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File: SSOP2.png (112 KB, 1580x960)
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Rules are simple
1. you get decisions to vote on | majority rule passes | tie-breakers work on seniority
2. actions require rolls | all rolls are 1 d20 unless stated otherwise | action-decisions are marked with an [R]
3. Game Logic loosely correlates with D&D 5e rules
4. if you die: you lose - quest over
--------------------------------------------------------------
Previous Thread: https://suptg.thisisnotatrueending.com/qstarchive/2022/5109815/
Discord: https://discord.gg/kaQNqtd
--------------------------------------------------------------
This is the ancient hospital, just as the library guy...what's his name again? Irvin was it? The guy who gave you the quest.
It's just the way he described it, you still didn't imagine it like this, but it still matches your expectations.
You take in the scenery around you, after all, you're supposed to look for clues here, to help Irvin translate the ancient elvish.

You stretch a little bit in preparation, your wings involuntarily unfolding upwards as you do. It's going to take a long time to get used to these things.

>[R] investigate the rubble to the left
>[R] investigate the rubble to the right
>enter the hospital
>>
Rolled 5 (1d20)

>>5186312
>[R] investigate the rubble to the right

There looks to be a stone penis on or sticking out of the ground
>>
Rolled 17 (1d20)

>>5186314
>>[R] investigate the rubble to the right
Dude here has a point, one must investigate phallic objects
>>
>>5186312
>>[R] investigate the rubble to the right
>>
>>5186368
you forgot your roll, chief
>>
Rolled 8 (1d20)

>>5186312
>[R] investigate the rubble to the left
>>
Rolled 3, 20 = 23 (2d20)

well, since anon doesn't seem to like rolling
I'll do it for him
plus the mandatory QM balance roll
>>
>>5186518
>>5186368
>>5186359
>>5186314
As by request of anons from the previous thread, I'll be posting the calculation publicly, so no one gets to complain about the results

5+17+3+20 = 45
45/4 = 11,2 ~~ 11
>>
After your little exercise, a little turn to the right shifts your focus from the entrance, to the rubble.
It doesn't appear all that remarkable, it's just a bunch of rubble.
You rotate the four big chunks a little in your head, trying to fit them together like a puzzle, and come to the conclusion, that they were probably a sword once, belonging to a non-existent statue.
It's all stone though, so it's not a real sword.

>[R] examine the rubble further
>[R] check out the rubble behind you
>enter the hospital
>>
Rolled 11 (1d20)

>>5186534
>[R] check out the rubble behind you
>>
Rolled 20 (1d20)

>>5186534
>>[R] check out the rubble behind you
Interesting that there is a statue of a swordman in a hospital.
>>
Rolled 16 (1d20)

>>5186534
>[R] check out the rubble behind you
>>
Rolled 18 (1d20)

balance
>>
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>>5187714
>>5187692
>>5186584
>>5186544
11+20+16+18= 65
65/4 = 16,25 ~~ 16,3

as per the game mechanics, this is our first confirmed crit
I'll be back with the update in a minute
>>
Finding a sword in a hospital is a bit unusual, you figure that maybe checking out the other rubble can help you out here.
Looking at it even up close, it just looks like an unshapely boulder, but the stone feels like the same material as the sword, so it can't be here randomly.
Though you're no geologist, you know what erosion looks like, and this boulder has signs of it everywhere, it's almost as porous as a sponge.
The longer you look at it though, the more it appears like a torso; it's hard to tell at first glance, because of all the erosion and the weird shape, but yeah, this is a woman's chest, no doubt about it.
You touch the eroded stone boobs and childishly giggle.
One thing however remains a mystery, the protrusion on the left shoulder: It does not appear like an arm, but it's exactly where you would expect one.
Inspecting it up close, a glimmer catches your eye.
Within a small hole under the protrusion, a stray beam of sunshine reflects off of a coin.
It's not golden, it's...pink, but it feels metallic.
You've never heard of anything like a pink metal before.
For the time being, you pocket the coin and move on inside, you're done with the rubble.
Inside the hospital looks a lot cleaner, yet equally decrepit. A long trail of patients, standing in queue at a half-open door down the hall, a green ray of light bursting out of there, every so often, making the queue move forward; despite that, new people join the line at the same frequency it moves, never ending.
Nurses, constantly rushing from one side to the other, holding various items, some you recognize as trays of presumably medicine, some that appear like scrolls, and some seem to be exotic tools.
Several of these women clearly exude a red mist, like an aura of sorts, grabbing things faster than you can perceive, and walking at greater speed than others run.
Amidst this chaos, a few people, mostly men, walk around stark naked, save for a blindingly yellow paint, covering their entire body.
No one seems to bat an eye at them, some stop their confident and seemingly casual strut, to chat with a nurse here and there, after which they disappear into a nearby room, which previously you have seen patients wait inside, unattended.
The most peculiar thing about them, is that everyone, even the few women walking around like that, has the physique of a greek god and a stature to match.
Wait, what's a greek god? what is a greece?
You try not to think about what this expression is that you've just used, you must have heard it somewhere, yeah.

>approach a yellow person
>bother a nurse
>talk to a random patient
>>
>>5187733
>>talk to a random patient
>>
>>5187733
>approach a yellow person
>>
>>5187733
>approach a yellow person
>>
>>5187733
>>bother a nurse
>>
>>5187969
>>5187765
You approach one of the yellow people, intrigued by their indecent exposure.
As you do so, the man you've walked up to takes large step back.
"Hey, watch it."
you apologize, but don't know for what
your lack of knowledge on etiquette seems apparent to him, and he instantly berates you in a charmingly patronizing tone.
You zone out as he talks a solid minute or two about hygiene, before referring you to the long queue next to him and taking his leave.

>get in line and chat with someone there
>bother a nurse
>>
>>5188110
>get in line and chat with someone there
>>
>>5188110
>get in line and chat with someone there
>>
I thought there would be more MS paint. I've been had. Bamboozled. Shanghaied.
>>
>>5188110
>order mspaint
>>
>>5188225
honestly, me too, anon
but I didn't like how the picture to story ratio turned out, so I changed it

if it makes you feel better, I put a lot of effort into the few pictures I draw; the OP took me almost 2 hours
>>
File: Dr.Man.png (161 KB, 1580x960)
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>>5188147
>>5188115
Slightly disgruntled, you join the queue and try to strike up a conversation with one of the patients in front of you.
"So, what are we waiting for?" you ask
the old lady in front of you replies "To be cured by Doctor Man, he's the kindest soul in this town"
"What kind of things does he cure?"
"Rotgut, dear."
"Do you have it?"
"Goodness no, I'm just here for my rheuma"
"What is that?"
"Have you never seen an old person, young man? It's when your joints ache constantly."
"Oh you mean arthritis"
"Arth what?"
"Nevermind"
When your little exchange came to a close, you've already gone through half the queue, this Doctor Man must work at an amazing speed.
As you get closer to his office, you see a green light bursting through the half-open door.
Before you realize it, it's your turn to visit the doctor.

"Next" you hear him shout, in a powerfully deep, masculine voice.

You enter and find... a yellow person...
honestly, you had a lot of speculations on what those might be, but "doctor" was definitely not on the list.

After exchanging a friendly handshake, he points you to a medical bed with an uncomfortably weird salmon-orange color scheme, and asks what troubles you.

>just a check up
>a bit of a headache
>on a quest, actually
>something else {write-in}
>>
>>5188673
>>on a quest, actually
Might as well check if he has a lead.
>>
>>5188673
>>just a check up
There's nothing wrong with us doc, please don't zap is with your medical beams
>>
Also ask the doc if he can put his dick and balls away, it's making us feel inferior and afraid.
>>
>>5188673
>got something for the hair, doc?
>>
>>5188673
>>just a check up
>>
>>5188938
>>5188817
"I'm just here for a check up, doc."
"And you came to a hospital for that?"
"...Yes?"
"Well your check up is going to take quite a bit longer than a healing session, so I'll have to ask you to wait until I'm done with my other patients. I apologize if it causes you any trouble."
"Nah you're good, I'll just uh..."
"There's a chair you can sit in."
"Oh! Thanks."
"NEXT"

you watch patiently as Dr. Man takes care of all the people in the queue, one by one. He's surprisingly quick at doing so.
One moment a patient enters, he asks for their ailment, summons a piece of chalk, then writes something on his right arm, proceeds to blast them with a big green healing ray, and sends them home.

While you're sitting there, you take notice of the wall behind you, having ancient writing smeared on it with shit.
You suppose this IS kinda what you're here for, and try to memorize the symbols. Though a few in the middle are obscured by the cracks running through the wall, they're still recognizable.

In your boredom you've lost all sense of time, but eventually the good doctor finishes up with his last patient.

"Well, that was it, my shift is over."
"What about my check up?"
"Oh, were you serious? I could have sworn you wanted something else"

>ask him about the wall covered in shit
>tell him why you're here
>come clean but insist on the check up
>affirm that you're only here for a check up
>>
>>5189427
>>affirm that you're only here for a check up
>>
>>5189427
>tell him why you're here
>>
>>5189427
>>come clean but insist on the check up
I mean, we technically never been to a doctor since we existed.
>>
>>5189427
>>ask him about the wall covered in shit
>>
>>5189555
>+1
>>
>>5189627
>>5189555
"So, doc, why's there shit smeared all over the wall?"
"what?" he takes a moment to process what you've just said "oh, that, oh no that's no excrement, friend."
"then, what is it?"
"blood"
"blood? how do you know that?"
"because it's dry, son, dried shit looks different."
"but why is it there?"
"who knows? all I know is that the city won't let us remove it, cultural heritage and whatnot"
"how the hell is a blood message cultural heritage?"
"the script?"
"oh yeah, that's ancient elvish, right?"
"you got it"
"you wouldn't happen to know what it says, would you?"
"don't know, but maybe it's related to the hospital? it's been here for a while. Approximately 5000 years if I'm not mistaken. a patient must have written that if it's here, and ya know, in blood. Maybe he's had a disease that made him do it. That's my best guess anyway."
"Uh...alright, thanks."
"Well, Mr. Archaeologist, if that's all, I'm going home now"

>"Oh actually, I did want a check up, if you don't mind"
>[R] "I never said I'm an archaeologist"
>head back to the library
>stay and keep looking at the writing
>[R] "say, do you study history?"
>do something else {write-in}
>>
Rolled 8 (1d20)

>>5189656
>[R] "I never said I'm an archaeologist"
>>
>>5189656
>>"Oh actually, I did want a check up, if you don't mind"
>>
Rolled 13 (1d20)

>>5189656
>[R] "I never said I'm an archaeologist"
>>
Rolled 10 (1d20)

>>5189656
>[R] "I never said I'm an archaeologist"
>>
Rolled 2 (1d20)

I roll
>>
>>5189656
>do something else {write-in}
>>>5189658 # >>5189705 # >>5189774 # >>5189780
Scrape the blood off the wall
>>
>>5189855
this anon fucks
>>
>>5189855
Bro I dont want yo get some eldritch curse and be hunted by the townspeople bro.
>>
>>5189838
>>5189780
>>5189774
>>5189658
8+2+13+10 = 33
33/4 = 8,25 ~ 8
+1 mod(wis) = 9
>>
"But doc, I never said I'm an archaeologist"
"Oh, please, who else would take interest in these old scribbles?"
"Ya know, fair enough."
"If you need something else, you can come to my office again tomorrow, goodbye."
he walks into an adjacent room and comes back out a few minutes later, no longer glowing yellow and fully clothed.
"You're still here?"
"Oh uh, I am? sorry."
"Ah, we're all lost in thought sometimes, don't worry about it"
Dr Man proceeds to head for the exit

earlier you've gotten the impression he was hiding something, but now it's fairly evident he's just smarter than you.

you've come to notice that the hospital seems a lot less populated than before, you can still hear activity and see the odd nurse walking around; you suppose Dr Man's office was just that busy that the place seems empty by comparison.

>head back to the library
>stay and keep looking at the writing
>explore the hospital for more clues
>>
>>5190703
>>explore the hospital for more clues
Mysterious ovals in plastic containers? Must eat
>>
>>5190703
>Explore the hospital for more clues
>>
>>5190703
>>explore the hospital for more clues
We should get a pen and paper to write down the writing by the way for further refference.
>>
>>5190744
>>5190721
>>5190720
After taking a quick look at the writing again and cross-referencing it with your book, you notice "Thyl" written in the middle of the blood message.
You memorize this fact and to a lesser degree what the other words look like, then you begin looking around the hospital for more stuff like this.

heading down the nearest corridor you see what one would expect to see in a hospital, door after door to patients' bedrooms, and a few people walking around.
The cracked walls don't really give you much of a hint as to what these ancient texts mean and you don't see any more blood messages either...or any inscriptions for that matter.

You suppose you can't win 'em all, but you expected more. That thought is interrupted however by the light vanishing.

You were wondering how there was light in here anyway, what with no windows and probably no electricity.

>cast light
>[R] keep walking
>turn around and leave
>do something else {write-in}
>>
Rolled 2 (1d20)

>>5190989
>>[R] keep walking
>>
>>5190989
> [R] keep walking
>>
Rolled 14 (1d20)

>>5191153
>>
>>5190989
>>cast light
Seeing is cool I guess
>>
Rolled 20 (1d20)

I roll? I roll.
>>
>>5191498
>>5191156
>>5191007
2+14+20 = 36
36/3 = 12
+1 mod = 13
>>
Considering the general darkness of the city, you think yourself used to it, and continue heading down the corridor anyhow. Though you can't help but feel a slight unease upon realizing that the entire hospital has gone quiet.
Where previously there were distant noises of activity, now there is deafening silence.
You reach the end of the corridor, taking a turn into the next corridor, there the silence is broken.
Slow, inconsistent footsteps are coming toward you, a faint gurgling, or rumble, you're not quite sure.
From the darkness emerges...the face of the old lady you've talked to earlier today.
Your relief doesn't last however, as her approach continues, the rest of her body comes into view.
It is black and bloated.

You were sure she said she didn't have rotgut, so why is she already a plague zombie?

>[R] fight
>[R] run
>>
Rolled 19 (1d20)

>>5191503
>[R] run
>>
Rolled 3 (1d20)

>>5191503
>>[R] run
>>
Rolled 12 (1d20)

rollmaster, here to balance the results
>>
>>5191625
>>5191535
>>5191533
12+3+19 = 34
34/3 = 11,3 ~~ 11
>>
Yeah, you're not doing this, and immediately turn tail in full sprint.
You're making good headway on your escape, as within a few moments, the plague zombie is out of sight and earshot.
You slow down to catch your breath, you're not a sporty fellow by any stretch of the imagination.

A few moments later, you can hear her gurgling growls again, but from the other direction.
This doesn't seem right
she was behind you, why are you hearing zombie noises from in front of you now?

as you begin to hear a second pair of shambling footsteps, you realize that the zombie in front of you is not the old lady, but someone else entirely.
It's nobody you would recognize though.

you feel like this is a good time to panic.

>[R] look for a weapon
>[R] keep running (roll twice for disadvantage)
>[R] do something else {write-in}
>>
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also
since new anons might not have the patience to read through the previous thread
here's a handy, hand-crafted character sheet, so far only 2 parts
but there will be more
>>
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this should cover everything and anything you know about your character

initially I didn't want you guys to know your HP, to prevent metagaming
but since I'm not sharing enemy HP either, it's kinda redundant
>>
and no, I'm not making a different sheet for feats and spells
not yet
>>
Rolled 1 (1d20)

>>5191735
>[R] look for a weapon
>>5191739
I was gonna ask how it could lead to metagaming since enemies are ??? as well, but thanks for answering
>>
Rolled 4 (1d20)

>>5191735
>>[R] look for a weapon
Oh shit
>>
Rolled 5 (1d20)

>>5191735
>>[R] look for a weapon
>>
Rolled 19 (1d20)

>>5191735
>[R] look for a weapon
inb4 nat 20
>>
Rolled 16 (1d20)

i am inevitable
>>
>>5192135
>>5191783
>>5191782
>>5191760
>>5191754
1+4+5+19+16 = 45
45/5 = 9
+1 mod = 10
>>
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You hastily look around, trying to find something, anything, to defend yourself with as the plague zombie buckles under his own weight and continues crawling toward you.
Then, water drips on your head, and you look up.
A pipe!
You rip out part of the broken pipe and ready yourself.

>[R] attack
>armor up
>[R] do something else {write-in}
>>
Rolled 4 (1d20)

>>5192170
>>[R] attack
>>
Rolled 6 (1d20)

>>5192170
>[R] attack
>>
Rolled 2 (1d20)

balance
>>
>>5192176
>>5192174
>>5192172
4+2+6=12
12/3=4
average below 5 = lowest
2
+1 mod = 3
>>
You swing at the zombie with all you've got, but your panic and the darkness don't mesh well together.
You miss and hit the ground instead.
The zombie reaches for you but it isn't quite close enough, it misses but continues inching closer, its deep gurgling growls unsettling you.

>[R] go for the head
>[R] attack his legs
>[R] aim at the chest
>[R] smash his belly
>[R] do something else {write-in}
>>
Rolled 15 (1d20)

>>5192180
>>[R] go for the head
>>
Rolled 3 (1d20)

>>5192180
>[R] go for the head
>>
>>5192187
Fuck, the dice just isn't on my side today.
>>
>>5192194
its okay anon
>>
Rolled 6 (1d20)

balance! >:(
>>
>>5192202
>>5192187
>>5192181
15+3+6 = 24
24/3 = 8
+1 mod = 9
>>
Swinging from the top, you put your entire body weight into a strike on the zombie's head.
It caves and falls off.
You're almost ready to cheer, but the beheaded corpse grabs you by the shoulders and moves forward, almost like it wants to bite you.
It doesn't realize that its head is gone...
Luckily, you take no damage.

>put some distance between you and him
>[R] strike his chest
>[R] bust his balls
>>
Rolled 8 (1d20)

>>5192208
>>[R] bust his balls
>>
>>5192208
>>put some distance between you and him
Its a bloated body, might blow up.
>>
>>5192220
+1

>>5192198
Thanks for that anon
>>
>>5192226
>>5192220
You take some large steps back to get a breather.
The zombie falls over and can't seem to get back up.
This would be a good time to relax and escape, if it weren't for the old lady throwing a punch from behind you, hitting you in the back of the head.

-3 HP

>[R] turn around and hit her (roll twice for disadvantage)
>[R] try to get out of here (roll thrice for double disadvantage)
>heal yourself
>armor up
>[R] do something else {write-in}
>>
Rolled 15, 6 = 21 (2d20)

>>5192241
>[R] turn around and hit her (roll twice for disadvantage)
>>
Rolled 7 (1d20)

>>5192241
>>[R] turn around and hit her (roll twice for disadvantage)
>>
Rolled 11 (1d20)

>>5192345
Forgot second roll
>>
Rolled 17, 4 = 21 (2d20)

ball ants
>>
>>5192525
>>5192345
>>5192335
4+6+7 = 17
17/3 = 5,67 ~~ 6
+1 mod = 7

update tomorrow, I'm busted lads
>>
Despite being disoriented and in a less than ideal position to strike back, you manage to turn around swinging and land a solid hit on the old lady zombie.
She staggers for a bit, giving you movement space.

>[R] attack the zombie granny
>[R] attack the generic zombie
>[R] run from combat (roll twice for disadvantage)
>cast healing hand
>cast rock armor
>[R] do something else {write-in}
>>
Rolled 13 (1d20)

>>5194104
>>[R] attack the zombie granny
>>
Rolled 18 (1d20)

>>5194104
>[R] attack the zombie granny
>>
Rolled 3 (1d20)

:3
>>
>>5194202
>>5194169
>>5194116
13+18+3 = 34
34/3 = 10,33 ~~ 10
+1 mod = 11
>>
You slam your pipe into her face at full force and burst it, causing her to cease all motion.
Before you realize it however, her gut explodes, just like the hobos said happens to these zombies.

>[R] dodge!
>bathe in the plague juice
>>
Rolled 20 (1d20)

>>5194208
>>[R] dodge!
>>
>>5194210
nice
>>
Rolled 4 (1d20)

>>5194208
>[R] dodge!
>>
Rolled 4 (1d20)

:)
>>
Rolled 10 (1d20)

>>5194208
Rollan to dodge
>>
Rolled 4 (1d20)

>>5194208
>>[R] dodge!
>>
Rolled 14 (1d20)

>>5194208
>>
>>5194281
>>5194278
>>5194277
>>5194275
>>5194239
>>5194210
4+4+4+10+14+20 = 56
56/6 = 9,34 ~~ 9

the clutch
>>
You avoid the bodily fluids of the zombie by the skin of your teeth, in what can only be described as a matrix move.
How you know what a "matrix" is or where this association stems from, you don't know.
Though you're mostly safe, there is still one more zombie to deal with, even if it is immobilized, it still has the capacity to hurt you, should you try to run past it.

>[R] attack the zombie
>[R] try to escape (roll twice for disadvantage)
>stay right here and take a break
>do something else {write-in}
>>
Rolled 9 (1d20)

>>5194290
>>[R] attack the zombie
now witnesses
>>
Rolled 15 (1d20)

>>5194290
>[R] attack the zombie
Let's do this.
>>
Rolled 4 (1d20)

>>5194297
+1
>>
Rolled 7 (1d20)

time to make things worse
>>
>>5195340
>>5194415
>>5194388
>>5194297
9+15+4+7 = 35
35/4 = 8.75 ~~ 9
+1 mod = 10
>>
With a good swing the zombie on the ground is dead. Already prepared for what's about to happen next, you take cover.
The zombie explodes, leaving the hall covered in a bright green fluid.

You feel something tug on your wings...
still panicking, you turn around, ready to bash a zombie's skull in, only to find a frail old man, whom you've nearly startled into a heart attack.
"Don't hit me, birdman, I'm no rotgut patient"
"Sorry about that, I'm scared."
"You and me both, birdie."
"Why are you here?"
"I could ask you the same thing, I've been scheduled for a hip surgery, but the doc assigned to it is too busy."
"Too busy?"
"Yeah. Uh....Man? was his name; I think."
"Can confirm, he's had long line of patients today."
"I see... anyway, I just wanted to say thanks for saving me from these zombies, they're a terribly unpleasant bunch, but ya still haven't told me why you're here. You don't look sick, are ya getting a prosthetic beak, mr arakocra?"
"Ara-what? Sir, I'm an Aasimar."
"Haha, you ain't, them angel folk don't have wings."
"Come again?"
"I've seen quite a few in my time, birdie, you ain't it."
"I'm....built different? Look can we talk about this later? I'd like to..."

>..."get out of here"
>..."finish what I came here for"
>..."take a break and calm down first"
>>
>>5196383
>..."finish what I came here for"
>>
>>5196383
>>..."finish what I came here for"

proceed to find a bathroom and unload
>>
>>5196698
>>5196415
"...finish what I came here for."
"And what would that be, my boy?"
"Uh...I'm looking for artifacts, inscriptions, that sorta thing"
"So you're an archaeologist?"
"Not professionally, no"
"What do you mean?"
"I work for the library"
"I see, well I can help you with that."
"For real?"
"I just need you to take care of me, that shouldn't be a problem for a strapping young cockerel such as yourself."
With a defeated sigh, you agree to let him help you, but you ask him to please stop referring to you as a bird.
He laughs mischievously rather than giving you a proper answer.

Though the old man is moving at a snail's pace, he does seem to be leading you with a great deal of confidence, making you wonder where exactly he's taking you.
You pass through the hallway in which you first saw the old lady's zombie, head up a flight of stairs and stop midway.

"Young man, I just want to say, I am really quite serious about taking care of me."
"Why do you say that now?"
"So that you're ready."

the old man draws a triangular symbol resembling an eye on the wall, making it disappear.

"Is that an illusory wall?"
you receive no response
"Sir?"
you look down at him and find he has collapsed onto the floor
"Sir!"

>carry the old man on your back
>princess carry the old man
>drag him behind you like a piece of meat
>leave him there and go in alone
>>
>>5196942
>>carry the old man on your back
>>
>>5196945
>+1
>>
>>5196942
>>carry the old man on your back
Bruh, wonder what that triangle coma spell was for though.
>>
You lift the old man onto your back and walk the path that just opened up in front of you, as you do, the wall re-appears.
You touch it and find it to be solid. Normally, this would be the time to show concern, but there's wind in here, that's quite unusual, given this section of the hospital is at least 1 or 2 floors above the ground.

Going down the path before you, it becomes quite apparent that it's going downward, a gentle, but noticeable, constant slope. This is highly unusual, worse even when considering, it's going to the right of the direction you initially went, before heading upstairs.
You do have enough spatial awareness to realize that this is impossible, you were already on the edge of the hospital's west-wing.

>[R] see if there's anything noteworthy around
>just keep going
>ready your pipe, just in case
>>
Rolled 18 (1d20)

>>5197112
> [R] see if there's anything noteworthy around
>>
Rolled 11 (1d20)

>>5197112
>>[R] see if there's anything noteworthy around
>>
Rolled 20 (1d20)

>>
>>5197903
>>5197182
>>5197114
18+11+20 = 49
49/3 = 16,34 ~~ 16
x >= 16
x = 20
+1 mod = 21
>>
Walking further down the never-ending slope you eventually spot something in the darkness that could have easily gone overlooked by even the most observant of people:
A slightly darker spot on the ceiling.

You cast Light to see what exactly it is, and to your surprise, it's some sort of rune, no wait, that's a singular elven letter.
According to your book it says "P"
upon closer inspection it is followed by a barely legible "U" and what is left of the letter "G" or "K" you can't really tell.
"Puk" sounds more like a word to you than "Pug" so you're going with that.
The real question is, why is it here, in what relation does it stand to this endless hallway?

A few minutes later, the path forks and you appear to have found the answer to your question.
the word "Pukkem" reads clearly on the floor in front of you
and beyond the word on the ground, a hole filled with skeletal remains.

>hop down and investigate the skeletons
>just keep going
>do something else {write-in}
>>
>>5197921
> hop down and investigate the skeletons
Hop on amogus
>>
>>5197921
>>hop down and investigate the skeletons
>>
You gently put down the old man and lean him against the wall, then jump down the pit.
It seems a lot cushier than expected, and very shallow, though you can't see the bottom.
The corpses you're standing on don't look human, and you think this for the very prominent ear bones attached to them.
Other than that, the only unusual thing about these skeletons, are their color.
Granted, you don't know whether elves have white calcium skeletons like humans do, but it's still odd that they're crimson red.

>grab a skull and climb out
>climb out and keep moving
>dig around a bit
>>
>>5200784
>>grab a skull and climb out
>>
>>5200784
>dig around a bit
>>
>>5200784
>grab a skull and climb out
>>
You pocket one of the skulls for research purposes and make your way out of the pit. Shortly thereafter, you pick up the old man again and continue into the next corridor.

This one is a lot shorter and soon, you find yourself in a large open room, decorated with all sorts of magical-looking ornaments.
As you enter it, the wall closes behind you.
(picture and choices tomorrow, sorry)
>>
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Taking a closer look at the room, you find it oddly pristine looking, despite the pile of crimson corpses on the other side.
There's ancient text on the walls, written in gold.
Underneath the corpses is some kind of symbol, also drawn in gold.
At the center of the room is a most peculiar device, surrounded by a green liquid.

>investigate the device
>investigate the symbol
>investigate the writing
>>
>>5204309
>>investigate the device
>>
>>5204309
> investigate the writing
>>
>>5204309
>>investigate the writing
>>
you walk up to the wall while taking out your book for reference, as you approach you begin to read what is written.
THYL
you've seen this one a million times before
URAN
this is definitely a new one
YUHAURA
oh yeah, you've seen that one before in the history book, though there it was written in normal letters, not ancient elvish.
You ponder these words for a moment and begin repeating them in your head.
You don't know what they mean, obviously, that's why you're looking for them
but the order in which they appear strikes you as unusual.

A moment later, as you repeat them once again, the words slip out of your mouth
"Thyl Uran Yuhaura"
and a corpse from the pile begins to reanimate.
A humble skeleton, just standing there, doing nothing.

>try commanding the skeleton
>investigate the symbol under the pile
>investigate the device in the center of the room
>start looking for an exit
>>
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>>5205535
>>try commanding the skeleton
Make it do a Y shape.
>>
>>5205535
If write-ins are allowed:
>attempt to summon more skeletons
Let's see how many we can have at one time
If not, then:
>try commanding the skeleton
>>
>>5205535
>>try commanding the skeleton
T-Pose
>>
You figure since this might be your doing, that the skeleton might heed your call.
You tell it to raise its hands above its head and it obliges.
With this knowledge, you try saying the spell out loud again
"Thyl Uran Yuhaura"
and sure enough, it raises another skeleton
you tell them to dance, and they proceed to lock forearms with one another and do some sort of bouncy cha-cha slide while trying to snap their fingers.
This is unlike any dance you've ever seen, but it's certainly a dance.

If only you knew how to get rid of them

>order them to commit suicide
>command them to fight each other like gladiators
>investigate the central device
>investigate the magical symbol
>find an exit and leave the skeletons behind
>search an exit and take the skeletons with you
>do something else {write-in}
>>
>>5205603
>investigate the magical symbol
>>
>>5205603
>Order one of them to become a xylophone
>>
>>5205603
>investigate the magical symbol
>>
>>5205603
>>5205635
+1 bone music in the background
>investigate the magical symbol
>>
While the skeletons are doing their thing, you take a closer look at the symbol under the pile of corpses.
It's a circle, in a triangle, in another circle, you've definitely seen that before, but you don't know how this relates to the magic being cast.
Of note however, is the fact that both the writing on the wall and the symbol on the ground are made of gold.
This has to be related somehow.

The skeletons meanwhile, have begun playing xylophone on each other's ribs.

The wall behind you opens up, and footsteps approach
you can't exactly hide with your massive wings, in an open room with no cover.
Not to mention, the skeletons.

"hey, do you hear that?"
uh oh..

>[R] pretend to be a corpse
>[R] hide in the shadow
>[R] act like you're supposed to be here
>>
Rolled 3 (1d20)

>>5205844
>[R] hide in the shadow
>>
Rolled 5 (1d20)

>>5205844
>[R] hide in the shadow
>>
Rolled 17 (1d20)

you know, i'm something of a balancing force myself
>>
Rolled 13 (1d20)

>>5205844
Behold my dice
>>
>>5206154
>>5206108
>>5206009
>>5206181
17+3+5+13 = 38
38/4 = 9,5 ~ 10
-1 mod = 9
>>
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With a hint of panic, you rush over into the shadow of the device and stand perfectly still, maybe they won't notice you.
Three people with pink, hooded robes enter the room, one of them has a pair of knife ears poking out.
They're all rather small, if you had to guess, maybe a head shorter than you, which is impressively tiny, given that you're like...average.
They stop for a moment to look at the skeletons goofing off, before putting them down and returning their bones to the pile.
As they gather around the device, one of them stands directly opposite of you and makes eye contact.
"Intruder!"

You slowly put down the old man and lean him onto the wall behind you.
They huddle together and draw daggers
You ready your pipe
They begin carving something into their skin, rather than attack you immediately.

>cast Rock Armor
>[R] attack the left one
>[R] attack the middle one
>[R] attack the right one
>[R] run away
>[R] be creative {write-in}

Your Spells:
Light (cantrip)
Healing Hand (feat)
Rock Armor (feat)
>>
just in case you forgot what any of your spells do, here's a quick reminder

Rock Armor:
You touch any surface made of ore, mineral or stone, while not wearing armor, and morph it into a protective layer around your body.
Your AC becomes 15 and have disadvantage on stealth checks while encased. The spell cannot be dismissed.

Healing Hands:
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

Light:
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
>>
>>5206217
Can we cast light on ourselves?
>>
Rolled 16 (1d20)

>>5206213
>cast Rock Armor
>>[R] attack the middle one
>>
>>5206280
yes, but why would you do that?
>>
>>5206352
Well you said it is a bright light so I am assuming it might make them more inacurate when attacking.
>>
>>5206356
it's a whole light source, if you cast it on yourself, you go blind
>>
Rolled 4 (1d20)

>>5206213
>cast Rock Armor
>[R] attack the right one
>>
Rolled 1 (1d20)

>>5206381
Aight then, we might want to blind someone else then.
>>5206217
>cast Rock Armor
>>[R] attack the middle one
>>
Rolled 5 (1d20)

>>5206213
>cast Rock Armor
>[R] attack the middle one
>>
Figuring that you might die here if you fight unprotected, you decide it is time to test the powers bestowed upon you by .... by who exactly?
Placing your hand upon the ground, the deep gray stone floor is torn asunder and molds itself into your shape, completely encasing your body with solid rock.

The robed people, one after the other, shout a word from the wall behind you, holding out their hands with blood dripping from their freshly carved-in arms.
The whole pile of skeletons reanimate into a singular entity, some sort of bone golem.

>[R] attack the golem
>[R] attack the tallest caster
>[R] attack the knife-eared caster
>[R] attack the caster to the right
>[R] do something creative {write-in}

As much as I love your enthusiasm to do 2 things at once, everything is a full action.
>>
Rolled 6 (1d20)

>>5206470
>[R] attack the knife-eared caster
dunno if they can do some more magic shit or else
>>
Rolled 6 (1d20)

>>5206470
>Cast light on the knife eared caster
>>
Rolled 13 (1d20)

>>5206470
>>[R] attack the knife-eared caster
>>
Rolled 5 (1d20)

I bring balance
>>
>>5207416
>>5206592
>>5206477
13+6+5 = 24
24/3 = 8
+1 mod = 9
>>
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As you charge at your elven enemy, the monstrosity grabs the right-most of its summoners and chews them to death.
You land a good blow on your enemy, crippling his arm, though not the one wielding the dagger.

Both him and the tall one stab right into you, their daggers sliding off your skin.

>[R] hit him again
>[R] attack the other one
>[R] fight the golem
>[R] do something creative {write-in}
>>
Rolled 11 (1d20)

>>5207452
If the golem attacks it's own summoners, we might be able to use that to our advantage.
>move behind the summoners so that they're standing between you and the golem
That way they'll be attacked from both sides.
>>
Rolled 15 (1d20)

>>5207561
Support for this.
>>
Rolled 2 (1d20)

>>5207561
>support
>>
Rolled 14 (1d20)

gotta balance
>>
>>5209028
>>5207986
>>5207983
>>5207561
11+15+14+2 = 42
42/4 = 10,5 ~~ 11
-1 mod = 10
>>
Despite being engaged in melee combat already, you try to maneuver behind the casters in an attempt to make this fight easier on you.
Though you manage to do so, they take the opportunity to attack you, but fail to penetrate your armor.
Now you are behind them and the Golem reaches out for his next victim, but alas the tall caster skillfully dodges the giant bone hand.

>[R] knock out the knife-ear
>sabotage the tall one's dodging effort
>[R] do something else {write-in}
>>
>>5209036
>>sabotage the tall one's dodging effort
Hopefully he tries to damage it a bit.
>>
Rolled 9 (1d20)

>>5209036
>[R] knock out the knife-ear
nothing personel
>>
>>5209036
>>sabotage the tall one's dodging effort
>>
The Golem reaches for the tall one once again, this time however, you get in close to cast Light in his face. The elf takes the opportunity to attack you, but still cannot land a damaging hit.
Distracted by the chaos unfolding around him, the tall one fails to resist your attempt at blinding him and is taken out of commission for the time being.
Realizing what you're up to, the elf turns tail to hide behind the Golem.

>[R] attack him while you can (roll twice for advantage)
>let him go, and brace yourself
>run away too, now's the chance
>>
>>5210209
>run away too, now's the chance
Yeah let's GTFO of here, too risky with the golem still there.
>>
>>5210209
> run away too, now's the chance
>>
You take the opportunity to run behind the Golem yourself, to the wall that opened when the casters came in.
You hit the wall a few times, waiting for a reaction, and as it begins to move you remember the old man.
You promised you'd protect him

>leave him, I want to live
>[R] take him, promises are sacred
>>
Rolled 1 (1d20)

>>5210588
>>[R] take him, promises are sacred
Who knows, we might get cursed if we dont.
>>
Rolled 17 (1d20)

>>5210588
>[R] take him, promises are sacred
>>5210604
Off to a good start
>>
Rolled 15 (1d20)

>>5210588
>>[R] take him, promises are sacred
>>
Rolled 20 (1d20)

here it comes
>>
>>5211079
>>5210859
>>5210650
>>5210604
15+17+20+1 = 53
53/4 = 13,25 ~~ 13
-1 mod = 12
>>
While the wall still opens, you run back to the old man and hastily grab him, he's quite heavy on top of your armor, but a promise is a promise.
The Golem meanwhile slams his fists into the ground, tearing apart the floor and disorienting the casters.
As you leave, you witness the Golem kill his summoners and disintegrate upon doing so.
The wall closes behind you and refuses to open.

Now once again in a long corridor, you head along the path until you reach the end.
A small door now separates you from this place and where ever it leads.
Unbeknownst to you, the armor has already crumbled off of you, an hour has passed.
You open the door and are greeted with the ocean and a whole lot of sand.

Before you can even register where you are, two people take a hold of you.
"You don't look like a cultist, you alright?"

>"...Uh....I....guess?"
>"Yes." *collapse to the floor*
>"No...me...sleep, please"
>"Urghuh...hah'm faaan..."
>say something else {write-in}
>>
>>5211115
>>"Urghuh...hah'm faaan..."
>>
>>5211115
>"...Uh....I....guess?"
>>
[tie breaker]
"Urghuh...hah'm faaan..."
"You sound pretty tired, come, get some sleep, we'll take care of the old man for you."

The men take the elder from your back and proceed to carry both you, and him, to a nearby tent, where they give you some rudimentary bags to sleep on.

As you drift into the realm of dreams, a familiar voice speaks to you.
"YOU DON'T LOOK LIKE A CULTIST, YOU ALRIGHT?"
"Yes, as a matter of fact, I am."
"AND YOU CAME TO A HOSPITAL FOR THAT?"
"What? I don't understand your question, are you speaking in riddles or something?"
"GOODNESS NO, I'M JUST HERE FOR MY RHEUMA"
"I take that as a yes. So what do you want?"
YOUNG MAN, I JUST WANT TO SAY, I AM REALLY QUITE SERIOUS ABOUT TAKING CARE OF ME"
"Does that mean you want me to do something for you?"
"YOU GOT IT"
"Just answer me this, before I agree to anything. Who are you?"
"THYL"
"Well, that doesn't sound very re-assuring, but alright. What do you need me to do?"
the familiar voice pauses for a moment, and rather than regurgitate a phrase said by someone else back at you, now it starts splicing them together, in their respective voices, it is quite jarring to listen to.
"MR ARCHAEOLOGIST THERE IS A DOCTOR A DISEASE THAT MADE HIM DO IT THAT WOULD BE INTRUDER "
"Will this interfere with my library quest?"
"I APOLOGIZE IF IT CAUSES YOU ANY TROUBLE"
"Alright then, thank you uh...Thyl"
"WELL MR ARCHAEOLOGIST IF THAT'S ALL I'M GOING HOME NOW"

(cut)
>>
(cont)

Str: 9 +1
Dex: 10
Con: 8
Int: 12
Wis: 12
Cha: 10
Feats:
Autism - Upon level up gain a permanent +1 to the Base Stat most used between levels

Servant of the Earth - When you chose this Domain at 1st level, you gain proficiency in the Primordial language, and the ability to once a day cast Rock Armor upon yourself for the duration of 1 hour.

Channel Divinity: Aeolian Regeneration
Starting at 2nd level you can use your Channel Divinity to infuse an injured body with minerals to either
restore HP worth your level per turn, for 10 minutes to a body of flesh and blood;
restore HP worth 5 times your level per turn for 2 minutes to a body of rock;
or restore a lost body part to any consenting, solid, physical, non-metal entity over the course of 24 hours.


Healing Hands
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

Light Bearer
You know the light cantrip. Charisma is your spellcasting ability for it.

You awaken feeling stronger than before, both figuratively and literally.
You look over to the "bed" next to you, wherein the old man is sleeping.
You did it, you escaped from that Golem and the weirdly undead-infested Hospital.
Now it's time to figure out what to do and where you are.

Leaving the tent, you come upon a group of soldiers around a campfire. It's pretty hot out here, why would they do that? Maybe they're cooking, who knows.

You approach the soldiers and one of them waves at you
"Welcome to the land of the living, stranger. Did you sleep well?"
"Yes, thank you for that. So um..."

>ask where you are
>ask how the old man is doing
>ask about those cultists
>ask about the Golem
>ask how to get back to the city
>ask something else {write-in}
>>
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stat sheet has been updated
>>
>>5211732
>ask where you are
>>
>>5211732
>>ask about those cultists
>>
[tie breaker]
"...where are we right now?"
"oh we're in the undead desert."
"undead...desert? that doesn't sound healthy."
"don't worry about it, you're in the ghost king's kingdom now."
"So, no undead will be attacking us?"
"Nah. And besides, if need be, the City's right there!"
the soldier turns around and points into the distance, where you can see the great ancient walls of Malkun with that distinctive blue tint (as described in the history book), towering over the flat desert surrounding it.
"now come sit with us, you must be hungry. If you've got any more questions, I'll answer them for ya"

>ask how the old man is doing
>ask about those cultists
>ask about the Golem
>ask something else {write-in}
>>
>>5212732
>ask how the old man is doing
>>
>>5212732
>>ask how the old man is doing
>>
"so how's the old man doing?"
"the one in the tent with ya?"
"yeah, that one"
"no clue, our cleric said he's fine, something about overdosing on magic"
"Actually..." the military cleric chimes in "...what I said was, he's gone over his magic limit"
"whatever, all the same thing anyway" the soldier retorts, before taking a look at your wings "by the way, what sorta fellow are you?"
"Aasimar" you say, in tune with the cleric
"How'd you know that?" the soldier asks his colleague
"It's a cleric thing, everyone involved with divine magic knows an Aasimar when they feel one."
"Feel one...?" you ask
"Yes, we recognize the holy power exuding from your kind, though I must admit, I've never heard of an Aasimar with wings, that's a Tiefling thing."
"What's a Tiefling?"
"Your evil counterpart."
"Oh so like, a devil?"
"Yes! exactly, like a devil."
"So the old man wasn't just being an ass for no reason, huh."
"I don't know what the fellow said to you, but if it's related to your bizarre existence, he's probably right. Aasimar don't have wings, as far as my entire education is concerned, you are one of a kind."
"Anyway, is that old man going to live?"
"Oh, absolutely, he'll just be out cold for few more hours."
"Oh thank God."
"Which one?"
"Uh...good question."
laughter erupts around the fire

>ask about the Golem
>ask about those cultists
>ask something else {write-in}
>>
>>5213806
>ask about those cultists
>>
"By the way, you guys mentioned something about cultists when I got here, what's up with that?"
"You were in their lair and didn't know who'd be in there?"
"Yes."
"No offense, but are you retarded?"
"No?"
"Well, if you really don't know, they were part of some sorta death cult, been troubling the guard for years."
"What made them summon that monster today of all days?"
"What are you talking about?"
"Ya know, the giant bone monster I was fighting? In the big round room?"

The soldiers look at each other with concern
"Where was that room?"
"I walked down a straight corridor from the room to the door outside, how did you miss that?"
The jovial atmosphere from earlier vanishes, and now the soldiers begin to whisper to one another, throwing hand gestures around and drawing things into the sand.
The cleric approaches you and puts his hand on your shoulder.
"Do you mind showing me that corridor?"

The both of you make your way to the door, only to be greeted by a square lobby, from which paths branch in every direction but straight ahead.

"I don't remember this, there was no such room here when I opened that door."
"Are you certain?"
"Yes."
The cleric pulls a scroll from his robe and asks you to repeat your answer.
The scroll disappears, the cleric scowls.
"What's wrong?" you ask
"Well, I tested whether your statement was true, had it been a delusion of sorts, it would have registered as a lie, however everything you said was factual."
"Then why are you frowning?"
"Look around, do *you* see your corridor? your big round room?"
"No."
"Exactly, that's the issue, if it's real, then where is it?"

>shrug, you don't know
>come up with a solution {write-in}
>>
>>5213991
>>shrug, you don't know
>>
>>5213991
>come up with a solution
Time to look for clues around the wall
>>
[tie breaker]
Unable to help the cleric with his seemingly rhetorical question, the humble shrug is the answer you provide.
He's not happy about this response, but there's nothing he can do about it and walks back to camp with you.
Upon your return, a commotion has broken out, which is dismissed out of hand by the cleric as a brawl, or other such nonsense, this is a regular occurrence he assures.
But to the contrary of his statement, there are plague zombies fighting the soldiers.
They never stood a chance against these trained men, but their being here is unsettling.
"Ugh, I'm gonna have to see the doctor for this one" a soldier, covered in plague juice cries out, before collapsing and turning into a zombie himself.
His colleagues make sure not to be hit by the liquid themselves, upon slaying him.
Before intervention by either the cleric or you was possible, the soldiers has resolved the issue themselves.
The cleric, following his duty, proceeds to tend to the injured with magic.
In the meantime, you check in on the old man, who, unbeknownst to the cleric, had already awakened.

"You did a fine job young man."
"Thank you, I guess."
"Don't be so modest, you carried me all the way through that labyrinth."
"It was more like three straight lines, but alright."
"Well, aren't you the partypooper."
"I had a long day, alright?"
"Youth of today..." he mutters under his breath "...anyway Mr Birdman, what are you up to next?"

>finish your first quest
>find an actual place to stay
>look for more work
>something else entirely {write-in}
>>
>>5219076
>find an actual place to stay
>>
>>5219076
>>find an actual place to stay



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