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Your enemies are many and dangerous while you are a single friendless vulnerable man. This WILL be a oneshot. If you can survive and get lucky or get gud, that could change.

The world that your grandparents grew up in is gone. Back then, there used to be clear skies and grassy fields. People could permanently own property, were paid a fair wage for their work, and had a say in their elections. Everything has changed. Now all you've ever known is the urban sprawl and smog. You own nothing, you live in the pod, you eat the bugs, and you are PISSED. You're FUCKING tired of it. Tired of renting everything with UBI that isn't enough. Tired of fatcats who have never held a shovel making your decisions for you. Tired of all the blind people living their lives like nothing is wrong and things couldn't be any other way.

You are finally ANGRY enough to do something about it. You have made a decision to take matters into your own hands. Normally, men like you get their bodies thrown into a crematorium by the end of the day, but you have a trick up your sleeve. You're an unregistered super. It awakened a few weeks ago and it's only a minor edge, but you've done everything you can to hide it and it will have to be enough.

Roll 1d100. You'll choose what type your superpower is between the three rolls. If more than one roll is in the same category you get an initial powerboost.

>1-25: Offensive
>26-50: Defensive
>51-70: Augmentive
>71-80: Supportive
>81-90: Esoteric
>91-100: Jackpot, Reroll Twice and take both.
>>
Rolled 33 (1d100)

>>5232674
>>
Rolled 55 (1d100)

>>5232674
>>
Rolled 63 (1d100)

>>5232674
>>
>>5232677
>>5232683
>>5232686
You have two choices.

>Defensive: These superpowers revolve around making their users harder to kill. Forcefields, regeneration, precognition are some of many examples. At the default, this is enough to survive an armed gang of a dozen thugs.

>Augmentative: These superpowers revolve around improving the baseline capabilities of their users. There is some overlap with other types but these are in their own type, the difference being that they aren't supernatural outside of their effects. Superhuman strength, durability, reflexes, and intelligence are some of many examples. At the double, this is enough to massacre an armed gang of a dozen thugs.

Which type is your superpower? This will be a 20 minute vote. If there's an agreement on what specific superpower you want within the chosen type, we can start immediately. If not, we'll have another vote. The types are extremely broad and encompass many possible superpowers but the flashier it is, the more attention it will draw, and the more intimidating it will be. There's a tradeoff.
>>
>>5232717
>Augmentative: These superpowers revolve around improving the baseline capabilities of their users. There is some overlap with other types but these are in their own type, the difference being that they aren't supernatural outside of their effects. Superhuman strength, durability, reflexes, and intelligence are some of many examples. At the double, this is enough to massacre an armed gang of a dozen thugs.
>Supernatural eyesight/perception

We should be like an ultra accurate sniper. Like accurate enough to take off a single strand of hair with our bullet if we wanted to.
>>
>>5232717
>Augmentative: These superpowers revolve around improving the baseline capabilities of their users. There is some overlap with other types but these are in their own type, the difference being that they aren't supernatural outside of their effects. Superhuman strength, durability, reflexes, and intelligence are some of many examples. At the double, this is enough to massacre an armed gang of a dozen thugs.
>Superhuman reflexes/speed
Either gun down everyone before they can react or blitz down people with a knife while being able to literally dodge bullets.
>>
>>5232717

>Augmentative: These superpowers revolve around improving the baseline capabilities of their users. There is some overlap with other types but these are in their own type, the difference being that they aren't supernatural outside of their effects. Superhuman strength, durability, reflexes, and intelligence are some of many examples. At the double, this is enough to massacre an armed gang of a dozen thugs.
Shouldn't we choose something that is hardest to NOT acquire cybernetic replacements for? So in that regard I would vote for something relating to toughness or mind. Strength, perception, and agility cybernetics should all be easy to acqure. If we are tough enough we can endure a LOT more crazy augmentation than any human or if we are smart enough to tinker with our own toys.
>>
I wanted perception since strength and reflexes and stuff like that are too generic for my taste. I see us being a incognito villain while cybernetics will draw attention to us and are kind of far down the road

I also assume our powers are going to be stronger than anything but the highest of high end cybernetics
>>
>>5232717
>>Augmentative: These superpowers revolve around improving the baseline capabilities of their users. There is some overlap with other types but these are in their own type, the difference being that they aren't supernatural outside of their effects. Superhuman strength, durability, reflexes, and intelligence are some of many examples. At the double, this is enough to massacre an armed gang of a dozen thugs.
>>
>>5232752
Wired reflexes are bog standard upgrades for cyberpunk. That and eyes along with general perception boosts which is why I'm not impressed with that option. I would rather go full endurance for maximum experimental cyber horror or brains for dat tinkering customization options. Honestly, I'm good with either option I don't favor one or the other. To me, it's just a waste to go with something we could get without wasting our superpower boost on. Hence why I do not like strength, agility, or perception boosts. It's too easy and common a thing to waste a super boost on.
>>
>>5232793
The human body still has limits to how far it can go, maybe we can double down on those powers with cybernetics and have something greater than we would have otherwise.
>>
>>5232752
Correct. At this superpower level, it would require the equivalent of 10-20 million and multiple invasive surgeries to replicate through cybernetics, and be much more prone to failure. Your true enemies are wealthy enough that this is pocket change for them, but down on the streets, you won't see anything of that caliber unless you're unlucky or make a mistake.

>>5232724
>>5232736
>>5232747
>>5232778
Your superpower is Augmentative, meaning that an aspect of your baseline humanity has been enhanced to an extreme degree. By default, this would be enough for a one-in-a-thousand badass on combat stimms or an upper-end gutter cyborg to match or overpower, but you aren't the default. Your superpower is the type of rare, lethal danger to the establishment that they lock down cityblocks and call in the SuperSWAT for. Better hope your real identity isn't discovered, or at least, that the true magnitude of your abilities stays hidden.

Now, what is your superpower? There have already been some suggestions but there are other possibilities alongside these. If you wanted, you could also take a flat upgrade to bring all of your physical stats to the default power level but that wouldn't be as impressive, and arguably, not as effective as specializing.

>Superhuman Perception/Hand-Eye Coordination
>Superhuman Reflexes and Speed
>Superhuman Durability and Resilience
>Superhuman Intelligence
>You have another idea
>>
>>5232814
Maybe we go for huge brain and mod our own shit.
>>
>>5232815
>Superhuman Jaw Strength

All good villains have theme. Our theme is we bite people’s faces off
>>
>>5232815
>Superhuman Reflexes and Speed
Being able to move that fast is pretty OP. There's not much you can do if somebody can move faster than your brain can remotely process.
>>
>>5232815
>Superhuman Intelligence

So going all in for superhuman endurance and going full cyberzombie cyber horror nightmare fuel isn't a thing then huh? damn. That would have been cool as fuck. Ah well we can at least make our own toys.
>>
>>5232815
>Superhuman Perception/Hand-Eye Coordination

I want this so we're an ultra-expert at guns.
>>
>>5232847
Proposition: If being really fast gives us some sort of pseudo bullet time, we'll be able to shoot people easier.
>>
>>5232856
I would but I'm a little worried that speed powers are too conspicuous. I think that the strength of augmentative powers are that they're incognito, if we take Superhuman Perception no one will even know we have those powers, they'll just think we're a good shot.
>>
>>5232815
>Superhuman Intelligence
>>
>>5232815
>>Superhuman Intelligence
>>
>>5232861
The same is true for smarts. There is no way to tell someone is that brilliant since we can just bullshit and say we educated ourselves online. Agility/speed and strength are the hardest to hide. Followed by toughness(not noticeable until hit) and perception(must pay close attention). Smarts are also easiest to cover up a trail for unlike the others.

>>5232856
You can shoot faster yes but not as accurately.
>>
>>5232861
We'll just have to be careful then. People could also get suspicious of us having a superpower if, say, we're able to shoot the pilot of a plane several kilometers away because we're just that good. Being too good of a shot will raise suspicion as well.
>>
>>5232844
You can go full cyberhorror if you chose resilience, if you can find a chopshop or expert willing to work on you and don't mind abandoning any trace of humanity. There's a reason standardized combat cybernetics are expensive. The elite and criminal elements of society hoard them, and even those have to be designed with a relatively fragile human or reinforced frame in mind. If you were superhumanly durable, they could make implants that no sane man would dare attempt or be able to use without breaking themselves apart or losing their sanity. For example, you could have a shoulder mounted crane with the force of a multi-ton hydraulic press embedded into your spine, or withstand the system shock of having an autoaiming pulse laser wired directly into your brain for maximum accuracy, where doubling a normal human's strength or adding a minor third limb takes a massive amount of doing. You could effectively ignore safety concerns and failure risks. That is, needless, a chopshop's wet dream.

At the same time, if you had superhuman intelligence you could attempt to make your own cyberhorrors and improve yourself, to varying results.
>>
>>5232815
Nu one want Jaw power. Intelligence is for fag nerds

>Superhuman Perception/Hand-Eye Coordination
>>
>>5232889
holy shit never mind

>Superhuman resilience
>>
>>5232889
If, say, we had super speed or perception, to what heights could it be taken with cybernetics?
>>
>>5232889
...Oh man if there weren't already 3 votes for brains I would that would have been AWESOME. I would switch my vote. Alas...maybe we can get lucky and find a superhuman with super endurance to turn into a cyberhorror. I can dream...
>>
>>5232889
Needless to say, that is. This vote's very important so I will leave you 40 more minutes to decide.
>>
>>5232889
This is too based not to take here.

>Superhuman Durability and Resilience

>>5232897
There are two votes for it now if you switch over it'll be in the lead
>>
>>5232902
I'll vote for resilience
>>
>>5232896
If you had superhuman speed and reflexes or superhuman perception and hand-eye coordination to actually use it, your body itself would be superior to 99.99% or 90% of cybernetics on the market, depending on the market. If you received cybernetics geared to improving your superpower's focus, they would still provide a bonus as they're a part of your body and under the effects of your superior. This is a much less extreme benefit than a normal human would have, but that's because you're already much more extreme than a normal human could be. If your superpower's focus were at a 100 and a normal human was at 1, if a normal human got a cybernetic implant, they would be improved to a 5-10, while if you received that same implant, you would be improved to 105-110. It's a much less noticeable but you do get the same benefit on top of your superpower's.
>>
>>5232913
Alright, I'll vote for resilience then because I still want to be on the more physical side of things. Besides, even if our striking power isn't increased, we're tough enough that our punches will probably hurt a little more if it comes to that.

Let's go full cyberhorror
>>
Out of curiosity, what would be our relationship with toughness if we had super strength? Your body kind of needs to be really tough to withstand that amount of muscle power right?
>>
>>5232947
If you had superhuman strength, your body would be much more durable than the average human's. The equivalent of having a steel-reinforced skeletal structure and muscles closer to coiled wire than mundane flesh. Enough to use your superhuman strength without tearing yourself apart, unless you went berserk, in which case you would be at the same risk that a normal human would be. In comparison, superhuman durability would allow you to no-sell anything short of high-explosives and anti-tank munitions.
>>
>>5232893
>>5232902
>>5232897
>>5232912
>>5232941
>Your superpower is Superhuman Durability and Resilience. Your flesh and bone are harder to damage than they should be by multiple orders of magnitude, to the degree that a full magazine of 7.62 could be emptied into your chest at point-blank and it would have the same effect as a toddler's water gun. This durability extends to every part of your body, so that your ears wouldn't even be left ringing. Not only are you physically durable, you are physically resilient, and can endure extremes that would cripple and kill lesser men even if they were as hard to damage directly. Lethal poison, diseases, and environmental conditions can be shrugged off as minor inconveniences, and your pain tolerance has reached the degree that surgical anesthesia is an informality. Even deprivation of the necessities of life aren't a death sentence, you can endure an hour without oxygen, a week without water, and months without food before expiring.

Besides this superpower, you have one thing separating you from the complacent masses.

>Sheer Power: You have a broad, tall, and very well-muscled body, a foundation shaped by a fortunate combination of genes, then sculpted through years of discipline and strict dieting. It's hard to get your hands on real meat and avoid contaminants but you've managed, and had the willpower to exercise night and day. The benefits of this are many, not only are you more intimidating, you have the strength to overpower and break almost any man on the street even without factoring in your combat skill.
>Beneath Notice: You are the worst kind of unfortunate, filthy, fleabitten, with haggard eyes and the sort of face that hasn't seen a shaving razor in the better part of a decade. You don't even have a pod over your head. You sleep in the streets but at the same time, you've learned to survive in the gutter, and more importantly, your name, face, and genetic code aren't in the establishment's system.
>Tech-Head: You eat, sleep, and breathe the flow of the data-stream throughout this urban hell. Ever since you were a young child, you've had a fixation with technology, cyberware, gear, and the network that surrounds it. You know how it ticks, how those in control have tried to strangle everything out of their reach, and of how to evade their tyranny. Going to college was never in the cards for you, but a youth of exposure and obsession have given you a level of hands-on expertise that any "techie" in the field would respect.
>>
>>5233062
>Tech-Head: You eat, sleep, and breathe the flow of the data-stream throughout this urban hell. Ever since you were a young child, you've had a fixation with technology, cyberware, gear, and the network that surrounds it. You know how it ticks, how those in control have tried to strangle everything out of their reach, and of how to evade their tyranny. Going to college was never in the cards for you, but a youth of exposure and obsession have given you a level of hands-on expertise that any "techie" in the field would respect.
>>
>>5233062
>>Tech-Head: You eat, sleep, and breathe the flow of the data-stream throughout this urban hell. Ever since you were a young child, you've had a fixation with technology, cyberware, gear, and the network that surrounds it. You know how it ticks, how those in control have tried to strangle everything out of their reach, and of how to evade their tyranny. Going to college was never in the cards for you, but a youth of exposure and obsession have given you a level of hands-on expertise that any "techie" in the field would respect.
>>
>>5233062
>Sheer Power: You have a broad, tall, and very well-muscled body, a foundation shaped by a fortunate combination of genes, then sculpted through years of discipline and strict dieting. It's hard to get your hands on real meat and avoid contaminants but you've managed, and had the willpower to exercise night and day. The benefits of this are many, not only are you more intimidating, you have the strength to overpower and break almost any man on the street even without factoring in your combat skill.
it fits in with our power.
>>
>>5233062
>Tech-Head: You eat, sleep, and breathe the flow of the data-stream throughout this urban hell. Ever since you were a young child, you've had a fixation with technology, cyberware, gear, and the network that surrounds it. You know how it ticks, how those in control have tried to strangle everything out of their reach, and of how to evade their tyranny. Going to college was never in the cards for you, but a youth of exposure and obsession have given you a level of hands-on expertise that any "techie" in the field would respect.
>>
>>5233062

>Sheer Power: You have a broad, tall, and very well-muscled body, a foundation shaped by a fortunate combination of genes, then sculpted through years of discipline and strict dieting. It's hard to get your hands on real meat and avoid contaminants but you've managed, and had the willpower to exercise night and day. The benefits of this are many, not only are you more intimidating, you have the strength to overpower and break almost any man on the street even without factoring in your combat skill.
Not only can we break people, but we're unbreakable ourselves.
>>
>>5233062
>Tech-Head: You eat, sleep, and breathe the flow of the data-stream throughout this urban hell. Ever since you were a young child, you've had a fixation with technology, cyberware, gear, and the network that surrounds it. You know how it ticks, how those in control have tried to strangle everything out of their reach, and of how to evade their tyranny. Going to college was never in the cards for you, but a youth of exposure and obsession have given you a level of hands-on expertise that any "techie" in the field would respect.
Cyberhorror time. All we need is to find our tech guy that is a super genius and we will be all set.
>>
It's minor on top of your durability, but Sheer Power's size gives you more raw room for cyberware and baseline tolerance for the weight of "unconventional" implants. On the other hand, Tech-Head gives you some awareness of how cyberware works and where's best to put it, though it isn't too much more than what any chopshop worth its grease has, you know you can trust yourself. Beneath Notice doesn't grant any direct bonus to cyberware, but it makes scavenging for junk easier and leaves you largely independent from the need to engage in society. If you make a mistake, your anonymity may be the most powerful of the bonuses.

It also influences your personality. Sheer Power is a "stoic," coping by bottling his feelings in, /fit/izen, Beneath Notice is a desperate hobo, and Tech-Head is an antisocial nerd. All of them are paranoid and ANGRY by default.

I'll give any lurkers 10 more minutes to pitch in and then we'll go.
>>
>>5233094
>>5233092
Shit changing to
>Sheer Power: You have a broad, tall, and very well-muscled body, a foundation shaped by a fortunate combination of genes, then sculpted through years of discipline and strict dieting. It's hard to get your hands on real meat and avoid contaminants but you've managed, and had the willpower to exercise night and day. The benefits of this are many, not only are you more intimidating, you have the strength to overpower and break almost any man on the street even without factoring in your combat skill.

I want max cyberware and tolerance.
>>
>>5233094
I will not change my stance on Sheer Power, especially if it gives us more raw room for cyberware and unconventional implants. Cyberhorror full steam ahead when we find ourselves a chopchop
>>
>>5233099
That means there is a tie between Sheer Power and Tech-Head. I'll give it 10 more minutes for lurkers to break, otherwise we'll roll a 1d100.
>>
Rolled 26 (1d100)

Rolling for Tiebreaker.

>Sheer Power: 1-50
>Tech-Head: 51-100
>>
>>5233071
>>5233080
>>5233099
>>5233127
Even before your superpower awakened, you were bigger, stronger than other people. They glared at you with eyes full of jealousy and hate, like you were responsible for their choice to gorge on snack cakes and never once hit the gym. When the local gym was decommissioned, you improvised a regimen of farmer carrying capped-off pipes of rubble, when the grocery store prices crept higher, you found another, farther away and walked there, and when your years-long gig pouring sheetrock laid you off without a warning, you started freelancing. You accepted that the world was a dark place a long time ago. You don't think about what happened anymore, but you swore that you'd be strong when you grew up, so that when it pushed into your life again, you would be strong enough to push right back.

You're about tired of pushing. You're pissed. You're about ready to take a length of rebar, sharpen it to a point on the pavement, and stab it into the megacity's eye. You're standing in the shared kitchen unit of your "quad-pod pad" with barely enough room to turn your shoulders. There's no window but a tiny screen on the bare wall shows you fake images of a sunny sky. It makes you fucking sick. You take the kitchen knife in your hands and press it down, HARD, onto your wrist. Nothing happens. You barely feel the pressure. That confirms it for the thousandth time. You really are a super. Not just any super, but a hard-to-kill bastard.

You remember about this time last month. You were taking your groceries back, whey protein and a fresh chicken's leg, in a reusable paper bag, and thought you'd go through the same alleyway that you had been for weeks in a row then. Some of the locals had other ideas. There were six of them with clubs and knives, and one of you, and the shortest was egging them on. He said you weren't so big, you weren't so tough, you were just some faggot juicing on human growth hormone. You let him run his mouth for a minute and told that him if he was so sure, he could find out himself. They all tried to, and you tried to fight but there were too many and they were too fast. They hammered you, beating and laughing as you pressed against the wall and tried to block out the noise and the pain, and then...
>>
>>5233157
There was a feeling of sturdiness like you've never felt and the next bat to hit you in the head cracked down the middle and rang the punk's arm like he hit a telephone pole. You didn't ask any questions. You snapped, ripped an aluminum bat from the nearest shaky pair of hands, and returned the favor. Between your size and sudden invulnerability, they didn't stand a chance and you beat them so viciously you saw red and when you came to, you were standing in the middle of a half-dozen corpses and trauma patients that immediate surgery might've saved from lifelong damage. You took a tire iron and saved Pharmacorp the trouble. You didn't even take their money. You just took your groceries and went back to your pad.

You didn't feel anything that night. You just stared at the ceiling, thinking. You haven't felt anything like that in years. The fear in those thug's eyes when they realized that you weren't another victim for them to cripple or kill. The impact on the first one's skull. The short one, the one who started all of it, you broke him. His fingers, then his neck. There wasn't any thought or planning into any of it. You fought like the rabid animal that the megacity has tried to cage. You're fucking tired of this place. Tonight, you're going to do something.

Choose a Target

>Your Landlord, Mr. Nenbauer. You've paid your rent on time, every time, then he went and raised it by 20%
>"Petey," the Loanshark. You know a decent woman that can't feed her kids anymore because of that bastard.
>Crime in the streets. You don't know the gangs, but you've stepped in their shit, like everyone else has.
>>
>>5233158
>Your Landlord, Mr. Nenbauer. You've paid your rent on time, every time, then he went and raised it by 20%
>>
>>5233158
>>"Petey," the Loanshark. You know a decent woman that can't feed her kids anymore because of that bastard.

This dude probably has some cash. Might be good enough for this month's rent and maybe afford some better gear
>>
>>5233158
>>Your Landlord, Mr. Nenbauer. You've paid your rent on time, every time, then he went and raised it by 20%
>>
>>5233158
>"Petey," the Loanshark. You know a decent woman that can't feed her kids anymore because of that bastard.

Attacking our landlord might bring unwanted attention
>>
>>5233158
>"Petey," the Loanshark. You know a decent woman that can't feed her kids anymore because of that bastard.
Gonna need the cash for cybernetics and everyone hates loansharks. So there will be a long list of other suspects ahead of us.
>>
I'm going to get some shuteye but will continue tomorrow when I can. Enjoy the holidays, anons.
>>
>>5233197
Cool qst, QM. Quick question, will this cyberpunk dystopia have hard scifi or soft?
>>
>>5233158
>"Petey," the Loanshark. You know a decent woman that can't feed her kids anymore because of that bastard.
we can probably take some of his money to pay our rent and give some back to the women.
>>
>>5233158
>Crime in the streets. You don't know the gangs, but you've stepped in their shit, like everyone else has.
>>
>>5233158
>"Petey," the Loanshark. You know a decent woman that can't feed her kids anymore because of that bastard.
>>
>>5233158
>>"Petey," the Loanshark. You know a decent woman that can't feed her kids anymore because of that bastard.

Besides money, im sure theres some good loot to be had.

We should get the funds together to open a gym
>>
>>5233158
>"Petey," the Loanshark. You know a decent woman that can't feed her kids anymore because of that bastard.
Good for the cash if anything else.
>>
>>5233203
Hard sci-fi until superpowers are involved, which gets things as soft as butter on an eggshell.
>>
>>5233178
>>5233193
>>5233195
>>5233243
>>5233305
>>5233360
>>5233393
Petey, that piece of shit. He's a fat man that takes it too far. Most people now are skinnyfat or pudgy at best but him, he's almost as wide as he is tall. Four layers of fat rolls under a tight, cheap suit and a smell that makes people gag if they aren't expecting it. He's a disgusting bastard but worse than his lack of fitness is what he does for a living. Fucker's a loanshark.

His modus operandi is to give desperate people large sums of money, in cash, no questions asked, and then hit them with a creeping interest rate. It starts small, 5%, but soon after they can't pay it back in full it spikes to as high as 30%, but you've heard rumors of 40%. Then, if they can't pay, he "forecloses." You know the butterball is involved with some gang, the kinds of assholes willing to take a blowtorch to a little old lady to "set an example" of what happens to people that try to take out "fraudulent" loans. You've never dealt with him yourself but you've heard the stories. Too many stories. One of your neighbors, a single mother of three who claims her husband was killed in a factory accident, has been working two full-time gigs to make ends meet. After Mr. Nenbauer hitched up the rent when she finished making a car payment, she got desperate and took out a loan.

Nothing too much. Barely $20,000. She should've read the fine print. In less than two months, she owes Petey $35,000 and climbing. Even that would've been her own mistake but a few days ago, you overheard someone saying she was looking to set up one of her kids for adoption. Petey's about to get what's been coming to him for a long, long time. You know he lives in the same apartment, in a deluxe suite on the second highest floor. A whole pad, all to himself. You know exactly how he can afford it. Bastard. You start making a plan.

>Break-In: Knock on his door and when you lets you in, beat him with your blunt instrument of choice and ransack his place. This is the fastest choice and would send a message. It's also the loudest and would bring a lot of heat on your ass.
>Ambush: Wait for him to leave the complex for some reason, then tail and jump him when there's not many witnesses. This is the safest way to do things but you might be waiting for a long time, maybe too long.
>Direct: You'll call Petey from his business card and ask him if you can take out a loan. You'll meet somewhere hidden and then you'll jump him. He's guaranteed to have security but you feel like you can handle it.
>>
>>5233449
>Direct

Be smart about this. Establish a kill zone in the bad areas a few miles away. Some sort of housing area. Try and get him down there. If he doesn't want to move there, then we go to his proposed meeting places and NO RUSSIAN the whole deal.take his keys and his banks accounts if we can, crush the fat grub.
Maybe take a piece or 3 from his goons to scrap. Steal all his shit, stash it in another pre-prepared area that nobody will go through.

Then wait a week or 2 before spreading his earnings out.
>>
>>5233158
>"Petey," the Loanshark. You know a decent woman that can't feed her kids anymore because of that bastard.
>>
>>5233449
>Direct: You'll call Petey from his business card and ask him if you can take out a loan. You'll meet somewhere hidden and then you'll jump him. He's guaranteed to have security but you feel like you can handle it.
>>
>>5233456
Support, going too loud is gonna bite us in the ass later on, but going too safe means we might lose our chance.

Additionally, maybe wear whatever protections we can afford, just so that it doesn't look too unbelievable if we get shot and survive.

For weapons we can just use our fists, being superhumanly tough with vastly increased pain tolerance means we can hit several times as hard without worrying for injury, other people's skulls, or even furniture, are going to shatter way before our body does I believe.
>>
Also hey QM. If we'd gotten something like precognition, how exactly would've it worked? I'd say it's usually really nerfed in most media because being able to essentially see how an entire fight is gonna go down beforehand is probably one of the most stupidly OP shit there is.
>>
>>5233449
>Direct

i know we dont need it, but can we please go buy a katana?
>>
>>5233496
If you can explain in less than 100 words and exact terms why a katana is a worthwhile purchase instead of a machete or hatchet or a gun, I will support the notion for the rest of the quest.
>>
>>5233461
Your durability means you can strike at full force, repeatedly, without any risk of a hand fracture. On top of that, the hardness of your skin means it's more like getting hit with a chunk of steel than it is a clenched fist.

>>5233465
It would've made your enemy roll twice and take the worst, because no matter if you can see a few seconds into the future or not, you have to have the skill to do something about it.
>>
>>5233449
>Direct
>>
>>5233456
+1
>>
>>5233538
katanas are clearly supreme to machetes. they are longer, lighter, better balanced and made from higher quility steal
striking with a hatchet will always be slower than cutting over and over with a katana, making it better suited for fighting groups
unlike guns, katanas are silent killers which is quite important for a man trying to stay undetected in a crowded city. they also dont require one to spend on ammo.
>>
>>5233449
>Direct: You'll call Petey from his business card and ask him if you can take out a loan. You'll meet somewhere hidden and then you'll jump him. He's guaranteed to have security but you feel like you can handle it.
A couple of lowlifes with pistols and bats can't do shit to us, and this way we get it done with no witnesses.
>>
>>5233559
Finding a high quality katana that's actually made for combat will be both very difficult and extremely expensive, especially in this shitty cyberpunk world. A machete is cheap, effective, and not as easily traced or stands out compared to a katana. A hand axe is the same deal, although probably harder to find.
>>
>>5233562
>Finding a high quality katana that's actually made for combat will be both very difficult and extremely expensive, especially in this shitty cyberpunk world.
fair point, finding one might be hard. i do wonder what OP has to say about that
however, we dont necessary have to pay for it...
>>
>>5233559
Katanas are lame, gay and not as light as neckbeard weebs want to believe.
Its axe or nothing.
>>
>>5233456
>>5233458
>>5233461
>>5233496
>>5233552
>>5233555
You’ll take a direct approach. You don’t have the patience to wait for his fat ass to get off of his couch on his own, and you want to kick in his door right now and end it but you know there’s a good chance you’d be caught. Petey’s a loanshark. You’re going to ring him up on his business card and set up a meeting somewhere, out in the projects. Then you’ll do something. Kill him, maybe. Beat him, maybe, get him to tell you everything he knows. You know he knows something. Fucker’s in with the gangs. He’s a fat fucking worm but maybe he could get you started.

That’s what you’ll do. Yeah. All you’ve got to do now is prepare. You think about your life savings. $9,458 in the bank, it sounds like plenty but that’s bloat from inflation. A hundred years ago that would’ve been $945. A hundred years before that, you don’t want to think about how far you’ve gone. You were planning on saving the money for something big, like restoring the gym or getting a beater car under your own name, but you’re tired of waiting. Petey probably has more cash in his pad than you could save in fifty years of honest work. He stole it, so you’ll steal it back. In the meantime, your own money isn’t doing you any good in a digital vault. You’re going to spend it. You think about your resources. Everything you own. Two sets of street clothes, a set of cheap tools for your sheetrock gig, and a pair of dark-tinted glasses to stop yourself from catching some punk’s laser to the eye. Those, some groceries for five days, and a hidden weight set out back behind the building. Everything else is a rental.

If you want something, you get it full price under your name, upfront, and pay daily, weekly, or monthly in rent. If you want to buy something, that’s ten times the price but it’s yours and not attached to any identity. You could also go dumpster diving but interfering with waste management is a felony and some of the gangs already involved with salvage might get pissed if you were caught digging on their turf.

How do you want to prep for this? You’ll need to preserve your anonymity and get your hands on a weapon of some kind. You don’t think any protection you can afford would make any difference next to your durability, but maybe the appearance would matter. Maybe you don’t need a weapon, either. You’re tough as fuck and already big and strong. Maybe you could beat the fucker with your bare hands.

It's Friday night and you don't have a permanent job to worry about if it wasn't.
>>
>>5233572
i think, in this urban hellscape of endless concrete, an axe is gotta be an even bigger rarity than a quality katana
>>
>>5233496
You could rent or buy a katana and there are plenty of options, but getting something that isn't garbage quality and could hold up in a fight would take some searching. If you wanted to use it well, you would have to train extensively but if you're doing vigilante work, that's something you should already be doing. Like anon said, a machete would be much cheaper to get and about as effective in your untrained hands, but it's also much less flashy. If you were a corporate cyberassassin with the connections to get a monomolecular blade, a katana would be very doable. As an amateur vigilante in the slums, a katana is doable, if you can find and afford or steal one.
>>
>>5233573
Find a pair of knuckle dusters, preferably a tough metal but if it's too expensive then try and craft our own from scraps and shit lying around.
>>
>>5233573
We need some thick clothes to keep appearance in case somebody attacks us with a knife, since it does offer at least some protection against slashes. A balaclava to hide our face, maybe a pair of spare glasses in case our shades get busted.

We don't need much in the way of weapons, but something like pepper spray could be useful to temporarily disable somebody as an opening, that way we'll have more room to punch anybody else into submission.

How much would any of that cost? Maybe we can get a low-end kevlar in case somebody has a gun.
>>
>>5233580
Finding an electric saw would be easier than a manual axe. Most obvious weapons are regulated or banned. Getting your hands on a gun legally requires an extreme amount of licensing, background checking, and renting, but doing it illegally is easier, cheaper, and will get you a lifetime behind bars if you're caught. There's a massive amount of surplus from the 21st century that was never found or turned into collections and a massive black market for it.
>>
>>5233573
Scavenge a metal pipe dense and heavy enough to shatter bones.
Buy a balaclava with some matching dark clothes and we can't forget about gloves.
>>
>>5233586
>>5233591
Due to inflation, the prices are ten times higher than they would be in the early 21st century. If you wanted to buy a big mac, in the past you would only need $4, but today that would run you $40. The minimum wage has been brought up to $15/hr but most jobs are automated or paid for less than that under the table. Most people get a UBI of $600-$1,000 a month to prevent civil unrest.

If you wanted to get your hands on a pair of brass knuckle dusters, you'd be spending $300 to rent them from the wal-mart/amazon conglomerate for the week. If you wanted to purchase them outright, that would be $3,000. Crafting them yourself would be easier but it's a felony to own unregistered weapons. It's also a felony to be unregistered super and to engage in vigilantism, so you don't give a damn.

>>5233591
Renting some low quality thick clothes would run you $400, purchasing them outright would be $4,000. If you got them from a thrift store or were willing to sink to searching a charity bin, that could be much cheaper or free. A balaclava is cheap to rent at $80 and a weekly rent, or to purchase for $800. Pepper spray is restricted to license holders and would cost $200 to rent, or $2,000 to purchase a bottle of upfront. You don't have a license but bug spray is unregulated and arguably as, or more effective. Improvising is very possible.
>>
>>5233608
Alright well lets craft some knucks.
>>
>>5233608
What kinds of heavy objects/weapons could we pass off as for our job? Hammers? Power tools? How easy would it be to say that we're expanding our business into the renovation market and what other tools could we get if we did that? Could we get an axe, or a sledgehammer? We'd need it for renovations in our new line of work, after all, nothing to see here officer!
>>
>>5233608
how about a sledgehammer you know for "construction"? maybe a Good Metal baseball bat.

>>5233559
we are fuck off big and tough we should play to our strengths instead of trying to be an agile swordsman if we are going to use a sword it should be something big and twohanded like a claymore.
>>
>>5233634
Im supporting sledgehammer if we can get one.
>>
>>5233634
>we are fuck off big and tough we should play to our strengths instead of trying to be an agile swordsman if we are going to use a sword it should be something big and twohanded like a claymore.
alright, im convinced, lets get a claymore
>>
>>5233639
>>5233634
+1 Claymore or sledgehammer
>>
>>5233633
As a freelance construction worker, if it can be used for renovations you're in the clear. You could pass for a handyman without any issues but most of the work you've been doing is hard labor.

>>5233634
A sledgehammer costs anywhere from $500 to $2,500 to rent, depending on its quality, and ten times that to purchase upfront. You could definitely get your hands on a sledgehammer. Unlike most people, you know how to swing one, and cracking a skull is much easier than driving a post. They're also extremely difficult to conceal and can be unwieldy in combat, opening you up to attacks, but I doubt you care. Concerning your size, you aren't a freak of nature, you're just 6'3 and 280 lbs of muscle in a time where the vast majority of the population are in various states of malnourished to obese.
>>
>>5233648
Then I'd say we either need to go for something like a mallet or use our ultra-durable fists(or knuckle dusters). Sledge is cool but we don't want too much attention right now.
>>
Deleted >>5233648 because I meant to say driving a post. Drywall is very fragile and easy to break. A child could do it with a screwdriver. Naturally, most insulation is done with drywall these days.
>>
>>5233652
we could just swing by a construction site and pick one up right?
>>
>>5233657
Yes, you could steal a sledgehammer without too much difficulty. If you used it for vigilante work and returned it, the construction company would likely make money from insurance if it was traced back to them. There's also a chance they would throw one of their workers under the bus but it's not a guarantee. You could also steal a sledgehammer and not return it, in which case it wouldn't be attached to your identity unless it was caught with your fingerprints or genetic material.
>>
>>5233659
I wouldn't mind stealing a sledgehammer.
>>
>>5233634
+1 claymore

Eventually anyways, but lets not pretend big and strong is slow like in vidya.

Really though, I think we should still carry a gun if/when we get the chance to loot some. Keeping a few tucked away can never be a bad idea, just like gadgets and such.
>>
>>5233634
I support a fucking sledgehammer and thick clothes.

But the prep we really need to do is hiding holes for our crap
>>
>>5233586
>>5233591
>>5233599
>>5233630
>>5233638
>>5233639
>>5233642
>>5233653
>>5233657
>>5233667
>>5233679
After thinking about it for a long time, you decide that you want a claymore. In your financial situation, a sledgehammer is the next best thing. Not too suspicious to have and intimidating as hell, but renting a sledgehammer and using one in a murder later that day or the next would trigger some suspicion. It would be better to steal one from a construction site. You don't like thieves and you don't like stealing but these companies are global monopolies worth hundreds of billions. If you need a sledgehammer, you'll steal one from them and their foreman can complain to their insurance, if he bothers to replace it. You know of a construction site a few blocks from here. They're working on a new apartment building. You know, their foreman is a member of the same company that laid you off after years of clocking in and busting your ass. Fuck them.

You don't have a balaclava on hand but you do have a nondescript grey hoodie and a scarf for dealing with the smog. Almost everyone does. Between that and your shades you aren't too recognizable. It's late at night so there won't be anyone there unless they have someone on watch, but you doubt it. You step out of your quad-pod pad without saying a word to any of your three roommates and hit the street. Nobody's out and the handful that are, are too busy staring at their cellphones to care.

>Roll 1d100+0 to steal a sledgehammer from a top-100 corporation
>Difficulty is 60/80/100.
>>
Rolled 19 (1d100)

>>5233700
Okay lets do this!
>>
Rolled 80 (1d100)

>>5233700
Let's go
>>
Rolled 95 (1d100)

>>5233700
here we go.
>>
Rolled 42 (1d100)

>>5233700
>>
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16 KB JPG
>>5233703
>>5233704
>>5233705
>95 vs 60/80/100
>Excellent Success

You bob and weave between slack-jawed pedestrians and rusting cars that broke down and weren't worth the effort to repair for twenty minutes. You spot the construction site. It's been along for some time now. Eyeballing it, you would say they're only a month from finishing. Two if they're lazy. They probably are. Why work hard for air-conditioned suits? You did. You learned your lesson. You'll work for yourself. You look over your shoulder and don't spot anyone under the streetlights. You walk over into the construction site like you belong there and a few seconds later, you spot exactly what you were looking for. It's a sledgehammer and it is a nice sledgehammer. A wooden handle, quality steel head, fantastic. You swipe it and move on. Nobody sees you take it. Nobody sees you leave. On the way out, you spot an old lambo in a nearby parking lot. Something about it pisses you off. It's probably a rental from some fuck pretending to be rich, but it looks pricey. You turn to go and stop when you realize you have a sledgehammer. Nobody's watching. Nobody would know.

>Smash the lambo
>It's not your problem
>>
>>5233722
>It's not your problem

Bad idea, alarm can go off or someone can be passing by and for all we know the owner might not be a dick.
>>
>>5233722
>It's not your problem
There is absolutely somebody watching that we don't know about. That, or it belongs to somebody we don't want to fuck with.
>>
>>5233722
>>It's not your problem
>>
>>5233722
>It's not your problem
Let's not randomly vandalize.
>>
>>5233737
>>5233740
>>5233762
>>5233764
...Nah. It's not your problem. You're mad at the fucking world. Smashing somebody's lambo won't change that. You've got to keep your head in the game. Petey... that's who you want. That's who's going to get it. You look away from the lambo and move on. Nobody saw you take the sledgehammer. Nobody saw you leave. As far as the law is concerned, you were never here. On the way back to your pod, you make a detour and walk around in complicated route before you step into a nearby alleyway and head over to an abandoned dumpster. You pop the lid and sigh in relief. Both of your pipes are in there. Thick, full of rocks and sand, and capped-off to keep them contained. You don't know the exact weight. 50, 80 pounds maybe? All you know is that they've gotten lighter and lighter the more you work on carrying them. At first you couldn't even lift them. Now it's easy and it shows.

You gently hide the sledgehammer with them and pop the lid closed. You've already done your regimen for today but you'll be back tomorrow, or if not then, the next day, to do harder. There's no such thing as a cheat day. You've got to be mentally strong if you want to be physically strong. That's your philosophy. The mind is a muscle, it gets harder the more you do what you don't want to do but need to do. Eventually, you start wanting to do it. You can't imagine a week without working out. That would be a waste. You don't want to end up like these people on the streets. Like Petey. Never.

You head out into the sidewalk until you find a dented payphone. It wants your debit card but it's willing to settle for a scan of a ten dollar bill in its holding box. You could break it open but that might get some attention and besides that it's just pocket change. You take out Petey's business card. You found it in the trashcan outside of your neighbor's door. You're about to call Petey. The card says he's good twenty-four hours a day, seven days a week. No wonder. He never leaves his fucking suite. Unless it's for a payday.

>Roll 1d100+0 to convince Petey to meet you for a loan
>Difficulty is 40/70/100
>>
Rolled 48 (1d100)

>>5233769
>>
>>5233407
Hard, but are you going for Blade Runner hard or Ghost in the Shell hard?
>>
Rolled 90 (1d100)

>>5233769
let's see if I can do better.
>>
Rolled 100 (1d100)

>>5233769
>>
>>5233787
Lol
>>
File: Sweating.png (298 KB, 2271x2380)
298 KB
298 KB PNG
>>5233772
Ghost in the Shell. There are numerous intelligent and tech-focused supers working for the establishment. You think of it as the establishment because there's almost no distinction between corporate and government authority. Supers are rare, an estimated one-thousandth of the population has the potential for anomalous abilities and only fraction of those ever awaken to them.

>>5233787
>a crit this early
>>
>>5233787
>>5233791
>>5233792

Whew
>>
So I was thinking, say we get a gym up and going, it'd be a good cover for us being a hulking badass, it'd give us a revenue stream, as well as a way to clean money.

We could also stay on the lookout for promising candidates to train into fellow vigilantes perhaps. Having a handful of guys backing us up wouldn't be a bad call.
>>
>>5233792
My luck just kicks in the most unexpected moments.
>>
>>5233792
so I'm guessing he comes without protection.
>>
>>5233771
>>5233773
>>5233787
You call on the payphone. It rings for only a handful of seconds before the other end picks up. You can hear some heavy breathing and start talking. At the spur of the moment, you improvise a fake stutter and talk faster and higher-pitched than you normally do.

"H-hey, this is Petey, right? L-Look I don't want to bother you li-like this, but I've got some... got so-some gambling problems and I heard from a fffriend of mine that you could... maybe help me out?"

The loanshark responds immediately.

>"Oh! Sure can do, pal! You have some gambling debts you need taken care of? Go no further, you've got the one-and-only banker you'll ever need, right here, right now! What can I do you for?"

"S-So do you... um... do you ask questions? My background's a little sketchy and I-"

>"Don't worry 'bout it, kid. I give fair loans. muss, no fuss. How much were you hoping for?"

You pull a number out of your ass.

"...Fifty grand. I ca-can pay it back in a week."

You can almost hear him squeal like the pig he is.

>"Fifty K huh? Huh. Big spender! I like it. Yeah, yeah! I'll help you out. In fact... my schedule's clear right now. I can meet you, ah..."

"As soon as possible. Please! I r-really need this."

>"Yeah... Yeah, alright. I can do that! Where at?"

You think for a minute. Is he really about to meet you tonight, with no scheduled meeting, on a phone-call? Fuck, what a dumbass. You can't believe your luck.

>An alleyway far from yours. A classic for deals, and there won't be any witnesses.
>In the nearby park. It's rundown and full of junkies, he won't be expecting an ambush.
>A cheap diner. Maybe you can trick him into giving you some names over dinner.
>>
>>5233808
>An alleyway far from yours. A classic for deals, and there won't be any witnesses.
>>
>>5233808
>>In the nearby park. It's rundown and full of junkies, he won't be expecting an ambush.
Maybe there's a couple of guys there who've been fucked over by him and we can let them in on the beating, take some of the heat off of us.
>>
>>5233808
>In the nearby park. It's rundown and full of junkies, he won't be expecting an ambush.
>>
>>5233808
>An alleyway far from yours. A classic for deals, and there won't be any witnesses.
>>
>>5233808
>In the nearby park. It's rundown and full of junkies, he won't be expecting an ambush.
>>
>>5233808
>>An alleyway far from yours. A classic for deals, and there won't be any witnesses.
>>
>>5233792
Great. I prefer GiTS aesthetically and world-building...ly (that's a word shut up). Good quest so far, sir.

>>5233811
This.
>>
>>5233808
>>In the nearby park. It's rundown and full of junkies, he won't be expecting an ambush.
>>
>>5233808
>An alley
>>
>>5233811
>>5233815
>>5233818
>>5233824
>>5233825
"Uh... m-meet me at the Elming Meadows park." It's a barren, weed-filled shithole that's crawling with junkies. It's also wide in the open and a go-to for drug deals. He doesn't hesitate for a second.

>"Sure! I'll be there in no time. If I don't see you by 10:00 sharp, it's off. Got it?"

That's in an hour and a half. It'll take you thirty minutes just to walk there. Perfect.

"Uh-huh."

>"Good. You'll know it's me 'cause of the yellow rain slicker."

And the low-intensity earthquakes, but you hold your tongue.

"Gotcha. Uh, I'll be holding a sledgehammer."

>"Creative... I like it!"

Click. He didn't even say goodbye. Asshole. You guess you'll see him then. You take off and make good time. You're there in only twenty. He's not. It's no better than you remember. Everything's rusted apart or covered in graffiti. Sad. You remember the old pictures, when it was green and there were kids playing here. If nothing changes, it'll never be like that again. There are a few rough customers milling around, most looking like they've got about two teeth in their heads or are one stiff breeze away from a hospital bill. Some people would have problems turning up in a place like this out of nowhere. Not you. They see the sledgehammer and pretend they're busy with something else.

You sit on a bench and wait... and wait... and see a hatchback pull up on the edge of the field. A grotesquely fat man in a yellow rain slicker that would've been tight on someone half his size pushes open the driver side door and waddles out. He's already red in the face and panting. Pathetic. He has a full duffel bag, too, and skims over the park then brightens up when you sees the sledgehammer resting across your legs. His mind is on the money. Not once has he considered the dangers. You make a cold smile beneath your scarf and wait for him to come closer.

"HEY BUDDY! We talked on the phone, remember?" The voice is even more annoying in person. He gets within a few footsteps of the bench and you make a snap decision.

>Just beat him. Take the sledgehammer to his knees, and show him exactly what everyone he's stolen from thinks in front of the fuckers here.
>Get it over with quickly. Wait for him to get closer, then crush his windpipe, snatch the duffel bag, and run before anyone can react or call the gangs.
>Keep your cool. Invite him to sit on the bench, start chitchatting about your "gambling debts," and try to bait him into telling you who he knows and where you can find them.
>>
>>5233843
>>Get it over with quickly. Wait for him to get closer, then crush his windpipe, snatch the duffel bag, and run before anyone can react or call the gangs.
>>
>>5233843
>Keep your cool.
We want who he works for, who he has protecting him and maybe some other victims.

After that, his neck is gone and our hands are on his money
>>
>>5233843
>Just beat him. Take the sledgehammer to his knees, and show him exactly what everyone he's stolen from thinks in front of the fuckers here.
>>
>>5233843
>>Get it over with quickly. Wait for him to get closer, then crush his windpipe, snatch the duffel bag, and run before anyone can react or call the gangs.
>>
>>5233843
>Get it over with quickly. Wait for him to get closer, then crush his windpipe, snatch the duffel bag, and run before anyone can react or call the gangs.

I know the guy is a scumbag but doing this feels kinda wrong
>>
>>5233843
>Just beat him. Take the sledgehammer to his knees, and show him exactly what everyone he's stolen from thinks in front of the fuckers here.
It'd be good to make an example of him, and with a bit of enhanced interrogation we could learn a lot about his gang contacts as well as where he keeps his main stash. I'd say this or the chit chat choice, otherwise we're wasting the opportunity just braining him immediately without learning anything.
>>
>>5233843
>Just beat him. Take the sledgehammer to his knees, and show him exactly what everyone he's stolen from thinks in front of the fuckers here.
>make sure to take his dufflebag.
>>
Rolled 8 (1d100)

>>5233844
>>5233849
>>5233850
>>5233852
>>5233855
>>5233859
Rolling for Tiebreaker

>Just beat him: 1-50
>Get it over with quick: 51-100
>>
Rolled 72 (1d100)

>>5233862
so are we rolling now?
>>
>>5233869
Nah QM already rolled, looks like we're beating a fool.
>>
Rolled 71 (1d100)

>>5233862
You let him come closer. Your heart's pumping a hundred miles per hour and your hands are trembling on the wood. The plan is to clock him in the neck, then take the duffel bag with the money and run, but... the smell hits you, you look at his triple chin, and you remember pressing your ear to the door next to yours and hearing the kids inside crying because they wouldn't be eating tonight. You stand and lift the sledgehammer. There's a pressure building in the back of your head. You clench down and the dam bursts and all of the rage you've held in your life comes pouring out.

The fat fuck looks confused for a second. "Hey, hey, what's happen-"

"RAAAGH!" You swing the sledgehammer, like you have a thousand times.

>Roll 1d100+20 to beat Petey
>+20 from Sheer Power
>Difficulty is 40/60/80
>>
Rolled 64 + 20 (1d100 + 20)

>>5233873
>>
Rolled 11 + 20 (1d100 + 20)

>>5233873
>>
Rolled 84 + 20 (1d100 + 20)

>>5233873
last one.
>>
File: fatality.gif (2.92 MB, 540x304)
2.92 MB
2.92 MB GIF
>>5233883
F-F-FATALITY!!!!
>>
>>5233873
>>5233877
>>5233883
Jesus christ he's dead
>>
>>5233877
>>5233878
>>5233883
>104 vs 40/60/80
>Excellent Success

The hammer falls. CRUNCH. His left knee is shattered and he collapses on his side. For a moment, he doesn’t understand what’s happening and cries but you drown it with out. “FUCK YOU!” Again. CRUNCH. There goes the other knee. He weeps and tries to crawl away. CRUNCH. Again! CRUNCH. AGAIN! CRUNCH.

“FUUUCK YOOOU! You hear that Petey? DO YOU FUCKING HEAR THAT, YOU FAT MOTHERFUCKER?” He groans and sobs. “Wh-why are you doi-” CRUNCH. “THAT’S THE SOUND OF YOUR FUCKING FEMUR SNAPPING IN TWO!” You take the sledgehammer over your head and make an overhand swing into his side. It’s a flesh wound at most, but you felt something crack underneath, and he’s gone incoherent. “Let’s hear it again, yeah? LET’S FUCKING HEAR IT AGAIN!” The loanshark’s in so much shock he can’t even bring tears to his eyes.

CRUNCH. “YOU KNOW WHY I’M DOING THIS!” CRUNCH. “Pleeease! No! NO! I’s ju-” CRUNCH. “Aaaagh! M-Makin’ a living!” CRUNCH. “MAKING A FUCKING LIVING, HUH. HUH… YEAH, ALRIGHT. HOW ABOUT FUCKING DEBORAH REID, HUH? RING ANY FUCKING BELLS?” You kick him in the head. You feel teeth cave in from the tip of your boot. “An old fucking lady… Needed money for her husband’s cancer treatment, and what do you do when she can’t pay?” The toad sobs. “...nooo” You remember the rumors. “You take your FUCKING GOONS…” CRUNCH. “and you break into her fucking home…” CRUNCH. “AND TAKE A FUCKING BLOWTORCH TO HER FACE! RAAAGH! YOU FAT, WORTHLESS-!” CRUNCH. “THIEVING-!” CRUNCH. “BITCH-ASS MOTHERFUCKER!” CRUNCH. CRUNCH. CRUNCH.

He’s curled into a fetal position. One of his arms is limp and both of his legs are in pieces. You haven’t even started on the torso. “You’re getting what you fucking deserve.” CRUNCH. “And you fucking know it, too.” There goes his lower ribcage. Now he’s coughing blood. You take the sledgehammer over your head, the veins in your shoulders tense, and you come to your senses. You look over at the park. Most of the locals are turning a blind eye. The ones that aren’t are either grinning at his body or staring with a dark satisfaction. This poor bastard will never be the same. You’re a fucking monster. There’s tears of rage in your eyes. No... Petey has hurt a lot of decent people and he didn’t lose a minute of sleep over it.

>Grill him for info. Let him think you’ll let him live if he talks.
>You’ve gone far enough. Cave in his head and get going.
>Break him some more. Then let him live, to set an example.
>>
>>5233843
>>Keep your cool. Invite him to sit on the bench, start chitchatting about your "gambling debts," and try to bait him into telling you who he knows and where you can find them.

I mean, why not?
>>
>>5233915
>Break him some more. Then let him live, to set an example.
>>
>>5233915
>Grill him for info. Let him think you’ll let him live if he talks.
If we let him live he'll just send goons after us for sure. Lets get the info, cap em and then skedaddle.
>>
>>5233915
>You’ve gone far enough. Cave in his head and get going.
>>
>>5233915
>You’ve gone far enough. Cave in his head and get going.
we got our justice it's time to go.
>take the duffle bag.
>>
>>5233915
>Grill him for info. Let him think you’ll let him live if he talks.
Get the info, kill him, then grab the duffel bag.
>>
>>5233883
Galagher time.
>>
>>5233915
>Grill him for info. Let him think you’ll let him live if he talks.

Ask about the goons who totrured old lady. If we are going all the way might as well deliver some justice to them too. After getting the info kill him quick, grab the money and fucking run.
>>
>>5233915
>You’ve gone far enough. Cave in his head and get going.
>>
>>5233915
>grill him
>Give me your gang friends, who leads them, where are they.
>>
>>5233940
Fuck no. Im changing to:

>You’ve gone far enough. Cave in his head and get going.
>>
>>5233922
>>5233925
>>5233941
>>5233949
You bring the sledgehammer down with all of your might. CRUNCH. The side of Petey’s skull has caved in and a pool of blood is bubbling out of the hole you’ve made. He’s spasming and seizing back and forth. You take the sledgehammer over your head, and in an instant end the pain. THUMP. The body has gone limp. It hits you that you’ve killed man. Your hands shake as you remember those punks in the alleyway. He wasn’t the first. With any luck, he won’t be the last.

You step back from the corpse, grab the duffel bag, and run in the opposition direction that you arrived. At the edge of the park, you turn around and see a couple of junkies are getting in the hatchback. A few of them are throwing rocks at the body while another is going through his pockets. An emaciated man with glassy eyes looks to them and then to you with a spaced-out smile. It’s too much. You can’t keep looking at this. You leave the park and then you’re in the clear. This’ll be on the local news later: ‘Loanshark murdered in known drug den, tune in for the weather at 11:00.’ People in the apartment will be talking, too. Your heart stops beating so fast after you get a couple of blocks away from the scene. You clutch the duffel bag to your chest and remember the sledgehammer. Thank fuck you wore gloves.

>Keep the sledgehammer. You'll use it again, maybe, keep your options open.
>Drop it in an alleyway. You can get one that isn't red-hot without any problems.

After that, you decide what to do with the duffel bag in the flickering light outside of a closed diner. Looks like some sort of burger place. You unzip the bag, catch your breath, and run your fingers through stacks of hundred dollar bills. Petey brought the money. All of the money. You’re holding $50,000. That’s enough to pay your rent for two and a half months, or get your hands on a gun, or feed those kids. First you need to decide how you’re going to handle it. You can't be caught with this.

>Hide the duffel bag in your usual spot. It's worked so far, shouldn't be any different now.
>Take the duffel bag back into your pod. Your roommates don't usually ask any questions.
>Look for another, more distant hiding spot. This needs to be as far away from you as possible.
>>
>>5233965
>Keep the sledgehammer. You'll use it again, maybe, keep your options open.
>Hide the duffel bag in your usual spot. It's worked so far, shouldn't be any different now.
>>
>>5233965
>>Keep the sledgehammer. You'll use it again, maybe, keep your options open.
>>Hide the duffel bag in your usual spot. It's worked so far, shouldn't be any different now.
>>
>>5233965
>Drop it in an alleyway. You can get one that isn't red-hot without any problems.
Why would we keep this shit?
>Look for another, more distant hiding spot. This needs to be as far away from you as possible.
Big risk of it being stolen unless we hide it very well, but there's a bigger risk of people connecting it to us if we hide it in our usual stash. Bringing it for our roommates to find is also pretty dumb. At this stage we can't afford to have a big gang gunning for us constantly, not to mention the cops.
>>
>>5233965
>Keep the sledgehammer. You'll use it again, maybe, keep your options open.
We went through the trouble of stealing it, let's keep it.
>Look for another, more distant hiding spot. This needs to be as far away from you as possible.
But we do need a very good spot to hide this thing
>>
I just realized, the anons who think going the Homelander route are smart. Having cyberhorror mods out the ass covers up our super-status, while also allowing us to gain something of a superpower (really good augments) while staying within the established culture of the world.

TLDR: we'll be able to bullshit away our superness because we'll have god tier augs
>>
>>5233965
>Keep the sledgehammer. You'll use it again, maybe, keep your options open.
>Hide the duffel bag in your usual spot. It's worked so far, shouldn't be any different now.
>>
>>5233887
Raiden?

>>5233916
Nigga, you late af.

>>5233965
>>Drop it in an alleyway. You can get one that isn't red-hot without any problems.
Better safe than sorry. This is cyberpunk. Even in our world (IRL), pigs solve murders based on a spec of spit found at the crime scene decades prior. We can get a lead spitter for ourselves with some of the money. Play. It. Safe.

>Hide the duffel bag in your usual spot. It's worked so far, shouldn't be any different now.
This is a nice middle ground between the other two options. Keeping it uber close to us is risky. Sure, roommates """usually""" don't ask questions, but what if they do? What if it isn't a "usual" day? We're done.

Stashing it far away from us would likely see it recovered or found by stragglers, which would (somewhat) undermine what we did in the first place. Thus, keeping it in our usual spot is the best bet.
>>
>>5233966
>>5233969
>>5233989
You can find another hiding spot later, when you aren't carrying a bloody sledgehammer and duffel bag crammed full of money. For now, they'll both go in the dumpster. Your face was concealed during the act and you've already memorized where the security cameras on the path are and aren't carrying a cell phone, so you're confident you won't be linked to the killing. It's not like Petey didn't have plenty of enemies. Man was a piece of shit. Maybe you went too far, but maybe you didn't go far enough. People like him are the reason this world's a piece of shit. You don't know how to describe the feeling as you stash your loot. In some small, petty way, you've made a serious change. Whatever gang the loanshark was involved in, you'll find out later and then... well, you'll decide what to do then.

For now, you go back into your pod. It helps that you like taking night walks. None of your roommates seem to care that you were gone for two hours. It shouldn't take long for the news to spread. All you need to do is keep your head down and don't get dragged into more than you can chew. Like you do every night, you spend a couple of minutes doing push-ups on the shared floorspace, then crawl into your pod and go to sleep. You don't have any dreams.

When you wake, it's early in the morning and you have a day ahead. Saturday, which means it won't be strange if you're out and about. It wouldn't be strange if it were Monday through Friday either, most people don't have jobs. Even you're only on gigs.

What do you want to do today?

>Do some digging and find out what major gangs and supers are active in the area.
>Search for an arms dealer who isn't the type to snitch on his customers to the gangs.
>Make a shopping run in a few places around town, paid for in cash, very subtle.
>Lay low, do your regular exercises, then kick back and relax. You've earned it.
>Nevermind that. You have another idea...
>>
>>5234015
>Make a shopping run in a few places around town, paid for in cash, very subtle.
>>
>>5234015
>>Do some digging and find out what major gangs and supers are active in the area.
Let's get informed on who we're dealing with before we do anything else.
>>
>>5234015
>Make a shopping run in a few places around town, paid for in cash, very subtle.
>>
>>5234015
>Do some digging and find out what major gangs and supers are active in the area.
>>
>>5234015
>Do some digging and find out what major gangs and supers are active in the area.
>>
>>5234015
>>Make a shopping run in a few places around town, paid for in cash, very subtle.
>>
Rolled 1 (1d100)

>>5234017
>>5234023
>>5234050
>>5234092
>>5234103
>>5234143
You want to deepen your knowledge of what you're up against but you also need to use some of that loan cash. Last night could've gone much worse. Things moved too quickly and you didn't prepare. It was a stroke of luck that you had everything you needed when the opportunity struck, but that was the bare minimum and you can't survive on the bare minimum. You can calm down. You have nothing but time. The only question is which priority is more important.

>Do some digging: 1-50
>Make a shopping run: 51-100
>>
>>5234162
How can you even be asking yourself that? No amount of mall ninja shit can measure up to knowing what you're doing. You can forget the duffel bag for now. Best to give it a day or two while you get your bearings on being a vigilante. This is something you want to commit to.

>Search the Internet: The odds are it's going to be sanitized and corpo-filtered garbage but it should have an equal spread. If you leave your phone at home and use a public terminal, it won't be traced back to you easily.
>Ask Around: The worst part about society is how everyone's crammed together and far apart at the same time. You don't know anybody and don't have any friends but it's worth taking a shot. You aren't exactly anonymous but it isn't the weirdest thing to be curious about.
>Hit the Streets: Fuck it. The best way to learn something is by doing something. You'll get the sledgehammer, take your mask, and walk around until you see an obvious gang member, then you'll do some vigilante work. By the end of that, you should be well-informed.
>>
>>5234173
>Hit the Streets: Fuck it. The best way to learn something is by doing something. You'll get the sledgehammer, take your mask, and walk around until you see an obvious gang member, then you'll do some vigilante work. By the end of that, you should be well-informed.

We haven't served enough justice yet
>>
>>5234173
>>Ask Around: The worst part about society is how everyone's crammed together and far apart at the same time. You don't know anybody and don't have any friends but it's worth taking a shot. You aren't exactly anonymous but it isn't the weirdest thing to be curious about.
>>
>>5234173
>>Search the Internet: The odds are it's going to be sanitized and corpo-filtered garbage but it should have an equal spread. If you leave your phone at home and use a public terminal, it won't be traced back to you easily.
>>
>>5234162
>>Ask Around: The worst part about society is how everyone's crammed together and far apart at the same time. You don't know anybody and don't have any friends but it's worth taking a shot. You aren't exactly anonymous but it isn't the weirdest thing to be curious about.

It's probably more reliable than the web but not as dangerous as hitting the streets
>>
>>5234173
>>Ask Around: The worst part about society is how everyone's crammed together and far apart at the same time. You don't know anybody and don't have any friends but it's worth taking a shot. You aren't exactly anonymous but it isn't the weirdest thing to be curious about.
>>
>>5234173
>Ask Around: The worst part about society is how everyone's crammed together and far apart at the same time. You don't know anybody and don't have any friends but it's worth taking a shot. You aren't exactly anonymous but it isn't the weirdest thing to be curious about.
>>
>>5234173
>Ask Around: The worst part about society is how everyone's crammed together and far apart at the same time. You don't know anybody and don't have any friends but it's worth taking a shot. You aren't exactly anonymous but it isn't the weirdest thing to be curious about.
>>
>>5233633
A screwdriver or a fork could be a pretty good secondary weapon. With the augmented strength, you could easily turn it lethal and it's a lot easier to make excuses for it than a sledgehammer.
>>
>>5234173
>Ask Around: The worst part about society is how everyone's crammed together and far apart at the same time. You don't know anybody and don't have any friends but it's worth taking a shot. You aren't exactly anonymous but it isn't the weirdest thing to be curious about.
>>
>>5234173
>Ask Around: The worst part about society is how everyone's crammed together and far apart at the same time. You don't know anybody and don't have any friends but it's worth taking a shot. You aren't exactly anonymous but it isn't the weirdest thing to be curious about.
Don't be too obvious about it, somebody asking a ton of questions is still hella suspicious.
>>
>>5232674
Late but
dice+1d100
>>
Rolled 19 (1d100)

>>5234542
Dumdum
>>
Rolled 52 (1d100)

>>5234223
>>5234232
>>5234235
>>5234250
>>5234269
>>5234293
>>5234488
You can't trust the network. The corpos have too much control and they can trace anything you do back to you. Their influence is everywhere, cameras, tracking devices, and who knows how many shackled AIs and brainy supers looking for patterns. Too dangerous. You'll ask around instead. You'll start with your roommates, make it seem all casual. Besides, it's been weeks since you've talked to one. They're boring and lazy but maybe they aren't ignorant too.

>Roll 1d100+0 to Ask Around
>Difficulty is 60/80/100
>>
Rolled 56 (1d100)

>>5234642
1
>>
Rolled 7 (1d100)

>>5234642
>>
Rolled 13 (1d100)

>>5234642

Cursed.
>>
>>5234644
>>5234645
>>5234652
very cursed
>>
>Anon tries to socialize
>>5234644
>>5234645
>>5234652
>>5234653
quite predictable in my opinion
>>
>>5234656
Gangs REEEEEEEEEEEE
>>
>>5234644
>>5234645
>>5234652
>56 vs 60/80/100
>Failure

Only one of your roommates is in right now, a skinny asian dude who's doing something with a tablet in the shared floorspace. You don't remember his name but he probably doesn't remember yours, so you should be fine, right? You grab him by the shoulder and shake it. His hand slips and he curses. "What the fuck man." He's glaring at you but he looks more annoyed than angry so you ask. "Hey, do you know anything about the GANGS?" The man is careful to turn the tablet away from your line of sight. "Like, the local criminals? The people that do CRIME. Do you know anything about them? Do any of them have any-- CYBORG superpowers?" He puts a palm to his face, wipes the gunk out of his eyes, and scowls. "I don't want to talk to you. Piss off." He goes back to his tablet and ignores your questions. You aren't sure what you did wrong. Your attempt at conversation was direct, legible, and had an interesting subject.

Maybe there's something you're not seeing, though, you really aren't used to talking to people. Most won't even make eye contact or follow a thread of conversation longer than a minute. At least people doing hard work gigs can pay attention for a minute. Ah well. You'll ask around outside. Talking to random people on the street isn't any different from talking to random people on the internet, kind of. You look for people in the apartment and they all suddenly have somewhere else to be, a few even get nervous and run when they see you coming. It isn't any better outside. Pedestrians don't want anything to do with you and you can't manage to flag down a car longer than two seconds. The handful of times you manage to force a conversation, it goes exactly like the one with your roommate. By the end of the day you've been stared at like you're a two-headed circus freak too damned many times, so you call it off. They're all too buried in their little slice of the network for real life. That's what it is, yeah. Fucking corpos.

It's getting to nighttime and you don't have anywhere else to be.

>Spend some Money: You need to get your hands on some functioning gear. Maybe even a real gat.
>Do some Charity: It might be too soon but your neighbor's in a bad place. That family needs that cash more than you. Hell, some of it's probably already theirs.
>Punish Mr. Nenbauer: Not tonight, for now you'll just start making a plan to.
>Break Into Petey's Apartment: It's only a matter of time before it's investigated. There's bound to be something.
>Go out on the Town: You're too lonely, you need to make a friend. Maybe you'll check out that burger joint.
>Hit the Streets: Forget the loanshark. This is when the gangs are most likely to be active anyway.
>>
>>5234676
>>Spend some Money: You need to get your hands on some functioning gear. Maybe even a real gat.
>>
>>5234676
>>Break Into Petey's Apartment: It's only a matter of time before it's investigated. There's bound to be something.
>>
>>5234676
>>Break Into Petey's Apartment: It's only a matter of time before it's investigated. There's bound to be something.
>>
>>5234676
>Break Into Petey's Apartment: It's only a matter of time before it's investigated. There's bound to be something.
>>
>>5234676
>Spend some Money: You need to get your hands on some functioning gear. Maybe even a real gat.

>>5234710
>>5234740
>>5234748
i bet we would run into some unwanted attention
>>
>>5234676
>Break Into Petey's Apartment: It's only a matter of time before it's investigated. There's bound to be something.
There might be some clues as to who the lardball was working for.
>>
>>5234676
>>Break Into Petey's Apartment: It's only a matter of time before it's investigated. There's bound to be something.
>>
>>5234710
>>5234740
>>5234748
>>5234775
>>5234783
It's risky but you only have a short window of time before suspicion makes it impossible. A week at most and it'll only get riskier the longer you wait. Petey didn't leave his suite for anything outside of business but the types of men he was doing business with are the type to keep tabs. Considering the way he made a living, the heat from a legal investigation might mean his death won't even be reported to the police. You're looking at criminal association at the very least. You think it's worse than that. If half the rumors you've heard are true, the goons he had working with him were the worst kind of scum.

The type you should be careful about getting on your trail. If there's one good thing about being lonely, it's that there's no loved ones your enemies can hold hostage, or worse. You decide the potential gain outweighs the risks. Petey's pad is on the second highest floor of the apartment, where things get pricey. There's some rich folks there, lotto winners, middle managers, and all kinds of asshole. None as bad as Petey though. You don't think anyone would care if you broke in but if the police were called, they might. You don't know how secure it is but while you doubt anything in it could phase you, a locked door might force you into taking some hard action.

How do you want to approach this?

>Quiet: You'll act like you belong, pry the door open and get to work. If you can't do it without catching any attention, cut your losses and call it off.
>Loud: No planning. You'll break open the door, rummage as fast as you can, and bail with whatever you can find. In and out in five minutes.
>Quiet, then Loud: If the silent approach doesn't work, you'll forgo stealth and kick the door in. Best of both worlds.
>>
>>5234794
>Quiet: You'll act like you belong, pry the door open and get to work. If you can't do it without catching any attention, cut your losses and call it off.
This is why we should have grilled the fool.
>>
>>5234794
>Quiet: You'll act like you belong, pry the door open and get to work. If you can't do it without catching any attention, cut your losses and call it off.
>>
>>5234794
>Quiet: You'll act like you belong, pry the door open and get to work. If you can't do it without catching any attention, cut your losses and call it off.
>>
>>5234794
>Quiet: You'll act like you belong, pry the door open and get to work. If you can't do it without catching any attention, cut your losses and call it off.
>>
>>5234796
>>5234799
>>5234811
>>5234822
You can't take any unneccessary risks this early on. Petey's suite is bound to have what you need, money, information, but if you can't get in quiet, you'll walk away and find them somewhere else. The loanshark wasn't the only fish in the sea and you plan to cast a wide net. You've concealed your identity as much as possible. Hopefully nobody's paying attention to hallway traffic on the cameras.

Here goes nothing.

>Roll 1d100+0 to Break-In
>Difficulty is 80/90/100
>>
Rolled 25 (1d100)

>>5234837
Nice and quiet
>>
Rolled 26 (1d100)

>>5234837
>>
>>5234840
Fuck
>>
Rolled 11 (1d100)

>>5234837
Here goes nothing
>>
>>5234853
Fuck
>>
curse is real
>>
>>5234837
Sneaky-beaky-like.
>>
Rolled 66 + 0 (1d100 + 0)

>>5234868
God fucking damnit.
>>
>>5234840
>>5234841
>>5234853
Looks like we used up our luck with the crit
>>
>>5234840
>>5234841
>>5234853
>26 vs 80/90/100

And... he has a deadbolt. If you lean on the door and press your cheek against the side, you can almost see inside, you're so close to finding everything he has in there, maybe everything he knows, yet so far. Fuck. The door's locked. You can't get in quietly and breaking it down would make more noise than you can get away with. Maybe you can come back later with some tools. A crowbar or something and a heavy coat to hide it under. It would be easy enough. Just slide and CRACK, then no more noise. You'd have the whole space to yourself for as long as you needed but now you're just fantasizing.

Anything more complicated than that's a no go. You wouldn't even know how to pick a lock if you had the tools. All of that time exercising and none of it went into training. You don't know how to fight. You're big, yeah, strong, yeah, and you know your way around most kinds of tools but that's no substitute for actual combat skill. You can ignore a bullet, knives can't pierce your skin, and you don't know how badly someone would fuck their hand if they tried to punch you, but that's not everything. What the hell happens if you fight a grappler who can get you pinned long enough for his friends to get there with some handcuffs? What about some of those cyborg freaks you've heard about, with sawblade limbs rated for titanium? Fuck, what if you ran into another super that knew what the fuck he's doing?
>>
>>5234897
You don't know the upper limit of your durability and you don't want to find out if you can help it. You need to play things smart and lay low until you can get the things you need: information, equipment, actual skills. You don't know where to start with any of that. You're going to have to find out. You go back to your pad and take a two minute cold shower. After that, you do some pushups in the shared floorspace and crawl into your pod. You feel so cramped, like you're suffocating in a haze of stale air and subtle poison. You've always felt like this. The only difference now is that you don't feel vulnerable. You're just one man but you can take a bullet to the head, and that's more than most.

You wake up next morning at the crack of dawn. It's Sunday. The megacity streets are your oyster.

What do you want to do today?

>Try to find some online tutorials for how to fight. Not on your own connection, of course. Maybe you could incorporate some of what you find into your training.
>Find a gym that does some kind of combat sport, the more underground the better. Most of these are neutered or hidden and any you found would probably be a long walk away.
>Search for a reliable arms dealer. You've been putting it off but an unregistered gat or something heavier would massively improve your combat effectiveness.
>Go shopping for some actual equipment. Doing these jobs in your regular clothes is risky, even if they are generic and don't stand out in a crowd.
>Just hang out in a few public places and try to get a handle on how to talk to people. It'll be tricky but it might help you later on. You might overhear something while you're at it.
>Nevermind that. You have another idea.
>>
>>5234899
>Find a gym that does some kind of combat sport, the more underground the better. Most of these are neutered or hidden and any you found would probably be a long walk away.

>Look for an old bookstore that would have old world books in it, and look for old army combat manuals and martial arts books.

If we can't do both then just the bookstore.
>>
>>5234905
*1
>>
>>5234899
>Nevermind that. You have another idea.
>Find a couple sets of clothes for doing this vigilante stuff in. Not your normal style but still blending in and as cheap as you can reasonably get. Maybe the charity bins aren't such a bad idea.
>>
>>5234899
>>Look for an old bookstore that would have old world books in it, and look for old army combat manuals and martial arts books.
>>
Rolled 31 (1d100)

>>5234905
>>5234938
>>5234976
You've got plenty of time. If you're careful how you spend the money you took from Petey's duffel bag, at your current lifestyle you'll be in the black for at least a month. Finding a gym that could show you the ropes about how to fight more than throwing haymakers would be ideal. The problem is that's not a guarantee. You taught yourself how to workout and kept a good form until you've gotten real, serious results and you don't see any reason it would be different for combat sports, styles, whatever they're called. You aren't too informed on the terminology but the megacity is a big place and there's bound to be somewhere you can find a manual or book focusing on it. Not this electric PDF that can get scanned without you ever knowing about it, or that having one shipped in and getting you on a priority-list for police investigations shit. You're talking paper for a fistful of cash. Caveman technology these days but if that's what it takes, that's what it takes.

>Roll 2d100+0, 1st for finding a gym, 2nd for finding a bookstore. No reason you can't look for both at the same time.
>Difficulty is 80/90/100 for both. Later attempts will be easier if you fail this time. You aren't using technology to search and have a massive amount of ground to cover.
>>
Rolled 59, 3 = 62 (2d100)

>>5234992
>>
Rolled 36 (1d100)

>>5234992
>>
Rolled 51 (1d100)

>>5234992
this is for the bookstore
>>
Rolled 49, 42 = 91 (2d100)

>>5234992
>>
Rolled 39, 18 = 57 (2d100)

>>5234992
>>
>>5234993
>>5234996
>>5234999
>>5235023
>59 vs 80/90/100
>Failure
>51 vs 80/90/100
>Failure

You honestly fucking hate this place. Between the constant noise, sweaty crowds, and reckless traffic you're on the brink of losing it. No wait, you've already lost it, back at Elming Meadows, then back at that alleyway, and earlier, when you... No, nevermind that. You've been walking around cityblocks for hours now and no dice. Nothing. No gyms. No bookstores. Closest things you've seen are a dilapidated Planet Fitness and a pristine Amazon warehouse. Neither are any help, they just piss you off. It's almost nighttime, when everyone smart gets off the streets and some fools gamble with their lives. You smile at the thought. You'd rather be in the streets than crammed the pod. Always have. At least out here, death tends to be quick.

>What do you want to do?

>Keep searching for a gym or bookstore of any kind. It's dangerous to be out at night, for any punk that'd try to knife you, anyway.
>Try to hit some of the department stores. Most are open 24 hours a day, 7 days a week, and you have enough cash you don't need to rent.
>Go looking for trouble. You've got an itch since you took down Petey. There's worse out there, hurting decent people while society twiddles its thumbs.
>Return to the pad, sleep in the pod, do your best not to eat the bugs and be grateful your roommates aren't the pushy type.
>>
>>5235038
>Go looking for trouble. You've got an itch since you took down Petey. There's worse out there, hurting decent people while society twiddles its thumbs.
>>
>>5235038
>Keep searching for a gym or bookstore of any kind. It's dangerous to be out at night, for any punk that'd try to knife you, anyway.
>>
>>5235038
>>Keep searching for a gym or bookstore of any kind. It's dangerous to be out at night, for any punk that'd try to knife you, anyway.
>>
>>5235038
>>Keep searching for a gym or bookstore of any kind. It's dangerous to be out at night, for any punk that'd try to knife you, anyway.
>>
Rolled 19 (1d100)

>>5235044
>>5235046
>>5235058
You don't care if it's dark outside. That just means you'll rely on the light coming out of the street lamps and billboard screens. You'll keep at it until you find what you're looking for.

>Roll 2d100+0, 1st for finding a gym, 2nd for finding a bookstore.
>Difficulty is 75/85/95 for both.
>>
Rolled 94, 31 = 125 (2d100)

>>5235060
>>
Rolled 31, 90 = 121 (2d100)

>>5235060
i really don't want to roll now.
>>
>>5235060
>>
Rolled 18, 61 = 79 (2d100)

>>5235060
>>5235064
Dumbass
>>
>>5235061
>>5235062
>>5235064
>>5235066
>94 vs 75/85/95
>Excellent Success
>90 vs 75/85/95
>Excellent Success

You keep up the search and two hours later in a seedier part of town, you've found a lead. There's a torn poster in an alleyway with a crude sketch of a fist knocking a man's teeth out and an address scribbled underneath. Some writing too. You lean in closer to read.

>DON'T WANT TO BE LIKE THIS GUY? COME DOWN TO MARCELO'S MOSH PIT! TRY-OUTS 5 PM EVERY SECOND TUESDAY OF THE MONTH!

>ENTRY FEE IS $500, CASH, NON-NEGOTIABLE!

>NO QUITTERS ALLOWED!

A 'Mosh Pit'? Doesn't sound too professional but $500 is cheap enough. Try-outs are in only two days, too. Maybe it's worth taking a look at. You move on and just enjoy the cold night air. When there's so many less people out, you can relax a little. Never let your guard down, but not worry about someone snatching your wallet or gutting you for a laugh and melting back in the crowd. The air's filthy, every now and then you catch a whiff of sewage and if you aren't careful soot's a given. You notice that it bothers you less now. You're breathing as much as you normally do but the whole situation feels different. On a whim, you decide to hold your breath and stop after a minute doesn't leave you lightheaded. That's kind of cool. Maybe you need less oxygen? You think you need to experiment with your superpower and find out its limits but really, how do you do that with durability without hurting yourself? Fuck, are you even capable of generating enough force to hurt yourself? Does it even matter? Who knows. About that experimenting thought... you'll think of something sooner or later.
>>
Rolled 91, 90 = 181 (2d100)

>>5235116
Maybe not tonight. On a whim, you take a detour down a dimly lit road and stop after you spot a squat brick building nestled in the concrete. An old white coat of paint has flaked off and the front windows are in piss-poor condition, but you press on the glass and spot row after row of bookshelves. There's a cracked sign out front.

>MORRISON GRANT MEMORIAL LIBRARY
>OPEN 7-10 ON WEEKDAYS
>DONATIONS WELCOME!
>HAVE A BLESSED DAY!

A library, huh? You've never heard of the namesake but they're bound to have something here. Looks like it'll be open tomorrow. You'll be back. You've never been to a library. You've seen them in cartoons and so on when you were younger but you've never actually walked through one's front door. This might be neat. Food for thought.

Now that you've found some of what you're looking for, you start walking back to your pad and all is well and good. Then you hear a loud gunshot off in the distance, followed by a couple more and some muffled shouting. It's about half a block away. If you ran you could get there in time to see what's going on but it's probably low level gang shit. Do you really want to mess with that? The few other people on the streets are running in the opposite direction or staring at their cellphones, desensitized. You're just standing there, mulling it over.

>Check out the scene. This could be a lead to something serious.
>Just keep walking. You don't even have a proper mask.
>>
>>5235117
>Check out the scene. This could be a lead to something serious.
>>
>>5235117
>Check out the scene. This could be a lead to something serious.
We should spread the word.
People talking about our actions can net us some support, and no-one knows what we did to the loan shark.
>>
>>5235117
>>Check out the scene. This could be a lead to something serious.
Never pass up a chance for a free gun.
>>
>>5235117
>Check out the scene. This could be a lead to something serious.
Time for some rep
>>
>>5235130
>>5235147
>>5235210
>>5235226
Normally, you would turn around and walk away but you aren’t normal anymore. You’re fucking bulletproof. You take off running toward the gunshot and hear another, and a dozen more in rapid succession. Someone screams profanity and coming closer through an alleyway you can make out some details. There’s a pair of men in nondescript clothes crouched behind a dumpster, one with a compact, extended magazine pistol of some kind, the second with a shotgun. They’re exchanging fire with a group on the other side of the street. That’s where the screaming came from. On the far sidewalk, there’s a shirtless man with a blue bandanna around his neck and a gaping hole in his stomach. You hear the crack of a nearby rifle and the fallen man’s forehead has a new hole. On the other side of the street, someone fires back and you hear the slump of a corpse hitting concrete. Neither side seems to have spotted you and your mind is racing. Everything's moving fast. Did you just walk into a turf war?

>Try to get a wider view of what’s happening. You need the numbers.
>Attempt to wrestle the shotgun away from the man behind the dumpster.
>Bum rush the gang, you think that's what it is, on the other side of the street.
>Nevermind that. You have another idea.
>>
>>5235338
>>Try to get a wider view of what’s happening. You need the numbers.
>>
>>5235338
>Try to get a wider view of what’s happening. You need the numbers.
>>
>>5235338
>>Nevermind that. You have another idea.
Hide and wait until some gun user falls, then rush in and steal his gun
>>
>>5235338
>>Try to get a wider view of what’s happening. You need the numbers.
>>
>>5235338
>Try to get a wider view of what’s happening. You need the numbers.
>>
>>5235364
Seconding this.
>>
>>5235338
>>Try to get a wider view of what’s happening. You need the numbers.
>>
>>5235338
>>Try to get a wider view of what’s happening. You need the numbers
>>
Rolled 57, 84, 57 = 198 (3d100)

>>5235346
>>5235362
>>5235456
>>5235459
>>5235588
>>5235590
You can't act until you know the situation. Bullets are flying from both sides of the street and if you weren't a super you'd be in lethal danger. As it is, you don't know if you have any reason to worry but you don't want to find out.

>Roll 1d100+0 to scout
>Difficulty is 60/80/100
>>
Rolled 99 (1d100)

>>5235761
>>
Rolled 95 (1d100)

>>5235761
>>
Holy shit
>>
>>5235768
>>5235767
i'm not gonna be the one to fuck this up lmao.
>>
Rolled 78 (1d100)

Then I will.

>>5235761
>>5235774
>>
Rolled 49, 64, 77 = 190 (3d100)

>>5235767
>>5235768
>>5235781
>99 vs 60/80/100
>Excellent Success

You can't think about things on a street basis. There's an urban sprawl all around you stretching into the sky and beneath your feet. Instead of running in front of the dumpster or taking a detour around, you grab onto a nearby fire escape and shimmy up the ladder. Once you've got some distance, you get your hands on the concrete ridges below the windows, then brace your feet for a clear vantage point three stories off of the ground. Nobody saw you, nobody looks up. From here, you have the perfect vantage point. There are seven men in blue bandannas scattered up and down their side of the street, armed with a smattering of pistols and what look like two shotguns that have had their barrels cut down for ease of movement. They seem disorganized and some are in threadbare clothes, others are missing threads entirely, either shirtless or shoeless. Two more in the same getup are already dead. The first that you saw, and a second fallen over near the dumpster street's alleyway with an exposed ribcage and lake of gore pooling on the concrete.

You can see five men with the same general demeanor, all wearing baggy hoodies or long coats, and every one is wielding a long gun with some degree of competence. Except for the one with the pistol but- RATATATAT, a man's shoulder is winged and you realize that's not a pistol at all. They're much closer together, in the alleyway you walked into or the one immediately to its left, and you would think they weren't expecting a fight from their positioning but you notice that they're laying down overlapping fields of fire and there's a masked man in a second story window on the opposite street, aiming a heavy looking bolt-action to the road. One of the blue-side, what looks to be a teenager in a faded meme hoodie runs ahead and, CRACK, he's missing the back of his skull. You see they've gotten the upper hand, as a few more of the shooters had the same idea at the same time, and are cut down in a stacatto of precise gunfire. By the end of that, only four are left and they look shaken. Getting a grasp of the situation, you realize they've lost six of theirs and only killed one man, who aimed his rifle around a corner at the wrong time.

>What do you want to do?

>Jump in the middle of the street and grab a gun from a corpse.
>Try to assist one side, but which one?
>Stay where you are, keep watching.
>Nevermind that. You have another idea.
>>
>>5235794
>Nevermind that. You have another idea.
>climb higher and jump the sniper in the window
>>
>>5235815
+1
>>
>>5235815
>Support
I bet the guys with blue are a local gang and the guys in long coats are probably mercs
>>
>>5235815
Support
>>
>>5235815
>support
>>
>>5235815
>>5235853
>>5235901
>>5235929
>>5235932
Odds are both sides are the type of people you're gunning for but something about that sniper pisses you off in particular. You don't know if it's the detatched professionalism or the age of the punk he wiped like swatting a fly but you want to make him eat that barrel. He's on the other side of the street in an elevated position but he hasn't noticed you yet and you have a plan. A very, very simple plan you'd have to be very brave or very stupid to try if you couldn't take a bullet.

>Roll 1d100+0
>Difficulty is 80/90/100
>>
Rolled 6 (1d100)

>>5235939
>>
Rolled 1 (1d100)

>>5235939
>>
Rolled 10 (1d100)

>>5235939
>>
wtf is with the rolls today
>>
>>5235943
>>5235941
>>5235944

Good thing we can take bullets. We are about to get lead poisoning.
>>
Rolled 64 (1d100)

>>5235939
>>5235943
fuck is this bullshit
>>
Rolled 77 (1d100)

>>5235939
>>
Rolled 24, 17 = 41 (2d100)

>>5235943
>whew
>>
>>5235948
Im more worried about the mess we are going to make. If we keep up this bullshit corpos will call super swat on our ass in less than a week.
Fuck
>>
Rolled 7 (1d100)

Damn damn damn
>>
>>5235941
>>5235943
>>5235944
>1 vs 80/90/100
>Critical Failure

In the street below, one of the blues gets desperate and sprays a load of buckshot in their foe's general direction, winging the submachinegunner in the side. He collapses behind the dumpster and both sides trade fire. It's tense but starting to quiet down. This is your first time going into gunfire. These are coldblooded, violent men who would kill you in a heartbeat. None of that matters. You're confident. You can do this. Alright, all you've got to do is shimmy back down to the-

"FUUUUCK!" You slip on the windowsill and manage to push off the wall, jumping straight into the middle of the road and manage to land headfirst. WHACK. Instead of killing you instantly, the impact knocks your skull to the side and you tumble, sprawled out on the ground. If you were thinking, you would've played dead but your instincts take over and you get on your feet. At the sight, both sides forget each other and stare. You rise to your full height and turn to the sniper, who lines up a shot with your forehead and shoots. CRACK. By all rights you should be dead but there's no pain, not even any knockback. It's like he tapped you with his palm.

You start to recover your senses and one of the punks on this side of the street sprints at you in a rush of blue, scrawny and fierce. He braces a pistol and magdumps into your chest, center-mass, point-blank. It's loud and violent but your ears aren't ringing and it feels like you're hugging air. You don't react, your clothes are barely torn. A second later, you take a step to him and see the purest look of terror you've ever seen in another man's eyes. "F-FUCK THIS SHIT! I'M OUT!" He turns and tries to sprint in the opposite direction. You look back and catch a shotgun slug to the stomach. A gentle shove. The two men behind the dumpster seem to forget about their target. The calm you saw earlier is gone. They're scrambling to flee. Holy shit, you don't even have a gun.

Everyone of these people just saw you take an unholy amount of punishment in stride. That can only mean one of two things but these are the gutters and you aren't a wirefreak, which can only mean one thing. These people know you're a super and if they get away, the odds are so will the rest of their crews. They don't know the specifics and they aren't close to knowing who you are, but rumors will spread. Whether they reach the other side of the law, you don't know.

Fuck.

>What the FUCK are you going to do?

>Try to calm everybody down, you're not out to kill. Well yeah, you were, but they don't need to know that.
>Run! Get the hell out of there as fast you can! You don't know if there's cameras, you don't know shit!
>Chase them down and kill them with anything on hand. Which side? Or are you going for both?
>Fuck it. Let 'em run, loot the dead and get the hell out of here. Maybe the stories will get into their "employer's" heads.
>>
>>5235987
>Chase them down and kill them with anything on hand. Which side? Or are you going for both?
Both. Grab a gun from one of the bodies and just start running and shooting until everyone is dead.
>>
>>5235994
+1
>>
>>5235987
>Try to calm everybody down, you're not out to kill. Well yeah, you were, but they don't need to know that.
if we do have to kill one side I would say get rid of the blue gangsters
>>
>>5235987
>Try to calm everybody down, you're not out to kill. Well yeah, you were, but they don't need to know that.

Picking this just because it sounds hilarious.
>>
>>5235994
>>5236003
do you guys really want to fight both of them with our rolls?
>>
>>5236013
it's better than trying to talk to them with our rolls and autistic nature. if we fight them at worst they escape, and at best we kill them all. what do we get if we do convince them to talk? people that aren't gonna try to kill us when they can't kill us anyway?
>>
>>5236013
better than calming them down, its two fucking gangs.
>>
>>5236026
>>5236028
considering how they think we are super and they will be hesitant to continue fighting us. we also don't know anything about both sides because we fucked up our info roll.
>>
Rolled 84 (1d100)

>>5235994
>>5236003
>>5236004
>>5236012
You freeze under the pressure and snap yourself out of it with a split-second decision.

>Calm Them Down: 1-50
>Kill Them All: 51-100
>>
Rolled 17, 84, 84, 65, 85, 77, 81, 39, 66 = 598 (9d100)

>>5236074
These people were killing each other in the streets without a care for bystanders. Hell, they tried to kill you without hesitating! Who's to say they haven't killed innocent people? Who's to say they won't do it again? Your face twists with rage and you sprint to grab a pistol. Everything bursts into motion.

>Roll 1d100+20
>>
Rolled 83 + 20 (1d100 + 20)

>>5236078
let's see how this goes.
>>
Rolled 89 + 20 (1d100 + 20)

>>5236078
>>
Rolled 10 + 20 (1d100 + 20)

>>5236078
>>
>>5236078
>>5236079
>>5236081
>>5236084
>109 vs -3, 64, 64, 45, 75, 67, 71, 29, 56
>After modifiers: -20 (Fleeing), +10 (Combat Training)

You scoop it up from the pavement, point, and shoot. This is the first time you've shot a gun and it was easier than you thought it would be. Almost no recoil or feedback, just a hole in the blue punk's back and he drops dead on the spot. You sprint at the others, still trying to grapple with what they're seeing, and unload into one before you ram into the two that are left. Both try to shoot you and against every law of natural physics it doesn't work. They've wasted precious time and when you bear down on them it's over in seconds. You don't have time to think, you drop the hot pistol, grab another, and sprint at their rivals. They decided discretion was the better part of valor and ran. Smart thinking. You don't get tired like they do, though.

You recognize their clothes, their guns, they retreat like they've practiced hit-and-runs before. Should've scattered. They run out the other end of the alleyway and dogpile to get in the back of a black van that was already prepped. You shoot until the pistol's empty, dropping one and stunning another, and when the wheels start spinning and it looks like they'll get away you dive in with them. The melee is bright and loud. Knives chip on your midriff, pistols are shoved to your temple, and a desperate man tries to force a shotgun into your chest but it means nothing. They can't hurt you. Their violence is meaningless. You don't know how to fight but you're the biggest man there and in a frenzy.
>>
>>5236118
It isn't fair, you fight like an animal. You break them with your bare hands, force their knives back into them, and crawl over their bodies to crush the shotgunner's windpipe with iron thumbs. Finally, all three are dead and you breath slow, when you realize the van's jerked to a stop and their getaway driver is making a break for it. You dive out of the vehicle, line the sight on the barrel up with his back, and pull the trigger. There's a spray of blood, his legs tremble, and he collapses. You recognize the area. You aren't far from the scene. You make a brisk jog back and breathe the tainted air, the adrenaline's taken a life of its own and you can't stop, won't stop. You reach the alleyway again and see the fourth, the one who was wounded and was working on himself with a first aid kit when you come back. The man stops bandaging his gut wound and scrambles on his back, blitzing a full magazine of his submachinegun into your chest and stomach. You don't flinch, pump the shotgun, and looking into his desperate eyes, have a moment of clarity.

>Pull the Trigger: He's already seen you, he's too dangerous a liability to leave alive. Who knows what he could do.
>Take him Captive: You'll be back in a second with a restraint of some kind, a rope or some tape maybe.
>Leave him There: Killing a wounded man on his back with tears on his face doesn't feel right.

When you've made up your mind, you stop and look at the building the sniper was in. An old apartment, the spacey kind with the backbreaking rent. The window's closed and the lights inside are off. You know if he's not in there, he's in the building. After seeing you in action he wouldn't have taken the risk of running if he had any sense. The question is if it's worth trying to finish the job or better to let him run. The blood's pumping hot, things are fast and slow all at once, and you've never felt more alive. Even while this is happening, some part of you in the back of your head knows you aren't thinking straight.

Don't do something you're going to regret.

>You're going through that window. He might've set an ambush.
>He could be anywhere. You'll start with the lobby and go up from there.
>Nah. It isn't worth the risk. Even if you catch him a bystander might've already called the cops.
>>
>>5236121
>Take him Captive: You'll be back in a second with a restraint of some kind, a rope or some tape maybe.
>He could be anywhere. You'll start with the lobby and go up from there.
>>
>>5236121
On the one hand I wouldn't mind this guy spreading our legend to the gangs of the underworld, on the other I don't want every big gang gunning for us just yet, so
>Pull the Trigger: He's already seen you, he's too dangerous a liability to leave alive. Who knows what he could do.

And we might as well finish the sniper.

>He could be anywhere. You'll start with the lobby and go up from there.
>>
>>5236121
>Pull the Trigger: He's already seen you, he's too dangerous a liability to leave alive. Who knows what he could do.
>He could be anywhere. You'll start with the lobby and go up from there.
>>
>>5236123
Where would we keep him though? I'd be down for a bit of hostage taking but we have no secure base that doesn't have a bunch of random eyeballs everywhere.
>>
>>5236121
>Pull the Trigger: He's already seen you, he's too dangerous a liability to leave alive. Who knows what he could do.

>He could be anywhere. You'll start with the lobby and go up from there.
>>
>>5236124
>>5236126
>>5236132
You pause for a moment then pull the trigger. BOOM. In the next second his forehead's fallen in on itself and his jaw's gone slack. You turn away and take a brisk walk to where the sniper set his nest. The door handle complies and you're in. You can't believe your luck. The lobby is abandoned and streaked with black mold. This isn't a real apartment that people live in, it's a real estate speculation, a rotting footnote on some suit's portfolio, outmoded by the pods and abandoned. No wonder he chose it for... whatever they were doing here. You know he's somewhere in the building. All you've got to do now is find him.

>Roll 1d100+0
>Difficulty is 70/85/100
>>
Rolled 18 (1d100)

>>5236138
>>
Rolled 64 (1d100)

>>5236138
>>
Rolled 35 (1d100)

>>5236138
Cursed
>>
Rolled 37 (1d100)

>>5236138
>>
Rolled 50 (1d100)

>>5236138
AAAAAAAAAAA
>>
>>5236139
>>5236141
>>5236143
>>5236146
>>5236148
You have got to be shitting me
>>
>>5235774
A very wise plan, general.
>>
>>5236155
hey we all fucked up this time, this was a team effort.
>>
File: facepalm.png (126 KB, 500x500)
126 KB
126 KB PNG
>>5235987
>You've revealed your super status to the megacity, long before identifying how it works and what its limits are.

Cue Ocelot soundclip: "YOU IDIOT!"
>>
>>5236160
>We
Oh you French now?
>>
>>5236168
le nous royal, tu casse les couilles.
>>
>>5236139
>>5236141
>>5236143
>64 vs 70/85/100
>Failure

You aren't a trained doorkicker, you've never held a shotgun before, let alone used one in a firefight but you've done a bit of reading on how it's done. You kick in one door, then the next, and the next, until you've methodically swept half a dozen and have the epiphany that you could've started with the sniper's room. You run upstairs, you don't dare the elevator, and beat down the door to a cavernous three room apartment. Ten seconds later, you've checked the bathroom, kitchen, bedroom, and the window's opened. You rush over and look down to see there's a rope hooked on the concrete stretching down to the street. No sign of your target, only a handful of spent rifle shells. It looks like he gave you the slip.

Motherfucker.

>Jump on the street and sprint looking for him. Might be a lost cause, chances are he's covered a lot of ground.
>Cut your losses and let him go. He'll tell his crew, employer, or whoever's paying him what went down but there's not much you can do, besides grab some gangster's wallets and unregistered guns. It'll take time and you'll have to be careful about leaving any DNA.
>Get out while the getting's good. Leave the pistol and shotgun you're already have, they're too hot and something of this magnitude WILL have a police investigation.
>>
>>5236196
>Jump on the street and sprint looking for him. Might be a lost cause, chances are he's covered a lot of ground.

kill kill kill
>>
>>5236196
>Jump on the street and sprint looking for him. Might be a lost cause, chances are he's covered a lot of ground.
>>
>>5235987
>>Fuck it. Let 'em run, loot the dead and get the hell out of here. Maybe the stories will get into their "employer's" heads.
>>
>>5236196
>>Jump on the street and sprint looking for him. Might be a lost cause, chances are he's covered a lot of ground.

Not passing up the chance for a sniper rifle.
>>
>>5236198
>>5236216
>>5236269
You don't hesitate. You dive out the window and hit the ground running. Your footwork is closer to a drunken seizure than true parkour but when you're this durable it doesn't need to be. He has a three minute lead and could've gone in any one of a dozen directions. You'll just have to trust your gut.

>Roll 1d100+0
>Difficulty is 80/90/100
>>
>>5236286
>>
>>5236286
>1d100+0
>>
Rolled 20 (1d100)

>>5236291
forgot how to do it woops
>>
Rolled 9 (1d100)

>>5236286
We're fucked
>>
Rolled 79 (1d100)

>>5236286
lmao
>>
>>5236296
the dice is laughing at us
>>
Rolled 10 (1d100)

>>5236286
>>
>>5236293
>>5236295
>>5236296
>79 vs 80/90/100
>Failure

You sprint to the left and take a turn at the alleyway to where the blues, you don't know the name, were fighting. He must've seen you run that direction for his pals and would've been thinking fast, it only makes sense he'd go the opposite direction. You cover a load of ground and have a sudden epiphany. They were organized, they had a black van and you're thinking how he'd move if he was moving. You've made a fatal mistake: the situation doesn't make if he doesn't have a getaway vehicle of his own. You double back and sprint to the old apartment's parking lot, just in time to see the tail-light of a red sedan rolling around the bend.

"Fuck!" You bring the shotgun to your shoulder and try to aim but by the time you do, it's already gone. Your instincts are telling you that's his getaway vehicle. Either an anonymous rental or stolen, possibly both. You lower the gun and curse to yourself, like it makes any difference. "FUCK!" You think. He's clearly part of an organized, dangerous group involved in the ambush of another gang, and just saw you run in and massacre everyone involved. If he brings to whoever his boss is, and he will, they'll know your general build and what you can do. You think some more. With any luck, they'll be scared shitless. Still, this might get out.

"Fuck." You've barely even worked up a sweat but the adrenaline's petering off and it sinks in that you've killed eight men you don't even know, from a pair of gangs, you think, you don't even have a vendetta against. You just killed them because they were criminals and took enough damage to cripple or kill you a dozen times over. You can't even think about it. This is too heavy to get into right now. What you need to do is get your shit together before the police or likelier, one of the trash gangs rolls up.

>What's the plan?

>Loot the dead, snatch the wallets, their guns, hell, their IDs, everything. You don't want this to have been for nothing. If you get interrupted, you'll just hoof it.
>Get the hell out of here. Your clothes are tattered and bloodstained, you've interfered with a gang war, and you've managed to spill that there's a super in the area.
>>
>>5236361
>>Get the hell out of here. Your clothes are tattered and bloodstained, you've interfered with a gang war, and you've managed to spill that there's a super in the area.
Let's GTFO and collect ourselves, we've shit ourselves enough for one day.
>>
>>5236361
>Get the hell out of here. Your clothes are tattered and bloodstained, you've interfered with a gang war, and you've managed to spill that there's a super in the area.
There'll be another turf war to take advantage of when our shit is together more.
>>
>>5236361
>the situation doesn't make any sense
I type most of these updates on mobile and try to catch typos but sometimes they slip through. If you didn't have superhuman durability the odds are that crit fail would've ended you. I hope you're liking the quest so far. After you get a regular routine we'll switch over to longer periods at a time. A week instead of a day, and so on.

If any of you were curious, the megacity consists of a colossal urban sprawl in what used to be the southeastern USA, on the coast and stretching far inland. It's one of a handful scattered over the continent. Outside, it's a sparsely populated and polluted wasteland in a condition of loose anarchy but some small communities make do and prefer it to the concrete jungle. It's over two centuries into a globalized, hyper-corporatist future, but the emergence of superpowers was an unexpected and sudden development three generations ago. The official government is incestuous and corrupt but have an immense amount of sway. Religion has widely fallen out of popularity outside of some individuals and newer cults and most people associate themselves with shifting manufactured subcultures or attempt to forget their worries in a hedonistic haze. The world is a hellhole and your slice of the megacity, the gutter, is a hellhole among hellholes.

If you have any questions I'll be happy to answer them, within the bounds of what you would know. By the way, what is your full legal name? I've been writing the protagonist as an isolated, mildly autistic early 20-something that snapped when he finally gained the superpowers to act on his anger to society. That's the default for Sheer Power but can change over time. Unless you make some serious mistakes or get unlucky, you aren't likely to die soon. Your durability would be considered on the upper-high end of things on its own. The problem is that you don't have anything else backing it but there are rumors you've yet to confirm. For now, you'll have to be creative if you want to go far.
>>
>>5236361
>>Get the hell out of here. Your clothes are tattered and bloodstained, you've interfered with a gang war, and you've managed to spill that there's a super in the area.

we already have a shotty and pistol. good enough i guess
>>
>>5236442
Can we name him Skiz/Schiz

By the way QM, do you use incognito mode or normal mode on mobile while writing?
>>
>>5236442
Simon P. Campbell
>>
>>5236449
Yeah, you could name him Skiz/Schiz, traditional names are more popular but there's a large chunk of the population with bizarre names. Someone having a string of random numbers, letters, and emojis on their legal birth certificate is as common as them having green eyes would be today.

I don't write in the text box because of autorefresh. I use a word app instead but I make sure to browse and post everything I do on chrome. I've never cleaned my browser history. I hope something happens one day but I'm not an active security threat, potential patsy, or in a position to be worth the trouble of blackmailing so I don't think it will. I do use the dark theme for the browser though. Not a fan of the default.

>>5236461
This is also a good name. I'll leave the question of his name open for a few more days or until you've reached a majority decision. I'm going to get some shuteye but I'll be updating again tomorrow. I'm surprised you dove into street violence with no weapon or intel but durability has its perks.
>>
>>5236461
Support
>>
>>5236442
Thanks for the lore!

It makes me want to get some training, then get out of the megacity desu!

Our powerset should be really good for surviving a polluted wasteland! (I just figure being this resilient makes our body not care about pollution/radiation)
Our mindset, intelligence and desicionmaking makes us unfit to live in a city with too many other people.

We could make something out of ourself on the outside.
>>
>>5236361
>>Get the hell out of here. Your clothes are tattered and bloodstained, you've interfered with a gang war, and you've managed to spill that there's a super in the area.
>>
>>5236361
>Loot the dead, snatch the wallets, their guns, hell, their IDs, everything. You don't want this to have been for nothing. If you get interrupted, you'll just hoof it.

>>5236449
>Schiz
like short for Schizophrenic right?
+1

>>5236562
one cant build something meaningful in hell
our vendetta is the only thing that will ever be truly ours
>>
>>5236442
Deemer Denver Jaskólski
>>
>>5236361
>>Loot the dead, snatch the wallets, their guns, hell, their IDs, everything. You don't want this to have been for nothing. If you get interrupted, you'll just hoof it.
>>
>>5236366
>>5236376
>>5236445
>>5236593
You’re tempted to loot the dead for anything that could be of any use but you know after that racket someone’s bound to be coming in. You don’t want to be caught hunched over the bodies if you can help. Less than a minute later you’ve collected yourself and fled from the scene and as far as you know, between your gloves, shades, and scarf, your identity should be fine. Then you’ve gotten away into the streets and start seeing a few pedestrians. None of them notice the state of your clothes or care. You’ve got to get rid of this hoodie and maybe the shirt beneath before it draws suspicion but your DNA’s on it, you can’t just leave it in someone else’s trash can.

>What do you want to do?

>Try to burn them in an alleyway, you’ll need to get some matches or a lighter first.
>Hide them in your regular dumpster, if someone finds it you’ll already be fucked.
>Stash them somewhere until you can come back later. Risky, but it could work.
>Keep wearing them, your roommates might not think it’s worth calling you out.
>>
>>5236718
>>Stash them somewhere until you can come back later. Risky, but it could work.
>>
>>5236718
>Try to burn them in an alleyway, you’ll need to get some matches or a lighter first.
>>
>>5236718
>>Stash them somewhere until you can come back later. Risky, but it could work.

A burning pile might attract someone more than hiding it in a dumpster or a trash can.
>>
>>5236718
>Try to burn them in an alleyway, you’ll need to get some matches or a lighter first.
>>
>>5236718
>>Try to burn them in an alleyway, you’ll need to get some matches or a lighter first.
>>
Rolled 51 (1d100)

>>5236737
>>5236766
>>5236779
At first you want to hide the clothes but you likely aren’t going to be wearing them again after this. You weren’t damaged but your hoodie’s sporting a dozen bullet holes and the shirt beneath isn’t any better. That’s the kind of thing that draws attention and you don’t need that. You’ll try to burn them and hope for the best. Stick them in a trash can and set the inside of that on fire, yeah. That should work. A few minutes later, you find a garishly colored gas station with only a couple of rusted cars out front. One of them looks like it might actually be mobile and there’s a handful of people inside. You improvise, take off your hoodie, bundle your shirt inside of it, then tie them off and lay it on the corner going between two buildings.

Now you’re shirtless. People might think you’re a punk but it’s less suspicious than wearing clothes that are that badly fucked. You walk in, a little bell rings, and nobody pays any attention while you walk over to the weed and tobacco section. You grab a cheap looking lighter and get in line. For a second you consider getting a snack of some kind to avoid looking sketchy but you’re already shirtless so it doesn’t really matter. The line folds out fast enough and then it’s your turn. You set the lighter, a red one, on the counter and a bored cashier in his forties scans it. “That’ll be twenty dollars.” You don’t even bother trying to argue and hand over a $20 bill, plus $5 in tax. After that you leave and go straight to the spot you hid the clothes, where you scoop them up and get moving. Now you’ve crammed them in a trash can and are flicking the lighter. It's a lot more finnicky than you thought it would be.
>>
>>5236856
Soon you have a decent blaze going and nobody seems to be paying any attention. You hold your palms over the trashfire and pretend that you belong there until you smell burning plastic and decide it's better to set the lid back on. Someone's going to be pissed to find that tomorrow but you don't have any other choice. On the way back, you stop by your dumpster and leave the shotgun and pistol in there. You don't have any ammunition or really know how to check to see if there's any left but you'll figure it out. You get back to your apartment, then to your pad and find your roommates are there, and none of them care to look over their cell phones or tablets to acknowledge that you're in the room. Good. You do your nightly set of pushups and then crawl into the pod. When you drift off to sleep, it occurs to you that you don't feel the normal burn. Has your superhuman durability made it harder to tear your own muscle fibers? You hope not. That would suck.

You wake up at the crack of dawn. The roommate you tried to talk to the other day is missing. Both of the others are still fast asleep. It's Monday and you feel like you should be more tired than you are after last night. Fortunately, you still have another set of clean clothes you can wear.

>What do you want to do?

>Hit the books at that library you found yesterday. It should be opened by the time you get there.
>Do some charity. Things have cooled down a little bit, maybe you could help your neighbor out.
>Search for a reliable arms dealer. You're in the market, maybe they'd be willing to show you how to use a gun.
>Go on a shopping run. You need to get some clothes, some equipment, a little bit of everything.
>Just hang out and try to get a handle on how to talk to people. You need to get this down if you want to get anywhere.
>Forget everything else. Hit the streets. Looking for trouble is a lot less dangerous when you're borderline indestructible.
>Nevermind that. You have another idea.
>>
>>5236876
>Hit the books at that library you found yesterday. It should be opened by the time you get there.
The mind is a muscle.
>>
>>5236876
>>Hit the books at that library you found yesterday. It should be opened by the time you get there.
>>
>>5236876
>Hit the books at that library you found yesterday. It should be opened by the time you get there.
>>
>>5236876
>>Search for a reliable arms dealer. You're in the market, maybe they'd be willing to show you how to use a gun.
>>
>>5236876
>Hit the books at that library you found yesterday. It should be opened by the time you get there.
>>
>>5236876
>Hit the books at that library you found yesterday. It should be opened by the time you get there.
but our way there try to hit up a conversation with anything and anyone about whatever comes to mind (weather, how nice they look, the state of which ever road we are currently walking by)
>>
Rolled 66 (1d100)

>>5236880
>>5236893
>>5236900
>>5236939
You’ve already hit the weights, now you need to hit the books. Get an education that the public school system didn’t give you. An appetizer for a course of hard knocks. You have plenty of time and the streets are packed, so you don’t call an uber. Besides, you like walking where you need to be. It gives you time to think.

On the way there, you mull over what happened last night. You killed eight people, no, gangsters, in a burst of rage when you didn’t even know who they were or why they were fighting. You should’ve died ten times over but you didn’t. You were shot at least twenty times and you didn’t even feel it. That sniper shot you in the forehead and it barely even registered. You saw the same kind of bullet from the same gun destroy the back of a man’s skull not a minute earlier. You remember the fear in that punk’s eyes and then the feeling of that pistol’s trigger a second when he died. His death didn’t phase you, you were pissed that he existed. You tore them all apart. Nothing they did could touch you, knives didn’t break your skin, gunshots didn’t make your ears ring, even a shotgun pressed into your chest and fired at point blank was an afterthought. You check under your hoodie and shirt. There’s not even a bruise where it hit. You’re indestructible. That’s not natural. None of that is.

Are you even human anymore? Then there’s what you did to Petey, in front of all of those people. Your durability didn’t matter then, that was all you and the sledgehammer that you stole. You could’ve done that at any time. You just got angry and stayed angry. You’ve always been that way. The only difference between now and then is that you’re acting on it. That, and that now they can’t stop you. Maybe the corpos can or some cyborg that’s been twisted into a freak of nature, but common thugs? The same kind of fucks that tried to beat you to death for fun, the same people that prey on countless innocents that this corpse of a society made weak? You can teach them a fucking lesson. Maybe you can’t make a difference but you can do something. Make the vultures at the top of this megacity flinch.

You realize you’ve reached the ‘Morrison Grant Memorial Library’ and stop pacing in front of the building. This part of town isn’t too much more active now than it was after dark. Barely two dozen people in view. You walk to the door, push it open, and step inside. Lots of books, ranging from old and worn-out to “new” and never-touched. Almost nobody here. Just someone sitting behind a desk, with a real, physical book propped up in a way that says they don’t want any interruptions. You guess you’re on your own.

>Roll 1d100+0 to find some relevant books
>Difficulty is 60/80/100
>>
Rolled 74 (1d100)

>>5236968
>>
Rolled 32 (1d100)

>>5236968
>>
Rolled 11 (1d100)

Maybe there's news archives of some kind
>>
>>5236974
>>5236982
>then suddenly, anon realized he cant read
>>
>>5236973
>>5236974
>>5236982
>74 vs 60/80/100
>Slight Success

It takes a massive amount of digging through shitty novels, out-of-date magazines, and barely legible junk you don’t even know how to describe, but far in the back, near the farthest corner from the door, you eventually find something. ‘Winning Wrestling Moves’, a yellowed, frayed, stunningly intact 212 page guide to wrestling. Lucky for you, it’s illustrated in photographs and has a no-nonsense, straightforward writing style. The only problem is that it’s oriented around wrestling, with highly technical moves that are hard or impossible to practice on your own and revolve primarily around grappling and immobilizing single, unarmed opponents. It should be applicable to a street-fight, especially the throws, but it’s situational to say the least. You aren’t sure you’ll find anything else here. You walk back to the front and see a frail, bitter old woman in reading glasses. She sees you and her nose pinches somewhat as she goes back to her book. It doesn’t have a cover so you can’t quite tell what she’s reading. This is the first time you’ve ever been in a library and you don’t know how this one does things.

>What should you do?

>Find a seat and read the book cover-to-cover in the library. A firm grasp of theory should help with real practice.
>Tell the librarian you like the book and want to check it out. That’s how this works, right?
>Ignore her and walk out with the book, if she doesn’t want to talk, you don’t either.
>>
>>5236999
>Find a seat and read the book cover-to-cover in the library. A firm grasp of theory should help with real practice.
>>
>>5236999
>>>Find a seat and read the book cover-to-cover in the library. A firm grasp of theory should help with real practice.
>>
>>5236999
>Find a seat and read the book cover-to-cover in the library. A firm grasp of theory should help with real practice.
>>
>>5236999
>Tell the librarian you like the book and want to check it out. That’s how this works, right?
We can't hang around here all day.
Hopefully you dont need to show id to check things out or something
>>
>>5236999
>Find a seat and read the book cover-to-cover in the library. A firm grasp of theory should help with real practice.
Hey, wrestling ain't so bad. At least if we practice this it'll be hard to subdue us long enough for a legion of cops to swoop in, and that's been my main worry anyway.
>>
>>5236999
>Find a seat and read the book cover-to-cover in the library. A firm grasp of theory should help with real practice.
>>
>>5236999
>>Find a seat and read the book cover-to-cover in the library. A firm grasp of theory should help with real practice.
>>
>>5237005
>>5237009
>>5237012
>>5237020
>>5237039
>>5237041
You don’t have any pressing matters to attend to, so you find a rickety chair and crack open the book. Closer to a manual, really. It feels small in your hands, strangely soft and flexible compared to a tablet. You don’t make much use of either. If you had to choose, you’d say books are better because the establishment can’t detect you’ve opened one and remotely track the letters you’re reading. They can, but you aren’t worth the effort of active surveillance or a telepath assigned to you. The tone is straightforward and to the point. There’s no embellishment, just step-by-step detailing of exactly how to handle the moves in the book.

You get started.

>Roll 1d100+0 to gain useful knowledge
>Difficulty is 90/95/100
>>
Rolled 39 (1d100)

>>5237046
>>
Rolled 58 (1d100)

>>5237046
>>
Rolled 49 (1d100)

>>5237046
>>
>>5237051
>>5237053
>>5237055
Gentlemen, we just fucking wasted a lot of time. Great
>>
Rolled 77 (1d100)

>>5237059
Rolling to waste extra time
>>
Rolled 76 (1d100)

>>5237046
What the fuck is that DC
>>
Rolled 56 (1d100)

>>5237070
I don't know. Its fucking retarded. Probably because of that crit early on
>>
Rolled 99 (1d100)

>>5237046
>>
>>5237051
>>5237053
>>5237055
You keep at it for hours as it gets increasingly complicated. It manages to explain them simply enough but you don’t have the space or a sparring partner to practice it with so you’re left trying to run them through your head and try to internalize what it’s trying to teach. It’s more oriented more toward wrestling as a sport than wrestling as a way to fight but you get the sense that if you figured out some of these moves and trained hard enough, this would make grappling easier than it already is and help you to break out of holds on top of that. All you have to do is get to that point. You've learned a thing or two, namely the actual terminology, but not enough to be noticeable in a street fight.

For that, you're going to have to either train on your own or memorize the moves and counter-moves. Both would be good. This library isn't a very good environment for it, if you could get up and move around or had a dummy to wrestle, it'd be different. Maybe one of your roommates would be up for it or whoever's at that mosh pit you saw on the poster, but if you can't find a sparring partner, you can always try to practice with street criminals. Now it’s getting late and it’s not closing time yet, only around 8:30, but you can feel the librarian is staring you down. Nobody else is inside and you’re starting to feel a little on edge.

>What do you want to do?

>Keep reading, you saw the schedule on the sign.
>Try to check out the book to read on your own time.
>Return the book to its shelf and leave it there for now.
>Just take the book and go, if she’s going to be like that.
>>
>>5237070
>>5237075
It takes time to reach expertise in a new fighting style and not being in an environment where you can train the movements, just going by the text itself, makes it harder. Future attempts will be easier.
>>
>>5237083
>>Just take the book and go, if she’s going to be like that.
>>
>>5237083
>Try to check out the book to read on your own time.
Let's not steal from a sweet old lady.
>>
>>5237083
>Try to check out the book to read on your own time
No need to get into even more trouble than we are right now.

>>5237085
>>5237080
Sounds fair, but are you sure you aren't bribing the dice gods QM?
>>
>>5237083
>Try to check out the book to read on your own time.
>>
>>5237083
>Try to check out the book to read on your own time.
We can't spend all day here.
Maybe we can look for a punching bag or something on our way home?
>>
>>5237075
Our boy doesn't even know biomechanics or how to throw a proper punch and you think he's going to seamlessly pick up how to put someone in a python when they're trying to bite his nuts off just from reading about it?

Like asking a kid who knows algebra to read a calculus book and expecting him to understand it.
>>
>>5237088
If this was an afternoon spent sparring with an instructor who knew what they were doing, it'd be a default of 60/80/100. It's like trying to learn judo from watching YouTube videos in a college library. You can do it and it'll make later sparring easier, but it takes some doing to get the technique down to where you can use it and use it well in high stress situations. You also don't have any previous knowledge or experience on how to fight outside of going apeshit outside of working construction, which is enough that you don't have any difficulty using tools, which is more than most people. For example if you'd went with Beneath Notice, the difficulty for beating Petey with a sledgehammer would've been higher.
>>
>>5237102
I got that part, I was just talking about that 99 roll
>>
>>5237088
Also, no, the chicken sacrifices are just on their regular schedule, nothing exceptional lately.
>>
>>5237107
Kek, I thought you were talking about the general rolls for the quest so far. You're fortunate to have durability as high as you do. It makes dying to most men you'd meet on the street more difficult.
>>
>>5237097
I thought anon talked about dice rolls. Its a middle of a night in my time zone, so im a little slow right now
>>
>>5237083
>>Try to check out the book to read on your own time.
>>
>>5237113
Nah it's all good. He was up about the DC. Though the rolls do like to be a bit moody too don't they?
>>
>>5237121
Sure they do.
>>
>>5237087
>>5237088
>>5237092
>>5237095
>>5237115
You close the book, walk up to the desk, and set it on the counter. “Uh, excuse me ma'am. I’m not familiar with libraries but I’d like to check this out. If that’s how this works?” The librarian’s face softens slightly as she reaches under and puts an honest-to-god paper list and ink pen on the desktop. You notice the latest checkout was nine days ago. Her voice lets you know she used to be a heavy smoker and might still be. “Yes. I’ll need your name and phone number, if you have one.” You take the pen and look down. “Okay. Let me…” She continues. “And a $500 surcharge. I’m sorry to have to do this but too many people keep snatching books and not returning them, especially-” Her finger traces over the cover with its long, purple nail. “-those types.”

“Don’t worry. You’ll get your money back when the book is returned. In the same condition that it left. I don’t take debit, has to be cash.” You think for a second, you’ve got $1,000 from Petey’s duffel bag in $20 and $100 bills on you, and it isn’t too unreasonable. She’s just asking for the same amount you’d be paying if you bought the book. It’s an insurance policy, makes sense.

>Pay her the $500, sign a fake name, and don’t ask any questions.
>Strike up a conversation and try to see if she’ll talk about the thieves.
>Ask if she can keep the book hidden under her desk for you, for later.
>Just leave the building without it, you’re not paying that much of your UBI to a library.
>>
>>5237141
>Pay her the $500, sign a fake name, and don’t ask any questions.
>Strike up a conversation and try to see if she’ll talk about the thieves.
>>
>>5237141
>Pay her the $500, sign a fake name, and don’t ask any questions.
>>
>>5237141
>SEDUCE HER
>>
>>5237141
>>Pay her the $500, sign a fake name, and don’t ask any questions.
>>
>>5237141

>Pay her the $500, sign a fake name, and don’t ask any questions.
>>
>>5237141
>>Pay her the $500, sign a fake name, and don’t ask any questions.
>>
>>5237141
>Pay her the $500, sign a fake name
>Strike up a conversation and try to see if she’ll talk about the thieves.
>>5237147
+1
>>
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956 KB
956 KB JPG
>>5236442
>A QM who not only writes well and has an interesting premise, but also cares about the setting and has designed lore to flesh out said setting.
>>
>>5237143
>>5237144
>>5237147
>>5237148
>>5237162
>>5237165
>>5237167
For a few seconds you have the strangest temptation but think better of it and internally shake your head. You don’t want to be blacklisted from here if things go wrong. Better to keep things professional for now, you think. You list a name, John Smith, and a string of random digits because you don’t want the cell phone back in your pad getting tracked. Then you fish out $500 in various bills and pay her and walk out. Through the door, you hear her mutter. “Enjoy the book, sweetie.” You turn your head and she’s buried in hers again. Maybe you could learn something else from here.

Some other time. For the next decent while you’re going back to your apartment. Thankfully you don’t run into any trouble and get back into the pad. All of your roommates are here, but one of them is wearing their shoes in the pod and you catch a faint smell of dried vomit wafting out. Grotesque. You have the whole night ahead.

>What do you want to do?

>Read ‘Winning Wrestling Moves’ some more. Your fighting style already has a sturdy wall, what it needs is a foundation.
>Leave the book in the footlocker that holds your publicly known belongings. It should be safe there while you go looking for trouble.
>As above, but see if you can’t hit one of the megamarts with a hoodie-full of cash. You can’t afford to lose another set of clothes like you have.
>Nevermind that. You have another idea.
>>
>>5237257
>>>Read ‘Winning Wrestling Moves’ some more. Your fighting style already has a sturdy wall, what it needs is a foundation.
>>
>>5237257
>Read ‘Winning Wrestling Moves’ some more. Your fighting style already has a sturdy wall, what it needs is a foundation.
This is probably a bad idea but
>Ask your roommates if they wanna help you learn to wrestle, with the promise of payment.
>>
>>5237257
>>Read ‘Winning Wrestling Moves’ some more. Your fighting style already has a sturdy wall, what it needs is a foundation.
>>
>>5237257
Can we get art or some kind of concept of what the pod and shared room look like?

>>5237257
>>Read ‘Winning Wrestling Moves’ some more. Your fighting style already has a sturdy wall, what it needs is a foundation.
>>
>>5237257
>Read ‘Winning Wrestling Moves’ some more. Your fighting style already has a sturdy wall, what it needs is a foundation.
>>
>>5237257
>Read ‘Winning Wrestling Moves’ some more. Your fighting style already has a sturdy wall, what it needs is a foundation.
>>
>>5237347
The pad consists of three rooms, the podroom, the bathroom, and the shared floorspace. The podroom consists of two sets of large plastic tubes stacked on top of the other, long and wide enough to theoretically fit the average person, a pillow, and a blanket with room to spare. These tubes come in several standard colors but yours are a bright shade of fluorescent orange. In practice, it’s extremely cramped and you’re barely able to fit both arms but it’s affordable. Between both is a short ladder that leads down to a stained rug, one of your roommates bought it, and underneath the ladder is a compact locker able to hold a handful of items. You use it for your clothes but you know one of your roommates stashes beer there and another does junk paper. The entire podroom is the size of a larger than average walk-in closet.

Immediately outside of that is the shared floorspace, which has a kitchenette against one wall and a beaten sofa on the other, which one of your roommates is renting. The bathroom is separated from the shared floorspace and podroom by a curtain and itself has a cupboard, combination sink-toilet, and a showerhead mounted onto the wall with a drain beneath. Unless you time it extremely carefully, the water’s freezing. The floor is square, beige tile and the walls, ceiling, and floor beneath are drywall. Probably reinforced with plywood but the schematics aren’t public and you don’t want to think about it. The entire pad is 300 square feet and is considered slightly above average. There are no doors outside of the footlockers and the entrance but over a dozen electric outlets. In exchange for the right to live here, you pay $20,000 in rent per month, which is too much for you on your own but split four ways it averages out to only $5,000 per person, which is much more manageable. Rent used to be $16,000 per month and your share was $4,000 but Mr. Nenbauer, the owner of the pod complex, hiked prices up by 20% two months ago, citing a spike in share values as the cause.
>>
>>5237498
To clarify, there is one footlocker per tube. You've heard some have shared lockers or require renters to rent monitored storage space elsewhere.
>>
>>5237259
>>5237262
>>5237269
>>5237347
>>5237369
>>5237371
>>5237371
You lean against the wall by the door in your usual spot, prop the book on your chest, and start to read. There isn’t much room to jump or tumble on the shared floorspace and you know that the cost of damages is added to your group rent so you opt not to practice. For now, you resume where you left off, rereading it for the third time in the hopes that some of what you’re reading sinks in. You’re tempted to ask one of your roommates if they want to wrestle with you and maybe get paid doing it but you don’t want to risk getting reported. Living here is a part of why you’ve decided to use your superpower to commit vigilante justice.

>Roll 1d100+0
>Difficulty is 85/90/95
>>
Rolled 46 (1d100)

>>5237513
Brain cells activate
>>
Rolled 76 (1d100)

>>5237513
>>
Rolled 58 (1d100)

>>5237513

We are dumb.... For now.
>>
Rolled 24 (1d100)

>>5237513
>>
>>5237523
At least we could get beat over the head with a book and be absolutely fine.
>>
Rolled 97 (1d100)

>>5237513
C'mon brain
>>
>>5237540
LETS GOOOOOOOOOO
>>
>>5237519
>>5237522
>>5237523
>76 vs 85/90/95
>Failure

You study for hours on end, poring over the photos and trying to picture them in your head, how they work, how to do them, but nothing seems to stick. Finally, you grit your teeth, try not to scream, and thump your fists on your chest but can’t feel the impact, making the gesture moot. “AAAAAAGH!” You nearly toss the book but catch yourself. Those kinds of noises aren’t uncommon in the apartments but you can’t overdo it or risk damaging the text over your own temper. That’s not something you can tolerate. You repeat something you’ve said a thousand times. Failure starts with yourself. If you have a meltdown because you can’t get the technique and fail, that’s not the book’s fault, that’s Mr. Nenbauer’s fault, and it’s definitely not the sport’s fault. It would be your fault because you couldn’t hack it and you know you can so you’re going to suck it up until you can. You just have to get your shit together. You’ll figure this out. You just have to keep hammering it and never stop. It'll get easier every time. You know from experience.

You crawl into your tube and drift to sleep. You wake up a few minutes before dawn and realize it’s Tuesday. That means that tonight, the tryouts for Marcelo’s Mosh-Pit, whatever that is, are kicking off at 5:00 PM sharp. You don’t recognize the address for it so you’ll have to set out at around 2:00 PM to make sure you get there in time. Assuming you want to bother, it could just be a police sting or obscure gang initiation. Even with that thought in the back of your head, though, something about that poster felt serious. It might be worth scoping out. In the meantime, you have your morning ahead of you.

>What do you want to do?

>Keep studying the book. You can’t stop until you’ve memorized a move.
>Head to that address of Marcelo’s early. Maybe someone else will be there.
>Strike up a conversation with one of your roommates. You don’t talk to them much.
>Quietly visit your neighbor. Let her know in no uncertain terms that Petey is dead.
>Hit the streets looking for trouble. Forget reading, a fight might clear your head.
>Nevermind that. You have another idea.
>>
>>5237637
It'd probably be best to give our small brain a break and do something else for a while

>Strike up a conversation with one of your roommates. You don’t talk to them much.
Working on our social skills can't hurt. Then
>Head to that address of Marcelo’s early. Maybe someone else will be there.
>>
>>5237637
>Nevermind that. You have another idea.
>> Go to a bar and get drunk as fuck

We're an edgy vigilante we're literally required to have an alcohol addiction. Might as well start early
>>
>>5237637
>Head to that address of Marcelo’s early. Maybe someone else will be there.
>>
>>5237637
>>Head to that address of Marcelo’s early. Maybe someone else will be there.
>>
>>5237637
>>Quietly visit your neighbor. Let her know in no uncertain terms that Petey is dead.
>>
>>5237637
Let me replace the talking to roommates vote with this:
>Quietly visit your neighbor. Let her know in no uncertain terms that Petey is dead.
>>
>>5237637
>Quietly visit your neighbor. Let her know in no uncertain terms that Petey is dead.
>>
>>5237498
16,000 * 1.2 = 19200 != 20,000
20,000 / (16,000/100) = 125
-> try price was increased by 25%

>>5237637
>Quietly visit your neighbor. Let her know in no uncertain terms that Petey is dead.
>>
>>5237875
>try price was increased by 25%
The rent hike has evolved from "vibrating with hostility" to "incandescent with imminent violence". The landlord must be destroyed.
>>
>>5237637
>>Quietly visit your neighbor. Let her know in no uncertain terms that Petey is dead.
>>
>>5237637
>Strike up a conversation with one of your roommates. You don’t talk to them much.
Gonna know the people we live with
>Head to that address of Marcelo’s early. Maybe someone else will be there.
Let's not tell the neighbor we killed Petey yet, that's asking for her to tell somebody eventually, intentionally or not.
>>
>>5237637
>>Strike up a conversation with one of your roommates. You don’t talk to them much.

Telling people we've done things is a bad idea
>>
>>5237875
That's true, however, the percentage wasn't explicitly stated in the rent increase and you've gone through twelve years in the new and improved american education system.
>>
>>5237812
>>5237814
>>5237845
>>5237875
>>5237933
You decide that it's better to take care of business before you get going. Thing is, now that Petey's dead everyone that owed him money is in the clear. You think. If he wasn't an independent operation it wouldn't make any sense that he'd keep his gang affiliation a secret. It's more likely he was sponsored by a gang or paying them protection money than outright hauling in cash for them, or it could be the other way around and he could've hired most of his goons. You have no way of knowing for sure what was happening because you didn't grill him when you had the chance and weren't able to get into his apartment. All you know is that if their debts aren't gone, his debtors at least have some breathing room. You know your neighbor, Laura, something, owed him a lot of money in overdue rent. You know because she was constantly worrying about it and you eavesdropped through the drywall. You know most of her money goes to her kids and they live in the same type of pod that you do, with two roommates and two tubes between her family, and that must be a living hell. You've overheard she was planning to give one of her kids up for adoption to make ends meet, because that's one less mouth to feed on a worse than empty wallet and the UBI gets a cash infusion for parents that give their kids to a foster home, doubly for single parents. You don't want that to happen if you can help it.

You knock on the door and five minutes later, a very tired looking six-year old boy opens the door. Right. It's the crack of dawn. Sometimes you forget most people don't share your schedule. He cuts to the point. "What the fuck do you want?" You scratch the back of your head. "I need to talk to your mom, about the uhhh, bank, she's been visiting." His eyes go wide and he slams the door shut but you put your foot in between it and the wall and instead of hurting like a bitch, it doesn't register. "No! Not like that, it's- it's good news. Just tell her to meet me outside, okay?" He looks up at you, clearly intimidated, and runs back inside. You breathe heavy. Fuck. You could've done that better. You didn't mean to scare the kid but considering your size and the way you phrased it... yeah, that could've gone better. You'll figure it out.
>>
>>5238101
A few minutes later, the door opens back up and an only mildly obese woman in her 30s with bleached hair and haggard eyes is staring at you. Her eyebrows are creased with worry and wrinkles are already setting in. She's shaking a bottle of baby formula and quietly closes the door. You can hear her hyperventilating. "Why'd he send you here!? I've been trying to keep up with the payments and I've told him that. He told me he gets it. Wh-what does he want? Just give me another week, please! I-I can handle it, I-"

>How do you want to break the news?

>Blunty: Tell her exactly what happened to him in that park.
>Crytpically: Drop a hint about how she won't have to worry anymore.
>Gently: Let her know that you talked to him and he's "out of the business" for the foreseeable future.
>Deceitfully: Tell her Petey's been relocated by his gang after catching some heat and outstanding debts in this building are cancelled.
>Rambling: Give her the rundown on why you've decided to become a vigilante.
>Nevermind that. You have another idea.

At the same time, are you giving her any of the money, if any at all? Off-the-books charity is discouraged by the corporations but they get a quarterly tax-writeoff for philantropy, so it's legal as long as it's through "legitimate" channels. Directly giving someone money is a misdemeanor or a felony, depending on the amount, recipient, and source, but so is being a loan shark, so this money is off of the books to start with. Ignoring all of that, what are your thoughts on donating? Are you the thrifty, disillusioned type, are you always out trying to fund underground soup kitchens, or are you somewhere in between? There's many different kinds of vigilante mindset.
>>
>>5238102
>Nevermind that.
>Tell her that some psycho beat Petey to death in the park with a baseball bat or something. Then say that you wish you could have been the one to do it, but you never had the balls.
>Give her nothing right now, and then later knock and ditch with a bag full of 10k anonymously.
>>
>>5238102
>>5238106
Supporting this
>>
>>5238102
And I'd like to think our MC donates what he can when he can to places that aren't run by corpos and actually help people that need it. You don't save the world by beating everyone to death with sledgehammers after all. Just most of everyone.
>>
>>5238106
+1
>>
I support the discretion but not this charity nonsense.
We should save up money for those sweet sweet high-end cyber implants.
>>
>>5238110
Cybernetics that aren't backdoored for the establishment don't come cheap. Getting quality on top of that is extremely expensive. If you want implants, you're going to have to save up, get some income, volunteer as an experiment, or do some favors for somebody that may or may not be a licensed cybersurgeon. Possibly all of the above.
>>
>>5238102
just throwing in an idea, how about we pretend to work for Petey, we collect "his" money, but with nicer deadlines so noone will have to be given up for adoption
as we use the money to kill such fuck heads we are still morally justified
>>5238114
QM do you have a note on our current financial situation or will someone have to go back and work out the numbers?
>>
>>5238110
I mean, whats the point of doing all this stuff if we're not gonna help normal people at some point? Like is our end goal to save the world or just kill a bunch of people until we get eventually get killed?
>>
>>5238116
That feels too scummy for me. I don't think our char would shake down people who are already down on their luck but keeping the loot for ourselves seems to be in-character enough.
>>5238117
What are we saving the world from? I don't think we are anywhere close to being powerful enough to get a messiah complex just yet anyway.
Implants make us stronger. Improve our success chances. If we are going to give 20% of our score to every poor lady we ain't getting those ever.
>>
>>5238120
I guess it's just about deciding what type of character we are. For me I think that if you're the type to actually go through with being a vigilante, you'd want to help people at some point in a way that doesn't involve busting kneecaps. And I'm not saying we should donate all our money to charity or anything, but a bit here and there ain't bad, and plus this chick is directly affected by our actions, so it makes sense to want to help her out a bit at least.

Either way, cybernetics are a far off dream with our current situation. We could bankrupt two or three minor gangs and still probably not afford the really good shit that we want.
>>
>>5238120
we still improved her situation if you think about it
she pays less frequently and we can forget about a big chunk of the interests too, eh?
>>
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>>5238123
I don't want to be a loanshark bro.
>>
>>5238122
We will see where the quest takes us.
I am not opposed to charity in this partcular situation but I feel like 10k cash could get poor lady in trouble. I mean think of how it looks - a creditor dies and then one of his debtors gets money out of nowhere. Bonus points if some of they are stained with his blood.
I dunno if police or gangs are going to investigate that shit but I feel like it might land our neighbor in some hot water.
>>5238123
Feels like too much hassle for too little gain. Those gangs our deceased pal was working with might start asking question if we try to start loaning on what I assume is their territory.
>>
>>5238124
how about "The Credit Cyborg"?
>>
>>5238128
I dunno, this is 10k in 2XXX dollars. It costed 500 to rent a book, I'd say giving her 10k won't even cover her rent this month, but it could still get her and her kids some food for the week. I really doubt anyones gonna notice somebody getting the equivalent of less than 100$ randomly, and that's assuming she blabs to her friends or neighbors or whatever.
>>
>>5238130
My math's bad but you get the point, 10k isn't a lot in this situation. Anyways we've harped about this long enough I think, we'll see where the quest goes like you said.
>>
>>5238106
>Support
>>
>>5238116
I do have note on your current financial situation.

You have two days of healthy groceries left, have $9,458 in your personal savings, $49,475 in stolen cash hidden in your dumpster, and an outstanding debt of $500 in the Morrison Grant Memorial Library, which will be paid back when you return the book or never, if you keep it.

Rent is $5,000 due at the 1st of the month. Right now it's the second Tuesday of July, so it's 14th and rent will be due in 17 days. If you want to, you can avoid paying rent but there are possible consequences, not all of them from the landlord. It's not uncommon for roommates to beat each into a stupor over not paying rent and causing a hike in next month. Property damage is covered by generous insurance which is subsidized by the establishment. It's also a felony. It still happens constantly.

Remember that rampant inflation has caused prices to rise to ten times their 21st century cost. If you converted the prices to their equivalent, you have $945 in the bank, $4,947 in the dumpster, owe $50 to the library, and are paying $500 in your share of the rent. On top of that, the default price is what it costs upfront to start renting the use of an item or commodity on a daily, weekly, or monthly basis. To fully own the same item or commodity costs ten times more. It's better to own something but most can't afford to purchase everything, so they're caught in a cycle of rent.
>>
>>5236442
>It's over two centuries into a globalized, hyper-corporatist future
>>5238138
>inflation has caused prices to rise to ten times their 21st century cost
>>5233573
>$9,458
>A hundred years ago that would’ve been $945. A hundred years before that, you don’t want to think about how far you’ve gone.
something doesnt line up
>>
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>>5238142
Math is hard, ok? Extremely, unbearably, soul crushingly difficult.
>>
>>5238142
My mistake. That's a typo as I was writing on mobile, it should've read
>a couple hundred years ago
as it's in the late 2200s, and
>a hundred years before that
was referring to the finances of the early 1900s, when a penny was a usable form of currency and not a novelty. The Great Depression was emphasized as a painful but ultimately positive stepping stone for society's economics away from an inefficient past in your education, so you reflexively think the economy beforehand must have been better, though the details are fuzzy. You're aware there was a surge of hyperinflation back in the 21st century but that a "well-timed" economic reset cleared things, somehow. Your education was extremely (intentionally) vague on finances and the corpo-level internet isn't much better. You suspect they lied to everyone and selectively rewrote the history books but aren't able to objectively confirm that.
>>
>>5238150
alright, i think clears it all up. so this >>5238130
>equivalent of less than 100$
is wrong as we are considering giving ~1000$ to charity, correct?
>>
>>5238157
Correct. You're living in what amounts to the worst parts of a brazilian favela and downtown LA rolled into a single urban nightmare, so it's considerable.
>>
Rolled 68 (1d100)

>>5238106
>>5238107
>>5238109
>>5238134
"No, no, it's nothing like that. I don't know if you've heard so I thought I'd tell you. Petey's dead." Laura stops and looks at you in disbelief. "What?" "Petey's dead. Some psycho called him to the park then beat him with a baseball bat or something. All of his loans... there's nobody left to collect." She's stunned and falls against the wall. "You're serious? He's- he's gone?" You nod. "Fucker's dead. I wish I could've been the one to do it-" You wish you could do it again. "-but I never had the balls." It's taking her some time to process, and she stops shaking the bottle and starts sobbing with joy as it sinks in. "Hoooly shit. Thanks for letting me know. Ohmygod, this changes everything!" You shake your head. "No problem. Enjoy the rest of your-" She's slammed the door and you can overhear her telling the kids inside they'll get to keep their baby sister.

"-day." The sheer relief in her voice makes you feel good. You never wanted any credit attached to your real identity, anyway. You put your hands in your pockets and sigh. It feels like a weight's been taken off your shoulders. Before you can leave, the door cracks open and the boy from earlier is staring through. His eyes meet yours, about to flood over, and you can tell that even though you didn't tell him, he assumed you did it. He sees the way you look back at him and then he knows without a doubt. You can see his mouth move, letting you know without speaking. Thank you. The door clicks shut and you're left standing there. Damn, that feels good.

You've got hours left before you'll need to leave but you've already made up your mind. You're hitting Marcelo's ahead of time. With any luck, there'll already be someone there.
>>
>>5238168
>>5238168
You go to the address that was on the poster and a couple of hours later, you've found the location. You didn't believe what you were seeing for a second, but you can't escape the fact that it's a completely normal, sleazy motel. You're a bit confused and looking around, you can see about a dozen men at various levels of fitness milling in the parking lot. None of them look like they've killed a man before but some look pretty scrappy. You're noticed almost immediately and a couple go to talk to you, probably assuming you're in on it from your build, but when they see the same look of confusion on your face they stop.

It's 10:00 AM and you've got some time to kill before 5:00 PM.

>What do you want to do?

>Keep studying 'Winning Wrestling Moves.' You can't stop, won't stop.
>Try to strike up a conversation with one of the others. You bet your ass they're here for the same thing.
>Ask them if they want to pass the time with some wrestling. Try not to come off as a crazy person.
>Head inside the motel and ask around for some answers.
>Ignore everyone else and do some exercises. You want to see if you can get a burn going.
>Nevermind that. You have another idea.
>>
>>5238187
>Keep studying 'Winning Wrestling Moves.' You can't stop, won't stop.
>Ask them if they want to pass the time with some wrestling. Try not to come off as a crazy person.
"I'll give you some workout and diet tips too. Plus wrestling is the manliest martial art ever created, all other fighting styles are built off of it."
>>
>>5238187
>Try to strike up a conversation with one of the others. You bet your ass they're here for the same thing.
>>
>>5238187
>Try to strike up a conversation with one of the others. You bet your ass they're here for the same thing.
>>
>>5238187
>Ask them if they want to pass the time with some wrestling. Try not to come off as a crazy person.
>>
>>5238187
>Keep studying 'Winning Wrestling Moves.' You can't stop, won't stop.
>>
>>5238193

Support.
>>
>>5238193
support

our autism will spaghetti this very hard but let's try make some bros
>>
>>5238193
>>5238217
>>5238220
You're going to skim the simpler moves of the book, then see if you can't get some more hands-on practice. These people are a little on edge from the location but they seem friendly enough.

>Roll 2d100+0, 1st for studying, 2nd for getting some of the others to wrestle
>1st Difficulty is 80/85/90. You come closer every time you open the book.
>2nd Difficulty is 60/80/100. They're here because they want to learn how to fight.
>>
Rolled 96, 30 = 126 (2d100)

>>5238228
check out these crits
>>
>>5238228
>>
Rolled 98, 4 = 102 (2d100)

>>5238228

Not gonna fuck this up.

Nice.>>5238232
>>
>>5238228
>>
Rolled 48, 92 = 140 (2d100)

>>5238237
I'm dumb.
>>
Rolled 68, 51 = 119 (2d100)

>>5238228
>>
>>5238240
>>5238237
>>5238232
Yoooo. Finally some good fucking rolls.
>>
Rolled 66, 69 = 135 (2d100)

>>5238228
>>
>>5238242
i enter thread, good rolls come. you may all thank me now
>>
Rolled 45, 82 = 127 (2d100)

>>5238228
>>
Rolled 47, 50, 41, 8, 56, 84, 60, 22, 91, 84, 67 = 610 (11d100)

>>5238232
>>5238238
>>5238240
>98 vs 80/85/90
>Excellent Success
>92 vs 60/80/100
>Excellent Success

You read the book, try to visualize the movements in your head for the thousandth time, and curse at how you can't seem to translate the picture diagram into physical action, then have an epiphany. You realize that now you have space to manuever and try to pantomime the moves instead of reading them. The difference this makes is enormous. You don't have a partner or a training dummy but thanks to your durability, you can throw yourself without worrying about hitting concrete or breaking bones with a misstep. Some of the others are staring at you trying to grapple the air next to dented rentals and olf rustheaps and must think you're not all there, but something clicks and like that, you've figured it out. You can now, in theory, execute and counter a double-leg takedown. The difference this makes in a fight where everything's moving fast, you're getting violent resistance, and your target doesn't give a fuck about proper wrestling form is slight, but it is there. If you managed this on your own in only two days, you're excited to see where you'll be at in a month.

>You are now a Dabbling Wrestler and get a +2 to grappling on top of any other bonuses.

Once you've finished tumbling, you get up. You haven't started sweating and it's been hours. That feels strange but you can't complain. The others are still here, either talking or browsing their cell phones, and they snap to attention when you shout. "HEY! You're all here for Marcelo's right? Well so am I, and I just figured out how to do a double-leg takedown! I'm fucking amped! Which one of you wants to throw down? Friendly competition and all that, get the blood flowing before the real try-out, or whatever the fuck it is, starts." A few glance around, then one wispy-haired older man mumbles. "Better than sitting on my ass." He pushes himself off the hub of someone else's car to walk over, after a bit of muttering the rest follow, and then you all find a wide open spot of the parking lot not in clear view of the highway to get started. This is going to be fun.

>Roll 1d100+22 to wrestle!
>>
Rolled 27 + 22 (1d100 + 22)

>>5238287
>buncha dudes show up SEVEN HOURS early and complain about waiting around
>>
Rolled 31 (1d100)

>>5238287
Let's do this
>>
Rolled 82 (1d100)

>>5238287
rollin look at deeze crit
>>
Rolled 32 + 22 (1d100 + 22)

>>5238287
>>
Rolled 22 + 22 (1d100 + 22)

>>5238287
>>
>>5238301
>>5238300
>>5238297
>>5238296
ok boys you are no longer allowed to roll
>>
>>5238302
You didn't even roll correctly my dude.
Where is the "+22" part?
>>
Rolled 62 (1d100)

>>5238302
>>
>>5238306
i think the OP is capable of addition ok
>>5238307
you are now allowed rolling privileges again
>>
Rolled 15 (1d100)

>>5238302
>>
>>5238296
>>5238297
>>5238298
>104 vs 47, 50, 41, 8, 56, 84, 60, 27, 96, 89, 72
>After modifiers: +5 (Combat Experience)

You get into the center and let the older man come closer. This is a friendly bout so there's a few rules, no gouging, biting, neck throws or similar, so it's about as even as it can get. As a bonus, it's harder for anyone to tell you're superhumanly durable with this way of doing it as it all comes down to strength and skill. Unfortunately for the others, you're the biggest man here by a long shot and you're no slouch in the weight room, or alley, in your case. You're aggressive and use your size to your advantage.

In most cases this lets you get a pin fairly quickly, one case with a pencil-necked teenager ending in seconds, but some make you work for it. A stocky mexican man almost knocks you over and matches your grip until he gets tired and gives you the edge. One of the meaner looking ones tries to tackle your midsection but you don't budge, and manage to force a shoulder lock in less than thirty seconds. The last few are serious, smaller than you, weaker than you, but they've been around the block more and it shows in 5-10 minute struggles. At one point, a wiry man with greasy hair gets you in a lock but you break out through raw muscle and eventually get the better of him. He's a better fighter than you, no doubt, he just didn't have the mass.

By the end of the hour, you've wrestled and beaten everyone there and they've gotten a good sweat going. Your own forehead has a bead or two, which is interesting. More than that, you've earned some respect and teasing that you must be a cyborg but this isn't taken seriously, if you were and in the gutter, it'd be visible. You being a super doesn't enter into anyone's mind. They just think you're a gym rat with a massive frame. Several more wrestling matches happen between the others while you referee and watching that feels nice. It makes you wish you could do this more often. Hell, maybe you can. They've started listening to you when you ramble, anyway, and you try to teach them some of what you know. This has you excited as you try to run them through what you've learned so far and they nod along. "I'll give you some workout and diet tips too. Plus wrestling is the manliest martial art ever created, all other fighting styles are built off of it."

The others pay attention when you explain how you've crunched the numbers and found synthetic meat better for lifting than bugs, in moderation, and when you mention how you've been using capped-off pipes in lieu of weights for your routine after your previous gym shut down, there's some suspension of disbelief that evaporates when you go into extreme detail. They finish the conversation thinking you're a little crazy but in a good way, the kind of crazy that gets results. They don't say it but you can see it in their eyes.
>>
>>5238368
The sky starts to get dimmer, it's almost impossible to tell where the sun is due to the urban density in most neighborhoods, and your conversation topics shift. You ask them why they turned up so early and they all have different answers that all amount to taking precautions in case it was a first-come, first-serve situation or an undercover police operation. That's reasonable. You start talking about each other's backgrounds and yours is fairly typical, most of the people here are UBI-dependants who supplement their income with gigs but there are some low level wage-workers, and one of the meanest wrestlers, the one who almost beat you, Keith, confesses he's part of a nonviolent salvage crew and wants to learn how to better defend himself from thieves. Over the next few hours, from 3:00-5:00 PM, more and more trickle in, until there's nearly double the number of those that showed up early. Strange, you figure most would've come on time but people are paranoid. They integrate well with the group atmosphere that's already kicked off and there's a few more wrestling matches but nothing too much. Nobody wants to be exhausted when whatever it is kicks off, and...

A handful of vans and suburbans that've had their back windows taped over pull in. Everyone stops and waits. The first van parks and a shredded man in an undershirt steps out. He has a basket in one hand and doesn't shout but his voice is legible. "LISTEN UP. For safety purposes, all cell-phones, ear-pieces, and smart cards go in here. They'll stay in the lobby with a trustee for the next 3-4 hours. You'll get 'em back later. If we find out you snuck one you'll be shitting glass." An older man with a rusted prosthetic leg gets out next to him. He doesn't say anything but eyes up the crowd. A few he stops to stare at, you in particular get a solid ten seconds. The speaker points his thumb to him and continues. "You pay Methuselah here $500 then pick a car and pile up. Drive to the meet's about an hour but we can't have you knowing the route. Don't want the feds on our ass. Simple shit. If you're going to pussy out, now's the time."

A couple of the latecomers get cold feet and leave but most don't hesitate to hand over their devices and find a seat. You take a second to think about it.

>Fair enough. You left your cell phone at the pad. You'll pay your $500 and get in for the ride.
>Nah, this is too sketchy to deal. Too much secrecy for your blood. You'll bail while you still can.
>>
>>5238372
>Fair enough. You left your cell phone at the pad. You'll pay your $500 and get in for the ride.
They're smart. I like it. And we rolled a hundred on this, if the QM turns this into a trap I'm calling bullshit.
>>
Rolled 74 (1d100)

>>5238368
>>Fair enough. You left your cell phone at the pad. You'll pay your $500 and get in for the ride.

>>5238377
If this roll is a 73 it's a trap.
>>
>>5238400
Huh. I don't know if I should be worried or not.
>>
>>5238372
>>Fair enough. You left your cell phone at the pad. You'll pay your $500 and get in for the ride.
This is gonna get interesting.
>>5238400
I think the dice is trying to tell us something
>>
>>5238372
>Fair enough. You left your cell phone at the pad. You'll pay your $500 and get in for the ride.

I have a strange feeling its going to be something fucked up.
>>
Dude. QM, you post like a machine, on top of the other traits I've complimented you on. You definitely need to stick around.
>>
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>>5237498
>combination sink-toilet
>>
>>5238377
>>5238400
>>5238416
>>5238433
That's just smart business. If you were running an underground fighting gym you'd do the same thing. You hand over your $500, show them your pockets, and get in the back of a van with about ten other men. Most you've already wrestled with and talked to, so you pick up where you left off and the atmosphere goes from tense to conversational. The van takes off and with the little window to the front cab taped, you don't have any idea where you're going. Not for the first time, you hope this isn't a trap but reassure yourself that if it is, you should be better off than most. About an hour later, the van comes to a rolling stop and the same speaker from earlier cracks open the back. "Let's hope you ain't high or hungover. You'll need to be at the top of your game for this. Get out, form a line with the rest." He steps back and you shuffle out with the rest into what appears to be an empty parking lot. It's one of those underground ones and looks abandoned but the lights are new and there's no grafitti, which is unusual.

You get into a loose line with the rest of the crowd and the speaker and older cyborg start sizing up everyone here. You notice now that there's about a dozen padded floors that have been cordoned off, numerous dummies lining one wall, and a handful of men loitering near the edges with proper assault rifles. They're all wearing vests and look like they know what they're doing but aren't particularly alert for a rabble like this. The speaker resumes. "LISTEN UP. Marcelo's Mosh-Pit is not a charitable organization, it takes no responsibility for injuries that may result in participation and requires no waiver, as Marcelo's Mosh-Pit does not officially exist. In the event of a legal intervention, you were never officially here and we expect to receive the same level of discretion. Now that all of the paperwork is out of the way, let me lay down what's about to happen here."

"See those fight mats? Marcelo's Mosh-Pit has high-standards and our instructors aren't going to waste their time with people that can't hack it. We're going to pair you off with each other, then you're going to get in there and fight. Barehanded, no mutilation. Anything else goes. First one to tap loses. You win two out of three matches or impress either of our staff, myself included, you're in and we'll give you the rundown on how that works. You lose, you're out but there's no shame in that, you can take another crack at it next meet. Am I UNDERSTOOD?"
>>
>>5238452
The line gives back a murmuring acknowledgement and he nods. "Alright. Now, if you're a combat cyborg or a super and can prove it, this try-out? It's waived. Don't even worry about it. Just step to the side and watch the action happen. Your anonymity is GUAR-AN-TEED. Marcelo's Mosh-Pit wants top fighters. Doesn't matter if you're a burnout or six hundred pounds. If you've got the stuff, we'll make it happen. You have ten seconds." He moves his shades down, to sweep his naked eyes over the crowd.

"Don't try to lie to us. We will know."

>What do you want to do?

>Step to the side. You have a scarf and haven't mentioned your name or residence to anyone here.
>Wait for the match-ups. You can probably pass it off that you're just tough and don't have anything going on.
>>
>>5238456
>Wait for the match-ups. You can probably pass it off that you're just tough and don't have anything going on.
This is retard bait, whoever steps to the side immediately gets booted out for being dumb and naive.
>>
>Wait for the match-ups. You can probably pass it off that you're just tough and don't have anything going on.

Trap. We need not reveal our trump card.
>>
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>>5238193
>all other fighting styles are built off of it."
>>
>>5238459
Is this like that chinese green hat meme? You calling me a cuck, you motherfucker?
>>
>>5238377
You'll appreciate what the QM gives us and keep yer trap shut.

>>5238456
>>Wait for the match-ups. You can probably pass it off that you're just tough and don't have anything going on.
Whoever steps to the side and reveals themselves as super here is retarded and deserves death.
>>
>>5238456
>>Wait for the match-ups. You can probably pass it off that you're just tough and don't have anything going on.
Gee, if it isn't some sorta way to single out people to recruit them or chop shop them. Gonna not do that.
>>
Rolled 26, 87 = 113 (2d100)

>>5238457
>>5238458
>>5238480
Yeah, nah, you weren't exactly making straight As in school but you aren't a dumbass. You stay put and ten seconds later, nobody moves. The speaker shrugs. "No surprises here. Let's get to it." Over the next few minutes, every one is paired off with whoever the judges think would make for a good match. They explain it's not about winning the fight, it's about seeing if you're worth the training they offer. You intend to kick ass and they either want to see if there's any potential behind your muscles or use you to get everyone else in a beat or be beaten mindset, because you and a bald, twitchy dude about half of your size are first up on the mat. He was almost late and you haven't heard a word out of his mouth. You don't want to accidentally cripple the bastard but you won't be holding back. The smile, like he knows something you don't throws you off a little. You try to get into a stance and the old man blows a whistle.

The match is on.

>Roll 1d100+22 to FIGHT!
>>
Rolled 34 + 22 (1d100 + 22)

>>5238504
>>
Rolled 10 + 22 (1d100 + 22)

>>5238504
My guess is this guy is on some sort of stimulants. Combat or otherwise.
>>
Rolled 58 (1d100)

>>5238504
Watch this 1
>>
>>5238517
Forgot to add the modifier again
>>
Rolled 29 + 10 (1d100 + 10)

>>5238507
>>5238512
>>5238517
>80 vs 87

You don't know what you expected but this fight wasn't it. The man bobbed and weaved like a demon, every punch you threw he was under or beside it, and he was throwing haymakers. Every couple of seconds, you'd shimmy back or get WHACKED in the jaw or the temple and when you tried to brace yourself he just ran into you, tripping your legs, pouncing one way and striking another, and constantly giggling and shaking like he's a split-second fron a seizure. You roll with the hits, grunt and try to make it look realistic but in reality it's like he's tickling you with a feather. One thing is for sure, if you weren't a super you'd be getting the shit knocked out of you.

Every time you get your hand around him he just slips out and you catch an elbow to the stomach or another haymaker. His technique isn't even refined, he's just fast and manic in ways that most people aren't. To your favor, you do manage to dodge or block the worst of his hits and get in a few good licks, one knocked him in the jaw but it's like he doesn't feel it. A few minutes later, you take another swing for his jaw but he shuffles under it and jumps into you, knocking you flat on your ass in a tackle as he gets his hands around your neck and reach to grab and tear the scrawny fuck beneath his coat, but then the whistle blows, he lets go, and you remind yourself that this is just a friendly try-out match.

You get up and walk like you're dizzy back to the middle of the crowd while your opponent sticks his hands in his pockets and shuffles near the side. Fucker's on something or just unhinged. It wasn't a real fight. That's what you tell yourself. The fact is you got outplayed and the judges must've seen that, and how you took those hits too. You watch the next few fights and then it's your turn again. Your opponent is the same mexican that gave you a hard time earlier, this time with a cut on his cheek and such a genuine smile you can't help but give one back.

Then the whistle blows, his eyes narrow, and the match is on.

>Roll 1d100+22 to FIGHT!
>>
>>5238543
>and you reach to grab and tear
I swear sometimes this writing app deletes text
>>
Rolled 58 + 22 (1d100 + 22)

>>5238543
Fuckin' methheads kek. Gonna kill himself doing whatever he's doing to get all wired like that.

>>5238548
RIP
>>
Rolled 41 (1d100)

>>5238543
>>
Rolled 76 + 22 (1d100 + 22)

>>5238543
>>
Rolled 73 + 20 (1d100 + 20)

>>5238551
>>5238566
>>5238577
>98 vs 39

He comes in hot with a nasty right hook that would've cost most men a tooth but you catch him offguard by ducking and diving straight into his legs. You grab tightly and he tries to kick up when he sees his mistake but you're too big, too low, and too close for it to work, even if his shoes could do any damage. You execute a clean double-leg drop and stand over the man. He taps the mat and shakes his head. "Heh, I thought we'd be standing this time." You give him a hand and you both get back into the crowd. The next few fights aren't too interesting, uncoordinated skinnyfat wage-workers trying to push and shove each other out of the mat but near the end you see a panicking pudgy man overextend an elbow and give a poor, grungy little dude a photorealistic rendition of the poster you saw a few days ago. Ouch.

You weren't the only one to wince. Not too long after that it's your turn. You're up against a leatherclad punk with a neon-green mohawk. He eyes you warily and something about his stance tells you he knows what he's doing. You hear the whistle and then the match is on.

Roll 1d100+22 to FIGHT!
>>
Rolled 46 + 22 (1d100 + 22)

>>5238622
COME ON
>>
Rolled 45 + 22 (1d100 + 22)

>>5238622
Oh fuck
>>
Rolled 47 + 22 (1d100 + 22)

>>5238622
Oh no he's going to punch us in the throat and I dunno, make us look bad?
>>
Rolled 54 + 22 (1d100 + 22)

>>5238622
>>
Rolled 40 + 22 (1d100 + 22)

>>5238622
Fight!
>>
>>5238625
>>5238633
>>5238641
>69 vs 93

You take a step and a steel-toed boot meets your breadbasket. You gasp and he's in your guard, lands more uppercuts and hooks than you can mentally process in two seconds, darts out of your reach and catches you in the forehead with a high kick. It does no damage whatsoever but you're under scrutiny so you act like you're reeling, then "recover" and throw a haymaker for his nosering. He sweeps his arm to catch yours and deflects, opening you up to a short jab to the face that lets you know he's wearing a sharp metal ring as he subtly flicks his wrist to lash you with it. Fuckhead.

You aren't cut but you go to swing, mimicking the hooks he's been throwing, and he steps outside your reach and catches you with an openhand as he dances to your side and lands a nasty high kick straight in the lower back. If you weren't durable, there's a good chance you'd need hospital attention from this shit. You make a wild swing for his chin and when he moves to dodge you grab his leather collar and pull him in to strike but he rapidly shifts his angle so that what should've been a kidney shot barely taps his side. You resort to overpowering him in a grapple but he slams your crotch, WHAM, and you have no choice but to release and groan like you're being knocked into a coma, which by all rights you should be. He steps to the edge of the mat and when he looks at you, there's a feral smile on his face that tells you he lives for this shit. You're standing there, unmoved by the damage but pretending you are, and you need to make a choice. There's no chance you can beat him normally, the gap in skill is too great, but if you rely on your durability to overwhelm him with your raw size and aggression, there's a chance they'll be able to tell something's wrong. You've already taken what should be several beatings over in your first fight and now this. Lots of men wouldn't be standing after half of the punishment you've taken.

Right now you could fall over, tap-out, and it would be believable, but then you would've lost the match and have only won one out of three. You'd be leaving your success in this month's try-out to whether or not the judges wanted to see more of what you can do. Besides, you would have to suffer the smirk on that bastard's face.

>What's your call?

>Take off the kiddy gloves. Eat the pain and shit thunder on this fucker. You'll have to be careful not to stretch disbelief but you know that if you want it, a win is inevitable.
>Take the loss and tap-out. It's already going to be suspicious that you aren't bruised to fuck. The judges would be fools to throw your potential out on its ass.
>>
>>5238674
>>Take the loss and tap-out. It's already going to be suspicious that you aren't bruised to fuck. The judges would be fools to throw your potential out on its ass.

Lets not give them an excuse to check us.
>>
>>5238674
>>Take the loss and tap-out. It's already going to be suspicious that you aren't bruised to fuck. The judges would be fools to throw your potential out on its ass.
It occurs to me that since we have such a huge reduced need to breathe we can master proper fight cardio without much issue.

Even if they don't want to take us, this was a good learning experience. But they should at least be interested. Being tough enough to get up after an ass whooping is a hard to come by trait naturally.
>>
>>5238674
hey wait, you said its a barehanded fight but this guy is using a metal ring?

Can't we complain to the judge about that?
>>
>>5238684
You can but this isn't a strictly professional MMA environment, judging that the fights were paired off with no respect to weight class, multiple crotch shots have gone unchallenged, and there are still teeth scattered over the mat. They're primarily concerned about knuckles, switchblades, heavy belt-buckle whips, and similar improvised weapons that could lend a significant advantage to their user but you can mention the ring to them. Not having a cut where he's punched would make telling them about it in the context of your fight a bit difficult, though you can definitely make an argument.
>>
>>5238682
That's true, your endurance is as major an aspect of your superpower as durability. If you were determined you could go at your maximum without any drop of performance for an obscene amount of time. During your intervention of the earlier street conflict, you sprinted at full-tilt for several minutes and weren't appreciably exhausted afterward. Your stamina isn't unlimited but it would take an extreme amount of work to find it. For the average violent criminal, you are an extremely scary individual.
>>
>>5238674
>Take off the kiddy gloves. Eat the pain and shit thunder on this fucker. You'll have to be careful not to stretch disbelief but you know that if you want it, a win is inevitable.
I want blood, fuck it. Pass it off as a burst of adrenaline and pure rage if they ask.
>>
>>5238674
Finally caught up, you're blitzing through the updates QM.

>Take the loss and tap-out. It's already going to be suspicious that you aren't bruised to fuck. The judges would be fools to throw your potential out on its ass.

Not everything has to happen right away, we have plenty we can do, learn, and buy in the meantime. Don't want to be made as a super in front of everyone this early, maybe if we were among friends I'd be fine with it, but not yet.
>>
>>5238674
>Take the loss and tap-out. It's already going to be suspicious that you aren't bruised to fuck. The judges would be fools to throw your potential out on its ass.
>>
>>5238674
>Take off the kiddy gloves. Eat the pain and shit thunder on this fucker. You'll have to be careful not to stretch disbelief but you know that if you want it, a win is inevitable.
>>
>>5238674
>>Take the loss and tap-out. It's already going to be suspicious that you aren't bruised to fuck. The judges would be fools to throw your potential out on its ass.
>>
Rolled 62 (1d100)

>>5238681
>>5238682
>>5238799
>>5238822
>>5238993
It is what it is. You take another swing for him but hit air and get one-two hook and jab to the jaw your trouble. You stagger back and try to make a defense but he moves too precise for you to manage and he gets a boot straight into your kidney. That’s enough. You collapse onto the mat and wretch and aren’t able to vomit but make a convincing spectacle as you tap. Just like that, the fight is over and you go back to the crowd. Twenty minutes later, the last of the try-outs is done and they have everyone stand in a line again. You wait with baited breath as they call everyone who won twice forward, skipping over you, and eventually…
>>
>>5239036
…call you and a handful of others who fought well but didn’t have the skill or size to come out on top. By the end, just under half are accepted and most of those who aren’t are nursing bruises or trying to recover from what are going to be some heavy medical bills. Meanwhile, you’ve been through the wringer but don’t have any visible injuries at all which is some reason for worry but you pretend that you’re sore. The losers are herded back into a couple of vans, which take off, presumably back to the motel parking lot. You still have a few more hours and that has you and the others curious.

The earlier speaker addresses the much smaller crowd. “You’re either standing here because you can throw a punch or you’re a hard piece of shit. It’s time to tell you all what you’ve signed up for. As I’m sure you’ve gathered, Marcelo’s Mosh-Pit is an unofficial full contact fighting gym. Our goal here is to take you, doesn’t matter if you’re a schlub or can already fight, and sculpt you into a lean, mean, metaphorical killing machine. These meets are all week, every week. You give us an address and a schedule you’re comfortable with, and we’ll send a van to pick you up. It ain’t free, it’s $500 a night, but I can assure you, we are the best you’re going to get from the shithole you came from. That’s the least important part. Now, if you can do well and demonstrate you have some stones under your belt, Marcelo can put in a good word and get you in the fight circuit. Yes, that fight circuit. If you’re a fighter, training is free, you keep ninety percent of your winnings while we get our cut of a tenth. Some of the hardest hitters on the streets have come out of our gym and we are proud of that. A few of you might have what it takes. That’s enough explaining things. Let’s get you what you’ve paid for.”

It turns out they’re both instructors and you could’ve predicted that but apparently three more rough-looking men leaving the front cabs of a couple of vans are, too, and you’re a little surprised.

>What kind of training do you want?

>Striking Training
>Grappling Training
>Defense Training
>Weapons Training
>Light Sparring
>Instructor's Examination
>>
>>5239052
>>Weapons Training
>>
>>5239052
>Striking Training
>>
>>5239052
>>Striking Training
>>
>>5239052
>Striking Training

Learn basic heavy-weight boxing tactics, turtle up only go for sure openings, don't do anything fancy. We can take a hit, we should learn how to dish one out.
>>
>>5239052
>>Striking Training

Perhaps we should look into acting classes as well
>>
>>5239072
>>5239086
>>5239087
>>5239089
This organization is sketchy and if they’re involved with underground fights, they’re probably involved with other kinds of crime. You can see this has a lot of funding, more than $500 a man can afford. Either there’s an order of magnitude more trainees than you came in with or they’re getting money from somewhere else. Probably the fight circuit. You’ve never seen a match or been in a position to find one and afford the ticket price, but you’ve heard rumors about them. Men fighting cyborgs fighting supers, all recorded, all under the nose of the establishment as long as it gets its share. Fatalities are common, crippling injuries moreso, but the betting is huge and if you’re willing to risk death or worse, it’s one of the few ways to go from nobody to a millionaire outside of hitting it big with a scam or getting a sudden promotion.

You’ll do some more digging into this Marcelo guy and decide whether you want to be a part of the fights later. For now, you’re going to take advantage of the opportunity to learn. You can already take a punch, what you need is to learn how to throw them. You explain this to a wiry instructor with a shaved-head and he leads you over to a wall, where a set of punching bags have been set up. “Gotta start with the basics. Go on, hit the fucker.” You move to strike and he watches. You think it’s a decent hit, there was a nice THUD and the punching bag’s swaying back but he isn’t impressed. “Hmm. Nah, nah that’s all wrong, man. Got to move your hips. See? Like this.” He goes over to the punching bag, holds it steady, and in a second, strikes it harder and faster than you could’ve managed if you wanted to. You're impressed and he explains. “It’s all about the hips. The footwork. If you don’t got that you’re not getting nowhere. Here, lemme show you.”

For the next couple of hours, you punch the bag until your hands should be bleeding.

>Roll 1d100+0 to learn something
>Difficulty is 70/80/90
>>
>>5239052
>Striking Training
>>
Rolled 47 (1d100)

>>5239124
>>
Rolled 80 (1d100)

Punch tha bag
>>
Rolled 50 (1d100)

>>5239124
>>
>>5239052
>Striking Training
We had to take a mean fall twice because we couldn't connect our punches. We have to get faster.
>>
Rolled 62 (1d100)

>>5239124
Jesus, man, you're an update machine.
Don't burn out.
>>
Rolled 1 (1d100)

>>5239124
>>
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>>5239151
>>
>>5239131
>>5239134
>>5239135
>80 vs 70/80/90

You listen to what he's saying. Move your body, not your arms. Keep your feet sideways to the target, not spread out. Don't windmill, follow through. You do your best to take his advice and follow his example and eventually, you can feel it's making a difference. You can feel a little more of your weight hitting the bag every time. You imagine doing the same to someone's windpipe and it isn't pretty. Finally, you step back and pretend to take a breather. It still feels weird that you aren't sweating.

>You are now a Dabbling Boxer and get a +2 to striking on top of any other bonuses.

The instructor seems pleased. "Not bad. Not the best I've seen startin' but not the worst. Cardio's fuckin' insane though. Lotta room to improve. Just keep it up. I want to see you again, you hear?" You nod and try to seem out of breath. Either you do a good job and he doesn't notice or he doesn't care that you're in the same shape as you came in. You're about to file into one of the vans when the speaker takes you to the side. "What'd you think?" You answer honestly. "Better than the library." He makes a smile that doesn't reach the rest of his face. "Tends to be. So when are you coming back?"

It takes you a second to think it over. This'll take up a full night for the ride here and back every time you do. If you overdid it this could put a dampener on your vigilante career for a while, but at the same time, it'll making you more efficient. Then there's the $500 but that's more of an afterthought.

>You'll be back next Tuesday. One day a week, no big commitment.
>You have a specific schedule in mind. Which days are you coming in?
>You'll be here seven days a week. Petey had plenty of money, now you'll spend it.
>You don't think this gym is for you. Thank for him for the time but you won't be back.
>>
>>5239195
>>You'll be here seven days a week. Petey had plenty of money, now you'll spend it.
*Cue training montage*
>>
>>5239195
>You'll be here seven days a week. Petey had plenty of money, now you'll spend it.
We need some training, I think on defense and grappling especially. I don't want to run into some muscle grafted giganigga who strong and good enough to just hold us still while the heavies roll in, that's pretty much my main worry when it comes to combat.
>>
>>5239195
>You'll be here seven days a week. Petey had plenty of money, now you'll spend it.
>>
>>5239195
>You'll be here seven days a week. Petey had plenty of money, now you'll spend it.
>>
>>5239195
>>You'll be here seven days a week. Petey had plenty of money, now you'll spend it.
>>
>>5239196
>>5239202
>>5239203
>>5239206
>>5239246
"Tomorrow, and every day after that." His smile sharpens and he pats you on the back. "Good. Marcelo likes a go-getter. If you've got the mindset for it, I think you'll go far. Now, about the logistics..." You give him the address of an alleyway under a Coca-Cola billboard and he informs you that someone'll be there around 5:00 PM, give or take thirty minutes because they've got other trainees to pick up. You'd better not miss it.

You shrug, crawl in the back of the van, and go limp to fit in with everyone else that's already collapsed from exhaustion. A little while later, you're back at the motel parking lot. The back door cracks open, everyone shuffles out, and then you're gone back to your pad. You crawl into the pod and try to block out the endless background noise. Sometime around an hour later, you go unconscious and wake up at the crack of dawn. It's Wednesday. You have plenty of time to kill before the Mosh-Pit.

>How do you want to spend it?

>Hang out Elming Meadows and see if you can't get any of the junkies there to fill you in on Petey's gang.
>Go on a shopping run. Get yourself a disguise and maybe some gym clothes.
>Lay back and hang out with your roommates for once. Maybe they're not too terrible.
>Exercise like a man possessed. These past few days have been too easy, you need to feel the burn again.
>Hit the streets looking for trouble. Fastest teacher is experience, after all.
>Nevermind that. You have another idea.
>>
>>5239265
>Exercise like a man possessed. These past few days have been too easy, you need to feel the burn again.
>>
>>5239265
>Go on a shopping run. Get yourself a disguise and maybe some gym clothes.
Enough time has passed that it's not extremely suspicious to be out shopping, at least if we keep it simple, and we're gonna need more sets of clothes if we wanna keep getting into situations where we're shot to shit.
>>
>>5239265
>Exercise like a man possessed. These past few days have been too easy, you need to feel the burn again.
>>
>>5239265
>>Go on a shopping run. Get yourself a disguise and maybe some gym clothes.
>>
>>5239265
>Exercise like a man possessed. These past few days have been too easy, you need to feel the burn again.
>>
>>5239266
>>5239276
>>5239343
You need to spend that money before it burns a hole in your wallet but you'll get around to it. For now, you think you'll do some backalley sprinting and a few hundred pushups. Maybe a thousand, maybe more, depends on your timetable and whether or not you can actually get yourself tired. You don't know if you still physically can and the worry of losing your gains is eating away at you.

>Roll 1d100+0 to find your limit
>Difficulty is 90/95/100
>>
Rolled 41 (1d100)

>>5239358
>>
Rolled 58 (1d100)

>>5239358
>>
Rolled 47 (1d100)

>>5239358
Limits, alas we hardly knew her.
>>
Rolled 60 (1d100)

>>5239358
Doot
>>
>>5239364
>>5239366
>>5239370
>58 vs 90/95/100

Curls, presses, deadlifts. You try everything. For hours you pick up your weight pipes and lift them every way you can imagine, they're as heavy as they always were, but when you've done it a dozen times and set them down after a rep, you don't feel anything. Only the same sturdiness that's been a constant since your potential for superpowers awakened. You're getting fucking mad. You try jogging, running, sprinting as fast as your legs can carry you and as hard as you can push them, but after several hours you can't keep going. Not because you're tired but because you're on the brink of berserk. Exercise used to be your refuge, the one thing you could count on in a world gone mad and now it's gone. You're not just getting a burn, you're fucking fireproof! "RAAAAAAGH!"

You want to FEEL SOMETHING, dammit! You snap and go back to the same abandoned moldly shithole that sniper gave you the slip in. You shove open the door, climb to the fift story window, and dive straight out onto the pavement. WHACK. You can barely feel a bounce. You lie in the middle of the empty highway and scream your lungs out and the air runs dry but they won't go hoarse! "AAAAAAAAAAAAGH!" Nothing out of the ordinary for the megacity. A couple of shifty people come to investigate what might be an easy mark and quietly walk away when they see your size. If there's one thing you're grateful for, it's that you got in shape before this happened.

It isn't easy but you force yourself to calm down and go to the meeting place you agreed on. Sure enough, at 5:12 PM a suburban rolls in, the front window rolls down, and a man in a heavy scarf and tinted goggles asks you if you're Marcelo's. You pull out $500 and get in the back without any fanfare. It's full of different people than the one you signed up with and the drive takes longer. When it stops, you get out to see you're in front of a tireshop. You're curious but don't bother asking as everyone else walks in. The acne-covered teenager behind the counter waves you all into a backroom and then you see the ladder leading down. The basement is bigger than the front business and has more interesting amenities too. A couple of the same instructors are here and recognize you but for the most part, you're on your own. At least this hole's air-conditioned.

>What kind of training do you want?

>Striking Training
>Grappling Training
>Defense Training
>Weapons Training
>Light Sparring
>Instructor's Examination
>>
>>5239437
>Grappling Training
>Read the wrestling book in tandem with the training.
>>
>>5239437
>>Defense Training
>>
>>5239437
>Striking Training

With our power we have a potential to hit harder than any unaugmented non super humans so for now we should focus on that and go for grappling and defense later
>>
>>5239437
>Striking Training
Grappling with someone who simply doesn't tire out is probably the scariest idea. Cause even a couple minutes of jockeying for position will gas even decently athletic people, let alone someone actively resisting the hold itself. So we can float on that for a little while before learning properly how to do it.

As for exercising, maybe we should try some other kinds. Static position for hours while reading or watching informative video.
>>
We gotta learn to fight without the typicall neural blockers making it so you only go like 40% so you dont break yourself as we clearly dont need those anymore. That might make it so we can exercise again amd tear our muscles. Should be the first thing we get at a chopshop would do wonders for us.
>>
>>5239437
>>Striking Training
>>
>>5239437
>Striking Training
>>
>>5239445
>>5239450
>>5239466
>>5239470
You find yourself a punching bag and go back to the grind. A few hits in one of the instructors, an older man wearing a sports cap, comes over and adjusts your shoulder. You swing and he tells you to adjust them again. You try your hardest.

>Roll 1d100+0 to learn some more
>Difficulty is 70/80/90
>>
Rolled 21 (1d100)

>>5239480
Give us some good rolls, come on.
>>
Rolled 92 (1d100)

>>5239480
>>
Rolled 56 (1d100)

>>5239480
Obliterate that bag
>>5239482
Nice
>>
>>5239482
Behold, fist.
>>
>>5239481
>>5239482
>>5239484
>92 vs 70/80/100
>Extreme Success
You've been trying to hit the punching bag as hard as you can but after an hour without any serious improvements, you shift to trying to throw a punch as well as you can. This lets you focus on the technique and with an instructor to run you through the motions, the difference is enormous. By the end of the night, you're throwing punches almost as good as any run of the mill street punk. Better even, because you're big enough to make it hurt.

>You are now a Novice Boxer and get a +4 to striking on top of any other bonuses.

It's going to get harder and take longer to improve the more you learn but that's fine. You've got time. You thank the instructor for helping you out and not much longer later, you're back at your pad. One of your roommates has passed out in the bathroom and there's the stench of sex, sweat, and long-dried vomit coming from one of pods. Fuck, you hate this place. More than that, you hate the people that made it this way. By now you've gotten used to the urban sensory overload and drift off to sleep. When you wake up at the crack of dawn, you realize it's Thursday. Huh. Almost a week since you started your vigilantism. That's a lot to think about. You've got a lot of time to spend.

>What do you want to do?

>Study Winning Wrestling Moves some more. You think it would make getting progress out of grappling later tonight easier.
>Hit up one of the corpo stores to buy some clothes in cash. It's getting a little strange wearing the same set every day. Maybe some equipment would help too, a prybar, a flashlight, etc.
>Fuck this shithole megacity, fuck this workout funk, and FUCK YOU for doubting yourself. You're going to get out there and you're going to fucking HAMMER it. Everything possible, until you feel the burn.
>Go looking for trouble in all of the best places to find it. You're mad and you're itching for a fight. If there's anywhere you can find one, it's around here.
>Nevermind that. You have another idea.
>>
>>5239506
>Go to a bar and get REALLY drunk

Come on we're an edgy vigilante we NEED an alcohol addiction.
>>
>>5239506
>Fuck this shithole megacity, fuck this workout funk, and FUCK YOU for doubting yourself. You're going to get out there and you're going to fucking HAMMER it. Everything possible, until you feel the burn.
>>
>>5239506
>>Fuck this shithole megacity, fuck this workout funk, and FUCK YOU for doubting yourself. You're going to get out there and you're going to fucking HAMMER it. Everything possible, until you feel the burn.
PUSH IT TO THE LIMIT
>>
>>5239509
Sounds like a waste of time and our boy doesn't like to waste time. Besides drinking instead of facing your problems is a looser's mindset
>>
>>5239518
We probably can't even get drunk. Liver is too tough.
>>
>>5239524
That too
>>
>>5239506
>Hit up one of the corpo stores to buy some clothes in cash. It's getting a little strange wearing the same set every day. Maybe some equipment would help too, a prybar, a flashlight, etc.
Get some gear
>>
>>5239506
>>Hit up one of the corpo stores to buy some clothes in cash. It's getting a little strange wearing the same set every day. Maybe some equipment would help too, a prybar, a flashlight, etc.
>>
>>5239506
>Hit up one of the corpo stores to buy some clothes in cash. It's getting a little strange wearing the same set every day. Maybe some equipment would help too, a prybar, a flashlight, etc.
>>
>>5239139
I'm sayin tho!
>>
>>5239547
>>5239548
>>5239584
You want to get out there and force your body to its limit and then break them over your knee but you restrain yourself. What you need is that, THAT, yes, but finding yourself won't help you if you get into another gunfight and shred your last set of clothes. You need to get this taken care of so that you can go back to business. You briefly reflect on how much money you have.

>$9,458 in your personal savings (Digital)
>$48,475 from Petey's duffel bag (Cash)

It's better to use cash where you can because it can't be tracked but large amounts of it make some businesses paranoid. You've heard about people getting arrested on suspicion of drug paraphernalia for throwing around large amounts of cash and never making any digital payments. You don't want that happening to you but you don't think that'll be a huge problem considering this is the gutter. You think you'll spread your shopping out over several separate stores so it isn't suspicious. Besides, you're out of groceries so you need to get some more anyway. Or do you? You don't know how resilient your body is toward a lack of food. Maybe it wouldn't be a good idea to find out.

If you're willing to resort to it, you can also attempt to take what you need from a charity bin, corporate or otherwise. You have a fair amount of cash to burn though.

>What do you want to buy? Remember that the price to start renting any item is ten times higher than the 21st century cost, and the price to permanently purchase an item is ten times higher than the renting price. Food is sold at rent prices but most people use a subscription for a discount. Not you, there aren't any health-food places that offer a discount.
>If any of you plan to buy compressed helium or natural bananas, you're looking at a thousand times the price, and you would have to pass a difficulty check to find a botique selling them.
>>
>>5239606
A few sets of durable clothing, maybe a large coat?

At the very least we should grab a small prybar, a hatchet would be a good call too.

Groceries of course.
>>
>>5239606
Buy groceries with our personal savings, gotta make those regular payments to make it seem like everything is on the up and up.

Buy a few sets of durable clothes, may some clothes that would be good for sneaking in or for more acrobatic activities in case we need them for something that is outside our typical M.O.

A good flashlight, a crowbar, a hatchet for starters. There are a ton of useful tools we should probably buy, but until we have better and safer accommodations it is probably best we not go around spending all our cash only to attract attention as we lug a ton of tools back home. Maybe get a backpack as well, or some kind of satchel or duffel bag.
>>
>>5239654
+1
>>
>>5239617
>>5239654
>>5239699
If you’re going to be using resources to do vigilante work, you don’t want the establishment to be remotely aware that they are in your possession. This means that under no circumstances can you take the operational security risk of renting when you can afford to buy. Luckily, funds are currently no issue and you can afford to drop $40,000, possibly more, on your personal equipment. The biggest problem is the pad. It has limited storage space and potentially nosy roommates who could turn you into the megacity rogue super registry, or RSR division, for short, and you would be under a hyperintense investigation for weeks, if not months leading up to a no-knock raid by a super swat squad with hundredfold mundane law enforcement support perfectly tailored to counter your superhuman durability. That isn’t something you want to risk. You can take a bullet but you don’t want to try your luck with an amped, wired corpo-sniper using armor-piercing depleted uranium core rounds.

Better to be safe than sorry and keep your purchases low-key for now. Eventually you’ll want to look into befriending your roommates or getting some unsupervised, unrecorded living quarters where you can store sensitive supplies without risk but that’s far easier said than done. You’ll keep it down to the basics. There are some regulations against hoarding nonperishable food so there’s nothing unusual about you purchasing some health food from your regular supplier, an ALDIs that has a decent amount of synthetic meat and vegetables that haven’t been exposed to the usual pesticides between its carbonated soda and refrigerated cake isles. Of course, it’s extremely pricey, twice what you would expect to eat for with regular food, and four times what the garbage they’ve tried to push on you for a lifetime costs. It is a price you gladly pay and you sink the normal $2,400 into getting your hands on ten days’ worth, that’s $200 per day, plus 20% carbon tax, for carrots, potatoes, and spinach alongside several haunches of meat that the package says is lab-grown clone-steak and you aren’t willing to think deeper into. Almost all of your previous, small and inconsistent income from doing gig work has gone into maintaining your diet and paying off your rent, with a tiny sliver going for the distant dream of renting your own living cube in a low-crime residential area and filling it with a home gym that won’t be plastered with ads for “healthy, corporate-researched performance enhancers” and at risk of immediate shutdown.
>>
>>5239851
You take your bags back up to your pod and put them in the back of the shared fridge behind the ready-to-eat microwavable meals and ramen your roommates have. You haven’t explicitly threatened anyone what you would do if it were stolen but you’ve dropped hints from time-to-time and let their imaginations run wild. Thankfully, nobody’s in so you don’t have to endure the usual health-freak jokes. You fucking hate society. On the upside, that’s it for your need to shop with your digital savings, leaving them at a comfortable $7,058. Enough to pay rent and put back a little for later, considering that your future ambitions have changed quite immensely over the last month. Now you can leave and take care of your clothing situation. You want some durable clothes but there’s a few separate options. There’s your cheap generic outfit that’s not out of place in the streets or anywhere outside of a corporate office or high-end neighborhood: hoodie, generic logo advert shirt, and pair of faux-denim pants. That’ll run you $5,000 to buy and own, per set, at $2,000 for the hoodie, $500 for the shirt, and $2,500 for the pants. If you wanted to throw a nice, thick, roomy coat with plenty of pocket-space on top of that, you would be paying an additional $25,000, or roughly five times the price. If you wanted quality clothes they’d be similarly outrageous but you don’t really need quality if there just going to be shot and torn to hell and back.

Next, there’s your loud, all-out, looking for a fight, type of clothes. The toughest you can get legally is synthetic leather, a helmet of some kind, and elbow and knee pads. Altogether they probably aren’t necessary for you but they would sell the believability if you took more punishment than a human body should be able to. They’re also more conspicuous and while not at all out-of-place in most of the alleys and slums you’ve been going to, they do tend to attract the wrong type of attention. That can be beneficial in some cases, considering that most people aren’t willing to risk their lives over a temporary loss of finances or information, but your size and frame are already beneficial in those sorts of circumstances so the point is moot. Altogether, a full kit of “armor” will run you a clean $65,000, at $20,000 for the synthetic leather jacket, $15,000 for the synthetic leather pants, $20,000 for a motorcycle helmet, $4,000 for elbow pads, and $6,000 for knee pads. All of this is assuming you’re getting the cheapest gear that isn’t plastic garbage possible, there are much better alternatives outside of your price-range, and none of them that are accessible to the public consumer market can match the protection your own superpowered flesh and bone provides. You wouldn’t call your superpower “free” but it definitely hurts the wallet less.
>>
>>5239852
Lastly, there’s the prospect of actually getting some body armor that can hold up under gunfire, which is extremely illegal without a license from the seller and the purchaser, entry into an establishment registry, and a small mountain of lengthy, grueling, and expensive bureaucratic paperwork that corpo legal departments are conveniently able to speed through and solve in a timely manner for their own agents and disposable assets. You can’t even begin to consider getting anything of that tier without sidestepping the legal process, which means finding an arms dealer, which means doing some favors or paying unholy prices. Some don’t even take cash and they’re right not to. In short, despite Petey’s duffel bag lending you a massive influx of cash, the economy is turbofucked and you can only stretch so much so far. If you need money you can consider renting the items instead, getting a loan from a bank or… better yet, finding a predatory loan shark and baiting them into making a dangerous mistake. There’s an idea. Ooh! Or obbing one of the minor street gangs to make ends meet, or maybe betting on yourself in a fight match some time later, or pawning sensitive items off to underground pawn shops that can filter them into the black market for a profit. There are a lot of ways to make a lot of money in not a lot of time, just very few of them legal, and of the ones that are legal, almost none aren’t already monopolized by the corpos. Fucking corpos. How are these prices reasonable? Why do you have to rent everything? This is why you’ve decided to become a fucking vigilante and besides, if those thugs that beat you into awakening were raised in homes that didn’t have to worry themselves sick putting food on the wall-mounted eating platform and keeping their lights, well, maybe they wouldn’t have been there in the first place! All of this is their fault and you haven’t forgotten. No, you are still PISSED beyond human comprehension. All of this, the fight gym, the paying government money to corpo stores for establishment-approved food, it’s all just a fucking wait until you’ve got your shit together enough.
>>
>>5239853
Then, THEN, you are going to tear them apart like those gangsters or mercenaries or whatever the fuck they were in the back of that van. You want to see the look on those CEOs, politicians, shareholders, crime bosses, and VIP celebrity managers’ faces when they are in YOUR HANDS and it dawns on them that they’ve been outplayed, OVERPOWERED, and no amount of honeyed words or fake fucking BULLSHIT can save them from what you are about to do to them. Until that day, until you have gotten your shit together and you are ready, you’ll play their little game. You look up from your mental calculating and rambling to blink at a split-second feeling. You zoned-out for a second there and accidentally had your foot out in traffic. You think it was run over by a rental that might’ve been a honda on a car lot once before it was spraypainted over and pitted with rust running about forty miles per hour but the pressure was so faint you can’t be sure. You kind of want to put your foot out in the traffic again to see if it was run over or not but you don’t see any reason to tempt fate like that.

You start finishing up the first, most complicated part of your shopping plan. It occurs to you that you could also go dumpster diving if you're willing to risk the trash scavenging gangs or if that's too risky, maybe try your luck with a public charity bin but you aren’t sure about the morality involved. You know some punks and “practical” people do it all of the time but it doesn’t feel like it should, you needed it and weren’t just stealing it from someone that does. Maybe it would be for a good cause, though. You could tell yourself that. Stealing from corpos is arguably a good cause, however. Hell, now that you think about it, would robbing a McDonald’s or Amazon outlet even be morally objectionable, if nobody working there was hurt? Big questions. They need big answers. You’ll need to think about this to yourself sometime, maybe some other time. For now, spending money on new belongings.

>What clothes do you want to purchase, and are there any styles or colors you’re leaning towards?
>>
>>5239856
>3 sets of non-descript clothes. Gray, gray, and more gray. Maybe a little beige just for fun.
And I can't remember if we have a balaclava or not, so
>Two balaclavas as well
>>
>>5239877
Support
>>
>>5239856
Holy shit, wtf, that is a massive update just for buying clothes, but I guess the info is appreciated.

Get a replacement set of generic clothing to replace our damaged ones, then get the synthetic leather jacket out of the "tough" set of clothing items plus the elbow and knee bads, that should run something like 35000 dollars. That way we get a tough jacket that also solves our issues of having more pockets while getting stuff you'd want if we weren't a super for taking bad falls, the helmet is too conspicuous and leather pants unnecessary considering the big issue is falls usually.

We can delay getting the real protective armour until we get more cash, we need to "redistribute" some of the wealth the gangs have stolen. Or we could just steal armour from them if they have it.

Alternatively, we could just get a pair of replacement clothes and save our money for the tools, after all, we don't actually NEED the armour, it is just to make us taking damage more believable. In this scenario we'd just buy a good backpack or some sort of bag and then buy actually useful tools.

For clarification that is just an item for discussion, my vote is for the 35000 dollar plan of protective gear. Oh yeah, also get a couple balaclavas or facemasks.
>>
Also, reading about "regulations on non-perishable foods" and 20% carbon taxes is making my blood boil and I'm not even the type to be mad about that shit in real life. This really is a grimdark setting, you don't need an eternity of war in space and magic powered by hell, this banality is bleak enough. I pray we survive long enough to make it so this quest isn't a one-shot so we can one day turn this society into a glass wasteland, that is all this world deserves.
>>
I just had a thought. How the fuck are we going to install any cyberware with our durability?
There is no way some random underground surgeon is going to have equipment to cut our skin.
>>
>>5239934
Honestly you could probably do it with a belt sander and several days of non-stop abrasion. Or, you know something like a mono-scalpel. If nothing else eventually an angle grinder or circular saw would get through. Which any underground cybermonger would probably have in a closet somewhere.
>>
>>5239877
support
>>
>>5239877
>>5239904
>>5240115
You're tempted to get your hands on a synthetic leather jacket and a set of elbow and knee pads but decide against it. You only have so much money and gangs on the street are bound to have some of what you need. You'll buy three sets of nondescript clothes at $5,000 apiece, plus 20% carbon tax, totalling out to $18,000 in cash. Very pricey but it has your needs for a replacement change of clothes taken care of. More important is your anonymity and you already have two gloves you wash regularly, so all you need is something more substantial than your basic scarf. A balaclava might get some suspicion but it's also a casual form of clothing. You grab two, one black, one grey, for $1,500 each, or $3,000 total, $3,600 when you factor in taxes. Petey's duffel bag is getting lighter. You're a little surprised the fatass was able to carry it but he was able to walk under his own power so maybe you shouldn't be.

Altogether, buying and permanently owning some clothes costs you $21,600, which means you have $26,875 in cash left on hand. Not the worst your financial situation's ever been, not by a long shot. Now, to get some tools that you'll be able to use. Theft is one option but if you wanted to do things legally, your public identity as a construction gig worker means that you can get away with more than the average Amazon drone without arousing any suspicion. You already have a sledgehammer, very nice but not the subtlest of tools. Then you have your actual tools, for laying sheetrock, but you need more. You'll start with the basics.

An actual nice, sturdy, and bright flashlight is out of your price range unless you were willing to drop $20,000 or more but small, "functional" brands can run you as little as $100 a pop. If you wanted something with some more heft, you're looking anywhere from $500 to $2,000 but get diminishing returns on investment short of serious, high-end equipment. You've heard some cyber-optics are able to see in low-light conditions, even infrared and ultraviolet but that's not so much as a thought in your head right now.
>>
>>5240388
For a cheap, plastic prybar, you'd be paying $800. Useless in the hands of the uninitiated but you've got plenty of experience in construction and have no doubt you could make short work of the particle board doors in most frames. A better, steel version will run you $1,800 and isn't too much easier to work with but you'd prefer it and every little bit counts. The problem with a prybar is that, while it's concealable, it's a dogshit weapon and has difficulty with some problems. Wooden boxes and steel doors for example, require more heft than most people can readily get from a prybar to open without any problems. You aren't most people but if you want something better, you're looking at a proper crowbar. The only real difference is size but that's a sizeable difference, in that it's a better tool and weapon in most cases but harder to hide and is associated enough with burglars to draw suspicion. Bare minimum, that'll run you $1,500 on the low, hell of a lot better than nothing end, and $3,000 for something you could feel comfortable cracking open a very, very cheap safe with. The best remotely affordable is $35,000 and that's not a price you can meet at the moment, unfortunately.

If you want a hatchet, cheapest of the cheapest that isn't brittle garbage is $2,500. That should be enough for most of your needs and not a half-bad weapon on its own, but there's better out there. If you want something that can hold an edge for a while and likely won't chip too badly if you abuse the fuck out of it, you'll be spending $17,500. Them's the breaks. You did get your sledgehammer through thieving from a real-estate company, it's likely you could get some other tools that way but that's a potentially risky operation. Renting feels like you're losing a little part of your soul every time you pay in and attracts increased scrutiny for being under your name, but it's also on the table.

>What do you want to purchase?
>>
>>5240389
1000 on a flashlight and 10000 on a crowbar
>>
>>5240389
Supporting >>5240430

Wonder where all the people went. Slow day.
>>
>>5240430
+1
I don't know about other anons but I am 100% planning on surviving until we fix this world
>>5240526
Anons only want to buy cool stuff but not the important stuff
>>
>>5240430
Gonna support this as well.
>>5240526
Life I guess, DGQ used to have quite a lot of voters that would reply pretty fast, and now it can take around the entire day to get three votes sometimes.
>>5240552
That's also possible, they may be leaving the "practical" side of things to other smarter anons.
>>
Rolled 65 (1d100)

>>5240430
>>5240526
>>5240552
You decide that quality is invaluable and drop $1,000, and $200 tax, on a robust flashlight with a rechargable battery. It's too flimsy to make a decent bludgeon but it's small enough to carry without any problems unless you go through a metal detector and bright enough to let you handle yourself in a pitch-black room. It takes you some time to find a hardware store and you settle on a Home Depot. You don't want just any crowbar. You want a tool and a weapon all-in-one, that can hold up to extreme punishment and act like the master key to any lock that has a door it can fit through. You can't afford that but you can manage the next best thing on the market. A nice piece of tempered steel for $10,000 and $2,000 in tax. By the end of your shopping trip, you have a meager $13,675 in cash, but you have ten days of nontoxic food, three changes of street clothes, a pair of balaclavaes, a decent flashlight, and a solid if not perfect crowbar. Not too bad a haul to get out of $50,000 and you have some left for rent and Marcelo's. Now you have to figure out where to leave the crowbar. Everything else is obvious but with the clothes your footlocker will be too full to accomodate it and while your roommates aren't the type to ask questions, there's a small chance someone could try to snitch. Of course, you work in construction so you have an easy alibi but you don't want to be any under any amount of legal scrutiny if you can help it. Especially the type that would make you a priority suspect for break-ins in and around the building.

On the other hand, you could stash in your dumpster next to the bloody, dried sledgehammer, made less risky as you paid in cash so there's no trace directly connecting you to the crowbar, but if someone randomly opened the dumpster there'd be nothing stopping them from stealing everything in it or worse, reporting to the police. You're certain the only reason your stash hasn't been robbed in the past is that nobody wants to bother with lifting weights. It isn't anywhere near a permanent thing. Even now, the duffel bag is risky as hell. You need to find some more secure storage or somewhere less occupied to sleep but that isn't a top priority right this second. It'd look suspicious if you moved out after buying groceries under your name. It'll also be suspicious if you keep paying in straight cash and don't make any deposits into your savings. You'll have to find a way to fence criminal money into your legal account without alerting the banks, but you'll figure out something.

>Lean the crowbar next to your tube. Joke about needing it for the elevator when it's jammed.
>Throw the crowbar into the dumpster. You don't want to risk drawing any attention to yourself.
>>
>>5240591
>Lean the crowbar next to your tube. Joke about needing it for the elevator when it's jammed.
Don't leave everything in one spot
>>
>>5240591
>Lean the crowbar next to your tube. Joke about needing it for the elevator when it's jammed.
>>
>>5240591
>>Lean the crowbar next to your tube. Joke about needing it for the elevator when it's jammed.

seems reasonable, but autism could fuck this up.
>>
>>5240605
>>5240608
>>5240626
You leave the crowbar next to your tube. Only one of your roommates is in and she's too fixated on watching a Taco Bell sponsored mukbang video ad to acknowledge that you're here. That's fine by you, but you're sure you'll hear more about it when the rest of them filter in over the next few days. These people confuse you. They don't question anything. They just stare at their screens, collect their UBIs, and waste away in their pods or someone else's. They aren't unique to your pad. There are untold billions living the exact same lifestyle. You don't know why you fight for them. Maybe you're fighting to avenge who they could've been. Fuck it.

Time for the gym. You pay your $500, take your ride, and then it's time to train. You don't want to be like those people. Not now, not ever.

>What kind of training do you want?

>Striking Training
>Grappling Training
>Defense Training
>Weapons Training
>Light Sparring
>Instructor's Examination
>>
>>5240640
>>Instructor's Examination
>>
>Grappling Training
>>
>>5240640
>Weapons Training
learn how to use our crowbar as a mighty sword of justice
You know, I wonder how other countries are looking.
>>
>>5240640
>Striking Training
>>
>>5240640
>Striking Training
>>
>>5239920
Lots of financial context that needed exaining. You've spent over $35,000 to legally own what amounts to some vegetables, a few sets of cheap clothes, a flashlight, and a crowbar. Remember that your share of the rent is $5,000 a month. The subscription economy has gone out of control.

>>5239934
There are several possibilities but the easiest and hardest has been with you this entire time.

>>5240526
Buying supplies isn't very interesting but it is necessary. After the end of this week, if nothing changes I'll do a timeskip until you run out of money and food, make a breakthrough, or something happens. You've been very lucky so far.
>>
>>5240640
>Striking Training
>>
>>5240640
>Striking Training
>>
>>5240670
Question QM, is there an abandoned part of town which is generally devoid of people?
>>
>>5240666
>>5240668
>>5240680
>>5240690
You find a punching bag dangling on the wall, make eye-contact with a stern instructor that's showing a tubby man how to do a proper pushup, and you do your best to snap the chain it's hanging on.

>Roll 1d100+0 to learn some more
>Difficulty is 70/80/90
>>
Rolled 90 (1d100)

>>5240700
FIST
>>
Rolled 12 (1d100)

>>5240700
>>5240704
Nice
>>
Rolled 59 (1d100)

>>5240700
>>
>>5240704
based
>>
>>5240697
None that are advertized but you've heard rumors of ghost neighborhoods, decaying sections of underpopulated, impoverished urban sprawl that the establishment has quietly abandoned, stopped policing or maintaining utilities, for an additional layer of deniability or to start exploiting in a more profitable manner. You know for a fact that a large amount of buildings are made, supplied, and sold without any intention of human habitation for the sake of real estate speculation, though these are more scattered than clustered. You tried to hunt the sniper in one earlier, though it was of a much older design that makes you think it might've depreciated in value. There are strict laws against squatting and some bounty hunters make a living documenting illegal inhabitation, detaining squatters, and turning them into the law.
>>
>>5240704
>>5240712
>>5240715
>90 vs 70/80/90
>Extreme Success

You clear your mind and focus on the movement of your fists. Every THUMP of knuckles hitting the punching bag gets louder and louder, until you're screaming and don't even realize it. You snap out of it when an instructor, the original speaker you realize, whistles. The punching bag's red fabric is scuffed and dented, and not all of the damage is old. You're in part part responsible and the feeling in your hands should be killing you but they feel fine. You nod your head, get back into your stance, and feel the flow as you bring down the hammer. THUMP. Breathe. THUMP. Breathe. THUMP. Breathe.

>You are now an Adequate Boxer and get a +6 to striking on top of any other bonuses

Over these last three days your form has improved enormously, to the point you're confident you could match and beat most untrained opponents on skill alone. Street thugs are tougher and you'll match some but not all and that's not enough. You need to keep training, keep punching, keep bringing down the- a hand grabs your shoulder and you instinctively spin to throw a punch where the jaw should be. You hit air and a second later, you realize you tried to knock out an instructor, probably an important one, and are about to start worrying but notice he's smiling. You stare closer and spot at least three silver teeth you can't look away from as he laughs. "Either you've downloaded a skill-protocol since the last I've seen you or you're a natural. It takes most schlubs a couple of weeks to get where you're at and most with this kind of talent don't have your kind of size. Keep at it and you're going to be good." He squeezes your tricep, lost in thought as mutters beneath his breath. "Yeah, reeeal good. Fuckin' super-bout material..."

He pulls back his hand and clears his throat. "Right. I don't think I've introduced myself. Usually don't to non-fighters but you've got some nasty potential and I'd like to see where it goes. Call me Jonah." You're about to respond with your name and he shakes his head. "Nah, you paid your $500, you were never here. I can answer any questions you've got, though. You've proven you can hack it, we can cut it with the vague initiation shit. Simple as." You think for a second.

>What do you want to ask?

>"Who is Marcelo and why haven't I seen him around here?"
>"What exactly is the fight-circuit and what did you mean by super-bout?"
>"Why do you think I've got potential? Is it because of my size?"
>"Are you some kind of faggot or something?"
>"What happens to cyborgs and supers if they show themselves in the try-outs?"
>"Is this the only training center Marcelo owns or are there more?"
>"Why was the poster I saw made to look like you were wanting amateurs?"
>"Do you have any ties to other criminal organizations or is this like its own thing?"
>"How do you think I should train for the future?"
>You have another question in mind.
>>
>>5240794
>"What exactly is the fight-circuit and what did you mean by super-bout?"
>"Is this the only training center Marcelo owns or are there more?"
>"How do you think I should train for the future?"

Side quest time
>>
>>5240794
>"What exactly is the fight-circuit and what did you mean by super-bout?"
>"Is this the only training center Marcelo owns or are there more?"
>"Why was the poster I saw made to look like you were wanting amateurs?"
>"How do you think I should train for the future?"

Asking about the other training centers could explain why Marcelo isn't here if there are more than one place.

I'm honestly not really interested in some super fight circuit or whatever. We can get money from the criminals we beat up and I'd rather focus on that and securing our accommodations so we either have people we can trust or have a secure container or something to store shit at so we don't lose all our valuables. Sure, it could get more interesting and be something to do on the side, but we really haven't done all that much vigilante-ing or whatever.
>>
>>5240794
>"What exactly is the fight-circuit and what did you mean by super-bout?"
>"How do you think I should train for the future?"
>>5240811
Its ok we are in our starting up arc
That being said we need to finish up our training and get going soon.

Now I have a plan, an idea. It is incredibly retarded but remember how I asked QM about those abandoned places? Now, we know that buying equipment is risky and takes a lot of money. So how about, we just make our own? Yes what I am saying would be incredibly difficult but how cool would it be if we made our own armour and started fucking people up?
>>
>>5240794
>>"What exactly is the fight-circuit and what did you mean by super-bout?"
>>"Why do you think I've got potential? Is it because of my size?"
>>"What happens to cyborgs and supers if they show themselves in the try-outs?"
>>
>>5240819
Seems like it would fit the homeless starting character archetype more, but I guess it could work. Urban survivalism has its own kind of niche fantasy appeal. Without working utilities it sounds like it'd be more trouble than it is worth though.

I wouldn't mind it though, but all the obvious places would logically already be taken, so the real abandoned places are probably hard to get to, lack utilities, or aren't structurally sound.

Really seems not worth it besides being a last ditch effort bolthole/place to store tools or food for when we get discovered.

It seems like the thing that be easier and worth doing once we actually have the money to afford the materiel and tools/knowledge to be able to furnish such a place as a backup home.
>>
>>5240794
>"Who is Marcelo and why haven't I seen him around here?"
>"What exactly is the fight-circuit and what did you mean by super-bout?"
>"Are you some kind of faggot or something?"
>"What happens to cyborgs and supers if they show themselves in the try-outs?"
>"Why was the poster I saw made to look like you were wanting amateurs?"
>>
>>5240811
>>"What exactly is the fight-circuit and what did you mean by super-bout?"
>>"Is this the only training center Marcelo owns or are there more?"
>>"Why was the poster I saw made to look like you were wanting amateurs?"
>>"How do you think I should train for the future?"
support
>>
>>5240794
>"How do you think I should train for the future?"
>"Why was the poster I saw made to look like you were wanting amateurs?"
>"What exactly is the fight-circuit and what did you mean by super-bout?"
>>
>>5240811
>Support
>>
>>5240811
>>5241225
>>5241564
“What exactly is the fight-circuit and what did you mean by super-bout?” He shifts his stance and strikes the punching bag. WHACK. His form is sleek, superior to your own in a dozen microscopic but massive ways you aren’t a skilled enough fighter to grasp, and the follow through is intense, there’s hardly a single ounce of weight that doesn’t go into the strike. He repeats it, a dozen times in half as many seconds, and steps back. It’s meant as a pointer, an offhand example of what to do, but you can’t get rid of the thought that it would mean less than nothing to you. It wouldn’t matter if he had a pair of brass knuckles and was amped to the point of losing all coherency, he couldn’t break your skin. No amount of human skill alone can.

You still aren’t sure how you feel about that. The superiority. You didn’t work for your superpower, it just happened, and now you’ve used it to kill nine men that couldn’t stop you any more than an umbrella can a mag-lev train. Jonah starts to answer your questions with the same, crass smugness of a drill instructor who’s just shown a trainee how it’s done. “Fight-circuit is simple. Bored corpos, middle managers, and rich kids want to see violence, sometimes gore. Television screen isn’t close enough, neuralink VR isn’t real enough. Free market meets the demand. There’s got to be hundreds, thousands doing the same shit but ours is “professional.” It has “standards.” Everybody getting in there knows what they’re doing. No animals, no lab-freaks, no robots. It’s all real, violent men fighting violent men. It makes real amounts of cash, too. A super-bout is what happens when you get a super, usually in some costume, ‘cause the audience loves that shit, and turn ‘em loose in the pit.”

“Sometimes you get a super-on-super match but that’s a bit rare. Super’s too valuable an investment to risk losing in a deathmatch, fights can be over in seconds or last for hours if they aren’t paired well, and if they are, bets are too swingy. More common’s a weighted match. Get a super and have ‘em fight a bunch of normals. The super wins when everyone’s dead or tapped out, normals win when the super’s tapped out or the time limit’s hit zero. Maybe one in ten matches a super loses. It’s usually a massacre, shit’s unfair but that’s what keeps the audience buying tickets. They get off to that shit. Thing is, if the normals win, the money’s split between the survivors and there’s no rule on friendly fire. Some fuckers have gone from sleeping in the dirt to slumming it in a penthouse on the outcome of a single match. You’ve got a ways to go but if you keep at it, in a couple of months, you might be able to pull a win on some d-lister. I don’t say that lightly.” You consider this information and ask another question. “Is this the only training center Marcelo owns or are there more?”
>>
>>5241812
Jonah nods his head. “There’s seven, countin’ the try-outs. Thousands of men, a few with some talent, paying into it scattered across the megacity/ Of course, I can’t tell you where they’re at. I only know three myself. The only one who knows ‘em all is Marcelo.” That makes sense. They must have plenty of fighters then. You’re curious about something. “Why was the poster I saw made to look like you were wanting amateurs?” He sighs. “It’s not that we want amateurs, it’s that almost everyone who’s not an amateur’s involved with a gang, with the corpos, or already has a few fights under their belt and doesn’t want us getting our cut. There’s some diamonds in the rough but it’s easier to start from scratch and build ‘em up.” You guess that makes sense.

You’ve got one question left. “How do you think I should train for the future?” He tilts his head, does a low kick into the punching bag to spin it around for a high kick, and watches it bounce before he answers you. “Guy your size? Striker, one-hundred percent. Keep your reach and use your weight. Once you’re on the floor all of that’s out the window. Don’t go to the ground but don’t neglect your ground game either. Sooner or later it’s going to happen.” You think about this for a second. “What about weapons?” The punching bag stops moving. “If you’re not talking the fight-circuit, get a gun. If you are… maybe a bat, hammer of some kind. You look the type.” He nods and goes back to instructing. You train for another half hour and then get back into the van. Not too much later you’re crawling back into the pod.

It’s a clean twenty minutes before sunrise. Friday. Pretty soon it’ll be the weekly anniversary of Petey’s death. You still aren’t sure how you feel. You do know you've got a mean itch. You just aren't sure how to scratch it.

>What do you want to do before your time at the gym?

>Study Winning Wrestling Moves. It might help you with your grappling training later.
>Try talking to random people. See if you can’t pick up anything on the local gangs.
>Do some digging into the fight-circuit. There might be some major criminals involved.
>CAN’T STOP, WON’T STOP! You need to feel the burn, you won’t stop ‘till you do!
>Petey’s in the ground but Mr. Nenbauer’s still fleecing your wallet. That’s got to change.
>Go looking for trouble. Find a gang, crime-in-progress, whatever, you just want to fight.
>>
>>5241814
>Go looking for trouble. Find a gang, crime-in-progress, whatever, you just want to fight.
>>
>>5241814
>Go looking for trouble. Find a gang, crime-in-progress, whatever, you just want to fight.

>Switch up outfits and go when it gets dark- spend the rest of the day pumping iron and eating clean.
>>
>>5241814
>Go looking for trouble. Find a gang, crime-in-progress, whatever, you just want to fight.

We are suposed to be a vigilante so its about time we kill some thugs.
>>
>>5241814
>Go looking for trouble. Find a gang, crime-in-progress, whatever, you just want to fight.
>>
>>5241814
>Go looking for trouble. Find a gang, crime-in-progress, whatever, you just want to fight.

>>5241831
We go to the gym 7 days a week, that takes up our night time. At some point we are gonna have to cut into that time to make time for other shit, but we've barely started our routine.
>>
>>5241814
>Go looking for trouble. Find a gang, crime-in-progress, whatever, you just want to fight.
>Study Winning Wrestling Moves. It might help you with your grappling training later.
Since we're basically indestructible, try out some wrestling moves on the plebs for a bit. Also we should definitely loot whatever gang we destroy this time, we need at least one zip gun or something.
>>
Rolled 87 (1d100)

>>5241822
>>5241831
>>5241833
>>5241867
>>5241937
>>5241968
You've laid low for long enough. You've spent too damned long sleeping in a tube, eating processed artificial meat, and listening to your roommates blare establishment propaganda for any amount of sparring with an inanimate punching bag to calm your frustrations. You're angry and it's reached a boiling point. You're going to get out there and bring the pain.

It's in the daytime so overt criminal activity is less likely and there are more potential witnesses but you're confident you'll be fine.

Choose a Loadout

>Low-key: Flashlight and street clothes. That's it. No gun, nothing else to see here. If your clothes aren't shredded and you aren't tracked, you should be fine.
>Quiet: Flashlight, street clothes, and a balaclava over your head. The pistol's in your hoodie. More noticeable but less likely to be connected to an identity.
>Extreme: Flashlight, street clothes, balaclava. Shotgun slung over your shoulder, sledgehammer in your hands, pistol shoved in your waistband. It's obvious you're looking for a fight and while that's not unusual in the gutter, it could cause a police notification or gang warning.
>Custom: You have your own idea for how you want to setup your equipment.

After that...

>Roll 1d100+0 to find trouble
>>
>>5242010
I posted before mentioning, Quiet and Extreme include the crowbar.
>>
Rolled 59 (1d100)

>>5242010
>Low-key: Flashlight and street clothes. That's it. No gun, nothing else to see here. If your clothes aren't shredded and you aren't tracked, you should be fine.

Come at us urban scum
>>
Rolled 25 (1d100)

>>5242010
>Low-key: Flashlight and street clothes. That's it. No gun, nothing else to see here. If your clothes aren't shredded and you aren't tracked, you should be fine.
>>
Rolled 44 (1d100)

>>5242010
>>Quiet: Flashlight, street clothes, and a balaclava over your head. The pistol's in your hoodie. More noticeable but less likely to be connected to an identity.
Don't skimp completely on it, but let's make sure nobody knows who we are.
>>
>>5242010
>Quiet: Flashlight, street clothes, and a balaclava over your head. The pistol's in your hoodie. More noticeable but less likely to be connected to an identity.
We gotta at least bring a balaclava.
>>
Rolled 73 (1d100)

>>5242010
>Low-key: Flashlight and street clothes. That's it. No gun, nothing else to see here. If your clothes aren't shredded and you aren't tracked, you should be fine.

Stow a balaclava in a pocket in case we do find something
>>
>>5242010
>>Quiet: Flashlight, street clothes, and a balaclava over your head. The pistol's in your hoodie. More noticeable but less likely to be connected to an identity.
>>
>>5242010
Take a balaclava in our pocket but don't put it on until we are ready to fuck someone up. Basically go Low-key and then switch to quiet.
>>
Do the Amish still exist? Are they a viable option if we want to leave the city?
>>
>>5242158
If the Amish are still kicking they probably went hyper isolationism and don't even let their kids do that whole discovery thing they let them do nowadays to determine whether or not they want to stay in the community.

Not viable if that's the case.
>>
>>5242010
>>Low-key: Flashlight and street clothes. That's it. No gun, nothing else to see here. If your clothes aren't shredded and you aren't tracked, you should be fine.
>>
>>5242010
>>5242021
>>5242029
>>5242048
>>5242053
>>5242088
>>5242097
>>5242199
You decide to go low-key and slip a balaclava into your pocket. You leave the apartment and hit the streets, hands in your hoodie, scarf over your face, as inconspicuous as can be. Just another aimless pedestrian on your way to a rave, VR-link, all-inclusive orgy, or corpo display. There’s nothing going on with you, nothing to see here, nothing to worry about. Let the gangs keep doing what they’re doing. Sooner or later you’ll find a decent lead and then you’ll find everything about them. Then you’ll do what you’ve started doing. For a couple of hours you don’t seen anything noteworthy but then, when you swing into a synthetic, imitation gas station to pretend you’re browsing and maybe throw off the algorithms, you spot it. What might be the lead you’re looking for. A sunburnt, emaciated man with rotting gums and no cover on him but his tattered pants, a frayed belt, and a faded blue handkerchief he’s taken out of his pocket to blow his nose. He’s out front, leaning next to a decommissioned ice machine. His eyes are jaundiced and he hacks up a wad of bloody phlegm he spews onto the pavement without a care in the world.

You can hear him wheezing from here. By any account, his condition is wretched but his stance is confident, like he’s beyond the point of caring or knows something the people around him don’t. The handful of folks on the street give him a fair berth and the weathered old woman behind the counter inside scowls at him between drags of her anti-regulation indoor cigarette. You remember that when you hit that turf war, or ambush, or whatever it was a few days ago, every member of one side was wearing blue. This guy might be a part of their gang or be attached to them. Then again, he might just be a junkie in it for the long-haul or someone that caught one of the newer diseases, the ones that don't have a public cure. He hasn’t seen you yet.

>What do you want to do?

>Brute violence. The blue is all the proof you need. You’ll slip on your balaclava and pound his head into the concrete.
>Honest intimidation. Tell him that you’re hunting the gangs and he’ll talk or you’ll beat him within an inch of his life.
>Attempt bribery. You’ll ask him if he knows where you can get some drugs. Hard ones. You’ll pay him if he talks.
>Try to get on his good side. Walk up with a smile and chitchat like old friends, he might spill something useful.
>Go inside and ask the employee. She’s glaring at him like she’s seen him around here before.
>Leave him alone and keep searching. You want something more explicit before you act.
>>
>>5242158
As far as you were taught in your public education, the Amish community abandoned their lifestyle to move into the burgeoning megacities after the soil acidification started to set in. This was portrayed as a positive occurrence. You know that homesteading is illegal without a permit and the explicit, contractual permission of the landowner. Your education was extremely hazy on the details but you know that most land ownership is spread between major corporations and government holdings. Renting the use of land is prohibitively expensive and requires a permit to rent a certain amount of land for a board-approved, valid reason and a permit for the rented land itself, which can be revoked by the landowner or the establishment on an at-will basis. Purchasing land is something that isn't done if you aren't rich and well-connected. You don't have any idea of what's going on outside of the megacity but you know, or at least hope, that it isn't just more concrete and subscriptions.
>>
>>5242213
>>Go inside and ask the employee. She’s glaring at him like she’s seen him around here before.
>>
>>5242213
>>Go inside and ask the employee. She’s glaring at him like she’s seen him around here before.
>>
>>5242213
>Go inside and ask the employee. She’s glaring at him like she’s seen him around here before.
>>
>>5242213
>Go inside and ask the employee. She’s glaring at him like she’s seen him around here before.
>>
>>5242213
>Go inside and ask the employee. She’s glaring at him like she’s seen him around here before.

If this doesn't work out we can try and bribe him, he may be suspicious as one ought to be and think we are entrapping him or some bullshit but criminals are also legitimately very often quite stupid.
>>
We ought to ask to join their gang, get on the inside, then break them from the top down.
>>
>>5242385
That would probably require doing some fucked up shit to ingratiate ourselves, and besides, I doubt gangs just recruit any big autistic retard that asks off the street.
>>
>>5242276
>>5242278
>>5242286
>>5242289
>>5242344
This man’s suspicious but you don’t know if he’s involved with the gangs or not. You head into the gas station and walk to the register. Normally, smoke irritates you a bit but you aren’t sensing any kind of discomfort. “Excuse me.” The cashier takes a long drag and starts to mutter, “You need to buy something if you’re going to-” You interrupt. “Do you know anything about that man outside?” Her wrinkles get deeper and she scoffs. “That jackass? He’s been loitering here for the last three days. Came out of nowhere. Just up and decided he’d sit and scare off customers for fear of what he’s got.” She puffs. “I don’t give a rat’s ass but if I don’t meet my quota I’ll get reviewed and I need the paycheck.” You scratch the back of your head. “Maybe I could help you with that?” The cashier doesn’t respond but she doesn’t tell you not to keep talking so you continue. “Has he been talking to anybody strange or-”

“There’s a man in a coat, wraparound shades. Comes by once a day at two sharp. They talk for a bit and then the man hands him something, a card, I think. Doesn’t stay here all the time. Only the noon rush. Figures.” Judging from the glare on that woman’s face you don’t think you’ll get anything else out of her. You turn away and start thinking. She said he meets someone in a coat with wraparound shades once a day, they talk for a bit, and then he hands him a card. How long is a bit? Like a few seconds or ten minutes or what? Then she said he doesn’t stay here all the time, so does he leave after they talk or does he stay for a few more minutes? The details don’t matter. Now you have information. You know he’s talking to someone and getting something in exchange at a specific time. Unless that woman was lying to you but she seemed too annoyed to make something up. There’s any number of reasons they could be doing that but a regular exchange after a scheduled meeting seems like it’s for business and it’s safe to say that if someone isn’t wearing business casual, a suit, or heavy body armor, it isn’t corpo business. That narrows it down. Probably criminal business, which implies that the man outside is giving information in exchange for something.
>>
>>5242439
What that something is, you don’t know, but you do know that if you’re correct, he’s either a paid mole, a scout, or an information broker. Judging by his appearance, he’s either extremely well disguised or dirt poor, so you can discount the possibility of him being an information broker. Which means he’s a mole, part of a gang and getting paid to give their secrets to another gang, or a scout, getting information for a gang and getting paid to give them that information. The difference between both is irrelevant. What matters is the gang association, which, you’ve discovered is probable cause for why he’s standing out here for no reason. Unless they’re just friends but then there’s the fact he’s giving him a card, or something, which would be unusual unless they were in different financial brackets but were still friends, which would be extremely unusual. You can assume he’s some kind of informant and work from there.

You check the gas station’s wall clock. You don’t carry your cell phone or wear a digital watch yourself out of fear that you might be tracked. It’s 1:35 PM. That means that if the pattern holds, they’re going to have their meeting in another twenty-five minutes. Twenty-four minutes. They might not be that precise. You need to act quickly if you’re going to do anything.

>What’s the plan?

>Buy a cheap cigarette and try to smoke it, you’ve never done that before, while leaning on the wall nearby to deflect suspicion as you eavesdrop on them.
>Confront the man with everything you know, pretending that you know more, and try to intimidate him into spilling what he knows.
>Jump him, drag him into a nearby alleyway, and brutalize him until he fesses up the sources for his information and who he’s been meeting with.
>Offer to give him $500 in cash if he tells you what he knows. He probably works for cheap and doesn’t have many principles. You could try giving him more than $500 but that’s likely the lowest he would listen to.
>No need to overcomplicate things. Just wait until 2:00 PM and then ambush both of them. Time to put your training to the test.
>Nevermind that. You have another idea.
>>
>>5242440
>No need to overcomplicate things. Just wait until 2:00 PM and then ambush both of them. Time to put your training to the test.
>>
>>5242440
>No need to overcomplicate things. Just wait until 2:00 PM and then ambush both of them. Time to put your training to the test.
>>
>>5242440
>>No need to overcomplicate things. Just wait until 2:00 PM and then ambush both of them. Time to put your training to the test.
>>
>>5242440
>>No need to overcomplicate things. Just wait until 2:00 PM and then ambush both of them. Time to put your training to the test.
Would buy a cig, but we're probably just gonna choke and blow our cover instead.
>>
>>5242440
>No need to overcomplicate things. Just wait until 2:00 PM and then ambush both of them. Time to put your training to the test.
>Buy a cheap cigarette and try to smoke it, you’ve never done that before, while leaning on the wall nearby to deflect suspicion as you eavesdrop on them.
With our resilience I doubt a cig will make us feel anything. It already said her ciggy smoke didn't bother us, so I assume it will just feel like we're puffing on slightly hot normal air.
>>
>>5242440
>>No need to overcomplicate things. Just wait until 2:00 PM and then ambush both of them. Time to put your training to the test.
>>
>>5242440
>No need to overcomplicate things. Just wait until 2:00 PM and then ambush both of them. Time to put your training to the test.

We are a fitness nut, even with our durability we probably would hate the idea of smoking just out of principle.
>>
>>5242440
>No need to overcomplicate things. Just wait until 2:00 PM and then ambush both of them. Time to put your training to the test.
>>
Rolled 8, 28 = 36 (2d100)

>>5242445
>>5242554
>>5242588
>>5242647
>>5242652
>>5242709
>>5242717
>>5242792
You dismiss the thought. Durable or no, you're not willing to compromise on your health principles for a brief advantage. Besides, you're out here looking for a fight, not to suss out the finer details of a drug operation. You're a vigilante, not a detective dammit! You leave the building, venture into a nearby alleyway, and slip on your balaclava. Now you crouch behind a dumpster, peek around the corner, and wait... and wait... and wait, annnd, just when you're starting to think nothing's going to happen, a cauliflower-eared man in a cheap coat swaggers in from the sidewalk and starts talking with your suspected informant. This far, you can't hear what they're saying but they both seem happy to see each other. You watch a minute more as he averts his attention from his surroundings to reach into his pocket, and then you strike.

>Roll 1d100+48
>Sheer Power: +20
>Sudden Ambush: +20
>Adequate Boxer: +6
>Dabbling Wrestler: +2
>>
Rolled 5 + 48 (1d100 + 48)

>>5242806
>>
Rolled 81 + 48 (1d100 + 48)

>>5242808
>>
Rolled 73 + 48 (1d100 + 48)

>>5242806
>>
Rolled 34 + 48 (1d100 + 48)

>>
>>5242808
>>5242813
>>5242817
>129 vs 8, 43
>After modifiers: +15 (Combat Training)

You erupt from your ambush site like a cannonball, slamming a frenzied overhand into the informant's jaw. You feel it SNAP beneath your knuckles and he collapses, bouncing his head on the sidewalk. You turn to the coat-man who's been caught completely offguard, hand in his pocket, and hit him with a straight jab into the nose. WHACK. Exactly how you practiced. He staggers back, bloodied nose flatter than a pancake, tears flooding his eyes, and tries to get into a stance but you rush in, overpower his guard, and start dropping bombs from waist to neck. A few seconds later, the air's been knocked out of him and he's on the ground, sputtering. He tries to reach for his belt but you put your boot on his wrist and he splays out his fingers. You can hear him gasping. The other's out cold. This was a crushing success. The cashier has dropped her cigarette and is scrambling for something but if that's what you think it is, the law probably won't be a problem for another half hour. If they show up at all.

>What do you want to do with him?

>Kill him. Break his neck while he's on the ground and be done with it.
>Drag into the shadows, beat him some more, and grill him for everything he knows.
>Calmly wait for him to get his bearings, then threaten him into talking.
>Let him go. You just wanted to set an example, make 'em scared.

You consider the informant.

>Kill him while he's unconscious and won't feel a thing.
>Take him with you, you want to know what he knows.
>Let him live and suffer the medical bills.
>>
>>5242867
>Drag into the shadows, beat him some more, and grill him for everything he knows.
>Take him with you, you want to know what he knows.
>>
>>5242867
>Drag into the shadows, beat him some more, and grill him for everything he knows.
>Take him with you, you want to know what he knows.
>>
>>5242867
>Let him go. You just wanted to set an example, make 'em scared.
>Take him with you, you want to know what he knows.
>>
>>5242867
>Drag into the shadows, beat him some more, and grill him for everything he knows.
>Take him with you, you want to know what he knows.
>>
>>5242867
>>Drag into the shadows, beat him some more, and grill him for everything he knows.
>Take him with you, you want to know what he knows.
>>
Rolled 68 (1d100)

>>5242872
>>5242879
>>5242888
>>5242894
You want to know everything and they're going to give it to you. The limp informant goes over your shoulder, even lighter than you expected. The man on the ground tries to crawl and get some distance to draw a weapon but you grab him by the collar and force him onto his feet. You take a brisk, angry walk into a nearby alleyway and when you get some distance from the view of the street, you drop the weight on your shoulders like he were a weight pipe and then start hammering your captive. WHACK. WHACK. WHACK. He's stumbled into the wall and you glare down at him, with a voice that would be shouting with barely contained rage if you weren't muffling it. There's a look of shock, pain, and terror on his face. "WHAT THE FUCK DO YOU KNOW?" He tries to turn and you force him to look at your balaclava. You backhand him and you can see his mind racing. "ANSWER ME, DAMMIT."

>Roll 1d100+20 to force some answers
>Sheer Power: +20
>Difficulty is 80/90/100
>>
Rolled 56 + 20 (1d100 + 20)

>>5242913
WHY DOES HE WEAR THE MASK?
>>
>>5242913
If you revealed that if you were a super, this would be much easier but if he survived there's an almost 100% certainty he would repeat the fact. You don't have the slightest idea what these two are involved in but you assume it's criminal activity.
>>
Rolled 69 + 20 (1d100 + 20)

>>5242913
THIS CAN BE EASY OR IT CAN BE HARD, BUT LETS DO IT THE HARD WAY.
>>
Rolled 27 + 20 (1d100 + 20)

>>5242913
Uh, please tell us mister criminal man?
>>
Rolled 64 (1d100)

>>5242913

>>5242916
>WHY DOES HE WEAR THE MASK?
please can we ask him this too? i dont care it doesnt make any sense and we are the one wearing one, but you know...
>>
Rolled 84 + 20 (1d100 + 20)

>>5242913
>>
Rolled 98 (1d100)

>>5242916
>>5242921
>>5242946
>89 vs 80/90/100
>Slight Success

His body language keeps trying to shift into a fetal position but you won't let him. He mutters. "I dunno who sentchu but I ain't scared of-" You howl in rage. WHACK. He doubles over, clinging to his stomach, and you force him upright. "ANSWER ME, DAMMIT. ANSWER ME!" There's blood streaming down his face and he sobs.

"Nooo, nooo, I can't-" WHACK. He vomits over himself and away from you, thankfully. "WHY DOES HE WEAR THE MASK!?" Now he's filled with mortal terror. "S-Soulgrinder?" You scowl. "THIS CAN BE EASY OR IT CAN BE HARD, BUT LET'S DO IT THE HARD WAY." His eyes stare in dread as you grab a pinky finger, pull, and SNAP. "AAAAGH!" You press him against the wall and speak in near-silence. "Uh, please tell us mister criminal man?" He groans in pain and confusion. "Aaagh, what the fuuu-" You take his ring finger and go completely silent. After a couple of seconds he caves.

"OK! OK! His crew's been pressin' mollies with fent n' sellin' it at our clubs. Boss wants 'em dead, he's been tellin' us who they is for thousand dollar amazon gift cards." You stare him down."Tha's it! Tha's all I can tell... fuck don' kill me. I'm beggin' you don' kill me. I- uh, I got a family, t-two brothers and a step-momma that needs the money." You stare him down. "Lis'en man, lis'en! I ain't got nothin' else I can tell you man I'm beggin' you!" You take in everything he's told you. The original man's working for a gang that's been lacing ecstasy with fentanyl and selling it at the clubs another gang, this man's, owns, and the other gang wants the distributors dead. He's been leaking information on who they are for $1,000 gift cards and is either an idiot or a junkie if he's willing to take on that amount of risk for that much pay. This means there's at least two gangs operating, one lacing party drugs with fentanyl and one that owns clubs, more than one, and is willing to kill over that. Probably to protect their clubs' reputations, but where are these clubs and what are these gangs? You barely know more than when you started and there was the name he mentioned when you were trying to psyche him out like you knew more than you did... Soulgrinder. That scared him shitless. Who or what is Soulgrinder? The leader of his gang or someone working for them? Why is he called that? Is he a super or what?

You decide what to do.

>Kill him, right here, right now, as gently as possible. You'll leave the body in the alley and bail with the informant.
>Brutalize him until he starts talking on his own. He'll be lucky if he has any use of his natural hands after this.
>Grill him some more. You don't have too much more time but you want names, addresses, places you can hit.
>Let him leave. Apologize for breaking his finger but not for doing it. You had no choice.
>Nevermind that. You have another idea.
>>
>>5243018
>>Grill him some more. You don't have too much more time but you want names, addresses, places you can hit.
>>
>>5243018
>>Kill him, right here, right now, as gently as possible. You'll leave the body in the alley and bail with the informant.
Why do we suddenly have schizophrenia? How did you get in here? The screaming is so loud.
>>
>>5243018
>Grill him some more. You don't have too much more time but you want names, addresses, places you can hit.
>>
>>5243018
>Kill him, right here, right now, as gently as possible. You'll leave the body in the alley and bail with the informant.
Time to bail.
>>
>>5243018
>Kill him, right here, right now, as gently as possible. You'll leave the body in the alley and bail with the informant.
We can’t spend more time on this. We did gain some good info though, as in our next targets. All we need to do now is find the locations and we can start cracking heads. Though I say we should plan very carefully for any operations.
>>
>>5243018

>Kill him, right here, right now, as gently as possible. You'll leave the body in the alley and bail with the informant.
Good god, that actually gave me a laugh. Poor guy
>>
File: Spoiler Image (153 KB, 624x416)
153 KB
153 KB JPG
Rolled 23 (1d100)

>>5243029
>>5243038
>>5243050
>>5243052
You lean closer to the criminal and whipser. "Shhh... it'll all be over soon." He starts to sob, "w-wai-" CRACK. You drop his body. His neck's bent sideways. He was dead before he hit the ground. You sling the informant over your shoulder and sprint in the opposite direction of the gas station. Shortly after, you hear a handful of police sirens blaring off in the distance. EEE-OOO-EEE-OOO.

Ohhh, thank FUCK you ran when you did. Between your headstart, endurance, and the panicking cashier's confusion about where you went after the ambush, you're able to escape without any major risk of being caught. A couple of pedestrians glance at the body over your shoulder but that it isn't a very uncommon sight in the gutter. Shit, you're still wearing the balaclava. Alright. "Uh..." Fuck. You've got gym in two and a half hours.

>What are doing with your captive?

>Blindfold him, gag his mouth, then wrap his hands and feet in duct tape. Once you've taken precautions you'll drop him in your dumpster.
>You'll take him back to your pad and tell your roommates you found him on a hook-up app, or passed out on the side of the road, or something.
>Forget Marcelo's for the night. You're going to try and find a decent place to hold him prisoner. You think that's what this is, he definitely isn't a hostage.
>This guy isn't worth the trouble. You'll crush his windpipe and drop the body in an alleyway. Maybe they'll think he overdosed if they don't check out the corpse.
>Nevermind that. You have another idea.
>>
>>5243075
We don't really need to keep him, just long enough to find out our targets so maybe we can attempt to wake him up before then and extract what we need?
>>
>>5243075
>Take him to an alley and interrogate him right now.
>>
>>5243079
You 100% can. He's unconscious so you'll need to wake him up first, which will be tricky to do in under an hour but not extremely difficult. He's not in a coma, you just managed a clean hit to the jaw.
>>
>>5243075
Yeah, this >>5243082

We can't take him back to our pad, and if we leave him tied up in a dumpster he'll rattle the bin so much that someone will eventually check it out and discover all our shit. Really, without a prepared holding cell in a hidden location we cannot hold him, just get it over with.
>>
>>5243085
In that case
support >>5243082
I want the info he has fast and I want to dispose of him just as quickly
>>
>>5243085
Tricky to wake him up in under an hour? Won't he have brain damage if he is out for more than a couple minutes? Like, not minor brain damage, but like...too retarded to even tell us anything brain damage.
>>
>Instill the fear, we are super and should be feared as such. Go very quiet and ask questions and whisper I am Samus Samus is here. I think this could be a good alias.
>>
>>5243088
He's still breathing, just slumped and completely out of it. You hit him as hard as your 280 lb frame physically could at a breakneck sprint and zero preparedness on his end. Getting him to wake up isn't the hard part, getting him lucid and willing to talk and not scream to bystanders is.
>>
>>5243082
>>5243086
>>5243087
You think for a minute. You don't have anywhere to hold him. You need him awake and you need it now. There's no other course of action. You go into a nearby alleyway between a foreclosed office building and what looks like a rented warehouse and drop him on the ground. You have no idea what you're doing. You haven't even seen many movies that have had situations like this. Come to think of it, you don't know the first damn thing about first aid. Fuck. "Here goes nothing."

>Roll 1d100+0 to get the informant awake and get him talking
>Difficulty is 70/85/100
>>
Rolled 20 (1d100)

>>5243097
>>
Rolled 65 (1d100)

>>5243097
>>
Rolled 25 (1d100)

>>5243097
Just close his airways and count to 20. The body really doesn't like when it can't breathe. And no one dies from 20 seconds on not breathing.
>>
>>5243099
>>5243102
>>5243105
>65 vs 70/85/100

You try slapping him around, yelling in his ears, and threatening his death if he doesn't answer you but no dice. After a couple of minutes, you look closer and realize his leg is twitching and one side of him has gone slack while the other's tightened. Fuck. You don't know what that means but you know it isn't good. FUCK. Is he fucking dead? He's still breathing, maybe. It's weird, all sped-up and stuttering. Motherfucker you did not need this. You stand up and have a sudden thought. You turn his pockets inside out to find his handkerchief, a cracked flip-phone, $23 in cash, a small glass pipe with an extremely dirty, bulbous head on one end, and a crumpled sticky note with three phone numbers scribbled onto it, like he needed to record them. There's nothing explaining who the phone numbers belong to but whoever they were, they were probably involved with his criminal activity. If you were smart, maybe you could turn this into another target. That's... something, you guess. You make a decision.

>Kill him. You don't think he'll be in speaking condition any time soon.
>Leave him. You're no crazed murderer, maybe he can survive... whatever this is.

The phone numbers are a no-brainer but then there's the issue of the flip-phone. It was probably assigned to him by his gang. If you called these numbers from it, they would definitely answer, but there's the very, very small chance it could be tracked by someone in the establishment who cared about a random low-level gang member's whereabouts. On a similar note, if you called them from another phone they might be spooked about how you got your hands on them, which you could possibly parley.

>Take it.
>Leave it.
>>
>>5243124
>Kill him. You don't think he'll be in speaking condition any time soon.
Leave no witnesses.
>Take it.
Make sure to hide it away from our pod.
>>
>>5243134
Shit man the only thing this dude witnessed is the back of his eye sockets after getting his face rearranged like that kek
>>
>>5243124
>Kill him. You don't think he'll be in speaking condition any time soon.

It's a mercy for him anyways.

>Take it.

We may actually find them before this becomes useful, but if not then if we find some allies with technical know-how maybe we could use this to find some of the relevant people.

Don't keep it in our home, drop it off in some sort of nook or cranny where we can find it, if someone finds it and steals it then that is no big loss.
>>
>>5243124
Looks like we gave this methhead a stroke. Eh, we were going to kill them all anyways so
>Kill him. You don't think he'll be in speaking condition any time soon.
>Take it.
With luck we can search the texts or something and figure out one of their hideouts, or even a stash house since this dude knew they were mixing molly with fent.
>>
>>5243147
Unfortunately, he already knows too much, he's gonna talk about how somebody suddenly jumped him. We're also gonna kill them all like >>5243166 said.
>>
Rolled 68 (1d100)

>>5243134
>>5243147
>>5243150
>>5243166
You can't afford to leave any witnesses. You subtly crush his windpipe and move on like you just took a piss. If you broke his neck in the same way, it might be tied to your ambush at the gas station. You leave and walk with your hands in your hoodie. You took the flip-phone, you're going to leave it in a windowsill outside of a floor-level apartment you know someone doesn't live in but in the meantime... You might as well see if there's anything on it. No password for entry. Good. You start digging for the slightest scrap of information you can get. With any luck, you'll hit gold.
>>
>>5243177
Ah, it takes some heavy searching but you find a few items of interest. There's two references to a Domino's, one explicitly saying "down by 46th street" and you get the impression they're using it to store "product" and launder money. There's several extremely negative mentions of the "Reapers" and that they need to target "The Cairn" more heavily because their dealers keep getting knocked off. You imagine the Reapers are likely the gang that they've been trying to undercut and that The Cairn was one of their clubs. Either a less defended one or their most profitable. Hmm... Soulgrinder, Reapers, The Cairn, it seems this rival gang is being run by an edgelord or taking the piss. Maybe both. They might be playing their name completely straight but post-irony is so last century. Last, you catch a couple of name-slips telling the previous owner of the flip-phone that Dominique, a higher-up in their gang that they don't mention the name of, was getting tired of his shit and that being the boyfriend of V's niece wasn't going to keep him out of trouble forever. There's some solid info. You aren't sure what to do with it yet but that's something you'll stew on later. You hide the flip-phone where you planned on it and take an erratic route back to your pad, before leaving to your usual spot. It isn't too much longer before your ride gets here, you pay your $500, and then you're back in the gym. This is starting to turn into a routine. Feels good, you just wish you could feel the burn again.

>What kind of training do you want?

>Striking Training
>Grappling Training
>Defense Training
>Weapons Training
>Light Sparring
>Instructor's Examination
>>
>>5243189
>Grappling Training
Just a couple of big, sweaty dudes, mushing up against each other. Nothing weird about it.
>>
>>5243189
>Striking Training
>>
>>5243189
>>Striking Training
Punch. Harder
>>
>Striking Training

Must turn hands into deadlier weapons.
>>
>>5243189
>Striking Training

Follow our instructors advice, lean hard into learning to strike good, then get a little grappling training with maybe a little defensive training way later down the road since we won't always be fighting people without powers or cybernetics.
>>
>>5243195
>>5243197
>>5243210
You go back to the punching bag. The better you get the harder it gets to get better, so you'll simply have to train harder. It's difficult to improve in a single day. A single week, with luck you'll start seeing results. A single month? If you keep up the pace you'll be deadlier than you already are. Right now, the only things making you dangerous are your size and reach advantage and your superhuman durability. Without them, you're no different from any other punk on the street. You want to change that. You want to be strong because you're STRONG, not just because you're strong.

>Roll 1d100+0 to sharpen your technique
>Difficulty is 90/95/100
>>
Rolled 48 (1d100)

>>5243221
>>
Rolled 16 (1d100)

>>5243221
WATCH THIS
>>
Rolled 12 (1d100)

>>5243221
nat 1 ahead
>>
Rolled 30 (1d100)

>>
I-i-it's o-okay g-guys, we were just getting the bad rolls out, r-right?

For real though, can't win em all.

At some point we should see about sharpening our mind so as to be able to learn better, maybe learn the theory behind the application or something. Just gotta find outlets to improve our other skills as well, with our line of work we are gonna need to learn to lie pretty decently, and learning some technical skills and general trivia so our learning isn't so terrible could help at some point.
>>
Rolled 37 (1d100)

>>5243221
>>
>>5243229
>>5243231
>>5243232
>48 vs 90/95/100
>Failure

You aren't sure what it is you're doing wrong but you have plenty of time to figure it out. An instructor tells you to focus on your footwork and follow through, which is what you're doing but you're not getting any results. That's fine. You didn't get fit overnight. You're used to long-term struggling, it's the reward that keeps you going. Except this doesn't feel like you're struggling. You never get tired any more. You never feel the burn any more. It's exciting and worrying at the same time. What if you're not capable of exercising because you can't tear your own muscle fibers? The dread seeps deep into your bones. Then there's the somber knowledge that you have no idea why you're durable, how that happened, and whether or not it could be taken away just as quickly as it came. It all worries the hell out of you. The memory of Petey's death, though, that brings a smile to your face. You're no legendary champion of the ring but you're confident that if you keep training, one day you'll get there.

Later that night, you go back to your pad, crawl into your pod after a 30-second cold shower, and think. It's been a full week since the first casualty of your vigilante warpath and that demands some reflection. Between Petey, those eight gangsters, and both of the men you killed earlier, the blood of eleven people is on your hands. People who had their own lives, hopes, and dreams for the future. You didn't have to kill them but you did. You hunted them down and ended their lives with your own two hands, rage in your veins and hate in your heart. After they died, you didn't feel any horror. You felt something like... excited, no, no, better than excited, vindicated, like your killing them was proof that the megacity's riddled with a terminal sickness but that it can be burnt out. Pushed back. Delayed. Maybe even cured...
>>
>>5243284
But that's just in the heat of the moment. You need to stop waxing poetic and be honest with yourself. Because if you won't, nobody else will.

>How do you feel about all of this rampant killing you've been doing?

>Disturbed: It's clear that you're seriously mentally ill on some level and while you don't intend to stop, you can at least acknowledge that. Maybe getting a hobby or some friends wouldn't be a bad idea to help ground your mental health.
>Righteous: This megacity is a sick and twisted place, filled with evil men and evil intent. Innocents are victimized every day and it's time that someone, not like those fake, sponsored, sanitized superheroes, stepped up to stop the cycle. You're a good man in an evil world and while you aren't sure that you can make a change, you can and will make a difference.
>Pragmatic: More than anything, what you want is to lash out at the corporate, soulless society that you live in. You can't reach the people responsible for the current state of affairs now but you can reach the people doing the same thing at the bottom, so you will.
>Regretful: Why do these people have to be like this? So sick, greedy, and cruel. If you had your way, you wouldn't have to hurt anyone but if some people insist on hurting those that can't defend themselves, you can't stand by and let that happen.
>Bloodthirsty: Maggots, all of them, worthless fucking parasites tearing apart the corpse what used to be a better world! They need to die for their crimes, NOW, and you need to feel their blood on your hands!
>Nah, you have a different motivation.
>>
>Excited: My flesh may not tear anymore but it shivers. There is no sound but the thunder in my veins. These men are nothing before mere paper skins. I must grow stronger so I can experience even greater sensations.
>>
>>5243286
>>Disturbed
>>
>>5243286

We need to go full Battle Junkie with blood rage punctuated by periods of brief euphoria and clear thinking. Sort of like Zod from Berserk.
>>
>>5243286
>Pragmatic: More than anything, what you want is to lash out at the corporate, soulless society that you live in. You can't reach the people responsible for the current state of affairs now but you can reach the people doing the same thing at the bottom, so you will.
>>
>>5243289
>>5243292
Thrillseeking fight addict is a definite route you can go for. Mixing motivations is also possible. This'll be a step toward making your character less of a blank slate.
>>
>>5243286
>Righteous: This megacity is a sick and twisted place, filled with evil men and evil intent. Innocents are victimized every day and it's time that someone, not like those fake, sponsored, sanitized superheroes, stepped up to stop the cycle. You're a good man in an evil world and while you aren't sure that you can make a change, you can and will make a difference.
With a little
>Regretful: Why do these people have to be like this? So sick, greedy, and cruel. If you had your way, you wouldn't have to hurt anyone but if some people insist on hurting those that can't defend themselves, you can't stand by and let that happen.

When killing is done righteously, it is a chore like any other. But a man should take pride in work, simple as it may be.
>>
>>5243286
>Hopeful: Before, all you could do was wallow in your misery and dream that one day, your life could be better. Now though, with your powers and your willpower, you could make the world better not just for you, but for those good few that deserve it. The world might not be able to be saved, but at least you could make it just a bit less shit, one dead asshole at a time.
>>
>>5243286
>>Pragmatic: More than anything, what you want is to lash out at the corporate, soulless society that you live in. You can't reach the people responsible for the current state of affairs now but you can reach the people doing the same thing at the bottom, so you will.
>>
>>5243286
Changing from >>5243291
to support>>5243301
>>
>>5243301
+1
Hopeful with a tint of Disturbed sound like a way to force our life into a upward slope
>>
>>5243286
>Delusional: The world is wrong. Full of rot and self-perpetuating agony. Greed crushing life itself, turning good people into sickly bile. You can see it in their faces, afraid of people who do good. So warped by the powers that be that they must turn their heads away from justice. But they'll see. You'll make them see and they will rejoice. Because you're a goddamn hero.
Morality? We don't need to worry about that, we're the good guy.
I'm not planning for a gigantic meltdown at some point in the future, nah. No one would vote for this cringe shit anyway.
>>
>>5243284
So is training difficulty gonna be rising more and more?
I wonder if it would exceed a hundo if we were to keep training the same thing.
>>
>>5243286
>>Pragmatic
>>
>>5243356
Can't wait to roll against 150 difficulty
>>
>>5243356
For single day training sessions. Like I said in >>5240670 we'll do a week-long timeskip to keep training. It would be extremely tedious to do every single night and somewhat nonsensical. If you were superintelligent or had a learning implant you'd be able to advance extremely rapidly but you would also suffer serious if not fatal injuries if you got your ass handed to you in a fight, instead of no-selling the vast majority of what's on the streets. There's an entire subsystem for injuries and recovery you haven't seen yet. Timeskips are going to be a week, generally, but there's some room for longer ones if circumstances demand it. Months trying to lay low or years in a supermax prison, for example.
>>
>>5243286
>A little mix of Righteous, Pragmatic, and Bloodthirsty

Society is sick and while we can't cure it we can certainly help out the little guy by preventing the bottom feeders from harming them. However, if we were a real idealist or more righteous I'd think we'd do more for our community by actually talking to people and giving that mom some of the money and not just work on satiating our need to get stronger, to kill people and get money. At the same time, we don't really fit in and know that the corpos, the establishment, the economy, the news cycle, somehow we know it is all wrong and we care enough to try and make a difference, so it isn't all cynicism.
>>
>>5243380
Meant to say for single day training sessions, yes. It'll also get more difficult for week long training but less, because there's more time. If you get extremely skilled it could take multiple months to advance further. Of course, the benefits speak for themselves. There are numerous completely normal people that are extremely dangerous from their skills alone. Throwing cybernetics and superpowers on top of that is downright unfair but then again, the megacity was never fair to you.
>>
>>5243402
>support
>>
>>5243286
>Pragmatic: More than anything, what you want is to lash out at the corporate, soulless society that you live in. You can't reach the people responsible for the current state of affairs now but you can reach the people doing the same thing at the bottom, so you will.
>>
>>5243286
>Disturbed: It's clear that you're seriously mentally ill on some level and while you don't intend to stop, you can at least acknowledge that. Maybe getting a hobby or some friends wouldn't be a bad idea to help ground your mental health.
>>
For ease of comprehension and future reference I'll post the notes on your current situation.

>July 10th-17th

>Savings:
>$7,058 (Digital)
>$12,698 (Cash)

>Residence: Your Quad-Pod Pad (Property of Mr. Nenbauer)
>$5,000 rent, due on August 3rd
>008 Days of Health Food
>4 changes of Street Clothes
>Cheap Sheetrock Tools
>Cheapo Basic Flashlight
>Decent-quality Crowbar

>Storage: Your Trusted Dumpster (Property of Nobody)
>Bloody Sledgehammer (Killed Petey)
>2 Balaclavas
>A Shotgun, No Ammunition?
>A Pistol, No Ammunition?
>Duffel Bag of Cash (Savings)

>(You)

>Kill Count: 11

>Superpowers:
>Superhuman Durability: Your flesh and bone are harder to damage than they should be by multiple orders of magnitude. You’ve already survived violence that would’ve killed a normal man a dozen times over with no visible damage or lasting discomfort. (Limits unknown)
>Superhuman Resilience: Your physical form is freakishly enduring, shrugging off lethal poisons, diseases, and environmental conditions with minimal discomfort, with such a high pain tolerance that surgical anesthesia is a formality. (Limits unknown)

>Perks:
>Sheer Power: You are 6’3 and 280 lbs of lean muscle, in a time when the overwhelming majority of the population are scrawny or obese. You are very self-conscious about your health. (+20 to most physical rolls)
>Construction Experience: You are intimately familiar with the ins-and-outs of construction and can make a "decent" living as a gig worker. You don't have any penalty for using construction tools in combat and your ownership of them is an order of magnitude less suspicious than it otherwise would be.

>Skills:
>Adequate Striker: You can throw a punch to match the riffraff on the street. (+6 to unarmed melee combat)
>Dabbling Wrestler: You can execute a double-leg takedown. (+2 to unarmed melee combat)
>>
You also still haven't decided on a name. The current leads are >>5236461 Simon P. Campbell and >>5236449 Skiz/Schiz, both can be your name and nickname at the same time. If nobody else has a suggestion we'll default to this.

You're currently carrying Winning Wrestling Moves, a manual on Grappling, and have a $500 debt to the Morrison Grant Memorial Library until it's returned. If it ever is.
>>
>>5243580
Yeah, just go with both of those.
>>
>>5243580
>>5243700
+1
>>
>>5243295
>>5243301
>>5243315
>>5243319
>>5243328
>>5243362
>>5243520
You're a killer, you want to kill, and you like the killing. The act and everything around it gets your blood boiling but it isn't killing people that you enjoy, it's killing a tiny part of the sick and twisted system that's shackled humanity to its inhumanity. The establishment doesn't exist on its own. Every single person you've killed was feeding the rot in some small, insignificant way. They might never know your name but your actions have made the lives of innocent people you've never met that much safer.

If you keep killing, sooner or later the establishment will start to feel it, and as you get stronger, deadlier, better-equipped and better-informed, you'll be in a position to kill more important puppets and pawns of the powers-that-be, and more of them. Eventually, the system will stumble and you, and others like you, will ready to throw it into the grave of its own making. You aren't confident the world can be saved but the lives of the people in it can be, and if they can't, they can be avenged. Violence is a nasty, dirty tool and you are a craftsman working toward something beautiful. The work isn't pleasant but there's no reason you can't enjoy the doing and take pride in it afterward. That's what you think, anyway. Better to keep the flicker of hope alive and stay realistic with your goals than go off the deep end into messianic zeal or homicidal rage. You drift into sleep.

You wake up at dawn, the same as usual. It's Saturday, start of the weekend.

>How do you want to spend your day?

>Read Winning Wrestling Moves and try to visualize the bodily motions. It should help you train your grappling later.
>Come to think of it, your noncombat skills are pretty lacking. Head to the library and try to get some more technical books.
>Do some asking around about the gangs of the area. See if you can't find anything about Soulgrinder in particular.
>Try using that flip-phone to text those numbers before the gang gets word one of theirs is dead.
>You've got an itch and that gas station barely scratched it. You need more, an actual fight or to stop some serious crime. You're paying that Domino's a visit.
>Nevermind that. You have another idea.
>>
>>5244197
>>>Read Winning Wrestling Moves and try to visualize the bodily motions. It should help you train your grappling later.
>>
>>5244197
>>Come to think of it, your noncombat skills are pretty lacking. Head to the library and try to get some more technical books.
>>
>>5244197
>Try using that flip-phone to text those numbers before the gang gets word one of theirs is dead.
This is a limited time thing, if word hasn't already spread that the dudes dead it definitely will have by the end of the day. Lets make the most of it.
>>
>>5244197
>>Try using that flip-phone to text those numbers before the gang gets word one of theirs is dead.
>>
>>5244197
>Do some asking around about the gangs of the area. See if you can't find anything about Soulgrinder in particular.
>>
>>5244197
>Try using that flip-phone to text those numbers before the gang gets word one of theirs is dead.
>>
Rolled 32 (1d100)

>>5244244
>>5244246
>>5244255
You decide to use the flip-phone while you still can, before word spreads of the fatality. You hope it's where you left it...
>>
>>5244263
Luckily for you, it hasn't moved from the windowsill you left it in. You take the flip-phone and thumb through the texts. You need to decide on a number and what you want to say.

>1st Number: There aren't any texts here but a "8====D" sent and a smily emoji in response, roughly two months ago.
>2nd Number: This is where the overwhelming majority of texts are. Whoever was sending these to the previous owner was a very temperamental individual, probably his assigned handler. Outside of the rants, these revolve around "coded" instructions to bring varying numbers of "cookie boxes" to specific locations.
>3rd Number: There's a simple string of small numbers sent out, once per day, and no response. Reporting his profits, maybe?

When you've decided on a number, you start thinking.

>What do you want to text them?
>>
So the first number is his pal probably.
The third number is his gang manager or something.
I think our best bet is to try and lure the second number out for a meeting. Try to provke him maybe. Something like "Hey asshole I am sick of your shit. You will treat me like a person or I will smash your face next time we meet. Like today."
>>
>>5244276
>2nd Number
>Try to provoke him. Pretend to be the phone owner and talk shit and try to get him wound up enough that he demands a meeting.
>>
>>5244292
Support. I feel like the first is a prostitute or something.
>>
>>5244288
>>5244292
>>5244303
No need to complicate things. From what you can see in the texts, this guy has a hot temper and thinks he's hot shit. That's probably why he's in a gang. You're going to piss him off and lure him into an ambush. Then you'll learn everything he knows.

>Roll 1d100+0 to antagonize him
>Difficulty is 60/80/100
>>
Rolled 75 (1d100)

>>5244409
"I heard you was half a fag, that true? What kind of a motherfucker isn't even a full fag?"
>>
Rolled 76 (1d100)

>>5244409
>>
Rolled 41 (1d100)

>>5244409
Haha yes dance
>>
Rolled 21 (1d100)

>>5244409
>>
Rolled 93, 57 = 150 (2d100)

>>5244413
>>5244418
>>5244420
>76 vs 60/80/100
>Slight Success

You stare at the flip-phone for a minute, puzzling over how you could possibly take a man from a business partner to bent on murder with some text on a screen, when an idea comes to your mind like lightning from a clear sky. It's perfect. Your fingers race over the numpad and you send.

>I heard you was half a fag, that true? What kind of a motherfucker isn't even a full fag?

Now you wait. A response comes two hours later.

>Youve gone too far with yur shit.
>Im not taking it anymore

It's a straight thirty minutes before you get another text.

>Im goin to kick your ass
>methhead piece of shit
>motherless motherfucker
>u listen to me
>Im puttin you in the hospital
>I dont care what V says

You text him back a laughing emojii and he tries to call you but you reject the incoming call. He's silent for a few more minutes so you send him a copy-paste of the "8====D" from the other phone number. You get another text from the number.

>Im talk to D
>showwed him ur text
>he says we are going to fight
>meet me at the carwash by mcdonalds

You don't know the location so you text him back.

>I don't where that is?
>asshole?
>???

You get a response two seconds later. It's a photograph of a google maps address. The car wash has a red roof and looks like it's in a bad part of town.

>braindead motherfucker
>this one
>you have two hours to be here or D is puttin a hit on ur ass
>everbody is sick of your shjt
>they are going to watch me beat your ass into a coma
>two. hours.

You try poking him a little more but don't get any more texts after that. Looks like he's gotten all of the gang, or more likely, some of it, together to watch him and the informant you killed fight. That means they'll all be together in one place you can hit at once and they won't be expecting an ambush but at the same time, that means they'll be together at the same time and you don't know how many there are or if there's any cyborgs or supers involved. You're thinking about this when you get a text from the 3rd number.

>I've tolerated more from you than I should have. Today, you've crossed a line. I'm going to talk to the other two and pull a favor to keep your life for my niece's sake but after that, you're on your own.

You think... niece? That's probably who the 1st number belonged to, which means the 3rd number belongs to V, whatever that's short for. Judging by the text, he's probably a leader of their gang alongside two others. You doubt it's very formalized. You think for a minute.

>What do you want to do?

>Turn up to the carwash, unarmed, and actually try to fight the gang member.
>Turn up to the carwash, armed to the teeth, and scope out the situation.
>Keep texting, maybe you can get something more advantageous.
>Drop it. You wanted a 1v1 and an interrogation, not a pitched street battle. his isn't worth the risk.
>Nevermind that. You have another idea.
>>
>>5244462
>Turn up to the carwash, armed to the teeth, and scope out the situation.
We have Joey Diaz to thank for that insult, it's so bizarre that they'll either not care or become murderously angry. I recommend that everyone tries it sometime.
>>
>>5244466
>>5244462
Forgot pic.
>>
>>5244462
>Turn up to the carwash, armed to the teeth, and scope out the situation.

If only we could bring the corpse of the informant so we could start things off by tossing it in front of them
>>
>>5242161
You need to shut up and let the QM answer. This isn't your quest and I doubt you could write one even a mite a well as this. In short, don't answer lore questions if your name isn't Slumlord. Got it?
>>
File: 712461562163.gif (2.63 MB, 528x229)
2.63 MB
2.63 MB GIF
>>5244462
>>Turn up to the carwash, armed to the teeth, and scope out the situation.
A bunch of important/semi-important people all gathering in one place? Basically a buffet.

>>5244631
No.
>>
>>5244631
slumlord here forgot my trip

the amish played the uno reverse card and uploaded their minds into the internet

they now rule the world as hyper advanced AI

WoG, don't @ me
>>
>>5244462
>>Turn up to the carwash, armed to the teeth, and scope out the situation.
>>
File: 52765438675756436.gif (1.97 MB, 450x186)
1.97 MB
1.97 MB GIF
>>5244774
>>
>>5244466
>>5244579
>>5244702
>>5244805
This isn't even a question. You slip on your balaclava, make your way to the dumpster, and take the weapons within. Shotgun slung over your shoulder, pistol in your pocket, and your own two hands for fear of having a kitchen knife tracked back to you. The guns, they bother you a little, because you've never been around them as a child and don't have the slightest idea of how they work outside of point, shoot. You don't even know how to check if there's any ammo left in them or to reload. If you weren't superhumanly durable you aren't even sure you'd be at ease holding them and right now, you're still wary, because one mispull of the trigger could go through someone's wall or into a crowd. They're terrifying and beautiful. The feeling of a gun in your hands is powerful. It's the awareness that you're one twitch of the finger away from death and that maybe, if you're fast and smart enough, you can keep your life. Fuck, you need to find a firing range. They still have those, don't they? Agh, not now. You turn your thoughts away from such abstract notions and to the obvious.

>The Sledgehammer

>Take it. You're going to bring down the hurt on these fuckers.
>Leave it. You don't want the slightest risk of this being linked to Petey.
>>
>>5244879
>Take it. You're going to bring down the hurt on these fuckers.
>>
>>5244879
>Take it. You're going to bring down the hurt on these fuckers.
Faster to kill with than with our fists that's for sure.
>>
>>5244879
>>Take it. You're going to bring down the hurt on these fuckers.
Just in case.
>>
>>5244879
>Take it. You're going to bring down the hurt on these fuckers.
>>
I think we're making a mistake desu. We come here and kill people, make a ruckus, and then the cops come. From there they interrogate some survivors and it's corroborated that some dude with a sledge hammer singlehandedly took on gang members under the guise of an informant who is clearly dead. This is assuming we win or don't get caught.

From there it's investigation time and I don't think a cyberpunk surveillance apparatus is going to have trouble finding big dudes who have the means to do this.
>>
>>5244968
I only really want the hammer in case we come a cross a door just tough enough for the big boot to not open.
>>
>>5244882
>>5244887
>>5244896
>>5244911
There’s no hesitation. You take the sledgehammer into your hand, feel the heft, and remember what happened to that loanshark. With any luck, you’ll do it again. Using this in combat won’t be as easy as the boxing you’ve been training in but the results should be heavier. You’re plenty experienced with it as a tool but that’s a simple, repetitive motion, beating a static wall’s nothing like a dodging man, especially when they’re trying to hit you back. That experience will make learning it a hell of a lot easier. You set off to the directions you were given and about thirty minutes of shifting through alleyways and side routes later, you spot the car wash. The McDonald’s too, they both look run down as hell but then everything else does.

You spot a furious man pacing back and forth in front, while a handful of others, some smiling, some worried, are sitting on the curb or someone’s car and watching. The pacer’s in an old milsurp jacket, tanned to a point that’s rare in the megacity, and wiry. He likely knows how to fight. Maybe even well. The spectators don’t seem to be armed outside of one holding a pistol between his legs, pointed down. There’s still at least five of them. None look particularly hard and your paranoid mind notices that they’re a little too few and a little too unarmed for a gang. Maybe when he said everybody, he meant whoever he’s in charge of? Maybe this gang’s just soft. No, that can’t be it. They’re pressing ecstasy with fentanyl and selling it to random clubgoers. That’s not selling dime-baggies of weed without a license, that’s stone-cold profiteering from soon-to-be warm corpses. If these people aren’t sick, they’re working for some sick fuckers. You feel the rage kindling inside.

>What do you want to do?

>Give the hothead a shot of lead, courtesy of your stolen shotgun.
>Charge in with the sledgehammer. You want blood. This way you’ll get it.
>Approach with your weapons in hand, tell them their mole’s dead, and lay down an ultimatum of some kind.
>This doesn’t feel right. Risk losing the advantage of surprise to get a better grip on the general situation.
>Just walk away. You wanted a clean 1v1 ambush to start with, not what looks like it'll be an 1-8 firefight.
>Nevermind that. You have another idea.
>>
>>5244968
We can just leave it when we're done. I assume we've only handled it with gloves unless we're retarded, nobody knows we have it, and there won't be even a speck of DNA because we don't sweat or bleed. We leave it and then go steal another one when we wanna fuck somebody up again.
>>
>>5244978
>Give the hothead a shot of lead, courtesy of your stolen shotgun.
>not "give the hothead a hotshot of lead"
it's like you're not even trying.
>"YOU THINK YOU CAN SELL FENT IN MY FUCKING TOWN?!"

Also here's some warcrimes music to get us in the mood: https://www.youtube.com/watch?v=dEe4i2osF5A&list=LL&index=18
>>
>>5244978
>Give the hothead a shot of lead, courtesy of your stolen shotgun.
>>
>>5244980
You have only handled it with gloves you regularly disinfect and deep-clean as effectively as possible in your pad, as you're extremely paranoid. The sledgehammer itself was never cleaned after Petey's execution which was over seven days ago, so the blood is well dried by now. As for Petey's death, by now it's likely to have come into legal awareness but the means of murder are indisputably from a blunt object wielded by someone with a great amount of physical strength. You know several junkies saw the killing but you aren't sure who or how widely any of them talked. You at least haven't heard any rumors of your own killings. You also haven't asked anyone, now that you think of it.
>>
>>5244984
>not "give the hothead a hotshot of lead"
Opportunities, lost, like tears in the rain.
>>
>>5244980
>This doesn’t feel right. Risk losing the advantage of surprise to get a better grip on the general situation.
>>
>>5244990

Support.

This could be a trap, they might know their guy is dead, and that we're an imposter. Hang back, try to get information. We've got other leads.
>>
>>5244978
Oh fine.
Switching from >>5244985
to
>This doesn’t feel right. Risk losing the advantage of surprise to get a better grip on the general situation.
>>
>>5244993
>>5244990
I dunno, maybe I'm overconfident but I doubt it was a trap. Nobody we talked to seemed smart enough to actually lay a trap, and unless there's dudes in hiding it's a pretty small group for an ambush. What really seals it for me though is the message from V, which seems pretty real, and why have another message from a dude that they know we don't know, unless they think they were talking to the dead methhead? I'm sure we'll probably be fine with or without the element of surprise, but surprise certainly can't hurt.
>>
>>5244978
>Give the hothead a shot of lead, courtesy of your stolen shotgun.

This ain't a trap, no way they organize a larger group then this and prepare a decent ambush after we just murdered the guy and succeeded on our roll.
>>
>>5244978
>>Give the hothead a shot of lead, courtesy of your stolen shotgun.
>>
>>5244978
>Charge in with the sledgehammer. You want blood. This way you’ll get it.
>>
>>5244978
>>Give the hothead a shot of lead, courtesy of your stolen shotgun.
>>
Jesus. We are about to murder 6 people in the broad daylight right next to a McDonalds.
We are so getting police on our ass after that.
>>
If the name suggestions from before haven't stuck yet, I would like to vote for the name Maxwell Edison
>>
>>5244984
>>5245182
>>5245215
>>5245280
You think for a second and shrug. The killing happened just after noon yesterday and it’s barely even noon today. No way they could’ve known yet. You lift the shotgun, put the stock on your shoulder, and aim for about the ribcage of the pacer. You’re currently standing around the corner of an abandoned building a decent walk away from the car wash, it would take a solid ten seconds of jogging for the average person to reach, and they aren’t paying wider attention so they aren’t aware that you’re here. At the same time, it’s a slightly distant shot but he’s following a repetitive pattern. You’re confident you can hit him. It helps that he isn’t trying to dodge.

You try to hold the barrel still and…

>Roll 1d100+20 to hit
>Sudden Ambush: +20
>Difficulty is 80/90/100
>>
Rolled 52 + 20 (1d100 + 20)

>>5245666
RIP AND TEAR
>>
Rolled 19 + 20 (1d100 + 20)

>>5245666
>>
Rolled 73 + 20 (1d100 + 20)

>>5245666
Shoot
>>
>>5245672
Based third roller!
>>
Rolled 99, 14 = 113 (2d100)

>>5245667
>>5245671
>>5245672
>93 vs 80/90/100
>Excellent Success
BOOOOOM.

Your finger barely twitched on the trigger. Fuck. There's a hole in the man's forehead that you spot before his corpse collapses. On some level, you recognize that means you missed your intended target. You look at the spectators who just saw their man die and you aren't sure if they're going to scramble a defense or scatter to the wind. All of this happens in less than a second.

>YOU REACT.

>Pump the shotgun and aim for another one.
>Run closer so that you can get a better shot.
>Make a breakneck sprint with the sledgehammer.
>Ditch the car wash and bail while they're in disarray.
>You have another plan.
>>
>>5245684
>>Run closer so that you can get a better shot.
Run closer and pump at the same time.
>>
>>5245684
>Run closer so that you can get a better shot.

Run and pump, pause to shoot, repeat. Our main tool in the end isn't gonna be this shotgun, as we lack skill with it, but we may as well attack while advancing rather than give them time to recover and shoot us if we were to simply sprint forward with a melee weapon. This keeps their heads down, afraid, while we advance at a rapid pace for melee combat.
>>
>>5245684
>Run closer so that you can get a better shot.
>>
Rolled 95, 90, 51, 90, 6, 5 = 337 (6d100)

>>5245687
>>5245691
>>5245696
You run, pumping the shotgun in your hands, and stop when you're at the edge of the car lot. Now you're aiming again and instead of running, they've all started pulling pistols, opening up on you, and diving for cover. Little trickier than you were hoping for. Looks like you're in a gunfight.

>Roll 1d100+0 to kill 'em all
>>
Rolled 68 (1d100)

>>5245702
Man they got some high rolls, unless we get a nat-100 we're a bit fucked
>>
Rolled 85 (1d100)

>>5245702
LET THE BODIES HIT THE FLOOR
>>
Rolled 79 (1d100)

>>5245702
Get emmm
>>
Rolled 42 (1d100)

>>5245702
FEAR THE MASKED CRUSADER CRIMINAL SCUM
>>
I just thought of this, but we're basically the punisher if he was a dirty cheater. On that topic I'm wondering what a good vigilante name for us would be, and honestly I'm feeling the Punisher for it, even though it's just a rip off. It fits our motivation and general character so well. Anybody got a cool vigilante name they've thought up?
>>
>>5245704
>>5245705
>>5245706
>85 vs 100, 95, 56, 95, 11, 10
>After modifiers: +5 (Combat Training)

The craving for violence is burning full-bore. You pull the shotgun to your shoulder, aim, shoot. BOOOM. A slug introduces a punk's brain to his forehead as you shout in rage. "YOU THINK YOU CAN SELL FENT IN MY FUCKING TOWN?!" The shotgun pumps, CHK, as you sweep the car wash and spot a ballsy fucker trying to run to the side and hit you while you're distracted with the rest of the scum.

BOOOM. He collapses when his ribcage caves in and you pump the shotgun. "RAAAAAGH!" You turn back to the car, where they've all taken cover, aim, pull the trigger, and- CHK. Fuck. Gun's empty and you don't have any ammunition or knowhow of how the fuck to reload it if you did. A few seconds after you haven't shot, a staccato of gunfire erupts from behind the car and shreds your chest. There's an easy fifteen bullets. If you were a normal man you would've died on the spot but as is you don't even have a bruise. They don't know that, though, as they dive back into cover and reload. For all they know, you're a fucking combat cyborg from the Reapers. That's five seconds.

>YOU REACT.

>Rush in with the sledgehammer. You're wasting time out here in the open.
>Try to grab one of the fallen gangster's pistols and trade gunfire with them.
>Bail, fast, you don't want to risk them realizing you aren't a normal human.
>You have another plan.
>>
>>5245718
>>>Rush in with the sledgehammer. You're wasting time out here in the open.
WHAT ARE YOU GONNA DO, SHOOT ME? OH WAIT, WE'RE BULLET PROOF
>>
>>5245718
>Rush in with the sledgehammer. You're wasting time out here in the open.
"YOU WANNA PLAY ROUGH? OK, LETS PLAY!"
>>
>>5245718
>Rush in with the sledgehammer. You're wasting time out here in the open.

Leave no one alive, we don't want the word getting out and the greater gang to organize. That, and really, all these fuckers gotta die, they just have to fucking die.
>>
>>5245718
>Rush in with the sledgehammer. You're wasting time out here in the open.
>>
Rolled 53, 17, 38, 80, 79 = 267 (5d100)

>>5245724
>>5245728
>>5245731
>>5245732
You drop the shotgun and pull up the sledgehammer. Now you're in a sprint and there's murder in your eyes. They're rushing to reload. If they were smart they'd be running.

>Roll 1d100+20 to KILL
>>
Rolled 51 + 20 (1d100 + 20)

>>5245740
It's clubbing time lads
>>
Rolled 57 + 20 (1d100 + 20)

>>5245740
KILL
>>
Rolled 69 + 20 (1d100 + 20)

>>5245740

Let's go.
>>
Nice. While doing it yell STOP! HAMMER TIME.
>>
>>5245756
the common criminals of megacity fears the name of... HAMMERMAN
>>
Rolled 56, 27 = 83 (2d100)

>>5245745
>>5245748
>>5245753
>89 vs 63, 27, 43, 85, 84
>After modifiers: +10 (Combat Training), +5 (Combat Training)

You run at the shockingly still intact car, sprint to the side, and swing the sledgehammer wide, straight into the temple of a punk about to jump up and shoot. He collapses, limp, and when you pull the sledgehammer back there's a spray of blood on the pavement. He's dead. A thought enters your head and you shout. "STOP! HAMMER TIME." The other two turn in a panic. "Wh-what the fuck!?!" "SHITSHITSHIT" They sprint backward and your sledgehammer sorely misses their skulls. Now they've gone from crouched to on their feet and they're staring at you in terror. Your hoodie's been riddled with bulletholes, you've got a clean 100lbs on them, and there's a bloody sledgehammer in your hands you're swinging like a pole of imitation of balsa wood. You're about to step in when you hear a RATATATATATATAT and see the windows of the car you're next to shatter. There's a thug with a submachinegun running out of the McDonald's and another one next to him, pistol in hand, who hasn't shot yet. You look to your targets...
>>
Rolled 31, 41, 78, 37 = 187 (4d100)

>>5245765
Both of them scramble to flee. You don't hesitate.

>Roll 1d100+20 to KILL
>>
>>5245753
Holy shit they're all dead, we're a killing machine
>>
Rolled 54 + 20 (1d100 + 20)

>>5245767
we better get some coupons for mctoasts for this
>>
Rolled 72 + 20 (1d100 + 20)

>>5245767
Plz don't fail now dice
>>
Rolled 83 + 20 (1d100 + 20)

>>5245767
Ain't that a kick in the head
>>
File: Mortal combat art 3.jpg (156 KB, 704x1105)
156 KB
156 KB JPG
Rolled 12 + 20 (1d100 + 20)

>>5245767

Everyone needs a gimmick and an awesome name. Here's ours. SHAO KHAN. We wield the hammer, we are built like a shit brickhouse, and we are brutal.
>>
File: Mortal combat art 4.jpg (262 KB, 1024x1440)
262 KB
262 KB JPG
Us after a battle.
>>
Rolled 38, 42 = 80 (2d100)

>>5245769
>>5245771
>>5245786
>103 vs 41, 51, 83, 42
>After modifiers: +10 (Combat Training), +5 (Combat Training)

You step in, swing the sledgehammer, and CRACK. The slower gangster's neck is shattered, the faster gangster tries to run but you catch up, slam the sledgehammer into his knee, CRUNCH, and he falls, in too much pain to use his gun or do anything but try to hold his hand to defend himself from the constant, merciless sledgehammer blows. CRUNCH. CRUNCH. CRUNCH. Five seconds later there's a bloody smear where his head used to be and you turn to spot the other two have run closer and opted to spray and pray. Between your erratic motions and their abysmal aim, they only manage to hit your hoodie once with a glancing shot. The car, however, has been ruined and there's no telling where the rest of the gunfire's gone. You can see they're reloading and look like they're almost on the verge of panic.

>YOU REACT.

>Run in with the sledgehammer. If it works, it works.
>Take a pistol from one of the dead and mag dump.
>Get the hell out of here. These two aren't worth it.
>You have another plan.
>>
Rolled 76 + 20 (1d100 + 20)

>>5245817
>>Run in with the sledgehammer. If it works, it works.
Leave no witnesses
>>
>>5245817
>>>Run in with the sledgehammer. If it works, it works.
are we supposed to roll?
>>
>>5245817
>Run in with the sledgehammer. If it works, it works.

NO. SURVIVORS!!!
>>
>>5245833
Not yet, I rolled for them too soon but we'll take >>5245824 as one of your rolls.
>>
>>5245817
>Run in with the sledgehammer. If it works, it works.
>>
>>5245824
>>5245833
>>5245840
>>5245850
If it works... It works.

>Roll 1d100+20 to KILL
>>
Rolled 41 + 20 (1d100 + 20)

>>5245854
>>
Rolled 37 + 20 (1d100 + 20)

I will roll until I get back-to-back low rolls. Then I will stop.
>>
Rolled 4 + 20 (1d100 + 20)

>>5245854
COME ON
>>
>>5245824
>>5245857
>>5245863
>96 vs 48, 52
>After modifiers: +10 (Combat Training)

You go barreling towards them and they're so caught off-guard by your aggression they fumble their shot into the concrete, BANG, or freeze and aren't able to react before your sledgehammer meets their solar plexus. You're in the middle of them and they attempt to defend themselves but your swings are mechanical, breaking knees, shattering jaws then cracking skulls. Ten seconds later, both of them are dead, your sledgehammer's drenched with blood, and you're coming back to your senses.

You've just killed eight people in broad daylight in full-view of a McDonald's. This may be the gutter but that's a bit much. There's bound to be a police investigation. You might even have been recorded.

>What do you want to do?

>Loot the dead for cash and guns, then run.
>Search the dead for possibly sensitive items, then run.
>Forget the dead, GTFO as fast as superhumanly possible.
>Nevermind that. You have another idea.
>>
>>5245877
>>Forget the dead, GTFO as fast as superhumanly possible.
>>
>>5245877
>Forget the dead, GTFO as fast as superhumanly possible.
Our job is done for now. We also still have texts to go off of but it may be a stretch. Next stop: one of the clubs?
>>
>>5245877
>Forget the dead, GTFO as fast as superhumanly possible.
>>
>>5245877
>>Search the dead for possibly sensitive items, then run.
We can't just go off of practically nothing forever.
>>
>>5245877
Just as I thought. Man, anons are dumb.
>>
>>5246053
We got the balaclava, we didn't bleed or leave DNA, probably not even sweat, and everyone that saw us up close is dead. If we leave the hammer they have nothing to connect us to the murders, as it also doesn't have our prints on it. Maybe some fibers from our gloves, but that isn't much to go on by itself.

Also, I'm gonna add on to my vote to
>>5245954
>Forget the dead, GTFO as fast as superhumanly possible, and leave the sledgehammer behind.
>>
>>5245877
>Forget the dead, GTFO as fast as superhumanly possible.

We'll be fine. Get gone, this doesn't have to lead to higher connection or be the thing that gets us a map of underground targets. Once we get more social/technical skills we can try for a proper infiltration, or we could just keep attacking at night until we find someone that knows stuff or attack a HQ-like location garnered from some random interrogation for us to raid for more details on the criminal gangs.
>>
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>>5243189
>the boyfriend of V's niece
>reference spotted
Hey. Name's V.
>>
>>5246112
V is short for Vartholomew.
>>
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>>5244702
Keep going, you little bitch. Talkin bout 'no'. I'll fuck your life up boyo. When I say sumn, you stfu. Got it? Good!
>>
File: 1551399822801.gif (1.24 MB, 300x149)
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>>5246147
>>
Rolled 39, 32 = 71 (2d100)

>>5245878
>>5245920
>>5245954
>>5246102
You need to get the fuck out of here and you need to do it now. Everything else can wait. You don’t even know what this gang is called but you know you’ve dealt it a serious blow. Eight men are dead, at least one of them with skill that takes time and effort to get. Even if this was a sprawling criminal enterprise, thanks to your actions today, every second they spent on recruiting, training, equipping, and paying those men was a waste. If you’re lucky, cautious, and tactical enough about when and where you strike, you’ll get away with it.

Hitting a car wash in broad daylight might have been a bad call but it’s a learning experience. You’ll figure this out. As you’re running, you remember the sledgehammer. It’s drenched in blood and even taking it out of your dumpster to clean it anywhere would be hypersuspicious. You know you’ve been wary and haven’t allowed any amount of your DNA onto it and it wasn’t a legal purchase to begin with so it shouldn’t be traceable back to you. At the same time, it’s what brought an end to Petey.

>You have a couple of seconds to decide.

>Drop it. Being sentimental over a corporate product is meaningless. You can get another just like it without any trouble.
>Keep it. This tool was behind your first kill, what started your vigilante career. It’s not just another tool anymore.
>>
>>5246230
>Drop it. Being sentimental over a corporate product is meaningless. You can get another just like it without any trouble.
>>
>>5246230
>>Drop it. Being sentimental over a corporate product is meaningless. You can get another just like it without any trouble.
>>
>>5246230
>Drop it. Being sentimental over a corporate product is meaningless. You can get another just like it without any trouble.
>>
>>5246230
>Drop it. Being sentimental over a corporate product is meaningless. You can get another just like it without any trouble.
>>
>>5246239
>>5246244
>>5246249
>>5246309
You ditch the sledgehammer and leave at a breakneck pace. You go on a complicated route to get back to your pad, bunching up your hoodie and hoping to hell nobody notices the bulletholes, and then leave the building after a brief conversation with the most suspicious looking person in the lobby, to throw off the algorithm in case you're being tracked. Not much longer later, you're in the back of a van on the way to Marcelo's Mosh-Pit, or one of them, and then you're there.

>What kind of training do you want?

>Striking Training
>Grappling Training
>Defense Training
>Weapons Training
>Light Sparring
>Instructor's Examination
>>
>>5246333
>Striking Training
Let's get this to +10 at least
>>
>>5246333
>Striking Training
>>
>>5246333
>Striking Training
Hammer fists.
Yes, pun intended.
>>
>>5246333
>>Striking Training
>>
>>5246333
>Striking Training
>>
>>5246333
>Weapons training
We gotta learn how to load the damn guns. Don't even know how to check how many bullets we have left? Kinda important...
>>
>>5246632
supp
>>
>>5246632
Support as well, we only got +20 with weapons so far. Would help to get better with any future sledgehammer we use.
>>
>>5246333
>Striking Training

Much of our fighting will be like when we attacked the informant guy, incognito looking for baddies and having to take advantage of an opportunity without a weapon. Weapon training is important and we should get on that soon, but it is for incidents we are preparing for, and we don't yet have to worry about fighting higher tier opponents.
>>
>>5246333
>Weapons Training
>>
>>5246336
>>5246341
>>5246469
>>5246594
>>5246623
>>5246696
You decide that for now, it's better to keep the same routine you've been on. You make your way to the nearest punching bag and start doing your best to destroy it. You're still coming off of the adrenaline high from earlier and nearly feel giddy, maybe excited's a better word, when you imagine the leaders of that gang getting back word that eight of theirs are dead. To one man, no less. You are that man. Someday, maybe not today but soon, you'll the last thing they see.

>Roll 1d100+0 to make gains
>Difficulty is 90/95/100
>>
Rolled 53 (1d100)

>>5246883
POPULATION CONTROL, STATE ENFORCED ABORTIONS, GULAGS FOR 99.99% OF THE COUNTRY, WALKING HAND IN HAND INTO THE FLAMES
>>
Rolled 64 (1d100)

>>5246883

Should the difficulty come down since we are doing the same action repeatedly like reading the book or is this because our body is plateaued? We have trained all our life so may give a bonus.
>>
>>5246889
That's correct, as you were training striking yesterday. It should be-
>Difficulty is 85/90/95
You're a long way from plateauing
>>
Rolled 5 (1d100)

>>5246883
>>
Rolled 26 (1d100)

>>5246895
I would not roll again for a while. That's a little too close to a critical.
>>
Rolled 3 (1d100)

>>5246883
>>
Rolled 45 (1d100)

>>5246891
>>
Rolled 41, 100 = 141 (2d100)

>>5246887
>>5246889
>>5246895
>64 vs 85/90/95
>Failure

You don't make any significant improvements over the course of the evening but that's alright. It lets you clear your head. If you can't feel the burn from your weights anymore, at least you can feel the punching bag under your fists. It's like Jonah said, the progress you've made so far isn't bad for a week. Far from it. You leave back to your pad and on the way there, quietly check the flip-phone. There's a single text from the third number. It's just a link. You click it and immediately bear witness to a man nailed to a table by his hands and feet, skinned from neck to navel, and screaming as a man with a pixelated face cracks open his ribs with a prybar.

Huh. You really didn't need to see that. Fuck, that might've been some of their footage. You briefly wonder how that would work with your durability but in any event, it's probably not a good idea to let yourself get captured. You've already memorized everything of serious need from this flip-phone, numbers included, so you can throw it away without any loss but before then...

>Do you want to send a reply?

After that, you toss the flip-phone in a convenient dumpster and continue on your way. In less than an hour, you're back in your pod and drifting off into sleep. No dreams. Then you're awake just before sunrise, on Sunday.

>How do you want to spend your day?

>Read Winning Wrestling Moves, it's important to get a versatile skillset.
>Get out there and do everything that's physically possible to feel the burn.
>Ask around for any information you can get on the Reapers and their rivals. Their clubs and their locations, especially.
>Just talk to random people on the street in an attempt to practice the basic communication skills society has deprived you.
>Nevermind that. You have another idea.
>>
>>5246916
>Do you want to send a reply?
"Hey, that reminds me of what I did to your little methhead buttbuddy. Maybe I'll visit that niece of yours soon :)"

>Just talk to random people on the street in an attempt to practice the basic communication skills society has deprived you.
We're gonna have to work on our social skills at some point, and we got a free evening right now so why not. Also if we ever want to get a crimefighting/psychotic team going, we have to be charismatic enough for people to actually wanna help us.
>>
>>5246916
>Get out there and do everything that's physically possible to feel the burn
>>
>Do you want to send a reply?
LMAO LSMH ROFL XDXDXD. Tell your niece the Big Man is coming to say hello.
>>5246916

>How do you want to spend your day? Look for other construction yards to earn some quick cash and maintain our normal mask. We probably have low suspicion from staying off the web and being a lifelong musclehead but we at least need to stay within acceptable behavior deviation models.
>>
I do wonder, if we ever decide to flirt with some floozie, will we have a +10 bonus due to being a chad? Or will our autistic nature overrule our physical appearance?
>>
>>5246916
>Get out there and do everything that's physically possible to feel the burn.
>>
>>5246916
>Just talk to random people on the street in an attempt to practice the basic communication skills society has deprived you.
>>
>>5246935
Our physical appearance is exactly of a guy women are scared of.
>>
>>5246916
>Do you want to send a reply?
Shit quality. Im coming for you next by the way.

>Get out there and do everything that's physically possible to feel the burn.
>>
Rolled 3 (1d3)

>>5246919
>>5246929
>>5246978
Tiebreaker for the reply, 1 being top, 2 being middle, 3 being bottom
>>
Rolled 81 + 20 (1d100 + 20)

>>5246920
>>5246949
>>5246978
You don't need to threaten the man's niece. What happened in that car wash speaks for itself.

>Shit quality. Im coming for you next by the way.

Hopefully that keeps him awake for the next few nights. You don't know how much they know about you or your superpower. You're only one man but they might think you're part of a rival gang or being employed by one. Lone vigilantes are rare, or rarely reported on at least. You spend the next several hours doing a gauntlet of "exercise" that would outright kill most fat bodies by the end of it, even if they had the strength of will to endure. Only a few minutes of lunges and pullups in, you recognize that this isn't going to get any easier over time. If you want to feel the burn, you have to push yourself and keep at it until you break yourself. You know the mind gets tired before the body. That's more true than ever today.

>Roll 1d100+0 to GRIND IT
>Difficulty is 90/95/100

>>5246916
>don't mind this roll...
>>
Rolled 95 (1d100)

>>5246994
>>
Rolled 81 (1d100)

>>5246994
VISIONS OF BODIES BEING BURNED, THERE EXISTED AN ADDICTION TO BLOOD, THE COMPLETE AND UTTER DESTRUCTION OF EVERYTHING BEAUTIFUL
>>
Rolled 29 (1d100)

>>5246994
>>
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>>5246996
>>5246997
>>5246998
>95 vs 90/95/100
>Excellent Success

YOU ARE THE MEAT. 1.90 METERS AND 130.65 KILOS OF SURGING MUSCLE AND STRAINING BONE. YOURS ARE THE FIBERS THAT DO NOT TEAR, YET YOU ARE DESIROUS! YOU FLING YOURSELF ONTO THE PLATE, AGAIN AND AGAIN AND AGAIN! NEVER SLOWING! NEVER STOPPING! NEVER CEASING! EVERY BREATH A CURSE, EVERY MOTION A LITANY! THE WORLD IS A CRUCIBLE THAT MAKES MEN FROM IRON AND SLOUGHS AWAY THE SLAG!

THE PROBLEM IS THAT YOU'RE TOO FUCKING HARD! SO WHAT DO YOU DO? YOU TURN UP THE FUCKING HEAT! NONSTOP! CONSTANT FUCKING POUNDING! YOU BREAK YOURSELF! YOU HATE YOURSELF! BODY DOESN'T WANT TO FEEL IT? YOU FUCKING FORCE IT! MIND COLLAPSES! ALL THAT'S LEFT IS THE MAD GOD'S HAMMER MASSAGING YOUR SKIN! NO! YOU WANT IT STRONGER! YOU WANT IT HARDER! YOU WANT IT TO HURT, DAMMIT! YOU FUCKING DEMAND IT!

YOU DESCEND INTO FRENZY! THE WILL IS YOUR OWN! YOU ARE THE WILL AND YOU BREAK YOURSELF! OVER YOUR KNEE! ALL THAT IS! STRAINING! SNAPPING! SUNDERING! YOU FIND A QUIET PLACE. THERE, ABSOLUTION OF THE FLESH! END OF MIND, DEATH OF SOUL! YOU STORM THE VOID! HOWLING DARKNESS DROWNS YOU IN HATE! YOUR FURY RESOUNDS! THE STRUGGLE WITHIN BECOMES WITHOUT! AMID THE MAELSTROM, YOU TEAR A PIECE AWAY! YOU REJECT IT AND MAKE IT YOUR OWN!

YOUR EYES WIDE OPEN-

>YOU AWAKEN

>DEEPEN
>TWIST
>EXPAND
>>
>>5247024
>DEEPEN
WE WILL NOT STOP
>>
>>5247024
>TWIST
>>
>>5247024
>DEEPEN
>>
>>5247024
Changing from >>5247033
to
>TWIST
>>
>>5247024
>EXPAND
>>
>>5247024
>>DEEPEN
>>
>>5247024
>DEEPEN
>>
>>5247024
>DEEPEN

I think deepen is make our superpower better in the way it is right now, twist changes the nature of our power in a way that is similar to how it already is, and expand broadens the scope of what our power does. At least that are my guesses.

Maybe we just had a really good work out, I dunno.
>>
>>5247024
>TWIST
>>
>>5247024
>TWIST
>>
>>5247024
>>EXPAND
dong status:
>>
Rolled 1 (1d2)

>>5247024
>DEEPEN
>TWIST
>>
>>5247024

>DEEPEN

from the superpower wiki

Supernatural Durability: User's durability is greatly superhuman, being in six main types.
Type I: Users can resist being hit by trucks, buses, trains, and speeds over subsonic speeds, endure scorching temperatures that can make humans die, or freeze liquids in minutes, moderate to massive explosions (tens to hundreds of tons TNT equivalent), getting shot by piercing ammunition.
Type ll: Users can resist getting hit by objects moving at the speed of sound. Endure massive to atomic explosions (hundreds to kilotons TNT equivalent), getting shot by missiles, most temperatures not commonly created on Earth, less destructive natural disasters.
Type lll: Users can resist being damaged by objects of supersonic speeds, atomic to hydrogen explosions worth of energy (kilotons to hundreds of megatons), endure natural disasters and created ones, and some dangerous forms of energy (radiation, chemicals, toxins, etc), tolerate armor penetration shots and survive asteroid impacts.
Type lV: Users are close to near-indestructible, able to endure being hit by objects at hypersonic speeds, resist enormous hydrogen explosions ever recorded, and theorized to volcanic eruption worth of energy. Tolerate temperatures near kelvin and below negatives worth, endure some cosmological/energy events (solar storms, wide-scale asteroid fallout). Users can even survive a planetary collision.
Type V: Users are virtually invulnerable to all who encounter them. They can endure being hit by projectiles near or at the speed of light, endure gigatons of energy and explosions that can destroy continents, planets, or planetary systems. Endure temperatures most inorganic materials won't survive and survive highly destructive universal events (supernovas, hypernovas, high particle collisions, and around black holes).
Type Vl: Users are considered indestructible with few exceptions. Able to survive the elimination of a galaxy, universe, and the multiverse and entities near absolute level, rare cosmological events, and objects beyond the speed of light. Only physical entities/forces close to near-omnipotent can defeat and injure the user.
Invulnerability: User cannot be injured by any form of physical damage.
>>
>>5247031
>>5247041
>>5247061
>>5247064
>>5247089
>>5247102
>THE POWER DEEPENS

>Roll 1d100, we'll need three
>>
Rolled 87 (1d100)

>>5247122
Nat 100 come on baby
>>
Rolled 95 (1d100)

>>5247122
>>
Rolled 66 (1d100)

>>5247122
>>
>>5247124

Haha! Thanks!
>>
>>5247124
haha! Thanks so much!
>>
>>5247124
Witnessed!
>>
>>5247124
Damn that's pretty deep.
>>
>>5247123
>>5247124
>>5247127
>Spread: 87
>1-40: Superhuman Durability
>41-80: Superhuman Resilience
>81-100: Spread Between Both
>Both superpowers effected in equal measure, singularity divided

>Intensity: 95
>1-20: Slight
>21-40: Decent
>41-60: Vigorous
>61-80: Immense
>81-100: Extreme
>Extreme intensity, bordering on a second awakening

>Grasp: 66
>1-40: Erratic
>41-80: Tenuous
>81-100: Immediate
>Tenuous grasp of improvement, will require struggle to master

Your discovery would've already warranted a megacity lockdown, but now? If your secret gets out, you can expect direct, immediate, and comprehensive attention from the RSR's blackout division.
>>
>>5247148
Nice, so how does this actually affect us? Are we nigh-unkillable now instead of being bulletproof?
>>
Rolled 14, 34, 59, 98, 48, 100, 53, 56, 66, 90, 63, 14, 55, 47 = 797 (14d100)

>>5247148
You come to your senses later, much later, and immediately realize two things. One, every muscle in your body feels like it is on fire, and two, you are drenched in sweat, streaming from every pore and soaking your clothes. You take a step and stumble, delirious from exhaustion and then, excitement. Holy fuck. You did it. You didn't think it could be done but you fucking did it. You feel like you've been tenderized from head-to-toe with an ice mallet and have never felt better. You're grinning like a punk that just had his cherry popped in the back of a rich girl's ferrari, although you haven't yet yourself, you imagine that's how it fucking feels. You just want to run through the streets and shout for joy, except, something doesn't feel the same.

You don't have any memory of the last six hours, you don't recognize the alley you're sprawled out in, and the sensation of sturdiness that's been with you for so long... It feels thicker and gnarlier, like you've been wrapped in chains and then had them welded into a fine mesh over your skin. You sense on some level that you can't explain that this is BETTER, a hell of a lot so, but at the same time, the spike to the sturdiness seems to flicker and waver. It's there one moment and gone the next and whether you're focusing on it doesn't seem to make much difference. You worry for a second but realize your baseline hasn't changed, it's as static as ever, this newness to it hasn't been fastened yet.

If you want this to cement itself some time this year, you're going to have to train it like any other muscle. That means punishment, as much as possible, as violent as possible, until it sinks in or you get a grip on it or you happen to have the right mindset in the right set of circumstances for it to fuse. You don't know. You just know that if you want your superpower to get tougher, you need to get hit. The more dangerous and exotic the attacks, the better. You still have a reasonable hold on whatever this is. It's just prone to slipping through your fingers. That's alright. You'll figure it out. Something tells you it could be the difference between a severed limb and a papercut if you ever go against any of the heavy hitters. These gangsters you've been fighting, though?

You get the feeling hitting you's a waste of time. That has you in a good mood, a real damned good mood, as you head to what you think is a recognizable piece of street, you reach the sidewalk in an easygoing stride, and a gunshot rings out. Followed by about twenty more. FUCK.

>Roll 1d100-40 to GTFO
>Sudden Ambush: -20
>Extreme Exhaustion: -20
>>
Rolled 22 (1d100)

>>5247181
WTF! wolololo get the fuck out!
>>
Rolled 61 - 40 (1d100 - 40)

>>5247181
GNASHING TEETH, BROKEN DREAMS, THE SCREAMS OF THE DAMNED RISE EVER HIGHER AROUND ME
>>
Rolled 41 + 40 (1d100 + 40)

>>5247181

This does not really explain how strong we are compared to before. I guess our baseline is the same but we just unlocked stage 2 of our power which we need to practice to better release. Also, those are some scary rolls. Even got a crit.
>>
Rolled 76 + 40 (1d100 + 40)

Fuck. Let's try that again.
>>
>>5247192
All you need to know is that we are somehow tougher than before. Now normal bullets /really/ can't do shit to us, and maybe more insane weapons and augments as well.
>>
Do you remember the 100 I rolled earlier, here? >>5246916 That was for the gang's investigation of the informant killing and car wash incident, and they had a Difficulty of 95 to get a lead they could attempt to follow up on. They managed a 100 and found the specific gas station, brutalized the employee there into handing them over the security footage, and disseminated that into their rank-and-file, one of their pushers recognized that someone of your build and dress has been walking by their usual street very consistently at 2:30-3:30. They set up an ambush. The fact that this happened immediately before and after you made a breakthrough on your superpower was dumb luck. I will tell you that the law isn't too concerned with the car wash, as far as they're concerned it was another gang war and they haven't managed to get any details on the gas station attack that the gangsters haven't. I'm honestly dumbfounded. I didn't think an ambush like this or a breakthrough like that were going to happen for a few more weeks, let alone on the same day. Madness.

>>5247154
It means you're now able to train yourself to reach a permanent, significant surge in your powerlevel. Right now, you're able to get away from armor piercing .50 cal with some bruising and maybe throw down with somebody superstrong without having your spine shattered by the shockwave from a punch to your stomach. If you train this to its maximum, you'll require either extreme, by cyberpunk dystopian standards, or exotic means to put down. At the level you're operating at, that amounts to angry, immovable object meets hoodlums with knives. It's overkill. Superhuman Resilience aside, you're a bit of a one-trick pony but it's one hell of a trick.
>>
Rolled 18 - 40 (1d100 - 40)

>>5247192
>>5247193
lmao he can't add a negative modifier
>>
Rolled 72 + 40 (1d100 + 40)

>>5247181
Damit. I don't know why the mod is wrong again. One more time.
>>
>>5247197
Hey, at least I can roll high right now.
>>
>>5247198
>>5247193
>>5247199
it's dice+1d100+-(whatever number). no i don't know why it's like this because it's really dumb and confusing.
>>
>>5247199
Doesn't really matter since they are all wasted rolls but pop off brother.
>>
Rolled 53 (1d100)

>>5247202
Much appreciated. This probably gonna be shit.
>>
Rolled 55 + 40 (1d100 + 40)

>>5247202
>>5247211
What the fuck I copy-pasted that.
>>
Rolled 18 - 40 (1d100 - 40)

>>5247211
Now I'm not sure if I gave you wrong info or if you fucked it up, let me try again. To reitierate its dice+1d100+-40, it cant be just + or just - it has to be +- for it to work.
>>
I'm going to stop now.
>>
Rolled 98 - 40 (1d100 - 40)

>>5247213
Thanks for the lesson. Last try.
>>
>>5247214
Give it one more try because I wanna see if there's something wrong. just type in dice+1d100+-40 in the options.
>>
FUCK YOU 4chan! YES!!! >>5247217
>>5247216
>>
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>>5247216
There ya go. I'm glad we solved this.
>>
>>5247148

Can you please explain the different levels of retaliation that we are capable of receiving? I want to know how many levels there are between us at the start and getting mini-nuked.
>>
>>5247188
>>5247189
>>5247192
>21 vs 24, 44, 69, 108, 58, 110, 63, 66, 76, 100, 73, 24, 65, 57
>After modifiers: +10 (Combat Training)

The first thought that comes to your head is that if your ears weren't durable, they'd be ringing loud enough you'd be practically deaf if you weren't already. The second is that, between the puffs of wind, pokes, and horizontal raindrops, there's a couple that actually fucking sting. It's like a little kid punched you in the jaw and breadbasket as hard as he could hit you out of nowhere, then your shades are shattered when someone pokes you in the eye. You stagger back and curse in surprise. "AAAAAGH FFFUCK!" If it weren't for the pane of duraglass lessening the blow, it would've hurt like a motherfucker, if not put your peeper out.

You try to come to your bearings when, CRACK, a baseball bat knocks your head to the side and you stumble forward into two machetes that shred your already FUBAR'd clothes and fail to get as much as a wince. You throw a wild punch and step back, sweeping your eyes over the street and spot three things immediately. Besides the scattered rabble of gangsters trying to magdump pistols and submachineguns into you, there's maybe half a dozen thugs trying to close in on you to melee, about four, maybe five, peering from alleyway sniper's nests with scoped rifles, and one lanky man in solid green shirt, pants, and shoes watching this all go down without a visible weapon in his hands. You're still reeling and everything's happening too fast for you to process before it's already done and they're on the next phase of their assault. SHIT! SHIT! SHIT!

>What do you want to do!?

>Rush for cover from sniper-fire around a corner.
>Try to wrestle a weapon from one of these thugs.
>Just turn around and run, this isn't worth the risk.
>You have another plan.
>>
>>5247242
>Just turn around and run, this isn't worth the risk.
The thrill of the fight is truly exhilarating. We are MAYBE outnumbered here so I think we should run for now
>>
>>5247242
>Take the pain, it's refreshing! Let it empower your rage and then go apeshit on the nearest cunt hitting you.
>>
>>5247242
Supporting >>5247250

Really we are exhausted, we are probably too tired to run and we don't want to lead them to our home. Yes, that also means we are too tired to fight well, but at least we are basically invulnerable and honestly we need to take a beating to get a grip on our power anyways.
>>
Though wrestling a weapon right away might be okay, it'd be a struggle to get it, but once we have it we won't have to exhaust ourselves further fighting hand to hand against dozens of gang members.
>>
>>5247250
+1. We got this.
>>
>>5247250
>>5247252
>>5247255
Hey maybe we can use the goons as meat shields from the sniper fire. A bullet tumbled through a corpse is probably better than a direct hit if we actually felt it
>>
>>5247250
Let's go. We are not just durable we are resilient meaning whatever pitiful damage is inflicted on us we will heal back fast.
>>
Rolled 7, 65, 47, 38, 22, 72, 21, 6, 41, 87, 66, 69, 70, 36 = 647 (14d100)

>>5247250
>>5247252
>>5247255
>>5247259
Fuck, that hurt a little... FUCK YEAH, THAT HURT A LITTLE! You can fucking feel it and that makes you fucking pissed! Your eyes go wide with bloody rage as you run, screaming, into the mob. You're disoriented, on the backfoot, and have no idea how you're going to fight, let alone win against this many armed combatants but there's not a moment of doubt in your mind.

>Roll 1d100-2 to RIP AND TEAR
>Sheer Power: +20
>Adequate Boxer: +6
>Novice Wrestler: +2
>Extreme Exhaustion: -20
>Sudden Ambush: -10
>>
Rolled 64 - 2 (1d100 - 2)

>>5247266
>>
Rolled 54 - 2 (1d100 - 2)

>>5247266
FUCK YEAH FEEL THE PAIN
>>
Rolled 47 - 2 (1d100 - 2)

>>5247266
I BELIEVE IN TORTURE, IN INJUSTICE, IN AGONY, IN EVERY PUTRID PIECE OF SLIIIIMMEEE
>>
>>5247266
That's Dabbling Wrestler, not Novice Wrestler, which would be +3 or +4. My mistake.
>>
>>5247270
>>5247269
>>5247268
I just noticed these are oddly sequential. A latent curse of the dice gods?
>>
>>5247272
It's a sign, too many weird dice phenomena have been occurring recently, we must make a sacrifice.
>>
Rolled 657 (1d666)

>>5247275
Praise. PRAISE!
>>
>>5247278
That is...startling close to 666.

PRAISE BE!!!
>>
Rolled 53, 19, 80, 95, 10, 1, 49, 74, 95, 13, 57 = 546 (11d100)

>>5247268
>>5247269
>>5247270
>62 vs 17, 75, 57, 48, 32, 82, 31, 16, 51, 97, 76, 79, 80, 46
>After modifiers: +10 (Combat Training)

A ragged, feral screech echoes from your throat as you fall on top of a slim man with a tire iron and crush his windpipe in meaty, calloused hands like a vise. "RAAAAAAAAGH!" His friends beat and batter you over the head, neck, knees and more, but it means nothing to you. The kicking, suffocated body is jerked from the ground into the air, just in time to catch a handful of fist-sized holes to the back from his fire support. The tire iron goes into your hands, unfamiliar, good enough. You lay into the mob near you, cracking a fatass's skull like an egg and crushing one knife-wielder's forearm. The others are savvy though and dance around your weary, telegraphed blows, darting in to strike at your wide-open defense. You take more lesser bullets, many more, and ignore them as you stomp over to a mag dumper and split his forehead open. His pistol could be yours but it's empty by now or close to it so you don't bother.

You're indomitable. Against these people you might as well be a god of war laying waste to mortal me- BOOOOOM. FUCK. That was a load of buckshot straight to the shoulderblade. Must've been heavy shit, too, because it feels like you've just been slingshotted with a fistful of pebbles. The feeling is strange. Your pain tolerance has always been higher than the average but right now, you're getting beaten harder than you ever have since your superpowers awakened and it feels like you're a footstep from paradise. It's exciting and you're excited and you just want to KILL. You come to your senses and even as tired as you are, that makes an enormous difference. In the distance, the green man is watching and makes no motion.

>Roll 1d100+8 to KILL
>Sheer Power: +20
>Adequate Boxer: +6
>Dabbling Wrestler: +2
>Extreme Exhaustion: -20
>>
Rolled 93 + 8 (1d100 + 8)

>>5247305
CRUSHED TEETH, SPLINTERED BONES, A SKULL CRACKED OPEN AND OOZING LIFE
>>
Rolled 33 + 8 (1d100 + 8)

>>5247305
KILL KILL KILL!
>>
Here's some cyberpunk murder music to go with this utter destruction.
https://www.youtube.com/watch?v=RjbdJzDYJP8
>>
Rolled 84 + 8 (1d100 + 8)

>>5247305
continue to KILL
>>
>>5247313
Holy shit you got them
>>
>>5247305

May the city have mercy on the souls of these men for we will not! Also, that crit failer is getting his dick ripped off guerilla style. This is only appropriate seeing as how we are going complete Ape Shit.

Last, that green guy is probably V, a lieutenant, a super, or a recruiter.
>>
Do we get a taste of stage 2 with that roll?>>5247313
>>
One trick can change a war and change fates
>>
>>5247305
>1,
That guy's having a bad day.
>>
Rolled 54, 80, 14, 35, 57, 94, 7 = 341 (7d100)

>>5247313
>>5247315
>>5247328
>101 vs 63, 9, 90, 105, 20, 11, 59, 84, 105, 23, 67
>After modifiers: +10 (Combat Training), -20 (Major Injury)

You aren't human anymore, you've become a snarling beast, whooping with bloodlust as your weapon descends. THUMP. CRUNCH. THUMP. CRUNCH. Three men tried to fight you, overwhelming you all at once but between your homicidal fury and lack of any need to defend yourself they fall, one and then the other, until the tire iron dents to uselessness, you cast it to the ground, and shatter a last one's orbital with a wild roundhouse. Your latest victim collapses in pain and you step in to crush his neck when a desperate crowbar meets your forehead, WHACK, knocking you back just enough that you're forced to square off with a new foe instead, a cautious and cagey punk who's frustratingly quick on his feet.

Your lack of a weapon and serious skill makes this harder as you try to grab his, but he's skilled, too skilled for you to make any kind of headwa- BANG. A bullet meant for you went under your arm and into his chest. With it blown open, he couldn't have stopped you from wrenching the tool from his hands and rattling his skull if you weren't borderline indestructible. Now you're surrounded by corpses and the injured knife-wielder closes in to slash your jugular, a courageous effort, if only his blade could pierce your skin. It's wrenched from his good hand and between his ribs as he gurgles and you fling him to the ground, turning toward the green man. You can sense a rising tension you can't explain as he pulls a pistol from his holster and shoots a panicking sniper in the back of the head. His eyes meet yours, he flicks his wrist, and everything goes vantablack. In an instant, you're more blind than if you had your palms over your eyes and the next few shots from the ambushers are more accurate. Two to the front and back of the head, WHACK, WHACK, and then the buckshot again, BOOOOM, into your side from an angle you can't see. There's no doubt, you're going to be sore next morning if you even live to see tomorrow. You've been blinded by unknown means, likely by a super but there's some strange cyberware out there. To a normal man in a fight like this, that would be an instant death sentence. To you, it's only delaying the inevitable, or that's what you tell yourself.

>How do you react to the sudden lack of sight?

>Run toward any sudden noises and thrash, aggression hopefully making up for lack of accuracy.
>Try to resist whatever this is, however you can. Is it an illusion? A trick of the light? Just mindgames? You don't have any idea.
>Bluff that you're unshaken and taunt them by crushing the wounded man's skull.
>GTFO in another direction, any direction.
>You have another plan.
>>
>>5247383
>Bluff that you're unshaken and taunt them by crushing the wounded man's skull.
then
>Try to resist whatever this is, however you can. Is it an illusion? A trick of the light? Just mindgames? You don't have any idea.

Oh shit, first super fight. Unlucky for this guy, we eat pain and shit fury. Although we may be in trouble if we stay blind for the whole fight.
>>
>>5247388
Also I'm pretty sure his power only works if we make eye contact, so once we regain our sight make sure not to look him in the eyes.
>>
>>5247383
>Bluff that you're unshaken and taunt them by crushing the wounded man's skull.

We've got the image of an unstoppable juggernaut, it'd make sense for us to be unaffected.

I don't think we are in danger of dying here, but this super or cyborg could take advantage of our weakness to get our measure and be more ready for us next time. If we can't kill him here or continue to get to grips with foes or fail to intimidate him then we should run in my opinion.

Without sight our relative skill and strength aren't gonna net us any more kills and buys time for them to get creative by doing stuff like hijacking heavy trucks or something to crush us against a wall so we can't move or to experiment with us while we can't fight back.
>>
>>5247388
Support
>>
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>>5246162
That's what I thought.
>>
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>>5247383
First thing's first, we should probably cover our head. Eventually they'll hit us in the eye again or rattle us consecutively enough that we get a little brain damage.
>Try to resist whatever this is, however you can. Is it an illusion? A trick of the light? Just mindgames? You don't have any idea.
>Bluff that you're unshaken and taunt them by crushing the wounded man's skull.
He's probably a super. He couldn't have hacked us in any way since we lack cyberware ourselves, and we didn't see any projectiles or anything coming at us. So it's probably just some voodoo dank shit. Wonder why he domed that other dude though. Maybe he can share damage from one person to another the exact moment he inflicts it? Or his abilities are just powered by sacrifice. I dunno. Probably just didn't like his boy being a candy ass. We'll find out eventually. Probably.

>>5247418
Why are you still talking?
>>
>>5246125
It's also short for, be Very sure that if you don't shut the fuck up, things'll get ugly for you real quick.
>>
>>5247427
You suspect he shot the sniper because he accidentally shot one of his own gang members but there could be any number of reasons.
>>
>>5247383
>throw whatever we can at the last spot we saw green shirt dude
>>
>>5247383
>Try to resist whatever this is, however you can. Is it an illusion? A trick of the light? Just mindgames? You don't have any idea.
>Bluff that you're unshaken and taunt them by crushing the wounded man's skull.
>>
>>5247432
Yeah that's fair. Still kind of weird to do it right this second when every gun counts. Then again, gangers aren't usually the brightest or sanest.
>>
>>5247448
You don't want a retard to shoot more of your own guys in the middle of fighting a swole indestructible man, I totally get it.
>>
>>5247453
Honestly surprised it hadn't happened more. The guy's shot went only a couple inches wide and slipped under our arm. That's almost a fluke of a miss. More bad luck than poor marksmanship. You'd expect one of the dudes just flinging lead haphazardly with a glock to wing someone on the other side of the target than the rifleman.

Just a super shitty day to be that guy kek.
>>
>>5247455
Yeah, all told these guys aren't bad shots for the most part. Just too bad that they're basically using bb guns against us, it might sting or even bruise but it ain't gonna kill us. Unless Mr. Green has some kind of monofilament high frequency katana hidden up his ass, we should be good regardless.
>>
>>5247383
>>5247388
>>5247407
>>5247427
>>5247447
You react in a matter of split seconds. Your eyes go wide, forcing your will to the forefront of your psyche. There are no shouts, only tense silence. Whatever this is, you will deny it.

>Roll 1d100+0 to throw off the sudden darkness
>Difficulty is 80/90/100
>>
Rolled 30 (1d100)

>>5247471
Oh shit our eyes were just closed the entire time. Silly us.
>>
Rolled 16 (1d100)

>>5247471
fuckin' hate sudden darkness
>>
Rolled 1 (1d100)

>>5247471
There is no darkness, it is an illusion
>>
>>5247482
You have got to be shitting me
>>
well that certainly degenerated quickly...
>>
Rolled 99 (1d100)

>>5247482
>big think
>>
File: 76365276754.gif (2.97 MB, 506x285)
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>>5247482
>>5247487
Fuuuuuuck
>>
>>5247487
>>5247482
oh noooooooo, are we fucking permanently blind? bro if this quest dies right now i will shit my pants.
>>
>>5247487
>>5247500
>>5247488
>>5247486
I am so so sorry holy fuck
>>
>>5247500
All we need to do is get our eyes replaced and parts of our brain prodded until we can see again. How hard could it be?

I guess now we're entering the grimdark portion proper.

>>5247506
The dice giveth and the dice taketh.
>>
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>>5247474
>>5247476
>>5247482
>1 vs 80/90/100
>Critical Failure

This darkness is nothing to you. It means nothing, is nothing. You are of yourself, no mere lack of vision can-

>gif related, epilepsy warning

All of a sudden, everything is so much worse than blindness. In a fraction of a second, your eyes are pierced by a kaleidoscope of colors that have no name and against this, your brain spasms. You collapse onto the ground, curled into a fetal position, kicking and spasming in a convulsive seizure brought on by a storm of visual NOISE perfectly calibrated to short-circuit your specific neural hardware. You go from a behemoth of death, soaked in gore, to no less helpless than any other trauma patient. It took him a while to setup but he's done it before, and for all your bulletproof skin, you're still only human beneath.

While you’re out, the remaining gangsters sprint to lock your hands and feet in a pair of cuffs. They were expecting a fatality at best, a massacre of their own at worst, but taking their target alive? A live super that’s fucked over their gang, not once, but twice now? That’s a bigger victory than burning down The Cairn with the Reapers’ finest in it! Meanwhile, while you froth at the mouth and bite down with force that would shatter your teeth if you weren’t so durable, the man in green leans down beside you with a smile on his face. “Y’know asshole, you’re a real piece of work but I’ve gotta thank you from the bottom of my heart. V’s going to be VERY happy about this…” You don’t understand a word out of his mouth. You sputter, choking on your own spittle, and sooner or later it gets to be too much, and you black out.

>YOU GOT CAUGHT
>>
>>5247514
aiiieeeee pcp sama please mercy I kneeeel
>>
>>5247514
Rival, GET!

You're on Mr. Green.

Now that we've tasted what pure seizure is like we can forcibly induce smaller seizures to build a tolerance and eventually immunity. Truly we are the brainest.
>>
>>5247514
I'm guessing we're gonna get wired now.
>>
>>5247514
You reawaken. The afterimage of those hideous lights is burnt into your memory and you’re still seeing flickers here and now, like you’d stared too long into a bright flashlight, except it doesn’t go away after a minute. You realize everything besides that is pitch black and you’re about to panic but sense that there’s a blindfold tied over your head, which calms you down some. A few seconds later, you realize you’re sitting in a sturdy, makeshift chair of cinderblocks and sheet metal with your wrists and ankles bound by rusted chains. The air is cold and smells very faintly of fresh paint. You would know. You've done plenty of painting on the job.

You don’t know where you are. You don’t know how long it’s been. Your mind races and you remember what happened. Fuck… FUCK. This fentanyl-manufacturing, super-possessing, and without a doubt extremely vengeful gang has a hold of you. After you’ve singlehandedly killed… You stop to think for a second. Exactly sixteen of theirs, in less than three days, at least one of them somewhat high-ranking, and at least one with a personal connection to their leadership. Your pulse speeds up and you take a deep breath. Ohhh, thank FUCK you didn’t threaten that gang boss’s niece when you were sending him shit on that flip-phone.

This is bad, BAD, but it could be worse. It could be so much worse. You don’t know what the hell has happened since you’ve been out. For all you know, you could’ve just woken up from a three month coma and only now be capable of- come to think of it, you don’t even know if you’re capable of anything, really. Your mouth isn’t gagged. You try to process everything that’s happening and sigh. It is what it is. You were blindsided, literally, plain and simply outplayed by a super you couldn’t have anticipated if you had a full twenty-four hours to gameplan that ambush.

The best thing to do is… to stay calm, yeah, stay calm. Maybe that’s not, though. Maybe they’re about to torture you in some way your mind, even as mired as it is in vigilante justice, can’t begin to comprehend. This entire situation was a complete surprise. You’re still reeling.

>What do you want to do?

>Calmly announce that you’re awake.
>Struggle against your restraints.
>Howl in terror like a wild animal.
>Wait where you are and play dead.
>Nevermind that. You have another idea.
>>
>>5247530
>Struggle against your restraints.
Likely no good but might as well
>>
>>5247530
>>Struggle against your restraints.
We just had a nice long nap. Not tired any more and we don't tucker out easily anyway. Something will give out eventually.
>>
>>5246935
That depends. You're a massive, muscular man with a physique built from hard work and manual labor. You're also an autistic sociopath with no social life or skills whatsoever, in the lowest economic strata short of being homeless and scavenging for trash. All that besides, you have "crazy eyes" and sometimes twitch your muscles or mutter to yourself under your breath. You're definitely a... type. Now, there are some women that are into that, but it's extremely context-dependent. Aside from that, your appearance isn't yet determined, although it's been long enough I'm going to call it on Simon P. Campbell and/or Skiz/Schiz for your name, though if Skiz/Schiz was an endearing or insulting nickname that stuck, is up for grabs.

>>5247232
As much as I'd like to satisfy your curiosity, I'm afraid I can't do that, it'd take the fun out of experimenting and finding out yourself.

>>5247321
This was a banger, by the way.

>>5247351
It certainly contributed to your training, if that's what you're asking.

>>5247358
Very true.

>>5247448
Supers and (un)willing cyborgs for that matter, are rarely very mentally stable, though there's some debate over whether that's inherent to them or results from power's corrupting influence.
>>
>>5247530
>Calmly announce that you’re awake.
"I don't got all fucking day."

We should try to piss them off, psyche them out when their sawblades and hammers don't do shit to us. Once their thrown off their game, then we might have a chance of escaping.
>>
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>>5247550
Eh, it makes sense. I figured our good(?) looks and jacked body would even out our weird, creepy nature. And yeah, Filmmaker is a G when it comes to dark electronica, highly recommend the rest of his work.

Also anyone have thoughts on this being Schiz' face? If you think you can do better, just go on artflow and generate some niggas til you find the right psychotic motherfucker for our boy.
>>
>>5247558
Support
>>5247563
I think that looks good frankly, though I'd go with grey eyes instead of blue.
>>
>>5247558
Support
>>
>>5247530
Supporting >>5247558
>>
>>5247558
+1
>>
>>5247563
Best face I managed to get
>>
>>5247563
>>5247770
We're probably fucked to the point where our face doesn't matter now
>>
>>5247792
Don't be such a downer. Which one do you like more?
>>
>>5247530
>Struggle against your restraints.
forgot to vote again
>>
>>5247558
+1
>>
>>5247770
This guy kinda looks like eminem
>>
>>5247839
Also vote for this
>>
>>5247558
>>5247573
>>5247593
>>5247716
>>5247764
>>5247919
You start to press yourself against the chains but stop before they can rattle. That's what they want. They want you scared, yeah, no, they aren't going to get it. You keep your chin up, smirk as well as you can under the circumstances, and announce that you're awake. "I don't got all fucking day." For a second, there's silence, then you can hear some shoes walking away on concrete. You realize you're naked aside from your restraints and a pair of briefs. That'll be a problem if you get out into the streets.

Almost half an hour later, you can hear a couple more shoes on concrete approach. A quiet, menacing voice says. "Did you know that you've cost me over two-hundred grand in wasted revenue? All of that time, all of that investment... Gone." There's silence for a minute, then you hear him from another angle. "It'll take us weeks to recoup our losses. Longer for the lieutenant you iced. He was a good man, good at his job and never gave us any complications, but he can be replaced. What I want to know is why." You can hear him speaking into your ear. "We've gone through your pockets. No wallet, no ID, only cash. We've scanned your face on MetaSpace and the closest match is fifteen points of interest away from yours. We've checked the public database and haven't found a single rogue super that matches your appearance, apparent powerset, and active location."

"Whoever you are, you're an unknown and I want to know why."

>You wait for a second.

>"I've lost a good friend to fentanyl. I wanted it off of the streets and out of the clubs."
>"I like fighting. I did it because I wanted to kill somebody that would fight back."
>"I'm a mercenary. The Reapers hired me to hit your gang at $10k a head."
>"I'm a vigilante. I did it because I hate you, your gang, and everyone else like you."
>"Before I talk, I want to know who the fuck you are and where the fuck I am."
>"Why the fuck am I not getting tortured with a hacksaw right now?"
>Just try to bite his throat, grab his crotch, destroy anything you can possibly reach.
>Nevermind that. You have another idea.
>>
>>5247991
>"I'm a mercenary. The Reapers hired me to hit your gang at $10k a head."
>>
>>5247991
>Whisper "I did it because I'm strong, and you're weak. Because you and your boys seemed like pussies. I was right, for the most part. And look at us now, you got me right where you want me and you can't do shit. You're fucking pathetic."
then
>Just try to bite his throat, grab his crotch, destroy anything you can possibly reach.


We don't necessarily need to believe this ourselves, but I think it will be good to rile them up more, and the idea with the whispering is to get him to lean in closer so he can hear us.
>>
>>5247991
>"Before I talk, I want to know who the fuck you are and where the fuck I am."
>"I've lost a good friend to fentanyl. I wanted it off of the streets and out of the clubs."

Probably not a great idea to try to fight while chained up...
>>
>>5247991

Coldly say this.
>I did it because I'm strong and you're weak. I did it because I could. Your men are dead because they were the closest meat available and I knew nobody important would care about some wannabe gangbangers.
>>
I've actually done some reading on how to best survive a PoW situation, and when you're getting interrogated it is usually a good thing to establish control over your captors. They'll try to intimidate you, but you should appear unflappable, they'll try to take the line of questioning a certain way, but you should take it in the opposite if you can. The whole point of it is to make them feel weak even though they hold all the power, so that eventually they'll grow so shaken that they'll fuck up and give you a chance to escape. Of course this could go on for days or weeks before that chance appears, but with our specific powerset I think we can stand it.
>>
>>5247991
>"Why the fuck am I not getting tortured with a hacksaw right now?
>>
>>5248001
Let's try to employ your advice.

>>5247991
>"Tell me why not. Why do you deserve to live?"
>>
>>5247991
>"I'm a mercenary. The Reapers hired me to hit your gang at $10k a head."

Most likely way to actually escape.
>>
>>5248006
Not gonna work. We don't know anything about them and cant lie for shit.
>>
>>5248009
I agree.
>>
>>5247991
>Nevermind that. You have another idea.
>call him a bitch and if he's so smart he could guess why we fucked his men up.
>>
>>5248046
>yfw he just has greenie weenie come in and zap our brain when we talk shit
>>
>>5247991
>"I'm a mercenary. The Reapers hired me to hit your gang at $10k a head."

We aren't good at the social shit, but it worth a try. If we admit that we have a personal stake against them or something then they'll have no reason to keep questioning us and go straight to finding ways to either kill us or permanently immobilize us like giving us a concrete burial or dumping us in the ocean with some weights or something. Admitting to just liking fighting means they'll probably put us up as a slave tournament fighter or some shit.

Whereas I'm hoping that if we admit to being a merc and pass a roll then they'll offer to hire us and we can get outta here. We may be a super but we ain't invulnerable yet, aside from creative ways to kill us they could do a lot to burn us if they out us to the authorities or something to let them take care of us, we have no money or resources and would be forced to live like the sewer character option from character gen.
>>
>>5247991
>I did it because I'm strong and you're weak. I did it because I could. Your men are dead because they were the closest meat available and I knew nobody important would care about some wannabe gangbangers.
>>5248001
That sounds logical.

>>5247999
Sounds good. From a conversation angle, we're a spaghetti dispenser on legs. Let's be honest. We hate him and what he is. His guys were the closest we could grab. That's how we work. Now that they're dead, we move on to the next target. Who's that going to be, I wonder !

I'm also wondering if it's worth trying to call him V. Cause I think that may be him. I'd wait to see if he mentions a niece or the boyfriend. Could be a good bomb to drop later after a good line.
>>
>>5247991
>>"I'm a mercenary. The Reapers hired me to hit your gang at $10k a head."
>>
>willingly answering your captor's question completely truthfully before they even touched us
Is this supposed to be cool or something?
Seems like a brainlet move to me.
>>
>>5247995
>>5248006
>>5248080
>>5248131
Your mind is racing. You could sit here and do nothing. They wouldn't be able to torture you hands-on, but they could starve or poison you without missing a beat. That's assuming they don't have something that can bypass your durability and that the green man, whatever he did, wasn't just a fluke and he could do it again. You could try to maim the interrogator from the chair but then you'd be at square one and give them a reason to take the gloves off. He didn't seem too personally pissed by the gangsters you knocked off, which is a problem, because it means that you haven't hit them hard enough. Once you're out of here, you're going to feel this motherfucker choke. Once you're out of here... Right now, either you struggle, maybe break the restraints, maybe not, and let them know you aren't worth the trouble of trying to talk to in the meantime, or you tell him what he wants to hear and maybe, just maybe get him to let you go. All you need's a single opportunity. Then you're gone. There's a few different ways you could go about this. Telling him the truth is dangerous, but telling him just part of the truth, that you killed his men because you could and because they were in your reach, might make some headway but that's risky. You're just going to feed him a line of bullshit, then. Yeah, that you're a mercenary, someone he can use.

>Roll 1d100+0 to lie through your teeth
>Difficulty is 80/90/100
>>
Rolled 42 (1d100)

>>5248167
>>
Rolled 64 (1d100)

>>5248167
LIE GOOD FOOL!
>>
Rolled 24 (1d100)

>>5248167
autismos activate
>>
Well, I guess it is time for plan B...
>>
Rolled 33 (1d100)

>>5248167
>>
>>5248167
Shit I just thought of this, we could lie that we're a black ops corpo assassin and that they've had their eye on him and his gang for a while now, and that the calvary's coming any minute. That sounds more believable to me than this reaper merc story, it adds up with us not being in any database or publicly known at all. Plus if he buys it he will shit his pants immediately.
>>
Rolled 57 (1d100)

We could have just gone with the truth. At least this will buy us a little time to heal while they fact check this shit.>>5248167
>>
Rolled 75 (1d100)

>>5248181

This was better. Too bad these spaghetti obsessed anons dont know how to be creative.
>>
Rolled 69 (1d100)

>>5248167
We are in dome deep shit, but its going to be fun when we break free.
>>
>>5248169
>>5248170
>>5248172
"I-I'm a mercenary. The... The Reapers hired me t-to, uuuh, hit your gang at 10k a head." There's a bit of silence. "Who hired you? Be specific." You clear your throat and say the first name that comes to your head. "Soulgrinder." The noise of shoes pacing concrete moves to a different side of the room. "Liar. The Soulgrinder doesn't do grunt work. He works through intermediaries. People he's hollowed out. If you were a mercenary of theirs you'd know that." You wish your tongue wouldn't betray you so often. His voice returns. "Now that I know you're a liar, and not a very good one, we don't need to be civil. We can get creative." You hear him address someone else. "Watch him."

You can hear him leaving. You don't know when he'll be back and you know at least one person's watching you. Probably more. They're the best fighters he has, armed to the teeth, no doubt. Shit.

>What do you want to do?

>Go berserk and try to force yourself against the chains until they snap.
>Cry out that you're ready to talk and feed him some more, different bullshit.
>Sit and wait. They can't seriously hurt you. Time is on your side. There's no need to worry.
>Nevermind that. You have another idea.
>>
Rolled 17 (1d100)

>>5248167
>>5248172
We're fucked aren't we?
>>
>>5248202
>Go berserk and try to force yourself against the chains until they snap.
Should at least be able to gauge how scared they are of us by how soon they react to us rattling our chains.
>Nevermind that. You have another idea.
What do we see around the room that may be of use or give us some clue about wtf is up?
>>
so we are stuck untill we starve or get sold as a super-slave to the highest bidder, and all because of *1* bad roll, great.
>>
>>5248202
>Go berserk and try to force yourself against the chains until they snap.
Whew.
>>
>>5248213
It was actually a series of bad rolls on our part and some ungodly good rolls on theirs. Also a bit of poor decisions.

So that isn't a fair assertion my good man.
>>
>>5248220
They crit succeeded, we crit failed + super exhaustion. And we should have said the truth but that was outvoted by 1 so fuck it. Maybe we get lucky on a breakout by going super Saiyan. Its our only chance.
>>
>>5248213
>>5248220
Indeed. Also it was a nat 1 so all is fair; dice decide our fate
>>
>>5248202
>Nevermind that. You have another idea.
"Fine. You want to know the truth? I got jumped by some of your guys one night and it turned out. This. These powers happened to me and so I fought back... and just kept going."
>>
>>5248231
>>5248230
>>5248220
I mean, from the start the QM said that this is a oneshot with high lethality. If we didn't get lucky right at the start and got this exact power we probably would have been dead irl days ago. Now whether the QM wants it to remain a one shot I don't know, but we're lucky we've lived up to this point, honestly.
>>
>>5248241
Yeah but this is a great quest and we are not dead yet so. Maybe QM might give a sequel a chance.
>>
>>5248202
>Go berserk and try to force yourself against the chains until they snap.
>>
Rolled 45, 86, 19, 49 = 199 (4d100)

>>5248211
>>5248217
>>5248257
You don't have any other choice. You lash out at your bindings, straining with every ounce of force your wrists and feet can bring to bear. Between the superhuman endurance of your lungs and durability of your muscle fibers you can exert maximum force almost indefinitely. This is still solid steel.

>Roll 1d100+20 to RAGE
>Difficulty is 98/99/100
>>
Rolled 83 + 20 (1d100 + 20)

>>5248267
>>
HAHAHAHAHAHAHA
YES! SLAUGHTER TIME!
>>
Rolled 93 (1d100)

>>5248267
THE INDUSTRIALIZATION OF THE CONCEPT OF GOD, WHOLESALE SLAUGHTER OF THE INNOCENT, A NEVER ENDING PROCESSION INTO THE DEPTHS OF INSANITY
>>
Rolled 93 (1d100)

>>5248267
>>5248271
>Difficulty is 98/99/100
Don't hold your breath, anon
>>
>>5248272
>>5248268
WE MAY BE AN AWKWARD AUTISTIC SPAGHETTI FLINGING WEIRDO BUT DAMN ARE WE SCARY!!!!

https://www.youtube.com/watch?v=GPgpZ5PBHQQ&t=557s
>>
Rolled 1 + 20 (1d100 + 20)

>>5248267

FUCK YOU WE DID IT! RAGE!RAGE!RAGE! WE will not die in a one shot!

>>5248268 = 103
>>5248272 = 123

>>5248267
>>
>>5248278
oh thank fuck you rolled fourth, jesus christ.
>>
DOES NOT COUNT! HAHAHAHAHA>>5248278

I wont roll again.
>>
I know right!!! Before I rolled a 95 and it did not count now I roll a 1 and it does not count! My rolls are cursed!
>>5248278
>>
>>5248268
>>5248272
>>5248275
The spaghetti spillage was a ruse. We just wanted to get the other guy out of the room. Yeah.
>>
>>5248281
I've found that posting psychotic edgy nonsense with my rolls has improved them immensely. However I may be meddling with forces beyond my ability to comprehend.
>>
Its all high rolls until it isn't. I used to roll super low now my rolls are just super chaotic.
>>
Rolled 30, 503, 304, 425, 43, 161 = 1466 (6d666)

>>5248288
test
>>
Rolled 639, 418, 379, 324, 400, 540 = 2700 (6d666)

>>5248293
test
>>
Rolled 33, 251, 332, 333, 23, 565 = 1537 (6d666)

test 2
>>5248293
>>
>>5248278
guess the "grimdark" of the title refers to the rolls
>>
Rolled 528, 270, 313, 88, 221, 71 = 1491 (6d666)

>>5248298
>>5248294
The evidence is clear, Satan has chosen you and abandoned me.
>>
>>5248267

Hey QM do we get a bonus for getting the same roll twice?>>5248272
>>5248276
>>
>>5248301
If anything we should get a bonus for a triple consecutive critical success. At least that's how I did it in my quest when it happened.
>>
I know its nots 666 but I got 333 and 332 which almost equal 666 exactly which I argue is statically much harder to do than rolling 666. >>5248298

Like I said my rolls are cursed.
>>
>>5248302
Nah that's a degree of success mechanic, which is fine and cool, but last i remember the QM is just using Bo3
>>
Up to the QM but that would be awesome!
>>5248304
>>
>>5248305
Yeah I know, but it's such a rare occurance (1 in 20000 chance I believe) that something special would be cool. But I'll be just as happy with a normal crit success post.
>>
>>5248312
Actually I think my math is wrong, it's a 0.0001% chance of that occurring. Of course they're unnatural 100s, so it's cool either way.
>>
>>5248312
>>5248315
The chances of getting a triple success on the roll we just made, bonuses factored in and aiming for the highest DC, is 0.9261%. Slightly more rare than 1 in 100.

Without the +20 bonus it would be 0.0001%
>>
File: RAGE.png (967 KB, 960x500)
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>>5248275
>>5248272
>>5248268
Every time we go apeshit we get high rolls like this. Is this fate?
>>
Rolled 81, 48, 84 = 213 (3d100)

>>5248268
>>5248272
>>5248275
>113 vs 98/99/100
>Extreme Success

You FORCE yourself against the chains that bind your arms and legs to this seat. At first, there's no response and the men watching you think nothing of it, but slowly, they start to realize that the usual, initial thrashing isn't stopping. Your limbs are exterting an extreme degree of power compared to the average person and when you don't physically need to stop going at your maximum and aren't mentally well enough to restrain yourself, the results are insane. Eight nervous minutes later, the weakest link on your right hand reaches its limit with a deafening SNAP and you tear the blindfold from your scalp. You're in a basement somewhere with a fresh coat of white paint, there's a plywood staircase leading out, and four men in heavy body armor shitting themselves as you reach your hand to the other arm rest. "JESUS FUCK!" Your eyes aren't even bloodshot. The veins are too resilient to burst under their own power.

"PUT HIM DOWN!" There's a familiar BOOOOM. A load of buckshot, center-mass. All it does is piss you off. You are singularly fixated on your own freedom. "HE'S BULLETPROOF DUMBASS, FUCKIN' STOP HIM!" Someone rushes in and tries to grip your hands, you fling your body forward in a tackle and bury your teeth into his throat. If it wasn't for a layer of kevlar, he would've died on the spot as he tears himself away and leaves a strip in your mouth. "F-FUCKER." You spit it out and force the chain... SNAP. Now both of your hands are free and you can focus on your legs. You can't hear it but you can feel yourself laughing. They can't fucking hold you. Not the corpos... Not the feds... AND NOT THIS FUCKING GANG! "AAGHAAGHAAGHAAGH!"

You bend yourself down to apply your full body strength to where the rust is densest. These are some thin chains for binding captives. Probably reused on the regular. Not anymore. You can feel them trying to stab and pummel your back, it has no effect. They try to hold your shoulders but they can't do it for long. Soon their bodies fail them, their limbs grow weak, and then... SNAP. The fucker shouldn't have crouched next to you to pry your hands off of your ankle. Three seconds later... SNAP. You're lost to your own special madness. Three limbs freed, you enter a demented squat and heave in a deranged, animalistic mania. "HOLY SHIT, GET THE FUCK OUT! RUN MOTHERFUCKER, RUN!" Everyone else has left the room, you're left in the frenzied silence, and then... SNAP.
>>
>>5248333
It is done. You rise to your feet. There are chains dangling around your wrists and ankles but now, now you're free. You look down at the gangster's corpse.

>Steal his shotgun and bandoleir. Point, shoot. Simple enough.
>RAAGH! You'll tear them apart with your own two hands!

After that you make a choice.

>Make a breakneck sprint for the stairs and then to wherever the exit seems to be.
>Attempt a slow and methodical escape, check the corners, sweep the rooms.
>Stay in the basement, ready to ambush whoever comes back down here.
>>
>>5248320
Like I said, math is hard.

I'm really, really tempted just to maul everyone to death with our bear hands. So I will.
>RAAGH! You'll tear them apart with your own two hands!
>Make a breakneck sprint for the stairs and then to wherever the exit seems to be.
We gotta strike while they're still shocked and shitting themselves.
>>
>>5248335
>Steal his shotgun and bandoleir. Point, shoot. Simple enough.

They know our powers, we need as many options as possible.

>Make a breakneck sprint for the stairs and then to wherever the exit seems to be.
>>
>>5248335
>Steal his shotgun and bandoleir. Point, shoot. Simple enough.
>Make a breakneck sprint for the stairs and then to wherever the exit seems to be.
'ate corpos.
'ate politicians.
'ate gangs.
Not gangist, just don't like em.
'ate pods.

Luv me meat.
Luv me reps.
Luv me beating the shit out of fuckers I hate with my fists to a fucking pulp.
Simple as.
>>
>>5248335
>>Steal his shotgun and bandoleir. Point, shoot. Simple enough.
DOOM intensifies.
>Make a breakneck sprint for the stairs and then to wherever the exit seems to be.
So far the only dude who can slow us down is Green. So we should focus on GTFO to hunt him on our own terms.
>>
>>5248335
>RAAGH! You'll tear them apart with your own two hands!
>Make a breakneck sprint for the stairs and then to wherever the exit seems to be.
We waste no time.

This shit is really hype, thank you for the good time QM
>>
>>5248335
>Steal his shotgun and bandoleir. Point, shoot. Simple enough.
would be nice to have options
>Make a breakneck sprint for the stairs and then to wherever the exit seems to be.
>>
>>5248333
Take the shotgun to kill green and then use it as a blunt object. Save the ammo for him. We can improvise or use our hands for the chaff.

>Make a breakneck sprint for the stairs and then to wherever the exit seems to be.
>>
Remember, if we do run into Mr. Green we gotta make sure not to look anywhere near his eyes. It may not be how he can get into our brain but I have a feeling that's how it works.
>>
Yeah if we do run into the green guy we should just point the shotgun into his general direction and shoot till it's empty
>>
Also, if we ever do reach the point where we can get some cyberware, would we want anything to replace our skin? Honestly I think that our skin may be tougher than everything but the most top tier cybernetics, so maybe we should just focus on cognitive enhancers and weapon installs?
>>
>>5248364
I was thinking about it as well.
I doubt we would be able to afford any cyberware sturdier than our flesh and bones.
>>
I believe we will only get to the point where we can afford or have access to actual cyberware is much later in this quest. This is the tutorial people.>>5248364
>>
Once we permanently unlock stage we should be good on most mods. What we need are learning and social augments. That or aesthetic augments to strike fear.
>>
>>5248364
How are they going to install anything when we can't be cut
>>
>>5248342
>>5248343
>>5248344
>>5248347
>>5248353
You grab the shotgun and slip the bandoleir over your neck. You don't know how to reload but it can't be complicated. You take off in a sprint up the stairs then turn, whipping your head back and forth when you reach the top. By your estimate, you're in a freshly finished building that hasn't had its utilities installed. Judging by the cramped hallways and rows of doors, this is an apartment, probably a pod complex. You storm over the carpet and batter down a door. Yep. Motherfucking pods. Makes you fucking MAD dammit, mad as a motherfucker. There's nobody nearby, every one of those assholes ran for the hills. You take a split-second to decide. The lightbulbs are only installed in a loose half of the area, that'll be closer to the exit, but the gang, if they're smart they'll have all of their shit away from the street.

>Where do you run?

>Toward the lights. You don't want to fight the gang on their terms. You've already confirmed they have at least one super, there might be more.
>Deeper into the building. You're hungry for blood, and if you can kill enough of the rank-and-file, you're bound to find something you can follow up on later.
>>
>>5248390
>>Deeper into the building. You're hungry for blood, and if you can kill enough of the rank-and-file, you're bound to find something you can follow up on later.
let's get after 'em
>>
>>5248390
>Deeper into the building. You're hungry for blood, and if you can kill enough of the rank-and-file, you're bound to find something you can follow up on later.
>>
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>>5248385
>>
>>5248390
>>Toward the lights. You don't want to fight the gang on their terms. You've already confirmed they have at least one super, there might be more.

Captcha: YYKKK
>>
>GTFO!!

but if not an option then.
>Deeper into the building. You're hungry for blood, and if you can kill enough of the rank-and-file, you're bound to find something you can follow up on later.
>>
>>5248364
The plan was to go full cyberhorror. Make it so they would have to drop a goddamn nuke on us or deploy an army of supers. The best case scenario is finding a super genius to pimp us out. I would imagine any supergenius is drooling at the mere idea of getting their hands on an absurdly tough bastard like us to play with compared to normal far more fragile humans to convert into cyberhorrors.

>>5248390
>Deeper into the building. You're hungry for blood, and if you can kill enough of the rank-and-file, you're bound to find something you can follow up on later.
>>
>>5248390
>Toward the lights. You don't want to fight the gang on their terms. You've already confirmed they have at least one super, there might be more.

If we escape we already know this location which we can follow up on.
>>
>>5248390
>>Deeper into the building. You're hungry for blood, and if you can kill enough of the rank-and-file, you're bound to find something you can follow up on later.
>>
>>5248390
>>5248396
>>5248408
Welp, I was going to agree with this, but looks like we're outnumbered... besides, I guess we need to get the shackles off..
>>
>>5248390
>Toward the lights. You don't want to fight the gang on their terms. You've already confirmed they have at least one super, there might be more.
I don't know bros, do we really want to go on another murder rampage when we're in a place we don't know anything about, surrounded by an unknown amount of enemies with unknown weapons/powers, only in our undies and with a shotgun we don't know how to reload? Why not just come back later when our shit is more together.
>>
>>5248390
>Toward the lights. You don't want to fight the gang on their terms. You've already confirmed they have at least one super, there might be more.
Enough shit for one day, we need to collect ourselves before we go on another rampage.
>>
Rolled 12, 3, 24 = 39 (3d100)

>>5248393
>>5248394
>>5248406
>>5248412
You could run for the exit, kill anyone there and force an escape, but you don't want to get away. That's never what you wanted. You're a vigilante and what you want is to kill every single piece of shit in this gang. You make for the darkness and keep running. You see a couple of goons in plainclothes break away and run for a stairwell at the end of the corridor the second they see you. The temptation to shoot them is there.

>Indulge it
>Save the ammo

It occurs to you that you don't know where any of this gang's shit is, so you're going to have to search for it. For fuck's sake, you don't even know what they call themselves! You're fighting an entire, murderous vendetta against these fuckers and you don't know a damned thing about them outside of that they're trafficking fentanyl. You look down at the shotgun's barrel. That's enough.

>Roll 1d100+0 to find sensitive material or get the drop on high-status targets
>Difficulty is 80/90/100
>>
>>5248490
>>5248492
Didn't see these before posting. You'll have another chance to bail next post, framed that Simon's gone off the chain and hasn't thought about he's been doing in any amount of detail.
>>
Save the ammo. Should have just left but we were all just wanted to go on a rampage. At least we are no longer suffering from de-buffs.

I'm not rolling again for the night.
>>
Rolled 96 (1d100)

>>5248497
>Indulge it
MISTAKEN IDENTITY, BECOMING YOUR OWN DOPPELGANGER, FORCED TO LIVE AS A STRANGER TO THOSE WHO KNOW YOU BEST
>>
Rolled 67 (1d100)

>>5248497
>Indulge it
Point and shoot, it's simple
>>
Rolled 22 (1d100)

>>5248497
>Indulge it
>>
>>5248505

How do you keep doing this?!? How many goats and virgins did you sacrifice? Did you find a glitch in the Matrix? Did you hack the dice roller?
>>
>>5248512
LOL ITS THE PSYCHO CAPS LOCK. SCARE THE DICE INTO DOING YOUR BIDDING
>>
Rolled 80 (1d100)

>>5248497
>Indulge it
>>
File: 1638961031017.gif (2 MB, 395x350)
2 MB
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>>5248512
When you've consigned your soul to the ruinous powers, anything is possible. Be thankful I confine my abilities merely to dice rolls.
>>
>>5248497
>Indulge it
BLOOD BLOOD BLOOD
>>5248505
You can't stop rolling high, can you?
>>
>>5248522

May the everchanging machinations of Tzeentch curse you to fate worse than chaos spawn hood for posting Slaneshi fur suit shit in a Khornate quest.
>>
but seriously keep up the sacrifices. >>5248522
>>
>>5248505
>>5248508
>>5248509
>96 vs 80/90/100
>Excellent Success

BOOOOM. CHK- BOOOOOM. Forget the Reapers, YOU! ARE! DEATH! Now... if only you knew how to reload this thing, you don't think it can't be too complicated at a glance but you'll worry about that later. For now, it's breach and clear, search for shit that's worth the finding. You're slightly wary about how little opposition you've run into but that makes sense. This is a half-finished building, where they've either bought the foreman or were using a shell company to start with. The center of their gang's likely somewhere else, subtler, better-provisioned, where they keep sensitive projects they can't risk being traced back to their center of operations, or breaking out, like you are now. That means prisoners, drugs, and sketchier shit. Some security's necessary but too much would be suspicious, which isn't worth the tiny risk of too much being needed, which it is now.

Tough shit. You imagine everyone on the bottom floor ran when those guards fled or if not then, after you put two more of theirs down. They'll be planning a counteroffensive or if this isn't 100% vital to their gang and they aren't sure they can take you, an evacuation of their own, but- THUMP. You hear a loud noise from a nearby roomba closet and batter in the door to see a rail-thin, pimply man in a memeshirt cowering in the corner and holding a laptop to his chest. He starts stammering. "Ohssshit, d-d-don'tkillmeman I-..I-..I-" The reality of what you're seeing hits you in a second. If you aren't mistaken, you're looking at one of this gang's techies, holding a compact, portable computer that is no doubt full of secrets they don't want getting out or a few gigabytes of obscene pornography. Maybe both. You make a snap decision.

>Threaten him into giving you the password, then kill him and leave with the laptop.
>Vigilantism is one thing, kidnapping is another. In the right circumstances you're fine with both. He's coming with you.
>Demand to know what else is stashed here and where, before you introduce the contents of his ribcage to the atmosphere.
>Nevermind that. You have another idea.
>>
>>5248502
Disregard this, your find changed the context considerably so that'll be next post.
>>
>>5248554
>Vigilantism is one thing, kidnapping is another. In the right circumstances you're fine with both. He's coming with you.
He is OUR techie now
>>
>>5248554
>Demand to know what else is stashed here and where, before you introduce the contents of his ribcage to the atmosphere.
>Threaten him into giving you the password
"Did you know the human body can survive for years without limbs or sexual organs? Wanna find out?"

Killing random gangsters who are actively pushing fent and other shit is one thing, but I don't know about killing their IT guy. Let's scare the shit out of him first and learn as much as we can before we make a decision.
>>
>>5248559
+1
>>
>>5248554
>Threaten him into giving you the password, then kill him and leave with the laptop.
>Demand to know what else is stashed here and where, before you introduce the contents of his ribcage to the atmosphere.
>>
>>5248559
Support, let's not kill him just yet
>>
>>5248559
+1
>>
>>5248559

>make him dehydrate himself in fear. You work for me now or I will use my fingers as scalpels to remove your ribs and eat the flesh off them like barbeque. You always wanted to try non-synthetic meat. He does not need to know we are not a real cannibal. Captcha: PAYAD
>>
Also I don't know if I've posted too many songs randomly but this one I feel encapsulates the vibe and tone of this quest, Simon, extreme paranoia and this shitty cyberpunk world.

https://www.youtube.com/watch?v=nkGl1xtZaLY&list=LL&index=20
>>
>>5248580
Actually shit, now that I think about it this song is basically from the perspective of the gangsters we're hunting. After we escape we'll be a terror legend in the criminal underworld, for good or ill. Especially for whatever this blueberry gang is called.
>>
>>5248554
>Vigilantism is one thing, kidnapping is another. In the right circumstances you're fine with both. He's coming with you.
Dork like him? No doubt he's working like a slave for the gang while being pushed around. I say we take his laptop, knock him out, finish our business in the building, kidnap him, and when he comes to, we'll give him good pay, good food, and a proposition to work for us. If he doesn't, we kill him. Simple as. Perhaps as a socially awkward dude ourselves we can empathize which will help our pitch.

Basically combo of >>5248559 and >>5248558
>>
>>5248554
>Threaten him into giving you the password, then kill him and leave with the laptop.
>>
>>5248286
You're channeling the soup man's inner thoughts
>>
>>5248559
>>5248562
>>5248565
>>5248576
>>5248578
Your face goes slack from rage and shifts into a wild grin. If you can leverage it right this just might just be the biggest stroke of good luck you’ve had since your superpowers awakened. He cringes, shaking from the sight of you in your briefs, as you take a deep breath and calmly run your hand over the top of the sleek barrel. It feels good. You’re in control. “Did you know that the human body can survive for years without limbs or sexual organs?” The techie is rocking back and forth on the floor, moaning in terror. “I-.. aaah..” You close your lips in a smile that does reach the eyes. “Wanna find out?” Some shred of survival instinct is in him. “N-NO!” You speak.

“Then you’re going to tell me everything I want to know.”

>Roll 1d100+20 to intimidate him into giving you useful information
>Difficulty is 40/60/80
>>
Rolled 84 + 20 (1d100 + 20)

>>5248729
Spill the beans nerd
>>
Rolled 58 + 20 (1d100 + 20)

>>5248729
As it turns out, he doesn't know jack or shit.
>>
Rolled 7 (1d100)

>>5248729
YOU KNOW WHY I AM HERE AND WHAT I'M HERE FOR! DON'T PLAY DUMB!
>Pull up his shirt and raspberry his belly while ululating wildly.
>>
>fists?
check
>shotgun?
check
>bulletproof?
check
now we just need a minigun, then we are heavy tf2
>>
>>5248729
Oh look we have a new friend. Hello new friend. You are coming with us now and you are going to make us happy. Or else we are going to be mad at you. You do not want us to ever be mad at you. Ever.
>>
https://www.youtube.com/watch?v=J1RC1OAkGKY&t=10s
>>
>>5248729
Damn, just caught up and this is fucking awesome. Keep up the good work dude!
>>
Rolled 97 + 20 (1d100 + 20)

>>5248729
What an uninteresting title for a quest, kek
>>
File: 1651325025080.gif (1.59 MB, 498x372)
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1.59 MB GIF
>>
>>5248732
>>5248766
>>5248787
>104 vs 40/60/80

His shoulders tense and you stare. “O-Okay, wh-wh-what do you want to-” “The password. Give it to me, now.” The techie knows his life’s on the line, he doesn’t hesitate. “TangoFoxtrot_4150. Uppercase T, uppercase F, lowercase everything else.” You consider. That should give you access to the computer, you think, this isn’t really your forte. “Good. Now, what the FUCK is this gang called? I’ve been wondering for days.” You hear him hyperventilating. “Th-the Knife Syndicate… I-It’s really more of a subsidiary to a-” You interrupt. “What's in this building?” The nerd scratches his shoulder and tries not to drop the laptop. “Ah… Drugs. Lots of drugs. N-Not any f-f-fent, j-just meth and uh, umm, “spice.” They don’t cook it here they-... they hold it for b-bulk buyers.” You look over your shoulder down the hallway. No gangsters in sight. Good. You mutter under your breath. “Call themselves the Knife Syndicate but use guns for everything? Really makes you think.”

“Uuuh-” “Keep talking.” He holds up his hands. “Whatever you say man.” You nod. “Good. What else?” He wracks his brain for a second and decides you’re a more immediate danger than any nondisclosure agreement he might have. “...Lots of surgical anesthesia. Meant for hospitals, someone got paid so they get smuggled to chop-shops we, uh- I m-mean- the gang is involved with. It’s n-not on this floor. It’ll all be upstairs near the armory and-” You interrupt. “Chop-shops? Like with cyberware?” “Y-Yeah…” “Hmm. Keep going.” The meme on his shirt resonates with you, even though it’s a bizarre sketch of a bird using a toothpick and you have no context for its inception. A few seconds later, he continues. “Besides the drugs and the ahhh, -yeah, those’re drugs too, there’s an… a, a couple of p-pr-prisoners.” Your interest is piqued. “Prisoners? DO TELL.” He’s in visible fear for his life. Still no footsteps outside.
>>
>>5248997
“A few. Mostly pushers from other gangs but th-there was one sensitive project that fell into the boss’ laps. S-Some kind of s-super psychopath that carved through one of our squads and an ambush li-like a blender before Mister Blitzer-” Realization dawns on him and he begins full-body shivering even though the temperature is comfortably warm. “OHGOD.” You laugh. “OH YES. Any more?” He shakes his head so quickly you worry it might come off his shoulders. “N-NO…” You idly check over your shoulder. No gangsters yet but it’s only a matter of time. “So what is it you do here? For this gang?” The techie runs his fingers over the tear ducts of his eyes, either wiping out sleep or trying to keep them from overflowing. “I- Idocreditcardfraudandh-helpthemc-cookthebooksoncr-cryptobutitsreallyreallycomplicatedsoImnotsureyouwould” You hold up your hand. He stops talking. You make another decision.

>What’s the plan for this guy?

>Eh, he was cooperative enough and his personal involvement doesn’t seem all that bad. You’ll leave him in the closet, sans the laptop.
>Gangsters are easy enough to replace but techies are hard to come by, you’ll be taking him as a hostage, just in case. Of course, they might not care.
>You’re almost naked, have no money, and zero idea where you are or what you’re doing. You need him and he’s coming with you, whether he likes it or not.
>Laundering blood money is bad enough but stealing it from the gullible? He gets the bullet, or the slug, or whatever the ammunition for this is called.
>Nevermind that. You have another idea.
>>
>>5248998
>Gangsters are easy enough to replace but techies are hard to come by, you’ll be taking him as a hostage, just in case. Of course, they might not care.
>>
>>5248998
>You’re almost naked, have no money, and zero idea where you are or what you’re doing. You need him and he’s coming with you, whether he likes it or not.
>>
>>5249003
>>5249018
Where are we gonna put him?
What if we convinced him to work for us? Surely he's the type that doesn't like being under the thumb of a crime syndicate. Maybe we offer him our protection and a small cut from whatever we can size from the information he can give us over time. While it may be a small cut, it's bound to be bigger than whatever they're paying him.
>>
>>5249021
I dunno our persuasion rolls have been shit so far.
I personally don't give a fuck about that guy one way or another. He's just some random gang hacker. Whether anons decide to drag him around untill he catches a bullet from one of his friends or kill him right here and now it's all the same to me.
>>
>You’re almost naked, have no money, and zero idea where you are or what you’re doing. You need him and he’s coming with you, whether he likes it or not.
>>
Next time we meet the green guy we should make fun of his nickname. "Mister Blitzer"? Seriously?
>>
>>5248998
>You’re almost naked, have no money, and zero idea where you are or what you’re doing. You need him and he’s coming with you, whether he likes it or not.
Looks like you got a new employer kid.
>>
>>5248998
>You’re almost naked, have no money, and zero idea where you are or what you’re doing. You need him and he’s coming with you, whether he likes it or not.
First friend acquired. Consent not acquired!
>>
>>5249045
Also we should ask him everything he knows about Mister Blister or whatever he's called.
>>
>>5248998
>You’re almost naked, have no money, and zero idea where you are or what you’re doing. You need him and he’s coming with you, whether he likes it or not
>>
>>5248998
>You’re almost naked, have no money, and zero idea where you are or what you’re doing. You need him and he’s coming with you, whether he likes it or not

Before you bitch and moan consider that you already gave me the passcode and may be shot for that alone from your previous "Friends"
>>
>>5248998
>You’re almost naked, have no money, and zero idea where you are or what you’re doing. You need him and he’s coming with you, whether he likes it or not.

>Oh, and tell me everything you fuckin' know about that Blitzer asshole. Is he here?
>>
>>5248998
>You’re almost naked, have no money, and zero idea where you are or what you’re doing. You need him and he’s coming with you, whether he likes it or not.
>>
>>5249018
>>5249027
>>5249041
>>5249045
>>5249061
>>5249078
>>5249083
>>5249106
I'm in, but let's try to make him like it.
>>
I think we need this guy for a lot of reasons. First and foremost we need to find out how many supers work for these gangs and if the bosses of these gangs are all supers themselves. I do not fear a combat cyborg when we have our powers. But as that sneaky fuck Mister Blitzer just showed us our brain meats can be more easily fucked up than our body can be. If the bosses of these gangs have mind rape powers or ways to disable us we may need to run and hide until we find a way to fight back. But what i really want to know is what is this hollowed out thing that Soulgrinder can do to folks that work for him. Is he just getting them addicted to drugs and using them that way? Or does he have mind control powers that lets him fuck up peoples minds and souls?
>>
>>5249018
>>5249027
>>5249041
>>5249045
>>5249061
>>5249078
>>5249083
>>5249106
>>5249136
You point the shotgun to his torso, then wave it to the door. "You're coming with me." He tries to talk his way out of it. "B-but, I-" You cut him off. "Before you bitch and moan consider that you already gave me the passcode and may be shot for that alone from your previous "Friends". That gets him to shut up and he leaves the closet, laptop in hand, without any issues. With you and your shotgun behind him, it's yours now, to hell with the law, he knows better than to make a break for it. You walk with him for a minute while you try to puzzle out the situation.

"Oh, and tell me everything you fuckin' know about that Blitzer asshole. Is he here?" It takes a couple of seconds for him to respond. "He's a photokineticist with an abnormal degree of fines-" You interrupt. "What? I don't use the internet." His voice is filled with disbelief. "Oh, so... h-he's a light manipulator with more control than usual, and there's some speculation that he's a double-timer." You think for a minute. The techie catches on and explains. "Uh, working for a gang and making money legally on the side o-or the other way around. Does raves and things." Interesting. "Hmm. Let me repeat myself. Is he here?" A few seconds later, he gets over his fear and mumbles. "I don't know. I think he's not on the clock 24/7, I think he's called-in for specific jobs. Like a-... a mercenary gig worker." You take a turn at a corner. There's more lightbulbs here. "Makes sense. Good to know."

"How long have I been out?" An answer's almost instant. "F-Four days. I hea-heard they tried to drug you but ran into some problems. I don't know what that's about. Can... Can you regenerate? That might've-" You stop. At the end of the hallway there's three rough-looking gangsters, one in heavy body armor, every one holding assault rifles. The nerd looks hopeful, which is dangerous. They all react to you immediately. To their credit, they don't open fire the second they see you. "DROP THE GUN AND PUT YOUR HANDS ON YOUR HEAD!"

>A thought comes to mind. Is it worth wasting two seconds?

>Shout to them that the techie gave you the password, to keep him from getting any ideas.
>Ignore it and go straight to violence. You doubt the nerd would try to betray you this very second.

>You react.

>Charge in to tear them apart in hand-to-hand-to-shotgun combat.
>Keep your distance and throw some lead in their direction.
>Intimidate them somehow. Let them know that you'll pry open their ribs.
>Try to leverage the nerd as a hostage. They wouldn't kill their own man, maybe.
>You have another plan.
>>
>>5249164
>Ignore it and go straight to violence. You doubt the nerd would try to betray you this very second.
"I WILL FIND YOU IF YOU TRY TO RUN, AND YOU DON'T WANT THAT TO HAPPEN!"

>Charge in to tear them apart in hand-to-hand-to-shotgun combat.
>>
>>5249164
>Ignore it and go straight to violence. You doubt the nerd would try to betray you this very second.
>Charge in to tear them apart in hand-to-hand-to-shotgun combat.
>>
>>5249164
>Shout to them that the techie gave you the password, to keep him from getting any ideas.
>Charge in to tear them apart in hand-to-hand-to-shotgun combat.
>>
So I've done some looking and I can't find much online that defines what exactly super resilience does for us. I get the durability part, but what do we really get with enhanced resilience?
>>
>>5249199
Have you tried searching this thread?
>Not only are you physically durable, you are physically resilient, and can endure extremes that would cripple and kill lesser men even if they were as hard to damage directly. Lethal poison, diseases, and environmental conditions can be shrugged off as minor inconveniences, and your pain tolerance has reached the degree that surgical anesthesia is an informality. Even deprivation of the necessities of life aren't a death sentence, you can endure an hour without oxygen, a week without water, and months without food before expiring.
>Superhuman Resilience: Your physical form is freakishly enduring, shrugging off lethal poisons, diseases, and environmental conditions with minimal discomfort, with such a high pain tolerance that surgical anesthesia is a formality. (Limits unknown)
>>
>>5249205
This would have gotten stronger too btw. I wouldn't be surprised if we could exist in space and not instantly die
>>
>>5249164
>Shout to them that the techie gave you the password, to keep him from getting any ideas.
>Intimidate them somehow. Let them know that you'll pry open their ribs.
>>
>>5249205
>>5249222

This means we can fight underwater, in a vacuum, in an oven, in a freezer, in a poisoned room, endure acids, are drug-resistant, and in increased gravity.>>5249199
>>
>>5249167
+1
>>
>>5249205
Alright, cheers.
>>
Instead of the cyberhorror people are thinking of, why not an exoskeleton to increase our already above average strength
>>
>>5249240
That's what I was thinking too. I mentioned this way earlier but I wonder if muscle grafts are a thing in this universe, it's still unclear if this is a more cyber cyberpunk world or more biopunk, which if it's the latter then muscle grafts should be a cheaper alternative to full limb cyberware replacements. Although I don't know how we'd get a graft when our skin can't be pierced...

But yeah, even a civilian tier warehouse worker exoskeleton would be massively useful, we already focus on melee as it is. Or keep our skin but install synthetic robotic muscle underneath to boost our raw strength. Or find some way to get a brain trainer through Neuralink so we can get better at book learning and whatnot.
>>
Also reluctant about the Cyber horror idea due to the difficulty our resilience would apply to the surgery as if we need to graft anything it needs to be attached to the nervous system if y'all are thinking like a shoulder Cannon, which worries me as they would need to use heavy tools to be able to even penetrate our skin and even then there's a chance they absolutely f****** sever a section of our nervous system
>>
Rolled 1, 29, 89 = 119 (3d100)

>>5249167
>>5249169
>>5249234
You shout to the techie. "I WILL FIND YOU IF YOU TRY TO RUN, AND YOU DON'T WANT THAT TO HAPPEN!" He babbles something and as you sprint to the gangsters, he runs to the nearest wall and spreads as thinly across it as possible. You forget him. You can hear the incoming gunfire more than you feel it.

>Roll 1d100+28 to RIP AND TEAR

>Roll (one) 1d100+10 for the techie to avoid being shot
>Partial Cover: +10
>Difficulty is 30/40/50
>>
Rolled 69 + 28 (1d100 + 28)

>>5249275
>>
Rolled 95 + 28 (1d100 + 28)

>>5249275
>>
Rolled 1 + 10 (1d100 + 10)

>>5249275
for techie
>>
>>5249284
damn tech got his brains splattered
>>
Fucking hell
Is it still crit fail if we get +10?
>>
>>5249289
QM asked for two rolls though
>>
Rolled 95 + 10 (1d100 + 10)

>>5249275
>>
Rolled 37 + 10 (1d100 + 10)

>>5249275
AN INESCAPABLE FEELING OF ALREADY DOING THIS, UNSTOPPABLE MOMENTS OF EXTREME PARANOIA, ALL THE SMALL THINGS THAT WRIGGLE AND CRAWL
>>
Rolled 25 + 28 (1d100 + 28)

>>5249291
Yeah my bad, just now noticed that. But now we've also rolled a hundred, do they cancel each other out or does one trump the other?
>>5249275
GANGSTALKING, LEARNING THAT THERE IS SOMETHING WATCHING YOUR EVERY MOVE, REALIZING THAT YOU HAVE NEVER EXISTED
>>
>>5249297
Actually nevermind, it appears that Satan has abandoned me along with my ability to read.
>>
Rolled 75 + 28 (1d100 + 28)

The plus 10 roll is for the techie to avoid being shot, not for our fighting.
>>
>>5249284
i come back and see this. the dice here really are cursed. this is what? our 4th crit fail?
>>
>>5249310
Shhh. It's not a crit fail. It's 1+10=11. All good. Someone rolled 95 for him after me so he is unscathed.
>>
>>5249310
I mean it's technically not *our* critfail, the technie just spilled his spaghetti and probably his brain matter too. We're so fucking lucky that we choose ultra durability otherwise this quest would have ended ages ago
>>
Hey, at least we have the password and the laptop. That crit was just for the tech getting gunned down and I doubt the QM would screw us that bad, also one of the goons crit failed as well maybe they cancel out.
>>
>>5249313
ah yes, that was the techies roll, it just got mixed up with ours. it was already there when we got here anyways!
>>
Rolled 23 (1d100)

>>5249199
Durability relates to your ability to resist direct damage while Resilience relates to your ability to resist direct damage. Someone with only Durability would be able to shrug off a .50 cal but die of smoke inhalation while someone with only Resilience could handle a fistful of cyanide pills but die to a punk's pocketknife. It's not only indirect damage but also relates to how well your body can handle damage once received: the kind of tough that can walk on a cracked femur without realizing the damage until it's already healed on its own without any loss of function. A few people with Resilience on its own aren't aware they have the superpower and when it appears it's usually a secondary or auxiliary superpower, but you've got the full package. It isn't very flashy but it's extremely prized for specialized trauma and hazmat teams.

>>5249284
Damn, hahaha.

>>5249288
It is, cuts both ways though. It'd still be a crit-success if you had a -40 penalty but managed a 100.

>>5249289
That's fair, they were for different rolls like >>5249291 says but both rolls were from the same roller. I also didn't say one anon can't roll multiple times. This isn't a major deal one way or another and I don't want to complicate things so I'm going to roll a tiebreaker to see if we take it or leave it. After that, only one roll per anon per need for rolls, unless there's a lot of dice that need rolling. You're all smart, we don't need to have a specific set of criteria.

>1-50: Take it
>51-100: Leave it
>>
>>5249320
>Durability relates to your ability to resist direct damage while Resilience relates to your ability to resist direct damage.
Big thonk
>>
>>5249319
I don't know if you are joking or you just can't read but the QM LITERALLY says for us to roll one d100 for the techie to avoid being shot. It was denoted with a different modifier than our fighting roll. Our roll was plus 28, the techies was plus 10.
>>
>>5249326
i've seen some quests where the first 3 rolls are *always* for the PC/MC, it's made me paranoid lol
>>
>>5249275
>>5249284
What in the good goddamn is up with these ones?

That dude just blew his own face off and a piece of the bone flew over and tore open the techie's jugular.

What a terrible day to have a curse.
>>
>>5249330
Okay, I getcha.
>>
>>5249324
Indirect damage, that is. You'd need both to survive an hour in a human-sized microwave, which do exist for industrial, commercial, and recreational purposes in this setting.
>>
>>5249340
Lmfao, *recreational*??
"Hey, what are you doing this weekend?"
"Man, imma go catch some waves."
"What? I didn't know you were a surfer!!"
"Nah, man, imma catch them microwaves. Get good n cooked and make like a potato"
>>
Looks like meats back on the menu boys! Hell that's probably what we were eating without actually knowing what it was.>>5249340
>>
>>5249340
>recreational microwaves
are they sold by the same guys who make the recreational McNukes?
>>
Rolled 75 + 50 (1d100 + 50)

>>5249275
>>5249281
>>5249283
>>5249284
>>5249297
>123 vs 11, 39, 99
>After modifiers: +10 (Combat Training)
>Techie: 1 vs 30/40/50
>Critical Failure

Faster than they can react, you are in their midst and swing the shotgun stock to crush the side of a gangster's skull inward. A fraction of a second, you pull the trigger. BOOOOOOM. The severed pieces of another gangster's spine splatter the wall behind him. The last, in body armor, wrestles you with a sudden ferocity and superior technique you can't counter, until he runs a razor-sharp knife across your throat and realizes his experience means nothing. A minute later, you've gotten the upper hand and have stabbed him six times in the neck and through the upper collarbone. You drop the corpse and turn to go grab the techie, when you see he's sprawled out on the ground. You rush in to see if he's bleeding out, then stop.

There's a large hole in his temple and a steady stream of blood streaming from his nose and mouth. Shit's fucked. You never even knew his name. Nothing to be done for it. You see the laptop is completely intact. It has a very sturdy case and the way he fell, it barely hit the ground. You scoop it under your shoulder and make a decision.

>Go through his khaki shorts. Maybe you can find an ID or some money.
>Leave the corpse where it lies. You can't afford to waste any more time.

You sprint down the hallway. Now that you've got the laptop and its password, you can presumably get access to whatever's in it and reasoning from the way he was cradling it like an infant in that closet, there's bound to be something worth the effort. You keep running. You recognize that you're getting near where the default exit is and stop. You can see a handful of syndicate thugs sprinting in the opposite direction but that isn't your focus. It's what's between you and that door.

A very large, muscular man near your size, his physique ripples and bulges in ways that aren't natural and what skin is visible beneath his clothes is flush with heat. You can see numerous, scabbed-over wires protruding from his lower neck and inner jaw, running down into his chest and shoulders. He looks at you, dimly comprehending, sweat pouring down the totally neutral expression of a face that looks like it's had more beatings than square meals, until he snaps into calculating awareness and draws a submachinegun from his belt. Just when you thought you were home free.

You gently lay the laptop on the floor to the side. He, no, IT, doesn't react and you're starting to question if it's even self-aware anymore when it spouts a single, raspy word from shredded vocal cords. "DIE."

Now you're in a fight for your life.

>YOU REACT

>Keep your distance, hit him with the shotgun.
>Close in to melee and attempt to overpower him.
>Run the opposite direction, try to find an alternate route.
>You have another plan.
>>
>>5249373
>Go through his khaki shorts. Maybe you can find an ID or some money.
>Keep your distance, hit him with the shotgun.
Best to keep our distance even if the damage he can inflict is probably minimal
>>
>>5249373
>Go through his khaki shorts. Maybe you can find an ID or some money.
>Keep your distance, hit him with the shotgun.
Let's see if he's anywhere as durable as we are
>>
>>5249373
>Go through his khaki shorts. Maybe you can find an ID or some money.
Honestly he was not even a bad guy and I feel bad. Rest In Peace, he probably browsed the chan.
>Keep your distance, hit him with the shotgun.
Fellow super, he is main priority now.
>>
>>5249373
>Keep your distance, hit him with the shotgun.
>Go through his khaki shorts. Maybe you can find an ID or some money.
First a super fight, now a cyberhorror brawl. You spoil us QM.
>>
>>5249373
>Go through his khaki shorts. Maybe you can find an ID or some money.
Picture of family?
>You have another plan.
Slam shotgun in his mouth and shot, if that doesn't work keep beating him with the shotgun like a sledgehammer.
>>
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99 KB JPG
>>5249383
Yeah, just as suddenly as he entered our life, he left it. Friend lost, goodnight sweet prince.
>>
>>5249388
He was a real human bean
>>
>>5249373
>Go through his khaki shorts. Maybe you can find an ID or some money.

>Keep your distance, hit him with the shotgun.

Should've nursed those shotgun shells.
>>
>>5249377
>>5249380
>>5249383
>>5249384
>>5249387
>>5249409
+1 from me.
Seems pretty unanimous
>>
Rolled 97 + 50 (1d100 + 50)

>>5249377
>>5249380
>>5249383
>>5249384
>>5249387
>>5249409
>>5249417
Earlier, you dug through his pockets, finding a wallet with several gift cards to companies you don't recognize and an identification card. Quentin Dean. Maybe things would've been different if he were smart enough to hit the deck. Back to the present-

>125
After modifiers: +20 (Targeting Algorithms), +20 (Zephyr Protocols), +10 (Combat Training)

His hand moves faster than you can blink, magdumping into your chest and head. The shots are more accurate than they should be to be fired so rapidly and whatever's in that gun must be a heavy fucking load because it feels like someone's lancing you with a blunt needle. One hit your eye and might've fucked it if you hadn't closed them on instinct from the hit to your forehead. Five seconds later, he's out of ammunition, drops the magazine, and his hands are a blur going back to his waistline. Oh hell no.

>Roll 1d100+0 to KILL
>>
Rolled 13 (1d100)

>>5249450
>>
Rolled 34 (1d100)

>>5249450
A PERSISTENT COUGH, A VAN APPEARING ON YOUR STREET ONCE A DAY LIKE CLOCKWORK, A BUSTED CRACK PIPE
>>
>97 + 50
The QM is stealing all the good rolls
>>
Rolled 59 (1d100)

>>5249450
WE MAY BE FUCKED BUT WE WILL GO OUT LIKE A DEMON
>>
Well, lets hope after the inevitable failure of our attempt at gunning this guy down that he at most has a similar bonus to CQC. At least there we have healthy set of modifiers of our own to contend with this guys ridiculous bonuses.
>>
>>5249465
He just rolled 147 for melee. Unless we get a crit success we are getting tossed through the nearest wall.
>>
>>5249469
We're just gonna have to overheat him. Better keep those hands up. Cover your skullmeats.
>>
Rolled 70 + 50 (1d100 + 50)

>>5249452
>>5249455
>>5249458
>59 vs 147
>After modifiers: +20 (Targeting Algorithms), +20 (Zephyr Protocols), +10 (Combat Training)

In the time it takes you to shoulder your shotgun, he's already reloaded and magdumped into your hands to distract your aim while he fluidly steps to the side. BOOOOM. You've missed him by inches and he lunges toward you with unnatural speed. You go to pump and find you can't- his hand's gripped the barrel and he shoulderchecks your as he jams the submachinegun into your crotch. RATATATATATATAT.

"FUCKER!" That hurt like a bitch and the second long distraction is long enough for him to tear the shotgun from your hands and fling it through the wall. Not into the wall, through it and possibly outside. Your subconscious processes that it's drywall but from that angle, with that little room and time to swing for the throw, that's not a natural amount of human strength. Now he's dropped the submachinegun and is going for the throat. Before you can get your bearings, you're already lifted off the ground, weight and all, and his hands of reinforced steel are trying to crush your windpipe. It's a very snug hold but the fact that you can feel it at all is... alarming. You have a matter of instants before he catches on and changes tactics.

All you can do is FIGHT!

>Roll 1d100+28 to RAGE
>>
>>5249488
That should be, shoulderchecks your jaw.
>>
Rolled 7 + 28 (1d100 + 28)

>>5249488
>>
Rolled 17 + 28 (1d100 + 28)

>>5249469
I meant for our subsequent rolls after this.

>>5249488
Rolling! LET OUR BLOOD BOIL!
>>
AHHHHHHHHH
What are those rolls!?
>>
Rolled 73 + 28 (1d100 + 28)

>>5249488
Mathematically the only way to beat this roll is rolling a 92 or better. Our best bet is to outlast him and not crit fail.
>>
>>5249492
>>5249495

Stop fucking rolling you got one guy killed and you almost just got us killed.
>>
>>5249496
We aren't gonna outlast him in CQC, he may never be able to damage us, but he can still win a grapple and carry us back to our cell and put us in better bindings. We have maybe one more 'turn' before he cottons on and changes tactics.
>>
>>5249498
Hey I got 95 right here >>5249283
>>
>>5249501

We have no speed bonus, we can not beat his offensive bonus, we only hope to get lucky and QM roll shit. Remember when we tried to do something we are not good at?
>>
Fair. We just get a disproportionate amount of crit fails and near crit fails in this quest.>>5249502
>>
>>5249504
No, I failed my roll to memorize whatever it is you are referring to.
>>
>>5249501

We need to turn this into a slugfest it's our only chance. If we can beat this guy there's a chance the others will just run aware in fear. We just need to tear his throat open with our teeth.
>>
>>5249504
I don't know why you are replying to me? I'm not arguing we can win. I'm just saying this fight is gonna be turns upon turns of us trading blows with this guy, I'm saying this guy is gonna go for a grapple when he realises he can't hurt us and then we will lose said grapple.
>>
Any non-Khornate behavior.>>5249508
>>
>>5249511
I mean...I agree but I just don't think it is UP TO US in regards to how this fight is conducted. If this guy is winning the rolls and has the 'initiative' in the fight so to speak then of course he is gonna have the freedom to choose where this fight goes.
>>
>>5249512

Hey, dude I just want the bragging rights and we only got captured last time due to a super and crit fail. This guy is just a roided-up killing machine.
>>
>>5249512
NOT gonna be turns upon turns of us trading blows with this guy*

Missed a key word, my bad.
>>
Rolled 36 + 50 (1d100 + 50)

>>5249492
>>5249493
>>5249496
>101 vs 120
>After modifiers: +20 (Extreme Roids), +10 (Sheer Size), +10 (Skeletal Reinforcement), +10 (Combat Training)

The raw power behind the wirefreak's hold is incredible, like you're trying to push back a mountain of meat and steel, but you don't fucking care. YOU'RE FUCKING MAD! "RAAAAAAGH!" You clamp your hands onto his and heave with all of your might, hanging there a clean four seconds before you manage to take his palms a centimeter off. Its detached face has a flicker in its eyes, confusion? surprise? Then it drops you and tries to catch your skull with a knee as you hit the ground but you're too quick and coordinated, land in a crouch, catch it with your palm, and slide backwards for several feet before you force his foot to a mechanical stop and get back on your feet. He SLAMS you with a right hook that hits like a thunderclap and you flinch but the lasting damage is negligible. Like a rubber band flicked onto your cheek. All else is silent as you throw yourselves against each other. This man isn't natty, he's a fucking machine and YOU'RE ABOUT TO BREAK HIM!

>Roll 1d100+28 to BURY HIM IN YOUR HATE
>>
Rolled 34 + 28 (1d100 + 28)

>>5249527
I cast Fist.
>>
Rolled 68 + 28 (1d100 + 28)

>>5249527
I swear if I roll less than 50 I ain't rolling today anymore
>>
Rolled 28 + 28 (1d100 + 28)

>>5249527
>>
Rolled 25 + 28 (1d100 + 28)

>>5249527
KILL. JUSTICE!
>>
>>5249531
Looks like we finally beat him. Now we basically have the run of the place if he actually goes down.
>>
Rolled 67 + 28 (1d100 + 28)

>>5249531

Great job.
>>
>>5249539
I doubt he is gonna go down after one success on our part.

Also.
Hey QM! Am I understanding correctly that this cyborg guy just unloaded a whole submachine gun here? >>5249488
Are we now stark naked or did our underwear miraculously survived?
>>
>>5249548
*unloaded in our crotch
aka the only place on our body where we had any clothes
>>
>>5249529
>>5249531
>>5249534
>96 vs 86
>After modifiers: +20 (Extreme Roids), +10 (Sheer Size), +10 (Skeletal Reinforcement), +10 (Combat Training)

He's an extremely powerful foe, a monument to mankind's will to sacrifice itself on an altar of its own making. Every strike he lands could shatter concrete and dent steel but you're made of sturdier stuff, and now you're fucking pissed. His motions are practiced, technical, shifting from style-to-style as he methodically pulverizes your flesh and bone but in defiance of natural law, they refuse to kneel and he has no answer to your bestial onslaught. You don't block or dodge his strikes, you eat them and shit them back out. You are relentless in your assault, bouncing back from what should be the damage of several successive car collisions with a visceral scream until the mutilated human in him makes a mistake. You find an opening.

>YOU SEIZE IT!

>GOUGE YOUR THUMB INTO HIS EYE!
>RIP THOSE WIRES OUT OF HIS NECK!
>TAKE HIS GUN AND SPRAY CENTER-MASS!
>>
>>5249549
Bruh now our dick is twistable
>>
>>5249554
>RIP THOSE WIRES OUT OF HIS NECK!
I bet it's some sort of a cooling system
>>
>>5249554
>RIP THOSE WIRES OUT OF HIS NECK!

Electronics are delicate
>>
>>5249554
>RIP THOSE WIRES OUT OF HIS NECK!
Thank Satan that I was afk for these rolls, I would have had a fucking stroke.
>>
>>5249554
>RIP THOSE WIRES OUT OF HIS NECK!
>>
>>5249554
>>RIP THOSE WIRES OUT OF HIS NECK!
>>
>>5249384
Maybe you should let yourself get captured by criminal gangs and brought back to their blacksites more often. This isn't the worst thing you could've run into but it is up there. For the record, this is an upper-middle tier gutter cyborg. Basic chassis, not much going on outside of some nice hand-eye coordination specs and mass. He could still absolutely tear apart a group of regular street punks. He represents a heavy investment from the Syndicate, if he's theirs, that is. The techie might've been able to tell you if he didn't piss his pants and run.

>>5249548
I was waiting for someone to notice. Simon missed it in the violence but you're stark naked.
>>
>>5249559
>bigbrain alert
>>
>inb4 black hydraulic fluid blinds us
>>
I know how boss fights at low levels of work. You go for the obvious weaknesses for critical damage.
>>
>>5249569

They must be shitting themselves in terror watching our fight and what we are about to do.
>>
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>>5249569
Maybe so.
>Simon missed it in the violence but you're stark naked.

Good, with clothes on you can't get up close and personal, you can't feel their fear. We should fight bear naked all the time, with a balaclava of course.
>>
>>5249554
>RIP THOSE WIRES OUT OF HIS NECK!
Wonder what our loot will be for this boss battle
I say we take his corpse!
>>
>>5249569
Nothing like having a fistfight to the death with a cyborg while swinging your dick around lmao
>>
>>5249569
>The techie might've been able to tell you if he didn't piss his pants and run.
Wait, I thought he was dead? Or did he piss and dash right before getting domed?
>>
We are totally Brock Sampson. >>5249579
>>
>>5249580

Don't you get the picture? He's got fancy targeting and reacting augs in his head and we are a khornate berserker. His skull belongs to us as the victor.
>>
>>5249584
Totally. Except with absolutely zero charisma and slightly more psychotic.
>>
>>5249554
>RIP THOSE WIRES OUT OF HIS NECK!
>>
Here's some cyberpunk terrorism music. Really goes well with this insane fight.

https://www.youtube.com/watch?v=HkImUUFadls
>>
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That or a pillar man given our physique, epic moves, and almost complete nudity.
>>
>>5249584
>>5249593
I'm still liking this >>5247563 for our appearance but I'm biased of course. Something about that ai generated dude gives off an aura of crazy eyes, which fits our character IMO.
>>
>>5249598

I do too but we need a body as well as a face especially when we are so proud of it. Remember we are 130 kilos of psycho perfection. Also, I don't think our body is going to age.
>>
>>5249601
Yeah true, but now I'm wondering just how jacked we are. We gotta be pretty built to go hand to hand and win with a strength augmented, musclegrafted cyberfreak, but are we schwarzenegger tier?
>>
>>5249607
Well we're going to seem pound for pound stronger than someone with our same build and muscularity just because we can go 100% all the time without any risk.
>>
>>5249610
True true, but like anon said I'm just trying to figure out just what kind of face and build we're rocking. Although QM did say we were natty so I think that cuts Arnold tier built out of the picture. Shit, now that I think about it we need to get on some gear as soon as possible.
>>
Rolled 35 + 20 (1d100 + 20)

>>5249559
>>5249561
>>5249562
>>5249563
>>5249568
>>5249580
>>5249589
You force your fingers onto the wires, into them, snarled like claws, collect yourself and WRENCH them out! There's a gush of vivid blood and what your uneducated mind thinks is oil over your naked face and chest, as he pushes you back and groans. He shifts back into a fighting stance in less than a second but it's unsteady, you can tell by the sweat running down his forehead and the thick, erratic spewing of fluid from his skull that you've fucked something important. You repeat his empty threat as your homicidal wrath falls on him, swift and furious. "DIE! DIE! DIE!"

>Roll 1d100+28 to KILL! KILL! KILL!
>>
Rolled 31 + 28 (1d100 + 28)

>>5249648
>>
Rolled 55 + 28 (1d100 + 28)

>>5249648
KILL! KILL! KILL!
>>
Rolled 93 + 28 (1d100 + 28)

>>5249648
>>
>>5249654
Wow, we absolutely destroy this guy. Someone's been keeping up with their prayers and sacrifices.
>>
>>5249654
Niiiice.
>>
>>5249555
>>5249581
Both are true.

>>5249578
One thing that pod complexes don't skimp out on is breadth and density of surveillance. If you escape, the Knife Syndicate are going to have some footage to review. They weren't able to get a blood sample but DNA was easy enough, though you aren't sure if they're well-connected enough to make use of it.

>>5249607
Your physique was built primarily through curls, squats, presses with your weight bars, constant breakbreaking labor to save on corporate costs, and very meticulous dieting to minimize exposure to microplastics, pesticides, and toxins in his food while maximizing calories on a shoestring budget. Simon's not quite as cut as Arnie but the specifics of his athleticism are up to you. He could be cut and wiry or more of a powerlifter's build. His body's gotten this far through pure will and some lucky genetics.

Character-wise, you took the upfront combat option. Beneath Notice would've been an extremely stealthy and crafty hobo that could ignore costs of living and effectively vanish into the slums like a ghost. Tech-Head would've been the average far-future imageboard poster, with a normal, that is, pudgy and skinnyfat frame and a bigbrain with enough technical skill you'd never be lacking for info and likely, funds. I'm not sure it would've matched your superpowers as well as Sheer Power, though. I've already mentioned this but there was a difference in how their personalities expressed their anger at the establishment. Sheer Power is a repressed, homicidal rageholic, while Beneath Notice would've been very calmly acting on spite and Tech-Head would be a bit of a schizo, counterbalanced by a mild obsession with his superpower and supers in general.
>>
>>5249671
>If you escape, the Knife Syndicate are going to have some footage to review.
Next time we meet one of their bosses we should ask if they enjoyed the show
>They weren't able to get a blood sample but DNA was easy enough
We might have to ditch our pod
>>
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So here's another idea for our super name that I really like. I think it fits us perfectly in terms of our general fighting style, bloodlust, and ability to apeshit. PRIMATE MURDER.
>>
>>5249671
Should have gone with the manlet build. Call him the roach. Cause the fucker won't die and somehow he's in your fucking bathroom right now.

Shame.
>>
>>5249676
Thankfully due to the massive inflation and our relative poverty the list of our personal belongings is small, we can be up and mobile within the day. I'm sure there are plenty of abandoned buildings to hide in for a day, then we can find a new place to live legally or otherwise. If we need cash we can always just murder some criminals.

Or I guess we could hunt down the DNA samples they took if they are still in the building, we could hypothetically just kill everyone here assuming that they aren't willing to call the police due to their criminal nature.
>>
>>5249688
I was thinking about something along the lins of "Hammer" or "Sledgehammer"
>>5249689
>Should have gone with the manlet build. Call him the roach. Cause the fucker won't die and somehow he's in your fucking bathroom right now.
That actually sounds amazing kek
>>
>>5249688
How about ULTRAVIOLENCE ?
Or THE GRAPPLER ?
Or what about just PSYCHO? Simple, gets the point across, inspires fear.
Or if we want to really freak people out, we could start calling ourselves OLD SCRATCH. Make them think the literal devil is coming after them.
>>
>>5249690
We've been out for 4 days. I would assume any samples they took have long left the building by now.
>>
>>5249711
Here's one more just for fun, how about DIAMONDBACK?
>>
>>5249711
>THE GRAPPLER
We don't do much grappling though
I would prefer something simple and to the point. "Psycho" or "Beast" or "Butcher" or "Hammer" or "Crasher".
Seems more in character to me.
>>
>>5249724
Freight. Because like a runaway train you just can't stop him.
>>
ULTRA VIOLENCE is a little too edgy whereas PRIMATE MURDER just goes with the RETURN TO MONKE reject humanity meme. Also, we are trying to build a REP. We want a name that strikes fear but is not too simple or common.
>>
>>5249724
Now that I think about it my vote is for DIAMONDBACK, it's perfect IMO. Although PSYCHO is fine too.
>>
Nice Baki the Grappler reference.>>5249724
>>5249711
>>
Diamondback kind of gives away our power. The best part of having our power set is the look on their faces when they don't know how we do what we do. I also like TOMBSTONE or SILVERBACK.
>>
>>5249728
Support DIAMONDBACK, we're probably close to being that tough after all.
>>
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>>5249726
I think PRIMATE MURDER is a little too simplistic, it makes us sound slow instead of terrifying. A diamondback is sort of like a silverback when you think about it, only more so, so we can still keep with the monke theme.
>>5249730
Aye I was waiting for somebody to notice. Maybe Arnie is out of our league but a Baki tier body definitely seems doable natty, with really good genetics.
>>
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TOMBSTONE
>>
>>5249734
I just don't want to give away any hints that we are basically just an upgraded version of Luke Cage.
>>
Maybe we should just go for "Rock".
Simon P. "Rock" Campbell
>>
>>5249726
I kinda want to be called world eater
>>
>>5249732
Diamondback is a type of snake. We're not venomous. Or a noodle.
>>
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>>5249732
I mean, diamondbacks are a type of rattlesnake, if anything they'd think we have snake powers if all they know about us is the name.
>>
>>5249737
I mean, after this, our face is going to be a thing of infamy in the underworld, along with our powerset. Any attempt at subterfuge with our superhero name is kind of moot at this point.
>>
>>5249740
NIce. We start as the Eater of Cities and Later become the Eater of worlds.
>>
>>5249745
Do you really think this gang is just going to share the info on us with every other gang? Or put it out there for free?
>>
>>5249752
If you scare them bad enough, maybe.
>>
>>5249752
Yeah, why wouldn't they? Even if we assume they want to keep our existence secret for no reason, their rank and file will spread the rumor of us regardless of what leaders want, unless they crackdown to the point of murder for anyone who talks about us, which makes no sense. If I was the leader of this gang, I'd stake a signifigant portion of my wealth on putting a bounty on us, and letting any merc, corpo or random gang know as much as possible on us. At this point the gang leaders should be shitting themselves and wanting to try everything they can to take us out, which would include calling in outside help. Also the techie said that the Knives are a subsidiary of a larger gang, so you bet your ass the wider underworld is going to learn of us one way or the other.
>>
>>5249734

But we are slow. Can't talk or read well but can fight well.
>>
>>5249757
Exactly which is why we need a name to inspire fear of death. Which mine do. We have killed over 20 men in less than a week most with our bare hands or weapons we stole off their corpses.
>>
>>5249750
I like that but we are going to need more strength to truly be worthy of such a title
We shall take the corpse of the Cyborg and salvage what we can to empower ourselves
>>5249757
Not unless we murder everyone here and hunt down the rest! That larger gang though is worrying and will most likely have a few supers and borgs working under them so we need to increase our firepower.
>>
>>5249762
How about instead of PRIMATE MURDER we go with just PRIMAL? It sounds less silly, to me at least, and gets the point across that we are a savage, possibly psychotic fighter, more of a force of nature than a mere human.
>>
>>5249745
Never underestimate the stupidity of the enemy anon.
>>
>>5249758
When did we have any reading problems?
>>
>>5249767
If you want a force of nature why not just call him Typhoon or something then? Hurricane. Earthquake. Erectile Dysfunction. Scary shit to have.
>>
I'm super flexible with this and it's ultimately whatever name gets the most votes. I just want it to inspire fear and not sound like a teenager came up with it. Thats fine.
>>
>>5249767
If we want to be a force of nature world eater sounds cooler!
>>
>>5249764
Well, I'd be down for that but QM said that the pod is chock full of recording equipment, and we're completely nude, and they have our DNA and already know about our powerset, at least a little. I assume the recording equipment in the pod complex we're in is livestreaming to someplace offsite, and even if it wasn't I doubt we're gonna take the time to destroy every camera or harddrive with our footage on it.
>>
We don't use the net, we have never been to a library until a few days ago, and we raged that we did not understand the book.>>5249773
>>
>>5249780
We can read bro. We have the standard american public education, for whatever that's worth.
>>
>>5249764
>Not unless we murder everyone here and hunt down the rest
They have our DNA and our face and probably also our name.
>>
>>5249781
I know we can we just are not good at it. We are a jock, not a nerd lol.
>>
How about LANDSLIDE for a name? Once we get going, barely anything is stopping us.
>>
>>5249650
>>5249651
>>5249654
>121 vs 55
>After modifiers: -30 (Internal Meltdown), +20 (Extreme Roids), +10 (Sheer Size), +10 (Skeletal Reinforcement), +10 (Combat Training)

You lose yourself to frenzy, weathering his last gasps of gutter-industrial annihilation, and overwhelming its exactingly precise, inevitably faltering defence with an unhinged and unstoppable aggression. Rational thought is gone from your mind, all that's left is a bloody, screeching wild man as your fists batter him again and again and again AND AGAIN AND AGAIN! HE! IS! WEAK! YOU! ARE! STRONG! AND YOU WILL REND HIS FEEBLE BODY ASUNDER FOR EVERYTHING HE'S DONE TO GET TO WHERE HE IS!

ALL OF THOSE PEOPLE! YOU TEAR OUT AN EYE WITH A GNARLED RING FINGER! ALL OF THAT THEFT! YOU STOMP IN HIS KNEE WITH A CRUNCH YOU CAN'T HEAR! ALL OF THAT MURDER! YOU RIP OFF AN EAR AND HALF HIS FACE WITH IT! "RAAAAAGH!" ALL OF THAT FUCKING EVIL! YOU FORCE YOUR SKULL UNDER HIS, SINK YOUR TEETH INTO THE QUIVERING MEAT, AND AS HE THRASHES AND WAILS, YOU RIP AND SPIT IT OUT!

From then on, the outcome of the fight is sealed. You dodge his telegraphed swings with ease and land blows that would've made Marcelo nod repeatedly. Eventually, the cyborg collapses and you get on top of him, slamming his head into the concrete floor until he no longer has a face and your arms are drenched in sweat and blood that is not your own. You stand, panting not from any tiredess but exhiliration, and you drop his corpse to the ground. A squad of five gangsters runs around the bend, guns in hand, and see the look in your eye and the state of your body. A few seconds go by as they recognize the corpse beneath you, then waver, break and run. The bloodlust ebbs into silence and you're left alone in the dark. You look down at the carcass with a killer's scorn. That was the hardest fight you've ever had... and you aren't even winded, barely even sore. Fuck. Can you even call yourself human anymore? Do you even care?

You take a second.

>Is there anything you want to do with the corpse and/or grab?

After that, you rely on your gut.

>You need to GET! THE! FUCK! OUT! After that, them calling in reinforcements is inevitable. You already have the laptop, that'll have to be enough.
>Your rage has been slaked but you aren't finished yet. There are still criminals, still sick fucks in these hallways that need to die and needed it yesterday.
>>
>>5249804
>Rip those arms out of his sockets. As good a trophy as any, and some chop shop will probably pay cash. Any eye protection he has would be good, too.. just in case that Blitzer shithead shows up.

>Your rage has been slaked but you aren't finished yet. There are still criminals, still sick fucks in these hallways that need to die and needed it yesterday.
>>
>>5249804
Can we steal his shorts?

>You need to GET! THE! FUCK! OUT! After that, them calling in reinforcements is inevitable. You already have the laptop, that'll have to be enough.
>>
>>5249804
>You need to GET! THE! FUCK! OUT! After that, them calling in reinforcements is inevitable. You already have the laptop, that'll have to be enough
Enough for one day
>>
How about BUTCHER after what we just did to that guy and our fixation on meat? Not that we would ever get ourselves a set of Butcher Nails but we do know that they exist in this city.>>5249804

Take his skull and the laptop and let out a ROAR before dashing out the exit and going to our pod to grab our shit and GTFO.
>>
We need something to cover ourselves with.
>>
>>5249804
>Take the gun, and keep the eye as a memento for our best fight yet
>You need to GET! THE! FUCK! OUT! After that, them calling in reinforcements is inevitable. You already have the laptop, that'll have to be enough.
Let's go let's go let's go.
>>
>>5249804
>Your rage has been slaked but you aren't finished yet. There are still criminals, still sick fucks in these hallways that need to die and needed it yesterday.

We do not care!
>>
>>5249812
Butcher implies that we use blades of some kind, and for the most part it seems we prefer to beat our victims to death with whatevers nearest. What about SLAUGHTER? Same deal, similar vibe and lets everyone know what's about to happen to them when we roll up on the scene.
>>
>>5249815
Support
>>
>>5249821
Well, like I proposed here >>5249793, how about LANDSLIDE? We're a massive man that basically can't be stopped once he gets going, considering we have a habit of going absolutely apeshit.
>>
I'm just gonna say it, these edgy names are goofy. And only one super powered man can have his name be in full caps and that man is DOOM!
>>
>>5249829
Eh I dunno, I'm just hoping that the QM collects these name proposals at some point and lists them in an update to choose from, otherwise we're just gonna be posting dumb names all night. For me I'm sticking with Diamondback.
>>5249830
Bruv this quest is edge incarnated, embrace it. Become the LORD OF EDGE!!!!
>>
>>5249821
>>5249830

Anon this is a Cape quest funny names is part of the genre. Also, that's a WORM reference if I have ever seen one.
>>
>>5249831
>Become the LORD OF EDGE!!!!
No way pal.

>>5249833
I don't know what WORM is. So I guess you've seen a ghost.
>>
>>5249836
>No way pal.
I'm not your pal, friend. Also check out WORM quest on suptg, that was a wild ride. Or just read the web novel, it's got some really, really interesting powersets that I'd steal for my own quest if I wouldn't immediately get called out.
>>
>>5249804
>Your rage has been slaked but you aren't finished yet. There are still criminals, still sick fucks in these hallways that need to die and needed it yesterday.
We need to steal money and clothes.
>>
>>5249804
>Rip those arms out of his sockets. As good a trophy as any, and some chop shop will probably pay cash. Any eye protection he has would be good, too.. just in case that Blitzer shithead shows up.
>You need to GET! THE! FUCK! OUT! After that, them calling in reinforcements is inevitable. You already have the laptop, that'll have to be enough.
>>
>>5249804
>Take his gun and ammo, any money, phone and wallet he has on him.

>You need to GET! THE! FUCK! OUT! After that, them calling in reinforcements is inevitable. You already have the laptop, that'll have to be enough.
>>
>>5249804
>Rip those arms out of his sockets. As good a trophy as any, and some chop shop will probably pay cash. Any eye protection he has would be good, too.. just in case that Blitzer shithead shows up.
>shorts
>You need to GET! THE! FUCK! OUT! After that, them calling in reinforcements is inevitable. You already have the laptop, that'll have to be enough.
>>
>>5249804
>Your rage has been slaked but you aren't finished yet. There are still criminals, still sick fucks in these hallways that need to die and needed it yesterday.
>>
About the cape name, what about the UNBROKEN, or UNBREAKABLE?
>>
>>5250105
In that theme I think BULLETPROOF works better, but it's whatever. With BULLETPROOF we can go full Heavy.
>>
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>>5250105
>>
>>5250105
Rhino.
>>
Do people in this world actually use super names? Maybe Blitzer guy just has an unfortunate name.
>>
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>>5250346
>tfw your parents are tweakers and actually name you "Cumfart Bloodpiss Reginald"
>>
>>5249804
>Is there anything you want to do with the corpse and/or grab? Pants, glasses, shirt. Maybe try to makeshift something into a rope belt for the pants.

>Your rage has been slaked but you aren't finished yet. There are still criminals, still sick fucks in these hallways that need to die and needed it yesterday.
Those captives need freeing.
>>
>>5250567
+1 we need clothes.
>>
>>5250567
Those captives are just more gang members though. Just from different gang.
>>
I'm somewhat busy running some errands today so updates will be sparse.

>>5249706
Roach quest would've been kino. If you'd gone with super intelligence this quest would've been hacker and cyberhorror management simulator. At that level of brainpower, you would've had borderline precognition for predicting and planning around normal people but in the end, you'd still die to a bullet.

>>5249831
I'll collate them into a list at some point for sure. There's a lot of interesting super names here, some I'll admit sound a bit cooler than others, but I don't have any particular preference. You could also forgo a super name entirely.

>>5250346
It's not a hard rule but it's convenient and entrenched enough in the public consciousness that some 95% do. Of course, not every super name was chosen by the super that uses it, which was the case with Mister Blitzer. Depending on how much of a low-hanging fruit the super name you choose is, there'll be a chance of another super using the same super name. If you called yourself Titan, there's an 80% chance there's another or more claiming it, but if it was something niche, like Fusilade, to pull a name out of my ass, there's almost no chance. Many supers have legally copyrighted their name and likeness and will sue for infringement, although this is more common for superheroes, who openly cooperate with the establishment, than supervillains, who subtly cooperate with the establishment, it's a significant problem. Grudge fights and killings over who has a certain name aren't remotely uncommon.

>>5250351
Shit like that does happen, as I explained in >>5236477. Every person you've met, I've rolled to see if they have an actual name.
>>
>>5250940
Well now I gotta know, what are the cool names out of the bunch QM?
>>
>>5250946
KillGore the Eye Raper
>>
>>5250948
Why not just RAPE? Now that's a scary vigilante name.
>>
>>5250946
Ah but I can't tell you, because then you would be biased. None stand out to me as bad but my tastes are a tad eclectic.
>>
>>5250962
That's fair, I'm just gonna assume your vote is with RAPE for our super name.
>>
>>5250940
No worries.
You're doing a great job, QM.
10/10
>>
>>5250811
All of them? Well, shit. Still good for our rep, "Tell your friends and find a new line of work. Also, do you wear a size 12?"
>>
>>5251151
+1

Also slap together a haberdash mask
>>
>>5250948
How about EYERAPE, based on what we can turn our targets into? Or just OVERKILL?
>>
We can always just call our selves the MAD GOD or POWER INCARNATE. You know like all the things we call our selves in our head as we are working out to our max or when we go into our screaming mad man kill frenzy. Or we can name our selves Hulk Hogan after the last real American hero we have ever heard of in our lives.
>>
>>5251884
If you're taking a wrasslin' name it's gotta be Randy Savage. Because he was the cream of the crop. Also because we can't really afford to tear our shirts off. Shit's expensive.
>>
>>5251936
I actually wouldn't mind if our super name was something like "Savage" or "Brute". Perfectly describes both our fighting style and our character.
>>
>>5251962
I was also thinking about BRUTE, that name exemplifies our entire character and method of fighting perfectly with no frills.
>>
Rolled 16, 52 = 68 (2d100)

>>5249809
>>5249810
>>5249815
>>5249824
>>5249978
>>5250054
>>5250072
You wrestle with your thoughts for several seconds before opting to flee. You already have the laptop and they'll be calling in reinforcements soon, if they haven't already. You need to GET THE FUCK OUT and you need to do it as soon as humanly possible. You can't let your rage blind you to sself-preservation. Still, the wirefreak's arms had some steel in them. Maybe you could sell 'em if you found a chop shop.

>Roll 1d100+20 to rip them off in a timely manner
>Difficulty is 80/100/120
>>
Rolled 77 + 20 (1d100 + 20)

>>5252297
>>
Rolled 27 + 20 (1d100 + 20)

>>5252297
>>
Rolled 21 + 20 (1d100 + 20)

>>5252297
>>
I wish we would take his pants instead of his arms.
What the fuck are we even going to do with those severed arms? How are we going to transport them through the city?
>>
>>5252304
I was thinking the exact same thing. We don't know anywhere near where a chopshop is, and even if we did, how the fuck are we going to make it through the city not only bare naked, not only covered in blood, but also carrying two bloody arms? We should at least take the gun too if we're gonna do this.
>>
>>5252324
Yeah taking his pants and the gun seems like the obvious choice. I hope we can still take it after this.
>>
>>5252299
>>5252300
>>5252301
>97 vs 80/100/120
>Slight Success

You push your foot to his ribcage, grab his left arm, and throw yourself back until you feel something tear and you have a large, cumbersome chunk of meat spewing blood out the other end. You examine it for a second and see the bones inside are held in tight steel brackets. That doesn't look too complicated outside of the initial surgery. There's also what looks like a wire tapping into the spine but that might just be the nervous system. You just don't know. This took you a solid two minutes to manage and you start on the other before you realize the arm you already have is so swollen that between holding it under your armpit and the laptop in your other hand, you'll only realistically be able to carry one.

You hear what sounds like drywall caving in far behind you and run. His pants might've been a good idea but they're already covered in blood. That submachinegun too but you aren't sure how to reload it or carry the magazines with you if you did take it. That's what you tell yourself. Three minutes of hard sprinting later you haven't heard any more noises and have reached what you think must be the lobby. You stop just short of entering when a BRRRRRRT strafes beside your head and you duck back. From the split-second you saw, there's at least four gunmen in there waiting for you to run. Normally you'd ignore them and get the hell out but the laptop in your hands is your number one priority and unlike you, it's not bulletproof. There's less than two seconds before they realize the drywall's useless as cover.

>You use that time to

>Stash the laptop on the ground where it's "safe" and charge in.
>Hold the laptop close to your chest, tuck your head down, and run for the exit.
>Throw the severed limb in the air as a distraction as you do one of the above.
>You have another plan.
>>
>>5252343
>>You have another plan.
Jump (through the ceiling)
>>
Do what he >>5252345 said.
>>
>>5252343
>Throw the severed limb in the air as a distraction as you do one of the above.
>Hold the laptop close to your chest, tuck your head down, and run for the exit.
We gotta get the fuck out, they're probably gonna send in a swat team or some shit with all the gunshots and noise coming from here. Just carry the laptop like a nerd would carry a couple books, tucked under our forearm, close to the chest and hunched over.
>>
>>5252345
How are we gonna jump through the ceiling? We're on the ground floor right?
>>
>>5252345
How the fuck is that supposed to work? The ceiling is not made of drywall you know. It's probably an actual concrete there and it's at least 2 meters from the fround.
>>
>>5252343
Supporting this I suppose >>5252347
>>
>>5252347
Actually, I'm gonna amend this.
>Throw the severed arm of the cyberhorror down in front of them and shout "I JUST BEAT YOUR PUSSY CYBERFREAK TO DEATH WITH MY BARE FUCKING HANDS! YOU THINK YOU GOT A BETTER CHANCE?!"
>Hold the laptop close to your chest, tuck your head down, and run for the exit.
>>
>>5252350
>>5252349
Bro we jump through the ceiling onto the next floor. Then slam through the wall out onto the street. Besides we dont have to worry about hardened materials, since we are fucking invincible.
>>
>>5252362
That makes no sense. We are not super strong, just normal human strong. Not only can we not jump high enough to reach the ceiling, even if we could we would not be moving with enough force to break through what I assume will be some kind of concrete, as you don't construct something that's meant to hold the weight of a whole floor of a giant apartment building out of drywall. Your plan makes no sense dude. I'm not worried about hurting ourselves, we literally physically can not do it.
>>
>>5252362
How long do you think it's going to take to dig through a concrete plate between floors? We don't have super strenght we can't just
'slam" through it.
>>
>>5252367
>>5252365
we will never know if we dont try
>>
>>5252369
Wanna try teleporting to our appartment while we are at it? You never know if you don't try it after all.
>>
File: 1600657133748.gif (1.5 MB, 250x233)
1.5 MB
1.5 MB GIF
>>5252369
We do know. It won't work lmao.
>>
>>5252358
I support this vote.
Ignore the dumbass he just wants attention.
>>
Protect Computer GTFO. Simple plans are the best plans.
>>
>>5252391
Just use that meaty cyborg arm as ablative armor for the laptop.
>>
>>5252358
+1

Beneath the curse of thy Lover's eyes, stand up straight with One's chest high.
>>
>>5252358
>>5252382
>>5252589
Your heart is pumping like wild as you reach around the corner and throw the freakishly muscled severed limb into the middle. You start to shout and grab the laptop as you make a break for it.

>1d100+20 to intimidate
>Difficulty is 70/85/100
>>
Rolled 78 + 20 (1d100 + 20)

>>5252712
HUFFING PIPE FUMES, LIVING UNDER THE POWERLINES, JUST A BAG OF TUMORS FULL OF ALKALINE
>>
Rolled 41 + 20 (1d100 + 20)

>>5252712
REEEEEEEEE
>>
Rolled 24 + 20 (1d100 + 20)

>>5252712
"GET OUT OF MY WAY OR THIS IS YOU NEXT, ASSHOLES!!"
>>
>>5252714
nice
>>
>>5252714
Enemy pants -> Shat.
We -> getting the fuck out
>>
Rolled 48, 94 = 142 (2d100)

>>5252714
>>5252715
>>5252717
>98 vs 70/85/100
>Excellent Success

It hits the tile floor with a meaty THWACK and there's an instant of silence as you run in the open, clinging the laptop to your side and shout- "I JUST BEAT-" There are five gangsters, three in body armor, scattered around and there isn't one that doesn't see the blood streaking your chest and connect it to the limb. "YOUR PUSSY CYBERFREAK TO DEATH WITH MY-" Your spotting a CCTV in the corner throws you off a second, then you remember they already have all of the footage they could possibly want. "-MY BARE FUCKING HANDS!" You're heaving back and forth with manic intensity, screaming so loudly that if you weren't as durable as you are you'd be spitting blood. "YOU THINK YOU GOT A BETTER CHANCE?!"

Two of the three in body armor and one without it run, the third is shaken into diving behind a half-finished reception counter where he scrambles for something and the last, a shirtless goon with more balls than sense, tries to stand in front of the glass revolving door. You don't take time to process the finer details of the situation.

YOU JUST RUN!

>Roll 1d100+20 to GTFO
>>
Rolled 59 + 20 (1d100 + 20)

>>5252736
>>
Rolled 3 + 20 (1d100 + 20)

>>5252736
SOCIAL SELF OBSESSIVE SPECIES, HAVING CYBER INTERACTIONS, GET ERECTIONS FROM THE TV
>>
Rolled 21 + 20 (1d100 + 20)

Not low please dice roller.>>5252736
>>
Rolled 28 + 20 (1d100 + 20)

>>5252748

Not the worst outcome but lets try again. Not low dice roller.
>>
>>5252744
Satan gives and Satan takes away. At least we got a 79.
>>
Rolled 76 + 20 (1d100 + 20)

I curse the dice gods. May they strike me down.>>5252736
>>
>>5252742
>>5252744
>>5252748
>79 vs 58, 95
>After modifiers: +10 (Combat Training), +5 (Combat Training)

You are in a full sprint for the exit, so intent on tearing anything between you and there you don't notice the shirtless goon isn't there. Then you feel his legs sweeping yours and you hit the ground at a spin. A quick throw of the shoulders keeps the laptop out of harm's way and you're almost back on your feet when- SWIPE, it's gone into his dirty hands and you catch a knife to the throat. You don't flinch and turn to see the man has the computer held in a precarious grip behind his back and a switchblade dancing between the two of you. His eyes are wide and there's a smile on his face. "C'MON MUTHAFUCKA!" Looks like this fuckhead wants to play keepaway. The other one's still behind the counter and you know you don't have much time.

>Kill him. Break his neck, force the blade back into him, whatever it takes.
>Focus on getting the laptop back. Tackle him, try a cheapshot, anything, then run.
>Just bail. You'll lose out on the info but he can't stop you from going through that door.
>>
>>5252768
>Kill him. Break his neck, force the blade back into him, whatever it takes.
I mean, we did warn him.
>>
>>5252768
>Kill him. Break his neck, force the blade back into him, whatever it takes.
>>
>>5252768
>Kill him. Break his neck, force the blade back into him, whatever it takes.
>>
Rolled 36, 92 = 128 (2d100)

>>5252770
>>5252776
>>5252778
You don't need any more invitation than that.

>Roll 1d100+20 to KILL
>>
Rolled 6 + 20 (1d100 + 20)

>>5252781
>>
Rolled 33 + 20 (1d100 + 20)

>>5252781
THE TOTAL COLLAPSE OF THE UNIVERSE, A DYSTOPIA WEARING THE SKIN OF UTOPIA, LIFE BEFORE DEATH
>>
Rolled 27 + 20 (1d100 + 20)

>>5252781
>>
Rolled 59 + 20 (1d100 + 20)

>>5252781
>>
>>5252781
The fuck is it with tweakers being so hard to fucking kill kek holy hell
>>
>>5252785
>>5252787
>>5252795
>53 vs 46, 97
>After modifiers: +10 (Combat Training), +5 (Combat Training)

His moves are too reckless and unpredictable. You try to grab him and he dodges backward, flicking the blade across your stomach. You reach for his neck and he deflects with an elbow followed by a cut across your wrist. You throw a furious haymaker for his windpipe and he blocks it with the laptop, visibly denting the chassis. All the while he's shifting in a circle around you and directing your attention to where he's been, until he's at your back, he's raking the point down your spine, and you can hear him shoving open the door. It's at that moment the thug in body armor jumps up, rearing back like he's about to throw something at- your mind snaps from blind rage to clear clear awareness- OH FUCK. HE'S GOT A GRENADE.

>SPRINT AND TACKLE HIM BEFORE HE CAN THROW IT
>TRY TO SHIELD THE LAPTOP WITH YOUR BODY
>FORGET IT, SHATTER THE GLASS AND RUN THE FUCK OUT
>YOU HAVE ANOTHER PLAN
>>
>>5252826
>TRY TO SHIELD THE LAPTOP WITH YOUR BODY
>>
>TRY TO SHIELD THE LAPTOP WITH YOUR BODY
>>
>>5252826
>>TRY TO SHIELD THE LAPTOP WITH YOUR BODY
>>
Rolled 66 (1d100)

>>5252847
>>5252848
>>5252855
YOU TRY TO TACKLE THE LAPTOP HOLDER, IT'S YOUR ONLY CHANCE!

>Roll 1d100+20 to overpower him
>The better you do here, the lower the difficulty will be on the next roll
>>
Rolled 88 + 20 (1d100 + 20)

>>5252860
PLEASE LET THE LAPTOP LIIIIVE
>>
Rolled 77 + 20 (1d100 + 20)

>>5252860
GUNSHOTS IN THE NIGHT, A MURDERER WALKING FREE, ALL THE BAD THINGS THAT HAPPEN AT DUSK
>>
Rolled 75 + 20 (1d100 + 20)

>>5252860

Good for us.
>>
Rolled 36, 8 = 44 (2d100)

>>5252862
>>5252863
>>5252869
>102 vs 66

THERE'S A GLASS DOOR BETWEEN YOU, YOU LEAP AND CAN FEEL IT SHATTER ON YOUR SKIN! THE GANGSTER TRIES TO PUSH YOU OFF! YOUR FRAME ENVELOPS HIS AND FORCES HIM TO THE GROUND! YOU HEAR A DEAFENING

-tink-

AND THEN-

>Roll 1d100+20
>Difficulty is 60/80/100
>>
Rolled 75 + 20 (1d100 + 20)

>>5252872
>>
Rolled 45 + 20 (1d100 + 20)

>>5252872
WAKING UP TO THE SOUNDS OF SCREAMING, A MAN WATCHING YOU WHILE YOU BATHE, EMPTYNESS BEHIND THE EYES
>>
>>5252873
LET'S GOOOO. Easy peasy.
>>
>>5252873
thank you Satan.
>>
Rolled 9 + 20 (1d100 + 20)

>>5252872

We are shatterproof.
>>
>>5252873
>>5252874
>>5252879
>95 vs 60/80/100
>Excellent Success

All of your senses are eclipsed in a conflagration of heat and noise. Your press yourself to the floor and all over your lower back and left leg, feel a FIRM shove and FLICK as a hairline cut opens up your calf. Then all is silent and you can feel the switchblade trying to sink into your stomach, again and again. The goon's otherwise immobilized, desperate now, and at your mercy.

>Crush his neck
>Let him go
>>
>>5252891
>Crush his neck
>>
>>5252891

Rip his head off for actually causing us to bleed. >Kill him and take his blade it should not be able to cut us.
This is kill number 25? Somebody, please confirm.
>>
>>5252891
>Gouge his eyes out before crushing his skull
>>5252898
I think it was the grenade that gave us a cut, we might have actually gotten moderately injured if it hit us directly.
>>
>>5252898
It was the shrapnel from the grenade that cut you, which fell semi-far off target. The switchblade hasn't done anything, it's as if he's been trying to stab you with a feather. Your kill-count is slowly climbing. I'll tally it once I get back to my own computer.
>>
>>5252891
>Crush his neck
You really got to wonder why the mob boss whoever his name was tied up an indestructible superman with some measly chains.
>>
>>5252907
For anyone else those chains would have been more than sufficient. They should have been for us, but I guess they didn't take into account that we are not only extremely durable but also able to exert ourselves beyond human limits indefinitely. And they are just a low level gang after all, I doubt they have shackles that are super proof grade.
>>
No idea we had basically super strength and limited info and time.>>5252907
>>
Also, how could they know how much of a khornate fanatic we are? Why does no one want to claim skulls?>>5252909
>>
>>5252909
I dunno, the guy saw us rip apart several of his goons right in front of him. Seems a little short sighted to think that chains will do the job to an unhinged maniac like us. Then again, he's a ganger, even if he is in charge. I vote to come back when we get some new clothes to rip and tear the place apart and dedicate ourselves to utterly destroying the entire gang.
>>
>>5252913
Nah that wasn't Sister Blister who talked to us, that guys just a merc. The leader dude was probably overconfident, like we were when we got caught, and now he's paying the price.
>>
>>5252912
>Why does noone want to claim skulls?
Maybe when we got an actual base that isn't filled with redditors and normies. Which we also don't have anymore lmao.
>>
https://www.youtube.com/watch?v=iQ1JJOJFnPM
Posting in preparation for incoming violence.
>>
>>5252891
>>Crush his neck
>>
>>5252891
>Let him go

>Slap the shit out of him for his own safety
>>
>>5252891
>Crush his neck

Jesus, catching up only to see anons apparently forget that we aren't super strong just super durable and can't jump through the ceiling was weird.
>>
>>5252891
>Let him go

There really is no point in killing this man at this point. And he is a balls motherfucker that put up a good fight when all his friends ran like bitches. So might as well let him live. But at the same time as we got him pinned like we do lets say to him "what no goodbye kiss for good luck lover boy". Then we swipe back the laptop from him and bolt while laughing all the way home like a son of a bitch.
>>
>>5252891
>Crush his neck
>>
>>5252891
>>Crush his neck

>>5253149
ew
>>
Weird that a grenade fragment managed to break our skin. AFAIK they're weaker than pistol bullets.
>>
>>5252891
>>Let him go
>>
>>5252891
>Crush his neck
>>
>>5253228
Magic cyber nades. Man, you really gotta look out for them.
>>
>>5253149
>this post
>>
Actually I just started thinking about this, could we cut our hair off and use it to make body armor? It'd be like sticking platinum fibers into a kevlar vest. But then we'd have to find some genius to actually figure out how to cut our hair in the first place...
>>
I was planning to update your kill count but my area had a 12-hour power outage so that'll likely have to wait until later tonight.

>>5252907
None of your violence was physically impossible for a mundane, if very strong and angry man but the chains have dealt with those too in the past. They didn't realize you had superhuman endurance along with your durability. It's a good thing you escaped when you did. They intended to torture you until you talked and would've slowly worked their way up to applying an arc cutter to your balls. It wouldn't have destroyed them outright but the equivalent- holding a lit lighter beneath them- would've been agonizing and needed a slightly easy check to beat. On a success, you would've impressed them enough they'd start looking into selling you and on a failure, they would've realized you were full of shit and gotten creative with some concrete and a makeshift reinforced sheet metal casket.

>>5253228
Quentin mentioned this earlier, but they are a subsidiary to a larger faction and have direct ties to several chop shops. Simon, knowing nothing about weapons, would have no idea that the sharpnel managing a cut was strange but if he did, he would suspect exotic materials. You would've survived tackling him but you would've been bruised and cut to shit.

>>5249582
I missed this earlier but yes, the techie is dead but if he were alive, on running into the cyborg there's a chance he would've pissed himself and run, lessened by your own intimidation. He also would've picked up a gun and tried to use it, to varying results.
>>
>>5253599
I feel so bad about killing Quentin ;_;
>>
>>5253606
It was the dice gods will
>>
>>5252896
>>5252898
>>5252902
>>5252907
>>5252968
>>5253103
>>5253151
>>5253213
>>5253268
This gangster nearly cost you everything and he annoyed the hell out of you doing it. His screams of anger turn into wails of agony when you force your thumbs into his eyes. SQUISH. SQUISH. After that, you crush his windpipe and slam the back of his skull into the concrete just outside repeatedly. Less than a minute later, you hear a CRUNCH and climb back onto your feet. Maybe that was too brutal but maybe it'll send a message, too. The gangster in body armor's nowhere to be seen. The laptop's in your hands. You've got to go.

>But where?

>Get back to your pad. You being naked's a problem but that's why you've hidden a set of street clothes in your dumpster.
>Hit the streets. You can't remotely afford to be linked back to your pad, unless you already have. You don't know where you'll go.
>The Domino's. You know for a fact the Knife Syndicate's using it as a front and for storage. They might move it later.
>Nevermind that. You have another idea.
>>
>>5253652
>Hit the streets. You can't remotely afford to be linked back to your pad, unless you already have. You don't know where you'll go.
We need to catch our breath for awhile and alos look at that laptop's contents.
>>
>>5253652
>Go to the pad, grab our clothes and some weapons, take a extremely short shower to wash the blood off, then head to the abandoned part of town to find a spot to recuperate at for the night.
Our pad is no longer usable, but we still need to clean up and get dressed, and once we scour this laptop we'll have more than enough to be able to dismantle this gang.
>>
>>5253658
I'd rather we go to our pad after we laid low for a few hours. We can try to find some clothes in the dumpster.
>>
Also how the fuck are we going to go to the gym now? It picks us up at our place right?
>>
>>5253661
We should at least get some clothes, we'll have bigger problems than the gangsters if a cop sees us covered in blood and bare naked.
>>
>>5253664
We found clothes in the dumpster at the start at the quest. We can do it again.
>>
>>5253666
Why take the risk though? Personally I don't care if they hit our pad right after we leave, but we need to clean up before somebody calls the cops, which will be much harder to deal with than a bunch of gangsters. Are you trying to protect our roommates or the pad itself? I think it's unusable either way so we need to get everything of value out of there before they send in a hit squad.
>>
>>5253672
I just want to catch some breath and find some clothes before we go to our appartment. Otherwise our neighbors might call the police on us considering the way we look right now.
>>
>>5253606
The dozens who lost their savings, in part or in whole, to credit scams also feel bad. He was only a techie but he was still a gang techie. It's much more profitable and easier to get into than corpo IT but it is likewise a slippery slope.

>>5253663
That's been five days ago. Your ride has long shifted its route. Jonah didn't take you for the type to wash-out but it happens. You do remember it has try-outs on the second tuesday of every month, though you aren't sure how else you could contact them. That's assuming the video footage doesn't leave the gang and filter into the wider underground, in which case Marclo might do some asking around and put two-and-two together.
>>
>>5253681
You hid a set of clothes in your dumpster, along with a cheap towel due to your paranoia. Getting there might be tricky. Moreso considering you aren't completely sure where you are. It's a desperate situation.
>>
>>5253684
I feel bad cause we were deprived of a funny scenes featuring him. I voted to kill him on the spot kek.

That crit success on the gang side really fucked up our plans though.
>>
>>5253691
Something that's interesting about your durability is that, outside the difficulty of tearing your muscle fibers and damaging your body, it only goes into effect when you fail. If you weren't durable or didn't have a defensive superpower and were as direct as you have been, there's extremely high odds you'd be dead or crippled by now.
>>
>>5253703
Yeah no kidding. We would be dead the moment we fell from that roof.
>>
>>5253652

> Hit the streets

Stick to back alleys and abandoned parts of town, dumpster dive for anything we can use to clean up or cover up with, even if it's basically trash. Play the mumbling homeless card if we have to to get people to ignore us.
>>
>>5253703
It also opens up strategies and ways of approaching problems in a way closed even to corpo killer cyborgs. You said it yourself, we can casually tank hits from anti-materiel rifles.
>>5253724
If not our durability we would have never taken that risk in the first place.
>>
>>5253652
>The Domino's. You know for a fact the Knife Syndicate's using it as a front and for storage. They might move it later.
>>
>>5253703
You know, you said that wirefreak we fought was a upper-middle tier gutter cyborg we fought. Just what kind of ridiculous modifiers do high end corpo killer borgs have?
>>
>>5253228
Shrapnel wounds are actually MUCH worse than bullet wounds usually, pic related. I will say though that I also found it weird that some grenade shrapnel was able to pierce our skin especially with our upgraded durability. (Yes, I do remember we haven't mastered it yet though, but it seems a big leap for 7.62 to not even make us feel anything or leave any permanent deformation even in our skin yet some grenade shrapnel to be able to pierce us)

>>5253652
>Get back to your pad. You being naked's a problem but that's why you've hidden a set of street clothes in your dumpster.

Our home technically hasn't been burnt yet as we had no identifiers on us when we were abducted but I think our home is burnt anyways, we gotta get all our shit and move after cleaning up. We have the groceries and cash to soften the transition. Sure, we could create a self-fulfilling prophecy if we are followed, but we have no place to clean up at and I don't wanna risk waiting in case someone has identified us and knows where we live. Better to just rush home before someone makes a move and clear out.
>>
>>5253724
At the same time if you weren't super durable you would probably be an order of magnitude more cautious. If you were say, a fire manipulator, almost every combat situation in this quest would've gone differently, in how you fought and how much you trained beforehand. It still only takes a single mistake.

>>5253786
True. Like I said earlier, >>5247196 where armor-piercing .50 cal would blow a fist hole in a normal person and several concrete walls behind him, you'd be looking at a bruise equivalent to a decent punch. Your durability's at the point that if you were bracing yourself against an immoveable wall, your body alone could stop a heavy bulldozer in its tracks for a few minutes, possibly several, while a normal person would be rendered a smear in a fraction of a second. It's not insurmountable but it is, in every way, shape, and form, bullshit. It only helps that you're a very large man in the prime of his physical fitness with a homicidal psychological profile.

>>5253811
It's not uncommon for top- significant portion of a minor country's GDP -tier cyborgs to get into the multiple 100s. For context, if you chose to be super strong, you would've had a baseline +40 on top of Sheer Power before taking the initial power boost from the double roll into account, which would've taken it to +60. Superdurability is very much a passive, reactive superpower. If you improve it later on, a twist could give you an edge but expanding into left field entirely is also possible, as is doubling-down. If you can survive long enough.
>>
>>5253850
So we can get another superpower if we roll around 100 in next turbo workout and choose another option?
>>
>>5253820
You do feel 7.62, albeit as a minor poke, which is about on par with a supersoaker. I did mention they were using exotic materials in a later post >>5253599 but in-character, as Simon is a dystopian noguns and associates grenades with the handful of action movies he's seen, as in building destroying high-explosives, he doesn't see anything unusual about the minor damage. If you'd went with Beneath Notice or Tech-Head you would've suspected something but Sheer Power has the least amount of knowledge outside of construction and building and maintaining his own physical fitness, which, granted, are both extremely complicated fields often oversimplified by those who haven't attempted either.
>>
File: juggernaut art 1.jpg (31 KB, 296x450)
31 KB
31 KB JPG
I know my vote for our power set. So durable and muscled out that we could solo squads of supers. I'm talking wall through buildings, punching through armored torsos, and being able to swim in acid levels of durable.
>>
>>5253856
You'll have to make the attempt and see for yourself. Your previous deepening was extremely lucky and you haven't even learned to fully control it yet, though the beating you've taken between your seizure and escape attempt will help you on that front considerably.
>>
>>5253856
>>5253866
People say it's generic but I love super strength in cape shit. There so much extra shit you can do beyond punch really hard, like being beyond human strong means that your entire body is more durable, to keep your muscles from ripping your body apart with every punch, to punching the air hard enough to make shockwave bullets, to punching anything hard enough to create an atomic level explosion. With our current power, fighting style and mindset, super strength or even just slightly enhanced strength would make us basically unstoppable. Super intelligence would too, but ironically I find that kind of boring and hard to write well.
>>
>>5253880
I agree. Super strength is awesome. Besides punching harder we will be able to swing bigger weapons or throw armor-piercing javelins.
Man those comics never do anything creative with super strength.
>>
>>5253860
Sure, that makes sense.
>>
>>5253898
Create the world loudest hand-whoopie-cushion farts. That's the real greatest use for super strength.
>>
Rolled 93 (1d100)

>>5253656
>>5253658
>>5253751
>>5253820
Rolling for Tiebreaker

>1-50: Get back to your pad
>51-100: Hit the Streets
>>
Rolled 84, 23 = 107 (2d100)

>>5253656
>>5253751
>>5253930
You can't afford the risk of getting caught ass-naked on your way to your dumpster. As much as it bothers you to leave your health food there for now, the pad is too dangerous to risk. Outside of your few belongings you don't have any attachment whatsoever to your previous residency. If you feel confident you can get back without tripping any alarms long enough to collect your things and get the fuck out you will but in the meantime, you're going to go forage the concrete jungle. Being naked, covered in blood, and holding a laptop makes things harder but you'll figure it out.

>Roll 1d100+0 to survive
>Difficulty is 70/85/100
>>
Rolled 39 (1d100)

>>5253936
NATURE DISAPPEARING INTO A SEA OF PLASCRETE, THE EXTINCTION OF EVERY SPECIES EXCEPT THE WORST ONE, KILLING FOR NO OTHER REASON THAN BOREDOM
>>
Rolled 16 (1d100)

>>5253936
oh hello there
>>
Rolled 4 (1d100)

>>5253936
>>
File: 1601372308001.gif (1.3 MB, 192x192)
1.3 MB
1.3 MB GIF
>>5253941
>>5253939
>>5253944
oh no
>>
Rolled 20 (1d100)

>whew
>>
>>5253936
>you'll figure it out
we didn't
>>
I feel like being a six and a half foot tall brick shithouse looking like he was just born is a serious detriment to our stealth. Who could have foreseen this?
>>
>>5253946
low number... good?
>>
>>5253939
>>5253941
>>5253944
>>5253946
Man, just the dice rolls make this quest worth it lmfao
>>
Rolled 446 (1d666)

Rolling to see if Satan has abandoned me.
>>
>>5253939
>>5253941
>>5253944
>>5253946
>39 vs 70/85/100
>Failure

You hurry into what you think is a more abandoned neighborhood of wherever you're at, considering you don't recognize anything, and after an hour of running through dark alleyways and avoiding flashing pedestrians by the narrowest of margins, you think you've found something worth stopping for. A dumpster behind what looks like a partially-filled pod complex with nobody outside and a bare minimum of activity. There's bound to be some useful garbage here, you think, as you throw open the lid with a CLANG and stop. There's someone sleeping beside it and as you turn, laptop in hand, dried blood forming a crust, you spot a middle-aged, wrinkled man in ragged clothes holding a broken bottle. He's staring at you about to start tearing into these garbage bags with a bewildered expression on his face and brandishes his improvised weapon. You realize that your musculature is fully visible, as is the blood, as are your genitals. You can only imagine what's going through this homeless man's mind as he looks at you in mute terror. You take a step toward him and he shuffles away from you, swinging the bottle.

"S-STAY THE FUCK BACK!"

If you tried something, he might scream and alert some of the people inside living the pod-lifestyle. People with cell-phones capable of calling security with its surveillance or the law, and you don't know if you can fight the law like this. From a purely physical standpoint, you're in zero danger but he seems extremely alarmed and agitated. Maybe he has good reason to be.

>How should you handle this?

>Explain the situation in blunt detail and ask if he can help you out.
>Just keep digging in the dumpster without acknowledging he's there.
>Tell you had a run-in with the gangs and that you're not his problem.
>Act like you're mentally unstable and fingerpaint something onto the dumpster with your spit and the blood.
>Threaten him into turning around and never saying a word of this.
>Beat him into unconsciousness. It's not really turning into one of the same criminals you're trying to fight if it's necessary, is it?
>Nevermind that. You have another idea.
>>
>>5253950
In a certain manner of speaking, yes.
>>
>>5253964
>Tell you had a run-in with the gangs and that you're not his problem.
>>
>>5253964
>Threaten him into turning around and never saying a word of this.
I don't want to do this, but we suck at persuading but are very scary, so in a way this is the kindest way to get the hobo to GTFO without causing problems.
>>
>>5253964
>Tell you had a run-in with the gangs and that you're not his problem.
>>
>>5253964
>Just ask if there are some loose clothes around here.
>>
>>5253964
>Tell you had a run-in with the gangs and that you're not his problem.
>>
>Threaten him into turning around and never saying a word of this.

Hey fuckers this is a low difficulty don't try to persuade when we are an autistic murder with a body made to kill who simply want something to cover ourselves with.
>>
>>5253964
>Tell you had a run-in with the gangs and that you're not his problem.
>Also ask him where we can dumpster dive some clothes.
>>
>>5253993
This, why would we try to persuade when threatening is almost a guaranteed success? he's already scared of us.
>>
>>5253970
>>5253975
>>5253978
>>5253982
>>5253997
You know exactly how you want to handle this. Now all you have to do is put that into action. Since your superpower awakened, making eye-contact is harder than staring down a gun.

>Roll 1d100+0 to convince him you're not his problem
>Difficulty is 60/80/100
>>
Rolled 29 (1d100)

>>5254009
>>
Rolled 79 (1d100)

Should have just scared him off. >>5254009
>>
Rolled 89 (1d100)

>>5254009
A SMILE LIKE A SLASH, TEETH SHARPENED TO RAZOR POINTS, ALL CANNIBAL DIET
>>
Rolled 59 (1d100)

>>5254009
>>
Wow color me surprised. Sad its just a 1 off from a good success. Embrace the world eater mindset anons.>>5254009
>>
See anons? Simon is a charming fellow.
>>
>>5254025
Don't worry anon, Satan has our back >>5254018
>>
You mean Khorne. >>5254027
>>
>>5254014
>>5254017
>>5254018
>89 vs 60/80/100
>Excellent Success

You don't glance at the bottle. "I had a run-in with the gangs." He lowers it slightly, worried. "I'm not your problem." You set the laptop on the corner of the dumpster and look at him head-on. "Leave me alone and I... won't have to be." The homeless man appears to weigh the odds in his head before deciding it isn't worth it, and he shuffles away, never letting you leave his vision until he's out of sight. Then you can hear him running on the pavement. Smart man. Now... back to the castoff treasures of the megacity masses.

>Roll 1d100+0 to loot some clothes
>Difficulty is 70/80/90, being your size makes this harder than it otherwise would be
>>
Rolled 73 (1d100)

>>5254040
Rolling for yoda tanktop
>>
Rolled 54 (1d100)

>>5254040
>>
Rolled 76 (1d100)

These high difficulties are kind of bullshit but I understand them. This is a grimdark quest where positive outcomes are hard to come by and we are not good at anything outside of fighting. >>5254040
>>
Rolled 74 (1d100)

>>5254040
>>
Rolled 18 (1d100)

>>5254040
>>
Rolled 369 (1d666)

>>5254036
I mean Satan.
>>
Rolled 101 (1d666)

>>5254058
Counterpoint Satan has charisma we have a healthy desire for violence
>>
>>5254064
See its khornate sense 101
>>
>>5254047
>expecting to find clothes easily in a place with confirmed bum activity
bruh
>>
>>5254045
>>5254046
>>5254047
>76 vs 70/80/90
>Slight Success

About twenty minutes later, you've found a nearly skintight pair of green nylon shorts that have been stained over one leg with what appears to be barbecue sauce and a loose, tentlike blue shirt emblazoned with the logo of a pop band, you think, and an unspeakable odor of sweat, cheeto dust, and what might be a hint of feces. Eh. Better than nothing. If only slightly. Thanks to some lightly used paper towels you were able to remove the worst of the gore but you're going to need either a shower or some serious amounts of soap for the rest. You're feeling a little more confident now. At least you don't look approachable.

>What do you want to do?

>Find somewhere to lay low and stash the laptop. You need a place to squat, preferably without any neighbors.
>Go back to your pad, take a shower, change your clothes, and get your shit and get out.
>Keep scavenging in the trash. You'll find something good sooner or later.
>Nevermind that. You have another idea.
>>
>>5254071
>Find somewhere to lay low and stash the laptop. You need a place to squat, preferably without any neighbors.
>>
>>5254071
>Go back to your pad, take a shower, change your clothes, and get your shit and get out.
Now we can walk back and get our shit, the cash most importantly, without immediately getting arrested.
>>
>>5254071
>Go back to your pad, take a shower, change your clothes, and get your shit and get out.

Grab all our cash and move out. Find a new pod or abandoned place.
>>
>>5254071
>Go back to your pad, take a shower, change your clothes, and get your shit and get out.
Don't forget to take a massive amount of detours.
>>
>>5254078
>>5254086
>>5254088
Alright. You're ready to go back to your pod, take a shower, change your clothes and get out. You don't think anything'll happen but you've been recently recorded doing some highly illegal activity and aren't exactly in inconspicuous clothes. Here's to hoping you don't run into any problems.

>Roll 1d100+0 to avoid any incidents
>Difficulty is 50/70/90
>>
Rolled 40 (1d100)

>>5254133
>>
Rolled 24 (1d100)

>>5254133
BLOODY NOSE, AN UNFORTUNATE HABIT, THE ALIENATION OF EVERYONE YOU LOVE
>>
Rolled 98 (1d100)

>>5254133
IGNORE ME
>>
Yo
Do not ignore him pls
>>
>>5254142
Based. The man who cannot be ignored.
>>
>>5254142
NO
>>
>>5254135
>>5254136
>>5254142
>98 vs 50/70/90
>Extreme Success

You take a dozen meandering detours on your way back to the pad and look over your shoulder frequently, but you don't think you've caught any tail or if you have, you've lost them. It isn't long before you're back in the building and nobody cares enough to look up from their cell phones to so much as acknowledge your presence. You take the stairs and then reach the thin, particle board door to your pad. You're half expecting it to be locked but it opens for you and then you're inside. Nothing is out of the ordinary. One of your roommates is unconscious in their pod and another, the roommate that blew you off a few days ago with his tablet, is scrolling through his phone and looks extremely anxious about something. You actively ignore him, jump in the shower, and get to scrubbing under icecold water that feels closer to boiling than freezing with how high-speed you're cleaning yourself. You finish five minutes later and don't feel good about it but resort to using one of your roommate's shampoo bottles to scrape the blood off of the tiles and coax it down the drain.

Now it's someone else's problem. You change into your regular clothes, take everything you own here, which is your food, decent prybar (you lost the flashlight some time after the seizure), another pair of clothes, and move to leave when you overhear your roommate talking into his phone. His voice is agitated and intense, like he's wanting to shout but forcing himself to stay quiet. "No! I don't know what he thinks we can do with-... how much? No! W-We need more time, no, no you don't underst- we can't just leave her there! I'm telling you! Tell him that we need more-" He drops the phone, whoever he was talking to must've hung up their end, and groans. "Aaaaagh!" You stop for a second, almost to the door.

>That's an interesting conversation he was having there.

>Pry him for the details, implying you might be able to help.
>Nah, you've got everything you need, you're gone.
>>
>>5254190
>Pry him for the details, implying you might be able to help.
Hostage situation?
>>
>>5254190
>Pry him for the details, implying you might be able to help.
Time to enact some JUSTICE
>>
>>5254190

Just read through the whole thread. QM, this is incredibly metal and high quality. Please don't leave this as a one-shot!

>Pry him for the details, implying you might be able to help.
>>
>>5254190
>Pry him for the details, implying you might be able to help.
>>
>>5254190
>Pry him for the details, implying you might be able to help.
>>
>>5254192
>>5254252
>>5254261
>>5254262
>>5254293
You stop what you're doing and turn around. He hasn't noticed you're here until you shake his shoulder, just like last time. He looks at you, visibly annoyed and judging by the bags under his eyes, stressed to hell and back. "Not right now, man... I'm busy." You're upfront. "I, uhhh, overheard your conversation. Maybe I could help." Your former, maybe current, since you haven't left yet, you arent sure, roommate glares at you, frustrated at your audacity. "What makes you think you can help with something like this!?"

You scratch the back of your head. "So what's going on?" He releases an aggravated sigh, presses his palms to his face, and calms down. "I guess it wouldn't hurt to tell you. It's about my girlfriend, I mean, my ex. Not like I wanted to break things off with her but she has a deepdive VR habit and my..." This sigh is more exasperated. "My- very traditional- aunt threatened to stop helping me with rent unless I ended it. That was, hhhh, two months ago. Well after I ended our relationship she apparently 'went off the deep end' and tried to take out some loans so she immerse herself to cope but she already had a spotty credit record so she was declined." You nod to show that you're paying attention. "So she went to an "individual banker" and took out a loan for 20k, on 5% interest, lived it up in imagination land, and instead of paying it back when it was due, she ran. A couple of weeks ago, they caught her and gave her a phonecall. That's their "policy." She chose to call me and explained the situation. They want 100 grand in ten days. Every day after that, they'll cut off a finger." He has a distant look in his eyes.
>>
>>5254344
"That timer started three days ago. I don't have much money myself. I'm waiting for my art career to take off so- so I called my aunt and explained the situation to her and... and she doesn't care. She told me she would give me 10k and I would have to pony up the rest myself. I've asked around and between my savings and patreon, I can scrape together maybe 15k more. That's not enough. The clock is ticking and I don't know what to do. I got my aunt in touch with them, she agreed after I begged, and I don't know what she... told them or gave away about what she does for a living but since then I've gotten a ten minute face-call every day. She's tied up in a dark room and there's two men there, in bl-blue clothes, o-one with a pair of garden shears he lays by her hand..." You can sense the dread hanging on him. "That girl meant everything to me... she still does and I don't care what my aunt says, I know I can fix her! I just... I just need the money. I just have so little time left..." You can see that while there aren't any tears in his eyes, he's cried sometime in the last hour. "What honestly makes you think you can help with something like this?"

>You take a second to process everything he's said and respond.

>"I know some people who could. Rough people."
>"I'm a violent person. It's what I do for a living."
>"I actually do have the money and am feeling generous."
>"I have some... unusual... tricks up my sleeve."
>Instead of speaking, cut yourself and let him watch as your skin is unpierced.
>"What makes you think I can't?"
>"...Do you remember Petey?"
>"Actually, I don't think I can help with something like this. Sorry."
>Nevermind that. You have another idea.
>>
>>5254347
>"I know some people who could. Rough people."
>"I don't want your money or anything if I do have them help, but you owe me two things: a favor to be paid in the future, and you never knew me well while I lived here."
>>
>>5254347
>"Look at me man. I'm a fucking animal, I was gone for five days, went through hell and back and walked back in like nothing. I'll help you with your problem, but you gotta promise me, fucking swear to me, that if anyone asks about anything about me, I don't exist. Deal?"
>>
>>5254347
>"I know some people who could. Rough people."
>>
>>5254347
>"I know some people who could. Rough people."
This is why we started doing what we're doing, would be good to remind ourselves after this god damn massacre. Make sure we stash the laptop somewhere first.
>>
>>5254347

>"I know some people who could. Rough people."
>>
>>5254348
Support.
>>
>>5254347
>>"I know some people who could. Rough people."
Construction guys. Always tough guys.
>>
I've gone back through and updated your relevant stats.

>July 10th-23rd

>Savings:
>$7,058 (Digital)
>$12,198 (Cash)

>Residence: Your Quad-Pod Pad (Property of Mr. Nenbauer)
>$5,000 rent, due on August 3rd
>008 Days of Health Food
>3 changes of Street Clothes
>Cheap Sheetrock Tools
>Cheapo Basic Flashlight
>Decent-quality Crowbar

>Storage: Your Trusted Dumpster (Property of Nobody)
>1 Balaclava
>A Shotgun, Bandolier of Shells (Not Counted Yet)
>A Pistol, No Ammunition?
>Duffel Bag of Cash (Savings)

>Kill Count: 33

From now on, I'm going to update the date when it changes and the kill count as it rises. If you want to also keep track, you're welcome to. The vast majority of your victims were brutalized with a sledgehammer or your bare hands, the exceptions being a handful of opportunistic shotgun kills. Most were recorded or seen in the act by an eyewitness or multiple eyewitnesses. Rather severe for a vigilante that started his career thirteen days ago.
>>
>>5254515
Subtlety doesn't seem to be our thing. We need to stop leaving witnesses behind. Also we need more money, hopefully from this loan shark figure.
>>
>>5254348
>>5254372
>>5254400
>>5254403
>>5254432
>>5254438
“I know some people who could. Rough people.” You see what you think is skepticism in his eyes but maybe a little hope. “Do you really think that you-... that they could help us?” You think. You don’t know where she’s being held or how many people are involved but you suspect they’re part of a gang, and if they’re doing this on the behalf of a loan shark they’re likely the same gang Petey was working with. The mention of blue clothes reminds of that street fight you intervened in, where you killed three men wearing blue bandannas and then there was that methhead you killed because you suspected he was involved with the same gang, from his faded-blue handkerchief, but he was a member of the Knife Syndicate which confirms the handkerchief was only a coincidence, otherwise everyone else of theirs would’ve been wearing blue. You piece the facts together. There’s a gang that uses blue clothing as an identifier and either employs its own loan sharks or sponsors those that are already operating. They are rivals to another, more organized gang that fields its men in coats, possibly the Knife Syndicate but you haven’t seen anything to suggest a uniform like that, so they may be enemies of the Reapers or another, third gang you aren’t aware of.
>>
>>5254579
Lots to take in. They don’t seem to be too shy about hurting people on top of that, considering what Petey had them, if these were the same thugs, do to that old woman and what they’re threatening to do to his ex, or girlfriend, or whatever she is, if he can’t pay off their ransom. You aren’t completely sure you can take their entire gang but you know you can give them hell to pay. Saving this girl from a specific location shouldn’t be too hard. Of course, you can’t forget that most people are fragile. You can’t let yourself snap and lose her to a stray bullet. You don’t want to have to look this man in the eye and tell him you failed. You’ll have to be careful. “I think that we- they wouldn’t make things worse.” He purses his lips and breathes deeply. “That will have to be enough.” Your roommate looks at you, expecting something.

>This when you question him, you think, you haven’t done this before and you hope that he hasn’t had to. Ask as many as you like but too many or too personal questions may antagonize him.

>Ask him about how he’s handling all of this so far and if you’re the first non-relative he’s reached out to.
>Ask him about his aunt and what it is she does that has the gang so motivated to collect on their investment.
>Ask him about the kidnapee and what he could tell you about her and their relationship.
>Ask him if he’s aware of where she’s being held or what part of town he thinks she’s in.
>Ask him if the gang has tried to make any arrangements, mentions of specific people and places especially.
>Ask him if he knows any details about the gang as a whole, who their leaders are, and how they operate.
>Ask him if he’s already alerted the law and if there’s not any kind of investigation currently ongoing.
>You have a different question.
>>
>>5254587
>>Ask him about his aunt and what it is she does that has the gang so motivated to collect on their investment.
>Ask him if the gang has tried to make any arrangements, mentions of specific people and places especially.
>Ask him if he knows any details about the gang as a whole, who their leaders are, and how they operate.
>Ask him if he’s already alerted the law and if there’s not any kind of investigation currently ongoing.
>>
>>5254587
First off
>Ask him about how he’s handling all of this so far and if you’re the first non-relative he’s reached out to.
then
>Ask him if he’s aware of where she’s being held or what part of town he thinks she’s in.
>Ask him if the gang has tried to make any arrangements, mentions of specific people and places especially.
>Ask him if he’s already alerted the law and if there’s not any kind of investigation currently ongoing.
Everything else is extraneous and doesn't really help us.
>>
>>5254587
Also what's the name of the part of the city we live in, and for that matter what's the name of the city? I'm surprised this hasn't come up yet desu.
>>
>>5254593
This
>>
>>5254596
My guess is some West coast shithole.
>>
>>5254587
>>5254593
This. Also, as far as names go I'm for Primal.
>>
>>5254587
Supporting >>5254593

Honestly the girl doesn't seem worth it, but in this shithole city I guess you'd take anyone who is willing to have an honest relationship with you even if they are a loser addict. Even if it is a potential weakness I wouldn't mind making some friends or forming closer relationships with some of the people we help out.
>>
>>5254923
does "bookshelf incident" tell you anything?
>>
>>5254929
No?
>>
>>5254929
Look it was one time and the library was closed anyway. Can't even beat your meat in peace anymore god damn.
>>
>>5254587
>Ask him about his aunt and what it is she does that has the gang so motivated to collect on their investment.
>Ask him if he’s aware of where she’s being held or what part of town he thinks she’s in.
>Ask him if the gang has tried to make any arrangements, mentions of specific people and places especially.
>Ask him if he knows any details about the gang as a whole, who their leaders are, and how they operate.
>Ask him if he’s already alerted the law and if there’s not any kind of investigation currently ongoing.
>>
>>5254923
Yeah we need a sidekick or a bro, and a the risk of sounding like a coomer, a romantic interest to even out our more psychotic tendencies.
I miss Quentin :(
>>
>>5255376
Sure is good Quentin came back due to an esoteric power that activated upon death turning him into pretty much a ghost
>>
>>5254590
+1 these should be priority questions
>>
>>5254923
I'm just happy to get the PC doing vigilante shit for actual people with hopes and feelings again, rather than just pure rage against the system
>>
I've been swamped at work today and likely won't be updating until tomorrow, although I might later. Likewise we've got a national tornado warning inbound for my region so I'll be taking shelter, just in case, and there's not much, if any wifi connection underground.

>>5254596
Like I mentioned earlier >>5236442 the megacity you're in, the North American Southeastern Administrative Zone, consists of a colossal urban sprawl in what used to be the southeastern USA. More specifically, you're in what once was southwestern georgia, in the GA/4/E2, or the 2nd economic subzone of the 4th administrative subzone in the former state of georgia, locally known as the gutter for its poor economic prospects. Although everywhere has poor economic prospects.

>>5255376
Quentin might've morphed into something like that over time, if he didn't betray you to his gang or attempt to escape. There is a MASSIVE bounty for turning in unregistered supers and a very, very substantial one for tipping off the establishment to their identity and/or whereabouts but snitching for most gangs is a good way to be put on Liveleak 3.0. On the other hand, some gangs aren't above it, especially in response to suspected vigilantes. Legitimate superheroes have an establishment-sponsorship, subtle or explicit, and can expect legal, financial, and military support in the event of any adversity coming from their career. You're also convinced they're sellouts whose talents are selectively mismanaged to do as little damage to the status quo as possible while generating as much fodder for the regular media cycle as possible. Most superheroes themselves feel differently.
>>
Take your time. We can wait for a quest this good. Just don't burn yourself out. We appreciate the quality you consistently put out.>>5255554
>>
Well, if it's going to be awhile until the next update...

Assuming this op doesn't go FUBAR too, how do you anons feel about letting up on the gas and getting some more fight training, book reading, and "safe" power exploration in? We also need to start researching where to go next to get the heat off us. This pod-life-vigilante-NEET mix won't last much longer with all the exposure.
>>
>>5255554
No worries, thanks for answering my questions and stay safe out there Slummie. Maybe consider taking a week or so off if burnout is starting to get to you, you've produced a prodigious amount of updates in a little over two weeks AND while juggling a job, which shocks me, I assumed with this update rate you had to be a NEET.
>>
>>5255554

>>5255561
>>5255566

I support their sentiments. Quest is fantastic, but no worries whatsoever about RL taking precedence.
>>
>>5255554
Take care of yourself Slumlord, quest is an absolute bomb and you're just all around an awesome QM with how you've answered all those questions. No need to fuck up your health for a 4chan quest though, real life comes first.
>>
>>5255386
Dixie flatline and his construct are a thing, though I don't know if they exist in this universe, let alone whether our character or some gangers know about them.
>>
>>5255554
OP keep yourself safe and you don't have to write consistently with the quality you seem to maintain
>>
>>5255609
Who?
>>
>>5255609
Who?
>>
>>5255609
Only Dixie I know is Normus.
>>
>>5255620
>>5255683
>>5255716
We're in a Cyberpunk quest and yet you've never read Neuromancer?
>>
>>5255855
Bold of you to assume anyone here is literate.

Or well read.

Bullshit, I ain't got time to read.
>>
>>5255477
Same, I was slightly taken aback when one anon responded to the idea of giving money to that neighbor of ours as calling it 'charity nonsense'. I mean...it makes more sense now that we decided our outlook was 'pragmatic' but before it annoyed me a little that we were going down the typical sociopath route who is just angry against the system but is really only in it for themselves and not others.
>>
>>5256043
That anon was me and I stand by what I said. We already killed Petey saving that woman from debt and the need to give away one of her children. Giving her 20% of our cash on top of that would be exactly charity nonsense.
I hope once we get this guy's girlfriend you are not going to propose giving them money for something like "starting a new life" or "curing her virtual sim addiction".
>>
>>5256064
No? Just a little bit above in my chain of replies is me calling the girl a 'loser and 'not worth it'. I don't just want to rage against the system as another anon put it but would like a little variety in what we do besides just get on the 'kill people to soothe our rage' treadmill.
>>
>>5256075
I'm with this anon, if all we do is murder people then we're just a psycho who happens to prefer killing criminals, which isn't much above the criminals themselves. We should do a bit of charity from time to time that doesn't involve brutalizing someone, if only to give a bit of depth to the character.
>>
>>5256128
I'm all for charity once we aren't on a shoestring budget. But until our guy has a net worth above ~6 months rent let's not just give out money without a damn immediate reason to
>>
>>5256133
bruh we're not gonna be paying rent anymore, this pod is burned for us forever. once we're done saving this dudes girl we're gonna be living in an abandoned building or something like it.
>>
>>5256136
There is no way I am supporting any charity while we are homeless and on the run from the gangs.
Simon needs all the money he can find and I ain't gonna vote to give it away to some random schmuck or a street hooker or a frail old lady or a single mother no matter how sad their life is.
>>
>>5256136
I'm just using that as an approximate value. Until we get a decent fence, we're relying on stealing cash off corpses for money. And even the shifty gear we can afford burns through that kind of cash.
>>
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>>5256140
>>
>>5256148
I am not cold I am just trying to think ahead a little bit. A set of clothes is 5k. A decent crowbar is 35k. A decent flashlight is 20k.
Every time we need a new tool or replacing a broken one we are spending a good chunk of our money.
We can't rent anything and buying things is hell on our wallet. We need a money cushion before we start playing charity.
>>
>>5256152
This Anon is correct. Its simple logistics.
>>
>>5254593
>>5254629
>>5254671
>>5254923
You cut through the fat and get to the meat. Your questions are blunt and direct, you don't need to know anything that isn't directly related to the kidnapping. He's eager enough to answer and by the end of your conversation you have a better grasp of what's going on.

He's clearly stressed but insists he's managed to keep a fairly level head and that the last thing he wants is to panic. According to him, you're the third person he's talked to outside of his immediate relatives, earlier, he asked for a favor from a family friend, one of his aunt's coworkers, and didn't get a response back. He also vented to one of your roommates but wasn't expecting that to go anywhere. As far as he knows, you're on your own. There's no guarantee neither of them have mentioned the situation to anyone else but even if they have, nothing is likely to come of it.

He isn't sure where she's being held, by design no doubt, but does have a suspicion she's in the basement of one of the old, rotting, cookie-cutter houses in the suburb, as he recognized the wall and floor from his time using them as studies for his art. That doesn't narrow it down very much. It does help some though. He does mention one of the gang reached out to him through an anonymous account on MetaSpace, telling that if he could get his aunt to "visit" them they'd make all of this go away. There was no way to be sure who was talking to him, he of course didn't show it to his aunt, but they did have a specific drop-off point. In the alleyway behind a particular manual laundromat, where there'll be a hand-off team ready to take care of things. That gives you a target, though you aren't sure how to go from there to rescuing his ex. Maybe you could hold some of them hostage? That might just piss them off enough to speed-up the mutilating. What if you did them and didn't connect it to that specific kidnapping? Just demanded they hand over an equal amount of hostages. That might work, might make things worse.

He hasn't reached out to the law because they told him that if they heard so much as a whisper on the streets, they'd cut their losses and livestream her torture for donation money. As far as he's aware, there's no ongoing investigation related to the kidnapping. There's no more information he can give you but if he could, he would.

>What's the plan?

>Search the suburbs for any houses that look like they have something going on inside. It's a bit of a long shot but stranger things have happened.
>Keep begging his family friend until he complains to his aunt. If she's as rich as he's implying she is, hat might get her to do something.
>Hit the laundromat, you can decide whether you want to negotiate a hostage trade interrogate them after you have some prisoners.
>Go looking for other members of this gang on the street and work your way back to her, so it's not suspicious.
>Nevermind that. You have another idea.
>>
>>5256229
>Go looking for other members of this gang on the street and work your way back to her, so it's not suspicious.
I really don't want to get this girl killed so the indirect path works best IMO. Once their guys don't return from the laundromat they'll definitely either cut her up or kill her, but if we knock enough random blue boys about one of them is bound to know something about where she is, or know someone who does.
>>
>>5256229
>>5256228
>Go looking for other members of this gang on the street and work your way back to her, so it's not suspicious.

Interrogate, find safe houses, recent 'goods' they've taken in, get the structure of the gang, etc, etc. Work our way up to finding someone who knows a lot of shit. Set a high tempo, we won't have long, especially if they cotton on to us.
>>
>>5256229
>Hit the laundromat, you can decide whether you want to negotiate a hostage trade interrogate them after you have some prisoners.
Did the guy tell Simon what's the girl looks like? Showed a photo maybe?
Also we are not taking the laptop with us right? That would be stupid.
>>
Tornado missed my area by a wide margin, which is both good because it means there's no risk of any property damage and bad because it means I waited too long to go to sleep for no reason. I appreciate the feedback. I wasn't getting burnt-out earlier so much as I am just worn-out.

>>5255566
I'm living the wagie lifestyle, but my workplace generally isn't busy and I am one of two that do any manual labor, so they let most things slide.

>>5255609
Quentin wasn't quite on his level, though there are plenty of hackers like him, many times moreso when supers, cyborgs, and super-cyborgs are considered.

>>5256234
He showed you a photo, she's moderately obese with a nose ring and frayed, bleached hair with what used to be neon-blue highlights near the tips, but says she's lost a massive amount of weight since he broke off their relationship and that the gangsters forcibly shaved her during their second video call for the psychological impact. In other words, about average for the megacity.

You have two places you can feasibly put the laptop. You can leave it here, with him, and trust that he won't do anything with it, which is extremely unlikely as he's not technically-inclined and is grateful toward you, or you could leave it in your dumpster, where it isn't any likelier to be stolen than any of your other goodies there but would be a hell of a lot harder to replace. You also have your previous shotgun, the one you used at the car wash ambush and the bandolier of slugs you stole from the Knife Syndicate. You could experiment with trying to reload it, if you were so inclined.
>>
>>5256272
>Tornado missed my area by a wide margin
That's good to hear.
>two places you can feasibly put the laptop.
I think I would prefer the dumpster option.
If our gang friends manage to get Simon's pad address they will likely see that laptop and I doubt our neigbor would guard it with his life.
>>
>>5256229
>Go looking for other members of this gang on the street and work your way back to her, so it's not suspicious
>>
>>5256229
>>Go looking for other members of this gang on the street and work your way back to her, so it's not suspicious.
>>
>>5256276
There's also nothing preventing you from searching the laptop now, although between your lack of computational knowhow and any filler you need to sift through, it could take some time to find anything worth knowing.
>>
>>5256293
I think we can search through the laptop once we deal with this whole hostage situation.
Gonna sit down comfortably in the middle of some abandoned building and sift through terrabites of information until we run out of charge.
>>
>>5256293
>>5256299
It might be worth it to search the laptop. There's a chance the hostage situation might be the same gang.
>>
>>5256230
>>5256232
>>5256277
>>5256284
You reason that a direct approach would risk her death or worse if it didn't hit them too hard and too fast for them to react to. Since you don't know the location she's being held in, you're going to have to find someone who does, and to do that, you'll have to hit the streets. If you knock off some of theirs and one incidentally knows where your target is, that's just a happy coincidence and if you can help more of their victims than her on the way, then so much the better. You don't tell any of this to him, you just nod stoically like you have a plan that boils down to anything more intricate than beating the hell out of people you think deserve it. You leave the pod, maybe for the last time, and head back to the dumpster. Your laptop goes inside and you have a minute to think. Only a few hours ago you were fighting your way out of a gang hideout and now you're about to start hunting down members of another gang all for someone you don't even know. You aren't even tired but you know you should be. It's late in the night, about the time you're usually leaving Marcelo's.

>What do you want to do?

>Force yourself to sleep somewhere else, the streets are honestly less uncomfortable than the pod.
>Stay awake and get an early, or is it late? start. You're a vigilante, your only schedule is justice and whatever you feel like holding yourself to.
>>
>>5256309
>Force yourself to sleep somewhere else, the streets are honestly less uncomfortable than the pod.
Even if we don't need it let's keep the schedule
>>
>>5256309
>Stay awake and get an early, or is it late? start. You're a vigilante, your only schedule is justice and whatever you feel like holding yourself to.
No point in wasting time if we need not feel the exhaustion
>>
SLEEP IS FOR THE WEAK!

>Stay awake and get an early, or is it late? start. Crime takes no days off.>>5256309
>>
>>5256309
>>Stay awake and get an early, or is it late? start. You're a vigilante, your only schedule is justice and whatever you feel like holding yourself to.
>>
>>5256309
>Force yourself to sleep somewhere else, the streets are honestly less uncomfortable than the pod

Discipline anons, PC needs it!
>>
>>5256314
>>5256317
>>5256333
You aren't tired, ergo there's no need to sleep. Besides, you don't have anywhere to sleep if you wanted to. You haven't tested the limits of your superpower very much, maybe you don't need to sleep or maybe your need to is vastly reduced. There's only one way to find out. You dismiss the thought and get to work. There are seven days left on that timer, not counting tonight.

>What do you want to do?

>Study the Knife Syndicate laptop while the information is guaranteed to be fresh. It won't be long before they figure out one of their techies is dead and his laptop's missing on the same night you escaped.
>Hunt for gangsters on the street, bare hands, fire in your belly, just the way you like it. There's no guarantee they'll be the right gang but that's no problem.
>Keep studying Winning Wrestling Moves and try to commit it to memory. Even if you can't train at Marcelo's, you still need to train. That goes double since you can't exercise with any kind of consistency.
>Experiment with that shotgun and ty to reverse-engineer how to reload it from the design and you bandolier of slugs. It can't be that complicated.
>Nevermind that. You have another plan.
>>
>>5256360
>Hunt for gangsters on the street, bare hands, fire in your belly, just the way you like it. There's no guarantee they'll be the right gang but that's no problem.
Let's finish one thing before jumping to another
>>
>>5256360
>>Keep studying Winning Wrestling Moves and try to commit it to memory. Even if you can't train at Marcelo's, you still need to train. That goes double since you can't exercise with any kind of consistency.
*Cue training montage*
>>
>>5256360
>Experiment with that shotgun and ty to reverse-engineer how to reload it from the design and you bandolier of slugs. It can't be that complicated
Easier to catch thugs with GUN
>>
>>5256309
>Stay awake and get an early, or is it late? start. You're a vigilante, your only schedule is justice and whatever you feel like holding yourself to.

We have our resilience to use as a crutch and we can test our limits. Plus, we spent some time unconscious, may have technically counted as rest.
>>
>>5256360
>Study the Knife Syndicate laptop while the information is guaranteed to be fresh. It won't be long before they figure out one of their techies is dead and his laptop's missing on the same night you escaped.

Maybe we can find an ad that gives the location of some techie of some sort that could help us out while roaming the streets, but just in case we should take a peak to glean what we can. Though I suppose we could end up triggering something that alerts the syndicate or locks us out.
>>
Oh great. Can't wait to kill that girl with a crit failure.
>>
>>5256360
>Hunt for gangsters on the street, bare hands, fire in your belly, just the way you like it. There's no guarantee they'll be the right gang but that's no problem.
>>
>>5256360
>Hunt for gangsters on the street, bare hands, fire in your belly, just the way you like it. There's no guarantee they'll be the right gang but that's no problem.
They are the blue scarf gang right? And the knife syndicate is the one's in grey?
>>
>>5256360
>Study the Knife Syndicate laptop while the information is guaranteed to be fresh. It won't be long before they figure out one of their techies is dead and his laptop's missing on the same night you escaped.
>>
Also, once this things wrapped up we should definitely find a VR arcade so we can play a realistic FPS and practice firing and reloading a variety of guns without appearing suspicious messing around with real guns on the street.
>>
>>5256406
Correct, although the Knife Syndicate don't appear to have a standard uniform. You still don't know what this gang, the one identifying itself with blue clothing, calls itself or how it functions outside of speculating that they're involved with loan shark activity.
>>
>>5256412
For what purpose? We are a melee character. If we are to train we should train our CQC skills.
Also first we should finish the hostage thing then we should deal with the laptop.We took it so we should look through it at least once.
>>
>>5256362
>>5256383
>>5256406
You hide the Knife Syndicate laptop in your dumpster, after covertly ensuring you aren't being tracked to the best of your ability. Then you clear your head of the last few hours and go on the hunt. Evil doesn't sleep and neither should you.

>Roll 1d100+0 to find some crime
>Difficulty is 60/80/100
>>
>>5256360
>Study the Knife Syndicate laptop while the information is guaranteed to be fresh. It won't be long before they figure out one of their techies is dead and his laptop's missing on the same night you escaped.
>>
Rolled 89 (1d100)

>>5256429
>>
Rolled 66 (1d100)

>>5256429
>>
Rolled 11 (1d100)

>>5256429
>>
>>5256436
>>5256438
>>5256439
>89 vs 60/80/100
>Excellent Success

You trawl the streets with a subdued intensity, like you had so many times before you awakened your superpower but this time, it's different. You're searching with a purpose. There's someone you can save and not just by proxy. That's your entire reason for doing this, for being a vigilante. It's not just for yourself. It's for everyone the establishment has ruined. You can't forget that. You have to hope against hope that what you're doing will mean something. You rationally think that it won't, that if they're a VR addict they'll fall back into bad habits, your roommate will at best annoy his aunt into losing his means to pay rent, and for every hostage you save there's another thousand being tortured but you don't care. You know it's going to make things better. You just have to keep up the violence, never let up on the momentum, never give them any room to recover...

Things'll be better and if they won't, you'll make them... and if they can't... you'll find the reason and make it regret it was ever born. Part of you likes the violence. You like that. It's good to stay motivated. Motivation's the fuel that starts discipline's fire... gets you in drive... gets you going. You've just got to make sure you don't get burnt. You're lost in your thoughts but not so much you aren't paying attention. You notice what might be your perp. A lanky man in tattered clothes and a bright blue durag, leaning under a flickering streetlight and leering into a purse he's running his hands through. You weigh the situation in your head for a second. If that's not a purse snatcher you've never held a pair of posthole diggers. He might be tied to the gang you're gunning for, too.

>What do you want to do?

>Go up and tear the purse out of his hands. Try to start a fight.
>Creep next to him while he's distracted and catch him with a cheapshot.
>Try to start a conversation, be casual about things, maybe crack a joke. Get him talking.
>Ask him if he killed anyone to get that purse, if he does it on the regular. This pisses you off, you want details.
>Just beat the shit out of him, then drag him into an alleyway. No need to complicate things.
>Nevermind that. You have another idea.
>>
>>5256474
>Just beat the shit out of him, then drag him into an alleyway. No need to complicate things.
>>
>>5256474
>Ask him if he killed anyone to get that purse, if he does it on the regular. This pisses you off, you want details.
>>
>>5256474
>>Try to start a conversation, be casual about things, maybe crack a joke. Get him talking.
>>
>>5256474
>Just beat the shit out of him, then drag him into an alleyway. No need to complicate things.
>>
>>5256474
>Just beat the shit out of him, then drag him into an alleyway. No need to complicate things.
>>
Not a samefag just a phone poster.
This is me >>5256383
>>
>>5256474
>Just beat the shit out of him, then drag him into an alleyway. No need to complicate things.
>>
>>5256425
Because we need to at least know how to reload basic guns.
>>
>>5256474
>Just beat the shit out of him, then drag him into an alleyway. No need to complicate things.
>>
Rolled 88 (1d100)

>>5256478
>>5256496
>>5256497
>>5256515
Yeah, fuck this guy. If it works, it works. You rush him while he's elbow deep in the purse. It's not remotely fair, he doesn't even know you're here.

>Roll 1d100+48 to beat him into the pavement
>>
Rolled 97 + 48 (1d100 + 48)

>>5256556
WAILING, SCREAMING, SHREDDED VOCAL CORDS
>>
Rolled 43 + 48 (1d100 + 48)

>>5256556
Rollin'

>>5256558
Based!
>>
Rolled 84 + 48 (1d100 + 48)

>>5256556

Rounding out the carnage
>>
>>5256558
>>5256559
>>5256565
>145 vs 93
>After modifiers: +5 (Combat Training)

You catch him completely offguard with a righthand jab to the nose. It shatters beneath your fist and he spins, dropping the purse as he stumbles. "THE FUCK!?" You see he whips back to see you, blood pouring down his chin and tears in his eyes, and knock him with a lefthand hook to the stomach as he's getting back up. His feet are shaking and you attempt to follow through but he throws his hand onto your wrist and nudges what would've been a teeth-scattering blow into thin air. You can feel the desperation. You can sense it.

He throws a haymaker for your head and you instinctively dodge, before tackling him into a wall and striking him in the stomach, WHAM, WHAM, WHAM, until he goes limp and stops struggling. You hold him there by the neck and he mumbles at you, voice full of shock and pain. "Wh-what the fuck man?" You don't give that an answer and haul him into a nearby alleyway. You toss him on the ground and he scrambles for his pocket, you put your boot on his hand and he stops. "OK-OK! It's jus' a knife man, jus' a knife man... aaaaagh, fuck. I think you musta cracked a rib or somethin', 'cause it fuckin' hurts to breathe." He's sobbing, not out of sadness but legitimate fear for his life.

All of the fight is gone. You think he's willing to cooperate, if he isn't, you can make him. Standing over another man like this makes you think there's a profound unfairness to it all. It doesn't matter how good a fighter he was. With your superpower alone, the gap between him and you is wider than a cashier for McDonald's and its regional manager. Throwing in the element of surprise and your raw mass, and it's almost sickening. Even if they are criminals, is it even moral to beat up normal people like this? You wrestle with that as you turn your attention back to the situation at hand.

>How do you want to handle this?

>Grill him on how he got the purse and who he stole it from.
>Demand that he tells you where his gang keeps their hostages.
>Ask him if him and his gang had anything to do with Petey. They'll know he's dead by now.
>You want to know everything. His gang, where they hide out, how he was recruited, how they make their money... no stone unturned.
>Nevermind that, you have another idea.
>>
>>5256588
There no challenge here. He is no threat. He is a child before me. Morals dont factor in here. Wrong place one time and if he knew what you were he would be dead already from fear.

> Whisper slowly and clearly and before you lie know that if you do i will rip your skull from your shoulders using nothing but your eyes and my bear fingers. Tell me all you know about gang activity in the area.
>>
>>5256588
>You want to know everything. His gang, where they hide out, how he was recruited, how they make their money... no stone unturned.
>Demand that he tells you where his gang keeps their hostages.
"I'm looking for a girl that one of your boys took. Don't make this hard on yourself."
>>
>>5256588
>Demand that he tells you where his gang keeps their hostages.
>You want to know everything. His gang, where they hide out, how he was recruited, how they make their money... no stone unturned.
Get everything he can give us but first ask about hostages
>>
>>5256595
>>5256597
+1
>>
>>5256588
>Demand that he tells you where his gang keeps their hostages.
>Ask him if him and his gang had anything to do with Petey. They'll know he's dead by now.
>You want to know everything. His gang, where they hide out, how he was recruited, how they make their money... no stone unturned.

Well, we cannot leave him alive if we mention the hostages, that'll tip them off.
>>
>>5256588
>>You want to know everything. His gang, where they hide out, how he was recruited, how they make their money... no stone unturned.
"Give us the full scan chummer, else a busted rib'll be the least of your worries."
>>
I haven't been reading much due to work, but QM, please keep going. I WILL catch up and read this whole thing.
>>
>>5256610
We weren't gonna leave him alive anyway. Now is not the time to start sparing people.
>>
>>5256595
>>5256597
Supporting these two
>>
>>5256634
I wasn't planning on it, just commenting on it in case anons had a sudden bout of mercy all of a sudden.
>>
>>5256595
>>5256597
>>5256601
>>5256635
You ignore thoughts of right and wrong. It doesn't matter how low this punk is on the totem pole, if he's in their gang he'll know something. Then you can go from there.

>Roll 1d100+20 to interrogate
>Difficulty is 70/90/110
>>
Rolled 52 + 20 (1d100 + 20)

>>5256640
WHY DOES THE CROW CAW AT MIDNIGHT!?!?!?!
>>
Rolled 32 + 20 (1d100 + 20)

At least we got something. Kill him when we are done. >>5256640
>>
Rolled 48 (1d100)

>>5256640
>>
>>5256639
lol barely squeaked it
>>
Rolled 5 + 20 (1d100 + 20)

>>5256640
A SCRATCHY VOICE, A CARELESS WHISPER, SECRETS LEFT BARE
>>
Rolled 18 (1d100)

>>5256715
Did you say careless whisper? Rolling to seduce.
https://www.youtube.com/watch?v=izGwDsrQ1eQ
>>
>>5256720
Well this Man's never gonna dance again with the guilt he holds.

And the fact anons want blood
>>
Rolled 76 (1d100)

TASTE OF COPPER, SMELL OF PENNIES, SEIZING UP INTO THE VOID
>>
Why do rolls get higher whenever we post all caps 1-3 line haiku?

Are we channeling the Soup Man's (Mc's) internal rambling, or khornate desire?
>>
Rolled 41 (1d100)

>>5257249
THE WEBS OF FATE, BECOMING ENTANGLED, NO ESCAPE FOR THOSE WITHOUT EYES TO SEE
>>
Rolled 31 (1d100)

MAIM KILL BURN MAIM KILL BURN MAIM KILL BURN>>5257249
>>
Rolled 94 (1d100)

SKULLS FOR THE SKULL THRONE
>>
We have the answer. This is now officially a Khornate quest.>>5257265
>>5257249
>>
>>5256669
>>5256672
>>5256682
>72 vs 70/90/110
>Slight Success

You glare down at him, get on your knee next to his ear, and speak loudly and clearly. "I want to know everything you know and if you ever want to wipe your own ass again you're going to talk. Got it?" He nods. "Y-Yea... u-uh-huh." You keep going. "Good. I'm looking for a girl one of your boys took. Don't make this hard on yourself. Where do you keep your hostages?" He's quiet for a few seconds, then you put your hand on his neck and he spits out- "I dunno man, I-I ain't in that shit man!" You scowl. "Maybe that was too good to hope for. What gang are you working for?" An angry look gets in his eyes. "Man we ain't no fuckin' gang! We's a fuckin' lifestyle! Agh, they... THEY fuckin' took me fr-"

You tighten your grip. "Your gang. Now." That snaps him out of it and he starts mumbling. "OK... we's the 508th Crew, 'cause 508th street's where our-, uh, where the founder-" You interrupt. "Awakened his superpowers?" In the pain, he grits his teeth and there's a brief look of pride. "Nah... fuckin' proved he don't need no powers. Killed a muthafuckin' super with nothin' but a knife. Proved he's the HARDEST muthafucka in this-" You shake your head. "I'm not interested in the pitch. How were you recruited?" He closes his eyes, breathing rapidly. "They... found me out in the pods a couple years ago. Told me they'd make me a man and they fuckin' DID you piece of shit-" WHACK. He's dazed. If he survives the night there'll be a black-eye.

You continue your questions, calmly. "Who found you?" The man tries to get up but your hold is too strong. "...Dylan, was a real fucker 'till he got iced by them edgy muthafuckas with- with their coats and shit." You consider the implications. "Did he have a formal rank or was he-" This time, he interrupts you. "The fuck you mean FORMAL? Ain't nothin' FORMAL 'bout us! We's in the 508 to get away from that shit." Hmm, they're poorly organized then or go to great pains to seem that way. That matches what you've seen so far. "How does your "Crew" make its money?" He looks off in the distance, swallows and mumbles. "Any way. Dope. Break-Ins. All kindsa shit. S'posedly th-the bosses got some kinda racket goin' on wit' some... some kinda banker's union or somethin' but man I-... aagh, I ain't know nothin' about that man. That's... that's all I know man, I'm tellin' you, I can't tell you nothin'-" You lower your voice. "The money." He looks confused. "Wha-?" You explain. "When you make the money, where do you take it?" The defiant look goes back into his eyes, until you gesture to his crotch and pantomime a crushing motion.
>>
>>5257382
"OK... There's a spot over by the uuuh- o-over by the bypass w-with the bridge and all them billboards, y'know?" You know. He keeps rambling. "Over in the Burger King over there, the manager he-... he takes our nunber and their cut of the money and let's us know if there's a new phone number to call to get our next gig. Sometimes there is, sometimes there ain't. We can tell he's gangster by the blue pin he wears in his shirt most of the time, 'cause if he ain't got that in and you try to talk to him, he'll tell you he don't know what you's talkin' about. There's a few other places like that but that's the one I know about." You look down at him and he stammers. "That's all I know man, I swear it man!" You think you can tell he's not lying by the sound of his voice. That means there's nothing else you can learn from him. Which means...

>Show mercy. Let him live, maybe this scare will turn his life around.
>Kill him as quickly as possible. Another casualty of corpo-society.
>Brutalize the gangster until the corpse is no longer recognizable.

After that, you get to thinking.

>What's next?

>You'll pay that Burger King a visit. Your usual modus operandi- smash and smash some more.
>You'll pay that Burger King a visit, but first. You'll steal this guy's durag and pretend you're a gangster to get him talking.
>You'll keep patrolling. There's bound to be something else going down somewhere.
>You'll spend the rest of the night studying. You aren't going to get anywhere without a solid skillbase.
>You'll spend the rest of the night searching for a hidey-hole. Somewhere you can lay low without any suspicion or too many scavengers.
>>
>>5257384
>Kill him as quickly as possible. Another casualty of corpo-society.
>You'll pay that Burger King a visit, but first. You'll steal this guy's durag and pretend you're a gangster to get him talking.
>>
>>5257384
>Kill him as quickly as possible. Another casualty of corpo-society.
>You'll pay that Burger King a visit, but first. You'll steal this guy's durag and pretend you're a gangster to get him talking.
>>
>>5257384
>Kill him as quickly as possible. Another casualty of corpo-society.

>You'll pay that Burger King a visit, but first. You'll steal this guy's durag and pretend you're a gangster to get him talking.

We will have to find an alternate place to sleep though, soon.
>>
>>5257409
Do we even need to sleep though? As far as I can tell we're not tired at all, although that may be because of the four day dirt nap we just took.
>>
>>5257415
Not yet, as previously mentioned we have our resilience and our time unconscious may have counted as rest. Still, it is good to have a safe place to store our stuff, and after a few days we'll presumably have to sleep some time.
>>
>>5257384
>Show mercy. Let him live, maybe this scare will turn his life around.
>You'll spend the rest of the night studying. You aren't going to get anywhere without a solid skillbase.
>>
>>5257384
>Kill him as quickly as possible. Another casualty of corpo-society.
>You'll pay that Burger King a visit, but first. You'll steal this guy's durag and pretend you're a gangster to get him talking.
>>
>>5257384
>Kill him as quickly as possible. Another casualty of corpo-society.
>You'll spend the rest of the night searching for a hidey-hole. Somewhere you can lay low without any suspicion or too many scavengers.

We get this girl out we need a spot to stash her.
>>
>>5257384
>Kill him as quickly as possible. Another casualty of corpo-society.
>You'll pay that Burger King a visit, but first. You'll steal this guy's durag and pretend you're a gangster to get him talking.
>>
>>5257384
>Kill him as quickly as possible. Another casualty of corpo-society.
>You'll spend the rest of the night searching for a hidey-hole. Somewhere you can lay low without any suspicion or too many scavengers

Given how time-sensitive this will become if/once the gang realizes what we're after (and given PC's lack of subtlety, they WILL), we need to find somewhere to work out of sooner rather than later
>>
>>5257384
>Brutalize the gangster until the corpse is no longer recognizable.

>You'll pay that Burger King a visit, but first. You'll steal this guy's durag and pretend you're a gangster to get him talking.
>>
>>5257384
>Kill him as quickly as possible. Another casualty of corpo-society.
>You'll pay that Burger King a visit, but first. You'll steal this guy's durag and pretend you're a gangster to get him talking.
>>
Rolled 62 (1d100)

>>5257387
>>5257394
>>5257409
>>5257445
>>5257492
>>5258237
You take the pursesnatcher into an embrace and he scrambles, kicking and cursing right up until- SNAP. You drop the corpse. Its head's hanging at an unnatural angle and you stare for a second. He's younger than you by a couple of years, claimed he was found in the pods and they made a man out of him. Maybe that's the only way he thought he could escape. You remember the starter fees for low-end universities and the endless, subtle repetition that the trades are obsolete in your childhood education. No, it's the only way he was allowed to escape and then he never got away, the gang, the sense of community, it was only ever just another chain. You don't regret killing him but it's a fucking shame that you had to.

>Kill Count: 34

You snatch his durag, brush the hairs out of it, and take a minute or two trying to figure out how it ties onto your head. You have to loosen it and it shifts around a lot more than you were expecting. You don't know how people can wear this sort of stuff but with it on, you might be able to pass for a gangster. Just in case, you relax your posture and flail your hands a little while you walk. That gets some glances from the people on the street and they try to avoid you, which is good, you think. You should be able to handle this without any problems. Now then...

You find the Burger King an hour and a half later and waltz in like you own the place. There's a handful of employees that quietly stare at you and about a dozen customers that are either ignoring you or taking their meals as far away in the building as possible. Looking at the menu, you honestly can't remember the last time you ate out and try to remember how this is supposed to go. Uh... You tell the cashier the number and his integrated headset relays it to the autogriller, right? But you're not here for an order, though, fuck. You need to see a specific person. Fortunately there's a short line that gives you time to plan and rehearse the lines in your head.

>How do you approach this?

>Casual: You'll order what looks like the least unhealthy thing on the menu and try to strike up some small-talk to steer around to his manager.
>Menacing: Flex some, lay your hands on the table, lean in and ask if you can speak to their manager. You don't want any trouble and neither does he.
>Blunt: Sometimes honesty is the best policy, you'll tell him you're a part of a street gang and need to fence some money through his boss.
>Annoying: The less he wants to talk to you, the easier this will be. Bitch and whine about a nonexistant issue with food you've never ordered and demand to speak to the manager immediately.
>Nevermind that. You have another plan.
>>
>>5258479
>Casual: You'll order what looks like the least unhealthy thing on the menu and try to strike up some small-talk to steer around to his manager.
>>
Had to google wtf is a durag. Looks like a part of a pirate costume.
>>
>>5258479
>Gangsta: act like a dumb man like the one we took the clothes off.
>>
>>5258479
>>Casual: You'll order what looks like the least unhealthy thing on the menu and try to strike up some small-talk to steer around to his manager.

>>5258490
what mythical land do you live in where you dont know what a durag is?
>>
>>5258525
Russia. Never saw anybody wear one of those outside of cinema or theatre.
>>
>>5258532
I envy you
>>
>>5258479
>Menacing: Flex some, lay your hands on the table, lean in and ask if you can speak to their manager. You don't want any trouble and neither does he.
>Gangsta: act like a dumb man like the one we took the clothes off.

Basically, act like a street gangster
>>
>>5258479
>Gangsta: act like the dumb man
>Menacing: Act like a tough piece of shit. Which we are.

>>5258490
>>5258532
>>5258540
https://www.youtube.com/watch?v=ormQQG2UhtQ

“The durag is a superpower, to turn your swag on… it does something, it changes you. If you have one in the wardrobe, think about wearing it tonight, and it may pop off because you never know what’s going to happen."
>>
>>5258479
>Casual: You'll order what looks like the least unhealthy thing on the menu and try to strike up some small-talk to steer around to his manager.
>>
>>5258479
>Menacing: Flex some, lay your hands on the table, lean in and ask if you can speak to their manager. You don't want any trouble and neither does he.
>>
>>5258479
>Menacing: Flex some, lay your hands on the table, lean in and ask if you can speak to their manager. You don't want any trouble and neither does he.
>>
>>5258479
>>Menacing: Flex some, lay your hands on the table, lean in and ask if you can speak to their manager. You don't want any trouble and neither does he.
>>Gangsta: act like a dumb man like the one we took the clothes off.
We're trying to blend in, might as well act the part
>>
QM?
>>
I sure hope he's still alive
>>
>>5262066
>>5262237
I am, work's just been heavy lately. I'll be able to update some more when I get home later.
>>
Thanks dude for keeping us updated.>>5262353
>>
>>5262353
God bless
>>
>>5258508
>>5258546
>>5258560
>>5259090
>>5259962
>>5259972
This is a bit of a longshot but you're going to try to mimic the mannerisms of the gangster you took the durag from. You can already tell the employee behind the cash register is uncomfortable by his body language alone. Maybe you can capitalize on that.

>Roll 1d100+20
>Difficulty is 60/80/100
>>
Rolled 24 + 20 (1d100 + 20)

>>5262855
GUNSHOTS IN THE NIGHT, DIRTY COPS CRUISING BY THE SAME SPOT EVERY NIGHT, SOMEONE KNOCKING ON YOUR DOOR AT 4:25 AM
>>
File: how do you do fellow kids.jpg (220 KB, 1400x1050)
220 KB
220 KB JPG
Rolled 87 + 20 (1d100 + 20)

>>5262855
>>
Rolled 8 + 20 (1d100 + 20)

>>5262855
How hard could it be to be a dick?
>>
Rolled 17 + 20 (1d100 + 20)

>>5262855
>>
>>5262858
>picture showing shitty attempt
>best roll that's gonna carry us
>>
Rolled 7 + 20 (1d100 + 20)

>>5262855
Ayo wassup it's ya boy Brick Shithouse
>>
>>5263500
>h-h-hey boys it's ya goy shit b-brickhouse
>>
>>5263883
>Proceeds to get laughed out of the restaurant
>>
You know what this quest reminds me of?
Scumbag Antipaladin
>>
>>5264680
Hey the soup man isn't a scumbag
>>
>>5264680
Yeah, it has that combat focused sandbox nature yet still has decent world-building. Albeit with d100s instead of d20s and a training system instead of XP system.
>>
I'm sorry I've been scarce the last couple of days without any warning, I've just had a lot going on and the thread's gotten to the point where it takes me 10-15 minutes to reload on mobile. I might have to start a new thread after the next couple of updates, which will be sometime tomorrow, as it's an hour past midnight and I'm about to blackout. You guys are great, thanks for reading.
>>
>>5265219
It's all good. Real life comes first.
Take your time and come back when you can.
This quest has been great so far. Looking forward to next session.
>>
>>5265219
No worries, RL takes priority. Thanks for running.
>>
>>5265219
Like I said earlier, consider taking a week or two off so you can get your schedule situated, deal with burnout and not have to worry about not making a daily update for a while. And thanks for the great quest, this has been my favorite one in quite a while.
>>
>>5265219
Other anons are right, real life takes priority. Take your time QM, the boards not going anywhere and you wont be lacking for players if you decide to get this quest up and running again, it’s been phenomenal so far
>>
>>5265242
>>5265243
>>5265248
>>5265363
I appreciate that. I didn't have the time to update today and as I got home from work a couple of hours before midnight, I honestly didn't have it in me. It's almost 3AM at the time-of-writing because it's hard to disappoint. I'll do what I can when I'm off for some of this weekend. After that, I'll call it for this thread and let things sit for a week or two. I'll admit there has been a bit of burnout but it's mostly just my heavier work schedule and the thread loading time with my connection compounding the difficulties. Thank you for your patience.
>>
>>5266859
Just take a break and start a new thread in a week or 2.
>>
>>5266859
Thanks for running.
>>
>>5266859
Thank you for the quest it brought me joy and a few chuckles
>>
So it's been two weeks. I know that this thread is done and a new one may be created but just want to say if this is dead it was fun. I hope it's not dead though.
>>
>>5285569
It's fucking dead you moron.
>>
Got no problem with that. Also, sometimes a hiatus is just a hiatus. And as someone who has suffered through more of them than most, I'm perfectly fine with a hiatus becoming permanent.
>>
I still have hope.



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