[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Rough Foxy Boy.jpg (477 KB, 994x1600)
477 KB
477 KB JPG
Pizzeria Quest Continued:

Archives: https://docs.google.com/document/d/1nm4wIIRm_qLE6QXMl2oxf8TYqE7apKWw3_Nbl2vmONc/edit?usp=sharing

(Links to various Days/Nights up to the current one are at the top of the Archive)

Suptg links to prior threads:
http://suptg.thisisnotatrueending.com/qstarchive/4981015/ (First thread)

http://suptg.thisisnotatrueending.com/qstarchive/5032085/ (Second thread)

https://suptg.thisisnotatrueending.com/qstarchive/2022/5084532/

Previous thread:
>>>5084532
>>
File: PSQ120.png (116 KB, 700x700)
116 KB
116 KB PNG
The Shadow clings to your every step, seeming to warp even with the blots of rain as you shuffle past the tree that utterly destroyed your poor wall.

You think you're getting a feel for your own feet as you step outside, using your shovel as a cane, it gets... easier not to fly off. You're getting a bit more dexterous you'd like to think.

What concerns you more is that the wind seems... Alive.

As you move along the wall, the angle changes, like it's intent on dragging you into the Wood if you dare lost your balance.

A few of the Hive pray it's just coincidence.

You cannot hear over the deafening thunder if anything is approaching.

You can barely see with the rain obscuring your vision.

You cannot smell because you are a Robot.

The Shadow looms quietly behind you all the while, slow step by slow determined step...
>>
>>5126315
>A few of the Hive pray it's just coincidence.
It's not. The world is alive and it wants to kill us. Nothing new. If anything that gives me motivation to kill it first.

Keep creeping along the windows of the pizzeria to hopefully spot some star dust. Knowing our fortune, try to keep enough distances away from the openings in case something tries to gouge our face off, again.

Though part of me wonders is that if the wind /is/ alive, if it is trying to guide us; that what we seek is *in* the woods.
Thoughts for another time, and only after we've scanned the pizzeria.
>>
>>5127322
+1
>>
>>5127322
Agreed. Also, let’s formulate a plan to kill the vacuum cleaner and use it to feed our strength (not tonight though obviously)
>>
File: PSQ121.png (126 KB, 700x700)
126 KB
126 KB PNG
You further your way against the wall. You keep low, and it takes some rough angling, but you discover the wood is malleable enough to dig your shovel blade into for even more support.

If that Stardust, whatever it truly is, is out here, you don't see it.

You wouldn't be able to see it with this damn storm. Desperation leads you to attempt something, though you’re pretty sure you know how it’ll turn out.

<inquiry>Any hints on where to find this Stardust?

...

The Shadow remains silent.

...

The Hive grumbles as you move all the way down to the first window of the Pizzeria you can reach. Well, the remains anyways. With no small amount of effort, you make your way into the Kitchen through the very small, shattered window you first saw the White Thing from.

It’s not an easy fit.

There’s various claw marks and disturbed plates and cups, it looks like the Canine was here earlier.

The echo of the rain is deafening indoors, but you can very faintly hear a sizzling, popping noise...

!!!

At the end of your line of sight, barely visible by flashlight... little white sparkles.

By whatever God(s) are applicable, it’s here.

On one hand, you found it, and there is much celebration.

On the other hand, it’s not where it was last night, and reason to despair.
>>
>>5127524
Cautiously approach stardust, watch blind spots and corners, and avoid slipping on the wet floor
>>
File: psycho purple.png (411 KB, 1280x720)
411 KB
411 KB PNG
>>5127524
What >>5127777 said (also, nice quads).
Didn't expect it to be in the same place, but it's a good thing that at least now we have our objective in sight and a means to fulfill it.
>>
>>5127524
Ok, so it changes place within the pizzeria, but it does seem to stay within said pizzeria, meaning a much smaller area to search each time
>>
File: PQ map 1192022.png (91 KB, 700x700)
91 KB
91 KB PNG
>>5127524
Exercise caution: assuming that the security door suddenly did not break down, that means that The Canine and The Vacuum are in close proximity. If he's not immediately in the party room, then he may be in the bathroom.
The Vacuum may not be a direct threat, but his bulimia episode may have restricted how much space we'll have to work with.
>>
>>5127524
Well let's get it and then go back the way we came back to the safety of our office.
>>
>>5127926
I've played Duskers before. Can we open the door, get the Canine to the other side of the building, then close it again? If the the sound of the door opening isn't enough for him to go investigate it, we could go outside and throw some of the glass through one of the windows if we're feeling brave enough.
>>
>>5128689
Depends on whether or not we can pull him far enough away, I suppose.
>>
File: PSQ122.png (103 KB, 700x700)
103 KB
103 KB PNG
You can't help but wonder if it's too lucky these mystic lights were right dead center in the Party Room tonight.

Though you suppose you're not too lucky. The Party Room is still the most exposed location in your Pizzeria.

You try to be as stealthy as you can, hoping the brutal storm masked the noise of you crawling into the hole that once housed a very small Kitchen window. A very shattered Kitchen window as of earlier today.

Frankly you're amazed you fit through it at all. Leaving the Kitchen, shovel in hand... The Vacuum is spewing acid again, further ensuring that massive hole in the floor. It stares glossy eyed dead ahead. Like it isn’t even aware it exists any more.

Great.

You hear nothing around you, but on the upside, are not jumped by anything right off the bat.

You notice various deep scratches in the floorboard in various criss-crosses... The Canine is restless, and unless it ran outside there is no way you aren't less than twenty feet from it...

The Shadow detaches from you, a feeling that seems to freeze the Souls of the entire Hive briefly. If only you could shiver... The Stardust is consumed, and the Shadow is gone like it were never there to begin with.

You aren't sure what happens if you fail to find the Stardust in time. You're pretty sure you do not want to find out.

Just before you can plan to move to the Office...

In the restroom, back turned from you, you see the Canine, just barely.

It appears to be scratching against the wall as you sneak a little closer.

The wall to your Office.
>>
>>5129575
Hrm! That's not good at all. Not sure what to do about it aside from trying to whack it across the head silly with our shovel.
>>
>>5129583
We could still try distracting him by throwing the broken glass somewhere. If he hears what he thinks is us moving around hopefully that'll get him to stop whatever he is doing.
>>
>>5129623
Agreed. But how we’ll make our way back to the office is a problem. I have a feeling once we open that door the Canine will somehow know and charge us, and the alternative is going around outside, an option we’ve gotten lucky with so far. I’d rather not test that luck further
>>
>>5129811
Lets go back and hide in the kitchen, then use the remote to open the door, and try to hear what his reaction is. We haven't used the door before, we can probably better plan what to do once we know how it works and how everyone reacts to it. But my biggest worry here is that the Canine will break down the wall separating the bathroom with the office, which would essentially make the door useless by giving him an alternate route to the north side of the building.
>>
>>5129575
Well fuck, hide in the kitchen and use the door remote.
>>
>>5129575
Hide and see if making a noise with something will lure it elsewhere
>>
>>5130034
>>5130080
Hiding in the kitchen isn’t necessarily a bad idea, but we still need to last 5 hours and I don’t think we can squat in the kitchen for that long due to the Canine roaming around
>>
>>5130080
+1
>>
>>5130306
Of course we'll move around eventually, this is just for now to stop canine from destroying the wall and as a temporary hiding place, also if canine does go past the security gate we can close it behind him and get him stuck on the other side.
>>
File: PSQ123.png (126 KB, 700x700)
126 KB
126 KB PNG
You're not an idiot. Well, at least you'd like to think most of the Hive isn't, and among you are some quick thinkers. The Canine is close, and you're exposed. Even if it doesn't notice you...

That Wall is crucial, if that wood is destroyed, there will be no safe areas left for you indoors.

You grab your pocket glass, and lob it into the Hallway.

>"I see the way out! Mommy!"

A child's voice lights in terror and excitement, audible even over the rain. You lurch into the Kitchen to hide just as you make out the vague shape of the monster running to the Hallway.

Desperate, and praying the storm doesn't interfere with the signal, once you get into the Kitchen, yearning for a proper Door...

You hit the remote’s button and...

You open the Hall Gate.

The foundation shakes. The Gate opens with a grinding squeal, and nearly tears the walls down with it, its powerful weight far stronger than this wood rotten shack of a Pizzeria can accommodate.

It's too muffled, but you know the Canine is at least... not in the Party Room.

Using the noise of the storm to your advantage, you "barricade" the kitchen.

Great, three full feet of coverage to hide behind, and exposed by a broken Window to anything and everything in the Wood around you.
>>
>>5130986
Let's try to barricade the window, maybe rip off a door from a cabinet and stick it in the window.
>>
>>5131395
Agreed, but we should also make sure it’s still a viable route. Also, aside from the Smiler, no entity from the Wood has ever gotten in, and I’m discounting the Smiler cause that could’ve been a unique behavior to the Smiler
>>
>>5130986
Do we have a lot of glass left? If not can we reach through the window and grab some more? Now that we know it can work as a distraction I'd like to be sure we always have some, unless the cuts we get from picking it up could get so bad we lose hp.

I'd also like to close the gate now, but we don't know for certain if the Canine is on the other side of it. Would it be worth the risk to go back outside and look for him through the windows on the north side of the building? Or should we stay inside and shut the gate and just hope he isn't standing in that one spot just outside the Party Room before the gate?
>>
>>5131400
that was also before we had massive holes being busted in via falling trees.

>>5131395
Support.
>>
>>5131395
I'll support this.
>>
>>5131395
+1
>>
>>5130986
Seems like there's not much more we can do besides wait. Normally I'd suggest we conserve power/repair since there's nowhere we can really go right now, but deactivating may leave us too vulnerable to attack if anything from the outside comes prowling.

I guess hang tight and stay vigilant until the storm lets up?
>>
>>5136051
Deactivating is definitely a bad idea. We already know there's stuff from the Wood that can mess us up, and there are threats inside as it stands.
>>
File: PSQ124.png (125 KB, 700x700)
125 KB
125 KB PNG
The materials they give you for this Pizzeria are more like cardboard than wood. Your shovel digs through the cabinet like paper. You have some nails and supplies in the Office...

Using the noise to your advantage, you lay the fresh-pulled plank over the window, and the wind from outside takes hold and slams it-and you with it, backwards.

The turbulence of the storm would tear the Window barricade open in an hour tops. For now...

Well, aside from the extreme, extreme property damage... You consider as you sit up-

The Shadow is gone. The Vacuum is stationary. The Canine is in the Hallway, hopefully past the Gate.

As far as you can tell, unless more trees fall or something from the Wood breaks in... You're safe.

Nothing has hurt you, and a part of the Hive sparks up at the idea that, generally speaking, you have developed a sense of control over the Night.

An Hour passes, and ... well, aside from guaranteed wood rot from the roofing you have that isn't tarp, nothing happens. No strange noises, and the storm is too heavy to see if anything is hunting you from the Wood.
>>
>>5137421
How about we try to rest and restore hp?
>>
>>5137421
Remind yourself that overconfidence is a slow and insidious killer. ...Then rest. You deserve it.
>>
>>5137421
Let's just rest for now.
>>
>>5137421
Rest.
>>
File: PSQ125.png (173 KB, 700x700)
173 KB
173 KB PNG
A lone voice in the Hive shuts down your bounding confidence with an old, and simple Aesop.

<Reminder>Confidence is a slow and insidious killer.

You finish patting yourself on the back for managing this Night so well, at least in regards to handling monsters. You aren't damaged, at least not much, but given things are hopefully clear...

You go into Standby and Rest.

...

>BRRRING!!

You jerk back to life, almost exactly to the Hour-

>BRRRING!! BRRRING!!

It's the phone, it's so loud!

Even over the damn storm, it's ringing off the hook! How is it so loud even the storm can't mask it?

You hope the Canine isn't noise sensitive. You doubt they aren't.

>BRRRRRIIIING--BRRRRINNG!!

Either way, Corporate faxes you when they need to, it's not like it's your job to risk death getting to your Office.

Hell, on your first day they communicated to the Hive through your Unit!

>BRRRRING-- BRRRING--!!

Persistent bastard, whoever it is...
>>
>>5137468
Shit, my first instinct is to check it out but I also don't want to.

But on the other hand, the Canine would tear up our office if they heard it for too long.

Shit. We gotta check it. We're at full health, we can take a hit.
>>
>>5137468
Has anything changed? Is window still boarded up? Is there anything outside? And I'd ask if the vacuum is still doing its thing but I doubt we'd hear it over both the storm and the phone. The fact that a whole hour has gone by and it seems like nothing tried to break down the door makes me pretty confident that the Canine is on the other side of the Gate. Although, if we want to answer the phone, if not to satisfy our curiosity then to prevent it from drawing the attention of anything in the woods, we are now going to have to go that way.

>>5137473
If it won't take too much time to remove the board from the window, or if its already gone, we could open the gate again and try to trap it back on this side of the building, then go out through the window.
>>
>>5137468
do we have the plush on hand? worst case scenario we can use it like the glass shards and distract the canine by yeeting it
>>
>>5137468
>pick up the phone
>be ready to shovel that fucking fox
>>
>>5137552
+1 This is the way.
>>
>>5137552
+1. Go through and hope for the best, but be ready to smack a bitch if you have to.
>>
File: 1493171364566.jpg (23 KB, 246x275)
23 KB
23 KB JPG
>>5137552
+1
answer the call!
>>
File: 1565463034367.gif (1.09 MB, 579x422)
1.09 MB
1.09 MB GIF
>>5137552
+1
>>
Bulk of the votes is to pursue that sexy phone, but how would you go about it? I want to specify from >>5137421

>you lay the fresh-pulled plank over the window, and the wind from outside takes hold and slams it-and you with it, backwards.

The storm is so strong you can't even make a barricade. The window is open and exposed. You can risk the Party Room to move to the Hall, then over the tree to your Office. Or go outside, or something more creative.

I also already have it down that if you are jumped, the encounter is ready to be braced offensively. It's been a few threads, so a reminder on combat:

If you and the Monster have enough time to see each other, you can use a Social Approach, Prepare to Dodge, or go on the Offense and attack.

If you're moving and anticipating being jumped, you have Offense or Dodging. It's also worth reminding that when you attacked the Canine once, the damage did carry over to Foxy. It did not, however, break him entirely and he was eventually repaired.
>>
>>5138960
Lets open the Gate and go out the window. Once outside lets hug the wall and move either straight up to the north west corner and just walk inside, or depending on which direction the wind is blowing, if we think it will be less dangerous go south then hug the south side of the building and proceed to take the long route around to the eastern window on the north wall.
Hopefully the Canine will have wandered back into the Party Room by then and we can shut the Gate again and be safe from him.
>>
>>5139190
Sounds good enough.
>>
>>5139190
+1. It's a good plan and poses the least risk overall.
>>
If our job is to lure the animatronics to be cremated. The stuff around burns too fast and cold to even melt lead.
An idea is to get a tall metal pole so we can get struck by lightning.
Gonna feel that the guests that came for pizza are robots and no rational kids is gonna even want to eat here.
>>
>>5139495
You'd be surprised at the places kids would want to eat at. But I'm like, 99% sure this establishment is just a scheme by FazCorp to harvest shit from the Wood.
>>
>>5139693
Fair enough. Must be either some real good pizza or soda.
>>
>>5139693
>>5140937
This might be the reason we had to pick such isolated locations to start in. Not just to make it easier to cover up all the horrible shit that happens, but also because there's just not much else to do around here. When the nearest movie theater is a full day's drive away and the nearest city is even further the weird pizzeria in the woods suddenly seems more tempting.
>>
>>5141166
One wonders where they got the money.
>inb4 people pan for gold nearby
>>
File: PSQ126.png (121 KB, 700x700)
121 KB
121 KB PNG
If a phone is ringing this late at night, it's likely something very important.

Possibly help?

It's a stretch, but the opportunity is too strange not to investigate.

With some of the Hive practically holding their breath, you open the Gate. Again the foundation shakes, but the roof doesn't collapse. Sawdust coats your shoulders all the same.

>BRRRRIIINNNG!! BRRRRRINNNG!!

You hope you can do that a few more times before it really does destroy the Hallway, if not the entire Pizzeria.

You take some time and analyze the Outdoors. It isn't easy, but with strong effort, you're able to make out a tree. A swaying tree, and determine that it is swaying hard from the East. It makes sense, this is how it tried to snatch you away earlier...

You force your way out the Window, it's a bit easier than going in, and dig your shovel in to keep from-

SNAP--!!

The blade of your Shovel embeds into the ground as the handle itself, used for so long as a walking stick, snaps in half. In a panic, you lurch and grip the side of the Pizzeria for support. If you had fingernails, which you don't, they'd have been torn out by the effort.

The handle of the Shovel is whisked deep into the Wood, the blade following as you hold on for your dear Lives.

Not wanting to stay at risk, you start sidling as fast as you can, desperate not to share your weapon's fate.

You still have your knife at least, you aren't completely defenseless, you tell yourselves.

It’s Hell and a half, but using the wind to your advantage, you’re able to move along the East Wall with relative safety, if anything saw you from the Party Room, they didn’t slam through the Window. That has to count for something.

The Window to your Office is open. You can barely make out the tree about ten feet to your right, along with the smashed wall fully exposed to let anything in, or out.
>>
File: PSQ127.png (92 KB, 700x700)
92 KB
92 KB PNG
You're pleased to not get jumped or harassed as you make your way into the Office, sopping wet. Desperate to stop the noise, you yank the phone off the receiver.

---

“Took you long enough, Christ, where were you trying to bunker down at...

“Unless things really changed, the Office should be the safest part of your Pizzeria. No time for formalities, call me Skin. Don’t respond to a word I say, Corporate will hear you."

Male, with a gruff voice, like a man suffering from pneumonia or a Cancer of the lungs for a long time. Luckily with a hundred listening in, it’s not difficult to make out what he’s saying and translate it to others.

“At Night, they can listen in but it’s manual, you’ll know if it’s happening. The power will flicker. In a few hours they will fax you something grisly. I know what you Hive sorts are like, no doubt you have guesses as to what it is. Listen close, write it down if you gotta and thank whatever Gods you believe in you got this call.

“What you’re told is true. The dangers they will mention are real, all new Fazbear locations are built on them deliberately to pressure you to do what they say. The methods they want will work. The worst thing I have to say is you will have to go along with it, at least a little bit.

“But not all the way. They lie. I’m sure you know this, and chose to take the job anyway. Do what you have to do, but do it just a little. Barely at all, and wait. The thing in the Lake is going to come for you, but you won’t need to use what they want you to use to stop it.”

A pause, and what sounds like a puff from a cigar, you think you hear another voice, a girl, teenage? She’s whispering something and you can’t make out much. The phone goes mute.

A minute passes, almost two.

Finally the Male returns.

“Twenty days, maybe a bit less or a bit more. Don’t give in to the crap they shove down your throat, we might be able to help by then.”

Click.

The phone goes quiet.
>>
>>5142516
Welp, guess we’re gonna go kill Nessie!
>>
>>5142516
Oh good, a lake monster!
>>
>>5142516
Interesting, I was wondering why everything here was specifically so shit
>>
>>5142516

So it's true, Corporate wishes to push us to desperation. To force us to make... Choices we wouldn't usually make.

Thank God for this warning, if only that it reaffirms what many of us feel.

Now we just have to do our best to drag our heels like the man said with whatever They want.

Is it odd to trust whoever's on the other end? So quickly?

Maybe.

But I'm sure as fucking hell not trusting Corporate.

If we can do something that can truly fuck them over, then I want in on it.
>>
>>5142516
"<Statement> Better him than corporate."
Nothing else to do but wait, I suppose.
>>
File: PSQ128.png (123 KB, 700x700)
123 KB
123 KB PNG
After a brief discourse among the Hive, most believe Skin, as well as accept this was basically an inevitability. A small portion even express excitement at what Corporate is going to request of them.

It takes special sorts of people to sell their literal mind and body over to participate in a 'Career Opportunity' like this.

The Gate is still open, you hope if the Canine was past it, it won't get past the tree, or think to step outside and get you--

Oh God, assuming it can leave the Pizzeria...

Is it waterproof?

When you stabbed it, Foxy took the same wounds the morning after. Could it kill itself without meaning to? And take the Sea Dog with it?

>Scrrrrrr--p

From the left side--

>Scrrrrr-puh--

...

>DRRH--DRRRH--

The fucking... it never left the Bathroom! Bits of the wall splinter away, it can take a few more hits but... how many is hard to say!
>>
>>5142829
Well shit. Personally I'm of the opinion that preserving that wall is more important than losing 1 hp, so lets do whatever we have to do to stop him.

I would suggest taking advantage of how thin the wall must be now by trying to talk to him and hope that he can hear us and hope that that doesn't cause him to attack the wall harder, but even if that did all go well I just don't think we can reason with this one.
>>
>>5142969
Agreed, although we may need to snuff this one. Be ready for that and don’t resist, even if he is a fan favorite.
>>
>>5142829
I rather lose 1 HP than lose the wall. Do everything we can to stop it. Yell at it, tell it to stop, swing our knife if that doesn't work. Anything.
>>
File: Spoiler Image (220 KB, 700x700)
220 KB
220 KB PNG
Catastrophe can happen, but unlike your last encounter, you aren't in stabbing range with the Canine. You can vaguely make out the beast through the splits in the wall, and do your best to sound approachable with your droning mechanical voice.

<Inquiry>Are you okay, little one?

The sound of the storm drowns out most of the response-

>”..just--... little--”

A child's voice, so quiet, so on a mission. That hook is this little boy's shovel, and he's digging a tunnel out. Before he was scooped under the shoulders and dragged to THAT room and-

Shut up! The rest of the Hive can keep that shit to themselves.

<Statement>It's dangerous to be digging here, you can get hurt! Please go back to your Mommy.

>"..."

Silence.

A shuffling, metal on wood...

>"You'll KILL MOMMY TOO if I leave!"

It takes a moment to register what is happening. Using a head sized gap in the wall, the Canine tore something, something that hurt it from inside and-

>SCHLUCK

You look down, and realize the massive steel spike now pinning you to the wall.

The Canine bolts from the Restroom as you register this.

The Gate is still open.

Black 'fluid' flows from your chest, and...

You're stuck. Pinned against your own Office wall.
>>
>>5143123
Okay, shit, fuck. Try to pull it out, if it hurts too much or if it's stuck, just prepare for another attack as best we can.
>>
>>5143123
well this night hasn't been going well for us now, have it? Moral of the story, we can't talk down these creatures, and with that important lesson in mind, let's try to either pull ourselves off the spike, or pull the spike out
>>
>>5143127
Well, the Shadow seems reasonable (to an extent, with it fucking off the moment we get stardust), and the Vacuum is brain dead, so it's really only the Canine who's been 100% a cunt.
>>
>>5143123
Isn't the Gate operated with a remote control? Could we shut it fast enough? And would that be worth the risk of it damaging the building?
>>
File: PSQ130.png (122 KB, 700x700)
122 KB
122 KB PNG
A small portion of the Hive recall a retro game, nearly ancient at this point called Devil May Cry, you had to play it with colored cables over thirty years ago. It even required a television to play it.

There was a scene some recall where the main character is impaled on a big sword, and decides that instead of pulling it out, he'd deliberately fall forward, pulling himself effectively off the sword instead.

Most of the Hive are demanding what the Hell this portion are talking about before enough control is assumed to do just that.

The spike is still embedded into the wall as you slide down it, until you free yourself without further damaging your internals.

You're leaking like a stuck pig, but can move what matters. Your arms, legs, and you can still see.

You aren't sure if it's luck or finesse that made that work.

You ... don't know if you'll get that lucky again.
>>
>>5143137
Let's make the reference complete and procede to use the spike as a weapon. When this inevitably fails, let's ponder the choices in our lives that have led us to this point
>>
>>5143137
We should just rest at this rate. Cover our leaking hole with anything we can find. We have used FAR too much luck today
>>
>>5143173
I think the Canine is coming to get us. I think we'd need to barricade the office first.
>>
>>5143188
Fair enough. If we can't get time to rest, then I agree on trying to free the spike (and then barricade the office if that fails)
>>
>>5143137
Well we lost our shovel so pike weapon time.
>>
>>5143123
I think we need to put the fox down
>>
>>5143271
Either that or the vacuum, both are causing enough property damage to becoming too expensive to keep them both on board, that and we now have incentive for killing these things
>>
>>5143287
I'd vote for the Vacuum. Look, the dude is eating us out of house and home with how much of the floor it keeps deleting with its vomit. And unlike the Canine or the Shadow, it doesn't seem to understand english and is utterly braindamaged.

So unless we can break the Vacuum's coma, it's probably the easiest to kill.
>>
>>5143188
Seconding this.
>>
>>5143290

And what if dismantling them might work towards what Corporate wants?

No, I won't have it.
>>
>>5143599
I'm like 99% killing them or creatures from the forest is what fills up the remnant machine outside. We gotta use it eventually
>>
>>5143188
+1
I'm not too keen on destroying any animatronics unless it becomes absolutely necessary to do so
Also, I've been wondering about the vacuum, is there anything that prevents us from just... moving him before the night comes? Like to some corner in the back of the pizzeria, or even outside? I mean who cares if he spews acid on a bunch of dirt behind the building, right? Better than on the party room floor anyway, and that way there's no need to kill anyone.
>>
>>5143702
Putting him out exposed to the elements might damage him. Maybe if we covered him with a tarp it might help but he'll probably knock it loose.
>>
>>5143737
Hell why even bother with putting him outside, we got a big ol hole in the floor that leads to an empty crawlspace, let's just stick his head in there at closing time and forget about it, out of sight out of mind
But anyway, that's never here nor there right now, we can always discuss the finer details once we've made it through the night
>>
>>5143829
And that's when the acid breaches a hole into the pit of demons the pizzeria is built on top of probably
>>
>>5143137
I'm just one voice in this shit of 100. For one, I want to grab the spike and use it as our weapon until we lose it. I don't want to kill any animatronic unless we absolutely have to, with Foxy being the most likely immediate candidate for us. Any antagonistic fucker from the forest comes for us or our pizzeria, we murder them and drag their body to that remnant machine and give it a test run. We need a stronger pizzeria asap for better security, but it won't last in our lives and you all know it. Going out to hunt, trying to build up our coordination, that's what we need.
>>
>>5144222
also I want to burn fazbear company to the ground
if we kill any animatronic of ours, we need to remember them from that point on
we cannot solo that sea monster in that lake, even if it comes all those miles just to kill us
from now on any animatronic or monster we kill goes to the remnant machine
I want to use the power up feature repeatedly, damn the warning written, until we become hivemind god overlord
understand?
>>
File: PSQ131.png (72 KB, 700x700)
72 KB
72 KB PNG
You decide to take advantage of the situation as best you can, and try to tear the spike from the wall.

Doing so slices a bit of your hand open and you let go quickly. In some of the Hive's excitement you forgot there was no handle.

It's basic, but your Knife is reliable enough, and you still have that Chain you pulled earlier this week in the Office with you if you must have something heftier.

You're barricaded inside, and for now it's just waiting. You mull over some hard potential decisions, with little else to do...

Putting one of your Animatronics down, or at least their night version...

Foxy proved the damage would carry on, you'd have to ki-

Decommission them.

It'd be easier by Day you suppose.

The Canine nearly took a wall down and has injured you more than once. The Vacuum has ruined your Party Room on a nightly basis, limiting what can be fixed in the Morning while you’re shut down... The Shadow seems manageable.

But... you also don’t know what happens if you don’t reach that Stardust in time.
>>
File: Spoiler Image (91 KB, 700x700)
91 KB
91 KB PNG
With these heavy thoughts on your minds, even in your apprehension for what’s to come...

Nothing does.

If the Canine was actively trying to hunt you down, the tree must have slowed it. That or it fried in the rain, you won’t know until the Sun rises...

Nothing you can do... You aren’t sure if that’s comforting or worrying.

While the damage is far beyond extreme, the worst Night by far, and you not looking much prettier...

You survive your Fourth Night on the Job.
>>
File: My Music Mens.png (306 KB, 889x905)
306 KB
306 KB PNG
And with that, Congrats! There's going to be a hiatus before the start of Day 5. First to do some serious number crunching on my end, and above all, tinkering to better balance out the engine.

As you've no doubt noticed, the pricing on Animatronics had to scale up to match the income you guys make. Heck, Foxy was 80 bucks on Day 1. Now he'd likely be 280. This isn't a problem, I just need to create a real system for a scaling 'economy' to ensure robots always cost something of value on percentage to make it more fair across the board. Right now, and I'm ashamed to admit it, all I had were "Base prices" and 'triple it after Day 3' and that's just not good enough.

Weather and Night encounter chances, supplies and how long they last, the priority of repairs done by the Truck Crew, all of that I want to map out in more detail than it currently is.

In the mean time, I'll be taking input.

What feels too hard? Too easy? Anything unfair or feel exploitable? This is the first time this engine has ever been run outside of practice games with myself before we started.

Also in the meantime if anyone wants any art of the characters, I can use the practice outside of in-game content.
>>
Maybe I'm small minded but I feel like maybe we got a little bit too fucked this session and I don't know how we recover from this
>>
>>5144614
We’re at a disadvantage, certainly, but we can probably recover. The biggest thing IM worried about is the cost from that tree. Corporate better pitch in a bit to keep us from instantly bankrupting cause removing the tree and fixing that hole will NOT be cheap, and I don’t expect it to be. But if it takes more than 40% of our current budget we’re gonna be kinda screwed
>>
>>5144568
>>5144666
Same anon, basically this and I feel the ramping up delivery costs are basically gonna cuck us from ever getting anything again in a few days
>>
>>5144666
I mean the damage was 100% out of our control, not like we could've done shit to prevent it unless you think "just tie trees down lol" would stop shit.
>>
>>5144614
Increase entertainment so more "children" moneymakers come to us?
>>
>>5144685
Yes, but it’s still gonna be expensive as fuck to remove it and repair the damage.
>>
>>5142516
Ah, that must have been Micheal. What a neat segue.

>>5144568
That was intense! Thanks for hosting Ghost. The combat so far is 'aight, but I'm loving how this new engine of yours has been generating this so far.
>>
>>5144568
Maybe lower the scale of property damage? as it is, it feels like our walls and floor are made of paper mache (which they are but shut up).
Having the tree not outright break the restaurant wall, but damage it? Or say, giving walls, doors, etc.Pseudo HP, so a wall in our pizzeria for instance currently has 2 HP, meaning it takes 2 normal events like foxy clawing the wall, and the tree falling, to destroy a wall. In exchange making repairs cheaper, but rebuilding the wall more expensive?

I would guess you are including more robust walls etc in pizzeria expansion, could you have the computer tell a bit on what the expansion means? Cause right now with no info, i feel we'll procrastinate on buying it.

We are also incentivised to not stay in our office, to get the stardust, to investigate stuff, to clean a room in the night, to avoid animatronics by staying outside. This is completelly fine, but kinda feels weird for a fnaf quest lol. Maybe make an incentive to stay close to the office? Like more common phonecalls. Once we get security cameras and other fnaf gear that will obv help.

Also, it feels like having only one daily deal kinda sucks, since we 80% of the time buy it, and have time spare during the day. It makes the progression painfully slow. I'd prefer if we got more tools, but harder mechanics, like the customers actually caring if stuff is damaged, or more events, positive and negative.

Speaking off, more tasks to do when we feel like it could be nice? Like say, letting us buy a chef kit, so we can make hand made pizzas for a money bonus?

In general it feels like we don't have many choices, from the horror angle, that's fine i guess, but as players it feels we are more at your will, and can't do much to prevent or remedy it. By this i mostly mean a lack of tools/skills to do anything on our own without the truck guys, who we can't even ask for something in particular. We can't board up a shattered window, cause we don't have the tools. We can't upgrade anything without waiting for the daily deal, or saving up for the expansion. This is disregarding getting more animatronics, as that's less an upgrade, and more a risk/reward.

Love your work mate, but i think if it goes on as it currently is, it will go stale quite quickly.
>>
I’m happy the tree came up first, also this is on IOS so pardon the typos that are bound to happen, as I was imagining if I were a player, my immediate thought was: “This is just artificial bullshit to make this night harder because we’re doing ok.” It took a lot of willpower not to go out of QM mode to speak up, as doing so would have killed the tension. I’m so damn happy I can express what happened now.

There are 2-4 “Event Checks” (1d4, reroll on 1) every night, each allocated at random hours (number generator). During an event check, I roll a 1d6. 2 or less is a “bad event happens”, usually something small, like a smashed window, a door breaking, etc.

During storms that 1d6 has a “-1” penalty to encourage staying indoors unless the risk indoors is big. If you roll a 1, I roll a 1d4, if THAT is a 1, the damage is “Catastrophic”, a 4 is a “Minor Damage” as though you rolled a 2.

You guys got a 1, followed by a 1. Afterwards was a general Survival roll which happens anytime there is a dangerous situation, a 1d6 with a DC of 3-4 depending on how hard the situation is. You rolled a 5 on that, which is why the tree didn’t land on you. If it had, it wouldn’t oneshot (I will NEVER oneshot you unless it’s something I warn repeatedly could carry consequences that extreme) but it would have been rough.

The tree was a case of horrible dice luck, even without the storm penalties, it is not the norm. Were the Pizzeria upgraded that horrible of a pair would still have done something severe and overwhelming.

Skill checks also occured every “turn” trying to move outdoors in Extreme conditions. Failing one broke your Shovel. On the upside you passed many others.

I’ll keep addressing what I can as the day goes on provided I have Internet access. Not at my computer today. Also like I said above, now that it’s laid out, if that Outside event system sounds bad/unfair let me know.
>>
Moving forward, the damage repair. Costwise I don’t think it’s that rough? I don’t have archive access but I believe it only exceeded 100 USD a single time.

Remember that the morning cost is the Shipping for every item/animatronic as well as repairs done, you bought a very pricey animatronic yesterday (Rockstar Bonnie, referring to today in game) and that took the bulk of funds, moving her in.

I’ll also break the illusion a bit, if you want the tension do not read on:

Repairs all cost the same, whether it’s a full floor or a broken window. What you buy is where those costs go up. Expansions do not affect this before that worry can come up.

The risk of repairs isn’t money, it’s chance. I take account of every single damage and put it on a list. Broken windows, damaged Animatronics, broken doors, ruined walls… and I roll for two of them, and those get fixed.

I’m considering an option before Sunrise where you can opt out of getting two Repairs for one specific one. But that feels like it’d be removing the Darkwood-ish sense of “Oh God ANYTHING can be destroyed at Night and it could have serious implications later” sensation. Especially damages that unchecked can cause even more damage overtime.
>>
Please spare our boy Foxy, he's too cute to kill.
>>
>>5142516
Faz Corp wants us to face an eldritch abomination from the Lake? Oh boy.
>>
>>5145469
We’ll try, but he may put us in a position where it’s us or him, and it’s always gonna be us
>>
>>5145092
>unless it’s something I warn repeatedly could carry consequences that extreme
For the record i do NOT regret hugging the bear
>>
>>5145798
Just don’t forget that key rule on Day 1, you cannot run an establishment with less than two Animatronics.
>>
mr.hugs cannot be allowed to have any harm befall him. he is our emotional core and without him we are nothing
the ambigiously gendered rabbit can stay too I guess
>>
>>5144497
>It'd be easier by Day you suppose
Fuck. I'd rather do the objectively worse and risker option of "decommissioning" him in the night while he's hostile. It just seems so fucked to betray our buddy like that. Really I'd rather not get rid of him at all, I really do think that it will be easier to avoid him at night when the building is bigger. If we make enough money tomorrow to upgrade the building and think we can last another night I'd like to keep him. Hopefully the weather won't be as bad tomorrow night and it will be safer to go outside.
>>
Continuing on a bit more(I'm making an excel document now of prices and trying to find a good % increase by day method for now, while also doing a story) with the rest of the issues. Again this is all up for debate, I want to cover absolutely everything.

>Could you have the computer tell a bit on what the expansion means?
I can't, it's a roulette as to what gets added out of four different types of new rooms. The only guarantee is better walls/ceiling. Even then, it's a resource management game that you can die in, your Pizzeria is an extension of yourself and neither of you will be 100% safe.

>Incentivize staying close to the office, lack of phone calls and FNAF gear
Well, in some runs you would want to keep largely to your Office, but the strategy of play is largely dependent on what you guys got.

You have a Roamer, which encourages you to guess where it is at all times and avoid encountering it. You have a Stationary, which blocks off one area in this case (Top-East Party Room). I can't say what the Shadow is yet. Two of the enemies you got because of your choices in Robots demand movement.

The nature of the Animatronics you have put you in a situation where sometimes moving around is better than locking up. Even then, you guys have spent hours Resting after locking down your Office and the Kitchen, taking the risk of attack. This is FNAF inspired, but it's not meant to play like FNAF in text form, that doesn't really interest me.

>Tools to make things with money bonuses
I'm not necessarily opposed to this, but it would mean one of those precious 4 Day Slots being used to do that trade. Before we even go there, there's been a major means of moneymaking that has come up and has been mentioned over and over if you need big income fast:

Throwing a Party, you even bought the most expensive supplies for it.

>Customers caring if stuff is damaged or more elements
They do, the hole in the floor capped out the amount of guests willing to visit and lowered it. The Quality of Party Supplies around the Pizzeria determines a portion of how many customers come in, and the Cleaning Equipment (and how regularly things are cleaned) how many leave happy and keep you out of lawsuits. Every single Restaurant statistic implies the quality, and they wrap around each other for good and bad to handle profit, lawsuits, shipping costs, etc etc.

I've received complaints that this quest is too complicated to the point some have tried to get into it and couldn't. I tried to make it so that while it's still heavily complex on my end, you guys have the least to worry about.

There are 5 things you can do a day outside of independent actions: Talk to a Bot, Clean, Buy something, Throw a Party, or Rest. I think layering what you can do in the only time you're safe and generating profit in simple terms absent of sub-systems or skill sets is more player friendly.
>>
File: angle dpewedrun.png (60 KB, 800x600)
60 KB
60 KB PNG
Text limit. Damn them. Anyways.

A lot of your concerns about events being out of your hands during the day will be changing, and not just with updates I'm doing on hiatus, but some that were set but not quite polished before Day 2. If things do get stale after that is introduced, then I'll consider the idea of a Skill System for learning things like Cooking, or Balloon Animals, etc etc. Especially because Daytime slots are extremely precious.

---

--AND I think that covered almost everything. Thank you so much for everyone that's been enjoying it so far! And just in case, if any responses to ideas came off remotely snippy or mean, I promise that wasn't the intent. I try to take a very stoic approach with this one as unlike GhostQuest or BonQuest this is 90% Engine driven, much like 2-Bytes was before it got destroyed by the weird spam detector.

>>5146159
I am so glad you guys did, but at the same time, that one event almost made me decide to not even allow attempts at social interactions in combat encounters in this Quest.

But I also know no matter how hard I try, there's gonna be waifu/husbando elements that creep into this. It's hardwired in at this point.
>>
>>5147314
>There's gonna be waifu/husbando elements that creep into this. It's hardwired in at this point
Be glad the only named character people can waifu over is a smug rabbit who goes "woah dude that's cringe" if waifu stuff is brought up

Also fair enough on the party thing. We should 100% do that once the game starts up again, if only so we can get some more space to breath in.
>>
>>5147320
>thinking being called cringe will stop those people
>>
>>5147314
Cheers for answering all my questions bud. To me, it felt too simple instead of too complex, but as you've shown, that's a personal perspective.

Also, even the tiny tidbit of "Pizzeria expansion adds a random room with a use" is really helpful, i was under impression it was like FNAF 6 where it was a total pizzeria makeover to make it better.

Excited for where you take this next bud.
p0pmw
>>
We should start deciding which bot to scrap, I vote mr hugs
>>
Alright, almost there, and I think I have all the numbers crunched. There were mistakes, which are fixed now.

Namely that your Guest Cap was inverted (should have been 42, instead I had it as 47, luckily this was caught before it could hurt the Game) and I forgot that in Shipping, a negative score is good, this only affected display where I put a '+' instead of a '-'. I double checked the math (I do shipping and repair on paper so I can verify it if I make a mistake) and it was factored correctly.

With that said, also so if I ever fuck up or miss anything I can be told about it, this is the entire state of your Pizzeria as of the end of Day 4. This does NOT include the events of the Night which will change a few statistics. This does not include JJ.

Now that scrapping has come up among the Hive, I thought it wise to makes sure you all know what you'd be giving up should you choose to dismantle one of your Entertainers and to plan accordingly.
>>
>>5149969
Is Foxy really that disgustingly filthy?
>>
File: PSQ133.png (49 KB, 700x700)
49 KB
49 KB PNG
Day 5.

The Truck Workers seem kind in picking what to fix up during your blackout. The massive Hole in the Party Room was boarded over, and most impressive is that the giant Tree has been moved. There is a sticky note on the broken wall next to it:

‘Out of time. Wall will be fixed tomorrow.’

More Party Room floor means more Guest room! You can fit 45 Guests in your Pizzeria now! The gap in the Wall is a huge pain, but it’s away from where Guests are allowed to roam, so it should hopefully only be a problem at Night.

Shelling out for the highest quality Cleaning Supplies gives you a lot of hygienic time, but everything must come to an end. The Restroom and Kitchen are no longer clean, and without tending will soon start ramping up filth again.

The Bill is next to the Computer, not letting you speak to the Truck People (may as well call them that for how impersonal they are) reading:

>JJ Animatronic, Jungle Gym Installation x1, P.Room Floor Repair, Tree removal, Total Costs for Shipping and Repair: 68 USD.*

>*PS: New Kid helped with the tree, enjoy the discount.

Well... Everything be damned. Expenses for repairs brings your Total to 407 USD. Before you can focus too much on the upcoming Day-

Your Computer flicks to life with startling speed.

A Jazzy Jingle begins as an old video playing program opens up, full screen. The voice of Corporate speaks out to you from the tinny speakers for the Second time since you all took this job.
>>
File: PSQ134.png (21 KB, 700x700)
21 KB
21 KB PNG
Good Morning!

We at Freddy Fazbear’s Entertainment have been monitoring your progress, and are very pleased with the Fun, Entertainment, and Profit you’ve been providing in spades!

We applaud your hard work, and hope to see you continue to improve your Pizzeria in the future. Let’s just say it really put a smile on our face to look in and see you even have **No_FOXY_15 there on stage!

We have full faith in you and your continuing fantastic Business Decisions!

In fact, we have so much faith in you, that we’ve decided to extend a Business Opportunity to your Circle specifically, and yours alone.

That is the extraction and use of an environmentally-friendly alternative fuel source we like to call ‘Remnant’.
>>
File: PSQ135.png (17 KB, 700x700)
17 KB
17 KB PNG
Before we continue, we would like to ask you, politely, to recall that on signing you gave Fazbear Corporate full right to unplug any of you from the Hive at any time. Page 17, paragraph 6; as you know, informs you of the risk of Death upon removal from the coma-like states your bodies’ are currently in.

This is not to frighten you! Death has only occurred in 89% of these unpluggings, with any other non-related Deaths within the next twelve hours after being unplugged deemed entirely unrelated with our legal teams.

Rest assured, we at Fazbear are monitoring you all very carefully, to ensure you all stay as safe as possible.

With your nerves hopefully now calmed, it’s time we talk about the massive Business Opportunity in extracting Remnant. You might have noticed outdoors a hole sometimes ‘poofs’ from the ground at night, and there you’ll find a patent-pending Remnant Device.

Using it cannot be easier! All you have to do is an Activity that would create Remnant, and it’s automatically carried to the Device, maintaining it should be a piece of cake! If you ever need to check up on just how much you have, all you need to do is look for that hole again at Night!

Don’t fret, if you’re actively searching for it, it will show up. We’re quite proud of our ability to engineer these sorts of constructs that are entirely industrial in nature.

But then comes the big question, how do we get a hold of this unique Fuel and why would we want it?
>>
File: PSQ136.png (193 KB, 700x700)
193 KB
193 KB PNG
The answer is simple! With big Risks comes a big Reward, and sometimes you have to scramble a few eggs to make a delicious omelet.

The Reward is you can tap into that Remnant and use it to do all kinds of Fun Feats to help preserve and maintain your lovely Pizzeria! Even keeping Remnant around can have all kinds of lovely benefits! Such as keeping hypothetical thugs and ne'er do wells from the Wood away from your Pizzeria.

Unfortunately, in events we had no means of foreseeing, those hypothetical thugs perhaps are coming in from the Wood, and you’ll all be needing a lot of Remnant as, if they were non-hypothetical, they are closing in quicker than even we anticipated! We strongly recommend you start stockpiling as soon as possible!

There is nothing more admirable than taking initiative!

Now how do you get it? Well, much like the Children are the lifeblood of your Pizzeria, these same Children are the Lifeblood of Remnant!
>>
File: PSQ137.gif (1.53 MB, 700x700)
1.53 MB
1.53 MB GIF
Accidents happen!

A black eye, a broken leg... Guests know on arrival the assumed dangers that come with eating out. To assist in teaching lessons in the dangers of being unsupervised, as well as tap into the Remnant you all no doubt are excited to get:

You’ll need blood!

Added to your Computer browser is a section for Fun, New Equipment that may assist with the hard Work and Passion needed to carry out this Work! If those don’t interest you, we’ve also sent you a special code to speak to any of your Animatronics, and they can handle that stressful Job for you!

>‘DISMANTLE 13.05.99-’

Tell any of your Robots that catch phrase and you’ll be at the Top of your Game while they handle the ‘Dirty Work’! But... the other Guests will notice, so be aware of that.

Of course, if you're the Hands On Manager we believe you to be...

It’s not hard to convince an adventurous young spirit to venture into the Wood, is it? Kids go Missing all the Time!

-And spending too much Time asking questions is Time that could be spent working, right?

With that- we think we’ve bored you long enough! Best of luck collecting Remnant and remember above all else--

Work Hard and Have Fun, Fun, Fun!

--Fazbear Corporate.
>>
File: PSQ138.png (58 KB, 700x700)
58 KB
58 KB PNG
The video stops.

---

Today is a New Day.
>>
Cool, guess we're harvesting kid souls for more animatronic sentience juice.

And to think we could've left the jungle gym an un-repaired hazard for the perfect alibi to harvest more of it
>>
>>5150894
I think we should check out what exactly this new equipment is on the browser.
>>
>>5150894
Note to self: DO A PARTY TO GET MORE MONEY DURING THE DAY YOU DIPPY MOO

But until then, we should check out this new equipment they're selling for the black soul goop harvesting operation.
>>
>>5150892
>that hidden frame in the gif
UHHHHHHH
>>
>>5150925
Don't Worry About It :^)
>>
File: oh no.png (645 KB, 700x700)
645 KB
645 KB PNG
>>5150925
this is pretty fucked
>>
>>5150930
>nuggeted Hive(?) body
>tied upside-down
>looks like the upper half of a toilet in the background just under and behind their head

...have we checked the ceiling of our bathroom yet?
>>
>>5150933
I don't think it's a Hive. Looks pretty feminine.
Wait...
>"TATTLE TALE AINT GOT NO LEGS NO MORE."
>"Skin's" voice is described as sounding like he's suffering from pneumonia or some other illness.
>We heard a teenage(?) girl whispering in the background of his call.
I think corporate just killed Skin's wheelchair pusher (daughter?) and left him to rot/starve.
>>
>>5150947
Fuck, it fits. Although if he's got even less to lose after that happened to her, that might make him more zealous to tattle further. What else can they do before he domes himself with a pistol at that rate?

Anyway, for my actual action vote. I concur with >>5150916.
>>
>>5150947
fuck fuckity fuck.
>>5150894
Check the new section.
Let's trust this Skin. Let's harvest the bare minimum of remnant we need. This one of the hive believe it or not, does not like hurting children.
>>
By fucked I meant we have no reasonable space to hide the activities. I suggest we acquire a new room before collecting anything.
>>
>>5150930
>>5150933
>>5150947
I think it's from a previous quest.
>>
File: vietnam boobie trap.jpg (147 KB, 1093x1400)
147 KB
147 KB JPG
>>5150930
>>5150933
>>5150947
>>5150951
Meta knowledge: it's a callback to Ghostquest from years ago. That being said, perhaps it's best that we checktaht bathroom anyways if we have any time left over in case it's more than just an easter egg.

>>5150953
Seconding this, but proposing an extension of that idea: we go with a potentially more difficult survival strategy by relying on fashioning traps ahead of time. Most of which do not need a whole lot of resources or time to set up.

During the day, we could perhaps do minor tasks like dig punji pits, or spike traps such as pic related. Surely we can buy a new shovel or fashion some wood and nails into something that could at least give us the edge in a future fight. This voice concurs in that it does not want to harm children unless absolutely necessary, though I suspect that we would be going against the grain in doing so, and despite my previous enthusiasm for upgrading our frame to be more combat-effective. I wonder if the store sells any bear traps?

Also, check the damned browser. We're still down at least one shovel.
>>
>>5150894
Anyways, I guess I should vote.
I think we should take advantage of the fact the computer is still booted up and browse the wares while we can.
God, we need stronger walls...
>>
File: PSQ139.png (16 KB, 700x700)
16 KB
16 KB PNG
<statement>Um.

---

Too much to take in at once. Remarkably it's less of ethics, too many of you saw something like this coming. It's practicality and who to listen to.

Kids... murdering literal Children... Throw a Party? Maybe... Leading one into the Woods and making it quick might not be too bad? Oh hey, JJ is here--Why scrap a Robot if it can... fill the Remnant 'jar' a bit first? Wait, scrap a Robot? Those are friends, but Starbon said no but also...

Maybe not!

Maybe you can twist this to your favor? Not writing off Child murder right away-- half the Hive screams in protest at the segue way that proposes this idea- and everything goes quiet.

For the first time in Five Days, full silence in the Hive. Then a slow drone, as a few small voices come to life.

Perhaps the tools to be offered for the Murder of Children could be used for general safety.

The Hive exhales almost in unison. The Computer is already booted, giving you a rare situation, you can operate it before the Day officially starts.

A 'free' Browsing time. There's a new tab; "Fun 4 Kids": It's uh...

About what you'd expect it to offer.
>>
>>5151085
Fire axe
>>
>>5151085
There's something darkly funny about seeing a kid just being stabbed on the page.

If we can buy multiple, I vote for the bear trap and the fire axe. If we can only pick one, just the fire axe.
>>
>>5151085
The fireaxe would be infinite useful for purposes other than prepubescent pupa purging.
>>
>>5151085
Uh... uhhh...
DEBATINGLY HOVER over Friendly the Fire Axe. If its an actual fire axe that we can use in self defense/emergency scenarios? Great! If it's a Fire Axe on legs that sulks around the perimeter splitting kids' skulls in two? NOT GREAT.
>>
>>5151085
I suggest purchasing one of everything if we can: the fire axe to procure a personal weapon, the bear trap (can we order multiple traps in one instance, or is there a cap?), and the cyanide. If it's a crystalized form, we could perhaps fix it to spear, spike or implement it into a trap, presuming the rest of the hive wishes to also use these as tools for killing monsters.
That being said, priority should go to the axe if we can only purchase one item.

The total would be $220. Steep, but I believe worth it since we are sorely lacking in armaments.

Can we also scrounge up some wood, nails, or recover that shovel head? If we can repair it, we could save us some money by repairing it ourselves.
>>
For balance reasons (I know! It's boring but PC time is a precious commodity) you are limited to one Purchase, and items cycle by Day.

Don't forget that while not enough to repair anything with yet, you do have a number of 2x4s, nails, and that chain in your Office.

On an entirely unrelated note I know child murder is a bombshell but new girl helped bargain moving an entire goddamn tree to under 70 bucks and not one of you are tossing her a Hallelujah. :(
>>
>>5151094
Fireaxe, then. Also TO BE FAIR, suddenly hitting 100 souls with the idea of kid murder so blatantly is gonna distract.

We'll definitely give her a shout out after coming down from the high of kid murder. fitting how we're wearing purple, then.
>>
>>5151094
I was waiting to compliment her personally.
>>
>>5151094
Thanks, Charlie.
>>
>>5151085
Friendly the fireaxe. After the sad loss of our shovel, we are missing something to give us the feeling of safety.
Also, we can use it as a hammer, for our nails and planks. Use it to fix walls y'know
>>
>>5151085
I say we get Friendly the Fire Axe, as a fun little treat!

As for what to do about the Remnant situation. We are thinking about hosting a party. It wouldn't be too hard with so many kids running around to just, invite some into the back to see a super duper brand new special animatronic and just "entertain" them ourselves. For disposal we do have an animatronic that's constantly melting a hole in the floor, maybe before we board it up next time we just throw a few useless things in there. Let em melt a bit, then fix up the floor good as new, like nothing even happened...
>>
>>5150885
What happens if we jump in the Remnant Hole?
>>
>>5151145
We've done it before, we've seen the machine before. Nothing happened to us.
>>
File: 1512726475287.png (88 KB, 277x250)
88 KB
88 KB PNG
>>5151159
Oh, what if we collected Remnant first then dipped ourselves in it? Skin said that we don't have to use what they want to stop whatever is in the lake, but that doesn't mean we can't take advantage of the Remnant in ways that wouldn't benefit Corporate right?
>>
>>5151165
Eh, if we're already collecting remnant of all things, we're already kinda helping corporate do whatever the fuck it's doing. And I'm somewhat uncomfortable dipping raw soul juice on our body.

Probably best to use the machine if we're using remnant at all (Soul Strengthening would be nice)
>>
>>5151167
But anon... What if it's fun?
>>
>>5151058
>02/04/22(Fri)04:04:19
>I wonder if the store sells any bear traps?
>>5151085
>02/04/22(Fri)04:52:49
>Beartrap Bonanza!
>>5151092
Nice call
>>
>>5151169
pft. Fair enough. I just don't want to lose 5 HP because our fake "skin" sears off.

I have little meta knowledge on Remnant besides it being soul juice so who knows if it can even do that.
>>
>>5151085
Buy the fire axe. Learn to chop trees outside to develop our dexterity. Tonight, we ditch the pizzeria a bit and go HUNTING. Skin said to do minimal work, yeah? I want to kill one of those hostile fucks in the trees and see what the remnant machine does with it. If we can avoid killing children, we SHOULD. Simple as. We use the remnant twice to power up ourselves... BUT WAIT

WHAT IF THAT "don't use more than twice" ON THE REMNANT MACHINE IS A LIE BY CORPORATE?

WHAT IF WE CAN KEEP BOOSTING OURSELVES FURTHER AND FURTHER WITH THE REMNANT MACHINE?

What if we can become GOD?
>>
>>5151185
We will become schizo
>>
File: SCUP_Print.png (88 KB, 650x550)
88 KB
88 KB PNG
>>5151181
In SL Michael got scooped and came into contact with just a little bit of Remnant thanks to that which kept him alive and animated even without any of his organs or most of his middle bones. If anything us coming into contact with Remnant should give us HP, maybe do more than that too.
Imagine.
>>
>>5151185
I somehow feel like even if it is a lie, overdosing on soul juice would have major drawbacks regardless
>>
>>5151188
There's 100 people in this, what do you think we are?

>>5151192
Do it once, see how it goes, then do it a second time? Playing it one thing at a time seems optimal, but what do I know?
>>
File: yaaaaaaa.jpg (56 KB, 738x927)
56 KB
56 KB JPG
>>5151185
>>5151192
What could pawsibly go wrong?
>>
>>5151193
well, we can become one, and corporate will be able to pull us all in one touch of a button
>>
>>5151190
Oh right, Purple Son. Honestly we're not too far behind him considering our fucked up state. Wonder how much of that is due to Remnant.

>>5151193
Yeah, one dose at a time. I don't want to try becoming a god overnight. (That and we might need to use the other functions)

>>5151194
everything
>>
>>5151196
I think if we can kill like 4 or 10 kids and suck up all that Remnant we can fight any Fazfucks coming from the woods or that Corporate sends our way.
We can run the best children's entertainment parlour with our bare, soul infused hands.
>>
File: Them.png (354 KB, 952x839)
354 KB
354 KB PNG
>>5150930
I bet that the entities named "them" from GQ have got something to do with the paranormal shit in the woods as well as the pizzeria
>>
>>5151199
If we kill one child, we slip down the slope and killing more children becomes okay. If a kid ends up dying from something we have zero responsibility for, THEN we could grab their body and harvest the remnant from them guilt-free. I think that much is okay. Making our pizzeria an unsafe death trap on purpose is still our responsibility, and therefore the negative consequences fall on us for that, so that's a no-go.

>>5151196
Yeah I want to see what the "see the disaster" is supposed to do.
>>
File: 1512752720483.png (774 KB, 1920x1080)
774 KB
774 KB PNG
>>5151211
We aren't making the ENTIRE pizzeria a death trap, just one room. Just one silly little room where we set up some streamers and chairs, some toys, some bleach in colorful cups. Just a funny playroom where we just kill a couple of kids, 1 or 2.
None of the parents will even notice 4 kids going missing, we can't be held responsible for the 9 kids missing that'd be silly. Our establishment is a safe place, we can just keep a little secret and our conscious will be clean when it all works out for the best in the end.
>>
>>5151218
Shut the fuck up
>>
>>5151229
https://www.youtube.com/watch?v=xzpndHtdl9A
>>
>>5151232
This is not a game bud. We are stuck in a single body ruled by the hivemind. We'll fight you over any unnecessary killing.
>>
File: 1639714290744.png (14 KB, 681x543)
14 KB
14 KB PNG
>>5151249
>This is not a game bud.
>>
Guys, could you please keep the memes and pic spam down to a minimum so the rest of us can focus on the quest? This is not a /v/ or /vg/ thread; the posting etiquette is different here.
>>
Also, seconding what >>5151249 said, in that we are role-playing as a collective intelligence. All of our actions are governed by majority rule and/or strong/well-reasoned argumentation. It's a lot like driving a car at high speed with multiple hands on the steering wheel: if we do not communicate our ideas and intentions with one another, we will crash and burn.
>>
>>5151249
Look, jokey jokes aside, I'm not against murdering a kid if it means I don't get gutted.

I know gutting kids for survival is morally grey at the very best but I just want to keep my options open. I'd say here's my suggestion on how to deal with the Remnant issue

>If we can get Remnant juice from killing the forest creatures, focus on that, do not kill kids
>If we can only get it from kids, keep the amount we harvest low. Enough to get a few uses out of "See the Disaster" or whatever it is or to buff our soul one time to see what it does to us.

I'm moreso worried about the exact ratio of Kid Killing to Remnant (KK to R, for short) than anything else. One or four kids, sure, we can decide to swallow our morals and kill kids. If it takes like twenty fuckers to get a soul boost or ten for a "See the Bad Thing", I'm not sure if it's worth the hassle of covering up missing kids.
>>
Just saying. We're stuck in a cage that can only move well enough to be described as "roughly human" at times. Any means to increase our survival is worth it in my books. I do have to discuss some things about the whole Remnant machine. So, we have these four options

>see the catastrophe, takes just a little bit of it, do this often.
>soul strengthening, takes a bit more than a little bit, makes you stronger, don’t do more than twice.
>public hypnosis, takes a lot of this stuff, get away with anything you want for a day, don’t fully understand it, takes five days to activate again.
>weaponize it. you’ll know.

I'm gonna guess the "see the catastrophe" either involves the Lake monster or some other horrid beast we have to deal with.
Soul Strengthening is self explanatory but what exactly DOES happen if we do it more than twice? I doubt they're doing it as a lie since they're outright telling us "hey kill kids do it have a fireaxe".
Public hypnosis is the most outright powerful one (fuck, that's an easy money train from what I can read) but I'm trying to think of ways to exploit it besides "have everyone give me cash now" or "hey don't notice the kids being gutted it's fiiiine"

the fuck does weaponize mean, though? I get it's vague and ominous for a reason but still. It doesn't even give a value of how much it wants.
>>
Let's not kill kids. Killing kids can only make this situation worse. Dumps gasoline on a fire.
>>
>>5151372
See the catastrophe i would guess is a way to see the negative events in the future? Some sort of prediction? Either way, it lets us prepare for something

Weaponize it, i am pretty sure is meant to be for our encounter with the lake monster, what corporate wants us to prepare for, and skin tells us we won't need.

Public hypnosis is self explanatory, we can kill anyone for a day, maybe steal from them too. We likely wont use it since it takes a lot of murder, and generally only lets us do more murder.

Soul strengthening is the most likely one we'll get first. We need any advantage we can get. It also says "more than twice", so first 2 times are safe for sure.

Also yeah, if we can kill forest creatures for remnant, we hopefully can avoid killing kids, but i wouldn't count on it knowing our luck. Either way, fire axe and more animatronics are helpful to us. More animatronics is more money. And maybe some of the animatronics can help us in some way, like star bon does with info.

Speaking of Star Bon, after we buy the fire axe, how about we talk to them and update them on how fucked things are? They may have some ideas, or ways to help, maybe also ask them to bring the rest of the animatronics up to date, since we may need all hands on deck?
>>
>>5151394
I doubt any of the other animatronics are gonna help much when it comes to the "Everything is fucked" situation but yeah, asking Star Bon couldn't hurt.
>>
I don't think we should turn kids into mulch if we can. Skin said that we won't need it to stop the "thing in the lake."
Normally I'd be all for turning the little shits into red paste, 100% Evil mode! But if we can tread the morally safer path, then we should. It's what gramps wants.
If we harvest any remnant, then it should be from purely accidental sources. Like a kid breaking his neck while trying to walk on the jungle gym. Nothing personal.
>>
>>5151426
I support going down this route, Skin said we have to play along for a little bit so we may as well minimize the harm we're doing. I also think >>5151185 has the right idea in chucking a dead wood monster in there.
>>
We could use the public hypnosis to requisition a tank, just saying. Or some guns at least, this is America there’s bound to be someone with an M-16 lying around somewhere. This may justify a mild amount of child murder. Also if we get some guns and leave them around the little shits’re bound to shoot themselves with it and since they’ll be registered to everyone else but us, we can sneak the body away and let the owner of the gun in question deal with the fallout
>>
>>5151555
Too convoluted. I as one of the voices in the hivemind, as that is the framing device we got here in this quest, say it's better to use mass hypnosis to rob everybody blind the entire daytime. Definitely once, if we can amass enough remnant for it. More than that, I dunno. And guns will not work against these monsters. We need brute force and melee skill. Developing and training this, alongside hivemind coordination and processing skills, is going to be vital in any inevitable future combat. The chain can be used to tangle enemies and hamper them, opening them up to an executioner's swing to the head.
>>
File: PSQ140.png (58 KB, 700x700)
58 KB
58 KB PNG
Oh God, all respective Gods' the entire Hive is yelling over each other. Luckily a few manage to yell loud enough to spur on one concrete, tangible action.

You purchase Friendly the Fire Axe.

Hell, this is going to get rough. 110 USD is spent, bringing your total to 297 USD. Pricey but regardless of what purpose it serves, an Axe is a good investment. You have around six or seven 2x4 Wooden Boards on hand and some Nails, maybe you could try and get crafty tomorrow with the remains of your Shovel lost deep in the Wood.

The whole Day is ahead of you, Guests won't be filing in for a couple of more hours. A selection of the Hive seem to be pushing the idea of taking a few later and just doing 'the Job'.

This is met largely with opposition... Although a select few small voices do point out that they'd technically not be directly responsible if a trap snares one... There is that code to make one of your Animatronics do the damage for you as well...

How does a Vacuum maim a Child?

Some even ponder if the natural damages that just come from the Hospital bills would count. Then you recall that last night, the meter was barely resting above zero.

Intent apparently comes with the territory, and the pondering comes up as to whether you're all dealing with Magic or Demons. Maybe both.

Can you go to Heaven if you share Souls with 99 others in the first place?

---

This can be sorted later, the arguments are going in circles. Skin warned you this was going to come up, though not how extreme it would be.

Regardless, want it or not, it's time to start the Day.
>>
>>5151581
I suggest getting some 2x4s and repairing the bathroom wall.
>>
>>5151581
>>5151584
And see what's in the bathroom.
>>
>>5151584
Seconding this. I'm also interested in seeing what JJ's deal is.
>>
>>5151654
Thirding this
>>
>>5151581
Go meet JJ, please. We should welcome the newest member of our cast and crew, and figure out what their personal quirks are.

--

As annoying as children can be, I still propose a trap-heavy play style to minimize our reliance on child murder. I suspect that our actions and intentions otherwise will anger the woods and The White Thing, as they seem intent on destroying this location due it's very purpose as a remnant-harvesting plant. Based off of the human teeth and bone fragments found in the last wood-thing we killed, I also suspect that the things inside the woods were former victims, BUT THAT'S JUST A THEORY, A QUEST THEO-

That being said, I am not averse to killings that are absolutely necessary for our continued survival: merely to limit the cost as much as we can by relying on [human] ingenuity and forward planning.

I believe our personal objectives should be to keep the location profitable in order to fulfill our "surface" prime directive, while also retaining our self-preservation at a minimal human death toll. All non-human hostile creatures are fair game. If the fuckers attack they deserve to step in a septic punji pit.

Thoughts on how we should proceed? Game plans?
>>
>>5151584
>>5151597
>>5151654
>>5151669
>>5151692
We can multitask: check the bathroom AND clean it all at the same time for raising Health/Safety. Using planks and nails to reinforce the bathroom wall that Foxy was breaking can also be done, but preferably not back to back with the bathroom check & clean, as kids need to use the bathroom too. The wall repair can be done office-side. At some point, we have to check on JJ and welcome them to our Pizzeria. Kitchen window and door are also unrepaired. Do we rest at day and monster hunt at night, or do we monster hunt at day and rest at night? Though if we do not have the fire axe yet, we cannot kill things easily even with our chain and knives. Resting to get a bit of health back should be done at some point soon, anyhow. Buying the fire axe just now makes us unable to order or check anything new until the night, so that's out while it's the workday. Buying traps could be good for placement outside breaches in our pizzeria to fuck with monsters, but outside of that one freak we haven't had any creature outright invade our pizzeria... and traps at ingress/egress points will also fuck us up if we need to use them to maneuver around or we trip into them, which is very likely with our lack of overall dexterity. We should start exercising and trying to develop our motor control and robo-speed and mechanical processing capabilities. There's 100 souls in here, that's 100 cores of processing power if we train and work together on that. Telling Starbon everything and making her our confidant can help our mental health and stability, but if Fazbear Management is listening then we're fucked. We are also fucked if the bastards put code into the animatronics, so a certain relevant phrase during our discussion of the management message could trigger them to kill us instantly.

What do you guys think?
>>
File: PSQ141.png (64 KB, 700x700)
64 KB
64 KB PNG
You struggle to work quickly, but no amount of team effort can make up for the sad reality that your Unit is just... really, really slow.

Despite this, you are able to get a few concerns handled. For one, there is nothing in the Bathroom aside from the battered Wall where the Canine tried to barge into your Office. It... wouldn't have handled much more abuse.

If you had a hammer you could try to patch it, but you don't.

You could try to use another 2x4 as a makeshift hammer, but given how poor your dexterity is now, you'd run a strong risk of doing more harm than good...

Speaking of harm, the Canine got you good last Night, but you're still well within operational limits. Just damp with 'blood'.

---

Alright, the heavy stuff can wait. Time to meet the new member of the Crew.

Crew?

Foxy must be rubbing off on you...

It isn't on Stage, in fact... it doesn't seem to have a particular spot on Stage reserved for it specifically, much like Mr. Hugs. It's in the Hallway by the Gate, sweeping glass into a dustbin, whistling to itself.

Some of the Hive groan at how on-the-nose it is that the tune appears to be a very specific ditty from 'Pinocchio'.

It doesn't seem to notice as you approach, evidently deep into its work. JJ is... a robot styled to look like a girl, and as the browser put it, 'a friend'. Pastel pinks and blues seem almost disarming along with the curly hair and sanded wood that makes up its 'skin'.

<Statement>You must be JJ?

At this, JJ jerks up, and gives a quick smile. It attempts a curtsy with a broom in 'hand', forgetting it was currently 'hooked' over it, stopping midway to not fall over.

>"Yessir! I'm JJ, I think the ... fifth model? I'm not a big seller, I hope you don't mind I started early. I saw all the broken glass and..."

It gestures along the various floors.

>"On the off chance anyone came in early, I didn't want them getting injured... Anywho- It's a pleasure to meet you!"
>>
>>5151704
Agreed on trap use/timing/placement, however: I question whether your assumption that Rockstar Bonnie is a trustworthy confidant is wise.
RB may be affable (I like them), but they have admitted themselves that they are not completely in control of their faculties. From the information provided by "Skin", we know that Corporate has this place (and perhaps even our own frame) bugged. This may extend to the performers themselves without their knowledge.
I would like to believe otherwise, but I insist on caution. Even they may not be aware of their own hidden directives if they indeed have any.
Still, you may be right in that they may provide some useful information by nature of being )seemingly) more self-aware than the other bots as to their dual-nature.

>>5151750
I suggest thanking her for her services and consideration, pre-programmed or not, and then question her about being the "fifth". That sounds... ominous.
>>
>>5151393
If even a fraction of the rumors about Freddy Fazbear's are true, this. Being haunted by our victims will just make the situation worse.

>>5151750
>Animatronic doing chores for us
Fuck how have I never thought of that before? One person can get so much done to improve this dump when they aren't fighting with 99 other people over every action. Asking her to not worry about entertaining guests and just be a full-time janitor might be the more profitable way to use her.

>>5151256
You're laughing. We've been assimilated into an animatronic hive mind that runs on shitposting and you're laughing.
>>
>>5151779
*schizo shitposting, VERY important distinction!
>>
>>5151771
I also want to thank her
>>
File: PSQ142.png (65 KB, 700x700)
65 KB
65 KB PNG
<Statement, Inquiry>We appreciate your work, cleanliness is a near constant concern here. What do you mean by 'fifth' model?

JJ gives a weak laugh, lifting its arms to carefully unhook the broom to stand more comfortably.

>"The fifth time my Model has been used! Well, sixth, technically. But that was where my original parts were salvaged, probably decades ago. Most of us that are aware we're recycled refer to our Original selves as 'Zero', so..."

>"I've been at four Pizzerias run by Hives... and was scrapped. I guess I didn't do good enough, ha ha!"

The giggle is worryingly genuine...

>"They wiped my memories of how it exactly happened, but I do know I'm the Fifth, so... this is JJ, Chapter 5! If that's what you're okay with referring to me as."

>"D'oh! And you're welcome, Sir! Is there anything else you'd like to know? They wiped exactly how long it's been, but it feels like a long time since I've got to talk with someone...!!"

It's voicebox sputters, overlapping it's own audio in self-interruption.

>"--If you've got the time, of course!"
>>
Inquire if it would be ok serving a custodial role, as well as serving as a minor distraction in the event customers invariably injure themselves
>>
>>5151839
I'm a bit worried that they've been scrapped four times. Whether it's just because she's not very good or because there were unforeseen issues that became apparent down the line is a concern.
Maybe we should ask her everything exactly she's capable of on the off chance there's something bad hidden away in there, if she says something concerning or stutters unnaturally it might tip us off on things to look out for.
Aside from being cautious I vote we ask her to go clean up the restroom or kitchen while we clean the other one. I am interested in killing the kids for Remnant but there's no good reason to have them get sick and spread germs all over the place if we can help it.
>>
>>5151839
So I guess its possible that she's just not that good for the business; maintenance must cost a lot or no customers like her or maybe both. But I can't help but worry that the reason the other Hives kept scrapping her has more to do with her "night mode". And considering we are only just now tentatively considering scrapping Foxy after all the danger his night mode has put us in...

Lets just wait and see what happens tonight. And I vote to keep talking.
>>
>>5151862
Yeah talking to her some more might give us some clues on what her night mode is like, or how to talk to it and hopefully pacify it a bit if it's a problem.
>>
>>5151839
Talking to her more, yes.
Is she willing and able to "officialy" clean rooms for us? As in, using cleaning supplies? Of course she's also free to entertain children in spare time, or when we need her.
>>
Slight tangent, but is it just me or does the "noise" at the top of >>5150890 look like some sort of hidden message to anyone else? Does anyone have an idea on what it might be?
>>
>>5152037
Probably just VHS noise, if anything.

>>5151858
>>5152011
Supporting these two about it being a defacto janny, since it seems willing to do it.
>>
>>5152223
It already works out well!
>Clean it up, JJ
>>
I vote to never harm JJ even if their night mode is hellish.
>>
I vote to harm JJ if their night mode is hellish and tries to kill us
>>
>>5151858
+1

I think we should just focus on having her keep the place clean. Maybe even get her and Mr. Hugs to just do that instead of being performers for the children. The less time we're spending repairing and cleaning, the more we can focus on expanding and making the place safe for us and our customers.
>>
>>5152296
Not mister hugs. The fact that he’s reliably on stage means we always know where he is at night and also means he’s just gonna barf in the same hole, rather than make a new hole every night
>>
>>5152296
Let's not. Mr Hugs moving around to clean would make holes all over the place rather than an easily avoidable spot that we don't really have to worry about when running around at night.
>>
>>5152316
Although, maybe we could try positioning him right outside of foxy’s place by nightfall, ideally trapping the canine
>>
>>5151839
This one suggests that we listen to what they have to say. It seems like they really need some affirmation/contact right now, and from a self-preservation perspective, we may learn something about themselves or another piece about the larger operation Corporate is running that may be of use to us in the future.

>>5151861
>>5151862
Agreed.
I too suspect it's because at night she is, at least potentially, very dangerous. Four other hives, assuming that they had similar personalities to ours and also wanted to spare their animatronic performers, found it necessary to destroy her for /their/ survival in four separate occasions.
I like this little robot, and during the day I would trust her, but we should be on edge about her night-counterpart. This seems very ominous indeed, but, we should wait and see, just to be sure and to know what her risk/opportunity cost is for the night.

>>5152296
>have her team up with Mr. Hugs
This could be a either a very good idea or a very bad idea for us at night, that being said, I support this idea, they might like each other due to their shared interest in /obsession with cleanliness.

>>5152311
This is also a good point, though. Perhaps we could set up a schedule or program so that they return to a certain spot every day so that we know where they will be/start at before nightfall, sort of like what a real-life manager actually does with their... "employees"?
>>
>>5151839
Have her go talk to Mr. Hugs, they'll get along just fine
>>
I feel as if people are glossing over the part where they will kill parts of us if we aren't enthusiastic enough about the child murder. we're gonna have to kill some kids
>>
>>5155477
Maybe, but I think it's possible to put if off for the time being at the very least. It's also possible that if the creatures can get Remnant extracted from them, they'd be satisfied that way.

We'll likely have to test that out at night. All we gotta do is go find some Wood denizen, have it invade the restaurant, axe it to death, then go check on the Remnant machine and see if it got the good stuff.

If it did, we can start making a job out of creature hunting or something, if we want to avoid child murder entirely and Corporate decides they don't care how we got the Remnant so long as we have it at all
>>
>>5155516
I think killing or at the very least stalling the creatures might be one of the endgame requirements, I wonder if there's a way to bait some of the night mode ""animatronics""" into killing each other, it's a easy way to get more remnant so perhaps we could bait night mode foxy into drowning in night mode hug's black waste
>>
>>5155521
Also, if we end up decommissioning any of the nm animatronics or whoever then using their parts to fashion weaponry or armor would be useful although I think the remnant upgrade machine might be enough
>>
>>5155477
I mean we don't have to kill kids to get Remnant even if that'll always have my support, any sort of injury that can cause bleeding will give us Remnant, although corporate did say a black eye and a broken leg as examples. You can break a leg without penetrating the skin and bleeding anywhere however, so maybe it can also just be any sort of harm to Children?
If the majority doesn't want to vote on child murder or general maiming we could probably just make the place kind of unsafe to get the bare minimum. A loose board for kids to trip on, damage the wood on tables and chairs with the axe so it's more likely to give guests splinters, maybe a nail sticking out to graze kids running around.
So long as it seems like we're going out of our way to get some we should be fine. Not to mention we don't know if anything in the woods or the night modes of our attractions give out Remnant either, we know they experience pain considering when the canine stabbed us it also hurt itself to do so.
If it's injury and pain rather than just blood we could be good avoiding and letting a wounded creature just wander in pain to generate it.
>>
>>5155516
Actually wait, I'm fucking stupid. Wasn't the machine already filled a bit when we checked it after we killed the Smiler? So chances are the Wood creatures do give Remnant.

Also, >>5155547 has a point. Corporate never directly said we had to kill kids, just that we needed blood from them. If we can maximize the amount of blood we can draw from them (and also adults) in the restaurant, while also keeping the customers flowing as well as they have so far, AND killing some wood creatures in the restaurant, then that'll be perfect for us I believe.
>>
>>5155789
Continuing from this post, if we do go this route, JJ may be a problem, if her cleaning the glass up early says anything about how dedicated to health and safety she is
>>
>>5155801
Oh god, that could be part of the reason why other hives scrapped her.
>>
>>5155811
Pretty sure it isn't, considering Corporate said this whole "Business Opportunity" was given to only us. So we still have a problem with her to worry about, likely whatever her Night Mode is.
>>
File: PSQ143.png (60 KB, 700x700)
60 KB
60 KB PNG
<Inquiry: You seem proficient at Cleaning, perhaps you could assist Us?>

JJ perks up at this, the little curls of hair bouncing with it.

>"I'd be very happy to! But I don't really have the skills you do. I can sweep and mop, but a lot of the supplies you have are a bit beyond what I've been programmed to understand how to operate."

(If specified, when you clean a Room, JJ can clean a different one to save time. JJ does not have the Tech Savvy perk the Hive has, JJ’s work will not last the addition +1d2 Days)

---

<Statement>Being scrapped that many times is concerning. Was it lack of quality work or...

>"Or my Night Mode? No Sir, I don't have one."

<Statement>You're lying.

It spits out harsh, but JJ doesn't so much as flinch, clearly expecting this response and taking on a serious tone for such a soft voice.

>"I don't expect you to believe me, and that's okay! If my memory was wiped, how would I know I don't have one, is probably what some of you are thinking right?"

It pauses a bit, before continuing.

>"But I know some of us are aware we have dangerous Night modes, others just think they recharge overnight. Either way, they all know they have a 'shutdown timer'. I don't have one."

She looks you over, before apparently realizing you can't emote, and continues her explanation.

>"I also don't see any routines to alter my AI at any specific hour. I'm almost certain I'll always be JJ. To be honest..."

The robot 'girl' glances at the floor, starting to speak then stopping, before finally working up the nerve.

>"I know my emotions are simulated, and I know they aren't real but... I'll be stuck here at Night with you and I can't remember the first four-I mean five! Times that I died.

>"But they had to wipe my memory, while making sure I remember it's awful. If it's not too much to ask, could you consider letting me stay with you at Night? I won't be a burden! I can just... hide under a desk or table, I don't want to be alone. Is that okay?"

3 Guests file in, netting you 60 USD.
>>
>>5155901
Her Gimmick could be that she's the only helpful one at night, but i doubt it

I say we lock her up in a room at night, the little one in the kitchen maybe. will she hate us for abandoning her in a broom closet? Probably. But it's better than having her right next to us and she goes haywire, or lures The Canine to us

Let's tell her no, not until we see what she does. Then we MIGHT let her in the office the next night after
>>
>>5155917
All of this. Way too dangerous, and way too much of an unknown. If we need an excuse, say that we'll need to be going out at night, which'll be dangerous for her. Except I don't think we should lock her up, but I don't know what else we could do.

This is a stretch as well, but if the White Thing comes back, could we trust it to keep JJ company at night? Doesn't put us in danger, and the White Thing seems to be friendly, so if JJ responds well then I don't see a problem with having her tag along the next nights.
>>
>>5155901
<Statement> We'll consider it, once we've observed you at night.

So, do we got any plans aside from talking to Ms. Cutey Robot? I still wanna throw a party since we got party supplies (and we need the money)
>>
>>5155901
Seconding >>5155933's suggestion of giving her a head's up.
>>
>>5155933
Didn't we need to get shit from the Shed? Iirc it was the nails, but I remember that we couldn't bring everything we wanted from the Shed to the restaurant, but since we have the time we may as well do so
>>
>>5155951
Fair. We can do that as well. I still want to try throwing a party today, as the QM basically had to point out at us that we had the ability to do so
>>
I realize that the Hive decides the perspective, and it's been long enough you guys should have the reigns. You guys know Starbon's opinion on it, but that's one voice out of many, I'll leave it to group consensus here unless someone presents a strong argument against it:

https://strawpoll.com/38ffk7zpz
>>
ALSO IN REGARDS TO PARTIES, and this is my fault for not making it specific:

The amount of money you make from them depends on the amount of people in the Pizzeria to celebrate it. A Party right now would have 3 Guests. You'd barely make any money until more guests file in.
>>
>>5155981
Oh, so we'll need to save it for when more guests are in. So no party right now, but maybe around afternoon is when it'll be good.

So current plan is: deny JJ the night offer for now, say we'll consider it later though. If we need to, we can say we'll be doing dangerous shit so it's not a good idea tonight.

Then we go to shed, get whatever we needed, then head back and think what else we can do.

Any objections?
>>
>>5156021
Thumbs up from me. I didn't know the specifics on the party until now.
>>
File: PSQ144.png (60 KB, 700x700)
60 KB
60 KB PNG
<Statement>This Unit will be traveling Outside tonight, you will not be safe to follow.

JJ's chipper voice dies before she responds, masking disappointment.

>"Oh. Well, maybe I can survive one night on my own! I don't really know how I got scrapped, I wonder if it was a situation like this... Well! it is what it is.

>"It'd be weird to expect you to trust a new Robot on the first day, I get it. Is there anywhere I should... hide?"

<Statement>There is a Pantry in the Kitchen with a functioning door and barricade. If you make no noise, you should be safe there.

>"Okay, I'll work something out. Worst case scenario I can whack something with my broom, maybe?"

She clearly has no confidence in this, but you cannot let empathy for your Robots risk the well-being of your Pizzeria or yourselves.

>>You feel your relationship with JJ hasn't improved or lessened.

You tell JJ to take care of herself, with emphasis on 'her', and take leave to the Shed. It's still a Hell of a trek.

You're able to grab the few things too heavy to carry during your first trip to the Shed. It takes a few hours, but you now have stowed under your Office cabinet:

>16 planks of 2x4 Wood
>A handful of Nails
>A Hammer (rusty and barely holding together, but functional)
>A Wrench
>Two Blue Tarps

Not a bad haul. On your return, 8 more Guests arrive, netting you an additional 160 USD, bringing your Total to 517 USD.

You could probably handle two more tasks today...
>>
>>5156133
Well, we got a hammer. We should probably fix the bathroom wall.

I rather not have the canine break through it like tissue paper next night, especially with an unaccounted "what the fuck is JJ gonna do at night" moment
>>
>>5156140
We could also take a risk and wait until tomorrow for the repairmen to come fix it and save a hammer. As long as we don't let the Canine past the Hallway Gate, then it'll never be able to get to the bathroom.

Other than that, only three things I can think of doing are throwing a party, seeing what the Daily Special is(don't think we need anything else right now), or Resting.
>>
>>5156182
>save a hammer
Hammers are consumable?
>>
>>5156240
The one we have in particular likely is, considering it's "barely holding together". I'd be surprised if it doesn't break down either in the middle of fixing the wall, or if we're lucky enough, once we're finished with fixing it.

If we don't think we'll ever need the hammer for anything else, then fine. But I'm just throwing the option out there in case we think we can survive tonight without doing wall fixes, and have a spare emergency hammer(however bad it may be) for later on.
>>
I'll give the Hive a bit more time to decide, you have two Action Slots left. You used One to talk to JJ, one to move the Shed items to your Office.

To make sure for new faces, during the Day you have the following options to choose from:
>Clean a Room (JJ will clean another one if you ask her at the same time now)
>Throw a Party
>Rest (+1 HP)
>Order Online (Cleaning Supplies, Party Supplies, New Animatronics, Fun 4 Kidz, and the Daily Special)
>Talk to a Robot (can raise their Affection for you)
>Independent Action

So far the consensus seems to lean towards another IA to patch the Wall.
>>
>>5156182
Is t there something we can do with those tarps?
>>
>>5156348
Only thing I can think of is setting them up in rooms to cover us during the night, depending on how thick they are. Not too familiar with using tarps myself, so I don't have much to say for it. Someone more familiar with them than I am can probably give better uses.

>>5156333
Wait a second, did we ever fix the Kitchen window damage that the Canine did? If the hammer holds out I'll actually go back on saving it and fix that up as well, since we're having JJ hide there.

If it doesn't though, then I think our last Action is best spent either Resting or throwing a party, since we have 8 guests. I'd also suggest buying something, but I think we can do that in the evening.

Personally, I'm slightly leaning towards party because with 8 guests I think we'll get a lot of money for that, and I think we can last with 7 HP, unless Night 5 turns out even worse than Night 4 did.
>>
>>5156133
We won't have to worry about the wall if we'll be out hunting and not hunkering down in our office. My vote for our action in this time slot is
>Talk to StarBon
Because we need somebody to unburden to, and she's a good voice of reason. Then, we
>Throw a Party
Because we need that money badly. In the night, we go into the woods to HUNT. Tomorrow we devote time to cleaning and repair.

Sound okay guys? Discuss
>>
>>5156377
The window damage was swept up by JJ, but the window itself is still broken. With the Pantry door closed JJ would not be visible from the Outdoors, but it would still be a means of entry.

>8 Guests
You have 11, 3 filed in while talking with JJ, and 8 more while you went to the Shed. You'll almost always have the most Guests around dinner time.
>>
>>5156380
Even though we won't be out hunting all the time though, and I think we still need to stay around the Pizzeria, I do agree here somewhat. Best case scenario, the Stardust is on our side of the Gate, so we don't have to encounter the Canine whatsoever this night. Only exception is if JJ gets attacked or something, but if we go hunting any creatures lurking around will probably go for us first, so the only real threat to JJ would be the Canine

>Making Starbon our confidant
Honestly, no. At least for now. Starbon admitted that even the more "aware" animatronics don't remember much about their night mode, and unloading more information about that probably wouldn't help them out, if we need them to be performing in top shape. That, and the fact that I generally just don't think we'll gain much from talking to Starbon about it right now means I'll instead say this Action should go towards Resting instead. If we're not fixing up the wall, we'll need all the HP we can get while going hunting, especially since we don't have the Axe yet.

>Party
+1 to this
>>
>>5156401
Also I’ve got a sneaking suspicion the newer more up to date animatronics, if not all of them, are bugged, which is probably how Corporate keeps an eye on us when not actually looking through our eyes or tapping the phone line or whatever
>>
>>5156431
Agreed. So that's why I don't think having Starbon be a confidant for our dangerous activities at night is a good idea. Not only do I doubt Starbon would appreciate hearing about it, I'd rather have Corporate know as little about what we do at night as possible, if we can help it. So that's why if we're not fixing the wall, Resting is the best option right now.
>>
File: PSQ145.png (61 KB, 700x700)
61 KB
61 KB PNG
You consider talking with Starbon for a bit, you haven't been talking to your 'staff' very often, but you've been pretty damn busy, and with this Remnant business, soon to be busier.

Whether it's collecting it, or finding ways to survive without it... It was ticking between Zero and One when you saw the machine, killing the Smiler didn't do anything for you.

The Hive ponders if that's possibly because you hadn't seen the Machine yet, or if Corporate was still installing it... A mild sense of unease comes to mind as to whether the smarter Entertainers are reporting your conversations to Corporate.

Then some of the Hive recall you are a machine built by Corporate and that every thought thus far the Hive has had from all one hundred of your Unit has been heard by Corporate. Likely also written down and studied and/or laughed at, like the other sects running similar Pizzerias now.

Fazbear can be evil in the most creative ways, allowing mutiny to thrive for a while to see if something profitable or unique happens isn't beyond them. These were the people that built a Haunted House to make a profit by openly acknowledging the murders committed by member(s) of their staff decades prior.

They know what they’ve done in the past, and they know they can get away with it.

No doubt this miniature rebellion has some of their Office Workers salivating to see what happens next. A select few of the Hive recall another vintage film, 'Cabin in the Woods', and has a grim chuckle at the parallels.

Mounting existential dread aside, hiding your thoughts from Corporate by Day would be as easy as dodging raindrops in a thunderstorm. You'd all have been unplugged already if any of your thoughts went too far against the grain.

Maybe not at Night though, you all mull to yourselves as you take a Hammer and drag some tools into the bathroom. If what 'he' said was correct, they can't access what you hear and see by Night without active effort.

That's... not as preposterous as it sounds. Stardust may as well be ‘Magic’, and you strongly doubt everything you've encountered so far in the Night can be summarized as malfunctions or really good robotics.

God. A paranormal EMP keeping them from tapping in. What a job you've gotten yourselves into.

You barricade the wall between the Restroom and your Office, it takes a while but... you did a bang-up job. This’ll do.

During the work, 11 more Guests file in, netting you 220 more USD, bringing your total to 737 USD.
>>
>>5156556
Wait god fucking damnit that's one Action gone with the Wall thing

Okay fuck, party time. We need the money. Then we can either check the Daily Special later or Rest before it starts getting too serious.
>>
>>5156564
I agree with this.

>>5156556
Should we be cautious about what we say here? At least until night?
>>
>>5156585
It's not that meta, more a reminder that you are a Fazbear Corporate construct, attempting secrecy is pointless, your brain is essentially one of a hundred wifi latches connecting to your Unit.

I tossed the reminder in since this was all explained the very first session, which was a long time ago.
>>
>>5156556
Party time, yes.
We can talk to starbon tomorrow.
What are our plans for tonight, beside getting the daily deal early into the night?
>>
>>5156564
>>5156620
I suggest we cover our face with either a paper bag or a sack.
>>
>>5156636
For...the Canine? Personally, I doubt the Canine hones in on faces specifically for targeting, plus I'd rather not risk being damaged by it in the processing of testing if face coverings work on the Canine, assuming we even have anything that works as a full face cover in the first place.

>>5156620
I know it was stated that killing Smiler didn't seem to have an effect, but there was some doubt sprinkled in there, so I would like to move forward with testing if they work at some point. However, we don't have the Axe yet, and considering that'll be our most powerful weapon when it arrives, I don't think we should specifically hunt for a Wood creature yet until tomorrow night.

So basically, my proposal is this: play this one by ear a bit. Check out the Daily Special first, go find and get the Stardust, if anything happens as a result of doing that take care of it, then Rest. Also keep an eye on JJ if possible. I have a feeling she's going to shape this night a lot, and we should be prepared for that possibility
>>
>>5156700
The face covering is for the party. We look frankly bad and we don't wanna scare the kiddos.
>>
>>5156556
If we throw a party will we be able to talk to an animatronic while it's going on, or rest in the corner? Might be a bit to meta gamey but dozing off during a kid's party seems like just the thing that would happen in a Fazbear's place.
>>
Party time. We got 22 guests, we should be able to make tons of bank now.
>>
>>5156700
Good plan. Agree to it
>>
>>5156556
PARTY TIME
https://www.youtube.com/watch?v=Y7whbWCtOTU
>>
>>5156636
>>5156725
seconding this
>>
>>5156636
>>5156725
This too
>>
>>5156636
+1
At this point the weird guy with a paper bag over his head will just add to the experience of eating at this shitty pizzeria.
>>
File: 1642491795881.png (118 KB, 700x700)
118 KB
118 KB PNG
>>5156636
>>5156725
If any of the parents become concerned I'm sure we can move robotically enough to bullshit ourself as the new Fazbear Entertainment character "Sacky The Night Guard!" Here to monitor the party and ensure all the kids have a Faz-Tastic time!
>>
>>5156911
we might look menacing and speak in robo-talk, but there's 100 of us in here trying to survive together and make money
>>
>>5156911
Accidentally hit send before I finished the last paragraph.

It's probably better than hosting the party as we are since even the most oblivious parents would most likely be uncomfortable with the weird barely human looking skin man watching their kids and serving the pizza and cake.
>>
>>5156914
100 autistic shitposters ensuring some kid has an unforgettable birthday. Corporate knows just how to appeal to the younger demographics.
>>
>>5156916
But there's gotta be the one kid that goes "wow, a cool robot man! I wanna make stuff like that when I grow up!"
>>
>>5156944
Do we know what we look like without our face? Because we might be able to pull off cool robot man without it on.
>>
>>5156956
I don't think it's a pull off type thing, if we try to take it off when we have to put it back we could end up making it even more horrifying for guests to see. Hard to imagine I know.
>>
>>5156956
Do you want to lose 3-5 HP? That's how you lose 3-5 HP.
>>
>>5156959
>"Hey kid wanna see a cool trick?"
>rip off our face in front of him
>fucking die
Wonder what the company will think of that 200 IQ move.
>>
>>5156959
>>5156962
Touche. The face stays on. Sack mask it is.
>>
If its not too late to add to this, I also vote against ripping our own face off. Maybe if we have HP to spare and its our turn to jumpscare someone.
>>
File: PSQ146.png (377 KB, 700x700)
377 KB
377 KB PNG
Alright, enough doom n' gloom, may as well end the Day with big goals and big Profit! Even those of the Hive that have grown disillusioned with the dopamine hit of money still look forward to the increased survival chances of gaining another room or better walls...

You... aren't pleasant to look at, but you will not let this event go unsupervised. You use your knife to cut off a bit of tarp and wrap it around your face like a scarf. You let the Animatronics know there is going to be a Party soon and...

Oh God.

It's like a switch flips in all of them at once, it's almost startling. JJ and Mr. Hugs clear the Party Room in minutes, while Starbon carries heaping buckets of your quality Party Supplies in from the Hall with a bounce in her step. Balloons are filled by JJ, confetti and streamers erupt from Mr. Hugs' 'mouth'. This all happens in under four minutes.

Foxy’s curtain parts open...

He lobs a water balloon at one of the Guests; a young boy, blonde, maybe eleven? He looks down in shock, soaked, before noticing (Hell, before you could notice!) that there was a plastic carton of water balloons in front of Foxy's stage. Laughter and excitement break out as all the Guests rush into the Party Room to join in and start bombarding each other.

Then you notice that all the streamers, balloons, water balloons, and various treats kept in the pantry for events like this all have tiny little Price Tags made to add up quickly.

The Party goes on for a full Hour, until the water balloons run out, and the poor tykes try to recover from their respective fun-comas.

The Massive Success of the Party nets you 160 USD.

Then comes cleanup as the Party winds down... JJ and Mr. Hugs make small talk as they clean what they can. As this happens, 6 more Guests show up, gaining you 120 more USD as Closing Time looms closer and closer.

You now have 1017 USD by the End of Day!

You broke the 1k mark, and even with the grim start of today, it's a little hard not to feel proud- that’s a Hell of a milestone!

But of course. There is still the End of Day roundups and round downs...

Medical Bills are... Fuck, so much for the 1k. Apparently during the Party a kid tried to do a 'sick flip' off the top of the Jungle Gym.

He did.

Half his ribs did 'sick flips' inside of his rattled body as well, costing you 80 USD in Medical Fees. Your new total is 937 USD.

You successfully maintained Four Animatronics till the End of Day, and your Bonus of 70 USD is added, making your new-NEW total 1007 USD.

Your Gumball machine worked hard and brings you 15 USD in Quarters.

Your Total for the Day is 1022 USD, a huge step up from every other Day so far!

Your Net Profit, not including Purchases, is +565 USD. Another record.
>>
>>5157159
Holy shit.
Well, uh... Goddamn. That's crazy.
So, we've successfully more than doubled our dosh in one day. Nice.
>>
>>5157159
I'll be honest, definitely read "he did" as "he died" at first
>>
>>5157171
Yep. At this rate we could probably get that expansion we saw on Night 3 by the end of the week, assuming we keep a similar level of profits. Might want to fully stock on supplies before we do so though, hence getting some extra money beforehand.

Regardless though, we have until...10pm(?) to do stuff before the animatronics turn on their Night Mode. Let's get the Shop opened up.
>>
File: LOADSAPIZZA.jpg (49 KB, 497x499)
49 KB
49 KB JPG
>>5157159
>Your Total for the Day is 1022 USD, a huge step up from every other Day so far!

L O D S OF E M O N E
WHAT'S THAT SPELL?
>>
>>5157405
LOADS A MONEY (pro'bly)
>>
>>5157405
Knowing how Ghost incorporates thread posts, perhaps a few voices in the Hive are memeing that old Harry Enfield music video
>>
>>5157159
Also did we get any Remnant as a result of that kid's sick flip or just a lawsuit?
>>
>>5157405
LOADS OF MONEY

>>5157477
If I recall correctly, the machine was barely above zero last time we checked. And we had a couple of injuries before finding it. Simple accidents don't seem to give as much as, say, full on child murder.
>>
>>5157484
Yeah, we did say before that we wanted to rig the restaurant a bit to draw more blood for more Remnant, since we're trying to not go full on child murder unless we need to. Considering one anon said tomorrow should be repair and maintenance day(even if we got a head start on the wall), we can likely try and start on that as well.
>>
>>5157484
>>5157493
That's a shame, think we can do a quick check to see if it's gone up and maybe trap the place (for kids or for animatronics) before night fully sets in?
>>
>>5157493
Yeah, some simple but effective injury/blood drawing.

Maybe a loose nail or three at the end of a slide. Maybe leave some glass shards for the kids to trip on. Maybe "accidently" forget to put a sign in front of a wet floor. If intent matters just as much as the actual injury, maybe willful negligence will do more than a kid hurting himself just because.

>>5157502
Rather not waste too much time checking on a machine that probably won't be filled at all. But sure, maybe after we get some E X P A N S I O N (or whatever) from the night computer.
>>
>>5157519
I support some simple OSHA violations.
You're probably right about the machine, I'd rather use the time we'd spend checking the machine to check out the night computer and maybe buying another thing after the expansion since we have so much dosh. Just figured that multiple broken ribs would be a significant enough injury since Corporate mentioned something as little as a black eye to be enough to get us some.

Also we might want to take off the tarp scarf and store it somewhere. Sure it's a scrap of cloth but it worked out well enough and over time we might be able to bedazzle it to seem more fun and kid friendly at parties now that we know just how profitable they are. Though we might want to take it easy on them, guests might get tired of the parties if we have one everyday.
>>
>>5157405
That looks terrible, the Hive looks godawful, you should make more
>>
>>5157519
We gotta remember though that we have to do it in a way that neither Mr. Hugs nor JJ will be able to clean up, otherwise they'll do so. Thus the glass example wouldn't work, considering the latter cleaned up the Kitchen window glass damage.
>>5157550
Speaking of which, might I recommend taking one of the tarps and putting it over the broken window in the Kitchen later? I'm hoping doing that will dissuade any Wood creatures from trying to enter through there in some way, since apparently that's an easy entry point for them.

Also, again, I'll point out that we should probably not buy the expansion right away. We haven't bought any supplies for a while iirc, so we'll be very understocked for one. Plus if we do it today we might miss out on the Daily Special. Get the expansion when we have enough money to also buy 1 batch of all the top quality supplies, shipping included.
>>
>>5157568
Fazbear Entertainment managed to make a horrific approximation of a person. Honestly if we sustain any damage to our face I fully expect the "skin" to just sluice off in depressing grey puddle. I'll try to make some more if something happens that I feel I can have fun making a shitpost out of anon.

>>5157572
Good point, we might want to wait until the special or if there's a really cool animatronic.
If we get the expansion does that increase the game map deeper into the woods or do we just cram it into the square of land blocked in by the trees we have in here?
>>
>>5157405

LOADS A MONE
>>
>>5157159
Perhaps we can circumvent our need for child blood through sheer force of profit?
>>
>>5157159
we could go for those open playgrounds that used to be popular where kids were given materials to build their own playground.

We could get the required injuries for cheap and the kids can learn valuable life lessons and skills. It's a win-win
>>
Could, hypothetically, a child wander off into the woods and snares themselves in a hypothetical bear trap left there by careless hunters. Now, since we as owners are not hypothetically responsible for anything that occurs past our very non-hypothetical legal property boundaries, surely there would be no negligence case against us and our hypothetical involvement. In fact, our timely intervention and retrieval of said child (hypothetical) would surely be heroic and meritorious. Some would even say such a selfless act would require compensation, possibly financial in nature.

Of course, there is no way we have access to such an item at present, obviously, and clearly we have no intention of behaving inappropriately. However,...I found this hypothetical quite interesting.
>>
>>5158354
In such a hypothetical situation, most of the Hive might hypothetically object to having hypothetical beartraps around a hypothetical edge of our legal borders.

This voice would, hypothetically, not be opposed to it but only hypothetically.
>>
>>5158354
It’s not just hypothetically interesting, it's good business.
>>
File: PSQ147.png (72 KB, 700x700)
72 KB
72 KB PNG
With full-

>WHAT'S THAT SPELL-

... pockets, and experience in the 'Trade', you aren't as surprised when-

>LOADS A MONEY PR-

Night Falls.

It's a still evening, not even the sound of wind against the 'surviving' window panes or coming in from the hole outside your Office strikes you.

Every squeak of floorboard or ding of a pipe seems to echo, a total contrast to last night, and somehow just as worrying. Even the breathing of the musty air ducts seem worryingly 'alive'.

You hear the tattering of fabric ... Then nothing.

>Thum...

The nothing is replaced, slowly, by something. It's moving, but with no urgency.
>>
>>5158766
So, we got two paths. Either open the computer to look at the daily special or expand...or go outside and explore innawoods

I wanna check the computer first since we have all of this fucking cash and I don't think we checked the daily special on our day time computer. UNless I'm forgetting a ruling somewhere.
>>
>>5158766
CHECK THA FUCKIN COMPUTER MATE
>>
You've only bought the bear traps earlier today, you have the Animatronic menu available, and the Daily Special available.

I'm still deciding on if the Day and Night should each have different Specials with the chance to purchase both in a 24 hour period. That's a lot of opportunities for purchases, but there is down time on luckier nights and Day Slots are precious, so taking the time for a Special you may not even buy is a huge risk in itself... Heck, what do you guys think? The numbers are all finally solid after that hiatus, now it's just changes for ease of play.
>>
>>5158766
Looks like something fucking scary is about, hope it's not JJ being evil. Anyways let's check the computer.
>>
>>5158826
I'd say they should. Considering opening the computer at night time is an instant way to get the Canine on our ass, a high risk would need a high reward.
>>
>>5158826
Small correction, we actually bought the Fire Axe, not the bear traps, as seen in >>5151581, just in case that was a mistake.

Though I will give a +1 to making the Daily Special different at night. In fact, maybe you can make it different starting at, say, 12AM? It happens while all the animatronics are active and all that, so taking the risk of opening it up can be rewarded by making the new Daily Special(Nightly Special?) more valuable.

Though obviously since if that is implemented we wouldn't know that without meta knowledge, let's open up the Daily Special right now and see what we got.
>>
>>5158766
Check the computer, we might as well while we're here.
>>
>>5158766
Check the daily special; if good we buy, if bad we save for pizzeria (dong) expansion
I seriously hope JJ really has no night mode that makes us have to murder her for being too big a liability
>>
File: PSQ148.gif (316 KB, 700x700)
316 KB
316 KB GIF
So far you have a Fire Axe shipping tomorrow, and that's nice but not as much as you'd like for self defense. You're still banged up from last night, and your Pizzeria isn't much better off.

You decide to pray the Night will ease in gentle, and rev up your favorite personal Screamer, your Computer. May as well be a Hostile on its own... You hear those thumps moving around South, doing something, but you can't afford to let your focus go for too long as it screeches to life.

Did you leave the Hall Gate open?

The PC boots up long enough to click 'Daily Deal', that's the easy part. It's processing the order that's Hell...

Oh- well, that's... Whewf that's expensive...

As you ponder this, something is still moving around the Party Room.

>Merry Go Round, solar powered and weather resistant, +30% Public Awareness, +20% Entertainment Value, -20% Health & Safety: 650 USD
>>
>>5159376
Yeah no. If this was like 400ish I'd consider, but 650 is too much for something like this. Leave it and let's go check out the movement
>>
>>5159376
Too rich for my blood, let's go check the motion out.
>>
>>5159378
OH WAIT FUCK I DIDN'T SEE THE HIDDEN SHIT. UH OH
>>
>>5159376

Jesus that's expensive. Not worth the hit to H&S either. We'll pass, let's check the noise.

Hm. Wanna check on JJ too. If she's truly having no Night Mode, then... Damn I'd feel guilty for putting her in danger.
>>
>>5159376

GAH I SHOULD HAVE KNOWN WHEN I SAW IT WAS A GIF YOU SON OF A BITCH
>>
File: chrome_XI6n5Y1VMg.png (21 KB, 450x592)
21 KB
21 KB PNG
>>5159376
Oh hell no. We are NOT dealing with this Hieronymus Bosch looking motherfucker.
Fuck browsing right now, gotta keep an eye out for any anus-ticklers.
>>
>>5159389
I feel guilty too, but we can't risk it until we know JJ doesn't have one. Especially not with whatever the fuck is coming for us. If things work out we can probably make an emergency visit to the office so JJ(who we'd bring with us) is no longer in danger, but that depends on how everything goes tonight of course.
>>
>>5159376
>we are
>coming tonight
>become night
>live forever
i'm scared guys
>>
>>5159394
Damn I wish we had that fire axe right now.
>>
>>5159376
650 USD? That's half our budget! Too much for too little.
>>5159394
Boney face hugger looking ass
>>
File: PSQ149.png (71 KB, 700x700)
71 KB
71 KB PNG
Eh. Too pricey. You turn off the PC, deciding not to order anything for now.

!!

>Schhllrup--

You hear a wet, sucking noise. You look around frantically, and realize it's an echo from the giant hole outside your Office.

From the sounds of it, there's an Octopus outside your Pizzeria? Something blubbery, or Hell, there's something, and it sounds wet and slimy.

And big.

Extremely big and loud?

Did JJ turn into an Octopus?

It's not so loud you can't still hear the thumps of something moving to the west side of the Party Room into the Hallway.

Both are worryingly close to your Office. The tree stopped the Canine last night.

There is no longer a tree to save you.

For God's sake the Night has just started!
>>
>>5159454
Fucking hell. Check if the Gate's closed. If not, close it. I'd say we should try and get the Canine to fight the Octopus, but that's better done in the Party Room than here.
>>
>>5159454
We should use Mr.Hugs to fuck this octopus up, melt it with tar.
>>
>>5159465
Using his night mode offensively is an interesting idea. I wonder if we can put him in or over the room with the Remnant machine and what that would do.
>>
>>5159461
Actually wait no that might not be the Canine. Can we know how loud the thumps are? Wondering if it might be JJ or something
>>5159465
One problem with that: isn't Mister Hugs by a corner or something? Would be hard to redirect the Octopus to him unless we can somehow move him without getting melted with acid.
>>
File: 1512880656342.gif (10 KB, 222x183)
10 KB
10 KB GIF
>>5142516
>The thing in the Lake is going to come for you

>>5150890
>if they were non-hypothetical, they are closing in quicker than even we anticipated!

>>5159454
>From the sounds of it, there's an Octopus outside your Pizzeria? Something blubbery, or Hell, there's something, and it sounds wet and slimy.

Oh God. Oh fuck. There's a thing from the Lake already here. Quick, what's an Octopus's greatest weakness? Do we talk to it? Do we attack it?
>>
>>5159469
We could find some sort of way to knock him over or get behind him, he's a vacuum he's got a handle. We use that to drag him outside and start laying a perimeter of acid.
>>
>>5159454
Didn't Skin tell us not to kill the thing in the Lake? That squishiness sounds like something you'd find in a lake. Maybe it's a Kraken.
Let's try to get away from it.
>>
>>5159481
Skin said we don't have to use their methods to beat it. We likely have a way out but what that is? No clue.
>>
>>5159481
No, just that we won't need to use what they want us to use (Remnant) to stop it.

If Fazbear's wanted us to be able to collect Remnant to stop it then it can't be dangerous enough to kill us right away at the the moment if we're cautious. If it IS the thing from the Lake then it has to be coming from somewhere up top, maybe the party room is beyond it's reach?
If it isn't it's either JJ who did have a night mode or it's something else from the woods.
>>
>>5159454
Welp, looks like it really is THEM-related bullshit, going by the flashes of what we saw on our computer.
My guess is that they want us to set up one of their endless pain & death loops with us as one of their harvesters. Knowing what they /do/ to their harvesters, physically and mentally, I implore the rest of the hive to refuse their offer if invited. However, doing so means that things are about to become very dangerous very fast.

>>5159469
My guess is that if it was The Canine, we would hear also his usual whimpering and child-like gibbering. This must be something else.

>>5159469
>>5159475
>>5159483
Using The Vacuum's acid hazard as a deterrent/defensive maneuver is just the sort of out-of-the-box trap-making strategy that I have been advocating, so I agree with taking the risk to see if we can do this.

>>5159481
Seconding the suggestion that we avoid killing the thing in the lake. We should try to avoid or deter it for the time being by either keeping mobile, or setting traps for it to impede it's advances.
>>
>>5159495
Well, the thing with the Canine is the first time we went to it, it didn't whimper or anything like that. Just walked around. So either it's the Canine being silent again, or something else.

We do have a flashlight though, so depending on how fast the Gate opens and closes, we can just shine our flashlight down the hall to see if it's the Canine or not.

If it is, close the Gate immediately. If it's JJ, we either say "go to the hiding spot, there's a Giant Fucking Octopus over by the office hallway", or say "fuck it, you're already here, just head to the office or bathrooms while we deal with the Giant Fucking Octopus. If it's neither, we see what it is first, but prepare to close the Gate
>>
>>5159509
>Well, the thing with the Canine is the first time we went to it, it didn't whimper or anything like that. Just walked around. So either it's the Canine being silent again, or something else.
That's a fair point.

That being said, since things are so quiet keep in mind that opening the security door may alert both the "kraken" or the actual Canine, wherever he is.
>>
>>5159454
CLOSE THE GATE
>>
>>5159636
Oh fuck, it's still open. WAIT THERE'S AN OPEN DOOR TO OUTSIDE NEXT TO THE PARTY ROOM, THEY CAN JUST JUST GET THROUGH THAT!
>>
>>5159454
Close door to gate and then barricade the door to the office and hide under the desk, there's still a massive fucking hole to the outside in the hallway so if we go out there we're likely to get fucked.
>>
>>5159780
“Lol” says the Shadow, “Lmao”
>>
>>5159780
This place has more fucking holes than swiss cheese, nowhere's safe and if we don't keep the Canine and whatever those tentacles are busy we'll never be able to keep up with the repairs.
>>
File: PSQ150.png (74 KB, 700x700)
74 KB
74 KB PNG
<Inquiry>Did I leave the Gate open...?

It's a quiet thought, despite most of the Hive murmuring it in unison. When terror reaches an apex to such a degree only dumb, simple thoughts can be made;

Like the man right before a head-on collision, seeing his hood start to fold in like school paper, looks down and says, 'I forgot my ring today.' before being made into a meat accordion in less than a second.

You slam the Gate as fast as you can, and just as loud as the foundation rocking, an ungodly shriek erupts--

>"My legs!! My legs!! I can't- I -I I I-- Aaaaa--aaahh!! Oh no! No no no no no

A young child panics and starts howling in an agonized stutter as the Gates struggle to fully close with the Canine trapped between them. A robotic scream merges with the child's, growing louder and louder-

The struggle shakes the walls. Dust and chunks of 'something' start to fall from the ceiling onto your uniform. Screaming metal against metal...

The Gates eventually give up, half-wedged open you'd assume, and doesn't respond to the remote.

With something almost akin to calm, you barricade the Door by propping your Chair under the handle, and hide under your Desk. It's all you can think to do before-

>CRRNCH--Schllrrp!!

One of the 'tentacles' smashes into the wall right next to your few surviving Windows, pressing into it with a grimy 'kiss' before dragging away from the Pizzeria.

The Canine, or at least the Child's voice screams in fear, and you hear more metal grinding on wood, with the rare loud pop overriding all else as you assume it must be fleeing.
>>
>>5161084
Oh God damnit.

Okay, so that's one more wall gone out of the who knows how many have broken so far.

What's our next plan here?

The Canine is subdued for now, but that damage will translate over to Foxy in the morning.

The Octopus is still active (I think) and is currently trashing our pizzeria.
>>
>>5161084
Good thing we didn't go out we could've gotten fucked over by canine, hopefully he isn't too damaged, alright so we should either stay here or try to go check up on JJ, I'm up for either.
>>
>>5161103
We're checking up on JJ, I don't want her being [REDACTED] by The Octopus, thank you very much.

Unless she's lying her ass off and she is The Octopus.
>>
>>5161103
I vote in favor of checking on JJ. If she does have a night mode after all I'd like to know what we'll have to deal with.
>>
>>5161103
>>5161107
>>5161159

Okay, but huge issue here.

Unless I'm being stupid and reading >>5161084 wrong, the Octopus is still out there. How the fuck do we not only avoid getting attacked by it, but also make sure we don't lead it to JJ?
>>
>>5161195
Well, here's the other issue. We can't exactly just sit on our asses and wait all night. The only possible idea I have is to make some sort of distraction and/or to lure it to the Vacuum's acid pit.
>>
>>5161220
Fair. The Octopus will likely keep tearing down the Pizzeria to get to us. The acid is probably our best solution right now.

Actually, if the Gate is stuck now, we can just have our little barricade set up and take it down temporarily whenever we want to go to the rest of the Pizzeria, then slide under the Gate. That works for avoiding the Octopus.

We'll just have to likely get past the Canine though. Luckily it's legs are (supposedly) fucked right now, so it should be easier for us to avoid it.
>>
>>5161195
The update said that the gate was likely stuck half closed due to getting caught on canine and that he probably ran off, so we could try going down the main hall and into the kitchen through the party room while hoping to whatever God exists that we don't get tentacle fucked while passing through the massive door in the hallway or that canine notices us while we're going through the party room.
>>
>>5161084
Oh damn The Canine getting caught in the door sounded brutal. I wanted to draw it getting smashed but I don't think I could do it justice, so instead have his retreat from whatever is now bring our already shitty pizzeria to further rubble.

We're so fucked.
>>
I suggest you guys try Darkwood if you enjoy this quest.
>>
New Computer! The Monitor is 2/3 the size of the old, relearning how to draw on it is a bit slow, but it’s a lot faster at least.

>>5161828
Nice work! You got that grunge and muted color scheme down perfect.

>>5161953
I recommend anyone that also doesn’t like this Quest try Darkwood.
>>
>>5161084
Barricade selves in, hunker down behind our desk. Boy if only JJ was here for us to cuddle with under the table, and maybe do more together...
>>
>>5163008
No cuddling with the animatronics!
>>
>>5163063
It was her suggestion to camp under the table, not ours. She could easily pull our pants down and start cleaning us up anytime she wanted. Problem is we have no cock or anything down at the crotch, because we're in a robotic husk that bleeds black blood that sure as hell ain't motor oil. A darn shame, I tell you what.
>>
>>5163086
Dude I can guarantee there are more people here who want to fuck Starbon rather than some animal crossing villager looking ass
>>
>>5163161
Personally I wouldn't fuck anything we currently have on premises.
That might change if staff bots are in the shop pool
>>
>>5163161
>he doesn't get the appeal of under-table blowjobs
Suit yourself. I'm still okay with Starbon regardless.
>>
>>5163086
wat.
>>
>>5161084
Just realised I forgot to choose an action. Since the Canine now has busted it's legs a bit I think we're safe enough to outrun it, I suggest we go out the party room and try to bring the tentacles away from the walls, maybe go near the woods and see if we can attract anything to go after the tentacles or make noises with a thrown stick to get it to chase something that isn't there deeper in the woods. It might not work but with any luck we'll end up with it around trees and slower to come after us.
>>
File: S.T.A.F.F BOTS.jpg (416 KB, 1440x1516)
416 KB
416 KB JPG
>>5163172
I support the decision to get Staff Bots if they ever become available for purchase if we survive tonight, I love these dudes so much.
I hope V.A.N.N. Bot or something similar is included if so.
>>
>>5163173
>>5163172
>>5163161
>>5163086
Bluegirl WARNED YOU ABOUT BOTS BRO
>>
>>5164301
>we have no dick
Drill.
>>
>>5164301
NO COCK?
>>
>>5164301
Drill.
>>
>>5164301
If we have no penis, we must create one, or get Fazbear to give us one
>>
>>5164301

I like to imagine the Hive's internal shitposting helps keep us sane. Some stupid laughter no doubt helps offset the horror of the whole situation.
>>
>>5164398
LONDON
>>
>>5164301
No dick *so far*
>>
>>5164341
We can rebuild it. We have the technology.
>>
>>5164301
Where there’s a will, there’s a willy.
>>
>>5165464
A weapon... to surpass Metal Gear...
>>
File: Spoiler Image (82 KB, 700x700)
82 KB
82 KB PNG
There is temptation to bunker down, to let wild, silly little thoughts of the Hive drift away the Hours and pray the bad Thing out there will go away.

But this is impractical, and also the product of what could likely be called a terrible work-ethic.

Some of the Hive consider JJ, and the three possible outcomes with her as of this immediate moment:

She is either trapped alone, she is some nightmarish form of herself, or she is an Octopus.

You doubt the latter but stranger things have probably happened.

Steeling yourself, you unlock the door and run for your fucking lives.

...Which is more of a power-walk with a limp, you're able to see out the broken Wall that is surrounding your Pizzeria.

---

That's not JJ.

---

A tentacle whips overhead, you duck before it can knock said head off your shoulders. It doesn't even seem to be aiming at you intentionally. It drags across the Wall to your left, splintering bits of wood before slowly withdrawing back into the Wood.

You don't even know if it's self aware, as you rush and manage to stop right after you pass the broken Hall Gate.

It had a face.

Oily discharge is liberally spilled from the Gate to the Party Room.

>WHAM--KRR-KRRK!!

The weird Thing slams against the Wall again, you hear wood splinter...
>>
File: PSQ151.png (78 KB, 700x700)
78 KB
78 KB PNG
As you struggle to think, to do literally anything, a rasp from behind you-

>SiX HOurs... NeeD IT.

The Canine is crawling just barely at the edge of your vision deeper into the Party Room.

An Octopus with a Face is smashing your Pizzeria.

A Shadow is whispering behind you.

It is currently 10PM.

Just 8 more Hours to go!

Fuck.
>>
>>5167657
God damn shadow please fuck off, alright let's deal with this shit we already went through the hall and our office and I doubt the not cocaine appears outside so let's check the party room and the bathroom, afterwards we can check on JJ she will be fine for now, if it's not in the party room or the bathroom then the last place it can be is the kitchen unless if it only appears after the shadow appears then we'll have the check the office again which is a bit of a problem, at least canine is fucked enough that he won't be a bother to us by the looks of it.
>>
>>5167650
>>5167657
Canine is crippled for the moment, that oil might prove useful if we need fire, we're completely surrounded. JJ is presumably safe for the moment due to lack of screaming.
The stardust is likely inside the pizzeria and there's few locations it could be, but there's a chance it's outside which means dealing with the octopus. I suggest we dive into the bathroom first since it's closest. If JJ screams, we should go help her since we've already damaged one animatronic and we don't need that number to double.
>>
>>5167650
>>5167657
Okay so it has a puppet-like face and it's screaming about needing something within six hours. Could it be looking for the stardust or Remnant? It wasn't aiming at us and seems to just kind of flail randomly but the Canine was scared shitless so maybe it's after animatronics or child souls specifically since it's somehow related to the puppet?

Uh, fuck, see if we can find the Canine's legs and throw them at it, see how it reacts. I assume they're separated from how the sprite looks crawling away. If that does nothing let's go ahead and go outside through the party room, with how fucked up the Canine is we're probably equally if not more mobile than it right now.
>>
>>5167716
The octopus isn't screaming, Starbon is.
>>
>>5167717
Oh I thought it was the octopus since it said the rasp came behind us and the map had us facing away from the door. My mistake.
Still I stand by throwing the legs at it to see what happens then fucking off through the party room. We can keep a look out for stardust and JJ too.
>>
Since Canine got fucked up by the gate it probably isn't that huge of a problem unless it regains its nerve and corners us, so I propose we look for the stardust in the bathroom if it isn't in the main room again. I really fucking hope that stuff isn't outside tonight of all nights
>>
>>5167801
Unless it's out the front I think we'll be fine for the night. The octopus seems to be attacking near the office side of the building for now. If it's near the playground or the other side we may have a problem but we could probably sneak by adequately in the dark of the night.
If the stardust is outside next to the octopus though we'd be absolutely fucked. But Ghost wouldn't be that cruel.
Right?
>>
>>5167807
My guess is mechanically the stardust is meant to ensure we can't hunker down in one place the entire night without getting the shit beaten out of us by the shadow but it probably wouldn't outright kill us at full health, and it would be a bit cruel to place stardust outside when the outside is dangerous as fuck in comparison to the inside. The night mode animatronics are well designed to be a challenge while not being impossible
>>
>>5167812
To be honest I don't think we have to worry about the nightmodes tonight unless JJ has a bad one that sneaks up on us, the Canine could probably still do damage but it looks really banged up right now so if we keep an eye on it I think we can easily avoid it.
Seems like tonight Stardust and the Octopus are our main worries. I still don't know how we could even stop that thing, or if it's even the big threat Corporate and Skin were talking about.
Is there anyway we could quickly juryrig a trap or some kind of thrown weapon to discourage it?
Maybe since it wasn't aiming at us means it's open to being talked down?
>>
>>5167823
It seems like a mindless obstacle to me, talking to stuff at night has never worked out for us the entire quest, with the single exception being the puppet creature who gives us money and gifts for seemingly no reason. It might get mad at us and become an enemy if we kill kids since it looks like the puppet? Maybe some kind of incentive to not become an axe murderer

Imo I think JJ is telling the truth about not having a night mode, certain animatronics probably either shut off during the night or have to hide to not get damaged and aren't a threat to us, or are outright helpful during night mode like lolbit
>>
>>5167829
That seems all the more reason to try and talk to it, it's got to work sometime otherwise we'd never get the option to in the first place. Although I agree that it could get mad, maybe we should save it for at the end of the night. I don't think it would be mad at us for killing kids because it's shown up and causing damage before we've done anything like that, if it were meant to be our incentive not to it would have shown up after we ever did it as a direct punishing force right?

You do bring up a good point about JJ. Should we check on her and see if she has anything helpful like Lolbit or is getting away and looking for Stardust more important?
>>
>>5167834
I mean the puppet creature, not the tentacle creature which seems mindless. Talking to the puppet has always been a net positive because it showers us with gifts. Talking to the tentacle monster seems like a good way to get smashed into paste as it flails around.

JJ has probably barricaded herself in the kitchen like we told her to, so check the main room and the restroom, and if it isn't there we check the kitchen and make sure JJ isn't an asshole. If the stardust isn't anywhere we look then that means it spawned back in our office or somewhere along the perimeter of the building. I highly doubt it will ever spawn in the woods
>>
>>5167838
Oh God if it ever spawns in the woods we are so fucked.

Regarding talking to it, that's why I suggested that if we do try to talk to the octopus we save it till later in the night at the end, that way if it goes sour we can fuck off real quick and it wouldn't be on us for long.
Also what do we do about the Canine? Just leave it to wallow in pain in a corner or whatever it's doing now?
>>
>>5167840
Yeah, I don't think its possible to calm down the Canine without either more of the OG crew around or maybe Ballora, the only animatronic I could see filling the role of his mom. Just leave it alone and check on Foxy tomorrow, who we probably have to keep behind the curtain unless he can be fixed in one day
>>
>>5167843
We could probably set him up on a chair and have him hold the curtains closed below his chest and just leave him to singing and telling funny pirate jokes and stories to the kids. Although that does run the risk of one the kids being a brat and pulling the curtain aside and revealing Foxy's mangled lower half.
Oh well. Can't run an animatronic themed kids restaurant without traumatising a few children.
>>
Also we should absolutely spend our money to expand tonight if we have time, our building as it is is both way too small and way too fragile and expansion would hopefully fix that. We still don't have a roof on parts of the building, and it's only good luck that creatures from outside haven't slipped in through the tarp, and we didn't buy an animatronic that prowls around outside. Find the stardust, check on JJ if we have time, go back to office to buy the expansion is a good plan I think.
>>
>>5159376
I'm all for purchasing the expansion. We need the better walls and ceiling since there's a real risk that if this thing keeps attacking the walls outside or comes back another night as a new consistent threat the whole place will just collapse.

Also if we have the money after buying the expansion I want to vote for buying the Merry Go Round. It's a very big risk inviting the things that go with it in but with the way prices are steadily increasing I think we need the extra entertainment and awareness to draw in more kids and money so we can stay ahead of the curve to buy better stuff or supplies for repair and traps. As it is we're barely scraping by on what's left and replacing it all might set us back so far that we might not recover fast enough to get vital purchases.
>>
>>5155477
You can get Remnant just from excruciating injuries and pain, it's just more efficient to kill kids to get it.
>>
File: PSQ152.png (81 KB, 700x700)
81 KB
81 KB PNG
Right now the primary goal is to not mess things up more than they already are. In a weird way, you are in a safe-zone sandwich between two big problems.

Back of the Pizzeria is likely a hundred-scale death. That thing is massive, and nothing short of a shotgun would so much as deter it.

You think. You don’t really want to find out.

In front of you, using its arms to scrape ahead in weak jerks, the Canine is pulling itself towards the center of the Party Room, dragging itself under a table, liberally spilling 'blood' with every movement. The table rattles, the creature seemingly in shock. Its legs are twisted into the mangled gap of the broken Hall Gate, you’d need a pretty strong tool to yank them out.

You wonder if Foxy will be functional tomorrow, you're not getting close enough to analyze the damages unless you have to.

Keeping away from the 'Canine' table, you move further into the Party Room, hugging the Wall as the rare impact sways the building as the Tentacle Thing continues smashing it with no real sense of urgency.

If you had a sense of smell, you'd assume it'd likely reek of barnacles, or salt, or rotting fish. Something of that sort of briny, gross nature...

On the upside, there’s no giant pit of acid yet.
>>
Okay, so this is a dumb idea, but...there's no acid pool yet, so the vacumn hasn't started...what if we take it, and point it at the octopus
>>
Probably just smash up Mr. Hugs in the process. Very much not worth the effort right now since Foxy is likely super fucked for a few days
>>
>>5168228
That probably would be one of the few ways to injure it but that relies on finding the Vaccuum and not getting vomited on in the process.

I'm willing to do it if you are.
>>
>>5168220
Lets ask JJ if she knows anything about the Tentacle Thing, or if she's seen The Vacuum or any stardust.
>>
>>5168234
I'm willing to take an incredibly stupid risk to potential kill this thing so that it doesn't fuck up our pizzeria even more
>>
>>5168220
I say we do the prudent option and check the bathroom while we are here, THEN go see JJ
>>
Yeah, bathroom then JJ, then we figure out what to do from there
>>
>>5168228
>>5168322
If we had a hose we could connect the Vacuum to, or a good vantage point then maybe. But as it is, I can only see us either getting melted alive by acid or we do some damage to it and then it smashes us into paste in retaliation.

>>5168370
I'll agree with this.
>>
>>5168370
Supporting this.
>>
>>5168370
Same here
>>
>>5168220
Alright I'm taking this as the Canine being catatonic for the rest of the night, so as long as we keep an eye out for it I don't think we have to worry and sneak around it for tonight.
I'm voting we look for JJ and Stardust. Maybe move Mr Hugs outside so he doesn't melt the floor some more since we managed to get here before he started spewing acid for once.
>>
>>5168615
It's probably a bad idea to put him outside while tentacle hentai is destroying our restaurant.
>>
>>5168234
LET'S GOOOOOOOOOOOOOOOOO! WEAPONIZED ACID SPRAY!
.........

the only other feasible option is to buy an animatronic and the expansion then lure the creature into the pizzarea before burning it down.
>>
>>5168778
>burning a freddy's down
>ever working
William Afton was in 2 burning buildings and he's doing better than ever.
>>
Can we agree to chain up Foxy every night after this ordeal is over? It would make things far easier.
>>
File: PSQ153.png (141 KB, 700x700)
141 KB
141 KB PNG
The idea of trying to weaponize the Vacuum surges through the minds of the Hive. It's a great idea in theory. The problem is... the Vacuum is just a stationary dead-eyed 'thing' right now.

It's started vomiting as soon as 8PM up to 4AM in the past, and it has stopped at random intervals as well. The acid can go through wood remarkably fast, so you doubt a metal bucket could hold it long enough to even splash on the Tentacle Thing outside.

For now, you just have to risk the roof caving in. You can't think of anything. If JJ is in danger you'd hear her. If she's safe, she'd be quiet. If she's destroyed, well... she warned you it would happen.

If she's not herself, and a new breed of Monster, you'll likely be meeting it soon enough.

Given the hopelessness of the Night...

You run to the Restroom, and praise be the first hint of luck so far tonight!

The Shadow whips past your various Souls, touching them in deeply unpleasant ways as it takes the Will o' Wisps into it and dissipates without a single hiss or whisper.

One problem down, one crippled, one smashing walls, one in the Kitchen... They could make a ditty about this.

You really wish your Unit was fully repaired. At least you can't feel pain, just able to know it should be existing in large amounts since last night. Fucking dog...
>>
>>5169918
Oh thank God we don't have to worry about that anymore.
Okay now we should probably check on JJ in the kitchen, before we call out for her let's look for her broom to use as a weapon, if she's some horrible monstrosity we now have at least a big stick for protection, and if she's still a cute lil robot we can probably use and swing it better than she can right now.

If we could make it back to the office after that I don't think the truck people mentioned anything about getting rid of the spike, if we still have the bit of tarp we used as a mask we could fashion a makeshift wrap around it as a handle. A big metal spike seems like a smart weapon against the thing outside, spear beats octopus.
>>
>>5169918
>>5169927
Don't have a better idea but I will say this. The moment that we get a second of breathing room, we are resting.

I am not comfortable being at 7 HP. Especially if we get hit by a tentacle and take, like, 3 DMG or something.
>>
>>5169929
I would have included resting in my vote but with that thing out there I don't think we're going to be able to safely rest.
Unless we trick it into leaving or beat it back enough that it decides the pain isn't worth continuing tonight it's going to bring the whole place down.
>>
File: PSQ154.png (76 KB, 700x700)
76 KB
76 KB PNG
Okay. Baby steps, you don't want to go toe-to-toe with the Nightmare Faced Tentacle Bastard yet, all you have is a goddamn Knife. It's a nice Knife, sure but... You may have better luck just throwing chairs at it or something.

Productivity!

May as well handle what you can feasibly handle, and ignore the shaking of the walls around you- they didn't collapse when the Gate broke, you pray this place is tougher than it looks... Well some of you do, a select few question how cool the carnage would look.

This section of the Hive is largely ignored.

>"GO AWAY!!"

!!!

You jerk back as the Canine lunges from the table for your legs-- its lower half from the stomach down is completely ruined. What looks like a long metal spinal column runs down its back, snapping further as it lands. Wires and bent bars of metal grind against the floor as it leaps again, this time into the Hallway to your Office.

It's apparently too shocked to remember that's the direction it lost its legs and was scared off in the first place.

All the better for you, as you take a moment to savor that you dodged getting a leg hooked open. You make your way into the Kitchen, moving the makeshift barricade to the side.

Some of the Hive forgot the Kitchen Door was destroyed, but luckily JJ at least managed to use a waist-high cabinet to barricade herself in with.

<Statement>It's me.

...

The Pantry Door is closed.

The Canine is whimpering grating metallic whines north of you, aside from that, the only noise is the squelching of the, let's drop all pretenses and say it; Sea Monster smashing your Pizzeria.

<Inquiry>Are you there?

...

The Pantry Door is closed.
>>
>>5169894
I agree to this as well as taking his hook or anything that may come of harm to us when we seal him, We'll have one less hell spawn and a weapon that could be used to fend off or at the every extreme, kill some of the night mode animatronics if we get lucky
>>
>>5169894
I really doubt that would work with our rusty chain. Even if we had a way to lock the chain so it wouldn't just unravel, the canine could likely just snap right through the chain we have now. Taking Foxy's hook wouldn't do much for us either, the canine doesn't need a hook to fuck us up and we'll have a fire axe tomorrow
>>
>>5170028
Guys look at the map in >>5156556. Look at JJ there by the playground. Now look at the pic in >>5168220. Seems like JJ really doesn't have a night mode based on her overworld sprite in the images posted... but if her night mode is anything like canon, she'll want to get under our desk and disable door controls for our big security door... which is broken thanks to Foxy...
>>
>>5170028
Can't we just, like... rest here? Not even open the door, just rest right here far away from Foxy and the octopus
>>
File: The Box.png (24 KB, 640x533)
24 KB
24 KB PNG
>>5170028
><Statement>It's me.
Heh.

Okay that's pretty suspicious that she isn't saying anything. Either she's transformed or she's dead, which would be kind of bad since we just got her and would be the one reason she's dead... Let's ready our knife and open the pantry, we won't know what's happened to Schrödinger's JJ unless we do.

We might be a bit screwed since the Canine's now in the hallway meaning both the wall hole and the gates are blocked by monsters, we'd have to go outside and use the window hopefully not blocked by the sea monster if the phone rings and we need to get there.
>>
>>5170235
Maybe we can squeeze into the pantry with JJ and rest until morning, that is if JJ isn't some kind of terrible monster
>>
>>5170267
>hug JJ as we rest for hours
Cute, let's do it
>>
It actually might be a good thing we didn't have JJ hide in our office, since that would be the first place any smart woods monsters or night mode animatronics would look for us. She's way safer in the pantry
>>
>>5170028
Let's knock on the door and ask her if she's turned into a monster or not.
>>
File: Spoiler Image (702 KB, 2550x3300)
702 KB
702 KB JPG
>>5170028
<Statement> JJ. I am entering.
We gently open the door.
>>
Also
>>5170235
Love ya memes, keep it up cunt.
>>5170271
I approve of this.
>>
File: Spoiler Image (75 KB, 700x700)
75 KB
75 KB PNG
You don't have time for this- if JJ is a monster it'd be more convenient to be lunged at and hope you can dig a knife in first.

It's a cruel thought, but a necessary one.

Knife ready, you knock on the door, the metal of your hand resonates louder than intended.

Just faintly, from within, you hear what seems to be like tinny wheezing.

You open the door.

>"Hello Sir."

JJ looks up at you slowly, her eyes seem sunken, her smile gapped slightly in a way that pronounces her state as a 'puppet' a bit more than the girl she was supposed to represent.

She's in the corner where she'd locked herself up. her shoulders and legs jittering with robotic life.

>"I did as you said, but... I think I know why my model is scrapped so often, ha ha."

The laugh is devoid of mirth.

>"I'm... just a janitor robot, I'm not built to be alone in the dark, the line between simulated emotions is really thin. I guess I was wrong about that."

Her eyes trail across you slowly, trance-like, before settling intently on your knife. She ponders it briefly, not breaking contact with it as she continues;

>"I won't survive here. It's easier if it's a familiar face, if you dig that under my chin, right here-"

She gestures towards a split in the wood between her neck and chin, various wiring runs through it.

>"It'll decommission me immediately. It’ll happen anyways on my own, and I don't expect you to babysit me. If it's more convenient I can do it myself. Dea-

>"Decommissioning when I know it’s coming is preferable to not knowing at all. My innards are worth a fair share of money, and I have no Night mode to taint them-I'm sure when the Crew finds me in the morning you can pawn them off for more than you paid to buy me."

She quickly adds with a sudden tone of optimism-

>"Think of it like practice for Remnant harvesting! I'm a perfect practice target to work up to the real thing! It’s a net...

>”a net profit.”
>>
Oh she's suicidal when left alone

Oh no.

Deploy hug maneuvers, Also we need BB asap to stave off her depression
>>
>>5170927
uh.

h-hug the robot? try to comfort her? tell her it's not her fault?

put the knife away, yeah, do that first. don't let her look at it any longer than absolutely necessary.
>>
>>5170927
CUTTLE THE POOR GIRL
>>
File: Spoiler Image (335 KB, 600x450)
335 KB
335 KB JPG
>>5170963
>cuttle
nice fucking try, lake boy.
>>
File: crippling-depression.gif (5.63 MB, 498x278)
5.63 MB
5.63 MB GIF
>>5170927
Ah, so she's equipped with the most terrifying night mode of all, being alone with her thoughts.

Alright, time to put away the knife in our back pocket before she can stare at it too long and In Water Ending herself, grab JJ, sit down in a position she won't be able to reach the knife, and cuddle her while telling it's all gonna be okay and then rest for an hour.

After that let's have her on our back like Banjo Kazooie and try to lure the sea monster away from the building, I don't feel good leaving her alone to kill herself to avoid the fear or grow more crazy to the point of murderous resentment. I'm thinking to the playground since metal equipment would probably be easier to repair than the whole pizzeria if we let it continue.
>>
I just realised that Foxy's gonna be super fucked up if he goes towards that thing. How are we gonna deal with him in the morning? Do we just decommission him? Or take his legs and sort of just Mangle him back together and try to play it off to guests?
>>
>>5170976
He's just gonna have to stay behind his curtain until the guys get around to repairing him, he'll be fine
>>
File: out of order.jpg (372 KB, 1280x800)
372 KB
372 KB JPG
>>5170979
>its lower half from the stomach down is completely ruined. What looks like a long metal spinal column runs down its back, snapping further as it lands. Wires and bent bars of metal grind against the floor as it leaps again, this time into the Hallway to your Office.
>It's apparently too shocked to remember that's the direction it lost its legs and was scared off in the first place.
Oh yeah he'll be just fine. Time to start working on that sign in the morning.
>>
>>5170927
Okay, so I actually have a different viewpoint here.

Can we ask whether this is a thing JJ actively wants(i.e. suicidal or something similar), or is it just something that's expected, thus wanting it to happen on JJ's own terms?

Because if it's the former, I'd actually vote to do the deed, because personally, I'd rather not have to put anyone through what we have to unless necessary, and if JJ truly has no night mode, then having this happen every night may just seem like a cruel hell to JJ, one that would be even crueler to let continue.

If it's the latter, well that can possibly be remedied. Who says that JJ has to just be a janitorial robot? Take JJ under our wing or something, show how we do things at night. Sort of like an Assistant Manager role or something.

Not only would having a second pair of hands help a lot, we're a lot slower than a normal human IIRC, so until we fix that, having JJ take a more active role would be good. Of course, this assumes JJ's dilemma isn't the former option.
>>
>>5170984
I don't doubt it's going to take at least 3 or more days for the guys to get around to fixing him completely, but they should be able to fix him... eventually.

Foxy being a broken piece of shit is expected from fazbear at this point
>>
>>5170990
Letting children see the exposed and dangerous machinery is part of the charm.
>>
>>5170989
JJ being our assistant bot at least to some extent sounds cool to me, if we can't pair her with BB to stop her depression
>>
>>5170989
On that note, is there anything in the pizzeria that we could use to repair ourselves a little bit? Just because all our threats right now are crippled or lazy bastards that don't care about us enough to chase doesn't mean we appreciate being about the speed of a fast toddler at best.
>>
>>5170994
need to murder children for ghost goo to put in the ghost goo machine
>>
>>5170976
>>5170979

I realize this is unlikely, but if we ever get a wheelchair or something similar, we could have Foxy roll around in it and make up brave tales of how he got these wounds or something.

We might need to put a tarp over what would be his legs though, so customers(mainly kids) don't freak out about Foxy's lack of legs, but then again >>5170991 could be on to something here, so we might not need the tarp


>>5170994
I think our only option is Resting, but if we're not killing JJ then we can't risk that in the event JJ grabs the knife while we're down and we wake up to a decommissioned animatronic
>>
>>5170997
I'm still in support of that if we can get away with it and hide the bodies later.

>>5170999
If we put a sign that says for kids not to touch Foxy in the party room we can't be held responsible if they get hurt, we warned them and everything.

As for the risk of JJ I do think if we just hug her while resting and sit on the knife, the flat of the blade, that she won't be able to get to it. She seems pretty weak and I'm sure we can lock our arms around her enough that she won't be able to escape the forceful love and care for her wellbeing.
>>
File: Spoiler Image (36 KB, 700x700)
36 KB
36 KB PNG
You deliberately slip the knife into your uniform, she gives a weak cry of protest as you do so. The convenience of your 'body' comes into play, you slide it between two metallic ribs for safety. She'd have to literally split you apart to get to it.

You take a seat, leaving the door open to try and keep total darkness from taking the Pantry over again. JJ's eyes glow faintly.

<Inquiry>Are you programmed to eventually self-terminate?

This is enough to rattle JJ a bit out of her depressive fit. Her head tilts before answering slowly.

>"What, no. What kind of business model would that be?"

<Inquiry>Is the Night pre-set to be miserable and/or painful towards you?

>"I... If I'm locked in a dark room, it would, Sir... I tried to say that during the Day earlier but I didn't think it'd be so bad... I suppose this is why my prior selves were scrapped."

<statement>This Unit wasn't aware you were capable of such emotions, leaving you here was a poor idea.

>"No, it really isn't-logically it's the best...

>"... The best way to keep a Staff member alive, just..."

A loud slam covers the two of you in sawdust. It's hard to panic at this point, if the building falls now, there's not much you can do about it. JJ barely responds, and doesn't bother to wipe herself clean.

>"I think there might be some things worse than dying, it just didn't dawn on me until tonight...

>"Why would they let me be able to think that? I don't understand, why would anyone build something that can think this much?"

...

>"Why does it have to be so real?"

You hug JJ.

The biggest shock of all is the detection of moisture accumulating on your tattered uniform. She grips hard, and her shivering doesn't calm.

Something akin to sobbing struggles to escape her voice box, but despite the similarities, she isn't Human. Instead a rattled, tinny drone is the closest approximation she has.
>>
>>5171082
Every single day, I begin to loathe Fazbear's more and more.

Just comfort the poor robot. Tell her it's going to be fine.
>>
>>5171082
Poor darling, you all shouldn't have left her.
>>
>>5171082
What >>5171095 said. Skin better hold his end of the deal. Those fucks at management are gonna pay one day... in BLOOD.
>>
File: it's not her fault.jpg (137 KB, 1200x675)
137 KB
137 KB JPG
>>5171082
Well shit, that only strengthens my resolve to not abandon JJ and bring her with us from now on.

Let's just keep up the hug, tell her it's not her fault and rest for a bit before deciding on what to do. No matter what we take her with us. Disposable corporate machines with questionable humanity gotta stick together.
>>
>>5171095
Voting for this
>>
>>5171082
Damn, this is fucked up. I guess we need that expansion right now so we can get some lit up rooms for her to be in so we can leave her alone. Until we can do that, or if that's even possible, we gotta Banjo kazooie this.
>>
>>5171082
Fuck... Did... Did we just traumatize her by making her realize the possibility of abandonment?
Shit. Goddamn. Yeah, I think we should probably stay by her during the night. It's the safer bet.
Also, apologize to her about all this.
>>
>>5171133
It wouldn't be a branch of Freddy Fazbear's if someone small didn't get traumatised on the premises.
>>
>>5171138
We trauma all types of kids here folks, from robot ones to normal ones. That's the Fazbear way!
>>
>>5171082

>A loud slam covers the two of you in sawdust. It's hard to panic now, if the building fails, there's not much you can do about it at this point

So uh, even if we can't do much supposedly, are we gonna do anything about this? As much as I'd like to comfort JJ right now, we sort of have an ongoing issue with the Giant Fucking Octopus outside our building that I estimate will get us all unplugged if we don't deal with it soon, if we don't die to said Octopus beforehand
>>
>>5171133
+1
>>
>>5171197
What in the fuck can we do? It’s a Giant Fucking Octopus, and we’re just some robo zombie with a knife. I have a feeling if we didn’t fuck up foxy he would basically be our “defense system” against this damn thing. Also I think Hugs might be dead from this thing
>>
>>5171082
Fucking fazbear
>Just comfort the poor robot. Tell her it's going to be fine.
>When she's calm enough, tell her we need to rest, but we'll be there with her, and if something bad happen, to wake us.
>>5171197
We can't do shit to a GIANT FUCKING OCTOPUS.
You think we can bait it away? We can BARELY powerwalk, that's gonna end with us decommisioned.
>>
>>5171197
We can hardly stab things with a knife if they're stuck in a hole in a wall, let alone fight a giant octopus.

The best we can do is hide and avoid getting eaten. Unless you know how to make a pipe bomb outta pizzeria equipment and the manual dexterity somewhere in between "perma rigor mortis" and "rusted pile of bolts"
>>
>>5171197
We're kinda limited to a speed of Jason Voorhees if he slammed his kneecap into a table, we can't do much right now. That's why I suggested we rest for at least an hour before we try to figure anything else out.

When we get at least that then I suggest we try to lure it away from the pizzeria, maybe to get it to attack the much more easily fixed jungle gym or maybe we can lose it and get it's tentacles all tied up between the trees in the forest since both are right outside the pantry.
>>
>>5171082
Alright well let's just wait here and rest, not much else we can do right now.
>>
>>5171082

...We can't leave her alone at night anymore. We can't be that cruel, and I refuse to kill her. I refuse.

Damn corporate for their cruelty. The sooner we make them pay, the better.
>>
...do you think we'll get remnant for killing a robot kid?
>>
>>5174055
First of all, fuck you. Second of all, this is FNaF, killing any kids will only create more problems for us.
>>
>>5174055
Probably not. But JJ's a midget so she doesn't count anyways.

It's most likely real people or anything fleshy and not robotic or bust.
>>
>>5174070
He's got a point
Robots got kid ghosts in them, and this time the robot looks like a kid.

It's like diet coke or vegan chicken.

It's a shitty imitation but it might count just by association

But we shouldn't kill her

Not before we get a desk blowjob
>>
>>5174070
counterpoint, killing kids is also how we make ourselves able to move at a speed faster than arthritic powerwalk
>>
>>5174098
I mean we need blood. If animatronic fluid worked the machine would be full considering how much we've bled in the place.

>>5174169
A very good point. It would be nice to move faster than post-scoop Michael eventually.
>>
So I was rereading the days of the quest as a refresher and came across this line;
>The lake a few miles off your direction is a major tourist powerhouse by Alabama standards, boasting the deepest depths of any lake in the state! Who knows what adventure lies beneath the surface, eager to share in the joy of your new location?
Now that we have a sea monster attacking, do you think if we check out the lake we'll find anything close to the surface in the morning?
>>
>>5174375
Possibly. It might have drudged stuff up from below.
>>
File: Untitled37_20220221134311.png (271 KB, 1378x1378)
271 KB
271 KB PNG
In retrospect killing JJ would be kinda based, it'd be some classic family friendly fun guys
>>
>>5174796
There's just no point in murdering a fake child who does manual labor for us, she doesn't give remnant and we lose a perfectly able laborer. Real children on the other hand, very good to murder.
>>
Has no one noticed that the monster outside has a similar fact to our special friend?
We're already down an animatronic due to the canine being torn in half, lets pick up their pieces and try to figure out a way to scare off the beast. JJ has been safe so far and there's about 8 hours left in the night, she should be fine to hunker down.
>>
>>5174962
I vote after we rest we get one of the canine's legs, wrap a sheet around the end of it, then light it up and wave it at the sea monster while screaming "Away, away!"

Also we can't leave JJ tonight since it's been established leaving her alone has made her actively want to commit roof lasso.
>>
>>5174796
Go fuck yourself.
>>
>>5175310
+1
>>
>>5174796
Edgy retard, they help immensely with running day shift, killing would be purely detrimental.
>>
>>5174563
>dredge the lake for valuables corporate said might be there at the start after the sea monster has disturbed and brought things closer to the surface
>spend a whole day and all our money
>finally bring something up
>it's mr hippo

I, for one, would be happy.
>>
>>5175379
I'd prefer a vintage Bonnie, the kind you can climb inside, it might make for good armor.
>>
>>5174070
This. Besides, killing the one animatronic not being an active detriment seems like a terrible idea as >>5174910
Points out.
>>
>>5175476
We should avoid killing altogether, protect the animatronics, they're sapient you know?
>>
>>5175478
Oh, I agree. I'm just saying that these suggestions to off this little robot girl are bad, even if they are as a "joke". Wasn't trying to imply we should murder the others instead.
>>
>>5175386
A robot quite literally inside another robot it’s the closest thing we’ll ever get to sex
>>
File: 1644437473038.png (16 KB, 660x697)
16 KB
16 KB PNG
>>5175507
Do NOT make the robots fuck!
>>
>>5174796
based
>>
>>5174796
Decidedly unbased. Nice art though
>>
>>5174796
Based
>>
>>5176906
Retard
>>
>>5174796
Based
>>
File: FJVS0RPVUAE9N4m.jpg (86 KB, 703x703)
86 KB
86 KB JPG
>>5177159
Too late. I fucking saw that anon.
>>
>>5177161
What was it?
>>
>>5177246
Anon got caught with his name on.
>>
>>5177161
You saw nothing fucker.
Suck my ding dong.
>>
File: PSQ157.png (79 KB, 700x700)
79 KB
79 KB PNG
... Why did Corporate give this much sentience to their robots? Especially just to send to test groups like the Hive... Mingled guilt and some arguments of justification sound through the occupants of the Hive, leaving a select few to reiterate JJ's own question; Why?

There are more pressing things though, at least for now, as you let the robot girl grip you for comfort.

<statement>It will be okay, this is not your fault.

After a few more moments, JJ collects herself again, enough to stand up and try to regain her senses.

>"That's almost entirely pathos driven, Sir. It's kind but... We're both going to die soon if that isn't taken care of."

It isn't hard to figure out she means the giant fucking Octopus that from the rattling around you, will soon have the entire back wall destroyed, and move to your Office and the Restrooms next...

You stand as well, walking to the Kitchen, and mull over options.

<statement>We're... trying to work out how to deal with that. The Canine--Foxy, would have been a good distraction but we accidentally injured him with the gate.

JJ squirms a bit in robot empathy. The Hive can relate... it wasn't like it was intentional...

<cont.>We have a Knife, and some wooden planks and a chain in the Office. The Office a risky run. The Canine is hiding and non-combat capable. The Vacuum could be used to form an acid pit around it, but it operates at random...

>"I... assume it's big?"

<Statement>Understatement.

JJ gives a weak titter.

<Statement>Knives, a table, chairs... a flashlight.. All fair tools to deal with a bipedal enemy on fair grounds but nothing of that size.

>"Is it vicious?"

<Statement>No... it seems to be attacking at random, just sweeping back and forth, it didn't even aim for us when we passed earlier. We question if it has intelligent thought.

>"...Would a distraction work?"

<Statement>Maybe. If it's sound, it'll take a lot, the Canine screaming didn't do it.

JJ shivers at this, no doubt she got to hear it louder than you did given it was less than ten feet behind her.

>"Well if it's inattentive, you or I could slip into the Office to get what you need. Have you... tried hurting it?

<Deadpan>It's a giant.

>"But did you try? It's also not very smart right? Like.. even if it's just a hangnail for the monster, maybe that would scare it off?

<Statement>Those are a lot of gruesome gambles. If it's got a fair pain-tolerance this Unit will likely be obliterated.

>"And myself soon after... Then let's--let's focus on options!"

The Hive and JJ briefly go over every current tool you have, quickly, well aware of the time limit:

>Butcher Knife (on hand)
>Flashlight (on hand)
>JJ (portable, has a broom)
>Chain (in the Office)
>2x4 Planks + Tarp (Office)
>Jungle Gym, Slide, and Swing set (with 3x chains on the Swing set)
>Many, many trees

A depression fills the Hive as all potential options are laid out. There are a lot of them, but they're all so... small.
>>
>>5177547
Perhaps we could try to scare it off with a light. If it really is like a dumb animal maybe a fire would work. If lighting a fire is impossible the flashlight could be an alternate option.
>>
>>5177580
That could work, there's also the possibility that it'll leave when day comes so we could just take the chance of hiding out until then.
>>
>>5177547
We're going to need something able to strike at a mildly long distance. That thing is fucking huge, and we can't risk getting close to it out in the open. We have a Knife and some chains and that's it.
...You thinking what I'm thinkin?
ENTER, HIVE BELMONT.
>>
>>5177596
I have no idea what you’re referencing, but we could some how fasten the chain around the knife and use that as a ranged weapon of sorts
>>
>>5177596
<Statement>die monster! You don't belong in this world!
we then proceed to sporadically move the whip around and end up just hitting ourselves.
jokes aside, we could also try using the planks with the knife and chains for some kind of spear i guess?
>>
>>5177547
Seconding >>5177580's suggestion. We shouldn't start a fire in this shithole, but we can try distracting it with the flashlight like a cat with a laser pointer, or like my cousins' German Shorthaired Pointer with light reflecting off a soda can. Maybe shine the light in its eye as a last resort, because that might just piss it off.
>>
>>5177547
Hold up, fucking idea.
We go out, get behind the octopus.
We set chains between the trees, maybe planks and the tarp if we have the time.

We try to scare it off with flaslight, then knife then the vaccum, whip in order of what doesn't work.

Hopefully when it runs due to our attack, or when the night ends, it hurts itself enough to fuck off for a while.

If JJ is faster than us, and by that i mean, at least a brisk jog, she could act as a lure, but i dont want to risk it with her being suicidal, she might think of it as a noble sacrifice.

If our scaring away/luring tactic works well enough, we could try to have it run into the slide, swing set, and jungle gym, to hurt itself. Hopefully repair guys cover replacing stuff we bought.
>>
>>5177711
Fucked up the order of things
First flaslight, then knife whip, last resort is throwing the vacuum at it.
>>
File: PSQ158.png (80 KB, 700x700)
80 KB
80 KB PNG
Fire would be great. You doubt you could burn it too efficiently given it's soaked in some sort of briny mucus but... You don't have matches, or any means of fire making.

<Inquiry>I don't suppose you can create a light, can you?

>"... Sir, I'm made of wood. I can blow up balloons and... I have a broom? I'm also short, but... I'm not a Survivor in most dangerous situations. I wasn’t built for that..."

She's being genuine, so you consider the next logical option. You have a Flashlight, maybe that'll stun it. Failing that, there are still three chains on that useless Swing Set, and you have a Knife.

A moment of brilliance strikes you-!!

<Inquiry>But you do have balloons, correct? With knotted ends?

Were JJ slightly more capable of advanced expressions you'd think she'd look concerned for your mental health.

>"I do, Sir... About a hundred of them."

<Statement>I need a lot. Follow me.

JJ immediately sprints to you, wrapping her arm around your elbow with enough force it’d harm a Human’s. Three hours in the dark really, really hurt her psyche. You bear it and move towards the Playground. The Jungle Gym towers over the two of you, but that's not the goal. The wet drippings of the monster are very audible. JJ clings closer.

She has full faith in you, dammit all. Aside from Rockbon, the entire Staff seems to trust you so much. It's pleasant but doesn't help with the pressure of keeping them alive and yourselves by proxy.

JJ gives you ten unblown balloons as you force a rusty Chain down, sparing you a trip to the Office, and ready your Knife.

You get to work.

...

...

<inquiry>JJ, are you offended by profanity?

>"A little-"

<statement>Mute your hearing briefly.

She nods.

<exclamation>I am fucking amazing.

You may be slow at moving, but the Hive has some creative SOBs. You fashion a makeshift bladed whip that doesn’t just retain the knife using BALLOONS to secure it, it’s a powerful weapon and sturdy. You swing it a few times and the blade doesn’t so much as budge. A perfect execution.

JJ seems equally shocked.

“Good golly...”

<statement>Yeah, I’m a natural MacGuyver.

>”... Wow, that’s a reference that was from my time.”

... Some of the Hive members have really, really vintage tastes in television.

You now have the Whip-Blade. Probably the coolest thing in your Pizzeria.
>>
>>5177753
Now all we need are holy water balloons, a better knife, improved movement ability, a lighter, throwing axes or cleavers, and a boombox/jukebox to play cool songs, and we are purple robot Belmont.
>>
>>5177753
Sorry ghost but i only get the reference cus of the 2016 reboot kek
Well unless theres anything else we can do to prep lets get this over with
>>
>>5177975
we can't go use the sink in the kitchen to fill water balloons up to throw at the beast?
>>
>>5178049
Not sure what good water balloons will do against a giant octopus but fuck it, might as well try.
>>
>>5178071
We're in a pizzeria filled with balloons and other party supplies, and water is free from the sinks. They're easy to make, easy to throw, easy to carry on on us, easy to clean up during the daytime, freely expendable without consequence, won't cut us or children to handle like glass shards will, still makes a bit of noise suspicious enough to bait any animatronics like Foxy, water to the face still distracts any unprepared enemy and gives us a slight advantage against them, fun for kids and pranks for all ages. What's not to love?
>>
>>5177753
If we use the knife to carve a hole in a plank, then tie the chain through the hole will we have a knife flail?

Also fuck that whip is cool. I love it!
>>
File: PSQ159.png (62 KB, 700x700)
62 KB
62 KB PNG
Some of the Hive asks the other Hive if they've heard of Castlevania, while another portion of the Hive tries to remind the other portions of the Hive that they could all die very shortly. Some of the Hive laughs at this, embracing the absurdity.

Which reminds some of you, if this fails, you'll need a way out. A distraction, ideally.

<statement>JJ, I need you to go to the Kitchen.

>"Please don't-”

<statement>-And fill as many water balloons as you can carry, if this fails I'll need you to distract it so we do not die. Are you a good throw?

>"I don't have hands!”

<statement>We'll have to work with what we've got. Meet us there?

JJ slowly lets go, struggling a bit with the idea.

>"Just to the Kitchen and back-I... I can handle that, I'll be back lickity split!"

Fearing she'd lose her nerve, JJ rushes back to the shadowy retreat of the Kitchen to get you some water balloons.

Steeling yourself for the biggest threat yet-

You're going to Die if this thing gets you. The Hive is making sure the Hive is well aware this is the Night death is most likely. The rest of the Hive is aware, but keeps going, spinning the Whip-Blade in a constant circle in an attempt to put focus literally anywhere else.

On approaching IT-- Hell, it's just a black-purple mass of moist, writhing tentacles. Its face is deep within the center of this creature, about fifteen feet tall and with the width of an RV. It tops the ceiling of your Pizzeria. How many trees did it fell to get here?

You approach it, it doesn't care, slamming another tentacle through the destroyed back wall... Crunching against the back of the Restroom. 3 or 4 AM and the whole back half will collapse, and this Thing isn't moving.

No snark, no one-liners. Don't piss it off, hurt it and try to make it run away.

...

You move close, grateful you have no sense of smell, and prepare for it as it squelches with slow, writhing movements.

A few broad circles of the chain, getting all the force you can before-

>SCLKK!!

The blade embeds into a thick tentacle root which spasms wildly, you hear a high pitched, tinnitus inducing shriek from the hit. It jerks backwards with deliberate speed, facing your general area but not at you. Bright blue blood squirts from the wound with frightening force-

In what seems purely reactionary, a tentacle slams down roughly in your direction-- and hits a few feet to the left. You struggle but maintain your balance as the ground shakes-

This is it. It can be hurt, you know that now, but...

Can you really do this?
>>
>>5178116
>Can you really do this?
YES.
JJ IS ALREADY OUR EFFECTIVE DAUGHTERU.
AND HELL HATH NO FURY THAN A QUEST PROTAGONIST WITH AN ENDANGERED DAUGHTERU.
>>
>>5178116
>Can you really do this?
it's not like we have much choice now, too deep to go back.
I've heard that salt hurts octopuses outside of water, I've also heard it's excruciatingly painful to them, which we could use to try and kill it, but that seems like not the best of ideas, specially since it's gigantic and it could go on a panic frenzy knocking the entire wall down.
>>
>>5178116
Of course we can! We're a machine not a pussy!
>>
>>5178116
I wonder if we can cut a tentacle off using the gate? If it always slams a tentacle near where it was just injured we can try to manipulate the tentacles that way, though we'd have to be careful.
>>
File: DIE SEAMONSTER.png (44 KB, 1014x756)
44 KB
44 KB PNG
>>5178116
> <statement> DIE MONSTER. YOU DON'T BELONG ON THIS PRIVATE PROPERTY! MANKIND ILL NEEDS A FAZBEAR FRIGHT SUCH AS YOU!

I propose we circle around to it's back facing away from the Pizzeria and try to aim for the back of where it's "face" was. That way if we distract it we can lure it into the woods.
Also we should try to do the Castlevania jump whipstrike that hits Dracula's face.
>>
>>5178116
Fuck yeah we can! Keep whipping the bastard!
>>
>>5178152
Didn't the gate break? Seems like a no go. I'd say I agree with >>5178166 we need to get it away from the building or at least try to. Problem is we'll need something other than ourselves to distract it or else this is going to be a short lived distraction. I guess we can just pray the water balloons work.
>>
File: 1572528715385.png (373 KB, 640x767)
373 KB
373 KB PNG
>>5178175
>we'll need something other than ourselves to distract it or else this is going to be a short lived distraction
Hold on just a minute. I think we can keep this up so long as we keep alert and on our toes. From;

>It jerks backwards with deliberate speed, facing your general area but not at you. Bright blue blood squirts from the wound with frightening force-
>In what seems purely reactionary, a tentacle slams down roughly in your direction-- and hits a few feet to the left.
It seems pretty slow and terrible at aiming. The only reason it's such a threat to us is because the hits that do land do a lot of damage, but since we're not the size of a building I think we're much nimbler than the targets it's used to going after.

Besides we can't give up or back down now, a shithole it may be but all our animatronics are in that shithole. Sure everyone but JJ turns into a nightmarish beast hellbent on killing us, but they're our friends. It's also a place where kids can go to experience magic for once in this backwater dump of a town.
Are we gonna let that be taken away from them just because we're scared of facing down a massive beast in the dark woods?
>>
>>5178116
KILL THIS FUCKER AND MAKE SUSHI OUT OF HIM
>>
>>5178116
Play it safe and whip from a distance.
>>
File: Spoiler Image (137 KB, 700x700)
137 KB
137 KB PNG
You don't have it on the ropes, the idea is almost a joke running through the Hive's many outlets.

But you have its attention.

You start trailing left, circling it with you. It follows dumbly, its grinning face of sparkling lights circling around in ways that make you assume it must have no neck or proper organs to begin with.

A tentacle raises as your Whip-Blade whiffs forward, slicing up grass with it-

The tentacle smacks it away, driving it back into the dirt harmlessly- Cussing internally, you try to drag the blade back as another slimy mass whips sideways, smashing into the top of your skull just as you duck, denting your skull-

Ocular connection dies and death runs through the minds of the Hive for a split, icy cold second before connection returns.

Anger permeates the fear, and you strike one more time before it can react with another strike--

>S--schlk--

It drives deep, almost dead center, almost to its foul face-- A chunk is torn away and it shrieks again and panic swings--

<exclamation>Fuck!! You!! Monster!!

You're-- it's slow enough you can almost keep up with it. You move back before a side-swipe can tear you clean in half.

It's a blow-for-blow, the Hive decides to play this to the end. The dodge was narrow, real narrow, but you're not scrap metal yet.

One more--

>SCHLKKRRRR--

Another tear into it, it's starting to ease back, you're moving it to the Wood-- Death by a thousand cuts-- it can’t stop screaming-

As it retreats it takes another slow swing at you, pain blinds its already slow movement. It doesn't even come close to connecting. In its retreat, you lose momentum and almost fall, but catch yourself.

Trees crackle but don’t fall as the beast seems to condense itself, moving back into the Wood in screaming hysterics, bright blue blood pooling from the various stab wounds you gave it.

>"I got the balloons-"

JJ sees you, Whip-Blade soaked in monster gore, firmly standing by the Wood of your Pizzeria.

...

>"I dropped the balloons."

JJ quickly picks them back up as you rub the blade clean on the grass.
>>
>>5178193
THROW THEM. WE"RE NOT EXACTLY MADE FOR FIGHTING, EVEN IF WE ARE PRETTY COOL RIGHT NOW.
>>
>>5178193
>soundtrack for our fight
https://www.youtube.com/watch?v=EWo1E-sgvsg

We beat the fucker back into the woods. Now the question is. Are we satisfied? We could always go after it, it seems on it's last legs, tentacles. With the cover of the woods we could dodge around the trees since it wouldn't have the massive side swipes that hit us more often than the others.
Or do we go back inside, figure out where the canine is right now, and then rest or try and fix up the massive fucking holes it left in our place?
Also does the computer do anything else at night or will we just be offered the same Merry Go Round? I've kind of forgotten how that works at night.
>>
>>5178193
Also fuck it we deserve it after that fight. Give JJ one of the balloons and throw one at each other. I think she could use the moment of levity.
>>
>>5178193
>>5178203
Tempting as it is to kill the lake monster AND THE NIGHT my gut instinct is that it's best to stay back and lick our wounds for now, rather than go after it on its home turf.
Also seconding what >>5178204 says, but only after making sure it can't damage her insides.
>>
>>5178206
This, lets not push our luck folks, we cant keep up these rolls forever. Best thing to do now is head inside and assess the damages
>>
>>5178193
Go back inside, lick our wounds.
We survived another night.
It's time to rest.
... Nightly offer is in place? Might want to check that before resting in our, hopefully somewhat intact, office
>>
>>5178193
This
>>5178206
As much as I want to be a badass and fuck kraken boy up, it was already a hell of a night and we shouldn't get ahead of ourselves here.
>>
>>5178193
Even if we didn't use them, thank JJ for the balloon help.
>>
>>5178193
Holy shit we fucking did it. The Tentacle Monster has been vanquished.

Normally I'd say we should go finish it off, but if it comes back on later nights it seems stupid enough to where we can probably channel the Belmont Power again. Besides, we have more important things to worry about right now.

>>5178209
Best course of action here. Plus we should 100% Rest at least twice tonight. The Canine is disabled for now, and I do not like us being this low on HP, so I wanna get that HP back up while we can.

>>5178215
Honestly? Even if it's legs are removed, the Canine can still head to our office if we go for the Nightly Special. If it's possible to fix the Gate tonight, I'll agree to this, but otherwise I'd rather not risk it and just stay quiet
>>
Hive, after this ordeal, I say we organize a meeting with all of our performers.
It may hurt to tell them what it's like at night, but events like these cannot continue, for their safety and ours. Plus, it might give a boost to morale, they're alive you know? They have feelings.
>>
>>5178291
Anon that will emotionally destroy them and stop nothing. We can't do that.
>>
>>5178351
You're thinking wrong, telling them what to do before nightfall is ideal.
>>
>>5178193
>point dramatically towards where the octopus left
><exclamation>I'll kill you, AND the night!
>go back to JJ
><statement>That was kind of cool. We are not sure if it was good that you missed it, or not.
>go back to kitchen closet and rest hugging JJ
>>
>>5178371
>>
>>5178361
Fuck no, it won't solve anything. All we can do is better prepare and arm ourselves
>>
Either way, it's best to use the balloons to make absolutely sure it's gone, maybe even pocket a few to use another night or if the canine to get us on our way back in.

Then we need to rest. Because I'm pretty sure our head is fucking dented in.
>>
>>5178381
How is telling our crew what to do in order to prepare not helpful? We can tell Foxy to lock himself somewhere, tell Hugs to go somewhere where acid won't hurt, Starbon is kind of an odd one, but still. They can clearly get hurt during the night, we have an obligation to protect them, and informing them can only do good.
>>
>>5178390
Because we have literally nowhere to lock foxy up, acid will be a problem anywhere in the pizzeria, (unless we make him go outside, but that opens up even more problems)

And there's always the chance that agitating or worrying them during the morning could make them more violent at night.

Not to mention it could affect our profits!
>>
File: 1643866395513.png (9 KB, 480x324)
9 KB
9 KB PNG
>>5178361
Only Foxy is actually dangerous and locking him up before nightfall is a one way ticket to having him just damage the place instead of us avoiding him like always. Telling him why we want to do it will emotional break him. We just learned from JJ that these things don't handle confronting what happens at night. In the end it won't change anything for the better and at worst will damage the morale of everyone, possibly hindering their performances or drive them to be suicidal like JJ is.
Things are gonna work well as is we just need to repair the place a little, fix ourselves up, and get some better defences in place instead of putting things in the pantry.
>>
>>5178415
Would it be fine to show Starbon our whip sword stained with alien blue blood from a giant octopus monster? Out of view of any children of course. That sort of metal stuff might be something she likes
>>
>>5178407
>>5178415
We have spare chain from the swing, we can tell him to stay put so we can lock him up, we can put Hugs outside if need be. We're gonna have to explain something when morning comes and Foxy is missing his fucking legs.
Maybe during tomorrow night, with the canine locked up, we can try talking with it and getting to the bottom of just what's going on with them. Maybe we could save a pizza or even a cake to mediate, they seem to be a scared child.
You two are approaching this like we're going to come in screaming at them. It'll be a gentle explanation, they're people (robotic but still people), and we gotta treat it with tact.
Tell them what happens at night isn't at all their fault, if we keep letting them loose they're gonna keep hurting themselves.
>>
>>5178427
>Mr hugs gets stolen by a woodland creature
>We get maimed by the canine for the fourth time for trying to talk to him, AGAIN

good to know that some of the coworkers in this body are suicidal. Really spices up the day.
>>
>>5178422
Of course, we gotta show off our fucking METAL weapons.

>>5178427
He'll bust out of that in an hour come nightfall then break everything in the room we put him in. He broke through the office wall enough to stab us last night, locking him up isn't possible and telling them would just cause panic to them in the day which makes them an awful attraction while also fucking with them.

There's nothing good that could come from your plan.
>>
>>5178444
>>5178446
It sounds like you're giving up out of fear.
>>
>>5178448
If you hadn't noticed our souls are on the line?????
>>
>>5178450
Fucking duh, we're in the same bucket. You can't let a fear of every little thing stop any potential solutions, you don't know shit will go wrong unless you try. That same fear caused JJ to break down because we were too afraid. If there's a chance something different will make the nights easier, that's more safety for everyone.
>>
>>5178448
Just take the L, man. >>5178446 is right.
>>
>>5178454
Well It would have been stupid to immediately trust JJ, but I'll admit we did handle the situation poorly.

And yes, it would make our life much easier. But right now, with what we have at our disposal, this plan is literally impossible and poses far too much risk not only to ourselves but to the animatronics.

It is worth a try at some point, I want to console the canine too, but it's gonna have to go on the back burner for right now.
>>
>>5178462
It can wait for sure. Although we do have something we can try tonight, does the canine like pizza?
>>
>>5178473
Yup. Definitely suicidal.
>>
>>5178473
Take the L.
>>
>>5178473
Stop trying to make friends with the horrifying night monsters, it has never worked
>>
>>5178473
Dude, the canine probably thinks we're gonna harvest it for remnant if anything else.
>>
>>5178488
>>5178491
>>5178495
I meant as bait, does it work as bait.
>>
>>5178499
I mean...
With some of you psychos, it's half right.
>>
>>5178918
Sure hope it's not the bottom half
>>
I'm going to be using a dice tower instead of a simulator after that, holy cow.

Since we're on page 9, I went ahead and archived everything, it's here: https://suptg.thisisnotatrueending.com/qstarchive/2022/5126311/

This will be in the OP for the next thread, which I'll wait a bit on before making. I'm still learning the flow of /qst/ I'm afraid.
>>
>>5179135
Use https://lws.thisisnotatrueending.com/qstarchive/ from now on
>>
>>5179157
What's wrong with suptg?
>>
>>5179282
Same site, but the site got moved to the lws domain from the suptg domain, so the suptg links are left with no security certificates. This leads to people getting errors and warnings from browsers, and some mobile browsers outright won't access them for lacking the security certificate. The lws domain has a security certificate and is the same site with the same archive, but safer than the suptg links overall. Just use the lws one. Plus it says it at the top
>2021-12-12:
>Welcome to the new archive, fuckers! We're on a new machine in another datacenter with twice the storage and even more bandwidth, so we should be good to go for the foreseeable future. Inevitably, scripts and functions will end up failing; if you notice anything awry, please contact me on the IRC or 4chan [at] thisisnotatrueending.com. Thanks!
>SSL is enabled but the hostname is wrong.
>>
>>5178462
I want to KILL the canine, no other method humane method has worked and only brought us more problems and near death experiences. Putting it down is the best option imo
>>
File: 1643270875195.png (124 KB, 595x706)
124 KB
124 KB PNG
>>5179487
But he was one of our first animatronics! He's like family at this point, we can handle him at night just fine.

Also getting rid of him would make things too easy, it's not a Freddy's if we're not in constant danger during the night.
>>
>>5179487
Honestly, once we're able to safely expand, handling the Canine should be loads easier. We might even be able to contain it in one area entirely if we have the right tools (and we get lucky enough with how good the expansion is)
>>
File: janny.jpg (670 KB, 2000x1270)
670 KB
670 KB JPG
>>5179587
Who's "we"? The canine's has too many traits similar to that of a rabid animal and putting them down is the best way for them not to bring any harm to other individuals as well as themselves and for us to finally move on with properly developing the pizzeria without him almost bringing us back to square one in his nightly rampages..Undertale must have pussified your mind for all I know kek
>>
>>5179592
This. Our biggest issue with the Canine is that there's just not a lot of space to get around him at night. There's the hallway to our office, the gate, and outside. An expansion will help that while making things more tense since now he has more area to roam around in, which won't even be much of a problem now that his legs are mangled, we can set him up in a little wooden ship to hide that part from the guests.
Although his entertainment value has probably gone down a bit since he's more limited.

Obviously he can't do any more stand up comedy acts.
>>
>>5179602
Listen here buddy ol pal, these characters hold a special place in the hearts of children, so we're gonna take care of them as best we can while running this shithole in bumfuck nowhere.
If Foxy wants to entertain these kids by God we're going to let him and take it on the chin if that's what it takes. Now we're gonna survive the night, fix up Foxy in the morning if we can, and use that badass whip we made with elbow grease, questionable materials, and a whole lot of hope to show him not to fuck with us at night.
>>
>>5179609
Wait. Holy shit. I just had an idea.

We have the Tech-Savvy perk, right? If we have any bolts or something around, do you think we could just reattach his legs during the day, and take them off at night?

Of course, this assumes we have a wrench(which I can't recall if we do or not), and said bolts to use the wrench on, but it could work.

If not, we can probably just find something to wheel him around in and that could work as a substitute
>>
>>5179609
>>5179587
>>5179613
If you're going to samefag at least don't make it so obvious with the numbers
>>
>>5179615
Also, couldn't we just order other copies of the same characters if we end up offing one of them? Should be able to trick some kids into thinking nothing's wrong although we'd probably have to time it well
>>
>>5179615
I'm literally having a conversation with you, of course I replied to your posts when you replied.

This post >>5179609 is me replying to someone else about a slightly different topic of logistics.
>>
>>5179621
Nah, they just rebuild them if they're broken and sell them off to another franchisee. Also what would be the point in rebuying a character we purposefully scrap? Doesn't make any sense
>>
>>5179614
That's a neat idea, assuming it's that simple to detach and reattach his legs every day and night. It could work and not raise too many red flags if we say that it's a new mandate from Corporate to ensure his legs servos don't get worn out at night. Slather the explanation in enough corporate jargon and doublespeak with a helping of straight lies and he probably won't be any the wiser.
>>
File: janitor.jpg (489 KB, 2048x1365)
489 KB
489 KB JPG
>>5179625
Could be wrong but I don't think all the bought animatronics have night modes, scrapping them then buying another copy could possibly fix that problem. I just think of the nm animatronics if you could even call them animatronics as just an extreme example of early product defects.
>>
We're not fucking scrapping living beings.
>>
>>5179634
Nah they're either legit haunted or programmed that way on purpose because corporate enjoys fucking us and enjoys fucking them too. They're trying to make not killing children for remnant a death sentence, because they enjoy suffering
>>
>>5179640
Animatronics don't have rights
>>
>>5179640
I think we're going to regret that choice soon enough if we ever follow up on that'll
>>
>>5179649
It's pretty clear you're an edgelord extraordinaire but hamper that, it hurts the bottom line and out of character, it's just not funny.
>>
>>5179657
Woe is me for wanting to get rid of something that wants to actively kill our host and violently rejects any form of peaceful communication. Accept that it's not negotiable and move on
>>
File: 1c0.jpg (2.31 MB, 1600x1440)
2.31 MB
2.31 MB JPG
>>5179642
This whole job is a death sentence. Almost everything out here except the Puppet, Mr Hugs, and JJ wants to kill us at night. I'd hate to see what'd happen if we were big enough to have a storage room full of spare endoskeletons and parts.
I'm kind of failing to see how the Remnant could even help us defend against stuff like the sea monster as opposed to the now tried and true method of just fucking them up with a knifewhip.
>>
>>5179640
This. If we've come to the conclusion that these robots are living then scrapping one is pretty much murder, regardless if we order another identical model or not (if that's even an option).
>>
>>5179662
You very clearly have an unreasonable thirst for needless bloodshed.
>>5152279
>>5175680
>>
>>5179662
We have, for the most part I think everyone gets that. We just aren't pussies who need to cripple ourselves financially by not only fucking over something that trusts us wholeheartedly just because it's a bit dangerous. We get rid of Foxy we get rid of a big chunk of our earning potential and fall behind the curve of repair and upgrade costs, not to mention new purchases.
You're not only a bad friend to Foxy, you're a bad businessman as well.
>>
>>5179668
Not really needless if you're defending against a eldritch creature in disguise of a children's entertainment character that's trying to kill you
>>
>>5179672
I think if we just replaced foxy with another variant and we just pretend as if it's the same foxy but upgraded, our earnings and business revenue should be fine. Aside from that, maybe using the remnant machine to get rid of their night modes or just finding anyway to fix them might be a less violent alternative.
>>
>>5179679
We have no clue how remnant actually works, and collecting it involves killing children. We also have no reassurance of getting another Foxy model, not to mention the hit to morale we'd incur from scrapping an animatronic from something they have no conscious control over.
>>
>>5179681
Not defending his points the animatronics or the night modes because they're retarded. BUT, Remnant only needs a kid to be harmed or bleed at the restaurant and we had some pretty solid ideas on how to make the place more unsafe in innocent ways further up the thread even if we do end up swearing off kid killing.

We can still fuck around and figure out some ways to use it that don't help out Corporate.
>>
>>5179681
Not necessarily on the Remnant part. Corporate merely implied killing children is a good way to get Remnant, but listed other non-child murder examples for the Remnant presentation.

So I think it's possible to not have to resort to child murder in order to get some, but I find it likely we'll get less than if we just go all the way.
>>
>>5179681
Nm animatronics should have remnant in them, we could extract it from them and just fuck around with it and experiment. If staffbots from security breach can possibly be for sale then I'd see no reason why we can't buy other models of the same character, the chip's probably the same so I don't see the personality changing either
>>
File: PSQ161.png (142 KB, 700x700)
142 KB
142 KB PNG
Temptation rises to work off some of the extra adrenaline by hitting JJ with a water balloon, the levity wouldn't be bad as well.

But as a robot, that would probably be the silliest way to kill one of your Staff by accident. Instead you pick one up and lob it at a tree.

It falls short a few feet, leaving JJ to stare.

>"Are you okay? Not just physically but-"

<statement>Just feeling pretty incredible right now. We should run inside, my system needs to restore itself for a while.

JJ looks towards the dark ensemble of trees ending in the void of the Wood, shifting slightly onto each leg.

>"Are you sure that's safe?"

<statement>The Canine is injured, if the Vacuum activates, it will not harm anything aside from the flooring. We'll go to the Office and barricade it.

>"Okay but... what if something else comes...?”

<statement>After that attack? It probably frightened off anything else for miles around with the noise alone. I don't think we'll have much else to worry about tonight.

The Hive screams at the portion of the Hive snickering that tempting fate is a horrible, horrible idea.

You start to walk and talk, JJ stays close, but not quite as clingy. The company of someone else seems to really assist her in general function. The two of you enter the Office, and you hinge the top of your door beneath the knob.

Some grim ideas run through the Hive now that the immediate danger situation has passed. The Canine... It's gotten three gruesome hits on you, and this is a tiny Pizzeria. It's injured... would it be horrible of the Hive to just put it out of its misery?

If it's truly haunted, you'd be doing a good thing... So far the Shadow has been manageable (even if it has been largely luck) and the Vacuum sucks (a third of the Hive giggles) but isn't trying to kill you.

...

>"It would help make you safer, but you’d be decommissioning Foxy as well, Starbon would piece it together... She knows a strange amount of things. I don’t think it’s a bad idea, but I’m a lot more fragile than you are, so... there’s bias.”

You jerk up, surprised to see the glowing white of JJ’s eyes watching you intently.

<statement>Mind-reading is still strange enough to call a Night Mode.

>”I can see it in your expression, I’m a robot too, you know. I just feel--ow!”

A loud pop sounds out, and you hear joints crackle for a moment as JJ struggles to shake off some invisible strike.

>”-Ha, tried to access deeper than I’m supposed to, I think. You’d be starting a cycle, a safer one, but... Well, I’m just along for the ride. No one would fault you for protecting yourself...

>”Even if it would be sad. Anyways! I’ll let you rest up!”

With JJ watching the door, you go into standby, and let your system patch you up a bit.

An Hour passes.
>>
>>5179796
>An Hour passes.
>no further elaboration
I DON'T LIKE THAT
>>
>>5179796
Okay, so we have until 8 AM, right?

I wanna rest one more time at some point(assuming we don't take damage), but could we go to the Office Gate and find the Canine's(or Foxy's) legs if they're detached from the main body first? I wanna try out my idea of fixing and removing them before and after the day, and we should probably check out the machinery/wiring of the legs to see if such a thing would be possible, either in theory or with whatever tools we have on us.

If possible, I also want to see what exactly happened with the Gate and see if we possess the skills to fix it if the Canine's legs are still by the Gate.
>>
I thought this was archived
>>
Anyway, I sincerely doubt we'll have enough knowledge to be able to safely try and disassemble or tinker with the animatronics, even with the perk.

We might have a better chance of it, but lets face the facts, I sincerely doubt any of us in the hive have any idea how the animatronics work and how we could take them apart or put them together.

But we should try and put the perk to further use at some point. If we can manage to make a taser or any other type of electrical weapon...

Electric whip. I can see it now.
>>
>>5179913
>at the end of the quest we have a fucking equipment wheel just to show off all of our whips
>corporate can’t safely unplug us without running the risk of the hivebot going rouge and becoming a new whip monster in the Wood
>>
>>5179796
There's nothing else to do, unless you guys want to fiddle around with the computer, but I'm not sure if we can even get anything from it right now.

Rest.
>>
>>5179922
I've learned that in Five Nights at Freddy's decommissioning animatronics tends to just make them more dangerous. If our character could be aware of that knowledge through rumors or experience , I would be on board with making ourselves irresponsibly dangerous to the point even Fazbear Entertainment would not accept the collateral damage caused by our soulless body going on a rampage if they unplug us. Mutually assured destruction via pizzeria animatronics.
>>
>>5179796
Do we know how severe the damage to the building is? Maybe we should walk around to see exactly how bad.
>>
File: 1630637959700.png (95 KB, 700x700)
95 KB
95 KB PNG
>>5179913
>>5179922
>>5179942
>we here at freddy fazbear's pizza would like to remind you that the creature in the woods with many whips is NOT to be encouraged to come back or be heard out as it is a mindless abomination and any secrets it claims to know are to be considered libel/baseless rumours
>as the new owner of this location we would like to remind you that your new position is one of circumstance and luck, as all the best business opportunities are
>there's a difference between good business, and tempting fate
>>
>>5179913
I mean sure, but we could probably learn, right? There are 100 of us in here, after all. It's like a gigantic study group!
>>
We've been playing a while now, and some things have been lost in the Archives or I just didn't say enough at the time, and wanted to address some things:

>>5179614
Tech-Savvy as a perk means your supplies lasts longer. You're able to use your know-how to make the best use out of Cleaning and Party supplies. Floors stay clean a few days longer, and Party Supplies can last for more Parties.

It would still be a base 1d10 roll to do something like that. (Not to discourage doing it, you had a nat-10 and made a BITCHING whip) The other thing is all comments regarding Foxy's legs. They were mangled into the gate so deeply the gate itself lost function. We're talking the mechanical equivalent of pulp.

Repairing Foxy's legs would be a roll if the legs still existed, those supplies/that fix will have to come down from the RNG Gods of the Truck Crew. Even a Nat-10 has limits.

>>5179687
>BUT, Remnant only needs a kid to be harmed or bleed
I see a lot of posts about this, and I don't want to kill the dream and wouldn't if it wasn't a detail in the Quest that I should have probably drew more attention to: >>5151581:

>"Some even ponder if the natural damages that just come from the Hospital bills would count. Then you recall that last night, the meter was barely resting above zero.

>Intent apparently comes with the territory,"

I was intending, much like letting assumptions that the Outside was certain death without evidence, to continue playing out until it was realized, but there is no way out of a hundred members none would realize a ton of blood was already spilled here and the Remnant container was between 0 and 1.

>You saw the Remnant Pit for the first time last night
>It was between 0-1, and you do not know if it was established before or after you killed the Smiler, and will not know if your bloodshed of Wood Entities like the Octopus Thing counted, unless you physically checked it by summoning it outdoors.

>>5179912
https://suptg.thisisnotatrueending.com/qstarchive/2022/5126311/

It should be here, though I'll transfer all the archives to the newer site over the weekend if suptg is unreliable.
>>
>>5180022
I guess we'll have to purposefully trap the place or at the very least intentionally make it more unsafe to run around in? Or will going full Man Behind the Slaughter be the only way?
>>
>>5180036
What's the obsession with collecting it in the first place?
>>
>>5180037
Apart from the concept of liquid suffering being cool as hell? Mostly the fact that we can use it ourselves instead of the purpose corporate wants us too. Like we said earlier in the thread it wouldn't hurt to try stuff like jumping in it or something to improve ourselves.

Skin said that we should do what they tell us to anyway, but by the minimum amount since there will be a way to stop whatever is coming without Remnant. I like the idea of opposing Corporate by instead of getting remnant to stop whatever horror is coming by instead going ham on the Remnant and just using it to our own ends.

It's not the consensus as a lot of us just want to do the bare minimum part of the plan. I'm just one voice advocating for it, you don't gotta agree if you think we shouldn't harm or kill kids but we WILL need some apparently since Corporate has threatened to pull the plug on us if we don't perform at all. We're just as much a puppet as the robots on stage after all.
>>
>>5180022
Yeah, I was mostly trying to bend the definition of Tech-Savvy for us to have justification for knowing something about it in the first place, but if Foxy's legs are fucking mangled we're getting nothing out of those even if it worked.

In that case, +1 to >>5179945 here, since we should likely see if any other monsters decide to test their luck against us tonight (and die in the process with our holy Whip).

>>5180036
That was the plan anyway I'm pretty sure. We can probably do it tomorrow in the evening, after the animatronics shut down, but before their night mode activates, if such a delay exists
>>
>>5180037
Well, the promise of being able to be stronger and maybe faster than a crippled, drunk 95 year old man.

That's a major one. Since that's been a heavy restricting factor for u in both trying to move from place to place and fighting eldritch creatures.
>>
I think about 90% of our injuries came from the canine alone
>>
>>5180073
We did pretty good going Symphony of the Night on that seamonster though you have to admit.

Although we do now have a partially crushed skull.
>>
>>5179796
>”I can see it in your expression, I’m a robot too, you know. I just feel--ow!”
>A loud pop sounds out, and you hear joints crackle for a moment as JJ struggles to shake off some invisible strike.
>”-Ha, tried to access deeper than I’m supposed to, I think.

Should we be worried about that? I'm not sure what we could do but there seems to be either a trauma block for things she doesn't want to think about or just plain old stuff Fazbear Entertainment doesn't want her spouting. You think there's any way we could maybe, hack into her to remove it by switching a couple wires or something?
It might just be programming to prevent her thinking too deeply about her own mortality but she knows the stats of her own model pretty well, there might be other info there if we can help her talk about it.
>>
>>5180085
We were lucky to 1.) get a whip that didn't fall apart instantly and 2.) avoid getting hit more than once.

Not all monsters we fight are gonna be slow, clumsy beasts with barely any intelligence. I rather stack the deck in any way I can to improve my survival, thank ya.
>>
>>5180094
I'm not disagreeing that using Remnant for ourselves might be a good idea. I'm just saying that what we did was really cool.
>>
>>5180095
I can agree on that, at least. For a crippled roboman, we were pretty cool there.
>>
I think we should start considering maiming/killing children for remnant, we're gonna need some personal upgrades if we're going to be going symphony of the night on anything that isn't mindless
>>
>>5180141
>killing children
This is FNaF. That will just make things worse for us.
>>