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File: Age of Warlords.jpg (58 KB, 600x758)
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Following the Emperor's death at Endor, the once unstoppable Galactic Empire has cracked and began to crumble. While the members of the Rebel Alliance come together to form the NEW REPUBLIC, the remnants of the Empire begin to tear themselves apart at the hands of IMPERIAL WARLORDS who each seek to install them-self as the next emperor. With nearly half the galaxy in the hands of the New Republic, the IMPERIAL REMNANT seems powerless to stop the rebel advance.

Among the soldiers and sailors of the WARLORDS, terror and hope fills men and women in varying forms, as those who serve seek their calls of duty and responsibility, surviving just to live another day in a galaxy without order....

>previous Thread: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Remnant+Captain

Up to date Pastebin: https://pastebin.com/w3n6dkqR

You are Commander Slythas Caimes, currently mid battle, attempting to overrun the frontlines of a force of fellow Imperials working under the command of Trioculus, a pretender to the vacant Emperor's throne. You have accomplished a dangerous jump through a smugglers route to bypass a deadly ambush. As it is right now your gunnery commanders are feeding telemetry to their crews, preparing to turn a fort on the ground to dust...
>>
>>5189746
Ayyyy it's here!
>>
Line after line of Jade lasers fall from orbit, first stopped by a rather small shield, before overwhelming the system and your fleet's firepower vaporizes the base, before a single TIE can even launch in response your attack.

From there, your own forces turn about face, where the enemy fleet is making a rapid turn to retreat from you. A force such as theirs actually has at least firepower parity with you, you must have spooked them however. They also aren't heading down towards the Jump point to Zerm either...

>Go all in and give chase with the whole fleet, we'll strike them down before they escape

>Send out the fighters and light ships to harass the enemy

>Demand their surrender(What will you say)
>>
>>5189761
>Go all in and give chase with the whole fleet, we'll strike them down before they escape
>Send a scout to try and get ahead of the enemy fleet to check for ambushes
>>
>>5189782
+1
>>
>>5189761
>Demand their surrender

"Attention, Renegade unit. You are hereby ordered to surrender and submit yourself to the authority of the Galactic Empire. Comply and we will reincorporate you into Imperial structures; fail to do so and we shall deal with you as all rebels and traitors should be dealt with."
>>
>Go all in and give chase with the whole fleet, we'll strike them down before they escape
>Send a scout to try and get ahead of the enemy fleet to check for ambushes
>Have Hower Jump in behind them once we are in slugging range so they cant focus him before we get there and Demand their surrender
>>
>>5189799
support
>>
>>5189761
>Go all in and give chase with the whole fleet, we'll strike them down before they escape
Get Hower and the rest of the fleet to go in, if they're already breaking formation and making a run for it it should be safe'ish enough.

>>5189799
I can support this as an addition, it doesn't hurt, doesn't prevent us from gunning them down and even if it doesn't actually lead to any surrender it may cause strife in the ranks. So no drawbacks for us, and potentially something to gain.
>>
>>5189799
this, and if it fails , this:
>>5189761
>>
>>5189799
>Support
>>
>>5189799
Support
>>
>>5189761
>Go all in and give chase with the whole fleet, we'll strike them down before they escape
Anyone got any ideas on how we can capture some of their ships
>>
>>5189799
Support.
>>
>>5189761
Supporting >>5189801
>>
You decide to advance towards them, rallying your fleet forwards, and give them one chance to surrender, before your return them to dust. The enemy fleet is several minutes outside of firing range, and they're launching their own fighters to screen between you and them. Your own fighters are ahead, moving to take on their enemy counterparts.

The enemy commander answers your hail, however, and you're surprised when the signature grin of one of your former COs appears, and he begins his own little blurb before you can get your own out.

"Attention enemy Commander, you have us outmaneuvered, but the following battle will be too bloody for either of us to consider it a true victory. I will yield the field to my fellow Imperial, and- Commander Caimes? What the blazes are you doing out here?

>"Hello, Admiral, it's been a minute. Why don't you lower your shields and we can talk about this like true gentlemen."

>Pretend you don't know him and give the pre planned speech

>"Write-ins always acceptable
>>
>>5190076
>Commander! *salute* Its been too long. How are you holding up?
>>
>>5190076
>"Hello, Admiral, it's been a minute. Why don't you lower your shields and we can talk about this like true gentlemen."
>>
>>5190076
>"Hello, Admiral, it's been a minute. Why don't you lower your shields and we can talk about this like true gentlemen."
>>
>>5190076
>"Hello, Admiral, it's been a minute. Why don't you lower your shields and we can talk about this like true gentlemen."
>>
>>5190076
>"Hello, Admiral, it's been a minute. Why don't you lower your shields and we can talk about this like true gentlemen."
>>
>>5190076
>"Hello, Admiral, it's been a minute. Why don't you lower your shields and we can talk about this like true gentlemen."

>Captain Andersen is a monolith of a man, standing at 6 foot 8, and very healthy for his age, pushing 60. He looks like if you tried to fight him without a gun he may well beat you down despite being about 30 years your elder.
Was an understanding admiral and had a good head on him based on descriptions from the first thread. He was in Charge of Figg space before heading to Anaxes last we saw him. I wonder what the hell he's doing here?
>>
>>5190076
>>Commander! *salute* Its been too long. How are you holding up?
>>
>>5190076
>>"Hello, Admiral, it's been a minute. Why don't you lower your shields and we can talk about this like true gentlemen."
>>
>>5190076
>>"Hello, Admiral, it's been a minute. Why don't you lower your shields and we can talk about this like true gentlemen."
>>
>"Hello, Admiral, it's been a minute. Why don't you lower your shields and we can talk about this like true gentlemen."
>>
>>5190076
>"Hello, Admiral, it's been a minute. Why don't you lower your shields and we can talk about this like true gentlemen."
>>
>>5190076
>>"Write-ins always acceptable
Hello sir, We are participating in a hunt for an Imperial traitor, known as the Trioculus, at the behest of the Imperial Navy and Intelligence Bureau. We are moving through this system to a rally point with the rest of the hunt. Officially, I will do you the favor of noting you are unaware of our mission and its target, and thus not a traitor to the Empire, when you destroyed our scouts since you needed to ask why we were here. Having explained ourselves, I must ask, what brings you out here sir, and are you still willing to allow us to pass without bloodshed?
>>
>>5190623
>Support
>>
>>5190076
>>"Hello, Admiral, it's been a minute. Why don't you lower your shields and we can talk about this like true gentlemen."
>>
>>5190076
I guess I'll switch to support >>5190623 as it seems like a good write-in.
>>
>>5190623
switch to
>>
>>5190623
+1
>>
>>5190076
PRIVATE MARTUS! I DIDN'T REALIZE THEY STACKED BANTHA POODOO THAT HIGH
I THOUGHT I DISMISSED YOU YET HERE YOU ARE IN MY SECTOR
GET YOUR LITTLE ASS BACK TO THE MOISTURE FARMS OR I'LL VAPORIZE YOUR ENTIRE FLEET AND FARM THE MOISTURE REMAINING
>>
>>5190623
switching to this
>>
>>5190623
DEAR GOD NO
He already surrendered! Don't ask him nicely if we can pass without bloodshed, he'll realize we don't hold all the cards.
>>
>>5190076

>"Hello, Admiral, it's been a minute. Why don't you lower your shields and we can talk about this like true gentlemen."
>>
>>5190076
>>"Hello, Admiral, it's been a minute. Why don't you lower your shields and we can talk about this like true gentlemen."

>"I'm also surprised you knew I got promoted given last we met I was a Captain"
>>
>>5191117
Kek finally someone said it
>>
>>5190952
Isnt there a fleet coming up from behind?
>>
File: Andersen.jpg (128 KB, 1280x640)
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"Hello, Admiral, it's been a minute. Why don't you lower your shields and we can talk about this like true gentlemen."

"Only if your own force lowers it's own weapons. I'm surprised to see you've jumped the ranks in the time since I last saw you, though. You did seem to be a go getter."

You get a small stir of pride that your work is being applauded to your face, but you keep your own face neutral. "It'll be good to talk in person sir, when you come over. Bring one shuttle and an escort and we can discuss your terms."

"While I trust you, I still have my pride as an officer, Commander. We can meet between both fleets and discuss this aboard a shuttle, under flag of truce."

>"I'm sorry commander, but if not in person aboard my vessel, then we can do this in our conference rooms via comms."

>"It'll be good to see you in person, sir. We can meet in the middle as you propose."
>>
>>5191269
>>"It'll be good to see you in person, sir. We can meet in the middle as you propose."
>>
>>5191269
>>5191275
Appendum. Bring the bodyguards with us.

And leave strict instructions to our captains and seconds. Should anything happen to us, they are to turn around and continue the mission, rendezvousing with the Grand Admiral.
>>
>>5191269
>"It'll be good to see you in person, sir. We can meet in the middle as you propose."
Use those sith bodyguards.
>>
>>5191269
>>"It'll be good to see you in person, sir. We can meet in the middle as you propose."
bring the sith
>>
>>5191269
>>"It'll be good to see you in person, sir. We can meet in the middle as you propose."

> Bring along the with droids.. I trust Anderson better than most but better safe than sorry besides their presence may convince the admiral that we are in a position of strength.
>>
>>5191269
>>"It'll be good to see you in person, sir. We can meet in the middle as you propose."
>>
>>5191269
>"It'll be good to see you in person, sir. We can meet in the middle as you propose."
If we bring the robot guards put them in another room were they can eavves drop on us.
>>
>>5191269
>"It'll be good to see you in person, sir. We can meet in the middle as you propose."
Bring the sith of course.
>>
>>5191269
>"It'll be good to see you in person, sir. We can meet in the middle as you propose."
>>
>>5191269
>"It'll be good to see you in person, sir. We can meet in the middle as you propose."
This may be a good chance to ditch Macunti, if anyone's still for it. We've got a high-ranking acquaintance who can put in a good word for us, and maybe we can negotiate some new ships in exchange for letting Trioculus know where he can find a whole fleet's worth of newly restored Clone War swag. Of course we'll have to see how good a deal we can get first.
>>
>>5191269
>>"It'll be good to see you in person, sir. We can meet in the middle as you propose."

>>5191356
While I'd love to shoot the cunt in the back he does still have our crews. Though perhaps we can make plans for what comes after.

Trioculus would likely treat us no better than these cunts, we need to network and seize power for ourselves.
>>
>>5191269
>"It'll be good to see you in person, sir. We can meet in the middle as you propose."
>Bring the Sith along with our own men

Cant leave our men who are truly loyal to us and not a prophet on the sidelines
>>
>>5191269
>"It'll be good to see you in person, sir. We can meet in the middle as you propose."

>Bring the sith and some bodyguard droids
>>
>>5191269
>"It'll be good to see you in person, sir. We can meet in the middle as you propose."
>>
I believe we may be able to convince Anderson to switch sides if we not only play on his loyalty to the empire (and our mutual command styles of not treating our men as disposable) as well as informing him of the existence of the new order and an offer to join (whilst we’re fighting fellow imperials the rebels are making ground, if he joins us now with the additional division not only will we be able to bring this to a swift end to this conflict but we will once more be able to focus on our true foe) (This would also benefit our standing in the new order by not only bringing in a new fleet and high ranking officer but said officer has a positive relation with us which we can use to advance ourselves)
>>
>>5191269
>"It'll be good to see you in person, sir. We can meet in the middle as you propose."

Do people really want to bring the Sith? This is some mixed signals I tell you what. I guess if we have to then at least keep his creepy ass in the back. I feel like this should be just us and the Admiral talking about the quirks of post Endor Imperial Service that has lead us to a chance encounter on opposite sides over space tea. How the opportunity for quickly reconsolidating power in the crisis has slipped away with the death of Vader and the Emperor. On if it is reliance on the old Imperial Cult that has left us so scattered and vulnerable to the Trioculuses of the universe? Lets tap into the resolve of likeminded men and see our camp wax enough to direct the flow of the new order.
>>
ok so yall are meeting in person, but you want to bring bodyguards, which seems to eb a grab bag, so ill put this to a quick vote

>Bring the Prophet
>Bring the Sentinels
>Bring your own Stormtroopers
>Bring Droid troops
>>
>>5191660
Sentinels, if he doesn't come with a bodyguard we can always claim they were ordered by their higher ups to bodyguard us, which isn't technically a lie, and knowing their reputation they ought to be ample protection
>>
>>5191660
>>Bring the Prophet

Bringing a bunch of muscle might send the wrong message, but bringing a sith with us might lend some credibility to our cause.
>>
>>5191669
>Supporting this
>>
>>5191660
>Bring the Prophet
>>
>>5191660
>Bring the Prophet.
>>
>>5191660
>Bring the Prophet
I think an additional show of force would be good, but I oppose bringing the Sentinels because I strongly suspect they're meant to spy on us.
>>
>>5191660
> Bring the Prophet and a pair of stormtroopers

Got to look official
>>
>>5191694
support
>>
>>5191694
Switching to this
>>
>>5191694
+1
>>
>>5191356
I'd very much love to, but as others have pointed out he still have *our* men and women and until we get them back it would be counterproductive to do so... So keep that one on the backburner for now, but don't let it go just yet.

>>5191694
That looks nice, Second.

>>5191614
It's also about keeping the Sith happy, having him involved rather then sidelined as unfortunate things tend to happen to people who get involved with the wizards and then mistreat them. And it does send a rather strong message that we are a little more then just what our rank suggests.
>>
>>5191660
>Bring the Prophet
>Bring the Sentinels
>>
>>5191660
>>Bring the Prophet
>>Bring the Sentinels
>>5191660
>>
>>5191660
>Bring your own Stormtroopers
prophet's creepy as fuck, so are the sentinels. Droids might send the wrong message. Let's just grab four experienced noncoms and call it a day for the guard.
>>
>>5191660
>stormtroopers and sentenials
>>
>>5191660
>Bring your own Stormtroopers
>Bring Droid troops
>>
Your own entourage loaded aboard a Lambda, the Prophet and 2 Stormtroopers for you own escort, and set out to the neutral zone. The 2 stormtroopers are part of the 8063rd, and are part of your compliment since Bestine. While their demeanor is fit and ready, their armor has scar marks indicative of blaster fire impacts and, and one of them appears to have a carved in kill count on his breastplate. At least they're talented at their craft, going by the tallies scratched in.

Your shuttle docks with the Admiral's own, a larger cargo type, and he invites you over to a small conference room hastily put together in his shuttle's bay., meeting you at the airlock. His own escort is present, several Shadow Troopers; some of the best men the Empire has available outside special forces. Your own guards contrast to them, your ivory white versus their obsidian black. Regardless, your talks must go on.

"Caimes, it is good to see you again, I'd thought you'd be dead after having been dragged away by Intelligence."

"If only it were so easy. What's brought you out here, working for Trioculus? Even I can see he's a plain as day pretender to the throne."

"Well, after you left and some others deserted, I led an attempt at halting or slowing the rebel advance through Figg territory. Their numbers had us beat out there though, and soon there were militia types in Z-95s, cloakshapes and all sorts of pirate type vessels harassing my remaining fleet wherever we went. We made our stand at Gerrentheum though, when the main rebel armada arrived, and we predictably were outnumbered and outgunned. I still took more Rebel ships with my fleet to the grave then they took Imperial, but regardless, when all was said and done, my flagship and a half wing of TIEs managed to jump out, barely functional, and half my crew dead. We limped home to the Eriadu Authority, who took my ship and crew, and kicked me on up towards the Core in a shuttle, humiliated. When the Moffs and this Trioculus man started gathering forces, they were able to get their hands on new Star destroyers and troops, such as these fine fellows here, and offered me a position in their command structure, where they put me here for the past few months, skirmishing rebels mainly, and watching the new followers flow to Kessel to pledge to Trioculus."

>How do you respond?
>>
>>5191934
>Tell him what we have been up to, including that we are on this mission at the behest of the Navy and Imperial Intelligence. He is an honorable captain and it seems like he understands Trioculus is just a tool of power hungry moffs and he is just in it with them to blast rebs, lets see if we can get him back into the fold on our side
>>
>>5191934

> Try to play to his senses and loyalty to the empire

"At the end of the day my loyalty lies with the empire and my men and to that end myself and and a number of other's of similar or higher rank to me have banded together to continue fighting the rebellion as ambitious fool's vie for power and tear the empire apart however this new order is still reliant upon the greater imperial logistics chain to function. Which leads to our current dilemma with Trioculus. His escapades resulted in navy high command requisitioning my men without my prior knowledge to deal with this, now the only way I can get them back is to participate in this shit show myself a conflict that only serves to weaken the empire and embolden the rebellion with every destroyer lost. So I intend to end this as quickly as possible to minimise the damage to the navy and get as many of our guys back safely as I can and I believe if you join us admiral we can bring this to a far swifter conclusion and minimise imperial casualties and once all is said and done we can do some more catching up and I can introduce to my superiors who I'm sure will welcome a capable officer such as yourself with open arms and any other loyal men of the empire."
>>
>>5191934
>Sounds like you've had a rough go of it, my own adventures sound rather glamorous in comparison.
>Give him a quick rundown of what we've been up to since we left him
>Ask him if he really thinks this Trioculus will work out. Tell him that it won't last, and ask him if he'd be willing to join us in our campaign, and we'd speak very highly of him to the admiral once this is done, making no mention of who he was working with before. Further imperial blood spilt will only benefit the rebels, and we'd hate to fight an old superior, and a good officer.
>>
>>5191934
>The Empire's finest troops use MG34s
Better than an E-11 for sure

>Trioculus may be a pretender, but by the sound of it he wields a tremendous amount of power, which makes his claim just as legitimate as anyone else's, even in strictly political terms. And I see he has enriched your fleet with fine new ships and talented fighting men. Our own superiors saw fit to reward our exhausting service with just the opposite, handpicking the best men from our crews to take for themselves. Tell me more about this Trioculus fellow, can he promise me any better treatment?
>>
>>5191970
support
>>
>>5191970
+1 to this, I like it.
>>
>>5191934
>I led an attempt at halting or slowing the rebel advance through Figg territory

wut

I'm 90% this is not what happened. I specifically remember some anons being mad that he abandoned his duty and decided to flee back to the core. Not only that but he left before even we did. We had a long back and forth about whether to stay and fight or not before info or clarifications came in about the mission from Imperial Intel. I was one of the ones in favour of fighting until it was clarified that we wouldn't be able to both fight off the incursion of Figg space and take the Intel mission afterwards.

We specifically told him we intended to stay and "bloody them before retreating" and it seemed like we might have done that before we changed our mind, I remember two other commanders left soon after the Admiral and one other commander was gonna stay and fight alongside us but then when we made the choice to fuck off and abandon the system I guess he got demoralized or was secret double agent all along because the dude who was gonna stay with us turned his coat to the rebels.

This is a blatant revision of history.
>>
>>5191934
I'm also pretty sure he said he was returning to the core around the time the admirals were stealing men and materiel for the fortress worlds or whatever, I don't think it was mentioned that he headed to Eriadu. Even were that not the case, I'm surprised he didn't end up with the New Order, since we literally got our offer to join up with them from some guy visiting the station we were on literally JUST before Andersen decided to tell us that he was fleeing like a coward and letting all us subordinate commanders make our own decisions on what to do.
>>
>>5191934
>We current stand with a force of pickets and lighter vessels at about 2/3rds of their force, and only 1 capital ship to their 4

>so I intend to return to the Core, but the rest of you are free to act as you choose.

Quotes from the 1st thread by Andersen. He for whatever framed the briefing as "the time has come for us to make a decision of our stand" or something to that effect before saying that regardless of whether we want to fight or not that he has already decided to flee back to the core right after getting word from Captain Landis who was in charge of the Reverent (I think this is the New Order guy who offered us our current job) that the Imperial Ruling Council had negotiated to let us through Eriadu space to defend the core against the rebels.

This dude didn't do any such glorious last stand or any such nonsense, he fucking left before we did!

If anything we should be chewing up out, first a coward, now a traitor to the empire!
>>
We should really allude to this just being the vanguard or scouting in force of a larger imperial fleet. Nothing overt but a supposed hint to an old ally that it’s not gonna end pretty if the ‘vanguard’ managed to get past these defenses already and what would be in store when the real fleet shows up. Say we’ve ‘heard’ that our admiral pushed off the main fleet for a week too gain glory and favor with upper ranks but that this even fight won’t be so for long.
>>
>>5191934
Add on to winning vote
>as one survivor to another whatever you decide I wish you good fortune, and I just want to let you know that things are about to get a lot worse for trioculus. This is the vanguard and I’ve been seconded to this admiral as a political move by the first order. We’ve been hoping to fold him into our ranks and have staked the main fleet for a week to let him gain fame and prestige. But in X days the main fleets coming and word is Isard is coming to make an example of what traitors get to any more would be pretenders. We both know what that entails, we’re both survivors and as one captain to another I’d be glad to say how I ran into a fleeing loyalist fleet and accidentally fired on them (we help him and report finding a loyalist fleet so he’s on right side when it ends), I could also tell how we managed to ambush a small flotilla of ton falks and escorts based around a secutor and managed to board and take control of it after destroying the small fleet of escorts (we get the secutor he runs with rest of his fleet), or we could slug it out and both lose everything we’ve worked so hard to gain with the high likely hood we’ll both die (continuing of regular fleet battle). I do not want blood shed among fellow imperials, and I hope that we can stop this needles bloodshed amongst brothers and get back to fighting the real enemy that have put us all in this position.
>>
>>5192055
Essentially bluffing and betting on the fear Isards name causes to either get him to join us, give us a tax to be let go so he can flee the coming wrath of isard, or staying and dieing which is not in his wheel house. Trying to bluff a clean victory essentialy
>>
>>5191970
+1 to this.
>>
>>5191970
+1
>>
>>5191934
this
>>5191970
Hopefully we can get him on our side, or at the very least get him to not interfere
>>
>>5191970
Support
>>
>>5191970
>Support
>>
>>5191975
Support
>>
>>5191970
"Oh, so you're looking to just bring me aboard from Trioculus? Your New Order sounds good, but what sort of support does it truly have, outside it's own forces? Even Trioculus has the funding of the Moffs to fall back on, and he fully believes there are those amongst the attack who will turn coats and lead the way to total victory for him. He has full faith in victory here; I do not. My forces were the vanguard against rebel offensives, and I've been pulled from my post to lay waste to your fleets. Allow me to continue my work on the border unimpeded and I will have no quarrel with your own forces. If you win, we can talk about meeting your own officers."

>What say in response
>>
>>5192467
"Maybe not so much work for the new order, but as you say that can be discussed after this has blown over. I agree to your terms and I wish you luck in bloodying the rebels"
>>
>>5192467
>You make a compelling point. In most cases I would say it's a sign of weakness to count on your enemy simply switching sides, but under these peculiar circumstances I can see the reasoning behind it. Consider deeply the respective merits of Trioculus and the New Order, and I shall do the same. We may discuss this matter more deeply when we meet again. Farewell, old friend.
>>
>>5192512
Support
>>
>>5192467
"Of course, give those rebels whats coming to them sir, and I hope to see you again on the other side."
>>
>>5192512
>Supporting
>>
>>5192512
+1
>>
>>5192512
+1
>>
"You make a compelling point. In most cases I would say it's a sign of weakness to count on your enemy simply switching sides, but under these peculiar circumstances I can see the reasoning behind it. Consider deeply the respective merits of Trioculus and the New Order, and I shall do the same. We may discuss this matter more deeply when we meet again. Farewell, old friend."

"Farewell commander, I hope I see you when the scuffles behind the line are over. I'll be taking my fleet out of system, consider us bested, Caimes. Oh, and happy hunting, be aware that the Moffs that serve him have more upholding his rule then it may well seem. I refuse to divulge more, but I wish you well."

With that, the meeting ends quickly, and the shuttles decouple, leaving you back in your fleet, having claimed a near bloodless victory.

Your return to the bridge sees the XO ceding command to you once more, and informing you that he has already sent word back that the route to Zerm is clear, and it's just a matter of beginning the attack now.

>Hold on, send scouts forwards to discern the defenses there.

>We'll move immediately, and hopefully catch unprepared for our attack through.
>>
>>5192871
>We'll move immediately, and hopefully catch unprepared for our attack through.

Because our rolls are never shit when it comes to charging in without scouting first.
>>
>>5192871
>Hold on, send scouts forwards to discern the defenses there.

>>5192874
I have a feeling well roll good this time anon
>>
>>5192871
>>We'll move immediately, and hopefully catch unprepared for our attack through.
>>
>>5192871
>Hold on, send scouts forwards to discern the defenses there.
>>
>>5192871
>Hold on, send scouts forwards to discern the defenses there.
>>
>>5192871
>Hold on, send scouts forwards to discern the defenses there.
>>
>>5192871
>>We'll move immediately, and hopefully catch unprepared for our attack through, once our fleet has regrouped.
I'll go with this because there is no chance they have additional reserves layered behind the Golam fleet and Andersen's detachment so we should have a solid shot at either gaining ground and/or catching whatever they're trying to do with their proverbial pants down.
Famous last words from space Kursk
>>
>>5192871
>>We'll move immediately, and hopefully catch unprepared for our attack through.

They wont be expecting us to blow through so quickly i expect
>>
>>5192871
>We'll move immediately, and hopefully catch unprepared for our attack through.
inb4 an SSD or something equally stupid.
>>
>>5192871
>Hold on, send scouts forwards to discern the defenses there.
>>
you could do a reconnaissance in force.
You set the hyperspace reversion to be well outside of the common hyperspace jump point.

then you use the sensors and passive antennas to see whats going on before being forced to engage. If its bad you can jump out because you are well outside the planetary gravity well, and if you want you can either microjump in or a more stealthy approach and catch them unawares.

the only problems are system-edge mass-shadow mines on hyperspace routes or early warning probes.
>>
>Hold on, send scouts forwards to discern the defenses there.
>>
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I return to living after a long work weekend
____________________________________

Your scouts, depleted as they may be, must be sent to secure intelligence on the situation outside your current view. They fly out once more, returning with...

>Roll me 1d100, best of 3 ,higher is better
>>
Rolled 59 (1d100)

>>
Rolled 15 (1d100)

>>5195213
>>
Rolled 25 (1d100)

>>5195213
>>
>>5195215
not the worst result ever
>>
I have been lazy, I will ipdate with 3 updates through tuesday as apologies
>>
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The recon flight returns, in one piece this time (Fortunate for you, replacing the losses will be a helluva job for you later).

Their probing reveals that zerm is lightly defended, a small picket fleet is stationed there based around a Victory II, nothing particularly dangerous to the force as a whole.

It'll be simple enough to crush them with your immediate forces, and with how long your fleet hjas been on the front, now may be a good time to stop for a minute and make a call to Makati to see how progress is going on their end.

>Makati can wait to speak till after we complete our objective. Attack the enemy immediately(No rolls required to just massacre them, they're not particularly tough enough to hurt you)

>Before we go, make contact with Makati and see how the campaign is progressing.
>>
>>5196244
>>Makati can wait to speak till after we complete our objective. Attack the enemy immediately(No rolls required to just massacre them, they're not particularly tough enough to hurt you)
>>
>>5196244
>Makati can wait to speak till after we complete our objective. Attack the enemy immediately(No rolls required to just massacre them, they're not particularly tough enough to hurt you)

Hopefully that Victory is intact enough that we have her Towed back
>>
>>5196244
>>Makati can wait to speak till after we complete our objective. Attack the enemy immediately(No rolls required to just massacre them, they're not particularly tough enough to hurt you)
'
Ok so they are either out of reserves in the area or scrambling to get something resembling a fleet in system to reinforce Andersen... Or he did us a solid and "forgot" to report that we broke through... Either way its all speed ahead before something can actually get organized, we want them to keep throwing things piecemeal at us in the effort to slow down the advance and give them enough time to set up a proper defence (We do not want to let them do this)
>>
>>5196244
>Makati can wait to speak till after we complete our objective. Attack the enemy immediately(No rolls required to just massacre them, they're not particularly tough enough to hurt you)
>capture the Victory ll and
Always a good idea to grab what we can from any encounter that may benefit our forces as a whole
>>
>>5196280
Indeed we have a good number of ion cannons in our fleet and our bombers can be loaded with ion torps or bombs so we can probably disable a ship or two if lucky
>>
>>5196283
>>5196280
While I'm not opposed to the idea here is the problem I see, or at least the trade off.
Disabling the Viki II, then securing it, and then sending it back to the rear lines (as we don't have hordes of spare crew just laying around as far as I remember) would take a fair chunk of time.
Time the enemy will probably spend either reinforcing their position, sending reserves to our front or organizing a counterattack. Potentially costing us a whole lot more then a single capitol ship.

I understand the temptation, but I myself see it as something of a trap and would rather keep going to minimize our own losses and smash the enemies. Furthermore the more we do the more of a bonus (salvage rights etc) we can demand from Makati once this whole thing is done with.
>>
>>5196244
>Makati can wait to speak till after we complete our objective. Attack the enemy immediately(No rolls required to just massacre them, they're not particularly tough enough to hurt you)
>>
>>5196244
>Makati can wait to speak till after we complete our objective. Attack the enemy immediately(No rolls required to just massacre them, they're not particularly tough enough to hurt you)
>>
>>5196244
>>Makati can wait to speak till after we complete our objective. Attack the enemy immediately(No rolls required to just massacre them, they're not particularly tough enough to hurt you)
>>
>>5196244
>Makati can wait to speak till after we complete our objective. Attack the enemy immediately(No rolls required to just massacre them, they're not particularly tough enough to hurt you)
>>
>>5196244
>Ask them to surrender before massacring them

It's only polite.
>>
>>5196244
>>5196451
Supporting
>>
>>5196244
>>Makati can wait to speak till after we complete our objective. Attack the enemy immediately(No rolls required to just massacre them, they're not particularly tough enough to hurt you)
Demand they surrender and abandon ship or face the void. Blast anything that doesn’t comply.
>>
>>5196451
Support. After jumping in right in front of them of course.
>>
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Your fleet enters jump, and your arrival is heralded by the deployment of a meager screen and a small wave of firepower, not enough to break your Fleet's shields, and definitely not enough to compare to the withering barrage your release in response. Enemy forces are offered surrender, but they refuse, swearing their lives to the Dark lord until death. One vessel, far to the perimeter, a raider Corvette makes a jump though, seemingly headed to Kessel. You could follow it with fighters or light vessels to try cutting it off, but your main fleet should probably stay here and hold the blockade.

>Send off some fighters and escorts to give chase, you have to make a call to Makati.

>Screw waiting, we'll advance and claim Triouculus' Head ourselves. We can claim credit for the operation then and show Makati up.
>>
>>5196625
>Send off some fighters and escorts to give chase, you have to make a call to Makati.

There will be stiff resistance there no doubt better to not risk it
>>
>>5196625
>>Send off some fighters and escorts to give chase, you have to make a call to Makati.
>>
>>5196625
>>Screw waiting, we'll advance and claim Triouculus' Head ourselves. We can claim credit for the operation then and show Makati up.

Maintain momentum and violence of action men! We have them on the backfoot, let's not give them the opportunity to react.
>>
>>5196625
>>Send off some fighters and escorts to give chase, you have to make a call to Makati.

Theres a plan in place. Better follow it.
>>
>>5196625
>Send off some fighters and escorts to give chase, you have to make a call to Makati.

I'm guessing this is an ambush disguised as a rout. Don't send too much after the Corvette, it is only a single raider, just send enough to decisively kill it.
>>
>>5196625
>>Screw waiting, we'll advance and claim Triouculus' Head ourselves. We can claim credit for the operation then and show Makati up.
>>
>>5196625
I think we are about to get their entire fucking fleet jumping onto us here, can we deploy a minefield along the jump route from kessel made from whatever is left of those ships we just blew up's reactors and a bunch of our proton bombs/torpedoes? Any large asteroids we can tow into the area around the jump point and then blow up to create a debris field?

>call Makati, we have made it to zerm, a single enemy ship escaped our assault and jumped out of system, likely on course to kessel. warn him that during our campaign we came across intel indicating the heretics expect some ships in the grand fleet will attempt to betray us during the final assault
>prepare for enemy attack as described above if anything there seems like it would be worth doing in character
>>
>>5196625
>Send off some fighters and escorts to give chase, you have to make a call to Makati.
Yeah no way are we doing it on our own, we would have barely been able to take Andersons force and Trioculus is guaranteed to have a bigger force.
>>
>Send off some fighters and escorts to give chase, you have to make a call to Makati.
>>
>>5196697
Second.
Tho remind me, was our goal to *reach* Zerm or to *hold* Zerm?
Because if its the former we may simply be setting up a staging area to continue pushing into Kessel itself... And then a minefield may be a little difficult.
>>
>>5196913
clearing a minefield would just mean sending the signal to the mines to deactivate, we could probably even recover any ordinance we don't detonate since i am pretty sure star wars missiles have really good guidance systems even if the movies don't show it
>>
>>5196938
That seems like something dangerously easy for the opfor to also deactivate. But fair point
>>
>>5196938
those missiles shot by the tri droids in droid wars are evidence of that
>>
>>5196971
Those were neat.
Note to self: If the Empire is already experimenting with advanced drone soldiers (aka darktroopers) something like a darkfighter/bomber program (but with a good name, please) might be worth looking into if and or when we get established ourselves
>>
>>5196625
>>Screw waiting, we'll advance and claim Triouculus' Head ourselves. We can claim credit for the operation then and show Makati up.
>>
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Your Avengers and Defenders take off with your carrack, giving chase to the enemy. But that isn't your concern, the Grand Admiral needs to be informed you've completed your maneuvers.

The Grand Admiral answers quickly, and the first thing you notice is that he is not in his conference room, but rather in the Bridge, with ensigns running by and bright flashes behind him blurring the screen occasionally. He immediately begins interrogating you on the situation.

"Caimes, I trust you've a good reason to be calling me in the middle of a Fleet engagement."

"Affirmative Grand Admiral, we have captured Zerm and are holding position at the entrance to Kessel, awaiting further orders."

An ensign is carried out on a stretcher behind Makati, and he himself looks modestly surprised."Oh, we didn't expect you to beat me to the point, Commander. I am still 1 Day out out of position from Formos, hold until I am in position, then we will advance together. If you will excuse me though, I have warships to order, and a line to break through."

>Do you want to mention anything else before he hangs up

>How will you spend your day before he arrives to position.
>>
>>5197105
"A ship made for Kessel before it could be destroyed, I have dispatched fighters to try and intercept."
>>
>>5197105
>>Do you want to mention anything else before he hangs up
no

>How will you spend your day before he arrives to position.
Tinker with a B1 or B2 so it can become your personal body guard
>>
>>5197105
"A ship made for Kessel before it could be destroyed, I have dispatched fighters to try and intercept."
>>
>>5197105
>>Do you want to mention anything else before he hangs up
No

>>How will you spend your day before he arrives to position.
Rest and repair
>>
>>5197105
>Do you want to mention anything else before he hangs up
No

>How will you spend your day before he arrives to position.
Send out recon fighters to Kessel, and back the way we came.

Rest and repair for everyone in the meantime, want to be at max combat readiness when the Admiral gets here.
>>
>>5197105
>Do you want to mention anything else before he hangs up
"Good hunting, grand admiral"
Politeness never hurts, nor does it cost anything.

>Do you want to mention anything else before he hangs up
Let the repair crews looks things over while everyone else gets shifts of rest, we're still in enemy territory but a few good hours can be worth a lot.
>>
>>5197310
Supporting this
>>
>>5197105
>Do you want to mention anything else before he hangs up
Warn him about the ship that got away and warn him that during our mission we found intelligence indicating that the heretic expects some of the grand fleet to switch sides and betray the mission
>>
>>5197141
>>5197310
>>5197438
Support.
>>
>>5197174
Underrated, support.
Also assure the planetary government that we mean no harm and ask around for someone who can help.
>>
>>5197438
I would also like to throw my support on this as well
>>
>>5197438
>Supporting
>>
>>5197438
Shhh don't give away our plan
>>
>>5197438
This plus wishing him good hunting.
>>
>>5197438
+1 to this
>>
>>5197105
>How will you spend your day before he arrives to position

Hitting on the female officers, and taking some of the to bed.
>>
>>5197174
>Support
At the least it can become something like a butler
>>
Rolled 14 (1d100)

"One more thing sir, we have gotten intelligence that there is to be a possible insurrection among the fleet during the mission. We are not sure when or who, but it could prove disastrous. Beyond that, my own forces are pursuing a picket ship that escaped and may be trying to inform Kessel of our movements."

"I trust you have the picket under control, Caimes. I will look into the situation on my own end as well, regarding treachery. I will say, you are proving one of the most competent commanders I have had in my service in a while. Makati, out."

The hologram cuts out, as you move to start preparing your own forces in the next day. Repair crews scramble to fix any damage done to your vessels, and your picket vessels...
>>
return, reporting they failed to intercept the Raider before it made it into the Kessel Run.

Not long after, your current shift of crew is changing to what would be the night shift, a comms request is made from the Kessel Run; Likely to be from the forces currently at Trioculus. The signal has the clearance codes of a Moff with it as well.

>Accept

>Decline
>>
>>5198496
>Accept
>>
>>5198496
>accept
>bring the sith prophet up to see if he can mind trick any info out of this guy or get him to somehow sabotage shit and prevent trioculous from doing the same to us/warn us if he tries
>Warn him (bluffing if we haven't actually made a minefield, possibly with help of the prophet) that as he may have noticed, our space warfare doctrine focuses on asymmetrical warfare, and if he attempts to overrun our position he will be jumping into a minefield
>>
>>5198496
>>Accept
>>
>>5198496
>Accept
>>
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You take the call in your conference room, and soon a Man in a moff uniform appears before you. His rank insignia on the breast of his shirt signifies himself as a Grand Moff as well.

"To the misguided Imperial Commander leading forces in Zerm, I am Grand Moff Thistleborn. I am Contacting you regarding your current position in the Navy, and to talk regarding a change in your future, should you stop fighting for these seditionists and traitors to the Cause."

>"I'm sorry, Thistleborn is your name? At least give me a real sounding name when you pretend to be a Grand Moff"

>"I don't Care what you offer, my orders are absolute, and you cannot sway me."

>.... "Go on, you may have my ear, Moff."
>>
>>5198683
>"I don't Care what you offer, my orders are absolute, and you cannot sway me."
>"If you have come to negotiate your surrender I am sure that we can come to terms that we both find agreeable."
>>
>>5198683
>.... "Go on, you may have my ear, Moff."
Even if we're gonna blow him off we should listen and see if he'll spill some intel.
>>
>>5198711
but passive antagonism is fun
>>
>>5198711
This. Blow him off after we hear what he's trying to do, not before.
>>
>>5198689
+1
>>
>>5198683
>.... "This whole conflict has only harmed our efforts at striking back against the rebels, tell me, why do you follow this heretic and divide what resources we have left? You have my ear, Moff, as well as that of the emperor's disciple."

>Bring the prophet out

I am worried that they may try to mind trick us if they have a force user, which could explain why they expect some fleets to turn on us.
>>
>>5198683
>.... "Go on, you may have my ear, Moff."

Obviously not agreeing to any terms, but a good idea to try and get info
>>5198730
Thought we already had the prophet by our side since in our last vote we all agreed to hear him out with one guy asking we bring the prophet, since no one disagreed to his addition thought he would be there by our side, course not to close as I'm worried he may try to influence our thoughts and emotions with this talk trying to push us to violence as that's a dark side thing

Also QM does Caimes know that the prophet is some kind of force user with his whole vibe and the near conformation of the guards he brought on the ship
>>
>>5198744
that one guy was me, idk if we have him with us since nobody voted
>>
>>5198689
>support
>>
>>5198730
>Supporting
>>
>>5198730
+1
Gives us some legitimacy.
Also
> Everyone is a grand moff these days.
>>
>>5198683
>>.... "Go on, you may have my ear, Moff."
I'd be happy to talk and try to get some actionable intel out of it, but definitely not agreeing to anything. Especially not since these people are getting creamed and seem to *need* people to switch sides in order to stand a chance.
>>
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>>5198744
You guys know hes a sorcerer of sorts with the force, but you do not understand what his powers are. Mind tricks may be something he can do but you have no idea.
>>
>>5198683
>... "Go on, you may have my ear, Moff."
I could be tempted
>>
>>5198969
We know he did some space wizardry on that ord world and we know he is a disciple of the emperor and holds some measure of political authority because of it which is probably a good enough reason for claimed to bring him in. I don’t know if he can use any space wizardry against them off, but at the very least he can probably warn us if the moff tries anything force-y
>>
>>5198683
>>.... "Go on, you may have my ear, Moff."
just for intel.
>>
"This whole conflict has only harmed our efforts at striking back against the rebels, tell me, why do you follow this heretic and divide what resources we have left? You have my ear, Moff, as well as that of the emperor's disciple."

Your words cause Thistleborn to furl his face, deep in thought, until the Prophet arrives out into view behind you.

"Ah, a rogue man of the cloth, come to taint the hearts of men, and sway them away from our Dark Lord. You, Commander, can be reasoned with. He is more akin to a wild beast given a cloak."

Your own prophet leans in to whisper to you, too quiet for the microphone to pick up;" Commander, this man is under the influence of the Church of the Dark Side. They are a group of false prophets, manipulating the public and working for Trioculus and the Moffs who have left with him. Be wary of anything he claims, he has no true understanding of the Dark side."

"Regardless Commander, I believe your operation is to be rewarded, for showing your skillful might, in service of the Empire, even if it is currently under the wrong side. Your rank is not befitting one of your capabilities, for such an important mission for the false Empire, a mission like this should be led by Admirals, not Commanders. Rewards in riches and rank can be gained by subverting the traitors, and joining up with our own fleets."

>Thistleborn is offering you Influence and a promotion to Admiral to switch sides, and join the Moffs on their mission to install Trioculus. The prophet would heavily oppose this, but your crew beyond him is more likely to follow your lead, given some convincing.
>>
>>5199363
>A promotion sounds nice, but it has no consequence if I'll be dead in the next battle. How do I know you'll defeat the forces currently arrayed against you at Kessel? From my reckoning you're badly outnumbered, unless you can somehow summon forth fleets from a magic jar.
>>
>>5199383
+1
intel bait is gud
>>
>>5199383
+1
Baiting out intel is fun.
>>
>>5199383
support, bait for intel
>>
>>5199383
+1
>>
>>5199363
>Tempting indeed, but two things hold me back. First, a considerable number of my loyal crewmen were separated from me at the start of my mission, and I need some assurance that they will be able to join me. Second, you'll have to assure me this isn't a trick.
>>
>>5199383
Support.

Also straight to admiral? Skipping, what, two or three ranks; Commodore, rear admiral, vice admiral at least. This is not a sign of strength, this is an indication of desperation... As well as "Rewards in riches and rank can be gained by subverting the traitors" indicating that this lines his own pocket by promising us the moon even if ultimately they can't or won't fulfill this obligation.
Titles are also very cheap to hand out. Again not a great sign.
>>
>>5199383
>Supporting
>>
>>5199383
Support.

>>5199860
Don't forget how many new 'posts' are opening up because the old owners are either dead or deserted. Ultimately titles, wealth, and postings mean nothing if you have no resources, backing, or chance for survival. Its also never good to have the reputation of a traitor and a cheap turncoat. We must keep in mind our reputation within the eyes of our allies, our men, and our enemies.
>>
>>5199383
Support

Shame our crews are being held hostage
>>
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"Kessel's Garrison Moon is shielded. We can wage out a siege that will likelyo nly end in our favor once sufficient supporters of Trioculus rise up after he claims Darth Vader's Glove at Mon Cala! After that, the Empire will have to bend to grovel at the new Emperor's feet! You'll be on the winning side of history if you just hold off on your attack until the proclamation is made in the next few days!

>"What the literal fuck are you rambling about, Moff?"

>"So your presence here is entirely pointless in the grand scheme of this fighting, and they abandoned you here to distract us?"

>Write-ins free
>>
>>5200098
You know I’m half tempted to give the rebels a heads up in Trioculous going to mon-Cala… solves the problem of Trioculous and tied up rebel resources.
>>
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>>5200109
Now that's an interesting idea... If only we had some kind of contact with a smuggling and illegal party who could probably make a fucking killing selling "intercepted" Imperial intelligence like that. Hell, they probably do that already.
Would even sidestep the problems of directly contacting the rebels and tarnishing our image while making them suspicious of our motives.
>>
>>5200098
>>Write-ins free
"Moff, would you like to play space chess sometime?"
>>
>>5200098
>>"So your presence here is entirely pointless in the grand scheme of this fighting, and they abandoned you here to distract us?"
>>
>>5200098
>"What the literal fuck are you rambling about, Moff?"
>"So your presence here is entirely pointless in the grand scheme of this fighting, and they abandoned you here to distract us?"
>>
>>5200098
>Write-ins free
> Quietly ask our prophet if he can do anything to lift the influence of the Church

>“Vader was powerful while he lived, but he was never the emperor, why would claiming his glove bring him any more supporters? I am not a deeply political man, but I have served a long time in the navy, and I assure you, retrieving the glove means nothing to me, nor would it mean anything to the vast majority of other captains.”
> “To me your current situation appears rather bleak, as you seem to be used as bait in a trap without teeth. Perhaps you should consider your place in all this when it is over and how much better it could be if you just so happened to open that planetary shield at the right time for us. I assure you, if it just so happens to go down, I will make sure the Grand Admiral and the leader of Imperial Intelligence know you contacted me with the intention of putting an end to that traitor’s heretical rebellion.”
>>
>>5200124
We could make a nice load of credits, destroy a portion of the traitor fleets, and put a dent in the rebel forces who come to defend Mon Cala all at once, good idea anon.
>>
>>5200124
So pass off the information to the consortium to sell to the alliance in exchange for a cut or and our favour debt being annulled as well as informing the grand admiral that they intend to drag us into a protracted siege therefore getting the tyrant a steady stream of ammo should be priority so we can damage the sheilds outside of their own firing range.
>>
>>5200159
Switching to>>5200181
>>
>>5200181
>Supporting
>>
>>5200181
Supporting

also

> Get in touch with our consortium contacts to sell them information they can sell on to the rebel alliance that an Imperial task force is seeking to strike at Mon Cala.

Earn us a quick buck, cuck a pretender of his prize, have some rebels die in the process.
>>
>>5200098
>"What the literal fuck are you rambling about, Moff?"
>"So your presence here is entirely pointless in the grand scheme of this fighting, and they abandoned you here to distract us?"
There's obviously no negotiating with this guy, he's a zealot through and through.

>>5200124
Supporting telling the rebels.
>>
>>5200098
>>"What the literal fuck are you rambling about, Moff?"
>>
>>5200227
Indeed.
There's also the question of if the shields cover the entire planet, or just the base itself... Because if so we could simply either launch a (fucking bloody) ground assault through the shield, but we have a lot of droids to shove down the corridors where not even they can miss.
Or start digging, with turbolasers if need be, our way into the garrison. Again, droids would come in handy for that.
>Captcha H4T8R
Yes they do indeed be hatin'
>>
>>5200098
>>"What the literal fuck are you rambling about, Moff?"
Inb4 its nickname to a superweapon
>>
>>5200098
So this is a correctional facility. Basically a prison? Four levels with prisoners and the bottom as the command level. If we could reach the prisoners through a contact and get a revolt going that could be cool.
>>
>>5200181
>Supporting
>>
If Trioculus is Palpatines son, is he Reys father?
>>
>>5201051
different timelines, but Triocolus is 100% not actually palpatine's son. I believe his story wasn't even really considered EU canon because of how lorebreaking it was (darth vader's gauntlet makes you force sensitive/lets you force choke people for example). Some of the lore nerds like Pena and wallace rewrote and adapted his story through articles amongst other stuff.
>>
>>5200124
We do have a reputation for honoring ceasefires and hostage exchanges among the rebels. Basically, we are a rare Imperial who can be negotiated with among the rebels. The rebels wouldn't look twice at Imperial infighting and 'intercepted' Imperial intel as a direct result.
>>
>>5201658
Indeed, you are very right... However there is a part of the equation who might not be quite so happy with us selling out "fellow imperials", even if we're murdering one another... They might get the idea that we're willing to do the same to them, and so keep information away from us out of a sense of self preservation.
And it would make us a good target for anyone looking for advance themselves, pointing out self-centred commanders who care more about their own petty goals and rivalries then the greater good (tm) of the Empire.
It is a bloody juicy piece of propaganda which could, if employed properly, make us a persona non grata in a lot of places... Our newfound patron on Kuat for one, do they *really* want their name associated with that kind of behavior?
>>
>>5202103
Yeah, i think its a bad idea to start rubbing shoulders with the rebels
>>
>>5202103
That's why we would leak it through a third party such as the consortium, no need for anyone to know it's us. Consortium to the rebels: "we have acquired information regarding imperial movements in the outer-rim if you would be interested in purchasing it" or something along those lines
>>
>>5202390
>>5202153
Totally agree, its kind of why I suggested the our Zann friends in the first place.
But it is always good to explain ones thinking, both for all of us anons and for Warlordnob to consider things me might not think of otherwise.
>>
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“Vader was powerful while he lived, but he was never the emperor, why would claiming his glove bring him any more supporters? I am not a deeply political man, but I have served a long time in the navy, and I assure you, retrieving the glove means nothing to me, nor would it mean anything to the vast majority of other captains.”
Thistleborns face furls, like he's looking at a kid who just told him the wrong answer to a question."
"Ah, of course one as yourself will not understand the magnitude of the Glove. It is a symbol that all true believers could rally behind, something that the Church has promised to give favor to the holder of! A relic of real legitimacy over the throne."

You have to stifle a little laugh, as Thistleborn giggles madly at the thought of the glove.
“To me your current situation appears rather bleak, as you seem to be used as bait in a trap without teeth. Perhaps you should consider your place in all this when it is over and how much better it could be if you just so happened to open that planetary shield at the right time for us. I assure you, if it just so happens to go down, I will make sure the Grand Admiral and the leader of Imperial Intelligence know you contacted me with the intention of putting an end to that traitor’s heretical rebellion.”

"My place is by Trioculus' side. My emperor will praise my service here, and grant me wishes even the old Emperor refused, in exchange for simply keeping you all busy. Enjoy the siege, Commander. It'll be a long one."

With that, Thistleborn's image cuts out, and you're left with the prophet.

"Tell me prophet, what are we able to do about the church? if they're trying to power broke the seat of the Empire away, it may be good to try lifting the influence of it."

"The church is a sham, but only those of my order may know of that. We are content to stay in the shadows and let the churhc preach falsehoods for now, should that change, however; We will have need of your services."

>You now have the intel you could sneak out of Thistleborn, the Mad Moff, that Trioculus is heading out to Mon Calamari to claim the Glove of Darth Vader.

>Send word to the Rebels directly, for a price

>Send word the Zann to send to the rebels, for a price

>Your old escort Carrier is small enough, you and your best fighter wing could sneak out through the lines and intercept the bastard.

>Alert Makati to the Moff's plans
>>
Indepth explanations for the various options, as I forgot to fit this in:

Regarding what you know of the Rebel Alliance from situations beyond, and what you've experienced, directly selling them this information is feasible. You don't even have to do it in person, you could directly call them and demand payment or the like. Of course, doing this as a charitable act could raise your reputation with them.

Sending the intel via Zann would secure anonymity of who gave it to them, but would likely reward a net lower price, and no relation increase.

Theoretically, your old Irreputable and some corvettes could sneak through the lineso f the New Republic, and reach Mon Cala yourself, and do Trioculus in there. It'd be a big boon on your service record, but if you're caught without support it'll be a long way home.

Calling Makati and letting him make the decision would make Makati happy with you, and would probably get him to be more lenient in the rewards once the campaign here is completed.
>>
>>5202433
>Alert Makati to the Moff's plans
>>
>>5202433
>Alert Makati to the Moff's plans
I am personally torn here, for now I will go with this since we will gain and show ourselves as even more useful and competent to makati. But if any anons can come up with a good argument otherwise I'll switch my vote
>>
>>5202433
>>Your old escort Carrier is small enough, you and your best fighter wing could sneak out through the lines and intercept the bastard.

Let's put our fencing skills to work and gain some glory. Perhaps we can nab Vaders glove for ourselves? Sure it doesn't actually count for much, but it'd possibly gain us some power.
>>
>>5202433
>Alert Makati to the Moff's plans.
Not doing so would be insubordinate on the verge of a court marshal, keeping quite vital intelligence from a superior officer... However, communications are so very prone to interception now a days, who knows what might leak out.
>Send word the Zann to send to the rebels, for a price
Because it's not like our Zann contacts are known, we do remain anonymous and in so doing I would argue that we are able to not only eat the proverbial cake but eat it as well.
I should also mention that "An Imperial officer wants to sell intelligence" reeks of suspicion and attempts at double agents/missinformation... Smugglers doing the same however is basically the exact thing you'd expect of them and so it is more trustworthy.

Now as for going there ourselves, well, I would point out that this is generally called "desertion" and/or "dereliction of duty" and is not all to conductive to our overall objective of getting our crew returned to us.
>>
>>5202433
>Your old escort Carrier is small enough, you and your best fighter wing could sneak out through the lines and intercept the bastard.
>>
>>5202433
>Send word the Zann to send to the rebels, for a price
>>
>>5202513
>Now as for going there ourselves, well, I would point out that this is generally called "desertion" and/or "dereliction of duty" and is not all to conductive to our overall objective of getting our crew returned to us.

I suppose if you care what makati thinks, and want to be his underling those are valid concerns.

It could also be seen as though we had a prime opportunity to nip this rebellion in the bud with a minimal expenditure in men and materials. We already informed him of a risk of turncoats correct? Who is to say that communication channels might be compromised? We are in charge of an independent command and are tasked with doing things as we see fit to accomplish the objective.

I would also like to say this is a prime opportunity for us to punch above our weight and move up in status and authority.
>>
>>5202456
Why not do both, sell the information to the Consortium and then tell Makati.

If Makati is stubborn and wants to stick to the current plan (all forces besieging kessel) then we at the very least know that Trioculous will be dealt with or the very least impeded.

If Makati wants to go after Trioculous this would allow us to deal with two birds with one stone (Our strike force vs a weakened new republic fleet and what remains of trioculous's forces)
>>
>>5202710
because the first option is the best case, option two nullify the gains in influence with the rebels as we honorable third party them
>>
>>5202433
>Alert Makati to the Moff's plans
>Ask for permission to hunt the Heretic down ourselves as we are currently clear to pursue
This gives Makati the glory of one of his subordinates doing it under his command and us the glory of the kill, knowing the imperial mindset I doubt he would deny it, but if he does it still gives us the glory of having found the target for them and volunteered to pursue it into enemy lines. It also gives us an opportunity to get imperial support getting out of there if we are caught since the grand fleet will know of our operation.
>>
>>5202732
selling info directly to the rebels under out name is the worst possible option, use them as an unwitting tool through the zann, half of politics is knowing how to get other people to do your dirty work so you can keep your shoes clean
>>5202636
>I would also like to say this is a prime opportunity for us to punch above our weight and move up in status and authority.
That is why I suggest >>5202748, at the very least we get 3rd degree glory and aren't derelict, and he will probably authorize it since it is both an effective way to end the conflict and can give him the glory of it "being his plan" while we take the glory of at minimum being "the brave commander who volunteered to go behind enemy lines to cut the head off the snake" and if we succeed "the hero who killed Trioculus and ended the schism"
>>
>>5202433
>Send word the Zann to send to the rebels, for a price
>Alert Makati to the Moff's plans
He's heading to Mon Cala, yes? Getting rebels killed fighting a traitor is only beneficial to us. We imps should be fighting them, not each other, we're only correcting the record here.
>>
>>5202390
>>5202153
The thing is I don't trust the fact that the rebels won't eventually find out it was us the Zann got the intel from. The Empire might be leaking like a sieve and infighting like crazy. The rebels might despise us but we are still on the very short list of Imperials who actually can be trusted to be negotiable. Frankly that kinda scares me considering some of the bullshit the Jedi and Sith get up to. As it would make us one of the very few people they would be interested in for stabilizing situations. Which frankly is really not a good position to be in when you aren't a fellow force user. So its not so much the rebel shoulder rubbing I'm worried about and our diplomatic stance but rather the future implications that will have since we are one of the only goddamn Imperials you can actually trust enough to sit down with and have a chat that isn't garaunteed to be a shitty trap of some kind. The Jedi are gonna positively jizz themselves when not if they find out about us which is what scares me most.

In terms of Imperials we are a bit...okay very odd. We are known to care a lot about our men, do not have the most sterling reputation, get results, are oddly diplomatic despite being Imperial, and are fond of using droids. I mean shit are we are one eccentric motherfucker. Worst still we aren't insanely self interested and is a true patriot of the Empire. To be frank who the fuck even knows what to do with an oddball like the MC? He is too skilled to fit in with the cowardly incompetent backstabbers, too unambitious for the insanely self interested, and far too eccentric for the patriotic. Yet at the same time, nobody is willing to throw him away because he is both very good at what he does, gets results, and is popular with his men.

I think you would be hard pressed to find anyone odder and more irritating to deal with than the MC in the entire Empire yet too invaluable to get rid of. The worst part is everyone knows it. Things are too desperate to get afford to lose such a man so everyone has to turn a blind eye and swallow their misery. So fellow Imperials both do wish to but yet at the same time cannot afford to conceal information and resources from us because we are both too valuable and loyal. If they don't like it we just find another Imperial faction to join with open arms. So long as we don't become a blatant traitor(see become a rebel) we can do whatever the fuck we want because everyone already knows we are a fucking loyal madman but get results so they all have no choice but to suck it up.

Simply put we are too valuable to lose no matter our...eccentricities and become persona non grata because there will always be another Imperial faction to welcome us so long as we do not become an obvious and blatant traitor of the Empire(go full rebel). This is because the Empire is in chaos and they are desperate so they have to suck it up and take what they can get and we get results while being loyal to the Empire at large
>>
>>5203137
>The thing is I don't trust the fact that the rebels won't eventually find out it was us the Zann got the intel from.
Plausible deniability is our friend here, we simply just say the pirates were lying when they said we sold it to them if we need to.
>In terms of Imperials we are a bit...okay very odd.
In character, I assume our eccentricity stems from the fact that we started off as the captain of a carrier rather than a star destroyer, we embrace alot of the principles of fighter doctrine, like hit and runs, supply line raids, diversified fleet of ships, asymetrical warfare, fighter superiority, and working as a unit with our squadron(fleet). Comparing us to other imperials is like a wolf compared to a lion.
That said, I still don't want our name on anything relating to rebels, pirates are one thing, imperials working with them and bounty hunters isn't too unusual in the outer rim, but having a reputation for getting buddy buddy with terrorists who want to destroy the government is the last thing we want.
>>
>>5203137
Alright, so yea, the Zann could hold that over our head if the relationship sours...But as of now we are *much* more of an asset to them then we are even to the Imperials, we are an up and coming star in the remaining Navy and we don't only work with them but have gone into debt to them.
Why would you ever kill that golden goose for brownie points with some rebels? There is no reason for them to sell us out, simple as that.

As for us being invaluable... No. No we are definitely not. Most people have no clue we exist, even if that is starting to change a little.
Remember that we were on the Imperial Intelligence's list of "meatshields and cannonfodder to throw at a suicide mission". That is how most of them see us.
While we are competent we're still somewhere in lower middle management and if we start aligning ourselves with the rebels anyone and everyone with some ambition in the navy *will* use that against us and anyone working with us.
We would be branded a traitor, anyone considering working with us would be informed that we are willing to betray them to the rebels if the price is right (truth doesn't matter in these things my friend, perception does). It would absolutely tank our reputation with everyone but the rebels.
>>
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Seems people want to inform makati, but it is a tie between the following 2, so tiebreaker vote before continuing.

>Ask Makati permission to give chase with a small force of light vessels, and capture or kill trioculus

>Sell off the Data on Trioculus whereabouts to the Rebels through Zann, so it remains anonymous.
>>
>>5203589
>Sell off the Data on Trioculus whereabouts to the Rebels through Zann, so it remains anonymous.
>>
>>5203589
>>Ask Makati permission to give chase with a small force of light vessels, and capture or kill trioculus
>>
>>5203589
>>Ask Makati permission to give chase with a small force of light vessels, and capture or kill trioculus

Going with this however this is going to be risky, we dont know what vessel trioculus is aboard nor how many ships or the tonnage of any ships going along with him, and the easy part will be sneaking into rebel space... the hard part will be getting back out.
>>
>>5203589
>Sell off the Data on Trioculus whereabouts to the Rebels through Zann, so it remains anonymous.
>>
>>5203589
>>Ask Makati permission to give chase with a small force of light vessels, and capture or kill trioculus
>>
>>5203589
>Sell off the Data on Trioculus whereabouts to the Rebels through Zann, so it remains anonymous.
>>
>>5203589
>Sell off the Data on Trioculus whereabouts to the Rebels through Zann, so it remains anonymous.
>>
>>5203589
>>Ask Chatterbox his opinion
>>
>>5203589
>>Sell off the Data on Trioculus whereabouts to the Rebels through Zann, so it remains anonymous.
>>
>>5203589
>Sell off the Data on Trioculus whereabouts to the Rebels through Zann, so it remains anonymous.
No way are we taking him with a light force, he probably has an ISD at the very least.
>>
>Sell off Data
Writin
>>
>>5203589
>>Sell off the Data on Trioculus whereabouts to the Rebels through Zann, so it remains anonymous.
>>
>>5203589
>Ask Makati permission to give chase with a small force of light vessels, and capture or kill trioculus
>>
ok, it be exam crunch time for me so Pause is underway till friday for now. May have update thursday but we'll see
>>
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You send off a transmission of the conversation to Makati, and begin calling up the intel arm of the Zann Consortium, to make your sale.

The current terms Zann is offering to you, is a payout of 25 Influence for you, in exchange for brokerin the data off to the Republic. After that, they'll send you the money, and never speak of how they got that intel.

>Accept
>Try haggling for more money
>>
>>5205837
>Accept
>>
>>5205837
>>Accept
>>
>>5205837
Accept
>>
>>5205837
>Accept
>>
>>5205837
>>Accept
>>
>>5205837
>>Accept
>>
>>5205837
>Accept
>>
>>5205837
>Accept
>>
>>5205837
>Accept
>>
You accept the deal, and soon you do get some notifications from your bank account of money placed as "Tax Returns".

It is a nice number of 0s to see in there.

After another day of waiting, you get another call from Makati, and you take it in your conference room.

He appears in hologram form, and immediately begins talking once you arrive on screen.

"Commander Caimes, I have received the recording on your conversation with Thistleborn, and I have modified the plan accordingly. Admiral Hower will be placed in command of the Siege of Kessel, and I will be returning with my own Flagship and several escorts to find the Church of the Dark side's head and clear them out, as they're collaborators with the Pretender. You have 2 choices, Caimes. Stay here and see the Siege through, or join me in the hunt for the Church. Regardless, you'll get your men back when our tasks are complete, so do not fear me going back on my word."

>Stay and fight the siege

>Join Makati for a hunt through the Empire
>>
>>5206378
>Join Makati for a hunt through the Empire
Once more into the breach
>>
>>5206378
>Join Makati for a hunt through the Empire

Hower with his ISD's is more suited to laying a siege, our force of hyperspace capable fighters and mixed capital formation will be better suited for this search.
>>
>>5206378
>>Join Makati for a hunt through the Empirethis will probably also get us favour with ???? ?????? aka Dark Empire
>>
>>5206378
>Join Makati for a hunt through the Empire

Leave the siege ships and take the bois.
>>
>>5206378
>>Join Makati for a hunt through the Empire
As others have pointed out we are much more suited to maneuver warfare then a static siege like that. Furthermore it'l be more glorious and our sagely companion would probably enjoy himself greatly.
>>
>>5206378
>Join Makati for a hunt through the Empire
Yeah fuck dealing with a siege, let's help out our prophet buddy and fuck over their rival.
>>
>>5206378
>>Stay and fight the siege
I fear the siege wont go well
>>
>>5206378
>>Join Makati for a hunt through the Empire

Jesus christ I'm sick of this guy, why couldn't we just go hunt down Trioculus?
>>
>>5206378
>Stay and fight the siege
>>
>>5206378
>Stay and fight the siege
>>
>>5206378
>Join Makati for a hunt through the Empire
I don’t think the siege is going to encounter too much resistance since the rebels are likely to wipe the traitors at mon Cala. It’s time to hunt some heretics
>>
>>5206378
>>Join Makati for a hunt through the Empire

Hes leaving most of his fleet here since hes detaching his flagship and some escorts.

We'd be better served with him.
>>
>>5206378
>Join Makati for a hunt through the Empire
>>
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"Grand Admiral, I would be more favorable to joining your hunt, then remain in the siege."

"Ah, excellent to hear. We will regroup at Bimmisari, then begin following several leads I have. "

The multi day jaunt back to Bimmisari is rather uneventful, the only big thing being you hear reports of intense ground fighting as your own side attempts to break through and break down the Shield, only to be met by Trioculus-Loyal legions meeting and checking their assaults at every turn.

Your briefing from Makati is simple; While going to Mon Cala is going to be impossible, you can simply remove the source of religious power: Killing the head of the Church of the Dark side, Kadann, who has a Treasure Station hidden from view, that he takes adherents to to convert them. I have a few ideas to get there, and I want your opinion.

1: We will simply invade and destroy the various branches of the Church, until someone we capture alive is willing to divulge the path to the Station that Kadann hides upon.

2: The second plan is to use you as a form of bait. You and whatever other influential friends you can convince along, go to a branch and feign a deeper interest into conversion. A man of your rank in the military, or nobles and the like, would be likely to get a ride in. Sneaking a beacon aboard the station, then leaving would let us take them by surprise, but it depends on your willingness to take a chance.

>I think we should try capturing influential Priests, and find one who can get us there.

>I believe I can convince them to bring me to the station, I'm pretty good at talking my way in and out of problems sir.
>>
>>5207405
>>I think we should try capturing influential Priests, and find one who can get us there.
Because I'm going to assume that even if Thistleborn wasn't able to send a message that we weren't interested in switching sides I don't know what the wizards can and cannot do, and if they hate each other like the Prophet said whose to say they cant smell each other out or sometsuch.
And speaking of said Prophet... I'm sure he could get the information we need out of any "volunteers"
>>
>>5207405
>I think we should try capturing influential Priests, and find one who can get us there.
>I have a certain colleague who I believe would prove quite helpful in doing so.
I would be willing to bet The Prophet can dig it out of them. This sounds like the better of the two options, we are a ship commander, not an escape arftist
>>
>>5207405
>I believe I can convince them to bring me to the station, I'm pretty good at talking my way in and out of problems sir.
>>
>>5207405
>I think we should try capturing influential Priests, and find one who can get us there.
I'd rather do this than go onto a station full of possible force users that could get the truth out of us.
>>
>>5207405

>I think we should try capturing influential Priests, and find one who can get us there.
I must confess I am not confident in our ability to resist a bunch of force users or those we bring with being able to do the same.
>>
>>5207405
>I think we should try capturing influential Priests, and find one who can get us there.
Seems like a job right up the alley of our prophet.
>>
>>5207405
>>I believe I can convince them to bring me to the station, I'm pretty good at talking my way in and out of problems sir.
>>
>>5207405
>>I believe I can convince them to bring me to the station, I'm pretty good at talking my way in and out of problems sir.
>>
>>5207405
>I think we should try capturing influential Priests, and find one who can get us there.
>>
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"Personally sir, I believe we'll be better off capturing their leadership with an attack, then trying to sneak in. We aren't Intelligence agents, after all."

"That's understandable. We will start at an easy position, then. Our first target will be the Church on Corellia. There is a Cathedral with a major presence there, with lots of pull in the local Government. I will demand the right to investigate, then I will have your men move in, arrest officials, and bring them to me so I can wring Kadann's location out of them."

With the briefing done, your force begins returning to the main Imperial space, and reaches Uyter, and receiving waves of Distress signals from the orbit of the world. Sensors flare up, as dozens of hostile IFFs, fighters, cruisers, an entire rebel fleet is descending upon an imperial Supply convoy ahead of you!

Makati immediately calls you on your bridge.
"Commander, This world is the one world linking the Kessel Front to the Core, if this world falls, we will suffer for it. Mobilize all units to engage, we break their fleet here or die trying.”

The enemy force mainly consists of piles of rather old fighters. X-wings and other modern fighters consist a few squadrons,mainly hanging back by the enemy battle fleet, but the majority are Z-95s and T-wings, older fighters being used to harass and bomb the escorts of the convoy.

Captain Thagg,your rookie captain in charge of the Proclamator, Bespin Ghost, is requesting to steam ahead with light escorts and fighters to relieve the allied convoy immediately, while the heavier ships follow.

>Allow Thagg to move forwards, his force may be able to break the starfighter attack and save the transports!(What do you order forwards with him?)

>Have Thagg maintain position, those Mon Cala Cruisers will crush his force if they focus fire on him without heavier vessels to compete with them!
>>
>>5209026
>>Have Thagg maintain position, those Mon Cala Cruisers will crush his force if they focus fire on him without heavier vessels to compete with them!
Order the convoy to retreat to us. Advance to area where convoy is closes to us and scramble fighters. shift ISD Northwest and try to bate the semi-isolated far left capital ship into advancing into long missile range.
>>
>>5209026
>Allow Thagg to move forwards, his force may be able to break the starfighter attack and save the transports!(What do you order forwards with him?)
>Scramble fighters, all ships forward except missile boat and torpedo boat which should stay at maximum range
Get chatterbox and co in there as fast as possible
>Fire a missile+torpedo barrage at the closest cruiser to take some of the turbolaser fire off the advance
>>
>>5209026
>>Allow Thagg to move forwards, his force may be able to break the starfighter attack and save the transports!(What do you order forwards with him?)

Approval given but the proclamator is to only advance as far behind the friendly star destroyer provide cover for the frieghters to fall back.

Escorts:
3x Lancer-Class AA Frigates
2x Aquitens-Class AA Frigates
All Heavy Fighters
All Fighters (minus 3 Tie Fighter Squadrons)
3 TIE Bomber squadrons on standby at the rear of the formation. A rapid counter for any capital vessel wishes to push forward.

Hold back the remaining heavy bombers.
All remaining ships should steam forward at best speed to meet with the convoy.

Our pirority is making sure the convoy survives and making killing it far too costly for the fleet ahead of us.
>>
>>5209047
+1
>>
>>5209047
>Supporting
>>
>>5209044
I don't think the Turbolasers would switch to firing upon the missiles, they're just not made for it... And there's a fighter screen who would be very well suited to interdicting a missile volley.
But we could use that to our advantage, if the Tyrant vomits out its missile barrage so that it trails behind our wave of fighters.
The enemy will have to break off parts of their screen to prevent a cruiser from just being gutted, but in doing so it should make it all the easier for Chatterbox and his lads to start establishing supremacy.
And I'd happily trade a missiles for a tactical advantage and either a cruiser or piles of destroyed fighters. I'd say the east most mon cala cruiser just because the fighters would have to cut across the convoy in order to reach them before it gets to close for comfort rather then having the volley go through the active engagement.

>>5209047
I would support this if we add in the mercenaries we acquired, a few extra fast corvettes and Z-95's would come in very handy and I don't see any reason to hold them back while we risk the lives of our men and women.
>>
>>5209065
The ships at that golan used their turbolasers and point defense to shoot at them if I remember correctly, it might pull some off them, and at the very least serve as a distraction for fighters while chatterbox gets in there to tear them a new one as you said
>>
>>5209047
Support.
>>
>>5209047
Support
>>
>>5209047
back to Killin rebels, and eager to reap your toll. Writin
>>
Rolled 96, 19, 9 = 124 (3d100)

Thagg’s new little Task force burns it’s engines at maximum thrust, cones of plasma exiting massive nozzles as their drives hit the limits of their power. Your own fighters pour from all vessels, forming up with the small vessels and forming what almost looks like a small mist around the smaller vessels. The enemy takes note of your own ships, and begins releasing the remaining fighters aboard their ships to battle, and forming up to meet your fleet head on.

An enemy MC65 vessel also disappears from visual and sensors, definitely some form of cloaking device installed aboard it.

>Roll me 1d100, best of 3 for Thagg’s glorious first blood against the Rebellion, roll under

DC:45
Base:50
The Rookie:-10
Imperial Discipline+5
The Ace:+10
Rebel Fighters:-10

Rolling on my end for Rebel Fighter Squadrons.
>>
Rolled 86 (1d100)

>>5209214
For the Empire!
>>
>>5209214
Is the Grand Admiral commiting his fighters as well?
>>
Rolled 47 (1d100)

>>5209214
>>
Rolled 34 (1d100)

>>5209214
>>
>>5209214
Weren’t the rebel fighters mostly older models? I assumed we would get a better bonus against them since half our ties are pretty good models and chatterbox and his squadron are there
>96 and a 9
Interesting rolls
>>
>>5209799
probably but remember that even low tier rebel fighters have shields where the basline ties, besides the defender, do not
>>
>>5209804
Its a good thing we have our ARCs, XGs and avengers too which will have shielding. Hence why we're commiting all of em.
>>
>>5209810
True, true. And they are good fighters.
The trouble there is that there's about six squadrons of shielded fighters, the XG's are more of a bomber/gunship kind of thing.
And I could a *lot* more then six enemy squadrons. So I think its fair to say that average quality does favour the enemy.
>>
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Clouds of fighters crash, as T-wings and Z-95s unleash an early barrage of concussion missiles, catching many of your more fresh TIE/LN Pilots by surprise, hitting and causing you to wince as you see around a squadron's worth of IFFs disappear.

It is not bloodless for the Republic's own fighters, as the first waves of speedy TIE Avengers and Interceptors smash into the slower T-wings at the head of the enemy force and break their formation, cleaving down 2 damaged enemy squadrons, and beginning a massive furball just ahead of Thagg's task force. Your own sensors scream out as you see a wave of the other Rebel fighters begin forming up to join the dogfight, but they are some bit off. The Bespin Ghost and her escorts, though, simply begin laying out screens of fire, laser cannons and turbolasers blazing to help your pilots.

Fortunately, the convoy itself is also turning around, though it remains under Bomber attack.

>Order our Shielded fighters to move forwards and kill those bombers,then distract the next enemy fighter wave.

>Fire off the Tyrant's Missile Salvo(At what?)

>Write-ins acceptable
>>
>>5210018
>Order our Shielded fighters to move forwards and kill those bombers,then distract the next enemy fighter wave.

Save our missile salvo for when the enemy gets within range or their carrier is found.
>>
>>5210018
>>Order our Shielded fighters to move forwards and kill those bombers,then distract the next enemy fighter wave.
>>Write-ins acceptable
Order our AA frigates to advance into the furball. Give the rebels something new to thing about.

TIE Bomber squadrons with concussion missiles equipped should begin standoff firing into the rebel fighters. We should be able to get collated targeting data from the Task force flagship. Transmit and share targeting information, allowing them to engage their anti-starfighter munitions at standoff range.
>>
>>5210031
This if possible
adding
>Fire off the Tyrant's Missile Salvo(At what?)
green circle once its firing lane is open, it has the least shit around/in front of it to stop the missiles
>move capital ships as shown holding that formation and moving to maximum range
>pull back some LNs and bombers to protect missile boat in case that cloakship tries to gank it
>>
>>5210018
>Order our Shielded fighters to move forwards and kill those bombers, then fall back to to the rest of our fighters.
>Fire off the Tyrant's Missile Salvo(westmost Mon Cala cruiser)

While I agree that sending the durable fighters to strike out against the bombers attacking the convoy, I don't like the idea of leaving them out there to be swarmed and killed. Strike out, then pull back before things get to hot.

We also discussed the advantaged of launching the Tyrants volley, to distract and draw away fighters and maybe scoring a few hits and I do think this is a valid tactic.

>>5210031
>>5210042
Beyond that I'm happy to give these anons my support.
>>
>>5210042
>>5210047
I am hesitant on showing our hand so easily to the rebels for simply a feint. We wont get another chance to easily inflict crippling damage on a heavy warship.

Unless we can outright kill or render inoperable one of the mon cals, I'd rather not fire off her wad.
>>
>>5210050
with how their screen is positioned and already engaged, i think this has a good chance of crippling it, especially if we can get that targeting data on some of their screen ships and distract them with concussions from bombers
>>
>>5210050
I understand the logic, but the target here isn't the Mon Cala cruisers. It's the enemy fighters.

For a payoff we have 12 TIE bomber squadrons and the XG-1 gunships to rake any ship without sufficient support. That is what I want to use against the Mon Calas.

So we fire off the missiles, and what options do they have? Pray that the anti-air batteries kill enough of them that they can tank the rest... Or detach enough fighters to intercept hundreds of missiles before they reach the target?

Worst case scenario: We get to engage the enemy as they've split up their fighters while we concentrate them. Not bad at all.
Best case, and dare I say likely: Our fighters can chase down and blast theirs as they first attempt to brake off and hunt our missiles.
Remember: Even the normal TIE does two things exceptionally well: It goes fast and it turns on a dime.
Making the enemy maneuver according to our wishes rather then fighting the kind of engagement they want and are used to is an amazing opportunity to absolutely cripple them
>>
>>5210018
>Order our Shielded fighters to move forwards and kill those bombers, then fall back to to the rest of our fighters.
>Fire off the Tyrant's Missile Salvo(westmost Mon Cala cruiser)
>>
>>5210042
Support
>>
>>5210042
+1 this seems like a decent plan
>>
>>5210042
this
>>
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Rolled 22, 55, 29 = 106 (3d100)

Captain Thagg's force continues their advance, while your best pilots and fighters scream forwards, breaking through to rescue the convoy from the bombers, and stalling that big next wave.

Makati's own fighters are moving to join the furball around Thagg's group, making up somewhat for the reduction in your own numbers, nad your fleet begins to spread out, prepping a Tyrant's torpedo barrage, before loosing that thunderous payload of hundreds of missiles, towards the left most enemy Cruiser...

>Roll me 4d100, 1st is for Shielded Fighters, 2nd is for the furball around the advance, 3rd is for the Tyrant's missile Barrage, and 4th will replace the worst score of the 3.

Shield DC: 55
Thagg Group DC:45

Tyrant Barrage DC: Opposed check with my own 3rd dice roll, representing Point defence and defending squadrons.

>My rolls represent the opposition in each roll
>>
and remember, rolling lower is better
>>
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And an aside, if you could reply to this as well, what would you like to see more of in this quest? I feel like I been more bland in my writing as of late, and want to improve the quality, as well as get an idea of what y'all want to see in the future of Captain Caimes?
>>
Rolled 59, 12, 85, 97 = 253 (4d100)

>>5211068
>>5211072
I would say its been fun so far, good mix of politic-ing and action, maybe throw in some shore leave time stuff after this campaign?
>>
>>5211068
also did you mean 4d100 in 1 roll or 4 people rolling 1d100? sorry if i did it wrong
>>
>>5211072
As far as story and the general beat it's enjoyable.
If anything a little more meat in the actual updates would be appreciated, doesn't have to be a novel or even particularly long but a little more then "Ok you do the thing" would be quite appreciated. Especially as we're doing semi-daily rather then sessions, so you can take your time if need be.
>>
Rolled 93, 57, 53, 20 = 223 (4d100)

>>5211068

>>5211076
>>5211092
This pretty much. A little more detail in the descriptions of what's happening would be nice. I also think more time with Chatterbox and the Prophet would be good, outside of combat too, or more secondary characters like them in general.
>>
>>5211121
yeh, interacting with our men would be cool since we seem to be the type of captain who gives a damn about them
>>
Rolled 19, 1, 31, 63 = 114 (4d100)

>>5211068
>>
>>5211070
I’ll take you at your word here.

>>5211072
Waifus
>>
>>5211137
god damn anon that is one hell of a good roll, i think you just saved our entire operation
>>
I mean he didn't say best of 3, but there is a one. And remind me but do ones and hundreds add twists to the result?
Either way Thagg's group is popping the fuck off, which has some very interesting ramifications for his "The Rookie" trait.
>>
Rolled 67, 21, 51, 35 = 174 (4d100)

>>5211068
>>5211072
It's been an enjoyable mix for sure, I wouldn't mind some leave time/personal adventure stuff perhaps every once in a while I suppose.
>>
>>5211068
I would like to see more interactions with our crew if possible and hearing from the duchess would be nice too, but so far everything has been pretty good
>>5211359
and I agree with this anon too
>>
messed up, I meant 4 1d100 rolls but ill work with this and ignore the 4th roll

>19
>1
>31

Writin
>>
>>5211414
QM, sorry for the question coming out of nowhere but what happened to those old ships we paid to mordenize? I follow the Quest when I have the time and I've never seen anyone mention them anymore, and what happened to that huge ship's husk we buried?
>>
>>5211447
The Munificents etc are currently in New Order docks being refitted/brought out of furlough, and we left for this campaign basically directly after dropping them off there, while the gutted battlecruiser is (hopefully) still were we left it: Buried (camouflaged) under a literal mountain of junk, just waiting for an intrepid commander to come whisk it away and turn into a flagship for his fleets.
>>
>>5211072
there doesn't seem to be a sense of overarching plot. it's mostly "go here, kill X, go there, guard Y"
the bit about us getting our crew back from Admiral McHardass is pretty cool but it is not a end in and of itself. why is it good for us to get our crew back?
maybe hold an ambition vote?
>>
>>5211466
the space combat and such is very very well done, but i think it could use a little work on why we're fighting, goals personal to us beyond "muh empire," hence ambition vote
>>
>>5211466
to me at least, this is more of a character arch for caimes. We already know that he gives a shit about the people under him, but this shows that he will go out of his way to get even a few of them back. the implications of these actions are up to the readers
>>
>>5211466
That's not quite fair. There is an overarching plot: That of the Empire falling apart, being gutted by the rebels while infighting and factionalism seizes the remaining old imperial powerbrokers.
And how we would navigate and try to survive this setting.

It is both quite open ended, and not. Because for now we don't have the weight, power or logistics to swing our dick around and do whatever we please. Yet.
And to be fair "Go there and kill that" is a pretty good summary of romanticized active military service
>>
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>>5211447
Those are in fact being modernized to modern weapons and systems. They will have lifesupport and whatnot retrofitted so they can be properly crewed. They will be available after these operations

>>5211466
The main objective of the quest, it could be said, would be to make it through the years to surviving the Yuuzhan Vong wars, as whatever you are by then, be it warlord, Imp Captain, Rebel, Pirate or whatever. An Ambition vote may be a good idea I may consider further, but you dont have a full lay of the galaxy yet, and theres plenty of choice that mayb e made that could conflict with said Ambitions.

Personally, Caimes seems to be in my eyes, a laidback womanizer sort, who has been sucked into becoming a more serious person since he's made it back to the Core. He can easily revert back to it given the chance, and I'm sure he'd actively look for it, but right now hes busy being a good commander and caring for his men, as after all, their work has gotten him this far.
>>
>>5211549
any chance we can drag a station into deep space and start producing clones or droids to help our manpower shortage and provide a HQ for us to fall back to if we ever need to hide? Would be cool and allow us to spend influence to expand it by buying or taking things like lucrehulks or half destroyed stations to build up our HQ and provide some goal we can always work towards
>>
>>5211072
Very often an update consists of several choices. However it is a false choice as it usually is a case of say reading intel a or B, but usually you end up doing all of them anyway/getting access to it anyway. Typically these are very short posts as well. Those posts seem to me to drag down the pacing of the quest massively and is the primary reason I've stopped following the quest closely, just drop in on occasion. Basicly, you don't have to post for the sake of posting. Make it count, if that makes sense. So in some sense the pacing is what I'd say. Your mileage may vary among anons who are still around and don't mind the "pacing."
>>
>>5211549
>>5211587
We know how you are at a busy time right now with your exam and all. I think that if you wanted to take a break where you can step back look at the threads we have and plan some thoughts out I think that would be a good step. I would be bored but if it gives you a refresher and a some fun ideas it'd all be worth it
>>
>>5211072
Maybe have some more character writing. it's mostly you go and do this and this.
>>
>>5211072
I enjoy the character perspective swaps
>>
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Ahem, Gentlemen!

https://suptg.thisisnotatrueending.com/qstarchive/2021/4929778/#p4933955

>Maw'ryn fills you in on his background, and how he has experience with Nebulon Bs prior, having had his previous command shot out from under him during a Rebel raid, where they used a fireship to break his vessel in half. He says he led his bridge crew and survivors out to escape pods, and managed to get picked up by imperial reinforcements. He seems eager to pay them back for his loss then though, and remembers that it was a specific 1 Winged Mon cal cruiser coordinating the fleet that got him, and asks you to keep an eye for it.

Small ships cannot be allowed to approach and we might want to fire the next torpedo salvo in a shotgun spread where the empty spot might be at. Looks like we've got a high ranker on that vessel.
>>
>>5212142
Yeah, I'm pretty sure this is also the one we fought over Bestin too that got away. We're going to have to gun for that one.
>>
>>5211645
Honestly, Im bad at that, and I probably can take time between this thread and the next like >>5211592
suggests to plan and get more stuff done

>>5211587
I getcha, I halfass posts alot and can work on that as well
>>
Missiles fly, Fighters weave, and your Avengers, Defenders, Arcs and Starwings wail forth, breaking out of the battle around them, into a quiet sea of calm, for just a moment, as each starwing loads concussion missile tubes, and fires off pairs at enemy bomber squadrons harassing the Convoy's ships. the shots land their mark, and land precious time for the convoy to fully reverse, heading back towards your own line in search of safety.

Thagg's ship though, suddenly blasts out another burst of white hot Plasma, reaching full speed forwards, then releasing it's proton Torpedos off into the dogfight. You're confused what his angle is, until you hear his voice on comms.

"All fighters, clear the area of Bespin Ghost, and fire your missiles at it! Immediately!!"

You're about to reprimand him for trying to die, when wings of T-wings and Z-95s, seeing their chance, descend like vultures, looking for a fresh kill. Right then, though, your own wing's missiles fire at the Bespin ghost, and you watch as dozens of concussion missiles and Proton torpedoes ring forwards... before veering off, and choosing new targets among the descending rebel wings.

Whole flights disappeared off your view screen, before the remaining missiles struck the proclamator, dealing light damage, but leaving all systems intact and the enemy down a lot of fighters.
>>
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As that occurs, your own piles of Tyrant based missiles release, in salvos, making brilling lines of burning exhaust, arraying into small constellations as they fly forwards, looking for their big target, the left flank cruiser of the enemy line. The enemy is not idle, seeing your missiles fly, and an assault frigate, along with several corvettes fly off to lead the missiles in, releasing flurries of blaster fire into the barrage, trying to intercept as many as possible. And, while successful, as you see by the blooms of explosions ahead of the Cruiser, it's not enough, as they slowly grow closer, and closer, until wave after wave of missiles reach in and tear apart the gut of the Cruiser. You see power readings falter, and the ship then veers down, seemingly disabled. You may need to commit to a boarding action later, and claim that prize.

The enemy fleet though, isn't resting idle at the side of such weaponry, the rest of their fleet thunders forwards, all enemy vessels moving to join the front and meet your force head to head in line battle.

>What are your next set of orders for the fleet?


>Tyrant salvo is empty, reloading for 2 more turns.
>>
>>5212249
Nice job by Thagg. With even the Grand admiral seeing his actions directly, hes due for a commendation.

Baring squadrons directly engaged with what remains of the initial screen, all fighters should move to reinforce our shielded vanguard.

We can also push our remaining 3 TIE squadrons to finish off the stragglers together with the AA frigates.

Get in-contact with the captain of that star destroyer, he'll need to herd his flock back to our lines asap. Use his tractor beams if he has to to increase the speed of the ones at the rear of the convoy.

All our capital ships should hold formation for now while our fighters engage. They should pirioritise defensive flying, preserve their lives while continuing a fighting retreat to match the freighters while still slowly falling back to our lines.

Deploy all our remaining bombers and fighters held in reserve. Give them pause that we can bring even more pain since their fighter corp has been savaged and they're facing at least 3 Wings worth of bombers alone.
>>
>>5212249
>Starwings, lancers, and lns in the bomber formation intercept those fighters coming after the bombers
>Main formation ships forward to support Thagg's group, start gunning for those smaller ships to break up their point defense line

I want to deal with that cloak ship before it comes to bite us in our formation's ass
>Call the admiral and see if he has any way to detect that cloakship
>if not, get one of our navigations officers to make us a probability bubble of areas it could have burned to by now, giving it a 30% margin of error on its assumed engine power in case they have really good acceleration, and we will sweep the places we dont want it the most with low power high volume laser fire from our point defense until we register a shield response
>>
>>5212273
I currently dont believe its left the fleets defence line. Theres still a large hole where it used to be and baring a few smaller ships, none of them have moved yet.

Our primary concern should be wacking the rebel fighters out of the sky. They're still a great threat to our squadrons and our ships in their numbers.

Also if we're burning to meet thagg, we need to coordinate with the grand admiral since his vessels havnt moved up yet. We go up too far, we're engaged by a force we're heavily outnumbered by when we can hang back and let the siege cruiser reload and refire.
>>
i can't belive we are doing fighters better than the rebel-scum
>>
>>5212249
Alright, so accounting for the stealthy cruiser we have now reached gun parity if now advantage.
The fighter screen is faltering, time to press the advantage before they reorganize.
>Send up the fighters to engage, they must not be allowed to pull back to the defensive bubble of the fleet itself. Detach three of the LN squadrons to the right of the Bespin Ghost to act as escorts.
Because
>Send out 9 (8 SA's and our IT) bomber squadrons along the right/west flank to set up for a run on the other flanking Mon Cala cruiser
Keep the remaining three and the three tie fighters around us back in case that sneak shows up, something is a lot better then nothing.
Meanwhile
>Inform the Admiral that we are moving our capitol ships to engage, and invite him to join the gunnery duel.
Our targets should, if at all possible, be the smaller vessels like the assault frigates. The more room we can make for our bombers (or the Tyrant if we wish to expend more of her munitions) the better

Thoughts?
>>
>>5212292
The beauty of fighting people whose doctrine can be summarized as "We always win the fighter engagement. Always" they become predictable and don't know what to do once that fails. Much like the Imperials has been when their big gun doctrine doesn't just let them steamroll.

>>5212276
We go up too far, we're engaged by a force we're heavily outnumbered by when we can hang back and let the siege cruiser reload and refire.
I agree in principle but we're unlikely to reach weapons ranges immediately and I'd much rather move up as we pressure the fighters just so that they can't move forwards and push ours and letting them regroup.
The important thing is, as you said, to destroy their fighters and to destroy them we need to keep them engaged and to do that we must prevent their capitol ships/corvettes etc to support them. And yes it will by nessecity put us in harms way, but I'd trade some scorched shields and slagged armour for their escorts any day.
>>
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>>5212301
Made a quick map.
The goal is to keep the fighters engaged and the enemy picket/AA ships away from that furball by threating turbolaser fire and making them have to protect the flank cruiser from a bomber wave rather then providing cover for the starfighters while keeping our units, as much as possible, out of reach of the enemy guns.
>>
>>5212301
>Supporting
>>
>>5212301
Seems good. Though I'd order Thagg to hold position while the rest of the fleet moves up to reinforce his position, we don't want him suicidally charging in.
>>
>>5212249
>>5212312
>supporting
>>
Rolled 74, 90, 95 = 259 (3d100)

>>5212301
Alright, I will put this plan to action, and in the meantime, I will need a roll for how your shielded fighters fare against that second wave.

>Roll me the 3sets of 1d100, lower is better

DC:
DC:45
Base:50
Outnumbered by Rebels:+10
Imperial Discipline+5
The Ace:+10
Rebel Fighters:-10

I will be rolling for the enemy as well
>>
Rolled 59 (1d100)

>>5212478
>>
Those rolls of yours seem to think my little scheme just might work.
>>
Rolled 30 (1d100)

>>5212478
>>
Rolled 30 (1d100)

>>5212478
>>
>>5212489
>>5212492
what are the odds of double 30's
>>
>>5212478
>>5212492
Seems like a fine day for a slaughter.
>>
>>5212249
I just realised but where has our Vindicator and Dreadnaught disappeared too?
>>
>>5212584
I do believe they are in drydock for repairs after a very enthusiastic jump into semi-hostile territory which left them partially impaled and, for lack of a better term, crooked.

>>5212546
1 in 100 or 1 in 10.000 depending on how you word the question.
>>
>>5212670
Nah that would be our Flagship (the venator Collegiate) and our other dreadnaught we have two. This image is what the QM posted last Wednesday >>5196625 , so yeah were missing two ships. The Steadfast and the D-78
>>
>>5212768
Mea Culpa, and thank you.
>>
>>5212584
Vindicator was raked by the Starhawk when you fought that,dreadnought is also in for repairs.
>>
We really need to get more avengers since we cant easily get more defenders. I wonder if the Grand Admiral will support a push to get the shielded fighters out to the fleet.
>>
>>5213155
Maybe we can leverage our success on this campaign to change the imperial doctrine up a bit, we are now in the good graces of both a Grand Admiral and house Shesh who is known for producing fighters, we might be able to get them to convince whoever is running the show that high quality fighters do work.
>>
>TIE/Ad Cost 400,000 credits

>TIE/D Cost 300,000 credits

What the christ.
>>
>>5213427
Not until we climb the ranks which will happen simply by surviving given how many of them die over time in canon. House Shesh will love us simply because we are an Imperial Commander who actually loves fighters unlike the rest. So we don't need to worry about them. If we can influence an Imperial faction to favor fighters that may change though but that really depends on how successful we are.
>>
>>5213520
>>5213427
Change Imperial Doctrine? Highly, incredibly, unlikely. The last guy who managed that was Tarkin, with the express backing of Palps. We do not have that kind of pull, and quite likely never will.
Now if you go down a little, we ourselves don't follow standard Imperial doctrine so we already have and might even manage to nudge the Order in our direction. Who knows.

as for Shesh, yea they will love us once we've been found useful and/or start dumping shuttles full of cash on their doorstep wrapped in pink bows with a little note that says "Do you do bulk purchase discounts?"

Which actually is an interesting idea, once the rest of our fleet is refitted we'l have quite the strikeforce... Once capable of performing quite the raid if we only find the right target, if we could stomach to postpone salvaging that battlecruiser
>>
>>5213526
For House Shesh do they have any other Imperial Commanders they can suck up to who actually favor Imperial Fighters? I didn't think so anon they are beggers since so many Imperial Commanders are just like Tarkin. I agree we cannot influence general Imperial Doctrine but that doesn't mean we cannot influence smaller Faction of Imperial doctrine such as our own group as an example. As we are noteworthy imperial Commander who actually favors fighters.

To be honest, our best use is indeed is that of an elite raiding strikeforce which MO is VERY against typical Imperial Doctrine but fits us to a T. We even have an Elite Ace to lead our fighters and newbie commander to groom into the role perfectly. Not to mention according to typical Imperial Doctine...we are going to be treated like shit cause our specialty clashes with official doctrine. There is a reason why we are sucking up to the Dark Side force users who so far are the only ones willing to humor us and our specialties. Not even Imperial Intelligence gave us a chance. Even our Stormtroopers don't suck and they are bog standard but get the job done(I'm still pissy about not having any named characters from them yet given all the shit they pull off for us).

So yeah our best bet is highly independent operations like raids which while risky will ensure we won't be stepping on any toes of the Empire since our own methods simply clash so much with the official methods. To be honest we get along a lot better with pirates and rebels with our methods but we just don't like them. Only the Dark Side is willing to humor us so far. Which I'm afraid is going to bite us on the ass when we end up with Sith. That scares me. Almost as much as the Jedi realizing we are a diplomatic Imperial. Almost.

Getting caught between the two on the other hand...yeah.

To be frank, so far we have been wasted by the Empire given our skills which is what the Sith realized and what do you know? They swooped and took advantage. Acquiring the services of the MC to their banner for a discount and nobody else the wiser. Real clever too considering they did it before the Jedi realized.
>>
>>5213563
We'll need to appeal to 'not fighter focus' but more on 'our highly trained imperial naval crew are not a resource the empire can continue to wastefully squander'. Its from that view point that improvements to the fighter squadrons and grunts will start to make sense since the empire as a whole doesnt have the economical and political muscle to just wholesale throw bodies at the problem. Perhaps some of the more senior leaders will approve of the thrust of our arguement.
>>
>>5213563
I would argue that we haven't really been an up and comer... Until now, where after performing above expectation a Grand Admiral (someone who actually matter) has just seen us dismantling a nominally superior rebel fleet. Now that is going to get our names out there, and a good chance to give Shesh some promotional material and after action reports that they can take to investors to expand their facilities or political currency/prestige. Which is what they're interested in.

I do think you are selling the New Order a little short tho. They've been fairly hands off and content to offer us objectives and giving us quite a lot of support: from ships to skilled workers and materiel to refit, repair and refurbish our ships and they've done so without trying to pressure us in the same way the Navy/Intelligence does.
Because unlike everyone else they don't have the kinds of expendable assets to throw men and munitions away without a damn good reason.
>>
>>5213526
>>5213520
We have a grand admiral who just saw how extremely effective our fighters are after the empire took a ton of losses under the big guns roll forward doctrine, a ton of the moffs who were in charge are siding with trioculous, and we have the attention of a noble house of kuat who specializes in fighter production, we have the attention of palpatine's disciples considering the prophet is here, and we have worked with imperial intelligence twice now and performed exceptionally, I would say we aren't in a terrible position to at least get some notice from what remains of the imperial power structure, even if the credit never finds its way to our name.
>>
>>5213526
I think that nabbing that BC is if the upmost importance, having some serious firepower like that alongside our fighters would make us quite the force to be reckoned with.
>>
regarding yall's popularity, you're definitely more well-regarded among the rank and file new captains and officers, who haven't been bred into the Die-Hard all guns school. Most older Officers that can be considered influential who know of you see you as either an outlier of Doctrine or extremely lucky, but your fighting spirit seems to be winning Makati over.
>>
>>5214266
We aren't the Bloody Bandit of Bestine for nothing after all
>>
>>5214266
If we can, the easiest method to quickly fill the starfighter corp with quality fightercraft is to restart the ARC-170 line and get all those ARCs out of mothball storage.
>>
>>5214337
while that would be a start the scouting and ability to punch above it's weight but they would be out classed in terms of speed by xwings and a wings. I think it would be better to build on the tie platform then design a new retro fit for 20+ year old designs
>>
>>5213767
Well then my friend, you have some thinking to do.
It's a Praetor mk.1 hulk with the engines, hyper drives and just about everything else stripped out of it. Right next to one of the largest rebel strongholds there are, so we'd have to go in, extract it and get out *quickly*, which is what prevented us from salvaging it the last time.

Then we need to get it to Kuat, the first order shipyards are woefully under equipped to basically rebuild a ship like that, even assuming they have all of the materials needed on hand (they don't). Assuming the ship doesn't get confiscated because holy shit, its two and a half times the size of an Imperial II and that's one hellova price.

And that brings another problem: Money, because Kuat don't work for free. So how are we to afford a refurbishing job which will probably cost well into the millions. More so if we'd actually want to invest enough to customize it... And considering the sheer amount of work that has to be done it would be a golden opportunity to do so.
Where's all that cash gonna come from?

>>5214337
ARC's arn't bad, per say, but they can't really stand up to rebel/republic fighters and they do have a three man crew. That's a lot of wages, food, room etc for a single craft.
Personally I'd prefer Interceptors, they're good. Maybe not up there with X or A wings but considering the sheer amount of hangar space we have replacing the tie/ln's with anything else is just not feasible in any reasonable timeframe.
>>
>>5214345

The ARC-170 actually matches the X-Wing in terms of speed and is slightly slower in atmosphere with a slightly reduced maneuverability. Still it is countered by the existance of the rear gun which means getting into the ARC's rear is not a death sentence for the craft as the gunner can easily force the rebel to break off.

Whats far more important is that the ARC's should be available in plentiful numbers that can be immediately restored and issued to fleet units and can immediately pull their weight on the battlefield.

And while you are right that we should be looking at a newer plateform, it already exists in the form of the Avenger and Defender. We just need something to not kill off our starfighter corp as the production lines spool up.
>>
>>5214350
Either which way you cut it, the sooner it is in our possession the better, even if we can't afford all the repairs and refits up front it is something we can work on.

Further, we have a ton of ships that are about to be available to us after their refit is done, and I'm sure that we're liable to snatch a few prizes before this campaign is over. I feel confidant that we can manage taking it as well as leaving a security detail while it is being repaired.

I'm not entirely opposed to undertaking an operation before going after it, so long as that operation has to do with facilitating that objective in some way.
>>
>>5214359
>the sooner it is in our possession the better
Yes, but like I said there are a lot of preparations which must be done to make sure it happens without us being caught (wiped out) in a pitched battle against a full on rebel fleet.
So please, have a think Anon.
How to we get it up, how do we get it away from the system before word gets out and we cough with our pants down. Because if it was just a case of fixing it and flying off we'd already have it in our possession. If the bits to fix it even exist on planet or if we need to bring that kind of hardware with us.
>>
>>5214345
Retrofitting ARC lines are entirely doable considering how rebel fighter lines are based on ARC designs. So we can just steal their shit and upgrade the mothballed ARCs. Especially with our increasing and unusual specialty for lightning raids. The real issue is current Imperial Logistical chain specializes in big guns and cheap mass produced Ties that are garbage. We no longer have an endless supply of manpower to sacrifice for it and affording the actually good TIEs is costly since Imperial logistics haven't caught onto the hemorrhaging manpower problem yet.

Now using cheap TIEs would suddenly be viable if could afford to shove cheap droid pilots into them. That would require capturing a droid foundry though. We could also consider raiding Rebel worlds and supply lines. They do have better fighters so why not rob them and use them for ourselves?

The real issue is ultimately there are good TIE platforms but they simply are not readily available. So therefore how many mothballed ships can we retrofit or how many ships can we steal from rebels? Eventually given our growth the Imperials won't able to sustain our demands for quality TIEs simply because Imperial logistics haven't caught up yet.

>>5214368
Our best bet is a lightning raid with a supply ship carrying crew and parts for emergency field repairs to ensure it can emergency jump to a friendly port for a full overhaul.
>>
>>5214368
>>5214399
Actually, we do have the armed up frieghters. Repaint them, give them new IFF codes and scruff em up. Send them down with disguised maint teams and some hidden security and maybe a TIE or uglie pair and they could do a longer term repair program in the dark until its ready for a big operation to pull out the ship.
>>
I just realized something that makes me feel dumb. Our specialty allows bog standard enlisted to make it easy for them to stand out and earn plenty of merits and gain promotions far more easily contrary to other Imperial Commanders. Whereas under them it's very hard to do so under all those big guns. Combined with us caring about our men going so far as acquiring droids meatshields and attempting to retake them. Our command structure seems like in the long run it will be drawn out the ambitious and talented. Simply because it's far easier to stand out under our command especially those from common backgrounds.

>>5214449
That is a much better idea. Bribe the scavengers and disguise them as one of their one. Make it look like their salvaging when in truth their actually repairing. Unless you know what to look for it and look closely its very easy to miss. Throw in some droids for tireless security and some actual elite stormtroopers to prevent things from going wrong. Just wait until they send a message its ready for pickup and lift to a proper shipyard. We will need to requisition some ship engineers too though to do the emergency field repairs and somehow acquire the parts.
>>
>>5214449
>>5214556
This... Yea that can work. Seeding Ord Mantell (I think it was) with our men under the guise of a legitimate civilian effort. Good thinking!

So what would we need?
Bribes for the on planet scavvie guilds, a contract with Kuat for refurbishing, and preferably their people working on getting it flying in the first place... It's what they do and I'm convinced they'd do a better job of it then out maintenance crews. Who we also kind of need.

On the bright side, Praetors were Kuat built to spare parts should honestly not be difficult, just expensive, to get.
I like this plan, good thinking anons.
the big, and I do mean big, hurdle would be actually financing this because we are probably talking literal warehouses full of credits.

So we'd need something big, the naval equivalent of a bank robbery because the only real resource available to us as a person is the capacity for violence our ships give us.
>>
>>5214449
That us certainly a good idea, besides working on what repairs that they are capable of it would have the added benefit of being a forward observation post. Perhaps we could also ferry additional men and materials occasionally to the planet, it'd be a nice ace up our sleeves to have a few fighters and bombers hidden on the planet. Maybe even a corvette?
>>
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>>5214782
>>5214616
We could definitely sneak some tugs onto the planet under the guise of "Aerospace scrap transports". Although we should probably actually do some salvaging while we're at it so we can draw attention away from the repair crews and blend in. Now that I think about it, if we do this right, we could keep that salvage operation going. Force knows that our shipyards need the material, judging from how they were using cheaper materials to fix the impaled praetor, and it may reduce repair costs for our new toy (if we can get it out). But focusing on the praetor for now, I'm thinking tugs are gonna be a must, to speed up the takeoff process.
>>
>>5215808
Agreed, hell who knows we might even find some gems in the rough. A worthwhile investment that we could make use of in other places too I would think.
>>
>>5216024
>>5215808
While I do agree, and kudos on pointing out that we are short on quality material, once the four kilometer behemoth takes off to rendezvous with an imperial fleet come to escort it out (as whatever ships the rebels have patrolling the system wouldn't really just lt leave) I'm quite certain they will clamp down on the goings on, making any future efforts really quite difficult.
I mean, wouldn't you if the positions were reversed?
>>
>>5216191
Sorry about the late response, i.p. bans a bitch

Oh yes, they definitely will make attempts to, but that's just it. Who says we only make one fake salvage corporation? If we can make a few of them, have them one by one slowly make their way on-world, but make them have nothing to do with the Praetor op, then they could possibly set up shop under the rebels noses. After all, when the imperials high-tailed it, they took a few potshots at their cargo ships to get them out of the way, so they can't be the infiltrators, right? We just need them to dissociate with us enough to make it convincing, and if need be have them come under fire from us so the rebels can "save" them. It will definitely take some time, and be quite the investment, but I do believe it would be worth the effort. Besides, if any new ships are found, we can disassemble them, then make a few misleading hyperspace jumps to shake suspicion, maybe do some actual trading along the way, then get them to haul the disassembled pieces back to the shipyards for reassembly. Obviously not foolproof, but it just might work.
>>
>>5216467
Yea, could work. Could work. I don't think it would be feasible to assemble/reassemble on any scale. We're note quite so desperate for ships, but we will be for the men and women to crew them.
But a semi-reliable source of material for the orders shipyards? Yea that'l probably earn us a good chunk of good will and some political weight. Tho is we are to support several small companies running at a loss the question of cash becomes even more pressing and I don't know enough about SW to think of an appropriate way of securing that kind of money.

Because random acts of piracy simple won't do.
>>
>>5216191
We wouldn't necessarily have to keep the operation on that planet.
>>
>>5216550
Well that's covered in the companies as well, if we don't need certain materials or types of ships, we can sell them off. We might not need the ships/parts/whatever else, but I can bet you someone else will. For example, our black market contact mentioned a while back that fighters were selling good, right? If we had the scrapper companies now, we could have them rake through, find scrapped fighters and such, we collect and refurbish them, keep the ones we want, and sell the ones we don't. I know it's the whole "easier said than done" shtick, but business is often unpredictable (and so is our dice), and I think we could dig a bit deeper into this sort of thing.

>>5216551
We could look into it, but for now i think we should use this one world as an experiment of sorts.
>>
>>5216627
I don't think selling a few scrapped X-wings and ARC's to the republic is going to cover the price of the entire Praetor operation and pay for itself when the primary goal of said scrapper job is to be a front, and to get hold of spare material for our shipyards.

Hell, to be perfectly honest, it would probably be easier and safer to just "sponsor" the already active scapper groups down there and get hold of their crap.
But it doesn't chance the fact that we will need literal cargo bays of credits to make any of this remotely feasible, so does anyone know of a target our fleet can attack in order to finance all this? Because until we do its just dreaming
>>
>>5216715
Our best bet is to take advantage of our star fighters, ground pounders, and grassroots specialty to perform raiding operations. Honestly, it's our only way to finance shit unless we can find sponsors or investors. Either that or grow powerful enough to hold worlds and space stations but...yeah that is a ways off. Find juicy targets and raid them. We are gonna need some dropships though.
>>
>>5216731
Actually I have an idea besides raiding. What if we stole valuable assets and property? What if we offered Security services? If we want to be able to build our own droids and ships...what if we simply stole the people and things to make them for ourselves?

Anons I think we are thinking too small. We simply need to steal the bricks and bricklayers. Steal droids and program them with the skillsets and knowledge we need to build more droids. The galaxy is huge. There are simply far too many resources and places to hide. We simply build, invest, and steal for our own logistics. Steal, capture, and operate our own mining ships, refineries, and stations. Ect.

All we need to do is acquire intel on shipments or places containing the things we want or need then we simply take it for ourselves. So much more efficient and less wasteful.
>>
>>5213504
Welcome to Imperial Navy Engineering anon.
>>
>>5216806
So what you're saying (in short) is we apply the Homeworld and/or Blood Raven method of stealing everything not nailed down?
I can dig that.
>>
>>5217475
Yeah, I just realized we were making things way too complex and difficult than they had to be. The galaxy is fuck huge with a shit ton of stars and resources to plunder and hide in. Therefore the answer is simple loot everything not nailed down, blow up the rest, and build our own logistics from what we steal. We are Imperials so slavery is okay AND we can use droids!

Don't have experts? Kidnap the motherfuckers and make them work for us.
Don't have machinery to build shit? Steal it.
Don't have resources to build shit? Steal it.
Need ships? steal it. Ect

Build secret bases in desolate star systems and mine wherever with ships manned by droids sent to refining stations manned by droids to send materials foundries manned by droids to build shit we need to be manned by droids. Just steal some mining ships, droids, and machinery to process and make our own supplies. Really whatever it takes to get the ball rolling. Hell, we can even capture and steal some mining stations and ships(crews included) to get started. We already have security for them and everything. Just 'hire' our new employees once we show up with our new 'security details'. We can even set up our own fuel supply doing that!
>>
>>5217537
All this talk about grabbing shit reminds me, I wonder how much stuff a Lucrehulk can carry when it was primarily a cargo ship-
>25 million metric tons
Well anon I think we a potential mobile vault/supply carrier on the menu. Provided that we can FIND one of course, but like you said, galaxy's a big place.
>>
>>5217572
*I think we have
Fucking brain, stop making me skip shit at midnight.
>>
>>5217572
Well, I would point out that the Praetor is 25% bigger and isn't made up of a great deal of empty space between the two arms and the ball thing.

>>5216806
>>5217537
This is what we call "Mission creep" and it is to be abhorred, furthermore slavery? Slavery by the man who was disgusted with being given conscripts instead of professional volunteers
?
>>
>>5217594
>Well, I would point out that the Praetor is 25% bigger and isn't made up of a great deal of empty space between the two arms and the ball thing.
That's fair, I was mostly focused on a ship that could be a dedicated support ship that wouldn't take a Destroyer out of the fight and remembered that the Lucrehulks used to do that sort of thing before the Clone Wars.
>>
>>5217537
>>5217475
As much as I'd like to spam salvage ships and yoink everything we need (believe me, I considered homeworlding the shit out of this first), I don't think people will take too kindly to their things being stolen. Once that happens it's only a matter of time before the rebels decide that we've had our fun and come after us, or lure us into a trap of some kind. I know it's the simpler option, but this situation is one that can't rely on a simple answer. Not that I'm saying my companies idea is any better, Im gonna be shelving it for now since we aren't currently in a position to do anything related to the praetor heist at current. Although the desolate bases might be another good option to consider, what with how many droids we use.
>>
>>5217594
>Slavery by the man who was disgusted with being given conscripts instead of professional volunteers

You're framing that poorly, OUR professional crew was stolen from us and replaced with shitty conscripts, the institution of conscription itself isn't an issue.
>>
Took time off to write ahead of the battle, will restart updating today
>>
>>5217996
based
>>
File: Uyter Attack.png (16 KB, 1029x1030)
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Rolled 39, 24, 33 = 96 (3d100)

The enemy float lurches forth, their Turbolasers firing at will, blasting apart the engines of the rear-most Freighter, and spilling it's cargo out into the void. Between the vessels, as dozens of fighters flit about, your Command station reads several Starwings and some Avengers disappearing from your feed, but alot more of the enemy are disappearing, your best pilots taking the reaper's toll from the enemy.

"Caimes, hold your position there, my ships will take the lead in engaging. Provide rear and flank support, and watch for that Cloakship."
Makati's Division begins maneuvering to position between you and the bulk of the enemy fleet, but his Allegiance is slow going to get there. But you have a plan to make your own strikes at those enemy vessels, regardless.

A few orders are given out, and your Venator's massive Hangar door opens once more, as a wave of your Bombers launches, to make a flanking assault on the enemy Battleships, now that their fighters are stuck in the furball.

>Turns until Tyrant is reloaded: 1

>Give me your orders, Commanders, what should the fleet do?

>I am rolling for Rebel fleet chasing fire on the convoy.
>>
>>5218057
>Thag keep eyes on your left flank, Grand admiral Makati is moving to put himself infront of the rebels and I am going to try and block the cloakship, be ready to pull back with the convoy if the situation becomes untenable

I am not one of the anons who can go in depth on specifics but I think this is a good heads up for now until someone comes up with more detail
>>
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>>5218076
Oh I think we can do a little better then that, can't we?
So the big thing I'm seeing is that the port flank (aha! Naval terms!) is open, with over extending fighters... It's also probably where the sneakship is if I would hazard a guess.
I'd say primary goal right now is to continue wiping out as many hostile fighters as we can while keeping our own away from the capitol ships. The convoy will keep dragging the rebels towards the good admirals big guns no matter what we do, so lets work around that.

Grey: Thagg and his group pushes out to support the fighters and help mop as there are no (visible) big guns on that flank to blast them.

Green: 3 LN squadrons detach to escort the bomber wave, leaving them without anything is asking for trouble.

Blue: As the enemy main fleet is starting to push forwards our fighters need to begin withdrawing (towards the blue line) or risk getting caught by their point defenses until the Allegiance can scare them off again. The IN and three BR squadrons marked with blue star are not engaged and should be able to sweep in and cover for the ones trying to pull backwards.

Yellow: our capitol ships, advance towards Thagg's position to support him if he does get ambushed by the stealthed ship.

Thoughts anons?
>>
>>5218170
>supporting
I was just thinking that as well
>>
>>5218170
Good plan.
>>
>>5218057
>Hold position as requested with main line
>move tyrant towards the middle of our formation since its a priority target
>fighters begin pulling back as >>5218170
said to blue line and Thagg group move to cover left flank
>Sweep for the cloakship with any instruments we might be able to spot it on, on top of that, from what we know about capital ship engines, we should have a general idea of how far that ship of that size can fly in the time its been cloaked, so make a probability bubble of its potential locations(give a 20% margin of error in case they have good drives) and sweep any "empty" space that could accommodate a ship that size within the bubble with low power high volume point defense fire until we hit something, get a shield response, or our lasers start disappearing, starting with the most disadvantageous place it could be for us and narrowing it down from there
>>
>>5218170
A slight change that could make it so much easier to flush that ship out would be to launch our missiles on a curving path on the left followed by our bombers and ties, hope it seems to them like we can see them and they open up on the missiles giving away their position to our bombers and guns
>>
>>5218170
Sounds good, support.
>>
>>5218170
Support.
>>
>>5218170
>Support
>>
>>5218170
We can probably do abit better for trying to figure out where the ship is.

Stealth ship cloak basically turn their space completely black. No stars, no light etc.

By deploying shuttles to the left right and directly vertical to our postion, we can compare visual data to see where the ship maybe. Hell, high enough above the planet and the black shape should actually show up backlit by the planet itself.

Or. We can just ask our friendly sith if he can detect where is that hidden vessel
>>
>>5218170
+1 Sure let's go for it.
>>
>>5218628
Yea, I have no idea how stealth works in SW. I just like playing armchair admiral so if you think we can triangulate a position like that (altho space is awful big to try and find tiny, slightly darker, patch)
But between you and >>5218281
I don't see a reason *not* to give it the ol' college try. Worst come to worst we end up where we started.
>>
>>5211072
I feel like the quest could really use a base of operations from which to train new troops, officers and manufacture fighters.

Running from place to place and making deals and trades is great but I feel like we need to look at settling down a bit and growing a cast of characters.
>>
>>5218916
We are part of the empire. That place would be Carida, the premier Imperial Training Institute.
>>
>>5218170
Id like to save our missile ship volly just for the cloak ship.
>>
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Rolled 99, 29, 19 = 147 (3d100)

Thagg's forces advance, and his frigates release from the zone around Thagg to escort the Victory II back, as it's engines continue to be blasted by rebel gunfire. Lances of red light reach and scratch at it, until it's shields recharge and return to service, while the freighters take a heavier toll as well, 2 of them taking heavy damage and having their engines falter off.

Your Tyrant signals to your command Center that it's missiles are reloaded and ready to fire, just waiting on targetting from you.

While your ships advance and fighters continue to flutter about between, a broadcast comes from the world below, marked by the governor's codes. A man appears aboard your hologram, and judging by the voices, he is speaking to a crowd currently cheering him forwards.

"Brothers and sisters of Uyter! Today is the day we cast off the chains of Oppression! As we speak, a New Republic fleet above is fighting for you freedom! We must prepare ourselves, for until victory is secured, we must expect to give up much to reclaim our dignity, s an independent Planet! I am ordering the planetary defence force to join the Republic fleet, and ask any citizens with the ability, help them in their fight!"

The broadcast is being traced to the capital of Uyter, at the governor's palace. It appears several starfighters and light vessels are taking off from spaceports around Uyter, and are expected to be joining the enemy soon.

Where do you wish to target your Tyrant's missiles?

>Hold them for later
>Blast another capital ship
>Blast the governor.

As well, roll me the 3d100 for your fighter engagement.

DC: 50
>>
>>5220082
>>Blast another capital ship

Go for center

Orbital bombardment can wait
>>
Rolled 70, 40, 50 = 160 (3d100)

>>5220082
>>Blast another capital ship
Target middle capital ship

If they're thinking of joining up, seeing another capital ship sink is going to make them think twice.

Order our ECM crews to scramble the broadcast and rebroadcast a general call for calm, that the Rebels will soon be defeated.
>>
>>5220082
>>Blast another capital ship
center
>>
>>5220090
+1
>>
Rolled 90 (1d100)

>>5220091
>>
Rolled 46 (1d100)

>>5220082
>>Blast another capital ship
middle one
>>
Rolled 75, 12 = 87 (2d100)

19 v 46 for dogfights

>Roll me another 3 sets of 1d100 for the Missile strike, rolling for enemy Point defence, lower be better
>>
Rolled 86 (1d100)

>>5220143
>>
Rolled 6 (1d100)

>>5220143
>>
>>5220146
>Holy shit a 6
ima start writing but if the 3rd roll is better I'll redo with it
>>
Rolled 77 (1d100)

>>5220143
Catch this 1
>>
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>>5220162
nice try.

A swift order to the Tyrant signals another hole in the Rebel lines, as her missiles pump out once more, and flowing through the dogfight, now going more modestly, as some more TIEs are removed from your sensor screen, but regardless, the rebel fighters that attempt to intercept are blasted away, or forced to turn back into your own wings rather then try saving their capital ship.

The enemy vessel does have it's own screen, however, GR75s, CR90s, and Assault frigates blasting away or even turning in. One Assault frigate turns hard, placing itself between the Torpedoes and your target, taking many of the surviving salvo, and detonating spectacularly, as it's reactors go critical, but leaving some flow of missiles still moving for the Cruiser.

The cruiser's own armor buckles as the ones that went through impact, and some areas blow open to expose their hulls to the void, but the ship remains combat operable, though there's several weak spots in the front of it now.
>>
The tyrant really shows why IRL navies switched form BBs to missile equipped CL/CAs
>>
>>5220206
It really is a doctrine defining monster, but practically useless if it doesn't have a big enough fleet to support and protect it, very much like a dedicated carrier.
>>
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as you see the fireworks amidst the enemy fleet, you give a quick message off to your Comms officers, who begin scrambling and hijacking the Governor's signal. It appears the fool didn't attempt to encrypt it, and it is child's play to hijack the signal, and broadcast your own message in it's stead, but you're left with a choice: What should you say, or should you ask the Grand Admiral to make a statement?

>I'll broadcast myself here.(What do you say)

>Makati may be more impactful, given his rank.
>>
also, to give a n update on how this thread will go, hopefully we clear through this mission this thread, and then I will take a short break for a week or 2 to write up and get a good lead of well written content for the quest, to make up for the lackluster effort I've put in prior. As well, I've written down all replies to my question of what to do, and will take those into account. Caimes will at some point be asked about his ambition in the future, but for now, I wish to ask you guys, out of character, where do you want to see Caimes go?

>Independent Warlord
>Loyal to New Order
>Go Pirate
>Join some other group(If so which?)
>Write-in options?
>>
>>5220449
>>Write-in options?
Owner of a cluster of planets
and
>Loyal to New Order
>>
>>5220442
>Makati may be more impactful, given his rank.
He seems like a reasonable guy, so he probably won't go full imperial "wipe them out, all of them" on the planet. Which is what we want to avoid.

>>5220449
I want to see him continue the fight against the rebels, while sticking with the imperial navy and helping to reform it into something better. He uses radical new doctrine that's effective and ensures his men and the other men serving the empire aren't wasted or left behind. In essence, my idea of an end game for Caimes is an admiral of some sort in a new reformed empire dedicated to the goal of order without excessive waste, that he's had some part in helping change.
>>
>>5220449
>>Independent Warlord

I feel like this really should have been established early on.
>>
>>5220442
>Makati may be more impactful, given his rank.

>>5220449
I agree with owning a few planets, maybe a system, maybe hitching to another faction, but I think it'll have to come to caimes as the quest goes on we see him go from as you said a laid back womanizer, to some one who is a leader of men and maybe even a leader of worlds. Unless we die of course
>>
>>5220442

We should give the impression that the Grand Admiral is busy running the battle right now.

>>I'll broadcast myself here.(What do you say)

"This is Commander Caimes of the Imperial Navy, serving on the General Staff of Grand Admiral Makati who is currently leading the police action in orbit.

*show footage of freighters fleeing the battle while the rearmost being fired upon by rebels and being disabled*

The Imperial Navy is currently responding to a distress signal from a pirate raid against civilian shipping above your planet. Thanks to the efforts of brave Imperial servicemen under the leadership of the Grand Admiral, the Imperial Navy has allowed the civilian ships to get to safety and are even now fighting off these raiders. We expect the battle to be concluded shortly.

*Show footage of the first rebel cruiser eating shit and of the Assault frigate exploding spectacularly.*

Due to the high probability of orbital debris descending on your planet, we are issuing a shelter alert for Uyter cities on this hemisphere and sounding the air raid sirens.

*show infographic of the affected half of the planet directly exposed to the battle*

All civilians should shelter in place or find your way to the nearest public shelter in an orderly fashion. Emergency services are ordered to full alert against possible fires and injuries from falling debris. Likewise, civilian air traffic is now grounded for the duration and Uyter Aerospace Traffic Control is directed to intensify efforts to track inbound debris and to coordinate with Uyter PDF to ensure their prompt destruction before they can impact population centres.

Please stay calm and follow directions from emergency services. The worst will be over soon."

-------------------

Videos showing ongoing destruction of the rebel fleet will disaude randoms from joining in so easily. Framing as a defence against a piracy will further delegitimise the attack. Also, framing the call to PDF to defend population centres from damage will appeal to their sense of duty to the fellow uyters, making more of them hesitate to join the battle and when in doubt will likely continue to just take the middle ground and defend their charges. At the very least this should greatly reduce incoming rebel reinforcements and since the calls and position are very reasonable, it will be very difficult for rebels or the governor to argue against them.

Order the Air Raid warning system to be triggered to lend further legitimacy to the message and then continue to jam the comms from the governor's palace for the duration of the battle and a recording of our speech to be repeated on the emergency airwaves.

>>Loyal to New Order

At least till Thrawn shows up.
>>
>>5220531
i second this but maybe with a message to the admiral saying we are jamming and launching an EWAR operation against the planetary rebels so he has a heads up we can point to and arent likely to be denied on
>>
>>5220442
>>5220449
>>5220531
+1 to this, also agreed on staying loyal until Thrawn shows up, that guy is insanely skilled.
>>
>>5220531
Backing this.

>>5220449
In terms of loyalty I would stick with New Order until Thrawn shows up. He would be one of the few who would appreciate the MC's unorthodox methods. After that, I wouldn't mind going an independent warlord or pirate. As at that point the MC would have enough connections, reach, experience, and resources to go his own way once Thrawn gets taken out. Really there are no worthwhile Imperial factions to join after him anyhow.
>>
>>5220442
>Makati may be more impactful, given his rank.
>>5220449
>Independent Warlord
>>5220478
Early on most of the original anons agreed to make plans to take an old separatist droid factory that produced the
IG 88, (If I'm remembering correctly and it was a bit meta but Qm said it wouldn't be easy either way) that should be currently occupied by a fleeting pirate faction, course once we built up our forces(though we are still way to weak to even attempt it)
From their conversations it sounded like they were all in agreement to go rouge and become warlords at the time
>>
>>5220675
Early consensus was indeed to go independent warlord since anons figured out the best spot that had a logistics world, a separatist world with intact facilities, and world producing raw materials critical resource to create stealth tech that just happened to be located in a quiet part of the galaxy. The only enemy was a notable pirate faction in the area who had a fucking IG 88s factory tooled up. The issue of course was at the time anons were far too weak to tackle such a powerful pirate faction and anons wanted to capture the droid factory they had at their disposal. As the IG 88 who built the place apparently had stored some real nice goodies there.

It was deemed the most 'optimum' starting location to go warlord that wouldn't result in immediate assrape.
>>
>>5220459
supporting for the future-vote
>>
>>5220449
>>Loyal to New Order
The dark empire will rise!
inb4 it's actually the first order
>>
>>5220449
I would probably say Independent, simply because that is the logical outcome of how we currently operate: An maverick command going around supporting the various Imperial factions while expanding to maintain viability in an increasingly hostile galaxy.

That and our style of command and doctrine clash pretty heavily with established ones, making us a distinct entity by default. But that doesn't, and shouldn't, mean we'd cut all ties with the other Imperials and wage war on all sides, against everyone.
>>
>>5220449
>Loyal to New Order

I want to participate in Thrawn’s Campaign, maybe we’ll nab ourselves an Admiralship from it.

>>5220531
Support
>>
The issue I have with the new order is fairly simple, really.
We don't have much investment with them, no real bond with people in it etc etc. If that changed I'd be happy to stick around and grow with them.
>>
>>5220826
Yea, I’d appreciate some join operations with them.
>>
>>5220839
Or just some character work.
Who are they, what do they want? What are the goals and ambitions of the people in charge, who are the people in charge. Hell: Where are they.
I just don't know.
>>
>>5220843
There is that girl we were sweet on from the academy. She's got her own Praetor to boot, always a good friend to have.
>>
>>5220442
>>Makati may be more impactful, given his rank.
>>5220449
>>5220459
Agree with this vision for the future. Cairns believes in the capability of the empire as a force for good and he believes it can be fixed. Keep working with other Empire loyal groups as long as we can, maybe join Thrawn when he shows up.
>>
>>5220884
Yea, she exists.
Why is she there, how many fleets like hers exist?
We really don't know more then that what you mentioned. And that's a bit of a shame.

>>5220905
Thinking about it this may happen regardless. Given how much we're impressing Makati he might want to convince us to join him, and may very well decide to strongarm the order to throw us out.
Wouldn't exactly be out of character for him
>>
>>5220449
I'd prefer to be an independent warlord.

I think establishing ourselves with our own power base is the best strategy for now, although I still think we should align ourselves with the new order rather than trying to be completely independent.
>>
>>5220531
>Supporting

>>5220449
>Loyal to the New Order
>>
>>5220531
Backing this

>>5220449
>Loyal to New Order

(one of the few groups at the moment that's focused on fighting the rebels rather than making land grabs so I'd stick with em for now)
>>
>>5220531
supporting this
>>
>>5220449
Question on the status of the Uyter, how is their planetary government like? Was their governor elected or was he an assigned official?
>>
Rolled 43, 67 = 110 (2d100)

>>5220531
alrighty rolling for public opinion

>Roll me 1d100, best of 2(not a typo) for intimidation
>>
Rolled 26 (1d100)

>>5222159
Aight, lets do this!
>>
>>5220684
>>5220675

off the top of my head I do not remember which world it was, but I do remember the conversation on it

>>5220826
>>5220839

characterization of further NPCs I will have to do to flesh out further areas ahead of you then, to give y'all more of a bearing and investment on who they are and what they want.

>>5221643
Imperial meddling changed the government slightly in the old days after the Clone wars, but since then it has returned to a locally elected Governor, recognized by the Empire. Apparently the situation wasn't as stable as expected however.
>>
>>5222166
>characterization of further NPCs I will have to do to flesh out further areas ahead of you then, to give y'all more of a bearing and investment on who they are and what they want.
That sounds great!
Because, yea, it is a little strange that we know more about this random grand admiral we joined for a campaign a short while ago then the people we are ostensibly aligned with.

Because Makati seems to me at least like a fairly ruthless cunt who values getting shit done and has no issues making enemies within the service to reach said goals. But also has some belief in what the Empire did or stood for, and by the end of the campaign we'l see if he's a man of his word and if he'l try to win us over from the order.
it is, I would say, a pretty good example of characterization just from the choices he has made and how they've intersected with Caimes.
And I'd would just like more of the same, please and thank you.
>>
Rolled 45 (1d100)

>>5222159
>>
>>5222159
Lower is better, right?
>>
>>5222214
>)
aye, writin
>>
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Your broadcast rings out, and it seems that several of the freighter type vessels turn back to port, and many fighters as well, but those instead pass over the city, into the plains, when your ship receives a broadcast from the ground, from an Imperial Army unit.
The broadcast is clear and quick, a reply to your own, but cuts out before long.
"This is the 703rd Repulsorlift Regiment, we are cut off and surrounded by rebel Armor and Air assets in the Plains North of the capital, requesting immediate evacuation by any naval assets in orbit. I Repeat, this is th–"

It appears your broadcast has caught the attention of a surviving garrison unit. Sensors have tracked the broadcast location down to an imperial supply depot in the outskirts of the city, and a rescue operation could be launched, likely sooner rather then later.

>Send our Ground contingents and armed shuttles to reinforce them

>Send fighters and shuttles to evacuate them

>Wait until the orbital battle is done, then we can bring the hammer of the emperor down on the rebels below.
>>
>>5223041
> Send our ground contingent with armed shuttles and air support

The aerial furball is going in our favour, the three Squadrons of TIE L/N's and the three squadrons of TIE Bombers hanging back with the fleet can go down with the ground forces to provide air cover for the landing and provide support from there on.
>>
>>5223041
>"Chatterbox I need your squad and the next best squadrons on escort duty. we have men on planet that need evac."
>evacuate them
>>
>>5223041
>IF THE FOLLOWING IS POSSIBLE
Launch a bunch of cluster missiles from tie bombers and have them give us targeting data to guide them in.
"We read you 703rd, while we are unable to respond in full force as we are occupied in orbit and reinforcements are likely to be targeted on the way down, but send us targeting data for that armor and we will see if we can make an impact."
>>
>>5223074
ORBITAL BOMBARDMENT ARMED AND
READY
AWAITING TARGET LAZE
>>>5223072
+1 fuck their air superiority
>>
>>5223067
I second this. I don't particularly like it, as it will leave us rather vulnerable to that fucking sneak ship, but I don't see Caimes as being cold enough to tell them to go die when we have an open route following behind the bombers.

And if that sneak does pop up to start vomiting Y-wings at us, it's gonna be a suicide job. Hopefully.
>>
>>5223072
>>5223087
Please explain your thinking to me.
There is a furball currently ongoing, against presumably veteran rebel pilots in X-wings and nonsense like that. Despite this we are winning, and you want to undo this miracle by having our best pilots, in our most effective craft, disengage?
Leaving our remaining fighters, and the bomber wave, likely to take entirely unnecessary losses.
When we have a reserve, and this is the kind of things reserves are kept for.
>>
>>5223067
Support
>>
>>5223100
I do not want to risk losing the shuttles, on top of this we have extra squads in the back that can be sent forward to keep the furball's momentum on our side. That way we can have a good assurance that the shuttles will be safe
>>
>>5223092
Well I have an Idea regarding that stealth ship, One would assume it's invisible to the naked eye and most of our sensors ie. radar... but it's still a mon-calamari cruiser in one way or another, in theory we can still track it's magnetic signature... that's if we ever learned in the academy about the battle of Christophsis and the use of the IPV-2C.
>>
>>5223125
Yea, that is a fair concern.
I would retort by pointing out that the biggest danger to the shuttles are: The enemy fighters, who if they could disengage would already have done so to hit the massive bomber wave making its way around them or the sneak, who has way more pressing concerns. Namely the Tyrant, the bombers and Makati's big fat bastard of a ship.

Meanwhile disengaging those fighters risk them, and the rest of our fighters, and if they fall the bastards could pounce on either our bombers or on Thagg, and our entire everything just unravels.
All I'm asking is: Are you sure 3 Tie and 3 bomber squadrons won't be enough to get the shuttles through practically uncontested airspace?

>>5223127
I have absolutely no clue about what you said, so I'm gonna assume its really smart and you know more about this then I do. If Warlordnob clears it you tell me what to do bossman
>>
>>5223132
pretty much the ship is invisible to all sensors but still gives off a magnetic signature , if we can find it we can track it and engage her while she's cloaked (and with her shields down)
>>
>>5223141
So they can't be seen on sensors but they can be seen on sensors?
Seems like a rather strange form of stealth, and one which wouldn't be quite so applicable.

What's the drawback here mate? What prevents everyone from doing magnet things the moment cloaked ships are suspected?
>>
>>5223067
>Support
>>
>>5223067
+1
>>
>>5223074
>Supporting
>>
>>5223041
>>Send our Ground contingents and armed shuttles to reinforce them
>>
>>5223141
Wasn't that how Skywalker destroyed that Separatist stealth ship or was it the Admiral taking out the Republic stealth ship? Been ages since I have seen that episode and Star Wars stealth tech is pretty bullshit but thankfully insanely rare.
>>
>>5223041
"Trooper, give me your units exact coordinates and roughly where those enemy ground units are at."

We cannot afford to send out fighters right now. And the number of potential fighters we're seeing means that our shuttles will be slaughtered. Even a squadron or two will pick off our shuttles with ease and i'd not waste our troops and pilots like that.

No, we hit them a different way. The capitals on this hemisphere, so the ground troops should too.

Coordinate with the fleet for spare unengaged turbolaser batteries and rotate ships if needed to bring them to bear.

Then Base Delta Zero the surrounding area and the rebels.
>>
>>5223067
Support.
>>
>>5223333
+1
>>
>>5223260
It was a republic stealth ship, though ultimately it survived given... protagonists.
>>
>>5223141
Gravitic and magnetic. Theres also that its a cap ship and we do know where it used to be so we can actually saturate the area with laser fire to find it. Not like an asteroid.

>>5223159
Because the blindness is both ways. When stealthed, you're actually not able to find out what the hell is going on outside.
>>
>>5223369
>>5223141

Only lower grade stealth systems do that, and special tracking missiles that Trench used are meant for hunting Stealth ships. You don't have those on hand. The gravity tracking though, must be done with Crystal grav traps, a special sensor type used on special ships, your fleet doesn't have any.

>>5223333
>>5223087
>>
>>5223041
>>Send our Ground contingents and armed shuttles to reinforce them
FOR THE EMPEROR
>>
>>5223041
>>Send fighters and shuttles to evacuate them
>>
>>5223067
Alright Im back with free time to write, startin now
>>
>>5225347
QM?
>>
>>5226571
He's with the Emperor now.
>>
>>5226571
QM has been arrested in Kosovo for multiple accusations of war crimes from 1987
>>
>>5226571
>>5226832
>>5226852
I'm the QM of a poop quest and even I get writer's block sometimes. Give him a break.
>>
>>5226865
I mean mine was not entirely serious lol
>>
>>5226865
Are you sure he hasn't been arrested for smuggling nuclear weapons into China?
>>
>>5226928
it's true there are many such cases of glorious QM patriots being arrested on TRUMPED UP charges when they merely are delivering red cross aid
>>
>>5226832
>>5226852
>>5226928
hey I knew a QM who had gotten HIV from losing his virginity and just got really depressed and never came back.
>>
>>5226928
dont worry glowies got me back

yea writin now
>>
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You are Colonel Tryk Makroon, head of the 703rd Repulsor Regiment, and your day has gone terribly. 2 days ago, you’d left the capital with your forces for training, and on your way back last night, your force was fired on by Artillery and Rebel Tanks. You’ve been in a running battle for the last 18 hours across the plains, as your 2Ms and their T-2bs duelled their way through the grassy sea, leaving wreckages throughout the way. Your own tanks bea them individually in speed or firepower, but they have air superiority with X-wing and Snowspeeder raining fire down and whittling down your Command to half strength when you last called for status reports.

But your war isn’t lost yet.

Minutes ago, your Communication’s officer caught transmissions from space of Imperial Navy forces overriding Rebel Jamming, and managed to shoot off a message to the fleet. Whether they respond or not though, you’ve decided that you won’t let the Rebs keep you on the backfoot any longer. Your own Company, 12 pristine 2-M Tanks, will now lead a charge towards a concentration of rebel Heavy armor, believed to be the enemy Commander’s forces, and also likely where that jammer unit is. If you can crush the bastards killing your broadcasts, you can call for help and save the rest of your men. Your own crew, in the 2M “Luggabeast” is ready and raring to go, having taken enough stims to wake up a Rancor.
>Attack carefully towards the enemy(Cautious)

>Smash them with your speed and shields.(Reckless)
>>
>>5227466
>Smash them with your speed and shields.(Reckless)

The unexpected always seems to work best.
>>
>>5227466
>Smash them with your speed and shields.(Reckless)
>>
>>5227466
>>Smash them with your speed and shields

We are at a numerical disadvantage, if we dither we'll be surrounded and picked off. It is best that we concentrate our forces into a pin point lightning attack.
>>
>>5227466
>>Smash them with your speed and shields.(Reckless)

> Your own tanks beat them individually in speed or firepower
So lets make use of it before those X-wings come back to ruin everyones day. It's honestly about a fair a fight as one of our tie/ln's against an X-wing. Except its in the Empires favour for once, weird how that works.
>>
>Smash them with your speed and shields.(Reckless)
"DRIVER, AFTER THIS BERM TURN AND HIT THE BRAKES!"
"ROGER, ORDERING BURGERS AND CHOCOLATE SHAKES!"
>>
>>5227519

+1
>>
>>5227466
>Smash them with your speed and shields.(Reckless)

>>5227519
The Heavy laser cannons are firing. The Twin medium laser turret is firing but is traversed the the wrong way round. The Missile launchers are jammed. I am saying 'Driver advance' on the comm's and the driver, who can't hear me is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich.
>>
>>5227466
>>Smash them with your speed and shields.(Reckless)
going slow is only inviting their air support to take us out, wait for an opportunity and then drive in hard and fast
>>
>>5227466
>>Smash them with your speed and shields.(Reckless)
Get in amongest them, make sure they can't use their arty without killing their own troops.
>>
>>5227466
>Smash them with your speed and shields.(Reckless)
Drive me closer! I want to hit them with my sword!
>>
>>5227519
>Support
>>
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The Luggabeast is no slouch, you having been able to sneak through Imperial Standardization to outfit her with several upgrades, from a pintle mounted beam cannon for your use, to twin missile launchers remounted from the old TX-130s. Units like yours were meant to go deep and strike hard, and you aren't changing that today. "All Companies, forwards at maximum speed. Engage at 30 meters and crush the enemy!" A cacophany of affirmatives and confirmations follow, as a tidal wave of imperial grey crests over hills and flows towards the tan and red plating of the Rebellion.

1200 Meters.

First blood is awarded to the rebs, as proton torpedoes rain and several Sabers are reduced to atoms or have their crews bailing out. Some of your tanks stop to pick up the crew, now mounted infantry. Your regiment isn't a slouching force, having been hardened through combat experience in the outer rim after Endor. You've earned the trust of all your men, and led them out of several encirclements before, and you damn well aren't going to disappoint today. Experience has taught you that when the Rebel command force shows itself, if you can overrun it, they will be thrown to disarray, and let you break out with minimal resistance.

800 Meters.

Your Sabers are tough, but fitted with shields and decent Heavy laser cannons. Closing to within 400 meters will let your main guns open up, but until then, rebel T4-Bs on the outskirts are blasting missiles, and another platoon is cleared from your line. Your unit has always taken casualties in the charge, and your sabers are pretty effective at protecting the crew for an imperial design, which helps keep your veterans alive. Unfortunately though, imperial doctrine is taught expecting battle groups to fight together, not lone regiments, as you tend to be used for. You've been forced to develop new strategies to keep the Regiment alive, and fortunately, they've worked. Your men are proud of the "Saber charge" as well, even though it always leads to losses, but the shock of your unit entering Close quarters combat with the enemy always throws the rebs for a loop. They think they're the only ones who fight desperately, and you've shown every unit you've faced otherwise.

400 Meters.

Your first salvoes go out, large emerald lights creating another wave between you and the enemy as all units open fire, the sheer weight of fire striking down several repulsortanks and a few treaded units. Their heavies though, can withstand the punishment, and begin blasting bacj with their own response.

50 meters.
>>
Rolled 77, 36, 86 = 199 (3d100)

The wave scatters, tanks strafing and accelerating as your units drift through the enemy line, the Heavy tank tabks unable to keep up. Your own tank strafes to the rear of one, as you man you pintle cannon, and lay beam, cannon and missiles onto it's thinner rear, blowing out the engine and leaving a burning husk behind. Across the line the scenes are similiar, as enemy repuslorcraft take to the duel to face your own units down, or heavy tanks struggle and rage as they fail to track your much more maneuverable forces. Some of your tanks drain shields to overload cannons, laying down massed salvoes to rip apart heavy tanks without breaking a sweat . The enemy line is crushed, but at the cost of 20% of your remaining forces. Sensors scream though, as fighters are detected, 2 squadrons of Y-wings, with companies of tanks below them, begin approaching, seemingly countercharging your own forces, and you prepare for another long fight.

Friendlies register on the sensors next, and a look up sees the most beautiful sight in the world. Imperial TIEs swoop down, scattering the bomber formations, and bombers of your own rain explosive payloads on the Rebel columns moving to meet you.

"--giment, please respond, this is the INS Carida Brave, we have vectored transport and fighter support down below to support you. Please respond."

A feeling of relief hits you, as your forces whoop and cheer at the sight of the Navy, and you pick up the comms to reply." Roger Carida Brave, get us out of here, my Regiment needs an evacuation."
_________________

You are again Commander Caimes, and your officer from the comms has issued the order for units to make their attack down to the planet and find your lost regiment. The battle for orbit still is underway. Both fleets are entering skirmish range, as salvoes start ranging the guns for both sides. But more importantly, your fighters are still in the thick of it between both sides.

>roll me 3 sets of 1d100, best of 3, dc is 60, roll below, I will be rolling for the enemy, who have a dc of 55
>>
Rolled 62 (1d100)

>>5229624
On your feet trooper, we are leaving
>>
Rolled 60 (1d100)

>>5229624
>>
Rolled 18 (1d100)

>>5229624
A long post? Nice, very nice.
And if those fighters remain engaged our bomber wave is going to start ripping chunks out of their capitol ships... I do wonder what they will try
>>
>>5229658
Very nice
>>
>>5229793
Yea, our boys have performed above and beyond and really showed off what imperial pilots are capable of when given decent support and the numbers to actually make use of their crazy space racing car fighters... And even then the losses we've taken are simply not sustainable. Don't get me wrong, the Empire would have happily done trades like this and have the logistics to turn it into winning strategy. We don't.
Nor do I particularly like spending lives quite so casually that we're losing, what, maybe half, of our fighter compliment in a single battle? Cause who knows if and when we'l get proper Academy pilots instead of bantha herders celebrating their first paycheck.

It is funny how things keep coming back to resources: There arn't enough of the good shit around, so we have to pay more to try and maintain the status quo, which means more losses, less veteran pilots who know their shit, and a constant drain on our coffers.
Hopefully we can turn Makati being impressed, and he damn well fucking should be, with us into a nice little report we can hand over to the Shesh Kuati so they can strutt around bragging about how "the Commodore we're sponsoring, m'yes, is performing most splendidly thanks, of course, to the backing received by us, house Shesh. And you really should invest more in star fighters, ours specifically"
Because until we can just dump money on people getting priority for things we need, like those pilots, is gonna require friends.

Speaking of money, there was some talk of setting up a raid once our CIS ships have been refurbished (and probably crewed by illiterate miners and tax consultants) to help set is up... Would the core worlds, or the Rim be the better bet? The latter probably has more things, and would be an easy sell as we'd be "striking at the rebels!" but its also crawling with the bastards, and I don't know enough about Star Wars to know if there are independent/rebel aligned things worth assaulting in the rim.
>>
>>5229910
depends which rim you mean in the outer rim we have
>Bespin
>Endor
>Utapau
>Mustafar
>Dathomir
and other risky but juicy targets. While the mid rim has planets like
>Naboo
>Malastare
>Kashyyk
>Mandalore
>Dantooine
>Mygeeto
these are all probably too heavily garrisoned for our current force, but after a bit of rebuilding and reinforcing we could start probing raids to see what planet draws what response
>>
Your fighters maintain momentum, and the enemies fight ferociously as well, but by now it appears your fighters are bleeding them out. More TIE/LNs are lost in the brawl, and some TIE Brutes are too slow to keep up with the more modern X-wings amid them, but the enemy takes heavier losses, forcing their fighter screen back towards their ships, and ceding the center ground, letting the freighters back off safely.

You still maintain momentum though, as enemy corvettes and escorts maneuver to the right flank, preparing to meet your bomber attack head on, as the laser cannons open up…

>roll me 3 sets 1d100 for your massed bomber attack, as well as selecting targetting:

>Attack enemy Battleships
>Attack enemy corvettes
>Attack enemy Frigates

>Rolling 6d100, best of 3 for AA and ?????
>>
Rolled 43, 20, 77, 47, 46, 11 = 244 (6d100)

forgot dice
>>
Rolled 58 (1d100)

>>5230142
>>
>>5230142
>>Attack enemy corvettes
>Attack enemy Frigates
Whichever is more easily available to hit, kill that PD
>>
Rolled 98 (1d100)

>>5230173
messed up my dice
>>
>>5230177
wrap it up people shows over
>>
>>5230179
it might be roll under, which in that case thank god its not a crit
>>
Rolled 86, 79, 70, 77, 59, 32 = 403 (6d100)

>>5230142

>Attack enemy corvettes
>>
Rolled 13 (1d100)

>>5230142
>>
Guys I have a question about lore, I have an idea and I would like to know if it is possible. At the moment the biggest problem we have is the loss of our fighter pilots, with that in mind I came up with the idea of creating a way to decrease our casualties cheaply.

The B-1 dorids if I understand correctly, are commanded remotely which is why they were more capable than future line interactions but, they were the most vulnerable to having the computer controlling them being destroyed externally. So could you make a void combat drone?

Lightest armor possible, two anti fighter guns one front and one rear, no shields, no warp capability, no atmospheric combat capability. But being extremely cheap to produce, because it doesn't have an internal combat computer, it can be easy to replace. The combat computer could be small enough to be installed on medium ships, it is for the simple equipment of these V.C.D. Computers could control swarms of them like two or three by piloted fighters, giving us the absolute advantage in numbers in all fighter engagements.

What a coincidence, we know of a noble family that specializes in building fighters, and that they want to return to their former glory. Imagine how much prestige and money they would earn if they created a product capable of solving the problem of all imperial factions in follow the doctrine for lack of fighters.
>>
Rolled 20 (1d100)

>>5230183

Sorry i'm dumb
>>
>>5230229
imperials cannonically dont like droids because of clone wars i think, so that might run into some resistance
>>
Rolled 89 (1d100)

>>5230142
>Attack enemy Battleships
>>
>>5230142
>Attack enemy Battleships
>>
>>5229927
There's more then one rim?!
But yea, I meant after we get our Venator and Dreadnought back from drydock and the Munificents, Recusants and the Providence have been refitted and ready for service once more, more then doubling our capitol ship numbers even if its with less then ideal vessels.
What would you recommend for a target, if the goal is to finance our continued operation?

>>5230229
Right, so I think its a doable idea. The main problem is that RnD takes time, and money, we don't have much of either, and droids are dumber then a brick ducteiped to the front of a train and solving that would be expensive.
Furthermore the problem the navy suffers in general isn't that they don't have enough fighters, they have plenty. The ISD's don't have the carrying capacity to bring that many of them to a fight (but they do carry like 10.000 Stormtroopers, much more important!)
So we are in a unique situation compared to most battlegroups: We require a huge number of strike craft whereas, say, look at Makati. We have twice as many bombers as he does fightercraft, even cheaper and expendable wouldn't help them much.

>>5230142
4 Squadrons of Sa and the LN's (if they remain free to do so) try to open up the screen, while the remaining ones go for the battleship?
While I'd love to bomb the ever living shit out of their big boats I also don't know if telling unshielded craft to just "run past" the flak screen is the best one, especially not while we are talking about keeping our pilots alive.

>>5230159 God damnit
>>5230177 God damnit
>>5230187 Happens to the best of us
>>5230183 Well done!
>>
>>5230142
>Attack enemy Battleships

>>5230183
So these rolls don't count yea?
>>
>>5229910
>>5229927
We are better suited as a raiding fleet which is most unusual for imperials. It's also worth noting though our recruitment problem isn't as bad as it appears for a very simple reason. Our command is a dream come true for ambitious grassroots. Unlike other Imperial commands, we actually specialize in tactics that make it easy for lower ranking soldiers to earn glory and merits thereby the fast track for promotion and profit. The actual problem is resources not manpower because the word is spreading of our usual methods, especially among the lower ranks of the Imperial command structure which makes us very appetizing to join up with. Its honestly only the upper ranks who don't like us because we don't abide by traditional imperial doctrine.

Resources are the real problem because the rebels specialize in fighters and we have a hard time sourcing enough quality fighters to compete with them. Pilots will be solved as our renown grows because Imperial pilots will flock under our command since we actually utilize them properly. We also like utilizing proper troops and droids as meatshields. Droids are also suffer from a resource problem.

The best way to solve that is to take a lesson from the pirates and steal it from the rebels. We can easily utilize their own fighters and rob them of their resources. Not to mention Imperials are okay with slavery. Raiding actually solves literally ALL our problems. We can even earn renown with the Imperials and even Pirates so long as we keep robbing rebel worlds and supply lines.

In terms of resources, Dathomir is unique in that it both harbors dark side force users AND a massive blockade of Imperial manufacture stationed there that we can likely 'requisition' for ourselves considering how they are stranded and nobody cares about the witches there any longer. Otherwise, our best bet is targeting rebel worlds and supply lines. We definitely wanna hit up Dathomir sooner rather than later though before the Jedi remember to wreck their shit. Its almost as good as looting a Logistics world but better cause force users.
>>
>>5230508
While I agree with the basic premise, a few things: Before this campaign we were an unknown, some guy from the boonies but I do suspect that would change after taking part of, and performing excellently, under the direct supervision of a god damn grand admiral. Yea, that gets you name out there.

As for the rebel Wing fighters, here is my issue with relying on them in any way shape form or flavour: We do not have have pilots trained in their use, nor technicians in their maintainance. Nor spare parts etc, meaning we would probably suffer quite horrible attrition until those are solved, and that's far from easy nor painless. Furthermore we have tentatively aligned ourselves with the Shesh on Kuat, who produce *imperial* starfighters and attempting to make widespread use of their direct competitors will probably not make us many friends... IE once we start going down that route it will have to be our main source of star fighters, and raiding can only sustain a fleet like ours for so long before something goes awry.
I also think we need to be very clear with what the goal of such a raiding campaign, altho I do like the point of making ourselves even more known because of it, shoud be. My thoughts would be to finance the recovery, restoration and modernization (Remember that designer on Kuat who couldn't get recognition for Tyrant class? How much would you bet he'd jump at the chance of redesigning and updating a battlecruiser and slap *his* name on it) of that Praetor, with secondary objectives of affording us new starfighters and generally maintaining momentum rather then being ground down in the confusion and fracturing imperial command structure.
>>
>>5230452
as >>5230508 said dathomir would be a good chose, even if none of the imperials are there, solely because we have the prophet with us and we would put in a very good word that we helped get him some dark side trinkets or whatever.

Other then that, both kashyyk and dantooine areare prime strike targets just for their convoys since they are rebel strong points. Kashyyk is located on a hyperspace lane that is particularly valuable since it leads further into the outer rim for trading.
>>
>>5230683
A idea we could use is to use our freighters to send hyperspace cords for in system jumps to have our small fleet jump in to rebel systems, launch a couple swarms of missiles from the tyrant at logistical hubs or stations and then jump out. Make a nuisance of ourselves and force rebels to pull back vast amounts of fighters and picket ships to guard their core territory and logistics and not be on the front line. After all this is basically the strategy of a modern missile cruiser, get in launch attacks on targets, get out, repeat until enemy is soft enough to send in a CSG and landing craft.
>>
>>5230530
Utilizing looted rebel fighters is only a temporary fix simply because Imperial logistics doesn't heavily focus on fighters unfortunately which is contrary to our personal combat doctrine. The main purpose of using them is as meatshields in terms of attrition. Otherwise, we get stuck with the shitty and far more fragile TIEs which while cheap won't keep our pilots alive. We are stuck scraping by when it comes to better Imperial fighters until we can source them for ourselves which is sadly going to take a while simply due to a lack of influence and differing imperial doctrines/logistic focus. Utilizing looted rebel fighters is nothing more than a temporary quick fix rather than using shitty quality TIEs which will get our pilots killed.

The reason why we are getting along with House Shesh is that they have no options for Imperial sponsors because no Imperial commanders specialize in Fighter doctrine unlike us. We are their only option. So they are not exactly someone we need to excessively suck up to because the poor bastards are beggars with no options. Of course we shouldn't screw them over because yeah they specialize in fighters we NEED good fighters and they desperately need an Imperial Commander who actually gives a shit about starfighters.

>>5230683
It's worth noting unlike Kashyyk and Dantooine Dathomir is on the clock. Dahtomir is only one of what two worlds that Palpatine had purposefully blockaded. Unlike the other, this one has clans of night sisters we can ally with and recruit. In addition to rich resource deposits and a metric shit ton of Imperial infrastructure/forces stationed there which is currently stranded. They manage to hang on despite getting screwed by a passing Warlord and pissed off Nightsisters until the Jedi arrive to finish them off. Which is honestly saying quite a lot. Those guys had balls of steel for lasting as long as they did with 0 support.

>>5230934
We do need to invest more in boarding and landing craft as well. Gotta make use of all our experienced stormtroopers and droid cannon fodder. Not to mention actual looting, raiding, and boarding requires having boots on the ground. Missile boats are good for softening targets yeah and we got the fighters covered but we need some more support for our ground forces.
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So let me get this straight. There's a system out there with lots and lots of imperial soldiers, support staff etc etc and *infrastructure* being abandoned by the Empire at large because, well, everythings going to shit and nobody has the time of day to spare? And going there has interesting implications of the force pulling strings?
Now help me out there, assuming he could get this garrison on his side... What, in theory of course, might might prevent an enterprising officer of the Navy from simply dismantling these buildings, filling up the ludicrous cargo holds of his fleets and going somewhere else? Because it seems to me that by doing this he could set up a base of operations for himself, just about wherever he wants, if not using the system itself as a (temporary?) base of operations. Gentlemen, this is if you excuse my french fucking brilliant.

As for the rebel strike craft, alright. Yea. That is a logic I can work with, keeping our pilots alive needs to be a priority until a proper stopgap measure can be arranged, like imagine a very slightly bulked up Interceptor with a weak shield... Wouldn't that be something? I will expect mechanical failure to be a very persistent problem however, but perhaps better that then combat losses.

And, yea, we do need more. Always more, never less, luckily both Venators and Imperial II's are kind of made to be battleship/carrier/trooptransports, and our converted freighters could also be converted into barracks without to much issue. Shuttles should be plenty available, even civilian models even if we have to set the techs loose on them. Cargo will always have to go from space to the buyers after all.

Honestly at this point we might want to call a big ol' staff meeting after this campaign and just hear out what the different portions of our fleet want, need or appreciate, the pilots thoughts on those Brute and Starwing fighters which I don't think we've employed in numbers before would also be appreciated, to see if ts worth trying to get more of them... Who knows, we might even get a feel for the people working under us. I'd like that.

>>5230934
You keep that thought, because I am absolutely convinced it will come very much in handy sooner rather then later.
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>>5233181
The reason why Dathomir wasn't a suggested starting point as a Warlord position for us despite it being rich in resources, manpower, infrastructure, and even fucking dark side force users...is because the Jedi later remember it exists. They proceed to personally clean up the Imperial remnants and darksisters who against all odds managed to hold out there stranded without support against pissed off everyone for so long. In terms of Imperial Remnants, they certainly have some of the biggest balls ever seen among Imperials and have the skills/talents to last for so long. Considering how even the night sisters were pissed off at them and they survived against raids from Zann himself.

The only reason why Palpatine spent a shit load of resources and manpower to blockade the star system was that he was paranoid about how powerful the planet was in the Dark Side and it was positively crawling with dark side force users as a result. However, once he bit the dust nobody else gave a shit about it and the cost to maintain it. The rebels obviously weren't interested in pissing off an entire planet full of dark side users. It required the Jedi personally take action to clean up that entire mess. Hence the unfortunate time limit. There is only one other planet that earned that kind of 'special treatment' from him to get blockaded despite the insane costs.

Freighters can be converted into makeshift troop carriers in a pinch yeah which we might need to resort to fully take advantage of our raiding fleet build. As we will need to strike hard and fast to dump a shit load of men and take whatever they can grab before retreating before the rebels can bring the hammer down on us. Truthfully we may end up dragging along a lot of freighters simply because we will need them to carry all our loot and troops. It would be a godsend if we could find those old CIS ships that doubled up as both military and trade ships. Their cargo and troop capacity was absurd. It would actually solve our entire dilemma if we could get a hold of those ships.

Our biggest advantage in terms of staffing is our command is one in which the rank and file can stand out and gain merit/earn promotions easily. That is why grassroots will love us and why recruitment, in the long run, won't be a problem so long as we give them a chance to earn glory. Considering the achievements our pilots and even stormtroopers earn won't ever be a problem.
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>>5233192
Right, I would argue that we don't know about the whole "Jedi coming to wipe out everything", or at least wouldn't until the Prophet pointed something that is so very obvious to him.
Even if we don't stick around for that long, we have massive space ships. The infrastructure, machines, furniture, power generators etc etc can be loaded up into said ships and lugged off to somewhere else, somewhere further from Republic space and would thusly become fully fledged base where repairs, refits and most importantly: Training and storage could be done.

I would say that the biggest advantage in terms of staffing is the sheer number of open postings, I think it's a fair thing to say that we have more vessels then we have proper officers to man them, and so there is opportunity for ambitious people who might have been passed up by others. And I would argue the best bet we have to get this information to spread, which it needs to do us any good, is Makati. A Grand Admiral doing something *will* be noticed, a grand admiral being involved in a civil war *will* be noticed. Any report a grand admiral writes *will* be noticed.
And the man who won his second flank, and then escorted him and performed above and beyond against the Rebels? He will be noticed, unless said Grand Admiral decides to be a cunt and cut us out of the glory and recognition.

>It would be a godsend if we could find those old CIS ships that doubled up as both military and trade ships
You mean like the one Providence, two Recusants and six (!) Munificents which are currently sitting in First Order dockyards, being brought out of mothball for our use?
We nicked them from the scrapyard Ord where we found the Praetor hulk. If I remember correctly we even have pile of droids ready and set to crew the bastards.

Now for the freighters, here are my thoughts: Are they capable warships or a second line solution, and can they land on planet.
Because if the answer to the first question is no, and the second is yes, I don't see a reason why we shouldn't convert them into landing craft for the troopers.
>>
>>5233216
Really depends on how much Makati will acknowledge our achievements and there is also the wild card that is the Prophet. We have no idea what kind of mysterious reputation we are building among the force users of the galaxy. Admittedly so far it's more about insuring ourselves for when the Jedi inevitably run into us so we aren't completely fucked when that happens.

It's just Dathomir is notable in that it offers REALLY high quality Imperial remnants and resources that are just sitting there rotting away. There are extremely few places we can go to find shit that good. The issue is it's a dangerous venture but now I think we can in fact pull it off and make a deal with some Nightsister Clans on top of that.

I forgot about that I remembered the Republic ships but not CIS...oh man. Those ships can board, land on planets, and have a shit ton of cargo/troop capacity. They are going to be beasts for raids but we don't want them to get caught in a serious firefight. We are gonna need a lot more infantry and droids for proper raids...

CIS ships were designed as trade and cargo ships on top of warships. They can also land on planets. The issue is we need something a bit smaller since they are fucking big and we will need something a bit smaller and more mobile compared to those big bastards...actually instead of freighters why don't we look to the pirates? Wouldn't those kind of ships be their bread and butter? Why don't we buy some from them? They would have everything we are missing and need.
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>>5233192
>There is only one other planet that earned that kind of 'special treatment' from him to get blockaded despite the insane costs.
Which one is that, Korriban?
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>>5233224
>Why don't we buy some from them?
Probably because we arn't really swimming in cash, which is the reason why we need to go raiding in the first place. Remember that the Collegiate, our Venator flagship, had basically her entire fighter compliment ruined in that jump mishap. Even just filling her with tie/ln's is going to be a hefty chuck of change.

On the other hand the freighters, if they are capable of landing already, should be convertable to troop transports simply by flooding them with technicians and start welding. Even if a dockyard would be very much preferable... Or just cramming them full of troopers before launch and hoping for the best. But that doesn't sound like us.

But yea, Makati can very much make our fortunes if he is so inclined.
As for Dathomir being a goldmine filled with rancors, well I'd say that just about sums up our entire career so far. So in the words of our beloved Emperor: "Do it!"
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>>5233231
I'm trying and failing to find it cause I do not remember the name. If I remember correctly it contained some kind of force related biohazard that made Palpy go 'fuck this' before giving up just blockading the planet it was trapped on. Unlike Dathomir while being a deathtrap...that's all it has. Dathomir is deadly on top of shit ton of rare resources and valuable allies. Making Dathomir far more worthwhile to visit by far.

>>5233232
Ah damn I forgot we are too broke to afford those smaller landing crafts. Well we can make do with freighters temporarily at least until we can buy the good stuff from the pirates.
Sadly the only thing Dathomir can't provide us is the stuff we need for droids...
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>>5233224
I dunno dathomir is risky because there is a certain Imperial warlord who claims dathomir and well i'd rather not go raiding a planet under the rule of someone who has an Executor class SSD.
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>>5233216
> >It would be a godsend if we could find those old CIS ships that doubled up as both military and trade ships

I think he may have been referring to the space donuts, the Lucrehulk... honestly just one of those could serve as a logistical anchor for our fleet. As for the freighters that we have, we'll have to ask the QM but at the moment they are pretty much lightweight glass cannons.. enough armament to deal with star fighters and small system patrol craft (the things pirates most often have to deal with) but they are still freighters so armour is pretty much none existent.
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>>5230455
next time it will

>Attacking enemy Battleships
writing
>>
>>5233244
>>5233232

So I personally I think Dathomir is too risky given it's the personal domain of the first major imperial warlord that seperated from the empire post endor.

Now someone mentioned Kashykk earlier... now given this battle is going on pretty much next to Kashykk it's likely the fleet we are facing came from the garrison there... So if we destroy this it opens up opportunities for us to act in the region with less risk of getting jumped by a rebel battlegroup as they have less ships.... Which means once we get our CIS ships and our flagship back from repairs we can either go back to Bracca and pick up the Praetor or make a run at Kashykk itself and cut off rebel supply lines whilst looting as much as we can.

If we Can get a hold of that Praetor we can make more raids against the rogue black sword command and hopefully secure more drydocks/shipyards for our/the new order's use.
>>
>>5233486
>>5233596
Right, I think this may be more of an opportunity then you give it credit for. If the man is busy securing his would be borders then this would, in fact, be the very most perfect opportunity to fuck around within said borders. Furthermore I doubt he would send a strategic asset to deal with a theoretical incursion to a system with no real value other then a wierdo blockade, as that would leave him vulnerable to everyone else who are scared of the SSD and don't want it coming their way.
And if it does come down to that... Well. Our strike force is worryingly well suited for dealing with Imperial Star Destroyers should any come knocking. But it is a fair point and highlights what >>5232614 said: It is a highly time sensitive opportunity and we do not want to stick around for long.

The issue with simply getting the Praetor is that its little more then the hull, maybe the engines if we're lucky. Once secured it will need a lot of time in drydock, using resources (guns, generators, trained personel etc etc) that the first order simply don't have. Meaning we'd have to get a spot at Kuat, and they don't work for free. In fact I'm sure they're bloody expensive.

But given a choice between buggering around in the backwater of a breakaway state in disarray, confusion and uncertainty (as any system any distance away from said SSD would certainly be) and slamming our head into a well organized, if slightly depleted, rebel stronghold I'll take the former and have plenty of scouts on the lookout for oversized monster boats heading our way.
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>>5233689
>The issue with simply getting the Praetor is that its little more then the hull, maybe the engines if we're lucky.

Proofs?
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>>5233789
"Commander, I am transmitting Images now, we've found a wreckage below thats larger then anything else in our sensors. It appears to be a strupper and wrecked Praetor I, preliminary investigations show the Hyperdrive and engine, plus most weapons were stripped. If we could get a station or a bigger crew, we could fix it back to service readiness, but it would take months, way too long for us."
from the last thread (#4)

Proofs have been given, and our bargain is complete.
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>>5233486
>>5233596
Dathomir is under the claim of a Warlord but said Warlord is busy trying to hold FAR more important/valuable worlds than backwater planet that is insanely expensive to maintain the blockade around that literally only Palpatine himself gave a shit about.

We just so happen to possess a raider fleet and the Warlord won't be willing to throw a ton of assets to deal with a pesky raid fleet ESPECIALLY to defend such a worthless backwater world who is actively pissed or risk his more valuable assets when he is dealing with rebels and other Imperial factions. Especially with his big prized ship. He cannot afford to move so many assets to defend frankly a backwater star system that is insanely expensive to maintain the blockade over. Only Palpatine himself was willing to throw frankly such an absurd amount of resources and manpower to maintain such a blockade. Nobody else since because it's not fucking worth it for such a backwater world.

Most important of all it is TIME SENSITIVE. Unlike the other raid target options on the table. Eventually the Jedi remembers it exists and will clean up the mess there meaning we lose EVERYTHING we could possibly gain which is an absolute shit ton. There are shit loads of Imperial assets and high quality manpower stranded there in the blockade. On top of Nightsister clans we can ally with. Obviously, we don't wanna stick around for too long because that will eventually force the Warlord to actually give a shit because it will make him look bad but it will be plenty of time to take a ton of shit and GTFO.
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>>5233999
Said warlord is currently investing in the dathomir system including building a shipyard and mining it's moons.... "During this time, Zsinj built his Dathomir shipyards, started mining operations on Dathomir's fourth moon, and initiated some of his many special projects." this was post endor mind you, Dathomir is his primary base of operation.
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>>5234009
So 4 ABY ( a year ago)
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>>5234009
The only planet more valuable to Zsinj is Serrano as it's the capital of his empire, but Dathomir is the second most in value to him as he's put a lot of investment into it, orbital shipyards (Including facilities to maintain and repair his Executor class Super star destroyer Iron fist) and a number of rare shipbuilding materials which makes it a lynchpin in his plans...

"After the Battle of Endor in 4 ABY he refused to recognize the authority of the Imperial Ruling Council and declared himself a Warlord, quickly coming to rival the power of both the legitimist Imperial authorities and the rising New Republic. Dathomir became key to his plans with the discovery of vast loads of the key shipbuilding metals of neutronium, lommite, and zersium on the moon Koratas, and Zsinj had Rancor Base built in orbit of the planet to exploit the world's resources."
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“Caddy Lead to All Caddy elements, ignore the corvettes, I repeat, ignore the corvettes. We ain’t going for small fry today. Converge on the Whales and gut her.” Wave upon wave of Bomber line up into 3 formations, TIE/LNs flying forwards to harass the corvettes and try buying space for your slower little hulks of explosive to line up and release safely. The screaming sounds of TIE engines reverberate across dozens of comms channels as the TIE/LNs set their engines to full power, aware that engines exploding is just as much a threat as catching a blaster shot, but speed like theirs would save them from a hit or two, just maybe.

The first wave collides into the screen, and TIEs are swatted from existence, the first wave scattering with 50% losses, before their discipline and training kicks in, and they reform with the converging second wave. More are lost, but the Corvettes are forced to retrain on the LNs as the guns actually begin wearing on their shields in weak spots. The bombers make it through, but not unscathed, and begin the dumping of ordnance across the “Whale”, spearing huge wounds deep into her, and breaking her shields, while weapons blisters and pods across the surface frantically blast with everything they’ve got. By the time the Whale is done fighting back and escape pods and atmosphere flow from her remains, your Bomber compliment was badly mauled, scattering away from the enemy fleet for safety, but unmolested by enemy fighters, allowing them to begin lining up for their next attack.


“Commander, sensors are picking up enemy vessel uncloaking!” A shimmering wave of armor plate materializes in the void, on a direct course for Thagg’s Starboard, before opening up 2 small hangar doors, and massive blasts of explosive occur. It puzzles you on if Thagg hit them somehow before they finished uncloaking, before you register it as Mass Drivers. Capital grade ones. Two huge projectiles fly forth, striking 2 Lancers, and tearing them apart, one going critical after what can only be a reactor cookoff. A second salvo flies true as well, shearing off most of an Arquiten’s engine pod, and even as firing solutions begin being prepped, the Cloakship begins shimmering again, as it’s cloak begins turning back on. Your fleet is about to be in gun range of the enemy fleet, but you could focus fire barrage the area around where the cloak ship should be with your force to try forcing it out of cloak again. Otherwise you could have your own ship fire on it, but chances of hitting after it cloaks go down dramatically without a blanket of fire.
>>
Provide orders for the bombers
>Strike another Capital Ship, end the rebel fleet
>Regroup and pull back, we need you hunting the cloak vessel
>Strike down the enemy’s frigates, they are going to be an issue
>Break the enemy AA screen, crush their corvettes.

Orders for your fleet?
>Saturate the area around the cloakship, we can’t let it get away and line another attack up with those mass drivers.
>Have Carida Brave face the cloakship down, the rest of the fleet must tend to the enemy fleet.
>Write-ins always acceptable
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>>5234373
>Provide orders for the bombers
>>Strike another Capital Ship, end the rebel fleet

The last enemy cruiser is exposed without corvette or frigate assets too close.

Orders for your fleet?
>Saturate the area around the cloakship, we can’t let it get away and line another attack up with those mass drivers.
>Detach our last few remaining escort starfighters. If they can keep blasting at its shield we can estimate its location.

Also since its been two turns.

Bring the siege missiles to bear on the cloaked ship.

>Write-ins always acceptable
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>>5234373
>Break the enemy AA screen, crush their corvettes.

>Saturate the area around the cloakship, we can’t let it get away and line another attack up with those mass drivers.
>When found, board the cloaked carrier with remaining military assets.

I’m not letting this fucker get away again, this carrier is ours!
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>>5234373
>Strike another Capital Ship, end the rebel fleet
Makati's fleet is well equipped to deal with pathetic little escorts, we just need to take out the other heavies.

>Saturate the area around the cloakship, we can’t let it get away and line another attack up with those mass drivers.
>>
>>5234372
First of all I gotta say; really appreciating the longer format updates.

Right, so lets see here. The cloak ship targeted our anti-starfighter vessels. It could easily have gone for Thagg Ghost or even our heavy cruiser, but it didn't. I think this is important, they are trying to support their fighters and with how the battle is going I think they want to extricate themselves and retreat. But they can't very well do that while our tie's are hunting them down, now can they? My guess is they'l try to move up ships to bully out fighters away and give theirs a chance to pull back.

Furthermore Makati should easily be able to pummel their remaining capitol ships into dust, meaning there is no need for us to risk the bombers. They've already done their job... I got an idea tho.

So the goal here is to: Prevent the enemy fighters from withdrawing and give Makati the chance to smash their line while we deal with that warcrime of a stealth shit.

>>5234373
>Caddy Elements break off and reform behind the enemy fleet, out of gun range, do not engage but make it look like you're looking for a clean run on the remaining Mon Cala.
This should pull their light screening ships away from what's important, the furball, and instead to the rear where they will have to maneuver to keep out bombers away... As a bonus if they do try to jump out the bombers might be able to pick someone off.

>Saturate the area around the cloakship, we can’t let it get away and line another attack up with those mass drivers.
Shoot it! Blast it! If we keep hitting it it can't hide! then once we have a decent idea the where she is Tyrant can finish her off. Hopefully.

>>5234373
>>5234380
Guys, guys. Please, I know we're on a high right now but lets not throw away lives needlessly. The bombers have done their job, lets not spend lives when turbolasers can do the job just as well.
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>>5234373
Provide orders for the bombers
>Break the enemy AA screen, crush their corvettes.
This should have been done before bombing that capital, always strike aa first, not only are they softer targets, but they are also more dangerous to those bombers.

Orders for your fleet?
>keep fire on the cloakship so it can't recloak
>Fire the missile salvo at the cloakship with whatever is reloaded so far
The rest of the enemy fleet isn't really in any position to attack us right now, and the Admiral can move forwards to pressure them now that they are down to 1 cruiser while we deal with the cloakship

If we have mines, deploy mines facing the cloakship and prep them for proximity detonation, since those mass drivers are apparently chemical based, we might be able to deflect those mass drivers from hitting key systems with explosives, like explosive reactive armor on a tank/humvee.

If we don't have mines, tell someone to get whatever serves as the Imperial equivalent of a whiteboard and write "BUY SOME FUCKING MINES" on it in big red letters so we don't forget something so incredibly useful next time.
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>>5234373
>Break the enemy AA screen, crush their corvettes.
>>Saturate the area around the cloakship, we can’t let it get away and line another attack up with those mass drivers.
>>
>>5234469
>>5234422
>>5234405
>>5234385
I must be missing something here, because sending relatively slow, fragile and unshielded bombers against the vessels best suited for destroying them en masse seems like a very interesting choice.
What are we expecting to gain from destroying them? They already failed at their job, protecting the Cruiser, either Makati or our capitol ships can blast the remaining one to bits or pick them off at our leisure. They basically cannot affect the outcome of the battle anymore.
It is a genuine question born out of confusion here: What do we expect to gain from this? And is it worth losing probably several more squadrons of bombers for it?

>>5234422
>This should have been done before bombing that capital
I would agree, in fact I would say that if we had the first wave made up of ARC and Alphas, well shielded strike craft, to clear a way for the tie bombers that would be a very effective use of them.
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>>5234422
>Supporting
>>
>>5234373
>>Break the enemy AA screen, crush their corvettes.

>>Saturate the area around the cloakship, we can’t let it get away and line another attack up with those mass drivers.
>have the tyrants missile barrage on standby for when it is located
>>
>>5234372

All large ships in star wars have magnetic scanners. While cloaked ships are invisible to almost all sensors, they still have a magnetic signature, which can be detected by the aformentioned magnetic sensors. this works even with corvette sized ships, so we should be more than able to detect a capital ship.
source: Clone Wars episode with the CIS spider admiral.
if we arent allowed to do this, then i vote for:
>Saturate the area around the cloakship, we can’t let it get away and line another attack up with those mass drivers.
>>
>>5234472
Our bombers are already engaged in the area with AA ships, they are softer targets than a cruiser, so hitting the ones we are already over is probably a good idea. I would agree not to push further into their aa/pd line though
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>>5234621
Not an option unfortunately
>>
Rolled 48, 84, 25, 28, 50, 35 = 270 (6d100)

AA screen targeted, and fleet is plotting solutions to hit the Cloaker

Roll me 6 1d100, first 3 are for bomber attack, second 3 are saturation attack i will be rolling opposite you for the enemy

>Cloak ship captain is using a special maneuver!
>>
Rolled 43 (1d100)

>>5237351
6 1d100s? Alrighty.
>>
Rolled 26 (1d100)

>>5237351
>>
Rolled 2 (1d100)

>>5237351
The might of the empire guides my roll
>>
>>5237365
the might of the empire is dead lmao
>>
>>5237365
>>5237368
its a roll under quest so thats actually an incredible roll
>>
Rolled 3, 78, 68, 49, 8, 3 = 209 (6d100)

>>5237351
>>
>>5237377
Not counting this need a 1d100 alone
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>>5237377
Fuck I misread that.
>>
>>5237380
>>
Rolled 20 (1d100)

>>5237351
>>
Rolled 87 (1d100)

>>5237351
It's great to be in the EMPIRE TODAY~
>>
Rolled 17 (1d100)

>>5237351
>>
>>5237380
Not even the first roll? ;_;
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Rolled 82 (1d100)

>>5237351
100 here we come!
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>>5237351
>25 for their corvettes, 28 for the Cloak ship... I got a bad feeling about this

>>5237365
>>5237368
Anon, I wanna slap you in the face and pin a medal to your chest.

>>5237386
>>5237406
Second verse same as the first, everyone (including the damn rebels!) are just performing above and beyond here...This is gonna get bloody, isn't it?
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>>5237752
Living up to the bloody bandit name is what we do anon bby
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>>5237351
On page 10 QM!
>>
Onwork grind will get to this when i can write
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>>5239975
I hear ya, this is a fun quest and with really engaged players which is always nice.
So here's a thought for you while we wait for Nob;
If and when we get the Praetor it will require extensive refitting, this is an opportunity for a massive custom build so. If you had a 4.000 meter blank canvas, what would you do with it?
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>>5241199
Honestly? Probably turn it into an Anti Heavy Cruiser/Dedicated Carrier. Mount it with lots of Ion Cannons to disable key points on the target while the fighters/bombers go in to finish off the target, essentially take what we've done in the past and apply it on a larger scale.
It's probably an insult to such a ship like the Praetor but we've pulled miracles with our method of combat so that's what sticks out to me.
The other would have been to make a bigger Tyrant Class Missile Cruiser but that would be fairly redundant since it now exists and does a damn good job at what it needs to do.
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>>5241204
What we really need is something that can snipe out point defense crafts without having to break formation. Turbolaser range is a bit too short, so piggybacking off the slugthrower we just saw destroy some of our picket ships, that seems like a pretty good solution. Maybe we could carve out a big path through the interior and mount it with a big ass railgun since its already a long ship, then use it to fire droid projectiles with an rcs system for terminal guidance so they cant turn out of its line as easily during the travel time. If that still isn't likely to hit them from our projections, we could also add small explosives to detonate them into a shrapnel cloud before impact like a flak gun to make it more likely to hit
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>>5241232
I think twin axial mass drivers or railguns would be a good idea, good range and effective vs corvettes and frigate's. But other than that I think a focus on what it already has plenty of namely turbolasers and Ion cannons though perhaps reducing the number of guns it has in favour of larger, longer range batteries could fit our style.

I picture our fleet being like this (roles for ships we already have and an ideal fleet for the future)

The Praetor serves as the fleet's sniper, knocking out the forward elements of an enemy fleet with it's long range heavy guns whilst shrugging off any return fire with it's armour and shields.

A pair of ISD's (1 or 2's... whatever we get our hands on) which would serve as our brawlers, having a lot of mid to short range firepower with a little bit of long range in the form of it's heavy batteries and starfighter compliment.

Our two Venators (which includes our flagship) serve as our battle carriers, as a warship they are jack of all trades, masters of none having decent armour and firepower, but could use modernisation. However they are the best carriers we can field second only to a Secutor super carrier, able to hold their own against older or smaller rebel capital ships in a gun fight and can operate in atmosphere (we also have a survivability bonus to this class of ship thanks to the consortium admiral Jerid Sykes). Biggest downside is filling them to capacity with starfighters.

2-4 Proclamator heavy cruisers, modified Acclamator Assault frigates that have been modernised and up gunned, Flexible pocket battleships and a good pairing for our Venators as escorts or fire support.

Our 1 Providence class Carrier destroyer much like our venators is a jack of all trades but leans more in favour of firepower and Armour/shielding, well suited for engaging smaller rebel ships or hostile imperial cruisers (or older star destroyers such as a victory or venator). What makes it and the rest of our former confederacy vessels unique is the broadside flak-guns/Mass drivers which are devastating in CQC with other capital ships and can load flak to deal with enemy starfighters. As such the role it should take is that of a mobile reserve that can engage enemy capital ships or starfighters as needed.

Our 2 Recusant light destroyers share the Providences flak/mass driver batteries and has a super heavy turbolaser on the prow, they are fast and nimble and require minimal crew, to this end they are ideal skirmishers, being able to harass ships larger than themselves and outgun anything smaller or quicker than them, they also have a decent AA armament, best operated in a pair on one of the flanks or as a vanguard. (Glass cannons, good sheilds, good guns, shit armour)
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>>5241232
6 Munificent Frigates, Long range armament in the form of Twin prow mounted Super heavy turbolasers and twin prow Super heavy Ion cannons, Again piss poor armour, decent sheilding, minimal crew requirement, decent AA and mid to short range armament, best paired with the Praetor and Recusants. Shares the Flak/mass driver battery's with the Recusants and Providence.

2 Dreadnaught heavy cruisers, an old and dated but thoroughly proven design, Pairs well with the ISD as they can focus down mid and small sized vessels as the star destroyer(s) engages priority targets.

1 Tyrant experimental Missile cruiser, enough missiles to knock out any current rebel capital ship, cripple a space station or make a super star destroyer sweat. Heavily reliant on logistics and support but is our number one asset for dealing with heavy enemy warships or fortifications, must always be escorted.

1 Ton falk escort carrier, our original ship, while her role has been superseded by our venators, It retains a good fighter compliment, keep her in the backline with the tyrant. Her veteran crew is also valuable as teachers to newer personnel.

10-20 Corvettes or AA frigates (lancers are preferable but Nebulon B's and Arquitens also work) to ensure good coverage of the fleet and protect our heavier warships from superior rebel fighter craft and pilots or from the hordes of TIE's opposing imperials will use.

Now as for a bit of a shopping list or at least what would be nice to have. An additional Venator, more fighters never hurts, An additional ISD, a Pair of Broadside missile cruisers to compliment our Tyrant (the anti starfighter concussion missiles complimenting the anti-capital proton torps of the tyrant). And of course replacing as many of our TIE L/N's with anything that isn't a TIE L/N (ARC-170's, TIE Interceptors, TIE Defenders, TIE Avengers, Imperial Missile Boats, XG-1's, Z-95 Headhunters etc,)
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Hey, this popped off, sweet!

>>5241204
Yea, I think there's a lesson here to keep things (relatively) simple, you don't want to try and build the perfect ship that does everything at the same time...That's how you end up with a battleship/carrier/troop transport like the Imperial II.

>>5241232
"Massive railgun firing kinetic kill drones" does sound like a very proper imperial "superweapon mk.7" attempt. I like it! The main problem would be "how do we manage a steady supply of them"
Focus on range, yea, I dig it. We want to work behind our strike craft so it makes a lot of sense for how we would like to fight. As for turbolasers being to short ranged, I mean, make them bigger! The Munificent had a massive fuckoff turbolaser didn't it? And the other one, the CIS super ion cannon ship also had range, so it should be possible.

>>5241360
The only thing I'd like to point out is the Venators: They arn't really battle carriers, I would argue they weren't even during the clone wars. They're well shielded platforms for fighters with some gun and the rest is plot armour. And now there are mc/80's, Star hawks and maybe even Nebulas running around.
Otherwise I quite like the analysis. Thumbs up and hats off.

I'd also point out that we really should move the flag to the Praetor, not just for dick measuring reasons but because a Venator is designed to manage a certain number of fighters. We are going to deploy more then twice that many. With officers who either weren't trained for that kind of scale or have a few months of frontline experience trying to make things work.

In the Praetor we could, and I'd argue we should, fill it with all kinds of sensor, c3 (command, control, communications) suites so that the very complicated coordination of our fleet might work even if it scales up.
Because what we do requires a whole lot more good of fashioned shouting then "ISD's line up and blast everything in front of you"
Also does electronic warfare exist in star wars? Because a big mean slicer droid, if that is a thing, or three giggling between themselves as they fuck with the enemies attempts at coordination hidden in the bowels of the ship would be neat, and probably quite useful. Tho probably something we'd have to ask the Zann about, or literally commission from them.
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>>5241398
Speaking of electronic warfare I forgot to mention that the Munificents have built in Electronic warfare suites Including Hyperwave jammers which block communications from leaving a system (pretty much we can stop a world giving off a distress call so long as we prevent any ships leaving the system) and thanks to their Hyperwave trancievers they can serve as communication vessels with pretty much unlimited range.
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>>5241413
They WHAT?!
We've been talking about the need to go raiding, the problems with salvaging the praetor, the entire Dathomir discussion and (assuming any of them were left with those systems intact, I doubt all of them were) you're telling me we might have access to something which would buy us weeks, if not more, without having to worry about a strike force being assembled to hunt us down?
Ok first of all that goes in the Praetor, second of all: For shame! That's kind of important mate
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>>5241420
I mean I didn't bring it up prior given they are unusable at the moment and we don't know if any of the 6 we recovered still have the equipment (for all we know they could have been removed by scavengers)
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>>5241413
>>5241420
Holy shit we can fucking raid like crazy for weeks in a single star system and hit Dathomir before its fully built up by that damned Warlord. Combined with our fighter specialty they could catch any ships that attempt to flee from the star system during our raids.

>>5241432
They just got retrofitted and no longer mothballed back into service so they should have all their components back.
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>>5241398
I doubt supplying a railgun would be too hard, droid brains probably aren't that expensive for this weapon considering battle droids are a viable soldier replacement and our purposes only need one smart enough to track a target and fire an rcs system, and aside from those, the rest is basically just a big chunk of metal with an rcs system on it, neither of which is anything less than plentiful in the star wars universe. The basic projectile would probably cost about as much as maybe 2 or 3 torpedos from the tyrant, maybe even less than one considering it doesn't need the same kind of exlplosive charges a torpedo uses, although we could also add a bunch of those to it and have it scatter them when it gets close enough so we get a nice cone of damage rather than only hit to kill since I suspect they may be right up there in power with it unlike our current day explosives.



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