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File: Ruleset.png (5.36 MB, 2500x3100)
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Welcome to another round of Evolution Tabletop! Second one that I'm running while main QM is busy with life. Looking for 5-10 players, please join only if you're able to commit to posting every 24 hours, since player dropouts influence the map quite a bit.

==
A familiar planet serves as a cradle for new species. Its previous inhabitants have vanished from the surface of the world, leaving it available for new life to spring up. Let's see how things pan out, on our second visit to this watery world.

Previous game:
https://suptg.thisisnotatrueending.com/qstarchive/2021/5063306/
Original:
https://archived.moe/qst/thread/4726396/#4737792

Others:
http://suptg.thisisnotatrueending.com/qstarchive/4946647/
http://suptg.thisisnotatrueending.com/qstarchive/4925190/

Rules:
Please read the rules carefully. It may look like a lot, but it's mostly clarification, the gist of it is quite simple. Especially if you're a returning player. If you make an invalid action in the first 5 turns of the game, that's clearly caused by not reading the rules, I'll give each player a chance to rectify it. After that point, I'll no longer process invalid actions at all, which I think is pretty fair.

ONCE YOU ROLL, THE ACTION IS FINAL. If you roll expansion, you cannot then swap to evolution or migration.

>Joining the game
Draw your species in Paint and post an image.
Tell us something about the function of your species, and decide where it starts on the map. (Grazing herbivore, parasite, Apex Predator, etc.) No starting on the same tile, or adjacent to another player, so it's on a first-come-first-serve basis. You may reserve a spot in the game, but you may not reserve your tile unless you have a creature ready.
I'll stat your species accordingly and give you a starting sheet/skill.
>>
>Actions
Each turn you can do 1 of 2 actions

Expand/Migrate your species
Roll 1d3+1, the score is the maximum amount of tiles your species can expand to. Choose ONE tile with your species on the map, that's currently thriving. Thriving means you're the topmost creature on the tile, and you can only expand from thriving tiles unless you have special traits. This is your main/primary tile. From that single tile, you may expand to immediately adjacent tiles, based on your roll.

Alternatively, /instead/ of rolling, you may choose any species and move them up to two tiles in any direction. This is a 'Migration' and removes them from the chosen tile.

Evolve your species
Choose a species on a tile that you want to evolve, then choose 1 attribute to improve of the 6 base attribute: Environment, Size, Sensors, Camouflage, Digestion, Toxic.
according to your fluff and roll, your species will also receive a special evolution trait that will change their playstyle and help them. You must have at least 3 of a species on the map, in order to evolve them.

Attach an image to show what this new generation looks like, and then roll a d100. It's mandatory to include the roll along with describing what change/trait you want. This is to prevent players rolling first, and then changing their entire move or deciding the attribute based on the roll. If you roll first, without describing the change or choosing a trait, you lose your turn. On the flipside, it's okay to describe your creature's evolution, and THEN roll afterwards. Nothing wrong with that.

More detailed rules are in the op image, and there'll be a second post to clarify some things. Please feel free to ask for clarification if there's anything you'd like to know.

>Secondary Action
Whether you chose Evolve or Expand, you can then perform secondary expansions with every species that did not participate in the Main action. So if you expand a Gen 1 creature, your Gen 2s, Gen 3s, and Gen 4s may expand by 1 tile each, to an adjacent tile. Refer to the infographic.
>>
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Here's a guide on how to take your turn. PLEASE attach a photo when you do, with arrows pointing to expansions. If you do not clearly express your expansion with an image, I won't be changing it if I misinterpret portions of the turn.

And if you evolve, please clearly state what attribute you're changing. Flavor text is encouraged, but at least add in the plain term in brackets.
>The Bibblydoop evolves larger flippers to swim against the river currents (+size).
>The Scrimglomo becomes more toxic by eating poisonous beetles (+toxic)

-
Game timeline:

At turn 4, I'll roll a special World Event. Three tiles on the map, marked out, have Sinkholes on them. This event will involve the Sinkholes.

At turn 6, I'll begin to roll for a crisis. A crisis is a disaster that will potentially affect multiple tiles on the map, and usually have ill effects for the species on them. Each turn, I'll be rolling 1d6+x, with x being the amount of turns that have passed without a crisis. On a 6, a crisis occurs. And on the turn the third crisis hits, the game immediately ends, and the winner is determined.

Alternatively, the game will end a turn after every single tile on the map contains at least one species.

I'm hoping to get 10 players before we start out, since I do anticipate 1 or 2 dropouts as usual.
>>
Ah, right. I knew I was missing something. I forgot to add a small rule and remove things from the OP.

Ignore the part about 'Marshes', 'Forest', and 'Mountain', we're not using that this game.

And the new rule is:

>If a player leaves the game, their creatures are considered to have -1 for ALL attributes. This way, if a player quits, other creatures are able to outcompete them, and thus aren't blocked in by inactive creatures. If the player returns several turns later, they maintain this debuff for one turn after they come back.
>>
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>>5096648
I would like to bring the Shrum back. Shrum a type of slow moving mushroom that once it gains the ability to move can no longer feed and reproduces by spreading it's spores on carrion which the young then feed on in the same way as regular mushrooms. Starting location is marked in red
>>
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>>5096648
is time

a small creature made of some werid material, its body is unstable thanks to that and now cant keep a form as it evolves making it a dust ball when stability is discust
>>
Can i reserve here i am original toadstool
>>
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Something old has awoken. Through the minds of the forest ripples a time-worn message.

>...MENS RENASCITUR...


The Cognitolith is a curious artifact of the past. It presents a symbiotic sort of Faustian deal- In exchange for protection, it grants nearby wildlife sapience.
>>
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>>
Reserving a spot.
>>
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Gonna post my location when I'm off the shitter

"The Ooklings are a dimunitive species of apes found within jungles and forests. Able to camoflauge excellently into the local environment using their chameleon esque fur and feathers, they are seldom seen unless they want to be. Intelligent and smart, they engage in symbiotic relationships with other species, providing them with tufts of their feathers and fur for other species to use in exchange for food. Due to the berries they consume that give their fur its' chameleon like sheen, their flesh is toxic."
>>
Location for Ooklings
>>
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>>5096659

>"Spore Spreaders"- As fungi, this species lives a sedentary lifestyle and survives near-autonomously in the jungles.

IG: This species must be two sizes larger to eat other species. Each 2 points in Digestion also automatically allows these species to grow an additional size and remain self sufficient in any environment it is attributed for. Gets an advantage automatically in any environment it is attributed for.

Same skill as the last game, I've changed the stats slightly since you sent in the gen 2 Shrum image.
>>
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>>5096718
>"Dust Devils"- On volcanic regions, the hot air and strong winds allow clouds of ash and dust to be rapidly whipped up, giving these creatures plenty of material to work with.
IG: TAG: SPEED. Can outrun / outmanuever enemies of its size. This allows the species to avoid being eaten by creatures of its size and also is negated + negates a speed trait of another species when resolving eating/eaten conflict. Minor advantage on Volcanic tiles.
>>
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>>5096947
>"Toxin Inoculation"- By consuming food that would be toxic to other organisms, this species integrates them into its body to dissuade predators.
IG: If this species is eating a species that has more toxic than its own, it gains +1 toxicity while eating. Advantage on Land tiles.
>>
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>>5096884
>"Bargain"- This odd entity produces psionic waves that alter the neural activity of nearby creatures, influencing their behaviour.
IG: If there is a different creature on this tile that cannot eat, or be eaten by this species, it gains a sapience trait, which is as follows:

TAG: INTELLIGENCE. When expanding into a tile, you can choose species on that tile which you will refrain from eating. Species with this trait may ignore 1 trait of another species with an intelligence tag. If there are multiple, you may only negate the one least helpful to ignore.

This trait only lasts as long as the creature is sharing a tile with a Cognitolith. If they are on a tile with no Cognitolith, they immediately lose sapience. On a tile where a Cognitolith is granting sapience, but is not thriving nor being eaten, they count as having 0.5 thriving tiles.
>>
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This plant is rather dull and tasteless. It grows in the muddy shallows or fertile land just under the surface, awaiting for a creature to eat them up and carry their indigestible nodes elsewhere by deification, from these nodes new Tatos will grow..

> Also definitely isn't just a purple potato.
>>
I be there
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I mean THERE
>>
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>>5097528
>"Tubers"- As a source of food, this plant takes advantage of predators to spread, riding in the guts of animals until expelled.
IG: Species with this trait do not take any penalty for being eaten. In addition, they can still expand normally from tiles where they are eaten even if they are not thriving. Cannot eat species unless they are two sizes smaller than the species.
>>
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Hitchhiker worms are a marine species with a parasitic lifestyle. They begin as free-living larvae and only mature when they mate and attach to a larger fish host. The adult worms then burrow their upper bodies into the host and lay eggs into the water for the rest of their lives.
>>
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Vpir are creatures that subsists by feeding on the vital essence on other beings so long as it has life they care not if they are creatures of flesh or stone smaller or bigger if they dont die will be feed upon again in the coming nights
(possibly same-siz vampireism/leeching/parasitism feel free to expand on vampire theme like what if they have a aversion too light so its like anti-photosynthesis and they get a disadvantage on the ekvator or something too balance it out if you feel like it or that the real curse is more the vampirism curse)
ookling also made me a lovely write up
"Vpir are creatures that leech the life out of living organisms using their long anterior tooth. Acting only at night, species that live near to these predators fear the dark"
>>
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>>5098166
location
>>
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>>5098146
>"Hitchhikers"- By hijacking the bodies of other species, this parasite is able to passively spread across the ocean.
IG: These species leeches on the body of larger species in their tile, if both species can not eat each other and your species has equal or more digest than their toxic. When leeching off a species, this species may expand even if they are not the thriving species. If a leeched species migrates, a population of the leeching species will appear on the destination tile with them.
>>
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>>5098166
>"Vampirism"- In the dead of night, this species drinks the blood of larger species using their sharp teeth, sustaining themselves with the high protein content.
IG: These species leeches on the body of larger species in their tile, if both species can not eat each other and your species has equal or more digest than their toxic. If you are leeching off another creature, your species is considered to be eating. Minor disadvantage on Equator tiles.
>>
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>>5098219
For your reference, here are the equator tiles.
>>
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The Nahtaka is a blind, troglodytic organism, accustomed to living in the sweltering deep earth caverns and navigating by smell, sound and touch. With the opening of the sinkholes across the planet, the Nahtaka's ancestral grounds are now connected with the outside world.

Ability: can migrate between sinkholes in one turn
Starting point: middle sinkhole
>>
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>>5098247
>>
>>5098222
thanks for the map i think its hilarious that tato and me are the only ones on the equator
>>
Alright, feel free to start making your turns, everyone. Late joiners can still post on turn 1. We’ll begin for real in 48 hours.
>>
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Driffs are large cloth-like organisms that ride the wind. Anything caught in their long drifting web is slowly pulled up and eaten by the main body.

>Late by 17 minutes
damn
>>
Rolled 3 + 1 (1d3 + 1)

Rolling for expansion
>>
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>>5099740
No worries, you're still on time.

>"Wind Drifters"- These creatures float wherever the wind takes them, allowing their entire population to remain highly mobile and constantly relocate themselves.
IG: Migration moves you up to 3 tiles away instead. After a Migrate action you can use your secondary expansions for each species to instead migrate that species 1 tile away.
>>
Rolled 3 + 1 (1d3 + 1)

>>5099717
Rolling for expansion
>>
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>>5100039
Nice, best roll possible. Expanding from black to red
>>
Rolled 2 + 1 (1d3 + 1)

>>5098247
spreading
>>
>>5100076
>>
Small communities of ooklings travel from their wooded homes, carrying small seeds that will one day become future forests.
>>
>>5098166
>>5098169
>>
Rolled 3 + 1 (1d3 + 1)

>>5100092
whoops here is the expansion
>>
Rolled 3 + 1 (1d3 + 1)

Rolling for expansion.
>>
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>>5100094
>>5100092
>>
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Here's an image with all the creatures. Haven't processed the turns yet.
>>
Rolled 2 + 1 (1d3 + 1)

Tato rolling
>>
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Shallow waves wash the Tatos towards new currents and lands
>>
Rolled 2 + 1 (1d3 + 1)

Expansion roll
>>
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The windy plains of this world provide ample opportunity for the driffs to spread their kind.
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>Expansion.

>...FESTINO...

The rodent was propelled onwards by the Mind. It was straining the borders of Bargained Land, and every second its mind grew hazier.

>...ACCIPERE SENEX VIAM...

The Host urged, the creature obeyed. The memories it followed were new but old. It could tell the road-stones from the granite now. This was the right way. Its head was starting to pound.

>...TAM PROPE NUNC....

It kept moving. Through the old trees and the dense bush. The coast was near. The paves should follow it. Out unto the dockyard, through there to the Palace of the Mind. A single ferry ride...

>...NATARE...

The paved stones ran to the beach, and through it. The rodent was no longer mindful. No longer caring. It was a being of instinct. The strings of the puppet were fraying. Soon, the connection would snap entirely. It was so close.

>...NATARE...

Too close to quit.

>...FIDEM TIBI HABEO...

Through the salt water it swam. Its fur matted and its eyes dull. The monument was so deep down. How far... How far could it be... How. Deep...

>Crack! Splatter!

The rodent's skull split in two, the scalp making first contact with the sunken Monolith. The center began go swell with light, the waves around bubbling.

>...RELAXA NUNC, PARVA....

That night, as beasts woke the other four shrines, the fish would mourn the rodent. It, a martyr, who brought them sapience.

...

Other Cognitolith awaken in the flooded Shallows and the near Forest.
>>
Rolled 1 + 1 (1d3 + 1)

dust expands
>>
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>>5100575
>>
FIRST TURN HAS NOT PROGRESSED YET
so its still open for people too join
>>
Rolled 2 + 1 (1d3 + 1)

Rolling for expansion
>>
>>
>>5100132
Since everyone has posted, feel free to queue your actions for the next turn, and post in advance if you need more time for your creature drawings.

Remember to mark out what tile you’re evolving on, and specify what stat you’ll be increasing!
>>
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Rolled 87 (1d100)

Evoing the Ooklings. Will post which one when the map updates

"With very little land remaining on their home island, a species of ooklings that have developed very weak wings have learned to glide. Climbing high above the tree-tops of their forest homes and leaping off, they use aquatic updrafts to glide, expanding to foreign lands across the waves in hopes of finding new.

Attribute: Shallows
>>
"With very little land remaining on their home island, a species of ooklings that have developed very weak wings have learned to glide. Climbing high above the tree-tops of their forest homes and leaping off, they use aquatic updrafts to glide, expanding to foreign lands across the waves in hopes of finding new islands to call home."

Quickly amending this. Oop, missed some text.
>>
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>>5100039
>>5100042

The Shrum spread across the landmass, forming forests of green caps. But there's only so much space, and soon, their spores drift into wetter and drier places. They have trouble thriving in these new frontiers, and only the strongest will survive.

>>5100076
>>5100078

Emerging from the sinkhole, the Nahtaka spread out into the rest of the sea, moving further and further from their ancestral home.

>>5100091

Throughout the forest, the wild hoots of Ooklings can be heard, as they rapidly spread out and take over all available land. Some move into the edges of the volcanic plains, where the harsher conditions stop them from spreading further.

>>5100092
>>5100124

The bloodsuckers fill the swamp up, hiding by day and emerging to feed at night! Some go south, where there are fewer creatures, and fewer sources of blood as a result. They soon find themselves outcompeted by a certain plant, that they aren't exactly adapted to feed on...

>>5100181
>>5100182

Spreading within the guts of herbivores, the Tatos expand into the surrounding land and swamp, forming vast troves of nutrients underground. They thrive in the warm weather.

>>5100280
>>5100282

The Driff go anywhere the wind take them, and soon, the island becomes their hunting ground. Any unware animals are easily snatched up by the trailing nets.

>>5100522

Ancient monoliths awaken across the world. However, one chunk of land has since sunken underwater, and the Cognitoliths within find themselves hard-pressed to thrive.

>>5100578
Swirling clouds of dust cover the volcanic wastelands, bearing life within their indistinct silhouettes.

>>5100803
>>5100811

Latching on to the bodies of sea creatures, the Hitchhiker worm speckles all life with splotches of purple. The cold Northern seas are taken over by clouds of parasites.

>## NEW TURN
Turn 2 begins. No more new submissions at this point. I'll post in 48 hours.

Actions:

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all species that don't use the main action. (UNCLEAR TURNS WILL NOT BE PROCESSED)

or

>Evolve
Choose a tile with your species, draw and describe their next evolution on that tile! (Choose one attribute to increase outright, and then depending on what you've written for lore, I'll assign a trait. IF YOU DO NOT PICK AN ATTRIBUTE PROPERLY, OR CHOOSE AN INVALID ONE, YOUR ATTRIBUTE WILL BE WASTED.)
>>
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>>5101229
>"Gliders"- Using updrafts and the sea breeze, these creatures fly further across the shallows to spread their kind.
IG: This species may expand up to two tiles away using their first three expansions, as long as the first tile is traced through a shallows tile.
>>
Evo tile.
>>
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Rolled 13 (1d100)

>>5101777
In order to get the nutrients in the wasteland's ash the adult shrum develops dexterous rootlike feelers it can pull back out easily. +digestion
>>
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>>5101988
>"Rooted"- While their new roots help them survive in the ash-rich volcanic lands, this species is extremely vulnerable while eating, and are defenceless if they're caught off-guard and can't retract their roots.
IG: TAG: SLOW. On Volcano tiles, this species is considered to be 'slow' and can only expand by 1d2, and migrate one less tile from those tiles. Creatures with a 'SPEED' tag who prey on this creature cause it to receive a disadvantage. However, this species can now thrive self-sufficiently on Volcano tiles, but only expand by 1d3 and suffer a disadvantage.
>>
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Rolled 99 (1d100)

Due to frequent migrational periods disturbing mating seasons, some driffs have begun to grow egg sacs externally, which they use to deposit their young as they migrate. Their wingspan has also increased to compensate for the additional weight.
+ size
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>>5102063
>99
>>
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>>5102063
>>5102066

>"Egg-spreading"- This species spreads their young during their migration flights, seeding the land with eggs constantly.
IG: (With their main expansion only) Roving- You may remove the expanding species from their tile, You can then expand up to 2 tiles away from that location unless the path is blocked by a species who can eat them. When these species migrates out of a tile or uses 'Roving', it leaves an "Eggs" token behind. These eggs are considered a species of size 1, and 0 in every other attribute. if those eggs survive a turn without being eradicated, they hatch a new species of the same type that migrated. Those eggs can not be eaten by their parent species, and are considered part of the same evolutional branch.
>>
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Rolled 73 (1d100)

Tatos who reached land begun baking in the sun. Turning their outsides crispier and insides mushier, they are now more edible than before.
>>
>>5102207
Which attribute are the sweet potatoes increasing?
>>
>>5102245
Woops i thought i typed it in.
+ Digestion!
>>
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Rolled 17 (1d100)

Worm larvae are now drawn to the scent of the host species they were born from, allowing them to spread more easily through large host populations. +sensors
>>
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Evolving
>>
>>5102932
>>5102934
>"Epidemic"- By transmitting themselves from body-to-body, the worms proliferate through the ocean. However, they become more reliant on hosts, and develop weaker free-swimming abilities.
IG: This species can expand up to two tiles away with their first two expansions, as long as both tiles are traced through a species they are able to leech. Minor disadvantage on ocean tiles.

I can’t make the card right now, since I’m not home. Will get it when I’m updating.
>>
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Rolled 65 (1d100)

>Evolve.

Hewn icons bask the forest in their reborn glory, swelling the plains with the might of coherence. In this refrain of antiquity, the Elder Monument speaks.

>...DESTRUAM HANC FORMAM...

The worshippers know not the lyrics, but understand the song. They descend upon it, using claws and flint tools to pry the timeless item apart. The pebbles it is rendered unto will be useful. It spoke still, its voice a gentle murmur from the gravel.

>...DISPERGAT PROCUL...

Their craft left much to be desired. It was less precise then the Host had imagined. They had much to learn. Crude as the product was, it still worked. The mind is not so fragile nor so fickle, and the icons served as home for the multitudinous spirit.

>...SED MEMOR PROMISSIONJS TUAE...

The Effigies would have worked well as clubs, but the ratios were certain. A sphere to contain, an alley to channel. The warm red glare seemed almost mirthful at the novelty of the recreations.

After all, knowledge IS power...

...

The sapient wildlife destroys the first Cognitolith, using the shards of its form to make effigies capable of hosting its spirit, in attempt to spread its 'species' further.
>>
>>5103068
What attribute are they upping?
>>
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Rolled 33 (1d100)

>>5101777
>evolving the Vpir on the tato
feeding upon something of equal size is tricky too just sip with the usual method upon the fountain of life is not enough, this is more involved with mangling claws and secondary slightly smaller teeth leaving behind mangled ragged bites and claw marks.
this is not a problem for a Tato a favored secondary food of the Vhipar or Chupatato where the claws and teeth are merely used to peel the skin and mangle the tuber into edible bits, but are also used upon other less fortunate creatures of equal stature to violently feed
>sensors
>>
>>5103143
and map
>>
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>>5103155
AND NOW MAP
>>
>>5102207
>>5102260
">""Edible""- The Tatos become a primary food source for many species, serving as an important foundation of the ecosystem.
IG: Always considered size 1 for the purpose of being eaten. Digestion attribute is changed to an attribute called Flavor, all the points you had in Digestion are allocated towards Flavor. If you are eaten and have equal or more flavor than the digestion of the species who eats you, you gain 0.5 points at the end of the game if that species is thriving. Minor disadvantage on land tiles. "
>>
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Rolled 80 (1d100)

As they leave their tunnels and burrows, the Nahtaka adapt to a free-swimming life with a streamlined body and narrow pincer-like jaws.

>+digestion
>preferably a trait that gives advantage on ocean
>>
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Rolled 21 (1d100)

>>5101777
being so close to the green grass a little polent has mix with the ashess of the volcano making a mutation on the dust giving them more toxic and a fire body
>>
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>>5102207
>>5103222
>>
>>5103998
Sorry, I accidentally pasted one extra flavor. It should just have 1.
>>
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>>5102932
>>5103059
>>
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>>5103068
>"Object Of Worship"- Effigies formed from the original monolith are carried around by ardent worshippers, used to spread the influence of these entities to new lands.
IG: When a thriving creature that you're granting sapience to expands, this species automatically expands along with them by one tile. The tile is selected by the thriving species, but if they do not choose when posting, this species gets to decide.
>>
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>>5103143
>"Harassment"- While not quite able to subjugate species the same size as them, these creatures are capable of constantly assaulting and harming them with their large claws.
IG: If this species has as much sensors as the camouflage of a species their size or smaller, they inflict a minor disadvantage on them.
>>
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>>5103409
>"Ocean Dwellers"- As they wander further from the sinkholes, the Nahtaka adapt to swimming and feasting in open waters.
IG: This species receives a thriving Advantage on Ocean Tiles.
>>
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>>5103946
>"Ashy Composition"- This species takes on physical aspects of their environment, turning them more corporeal, but slowing them down.
IG: Extra toxic on volcanic tiles, but this species' speed trait is reduced to a minor variant, which is negated by larger variants, but does not negate them in turn.
>>
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As a new era rolls over, change takes place across the planet. Multitudes of new species and subspecies pop into existence, preparing to claim swathes of land for their own.

>## NEW TURN
Turn 3. Happy New Year, guys! 36 hours from now, I'll post the next turn. Next turn, the World Event will take place. I'll roll it and describe it at the start of that turn, and at the end of turn 4, the changes will be reflected on the map after everybody's actions.

Actions:

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all species that don't use the main action. (UNCLEAR TURNS WILL NOT BE PROCESSED)

or

>Evolve
Choose a tile with your species, draw and describe their next evolution on that tile! (Choose one attribute to increase outright, and then depending on what you've written for lore, I'll assign a trait. IF YOU DO NOT PICK AN ATTRIBUTE PROPERLY, OR CHOOSE AN INVALID ONE, YOUR ATTRIBUTE WILL BE WASTED.)
>>
Rolled 3 + 1 (1d3 + 1)

Expanding Ookling G2
>>
Rolled 3 + 1 (1d3 + 1)

>>5104111
Expanding drifflins
>>
>>
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>>5104119
Hit by sudden windstorms, the newly evolved drifflins are scattered all over the planet, bringing new environments and prey species within their wispy grasps.

Roving works like this, right? Also, here's an egg token for your convenience.
>>
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>>5104142
Whoops, updated for secondary action
>>
>>5104142
>>5104148
Yep! That's how Roving works. Thank you very much for the egg token!
>>
Rolled 1 + 1 (1d3 + 1)

>>5104111
expanding vhapir
>>
Rolled 2 (1d2)

>>5104111
Decreased expansion roll
>>
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>>5104111
>>5104312
The feedershrum expands from black to red while for my secondary action shrum moves from grey to orange
>>
Rolled 45 (1d100)

>>5101777
I should not be thriving on my evo tile now. that evo completely fucked me over since i lose advantage on land and lose my tile immediately. Kinda odd for a 73 evo, I would rather not get anything at all. I get that it was a mistake, hope to be compensated tho.

anyway for my turn
--

The world is harsh towards the Tatos, and thats why they have become even harsher!
Forsaking their edible nature, the nodes of the Tato begun growing, making the Tatos blend more easily with the shallow vegetation, and grow spikes for protection
+ Toxicity
> Aiming for a trait that would boost camo in shallows if the wording isn't clear enough c:

Meetthe Tathorns
>>
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>>5104785
now for the picture
>>
>>5104787
Forgot to mark the spot. Evo on the tile where the Vpir are, and where Tatos are currently not thriving
>>
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>>5104785
>>5104787
Aye yeah. Very sorry about that evo, I picked the skill poorly and didn't fully look at the circumstances, was completely on me.

>"Swamp Roots"- This species blends in with the vegetation on swamps, and becomes part of the natural scenery.
IG: 1 Extra camouflage on Shallows tiles, is able to choose to expand by 3 instead of rolling on shallows tiles.
>>
Rolled 1 + 1 (1d3 + 1)

>>5104090
>>
>>5105003
>>
Rolled 2 + 1 (1d3 + 1)

Rolling for expansion!
>>
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>Expansion

The fish gather their artifacts, still holding to the beliefs implanted in them by the rodent, and prepared to bring forward that knowledge to new and distant lands. The Host is pleased.

>Secondary Expansion

Something begins to rumble within the volcanic wastes. The ash-worms are digging in strange patterns, the world cracks. A dim, red, hue sizzles out from the soot and stone. A forgotten relic.
>>
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>>5104274
here is the map
>>
Rolled 3 + 1 (1d3 + 1)

>>5104111
dust will expand
>>
Rolled 1 + 1 (1d3 + 1)

Rolling for expansion!
>>
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>>5105457
this is a good roll and green is free move
>>
Adult worms are not picky in their hosts, though the eggs and larvae still need water to survive. Land animals that come into contact with the ocean waters are infected, and spread eggs when they drink water or bathe. The hitchhiker worms have reached the coast.
>>
>>5104124

The Ooklings glide across the shallows in search for new lands to flourish in. Meanwhile, a population begins trying to eke out a living by the seaside, but the water clogs their feathers and stops them from surviving.

>>5104142
>>5104148

The winds blow the Drifflins far away from their ancestral home, allowing them to spread across the land. They find little success hovering over the ocean, and the Cognitoliths stop them from eating by guiding their wards to safety. But finally, they head south and discover an island where they can thrive.

>>5104312
>>5104315

The shrooms spread across the land. However, their territory is soon contested by wild monkeys. Down in the volcanic plains, they rapidly multiply and feed off the fertile ash.

>>5105003
>>5105006

The Nahtaka expand outwards, and their body structure helps prevent the parasites from latching on to them. They find great success in the Northern seas, in the cold waters by the Arctic ice floes.

>>5105058
>>5105067

Effigies saturate the seas, resting on the seafloors and being carried by the currents, or on the backs of sea creatures. The reach of these ancient artifacts grow.

>>5105168

Cannibalising their ancestors, the Vhipar thrive over them as they move upwards. However, on the equator, they find themselves unable to displace the Tatoes that have grown their roots deep into the soil, for they were here first and have already claimed dominance.

>>5105457
>>5105460

Shifting clouds of ash and dust billow across the wastelands, claiming them for the species. A population moves onto land, where they struggle to get used to the different materials available.

>>5105468

The eggs of this species become widespread, infecting nearly anything they come across. Even the sanctity of the shallows and lands are broken, and they begin invading rivers and inland ponds.

>## NEW TURN
Turn 4. Don't post just yet, I'm about to make the world event post.

Actions:

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all species that don't use the main action. (UNCLEAR TURNS WILL NOT BE PROCESSED)

or

>Evolve
Choose a tile with your species, draw and describe their next evolution on that tile! (Choose one attribute to increase outright, and then depending on what you've written for lore, I'll assign a trait. IF YOU DO NOT PICK AN ATTRIBUTE PROPERLY, OR CHOOSE AN INVALID ONE, YOUR ATTRIBUTE WILL BE WASTED.)
>>
File: Turn 4.png (5.36 MB, 2500x7500)
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Rolled 2, 3, 1 = 6 (3d3)

>>5105765

>World event!
There are three sinkholes. Left, centre, right. Every turn, I'll roll a 1d3 for each hole. On a 3, that hole spits out an ANCIENT CREATURE at the end of the turn. If it is not adapted to the tile type of the sinkhole, it emerges on an adjacent tile instead. These are powerful entities that once ruled the world, and have since retreated into the hollow-earth pockets. They're all size 3 and have special traits, as well as the ability to thrive self-sufficiently at size 3 on tile types they're adapted to. A sinkhole only spawns a creature once. These creatures will attempt to expand and migrate until they have at least 4 thriving tiles on the map at the end of the turn, prioritising tiles with other species, and then stop all further action. They also permanently stop acting if they have zero thriving tiles at any point.

Specific sinkholes will spawn different creatures, depending on their capability to survive on adjacent tiles. The four possible creatures are:

>1: Ancient Hunter-
This creature has 3 digestion, but two in other stats and can eat creatures the same size as it. It's able to expand up to two tiles away using flight, and upon migration, leaves behind a grub token that has 1 in all stats and can eat creatures the same size. Can survive on Volcanic tiles.

>2: Titanic Grazer-
This herbivore takes up 2 spaces on a tile, has 3 toxic, and two in other stats. It's considered to be eating if it has higher or equal sensors and digestion than anything else on the tile, and is not being eaten. Can survive on Ocean and Land tiles.

>3: Apex Predator-
Nothing escapes the gaze of this beast. It has 3 sensors and 3 digestion, but 1 toxic and 1 camouflage. It ignores all TRAITS that make a creature harder to eat/hunt (Extra Toxic through traits, hard shells, etc.). Can survive on Ocean tiles.

>4: Colossal Stalker-
A carnivore that has 3 camouflage and two in other stats. It can hunt if its camouflage is higher than or equal to the sensors of prey, and can eat creatures the same size as it. Can survive on Ocean and Volcanic tiles.
>>
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Rolled 2 (1d3)

>>5105772
At the end of this turn, one of these ancient colossi will emerge from the Sinkholes, rising up from the Hollow World to claim dominance over the planet again. More will follow later on.

The earth shakes, and the Nahtaka can feel their ancient predators returning to hunt them.

(The centre sinkhole is an invalid tile for the Ancient Hunter to spawn, so it's excluded.)
>>
>>5105775
Crap. I was re-ordering the posts earlier and cut out a sentence. Apex predator should say:

>Nothing escapes the gaze of this beast. It has 3 sensors and 3 digestion, but 1 toxic and 1 camouflage. It ignores all TRAITS that make a creature harder to eat/hunt (Extra Toxic through traits, hard shells, etc.). It can eat creatures the same-size as it. Can survive on Ocean tiles.
>>
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>>5105772
Alright, feel free to post now.

At the end of the turn, the Apex Predator will emerge from the Sinkhole and begin acting.
>>
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Rolled 97 (1d100)

>>5105772
+ camouflage. With new competition joining them on the landtile the shrum changes coloration and develops grass-like growth to better fit in.
>>
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Rolled 87 (1d100)

Arriving on the Ashen Lands between the islands, the Ooklings were forced to adapt to survive. Taking on the spores of local mushrooms, they coat their wings and heads in the powder and use it as a smokescreen, to make themselves harder to hunt. These spore clouds in tandem with their camouflaging fur make them quite the sneaky creatures

They also have a cool hat now.

Attribute: Volcano
>>
Evo tile
>>
>>5105801
Oh yeah, these guys are called Sagelings
>>
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Rolled 2 (1d100)

>Evolve.

The ash-worms begin their feast, carving through the soot with a renown sense of self. Their biting finds stone beneath the rubble of dead eruptions, cracked, but chiseled with life. The red hue that comes from it is not like the fire they are used to.

> ...ITERUM REPETIT HISTORIA...

Comes a cry, pillars erupting from the devastation, colored with hand-forged gold, wrapped and cracked with the march of time.

>...ET NOS, PROMETHEUS, SALTARE NOS COEGIT...

A sinkhole opens below, revealing the hidden crucible of this construct. Its 'eye' more lively then the rest. The beasts do not meet its gaze. Then they do.

>...HEREDES SUMUS...

Compelled, they move to the crucible, and breathe in its ash.

>...NOLI RESISTERE...

Their eyes filled. They heard old sounds, felt old texture. They saw the empires of old, and the destruction of it all. Swamps of purple, tainted with lumbering beasts. Ashen dragons, like slithering volcanoes. They understood... They understood it all.

>...SIMUL NOS VIGEMUS...

...

The Forges of the Mind reawaken in the volcanoes, sharing distant memories of the past, and scarce shreds of the future, to all who dare look. Forge Followers seem particularly fanatical.
>>
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>>5105823
>"Red Mist"- The presence of these unstable monoliths increase the aggression of creatures exposed to their waves, even to their detriment. Oftentimes, these creatures end up assaulting the monoliths themselves.
IG: This species is eaten by species the same size as it, as long as they fulfil the rest of the conditions for eating.
>>
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>>5105789
>"Super Stable"- After taking on the role of versatile grasses, the Grassshrum is able to truly flourish on land, and spread as far as the eye can see.
IG: "Spore Spreaders" ability receives an upgrade, transforming it into a Major advantage if on an environment it's attributed for. Able to expand by 3 instead of rolling the dice, when expanding from land tiles.
>>
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>"Apparel"- As the monkeys continue developing intellect, they continue to adorn themselves for practical purposes.
IG: If you share a tile with a creature who you can sense, and it has equal or more camo than your own, this species gains +1 camo.
>>
>>5105772
migrating
>>
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The sweetatos go almost extinct, yet in a stroke of luck a seed get caught by a driff, and migrates far into the eastern shallows
>>
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forgot to include 2nd action with OG Tato, there we go
>>
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Rolled 97 (1d100)

Evolving
Worms on dry land have been forced to adapt to the radically different environment. Larval swimming limbs have become legs for crawling and leaping, and their rudimentary exoskeleton is now waterproof, protecting from desiccation. +land
This new species is especially social, traveling with other larvae in large swarms.
>>
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Evolving population (circled) & secondary action
>>
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Rolled 86 (1d100)

>>5105772
time to evolving and adapt
>>
>>5107059
forgot lore

After getting to the less hot land the dust cant not get a easy acces to ash and volcanic dust to make more of is own, they have with time adapt to using dirt, sawdust, spore and other ground types of dust to addapt to there new home making them more wild and agile

and is size evo
>>
>>5107059
>It's mandatory to include the roll along with describing what change/trait you want. This is to prevent players rolling first, and then changing their entire move or deciding the attribute based on the roll. If you roll first, without describing the change or choosing a trait, you lose your turn. On the flipside, it's okay to describe your creature's evolution, and THEN roll afterwards. Nothing wrong with that.

Remember for next time, I’ll let it slide this turn but I’ll stick by this from now on.
>>
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Rolled 54 (1d100)

Faced with the the harsh gales that sweep over the sea, some drifflins have developed a tail-like anchor to hold them in place. Now, the new ankorlins hunt by pretending to be a part of the natural environment, waiting for prey to haplessly walk into their nets.

+Oceans
>>
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>>5106533
>>5106538
>"Swarming"- Apart from latching on to hosts, this species is able to form large swarms, both for safety, and to overwhelm targets.
IG: Species that are leeched receive a disadvantage, and this species is able to leech off creatures the same size as them.
>>
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>>5107059
>>5107067
>"Agile bodies."- With their stable forms, these creatures can move across the land with ease, taking advantage of the natural materials.
IG: This species is able to expand up to two tiles away with their first three expansions, as long as the path is traced through a terrestrial tile (Land or Volcanic).
>>
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>>5107171

Traits Evo penisland
Traits Evo penisland
100%
10
K132

>"Sea Nets"- This species remains stationary and waits for creatures to swim right into their awaiting jaws, eliminating the need to hunt actively.
IG: On Ocean tiles only, this species is able to hunt using camouflage, and compare it to other species' sensors. It still needs to have as much digestion, and more size.
Screen reader support enabled.
>"Sea Nets"- This species remains stationary and waits for creatures to swim right into their awaiting jaws, eliminating the need to hunt actively.
IG: On Ocean tiles only, this species is able to hunt using camouflage, and compare it to other species' sensors. It still needs to have as much digestion, and more size.

Unfortunately, the evolving species is unable to expand as a secondary action! So the move down South onto the empty land tile doesn't succeed.
>>
>>5107216
>Traits Evo penisland
>Traits Evo penisland
>100%
>10
>K132

What?
>>
>>5107221
... Shit. I accidentally copied and pasted the cells from my google sheets.
>>
>>5107211
Sorry, please disregard this trait. I messed up while making it, and the bare minimum for this evo should have been a trait to let it survive on land instead. New one incoming.
>>
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>>5107211
>>5107379
>>
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Rolled 17 (1d100)

>>5105772
>evolve attribute size
>there quarrelsome nature continues rearing its head for other species, while attacked, attacking or really anything they encounter not only does there claws find there way into the target but also made worse by quills chokefull of these things swelling growing larger with lifeforce burrowing deeper inside with the struggle as it hooks deeper when one tries removing them, worst is those that try eating them you can do it but you will regret it.

(sort of upgrade and or addition to the earlier evo trait perhaps or its completely new)
super nervous
>>
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>>5107417
map
>>
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>>5107417
>"Spiky"- These creatures develop spines that repel predators. However, vicinity to each other tends to cause injuries, so they become much more of a solitary species.
IG: These creatures inflict a minor disadvantage on creatures that try to eat them or Leech off them. However, they are only able to expand by 1d3.
>>
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Rolled 1, 2 = 3 (2d3)

>>5105909
The Nahtaka dive into the sinkhole, completely vacating the region around it and emerging far to the East, by the shores of the jungle.

>>5105957
>>5105960
The seed quickly germinates in the shallow swamps, spreading out and allowing the plant to claim territory once more! The thorned tato, far smaller than the Drifflins, find success on land as well.

>>5105778
Along with a burst of cold water, the Titanis Hexcrab emerges from the sinkhole. Accompanying it are shoals of strange brown molluscs, who it preys on to sustain itself, and seems to treat with an unusual aggression. The Nahtakas have sensed its presence and fled into the depths of the planet, emerging elsewhere to escape its wrath. However, the newly-evolved Ankoriff are immediately preyed upon, dragged out of the sky by huge claws and shoved into the maw of the beast. It prepares to spread out, its carapace bulging and already preparing to split into more of its kind.

>## NEW TURN
Turn 5. 48 hours for this turn!

Actions:

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all species that don't use the main action. (UNCLEAR TURNS WILL NOT BE PROCESSED)

or

>Evolve
Choose a tile with your species, draw and describe their next evolution on that tile! (Choose one attribute to increase outright, and then depending on what you've written for lore, I'll assign a trait. IF YOU DO NOT PICK AN ATTRIBUTE PROPERLY, OR CHOOSE AN INVALID ONE, YOUR ATTRIBUTE WILL BE WASTED.)

Rolling to see if the left and right sinkhole activates. Next turn, the actual Crisis Events will begin! For new players, they're events that affect different parts of the world, and will typically have bad effects on creatures not adapted to them. Though, the severity will be reduced compared to previous games, due to the presence of the Ancients.
>>
Rolled 1 + 1 (1d3 + 1)

>>5107447
>>
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>>5107448
>>
Rolled 2 + 1 (1d3 + 1)

>>5107447
spreading
>>
>>5107455
>>
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>>5107447
Expanding Grassshrum without rolling due to trait.

The Grassshrum move from black to red while for secondary expansion my others species go from grey to orange
>>
Rolled 1 + 1 (1d3 + 1)

expanding for sagelings
>>
Rolled 1 + 1 (1d3 + 1)

Expansion roll
>>
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Extra expansion thanks to the epidemic trait
>>
Rolled 1 + 1 (1d3 + 1)

>>5107447
Alright it's time to GET THOSE ANKORLINS OUTTA THERE
>>
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>>5107808
New egg for the ankorlins included
>>
>>5107808
Im pretty sure you'll have to migrate rather than expand, since you aren't thriving. But I might not be aware of something.
You do have the racial ability to migrate 3 tiles which may come in handy rn
>>
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>>5107875
Ah, I think you're right. If I can't expand the ankorlins then I'll revise my move to this. Egg token still stays the same from last post
>>
Rolled 1 + 1 (1d3 + 1)

Rolling for expansion.
>>
Rolled 3 (1d3)

>>5107447
time to expand
>>
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>>5108024
green is free move
>>
>>5107900
Yep, you’re only able to expand while you’re thriving. As mentioned in the op, this is the last turn I’ll let people change their moves if they realise they’ve made mistakes, so you did it just in the nick of time.
>>
Ookling expanse
>>
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>Expansion

The Effigies continue their path across the sea, trading minds with the fish as they move to distant coasts.

>Second Expand

A Forgelith awakens in the grasslands. It is upset with the lack of heat, but overjoyed at the beings around it, with which to share knowledge. This is a tenuous alliance at best.

And a lone Cognitolith is awoken in the shallows, perhaps the last of the original structures.
>>
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Rolled 80 (1d100)

Just queing this up because next time we need to post I'll likely be out of commission for medical reasons thursday/friday, and I dont want to miss out on a turn. QM's aware.

Sporelings, as they are known, have a greater connection to the spores they use to hide. Using their camouflaging fur, spore clouds, and partially domesticated, camoflagued juvenile Shrum, they harass and steal from invasive species in their lands while providing for themselves from the invader's accomplishments.
Attribute: Sensors - Their new proteges, a species of domesticated mushrooms, help keep watch in tiny encampments.
>>
>>5107779
Just to clarify, the epidemic trait works on the first two expansions on your turn. But it doesn't add extra actions or anything. Not sure if you interpreted it as such, but just in case, using it like that puts you two tiles away, rather than a +2.
>>
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>>5108372
forgot the image, which is a preview of the end-of-turn to demonstrate.
>>
Rolled 2 (1d3)

Expansion time lets hope i dont waste a turn
>>
Rolled 2 + 1 (1d3 + 1)

Expansion roll
>>
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just remembered i could also expand with my non thriving tatos if they aren't eaten.
If its ok, Id rather do this instead. Since no one commented or made any action after my post, i hope alternating it is still fine
>>
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>>5108552
sorry i delayed the turn with about 15 hours or more
>>
>>5107449
The gigantic crab watches as the flocks of trailing anchors move North. It cries out in rage at its failure to procure food. As it reaches peak size, the body of the beast breaks apart into a swarm of lesser crabs. Its cloned progeny spread out into the surrounding sea, preying off the delectable creatures native to their subterranean world.

>>5107455
>>5107458
The Nahtaka, meanwhile, are able to flourish in the open ocean. The population to the East has zero competition, and enjoys peaceful waters.

>>5107459
Shrooms cake the land like grass, replacing much of the native fauna. A population attempts to settle in the swamps, but a flood of monkeys quickly pick them clean, rendering them extinct before they can become permanent fixtures. And down south, a group of Shrums find themselves... Awakening consciousness.

>>5107767
>>5107779

By placing their eggs on the migratory Driff, the Hitchhiker worms spread their larvae all the way to the other end of the island, as well as doing the same to the Nahtaka. It's rare to see any wildlife without the telltale purple splotches of infection, in these regions. Infected fish continue spreading towards the Arctic seas.

>>5107900

The Ankorlins escape the Ancient beast, finding a fresh bounty of Nahtaka up by the coast. While the swimming beasts are able to avoid the nets, the Ankorlin pursues relentlessly, and is somehow able to detect and catch them reliably. Others make their way onto the volcanoes, but as they trail their nets across the ash, dirt and silt sullies them, rendering them unable to hunt and thrive.

>>5108036
>>5108024

The Dust return to the volcanic plains to feed off their younger brethren. The land is saturated with food for them already, and they have no trouble thriving despite their size. What a difference legs make!

>>5107667
>>5108167

The Ooklings convene in the swamp all at once, filling it with their chattering and bright feathers. The mushrooms are overcrowded by it, and are denied the swamplands. The spore-using relatives continue scoping out the volcanoes. Down below, the original Ooklings encounter a strange monolith as well, and their minds are suddenly flooded with new information.

>>5108183

Effigies drift across the waves like messages in bottles. The Cognitoliths continue awakening in unfortunate spots, but the unstable Forges eventually crack open the ground beneath the plains and rise to the surface to strike a bargain with the native monkeys.
>>
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Rolled 1, 2 = 3 (2d3)

>>5108615

Back home, the Tatos continue spreading and growing, becoming the dominant plant species in many places. Their inedible nature makes it hard for other creatures to find food, and the nutrients in the region are largely locked within their tubers. Some, who are preyed on by the Vhipar, are deposited in fertile volcanic soil. The Sweetato grow well in the shallow water between the two landmasses. While these aren't quite the same as mangrove swamps anymore, the watery tropics along the equator provide a wonderful spot for these plants to flourish. However, not even the plants are spared from the influence of the ancient Obelisks, and they find themselves awakening to new feelings and sensations as well...

>>5109352

And finally, the Vhipar expand outwards. They peel the potatoes on the volcanic plains, rendering them extinct by eating all the new sprouts. However, the ash chokes them in turn, and they fail to flourish despite having the ability to butcher anything else. On land, a similar situation takes place. They pick the Hitchhikers off their hosts and feast on them, but quickly fall prey to the lack of moisture, and the blazing sun.

>## NEW TURN
Turn 6. 48 hours for this turn as well! Crisis events will begin now, and as mentioned, they'll be nerfed compared to previous games, due to the Titans fulfilling a similar purpose to them. I'll be rolling for sinkhole activation, crab expansion, and then crisis activation. Not a very good time for the planet!

Actions:

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all species that don't use the main action. (UNCLEAR TURNS WILL NOT BE PROCESSED)

or

>Evolve
Choose a tile with your species, draw and describe their next evolution on that tile! (Choose one attribute to increase outright, and then depending on what you've written for lore, I'll assign a trait. IF YOU DO NOT PICK AN ATTRIBUTE PROPERLY, OR CHOOSE AN INVALID ONE, YOUR ATTRIBUTE WILL BE WASTED.)

Rolling to see if the left and right sinkhole activates. Next turn, the actual Crisis Events will begin! For new players, they're events that affect different parts of the world, and will typically have bad effects on creatures not adapted to them. Though, the severity will be reduced compared to previous games, due to the presence of the Ancients.
>>
Rolled 3 + 1 (1d3 + 1)

>>5109709
Rolling for crab. Crisis roll will be 1d6 this turn, with another +1 to the modifier for every turn after where it does not happen. Upon three happening, the world ends.

>1: Volcanic eruption
1d2 random volcanic wasteland tiles erupts, killing everything on it. Species on nearby tiles that are not in ocean, not adapted to volcanic environment and over size 1 will go extinct too.

>2: Meteor strike
1d10 random tiles will be hit by meteors, killing anything on those tiles. New "Crater" tile will be created as a new subtype biome of the tile it is on, craters can sustain life up to +1 size and allow 2 different species to thrive within. If meteor hits ocean nothing happens, if it hits shallows the species get eradicated but a "crater" wont be created.

>3: Rise of the Kraken
A "Kraken" species spawn in a random ocean tile. They have the size of 4, and 1d4+1 point in each attribute (rolling 5d4 to check)
They have a trait which allows them to exist self sufficiently in size 4 on water. They eradicate everything they eat, and are eradicated if eaten.
They expand 1 tile in a random direction that has a species on it each turn. They stop expanding when there are 4 Krakens on the map.

>4: Alien probe
An alien ship probes the planet, and abducts 1 tile with a thriving population from each player. Players get to choose which thriving species they give away. If they do not choose, the aliens abduct one at-will.

>5: Tsunami floods
1d2 land tiles adjacent to oceans will become "Shallows", all species on adjacent ocean tiles will automatically migrate into the shallow tile.
>>
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Rolled 2 (1d6)

>>5109715
Oh jeez.
>>
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>>5108309
>"Gorilla Warfare"- By cultivating its former enemies and forming a sort of symbiotic relationship, this species becomes more in tune with nature.
IG: This species inflicts a disadvantage against other species if this species was on the tile first. However, this species can choose to deactivate and reactivate this on any tiles it applies to, as a free action on their turn, and it takes effect at the end of the turn.
>>
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Rolled 37 (1d100)

>>5109709
Faced with an external pressure from the Anchordriff, the Nahtaka adapts further to being a fish: bigger, more hydrodynamic body, a properly fused lower jaw, a developed sense of hearing and countershaded coloration... It's got a little of everything, but not much of anything in particular, other than size.

>+size
>no idea what to get for the trait lol
>>
>>5109724
bonus action
>>
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Rolled 13 (1d100)

>>5109709
+environment The gen 1 shrum in the ocean adapts to it's environment by turning upside down and using it's cap like a boat. meanwhile for my secondary expansion the Grasshrum moves form grey to red, while the grasshrum on the yellow marked tile gets abducted
>>
>>5109770
Oh, there’s no alien event yet. The roll was to see if the crisis happens. I phrased it badly. I was just listing out the possible events for disclosure.
>>
>>5109774
Oh well not like it changes any of my actions
>>
>>5109788
Wait no. Forget this. The Vhipar can’t thrive on land, I got double confused. Ignore the post, I’ll delete it in a moment.
>>
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The Tathorn begin to weave baskets of thorns an nodes around themselves, creating an arc that can carry them through the oceans. The thorny boats catch micronutrients and net very small organisms, allowing them to thrive better across their ocean journey.
> Boatao emerges
> + Ocean env
> aiming for an ocean advantage if wording wasn't clear enough.
>>
Rolled 14 (1d100)

>>5109816
roll didnt go through
>>
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>>5109770
>>
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>>5109724
>>5109726
>>
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>>5109816
>>5109818
>"Current Drifter"- While they're now able to float across the seas, these plants have no way to influence their motion at all, and are at the mercy of the currents.
IG: Advantage on Ocean tiles. When expanding from Ocean tiles, this species may not choose its direction. Instead, after their expansion roll, it rolls a further 1d6 for each expansion (3d6 if it expands by 3) to determine the direction (1 is North, moves clockwise). Duplicates are wasted.

>>5110043
>"Quick escape"- In order to escape the many speedy predators in the ocean, shoals of these creatures must learn to ride the waves fast.
IG: When migrating from an Ocean tile, this species may take another member of its evolutionary branch from an adjacent tile. It then moves the same amount of tiles in the same direction.

>>5110037
>"Boat Caps"- Their body plan shifts slightly in order to survive in the sea.
IG: This species receives no trait this evolution.
>>
Rolled 3 + 1 (1d3 + 1)

>>5109709
expanding ankorlins
>>
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>>5110208
The ankorlin line has found an entirely new habitat in the water and is proceeding to multiply. It seems the winds have finally blown in their favor, taking them away from inedible tubers and long-forgotten monsters.
>>
Rolled 2 + 1 (1d3 + 1)

Rolling to expand
>>
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Rolled 62 (1d100)

>Evolve

The effigies reach a new coast. And encounter a new species. This, a step on their quest to raise the minds of the world.

>...A paciscor percussus est...

One mutters as its form mingles with the flesh of their new travelling companion. Its voice is soft, gentle, ready to understand and ready to learn.

>...Simul nos vigemus...

The form was fragile, and would be hard to spread with. Flesh was weak, but weakness was malleable.

And stone, was certain. Stone was strong and sturdy. Stone could hold life just as well as flesh. The effigies knew this well, as did their host.

Fate twists, the plants find themselves as soil for a new type of growth. Monolith sprouts from their internals and connects through them. Together, they will be strong. Together, they will thrive.

>...Perfectus es...

The effigy mutters, as a mother would to a child, or a sculptor to a sculpture.

...

The Tato are used as a canvas for the Effigies' most recent work of art, forming an exoskeleton around the creature to harden it, and make it easier to spread.

+Attribute: Shallows.

>Secondary Expansion

The warlording Forgeliths find themselves sweeping over the plains, rather then the vast sprees of volcanoes they were originally constructed in. This will, for the moment, do.

Another Cognitolith awakens in shallows.
>>
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Turn instructions.
>>
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Rolled 39 (1d100)

>>5109709
there has been a shift in the Vhipar species a dimorphism creating a great Matriarch Vhiparess robuster with a even more hardy stomach and her clan of Simpler Loyal subjects.
>attribute land
>>
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>>5109709
>>5111325
map
>>5110969
https://www.youtube.com/watch?v=IcBVf5Nq-To
>>
>>5110654
what you think of evolving towards the east?
>>
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>>5109709
is evolving time toxic even more

After a big quantity of ash is collected into the dust bodies they get hotter and hotter until they burst into flames killing them or in some cases become really small and hot as lava, now living as a colony they made a creature that looks like a living puddle of lava
>>
Rolled 32 (1d100)

>>5111455
and i forgot the roll, the gm is going to kill me
>>
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>>5110969
>"Potato battery"- Using the internals of another species as an energy source, the Effigies grant them increased mobility on solid ground.
IG: Species that are being granted sapience, and are thriving, may choose to expand by 1d2+2 on land tiles.
>>
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>>5111325
>"Dimorphism"- The species develops a sort of Dimorphism between the robust females, and frailer males.
IG: The evolving tile receives a "Queen". The Queen tile gain +1 Toxic & Digestion. You do not get more queens when expanding, but you can move your queen tile by migrating. When you evolve species with that trait the new evolution tile also gains a new "Queen". Major disadvantage when without a queen.
>>
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>>5111455
>"Lava puddle"- With their bodies made of lava, this species is essentially completely inedible. However, they lose a lot of stability.
IG: Disadvantage on Volcanic tiles. +1 toxic on volcanic tiles.

You didn't get an attribute this round, as your species has size 1, and has reached the toxic attribute cap at 2 toxic.
>>
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Rolled 3, 2 = 5 (2d3)

>>5109715
>>5109719

The legions of Hexcrabs expand throughout the ocean, preying on everything in their path. Finally, they stop, turning the region around the sinkhole into a dangerous no-man's-land. Their predation renders the Nahtaka extinct in one region, coupled with the Ankorlin's hunting.

>>5110208
>>5110213

Drifting along above the ocean, the Ankorlins find peace in the Ocean, and plentiful food. In places, they're outcompeted by other species, but they're faring better than they were a short while ago. The ancient eggs that they've left behind have also started hatching, filling the skies with new generations.

>>5110652
>>5110654

The worms continue filling the seas. On land, however, they lose a huge amount of ground to emerging predators, who prey on them easily. While certain populations are still able to leech off hosts and expand, they've lost dominance, and the population who wandered southeast have gone completely extinct due to predation from the drifting nets.

>## NEW TURN
Turn 7. 48 hours again. I'll be rolling sinkhole activation, and then crisis.

Actions:

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all species that don't use the main action. (UNCLEAR TURNS WILL NOT BE PROCESSED)

or

>Evolve
Choose a tile with your species, draw and describe their next evolution on that tile! (Choose one attribute to increase outright, and then depending on what you've written for lore, I'll assign a trait. IF YOU DO NOT PICK AN ATTRIBUTE PROPERLY, OR CHOOSE AN INVALID ONE, YOUR ATTRIBUTE WILL BE WASTED.)
>>
Rolled 3 (1d3)

>>5111600

The LEFT SINKHOLE will be spitting out a creature into either its tile, or an adjacent tile.

>1: Ancient Hunter-
This creature has 3 digestion, but two in other stats and can eat creatures the same size as it. It's able to expand up to two tiles away using flight, and upon migration, leaves behind a grub token that has 1 in all stats and can eat creatures the same size. Can survive on Volcanic tiles.

>2: Titanic Grazer-
This herbivore takes up 2 spaces on a tile, has 3 toxic, and two in other stats. It's considered to be eating if it has higher or equal sensors and digestion than anything else on the tile, and is not being eaten. Can survive on Ocean and Land tiles.

>3: Colossal Stalker-
A carnivore that has 3 camouflage and two in other stats. It can hunt if its camouflage is higher than or equal to the sensors of prey, and can eat creatures the same size as it. Can survive on Ocean and Volcanic tiles.
>>
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Rolled 52 (1d100)

Deep within the frigid arctic oceans, a species of ookling has learned to survive within the oceans by paddling from iceberg to iceberg. Not only that, but they have also learned to survive on the frigid glaciers of the arctic deserts themselves. Their name? The Arctic Monkeys

(Hoping to grab the potential to survive on arctic tiles too :)) )

Attribute: Ocean
>>
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Rolled 4 + 1 (1d6 + 1)

>>5111601
Upon the end of this turn, the leftmost chasm will spawn another Ancient creature.

Rolling for Crisis now!
>>
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>>5111601
>>5111611
>>
Passive expand
>>
Rolled 2 + 1 (1d3 + 1)

>>5111600
>>
>>5111661
>>
Rolled 3 + 1 (1d3 + 1)

>>5111600
Expansion roll
>>
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>>5111600
>>5111669
The canoeshrum moves black to red while the grassshrum moves from grey to orange for my secondary action
>>
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>>5111610
>"Snap out of it"- Roving Bands of monkeys move across floating ice floes, learning to survive on them and drifting in the ocean. Their adaptations to cold weather make them suffer in warm climates, like the jungles they once came from.
IG: Major advantage on Ocean tiles adjacent to Arctic tiles. Disadvantage on land tiles.
>>
Rolled 1 + 1 (1d3 + 1)

Rollin to expand
>>
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Expanding to roll
>>
Rolled 3 + 1 (1d3 + 1)

Expansion Roll
>>
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>Expansion

The newly gifted potatos are sent into their homeland to mingle with those that had not yet been granted the proper gifts. Soon, the hope was, that they'd all be granted such amazing talents.

Soon, they would help the Cognitolith spread, and unit the world.

>Secondary Expansion

Shallow water begins to boil, an ancient foundry waking up totally submerged. It is furious, its rage like the eruption of a geyser, sending steam and mist to the sky in a show of force.

A sleepy monolith awakes at the ocean floor, feeling the seaweed and eels entangle it. This, will do...

Effigies expand southward, towards the frigid coasts of the habitable zone. The tundra only promises more bounty for their conquest.
>>
Rolled 1 (1d3)

>>5111600
rolling for the vhipar may rng bless my kind as we go into battle for survival
>>
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>>5112666
how painful it is too be alone in this world, wandering the wide plains thinking themselves the last of there kind, tragedy to be the first and the last how they would embrace another just to not be alone anymore in this hostile world, where the sun itself is unwelcoming to there kind unlike all the others under its gaze. but luck struck one day she was blessed with a child even if a painful ball of spikes and claws equal to the burning light it makes it worth it to avoid the greatest pain of them all
>>
driff are you still here? hurry up there is only like a hour left before the turn happens
>>
>>5112731
i dont want you too dip out of the game the east islands is ripe for conquest for you
>>
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As the ankorlins are constantly outcompeted by other species, the species begins to develop larger and more aggressive specimen. The subsequent generation of ankorlinorus now use their tails as spears to fish for smaller animals.
+ size

>>5112734
Do not worry, I won't leave until the entire planet is under my control
>>
Rolled 35 (1d100)

>>5112801
Roll
>>
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Rolled 41 (1d100)

>>5111600
after being in the wild to much time they have got some weird dust and gained a third pair of legs and started making wood limbs to control, now they are bigger that the last form

also there is a error in the map but i cant find a solution so let nature be nature
>>
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Migrating that lower population + expanding that G1 as a secondary action
>>
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>>5112801
>"Lancers"- Using their tails, these species hunt instead of passively waiting for prey, rising to become an oceanic predator.
IG: This species is able to thrive self-sufficiently at size three on ocean tiles, but is only able to expand by 1d3.
>>
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>>5113563
>"Scuttling sensors"- Even as they grow in size, this species becomes more adept at maintaining the same diet.
IG: Prey no longer get +1 camoflage for being two sizes smaller than this species, but they receive a minor disadvantage on land.
>>
File deleted.
Rolled 1 (1d3)

>>5111619

The Titanis Briicke shatters the sinkhole as it emerges, sending a flood of lava and ash into the sky. Along with it, swarms of tiny Hexcrabs scuttle out, attempting to escape its wrath. The Ancient monster gets to work immediately. Using its muscular flaps, it smashes anything in its path, gluing them to itself and dissolving it into goop. The monsters prepare to spread into the surrounding wastelands and ocean.

>>5111661
>>5111663

The Nahtaka spread out across the sea. They're well adapted to it, and they establish a population several years before the mushrooms drift by, managing to claim dominance of the sea. However, a new predator arises among them...

And down south, the population by the sinkhole continues to claim the uninhabited oceans, though they feel the rumbling from deep beneath the earth once again.

>>5111669
>>5111677

Using their caps, the mushrooms drift across the sea in search of new land. They find their space taken up by the Nahtakas, unfortunately, and it seems like they were just a bit too slow to claim the Northern sea for themselves.

>>5111826
>>5111827

The Sweetatos are consumed by the crabs amidst their spree of destruction, and some of the seeds are carried in waste, washing into the shallows. They find themselves outcompeted by the monkeys, but do displace the mushrooms and replace them as swamp plants. Plenty of them end up in the ocean as well, and some find themselves infested by migrating worms.

>>5112186

The monoliths encase their new hosts in black stone, granting them mobility. Their gift is rejected up North, however, and they're unable to gain a foothold among the numerous smaller species. At night, numerous red dots shine from beneath the ocean, speckling the Southern sea with scarlet pinpricks.

>>5112666
>>5112728

The males are sent en-masse to new lands, where a deadly predator awaits. The combined predation wipes out the Driff, and both species rip them apart whenever they stop to rest. The Vhipar still have larvae to feast on using their claws, but are relentlessly hunted by the Dusty monsters.

The swamps continue to be colonized by the stronger members of the species as well, and the seafaring population seek shelter from the sun among the shores of the tundra.

>>5113634

Hitchhiker-infested fish spread to the edge of the known world. Down below, the suffering species make their way to the sea. Unfortunately, they find themselves unable to displace the potatoes, but they do manage to leech off them and propagate within.
>>
Rolled 5 + 2 (1d6 + 2)

>## NEW TURN
Turn 8. This turn will be a bit shorter at 36 hours again. The right Sinkhole remains quiet, and I'll roll crisis now.

Actions:

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all species that don't use the main action. (UNCLEAR TURNS WILL NOT BE PROCESSED)

or

>Evolve
Choose a tile with your species, draw and describe their next evolution on that tile! (Choose one attribute to increase outright, and then depending on what you've written for lore, I'll assign a trait. IF YOU DO NOT PICK AN ATTRIBUTE PROPERLY, OR CHOOSE AN INVALID ONE, YOUR ATTRIBUTE WILL BE WASTED.)
>>
Rolled 1 (1d5)

>>5113744
>1: Volcanic eruption
1d2 random volcanic wasteland tiles erupts, killing everything on it. Species on nearby tiles that are not in ocean, not adapted to volcanic environment and over size 1 will go extinct too.

>2: Meteor strike
1d10 random tiles will be hit by meteors, killing anything on those tiles. New "Crater" tile will be created as a new subtype biome of the tile it is on, craters can sustain life up to +1 size and allow 2 different species to thrive within. If meteor hits ocean nothing happens, if it hits shallows the species get eradicated but a "crater" wont be created.

>3: Rise of the Kraken
A "Kraken" species spawn in a random ocean tile. They have the size of 4, and 1d4+1 point in each attribute (rolling 5d4 to check)
They have a trait which allows them to exist self sufficiently in size 4 on water. They eradicate everything they eat, and are eradicated if eaten.
They expand 1 tile in a random direction that has a species on it each turn. They stop expanding when there are 4 Krakens on the map.

>4: Alien probe
An alien ship probes the planet, and abducts 1 tile with a thriving population from each player. Players get to choose which thriving species they give away. If they do not choose, the aliens abduct one at-will.

>5: Tsunami floods
1d2 land tiles adjacent to oceans will become "Shallows", all species on adjacent ocean tiles will automatically migrate into the shallow tile.
>>
Rolled 1 (1d2)

>>5113746
>>
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Rolled 4 (1d11)

>>5113747
Only one volcanic tile will be blowing up. At the end of the turn, everything on it will be Eradicated, and adjacent tiles will be affected by ashfall. If your creature fulfils NONE of the following conditions, it will perish:
>Is size one
>Is in the Ocean
>Is adapted to volcanic environments
>>
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>>5113742
Sorry, here's the fixed map. I fixed a portion where the Cat dust should have been thriving over the wild dust, due to the wilds not having enough digestion to eat their smaller ancestors.
>>
Rolled 2 + 1 (1d3 + 1)

Expanding Sporelings
>>
>>
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Rolled 98 (1d100)

>Evolve

>...FLAMMA...

A tree lights ablaze.

>...FLAMMA...

The grass starts to singe.

>...FLAMMA...

The tantrum quakes through the ground, rivers of magma starting to flow.

>...FLAMMA...

The ooklings nearby, worshippers, begin to take up helms. They are granted new information. Information of steel. Of iron. Forges. Swords. Armor. Helmets. Stone. Certainty. War.

>...OMNES ARDEBIT...

The forgelith itself lights ablaze. Its psionic might shredding through the air.

...

The Forgeliths have gone on a warpath, intending to singe the world grey in their wake. If the world wishes to give them forests instead of volcanos? They will make the ashfields themselves.

>Secondary Expansion

The effigies make their way to ice. What is their plan? Assuredly, they have one...

Another oceanic cognitolith awakens, slumbering with the fish.

Tatolith begin to re-tread old lands, destined to explore the world on their newly found legs.
>>
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Turn instructions.
>>
Forgot to note, attribute: Toxic.
>>
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Rolled 7 (1d100)

Squeezed by selective pressures to a breaking point, a shrinking population of worms makes a unique adaptation: a partial abandonment of parasitism in favor of a more predatory lifestyle. Their larvae form, once tiny and aquatic, grows larger and even more aggressive. These Hitchiker Spiders' swarm tactics are adapted to not just leech from species, but to hunt them. Animals around the larvae's size are fed upon, their corpses used as nests to host the timid adult worms.
+size
>>
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>Rolled 7
well, shit

Actions
>>
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>>5113791
>"Fiery Warpath"- The Forgeliths share with their fanatics the knowledge of how to inflict violence, allowing them to sweep across the land and begin a great conquest.

IG: As a primary action, this species may eradicate itself, as well as one WILLING sapient species. Both are replaced by a 'Warband' token with the average attributes of both species, rounded down to an even number. Warbands are worth 0.5 points to either species, but only if they are thriving, and cannot evolve. They have no traits except Sapient. A Warband may function like a creature, but moves must be unanimously stated by both participants. EG: Both must vote to passively expand in the same direction with it, both must roll expansion and take the rounded down average, both must migrate the same direction. Warbands are able to Eradicate all creatures that they can eat upon expanding into a tile.
>>
>>5113857
Uh, sorry. I meant 'Whole Number', not 'Even Number'.
>>
File: Hitchhiker Worm G4.png (1.77 MB, 1400x1500)
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>>5113849
>>5113854
>"Metamorphic Larvae"- Forced by evolutionary pressure, these creatures begin infesting their hosts and ripping them apart instead of leeching off them.
IG: This species gains the ability to eat creatures the same-size as them, but lose the ability to leech PERMANENTLY.
>>
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Rolled 14 (1d100)

>>5113751
+Size In a throwback to the Feedershurm the canoushrum on the far right tile grows baleen-likwe filter to catch microscopic prey allowing it to get bigger. Meanwhile for my secondary action the canoeshrum moves grey to orange
>>
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>>5114011
I messed up left and right when following instructions and didn't realize I was evolving the same shrum I was trying to expand for my secondary action its been handled on discord though. Yz also said that since no one else posted I could redo my secondary action. So moving from grey to orange
>>
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>>5114011
>"Gillter Feeders"- Using their gills almost like baleen, the canoeshrums slurp up microorganisms from the ocean. However, as they're rather sedentary, anything is able to outcompete them when it comes to hunting algae and plankton.
IG: Able to thrive self-sufficiently on ocean tiles at size 3, disadvantage on ocean tiles if it cannot thrive without this trait.
>>
Rolled 3 (1d3)

>>5113751
>>
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>>5114046
Sensing overpopulation in their current habitat, ankorlinorus moves out east to secure their own habitat.
>>
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Rolled 22 (1d100)

>>5110043
it just gets bigger

>+size
>>
>>5114086
where it evolves + passive expansion
>>
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>>5114086
>>5114088
>"Blubbery" These creatures store fat in reserves, keeping them for times of need.
IG: This species has an advantage if they're eating and being eaten at the same time. When not eating, they have a disadvantage.
>>
Rolled 2 + 1 (1d3 + 1)

>>5113751
>>
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>>5114469
The Briicke expand by three tiles, opting to head out to sea, instead of the volcanic lands where they cannot feast on the toxic dust. The ashland-dwellers have escaped a grisly fate today.
>>
Rolled 1 (1d3)

>>5113751
time to expand
>>
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>>5114936
fuck, my plan goes half down

well lets try this, roll is blue and free is green (still no idea if im doing free move right)
>>
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Rolled 43 (1d100)

The Tato turns cold and tasteless. If they do not want to eat us, they will fear us instead.
The Tato develops an inner "Compass" that allows it to navigate, even without consciousness the nodes are able to send signals to each other and map which parts of the ocean are clear for the taking.
> + Arctic
>>
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Rolled 79 (1d100)

>attribute Land
The blood roars they gallop far into the distance onto land claws trashing forwards not stopped by anything as if by magic until they reach there land
>>
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>>5115688
the journey of the fleedlings fleeing into the wastes
>>
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>>5115655
>"Hivemind"- By transmitting signals to each other, this species is able to proliferate more efficiently and prevent excessive overlap in the sea.
IG: The downside of "Current Drifters" no longer applies.
>>
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>>5115693
FIXED MAP
>>
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>>5115688
>"Galloping"- With newly developed body plan, this species can charge across the world with ease.
IG: This species may move up to two tiles away using their first two expansions, but must trace the path to the target tile through a land tile.
>>
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Rolled 1 (1d3)

>>5113756
>>5113760

Sensing the rumbling of the volcano, the Sporelings expand across the shallows, fleeing the ensuing explosions. Of course, not all make it out, and are eradicated in a massive eruption. Ash rains down upon the species of the Eastern island...

>>5114054
>>5114046

The Ankorlinorus finds an open ocean, ripe for the taking. Their enemies are on their tail, however. Their eggs are left behind to develop, in their hurry, though most are consumed by the Nahtaka.

>>5114469
>>5114475
A quick foray into the volcanoes reveal that the dust itself has become sapient, and the land is now uninhabitable. The disgusted Briicke moves North, where it spawns its young, who take over the sea. They feast well on the worms, sweeping them up en-masse with their digestive flaps.

>>5115002
The blue dust move south. A population encounters the Vpir colony, including their Queen, that's already being threatened by the parasites bursting forth from their bodies. Further predation by the Wood Dust renders the species extinct in that region.

>## NEW TURN
Turn 9, 24 hours. Rolling sinkhole first, then possible crisis.

Actions:

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all species that don't use the main action. (UNCLEAR TURNS WILL NOT BE PROCESSED)

or

>Evolve
Choose a tile with your species, draw and describe their next evolution on that tile! (Choose one attribute to increase outright, and then depending on what you've written for lore, I'll assign a trait. IF YOU DO NOT PICK AN ATTRIBUTE PROPERLY, OR CHOOSE AN INVALID ONE, YOUR ATTRIBUTE WILL BE WASTED.)
>>
Rolled 4 (1d6)

>>5115002
You can only expand from tiles that are thriving, and once per generation. So I didn't process the invalid ones at all. Only the Micro and Wood dust have expanded.
>>
Rolled 1 + 1 (1d3 + 1)

>>5115714
>>
>>5115764
>>
Rolled 3 + 1 (1d3 + 1)

Cant evo until I've made up some losses, and helped my new homies the liths by giving them some satrapy
>>
Well, shit. Thought I had less than 3 sporelings. Oh well, here we go
>>
Rolled 3 + 1 (1d3 + 1)

>>5115714
expansion roll
>>
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>>5115714
>>5115992
The balleen canoeshrum moves from black to red while the gen1shrum moves to the empty landtile next to it and the grassshrum to the tile with the ookling on it marked in orange for secondary expansion
>>
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Rolled 72 (1d100)

>Evolve

An effigy finds itself in the barren snow. A lifeless desert of white.

Then another makes the same mistake. Doomed to the bitter winds.

Then a third.

Fourth. Fifth.

The sixth chimes out in a solemn chorus, speaking in a tongue unclear even to its siblings of Psionics.

>...Θα επιβιώσουμε...

The ancient melody of the winter begins to fill their bodies. The stone snapping, shaping, as they give themselves up to become part of something better. Something.. greater. Just like every species that they had met before them.

>...Είμαστε αγάπη...

Their bandaged forms wrap together into one smooth circle. Then two lines. The cracks were inevitable. Too many aberrant thoughts. But cracks can be withstood.

>...Και όλα θα αγαπηθούν...

When the seventh came to the arctic, they had a friend, at least, one which could help it spread.

...

The effigies in the arctic band together to form a greater being, capable of free movement through powerful telekinesis and forging new effigies.

+Attribute: Arctic.

>Secondary Expansion

The effigies move further out to sea.
>>
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Turn instructions.
>>
Rolled 2 + 1 (1d3 + 1)

Rolling 2 expand
>>
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Rolled 23 (1d100)

>>5115714
The ankorlinorus, facing a serious battle for size supremacy in the northern waters, are finally beginning to manifest their latent toxic nature. Their anchors and eggs sprout barbs coated in venoms capable of paralyzing large prey. Their color also slightly changes.
+toxic
>>
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>>5116093
>"Arctic Oversizing"- This species is able to survive in the cold snow despite its larger size.
IG: This species is able to thrive self-sufficiently at size two on Arctic tiles.
>>
Rolled 2 (1d3)

>>5115714
expansion
>>
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>>5117796
free moves are green
>>
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>>5117255
>"Noxious Barbs"- Using deadly spines, these creatures poison large prey and attempt to engulf them whole.
IG: This species is able to eat creatures the same size as them if their toxic is HIGHER than the prey's Digestion, on top of all other conditions. This species receives a Minor disadvantage.
>>
map
this is not intended as a declaration of war its just me desperately trying to survive and bit bunker up bid
>>
Rolled 2 + 1 (1d3 + 1)

Rolling to expand
>>
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>>5118201
here is map
>>
so worm what if you started moving east? also thanks bun for the wall even if you are tearing me apart
>>
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Rolled 3 (1d6)

>>
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>>5118211
revised expansion if tis ok to change, just a minute passed. If its not ok im fine with it too, my prev roll was for 1d6 on ocean boatato. I then saw i have another boatato thriving on land whcih doesnt have to roll so ive reconsidered. Hope its ok since only 5 minutes passed, but ill understand if its not
>>
>>5118215
Yeah no worries, there's still a couple of hours till the deadline this time and you're the last player. Post incoming.
>>
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Rolled 3 (1d3)

>>5115764
>>5115773

The Nahtakas expand upwards into the ice floes, and down South where they feed on their lesser brethren, as well as the plentiful mushrooms and eggs of the Driff. Many species are rendered extinct by this motion. Down by the sinkhole, the little ones continue proliferating.

>>5115895
>>5115904

In the wake of the volcanic explosion, the Ooklings fly back across the shallows to reclaim their old lands. It's nearly unrecognisable, but they manage to carve out their old niche.

>>5115992
>>5116002

The Shroom drift across the waves, but find that their prospective territory has already been overtaken by Driff, who sift creatures from the water with unerring accuracy. They aren't quite able to displace them, and thus, the mushrooms take second fiddle. On the bright side, they do manage to regrow in the ashy fields that suffocated their ancestors one era ago.

>>5116280
>>5116287

The worms continue to swarm across the land. They're too toxic for the Dust to eat, and rip apart everything that they can get their mandibles on. Down below, they crawl onto the Driff and render them completely extinct, along with the Dust who prey on them. The swarm is truly a menace.

>>5117796
>>5117797

While the Wood Dust is a dangerous predator, it just doesn't have the digestive capabilities to deal with this new threat, and it can only subsist off the carcasses they leave behind. Others continue spreading across the Volcanic plains, saturating it with more of their kind and wiping out interlopers.

>>5118201
>>5118208

A speedy escape into the shallows is the only hope of this generation. They carry their offspring with them, and the migrating males desperately ferry the last few female younglings into the swamps. If they're lucky, they'll be able to repopulate, but otherwise, they're on the verge of going extinct.

The other species are far more successful. The Centaurs find plenty of potatoes to feast on. As they travel south, however, they find their minds being taken over by an alien consciousness, giving them new awareness...

>>5118205
>>5118215

The newly-formed Arctic effigies would have reigned down in the Arctic, if it weren't for the advent of the potatoes. They make landfall and begin to proliferate, filling the niche of dominant species far easier than the bulky monoliths could.
>>
Rolled 2 + 1 (1d6 + 1)

>>5118236
>## NEW TURN
Turn 10. As mentioned in discord, I made a mistake on the last post. It was meant to be 48 hours. However, this one has to be 24 hours. Otherwise it'll be 72 until I can get back into a computer, and I'd rather get one fast turn done first. Rolling crisis now. The RIGHT Sinkhole is about to activate, and I'll roll the emergence after the crisis roll.

Actions:

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all species that don't use the main action. (UNCLEAR TURNS WILL NOT BE PROCESSED)

or

>Evolve
Choose a tile with your species, draw and describe their next evolution on that tile! (Choose one attribute to increase outright, and then depending on what you've written for lore, I'll assign a trait. IF YOU DO NOT PICK AN ATTRIBUTE PROPERLY, OR CHOOSE AN INVALID ONE, YOUR ATTRIBUTE WILL BE WASTED.)
>>
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Rolled 1 (1d2)

>>5118236

The Sinkhole finally rumbles, threatening to spill out its occupant into the world...

>1: Ancient Hunter-
This creature has 3 digestion, but two in other stats and can eat creatures the same size as it. It's able to expand up to two tiles away using flight, and upon migration, leaves behind a grub token that has 1 in all stats and can eat creatures the same size. Can survive on Volcanic tiles.

>2: Titanic Grazer-
This herbivore takes up 2 spaces on a tile, has 3 toxic, and two in other stats. It's considered to be eating if it has higher or equal sensors and digestion than anything else on the tile, and is not being eaten. Can survive on Ocean and Land tiles.

Also, this is NOT the roll for this turn. I'm just disclosing what the possibilities for the second set of crises are.

> 1: Drought
1d3 shallows tiles will become land tiles. Land tiles directly adjacent to it will receive a new 'DROUGHT' subtype. Droughted Land tiles give -1 camouflage to species on it, and species can only thrive at -1 size less.

>2: Emergence Event
The fourth Ancient Creature, who did not emerge from the sinkhole, will arise from a random one.

>3: Rise of the Kraken
A "Kraken" species spawn in a random ocean tile. They have the size of 4, and 1d4+1 point in each attribute (rolling 5d4 to check)
They have a trait which allows them to exist self sufficiently in size 4 on water. They eradicate everything they eat, and are eradicated if eaten.
They expand 1 tile in a random direction that has a species on it each turn. They stop expanding when there are 4 Krakens on the map.

>4: Solar storm
1d4 random tiles on the northmost and 1d4 tiles on the southmost rows will get Ionized by the solar storm, all none-thriving species on those tiles will die

>5: Tsunami floods
1d2 land tiles adjacent to oceans will become "Shallows", all species on adjacent ocean tiles will automatically migrate into the shallow tile.
>>
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>>5118238
The Titan will spawn on the adjacent Volcano tile at the end of the turn, due to not being attributed for the Ocean tile.
>>
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Rolled 19 (1d100)

>>5118236
It's him! The biggest boy comes! I'm so proud I'm pogging myself!

>+size, again
>>
>>5118271
The dice gods are telling me "go back, the takas can't handle so much girth" but I'm telling myself "GO THICC OR GO HOME"
>>
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Rolled 61 (1d100)

Some of the sweetatos sink down to the bottom of the ocean, where they develop sea-weed like nodes, flailing upwards in the deep currents inviting others to eat. These multiple and diverse types of nodes increases the local survivability of the Tatos, preventing them from being eradicated by being eaten.

> + Flavor
>>
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Rolled 4 (1d6)

2ndry action
>>
hmmm i noticed a cool thing worms if you evolve on the one near the ocean a land strider trait like i did last time with my centaur you can cross over and wreck havoc on the east and look then at all the land tiles you could jump around on
>>
>>5118332
would not even need too waste a turn on getting new attributes and can focus instead on stats and traits for land
>>
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>>5118271
>"Hefty Bulk"- As the largest (And fattest) thing in the sea, these creatures take up ridiculous amounts of space.
IG: This species takes up two spaces on a tile instead of one. They receive a disadvantage on Oceans.

Finally, revenge against the crabs......
>>
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Rolled 73 (1d100)

>>5118236
+digestion With their feeders not being useful on land the balleencanoeshrum on the artic tile grow a mouth and arms to still be able to feed themselves. For my secondary action the grassshrum from grey to orange
>>
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>>5118285
>"Biodiversity"- Many different strains and subspecies of Sweetato exist, making it hard to completely wipe them out.
IG: Rather than getting eradicated, these species take a major disadvantage when eaten by 2 different predators
>>
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>>5118385
>"Arctic Oversizing-" This species manages to drift through the snow, but the cold tends to damage its moisture-filled body.
IG: This species is able to thrive in Arctic tiles, at up to size 3, but can only expand up to 1d2 on Arctic tiles and take a major disadvantage on them.
>>
So notice how monkey has alot of tiles if anyone wants too win there is need to take a bite out of that
>>
>>5118553

Alternatively, anyone who wants free strategy and planning on how to beat the Vpir can have it for free. Alongside their tiles. Just tag this post.
>>
>>5118553
>>5118602
If you two want to fight go cross that isthmus yourself
>>
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>Migrate

A potato boy stands, and begins moving towards the near ocean, greeting its unevolved kin on the way as it finds a better place to sprout and grow with the expanding population.

>Secondary expansion.

...Soon after, a new potato boy takes its place.

Cognitolith continue to awaken below the sea.

Effigies continue their path east.
>>
>>5118609

Straight bars. Advice taken
>>
Rolled 65 (1d100)

Unable to post the photo but I can do the roll and paragraph. Photo later, will post location too.

Given knowledge and power by the benefactors known as the Cognitoliths, a species of Ookling has grown strong. Developing their "akaka", they are capable of hunting creatures they could not begin to think of before. Those of their own size. Their new primal savagery shall be heard around the globe

Attribute: Digestion
>>
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Rolled 28 (1d100)

Through mutations in hormone-controlling genes, a population of larval spiders begin to take on some adult traits early. Their bodies partially elongate before the animal is ready to anchor itself in a corpse and lay eggs. Before, the spiders thrived in both the deep ocean and dry land, but struggled to rapidly switch between the two. This salamander-shaped mutation is a more adept amphibian, well-suited to live, hunt and kill in the shallows.
The antennae of these "hitchhiker salamanders" also change, becoming wider and thicker. Grooves in this new organ are packed with primitive light sensors, transforming the entire organ into a primitive retina. +sensors
>>
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Evolving population is circled
>>
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Ookling photo, courtesy of the worm artist
>>
Rolled 2 (1d3)

>>5118236
>>
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>>5119312
Adequate enough. Also, apparently there's a discord for this?
>>
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Rolled 76 (1d100)

>>5118236
time to evolve

evo is the square

wood as a great adittion to the dust but its body became to heavy and some didnt liked that, so the have decide to remove all the things they dont need and return to being light as the wind but they are to big for it so the have decided to use his dust powers to add more sensors and made wings to return to the wind
>>
>>5119316
Yup, it’s the Evogame discord that the board uses. We’d love to have you!

https://discord.gg/kwxY56Xx
>>
>>5119323
dont forget to ad your stat point too
>>
remember if you are size 3 you need a trait or eating too thrive while on arctic and ashland that is size 2
>>
>>5119355
thats if i remember it right
>>
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>>5119288
>"Neoteny"- This species develops certain traits as juveniles, and remain in that stage for large portions of their life. Their life cycle is a bit more complex than other species as a result.
IG: This species is able to thrive at Shallows tiles, but receive a disadvantage and can only expand by 1d3. Disadvantage when sharing a tile with other species on shallows.
>>
>>5119380
Sorry, I didn't paste the right text block. It should say:

>This becomes a MAJOR Disadvantage if sharing a tile with other species on shallows. Not two stacks.
>>
Evo Tile + Expansions
>>
Correction.
>>
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>>5119323
>"Dust Belly"- Their light constitution and reduced mass allows them to ignore toxins far more effectively, as well as fly in the wind.
IG: Species no longer get +1 toxic due to being 3 generations away from this species. If they're eating, they can use their first two expansions to expand up to two tiles away if the path is traced through a land tile.
>>
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>>5119188
>>5119306
>"Akaka"- Using tools that the Cognitoliths taught them to make, the hunting prowess of this species increases. However, the constant loud popping of their weapons sets them on edge, so they're very easily spooked and sent running
IG: This species may eat creatures the same size as them, but they are not able to eat if they're being eaten.
>>
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Rolled 66 (1d100)

these fuckers reproduce becoming huge packs of hooligans mauling, shredding and spreading no point in killing one of them as it will mutilate you as there are 20 more somewhere making more of themselves spreading around
>attribute sensors
>>
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>>5119522
map
>>
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>>5119533
>"Vicious Packs"- The Vpir find safety in numbers, turning into whirling balls of teeth and spikes.
IG: Once on your turn as a free action, you can combine 2 tiles with the same species adjacent to each other to become a "Herd", if at least one of them is thriving. a tile of your choice will be emptied, the other tile will be marked as the "Herd". The herd counts as one size larger for the purpose of being preyed on. A herd takes up one space on a tile, and counts as one thriving tile, but counts as two pops for the purpose of evolution. Evolving a herd will then split it back into two species on one tile. No longer receives minor disadvantage on equators, but only expands by 1d2
>>
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Rolled 6 + 2 (1d6 + 2)

>>5118241
The beast emerges from the sinkhole, dripping with seawater and carrying hundreds of fat grubs on its back. It crawls onto the ashy shore to dry off, preparing to spread across the planet.

>>5118674

The Potato walks across the land and splashes into the ocean. Others awaken in the ocean, or are carried by the waves onto the ice floes of the Arctic Monkeys.

>>5119312
>>5119316

The Capillinorus expands into the seas, managing to hunt the floating mushrooms and pluck them from the surface. They're able to thrive over their brethren by managing to eat macroorganisms, and the Ankorlinorus moves south to do the same to the Grasshrum.

>## NEW TURN
Turn 11. 48 hours for this one.

Actions:

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all species that don't use the main action. (UNCLEAR TURNS WILL NOT BE PROCESSED)

or

>Evolve
Choose a tile with your species, draw and describe their next evolution on that tile! (Choose one attribute to increase outright, and then depending on what you've written for lore, I'll assign a trait. IF YOU DO NOT PICK AN ATTRIBUTE PROPERLY, OR CHOOSE AN INVALID ONE, YOUR ATTRIBUTE WILL BE WASTED.)
>>
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Rolled 1 (1d5)

>>5119563

>1: Drought
1d3 shallows tiles will become land tiles. Land tiles directly adjacent to it will receive a new 'DROUGHT' subtype. Droughted Land tiles give -1 camouflage to species on it, and species can only thrive at -1 size less.

>2: Emergence Event
The fourth Ancient Creature, who did not emerge from the sinkhole, will arise from a random one.

>3: Rise of the Kraken
A "Kraken" species spawn in a random ocean tile. They have the size of 4, and 1d4+1 point in each attribute (rolling 5d4 to check)
They have a trait which allows them to exist self sufficiently in size 4 on water. They eradicate everything they eat, and are eradicated if eaten.
They expand 1 tile in a random direction that has a species on it each turn. They stop expanding when there are 4 Krakens on the map.

>4: Solar storm
1d4 random tiles on the northmost and 1d4 tiles on the southmost rows will get Ionized by the solar storm, all none-thriving species on those tiles will die

>5: Tsunami floods
1d2 land tiles adjacent to oceans will become "Shallows", all species on adjacent ocean tiles will automatically migrate into the shallow tile.
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Rolled 13 (1d17)

>>5119563
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Rolled 1 (1d3)

>>5119566
Bleh, what the fuck. I didn't even roll the 1d3.
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Rolled 7 (1d100)

Riding from the Ashlands yonder. The location of conflict's past, the Diplomats of the Ookling Sporelings come forth to aid their long-promised, suffering shroomy brethren. They offer defense to the Shroom- guarding their offspring and adults, helping them thrive, so long as the Diplomat's reign. The shroom and ookling, and many others, shall bring a brighter future for all.

Attribute: Toxic

Placeholder image. Cooler one coming.
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Secondary actions.
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>>5119566
Sorry. The tato should be on the left instead of right. Fix.
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I did it twice. Sorry QM. Corrected
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>>5119589
>"Cultivators"- This species farms and raises others, helping to protect them from the harsh world. They often do this at the expense of even themselves, however.
IG: TAG: GUARDIAN. This species guards other species who cannot eat or be eaten by them, making it so that predators have to eat this species in order to reach protected ones. Major disadvantage on all tile types, and may only roll 1d2 for main expansions, but can expand if not thriving, as long as it's not being eaten and is guarding a species. It cannot use this trait to expand with a secondary action.
>>
Rolled 2 + 1 (1d3 + 1)

>>5119563
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>>5119747
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Rolled 17 (1d100)

>>5119563
Generations of the driff have been born and raised in the sea, but the species is finally ready to return to land. Looking to replicate the success of their sea nets, the capillinorus have changed their color to a deep green and regrew a moss-like net for capturing land prey.
+camo
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"Like a dog, the Tilnock shake the snow off their carapace and arise from the underbelly of this frosted planet."

"They are small, but their many mandibles and buccal extrusions allow the Tilnock to pick apart their meals and dissect for food. They have two opposable claws on their hands and tripronged-clawed feet. They have a chitinous outer shell to protect themselves from the enviroment."

"Their behaviour is rudimentary at best. When a determined Tilnock walks by a resting Tilnock, the resting Tilnock is likely to get up and follow the moving one. If there are enough Tilnock in the vicinity, they will form a pack and march with the determined one until they get hungry. They will then try to find fresh meat."

I would like to choose the hex in the lower left part of the map.

Thank you.
>>
>>5120363
To be exact, the very left artic desert zone.
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>>5120363
Oh shit. Unfortunately, it’s too late in the game for me to add in late joiners, since the game is going to end in a couple of turns. Sorry my dude.

Though, later this month, the main Gm for this game will be hosting another round. Hope to see you there, dude!
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Rolled 2 (1d2)

>>5119563
Decreased expansion roll
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>>5120493
>>5120493
The baleencanoeshrum expand from black to red while my secondary expansion goes from grey to orange
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>>5120497
the grass shroom cant survive there its not attributed for the environment while the tile is saturated with attributed creatures that would be a instant death no matter the stats
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Rolled 88 (1d100)

The Boatatos form into a more nimble and dangerous form. Their nodes turn hollow and filled with air, fanning out form the bottom of the Tato's body, allowing them to surf waves or ski in the arctic when the breeze allows.
This fanning mechanism also creates a sort of "Net" that harms and wounds species who are not able to digest them.

> Aiming to get a trait that grants disadvantage to species who can't eat them. The "Surf/Ski" ability is secondary.

really need the RNGesus rn
>>
Rolled 3 (1d6)

>>5120679
1d6 for 2ndry move with boatato
>>
>>5120679
Oh I forgot to type in an attribute.

Hmmmm
> + Sensors
The tatos use their inner compass to navigate and balance themselves while surfing / skiing
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Rolled 2 + 1 (1d3 + 1)

>>5119563
Expansion.
>>
>>5120710
For years, the air becomes thick with flying Imago, as the beetles shed their cocoons and take to the skies in search of new pastures. They move towards the Volcano, seeking the familiar heat of home.
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Rolled 1 + 1 (1d3 + 1)

Rolling to expand
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With their new streamlined bodies, the salamanders swarm into the shallows. Elsewhere, a land-adapted strain is carried back into the ocean.
(I am not sure if salamanders lose their extra expansion tile only in the shallows or everywhere. if it's everywhere, ignore the pink arrow)
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>>5121135
They only lose it on shallows, yeah. So they get to expand by both.
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forgot about the G1 and spiders
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>>5119447
>>5119563
Small fix to the Angel Dust, sorry. They should have lost the volcano attribute due to evolving in an isolated tile. Please take note. Will reflect it in next update.
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>>5120431
Damn. See ya then.
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>>5120113
>"Just Nets"- By tapping into recessive genes and regaining their old nets, these creatures are able to reach their full potential as hunters.
IG: -1 Camo on Ocean tiles, Sea Nets now functions on all tiles.
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>>5120679
>"Ski Blades"- Using hard but buoyant 'blades', this plant is able to protect itself and drift across the ocean and ice with impunity.
IG: TAG: HARD. This species inflicts a disadvantage on species who are unable to eat it. This species may choose to expand by 3 tiles instead of rolling, but those tiles must contain at least one Arctic and one Ocean tile.
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>>5119563
Oh yeah. Starting this turn, the crisis roll has a chance to end the game. I'll quickly list out the possible Crises we'll get for the final one. If I roll a 6, the crisis takes place at the end of the turn and the game ends, but specific crises might extend the game for ONE additional turn past that.

>1: Meteor Storm
1d10 random tiles will be hit by meteors, killing anything on those tiles. New "Crater" tile will be created as a new subtype biome of the tile it is on, craters can sustain life up to +1 size and allow 2 different species to thrive within. If meteor hits ocean nothing happens, if it hits shallows the species get eradicated but a "crater" wont be created.

>2: Emergence Event
The fourth Ancient Creature, who did not emerge from the sinkhole, will arise from a random one. The game will extend by one turn, and it will expand on that turn in accordance to the Sinkhole event rules.

>3: Rise of the Kraken
A "Kraken" species spawn in a random ocean tile. They have the size of 4, and 1d4+1 point in each attribute (rolling 5d4 to check)
They have a trait which allows them to exist self sufficiently in size 4 on water. They eradicate everything they eat, and are eradicated if eaten.
They expand 1 tile in a random direction that has a species on it each turn. They stop expanding when there are 4 Krakens on the map.

If this crisis is rolled, the game extends by one turn, and the Kraken instead rolls 1d3+1 to expand, in the same manner as the Sinkhole event.

>4: Solar storm
1d4 random tiles on the northmost and 1d4 tiles on the southmost rows will get Ionized by the solar storm, all none-thriving species on those tiles will die
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Rolled 31 (1d100)

>>5119563
evolution time

as predators have enter the hunting ground of wood dust they little guys havent eat well in a long time, angry, hungry and limitted in quantity these dusts have gone berserker and have evolve to eat, with more digestion they have become a predator capable of fool other predators and being able of eat them with out a problem

this evo is digestion one not a camouflage even if it sound like taht, digestion evo

green is the evo one
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>Migrate

A potatoboy makes its way out to the deep sea, its eye fixated on some apparent mission.

>Secondary Expand

A new potatoboy arrives to shore.

Cognitolith awaken in the sea.

Another effigy collides with the frozen south.
>>
Rolled 49 (1d100)

>>5119563
>attribute sensors
the taurs have solved there fertility problem friendship and magic is really the key among there kind
>censored
i need to finish the picture quick
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>>5121727
quick picture i just crammed out
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>>5121729
>>5121727
>>
>>5121727
>>5121729
>>5121731
just to clarify they are still horribly hostile to other life they are just nice among eachother
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>>5121644
>"Hunting Grounds"- Using their mastery over their environment, these beasts shove other predators out of their established niches. It's hard to displace this creature once its taken root.
IG: If this creature is on a tile first, and is eating, other creatures are not able to eat unless they are able to eat this creature, or match this creature's Speed traits.
>>
Rolled 6 (1d6)

>>5121428
Rolling to see if it happens....
>>
Rolled 3 (1d4)

>>5121759
Uh oh. The final crisis is upon us. If it involves an entity, the game will last one more round. But if it doesn't, this next turn will be the final one, which is good and bad for different people.
>>
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>"Fertility Rate"- This creature has managed to fix their reproductive issues naturally, as only the most virile have lived to pass on their genes.
IG: This species expands as per normal once again.
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Rolled 2, 4, 1, 3, 4 = 14 (5d4)

>>5119566
>>5119567
The swamps drain into the sea, turning into disgusting salt flats of rapidly decaying mangroves and biological matter. This new land is hostile to all. The harsh sun dries out the surrounding land, and the lack of moisture causes the Shrum to suffer. They're too large to be sustained.

>>5119747
>>5119756

The gigantic sea monsters expand into the ocean, consuming the Hexcrab that once drove them from their homes. Out here on the surface, the cave-dwellers have had the chance to grow larger than ever, and exact their revenge on their old enemies.

>>5120493
>>5120497

The Shrum find the swamps filled with monkeys, who curiously pick the logs clean of these new growths. Up in the ice, the gigantic shroom-cryptids spread out without issue. Their ability to break down anything organic gives them a huge advantage out in the snow, maximising the nutrients they gain.

>>5120710
>>5120715

A gigantic beetle lands on the ashlands. The impact wipes out several colonies of primitive Ooklings, and it immediately begins grazing on the Feedershrum. It prepares to spawn more grubs.

>>5121121
>>5121135

The worms cling on to the Dust and are carried right back into the sea, where they render the shore-dwelling Vpir extinct again. Down in the swamps, they consume their enemies and burst free of their corpses, showing no mercy in their conquest of the Shallows.

>>5121718

The Potato-Effigies drift, inert on the waves, until they reach uncontested land. Here, they can thrive. Across the world, more awaken to witness the planet in its final stages.

>>5121760

The seas churn, and creatures shudder as they feel the end approaching. The constant motion between the surface and Hollow-world has disturbed the greatest of the Ancient Titans. The Kraken prepares to awake and reclaim the ocean. At the end of this turn, it will spawn on the rolled Ocean tile, and the turn after that will be the definitive finale.
>>
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Creature cards
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Rolled 17 (1d50)

>>5121770
RELEASE THE KRAKEN!
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>>5121775
Ugh, image didn't attach properly.
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>>5121770
Right. I'm not really sure why that said 5d4. It should obviously be 4 because there's only 4 dependant attributes. But anyway...

Presenting the Omegamouth, the Titan of the South seas, who were the Leading Species of the original match. Feel free to make your turns now, sorry for the spam.
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>>5121776
Error over here on good ol' tile 46. The Driff is not eating the Nahtaka here, due to the fact that they've gotten too big to sense them, and camo eaters doesn't have enough camo. The Nahs should be thriving instead.
>>
Goddamn, I knew I was forgetting something. I forget the entire turn message and timer.

>## NEW TURN
Turn 12. 36 hours from this post. This is the penultimate turn, so keep that in mind when making your actions!

Actions:

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all species that don't use the main action. (UNCLEAR TURNS WILL NOT BE PROCESSED)

or

>Evolve
Choose a tile with your species, draw and describe their next evolution on that tile! (Choose one attribute to increase outright, and then depending on what you've written for lore, I'll assign a trait. IF YOU DO NOT PICK AN ATTRIBUTE PROPERLY, OR CHOOSE AN INVALID ONE, YOUR ATTRIBUTE WILL BE WASTED.)
>>
>>5121770
migrating with the G3 nahtaka
>>
Rolled 3 + 1 (1d3 + 1)

Expanding the Sporelings.
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The ooklings have taken full control of the eastern islands. Together, they are united as one.
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Rolled 2 (1d2)

>>5121770
expansion roll
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>>5121770
>>5121899
Moving from black to red
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Rolled 1 + 1 (1d2 + 1)

>>5121770
>>
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>>5122052
>>
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>>5122052
>>5122062
Wait, ignore that last one. I forgot to do secondary actions
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Rolled 3 + 1 (1d3 + 1)

>>5121776
final roll
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>>5122476
>>
Rolled 3 (1d3)

Rolling to expand
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>>5122063
Didn't see >>5121797 so I'll redo the move again. This should be correct one.
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>>5121770
>>5121802
Unable to expand any further or claim land at all on Volcanic terrain due to the Ooklings eradicating their food sources, the Dynastinae flies West, hoping to make it to the far end of the world where it can find another source of heat. This journey will be a perilous, near-impossible one, even for an Ancient Titan such as itself.
>>
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Rolled 2 (1d6)

Expanding, 1d6 for boatato
>>
> Object of worship
I carry the object north with me
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>>5121812
The Nahtakas migrate across the seas, feasting on the numerous beasts that have become infested by worms. There's just something about their bodies that stops the creatures from latching on. The conquest of the Crablands continues, and down south, the final spot of open sea is claimed.

>>5121814
>>5121819

The Ooklings move into the blighted lands where a drought has struck, managing to eke out a living where the shrooms are now shrivelling. Others move into the Volcanoes, killing off the main food sources of the Titan and causing it to starve. The survivors fly over the landscape like dragons, terrorising the species every so often, but never managing to rise to the top.

>>5121899
>>5121903

Now that they've stabilised, the roving Baleenshroom is able to claim the ocean, floating on its surface and snatching the food of the Driff there. It renders its ancestors extinct, and expands to the Easternmost edge of the Arctic, at the border of habitable land.

>>5122052
>>5122896

(Yep, informed him on discord that he could redo, since it was due to my incorrect info)

The predatory Capillinorus leave the seas in the hands of their ancestors, and move onto land to graze on mushrooms. They catch them with their nets and allow the strong winds to rip them out of the ground, before digesting them thoroughly.

>>5122705
>>5122711

Salamander worms absolutely decimate the population of the swamps, infesting and killing everything in their wake. Soon, the shallows grow quiet, for the beasts that live in it know better than to spark the ire of the horrid purple worms. A wall of death follows close behind, however, in the form of a predator who's immune to the Hitchhikers...

>>5122971

And so, the beetle lands. It makes landfall by water, and feasts on the population of Nahtakas who have made their way into lakes and eddies through freak weather events. The small population soon goes extinct. Even though they can eat the Cognitoliths too, and stop them from sharing sapience as a result, the beetles cannot prosper on such cold land. They require the volcanoes.

>>5122479
>>5122476

The Dust sweeps south. They feast on the worms quickly, rendering them extinct and absorbing them into their strange bodies. However, due to them being too effective as predators, they kill their own food sources, causing the humble potato to rise to the top once again.

>>5123202

And speaking of the humble Tato, seeds and nodes make their way across the world through the bowels of other species, until they latch in the swamp and dry land. Many more make their way across the waves, serving as spiky hazards for the Arctic Monkeys. Some land in the barren South, claiming it as its own and serving as a possible food source in the far future. If one can get past the nest of barbs, that is.
>>
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>>5121776
>>5121784

Finally, the sea itself splits open. Water rushes into the chasm, and every last living thing is sucked into the abyss abruptly. The Omegamouth awakens, seeking to sweep through the seas like before and consume.

>## NEW TURN
Turn 13. 36 hours as well, for this one. The Vpir and Cognitoliths have been skipped due to missing the deadline by a couple hours. This will be the FINAL TURN, and after this, I'll tally the score. Good luck everybody!!!!

Actions:

>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all species that don't use the main action. (UNCLEAR TURNS WILL NOT BE PROCESSED)

or

>Evolve
Choose a tile with your species, draw and describe their next evolution on that tile! (Choose one attribute to increase outright, and then depending on what you've written for lore, I'll assign a trait. IF YOU DO NOT PICK AN ATTRIBUTE PROPERLY, OR CHOOSE AN INVALID ONE, YOUR ATTRIBUTE WILL BE WASTED.)
>>
Rolled 1 + 1 (1d3 + 1)

>>5121784
Expand…
>>
>>5124080
Up and down- a best case scenario for everyone involved.
>>
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Rolled 36 (1d100)

As the dawn of a new era for this world begins, a species of Arctic Monkey in the southern ocean begins to adapt to those taking its land. Growing sharp, lock-like teeth and throwing icicles, they spear the air sacs and fans of the Tatoski to disable their capacity to wound and slow. They desire to take back their home.

Counter trait for Ski Blades.
>>
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Movements.
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>>5124278

Oh also. Attribute: Sensors
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>>5124282
>>5124284
>"Icebreaker"- Using sharpened shards of ice, these species breaks through the defenses of others.
IG: TAG: HARD. This species is able to ignore one trait another species has with the HARD tag. If there are multiple, it ignores the least useful one. This species may only expand by 1d3.
>>
https://youtu.be/Enq2pFpBz1s
Guess its time for this
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gg, was fun :C:
>>
Rolled 3 + 1 (1d3 + 1)

>>5123818
>>
>>5124730
>>
Rolled 1 + 1 (1d3 + 1)

expanding
missed a turn but not now
>>
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>>5124794
>>
Rolled 1 + 1 (1d2 + 1)

expanding
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>>5124854
was a fun game, looking forward to being a regular to these
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Rolled 2 + 1 (1d3 + 1)

Rolling for expansion.
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Little busy to do a big write up! But potato-boy expands and effigies make another attempt as a secondary.
>>
Rolled 3 + 1 (1d3 + 1)

rolling 2 expand
>>
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Final move
Despite the smell of prey to the west, the salamanders thrive best on land and expand to the dryer south.
Good game, this was really fun!
>>
Rolled 1 + 1 (1d3 + 1)

>>5123818
i have no idea so i will just move at random
>>
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>>5125487
no idea if i could made a best move or if i can do the free green moves so i will just post
>>
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>>5125489
>Tfw every single Dust Species commits suicide and instantly goes extinct.
>>
>>5125512
meme turn, i had no idea what to do
>>
The Admiral pinched the bridge of his nose, stifling a frustrated exhalation.

“Tell me again. Exactly what happened, in your words.”

>”We… We lost them, sir. There’s just no results. We’ve scanned dozens of times. They’re just-“

“You don’t LOSE a goddamn species! What the bloody hell do you mean you can’t find them?”

>”Well, I- We’ve got theories, but-“

“Do you know how much is riding on this project? The expenses, paid GENERATIONS ago, the manpower— more people than you’ve even laid eyes on in your life. Ensign, do you want to be the one reporting that something of this scope was a failure? Do you think I want to be the one to do it?”

He jerked a thumb at his own chest, glaring at the junior officer from behind the reflective discs of his reading glasses. The young man shook his head vigorously, quailing under the fury of his gaze.

>”N-no sir!”

“Then stop giving me excuses and go bloody find them!”

As the Ensign saluted him, and promptly fled the room, the Admiral settled back behind his desk to read the dossiers. His hand passed over a navy blue tricorne on the mahogany surface, feeling its faded fabric. It was a reminder, like many things, of the distant past. It belonged to his great grandfather, and the men who came even before him. Humanity no longer lived for the present. The future was vast, and to truly progress as a species, they had to look far into it. Countless years ago, a fledgling humankind could barely even process the idea of a project that lasted longer than one lifetime. The very first Scientists vied to be the one to discover the next great principle before their fifty years were up.

And now, here he sat. It would not be an exaggeration for him to say that he’d been trained his whole life for this. His family comprised only of officers, each one meticulously groomed to take the place of their ancestors when the time came. And his bloodline, this military dynasty, was one of those presiding over this Ancient Project- a terraforming initiative implemented by the Galactic Diarchy eons ago.
>>
Five primary creatures, who were either natives or chosen meticulously, had been planted on this world many lifetimes ago. It had been the job of the fleet to observe them, catalogue them, and in the end, determine which one would be uplifted to serve Humanity. There were the crabs, the bugs, the purple maws, the solitary slug (his favorite) and the stony bivalves. He didn’t pay much heed to the latecomers. Over generations of cryosleep and playing with time dilation, he and his ancestors had been observing these entities while waiting for millions of years to pass in the planet’s timesphere. Now, here he was, entering the system itself in the final stages… And the creatures were all missing.

The Admiral didn’t pretend to understand how this technology worked. Like his own leadership, the technicians had been cultivated over countless lifetimes. He didn’t expect them to be able to explain the full intricacies of it to someone who was only barely acquainted with the concept. What he did know was that they were prodding the species and influencing their development. Signals were sent across space, emanating off the Quantum beacons that they had locked into the system, and forcing the burgeoning life into making decisions. It was a marvelous concept, to sculpt the genesis of a species like this.

And yet… They were gone. Gone. The last commands sent to the creatures, by their Anonymous controllers, had been fairly standard. Grow, move here, escape this population of hunters, expand into these vulnerable lands. But all of a sudden, the OPerator had gone silent, and the creatures had vanished. Gone.

He peered at the map of the planet again, observing the last known migration pattern of the populous Megamouth, noticing the dwindling Hexcrab, the rapidly growing Briicke… Even the Lumpslugs had vanished from the radar, as slow as they were. And the Dynastinae no longer filled the skies. This simply could not be. The scan had to be missing something. But over such vast distances, they simply did not possess the capabilities to observe what happened BETWEEN each snapshot of the planet

The Admiral was interrupted by the Ensign knocking on the door rapidly, and then throwing it open before being properly summoned.
>>
“What in the- BOY’ You’d best have good news, or I’ll have you scrubbing the-“

The sheer look of panic on the young Officer’s face was telling enough. Recognizing the urgency carved into Ensign Ajax’s expression, he leaned forward.

“Tell me.”

>”Sir— Pirate fleet. They followed us through Hyperspace. We’ve detected multiple interdiction miss-“

The boy stumbled forward, shaken to the very bones by the massive explosion that now emanated through the walls of the ship. Metal rumbled and creaked, as the sound of klaxon alarms filled every last chamber in the vessel.

The Admiral snatched his hat off the table and marched towards the door, stopping only to help the Ensign off the desk by yanking on the back of his shirt.

“GO, BOY, GO! BATTLESTATIONS!”

Damn. Right here, at the end, and they get attacked by the enemy. But no sense dallying, or bemoaning their bad luck.

The door to the office slammed shut behind them, and they went off to war.
>>
>Years later…

The Captain kicked his feet up onto the desk, watching the shimmering projection before him. His long-awaited planet sat there like a glittering emerald, promising untold riches on its verdant surface. A Gaia World was one of the most valuable things in existence, even more so than any mineral or technology. And this particular one was even more special than that.

“So. We’ve found it. Gentlemen...”

He pulled the baby-blue tricorne off his head, holding it to his chest. The crewmates recognised the signal, and they each lowered their head, spending a moment in silence to remember the countless deaths it had taken to bring them to this point. Once it was over, excitement leaked into the air once again. The First Mate was the first to speak.

>”I still can’t believe we’re here. Back here, after all this time. How long do you think it’s been since our people last laid eyes on this place?”

“More than a hundred thousand years. All our forefathers fought here. Working their asses off and battling to the very last man…”

With a Wolfish grin, the Captain took his feet off the table and reached out for the palm-sized device that sat before him. The beacon was ancient in construction. You could even see the seams (Seams!) where it was assembled. A red light blinked ominously, never having lost power in the millennia since the device was built.

“All for this.”

The crew cheered, raising their glasses for a toast. Clustered around the conference table, the Captain looked at each and every face, feeling his heart swell with pride. He stood up to touch glasses with the nearest member of his motley crew, and they fell silent to listen to his final speech of the night.

“Ten thousand decades ago, our ancestors killed and died in this very system. My great great great great Grandfather—“

He paused for dramatic effect, before leaning forward and exploding, with spittle flying from between his lips.

“CHOPPED THE HEAD OFF SOME GALACTIC DIARCHY PANSY!”

The room burst into raucous applause, as he dropped the tricorne onto the metal desk.

“AND HE TOOK THIS HAT RIGHT OFF HIS BALDING SCALP. ON THAT DAY, WE CLAIMED THE RIGHT TO THIS BALL OF DIRT!”

The applause reached a fever pitch, as he raised the beacon high. Its light washed over the assembled crew, and each and every one fixed their gaze on the artifact.

It was an immensely valuable tool. Systems such as this were a rare find, even in an infinite universe— some shit about certain infinities being larger than others. This entire solar system spiralled through space at superluminal speeds, somehow, meaning that time here passed much faster than it did on the outside world. One could touch down on the planet and start an entire bloodline before a century had passed on the exterior. And it was for this reason that the planet had been marked out all those years ago, for use in terraforming.
>>
And without the tracker, one couldn’t hope to locate something moving at such a rate. Course calculation would be possible for any other celestial body moving in a straight line, but the sheer speed of this drifting system outstripped the computational power of even the best AI. Only the Quantum Beacon marked out exactly where it was, and allowed one to chase the fleeing constellation through Hyperspace.

“So. Generations of tracking this thing down, a hundred skirmishes later, and you can all say… You’ve made your daddies proud.”

The room burst into laughter, and the Pirate Captain put his stolen, blood-flecked hat back on.

“We start the job tomorrow, at dawn. Quartermaster, go over the list again.”

>”Right. So, all the way back in the day, a couple of the ships crashed down here, here, and here. Salvage would have rotted and rusted by now. But not the live cargo.”

He pointed out several points on the map, where the exotic cargo of their ancient ship had been loosed upon the world.

>”Shopping list. We want the Tato crop if we’re going to stay in the system, they’ll be replenishing our stores. The south sea is full of inedible crap, but the swamps make for a real buffet.”

“West continent, right?”

>”Aye, that’s where we want to touch down. Our main goal is to grab Dust. They’re the most worth it to any sort of collector or biological researcher, so we’ll make bank off grabbing them. Eggheads will want to look at their genetics.”

“Make an extra note. I want a Wood one. For my own purposes. Would be pretty damn badass to throw people into its enclosure, eh?”

The table broke into chuckling again, before the grinning Captain raised a hand and signalled for the Quartermaster to continue.

>”We’ll want to steer clear of the swamps until we’re ready to forage. They’re filled with those… Giant worms.”

The handful of trypophobic crewmates shuddered, imagining the horrid, horrid results of an encounter with the creatures. They’d all seen the images of the native rats, with their bodies completely hollowed out and chewed up by the salamanders. They at least had the confidence that they could fend off the OTHER parasites, who only came to play at night.

>”And try to grab a few Vpir just for variety. But apart from that, shoot any you find. Especially the ones that have four legs. Oh, and check all your food for bugs before eating it.”

“Right. And uh, tell everyone a bit more about the giant monsters?”

Fortunately, the Titans were likely not going to be a problem. Most of them had retreated back into the gigantic sinkholes that spanned the terrain. Their time was over, and the new rulers of the planet were the younger generation of creatures. Still, a rare few dared to wander the ocean. The Briicke were dangerous due to their hunting habits. The Crabs were less of a problem, due to the… Larger issue that had replaced them.
>>
>”The South sea is a complete no-go zone. The Kraken can’t be beat, there’s nothing down there worth the danger. Other places may have creatures that can actually threaten the ship, but… Most of them aren’t on the Western continent that we’re going to.”

He paused, zooming in on a satellite image of a ruined stretch of forest. The trees lay broken and the earth torn, with the ellipsoid imprint of a gigantic silhouette pressed into the dirt.

>”Dynastinae have really tough shells. If they fly right at us, we at least have a chance to get into a dogfight. So we have to be ready to blast if we grab their attention.”

The room was momentarily flooded with hoots, and calls of: “Get him!”, “Shoot em”, “Kill, kill, kill!”

“Hey! Easy, easy! Chill the hell out, and let the man finish. So, if there’s nothing else…?”

>”That’s all, sir. Touch down West, capture the exotics, and then get out of dodge. No point making contact with the savages in the East. As much as I’d like to catch ‘em too, messing with cavemen isn't the mission right now.”

“Eh, not like they can do much. Last I checked, those things were tiny anyway. What are they gonna do? Throw rocks?"

Despite the cavalier attitude of the Captain, the crew fully intended to avoid the East; with its squirming sea-beasts, floating hunters, and abominable fungus-monsters in the Ice who could rip a man in half. They certainly paid no heed to rat-sized monkeys and their creepy statues.

"Well, we’re not going to hold this place forever. It’ll go to the highest buyer eventually, and they can deal with the giants if they want. Nothing else? No? Dismissed for the night!”

The crew finished their drinks, and as the Captain got up to finalize the details, they drank the night away and celebrated their impending victory.
>>
-

The first day went well. The smaller ships entered the planet's atmosphere and found clouds of drifting yellow creatures. These were things that the crew had never paid much attention to, simply presuming them to be a part of the environment. The Pirates used them as target practice, hooting and hollering as they blasted the Driff out of the sky. The Captain's sub-craft hovered over the land as other vessels made for the swamps. They set up traps and filled them with the savage clawed rats, but ran from deadly man-eating worms. They trapped the beastly Dust despite numerous casualties, and made forays into the volcanic lands to catch the more exotic species. Once it was done, the vessels returned to the mothership out in space, while the rest of the small fleet lay in wait out in orbit.

The second day, they ran into trouble when they strayed too far East.

-

"WHAT THE HELL IS THAT?!"

>"It- It's a Driff!"

"I know that, but why the hell is it so big?"

>"I don't know, sir! I've never seen that thing. Oh god, it's on us! Get to the-"

The glass was engulfed by a sheet of green matter, wrapping the nose of the vessel in the folds of the Capillinorus. Its net sizzled and burnt the hull. The tail whipped against the metal. And worse still was the encroaching wall of green, parting the clouds and accosting the ship before it could scramble fighters. As though under the control of some greater intelligence, they targeted the thrusters and weapon hardpoints. Before they knew it, the ship was spiralling towards the Ocean, hundreds of gigantic beasts clinging to it.

The Captain tried to keep calm at first.

"A water landing. Our ship is capable of doing that, right? Bring her down low, where-"

>"Sir! We can't do that! Haven't you read the memos?"

"Pretend I haven't. Why not?"

>"Well, disturb the water, and..."

One of the fighters peeled off from the main ship. The cowards... Scrambling a whole craft without his command. He reached for the radio to bark at them, but the Quartermaster held a hand out to stop him. The Captain watched through their cameras as they landed on the surface of the Ocean, deactivated the thrusters to float on the waves...

And were promptly snapped up by the colossal shape that burst out from beneath the sea. The black shadow was the size of the mothership, and looked capable of ramming even that craft to smithereens. The fighter craft, of course, didn't stand a chance. He muted their frequency as they screamed and cried from within the belly of the beast, activating their weapons in an attempt to shoot their way out. The Nahtaka sank beneath the waves, calling out with its whale-song the whole way. They knew by now that it was intelligent, but they didn't have a translation on-hand.

"Bring us down on land. Damn it... The East will have to do."
>>
The large ship, with smoking jets and bent fins, crash-landed in the jungles. They made their way out before the smoking wreckage could detonate. It hurt the Captain's heart to see it in this state. It wasn't as expensive as the Mothership out in space, but he had been pretty attached to his smaller, personal vessel. Immediately, they felt a sense of unease while moving across a plain of black rock. The Quartermaster handed out weapons, and other Crewmates handled the radio equipment, trying to make contact with the fleet up in orbit. They just had to find a signal, and the others would come in guns-blazing to shoot those damn Driff out of the sky.

They kept hiking, in search of a clear, high point they could use. A few of the other vessels had crashed North, where they were likely being attacked by the hordes of monstrous mushrooms in the ice. Another had caught the attention of a ground-bound beetle, and the titan had flown high into the air to tackle it. Their fault for peeling off.

He felt naked and exposed out in the warm jungle. At the very least, there was no sea-monster in waiting, and the Driff wouldn't drop beneath the dense canopy. But the Captain still felt like something was wrong. It felt like something was prodding at his mind, tugging at the fringes of his consciousness and reading his intentions. He shouldn't be here. IT knows what he would do the planet. They continued to pass by strange black monuments, whose red orbs seemed to follow them as they walked. None of them had ever quite figured out what left these creepy things. Or why so many chunks of them were floating in the sea.

As his growing panic reached a breaking point, the sound of rustling caught his attention.

"The Eastern end of the world... That's where the Ooklings are, yeah?"

>"It is, sir."

"Then it seems we're not alone after all."

The ominous humming in the back of his mind reached a crescendo, and thousands of tiny clicks sounded from the trees around them. Shadows flitted beneath the branches, and the Captain turned to face them.
>>
And that’s that! Thank you for playing, everybody. Been a fun game, and I’m glad I got to run for the OG QM. It was a joy to see everybody’s creatures and the paths they took. Don’t forget to check out the new round!

>>5125263

FINAL TALLY:
Ooklings: 20
Nahtaka: 20
Tato: 16 (+1)= 18
Cognitoliths: 4 (+6.5) = 10.5
Hitchhiker Worm: 8
Driff: 7
Dust: 7
Shrum: 6
Vpir: 6

After a long, hard-fought battle, the Ooklings and Nahtaka have eked out a tie. Both of them are the dominant species of the planet now, and each may lay equal claim and decide the fate of the other creatures. The two of you are invited to write up the conclusion to the story of your species, whether they remain as deadly monsters, or rise to form a society.

For everyone else, I’d love to see alternate evolutions you had planned. Or ideas for how your species would have developed if they won. I’ll see you guys next game, and once again, thanks for playing!
>>
Thanks for running! Made a continuation for the story, or a side-story if you will to buff the lore abit.
--

>>5125821
> -- Part 1 --

An entire royal conference room of sharpened political figures were staring him down. He attempts to suppress the lump of panic coming up his throat and stand his ground while keeping composed on the stiff marbled chair. Oopposing him was a cabinet of heightened cloaked men and women including the Chancellor herself.
"Your majesties - A technological breach has not been made for the past few hundred generations. What machines can't achieve biotech will. This is our only future!" The headmaster of Gaia projects corp. tries to not sound either too aggressive nor defensive, yet in his hesitation the Chancellor finds a gap.
"Oh? Just in the last decade the Diarchy has built its 4th Dyson Sphere and expanded its grasp on numerous new constellations. Do you mock the Diarchy’s achievements? What did your project achieve for our kings in the last decades, nay, the last hundreds of years? Dead scientists. Dead ends. Worst of all - Dead Gaia planets ripe for colonization. This council has gathered here today to discuss the continuation of Gaia project corp."
He looks at the eyes of each and every court member but finds no empathy or support in any. His words would be his only weapon, with no ally in sight he decides to still go for the offensive.
"Dyson spheres and colonization are NOT technological advancements, but merely a repetition of theories invented even before we could maneuver the hyperspace. Humanity is starving, it is dying!"
Giggles of laughter in disbelief scatter across the hall
"Yes, you might not feel it. You may laugh. Yes, every day we harness more and more resource – Yet we do not create it of thin air! Our resources in this galaxy are limited and will eventually run out, not in the next generations but in many generations to come. Human technology have reached a wall. The only way to breach it is by using something that is NOT human! Project Gaia is the only hope for a long continuation of our species"
"You are right, we do not feel it. You know who does? Earthlings who are still scrapping for food. Centaurusians who are sold to slavery. Your Gaia world can do so much for them, yet here you are thinking you have ownership of the future itself, of humanity's intellectual. We will find a way with or without your precious project. Now, the council will adjourn"
"I see" He says and turns away to leave the hall before given permission, pushing the guards to the sides so he could pass through. Luckily, they do not press on to arrest him.
>>
> -- Part 2/2 --

That night, after walking back and forth contemplating for hours – He finally clicks the button and makes the encrypted call. The off-charted and unlicensed voice calls begins to spit out static noises before clearing out and homing on the correct subspace frequency

-- Subspace call begins --

"Egghead! So good to hear from an old mate. So, I bet you have good news for the crew eh?"
The project headmaster sighs "Do you still have their tail?"
"Fat as a Cambria! These Diarchians poop hyperspace trails so heavy nothing could miss them"
“Those are my former employees. Reduce the amount of casualties to minimum”
Laughter of the entire crew can be heard from the other side, the pirate only answers a few moments later with some choke of laughter in his voice “Sure I will mate, sure, sure. Well then time to put my boys on some work schedule, will speak to you in a few generations. Make sure to be still around! Kisses!”
--- Call ends ---
>>
>>5120363
Heya, Tilnock guy. If you're still taking a look, the next round has started, and there's open slots. Would love to have you!

>>5125263



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