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File: star-wars-squadrons.gif (1.44 MB, 640x360)
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Following the Emperor's death at Endor, the once unstoppable Galactic Empire has cracked and began to crumble. While the members of the Rebel Alliance come together to form the NEW REPUBLIC, the remnants of the Empire begin to tear themselves apart at the hands of IMPERIAL WARLORDS who each seek to install them-self as the next emperor. With nearly half the galaxy in the hands of the New Republic, the IMPERIAL REMNANT seems powerless to stop the rebel advance.

Among the soldiers and sailors of the WARLORDS, terror and hope fills men and women in varying forms, as those who serve seek their calls of duty and responsibility, surviving just to live another day in a galaxy without order....

>previous Thread: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Remnant+Captain

Up to date Pastebin: https://pastebin.com/w3n6dkqR

You are Commander Slythas Caimes, currently aboard a shuttle, and heading to Coronet City, as the biggest battle you've ever participated in
>>
Lol, misinput.

On a more serious note, great to see that this is back again.
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>>5307423
Ahh shit here we go agains
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>>5307423
I hope the orbital situation doesnt deteriorate into both GAs killing each other again.
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>>5307423
>You are Commander Slythas Caimes, currently aboard a shuttle, and heading to Coronet City, as the biggest battle you've ever participated in occurs in orbit, between loyalists to the Empire and a breakoff faction under Trioculus, the false emperor. Dozens of shuttles follow along, covered by fighters and bombers from your task force, as you clear cloud cover, only to see the same war raging below you. Several TIE Reapers flow up, the shuttle adjacent to you, detonating spectacularly, before several of your own fighters take off in chase. Walkers and vehicles of all types wage a war in the streets, and your own forces disembark to this madness, finding a safe landing point on the edge of the city your own self armed with pistol and Rapier, 2 Imperial Sentinels serving as your true escort. Your own forces array out, following a priorly made plan to…

>Spearhead to the Dark Cathedral, so you can extract the bishop before you get overwhelmed.
>advance outwards from the landing zone and rescue nearby loyal units, to advance together on the Cathedral
>>
>>5307517
>advance outwards from the landing zone and rescue nearby loyal units, to advance together on the Cathedral
>>
>>5307517
Right, so its a very active urban warzone which is probably the worst possible thing to try and push through. Not gonna happen, not without hilarious losses and/or friendly fire incidents.

>advance outwards from the landing zone and rescue nearby loyal units
This I like, increases pressure on Trioculus insurgents without making our target immediately clear. They will have to shift forces around, and then we can break through.

The very last thing we want is to make the cathedral the focal point of the battle which will happen if we either drive straight there or gather up more forces and push towards it.
Spread the enemy out, then we get what we want and leave before we get stuck in this budding quagmire.
>>
>>5307517
>>advance outwards from the landing zone and rescue nearby loyal units, to advance together on the Cathedral
>>
>>5307517
>advance outwards from the landing zone and rescue nearby loyal units, to advance together on the Cathedral
>>
>>5307517
>Spearhead to the Dark Cathedral, so you can extract the bishop before you get overwhelmed.
>>
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>>5307517
>advance outwards from the landing zone and rescue nearby loyal units, to advance together on the Cathedral

Play to our strengths namely gathering Allies and the more open terrain suits our Repulsor tanks vehicles better, especially if dealing with enemy Walkers, whereas they would have the advantage in the urban hellscape...

Of course when the time comes to make a move on the Cathedral it's going to be an infantry game as our tanks are going to be vulnerable in the urban terrain. Though the presence of TIE Reapers has me worried given they often serve as combat shuttles/dropships for special forces so we may be seeing hostile Imperial special forces in our near future. (Shadow troopers, Death troopers or Storm commando's are likely bets)
>>
>>5307517
>>advance outwards from the landing zone and rescue nearby loyal units, to advance together on the Cathedral
>>
>>5307517
>Blaster drawn and at the fore
Gotta look officerly for the men anons
>advance outwards from the landing zone and rescue nearby loyal units, to advance together on the Cathedral
>>
>>5307517
>Spearhead to the Dark Cathedral, so you can extract the bishop before you get overwhelmed.
>>
>>5307517
>advance outwards from the landing zone and rescue nearby loyal units, to advance together on the Cathedral
>>
While you prime your own weapons, and code your comm unit to the Regiment Command Channel, Assault platoons and recon units form up to begin marching out and clearing ground. Nearby allies have been detected as well, and made contact with...

>roll me 3 sets of 2d100 for nearby allies strength, and level of enemy resistance:
Allies:
1-50:Imperial Army Infantry
51-80: Imperial Stormtrooper Force
81-95: Imperial Light Walker Company
96-100: Imperial Heavy Walker Company

Resistance:
1-50: Heavy
51-80:Medium
81-100:Light
>>
Rolled 48, 49 = 97 (2d100)

>>5308080
Nice, let's go.
>>
Rolled 17, 72 = 89 (2d100)

>>5308080
>>
>>5308080
>>
Rolled 30, 32 = 62 (2d100)

>>5308080
>>
Rolled 58, 73 = 131 (2d100)

>>5308080
Been a while since I've done this, man did I forget.
>>
Rolled 4, 30 = 34 (2d100)

>>5308080
>>
>>5308080
Looks like we are meeting up with Army infantryman and encountering decent resistance
>>
3 Army Infantry regiments nearby, 2 under heavy Stormtrooper and walker assault, while another is actually weathering the storm rather well, having beat off assault by Compforce. Your plans for saving them are rather all or nothing: You could split your forces and try saving all 3 at once, though itd lessen the effectiveness of the rescue attempts, or concentrate on a single regiment to save, though that may lose some other ones to the tide, or enemy reinforcements could arrive to reinforce the other positions.

>Attack all 3 at once
>Concentrate on one regiment(Save a high resistance one or the easier one?)

As well,
>Take the field yourself
>Stay at the command post for now.


New map for ground war will be around tomorrow, also you guys are not ground combat experts. You're merely giving down orders to the actual commanders who will take care of the details, so dont write complex plans.
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>>5308810
>Concentrate on one regiment(Save the one that is resisting Compforce well.)

This regiment may be more competent and worth our effort, plus once we save it we can attempt to save the others by undertaking these tasks sequentially.

>Stay at the command post for now.

Until we find some sword wielding maniac that needs stabbing from our Sentinels or ourselves then it is best we stay where we can get the big picture and play our part as a commander instead of gallivanting off to try and get ourselves some glory.
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>>5308834
Supporting this

This group is the least threatened at the moment and we should be able to deal with the Compforce Chump's pretty quickly with our armour and if we do this quick enough we may be able to assist one of the other groups.
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>>5308834
Support
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>>5308834
I think you are misunderstanding the competency here; that regiment has fought off a political militia while the others are attacked by the higher end of Imperial soldiery. I'd say they've managed to do what is expected and the two getting creamed are the ones being impressive.

I'll be sleeping on it, but those guys are quite safe at the moment while the other two are unlikely to last very long... And that might mean we stop the opfor Stormtroopers with them, or we'l have to deal with the bastards once they've chewed through the army boys.
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>>5308936
Eh, I would still say it is worth relieving this regiment first because we'd be applying our relative strength against their weakness and hence we'd chew through them relatively quickly thus freeing up that friendly regiment to assist us relieving the beleaguered grunts, possibly both at the same time if we are so inclined.
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>>5308834
+1
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>>5308810
>Concentrate on one regiment
The one being attacked by stormtroopers. If they and the one that's beat compforce get together, they might be able to reinforce the one assaulted by walkers.

>Stay at the command post for now.
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>>5308810
>>Concentrate on one regiment(Save a high resistance one or the easier one?)

Save a unit under heavy attack.
>>
>>5308810
>Concentrate on one regiment(Save the one that is resisting Compforce well.)

>Take the field yourself
no point in our sword/blaster training if we never use it. otherwise we might as well stayed in orbit.
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>>5310079
I mean that's more for self defence... besides we still might get that opportunity when we storm the Church, but this is open terrain... we aint going to be doing much to a Walker or tank ourselves. We can however from our command post direct orbital fire support (when the fleet isnt pre-occupied avoiding the clusterfuck in orbit)
>>
I died but i live, writing
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>>5310570
Arise now, ye Tarnished.

Ye dead, who yet live.
>>
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Rolled 80, 41, 20 + 20 = 161 (3d100 + 20)

your forces concentrate, Dark troopers and Stormtroopers marching along escorting the 703rd's tanks forwards. From the command post, a holotable lights up showing you the positions of all known forces on the map, and its immediately clear to you, that swhile the Compforce units may be large, they must be weak if they've been repulsed.

>Roll me 3d100+30, best of 3 for your attack, roll high

I am rolling 3d100 for compforce troopers, best of 100
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>>5311255
They have a -20, not a +, my bad
>>
Rolled 54, 73, 2 + 30 = 159 (3d100 + 30)

>>5311255
>>
Rolled 76, 89, 31 + 30 = 226 (3d100 + 30)

>>5311255
>>
Rolled 93, 37, 95 + 30 = 255 (3d100 + 30)

>>5311255
>>
Rolled 26, 62, 93 + 30 = 211 (3d100 + 30)

>>5311255
as a heads up qm, it adds/subtracts the modifier (20) to the total of the 3 rolls, not onto each roll when you do 3d100+20, if you are adding 30 to the actual rolls and not the total of the rolls you have to add it individually
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>>5311285
FUCK YEA IM ROLLING HIT LATELY
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>>5311285
nice roll anon, that would be a 123, 67,125 if we add the +30
with >>5311281 bringing up the middle to 119 thats all well over 100
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>>5311288
Not to mention that the en,y rolled a 60, 21 and 0 HA We might have justobliterated compforce and might even catch the walker unit off guard if we swing left after gutting these fools
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>>5311285
Good shit anon
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>>5311285
Good Show Anon!

>>5311255
Compforce living up to their high standards I see.

>>5311290
I don't think we should. Our job isn't to win the entire battle, our job is to secure a quick in and out before we get bogged down... Remember that we want out of not this shitshow, but the battle in orbit may very well shatter our battleground by accident due to the sheer size of it.

We can do goodwill efforts, relieving friendly ground forces, on our way out if and when we can afford it.
>>
>>5307423
Please forgive me if this is an awfully dumb question, but what are the rules for this, as far as how rolls work? I've just peeked into the thread, and am quite curious.
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>>5312469
higher better
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>>5312469
its either a roll contest with bonuses or a dc roll, sometimes roll over sometimes roll under, QM will say what we are looking for on any given roll
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>>5312469
Depends, typically three or two sets of D100 and depending on the scenario it can either be higher is better or Lower is better (best of three) or beat a DC and in this case it is an opposing role (with bonus's and debuff's depending on trait's and unit composition)
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>>5312469
Generally its 3 sets of 1d100plus debuffs or bonuses, with the rule being roll over or under a set number, but im an idiot so this time i asked for 3d100 but i can roll with it

Writing
>>
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The attack goes even better then expected, the shock and awe of stormtroopers and battle tanks ripping through the tired Compforce like a Krayt Dragon through wet tissue paper. Most of them are killed within 30 minutes of the attack commencing, and soon the Imperial Army Regiment is returning to manning your front, beginning their own push further into the city.

Your own forces beyond that continue to expand the cordon, troopers marching through the city, before enemy forces pose a real threat again. more enemy Army troops are blocking your further advance on the right flank, and there may be more behind them, while heavier Walker units have joined the enemy line on the left. Your tank regiment and the Dark troopers are spare to join up win either. Clearing the right could be a straight shot at your objective, but your new regimental allies areport they have artillery batteries that could prove devastating to an unprepared advance.

Attacking on the right may be much harder, but if you can link ujp with the trapped army regiments, your forces may be able to advance unopposed with numbers alone.

>Commit the tanks to a breakthrough on the right

>Commit to a breakthrough to relieve the regiments on the left.

Beyond that, Captain Thagg is reporting from orbit, that enemy star destroyers have broken off, and are making a run for orbit over Coronet city, and may be planning to rush in landers to reinforce the enemy.. He wants to know if the fleet should move to safer ground, or attempt to intercept and defend orbit.

>Pull back and await further orders.

>Don't let them bring in more reinforcements to this battlefield
>>
Hmm so if we try and push for objective now we risk getting shelled to oblivion... if we assist our allies on the left flank we get more bodies to throw at the problem however the time taken doing so mean's they can bring down more reinforcements from orbit.
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>>5312654
>Commit the tanks to a breakthrough on the right
>Don't let them bring in more reinforcements to this battlefield
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>>5312654
"Any idea if that enemy artillery position has surface to air emplacements?"
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>>5312654
>Commit the tanks to a breakthrough on the right
The rule against not making plans here hurts, but it is a good way to enforce the the lack of experience.
>Pull back and await further orders.
Star Destroyers. Plural.
We do not have the staying power to dance with that and considering the sheer number of fighters about I don't know if we can put up a fight in that regard without losses we can't afford since we're probably gonna have to break out rather then simply leave.

>>5312673
It's not much we can do other then pray that they have so many requests for firemissions that we won't get the brunt of it.
I mean we will once tanks are reported, but there really isn't all that much we can do about that now... It's why everyone who isn't an artilleryman hates the god damn artillery... At least when its on the other side.
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>>5312654
>Commit to a breakthrough to relieve the regiments on the left.

>Pull back and await further orders.
>>
>>5312654
>Try an get in contact with the lone imperial army group closest to the artillery and attempt to coordinate a pincer move
>Commit tanks to a breakthrough on the right
>Pull back and await further orders
>>
>>5312654
>Commit the tanks to a breakthrough on the right

Focus on the objective, if we break through on the right we have the option of going deep to destroy the artillery or attacking the unit on the left in the rear, either is better than attacking from expected avenues into the pre-sighted enemy guns on the left.

>Request the exact composition of the enemy space relief force. If they have more than 2 Star destroyers and a handful of smaller escorts than they are to pull back and await further orders, if it is merely a pair of star destroyers and some escorts then they are to attempt to impede the landings but may retreat if they believe serious losses are imminent.

Now is not the time to worry about force retention, we should focus on our primary objective, merely stepping aside and letting the enemy land reinforcements is not conducive to that. We don't even have to destroy the enemy force, just delay the landings or make them more difficult, because if we clean up here on the ground for the most part then it doesn't matter if they land reinforcements that don't have allies to back them up.
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>>5313064
Supporting
>>
>>5313064
+1
>>
>>5313064
>Support
>>
>>5313064
>support
plus
>Try an get in contact with the lone imperial army group closest to the artillery and attempt to coordinate a pincer move
>>
>>5313064
>Supporting
>>
>>5313064
+1
>>
>>5313064
Sorry for the long wait, work beckoned, but this wins, so gimme a few rolls

>Roll me 3 sets of 1d100+20 for your blitz on the right flank

>I will be rolling for enemy response
>>
Rolled 16, 58, 20 + 10 = 104 (3d100 + 10)

>>5316639
Forgotdice
>>
Rolled 45 + 20 (1d100 + 20)

>>5316639
lessgo
>>
Rolled 34 + 20 (1d100 + 20)

>>5316639
>>
Rolled 71 + 20 (1d100 + 20)

>>5316639
>>
>>5316677
nice
>>
>>5307423
I've been re-reading the previous threads, and I got the urge to recreate each encounter physically as it happens in the story. However, understandably, I'm having trouble deciding how to best go about indicating individual ship types in a physical format. I realize that this is complete autism, but duty calls. Anybody have any ideas?
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>>5320579
Well what do you mean exactly by recreating everything in a physical format? Like with tabletop models or something?
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>>5320650
Yeah, something like that. But with the size of most of the engagements we've seen, it seems like it would be pretty tough to make it work. Models seems like the obvious choice, trying to figure out how to accomplish it without getting actual models.
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>>5320683
Maybe try paper cutouts or something along those lines? Really depends on what you're aiming for with recreating the encounters.
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>>5320719
Just began considering paper cutouts of the ship silhouettes put onto pieces of thin paperboard or cardboard. I want to have very accurate representation of the engagements, just for the fun of it.
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>>5320748
was gonna say use empire at war but if your wanting accuracy your probably gonna have to do sommat else
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>>5320748
Probably something like these so you can print out and assemble.
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>>5320683
>>5320829
Now that's a neat and ambitious project if I've ever heard one, if you had a 3d printer that'd be ideal but otherwise?
Some version of a tabletop simulator?
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>>5321160
Very neat, forgot they had paper models of some stuff. Lot of effort to do it that way though.

>>5321839
Tabletop simulator would be the easy route as well since there are models of all of the ships as mods. However, my goal is to be able to physically recreate any engagement in a tabletop situation in real life. The silhouette symbols for the ships are easy to work with, just takes some fiddling to make "game pieces" for them all. Has Nob released a picture with all of the ship symbols that he has used? I know there's the picture that shows the comparison between the old dark empire symbols and the new ones, but it doesn't have all of the new ships in use.
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>>5322028
I can have a look about, I think I have em saved somewhere.
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>>5323332
That'd be fantastic if you had them. I've been trying to skim through the past threads again but I can't find any resources if they were posted.
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>>5323531
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>>5323827
God bless, exactly what I was looking for. Thanks anon.
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>>5323841
Scale is off on the Bellator and praetor but that can be sorted
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took a small break to regain sanity, will be back to genuinely updating. I intend to run this thread through, then will likely runa smaller one shot or longer quest of a similiar format for something else im putting together
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>>5324174
RIP quest then.
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>>5324177
Not rip, just expect it to be gone a month while i try another thing, and regardless, after the testrun ill be back to this
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"Commander, we read 2 Imperial Class and 2 Victories on approach, along with other escort elements, we will make a run on them but pull back if they give tough resistance."

With that, your fleet is left in the hands of your subordinates, who you hope have learned well enough to take care of themselves in orbit.

In the menatime, down here you're watching what may be a total rout of the defectors. The tanks scatter the compforce line upon meeting it again, and your Dark trooper droids are left to sweep through the blocks behind the tanks and clean out enemy stragglers. If the reports coming in are correct, it's not a good day to be compforce.

After about 30 minutes of watching units flow on the Holotable, you get a report from the good Colonel, who informs you he has broken through to the outskirts of the Cathedral, where enemy arty and Death troopers have halted the advance for now. He thinks a good push with stormtroopers should break the line, or a breaktrhough on the left to catch the enemy artillery.

>Hold on, Colonel, I'm on my way with reinforcements.(Detach yourself with stormtroopers to lead the charge)

>Hold out colonel, I'll Silence the guns(Take the stormtroopers and sneak through the left to take the artillery.

Beyond votes, I require 3 rolls 1d100 for your fleet in space, best of 3, roll over 50
>>
Rolled 29 (1d100)

>>5324202

Wheres our air support. I suggest calling in a bombing run supported by our TIEs on the artillery.

They'll probably only get one or two turns of usage before the orbital enemies are possibly in range.
>>
Rolled 59 (1d100)

>>5324202
The dice
>>5324213
>Support
>>
Rolled 65 (1d100)

>>5324202
>>Hold on, Colonel, I'm on my way with reinforcements.(Detach yourself with stormtroopers to lead the charge)

An inexperienced officer attempting to infiltrate an urban warzone with soldiers dressed in bright white doesn't sound like a good'un
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>>5324202
>Hold out colonel, I'll Silence the guns(Take the stormtroopers and sneak through the left to take the artillery.
>Have the now free army troopers that we rescued begin a limited encirclement and rear attack on the enemy forces on the right while we drive deep and destroy the enemy artillery.

Once all major resistance is gone we'll have complete control of the battlefield but we should actually make sure the battle is won, remember enemy reinforcement may very well still be on their way should our orbital forces fail to prevent enemy landings. Pushing through could see us encircled inside the building should our forces end up losing the battle, or even just if the landings are close to the cathedral.
>>
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>>5323841
Just gonna leave this here too (should hopefully provide some clarity for ground combat)
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>>5324309
Supporting
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>>5324202
>>Hold out colonel, I'll Silence the guns(Take the stormtroopers and sneak through the left to take the artillery.
>>
>>5324202
>Hold on, Colonel, I'm on my way with reinforcements.(Detach yourself with stormtroopers to lead the charge)
disruptors to maximum output
>>
>>5324429

Oh yeah we bough disruptors from the black market for our troopers didn't we.... remind me we should look into buying Buzz droids from the Consortium at some point
>>
Will count votes and write new update in 4 hrs,
>>
>>5324202
>Hold on, Colonel, I'm on my way with reinforcements.(Detach yourself with stormtroopers to lead the charge)
>>
>>5324309
Supporting.
>>
Alrighty children, >>5324309
this writein seems to win.

Ill need 3 sets of 2d100, the first dice in the set being your stealth movements, and the 2nd being the Army regiment encirclement attempts

Dc for your stealth is a 65, roll above
Dc for the regiment is a 60, roll above
>>
Rolled 48, 94 = 142 (2d100)

>>5324880
sneakiest motherfuckers.
>>
Rolled 89, 15 = 104 (2d100)

>>5324880
Ahh shit here we go again
>>
>>5324880
>>
Rolled 90, 14 = 104 (2d100)

>>5324880
Here we go!
>>
Rolled 48, 39 = 87 (2d100)

>>5324880
>>
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>>5324885
Holy shit

>>5324920
Holy shit again

Writing
>>
>>5324885
>>5324920
Bastards never knew what hit em.
>>
>>5325027
as it turns out caimes has tactical genius and the street the enemies were standing on were actually a batallion of at-ats
>>
>>5325194
Not really, it's just that with our system of rolling these kinds of results are far more likely then failing.
>>
Your stormtroopers turn out to be pretty good at this whole sneaking thing. Makes you wonder if the officer's liquor cabinet disappearances can be pinned to them. You get roped along by the Company commander's unit, and you follow through, moving down alleys and houses. Stormtroopers with vibroknives dispatch the odd army trooper along your route. The most tense portion of the march is frankly, when an AT-AT marches along a street near you, and you're left at the mercy of their sensor operator, who appears to be rather lax. Your companies reconvene together behind the enemy lines, and start prepping your attack on the enemy artillery.
>We will capture the artillery and use it against the enemy(Tougher)
>We'll keep it simple, blast the Artillery

as well,
>Take lead from the front
>command from the rear of the formation

Your comms also lights up, with a report from the friendly Army regiment, that they've encircled surviving Compforce and traitor Army units, and will now begin pushing to clean the pocket.

Thagg also reports that he has engaged the enemy fleet, and successfully bloodied enemy transports that were launched, and sank 1 victory. The enemy force proved more spirited then he hoped, so he is pulling the fleet back to safety while you haven't lost a ship yet.
>>
>>5325510
>>We'll keep it simple, blast the Artillery
>Take lead from the front
>>
>>5325510
>We'll keep it simple, blast the Artillery
>Take lead from the front
>>
>>5325510
>We will capture the artillery and use it against the enemy(Tougher)
We have the element of surprise with that slick maneuver. Keeping it as smooth and low as possible might get us a real opportunity to do damage to those heavy walkers. And the Stormtroopers seem to be surprisingly adept at this. Might be worth looking into getting some Shadowtrooper armor pieces for them somehow, or at least spot them some spray paint.
>Take lead from the front
Maybe we can get some Vibrosabre practice on the goons crewing the Arty?
>>
>>5325510
>We will capture the artillery and use it against the enemy. (Tougher)
>Command from the rear of the formation.
>>
>>5325510
>>We will capture the artillery and use it against the enemy(Tougher)
Give the boarding anons their pound of flesh, poor sods haven't gotten their fix in a while now.

>Take lead from the front
It's the Star Wars thing to do.
>>
>>5325510
>>We'll keep it simple, blast the Artillery

>>Take lead from the front
>>
>>5325510
>We will capture the artillery and use it against the enemy(Tougher)
>Take lead from the front
>>
>>5325510
>We will capture the artillery and use it against the enemy(Tougher)
cue a "surprise motherfucker"

>command from the rear of the formation

also the rookie aint much longer the rookie huh
>>
>>5325510
>>We will capture the artillery and use it against the enemy(Tougher)
>Take lead from the front

Hey it's an opportunity to nab some free artillery pieces for our ground forces... and with enemy reinforcements on the way (even if bloodied) the extra firepower will be a boon for us... it's risky but sometimes you have to take a leap.
>>
>>5325510
>We will capture the artillery and use it against the enemy(Tougher)
>Take lead from the front

Even if we meet resistance the right flank should be clear soon. We should be able to take the artillery in time and be ready to meet the reinforcements. Maybe we'll get our sword bloody before we even reach the cathedral.
>>
>>5325510
>We will capture the artillery and use it against the enemy(Tougher)
>Take lead from the front
>>
>>5325510
>>We'll keep it simple, blast the Artillery

>>Take lead from the front
>>
>>5325510
>>We will capture the artillery and use it against the enemy(Tougher)
Those incoming shuttles won't be expecting to get shot down by their own AA batteries
>command from the rear of the formation
The storm troopers are literally trained for this, we are trained to tell them where to put that training to use. Besides, if I know one thing about Star wars, as a high ranking imperial, its much more fitting for us to walk in menacingly as the smoke from battle clears and inform the last survivors that we will be repurposing their guns.
>>
>>5325510
>We'll keep it simple, blast the Artillery

>Command from the rear of the formation.
>>
>>5325510
>>We will capture the artillery and use it against the enemy(Tougher)

>as well,

>>command from the rear of the formation
>>
Across a large plaza, lies your prize: a Battery of SPMA-Ts laying hell into forces elsewhere, while they stay in the shade of the Cathedral. This won't last longer while you're here.

A quick turn to the other troopers currently with you, and you'relooking at the company commander."Captain Rendall? We're going to take those guns intact, and turn them on the inbound enemy reinforcements! We all move together and overwhelm the enemy."

With your own eye balls, you count an equivalent enemy force of Imperial Army troops laying about defending the guns, but their positions are about as prepared as you would expect from a unit in the rear line. A final check of your saber and Blaster pistol, and you're ready.

A PLEX Trooper fires off a shot, one missile arcing up, and landing in an E-Web emplacement, blowing it apart. Soon after, blaster bolts start flying, as hardened Stormtroopers meet their softer counterparts, and your forces overrun the line. You take yourp lace, leading a charge of some troopers in clearing a small ammo depot, and before long your vision goes white, and ringing takes over all sound in your ears...

And as your vision returns, the black armor of a Death Trooper appears ahead of you, blasting the other troopers around you.

>Slash at him with your Saber

>Fire with Pistol
>>
>>5328344
>>Slash at him with your Saber
Aim for the neck
>>
>>5328344
>Slash at him with your Saber
I hope our boys will like us more for going in with them
>>
>>5328344
>>Slash at him with your Saber
>>
>>5328344
>Slash with our saber

GET CLOSER SO I CAN HIT THEM WITH MY SWORD
>>
>>5328344
>Slash at him with your Saber

He's got a long gun but melee is our realm!
>>
>>5328344
>Slash at him with your Saber
we trained for this.
>>
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>>5328344
>Slash at him with your Saber
Looks like we are dealing with Imperial special forces... lets shank him
>>
>>5328344
>Slash at him with your saber.
>>
>>5328344
>Slash at him with your Saber
It's not a very good idea, but its a whole lot better then praying to every god out there that our pistol does the trick
>>
>>5328838
no it's perfect, the last thing these 7ft tall murder machines expect is some random navy officer charging them with a vibro saber to distract them from the disruptors lining a bead on them. Truly caimes is a tactical genius and hero of the empire
>>
>>5328344
>Slash at him with your Saber
are we a star warser now?
>>
>>5328344
>Slash at him with your Saber
Well we did train with it before so let's use it.
>>
>>5328344
>Slash at him with your Saber
>>
>>5328344
>>Slash at him with your Saber
>>
>>5328344
>Slash at him with your Saber
>>
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You see your opening: he's focused on the others, so you prime your Vibro-Rapier, and lunge forwards, thrusting...

>Roll me 3 sets 1d100, beat a 65 DC
>>
Rolled 46 (1d100)

>>5330301
KILL
>>
Rolled 61 (1d100)

>>5330301
>>
Rolled 75 (1d100)

>>5330301
Watch THIS
>>
>>5330323
he did it!
>>
>>5330323
nice
>>
>>5330323
Oh yeah, it's happening.
>>
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Rolled 60, 54 = 114 (2d100)

>>5330323
... straight into the Deathtrooper's right shoulder, piercing his pauldron and exiting the other side of his arm. His reflexes are as fast as you'd expect for spec-ops, and he recoils back, separating from your blade and gaining back some distance, but dropping his own rifle on the ground, his right arm now laying limp. He still has his other arm, though, and draws out his sidearm, a heavy blaster pistol, and you race his quick draw to...

>Close the distance and stab again

>Draw your own pistol and shoot first

>Rolling enemy attempt for quickdraw, roll me 3 sets of 1d100 to beat him
>>
>>5330653
Rollin'

dice+1d100
>>
Rolled 34 (1d100)

>>5330667
shit, let me reroll that
>>
Rolled 38 (1d100)

>>5330653
>Close the distance and stab again
Hit him with a flèche
>>
Rolled 51 (1d100)

>>5330653
>>Close the distance and stab again

Lunge!
>>
>>5330673
>>5330670
>>5330669
Welp, looks like we die today.
>>
>>5330677
unless one of our bois gives us a "look out sir!"
>>
>>5330679
Honestly I really don't understand why we are front lining this, it seems totally irresponsible to force our troops to look after us in a heated battle and/or throw away our lives for no good reason. We are an imperial fleet commander, not a storm trooper.
>>
Rolled 32 (1d100)

>>5330653
Not today
>>5330653
>>Close the distance and stab again
>>
... to attempt to close once more, but you're too slow to match a trooper's reaction times. Before you even see the muzzle flash and blasterbolt, your vision goes dark, and you feel an impact on your chest, and are put on the ground, having lost your breath...

And the darkness that enveloped you becomes obvious in it's origin.

>One of your Imperial Sentinels has Saved you from a blaster bolt!

You realize the impact was him pushing you back, and you see his axe rise high above him, while you hear the deathtrooper frantically firing into the Sentinel's chest, before the fire stops as the axe falls. The second sentinel helps you up, and you see a bisected Deathtrooper corpse where your wouldbe-killer once stood. Around you, the regular army troopers making the bulk of enemy forces are collapsing, and your stormtroopers press on around you. As you pick the pace back up, and rejoin the front edge of the fighting, your Sentinels making their presence with you much more obvious then before, your forces arrive at the guns, and pretty soon, surrendered guncrews are being rounded up, and your Company Commander is asking what you want the guns aimed at.

>Fire the guns at the inbound enemy reinforcements, we'll never let them land.

>Fire on the units holding our tank force back, I want them here to take the Cathedral.

>Fire on the forces encircling the other Regiments, I want them rescued before we move on.

The commander notes you have a limited amount of time before the enemy notes your presence, and sends something to hit you, so you likely would only be able go hit one effectively before then.
>>
>>5330864
>Fire the guns at the inbound enemy reinforcements, we'll never let them land.
The battle seems well in our favour, we just need to ensure it stays that way.
>>
>>5330864
>>Fire the guns at the inbound enemy reinforcements, we'll never let them land.
>>
>>5330864
>>Fire the guns at the inbound enemy reinforcements, we'll never let them land.
>>
>>5330864
>Fire the guns at the inbound enemy reinforcements, we'll never let them land.
Let's not let this get worse.
>>
>>5330864
>Fire the guns at the inbound enemy reinforcements, we'll never let them land.
>>
>>5330864
>Fire the guns at the inbound enemy reinforcements, we'll never let them land.
>>
>>5330864
>>Fire the guns at the inbound enemy reinforcements, we'll never let them land.
>>
>>5330864
>Fire the guns at the inbound enemy reinforcements, we'll never let them land.

The battle as it is is well in hand, we just need to make sure the enemy gets no breaks.
>>
>>5330864
>>Fire the guns at the inbound enemy reinforcements, we'll never let them land

This will help us out longer term... our allied units that are encircled are going to take more losses in the meantime, but we minimise the risk of our whole force being over-run
>>
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Your newly acquired SPMA-Ts raise their guns up to the heavens, and as you see the bulky square shape of imperial Barges, flitting down from above to bring deadly walker reinforcements to your enemies, the first Turbolaser blasts fire upwards, turning the first few barges into slag comets, and causing the survivors to begin climbing again, unwilling to brave your cannon fire. Several more attempts by either shuttles or barges end in similiar results, and you count 8 or 9 enemy transports downed before they stop making runs on you.

With the enemy reinforcements taken care of, all thats left is to dig the Bishop out of his hole.

>Order a charge by the tank regiment, we'll come behind them and take the front entrance, and hunt him down.

>Use your new turbolaser pieces to blow a hole in the wall of the Cathedral, and just enter from here with your troopers.
>>
>>5332107
>>Use your new turbolaser pieces to blow a hole in the wall of the Cathedral, and just enter from here with your troopers.
>>
>>5332107
>>Use your new turbolaser pieces to blow a hole in the wall of the Cathedral, and just enter from here with your troopers.
>>
>>5332107
>Use your new turbolaser pieces to blow a hole in the wall of the Cathedral, and just enter from here with your troopers.
Oh Yeah!
>>
>>5332107
>Use your new turbolaser pieces to blow a hole in the wall of the Cathedral, and just enter from here with your troopers.
It'll give us a lil bit of cover at least
>>
>>5332107
>>Order a charge by the tank regiment, we'll come behind them and take the front entrance, and hunt him down.

Better to not stick around
>>
>>5332107
>Use your new turbolaser pieces to blow a hole in the wall of the Cathedral, and just enter from here with your troopers.
>>
>>5332107
>Use your new turbolaser pieces to blow a hole in the wall of the Cathedral, and just enter from here with your troopers.

We'll be coming from an unexpected angle of attack, sort of like the big version of SWAT blowing a hole in the wall of a room with a suspect in it to attack from an unexpected location with speed and violence of action.

>Have one tank detachment guard the front entrance so elements inside the temple don't escape or attack our other units unexpectedly, have the rest of the tank units go around and attack the enemy units encircling the middle group of friendly army troops. They won't expect the rear attack and will be forced to fight the encircled troops, our reinforcing troops from the front and the tanks in the rear all at once.
>>
>>5332356
>Support
>>
>>5332107
>>Use your new turbolaser pieces to blow a hole in the wall of the Cathedral, and just enter from here with your troopers.

Press the attack now, our tanks when they break through can secure the perimeter and the fact that they have tanks (and now heavy artillery) in their rear and the loss of their reinforcements may cause the hostile forces engaging our allies to pull back and consolidate, thus relieving some pressure on the front.
>>
A resounding blast echoes from your Turbolaser, as a new entry way is formed on your side of the cathedral. Fortunately, you do have a floor map of the Cathedral, and you know the route to the underground panic room, reachable by one central lift, located in the guard's armory. Your own troops and you fan out, moving to meet whatever the Bishop has for guards, and soon you meet em.

2 stormtroopers walk ahead of you, and as they round one corner, they're torn apart by blaster fire of a pair of E-webs located far down the hall, just a few twists and turns from the armory. With how your troopers are talking, it'll be a while before their own plan gets yoh through there, which brings the possibility of further enemy reinforcements.

>Trust their own initiative to get you through this, you're not the expert on this sort of fight.

>We don’t have the time to wait, I'll try finding another way through to the lift
>>
>>5332717
>>Trust their own initiative to get you through this, you're not the expert on this sort of fight.
>>
>>5332717
>Trust their own initiative to get you through this, you're not the expert on this sort of fight.
After the close call earlier, best to let them do their thing.
>>
>>5332717
>Trust their own initiative to get you through this, you're not the expert on this sort of fight.

Just a heads up QM, you list our dark troopers as accompanying us, but the vote that won included space troopers, not dark troopers.

If we do in fact have space troopers with us rather than the phase 1 dark troopers with swords and jump packs then I'll change my vote to...

>Just have a space trooper stick it's arm around the corner and shoot a proton torpedo at the E-Web gunners
>>
>>5332795
Before someone gets on my ass for going over-kill and claims I want to use ship killing munitions on some HMGs, it doesn't necessarily have to be a proton torpedo that gets used, I was just overgeneralizing, the trooper can use it's laser cannon arm or shoot some grenades or something instead if the target is too close for torpedo use or if we are worried about collapsing the building and blocking off our pathway to the objective.
>>
>>5332717
>Trust their own initiative to get you through this, you're not the expert on this sort of fight.
>>
>>5332717
>Trust their own initiative to get you through this, you're not the expert on this sort of fight.
>>
>>5332717
>How many tie fighters wide are these halls?
>>
>>5332717
>>Trust their own initiative to get you through this, you're not the expert on this sort of fight.
>>
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>>5332795
Shit, you are right, so thosewould be present, will takei nto account for next post
>>
>>5332860
Are you just expecting a TIE mauler to start rumbling down and run over all our infantry, EAW style?
>>
>>5333429
well yes except its our TIE doing it to their infantry and structures
>>
>>5333429
Not quite, I was wondering how good Chatterbox in his defender is with flying in tight spaces.
>>
>>5334416
I'm sure it'l be very impressive. Once, and for about 10-15 seconds.
>>
>>5334482
can defenders not hover? or do you mean enemy screening/ AA fire?
>>
>>5335732
They can, and I doubt anything in this building here is rated against starfighter shields. This suggestion was made since I assume an imperial cathedral is quite large considering usual star wars aesthetics, and because it would be a classic imperial moment to have a tie fighter hovering behind us blow down the wall as we stand there menacingly behind some storm troopers to arrest the guy. Seriously, if we are going to go out of our way to come all the way down here to make a statement of some sort even though we cant really contribute much to ground forces combat potential, we might as well do it Imperial style.
>>
>>5336232
too add unto, We Are a Carrier Commander, its literally in our blood to call upon our hotshots to blast our enemys to smitherens.

So idk but Warlordnob >>5332717
can we call down TIEs?
>>
sorry for the long dip, will have update done within next 5 hours

>>5336774
The Cathedral is not big enough for your TIEs to enter. The main hall surely would be, but you're in side corridors meant for trolleys and workers to pass through, not vehicles, sorry.
>>
>>5337753
mossad has killed qm rip in piece
>>
>>5337753
>>5338785
Rip Nob.
>>
>>5337753
Rip
>>
>>5338785
Allah will reward us with holy jihad against the infidels and their mousy heresy of Star Wars, mashallah.
>>
Warlord bros...
>>
A dark day for us all...

...we better plan the memorial.



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