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/qst/ - Quests


Spawned for seemingly no reason and hidden beneath the cobblestones of the city above, here sits a little dungeon.
A timid, lonely little dungeon with barely any monsters or traps to defend themselves located underneath an abandoned orphanage in the city of Duskmire.

Unfortunately, the wicked whims of fate decided to reveal your presence to the people of the city above and burdened you with visitors before you were well and ready to stand against the perils of the world.
And thus your struggle began. A tale of rapid expansion, fierce battles, and horrible corruption.

From a single chamber and one measly [Goblin] to an impressive amount of rooms filled with loyal subjects.

You are the Little Dungeon.

The Dungeon is currently 9 days old

Previous thread
>>5219726

Archive
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=The+Little+Dungeon+That+Could

Monsters
https://i.imgur.com/sVhbeJ1.jpg

Rooms
https://i.imgur.com/ORdPqdi.jpg

Rules
https://i.imgur.com/HPU7Okw.jpg

Current Dungeon
Pic related

Buildable Rooms
- Marshland (Trap, DC 5 Strength, 3 DP)
- Pit Room (Trap, DC 5 Wisdom, 3 DP)
- Jungle Room (Trap, DC5 Constitution, 3 DP)
- Branding Chamber (Utility, 5 DP)
- Room of Bewilderment (Puzzle, DC15 Intelligence, 5 DP)
- Boss Room (Utility, 5 DP)
- Dungeon Corridor (Utility, 1 DP)
- Dungeon Stairs (Utility, 1 DP)

Spawn-able Monsters
- Goblin (Spawned, DC 8 Strength, 1 MP)
- Bugbear (Spawned, 1st: DC 14 Wis / DC 12 Str, 3 MP)
- Goblin Brute (Corruption, DC 12 Strength / DC14 after kill, 1 MP)
- Goblin Savant (Corruption, DC 12 Intelligence, 3 MP)
- Shade (Spawned, DC 16 Wisdom, 4 MP)

Reminder that any dungeon monster is corruptible.
The ones above are just the ones you know about.

”We’ve been at this for 6 months and are still only 9 days in. Timeskips when?” edition
>>
RECAP 1/4

A handful of hours passed while the Dungeon busied itself with its new floor and the new inhabitants.
Familiar footsteps closed in on the dungeon until Grez stepped into view, she seemed to have calmed down from whatever she was going through earlier, she looked a bit out of it and she shyly tucked a loose strand of hair, that had somehow escaped from the usual ponytail, behind an ear, “You dealt with her, I assume?” she asked.

Slightly offended by its on-going role as a doorman, Chadaklin made his way to the dungeon entrance with powerful strides, once there he answered on behalf of the dungeon, “She was put to good use,” replied Chadaklin, “You won’t be seeing her again, however.”

A smile crept onto Grez’s face, one which she tried very hard to suppress, “I see,” she said, then clearing her throat and holding out a hand, “My payment?”

Fresh out of Dungeon Points, the Dungeon had currently no way to spawn any gold pieces.
Chadaklin was ordered to stall for time while the egos discussed how they were gonna spin this.

“First,” said Chadaklin, folding his arms, “Where did you go all of a sudden? The city above is crawling with those that want you dead, but you just took off.”

The half-orc rolled her eyes, “What’s this all of a sudden?” she said with a slight nervous chuckle and a blush creeping into her face, “You’re not my dad. I go wherever I want.”
”But if you MUST know,” she added, patting a small weapon at her side, “I bought a weapon. A sort of mace. Well, more of a cudgel really.”

Chadaklin raised an eyebrow, “You never carried weapons before.”

“Well,” replied Grez, folding her arms, “When I watched the half-giant pulverize a goblin’s skull with a fist I realized that could’ve been me. I’m not sure what was up with her, but most people would’ve tried for some revenge in a certain death scenario like the one she was just in. Maybe crack me over the head or stab me.”

The tall, half-devil nodded, “Why a mace?”

Grez shrugged, “With a dagger you’ve got a good chance of them bleeding out if things go south when there’s still some distance between us and the dungeon. So, I figured a mace would be better.”

[There are one-hundred and seventy-five (175) gold pieces remaining in the dungeon.]
[Total amount of Monster Points (MP) remaining: 5]
[Total amount of Dungeon Points (DP) remaining: 0]

A wayward bird chirped from within the jungle, having been drawn there by its intoxicating scents.
It chirped not because it was content, but in sheer alarm as it stared at the various creatures crawling up the trees in an effort to meet it.

“Understood,” said Chadaklin, “Your payment will have to be wait until tomorrow. The dungeon has made some big chances to ensure its survival and that has exhausted their resources for the time being.”

Grez frowned, “I thought we had a contract,” she barked, hands flailing, “Where's my money?”
>>
>>5270373

RECAP 2/4

“Yes, but said contract makes no mention of immediate payment. Just that there will be payment,” corrected Chadaklin, “You will get your money. Tomorrow. In fact, you are free to spend the night here if you want. There’s too many hostile forces out and about.”

The half-orc clasped her hands behind her back, put on pouting, and theatrically had one foot grind against the dungeon floor, “Awwww,” she said, batting her eyelashes, “Are you concerned about me? You going soft on me?”
She then gasped, her eyes going wide as she held her hands flat against her face, “Have you fallen in LOVE with me?”

“You know where to find your stash of gold coins should you need them,” replied Chadaklin flatly.
”There is, however, one other option,” added Chadaklin, “A boon.”

Grez rolled her eyes, slightly disappointed at the lack of reaction, “This ‘Pause for suspense' thing really doesn’t suit you. Spit it out, will you?”

The Sadist’s eyes locked upon the Scholar, then narrowed. An intense, cold stare.

“What?” replied the Scholar, “I tried to build suspense!”

“The Dungeon has recently acquired a new kind of brand. An extremely versatile one that allows you to change one thing about your appearance. This can be something simple like your eye-colour or things like your height, gender, or even race. With the proper modification there’s a very good chance that those that are hunting you won’t even realize as you pass them by in the streets,” explained Chadaklin.

For once there was no witty remark. No retort, joke, or pun.
Grez simply stood there in wide-eyed amazement, rapidly blinking a few times and then just staring, mouth opening and closing as she struggled to find the words.
“…You can do that?” she said eventually.

Chadaklin gave her a strong, decisive nod.

The half-orc’s face was a flurry of emotions: disbelief, happiness, confusion, and finally – suspicion.
”Such things are rarely free,” she said, “What will that cost me?”

Chadaklin smirked, “You catch on quick enough,” said the tall hobgoblin, “The Dungeon requires knowledge. Magical knowledge in particular. Your job will be to go out and acquire as much of it as you can. Be it scrolls, books, runes, or otherwise. We’ll provide the gold if it is required. Think you can manage this?”
>>
>>5270377

RECAP 3/4

“Not as I am now,” said Grez, gesturing at her half-orc self, “Magical stuff is rare. I suppose it can be found near the Birdsong Academy, in Arcane Avenue. You can borrow books from the academy if you’re a student, but I’m not magical – so that’s a no-go. There’s some stores in Arcane Avenue where they sell some of the books and items the academy no longer has any use for. However, most of the shopkeepers there hail from the Noble Quarters and they don’t like half-orcs much. The best shops with the most expensive and rare items are in the Noble Quarters, no doubt, but I’m not even allowed into that district as a half-orc. My best bet is probably to go to the Upper Trade District and try my luck at the auction house.”

Chadaklin folded his arms, “Won’t you need to carry a lot of gold for auctions?”

“You used to,” admitted Grez, “But there were a lot of folk from the Lower District prowling about on auction night. It was nothing short of a miracle if you carried a lot gold and made it to the auction house’s entrance with it still on you. These days you can just bid and pay for the item when you go to collect it the following day or something. Although I heard they only hold onto it for a short while before it simply gets put up for auction again and you get blacklisted from the auction house. The 'New Wind' auction house is probably the most likely to carry any magical stuff.”

“How do you know all this?” replied Chadaklin, raising an eyebrow.

“Prowling about on auction night,” answered Grez, displaying a wide grin.
She went quiet for a moment, gripping her left wrist with her right hand and tilting her head towards the dungeon floor, “Hey,” she said in a quiet voice uncharacteristic for the post-brand Grez, “You were serious about that dungeon magic, right? You’re not just having fun?”

“It is real and the offer is genuine,” replied Chadaklin.

Her right hand moved up her left arm until Grez was gripping the elbow, she spoke with a tremble in her voice, “I don’t want to be called a monster anymore,” she stated, “If I wasn’t a half-orc then people won’t look at me in disgust anymore. If I hadn’t been a half-orc then I might’ve been adopted when I was younger. I just want to be normal.”

"Just human,” she concluded.

The titanic hobgoblin gave her a genuine smile, lightly stepped to the side whilst turning slightly, and gestured to the deeper parts of the dungeon, “And so it shall be,” he said.

Grez was led towards the [Branding Chamber] which had hastily been cleaned up. No need to to frighten the girl with all the blood and its sickly, metallic scent. Still, despite the dungeon’s best efforts it was still a dark, smoky place illuminated by little more than the light creeping in from underneath the door and the fires angrily cracking within the pit.
>>
>>5270380

RECAP 4/4

Grez was led towards the [Branding Chamber] which had hastily been cleaned up. No need to to frighten the girl with all the blood and its sickly, metallic scent. Still, despite the dungeon’s best efforts it was still a dark, smoky place illuminated by little more than the light creeping in from underneath the door and the fires angrily cracking within the pit.

Once there, she was lead towards the large table which had restrained Zarkha only hours earlier, though the restraints were notably absent now. She sat down on the elevated table, feet dangling over the edge and slightly swaying.

Feeling like it had been dormant for far too long, the brand on her shoulder flared up.
A sense of approval swept through Grez as she took in her surroundings.
The cages, the pit, the branding iron.
”Lovely place you have here,” she said, her face lit up by the glow of the fire pit.

A small creature went unnoticed as it appeared behind her, sunken eyes barely visible within the torturer’s cap, a small mallet raised above its head. It slammed the mallet down in a sweeping blow and struck Grez on the side of the head, forcing her unconscious. The half-orc was then, with a little help from the dungeon, laid down on the table.

“Was that necessary?” asked the Scholar.

The tiny torturer shrugged.

“It’s the [Brand of Icarus] this time” said the Sadist.

The small goblin puffed up its cheeks and exhaled heavily.
This was gonna be a big one.

The little goblin turned its attention to the bellows, once again ensuring the coals were heated to the point the coals were red-hot. It took hold of the branding iron and patiently waited as the symbols on the end of it began to shift through various shapes before finally settling on the [Brand of Icarus].
The little torturer hovered the brand above various places until it received some sort of approval.

When the branding iron hovered above Grez’s upper-left arm, the goblin got the feedback it had been looking for.
Grez’s usual attire would hide it well. The tiny torturer pressed the red-hot metal to her green skin where it applied the brand with violent hiss. A small symbol representing a sun. A circle surrounded by tiny triangles with their points facing outward. A mirror image of the symbol consisting of wispy tendrils made of blue magic danced and wavered directly above the brand as the magic tried to take hold. It seemed incomplete somehow. As if waiting for the final piece.

“Make her human,” commanded the Sadist.

The magical representation of the brand rapidly spun in place, casting an eerie blue glow on not just Grez, but the entire chamber. It pulled in more energy as it spun, further brightening up the room. Once it decided it had enough it stopped abruptly and combined itself with the brand now present on the skin.
>>
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>>5270382

RECAP 5/4

A shockwave of blue magic travelled through Grez, modifying and readjusting the most fundamental pieces of her.
The green skin paled until it turned a fleshy white, similar to the skin colour of the majority of Duskmire’s citizens.
The magic that bounced around within Grez lit her up from within, showcasing veins, nerves, and muscles.
Though her eyes were closed, the goblin watched as Grez’s eye colour shifted from the typical orc red to a vibrant blue.
The pointed ends of her ears smoothed out. Some other things happened here and there, it was a very extensive process that had Grez groaning and trashing with various tiny movements.

Until finally, it was done.
Splayed out on the table was an individual that was unmistakably human.

END OF RECAP

The Dungeon decided to let Grez rest for a good while, partly because she could use the rest and partly because it didn’t quite feel like putting her new human appearance to the test just yet.
When she finally did wake it was well into the afternoon.
Like the previous time, the subconscious part of the dungeon that cared about the wellbeing of its subjects made full use of this time to get the once half-orc in her best possible shape. Even her new clothing was cleaned and maintained, the new shirt and pants were spotless. The leather jerkin was cleaned and oiled.
She had to be put into stasis for this, but was brought back up and placed on the table before she awoke.

[You’ve gained two (2) ‘Dungeon Points'.] (Daily)
[Total amount of Dungeon Points (DP) remaining: 2.]
[The Dungeon is currently 10 day(s) old.]

Grez opened her eyes and scowled. The brand on her shoulder pulsed, not quite fond of being left at something else’s mercy that long.
She eyed her surroundings suspiciously, but hopeful, “Did it work?” she said, then looked down at her hands and saw the change in skin colour.
No longer a mossy green, but a fleshy white. She felt her ears then, noticing the distinct lack of any pointy parts.

“It did, Grez,” said Chadaklin, sporting a comforting smile and patting her on the shoulder, “If you still go by that name that is.”

Having received some sort of conformation that this wasn’t a dream or illusion, Grez smiled in earnest and a brief chuckle escaped her, “Not a very human name, I suppose.”
The brand on her shoulder burned as it witnessed the sheer audacity of displaying gratitude to somebody, stealing the happiness from Grez’s face. “Give me a mirror,” said Grez coldly.

-----------------------

“It’s that damn brand of yours,” snapped the Scholar, “Can’t we get rid of it?”

“We just have to alter our approach…” replied the Sadist, then went on to whisper instructions to Chadaklin.
>>
>>5270392

Patience is a virtue. A large, body-length mirror was brought forth with a snap of the massive hobgoblin’s fingers. Courtesy of the dungeon.
Grez lingered before her, eyes wide in disbelief. Her hands touching parts of her face as if it to confirm the things the eyes were seeing.

“As promised,” said Chadaklin in rumbling tones, “You’ve earned this. Without your efforts it wouldn’t have been possible. The people you’ve led here strengthened the dungeon to a point where it can grant you such boons. Really, this reward pales in comparison to what you’ve done for us.”

Grez turned this way and that in front of the mirror, slightly adjusting the fit of her leather jerkin, “I know,” she said, standing taller and puffing her chest out, “What would you do without me?”
The brand on her shoulder warmed in approval.
”But I suppose I should honour my part of the deal,” she said, trying various hairstyles in front of the mirror, “Magic items and lore, was it?”
Ultimately, she decided to have her hair loose for the time being – she felt that it framed her face in just the right way.

Two days passed. Days during which Grez was busy aiding the dungeon in various ways.

---------------

Vote will last until tomorrow.

DAY ONE

>1 - Grez stays out of sight and does nothing
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)
>3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)
>4 - Other (Write-in)

DAY TWO

>1 - Grez stays out of sight and does nothing
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)
>3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)
>4 - Other (Write-in)

---------------
>>
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>>5270398

A layer of chalk dust covered the floor of this shabby office standing in the midst of sizeable quarry.
Rather than a door, a brown curtain covered in the same chalk dust held the blazing sun at bay.
The curtain was now pulled to the side, its ring bearings scratching against the curtain rod.
A dusty man stepped in, attempting to clean his hands by patting them against his trousers – accidentally releasing small clouds of white dust into the office.

“You wanted to see me?” said the man.
Much like the rest of him, his face was layered with a coat of chalk dust outside of the occasional line where a drop of sweat had taken some with it on its descent.

“Wir' behind schedule,” growled a dwarf in chalk-stained overalls standing bend over a table with various documents.
He had to stand on a small stool to properly loom over the table, but the stool’s presence was best left unmentioned if you enjoyed the luxury of having teeth.

The dusty man sighed, “Again?”

“Aye,” confirmed the dwarf, then exhaled heavily through the nose and looked up, “Ony word o' th' lassie?”

The dusty man shook his head, “Not a peep,” said the man, “Maybe she’s just late? It’s a long haul to Duskmire after all.”

The dwarf’s bushy eyebrows furrowed, “She’s ne'er late. Not in oal the years I’ve ‘nown 'er.”

“Maybe she took the profits of the shipment and ran off with it?” said the dusty man with a shrug.

There was a moment of silence. “Nah,” they said simultaneously.The Zarkha they had known for these past years would never do that or even consider it.

The dwarf hissed a breath through clenched teeth, hinting at the anger boiling within, “Each day that giant woman ain’t 'ere i’m losing gowd by th' bucket,” he said, glancing at the content of some papers, “She hauled mair stane than five men pat th'gither.””'N' she ne’er moped or moaned!” he added quickly, “Nae wance!”

The dusty man nodded sagely, “Zarkha’s absence is also bad for morale,” said the man.

“Woh? How come?” asked the dwarf.

The dusty man’s cheeks flushed underneath the coat of white chalk covering his face.
There was some vague muttering and gesturing. Words like glistening, sweat, and muscles were used.

These are the kind of workers foreman Emberforge was now stuck with. ”Juist send word tae Djuskmire, wull ye?” he said in tones heavy with disappointment, “A seven foot lass can’t juist disappear lik' that.”
>>
>>5270398
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)
>>
>>5270398
>3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)
Might as well give it a shot, right?
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)
More points are always useful.
>>
>>5270398
DAY ONE
>3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)

DAY TWO
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)

>>5270407
Hmm, should this be cause for worry? Grez did make a scene when she got Zarkha. Nobody will recognize her ofc, but she'll have to be a lot more stealthy with her schemes, switch up the lies a bit more when people start catching on.
>>
>>5270428
Not too much, since they have no real lead and the one lead they do have (half-orc) is not gonna show up again, but we will probably have to seriously consider asking her to lay low regardless, or slow down and only attract 1-2 people per week or something.
It's easy to forget since the quest has been running since mid-December, but it's only been 10 days. If we plan on doing this long term, we will have to slow the rate with which we snag people.
Maybe she can focus on gathering magic artefacts in the meantime? That would attract much less attention and still benefit us.
>>
>>5270398

> Day one: Victim
> Day two: Magic item search

Let's get the dp we need to buy the item before we need it. If a basic vitality ring is five hundred gold then we're gonna need more dp before we buy.
>>
>>5270434
Hm, true. If someone gets nabbed every day in a small peasantry town, there's bound to be authorities. I feel like we have to diversify our hunting grounds in the near future if we're going to consume nearly every day. We should swipe more homeless/orphan people and avoid the ones with jobs and shit that trace back to bigger companies. Preferably, we drag the poor souls with a foot in the grave to our lair.
>>
>>5270398
2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)
3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)
Ay new thread nice.
>>
>>5270398
Supporting >>5270567

Hopefully i am not to late. >>5270407
So she did have friends..... or at least employers that cared for her. Well she gave us lip. She payed for it.
>>
>>5270407
Chadaklin is just called Boss (Unnamed) on the monster imgur page

>>5270398
DAY ONE
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)

DAY TWO
>3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)
>>
>>5270398
DAY ONE
>3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)

DAY TWO
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)
>>
>>5270398
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)
>3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)

Victim first, magical item next.
Quite easy reasonning : we might need the victim's fund to get the magical item.
Also, could we please stop acting as short-time sociopath gobling up every people we lure? This is always a source for more trouble, we can be smarter with the use of contracts.
>>
Voting closed

DAY ONE
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)

DAY TWO
>3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)

D&D was cancelled at the last minute today since somebody had fallen ill, so I'll see if I can get some updates out.
>>
>>5271299
well i hope your player will recover soon. Having to cancel sucks. Especially last minute.
>>
>>5271299
It had better been a STRONG ailment for them to cancel DUNGEON NIGHT sheesh with how hard it is to get people together...
>>
Grez spend the first of those two days hunting down another victim. She had gotten a taste for it.
The afternoon sun warmed her now white skin as she exited the orphanage grounds.
She was a new person – in more ways than one. Around her the Lower District bustled with activity.
Carts, people, and livestock hurried past her. After pulling at her leather jerkin to test the hold of the straps, she moved across the city in a brisk pace whilst humming a delightful little tune.

She could choose to approach any of these people, fill their heads with hope and promise, and have them bruised and bleeding on the ground before her before the day was over.
The idea that the once wretched half-orc orphan named Grez could hold this power brought a smile to her face, she winked at a passing young woman – causing the woman to blush and probably destroying her productivity for the remainder of the day whilst she wondered if the wink had any deeper meaning and how she felt about that such a thing.

Her presence drew some glances, but whether that was because of her radiating appearance or the fact that she was humming some stupid song in the middle of this incredibly depressing part of the city was hard to say.

Her stroll took her past a series of stalls and, feeling spontaneous, she approached a fruit stand to buy a singular apple.
Grez made an act of looking over the appetizing greenish red apples, like she was searching for the best one.
Truth be told, they all looked amazing to her. She couldn’t remember the last time she had eaten an apple that wasn’t bruised to ruin after falling from a cart and had to be fished out of a gutter, but that was a different Grez.
A filthy half-orc that had to resort to poking around in trash heaps on the lesser days. Others orphans might’ve begged on those days, but for an half-orc such things were just a waste of effort.

Out of the corner of her eye, Grez noticed the vendor, a man with a shaggy collection of dirty blonde hair who she assumed to be in his early twenties, readjusting his attire before approaching with a beaming, although forced, grin.
Would he have smiled at the Grez of two weeks prior like this? Or would he have kept a watchful eye on her, assuming she was about to steal something?

The man cleared his throat before speaking, “You, uh, like apples?”
He grit his teeth within his now closed mouth, his lips a line. Dammit.

“Oh, I’m not sure,” replied Grez nonchalantly, “Apples, sure. But these in particular? I don’t know.”
She tucked a strand of her now loose hair behind an ear. Maybe the ponytail had been better, but the half-orc known as Grez wore her hair in a ponytail and that was no longer her.
That had been a different life.
>>
>>5271477

The messy-haired man hastily reached over, picked up an apple, and cleaned it on his shirt before holding it out in Grez’s direction, “Well, only one way to, uh, find out. Haha,” he said.
He had meant for that last part to come out as a sort of chuckle, but had instead spoken the word. Ha-ha. The mental anguish was clear on his face.

Grez took the offering gratefully and, opening her mouth to reveal her slightly enlarged canines, bit into it with a satisfying crunch.
The apple had been incredibly juicy, a line of juice escaped through the corner of her mouth, causing Grez to bend over slightly and away from the stall so it would fall on the cobblestones rather than the other pieces of fruit.
She sucked in the juice and cleaned her chin with the back of her hand, “They’re great, mister salesman,” she said with a short laugh after swallowing the bite.
No response was forthcoming, the man was simply staring.

The man snapped out of his haze, “It’s a fresh, uh, shipment,” he said, “They’re from a couple of miles out. From the orchards just beyond the wetlands.”
He cleared his throat again, “So, uh. How many can I get you?”

“Oh, I just wanted the one,” said Grez, flashing the man a playful smile accompanied by a wink.
“You have a great day now!” she said as she walked off and put some distance between herself and the stand.
There was the faint sound of somebody getting berated for giving away wares in the distance.

Grez finished the remainder of the apple as she walked off into the busy streets of the Lower District.
Time to get to work.

Just as she was about to do her job, she received a mental notice.
She rolled her eyes.

[The Dungeon is requesting that dungeon ally 'Grez Wildflower' share her senses.]
[Sense-sharing privileges will last until revoked.]

The dungeon was trying to check in on her like some concerned parent.
Grez sighed. She did owe it and that bothered her greatly.
But heeding the dungeon’s requests had done nothing but improve her life so far.
She eyed her surroundings and escaped into a nearby alley, then spoke in whisper, “…Sure.”

[The Dungeon can now make use of the senses of 'Grez Wildflower'.]

She winced as a set of invasive voices excitedly yapped in her mind.
>>
>>5271479

“Ooooh, where this then?” said the Scholar, looking through Grez’s vision and taking in the sights of the alley.

The Sadist nodded, “This’ll do nicely,” it said, nodding in approval to it own statement, “I had been wondering where she had been going while not in the dungeon. This is a lot better than the [Goblin Scout]. She can go anywhere.”
The Sadist briefly disconnected from the mental link to address the [Goblin Scout], “You’re basically useless now.“
Somewhere in the dungeon, the [Goblin Scout] deflated.

“I can take away these privileges at any point,” hissed Grez.

“Oh, right. You can hear us as well,” said the Scholar.

“What do you want?” said Grez in an angry whisper.

“Oh, just checking in, checking in,” replied the Scholar, “Found any magical items yet?”

Grez frowned, “I left like half an hour ago,” she said, “So, no.”

“But,” said the Scholar in mournful tones, “Why not?”

Grez exhaled heavily, “Just shut up if you’re gonna be in my head. Okay?”

Having been told to shut up, the Sadist immediately spoke up, “How’s your body? No issues I take it?”

“What?” replied Grez, raising an eyebrow, “No, it’s fine. I feel great.”

“Might take some time before it fully settles,” said the Sadist.
The dungeon had her sleep through the initial adjustment, when brands are most unstable.
It should be a few more days until the brand fully completed and all the remaining traces of Grez’s former race had gone.
Things like the dark lip colour and the extended canines. She would be fully human then.

In a moment of curiosity, the Dungeon decided to check over Grez Wildflower.

[Investigating dungeon ally 'Grez Wildflower'.]
>>
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>>5271483

Name: Grez Wildflower
Type: Humanoid (Human, Formerly Half-Orc)
Level: 2 (1 => 2)
Health: 2 (1 => 2)

Strength: -1
Dexterity: +2 (1 => 2)
Constitution: +1 (-1 => 1)
Wisdom: +2
Intelligence: +1
Charisma: +5 (3 => 5)

Brand of Cruel Intent Curse Mark (Brand)
The recipient becomes more assertive, controlling, and takes delight in suffering of others.
Furthermore, they become more charming and persuasive when it comes to tempting others to act according to their will.

Contract Mark Curse Mark (Brand)
A complex magical circle that can be used to enforce a contract.
The circle itself has to be placed upon the recipient, which is often the person in the subordinate position.
Abbreviated….

Brand of Icarus Curse Mark (Brand)
Standing between the seven of perfection and the seven hundred-seventy-seven of the creator, seventy-seven grants limited control over the creation.
It allows one to determine the meaning of perfection and mould the recipient to that image.

You can change one physical aspect about the recipient.
The recipient’s race has been changed from Half-Orc to Human.

Amount of brands: 3/3

Equipment
Wearing light, leather armour and a small mace.
>>
>>5271489

DAY ONE
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)

Grez’s [Brand of Cruel Intent] gives her advantage on these checks. (Roll included in brackets after DC)
Since human Grez can basically go anywhere within the city, I’ve included the district in the option displayed.
Remember that Grez’s charisma modifier will be added after this.

>1 - Lower District - A thug seemingly searching for someone (DC10, 2d20)
>2 - Lower District - A pair of guards investigating a murder. (DC13, 2d20)
>3 - Upper Trade District - A man clad in black leather that loudly talks to himself (DC 15, 2d20)
>4 - Arcane Avenue - A bespectacled wizard that is clearly sleep deprived, but still busy (DC18, 2d20)
>5 - Noble Quarters - A well-off playboy of a man and his three bodyguards (DC20, 3d20. Yes 3.)

Vote will last until tomorrow morning
>>
>>5271491
>1 - Lower District - A thug seemingly searching for someone (DC10, 2d20)
I guess we should stick to the lowest scum for now, so we attract as little attention as possible.
We can start attracting more interesting people when we get strong enough that we don't have to fear wide spread knowledge of ourselves getting out.
>>
>>5271491
>1 - Lower District - A thug seemingly searching for someone (DC10, 2d20)
I might want to go for the wizard, but in his "sleep deprived" state, he might just flee. The noble's loss will definitely be noticed by people we don't want noticing yet, and guards going missing presents a similar issue. I think black leather man also has promise, but we don't know his connections, and if he does escape, the fact that he "loudly talks to himself" might bring unwanted attention. The thug seems like the safest of the options we can expect a return from.
>>
>>5271491

> 3 the man in black

A little crazy and distracted? Sounds like a brand that's effecting his mental stability. Gotta catch em all!
>>
>>5271491
>>3 - Upper Trade District - A man clad in black leather that loudly talks to himself (DC 15, 2d20)
Gotta catch 'em all.
>>
>>5271491
>1 - Lower District - A thug seemingly searching for someone (DC10, 2d20)
>>5271502
>>5271505
I'm curious, when should be the time to strike out now and find bigger targets on the reg like Zarkha? I was thinking that by the time we have 2 complete floors is the time to go for bigger cattle. I don't hate picking on the city scum, but I don't want to feed on just them forever, especially if they're weak and on their lonesome half the time.
>>
>>5271529
I think we're strong enough to start picking bigger targets now, but the attention from getting people with connections is dangerous. I think once we're a "proper dungeon" with 3-5 ish filled out floors, we can start to think about higher profile targets.
>>
>>5270371
How many of these quests are a front for terrorism?
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>>5271529
I agree in that I don't want to stick to gutter trash forever, but it's kinda hard to gauge properly. The annoying thing is that realistically if word gets out we can expect the strongest people in town to come knocking, which will be far more then we can handle. Zarkha alone with an axe could probably have soloed the first floor, and against a team of 3-4 equally strong people I'm pretty sure even a second floor wouldn't save us. In other words, we should not risk word getting out until we can comfortably risk attracting teams like that without getting curb-stomped.
Ultimately it depends on how well connected the targets we find are and how much heat we have on us. If we can get away with luring someone without attracting attention then we might as well.
For now we have Ben and the Blackwood brothers to worry about so I would wait until we eliminate them as potential leaks. If other people like Rollen's master or Zarkha's boss find and chat with Ben for example, then that would be bad. Once they are gone though nobody has any way to trace their respective disappearances to us, or find a common link between them, so they are fated to find nothing.
>>
>>5271491
>>3 - Upper Trade District - A man clad in black leather that loudly talks to himself
Hopefully he's too proud to bring anyone but himself
>>
>>5271491
>3 - Upper Trade District - A man clad in black leather that loudly talks to himself (DC 15, 2d20)

Lets see if we can find someone that is actually worth it to make a pact with. nad he seems like the same person that we heard from some time ago. A typical adventurer.
>>
We shouldnt try and get new adventurers by contracting them under threat of death and it wouldnt get us what we want. After we kill ben we should go quiet for awhile and have grez scout for us and try to get some contractors

We need to have grez offer the contract to train in our stead and be a frontman so we dont end up with a bunch of people trying to brake the contract. Make it like a underground adventurer training ring.

>>5271491
That reminds me i think i asked you this before but you didnt answer. Can grez brand people for us with like a predone branding iron or does she need to know magic. Wonder how the debtors did it.
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>>5271949
Well if the man is under some kind of Brand then he would probably ve very grazeful if we removed it. Or made a contract with him to not talk about us in return for removing the brand
>>
>>5271952
>>5271949
We should probably grind a little, work on the second floor, or maybe even expand the first a little? So many possibilities!
>>
>>5271491
Voting closed
>3 - Upper Trade District - A man clad in black leather that loudly talks to himself (DC 15, 2d20)

Need DC15 saving throws for Grez Wildflower (+7) (+5 Charisma modifier and +2 from journal / treasure story)
Roll comes down to: 2d20+7 (Taking the highest d20)

Please include the following message:
Rolling for Grez Wildflower against man clad in black leather
>>
>>5271491
>3 - Upper Trade District - A man clad in black leather that loudly talks to himself (DC 15, 2d20)
The Thug could potentially be looking for either of our two earlier snacks, or Grez herself. Chances are if they go missing a larger group will come out to search for them. The disapperance of two Guards similarly wouldn't go unnoticed, especially since they are investigating a murder.
The man in black is probably just an eccentric and not under any sort of brand. His absence will be noticed, but hopefully it will only cause someone to raise their eyebrows at his absence and not get traced back to us instantly.

>>5271952
>>5271949
...alternatively we can just not attempt to force contracts on people who are most likely unwilling subjects and instead just eat them and become more powerful. We managed to contract Grez only due to her being shunned by the only 'friend' she had left in her life, a few spectacularly successful and unsuccessful dice rolls and Chadaklin's Silver Tounge. If you wanted a detached force that could operate outside of the Dungeon, the [The Conquering Horde's Garrison] would've given us exactly that without the possibility of attempted betrayal from people who's loyalty will be questionable at best, even with a [Contract Mark].

Instinct made mention of Dungeon Cultists that ally themselves with a Dungeon for some reason or another. I would much rather wait for one of those to throw themselves in to the Dungeon and offer their live in servitude to us rather than throwing Contract Marks around at anyone we can get our hands on and see which one of them stick.
>>
Rolled 1, 4 + 7 = 12 (2d20 + 7)

>>5271965
37 seconds too late, not that it mattered. Lets see those dice. 8 or above, lets go!
>Rolling for Grez Wildflower against man clad in black leather
>>
Rolled 6, 16 + 7 = 29 (2d20 + 7)

>>5271965
>Rolling for Grez Wildflower against man clad in black leather
Catch this double 20
>>
>>5271966
> If you wanted a detached force that could operate outside of the Dungeon, the [The Conquering Horde's Garrison] would've given us exactly that without the possibility of attempted betrayal from people who's loyalty will be questionable at best, even with a [Contract Mark].

If we were in a Forest or the Mountains i would say absolutely.

But we are in the City. Not being super consipcous is gonna be the most important thing. And anything aside from a human is probqbly gonna at least raise Eyebrows
>>
>>5271968
Well, that was impressively terrible. I'll restrain myself and only roll during invasion DC's from now on. Goddamn 84% chance of rolling 8 or above at least once and I whiff both, this is bullshit.

>>5271974
>But we are in the City
No one said we had to limit our operations in the city. There are tunnels that connect to the entrance area of the Dungeon that goes who knows where, if we're lucky one of them passes underneath the outer wall and would've allowed us to send out a raiding party unnoticed to pillage caravans. Worst case scenario we could've done some digging to make that exit.
>>
>>5271984
What do citys usually have? Surrounding settlements. Marauding Orcs showing up from nowhere would raise extreme suspicion. Especially since they are not exactly subtle creatures and most likely would be easy to track by any seasoned adventurer.

And if we send them further away they are at risk at being spotted. And the only thing more suspicious to a heavily armed Orc to these people is one that is heavy with loot coming towards a city.

And if it is so that we might be able to get them later again they would also be useful with a higher DC. Especially since they might have to invade a Dungeon
>>
>>5271965
>>5271968

A young man clad in black leather sat on a barstool in front of the bar of the Red Herring Inn, wincing as the whiskey burned its way down his throat, “The story is from my perspective, because I’m the protagonist,” said the man.
He didn’t actually like the taste of whiskey, but it seemed like the sort of thing an assassin was supposed to drink.
He slammed the glass down onto the counter, briefly putting his bandaged right arm on display.
Staring up he saw a massive double-bladed axe affixed to the wall behind the bar, “Kukuku,” he said out loud, voicing out what seemed like some kind of chuckle, “Very adventure-esque. Not at all foreboding.”
There was a thin layer of dust on the axe, it was never used.

The barman gave him a look, “You alright, lad?” he asked.

“The portly, ginger man behind the bar, his arms dotted with freckles, seemed like the kind of stereotypical barman you’d expect to find in stories like these. He looked like the kind of man that would spit in a mug to clean it,” said the assassin.

The barman raised an eyebrow, “Now that’s just rude that is,” he said, “I don’t spit in any mugs outside of maybe Randy’s, but only when it’s full and that’s because he’s an arsehole.”

A man at the tail-end of the bar briefly looked up, his voice distant, “Huh?”

“Just mind your own fucking business, Randy,” barked the barman.

“Kukuku,” said the young man, turning away and sweeping his gaze over the rest of the patrons.
There, in the remote corner of the inn, was a figure wearing a deep-green cloak facing away from him.
The hood concealed the figure’s head. Upon closer inspections, however, it turned out to be nothing more than cloak hanging on a coat rack.
“Kukuku,” said the assassin again, ordering another whiskey and sipping it with much displeasure.

The double doors of the inn opened with a groan, a young woman stepped in and she made her way to the bar.

The assassin eyed her up and down after she arrived at the bar, “Skin like the silver of the moon which lights our passage. Raven-haired, the colour of the night and those that dwell within it. Her leather armour tight in all the right places. An aura of hostility surrounded her.”

The woman eyed him uncertainly, slightly turning her head, “Are you sick in the head?”

“Kukuku,” said the man, wincing as he sipped his whiskey, “And so the love interest appears.”

The black-haired woman’s mouth dropped, “Love interest?” she said, clearly trying to keep herself from laughing, “I don’t think so.”
>>
>>5272050

The man clad in black leather smiled knowingly, “That’s how these things go. We’re hostile at first, but as time goes on we’ll warm up each other. Perhaps we’ll have some short fights in alleyways where our hatred deepens. Yet our repeated meetings will form a relationship between us. Until we’re forced to cooperate at some point to face a common enemy too great for us by ourselves. Then our bond will grow and slowly but surely we’ll end up as a duo of black-clad assassins. Your outfit tighter than mine – of course. Very much in love. We’ll wield our daggers for the greater good with deadly precision.”

The woman nodded in near approval, she was almost impressed with the level of his delusions, “That’s great, but,” she said, tapping a small weapon dangling at her side, “I carry a mace.”

Wrinkling his nose in disgust, the man spoke, “A mace,” he said, disdain dripping from every word, “That won’t do. That won’t do at all. That’s not how this is supposed to go.”
The man yelped out in pain, clutching the bandages on his right arm with his left hand, “Kukuku, be still my right arm.”

The woman leaned away, “Uh?” she said.

All of a sudden the man frowned, loudly stated, “I’m working on it,” then continued as if nothing had happened.

Waving his hand dismissively, the man explained, “A terrible power dwells within this right arm of mine, kukuku. I keep it sealed until I absolutely need it, but even with these seals in place the power still seeps out on occasion,” he said, taking a breath, “You should use daggers.”

The woman shook her head, “I don’t thi--,” she tried, but stopped. A strange desire came over her then.
Could she really be a successful assassin with something like a mace? Maybe daggers were better. It felt right.
She stared out into empty space for a long moment, the man looking up at her in silent approval.
Then the moment faded as she grit her teeth, pain bubbled out from her right shoulder, “I don’t even WANT to be an assassin!”
She yanked the whiskey glass from the man’s hand, downed it in one go, slammed it on the counter, and stomped off.

The assassin on the barstool cupped his hands in front of his mouth, “Things have already been set in motion, my dear! The tale of the ‘Night Born Lovers’ has already begun! We WILL meet again!”

The woman slammed the door behind her as she left.

“Kukuku,” said the man, turning back around to face the bar, “At least she already has the whiskey drinking down.”
He ordered another glass for himself, took a sip, and winced.

-------------

Both of the dungeon’s egos still hung around in Grez’s mind. They were on edge.

“Did… did you feel something earlier?” asked the Scholar nervously.

“Yes,” replied the Sadist in serious tones, “It became… crowded.”

-------------
>>
>>5272054

The following day arrived.

[You’ve gained two (2) ‘Dungeon Points']
[Total amount of Dungeon Points (DP) remaining: 6]

-------------

DAY TWO
>3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)

Since human Grez can basically go anywhere within the city, I’ve included the district in the option displayed.
Remember that Grez’s intelligence modifier will be added after this.

>1 - Auction house in the Upper Trade District
>2 - Having a peek in various stores found in Arcane Avenue
>3 - Rub shoulders with the posh people of Duskmire in the Noble Quarters.

Need DC15 saving throws for Grez Wildflower (+1)
Roll comes down to: 1d20+1

Please include the following message:
Rolling for Grez Wildflower to try and find a magical item or lore.

Just need a singular roll from one person since they (for now) all use the same DC.
>>
>>5272055
Rolling for Grez Wildflower to try and find a magical item or lore.

>2 - Having a peek in various stores found in Arcane Avenue

Less interesting but should be more reliable than the Auction House
>>
>>5272061
..... why am i so incapable of rolling.

Is it dice+1D20+1 or 1D20 + 1 or what is it?
>>
Rolled 15 + 1 (1d20 + 1)

>>5272055
I will try again

Rolling for Grez Wildflower to try and find a magical item or lore.
>>
>>5272069
Ha nice. Something at least works
>>
>>5272069
Congrats.

QM, I really dig the "protagonist syndrom" sidequest that will surely pop back again.
>>
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>>5272075
To be honest.... the Dude reminds me of Owain from Fire Emblem Awakening with how dramatic he is being.

And Grez reaction to his blabbering was just Gold. And the dude might be loaded if he can just affoard to sit around on his ass drinking or playing pretend. Maybe he can be enticed with real adventure. Not this pretend business. Though likely he will be alone or count on Grez to be his sidekick.
>>
>>5272079
Weaves of fate have been tied. We'll obviously run on him again.
Grez might even be compelled to fell in love with him.
>>
>>5272084
Wait... did the dude have eyes that were obscured by his hair? If so then Grez might be in big trouble.... he would be the strongest Protag of all... a Harem Anime Protagonist. Those guys are pretty much unbeatable.
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>>5272087
Well, depends of your anime. Some are only attracted to ugly ladies and have some... deep... troubles plaguing them
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>>5272088
You are right it depends..... lets hope this one is not so disturbed as that he would find.... pic related attractive.

Or lets hope it is a Cursemark. Then we might have some beautiful/ugly way to drive people absolutely insane. Though if it is one i do not think that we would like to find the person who invented it originally.

It also did seem like he has some hypnotic powers or something.... or maybe he contains corruption from another dungeon. He was used as a receptable for corruption and then kicked out and told to absolutely never come back again.
>>
>>5272055
>2 - Having a peek in various stores found in Arcane Avenue
>>
>>5272055
>2 - Having a peek in various stores found in Arcane Avenue
>>
>>5272055
>2 - Having a peek in various stores found in Arcane Avenue
Thanks guys, on the rolling and shitposting high forgot to actually vote
>>
>>5272055
Voting closed
>2 - Having a peek in various stores found in Arcane Avenue

>>5272069
Success.

Might take a while until I get the next update out.
>>
>>5272137
Take your time QM, it will be worth it
It always is.
>>
>>5272137
Be honest QM. You did not expect us to just make that check on the first attempt did you?

I certainly did not expect this to be completely honest.

Preparing the List will take some time i take it?
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>>5272149
Just had some work I had to do that would eat up my remaining time of the afternoon.
But I'll start working on the update now.
>>
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>>5272055

The wooden door of the small office clicked shut after the armoured woman had entered, she stood at attention and saluted the man sitting behind the desk, “Sir,” she said.
She wore the low-ranking uniform of the guards, a combination of leather and chainmail worn underneath a tabard of murky green sporting the symbol of Duskmire.
Her blonde hair in a tight bun. A short sword safely tucked away in a scabbard dangled from her belt.

“At ease,” said the man behind the desk, a desk which was covered in papers of all sizes and origin.
He sighed and rubbed his temples, fingers circling around in the greying hair, “Any luck on the investigation, private Stone?”
The Captain scraped some remnants of tobacco out of his wooden pipe using a blunted letter opener.
Bookcases filled with with folders, papers, and files about cases, both current and past, lined the walls.

Private Stone solemnly shook her head, “Me and trainee Highmountain spend the better part of the day checking around the Lower District, searching for any witnesses, but we’ve got nothing so far. Have you read the report, Captain?”

“I have,” said the Captain, he began shifting through the various documents littered across his desk.
“Here it is. Dreadful affair, really,” he said as he began to leaf through the pages, “Body found in an alley not too far from the Sleazy Goat Inn at the Lower District. Death by bludgeoning. Hard knock to the back of the skull was what killed her, but the entire body was covered in bruises. Somebody took their sweet time with the poor woman.”
”Oh,” said the Captain, remembering something as he once again began to search through the pile of documents, “Got the coroner’s report.”

Private Stone perked up, “Anything new?”

The Captain extended the folder towards private Stone, “Have a look. It only arrived an hour or so ago.”
When she reached for it, he pulled it back a short distance and gave her a serious look, “You may not like what you find, Esmeralda.”

Esmeralda Stone swallowed, then nodded, taking the folder in hand and began reading the contents.
She visibly paled. Horrendous. Disbelief turned to anger, “A psychopath then,” she said.
The blow that killed the woman wasn’t the first one, but the last. She was there for all of it.
Every bruise and broken bone. The hit to the throat had been the first.
A blow to stop the victim from screaming loud enough for anyone to hear. The killed had enjoyed it.
Private Stone’s expression twisted in anger, a vein pulsing on the side of her face.
>>
>>5272722

The skies were clouded over on this day, but such a thing didn’t bother Grez much, she hummed contently as she turned into Arcane Avenue, the most reputable place to find anything and everything involving magic.
The street was lined with shops featuring all kinds of magical wares, though most tried to specialize in something to put themselves apart from the rest.
There were shops prominently displaying spell and skill tomes, those that specialized in arcane lore, and a fair few selling magical items ranging from the mundane magical tools to highly coveted magical devices.

Good-looking, clean, and outfitted in a set of well-cared for leather, Grez was a welcome sight to any shopkeeper.
Only two days prior they would’ve called the guards if her Half-Orc self had even looked into the direction of their shop, but now she was the thing these shops desired more than anything.
A prospective customer.

Most of the things on display in the various shops were certainly interesting, but she wasn’t sure whether they were things a dungeon would be interested in.
Though she did little more than window shopping, Grez turned up the charm and ensured she was pleasant in all her interactions.
It wouldn’t do to offend any of these shopkeepers, they likely talked amongst each other a fair bit.
Getting blacklisted by one would rapidly mean getting barred from any and all shops within Arcane Avenue.

During her afternoon of browsing, she found the following items:

>1 - A skill tome for something called “Flowing Body” that can negate one attack per invasion. (500g) (Consumed on Use)
>2 - An orb with deeply-dulled colours swirling within, almost entirely grey. (1000g)
>3 - Schematics for a magical home-defence system that would attack intruders with spectral weapons (500g)

[Total amount of Dungeon Points (DP) remaining: 6]
>>
>>5272726
Meant to post earlier, but wasn't able to.
Vote will last until tomorrow morning. (8h from this past, give or take)
>>
Hmm, so in order to get someone enslaved to us it's as easy as
>Defeat them
>Apply Brand of Submission
>Bully them into accepting a restrictive Contract Brand
>Remove Brand of Submission so they're useful again

>>5272726
>2 - An orb with deeply-dulled colours swirling within, almost entirely grey. (1000g)
Try to haggle it down using Grez's charm.

>some people won't want to go for the mystery box
Shame on you people
>>
>>5272726

> Home defence system

I'm betting that the orb is a dungeon core, possibly a way to heal a corruption point, or expand our max hp. Might be a great pickup after the next invasion. Alternatively maybe it's a way to get a new personality without taking the hp hit.
>>
>>5272726
>3 - Schematics for a magical home-defence system that would attack intruders with spectral weapons (500g)
This looks to me like it would give us a room schematic, and that sounds pretty good to me.
>>
>>5272726
>3 - Schematics for a magical home-defence system that would attack intruders with spectral weapons (500g)
Arcane defense system for corridors and literally any other trap room, yesbox.

>>5272729
>some people won't want to go for the mystery box
>Shame on you people
I will not pay one thousand fantasy gold for a broken Dungeon Core. I will however advocate for stealing it.

Tell Grez to inspect the store as inconspicuously as she can without being caught snooping around. Try and find unusual entryways, such as a fireplace or a ventilation shaft (if those exists) that the Goblin Scout can use as ingress points.
Maybe we can corrupt the Scout with the Scholar Corruption after the next Invasion so he gets a bigger brain that he can use to be better at stealth.
>>
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>>5272726
Can't we make enough coins to buy all three?
If not then >2 - An orb with deeply-dulled colours swirling within, almost entirely grey. (1000g)
>>
>>5272748
That is actually not a bad idea. Though I doubt the shop is unguarded, with goods this valuable.

Anyway, in light of that >>5272729
>>5272726
Changing my vote to
>3 Schematics for a magical home-defence system
>>
>>5272749
We can make 600g with 6 Dungeon Points
>>
>>5272726
>>5272749
Fine... i change my vote to:
>3 - Schematics for a magical home-defence system that would attack intruders with spectral weapons
>>
>>5272726
>3 - Schematics for a magical home-defence system that would attack intruders with spectral weapons (500g)
More defences is always good.
>>
>>5272726
>2 - An orb with deeply-dulled colours swirling within, almost entirely grey. (1000g)
>>
>>5272726
>3 - Schematics for a magical home-defence system that would attack intruders with spectral weapons (500g)

We could sadly not afford the mystery ball yet. Though its potential seems immense. Some more traps though that are more advanced pr different from just enviorments would be appreciated
>>
>>5272726
>3 - Schematics for a magical home-defence system that would attack intruders with spectral weapons (500g)
>>
>>5272726
>3 - Schematics for a magical home-defence system that would attack intruders with spectral weapons (500g)
>Corrupt scout with savant
>Send Arcane trickster steal the shiny
>>
>>5272728
Voting closed
>3 - Schematics for a magical home-defence system that would attack intruders with spectral weapons (500g)
To be clear, this is basically a trap room with a higher than usual starting DC as it is a Tier 2 room.
>>
>>5273354
Goood. Let the gauntlet of desth and headscratching puzzles commence
>>
>>5273354
Sounds good to me.
>>
>I'm still wondering what will happen when someone "solve" our puzzle room.
Will we get rewards like room, item, brands schematics?
>>
>>5273387
Still haven't placed any book in the room.
I'll make sure to get a prompt going for that before the invasion arrives.
>>
>>5273506
Update will be posted tomorrow.
Invasion also tomorrow.
>>
>>5273994
#excite
>>
Are we tomorrow yet?
>>
>>5274781
There's a lot of tomorrow, it might not be the right part of tomorrow yet
>>
Not having received much clarity on exactly what the dungeon was looking for, Grez decided to go with the schematics for some kind of arcane defence system.
She figured that, the dungeon being made of rooms and all, another room probably wouldn’t be the worst thing to get.

Flashing the shopkeeper a charming smile, she pointed at the scrolls that made up the blueprint, “These ones, please.”

The man behind the counter rolled up the wide sleeves of his elaborate robe and reached for the scrolls.
“Excellent choice, excellent choice,” he replied, mirroring her cheeriness, “That’ll be five hundred gold pieces.”

“Ah,” she said.

“Ah. Indeed,” replied the shopkeeper, scanning her expression and placing the scrolls back.

Grez fought down the urge to scowl at the moment, the [Brand of Cruel Intent] on her shoulder hissed quietly underneath the leather tunic.
Clearly, she had improved much compared to her time as an orphan that didn’t know where her next meal would be coming from, but this place and the expensive items it sold reminded her that the progress she had made so far hadn’t actually been all that impressive.
It told her that she was still little more than nothing.
”Just hold on to that for me, would you?” she said, “I’ll be back for it soon.”

Raising both eyebrows, a slight smile on his lips, “Of course,” said the shopkeeper.
Though the man tried to hide it, Grez recognized contempt when she saw it.
It was something she was all too familiar with.

Once outside, Grez exhaled heavily. Her hand slid towards the mace dangling on her side.
She gripped the handle firmly, then let go again, patting it twice after she did so.
Smashing the man’s face in and watching the bloodied mess squirm on the floorboards would be satisfying, sure.
However, the dungeon did say that it would provide any gold necessary for magical purchases.

A small gaggle of wizards passed by just as a small smile found its way onto Grez’s face.
One got distracted and stepped onto the hem of the robe of another, tripping her and sending the books of the young wizard flying.
The entire thing went unnoticed by Grez.

How satisfying would it be to return here in a little while with the required amount of gold?
She spend the entire trip back to the Lower District thinking over the kind of things she would say after she handed over the money.
>>
>>5275037

Per usual, she resorted to back alleys and less-travelled passages once she got closer to the orphanage.
Her route took her behind the Sleazy Goat Inn where a small gathering of guards was investigating the site of a recent murder, she made brief eye-contact with one of the guards and felt herself looking away – hurrying onwards.
There was a rattle of chainmail far behind her as she turned the corner. One of the guards following.

Grez took a sharp turn into a narrow alley. Moving the loose board from a wooden fence at the end of it and squeezing through.
A cry came from behind. A command to stop. A command that went ignored. She ran.
Grez’s leather boots splashed through small puddles of water that had collected in the muddy ground. A dog barked as she passed.
She cut another corner and turned into an alley flanked with derelict warehouses she knew ended in a crossroads boxed in by buildings.
Three separate alleys going into wildly different directions.
Grez took none of them.
She briefly glanced over her shoulder to ensure the guard hadn’t caught up and vaulted through the window of a warehouse that had long since lost its shutters.

Once inside she hurried to a dark corner, tried to regain control of her breathing, and went quiet.
A noise like an angry collection of tin cans racing down a road. Slowly intensifying, then fading.
Grez’s parted lips slowly curled into smile, she looked down onto her trembling hands and balled them into fists.
The guard might’ve been a problem anywhere else, but the Lower District was her home and shew knew it inside out.

Standing in place, she considered her next move.

>1 - Leave back through the window. Returning to Lower District’s main roads
>2 - Leave through the warehouse’s front door. Exciting into the seedier parts of the district.
>3 - Go through the window, but quietly follow in the footsteps of the guard.
>4 - Other (Write-in)
>>
>>5275040
>1 - Leave back through the window. Returning to Lower District’s main roads

Well the Main Roads are the most "secure" place to be when there is apparently a murderer about that got the Guard down here to investigate.

There might be patrols of Guards but any further problems can probably be handled through more Cardio or Sweet Talk.
>>
>>5275040
>3 - Go through the window, but quietly follow in the footsteps of the guard.
>>
>>5275040
>1 - Leave back through the window. Returning to Lower District’s main roads
Get going girl, the shopkeep will not wait indefinitely.
>>
>>5275040
>1 - Leave back through the window. Returning to Lower District’s main roads
Not sure why she ran from the guard or looked uneasy in the first place, she's done nothing explicitly illegal, and certainly nothing this guard could prove or suspect her of. There's really no reason to be afraid of encountering guards, except for ironically the fact that we ran from one in the first place.
>>
>>5275040
>1 - Leave back through the window. Returning to Lower District’s main roads
>>
>>5275061
well she still has old instincts. And as a half-orc she would probably have been immediately on the shitlist of the Guards even if she did nothing. They would have probably just abused her while she could do nothing about it. Since if she got violent/ realiated she would be either beaten or maybe even killed.


>>5275040
Get a Grip Grez. Your a human now. Act like it.
>>
>>5275040
You know, this murderer is probably doing a great job covering for the disappearances we're causing...at least in the short term.
>>
>>5275037
Voting closed
>1 - Leave back through the window. Returning to Lower District’s main roads
>>
>>5275040
>>5275099

No time to waste, the guard could double back at any second.
She perched on the window frame for a moment, looked left and right, and tipped back into the alley.
Time to go back to the orphanage.

A short while later, Grez was walking down the street leading towards the orphanage.
The alleys containing the guards were on the opposing side of the Sleazy Goat Inn and out of sight, but she hurried all the same.
Her eyes narrowed at the sight before her.

A small group of leather-clad folk were idling just outside the entrance of the orphanage grounds.
Some tapped their feet or angled their faces to the sky and boomed a sigh in annoyance.
One sat down against the wall surrounding the orphanage and rested his face on a fist, then huffed.

A woman wearing a sleeveless leather tunic and a large scar running over her left cheek spotted Grez and prodded a man on the shoulder, nodding into Grez’s direction.
The man with an unkempt beard and scruffy brown hair frowned at Grez, then began leaning slightly backwards as he turned his head to talk to somebody else, then pointed in the direction of Grez.
This other individual had the bearings of a ranger and briefly glanced at Grez, then he tapped the white skin on his left arm to indicate the colour, and lightly shook his head.

>1 - Approach these people. Ask what they’re doing here.
>2 - Take a detour without drawing too much suspicion and approach the orphanage from the back by climbing over the wall.
>3 - Ignore the people and just walk into the orphanage grounds.
>4 - Other (Write-in)
>>
>>5275129
so those are people that are here for Grez...... i take it Ben put them up to this.

They might have a setup inside to make sure no one goes downstairs or comes outside from there.

We might have to search for a different way into the sewers.

>4 - Other (Write-in)
>Find a different entryway into the sewers that would lead straight here. Ask the dungeon to send the Goblin Scout out to greet you and get back together.
>>
>>5275134
+1
>>
>>5275129
>2 - Take a detour without drawing too much suspicion and approach the orphanage from the back by climbing over the wall.
>>
>>5275129
>4 - Other (Write-in)
>Keep walking, paying no further attention to the group. Find a vantage point to observe unnoticed until they leave.
They've already spotted us, and they seem the suspicious types. Any attempt at entry is a bad idea and would probably lead to a little too much heat on Grez. Best lay low and wait until they leave before entering the Dungeon.
>>
>>5275129
>4 - Other (Write-in)
>Try to bait them to follow Grez into the dungeon
>>
>>5275180
My brother in Christ, they are already going in to the Dungeon. Why else would a well armed group be standing around an abandoned, completely looted orphanage. And if they are not, this would 100% blow Grez's new cover as a human.
>>
>>5275129
Invasion will be moved to tomorrow, didn't end up having as much time as I thought I would.
>>
>>5272722
wait grez did this
>>
>>5275185
To be fair, they could have been sent by the blackwood brothers to look for Grez. That would explain why they are hanging in there, since its where she used to live.
>>
>>5275190
no she didn't?
>>
>>5275194
nu uh, yes she did
>>
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>>5275195
When?
>>
>>5275199
That's the point
https://gprivate.com/5z8hr
>>
>>5275129
>Write-in
>Kill some time, create an alibi. Go look for work at an inn, at a shopkeeper's, maybe someplace where you can learn to read. Learn about maps and places and work on that fake identity.

shitshitshitshitshitshitshit Grez is not dead right now ONLY because of her skin. Lucky...
>>
>>5275199

Victim killed with a mace, in a sadistic manner. Be a hell of a coincidence if it isn't her.
>>
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>>5275201
>>5275211
OH...
Shit you're right, i mean, the sadist brand + a new mace = (still unconfirmed)murder?, sounds probable, logic even...

>>5275188
QM is this true? we turned Grez into a skull crushing murderer with the brand?
>>
>>5275192
Which means it's even less of a good idea to tempt fate. The Brand of Icarus changed her skin and removed her pointed ears, but she still very much looks like Grez the Orc. She would still look remarkably similar to any description the Blackwood Brothers have of her.

>>5275213
She went outside to murder someone whilst we where eating Zharka. Impressive of the girl, she'll make a fine minion when she realizes she can't remain outside the dungeon due to her being unable to satisfy her newfound extreme sadistic needs without risking being caught.
>>
>>5275129
>1 - Approach these people. Ask what they’re doing here.
>>
>>5275129

> 4 Any approach where Grez lays low and doesn't risk her cover.

She's a valuable asset and she should lay low.
>>
>>5275190
hmmm interesting theory....

I am so proud of our little psycho bitch.

Well.... not of her impulse control... The Dungeon went through that Phase as well. But that can be worked on. As a good sadist she needs more subtlety for the future.
>>
>>5275129
Voting closed
So there isn't really a clear "winner" this time around.
A lot of votes for varying forms of ">4 Other (Write-in)"

I've summarized the votes as followed:
>Avoid the group for now. Find a different way inside the dungeon. Keep an eye on the group if able.
>>
Whoever these people were, they seemed like trouble. Grez decided to give the group a wide berth without being too obvious about it as she walked past them into an adjoining road.
Once she put some distance between herself and the group, she held a hand over her mouth and faked a cough, then whispered under her breath, “You two still in there? Did you see that?”

---------------

Having little else to do with no invaders present, the egos had, in fact, been watching and had already commanded the [Goblin Scout], who suddenly felt their existence very validated, to hurry on to the highest level of the orphanage dorms and keep an eye out.

The group seemingly kept guard though they seemed to take no pleasure in doing so.
Every now and then an on-looker approached, but was eloquently turned away by shouting phrases like: “Fuck off unless you feel like dining on your teeth.”
About fifteen minutes passed before a man in a full-suit of armour holding a small leather bag approached the group.
Several members of the group sighed in relief and got up with the telling groans and grunts of men in their later years.

The Scholar perked up, “Hey,” it said, “It’s that Ben guy, isn’t it?”

“It is,” confirmed the Sadist. It didn’t like the look of Ben’s new armour.

---------------

One of the men spit on the ground, “Took you long enough,” he said with a scowl.

Ben had been an orphan for many years before aging out of the orphanage, but even he had standards.
Growing up he had always told himself he would never involve himself like the people standing before him.
Now here he was. Forced to call them ally and entrusting his life to them.
”We had to make some final preparations,” he said, holding up a small bag.
He opened the bag to reveal three large, glass containers with a sloshing, red liquid within them.
”Potions,” stated Ben, “We don’t have enough for everyone, so we’ll use them as needed.”

The woman with the sleeveless leather tunic smiled and held out a hand, “Give me one,” she said.

Ben gave her a flat look, “Like I would trust you with something this expensive,” he said, ”The bunch of you morally bankrupt rat-folk would sooner watch each other die than waste a potion.”

The members of the group merely chuckled. “Big mouth,” said one, “I’ve killed people for less.”
>>
>>5276124

“Well isn’t it a shame you can’t kill me then,” replied Ben, undoing the leather straps on his left-hand gauntlet and revealing a [Contract Mark] on his lower arm.
Unlike the usual blue colour, this one was crimson red.
“Blood bound,” explained Ben, “If I die then your boss’s right-hand man dies. And if he dies then…”

“Yeah, yeah,” said the woman with the sleeveless leather tunic, waving her hand dismissively, “Then we all die horrible deaths as well. We’ve already been told as much.”

The man sporting the appearance of a ranger approached Ben from behind a swung an arm over Ben’s shoulder, “You were clever to force these terms before revealing the location of the dungeon,” he said with a half-smile, “Otherwise we would’ve probably offed you the moment we cleared out the place.”

Sheer disgust on his face, Ben removed the arm slung across his shoulder with a slap, “Get the fuck away from me.”

The ranger took a few steps back and made a mocking show of being terribly hurt, “Don’t you worry,” he said after noticing his little act didn’t get any laughs, “We’ll make sure there won’t be a scratch on that borrowed armour of yours.”

The woman with the sleeveless tunic and the scar clasped her hands together and dreamily stared off into the sky, “Our little knight gone to avenge his fallen love,” she said, batting her eyelashes for emphasis, “I might cry.”

Ben’s face twisted in anger, “I hope you all eat shit in that dungeon. You people have no idea what’s waiting for you. This dungeon isn’t like any other. It’s ruthless and would love nothing more than to see you crippled and bleeding. It cannot be trusted,” he said, “You hear me? Refuse all offers it gives you.”

The leather-clad group gave him a mocking salute, “Sertainleh, Meh’lord,” they cried.

No respect, but then again the feeling was mutual.
“Check your equipment,” barked Ben Nielsen, “We’re leaving in ten.”

---------------

While the above was going on, Grez had successfully managed to circle around the orphanage grounds and climbed over the wall, eventually sneaking into the dorms and making her way down to the dungeon.
Here she mentioned the blueprints for the arcane-magical defence system and the gold it required.
Of course, the dungeon had been sharing her vision all the while and was already aware of the cost.
>>
>>5276125

[Total amount of Monster Points (MP) remaining: 5]
[Total amount of Dungeon Points (DP) remaining: 6]


Spending DP / MP
>1 - Give Grez gold pieces for the blueprints (500g - 5 DP) and tell her to go get them (Will take a while)
>2 - Use the DP to buy something else (See OP prices)
>3 - Use the MP to buy something else (See OP for prices)
>4 - Other (Write-in)

What should Grez do?
>1 - Hang around in orphanage grounds, but stay out of sight
>2 - Stay hidden away in the dungeon. (Can be called upon at any time. Cannot be respawned at this point in time.)
>3 - Travel far away from the dungeon for a few hours.
>4 - Other (Write-in)

Dungeon Ally combat without certain utilities present
Dungeon Allies can be assigned to rooms just like monsters, but can also be kept in reserve and deployed mid-invasion as needed.
They are one of the very few units that can be used in this way. (Though once deployed, they stay out)
Keep in mind that without the presence of certain utility rooms they cannot be respawned.
Though if they died in the dungeon they could be absorbed for MP / DP, but will not count towards the “Victory / Defeat” rewards.
>>
>>5276126
Can we get some info on the trap rooms we unlocked for the second floor? I don't think we've got any yet.
>>
>>5276126
>4 - Other (Write-in)
>Give Grez gold pieces for the blueprints (500g - 5 DP) and tell her to go get them (Will take a while)
>pay her for the last haul

So Ben told someone about the Dungeon and its the Mob... great. On the other Hand. Good to know that the Bosses Right Hand apperantly is bound to Ben through that contract. Might give us leverage on the guys against the Thugs

Grez
>Go buy the Stuff and grt yourself something nice to drink.
>Ask the Dungeon if they can share the sight once they have captured Ben and plan to torture him.
>>
>>5276126
>1 - Give Grez gold pieces for the blueprints (500g - 5 DP) and tell her to go get them (Will take a while)
>3 - Use the MP to buy something else (See OP for prices)
Corrupt a Shade into Shade of the Magi
>>
>>5276137
I like this idea, +1
>>
>>5276126
Spending DP / MP
>2 - Use the DP to buy something else (See OP prices)
Expand the [Vale of Shadows]
>3 - Use the MP to buy something else (See OP for prices)
Corrupt a Shade that doesn't get mutated into a Shade of the Magi

>What should Grez do?
>2 - Stay hidden away in the dungeon. (Can be called upon at any time. Cannot be respawned at this point in time.)
We might need her to fight off the Invasion, though it is risky. The trap room won't be useful for us right now, and we will have enough resources after the invasion to send Grez to buy it anyway. Might aswell roll for Mutations on our Shades first, and then corrupt one that doesn't get mutated.
>>
>>5276126
Changing my vote from >>5276132
To support >>5276145
>>
>>5276126
>https://i.imgur.com/sVhbeJ1.jpg
changing my vote from >>5276137
to >>5276145
>>
>>5276145
+1
>>
>>5276145
makes sense, changing to this
>>
>>5276145
>>5276150
>>5276152
>>5276157
>>5276181
I love to see such nice consensus. Well thought, anon, it fall at the exact right place regarding to the plan of empowering the dungeon in the way to second floor minimal layout.
>>
Voting closed
>>5276145

Need 3d100 rolls for random mutation. One for each [Shade].
Above 75 means a mutation.
>>
Rolled 79 (1d100)

>>5276214
Nat100
>>
Rolled 57 (1d100)

>>5276214
Lets get 'er done.
>>
Rolled 10 (1d100)

>>5276214

Mutation Go
>>
Rolled 17 (1d100)

>>5276220
>>5276218
If you guys could learn to roll better
>>
>>5276224
lol
>>
Rolled 5 (1d100)

>>5276214
>>
>>5276132

Oh fuck this is excellent we can have the mob work for us! We beat this invasion nab Ben then send grez to negotiate with the mob. Make a deal where they work for us and we dont kill ben. It would be excellent for us and them. We are a perfect body dump and they can help us stay hidden and be more outside minions.

Also we can let Grez tourcher Ben endlessly as a gift as we can just keep resuscitating ben.
>>
>>5276224
Sure i could learn to roll better. But cheating works better with physical dice.

At least we got one Mutation.
>>5276217
>>
>>5276235
Look if he dies then thr Contract would be void. And we can not patch him up endlessly. We can however use him as a dump to mark him every day and develop new brands that way.

Also we should likely propose it more as a businessdeal. They will likely respond better to that than just outright blackmail with us being their master. Partners would be betterbas long as they stay away from our turf. Maybe propose it like a new gang carving their niche in the underground.
>>
>>5276243
You make good points...but I wonder if Grez still has aspirations towards cleansing the city of its filth, or if the Sadist Brand has rid her of that. If she still has lofty intentions then it may be hard to persuade her to go along with forming an alliance with the mob.
>>
>>5276217
One mutation.

Need a final d100 for the mutation chart.
>>
>>5276235
Honestly we should let Grez decide the fate of Ben. If there's anything that will make the Brand of Cruel Intent evolve further it would be tormenting the one who judged her and left her to die, and since people can die-die in the Dungeon like Myriel did when we decapitated her Grez can kill Ben when he is being held by the Dungeon and hopefully level up.

As for working with outsiders, not a fan of that idea. Especially not with these lowlife scum or their boss. They're absolutely going to find ways to circumvent our deal and sell us out. If we defeat this invasion they will only know that Ben failed to beat the Dungeon, but not where we are, so we can stay hidden a little while longer before they find us. Gives us a little more time to sneak items from the surface and maybe eat one or two more victims that Grez brings us to power up before the real gauntlet begins.
>>
Rolled 72 (1d100)

>>5276252
>>
Rolled 45 (1d100)

>>5276255
You fool

>>5276254
Even if we make a deal they won't necessarily know where we are, I'm sure these companions are interested in self-preservation first and so we will be able to bargain Contract Brands with them. We just have to stipulate not revealing the dungeon's location (along with anything else) in the brand on whoever we release.
>>
>>5276254
>>5276260

They know its at the orphanage, their squad was waiting there. The deal was they he made a blood contract with the sub boss then told them where it was so our location is already known. However a mob seems unlikely to tell others where we are in hopes of claiming the treasures themselves.

>>5276243
I agree with this we should set up a mutually benefical buisness deal with them.
>>
>>5276260
>You fool
Why? Because i rolled?

Did i misspell something?

Did i link the wrong Post?

What did I do wrong ):
;)

Seriously though. Why am i the fool
>>
>>5276266
You didn't roll a 100, thus you are a fool. It's okay, we're all fools here.
>>
>>5276288
Are we at least Defiant Fools?

Or are we doomed to fall prey to the crucible that is the life in this city?
>>
>>5276305
God I hate Shu so much, I hope she dies with her dreams dashed against cruel calcite rocks and family flayed around her because of the stupid decisions she's made.
>>
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>>5276126
>>5276145

[Memory of Frost] - Random Mutation (4 HP)
Once a vibrant, warm being, but then betrayed.
The [Memory of Frost] is a shadow of its former self, a creature that using its chilling touch to feed on the warmth by living entities until there is nothing left.

Combat
Attacks made by [Memory of Frost] force a DC16 Wisdom saving throw against a single enemy.

Denizen of Darkness Trait
All hostile creatures have disadvantage on saving throws made against Valley-spawned monsters in the first round of combat.

Haunt Passive Skill
Upon defeat, the Memory of Frost will haunt the hostile invader that has bested it.
Memories are able to leave the dungeon when haunting an enemy in this way.
Other than eavesdropping, the “Haunt” can be used in the following way:

In both instances, the “Haunt” comes to an end when either of these abilities are used.

- In Combat: Momentarily posses the haunted individual, forcing them to fail their saving throw.
- Outside of Combat: Posses the individual for a short duration, forcing them to perform an act that isn’t lethal to them.

Frost Nova Passive Skill
Upon defeat the [Memory of Frost] will release a wail that will chill hostile creatures to their core.
Hostile creatures will need to succeed on a DC16 Constitution saving throw or take two (2) frost damage.

-----------

[Total amount of Monster Points (MP) remaining: 5]
[Total amount of Dungeon Points (DP) remaining: 0]

>>5276145
>Corrupt a Shade that doesn't get mutated into a Shade of the Magi
Not enough minerals.

Corruption of Sadism on Shade = 4 MP
Corruption of the Crazed Scholar on Shade = 6 MP

Spend any MP?
>1 - Use Corruption of Sadism on a Shade
>2 - Spend MP on something else
>3 - Don't spend any MP right now

META VOTE
There's gonna be a lot of rolling.
I've been thinking of putting a previous suggestion of a "dice pool" to the test.
We would basically roll a bunch of dice at once and I will pick the dice from the pool in the order they've been rolled.
Could get slightly metagame-y at times since you would know what roll would be coming next, but I'm willing to give it a try.
Expect prompts like "Roll me 10d20." and I would add the modifiers myself.

>1 - Use previous rolling system of one roll per person per ability
>2 - Use the "Dice Pool" system as an experiment


Final votes before we start invasion
>>
>>5276506
Lost my name thing there for a moment, but you see by the ID that this post is me.
>>
>>5276506
>2 - Spend MP on something else
>Get 1 Shade in the expanded Vale

META VOTE
>2 - Use the "Dice Pool" system as an experiment

We can try it out. If it does not work then we can still default to the last system. But in theory at least it will increase the speed at which we roll. Maybe add in a roll that per person there can be at most X Dies rolled at a time until some arbitrary time limit has expired. So that more people get to participate if they want to
>>
>>5276506
>2 - Spend MP on something else
>Get 1 Shade in the expanded Vale

>1 - Use previous rolling system of one roll per person per ability

Way too easy to meta game. If you're worried about too much rolling in thread, I would suggest rolling some yourself outside of the thread. If you want, you could even include the results as part of your post.
>>
>>5276506
>1 - Use Corruption of Sadism on a Shade
>1 - Use previous rolling system of one roll per person per ability
>>
>>5276506
>1 - Use Corruption of Sadism on a Shade
Nice, one terrorist ghost. Now to make a punchy ghost.
>>
Vote closes in about 30 min
>>
>>5276506
Supporting >>5276549


Well lets see what the Underworld is willing to throw against us. We will strike right back.
>>
>>5276506
Voting closed

Spend any MP?
>Get 1 Shade in the expanded Vale
Was a tie between shade and corruption, so I flipped a coin and it ended up being another shade.

Meta question
>1 - Use previous rolling system of one roll per person per ability
>>
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>>5276670
This is the current dungeon setup.
You can decide whether or not you want to move around any units while I write the fluff for the invasion.
>>
>>5276670
Well good thing you rolled the way you did, because it wasn't a tie, it was 3-2 in favor of the get 1 shade.
>>
>>5276680
i really hope that Chadaklin will get something to do. How about putting a book into the Room of Bewilderment?
>>
>>5276680
Move the second Savant in to the Jungle Room to take advantage of the Raid Leader. We might need to use both Savants AoE this invasion, best give it as good odds as possible.
>>
>>5276684
Ah, you're right. Overlooked this one >>5276612
>>
>>5276688
I'm down for that, if it doesn't exceed the jungle room's unit cap.
>>
>>5276688
Don't do that, if they have an aoe of some sort the entire floor would be fucked. This way they might take some damage in the second room at least, even if they just nuke the jungle.
>>
>>5276686
>How about putting a book into the Room of Bewilderment?
Good call. I did mention we had to do that at one point.
You currently have two books which can be researched.
You acquired both of these back when you researched the ruined mansion on the orphanage grounds.

Ornate book: Leopold Brightwand’s Introductory Guide to Ritual Magic
Protect your family, valuables, money, and valuables through basic arcane traditions.

Book with the dragon cover: Standing against the Dragon’s Flame
An account by Darius Strongarm about his coalition's struggle with Acidfang’s dungeon.

It was a heroic tale written by a warrior by the name of Darius Strongarm about how he and his adventuring companions stood against a being of terrible peril that Acidfang.
A black dragon with a breath so foul it could corrode even the most durable weapons and armour.
It has extensive notes regarding the layout of the massive dungeon complex that housed this beast.
A seven level behemoth of a dungeon, with the final floor dedicated to Acidfang himself, the core of the dungeon pulsing in the dragon’s chest.
Ultimately, the dragon, and with it the dungeon, was bested.
Its acid was harvested and twisted into a poison so voracious that those who had succeeded in synthesising it were awarded with a pat on the back, fancy jackets, and a shove into a padded prison cell.

Which of these would you like to place in the Room of Bewilderment?
>1 - Leopold Brightwand’s Introductory Guide to Ritual Magic
>2 - Standing against the Dragon’s Flame
>>
>>5276697
>1 - Leopold Brightwand’s Introductory Guide to Ritual Magic

something practical first. Though the other book might have interesting insights as well. At least from a lore perspective.
>>
>>5276697
>1 - Leopold Brightwand’s Introductory Guide to Ritual Magic
I suppose?
Not too sure what researching these does
>>
>>5276693
It should be a unit cap of 5. 3 for the base room and then +2 per room evolution.

>>5276694
That's a risk I am willing to take in order to increase the DC of both Arcane Explosions. Besides, every invasion we've been the once to initiate combat so we'd be able to get off both Explosions before they can respond. Potentially dealing 10 on the opening is worth it.>>5276697

>1 - Leopold Brightwand’s Introductory Guide to Ritual Magic
Magic time.
>>
>>5276701
>>5276698
with ritual Magic our Savants might be able to use some magic that we can use to either improve traps or add additional hazards.
>>
>>5276701
In the short term it makes the Scholar happy.
In the longer term you will learn spells you can teach monsters or learn about rooms that you can then creature.
There's also some other stuff, but those aren't really relevant right now.

The longer I'm running this quest the more I feel like I've started to overcomplicate it.
Oh, well. I'll reflect on it some other day.
>>
>>5276708
>The longer I'm running this quest the more I feel like I've started to overcomplicate it.
I think it's fine, it will only become a problem if we don't keep track of the rules. You might want to add miscellaneous notes like this explanation into a separate imgur image, so we can look it up if we forget. You could add things like the cost for making new floors, or corruptions costs formulas and things like that.
>>
Voting closed

>You can decide whether or not you want to move around any units while I write the fluff for the invasion.
>Move the second Savant in to the Jungle Room to take advantage of the Raid Leader. We might need to use both Savants AoE this invasion, best give it as good odds as possible.
Two in favour, one against. Moving savant.

>Which of these would you like to place in the Room of Bewilderment?
>1 - Leopold Brightwand’s Introductory Guide to Ritual Magic
>>
>>5276712

>You could add things like the cost for making new floors, or corruptions costs formulas and things like that.
From the OP: https://i.imgur.com/HPU7Okw.jpg
>>
>>5276721
Forgot about that image, my bad.
Then I think it's fine, you have yet to add anything that is overly complicated, I think.
>>
It's been so long since we've seen our dear Benjamin. If we pull this off and manage to beat the invaders, we should devour the dumb muscle but let Ben's fate be in Grez's hands. I'm sure she would LOVE to pay back his kindness.

But if not, we could be in trouble. I'm not sure how it all works, but what would stop an entire gang from just running a train on a poor dungeon over and over until it gets mindbroken?
>>
>>5276754
well say you can send in a Hundred Schmucks. That is what Traprooms are for. If the Dungeon can kill just a fraction of the Schmucks(since only so many people can fit inside a room at a time the Dungeon may be able to ward enemies off for quite some time before they break in further and break it)

We know only one Breaking Attempt can be made per Invasion. So when they leave the Dungeon has the chance to just devour everything he just swallowed and just grow immensely. Next time the surviving Schmucks might not even make it to the new Bossroom and the Bossmonsters due to stronger AOE Traps as well as new and better Monsters.

If you do that. Unless the Dungeon is very weak. You will just make it much stronger very quickly.

I would not allow her to kill him yet. He might be a bargaining chip if the Mobboss values his second in Command like >>5276243
said
>>
Through the scout’s vision the dungeon confirmed the enemies were on route.
It had to act fast. Mere minutes remained.

“Grez!” cried the Scholar.

“Ah!” screamed Grez, clutching her head, “Shout again in my mind like that and so help me gods!”

“Sure,” said the Sadist, “That mace on your belt. You know how to use it?”

Grez scratched the back of her neck, “I’ve had some practice, yeah. In a way.”

“It’ll have to do,” replied the Sadist, “Ben and his merry band of brigands are coming. We’ll hide you in the dungeon for now.”

“What do you mean ‘Hide'?” snapped Grez, “Don’t you remember what that fucker did to me when I was basically a cripple? Like hell I’m missing out on this. Hell, I’d much rather finish him off myself!”

“Just shut up and do as we say,” roared the Sadist, losing his calm, “You’ll have your revenge!”

Grez’s hand rested on the mace at her side, opening and closing her hand, but eventually pulled her hand away, “I better,” she said, walking into the dungeon and allowing herself to be absorbed into the floor. It was almost like stepping into a pool of murky water.

[Dungeon ally “Grez Wildflower“ has entered the dungeon.]
[Dungeon ally “Grez Wildflower“ has been put into stasis.]

“Sparky!” cried the Scholar in dramatic tones “Heed my call!”

The Blue Spark responsible for all dungeon construction passed through the veil between planes and lazily hovered into view.

The Scholar waved his hands in a frenzy, “Shadow room bigger!”

A fizzy, blue question mark materialized above the Blue Spark.

“Expand the [Vale of Shadows]!” explained the Sadist.

The Blue Spark did just that. Adding another room’s worth of meadow, trees, and graves.
One of the [Shade] that had been subsisting in the chamber mutated slightly and became clinically depressed.
It turned ice white and radiated a chill. It’s a good thing that ghosts aren’t bothered by such things otherwise there would’ve been a complaint as the temperature within the chamber dropped by almost a dozen degrees.

------

META
See >>5276506

------
>>
>>5276805

The [Vale of Shadows] was now one chamber worth of space larger and the various ghost-like entities within enjoyed the additional floating space.
That is, of course, until another [Shade] was spawned into the chamber and they had to give up a large portion of the newly acquired space to their new neighbour.

“Are we forgetting anything?” snapped the Sadist, “Anything at all?”

“Book!” cried the Scholar, rapidly instructing the dungeon to inhale one of the books they had found and projectile vomit it onto the lectern in the [Room of Bewilderment].
The spine of the book neatly hit against the lectern, folding open by itself.
”Leopold Brightwand’s Introductory Guide to Ritual Magic” was now available for research.

Finally, the [Goblin Scout] came running back from its place near the roof at a frantic speed, rushing down the caverns leading down to the dungeon while it desperately clung to its leather cap.
It darted into the [Bugbear Den] where it usually resided and kicked out the [Goblin Savant] after receiving a command to do so.
The [Goblin Savant] had to go and spend their time with the rest of the jungle folk.

--------

Then, footsteps. The jangle of armour and the squeaking of leather boots and armour.
The group of five that been idling outside the gate now stood before the dungeon entrance in earnest.

The woman with the sleeveless leather tunic placed her hands in her side, “Well, whadda ya' know. There really is a dungeon in the middle of the city.”

After stepping a bit closer and sniffing at the various scents wafting from the [Jungle Room], the ranger-like man replied, “Anya, don’t tell me you thought our good Bennie boy a liar?”

Ben drew his sword, “Enough, Marek,” he said, readjusting the grip on his new shield.
He glanced down at the small leather bag dangling from his belt, “Remember, we’ve got three potions, but that doesn’t mean you can do something stupid like letting your guard down and make us waste them.”
This was it. Revenge for Myrin, Rollen, Manson, and, with a little bit of luck, death for the dungeon and it’s lackey – Grez.

[Five hostile creatures have entered the dungeon]
>>
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>>5276809

Name: Ben Nielsen
Type: Humanoid (Human)
Level: 3
Health: 4 (+1)
Strength: +5
Dexterity: +2
Constitution: +4
Wisdom: +3
Intelligence: +1
Charisma: -1

Intercept Skill
Ben Nielsen can intercept an attack targeted at an ally.
The original roll will be used, but the saving throw that was made will use Ben’s modifier.
If the attack still hits, Ben will take the damage instead of the previous target.

Armour of the Martyr Magical Item
This armour grants +1 health to its wearer.
Furthermore, the wearer can invoke the holy might within the armour to cleanse itself of detrimental magical effects at the cost of 1 health.

Common Healing Potion (3) Magical Item
Restores one (1) health when consumed.
>>
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>>5276809

Name: Marek Jones
Type: Humanoid (Human)
Level: 4
Health: 4
Strength: +3
Dexterity: +4
Constitution: +2
Wisdom: +2
Intelligence: +0
Charisma: +1

Keen Eye Passive Skill
Marek has advantage on perceiving sneaking enemies and extends this benefit to the group by calling out what he sees.
>>
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>>5276809

Name: Anya Kensley
Type: Humanoid (Human)
Level: 3
Health: 3
Strength: +4
Dexterity: +1
Constitution: +3
Wisdom: +1
Intelligence: +0
Charisma: +0

Primal Might Active Skill
Once per invasion Anya can invoke this skill to grant her advantage against strength-based saving throws for the current room.
>>
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>>5276809

Name: Celeste Ashfield
Type: Humanoid (Human)
Level: 4
Health: 4
Strength: +1
Dexterity: +7
Constitution: +2
Wisdom: +2
Intelligence: -1
Charisma: +3

Dungeoneer Passive Skill
Celeste Ashfield has advantage against simple traps. (Floor 1)

A Simple Turn and Twist Passive Skill
Celeste Ashfield gains a +10 modifier to undo locks up to DC15.
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>>5276809

Name: Zach Dewhit
Type: Humanoid (Human)
Level: 3
Health: 3
Strength: +4
Dexterity: +3
Constitution: +3
Wisdom: +3
Intelligence: +2
Charisma: +2

Fan of Knives Active Skill
Zach pulls forward a collection of string-tied daggers he can unleash in a wave before him.
All enemies have to succeed on a DC13 (Dexterity) Saving throw or take one (1) piercing damage.
This ability can be used once per invasion.
>>
In an attempt to make this go slightly faster, I'm clumping up the rolls for the [Jungle Room] and adding the modifiers myself.

I need 6d20 for "Constitution" saving throws for the invaders against the [Jungle Room].
6 because there's 5 of them and one has advantage. The rolls will be applied in the order of the invaders.
So: Ben, Marek, Anya, Celeste, Zach.

[Monster [Goblin Raid Leader]'s skill [Scream and Shout] has activated.]

Goblin Savant One - DC14 (12+2) Intelligence
3 Essence remaining
> Attack Ben Nielsen (+1)
> Attack Marek Jones (+0)
> Attack Anya Kensley (+0)
> Attack Celeste Ashfield (-1)
> Attack Zach Dewhit (+2)
> Cast a spell: Arcane Explosion (Cost 3 Essence)
> Cast a spell: Slow (Specify Target) (Cost 1 Essence)
> Do nothing

Goblin Savant Two - DC14 (12+2) Intelligence
3 Essence remaining
> Attack Ben Nielsen (+1)
> Attack Marek Jones (+0)
> Attack Anya Kensley (+0)
> Attack Celeste Ashfield (-1)
> Attack Zach Dewhit (+2)
> Cast a spell: Arcane Explosion (Cost 3 Essence)
> Cast a spell: Slow (Specify Target) (Cost 1 Essence)
> Do nothing

Goblin Raid Leader - DC 14 (12+2) Strength
> Attack Ben Nielsen (+5)
> Attack Marek Jones (+3)
> Attack Anya Kensley (+4)
> Attack Celeste Ashfield (+1)
> Attack Zach Dewhit (+4)
> Do nothing

Goblin Blight Bringer - DC 14 (12+2) Strength
> Attack Ben Nielsen (+5)
> Attack Marek Jones (+3)
> Attack Anya Kensley (+4)
> Attack Celeste Ashfield (+1)
> Attack Zach Dewhit (+4)
> Do nothing

Bugbear - DC 16 (14+2) Wisdom (First attack only)
> Attack Ben Nielsen (+3)
> Attack Marek Jones (+2)
> Attack Anya Kensley (+1)
> Attack Celeste Ashfield (+2)
> Attack Zach Dewhit (+3)
> Do nothing
>>
Rolled 18, 12, 5, 13, 15, 15 = 78 (6d20)

>>5276847
Goblin Savant One
> Cast a spell: Arcane Explosion (Cost 3 Essence)
Goblin Savant Two
> Cast a spell: Arcane Explosion (Cost 3 Essence)
Goblin Raid Leader
> Do nothing
Goblin Blight Bringer
> Attack Celeste Ashfield (+1)
Bugbear
> Attack Anya Kensley (+1)

Double explosion, aka the Vietnam Napalm Special.
>>
Rolled 19 (1d20)

>>5276830
Gotta take this boi down first, but in general I vote we nuke these fucks first turn with both goblin savants. He's the only one with an int bonus so taking him out before the puzzle room gives us better odds on this invasion fizzling out.

Also if we can manage to take down Ben then threatening his death might be enough to get the others to withdraw.

>>5276847
Dice for one of the enemies con throw.

>Gob Savant 1 and 2
Arcane Explosion

>Gobbo Blight Bringer and Bugbear
Zach Dewhit

>Gobba Raid Leader
Zach Dewhit if attacking doesn't put the leader in danger. Just hold back otherwise.
>>
Rolled 1 (1d20)

>>5276847
Goblin Savant One - DC14 (12+2) Intelligence
Goblin Savant Two - DC14 (12+2) Intelligenc
> Cast a spell: Arcane Explosion (Cost 3 Essence)
Goblin Raid Leader - DC 14 (12+2) Strength
>do nothing
Goblin Blight Bringer
> Attack Celeste Ashfield (+1)
Bugbear
> Attack Anya Kensley (+1)

>>5276850
Dude seriously..... one roll man. Otherwise this is just no fun if only one person gets to roll
>>
>>5276847
This vote will remain open for a long while as it's currently a bit too late to run the full invasion.

Important notice
tl;dr --- Next week is gonna be spotty with updates.

I'll be boarding a plane in about 6-7h for a work-related trip. This trip will last a week.
I'll be taking my laptop with me, but I'm not entirely sure how much time I will have for updates.
I should be able to update at least once a day, but I can't make any promises.
Prompting for the occasional roll should be doable even if I'm busy.

There might also be times I'll be so busy I won't even remember to post a "Sorry, no update today" post.
Just a heads-up.
>>
>>5276850
Zach's got an AoE that could clear errone in the current room if we don't take him out before he uses it. We really need him gone on this first round.
>>
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Rolled 18 (1d20)

Well, this is going to be a little greasy on the first floor. The Jungle Room is unlikely to deal any damage with all these Constitution buffs. The Arcane Explosions are probably still the best play, we need to get some AoE damage in and hopefully finish off those who survive. Luckily we have three excellent targets for Chadaklin's Charm ability with Ben, Marek and Anya being easy targets for a Disadvantage DC15 Charm roll.

>>5276847
Both Goblin Savants
>Cast a spell: Arcane Explosion (Cost 3 Essence)
Get the cleave in and try to make someone die.

Goblin Raid Leader
>Do nothing

Goblin Blight Bringer
>Attack Celeste Ashfield (+1)
Highest DC, hopefully we won't lose the Blight Bringer to that.

Bugbear
>Attack Zach Dewhit (+3)
We have to break Zach or he cleaves our whole backline with the fans. Not nice.

>>5276854
Wow I can't believe the Jungle actually dealt damage against this team. Impressive.
>>
>>5276854
Sorry, QM said he needed a "6d20". Didn't realize he wanted everyone to roll one dice.

>>5276855
Thanks for letting us know

>>5276861
Yeah this floor is pretty fucked.
Chadaklin should get some nice hits in though, and the metric fuckton of WIS rolls on the second floor should also hurt. And maybe the puzzle room will do something.
>>
>>5276847
>>5276850
I'll change my vote to:
Goblin Blight Bringer
> Attack Zach Dewhit (+4)
Bugbear
> Attack Zach Dewhit (+3)
I'm pretty sure we won't take him out because the blight bringer is a bitch, and the bugbear has a disadvantage because of Keen Eye, but I guess we might as well.
>>
Rolled 7 (1d20)

>>5276851
+1 Support
>>
>>5276896
This marks 5 dice, assuming we use the first roll from Mr 6d6 here >>5276850
>>
Rolled 11 (1d20)

>>5276851
+1, Zack needs to go

>>5276861
Ben is actually an insane target to charm, we can have him intercept attacks against the Boss, and have him give health potions to the boss too.
>>
Damn, this is a crowded invasion.
>>
>>5276861
Supporting
>>
>>5276960
I didn't even consider that we could ask Ben to hand over the potions, that is a 500IQ idea right there. Maybe we could even tell him to take off his armour?
We will just have to remember to explicitly tell him not to use his armour's ability, or else he could most likely cleanse the charm off. If we do that, then that would be perfect.

Though ultimately the real question is what constitutes as "within reason".
>>
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Just got back for more dunge-
>>5276818
>>5276823
>>5276825
>>5276828
>>5276830
>these fucking stats
>this many people
gonna have to go with >>5276851, scorch as many of the fuckers as possible, and beat Zack into paste.
>>5276997
oh boy, I can't wait for him to meet the big boss and proceed to shit himself when he realizes the dungeon got even stronger. If it comes down to it we have to charm Ben into healing and intercepting for the boss. Let's just hope he doesn't have a hidden plot armor buff, and harem protagonist's his way out of Chadaklin's spell.
>>
>>5276851
+1

This run can still go either way, it really depends on how these rolls shake out. I trust yalls judgement and the preparations were good and made sense. Lets hope it was enough now
>>
Rolled 14, 10, 14, 18, 15, 17 = 88 (6d20)

>>5276847
> Attack Celeste Ashfield (-1)
> Attack Celeste Ashfield (-1)
> Attack Celeste Ashfield (+1)
> Attack Celeste Ashfield (+1)
> Attack Anya Kensley (+1)
>>
>>5276805
>Grez scratched the back of her neck, “I’ve had some practice, yeah. In a way.”
told you}11!!! she killa
>>
Holy shit it is on. We drive this one off and we're going to be scary as fuck.

If we drive it off.
>>
>>5277284
It's entirely possible, though the minions on the first floor is likely to be overrun without doing much. Even Chadaklin could potentially struggle to kill more than one or two invaders with these stats.
Though it is worth noting that if they enter the Second Floor with 3 or less invaders we do win automatically. Since a defeated Shade can force a failed check on an invader, if they manage to work through the 16 HP worth of Shades we have we can force a failed constitution check on the detonation to cleanly wipe out the whole invasion.
>>
>>5277502
While we do get 3 guaranteed fails, that does not mean 3 guaranteed kills. Even if they all fail the con check, that doesn't mean they all die to it. It's only 2 damage, and these guys have 3-4 health each plus potions. If they take low enough damage from the fights, it's conceivable that they enter with 3 or less and exit alive. Also, thinking about this made me realize: the shade floor now is counterintuitively a fight where we want to spread damage rather than focus characters down, so that they can die to the AoE we can force them to fail.
>>
So going forward, I think we should expand the jungle room until it increases its DC threshold again. This is partially so that its DC increase, and partially so that we can stack more goblins in there to benefit from the Raid Leader's buff. The Level 2 stuff is great, but still expensive as of yet.
>>
>>5277712
I agree, but we don't want anymore goblins. They are far too weak to justify over other units.
We should get Hobgoblins, at the very least. Personally I'm curious as to what corrupted bugbears would give us, so I would like to get another so we have both types, just in case one has a useful ability we would want more of.
If nothing else, corrupting our current bugbear with sadism would cost only 2MP. Not a huge investment.
>>
>>5277712
>>5277747
Once again, great plan for the future. But right now I won't feel secure until Puzzle + Bossroom downstairs. Might be debatable between trap second floor and expanding vietnam
>>
>>5277761
True, boss room & puzzle room are no brainers. After that though I feel that unlocking hobgoblins would be a good move.
Maybe spend 3DP for a puzzle room on the second floor first, since puzzles are stronger on lower floors.
>>
>>5277747
Sure goblins are trash, but they're also super cheap. A bugbear costs what 3 goblins do, for not much gain in damage potential (to be fair doubled HP...that's still less than 3x the HP though). The more units the more likely mutations are to happen as well.

We can't even recruit hobgoblins right now, I think we need to upgrade the gobbo warcamp/warren to a 4-tile room to unlock those.
>>
>>5276847
With so many enemies and mobs and saving throws the fight will be a mess. Isn't it smarter to just allow us to choose who to target first and that's it? Way more rigid and innefective but the game will turn into a bitch if things keep getting more and more complex. Warhammer 40k throwing 60+ die per attack level of complex
>>
>>5276851
Yeah, taking out the int boy is definitely a must
>Supporning
>Gob Savant 1 and 2
Arcane Explosion
>Gobbo Blight Bringer and Bugbear
Zach Dewhit
>Gobba Raid Leader
Zach Dewhit if attacking doesn't put the leader in danger. Just hold back otherwise.
>>
>>5277853

Five tiles actually.

There's definitely an advantage to numbers if we didn't have to deal with aoe. A goblin gets multiplied by the number of turns it stays alive, and the number of turns it lives scales up with the number of goblins who have to die before it.

All of this gets short circuited by aoe of course. Using 1MP goblins might be an effective way to bait out aoe, stack five+ in the jungle, then have a horde of even more in the warren to take advantage of numbers.

Tier 2 and 3 Shadows might be so much stronger than basic goblins though that it just doesn't matter. An aoe bait might be a worthwhile investment either way though.
>>
>>5277853
No, goblins are simply not worth it anymore, no matter how cheap they are. Their DC is just too low.
If it was just 3 DC8 against 2 DC12 (3 goblins vs 1 bugbear) then sure, maybe the math works out so its not terrible, but most invaders are going to have modifiers that make an already low DC of 8 even more useless. Look at the current invasion. At that point a DC 12 will still have a chance to do damage occasionally, as the enemy makes its way deeper. DC8 will be useless.
Remember Zharka? with +8 strength goblins were literally useless, didn't even need a roll. It's an extreme example, but this is the type of shit the first floor will face as invasions get harder, in which case only stronger units will be able to do anything.
And I didn't even mention the DC14 WIS check that bugbears have on the first attack.
Also consider the fact that a horde of weak goblins is weak to AoE, and would take up a lot of room space we don't have.
And for what it's worth, both goblins and bugbears are completely outclassed by shades, as they are more cost efficient in both health and DC then either. If we care about efficiency then we just get those.
I only mentioned bugbears because we have yet to corrupt a single one, and I'm curious as to what it would do to them. Both goblin corruptions were very big upgrades, so it would be worth considering.

And yeah I know we can't make hobgoblins, I'm saying we should make it possible.
>>
>>5277884
Supporting this. Monster spots cost DP, after all. I'll only support buying Hobgoblin and Tier 2 shades in the future.
>>
>>5277853
>>5277884
First floor is excellent for what it is, but it'll just get mogged by adventurers who are simply at a higher weight class. Gobbo's aren't going to do shit to someone level 10+ no matter what. I think its best that we give most of the love to the second floor, shades have yet to prove themselves, and I'd rather see ghosts in action than poor Boblin the Goblin getting punted by Clod McDouchebag.
>>
>>5277884
We should buy no more tier 1 monsters, period. Tier 2 monsters are just that much better, even than hobgoblins. We would need to invest DP into unlocking hobgoblins that could be used making the second floor better, all so we can get a less efficient unit than things we already have unlocked. If you want to play around with mutations, do it with the shades.

>>5277712
I don't even think we should expand the jungle. I have no idea why QM hasn't shown us the unlocked trap rooms for tier 2 yet, but if the monster rooms for tier 2 are any indication, they will be much better and more efficient spends.
>>
>>5278004
I think we didn't auto-unlocked trap stuff. We'll have to pay or research it.
>>
>>5278013
Weird to gatekeep an entire room-style that we already have unlocked, especially since we auto-unlocked traps for the first floor.
>>
>>5278004
>Tier 2 monsters are just that much better, even than hobgoblins
You mean floor 2 monsters I assume? Because bugbears are tier 2, hobgoblins are tier 3, and shades tier 4.
I won't defend the base bugbear, as it is completely outclassed at this point, I only advocated for testing corruption on them as we are entirely in the dark in regards to them and they might give us something very useful. The Goblin Savants are really nice for instance, and they are made from shitty gobbos. A corrupted bugbear might be an equally large and comparatively cheap upgrade, but we won't know if we don't try. Wouldn't take much MP to just get see what our option are.
But I don't plan on dying on this hill, shades ARE much better, so if no one else likes the idea that is fine by me.
Hobgoblins though I argue are very much worth it. They are less efficient then shades, but their ability to choose between STR and DEX is really useful, and as it stands they are our best source of both STR and DEX checks from any monsters, shades included. They are also our ONLY source of DEX checks we can buy. Also, at 3 HP they die in two hits from any 2 damage attacks, just like shades would, so they are not even that much of a downgrade health wise. Unless we get better sources of STR or DEX later, Hobgoblins would be a very valuable addition to the dungeon as it stands. And upgrading the camp to 4 tiles would only take 6DP, 1 more then a boss room. Not a huge investment when it unlocks such a good unit.
>>
>>5278052
Partially agreeing with you. We should fill up first floor with Hobgoblins and corrupt what we already got - but it's really low priority.
>>
>>5278055
That is fair. If nothing else, we should have unlocked the tier 5 unit on the second floor now, no? I imagine we will want a couple of those. Put one in a boss room maybe.
>>
>>5278059
Yeah, this is the plan.
>Spawn a Wraith (or whatever improved shade is)
>Put it in boss mantle which will turn it into Banshee (or whatever)
>When we have enough finance, spawn a Banshee. Boss mantle will give it 3 mutations instead of one if I understood rules properly
>>
>>5278061
That Banshee boss or whatever it turns out to be will have a high bar to leap over. Chadaklin is the 0.1% if I recall correctly, fittingly the most Alpha of all goblins. A tier 5 shade boss should naturally be stronger than a hobbo, but it probably won't have anything as crazy as Chadaklin's kit, and never half the sheer CHAD he is. I'm just hoping its a skeleton in all honesty.
>>
>>5278129
To be honest. A Banshee could never be a CHAD. She could however be a CHADETTE. But it would be very hard to top Chadaklin
>>
>>5278875
Or maybe, just maybe...
>Ultimate Stacy the Chadette Banshee
now, this is a proper date to Chadaklin.
BigTiddyGothGF second floor theme confirmed?
>>
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>>5278881

To be honest iIdont see why not if they are both the biggest and the baddest and the smartest monster on their respective floor. As long as the Banshees hatred is only directed at crestures outside the dungeon and not all living things in general, that is.

spoiler
If the Max Tier for Shades is Banshees.....
YES! because all Banshees are female
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>>5278889
>Congrats! we probably coerced DungeonQM on monster evolution for the floor thanks to our shitposting
Don't worry QM I'll gimp the banshee boss like I did for Chadaklin
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>>5278893
We just gave suggestions. We don't demand unreasonable things from QM.

Banshee Waifu Harem and royal Bedchamber for Chadaklin when?
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>>5278907
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>>5278907
You now have my attention. Nothing is set it stone, but if the second boss is a banshee stacy, I would ship it 100%
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...Banshee?
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>>5279452
Hey welcolm back QM! How was your flight? I hope work trip is going well (and you are amused by your silly players antics that eagerly discuss to occupy time)
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>>5279452
It's just thirstposting, don't worry about it
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>>5279452
Just some good fun and speculation what the higher tiers of Shade could be for the future. Anyway. I hope you were not to exhausted by the flight.
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>>5279455
>>5279456
>>5279464
Flight was fine. Thank you for asking.

The training itself is the most boring thing imaginable.
The first day was, for the sake of transparency, something called transparency training.
This message doesn't elude to anything or attempts to bait any further questioning.

For the sake of transparency, I'm pissed because this entire training course could've been done over Zoom.
Unfortunately, management has a hard-on for in-person events.
I did ask why, but they just threw marketing / management terms at me.
They honestly weren't very transparent, yet are not present at this training course.

The company being bought-up by investors is the worst fucking thing that could've happened to it.

On topic: I'll see if I can nudge along the combat somewhat.
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>>5279474
You mean, it could have been a blogpost read of 30 minutes, right?
>The company being bought-up by investors is the worst fucking thing that could've happened to it.
I member the time the company I worked for switched leadership after being included in a big group : the little company was really profitable by itself, the new CEO came and explain the group was bleeding dry so "it was time for necessary Streamlining"
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>>5279477
>Look at this baby numbers this company makes. After the salary cuts and reduction of personel I'll impose THEN we will make BIG NUMBERS!!
*closes in two months*
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[b][Jungle Room] (DC 8) vs Invaders[/b]
Order: Ben, Marek, Anya, Celeste, Zach.
Taking one roll per reply per usual, but I forgot to mention.

>vs Ben: 18 -- No damage taken
>vs Marek: 19 -- No damage taken
>vs Anya: 1 (+3) -- 1 Damage taken
>vs Celeste: 18/7 Adv. -- No damage taken
>vs Zach: 11 -- No damage taken

Will post full fluff when I can, but I might just do all rolls first depending on the time I have.

[b]Voting closed[/b]

[b]Goblin Savant One[/b]
> Cast a spell: Arcane Explosion (Cost 3 Essence)

[b]Goblin Savant Two[/b]
> Cast a spell: Arcane Explosion (Cost 3 Essence)

[b]Goblin Raid Leader (Attacking will bring him in danger, so a lot of votes default back to "Do Nothing")[/b]
> Do nothing

[b]Goblin Blight Bringer[/b]
> Attack Zach Dewhit (+4)

[b]Bugbear[/b]
> Attack Zach Dewhit (+3)

This is the part where a dice pool would've sped things up, but I'll just run things as is for now.

----

Need DC14 (12+2) Constitution saving throws against Arcane Explosion (Goblin Savant ONE)
Need DC14 (12+2) Constitution saving throws against Arcane Explosion (Goblin Savant TWO)

Target modifiers can be found here:
>>5276818
>>5276823
>>5276825
>>5276828
>>5276830

Roll is a 1d20+Con modifier. You want to beat a 14.

[b]Please include the following message:[/b]
Rolling for TARGET against MONSTER_NAME (Arcane Explosion)

Example:
Rolling for Ben Nielsen against Goblin Savant One (Arcane Explosion)

This is 10 rolls total. I don't think we even have 10 active readers, so feel free to make another saving throw after some time has passed without any new rolls.

----

Need DC14 Strength saving throw for Zach Dewhit (+4)

[b]Please include the following message:[/b]
Rolling for Zach Dewhit against Goblin Blight Bringer

----

Need DC16 Wisdom saving throw for Zach Dewhit (+3)
Zach has advantage on this roll because of Marek's Keen Eye skill. (2d20, take lowest)

[b]Please include the following message:[/b]
Rolling for Zach Dewhit against Bugbear (Sneak attack)

----

Keep in mind that these last two attacks can be intercepted by Ben Nielsen using his skill "Intercept"
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>>5279511
>Formatting doesn't work because I'm not at home so it doesn't recognise me as the OP.
>>
Rolled 13 + 4 (1d20 + 4)

>>5279511
Rolling for Ben Nielsen against Goblin Savant ONE
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Rolled 7 + 3 (1d20 + 3)

>>5279511
Rolling for Zach vs Gob Savant 1
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Rolled 14 + 3 (1d20 + 3)

>>5279511
Rolling for Zach against Gob Savant 2
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Rolled 3 + 4 (1d20 + 4)

>>5279511
Rolling for Ben against Gob Savant 2
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Rolled 19 + 2 (1d20 + 2)

>>5279511
Rolling for Marek vs Gob Sav 1
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Rolled 3 + 2 (1d20 + 2)

>>5279511
Rolling for Mare Vs Gob Sav 2
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Rolled 8 + 3 (1d20 + 3)

>>5279511
Rolling for Anya vs Gob Sav 1
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Rolled 6 + 3 (1d20 + 3)

>>5279511
Rolling for Anya vs Gob Sav 2
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Rolled 4 + 2 (1d20 + 2)

>>5279511
Rolling for Celeste vs God Sav 1
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Rolled 11 + 2 (1d20 + 2)

>>5279511
Rolling for Celeste vs Gob Sav 2
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Rolled 14 + 4 (1d20 + 4)

>>5279511
Rolling for Zach Dewhit against Goblin Blight Bringer
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Rolled 14, 17 + 3 = 34 (2d20 + 3)

>>5279511
>Rolling for Zach Dewhit against Bugbear (Sneak attack)
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>>5279511
I'll leave the strength and wisdom saves for Zach to other anons...for a while, anyway.

>>5279516
>>5279526
One failed from Ben (4hp/5hp remaining)
>>5279523
>>5279524
One failed from Zach (2hp/3hp remaining)
>>5279527
>>5279528
One failed for Marek (3/4 hp remaining)
>>5279530
>>5279531
Two failed for Anya, and she also failed the jungle trap roll so she dead
>>5279532
>>5279534
Two failed for Celeste, so 2/4 hp remaining
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>>5279539
Or did I get it completely backwards and we were rolling to exceed the DC?
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>>5279511
>Zach has advantage on this roll because of Marek's Keen Eye skill. (2d20, take lowest)
Should be
>take highest
Otherwise it's disadvantage, which I would welcome, but is probably not what you intended

>>5279539
I figured the (+1)'s on the character sheets were already accounted for in their displayed health, since that displayed health is 1 greater than it would normally be for someone of their level (Ben is level 3 yet has 4 displayed HP, so he probably only has 4 HP, not 5).
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>>5279541
No, you got it right. It wouldn't make sense for them to have high values for attributes to mean that it's easier for them to fail checks.
>>
Damn, Anya got Vietnam'd right out the gate.
And here I was actually a little worried about this invasion but at this rate they might struggle to get past Chadaklin, not to mention the second floor.
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>>5279542
Oh hey, that makes more sense.

Either way, what a great opening salvo. Too bad it seems like they'll probably use their potions before we can seize them though.
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>>5279546
Oh dang, that's right, this is a good start.
>>
I think this start also demonstrates how powerful good trap room can be. Not because the Jungle did much (it didn't), but because forcing a powerful save on the entire party is good.
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>>5279552
Yes, I'd like to bring up again that spamming weak and cheap units on the first floor is a perfectly viable strategy. The trap rooms start at a lower DC as well, but are cheap to expand and with more cheap monsters in them we'll get more mutations when the rooms are expanded as well.

Imagine if by some circumstance we got another Goblin Raid Leader or two, and then we had a horde of a dozen gobbos are demanding DC16 checks or something...on top of whatever special effects their mutations had bestowed.
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>>5279552
Trap rooms are basically AoE, so they excel at whittling down large groups like this invasion. Definitely something that is worth investing into.
Though in this case the credit goes to the two Savants that were buffed by the Raid Leader. But hey if we spend 6 DP on the Jungle room it can get a DC of 11, which is a good improvement. Any more then that I would argue should be spent on lower floors though.

>>5279557
No, it's still a terrible idea.
And The Raid Leader was a huge stroke of luck, there is no fucking way we are getting enough of them to have something like DC16 on basic goblins, that is a straight up day-dream. If we get another monster that can buff others on this floor then I will be highly impressed by our luck, forget more then that. And that is assuming that the same buffs stack, which they might not.
Traps are good though, that I agree with.

Anyone else recall how the Raid Leader soloed Myrin from full health in front of Ben? I imagine Ben must remember that vividly, the monster that killed his lover. I look forward to the fluff there.
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>>5279572
What's so bad about the idea again? I refuse to believe that the QM would make the 1st floor irrelevant as things progress. Sure, sufficiently high level adventurers will render it moot eventually but it's not like we'll always be facing high level adventurers.

You also seem to be dismissing out of hand the benefits of simply having a diverse array of threats in the dungeon.
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>>5279539
There exists a possibility that Ben will use Intercept to save Anya's life, but if he does he'll take an additional point of damage because even with his modifier the rolls fail the DC.
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>>5279590
>>5279572
Lemme also note that the Goblin Blight Bringer already has DC12 on his save. It's not super unreasonable to think that there might be a more potent mutation out there that could attain base DC14 on its save, or some other raid-leader-esque buffer mutation that ups the DC by another 1 or two.
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>>5279593
Intercept wouldn't work, it only works against targeted attacks, and the AoE isn't an attack, it's a spell. Anya's dead.
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>>5279600
The dubs make it truth whether it actually is or not
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>>5279511
Is it possible to get some sort of gate trap? Right now when people get nuked in our first room they can just walk right back out if it's too much trouble.

Could we maybe make a corridor, and then split it into 2 paths with a gate closing after the party chooses one path? Such that if they want to retreat they have to backtrack through the route to the other gate?
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>>5279546
>>5279548
Remember, potions. Benny is a lot of things, but he isn't that dumb. He came prepared, only time will tell if he prepared enough.
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>>5279616
You can't heal someone from 0 HP, and maybe not even in combat. They get immediately sucked into the dungeon when they hit 0.
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>>5279619
Oh shit I guess I can't read. Jungle room carries as always. Wonder how the group feels when they lost someone in the dungeon after uhh...30 seconds?
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>>5279590
What I said here >>5277884
To reiterate, the DC of base goblins is too low, and wouldn't hold up to stronger and stronger invasions. We need cost effective units, and goblins aren't it.
>I refuse to believe that the QM would make the 1st floor irrelevant as things progress.
The first floor has the potential to be very useful for a long while, so long as we avoid filling it with shitty units that will get wrecked by AoE or ignore by really strong individuals. Using a bunch of cheap units is exactly how the first floor will become irrelevant, we should focus on stronger units like hobgoblins that even stronger adventurers cannot afford to ignore, and that AoE is unlikely to harm as much.
>It's not super unreasonable to think that there might be a more potent mutation out there that could attain base DC14 on its save, or some other raid-leader-esque buffer mutation that ups the DC by another 1 or two.
Why bother chancing mutations when we can get unit we know for sure will be much better? Better yet, imagine mutating stronger units instead of shitty goblins. THAT will trouble even strong adventurers, instead of becoming irrelevant like gobbos inevitably will.
And, again, that approach would be very room size heavy.
To me the cheap cost just doesn't justify it, it's that simple.
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>>5279616
The group lost a member, and the remaining ones lost 5 collective HP. He came with only 3 potions, so they will be injured either way. They haven't even finished cleaning up the first room yet.

Ben might have come prepared, but you can't prepare for Goblin Vietnam.
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>>5279641

I think it's important to note that while base goblins are shit against strength characters, in numbers they're a real threat against low strength wizards.

We've got level four characters here with zeros and ones in some of their saves. A basic goblin has a fifty fifty shot of dealing one damage. Six mp worth of goblins has decent odds of racking up three points of damage on a high value wizard.
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>>5279898
On the other hand, wizards are very likely to have AoEs that can wipe whole rooms of weaklings in a single turn.

Still, that would likely apply to stronger bois too. Better to force them to burn those spells on cheap gobbos than more expensive units.
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>>5279619
>>5279616
hmm... so when he dies the potins wouldn't be left on the floor but absorbed with all his gear right? I don't remember how did the magical ring behaved, that being the closest similarity to something magical
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ITT: One anon rolling 20 times because letting other people participate would be too much fun for everyone else.

>>5279590
>I refuse to believe that the QM would make the 1st floor irrelevant as things progress
The current investment we have made in the First Floor has made it irrelevant for this invasion, and if we keep making bad investments it will remain irrelevant. The truth is this: When we built the Second Floor, the objective of the first floor shifted from 'killing invaders' to 'force them to burn resources before they go further in to the Dungeon'. This is easier to achieve with Hobgoblins, who can rotate between high STR/DEX checks and have some leeway to fail with a higher health pool, rather than spamming low DC Strength Checks that die after a single failure.
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>>5279950
>ITT: One anon rolling 20 times because letting other people participate would be too much fun for everyone else.
Be faster next time, faggot
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>>5279963
>so feel free to make another saving throw after some time has passed without any new rolls.
>after some time has passed without any new rolls.
>after some time has passed
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>>5279965
Meh, if more than one person had been rolling it would've taken forever due to overlaps if multiple people were rolling.

Roll now, if you feel that strongly about it.
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>>5279972
I did roll when I had the opportunity, and all the rolls have been done now, so there's no more point to it.
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>>5279977
To be quite honest I just hoped if the rolls were gotten through quickly maybe DungeonQM would get another update out today. It was a foolish hope but that was my motivation.
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Checking in as another anon who is an active reader. TLDR, I work late until around this time every day so I dont get to really participate unless QM lets things go overnight. Not complaining, not asking for delays.

Anyways, Jungle Fucking Vietnam. Good rolls and ( hopefully ) a solid early kill.

Looking to the future/growth - I support upgrading into Bugbears and not messing with weak goblins at all. I support using DP on Boss Room and Puzzle Room ASAP. MP on spawning strong units / corrupting said units.

How does upgrading past goblins work? Can we simply delete a goblin from the dungeon and replace with a Bugbear? Do we get any MP back? Are we stuck with goblins? I dont remember this being covered but I also work a lot so it may have been already
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>>5279965
HAHAHAHHAHAA
oh god wtf anon this one went crazy with the macros
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>>5280035
I believe a strategy of "leapfrogging" is the best way to go, where we focus on making the lowest floor passable before returning to flesh out the floor directly above it, and then 'leaping' to the next floor and repeating the process.
Right now we've made the 'leap' to the second floor, so our priority is to get it to a similar state as Floor 1. So a 2-tile trap room, a Room of Bewilderment and a Boss Room. Best way to utilize the potential Mutations from the trap room would be to build 1 tile of it, spawn three Tier 2 Shades to inhabit it while we expand it, then place the strongest mutated one (if we succeed at any mutations) in the boss room. When this is finished, we can return to the First Floor to flesh it out and make it more challenging.

At the very minimum, Floor 1 should contain the following:
- Hobgoblin Barracks (6DP)
- 4-tile Jungle Room (6DP)
- 10 minions of Bugbear/Savant quality or higher
Once again to utilize the mutations properly I'd like to spawn one more Bugbear so we can have the one WIS check per room (even if it's just the one time per invasion), roll for mutations on the Savants and Bugbears and then spawn some Hobgoblins for mutations in the Jungle Room.
Another thing that's been swept under the rug so far is that Trap Rooms evolve when expanded enough, potentially taking on new properties when they do. I'd really like to experiment with the jungle room to see just what happens when a Trap room evolves (since it's cheapest to build on floor 1), and if it doesn't evolve after 4 tiles I absolutely think taking it to 7 tiles is worth it, just for the value of knowing what we can expect from evolved traps.

Traps are likely to have multiple evolutions as well since traps have thresholds of up to 21 total tiles, but there is little need right now to find the highest Evolution. Just the threshold for the first one is enough.
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>>5280084
IIRC, when we expanded VIetnam DV went from 5 to 8; let's hope there is more to DC than just evolution to difficulty.
Supporting the strategy. In the end, DP is a limiting ressource as we need it for gold, so shopping in real world. Thus, we will at some point get more MP than we can spend (I don't know if we can put 3 or 1 monster in a corridor)
I think things will be wasted on goblin. One bugbear is negociable, more would be too much.
I like the leapfrogging strategy. However, I would had a bit more in that :
>spawn three Tier 2 Shades to inhabit it while we expand it,
>then place the strongest mutated one (if we succeed at any mutations) in the boss room.
Room is passable. But we need to do better before focusing on last/Next floor
>Create Tier 3 Shades
>Give the boss mantle to a Tier 3 Shade
>When this is finished, we can return to the First Floor to flesh it out and make it more challenging.
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>>5280093
>>5280084
Room DC increases are explained here https://i.imgur.com/HPU7Okw.jpg

I don't remember anything about rooms evolving in addition to DC increases though.
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>>5280324
Thread 2 when we built the first Jungle Tile

>Furthermore, a room or creatures within have a chance to evolve when the room has grown large enough and if it meets the other hidden criteria.
>Example:
>A [Volcanic room] with a [Slime] in it might cause the [Slime] to evolve into a [Lava slime] if it grows in size.
>A [Pond room] might evolve into a [Lake room] if it grows large enough.
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>>5280327
Oh, I see.

That just makes me want to stack more cheap gobbos into the jungle so it evolves into Green Hell or something
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>>5280579
Can we stop with the cheap goblins? It's not going to work.
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>>5280581
It'll work fine in certain situations, and not so well in others. Same as anything else.

If QM clarifies that we can recycle monsters without any loss of resources then it's even an attractive option, until we can afford the good stuff at scale.
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>>5280592
It's only an attractive option in the sense that it technically improves our defense over not having it. Literally any other way we could spend our MP would be better.
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>>5280579
>>5280592
Do I need to write another fucking wall of text?
No shitty goblins.
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>>5280598
Ok, not *any* other way, upgrading base goblins with sadism is worse, the sadism upgrade is pretty trash, but otherwise, I can't think of a worse MP spend than base goblins.
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>>5280601
Feel free, I just don't find your arguments compelling. There's something to be said for spamming cheap units, you'll never persuade me otherwise. If that's not what we wanted to do we should've picked something other than goblins as the monster type.
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Yeah, we have almost a consensus on no goblin stackin so please the one or 2 of you that want that, we already debatted plenty. on the subject
Unless QM gift us with 3 goblin in a trenchcoat base unit
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>>5280629
Please do elaborate on what parts you find unconvincing. I have thoroughly laid out my reasoning and receive no clear arguments in response, other then agreement from others that it is an ineffective strategy. At this point I have nothing more say until I hear some sort of concrete rebuke.
>If that's not what we wanted to do we should've picked something other than goblins as the monster type.
Our other option were slimes, man. Same song and dance I'm pretty sure.
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>>5280629
I agree, we shouldn't have picked goblins, but I wasn't here for the very beginning of the quest where we picked the starting monster. Spamming cheap goblins doesn't even have any synergy besides having another check per goblin, unlike with the swarm Floor 2 unit. It's just bad. As enemies get stronger, eventually they will just kill a goblin on any roll that isn't very very low, or it may even become impossible for goblins to get a hit, and then we're stuck with either spending a ton of MP upgrading them all to be a little bit relevant again, or cutting our losses and accepting that we have invested a lot of MP into useless monsters. There are plenty of other reasons too, like MP efficiency, but I don't want to type all day about this.
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>>5280638
Alright lemme go through point by point then. I'm on a computer with a shitty keyboard, so forgive me if I've got typos. We're going to go a bit out of order as to how you presented you points, but I'll try to address them in a way that makes sense.
>>5277884
>Remember Zharka with a +8 to STR? Renders them irrelevant
Yes, but it's unlikely entire parties will have +8 to STR. So Goblins will still be quite relevant/threatening, particularly to mages.
>A horde of goblins is weak to AoE
Indeed, and part of the point of them is to bait out AoEs so they hit a bunch of weak and cheap goblins rather than pricier units. If the AoE in question deals more than 1 damage per target (like, say, a wizard's fireball is likely to) and they're forced to burn it on goblins then it's a double-win for us.
>If it was just 3DC8 againt 2DC12 (3 goblins vs 1 bugbear)...enemy modifiers make DC8 saves worthless where DC12 might be worthwhile
Enemy modifiers affect the chances of success by the same amount no matter what the DC is, up until their modifier exceeds the DC totally. Like I mentioned earlier, it's unlikely entire parties are going to have +8 STR modifiers so this point is fairly moot.

Also the comparison between goblins and bugbears is less even than what you are portraying it to be. It would be (3)DC8 vs (1)DC14/12. The bugbear's got the increased damage and DC on the first turn, but in general that's 78% chance for at least 1 damage from the goblins and 60%/70% chance for 1 damage from the bugbear.
>Eats up room space we don't have
We're planning on expanding the jungle and adding other traps to the 1st floor because they're cheapest there. Room space isn't an appreciable issue.
>Both goblins and bugbears are completely outclassed by Shades in terms of health and DC
No, shades are even with goblins in terms of health efficiency (excepting the instance of AoE). In terms of damage dealing, on a given turn a wraith has an 80% chance to deal 1 damage and 4 goblins have an 87% chance to deal at least 1 damage (with potential for more).

None of these likelihood calculations took into account bonuses from mutations either, which are more likely to occur in a large population of goblins and give them further edges. Neither does it factor in the benefit of the Raid Leader, which gives goblins an even keener edge.
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>>5280689
>We're planning on expanding the jungle and adding other traps to the 1st floor because they're cheapest there. Room space isn't an appreciable issue.
DP have always been our most limiting factor. DP is the ressource we convert to gold, for shopping or other stuff. Thus we will stack MP faster. Room space is the main argument against gobbo stacking in my opinion; why should we gobbostack when we can hobgostack in the same time (because, once again, of DP limitation... That we wouldn't had if we milked daily the level 5 half orc)
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>>5280729
Meh, I don't think there's anything better on floor 1 at what goblins do (which is Strength checks). Hobgoblins are a separate matter, being our only current source of dex checks.
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>>5280689
Thanks for putting in the time. It's far more pleasant to go through actual arguments.

>Yes, but it's unlikely entire parties will have +8 to STR. So Goblins will still be quite relevant/threatening, particularly to mages.
The same can be said about hobgoblins. When I mentioned Zharka, my point was not that goblins would be made useless because everyone will be running around with +8 STR, but that high(er) modifiers will have a bigger impact on them, and that higher modifiers are exactly what we should expect. Though even if they are used solely to attack low modifier targets, they would still be worse. I'll elaborate on this below.

>Enemy modifiers affect the chances of success by the same amount no matter what the DC is,
You are wrong. The lower the base DC is, the bigger the impact of a modifier is. I used Zharka as an example above to demonstrate this, if you take 5 goblins VS 1 hobgoblin against +8 STR, the goblins are completely useless while the hobgoblin still has an effective DC 6 left. I will elaborate on this further below.

>but in general that's 78% chance for at least 1 damage from the goblins and 60%/70% chance for 1 damage from the bugbear.
>on a given turn a wraith has an 80% chance to deal 1 damage and 4 goblins have an 87% chance to deal at least 1 damage
You are looking at their probability all wrong, it doesn't matter how much damage a give group of monsters can do on a single turn, what matters is how much damage they are likely to do total. In the end, the invader has to succeed 4 rolls to kill 4 goblins/1 shade, whether those rolls are at once or back to back doesn't change anything. It would matter if some sort of time sensitive mechanic was at play, or if monsters got bonuses for ganging up on people, but there have been none so far, and there are no such bonuses. As such, in the scenario of 1 shade VS 4 goblins, the invader has to succeed 4 DC 16 rolls to kill the shade, or 4 DC 8 rolls to kill the goblins. It's not even close.
Also you got the math wrong, a shade (I'm assuming you meant shade when you wrote wraith?) has 75% chance to hurt someone without modifiers, since rolling 16 is a successful roll, so 25% of the time they will succeed.
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>>5280764
With all that being said allow me to show my work as to why goblins are the least efficient of all the monster we have. Below I will show the odds that an invader with no modifiers kills a monster/group without taking damage, aka succeeds all necessary rolls. I am doing this because for an invader to survive they will need to succeed all the needed rolls eventually anyway to kill the monster/group and calculating everything else like the odds they survive by only taking one hit/two hits etc would take too long and should theoretically give similar ratios anyway. But I wrote out this disclaimer in case anyone want to follow up looking into that to see if I overlooked something hiding in the numbers.
Anyway lets compare each monster we have to basic goblins with the same MP cost on both sides.
>3 Goblins: 0.65^3 = 0.274 (27.4%)
>1 Bugbear: 0.35*0.45 = 0.157 (15.7%)
>1 Bugbear(no WIS): 0.45^2 = 0.202 (20.2%)

>5 Goblins: 0.65^5 = 0.116 (11.6%)
>1 Hobgoblin: 0.35^3 = 0.042 (4.2%)

>4 Goblins: 0.65^4 = 0.178 (17.8%)
>1 Shade: 0.25^4 = 0.0039 (0.4%)
As you can see, even in scenarios where the goblins has more health for the same price as other monsters like against the hobgoblin, it is still likelier for the hobgoblin to inflict damage the the invader then the goblins. The shade completely ridicules goblins, it's not even close. But okay, for the sake of being thorough lets include some more edge cases. Let's say we are up against an enemy that deals 2 damage per hit, like Zharka would with an axe, and thus would need only 2 successes to take down a hobgoblin & shade, and one against a bugbear. That should improve the odds right?
>1 Bugbear: 0.35 (35%)
>1 Bugbear(no WIS): 0.45 = 0.45 (45%)
>1 Hobgoblin: 0.35^2 = 0.122 (12.2%)
>1 Shade: 0.25^2 = 0.062 (6.2%)
In this case, the Bugbear is far worse then three goblins, WIS or no WIS and the goblins are even slightly better the the hobgoblin. (The shade is still vastly superior) But of course all of the above conveniently ignores each monsters abilities, like the dual check of the hobgoblin and the various skills of the shade. The Bugbear is totally outclasses in the above scenario but you might recall that I said before that bugbears should also be ignored, unless its to corrupt them and maybe get a good unit out of it.
And finally, another thing all the tests above ignore is that modifiers degrade goblins more then stronger units, as I claimed above. To demonstrate:
Against +1:
>5 Goblins: 0.70^5 = 0.168 (16.8%)
>1 Hobgoblin: 0.40^3 = 0.064 (6.4%)
Against +2:
>5 Goblins: 0.75^5 = 0.237 (23.7%)
>1 Hobgoblin: 0.45^3 = 0.091 (9.1%)
The odds of success go up significantly faster against goblins if the invader has even modest modifiers then against hobgoblins. Simply put, stronger monster stay relevant longer, even against strong DC's, unlike goblins. So, against an invader who deals 2 damage and has +2 STR:
>5 Goblins: 0.75^5 = 0.237 (23.7%)
>1 Hobgoblin: 0.45^3 = 0.202 (20.2%)
>>
>>5280767
The hobgoblins performs better. And, again, this is ignoring the DEX shenanigans.
Now that we have established that goblins are SHIT, we can move on. Unless I made a mistake in the math above anyone would like to point out.
>We're planning on expanding the jungle and adding other traps to the 1st floor because they're cheapest there. Room space isn't an appreciable issue.
Like others have said, floor space is better "spent" on getting strong units. And for what it's worth while gobblins would get more mutations simply because it is easier to mass them, the idea that that *might* make them better has little evidence to back it up. The only monster we mutated that was not a basic/corrupted goblin was a shade, and it gained a DC16 CON explosion that deals 2 damage on death. Pretty damn solid. From this we can safely assume that while stronger monster might mutate "less" because there are less of them, their mutations will be stronger. Another reason to get them instead.
>Indeed, and part of the point of them is to bait out AoEs so they hit a bunch of weak and cheap goblins rather than pricier units. If the AoE in question deals more than 1 damage per target (like, say, a wizard's fireball is likely to) and they're forced to burn it on goblins then it's a double-win for us.
I think a room of hobgoblins would serve this purpose just as well, since they would ultimately not be our strongest units anyway (those would be lower) and they might actually survive and do something after baiting a fireball, but for what it's worth buying a 6DP room and putting 5 MP worth of goblins in it is not the worst idea. I just worry that goblins are so weak that the strongest teams (ergo those we have to be most scared of) would be able to just kill them without spells since they are so shit, in which case its a literal waste of resources.
>>
>>5280767
>>5280769
Thanks for backing up my views with Maths.
Now, we can expand this :
>Would you prefer spend 5MP to get 5 goblins or 1 Hobgoblins
>Your 5 goblins also require 3DP for rent, but free mutations chances amirite?

DP have always been our main limiter. So now we have math, please let's not discuss buying lower-tiered units unless in mega panic mode, to fill up room with all our might, which will be a long-term waste.
>>
>>5280764
>>5280767

> In the end, the invader has to succeed 4 rolls to kill 4 goblins/1 shade, whether those rolls are at once or back to back doesn't change anything
But it does change things to have 4 goblins, having to be defeated back to back, rather than 1 shade. It's 4-n (with n being the number of rounds gone by) of potential damage each turn, whereas a wraith only deals 1 potential damage each turn.

Your math is basically making the assumption that the attacker can tank infinite hits. If you adjusted to account for the damage output of these groups you're comparing against some arbitrary amount of HP then the advantage is going to skew towards goblins drastically in all cases where AoEs aren't employed to wipe out their entire gaggle at once.
>>
>>5280779
>But it does change things to have 4 goblins, having to be defeated back to back, rather than 1 shade.
Where? How? Please elaborate because I genuinely don't see it.
Assume we are dealing with a 5 HP adventurer, for the sake of argument. What difference does it make if it's 4 monsters or just 1 with 4 times the health?
>>
>>5280781
It makes the difference of 4 attacks, then 3 attacks, then 2 attacks, then 1 attack per turn versus 1 attack per turn 4 times. In 4 rounds 4 goblins attempt to hit 9 times to the Shade's 4 attempts.

At a likelihood of .4, that's 3.6 damage from the goblins compared to 3 damage from the wraith at their respective DCs. 20% more damage from the goblins.

But comparing goblins to shades on this is actually an apples to oranges comparison, because Shades do Wis and Goblins do Str saves.

Comparing 5 goblins to 1 hobgoblin is more accurate. Running through that, assuming an enemy deals (1) damage per turn we get:
15 attacks to the hobgoblin's 3 attacks (before these dudes die). At hit rates of 40% and 70% that's 6 damage and 2.1 damage respectively. These anticipated damage numbers go down by the same percentage rate (-5% per modifier point) based on enemy modifiers.

Hordes of goblins are not as shit as you're trying to paint them out to be.
>>
>>5280800
> These anticipated damage numbers go down by the same percentage rate (-5% per modifier point) based on enemy modifiers.
And this is what I was trying to point out earlier as well, is that up until a DC is completely ignored an enemy's modifier affects the average damage output of all DCs evenly, by the way.

Sorry about the typo with shades/wraiths. I had to stay up all night, I'm gonna make some slips of the keyboard.
>>
>>5280800
I think you are operating under a serious misunderstanding. You understand that if 4 goblins attack at the same time, every one of them has the potential to fail and die in 1 turn right?
>It makes the difference of 4 attacks, then 3 attacks, then 2 attacks, then 1 attack per turn versus 1 attack per turn 4 times.
>assuming an enemy deals (1) damage per turn
That is what the above tells me.
If 4 goblins attack at the same time, the invader has to roll 4 dice. If he fails all four, the takes 4 damage, and if he succeeds all four, all 4 goblins die. It would be the same result as if it succeeded four times in a row against a shade, or failed 4 times in a row. There is not difference, because while goblins can technically attack faster, they can also die faster. In the end, it makes no difference.
Or are you trying to tell me something else here that I am not getting?
>>5280808
>Sorry about the typo
Happens to the best of us.
>>
>>5280814
Aah, ffs no wonder everyone's been calling me a retard. Somehow I'd forgotten that enemies don't really take turns and do their own attacks they just Assassin's Creed counter-kill our bois whenever we roll bad on our attacks.

God I'm such a retard. Okay, I'm going to get some sleep now.
>>
>>5280848
We all make mistakes. For what it's worth it would make more sense if enemies couldn't just Uno reverse card all monsters that attack them, but here we are.
I'm going to sleep too, I spent way too much time writing out my arguments about the viability of goblins in a quest on a Vietnamese fly fishing forum.
Sorry to everyone else for clogging up the thread.
>>
>>5280848
>>5280858
In my opinion, you fellow dungeon quest enthusiast are not cloggin shit, just keeping the tread alive in between updates :)
I'm the worst clogger of all. Won't repent.
>>
>>5281847
No harm in discussing the finer details of dungeon crafting in my opinion. I'm a brainlet that doesn't get the math, but discussions like these helps me understand a little bit more.
>>
>>5279539
Valid.

>>5279536
Zach succeeds against Goblin Blight Bringer.
The retaliation damage kills the goblin outright.

>>5279537
Zach succeeds against the Bugbear's sneak attack
The retaliation damage deals one damage to the Bugbear.
Bugbear has one health remaining.

-----

I return back home on Saturday where I can post the full fluff.
For the time being we'll make do with short messages stating how the invaders respond.
I also don't have access to my mapping tools and photoshop so I can't do visuals.

Full caps for emphasis/headers since I can't do formatting when not at home:

CURRENT STATE INVADERS:
>Ben Nielsen: 4 health remaining (Out of 5)
>Zach Dewhit: 2 health remaining (Out of 3)
>Marek Jones: 3 health remaining (Out of 4)
>Anya Kensley: Defeated
>Celeste Ashfield: 2 health remaining (Out of 4)

CURRENT STATE MONSTERS:
>Bugbear: 1 health remaining (Out of 2)
>Goblin Blight Bringer has died
>Everything else in the [Jungle Room] is still full health.

INVADER RESPONSE:
Ben will curse and, as the party watches Anya be devoured by the dungeon, complain that this is what you get when you don't take the dungeon seriously.
Ben will toss one potion to Celeste Ashfield, who consumes it instantly.

>Celeste Ashfield: 3 health remaining (Out of 4)

Shaking his head to fight off the impact of the arcane shockwave, Zach reaches for something on his belt.
With the whirr of metal wire unwinding from a spool, he pulls forth a line of daggers and swipes in front of him in a wide, horizontal arc.
The daggers detach from the wire and fly towards the unsuspecting goblins.

---
>>5276830
[Zach Dewhit uses the skill 'Fan of Kives'.]

Need a DC13 Dexterity saving throw for
>Bugbear
>Goblin Savant One
>Goblin Savant Two
>Goblin Raid Leader

They do not get modifiers. (Subject to change, doesn't scale, but we'll go with it for now)

Please include the following message:
Rolling for TARGET against Fan of Knives

One roll per reply
>>
Rolled 8 (1d20)

>>5282823
>Rolling for Goblin Raid Leader against Fan of Knives

>Ben Nielsen: 4 health remaining (Out of 5)
Isn't Ben supposed to have 4 total health, not 5?
>>
Rolled 6 (1d20)

>>5282823
Rolling for Bugbear against Fan of Knives
>>
Rolled 2 (1d20)

>>5282823
Rolling for Goblin Savant 1 against Fan of Knives

Also yeah, Ben is level 3, so his default HP should be 3, and he has a +1 to health from his armor. Why is his HP 5?
>>
Rolled 5 (1d20)

Damn, we're getting pegged to death by that Fan of Knives. Still, one kill and one potion used is alright. Now lets hope Chadaklin beats these dorks up.
>>5282823
Rolling for Goblin Savant Two
>>
Why couldn't we had these rolls when we were rolling for the invaders, fucking wow.
>>
>Not a single of 4 rolls even above 10
Ah, so that's what happened. We spent the entirety of our luck on the first round of combat.

>>5282841
Yeah, it is actually kinda astounding how bad these rolls are.
>>
>>5282829
>>5282830
>>5282832
>>5282834
It's over before it even started for gobros
>>
Yeah that is pretty much what I though would happen.
But hey for what it's worth this room already dealt 8 damage, which is pretty good. It even killed someone, so frankly its looking pretty good.
Chadaklin has a good chance to kill at least two people, maybe even everyone. The way I see it they don't stand a chance against the second floor.
>>
>>5282844
>Be me, Ben
>Be not me, ragtag band of misfit the boss lent me
>Goes in the dungeon for vengeance And if possible hatefucking Grez
>Ragtag band hint they would have tried to kill me have they not be bound to do otherwise
>GoodVibrations.mp4
>Enter the Jungle. Didn't grew in size, maybe dungeon was dormant this days?
>we're getting raided by goblin grenades
>One of the retard fell down
>The less useless of the band start flinging knife like his life depended on it.
>To be fair, his life is depending on it
>Cleaned the room, like this scene in scary movie 1
>Proceed to the second room, we take a couple hits
>Then, the trouble begins : we walk inside a library
>A Riddle stands amist a book in the middle of the room
>None of us can read
>The books start flaying maniacally
>Got defeated because too poor to attend elementary school

Life is suffering. Better take a fast out before getting born.
>>
>>5282845
>Proceed to the second room, we take a couple hits
From the single goblin scout in that room? I doubt it. Also, they might go to the Branding Chamber and have to backtrack into the Jungle.
>>
>>5282848
>From the single goblin scout in that room? I doubt it.
A man can dream
>they might go to the Branding Chamber and have to backtrack into the Jungle.
A man can dream
>>
>>5282845
Yeah this run is just Ben going "I told you about the dungeon bro, I fucking told you" while shaking his head.
I am curious to see what the puzzle room does. They have a highest INT mod of +2, so they are likely to fail. Not with our luck of course but a man can dream
Also yeah the scout will have a disadvantage because of Marek's skill, so the scout is very fucked. If they manage to hit one of them on a DC 12 with a disadvantage then I will be highly impressed.

Also can I just point out that Zach literally killed EVERYONE in this room alone? Clearly this motherfucker knows what he is doing.
>>
>>5282829
Correct, I trusted what the other poster had posted and that was actually incorrect.
>>5279539
I should've verified. My bad.

>Ben Nielsen: 3 health remaining (Out of 4)

My main complaint is that the absence of proper fluff and inter party communication makes it difficult to showcase personalities and decide who should be killed outright, spared, or might be a target for charm / brand / something else.
But oh well, there'll be other invasions.

I refuse to ignore the fluff for the first encounter with Chadaklin though.

----

>>5282829
>>5282830
>>5282832
>>5282834

The goblinoids first encounter with offensive, multi-target skills ends in a massacre.
Daggers fly in all directions and find throats, hearts, and skulls.
The first line of defence crumples. All goblins shatter into sparkles and glitter that floats towards the ceiling.

----

"...That can't be legal," said the Scholar.

"Two of your corruptions just did the same thing twice," replied the Sadist, lifting an eyebrow.

The Scholar folded his arms and frowned, "It should only be legal when I do it."

----

Ben halted the group as he spotted a doorway unknown to him.
Seeping from underneath it was the iron stench of blood. Soot marks decorated the lower parts and handle.
He crept closer and sheathed his weapon so he had a hand free to open the door.
The rest of his temporary companions crowded near, weapons at the ready.
Nielsen himself raised his shield to fend off whatever came at him as he reached for the handle.

With a mighty pull Ben swung open the door and raised his shield, bracing for impact.
No attack was forthcoming. He poked his head inside without leaving the safety of the [Jungle Room].
His face twisted in disgust.

A small goblin wearing a torturer's cap made brief eye contact with Ben, yelped, and puffed out of existence.

"What's in it?" asked Zach from a small distance away.

"Yet another reason to burn this place to the ground," replied Ben as he turned way, but left the doorway open.

The others briefly lingered near the doorway to have a peek of their own.
"Kinky," said Marek, "We're not checking it out?"

Ben shook his head, "We're here for a purpose," he growled, "We can return for it later. There's nothing urgent in there."

----

The invasive force crept onwards into the [Bugbear Den].
"Shame what happened to Anya," said the barely-clad Celeste as she casually walked towards the [Bugbear Den] with the fingers of her hands intertwined behind her head.

"I did warn you all," replied Ben as he kept a close eye on his surroundings, "I've lost people to this dungeon as well. It must be hard on you."

"Yeah," confessed Celeste with a sigh, "That's like twenty-seven gold pieces I'll never get back."

Ben said nothing.

---
>>
>>5282876

From the darkness a singular set of eyes watched them enter.
It pulled forth its dagger and pounced. As there was no unit to command it, it struck randomly.
The target was the one that seemed most perceptive: Marek.
Things should get easier with that one gone.

---

Need a DC12 Wisdom saving throw for Marek Jones against Goblin Scout's stealth
Marek Jones has a +2 modifier and advantage. (2d20+2, taking highest)

Please include the following message:
Rolling for Marek Jones against Goblin Scout's stealth

----

The Goblin Scout will attack after that roll is made.
If Marek fails to spot the [Goblin Scout] using the earlier roll then the saving throw is made with disadvantage.

Need a DC10 Dexterity saving throw for Marek Jones against Goblin Scout's attack
Marek Jones has a +4 modifier. (1d20+4)

Please include the following message:
Rolling for Marek Jones against Goblin Scout's attack
>>
Rolled 17, 7 + 2 = 26 (2d20 + 2)

>>5282878
>Rolling for Marek Jones against Goblin Scout's stealth
>>
Rolled 18, 6 + 2 = 26 (2d20 + 2)

>>5282878
Rolling for Marek Jones against Goblin Scout's stealth
>>
Rolled 10 + 4 (1d20 + 4)

>>5282878
Rolling for Marek Jones against Goblin Scout's attack
>>
Also, it looks like we're going to need a couple corridors to confuse future invaders to be able to potentially force a backtrack
>>
>>5282883
>>5282881
looks like dreams were only dreams
>>
>>5282887
As long as you never give up you may one day achieve your dream. Even if it seems impossible for now.

>>5282886
at least TWO corridors I would say. One from the Jungle towards the torture room and one from the jungle towards the Bugbear den. If both have doors on both end then we can at least make it a roll-off instead of an instant.
>"NAH going to the room where there are more doors."

it would only be two DP investment.
>>
>>5282890
Yes, that was what I was thinking
>>
>>5282876
>My main complaint is that the absence of proper fluff and inter party communication makes it difficult to showcase personalities and decide who should be killed outright, spared, or might be a target for charm / brand / something else.
Yeah to be honest I'm really feeling the lack of fluff. Especially since "Ben's Return" is kind of a big event. And then Anya dying immediately and Zach murdering the whole room could make some nice fluff too. Kinda hoping you will write it later, but it's not the end of the world so its as you want.
>I refuse to ignore the fluff for the first encounter with Chadaklin though.
Thank god. I would be genuinely upset if that got scrapped.

>>5282886
Yeah it seems that invader can open doors and peer into rooms, so we will need corridors if we want to force them to move to see the next room. Also for what it's worth Ben knows the dungeon layout already so if he was to come in here again switching the room positions would be a good idea.
>>
Night made manifest. The [Goblin Scout] skittering over the uneven, rocky walls of the [Bugbear Den].
Crawling down like a mountain lion. Prowling. Instead of large fangs, it holds a dagger.
A crude weapon no less deathly than the fang it resembles. It pounces.
Jumping from a height with its weapon drawn. Death descents.

“Welp, there’s a bugger,” said Marek, planting a crossbow bolt between the scout’s eyes.
The airborne scout flops pathetically against the gravel-laden dirt of the [Bugbear] den.
A moment passes. It bursts into sparkles and glitter and makes an embarrassed exit as the glitter disappears into the ceiling.

Marek shoulders the large crossbow and flashes a smile, “What’s next?”

“Should be the room with the dungeon core,” replied Ben, “But that torture chamber was new, so there might be other changes. Be ready for anything.”

“You got it, chief,” said Marek with a half-shrug, “Hey, if Anya died does that mean the reward is now split in four ways?”
He did not receive a reply to his question.

----

Ben once again put away his weapon as he approached the next door.
There was a spark when his hand found the handle. Almost like a static discharge.
He pulled his gauntleted hand back and frowned.

“Locked? Trap? Trap lock? Lock trap?” asked Celeste in a loud whisper whilst flashing a set of thieves tools.

“No,” replied Ben waving a dismissive hand, “Just odd.”

Ben, armoured in full plate and shield held out before him, opened the door, but carefully.
He was expecting to be hit full blast by some kind of powerful spell-caster, but his worries went unanswered.
There was a shock, but it was the figurative rather than the literal kind.
>>
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165 KB
165 KB JPG
>>5283131

Eyes-wide and mouth agape, the party stepped into the [Room of Bewilderment].
The walls were lined with bookcases of which the shelves were filled with thick, magical tomes.
Some of these were as solid as the very weapons held within the hands of the invaders, others almost seemed immaterial. Transparent.
Like their knowledge hadn’t quite solidified yet. Hadn’t quite been discovered. Wasn’t yet real.

”Woah!” cried Celeste as a fat, weathered tome rolled off a nearby shelf.
It flapped its old pages in a tired way and swam through the air with each beat of the covers before it eventually reached the other side of the chamber where it perched on a shelf and then nestled itself between two books about biology and romance.

“Did you see that!” she cried, but the others weren’t watching.
The remainder of the group had their necks craned upwards and gaze fixed to the ceiling.

Zach chuckled. A desperate chuckle.
The chuckle of man faced with such mind-boggling insanity that one can do little more than laugh.
There was a ceiling. There had to be. Perhaps somewhere.

As the party looked up they saw no more than an infinite row of bookshelves stacked on top of each other.
It went up for what seemed like hundreds of feet, but how high exactly was impossible to guess.
At some point the amount of books flying high-up between the shelves took away that knowledge.
Like a dense flock of angry crows, forever at war.

Dozens of feet up two fat history tomes slammed into each other, engaging in a fight that resulted in small magical shockwaves of green and blue.
Such a thing is bound to happen when you host two accounts of a battle, each of them written by the side opposing the other.
One book lost and had its covers and spine disintegrated, the pages floating freely towards the ground and eventually coating the hundreds of other fallen books of lore. History belongs to the victor.
The floorboards were littered with the corpses of the battle ensuing above.
Dead and forgotten lore.

Some books trembled angrily on their shelves, bound down by chains.
Arcane runes floating mid-air occasionally popped in and out of existence to grant a measure of strength to these chains.
All hoped it would be enough, for some knowledge should never be unleashed.

Marek swallowed, “This isn’t some small dungeon anymore,” he said, a tinge of fear in his voice, “This one has been FEEDING.”

Not taking his eyes way from the bewildering sights before him, Ben spoke, “…Grez. What have you done?”
>>
>>5283143

The Sadist raised an eyebrow, “What are they staring at? It’s like they’re on drugs.”

Rubbing its hands expectantly, the Scholar replied, “They are already firmly held within the grasp of the chamber,” he said with a menacing smile on his face, “It has already begun.”
“Come now, heroes,” it cried, layering a thick coating of sarcasm on the final word, “Unravel these mysteries! Educate yourself. And in doing so… educate ME.”

--------

There was a scream. The party turned just in time to see Celeste punt a book across the room.
“That one just tried to bite my ankle!” she cried, “Let’s get the FUCK out of here! Where’s the door?”

All desperately eyed their surroundings, but there was only the door through which they had entered.
In their search they pulled their attention away from the insanity above them long enough to finally spot a large lectern holding an open book.
The base of the lectern was surrounded with magical inscriptions, both runes and rituals.

Zach approached it, “It''s some kind of spell-book,” he said, “I think.”
”I don’t suppose any of you happen to secretly be a wizard?” he asked.

The group collectively shook their heads.

“Any with a secret fetish for the arcane they’ve been indulging for a decade?” tried Zach.

Celeste raised a hand with much excitement.

“It’s a yes or no question,” said Zach, “This isn’t the time to overshare.”

Celeste lowered her hand, slightly despondent.

“That’s unfortunate,” said Zach with a sigh.

A pulse of magic emanated from the lectern and the book on it began to rapidly flip through the pages before stopping abruptly like the pages were suddenly held down by an invisible force.

Carefully leaning over, Zach eyed the pages, “It’s…like a riddle? Or a puzzle? A question?”

Ben eyed the man critically, “Can you solve it?”

“I don’t know,” admitted Zach, rubbing his chin, “But I can give it a try.”
>>
>>5283147

Need DC15 Intelligence saving throw for Zach Dewhit (+2)
>>5276830

Please include the following message:
Rolling for Zach Dewhit against Room of Bewilderment

Roll comes down to a 1d20+2
>>
Rolled 4 + 2 (1d20 + 2)

>>5283153
>Rolling for Zach Dewhit against Room of Bewilderment
>>
>>5283154
Thank fuck.
I would have been very disappointed if we didn't get to see what this room does.
>>
>>5283154
oh goodie..
>>
>>5283154
Finally. I swear if they got through the room without it dealing any damage I would've popped a blood vessel.
>>
>>5283161
At least it sounds like we gain something from them succeeding this room's check. I think we prefer them to take a lot of damage but eventually pass through this room so that we "gain knowledge" somehow.
>>
>>5283154
>Able to sweep a goblin den in one smooth move
>Unable to count how many goblins were slayed
>>
Okay I just re-read the rooms doc and saw
>All enemies in the room will take damage for a failed attempt
I could have sworn we weren't told what the room does of the invaders fail the roll... I must have missed it like a dumbass.
Anyway, if they each take 1 damage, they are now pretty damn fucked. Like... highly fucked.
Chadaklin is gonna have a blast. They might never learn that there even is a second floor.
>>
>>5283168
Same here. There were mention of
>Negative effect
But death by bookshelf suit me.
>>
>>5283168
this place may very likely drive them to the brink. we might beat this invasion with one Morsel to poke and prod before throwing it out to deliver a message to just leave us the fuck alone unless they want to make a deal with us.

With only a +2 their chances are about..... 60% that they fail. so they should get it within the next one or two attempts. if they even want to try that long.

>>5283143
>“This one has been FEEDING.”
Yes Ben. Yes we have. And this one is a direct result of you trying to break us. So nice of you to finally notice.
>>
>>5283172
we'll have to reflect about our future actions.
Reminder that killing ben will kill others. Pretty sure there are 2 curse marks to investigate (Master/Slave); and I like the idea of using Ben as a permanent Mark tester.
>>
>>5283175
yeah we will have to think about our next actions very carefully. Testing brands on him had been idea for some time now. but if we can not get him for now then we might have to contend ourselves with the woman we already caught. She could be our messenger if we want to turn Bens "Allies" against him.

otherwise we will have to see if maybe we could remove the brand and offer that as a kind of boon to the Boss. or if not basically just keep him away from us by keeping Ben as a hostage and Guniea Pig.
>>
>>5283178
>>5283175
Something I'd like to learn from keeping Ben is whether or not we can remove the mark without the other end knowing
>>
>>5283175
>>5283178
There is definitely a lot to consider.
Keeping Ben alive would have a lot of benefits, mostly that he is guaranteed to come back and FEED us more people, and that we can test marks on him. And he already spilled the beans to some people, so at this point there would not be much harm from releasing him on that front. We could potentially remove his blood bound oath just to fuck with him, but from what I understand that is the only thing that is keeping the criminals from killing him so maybe not.
On the other hand, he is the one guy who could easily recognize and murder Grez on the spot if he ever sees her. She is a valuable asset to us, and thanks to the Brand of Icarus, she has a good cover going on, so killing the one man who could blow it would be big. Especially if we plan on letting her taunt/hurt him, in which case he will even learn that she is a human now, and spread that knowledge to the crime gang.
We will have to think about this carefully.

Also, I'm thinking, if Ben's blood bound oath means that his death kills the right hand man of the gangster's boss, we could potentially keep Ben with us, and try to blackmail them for magical items or slaves or something. If they don't comply, Their right hand man dies. Might not be very smart, but could be worth considering.
>>
>>5283154
>>5283153
>>5283147

Confidence shining out from his face, Zach turned to the others, “I think I got it.”
A spectral quill appeared beside the book as he spoke these words, gently hovering beside it.
Zach easily plucked it out of the air.

The contents in the tome before him rearranged themselves to make room for his answer.
His explanation on how this all really worked. Zach’s handwriting was messy, but readable.
”There,” he said, “Done.”

The runes beneath the lectern began to flare up, pulsed three times, then dimmed.

Then there was quiet. It was the terrifying silence provided by a noise’s sudden stop.
A noise that had always been there. The slamming, thudding, and fluttering.
The war of knowledge raging above had stopped.
Books flapped their covers only to remain afloat.

The party looked up. “Is that good?” asked Celeste.

Somebody had tried to introduce false knowledge.
The newly-applied ink turned red hot and turned to smoke, leaving the page.
Then the books swooped down like birds of prey.

With great speed they rammed into the party.
Short novelettes that got to the point plunged themselves into stomachs, mind-expanding encyclopedia hit people overhead, and thick tomes filled with lore tried to add the party to the annals of history.

A relentless beatdown ensued. A punishment.
But one that eventually came to an end.
The books flapped their covers, gained altitude, and returned to their place high above.

[Hostile creature 'Ben Nielsen' takes one (1) point of damage from [Room of Bewilderment].]
[Hostile creature 'Marek Jones' takes one (1) point of damage from [Room of Bewilderment].]
[Hostile creature 'Celeste Ashwood' takes one (1) point of damage from [Room of Bewilderment].]
[Hostile creature 'Zach Dewhit' takes one (1) point of damage from [Room of Bewilderment].]

Bruised and broken, Zach groaned, “I might’ve gotten it wrong.”

“YA THINK?” roared Marek, spitting out a molar after The Extended History of Dentistry had hit him there.
>>
>>5283218

CURRENT STATE INVADERS:
>Ben Nielsen: 3 health remaining (Out of 5)
>Zach Dewhit: 1 health remaining (Out of 3)
>Marek Jones: 1 health remaining (Out of 4)
>Anya Kensley: Defeated
>Celeste Ashfield: 2 health remaining (Out of 4)

----

Ben hadn’t gone prone, but had been forced to take a knee.
He got up with a grunt of effort, then blinked a few times to fight off the headache.
After briefly glancing over his allies, Ben knew he had no choice.
”Here,” he said, handing the final two [Potions of Healing] to Zach and Marek.

No smart ass remark this time. They simply nodded and took the potions gratefully.

[Zach Dewhit has consumed a [Potion of Healing], raising his health to two (2).]
[Marek Jones has consumed a [Potion of Healing], raising his health to two (2).]

Ben took a deep breath and briefly closed his eyes, then opened them again, “Give it another try.”

“Are you retarded?” cried Marek, his face flush with anger, “Why would we go through that again!?”

Zach stared at Ben, then nodded, “Understood.”

Marek turned to his companion, almost pleading, “Why the fuck would you do that?”

“You see this place, Marek?” replied Zach as he was walking back towards the lectern, “We can’t give up now or things will get very dangerous for Duskmire.”

Marek’s jaw dropped, then he pointed accusingly at Zach, “Ooooooh, that’s hero talk! Don’t try to be a hero, you retard. Heroes get killed. You know that. I know that. Everybody knows that!”
He stomped his foot down, nearly devolving into a tantrum, “This is NOT the time to start having morals.”

Despite Marek’s protests, Zach was already giving it another try.

------

Need DC15 Intelligence saving throw for Zach Dewhit (+2)
>>5276830

Please include the following message:
Rolling for Zach Dewhit against Room of Bewilderment

Roll comes down to a 1d20+2
>>
>>5283220
>Ben Nielsen: 2 health remaining (Out of 4)
My bad.
>>
Rolled 9 + 2 (1d20 + 2)

>>5283220
>>5283218
Rolling for Zach Dimwit against Room of Bewilderment
Damn; this room of Bewilderment already paid itself.
>>
>>5283222
Mind:Blown.
>>
>>5283220
As long as it is not Ben rolling the Plot Armor apperantly does not work.

>>5283222
feel the Pain Ben FEEL IT!

We will see where your heroism gets you. Maybe right into Chadaklins Arms.
>>
>>5283220
I didn't realise that they had to keep trying if they failed.
That... is REALLY fucking nice. This room is delightful.
How long until they figure out they can just wait outside while someone tries to solve the puzzle?
>>
They might all die here lol
This is what happens with an all low int party
>>
>>5283223
lol
>>
>>5283228
so either someone gets plummetted to death by books, or advance to Chadaklin alone? Can't wait for them to try that
>>
File: blink.gif (2.33 MB, 426x316)
2.33 MB
2.33 MB GIF
>>5283222
>>
>>5283233
Okay I assumed that if someone solved the puzzle they could all go forward, outside the room or not. But if they have to be in the room when the puzzle is solved to go forward then I guess its tough fucking luck. They will probably all die here.
And here I was looking forward to Chadaklin...
>>
>>5283229
>>5283233
If they succeed next time, Ben will have two health and the others will have one

If they fail next time, Ben will have one and the others will be dead

We should try investing in more puzzle rooms, after the corridor or two. These things are great!
>>
>>5283239
Yeah. Main drawback is unscalability and only one by floor, but it's on the layout of minimal defense of second floor
>>
>>5283239
as long as there is no high INT Character. But yeah. This thing is absolutely awesome. This one gets SO put on every floor.
>>
>>5283242
Now, let's discuss positioning. Better to put it before the boss room or just down the stairs? I'll go for down the stairs starting next one personally. Group starts to get culled by vietnam, then puzzle-boss-puzzle then shades-shadeBoss
>>
>>5283246
sounds very good. Then we get the biggest chance of anyone actually giving us knowledge or whittling the even more down before they get to fight the Shades with the Nuke Shade.
>>
>>5283239
Currently everyone has 1 Health left due to failing this check. Either they all live on to Chad, or all go down.
>>
I thought they would be able to retreat if they failed the room... bewilderment is strong as fuck!!!! but balanced, because any invader with 5+ or more inteligence would get it on the second try
>>
>>5283220
THEY HAVE TO KEEP ROLLING

Holy shit the puzzle room is even better than I had planned for. This is great news. We are 100% building these on every floor
>>
>>5283272
>>5283260
I don't see anything about them not being able to retreat. It even has characters arguing to retreat to not get hit by the room again.
>>
>>5283222
So after failing that, is there anything keeping the party from just cutting their losses and leaving? I could see Ben arguing to give it another go, but honestly with all of them being so damaged, it's hard to reason them giving it another go after two failures
>>
>>5283260
>>5283272
well the door is still there. Though the room might just keep them inside by making them all a bit mad and obsessed.

>>5283293
they might leave to try and not die. But they will still have the Jungle before them if they leave without beating the Dungeon..... So there might be a chance to capture someone else.

I would not bet on it but even if they leave we still get Stuff, because we beat the Invasion.
>>
>>5283293
They might think the core is just past this room. Also, if they retreat, they have to get through the jungle room again, so from their point of view, it might be better to press on.
>>
>>5283222
>>5283220

Zach checked his answer. Then checked it again. He made a small adjustment.
Frowned. Then undid his adjustment and went with his earlier answer.

“What the fuck are you doing!?” cried Marek.

“Shut the fuck up! Shut the fuck up, okay!?” barked Zach, redoing his earlier adjustment, “You think you know better?”
He grit his teeth and scratched out the adjustment.

High above books were curling up their pages like a man might roll up his sleeves.

“I’ll admit that I don’t,” replied Marek, “That’s why I’m standing over here instead of trying to get us KILLED!”

Zach slammed the quill down, “You know what, fuck you!” he roared, “Let somebody else do this shit! I’m DONE!”

The runes beneath the lectern began to flare up, pulsed three times, then dimmed.

Everybody present held their breath.

The answer burned itself out of the page. The books descended.

“Not like this, Daddy~” said Celeste before taking some hits in the legs that took her to the ground.
She swiftly curled up into a ball.

“You shut the FUC---” tried Marek, but the Eating Habits of Western Mammals beat in his teeth.
The content of which contained no mention of the nutritional value of seven-hundred page books.

[Hostile creature 'Ben Nielsen' takes one (1) point of damage from [Room of Bewilderment].]
[Hostile creature 'Marek Jones' takes one (1) point of damage from [Room of Bewilderment].]
[Hostile creature 'Celeste Ashwood' takes one (1) point of damage from [Room of Bewilderment].]
[Hostile creature 'Zach Dewhit' takes one (1) point of damage from [Room of Bewilderment].]

The fluttering books eventually left the invaders behind. None were left standing.

“ENOUFFHH!” cried Marek, pushing himself up from the floor. “FUFK THWIS PWACE.”
His left eye had swollen shut. Some teeth fell from his mouth and clattered to the ground.

Ben got up on shaky legs, “Everyone still alive?”

There were general groans and some moans.

Zach pressed a finger to a nostril and blast air through the other one.
Blood now coated everything beneath it. The nose was clearly broken.
”One more, eh?” he said with a face riddled with cuts.

Marek got up and aimed his crossbow, “You take one more step near that fucking book and I’ll kill you myself!”

“Calm the fuck down,” said Ben, his armour dented in various places, “By the gods, fuck.”
He winced and hastily undid some clasps on his breastplate.
A small, folded one-page poem escaped from beneath his breastplate, but not before giving him a final paper-cut on the cheek.
He leaned against a bookshelf and allowed himself to slide to the ground, “We’re retreating.”
>>
>>5283293

There's an amusing comment in the narrative in the first thread that characters can't decide to leave because QM hasn't/doesn't want to make a morale system.

Whether or not that still applies only QM knows.
>>
Ok guys. They're retreating.
Are we deploying a strategic Grez into Jungle room? I'd vote for No, as if she die she perma-death, and 1V4 might be rough.
>>
>>5283302
Definitely no, though I'm not sure she'd be able to rush in before they left.
>>
>>5283297

“But the city,” said Zach.

“We’ll be back,” replied Ben, “We’ll talk with your boss and have him pull some strings. Maybe he knows somebody that knows a thing or two about magic. We’ll see to our wounds, pad our forces, and try again in a day or two.”

“We might not stand a chance against this thing in a day or two,” replied Zach.

“We don’t even stand a chance NOW,” barked Ben, finally losing his cool, “We have no idea what’s beyond this room!”
”We could be walking to our deaths even if we survive this,” he added.
He took off his shield and threw it across the room, “FUCK!”

“What if we tried solving the puzzle one by one?” asked Zach, “That should improve our odds.”

Ben gave him a flat look, “Did you see how dense that book is? It would just flip to another riddle after you solve it and before the rest of the group can catch up. Considering the fact that there’s no second door means the dungeon can hide it at will. Only those in the chamber when the puzzle is solved get to see where the exit is. If solving the fucking riddle even reveals an exit to begin with!”
”We’re retreating,” he concluded, “I’ll take the heat if need be.”

Marek threw up his hands and let out a heavy sigh of approval, “Finally!” he said, “Some sense!”

Ben got up and recovered his shield.

Hurt, broken, and battered, the group limped their way back towards the [Jungle Room].
Ben sighed, “Oh, right,” he said, “This fucking place.”

----

I need 6d20 for "Constitution" saving throws for the invaders against the [Jungle Room].
6 because there's 5 of them and one has advantage. The rolls will be applied in the order of the invaders.
So: Ben, Marek, Anya, Celeste, Zach.

Need DC8 Constitution saving throws for the invaders.
>>5276818 (+4)
>>5276823 (+2)
>>5276828 (+2, Advantage)
>>5276830 (+3)


Please include the following message:
Rolling for TARGET against [Jungle Room]

One roll per reply

-----
>>5283299
I didn't want to roll for morale, yeah.
I've since swapped my stance to "people will act according to their character"
>>
>>5283297
>“We’re retreating.”

Ah sweeter Words the Sadist never heard. Ben is fearful.

>“Not like this, Daddy~”

The Hell?

>>5283302
absolutely not. Unless we can guarantee that she kills them all. Which is extremely unlikely. And her new appearance would be ruined even if we could revive her later. We would need more transformative marks to make a complete conversion.
>>
Rolled 15 + 2 (1d20 + 2)

>>5283306

Rolling for Celeste against [Jungle Room]
>>
>>5283306
>I need 6d20 for "Constitution" saving throws for the invaders against the [Jungle Room].
>6 because there's 5 of them and one has advantage. The rolls will be applied in the order of the invaders.
>So: Ben, Marek, Anya, Celeste, Zach.
Ignore this. I copied/pasted this and forgot to remove it.
>>
Rolled 2 + 2 (1d20 + 2)

>>5283306
Rolling for Marek agains [Jungle Room]
>>
Rolled 4 + 3 (1d20 + 3)

>>5283306
Rolling for Zach Dewhit against [Jungle Room]
>>
>>5283309
Just make the rolls like you normally would, like >>5283308 did.
>>
Rolled 10 (1d20)

Chadaklin getting his one chance to duel destroyed by math. Sad.

>>5283306
Rolling for Ben Nielsen against the Jungle Room
>>
Rolled 8 + 3 (1d20 + 3)

>>5283306
>Rolling for Zach Dewhit against [Jungle Room]
>>
>>5283311
>>5283312
Nice, Junge room keeps on paying. I love Vietnam.
>>
>>5283306

Rolling Advantage for Celeste against [Jungle Room]

She already made it but yeah.

>>5283313
do you mean like this?
>>
File: 1644594990267.png (47 KB, 549x375)
47 KB
47 KB PNG
>>5283311
>>5283312
Holy shit we fucking got 'em. We fucking did it lads. Eat shit Ben, you fucking suck.
>>
This went incredibly better than I expected it to. Room of Bewilderment MVP.

>>5283318
Yes exactly like that anon
>>
>>5283312
>>5283311
at least two people stay here as well.

well Ben and Celeste are gone but damn.

I would have liked to capture Celeste to be honest. But nothing can be done there

>>5283318
>>5283322
and i fucked up the dice for her here.... damn its getting to late for me. Though it does not matter truly. Since her first roll already made it.
>>
That son of a bitch and his plot armor.
>>
Rolled 5 + 2 (1d20 + 2)

>>5283324
Rolling Celestes' advantage to put (You) out of your misery
>>
They were smart to leave.
But damn I wouldn't not have expected 2 people to die on their way out. Fucking hell, this went better then I though possible, this is fucking great.
And Ben even lost his two most useful companions, he is gonna need to seriously grind before coming back.

I didn't consider the jungle to be a high priority, but at this point I think we should upgrade it just on fucking principle. Vietnam has carried this dungeon hard.

>>5283325
Honestly we should consider ourselves lucky he didn't roll 2 nat 20s like last time.
>>
>>5283308
Celeste succeeds

>>5283311
Marek fails and is defeated.

>>5283312
Zach fails and is defeated.

>>5283314
Ben succeeds.

Fluff is forthcoming.

Two folks are still alive: Celeste and Ben.

Caps in absence of formatting.

WHAT NOW?
>1 - Let Celeste and Ben leave
>2 - Send forth Grez to attack one of them (mention target)
>3 - Wait until they exit the dungeon and let Grez talk to them
>4 - Wait until they exit the dungeon and let Chadaklin talk to them.
>>
>>5283328
>1 - Let Celeste and Ben leave
Letting either Grez or Chad talk to them is beyond foolish. We don't want them to know Grez is "human", or that Chad even exists. Also, no way Grez can take them as she is. Just let them leave.
>>
>>5283328
>1 - Let Celeste and Ben leave
As much as I'd like to finish both of them off, the fact that we can't ressurect Grez if she dies is enough for me to say 'No'. We still need her to go out and buy out new trap blueprints and do other acts outside the Dungeon. She can't do that if she's dead.
>>
>>5283222
>>5283228
>>5283260
>>5283272
Step aside, [Jungle Room], there's a new favorite trap room in this dungeon.

God DAMN. I was worried when Zack Random Bullshit'd the entire Vietgobbo room, but the room of bewilderment was the true underdog of the dungeon. I'm glad it got to show off and DESTROY dear Benjamin's hopes. I cant wait for Chadaklin to finally come face to face with our oldest, still breathing nemesis. Anya dying fluff when?
>>
>>5283328
>1 - Let Celeste and Ben leave
What >>5283330 said
>>
>>5283328
>>1 - Let Celeste and Ben leave

Was thinking of having grez talk to them but
>>5283330
Brings up a good point, can't play our hands too early
>>
>>5283332
No fluffl because they forget she was with them and haven't seen she's been shredded by savant gobbos
>>
>>5283328
>1 - Let Celeste and Ben leave

We will send a message to them later. We will have a chance to taunt them later.

>>5283326
I appreciate it Anon
>>
>>5283328
>1 - Let Celeste and Ben leave
I'm tempted to try to make a deal with the criminals via celeste for the release of their three companions, but it probably wouldn't work out. Plus exposing either Chadaklin or Grez would be a bad idea.
Oh well, maybe next time.
>>5283332
>Step aside, [Jungle Room], there's a new favorite trap room in this dungeon.
I don't know anon, the Jungle Room is making a very good case for itself right now.
>>
>>5283328
>1 - Let Celeste and Ben leave
Mm. Feels good to bag not one, not two, but THREE MEATBAGS. Let them wait and fear new additions to the dungeon. The best part is that we didn't even show all of our cards this invasion. I want Chadaklin to be a surprise.
>>
>>5283341
>The best part is that we didn't even show all of our cards this invasion.
That is by far the best part. It is quite clear that Ben came with a party that could easily defeat the dungeon he went through before, but since he hasn't seen everything, he cannot prepare for everything. He will definitely come back with a smart dude, and/or someone who knows AoE since that worked really well for them, and maybe even some anti AoE measures of their own to counter the Vietnam Double Napalm Special, but he cannot prepare anti-charm for Chadaklin or high WIS characters for the second floor, because he doesn't know they exist. That is a huge advantage for us. Not to mention that we are guaranteed to get a lot of point right now...
>>
>>5283341
>implying Chadaklin is the real surprise and not the fact that we have a second floor with more powerful minions
Imagine they take the big beating from him but manages to push through, just to see a staircase and realize they're not even close to reaching the Dungeon Core. That'd be a magnificent sight.
>>
>>5283338
Yeah, I sent that post about 20 minutes too late. Room of Bewilderment has definitely gone up in my list, but you still don't fuck with the Jungle. I wouldn't appose another room upgrade to it, it has served us well.

I'm just hoping theres enough paste to go for the [Jungle Room] and the shades on the second floor.
>>
>>5283347
I think this is why we need to invest more in trap rooms. They get distraught and try to retreat, and have to go through the trap again, and it's also potent in dealing damage normally. Room of Bewilderment is good, but it doesn't activate on people retreating through it.
>>
Let's get the deets on the home defence system before we spend too much dp, it'd be great to get a DEX based trap to round things out.

A second boss room is top priority in my book though.
>>
Reminder of priority defined :
Floor 2:
>Spawn a tier 2 Shade
>Boss room and Puzzle downstairs
>Spawning other tier 2 shades, expanding shadow vale to tier 3
>Give boss mantle to the best Shade/Wraith/Banshee
>corruption
Floor 1 :
>Rush Hobgoblin den for better minions
>Expand Jungle

There's also the matter of the "new" trap room, I think it's for the second floor. Heck, we might have enough to buy the core-like mystery box.
Now, my priority have been a bit updated : you anons made a fair point of the strategic advantage of not displaying our true end, or dungeon depth... So Leap-frogging (>>5280084
) makes tons of sense.
>>
>>5283357
agreed, I also want to see our options for the upgraded Shade
>>
>>5283359
We should also get 2 corridors and re-arrange the dungeon so that it's ambiguous which way to go from the jungle room
>>
>>5283361
Well, we'll see how many MP/DP we collected... and how we consume the poor saps.
>>
>>5283361

Yeah, I'd like to swap the dungeon to where the path chadward is to the side and the deadend is straight ahead. Feels like the best way to trip up the standard approach.
>>
>>5283361
>>5283370
I don't know, it might be better to leave them. I mean Ben might see the corridors, and decide "Wait, the dungeon is trying to trick us, the way forward will be this way now" and go East instead. It wouldn't be surprising since he will have just lost two members of his team in front of him to backtracking, so it would make sense for him to be paranoid about that.
>>
File: chadaklin.jpg (466 KB, 1080x1331)
466 KB
466 KB JPG
>>5283347
I can see it now...
>be Ben
>manage to survive the dungeon a second time but lose your entire party save for 1
>you hated them anyway, good fucking riddance
>fast forward to about 3 days later
>come back to the dungeon, and manage to scrape back to the [Room of Bewilderment]
>the party is worse for wear, but determined to end this nightmare and get riches for it
>the chambers open
>greeted by pic related
>A demon straight from hell looms over you
>9 foot tall wall of muscle with a humongous sword
>the most dominant, authoritative voice comes out of this monstrosity
>it can fucking talk
>yfw you're drawn to do this creature's every bidding
>yfw your entire party bites it, again
>yfw there's a second floor
>>
>need to use the toilet
>turn on light of my hotel bathroom
>several roaches skitter about
>close bathroom door
>use the toilet from the lobby instead
My hotel fucking sucks, bros.
So glad I'm leaving soon.

VOTING CLOSED
>1 - Let Celeste and Ben leave

No further updates today.

Some other news, we're rapidly closing in on 100.000 words.
I was thinking of having something commissioned in the way of celebration.

Commission
>1 - A quest cover for the thread
>2 - Chadaklin
>3 - Series of progress pics of Grez over the course of the story
>4 - Just a general group pic of all our monsters thus far
>5 - Other (Write-in)
>>
>>5283380
No, it would make literally zero sense for him to think the way would be different. If you're really worried about it, we can make it left-right rather than up-right corridors. Even better, we can make it 3 way, with a dummy corridor to one side, way to torture room another way, and real progression the third way.
>>
>>5283387
>1 - A quest cover for the thread
Though 4 is also cool. This would both be cool and attract new people to the thread.
>>
>>5283387
Thanks for running tonight QM.
Sorry that your hotel and the training sucks balls harder than Ben's plot armor.
For commission :
>Cristal core with sadist and scholar ectoplasm personalities witnessing a duel of fates between Grez and Ben in the mere core room
>>
>>5283387
>5 - Other (Write-in)
>Quest Cover featurimg Chadaklin.


Also sorry to hear about your bathroom and shitty hotel
>>
>>5283387
First:
Holy shit you're on silent hill 4 hotel.
Second:
>4 - Just a general group pic of all our monsters thus far
I would like to know how they actually look like.
>>
>>5283382
>be Ben
>Chadaklin finally kneels, clutching his wounds.
>we lost half our party to the bastard, but the battle is over.
>finally we can break this damn dungeon and go on our way.
>the monster just give a low chuckles, and says:
>"What makes you think that there is only one floor?"
>disintegrated into dust
>what
>please no
>feel cold sweat run down my back as I reach for the door
>behind it is not the core, but a staircase leading down
>FUCK
>get swarmed by shades and fucking die
10/10

>>5283388
I think it would make sense, it would be weird to not get suspicious after seeing seemingly pointless corridors appear all of a sudden. But I'm fine with switching it up too, he might fall for that instead.

>>5283387
>roaches
Hate the fucking bastards. Sorry to hear that QM.
Personally,
>4 - Just a general group pic of all our monsters thus far
Though I'm fine with 1 too.
>>
>>5283394
>I would like to know how they actually look like.
see from the OP: https://i.imgur.com/sVhbeJ1.jpg
>>
>>5283392
+1
This one
>>
>>5283392
>>5283387
+1, this would be cool. Also if we could fit in the two Dungeon Personalities standing over his shoulders that would be good too.
>>
>>5283404
Eh, that might get outdated quickly if we get broken again.
>>
>>5283392
Supporting, assuming that the cover is a poster and not just a logo
>>
>>5283404
how do the sadist and scholar look like? (besides the ghost like form)
>>
>>5283406
>>5283409
I'm pretty sure they're just orbs of magic with auras around them. Like the Sadist having a much more sinister energy in comparison to the relatively nicer Scholar.
>>
>>5283412
Nah, QM has described them doing facial expressions, poses and gestures, meaning they have a head, a torso and arms at least.
>>
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This is what I'd like to do with the first floor, after a boss floor on the second anyway.

Expand the jungle by two, raising its DC by three, move the scout to the jungle, and add a corridor. I've highlighted door positions in yellow, there's a lot of ways for heroes to accidently backtrack or have to trek through our expanded jungle again.
>>
>>5283420
It's an interesting design, though should we expand the jungle room again or invest in another trap room?

Also, wouldn't it be better to shift the Goblin room up one and the rest east one? Just so they have to deal with anything we've left in there
>>
>>5283420
Interesting idea, but this makes us even more vulnerable to aoe, and doesn't solve the problem of them being able to peek through the door. I would actually like to move a creature or two *out* of the Jungle to make us less vulnerable to the aoe.
>>
>>5283420
It's not bad, but if the invaders are careful and just peek through every door, as they should, they would not backtrack as it would be quite clear where everything leads. Some more corridors might help but at that point the layout is not necessary.
>>5283427
To be frank, it's kinda hard to justify moving anything out of the jungle because the Raid Leader improves everything in there so much. But then yeah if we leave it as is AoE screws us over completely.
The best solution we have is to just get more monsters.
Ideally we would unlock hobgoblins and get those, but if not I think we can consider getting one more bugbear. They are pretty bad at this point, but if we corrupt them they might be good. Sadism improved goblins DC by 4 which was pretty huge, and Scholar turns shitty goblins into actually good mages. We have only one to corrupt so getting another would mean we would get to see both versions, ideally.
>>
>>5283438
I agree, we aren't using corruptions enough.
>>
>>5283438
Alright then, our MP priority I would say would be:
>Tier 2 Shade
>Bugbear/Hobgoblin in Goblin Room (Not Jungle)
>Bugbear/Hobgoblin corruption
>Shade Corruptions
>>
>>5283446
I second this, as we need to expand on our monster roster's power, or we will be swept away by power creep
>>
>>5283446
Sounds good to me.
The tier 5 shade is obvious, since it would make for a good boss, but then yeah getting another bugbear and corrupting both would be nice.
We can get another bugbear and corrupt both with different corruptions for 9MP, which is not that much.
After that shade corruption would be nice, if only to see what we can potentially get. I imagine Scholar shades should be quite spicy.
...Though we need a shitton of DP too, between the boss room, puzzle room, jungle, hobgoblin barracks, and getting the blueprint. We really need as many points as possible, there are too many things to spend them on.
The dungeon HUNGERS
>>
Something interesting we should think about. We could make stairs that go down through the shade room, then back up through the goblins and jungle. I'm not sure if that buys us anything, but it's an option. It would let us get shade possessions on targets before the F1 boss, and might bait aoe where it doesn't kill five+ targets. Targets might also die before we even need to force a fail, wasting the possession.
>>
I was thinking, instead of expanding our jungle room maybe we diversify our rooms a tad and get a marsh land instead.
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>>5283501
Pit trap would be better since it's a WIS check. We already have plenty of STR checks from our minions.
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>>5283438

Yeah, the strength of peeks is a big question. We've established that a person can detect a dead end without entering it, but can they infer the shape of the dungeon while in it? It's definitely not as clear cut as we see it, it's a thick jungle crawling with hostile life, the idea that Ben will tromp around to all five doors, do a peek in each one, and only then make a decision, after making estimates of distance and charting a mental map...well that feels like stretching it to me.

It feels a lot more realistic to me that you'd walk in, head straight across, and say "get out of this mess" and head through the corridor. Or if you know the dungeon like Ben does, you'd see the bug bear den, say "Ah, it's this way" and then go through there.

All that said dungeon rules might be well known meta knowledge and "Peek and Chart" might be standard practice for dungeoneers. Hell, they might bring measuring tapes.

QM? Is there a limit to how thoroughly an invader can explore a room after they've passed the DC in it? And is the answer to that question common knowledge among dungeoneers?
>>
Let's make sure to torture some information out of our victims before we paste them.
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>>5283506
Good point, I was also thinking that the marsh land might have some cool upgrades or whatever they are called for our gobbos.
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>>5283560
Like what, exactly? Unless we've been metagaming since the very beginning, I believe that the dungeon is able to hear people that are near its entrance, which is how we know of Ben's sneaky trick of getting into a death pact with the Blackwood Brothers gang. We need to know what kind of information we need from them. I'm open to ideas, but I want more details.
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>>5283328
>>1 - Let Celeste and Ben leave
killing them once and for all would be GOOD but grez sucks
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>>5283582
wow I was late as fuck
>>
About what to do next, I am confident it is beneficial if we leave the first floor as is and work on the second.
>>5283392
>>>Quest Cover featurimg Chadaklin.
Based? Based department? Also, it feels like a nice thing that the first tome is the 1st floor boss. The 2nd tome has the 2nd floor bosss...
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>>5283476
Pretty sure stairs don't work that way.
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>>5283570
I think higher DCs serve us better.

Whatever we do, we better do it hard because this was just the ragtag band the mob boss threw together Willy nilly, the group that comes next is going to be the actual heavy hitters.
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>>5283650

How else would they work?
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>>5283678
As an aesthetically different corridor.
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>>5283387
>4 - Just a general group pic of all our monsters thus far
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>>5283420
I'm just worried that putting more jungle rooms next to the one we already have just merges them into a single larger jungle without walls diving them, which would allow intruders to bypass both the branding room and bugbear den
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>>5283420
Nice design, but I'm afraid of aoe and losing monster spot opportunities of not using bugbear den
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>>5283387
>>5283392
+1 This sounds good.
>>
Ok guys. The invasion shall grant us around 10DP(average level*3) and 17 MP (total level); plus 3 snacks.
>Still regreting not binding the 15 DP per couple days level 5 snack
We'll need to keep a DP to examine the mark. Then, shall we consooooom or not?
I think consooooming would grant us 4/4/5 MP-DP
I'll go for DP-consooooooming.
>We need DP for gold for trap schematics
>Delaying a bit boss room, we can ALSO buy mystery box, and puzzle room

Thoughts?
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>>5283863
consuming only after we had a little chat with all our captives and their Boss. If he does not mind losing them then we can eat them. Otherwise they might be at least somewhat valuable either because we can throw them out to deliver a message somewhere or as bargaining chips.

The DP we will get i would invest in the new book(500GP) and then another Room of Bewilderment. Or maybe the first new Trap Room with the Tier 2 Trap that might grant us powerful mutations for the Shades. Something like Spectral Warriors or Wraiths capable of weilding weaponry.. Those are gonna be expensive i believe.

I would not go for the mystery core unless we snack these people and seeing as they do have information on the Cartel they are a part of they might be at least somewhat valuable. So no immediate snackage.
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>>5283863
We definitely consume them, they are worth far more to us dead than alive. We have no need to "negotiate" with the mercs, especially while Ben is alive and out of our custody. I don't like buying mystery box, it's super expensive and we have so much to spend DP on.

>>5283866
>If he does not mind losing them then we can eat them.
?????
Do you really think he will say "Sure I don't care at all about my employees, go ahead and eat them"?? Even if he's a total sweatshop runner, these are skilled individuals that probably aren't super common. Either way, we really don't give a shit what he thinks, especially since they invaded us already.
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>>5283884
Maybe i should clarify what i mean with that.

If he is not willing to give us a good deal for their "safe" return they are toast.

Also gathering more knowledge about our opponents is super critical to understand what kind of resources we might be able to press out of them, if we do manage to get our hands on something the Mob does really care about. So at least interrogation should be on our list before we eat them.
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>>5283889
You know, if we put the branding chamber up front so that people don’t have to get murdered by the jungle, we could maybe sell the mob boss our branding services.

He’s certainly got a mage capable of it now, but we could likely undercut whatever that guy is charging.
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>>5283889
And in trying to get this deal across, we lose access to a level 3-4 character we can consume. Way too unlikely to be worth giving up.
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>>5283863
>still regretting not binding the 15dp per couple days level 5 snack
We can do that with our current captives as well.
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>>5283901
If we try this, they're just going to go to the guards/police or whatever to try to save themselves, and if we make it obvious this is just going to be forcing them to come back and experience all this pain, they won't agree to the bind. They have to be willing to accept. It's a bad idea and I don't know why you would think the DM would allow us to do this anyways if it actually worked the way you guys think it would.
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>>5283903
>DM
QM
>>
>>5283863
>Thoughts?
First of, stop writing like this:
>shall we consooooom
>I think consooooming
>DP-consooooooming.

Second, I see two ways we can go about this. We can strenghten either the First floor or the Second. While I would usually argue for expanding the Second floor, the budget layout on Floor 1 just routed Ben and his party of level 3-4 schmucks. That is enough for me to consider if it wouldn't be better to make it a little less bad. Also as anons pointed out, if we can keep them from advancing further than the First floor for a couple more invasions we become safer since the invaders (Ben and his benefactor, and Sir Greenstone and his party when they arrive) will have less knowledge of the Dungeon's layout to build their team around if they survive.

So what we'll have for resources is this
>10DP
>1 leftover MP + 10MP (total level of all defeated invaders, so 10 and not 17)
>13 floating resources
5DP is locked in the purchase of the trap schematics.

On the First Floor we can do the following:
- Spawn 1 Bugbear
- Expand Bugbear Den to a Hobgoblin Barracks (requires 1 DP Consumption (5DP)), place Bugbears and Savants in Bugbear Den to roll mutations
- Spawn X Hobgoblins in the new Hobgoblin Camp (If no Second Bugbear is spawned, 2 Hobgoblins can be spawned without MP Consumption. 3 may be spawned with a single MP Consumption (4MP)). If less than 3 Hobgoblins are spawned, and we do not plan to expand the Jungle, further MP Consumption will allow them to be Corrupted (8MP would allow for one Scholar Hob and one Sadism Hob).
- If we spawned many Hobgoblins, waiting one day would give us the 6DP we need to expand the Jungle Room and roll for mutations on them. Alternatively consuming for 4DP would let us build it immediately.
- If we spawned only one Hobgoblin or none at all, MP can be spent on Corrupting Bugbears instead (Sadist Bugbear cost 2MP, Scholar Bugbear cost 4MP). With two MP Consumptions (8DP), two Bugbears can be corrupted and two Hobgoblins can be spawned (19MP - 3 (for Bugbear 2) - 6 (total mutation cost) = 10), or one Hobgoblin spawned and Corrupted.

On the Second Floor we can do the following:
- Assuming Utility Rooms also cost double what they did on Floor 1, like Spawn Rooms do, we can only build one after consumption (5DP). This should be the boss room
- With 10MP we should be capable of spawning one T2 Shade without an MP consumption.
- Consuming the remaining two captives for DP (8DP), we would need to wait two days before we can roll for a mutation by building a 2-tile trap room (6DP+6DP), the Greedy choice that doesn't guarantee a mutation but makes the second floor stronger. Alternatively, consuming for 8MP instead allows us to Corrupt the the T2 Shade with either Scholar or Sadism (3 + 5 - 1 = 7MP for Scholar, 1 + 5 - 1 = 5MP for Sadism) before placing them in the Boss Room (which will grant them a random mutation anyway).

Character Limit, 1/2
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>>5283905
While getting a boss on Floor 2 is objectively the best way to ensure the safety of the Dungeon Core, it is also the least directly impactful choice as Invaders have to make their way through the entire rest of the Dungeon before they face off against it. On the flip side, nothing we can spawn on the first floor is as powerful as corrupting a T2 Shade and placing them in a [Boss Room], but whatever we do spawn will immediately impact any invading force that enters the Dungeon (especially spawning Hobgoblins, which are credible threats to even Level 4 invaders if we use this Invasion as a baseline, and expanding traps to make retreat more difficult) and thus giving us a greater chance at a party wipe on the next Invasion.

It's a choice between a more catious approach (Boss Room on Floor 2) or a more agressive one (Hobgoblins on Floor 1), and I hesitantly lean towards the aggressive approach. We did get burned earlier when we gambled and skipped out on Chadaklin's Boss Room to expand the [Goblin Warcamp] (where Ben ended up breaking us), but this time we actually have a defense behind that [Goblin Warcamp] to pick up any slack, and especially the 16HP worth of Shades on Floor 2 makes me confident in that expanding the First Floor right now is more benificial than building a Boss Room on Floor 2.

Whatever choice we go for, at least we shouldn't split resources across floors. That just leads to subpar configurations.

>>5283889
>If he is not willing to give us a good deal for their "safe" return they are toast.
I entirely disagree with any notion of striking a deal with the mob boss. We will simply consume his schumcks so that we can become powerful enough to consume the next wave of schumcks he sends our way.
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>>5283903
Well here let me posit this for you
>Here’s a contract. It says you can’t talk about or try to revoke this contract (you must resist to your fullest if someone tries to revoke it btw), that you can’t work against the Dungeon’s interests, that you must inform the dungeon of all known/pertinent info if you become aware of someone or something else intending to harm the dungeon, and also you have to come assault the dungeon (without making a breaking attempt if you succeed) once a week.
>And if you don’t accept this contract I will torture you.
>Do you accept?
We get to write the contract as we see fit and these people are in our thrall. I don’t know why you think this won’t work when demons have been employing this trope forever.

Also the biggest brain move is to get all the doods to come in individually that way they count as separate incursions and we get more DP.
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>>5283905
We don't want to place Savants or any other mutated/corrupted creature in a room being built, as mutations overrule others, and not to a stacking effect.

>2-tile trap room (6DP+6DP), the Greedy choice that doesn't guarantee a mutation but makes the second floor stronger.
No choices guarantee mutations, and we can still get them by placing Shades in the trap room before expanding it.

>>5283906
As for what we should put in the boss room, I think a Sadism corrupted T2 Shade would be better than Scholar, as Sadism seems to be individually stronger, while Scholar is stronger in a "Group" setting. A boss would also be the best candidate to get harder to beat after downing a party member if that's how all Sadism corruptions work.

>>5283908
I could see people still saying no to this. Also, "you can’t work against the Dungeon’s interests" contradicts forcing them to assault from their point of view. They can probably easily form a strong party and loophole attacking and having their party members do breaking attempts. Just not worth it imo.
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>>5283915
Yep for example: "Since we're under contract with the dungeon we won't kill it like someone else might if it stays free so having us break it and control it is in the dungeon's best interests."
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>>5283917
>>5283915
That’s nonsense, if they fight with semantics then we just fine tune the language of the contract so there are no semantics to fight with.

“Also you have to attack alone.”
“No breaking attempts, and you must try to prevent others from attempting it too, unless otherwise directed by the dungeon.”
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>>5283918
We're not going to catch everything they can work around with, it's also easier and safer to not try to abuse game mechanics that the QM probably won't allow.
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>>5283915
>as mutations overrule others
Yes, this is true but certain mutations are locked behind Corruptions. Quoting the QM from thread 2 when we managed to corrupt the Goblin Brute in to a Raid Leader:
>"Goblin Raid Leaders are a unit that's only possible because it was corrupted before the mutation"

So a successful mutation on a Savant could potentially switch out available spells, increase the DC on it's basic attack, give it a higher Mana Poll etc. I don't think trying to mutate corrupted minions is a bad idea at all.
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>>5283915
>We don't want to place Savants or any other mutated/corrupted creature in a room being built, as mutations overrule others, and not to a stacking effect.
This is false. Look at the Blight Bringer, it was a corrupted brute, and just gained an extra ability of poison. There is no indication that they overrule each other, even if they do interact. But we only have two examples of corrupted units mutating so we don't have enough of a sample pool to say anything definitive.
Same thing applies for corruptions for what it's worth, we literally only corrupted one unit with each corruption, we can't say what each corruption does for sure until we get at least two of each. That is part of the reason I want to get another Bugbear and corrupt the two we have, to get a bigger sample size.
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>>5283921
>>5283922
Oh, interesting. I still think the Savants are so good that I'd only want to mutate one of them rather than risk losing their abilities.
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>>5283923
So far, every mutation has been worth it, I highly doubt that it would give us we would regret man. The only mutations that made a unit "worse" were that the blight bringer lost his ability to chasing an enemy outside their room and get stronger when killing (totally useful skills that were very often relevant as you can tell) and the raid leader went from a 12DC to a 10DC. I think it's very likely we are gonna get something worthwhile.
Besides, absolute worst case scenario, which I doubt will happen, if we lose both explosions and really miss them, we can get another for 4MP. Hardly a sky high expenditure.
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>>5283920
We started in the super hard mode location, I’d argue that the DM has engineered it for us to lose if we don’t abuse mechanics to the maximum.
>>
As far as I'm concerned, I'm for enthralling more instead of eating. We can work in the contract some monetary compensation (50 GP/Week) and a cleaning of all brands.
Regarding next dungeon development, I'll 100% go for making the 2nd floor "bear minimum" and I refuse to spend any MP on units that are not hobgoblin on first floor. We can always corrupt current bugbear to turn it into savant bugbear (Putting back College into college drop out goblin)
>>
>>5283918
>>5283920
>>5283932
How about we don't play "contract em' all"? We're not savvy enough to get one over a ruthless and gutless mob boss with nothing to lose. This isn't like Grez arriving at our doorstep broken physically, mentally, spiritually, and a nose hair away from death. Taking what we know of the Blackwood Brothers, they're the type that have made their fair share of damning contracts, and don't shy away but REVEL in murdering people, on top of not caring too much about their colleagues/subordinates if they're not entirely useful. They said it themselves that they would stab Ben in the back if it wasn't for his life link to the big boss. We have no bargaining chip, and interacting with them will probably just piss them off. They're not some thugs in over their heads that would beg for their lives, they're actual fucking criminals. Are we seriously considering making the same mistake Grez made, and how well that ended for her?

I say we should eat them alive before we're on their collective radar. Takes care of a big problem without paperwork, and nobody will cry for them.
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>>5283943
Ok for this concession. But in return you'll let us enthrall the cringe rogue/Warlock (i'm pretty sure he's high-level, I want a high-level thrall that grant us a sweet DP supply)
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>>5283947
>But in return you'll let us
Woah woah woah I'm just making suggestions and showing another perspective, I don't make the rules. That said, you mean one of our captives, right? I'm not so sure, we might need to break them before we "fix" them.
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>>5283949
i am pretty sure he means the weird guy that gave the Personalitys and Grez a really weird feeeling.

The guy that thinks himself an assassin.
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>>5283950
Oh, the motormouth. Better to eat him and be done with it, I'm not so sure about having a guy who's not really all there to be cooperating with the dungeon. He's just skeevy in general.
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>>5283943
I'll just weigh in to say that I agree that we should avoid trying to contract people willy nilly.
Contracts only work longer term if both parties benefit, or they have absolutely nothing they can do to fuck us over after they get contracted.
Grez was uniquely positioned in a way that a contract made sense. I mean, we gave her a human appearance, and enough funds to live pleasantly, there is no reason for her to betray us, and has every reason to cooperate. Other people like these gangsters have no such reason, and coercing them on threat of death/torture just means they will desperately try to look for a way out. If they actively want to escape the contract, they will find a way to do so somehow. Maybe some rando we could try to cover up, but there is no way a mob boss who applies contracts themselves (we learned it from them in fact!) is not gonna catch on that their subordinates are acting weird. And yeah sure they could get some money if they cooperate with us but you know how else they could do that, without having to uphold their end of things? By breaking us. There is no way they will not at least try, they seem to have to funds to put together a fairly competent team, even if it was badly equipped to handle us this time. Maybe after several attempts they would be willing to cooperate but I say we cross that bridge when we get to it. Right now it would mean overplaying our handle I think.
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>>5283953
well he might have some brands that caused his mental problems... if not.... well we will have to see. Lets hopefully not eat something that would cause us to have stomach cramp... like corruption from another dungeon or something.
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>>5283954
This is what I'm saying. Even if we somehow got to the big boss with a deal ourselves, greed and corruption would get the best of them and end up trying to screw us over later. Our natures would end up butting heads, as the Blackwoods would want to grow their influence as much as the dungeon would want to grow more powerful. They're competition, not friends.

I'm not opposed to making contracts with smaller fry with smaller ambitions. Maybe if we get them in a crucial hour of weakness and desperation, they would feel indebted to us. And Grez doesn't have as grandiose goals as a mob boss does, she just wants to live without fear, live comfortably, smash Ben's face in with her mace, and have "toys" to "play" with every now and again. All we have to do if we want to run contracts on people is treat them nice, and make sure our new employees aren't very greedy and have a flexible moral compass.
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>>5283575

My interogation wish list would be:

1. Everything they know about dungeons, traps, designs, delving techniques, strategies that invaders have employed. What's coming to kill us?

2. Everything they know about their organization. How many, what levels, what skills, what stat spreads, what contacts do they have? When we cripple them who is coming after us next?

3. Everything they know about the city, emphasis the criminal underbelly. Is there a dormant dungeon cult in the town? Slave traders? Other gangs? Who made Marek's knife gadget and where do we buy one? Is there a loose morals engineer we can hire? Can we pay for slaves to be fed to us at a profit?

Interogation is a free action and doesn't prevent us from eating them, and knowledge is power. There's no reason not to get as much information as we can, especially since we have a silver tongued devil and a torture happy sadist to work with.
>>
>>5283943
fully agree

>>5283990
good idea
>>
>>5283990
That could be good idea actually.
We just say "we will release you unharmed if you tell us what you know", then eat them anyway. EZ free info.
Hell, we have three people to try it on, maybe we could even just use Chadaklin's charm? That might remove the need to threaten them in the first place.
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>>5283994
They might not believe us if we say we will release them unharmed, would be too good to be true, we have to sell it a bit better. Maybe something like "We'll only torture you for a day before releasing you, otherwise we'll torture you for a week", exact terms subject to change depending on what we can think of, but the idea is it's a bad option that we lie about that they would believe we would be evil enough to offer, and eat them anyways.
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>>5283997
Bottom line is, if Chadaklin's charm works, then it doesn't matter.
But sure we can try different mental gymnastics, how about "You are being kept alive as a bargaining chip against your boss (lie) and whether you stay here while being tortured or not depends on whether or not you answer".
Though we could always just keep it simple:
"Answer our questions or suffer"
>>
>>5284005
I think we've learned that how we word things impacts how difficult the charm check will be, it's not just a base charm check that is always the same for everything we try to convince people to do.
>>
Whoever talks first lives the longest.
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>>5284014
No, I mean like using the "Charm" ability of Chadaklin, to force them to "carry out instructions, within reason"
I think answer questions counts as within reason. Or is that what you are talking about too? Cause there is no indication that the DC of that skill gets changed by wording. Or that the skill involves speech at all.
>>
>>5284021
Yes, I am aware, when we used that in the past, the usage depended on how we worded ourselves and what our command was.
>>
>>5284021
I think the skill as worded can only be used in invasions, but we can use it to attempt to charm people outside of invasions but with situational dependency.
>>
>>5284024
I don't believe we have ever used the skill.
We only ever tried to convince Grez verbally. We were prompted on whether we wanted to use it on Grez once I think, but collectively decided against it.
When did we use it? I don't recall.

>>5284026
I think we got prompted to use it once against Grez. Lemme check.
>>
>>5284024
>>5284026
Right here: >>5197055
So there is a difference between the skill and just asking. The skill can also be used outside invasions.
>>
>>5284031
>>5284036
I guess we'll find out then. It shouldn't hurt to word it well at least.
>>
>>5283917
>>5283915

I wrote up some contracts a thread ago thar should work well, just reword them deoending on what we need they work as good tekplates.

>>5283943
>>5284031
>>5284026
I def think we can convince Zach they seem to have a moral core. Basically have Chaddakin go we have only ever been fighting for our survival against humans constantly trying to kill us. (Which while not wrong is witholding our more murderous stuff with grez)
If you give us Ben we will be no threat to the city and in fact will be happy to work with your boss and provide our services such as spawning gold and brand making and removal. Bens blood bond is no issue as we can remove it.
We really need to stop the escalation of heat that Ben and others represent and get more allies and control how they world percives us ourselves.

I think Zach would 100% go for it, we hold Marek and the other one as collateral and give him up when they give us ben.

If it dosnt work we just munch em.
>>
>>5283905
+1

No. Fucking. Contracts. These are lowlife criminals who will backstab us by selling us out to their employer. Eat them and be prepared for Ben's next group. Expand the first floor to keep the secrets of the second hidden a bit longer.
>>
>>5283972
I think the gang and the dungeon would complement eachother well there isno reason why one rusing in power hurts the others our power scales are parallell not conficting. As well if nothing else it buys us time, as the gang would want to keep us secret to exploit our powers themselves.
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>>5284151
The contacts are magically binding, they literally cannot break them and by eating them without attempting any diplo we are feeding into the, we are a evil dungon bent on destroying the city narrative which we dont want as thats how you get professional adventurers on our ass and someone like Zach telling the government.

We absolutely need to keep this from getting out to the wider city we need to take any precation to at least attempt to control information spread about us.
>>
>>5283990
Regarding slave, a "better" action would be trading one slavery for another : regular invasion of ally will be beneficial and a steady stream of ressources.
>>
Contract marks can be removed by skilled mages. A crime syndicate likely has access to those resources, and for the prize of infinite steady wealth they would do so in an instant.
>>
We don't really need a contract if we keep them alive, because they gonna come back anyway it's their job afterall. I also think those schmucks not gonna talk to the City about this their boss won't let them if he wants any profit from this affair.
So instead of a contract we could cripple them with our other brands , this would allow us to not only know who might come back with Ben but also weaken them in the progress.
>>
>>5284169

Our Sadist corruption puts a bit of a damper on repeat invasions. We can't catch and release without brands which cap at three, or mangling the goods.

We can remove brands, but thats a two point penality per capped repeat invader, and we aren't getting consumption bonuses either. Buy slaves, shove them in the dungeon, defeat them, eat them. No fuss, no muss.

If we didn't have sadist it would have been fun to have a colliseum dungeon where we run gladiator shows and release fighters unharmed. Collect dp/mp from invasions, gold from spectators...ah what could have been. Could be a fun utility room option I suppose, a colliseum side entrance.
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>>5284183
I do wonder how much it costs though we can most assuredly do it cheaper. at the very least the contract is a barrier.


I have a dream for the future where we are a dungeon's rights activist and work to free captured dungeons and put them in dungeon therapy.
>>
>>5284198

Say removing a mark costs them 10,000 gold. As a broken dungeon we would produce 200 gold per day. In fifty days that debt is paid off. In another fifty days it's doubled. Unless a contract mark removal costs years worth of our output it's absolutely worth it to spend a lot of gold to remove a contract. Our two floor dungeon produces 50,000 gold per year. That's a scary amount of motivation for people to come after us.
>>
>>5284162
>someone like Zach telling the government
Or, you know, we eat him so that he has no chance to tell the government. Funny you mention telling the government, I figure the fastest way we can have them alerted is if someone we force a contract on tries to find help from them.
>>
>>5284151
I agree, we arent a big enough dungeon for multiple contractors at this time
>>
>>5284232
"Someone *like* Zach"

He isnt going to be the only one who goes, oh shit this is bigger and more important then my greed better tell someone important.

I think the fastest way to have em alerted is to keep murdering everyone who enters us. Till it goes from we can make money off this to this is a danger to the city.

>>5284212
Yeah fighting against the greed is gonna be tough, we just need to make it more lucrative to feed us then to sell us out. We can just give the same offer we dod for grez. A gang pribably has plenty of bodies to dump.
>>
Yeah not a fan of letting any of them go
Safest to just kill ‘em
>>
>>5283328

VOTING CLOSED

WHAT NOW?
>1 - Let Celeste and Ben leave

COMMISION
>Quest Cover featuring Chadaklin.
>>
>>5284133
>>5284151
>>5284155
>>5284162
Capturing and mind controlling/enslaving a nemesis or their allies usually results in them breaking OUT of said predicament. Just saying.

Like >>5284183 and >>5284232 said it best, we should just shoot Batman.
>>
>>5284241

My big concern with cooperation is that they probably know the more bodies they toss us the stronger we get. Cooperation with a dungeon feels like a losing game long term, sooner or later the dungeon installs a orc warcamp and starts invading you daily. Or worse.

If we can find a way to pass a message along I wouldn't be above at least discussing the matter with the gang bosses. Is Chadalkin literate? Can our goblin deliver a letter?

The secret is out, the gang bosses know we exist. Let's send a letter via goblin mail and offer the gang the same terms as grez, 100 gp per person, no contracts, no formal arrangements, just bodies in and gold out, no questions asked.
>>
>>5284274
Well im not suggesting we enslave or mind controll them. I suggest we have a mutuall working relationship. And only ben here is our nemesis and i do agree we should kill im or let grez do it

>>5284275
I mean i just suggest we dont be that asshole dungeon who does that. Dosnt seem like a good idea anyways.

I think letting one of their dudes out to send a message is a good olive branch. I reccomended zach as they seemed the easiest to convince we arent evil.

I think only one gang boss knows we exsist, Ben is still trying to limit the info so they can make the money off us like grez wanted too. But i agree this is a good deal to make without contracts.
>>
>>5284280

Ben's in this for vengeance isn't he? I figured he was well past money by now.

Personally my vote is eat the captives post interogation. If the boss complains we thank him for three bodies and pay him 300 gp. He tried to kill us, he doesn't get 'good will' offerings. Good will is us not raiding him with orcs one day.
>>
>>5284275
>>5284280
The group of jobbers we whittled down to two was a fraction of the forces the Blackwood Brothers have in reserve. They may not know how many metaphorical guns we have, but they know we're getting more. Similarly, we have no idea if they're 30 average warriors or a militia of over 300. Why would the, and I cannot stress this enough, RUTHLESS MOB BOSS want to deal with a DUNGEON? We're not even people to them, and they put enough Joes in bodybags as it is. They have gear, skills, and men that know how to traverse and more importantly break a dungeon to get infinite riches for nothing.

Let's work with small fry individuals that can keep their heads on their shoulders, and not lawless crooks that dream of greed.
>>
>>5284286

Ideally they would accept our bodies for gold scheme on the basis of risk mitigation. Better to get less easy gold rather than more risky gold. It costs money and resources to maybe break a dungeon, and they have to do it several times. Why risk resources and gear when you can get a steady stream of income by tossing used up slaves/debtors through a door? It's not the fabulous riches of breaking us, but it's still sizable.

It makes sense for us because as you noted they might have the resources to take us out. Neither party is full informed here, so a cautious approach might win out.
>>
>>5284282
I mean hes def in this for revenge but if he didnt care about money and just wanted us dead he would tell the gov or the adventures guild. Why go to the gangs if not to get a personal cut of the money.


Ehh if he says no we eat the 2 we still have, they are collateral. Olive branches go a long way to not looking like an asshole, we should try not to be the agressor in many situations, people by default hate us.


>>5284286
Well the issue is that the mob boss knows we exsist, so either we get them to work with us or our exsistance eventually gets out. Every body that knows about us increases the risk.

Like if we try the olive branch and they say no, fine fuck it we eat the other 2 and double down on harvesting as we have too no other way to survive. But i doubt a sucessful mob boss wouldnt see the value of somthing as flexable as us in turning bodies to gold and i bet we can spawn all kinds of other bullshit.

With zach we are risking 3mp/dp on an attempt to get ben 4mp/dp which we could just eat everyone at that point anyways and say go fuck yourselves.
And we also may get to work with the mob boss.


>>5284302
Yes this. We need to buy time for ourselves if nothing else. Every day we earn the stronger we get and the more info we get. Even if they betray us eventually the time we will have bought is invaluable.
>>
No way we let Zach go he was to useful in the fight
And he really wanted us dead, let the girl go instead if we are letting any go
>>
>>5284328
that call shouls be made after the... Interviews to find out who would be the most malleable and least useful in a further raid against us.

maybe apply a brand of the Meek on them
>>
The [Jungle Room] once again stood before them.
Celeste went first, simply strolling through the dense vegetation filled with toxic creatures.
A snake dangling from a branch hissed, showing its fangs and speeded them towards the rogue.
”Bad!” cried Celeste, swatting the snake on the head.
The snake was momentarily stunned, though unsure whether that was because of the hit or the response itself.

[Hostile creature 'Celeste Ashford' has fled from the dungeon!]

Ben followed shortly after. He has been in the [Jungle Room] a fair few times before and kept an experienced gaze on his surroundings.
Poisonous plants were crushed underneath the metal boots of his full armour.
He made it to the other side without issue.

[Hostile creature 'Ben Nielsen' has fled from the dungeon!]

Marek sighed in relief, “Fer a mewment I sought his midef been a problem,” he said, his tongue wiggling desperately and looking for a way to make 'th' sounds work without front teeth.
Wincing and groaning the two men lumbered through the [Jungle Room].

After a good few steps Marek raised an eyebrow and pointed to his cheek, “Youf go' a lil' soemfing over hear.”

“Oh? Where?” replied Zach.

“Oan yer tjeek,” replied Marek, “sa bluu frog.”

“A frog?” asked Zach, lightly brushing his cheek, “That’s strange. I don’t feel a thing.”
He then felt nothing at all and straight-up collapsed.

[Hostile creature 'Zach Dewhit' takes one (1) point of damage from [Jungle trap]]
[The health of hostile creature 'Zach Dewhit' has reached zero (0).]
[Hostile creature 'Zach Dewhit' has gone unconscious.]
[Hostile creature 'Zach Dewhit' has been defeated.]
[The dungeon will now absorb hostile creature 'Zach Dewhit'.]

Marek watched Zach begin to disappear with barely any expression, “Ad tet coming,” he said with a soft chuckle.
The blue frog then looked up briefly from its place on Zach’s cheek, smiled, and jumped onto Marek’s nose.
”Moafferfu--” tried Marek, but then blacked out.

[Hostile creature 'Marek Jones' takes one (1) point of damage from [Jungle trap]]
[The health of hostile creature 'Marek Jones' has reached zero (0).]
[Hostile creature 'Marek Jones' has gone unconscious.]
[Hostile creature 'Marek Jones' has been defeated.]
[The dungeon will now absorb hostile creature 'Marek Jones'.]


Celeste saluted them like a sailor might salute a sinking ship, watching as the duo of crooks slowly disappeared into the dungeon floor.

“Why are you the way you are?” asked Ben.

“At least we get to split the reward two-ways now,” replied Celeste with a shrug.

“We lost,” said Ben.

Celeste considered this, “No reward?”

“No reward,” confirmed Ben.
>>
>>5284339
>>5284328
I thought only Ben and Celeste were getting out?

I say paste the ones we have and prepare for next time
>>
>>5284404

Capslock in absence of formatting

INVASION SUMMARY: VICTORY

All hostile creatures have been defeated or have fled.
Hostile creatures that manage to flee provide half the monster points.

Amount of enemies bested: 3 defeated, 2 fled
Amount of dungeon points (DP) gained: 12* (3.6 rounded up to 4)
Amount of monster points (MP) gained: 14** (4+3+3+2+2. Half points for Celeste and Ben)

Hostile creature 'Zach Dewhit' is currently held by the dungeon.
Hostile creature 'Marek Jones' is currently held by the dungeon.
Hostile creature 'Anya Kensley' is currently held by the dungeon.

*Average level of enemy group times 3 (Rounded up)
**Amount of monster points gained equals the level total of all bested invaders

-------

[Total amount of Monster Points (MP) remaining: 15]
[Total amount of Dungeon Points (DP) remaining: 12]
>>
>>5284411

Any of the discussed ideas like “interrogation” or otherwise can be submitted in the form of write-in

ZACH DEWHIT

1 - Consume hostile creature 'Zach Dewhit' and gain 4 [Monster Points]
2 - Consume hostile creature 'Zach Dewhit' and gain 4 [Dungeon Points]
3 - Apply a “Brand” to 'Zach Dewhit' and then release him (Random or predetermined)
4 - Apply a “Brand” to 'Zach Dewhit' and keep him in captivity (Random or predetermined)
5 - Release hostile creature 'Zach Dewhit' (Triggers [Sadism] trait)
6 - Keep hostile creature 'Zach Dewhit' in captivity
7 - Other (Write-in)

ANYA KENSLEY

1 - Consume hostile creature 'Anya Kensley' and gain 4 [Monster Points]
2 - Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points]
3 - Apply a “Brand” to 'Anya Kensley' and then release her (Random or predetermined)
4 - Apply a “Brand” to 'Anya Kensley and keep her in captivity (Random or predetermined)
5 - Release hostile creature 'Anya Kensley' (Triggers [Sadism] trait)
6 - Keep hostile creature 'Anya Kensley' in captivity
7 - Other (Write-in)

MAREK JONES

1 - Consume hostile creature 'Marek Jones' and gain 5 [Monster Points]
2 - Consume hostile creature 'Marek Jones' and gain 5 [Dungeon Points]
3 - Apply a “Brand” to 'Marek Jones' and then release him (Random or predetermined)
4 - Apply a “Brand” to 'Marek Jones' and keep him in captivity (Random or predetermined)
5 - Release hostile creature 'Marek Jones' (Triggers [Sadism] trait)
6 - Keep hostile creature 'Marek Jones' in captivity
7 - Other (Write-in)

-----

Not my best fluff, but I wanted to get an update out before going to sleep so people can vote.
No further updates today, need to catch a flight at 5 AM.
>>
>>5284417
ZACH DEWHIT
>7 - Other (Write-in)
>Ask him about his organisation who he is with and what kind of reqard was promised to him.

ANYA KENSLEY
>4 - Apply a “Brand” to 'Anya Kensley and keep her in captivity (Random or predetermined)
Random brand make sure Zach sees what we will do to him if he does not cooperate.

MAREK JONES
>6 - Keep hostile creature 'Marek Jones' in captivity

The Fluff was okay QM. I hope you can survive one more day in that horrid hotel and catch some sleep.
>>
>>5284417
>2 - Consume hostile creature 'Zach Dewhit' and gain 4 [Dungeon Points]
>2 - Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points]
>1 - Consume hostile creature 'Marek Jones' and gain 5 [Monster Points]
If other Anons want to interogate go ahead and suggest anything, personally I am not interested in what they have to say since we can't verify anything they have to say and they are therefore unreliable sources of information at best. Not to mention they've already been warned by Ben to not take any deal we offer, and at least Zach was sounding a little too aultruistic to deal with us. If anyone is to be spoken to it should be Marek, since he seemed to value himself over something like protecting Duskmire. He is most likely to spill something in exchange for his life.
In the end we should devour them all to become stronger, not release them though.
>>
>>5284417#
ZACH DEWHIT
>7 - Other (Write-in)
>Interrogate using the "Charm" ability of Chadaklin.
Afterwards,
>2 - Consume hostile creature 'Zach Dewhit' and gain 4 [Dungeon Points]
ANYA KENSLEY
>7 - Other (Write-in)
>Interrogate using the "Charm" ability of Chadaklin.
Afterwards,
>2 - Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points]
MAREK JONES
>7 - Other (Write-in)
>Interrogate using the "Charm" ability of Chadaklin.
Afterwards,
>1 - Consume hostile creature 'Marek Jones' and gain 5 [Monster Points]

For questions asked, follow this >>5283990# post
>>
>>5284431
I think the Zach is the best to talk to becuase they are altruistic. We can easily lie and say we are being unfairly assaulted and not a threat to duskmire.

>>5284417
ZACH DEWHIT
>interrogate/offer working with the gang in return for ben. Using charm ability of Chadaklin
ANYA KENSLEY
>interrogate/offer working with the gang in return for ben. Using charm ability of Chadaklin
MAREK JONES
>interrogate/offer working with the gang in return for ben. Using charm ability of Chadaklin

Spin a story about how we have been hunted all our life and just want peace.


>if they all say no consume all 3 for dungeon points.
For everyone else i really thinks its a mistake if we dont try the olive branch.
>>
>>5284431
+1 We dont need to keep hardened criminals who actually have an understanding of branding and removal of brands especially
>>
>>5284431
>>5284436
+1 Support
>>
>>5284436
>>5284431
Why do we need Monster points for? We have 15, way enough for now, isn't it?
>>5284437
Supporting
>>
>>5284458
20 is a good number. If we want to focus on the First Floor it will let us spawn 2 Hobgoblins and an additional Bugbear and give us the MP to corrupt them. If we focus on the Second Floor, it will let us spawn a few T2 Shades aside from the one we put in the Boss Room and roll for mutations on them.
>>
>>5284467
I still think DP is more important than a few mystery slot rolls. 5DP is a bewilderment room, or a schematic.
And if you're pushing for a mystery box, I'd prefer the probably-core.
>>
>>5284467
I chose it just to be sure.
My plan would be:
>Tier 5 shade
>Bugbear + 2 different bugbear corruption
The bugbear combo is 9MP but we don't know the cost of the shade.
Since the gobbos go 1->3->5 its safe to assume that the shades will go 4->6->8 which would give us just enough with 15 MP but I don't want to risk it. Plus hey we can just corrupt a shade with sadism with the leftovers.
Or, if we upgrade the Bugbear den with our leftover DP, we could get a hobgoblin. That would mean delaying getting the blueprint though, so maybe not.
>>
>>5284480
Please, let's not waste MP on bugbear, the maths are clear (>>5280767)
Let's rush a "defendable" second floor (bewilderment + Trap right behind the stairs, so less risk of leaks about shades, boss room) before pumping again first floor. The "Frogleaping" strategy makes tons of sense.
I know that more troop is better, but let's be smart about it
>>
>>5284431

Supporting
>>
>>5284498
Hey, I'm not advocating for regular bugbear, I know those suck. I want corrupted bugbear.
Getting a boss room/puzzle room/tier 5 shade on the second floor definitely comes first, but after that giving the first floor some attention would make sense, as the better it is, the less likely invaders are to reach the second floor in the first place. And since we can't get hobgoblins, and don't plan on spending the DP needed to get them, corrupted bugbears are our only option left. And, again, I only want one of each to see what they can do, as it stand we have no idea. They might be amazing for all we know. The base bugbear is pretty trash at this point, but it is our only monster that can deal 2 damage in one turn. If we got two corrupted ones in the jungle, we might be able to take our wizzards/AoE carrying people before the go further. It has merit, I think.
>>
>>5284436
>>5284431
+1 Support

For MP, I support big creatures and corrupting them for better rolls. Fill the empty spaces, shuffle best F1 to Jungle Vietnam
For DP, I support F2 Boss + Puzzle Rooms and Trap Rooms for both floors if we can afford it. Some Mathanon please do your work and figure out a build plan
>>
>>5284513
Point taken; for the sake of experimentation.
What do you think about the mystery core lootbox? In my opinion it's either
>heal one hp (so we can get rid of sadist while keeping branding room)
>one "free" corruption (so we can benefit from more options; some can prove as amazing as savant?)
>>
>>5284431
+1 but only because I'm actually super invested in Ben - I love the longterm protagonist aura he has to him, and sending a bunch of goons to get him just doesn't feel good enough to me.
>>
Aight I'll draw up a plan, people can feel free to modify it as they wish if they don't like it.
Assuming we go with this >>5284431 as it has the most votes right now:
>Total MP - 20
>Total DP - 20
with that in mind:

FIRST PRIORITY
>Boss Room - 5DP
>Puzzle Room - 5DP
>Tier 5 Shade - 6MP(?)
I think we can all agree that a boss room + tier 5 shades we should have unlocked just now is a great and cheap way to get a good boss and ensure no random fuckbois can just waltz in to the core room. And we all saw how good the puzzle room is.
Leftover:
>10 DP
>14 MP(?)

SECONDARY PRIORITY
>Bugbear - 3MP
>Corrupt Bugbear with [Sadism] - 2MP
>Corrupt Bugbear with [Corruption of the Crazed Scholar] - 4MP
As I said above, this way we strengthen the first floor, make it less susceptible to AoE thanks to more monsters, and discover what corrupted bugbear do, in case we want more.
>Buy Room Blueprint - 5DP
If nothing else, Grez will get a reputation as someone with money who buy magic shit, that will make it more likely people will present their wares to her later. Good for us, and hey a better trap room would be nice.
>Corrupt Shade with [Sadism] - 4MP
We don't have much else to buy in the first floor until we get Hobgoblins, and with 5MP left we probably don't have enough for a second tier 5 so this good enough I guess. Though I guess we could keep it in reserve and spend it later when we get more rooms or something.

The above is what I would do. which leaves us with:
>1 MP
>5 DP
We need 6DP to upgrade the jungle room or bugbear den, so it will have to wait. We could do either tomorrow, or maybe get a trap room in the second floor but personally I would like to prop up the first floor, as it seems to be working out for us so far.
>>
>>5284532
I don't care about a sadistic bugbear; we know it will grant it +2 DC (and priority over meeks, but we already got Raid leader for managing).
What about
14MP
>Corrupt Bugbear with [Corruption of the Crazed Scholar] - 4MP
>Corrupt Shade with [Corruption of the Crazed Scholar] - 6MP

Leaving us 4 MP we can stockpile for now
>>
>>5284518
I don't know, it could be literally anything. I kinda doubt it's a dungeon core though, so I don't think it would give us/cure corruption. But hey, who knows?
Personally though I'm not a fan of mystery boxes, especially when we have so much shit to buy as it is. 10DP is a steep price.
>>5284521
To be honest me too. I really like the idea that he becomes a longer term nemesis. If we catch him I would just brand him and toss him back out myself. Unless the situation calls for it I suppose...
>>5284538
>we know it will grant it +2 DC
No we don't. Where are you getting this from? The only sadist monster we had so far was the goblin which got + 4DC. And assuming all monsters get corrupted the same is silly anyway.
Though for what it's worth I like your plan too.
But I still want to prioritise the first floor a little so I will stick with mine anyway.
>>
>>5284431
+1 support, we don't need or want anything from them that Grez can't already supply safely. There's nothing wrong with small talk, but its in poor taste to talk to your food.
>>
>>5284532
Wait, shit, did we pay Grez? Her last payment was delayed, so its like 200g right? It isn't the end of the world but I'd like to keep a good business relationship.
>>
>>5284436
+1

>>5284544
>If we catch him I would just brand him and toss him back out myself.
Don't forget to let Grez have a little fun first

>>5284532
I like the plan, though I agree with >>5284538 that Sadism probably isn't a great choice for Bugbear. Also, I'd like to get at least 1 of the new trap from the schematics when we can.
>>
>>5284552
Yeah we'll need to pay Grez, but that can come from the 5 DP we have left over.
>>
You know, we did pretty well this invasion. Call it tempting fate but I think we should start looking for stronger food. Nothing drastic, but we should take a dip in the big pool a little more often, spread evenly with picking on gutter trash. Grab a wizard for every 5 thieves.
>>
>>5284564
We were capable of taking on bigger food before, the worry was the implications of taking bigger food. With bigger food comes bigger connections, and more powerful people that care about those foods going missing, which if we're not careful, can go very wrong.
>>
>>5284564
>>5284575

Yeah we need to worry about long term prospects not just our current wuarter no matter what the investors say :p

This is why i promoote deal making with the gang
>>
>>5284417
ZACH DEWHIT
>Consume and gain 4 dungeon points
ANYA KENSLEY
>Consume and gain 4 dungeon points
MAREK JONES
>Consume and gain 4 dungeon points

ROOM OF BEWILDERMENT IN THE SECOND FLOOR
>>
>>5284417

ZACH DEWHIT

7 - Write In: Interrogate for useful information.
1 - Consume hostile creature 'Zach Dewhit' and gain 4 [Monster Points]

ANYA KENSLEY

7 - Write In: Interrogate for useful information.
2 - Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points]

MAREK JONES

7 - Write In: Interrogate for useful information.
2 - Consume hostile creature 'Marek Jones' and gain 5 [Dungeon Points]


>>5283990 for topics of interest in interrogation.
Split them up, and tell them whoever talks first lives. They've shown themselves pretty cavalier about each other's deaths, so it wouldn't surprise me if they spill to try and save themselves. Eat them all in the end anyway.
>>
My opinion on purchases:

Consume for 9DP and 4MP.
That puts us at 19MP and 21DP.

Boss Room - 5DP
Puzzle Room - 5DP
Purchase Schematics - 5DP
Pay Grez: 2DP
Bank: 4 DP (Pick up two more tomorrow and install new trap after shadow room so we can guarantee hits with it?)

Tier 5 Shade - 6MP(?)
Scholar Shade - 6MP
Sadist Shade - 4MP
Bank: 3MP (Have Grez target a low DC and try to pick up another Goblin Savant tomorrow).


We know almost nothing about corruption effects, but I'd wager that Scholars get spells and Sadists get on kill effects. I could see Shades getting pretty nasty stuff like being able to cast magic while haunting people or controlling targets on kill. All conjecture of course, but I want to know. The two corruptions we've done so far have been significant power boosts.
>>
>>5284719
I would like to corrupt the Tier 5 Shade, particularly with Sadism, before putting it in the Boss Room. I think Sadism is a good combo with Boss, since it is easy to see how a Boss would be capable of killing people, especially after the party has Haunts on them forcing them to fail saves.

On another note, you're going to have a hard time convincing people not to invest more in the first floor. I'm all down for doing more with Shades, but a large amount want to get more bugbears/hobs and corrupt them, which is also fine with me btw.

As for Trap placement, I think it's objectively better to place it as early as possible. It forces every party member to make the check, so if the trap is later on, it has potentially less targets to hit since party members might have died. Also, the earlier the Trap is, the more likely the party will need to go through it and trigger it again if they decide to retreat. With a Boss Room (especially if it's a Sadist Boss), we already have a potent way to trigger Haunts. Heck, even without the Boss, we already have the 2 damage aoe we can force them to fail.
>>