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To your surprise, you've become a king.

The kingdom of Stonekeep has been, in name at least, a meritocracy which selects the most capable ruler via the decision of The Royal Council, electing them as king for life after the previous one passes away or steps down. One might expect that the most adept administrators or the bravest heroes of each generation were crowned king as a result, but there were a great many unspoken rules which made the government function quite differently. In practice, this system generally resulted in a member of the royal family gaining the position, most commonly one of the king's sons.

Stonekeep's most recent election was different, however- no election before this one had been forced to account for the death of the royal family and most of the nobles and officials who served as part of the council. In addition, the kingdom itself was under an existential threat. The Deluge was just beginning at the time, and hordes of inhuman monsters and abominations were coming from further south and threatening to wipe out the entire kingdom on top of its previous rulers. In desperation, the citizens of the kingdom retreated into its namesake city, Stonekeep, planning to hide until the nearby kingdoms could unite and mount a counteroffensive.

What followed from this power vacuum was several short lived rulers who were pushed into power by various factions after elections of questionable legitimacy, a reluctantly agreed upon interim where the council would rule in the king's stead until the outside situation calmed down, and then, after over a decade, your election being decided upon with the help of Stonekeep's military faction.

You'd heard your name brought up as a possibility for the next king, but you were still surprised when you found out about the results yesterday. You only view yourself as a soldier after all, not a ruler. Later today the results will be announced to all, and within the coming weeks you'll be coronated as king.

During the coronation, you're expected to make a speech. You could simply remain vague and say that you'll do your best for the realm, like some kings have, but in the wake of The Deluge and the chaos forced upon the region, you feel a need to say something more. At the very least you need to provide a promise and a goal to those who survived the most trying times.
>You'll vow to ensure that the kingdom will be better prepared in case tragedy strikes again- you will not allow there to be a second Deluge.
>It's only right that those who survived should be able to return to their old lives. You'll vow to reclaim the Stonekeep's borders and help return the citizenry home.
>The Deluge may have waned, but it's not over. Abominations still wander the land, and further to the south armies continue to struggle in vanquishing these beasts to whence they came. You'll vow to make sure that these creatures are eliminated and your citizenry avenged, both within and outside of Stonekeep.
>>
>>5115951
>You will vow to taste the virginity of each man and the first night of each wedding.
>>
>>5115955
opps wrong thing to write, but taking this quest seriusly, i changue my vote for
>>It's only right that those who survived should be able to return to their old lives. You'll vow to reclaim the Stonekeep's borders and help return the citizenry home.
>>
>>5115951
>It's only right that those who survived should be able to return to their old lives. You'll vow to reclaim the Stonekeep's borders and help return the citizenry home.
>>
>>5115951
>>It's only right that those who survived should be able to return to their old lives. You'll vow to reclaim the Stonekeep's borders and help return the citizenry home.
>>
>>5115951
>>You'll vow to ensure that the kingdom will be better prepared in case tragedy strikes again- you will not allow there to be a second Deluge.

>>5115955
We aren’t a queen anon, or are we?
>>
>>5115951
>You'll vow to ensure that the kingdom will be better prepared in case tragedy strikes again- you will not allow there to be a second Deluge.
>>
>>5116027
>>5116027
nono, i tried to write that we will take the virginity of all the men´s wife and their wedding night, but profound mental retardation made me write something else
>>
>>5115957
>>5115972
>>5115982
>>5116027
>>5116051
During your rule you'd like to reestablish the historical borders of Stonekeep that had held for nearly a century before the beginning of The Deluge. It will be a struggle to administrate the land properly with the precipitous drop in population, and from the scouting trips you've gone on you can tell that much of the infrastructure that was in place was destroyed, but it's a task worth embarking on. You'll repopulate and resettle the lands you were forced to abandon 20 years ago- just like the first human settlers who came long, long before you.

Despite having an idea in mind, the perfect words don't come. You've never considered yourself much of an orator, although others have said otherwise. You decide to take a momentary break from composing your speech- there's still plenty of time. Glancing out the window in your quarters, you see the rolling hills leading away from Stonekeep and the myriad structures placed on top of them, most of which popped up after everyone was relocated here.

Given the small size of the window it doesn't let in much light, but you couldn't be more thankful to have it. Stonekeep was originally constructed into the side of a mountain thousands of years ago, even before your kingdom's ancestors arrived in the region, and whatever civilization constructed it didn't feel the need for above ground living spaces or natural lighting. It's all thanks to Stonekeep's ingenuity and the desperate desire to feel less cramped that a massive team of stonemasons were able to add onto the existing structure of the city and introduce an upper level with natural light without interfering with the existing engineering or compromising the city's defense. Of course, one could also just live in the surrounding hills if they wanted sunlight that badly, but in recent decades that wasn't always an option.

A knock comes from the door, interrupting your thoughts. "Come in." The door opens to reveal an old man with white hair. He's not physically impressive, but he has a certain look in his eyes that makes him intimidating regardless.

You stand up from your desk and place your right hand over your chest. "Greetings General Warton." He lets out a gruff laugh as he looks at you. "I'm not your superior anymore Your Highness." You ignore him. "That's not the case until my coronation."

After staring at each other for a few moments he gives in. "Alright then. Sit down Commander Branford. I came to inform you that you're relived from your duties for the time being. There's no need to send you out on field work given your new position. From now on you'll get to sit in the back while you issue commands, just like me."
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>>5116324
Sitting back while you tell your commands to others? You're 30 years too young for that. "With all due respect, I'd like to continue going out in the field sir- the tides of battle have been shifting back and forth, and the best way to keep track of the enemy's movements is to observe them myself. I can still protect myself."

General Warton shakes his head. "That's not what I meant. I'm sure you'd be able to protect yourself, but you're needed here, even ignoring the countless people who'll want to talk to you. I'd like to think that I've helped educate you well over the years, but you're still sorely lacking when it comes to being king. Over the next few weeks we need to beat as much culture, grace, and history into you as we can. I'm sure it'll be just as hellish as your time fighting, just in a difference sense."
>Studying? All the more reason you need to be out the field.
>If that's the case then you'll hold yourself back. If all goes well you'll have the chance to venture outside when the time comes to reclaim Stonehold's territory anyways.
>You're not one to back away from a challenge, but you really would rather be away from Stonekeep when everyone is likely to bother you in the coming days trying to curry favor. You're going out scouting, and your tutor is coming, whoever they are.
>>
>>5116327
>You're not one to back away from a challenge, but you really would rather be away from Stonekeep when everyone is likely to bother you in the coming days trying to curry favor. You're going out scouting, and your tutor is coming, whoever they are.
This isn't a kingdom anymore, it's a military state. You're going to march out the gates and show the commoners you're serious about bringing the borders back
>>
>If that's the case then you'll hold yourself back. If all goes well you'll have the chance to venture outside when the time comes to reclaim Stonehold's territory anyways.
>>
>>5116327
>If that's the case then you'll hold yourself back. If all goes well you'll have the chance to venture outside when the time comes to reclaim Stonehold's territory anyways.
Well, we can leave it to the general that he will keep a good eye on everything. It is time for the more grueling aspects of ruling...
>>
>>5116327
>>If that's the case then you'll hold yourself back. If all goes well you'll have the chance to venture outside when the time comes to reclaim Stonehold's territory anyways.
>>
>>5116327
>If that's the case then you'll hold yourself back. If all goes well you'll have the chance to venture outside when the time comes to reclaim Stonehold's territory anyways.
>>
>>5116327
>You're not one to back away from a challenge, but you really would rather be away from Stonekeep when everyone is likely to bother you in the coming days trying to curry favor. You're going out scouting, and your tutor is coming, whoever they are.

It is important for commanders to be personally familiar with the enemy disposition and the surrounding terrain, and this way we can still be tutored on the move.
>>
>>5116327
>>If that's the case then you'll hold yourself back. If all goes well you'll have the chance to venture outside when the time comes to reclaim Stonehold's territory anyways.
>>
>>5116327
>>You're not one to back away from a challenge, but you really would rather be away from Stonekeep when everyone is likely to bother you in the coming days trying to curry favor. You're going out scouting, and your tutor is coming, whoever they are.
>>
>>5116345
>>5116376
>>5116421
>>5116441
>>5116910
>>5116954
>>5117012
>>5117013
You reluctantly give up on your military duties for the time being and leave to them to Eumann, the other field commander of Stonekeep's remaining army. He's a reliable man and you're sure he can handle scouting duties while General Warton manages the keep's defense.

The coming weeks are remembered less in terms of things you've done, but more in terms of things you were made to learn. First was history. In the past you'd considered the study of history to be like looking at a single line, examining different points on it as you viewed humanity's various master strokes and follies throughout the year. Under the unwavering eye of General Warton and the several officials he has tutor you, however, the subject turns into something completely different. Instead of one storied world history, you experience a seemingly unending series of short, oftentimes boring tales, the bloodlines and stories of family after family after family. Instead of a single line, your understanding of history is all like a tangled ball of yarn- an unkempt, tangled mess of information.

Before your coronation you learn about the basic history of nearly every noble who remains alive in Stonehold, the important ones in the surrounding kingdoms, and many of the stories about those who have died in recent decades. A lot of it is information you'd have considered useless, but according to General Warton it will be useful- to manage a realm one must know about what it has gone through, after all.

Shortly after starting on history, you begin learning about culture and diplomacy, which are somewhat closely intertwined. You have plenty of experience speaking to nobles and the king's officials and thought you were good at it before now, but apparently that was only due to your ignorance. During this period you learn about the subtle nuances of how you're supposed to speak as royalty: Veiled euphemisms, questions on policy disguised as small talk, and rules on how to carry yourself all abound. You can't say that you prefer it or even that you'll adapt to speaking that way yourself, but you at least need to understand it all.

Despite your initial hatred of learning about these things, they prove to be useful. As the days go on and influential people in Stonekeep approach you to have discussions (of which General Warton recommends you stay neutral and avoid any touchy subjects during, at least until the coronation), you begin to understand the actual meaning behind their words instead of the surface meaning. No longer will you mistake a conversation over the political future of Stonekeep to be minor small talk, as you apparently have in the past. Several times.
>>
>>5117267
After one of your lessons, you approach General Warton. "If you were planning to back me for the position of king, why didn't you get me to start these lessons earlier? I'd heard a couple mentions of myself as candidate, but only when paired with many other names- nothing indicating that the possibility was serious." He laughs. "To get you to start earlier I'd have to tell you what I was planning. And then you would've found a way to back out of it beforehand, wouldn't you?" Back out? No, of course not. The position of king is a massive honor which you can't refuse, even if Stonekeep is in dire straits. Despite that...

"I wouldn't have backed out, but there are people more qualified for the position for me. I simply would've made that known." General Warton smiles in response to your statement. "And that's the same as declaring that you don't want the position. You're the one who declared your candidacy anyways- and in public no less. Given your achievements during The Deluge, your election was fated from there."

"What?! What could've possibly been interpreted that way? General Warton?" As you try to get context, almost speechless, General Warton resumes laughing and exits the room, on his way to another meeting. You feel like that smug old man has played you, but you guess there's nothing to do about it now.

Before the coronation, the issue of your surname is brought up. Commoners don't always have a surname, and when they do it's generally something simple, oftentimes related to their career. In your case it's Bladesmith- you were raised as a blacksmith before you entered the army, as was your father and the two generations before him. In noble society this surname could be considered somewhat uncouth, particularly for the royal family. In the worst case, it may even invite mockery from abroad.
>Although it pains you, some may consider you an illegitimate ruler as is- you were born as a commoner, and with the king dead no one had the authority to hand you even a minor noble title for your meritorious service in the army. No need to make things harder for yourself. [Write in a new surname- something more noble]
>Your family has been Bladesmiths for at least four generations. You're not letting that lineage die out of you for vanity's sake- if anyone has a problem with that, then let them come.
>>
>>5117269
>Although it pains you, some may consider you an illegitimate ruler as is- you were born as a commoner, and with the king dead no one had the authority to hand you even a minor noble title for your meritorious service in the army. No need to make things harder for yourself. [Write in a new surname- something more noble]
Bronzebiter. If they don’t like it they can’t suck it.
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>>5117325
Support i like the name
>>
>>5117269
>>Your family has been Bladesmiths for at least four generations. You're not letting that lineage die out of you for vanity's sake- if anyone has a problem with that, then let them come.
>>
>>5117269
>Although it pains you, some may consider you an illegitimate ruler as is- you were born as a commoner, and with the king dead no one had the authority to hand you even a minor noble title for your meritorious service in the army. No need to make things harder for yourself. [Write in a new surname- something more noble]
Landsmith. Take it or leave it.

Also,
>Meditate on lesson on history. You learned the event, now with hindsight analyse causes, and consequences to link the yarn threads. This will improve shrewdness and allow to not repeat past mistakes.
>>
>>5117325
>>5117513
>>5117559
>>5118763
It pains you, but it's for the best that you adopt a new surname. Going by the traditions of the nobles and working within their rules will help ensure the stability of your reign in these uncertain times- you're sure your father would understand. Bucking tradition in this case would be less a show of respect your family, and more one of stubborn pride.

After checking to make sure that Bronzebiter fits the nobles' naming sensibilities, you pass the information to Bishop Coffey, the current leader of Stonekeep's churches and the one in charge of most of the preparations for your coronation. In the coming days the information quickly spreads among the upper classes of the keep, and you can feel that some of the nobles who opposed your appointment have calmed down a little. It's not you they fear, but the deviation from tradition- if you show your intention to stick to that, most of them will be placated. ...Although whether placating them is worth holding to tradition for is another matter entirely.

It is the 1st day of Rebirth 1383 years After Salvation. The fields outside of the city of Stonekeep would normally be filled with farmers celebrating the end of the cold season and preparing for the new year's harvest, but there's not much work going on in Stonekeep at all. The king's coronation is an event that usually only occurs two or three times in a lifetime, and is taken as a holiday by Stonkeep's residents- or at least those who live in the same city as the king. The coronation will occur at midday after a series of festivities leading up to it. After it's over you will meet with the members of the Royal Council to celebrate in the king's palace, while commoners and nobles alike will hold their own feasts across the city.

You travel down Stonekeep's main road flanked by a small contingent of guards. The street that's wide enough for three carriages to ride down comfortably is, for once, vacant. Instead of standing on the street you see countless citizens crammed together in the ancient stone buildings flanking the street, trying to get a look at you through the windows. From the clear excitement and cheering from the populace, they seem to welcome their appointment.

After making your way down the main road of the city for some time, you arrive at the town square. It's a massive, empty space that was likely meant to accommodate gatherings and festivities of all sorts when it was constructed. Regardless of its original purpose, it serves as one thousands of years later. In the square is a high wooden platform which Stonekeep has made itself, where most of the coronation will be taking place.

You make your way up the platform and take a seat in a regal looking chair near the back. During this process you attempt to carry yourself with grace, and you're certainly better in that regard than before, but it doesn't come naturally to you- you carry yourself more with power than anything else.
>>
>>5119166
Before the coronation formally begins, you watch several contests and displays of strength and wit- the peak of multiple days of such events that led up to your coronation. A soldier who served in the army under your and a lower ranked noble spar, a notable musician plays a newly composed melody for you, and another pair of members from the military and nobility factions compete in archery.

Once the competitions are done, Bishop Coffey goes through a lengthy religious ceremony praying for the gods to smile upon you and observe this momentous day, and so on and so forth. As soon as he finished speaking a team of priests comes out, moving several dozen busts into place on the platform. It's finally your time to do something.

Bishop Coffey hands you a lit spill- a piece of wood with the end covered in fat- and then stands back. Before you stand several dozen busts with candles in front of them, representing each ruler of Stonekeep. Well, minus one of course- the most recent king declared the king before last's election illegitimate and purged much of his faction. Maybe at the next coronation your bust will be missing as well.

You light each candle one by one while asking each king to recognize your rule. Once you're done a priest takes the spill from you, and the coronation enters its final stage. Bishop Coffey begins speaking, and you make the standards oaths to the gods, the citizenry, and the country. To respect the gods, to protect the citizenry, and to ensure the prosperity of the country, more or less. Once that's over with he crowns you, and a roar rises from the crowd- from this point onwards, you can officially be considered the king of Stonekeep.

Once the oath and crowning are done, you make your speech. Most of it is somewhat meaningless but needs to be included, and is modeled after the coronation speeches of your many predecessors. The end, however, is a promise that comes from your heart.

"As the 28th king of Stonekeep, I vow to reclaim Stonekeep's borders and return us to our homes. We will not remain exiled in this city forever!"

A roaring cheer rises from the crowd as you finish your speech, and the ceremony quickly comes to a close. As you leave the commoners begin dispersing to go to their feasts, while you and the members of the Royal Council head to the palace for your own.

You're seated at the head of a long table with many, many dishes spread out before you. The heads of the military, nobility, and church are sat near you, while the less important electors are sat far away. Your newly appointed servant stands to your side, looking slightly unwell after having to test every single dish you might eat for poison prior to your arrival- you can only imagine how stuffed he is.
>>
>>5119169
"A toast!"
>To the warriors who have protected us throughout The Deluge and ensured Stonekeep's wellbeing! The military pushed for your election so you should put them first.
>To the families who have ensured Stonekeep's prosperity for many years! The nobility is riled up after their decline in power in recent decades, so you should do your best to reassure them.
>To the gods, whose grace has kept us safe! Just like any man you're a man of religion, and the church deserves respect. The church's faction is the weakest, so this should avoid any concerns about bias as well.
>Write-in

Meant to post this earlier today but I fell asleep. Oh well.
>>
>To the warriors who have protected us throughout The Deluge and ensured Stonekeep's wellbeing! The military pushed for your election so you should put them first.
>>
>>5119175
>To the gods, whose grace has kept us safe! Just like any man you're a man of religion, and the church deserves respect. The church's faction is the weakest, so this should avoid any concerns about bias as well.
>>
>>5119175
>To the gods, whose grace has kept us safe! Just like any man you're a man of religion, and the church deserves respect. The church's faction is the weakest, so this should avoid any concerns about bias as well.
>>
>>5119175
>>To the families who have ensured Stonekeep's prosperity for many years! The nobility is riled up after their decline in power in recent decades, so you should do your best to reassure them.
>>
>>5119175
>To the warriors who have protected us throughout The Deluge and ensured Stonekeep's wellbeing! The military pushed for your election so you should put them first.
>>
>>5119175
>To the warriors who have protected us throughout The Deluge and ensured Stonekeep's wellbeing! The military pushed for your election so you should put them first.
>>
>>5119175
>>To the gods, whose grace has kept us safe! Just like any man you're a man of religion, and the church deserves respect. The church's faction is the weakest, so this should avoid any concerns about bias as well.
>>
>>5119253
>>5119607
>>5119825
>>5119527
>>5119384
>>5119428
>>5119862
We're currently tied at 3 votes to 1 to 3, I'll check back in around an hour and roll a tiebreaker if needed.
>>
Rolled 1 (1d2)

Alright, tiebreaker time then. 1 to toast to the warriors, 2 to toast to the gods
>>
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You raise your goblet. "To the warriors who have protected us throughout The Deluge and ensured Stonekeep's wellbeing!" You take a sip of wine, and everyone follows- although some are clearly more enthusiastic about the toast than others.

During the feast your servant brings you food as you socialize. After fielding several introductions from people you aren't very familiar with, the Prime Minister approaches you. Impressively enough he has served as the king's closest aid since before The Deluge began, holding his position for the reign of three kings (or two if you discount the first to take the throne after The Deluge), and the interim rule of the Royal Council.

"Are you enjoying the celebration Prime Minister Warricke?" The greying man before you simply nods his head. "I'm just glad to see that I can assume my proper role again Your Highness. It's been some time since Stonekeep has been under proper rule."

Ah, a dig at the Royal Council's decision to delay the election of a king. You suppose that faction is still around after all these years, although you, for the most part, were fine with the decision. "I'll be looking forward to your assistance in that rule Prime Minister." Those aren't just empty words- you predict that you will need his assistance quite a lot in the coming months. He smiles, somewhat knowingly. "You flatter me."

Once your brief conversation with Prime Minister Warricke is over, you go to speak with the Court Mage. Your exposure with magic is limited to what was used by the few mages who serve in the army, and as you've never had the talent for it yourself, you're interested in what it exactly is they do. What you instead get is miscellaneous ramblings from the 30-something man who recently took over the position on his recent research, and not so subtle requests for more funding. Given that now isn't a good time to discuss either topic, you extricate yourself from the conversation, although it's a struggle getting him to let you go.

In the coming hours you have many conversations. Most are just flattery, quite a few involve someone telling you how attractive and cultured their daughters and nieces are, and a rare few are somewhat productive- mainly those with the officials who will be working closely with you in the coming weeks. The Prime Ministers, the Treasurer, and other scholarly positions, mainly.

Eventually an end is called the festivities, and everyone returns to their seats. It's time for the gift giving. In any other case you may have to worry about the political implications of taking gifts from others, but giving gifts to the king after the coronation is traditional, so you can simply sit back and receive what you're given.
>>
>>5120343
First, Bishop Coffey approaches you. His servant hands your head servant a thick book with an elaborately decorated cover. According to him it is a bible he transcribed himself, and he hopes that it may help guide you in these times of strife. You compliment him on his work, and the unofficial leader of the nobility, Duke Graye, steps forward.

Counter to his name Duke Graye is a well-built man around your age- 40 years- dressed in striking blue robes. His gift to you is a rather sizable bolt of very nice fabric. According to him it was made on his own estate many years ago, before he was forced to leave it. Some work was done behind the scenes to acquire clothes fit for your coronation in the weeks since the election, but it was rather rushed and your wardrobe of clothes suitable for your new role is small. The thoughtful gift is appreciated.

The last of the major gift givers is the leader of the military faction, General Warton. He gifts you a sword made of the finest steel Stonekeep can produce- something that clearly had to be made long before the few weeks its been since you were elected king, or even the few months since the electoral debates started. You wonder if he was that confident in your election as king, or if he simply planned to give it to anyone who was elected.

With the biggest of the gifts done with, the less influential members of the Royal Council step forward one after the other. You receive a bounty of goblets, local exports, and so on and so forth that is truly fit for a king. You even get a portrait of yourself. You personally find it a bit silly, but you suppose you'll hang it in the main hall. It's... certainly a kingly thing to do, if nothing else.

With the jubilations over the Royal Council disperses and you head to bed. Instead of your normal room in Stonekeep's upper level, which was par for the course for lower-ranked nobles or non-nobles with some significant station, tonight you'll be sleeping in the palace. This palace was not normally used by Stonekeep before The Deluge, and was built into the city long before Stonekeep took up residence in it, with only some minor renovations done in the past few hundred years. Around 50 years after the founding of the country until the beginning of The Deluge the capital was actually located in Blue Ridge, to the Southwest of here.

Upon entering the king's bedroom you're surprised quite a few things: the stones embedded in the stone ceiling that give off a light glow, the many fancily embroidered carpets covering the floor, and the massive canopy bed, for example. Despite your curiosity however, you simply stumble towards the bed- you're a bit drained. Surprising since, physically, you've done a lot less than normal, but after all the talking you're a bit exhausted. Hopefully you'll get used to it.
>>
>>5120346
Your chief servant asks whether you would like his assistance in removing your clothes, and you very firmly inform him that you do not and send him out of the room. After that, you quickly fall asleep.

You wake up, the bright light of the stones illuminating the bed slightly through the curtains. After pulling them back, you glance around- it seems nobody's come for you yet. You look around the room a bit more, and spot a clock- you've never owned one yourself, but you were, quite fortunately, taught how to read one as a side note in the recent weeks. It should be just before first bell- the crack of dawn.

It's early enough that you should have some time to think before someone comes to you and, more than likely, gives you a tentative schedule for the day. Recently you've been considering the type of government Stonekeep should move towards in the future. Vested interests have decreased in power since The Deluge, and a lot of precedent has been thrown out as a result- the main example being your election. If one wanted to alter Stonekeep, the coming years would be the best time to do so, even if it would meet significant pushback.
>You've never understood why the royal family is so much more qualified than others to hold the position of king. This tradition should be broken- the Royal Council shall be kept, if maybe in a somewhat altered form that doesn't depend on the appointment of the current king, and more candidates should be considered. Ultimately this will still result in a few noble families, high-ranking officials, and possibly military men like yourself passing around the position, but that's fine. One still needs to be qualified after all.
>If Stonekeep purports to elect its rulers on merit, then it should take that vow seriously. A trial of some sort should be put in place to determine the next king after the previous one exits his position. Maybe a combat tournament of some sort, or maybe something completely different- you can decide on that in the future. What's important is that it's a test of skill, not position.
>While you have your doubts about Stonekeep's current system it has, ultimately, served the kingdom rather well until recent decades. There's no need to cause chaos for changes that may or may not benefit Stonekeep. Besides... why wouldn't you want to keep the position of king within your family? Your son would appreciate the forethought, assuming you sire one in coming years.
>Write-in
>>
>>5120347
>If Stonekeep purports to elect its rulers on merit, then it should take that vow seriously. A trial of some sort should be put in place to determine the next king after the previous one exits his position. Maybe a combat tournament of some sort, or maybe something completely different- you can decide on that in the future. What's important is that it's a test of skill, not position.

this will probably piss the nobles off to no end so we should come up with some way to pacify them, maybe add more prestigious advisement roles?
>>
>>5120347
>You've never understood why the royal family is so much more qualified than others to hold the position of king. This tradition should be broken- the Royal Council shall be kept, if maybe in a somewhat altered form that doesn't depend on the appointment of the current king, and more candidates should be considered. Ultimately this will still result in a few noble families, high-ranking officials, and possibly military men like yourself passing around the position, but that's fine. One still needs to be qualified after all.
>>
>>5120347
>While you have your doubts about Stonekeep's current system it has, ultimately, served the kingdom rather well until recent decades. There's no need to cause chaos for changes that may or may not benefit Stonekeep. Besides... why wouldn't you want to keep the position of king within your family? Your son would appreciate the forethought, assuming you sire one in coming years.
>>
>>5120347
>>If Stonekeep purports to elect its rulers on merit, then it should take that vow seriously. A trial of some sort should be put in place to determine the next king after the previous one exits his position. Maybe a combat tournament of some sort, or maybe something completely different- you can decide on that in the future. What's important is that it's a test of skill, not position.

Not martial skill. Using our history knowledge, maybe the management skill might be more important? With a heavy touch of charisma and a vision for the future of the country?
>>
>>5120347
>While you have your doubts about Stonekeep's current system it has, ultimately, served the kingdom rather well until recent decades. There's no need to cause chaos for changes that may or may not benefit Stonekeep. Besides... why wouldn't you want to keep the position of king within your family? Your son would appreciate the forethought, assuming you sire one in coming years.
Nepotism is good
>>
>>5120347
>>You've never understood why the royal family is so much more qualified than others to hold the position of king. This tradition should be broken- the Royal Council shall be kept, if maybe in a somewhat altered form that doesn't depend on the appointment of the current king, and more candidates should be considered. Ultimately this will still result in a few noble families, high-ranking officials, and possibly military men like yourself passing around the position, but that's fine. One still needs to be qualified after all.
>>If Stonekeep purports to elect its rulers on merit, then it should take that vow seriously. A trial of some sort should be put in place to determine the next king after the previous one exits his position. Maybe a combat tournament of some sort, or maybe something completely different- you can decide on that in the future. What's important is that it's a test of skill, not position.
A combination of the 2 seems wise, making certain candidates have the backing of major powers and a strong ruling council to add stability, but still weeding out unfit rulers and puppets.
I feel like a pure trail would properly result in the bureaucrats and such gaining all the power, both because they'd probably design the tests but also because a winner with no established power base or limited political backing would probably have to rely on the establish structures very heavily.
>>
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>>5120844
You're personally partial towards making Stonekeep a true meritocracy. What you're not so clear on is exactly on what basis merit should be determined, and whether the Royal Council should have a role in determining who can compete for the role of king. Important questions, but ones that you can address when you take moves to introduce new election policies- something you should have years to address, even accounting for how long they'll take to properly put into place.

After sorting out your thoughts you exit the room and find your chief servant standing outside, either waiting for you to come out or waiting for the proper time to come in. "Good morning Your Highness. May Brynn watch over you." "Same to you Stephen." ...Or at least you think that was his name. You'll have to check later, since if you got it wrong you doubt he'd be brave enough to correct you.

"What does my schedule look like for today?" "Breakfast is being prepared in the main hall, and the Prime Minister wished to speak to you once you're done eating. There are also several other letters from those asking to meet with you."

Depending on how big that stack of letters is you may have a busy day ahead of you. "Tell the Prime Minister I'll be expecting him at..." You should probably use clock time for most of your meetings instead of citywide time now. Not second bell then. "...7:30. As for the letters, I'll look over them in the side hall while breakfast is prepared." "As you wish Your Highness." You're led throughout the somewhat labyrinth-esque palace until you reach a large, well-furnished room meant for hosting small gatherings or meetings. A stack of wooden boards with writing on them is placed in front of you- the letters Stephen spoke of.

The only important summons are from General Warton and a few of the officials in charge of managing various matters of state. Besides that you have several requests for meetings from nobles who have more guts than sense, wanting to petition you for something or other. You'll hear them out some other time. Lastly, you also have a rather desperate request for a meeting from the Court Mage, bringing up the research budget again.
>You'll slot him into the schedule.
>He can wait.
>>
>>5122335
With the many hastily drafted letters of invitation dealt with, you make your way to the main hall. Unlike last night you're the only one eating, and the fare is much simpler. ...Although it's undoubtedly still better than what you're used to. Once you finish eating you leave the room, and the cooks and servants eat their breakfast, which is also your 'leftovers'. With your approval Stephen goes to eat, and is replaced for another capable servant for the time being. His role will likely just be taking notes on a diptych for you until your meeting with the Prime Minister is over.

There's only a short wait until Prime Minister Warricke arrives. You exchange a few pleasantries before sitting down in a side hall to talk. An attendant brings the two of you a small pitcher full of sparkbrew before leaving the room. You pour yourself a glass- you're rather partially to the cold, rather bitter beverage. It shocks you awake in the morning. The Prime Minister consciously moves away from the pitcher, possibly recalling unpleasant memories, and begins briefing you on the current state of the realm.

You stay silent as the Prime Minister goes over figures about Stonekeep's industries and the populace. The crop yields are in a depressing state, salvaged only by the increase in safe farming land the army has been able to guarantee in the past few years, as well as increases in the farming of the unappetizing fungi which grows in the depths of the city.

In a much better state are the yields of raw materials. The deepest portions of Stonekeep were thoroughly explored during The Deluge, and several mineral veins with high yields have been discovered in that time. Iron production is significantly higher than it was 20 years ago despite the decreased population of the kingdom, to the point where more blacksmiths are needed to process it all. There are also large amounts of coal in the nearby area, providing a useful heating source in lieu of wood from the thick forests in the kingdom's south. Fortunately the builders of the city included a great many smokestacks which funnel smoke out through the surface of the mountain, or living here would be very unpleasant indeed.

Outside of food and other important supplies, Stonekeep is somewhat lacking. Trade with the outside world has been essentially impossible until very recently, meaning that Stonekeep has only been able to acquire what can be found in the surrounding area. Those who were born in recent decades were essentially born into a city in siege, and what's been available reflects that. Food, weapons, armor, and limited amounts of other necessities. A wartime economy if there ever was one.
>>
>>5122337
The takeaway you get from the Prime Minister's report is that there are too many people to be effectively used in Stonekeep and its surrounding areas. There is, after all, only so much work to do in one city. It would be for the best if Stonekeep's former breadbasket, the flood plains located along the Morindosa river, could be reclaimed soon. This would give more productive work to be done, while simultaneously freeing up the many farmers crammed into the surrounding area with low crow yields to perform other tasks, or at the very least to produce enough surplus food to export for goods Stonekeep needs.

Once Prime Minister Warricke is done discussing the economic details of the realm in some detail, he mentions the distribution of titles. Without a proper king no titles of nobility have been granted in recent years, an incentive which many hold has driven commoners to perform great deeds. Now that you're crowned, a great many people would like noble titles. Mainly military men who have performed meritorious service during The Deluge.
>You'll award noble titles and land to whoever is found deserving. There's room to be lenient with the amount of nobles that have died, and you assume the military faction wanted this when they voted you for the position.
>You'll award noble titles and land to a select few. Power has become more centralized around the king in more recent times, and you're loathe to relinquish that.
>All handing out of titles and land will be left for after the reclamation of Stonekeep's historical lands. Merits done during this campaign will be considered when handing out titles afterwards, and will provide an additional incentive to do one's very best.
>Write-in
>>
>>5122339
>>All handing out of titles and land will be left for after the reclamation of Stonekeep's historical lands. Merits done during this campaign will be considered when handing out titles afterwards, and will provide an additional incentive to do one's very best.
>>
>>5122339
>>All handing out of titles and land will be left for after the reclamation of Stonekeep's historical lands. Merits done during this campaign will be considered when handing out titles afterwards, and will provide an additional incentive to do one's very best.
>>
>>5122335
>You'll slot him into the schedule.
>>5122339
>All handing out of titles and land will be left for after the reclamation of Stonekeep's historical lands. Merits done during this campaign will be considered when handing out titles afterwards, and will provide an additional incentive to do one's very best.
>>
>>5122339
>>You'll slot him into the schedule.
>All handing out of titles and land will be left for after the reclamation of Stonekeep's historical lands. Merits done during this campaign will be considered when handing out titles afterwards, and will provide an additional incentive to do one's very best.
>>
>>5122339
>>>All handing out of titles and land will be left for after the reclamation of Stonekeep's historical lands. Merits done during this campaign will be considered when handing out titles afterwards, and will provide an additional incentive to do one's very best.
>>
>>5122335
>>He can wait.

>>5122339
>>All handing out of titles and land will be left for after the reclamation of Stonekeep's historical lands. Merits done during this campaign will be considered when handing out titles afterwards, and will provide an additional incentive to do one's very best.
>>
>>5122339
>Write-in
You'll divide and hand out titles and land for the parts of Stonekeep that has already been reclaimed, and will do the same periodically during the reclamation. Thus dangling the carrot tantalizingly close, and at the same time nor creating an entire new nobility in one stroke.
>>
I'm moving back to my dorm today, an update should be coming sometime in the evening, after I'm settled. and maybe after I finish watching Macross Plus
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>>5122531
>>5122723
>>5123002
>>5123008
>>5123159
>>5123273
>>5122531
>>5122723
>>5123002
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>>5123273
You understand that some people have been waiting many years for titles of nobility, but now is not the time to hand them out. Despite The Deluge being pushed south in recent years, Stonekeep is still in an age of war. Most of the land nobles currently hold is uninhabited, half-destroyed, and still has the occasional monstrosity roaming about. That leaves you the little land around Stonekeep to hand out for titles anyways, unless these new nobles would be satisfied with monster-ridden fields half a nation away.

No, it's in everyone's best interests if you wait until the reclamation campaign is over to award new titles. If you promise to take battle merits into account as well, then no one should be too fussed over the delay. You tell the Prime Minister of your decision, and he nods before inquiring further about how the announcement should be made and other such details.

After your meeting with the Prime Minister you have a short break before meeting with General Warton. The normal smug grin is removed from his face, replaced with an expression of seriousness and respect. You involuntarily frown seeing it, but stop after a moment. Such a change in behavior is only natural after your change in position, even if only a couple of servants are around.

"I've come to report the results we've received from Commander Eumann's scouting expedition. He has yet to return, but letters have returned concerning his surveys of the lands surrounding Blue Ridge and the Morindosa River." "Go ahead."

"The situation along the Morindosa is about what we expected. The area is much safer than before, although threats still lurk throughout the area- they've suffered three attacks in as many weeks, although the creatures they fought were alone. Property damage from The Deluge is stacked on top of that from 20 years of unmanaged flooding along the river, particularly after the rainy season eight years ago. The region will struggle to return to its former state for some time, although Eumann's force is doing its best to find the farming communities which remain in the best shape, so that we can lead the populace there first."

It's disappointing, but not surprising. You suppose things could be worse. "Has Eumann reached Valemark?" The general nods. "We received a letter concerning Valemark yesterday. The docks are destroyed, and the theatre collapsed in upon itself. Parts of the city, mainly those further away from the rivers, are still in good shape however."
>>
>>5124858
You visited Valemark twice in your youth- it was a humbling experience. The Morindosa River from the east and the Rougnan River from the north met there, laying the foundation for a trading hub that was unmatched throughout Stonekeep. You remember boats small and large crowding the rivers that passed through the city, and merchants selling goods from the entire region there. It may not have been the political center of the kingdom, like Blue Ridge, but it was certainly was the economic center. It's a shame to hear the state it's in.

"And the south? What of Blue Ridge?" General Warton pauses for a moment. "Infested. Abominations of all shapes and sizes wander its ruins. Scouts couldn't enter unless they wished to give up their lives. It will take all of Stonekeep's army, and possibly more, to purge the area- it's a Demon's Keep through and through."

A Demon's Keep- the places where The Deluge's abominations not only took over, but settled down, making their own. "Were they able to spot the walls?" General Warton picks up your meaning. "Yes, and they're severely damaged. No repair operations have begun, indicating that the number of semi-intelligent monsters are limited." That's good- the city isn't an immediate threat to the rest of Stonekeep then.

Given General Warton's report, reclamation may be a difficult task. The north seems safe enough, despite the damage, but even the entire army may struggle to capture a Demon's Keep. You'll have to carefully consider how to address it, and the army.
Given the current scale of the army...
>Your current forces should suffice to reclaim most of Stonekeep, although when it comes to resettling the area they'll be stretched thin.
>It may be time to enlist more men into the army- there's plenty of empty hands and leftover weapons, if nothing else. The number of new recruits is normally kept at a minimum to avoid impacting the discipline of the rest of the army, but that may not be possible now.
>The nobility can be of use. Those who escaped to Stonekeep did so with their guards, and when you account for all of them they form quite the sizable force. Some of them have assisted in protecting the city in recent decades, and if you order the nobility to they can help in reclaiming the entire kingdom, their fiefs included.
>While The Deluge has been pushed further south it's still ongoing, and the United Army is engaged in heated warfare further south. If you send a delegation to speak with them about the Hell's Keep, they may be willing to held reclaim Blue Ridge. Although it may be at a price- some foreigners haven't looked upon Stonekeep's decision to retreat from The Deluge favorably, even if it was the only way for the nation to survive.
>Write-in
>>
>>5124861
Regarding Blue Ridge, the old capital...
>It should be made an immediate target. The earlier you reclaim the city the more legitimacy it will lend to your rule. Besides- you feel uneasy leaving a Hell's Keep unsupervised, regardless of how intelligent the creatures inside are.
>It can be left for the time being. The north should be Stonekeep's first target, as both Valemark and the nearby farmlands are of great import to the kingdom. Blue Ridge can be addressed after that.
>It's of little interest. As long as the area is avoided, its impact will hopefully be minor on the other regions of Stonekeep. It's more important to reclaim the farmlands in the north and the frontier in the west than to charge into danger for a city that's more of political significance than anything else. Maybe if you wait long enough the United Army will deal with it on their own.
>Write-in
>>
>>5124861
>>5124862
Regarding the Army:

>>It may be time to enlist more men into the army- there's plenty of empty hands and leftover weapons, if nothing else. The number of new recruits is normally kept at a minimum to avoid impacting the discipline of the rest of the army, but that may not be possible now. Keep them separated, however, a unit/battalion of their own, intended primarily for security and scouting surveys into the area around the Morindosa and Valemark. This way allows the newer recruits a slightly safe chance to gain experience and honor while still doing great deeds for the kingdom.

Regarding Blue Ridge, the old capital...
>It should be made an immediate target- but a light one. A company or two of more experienced soldiers should harry and harass any beasts in the land outside of Blue Ridge, allowing for a wider theater of operation for you to move in relative safety once you decide to engage in force, as well as providing a check on The Deluge's spread from the area.
>>
>>5124861
>The nobility can be of use. Those who escaped to Stonekeep did so with their guards, and when you account for all of them they form quite the sizable force. Some of them have assisted in protecting the city in recent decades, and if you order the nobility to they can help in reclaiming the entire kingdom, their fiefs included.

>>5124862
>It should be made an immediate target. The earlier you reclaim the city the more legitimacy it will lend to your rule. Besides- you feel uneasy leaving a Hell's Keep unsupervised, regardless of how intelligent the creatures inside are.
>>
>>5124861
>It may be time to enlist more men into the army- there's plenty of empty hands and leftover weapons, if nothing else. The number of new recruits is normally kept at a minimum to avoid impacting the discipline of the rest of the army, but that may not be possible now.

>>5124862
>It should be made an immediate target. The earlier you reclaim the city the more legitimacy it will lend to your rule. Besides- you feel uneasy leaving a Hell's Keep unsupervised, regardless of how intelligent the creatures inside are.
>>
>>5124861
>It may be time to enlist more men into the army- there's plenty of empty hands and leftover weapons, if nothing else. The number of new recruits is normally kept at a minimum to avoid impacting the discipline of the rest of the army, but that may not be possible now.
>>5124862
It can be left for the time being. The north should be Stonekeep's first target, as both Valemark and the nearby farmlands are of great import to the kingdom. Blue Ridge can be addressed after that.
>>
>>5124861
The Army:
>Enlist More
>Recruit Nobles and their Guards
Ideally doing both will allow us to maintain discipline and send a message to the Nobles that--especially in a supposed meritocracy--that they will have to earn back their fiefs as part of the responsibilities/duties of a Lord.
Blue Ridge:
>It can be left for the time being
I'm uncomfortable leaving the Nest to fester--it's best to nip problems in the bud--but it should only be a priority target if we have the resources to maintain fortifications and supply lines... which I'm guessing we don't. Let's start with the farmlands--it sounds like food will be a problem in short order--and make our way gradually South to take out the Demon's Keep.
>>
I'm seeing enough support behind enlisting more men and drafting the nobles' guards to aim for both, with slightly more support towards leaving the Demon's Keep for the time being than dealing with it first. Unless something changes that will presumably be the way the next post falls.
Might be able to get it written up after dinner but more likely than not it the next post will come up tonight after my night lab.
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>>5126464
>It should be made an immediate target. The earlier you reclaim the city the more legitimacy it will lend to your rule. Besides- you feel uneasy leaving a Hell's Keep unsupervised, regardless of how intelligent the creatures inside are.
I think I haven't voted so far.
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>>5124915
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>>5125257
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>>5126485
That's a narrow win for attacking then
You have your concerns about Stonekeep's food supply, but it's not impossible to deal with Blue Ridge first. In fact, if you move quickly then it may be possible to recapture Blue Ridge before the end of Firesource and the second half of the year.

"We'll deal with Blue Ridge first. Recruit as many empty hands into the army as we have crossbows- we need men, and we need them quickly. If you find the amount lacking, you have my permission to direct the craftsmen to make more. Dismantle furniture if needed. After that you can move to the stockpile of other spare weapons as needed, or as you can find men competent enough to wield them without extended training. We simply need troops who can fulfill a basic role quickly, whether that's guarding the supply line or bombarding the enemy from afar."

You pause for a moment before continuing. "In addition, we'll be impressing the nobles' guard retinues. If they want their fiefs reclaimed in a timely manner, they'll need to help. Inform them that they can keep two guards on hand to protect themselves during the reclamation campaign, but no more than that. The nobles themselves are also welcome to come if they wish, although I cannot guarantee their safety."

General Warton nods. "As you wish. When will we set out?" You work out the timeline in your mind as you speak. "We need to reclaim at least part of the north before next year's planting season and repopulate the least damaged farming settlements. To do that we'll need to repair and repopulate the areas by the end of Reaping- we're not in a position to do such a thing during Snowfall."

"By the 70th of Rebirth at the latest I expect men and supplies to be gathered, and everyone to be prepared for the march to Blue Ridge. The siege should be in place before the end of the season, and the reclamation of the city done during Firesource. That leaves us with Reaping to resettle land for next year's harvest. Before Snowfall both men and supplies should be in the place they'll remain until the cold season ends."

"A bit of a tight schedule." You won't deny that. "But one that needs to be kept to. You can handle it, I trust?" A familiar smile covers General Warton's face. "Certainly."

After giving General Warton official documents to wield in his recruitment efforts he goes to execute your orders. This leaves you with few other matters to address for the day... ah, besides the Court Mage. You were planning to accept his request for a meeting. You turn to your ever present servant. "Stephen. Please summon the Court Mage for me." "Right away Your Highness."
>>
>>5127330
Just like the day before the Court Mage immediately launches into his woes. "Your Highness, the current situation is terrible. Despite the boom in high magic materials I've been denied resources at every turn. At this rate Stonekeep will stagnate magically, and our armies may struggle to compete abroad."

Bold claims, and ones you actually need reasons for believing. "Who exactly is denying you resources?" The Court Mage knocks his fist against the table as he answers. "The church- always the church! You know how magic works, correct?" How magic works? Well, you know the basic concept. "Magical energy is drawn from various sources to allow the magically gifted to cast spells, no?"

"Exactly, Your Highness! Thus, I need abundant sources of magical energy to perform my research. Fortunately, despite our current isolation there's no shortage of such materials. The corpses of The Deluge's abominations contain much more magical energy than humans, more often than not, and would make great materials for my research." The Court Mage pauses for dramatic effect. "BUT, the church insists that such an act is unholy- that the corpses are tainted, and that using them for anything is inviting in demonic forces. They're cursed, the church says."

"Are they?" "Of course not! If that were the case, wouldn't we have known by now? The blood of countless such corpses has seeped into Stonekeep for decades now. Even if there was such a curse, what would fiddling with a few dozen more corpses do? It's merely taboo for the sake of it. Brynn showed the strength and ingenuity of humanity when facing the giants, and acting in such a manner is the true disrespect to him. Heretics, all of them!"

The man takes a moment to calm down, and seems to realize that he's spoken out of turn. "My apologies Your Highness. I got worked up." After that he stays silent, waiting for your decision.
>Well, you haven't seen any proof that experimenting with the beasts' corpses will be harmful at all, let alone bring down a "demon's curse". You'll get the church to back off and allow the Court Mage to use some of the army's kills for his studies- given the upcoming battle there certainly won't be a shortage of parts to give him.
>Publicly opposing the church is never a pleasant experience, even if they are overreaching. But if the needed materials simply happened to find their way to the Court Mage by some miracle of Brynn's will... well, then who could criticize you? You just need to avoid being too blatant about it.
>Curse or no course, you want little to do with these abominations' corpses, and even less to do with any magic coming from them. If the Court Mage wants to continue his research, he'll have to suffice with other materials.
>Bothersome. You'll convene the Royal Council and have the Court Mage and Bishop Warricke present their cases, leaving it to a vote. Regardless of what decision the council comes to it won't be a problem of yours.
>Write-in
>>
>>5127337
>Bothersome. You'll convene the Royal Council and have the Court Mage and Bishop Warricke present their cases, leaving it to a vote. Regardless of what decision the council comes to it won't be a problem of yours.
>>
>>5127337
>>Publicly opposing the church is never a pleasant experience, even if they are overreaching. But if the needed materials simply happened to find their way to the Court Mage by some miracle of Brynn's will... well, then who could criticize you? You just need to avoid being too blatant about it.

This is one of those 'you have to observe niceties' and make them prove it one way or another. We're not in a situation where we can afford to be picky or antsy about how to get the land back- especially if there really IS no prove that the bodies are tainted or cursed.

We'll let a few 'fall off the back of a wagon' FIRST that he can collect, and then he can use them to prove his case outright; upon which we'll then formally back him properly and he'll be able to get a lot more openly.

What do you think?
>>
>>5127355
>>5127355

Oh, but of course we'll give him a slap on the wrist just to keep up appearances.
>>
>>5127337
>>Publicly opposing the church is never a pleasant experience, even if they are overreaching. But if the needed materials simply happened to find their way to the Court Mage by some miracle of Brynn's will... well, then who could criticize you? You just need to avoid being too blatant about it.
>Ask for the church about dangers of using the corpses.
>Well, I think your theory is wrong. See, that thing is happening under extremely strict controlled protocols, and no such rift to the demonic plane occured.
>>
>>5127337
>Curse or no course, you want little to do with these abominations' corpses, and even less to do with any magic coming from them. If the Court Mage wants to continue his research, he'll have to suffice with other materials.
>>
>>5127337
>>Publicly opposing the church is never a pleasant experience, even if they are overreaching. But if the needed materials simply happened to find their way to the Court Mage by some miracle of Brynn's will... well, then who could criticize you? You just need to avoid being too blatant about it.
I say we suggest the Court Mage assist in the matter with Demon's Keep; that way he'll have a ready supply of corpses to study, will be doing something productive and be out of our hair, and we can play ignorance if it's discovered and have the Bishop and Court Mage present their cases and get opinions from the men on the campaign.
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>>5127352
>>5127355
>>5127426
>>5127612
>>5127750
If there was any sort of "curse" you probably would've noticed by now. It all seems like an overreaction on the church's part- not that you'd say that to them directly.

"I'll consider the issue carefully." A slight frown covers the Court Mage's face as he bows slightly. "Of course, Your Highness." Before he can leave, you change the topic of conversation. "You've fought before, correct?" A trace of confusion crosses the Court Mage's face, but he answers promptly. "Yes. I served as a Battle Mage for eight years before taking up a research position."

Good. You have an excuse to get him near what he needs then. "Blue Ridge has turned into a Demon's Keep, and the army will be assaulting it around the end of the season. It will likely take most of Firesource to clear the city out, and your help would be appreciated. Given the long duration of the siege, I will have a wagon assigned to you so that you may transport some of your research equipment. As for other living necessities, the army will supply them onsite."

"Do you understand?" The Court Mage nods, a neutral expression returning to his face but a hopeful look in his eyes. "Certainly. I'll take stock of my equipment and have it ready to move as needed." "Good. Does your laboratory happen to be in the palace?" "No, Your Highness. It's in the first lower level of the city." "I'd like to examine your research some time. Please provide me with a spare key." "Of course."

With that, the situation is more or less taken care of. You'll have the Court Mage's assistance at Blue Ridge as needed, and he'll have access to monster corpses as needed, even if he doesn't ask for them. The only thing you're wondering about is why the church has been so insistent about such a "curse". You'll have to have someone ask indirectly, if only to fulfill your curiosity.

The next few days go by quickly, and you initially think that the position of king has significantly less work than you expected. That illusion, however, is shattered by two things. First, the amount of paperwork you spot the Prime Minister doing that is apparently supposed to be your responsibility. Upon seeing him doing so you wanted to help, figuring that it was only right that you take care of your own responsibilities. What hubris. Any intention to help was thoroughly crushed within half an hour and the paperwork left to him, a man with administrative talents far surpassing yours. Second were the several thick tomes over history and noble culture that mysteriously made their way to your desk from the royal library after a visit by General Warton. It seems that you were naïve to have expected the studying to end after your coronation. After grimacing at them for a moment you hesitantly sat down and began to read them, resigning yourself to the fact that you couldn't simply spend your days training your martial skills as you wished.
>>
>>5128517
A small incident arises on the 7th of Rebirth. A Griffon has been spotted in the forest, rather close to the city. Luckily for Stonekeep, while Griffons are dangerous, they are far less aggressive than many of the other creatures which began inhabiting these lands as part of The Deluge. Still, the creature needs to be dealt with, and that means that a squad with several veteran knights at the helm will be arranged to drive it off.
>But not before you appear to lead it! You'll go stir crazy without a chance to leave these cramped tunnels, and your remaining meetings are unimportant enough to reschedule anyways. You'll make sure the beast is slain, come hell or high water!
>But not before you appear to lead it! You'll go stir crazy without a chance to leave these cramped tunnels, and your remaining meetings are unimportant enough to reschedule anyways. Besides, you've always wondered if one could ride a Griffon if they captured it alive...
>You're sure General Warton will take good care of the task, as he has done with the rest of the city's defense. As for you... you have books to read and mid-level nobles to look imposing in front of while wondering how far you could throw them.
>Write-in
>>
>>5128520
>>But not before you appear to lead it! You'll go stir crazy without a chance to leave these cramped tunnels, and your remaining meetings are unimportant enough to reschedule anyways. Besides, you've always wondered if one could ride a Griffon if they captured it alive...
>>
>>5128520
>>You're sure General Warton will take good care of the task, as he has done with the rest of the city's defense. As for you... you have books to read and mid-level nobles to look imposing in front of while wondering how far you could throw them.
>>
>>5128520
>But not before you appear to lead it! You'll go stir crazy without a chance to leave these cramped tunnels, and your remaining meetings are unimportant enough to reschedule anyways. Besides, you've always wondered if one could ride a Griffon if they captured it alive...
>>
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>>5128520
>>But not before you appear to lead it! You'll go stir crazy without a chance to leave these cramped tunnels, and your remaining meetings are unimportant enough to reschedule anyways. Besides, you've always wondered if one could ride a Griffon if they captured it alive...

Oh, boy. Is Brettonia back on menu?
>>
>>5128520
>>But not before you appear to lead it! You'll go stir crazy without a chance to leave these cramped tunnels, and your remaining meetings are unimportant enough to reschedule anyways. Besides, you've always wondered if one could ride a Griffon if they captured it alive...
>>
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>>5128541
>>5128557
>>5128793
>>5128795
>>5128799
Any skill will rot if one doesn't use it, particularly combat skills. It would be folly- nay, irresponsibility- if you didn't go out and assist the army on occasion. You'll lead the expedition yourself. Maybe if you're lucky you'll even be able to tame the foul beast as a mount. ...Not to fulfill a fantasy you've had for many years and simply lacked the power to fulfill, no, but in the pursuit of knowledge! If such a beast can be tamed, then it will benefit Stonekeep as a whole, and certainly not just you, who would get to ride it.

You reach the city's entrance in record time. After exiting the several sets of doors and defenses meant to protect Stonekeep in case of attack you're finally outdoors for the first time in what feels like ages. The sudden influx of sunlight is a sharp contrast to the dim stones and lamps which illuminate the palace, and it takes you a minute to adjust. Once you do, you're greeted with a lovely sight- men plowing and tilling the fields which cover the hills surrounding Stonekeep, and soldiers going back and forth along the cobble road that leads out of the city and into the wilderness.

After admiring the view for a moment you find your previous direct subordinates and tell them to ready themselves. They begin preparing their equipment and mounts while you wait for what you asked for to arrive from the lower levels of Stonekeep, where it has sat in storage for many years.

It takes several hours before a large wagon exits the city. Sitting inside it is a massive metal cage with a multitude of scratches on its bars. It's said that around half a century ago it was used to contain an exotic beast that the 22nd king made his pet, serving its role well until the beast died of an illness, possibly a result of lack of exercise. You're surprised that the massive cage wasn't melted down for materials some years ago, but glad. If you're lucky, it will be time to return this cage to its original purpose.

Your group leaves the city at midday. You lead, with a small group of deferential looking knights following behind you, and more squires and foot soldiers following behind them. The sun is far lower in the sky by the time you arrive at your destination, the struggle of finding a navigable path for the wagon having slowed you down significantly.
>>
>>5129376
To start things off, you accompany the forward scout in confirming that the griffon is, in fact, still here. You're pleased to confirm that it is, spotting it sleeping within a clearing after several minutes of examining the area from most of the way up a tree. It doesn't appear to be going anywhere, so you should have time to think up a plan to capture it.
>You'll have those who are adept at shooting from a long distance, like yourself, loose a volley of arrows towards it while the rest form a perimeter. If you're fortunate then you should be able to damage the griffon's wings, keeping it grounded during the following pursuit.
>Several knights who you find talented shall accompany you in attempting to trap the beast with weighted nets. The rest of the group will surround the perimeter, some with bows at the ready in case the griffon takes flight.
>You will enter the clearing and wake the creature while everyone stands by out of sight. If you attempt to make this beast yours then it must be done in honorable single combat! ...And if nothing else it should be less afraid of you than of an entire knightage.
>It's sleeping, which means it's open! You will approach it and mount it, like your ancestors must have done with horses. Surely you'll be able to tame it from there.
>Write-in
>>
>>5129379
>Write in
send a stealthy scoot forward to check if there is a nest. The eggs or the cubs will be more tameable. Then, proceed wih the capture.
>>
>>5129379
>>It's sleeping, which means it's open! You will approach it and mount it, like your ancestors must have done with horses. Surely you'll be able to tame it from there.
>>
>>5129379
>>Several knights who you find talented shall accompany you in attempting to trap the beast with weighted nets. The rest of the group will surround the perimeter, some with bows at the ready in case the griffon takes flight.
We can mount it after we have it on the ground; the alternative is a bit too reckless with our lives.
Also: >>5129426
While we can always check for a nest afterwards odds are it will get caught up in the melee if we don't account for it first.
>>
>>5129376
>>5129938 +1
>>
>>5129379
>>It's sleeping, which means it's open! You will approach it and mount it, like your ancestors must have done with horses. Surely you'll be able to tame it from there.
Lets be legends
>>
Rolled 28 (1d100)

>>5129426
>>5129693
>>5129938
>>5130238
>>5130647
The consensus seems to be to send a forward scout to see if the griffon is just resting or if there's a nest nearby, and then to go in with nets.
I'll roll a 1d100 for the scout, if it's below 10 he wakes up the griffon and quite possibly gets mauled by it. If not then I'll move onto rolling for the start of combat.
>>
Rolled 95, 8, 30, 70, 78, 53 = 334 (6d100)

>>5131154
Alright, the scout is fine. I'm not going to do anything too crazy with the dice, For this quest I'll just change around how many die are being rolled by each character when people are rolling against each other based off of who is better at a task.
In this case I'll give the three knights with you 1d100s, which will be my first three rolls, and the griffon best of 3d100, which will be the last three rolls.
Roll 3d100 for yourself, the best die will be your final result. 1s and 100s are both critical. We're rolling for your attempt to charge the griffon while it's sleeping and capture it with weighted nets. If its been a while without rolls feel free to roll again to speed things up.
>>
Rolled 97, 99, 26 = 222 (3d100)

>>5131168
You want us each rolling 3d100's or for different people to be rolling 1d100's?
>>
>>5131178
Sorry, wasn't clear about that. I meant three 1d100s, the best of which would be your result because people tend to like splitting the dice up among themselves because rolling dice is fun. As long as the correct number of dice are produced I won't be picky about the process though.

tdlr; the latter but since I have 3d100 already I'll take it

The knights strong enough to assist you roll 95, 8, and 30, the griffon rolls 78, and you roll 99. Whew, almost a crit. Writeup soon(tm).
>>
>>5131178
Well play, you provided us a mount.
>>
Rolled 89 (1d100)

>>5131168
>>
Rolled 13 (1d100)

>>5131195
>>
>>5131195
Alright, good to know for future reference. Some QMs ask for a Bo3 of xd100's like that--which is what I thought was going on, oops--so I figured I'd clarify.

>>5131673
It's only common courtesy to roll well if you're going to be a dicehog.
>>
>>5131178
>>5131673
>>5131846
>>5131929
>>5132613
In the hopes that there may be younger spawn accompanying the lone griffon, you send a man fleet of foot and light in presence ahead to scout. At the same time, you ready yourself and your companions. Alongside yourself will be the honorable knights Blackmane, Edmund, and Osborn, who have worked alongside you for many years. Although technically only Blackmane can be considered a knight- the other two are from common birth, the same as yourself, and have yet to acquire a title, landowning or not.

Lacking a weighted net that's heavy enough for your usage, the time spent waiting for the scout is also time spent attaching whatever is suitable as a weight to the net, rocks included. By the time you're satisfied with the weight it's several times as heavy as the other nets, and if used against a normal person you expect that a multitude of bruises from the weights would be a more immediate concern than being restrained.

The scout returns in good condition and spirit. "Your Highness, the griffon appears to be alone. Unless it's directly under it, there shouldn't be a nest- although I have my doubts about that as well as it appears to be, er, a guy." You instinctively respond by asking how he knows the griffon is male, but cut yourself off before you get a response. While you may not be an expert in animal husbandry, the answer to that question is still fairly obvious.

With the scouting done and the preparations in place, you set out. Several veterans are assigned to lead units of footsoldiers and arrange them so that the beast is encircled, while you and your three good fellows approach the griffon. At first you attempt to keep silent- or as silent as one can be while dressed in full armor and carrying a weighted net- but by the time you're near the clearing the griffon begins to stir.

Knowing that the element of surprise will be lost if you dawdle, you break into a run. Your accompanying knightage follows shortly behind. By the time you make your way across the clearing the griffon has done more begin to stir, and is starting to rise from the ground. Before it can act you throw your net over it. It spreads out in midair and catches onto the griffon, becoming entangled with its body.
>>
>>5132892
At the same time as the beast lets out a defiant screech, the first of your knightage arrives- Sir Edmund! He sends his net out to cover the areas you missed, and it catches on properly. Moments later Sirs Blackmane and Osmund arrive, but at this same time the creature lashes out. You dig your feet into the ground as you feel a sizable force pull away from you, and manage to only be dragged a few inches as the griffon resists. Sir Edmund is also fortunate enough to have held on, although he nearly lost his footing. Blackmane and Osmund are not so lucky.

Osmund is the least fortunate, having been sent flying through the air along with his net. He is stopped after a few moments by a tree at the edge of the clearing, at which time a heavy thud is heard. As for Blackmane, while he is not sent sailing through the air, he is made to skip along the ground for a bit, much like a stone across a pond.

While the burst of strength was threatening, it was not enough to free the creature. The rest of your men are closing in now that the beast is restrained, and you have the initiative.
>Try to keep it still while the bowmen fire upon it from a distance. You'll slowly weaken the beast before capturing it- it's a fearsome creature and certainly take more than a few arrows.
>Pull your sword from your belt and cut at the creature's wings. An opening will likely be cut apart in the net, but now that it's restrained the most important objective is taking away its ability of flight.
>Engage in a melee with the beast and attempt to sweep it off its feet. Once it's on its side then any resistance will be in vain and it can be wrapped up fully in the nets, where it can then be dragged to the cage.
>Write-in
>>
>>5132900
>Write-in
Leap on its back and try to choke it out.
>>
>>5132900
>>Engage in a melee with the beast and attempt to sweep it off its feet. Once it's on its side then any resistance will be in vain and it can be wrapped up fully in the nets, where it can then be dragged to the cage.
>>
>>5132900
>Engage in a melee with the beast and attempt to sweep it off its feet. Once it's on its side then any resistance will be in vain and it can be wrapped up fully in the nets, where it can then be dragged to the cage.

Resistance is futile. Let us catch you. Let's also do that without hurting you s you'll be more tameable.
>>
>>5132900
>>Engage in a melee with the beast and attempt to sweep it off its feet. Once it's on its side then any resistance will be in vain and it can be wrapped up fully in the nets, where it can then be dragged to the cage.
>>
Rolled 6, 15, 76, 74 = 171 (4d100)

>>5132938
>>5133438
>>5134129
>>5134219
Alright, a heated melee it is.
I'll be rolling one die for Sir Edmund first, and then best of three for the griffon. You'll guys roll best of three 1d100, if no else is around feel free to roll again after a bit.
>>
Rolled 75 (1d100)

>>5134565
RIP Edmund
>>
Rolled 43 (1d100)

>>5134565
Rollan
>>
Rolled 7 (1d100)

>>5134565
>>
Rolled 90 (1d100)

>>5134565
>>
>>5134577
>>5134588
>>5134639
>>5134671
That's 6 for poor Sir Edmund, 76 for the griffon, and 75 for yourself. Writing now.
>>
You'd like to avoid injuring the griffon, both to ensure that it lives and that it doesn't hold any grudges... if it is even capable of doing such a thing. To that end, the best option seems to be to tip it onto its side, such that it can be dragged into to the cage without being able to run away or significantly resist. You turn towards Sir Edmund, who has managed to regain his footing. "We'll tip it over! Grab the leg nearest to you!" He nods and wordlessly moves towards the beast at the same time you do.

Another roar comes from the griffon as you grab onto it, but you ignore it. Your hands move past the outer layer of feathers and find leverage grabbing the leathery skin underneath. With a grunt bordering on a scream you lift, causing the massive beast to rise up slightly. In response it thrashing, and it's all you can do to dig your heels in again and hang on while it wears itself out.

Unfortunately for Sir Edmund, he wasn't as fast in grabbing hold as you. His hands slip away from the other leg as the griffon kicks, and he's sent tumbling backward by the beast's struggles, blood flying into the air as its claws tear several lines into the chestpiece of his armor.

Once the first struggle is past it calms down for a moment, giving you an opportunity to advance your position. Veins bulge on on the little skin you have exposed as you grab two of its legs and lift like your life depends on it. You get a great deal of leverage and throw the beast off balance, but not completely onto its side. For now it's in the air, screeching and digging its claws into your armor, while you're holding onto it and doing your best to keep it in a position where it can't cause severe injury to you. From your right side you can barely make out its head thrashing about, its neck just short enough that it's unable to peck its way through your helmet.
>Worrying about injuries doesn't protect a man, it just makes him weaker. You'll readjust your position to get more leverage, even if that same position ensure that its claws will be able to do so as well, tearing past your armor and into your arms. You'll tip if over even if you may fall with it.
>If this is to be your beast, then subdoing it is your task! Round two! [Both parties roll best of 3d100 again. If both are still very close, enough time passes for the rest of your men to arrive and assist.]
>Hold the stalemate while the rest of your men finish closing in. Even if they're not exceptional, with enough of them to assist you'll be able to finish the job.
>Write-in
>>
>>5134751
>>If this is to be your beast, then subdoing it is your task! Round two! [Both parties roll best of 3d100 again. If both are still very close, enough time passes for the rest of your men to arrive and assist.]
>>
Rolled 30 (1d100)

>>5134751
>If this is to be your beast, then subdoing it is your task! Round two! [Both parties roll best of 3d100 again. If both are still very close, enough time passes for the rest of your men to arrive and assist.]

REEEEEEEEEE
>>
Rolled 99 (1d100)

>>5134803
Guess I'll roll too. Was going to wait until the vote closed.
>>
>>5134751
>If this is to be your beast, then subdoing it is your task! Round two! [Both parties roll best of 3d100 again. If both are still very close, enough time passes for the rest of your men to arrive and assist.]
>>
Rolled 47, 34, 51 = 132 (3d100)

>>5134986
>>5134944
>>5135096
Looks like the vote is decided then. I take it as a point to only take rolls after a vote closes since otherwise they can influence it (such as good rolls during the vote making people go for the option that needs rolls, or that's more risky). If there's ever some sort of exception to this I'll mention it ahead of time. Sorry lads, the 99 will have to go to waste- may Brynn bless your dice regardless. Rolling for the griffon, roll three 1d100 for yourself, if it's taking a while feel free to roll again.
Also, I'm going to ask ahead of time; If you're still in a stalemate when more men arrive will you:
>Accept their assistance- you're prideful, but not a fool.
>Order them to keep away unless you lose this contest of strength against the griffon.
>Tell them to stand back no matter what. This is your fight, not theirs.
>Write-in
>>
Rolled 97 (1d100)

>>5135413
>>Accept their assistance- you're prideful, but not a fool.
RIP 99.
>>
Rolled 85 (1d100)

>>5135413
dice gods are generous today
>>
Rolled 8 (1d100)

>>5135413
>>
>>5135449
>>5135455
>>5135527
The brave king Branford Bronzebiter rolls a 99, triumphing over the griffon's 51.
>>5135449
>97, 99, 26, 99, 97
Wow, the dice gods (or possibly the palindrome gods) like you in particular.
>>
>>5135449
>>5135455
>>5135527
Keeping the stalemate and waiting for help would the prudent course of action. Sure, a couple of footsoldiers may get injured, but what's the value of a normal man in comparison to a king? Anyone- or at least any member of the upper class- would agree that the difference is immeasurable.

But... you aren't a prudent person. You weren't made king because you outwitted your opponents, or even because you're a good decisionmaker. You were elected king because you are a man's man, a soldier who has carved legends into the history of Stonekeep for 20 years. You're someone who hasn't been crushed by The Deluge, but instead used it as a whetstone to hone their skills. You are Branford Bladesmith, not just a king, but a soldier of Stonekeep and the kingdom's fiercest weapon!

A roar as fierce as any beast's exits your mouth as you unleash a final burst of strength on the griffon. Shocks of pain race through your arms and back as your muscles complain in unison, but you ignore them. You aren't unrewarded for your efforts. For a single moment none of the griffon's claws are in contact with the ground, the creature having been lifted completely, before your strength wanes and it drops back down.

Griffons are said to have the blood of an eagle and a lion, but unfortunately that's not what it needs now. No, to stay upright now it would need the blood of cat. The griffon's cries mix with your own as it lands on its side, a cloud of dust rising up and engulfing the scene. You breathe heavily as you crouch down, grabbing the net it's still entangled with and ensuring that it doesn't regain its footing in a moment of carelessness.

It's only seconds later that the first of your men arrive. You direct them to grab the net and pull, and they oblige. As more men arrive, the task becomes easier. The strongest pull, while others guard the beast and ready the cage. The griffon attempts to resist during this process, but a few determined spearman, along with the fact that it's being dragged along uneven ground while trapped in a net, ensure that it stays restrained.

It's only a short time later that the trapped griffon is contained within the cage. You don't bother to remove the net before locking the cage- that can be left for a time when the creature is unable to escape from you if it makes a run for it.
>>
>>5135677
On this day you've been successful in your hunt, and made a significant step towards having a mount capable of matching a warrior such as yourself. ...Although it will surely take a long time to tame it, assuming such a task if possible. Now it's time to determine how you'll handle the aftermath of your hunt.
>The beast will be marched through the city until you reach the palace's stables. More valuable than a single sword is the deterrence such a weapon provides- the citizenry will be awed by your hunt, and anyone with doubts about your rule humbled.
>The most dangerous weapon is a sheathed one. After today, only a small number of people will be aware that this griffon is alive. It will be taken into the palace by trusted members of the royal guard through what is meant to be an escape route, and if anyone cares to ask, will have died in transit. You may not awe anyone for now, but if you manage to tame it without anyone knowing, it will certainly be a fearsome ace in the hole.
>Write-in
I used the words "fantasy" and "cage" when searching for the image for my last post, and apparently that was a questionable choice of words, as it yielded as many fantasy-looking cages as it did chastity cages (read: not many of either, but some).
>>
>>5135681
>>The beast will be marched through the city until you reach the palace's stables. More valuable than a single sword is the deterrence such a weapon provides- the citizenry will be awed by your hunt, and anyone with doubts about your rule humbled.
Would result in less derisive comments for having an adventure/vacation so early into our rule when so much needs to be handled.
Oops.

>>5135539
Guess we'll find out the next time you have us roll.
>>
>>5135681
>The beast will be marched through the city until you reach the palace's stables. More valuable than a single sword is the deterrence such a weapon provides- the citizenry will be awed by your hunt, and anyone with doubts about your rule humbled.

Talk loudly and play with your big dick, or whatever the quote is
>>
>>5135677
Didn't we change our last name to Bronzebiter or does Branford just still consider himself a Bladesmith?

>>5135681
The beast will be marched through the city until you reach the palace's stables. More valuable than a single sword is the deterrence such a weapon provides- the citizenry will be awed by your hunt, and anyone with doubts about your rule humbled.
>>
>>5135681
>The most dangerous weapon is a sheathed one. After today, only a small number of people will be aware that this griffon is alive. It will be taken into the palace by trusted members of the royal guard through what is meant to be an escape route, and if anyone cares to ask, will have died in transit. You may not awe anyone for now, but if you manage to tame it without anyone knowing, it will certainly be a fearsome ace in the hole.
But maybe i'm just a paranoid schizo
>>
>>5135681
>>The beast will be marched through the city until you reach the palace's stables. More valuable than a single sword is the deterrence such a weapon provides- the citizenry will be awed by your hunt, and anyone with doubts about your rule humbled.
>>
>>5135965
You're right on both counts, you're officially a Bronzebiter now but Branford still considers himself a Bladesmith on the inside.
>>
>>5135696
>>5135737
>>5135965
>>5136015
>>5136210
No matter how fearsome, the griffon is but a single beast. Instead of keeping your success here a secret, you'll use it to raise morale for the upcoming campaign and make sure any of those who doubt your rule are reminded of your strength. As you prepare for your departure, you send the swiftest of your men to inform the city of your success. You're sure that by the time you get back the General Warton or Prime Minister Warricke will have arranged something.

By the time you return, night has begun to fall. That changes little inside Stonekeep though, for what the city lacks in natural lighting it makes up for in an abundance of coal, if nothing else. A retinue of soldiers several times that which you left with greets you at the city gates, accompanying you in on horseback. You lead the procession, the griffon following shortly behind. It strikes a fearsome figure now that its been freed from the net via application of wooden poles and a lot of patience.

You can see many citizens, commoners and gentry alike, watching your procession with great enthusiasm as it snakes towards the palace. Many of them have seen beasts such as this before, but rarely alive. It's an entirely new sort of spectacle for them, and one you're certain few will forget. You do your best to look like a model king- handsome, awe-inspiring, and all other such adjectives. Men with drums and a bard loudly narrating your fateful hunt follow alongside you. It's a bit much for you, but... well, you suppose that is the point. So you leave them be, for the most part keeping your silence along the long, indirect route that leads to the palace.

Once you arrive at the palace you order your men to house the best in a secure place while you go to speak with the prime minister over any remaining business you need to address today. You enjoyed getting out, but unfortunately your momentary escape does nothing to make your work disappear. In fact, you're beginning to feel like it's the one foe you may never be able to best, even with your aides' assistance.

Several days have passed since the griffon has captured. It is a fierce and unruly beast, although hopefully it will calm down with time. You have taken time out of your busy schedule to feed the beast each morning and midday, determining that the task is too dangerous to trust to others. In fact, the griffon has attacked you each of the eight times you've fed it so far, although its hasn't been able to best you yet.
>Hopefully it will calm down with time. With contact may eventually grow a closeness.
>The sting of hunger will teach it a lesson. Maybe if you leave it to stew for a bit it will learn to appreciate the hand that feeds it.
>Write-in
>>
>>5137198
Although you prefer to deal with the bloodthirsty creature than many of your other callers, they are who you've spent most of your time catering to. While you can't recall all of the names of those who requested to meet you, you certainly recall the names of all the women they spoke to you at great length about. In fact, at this point you may know more about the unwedded young women of Stonekeep than Brynn himself- statements, both direct and indirect, have been made indicating that all of these young women, and more importantly, their backers, would be willing to marry you if only you would give the word. You suppose this is many a man's fantasy, although you consider it a bother more than anything.
>...And regardless, the safest way to ensure that Stonekeep doesn't flip back into being ruled by heir after heir, regardless of competence, is to have no heir. You'll remain unwed.
>Although among these women, you have heard mention of a brave few warriors. If any possess the strength to match yourself, then they'll make a worthy mate.
>Your strength may be unmatched within Stonekeep, but you're not without weaknesses. Ideally your better half would make up for that- someone who's cultured and skilled in administration would make a good match.
>One of the kingdoms directly to Stonekeep's south, Highwood, was practically annihilated. That is, besides a small portion of the royal family that was able to flee to Stonekeep with some of their possessions. A marriage between both parties would restore them to some level of power while you would gain a legitimate claim to an area half the size of Stonekeep, even if it is mainly forest. ...Although you suppose it would be possible to lay forceful claim to it regardless, given enough time.
>General Warton has an unwed granddaughter, and while he hasn't pushed too hard himself, such a marriage would clearly gain a lot of support from the military faction, although it may risk angering the old nobility.
>Several men have mentioned the striking beauty of Duke Graye's first daughter, a delicate woman of culture and grace. Marrying her would tie you and the old nobility together to a degree, for all the good and bad that entails.
>>
>>5137198
>>The sting of hunger will teach it a lesson. Maybe if you leave it to stew for a bit it will learn to appreciate the hand that feeds it.

>>5137204
>Several men have mentioned the striking beauty of Duke Graye's first daughter, a delicate woman of culture and grace. Marrying her would tie you and the old nobility together to a degree, for all the good and bad that entails.
>>
>>5137204
>>Hopefully it will calm down with time. With contact may eventually grow a closeness.
>Your strength may be unmatched within Stonekeep, but you're not without weaknesses. Ideally your better half would make up for that- someone who's cultured and skilled in administration would make a good match.
>>
>>5137198
>The sting of hunger will teach it a lesson. Maybe if you leave it to stew for a bit it will learn to appreciate the hand that feeds it.
One of the kingdoms directly to Stonekeep's south, Highwood, was practically annihilated. That is, besides a small portion of the royal family that was able to flee to Stonekeep with some of their possessions. A marriage between both parties would restore them to some level of power while you would gain a legitimate claim to an area half the size of Stonekeep, even if it is mainly forest. ...Although you suppose it would be possible to lay forceful claim to it regardless, given enough time.
>>
>>5137198
>The sting of hunger will teach it a lesson. Maybe if you leave it to stew for a bit it will learn to appreciate the hand that feeds it.

>>5137204
>Several men have mentioned the striking beauty of Duke Graye's first daughter, a delicate woman of culture and grace. Marrying her would tie you and the old nobility together to a degree, for all the good and bad that entails.
>>
>>5137204
>The sting of hunger will teach it a lesson. Maybe if you leave it to stew for a bit it will learn to appreciate the hand that feeds it.

>Several men have mentioned the striking beauty of Duke Graye's first daughter, a delicate woman of culture and grace. Marrying her would tie you and the old nobility together to a degree, for all the good and bad that entails.
>>
>>5137198
>>Hopefully it will calm down with time. With contact may eventually grow a closeness.
Most socialization projects are successful through associating people with good things, namely food. The griffon isn't going to understand why it's being starved and it isn't going to make it anymore amenable to us.

We may want to consider gelding it or having some blacksmiths whip up restraints so we can try horse-breaking or circus animal training strategies on it.

>>5137204
>Your strength may be unmatched within Stonekeep, but you're not without weaknesses. Ideally your better half would make up for that- someone who's cultured and skilled in administration would make a good match.
>Several men have mentioned the striking beauty of Duke Graye's first daughter, a delicate woman of culture and grace. Marrying her would tie you and the old nobility together to a degree, for all the good and bad that entails.
Graye's daughter seems like a good place to start, but she may not have the necessary skills to make a good Queen. This choice feels like it could have been broken up a bit better... whether or not to marry to produce a heir; what kind of woman to marry, and who the candidates were.
>>
Been a bit busy, update this afternoon if I can carve some time out, if not then later in the evening.
>>5139382
Fair, spreading it out over a couple of choices for selecting the candidate likely would have worked better. As for the matter of heir, I plan to give you chances to address it later.
>>
>Been a bit busy, update this afternoon if I can carve some time out, if not then later in the evening.
Well that prediction was hilariously wrong, sorry about that. Stuff came up, need to sleep now but the update will be up in 12 hours at the latest, figured I should give a heads-up before you all assume the curse got me.
>>
>>5137253
>>5137367
>>5137393
>>5137833
>>5138061
>>5139382
Before you decide on your marriage, you must consider what it is you need most. A capable aide to assist in your rule, or possibly in battle? Maybe ties to a faction that could help you gain both backing and benefits? Since love is moot point, this is very much a cost-benefit analysis.

After some consideration you come to the conclusion that ties with the old nobility are what you need the most. It would anger your original supporters somewhat, but you won't truly gain the nobles' acceptance or support unless you tie yourself to their boat, or at least appear to. To that end a marriage with Duke Graye's first daughter would be worth considering. He leads the old nobility, and building a connection with him would provide you with a way to control them. In exchange, he would receive what any noble family yearns for- a direct connection with the royal family. ...Although you personally don't intend for the rule to stay hereditary after your rule.

"Stephen. Retrieve my writing supplies and summon a messenger, I need to send something to Duke Graye." "Certainly, Your Highness." You servant leaves the room as you consider how to make your intent known. While a marriage with another party could be rushed, that's not the case with the old nobility. Tradition is strict, and a slower courting process must be followed. For the time being you'll simply pay Duke Graye a visit- he's certain to bring his daughter to speak with you whether you request it or not.

The next morning you depart from the palace to pay Duke Graye a visit. The griffon is left unfed- hopefully a couple days of hunger will leave it more pliable. Duke Graye's home is located close to the palace, and one of the most sizable residences in Stonekeep. Most of it is of ancient make, likely having belonged to some noble of similar standing long before Stonekeep's founding, but the highest level was made in recent decades and provides the luxury of natural lighting, something that the palace lacks.

Much to your expectation, Duke Graye greets you with his daughter, Beatrice. She's a stunning young woman of 20 years, and carries herself with a graceful air that you have yet to master. Unfortunately, you get a sneaking suspicion that those are her only appeals from your conversation- she was likely raised to be married off, not to help Duke Graye govern his estate.

You make your conversation with Beatrice last a bit longer than politeness requires to indicate your interest before turning your attention to the duke. In your letter you invited him to a hunt, and despite the short notice he's accepted. You could've opted for simply "exchanging knowledge" instead, but you're not confident in talking about philosophy or literature with someone who's likely spent as much time honing his skills in those topics as you have your skills on the battlefield.
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>>5142483
While preparing for the hunt Duke Graye takes the opportunity to indirectly ask for further information about the campaign later in the year. You oblige- it's not there's anything to be kept secret about it, so he can know what he'd like.

Once the hunt begins, you turn your focus to that. The two of you ride on horseback, several of Duke Graye's guards following a short way behind. Duke Graye keeps an ornate bow at his side, while you carry a massive, but rather plain one. After some time you spot a deer at the edge of your vision, barely visible through the trees.

"Stop." "Hm?" Duke Graye seems confused, but you line up your shot without explaining. It only takes seconds to find a workable trajectory, nock an arrow that could likely be used to bludgeon a man unconscious on your similarly sized bow, and pull back.

Release. You're not surprised by the result. The arrow soars through the air, taking a thing line of clear air before plunging into the deer's chest. It lets out a scream as it falls to its side, and you hurry in to finish it off. Duke Graye follows.

A casual strike is enough to put the struggling creature out of its misery. "Splendid kill! I didn't even see it!" As Duke Graye congratulates you, you load the deer onto your horse. After strapping it on, you turn your attention to the arrow... which is currently embedded almost entirely into a tree. You suppose you aren't getting that back.

As you mount your horse again it lets out a quiet whine in complaint. You suppose you're not loading anything else onto it today. With that in mind the hunt ends rather uneventfully for you, although you do down a couple of birds, while Duke Graye manages to track a deer of his own after some hours. The rest of the time is filled with small talk between the two of you, which you do your best to navigate your way through.

The two of you part in the late afternoon. "It was a splendid time Your Highness- I didn't realize how fearsome your martial skills were." You accept the compliment as best you can. "If it's alright, I'll accompany you on the hunt you have planned this Firesource. I'm sure it will be an exciting outing."

You return to the palace in a good mood. With Duke Graye's promise to accompany the army in recapturing Blue Ridge, you're sure many nobles will make the same decision and assist in the recapture of the city directly, lest they appear to be cowards. It seems that your choice has already paid dividends.

Two days later, you pay a visit to the griffon again. Unfortunately the hunger does little to make it appreciate the hand that feeds it, and it instead tries to eat you much more fervently than before. Fortunately you escape with your good health intact, but it does leave you with a minor wound on your left hand and severely damage one of your gauntlets. You'll have to put some more thought into how to handle it.
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>>5142491
The 22nd of Rebirth. Preparations for the reclamation campaign are winding up, and Commander Eumann has returned from his scouting mission. Most of his info is of little import to your or has already been reported to you, but he brings with him some very important news: there are "squatters" in the east of the country.

As The Deluge worked its way north and ravaged the Lake Countries, of which Stonekeep is a part of, the kingdoms to the west began to grow worried. If the Lake Countries were to truly fall then... wouldn't they have to be the ones to fight instead of those backwater states? In an attempt to avoid this wretched fate, the western kingdoms hired a great many mercenaries and adventurers to slay the demons. The first batches of these mercenaries arrived around the same time as the United Army formed, and some of them did fight valiantly in battle in exchange for their payment.

...Unfortunately, a great many others came who did not. Along with the mercenaries came settlers of all sorts- those looking for a thrill, profit, open land, or freedom from persecution. These sorts mixed in with the mercenaries who remained in the region, unwilling to make the long journey back west, and eventually gathered into their own towns on ungoverned land... such as the western frontier of Stonekeep, which hasn't been under proper control for decades, despite being very clearly your land.

Eumann describes his meeting with the squatters. The two parties met by surprise a ways of west of Valemark, and after a somewhat terse first meeting where they were unable to communicate, one of the squatters returned with a translator who called himself Arnoult. According to Arnoult several communities had settled in the area over the past three to four years, the western region of the country apparently becoming just safe enough to consider braving around a year and a half before the east, where the city of Stonekeep lies, was navigable. These communities, for the most part, consider themselves independent, and have formed no united government- each settlement is run by a mayor, with no authority above them. As for the attitudes of each mayor, there was little time to inquire in detail. All that's clear is that there is no consensus among them. Some would be willing to join Stonekeep if given citizenship, others insist on retaining some right of self-governance, while others yet consider the land they've settled to be completely their own, Stonekeep having given up any rights to it by being absent for so long. To get a full grasp of the situation further expeditions would be needed.
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>>5142526
>Stonekeep's land is for Stonekeep's people. You'll tell them to leave immediately. Those who leave voluntarily will be spared, while the rest will become subject to next year's military campaign- you cannot allow such groups to remain in the kingdom when they may later oppose your rule.
>Given the drop in population, it's not impossible to accept immigrants. Those who are willing to be governed can stay and pay taxes, while any of those who resist will be dealt with.
>They can stay if the agree to become part of Stonekeep's system. Many of those mayors are somewhat well-learned men, and you wouldn't be opposed to granting some of them titles of nobility in the future, if only to tie them to Stonekeep.
>They can be left to their own devices until next year, when you can have the manpower to spare to get a better grasp of the situation.
>Write-in
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>>5142531
>Given the drop in population, it's not impossible to accept immigrants. Those who are willing to be governed can stay and pay taxes, while any of those who resist will be dealt with.
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>>5142531
>>They can be left to their own devices until next year, when you can have the manpower to spare to get a better grasp of the situation.
>>Given the drop in population, it's not impossible to accept immigrants. Those who are willing to be governed (and adopt our language/ways/culture) can stay and pay taxes, while any of those who resist will be dealt with.
I'd hesitate about offering titles of nobility--odds are it would simply incentivize squatting--and the knee-jerk "our land ours" will be counter-productive in the short-term. Ideally, we don't want to accept too many--no more than 5% of our population as a hard limit, and closer to 1 to 3% as a soft limit--since that'll just be creating insular diaspora populations within Stonekeep that probably aren't going to assimilate.
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>>5142531
>>They can stay if the agree to become part of Stonekeep's system. Many of those mayors are somewhat well-learned men, and you wouldn't be opposed to granting some of them titles of nobility in the future, if only to tie them to Stonekeep.
Mayor did a good job at creating settlements.
We can create a new noble rank from scratch, they will fall behind in feudal order to the rightfull Duke of the land.
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>>5142531
>hey can stay if the agree to become part of Stonekeep's system. Many of those mayors are somewhat well-learned men, and you wouldn't be opposed to granting some of them titles of nobility in the future, if only to tie them to Stonekeep.
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>>5142531
>Given the drop in population, it's not impossible to accept immigrants. Those who are willing to be governed can stay and pay taxes, while any of those who resist will be dealt with.
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>>5142556
>>5142560
>>5143202
>>5143307
>>5143350
Regardless of your opinions on allowing foreign settlers to become citizens, one thing is true- more hands are needed to tend Stonekeep. A great many people died or were scattered elsewhere when The Deluge first started, and the resulting plague and starvation in the years immediately following the start of The Deluge certainly didn't help the situation. A quarter of the country's land may currently be struggling to support just over half its original population, but when the entire country is once again under your control, it will be a struggle to find the workers to make use of it all.

If there aren't any reasons not to, you wouldn't mind those who are willing being integrated into the country. "Do you know how many they number? Where they hail from and why exactly they came?" Eumann takes a knee. "Apologies Your Highness, due to concerns about either side causing an incident and my desire to inform you as soon as possible, the information I have is lacking." You gesture for him to stand up. "That's fine, simply tell me what you know."

What Eumann knows is not particularly specific, but it is better than nothing. A dozen and some extra settlements are scattered somewhere across the western region of the country varying in both type and population. The presence of a great many former mercenaries to protect each settlement is consistent- a non-militarized town couldn't have survived in the region for so many years- but besides that the origins and beliefs of the settlers vary greatly. Instead of being part of one heterogenous group they come from a handful of separate countries and minority religions specific to the west, which you can't quite nail down until further research is carried out. With this vagueness, the number of men is also difficult to pin down. It could be as few as 15,000 or as many as 40,000- only time could tell.

Your tentative decision is for a royal decree to be passed down to them- those who are willing to be governed may stay, conditionally, while those who don't are ordered to leave Stonekeep before the end of the year, under order of the king. As you're about to pass this down, however, it occurs to you that you don't even know what languages are known among the squatters, or if there is someone who can work as a translator on hand. Troublesome.

In a pleasant surprise, a meeting with Prime Minister Warricke provides a solution to your problems. While you can't be sure what native language is most prevalent among the immigrants- just like the Lake Countries which Stonekeep are part of, there are several- Prime Minister Warricke informs you that there is a secondary language that at least a few people in each community are liable to know.
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>>5144858
"Ibbiya?" "Yes- The Philosopher's Tongue, as they call it. While it's not as well-respected here as it elsewhere, there are still some learned men who speak it. I myself earned quite a lot as a young man tutoring a few nobles and scholars in it." You nod to yourself. "I see. I was aware that some took it as a second tongue, albeit a rather useless one. But it's more popular in the western kingdoms?" "Certainly. The Spirit Emperor is far more respected in those parts so it remains popular among the well-educated, even if they live outside of his domain."

With the confirmation that there is a somewhat universal tongue that you can issue the notice in, you leave the task of cleaning up and translating your declaration to Prime Minister Warricke, who quite eagerly accepts- it seems like he doesn't get chances to use Ibbiya very often.

The 35th of Rebirth. Your royal decree has been drafted, and a team just large enough to fend off any attacks from the local sent west to distribute it. Hopefully they'll be able to thoroughly distribute it and return in time for the siege of Blue Ridge.

The griffon has done little to calm its behavior, and you've more or less resigned yourself and feeding it and waiting, at least until a better idea strikes you- these things take time, or at least that's what you are told. In your spare time you paid another visit to Duke Graye, laying the groundwork so that you're able to pay an official visit to his daughter, Beatrice, without it being considered too sudden. Tradition certainly is troublesome.

Preparations for the reclamation campaign continue. New recruits are being trained in the crossbow, idle hands are moved from minor construction projects to transporting supplies, and an inventory has been taken of what is required for this years reclamation campaign and what is on hand. To this end, it has come to your attention that Stonekeep is somewhat lacking in food.
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>>5144865
This has always been true, to an extent- even with the year-round farming of mushrooms in the labyrinth expanses of Stonekeep proper- but it's worse than usual. Even with the same rationing that has been in place for the past decade there are worries that there will not be enough food to weather the winter, particularly if the harvest suffers more than expected from the land being overburdened with the amount of farmers crammed onto it.
>While the land has been greatly burdened and nature's bounty stressed, there's still more that can be squeezed from it. While it may cause some lasting damage to the region, more scavenge can be gathered, animals hunted, and mushrooms harvested. At the very least, no one will miss the mushrooms if their population dwindles.
>Several caravans have passed by each year in recent years- a buffer can be traded for. The royal treasury isn't lacking and there is iron to spare, so additional grain can be bought in case problems arise. The only catch is that the amount may be a bit limited and the price high as a result, what with the conditions elsewhere.
>If the new settlers are to become your citizens, then it's only fair they pay backtaxes for the years they've already been here. You'll negotiate a payment plan with them to recoup your losses, the first payment coming late this Firesource. A larger, better equipped troop than the one you sent scouting can be spared for this task.
>It's an acceptable risk. Unless there's a clear sign that the harvest will be lacking, this can be ignored- Stonekeep has suffered through worse shortages and in two or three years there will be no such worries.
>Write-in
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>>5144868
>>Several caravans have passed by each year in recent years- a buffer can be traded for. The royal treasury isn't lacking and there is iron to spare, so additional grain can be bought in case problems arise. The only catch is that the amount may be a bit limited and the price high as a result, what with the conditions elsewhere.

>If we found out ressources are not lacking, let's organise a feast, inviting new citizens.

>Taxes shall come for some kind of services. We won't take them money for the time they weren't included. Now, we will set up national schools, roads, and military so they will feel the use of their money.
>>
>>5144868
>>Several caravans have passed by each year in recent years- a buffer can be traded for. The royal treasury isn't lacking and there is iron to spare, so additional grain can be bought in case problems arise. The only catch is that the amount may be a bit limited and the price high as a result, what with the conditions elsewhere.
>>If the new settlers are to become your citizens, then it's only fair they pay backtaxes for the years they've already been here. You'll negotiate a payment plan with them to recoup your losses, the first payment coming late this Firesource. A larger, better equipped troop than the one you sent scouting can be spared for this task.
>>
>>5144868
>Several caravans have passed by each year in recent years- a buffer can be traded for. The royal treasury isn't lacking and there is iron to spare, so additional grain can be bought in case problems arise. The only catch is that the amount may be a bit limited and the price high as a result, what with the conditions elsewhere.
More trade more people. Will allow purchase of thing to help in future.
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>>5144868
>Several caravans have passed by each year in recent years- a buffer can be traded for. The royal treasury isn't lacking and there is iron to spare, so additional grain can be bought in case problems arise. The only catch is that the amount may be a bit limited and the price high as a result, what with the conditions elsewhere.
>>
>>5144868
>>If the new settlers are to become your citizens, then it's only fair they pay backtaxes for the years they've already been here. You'll negotiate a payment plan with them to recoup your losses, the first payment coming late this Firesource. A larger, better equipped troop than the one you sent scouting can be spared for this task.
>>
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>>5144924
>>5145755
>>5145893
>>5146002
>>5146221
The money you have is money you'd like to put towards reconstructing Blue Ridge, Valemark, and all of the rest of the country that's been ravaged, but in the end buying a buffer might be the cheapest option. Trying to extract taxes would likely work to an extent, but drive away hands you may need to tend the countryside, while squeezing all you can from the surroundings may hurt the treasury more than just buying the supplies needed would in the long-term. Even if the amount is limited and the price is less than fair, food is food- you'll just buy what you can. Given the limited amount, it's not like the expenses will be unsustainable anyways.

Much to your luck, the first caravan of the year passes by within the week, on the 41st of Rebirth. Many of their carts are emptied of the bushels of wheat they were carrying with them, and in exchange replaced with an excess of iron, currency, and beast parts that you have on hand. At the same time, you inform the head of the caravan that if anyone comes by before the end of the year selling foodstuffs at a reasonable price (given the circumstances), that you will buy what they can bring. It's unlikely to do much- you'd be shocked if the passing caravans manage to make your granaries 5% fuller by the start of the winter than they would be otherwise- but in the case of famine even just a bit more could be enough to make a difference.

In the wake of the caravan's departure you receive a new wave of letters of invitation, now written with what paper and ink the nobles were able to purchase from the passing caravan instead of wooden boards, charcoal, or whatever else was previously available.

On the 44th of Rebirth, you meet with the Court Mage. "Greetings, Your Highness. Could I have a bit of you- some hairs, saliva, blood if you're willing- anything would work really." You struggle to find an appropriate response. Eventually, you just settle on 'why'. "Well, I happened to make a small advancement in my research recently and decided it would be appropriate to show my thanks. I thought you might appreciate a potion for the reclamation campaign."

A potion? If nothing else you're interested- you've never had the privilege of using one before. "Is part of me required for that? I'd only ever heard of that mentioned with dark magic- curses and the like." The court mage snorts. "Yes, I've heard such tales too- certain institutions seem to delight in spreading them. Rest assured, however, that there are very few mages who are adept at such magic, particularly in modern times, and I'm not among them. If I did happen to be one, I wouldn't publicly ask you for materials to curse you with in front of..." He stops talking to make a point of counting the servants in the room. "...three people." You would feel somewhat insulted if it weren't for the fact he was here to offer you a gift.
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>>5146764
"Point understood. Does anything work just as well?" "Well..." The court mage pauses for a moment to consider how to phrase things- as far as you can tell, a rare occurrence. "The potion can be more effective up to a limit depending on the material used to tie it together to a specific person. I've even heard rare tales of seasoned alchemists using something like a toe in certain potions, but in general anything would suffice. A bit of blood would work the best for me, but..."

You cut him off. "That works. Stephen, have someone retrieve a small knife." To his credit, your chief servant doesn't pause in confusion, sending someone to handle the matter immediately. "What types of potion are you capable of brewing?" "A couple dozen, but most have only proved useful on myself, or sometimes other mages. As for others, there are a few that have proven to be effective."

As the court mage finishes briefing you on what is within his ability to make before the siege of Blue Ridge fully commences, one of your servants returns with a knife. What is created, and consequently the amount of blood you need to let, is up to you.
>Organs from hardy creatures can combine with other ingredients in order to produce a Potion Vitale- one of the most common potions brewed, and one that any mage capable of alchemy wants to keep on hand. It can provide additional energy when injured, help stem the flow of blood and make up for blood loss, and improve recovery for some time.
>Using a variety of tendons and muscles as the main ingredients, a Berserker's Brew causes one to swell with great strength for a short time, beyond what their body can normally handle, and then to ache all over and feel a great weakness shortly after. Bad for prolonged combats, but a lifesaver when one needs to carve a path of escape or take down a powerful foe.
>Talon, fish eyes, and some other assorted miscellany can help produce a Sharpshooter's Draught. For a minute or two the potion grants the imbiber both inhuman vision, and a certain talent with ranged weapons, assuming one already knows how to use them. With one in hand you could certainly make a few shots that would be impossible otherwise.
>You find the options intriguing but... somewhat unsatisfactory. Maybe the court mage knows of something more exotic?
>They don't require that much blood, and if he cuts down on his research for a short time then it won't be impossible to ready two. You'll order him to brew two and owe him one. ...Or if you'd rather not, then you can always just ignore the matter- you are a king after all, and the court mage is your subject.
>Write-in
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>>5146768
>>They don't require that much blood, and if he cuts down on his research for a short time then it won't be impossible to ready two. You'll order him to brew two and owe him one. ...Or if you'd rather not, then you can always just ignore the matter- you are a king after all, and the court mage is your subject.
>I'm taking a Potion Vitale. And here is some more blood, if you know anything more exotic.
>In retribution for your loyal service, I'll put aside some ingredients for you in the upcoming reclamation campaign.
>>
>>5146768
>You find the options intriguing but... somewhat unsatisfactory. Maybe the court mage knows of something more exotic?
>>
>>5146768
>>Organs from hardy creatures can combine with other ingredients in order to produce a Potion Vitale- one of the most common potions brewed, and one that any mage capable of alchemy wants to keep on hand. It can provide additional energy when injured, help stem the flow of blood and make up for blood loss, and improve recovery for some time.
>>
>>5146768
>Organs from hardy creatures can combine with other ingredients in order to produce a Potion Vitale- one of the most common potions brewed, and one that any mage capable of alchemy wants to keep on hand. It can provide additional energy when injured, help stem the flow of blood and make up for blood loss, and improve recovery for some time.
>>
Sorry for the wait, I'll have an update up tonight after I sit through some meetings and get dinner.
>>5146777
>>5146827
>>5147001
>>5149543
Assuming the people that don't mention it aren't inherently against asking for two potions one Potion Vitale/one 'exotic' potion gets everyone's vote in. If you are then the vote leans towards the former.
>>
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You could certainly find uses for the Berserker's Brew or Sharpshooter's Draught, but the Potion Vitale seems like the most reliable choice of the three. Soon Stonekeep will be engulfed in battle, and if you happened to die in it the government may well collapse. You'll ask the Court Mage to brew the Potion Vitale for both your own safety, and Stonekeep's.

At the same time, you can't help wondering if the Court Mage can brew something more... exotic. Something unconventional, that might surprise your opponents. "I've made my decision. Brew a Potion Vitale, and assuming you have the time, see if you can find anything more... obscure that might be of use. Assuming that's possible, of course." Despite your words indicating that the second potion is optional, your tone makes it clear that the Court Mage will find time. In exchange for his efforts, you'll make sure to send some extra materials his way come the siege on Blue Ridge- that should even the scales between the two of you.

After confirming that he should be able to find something interesting to brew among his many musty tomes, he departs. From there you depart to dinner, and the day ends.

On the 50th of Rebirth, you get the first comprehensive agricultural report of the year. It covers the weather and farming activity that's occurred since the start of the year and contains predictions about how the harvest may play out.
>Roll a 1d100, it will be the first of three 1d100s throughout the year that determine how well the harvest goes.
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>>5149915
By the 53rd, the reclamation campaign is nearly upon you. A near endless array of wagons packed full of supplies are readied, a great many former civilians have been outfitted with crossbows, and the nobility has made their own preparations, the vast majority of them ready to depart with their guards in tow. Those nobles who remain are mainly the physically weakest, most craven, or the few insistent detractors of your rule- in Stonekeep they'll remain, with only two guards left behind to accompany each of them.

As the first wagons and forward groups depart the city to head towards Blue Ridge, the mood is mixed. Morale is relatively high as people are excited to reclaim their homes, but there are also worries. Worries about whether Stonekeep can successfully assault a Demon's Keep; worries about having a major, prolonged battle with the hellspawn for the first time in years; and worries about whether Blue Ridge is truly worth recovering before the north. Worries are natural, and they're only murmurs, but... well, their worries are your worry nonetheless.

Partially to counter this, it's been suggested that you host a tournament. There's little time to prepare, but if enough effort is put forth it can surely be done. It may raise morale for the coming campaign and ignite peoples' warrior spirits, but all the same... is this really the right time for something like that?
>A tournament is a great way to reassure everyone of your warriors' abilities. You'll have nobles and men of high position spar against each other for the title of champion, displaying the wealth of skill that the best combatants within the kingdom hold.
>A tournament is a great chance to invigorate everyone's fighting spirit. Any member of the army will be allowed to sign up and show their strength to their peers! In the end one will come out on top and be promised a position as knight for their skill in combat and their valor.
>A tournament is meant to find out who is truly the strongest- all shall be invited, nobles and otherwise, to fight against each other for the position of champion. You can even participate yourself, raising both the citizen's spirits and your own! Of course, the nobles might be a tad upset that they could be shown to be inferior to commoners while competing... but who cares- if they don't want to lose they should just be stronger.
>You enjoy a good spar, but this is a horrid time for one. All manpower is needed to ensure that the siege goes as well as possible- such a tournament held now would be frivolous waste of time.
>Write-in
>>
Rolled 99 (1d100)

>>5149915
Ok i'll go for fucking up our harvest
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>>5149917
>>You enjoy a good spar, but this is a horrid time for one. All manpower is needed to ensure that the siege goes as well as possible- such a tournament held now would be frivolous waste of time.
>However a tournament among new colonies could sort out the competent warriors and let us start creating more manpower by singling them out and making them train their fellows.
>>
>>5149917
>>You enjoy a good spar, but this is a horrid time for one. All manpower is needed to ensure that the siege goes as well as possible- such a tournament held now would be frivolous waste of time.
>>
Rolled 89 (1d100)

>>5149917
>>A tournament is meant to find out who is truly the strongest- all shall be invited, nobles and otherwise, to fight against each other for the position of champion. You can even participate yourself, raising both the citizen's spirits and your own! Of course, the nobles might be a tad upset that they could be shown to be inferior to commoners while competing... but who cares- if they don't want to lose they should just be stronger.
>>
Rolled 53 (1d100)

>>5149917
>>A tournament is meant to find out who is truly the strongest- all shall be invited, nobles and otherwise, to fight against each other for the position of champion. You can even participate yourself, raising both the citizen's spirits and your own! Of course, the nobles might be a tad upset that they could be shown to be inferior to commoners while competing... but who cares- if they don't want to lose they should just be stronger.
>>
>>5149917
>>A tournament is meant to find out who is truly the strongest- all shall be invited, nobles and otherwise, to fight against each other for the position of champion. You can even participate yourself, raising both the citizen's spirits and your own! Of course, the nobles might be a tad upset that they could be shown to be inferior to commoners while competing... but who cares- if they don't want to lose they should just be stronger.

Morale is important
>>
Actually, nevermind on the 'later today' post, will start writing in a few minutes.
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>>5150053
>>5150055
>>5150174
>>5150530
>>5150718
It certainly is important to be as thoroughly prepared as possible before setting up, but there's only so much some additional hands can do at this point- diminishing returns and all that. No, at this point it would be best to host the tournament and put some of the men at work raising morale. It will be a bit of a struggle to have it all arranged before it's time to depart, but something about a king's words make it so that even very difficult tasks suddenly get done.

The announcement is made by the next day, the 54th of Rebirth, and the qualifying battles will be organized between the 58th and the 60th of Rebirth. Requirements to join are loose, allowing nobles, military men, and commoners to all join as long as they defeat enough opponents in one of several makeshift 'arenas' your men have hastily arranged outside the city. This process will last until 64 competitors are selected, after which one needs to defeat someone who has qualified in a duel to enter the tournament.

On the 58 of the Rebirth, you make an appearance at one of the qualifying arenas. You were told by a great many who you informed of your intentions that you didn't need to qualify yourself, and that all understood your strength, but you ignored those remarks. If others should have to go through this, why shouldn't you?

To little surprise, very few dare to fight against you. It takes more than a minute of you standing nearby, looking menacing, before a former subordinate of yours in the army steps out and offers to fight against you. Brynn's blessing- you were just about to force somebody to face you at random. In return for his bravery he is dispatched in a few unarmed blows, and his wooden sword sent flying to the side. This process repeats itself several times throughout the morning before you officially qualify.

Besides your appearance, there are a few others of note in the qualifying stages. During the first day of qualification Duke Graye makes a point of appearing and qualifying for the tournament, albeit by a narrow margin. With his appearance some of those nobles who were afraid of being humiliated by fighting against commoners make their way out of the woodwork and begin qualifying themselves- if Duke Graye already did it, what good does holding out do? In return for his consideration you'll have to make sure Duke Graye doesn't suffer too much for helping you gather powerful competitors- in the first round you'll make sure he's paired up against another noble. Ideally someone who's strong enough for him to lose against without losing face, but not one of his direct rivals.
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>>5152566
On the second day of qualification Duke Elkstaff, the famous duke of the western region who slaughtered his way across the country to reach Stonekeep when The Deluge began, qualifies. His performance is similar to yours. Those of note after him, however, are a bit more troublesome- they are women. Three women. One is a former knight of Highwood and an attendant of the former royal family, one IS a member of their former royal family, while the other is a commoner- a farmer, in fact.

They qualified by their own merit, and you never specifically stated that women couldn't participate, but that doesn't quell the complaints that reach your ears. Women are, traditionally, kept out of martial activities unless they possess magic powers, and even then encouraged to take a support role. While the competitors would- and are, in fact- tolerating with competing against commoners and a female battlemage, it seems that these contestants has pushed them a step too far. Particularly the farmer. You've received nearly a dozen requests, veiled and blatant, to pull out of the tournament if these women are going to be competing. It seems that a man's pride can only take so much battering.
>Ignore the threats. The quality of combat in the tournament may drop, but those with such a weak spirit don't deserve to compete anyways.
>Find an excuse to remove the women from the tournament. The largest battle in Stonekeep's recent history is approaching, and morale needs to be as high as possible- you can't settle for slipshod fights in the tournament.
>Take the chance to insult the mettle and strength of those who are threatening to pull out, both directly and through your ministers. You're sure anyone who's not a commoner will hear about it within the day and revoke such threats, lest they prove you right. Hopefully they don't hold a grudge over it.
>Write-in
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>>5152573
>>Write-in
>Get paired against the farmer woman
>Don't go full out
>If she is decent fighter enough, surrender to send the message that for you, skill is what matter the most
>Else win the fight and publicly proclame and praise her for her courage and strength.

This is the perfect opportunity to double our military manpower.
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>>5152651
Supporting
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>>5152651
+1
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>>5152573
>Ignore the threats. The quality of combat in the tournament may drop, but those with such a weak spirit don't deserve to compete anyways.
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Still alive QM?
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>>5156132
aye, just been a bit busier than I'd like
An update should be up later tonight
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>>5152651
>>5152986
>>5153986
>>5154026
>>5156132
You won't give into such threats. Those who can fight should fight, regardless of sex- purposely squandering a talent granted by the gods is far worse than bucking tradition. The various declarations of anger are ignored, and instead you send for the prime minister, who is in charge of arranging the tournament's bracket. You inform him that in the first round you will be facing the one who has drawn the most ire of all- the farmer that the knightage and the noblemen fear oh so much. There is a point that needs to be made.

The preparations for the melee go by quickly. On the 63rd of Rebirth, the first round is to be held in the city's only true arena- the Crossiron. The Crossiron is one of a myriad many structures the original creators of Stonekeep left behind, and in the past hundreds of years Stonekeep mended and renovated the original structure several times, creating a work of engineering that's truly unique. It's said that the Crossiron can fit 48,000 heads, a number so large that it exceeded the number of people in the city of Stonekeep after the capital was moved to Blue Ridge and the main incentive to live in such a dark, stuffy place was gone.

For the first time in just over 250 years, however, the Crossiron seats its full capacity. The event is taken as a holiday of sorts as a great many citizens flow through the streets and into the Crossiron, eager to watch the tournament. The same phenomenon occurs with those living within a day's travel to Stonekeep, as wagons approach from the hilly farmland surrounding the city to drop off their passengers, only to replaced by one after another as they leave. Of all these men, it's likely a great many won't be to watch the event personally- a truly surprising turn of events for a building that's been so underutilized over recent centuries.

The first round of the event serves to separate the wheat from the chaff. Of the contestants a great many who are skilled, but not exceptional are culled. Duke Graye is among them, his loss to the honorable Viscount Goldmane having been expected- what the latter lacks in political clout, he has always made up for in martial skill, to the extent that you've even heard a bit about him. Sir Blackmane of your knightage is also removed from the running, having been defeated by a soldier without a title of some impressive skill.

Your match is the last of the day. A great many cheers ring out as you descend from your seat to enter the arena. Instead of wearing your bulky suit of armor, as you normally bring to battle, today you've donned a colorful outfit made of fine cloth. It lacks most traditional ornaments and finery, instead opting to be a simple but fine garment that hugs the body. It's similar to what most of the nobles today have worn for the tournament, only of royal make. During today's round, at least, you doubt you'll be getting it dirty.
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>>5156875
The contrast between yourself and your opponent is striking. She is a tall and shockingly muscular woman, but given how you dwarf most men her stature does little to make her seem imposing. Instead of a fanciful outfit like yours, she wears a simple, roughly-woven outfit that's designed around practicality. It's similar to what most of the masses wear, and if someone were to tell you it was the exact same pair of clothes you owned 20 years ago, you would believe them.

A bell rings out, and the duel begins. You leave your blunted sword hanging by your side and opt to assess your opponent's skills for the time being. She swings- once, twice, thrice in succession! Admirable speed and shocking strength- but with the swordsmanship of a beginner. You dodge without trouble. She follows up with an attempt to sweep your feet. Most nobles would frown upon such an act, but you think it's a good decision, if a bit lacking in execution. All she manages to trip is air. You wonder what else she has in store.

After a few minutes of assessing her skill you determine that she's certainly not fit to lose to, but you are pleasantly surprised. The woman is gifted physically, and she possesses an instinct for battle most only cultivate when trapped on the line between life and death. If nothing else she's certainly fit for military service, and if fate deems to lead her to it, to someday join the knightage.

With a conclusion reached, you block her next blow. "I'll end this now." You pull your sword back and she's thrown slightly off balance, not having expected the force she was blocking against to have disappeared. A moment later, the blunt blade smacks against her thigh- one touch. With four more strikes and four more bruises, a fifth touch is reached. By the rules of the tournament, a victory.

"A commendable performance! May you continue to put the gifts you've been granted to their best use- as Brynn wills of all of us." Your words are only heard by your opponent and a few others at first, but as they're repeated by various criers the audience gets the message. The cheer that had previously risen over your victory dies down slightly as everyone processes your words. You predict that you'll hear quite a bit of worried feedback about what you've said today in the coming days, but if it means that the army can draw upon a few more accomplished warriors, then you suppose it's worth it.
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>>5156879
When the day's revelries are long over and the palace is asleep, a single messenger arrives in Stonekeep. He's dirty and bedraggled, and his horse has been worked half to death. From his hands the message passes onto another messenger, and from their hands onto you. You open up the envelope, which has been sealed with the stamp of the leader of the forward expedition to Blue Ridge and labeled as for your eyes only. It contains a simple message.

"Inferior demons have begun repairing the walls of Blue Ridge. Based off of the status of the repairs we estimate that this began several weeks ago, indicating that a Greater Demon recently appeared. We will pull back to the backup camp and await further instructions." As you put the latter down your hand thuds against the table in front of you. The sound echoes throughout the eerily quiet palace uninterrupted.
>At this point the absolute best you can do is speed up the whole operation by one or two days. You simply have too little forewarning. The tournament and the reclamation campaign will proceed as planned. Overreacting would do little to help, unfortunately.
>Continuing this event during such a development would be neglecting your duty. You'll set set out at daybreak and the join the forward troop at Blue Ridge. Greater Demons have a semblance of intelligence, and a Demon's Keep manned by one cannot be underestimated.
>Your forces will likely suffice to take the city down, but with a Greater Demon present excessive force is more than warranted. You'll send a group off to the settlers in the west, to recruit what men they can to assist you.
>Your forces will likely suffice to take the city down, but with a Greater Demon present excessive force is more than warranted. A messenger will be dispatched to contact the United Army posthaste. While you hate to ask for their involvement, exterminating demons is their sworn duty, and with a Greater Demon present they're certain to help.
>Write-in
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>>5156875
Ah, I just noticed a typo in here I thought I fixed but I didn't.
>granted by the gods
should simply be:
>granted by Brynn
You do believe there are multiple gods, as each race is said to have a god in your religion, but only humanity's patron god, Brynn, would bless someone with anything.
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>>5156880
>>Continuing this event during such a development would be neglecting your duty. You'll set set out at daybreak and the join the forward troop at Blue Ridge. Greater Demons have a semblance of intelligence, and a Demon's Keep manned by one cannot be underestimated.
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>>5156880
>Continuing this event during such a development would be neglecting your duty. You'll set set out at daybreak and the join the forward troop at Blue Ridge. Greater Demons have a semblance of intelligence, and a Demon's Keep manned by one cannot be underestimated.
We are allowed to prepare for conflict, but they aren't!
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>>5156880
>>Continuing this event during such a development would be neglecting your duty. You'll set set out at daybreak and the join the forward troop at Blue Ridge. Greater Demons have a semblance of intelligence, and a Demon's Keep manned by one cannot be underestimated.
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>>5156880
>>Your forces will likely suffice to take the city down, but with a Greater Demon present excessive force is more than warranted. You'll send a group off to the settlers in the west, to recruit what men they can to assist you.
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>>5156880
>Continuing this event during such a development would be neglecting your duty. You'll set set out at daybreak and the join the forward troop at Blue Ridge. Greater Demons have a semblance of intelligence, and a Demon's Keep manned by one cannot be underestimated.
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>>5156880
>Write-in
Reinforce the scout group with calvery and missile troops harrass the builders kill them and slow them down while the tourneyment is sped up and we hrad to the front. Maybe we can bait the enemy out into the open for a skirmish?
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>>5156896
>>5156984
>>5157049
>>5157310
>>5158091
>>5159219
There are certainly drawbacks to setting off now and hurrying the deployment of troops. Cutting the tournament off midway may affect morale, and even if preparations are hurried the main force won't arrive much earlier. But at the same time, doing anything but rushing to Blue Ridge to address the threat of the Greater Demon would be a dereliction of duty.

You send your chief servant to gather the officials of greatest note for an emergency meeting while you take a short leave to prepare your equipment in the interim. Less than half an hour later you return to the main hall to see the last of those who you sent for taking their seats.

The briefing you provide on the situation is short and simple- there is a Greater Demon manning Blue Ridge which necessitates that the Reclamation Campaign be moved forward. The decision of what to do is not one they are needed for- what they are needed for is to help speed along preparations. You will need a squad of elite warriors who can ride on horseback by morning, and the rest of the army and supplies following after you in the days after that. With the demons preparing time is of the essence, and the campaign needs to be pushed forward as far as possible. The coming weeks may be tiring for all involved, but they are of great importance and must be treated as such.

With your orders passed down, everyone disperses to carry them out. The sleeping city shoots into activity as laborers are stirred awake to move supplies, warriors gather from across the city, and horses are led to the front of the city.

Shortly after dawn, your advance group is ready. Your party numbers around 50, every one of you elite warriors. You lead at the front as you ride away from Stonekeep, with Duke Elkstaff, General Warton, and the court mage following closely behind you. One leads the proud yet skilled members of the old nobility, another the fiercest knights of the realm, and the last the battlemages who assist them.

As you leave Stonekeep behind the well constructed and maintained roads near the city begin to give way to roads of packed dirt and sometimes cobble. Many of these roads have only been hastily repaired in preparation for the siege of Blue Ridge, having fallen into disuse and disrepair in recent decades. The sun flashes across the sky as you ride, and you don't stop completely until it has travelled nearly the entire way across the sky. Despite their superior breeding your horses are neighing in protest from the day's march, having been pushed beyond their limit. The riders keep their mouths shut, but you can feel that some are envious of the horses' ability to complain- it's less than enjoyable to be in the saddle all day, meals included.

Camp is made for the night, and everyone cherishes the opportunity to rest. The next morning you resume your journey at dawn. While it may be theoretically possible to reach the camp near Blue Ridge that evening, it may
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>>5160883
result in quite literally running the horses to death, and so you opt to slow down. All things said, the trip takes nearly three days to complete. Near the end travel is interrupted by the occasional beast or abomination showing up, but they all meet rather unfortunate ends, courtesy of the greatest elites of the realm.

Once you arrive at the forward camp a ways outside of Blue Ridge you get more details on the situation. The inferior demons had been operating for some weeks to fortify the city against assault, but weren't noticed immediately due to the heavy density of beasts around Blue Ridge and the small size of the advance force. Of the three largest entrances that exist into the city- the southern gate, eastern gate, and a large hole in the eastern wall- all are in various stages of repair.

The southern and eastern gates have been roughly barricaded with debris from around the wrecked city, inferior demons laboring day in and day out to move more into place and improve the barricades. As for the hole in the wall, it has been addressed with one of the most famous means of the demons- the 'Corpsethorn'.

Corpsethorn is a type of magical plant which is thought to be native to the cursed lands of the demons, and it feeds on the corpses of various creatures, particularly those with high amounts of magical energies, and uses the energy within to accelerate its growth to a ludicrous pace. Corpsethorn is generally strong, sharp, and even somewhat fireproof, meaning that it serves very well as part of makeshift fortifications. The only saving grace is that it can only feed on corpses- if it could feed on the blood of living creatures then you can only imagine how much worse the situation would be.

Regardless of which entrance it is, eventually one will need to be opened to get into the city and assault the Demons' Keep before the foul beasts begin increasing in number.
>You'll muster the men and charge at one of the gates. If you act now you should be able to secure a path into the city before the demons can finish their fortifications. The creatures surrounding the city will make losses difficult to avoid, but to deal with the situation quickly it's necessary.
>While it's not as flammable as normal plants, Corpsethron is still somewhat flammable- certainly much more so than stone. As soon as the materials necessary for large-scale casting arrive, the battlemages will be organized and escorted to an area near the Corpsethorn addition to the city's walls so that they may blast it open with a volley of fireballs. If you secure the opening and make sure the Corpsethorn can't be regrown, it will serve as a reliable opening.
>You will wait for the time being and reduce the number of monsters surrounding the city. Regardless or your course of action they will threaten you, so you must kill as many as you can in the coming days. Once the main force arrives siege weapons can be constructed, and an opening into the city created.
>Write-in
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>>5160885
>>You'll muster the men and charge at one of the gates. If you act now you should be able to secure a path into the city before the demons can finish their fortifications. The creatures surrounding the city will make losses difficult to avoid, but to deal with the situation quickly it's necessary.
>Then secure a part of the Corpsethorn. We'll use that for reinforcing what might need, and supply to the court wizard
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>>5160885
>>You'll muster the men and charge at one of the gates. If you act now you should be able to secure a path into the city before the demons can finish their fortifications. The creatures surrounding the city will make losses difficult to avoid, but to deal with the situation quickly it's necessary.
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>>5160885
>You'll muster the men and charge at one of the gates. If you act now you should be able to secure a path into the city before the demons can finish their fortifications. The creatures surrounding the city will make losses difficult to avoid, but to deal with the situation quickly it's necessary.
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>>5160885
>>While it's not as flammable as normal plants, Corpsethron is still somewhat flammable- certainly much more so than stone. As soon as the materials necessary for large-scale casting arrive, the battlemages will be organized and escorted to an area near the Corpsethorn addition to the city's walls so that they may blast it open with a volley of fireballs. If you secure the opening and make sure the Corpsethorn can't be regrown, it will serve as a reliable opening.
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>>5160908
>>5161257
>>5161689
>>5161898
It's certainly an option to wait for further troops and supplies to reach the forward camp before making a move on Blue Ridge itself, but it's not one you'd be happy making. One of the main lessons humans have learned in the past decades is that against demons and their compatriots, one must strike hard and strike fast. A slower, more cautious approach may reduce risks in the short term, but as it gives demons the time to reinforce the city and produce more offspring it may increase them in the long term. Not to mention that if you delay things for too long, your entire reclamation campaign could be thrown off for the year. You still need to repopulate some of the farming towns in the northern region before Snowfall- the eastern region around the city of Stonekeep produces great wine, but is not a breadbasket by any means.

No, you can't wait for more equipment to arrive- you'll open a way into the city yourself and begin harassing the demons best you can. Out of the two gates you can assault, you'll go for the southern gate. After decades of the forest advancing the distance between the southern gate and the forest outside the city has reduced considerably, reducing the distance your men will have to charge in full view of enemies before reaching the gate. If you maintain the element of surprise, hopefully you'll be able to clear an opening before the enemy can mount a proper counteroffensive.

"Prepare your equipment. We'll set off towards the southern side of Blue Ridge at dawn tomorrow." With that announcement the camp is sent stirring, and many a man can be seen shining their armor and taking care of their horse. You do much the same- there is little to do as a ruler right now. No, for now you need to focus on a role you're much more familiar with. Your role as a soldier.

The camp is uprooted just as the light of the moon begins to give way to that of the sun. Alongside you there are roughly 100 men setting out, all of them mounted. Roughly half of them are the elites you've brought with you, while the rest are experienced men who were sent to scout ahead and construct the forward camp. All in all, while the numbers are lacking it'd be difficult to ask for a more skilled group of fighters. You're feeling rather confident in this sortie.

A narrow river passes to the east and then the south of Blue Ridge. Your group slowly advances across a makeshift bridge the forward group constructed in groups of two. There is a proper bridge a short ways north- made of Blue Ridge's namesake bluestone- but for some reason or other it has collapsed. Another bridge lies to the south, but lies in similar disrepair. Initial reports suggest that the demons may have recently destroyed it to limit human activity, but you cannot be sure.
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>>5165658
Your group slowly advances through the forest to the east of the city to that to the south of the city while watching out for enemies. No demons appear up, presumably occupied with construction within the city, but a few beasts do stumble across your assembly. They do not meet pleasant ends. With this the approach goes smoothly, and you reach the edge of the forest nearest to the city's southern gate before midday.

The mostly open approach to the city gates lay before you. A road leads up to the barricaded city gate, but abominations travel upon it instead of men. The well maintained cobble of the past can be scene with vines and weeds growing between every stone, and trees have even fallen upon it at points.

"The Blue Ridge we see before us is merely a shadow of its former glory, but at the same time what's left behind is a mark of ownership. Blue Ridge is the domain of men, not monsters, and it will be taken back." You start speaking in a quiet volume, but as you approach the very edge of the forest everyone can hear you. "We charge! For Brynn's triumph!"

"For Brynn's triumph!" With that cry a horde of men and horses appear from the woodline, charging towards the southern gate. The monsters nearby are thrown into confusion. A few of those with more sense retreat, but more surge forward, either on their own instincts or the demon's commands. In exchange for their bravery they're met by lumps of cold steel and bursts of magic as you push forward, solemn but undeterred.

The surprise attack goes well, as the disorganized monsters only serve to wear on you a bit, and not to halt your advance. It's not long before you reach a short distance from the city gates. At the same time, however, your horse lurches slightly. Feeling a bad premonition you jump off of the horse, flying into the air at the same time that it falls completely, toppling over into a pit trap that was laid ahead of you. You involuntarily curse- whether it's more at your horse being lost or at the demons' insolence, you're not sure.

Following the appearance of the first pit trap the men behind you begin reining their hordes in. Unfortunately, there's a delay- three more are caught before their horses come to a complete stop, joining their mounts in holes which very fortunately don't seem to be lined with spikes, but which are deep enough to make getting out a time-consuming task.
>Leave them to their fates- if you stay here for too long you may get surrounded.
>Attempt to free them. Their horses are likely too injured from the fall to be of much use, but the men should be in much better shape.
>Write-in
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>>5165661
More concerning than the three men, however, is the road ahead of you. Previously it served as the fastest paths to the gates, but now it may be your greatest danger. Even the threat of pit traps will slow you down greatly, and in such an advance time is of the essence. If you dally too long in one place the hellspawn may be able to coordinate a response to your attack and move the bulk of their forces near the southern gate before you can achieve your goal.
>...But their gambit is one that must be heeded. You'll advance slowly. With enough patience a safe route can be found, which can also be used in your later retreat.
>You'll simply have to abandon the road then. You don't believe that they could prepare many of such traps if they haven't even fully fortified the gates. The area around the road is a bit harder to navigate with the lack of maintenance, and a bit slower, but it's more than workable.
>Nothing but a bluff- not even lined with spikes. For all you know these three could be the only pits, meant to scare attackers off. You'll charge regardless!
>Write-in
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>>5165661
>>Leave them to their fates- if you stay here for too long you may get surrounded.

>>5165662
>>...But their gambit is one that must be heeded. You'll advance slowly. With enough patience a safe route can be found, which can also be used in your later retreat.
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>>5165661
>Attempt to free them. Their horses are likely too injured from the fall to be of much use, but the men should be in much better shape.
>You'll simply have to abandon the road then. You don't believe that they could prepare many of such traps if they haven't even fully fortified the gates. The area around the road is a bit harder to navigate with the lack of maintenance, and a bit slower, but it's more than workable.
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>>5165661
>>5165662
>Attempt to free them. Their horses are likely too injured from the fall to be of much use, but the men should be in much better shape.
>You'll simply have to abandon the road then. You don't believe that they could prepare many of such traps if they haven't even fully fortified the gates. The area around the road is a bit harder to navigate with the lack of maintenance, and a bit slower, but it's more than workable.
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>>5165662
>Attempt to free them. Their horses are likely too injured from the fall to be of much use, but the men should be in much better shape.

>>...But their gambit is one that must be heeded. You'll advance slowly. With enough patience a safe route can be found, which can also be used in your later retreat.
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>>5165662
>Attempt to free them. Their horses are likely too injured from the fall to be of much use, but the men should be in much better shape.
>...But their gambit is one that must be heeded. You'll advance slowly. With enough patience a safe route can be found, which can also be used in your later retreat.
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What if we left like 5 guys behind to pull them out
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>>5168804
I like the idea. horsemen can take their companions with them, and rally us later without delaying the army
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>>5168804
They'd need more than 5 people, but you could definitely leave behind a smaller detachment while the rest slowly advance forward and check the road for more pitfalls, yeah.
I'll update after dinner tonight.
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>>5169415
Today QM is getting a feast
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>>5165748
>>5166043
>>5166107
>>5166421
>>5167006
>>5168804
You can't help but frown. A few hidden pitfalls in themselves aren't too harmful, but it's still too dangerous to ignore them. It'd be one thing if you were leading a proper assault, with footsoldiers numbering in the thousands able to take the lead, but it's entirely different with a small contingent of mounted elites. You need to maintain high mobility to strike quickly and avoid facing a large amount of enemies at once, and right now every pit trap represents a mount lost, and with it more of that mobility. It may seem counterproductive, but you'll need to cautiously make your way forward, even if it takes up time- both to maintain the mobility of the troop and to scout a safe, clear retreat route.

"Duke Elkstaff, lead a score of men to retrieve those who have fallen, and General Warton, lead another score to carefully advance while looking out for traps. The rest of us shall take the center." As you make that pronouncement men hurry into position and the honorable Sir Edmund approaches you, offering use of his steed. After a momentary glance into the pit in front of you, where your (now former) steed lies with at least one of its legs broken, you nod and mount it. You'd only had it for around two years, but you'd grown quite fond of that horse- just another reason among countless others to hate the demons you suppose.

The advance goes better than expected. The victims of the pit traps are retrieved with little issue, much in thanks to Duke Elkstaff's inhuman strength helping to protect your rear from the monsters swarming in front. The center hold steady, forcing beasts back from either side and giving the front the chance to examine the road ahead for more pit traps. Rather luckily, the monsters seem to be assisting them in their task. It appears that the demons had enough control over the beasts to order them to avoid the boobytrapped road under normal circumstances, but when that order came in conflict with the need to fight your men... well, a great many beasts forgot about it, falling into the traps laid ahead themselves. While the demons are fearsome, it reminds you not to give them too much credit- such aberrations will never be as smart as humans, after all.

Thanks to the beasts' assistance and the pit-filled terrain of the road, losses are minimal and pressure low until the southern entrance to Blue Ridge is very clearly in sight. At the point the hastily dug pits disappear completely, and the pressure intensifies. A greater density of beasts than before begin assaulting you from all sides, the air included. With the way ahead seemingly clear and the risks of wasting time increased, you order a charge.
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>>5170690
From above your troops appear to be a small stream carving a path through the sea of hellspawn. You lead the charge, same as always, serving as the sharpest blade to cut the way forwards. A blood-red abomination of gore and feelers lumbers its way towards you and you maneuver your horse to ride just out of reach of it. As your mount runs alongside of it you adjusts yourself as far right as is possible without falling off, the extended reach allowing your sword to cut a path straight through the abomination's body. As you open a way forward your men do the same, ensuring that you can all reach your final destination.

Eventually, you reach the city walls. A great many inferior demons can be seen on the top of them, staring at you. Ugly creatures they are- their skin a blotchy mix of red, blue, and purple, and their deformed mockery of a human form stirring an anger from deep within you. These creatures make up most of the demon race, and serve for little. Both their physical and magical abilities are limited, at least in comparison to their brethren, and they serve the same purpose to the demons as commoners do to kingdoms- to perform manual labor, produce food, and to sometimes serve as footsoldiers.

As you approach, the inferior demons begin hurling rocks and rubble at your group. A valiant effort, and likely to cause a few lucky injuries, but of little concern. Thankfully, while they've learned from humans in the past decade, demons' abilities at siege warfare are still rather lacking- you can only imagine how many more losses you'd have if they could construct ballistae, or use boiling oil.

But despite their lack of intelligence, it seems that you aren't without problems. As you reach the former gate and prepare to assault it with magic and manpower to create an opening they won't be able to repair, you're harassed a great deal from above. A swarm of griffons gather, swooping down and attempting to steal your men from their horses. At the same time a queer breed of beast exits the city.

The new enemy look like flattened snakes and have skin very reminiscent of the blotchy mess of the demons. A small pair of wings are mounted upon their backsides which they used to circle around your men from above while spitting some sort of foul fluid at them. You're currently not clear as to its dangers, but you're sure you'll soon find out. Whether they're another type of beast subservient to the demons or a special breed of their kind, you also don't know, nor do you have much interest in- right now there are more pressing problems, their presence included.
>>
>>5170700
As you consider whether to assist the mages in dealing with the flying enemies or to help remove the barrier of the gate, you catch sight of a worrying site on the walls- a demon roughly seven or eight feet in height with rippling, well-defined muscles and an aura that separates it from the rest. Given what you know about demons you doubt that it's the senior demon in charge of the city, but you wouldn't be surprised if it's a commander of some sort, in charge of this gate.
>Regardless of outside threats, creating an opening in the gate is your most important task. You'll move to the front and do your best to destroy and clear out the many pieces of rubbles they've barricaded it with.
>You'll take up your bow and do your best to deal with the airborne enemies. Your mages are your best ranged fighters and will serve well to hold them off, but many of them are also your best bet at clearing the gate- it would be for the best if you give them some breathing room.
>For the time being you'll avoid putting your full strength forth and keep your eye on the peculiar demon on the walls. If it decides to descend from the walls and assault your men, there are likely only a few who could stop its advance- you being one of them.
>Write-in

>>5170119
Hey, all you can eat means ALL you can eat
>>
>>5170701
>>You'll take up your bow and do your best to deal with the airborne enemies. Your mages are your best ranged fighters and will serve well to hold them off, but many of them are also your best bet at clearing the gate- it would be for the best if you give them some breathing room.
>>
>>5170701
>For the time being you'll avoid putting your full strength forth and keep your eye on the peculiar demon on the walls. If it decides to descend from the walls and assault your men, there are likely only a few who could stop its advance- you being one of them.
>>
>>5170701
>>You'll take up your bow and do your best to deal with the airborne enemies. Your mages are your best ranged fighters and will serve well to hold them off, but many of them are also your best bet at clearing the gate- it would be for the best if you give them some breathing room.
>>For the time being you'll avoid putting your full strength forth and keep your eye on the peculiar demon on the walls. If it decides to descend from the walls and assault your men, there are likely only a few who could stop its advance- you being one of them.

Arrow, watch. Arrow, Watch.
>>
>>5170701
>>For the time being you'll avoid putting your full strength forth and keep your eye on the peculiar demon on the walls. If it decides to descend from the walls and assault your men, there are likely only a few who could stop its advance- you being one of them.

New thread when? We're on page 10
>>
>>5172178
Thanks for the reminder, thought we were still a page or two away. I'll leave this vote open until some time tomorrow and then open the next thread with a new update and link it here and in /qtg/ I suppose.
>>
>>5172183
/qst/ is slow but not that slow
>>
It looks like the consensus is to keep an eye out on the fierce hellspawn upon the walls while loosing a few casual shots at the airborne foes with what focus remains.
Can I get two 1d100s- the best die represents the result of your shots.
>>
Rolled 51 (1d100)

>>5173283
>>
Rolled 11 (1d100)

Want to get the thread up before I go to bed so I'll roll the second die.
>>
Rolled 35 (1d100)

>>5173283



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