glimmering, crystalline scales [Gem dragon]
Laser dragon
>>
>>5310569
>>5310574
>>5310582
>>5310586
>>5310638
>>5310647
>>5310652
[Locking in votes]
>>
>Push out with your horns and claws [improves Close Quarter Combat]
>An armor of tough, leathery scales [Chromatic dragon]

We live in a dungeon, ergo, tight confines everywhere, which renders close combat essential in any situation.
>>
It will be easy. Just one push, coming from all directions at the same time.
Focusing hard, you flex your back muscles. Pushing out with the claw-like spikes, extensions of your bones among the tissue making your wings.
A deafening crack. You blink once. You blink twice. You made it out of your carapace. Everything is overwhelming, from your mother scent, to the radiance of her hoard.
Three more eggs lay in the nest. Your prison is scattered around you. It looks delicious.

>Are you a boy or a girl?

What jewels adorn your hide?
>Amethyst [Force breath]
>Emerald [Wind breath]
>Sapphire [Sonic breath]
>Topaze [Dehydratation breath]
>Crystal [Light shards breath]
>Obsidian [Fire breath]
>>
>>5310672
>boy
>Crystal [Light shards breath]
We shall learn to do this https://m.youtube.com/watch?v=P8rDKn3cXMI
>>
>>5310672
>>5310678 +1
>>
>>5310672
>Boy
>Crystal [Light shards breath]
>>
Rolled 5 (1d5)

>>
>>5310672
>boy
>Obsidian [Fire breath]
>>
>>5310678
>>5310682
>>5310698
>>5310707

Feasting on your quartz egg shell, your vision starts adapting to your surroundings.
You are in a dark, foggy and warm cave. A red glow lingers further down the corridor.
Going closer, the heat intensifies, starting to get unbearable. The corridor opens on a bottomless pit, radiating with heat and light. A path runs all around the caldera, filled with small alcoves such as the one holding your siblings' eggs.
One of those alcoves let see daylight.
One more thought lingers. How do you know so much? The answer is there : your parents transmitted necessary knowledge while you were hatching alongside the mana such a magical being require to sustain and grow.
Thus, you know your Obsidian mother is bathing in the magma sea below, which temperature would be unbearable for you.

>Some special kind of knowledge lingers. What intellectual boon have you been granted?
>Arcana. Innate spellcasting of a superior being.
>Cunning. Intricate plots that strike surer than a dagger in the back
>History. Know where you are and the factions of the world
>Mechanics. Build complex traps, automaton, or whatever you can imagine.
>Runes. Enchanting items, laying magical hazards.
>Write in

You clumsily walks toward the daylight, magnetized. A snarl comes from below.
"Do not dare to get out. I spent too much hoard and energy on you parasite for let it be wasted by a reckless hawk"
Welp, so much to get a good look at your surroundings.

>You spend the first hours of your life...
>Fighting with your siblings [improving CQC]
>Bonding with your siblings [improving Presence]
>Practice your breath [improving breath weapon]
>Sneak up outside [mystery box]
>Write in

[this is the last post of "character creation"; going to bed the adventure begin tomorrow]
>>
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>>5310744
Forgot pic
>>
>>5310744
>Cunning. Intricate plots that strike surer than a dagger in the back
>Sneak up outside [mystery box]
>>
>>5310744
>Arcana. Innate spellcasting of a superior being.
>Practice your breath [improving breath weapon]
Breath weapon works well with flying
>>
>>5310744

> Mystery Box!
>>
>>5310744
>Arcana. Innate spellcasting of a superior being.
I want us, at minimum, to outgun a Lockheed AC-130 by the time we reach adulthood.
>Sneak up outside [mystery box]
No QM would use a mystery box unless it's what they want to write.
>>
[minor clarification : Crystal dragon arcana will be related to light, divination and healing; and enchantments such as "charm person". Your best "outgunning" option will be Breath weapon]
>>
>>5310744
Some special kind of knowledge lingers. What intellectual boon have you been granted?
>Arcana. Innate spellcasting of a superior being.
You spend the first hours of your life...
>Practice your breath [improving breath weapon]
>>
>>5310744
>Arcana. Innate spellcasting of a superior being
>Bonding with your siblings [improving Presence]
Hello siblings, we will be the bestest of friends.
>>
>>5310744
>History. Know where you are and the factions of the world
>Sneak up outside [mystery box]
>>
>>5310744
>>Runes. Enchanting items, laying magical hazards.
>Bonding with your siblings [improving Presence]
>>
>>5310744
>Arcana
>Sneak up outside
>>
>>5310751
>>5310752
>>5310753
>>5310768
>>5310810
>>5310834
>>5310844
>>5310975
>>5311021
[Tallying votes.
Arcana and Mystery box it is]
>>
>>5311206
[Here it is. The first roll of the quest.
Alright boys, I'll need 1d20. The first reply will be the one taken into account]
>>
Rolled 13 (1d20)

>>5311211
>>
File: daddy.png (4.71 MB, 2076x2179)
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[13 : Failure]

Ignoring your mother's warning, you choose to try and get out anyway.
You only have to wait on the right opportunity. One where her focus is taken away from you.
A sharp spike of draconic presence rises from one of your sibling's egg. Chance!
Once again, you step on the hot pathway towards freedom. And you're stopped in your tracks by an imposing, although gentle, surge of energy.
You feel your body raising. Confused, you are beating your wings, and flailing in the air.
"A bit early, little white". This voice is full, deep, reassurating and authoritative.
The daylight is cut by a golden shadow. Your father drop his prey, an elk. With his sharp claws, he slice a respectable chunk of meat.
Picking you up by your neck with his fangs, he put you back again in the alcove that still contains your siblings. A crack runs along the amethyst one, as you hear regular ponding coming from inside.
With a push from his tail, your father brings you your meal.
"Eat, little white. Meat, and the quartz I dugged out for you".
While you fill up your belly, your brain is overwhelmed. How such a brilliant being as a dragon can be unseen, undetected? The answer lies in your grasp of Arcana : channeling your mana among your scales, you can deflect channel light to reflect what's behind you. Not true invisibility, but enough to turn you from a shiny treasure into a glimmering void.
[Unlocked skill : Stealth]

What do you do now?
>There must be another way out of this cave. Look for cracks.
>This place is overwhelmed by treasure. Let's look around and find something neat
>Meat was nice, but it lacked something. Let's find a really worthy meal by hunting small game
>Write-in
>>
>>5311245
>This place is overwhelmed by treasure. Let's look around and find something neat
>>
>>5311245
>This place is overwhelmed by treasure. Let's look around and find something neat
>>
>Meat was nice, but it lacked something. Let's find a really worthy meal by hunting small game
EAT THE CHIMERA
>>
>>5311245
>This place is overwhelmed by treasure. Let's look around and find something neat
Let's get an early start on our gold pile.
>>
>>5311269
>>5311301
>>5311377
>>5311399
[Alright, treasure won.
2 anons, roll me 1d100]
>>
Rolled 87 (1d100)

>>5311400
>>
Rolled 63 (1d100)

>>5311400
>>
You decide to scuttle around the caldera. The path contains numerous alcoves, each fill up with its own wonders. Gold. Precious stones. Finely craft jewels. Historical treaties. Potted plants. One in particular makes you stop, double take, and get closer
>63 : The hoard contains a finely craft wood cabinet filled to the brim with its own hoard of tiny statuettes of humans, orcs, dwarves, dragons, and other humanoids.
Know your place, parasite. Every single piece of this hoard is mine.
You're not fair, darling. After all, half of it is mine. Moreover, we agreed letting the kids get one thing from each of us, didn't we?
FINE. Moreover, it's better you take something of limited value instead of a really precious part of the hoard
You can't believe it. Yours? Really? Marvelous.
>This is a complete set, rulebooks included, used to teach strategy to young nobles predisposed or predestined to become strategist or warchiefs. [+1 Strategy]
>Value : 148 Piastres

You're not fair, darling. After all, half of it is mine. Moreover, we agreed letting the kids get one thing from each of us, didn't we?
Instead of letting you running around, let me gift you something worthy of your scales as my first born, little white
>87 : a concave crystal geode, the size of your head, mounted on a silver chain. Its flat face have been carved into a mirror.
>The materials are nothing earth shattering, but your budding inner spellcasting feels a glow, on the same frequency than your own [special custom-made treasure granted on a roll of 80+. Congrats]
>Value : Unvaluable

>Roll Arcana to attune with your magic item (2 anons roll 1d20; DC : 15)
>>
Rolled 10 (1d20)

>>5311505
>>
Rolled 7 (1d20)

>>5311505
>>
You feel the crystal based-object is full of boundless possibilities. Using Arcana, you try to attune and delve in its potential
>10 : Failure
...But the item overwelm you. It's okay, after all you were born half a day ago. You don the crystal necklace, and take the alcove containing the cabinet as your own.
Your mother honors you with her presence, taking her own items out of the nook of the cave you feel is yours now.

While picking up the quartz your father set aside around your egg, you check on your siblings.
The Amethyst egg beared a female, the second born, which hatched using her breath.
The Emerald egg beared a male, the mightier of the pack, that got out using his sharp claws
The Sapphire egg is still to hatch.

WoW. They look completely clueless, disconnected to reality. Were you that disoriented just a couple hours ago? Time sure flies.
You feel the weight of the day on your back. However, it is not time to rest yet. With the last of your energy, you...
>Interact with your siblings
>Wonder how you came to such a precise estimate of the worth of the cabinet and its contents
>Study your game rulebook to have a more precise idea of the inhabitants of this world
>Write-in
>>
>>5311561
>Interact with your siblings
Maybe see if our last Sibling needs some help leaving the egg. Lazybum.
>>
>>5311561
>Interact with your siblings
getting a good relationship going with our siblings sounds like a good idea
>>
>>5311561
>Interact with your siblings
>>
>>5311561
>Interact with your siblings
>>
>>5311561
>Interact with your siblings
>>
[Alright, please 3 anons roll me a d20.
Due to Crystal dragon Presence, DC is only 10.
Due to special circumstances (Siblings), DC is reduced to 8
Due to special circumstances (Siblings), no Presence XP will be award unless an exceptional roll.
>>
Rolled 2 (1d20)

>>5311702
>>
Rolled 1 (1d20)

>>5311702
>>
Rolled 14 (1d20)

>>5311702
>>5311707
>>5311708
>2
>1
What in tarnation.
>>
>>5311711
You were supposed to roll a zero man.
>>
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>>5311707
>>5311708
>>5311711
Time to interact with your siblings. You feel compelled to go and bond with them, sharing all the joy and marvel of your first day. And maybe the last one need help to hatch?
You get back one more time toward the nest.
>2
... And get greeted by a ray of Force Breath, drawing a clear warning shot in front of your feet
"You got all your stuff. Rest is mine and little green ones."
>14
However, you feel a mental ping.
"Greetings, dear brother. Would you have the extreme amiability getting me out of this jail?"
>1
You hear a snarl
One more step and we'll fight. One less competitor, more meat and treasure

Your first reflex is to get Father to help. However, it seems he went out again, and you're pretty sure Mother would love nothing more than plausibly deny the lack of involvement in the potential death of the sapphire one.
Time to take a decision
>Go help the sapphire unhatched sibling [write in approach and how to deal with the confrontation]
>Screw the unborn kiddo, pretty sure it would backstab you once hatched
>>
>>5311779
>Go help the sapphire unhatched sibling
Greet our unhatched sibling and apologize for what we will do next, then grab the egg, fly high and drop it, then check if it cracked and if our bro needs healing.
>>
>>5311779
>Go help the sapphire unhatched sibling [write in approach and how to deal with the confrontation]
First try mentally telling them to try opening their wings like we did. if that doesn't work grab them and quickly fly to another part of the caldera. Then start clawing at the egg while asking them to do the same.
>>
>>5311779
>Go help the sapphire unhatched sibling [write in approach and how to deal with the confrontation]

Go away, then sneak behind them and claw the egg from the outside.
>>
>>5311807
+1
>>
[Ending votes in 10 minutes. For now, a flight-based plan got the lead]
>>
>>5311807
>>5311812
>>5311815
>>5311827
[Alright, I'll need 2d20]
>>
Rolled 16 (1d20)

>>5311847
>>
Rolled 3 (1d20)

>>5311847
>>
>>5311862
I guess it worked
>>5311870
And now we probably hurt our bro and he hates us, we really are destined to be the black sheep of the family.
>>
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>[16, success]
You mentally reach the sapphire one.
"Can you try to open your wings in the shell, to fully crack it?"
"Let me try your approach... The lack of getting out shall tell you this isn't the way for me"

You have to act quick. Get the egg, take it with you somewhere self.
Using your wings, you swiftly leap above your amethyst and emerald siblings. Flapping again, you realise you got it : this is not a jump, this is a real flight. Your hatched siblings, dumbstrucked, can only raise their heads and watch as you go past them toward the unborned one.
You land on your kin's shell, grasp it with your claw, and try to take off high with it...
>[Not a crit nor a double success]
But it is way too heavy. After all, hatchlings' wings got difficulties carrying the burden of their own weight, so two of them? Borderline impossible.
However, you did manage to lift it a bit and let it drop. And it turns out to be the little bit of help your sister needed.
"Now! Push"
She was lying with wings facing ground in her egg. Pushing was fighting against ground. And you suspect one of your lest benevolent littermate to be the one responsible for puttng the egg on such a perilous position.
Good news, she is unscathed. Bad news, the niche's exit is behind your belligerent brood.

"How are we getting out of this, dear brother white?"
>Force your way out, shield your sister with your body
>Stand your ground and fight with claws and fang. She is entitled eating her shell, blue gems and meat
>Scatter your foe with your breath
>Write in
>>
>>5311918
[You'll get a character sheet soon, but more dice mean more chance to solve an issue. Let's say you go to 4 dice for flight. One 15 and three 1 will count as 1 success. 20 are crits, and more successes mean a better outcome. For now you are weak and lots of stuff will be hard. But you will learn and improve, and get fearsome on your favorite fields of action. ]
>>
>>5311921
>Scatter your foe with your breath
None of these are things we are good with, but the way it sounds, the more we use something the better we get at it, and I value our breath.
>>
>>5311921
>Scatter your foe with your breath
>>
>>5311921
>>Scatter your foe with your breath
Also
>Doing a double Geneva violation in less then 24 hours since our hatching
I am so proud of our lad.
>>
>>5311921
>Scatter your foe with your breath
>>
Rolled 14, 12, 2 = 28 (3d20)

>>5311927
>>5311930
>>5311952
>>5311957
[Allright, I'll need 1d20.
Regarding what I'm rolling, you want high score on first one and low on 2 and 3]
>>
Rolled 4 (1d20)

>>5311964
>>
[it's late, thought I could push one more but won't be able. Update tomorrow.]
>>
>>5311989
Good night OP.
>>
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>4 vs 2
The little emerald one takes one step forward, snarling. Time to use your breath!
You open your jaws, and concentrate your draconic energy... into a couple sparks.
However, your brotherly rival tries to do the same... And nothing comes out. At least you scared him a bit.
>14 vs 12
In the meantime, your purple-clad sister open her mouth, charging her breath attack. And she got spooked by your youngest ally.
A concentrated wave of sonic energy, intense although poorly focused, mark up your victory, albeit partial.
Using the window of opportunity, and glaring furiously at each-other, you fill the egg shell with the blue jewels rightfully belonging to your sister, while she holds in her fang the biggest meat quarter she can manage.

>Retreat in your own alcolve with your sister, sharing it as a nest
>Make your sister settled in her own alcolve

The meat taste wonderfull, as it was earned with your own might. After a first day well filled, you fell into a deep torpor.

-----------------------------------------------------------------------------------------------------------------------------

The next day, you...
[Choose 2]
>Focus on your breath
>Train your flight
>Practice your sneak
>Deepen the bond with your sister
>Try attuning with your crystal trinket
>Write-in
>>
>>5312528
>Retreat in your own alcolve with your sister, sharing it as a nest

Gotta' prevent assassination attempts while our only friendly sibling gets past those first-few-hours jitters.

>Try attuning with your crystal trinket
>>
>>5312528

>Deepen the bond with your sister

Even dragons need allies.
>>
>>5312528
Oh, wait, choose TWO you say...

>Deepen the bond with your sister
She IS our first and only friend.
>>
>>5312528
>Retreat in your own alcove with your sister, sharing it as a nest

>Deepen the bond with your sister
>Try attuning with your crystal trinket
>>
>>5312528
>Retreat in your own alcolve with your sister, sharing it as a nest
>Deepen the bond with your sister
>Try attuning with your crystal trinket

Before someone tries to steal it and to get the measure of our sister. She seems more even tempered than the rest of our siblings
>>
>>5312528
>Retreat in your own alcolve with your sister, sharing it as a nest
>Deepen the bond with your sister
Screw our other siblings, dragon magocracy when?
>>
>>5312552
>Try attuning with your crystal trinket
Forgot the second option.
>>
[Alright boys, I'll need 4d20.
First two are Presence, DC 8 due to favorable circumstances. Second two are Arcana, usual DC of 15]
>>
Rolled 19 (1d20)

>>5312575
>>
Rolled 18 (1d20)

>>5312575
Just to keep the ball rolling is it okay with you if I roll a second time now that about 15 minutes have passed?
>>
Rolled 11 (1d20)

>>5312575
>>
>>5312597
>>5312611
Because of the number of player, it's ok if you double-roll only if 15 minutes went and no more than 2 rolls by anon
>>
Rolled 68 (1d100)

>>5312575
>>
Rolled 20 (1d20)

>>5312575
Fuck, misread. Here's a d20 as requested.
>>
>>5312662
Whooo. Nice one dude.

The little guy really fell out of bed today with the right paw on the ground. Incredible what a good nights sleep can do.
>>
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>18, 19
[Double-success! Presence skill level up to 2]
Accepting your sister in your nook was obvious for you. You feel the same kind of kinship in her; a wish to interact, play, bond.
In a surprisingly quick amount of time, you both learn the basics of recognizing each other's emotions, sharing, as well as respecting each other boundaries and private space.
>Unlocked Bond-sister: you have a deep fraternal link with the one dubbed as little blue. You can coordinate strategically, and train together, granting bonuses

In the middle of the day, your Father comes back with a share of meat for the four of you, and your Mother.
While your belligerent siblings are on an "each for his own" mentality, you cooperate with your sister to secure a bigger part of the meal.
Speaking of siblings, little green finally kicked out little purple of the nest.
Father acknowledge the situation quite fast. And chose to spend part of the afternoon guiding little blue's navigation in the joined parental hoard

While your sister goes on her treasure-hunt, you delve back into your study of your trinket
>20
[Critical! Counting as double success for XP purpose]
After a good night of sleep, you go back to the examination of the strange device. Yesterday, you were overwhelmed by the sheer complexity and intricacy of the runes of the item.
They are indeed powerfull and waiting for the right arcanic nudge to activate. And you find just the key. The item is a spacial treasure, way bigger on the inside than the outside.
Speaking the key formula with a claw movement shaping an arcanic key and lens, you are able to activate the magic inside the item... And enter the room inside, a half-sphere with a 3-meter radius.
Perfect for storing your hoard.
[But wait, there is more thanks to the crit]
Runescript and Arcana are close. Shaping your key, you understood the underlying concept of a part of the enchantment of the item.
>Learned the spell GlassWalk : allowing you to cross glass panels, mirrors, and translucid surfaces.

Your sister came back with an alchemist kit, taken from your Mother, and an orichalcum, dragon-sized, bracelet worn as an oversized necklace, for now, courtesy of Father
Snuggling together, you fell asleep cuddling.
-----------------------------------------------------------------------------------------------------------------------------------------------------
>>
>18, 19
[Double-success! Presence skill level up to 2]
Accepting your sister in your nook was obvious for you. You feel the same kind of kinship in her; a wish to interact, play, bond.
In a surprisingly quick amount of time, you both learn the basics of recognizing each other's emotions, sharing, as well as respecting each other boundaries and private space.
>Unlocked Bond-sister: you have a deep fraternal link with the one dubbed as little blue. You can coordinate strategically, and train together, granting bonuses

In the middle of the day, your Father comes back with a share of meat for the four of you, and your Mother.
While your belligerent siblings are on an "each for his own" mentality, you cooperate with your sister to secure a bigger part of the meal.
Speaking of siblings, little green finally kicked out little purple of the nest.
Father acknowledge the situation quite fast. And chose to spend part of the afternoon guiding little blue's navigation in the joined parental hoard

While your sister goes on her treasure-hunt, you delve back into your study of your trinket
>20
[Critical! Counting as double success for XP purpose]
After a good night of sleep, you go back to the examination of the strange device. Yesterday, you were overwhelmed by the sheer complexity and intricacy of the runes of the item.
They are indeed powerfull and waiting for the right arcanic nudge to activate. And you find just the key. The item is a spacial treasure, way bigger on the inside than the outside.
Speaking the key formula with a claw movement shaping an arcanic key and lens, you are able to activate the magic inside the item... And enter the room inside, a half-sphere with a 3-meter radius.
Perfect for storing your hoard.
[But wait, there is more thanks to the crit]
Runescript and Arcana are close. Shaping your key, you understood the underlying concept of a part of the enchantment of the item.
>Learned the spell GlassWalk : allowing you to cross glass panels, mirrors, and translucid surfaces.

Your sister came back with an alchemist kit, taken from your Mother, and an orichalcum, dragon-sized, bracelet worn as an oversized necklace, for now, courtesy of Father
Snuggling together, you fell asleep cuddling.
-----------------------------------------------------------------------------------------------------------------------------------------------------
>>
>>5312708
>>5312709
[Format hate me and I can't delete. Oh well, bear with that.]

It's the dawn of a new day, your third one. And Father is taking you out for hunting.
Finally! stepping outside the caldera, your senses are overwhelmed with what you only caught a glimpse of the prior day
You are in a mountain pike, dominating a wild woody valley. The grass is green, flowers budding, trees are getting their spring leaf coat, and there is still a little chill in the air. Perfect related to the warmth of the cave.
The hunting today is supervised, but "Nothing teaches more than your own mistakes.". Meaning you are on your own.
little green and little purple goes their own way.

>Cooperate with little blue. You're too small to achieve anything worthwhile on your own.
>Go on your own. After all, you will have to split ways at some point, so better not over-rely on each other.

>Also, roll 2d20 for Strategy
>>
>>5312710
>Go on your own. After all, you will have to split ways at some point, so better not over-rely on each other.
>>
Rolled 5 (1d20)

>>5312710
Not sure if you want 2D20 from asingle person or not so i will just roll once.
>>
Rolled 17 (1d20)

>>5312729
And I'll provide the second d20
>>
Rolled 11 (1d20)

>>5312710
>Go on your own. After all, you will have to split ways at some point, so better not over-rely on each other.
>>
>>5312733
A vote on what to to do might also be in Order. Would xpu want to cooperate woth the Sapphire sister or let her be for the day?
>>
Rolled 3 (1d20)

>>5312710
>Cooperate with little blue. You're too small to achieve anything worthwhile on your own.
There's a reason why wolves, hyenas and wild dogs are so effective.
>>
>>5312709
>>5312733
>Go on your own. After all, you will have to split ways at some point, so better not over-rely on each other.
>>
>>5312710
>Go on your own. After all, you will have to split ways at some point, so better not over-rely on each other.
>>
[Taking this rolls :
>>5312729
>>5312733
Single hunting won.]

You split ways with little blue. After all, you have to both learn how to fend off by yourself for the future.

>Strategy success!
Thanks to your miniatures, you know what to expect around here. Rabbits, pheasants for little game, boar and deers for bigger preys. However, you won't settle on such small preys which might sustain you for now, but won't teach much. Bigger ones will be too big of a challenge; the answer lies in between. You're pretty sure you spotted some Ibex, which would be the right size for you.
The plan is simple. Spot one by flying, try to snipe using breath, then dive in close-quarters.
>Roll 2d20 for flight, 1d20 for breath, 1d20 for CQC
>>
Rolled 11 (1d20)

>>5312764
Lets see us soar
Before the inevitable crash to earth
>>
Rolled 14 (1d20)

>>5312764
>>
>>5312766
>>5312767
[feel free to provide one next roll each]
>>
Rolled 1 (1d20)

>>5312787
>>
Rolled 20 (1d20)

>>5312764
Come on. Claws
>>
>>5312791
>>5312798
The duality of dice rolling.
>>
>>5312799
What's the saying?

Throw enough dice at the wall and it will eventually crumble.
>>
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Rolled 16 (1d20)

>>5312766
>>5312767
>>5312791
>>5312798
You soar and fly, trying to become the perfect ambush predator...
>14
But you tire fast.
Before landing, you aim and try to get a shot...
>1
But not even a sparkle comes out. Worst, the Ibex heard you and flee.
>Critical fail
Worst-er, a wolf spotted you and jumped on the pitiful tired, breathless target
>20
Pitiful, tired and breathless doesn't mean harmless nor meek. Especially when talking about a dragon. And the wolf learned it the hard way. His fang met your horn, while your claws get intimate with his throat. As the predator empty itself of blood, you feel a shade above you. You don't even need to raise your head to feel the presence of your Father above.
>>
>>5312801
>He doesn't know
Kek
>>
>>5312813
Dragging back the result of your hunt after gorging yourself of meat, and boasting toward your siblings.
>>5312736
>11
Your emerald brother was able to hunt small game
>>5312743
>3
while your amethyst sister came back empty-paws and belly
>16
Your little sister was able to secure herself a goat; struggling to carry it back to the entrance of the cave, Father watching no creature takes opportunity.
You are overwelmed with pride with your big score.
>Do you share the prize with your less succesfull amethyst sibling?
>Yes
>No
>>
>>5312818
>Only if she begs. and apologizes to blue
>>
>>5312818
>Yes
We will be the best big brother whether she wants to or not.
>>
>>5312818
>Only if she apologizes to blue
>>
>>5312818
Supporting >>5312825
>>
>>5312818
>>5312829 +1
>>
Allright boys, roll me 2d20 for Presence
>>
Rolled 3 (1d20)

>>5312893
am >>5312834
>>
Rolled 19 (1d20)

>>5312893
>>
Rolled 19 (1d20)

>>5312893
>>
>19, huge success
While little green is starting to feast, little purple starts to circle you. She seems ready to pounce, trying to steal her meal.
"No infighting."
The message is clear.
"Then, make them give, Father."
"Only if they want so, little purple."
Good opportunity.
"We're OK to share. But you'll have to beg, and more importantly, apologize to little blue"
"Fine. I beg you for some of your hunt's spoil. Also, sorry."
The first part was sincere. The second, not so much.
"You know, the ones among us with more than a drop of empathy in their heart can feel sincerity"
It takes some time, around half an hour, but in the end, your Amethyst sister laid out nice heart-full excuses; including a bit of speech on how together can mean being stronger.
>You and your big little sister no longer hate each other. No deep fraternal love yet, but at the very least she won't attack you.
"Weaklings. All or you are weaklings".

>Before falling into a well-deserved rest, you have a bit of time. Your belly full, you turn toward inner arts and mana use. You decide to practice...
>Breath. You WILL get it to work.
>Stealth. This might be invaluable once you have to leave and fend for yourself.
>Arcana. What kind of magus only knows only one impractical spell?
>>
>>5313011
>Stealth. This might be invaluable once you have to leave and fend for yourself.
>>
>>5313011
>Breath. You WILL get it to work.
We need to be able to defend ourselves first. Being stealthy can come later.
>>
>>5313011
>Breath. You WILL get it to work.

i see it coming we will have to smash down Lil Green. Maybe we can channel our inner Frieza.
>>
>>5313011
>Breath. You WILL get it to work.
>>
>>5313013
>>5313016
>>5313019
>>5313021
[Allright, roll me 2d20 for training with little blue and 1d100 for !!!FUN!!! stuff. You hope for above 50.
>>
Rolled 8 (1d20)

>>5313029
Lets go
>>
>>5313011
>Breath. You WILL get it to work.
>>5313019
Green has wind breath so we must be careful when flying, he is also better at CQC with his claws so I guess the best option is getting to a higher, stable position and lightbeaming him into submission.
>>
Rolled 87 (1d100)

>>5313029
Oh boy, fun things are fun.
>>
Rolled 19 (1d20)

>>5313029
>>
[Day Two of the quest, let me ask a few question.
>How do you feel about the quest so far? Especially, writing and images...
>Do you feel your choices matter?
I know I promised some base-building, but this is still a bit far away.
For now I'm able to chug out tons of updates,
>will you be confortable if the rhythm slows down?
>Any meta or not-so-meta question?
>>
>>5313037
>How do you feel about the quest so far? Especially, writing and images...
>Do you feel your choices matter?

It's fun, writing is fine and the images are a nice touch that not all quests have. I do definitely feel the choices matter, but it's hard to say how much given we are still in the "early game".

>will you be confortable if the rhythm slows down?
Yes, but your pace so far has been wonderful, I would love if you maintained it.

>Any meta or not-so-meta question?
We seem to be scaling rather quickly, given "leveling up" gets us an extra dice to roll for a skill, which is very powerful, and we're only a day or two old. Is this going to slow down, or do you have a plan to handle scaling?
>>
>>5313037
>How do you feel about the quest so far? Especially, writing and images...

Seems fine so far i think. not a lot of fluff with super detailed description is fine with me.

>Do you feel your choices matter?

GIve me more time to actually see what kind of Things we will be able to do later and how our character sheet looks like. So far we are a hatchling.

>will you be confortable if the rhythm slows down?

it's /qst
It's often slow and that is fine by me. I do have to work after all. THough several updates a day do feel very nice.

>Any meta or not-so-meta question?

Are the Dragons similar/ directly linked to Dragons from DND with their alignements or are they more homebrewed? Like Gemdragons get Psionics later, Metallics get Shapeshifting powers etc.
>>
>>5313042
Here are my notes related to XP :
XP :
Level | progression of skills (success)
1 1
2 3
3 7
4 15
Crits count as double success for XP purposes.
Balance is still WIP. In the end, you will use more the skills you're good at so it will slow the grinding. But as the usual DC is 15, it can become fast unplayable thus fast scaling early.

>>5313047
Dragons are heavily inspired by Dnd; although all dragons are a bit psionics and can become huge mentalists, all dragons are able to shapeshift with mastery of arcana, all dragons like hoarding. The scale kind was more an alignment check, and orient how the lair will look like. But you could have played an evil gold dragon, or a good black dragon.
>>
File: CharacterSheet_Young.png (982 KB, 1456x960)
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>19, huge success
Thanks to the help of your dear sister, you made it work!
It took its fair amount of time. Since you hatched, you feel the breath is what defines a dragon. And being unable to hurl destruction made you feel diminished. Unwhole. Not worthy.
Not anymore. Your breath attack radiates. a full beam of pure energy; glowing, burning, cleansing white light. You feel... Great. Granted, there is still much to improve.

>[introducing new mechanic] : You grew from Hatchling to Young : Skillcap grew to 4 (One skill, other to 3)

------------------------------------------------------------------------------------

A new day, a new chance to hone your skills. Today, for the hunt, you decide to...
>Focus on your wings, flying farther for better or easier preys
>Focus on your breath, to hone your skills on multiple target of small preys
>Focus on your horns, claws, fangs. Go fight with other wolfs, or even mightier foes, to practice close-range self defense
>>
>>5313152
>Focus on your breath, to hone your skills on multiple target of small preys

We unlocked the Breath. We will need to strengthen it more.
>>
[Info dump on traits :
Crystal dragon traits : Friendly. On a non-combat first contact, or on diplomatic relationships, DC of the roll is 10.
Quartz scales : Immunity to cold and light.
Bond-Sister [1die-bonus on rolls made in conjunction with Little Blue, if she got herself the skill]
Lair constraints : You must be able to see the stars from your chamber.
]
>>
>>5313157
god to know.

You may want to consider a Pastebin or something for traits that can be posted in or just after the OP for new readers and old to more easily reference relevant stats.
>>
>>5313152
>Focus on your wings, flying farther for better or easier preys
The lair constraint makes me think our lair may be open air, and besides just that, finding such a place may be difficult, so wings should be especially important.
>>
>>5313162
I'll consider it for second thread.
If The curse don't take me down before. Or little white dies an horrible death
>>
>>5313167
Well i think something like a blown out Volcano Crater might be useful for that. Or a shallow cave for the beginning.

>>5313168
If that happens we can just start over. Death in the first thread is not that terrible. Not too much time was invested yet.
>>
>>5313176
Yeah, I'm not liking it already. It sounds super open and unsafe to be forced to have the stars visible, which usually means no roof. How can you even call something like that a "Lair"?
>>
>>5313152
>Focus on your wings

>>5313181
We could dwell in a volvanic caldera, an anandoned castle with a star-chamber or courtyard, a densely-forested region, a lake beneath clear skies... We have options.
>>
>>5313181
>which usually means no roof
[Hey, Lair comes with their own set of lair effects. Plus, I expect from the fine fellows of /qst to do some more thinking-out-of-the-box.]
>>
File: crater_lake_oregon.jpg (135 KB, 632x424)
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>>5313181
i was thinking maybe something like this. Maybe a castle (created with Geomancy or something) on the Island.

There are ways to make sure we are not so easily reached even without the wings.

>>5313190
is there magic to create large structures from rock or stone?
>>
>>5313191
[There is. Not an easy feat though, and you will be more inclined in creating white or clear crystalline formations and mirrors with your own affinity. And you can always make dwarfs work for you, the little bastards know well how to lay stones after all]
>>
>>5313199
>white or clear crystalline formations

huh i just had a nice idea... a Castle with a giant Courtyard that has an enchanted clear crystal dome that doubles as an observatory for the study of the stars.

Or maybe a pavillion. enchanted to make sure it can not be easily breached.
>>
>>5313199
>And you can always make dwarfs work for you
Not Kobolds?
>>
>>5313152
>Focus on your breath, to hone your skills on multiple target of small preys
Keep the focus on the one skill for now, we can work on flight later.
>>
>>5313207
[Responding in any way would result in heavy spoiler]
>>
>>5313207
Kobolds are for snacks enterteinment and tribute collection.

Dwarfes are just better at building shit. At least i would imagine so if we go with stereotypes.
>>
>>5313156
>>5313167
>>5313188
>>5313215
Tied on wings and Breath. I'll lock and start writing at tiebreak.
>>
>>5313221
I figured Kobolds would be easier to subjugate, I don't often envision Dwarves as being subservient to Dragons.
>>
>>5313225
Who knows what the setting is made of? If only you would have some kind of way to get knowledge on the world and its lore...
>>
>>5313225
i would assume that with shapeshifting magic we might be able to just negotiate with the latter to build us something in exchange for services rendered and money exchanged then just move in once they are done and spruce the place up with whatever decorations we like.

Of course the former might be able to do that as well though i imagine they might be quite a bit worse at doing it than the latter.
>>
>>5313152
>Focus on your horns, claws, fangs. Go fight with other wolfs, or even mightier foes, to practice close-range self defense
>>
>>5313230
QM. I think you lost your tag somewhere along the way.

>>5313225
Oh i just had an idea. Dark Dwarfs.... maybe Chaos Dwarfs we can subjugate.
>>
>>5313230
If only such things didn't come at the opportunity cost of being able to fend for ourselves..

>>5313234
Then it would come to a tradeoff of do we want to sacrifice some of our horde for better quality, or get something a bit worse (but perhaps serviceable?) while also having a more permanent (and loyal?) workforce

>>5313238
that would also be nice
>>
>>5313238
[I found it back. Dropped it while shitposting another thread, thx]
>>5313241
[It's like if life was made of meaningful choices with consequences and I'm trying to balance out option's benefits]
>>
>>5313152
>Focus on your breath, to hone your skills on multiple target of small preys
>>
>>5313254
[Locking in Breath. Roll me 2d20 boys]
>>
Rolled 20 (1d20)

>>5313262
>>
Rolled 8 (1d20)

>>5313262
>>
>>5313263
>>5313264
[Alright: I'll need 3 more d20 for sibling's prowess.
Like last time, they will be in order of birth]
>>
>>5313181
My fellow dragon enjoyer.
We have Glasswalk. We have light related powers.
Mirrors. So many mirrors.
The old Egyptian trick with mirrors redirecting the light/image of the stars down to our lair.
Using our Skills to create magic glass.
Turning the lair into a Mirror Maze.
We can already pass through the wall with only Glasswalk. At higher levels, we could enter a mirror in the heart of our lair and end up on the outside. A nightmare to navigate, plenty of nooks and crannies to hide the hoard with one way or two-sided mirrors so only we can have access. And that's before we use our breath, which is technically a laser, and just bounce it off the walls to catch intruders off guard. I say we can make this work, easily.
Also, it'd be a lair we don't even have to defend most of the time how complex we could make it. A dungeon so disorienting and unfair, adventurers just don't bother!
I admit a lot of the fancier stuff requires high-level glass-making, but even the basic applications of Glasswalk and the ability to make reflective surface on basic metals like copper give us some nice options. Also, smelting stuff is easy since we're in a caldera.

I think we should try and do that before we leave. Find good ore for mirrors, melt them with the caldera, make basic reflective surfaces, stuff them in the pocket dimension. Easy mirrors for our lair with no need to set up a forge!


Also, QM question. Glasswalk works on mirrors. Which side needs to be reflective, entry or exit ?
>>
Rolled 9 (1d20)

>>5313266
Sibling time! Let's be nice to little purple and see if we can't make her like us and little blue.
>>
Rolled 12 (1d20)

>>5313266
>>
Rolled 4 (1d20)

>>5313266
>>
>>5313269
On further reading, simply reflective surfaces seem to be beyond Glasswalk's (current) scope. Still, a mirror system to satisfy lair requirements is still possible, I believe.
>>
>>5313269
>Also, QM question. Glasswalk works on mirrors. Which side needs to be reflective, entry or exit ?
[Either, providing you don't put it on a brick wall.
I won't make a joke related how a wood wall would work as I know the autism is strong and some anons will take it front value
]
>>
>>5313278
[Simple surface like a sheet of metal polished into mirror? I'll allow it]
>>
>>5313269
>Find good ore for mirrors,

So you want to find Silver Ore?

That was what was used before we could use other materials for mirrors. Refining the shit is gonna be another venture entirely.

Maybe we could use lead. Would be much easier to acquire but also much less reflective especially if we wanted to bounce star light.... which is not that strong over large distances.

And we would have to find out how to make lead glass for the best surface area. Though Glass making in and off itself is not easy if your a dragon that can not really hold the required tools.

>>5313282
hm..... so bronze would probably be pretty useful then. Though we will need a small army or servants just to polish the mirrors to an acceptable degree.
>>
Wait a minute...
>Dragon
>Light powers
>Clad in white
>Proficient in arcane arts
>Mirrors, so many mirrors
We are bloody Lucifer!
>>
>>5313287
So I dug about and Wikipedia has an interesting tidbit.

>The earliest manufactured mirrors were pieces of polished stone such as obsidian, a naturally occurring volcanic glass.[4] Examples of obsidian mirrors found in Anatolia (modern-day Turkey) have been dated to around 6000 BC.[5] Mirrors of polished copper were crafted in Mesopotamia from 4000 BC,[5] and in ancient Egypt from around 3000 BC.[6] Polished stone mirrors from Central and South America date from around 2000 BC onwards.[5]

And note number 4 has good information also.
https://web.archive.org/web/20110203052336/http://www.lantiquaire.us/origins-of-mirrors.html

So polished copper may be enough, or even perhaps obsidian, and considering we are in a caldera, I'm sure we can work something out !
>>
>>5313299
Well if we do it right our Lair will truly deserve to have a small signpost nearby reading "abandon all hope, ye who enter here" !
We could even scratch a little "Welcome to Hell" on a mirror/wall at the entrance. Much better than a welcome mat, I say!
>>
>>5313304
>Implying it will not be a brilliant Pandemonium(Pandraconium?) with thousands of mirrors
>>
[can someone roll me quickly 1d4+1?]
>>
Rolled 4 + 1 (1d4 + 1)

>>5313315
>>
>>5313312
It will be ! I just find it amusing to have either a famous quote on a dinky wooden signpost or to have our MC scratch out stuff in human script to spook intruders further.

Also, our breath is a beam. A beam of energy. Of light. Oh no.
Any of you guys ever played with a laser inside a glass cube in a simulation flash game ?
>>
>>5313300
well we would have to find our own caldera then.

I doubt mom would let us stay here when we grow older. Though she might not consider the volcanic glass valuable so conceivably we might be able to take some with us to try out polishing it. But anything big enough to let us easily get through it would be incredibly heavy to lift so flight would be impossible or the piece would be to brittle.

Also pure obsidian isn't super common. often bubbles and small pieces of pumice can mar it.

Nice to look at but not that useful for mirrors.

>>5313321
you mean we could use mirrors and essentially glassfiber to redirect our beams around our lair to strike potenial enemies in the back?
>>
>>5313321
[Let me remind you a detail of the Quartz scales trait :
Quartz scales : Immunity to cold and light.
>>5313157
>Quartz scales : Immunity to cold and light.
]
>>
>>5313323
We can just grab things when we leave. We have a pocket dimension which we specifically thought would be good for storing a hoard. Also, transportation appears instant, so just lifting something and activating the trinket should be enough to get something in and out.

QM, what's the rules on blocking the dimension, by the way ? Does putting something directly in the middle cause problems, or do we appear so long as there is enough available volume to contain us ? What if we somehow leave only volumes smaller than us ? What happens then ?


Not just in the back, travelling the beam in a mirror-filled environment will cause it to ricochet. With regular straight mirrors, that ricochet is fixed, but with concave mirrors, moving the beam just a little will send it in a completely different direction.
At that point we could forego careful trick shots and just bathe a killzone in unpredictable laser fire.
>>5313328
Oh, and we can just be in the box and be immune to our own bullshit tactic. Thanks, QM, very cool!
>>
>>5313328
And cold immunity.

Say we get ice magic.Do all of this. But we can just build our lair in an iceberg and use ice for mirrors. This is so broken.
>>
>>5313339
I would imagine that the Lightbeams might melt the ice more easily than they would Metal or polished stone.

But a nice idea. As long as we can make sure that our home will not just melt. So that would likely mean migrating into a very cold enviorment. Likely with a lot less available prey.

Plus side. Less adventureres. Downside. Less loot.

Likely though that if we settle near a coast we might be able to just go partially aquatic.
>>
https://www.youtube.com/watch?v=ZDyEERuK31Y

Hunting time! Spanning your wings, you rise high in the sky. The feeling of wind on your head and wings is amazing. You've got a minor affinity to the element, after all.
Not as much as your dense emerald brother, but still more than all the family, progenitor included.
You spend the day focusing on small game. Multiple passages, surgical laser strikes. You're becoming quite good at it; a breakthrough is not far away.

>>5313316
Such a bountifull environment grants you a multitude of targets; and a copious amount of meat you store without difficulty in your necklace
Going back to the entrance of the caldera, you found yourself the last one.
>>5313272
Your brother didn't take back anything. You suspect him of having caught maybe one rabbit or two, but his lack of flying ability seems to impair his progress now the critters start to identify the zone as your family's hunting ground.
>>5313273
Your amethyst sister caught some small game on her own; although not much more than feeding herself well.
>>5313275
little blue, on another hand, didn't get anything at all.
You. Smelling meet. Give! Else I take

>Share with all the needful siblings
>Share only with little blue
>Keep all for yourself
>>
>>5313364
>Share with all the needful siblings
>But first tell them to say please
Big bro mod.
>>
>>5313338
>QM, what's the rules on blocking the dimension, by the way ?
>Is blocking the spatial door open safe
Depends if you consider "die in an horrible way" safe or not.
>Does putting something directly in the middle cause problems, or do we appear so long as there is enough available volume to contain us ? What if we somehow leave only volumes smaller than us ? What happens then ?
Let say you get in the necklace and drop it into a chasm.
You try to get out. You get squashed until you die dead.
>>
>>5313369
+1
>>
>>5313364
>Same deal as amethyst. Apologize to blue, Green. And stop being a little shit. Thanks.
>Then, share with all the needful siblings
>>
>>5313375
I was more talking about getting into the necklace than out, but good info nonetheless.
>>
>>5313364
Supporting >>5313377
Green only gets something if he really apologizes.

>>5313375
i think it was more about. Can you even get inside if there would be not enough space for you in there.

Also do you have to get in to retrieve something or can you go like a Bag of Holding and invert the Dimension temporarily to dump everything it is holding on the ground in front of you?
>>
>>5313381
[It's more a bag of Holding deal with the capacity to take out a selected item]
>>
>>5313377
+1
>>
>>5313369
>>5313376
>>5313377
>>5313381
>>5313409
"Little green, same deal as Amethyst. Apologize to blue, and stop being a little shit. Tha-"
>>5311708
>Lingering crit fails on Presence
You get interrupted by 23 kg of rage-fueled emerald-clad peasized-brain lizard with decorative wings.

>Write in battle plan.
>>
>>5313423
Fly out of his reach and blast him with our breath
>>
>>5313423
Use our wings to maneuver out of his charge and blast him with breath attacks until he yields.
>>
>>5313438
+1
>>
Rolled 5, 20, 15, 15 = 55 (4d20)

>>5313438
>>5313440
>>5313456
Allright boys, I'll need 4d20.
>2 first d20 are for flight
>2 next for breath
The one i'm rolling are surprise tools that will help us later
>>
Rolled 20 (1d20)

>>5313458
>surprise tools
>20
Oh lord have Mercy.
>>
Rolled 9 (1d20)

>>5313458
Dice gods please don't fail us now
>>
Rolled 3 (1d20)

>>5313458
>>
Rolled 1 (1d20)

>>5313458
>>
>>5313464

The dice were not merciful.
>>
>>5313527
well, we crit succeeded our flight, we might be unscathed yet
>>
>>5313671
This quest really is just turbo extremes thus far. No straddling the middle, always insane success or insane failure.
>>
File: OhNo.jpg (40 KB, 323x450)
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40 KB JPG
>Flight test : 20 vs 5. Critical success
You soar and fly high while your brother struggle to even take off. This is going to be easy.
>Breath attack contest : 1 vs 20,15
...Or so you thought until you were sniped by a huge, slashing wind breath.
>Critical success on flight
If not for your good flight mastery, you would had comes down crashing. Right now, you're just battered, but you still have some fight in you. Focusing your energy, you prepare a counter-breath...
>Critical failure
And found out the hard way your internal energy is depleted. Worst, your necklace slipped while you threw your head back for launching your counterattack.
"ENOUGH"
"You're pampering them. This is good training. beside, what point is there to be a good hunter if you get your spoils stolen from you? Let them a bit more.
"...Fine"

What do?
>Focus on catching back your hoard!
>Necklace will be fine, focus on fight.
>>
>>5313834
>Focus on catching back your hoard!

i would not be surprised if mother might just let that thing disappear.

Also mom if we were a real hunter we would have not come back carrying meat. we would have stashed it somewhere safe what we would have not eaten on the spot.
>>
>>5313834
>Necklace will be fine, focus on fight.
>>
>>5313834
>Focus on catching back your hoard!
>>
>>5313837
>Also mom if we were a real hunter we would have not come back carrying meat. we would have stashed it somewhere safe what we would have not eaten on the spot.
You didn't carried the meat, you stashed it in the necklace.
>>
Rolled 14 (1d20)

>>5313837
>>5313842
>>5313848
[Alright, not much votes coming in, we'll lock on
Necklace focus.]
One part of you tell there is more pressing things at hand. But the hoard! How can you let it go? Driving your wings together, you take a dive in a water-drop shape...
>[I'm rolling for !!!FUN!!!]
>Roll me 3d20 for flight; +1 for crit flight last turn, giving you ample time to dive and pick up your item.
>>
Rolled 17 (1d20)

>>5313892
>>
Rolled 18 (1d20)

>>5313892
>>
>>5313892
[feel free to double roll if no one comes in the next 10 minutes]
>>
Rolled 8 (1d20)

>>5313892
>>
[Allright, I'll need 2 more d20 with how it turned out. DC : 17]
>>
Rolled 17 (1d20)

>>5313918
>>
Rolled 20 (1d20)

>>5313918
>>
>>5313676
Its so freaking true..either abysmal failure or roaring success >>5313926
>>
>>5313676
Consequence of using d20s instead of d100s with a little dash of coincidence probably
>>
Rolled 19 (1d20)

Allright, I'll roll 1 more before writing...
>>
>>5313933
That fight is shonen-level amazing/ridiculous.
Eh, you get a good chuck of XP of it at least.
Writing.
>>
File: KawkKawkImAnHawk.jpg (19 KB, 436x436)
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Rolled 4, 20 = 24 (2d20)

>18 vs 14, huge success
As you dive, you come to a realization : you can rearrange lightly your scales' layout, thus increasing aerodynamism and manoeuvrability. As you put your head in the necklace's chain, your sibling is preparing another breath attack.
But he doesn't stand a chance to land a hit versus your agility, barring an extremely lucky shot.
>17; chance to transform the dive into attack opportunity
Your trajectory brings you back close to your brother. Time to dive-strike like the flying menace you're becoming
>20, 17; Critical success
You take the exact window of opportunity where little green catch his breath. A triple strike, of horn, claws and tail connects from your airborn attack.
This should be enough to get him out, you guess.
>19 : Brother trait : Tough activation
But here comes a surprise. The wounds of your brother start closing before even his deep green blood starts flowing.
Both of you are shaking, although he's in a poorer state. Next round will determine the issue of the fight.
>Roll 3d20 to close the fight; +1 die from your airborn superiority.
>>
Rolled 14 (1d20)

>>5313940
Lets hope we do not have to murder our brother for this to end. Killing your kin is probably not gonna be looked upon with approval from dad
>>
Rolled 9 (1d20)

>>5313940
>>
Rolled 5 (1d20)

>>5313940
>>
Rolled 18 + 1 (1d20 + 1)

>>5313940
>>
File: Outsmugged.png (652 KB, 953x717)
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>>5313940
Time to close it. another passage should be enough.
>14 vs 20
Surprisingly nimble after sustaining so much damages, your brother dodge your bite and use his own fangs on your wing, dragging you to the ground. You can feel his aura of smugness. Rising a clawed paw, he is ready to end the fight...
>9 vs 4
But it looks like it was the last of his energy. The hit is weak, and even in your dominated, struggling state you have enough fight in you to block the hit with your own anterior limb, and use the distraction to slam your tail on his temple. You can feel his consciousness fade like a putted out candle while he drops, defeated.
>Pyrrhic Victory. You're still standing and in ownership of your meat. But you sustained heavy damages and won't be able to fly until your wing gets better.

>>5313943
[ Father would had prevent it going too far. And at least on your side, you are pulling a bit punches to not completely harm your brother, as your objective was to beat some sense into him]

Father nods, take little green in his mouth, and bring him back in the cave.

Meanwhile, you share your spoils with your grateful and supportive bound-sister.
>Remaining meat : 3 portions

The end of the day will be spent on light activity. What's your focus?
>Scavenge the deep parts of the mountain for mirrorisable materials : obsidian, copper, silver, whatever
>Arcana to try and heal yourself
>Stealth. This might be invaluable once you have to leave and fend for yourself.
>Wonder how you came to such a precise estimate of the worth of the cabinet and its contents
>Study your game rulebook to have a more precise idea of the inhabitants of this world
>>
>>5313977
>>Study your game rulebook to have a more precise idea of the inhabitants of this world
>>
>>5313977
>Arcana to try and heal yourself
>>
>>5313977
>Arcana to try and heal yourself
Got to be prepared for round 2.
>>
>>5313977
>Arcana to try and heal yourself

Preparations need to be made
>>
>>5313977
>Study your game rulebook to have a more precise idea of the inhabitants of this world
>>
>>5313978
[Locking in Arcana].
Alright boys, roll me some d20.
Two of them, as your sister-bound is sadly not proficient in such realms.
>>
Rolled 20 (1d20)

>>5314000
>>
Rolled 10 (1d20)

>>5314000
>>
>>5314002
You focus your internal energy, and delve in your ancestral knowledge; looking for ancient solutions to ancient problems : how bring someone's scaly butt back on its paws.
>20. [Critical success]
Focusing on your body's arcanic projection, it's more than clear. Your physical state appears to you as a huge stained-glass rose window. Applying your mana as paint, you revive dimmed color, recreate the underlying glass where it needs. On your peripheral arcana vision, you perceive other rose windows, smalls for your siblings, dominating for your parents.
Not only the converting of internal mana comes to you easier than breathing out, you manage to burn less than your full supply. If you exert yourself, you can do it again today.
>Keep your energy, who knows what tomorrow held?
>Go to heal up your thick-head green brother, in an attempt to make up with him.
>>
>>5314006
>Keep your energy, who knows what tomorrow held?
>>
>>5314006
>Keep your energy, who knows what tomorrow held?
>>
Also, for your information :
[Number of d20 rolled : 58
>1 : 3
>17 : 3
>18 : 6
>19 : 5
>20 : 8]
Yeah, something's weird.
>>
>>5314006
>>Keep your energy, who knows what tomorrow held?
>>
>>5314006
[Woops, forgot one minor detail]
>Aquired trait : healer. Decrease DC of healing rolls by 2
>>
>>5314006
>Keep your energy, who knows what tomorrow held?
>>
>>5314006
>Keep your energy, who knows what tomorrow held?
>>
>>5314008
>>5314009
>>5314011
>>5314014
>>5314015
[Ok to be honest this one choice surprise me. I guess you took the beating a bit personnally. I'll need the d100 !!!FUN!!! stuff. DC : 70]
>>
Rolled 18 (1d100)

>>5314016
>>
Rolled 17 (1d100)

>>5314016
>>
>>5314016
some people aren't capable of learning, and otherwise it's not wise to heal up someone antagonistic to us
>>
Rolled 6 (1d20)

>>5314018
[Taking this one.]
You took a full rest. You wake up, filled to the brim with energy. You made a complete recover from yesterday's fight, and your magic fills you to the tip of your scales.
However, no hunting today : a storm is brewing. The warm afternoon give place to a muggy night, and the downpoor can break any moment now.
You decide to capitalize on your morning by...
>Scavenge the deep parts of the mountain for mirrorisable materials : obsidian, copper, silver, whatever
>Arcana studies, to unlock more potential
>Stealth. This might be invaluable once you have to leave and fend for yourself.
>Wonder how you came to such a precise estimate of the worth of the cabinet and its contents
>Study your game rulebook to have a more precise idea of the inhabitants of this world
>Write-in
>>
>>5314024
>Stealth. This might be invaluable once you have to leave and fend for yourself.
I feel like we should have decent stealth, just in case, but I'm also fine with cabinet and studying the rulebook. Arcana studies can be done later, as can scavenging, and the latter especially doesn't really help us survive on our own until we're established anyways.
>>
>>5314024
>Study your game rulebook to have a more precise idea of the inhabitants of this world

Lets learn more about this world.
>>
>>5314024
>>Study your game rulebook to have a more precise idea of the inhabitants of this world
>>
>>5314024
>Study your game rulebook to have a more precise idea of the inhabitants of this world
>>
[Closing vote in 15 minutes]
>>
File: HelloWorld.png (1.95 MB, 829x829)
1.95 MB
1.95 MB PNG
You open the book to find what appear to be a worldmap. It describes all sorts of people and monsters.
>Investigate on humans
>Investigate on dwarfs
>Investigate on elfs
>Investigate on Vermins
>Investigate on Undead
>Investigate on "Other forces"
>>
>>5314085
>Investigate on "Other forces"
I don't suppose we know where we are on this map?
>>
>>5314085
>Investigate on humans
>>
>>5314089
[you suppose well]
>>
>>5314085
>>Investigate on elfs
>>
>>5314085
>Investigate on elfs
>>
>>5314085
>Investigate on "Other forces"
>>
>>5314085
[Waiting for either a tiebreak or a change of mind to get out of the lock]
>>
>>5314145
you can also roll
>>
>>5314085
>Investigate on "Other forces"
>>
>>5314085
then ill start voting instead of lurking
>>Investigate on "Other forces"
>>
>>5314151
[Wow, I have lurkers? Is it the feeling of Making it as a QM? What's the next milestone, memes? Then will I reach the apex of all with Drawfags granting me creations in the thread?
Anyway, Writing. It will take a bit of time...]
>>
You skim the book, trying to gather intel on the most strange-looking beings you can found.
Going on long migratory path, reaping desolation on its way, this world is roamed by Beast Herds, including all manners of creatures; animals twisted into anthropomorphic shapes, wielding tribal magic and shamanic rituals. They are master of ambushes, and hit-and-run tactics.
Renowned for their appetite, only matched by their toughness and brutality, Ogres Khan are humanoid which wrath is inevitable if they are approached without respect to their traditions - such as sending diplomats with a banquet, unless you wish them to be on the menu.
Lackeys of The Seven Dark Gods, all established factions include Cultists. Misfits gravitate to the slums, where they are easily indoctrinated into doing the bidding of ruinous powers, in a naive and desesperate attempt to improve their pitiful lives.
Their reward is almost exclusively death with their souls trapped in the eternal fires of the Abyss as they are either used as fuel to summon Daemons legions, or given as toys to said legions between conflicts.
The culling among cultist lead to a natural selection allowing only the most cunning to survive : dark preachers. Individuates able to corrupt the bravest of knights into Warriors of the Dark Gods. This people have sold their soul to one of the seven incarnation of Sin for power, be it to win a desesperate battle for their people, protecting their loved ones or simply as a quick way to rise in power
Their cities hidden all around the world, Saurian Ancients are mystical heirs of a common ancestor of your kin. Wielding powerful magics, and survivor of battles involving them relate their taming of animal-brained unmagical, wingless dragons.

[cont. unless you want me to give you more details on some one of the presented faction]
>>
>>5314243
> animals twisted into anthropomorphic shapes, wielding tribal magic and shamanic rituals.

Furries.... i know they are beastmen

and Lizardmen....

>I would like details on the Seven Dark Gods to be honest. Do they represent sins or desires. Are they more Fiends residing over different plains of existence or more like the Chaos Gods that they share a single unreality and control parts of it?
>>
>>5314249
>Furries
[Coomer will be disapointed, but I have been on /d/ before, so I know what they actually are won't stop the most determined of them]
>>
>>5314255
Those poor poor Beastmen never stood a chance. Not even the dark gods would be willing to witness what happens there.
>>
>>5314249
>I would like details on the Seven Dark Gods to be honest.
>Do they represent sins or desires.
[One dark god by deadly sin, plus extrapolations.]
>Are they more Fiends residing over different plains of existence or more like the Chaos Gods that they share a single unreality and control parts of it?
Massive spoiler ahead
Well, strangely a rulebook of a serious wargame made for training human-12-year-olds-wannabe-generals does not contain any definitive truth about the deep cosmological truth of this universe, who could have known?
You have a feeling more knowledge about the specifics of dark gods could be find in theological and historical sources. However, some regions of the world seems to house more daemons : Shattered sea and Wasteland
>>
>>5314278
good to know. Thank you for the information.

So if we ever need some daemons for whatever reason we know where to find them. Though maybe we should ask our parents where exactly we are and if the map we found is in any way accurate.
>>
Reading further down the book, you noticed a section titled "miscellaneous factions".
Although most races, or factions among such races, fends for themselves, we would advise the Dauphin reading these lines to consider paying for Landsknecht, Ronins, dragon slayers, or other hired swords.
The first benefit is of course not risking the life and the blood of your loyal subjects. Once the battle is won, in the regrettably unfortunate case the full sellsword's force gets defeated, you can recoup their cost using discrete messengers.
The second benefit is obviously expertise: what is better than a Ronin to fell an Ogre? A Dragon slayer to deal with a fire-breathing menace in your lands?


Dragon slayer? This sounds like bullshit. How can mere mammals, glorified monkeys, can land a chance against elements, might, and magic incarnated?
After all, you've seen the miniatures of the humans, looking like rabbits in front of horses when compared to the scaled dragons.
Until you check out the number assigned to the various units of the squadron. Compare it to the statistic of your kind. Double-check the slayer's page in the book.
If this monkey's wargame is true, dragon slayers are a menace. You don't stand the shadow of a chance in your current state. You're not even sure both your parents can deal with a trained squad if they were assaulting right now.
>>
You are still reading about dragon slayers' tactics. What is documented :
Their squads are diverse, composed of members from any faction, in balanced teams with each their roles. They only recruit battle-hardened individuals, with a common point: Hatred for dragonkind burning harder than any other allegiance. Bringing your dragon hide is the ticket to get into the guild, where they craft in return armor made of the hide of your defeated kin.
their favorite tactic is choosing their fight well. Mainly, dragons weakened by territorial fights, energy exerted on childbirth, or, at the very least, sleeping.
After identifying where is their lair, and what is the kind of dragon inhabiting the region, they use the guild's extensive treasury to don on the perfect tools for the job.
Then, laying in ambush, they launch a ritual summoning a magical storm, preventing the large beast from flying out.
You look at the entrance of the caldera with heavy apprehension.

[Using this post to dump the current stats]
>>
>>5314451
>Dragon Slayers
>Making flying useless
>EndTutorial.png
not getting a great feeling about this...
>>
File: SlayerLineup.jpg (497 KB, 2420x728)
497 KB
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The storm is raging. Nothing except a waterfall lies in the entrance of the cave.
Lightning falls, blinding.
>Previous !!!Fun!!! roll failed >>5314018
Suddenly, four silhouettes
appears in the entrance, trying their best to sneak in. By a lucky and completely improbable turn of fate, you spotted them. You scream, mentally.
"Father, intruders! dangerous ones!"
"Fear not, and stay safe"
Soaring from the volcano chamber, your father yells and prepare to fend off intruders...
"It's the male. Alright squad, in position"
You feel the mental aura of Father shift from a confident attitude to one you never imagined even possible for a dragon. An attitude of prey.
"Vuthacayosin! Kids! Run! Darastrixsventlin"
You're not really knowing about the ancestral language. But the ancestral knowledge imparted at your birth feels you with dread.
Darastrixsventlin. The forbidden word. Dragonslayers.

[Last update before sleeping; hey I finally managed to conclude a day with an important choice]

>Write in your survival strategy. Basic choice is trying to get out by cave entrance or trying to go deep in the volcano. Smart and advanced plan heavily recommanded.
>>
>>5314462
This explains why QM has been saying stealth "might be invaluable". going similar to age of fire by e e knight so far
>>
>>5314474
yeah... we definitely should have done a stealth upgrade, now it's looking rather hopeless. Not sure how possible a "smart and advanced plan" is with our capabilities other than sneaking and hoping for an unlikely high roll on 1 die.
>>
>>5314474
[Age of fire?]
>>
>>5314468
Well, I've thought of a risky plan that's probably better than just running for the exit.
>Find little blue if possible, and get to a dark secluded corner and enter our bag-of-holding-necklace, to re-emerge tomorrow
Risks them still being around, or perhaps the area where we hide the necklace being caved in, but I figure we are never going to make a check to avoid detection or outrun these guys. I'm open to more consistent escape ideas.
>>
>>5314468
>A path runs all around the caldera, filled with small alcoves such as the one holding your siblings' eggs.
>One of those alcoves let see daylight.
grab blue sis and climb up there
>>5314487
https://en.wikipedia.org/wiki/Age_of_Fire
similar to this, starts with male dragon hatchlings fighting each other, then the dragon hunters storm in and bye bye parents. First book worth a read, rest of the series is not that great
>>
>>5314496
I like this idea lets do it. As long as they dont find our necklace and take it or something it may work
>>
>>5314504
Yeah that's another risk, but even if they do take it, we may yet escape depending on their condition and what they are doing/where it is stored when we emerge. Ideally someone comes up with something better, but we don't have a lot of options.
>>
>>5314468
RIP PAPA ;-;
>"It's the male. Alright squad, in position"
Oh, this is bad. They've been tracking us long enough to know that there is a dragon couple, along with dragon babies. We're young as hell and they already cast the storm, so flying is a no go. The necklace is a good hiding spot, but if humanoids find it and wear it, stuff it in a box, toss it somewhere, crush it, etc. then we are SUPER FUCKED. We need more time to think of a plan and figure out the capabilities of our enemy, instead of rushing blindly and dying to a trap of theirs. I say we should take cover deep in the cave, and bring our siblings with us. Worst case scenario we sell out green, little shit had it coming.
>>
>>5314530
This will definitely require a stealth check, and we can't just "sell out" green, if we push him out there he will lead them back to us.
>>
>>5314468
Warning this is a long one
Tell our mother and father to crack the ground beneath them and collapse the stone above them and use our breath weapons with our siblings, and try to blind them with ours, even if only for a second, and ask our parents to use elements other than there main as the enemy would know what it is and preped to counter it from the book we read
Basically keep our distance from them as a whole and peper them with ranged magic, focusing on any of there ranged elements, either archers, especially any magic users while keeping their melee at a distance, even if they counter some spell they can't counter all of them, also with collapsing the surface above them and below them to try and knock them into the caldera or just keep them disoriented
And ask our mother to use any magics she has preped into her home to help fend of the invaders
(Basically lare actions)

Asking any anons to help flush out this plan, as they are all intensive purposes gem dragons from the forgotten realms

>>5314496
Like the escape plan but I can only see terrible outcomes for it as the dragon hunter with definitely search every spot of this caldera should they defeat our parents, and as they have preped for this encounter there is a big chance they will without our intervention, even if we are children we can use our breath to blind them and our healing magic to help our family
>>
>>5314543
Fug. There HAS to be some sort of crack or hidden exit in this goddamn cave, did our parents teach us ANYTHING about escaping?? Caldera is a wide, open area, the only exit is blocked by dragon slayers... Augh, if only we knew how many hunters were here, and we knew our surroundings better. One thing is for sure, we're on our own for this, maybe our siblings are tough.
>>
>>5314553
There is no reason to expect any response from our parents other than "Shut up stupid whelp and escape!" for any input we give them. And no, I don't expect us to be able to impact the fight in any way whatsoever if they are capable of making our parents into prey. No, we cannot "blind them" or "heal our parents" with our hatchling tier magic and breath against veteran Dragon Slayers who are prepared for our type of Dragon. We need to accept that our parents are dead, and actually use their sacrifice to accomplish our escape rather than die with them in some vain and foolish attempt for our newborn selves to save them. The necklace plan is flawed, but it at least has a chance of working. Directly attacking the Dragon Slayers will get us killed 100% of the time.

>>5314554
Yeah it's a rough situation. Our parents probably didn't expect us to need to learn how to escape.
>>
>>5314487
>>5314498
>>5314504
>>5314508
>>5314530
>>5314554
As suicidal as it may sound... fighting back may be our only real hope, let me explain:
Based on the book and our circumstances they know well about papa and mom but maybe not so much about us, so they came prepared to deal with a full strength dragon and a WEAKENED one +3 inexperienced babies, obviously taking our parents elements into account but ours maybe just maybe not that much, still, facing them directly is a suicidal stupid choice on the alignment chart, BUT by emptying the entirety of our our whole magic and willpower on heal nuking mom we could bring her back to peak condition, something that the murder-hobos didn't prepare for as they would not expect it, after that we could hide alongside our siblings on the necklace, so our parents can use their full strength without the need to hold back for our safety, and if things don't immediately go to hell we could even help from afar rather than hide by going full camper and snipe at them with our breaths, even if we don't do any meaningful damage a barrage of dragon breaths IS a constant and very effective distraction and hindrance, also we don't need to kill them to win just forcing them to retreat so our whole family can flee is good enough.

If not plausible this >>5314553 is the next best idea.
>>
>>5314567
This is also rather suicidal. This quest is not based on the book, QM wasn't even familiar with it. They are fully prepared for this situation and you are vastly overestimating our capabilities. It took half of our magic on a crit just to heal minor injuries on our own small and weak body, there is no way even all of our magic is going to do anything significant to a fully grown dragon. Also, any revealing of ourselves to the Slayers will definitely get us killed, they are prepared for us to fight back, doing so in any way plays into their hand. Our best bet is not "try to escape the QM's plot hook where he kills our parents right after he made it clear these guys are unbeatable", but by trying to escape somehow, ideally without them noticing us.
>>
>>5314496
+1
>>
>>5314574
Alright, so what we do know is that escaping from the caldera is impossible, and we are the only dragonlet that can reliably fly. The hunters will be preoccupied with Papa and Mama for a short while, which means they'll be distracted and allow a window of escape. We NEED to find an exit that can be reached on foot if we want our favorite sibling to survive, but I'm willing to make a hard decision if its the darkest hour. How about this:
>grab the magic hammerspace amulet
>grab any foodscraps or useful tools we have and put it in said amulet
>round up the siblings we can (preferably little blue) and venture deeper in the cave to find an exit
>if exit requires flying, then put the siblings in the necklace and fly out
>if there are no exits, try to find a weak spot in the cave and break an exit open
>worst case scenario that hunters have almost caught up to us: hide all of us in the amulet, wait, and pray we weren't chucked into a chasm or something equally horrible
>>
>>5314766
Steps 2, 3, and 5 require extra time and might require a stealth roll or make one harder, and if we need to resort to the Plan B that greatly reduces our chances of survival. Also, we can't fly outside because of the storm. It would be ideal if we could find an exit, yes, but I doubt one exists, as this falls under one of the "Basic Solutions" QM warned us against. It could work if we have time and space, so that it wouldn't hurt to look, but otherwise I think it's safest to minimize the amount of stealth we need and just immediately enter the amulet.
>>
>>5314772

The caldera should protect from the winds.

Let's find somewhere high and out of the way and hang our necklace there, then hide inside. If we can help our siblings without risking too much let's stuff them in as well.

If we can't find somewhere high and hidden, then find somewhere gross, wet and muddy and employ the same strategy.
>>
>>5314812
good idea
>>
>>5314812
>>5314814
We can't fight an enemy that can BTFO our parents, can't find an exit, and we can't go deeper into the volcano because they'll catch us and its too simple.

Shit, the necklace really is our best hope, isn't it?
>>
>>5314812
Supporting.

>>5314468
>Hang our necklace somewhere safe from scrounging slayers, and stuff ourselves and as many siblings as we can inside -- starting with Little Blue
>>
>>5314468
Supporting >>5314812

but prioritizing little Blue above everything else.

We should maybe even be able to hide it inside the mud. We should be able to get out again as long as we can lift whatever we covered the amulet with.
>>
>>5314812
Switching to this
>>
>>5314812
+1
>>
>>5314823
>We can't fight an enemy that can BTFO our parents, can't find an exit, and we can't go deeper into the volcano because they'll catch us and its too simple.

>>5314574
>Also, any revealing of ourselves to the Slayers will definitely get us killed, they are prepared for us to fight back, doing so in any way plays into their hand. Our best bet is not "try to escape the QM's plot hook where he kills our parents right after he made it clear these guys are unbeatable", but by trying to escape somehow, ideally without them noticing us.

Are we sure this dragon slayer group is really unbeatable?? Or that running or hiding is the best plan for us? As opposed to joining the fight?

Our parent's will probably fight to the death in order to protect their horde(so its 2vs4 but the dragons have defenders advantage).

And the dragons slayers main strength seems to be in their group tactics and their diverse skill set. Potentially leaving them vulnerable if we can hinder that.

And Us and our siblings are no longer hatchlings.

If us and our siblings coordinate an attack. By singling out and ambushing one of the dragon slayers. Turning the fight from a 2vs4 into a 2vs3 + 1vs4. Maybe our parents can pull through or at least kill multiple of the slayers.

By comparison running (the strom is their too hinder our movements.) And hiding (the dragon slayers will probably comb the lair from top too bottom, and our necklace is magical.) Comes down to luck whether the slayers catch us.
>>
>>5314468
>>5314881 +1
>>
>>5314574
[Full disclosure : I actually read that book a few years ago and might have taken this plotline there. Not connecting the dots immediately as I'm ESL, which could have been deduced by my basic mistakes now and then.]

Your Cabinet and 3 portions of meat are already in the Necklace.

>>5314973
Could you kindly backlink your ID? I will try to tally votes
>>
>>5314973
+1
>>
>>5314468
I say we fight back.
Well, more like grab Blue and Amethyst and try to be a nuisance.
I'm not sure if our heal can be used on mom and dad to any real effect, but I know one thing. No part of a dragonslayer's armor offer eye protection. So if we can cast a beam in front of them, we can blind them for a bit and give our parents an opening.
>>
Rolled 17, 13, 18, 20, 5, 9, 20, 18, 2, 16, 19, 9, 17 = 183 (13d20)

[Tallying votes]
>>5314496
>>5314498
>>5314504 [1PBTI]
>>5314700
>>5314766
>>5314812
>>5314814
>>5314823
>>5314861
>>5314881
>>5314968
>>5314977
Hiding in the cave/Necklace shenanigans

>>5314553
>>5314567
>>5314973[1PBTI]
>>5314985
>>5315016

[Going with tallying up Siblings, so I'll need 2d20 pretty please.
Rolling for how the encounter is going.
5 first rolls are for Father. Then, 2 rolls for each member of the lineup in picture order : Marksrat, Bladesinger, dwarf-slayer, Shieldbearer
>>
Rolled 14 (1d20)

>>5315048
>>
Rolled 15 (1d20)

>>5315048
>>
[Allright, with how it's going, give me 2 more]
>>
Rolled 4 (1d20)

>>5315057
>>
>>5315058
oh no.....>>5315048
also these rolls..... shit. dad is gonna get his shit kicked in....
>>
Rolled 15 (1d20)

>>5315057
>>
File: 2Edgy4Me.png (303 KB, 615x660)
303 KB
303 KB PNG
FATHER : 17, 13, 18, 20

Shieldbearer : 9, 17
>17 vs 17
Father takes a deep inhalation, before hurling death in a melange of gas and fire at the invading force.
The Shieldbearer leaps, in front of the party, and raises his monstrous shield, hoping to accomplish his role as a protector by taking on the bulk of the breath.
However, as prepared as he is, he was not ready for the trick prepared by Father: He is not simply hurling a fire breath but filling the entrance with a heavy, tar-like volatile substance. His fire is merely the trigger to the explosion that follows

Bladesinger : 18, 2
>18 vs 18
The burning hell entrance became surprised the Bladesinger, canceling her trance as she was singing a battle-enhancing enchantment. However, with a nimbleness characteristic of her Elfic origins, she managed to tumble away from the inferno.

Marksrat : 9, 20
>20 vs 20
But both of them were not the primary target: that honor goes to the Marksrat, a twisted creature with draconic features. As soon as Father soared from the magma well, he disappeared.
The heavy tar resulting from combustion fell down, tainting his invisible silhouette in ashes and soot. The vermin shot a salve of bolts, glimmering with a unsettling, eldritch, green liquid coating.
Nothing a targeted fire breath couldn't solve.

Dwarf : 16, 19
> 13 vs 16, 19
Covered by the Shieldbearer, the berserker dwarf ran as soon as Father attention was diverted by the pesky sneaky shooty poisony mutant.
Running into combat without a sliver of doubt or fear, the slayer jumped, his axes falling, carving an X-shaped wound in the scales of the formidable gold dragon.
Father has definitely been hurt by that hit, but this won't outright kill an adult Dragon.
>>
[Father is holding his ground way better than I expected, thus the opportunity for a free double-Presence roll]
Little green gets out of the nest's nook, still limping from your confrontation. And the belligerent bastard is clearly wanting to attack the invaders.
>15 on presence, DC15
"Brother, don't! They might not have spotted us yet, we can hide. Father told us not to fight."
"Weak. Dragons fight. Dragons win"
Typical of the hard-headed bully. But you're starting to understand what motivates him, what works and what won't.
"I won yesterday, you are the weak one. Now listen to the Superior dragon", pushing your Psychic Presence with the last words.
Time to put them in the necklace.
>Roll 3d20 for Arcana. You never did that with other living beings, and you're subject to a little bit of pressure right now
>>
Rolled 11 (1d20)

>>5315120
>>
Rolled 9 (1d10)

>>5315120
>>
>>5315126
That is a 9/10 roll. Just sadly the wrong Die Size.
>>
Rolled 3 (1d20)

>>5315120
I am just gonna double roll since 40 minutes have passed
>>
Rolled 7 (1d20)

>>5315127
My bad
>>
*Sigh*

I really wanna curse out the Dice Gods right now.

Why could we not have gotten that roll scaled for a D20 >>5315126

and the really do not like me double rolling.

Lets just hope we can stay hidden ourselves at least until we can disappear. With a bit of luck they will just murder our family and we can survive long enough to take revenge.
>>
>>5315120
Can't we just go with Green ?
This last round was close enough that, if we had helped, Father may have nailed one of the intruders.
With Green and us as distractions, we can maybe pull this off.
Because whatever it is we're doing obviously isn't going to work.
>>
File: EnglishIsEasy.jpg (68 KB, 750x745)
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Rolled 20, 16, 14, 10, 15, 20, 19, 7, 12, 19, 3, 20, 7 = 182 (13d20)

>>5315122
>>5315131
>>5315132
Focusing your arcanic might, you try to open the way of your prized treasury to your siblings
>11, 3, 7 : Failure
And found you are unable to can.
Nothing permanently out of your grasp, but the pressure completely blocks you.
Welp, time to change plans
>Abandon siblings, each on his own, apply the plan to yourself
>Try to force passage to get out of the cave as a group
>Act as cover fire with your various breath weapons
>Go dive deep in the mountain
>>
>>5315149
>Try to force passage to get out of the cave as a group
NO DRAGON LEFT BEHIND
>>
>>5315149
[BTW the current roll happened while you were finishing herding and fail at Arcana. Will update soon-ish on Father status.]
>>
>>5315149
>Try to force passage to get out of the cave as a group

With a Group we stand a chance to escape. And mom will probably appear shorty... Maybe even try to pincer the Dragon Hunters.
>>
>>5315149
>Try to force passage to get out of the cave as a group
Protect their smiles! Even green's!
>>
>>5315149
>Try to force passage to get out of the cave as a group
>>
>>5315149
>Try to force passage to get out of the cave as a group
>>
>>5315149
>>Act as cover fire with your various breath weapons
>>
Rolled 11, 16, 13, 12, 2, 5, 6, 7, 18, 3, 3, 20, 5 = 121 (13d20)

Father : 20, 16, 14, 15,

>Shieldbearer : 20 vs 20
The great gold dragon lashes out, physically.
A barrage of claws, fangs, tail. Most of them are blocked expertly by the shield bearer.

>Bladesinger : 12 vs 14
Most not being all. A vicious tail whip knock the bladesinger over. That won't be enough to break a bone, but at least seems enough to leave a nasty bruise.

>Dwarf : 19 vs 15 (-1HP)
The veteran dragon slayer dodge and block what comes his way. He connects another axe strike in the paw; scale shards flying.

>Marksrat : 20, 19 vs 16(-2HP, poisonned)
The rat have all liberty to shoot, uninterrupted. His poison-laced bolt hit strike and true, directly in the gaping cross wound laid merely instants before.

>Locking in force passage as a group. Feel free to add details on how you want to do this; Roll me 5d20 (Normally 3d20 +1 but cranking up a bit bond-sister because of context)
>>
Rolled 2 (1d20)

>>5315179
>>
Rolled 17 (1d20)

>>5315179
Man this is infuriating to see.

>Shoot the bastards, for crying out loud. Everyone rushes outside firing breath at whatever slayer is closest.
>>
[That damn rat is on fire, 3rd nat 20 in a row]
>>
>>5315186
[Don't mind me I'm a retard; getting bait by my own formatting]
>>
Rolled 2 + 1 (1d20 + 1)

>>5315179
why did we abandon the plan immediately... guys...

Also QM, why do we need another Arcane roll to simply use the arcane item *we have already attuned to* (which required its own roll)? We certainly didn't need to when we retrieved our rulebook to learn about the world.
>>
Rolled 6 (1d20)

>>5315179

While breaking out maybe fire a few quick blasts just to keep the slayers a bit unbalanced.
>>
>>5315191
hell no, this will ruin any chance we could have of getting out unseen
>>
>>5315190
>You never did that with other living beings, and you're subject to a little bit of pressure right now

reading this >>5315120

its not quite a Bag of Holding which we should be glad for.
But it has it's own limits.
>>
>>5315190
I'm pretty sure we didn't successfully attune to it
>>
>>5315192
..... getting out UNSEEN.

Running straight through the Edge of the Danger Zone. Sure. That will be super easy and possible to not be seen. We will have to be careful not to be trampled. maybe purple or green would have a chance.

Our own contrast is super high. Even if we were to just try and run escape will be difficult.
>>
>>5315197
we didn't initially, but then later on we did with a crit

>>5315200
You're right, this was a stupid idea and we shouldn't have picked it, thanks for voting for it. I don't want to draw their ire more than we already are.
>>
>>5315204
to be honest. I see going further into the mountain as the bigger problem. Likely scarcer food and higher temperatures that will make us dehydrate.

Trying to fight will see us crushed beneath their boots or the talons of our parents.

Even if there is a storm outside it will be much easier to hide the amulet somewhere in a broken tree or something than in the caves.

While the Dragonslayers may follow us for a bit into the cave they likely would only need one of them to find us to absolutely murder us. If they are dealing that much damage to an adult dragon i wonder what they would do to the little hatchlings.
>>
>>5315213
Yes, so fighting isn't an option, and neither is running into the mountain. However, the plan we agreed to follow was neither of these things. It was to try to go into the necklace, which we should have tried again, since we were still out of sight. What you are suggesting is intentionally drawing the attention of people who are fucking up our fully grown parents. Another problem is that even if it's "easier" to hide outside, simply trying to go outside will be difficult at best, and will likely get at least one of them to try to block our escape or even follow us out. How do you propose on hiding when we are being actively chased?
>>
>>5315213
There's also the small problem that this is one of the "Basic" plans QM explicitly warned us against doing, because it was obviously foolish.
>>
>>5315222
They do not seem to have a Ranger or an equivalent. These woods are kinda dangerous. I would guess Bears in addition to wolfs. So we might be able to hide our tracks what with the rain coming down. and we have no problem with the cold.

>>5315225
so you want to stay around? because that is foolish as well... maybe we could dig inside of the hoard with the amulet and hope that it does not get picked up? Because there is a lot of treasure and the Slayers obviously did not bring a large cart very close so with the Hides they want it will be difficult to take much treasure until they bring a cart/ horses closer.

maybe an opportunity to escape while they are distracted with Looting? Though i would imagine that it will take days for them to completely skin and preserve the hides and sift through what they want most from the treasures and we probably can not hold out that long without killing some of our siblings for sustenance.

Also a chance to actually slip away in the woods if they want the hides, teeth and claws. They can't really afford to leave a corpse lying for to long or the carcass will become not really usable.
>>
>>5315226
Do you really think bears and wolves pose any threat to people who actively hunt dragons? Again, tracking won't matter if we are being actively chased. They won't need to look for footprints when they are literally right on our tails.

I want to stay around... inside the necklace which we hide, like we've already discussed... It's a flawed plan but not nearly as foolish as *running through dragonslayers to try to get away from them*.
>>
>>5315222
[Well, trying again was not an option. I'm doing my best to apply something I heard comes from "powered by apocalypse", where one consequence of failing a roll is not taking the exact same action in the exact same context]
>>5315225
[Context changed. You herd all siblings. Thus, your current plan is more feasible than "trying to run alone across a full dragonslayers squad". And with how rolling is going, you might make it way better that what I expected.]
>Someone feel free to double-roll for the missing one
>>
Rolled 6 + 1 (1d20 + 1)

>>5315229
Well, I would have appreciated if that was more clear then.
>Nothing permanently out of your grasp, but the pressure completely blocks you.
Makes it sound like we could try again. In fact, I was wondering why you didn't make it an option.

>More Feasible
I mean, I guess, but some of us are probably gonna die, if not all
>>
Rolled 13 (1d20)

>>5315229
>>
Ok guys, roll me a !!!FUN!!! d4
>>
Rolled 1 (1d4)

>>5315233
Is this how many of us die or make it?
>>
Rolled 1 (1d4)

>>5315233
>>
>>5315238
might also be which one of us dies, and in case of your roll, gg we lose
>>
>>5315242
if that is the case.... then well... the Dice Gods really wanted it to end >>5315241
>>
File: Braum.jpg (109 KB, 1024x615)
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Mustering up your collective courage, You see what you really need : an opportunity.
The bladesinger is picking herself up, Shieldbearer and Dwarf are engaged in close contact, and the rat is reloading. A path to exit can be reached, with even an chance to attack the dangerous crossbow wielder, reducing pressure on your father.
>Dragonlings against Marksrat : 17 vs 6
>Shieldbearer : 20
>!!!FUN!!! roll result : 1 [the one taking damage, in birth order]
Running like an herd, you try to swarm the scaled vermin on your way out of the cave. You have an opportunity to bite it nastily.
"Stay Behind Braum"

https://www.youtube.com/watch?v=5Ucio9EdjJQ

The shieldbearer leaped accross the room. Your jaw meet his shield, while he punches you in the head. You feel dizzy.
>Dragonlings against Marksrat and Shieldbearer : 6, 6 vs 5, 5
However, the two slayers have been caught in a bad timing, allowing the group to pass through.
Little green bit nastily the off-hand of the crossbow-wielding rat, while little blue thin tail whipped the calves of the mountain of a man wielding the huge shield, tearing the flesh.

>Father vs Bladesinger 16, 13 vs 18, 7
>Father vs Dwarf 12, 11 vs 3, 3
Pressure alleviated, Father is able to lash out, unrestrained. The bladesinger lands a precise slice, but that's the only attack landed for dragon slayers this round. They have quite suffered.
But your Healer's heart vision shows clearly the stained glass representing your father is on the verge of collapsing. The one representing your mother is missing. You could swear you felt her just a couple seconds ago.

[this round went quite better both you and me expected]

>Stand your ground and fight
>Keeps fleeing, try to heal Father
>Keeps fleeing, while using suppressing breath attacks
>Write in

[To be clear, the action taken in addition to fleeing won't slow you down]
>>
>>5315284
>>Keeps fleeing, try to heal Father
>>
>>5315284
>Keeps fleeing, try to heal Father
>>
>>5315284
>Keeps fleeing, try to heal Father

Lets see if he can hold out a bit longer. Either mother fled or she is preparing an Ambush against the Slayers.

Either way without Dad this will be very bad. Because she does not like us already. And our breaths won't make much difference. Though our arcane is quite a bit better. we also have a healer trait.
>>
>>5315284
>Keeps fleeing, try to heal Father
>>
>>5315284
>Keeps fleeing, try to heal Father

Why did you add in the "attack them on our way out"? It was just the one guy who advocated for that. Or was that inherent to the "try to get out" option?
>>
File: 1641075814818.png (142 KB, 620x402)
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I fucking told you all that fight was a better option and the dice gods prove me right by making dad give the murder-hobos a run for their money ALONE, if we get mom to join him the balance would be greatly on our favor and if on top of that we provide cover fire from afar to distract and encumber the enemy we have a huge chance of wining this without anyone turning into a set of armor, so stop this suicidal nonsense and act like the mythical beasts of legend that we are by fighting back, this whole prey bullshit is because of those boogieman like scary tales and that stupid book MADE BY HUMANS NOT US about the slayers, that a single dragon is actually fighting alone without that much of a problem.
>>5315284
>Write in
As i said above get mom to help dad and snipe at the murder-hobos from behind with our breaths, simpler, it's safer than that that running away stuff both on the short and long term
>>
>>5315298
>stop this suicidal nonsense guys
>let's go fight the dragon slayers
Yeah ok, not like the QM said that Father even lasting this long was surprising him or anything. Father is on his *last legs*, and this is after being lucky so far. We are not winning this.

>without much of a problem
Are you even reading?
>But your Healer's heart vision shows clearly the stained glass representing your father is on the verge of collapsing.
>>
>>5315285
>>5315288
>>5315289
>>5315290
>>5315293

>Roll 3d20

[The attack them was contained on "Force passage"]
>>
Rolled 14 (1d20)

>>5315303
>>
Rolled 6 (1d20)

>>5315303
>>
Rolled 2 (1d20)

>>5315303
>>
Rolled 9 (1d20)

>>5315303
>>
>>5315298
>that a single dragon is actually fighting alone without that much of a problem.
He has been hit every round and is on the verge of death
>>
Rolled 17, 12, 20, 6, 13, 16, 3, 20, 19, 15, 7, 9, 20 = 177 (13d20)

>>5315304
>>5315305
>>5315306
>One success, thanks to healer's heart.
Rolling
>>
[Allright, i'll need another d4]
>>
Rolled 1 (1d4)

>>5315315
>>
>>5315284
wait
>!!!FUN!!! roll result : 1 [the one taking damage, in birth order]
>Your jaw meet his shield, while he punches you in the head.
If this was in birth order, why were we the one hit? We're not the first born.
>>
>>5315318
>>5311561
[Well, else how would you know how your sibling would had hatched?]
>>
>>5315321

Please check
>>5310672
>Three more eggs lay in the nest.


Oh we so are the Firstborn.
>>
>>5315321
huh? are you ok qm?
>>
>>5315325
QM is ESL, remember? He's saying "rememebr, you MUST be firstborn, because you watched the rest hatch."
>>
>>5315325
They mean how else would we have known what methods each of our siblings used to hatch.>>5311561
>>
>>5315327
>>5315328
I see, well we just got hit by a dragonslayer again then, RIP, shouldn't have fought them
>>
>>5315330
I know I pushed for the mirror labyrinth lair, but I don't want us to play a cowardly hermit afraid of humans. Death is a preferable alternative to cowardice. We're a dragon, damn it ! Pride is our entire shtick !

Also, as so gently pointed out by my captcha, DRAXP, think of all he xp we'll get from crushing those gitz !
>>
>>5315333
Would be nice if we stood a chance. Even humans are a threat to us in our current state, and these "weaklings" are currently making mince-meat of our fully grown Father. Discretion is the better part of valor.
>>
>>5315333
well with enough mirrors or veins of Light conductive materiel we might be able to lay down dangerous traps to either cover a retreat or harass enemies coming for us.
>>
Rolled 9, 7, 14, 7, 11, 18, 3, 11, 10, 2, 20, 3, 4 = 119 (13d20)

>Rat shooting on (You) : 16, 3
While you hurry towards the storm, you feel a sting : one of the bolt of that damn rat-thing caught you in the flank, near the posterior paws.

Inside the caldera, the fight still rages :
>Bladesinger : 20, 19 vs 20
>Dwarf : 15 (shieldbearer's 20), 7 vs 17, 13
>Shieldbearer 9 vs 12
You're getting too far to see exactly what's happening, but your healer's heart tells you that you bought him a bit of time

The weather is still heavy, you can't see at anymore than five meters... but you feel something sparkle inside you
>Roll Arcana (3d20)
>>
Rolled 12 (1d20)

>>5315339
>>
Rolled 14 (1d20)

>>5315339
>>
Rolled 18 (1d20)

>>5315339
>>
Rolled 14 (1d20)

>>5315339
>>
Ok I need an other !!!FUN!!! d4, although it's more of a !Flavour! one
>>
Rolled 4 (1d4)

>>5315373
>>
>18, Success!
While running among the torrential rain and the battering winds, a sparkle is growing in you. An ancestral memory coming back : Crystal dragons have a lesser affinity with wind, developed to fulfill the wish to contemplate the stars with disregard of the weather. Focusing, you let your inside wind roar, and project it around you like a mantle...
>>5315375
...Just in time for it to shield little blue from another bolt.
With such a protection, flying becomes once again an option. You will be hard to track, almost an invisible calm weather bubble among the unleashed elements. However, you know for sure you're the best of all four at flight.
Time to take a decision; you're also badly hurt, in a similar state than little green
>Learned spell Windshield
You hear a mighty roar, and do not need to observe what your heart already knows : Father felled.

[Expect slower updates for 2 days. Maybe none]

>Write in your escape plan
>>
>>5315384
>Use Windshield and run as far as we can
Flying may technically be an option, but in our injured state, and the others' lack of ability, it's probably not going to work out. With Windshield making the weather not a hindrance to us, we should be able to outrun the Dragon Slayers if they choose to pursue us.
>>
>>5315384
>use the Windshield and start running until you have a second to catch your breath and load your siblings into your necklace
>Then start flying away till the sun sets.
>See if you can use more than one Spell at the same time to try and heal yourself.
>>
>>5315396
This is a good idea if we're allowed to try the necklace again

>>5315384
Are we allowed to try the necklace by now QM, or is it too soon?
>>
>>5315400
well we change the Circumstances. We will make an opportunity to rest which is much less stressfull than being at the Doorstep with a fight with your sworn enemies that could trample you to death.
>>
If there's no pursuit do this

>>5315396

If people are chasing us we get to the skies, follow the direction of the wind and get out.
>>
>>5315400
>>5315402
[Nice try about circumstances, but in my opinion, you went from a stressful day, assaulted by enemies that want your death to a stressful day, assaulted by enemies that want your death without resting between.
So, the answer is No.]
>>
>>5315482
okay. then that is that until we can catch our breath a bit.

then i will amend my vote>>5315396
to read

>Use Windshield and run as far and fast as we can
> try to recover a bit using Healing magic

instead.
>>
>>5315384

ah right i should link my new vote >>5315492
>>
>>5315482
Well, at least now we know that magic items are trash and we shouldn't bother with them, at least if we want to use them in combat. Imagine relying on an item that you have to roll to be able to use at all (and uses your actions) even after attunement.
>>
>>5315506
we should not rely on them if one bad die roll makes them unusable for combat afterwards.

Maybe some consumables if we come across them. But i would not actively chase them.
>>
>>5315511
Agreed, at least things like breath are still usable after a failed check. I'd say that we should even make them low priority to add to the hoard.
>>
>>5315513
at least the necklace is good for storage we can keep our most valuable and useful stuff inside it at all times and on us if we need to make a hasty retreat.

Maybe some Alchemy might be more for us. If we can create stuff like liquid nitrogen bombs or something they would be great to just freeze enemies in place even if they are immune to cold damage.

Or some Alchemists fire to spruce up what types of damage we can deal.

maybe we can learn other elemental magic or even non elemental (force) damage types. They would be very useful to deal with a wide variety of threats and it would be much more difficult for enemies to find an opening if we just create traps with pretty much the entire range of damage types.
>>
>>5315519
The utility out of combat is nice, and stuff like books to learn other magic is good to indirectly buff us. I'd rather not rely on traps to be powerful, it makes us vulnerable if they are somehow able to avoid or mitigate them.
>>
maybe living like a Nomad for a while would be useful to throw of pursuers. Travel at night and hunt by day. i would guess we have quite powerful darkvision since we apparently had little problems seeing in the cave.

>>5315521
I was not suggesting to only rely on traps. Use them more as a supplement to our own powers so that Spezialisation against us will become difficult.

And magic yes... we will need to learn so much magic.

Maybe some god would be willing to grant us some power as a Cleric or something.... we have many books already. maybe we should check if we have anything about religion.
>>
>>5315511
A magic item will not backfire once you know how to use it. But trying out things won't be auto-win even if you're attuned to the item, you were trying to unlock a new function of the item right now.
To be perfectly clear, you can still use it to fetch item right now
>>
>>5315532
I would indeed call "item not working and you lose your turn trying to use it" backfiring.

>new function
It was the same exact function we had used before, just with living creatures instead of inanimate objects. I'm not sure these dragonlings were even bigger than the chest we already had inside. Also, this is an excellent way to punish creativity and make sure we try the safest and boring route going forward. Why would we risk being unable to use our magic items when we could just consistently do something else?
>>
>>5315532
to be honest personaly I would consider a Scene Change (which this felt like moving from the cave to the woods) as enough change for another try and just make some DM Mumbo Jumbo up. Like. Oh yeah the magic here does not interfere as much and as such you can try again.

Just what i would do as a DM. But this is your quest and your rules so you got the last call.
>>
I'm assuming that Mama ran like a bitch while Papa died trying to protect us. Lets grow big and strong to put those shitty humans back in their place.
>>
Rolled 27 (1d100)

Rolling for slayer's reaction. The higher it is, the better for you.
>>
>>5315759
nooooooo
>>
>>5315759
Not only shielding you, the wind carries the slayer's conversation
"What direction did they go?
- This way, yes yes.
- They are just Hatchlings. They'll be easier to fell or catch now than next year, or decade. Braum, you check if any other damn winged snake delve that place. Once you get the information, you comes back. Their hoard won't go anywhere.
- Well, for one I would appreciate if we take a couple minute tending our wounds before running after the wyrmlings. They should be disoriented, and easy to track after all.
- Fair point. Braum, no changes for you. Be swift."
With the knowledge of them not on your tail, you have some time to catch your breath...

[Gave it some thought. 1-25 : they would have been directly running for your skin, 26-50 : they take a light break spanning from one minute to one hour... And anon's point is fair as next scene will be catching your breath; won't have allowed retrying the object on an uninterrupted chase]

>>5315538
>It was the same exact function we had used before, just with living creatures instead of inanimate objects

[Well, in the setting inanimate objects, willing creature and unwilling creature count as different degrees of difficulties. Else, what would have prevented you to rush the invaders, put the shield bearer in the cristal effectively "killing" one big menace for free at the beginning of the fight? What is preventing you of applying windshield directly in the lungs of someone?]

You've been running for a couple hours now. You think you have a bit of a head start. You felt when your pursuer started again the hunt, as you felt the distance increasing as they were struggling with their own heavy weather curse. As you are unable of multi-casting now, you use the break for...
>Trying again to put your siblings in the necklace now you catched your breath and the pressure reduced
>Trying to heal yourself
>Write-in
>>
>>5315801
>>Trying again to put your siblings in the necklace now you catched your breath and the pressure reduced
>>
>>5315801
>Trying again to put your siblings in the necklace now you catched your breath and the pressure reduced
We are the best flyer of the group, we get them in and then fly away as fast as we can.
>>
>>5315801
>Trying again to put your siblings in the necklace now you catched your breath and the pressure reduced
Mama might've been a deadbeat and little green was--is a piece of shit, but we must not Papa's sacrifice be in vain. It's time to grow up and be a big brother!
>>
>>5315801
>Trying again to put your siblings in the necklace now you catched your breath and the pressure reduced
Can we try healing ourselves after putting them in the necklace?
>>
>>5315801
>>Trying again to put your siblings in the necklace now you catched your breath and the pressure reduced
>>
>>5315801
>Trying again to put your siblings in the necklace now you caught your breath and the pressure reduced
>>
>>5315801
>Trying to heal yourself
15DC is too high
>>
>>5315801
>Trying to heal yourself
>Write-in
Any chance we can coordinate with our siblings and conduct a skirmish against the raiders? If there a chance we can save our parents if we work together and play our cards right?
>>
>>5316041
Can we not? Father is dead, and Mom is likely long gone, and even if they weren't this is the exact opposite of what we want to do.
>>
>>5315801
>Trying again to put your siblings in the necklace now you caught your breath and the pressure reduced
>>
>>5315801
>Trying again to put your siblings in the necklace now you caught your breath and the pressure reduced
>>
>>5315812
>>5315827
>>5315850
>>5315888
>>5315930
>>5315968
>>5316188
>>5316202
[Necklace]
>>5316027
>>5316041
[Healing]

>Roll 3d20 for Arcana
>>
Rolled 17 (1d20)

>>5316224
Come on Dice Gods. We really need to get out o here. Preferably with allies.
>>
Rolled 18 (1d20)

>>5316224
I BELIVE
>>
Rolled 12 (1d20)

>>5316224
>>
>>5316231
>>5316240
>>5316245
Focusing on the arcanic key formula, checking the meaning you can glimpse of the runic engraving of the item, you find the insights needed to adapt your spellcasting. Applying the minor changes to switch the target from your attuned aura to a nearby aura, you try on your bond-sister
>17, success
It went perfectly well. Her aura becomes invisible for you, unless you focus on your items content.
Focusing again, you push your will on your other sister, which goes in as easily as the dead rabbits you stuffed yesterday.
>Unlocked functionality : automatic success on transfering willing creatures in the crystal's space
Your brother, however, is as stubborn as ever. But he's no match for your arcanic prowess.
>Unlocked functionality : DC15 to transfer an unwilling creature.
This is purely narrative, wouldn't had cucked you and your brother on a failure
With all the siblings safely tucked in the necklace, time to roam the skies. Putting the wind-shield up once again, you leap and open your wings. Let's see how far they could take you
>Roll 3d20 for flight
>>
Rolled 14 (1d20)

>>5316299
>>
>>5316299
[Phone post is hard. The "unwilling" fonction comes from the 18 of the second success]
>>
Rolled 8 (1d20)

>>5316299

Can we tell how well dad is doing, or is he dead now?
>>
Rolled 2 (1d20)

>>5316299

>>5316313
If he wasnt he will be soon. The slayers want his hide
>>
Rolled 31 (1d100)

>14
You fly for as long as your tired, stressed, hurt body allowed - that is, around one hour. Not enough to get out of the valley, but hopefully the hunters will lose your track...
Exhaustion fall heavily on you. You quickly hide the necklace, then join your litter and quickly falls into slumber

>Where do you hide the necklace?
>Hanged on a high branch
>Hidden benath leaves
>Write in
>>
>>5316364
>Write in
>In a pool of water and mud
If I'm not mistaking, it rained recently, thus the mud and water should keep the necklace hidden even if light shined on it.
>>
>>5316364
supporting >>5316366


sounds like a valid plan. and as long as we can appear within a meter or two of the Item we can hopefully avoid getting found. Now a piece of shining stone would be nice so we could use Glasswalk if needed...
>>
>>5316366
supporting if the QM is cool with it.
>>
>>5316364
Look for a birds nest.
They also collect shiny things.
>>
>>5316392
Supporting!

>>5316364
>A bird's nest, among other shiny things
>>
>>5316392
+1
>>
>>5316366
+1
>>
So we are staying hidden for the next 3 days right?
>>
>>5316364

Coat it in mud and then up a tree, preferably in a small hollow. No shiny, hard to reach, hard to see.

Try not to leave an obvious 'dragon wuz here' mark on the tree.
>>
>>5316366
>>5316370
>>5316384
>>5316472
Pool of water
>>5316392
>>5316412
>>5316431
Bird nest

Locking in pool of water laced with mud

You are exhausted. You almost fell asleep while dropping in the necklace in a puddle, not touching ground to avoid letting any tracks.
>3 hungry wyrmling with 3 portions of meat
Inside the crystal, looks like your siblings feasted on the critters stockpile, barely leaving you anything to eat.

Your mind wander while asleep. You see the puddle, the magical eye go higher up until you see trees, then the part of Forrest on the side of the mountain you stopped.
>>5316364
>31, in conjunction to a good hiding plan, distance well coverered
You see nearby some smoke : the hunter laid camp less than a kilometer away. Luck, or are they on your direct track?

You wake up. For the first time, you see stars. So pretty. Enticing. On the verge of telling you, and only you, all the secrets of the universe. Hidden in their layout you can almost feel the answer to any question.

However, you are still hurt, hungry, and hunters are nearby.
The emergency of the situation, and your couple hour nap gave you back a bit of energy.
>Try to make some distance under starts guidance and while the slayers are asleep
>Try to heal yourself
>Try to hunt
>>
>>5316481
[Damn, haven't seen your vote before the update, sorry]
>>
>>5316493
>Try to make some distance under starts guidance and while the slayers are asleep
>Try to heal yourself
We are still poisoned
>>
>>5316493
>Try to heal yourself
Then
>Try to make some distance under starts guidance and while the slayers are asleep
>>
>>5316493
supporting >>5316510
>>
>>5316510
supportan
>>
>>5316510
+1
>>
>>5316510
Agreed.

>>5316493
>Try to heal yourself
Then
>Try to make some distance under starts guidance and while the slayers are asleep
>>
>>5316510
+1
>>
>>5316493
[Healing expand energy, you can chose only one]
>>
>>5316493
changing my vote to
>Try to make some distance under starts guidance and while the slayers are asleep
>>
>>5316543
Then I choose:
>Try to heal yourself

Let's not travel while both hungry AND poisoned, anons.
>>
>>5316546
+1
>>
>>5316543
>Try to heal yourself
>>
>>5316543
Then
>Try to heal yourself
I'm this anon >>5316510
>>
>>5316493
then i change my vote from >>5316511
to
>Try to heal yourself
>>
>>5316546
>>5316603
>>5316550
>>5316571
>>5316563
[Looks like Heal win, roll me 3d20 for Arcana]
>>
Rolled 13, 12, 7 = 32 (3d20)

>>5316614
>>
Rolled 13 (1d20)

>>5316614
>>
Rolled 5 (1d20)

>>5316614
Was that first anon covering it, were three anons meant to roll 1d20, or is it a Bo3 thing?
>>
>>5316617
Hopefully Lord Kek is on our side with these rolls.
>>
Rolled 5 (1d20)

>>5316614
I dont know what's going on dice wise.
If we get poisoned enough, or willingly ingested poisons, can we build up an immunity i.e. get a new trait that lowers the DC to ignoring the ill effects of poisons and toxins?
>>
Rolled 13 (1d20)

>>5316614

>>5316624
Best of 3 thing
>>
[I will take only the first roll from multiroller and only the first 3 ones]
>Healer's art trait : DC decreased from 15 to 13
>13,13 : double success
Focusing your mana, you burn your stamina to repair damages from the punch, and the bolt. You purge both the tingling feeling in your head and the awful burning in your veins. Your energy emptied, but your body in way better condition, you fell in an heavy sleep once again, among your siblings.
The night let you all rest quite well. [green]little green[/green] seems in better shape than yesterday, although not fully healed. Both your sisters are catatonic, in shock. You clearly are the one making the calls. Danger is still nearby, and your stomach is howling.
>Try to make some distance
>Stay hidden
>Go hunt. Youre hungry
>Write-in
>>
>>5316730
>>Write-in

Master the transparency magic.
Tell the others we need to stay hidden for a few days.
>>
>>5316730
>Try to make some distance
We can hunt after we stop being prey.
>>
>>5316730
>"Father died so that we could escape. We will carry on his legacy and we will survive. Today we make distance tomorrow we hunt and refill our reserves."
>Try to give them some encouragement before
>Try to make some distance. Our siblings rest and tomorrow they hunt while we fly them away.
>>
>>5316730
>>Try to make some distance
>>
>>5316739
+1
>>
>>5316739
+1
>>
If we're looking for a destination, maybe we can find the time to divine through the stars in search of kobolds to feed and shelter us, and boss them around. We can build up our strength without need to forage for food. More time for training?
>>
Rolled 91 (1d100)

>>5316738
>>5316739
>>5316744
>>5316746
>>5316757
>>5316767
Before getting out of your hidden lair, you try to give some motivating speech to the other wyrmlings
>"Father died so that we could escape. We will carry on his legacy and we will survive. Today we make distance, tomorrow we hunt and refill our reserves."
[blue]"Brother, please. Let me beg to differ. I felt your hunger growing, let us gather food for all of us while you rest after carrying us far from danger.[/blue]
[red]Yeah. And the space is... Tight. That would let me breath.[/red]
[green]Outside. Need grass. Need wind[/green]
It's true the space is a bit lacking in the extraplanar room. Your cabinet hoard is encased in the crystal -- you're ready to save your siblings, but not let them touch your hoard. The stars are hidden by dawn when you get out. Now you're healed, time to prove your siblings you're the best flyer of them.
>Roll 3d20 for flight
>>
Rolled 12 (1d20)

>>5316815
>>
Rolled 17 (1d20)

>>5316815
>>
Rolled 10 (1d20)

>>5316815
>>
>>5316818
>>5316820
>>5316822

F... Welp end of quest.
>>
>>5316827
...What's wrong with your 17? We'll be fine.
>>
File: images(3).jpg (8 KB, 310x163)
8 KB
8 KB JPG
Rolled 4, 19, 13 = 36 (3d20)

>>5316818
>>5316820
>>5316822
>91 on the tracking + 17 on flight: they completely lost you
Soaring in the sky, you feel full of energy today. Your amethyst sister gave you a cunning advice you followed : use the same kind of control of your scale's shade to darken your eyelid, then fly to put yourself between hunter's camp and the rising sun. Today you proved yourself and your siblings you were made for riding the wind : flying for 5 hours straight, you crossed the mountains enclosing the valley far from any pass, then cross a second one, and a third, before landing on the top of a mountain limiting the region where earth is so wrinkled a round-shaped jewel would roll on average 3 kilometers at any point you would put him to an ocean of grassy hills.
While you take a rest, your littermates go for a hunt.
[Congratulations for surviving the slayers encounter, with the whole pack in great health]
>>
>>5316767
[You don't know about kobolds in character. Out of character, there isn't a race of Kobolds as in Dnd, you're more in a old Warhammer variant.]
I'll need a D4 please
>>
Rolled 3 (1d4)

>>5316879
>>
>>5316879
Did the Dwarf have a giant orange Mohawk?

it kinda felt like it when the Beastmen and the Lizardmen were revealed in our reading
>>
>>5316886
[The dwarf had orange mohawk, like in the "lineup" pick i won't link cause it's a pain as a phone poster]
>19, first hunt here : d4 + 2. Your amethyst sister scavanged 5 units of meat
You wake up to the sight of 5 geese. Your little big sister managed to knock out a full pack using a nice strike of breath.
While you eat, you see your brother apparently in pain, hissing, until he throws up a gold ingot. Not as idiot as he sound, he ate it before leaving the parental mating lair. He got weightier and bulkier. Your little sister still have her orichalcum bracelet wore as a necklace. It is tighter than before. Your other sister, however, didn't seemed to develop much this past days...
You are a bit afraid staying together might be difficult. After all, meat will be harder and harder to get, and you're already feel yourself wanting at the sight of the ingot.
Your ancestral knowledge still have holes. You're pretty sure you missed a mandatory step of development : No wyrmlings should leave a nest without a name. Maybe you can find another dragon to teach what you missed? Or you'll have to figure it out yourself...
[Last update for tonight, not sure when I can again, maybe tomorrow morning with a bit of luck]
>Write in your plan for the future
>>
>>5316886
[So the rulebook in the edit that took me half an hour in >>5314415 didn't tipped you off? Time wasted then I guess]
>>
>>5316904
Split off with Little Blue to go find a place where we two bound dragons can live safe and free, and then see about growing physically and mentally.
>>
>>5316904
In the short term we need food and a shelter more fitting our siblings since we WILL protect their smiles like the big brother we are.
I hardly imagine a dragon willingly teaching us how to be a dragon so I guess we'll have to improvise.I am all for turning our impromptu kindergarden into a proper dragon pack. the "pan" in "pandraconium" has to come from somewhere.
I guess we should scout the land we are in before making any big plans.
>>
>>5316915
>leaving our young siblings behind
What are you? A deadbeat mother? No dragon left behind. Not even our green prick of a brother.
>>
>>5316909
I figured it was more of a stand in. So I was not sure. It became much clearer afterwards.

I also only tangentaly read the old lore.

I might also have been confused because of the Dragons that were vaguely DND based and did not put 2 an 2 together.

>>5316918
Sounds like a solid plan. Though we all need places for our own hoard. Also staying together will become harder as our senses mature and our greed grows.
>>
>>5316904
Thank amethyst sister for sharing, and start collaborating a plan with our siblings. What's our goals?
Since we get a +1 bonus when working with out littler blue sister, lets all try collaborating and hunting more game to store in out Necklace of Holding. Once we have a sizable amount of food, we can try consulting our book and the stars for guidance, perhaps to a dragon family that recently lost their wyrmlings that maybe could adopt us? Our siblings can stay in the necklace as we travel to conserve their energy and reduce food consumption of animal rations.

>>5316915
what are you, some dead beat loser?
>>
>>5316934
>>5316921
>You are a bit afraid staying together might be difficult. After all, meat will be harder and harder to get, and you're already feel yourself wanting at the sight of the ingot.

Our parents, a mated couple, barely tolerated each other. Dragons seem to be inclined to solitude.
>>
>>5316945
I know that, it's just that I will continue to support us big bro-ing the others no matter what reason might say.
Plus, just because there wasn't(to our knowledge) any dragon civilization, that just means we'll have to make one.
>>
>>5316926
oh, okay, my bad.

>>5316904
Can we consult our book for countries and races that like dragons?

>>5316945
We got a +1 bonus from our bonded sister, it's not impossible to build up a better rapport with our siblings, and we're stronger together.
>inb4 group effort, +3 dice to everything.

>>5316951
We can try to out grow our instincts to try and corral our siblings? I know for a fact if we all split off (us with our blue sister of course) we'll probably be hunted down pretty early on and easily, as a great monkey once said, "together, strong."
I don't know I never watched Planet of the Apes.
>>
>>5316909
Is our dragon breath a laser beam?
>>
>>5316904
We need a theme song
https://youtu.be/XClpykYN13I
https://youtu.be/dyC9iuFREl0

>Write in your plan for the future
What you mean short term or long term?

>>SHORT TERM!
>acquire more food and sick ass loot
>bully people for general information
>acquire plot hooks
>make green and amethyst siblings less little shits
>acquire followers to do things for us
>help blue sis be stronger
>see if we can full body flashbang people and burn their retinas
>train magics (healing, wind shield, laser breath, devinitation)
>>LONG TERM!
>study necklace's enchantment so we can expand its internal storage space (more loot, food, and people capable of hiding inside)
>figure out who exactly was responsible for the death of dear old dad
>take everything they've stole from the horde, plus interest
>kill the dragon slayers
>continue self improvement and magic education
>consult bullshit propaganda book for potential societal and racial allies (humans, elves, and dwarves are a no go)
>>
>>5317714
I vote for the first one to be our theme, it fits with everything in my opinion.
>>
>>5317764
https://youtu.be/voNuVkqPf5s
Dragon Quest got some good songs.
Damn you know what this quest should had been called? Dragon Quest. Eh let's just hope we come across some dungeons.
>>
>>5316958
According the rulebook for free while you rest :
Highborn and Woodland Elves have been known to ride dragons in battle. Their sworn ennemies, dread elves, however, despise them, although a few ones managed to show up with them in battle.
Dwarves have conflicted relationship with your kin, competing for gold and caves. However, there are mentions both of strategies to fight dragons, and legendary weapon and runes made with their assistance.
Mankind relationship have also mixed relationship : some taking great pride in slaying the reptilian menaces, while other worshipping your species as the rightful rulers and master of sea, sky, earth and underground.
Dark gods follower also make some use of the havoc and might of dragonkind. The last noticeable species would be Saurian Ancient, a mystic-empowered congregation of reptilian being which would accept dragons without a sliver of hesitation, and greenskin, where the mighty is always right.
>Locking the will to stay as a pack.
>Roll me presence. 4d20, bonus coming from bond-sister. DC : 8 (10 from friendly, -2 as you saved the life of the pack)
>>
Rolled 19 (1d20)

>>5317856
>>
Rolled 7 (1d20)

>>5317856
So are the rolls Bo3 (Best of Three) or do you take the roll that comes first?
>>
Rolled 7 (1d20)

>>5317856
>>
Rolled 14 (1d20)

>>5317856
>>
>>5317874
[4 anons roll each a single d20.
Usual DC is 15, modified by circumstances. In case of multi roll I'm only taking first one. The number of dice meeting or exceeding the DC are success. More success = better outcome. 20 are critical, 1 are fumble only if there are no success. Clear?]
>>
>>5317893
Gotcha, thanks.
>>
>>5317893
Are these relationship dice? Looks like we're still a ways to go. Darn RNG teasing us with that difference of 1 for the second and third rolls.
>>
>>5317862
>>5317874
>>5317879
>>5317890
You feel the time is right for a motivating speech.
Once every is stuffed with meat, you step up and say :
"First, let me thank you little purple for sharing meat with all of us. We won't be able to make it on our own. Scattered, we are weak and at the mercy of hunters.
But together, we stand strong. Together, we can move mountains. There is much that needs to be done : find shelter, a steady supply of food and starting amassing a hoard should be our essential.
Perhaps we can find a draconic mentor, as we are lacking one of the foundation of dragonkind, a name. Or the archives of old could help us. Perhaps we can get mortals to do or bindings. One thing is sure : Dragons together are strong
- Dragons together are indeed strong.
>19,14 : double-success
- Dragons together are stronger
- Dragons together strong. Little white, stronger of strong.

>Improved trait bond-sister into bond-pack.
>You now know the following relevant informations :
Little green owns a gold ingot, valued around 1500 Piastres. He also have the Skill Toughness, allowing him to save against damages and improving is natural healing.
Little purple have the skill Cunning. It allows her to know what daring tactics might work for bamboozling enemies, find loopholes in contracts, and detect scams.
Little blue owns an orichalcum bracelet of protection, worth 450 Piastres. This magical item raises the DC of spells directly targeting her of 2. She is proficient in Alchemy.

>someone roll me d100
>>
Rolled 47 (1d100)

>>5318010
>>
>>5318010
Can we get a +1 for collaboration efforts if we learn Toughness, Cunning, and Alchemy?
>>
>>5318018
[Yes, but you're not anymore a hatchling. The tutorial time with skills given like candy is over; Cunning comes from ancestral heritage, Alchemy from a treasure of the hoard no longer in the pack's possession and Toughness from a treasure little green ate. So good luck unlocking any of that. Not impossible, but quite hard]
>>
>>5318068
Do we still get our buff with little blue?
>>
>47 : meeting with a Patrol of Infernal dwarves
You wonder about taking the road again... And see navigating between hills a small armed force.
Lead by a dwarf, with a metallic armor shaped in scales, beard adorned with spikes, 10 similarly black in skin and beard soldiers, small, sturdy and tusked. They are corralling some lanky goblins with a strange colour, more brown-orange than the expected green; which equipment is mismatched. On the flank, 4 beasts. Absolutely gargantuan creature; the dwarf and bull bodies combined into a form somehow more massive than two ordinary bulls.
What do you want to do?
>Try a diplomatic interraction
>Try an ambush
>Try to hide
>Try to follow them
>Try to flee by flying away
>Try to write in
>>
>>5318087
[the buff with little blue have been replaced by a buff with little blue, little green or little purple. Not saying you're as close to them, but you don't have a bonus equal to the number of dragons in the pack Yet ]
>>
File: Prophete.png (309 KB, 588x714)
309 KB
309 KB PNG
[How did I forgot picrel two posts in a row?]
>>
>>5318102
>Try to hide
>Try to write in
Look for any mentions of dark skin dwarves in the book.

>the dwarf and bull bodies combined into a form somehow more massive than two ordinary bulls.
What?

Wait so are the 4 beasts captives or with the Dwarves?

Question. How impressive are our collective dragons breaths? Do the dwarves have any ranged weapons on them?
>>
>>5318102
ah the Chaos Dwarfs... and they have Bull Centaurs with them blessed by the dark God Hashut i believe whom the Chaos Dwarfs whorship. if i have my lore right those orange guys are Hobgoblins

Supporting >>5318122
>>
File: Bull-Centaur-1.jpg (100 KB, 800x680)
100 KB
100 KB JPG
>>5318122
>What?
>>
>>5318102
>Try to hide
>Look for any mentions of dark skin dwarves in the book.
>>
>>5318102
>Try to follow them
>>
File: Tauruk.png (384 KB, 746x848)
384 KB
384 KB PNG
>>5318122
>Wait so are the 4 beasts captives or with the Dwarves?
With them, corraling the slaves
>>
>>5318132
What the fuck? Yeah we need to kill these guys if given the chance for a good alpha-strike.

>>5318134
>follow
....why?

>>5318141
Ugly ass centaurs. Okay so it seems to me like only a smaller handful of them have ranged weapons. We can probably bully them by flying and breathing death, and they cant hope to our run us, or at least little white and his long range pew pews.
>>
>>5318160
[The citadel guards are equipped with Flintlock axes]
>>
>>5318169
>flintlock
>axes
https://youtu.be/oz0keCXL7Bg
Fucking....alpha strike 4 flavors of dragon breath, flee, then lasers from a long distance out of flintlocking range.
>>
>>5318176
Sure... those Zentaurs are probably faster than us and could fesably likely carry two to three guards with them. It might not be ideal but they likely only need to clip our wings to ground us. We are pretty much still children.

Also the Boss might be a Mage of some type. He looks the part read: suitably unhinged with his flaming helmet and weird symbol of office.
>>
>>5318193
The zentaurs are esentually a non issue as far as I'm concerned since they're purely melee, and anything weapon they throw leaves them with one less to use, plus it's easier to dodge than bullets. It's the flintlock axe wielders and the mage that worries. Me take them out, or at least over half their numbers, we should stand a chan e of killing them all.
This is only theoretics though. I dont think most everyone else is feeling particularly blood thirsty.
>>
>>5318122
[I can give a bit of hindsight for free :
They look like Infernal dwarfs. Long-last cousins of traditional dwarfs, they expanded their mastery of trade by mass-producing high-quality steel in their foundries. Rumors say they are able to wield magic, unlike the usual dwarf. They only respect might and do not shy enslaving what they consider lesser beings, such as any other species.]
>>
Rolled 58 (1d100)

>>5318122
>>5318133
>>5318129
3 votes for hide
>>5318134
1 vote for follow.

>Roll 1d20 for stealth
>>
Rolled 14 (1d20)

>>5318276
>>
>>5318278
"Quick, all in the necklace! we mustn't let them see us."
Focusing your mana among your scales, you try to turn yourself transparent
>14 : failure
...But only manage to turn yourself into a prism turning light into thousand of rainbow rays. You cancel your attempt, and goes into cover behind a rock.
>58 for their perception
...But all of that does not matter, as they don't even bother looking in your direction. You just wait half an hour, until they are out of sight.
Talk about something uneventful.
Welp, the day was long. There is still a bit of daylight. What do you want to do?
>The infernal dwarfs are certainly marching to assault a settlement or another force. You can follow their tracks and maybe get some meat and loot with minimal effort
>look for some shelter nearby, for either the night or a bit longer
>Keep making some distance. Slayers are still too close for your comfort;
>Write-in
>>
>>5318311
>look for some shelter nearby, for either the night or a bit longer
Jeez Louise, I do NOT want to tango with those bastards. If some shitty humans could take out our father, the beasts alone would trample 4 dragonlets with ease.
>>
>>5318311
>look for some shelter nearby, for either the night or a bit longer

>>5318320
we should just be happy they had no Demon possessed Artillery with them and were utterly uninterested in us.

If we can find some shelter maybe the others can start to learn to fly better to hunt and we can try to work on our magic.
>>
>>5318311
>>Keep making some distance. Slayers are still too close for your comfort;
>>
>>5318331
[Not uninterested; not perceptive enough to see a dragon a couple kilometers away]
>>
>>5318311
>The infernal dwarfs are certainly marching to assault a settlement or another force. You can follow their tracks and maybe get some meat and loot with minimal effort
Nothing ventured, nothing gained. Just keep a safe distance.
>>
>>5318311
>Keep making some distance. Slayers are still too close for your comfort;
>>
>>5318311
How powerful is the "mlem" skill? Can we use to make people thing we're cute and adorable, and not at all capable of eating their faces off? How big are all of the dragonlings?
>>
>>5318311

>The infernal dwarfs are certainly marching to assault a settlement or another force. You can follow their tracks and maybe get some meat and loot with minimal effort
>>
>>5318311
>The infernal dwarfs are certainly marching to assault a settlement or another force. You can follow their tracks and maybe get some meat and loot with minimal effort
>>
>>5318594
>How big are all of the dragonlings?
I, too, am curious. It will affect some of our decisions, to know how large we have grown.
>>
>>5318311
>The infernal dwarfs are certainly marching to assault a settlement or another force. You can follow their tracks and maybe get some meat and loot with minimal effort
If we're super lucky, we might be able to find a survivor of the raid, and possibly recruit people into being our follower! We could spam our heal spell and earn good will or junk. EZPZ to get commoner followers like that.
>>
>>5318796
[Size of a labrador, except the amethyst one wich is still the size of a small dog. The emerald one is a little bit bigger, and the sapphire one is a little bit smaller]
>>
>>5318320
>>5318331
[Shelter]
>>5318340
>>5318577
[Distance]
>>5318663
>>5318781
>>5318969
>>5318511
[Following]
>Following win, roll me 1d100
>>
Rolled 47 (1d100)

>>5318981
>>
>>5318983
[Allright, based on that result I need 1d15 + another d100]
>>
Rolled 1 (1d15)

>>5318984
>>
Rolled 23 (1d100)

>>5318984
We are big and adorable not dogs. Give us all your treats and hugs.
>>
>>5318988
>>5318991
Somehow i get the feeling whoever we meet will not think that way.
>>
>>5318997
Then we sit on them until they decide otherwise.
>>
Following the tracks on foot with your family, you quickly hear clamors of battle.
>1
The black dwarfs are facing beast herds.
>23
A massive herd; the bulk of it being mongrels : Goatmen, Horsemen, Dogmen... you even spot a massive Poultryman
With them, minotaurs; centaurs. They are lead by an heavily gold-clad, bulky minotaur; in the rear a druid is muttering incantations.
The dwarfs don't stand a chance.
>Join the battle (pick a side)
>Keep watching.
>Get out of there.
>>
>>5319006
https://the-ninth-age.fandom.com/wiki/Beast_Herds
>The armies of men and elves are described as leaving the dwarves to battle the herd alone, catalyzing hostility and distrust between these races. [2]

>Join the battle (help niggie dwarves)
We can earn, MASSIVE friend points by helping them out, plus the beast herds are generally cunts. We could fly and focus fire on their druids and archers.
>>
>>5319006
>Keep watching.

All the ones that are fighting here are massive assholes.

I would not want to try and make friends with Infernaö Dwarfs that enslave every other race they come in contacz with. And i do not think we have the might to win a place amongst the Beat Herds for now.

We should just scavenge whatever is left over
>>
>>5319014
Assholes to varying degrees, and hey, who hasn't done a little slavery every once in a while.

>that enslave every other race they come in contacz with
Not all races mind you.

>We should just scavenge whatever is left over
Ha ha yeah about that. Do you really think the beast herd is going to leave anything left for us to scavenge? because they won't. at least with fighting the beast herd we can improve our skills through combat, or even if that fails we can always fly away.
>>
Rolled 31 (1d100)

>>5318981
>>
File: Tumblr_l_432400367153904.jpg (1.06 MB, 2016x2048)
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>>5319026
>>5319014
>1 post by these ID's
>copy paste near exact post except for three words
>this level of samefaggotry
That's pretty gay dude.
>>
>>5319028
Dude i had a small internet connection problem and thought my post did not go through

It was an accident. I have already deleted the duplicate vote
>>
>1 vote in each direction
>copy-paste including typo getting called out and deleted...
[Let's say this one was good-faithed. I think I'll keep that vote open for a bit until either most active player voted, or a clear consensus rises]
>>
File: Tumblr_l_432402471967497.jpg (1.09 MB, 2035x2048)
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>>5319031
lmao okay.

>>5319032
Are animals naturally afraid of us, or can we befriend some pet dogs?
>>
>>5319037
[You can certainly try. As a Crystal dragon, this is easier, because you're Friendly
>>
File: Tumblr_l_432405672903745.jpg (1.09 MB, 1968x2048)
1.09 MB
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>>5319047
Oi yea boi! We can frend the shit out of all da things!
>>
>>5319006
Changing my vote from >>5319014
To support >>5319010

I am pretty sure my ID will have changed again. The feature of having to drive around a whole lot for work near the border.
>>
>A massive herd
yeah, this is not a fight we can win, even if we want to get those good boy points

>>5319006
>Get out of there.
>>
>>5319006
>>Keep watching
>>
>>5319115
keep watching guy switched his vote, you'll have a better chance of not following by joining >get out
>>
>>5319010
>>5319065
[Join the fray]
>>5319096
[GTFO]
>>5319115
[Stalker mode engaged]

>Leaving the vote opened one more hour, then we'll make some progress.
>>
>>5319006

> Keep watching.

Although if it comes to tie break I'll switch to entering combat on the dwarf side. Just hoping for bodies to eat and scavenge either way.
>>
>>5319096
This is me, I’m on mobile.

>>5319006
Switching to
>Keep Watching
>>
>>5319006
>Keep watching.
Knowing is half the battle.
>>
>>5319006
>Join the battle (aid the dwarves)
>>
>>5319177
>>5319196
>>5319207
>>5319212
>>5319215
[The last votes turned the tide]
>Roll me 1d100 please Less than 20 : unpleasant. More than 60 : good stuff.
>>
Rolled 56 (1d100)

>>5319230
>>
Rolled 59 (1d100)

>>5319230
>>
[Alright; someone roll for the battle progression.
1d100; dwarfs are undernumbered. 1-15 : they get shred. 16-45 : they inflict minor damages to the heard, before getting shred. 45-85 : they inflict moderate losses before getting shred. 86+ : they surprisingly hold their ground]
>>
>>5319246
[Taking this one. Writing.]
>>
Rolled 95 (1d100)

>>5319251
>>
Rolled 87 (1d100)

>>5319251
>>
>>5319254
[Don't worry, I won't cuck you out of your 95. Taking this for the loot part]
>>
>>5319261
Oh thank you i was concerned
>>
The battle is a bloody mess.
Looks like the beast ambushed cleverly the dwarfs. a minor force, with the druid in the back and some cannon fodders, baited and started to flee.
Marching their slaves forward, with the prophet and guards backward, they were not ready when all hell broke loose and minotaurs, mongrels, and centaurs popped out of nowhere all around the infernal dwarves.
Those nature abominations even had a rock-hurling cyclope.
The dwarven bullcentaurs were able to take down the giant before it landed any hit, and the prophet held the druid at bay in exchange of magical blows.
After slaying a few mongrels, the slave regiment broke. Who would have thought some unwilling, constrained hobgoblin wouldn't have fought for their lives until the bitter end and preferred to run away in a chance to meet Lady Liberty?
Bullcentaurs were able to rush the mightiest warrior of the pack, trampling with their hooves. However, the druid bettered the prophete around the same time.
Mongrels didn't hold well the bull's charge; half of them fled.
City guards were able to shout out the beast's centaurs, but the minotaurs did little work of them in close quarters.
>>5319232
>The beast herd strength is around what the dwarfs were before starting the battle.

>Before looting, roll Strategy to check if you learned anything by watching this battle.
>2 anons roll me 1d20
>>
>>5319313
>>
Rolled 12 (1d20)

>>5319316
Trying that again
>>
>>5319316
[Thanks for the (You) but this isn't what I was looking for]
>>
Rolled 9 (1d20)

>>5319313
we a SMARTY dragon
>>
>>5319318
>>5319323
Oof, no dice.

>>5319319
So what happened? Did they kill each other? Any survivors that stuck around? Anyone we can kill? I'm thinking if no one is around after that mess we can loot the flintlock axes and everything the dwarves had.
>>
>>5319373
[writing the update; wrapping my head about what the hell you found with your 95]
>>
>>5319376
Quantity over quality would be nice. You said these dwarves make some good shit, even if their armor gets damaged during combat. I'd like for us to loot the dwarves of their armor, weapons, magical items, money, precious materials, and other misc things.

I dont hold much hope for the beastherd having anything of value except for the druid who might have magical items. Oh, and the giant gold clad minotaur. His armor is a must have, any probably any weapons he had too.
>>
>>5319318
>>5319323
One conclusion you get from the battle under you : don't be the army with a clear inferiority in numbers.
You wait while the beast herd picks up armors and weapons of the dwarfs, finishing off the injured opponents. The shaman spend time patching up the ones with the worst wounds, starting with the warchief minotaur able to rise and walk on his own. Then the remaining beastmen pick up the injured and dead, with makeshift stretcher for the weaker.
Time for your pack to help themselves.
Tough luck on the meat : there seems to be a nasty mana taint. You prefer largely eat rocks.
On close inspection, you found some great news : the herd didn't even opened backpacks. In addition to the more-or-less dirty socks and other garments, each dwarf have a coin purse hidden.
>Roll 3d100 for coins (best of 3, 3 anons roll 1)
But the true treasure lies in the prophet's backpack. You truly understand how anyone could miss the radiating mana coming out of this thing.
>Obtained an Infernal Engine. Value : unvaluable
>>
File: DwarvenInfernalEngine.jpg (99 KB, 600x600)
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>Be me, starting QM
>Spend one hour writing update
>Spend 40 minutes finding illustration
>Forgot picrel in previous post
>>
Rolled 41 (1d100)

>>5319428
>>5319429
did we just find a Deamon Engine? Or the Core for one?
>>
Rolled 58 (1d100)

>>5319428
>>5319429
Oh goodie, loot time
>>
Rolled 22 (1d100)

>>5319428
>>
>>5319429

Shiiiiny

I wonder what it's good for?
>>
>>5319429
>no armor, weapons, or other shit
Damn.
Well hey can we still use the backpacks, or would we accidentally tear them with out spines? Would backpacks get in the way of wings, or can we wear them on our chests?
>>
>>5319431
>>5319441
>>5319443
The object, brick shaped, measure 80cm by 80cm by 1m50. How the hell was the short, although stout, humanoid able to carry it? What does it worth? your draconic instinct flags it as precious but does not give a price tag.
>>5319480
You are interested in the backpacks. once the junk is out. Maybe you can use them? Turns out, they totally get in the way of wing on the back, and you're still too small to wear it on the chest. Maybe you can turn them into saddle-bag like apparatus, binding them on a piece of harnass? You'll have to get bigger first though.
Your pack comes back, each bringing more coins.
>Looted 20 (min. 2 by citadel guard) + 40 (min 10 by bullcentaur) + 58 piastres : 118 total.
Shinies. Rightfully yours. That's what you're thinking.
"That's what we are all thinking, brother"
[How do you split the loot?]
>Yours. All of it.
>Share the coins equitably among the 4 of you.
>Share the coins equitably between your siblings.
>Give the coins to your most needful sibling, little purple
>Write-in

And what about the engine?
>Keep it for yourself
>Give it to [write-in]
>>
>>5319480
[woops, it didn't made it in the post. little green can use the backpack as he doesn't know how to fly anyway]
>>
>>5319496
>Share the coins equitably among the 4 of you.
>>
>>5319496
>Share the coins equitably between your siblings.

>Keep the engine for yourself
>"I might be able to figure something out what we can do with this thing. I am a bit magical inclined."

The engine is in the best hands with us. Maybe we can find a way to use it to power more powerful magic we alone could not do. And our siblings can have the coins since we get something that can be useful for us. Though purple should get a larger share of meat next time. She still needs to grow more. Hopefully that will help. Otherwise we will need to help her find more treasure.
>>
>>5319496


did 4chan eat my last post...

>Share the coins equitably between your siblings.

And what about the engine?
>Keep it for yourself
>"I think i am the most magically inclined. Maybe i can figure out how to use it in the future."

I think it is best if we keep the engine. Maybe we can use it to power spells in the future since it seems to be pretty draining to wield the winds of magic. At least for now.

Also little purple needs more meat on her. Maybe some more food can fix it but if she needs more treasure i think we should help her capturing more for herself. not outright giving it to her but giving her the chance to acquire more.
>>
>>5319496

no it did not. It just took a couple minute to process. Please ignore this vote QM. >>5319516
>>
>>5319496
>>Share the coins equitably between your siblings.
>>
>>5319496
>Share the coins equitably among the 4 of you.
>Give Little purple sis like 30 of our ruples since shes got no dank loot
Keep the engine since we're the most magical inclined.
>>
>>5319496
>Share the coins equitably between your siblings.
>Keep it for yourself
Instincts ought to serve us, not the other way around.
Also, anybody else thinks that our blue imouto is acting way weirder than us? Like, she is the second most altruistic drogon and can read our mind.
>>
>>5319496
>>Share the coins equitably among the 4 of you.
>>
>>5319514
+1
>>
>>5319496
>Share the coins equitably between your siblings.
>Keep the engine
>>
>>5319496
>Share the coins equitably between your siblings.
>Keep it for yourself
>>
>>5319652
>Second most altruistic
[you're overestimating yourself]

You decide to split the coins among siblings and take the engine. Every one end with 39 coins, and you take the spare one to avoid all bickering.The solution looks like it pleased everyone.
You attach the dwarve engine to a corner of your crystaline space; avoiding losing too much room. You also displace your cabinet nearby, alongside with the single Dwarven Piastre. All of it, encased in crystal, gives you a soothing feeling.
You also create little holes for your pack's own hoard. little green doesn't want to spit his ingot though.
It's starting to get late, and a bit cramped in the necklace.
>Look for a shelter
>Cramp does not mean overcrowded. Sleep in the necklace.
>>
>>5320093
>Cramp does not mean overcrowded. Sleep in the necklace.
Dragon cuddle puddle is GO.
>>
>>5320093
>Look for a shelter

Sooner or later we will need to look for more permanent shelter anyway since we are growing rapidly and soon will bo longer git in the necklace
>>
>>5320093
>Cramp does not mean overcrowded. Sleep in the necklace.
Snuggle piles are great. Gotta cherish these memories while we're all still small enough to sleep inside. Give it a few days and well all be too big.
Unless, can we try studying the necklace?
>>
>>5320101
>>5320136
>>5320179
Although a permanent shelter feels more and more important to you, you can still sleep in a dragon pile for now. Not really sure how long it will take, and deciding not losing time looking for a shelter by night, time to sleep.
You're a bit sad not seeing the stars when you wake up just a little bit in the middle of the night - before falling asleep a few seconds later.
https://www.youtube.com/watch?v=CmwRQqJsegw
First thing you notice waking up : looks like little purple grew up a bit in the night. Not enough to fill the whole difference of weight between you, far from it. Barely noticeable. But still.
What's your plan today?
>Explore. Maybe we can find abandoned locations, meet interesting people, maybe kill and eat them. Who knows what the future hold? Plus, easier to find meat not scared by yesterday's battle.
>Train. What's the limit of our breath weapon? Can little green learn how to fly?
>Study. What are the possibilities of the necklace? Of the engine?
>>
>>5320195
>>Study. What are the possibilities of the necklace? Of the engine?
>>
>>5320195
Supporting >>5320197
Ask the rest if your pack to hunt something. Tomorrow you can go and search for a better base of operations
>>
>>5320203
+1
>>
>>5320197
>>5320203
>>5320220
[Alright, give me 3d20 for pack's hunt]
>>
Rolled 11 (1d20)

>>5320240
>>
Rolled 18 (1d20)

>>5320240
Nom noms!
>>
>>5320240
What should we do after this? I say say we bugger off to greener pastures where food is more plentiful, like a lush forest with lots of vegetation, or maybe bully a farmer's ranch. Stock up on food before moving on.
>>
>>5320256
I was kinda thinking maybe some sort of Nomadic Lifestyle until we find somewhere to settle down more permanently.

A place that would meet our needs for Lairs. Maybe a caldera woth a Lake inside and a small island filled with trees. Should allow us to set up a base of operations. Preferably somewhere further away from Civilisation so we dont step on any toes from small but extremely numerous people. If they outnumber us a hundred to one even a Militia woth Bows might be dangerous to us. Not to mention dragonslayers.

We also beed to be careful not to overhunt..maybe we can partially life off of magic to sate our needs. Or we will have to eventually split up to conserve resources.
>>
>>5320256
>>5320259
[Alright guys, around these hours it's usually only you two, feel free to double-roll]
>>
Rolled 20 (1d20)

>>5320240


Sure thing QM
>>5320261
>>
[OK, I'll need a d100 and 2 single-roll of d4 now]
>>
Rolled 27 (1d100)

>>5320268
>>
Rolled 4 (1d4)

>>5320268
>>
Rolled 1 (1d4)

>>5320268
>>
Rolled 3 (1d4)

>>5320268
>>
>>5320271
>>5320277
>>5320279
[Taking these, writing]
[PS : I love how all you guys came to prove me wrong]
>>
[Woops; I'll need more dice. Roll me 3d Arcana, DC 17]
>>
Rolled 8 (1d20)

>>5320283
I believe you mean d20 dice?
>>
>>5320288
>>5320286
[Yes]
>>
Rolled 10 (1d20)

>>5320261
>>
>>5320289
Should I be worried?
>>
>>5320291
[depends of the next d20 :^) ]
>>
>>5320291
Its just a likely demon posessed power source. Nothing to worry about. What is the worst that could happen?

We turn into a Chaos spawn
>>
Rolled 6 (1d20)

>>5320293
AAAHHH!
>>
>>5320300
well we mucked it up.... probably was not the best idea to try and use that weird kind of Magitech with so little actual knowledge about Arcana.
>>
File: tegaki.png (9 KB, 400x400)
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While your pack is hunting, you decide to study both the necklace and the engine.
Starting with the engine, you focus on the rune craft
>Not proficient in locked skill: Runes
The script is tight, made of edged symbols arranged in self-crossing lines. It is unfamiliar and widely different from the crystal necklace's enchantment.
>10: Failure
Welp, better not touch that, or try to play around with Keyphrased badly formulated. Who knows what kind of effect could have the power source you're feeling unleashed? You don't plan to withstand an explosion.
Your examination of the engine over, you switch your attention to the necklace and its runecraft.
Strangely, the rune script of your attuned item is way easier to understand. There are two main reasons for that.
First, it is written in draconic. Thus, you understood a good part of the formula just by reading it. Second, the enchantment's magic aura is really close to yours.
Father made it; especially for you. The runes are written in a way to bind the spell to the item and provide a modus operandi at the same time.
That and your deep, complete link with the item informs you of one thing you barely noticed: The crystal will grow with your draconic might. Close and careful examination leads you to the conclusion the single piastre you own grew it... Around the size of one piastre.
Your siblings came back to the hunt; you feast all together.
Little green came back empty-pawed. Not surprisingly, as he walked straight into the battlefield.
Your sisters were better hunters. Little purple in particular is starting to get good at bringing food back.
>Got 5+1-4 units of meat: total of 2
Little blue even bring back something more valuable than food : intelligence. Looks like where she chased was close to the beast mob camp. This means the woody hills are part of the migratory path. Not so many settlements should be nearby.
The morning is over. What's your plan this afternoon?
>Explore. Maybe we can find abandoned locations, meet interesting people, and maybe kill and eat them. Who knows what the future hold? Plus, easier to find meat not scared by yesterday's battle.
>Train. What's the limit of our breath weapons? Can little green learn how to fly?
>Go meet with the beast herds
>Write in
>>
>>5320300
>>5320303
[You would only get into trouble on a 1 and no success. I'm not a monster after all.]
>>
>>5320314
>Explore. Maybe we can find abandoned locations, meet interesting people, and maybe kill and eat them. Who knows what the future hold? Plus, easier to find meat not scared by yesterday's battle.

If we want to talk with the beastherds we should have a Position of Strength. At least the Size of a Minotaur should hopefully help. And if they want a fuel we send in Green to brutalize whoever their champion is. With Purple for Cunning backup and us for Healing it should not be too dangerous for him.
>>
>>5320315
We are talking Tech powered by Chaos/infernal Energies. One can never know with stuff like that.
>>
>>5320314
>Explore. Maybe we can find abandoned locations, meet interesting people, and maybe kill and eat them. Who knows what the future hold? Plus, easier to find meat not scared by yesterday's battle.
>>
>>5320318
>>5320331
[Locking in. 2 anons roll me 1d100; you have advantage on this roll thanks to the nat20 of little blue's hunting trip]
>>
Rolled 94 (1d100)

>>5320339
>>
Rolled 65 (1d100)

>>5320339
well after half an hour is it okay to roll a second time i believe.

and it can not get much better if we need to roll high.
>>
>>5320341
>>5320354
It's alright.
Would you kindly roll an additional d6?
>>
Rolled 3 (1d6)

>>5320360
Sure thing QM.
>>
>>5320341
>94 : a nice place
Stuffing back siblings in the necklace, you fly again. Using Little blue scouting, you go to the opposing direction, with the plan to make distance and explore a bit the land.
After flying for hours, something catch your eye. It's small and subtle, but you change course to check it out.
Turns out the glimmers that attracted you from a few kilometers comes from a copper round shield, lying among skeletons; short and stout ones, short and skinny, tall and tough, and other more animals than humanoids.
The setting sun reflected on said shield among a shattered stone door.
>>5320366
>3 :
This is what remains of a dwarven stronghold.
>Explore the place [looking for something in particular? Feel free to write-in]
>Leave it, avoiding potential traps, unfortunate dwarven reconquest or other unpleasant surprises
>>
File: Stronghold.jpg (1.6 MB, 2048x985)
1.6 MB
1.6 MB JPG
[One day I'll stop forgetting to attach pics]
>>
>>5320399
>Explore the place [looking for something in particular? Feel free to write-in]

>Split into teams of twos at least.
>Find a defendable place we can use as a Fallback and resting place.
>Check if the Place seems large enough that an adult dragon would be able to fit in it.
>Check for a large Area that would allow for the observation of the stars.
>"If you find treasure or inhabitants be weary. These Dwarfs likely died violent deaths. Also if there are large amounts of corpses at one particular spot probably best to avoid those."
>>
>>5320409
+1
>>
Rolled 40 (1d100)

>>5320409
Very sensible.

>>5320399
Supporting the above "Explore" vote.
>>
[Didn't locked anything yet but can anybody roll me 1d4?]
>>
Rolled 1 (1d4)

>>5320453
>>
[Alright, writing progressed. Need 7d20 (3 for you, 2 for green, 1 for the girls) ]
>>
Rolled 3 (1d20)

>>5320455
>>
Rolled 3 (1d20)

>>5320510
>>
Rolled 7 (1d20)

>>5320510
>>
Rolled 15 (1d20)

>>5320510
>>
Rolled 2 (1d20)

>>5320510
>>
Rolled 6 (1d20)

>>5320510
>>
[Update in at least 2 hours; training time]
>>
Oh no, I caught up.

-the following is what they call a blog post, feel free to ignore-
First post here in /qst/, I was bored out of my mind because there was nothing interesting going on in the vidya related boards and /x/ is worthless nowadays, so, on my way to /ck/, I decided to pass here and look through the catalog (although fully convinced I wouldn't actually enter any of the threads, as I'm too lazy to read many [Walls of Text], despite often typing them myself), then, I saw some scaly looking eggs and "dragon" on the title ans thought
>Ah, yes, this is the one, it was made for me.
And now I read through 600+ posts in 2 days...


Anyways, I won't be giving any useful insights, but depending on the timing, I may partake on voting and rolling.
Fow now, have a dice (tentative):

dice+d20

And sorry for the mostly useless post.
>>
>>5320540
you were almost there man. Just go and put that

dice+1d20 in the Options box to roll
>>
Rolled 11 (1d20)

>>5320510
So this is now for little Blue?

And the previous one for Little Purple.

And at least Green found something.
>>
>>5320542
Ohh, it's in the Options. I was expecting failure, but only in the "do I have to specify the '1', or does it consider the lack of number as '1'?"
Since all 7 dice were rolled, I'll leave the next try for another time, but thank you for letting me know.
>>
>>5320551
pretty sure you always have to specify the number. At least i always had to
>>
>>5320540
You sound like a fucking furry dude
>>
>>5320590
I believe the nomenclature is "scaly" or maybe "scaly".
>>
File: FirstFloor_TrapRoom.png (1.06 MB, 1000x1000)
1.06 MB
1.06 MB PNG
You get through the front door into a massive hall.
For now, a dragon, even grown one, could fit without much trouble.
And then, all hell broke lose.
Among the skeletons, sawblades rises from the floor, axes fell from the sides.
>Only Little green saved, all other 3 sustained injury
>Might be a good time to talk about it : you wyrmlings can sustain 3 injuries before Game over. You were quite close of a lot of troubles during the slayer's scene. Also, you can use your heal only once a day because it expands a lot of energy. This grows with age; for example Father had a pool of 7HP.
Bruised and battered, you at least know where the blades and axes come from : anywhere except where dwarf skeletons remains. That also explain a lot of the heavy injuries and cut in half skeletons.
>Did you powered through the murder all?
>Or retreat immediately when danger arised?
>>
>>5320682
>powered through the murder all
Spam the heal s to ensure everyone survives.
Throw skeletons and long sticks in areas ahead of us.
Use liberal amount of weak Force Breath attacks to trigger traps so we know what to watch out for.
>>
>>5320686
We can't spam heal. QM just explained it's a 1/day spell.

>>5320682
>Power through anyway
It will provide such DEFENCE for us!
>>
>>5320686
>>5320682
[I let you read that again :
>Also, you can use your heal only once a day because it expands a lot of energy.
You will get 1HP by success on the heal roll. They can be distributed among several creatures, providing you specify an order or priority]
>>
>>5320682
>Power through anyway

Use Bones as poles to trigger traps and make sure to step only where the bodies lie thick already. Heal yourself
>>
>>5320682
>>Did you powered through the murder all?
>>
>>5320686
>>5320696
>>5320704
>>5320738
[Taking progressing in the stronghold; and trying heal. Write in Priority order, and roll 3d20 for heal]
>>
Rolled 18 (1d20)

>>5320755
>Priority: Self, blue, purple, green
>>
Rolled 20 (1d20)

>>5320761
+1
>>
[Feel free to double-roll; I'd love to give an update before going to sleep]
>>
Rolled 14 (1d20)

>>5320755
Ädouble
>>
Rolled 9 (1d20)

>>5320785
We fucking got this
>>
File: FirstFloor_MainHall.png (1.22 MB, 1000x1000)
1.22 MB
1.22 MB PNG
>>5320761
>>5320765
>>5320787
>18,20,14 for DC 13 : Triple success, critical.
Focusing your energy, you release an healing pulse to your sisters and yourself.
>Triple success
And you instantly removed all bruises and cuts from the first room. The only proof you didn't flawlessly dodge traps is a speckle of dragon blood, alongside dragon scales shards.
>Critical
Your mastery over internal energy was flawless; you feel like you still have enough juice to do it again.
Dragging with you skeletons, you enter a huge hall, around a closed door. Scared by the trap that were waiting for you in the first room, you don't make a step without hurling some bones. You were especially stressed out by some blue lines on the floor, but they mainly appear for design purpose.

>Write in your exploration plan; where do you plan to start? [Feel free to pick 2 or 3, for speeding up the exploration a bit]
>>
File: ExplorationOrder.png (1.39 MB, 1000x1000)
1.39 MB
1.39 MB PNG
>>5320806
I say we check this center room thing and then start exploring Clockwise, starting from the bottom left, pic related.
>>
>>5320810
+1

>>5320806
Adding onto (6gm8klMr)'s plan, we mark down traps by their triggers and where they come out of with claw marks for both the ones we triggered and ones we will come across later.
Same verse, utilise weak force breaths, tossed bones, and general caution to trigger traps as we explore.
Toss a bone in the blue runes to see what happens. If nothing happens they toss a chunk of meat food at the glowing light.

Did we level up healing spell? Does that mean we can heal 6 times a day now, or was it a fluke?
>>
>>5320806
Supporting >>5320850
>>
>>5320850
[Just a fluke]
>>
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>You were especially stressed out by some blue lines on the floor, but they mainly appear for design purpose.
You keep checking if the blue lines are dangerous. First launching bones, then meat chunk... Still nothing. Better careful than sorry, you still not step on them.
You decide to start by checking the internal room.
Stepping through the door, you enter a throne room. Still wary of the traps, you launch bones inside the room.
And the huge stone statues of dwarfs start moving in your direction.
>Close the door and leave them be
>Fight
>>
>>5321469
>Close the door and leave them be
>>
>>5321469
>Close the door and leave them be

More busy than usual.
>>
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You close the door. Better leave them alone.
You go back to your exploration; opening the first door on the left. Barracks; a dormitory. No skeleton here, only five beds with crumpled sheets in ball shape. Each bed is matched with a chest and cabinet All Craftdwarfship is of highest quality. A desk, and in the middle a finely engraved table, with matching chairs.
Wait a second... Beds are not empty! From each jumps something awful, humanoid rats
How do you want to deal with them?
>Breath attack
>Close-quarter
>Flee through the broken door
>>
[How do you feel about the quest turning into a dungeon crawl?]
>>
>>5321535
>Breath attack
Surrender or die.
But attack first then say that. Shock and awe. These Skavin?
>>
>>5321536
I don't mind all too much. Work keeps me busy so I can't participate as often as I'd like to. Will there be multiple floors to this dungeon?
>>
>>5321535
>Breath attack

Fry those Skaven. Or blind them or something.

>>5321536
I don't mind it.

I would guess we have to get ressources somewhere for our own lair. Where to get better stuff than from other dungeons? Most things are processed already and if we get some slaves after we cleared a dungeon they can take out everything of valur
>>
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>>5321546
>>
>>5321543
>>5321549
[Alright, roll me 4d20]
>>
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Rolled 3 (1d20)

>>5321554
Your god is a little bitch!
>>
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>>5321549
Slaves are nice, but what if we get willing worshippers? Like those underdark people, or human villages that pay us tribute for protecting their farms from marauding animal people?

>>5321554
Ah shit, I forgot our CQC is higher. >>5314451
>>
Rolled 5 (1d20)

>>5321554
>>
>>5321562
Well..... sure willing converts would also be nice.

Maybe we should call them unpaid interns into our cult
>>
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>>5321569
lmao sure.

>>5321550
is it not too late to switch to cqc for that 1 extra 1d20?
>>
Rolled 3 (1d20)

>>5321554
>>
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Rolled 18 (1d20)

>>5321584
fuck our dice ain't looking so hot tonight. Looks like we'll be expending another use of heal again.
>>
>>5321587
I think our dice wanted it to stay tense.
>>
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>>5321594
Fucking RNG man. We will not die from some stupid ass talking rats.
Although I wish their women were hotter, and not giant birthing cancer holes.
>>
>>5321596
We can probably not eat them.... the are too ridled with hot warpstone in their diet.
>>
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>>5321596
Forgot pic
>>
Rolled 14, 20, 20, 4, 13 = 71 (5d20)

The four of you reflex-shoot your breath to the skavens.
>>5321557
>>5321566
>>5321584
3,5,3 : failure
However, a mixture of panic and ratmen agility makes the rainbow of breath attack shoot everything but your opponents.
>>5321587
>18 : success
Excepted for Little blue. Although her breath is a large cone of sonic screech, so it's easier to hit something with an attack this large. But to be honest it was perfectly centered on her target.
The ratmen rush the four of you.
>I'm considering you are frontline with little
>I'll need 3d20 for your own CQC; 2d20 for little green, 2d20 for suppressing shots.

Rolling for ratmen, plus one !!!FUN!!! dice
>>
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Rolled 11, 13, 11 = 35 (3d20)

>>5321600
>two 20's
That's some serious fucking bullshit right there.

So do we roll 1d20's one at a time, or roll for each group?
>>
Rolled 15, 5 = 20 (2d20)

>>5321600

For little Green. Show us your fight with us was not just a Fluke
>>
So my plan. Self heal, us and our green bro will agro the 5 or so remaining rat men. Or bro should be fine for 1 round since he still has the Tough trait which is self healing.
If things aren't looking better on round 2 or 3 we should retreat to heal.
>>
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>>5321608
looks like it up to the girls to pull our asses out the fire.

>>5321600
Bond-Sister [1die-bonus on rolls made in conjunction with Little Blue, if she got herself the skill]
Does blue sis by chance have ranks in unarmed? We could really use an extra d20.
>>
>>5321613
[You are already benificiating from tons of bonus because you're fighting as a pack thanks to the [Bond-pact] trait. It's basically 4d vs 7; so, the more respectfully possible, No ]
>>
>>5321611
Well we can only heal us one more time unless we Crit again.

But otherwise i agree
>>
>Feel free to double-roll after 15 minutes: currently attempted to recompile something of the scope of a full OS at work so got time on my hands; this might not last]
>>
>>5321614
Just making sure we get the most bang for our buck. So uh. Who are those two d20's aimed at?
>>
>>5321618
[depends of the results]
>>
Rolled 20 (1d20)

>>5321600
>>
Rolled 19 (1d20)

>>5321616
here goes.

>>5321628
a little early, but exactly what we needed.
>>
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>>5321628
>>5321631
We're gonna make it guys.
>>
>>5321631
Your roll is also pretty good.

So it looks like this is not a massive failure after our very very lackluster start into this battle.
>>
[Quick, someone roll me 1d2]
>>
Rolled 2 (1d2)

>>5321640
>>
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Rolled 2 (1d2)

>>5321640
AAAAAHHH!!!
>>
[ok I need 2 more d20]
>>
Rolled 7 (1d20)

>>5321645
Okay... there is a lot of rolling going on

Are we walking into an ambush?
>>
Rolled 13 (1d20)

>>5321645
what the fuck

>>5321647
SHIT IS NOT SHIGGY DIGGY! AAHHH!!!
>>
Rolled 17, 17, 14 = 48 (3d20)

>11,13,11,15,5,19,20 vs 20,20,14,4

>20 vs 20
The rat facing you feint, and lunges forward. Your attention focused on the second one, you only see him once it's too late... But he dashes back, narrowly avoiding... A magic missile? that just grazed you
>20 vs 19
Your brother is not so lucky. Although a second suppressing shot comes his way, the rat managed to connect, with his skillful Botte.
>7,13 : Tough activation failure
This draws blood.
>14 vs 15
>4 vs 13
However, ratmen are not used to face such mighty opponents. From a tailwhip on your side, a swift claw from your brother, you tear the fight out of the two lesser skilled opponents.

>New round; 2 rats remain.
>I'll need 3d20 for your own CQC; 2d20 for little green, 2d20 for suppressing shots.
>>
Rolled 10, 5, 13 = 28 (3d20)

>>5321651
Lil White show them your claws
>>
Rolled 9, 1 = 10 (2d20)

>>5321651
fuck off screeeeee!
Wait we need one to interrogate and bully for intel!
Rolling for GREEENNN!
>>
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>>5321655
holy shit rng fuck off. Green is seriously eating shit right now. Don't you die on me you chucklenuts.
>>
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>>5321651
alright HZD64CSR help me pick up this this fest, the other 1d20 is for you. We don't roll until 15 minutes has passed since the requested roll post, or until the QM mentions the 15 minute wait? I forgot how this works for LidardussyQM. If it's the latter you all ignore this shitty postage note.
>>
>>5321670
Pretty sure the 15 minutes is after you yourself has posted. I tend to wait somewhere around 20 minutes.

Just dont abuse that system and everyone can be happy
>>
[15 minutes is from your last roll]
>>
Rolled 10 (1d20)

>>5321672
oh, like dis?
>>
Rolled 17 (1d20)

>>5321651
Go with Breathattack
>>
[Alright, somebody quick flip a coin]
>>
Rolled 1 (1d2)

>>5321678
no
>>
>Second round result :
Suppressing fire prevented little green from getting hit. Little purple is starting to get really good at it.
However, you're not so lucky and the rat opponent's saber hacked and slashed through your right anterior paw. You hiss,
>Critical fail from little green
and take a second hit, a draconic tail one.

>Keep fighting
>Retreat
>>
>>5321685
>Keep fighting
HEAL BITCH!
>>
>>5321685
>>Keep fighting
>>
>>5321685
>>Keep fighting
>channel magic to heal
>>
Rolled 8, 5, 3 = 16 (3d20)

>>5321689
>>I'll need 3d20 for your heal; 2d20 for little green, 2d20 for suppressing shots.
>>
>>5321690
YUS FUK U RATS!
>>
Rolled 11, 17, 3 = 31 (3d20)

>>5321690
HEAL
>>
Rolled 7, 11 = 18 (2d20)

>>5321690
I didn't roll right
>>
[issue of combat is solved. roll me quickly the supporting fire for flavour]
>>
Rolled 9 (1d20)

>>5321694
>>5321690
Open Fire
>>
Rolled 9, 19 = 28 (2d20)

>>5321694
Finally. We should barricade the door with the beds and search for food.
>>
>>5321692
>>5321693
>>5321698
>>5321699
You glow with a bright wight light, while you expand your remaining power to mend your wounds. You succeed partially, you're still not in the best shape possible.
The rats are blinded by the light. Little green and Little purple take advantage, your brother biting to death the first soldier while you see your sister spitting a couple of condensed force projectiles, taking down the second opponent.
"Guys, we might have a problem..."
>Consequence of the choice : leave them alone >>5321535
There is no more walls between the hall and the throne room : Hold Guardians are spinning what you thought was floor ornaments, but was a concealed wheel linked to a mechanism that made them disappear. And they're walking toward you.
>First rats, then golems? Fight! [Write in tactics]
>You're not sure you can handle those behemots... Better fleeing, even though it would take you across the trapped corridor once again
>Write-in
>>
>>5321700
>First rats, then golems? Fight! [Write in tactics]
Death by a thousand cuts? These things dont seem the running sort, and I dont see any ranged weapons on then. We can circle around the oval octagon shaped room in laps, briefly hitting them with breath attacks as we keep running away from them.
>>
>>5321700
>First rats, then golems? Fight! [Write in tactics]
>Use superior mobility. Have green make a run for it. The others tske to the air and blast the guardians
>>
>>5321700
>>5321707 +1
>>
[Can someone rephrase me what you mean by "making a run for it" : Rushing close quarter or fleeing?]
>>
>>5321743
Get the hell out of here. He is the one that is the worst at flying. So if we go and use flight in this fight he would be a liability due to being very bad at it.

If he stays and is on the ground he will get targeted down i believe.
>>
>>5321743
Or if we can load him into our amulet that would work as well. Just to make sure that if we beed to retreat he wont be lext behind
>>
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>Find a seemingly Kino quest
>Start reading through it
>It's pretty good
>Stop reading after the last hunting segment
>A while later
>Still see it's active
>Start reading again
>Our character is about to get btfo'd by Golems
Certified /Quest/ moment. God speed Anons
>>
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>>5321755
[
>>
>>5321706
>>5321707
>>5321714
>>5321752
>>5321755
[Taking loading green in the amulet and poke like the dragon-shaped kite you always dreamt to become]
>Roll 3d20 for your flight, 2d20 for sister's, 2d20 for breath, 2d20 for sister's
>>
Rolled 17, 16, 6 = 39 (3d20)

>>5321765
Light is very light so we should soar easily enough
>>
>>5321772
[Feel free to double-roll after each 15 minutes increment]
>>
Rolled 8, 11 = 19 (2d20)

>>5321765
>>
Rolled 4, 1 = 5 (2d20)

>>5321765
>>
Rolled 3, 8 = 11 (2d20)

>>5321765
>>
Rolled 3, 10 = 13 (2d20)

>>5321783
Well goodbye to our flight i would guess.

>>5321765
Lets see if our sisters have learned better than we have.
>>
>>5321772
>2 Flight success
It's the first time you are flying indoor. And it goes quite well.
>>5321779
>2 Flight failure
But not so much for your sisters. Daring, and dashing, you were able to preserve little blue, but little purple got cornered by the golems
>>5321785
>Double failure on sister breath
Meanwhile, you all try to make some fly-and-shooting. The exercise is more difficult than expected, and nothing hit golems.
>Critical failure on your breath
One of your ray entered an other room. it created some movement inside, and other ratmen are getting out.
[What's your plan?]
>Everybody in the necklace, daring flight to rescue your little big sister, gtfo
>Keep fighting [what is your priority?]
>Write-in
>>
>>5321795
>Everybody in the necklace, daring flight to rescue your little big sister, gtfo

These are too many enemies. We get our pack out of here and hopefully the Golems will murder the Skaven and return to their positions so we can come back tomorrow. after we healed a bit.
>>
>>5321795
>Everybody in the necklace, daring flight to rescue your little big sister, gtfo


>>5321700
This is far from the only issue, but you keep repeating this one. The word you're looking for is "expend", which means to spend or use, not "expand", which means to grow or spread.
>>
>>5321809
Thanks for the correction. I'm trying to use some tools to make the English at least readable, but they can only do so much.
>>
>>5321795
>Everybody in the necklace, daring flight to rescue your little big sister, gtfo
>>
>>5321795
>>Everybody in the necklace, daring flight to rescue your little big sister, gtfo
>>
Rolled 20, 4, 7, 2 = 33 (4d20)

>>5321800
>>5321809
>>5321815
>>5321816
[Daring flight test. 3 anons roll me 1d20]
>>
>>5321822
Here we go!
>>
Rolled 5 (1d20)

>>5321822
ähem... this is embarassing. I Said:

HERE WE GO!
>>
Rolled 14 (1d20)

>>5321822
>>
Rolled 17 (1d20)

>>5321822
>>
[Ok; I need an additional d2]
>>
Rolled 1 (1d2)

>>5321845
>>
>>5321830
>>5321836
>>5321842
>20, 7, 5 vs 17, 14, 5 : 1 Failure
This stone colossus are slow and predictable. This looks easy.
You get past them, caught your sister. Now time to get out. And you realize you've been bested.
The colossus played chess while you were playing checkers. They're positioned perfectly to prevent you getting out of here. But you don't have a chance beside trying to get out. One of their sledgehammer hit you nastily, your left flank scales reduced into shards that bite into your flesh. Surprisingly, you manage to dodge the second blow. By the time they raise their weapons again, you're far from them.
Onto your next problem : skavens are blocking the way out.
>Roll 2d20 breath to try scatter them before getting close
>>
Rolled 10 (1d20)

>>5321861
one of these days, our breath weapon is going to work
>>
Rolled 16 (1d20)

>>5321861
>>
Rolled 16 (1d20)

>>5321861
This some bullshit. The golems ain't going for them?
>>
>>5321871
i believe we held their ahem. Aggro.

If we get through the Skaven. Which we will have to do without getting hit. They hopefully will take more offense at the Ratpeople.
>>
>>5321874
I think we're barely getting by with 1 HP.
>>
>>5321866
>>5321870
>16 : success
Using your laser breath, you make the skavens duck. Just what you need to get inside the trap-rigged corridor.
>Roll me 3d20 flight; DC10 as you know where they are.
>>
Rolled 18 (1d20)

>>5321879
>>
Rolled 17 (1d20)

>>5321879
>>
Rolled 13 (1d20)

>>5321879
Lets bounce.
How long does it take to improve a skill?
>>
>>5321887
[I'm tracking XP; for example you're now 1 success away to improve your breath to 3d. Training is a good way to get better, the invasion gave you lots of experience.]
>>
>>5321889
Oh cool. So who among our group who is injured, just us? Do our siblings level up as well?
If we're constantly casting heal every day, as frequently as we're able to, would we able to increase how frequently we can cast it or reduce the DC to heal even further?
Is we rest, how much HP do we recover. 1 per day without healing magic, or all of it?
Does our healing magic heal 1 HP at a time, or all of it M
>>
>>5321881
>>5321885
>>5321887
>18,17,13 : Overwelming success
[Congratulation, you made it out of the first floor. All Alive]
Fleeing from the rat-infested fallen hold, one last glance shows you the golems walking towards the rats. You see two level higher than ground, protected by a wall. Maybe an opportunity to come back on a different angle? As the second floor is fitted with ballistas, and the fort's rat as aware of your presence, it might prove challenging. For now, you just want to retreat to some place to hide your necklace and lick your wounds.
[Group status : Green suffered a minor wound; he'll be fully recovered after some sleep. You suffered a critical wound and a normal one; this might take more time Or a good healing roll. Both your sister are in full health after the healing salve]
>What's your plan for the next day?
>Take it slowly. Hunting, maybe light training
>Explore! the hold is the only interesting thing in the world
>Revenge. Get back as soon as possible.
>Write-in
>>
>>5321894
[You recover 1HP per day; unless special conditions such as criticals, or poison. 1 success on healing : 1 HP healed or one condition removed. Current DC is 13 thanks to your trait; currently training can only grant you Xp, thus more dices]
>>
>>5321906
>Take it slowly. Hunting, maybe light training
Let's not die, we can return after we heal up
>>
>>5321906
>Take it slowly. Hunting, maybe light training
>Try to heal your group with Priority: Self, Blue, Purple and then Green.

Green last because he is the toughest out of all of us.

Need to be prepared for the next exploration.
>>
>>5321906
Little White: find ANOTHER place safe enough to rest. Rest up and study the necklace since we cannot use the heal spell again today.
Little Green: try triggering your tough trait now that your not in combat. Use it to heal, then maybe practice your flying? You're really bad at it.
Little Purple: you and Little Blue are MVP's. Try practicing breath attacks on animals so we have more food to hoard.
Little Blue: same as Little Purple.
>>
>>5321915
We cant heal anymore and green will heal on his own. Our two sisters are unharmed.
>>
>>5321921
>plan for the Next day.
i was making a plan for the next day.

We can heal once per day. I was thinking to use that when someone else gets hurt during training or hunting.
>>
>>5321906
>>What's your plan for the next day?
>>
>>5321928
No one get hurt on a training unless something unfortunate happens, like rolling two nat 1's. Just rolling one nat 1 doesnt seem to incur injuries so far.

>Write-in
We also need to plan ahead for those ballista. Maybe we can practice a light refractory spell to make up hard to spot in daylight?
>>
>>5321936
or we can just not go in from the top floor where the ballistas are
>>
>>5321938
And that's any better from going through the bottom because? They would expect us to enter through the bottom, less so from the top, and those ballistas will be poised to attack us unless we're invisible. We need to be.

Side note there must be hundreds of those little shits in there. If we can to clear than dungeon we're gonna need a minimum of 5 in CQC, flight, and breath attacks to deal with all that bullshit.
>>
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[To be clear : this is what second level looks like from your approach and exit flight. Ballistas can shoot in the air and ground-level intruders]
>Locking taking a slow day tomorrow.
>Roll me 3d20 for healing
>>
Rolled 13 (1d20)

>>5322084
>>
Rolled 17 (1d20)

>>5322084
>>
Rolled 15 (1d20)

>>5322084
>>
>Little White: find ANOTHER place safe enough to rest.
Mustering the last of your forces, you fly for fifteen minutes away from the dwarven stronghold to a quiet hill, where you hide your necklace in a bush, get in and go for well-deserved sleep.
A new dawn come, with your mana back.
Radiating from the usual white glow, you try to mend your wounds
>13,17,15 : Triple success
And completely recover, at the low cost of your energy.
Meanwhile, Little green recovered naturally. Tough hide.
All of you are quite stressed from yesterday. What's the plan for the morning?
>Still got 2 units of meat.
>For each drake, specify hunting or training (train what)
[Will try to provide an updated character sheet, plus one for the siblings tonight]
>>
>>5322121
>everyone try hunting
>let's level up our survival and sneak, you know two skills needed to hunt
>we will stockpile enough food where we wont have to worry about starving for a while, and begin training so we can siege and successfully claim that fortress
>>
>>5322121
supporting
>>5322123
with Green trying to use Flight to hunt something. He should at least learn to be passable flyer or he will be Earthbound forever.
>>
>>5322124
I nearly forgot. Flight, sneak, and survival can work in tandem for hunting prey.

In the future we should consider investing in some mortals running a farm. Food will be harder to find as we grow larger. Rabbits grow fairly fast, we could possibly use magic and alchemy to make them mature faster or make pastures more fertile.
>>
>>5322135
and we will need him to be able to fly because we can not continue bringing him in the Amulett. It only grows with the Size of a coin that we acquire and own. Which is nice for storing treasure.... but not so much party members the Size of a Bus or larger.

Or he will have to stay home and protect the mortals for instance. Though he would need to be much more diplomatic for that..... and willing to have Mortals serve him food.

The pasture thing is a good idea. We would have to find out if we can stretch and supplement meat with vegetables or corn. That would ease our supply situation. But infrastructure to support us will be sorely needed unless we can find a way to turn magic into sustenance.
>>
>>5322140
I was hoping we could further study and enhance our necklace to improve its storage capacity, maybe even make something for the others so they have easier times storing their loot like us.

As far as infrastructure go, we could designate an accountant or mayor of the village to handle all village affairs or go to us if something dire happened. For feeding animals and people, they can grow a ton of crops to feed themselves, and the waste fed to the animals. Goats and pigs are notorious for not being picky eaters. Chickens are also a good choice. So chickens, goats, and pigs will be our bread and butter for sustenance. Checking to see if we're omnivores is also a good idea.

>magic to food
Well we could try using spells and alchemy to make a plot of land more fertile. You know, make crops mature faster, or bear larger fruits.
>>
>>5322154

>magic to food

Nice Idea. I was thinking more along the lines of directly feeding off of Magic and skipping the whole Food part. we have healing magic that can heal and reapair our cells. Might be worth a look later to see if we can just refill the reserves of a creature and won't just starve it to death like that.

>As far as infrastructure go, we could designate an accountant or mayor of the village to handle all village affairs or go to us if something dire happened.

For that we will need followers and growing Creatures will take time. We will be reliant on plundering far away places and maybe even trade to a certain extent. Just need to be careful. Four dragons might need a LOT of food. Though if i look at the Portion size our parents ate that might not be the biggest issue if the two of them just needed a large deer or elk a day to stay adequately fed. Farming also takes time to set up on a large scale unless we choose to help out in some way.

Otherwise we would likely need a small city to support enough livestock for us.
>>
>>5322165
A combination of food and magic to sustain us.

Perhaps not a whole city. I think dragons have really efficent digestive systems.
>>
[Locking in :
White : hunt using stealth
Green : hunt trying to fly
Blue & Purple : just hunt]
>Roll 1d20 for white, 1d20 for green, 2d20 for each girl
>>
Rolled 8 (1d20)

>>5322179
>>
Rolled 3 (1d20)

>>5322179
>>
Rolled 5, 7 = 12 (2d20)

>>5322179
>>
>>5322179
Fuck man we are gonna starve if we dont find something to eat.
>>
Rolled 19, 1 = 20 (2d20)

>>5322179
>>
[Blogpost incoming : I try really hard not to railroad or anything; letting a big part of random in the quest life. For example, I made on-spot 6 locations for when you rolled the 94; abandonned human castle, elven temple on a remote island; magus tower... This is really entertaining as a QM]

Here's my note-dump for siblings :

Little green
- Skill Toughness (1d20), allowing him to save against damages and improving is natural healing. [Father gift]
- Skill CQC (3d20)
- Breath weapon is an AOE of wind-blades. They count as magical weapons, and is only stopped if a full hermetic surface cover a full "slice" of the AOE.
- Breath weapon shape is a cone/pear-shape of 2 meters at its widest for 5 meters length
- owns a gold ingot, valued around 1500 Piastres. [mother gift]
- owns 39 piastres
- Can't fly
- Not the sharpest tool of the shed
- Lair constraints : Underground
- Lair effect : Quicksands

Little purple
- Skill Cunning (2d20). It allows her to know what daring tactics might work for bamboozling enemies, find loopholes in contracts, and detect scams.
- Breath weapon (3d20) is a Force breath. This can displace opponents touched by it. She can also hurl "magic missile" style spits, at higher range (3 for now). [Father gift : breathcast]
- Breath weapon shape is a cone/pear-shape of 2 meters at its widest for 5 meters length. Magic missile spits can it up to 12 meters
- owns 39 piastres
- Lair constraints : Maze and traps.
- Lair effect : Magical forcefield, crystal activated

Little blue
- Skill Alchemy (2d20). Knowing of chemical and reagent to create healing pastes, vicious poisons and antidotes,
- Skill Presence (3d20).
- owns an orichalcum bracelet of protection, worth 450 Piastres. This magical item raises the DC of spells directly targeting her of 2. [Father gift]
- Breath weapon is a sonic attack
- Breath weapon shape is a wide AOE of 5 meters at its widest for 5 meters length.
- Can't fight CQC
- owns 39 piastres
- Lair constraints : Water nearby
- Lair effect : Flooded tunnels, connected pools.

>Roll 1d4+1 for Blue's success
>>
Rolled 2 + 1 (1d4 + 1)

>>5322194
>>
>>5322194
Training weaker skills while we are low on food, in hindsight, was not the best idea.
New proposal...
White hunts with CQC
Green hunts with CQC
Purple hunts with breath
Blue does survival checks.
Just until we find more food so we can train several consecutive days.
>>
>>5322194
So an underground mirror maze next to an underground river with an entrance big enough to see the sky could in theory be a lair for all of us
>>
>>5322218
A ceiling entrance that leads all the way down perhaps? Will need some reinforced glass for a sky light.
>>
>>5322199
The hunt have been hard.
Little green didn't took off, your only control over scale color turn you in a dragonic conclave meeting trick for finding a mate, and little purple was just unlucky.
Good thing little blue scored a kill on a wild boar.
>Remaining meat : 1 portion
What's the plan for the afternoon?
>Hunt again, although all the animals nearby are scared by three dragons and a flying disco ball roaming the wilderness the whole morning
>Individual training [Write in who work on what]
>You won't go anywhere by single training. Have blue help you on stealth while purple help green
>Go scout the stronghold (only one drake needed)
>Write-in
>>
>>5322277
>Hunt again, although all the animals nearby are scared by three dragons and a flying disco ball roaming the wilderness the whole morning
>You won't go anywhere by single training. Have blue help you on stealth while purple help green
How much food do we each consume?
>>
>>5322277
>>You won't go anywhere by single training. Have blue help you on stealth while purple help green
>>
>>5322298
[1 portion by dragon by day]
>>
>>5322310
Ah, then we seriously need more food, preferably not tainted by chaos magic.
>>
>>5322277
>>You won't go anywhere by single training.
except we match up with green as a bonding tactic
>>
>>5322306
+1
>>
>>5322277
>You won't go anywhere by single training. Have blue help you on stealth while purple helps green
>>
>>5322298
Supporting this. Let's use the power of teamwork and tutelage!

>>5322277
>>
[OK. Roll me 2d20 for you, then 2d20 for green]
>>
Rolled 5 (1d20)

>>5322786
>>
Rolled 9 (1d20)

>>5322786
>>
[Feel free to double-roll; I'd like to push an update before commute]
>>
Rolled 6, 18 = 24 (2d20)

>>5322786
>>
[Ok; roll me 1d2]
>>
Rolled 2 (1d2)

>>5322811
>>
Rolled 20, 15 = 35 (2d20)

>>5322801
>>
>>5322788
>>5322789
>5,9 : Failure
There is something about Stealth, the essence of it, you seem to lack. And the full day training that aspect didn't let you make any improvement; barring trying ways that now you know don't work.
>>5322804
>6,18 : success
Little green, however, had more luck than you. He even bringed back meat. With some tutelage, he's no longer earthbound; and flex in front of all of you see it whenever he can. His stamina remains low; but practice makes perfect.
>Meat stockpile : 4 portions [1day]

>Roll me 2d100 !!!FUN!!! dice for random encounter. As the group got a disco ball, disadvantage unless one rolls 90+
[1-15 : major big bad encounter
16-35 : Army
36-55 : Patrol
56-70 : band
70-90 : peaceful day
90+ : good stuff]
>>
Rolled 79 (1d100)

>>5322833
>>
Rolled 79 (1d100)

>>5322833
>>
>>5322837
>>5322839
So the Gods really want us to take a day off to relax it seems XD
>>
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>>5322833
Do failed checks lower the DC the next time we attempt to level up a skill?

>>5322837
>>5322839
DUBS!
70-90 : peaceful day
YEEEEEEE!!!!!!!!!

>>5322841
We are gonna do nice things as a family for once!
>>
>>5322844
[Nah, just lost time]
>>5322837
>>5322839
>Double-79 : A couple of deer darts in front of you
[Quick, react]
>>
Rolled 9, 6, 5 = 20 (3d20)

>>5322849
CONSCUTIVE
C!
Q!
Do the Boss proud Little White.
C!
>>
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>>5322855
LITTLE WHITE NOOOO!!!!
>>
>>5322855
You pounce, ready to stockpile more meat.
>Failure
Alas, distracted by both the preys, you didn't choose one or the other and instead leaped and land in the middle of them. You can feel Little purple's contempt as you missed.
"Why didn't you breathed on them?
-And risk hitting you? Come on, be smarter than that."

And this conclude the slow day. You all took time to clean, using clear water of a nearby spring.

>What's your plan for the next day?
>Take it slowly. Hunting, maybe light training
>Explore! the hold is the only interesting thing in the world
>Revenge. Get back to the dungeon crawl.
>Write-in
>>
>>5322862
>Take it slowly. Hunting, maybe light training
Hunger is our worst enemy while we are still young. A stockpile would be nice for a da so we can get back to exploring the Keep
>>
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>>5322862
>-And risk hitting you? Come on, be smarter than that."
TBF we wouldn't mind TOO much since we can self heal pretty easy.

>Take it slowly. Hunting, maybe light training
RNG you shit cunt. Give us good rolls, fuckers!
>>
>>5322862
>>Explore! the hold is the only interesting thing in the world
>>
>>5322862
Is there a better way to train our skills? RNG does not like us improving.
>>
>>5322888
[Find some knowledgeable people and get them to train you, or historical records, manuals...]
>>
>>5322862
>>5322865
>>5322875
>>5322888
[Looks like an other slow day won]
>Write in your hunting/training plan for today
>>
>>5322910
Honestly? I got nothing in terms of plans since it all comes down to "I do this, I roll #d20, roll over 15 and win" since addition conditions or details to plans don't really help in any meaningful way.

Take sisters advice and use laser on things to kill and eat. Lets all practice our breath attacks together. Maybe we might discover a cool elemental combo attack.
>>
>>5322910
Use Breath in combination with your siblings to pen in prey and push them into a trap where you can overwhelm them. Preferably into a cliff where there is little escape
>>
>>5322918
>since addition conditions or details to plans don't really help in any meaningful way.
Ok; I'll try my best to modify DC based on circumstances in the future.
>>
>>5322923
>>
>>5322918
>>5322920
[Locking in practicing breath together]
How do you want to do that? You'll get 4d20
>Use Breath in combination with your siblings to pen in prey and push them into a trap where you can overwhelm them. Preferably into a cliff where there is little escape [DC 12; high meat yield. Low amounts of training]
>Take sisters advice and use laser on things to kill and eat. Lets all practice our breath attacks together. Maybe we might discover a cool elemental combo attack [DC 15]
>Use Breath in combination with your siblings to try corralling wild animals in makeshift pen : After all, you have meat for today, animals don't rot and if you install nearby, it might be easier to raise cattle than hunt every day[DC 17, half a day to build pen and half for the hunt]
>>
>>5322938
>Use Breath in combination with your siblings to pen in prey and push them into a trap where you can overwhelm them. Preferably into a cliff where there is little escape [DC 12; high meat yield. Low amounts of training]

With a little stockpile we can afford to really train for a day or two and get into the Stronghold or explore
>>
>>5322938
>Use Breath in combination with your siblings to pen in prey and push them into a trap where you can overwhelm them. Preferably into a cliff where there is little escape [DC 12; high meat yield. Low amounts of training]
>>
>>5322947
Maybe we should bugger off and explore a bit? The fortress feels like a mid game encounter with how dangerous it was.
>>
>>5322947
>>5322955
[Alright; 4anons roll me 1d20. Allowed to double-roll after 15 minutes]
>>
Rolled 14 (1d20)

>>5322969
>>
>>5322957
Also seems like a good idea. Maybe a true resting place would be useful. And with more power we could maybe smash the guardians and fry the skaven with cones of breath.

Also we maybe find some Whorshippers outside of an abandoned structure. The Skaven probably just want to eat us
>>
Rolled 14 (1d20)

>>5322969
>>
Rolled 20 (1d20)

>>5322969
>>
Rolled 2 (1d20)

>>5322969
>>
>>5322970
>>5322981
>>5322988
>>5322993
>20, 14, 14 : Quadruple success
>Roll me 4d6
>>
Rolled 1, 4, 6, 3 = 14 (4d6)

>>5322998
>>
>>5322999
The hunting plan was an overwhelming success.
You found an Alpaca herd grazing. with a combination of clever positioning and targeted breath attacks, you managed to make them jump out of a cliff as a pack. In the end, the bulk of the tribe made it out, but they trampled two males, a female and a cria Name of the alpaca calf, I had to google that one.
Notable contributions from little purple with extremely precise shots redirecting the cattle, and little green, which starts getting more comfortable with flying for a couple minutes.
>2
However, little blue didn't managed to do much. You suspect her over-sensitive empathy makes hunting harder for her.
This amount of meat would secure 3 days easily. But you worry a bit if the meat won't spoil.
With the afternoon free, you decide to...
>Scout the stronghold. Maybe some details have been overlooked?
>Assault the stronghold. You will break the ratmen that claimed the place
>Keep training. You cannot deal with a fort right now.
>Explore. Maybe find another interesting location holding secrets of the past, find humanoid allies, a suitable place for a lair, even meet a knowledgeable dragon?
>>
>>5323007
>Explore. Maybe find another interesting location holding secrets of the past, find humanoid allies, a suitable place for a lair, even meet a knowledgeable dragon?
>>
>>5320590
That's slightly unexpected, this wasn't the image I wanted to pass. I do love dragons, but not that way.
And part of it was also a half reference to "The Enigma of Amigara Fault".
>>
Also,
>>5323007
If we had a fire breather among us, we probably could smoke the meat for it to last longer... but for now, supporting >>5323013.
>>
>>5322194
>>5323020
[Read for the breath available]
>>
>>5323013
>>5323015
[Alright; locking exploration. Could someone roll me 1d100?
[1-5 : major big bad encounter
6-15 : Army
16-35 : Patrol
36-50 : band
51-70 : Travelers
71-80 : Village
81-90 : interesting people
91+ : interesting location]
>>
Rolled 52 (1d100)

>>5323031
>>
>>5323034
[I need a d16]
>>
Rolled 16 (1d16)

>>5323035
>>
Flying all together, you go north-east of your current location. After a few kilometers, you see some travelers : three armored figures; men you guess. The one leading is wearing red armor, with charcoal-black gauntlet. The middle one's armor have hints of nature : green of the grass, brown of the wood. Last one's armor is orange-brown with hints of steel; a long white cloak covering her back.
What do you wish?
>Approach them, open to discussion [DC 10 thanks to friendly]
>Hide. Observe. Maybe look for their faction in your book [DC 12; 1 die. Failure will make them careful]
>Attack. Who knows what riches they might carry?
>Write-in
>>
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>>5323051
[One day I'll stop forgetting pics]
>>
>>5323051
>Approach them, open to discussion [DC 10 thanks to friendly]

Are these Chaos Warriors? They look kinda... chaotic.
>>
>>5323056
[Chaos warrior? At this time of year, at this time of day, in this part of the country, localized entirely within your hunting grounds!?]
>>
>>5323061
So are winters more known for Chaos Invasions?

Or do they just start falling from the Sky when Morslieb is high in the Sky?
>>
>>5323024
Hence my "If we had".

And supporting this >>5323056, going against my cautious nature.
>>
>>5323056
>>5323069
Roll me 4d20 friendliness. (Pack-bond applies thanks to blue. 1 roll each, double-roll after 15 minutes.)
>>
Rolled 20 (1d20)

>>5323072
>>
>>5323072
>>
Rolled 13, 6, 10, 15 = 44 (4d20)

>>5323072
>>
>>5323075
dice+1d20

all lower case to roll.

>>5323076
yes. Please ignore the. 1 roll each
>>
Rolled 20 (1d20)

>>5323072
>>5323075
I failed again
>>
Rolled 3 (1d20)

>>5323072
>>
>>5323078
yes. You failed upwards. Good one on the Nat 20
>>
>>5323077
Got it.
>>5323078 Pretty good first roll if I do say so myself.
>>
>>5323076
[Please reroll only one die]
>>
>>5323083
should someone else reroll one of the dice or will you just take the first of the four rolls?

Or maybe have someone roll 1d4 to decide which of the rolls you would take.
>>
[Trying to wrap my head around what is happening. Feel free to write-in what you want from the interaction; with the bullshit-level allowed by a double-crit while beating the DC by the DC, you can get some really ridiculous results like making them fight each other to death or whatever you feel like]
>Someone provide me the last roll
>Write in
>>
Rolled 11 (1d20)

>>5323098
There you go.
>>
>>5323098
>"Hi. Who are you? Are you strong?"
>Try to get some information on where the hell we are and what their opinion is on dragons
>General Populations Opinion on Dragons would be good to know.
>Where are the nearest settlements noblemen. Useful to avoid stepping on any toes and avoiding Noblemen that want a scarf made from Wyrmling Leather.
>Ask them if they know of any older Dragons in the Area that are more known to be peaceful or at least not Homicidal assholes.

Just a start. Anyone else feel free to add to this list.
>>
>>5323103
[Come on, those are 1-success ; 1-2-3-10 roll level informations]
>>
>>5323109
am I shooting too high? or way too low?

I am not sure i really understand what you want to tell me. Maybe it is too hot in my room.
>>
>>5323111
[With that amount of success, you are on charm person, mental control level of bullshit just by speaking to them]
>>
>>5323117
ah okay. then let my try and flex my mind a bit more. Might take some time.
>>
>>5323117
>"Greetings children of men, I'm the dragon that will illuminate the path to a new world, prostrate thyselves before me now, and I shall let you be my followers to such world. World filled with prosperity and peace under my radiance"
I'm half joking, but who knows, just throwing the idea.
>>
>>5323098
>>5323103
So some addendums.

>Would you be willing to give us all the magical Items you currently posess?
>I would like to have some long Lasting Rations.
>What do you know about Dragon Feeding Habbits. Is Stuff like grains and berries also on the Menu or only Meat?
>Hey i know a good place to raid that i could use your help with. Its a bit dangerous. But mostly because those damn rats outnumbered us a little.
>You would like to help us out to conquer that place? There may also be some rewards in it for you if we can find Treasure in that ancient dwarfen hold. There should be some since some of the defences are still active with Golems.
>Know of any Dragoncults and maybe where to find them?
>Know anyone that might be willing to teach us magic so we can be more discreet if we want to enter a town?

oh yeah. >>5323126
also sounds good. Maybe as a starter.
>>
>>5323098
become our follower or allies
attack skaven
smoke the meat
>>
Approaching the iron-clad warriors, you roost in front of them. You can feel their awe. The first one raises his weapon, the second one looks at you greedily, while the third one stays indifferent
>"Greetings children of men, I'm the dragon that will illuminate the path to a new world, prostrate thyselves before me now, and I shall let you be my followers to such world."
It's unusual for you to speak : with your pack, thoughts are enough. The draconic ancestry grants you mastery over the common language of men, at least.
Careful, brother. Do you feel their desire? I can barely see them among their emotional cloud.
And just like that, you open your perceptions a bit more. The red clad man is a walking tale of revenge. The green armored one wants the whole world for himself. The woman's emotion are uncanny still. Her calm is blinding in the psychic world, a dark hole.
>World filled with prosperity and peace? Not under my radiance"
Using your sister's intel, you change your picked words mid-sentence to something they will prefer to hear.
>"But enough about me. Who are you? Are you worthy enough?"
"WE ARE PILGRIMS. NOW LOOKING FOR A WAY TO PROVE OURSELVES AND PROGRESS ON THE PATH"
The man's voice is boisterous, dominating. Still, you feel something strange : admiration, respect, and fear. They think you are a trial.
>"Would you be willing to give us all the magical Items you currently possess"?
...donning off... our armors... while we just... got them.?.
The woman's voice is slow, like it took her huge efforts only to say the sentence.
And then it clicks. You know what they are : warriors of the dark gods. Freshly oathed ones. They won't have much on themselves outside daemonic armor; you're pretty sure you can make them naked if you want but that would result in unpleasant and chaotic repercussions.
Leaving the thought aside, you continue your speach :
>"Hey i know a good place to raid that i could use your help with. Its a bit dangerous. But mostly because those damn rats outnumbered us a little.
>You would like to help us out to conquer that place? There may also be some rewards in it for you if we can find Treasure in that ancient dwarfen hold. There should be some since some of the defences are still active with Golems.
>And it could provide you with a place to rest and meditate"

Each of the humans is interested : raid for the battle-hungry, treasure for the unsatisfiable, rest for the watcher.
You start directing them toward the Stronghold.

[will include the rest of the questions in next update; feel free to keep questions coming.]
>>
>>5323195
>warriors of the dark gods
Guess I should have said "A world of riches and might under my dark brilliance."
But yeah, considering their reaction (specially Sasuke's), asking them about the places they went through, any villages worth our presence might be a good idea.
>>
>>5323195
okay. So they were Slaves to Darkness.

>So what awaits you when you reach the end of the path? Or is there even an end?
>Where did you earn your Armor and Weapons?
>>
>>5323204
Hm... so my ID changed... I thought it would only happen when turning off the internet or something, but I guess phoneposting here is a little more of a pain...
>>
>>5323195
Ask them why they have chosen the path to honoring their dark gods.
>>
>>5323195
We should probably warn them of the traps, golems, and ballistas. So if they have any spells and strategies, they should use them.

Can we observe them to improve our cunning and tactics?

Have we attempted to observe meat we store in our necklace? Does food stay preserved in there or nah?
>>
>>5323258
well stuff is not in any kind of stasis when we are in there so i would presume that meat would still rot after a time since it already is filled with all the stuff that will make it rot but is no longer equipped to deal with that.its dead jimmy.
>>
Travelling for the biggest part of the afternoon, you quench your thirst of answers.
"Would you care to tell us more about you?"
"Give Me Your Name, And I'll Lend You Mine"
This is a trap, and an obvious one. One who knows a true name of a dragon knows about his deep nature. Plus, there is no chance any of you spill the beans, as none have been named.
"We'll do without names. What is your story?"
The red-armored man comes from an Equitaine village. Raised as the son of men at arms, his birthplace have been reduced to ashes. Goblins. He wished one thing above all : get strong enough to get revenge.
The green-armored man was a slave, to infernal dwarfs. He fled, and the man that was once a thing wants all thing to belong to the man himself.
The woman was also a slave in all respects except title. Overworked in a busy town, where the only way to get enough coins to feed and sleep was working every waking hour, she wants tranquility.
>Where did you earn your Armor and Weapons?
They try not to divulgate Dark secrets, but your finely tuned empathy reveal three deals, otherwordly smith, souls traded as tokens.
>So what awaits you when you reach the end of the path? Or is there even an end?
"...overcoming...all weakness...might...immortality...legend says..."
>Try to get some information on where the hell we are
>Where are the nearest settlements noblemen.
Not so far from sea of gods; near the biggest city of known world, Avras. This is relative, you are kinda isolated and in the middle of nowhere.
>What their opinion is on dragons.
"Mounts Of Warriors Of Legend"
>General Populations Opinion on Dragons would be good to know.
"FEAR, AS COWARDS DOESN'T SEE IN YOUR KIN POWERFUL ALLIES OR WORTHY CHALLENGES"
>Ask them if they know of any older Dragons in the Area that are more known to be peaceful or at least not Homicidal assholes.
"...we're newcomers...just passing by..."
>Know of any Dragoncults and maybe where to find them?
"Only Cults Are These Of Real Powers"
[no update for 3 or 4 hours; keep the questions coming]
>>
File: Location.png (1.67 MB, 829x829)
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...Irredeamable.
>>
>>5323261
Oh I feel so stupid. We could try drying the meats so they turn into jerky.

>>5323262
Ask them if they would like to trade, some of these were recently caught, but we cant keep it all. We can share if they've more nuggets of insight to share.

Do they have any advice for sneaking, attacking, strategies, or arcana? (They cant exactly help us with flying or dragons breaths) Would they by chance have books on them?

Did we make progress towards improving our presence with our double crit?
>>
>>5323268

The Progression is here. though maybe only during the tutorial stage

We will see.
>>5313054
>>
>>5323278
So we have +4 exp to presence. Nice.
>>
>>5323262
>where would we go to most likely find someone who knows where such a Dragon could be? Preferable not Dragon Slayers.
>>
>>5323262
>What is the biggest thing you have killed?
>>
>>5323294
[Not exactly. I'm reworking a bit the skill system at level 3; when you'll reach some threshold you will know :)]
>>
>What do you know about Dragon Feeding Habbits. Is Stuff like grains and berries also on the Menu or only Meat?
>I would like to have some long Lasting Rations.
>Ask them if they would like to trade, some of these were recently caught, but we cant keep it all.
Only one way to find out... Discussing food, you exchange a bit of meat for some unknown delicacies : bread and dried fruits.
Bread is nice. Lacks flavor, but you could definitely eat a bit to reduce meat intake. Fruits are good, but not filling you at all. A few minutes later, your digestive track rumble.
Looks like you're lacking something to digest fruits perfectly.
> Would they by chance have books on them?
"I Wish I Was That Rich"
>where would we go to most likely find someone who knows where such a Dragon could be? Preferable not Dragon Slayers.
"...highborn elves...pompous pricks...not slayers..."
>What is the biggest thing you have killed?
"FOUR ORCS AT ONCE"
"Bull Centaur"
"...never fought..."
>Do they have any advice for sneaking, attacking, strategies, or arcana?
"...i know...staying still...motionless...unseen..."
"NOT A WRETCH SORCERER. TACTICS ARE FOR THE MEEKS"
"I Can Spare With You. Not For Free."
>Know anyone that might be willing to teach us magic so we can be more discreet if we want to enter a town?
"NO"
"No"
"...no..."

You're close to the stronghold now. What is your plan?
>Proceed with assault at the end of this afternoon. Brute force before they bring back reinforcements
>Scout today to establish strategy
>Write-in
>>
>>5323599
>Proceed with assault at the end of this afternoon. Brute force before they bring back reinforcements
>>
>>5323599
>Proceed with assault at the end of this afternoon. Brute force before they bring back reinforcements

>Inform them about the location of the traps and how to spot them. Getting chopped to pieces by soulless traps would be more than honorless.
>>
[Locking in assault time]
>Inform them about the location of the traps and how to spot them. Getting chopped to pieces by soulless traps would be more than honorless.
>We should probably warn them of the traps, golems, and ballistas. So if they have any spells and strategies, they should use them.
You approach the stronghold carefully.
Your keen vision spots some guards ratmanning the ballistas. How do you plan to approach?
>Flight. You're more confident to dodge in the skies than on ground
>Walk. You can try and navigate the terrain
>Follow the suggestion of one of the human : fell some tree, tie them to create an oversized shield, use that to get cover.
>Write-in

>Also, roll Strategy : 3d20 as you can take profits of various war-culture raised tales.
>>
Rolled 12 (1d20)

>>5324145
Fort the humans
>Follow the suggestion of one of the human : fell some tree, tie them to create an oversized shield, use that to get cover
For the dragons
> Fly in as soon as the Ratmen are focused on the Chaos Warriors to take then by surprise with your breath.
>>
Rolled 2 (1d20)

>>5324145
Double roll
>>
Rolled 20 (1d20)

>>5324145
>>
>>5324209
Thank RNG I finally get something good for once I think this is my only, or second good roll in this thread.
>>
Rolled 64 (1d100)

>>5324154
>>5324172
>>5324209
>Success :
The plan to split attention between ground and flight is sound. It will definitely help you get better chances to pass through... Unless the skavens have with them a lightning cannon, those eldritch constructs able to shoot through wood. Not like it's much of your problem anyway; that attention will not get towards you.
>Flight test DC reduced by 2
>Critical Success
There is one more little thing that can improve your odds : windshield. It won't be strong enough to totally divert blows, but it can still make a little difference
>Flight test DC reduced by 1
[Rolling for !!!FUN!!!; the higher the better for you]
>One anon rolls 3d20 for little white
>One anon rolls 2d20 for little purple
>One anon rolls 2d20 for little blue
>One anon rolls 1d20 for little green
>>
Rolled 4, 6, 16 = 26 (3d20)

>>5324221
>>
Rolled 20, 8 = 28 (2d20)

>>5324221
Time for a fly by
https://youtu.be/B9oC2be4hCs
>>
Rolled 14, 14 = 28 (2d20)

>>5324221
>>
Rolled 8 (1d20)

>>5324221
Show us what you've learned little green!
>>
Rolled 15, 10, 2, 1, 7, 8, 11, 2, 7 = 63 (9d20)

[Rolling for skavens ballista shots on Dark Warriors. DC 17 thanks to the plan]
>>
>>5324223
>>5324225
>>5324239
>>5324242
[Ok; time for a shot at breath attacks.
Roll me
>One anon rolls 2d20 for little white
>One anon rolls 4d20 for little purple
>One anon rolls 2d20 for little blue
and
>One anon rolls 1d20 for little green's Toughness
]
>>
Rolled 16, 9 = 25 (2d20)

>>5324253
>>
Rolled 10, 3, 2, 14 = 29 (4d20)

>>5324253

Go purple!!!
>>
Rolled 13, 6 = 19 (2d20)

>>5324253
Rolling for blue, but holy shit little purple got it going with 4 dice.
>>
Rolled 8 (1d20)

>>5324253
Come on green make your FNP Save
>>
>>5324271
Why is green jobbing!?
>>
>>5324272
I have a feeling he just got swatted out of the air....

And he did not make his Feel No Pain... tragic. At least he has two more HP.
>>
>>5324271
>>5324272
[FNP? Jobbing? I don't quite get it]
>>
>>5324274
[How are you so sure an artillery shot deals as much damages as a dull-edged skaven sword?]
>>
>>5324276
I was under the impression that if he were to be hit headon that there might not even be a Tough Save since he would likely immediatly be dead.

Also FNP= Feel No Pain= Make a Dave to ignore a wound
>>
>>5324281
[Tough is a bullshit skill that would allowed to no-sell a frontal shot on success]
>>
>>5324282
Is it " I took a shot from a weapon that vaporized a mountain" levels of Bullshit?

So is there anything like a Magitechmech in this world? Because little Green could very well be a good avatar to channel the Voiddragon into his very being with that.
>>
>>5324282
Alright so is green dead or alive chief? Can we smack him with a heal, or put him in the necklace?
>>
Balistas are handled by three skavens each. In between shots, they look up anxiously. The strange part : they are looking behind them, near the entrance of the third floor in top of the hill.
Only three siege engines have an angle allowing to shooting at you. A first volley of bolts miss your pack. You are not so lucky on a second.
Little green, still a novice flier, have difficulties holding the pace. His trajectory is predictable, allowing one balista bolt to run straight to his head.
>Blue's double success : avoiding a full frontal hit
"Little green, dive!"
Relying on his instinct, your brother avoid the worst of the blow. Still, the head of the spear-sized projectile cut deeply his skin on his left flank, from his neck to the rear
[little green sustained the equivalent of 2 injuries]

The third balista shot straight into the barricade, not going through.
>Critical failure for second balisteres
The second balista didn't shot. Looks like one of the servant walked on the tail of the overseer, which punched the second servant. The infighting turn them in a wormy tail, patchy fur, scabby ball.
Remaining artillery have one more shot, uselessly sinking in the makeshift wooden giant shield.

Looks like the three of you are positioned perfectly for a devastating breath retribution.
>Little white : 1 success.
You fry one of the rats of the leftmost side, the second one jumping out of your breath trajectory. Raising your head proudly, you look at the devastation wrecked by your sisters
>Blue and purple failure
Little purple's missiles spits, aimed at the infighting rat things, missed. Such a chaotic melee is a hard target
Little blue didn't manage to close the distance, the overseer using bolts as thrown spears to prevent her from approaching.
On the ground level, warriors made it to the door unscathed.

What's your plan?
>Land on first floor, behind warriors
>Land on second floor, fight your way in
>Land on third floor, out of reach and avoiding enemies to caught you in a pincer maneuver
>Keeps fly and breath
>Write-in
>>
>>5324289
>Land on third floor, out of reach and avoiding enemies to caught you in a pincer maneuver
Little green needs time to TOUGHEN up and heal, so we'll all provide covering fire for him. Are we able to hit the ballista crew from the third floor?
>>
>>5324295
[Only one of them.
You can't reroll tough today, but you can try your healing spell]
>>
>>5324289
>Land on second floor, fight your way in

Something bad is on that third floor... the Skaven are nervous about what is there. My guess a Chief of some kind. Maybe some rat ogres. Also landing here would help us with giving Green thr chance to get up here so we can heal him up.
>>
>>5324289
>Land on first floor, behind warriors
>>
File: tie.jpg (268 KB, 1535x1624)
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>>5324295
>>5324300
>>5324314
>>
>>5324289
Okay, let break the balance.
Supporting this one: >>5324300
>>
Rolled 6, 18, 2, 16, 6, 19, 9, 17 = 93 (8d20)

>>5324318
>>5324314
>>5324300
>>5324295
[Allright. This turn, you and your sister land. Green is behind. I'm allowing tons of dice because you have enough space to fully fight at ambush scale, versus the hard angle and cover provided by corridors.]
>Roll me 3d20 for CQC
>Roll 3d20 for purple's breath
>Roll 2d20 for blue's breath
Currently rolling for warriors. 4 first dice for them
>>
Rolled 6, 10, 12 = 28 (3d20)

>>5324321
>>
Rolled 6, 18, 19 = 43 (3d20)

>>5324321
>>
Rolled 2, 15, 12, 14, 9, 4 = 56 (6d20)


First two for your CQC opponents
3,4,5 set for the infighting pack
last one for the overseer fighting blue
>>
Rolled 18, 5 = 23 (2d20)

>>5324321
>>
[in a meeting for the whole afternoon. No update for 3/4 hours]
>>
File: SecondFloor_Round2.png (1.18 MB, 1000x1000)
1.18 MB
1.18 MB PNG
>>5324324
>>5324328
>>5324330
>>5324336
You try to take head-on the two remaining rats
>12 vs 15
Focusing on the overside overseer, the smaller one manage to bite you in the shoulder.
That hurt; like small needle drawing blood
[Little white sustained an injury]
>10 vs 2
But that does not prevent you from clawing the skin of the bigger rat. He definitely felt that one
>Suppressing shot from purple : 18,19
and fell from the heavy force blow that touch the base of his neck. A second shot hit nastily the overseer fighting little blue
>18 on breath attack
Which does not make it outside of the sonic attack. Blood pouring from eyes, nose and ears, he stumble like a drunk humanoid before collapsing.
>12,14,9 for the retarded rats
Meanwhile, the 3 rat pack keeps fighting itself.
Status : you are still facing 1 rat. on blue side, 2 rats.
Little green is landing.
What's your plan?
>Keep fighting your rat [If you don't, single rat might have a free shot at you if sister doesn't manage to get him with suppressing fire]
>Engage the confused pack [lower DC]
>Cut the retreat of all the rats
>Heal little green before he gets more hurt
>>
>>5324545
>Heal little green before he gets more hurt then yourself and purple if she gets hurt.
>Concentrate purples Shot on the one fighting us.
>>
This >>5324551
>>
>>5324545
>Keep fighting your rat [If you don't, single rat might have a free shot at you if sister doesn't manage to get him with suppressing fire]
Kill it.

>>5324551
We gotta kill the opposition to make sure it's safe for Green to land. He's causing by with only 1HP left. 1 more and hes as good as dead. Plus if we ignore the rat we're fighting then it'll hit us.
Healing spell economy wise we can only heal once a day unless we crit.
>>
>>5324545
>>5324551
>>5324588
>>5324603
>Roll me 3d20 for CQC
>Roll 3d20 for purple's breath
>Roll 2d20 for blue's breath
>Roll 3d20 for green CQC
[Second round downstair]
>>
Rolled 18, 9, 5 = 32 (3d20)

>>5324615
okay so apparently we are fighting now instead of healing okay.
>>
Rolled 5, 16, 4, 17, 9, 13, 19, 6 = 89 (8d20)

>>5324615
woops
>>
>>5324623
Wrong copy paste; you are rolling for the heal of little green
>>
>>5324627
okay. i think its still the same Roll. Since our arcana is on the same level? or should i roll again?
>>
>>5324631
same roll; we'll keep that
>>
Rolled 2, 17 = 19 (2d20)

>>5324615
>>
>>5324623
[Healing]
>>5324655
[Blue's breath]

>still missing 3d20 for purple; 3d20 for green. Double roll allowed in 15 minutes
>>
Rolled 9, 9, 3 = 21 (3d20)

>>5324657
>>
Rolled 15, 8, 5 = 28 (3d20)

>>5324657
>>
Rolled 3, 4, 15 = 22 (3d20)

>>5324657
>>
>>5324680
[don't worry; i'll take this as I needed one for skavens anyway.]
Writing
>>
>>5324623
Focusing your arcana energy, you send a pulse of recovering mana to little green to avoid him getting hurt too much.
>Success : little green at 1 injury
Your opponent try to use the opportunity to attack you.
>purple's failure >>5324660
And is uninterrupted. That one bite you for the second time. It hurts even more than the first; you're starting to lose a big amount of blood
[Little white sustained a second injury]
On the far right side, little blue keeps using her sonic waves. One of the small bipedal rats get stuck between falling to death and the breath attack. He choose both.
Little green landed and glow while the healing spell weaves in his flesh. He pounce at the ball of rat...
>>5324680 : 3,4,15 : one get his sense back, the other 2 deals injury to the group
>>5324679 : 15 : One injury
The fight is messy. The result of this skirmish is 2 rats down, from their own blow, and a wounded overseer.
>Battle status : 3 rats remaining. 1 for you, 1 for green, 1 for blue, Purple as a backline shooter
What's the plan?
>Finish them
>Write in

What's your plan?
>>
>>5324698
>Finish them
Green is tank, everyone else is gonna breath attack.
Let's all stick with breath attacks so we dont hey stabbed anymore. We can do a slow advance.
Maybe search the bodies and see if any have any healing potions afterwards.
>>
>>5324698
>Write in

>Get back into the air and use your breath on the rat that tries to kill us.
>Green takes over for us to maul those damn rats to death
>Purple supports where needed while Blue takes care of her own problem. hopefully.
>>
Rolled 12, 18, 12, 17, 17, 8, 11 = 95 (7d20)

>>5324704
>>5324705
>Roll me 3d20 for Flight to disengage
>Roll 3d20 for purple's breath
>Roll 2d20 for blue's breath
>Roll 3d20 for green CQC
>>
Rolled 11, 13, 10 = 34 (3d20)

>>5324711
Come on White. Light as a feather.
>>
Rolled 8, 13, 7 = 28 (3d20)

>>5324711
>>
Rolled 19, 10 = 29 (2d20)

>>5324711
>>
Rolled 18, 7, 11 = 36 (3d20)

>>5324711
>>
Rolled 3 (1d20)

>>5324715
Rolling for Skaven's opportunity attack
>>
>>5324715
>>5324727
>>5324730
>>5324763
>>5324765
You have to play it safe. You step backward to disengage; and try to fly away
>>5324715
>13
But the wounds prevent you from soaring right away. The rat leaps at your throat
>>5324765
>3
And miss.
>>5324727
Purple's breath keep missing; your other sibling make quick work of the remaining skavens.

>Only one rat remaining vs 4 wyrmling. Won't make you roll this one.

What's your plan?
>Go in the second floor corridor. No other rats where manning the ballista; between the other day and today there forces must run thin
>Go in the first floor corridor. The warriors might need assistance
>Something dangerous might be in the third floor; better check it now
>You're in a bad shape. Retreat would be safer
>>
Rolled 15, 14, 8, 3, 2, 15, 12 = 69 (7d20)

>>5324780
Woops
>>
>>5324780
>Go in the second floor corridor. No other rats where manning the ballista; between the other day and today there forces must run thin
>>
>>5324780
>>5324795
Search the corpses for healing salves or potions.
Because Green and White are out of daily heals.
>>
>>5324780
We're fokin dying. Do healing potions and tonics exist in your setting? We should find little Blue an alchemist set so she can get her brewing in.
>>
>>5324780
>Destroy the Ballistas
>Go in the first floor corridor. The warriors might need assistance
>Offer them Fire Support since they can now be our meatshields.
>>
>>5325168
+1

>>5324799
+1
>>
>>5324795
>>5324799
>>5325026
>>5325168
>>5325182
Alright; taking
>Search the corpses for healing salves or potions
Roll me 1d100 for loot.

There's a tie between
>Go in the second floor
And
>>5325168

>Destroy the Ballistas
>Go in the first floor corridor. The warriors might need assistance
>Offer them Fire Support since they can now be our meatshields.

Waiting for tiebreak
>>
Rolled 49 (1d100)

>>5325238
>>
>>5325247
You and your sibling takes a close look at the ratmen belonging : dirty clothing, rusty weapons, moldy bread. Nothing remotely interesting. The overseers, bigger than their minions, look better fed.
They wear a bit of metal armor. One got gauntlet, the other chainmail. Items seems scavenged without any coherence in metal used, or even craftmanship.

>>5325238
Still waiting for tiebreak
>>
>>5325251
Go to the second floor. Destroying the ballista is counter intuitive. We would be destroying weapons we will own, which is bad.
>>
>>5325251
Can we push around corpses to use as literal meat shields so we dont get hurt, so we can retaliate with breath attacks? Increase the DC for enemies to land hits?
>>
[Personal life attacking; will leave the vote opened longer. Update in something like 5 hours]
>>
>>5325280
there are Skaven here. This is likely an Outpost. If not then we are screwed. If this is a mayor hold of theirs soon there will be a tide of Rats coming up from down below. We would be owning nothing if this thing is connected to the Underempire.

And Ballistae can be made useless by cutting the strings to later replace them. But at least if we were forced to retreat then they could not just man the Ballistae again to fire at us while we retreat.

At least that is my reasoning behind that. If you do not want them destroyed scatter the bolts so that these things at least do not have more ammo to shoot.
>>
>>5325297
Oh, destroying the strings makes sense. Sure! I'm fine with that then.
But shouldnt that be done til after the fighting is done?

>>5325251
Can we toss the nicest piece of armor into the necklace? Might as well speed loot as we go.
>>
Rolled 2, 2, 20, 10, 12, 3, 4 = 53 (7d20)

>>5325238
>>5325280
[Locking in go to the second floor]
Before engaging deeper in the dungeon, you take a bit of time to cut the three door's balista strings.
Less danger if you need to retreat.
You also take the gauntlets and the chainmail in your necklace.
You walk cautiously in the corridor, sending in bits of skaven bodies coupled with breath attacks to trigger potential traps
The corridor open in a huge circular room; with right in the middle...
>Write-in your interpretation of what's in the middle of the map.
>>
>>5325547
A large foubtain with several small benches around it. A large central spout is collapsed against the wall. Engravings on the floor seem to be useful to indicate where certain aspects of the Crafts practiced by the dwarfs are shown.
>>
>>5325547
A long destroyed craven statue surrounded by a pool of glowing blue water. An arcane device of unknown purpose that's been long destroyed. It seemed to be a part of the entire fortress. Could it had been related to time?
>>
I'm fairly certain that we killed everyone on this floor, or the others fled to the first floor to aid the defenders....I kind of hope that those dark gods champions are dead. I dont want to share the fortress.
>>
>>5325555
>>5325561
[Taking an mixing; with some liberty taken]
The corridor open in a huge circular room; with right in the middle a large fountain; several small stone benches around it. What appears to be a large central spout, in the shape of a huge dwarf statue stroking metal on an anvil is destroyed, collapsed against the wall. On a closer look, you can feel something more, your arcana sense tingling...
>Roll 3d20 arcana for Divination; 1d per anon; double roll allowed after 15 minutes.
>>5325670
[I've been rollin for them; you are free to extrapolate and interprate what happened]
>>
Rolled 2 (1d20)

>>5325678
>>
Rolled 9 (1d20)

>>5325678
>>
Rolled 6 (1d20)

>>5325678
>>
aaaaand there goes our luck. Canr win them all I suppose.
>>
>>5325698
>>5325699
>>5325700
You are puzzled by the liquid. Blue, glowing, it is not water as you initially suspected. Focusing on your divination magic, you try to open your third eye and focus it on the past
>>5325699
>9 : Failure
But you only got blurry image, a hasten glimpse of all dwarf, skavens, and maybe other things that came and go through this room; condensed in less than five seconds.
Breaking your focus, it's time to resume your exploration...
The two doors on the north are open, allowing to glimpse into a room with a table and old scrolls. Multiple corridor go out of the hill, like spider legs. On the west, a close door.
>Where do you want to go?
>>
>>5325720
Check the Hallway with the Anvil Symbol. If nothing is there then check the Hallway just north of that
>>
>>5325770
+1
>>
File: SecondFloor_EmptyHallways.png (1.42 MB, 1000x1000)
1.42 MB
1.42 MB PNG
Rolled 10, 3, 10, 8, 8, 20 = 59 (6d20)

Getting out of the fountain hall from the east, you walk down a corridor leading to an other fortified side of the hill. There, an engraved stone carved with murder holes. A fourth balista, servantless, waits for raining spiky death on invaders.
You get back in the central hallway from an other corridor.
Where are you going now?
>Check another corridor
>The open doors might lead to some interesting places
>I wonder what's behind the closed door at the other side of the fountain
>Write-in
>>
>>5326515
>The open doors might lead to some interesting places

Lets first check the open Door. The closed one is probably closed for a reason.
>>
>>5326515
Head to the top right section. Maybe there might be medical supplies?
>>
File: SecondFloor_StrategicRoom.png (1.45 MB, 1000x1000)
1.45 MB
1.45 MB PNG
>>5326542
>>5326553
You enter a fairly big room. In the middle, a table with various scrolls, feathers and dried ink. Looks like the original tenants where attacked in the middle of paperwork, or so tells the tail of the three dwarven skeletons, one still grasping on writing tools. On the right, a door. In front of you, a flight of stairs leading down. And noise coming up.
What's your plan?
>Preemptive blast whatever walks up
>Wait and see
>>
>>5326576
>Make distance and check. If its Skaven blast them. If its the Chaos Warriors zhen just stay cautios

My logic that the Cvaos warriors afe pretty distinct with their armor and bulb to the weedy Skaven. So if we see a Ratface we murder them
>>
>>5326597
+1
>>
>>5326597
+1
>>
>>5326597
>>5326622
>>5326680
Taking a few step back, you brace. Careful attention aimed at the stairs, not to blast a potential ally, you wait.
Fur. Weedy anthropoids. Time to blast.
>Roll 4d20 breath attack. Max range and waiting makes it DC16
>>
Rolled 17 (1d20)

>>5326680
i take it its the normal waiting time? We seem to have some anons with us.
>>
Rolled 1 (1d20)

>>5326688
>>
>>5326690
>>5326693
[No pressure, won't be able to update much in the next few hours]
>>
Rolled 8 (1d20)

>>5326688
>>
Rolled 10 (1d20)

>>5326688
>>
>>5326698
What's the current parry HP?
>>
>>5326698
And is each d20 for each dragon, or does little white have 4 dice for a breath attack?
>>
>>5326872
[It's 3d20 +1 dice from Pack-bond trait]
>>5326690
>>5326693
>>5326741
>>5326756
[Breath attack : 17; one succes]
Your breath hit where your sibling's miss thanks to its longer range capacity. Only two rats remain, not perceptive enough to understand their brother died. The nimble creatures soon reach you in close quarter; but your retreat gives you with an opportunity : choosing option before getting shanked.

[Current status : green 2/3; white 1/3; blue and purple 3/3]
>Choose between CQC with green while purple support with her breath
>or a new coordinated breath attack
>>
>>5326922
>White use your breath together with Purple and Blue to support Greens CQC.
>>
>>5326922
Backwards retreat as wel alpha-strike then with four different flavors of dragons breath. I bet we're close to something.
>>
[If we get a tiebreak I'll update before bed. Else...]
>>
>>5326978
+1 but have Green single out one of the rats with us backing him up, and the sisters will focus on the other.
>>
>>5327342
>>5326993
>>5326978
>One anon roll me 3d20 for green
>One anon roll me 4d20 for breath
>>
Rolled 14, 3, 17 = 34 (3d20)

>>5327649
>>
Rolled 8, 15, 19, 5 = 47 (4d20)

>>5327649
>>
>>5327669
You let green go frontline, get on second line with your sisters, releasing luminous hell.
>15,19 : double success on breath
At first, you thought you miss. Your breath just sweeped in front of the running monsters. But a fraction of second later, some crystalline growth-shaped light explode in the trail of your breath attack, finishing the encounter.
>Unlocked breath effect : Trail effect

What do you want to do?
>Finish exploring this floor
>The rat were coming up the stairs. Maybe there's more from where they come
>Write-in
>>
>>5327696
>Finish exploring this floor
>Have Green and Purple Guard the stairs while white and Blue checks the other places
>>
>>5327696
>we're a better young Seeth the Crystal dragon
Baller!

Search bodies for loot and potion, loot anything nice.
Cautiously go down stairs. We dont want those chaos champions to hog all the loot.
>>
>>5310678
>>5327726
[I hope this anon is still among us and happy]
>>
>>5327696
Changing vote from >>5327702
To support >>5327726

I just hope that my ID did not change again
>>
>>5327726
>>5327753
Alright, roll me 1d100.
>>
Rolled 50 (1d100)

>>5327754
God damn shitty rats better have a potion. I know it's a 1 in 100 chance, but I'll hope to high hell theyll have something.
>>
File: FirstFloor_PostBattle.png (1.37 MB, 1000x1000)
1.37 MB
1.37 MB PNG
>>5327761
This rats are pitiful, meek, small. However, they are wielding weapons. Oversized, with a unsettling aura. An oversize axe with red tones, a huge cleaver, a rusty flay.

Going cautiously down the stairs, you are back in the first floor. On your left, another flight of stairs go deeper in the hill. A few cautious steps later, you enter the main hall. And the weapon's wielders are laying down.
>Roll me 3d20 divination. Double DC : 10 and 15
>>
Rolled 5 (1d20)

>>5327770
I'm gonna assume they're still alive since there are no big X's on their bodies. Any other bodies on the ground?
>>
Rolled 2 (1d20)

>>5327770
>>
Rolled 16 (1d20)

>>5327770
>>
>>5327776
Thank god for you.
>>
File: ChaosDragon.jpg (83 KB, 827x682)
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83 KB JPG
>>5327772
>>5327775
>>5327776
>>5327772
>>5327775
>>5327776
>16: success for DC15
Some images flash in your mind.
A male human, not a boy anymore but not quite an adult, running in a village where wooden thatched-roof houses are ablaze. Carrying a spade, he crushes the skull of an orc with a potent combination of desperation and determination.
Traveling across the wild lands, the young man gets forged by the ordeals, battering and shaping the raw steel of his will into a potent blade. Driven by voices only he hears, the soon-to-be Warrior of Vanadra is led toward a muscular, red, winged, monkey-looking abomination.
The demon's hide is leathery, draping a mountain of corded muscles. The vision blurs, and you see a silhouette you recognize: the red chaos warrior, clad in demonic armor, matched by his terrifying axe.
The vision blurs again, then come back to you with a ghostly overtone: the future, or at least one possible future.
In that iteration, you feed off the body of the warriors and take their demonic steel as your own. As you sleep, a seven-branched star appears around you and modifies your growth as a crooked plant stake.
The dark god's guidance fills you with strength, but not a costless one. Madness, voices in your heads lead to a split making you bicephalous. Your scales fell and your skin becomes putrid, showing flesh. You become a pawn; a glorified mount for chaos' chosen plaything.
Both of you are theatrical accessories fighting a battle against your kin.
You snap out of it and go check out on your fallen allies, manipulated to fight your siege. Dead, the three of them. All suffered from heavy blows, probably from the stone guardians, but what finished the job was claws and fangs.

What's your plan?
>Keep exploring the keep; more opponents might wait for an opportunity to strike
>The day was long; Ennemies might remain. Let's retreat and sleep in the wilderness.
>The day was long; the most important thing is to stay in the keep. Hiding the necklace in the room hosting skavens two days ago will allow resting at minimal risk.
>You're scared by the vision; perhaps even more than by the slayers. To avoid becoming a twisted abomination, better take all the chaos-tainted material and drop it far away
>The vision was ominous but showed an easy path to might. You might hold the corruption in check after all. Consuming corpses and taking daemonic steel yours is a sure path to might.
>You're not that anxious regarding the corruption. There's not much risk in leaving the things around for now; you'll either deal with it or take a decision about that later
>>
>>5327798
>The day was long; Ennemies might remain. Let's retreat and sleep in the wilderness.
>You're not that anxious regarding the corruption. There's not much risk in leaving the things around for now; you'll either deal with it or take a decision about that later. And if we move them out then

Easiest way to not get found is not being there in in the first place. Also we should really think about becoming a Chaos dragon.... and how to avoid it. Because that would likely mean turning ahainst our siblings soon.yardw
>>
>>5327798
Loot corpses of everything but weapons and armor. They gave us bread in exchange for some of our meat and we're not corrupted. That must mean things like gold, food, and potions might be taint free....looting time!
Yeah no we ain't looting or eating the armor. Let's do some family bonding exercises and destroy the armors, corpses and all, with our collective dragons breath.
>>
>>5327807
You mean think of how not to be a chaos slave? Getting all fleshy seems painful.
>>
>>5327770
>This rats are pitiful, meek, small. However, they are wielding weapons. Oversized, with a unsettling aura. An oversize axe with red tones, a huge cleaver, a rusty flay.
......wait. we didnt pick these up did we? That would be very bad.

Okay what about the corpses from the other dead rats, if there are any? Are the golems shattered? Do the golems have shiny cores? Sorry I'm sleep deprived.
>>
>>5327812
[No, I didn't made you autopick the chaos warriors weapons]
>>
>>5327798
>The day was long; Ennemies might remain. Let's retreat and sleep in the wilderness.

>>5327808
> Loot corpses of everything but weapons and armor.
> destroy the armors, corpses a
+1
>>
>>5327820
>>5327808
>>5327807
Locking
>The day was long; Ennemies might remain. Let's retreat and sleep in the wilderness.
> Loot corpses of everything but weapons and armor.
>destroy the armors, corpses, weapon

>Roll 1d100 for loot
>>
Rolled 47 (1d100)

>>5327822
LOOT THE ROOM or something
>>
>>5327824
LOOT LOOT LOOT!
GIMME THEM SEXY DWARVEN AXES!
>>
>>5327824
>>5327827
[It's alright boys, keep the good loot roll for when it matters more]
Checking out the warriors' backpack, you found nothing. There rations have already been pillaged and devoured by ratmen, mere seconds before getting slayed by your breath.
Regrouping the warrior's corpses, weapons and armor, you drag everything out and far away : you don't want a daemonic explosion or nasty consequences in the middle of your home.
>Auto-success for cleansing thanks to your light, radiant breath
A collective, prolongated, overkill bath of dragon breath shall resolve the problem of chaotic influence. But to be safe, you go hide your necklace somewhere else.

It's a new dawn, it's a new day, but you feel not quite fine. Your healing magic is back if you want to five it a try. Green, on his side...
>Roll 1d20 for toughness
>>
Rolled 5 (1d20)

>>5327831
>>
None of us have toughness or similar skills to green to really try to help him, as unfortunate as that is.
If it's been a new day, does that mean we each recover 1 HP? Can we top off our HP by self medicating?
>>
>>5327832
Green, on his side...
>Toughness failure
[one day the little rascal will pass the test]
is also weakened from yesterday's fights.
After all of you have ate, you still have 8 portions of meat. What's the plan?
>Take a slow day, focused on training and recovery
>Try to heal green and you, and go back at the fort. Who knows when reinforcements might come?
>>
>>5327837
>Take a slow day, focused on training and recovery
>Try to heal green and you
>Try helping little blue with alchemy? Ae got Crystal's for days. Can she use any of those?
>>
>>5327837
Support >>5327838


>>5327832
Can the little bastard finally make one of those? Seriously what did you swallow rhat damn ingot for?
>>
>>5327841
[The toughness does not comes from the ingot, but an undisclosed magical item he ate and assimilated]
>>
>>5327841
>>5327838
[Alright roll me 4d20 for Healing.
Double roll autorised after 15 minutes]
>>
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>>5327798
Since the decision was already made, what I'll say now won't change anything (not that I would want to change it, as I agree the decision made is for the best), however, the thought of embracing the chaos energy, but eventually (if possible) making this power our own, as in, having the power without being manipulated by it, and then becoming something similar to pic related is very appealing to me.

On a side note, while I didn't care about the greedy one, I was kinda hoping the Goblin Slayer (as he turned out to be, instead of Sasuke) would stick around for a little longer, just to see what would happen.
Also, we are pretty weak, but they managed to be even weaker huh?
>>
Rolled 12 (1d20)

>>5327847
>>5327843
Here we go again.
>>
>>5327847
[Don't worry; it's warhammer we're talking about. You might get exposed to chaos again.
Regarding Chaos warriors, their individual stats were similar to the golems; they just got screwed by dice gods. They suffered like 7 hits until Red Power woke up, defeated both of them, then got crit by ambushing skavens. You could have saved them by going down faster, or simply sticking with them and providing ranged support.]
>>
Rolled 1 (1d20)

>>5327843
>>
>>5327847
We all know where trying to turn Chaos Power against itself or taming it leads.

Example A: Horus Lupercal
Example B: Huron Blackheart formerly of the Astral claws Chapter now the Leader of the Red Corsairs
Example C: The Vision we just had
>>
Rolled 10 (1d20)

>>5327843
>>
Rolled 18 (1d20)

>>5327848
Rerolling.

>>5327850
Wouldn't know, I know nothing about Warhammer beyond its existence. I tried to know in the past, but felt like there was too much to learn and didn't know where to begin, so I quickly gave up.

>>5327856
Complementing what I said above, I have no idea of who those are.

----
Is there a "Warhammer for dummies" to help me get started?
>>
>>5327858
[Got your back anon :
https://1d4chan.org/wiki/Horus
https://1d4chan.org/wiki/Chaos]

>>5327848
>>5327854
>>5327858

First thing first, you start your day with a shot at healing.
>12,10,18 : triple success
You're getting really confortable with that branch of magics. All the wound sustained yesterday between both of you are gone, merely scars. And it took you just a fraction of second.
>With everybody in peak condition again, time to go back to the stronghold.
>Follow the slow day plan; write in who trains what
>>
>>5327863
>With everybody in peak condition again, time to go back to the stronghold.
>>
>>5327863
>Follow the slow day plan; write in who trains what
>Green trains his Flight
>White and Blue try Alchemy with any materials and using our dragonbreaths to try and achieve... interesting results.
>Little Purple trains her mind for Cunning to help us with better Battleplans
>>
>>5327863
Thanks~
I'm still reading, but I can already tell that this is the weirdest wiki I have ever read.

Also,
>Follow the slow day plan
I'm always in for some stats increase.
Let's go with >>5327867's plan.
>>
>>5327865
>>5327867
>>5327881
OK.
Give me :
>1d20 for green's flight training
>3d20 drop highest for Alchemy (disadvantage because of lack of proper gear)
>2d20 for Purple
>>
Rolled 14 (1d20)

>>5327882
I believe you can fly green. Just channel your inner Dende
>>
Rolled 15, 9, 7 = 31 (3d20)

>>5327882
>>
Rolled 4, 11 = 15 (2d20)

>>5327882
>>
File: ComeOnLittleGreen.png (1.28 MB, 800x1400)
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You spend your morning training on different aspects.
>>5327883
>Green flight : failure
Trying really hard, green trained again and again and again. However, brute force didn't made him better.
>>5327885
>9,7 : Alchemy failure
You and blue found a few useful plants that you try infuse with your breath. However, the lack of basic equipment such as vials or mortars hinder your attempts
>>5327887
Meanwhile, purple tries thinking of tricks of her own, with very little success.
And just like that a productive morning is gone in the gutter.
What's your afternoon plan?
>With everybody in peak condition again, time to go back to the stronghold. Maybe you can sleep with a stone roof tonight
>Keep the training on
>>
>>5327882
It looks like we're all jobbing today.

Would anyone be against leaving the fortress for now in favor of raiding/buying from a town a proper alchemy set?
>>
>>5327907
>With everybody in peak condition again, time to go back to the stronghold. Maybe you can sleep with a stone roof tonight
>try and cheat with divination to determine if there are any rats left, and where.
>>
>>5327907
Huh.... maybe Green suffers from Boss Syndrome. We will need to find him a new source of strength.

Supporting >>5327911


>>5327908
i won't really mind looking around a bit more. The fortress is not gonna disappear but we will have to be careful with the Skaven. They might be getting reinforcements if they are part of a larger Clan. But then we would not be able to hold the Fort against them. There would be just too many. SO yeah looking around sounds like a good idea.
>>
>>5327911
>>5327927
[Allright; giving you a free Divination roll for this one :
>try and cheat with divination to determine if there are any rats left, and where.
You can take a decision later]
>Roll 3d20
>>
Rolled 14 (1d20)

>>5327932
>>
Rolled 19 (1d20)

>>5327932
>>
>>5327907
>image
This is too true.

>>5327908
I'm fine with it. Considering our recent rolling streak, I'm worried that whatever is in the 3rd floor or down the stairs on the 1st floor will end up finally killings us.
>>
Rolled 6 (1d20)

>>5327932
>>
>>5327937
So far we've been skimming by the by the skin off our scales. If this third try doesnt work, we are absolutely fucking off to buy an alchemy set. That way we can spam potions of healing, endurance potion, flame breath potency, potions of invisibility, etc.
>>
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>>5327934
>>5327935
>>5327938
You try to focus your mystical third eye on the insides of the dwarven fort.
>19 : success
And you see it. It is night in your vision, a few hours after you left to cleanse chaos out of the warriors' bodies. A rat, bigger than even the overseers, with heavy claws attached to the arm.
The rat is running, leaving the fort with his forces, less than five of the meek ones you repetedly fighted the past days.
Less than five, because one of the little slimy creatures get picked up by the landlord of third floor. An impressive creature, with a strong beak, claws, and a feline's body.
The nasty rat lord of the stronghold and his four pitiful soldiers, fled. Your multiple assaults on the stronghold broke his meager troops.
What's the plan?
>Stronghold is yours. Time to move in, the creature will be dealt with one way or an other
>It's too dangerous because of the beast. Beside, it's better to train, explore and grow more before trying to settle.
>>
>>5327958
>Stronghold is yours. Time to move in, the creature will be dealt with one way or an other
>>
>>5327958
>Stronghold is yours. Time to move in, the creature will be dealt with one way or an other
FINALLY! Time to fortify and destroy the ballista strings.
>>
[Will leave that vote opened for a little longer. In the meantime feel free to add write-in on your plan to deal with the beast ]
>>
>>5327970
Is this a griffin or something similar?

Regarding the vote, the other 2 seem pretty confident, so I'll leave it to them.
(plus, my time is up, so I'll only be back tomorrow).
>>
>>5327958
>Stronghold is yours. Time to move in, the creature will be dealt with one way or an other

No wonder the Clawlord ran. He was running out of cannonfodder.

Seems like a Griffon or maybe something like a Chimera that has lost two heads aside from its avian one and lost its snaketail.
>>
>>5327970
Read our books with Purple Smart so we can refine our plans using her innate cleverness.

Okay heres an idea I had. What we can do is have two ballistas aimed down a corridor entrances leading the outside to the inside. We'll recalibrate both ballistas to ensure that they are leveled (test firing ballistas, then aiming higher or lower until we're happy with the results), as in if we run in a straight line so it will not hit us, but fly right over us and into the beast we will lure into this trap. If we do this right we can deal two damage to it, I think. After calibrating the bolts, we tie the trigger mechanism to a length of rope controlled by little Green.

When the bolts hit the beast, or should they fail, little blue will use her sonic attack to shrout at the thing in the narrow corridor, hopefully making it easier for it to "hit."
Hopefully the sound attack will bounce off the wall and cause second degree "chunky salsa."

After the sneak attack and sonic attack, we'll rotate fighters so damaged peeps with backline with ranged attacks, while healthier members frontline.
>>
>>5327977
Griffin? That's as good a guess as mine. Do you think we can use Presense to cow the beast into submission? A larger war beast would be useful. Maybe once we show that we're it superiors we can try.

>>5327979
Huh?
>>
File: Chimera.png (790 KB, 503x744)
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>>5327985
A Warhammer chimera. These things are quite Chaotic and always hungry. But a griffon is more possible than a Chimera surviving that level of trauma
>>
>>5327990
Think we might get lucky and it's a mother hen? It could go hunting for us so we can spend more time training.
>>
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>>5327985
or well if it does not have wings. A Demigryph would be even more likely.

There are certain units in the old warhammer Roster that made us of both of those creatures.

>>5327992
They are fairly aggressive. Not sure how it would react to us.

With a bit of luck if it can not fly then we can just load up green into the amulett and just fly out of its reach to bombard it to death.
>>
>>5327994
Do you think if we spam presence enough, it'll claim us as it's own and sit on us to roost? I dunno it's a cute image in my head, like little danger noodles smothered by fluff and fur.
>>
>>5327967
>>5327968
>>5327977
>>5327979
>>5327981
Stronghold is yours to take. You pridefully goes to your own real estate. What is your priority?
>Explore the dwarven vault
>Deal with the upstair neighbour
>>
>>5328033
>Deal with the upstair neighbour

Try and Scout it out a bit and set up a trap downstairs if not detected. While Scouting however make sure your siblings are just downstair.
>>
>>5328033
>Deal with the upstair neighbour
>>
>>5328037
>>5328048
Alright; regarding the previous discussion here's the approach :
>Set up a ballista in front of a corridor
>Try to scout.
>If detected, try presence.
>If failed, bait it to run after you in the trap
Feel free to add things
>>
>>5328061
Seems good. I got nothing else to add to this. Maybe loot around the 1st and 2nd floors any for anything the rats overlooked or couldn't take with them?
>>
>Roll 1d20 stealth
>>
Rolled 3 (1d20)

>>5328085
>>
Rolled 16 (1d20)

>>5328085
Try

>>5328086
HECK! Note to self: practice stealth against each other.
>>
[alright give me 2 more d20]
>>
Rolled 12 (1d20)

>>5328153
>>
Rolled 1 (1d20)

>>5328153
>>
>>5328179
shit.... lets hope the DC is 12 or lower.... or we are gonna have a very bad day.
>>
File: ThirdFloor_ProudMother.png (1.41 MB, 1000x1000)
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Your plan is quite straightforward : go up the third floor, have a quick glance, then get out unnoticed. This time you don't temper with your scale's albedo to avoid becoming a rising sun entering the cave
>>5328086
>3
Instead, you just walk in and you're met with the resident's griffon gaze. But the griffon's not alone.
>Friendship test; DC 15 (+5 to not get attacked on sight by mama griffonbear)
>>5328092
>>5328157
>>5328179
>16
You raise your eyes, and the mythical beast and you reached instant comprehension. Both of you want to avoid fighting to save energy; as long as there is enough meat for everyone there won't be issue. And looking at the mangled corpses of the rat you slayed that's been stockpiled in the room, meat won't be an issue for at least a fortnight. No worries of spoiling meat; the ratmen were not quite dead and have been further made harmless by making them armless.

You get out of the cave. This was quite the best outcome you could have got from this interaction. What more to expect, getting adopted?

>Roll me 1d20 not !!!FUN!!! for once die
>>
Rolled 9 (1d20)

>>5328202
Not FUN?

But but... our nuclear Arsenal.
>>
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>>5328206
Going back down toward your siblings, you wonder how green fared with fitting the crossbows despite having no idea whatsoever about mechanics
>>5328206
>9 : Failure
And it turns out it's a good thing you didn't had to fight the beast, because with how clueless he looks, the shot would probably have been as dangerous for you than the beast. Moving on, you finish looking around second floor. Nothing much to say about it, so you go down one flight of stairs to check out your street-level level.
>>
File: HomeSweetHome_1stFloor.png (1.34 MB, 1000x1000)
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You discover more rooms you never saw. Near the stairs, a kitchen. Then, clockwise, a temple -- although chapel would be more fitting of its size. This place is serene. It makes you feel amazing and might be suited for meditations or divination. Too bad you can't see the stars from there. Next room is a dorm - bigger one, worst craftdwarfship than the one you already visited on that floor. Moving on. After aforementioned smaller dorm lies an office, then a workshop, toolless. Next one appears to be a merchant's office, the hold economical hub. Your treasure sense is tingling...
>Roll me 3d100 boys.
>>
Rolled 62 (1d100)

>>5328235
Loot the Room.... please Fortuna
>>
>>5328235
worst craftdwarfship

so the beds are supposed to look inviting but are absolutely horrible or is the quality just worse than in the other Dorm room?
>>
>>5328243
[If you're familiar with dwarf fortress, the smaller dorm would be donned with masterful items while the bigger one are +Finely craft+ or *Superior* at best. Truly shameful for craftdwarfship. Surely neophyte, hastly made, poor tools or material could excuse such shoddy work]
>>
>>5328249
okay so we are talking about not quite as nice as the first one okay. The use of the Word
> Worst Craftdwarfship
kinda threw me off then.
>>
Rolled 64 (1d100)

>>5328235
>>
Rolled 77 (1d100)

>>5328235
>>
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>>5328240
>>5328267
>>5328275
Behind the statue of the merchant's room lies a secret door, the door to the vault.
In the vault, riches. Splitting it evenly, it makes around 100 piastre each. 101 to be exact.

Moving on, you go down on the last floor.
On the west, a corridor waiting for expansion. Skavens worked at it visibly; you see the difference between the detailed dwarven engraving and the crude claw-digging, probably of the skaven's leader. In this corridor, the faint noise of waterfall. A room contains a mill wheel, with a river which bed has been carved and stoned. Damn dwarves and their meticulous obsession.
The floor also include a carpenter's workshop and the fort's stockpies, emptied by previous invaders. An armory, deprived of all dwarven steel. But the real treasure lies in the forges. Tools are still there, along with all dwarven smithing knowledge condensed in leather-bound books. You still don't speak dwarvish, but the illustrations are good guidance
>Learned the skill Craft; rank 1

There's still a bit of time remaining. What's your home improvement plans?
>>
[Dungeon crawl is over. I hoped you liked it and you love your new home.]
>>
>>5328312
It was worth the new digs. Lets try something. Little White and Little Blue will be in the workshops doing their respective trades: Craft and Alchemy. With some luck we might be able to rearm all the first floor traps to keep dip shit out, and make healing potions in case we gotta slog through another fight again.

Little Purple can help little Green fly better. He....really needs to learn.
>>
>>5328306
>Seal the Fron door shut. We can just come and go through the upper layers.
>Everyone gets a Lair for the time being where they can be private. Green can be practically anywhere as long as its underground so maybe one of the larger rooms for the time being.

>Purple is gonna need some traps for her own lair. Or maybe we could build a rudimentary maze for her in a large room.

>Blue will probably move in downstairs near to the river.

>White makes his home on one of the ledges for the time being until we can carve out a larger cave for him.

Just a beginning of a plan. Maybe more tomorrow
>>
>>5328306
>>5328324
Little White
Lair constraints : You must be able to see the stars from your chamber.
- Lair effect : ???

Little green
- Lair constraints : Underground
- Lair effect : Quicksands

Little purple
- Lair constraints : Maze and traps.
- Lair effect : Magical forcefield, crystal activated

Little blue
- Lair constraints : Water nearby
- Lair effect : Flooded tunnels, connected pools.

For Little White, he needs to befriend the the large griffin on the third floor so he gets mostly unopposed access to the third floor. Maybe we can convince it to build a next on the floor above this on? On the top of the fortress? Bitches love fortress nests. We'll have to move some of the research equipment to the third floor, but we more or less can leave the books be.
Well that or he moves to the second floor. The second floor has access to the outside, which should be good enough.

For Little Green, his lair can be underground, probably in the section where the skaven were working on. Maybe once we master our arcana mastery we can pimp out his lair with magic grass, wind, and bioluminescent plants. I bet he would love that.

For Little Purple her lair will obviously be in the first floor. She'll have a field day with all those traps at her disposal, plus we can help her by providing the crystals.

Little Blue will share the underground with Little Green. What she can do is knock down a few walls so she can gain access to the to the waterway and waterfall.
>>
>>5328578
>>5328324
First thing first, every one of you claim a room.
Little purple take the merchant's room, with the vault to store her meager possessions. she goes on to examine traps...
>Trait discovered : tinker.
>Roll 1d20 for Purple's mechanism examination; DC10 thanks to tinker
Little green gets in the armory, on the first floor under ground. He is not perfectly satisfied as he would love to go deeper, but it's good enough for now. He's starting doing some strange thing on his own...
>Roll 1d20 for green
Little blue takes the room of the mill, close to the channeled underground river. She starts examinating the workshop, and something seems to awaken in her
>Roll 1d20 for blue

On your side, no room is fit for you. Granted, you can sleep outside but that's not really a lair, is it? You'd prefer having your own room, one where you felt good, but you also wish to see the stars...
In the meantime, you try to craft some rudimentary tools for little blue
>>
>>5328670
[Forgot to ask 1d20 for white's craft roll]
>>
Rolled 19 (1d20)

>>5328670
>>
Rolled 12 (1d20)

>>5328670
>>
>>5328682
See picrel >>5327907
>>
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>>5328688
oh i saw it alright. Its typical Boss Syndrome once you recruit them.

SOmehow nothing seems to work out for them.

We have to find a new source of strength for him. Clearly being an Asshole gave Green strangth in the beginning.
>>
Rolled 15 (1d20)

>>5328670
and now to ruin blues day
>>
Rolled 3 (1d20)

>>5328670
doice
>>
On the first floor, Purple investigated.
>19 : purple unlocked skill Mechanics
The sawblades and spears are linked to pressure trigger, releasing them from their casing.
The mechanisms are linked to the wheel powered by the river; this is how the traps are still live after all that time.
Purple even found the way to reset the traps, making them invisible once again. There is also a second lever, one that have been sabotaged. But easy to fix once the internal structure is understood.
>You can now disable or enable traps of the corridor at will

On his room, green clawed at the ground.
>12 : green jerked around without doing much
Without much more success than scratching the already damaged floor.

Little white is attempting to create some basic gear for her sister alchemical needs
>3 : craft failure
But the lack of guidance and experience, combined to tools unfit for your paws, make it crude work, unable to hold liquid.

Frustrated, your tail whipped and connect with an hammer, pushing it out of the table.
"Beware!"
>15 :
The hammer floats idly and fall more like a feather than a stone. Your sister is as surprised as you are.
"I did that?!? I can do... that?"
>blue unlocked skill Psyonics

Day well spent. Time to rest.
Another sunrise. You still have meat for 2 days, although it might go bad tomorrow.
>Roll me 1d100
You decide to...
>Order your pack to train! [Specify who do what]
>Order your pack to work on their respective Lair
>Let them have a free day
>Write-in
[double vote]
On your side, you...
>Train [specify what]
>Try to found yourself a suitable lair in the hold
>Try bonding with upstair's roommates
>Write in
>>
>>5328765
>Let them have a free day
Tomorrow we will have to hunt again. So let them have some Leisure time. They can even work on something if they want.

>Try bonding with upstair's roommates
> Offer them of the meat you have left over that might go bad soon. Better show it to them as a sign of good will than habe it rot away until it is no lobger feasible to eat
>>
Rolled 70 (1d100)

>>5328765
supporting>>5328773
>>
>>5328773
>>5328826
Alright; give me 3d20 presence. Will start writing and request siblings rolls.
>>
Rolled 10 (1d20)

>>5328834
>>
>>5328826
Also I need 1d3
>>
Rolled 1 (1d3)

>>5328837
>>
Rolled 20 (1d20)

>>5328834
>>
Rolled 8 (1d20)

>>5328834
>>
[Ok; starting to figure stuff out.
I need
>1d20 for green
>1d20 for purple
>1d20 for blue
]
>>
Rolled 7 (1d20)

>>5328875
Whatever you do green i hope you succeed
>>
>>5328881
...

I am not angry.... just disappointed
>>
Rolled 20 (1d20)

>>5328875
>>
Rolled 20 (1d20)

>>5328875
>>
Rolled 16 (1d20)

>>5328875
>>
>>5328881
>>5328889
>>5328907
>Double crit on siblings
You know what? I allow you to tell me who succeed instead of going by regular order thanks to that.
>>
>>5328910
i would like for Green to succeed for once. He has not learned much up until now and i think he needs to have a moment of accomplishment.

As for who else succeeded i would say purple can have it.
>>
>>5328926
+1
>>
>>5328910
I think little green can't fly should be a meme
increase Toughness or learn burrow
>>
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You approach the Griffon in her cave. Perhaps some offering of meat could help you build a good relationship.
>Presence; 3 success
And it goes even better than expected. Communication does not only goes through words and griffons are more than mere animals.
When you get your meat out of necklace, drag and dropped it in the cave, the majestic creature glanced at you interrogatively.
Pushing the meat with your head, you think really hard how to convey you prefer to share than it to spoil. com
>Crit
And other images appear in your mind. Fast, hazy. From a species which intelligence is not draconic. Meaning, not lesser but different.
You see dragons and griffons soaring the skies, landing on a crowd of preys again and again and again until only a desert remains.
The image burst like a bubble, and another thought enter your head. You leaving with some of the skaven-shaped rations.
The bulk of it : better hunt as few animals as possible to ensure continuous meat for all of you. Trading surplus dead meat for live cattle is mutually beneficial.
>White unlocked psychical-presence trait : shared mental picture; allowing oral communication despite not sharing a language
The cuffons walk cautiously closer in the meantime. Were you such a clumsy thing, less than a week ago? Impossible.
Time to make your leave. Regrouping with your siblings, you all share what you did this morning.
>Blue : Psyonic failure
"I worked on my nascent ability, discovered yesterday evening. I wasn't really able to do it again; it might have been a fluke"
>Purple : Mechanics critical.
"On my side, I expanded the hidden trap network. Now, turning left after the first corridor will be pleasant for intruders, thanks to the skavens pointy gifts"
"Foulish girls. Green greatest. Green Mighty wizard"
>Green : Magic critical.
And the dullest knife of the kitchen proceed raising himself on a stalagmite. You hope that time he won't be all show and fail when it really matters.

>70; 3 on random encounter of the day :
Something catch your eye. It's far, they haven't seen you yet, but it looks like humans mounted on horse. Not purely warriors; something else. The same class of people than the ones working in purple's lair. Merchants.
What do you want?
>Pillage!
>Let them go through, retreat in the hold, get unotticed.
>Contact them for trade, or maybe something else?
>Write in
>>
>>5328977
>Let them go through, retreat in the hold, get unotticed

They are merchants. If they think that there are dragons this 'close' to the capital they might sell that information for a pretty penny even if we try to be nice to them.
>>
>>5328977
and Green is turning into a Geomancer......

Nice. That is a useful skill that we should see if he can make much use of... maybe just not underground where he can bring down the ceiling onto himself. He should train outside for the time being. Maybe even skip the next hunt just so he can train more. We can hunt more than enough for all of us and roam far and wide with our flight. and someone needs to stay home to protect it from just randos trying to get beyond the traps.
>>
>>5328980
+1
>>
>>5328980
>>5328988
You decide it's best to remain uncontacted for now.
You decide to focus your afternoon on...
>Train [specify what]
>Try to found yourself a suitable lair in the hold
>Try smithing the leftover scraps into pointy edge for purple's next set of trap
>Write in
>>
>>5329156
>Try to found yourself a suitable lair in the hold
>>
>>5329156
>Try to found yourself a suitable lair in the hold

Or make one somehow but WE NEED A PLACE TO CALL OUR OWN we satisfied all our sibblings requirements.
>>
>>5329156
>Try to found yourself a suitable lair in the hold
Dude we can literally make Crystal's from our breath. If Green is a natural geomancer, we're a natural crystalmancer. Watch us shoot horse size bolts of crystal spears.
https://youtu.be/cTK0Q6D3YWA
But yeee make a Crystal lair at the top.

Side note, can we get the mother griffhen to teach us stuff like sneaking, flying, and cqc?
>>
>>5329452
[Crystals are temporary, breath damage effect staying around 5seconds For now ]
>>
>>5329835
what about the griff mum teaching us stuff so we learn stuff better?
>>
>>5329838
[You can certainly try if that win a vote]
>>
>>5329158
>>5329164
>>5329452
You take one hour, thinking about how to get your own lair on the stronghold. And it boils down to 2 options.
>Claim the temple as yours, asking green to help excavate the ceiling
>Claim the top of the hill, ask green to help you raise walls for making the first room of a tower that would graze the sky
>>
>>5329846
>Claim the temple as yours, asking green to help excavate the ceiling

Spiritual dragon sounds fun
>>
>>5329846
>Claim the temple as yours, asking green to help excavate the ceiling
>>
>>5329847
>>5329871
Alright; I'll need 2d20 for green's EarthShapping
>>
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Rolled 16 (1d20)

>>5329877
>>
Rolled 8 (1d20)

>>5329877
>>
>>5329886
Seems like he finally found something that he is good at
>>
>16 : success
With the help of green's earthshaping capacities, you excavate second and third floor until the temple receive daylight. That take both of you the bigger part of the day.
You stockpiled your hoard in an other room, and used the necklace to move dug earth around. But once the sun setted and moon rised, you are in your own chamber with a star view.
>Congratulation. Little white has found a lair.
Hoard back in neclace to the last Piastre (you counted. Twice. And have an immediate knowledge of necklace's contents so make it thrice), you have the best sleep of your life so far.
>Roll me 3d20 divination
>>
Rolled 1 (1d20)

>>5329949
>>
Rolled 18 (1d20)

>>5329949
>>
Rolled 19 (1d20)

>>5329949
Vome on Crit
>>
The starry gaze and divine presence coat you. You see past, future, present.
>1
And you are overwhelmed. A straw thrown in all possible realms ocean.
>18 : success
Until you aren't anymore. The image stabilize in a cave full of ratmen; carved in an oval with rows and rows of seats. A rat bigger than the average, armored and metal-clawed, knee in front of older rat, greyfurred and sporting togas.
>19 : double success
You even know when, and where. Now, and two night and two days of travel at the speed of five rats running for their lives, west of your hold.
The rodent squeaks more than speak, but your mental image innate skill gives you the gist of the meeting. Formidable opponents have raid the new outpost, it need reconquest. The rat leader lost status, and will only be a lieutenant to the scheming mammal granted the honor of leading and retrieving the fort. If he survives the assault, he will be guard's captain at best. You can sense him sickened and shivering of anger. It might be personal between him and dragons at this point.

You wake up retaining a key element of the vision. Rats are coming back. They are dedicated and will throw necessary meat to retake the once-dwarven hold. Above your head, it seems it's a bit windy outside.

What's your plan for today?
[You can specify who does what]
>Hunting. Reserves are running low [1 day of food remaining]
>Training. You need to hone the pack's skills for the challenge to come
>Stockpiling. Best answer of the lair would be more traps, alchemical poisons and healing balms, concealed pits with sharpened welcolms to trespassers.
>Looking for manpower. Find some suckers to do the dirty work and fight your battles at a low price of cohabitation.
>The best way to not lose a fight is not fighting it. Abandon the hold
>>
>>5330003
White
>>Looking for manpower. Find some suckers to do the dirty work and fight your battles at a low price of cohabitation.

We are social Alpha Dragon

Blue and Green
>Hunting. Reserves are running low [1 day of food remaining]


Green can try to use his magic to trap prey and Blue just uses her breath for the best results i think.

Purple
>Stockpiling. Best answer of the lair would be more traps, alchemical poisons and healing balms, concealed pits with sharpened welcomes to trespassers.

The Rats will come with numbers. Make sure those work agains them once they are in the Traps.
>>
>>5330009
[Purple can't really stockpile as a lack of tool. She can again once someone succeed a craft roll or she gets transformed materials. Same; Blue won't be able to alchemy until she gets glasswork]
>>
>>5330010
in light of this. i will change >>5330009
Purple prepares battleplans for when the Hold gets stormed and where to fall back too when it happens.
>>
>>5330003
Little White will try to find allies.

Little Blue will try to make more tools for Little Purple.

Little Green will go hunting.

If they succeed, little Purple will try to STOCKPILE and make more traps. If they fail she will go hunting.
>>
>>5330003
Hey wait a second. I had an idea. With Green's help, could we excavate a part of the underground to create an underground lake to have fish grow in there? Maybe we could do some magic to ensure it's a self sustaining magic.
>>
>>5330009
>>5330095
Taking a combinason of those to move forward if that's ok.

>Roll 2d100 for encounters.
>2d20 for Green's hunting
>1d20 for Blue's craft attempt
>2d20 for purple's whatever. Depending on rolls, more will come.
>>
Rolled 78, 80 = 158 (2d100)

>>5330120
>>
Rolled 19, 11 = 30 (2d20)

>>5330120
Green!
>>
Rolled 2 (1d20)

>>5330120
Blue
>>
Rolled 7, 19 = 26 (2d20)

>>5330120
PURPLE GO!
>>
>19,19 on hunt; no hunt on previous day : bountiful harvest; roll me 2d6

Soaring the skies, you search for nearby settlements...
>78 : Goblin Garden
In the middle of two mountains, invisible except from above, you see a chaotic assemblage of shabby shacks, barely standing up. The inhabitants of the place have a green skin and seem numerous and lively.

>But wait, there's more... 80
You found the garden while tracking up the caravan's trail, until you find their last top. A village, human one, with straw-roofed houses similar to the one you saw in the chaos warrior past's vision.

>Which one do you want to approach?
>>
Rolled 2, 1 = 3 (2d6)

>>5330240
>>
>>5330240
chaos warrior
>>
>>5330240
Human village. We're relatively small, adorable, and friendly. Goblins are pretty cool and all, but they can be absolute little shits depending on what types. Considering we're in something like a Warhammer universe, goblins are 100% shits.

So yeah go for humans. Maybe we can trade, OH! Maybe there's a quest we can do in exchange for food!

>>5330247
There are no chaos warriors. Theres the village where one of them came from though.....huh. okay we might need to be wary of the humans if they worship chaos. We should keep an eye out for that.t4gyyx
>>
>>5330240
Goblin garden
>>
What do you guys think? Would it be possible to charm the humans so hard that they could start worshipping us? Maybe have some of them pack up and move into the fortress to live there and serve us? It'd be pretty cool if we could start underground mushroom farms, or clear our the surrounding trees to build homes and a wall.
>>
>>5330240
Wait.....I might vote for goblins, but that depends on if they have.....short stacks. I will stick with humans otherwise.

https://warhammerfantasy.fandom.com/wiki/Goblin
>They are, in general, a miserable treacherous race of petty thieves and vicious cutthroats.
>The Common Goblin, or Plain Goblin can vary greatly in size and habits, but all of them are universally small, scrawny, nimble, and evil-minded
Nevermind I dont like them anymore. I fear they might try and steal our treasures.
>>
[I let you guys some time to talk it out. There is no wrong answer of cucking, just different advantages and problems inherent to species. Heck, you could even pull out some retarded stuff like getting mounted knights, skaven fodders and dwarf artillery in a multicultural fort if you commit to that. In the end, what playstyle do you want?]
>>
>>5330298
>QM expleeens
Oh....sweet. for play style I dont know, but I'm enjoying what's happening so far. If we can get multicultural and racial followers then that's cool.
>>
>>5330240
Go to the humans.

>>5330284
sounds like an intersting idea. And yeah Goblins are little shits and breed way too quickly.
>>
>>5330300
I also had the idea that we can trade in the skaven scrap metal in exchange for food and tools if we cannot convert some of the humans into followers. Immediately.

We can also warm the humans that the skaven planned to use a fort as a forward base of operations, and would undoubtedly have found and overrun their humble village eventually, if they had succeeded. The humans have us to thanks, and if they dont believe us we can show them all the skaven corpses and metal bits. Gotta earn some bronie points with them so they start worshipping us.

So....we have the Friendly trait that allows us to talk with them. We have 3 pressense to convert or banter. We could flash the skaven corpses, equipment, and provide logic to believe us.

Perhaps we could even convince them to move into the fortress by explaining it would be safer than being out in the open?
>>
>>5330307
[All skaven's scrap metal have been converted into traps]
>>
>>5330307
Well it is a village so the Fortress might be a bit small for the beginning and have too little ressources for the Humans to survive. But we could ask them if they might want to move over to there with some of them to scout the land and see if maybe they would relocate on a larger scale to live in the Shadow of the Fortress. We could make it our own little town in the future.

Otherwise we might manage to convert some people into following us with the whole. "We made sure your village would not be overrun by Skaven in the near future." business.
>>
>>5330315
O-oh. Well are there any skaven corpses left?
>>
>>5330321
[You haven't eaten today so the 2 still alive but mutilated Spider-cocoon like encased in your necklace; worth 4 meat]
>>
>>5330345
waitwhat.....2....Spider-cocoon....still alive? Man My head is up my own ass. If they're skaven lets show them.
>>
>>5330353
the Skaven were kept alive on purpose by the Griffon Mother. We traded them for some of our dead meat that she could feed to her brood instead in an effort to improve relationships.

And she had somehow tied them up very tightly after removing their limbs.
>>
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>>5330361
That's very sweet of her.

>>5330345
Okay so combing Friendly + 3d20 Presence + Skaven proof + SUPERIOR DRAGON GIGGA BRAIN logic. How likely are we to gain human followers with this?
>>
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>>5330366
this..... thing...... it scares me.
>>
Kind of a weird question But since it’s kind of relevant to how we currently are in a 4 dragon family party nesting together

Do dragons suffer from incest?
>>
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>>5330381
>8^)

>>5330390
>pic related
>>
>>5330366
[Your odds are good.
3anons roll me 1d20; the village is almost a small rural town bordered with wood fences; who do you target your speech for?]
>Farm boys, good at growing crops and animal husbandry
>Ambitious young men, some you've seen training with bow
>Older men, scarred, guards or veterans
>Noblemen, fewer but with decades of mentored training and five peasants' lifetime of labor worth equipment
>>
>>5330414
i would rather fight this thing than whatever monstrositiy you found.

>>5330390
also yes pretty weird Question. My gut instinct would be probably to a lesser extent since magic itself is needed for a successful hatching and Dragons by their very nature are probably not a super common species so inbreeding might not be avoidable at all times.

I woudl still like to avoid it. And its very likely that it will not be a Problem in Game for several decades.

Though puberty will be hell for all of them. If they have something similar to that of humans.
>>
>>5330390
[Yes, they suffer a lot. Dragon usually date outside their kind (gem/metal/color) and the only dating taboo greater than incest would be dating another crystal dragon. Chaos dragon dating would be less degenerated in draconic standard]
>>
Rolled 14 (1d20)

>>5330439
>Ambitious young men, some you've seen training with bow

We need people that can take care of themselves somewhat since we can not provide for them at all times. And for now we just need Bodies to help defend the Place when the Skaven attack.
>>
>>5330449
also humans are useful. They have opposable thumbs and can be pretty clever when it comes to problem solving.

Also drawing resources from nature until we can start husbandry and agriculture will be a must.
>>
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Rolled 13 (1d20)

>>5330439
>bordered with wood fences
>only wooden fencing
Yeah they're seriously fucked if the Skaven decide to get serious.

Lemme think.
Farm boys: they could be easier, or harder. Farmers would be great for long term survival, but not so much of a fight.
Ambitious young men: ambition could make them easier to sway, and it seems they at least know how, or are in the process of learning, to use a bow.
Older men: probably harder. we're friendly, but they would be warry of us. If we somehow got them, we'd be pretty set.
Noblemen: probably the hardest, and I don't trust RNG enough to let us try.

>Ambitious young men, some you've seen training with bow
All in all lets go with the young men first, then we can come back to the village to recruit more people.

>>5330453
After this, should we successfully be able to fend off the raid, who should we try to recruit next? I'd vote for the farm boys. After than, maybe the old men. I assume it would be easier to recruit the old men and noblemen later on since we're more or less stealing their farmers and youth. Cuz who else do you think is going to til the farms. Old people? Hell no, they got lombego.

Nice 14 btw. I dunno if the DC is still 15 , but I got a good feeling bout your roll.
>>
>>5330458
oh definitely Farm Boys. We will see what we can do to get a sustainable Food Production up and running up there.

Nobles i would say as the last. Once we have created a sustainable Place to live that we can protect i think people would be more willing to live there even Nobles.

And well if friendly works the DC should be 10 as a base. And if we really target adventurous people then that might just make it easier. We can also only transport a few at a time with our necklace so if we get a lot we would have to fly a lot to and form.
>>
Rolled 10 (1d20)

>>5330466
>Crystal dragon traits : Friendly. On a non-combat first contact, or on diplomatic relationships, DC of the roll is 10.
Oh shit u right m8. Plus with our evidence, we might get lucky and get that DC of 10 bumped down to 9, dare I even say to 8. Oh man we might as well think of more reason why they should start worshipping us and living in our fortress.

>guaranteed free health care, as opposed to your common peasant dying from the black plague or dysentery (one free heal a day unless we use it for other things, multiple heals a day as we grow older and smarter)
>Safety in the form of an expanding fortress with traps
>functional and clean source of underground water
>forges
>bank vault
>workshops
>cool ballistas to shoot our enemies with
>the potential to gain griffin mounts (once we buddy up with momma griff enough)
>not one, but FOUR DRAGONS who will protect their territory, ergo you (humans)

btw I'm looking at the map right now >>5328235 and I've been skilling the posts. The fortress is built into a rocky hill or small mountain. So farming is going to be very, very finite if we try to do it inside. I think what we can do is have Little Green expand the mountain to be taller and wider once he's more proficient with geomancy, then leave the refinement to professional masons. Until them I think what we should do is build whatever type of farming technique that can work on the top on the hill, and do normal farming outside the fortress. We can store the preserveable crops inside the fotress by excavating a room in the basement level, about eastward somewhere on this map. >>5328306
>>
>>5330449
>>5330458
>>5330496
>14, 13, 10
Good work boys
>>
>>5330496
to be honest we could make a lot of wine by planting grapes on the slopes . Even better if the Mountain were to be made from Slate since it stores the heat better. But we could still make wine... I was thinking Red Dragon Crush wine. ;)

Maybe Green could soften the slopes outside the fortress to make more arable land. And we will have to make sure to not deforest the slopes or the ground will just get washed away.

And we need to clean up the bones of the old inhabitants. I think those are still lying around in parts of the fortress.
>>
>>5330447
Fair enough, then one more, less dobious question. Do dragons have regional cultures which can influence their wants and beliefs to a degree where a regional culture might be more expressed than the dragons racial traits?(like how green dragons like Earth)
>>
>>5330512
Oooh grape vines, a good call. What if we were to ask Green to pile on more rocks on the top of the hill to make it more level? Thay way crops can crop on the top, and would be safe against raids. We would need to build in some extra foundations to ensure that the water doesnt leak into the fortress though, and we'll need to devise a pump that can pump water from the basement throw all levels of the fortress.
>>
>>5330528
[Depends of upbringing; some are solitary, some well included in society. For example, a green dragon can totally become a greenskin pack leader and act like the biggest meanest individual of big, mean individues.]
>>
>>5330533
i was thinking more as a Luxury and a Trade Good.

We would also need to compact the ground or it will just get blown away and not really retain moisture. Also it would probably disturb moma griffon if Humans are running up next to her next every day to check on the farm and the Watersystems.

For Waterproofing we could use Clay as a natural layer. Though there should be a drain so that the plants do not become waterlogged. For more Agriculture we could go for something like the method of the Aztec Terraces to maximize space.
>>
>>5330535
As a strong white dragon, can we coerce other white humans to enslaving lesser races and minorities :^) ?

>>5330547
Those are fair points, but more space means more wine. Plus we can just section off her cave with some geomancy magics.

I guess we could spear out a few acres of land around the hill, clear out a few acres for farm land and housing. Maybe experiment a little with agriculture and architecture?
>>
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You land in the middle of the village, scattering a flock of chicken.
"Grrrreeeting, humans"
It's the first time you try speaking the common language. Some sounds are a bit tricky for your mouth, but humans seems to understand what you are saying. That and imprinting peaceful images in the crowd head, such as the conversation landscape happening in a flower field with all of you sitting and a respectful distance transcribing a sentiment of serenity.
You're not boastful, but you feel you nailed the first impression. The audience is tense, still. Hard crowd, ammaright?
Then, you try your best to communicate the ratmen menace. A menace some young and ambitious could get fame eliminating before the ratmen tide reach the village.
"Legend. Bedtime tales for villain's children"
A loud voice raised. One that suffer no contradiction. Although, a green one. A late-teenager with better clothing than the wannabe-archers.
"And what is yourrrr name, you so churrre of holding ze truthhhhh?"
Hector.
"Yeah, the maiden call him <<Hector the well endowed>>. He is famous for both wielding the bigger sword, while being the fastest shouter of them all"
The sentence, launched like a well-placed sword botte, comes from one of the few girl hanging around with a bow. It is welcolm with randy laugh, although you're not quite sure what's the social stigma associated with being a great warrior. Better use the honorifics to flatter him and win him to your cause.
"SSooo, Hectoorrrr knooown as ze well endooowed, let me shooow you ze prrooof I'm nooot a rrambling lizzzarrrd"
And you take out the injured rat from your stockpile.
The women gasp. Half the guardsmen step back, while the bravest one walks forward, hand on the pummel of their sword. It takes them a fraction of second to understand you are not launching a tide of vermin from inside their walls, but really warning them of a threat.
"And zerrrre's mooooorre. Ze rrats have zeeir damn warr enginne, shooting currsed rrays tearrring woood and flesh like a sharp blade cut grassss"
>14, 13, 10 : triple success.
[The humans are convinced by your argument. They won't move out and settle permanently at your hold, but they will help you defend from the common menace.]
Humans tell you they'll need a few day of preparation. All the bow-proficient, glory seeking youngs will come with you; there are fifteen of them. You made quite an impression to the young lord, that will be joined by five lowborn spear-wielder]

That is a real relief, knowing you found at worse meatshield, at best helping hands that will settle longer term with you in the hold.
>>
Flying back, you share the day's adventure with your siblings.
>>5330243
2,1; +8 from exceeding DC : stockpile is now made of 13 units of meat.
The hunt was a success. You prioritize eating the freshly slain meat, avoiding some spoiling in the future and keeping the less-and-less fresh rats for later.
TIme to go to sleep. This time, night brings a heavy, dreamless rest.
>What's your plan for the next day?
>Hunting. Reserves are running low [1 day of food remaining]
>Training. You need to hone the pack's skills for the challenge to come
>Stockpiling. Best answer of the lair would be more traps, alchemical poisons and healing balms, concealed pits with sharpened welcolms to trespassers.
>Home-improving. Turn the hold desirable for inciting the lowborn to stay there and work the land for you
>>
>>5330593
>Stockpiling. Best answer of the lair would be more traps, alchemical poisons and healing balms, concealed pits with sharpened welcolms to trespassers.
Why bother with fighting, when we can have our enemies kill themselves?
Try bartering with the humans. We, Little White, are a healer beyond measure. We can offer healing services to those that are injuries or found lame in their village-town, and in exchange we would like supplies and tools to supply both our sisters.

If successful, Little Blue can make her potions of healing, and Little Purple can improve the traps.

Little Green can try to make pitfall traps with spikes to bottle neck the Skaven into outside kill boxes for our archers and ballistas to take care of. He can also provide rock cover on the second floor for said archers to hide behind.
>>
>>5330593
The meat counter isnt updated how many days do we have i think its 3 but i wanna make sure that count is correct
>>
>>5330609
Also +1
>>
>>5330593
Supporting >>5330609
also clean up a bit while we are at it.
>>
>>5331100
If there's a human with a broken leg or missing limb, they'll probably feel so grateful that they'll clean up our fortress for us. The place is pretty filthy after all. Alternatively there is merit to having a clean fortress before they arrive. I think one of our siblings have a wind based breath attack? I think it was green. Since Little Green (i think) has a wind breath attack, we can leave him with cleaning duty to blow out all the dust and cobwebs. On low power mode of course.
>>
>>5330609
>Retconing an attempt to trade with humans.
Roll me Presence; 3d20 to check how it went
>>
Rolled 13 (1d20)

>>5331128
>>
Rolled 5 (1d20)

>>5331128
retcon? what happened?
>>
Rolled 20 (1d20)

>>5331128
>>
>>5331153
This happened >>5330593
>Flying back, you share the day's adventure with your siblings.
>>
>>5331154
Awesome crit
>>
>>5331154
Giga social, nice.
https://www.youtube.com/watch?v=8YPq8M5Yvlc
>>
>>5331144
>>5331153
>>5331154
>13,20 : triple success.
The human villagers are willing to trade, and have the relevant supplies : brewer and pharmacist got spare glasswork, smith got numerous edged scraps from tools that will be perfect for your intended purposes.
Some villagers that need your help :
>A carpenter, which wife is sick of a strong fever. Pharmacist's remedies where only potent enough to delay the disease, not contain nor stop it.
>A father, perfect model of a good family man. Cut himself while tilling the earth, his good arm crippled with a festering wound
>A boy which took a nasty kick while grooming an horse. The fall left him unable to move his lowest half.
>A girl, suffering an head injuries years before. Mental aptitude of a child in a late-teen body.
>An elderly man, member of the village council. He's been unable to provide his valuable advice as bedridden; his back hurting too much to get up and walk.
>An old woman. Some say she's a storyteller, other say she's a witch. A disease have been growing in her innards for years.
>Roll for Healing. Give me priority on who to heal
>>
Rolled 8 (1d20)

>>5331171
1st is priority, every lower number if what we can heal afterwards. a Crit means we get another free heal, else we can fly by to heal tomorrow.

1st: A carpenter, which wife is sick of a strong fever. Pharmacist's remedies where only potent enough to delay the disease, not contain nor stop it.
He could die soon, or worse spread the disease. They have exactly what we need for our sisters. FIRST PICK!

2nd: A father, perfect model of a good family man. Cut himself while tilling the earth, his good arm crippled with a festering wound
The wound could get worse if there's a disease or virus involved.

3rd: An old woman. Some say she's a storyteller, other say she's a witch. A disease have been growing in her innards for years.
Disease bad.

4th: A boy which took a nasty kick while grooming an horse. The fall left him unable to move his lowest half.
meh

5th: An elderly man, member of the village council. He's been unable to provide his valuable advice as bedridden; his back hurting too much to get up and walk.

6th: A girl, suffering an head injuries years before. Mental aptitude of a child in a late-teen body.
She's not missing out on much

we roll 1d20, 3 anons roll?
>>
Rolled 15 (1d20)

>>5331181
darn, that's not good
>>
Rolled 14 (1d20)

>>5331171
>>
>>5331181
>>5331183
>>5331184
Forgot to say; healing is 4d20 :^)
>>
Rolled 3 (1d20)

>>5331187
I forgot we are that good.
>>
>>5331181
>>5331183
>>5331184
>>5331189
DC 13; double success.
Do you prefer to fully heal the carpenter's wife or split effort with the family man; leaving both of them with a few weeks of natural recovery?
>>
>>5331192
I think splitting is food. We can come alter but bringing them out of criticak consition will be better zhan one being back on top and the other potentially dying
>>
>>5331192
I think we should split it for them. They're the ones with the most concerning conditions besides the old lady.
>>
>>5331196
>>5331198
End of flashback; back to the new day.
White : crafting
>1d20 for white
Blue : Alchemy
>2d20 for Blue
Purple : Traps
>3d20 for Purple; crossover between mechanics and cunning
Green : Cleaning
>2d20 for green's breath
>>
Rolled 16 (1d20)

>>5331224
White.g8vsjd
>>
Rolled 11, 9 = 20 (2d20)

>>5331224
>>
Rolled 17, 1, 11 = 29 (3d20)

>>5331224
>>
feel free to give me a double roll for green
>>
Rolled 15, 10 = 25 (2d20)

>>5331224
Have fun green
>>
>>5331232
>>5331237
>>5331252
>>5331264
Today is even more windy than yesterday. But how are you feeling it without getting out?
>Little white : craft success.
Maybe it's the repeated trials and error. Maybe it's part having a close loop to the carpenter's workshop and seeing him make some wooden cup while you were healing his wife yesterday. But using you claws as knife is more efficient for working wood than fitting the tools to your paws. You start to get it, really.
>Little white crafted pointy sticks for more traps.

On her workstation, near you, your sister is not as lucky. Plants are not the same the one she's learned, local variants does not hold same reagents. At least she is getting familiar with the new glasswork.

On the first floor, green is using his breath differently. Instead of the hail of cutting wind, he exhale a slow and continuous whisper, cleaning dust and rock fragments. He took the littering skeletons to put on his lair. "Invader warning. Foretell."
>Green learned breath use : gust of wind.

At one point, you feel the griffon getting out of her lair, and taking off, a bit bothered by the circular wind circling the hold.

In the meantime, Purple is installing traps.
What have she done exactly?
>Dug out pits and cover them outside the hold
>Added more trap in the main hall, on your side this time
>Write-in.
>>
>>5331267
>Add more traps in the Main Hall. When the Skaven want to storm the Castle they will either have to climb in which case we can murder them by flying around after dealing with their Warplightningcannon or storm the entrance where they will run into a lot of traps.
>Add Spikes and barricades on the Outside of the Fortress pointing downwards to discourage the Skaven from trying to climb up while giving out forces more protection.
>>
[I'd like at least a second player input before writing]
>>
>>5331376
>Added more trap in the main hall, on your side this time
>>
>>5331270
Oh right. Yeah you mean having the spikes attached to the walls but pointed down to dissuade climbing? Yeah normally that wouldnt work since you're trying to stick things on rock.

Get Green to mold the stalks into the sides of the walls. That should keep them in place.
>>
>>5331270
>>5331391
Alright; give me 2d20 for Green's magic
>>
Rolled 13 (1d20)

>>5331397

>>5331391
even if it does not work we can still at least make barricades to increase protection.
>>
>>5331376
What happens if we use healing on the skaven we have in our possession? Can we make sure they dont bleed out or starve to death? The two slaves we have could be useful piles of information we can glean from the enemy, or we can spam presence on them until they are obedient servants.
But like they have to be less disgusting and bath regularly. Non of that plague filthiness or worshipping their shitty Rat God. In fact they should swear fealty and call their ex-rat god a shit god.

Is it possible to still improve our necklace and its capacity to hold things? I had this idea where we can dump all our treasure in our lair, then fill our pocket dimension with sharp pointed rocks. We then fly over the enemy and carpet bomb them with rocks.
>>
Rolled 4 (1d20)

>>5331397
Here.

>>5331403
I know. I know.

>13
Oof. Heres hoping RNG is feeling kind to me.
>>
>>5331407
>We then fly over the enemy and carpet bomb them with rocks

Oooh. I like this idea man. Make some Flechettes to throw onto ohr enemy. Not very effective against heavy armor but brutal against light armor or no armor at all.
>>
>>5331410
It was not.... sad times.
>>
>>5331267
I know we already rolled for helping people, But i kind of have an idea which i find interesting after coming back now and having missed the vote for helping people.

>A girl, suffering an head injuries years before. Mental aptitude of a child in a late-teen body

I wanna ask, could we perhaps request this girl goes “under our tutilage” from the villagers? I wanna see if perhaps we could train our mind manipulation on her both to help her, get more knowledge about the world, and to generally see What makes humans “tick” on the inside.

This Would of course probably be over the next several daya that we might try to interact with her fully if so, which is why i wanted to ask if this could be done outside the day’s healing roll.

(Might also make her a priestess working in our small star view’ed chamber to both keep it clean and intice other people into joining a cult about us and the stars if ither anons are interested about that)
>>
>>5331412
Actually, you know how gravity is a bitch? Mass x acceleration, or dropped things reaching terminal velocity?
https://youtu.be/m_V8GsPdGyc
Imagine this video but with rocks the size of bowling balls. Its doesnt matter if you're wearing heavy armor. Ya gonna get dented.

>>5331414
Y-y-yeah man. Sad sad times.

>>5331428
That would have the consequence of having to train someone, dedicating our time to a pupil. Mayne it could be worth it somewhere later on after we fend off the Skaven from the fortress. Until then, I think we would benifit more from tutors and manuals?
Ah dammit! I knew I forgot something! We should had asked for various manuals and tutors to teach all of us more about crafting, traps, stealth, possibly magic, possibly healing but I doubt any human is as good as Little White, and other skills.
>>
>>5331436
I don’t see What makes that take so much effort in the beginning? Of course over a longer period of time we’d need to put some social interaction and magical interaction into working with her and her mind problem, But during the rat attack, just saying “stay put in here or they will kill you” to her isn’t that hard.
>>
>>5331403
>>5331410
>4, 13 : failure
Green didn't managed to earthshape with enough precision to lock the stalks into the walls. You tried for one hour, only to have wooden spikes falling from the cliff. The holes have been mended, so there's at least that.
To finish the day, you stockpile your hoard in the temple and fill the necklace with rubbles excavated by little green. The necklace shrank a bit to it's original size once the hoard have been put out, but the dropping plan sound solid, at least in theory.
Your mind wander back to the healing performed at the village. Maybe you could have claimed one of the broken kid as yours? Or ask the carpenter for handwork in return of his wife's salvation? Things to consider in the future.
Speaking of healing, you still have two exsangued rats with sliced tendons laying on bed of rocky stones. Healing will surely keep them fresh longer. Making them functional again? That proves itself a challenge.
>Do you want to try healing the skavens?
>Or let them die slowly until you munch them?
>>
>>5331436
Sure Rocks carry one hell of a punch. I see the Problem with Accuracy and amount we can carry.

Rocks are heavy but not as heavy as refined metal. When we get the chance we could have a lot more projectiles that we could just throw across entire columns to maim rather than kill.

Especially against stuff like horses that have very little other armor.

For larger things like an armored juggernaut or Rat Ogres/ Hellpit Abominations the Rocks would be better if we can hit since they will carry a lot more punch but against just normal Clanrats? We need Quantity of projectiles. Sure pulping one or two is gonna be real nasty but maiming them by the Dozen with the Equivalent Volume of Flechettes might be more efficent. But maybe we should take a look at Alchemie. Maybe Blue can later create things like Alchemichal fire, Acid or Poison gas we can throw at the rats. That would be extremely effective i believe in breaking Morale.

>>5331449
>Do you want to try healing the skavens?
>Heal them just a bit to make them last longer and be ready for questioning. We have meat for now And if they sing they might life a few days longer until we need to hunt again.

If i have anything to say about it these guys never leave this Place alive,
>>
>>5331456
I know metal is better, but I only suggested stone due to how common it is. Metal would probably be better used else where imo.

When in doubt, we can always rely on our laser beam.

>>5331456
+1 this, but all four of us dragonlings spam presence on them until they are absolutely devoted to us. We cant afford to have half assed rat worshippers do our bidden where theres a chance they'll betray us.
>>
>>5331470
oh absolutely i was just trying to plan for the future with Metal. Right now we need to fortify our domain and use metal for traps and possibly equipment.
>>
>>5331473
I wish we had more materials and expertise to make traps, like all those traps you find in Dwemer ruins in Skyrim.
>explosive high velocity multi-shot ballistas
>spinning blade traps that are hard to run from
>flamethrowers literally everywhere
>SPINNING FLAMETHROWERS!
>>
>>5331449
>Or let them die slowly until you munch them?

I don’r want rat’s to work for us, even if it is possible first allies if we were to presense them, they are disgusting, disease ridden pests which will turn away other more civilized people from seeing us as equals.
>>
>>5331487
oh they are never leaving. They will soon be on the menu. but i want to question them first. mostly to which faction they belong and how powerful that faction is and how much spare Manpower they are likely to send. Also who is their boss and will they pull back if we murder just their boss.
>>
>>5331487
I agree. Wild rats are disgusting and should be exterminated. That's why we should domesticate them.
https://youtu.be/YnRN0YSAoeA
>>
>>5331508
We are not dealing with your own wanted anthropomorphized rats, ones which Would be closer to reality.

This seems to be more like Warhammer skaven, which are anything But cute cuddlebundles.
>>
>>5331449
If we healing the skavens, can we still heal the villagers?If not
>Or let them die slowly until you munch them?
>>
>>5331622
You have one heal a day. You didn't fly almost two hours toward the village today. You will have to go back to guide the troops. It will take a full day as you can't stockpile all of them in the necklace.

>>5331456
>>5331470
>>5331622
Healing

>>5331487
Don't heal

Roll 4d20
>>
Rolled 18 (1d20)

>>5331632
>>
Rolled 1 (1d20)

>>5331632
>>
Rolled 20 (1d20)

>>5331632
>>
Rolled 19 (1d20)

>>5331632
>>
>>5331633
>>5331676
>>5331708
>>5331802
Pet rats get
>>
>>5331825
More like Magic Domination achieved.

Now we can interrogate them good for everything they know and turn them back into rations afterwards.

Its Skaven so i would not trust them as far as White can throw the Mountain they are living in right now so the safest option is to get rid of them.

And with the crit we can hipefully scrape some magoc together for villagers if we decide to go there today
>>
>>5331989
>if we decide to go there today
[We are close to day's end so...]
>>5331633
>>5331676
>>5331708
>>5331802
Opening your healer's vision, you observe the stained glass representing the skavens. Those are dark, red and black being dominating colors.
The glass is on the verge of breaking up. Consolidating for a couple day would already be miraculous, but restore it? And the two of them?
>18,19,20 : critical, overwelming success
It was not easy. It was not seamless. It took all your day's energy and remaining daytime, but you made it. Cut tendons have been sewed back together, exsanguinated bodies revitalised. Sure, they're not in pristine condition, still exhausted, but rest, food and water will allow the rats to live. More importantly, now their vocal cords are back, they can talk. Right now they are softly squealing, wondering why aren't they dead.

>Roll Presence for the next step of the plan.
>>
Rolled 11 (1d20)

>>5332047
How many dice again. It dosnt say? But heres one
>>
Rolled 10 (1d20)

>>5332047


>>5332056
I think our presence right now is at 3 dice
>>
Rolled 1 (1d20)

>>5332047
They live because they'll serve a greater purpose. Better than what their rat god of a parasite had in mind.
>>
>>5332047
Does this technically count as diplomacy since this is our first actual time being relatively diplomatic?
How much progress are we making to the next rank of healing and presence?

>>5332072
Ffffffuck!
>>
Rolled 14 (1d20)

>>5332047
Can we ask some humans to tutor us?
If we manage to not fuck up this presence roll, would skaven have a higher sneak score than a human hunter?
>>
>>5332056
>>5332068
>>5332072
>11,10,1
Compounding Friendly trait, Healing, and the fact you've been moving the rats around for 3 days with the clear intent to eat them, or show them off to villager so you could gather troops, the DC was 16. So...
You enter your necklace, removing the necessary amount of rock. Getting closer to the encased rats, you initiate the mental image projection as they don't sound to speak common. You can't refrain yourself to sniff loudly. They smell even worst when in good health.
>Critical failure :
...And this is where you realized you've been sharing your thought about the skavenkind to the skavens.

>>5331487
I don’r want rat’s to work for us, even if it is possible first allies if we were to presense them, they are disgusting, disease ridden pests which will turn away other more civilized people from seeing us as equals.

>>5331508
>Wild rats are disgusting and should be exterminated.

>>5331989
>Now I can interrogate them good for everything they know and turn them back into rations afterwards.
>Its Skaven so i would not trust them so the safest option is to get rid of them.

They turn from not cooperative to panic-ridden, death row inmates encased in crystal, wildly uncooperative.
Sucks to be them. You encase their mouth again in crystal to mute them.

Time to go and sleep. The wind is even stronger around the hill. You feel a flight of starling passing by, struggling against the localised gust, and then choosing to circle the hill. One of them is late, tired. With the flicker of a thought, you decrease the wind to allow him catch back.
Wait... You can do that? Is that your wind?
>Unlocked Lair effect : wind dome. Nothing can fly over unless you allowed it [or it's really good at wind-bending]

>What's your plan for the next day?
>Hunting. Reserves are running low [2 skavens worth 4 rations, 3 from last hunt so 1 day]
>Training. You need to hone the pack's skills for the challenge to come
>Stockpiling. Best answer of the lair would be alchemical poisons and healing balms, and there is the broken front door issue
>Recruiting. Go back to the village, and spend the day corraling human back to your fort. Ratmen could come any day now.
>Clever write in are, as always, welcolm
>>
>>5332092
>>5332056
>>5332073
[Sorry, it was 3 dices.
Regarding skills, I'll provide you with updated sheet and rules. But to improve your healing, you have to improve your arcana. This require working other branches, such as divination (3 success out of 5) or wind (2 success out of 5)
More about skills here : https://pastebin.com/HEr5nH0s ]
>>
>>5332093
>Clever write in are, as always, welcolm
White's job: Recruiting. Get some humans to garrison the place, but suggest they bring some food. We're kinda swamped with prep work. Also get some manuals and books related to crafting, trap making, healing, magic. Pretty much all academic related stuff so we can improve our skills faster. While we're there we might as well heal to further improve our magic.

Purple and Blue: try finding herbs to form a garden? Maybe we can find enough stuff to make poisons and potions.

Green: keep being awesome. Try messing around with your magic to create quicksand traps.
>>
>>5332101
Imma support this if in recruiting we get the young girl for experimentation and general duties as i mentioned in >>5331428
>>
>>5332101
>Heal to further improve your magic
[Please read that >>5332094]
>>
>>5332106
Oof, my bad. Can we heal AND work on Divination? And while we're at it can we trade our healing services for rations like meats and breads to take back home?
>>
>>5332110
What do you want to Divine? And yes, at the cost of higher DC for the second spell.
>>
>>5332111
If possible
>Divine who of the villagerd will die first if we do not heal them to get our priorities straight

If that is not something that is possible
>try to divine the attackplans and numbers of the Skaven
>>
>>5332112
+1 divinging the plan

>>5332111
Both!
>>
>>5332112
>>5332113
Alright, give me 3d20 divination.
>>
Rolled 4 (1d20)

>>5332114
>>
Rolled 12 (1d20)

>>5332114
>>
Rolled 12 (1d20)

>>5332114
>>
>>5332116
>>5332120
>>5332127
Opening your third eye, you try to gaze in the near future of the village's inhabitants.
>4,12,12 : failure
But you're unable to pinpoint the exact space and time location. Looking in the future, you're unable to pinpoit the same location. Feeling an headache growing, you cut your loss before expanding your mana.
>Magic Fatigue : DC of today's healing raised by failed margin (+3)
You go and fly toward the village. First thing first, you warn the villager that were willing to come with you a couple days ago to regroup their things, pack some food, and warn the missing ones.
Then, you go back to check the people you plan to heal.
>Roll 4d20; DC 16
>A carpenter, which wife is recovering from the fever. She is better, but still weak.
>A father, his good arm crippled with a no-longer festering wound. His life is not in direct danger, but he still can't work to feed his family
>A boy which took a nasty kick while grooming an horse. The fall left him unable to move his lowest half.
>A girl, suffering an head injuries years before. Mental aptitude of a child in a late-teen body.
>An elderly man, member of the village council. He's been unable to provide his valuable advice as bedridden; his back hurting too much to get up and walk.
>An old woman. Some say she's a storyteller, other say she's a witch. A disease have been growing in her innards for years. She appear weaker than a couple days ago.


If you want to take the girl with you for "prolongated care" it would take you a presence roll.
>>
Rolled 10 (1d20)

>>5332135
>An old woman. Some say she's a storyteller, other say she's a witch. A disease have been growing in her innards for years. She appear weaker than a couple days ago
>An elderly man, member of the village council. He's been unable to provide his valuable advice as bedridden; his back hurting too much to get up and walk.

>A boy which took a nasty kick while grooming an horse. The fall left him unable to move his lowest half
>A father, his good arm crippled with a no-longer festering wound. His life is not in direct danger, but he still can't work to feed his family
>A carpenter, which wife is recovering from the fever. She is better, but still weak
>A girl, suffering an head injuries years before. Mental aptitude of a child in a late-teen body.

Come on White super healer
>>
Rolled 15 (1d20)

>>5332135
>>
Rolled 19 (1d20)

>>5332135
>>
Rolled 10 (1d20)

>>5332135
>>
>>5332135
I Would roll for presence if i could But since Im in italy on phone the Rolling doesn’t work for me, if someone could do that id be really thankful.
>>
Rolled 10 (1d20)

>>5332135
I care not for the girl to be honest. >>5332177
But because Anon asked nicely You can thank me later Anon ;)
>>
>>5332148
>>5332156
>>5332161
>>5332171
The elderly woman's stained glass display a growing evil. This one will be hard to deal with. No glass shattered, more like the changes comes from the paint itself, corrupting the whole mandala. A spot of lesser color, like every other people you examinated sport here and there, except this one reach an humongous size, and sprouts blacken tendrils, coiling around every patterns.
>19
The only thing you can do for her is avoiding a doom in the near days. cutting the tendrils and confining the ominous growth to its basic expansion zone. Next step is attacking this lump, reduce it, maybe even delete it before insuffling more colors to your patient?
>15 for DC 16
And then the backlash of the healing action hit you. You're unable to help more the poor woman. She won't recover with that little amount of care. But at least you bought some time. You're pretty sure she wouldn't have been there to witness your next visit.

To the next subject, the girl...
>3d20 for Presence, Taking >>5332179 as first
>>
>>5332177
[Blogpost time; feel free to share picture of the view. I hope you enjoy the trip, enjoy the second best cooking culture of the world]
>>
Rolled 2 (1d20)

>>5332182
Lets just hope we do not ruin our chances with these people by trying this.
>>
Rolled 7 (1d20)

>>5332182
>>
OUCH

Damn, just when i Wished we would’ve gotten some better rolls…
And yeah, thank you >>5332179

Guess imma have to Wait for the religion idea until we can find another impressionable person to act as priesthood.
>>
Rolled 6 (1d20)

>>5332182
>>
>>5332179
>>5332190
>>5332201
"My enerrdjy is expended today. But the girrrl... Yessss... I could help herrrr. Give herrr to my carrrre"
>10 : one success.
The mother agreed to give you her daughter. The girl's father doesn't seem happy about it. He is scared of what you'll do to his offspring. Will you ate it, or succumb to another fabled hunger of dragons toward maiden?
[Little white is not aware of such kind of hunger in him]
You feel a mix of emotions : On the mother side, relief. But only a dash of hope, hidden under shame. The mentally challenged girl have been a great burden for the family, but blood is blood.

You don't feel your half-success at delaying death of the not unanimously-liked elderly woman could give you much reward, so you don't push for wheat or vegetables.

The young people join you, each with a small bag. As promised, you have 15 archers, led by the quick-witted girl, and 6 fighters, including the young lord.

>Roll me 1d100 for how well the trip back goes
>>
Rolled 72 (1d100)

>>5332231
>>
>>5332232
[Perfect. Roll me 1d8]
>>
Rolled 4 (1d8)

>>5332235
>>
The most challenging first half-an-hour of the trip was coralling the retarded 16 year old. Until you gave up and stockpiled her in the necklace; necklace freed of stone contents for your hope of getting cargo or retributions for your healing.
Waking at a snail pace with the humans, you cover a fair bit of distance, until you smell the stench of brimstone
You hear an howl. hellhounds; nasty beasts almost the size of an horse. And they smelled the human's presence. They are quite far; five of them. They stare at your group for half a second. They charge.
You feel giddy : despite the danger, this is a perfect opportunity to test your troup in a simple battle.
>Roll 2d20 strategy; "good" write-in will decrease DC. You 're walking a trail among hills, the same one the caravan took.
>>
>got the girl despite the shitty rolls
>>
Rolled 18 (1d20)

>>5332261
>>
>>5332262
[Yeah, but did your shit roll, tolerable-only success, will free you of consequences of your own actions?]
>>
Rolled 11 (1d20)

>>5332261
Make sure that the Bowmen stay behind the Pikemen. It is not even half a dozen. Have the Humans try to coordinate their shots to pen the Dogs in so you can use your own breath across them all.

>>5332262
>>5332265
well we will just have to see if we can heal her. Then her parents will likely be more willing to give her to us when she can declare out of her own will that she wants to stay.
>>
>>5332265
I expected her to be shit in the head right about now, But honestly i think if we wanna be able to keep her under control if she really is THAT bad, we can just put her into a hole dug out by green and call it “the timeout zone” until we can help her mind out further.

Also Im kind irritated that you previously mentioned her being “a child trapped in an older body” not “retarded” as in your last post, there is a big difference between the two.
>>
>>5332271
To specify, the reason why i am aggitated is Because being retarded usually is more about an inability to learn new things and lacking basic concepts. If you had said that from the beginning? Then it would’ve been fair game, But you at first described her more like someone developmentally stunted, which while stuck in a more innocent and unable to understand state, Would still mean that the person should still be able to be a “functional” person, in knowing What people want and What to do about it. It’s the difference between being unable to comprehend that something is going on vs not understanding why it is going on, bit still being able to act upon that it is happening.
>>
But anyway, sorry, it’s just something i find as an important distinction.

>>5332267
And yeah, let’s see how this is gonna work out :)
>>
File: FirstBattle.png (112 KB, 655x644)
112 KB
112 KB PNG
>>5332263
>>5332267
>18,11 for DC 10/15 : success!
The best course of action would be taking what the manual call a "stand and shout" action while your soldier hold the line.
Recalling the statblock of the hellhound, this things are nasty in close contact. Not really durable but able to deal a lot of damages. Better shoot them down before contact is initiated
>Someone roll 1d100 for the archer
>Do you prefer use your focused breath (lower DC, hitting means death of one attacker)
>Or try an AOE attack (higher DC, can damage multiple targets)
>>
Rolled 77 (1d100)

>>5332289
>Or try an AOE attack (higher DC, can damage multiple targets)
>>
Rolled 40 (1d100)

>>5332289
>Or try an AOE attack (higher DC, can damage multiple targets)
>>
>>5332289
>Or try an AOE attack (higher DC, can damage multiple targets)
We can try for a fly by. If we're lucky we could hit five targets.

Are hellhounda edible, or useful for crafting?
>>
[alright, give me 3d20]
>>
Rolled 14 (1d20)

>>5332293
>>
Rolled 9 (1d20)

>>5332293
>>
Rolled 15, 10 = 25 (2d20)

>>5332293
DC of 17 or something? This is gonna be rough.
>>
>>5332297
Okay I fucked that up
>>
[ok. 2 anons give me 1d5]
>>
Rolled 4 (1d5)

>>5332326
>>
Rolled 4 (1d5)

>>5332326
>>
>>5332328
>>5332330
Dubs? Hop that means something good.

>>5332326
Can we apply tactics with our breath attacks? Did you say the Crystal from the breath attack lasts only a few seconds, or takes a few seconds after the blast makes contact with a surface for it to sprout?
>>
"Arrrcherrs, stand an shoot. Farrrmboyzzz, hold yourr grrround"
You order troups for the first time. It feels good. It feels right.
The farmers dispose themself in a line, with Hector the well endowed in the middle.
"Alright boys, on my mark... Aim... Now!"
>77
An horizontal hail of pointy sticks collapse on the hound. On the fifteen arrows, less than ten touch the hound. Three only graze them, but the remaining seven bite deep in the flesh.
This is the moment you release your breath
>15 : 1 success
Drawing a line in front of the monster, your usual crystal after-effect erupt a second after the breath itself.
The following second is a bit messy, but only one seems to make it out of the wooden projectiles' attack.
>4,4 : you were aiming for dubs to avoid killing one already dead with your aoe
This one gets catch by the bursting crystal; taking him down.

>Flawless victory. Massacre.
You sense strong emotions coming from the young noble. First, anger and disapointment. You can hear is inner turmoil.
Already over? Without a chance for proving myself?
But it's soon replaced by relief.
Nobody got hurt. And the first battle I led concluded in flawless victory
How cute; he thinks he's in charge.
The first question coming to your mind is if you can make anything from the dog's corpses. But their demonic nature taint with chaos their flesh and hide.
>Take the chaos-stained meat and leather
>Leave it be
>Cleanse it with your breath.

The end of the walk goes easily, although slowly.
Hector is pouting a bit.
>Roll 2d20 for Green
>Roll 3d20 for the girls
>>
Rolled 11, 6 = 17 (2d20)

>>5332458
>Cleanse it with your breath.

>"They are tainted beings. You are doing good work killing them. Now let me Cleanse"
>>
Rolled 3, 17 = 20 (2d20)

>>5332458
>Cleanse it with your breath
The humans might be ignorant. Want the humans that should they ever encounter these things again, it would be best to burn them to ash than use them. It is chaos tainted.
>>
Rolled 9, 13, 18 = 40 (3d20)

>>5332458
Guess I'm rolling for the girls instead

>>5332458
Oh woops. Nvm about my ashes thing. Hmmmm.
>>
>>5332458
>Cleanse it with your breath
>>
[can't update anymore tonight, week end might be a bit slow too]
>>
File: Dragon Goblin.jpg (334 KB, 700x1614)
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>>5332227
"No, no, anon, don't give up. Let's just wait until after the invasion and after curing all the others so that everyone will trust us more, and bringing her along before the invasion seems like a free 'consequences of your own actions' ticket." . . . is what I'd like to say, but since I couldn't post or even lurk yesterday and earlier today (for reasons), I'm now far too late, and as our dear QM so generously implied (>>5332265), I think we'll probably let her die during the invasion or something. Well, we shall see.

Also, how being in Italy prevents you from rolling? (serious question)

>>5332458
Hector will 100% commit some fatal mistake in the most unfortunate time, won't he?
>>
>>5332602
Hector will become a Warrior of Chaos I believe. He has the Ambition to do so. When he finds a Banner of the Fell Moon Morrslieb.

https://warhammerfantasy.fandom.com/wiki/Morrslieb

Yes I painted this guy myself
>>
>>5332602
First:
I guess we will see if she will die or not, honestly it will work out with both possible outcomes potentially.

And second:
Honestly i have no idea, But when Im phoneposting i seem to be unable to roll by posting the code in the options field. And i don’t have wifi currently so my computer is not an option.
>>
The choice is obvious : No chaos taint left behind. Plus, you're the only being that you know off that can just clean chaos.
>>5332460
Ending the trip back to your hold, you notice patches of turned earth. And a very disapointed Green, digging again, trying to do earth magic; only slivers remains in him so it keep failing, not helping with his frustration.
>>5332464
You also see your sister Purple flying with one of the infernal's dwarves bag; full of sprouts
"I guess you were succesful.
Yeah. We looked some place unusual : found the plants behind a waterfall."
Blue lands nearby.
I will start a garden. Won't be ready just yet, but it will greatly help us longer term.

[How do you deal with humans?]
>Hold is your ground. They will sleep outside and get inside only for fighting.
>Quick visit of the hold, confining them to dormitory and second floor
>Detailled visit [write-in eventual no-go zones such as personal lairs or third floor]
>>
>What's your plan for the next day?
>Hunting. Reserves are critically low [1 live skaven and half a dead one worth 3 rations]
>Training. You need to hone the pack's skills for the challenge to come
>Leadership. Detail and define the incoming battle plan with your troops
>Stockpiling. Best answer of the lair would be alchemical poisons and healing balms, and there is the broken front door issue
>Clever write in are, as always, welcolm
>>
>>5332928
>Detailled visit [write-in eventual no-go zones such as personal lairs or third floor]
>Lairs are no-go Zones unless you are specifically invited.
>Stay the hell away from the third Floor and do not disturb Moma Griffon up there
>They can use the Dorms for now, the Kitchen, the Office and move around the second floor. But still they should try to not disturb the Griffons.

>>5332930
White
>Try and use some magic to heal the Girl to hopefully help with her Brain Damage
>Divine the Plans of the Skaven while meditating in your own chambers

Green and Purple
>Go hunting but we eat the Skaven first today. They will be of no help for now.

Blue
>Stockpiling. Best answer of the lair would be alchemical poisons and healing balms, and there is the broken front door issue

The Humans
>Ask them to familarize themselves with their surroundings and move in for the time being.
>>
>>5332928
>Detailled visit [write-in eventual no-go zones such as personal lairs or third floor]
Tell them to beware the traps. The basement is a mostly no go to not annoy our sister but if the kitchen is down there they can use it. the third floor is occupied by us and the nice Griffin whom they should not anger. The first and second floor are more or less where they can explore. They should familiarize themselves with the ballistas, maybe set up practice targets outside to shoot at.

When practicing make sure you give the all clear when firing the ballistas to avoid friendly fire. THIS IS VERY IMPORTANT! DO NOT BE TRIGGER HAPPY AND SHISHKABA YOUR OWN HUMANS!
>>
>>5332928
>Detailled visit [write-in eventual no-go zones such as personal lairs or third floor]
>Lairs are no-go Zones unless you are specifically invited.
>Stay the hell away from the third Floor and do not disturb Moma Griffon up there
>They can use the Dorms for now, the Kitchen, the Office and move around the second floor. But still they should try to not disturb the Griffons.

White
>Heal little girl. I didn't vote for taking her with us because I knew it would be very stupid, and she would be a waste of time and resources. If we crit and have enough energy to divine, do it, else don't.

Green
>see if the griffin will teach you how to hunt. Maybe we can get food AND training out of this.

Purple
>Go smooooze on over to the human noble. He seems stupid. Use your CLEVER brain to see if we can get things out of him, like books and tutoring, or additional resources for the fortress.

Blue
>Stockpiling. Best answer of the lair would be alchemical poisons and healing balms, and there is the broken front door issue

Humans
>Ask them to familarize themselves with their surroundings and move in for the time being.
>Try not to trigger the traps, and familiarize themselves with the ballistas.
>>
>>5332950
+1
>>
>>5332939
>>5332941
>>5332950
>>5332956
Before sleeping, you tour the hold to the humans. Basement and third-floor are no-go; which they seemed to understand well. When you mention "Griffons", the commoners look stressed. But Hector eyes lit one second, before you mention to not disturb them. Twice. You also make sure they know where are the traps and how the trigger is operated. You don't want them to get hurt after all.
Roll time.
>3d20 for white's presence with Griffon (green tutelage)
>3d20 for white's heal
>2d20 cunning for Purple on Hector
>2d20 alchemy for Blue
>>
Rolled 3, 6, 1 = 10 (3d20)

>>5333090
>>
>>5333093
[Hey, this is a crit fail. stop all roll, let me write the consequences first]
>>
Rolled 11, 5, 4 = 20 (3d20)

>>5333090
>>
>>5333098
[Won't count that one.]
>>
>>5333097
Oh whoops i saw this after i hit enter sorry

Also oof we bout to make griffon angry
>>
oh god... did hector do something stupid... or is it the humans overall?
>>
You approach the Griffon, hoping for her to go hunt with your brother, maybe teach him how to fly better?
You initiate mental communication. And get a quick answer, followed by immediate action
"Go hunt? Why, we got ample meat again."
The mother was thinking about the human. Out of her cave, she rose and dived on one of you new soldier.
[Mastering Dnd right now so expect no update until tomorrow]
>Write in how you want to handle that
>>
>>5333163
>"No Allies. Against Ratmen!"
>Send her what you saw the last time you divined the Skavens Plans.
>Then send her a Scene where the Mountain is being set aflame and she and her brood dead with Ratmen standing over them. Afterwards send her a picture of a field of Bodies of Ratmen with the Humans standing together with Griffon and Dragons atop the battlefield.

>Have Blue pull the Human Soldier out of the Way with Telekinesis.
>>
>>5333179
+1
>>
>>5333179
+1
>>
>>5333090
I guess it would have been better to give the griffon some forewarning.
>>
>>5333179
>>5333212
>>5333256
Alright. Roll me presence for trying to calm Griffon Mama (3d20) and telekinetics to attempt helping the human archer (1d20)
>>
Rolled 3 (1d20)

>>5334230
>>
Rolled 8, 17, 9 = 34 (3d20)

>>5334230
Give her the PUPPY EYES!
We're still a baby, so they should be super effective. Should that fail we can explain that if the humans will give us more meat if we dont kill them, like goats, cows, lambs. They raise them, then they could give us the meat if we're nice or something.
>>
Rolled 18, 7, 10 = 35 (3d20)

>>5334230
4 chan ate my post and I'm pissed.
So we can say to momma griff, humans have more food if we friendly, they give us food. If they not, they send heroes or an army. Just be nice and they'll do stuff for us please and thank you.

>>5334232
RIP TK
>>
>>5334249
Wait what the fuck? Oh now it loads? FFS.
>>
>>5334232
>>5334233
>>5334249
All right, will take 3, 8, 18 for the first roll.
Need 1d20 pysonics.
>>
Rolled 14 (1d20)

>>5334253
Satin guide my cock!
Ignore this is I should wait my turn!
>>
>>5334257
Taking this.
>>
>>5334253
>>5334260
>"No Allies. Against Ratmen!"
>Send her what you saw the last time you divined the Skavens Plans.
>Then send her a Scene where the Mountain is being set aflame and she and her brood dead with Ratmen standing over them. Afterwards send her a picture of a field of Bodies of Ratmen with the Humans standing together with Griffon and Dragons atop the battlefield.
>18 : success

"Blue, push him away"

Your sister sprint out of the cave, and muster her psychic migth
>14 : failure
But she's too late. Half a second of concentration drawing the line between success and failure.

The griffin take off, one of your archer in her claws. The images flash in the magnificent creature's mind.
She get back to ground level, open her claws, and fly away. Green follows as he can.

The humans are agitated. The life of the one attacked is not in danger, but he's not in fighting condition : profound wounds on his shoulders where the claw dig deep in his flesh would prevent him to fire his bow effectively.

[More rolls.
>2d20 cunning for Purple on Hector
>2d20 alchemy for Blue
>2d20 hunt for Green
You can roll the 2d20; I'll take them in order]

>Does little white prioritize healing on the girl or the archer?
>>
Rolled 2, 11 = 13 (2d20)

>>5334277
Prioritize the Archer. Those Wounds are Fresh and if they are healed quickly then there should be little Problems.

>>5334250
It happens sometimes. Especially if there is a somewhat bad connection for some time.
>>
Rolled 2, 16 = 18 (2d20)

>>5334277
Heal archer
>>
Rolled 8, 15 = 23 (2d20)

>>5334277
>>
[Acknowledged the rolls. Give me 3d20 for the healing roll]
>>
Rolled 3, 17, 14 = 34 (3d20)

>>5334295
>>
>>5334327
17,14 : Double success
You easily mend the wound of your archer.
It seems it help a bit the humans to calm. However, they seem really worried the rest of the day.
"What if the hypogriph attack us again? Will I die next time?
- the beasts are just that, beasts. They need to be tamed at a young age to be useful. Maybe we should start training the pups before anything bad happens...
- And how about the dragons? Will they try to eat us if they are hungry? The green one looks vicious...
- Well at least I'm trusting the white one, he fought the hound with us and it's a great healer...
- How are you so sure he haven't manipulated us to come here to fill his larder? What if the rats never attack?
- Yeah, and what if we do nothing, the rats take the hold, raid the village, and kill, enslave, or do even worse to your Gwendoline?"

But you're a bit too busy to deal with that right now. Your mastery of Healing magic allowed you not to expand all your power...
>You still have 1d20 of healing magic left (exceeding success); roll to see if you can improve the condition of the girl
>>
Rolled 10 (1d20)

>>5334338
>>
>>5334340
Well. Any progress is some progress.
>>
File: BrokenChild.png (1.29 MB, 1000x1000)
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>>5334340
>>5334453
>10 : Failure
You try to visualize the health state of the child you took with you.
The wound of the past is clearly visible : shattering the whole arcanic dual representation, it badly get back together, leaving dark fractures exuding red, blood-like miasma. Much to do, but where to start? Before you realise, you get out of your meditation, energy gone, with your morning.

>Purple : failure
Looks like the young nobleman got more wits than you expected, and is not easily tempted by empty words. No much progress on this side.
>Blue : success
Your little sister, however, progressed well in her alchemical endeavor. She present to you a paste, stored in clay pots traded with the human.
"This is a balm; used for external wounds. Plants will get the flesh together while prevening corruption to rot the blood.
It won't be as effective and fast as your healing, but can decrease recovery time, avoiding complication.
>2 anons roll me 1d10; best of will give you how many doses Blue made.
Green went back from his hunt, under tutelage of the prey bird chimera.
>Roll 1d4 for meat gathered by green.
>>
>>5334651
>>
Rolled 5 (1d10)

>>5334651
>>5334719
Forgot the "dice+".
>>
Rolled 9 (1d10)

>>5334651
>>
Rolled 3 (1d4)

>>5334651
>>
>>5334766
Nice. I think we only had 1 meat left, so that's enough food to carry us over to the next day.

Tomorrow I think she should heal the girl, and if we have enough energy we'll divine what the rats are up to. If we still have a few more days to prepare we can transfer the child back home in exchange for a bunch of meat rations and bread, AND learn how to preserve meats.
>>
>>5334751
>>5334766
Stockpiles updated. 2 meats for tomorrow
You focus the afternoon on...
>Attempt divination (High DC; energy expended already
>Hunt for more meat
>Training. You need to hone the pack's skills for the challenge to come
>Leadership. You need to smooth relationship among humans and the griffon.
>There is still the matter of the missing door of the stronghold

[vote for you and the siblings. The humans are still doing their day's request.]
>>
>>5334857
>Leadership. You need to smooth relationship among humans and the griffon.
>Suggestions to silly dumb humans
Cant hurt to try. It would help to explain that with time the griff will understand. The fact that it let go of the human instead of killing him is proof. Have they tried offering the griff meat?
We know they want to try and tame and raise the chicks into mounts. Theyre just villagers from a small town, so success on their part is very unlikely. But if they REALLY want to try, meats and empathy are they way to go. First they need to befriend the mother, then they can try befriending the chicks, else most of them will die before killing the mom. We recommend not doing the killing part because that is dumb.

Green: try learning how to some CQC from the griff. I'd suggest learning how to dodge, but I think a giant hippogriff would be more suited to acrobatics, which Green cant doo effectively until he improves his flying I think.

Purple: further your practice with your breath weapon. You've been slacking.

Blue: try looking for the front door.
>>
>>5334870
+1
>>
>>5334870
>>5334912
Ok roll time.
>Roll me 4d20 for white (Cross-skill bonus : Management from Strategy skill, coupled with Diplomacy)
>Roll me 3d20 for Green
>Roll me 3d20 for purple
>Roll me 1d20 for blue
>>
Rolled 9, 10, 2, 3 = 24 (4d20)

>>5334954
>>
Rolled 11, 6, 18 = 35 (3d20)

>>
Rolled 17, 8, 14 = 39 (3d20)

>>5334954
>>
Rolled 15 (1d20)

>>5334954
>>
We sacrifice our success so our siblings could succeed
>>
Rolled 12, 19, 20, 14 = 65 (4d20)

Rolling for Hector...
>>
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>White management on humans :
"I know you want to trrry and tame and raizze the chickssss into mountsss. Thissss endeavourrr successsss iz at besssst... verrrrry unlikely...
If you RRRRREALLY want to trrrrry, meatsssss and empathy are they way to go. Firssssst, befrrriend the motherrr, to avoid getting mauled and eaten.
Then you can trrrrry befriending the chickssss. But don't die beforrre the rrrats attack. I need you forrrr that."
>10 : 1 success
Some of them listen to you, especially Hector; Most don't. You spend a good part of the afternoon watching them.

>Blue's crafting of a door :
At one point, blue ask for help for crafting the door.
>15 : success.
Using her claws, she fell some trees she tied together. She needs help putting it in place, and tying it to the broken drawbridge's chains.
Two of you on this task is not wasted dragonpower. While you're in the middle of tying the second chain, Hector walks toward you, holding one of the Griffon's pup.
Turns out some of the humans didn't listened at all. A daring one even waited until both the adult griffin and you were distracted to climb in the den, get one of the little chimeras, and started "teaching him to fear humans, as it should".
Hector noticed and confronted the lowborn. Using his natural authority, he reminded the peasant griffons are nobility's highest born privilege.
>19 : overwhelming success
He get the chick without any problem; on the way to report the issue to you, he tried to comfort the distressed kitten, by being gentle and handing him meat.
>20 : critical success
The mighty beast-to-become seems to appreciate the human, purring under petting and giving little pecks to ask for more meat.
Hector primary purpose was to let you know what's happening in your hold. But he also seek guidance.
"What should we do with the archer that put the fragile equilibrium of the fort in danger?"
>Punish him [How?]
>Scold him; leaving only verbal warnings
>Let him be

Once your decision taken on how to deal with the misconduct, Hector climbed back to the Griffon's den and put the chick back with his littermates. But you see the chick coming out again, watching Hector through the end of the day.

>Purple's work on breath weapon : 17.
Your other sister made good progress practicing force breath. She can now spit four targetted missiles, and her area-of-effect breath got more intense.

>Green training with momma Griffin : 18
Little Green comes back at nightfall.
Green progress greatly. Green Airborn predator menace. Fear Green, crawlers!
>Green learned Dive Attack (+1d for his strike against grounded units. He can use 1 exceeding success to keep flying)

Final point, the humans did a little better than just brewing drama. They found some spare balista strings in the second's floor guards room and re-stringed the three ballista you put out of commission. The lancer trained with the oversized bows, to provide utility at the beginning of the battle to come.
>>
[Vote for the human's fate; then we start another day.
How do you like the quest turning in a ressource management game? Are you still having fun?]
>>
>>5335433
I'll leave the "how" for the others, as I have no idea, however, I think some timeout is in order, as the action was a little too grave to let go with only verbal warning, since it put everything in danger, but nothing too extreme because that would make the other humans less cooperative. This is a very delicate decision...

Maybe that "showing mental images" thingy could be useful here, but again, I have no idea.

>>5335434
All good as far as I'm concerned, let's just keep going.
>>
>>5335433
>Punish him
Use flogging. 10 hits on the back using a yound branch that will urt but wont rip his back to shreds.
>"By going up there he put all of you in danger. I can not say this for myself simce my mother abandoned me but most mothers would fight to the death if someoke were to attack their brood."

Try to make it clear to them that the mother could not have been stopped if something had happened to her chicks and the humans were responsible.

>>5335434
Sometimes the dice are a bit swingy but i like the Quest as a whole.

Also shame is a great weapon to stop people from doing something stupid again.
>>
>>5335434
Also are they Hippogryhs or real gryphons?

Or do the humans just not know the distinction between the two races? Or is it one race just with several different names in this world?
>>
>>5335459
[Peasant don't really know the difference, but the one in the fort are real gryphons]
>>
>>5332890
[Figured out I never posted that reply... Nice paint job fellow plastic crack enjoyer]
>>
lol I kept subconsciously avoiding this thread because the pic makes me feel like it's some uninteresting thread on /v/
>>
>>5335433
Assemble all humans, have Hector rebuke Archers actions. Punishment for Archer is to hunt meat for Griffon until chicks are grown. Go with Hector to Griffon, explain telepathatically all events with chick that have transpired. If archer is unapologetic/unwilling to hunt meat for Griffon, surrender him to Griffons justice.
>>
>>5335473
[Glad to have you with us. Suggestions of picture to make the next post more appealing?]
>>
>>5335445
"Timeout"
>>5335453
"Flogging"

Need a tiebreak.
>>
>>5335445
come on dude. I think a little painful lesson to go with a little humiliation will be better than just having them sit somewhere in the long run.
>>
>>5335556
Hm. I'm sure I have seen "timeout" being used as a general term for punishment before...
Either way, my bad, if there's no other suggestions, we can go with >>5335453's idea.
>>
>>5335453
>>5335594
"Ze human must be punisshed. Flogging. Ten hits on the bare back.
- "In that case, let me carry out the sentence..."
He looks a bit for words, lacking for a proper name to address you.
"After all, it is my role as an errant knight to enact judgement in the absence of a Lord"

Overall, it was a busy day. The fort is layered in traps, your meat stockpile is a bit low but you didn't missed a meal for as long as you've fled the parent's cave, you have a door, and some balm to apply to fresh wounds.

>What's your plan for the next day?
>Divination. Knowledge is the sharpest sword
>Healing. You might need your energy after the battle, and the girl will be useful as a nurse once better
>Hunting. Reserves are low
>Training. You need to hone the pack's skills for the challenge to come
>Leadership. Detail and define the incoming battle plan with your troops
>You're overall ready. Attack may come tomorrow, or in the following days. One day of rest will be good for everybody.
>Clever write in are, as always, welcolm
>>
>>5335662
White
>Try to finally heal the girl.

Blue
>If the Girl gets better try to teach her Alchemy and how to apply the Wound Balms
>Otherwise see if you can make something like sticky and flammable we can throw at our enemies

Green
>Go hunting.

Purple
>Find more places to place traps outside and how best to deny any enemy attacker a place to set up Siege Machinery.
>>
>>5335689
+1
>>
>>5335689
>>5335828
Alright; 4d20 healing for white
>>
Rolled 16 (1d20)

>>5336126
>>
Rolled 8 (1d20)

>>5336126
>>
>>5336143
>>5336162
Feel free to double-roll if nobody did in 15 minutes
>>
Rolled 5 (1d20)

>>5336126

>>5336181
I am trying woth very bad internet connection. The Captions barely work
>>
>>5336184
[I feel your pain. Good luck...]
>>
Rolled 9 (1d20)

>>5336126
I hate the borderregions and their spotty internet service.
>>
Rolled 20, 8, 8, 18 = 54 (4d20)

>>5336126
>>
File: LessBrokenChild.png (1.34 MB, 1000x1000)
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Focusing on your healing, you see again the damages the old wound dealt to the girl.
Fractures, exuding pain. You have first to reduce the inflamation before mending the old wounds.
>16 : reduced the pain and improved a little bit the kid's condition
"Head don't hurt no more... Thanks mister white dragon."
This is the first time she really talks to you, or answer. Previously, she was only self-focused. Her parents told you she had some days on, some days off with more and more days off lately.

>>5336215
Taking that for blue's alchemy and green's hunting.

Give me 2d20 for Purple's cunning.
>>
Rolled 11 (1d20)

>>5336222
>>
Rolled 5 (1d20)

>>5336222
Do we still have a ways to go before shes fully healed?
>>
>>5336244
Check the number of lines remaining
>>
>>5336222
Huh. Nice representation for her state of mind
>>
File: Kaboom.jpg (20 KB, 474x265)
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>>5336215
>Blue's Alchemy : 20
While you spent the morning healing your sister, Blue have been active. A mixture of Tar, pinetree sap, a few herbs makes for a great flaming paste. She even demonstrate by adding some silex in a crude-made clay pot with the quick help of some of the humans
>Wildfire : 20
Meanwhile, green bringed back some meat
>18
Enough to feed today and tomorrow.
Purple, on her side, didn't found any daring strategy regarding countering siege tactics...
"Green can. Green got strong magic. Green make burrow, green ambush behind ratmen, Green wreck Ratbow, Green fly away"

You're not exactly sure Green can. And it sound quite stupid and dangerous.
>Allow green to try pre-digging a burrow. Ambush is what won the scuffle between infernal dwarves and beast herd after all
>Don't retard. If things goes wrong, you'll be isolated. If things goes really wrong, they can use burrow to safely advance under cover.
>>
>>5336253
[Thanks; i'm a sucker for kingdom hearts representations of the heart. Thus why your healer's eye see stained glass since your first heal]
>>
>>5336546
>Allow green to try pre-digging a burrow. Ambush is what won the scuffle between infernal dwarves and beast herd after all
>Plant Fire Bombs inside the Burrowed Hole. If the Rats want to come in through there they will have to suffer the consequences once we light the torch and collapse the entrance on our side. We make this an ambushposition. Not a point for a sally outside the walls but a trap for the invaders.
>>
>>5336546
>Don't retard. If things goes wrong, you'll be isolated. If things goes really wrong, they can use burrow to safely advance under cover.
Granted, his idea DOES have some merits, there are issues with it. Like the quantity of bowmen they might have. Even if he does successfully and attack them, he's would still need time to fly away, which is enough time for them to fire arrows and siege weapons at him.
He could however rough up the terrain to make it next to impossible to carry siege weapons through, and very difficult to walk or run through. He can also throw in some pit fall traps with spikes for added measure.

Good direction, bad idea of how to implement.
>>
>>5336562
Bro do you know how violent wildfire is? Even if you collapse the tunnel, the explosion from the wild fire would force the rubble of the collapsed tunnel inwards in our direction. Shit is scary.
Oh shit. We can literally larp as a B-29 bomber and drop vials of wildfire on their heads.
>>
>>5336568
okay?

it was described as a flaming paste so i thought it would be more like sticky oily stuff that would stick to our enemies so getting them into an enclosed Space we can easily just throw more rocks onto them.

Maybe i should ask QM.

>>5336549
Hey QM. Is Wildfire explosive or just very flammable?
>>
>>5336572
[Just very flammable. You didn't unlocked power word : Hiroshima Yet ]
>>
>>5336546
>If things goes wrong, you'll be isolated. If things goes really wrong, they can use burrow to safely advance under cover.
>>
File: AllSeeingEye.jpg (13 KB, 225x225)
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>>5336546
>>5336562
>>5336565
>>5336705
You worked way too hard to keep your pack alive; no way you let Little green go guns akimbo.
The day end peacefully; you're tired of the various effort, Little blue keeps stockpiling; knowing the recipe and having enough ingredients. Little green is pouting; Little purple keeps scouting but didn't find anything. Time for rest.
Images comes to you in your sleep
>Roll me 3d20 for divination
>>
Rolled 9 (1d20)

>>5337463
>>
Rolled 11 (1d20)

>>5337463
Glomp Green for pouting.
>>
Rolled 5 (1d20)

>>5337463
>>
>>5337463
>>>5337463
>Glomp Green for pouting.
Too late to vote but supporting this. Green is an absolute hamster, barely fit to be called a drake or wyvern much less one of our own. Wish he'd fly away already...
>>
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>>5337466
>>5337472
>>5337484
>11 : Failure
A mix of all possible tangle and entangle in front of your eyes. You see several futures, not incompatible.
One where you learn to master the demonic power of the infernal engine.
One where dwarves teach you to harness the arcanic power of the fountain.
One where you finally learn the draconic secrets and are granted name; for you and your pack.
One where the pack splitter, each getting his own lair.
One where the pack stay together. The hold become a bumbling human town; flickering a bit into a multicultural place where dwarves, goblins, lizardmen and humans live in harmony.

Your head spin a bit when you wake up. You decide to spend the day...
>Doing some mundane task, same as the previous day. [Which one?]
>Day-to-day struggle seems secure. Focus on a grander design. [Which one?]
>>
>>5337496
Practice our dodge and acrobatics skills with our siblings, and try to convince the griffins to teach us. We got the doors, and traps, down, now all we need to do is learn how to not get hit in a fight so we last longer.
>>
>>5337496
Speaking of arrows and trajectories, are we eastern or western style dragons? Are we young Velociraptors growing up to be Pterodactyl-T-Rex hybrids, or long magical sky-eels growing up to be angry glowing Slinkys with wings? Don't care either way, but inquiring minds want to know for visualizardization purposes. Please advise...
>>
>>5337506
[Western.]
>>
>>5337496
Supporting >>5337501

We really need to grt better at this. If things go south we need to be able to bounce and maybe rescue a couple of support personell while we are at it.

Green kinda reminds me of a wingless Drakr with how much he likes to fly
>>
>>5337512
https://www.youtube.com/watch?v=S_BzOYEsZ2M
>>
>>5337492
>>5337512
[Hey, with the amount of griffon training and hunting, Green is way better at flight than blue at close combat. Not as good as your sister, but good enough to get a "dive attack" move.]
>>
>>5337527
As far as I know, being able to fly pretty much deny half an arm's forces, and using a breath weapon allows you to kill without being in sword stabbing range.
>>
Rolled 100 (1d100)

>Alright boys; give me 8d20 for the pack's effort (each anon roll 2d20; reroll in 15 minutes.)

On my side, rolling for !!!FUN!!!
The higher the !!!FUN!!! roll, the better it is for you.
>>
Rolled 14, 13 = 27 (2d20)

>>5337545
Ffffffuck. We getting that tutoring help yeah?
>>
[Looks like Kek love giving you guys artifacts]
>>
Rolled 50, 85 = 135 (2d100)

>>5335480
Scroll through the catalog and note which images immediately pique your visual attention. See what do they have in common. For me it's mainly drawfaggery (monke, indonesian gent) and some edits (DAQ).
>>5313152
ReptoidQM brand menu, kino
>>5337545
rollen
>>
>>5337565
my bad, downscale this to
10, 17
>>
>>5337569
[No problem; taking the scaled own version]
>>
Rolled 8, 8 = 16 (2d20)

>>5337545
>>
Rolled 19, 8 = 27 (2d20)

>>5337545
>>
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>>5337552
>>5337569
>>5337591
>>5337609
The plan of the day is to fill your wings with wind; helped by the third floor resident.
Not really trusting the humans, you ask Hector to guard the entrance. Despite the want in his eyes, he appear to be reliable and bound to his word.
[Flight training result with Griffon :]
You don't progress much yourself on flight. There is something to be learn. You're close. But not today.
Purple struggle too.
>Blue : 17
Blue doesn't. The griffon's trick you already know instinctively make her break through her limits.
>Blue progress : rolls 3d20 for flight tests.
>Green : 19
But surprisingly, the fastest learner of the day is Green. Your rodent minded, chonky brother is really getting it. Looks like the amount of flight training you imposed him gave dividends as he's at least a flyer as good as Purple, if not better
>Green lost negative trait : Ground-bounded.

>>5337545
>!!!FUN!!! dice result : 100
On the top of an updraft, you have an amazing view, kilometers around. That's when you see the skavens' army. Your light-enhanced sight allows you to distinguish some troops : Lead by some form you can't really distinguish on top of a bell mounted on wheels, and the big rat you didn't fought nor meet lead his own elite force, made of soldiers even bigger than the overseers. There are two packs of sling-wielders. And far behind, lagging at around half an hour walk time, a war engine.
Rat leaders are stupid and should never get in that kind of situation against great-mobility troops. Eager to fight an pulled by the big, abomination-like rodent, they gave you a free attack against a moving siege weapon, not battle ready the slightest
>How do you want to capitalize on that opportunity?
>Attack the ratmen stranded crew, maybe you can seize the eldritch siege weapon as your own
>You have a necklace full of rocks. Lets safely delete them from the incoming fight.
>Don't bother; back to the fort fast, plan defenses
>>
Rolled 4 (1d20)

>>5337654
>Attack the ratmen stranded crew, maybe you can seize the eldritch siege weapon as your own

Seizing it is a pipedream but we can destroy it. Maybe remove is core and Powersource and throw that together with the Rocks at the Skavenlines. Aim for the Leader and his Elite Bodyguards.

No i have to go play with Plastic bugs against Space Elfs and Shiny dudes in golden armor.
>>
>>5337654
>Attack the ratmen stranded crew, maybe you can seize the eldritch siege weapon as your own
Ask any humans if they know how to use any of the rat siege weapon thing.
Does it look like we can fit the siege weapon in our necklace? Relatively important.
Make sure we start our attack from behind the crew so they dont have any chance to utilize the siege weapon against us.
>>
>>5337654
Oh. OH! What's the range of our Presence? Can we use it from a distance to make the giant rat abomination rebel against its masters? Maybe break free and kill the army?
>>
>>5337667
[Range of talk. So not enough to shenanigan.
And the "giant rat abomination" is an emphasis of this guy >>5327958 whom you cucked out of his nice holding and get retrograted; good luck talking him out of the assault]
>>
>>5337706
Oh damn. If it's the same guy I guess we should kill him. If we manage to kill the brother, could we instead use presence to cow the crew to use the weapon against the army, or are they too far away?
>>
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>>5337717
[Is that easier to understand with a 2nd grade rate picture?]
>>
>>5337794
Yeah, this pic makes sense, thank you. Before we leave the fortress, can we stockpile some of the wildfire in our necklace? Dropping small boulders and wild fire could prove to be very damaging to the skaven. Ideally depending on how long wildfire burns, we could encircle the army or at least force them to maneuver around the fire into a direct we desire. Could synergize well with certain terrain.

Idea: ask one of the Griffin parents if they're interested in helping us kill skaven. If we do everything right, we'll have a mountain of meat for them and their babies, and the humans can use their knowledge to make jerkies to make the meats last longer. If they agree, take the mom or dad with us to intercept the siege weapon crew.

take that 1 hour flight, maybe 1 hour and 20 minutes to flying behind the artillery crew to ambush them and kill their leader, or at least scare the guy pulling the siege engine enough into complying. Utilize our collective presence (4 dragons and 1 griffin) to cow them all into submission so they do what we want them to.

If we're successful, tell them to march faster so they're within firing range of the army, then begin taking pot shots with the siege weapon.

If we fail to cow the siege crew, kill them all, and destroy the wheels to the siege engine so we might be able to come back for it later and deny the enemy a weapon....alternatively, we could just try to use the weapon, but I fear it would explode if we used it due to it being of skaven make. Crud, and unreliable, or st least very hazardous.

After all that, Little White will then begin dropping boulders and wild fire over the army, well out of range of their archers (some few hundred meters in the air?), maybe even firing his laser breath and practicing his SNIPER breath skill if its range is greater than the archers or sling users. All other siblings will gather boulders near by at different locations for Little White to quickly resupply his stock of boulders, and the Griffin/hippogriff parent will skirmish any skaven that flees, or thinned numbers of skaven that have wandered too far from their herd. We could probably get away with doing this for maybe an hour before we tire. We could probably kill them at our own pace if we wanted to.
>>
>>5337656
Dude I hope your plastic bugs influence the square plastic dots better than the sad loser of an opponent's square plastic dots
>>
>>5337807
[You are already far from the fortress. Getting back and out again will take you 2 hours. For now the necklace is stockpiled in rocks.
There is only one griffon since the beginning, the momma. And you already are an hour away from the fort; you let yourself get a bit carried away chasing upstream which allowed you to see the army.]
>>5337666
[The necklace seems the right order of magnitude. No way to tell for sure until you get a closer, undisturbed look. ]
>>
>>5337812
Oh, never mind then, if we're already this far let's ambush the siege crew and cow or kill them. Then start rock dropping and sniping them.
>>
>>5337808
Yeah... didn't happen. The pansy elves summoned an Avatar of their God that i could just not deal with. At least i butchered their screaming bitches and Scorpions before that thing murdered my entire rest of the army.
>>
Rolled 7 (1d20)

>>5337654
>Attack the ratmen stranded crew, maybe you can seize the eldritch siege weapon as your own
>>
Rolled 1 (1d20)

>>5337654
>>
>>5338422
shit..........
>>
>>5338422
>>5338420
>>5337656
WE HAVE 1 MORE DICE!
1 MORE DICE TO NOT COMPLETELY FUCK THIS UP!
>>
Rolled 6 (1d20)

>>5337654
Watch me win this shit
>>
this just feels like my entire Force rolled yesterday.... well the Psychic Bugs rolled super well but that is no wonder. The rest was just utter Garbage.
>>
>>5338445
The only think I can appreciate from this, is that we're still getting EXP so this shit doesn't happen as often. Hopefully. We all still need to upgrade our dodge and acrobatics.
>>
>>5338420
>>5338422
>>5338443
[Hey you've got pack tactics + Green and Griffon dive attack; that grant you guys 5d, not 3]
>>
Rolled 10 (1d20)

>>5338491
please please dice gods.
>>
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>>5337656 4
>>5338420 7
>>5338422 1
>>5338443 6
>>5338492 10
The fuck
>>
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>>5338495
The fuck
>>
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>>5338501
This fucking thread. It's been pain.
>>
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>>5338502
Here, anon.
>>
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>>5338495
>1 : critical failure.
They haven't seen you. Your dive angle is perfect. No way you can mess this up.
Until you are welcolmed by an hail of green lightbeam shots. Ambushed around the struggling wooden contraption, six rats are standing in team of two. They lay one clean shot on each of you, including the griffin, until you reposition far away.
[Each one of you have 3HP, except Griffin who can endure 4 damages. 1 wound each.]
>Abort the mission! Abort the mission!
>Engage in a shooting match.
>Time to use your acrobatics! They have no weapons, they'll be as good as dead once close quarter
>>
>>5338506
>Time to use your acrobatics! They have no weapons, they'll be as good as dead once close quarter

Fuck those Jezzails
>>
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>>5338506
>Time to use your acrobatics! They have no weapons, they'll be as good as dead once close quarter
aaaaaAAAAAAAAAAAA
>>
>>5338506
White, Blue, and Purple will provide covering fire,
Green and Griffin will utilize the DIVE ATTACK maneuver that they've been training.

>>5338507
>>5338509
but our sister's unarmed ain't too great I think.
>>
>>5338506
[Oh yeah, I forgot...]
>Roll me 1d20 toughness for green
>>
Rolled 9 (1d20)

>>5338513
>>
>>5338507
>>5338509
[Closing the vote in 15 minutes; taking this if no changes]
>>
Rolled 13, 11, 16, 14, 7, 19 = 80 (6d20)

>>5338507
>>5338509
>>5338510
Acrobatic roll!
>3d20 for White
>2d20 for Green
>2d20 for Purple
>3d20 for Blue
>3d20 for Griffon
Rolling for the rats
>>
Rolled 18, 13, 6 = 37 (3d20)

>>5338537
rolling for white
>>
Rolled 12, 10, 20 = 42 (3d20)

>>5338537
rollan griffan
>>
Rolled 16, 10, 4 = 30 (3d20)

>>5338537
Rolling blue
>>
Rolled 20, 15 = 35 (2d20)

>>5338537
Green
>>
Rolled 11, 20 = 31 (2d20)

>>5338537
Purple
>>
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>>5338543
>>5338549
>>5338553
Gentlemen, we did it. Rats are no more.
>>
>>5338559
Fuck em. It's time we loot their guns and armor.
>>
>>5338570
>>5338559
Lets just hope that thise are not Warplock Jezzails that shoot the raw crystalized stuff of Chaos to kill their enemies
Otherwise the humans would fall to Chaos just like that.

Though the might be mlr euseful than the Soege Engine that we might be able to steal vital parts off of if we can not take that in full
>>
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>>5338539
>>5338543
>>5338545
>>5338549
>>5338553
>Crit of Griffin
>Crit of Purple
>Crit of Green
>Blue and white got 18 and 16
Circling the opponents, you drop on them abruptly like a feather turned into stone.
[Cont; something came up; will phonepost the follow up whenever I can]
>>
>>5338629
>Unlocked trait : synchronised flight
[The pack can now fly and dodge as one : you roll for the best of your flight, adding 1d for each pack member. The opponent shall resolve their attack as one. Poorly synchronised : no bonus, just one attack.
Synchronised : +1d
Good synchronisation : +1d per helper
Synergy : all helper can roll their maximum (ridiculously good trait of the dragon slayers)]
Each of you grab one rat, mauling it to death. The griffin even caught two.
You make quick work of the artillery servants.
Time for the best hour of the day : loot hour!
There is the siege weapon itself. It won't fit as is in the necklace, you will have to break bits of the outer structure.
The power core of the weapon is a glowing green rock. A bit worried about the potential effect of the weapon on your human follower, you examinate it. Surprisingly, there is no chaos taint associated with the stone. Its energetical signature is closer to a school of magic you don't master than any brand of chaos, even as controlled as the one of the black dwarves. That doesn't mean it appears to be safe, far from it.
Then, the weapons of the rat snipers. Riffles with oversized, long barrels, paired with sturdy shields granting cover for the shooter and one spotter, with a lens allowing farsight.
You don't understand how the lens work. And then it hit you : all this time, you were unconsciously bending light the same way with your natural ability.
Finally, the rats themselves. free food.
Your necklace is full of rocks.
>Pick up the riffles, shields and power core. You'll still have rock stockpiled for tactical drop.
>Rocks doesn't matter. Get riffles and the siege weapon
>You refuse to let free food going to waste. Drop rocks, get rats and gear.
>>
>>5338645
>Rocks doesn't matter(we got tons at home). Get riffles and the siege weapon.
>Ask Mother Griffon to carry two of the Rats back with you so you can stockpile a bit more

While we might not have to the time to get familiar with the Siege Weapon but we can probably have the humans figure the guns out before the Skaven attack.

Also good to know that the big glowing rock is not chaotic apperantly. So not super mutations immediatly.
>>
>>5338645
>Rocks doesn't matter. Get riffles and the siege weapon
>>
>>5338653
>>5338714
[Expect slow updates in the following days...]
>Roll me 3d20 craft
>>
Rolled 6 (1d20)

>>5338839
>>
Rolled 12 (1d20)

>>5338839
>>
Was it not possible for us to grab the shields as well? If not, could we come back for them later?
>>
>>5338858
they are pretty simple shields we can probably make ourselves pretty easily back at home. And we did have some barricades up that we can use as stationary shields
>>
Rolled 17 (1d20)

>>5338839
>>
>>5338861
I dont remember the barricades, and we dont have a reliable source of metal to work with. We could certainly make wooden or stone barriers, but they wouldnt be as good as metal shields. Perhaps we can come back here later to retrieve them, maybe even make it a flight practice to practice flight.

>>5338839
On the way back, can we use the meds to self heal, and try to teach the humans how to use the guns and siege weapons
>>
>>5338878
a Shield does not need to be made of Metal to be effective. Against anything that is not a high powered Firearm or a strong and short ranged Crossbow (or siege weapon) then a Shield made from Leather and thick wood to act as cover would be adequate for a Team of Soldiers.
>>
>>5338881
These guys guarding the siege weapon had rifles. I fear that the army has some riflemen amongst them, and I have my doubts about leather and wooden shields standing much of a chance. The army is still a half's day away, so we could still just fly back to retrieve the shields, fly by attack the army with rocks and wildfire, then fly back to the fortress.
>>
>>5338645
>Rifles
>>
>>5338645
>Rocks doesn't matter. Get riffles and the siege weapon
>>
[Shields and scopes are included in the riffle package]
>>
>>5338951
Rifles, siege weapon, and shields are all together? Nice.
We can just come back for the bodies later.
Are skaven safe to eat after thoroughly roasting them to well done?
>>
>>5338955
>we have already eaten some of them. it did not seem to have any negative effect. They are not thoroughly corrupted by eating warpstone all day.

And the Cannon seems to not use Chaos Magics which is good.
>>
>>5338990
We should keep the important looking rats alive so we can interrogate them for intel.
>>
>>5339010
If we remember how our last interrogation went then i would say that at best we are keeping them alive for eating later
>>
>>5339582
It kinda of sucks that good skaven dont exist. Perhaps we should mind read the lot of them to determine who'a worth recruiting and not. After our war is finished that is.
>>
[Won't be able to update until Sunday evening at best, monday at worst.
Might start a new thread at that time; feel free to archive]
>>
>>5339875
Can we recruit big tittied rat and minotaur girls?
>>
>>5341320
[If you find some, you can certainly try.]
>>
>>5341320
I would not count on Skaven to be in any way or shape to be loyal.... with the Minotaurs we probably just have to prove that we are the strongest. Still they probably do not look very desirable for humans just hulking mountains of musculature similar to the males. You know because warhammer and survival of the fittest that the Beastherds live by.

I would not trust any Skaven as far as White could throw the entirety of the British Islands
>>
[Thread archived. Writing up Next thread headliner]
>>
New thread :
>>>>5343553
>>>>5343553
>>>>5343553
>>>>5343553



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