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Following the Emperor's death at Endor, the once unstoppable Galactic Empire has cracked and began to crumble. While the members of the Rebel Alliance come together to form the NEW REPUBLIC, the remnants of the Empire begin to tear themselves apart at the hands of IMPERIAL WARLORDS who each seek to install them-self as the next emperor. With nearly half the galaxy in the hands of the New Republic, the IMPERIAL REMNANT seems powerless to stop the rebel advance.

Among the soldiers and sailors of the WARLORDS, terror and hope fills men and women in varying forms, as those who serve seek their calls of duty and responsibility, surviving just to live another day in a galaxy without order....

>previous Thread: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Remnant+Captain

Up to date Pastebin: https://pastebin.com/w3n6dkqR

You are Commander Slythas Caimes, Once more fighting rebels in orbit above Uyter, a revolting imperial Agricultural world. Down below, Imperial navy forces make their move to rescue an Imperial Army Regiment from vicious rebel armies under the atmosphere...
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“Stay moving, and you’ll be fine. Sail irregularly, and it doesn’t matter how smart they are. No Imp has brains for anything beyond line battle. The ones that do never make Commander, let alone get their hands on anything capable of hurting you.” Those were the words of the last Commander, before a lucky Turbolaser blasted him into a scorch mark on the hull of the Revenant. You are Captain Risk'amola'glummim, or Captain “Risky Business” as the crew’s turned to calling you over the years, and you were a Chiss Officer. Sent by a house before to stalk Thrawn and give him a thrashing, you have since been stuck with the Rebels, and grown mighty fond. A unique fellow with your unique skills though, turned out to be very useful to them, who gave you a unique ship posting aboard the only Cloaker battleship in the Fleet. You’d sat out Endor to hunt supply lines in the core, and apparently missed the fight of your life.

You’ve decided since then to make sure you earn your rights to commanding the ship, these past years. No transport fleet is safe in the sectors you’re in, and everyone assumes it to be the work of fighters. Keeps the heat off your back, and incentivizes you to leave no survivors. Let the Mad man of Alderaan be the villain instead of you.

Today though, you’ve met someone different. A fleet commander whose figured out how to beat you, scattering bloody fire through the void, and making enough hits to keep you from fully cloaking. It’s left you one choice in your bridge though, and you’ve never had to use this option...
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Rolled 10, 78, 41 = 129 (3d100)

“Confirming detonations in the void! Enemy vessel is breaking up!”

A shimmer brightens in the empty space you’ve attacked, and soon large chunks of debris explode into vision, as the familiar visage of Mon Calamari Hull breaks out into the light, and you feel a wave of satisfaction. “Bomber unit reports they are retreating! Casualties too heavy to continue!” You check back, and see that all but 4 squadrons and bombers and a half squadron of fighters are left from the attack on the rebel fleet, who’ve lost their left wing. Remaining enemy vessels have begun turning back around to rout, having decided you’ve a little too much firepower for their taste.

Fortunately, your tyrant is ready, and your own fleet, as well as Makati’s are in gun range…

>Roll me 6 sets of 1d100, first 3 are for the fighter battle, second 3 are for your Barrage to the routing enemy.
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Rolled 41 (1d100)

>>5245140
I want those other capital ships damnit! Surrender or be destroyed!
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Rolled 71 (1d100)

>>5245140
Die Rebel Scum!
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Rolled 24 (1d100)

>>5245140
Time to die
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Rolled 94 (1d100)

>>5245140

Three squadrons, 36 bombers, wiped out because Anons wanted to run them straight into the flak screen after completing their mission.
While talking about how we need to upgrade ships to keep our pilots alive. We sent 12 squadrons and now there's 4. Now that is pain.
>>
Rolled 74 (1d100)

>>5245140
Here we go...
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Rolled 85 (1d100)

>>5245140
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>>5245159
If that’s honestly the case, I call bullshit. We clearly rolled that crit while our enemies retaliatory rolls were nowhere near as good, I expected the engines of their large cruisers shot out or no losses from that shit, not losing half our bomber force in that ludicrous good fortune of our rolls.
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>>5245207
How is it bullshit?
The unshielded, slow, bombers were ordered to do the equivalent of running screaming at a machinegun, ships designed to kill their kind of craft in particular, and the madmen did it. I count three destroyed picket ships from the last update, and three bomber squadrons less.

What other result could you possibly expect? I even called it in the last thread about us taking horrible losses that wouldn't change the battle.
So lets learn from it, yea, slamming slow and unshielded tinderboxes face first into the anti-air screen leads to losses.
Even if I don't know what that needed to be said.
Instead of tie/sa's things like our Alpha-xg1's should be employed to crack those ships and pave a way for the bombers.
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>>5245211
It’s bullshit because the dice were so clearly in our favor here it should’ve been a reverse-Bespin, but instead we get our bomber force mauled and the enemy force sticking it out. The saturated missile attack was a complete success in comparison, and that didn’t get a near crit and was far closer to the enemy’s rolls than the our bomber rolls ever were. Damn shame too, I was hoping to board that carrier and stab the commander ourselves after the bullshit he pulled at Bespin and on our Academy Sweetheart.
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>>5245214
Personally I'm happy the dice doesn't decide everything.
What would be the point of trying to come up with decent plans, ideas etc if they were worth less then a bad idea with a better roll? It would absolutely disincentivize anyone from getting invested or trying, since the only thing which would have mattered is the rng.

A bad call was made, we can either complain about it or learn from it. I prefer the latter.

But yes, it is a little funny that we've outdone ourselves to the point where the enemy is retreating as the initial turbolaser exchanges are streaking out.
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>>5245214
>>5245219

If the Dice were not in our favour we wouldn’t have any bombers left. TIE bombers are notoriously slow and have no sheilds, perfectly good for turning planetary fortifications or a an unguarded capital ship to scrap. But as the other Anon pointed out we sent them after their own hard counter in the form of small fast picket ships with lots of fast firing small guns, they have done well in knocking out all they have with only 50% losses (1 rebel capital ship and 3 escorts) in any normal situation they would have been forced back far sooner And as expected the TIE Interdictors (the only shielded TIE bombers we have) weathered the storm better than their unsheilded compatriots. Also from the rolls last time we rolled exceptionally well ( a 2, not a crit but damn good) the rebels also rolled pretty okay (low 20 something) both sides beat the DC
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Rolled 38, 87, 94 = 219 (3d100)

>>5245151
Witnessed for fighters, now rolling for enemy dogfight

>>5245183
Witnessed for counterattack, fortunately my frist 3 rolls were for Makati's own fire

writin
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Is it roll under or over?
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>>5245468
under
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This is the moment of dreams for imperial admirals, a flank shattered, one mostly made of screens at this point and enemy fighters and bombers destroyed or unable to disengage from a loosing fireball to make a run, plus the enemies ace in the hole being spotted before it can tip the scales and about the Recife special attention from a entire strike group.

I’d say we should focus all ion fire on that area of space cause I feel that the Chiss in charge is trying to do the ole, float scarab to the dip so they stop dropping depth charges tactic.
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Also as people have said the fact we have bombers after this is impressive and we should really look into getting them better craft. Honestly we should ask our friends over at Kuat if we can trade them something for them to restart Y wing production and look into upgrading them. Cause they’re working for the rebs and honestly are better than the tinder boxes that tie bombers are
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Cause a upgraded y wing with say better engines and instead of a gunner seat a automated Gatling turret or heavy ECM suite would do wonders for our long range strike capability
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>>5245727
I agree on firing into the area that we think it is, just because we see some debris doesn't mean it can't run, better to scrap it then risk salvage by the rebels
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>>5245219
>>5245256
Bla bla bla, if attacking the AA Escorts was an unreasonable proposition with high mortality rate even with a successful run, it deserves a head-up warning, or at least an honorable mention that we’re committing kamikaze attacks with our bombers beforehand. It’s OOC for a Carrier Commander to suicide his own bomber force as this would be our main weapon against other capital ships, and since there was no mention of it being suicidal for our bombers, that meant that it had a decent chance of pulling it off without horrific losses by it’s omission. It’s one of those things you have to warn your playerbase about, even if it’s redundant.
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>>5245735
>>5245739
Y-wings sir? What self respecting, proper, imperial hotshot pilot would ever find himself in one of those rebel rustbuckets?
No, sir, no indeed! What you need is the Cygnus Spaceworks Alpha class XG-1 Starwing (tm) which has all the features an enterprising and brave bomberman needs!
It's got laser cannons, its got ion cannons, its got more missiles then you can throw a hat at and that's saying something.
But most importantly its got the shields to run straight into enemy fire, shout "bombs away" and then return home in time for tea, all while retaining the one-man crew of the classic TIE/sa bomber.

It should also be mentioned that we've actually already employed a few of them, basically for the first time in this engagement along with tie brutes, its the XG squadrons in the middle of the furball who've barely taken any losses. I fully expect our men to be singing their praises, but that kind of debrief/AAR will have to wait until the battle is won.
But yes, those madmen deserve whatever upgrade we can get them, and medals along with the traditional twi'lek hookers and blow.
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>>5245770
we had the chance to pull them after the run on the mon cal, but we chose to stay to reap a higher toll
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>>5245770
>Warn everyone this would happen
>Naah, it'l be fine!
>It's not fine
>Nobody warned me this would happen?!
I genuinely don't know if I'm supposed to laugh or cry at this point
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>>5245774
Oh I fully want more of these buttes but I imagine that their price tag and production lines hinder how many we can make, while Y wings should still have parts stockpiled around kuat and production lines in some form of use ability. After all I’d want as many shielded bombers and strike craft and if we can get both I’d take that over just one cause every Bomber with shields means more expierenced crew coming home. And Y wings could act as our stop gap measure while these come on line in more and more quantity.
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>>5245774
Also since it’s kuat god damn it I fully expect if we put feelers out for a modernized Y wing, at least to pre end or level tech, that someone has blueprints for it. Cause I’m sure some firm or shipyard specialized in preserving and upgrading clone wars tech and ships for mid rim planets on a budget
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>>5245774
And right now I’ll take some old but modernized shit over flying death traps cause we need something reasonably able to make a strike run on escort ships and not get swatted out of the freaking sky everytime
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>>5245803
I would say that you're underselling the /sa bomber, they did a very solid job of absolutely wrecking the mon cala with comparatively few losses, and I do still think they are worth having because of how comparatively cheap they are to mass for us.

The difference needs to be one of doctrine and usage, if we can have a first wave of heavier strike craft like the Arc-170's (who are somewhat unsuited for modern dogfighting, but should be perfectly good for strafing picket ships) and xg-1's (same) to clear a path and clear the path so the ties to simply go in relatively uncontested and blow everything to smithereens.

Much better that then to retrain our pilots/mechanics for yet another craft, risk friendly fire accidents etc etc.
Because the tie bomber can still do their job as long as we do ours unlike tie fighters who I would argue is more of a priority to replace.
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>>5245775
I’m not talking about keeping them in the fight, but their targets. We would’ve went for a bigger prize if it was stated that the AA Escorts was going to fuck us up regardless of success.

>>5245790
You’re choice, but I do think a fair warning from the QM’s own mouth would’ve done more to convince anons than any autists warnings. Supreme Space Monke Ruler is quite good and being upfront in what their choice mean mechanically (i.e. expensive, low chance of success, etc.).

>>5245821
From a material and strategic perspective, it can be argued that using waves of cheap bombers to take out more expensive capital ships is a win, no matter how many bomber losses are sustained. It’s why the Imperial doctrine isn’t quite as stupid as some associate with it, it contains a strategic and logistical depth rarely mentioned due to focus of bigger guns in bigger battles, in that if we lose a swarm of 20 influence bombers to take out a 50 influence capital ship, then that is a strategic win even if you empty your carrier bay, and you can risk and replenish the cheap bombers with relative logistical ease. It’s why the Rebellion buying all the Imperial fighters/bombers to continue the fight was objectively the smart decision, because having a small, expensive fighter force fight on such a galactic with limited replenishment is just the Rebel fighters to get ground down to a nub.
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>>5245846
anon... they are AA escorts, the threat was obvious to the bombers
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>>5245821
I’m not saying we should ditch them entirely, but they were made with the thought that total air superiority would be had over a target, cause when space debris or stray wreckage can wreck your bomber sending them into a contested and chaotic battle space is suicide. As bombers for working over lone capital ships or static planetary or space targets their great. But for mobile highly mobile battlespaces they are lambs to the slaughter. If we get Y wings and more shielded bombers we can split the wings down into 2 categories, anti ship and patrol which is composed of our Xg-1s, Y wings, and ARCs and strategic bombers for dealing with static emplacements or theater level ground support missions. Having more bombers in the short term is a hassle but we have the room and given we are planning to work behind enemy lines having a strike vessel able to blend in and source parts for is a good thing
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>>5245774
Truly the gigachad of imperial bomber craft
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>>5245853
You’d be surprised how much a bit of warning helps with decisions like this. Oftentimes people are distracted when making these decisions, so it’s best always to put what may be obvious consequences in the choice itself to ensure that it’s on the anons’ minds when they are voting for it.
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>>5246076
It is not the QMs responsibility to tell you that you are making a bad decision, sometimes you must hold yourself accountable.
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The ongoing dogfight has turned from a fight for supremacy, to a fighting retreat. The rebels aquit themselves well, picking off more TIE/LNs, but your TIEs remain unrivalled in speed, and the rebel's futile fighting retreat dissolves to a disorganized rout, a scattered lucky few escaping into emergency hyperspace jumps, though most never even had the chance to charge their drives
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>>5246108
It generally is tho

>>5246076
I did think flyin the aircraft into anti aircraft would have given some understanding of the danger, given prior losses. I will try to remember to give more warning next time, my bad.
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Beyond the battle of pilot on pilot, your own fleet was readying all guns for a shift in target.

"All guns to maximum power, rebel counterfire is nonexistent, drain the shields to minimal."

"Tyrant batteries report locks on enemy Cruisers."

"Grand Admiral Makati is marking targets in the enemy line for us, routing our targeting to his datalink."

"All guns ready, firing on the Grand Admiral's mark."

Your gunnery crews lay down the plans and targetting, and eventually begin a green storm of fire into the glowing engines of the enemy fleet...

>will have next update with new map of battle.
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>>5246076
No? This mentality reeks of an infantile handholding. You are responsible for what you do, for thinking things through and coming up with a good course of action and you don't have the time right then and there, don't worry, there's usually days between updates, you don't have to vote that very instant.

>>5246153
You do you Nob, but I'll just point out that you've made a real fun quest based on your players creativity, freedom of choice and discussions, I mean there are lots of segments without options just "What do" which is really great and we accidentally started a debate on tie bombers. You gave ample warning (hey look, the tie fighters all died keeping the aa guns busy) even if common sense didn't make it obvious. You do you, that's the important bit, but do let people learn rather then giving us [Good choice] [Bad choice] and [Don't do this].
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>>5246368
Oftentimes people tend to vote with their guts instead of their brains. This is as true with quests as it is in politics, and the QM pointing out the effects of some choice can aid in smart decision making, because in my experience, once the vote is cast, it’s nigh possible to get them to change it after, and anons don’t often wait to properly think their vote through.
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>>5246389
That doesn't "aid" anything, that's just telling people "this is the right answer, pick this one" which kind ruins the point of a quest.
Try to be better rather then demanding to know the outcome before it happened, I said it before: A bad call was made so try to learn from it. It'l be much more fun for everyone that way
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>>5246401
I’m not saying to simplify it to [Good Option] or [Bad Option] you autist, I’m saying the anons ain’t the MC and that sacrificing our bomber force on AA Escorts as a Carrier Commander is OOC at best. Anons have other things in their lives that demand their attention, it’s not unreasonable to have a disclaimer at times.
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Terrible lances containing Energy on scales unbelievable to men outside of war, reach out, and probe the enemy. Batteries light up, and across your fleet, your turbolasers line, smashing down some transports and corvettes, but doing little beyond disrupting the shields of their frigates and Cruisers. Then Makati’s vessel fired.

An Allegiance is built very heavily to meet the old imperial doctrine of blasting down anything that remains in your path, and this one is no exception. Azure Bolts of Ion cannons based off downscaled v-150s, the weapon that shamed Death Squadron at Hoth, allowed it to disable unshielded capital ships, or simply strip away shields where they stood. Her own batteries meant it also could reach and simply kill those poor vessels. Without fighter support, Rebels didn’t know how to wage a fleet battle, and it wasn;t long before the enemy fleet lost every vessel bigger than a quasar fire, leading a small squadron of escorts at a faster speed then your own fleet could maintain.

Admiral Makati appeared on your viewscreen rapidly after.
“Excellent job, Commander. We will not give chase, let the stragglers tell stories of what happened here. We have a job in Corellia that mustn’t wait.”

You nod, before remembering the Regiment on the ground below, on top of the whole Planet falling to rebel forces.”Grand Admiral, shouldn’t we at least attempt to clear the planet, or grab our own forces before leaving?”

“...This world isn’t strategically vital enough to warrant us staying and attempting to reclaim it. We’re needed elsewhere. If you wish, you have permission to remain and grab the survivors of the regiment, and we can reconvene outside Corellia. You’ll have around 2 days, about enough time to evacuate them and bring them aboard, then return to me. Is that understood?”

“Aye, Grand Admiral.”

The comms shut off fast, as Makati’s own unit speeds off. Some thanks are shot off by the supply convoy you rescued as well, but they’re needed at Kessel, for resupply of the siege.
Not long after they move out on their way, however, you get a relay through your squadrons below to the Regiment commander, one Colonel Tryk Makroon. He is requesting immediate evacuation, and calling for immediate bombardment of former imperial garrisons, writing them off as priority for denial of assets. The only issue is several of these garrisons are within or very near to civilian cities, with the center garrison for the world being adjacent to the Governor’s Palace.

>Evacuate the regiment only.

>Evacuate the unit and fire down on all targets listed by the Colonel.

>Evacuate the unit, and fire down on only targets safe from collateral damage.
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>>5246511
Hmm, I dont like it. Too black and white for our tastes.

Order our fighters to descent on the planet. Destroy all assets in current combat with the Regiment and begin systematically attacking garrisons marked by the colonel, starting with those currently engaged in hostilities and those away from population centres.

Begin broadcasting a general call for surrender of the rebel forces, guaranteeing safety for servicemen who have laid down their arms.

Furthermore, ask for our friendly priest if he is willing to pay a visit to the governor with a large assault escort. Get him to order a surrender and to take him into custody.
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>>5246511
>Evacuate the unit and fire down on all targets listed by the Colonel
>Ask him if there are any PDF or other rebel/rebel sympathizing bases we could hit as well while we are at it.
>Spare a few guns for firing extra shots at the govenor's palace as a parting gift.
Honestly, we should probably hit major spaceports and manufacturing as well, if the planet is far enough gone to start openly rebelling, we should wipe out their ability to support the war effort as much as possible, even if that means hitting some civies. Hitting civies may seem cruel, but extending this war by giving our enemies more assets will only lead to more deaths in the end.
>After hitting the governor and military targets, broadcast a notice to the planet that we will hit major manufacturing centers and spaceports in 5 hours in order to deny them to the enemy, and that they have been given this warning so they have time to evacuate, and that if they have any issues with this, take it up with the traitors who supported their governor.
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>>5246511
>Ask them to lay down their weapon and surrender or be bombarded. If they refuse, order civilians to evacuate the immediate vicinity around the targeted areas.
>Evacuate the unit, and if there is no surrender, fire down on all targets listed by the Colonel
>Begin boarding operations and capture rebels ships, take all the fighter/bomber forces this planets has, and ask Admiral Makati for additional fighter/bomber squadrons from the reserves.
>Immediately begin canvassing the area for that cloaked carrier, I want that kill confirmed and anything useful salvage from this, put the majority of our fighter forces on screening duty.

I want to make sure that cloaked carrier is done.
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>>5246511
>Evacuate the unit and fire down on all targets listed by the Colonel.
>Send a message to the planet: "The empire is back bitches."
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>>5246536
>Supporting
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>>5246511
I agree with the anons

>Evacuate the unit and fire down on all targets listed by the Colonel but give an evacuation order first.
It needs to be done, but at least it can be done cleanly, and they did stay out of the battle so that decision needs to be rewarded.

Then comes the part where we need to try and pick up our surviving pilots, I'm sure not all of them took direct hits to the cockpit, and its worth looking anyway... I would mention the Mon Cala our missiles left drifting but it seems the Grand Admiral blew that to kingdom come, fair enough.

>>5246536
Basically if you throw in search parties for our own men, I'm very alright with this. The idea of de-militarizing the planet (stealing the star fighters) is a good one but we don't have time to be delivered ships from reserve so asking Makati for more ought to wait until after the campaign.
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>>5246511
Adding
>Create search parties for our own men
To >>5246536

>>5246548
>Basically if you throw in search parties for our own men, I'm very alright with this.
Done.

I’m not expecting the fighter/bomber reinforcements to come into play immediately, but asking for them now should put them on the pipeline for the engagement after the next one, which would be useful. That’s my logic at least.
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>>5246511

We now have orbital supremacy and our fighters should be able to overwhelm any remaining Rebel and new republic starfighters in atmosphere.

Also remember the top left Mon calamari cruiser we hit with the tyrant is salvageable though we'll have to clear out the rabble first. "until wave after wave of missiles reach in and tear apart the gut of the Cruiser. You see power readings falter, and the ship then veers down, seemingly disabled. You may need to commit to a boarding action later, and claim that prize."

> Send out search and rescue teams (recover escape pods from the supply convoy and rebel vessels and any downed TIE's or rebel fighters that are intact enough that the pilots may still be alive)
> Send a Boarding team to the stricken Mon Cala cruiser the tyrant disabled, even if we cannot get her operational we can still search her for intel and prisoners but if she can be repaired put her under tow.
>Evacuate the Regiment and use turbolasers on targets free of civilians and bombers where collateral needs to be minimised.
> Have our ARC's and TIE Scouts begin sweeping for that cloaked rebel ship, either we confirm the kill or at the very least confirm it's buggered off.
> Hijack the planetary frequency and begin broadcasting the destruction of the rebel fleet to the populace and remaining rebel ground forces and offer them a chance to lay down their arms, before we start the orbital bombardment and bombing runs.
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>>5246553
Much obliged, my thinking is that once we're done with the church business we can sit down and try to get some proper support from Makati, because we did win him the second Kessel front, gave him the intel on the siege trap and won this battle for him. We should be able to leverage that in one big go rather then asking for small favours now.

>>5246574
Also remember the top left Mon calamari cruiser
I'm very sorry to say friendo but compare
>>5245140 Before Makati opens fire
>>5246511 After Makati opens fire
There isn't very much left of it to work with.
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>>5246511
Supporting >>5246536 with the additions from >>5246553
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>>5246511
>>Evacuate the unit and fire down on all targets listed by the Colonel.
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>>5246511
>Send out search and rescue teams for survivors of the battle.
>Ask them to lay down their weapon and surrender or be bombarded. If they refuse, order civilians to evacuate the immediate vicinity around the targeted areas.
>Evacuate the unit, and if there is no surrender, fire down on all targets listed by the Colonel
>Begin boarding operations and capture rebels ships
>Immediately begin canvassing the area for that cloaked carrier, I want that kill confirmed and anything useful salvage from this, put the majority of our fighter forces on screening duty.
Search and rescue should grab everyone even enemies as long as they surrender, a relatively good reputation for a imperial will help us in the future and we can always attempt prisoner exchanges or end up gaining useful intel from prisoners.
We only want to steal rebel ships, remember many on the planet stood down rather then fight us and we will fuck ourselves if we turn around and steal their shit. We won't get good fortune like that in the future if fence sitters know we will turn on them.
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We should honestly have every fighter and escort ship start making a drag net and our heavies cluster around the enemy ships. Threaten to drop the remainder of the ships on the planet below with every rebel escape pod as well if they don’t de cloak and strike their colors. Broadcast this in the open and see if we can’t set our turnolasers into lowest power setting so we can rapid fire into areas if spaces our fighters and light ships aren’t able to reach
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And have our men make computer sims on how far it could have gotten given how fast it was able to get into position in the battle
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>>5246511
>Evacuate the unit, and fire down on only targets safe from collateral damage.

>>5246873
rules of war anon, be civil until the hat is dropped. let's not be sore loser's and grab our boys down there and scoot, besides better for our image with the rebels to not drop slag and salvage on their orphanges
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>>5246893
>Support
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>>5246839
Support
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>>5246839
+1
>>
>have the wizard try and see if he can sense where they are
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>>5246536
aye, writin
>>
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Apologies on the long ass wait

The call for surrender goes out, and after a respectable time waiting, there is no surrender from below. The evacuations ordered see the settlements surrounding the outlier bases emptied, but the garrisons within the capital are untouched. The rebels likely expect you to be unwilling to fire on them if the area is still crowded, or may be jamming the message and using the civilians as shields.

The 703rd is evacuated given time, barges and shuttles, and on the last shuttle out, comes the Colonel, who has extended his thanks and asked to meet with you once we are underway.

Your boarding actions go much easier. The only vessel salvageable is the Mon Cala cruiser the Tyrant cored through. Venting still pressurized sections to space and your own space troopers make quick work of the interior survivors, though the situation of the vessel is rather precarious structurally. Basically, as your chief engineer puts it after his survey, the vessels lost power, her hyperdrive and a good portion of her Structure. A jump would shatter what's left, so towing is not an option, and repairs to make her jump capable will take far longer then your allotted time from the admiral, but you could shoot off a message to the New Order and have them salvage the hull on their own. You likely wouldnt get the ship, but the Order would be happy to pay you a prize reward for it. Other factions may also be interested in salvaging the vessel, so you could have a choice who to call with this.

Enemy fighter units are currently tracked to be landed on the major spaceports within cities, and attempting to confiscate them would require landing a force to take them. The Colonel has refused to resend his troops down, outright telling you his tank units wouldn't serve well in urban combat, especially in a civilian filled city.

Your request to Makati is made once he has already left, and his reply is a simple message back. "Resupply through logistics corps not possible until end of Operation. Proceed with what is available."

Search parties investigating the area find nothing related to the cloakship, beyond discovering the debris cloud that drifted off has parts registered to over 23 different vessels. There is more like with the search for survivors, rescuing over a dozen merchantmen from smashed freighters, on top of you rescuing over 30 of your lost pilots. Some rebel prisoners are taken as well, mainly pilots or crewmen from the cruiser.

>What are your orders regarding the Settlement bases? Bomb them regardless or leave them be?

>Do you wish to flag down the Cruiser for a faction, if any? If not, will you destroy the wreck or leave it alone

>Your ground force commanders are awaiting orders regarding the enemy spaceports. Do you want to attempt to capture those fighters, or bomb it to deny the enemy assets

> Any questions asked in reply to this post I will answer as the day goes. I'll call this vote in 6 hours.
>>
>>5248040
>"no time to waste"
>bomb only facilities with little chance for collateral damage
>Bomb the space ports
>flag the cruiser for the new order with a warning that the planet contains rebel sympathizers and an unaccounted for stealth ship
> prepare to hyperspace
>>
>>5248040
What's the situation regarding hostile ground to air defences? Anything of particular note?
>>
>>5248051
The fighters themselves, on top of relatively token equipment, Infantry missile launchers or small emplacements may be present at the spaceports. Enough to kills a few shuttles if caught by surprise for sure, but you dont have hard info on what may be stored inside or near the Port's enclosed hangars
>>
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>>5248051
>>5248040
I was Just thinking with their fighters grounded we could bring some of our atmosphere capable capitals in down to the atmosphere to get more precise shots, reduce collateral and do a bit of that good o'l fashioned imperial intimidation.
>>
>>5248040
How would the New Order even rebuild the Mon Cala Cruiser?
Last I remember they didn't even have the material to conduct proper repairs to Isolde's Praetor, how would even begin with a ship they don't have the specs for, nor the construction materials, spare internal components, computer parts etc etc. And even with that who do they have to maintain her? Or crew her, we don't have people who know the first thing about those ships.
It sounds like a poisoned chalice to me, a good idea on the surface that ends up like an absolute resource drain.

My fellow anons, might not giving Imperial Intelligence (who'd probably like the idea of having a mon cala ship) or Zann (because pirates) be able to actually make use of it, and have more resources, to commission (bribe) us with?
>>
>>5248040
Okay so we have two days pretty much

> Flag the cruiser for collection by the new order, at the very least they can strip her down.
> Target enemy facilities in populated area's with our bombers and guided missiles from the tyrant, the de-populated area's may be targeted with turbolaser fire.
> Assign ground forces to grab and run two of the space ports, with the Proclamator and Bespin ghost providing in atmosphere fire support (Along with fighter escorts)
>>
>>5248040
Supporting >>5248050 with the only difference being that I vote to flag Imperial Intel to get the Mon Cal cruiser.

They can use it for some false flag or infiltration mission.
>>
>>5248040
I will also change >>5248050 to have the flag be for imperial inteligence
>>
>>5248040
>Bomb the settlement bases, but keep broadcasting the evacuation order
It might be a propaganda win for the rebels, but everyone in the Imperial military would look down on us for handing over equipment to the enemy.

>Flag the cruiser for Imperial Intelligence
Anons seem to find my arguments persuasive, so while I would still like to know if NO could even do it, the intelligence services are probably the better choice.

>Bomb the spaceports, but again: Evacuation order
if you sieze a city, which the rebels have, the spaceports ought to be the very first thing you seize and dig in around. A raid would be possible, but we would probably run straight into the enemies main force... It was a good idea but probably not a cost-efficient one.
But at least we can try to avoid civilian casualties.
>>
>>5248057
Yes, gathering the materials to fix a star destroyer sized hole in a star Dreadnought is costly, while fixing a decent number of parts of a cruiser is alot simpler, even with the extensive damage done, it'll require less overall material. The main impediment is supply of material though, regardless, so theoretically, your chief engineer believes that they'll likely use battle salvage from other Cruisers and Star destroyers. He even thinks they may throw an imperial star destroyer's left Hull onto it to replace the broken wing. It'll be a mishmash if they get it working, and at the very least be another ship to add to the battle line.
>>
>>5248040
+1:
>>5248071
>>
>>5248125
>>5248075
>>5248071
I just had a thought, we're bloody brilliant!
Remember how last thread there was a discussion on us needing to get our name out there to attract the pilots/officers we so very desperately need.

Informing the Imperial Intelligence about the Mon Cala is a fantastic way to say "Hey guys... Look what I just did!" under the cover of helping a different branch out.
Because obviously they'l want to know how we managed to get hold of a hulked Mon Cala cruiser, and those reports are going to get around.
>>
>>5248173
That's a good thought. Though I guess it depends on how good Imperial Intel is at disseminating information, they seem like the types to be so up their own ass about secrecy as to fuck up the important RL responsibility of theirs to disseminate information and not just horde it for petty power plays. Plus there is the possibility that crippling and capturing a single Mon Cal cruiser isn't considered a big deal, it may just show up on a list somewhere of destroyed or captured enemy war materiel with no listed context in regards to the who/when/by whom aspects.
>>
> Base delta zero a city, then demand the immediate surrender and turn over of all rebel SPACE forces and craft. If not heeded obliterate all remaining spaceports and local command control and civilian infrastructure

>flag for new order pick up

>have stormtroopers on ready for prisoner pick up if they surrender if not don’t waste their lives and just proceed with bombardment
>>
Cause let’s be honest destroying one city to send a message is a time honored and practiced tradition followed by every side in every war between peer powers for all of human history and doesn’t make us and worse than Bomber Harrison, the men responsible for the atom bomb, or any others. It doesn’t turn us into a monster only shows that we are pragmatic and willing to do what’s necessary in this total war that’s being waged
>>
>>5248040
>>5248096
Supporting, we record our actions in case rebels try to make probaganda out of it. Then we could claim that rebels are using civis as shields after all we did tell them to evacuat
>>
>>5248040
>>5248096
+1 Looks good, let's bomb em then hurry up and get out of here.
>>
>>5248040
>Bomb them regardless

>flag
new order

>bomb it

fuck em, let's blast em and roll out. Piss on intelligence.
>>
>>5248188
Sure, but even if Intelligence hoards it for themselves, the paper will still say "Caimes beat the Rebels at their own game, with basically no capitol losses, and gave us a cruiser. Against a theoretically superior foe" Even if they are the only ones who read that, and their job is to read reports then we just became the lunchbreak topic of discussion for a day or two.
That's a whole lot better then nothing.

>>5248290
Agreed, Intelligence is a bunch of cunts. So lets do what we can to work them like they tried to work us.
>>
>>5248235
>Supporting
>>
>>5248358
Nah let's just not deal with them
>>
>bomb with little collateral damage
>Bomb space ports to dust
>Destroy to deny assets
>>
Got a tie between these >>5248096
And >>5248050
, So should i wait for a tie breaker or roll a dice
>>
>>5248575
I say dice but we could give it like 10~ minutes
>>
Will wait 15 minutes then resort to dice
>>
>>5248040
>>What are your orders regarding the Settlement bases? Bomb them regardless or leave them be?


As per laws of war, we have made the calls for evacution of civilian population.

Since there has been no movement, we can assume there are no civilians left in the area.

Commence TIE Bombardment of the bases

>Do you wish to flag down the Cruiser for a faction, if any? If not, will you destroy the wreck or leave it alone

Flag for Imperial Intelligence

>Your ground force commanders are awaiting orders regarding the enemy spaceports. Do you want to attempt to capture those fighters, or bomb it to deny the enemy assets

ION cannon the space port. Disable the infrastructure then send in troops to capture. With their heavy equipment down, they should be vulnerable. Then we can ferry up the ships and get to repairing them for our use.
>>
>>5248040
>Orbital strike bases, major factories, and spaceports. They had their chance to evacuate, they can die with their rebel friends.
>Send word to Imperial intelligence about the cruiser and wrecked stealth ship, maybe they can figure out something useful from the wrecks
>Bomb spaceports, any garrisons, and any large manufacturing centers that could make weapons or starships so the rebels cant get them.
>>
Rolled 2 (1d2)

Ok 1 is
>>5248096
2 is
>>5248050
>>
>>5248628
both new votes are for bombing them, is it still a tie?
>>
>>5248636
I think he disregards the votes after time is up
>>
>>5248663
Both are within the 15mins time limit tho.
>>
>>5248762
all the votes have been to bomb for the most part, and really they just added in single instance votes instead of the two that had the most votes
>>
>>5248636
Don't know. I did like this format tho
A question/discussion portion along with the votes and a reasonable timelimit.
I think it fits the quest very well.

That said the only real difference is whether or not to bomb the city garrisons or not, and while most anons are in favour of doing so I don't think its an overly critical vote so it is worth testing a new format with.

That said I would prefer a tally system, just because I want everyone's opinion accounted
for. I think its important when this much freedom is called for.
>>
>>5248636
Neither of those have enough votes to beat the 2 options I needed votes between so result is the same
>>
>>5248040
Bomb the rebels but focus on legitimate targets. We can fire a few shots at the center of the bases and then wait for the cities to see it and get out of done. Or fire at the bases slowly.

Ships cruiser for new order. Information will disseminate better and we are the only ones really fighting them anyways. Intel will probably not give the information out to commanders who need it and we can get the order to spread the info for us if we ask. Warn them about the cloak ship.

Bomb spaceport too.
>>
Never hurt your neck/back this shit sucks balls
>>
>>5250688
What happened? Hope you feel better soon.
>>
>>5250688
...So you're saying that you are stuck at home with nothing better to do then write updates?

Jokes aside, sorry to hear that Nob. I've broken most things but that's one I've managed to dodge, get well soon, yea?
>>
>>5250688
When the pain hits just right.
>>
>>5250752
im gucci now, slept wrong i guess but writing is back in swing
>>
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You opt to go safer, having bombardments flatten the garrisons outside population centers, and bombings of the Spaceports to deny their usage to the enemy. Alot of Rebel fighters are destroyed, atop civilian vessels as well, but what are they gonna do? Protest you? They made their choice where to stand.

You Shoot off an encrypted message corewards, with a FLASH message for Imperial Intelligence for optimum salvage, and leave a beacon aboard the wreck. Shortly after, you jump to hyperspace to meet with the Grand Admiral. In the time until you arrive at the rendezvous though, the Colonel of the Repulsor unit you took aboard wants to talk. You decide to venture down to the ground forces bays; and along the way you get to see his forces. They seem rather undisciplined, crews having carved out the Ground vehicle maintenance bay into their own territory. Groups of tankers play cards or work on their vehicles throughout, seemingly treating their units more as personal vehicles then the standard IMperial unit. A Lot of the tanks have images drawn on their sides, and many even have additional structures welded aboard, be they additional armor plating of all types, more weaponry, hell, one of them just seems to have had another engine welded to her rear. Judging by the footage you’d seen of ground warfare on other worlds, it seems these troops have applied the rebel mindset of improvising Armored vehicles out of civilian speeders to their own tanks, and judging by the kill tallies drawn on some, this has worked very well for them.

Their colonel somehow defies your expectations after seeing his rather beaten down looking crews. He stands in the briefing room at the head of the empty chairs, in a fully immaculate uniform, looking like he was pulled right out of a manual for the uniform. Your entrance alerts him from some put up maps and papers he had placed on a table, and he walks to meet you, and salutes.

“Colonel Makroon, reporting sir. I wanted to thank you in person for the pick up, my boys and I had a rough time of it below, and I didn’t expect an imperial rescue for us. High command had been stripping units from the planetary garrison for months, we were the last unit left on the world, so they figured now was the time to revolt.”

“It’s a pleasure to meet you, Colonel. I am Commander Caimes, glad to have you aboard. It seemed rather hairy when we got there, it’s luck that we made it in time.”

“You don’t know the half of it, Commander. I owe you for this, and I intend to repay my favor. If you have any questions, I’ll be glad to answer. I imagine you have questions on how my unit operates after all.”

>What Questions do you have for the Colonel?
As well, do you wish to recruit The Colonel?
>Yes
>No
>>
>>5251816
>>Yes

>many even have additional structures welded aboard
imperial cope cages?
>>
>>5251833
Pretty much, basically extra armor to stop rebel missiles and blaster shots, yeah. Some of the Saber tanks have additional Pintle mounted weapons, ranging from dual Beamcannons in the same mount, to an E-web and other waepoons, one fitting plex Missile Launchers to provide additional fire support
>>
>>5251816
>>What Questions do you have for the Colonel?
How many men made it out?
Favorite side arm?
Peferred tactics?
Anything you learned down there?
Anything you would like to know about the wider galaxy?
favorite color?


>Yes
>>
>>5251816
>yes
>what are your opinions on droids
>have you ever worked in a combined arms force before?
>Was Uyter your first assignment?
>What is the level of experience of your troops?
>Are there any resources we can provide to make your unit more effective in the future?
>>
>>5251816
>Yes

>>5251850
>>5251866
These both seem good.
>>
>>5251816
>Yes
>>
>>5251866
This is good. I support this.

We are a naval officer, not in the Stormtrooper corps or the Army. The best thing we can do is to let the professionals do their job with as little interference from us as possible once the objectives are set. That said we should call down the commander of our Stormtroopers (high time we get that man on camera) since he not only will the two have to work together, but I'm willing to bet he, as a stormtrooper, will have rank on the colonel. Might as well get them working together sooner rather then later, and he probably has a better understanding of our combined droid/stormtrooper forces then we do.

After that, I'd quite like to get some feedback from our pilots, we tried a few "new" starfighters over Uyter, the xg1's and Tie Brutes and I'd like to hear the mens thought on them, if they'd recommend more of the same etc... Cause there was a really worrying bit I noted down about the brutes being "To slow" to keep up with xwings... And a slow tie seems like a death sentence to me.
Thoughts everyone?
>>
>>5251904
aye, probably good to ask them about if they liked the new fighters
>>
>>5251816
Supporting >>5251866
>>
>>5251866
>>5251850
This is good. Our infantry troops are mixed of veteran stormtroopers and droid meatshields. It has worked. Kept our guys alive and gaining experience. Considering how long he managed to run and jury rig his own vehicles. I hope it bodes well for him transitioning into a raider commander which is what we most urgently need. I quite like our droids and stormtroopers we will need to learn how he can mix in with them. Especially the stormtroopers those guys are badasses but they're a vicious and ruthless bunch considering how they operate and who they coordinate with. We are talking stormtroopers experienced working with Sith, droids, and raids. Even by Imperial standards, they are mean sons of bitches at this point despite their previous common origin.
>>
>>5251850
>>5251866
>Supporting
>>
>>5251904
Well we can probably have our army troops and stormtroopers under separate commands, so they can perform their intended functions (Stormtroopers being shocktroops/marines with the army bringing up the heavy gear and securing ground)
>>
>>5252000
Our complement of ground forces before picking up the armour regiment consisted of half a legion of droids, half an army of imperial army troopers, a company of MK 1 Darktroopers, 1 Squad of space troopers (pretty much troops specialising in the use of armoured exoskeletons for breaching and boarding space craft) and 1/4 of a legion of Stormtroopers. The army and stormtrooper corps operate under different structures but an “army” is the same in terms of manpower as a “legion” (I’ll have to double check though)
>>
>>5251904
The Brutes essentially trade speed for firepower I think in terms of doctrinal use they could be used as Corvette hunters (have some standard TIE’s or dedicated fighters deal with rebel fighters when escorting bombers whilst the brutes deal with any corvettes that try intercepting our bombers)
>>
>>5252037
That's a horrible idea, the soviets had a similar system during ww2 where each formation had several commanding officers (a general and a komissar for example) who both had to agree on and sign off on every other together. This was not a good system.
When it comes down to it you need to have someone who is authorized to call the shots without two people sending a request for orders to us, who may very well be busy and arn't exactly a ground warfare expert. The 703'rd (tanks) may very well be an independent formation, but they will be one subordinate to someone.
A unified command structure is a requirement for smooth and successful cooperation.

>>5252047
Wouldn't the corvettes have an even easier time blasting the Brutes to pieces, since increased firepower doesn't really help when you're scrap.
I would think they'd have more success as bomber hunters, if their intended targets are still slower and less maneuverable as them its not as much a loss... And if they can go through a Y-wing in one pass instead of two or three, that would be significant.
Or as CAS for the ground forces, again, where dog fighting capabilities count for a while lot less and firepower a lot more.
>>
>>5252044
Okay so a legion is equivalent to an imperial army battlegroup (10,219 troopers) in manpower so we have around 5,109 army troopers with an attached 2,095 support personnel, around 5000 droids, 2500 stormtroopers (give or take), 9 Space troopers, and around 150 Dark trooper MK 1's. Now with the colonels armour regiment being on board that would give us an additional armour regiments worth of personnel (if they were at full strength which they are not) which would be 398 repulsor craft, 120 speeder bikes, 53 repulsor tanks, split between 3 repulsorlift battalions and 1 Armour battalion for 3,952 men (including support personnel and command staff)
>>
>>5252090
I mean that's just how they are, the Stormtrooper Corps is a separate branch from the army and the navy, they have their own command structure and formation types, though they are reliant on the army for heavy weapons support (vehicles, walkers etc.). The difference being Stormtroopers can perform boarding actions, our Army troopers (who comprise the majority of our none droid force) cannot (they just don't have the training or the gear for it). The issue is branch rivalry which is rife in the empire (they are very unlikely to be pleased being put under the direct command of a competing branch.. hell ground based TIE pilots and space based TIE pilots despise one another).

But with the addition of this regiment our Army forces are pretty much at Battlegroup strength (the equivalent of a stormtrooper legion), but Imperial army Battlegroups and Stormtrooper Legions are commanded by a High colonel. So were gonna have to promote someone to manage that anyhow. If we are to put someone in charge of Both our Army and stormtrooper (and droid) forces they will need a promotion to Major general (commander of a Corps) and an understanding of the strengths and weaknesses of the forces they are commanding (the army has and operates the heavy weapons and vehicles/walkers, but the average trooper is less capable and ultimately less loyal to the empire, the stormtroopers are elite and fanatically loyal to the empire, but by themselves are light/Shock infantry with no integrated heavy vehicle support in their formations, they are also capable of boarding actions and are trained to fight on both friendly and hostile starships unlike army troops).
>>
>>5251816
> Yes
> Introduce him to our other ground officers (the other army officers and the commanders of our Stormtrooper force)
> Ask if he can provide a list of men and equipment that made it out. And if they can be merged with the other army units in the Task force.
> Inform him about our current objective (dealing with imperial rebels).
> How long has he served with the army.
> Anything of note about the rebel forces on Uyter.
> Does he play Sabbac.
>>
>>5251866
>support
>yes.
>>
>>5252110
Keep in mind how we have been using them. Our Stormtroopers are unusual then that they have been engaging heavily in raid actions, supporting Sith, extensive boarding, capturing/looting targets, and fighting alongside droids. Our stormtroopers corps have specifically grown quite used to and comfortable with using the droids as meatshields when they deploy and fight with them.

The absorbing of these army troops would give us some proper ground forces who have grown used to hit and runs. Prolonged engagements and Rebel warfare. Hopefully, they get used to our raiding methods. While our droids themselves besides being used for 'security' are commonly dispatched to fight alongside whatever troops as a support and meat shield to give them coverfire. So compared to other Imperial forces who hate patrols and guard duty. Our boys are used to sticking droids on it with a few guys regularly rotating constantly to keep them fresh and alert as they are used to raids so are a lot more cautious than typical Imperials.

Given our combat doctrine and command structure. Not to mention our recruitment strategy we are also biased in terms of grass roots. We don't really have any elite and special goody forces but lots of guys have been climbing the ranks and earning experience. Our pilots and infantry are no joke. Unlike typical Imperial Commands who stress their elite Command corps and grads. If we absorb those army troops chances are we gonna try and convert them into following a raid doctrine. The question is how can they handle that and the usage of our unusual methods and stuff like droids that we use as meatshields/recovery of them to repair to keep the losses down.
>>
>>5251816
>Yes
>>
>>5252251
Add these to my original vote >>5251866 since they are worth doing/asking
>>
Does the new order have any logistical hub or planets we can do r&r on and training+reinforcing our units? I'd like to do some training exercises and passing on experience from our veterans to our green troops.
>>
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How many men made it out?

“Around 2500 men, with 340 tanks and support vehicles.”

Favorite side arm?

“Se-14, standard firepower is all you need sometimes.”

Preferred tactics?

“Shock and Awe, Commander. If the rebs think they have the upper hand because you pull back, they love to charge and assume youre about to surrender. Makes a countercharge much more effective, especially if they lumber out their heavier armor, it’s too slow to keep up with our tanks.

Anything you learned down there?

“Tanks are still masters of the field. Walkers and infantry can support us, but I’d bet my rank that theres not a walker force in the empire to beat me out.”

Anything you would like to know about the wider galaxy?

“Why the hell haven’t we begun the counterattack? The Rebs still have no professional ground force, we can absolutely beat them down if you can get the army on the ground.

favorite color?

“Classified information, Commander.”

>what are your opinions on droids

“My father fought droids in the Clone Wars, but they’ve been damn useful maintaining my tanks on the march.”

>have you ever worked in a combined arms force before?

“Of Course! Entire army groups out in the Mid rim offensives, wiping clean entire groups of rebels, confederate holdouts, whoever thought it was a good idea to face down our tanks.”

>Was Uyter your first assignment?

“I’ve been serving the Empire for 8 years, Commander. Saw combat in the mid rim offensive and in the months after Endor. We were sent here to reassemble my force.”

>What is the level of experience of your troops?

“Alot of my men have seen combat before, we’ve been throughout the empire as everything fell apart. Imp Hammers took alot of my best men in the last few years though. Those stuck up bastards really would rather weaken the army to make one good unit. My men could give em a run for their money regardless, because those idiots refuse to modify their vehicles for the job.”

>Are there any resources we can provide to make your unit more effective in the future?

“Get me more men and more tanks, and I’ll be better all around, Commander. The rebs dont field any tanks that can beat me one to one, not yet at least.
>>
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> Introduce him to our other ground officers (the other army officers and the commanders of our Stormtrooper force)

(We will get to this later down the line)

> Ask if he can provide a list of men and equipment that made it out. And if they can be merged with the other army units in the Task force.

“I don’t have them off the top of my head, but I can provide a list of troops and vehicles that survived. But my regiment isn’t disbanding. You can merge others to my force, but my men belong together, and that’s something non-negotiable. I won’t have any Navy interference either. I don't mind taking orders but I don't need a spacer micromanaging a ground battle.

> Inform him about our current objective (dealing with imperial rebels).

You and him relax after your back and forth, settling into some chairs and talking more idly, as equals.
“Well, seeing as you’ll be joining the force, I might as well inform you of the fleet objective, Colonel. We are moving to engage and destroy

> Anything of note about the rebel forces on Uyter.

“They’ve fielded heavier and more uniform equipment in this fight then before. They’re starting to churn out true made combat vehicles in enough numbers to replace losses faster then we are probably causing, and that’ll be the issue for our future.”

> Does he play Sabbac.

“Only with the other officers, sir. Doesn’t do a unit good to gamble with the men.”


>New Ally gained: The Colonel
>Acquired 703rd Repulsorlift Regiment: Veteran Repulsortank Unit.

___________________________________
The Hyperlanes of the Corellian Run assure you a rapid rendezvous with the Grand Admiral in the Rydonni Prime system, home of a major Imperial Walker Factory, Rythani Products. The Company itself produces many variants of walkers, some specific only to their production lines.The Admiral isn’t here to shop, however, and as soon as you open a comms to him, he immediately begins filling you in on new intel from the Trioculus war.


Apparently the Mutant did survive rebel efforts at Mon Cala, and has publicly announced his retrieval of the Glove of Darth Vader. Everyone in the regular forces has pretty much ignored him, beyond fanatics and those who don’t have faith in the Moff Council. A further status report on Kessel as well, where some moffs who had been sheltering in the moon having defected back to the Empire, and shutting down the Shield. It's turned into a mop up operation of Trioculus loyalists. There is another note that one Admiral Andersen declared loyalty to the Imperial Navy, and even beat back a Rebel Offensive towards Kessel, mentioning your negotiations as a direct reason why he left Trioculus' employ. After you received that debrief, Makati moved on to more current information.
>>
"Commander, I wanted to inform you now, before we head into Corellia, that your efforts have not gone unnoticed. I am glad to have brought you with me to Corellia, and I’m proud to have such a capable officer in my command right now. I’ve put in for a promotion for you to Commodore, and while the code cylinders and rank plaque aren’t here yet, consider it effective immediately, and I pulled some strings to reserve docking positions for your force in the Kuat Yards after this, for any repairs needed.

“I as well, wanted to make an offer to you, yourself, Caimes. The Imperial Navy is an institution, and without the Emperor unifying us, the Institution is falling to disarray and factionalism, and I cannot in good faith let it go down that path without trying to save it. As it stands, I could be said to represent the Imperial Navy itself, independent of the factions and cracks forming, and I need more young officers such as yourself to help me maintain power and influence to keep the other parties from breaking apart the navy into as many pieces as they like. You’ve shown prowess in battle and negotiation so far in this campaign, and your talents are sorely needed to keep the dogs of disorder at bay. What would it take to bring you into my Retinue, Commodore?

>What do you say in response?
>>
>>5254722
>What do you say in response?
"Thank you for the promotion, Grand Admiral.
Sir, Isn't this the type of thinking that let us to the splintering into factions? While I support you in your cause and also want to stop the splintering of the navy. Me joining your retinue would probably lead to people thinking you are creating your own faction and maybe set a bad example.
However I would like to hear what you have to offer me so that I can be in a position to silence these voices.
>>
>>5254722
>>What do you say in response?
"To save the Imperial Navy. I fear that might be a greater task that even you might imagine, Grand Admiral. Its current state bears a great deal from the norms favoured by the Emperor in the formation of the Empire itself. Power and influence concentrated in a few number of individuals, the best way forward in advancement being over the bodies of colleagues and superiors. While this structure made it easier for the Emperor to exert control over a smaller number of officials with whom all power resides, in the vacuum where he no longer exists, this easily allows for factions to breakaway, to establish their own fiefs to their own benefit.

To that end, I must ask a question in return. 'What is your vision to save the Imperial Navy'. Will you seek to directly combat factions to hold the institution directly together while we await a new Emperor to ascend? Or will you seek to reform her, into one more able to adjust to coming trials and tribulations.

I suspect we will need to have a longer, quieter discussion over this matter and I humbly suggest we table the issue until after our current operation."

Give him some time to consider his reply. So kick the can down the road. Until we can sit and discuss what his plan is after the coming combat.
>>
>>5254722
Damn, I didn’t expect us to be poached like this.

Get me a bigger carrier ship, a permanent discount on fighters/bombers, throw in some favorable deals with some capital ships and escorts, regular Influence injections, and operational autonomy, I don’t want to be micromanaged and I may have other obligations to attend to (I’m thinking of the Prophet here, though I’m sure we can make other arrangements). Oh, and some assistance in a personal project (getting the Praetor from that scrapyard operational and in our fleets).

If anons have other ideas, I’d like to hear them. If you want to extend this offer to some of our friends/associates, that can happen too. Frankly, having the ear of a Grand Admiral is too beneficial to pass up, and I think having influence over a Grand Admiral may benefit the New Order as well, at least in terms of better relations with the Imperial Navy, and thus better logistics, crew recruitments, and capital ships.

>>5254759
He represents the Imperial Navy in this capacity lad, and he’s asking us our price to get us on his team of advisors.

>>5254783
I wouldn’t mind having a broader discussion on his vision of the Imperial Navy, but I also suspect that we’d wield a lot of influence to potentially reform the navy if we take him up on his offer of being his advisor.
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>>5254789
In that case I'm all in with your suggestion.
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>>5254789
Thing is, its important as to how he views his attempt to save the Navy.

Personal powers great if he wants to maintain the structure otherwise if he is committed to reforms, then it is beneficial for commitments to certain reforms, especially those emphasising advancements of the lower ranks, greater autonomy of smaller units and not seeing imperial soldiers as munitions to be expended.

I put the question to him and offered to table the discussion so as to let him consider what steps hes willing to take and if he is willing to put his weight behind changes that we want to champion, like improvements in the quality of starfighters across the fleet and less wasteful methods of using our now limited manpower. These steps will be far more important and beneficial than just mere hard vessels or discounts.
>>
Oh how the tables have turned, yesterday it was "I'm stealing your people and there's nothing you can do about it" and today its "Name your price"
Ah the glories of meritocracy.

So first of all, I think we can agree agree that taking him up on his offer is the best thing we could possibly for everyone; including us, the navy our men and even the first order, if we go from a *someone* tentatively aligned with them to a Someone who is in a position to get them what they need. So the question is how we frame it.

>>5254789
Come now, there were a few who called it last thread but the important thing here is that this is still a job interview and you don't wanna say "I want money" And besides, remember house Shesh on Kuat? We go with this and they just got a fivefold return on investments in us and so their sponsorship/starfighter delivieries will continue, as will their production lines, that said you do have one point I very much approve of: the Praetor.

>>5254783
Support, its a good answer. But I think we should mention the Praetor, because it shows our initiative and means resources can start being allocated towards it and show him that we are interested, which we are.
So something, perhaps, like:

"...I suspect we will need to have a longer, quieter discussion over this matter and I humbly suggest we table the issue until after our current operation. That said sir, I have some plans for my strike force after Corellia. There are some vintage vessels being brought out of mothball for me and I was intending to use them to secure a hulked Praetor close to rebel space. There is a designer on Kuat, the man responsible for the Tyrant you've had the pleasure of seeing in action, who I'd like to commission to bring her back to life"

Imply interest, something we need help with which improves everyone's position (We get a big ship, he gets us with a big ship, the navy gets him with us with a big ship) and point out the fact that we are capable of taking good strategic decisions rather then just being a solid battle commander, and as a bonus we get to highlight the fact that *we* got the Tyrant, and *we* made that contact, *we* sponsored that monster into existence.
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>>5254816
>but the important thing here is that this is still a job interview and you don't wanna say "I want money"
Then input your suggestions and I’ll follow your lead instead. I can’t really conceptualize a non-material price beyond operational autonomy and strategic flexibility. Either way, we are going to ask for his help getting the Praetor (and whatever ships our Consortium contacts label for a second round of useful scavenging).
>>
>>5254877
I kind of did, with bringing up that we're going after the Praetor, but in a way that makes us look good instead of simply greedy.
"I want money" don't make you look good. "I've been planning an excursion to overall improve the navies capabilities, and whipped up the ships and forces needed but may need some material support" does. And lets be honest, the praetor job is gonna run *expensive* as all hell.

Everything else you wanted comes with the perks of a promotion, being a Grand Admirals adjutant or the things we've already set in motion. Except maybe pilots, but with our name getting out there it should help, and we could also organize some recruitment drives among the academies, play our newfound glory right and we should have more transfer requests then tie fighters. And if we don't have the authority to sign them, I'm sure Makati would be more then happy to do if we have everything else ready for him.
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>>5254816
>>5254884
Then support
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>>5254722
Supporting >>5254783 with some elements of >>5254789 as our price, excluding the bit about other obligations. The point of us being in the admiral's retinue is kind of lost if we only obey him when convenient and have multiple different masters that we attend to in exchange for the fanciest goods, or at least it will come off that way. It's fine if we help out the other elements of the empire from time to time, but if we go with this deal then it will be expected that we jump when the grand admiral says "jump".
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>>5254722
>Of course, sir, I would serve you gladly, but only if you yourself do not indulge in these matters of schism and faction that have torn this empire part. However, I trust that this will not come to pass, and with permission to pursue operational freedom and my own style of doctrine, I will faithfully support you in revitalising our battered empire.
>And I want my men back too, of course.
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>>5254963
>Supporting
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>>5254722
this >>5254783
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>>5254783
+1 to this. We're willing to serve him if he matches up with our vision and gives us our stuff back, in the end. We need to align with a faction that can give us serious logistical support if we wanna climb the ladder.
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>>5254722
"Your goal aligns well with my own Sir, I wish nothing more than to see the galaxy returned to peace under the watchful guard of the empire, and ending this poisonous factionalism is a key step in doing so. Having said that, allow me to preface what I request with this: It is my belief that the Empire has grown complacent in its doctrine, and to overcome the threats we face, we must adapt to the enemy and the changing face of the galaxy while we still can.
Rather than simply the material resources, I need the influence and wisdom of greater men than myself to become the driving force for this change. As I believe my performance has demonstrated, in truth I believe we still have the upper hand when it comes to fighter performance and pilot training, something the rebels consider their greatest advantage. You see, I got my start as a captain of a small carrier task force sent out to the rim as a punishment, the men who serve under me are far from what would be considered the best and brightest of the corps, yet it appears that they are excellent pilots. Why? Simply put, that is not something unique about them. I believe that if more imperial pilots were given the resources; more than just unshielded, expendable, cheap tin cans to fly, my results would hardly be exceptional. It is to this end I request your aid in return for my loyalty; help me give the millions of other brilliant pilots in Imperial service a chance. "
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>>5254783
support, but add a larger carrier, discount on fighters, and operational autonomy
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>>5254816
Support

Though we should also try to avoid throwing the New order under the bus, if only because they are one of the few factions dedicated to fighting the rebels still.
>>
Support
>>
I hope we can still collect our seperatist ships from the first order.
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>>5255064
You don't think they'd be thrilled about having "one of theirs" suddenly rocket up the ranks? My friend that's the very foundation of nepotism and corruption! We would be in a splendid position to help them, and be helped in return.

>>5255058
The Navy isn't big on "larger carriers" despite having fighters designed for overwhelming numerical superiority, pure idiocy but writing competent antagonists is hard.
We will get our fighters from Shesh, why or how would an admiral be able to hand out "discounts" as for operational autonomy I would look at how he already managed his campaign so far. First it he left his second prong of attack simply up to us after the first man failed, and again during the battle he communicated but didn't try to interfere with us.
I don't see why he'd go full 180, no odds are that he will ask us to play fireman aka; "There's a problem over there, fix it" and leave it at that as long as we continue to deliver results.
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>>5255092
ask for what you know you can't get then work back anon, art of the deal
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>>5255095
There is a difference between that and walking into a pharmacy saying "I'll have your very best necklace!"
You might want to start with things he might be able to provide: Repairs/refits, pilots, officers, reinforcements for our stormtroopers, some RnR for our men, making sure the report of our performance gets out there, meetings with people who might be able provide the things we need. You know, things within the purview of a ranking naval officer.
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>>5255091
Well not only those but our flagship the Venator (Collegiate) as well as our other Dreadnaught heavy cruiser (2 Capital ships 1 venator, 1 providence, 2 Recusant destroyers, 1 dreadnaught heavy cruiser and 6 Munificent Frigates)
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>>5254783
Writing, will post reply tonight.
>>
File: grand-bishop-1.jpg (120 KB, 400x615)
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You take a second to formulate a proper reply, and the silence stretches for almost a full minute before you get your words. "To save the Imperial Navy. I fear that might be a greater task that even you might imagine, Grand Admiral. Its current state bears a great deal from the norms favoured by the Emperor in the formation of the Empire itself. Power and influence concentrated in a few number of individuals, the best way forward in advancement being over the bodies of colleagues and superiors. While this structure made it easier for the Emperor to exert control over a smaller number of officials with whom all power resides, in the vacuum where he no longer exists, this easily allows for factions to breakaway, to establish their own fiefs to their own benefit."

The Grand Admiral has his own reply much faster, and cuts off your next sentence to get his own opinion in. “The Emperor built this structure to implement order, and without his guiding hand and authority, our government has… suffered setbacks. But there are plans in the work. There are many factions vying for the leadership of the Empire, and maintaining order remains the first job of every Imperial Servant.“

“But Grand Admiral, that’s the issue. You believe that but many others do not. 'What is your vision to save the Imperial Navy? Will you seek to directly combat factions to hold the institution directly together while we await a new Emperor to ascend? Or will you seek to reform her, into one more able to adjust to coming trials and tribulations?”

“Commodore, there is much more going on behind the works then you could understand, and it is not so simple as choosing between fighting or pacifism exclusively. There are many groups even within the Loyal Empire, who must be judged and investigated. Regardless, it seems I will have to discuss this in detail with you more later, once our current bout with Trioculus is brought to a successful conclusion.”

“Aye sir, I was going to suggest that."

“For now, let me fill you in on the operational plan for Corellia. The Church is aware of my operations against their treasured boy, but you’re, to put it lightly, a nobody. I’m sending you and your Task Force alone to get the location of the Church’s base however you can, and return it to me. If you can talk em into sending you there, or hell, just storming it and interrogating the head priest should be enough, though it’s likely at least some of the local fleet is on his payroll, so storming the temple or taking aggressive action would likely be contested.”
“On the location of the data, it is believed that data is held within the Cathedral itself, in a data server hidden away, or in the head of the Head Priest, one Bishop Degsbay. I don’t have much else to say regarding this, but I trust you to get this done, Commodore. Happy Hunting.”

With that, the Grand Admiral cuts his feed, and you’re left to head out and complete the mission.
>>
>All ships, set coordinates for Corellia, we have a Priest to claim.

>I have something else I want to do before we head out(If so, what do you want to do, Commodore?)
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>>5257055
>All ships, set coordinates for Corellia, we have a Priest to claim.
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>>5257056
> Give the crews a day of R&R and shore leave, we have been in nonestop combat for several days now, the men will appreciate a bit of leave.
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>>5257055
>All ships, set coordinates for Corellia, we have a Priest to claim.

>>5257117
Ain't no rest for the wicked friend, besides: we got mooring rights at Kuat thanks to Makati, there will be plenty of time to get shitfaced and get fleeced by a twi'lek once we're done with the church.
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>>5257055
>>All ships, set coordinates for Corellia, we have a Priest to claim
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>>5257056
>I have something else I want to do before we head out (cocaine and some twi'leks)
>All ships, set coordinates for Corellia, we have a Priest to claim.
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>>5257055
>All ships, set coordinates for Corellia, we have a Priest to claim.
>Talk to our force sensitive friend and ask him how he wants to break the grand bishop
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>>5257147
Fine but at the very least we can pick up some old AT-TE’s if they have any, they are old but a lot more flexible than the AT-AT (see walking up cliffs)
>>
That's twice it has been mentioned us infiltrating ourselves, I guess that angle would be interesting and let us have some character development and use our fencing skills or have some revelation regarding our potential force abilities. Still, seems very risky considering there is no indication we have any significant infiltration or fighting skill, and commanding fleets is what we do.

>>5257055
>All ships, set coordinates for Corellia, we have a Priest to claim.
>>
>>5257055
>>All ships, set coordinates for Corellia, we have a Priest to claim.
>>
>>5257056
>All ships, set coordinates for Corellia, we have a Priest to claim.
>>
>>5257056
>All ships, set coordinates for Corellia, we have a Priest to claim.
>>
>>5257056
>>All ships, set coordinates for Corellia, we have a Priest to claim.
>>
Writan and drawin
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this is takin a bit longer to scale out then expected please hold
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did the qm curse finally get warlord?
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>>5262815
The qm curse hasnt killed me, making a very big picture and finalsvhas but finals end tonight and Im off tomorrow, so the post will arrive thursday
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>>5263279
That's fine QM, I hope you did well in your exams!
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QM is ded, RIPerino
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>>5268646
Maybe his Finals got him
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Let him rest, he'll probably be back, he got this far.
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Best prayers to qm
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UPDATE TODAY OR I SURRENDER
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>>5272578
“Fireworks and explosions ringing out”

Good to have you back QM
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>>5272578
Your sword, messire
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File: CorellianClusterfuck.png (92 KB, 6000x6000)
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Your journey through the hyperlanes is uneventful, but what awaits you when you exit in the Corellian system…

Oh shit.

The Largest Imperial fleet you’ve seen since participating in Empire Day during your academy days was assembled in orbit of Corellia, and you couldn’t believe what was underway. Star Destroyers tore themselves apart, while clouds uncountable of TIEs flitted between ship and ship, and a Torpedo Sphere emptied magazines on a squadron of ISDs. Hundreds of vessels filled the orbit, even an Executor, stood amidst the chaos raining fire on stations and warships that were too close. The chaos leaving your sensor officers confused, until 2 fleets break off from the skirmishing, and head towards you. You’re receiving hails from both, one Commodore Yahn, aboard the Imperial Star Destroyer “Disciplinarian” and a Commander Shein, aboard the Victory II “Conglomerator”.

What are your orders, Commander?

>Accept the hail from Yahn
>Accept the Hail from Shein
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>>5272858
>Accept the hail from Yahn
a commandore is between a captain and a rear admiral while a commander is below a captain.
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>>5272868
We are a Commodore, so the ranks are meaningless.

Frankly I’m just waiting for the analysis autists to make some head/tails of this shit before I make up my mind. Clusterfuck indeed.
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>>5272858
>>Accept the hail from Yahn
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>>5272881
We are pretty much seeing the navy destroy itself with infighting... literally, the Executor on one side is the most powerful class of warship of it's type (being able to outgun any other Super star destroyer type) and the other side has a torpedo sphere... so think our Tyrant missile cruiserbut on crack for the sole purpose of destroying planetary sheilds... or if need be as seen here, making some ISD's go poof.
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>>5272858
witch side are we on. pink or blue. I imagine their is going to be a lot of friendly fire after this is over.
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>>5272893
that's the issue... we dont know and that's probably why they are coming over... to see who's side we are on and once they find out we're not involved they are likely to try and pull us into this clusterfuck
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>>5272858
We’ll, it seems anons want to vote now. Looking at the fleets strength and the ranks of the immediate fleets facing us, the commander has more escorts and carriers than the commodore, and we could probably absorb the commander into our battle group with ease, plus our fighter doctrine and all that. Red would be the way to go, at least for the immediate fleets.

>Accept the Hail from Shein
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>>5272881
Okay so of the two fleet's approaching us Commodore Yahn's fleet (blue) consists of 1 Imperial star destroyer (unknown whether it's a 1 or 2), 2 Victory class star destoyers and 9 nebulon B frigates.

Commander Shein's fleet (pink) consists of 2 Victory class star destroyers, 3 Ton falk escort carriers, 3 Strike cruisers, 3 nebulon B frigates and 3 Carrack light cruisers.
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>>5272898
Give me like half an hour to count this shit...
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Alright anons, say we accept pink and they turn out to be the original opfor, what's the probability we could move along side that torp sphere and strike it, and live preferably?
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This is quite the cluster fuck, chatter box is gonna be busy
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>>5272911
Chatterbox is good but I dont think he's thousands of TIE fighters (and other assorted imperial fighters good)
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>>5272911
Given the size of this engagement, it's likely that both sides are fielding a few squadrons of defenders and a lot of interceptors (the bulk will be standard TIE L/N's but there's probably some more obscure craft as well, missile boats, XG-1's etc.)
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>>5272914
Oh I'm under no illusion that those colored clouds are smoke, but what I mean is either way we go, we are going to be drowning in targets
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>>5272902
Thanks anon, definitely appreciate it. I assume the the 3 Ton Flaks would be quite the addition to our fleet and carrier capacity, right?

>>5272904
I’d be impressed if you got this under an hour.
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>>5272931
Already have the pink boi's counted

1x Torpedo Sphere
11x intact ISD's (1 and 2's)
12x Victory class star destroyers (1's and 2's)
3x Vindicator Heavy cruisers
12x Ton falk escort carriers
51x Strike cruisers
34x Carrack Light cruisers
28x Nebulon B frigates
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>>5272931
Blue fleet:

1x Executor class Super star destroyer
18x intact ISD's (1's and 2's)
22x Victory class star destroyers (1's and 2's)
5 x Vindicator heavy cruisers (note carries same number of TIE's as an ISD or Ton falk)
2x Ton falk escort carriers
52x Strike cruisers
55x Carrack light cruisers
65x Nebulon B frigates
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>>5272931
So the pink fleet has more dedicated carriers (ton falk's) but that's mitigated by the blue fleet having more surviving ISD's and Vindicators (which can carry the same number of TIE's) and more surviving AA frigates.
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>>5272858
>Accept the hail from Yahn
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>>5272948
However the torpedo sphere is currently negating any attempted pushes by the blue fleet's ISD's and forcing the SSD to maintain distance,,, I will say though given the size of both these fleet's whichever two people are causing this shit show are high ranking.
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>>5272948
I agree, but I also think that pink has the advantage with firepower with the Torpedo Sphere. In a way, blue represents the traditional Naval doctrine while pink represents more of our unconventional style, heavy fighter/bomber force mixed in with some missile/torpedo firepower.
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>>5272961
I agree, this is clearly an ego trip between two high ranked admirals. Oh joy.
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>>5272966
Honestly I'd rather take a vindicator or ISD over a ton falk as they carry the same amount of strike craft but the ship itself is also far more capable. Sadly the only way your going to get more fighters in a single ship (existing imperial one's that is) is either go for the smaller and older venator or go bigger (with a Secutor) or even even bigger with an SSD
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>>5272971
Ton Flaks are also smaller, and thus cheaper to get for relative carrier capacity, which is all we care about in the end. And going by the numbers, the pink commander offers us three times more fighter capacity than the blue commodore, and would probably be more willing to join up with a superior officer than the commodore would with a peer. That’s the logic I’m operating from at least.
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>>5272858
>>Accept the Hail from Shein
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>>5272992
One of the problems I feel we have though is that we lack heavy metal to put between our carriers and the enemy or as escorts or siege breakers. The ssd faction offers us gun boats to even out our force and given we have problems filling up our fighter wings as is going with some more capitals To fill out our fleet and make it so we aren’t loosing escorts in droves every turn cause they have to duel capitols as our fighters struggle to break through or get shredded by aa escorts our ships aren’t able to destroy for them
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>>5273195
>>5272992
We also have to consider our composition and strategies as a very unusual Imperial raid fleet. So far we have one rookie Captain who is seasoning up to be as unorthodox as us. Right now we have a lot of fighters but not a lot of means to protect them. We need some smaller gunboats but that will make them vulnerable to bigger guns the Imperials are so fond of using. We also have issues with dueling other capital ships because non of our Captains are specialized for it unlike other Imperial Commanders. We fight more like a rebel with our fondness for fighters and a pirate with our penchant for raiding than we ever had as an Imperial. Once we get back all those CIS ships are trade/battleships and will work as amazing raider ships. It doesn't really solve our lacking smaller gunship problem to help protect our fighters and our bigger ships. Admittedly with our current doctrine we might as well just board and capture them. The problem is those smaller gunships are the hardest to board because they have the best AA defenses to blast away any attempts at boarding.
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>>5273195
I think you’re falling into the Big Gun doctrine again. Our problem isn’t the need for bigger ships to take the punishment, our problem is the lack of fighter/bomber reserves to adequately protect us while on the offense. We need more fighters/bombers, not more bigger guns, and our deal with the fighter shipyard industrialist should solve our lack of fighter/bomber supplies. We simply need more carriers in our fleet.

>>5273208
Shielded fighters/bombers would go a long way to solving part of that problem, and I’m partial to another missile boats like the Tyrant to help chew though some of the bigger ships. I’m not saying the we’ll never need bigger guns or capital ships, but we should prioritize and focus on our strengths instead of shoring up our weaknesses. Also, I’ve always been a big advocate of more escort ships for dedicated AA defense, it just anons like to prioritize on getting the bigger ships when the buy menu come up.
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>>5273222
I completely agree I personally favor missile boats and gunboats moar. Missile boats are amazing at focusing down big threats that our small swarms simply cannot kill fast enough. Gunboats meanwhile will cover our bigger ships and support our fighter/bomber swarms. We keep taking such heavy losses mainly because we simply don't have enough gunships to cover everyone and they are too well defended to steal through boarding. So we kinda have to buy them instead.
Unlike other Imperials we blatantly do not favor big ships. CIS style ships are a notable exception because they are amazing raiders via their sheer insane storage capacity and ability to land easily. We also favor old Republic ships because they also favored carriers over bigger guns.
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>>5272858
>Accept both hails
"This is Commodore Caimes of the Imperial Navy. Can somebody please explain why the hell there are two fleets of Imperial navy vessels blowing the hell out of each other when there is a whole galaxy worth of rebs for us to to be fighting?"
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>>5273222
I’m not advocating for only going for ISDs but a balanced battle line focused on cruisers and a ISD to form a wall to allow our fighters and missile ships the chance to work is undeniably a sound tactic. Plus if we truly are to become a raiding force ease of maintenance and resupply is critical and getting our hands on tibbana will be a lot easier than anti capital missiles that should be used against tough targets or in special opportunities. I’m advocating for a more of a cruiser and heavy escort centered add on for our next purchase due to the fact our battle line, if fought out of position or led into a trap, is very weak and has relatively low staying power against even cruisers. Adding some punch can’t hurt and would allow us to split up our fleet into elements based around some cruisers and light carriers and escorts so that an enemy can’t just alpha strike a part of our fleet and would have to worry about return fire from a peer opponent
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>>5273270
One of the ideal sub fleets that I’d love for our command to be made up of would be a
1 Victory 2
2 modernized Venators
1 small tyrant missile cruiser
3 ton falks
Assorted escorts

Basically a heavy fighter and carrier focus but with enough stand up firepower to blow past a ODP grid section or fight their way out of an ambush. Also I’d say we should definetly continue production of the tyrant we have right now due to them playing a good role even at their smaller size. Having 2-3 for every full size would allow for more flexibility
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>>5273270
But we already have a bunch of heavy capital ships already, or did you forget the ones being repaired rn? Sounds to me that we need more carriers to balance the force currently being repaired.
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>>5272858
Welcome back Nob! And I see you brought quite the party. Well this is gonna be interesting for sure.

>>5272933
>>5272944
Godspeed Anon, well done and thank you.

>>5273222
I think Anon has a point, and it is an uncomfortable one.
Take our last battle for example, the enemy had 3 Mon Cala cruisers, the stealth ship and plenty enough fighters to keep our boys busy for a good while.
Let us say they hadn't followed standard rebel doctrine and stayed behind their starfighters expecting an easy win but instead had simply pushed straight into us, exactly what could we have done to stop them from getting into range of our carriers/Tyrant and simply shooting us to pieces before our bombers got free reign?

And if you say "Makati's detachment" I think that illustrates the point very well, just like we need to be able to put up a defensive screen against starfighters we really do need to be able to hold off or dissuade well protected capitol ships until our pilots can do their jobs. If nothing else so that we won't have to order suicide attacks just to keep our larger ships alive.

Our doctrine relies on securing air (void? star?) superiority, this takes time, and so we will need to either buy this time or sell lives and strike craft for it.

>>5273253
I second this suggestion. First we must come to an understanding of the situation, and even if anons lean towards one side or the other it wouldn't be a good idea to antagonize the other from the start... This is *not* a fight we want to be involved with if at all bloody possible.
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>>5273285
Those aren’t really heavy capital ships, their up gunned merchant vessels. A single Venator could take on 4-5 munificents or go toe to toe with a providence. The ships were getting are WW2 merchant marine reconfigured and some cruisers. But we’re in the cold war now and those ships which were outdated or not as good even in their time are now relegated to actin as counters to much better escorts so they can’t make thunder runs on carriers or convoys and against a similar tonnage modern or early empire ship they are horribly outclassed even if they are modernized just due to their lack of armor
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>>5273295
Yea, I was pretty much typing out something like this. The Recusants are solid and Providence should make a decent showing out of itself, but they are outdated... I also think Anons should remember that we didn't manage to fill our hangar bays as it is and we have the Collegiate, who had her entire starfighter compliment in the jumpcrash... So we do have a lot of room to fill as it is and grabbing more empty hangar bays seem a little wasteful to be honest.
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>>5273288
The problem you illustrate isn’t one of doctrine, but of sheer numbers. With Makati we had a near peer force with the rebels, without him we’d be outnumbered two to one, which is an entirely different problem. And even with Makati, it was our fighter forces that did most of the heavy lifting in the battle, protecting the Imperial convoy from destruction, saving the Imperial Army’s asses on the ground, and killing their capital ships out of their effective range of our capital ships. The previous battle didn’t showcase the weakness of our doctrine, it showcased the strengths of it.

Our doctrine relies not on void supremacy, but on superior range, speed, and lethality of our fighter forces. Getting heavier, slower capital ships is directly at odds with our doctrine, because the purpose of our fighter’s isn’t to obtain void supremacy, but to cripple the enemy out of range of their bigger guns. Think more of WW2 naval battles and how the carriers dominated the battleships if you want an apt example of what our doctrine is trying to achieve.

>>5273295
>we’re in a Cold War
The more apt example is WW2, but even in and after the Cold War American Carrier doctrine regained and remains supreme. You’re unironically advocating for Imperial Japan’s Yamamoto doctrine in what you would describe as the Cold War era.

>>5273301
First, that’s a misnomer of doctrine. We don’t care about bigger guns that can be outranged, we care more about fighter craft that can take the fight to the enemy out of their main gun range, and filling up on fighter craft is way more cost effective than trying to buy an ISD that does nothing to advance our fighter advantage. Second, we’ve specifically cut a deal with the shipyard industrialist for cheaper and better fighters, so fighter supply shouldn’t be much of an issue now.
>>
>>5273312
>Imperial Japan’s Yamato* doctrine
Sorry about the misspelling here, the distinction is important.
>>
>>5273312
You are not wrong, and I'm not saying that we should pivot away from our fighters and towards a normal imperial gunline, what I am saying is that a carrier group requires protection in order to properly perform their duties and if we invest in nothing but more carriers, after not being able to fill the ones we have in the first place mind you, we will not have that protection and will bet everything that all of our engagements will be nice and orderly and that we will never actually be shot at.
Which I will happily argue is a very risky proposition.
The carriers are our bread and butter, so we must invest in the tools necessary to enable them as much as possible, which includes escorts capable of tying down enemy capitol ships, and I use the term escort to highlight the role I'd want them to play rather then saying "ISD"
>>
>>5273312
Except there are times when we desperately need to snipe down enemy ships because it will take too long for our swarms to kill them. There are also times when we need to support/protect our own big ships and swarms. We simply don't have enough escorts to go around to protect what we DO have. As a result, many of our fighters and bombers got butchered and a few of our bigger ships took a beating which is bad because we specialize in carriers. They can't defend themselves for shit and need escorts.

What we don't really need is big ass battleships like the other Imperials oh so love. All we need is some missile boats for sniping priority targets, fully loaded carriers, and gunships to escort them all. We don't have nearly enough gunships to go around for escort duty and we can use a few more missile boats to snipe with.
>>
>>5273319
And I’m not saying we shouldn’t buy heavier capital ships, I’m just saying we should prioritize carrier/fighter forces whenever the opportunity presents itself. The whole point of of the carrier doctrine is that distance itself is our protection, with our fighters and mobility merely being additional support for that protection. This isn’t to say that we shouldn’t invest in heavier ships, but we have to understand that our logistical priority should always be on our carrier/fighter forces.

And mind you, we just made a deal with a shipyard that specifically specialize in fighter craft, so filling our or any new carriers shouldn’t be much of a problem anymore.
>>
>>5273334
I’m not disagreeing that we need more missile boats or AA escorts in our force, but range and mobility is our main assets, not fighting in a close, heavy capital engagement. The problem is our lack of awareness to maintain our range advantage, not that we don’t have bigger ships that can take a punch for us (which is still useful to have, just not as a priority). And our lack of AA escorts is precisely because we prioritize getting the bigger, slower capital ships over more maneuverable dedicated AA escorts and the like.

There is also an argument to be made that more shielded fighter craft could reasonably make up the deficiencies in conventional escort firepower in a cost effective manner (as it will cost us less to replace a couple of fighter squadrons than it would to replace an AA Escort), though we should get more dedicated AA escorts as part of our overall strategy anyway. We are a flexible force, not a heavyweight force, and trying to turn a scalpel into a hammer will only dull our blade.
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>>5272858
>Accept the hail from Yahn
>Accept the Hail from Shein
Both
>>
>>5272858
>Bit disappointed nob hasn't been back for a while, oh well, patiently wait for his return
>he comes back
>he puts out this
Sir, you have outdone yourself.

Now to figuring out which way to vote...
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>>5273544
Yes yes votes are important, but where do you stand on the gun/carrier debate above?
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>>5272858
Can we run away and come back another day? No? Oh well.

The Pink seem to lean more towards our doctrine, but the Blue seem to have the advantage in this battle, plus they have an SSD.

I will vote for
>Accept the Hail from Shein
As long as we don't move a muscle and immediately talk to Yahn afterwards, if they don't seem like they'll blow us out of the sky for even talking to the opposing side. And in that case, they probably weren't worth it anyway. And where the hell is Makati?
>>
>>5273558
I see the merits of both sides, and I will say that we should only invest in carrier space when we have our full compliments of fighters. As is we need more, not only for what we have now but the CIS ships in the shipyards too. We need to go to Kuat on the way back anyway, so when there we should buy fighters, cruisers, and carriers in that order. However, I do think we should prioritise getting some heavy cruisers, like some dreadnoughts, before we get new carriers because anons have a point that we are sorely lacking in ship to ship combat capabilities.
>>
>>5273566
I think Vindicator heavy cruisers would be more optimal for our fleet than Dreadnaught heavy cruisers, if only because they are more modern (less crew requirements) and carry the same number of fighters as an ISD or Ton falk (72 fighters or 6 Squadrons), cheaper than an ISD, faster than a Dreadnaught, more survivable/better armed than a Ton falk
>>
Another reason I’m leaning towards siding with the SSD group is that we can leverage our advantage more heavily due to the fact they have less carriers than the pink side and our tyrant can, at least for a minute, duel the sphere in a missile engagement thus breaking their lines and allowing the SSD to push through and wipe the fleet. We can get more from them since we already have a star fighter carrying glut and our help is worth more than adding another carrier group to a already carrier heavy group.
>>
>>5273566
I would argue that our doctrine relies more on fighter to ship combat capabilities than ship to ship, but I don’t really mind getting a couple more heavy cruisers, it just that I view the priority list order as fighters, carrier, then cruiser, with the focus being on flexibility and mobility rather than overwhelming firepower.

>>5273644
That’s a decent point, though I’d like some heavyweight hitters in our fleet eventually. The Ton Flak should be viewed a cheaper alternative to the Vindicators, we’ll have to get into a influence buy menu to really get into number crunching autism of which gets us more bang for our buck.

>>5273817
I think we’d actually get less bang for our buck with the SSD than we would with pinks. Clearly Blue is operating from the conventional Bigger Gun doctrine of the Imperial Navy, meaning that they will value our carrier-centric force less than conventional firepower of ISD and other gunboats. With pink we have more unorthodox and similar doctrine, meaning that our carrier-centric and missile boats will have more value than they would otherwise in this force, not to mention our experience and expertise more valuable than in more orthodox circumstances. Pink also could be a proving ground for our doctrine feasibility in large conventional naval battlefield, since a force of carriers and missile boats out punched an SSD and an overwhelming force of ISDs.

Really though, my thoughts lie on the short term benefits of the two fleets heading towards us. I’m personally think we can easily snatch up the commander with the Ton Flaks and fighter compliments into our battle group than we could with the commodore and his ISD. It’s more about the material benefits we can gain for this than anything principled.
>>
>>5273882
On the cruiser point, we're going to need them to run interference against ships that are too big for our fighters and bombers to deal with, example other cruisers will be able to tear a lone carrier apart and fighters/bombers are only going to delay such a ship
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>>5273882
I guess it all really depends on whose in charge of the fleets. Cause if the SSD faction is led by a moderate old guard who is not just a ‘big gun better’ but more of a well balanced fleet is best then I’d want to try and integrate with them to become an advisor on modern fighter doctrine. Basically show our metal here and try and become their go to for training up, structuring and implementing new fighter and bomber tactics and such for their fleet. Would in my mind be easiest way to climb ladder and ingratiate ourselves with all their starfighter jocks and carrier captains securing ourselves a much quicker power base to work with instead of having to try and claw our way up a carrier heavy battle group already. Of course if their led by someone who adhered only to the Tarkin doctrine then I’d say not to side with them but that’s my quick take on the subject. Cause I’m hoping that given the amount of ton falks and other fighter carriers in their fleet were dealing with a moderate old guard who would be in search of a competent and blooded commodore or captain to take over overhauling his fighters and bomber command instead of wanking it to pictures of the Death Star and other large artillery platforms
>>
>>5273911
The purpose of our fighters/bombers is not to delay, it’s to destroy at range. And even if we fuck up enough for our carriers to actually be in range of their main firepower, we can rely on the missile boats to take care of them.

>>5273914
Most of what you said about the SSD faction is conjecture, we really don’t know what their long term reaction to us will be beyond this battle. It’s why I’m focusing on material battle group gains for us rather than focusing on potential relationships on factions we know nothing about. It’s why I prefer the Ton Flak battle group commander than the ISD battle group commodore, assimilating the commander into our battle group would be easier than a senior commodore. Granted, most of that is also conjecture, I really don’t know their personalities to choose a side the benefits us the most.
>>
>>5273940
Ya what we’ve been going back and forth in is all based in conjecture, we really should have waited until we got the bios on both factions for this back and forth cause it kinda seems we’re already splitting into factions based on nothing more than preconceived notions. I agree that it could be easier to draw in recruits from the ton falk group but it could also be a rebel splinter group for all we know. Guess we should stop going around in circles for the moment until QM gives us something to actually base our arguments for either factions
>>
>>5273972
That’s the problem, I don’t think we’ll be able to get bios on the factions before we’re forced to decide. I think this choice on who to pick up first IS our choice, though that is also conjecture.

Also, this may just be a fight between the two Imperial regimes instead of a rebel splinter group, which mean that one of these forces is our ticket to our mission objective here, getting into the Church base and getting our intel.
>>
>>5272858
>>Accept the hail from Yahn
>>Accept the Hail from Shein
we really need to ask them "What in the god damn?"
>>
>>5272858
>>Accept the hail from Yahn
>>
>>5272858
> send a msg to both fleets requesting full identification and a situation report.

I want nothing to do with that clusterfuck until we know what on earth is going on.
>>
>>5274084
>Support
>>
>>5274084
support
>>
>>5274084
Supporting this if at all possible, though my original vote is here >>5273560 if not.
>>
>>5274084
Support
>>
>>5274084
>support
>>
>>5274084
Support
>>
>>5274084
writin
>>
>>5273644
Would a Vindicator be enough for that kind of a job? How would the Order Proclamator refits work in comparison to it, or would something more in the Victory I/II size be needed?
I'd love to see some thoughts on our options
>>
>>5275931
The proclamator is more of a gunboat, it's bigger than a vindicator but carries less fighters (4 squadrons instead of 6, though it can carry 6 squadrons if you kick out the ground troops) (better armour, better sheilds and has decent point defence), it's big thing however is that it carries 3x6 Heavy turbolasers (the same type on the ISD 2) and her two heavy torpedo launchers, so she can handily deal with anything in her weight class and get some punches in on anything heavier, she is however a bigger and slower target than a vindicator but retains the acclamator's ability of landing on a planetary surface to deploy ground forces.
>>
>>5276116
Thank you
So the Proclamator is a classic heavy cruiser with the Vindicator a light cruiser, more well rounded but without the sheer salvo weight?
That does clarify things and puts them neatly into definitions I know and understand.
Out of curiosity how'd you describe the Victories, because if I understand things correctly they're about the same size as the Munificents we're refitting?
>>
>>5276401
The victory was intended to be the partner ship to the Venator class during the clone wars, having more gun's (though medium turbolasers rather than heavy like the Venator) and a lot more armour and in the case of the Victory 1 class it also has 80 Concussion missile launchers (that can be used against star fighters and light vessels) although the Victory 1 had underpowered engines and only having 2 squadrons of starfighters. The engine issue is rectified with the Victory 2 class which upgrades the engines and replaces the concussion missiles and heavy turbolasers and additional turbolaser batteries and Ion batteries (still only 2 squadrons of fighters).
>>
>>5276401
But comparing a Victory (either 1 or 2) to a munificent is like comparing apples and oranges, the munificent was made to be easy to produce (shit armour good shields and enough firepower to be passable) and was a pre-clone war design, the Victory 1 entered service in the mid part of the clone wars (the victory 2 during the latter half alongside the ISD 1) with both models remaining in service with the then new galactic empire. The Victory went from being a purpose built partner for the Venator star destroyer (more guns, more armour to deal with heavier separatist capital ships) to being the basis for imperial doctrines (how many anti-capital guns can we fit on this, leading to the Imperator/Imperial 1 class)
>>
Back to function, will go back into updating once every 1 to 2 days
>>
Good to hear qm
>>
Your request goes to both fleets, who in the meantime before their response, begin launching fighters, worrying you. Eventually, encoded transmissions are received from both fleets, Identifying Yahn as belonging to Grand Admiral Grunger's fleet, and Shein to Grand Admiral Pitta's force. Both provide conflicting accounts, stating that the other force is attempting to commandeer the Corellia System from the Empire, and they are maintaining balance in the Sector by defeating the other.

Both fleets are arraying towards you, and demanding you either leave immediately or join their force. It looks like you may end up in a fight here.

In the other areas of space, more Star Destroyers and warships exit Hyperspace to join the battle beyond.

>We serve someone else(Who do you claim?)

>We will join with Grunger(Join Blue)

>We will Join with Shein(Join Pink)

>Write-ins acceptable
>>
>Have our men find all data we have on both fleets
>>
>>5281835
"This is Commodore Slythas Caimes under direct orders of Grand Admiral Makati, my orders do not concern Corellia as a system but rather specifics on the surface, and would appreciate your understanding in that I cannot take part in the battle without the Grand Admiral becoming involved"

Point out that we have no horse in this race, while threatening them with Makatis forces being dragged into the conflict if they do open fire on us... And as a bonus we get to discover if any of them are aligned with that mutant pretender (which one of them likely are) since they are immediately going to open fire, at which point we have an ally!
Better that then the 50/50 of picking the guy willing and able to scrap us for being on the wrong side of this succession war.
>>
>>5281894
+1 Supporting this
>>
>>5281894
+1 to this
>>
>>5281894
+1 I don't see a clean way for us out of this anyway
>>
>>5281835
>>5281894
+1 Looks good, might also help if we say that we'll immediately help the other side that isn't shooting at us if one side decides to shoot at us.
>>
>>5281835
>We will Join with Shein(Join Pink)
Just because I think saying we’re from a different faction will get both fleets shooting at us.
>>
>>5281894
Support

I don't think attempting to sit on the fence is the best of ideas, but it's a lot better than blindly jumping in.
>>
>>5281835
Supporting >>5281894
>>
>>5282095
True but name dropping Makati should hopefully keep them off our back, if only because I doubt Grand admiral Grunger nor Grand admiral Pitta want the possibility of a third grand admiral getting involved with fresh forces.
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>>5281894
+1
>>
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>>5281842
Sensor officers clarify images, and determine more detail on sensors overwhelmed by number of contacts. Fighters of all TIE Variants flow in the thousands out there, with even whole squadrons of TIE Defenders in the air. Whoever wins this, the Empire is definitely losing.

"This is Commodore Slythas Caimes under direct orders of Grand Admiral Makati, my orders do not concern Corellia as a system but rather specifics on the surface, and would appreciate your understanding in that I cannot take part in the battle without the Grand Admiral becoming involved"

Shein immediately contacts you, sending back a message."Grand Admiral Pitta is the Protector of the Corellia System. Any business an imperial has should be informed to him, and he is busy defending the system. If you refuse to serve the Empire in protecting her integrity from traitors, then you may take your leave."

A message from Yahn follows soon after; "Commodore, your Grand Admiral is a threat to our own liege, Trioculus, but I believe that your goal on the surface aligns with our own objectives. I can guarantee your safe passage to do your business and jump out of the system once we conquer it, IF you would join us in clearing it for the true Emperor.

>What is your response, Commodore?
>>
>>5282156
>Shein

Well that pretty much settles it I guess
>>
>>5282160
>Support
Gave us our answer
Also anons what are the odds of us coming out of this system with more ships than we came in with, should we try and be diplomatic and turn coat some of them or force them to surrender and claim what's left after beating them a bit
>>
>>5282156
>Shein
>>
>record a message to send to the ship under Shein “due to the fact that Trioculus has tried to kill me and mine, not to mention the admiral I serve under in our last campaign this has decided our position in our fight. When we get into position abreast the SSD we will make an opening useing our missile ship and try to nick out its engines and point defense on one side.” Send the battle data and all relevant data from our previous engagements with trioculus forces to prove it “we ask that you help us in this deception and not try and destroy our ships but some chasing and light engagement by both sides might be necessary to pull the wool over their eyes. Hopefully we will see each other after this battle. FOR THE EMPIRE” send this on a right beam as we are also sending out our broad band so that it’s chance of detection is near nill and encode in the message for them to include the words “Shotgun” hidden into an open broadcast to all fleets if they are to accept our proposal.

>on open channel accept the trioculus forces offer and claim that the true empire will rise again and that if we aren’t fired on by either side we will not side with either until we have had our word with trioculus

> on
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>>5282156
>Shein
I guess it's settled then.

>>5282174
We currently share a common enemy with the Grand Admiral Shein who is defending this star system. Depending on politics and how much damage is sustained. Will determine how much loot and personnel we can get transferred to us after the battle. As the defending Grand Admiral is likely to be pissed off after this and won't mind dispatching some support to take out the guy who attacked him. We just happen to be the representative who both helped him out and on the way to take out the common enemy. So really I think it depends on how good of a show we put up that we can impress him enough and how much damage we sustain in helping him out.
>>
>>5282156
>Yahn

We’ll have an easier time kidnapping that priest then.
>>
Always beware superior officers bearing gifts.
I really didn't want to be right, but our hands are very much tied at this point. Ladies and Gentlemen, battlestations and lets hope we haven't ran out of miracles.

Naturally we need to
>Send a message to Commodore Shein that we'd be delighted to help them out, now that we know which side we're on.

But after that things become remarkably more difficult, I count one ISD, two Victories and about 9 Nebulons in Yahn's battlegroup? On the bright side I'm confident our Irrefutable and the two Proclamators would be able to mop up whatever the Tyrant and our strike craft don't... But that is the last missile salvo we have, shame, but I don't see much of a point in holding back.
It's a shame we lost so many bombers over Uyter, but that's in the past.
Sadly I think the enemy fleet might be the lesser of our current concerns, if the Church believes its loosing or that they might be in danger odds are that they'l start following the age old traditions of burning documents and evacuating VIP's.

So I suggest the following set of priorities:
1: Survival, which entails not crippling our fleet and throwing our pilots away
2: Making as much speed as possible towards Corellia itself before people start legging it.
and finally 3: Looking good while doing so, because heroics does come with perks.

But plans can wait for the inevitable, and enjoyable, discussion to come.
>Set course for Yahn's battlegroup.
Their fighter support should be quite honestly pitiful, and even diminished as they are our lads should have an easy time swatting them aside. But here is my question: Do we order the Tyrant to prepare her final volley? It would make things easier but fuck me if we arn't in a target rich environment.
>>
>>5282156
>Shein
>Launch fighters and launch a volley of torpedo's at the "Disciplinarian"

Answer Yahn with a Torpedo Volley to his ISD, if we kill him we may be able to pull rank on the captain's of the ships under him, giving us the needed ships and firepower to collapse the rear of Grand Admiral Grunger's fleet and get in the blind spot of his Executor class SSD... now if we can I'd rather not destroy the SSD, given it's value to the navy, if we can cripple her we may be able to bargain with Grand admiral Pitta to take it to Kuat for repairs (the fact that we helped his ass and that after this clusterfuck he will be in no position to face off against another grand admiral in pitched battle for some time)
>>
>>5282201
support
>>
>>5282201
Well I can guess as too the rough starfighter compliment of Yahn's fleet, 1 Imperial class star destroyer (1 or 2) 6 squadrons), 2 Victory class star destroyers (1 or 2) 4 squadrons), 9 Imperial Nebulon B frigates (the Imperial Nebulon B is better armoured than it's rebel counter part and has external TIE racks carrying 18 TIE's (1.5 Squadrons) 13.5 squadrons... So if they are fully decked out (not taken any losses this battle so far and have a full starfighter compliment) Yahn's fleet would have 23 and half squadrons of starfighters (each squadron being 12 craft) so 282 starfighters
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>>5282220
ofcourse this is less problematic if Shein's fighters can give a hand
>>
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>>5282201
With so many fighters in the air I imagine it's likely that sooner or later an ISD that's had it's Shield generators destroyed is liable to have an out of control starfighter go smashing through the bridge.
>>
>>5282212
Yea, so, ehm... I'm gonna say that we shouldn't go anywhere near that oversized monstrosity. We can't put a dent in it, there's gonna be enough TIE's in the area that our bombers can't go anywhere near it... I don't see any reason other then being a gloryhound, and that is a very poor one.

>>5282220
I wasn't aware Imperial Nebulons carried TIEs with them... Clever, and thank you for pointing that out. It's a lot more then expected, and if they were part of a reserve then they likely are at or near full strength.
Yea, yea, I'm starting to see the Tyrant as the only chance we avoid being savaged right away.

Up to 23 squadrons and we had 40 or so before Uyter... What are the chances of our TIE bombers concussion launchers being able to help out here?
If our remaining bombers could fly along with our regular fighters, launch an opening barrage of missiles and then winchester (that is return to base and reload) before anyone reach blaster range that could help skew the numbers more in our favour,
Since imperial fighters, unlike rebel ones, don't carry missiles as standard they should be safe from return fire, and you'd only need a near miss or two for shrapnel to mess up a tie/ln right right and proper.
>>
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>>5282252
Yeah, the one's used by the rebels are heavily stripped down in order for them to have increased speed and manuverability.
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>>5282260
That is actually gorgeous. And explains the wierd thin neck thing. I really like it!
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>>5282156
>Join Shein/Pitta
>>
>>5282156
>Join Shein
Well there we go.
>>
>>5282156
Why is Trioculus still a problem? I thought we dealt with him when we told the rebs he was heading to their precious Mon Cala. Hell, we should tell these guys that he's there right now and probably needs their help.

>>5282156
>Inform Yahn that his "true Emperor" is busy fighting the rebels at Mon Cala and he probably needs all the help he can get. It'd be a shame if they conquer corellia and their precious leader ends up dead.
>Inform Shein that we will be joining their forces effective immediately.
>>
>>5282385
He beat off the rebels and got the glove of vader however only a small portion of imperial forces sided with him and their forces on Kessel are being mopped up after a number of the moffs defected and shut off the base's sheild. ```Apparently the Mutant did survive rebel efforts at Mon Cala, and has publicly announced his retrieval of the Glove of Darth Vader. Everyone in the regular forces has pretty much ignored him, beyond fanatics and those who don’t have faith in the Moff Council. A further status report on Kessel as well, where some moffs who had been sheltering in the moon having defected back to the Empire, and shutting down the Shield. It's turned into a mop up operation of Trioculus loyalists. There is another note that one Admiral Andersen declared loyalty to the Imperial Navy, and even beat back a Rebel Offensive towards Kessel, mentioning your negotiations as a direct reason why he left Trioculus' employ. After you received that debrief, Makati moved on to more current information.```
>>
>Actually not just incorporating the insanity that was the blowup between Pitta and Grunger but participating in it
What a quest. honestly the best thing that could happen for the galaxy is for those two idiots to be left in a room alone with two vibroblades. Save everyone else a lot of hurt and valuable resources.
Whatever we do, make sure we don't fly close to the
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>>5283171
Oh no, anon got grabbed by imperial intelligence.
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>>5283529
They might be right cunts, but you can't say they're bad at their jobs
>>
WRITING GIMME LIKE 5
>>
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Commodore Shein receives your quiet message and begins accelerating towards your fleet, but Yahn seems to get the message, and soon, his fighters and own fleet have maneuvered off to intercept Shein. the furball begins between both, as imp flies against imp, and both forces converge. Shein's carrier group has the obvious fighter advantage, but without shields, his bombers may not fare entering the frigate screen well.

From the distance you're at now, it may be a while before you can enter effective Turbolaser range. You can deploy your fighters forwards, or even use your tyrant's remaining missiles for a salvo to knock out Yahn's flagship; The loss of it may rout his smaller ships away. On the other hand, your sensors are picking up no gravity well generators... You could play dangerously, and try microjumping to catch Yahn off guard. Poor Bastard would never see it coming.

>Launch fighters to support Shein!
>Fire off the Tyrant(At what?)
>Order these ships to microjump into Yahn's force(Risky, but what ships would you want to jump in?)
>>
>>5284848
Their point defense line is pretty far back and most of their fighters are Lns with very few ins mixed in they ought to be easy pickings if pd gets in range. Launch fighters, advance all ships, when we get closer ask shein to advance his full line and get those point defence ships into range as we pull in, if their pd ships move to match him we fire torpedoes at the capitals while they are occupied with fighters, if their capitals and pd move in together we full advance and outnumber them.
>>
>>5284848
>Launch fighters to support Shein!
>Order these ships to microjump into Yahn's force(behind Yahn’s flagship)
Save our missiles for something meatier, and have the hyperdrive-capable ships commence with the microjump, the rest of our fighters shall assist in the fighter brawl.
>>
>>5284890
The last time we tried a microjump half our fleet ended up crashing into a planet, lets not do that again
>>
>>5284848
Ok, so a Micro jump is going to be dangerous and throwing our fighters into that furball is going to get a lot of them killed for little gain. So

>full steam ahead owards Yahns capitol ships, launch fighters.
>Shielded fightets/bombers try to shave off a Nebulon or two, no unessesary risks.
>remaining fighters hover out of range, ready to support the shielded attack group.

The plan here is to put pressure on the capitol ships, and in doing so force Yahn to detach fighters from the furball and pull them back, where our boys and girls can pounce on them while making it easier on Shein.
I saw a few /sa bombers in the furball which makes me think this isn't a very experienced commander who just threw everything he had at the enemy, and may very well overreact to a bit of pressure like that. On my phone so no map image to clarify this time sadly
>>
>>5284848
>Launch fighters to support Shein!
>Microjump our ISD behind Yahn's, and let's even try boarding and capturing it.
>>
>don’t launch fighters yet, full acceleration in an arc around Yahns fleets stern and only fire on them if they fire first. Longer we take to become a known enemy better our chances of an alpha strike are.
>>
>>5285022
If you want to capture something we have a much better chance of the Nebulons, since their captains are less likely to be fanatics, as those would have priority on larger ships or individual fighter pilots who fancy survival over pointless death.

Either way we ought to go about it the same way: poke a big enough hole in the pd screen that our xg1s and /sa's can maul the capitol ships and ask the rest to power down and surrender in return for a blanket pardon.

Hell at this point we should send a message our lads in thet Order to send every salvage crew they can find, pay, bribe or conscript and get them here... Because in a few hours/days this system is going to be a goldmine for those who need, but dont have, but desperately need, military parts and materiel. Show them we still care, you know
>>
>>5284848
>>Fire off the Tyrant(At what?)

Let's take the flagship down to give us an early advantage, I'm sure there will be plenty of fighting left yet so let's preserve our strength.

After this our combined forces can hit the enemies flank.
>>
>>5284848
>Launch fighters to support Shein!
>Fire off the Tyrant(The enemy flagship)

Nothing fancy, jumping any capitals against their capitals probably isn't wise given their conventional fire superiority, jumping fighters in against a PD screen doesn't seem wise, and if we were to jump our PD vessels close into their enemy fighters we'd just expose them to turbolaser fire.
>>
>>5285200
I dunno in terms of capital firepower we pretty much match or overmatch their fleet.

Yahn's fleet:
1 Imperial II star destroyer “Disciplinarian”: 50 heavy turbolaser batteries, 50 heavy turbolaser cannons, 20 heavy Ion cannons, 8 Octupple barbette heavy turbolasers, 10 tractor beam projectors.
2 Victory II class Star destroyers: 40 Quad turbolaser batteries, 40 double heavy turbolaser batteries, 20 Heavy Ion cannons, 20 Tractor beam projectors.
9 Nebulon B escort frigates: 108 medium turbolasers, 108 light point defence laser cannons, 18 tractor beam projectors, 9 Warhead launchers (concussion missiles or proton torps)

Caime's fleet:
1 Imperial II Star destroyer "Irrefutable": 50 heavy turbolaser batteries, 50 heavy turbolaser cannons, 20 heavy Ion cannons, 8 Octupple barbette heavy turbolasers, 10 tractor beam projectors.
1 Venator Star destroyer "Carida Brave": 8 Dual heavy turbolasers, 2 Dual medium turbolasers, 64 Point defence laser cannons, 4 Heavy proton torpedo tubes, 6 Deck guns, 6 tractor beam projectors.
1 Tyrant experimental missile cruiser "Tyrant": Fuckton of Heavy torpedo tubes, decent amount of turbolasers.
2 Proclamator class star frigates "Proclamator" "Bespin Ghost": 12 triple heavy turbolaser turrets, 24 Quad medium turbolaser turrets, 54 point defence turrets.
1 Dreadnaught heavy cruiser "D-78": 10 medium turbolaser batteries, 20 heavy laser cannons, 20 light quad turbolaser cannons.
1 Vindicator heavy cruiser "Steadfast": 25 ligh turbolasers, 20 quad light turbolaser cannons, 10 point defence laser cannons, 20 point defence light ion cannons, 3 tractor beam projectors.
1 Carrack class light cruiser: 10 Heavy turbolasers, 20 Ion cannons, 5 tractor beam projectors.
2 Arquitens class command cruisers: 8 quad light turbolaser batteries, 16 quad laser batteries, 8 concussion missile launchers, 2 medium tractor beam projectors.
1 ton falk escort carrier "Irreputable": 10 dual point defence laser cannons, 1 warhead launcher (concussion missiles), 4 tractor beam projectors.
1 Lancer frigate: 20 quad point defence laser cannons.
2 modified freighters: Presumably light armament and some anti-starfighter weapons.

Sheins fleet:
2 Victory II class star destroyers "Conglomerator": 40 Quad turbolaser batteries, 40 double heavy turbolaser batteries, 20 Heavy Ion cannons, 20 Tractor beam projectors.
3 Strike class medium cruisers: 60 light turbolasers, 30 turbolaser batteries, 30 ion cannons, 30 tractor beam projectors, 3 warhead launchers (Concussion missiles).
4 Carrack class light cruiser: 40 Heavy turbolasers, 80 Ion cannons, 20 tractor beam projectors.
3 Nebulon B escort frigates: 36 medium turbolasers, 36 light point defence laser cannons, 6 tractor beam projectors, 3 Warhead launchers (concussion missiles or proton torps).
3 Ton falk escort carriers: 30 dual point defence laser cannons, 3 warhead launcher (concussion missiles), 12 tractor beam projectors.

Use this to guide your decisions
>>
>>5285275
I disagree, though keep in mind I'm not accounting for Shein. I'm assuming that if we get in close that we will be prioritized and am more concerned about our losses than the possibility of us losing.

The reason I think we are more vulnerable is because of firepower is dispersed throughout more vulnerable packages, Victory's are tougher than our Dreadnought, our Vindicator, our Venator, etc. They can be picked off and then we lose that discrete chunk of firepower, whereas having your firepower more concentrated means that until the shield is breached that firepower isn't being degraded. (except by shield-penetrating missiles of ion fire I guess)

With Shein's fleet I agree we overmatch them, alone I disagree. I'm making an possibly wrong assumption that fire taken up close will be more effective but that at the distance between Shein and Yahn it is slightly less accurate.

I don't really need the firepower breakdown, I was the one who did the breakdowns in the first two sessions before I dropped off how much I participated, though I'm thankful others took up that mantle.
>>
>>5285301
Remember what we are facing, we are facing down imperial capital ships, ships that are built to have maximum frontal firepower, if we jump on their flank they can only engage us with half their batteries whilst we can utilise all of ours, in the initial engagement we would have firepower superiority, and by the time they turn to meet us the damage will be done and our strike craft will be able to utilise the hole we blast in their screen.
>>
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>>5284848
> The Irrefutable, Carida brave, Bespin ghost, proclamator, D-78, 1 Arquitens, 1 lancer are to jump on the enemy's flank clearing the nearest escorts and targeting the engines of the capital ships. And deploying their strike craft.

>Remaining ships are to form up around the tyrant and Ton falk and send their fighters to join the furball.

>Pretty much what's on this little plan map.
>>
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>>5285330
Another thing to note is most of the gun batteries on the side facing us are likely facing the frontal arc as they expect it will take us some time to get their, pretty much the aim is to catch the offguard and utilise the weakness of imperial designs to our advantage (putting our ISD at it's strongest angle and their ISD at it's weakest).
>>
>>5284848
>>5285315
Fine, I'll switch to support >>5285330

Though I don't really like splitting our force. It isn't that I think the ton falk or smaller vessels will be vulnerable if they stay behind or anything. I just think we ought to commit all available firepower to any risky flanking maneuver we undertake. We are gonna want those nebulons providing flank security down fast so our fighter-bombers aren't chewed up quickly.
>>
>>5285330
wait is yahn blue? I thought he wasred
>>
>>5285520
Nah he's the blue
>>
>>5285330
+1
>>
>>5285330
>support
>>
WRITING
>>
>>5286560
WRITE FASTER SLAVE
>>
>>5286560
WHIP WHIP MOTHERFUCKER
>>
So I have a quick question for you Annons, say we do disable the engines of the three Star destroyers and knock out their engines, would you rather.

>Finish them all, don't take any chances.

>Board them, the empire has already lost enough capital ships today.

>Let's play it safe board "*insert ship* finish the rest.

Now of course this is comes down to how well we roll in the initial engagement and how our fighters fair, but I just wanted to get a good idea as to how we should proceed if things go to plan.
>>
>>5288006
Depends on the wider engagement, boarding will take time and sap our manpower to crew them assuming the original crew is non-compliant. I personally think we should focus on our main objective, but again that depends on how the wider battlespace is doing, it may be worth taking the opportunity if we are given the breathing room.
>>
>>5288009
I think the most problematic part will be the boarding, once we have the ships/ship under control we can probably use our droids (and a handful of meatbags) to keep the crew in line. And as you said the wider situation will also influence matters, though atleast for the moment being (from the original battlemap) we (and the two fleets approaching us) are currently pretty out of the way of the main fleet battle.
>>
>>5288006
The battle is not our main priority, and time is of the essence here.
Now if we can swipe a few ships by having them surrender to us instead of Pitta/Shein that's grand... But my friend look at the sheer scale of the engagement going on here, if we arnt careful we're dead because the forces here can snuff us out without noticing it.
This is not the time to play pirate and engage is slow, stationary, boarding actions when we need all our crew, and every ground pounder we have to storm the church.
Don't be greedy is what I'm saying
>>
Professional me forgot you fuckers need to do rolls and i just started writing do me a favor and roll me the following and ill have a turn out before May is done

>Roll me 7d100 for the microjump, each dice corresponding to in order: The Irrefutable, Carida brave, Bespin ghost, proclamator, D-78, 1 Arquitens, 1 lancer. Roll me above a 65 for accurate positioning.
>>
>>5288284
Best of 3 for each as always
>>
Rolled 76, 96, 50, 76, 96, 96, 40 = 530 (7d100)

>>5288284
microjumps about to cripple our own fleet for no reason...
>>
>>5288289
wow those are some actually good rolls
>>
Rolled 67, 64, 90, 76, 45, 88, 92 = 522 (7d100)

>>5288284
Gotcha QM
>>
>>5288292
And this post is to show that this is a real person and not someone else samefagging.
>>
Rolled 7, 13, 74, 58, 77, 13, 43 = 285 (7d100)

>>5288284
>>
>>5288289
Damn, 3 96s in one go, impressive.
>>
>>5288289
So Bespin Ghost and a Lancer didn't double check the math. Makes sense, we did put the new guy in there.

All in all could have gone a whole lot worse.
>>
>>5288316
its best of 3, the next guy got a 90 and 92 for them thankfully
>>
>>5288321
I hope it's bo3 sets and not individual rolls because 3 chances at 65% should mean a 92% or so success rate. Ie micro jumps are rather safe and reliable rather then a risky but potentially rewarding move
>>
>>5288263
That's why im' asking, though I should have added a fourth option of rendering them combat ineffective (no need to board them, whilst not throwing 245,670,000 imperial credits to the wind), If we can smack them hard enough (knock out key systems and destroy their gun batteries) we may be able to force them to fly the white flag.
>>
>>5288725
And indeed we may, the main issue lies in that this is a coup attempt and the officers are far more likely to be chosen by their loyalty then anything else. I doubt the larger ships will surrender while there is any chance of them winning the battle, unless there's a mutiny... Either way the most important part of a demand for surrender is the offer of a blanket pardon, because who would be dumb enough to surrender to an inevitable court marshall and execution as a traitor?
>>
>>5288287
okay so if i'm reading it right our total is.
The Irrefutable 76
Carida brave 96
Bespin ghost 90
proclamator 76
D-78 96
1 Arquitens 96
1 lancer 92
so all pass.
>>
>>5288822
I think we may be somewhat lucky in that regard, we know from experience during the Kessel campaign that Makatii doesn’t have those willing to return to the fold executed see those that surrendered when we destroyed the Golan III battle station and Admiral Anderson swapping sides (atleast as far as we are aware), furthermore Grand admiral Grunger has been known to force most of his followers into his service (mostly outer-rim garrisons) so we may have a chance of persuading the lower ranking officers (see the Victory and nebulon captains) that it is in their best interest to side with us (they would still have ties to a grand admiral *see Makati* as well as greater operational freedom and secure means of re-supply and repair *see our links to Kuat and the new order*) and say they are willing to surrender but not willing to join us, well we can always arrange to drop them off somewhere so they can start anew or find their way home and write it off as them being KIA (much in the same way we made a number of imperial prisoners, cook staff and cleaners to hide them from imperial Intelligence’s purge when we defeated that fleet defecting to the rebels)
>>
>>5288882
Of course the Carrida Brace got a 96… we are not having our command venator lodged into the side of an enemy capital ship again.
>>
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Your jump is quick, and you have to brace on railing within the bridge, as it shudders from the rapid entry and exit of your micro jumping. Your whole squadron (Thankfully, holy shit) made it through safely, and your jump has seen you right on the enemy force's flank. They dont even have a chance to turn their guns to return fire before your fleet opens up it's own salvo...

>Roll me 1d100, best of 3

DC:
Base:50
The Rookie:-10
Imperial Discipline:-5
Element of surprise:-10
DC:25
>>
Rolled 67 (1d100)

>>5289337
>>
Rolled 95 (1d100)

>>5289337
rollin for the roll gods
>>
>>5289337
Roll over
>>
>>5289346
The Dice Gods have answered, and chosen you to be their champion. My hero!
>>
Rolled 17 (1d100)

>>5289337
Rollin boss.
>>
>>5289346
Beautiful
>>
>>5289346
>7 degrees of succes
Now thats proper spicy Anon, well done!
>>
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>>5289346
That melts through shields and hull alike. The Disciplinarian's engines are shot through, and soon, the lights aboard the vessel flicker,before a sudden rupture occurs, splitting the vessel into countless shards as her reactors detonate, releasing the power of a star into her hull. Fortunately the sensors in the bridge's windows detect and tint to keep the flash from injuring your eyes, but the light remains enough to leave your eyes strained. The other Victories in the formation are ravaged to similiar effect by your guns, and bomber formations soon exit the Carida Brave, ravaging the remaining escorts.

>Your force succeeds so well you obliterate the enemy squadron with little opposition.

>Microjump Experience Gained

The fighter mopup takes some time, but they manage to do nearly nothing. Enemy bonbers group, and manage to sink one of Shein's Carracks, but beyond that, damage is minimal, the most optimal outcome you could have asked for.

Outside your victory though, the situation seems to be getting sticky. The forces that be are generally converging around the Orbit of Corellia itself, on top of more reinforcements trickling in to both sides. If the scene reminds you of anything, it's the old holovids you saw as a kid of stories of the Battle of Coruscant, ships laying over each other to lay close range broadsides

Shein gets in contact with you rapidly, and promises to escort you through to Corellia, but your forces remain likely to be embroiled in the battle above. What will you send down to collect your Target.

>Send down ground troops(If so, what units will you deploy)
>I'll head down myself and collect him(Who will escort you)
>Write-in available
>>
>>5289942
>I'll head down myself and collect him(Who will escort you)
grab the rancor battalion
>>
Someone tell me what we have to escort us
>>
>>5290020
stormtroopers, tanks, weird sith dudes
>>
>>5290020
Stormtroopers, Army tankers, a few Space Troopers and more droids then you can shake a fist at, including some fancy darktrooper droids.

But I'm torn here, on the one hand the reasonable thing would be to delegate our groundforces to an experienced commander, probably whoever is in charge of the stormtroopers since they've been with us for the longest and have a stellar record so far... On the other it makes more narrative sense to go down there ourselves, choices choices.
>>
>>5290020
Well in terms of personal escorts we have quite a few choices, a Pair of very scary looking droids our prophet pal brought back, Dark trooper MK 1's, KX Security droids, B1 battle droids, Imperial Army troopers (now with tanks too after we rescued that armour regiment), Imperial Navy troopers, Imperial storm troopers (in particular Vornskr Company who are our veterans by this point).
>>
>>5289942
>I'll head down myself and collect him(Our most elite troops, the Imperial Sentinels will escort us, followed by our contingent of Spacetroopers, with the regiment of tankers forming our vanguard escorted by imperial army troops riding tank desant who will dismount to protect the tanks when needed, with the Vornskr company following through afterwards to be the infantry covering our rear or otherwise filling in the gaps when we breach whatever defences there are. More follow on troops will follow should that not be enough. Make sure we have air cover by shielded fighters and bombers or gunships suited for ground attack.)
>>
>>5289942
Personally I think we should stay up here, we have no ground combat experience or force powers and would probably be a liability down there, while up here we can direct our fleet, something we are actually damn good at. On the other hand, going down ourselves is absolutely 100% the “Star Wars” thing to do. On this note;
>I leave the choice of wether to go down ourselves to other anons.
As for what we should send
>Ask our storm trooper commander from Rancor Battalion what troops he wants to send for ground troops
>The Prophet and his fancy droids
>A squad of tie defenders for close air support
>2 star wings for gunship purposes in case holes are needing to be blown
>Assess the size of the compound and consult our tank commanders if they recommend sending tanks to back up the assault
>>
>>5289942
>Send down ground troops (army tankers with battle droids).
>>
>>5289942
>>I'll head down myself and collect him
>bring 2 Darktroopers, 10 KX security droids, and 50 B1s with 50 Stormtroopers
>>
>>5289942
>Send down ground troops
The Sith Priest escorted by Rancor.
>>
>>5289942
>Send down ground troops
Rancor Battalion (stormtroopers) and a platoon of dark troopers, two armour platoon's from the 703rd with two battalions of army troopers to provide support. Air support will be provided by a pair of XG-1 Starwings and Chatterbox's defenders.

The Stormtroopers and darktroopers will form the breaching element, with the army troopers and tanks assisting in the initial assault and then forming a perimeter around the facility to prevent anyone interfering with the breaching elements search (and to prevent anyone leaving), the Starwings and defenders will provide CAS and CAP respectively.

We ourselves will stay in orbit to ensure our fleet is still around for the ground team to return too once the objective is secured.
>>
>>5289942

>Send down ground troops(If so, what units will you deploy)
Stormtroopers, tanks , any gunships and 2 fighter squadrons and a bomber squadron.
>>
>>5290113
>>5289942
Having thought about it:
>I'll head down myself and collect him(Who will escort you? Everyone but the droids, keep them ready to drop tho)

It's just the cinematic thing to do, and SW is a universe driven by cinematics rather then common sense
>>
>>5289942
>I'll head down myself and collect him(Darktroopers, the Prophet and his boys)
>>
>>5291010
Support
>>
Switching from >>5290538
to >>5290181

Gets peoples wish of us going full protag and dealing with the matter ourselves, though I recommend putting our longest serving and experienced deputy commander in charge of the fleet whilst we are occupied.
>>
Ok busy past few days, but its a tie between
>>5290181
And
>>5291010
So in 12 hours ill call the vote if people switch to favor one over the other. If its still tied ill roll a dice
>>
>>5290181
Supporting this then I guess.
>>
>>5290181
Aye backing this
>>
>>5290181
Writing
>>
Our fleet in 10 years https://www.youtube.com/watch?v=29eFGu6DBYc
>>
>>5295963
Meanwhile with the new republic in 10 years. https://www.youtube.com/watch?v=dt06TNrVDbs
>>
>>5293577
On Page 10 mate
>>
Last Minute bump
>>
bumping
>>
Balls, I'll continue in next thread once this one archives then. I will ask you all some questions and answer any Yall have while this thread is still alive.
First Question:
>Do you all want to remain imperial or become a warlord still(Nonbinding but fori nfo and ideas on how to run this over time)

>What would you say is your dream flagship
>>
>>5297802
Loarker here, but personally I'd go for:
>Stay Imp, or atleast aligned with an Imp Warlord
>Probably a big ol carrier, not sure if theres many of those in the Imperial Navy though, perhaps we could modify a SD or something to act as a carrier?
>>
>>5297802
Imperial.

Honestly, with our style of fighting, 'dream flagship' is usually just what would look nice rather than a particular capability. Since we even gave command of our largest ship to another captain in our flotilla. Something you're not likely to see in other formations. Hell, I expect we'll eventually settle in on our Providence happily while leaving our bigger heavier line ships to other captains.

Though if we had to pick one... Maybe the Sovereign class.

https://starwars.fandom.com/wiki/Sovereign-class_Super_Star_Destroyer

> can fit 40 squadrons into its lonesome.
>>
>>5297802
>Imperial, maybe we’ll become a Warlord after Thrawn
>Freudian Nightmare
>>
>>5297802
not just remain imperial, but bring glorious victory to the dark empire!
flagship: Modernized Harrower dreadnought
>>
>>5297802
Definitely stay Imperial
Sovereign class is pretty good looking
>>
>>5297802
>Remain imperial
Our loyalty is to what the Empire stood for, order and security in the galaxy. So I guess joining whichever major imperial faction seems the most reasonable and sane should be our goal, guys like Makati.

>What would you say is your dream flagship
Dream flagship would be whatever I guess. One of the big Executors or Bellators would be cool, but a Secutor or Impellor is probably most practical for us with our fighter doctrine. There's that Praetor we found on Bracca which is hopefully still there too.
>>
>>5297802
>Imperial, we are characterized so far as a reformer who believes in the Imperial dream

For a flag ship
>A refitted/new ship variant designed by the guy who did the tyrant, featuring a spinal railgun, awacs equipment, an interdiction system, and hangar space.
I envision the railgun as a new and unique Imperial superweapon. The projectiles will have an rcs system linked to a droid brain for terminal guidance so their range doesn't fall off due to evasion, and could come in 3 variants, solid penetrator for attacking ships of the line, MIRV bombs for quick delivery of payload to picket formations, and wide cone area airburst shrapnel for fighter formations before they engage ours. This fits our style pretty well since it has the ability to hit both capitals and fighters as opposed to just capitals or planets like the usual imperial superweapons, fitting the imperial aesthetic while also giving it a new twist to deal with the rebel fighter doctrine
>>
>>5297802
>Do you want to go Imp or Warlord?
Yes, whatever happens to make more sense in character.

>dream flagship
The Praetor, heavily customized and modernized as it wpuld mean all the investments and effort pjt unto it gives it value rather then ",we nicked one with more guns, abandon ship!"
>>
>>5297802
>Stay imp
>Either a fully modernised Venator or a Secutor fleet carrier

Now hear me out on why im torn between the two and not solely going for the bigger Secutor, The Venator class has pretty much been the workhorse of our fleet and fit's our style of command nicely, for one she has a class 1 hyperdrive meaning she is one of the fastest vessels in our fleet (in hyperspace) allowing us to keep up with or get away from rebel forces (and run lap's around rogue imperials with their predominantly class 2's) , she carries a fuckton of fighters for her size and relative cost (and with modernisation should be able to hold her own against smaller rebel capital ships), and because she is small (comparatively to many other imperial ships) we are less likely to be targeted and the smaller crew means we spend less time dealing with running the ship and more time commanding the fleet. She is however still an old type vessel and undergunned compared to more modern star destroyers.

The Secutor however is pretty much the venator on steroids and crack being over double the length and a lot more heavily armed, she can also carry a lot more ground forces (14,000 men instead of 2,000), there is also the prestige that comes with captaining a large vessel and like the venator it has the twin bridge for both the ship itself and flight control for it's starfighter wings, despite being significantly more heavily armed than the venator (though lacking torpedo's) and despite being the size of some smaller battlecruisers she is still classed as a Star destroyer as she is for her size at the very least undergunned, and like many imperial designs lacks dedicated point defence and is going to grab attention when seen.

Both have their advantages and disadvantages but they are still my choice as to what fit's us best, though If I was to go a bit further out there I would go with a heavily modified Praetor or Praetor II, big enough to be prestigious as well as room for modification to fit our style, whilst not big enough to wind up on every rebel hitlist.
>>
>>5297959
(note that I think we should take into account, as the empire's situation continues to be a shitfest, it's going to be increasingly difficult to maintain and repair larger warships such as SSD's and Battlecruisers)
>>
>>5297802
>Stay Imp and become Emperor
>Resurgent
>>
>>5297802
>warlord
>>
>>5297969
Really that would be cool, running around being a bootlicker is lame
>>
>>5297951
>Customized Praetor
Now that's an idea. The wreck we found is a hull with most of its systems torn out, which means that while it needs work done to bring it back into service we can do whatever we want with it. We could turn it into a carrier, a fast but lightly armoured cruiser, a slow and tanky battleship, or a a mixture of everything. I'm going to go with a custom Praetor for preferred flagship, this is a great idea.

A lucrehulk might be good too now that I think about it, especially as a jack of all trades.
>>
>>5297802
>Remain imperial, but with the goal of rising to the top of Imperial command. Basicly legitimate warlord path?
>Ideal ship
I'd say anything bigger than an Executor is unrealistic. That's very late game though.
Praetor is a good "ideal" flagship until then.
Barring that, a heavily modified ISD II would rock, for example with stealth capability (since the enemies have used those twice?) or mini superlaser a la https://starwars.fandom.com/wiki/Conqueror_(superlaser) With appropriate changes so it's not game breaking, obviously.

I do like that we have a partnership with a dark jedi, if we can keep that as equal partners (our inquisitor doesn't seem as insane as most post endor dark jedi warlords) that would be a good basis for carving up power within the Empire.
>>
>>5298062
I mean we have already encountered a super laser carrying capital ship, it's not a planet cracker but it was enough to split a belator in two. (Namely the Onager class Star destroyer)
>>
>>5298076
That's fair, i think i just kind of mentally purge any disney canon ships, they don't register mentally at all. The onager class looks pretty old though, I'll say, but at least it means the concept is out there.
>>
>>5297802
>I'm fine either way.

On one hand I'd like the independence and challenge being a warlord would grant us, having to make contacts with the various black market and corporate factions, balancing the NR and the various imperial factions and our old friends and enemies would be interesting and there could be the potential for a lot of agency and player expression there. On the other hand with us getting in good with Makati and reconciled the problems of our stolen crew we can probably form some sort of bloc where we won't struggle for any individual necessary element for our style of warfare while maintaining our preferred...I don't know...moral character and preference for engaging the rebellion instead of various imperial factions. We have a nice thing going with the New Order and Makati, with a side helping of Imperial Intel shenanigans and Dark Empire shit brewing in the background, it seems like a comfortable future.

>Either a supercarrier that is slightly up-gunned to have more firepower than a Secutor with a well balanced loadout or a balanced heavy firepower ship with some sort of specialty weapon, but when I say specialty weapon I don't mean a strategic superweapon that forces us to sit back the entire fight and slowly snipe other massive flagships, more like missile ship Tyrant or a ship that has a couple gimmicks like temporarily boosted movement and firepower, or something tricky like the hidden bomb clusters on Mon Cal ships, a brawler with some unique additions and tricks we can use to influence the battlespace.

I'm being unspecific into naming a ship class in particular because I think you mentioned adding custom shit or fan versions of SSDs.
>>
>>5297817
Glad to see a lurker, hopefully yer enjoying the quest! I generally am going to be using fractal sponge designs on top of ships from legends and new canon, so an Impellor fleet carrier could likely fit what youre thinking

>>5297820
A sovereign would def be a vessel that could be seen depending on how future events go. I expect the Good Commodore Caimes to be a semi prominent figure in the imperial remnant by the end of this quest, likely occuring sometime around the end of the Yuuzhan Vong invasion, or sooner if you die. Itd be funny if you manage to nick off a sovereign during the Dark empire Era, itd be a hell of a ride keeping it working on top of alive against rhe New Republic.

>>5297842
>The Harrower
No explanations for now, But i do intend old ships like those to reappear later on, hopefully in a fun capacity

>>5297944
That definitely may be a superweapon that you're describing, just be aware those project s twndto get interest from people you'd rather not have the interest of...

>>5297959
This is a good description of Battlecruiser and up vessels for you: big prestige to you as it's holder, but keeping it alive post Endor is a job unto itself, especially once the new Republic becomes more aggressive. Having one is a good way of summoning imps to a warlords banner though.

Honestly, so far it appears that people want to remain loyal to the Empire, good on you little loyal officers of the Corps. On top of that, the Praetor still catches your eye.

So i will further divide the question regarding loyalty:

What do you all prefer: the Empire or the Dark Empire?
>>
>>5297802
Imperial

The Soverign super battleship, or some other big beefy super carrier
>>
>>5298603
I get the feeling that is loyal to the empire, not necessarily sidious, also that might end up being a "what the fuck is this shit" moment when the clone pops up. Like a questioning of why keep fighting type of event
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>>5298603
While the Dark Empire is always fun, I think we are more loyal to the general "idea" of the empire, the order, the security, the authoritarianism, whatever else. That being said, actually recreating and sustaining a cohesive empire is way easier if we just follow Sheev, it is hard to determine a true legitimate leader without appealing to Palps, you can only sort of argue for his relatives or the highest in the chain of command of various institutions, it is a shit show.
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>>5298603
Classic Empire through and through
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>>5298603
Empire is what I'd go for, but Papa Sheev is pretty good when it comes to unity and loyalty. Pity about the evil dark side stuff though.
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>>5298603
I’m fine with whatever let’s us advance with the Prophet. I think Caimes would make for a rad force user.
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>>5298781
i dont really want to go force user route desu, i think its pretty overdone already. I'd rather we win just with good strategic/tactical thinking and by being smart, plus Caimes really hasn't done a lot of action-hero type stuff yet
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WARLORD!
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>>5298603
Bugger the Dark Empire, if anything will drive Caimes to go independant it'd be that lunacy

>>5298035
Im glad someone enjoyed my sligjtly coherent less then sober ramblings.
But yea, between our contacts with the Order, regular Navy and the Consortium. Not to mention a very talanted designer on Kuat who could launch a very successful career out of a comision like that I think we could come up with something not only awesome but unique.
And let's be honest here: the Empire are the villains, so of course the up and coming commander must have his own proto-superweapon flagship
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>>5297802
as long as we hate the republic im good
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>>5298603
The nice thing about it is its a pretty unassuming superweapon since its power comes more from the combination of several small things than building one big super thing. Railguns are kind of overlooked in the starwars universe since they arent really utilized as anything but subpar capital killers, stuffing one in the hulk of the praetor when we refit it would probably be easy enough and taken as "hey look, that weird guy is being weird again". The real power comes from the ability to track as it flies and its payload being flexible enough to kill big or small ships, which considering the simplicity of the task, even in terms of modern day ai, probably doesn't need a powerful enough droid brain or any exotic enough parts to raise eyebrows. I doubt most people would bat an eye at it until it obliterates all the fighters they just launched and then their entire picket line in 2 shots. Another thing it has going for it is ease of development and low comparative cost; unlike other imperial superweapons, all the basic infrastructure and parts are already in use out there pretty commonly, it just hasn't been slapped together into one coherent system yet.
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>>5298603
As for empire or dark empire, I don't really know enough about legends. Caimes would probably go with whatever seems like it will work and keep stability unless dark empire is over the top pointlessly evil. Heck, maybe its just me being overly uninformed about palp's plans, but perhaps he could try and bring shit back together into one coherent empire to fight the rebs instead of each other for the good of the galaxy.
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>>5299093
Main problem is that shrapnel probably don't do diddly dick against shielded fighters. Devastating against ties for sure but not great.
Then there's the additional logistics involved in the production and upkeep of a one off weapon and its ammo, which is a lot for someone without an undustrial base, wink wink.
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>>5299151
Its not normal shrapnel, its shrapnel traveling at ~6km/s, (the practical limit due to rail erosion) we could probably make an ionized version as well if that still had trouble with them, but that might be going into the exotic materials realm i designed this system outside of.
We could also design it with a rail replacer to combat rail erosion that has a dozen back up rails in a sort of rail magazine and switches out the set of rails used after each shot or every few shots, reforms them in a smelting mold, and sends them back to the top of the que of rails while they cool, this would make the max shot velocity way beyond normal practical limits, but again be going into exotic weapon territory
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>>5297944
How would the rcs system survive the temperatures of being fired from a railgun? Even with no friction in the airless void I imagine it could cause some problems with any sensitive system.

>>5299151
Eh, star wars shields work on a particle shield/ray shield dichotomy, particle shields only protect against "physical" attacks and ray shields protect against "energy" attacks, and you can only have one type up at a time as they interfere with each other. So it'd work fine as an anti-fighter weapon.
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>>5299221
could insulate it inside the projectile body then blow hatches once its clear of the barrel, or we could just shield it like a torpedo
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>>5299223
>>5299221
thinking about it again i would say yeah, shields would probably work well, star wars has some really powerful heat shields, and shields can get small enough to mount on a fighter. I would envision this projectile as being about the size of a bus, so easily doable
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>>5299221
That dorsnt make any sense tho. Why dint ties have a machinegun style weapon as well, making starfighter shields obsolete?
Why wouldnt every ship mount a mixed armament and once more render shields an expensive waste of space?
Neat idea but by god does it clash with the entire setting
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>>5299284
Starfighters typically only have ray shields, relying on their armour plating to shrug off small debris. Capital ships typically had both kinds of shields at the same time.

"There were two distinct types of deflector shield: ray shields, also known as energy shields, and particle shields. The former protected against energy-based attacks, such as blaster or laser cannon fire, while the latter was developed in response to physical attacks, ranging from projectile missiles and incoming vehicles to asteroids and meteors. Commonly, larger ships and structures were protected by both types of shield, though starfighters often only projected ray shields."
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>>5299284
Presumably because their shields computers can alternate the shields to block alternating types of incoming firing.

Not to mention that blasters and conventional guns would have different projectile velocity speeds because they are based on different mechanics, plus the materiel science of star wars is presumably good enough that regular guns that fire shells wouldn't be that effective against armour anyways on smaller craft, it'd only be more effective on larger craft with appropriately sized guns and the internal volume for a reactor to power some sort of EM gun, chemically propelled projectiles probably wouldn't have the energy to do much.

I mean, lets say we go with your idea to have mixed armaments and use a TIE Fighter as an example, where would they store the ammo? That'd just be extra weight instead of just having your reactor fuel your guns and you could only fit tiny guns and a small amount of ammo on a TIE Fighter, remember, TIEs are like a third the size of RL jets in terms of width and length, you'd struggle to even fit a 20mm autocannon on one with a couple hundred rounds.



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