[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: this_is_silly.png (122 KB, 474x670)
122 KB
122 KB PNG
Panting, hands on your knees, and literally steaming from the blood that covers you, you stand before the soon-to-be-dead body of Krazinkos, the gluttenous and devourer of Tim the Tasty. You are assuming that the dragon got to make his own titles, considering you never heard of any Tim, let alone one that would be known for being tasty.
Your mind wanders when you’re exhausted. The dragon before you is talking, despite the fact that you just slammed your sword into its throat. Figures you’d hit the artery and miss the windpipe. Exsanguinating a dragon is the best way to kill them, and the massive body of the creature is unable to do much now that you managed to leave it leaking like a faucet.
“Curse… you… Hhh…HUMAN!”
“Yeah, yeah, whatever.” You say, waving him off as you take a deep breath and stand up straight. You walk towards him as he jabbers on and on. It’s the first dragon you’ve ever killed, which was no small feat. Took breaking the creature’s wings with some boulders above the cave, promising a sacrifice to get him to come out, bringing an actual sacrifice (of gold) to succeed at luring him out, and then it was a lot of fighting, dodging, burning and shooting. You ran out of flintlocks after four shots, and taking a blast from the dragon’s fire means they won’t ever be shooting again. Your plate armor helped you survive, mixed in with the gambeson, which is preventing the dragon’s boiling hot blood from burning you.
You’re still steaming, despite that. And god damn, is it hot.
You grab at the blade in the dragon’s throat, making it grunt in pain. You yank the black iron sword free, frowning at the chipped edge and warped tip. Damned dragon scales.
The dragon is still talking, though the blood has gotten in the way of its ability to articulate clearly. You didn’t really care, either way, you’re just here to make the area safe once more, and bring the creature’s hoard back to its rightful owners.
Such is the duty of a knight.
As you approach the cave, moving past the mighty beast’s body, you gaze inside, sighing as you take out your gas lantern and light it. The light is barely visible out in daylight, but as you come closer and closer to the cave… you see little eyes reflecting the light.
Damn.
>>
“…If you seek to run, do it now. I won’t pursue you.” You say, sword at the ready all the same. Kobolts. The little runts attach themselves to anything proclaiming itself as big and strong enough to help protect them. They serve, and in turn get protected. Mostly, they’re seen as vermin.

You don’t quite see it that way, they’re just trying to survive, but you still understand that anything that aligns itself with a dragon is likely not to be looked upon favorably.

Slowly, you step forward, ready for anything. Ever since the Tucker clan, people have learned to be careful around creatures that seem so simple. The kobolts, however, fail to move. More and more, the light shines upon their multicoloured hides. Scales and horns, the only part of them that implies a draconic lineage. One of the smaller creatures you’ve ever seen awkwardly shuffles forward, after being pushed by the others. It’s wringing its hands together, though it’s holding something in there.

“…B-brave dragon.” The little thing speaks. Female, guessing from the voice and the hips. Though you’re not an expert on kobolt sexual dimorphism.
“Knight.” You correct her.
“Dragon defeated our o-old master and… uh… You’re clearly very strong. So… Kobolts would like to give you a token of our… servitude.” Their English is a little broken, though serviceable enough. Correcting her was almost instinctual.

“I think you mean… gratitude? Or… wait, are you trying to bribe me into not killing you? There is no need. I just intend to bring the hoard back to where it belongs.”
“Oh, no! Great dragon is free to do as he wishes t-to us. THOUGH WE WOULD PREFER IF GREAT DRAGON DIDN’T TOASTY US!”

You blink.

You blink again.

“It’s fine, seriously.”
“Shall we help you carry back the hoard to your cave, great dragon!?”
“I am not a dragon.”
“But dragon is big, mighty and strong!”
“Thank you for the compliment, but I don’t need your aid.”
“OH NO! IS NOT MATTER OF NEED! I-is just…. We want to earn keep!”
Another kobold suddenly joins in behind this one. Another female, this one is more earth-covered… Thicker scales, too, and it has some kind of collar around her.
A prisoner’s collar.
“We help dragon, dragon lets stay, we stay safe!”
“And happy!”
“And loyal!”
Oh good, they add to eachother’s sentences. What a dynamic.
“You’re not staying with me. I’m a wandering knight, I have no home.”
“ROAD TRIIIP!”
“…I can’t feed all of you.”
“We very self-sufficient.” The earthen one says.
“How do you know that word but not proper sentence structure?” you ask.
“I eat dictionary once.” It replies.
Okie-dokie.
>>
File: 1585175685693.jpg (40 KB, 640x480)
40 KB
40 KB JPG
>>5084908
>“I eat dictionary once.” It replies.
fucking kek, make a note to buy and feed some dictionaries. Fucks sakes books are expensive when you got no industry. We got flintlocks going. Does this mean the printing press has been invented or not yet?
>>
You hear a rumble coming from the dragon, and it seems to have finally drawn its last breath. You feel an odd sense of cold as exhales that same last breath. When you look back at the kobolts, you see that they multiplied. There are now four of them. Still no males amongst them, though perhaps your biology is just lacking.
“…How many of you are there?”
“Enough to carry whole hoard back in only two trips!”



You would get things done a lot faster, but…
“I can’t take care of you all. You realize this?”
“Is fine.”
“Small dragon better than big dragon, anyway! Better protection!”
“Not humble be, great dragon! You strong!”
One of them says nothing, and instead clings to your leg. As you look at her, the one that came out first approaches you and hands you… a shiny rock.
This is ridiculous.
“Don’t you have anywhere better to be than here?”
“No! Not anymore! So we stay with dragon!”
“Yaaaay!” One of the smaller ones says. Looks very similar to the earthy one, just… really small.
“Dragon!” A pink one yells.
“Handsome warmblooded dragon…” The one clinging to your leg says. “Exotic.” It adds.

This might be an issue. You can’t just turn them away, at this point, they have nowhere to go, and they’re not aggressive. It’s not your duty to help them, but…
Well…
“Please let us follow, great dragon? Pleaaaase?”
You groan.
You can’t say no to that face.
Right then.
So you’ve accidentally adopted a klan of kobolts.

You’ve got to get moving soon. The hoard will need to be collected, and you’ll have to slice out the eyes of the dragon as proof of your victory, and to pay for your lodging. There are a few locations that need their stuff returned, and the alchemist’s guild is going to be the best option if you want to give them these dragon eyes. Their golems would, under normal circumstances, also bring the hoard back to its owners, but they ask for a hefty tax.
That said, they’ll happily dissect these little kobolts, given half the chance. The alchemist are not known for their social skills.

Alternatively, you can head to the village of Latriva a short hike from here. Hardly bothered by the dragon, as there was little to steal but produce. An occasional sheep was a fair price to pay for them, compared to paying a mercenary band to slay a dragon. They’ll be happy to offer lodging if you reveal you slew the dragon. Then again, they’re likely to be scared or even outraged by bringing in kobolts, and there is nothing of the hoard you can give them.

Finally, you can just head to the baron’s castle, and leave the hoard to be dealt with by authorities. They'll also have little tolerance for kobolts, though... You’ll just be sleeping on the road, if that’s the case, leaving yourself open to bandits, especially with the loot you have.

Better choose quick, night will fall in only a few hours.
>>
File: wizards are dangerous.png (21 KB, 200x235)
21 KB
21 KB PNG
Okay now that the initial story is out of the way and i can stop screaming at capcha

Welcome, this is my first quest on this platform, so there will be some growing paint as i get used to the formatting and the likes. While there will be an occasional mention of
>powerful kobolt thighs:
this quest is mostly intended to be comfy adventure. Probably. Things often don't go as I plan them when I write.

>>5084913
While the printing press isn't invented, it's mostly because wizards have an enchantment for it. That said, most books are still written in monestaries, for wizards have no sense of right or wrong
If you want an estimate on the tech level, think darkest dungeon, mostly. It's a bit all over the place, so you got classic knights, flintlocks, canned goods, etc, while also having a bit of a helping of magic.
We'll figure it out as we go along.
>>
>>5084916
>Village
>>
>village
>>
>>5084916
>You’ve got to get moving soon. The hoard will need to be collected, and you’ll have to slice out the eyes of the dragon as proof of your victory, and to pay for your lodging. There are a few locations that need their stuff returned, and the alchemist’s guild is going to be the best option if you want to give them these dragon eyes. Their golems would, under normal circumstances, also bring the hoard back to its owners, but they ask for a hefty tax.
>That said, they’ll happily dissect these little kobolts, given half the chance. The alchemist are not known for their social skills.
Go for the ALCHEMIST GUILD. If they start something, we're putting a bullet in em. Just make the kobolts our squires or pages or something.

I'd also like to rent some of their golems, or outright buy some if we have the funds so we can haul this bad boy back with us. Can we plug up the hole in the dragon's neck? We could probably sell that too. Just how large is this dragon? I think, selling the meat of the dragon would fetch an amazing price for hedonistic nobles with exotic pallets and most Alchemists due to the rarity of dragon meat.
I would also like to make weapons and armor out of the dracon's scales, teeth, claws, talons, and bones. Reduce. Reuse. Recycle.
>>
>>5084916
>Alchemists
There should be a small enough number of them for you to effectively communicate to all of them that you will not tolerate any harm coming to your wards.
Also make sure the Kobolts understand that they shouldn't steal anything and get them to wear badges or something to mark them as yours
>>
>>5084925
The dragon is about the size of a cottage, meaning 5 meters (16,5 feet) tall if you include the long neck and the head, and four meters (13 feet) if you stop at the neck. Lean as the big lizard is, it stands about 3 meters wide and 9 meters or so in length, with 13 meters if you include the tail.

Dragon meat is almost inedible, sadly. It mostly tastes like motor oil, though the blood makes for a decent fuel. Only "decent", however, there's better stuff out there. As for dragon scales and claws, they're mighty effective at first, but as they dry up they turn more and more brittle. It's still quite good, but not as good as the solid steel armor our knight is wearing.

The alchemists mostly request the eyes due the inherent magic power present in dragons, and they're one of the few creatures in the world that can become capable wizards without going bugnuts crazy.
>>
>>5084933
I know shit all about squires, but maybe we could make them wear badges with the symbol of the order or major noble we serve under.

>>5084934
That is....disapointing, to say the least. Can the blood be drained to make firebombs? Id ask if there were any potential collectors interested in buying a dragon corpse, but I think I know the answer. it's not worth the effort
Was the gold sacrifice ours, or did someone loan all the gold to us?
>>
I think we should go to the alchemists, but make sure they won't touch them. We just need to make sure the kobolds are ours. They're antisocial, but they're probably smart enough not to want to dissect a dragonslayer's belongings.
>>
Writing now!

>>5084942
You can actually make some firebombs out of dragonblood, yes.
Also, the gold is a loan, though it's about 50% pyrite making it not legal tender. A dragon would know the difference, but they need to come close enough to actually take a good look. The "gold" belongs to the alchemist's guild, though they don't care about it. Our knight is, however, too honorable to use counterfeit money. I don't intend to railroad you too hard, but the knight has a very rigid moral compass that might prove hard to work around...Though 90% of the difficulty is for the purpose of comedy.
Also of note, there may be collectors interested in a dragon skeleton, but you don't have the time or magic for that thing to decompose.

>>5084942
While our knight is technically of noble blood, as a wandering knight he calls no order or master his own.
His history is a tad complicated, and i won't go into it further than that until it comes up in the story.
>>
>>5084984
>Also of note, there may be collectors interested in a dragon skeleton, but you don't have the time or magic for that thing to decompose.
Already sold on the idea. We have four kobolt friends. We could alternatively hire some poor people to cut off the majority of the meat so the skeleton is easier to transport. Its unskilled labor that doesnt need much skill besides knowing how to cut, and having the strength to go through literal tons of meat. We provide a wage, people get payed. Everyone wins.
>>
File: ENv0SjG.gif (777 KB, 233x173)
777 KB
777 KB GIF
>>5084925
>>5084933
>>5084976

You elect to go to the alchemist's guild. You gather up the sack of gold you used to lure the dragon out, first, and place it on the cart that the kobolts are already pulling out of the cave. There's about eight of them in total, and you'll need some time to even tell them apart. The pink one is easy enough, and the one with the prisoner's collar as well... but the others, not so much.
As you stand before the dragon's head, you prepare yourself accordingly. Dragon blood is warm to the point of caustic, and it hasn't really been long enough for the body temperature of the dragon to have gone down enough to be safe to handle. Taking out the black iron knife, and putting on some extra durable leather gloves, you steel yourself against the smell and plunge the knife right under the eye, making it bulge in a very unappealing manner, and causing a squirt of blood to further stain your breastplate. You'll be stinking to high heaven for a time, and also far more flammable than what would be advised. But you can't take along two sets of armor when you travel light. The alchemists, if nothing else, will be able to clean your belongings.
Further and further you dig around the eye, and it's here that you suddenly hear the soft "tink-tink" of somebody tapping you on the shoulder. You stop carving, and slowly turn around.
It's one of the kobolts. You think it's the one that was hugging your leg, earlier.

"Hey..."

You stare at her. Your expression impossible to see past the bucket helm you're currently (and always) wearing.
"Hello." You say back.
"Why are your scales so... uniform?"
"These are not scales, it's armor. You knew I was warmblooded, surely you know what humans are?"
"...How is armor so pretty?"

You blink twice. Looking down at your armor, self-consciously, you note that it's really not anything too pretty. It's full plate, with what used to be some cloth over it, though that didn't survive the dragon's blood. The armor is purely functional, without even the slightest hind of aesthetic adjustments. Mixed with the dragon's blood, it's almost ghastly. You look back at the kobolt, and after a few more awkward seconds of her gazing at you (or your armor, perhaps) with eyes the size of teacups, you finally decide the best answer would be to dodge the question entirely and get back to work.
"Careful. You don't want to be hit by a spray of this beast. You could burn yourself."
"My scales are *very* fireproof, you know! It's why the old dragon liked me so much! He could set me on fire all day and I would never complain!"
You make an incision that's perhaps a bit too forceful, and a splash of blood strikes your shoulder... and also the kobolt. It strikes her right on the exposed midriff, though considering she's just wearing rags to cover her unmentionables and little else, it'd be surprising if it didn't hit her scales. She shudders a little, but doesn't comment on the sizzling liquid.
(cont)
>>
>>5084916
>“Handsome warmblooded dragon…” The one clinging to your leg says. “Exotic.” It adds.
I’m not sure if I like where this is going...
>>
>>5085016

"You were set on fire?" You ask, worry tinging your voice. The kobolt girl crosses her arms and sticks her nose (snout?) up proudly.
"Ya-huh! It just burnt my clothes and tingled and stung a little to me! Dragon liked me to hug dead pigs to make the skin more crackly! He liked the crunch."
"But if you were on fire, something was feeding that fire, yes?" You ask, using your limited alchemical knowledge to gather that being on fire is bad.
"Scales grow back and underskin didn't hurt that bad!"

She's still very proud about it.
Hmm.
You wipe off the blood from her using the back of your glove, making her gasp from the sudden touch.
"Stay safe. I don't want you getting hurt."
"But-"
"No buts. Take care of yourself."
Slowly, you see her pupils begin to dilate from your words, and she vibrates a little from excitement. After a little bit, she squeaks out some more words and begins to twirl around on her digitigrade feet, hopping in excitement.
"Dragon likes meeeeee~!"
"I don't really know you, miss."
She gasps again:
"MISS!? WOWIE! NOBODY EVER CALLED ME MISS BEFORE!" She yells with a very loud and very shrill voice, her mouth open wider than any animal you've ever seen. you wince, but then you return to your work of pulling out the eye. You dig under the now loose eye and pop it out in one go, the optic nerve severed, and place it in the reinforced clay jar. You repeat the process now, while the kobolt rushes off to the other kobolts to proudly state she was called "miss" by you. They all seem amazed as well, and you're a bit confused about the matter.

...

Welp. You shrug, and finish off the other eye without any further distractions. By the time you're done, the kobolts have loaded up both carts. Lots of gold and gems, but most of the stuff here is valuable in the different sense. Enchanted alchemy tables, important tomes, weaponry...
It's easy to see why they would want this stuff back. You move towards the cart, and step in front of it, picking up the shafts and preparing yourself to pull this thing across uneven ground, until the kobolts start yelling:
"MASTER!?"
"NO!"
"We pull!"
"We good workers!"
You look to the little kobolts for a moment... and say:
"These cars are very heavy. I thought you would pull the other."
"No no!"
"We pull with four per kart!"
"Kobolt strong!"

The ones that you can tell apart have a more simply syntax, it seems. Well... You think they're insisting, and you still have trouble saying no.
"Very well. Don't hurt yourselves."

They give a squeal that harmonizes, which makes your ears ring as you stumble back... You think you heard some glass crack on the cart from the sound alone. They're... way too excited to help.

On the road you go, then...
>>
Rolled 50 (1d100)

Encounter roll
>>
The trip is mostly uneventful, fortunately. Nothing really bothers you, to the point of it being boring. This means you have some time to get to know your new... wards?
squires?
Servants?

Your new kobolts.

The ones you can tell apart are:
Pink one
Earthy one with the collar
Leg-huggy one
Smaller earthy one

...Though there's about four more that you haven't paid much attention to yet. You wonder what they're like, if you spend the time?
>>
>>5085026
Are we uhh...supposed to choose? Since it's your first time, i'll tell you this anon, people usually put some options on greentext or tell it's the time to choose
>Like this
So anons will know when to vote.
>>
>>5085026
>Spend enough time with them all 1-on-1 to at least tell the difference between them all
>>
As for my vote, i think we should talk with each of them to get to know them better. No use in picking favorites right now.
>>
File: i forgot.jpg (41 KB, 600x661)
41 KB
41 KB JPG
>>5085031
wups. Yeah,you were intended to pick, sorry.

>Pink one
>Earthy one with the collar
>Earthy one that's just kinda small
>The leghumper that talked about being on fire earlier
> Just talk to some of the four other 'bolts you haven't spoken to
>>
>>5085026
> Just talk to some of the four other 'bolts you haven't spoken to

Favoritism isn't a good idea; let's get to know em all
>>
>>5085046
>Just talk to some of the four other 'bolts you haven't spoken to
>>
>>5085046
>> Just talk to some of the four other 'bolts you haven't spoken to
we need to get to know our new harem, I mean party members equally
>>
>>5085017
Yes you do bitch
>>
> Just talk to some of the four other 'bolts you haven't spoken to
>>
You elect to look to the other four. They're not as noisy as the other four, which might prove to be an advantage for your nerves. They weren't lying about their ability to pull a cart, though, despite their small size they can handle the overloaded cart with only three at the front, and one at the back to catch any errand piece of gold that might bounce off the wagon. They don't even permit you to help them, basedou don't. This is likely an honor thing, which is something you understand better than most. All the same...
You start with the one at the front. He's notably the only male kobolt in the group, though it's a bit hard to tell at first. He has some slightly wider shoulders and his facial structure is different, though the most recognizeable feature about him is the way he has speckled scales on his snout and that he's missing the tip of his tail.
"So... Hello." You say.
"Salutation, dragon." He says back. His voice is raspy and... almost registers on a lower scale, though kobolts will always have a squeakier voice than that of any human, dwarf or orc. About equal to goblins, you suppose.
"So what is your name?"
"...I have not been granted one, dragon. Our previous master was not one for names." He says. There's something about the way he stares straight ahead compared to the others that gives him a more focused appearance than the others. He's certainly a bit more on the ball than the others. Still, he has no name, apparently? That opens up questions.
"If you have no name, how do people call out to you?"
"Generally by yelling "hey you", or sometimes they call me names. Like Freckles. Or Broken Tail... Or, at one point, Diversity Hire."
"Diversity hire?" You repeat, confused. What kind of insult is that?
"The dragon liked to say he kept me around to say he owns a male kobolt. We are rare, you see. Though not wanted."
"That seems... odd."
"One only needs a singular male to impregnate many females. Hence why so many are eggbearers."
You click your tongue in annoyance: "The odd part is that you are not wanted, sir."

The kobolt blinks.
He blinks again.

"Come again, great dragon?"
"Why do people not want you? You're just as capable as everybody else?"
"I am not as cute." He says, matter of factly, which causes the two kobolts behind him to giggle. They look to be sisters, and while their grey scales make it that they don't stand out, they're still moving remarkably in sync. They both wear some more fanciful blue fabric as a loincloth, compared to the rags of the others. They're almost completely identical, with one odd part about them. Both of them have cataracts in one eye, guessing from the almost glassy look to them, and those same eyes don't seem to dart around at any living thing as much as the others.
"Indeed, freckles!" The one on the left says, after which the one on the right speaks for her.
"But we're more than cute for all three of us!"
Left speaks after that. "So you don't need to worry, little brother!"
The kobolt sighs.
(cont)
>>
You... decide to look at the twins a little more.
"Do you two have names, then?"
"Very much, sir!" Left side says, following up by saying: "I'm Sapphire, and she's Ruby!"
Neither of them are wearing a matching colour.
"Named after precious gems, are you?"
"It's cuz we ARE precious gems!"

Well, they're confident, if nothing else
"Say, you three seem more articulated than the others... why is that?"
"We came from the same nest!" Ruby yells, proudly, letting Sapphire continue.
"Us and him are nest siblings!"
Again, they switch.
"But Sapphire and I came from the same egg!"
"That's why our eye's busto!"
"We came out a bit wrong cuz we were sharing the egg!"

Ah. Interesting...
"Is there a reason you're called Sapphire and Ruby, specifically? And that you're wearing blue cloth?"
"We look good in those gem colours! That's why we're wearing them!"
They are most assuredly not wearing green and red, that's for certain.
"...You're not wearing green or red." You say, slowly and carefully.
Both kobolts stare at you. You think you can see their eyes twitch. Then, slowly, they raise up their loincloth mid-stride, and you are forced to look away out of courtesy as the ladies make themselves... unpresentable.
"But... It says SAPPHIRE right on the cloooooth!?"
"YEAH! I SEWED IT ON MYSELF!"

....What.
You 're still not looking at them, but carefully you ask:
"Did you just sew on the word of the gem? On the same cloth?"
"WHAT!?"
"NO!"
"We are not stupid, great dragon!"
"Yeah!"
"We cut it into two bits first!"
"Or else we'd be stuck together!"
"Yeah!"
"We're very smart, dragon! You'll see!"

Oh dear God they're idiots. You decide to leave them be, for now, and move on the catcher in the back. She's extremely twitchy, and has a sort of feral hunch to her that the others don't have. It might be because she's on the prowl for even the slightest bit of the hoard falling off, but still...
She also wears far more rags than the others, and is even wearing a hood. More catchingly, she also has a small dagger on her ankle.
"And what of you?" You ask. "Do you have a name?"
"Am... Nameless, yes. No name. No talk."
Her english is much less advanced than the others. Apart from her terse way of speaking, she has a rather thick accent you don't recognize...
You wonder if kobolts have their own language.
Well, this one won't explain herself, you'll probably need to ask a few questions... or you could question the others a bit.

>What do you do?
1) Tell the kobolt in rags that she seems different, and request to know if there is a reason as to why
2) Ask it about the dagger
3) Give the male kobolt a name


I need more kobold images, dang it
4) Just get to the guild in silence.
>>
>>5085151
3) Give the male kobolt a name

I'd like to suggest "Chad", short for Chaddeus Maximinus Longinius Quintinius Augustus Caesarion

Or just Chad
>>
>>5085144
Kill Diversity Hire, there’s not enough for two us in this har- party.
>>
>>5085154
Sure, he's cool
>>5085155
No need for violence. He seems nice, there's no reason to believe he'd touch whatever waifu we pick. Because we sure as hell ain't touching the bimbo twins.
>>
oh no the twins are worthless...
>>
>>5085154
Yes He will become our son.
>>
>>5085154
Yes and we shall raise him to become the greatest Kobold Knight in the realm.
>>
>>5085154
>>5085159
>>5085176
>>5085186

Clearly, you should look after the kobolt with no name. He seems like he could use a little boost of confidence compared to the rest... or maybe just something to get him out of a depressive mood. Compared to the other kobolds, he's downright dour. You don't know him enough to make much of a judgement, you suppose, but still.
You walk towards the nameless kobolt, and ask him this:
"Would you like to have a name? I can give you one if you so desire."
The kobolt stops, causing the twins to bump into him and the cart to almost topple over... though with some quick movement, you manage to catch it with one arm and tip it back on its wheels. Damn, this really is overloaded. The twins are yelling at the currently nameless kobolt, but he's still just staring at you in shock.
"Y-you would... d-do... that? For me? For the.. But... why?"
"You seem to value names, and it's clear this is important to you." You say, plain and simple. "I like you well enough, you're polite and kind from what I can tell."

The twins scoff in the back: "Yeah, whenever he isn't being a total geed!"
"What does that even mean?" You ask back, and they both... stop. And think.
"Uhhh, I think it means he's like... you know. A dork."
"A loser?"
"Nooo, it means he's not super good at talking to people, like a total geed!"
"Yeah!"
"You should call him Geed, great dragon!" They say in unison. You... are losing patience, but you decide to be the bigger man, which is incredibly easy in present company. The pink one is the tallest here, and she only barely comes up to your chest.
"Young man? What do you say?"

He looks down, uncertain, and then says:
"I would... like not to be called Geed, if you will."
He wrings his hands together nervously as he grinds his teeth, waiting for you to give him a name.

Oh, right, you should probably think of one:

1) Chad (Chaddeus Maximinus Longinius Quintinius Augustus Caesarion)
2) Diamond
3) Roland
4) Rook
5) Brian
6) Let him choose
7) Thread decides
>>
>>5085210

and proclaim him your son

>Chad (Chaddeus Maximinus Longinius Quintinius Augustus Caesarion)
>>
1) Chad (Chaddeus Maximinus Longinius Quintinius Augustus Caesarion)
kinda weird how there is only one option
>>
>>5085210
1) Chad (Chaddeus Maximinus Longinius Quintinius Augustus Caesarion)

Today we create a chad
>>
>>5085210
Rook actually sounds like a cool name.
>>
>>5085210
Honestly, i like the name Rook.
>>
>>5085210
>6) Let him choose
>>
>>5085017
You lie nigga

>>5085151
>Both of them have cataracts in one eye, guessing from the almost glassy look to them, and those same eyes don't seem to dart around at any living thing as much as the others.
Note to self: feed them books and possibly check if they're color blind.

>>5085210
>1) Chad (Chaddeus Maximinus Longinius Quintinius Augustus Caesarion)
As a suggestion, but
6) Let him choose
>>
>>5085210
Could we come back to drain the dragon's blood, or has that time already came and passed? Maybe next time we can drain the next derg?
>>
"Well... How about Chad? Short for Chaddeus."
The kobold looks at you as though you were a god, mouth agape and eyes wide... then, slowly, he begins to breathe faster, and while there is a clear toothy smile present, he's clearly overwhelmed with emotions over getting a real name.
You... Take maybe a little step back, but you can't stop the little scaly friend from hopping out of position (causing the sisters to groan again) and hugging your legs tightly.
"Thank you thank you thank you thank you, great dragon, thank you! Y-You're the BEST! The BEST EVER!"
"It's... just a name, friend."
"I AM THE DRAGON'S FRIEND!?"

...You've known them all for all of half an hour, and you might have accidentally gotten them attached to you. This is perhaps an issue, down the line, but for now... well. It never hurts to be kind.
"I-I I'VE NEVER HAD ALL THIS Buh-BEFORE!"
"Yes... yes.... Do calm down." You say, softly patting the kobolt on the back as you begin to dislodge yourself from the hug. Then, he takes a hop back, and gives a quick half-bow before hopping back into position for the cart and pulling once more, with gusto.
He's gone from staring ahead in a dour manner to grinning like a fool... though there's still a sort of intensity to him. Well... That was quite the reaction. Also of note is how excitedly he works, now, the pace is picked up by quite a bit. The kobolts weren't exactly slow, before, but now it's almost a run.
Nothing you can't handle, but when you see the guild building in the distance, the other kobolts are panting and groaning. Chad is still going strong, though he can't hide the fact that he's a bit winded. You also note that it's only about an hour from sundown, which is pretty good time, overall.

Excellent.

The alchemist's guild is a rather secluded location, mostly to avoid any accidents from befalling the local villages. While alchemists are generally asked to not try out anything on the local population, they have this tendency not to care. Combine that with them being the prime source of money for most lands, and you've got an essentially untouchable organisation.
Fortunately, these ones aren't all bad. Possibly because, if they were a problem for society at large...
You'd put every last one of them to the sword and burn their wretched building to the ground. As is your duty. People should not mistake compassion for weakness, as your master always said.

As you approach the gates of the guild village, merely a selection of buildings for the students and masters to sleep in between experiments, you see their guard. Singular.
(Cont)
>>
File: iron golem.jpg (2.02 MB, 3143x4123)
2.02 MB
2.02 MB JPG
This particular guild prefers to use a singular but very powerful golem to serve as deterrent. They undoubtedly have many other creatures inside, but the gigantic iron golem serves to guard their walls from any sort of enemy. With good reason, of course, the only thing that could hope to defeat something like this, excepting magic, would be a volley of cannon shots.
The kobolts, however, look at the creature nearly three times your size, and they shrink away when they see it turning its head towards them.
"I-It's so BIG!"
"Look at that axe!"
"G-great dragon!? Y-you could... you could defeat it, yes?" The pink one asks. You shrug:
"Not as I am now. I'd have to prepare. The best way to deal with this creature is to find the animus and destroy it... It would likely be inside the building itself."
"Animus? What is?" The hooded one asks. You... don't quite have the knowledge or time to get into alchemy much, so you sum it up as best you can:
"An Animus is what powers this thing. It can't move from nothing, so it needs something to feed it. Usually it's something enchanted, sometimes it's an engine. I wouldn't know more than that, however."
The kobolts go from fearfully shying away to staring at the gigantic golem, especially as it stomps towards your group. A booming voice echoes out from the hole in its torso:

"SER REYNAULD! YOU HAVE RETURNED WITH 4 [ALCHEMY TABLES], 2 BAGS OF [LIQUID MYTHRIL],8 BAGS OF [MISCELLANIOUS INGREDIENTS] AND THE LOANED BAG OF [FOOL'S GOLD]. THIS IS THE TOTAL AMOUNT THAT WAS STOLEN FROM THE ALCHEMY GUILD OF LATRAVANIA.
ALERT. THERE ARE ENEMIES NEARBY.
PLEASE MAKE WAY.
REQUEST FOR [ENEMY SCUM]: DIE"
It begins to walk towards you with purpose, raising it's gigantic axe already. It's slow and lumbering, but that's also part of the intimidation. They can be damned fast if they need to be.

You shout up at it, not missing a beat... though you have to give the kobolts credit for getting into a combat position instead of running away. That said, you don't think one dinky dagger and tiny scaly fists would have been terribly effective against the iron golem.
"They are with me! They're harmless!"
"ACKNOWLEDGED!" The giant bellows back. "PLEASE MAKE YOUR WAY TO THE HALL OF COSTS TO RETURN THE STOLEN GOODS. THERE IS A BOUNTY OF [120 GOLD] PER KOBOLT CORPUS.
BY ENTERING THIS GATE, YOU ARE HEREBY LEGALLY RESPONSIBLE FOR ANY AND ALL INFRACTIONS DONE UPON THE GUILD BY BOTH YOU AND YOUR LIVING CARGO.
HAVE A NICE DAY!"

You never did like dealing with golems, much, but the creature grabs the equally huge chain attached to the gate, and pulls it right open with nothing but a singular pull. Another display of might, to dissuade any would-by troublemakers.

...You'll need to find a way to properly look after these kobolts. You don't know what they'll do inside a guild, and kobolts are known to pilfer objects for their dragon... not to mention, the alchemists themselves are rather interested into gathering up test subjects.
>>
1) Find a way to mark them, somehow. You have some oil for your lantern around, maybe marking them that way is enough to prevent issue?

2) Keep them close and just keep a good eye on them. This is just relying on your senses to keep track of all eight of them

3) Tell them to wait outside as you deal with this.

4) Other
>>
>>5085321
4) gather your Kobolds together, explain that they are not to steal attack, or otherwise act in a way that would damage our standing with the guild, after all, they wish to serve under us, and as their dragon, this is what we command, if they behave they will be rewarded with a shiny for each of them. make chad the baby sitter for the rest he seems to be the most level head of the lot
>>
>>5085325
>Mark them
>Keep them close
We should do both. We need to make sure that they're recognized as ours from the start, but also to make sure no one will do anything to them.
>>
>>5085321
2) Keep them close and just keep a good eye on them. This is just relying on your senses to keep track of all eight of them
4) Other
Tell them not to steal anything. The people inside have reasons to try and kill all the kobolds for their parts.
>>
>>5085335
This and mark them to make sure they don't get mixed up with the other kobolds
>>
>>5085325
> 3) Tell them to wait outside as you deal with this.
>>
>2 and 4 as others reasoned
>>
File: 1200px-Chaos_star.svg.png (10 KB, 1200x1200)
10 KB
10 KB PNG
"Gather round, everybody. This city is our current destination. They will take care of the old dragon's loot and bring it back to their owners. However... I'm afraid they might see you as part of the loot."
"But we ARE part of the loot!" Sapphire says, to which Ruby enthusiastically nods. The Pink one swats Ruby over the back of the head, while Chad... just kind of glares at the other one. Not quite willing to get physical, you suppose.
"We are not part of THEIR loot. The dragon wishes to grant these spoils back to its owners... even though it's totally his, by right." Pink explains... and she gives you a meaningful look as she explains that the stuff should be yours. You don't even justify it with a response.
"We, however, are special! He wants to keep us!"
"I intend to..." Just as you're about to say that you don't intend to keep them, however, you look at all sixteen eyes upon you, clearly expecting to hear that you're NOT sending them away. You...
They...
They'd be really, really upset if you said that. And they're really just innocent little things, aren't they? You... dodge the statement
"..find you a good home." You say. You just don't have the heart to say anything else.
"YAAAAY!" They yell, harmonizing once more.

"CLASS 1 AUDIO ATTACK DETECTED. PROBABILITY OF MISSION HINDRANCE... ZERO PERCENT!" The Iron Golem says in response, while you resist the urge to huff from the pain that noise made. It's... Not going to get easier.
At any rate, you take out your oil, and gather the kobolts together. You take Chad as the first to paint, using his forehead to to draw eight arrows in a circle. You explain to them why you picked that symbol as you draw it with your fingers.
"This is the mark of chaos. It does not represent me, but it does represent that which the alchemists cannot permit. It's... the best I can think of to indicate that you are not to be dissected."
"Ohh. Getting dissected again bad." The collared one says.

Wait.

"Again?" You ask her, and she shrugs:
"wizard once use me for parts, until dragon flew big tower. He took the loot and me! Much better life now!"
...you must do everything you can to keep these creatures out of the hands of alchemists and wizards, that much is clear.
You finish drawing the marks of chaos on their faces, and now you step into the city. You also tell all of them to stay close and in your sights.
Once you're inside, you are amused by how dazzled the kobolts are by a perfectly clean street... Especially when they see the cleaning golems responsible for such an undertaking. Creatures made of soap and water, gliding across the cobblestone sidewalk, and the solid streets. The street itself is also pleasant to their bare feet, guessing from how they take turns pulling the carts to hop up and down on the material. You don't see the appeal. There is a bit of give to it, and your armor squeaks terribly when you slide it across it. The alchemists are quite proud of it, though you still prefer stone.
(cont)
>>
The streets are utterly deserted, for now, but that changes as you approach that place of logic. More and more students appear, garbed in cloaks and most wearing masks. It seems to indicate what specific part of alchemy they follow. Bird masks indicate medicine and plagues, blank masks indicate transmutation, demon masks show the person's aptitude lies in Mana...
You know all that because you had the misfortune of being given a guide when you arrived here the first time, who explained everything except the reason you were called here. You certainly felt more learned by the end of it, but mostly just frustrated. You could have stopped the tour at any time but...
The guide was just so fired up about being able to explain it all that you couldn't tell him to stop. Even if you hated it.
You really need to learn how to say no...

The students all stare at your kobolts, some of them rubbing their hands together, especially the ones belonging to biological transmutation. Though, fortunately, some of them seem to go away when they notice the chaos mark.
Others are even more interested, though you wave them off whenever they get too close. The fact you're generally about twice their size is a help, though the kobolts are easily tempted. You had to physically grab the smallest one from being lured away with the promise of candy... and you had to grab the twins when somebody waved some jerky at them.
Chad, fortunately, is also a fast learner, and he takes care of anybody you can't quite grab... after you gave him the order to do so. The kobolt in rags, despite the suspicious disposition, was lured in by meat, similar to the twins... but Chad just had to yell to get her to return into formation.
Then, finally, you come before the Hall of Costs. Their bank, storage, and mayor's office, all in one. Nothing is more important than reagents to these people, so whoever hold those is the most important part of the city.
The simple, artificial housing disappears entirely as you enter the hall, and the large singular road splits apart into dozens of smaller ones. The walls are laid with solid brickwork, coloured into a faint silvery sheen. It's worthless, but pretty. A meat golem is there to greet you.
A seven foot tall homunculus stands there, apparently imitating the shape of a wellbuilt woman in fine clothes. It takes the eye of a hunter to see the clothing is in fact its skin.
"...Ser Reynauld. Follow me to Asset reacquisition, please." It says... without moving its lips. The sound seemed to come from inside her belly.

The trip will take a bit
(cont)
>>
"Gotta... get... the shinnyyyyyyyy" the Pink kobolt whispers, as she suddenly leaps away and starts scratching at an imperfection of the wall, using her little claws to get the misshapen little lump of silver paint and stone into her palms.
She couldn't break it loose, fortunately, but she actually struggles as you grab her around the waist, desperate to get at the shiny bit.
"DRAGON, NO! GOTTA GET THE SHINIES! FOR DRAGON! SHINY SHINY SHINY!"
You end up having to carry her under your arm as you continue through these silver-covered halls.

It takes longer than you'd expect, the carts barely fit on the thin road, but you finally arrive at a large storageroom... with a rather corpulent man behind a desk.
The desk has been enlarged to fit his frame, making him appear even more huge. Mixed together with his complete lack of hair and high collar, and he looks like a particularly fanciful thumb.
"Ahhhh... Reynauld! What a delight to find you here... And, with the requested items!"
While the man comes off as a slimeball in the way he talks, you found that he's surprisingly professional in his actions.
"Very good... I'll make sure to get you your preferred sleeping quarters, and your equipment will be cleaned and repaired to the best of this fine establishment's abilities... Ahh, but I see you have brought kobolts as well?"
The man leans forward, making his chair creak dangerously.
"...You do not strike me as a man to offer living reagents. Especially not for monetary rewards. Of course, the call of coin is... powerful, no?"
"Indeed. I... They had no place to go, so they came to me. I could not refuse them."
"Ahhhh, but you are such a compassionate man, are you not?" He says, mockingly. He chuckles, and raises his hand.
"My apologies, ser... You make for such an easy joke! Now... I'll assume you wish to grant these creatures lodging as well?"
"If at all possible, yes." You say, which makes some of the kobolts start celebrating with eachother, holding hands and hopping up and down at the thought of being looked after so personally.
"And... that will be all, I assume? Are you certain you wish to take no reward?"
"Gear, food, and enough coin to afford travelling supplies, as per usual."

The fat man sniffs.
"We won't stop you from being underpaid, if you insist."
He sniffs again, then, raising an eyebrow. At least, you think he's raising an eyebrow, hard to tell without any hair to help indicate it.
"Say... I smell something."
"The dragon blood is turning rancid, I'm assuming?" You wager a guess.
"Hmmm. No. I've lost my sense of smell years ago, Ser... So if I can still smell it, it must be... magical."

...

You draw your sword, and look around, carefully. The kobolts seem incredibly confused, but they all form a circle around you, ready to protect you. Foolish notion, but flattering.

"No... no... Ahhhh. Oh dear." The fat man says. He's taken out some sort of compass, from the looks of things he's not liking what he sees.
"It's you." He says.
(cont)
>>
You?

What?

"What are you implying?" You say, perhaps with too much venom in your voice, but the archivist is quick to play it diplomatically:
"Oh, ser knight, no need for anger. You are not the source of magic, I fear you may have been... cursed."
"Cursed?"
"The dragon you slew must have been a more capable wizard than expected, if he spent his dying breath on a curse. One moment... I'll scan you, as part of your payment, you understand."
He takes out a candle and a strange box. Using a little box that just seems to produce flame (a "lighter", they called it?), he lights it, places it inside the seemingly cardboard box, and he closes it. Light peers out through a tiny hole, and he makes it shine upon you for a moment... After which the box explodes with a little puff, and a spirit made of smoke appears.
Then it starts whispering into the fat man's ear.

"...I see. Well,that's a pickle." He says, talking to the spirit and leaving you out of it.
The kobolts all seem rather worried, and one of them (Pink, of course) is currently taking the free mints that are besides the desk. She takes three of them at once, and wheezes with discomfort as she coughs up snow.
They're pretty serious mints.
The whispering continues for far too long, and when you lean forward on the desk you-
Oh my god this is mahogany wood. You stop leaning on the desk, and hope you didn't stain the wood with the remnants of the dragon blood still on you. All the same, fatty seems to understand that you're running out of patience.
"Ah, well, uh... it's all rather complicated, ser. You see, uh, the dragon seems to have decided to turn you into, uh, what you hate most. It thought."

You blink.
You blink again.

"It assumed you were a professional dragonslayer, and hence... you've been cursed to turn into a dragon. Eventually. Such a curse takes a long time to complete, so you have time to find an archmage to cure yourself. Probably."

....You don't know how to react to this. You're going to have to...

"Well, I'll just cut to the chase, shall I? You shall rest here for three days as we get your gear in order. Then, you will have to head to Isaac's Rest from here, to find archmage Ogg."
"That's almost two weeks of travel! Do I have that time?"
"Perhaps. Pray that you do, ser knight. There is no sane wizard closer than Isaac's Rest. You'll need your gear in tip-top shape. And, if the worst comes to pass... I suppose you already have your little horde."

...

What do you do?
1) Fuck waiting, you leave NOW. You can't afford to waste time on gear if you're going to turn into some evil lizard some time from now!?

2) Get your gear in order, first. You'll be able to save time in the long run if you have well-maintained gear, probably.

3) Questions. You must have questions. Which questions do you ask?
>>
>>5085541
What does turning into a dragon even mean?
Is it only a physical change, or is the psychological realm also affected?
What are the symptoms?
How does the curse progress?
Is it reversible? If not always, when does it become irreversible?
>>
>>5085541
Being a dragon is probably fine, it should make being a knight easier. Big enough to carry supplies, flying is a no go. Flying is scary.
>>
>>5085559
>What does turning into a dragon even mean?
>Is it only a physical change, or is the psychological realm also affected?
>What are the symptoms?
>How does the curse progress?
These. I'm mostly worried about becoming Greedy like a dragon.
>>
>>5085559
>3) Questions. You must have questions. Which questions do you ask?
>>5085559
let's ask these before we make a call on waiting or going

>>5085571
seems a bit out of character for a human IMO, that and finding an acrh mage might let up have the option to shift between a dragon form and human form or something. finally dragon hunters are a thing
>>
>>5085541
>Fuck waiting, you leave NOW. You can't afford to waste time on gear if you're going to turn into some evil lizard some time from now!?

Sounds like our knight isn’t too fond of dragons so it’s be pretty in character to rush this.
>>
Just a heads-up, I'll be going to bed so don't expect an update for a bit. I'll answer some questions now, though, though i'll put them in-story afterwards as well.

>What does turning into a dragon even mean?
You literally turn into a big, firebreathing lizard.
>Is it only a physical change, or is the psychological realm also affected?
That is impossible to determine at this point, but guessing from the fact magic is involved, there's a rather high chance
>What are the symptoms?
The things you'd expect. Scales, sharper teeth, maybe some increased heat resistance, swelling... It's a slow-acting curse, but thephysical changes are bound to be the obvious. From human, to human with dragon features, to draconic humanoid and then, presumably, dragon.
>How does the curse progress?
Slowly and as stated above, *probably*
>Is it reversible? If not always, when does it become irreversible?
We don't know, but you'd be best off at least trying to get yourself de-cursed. Even if it is not reversible, if you're quick you can end up with little more than some scales and a higher tolerance for spicy foods.
>>
>>5085576
Can't see why it would be out of character. It will certainly be an experience.

>>5085580
Is there a way to halt the mental changes?
>>
>>5085580
Well then, going for a 2 week trip on almost disintegrated gear would be suicide, but waiting 3 days for our gear to be repaired is also bullshit.
I think a reasonable compromise would be to rest for the night, only get the essentials repaired on a day, buy replacements for the stuff that is missing, stock up and go.
Also we should lock up the room for the kobolts so they don’t do any mischief while we are asleep.
>>
>>5085594
+1

We can't become a dragon, that'd ruin the fun of being a human with a kobold clan!
>>
>>5085594
Backing this.
>>
>>5085541
>2) Get your gear in order, first. You'll be able to save time in the long run if you have well-maintained gear, probably.
Can't risk everything falling apart
Question What exactly does turning into a dragon entail?
>>
>>5085633
See >>5085580
>>
>>5085594
I think this is good, but if you're looking to get maximum combat effectiveness in the shortest period of time then in addition to repairing the essentials of our gear we should also (such as we can afford, perhaps as part of our payment) outfit our kobolts. They are currently willing to defend or serve us, but unable to do so. It's a tragedy, really.
>>
>>5085541
> 2) Get your gear in order, first. You'll be able to save time in the long run if you have well-maintained gear, probably.
>>
>>5085541
>Get your gear in order, first. You'll be able to save time in the long run if you have well-maintained gear, probably.
>See about a quicker mode of transportation, you could get the kobolds help to move a carriage in shifts or something.
>>
>>5085541
I for one am excited about what terrible things will happen when we begin turning into a dragon. Will we crave the flesh of man? Be filled with an unstable avarice? Be a shitty fucking fat couch potato who has to be rolled around to move?

I think we should find some halfling sized armor bits and weapons for our bolds, and ask the collared one if she would like her restraints removed.
I hope we're a fluffy dragon
>>
File: thinking crusader.jpg (141 KB, 996x1200)
141 KB
141 KB JPG
Sped up repairs (and buying whatever you lack) it is.
Also you'll ask if there's anything to spare for the kobolts

Writing now
>>
>>5085541
>2) Get your gear in order, first. You'll be able to save time in the long run if you have well-maintained gear, probably.
and
>Take a full prize you have kobolds to take careof and cloth

We can cut travel to 3 or 4 days if we have kobolds pull cart whole day and thru the night so we should be good on time
>>
You feel a cold sweat breaking out as you try to keep calm. Okay.
A curse.
You can deal.

"I have SEVERAL questions."
"Go ahead and ask, my little wisp here is available for quite a few."
"Okay,okay.... Uhh.... What does this even... even mean?"
"You'll turn into a big firebreathing lizard. As stated, a dragon... Though, I suppose there's a big chance you'll have access to magic, as well."
Bollocks, you think. Okay, maybe this isn't too bad. Maybe...
"Is it... only physical? Will I keep my mind or will I be reduced to some... animal?" You can't help but let fear creep into your voice. The towering fat bald bastard leans towards the wisp whispering in his ear, and then shrugs. A mountainous undertaking with all that flab, and one of the kobolt's eyes dilate as she gazes upon the gigantic flesh lava lamp. "Ohhh.... Cooooooool" It says.
After a bit more time, enough for you to get slightly more nervous, you get the answer:
"Well... as stated, magic power is bound to flow into you. While the physical changes are likely going to be the most dramatic and visible... psychological changes are likely to follow. We know what mana does to brains, don't we?"

Okay.
Now is the time to perhaps panic a little bit. If you weren't trained to suppress such feelings, you might have done that and wailed. Instead, you limit yourself to a very manly squeak of fear. Like a door that needs some oiling.
"Okay, is there a way to halt the... m-mental changes? At least?"
"Perhaps meditation, ser knight? I wouldn't know, and neither does my wisp. You'd be best off asking the archmage."
"Bollocks. What are the symptoms, do you know that?"
"Ahhh, well... What would you expect? Some scales here, some sharper teeth there. Likely some resistance to tempertures. Swelling, obviously. Though, I suppose, it's likely to be muscle mass. Physical changes are likely going to be human, to human with some draconic parts. Then dragon-looking beastman onto dragon, most likely."
"How does it progress?"
"Slowly... and across the whole body. You can expect the eyes to change first, I suppose, and then along the spine. From there, who knows? Certainly not this wisp."
Your heart is beating slowly yet... thunderously.

"Can it be reversed?"
"The wisp doesn't know, and neither do I? Well, if you hurry, you'll just end up with some more scales and a higher tolerance for spicy foods, if it isn't?"
"But I don't want even that!"
"Then you'd better hurry, no? Shall you get your gear in order, first?"
"...I need to get that done faster than three days. Clean it, fix up the sword with that... product of yours."
"Epoxy."
"I don't care what you call your glue! I'm retiring to the room.... and tomorrow I'll be buying whatever gear isn't fixed."
"Ah, I assume you'll be taking your full reward then?"

As much as it goes against your usual modus operandi... this is very important.
"Yes. The whole thing... and I'll want to have some gear for the kobolts."
(cont)
>>
>>5086074
>full reward
Can I get additional context? I hope we're not selling any of our bold frens.
>>
The fat man chuckles, as he looks at the two kobolts that are staring up at him. As soon as his gaze falls upon them, however, they ask him questions:
"Did man devour entire other man?" the collared one asks
"How are you so big but still so soft?" Pink asks
"DO THE JIGGLY THING AGAIN!" The twins demand.
You palm your face, or in this case your helmet. The clang echoes through the room.
"Yes. I do intend to keep them useful."
"Well, certainly. We've always got a few... kitchen knives available. Some leather straps, the works."
"Can I hire a wagon?" You also ask. That would speed up your travel time considerably. But...
"A wagon? Ser knight, repairing your gear and arming your kobolts is expensive by itself, but even your full reward would not grant you a carriage! It wouldn't be enough to afford the golem that would pull it!"

The earthy kobolts yell out.
"Kobolts can pull!"
"Kobolts strong!"
You can tell the fat man is trying to hold in his laughter. He's not very good at it, his thumb-like head turns increasingly red and his cheeks jiggle from holding the corners of his mouth down.
"Very well... I'll be expecting it at the ready outside of my room, alright?"
"Will you be keeping the kobolts in a separate room?"
"I'll need to keep costs down, so no. Bring in some matresses or pillows."
"Kobolts can sleep on the floor!" Chad says.
"Is fine!" The tiny one adds.
"Shut uuuuuuuuup." Pink asks of them.
Seems she likes a little comfort more than the others.

The fat man stops trying to hold in his laugh, and he giggles in a higher pitch than you expected.
"Aren't they just the cutest little things? Very well, Ser Reynauld. I'll send over the request. We'll be taking your arms and armor... Any preferences for what your little... things would use as their equipment?"

Hmm. You only have a limited amount of gold. You'll have to buy at least two pistols to be back at full strength, too, which eats into the money as well.

>Iron armor plates for half of them, and daggers for all.
It's expensive to arm them up like that, to the point that with the exorbitant prices they have on their metals here you can't even arm them all up. Even with the cheapest option.

>Leather armor for all of them, daggers for all
Notably more budget-friendly, but the armor design means it's still expensive. So, the weaponry remains limited.

>Leather guards, any medium weapon (swords, morning stars, small spears, etc.)
Enough to keep their vitals and limbs in order, but with big obvious pieces of exposed scales. Any skilled opponent will aim for that, but these guards are enough to keep them safe all the same. Leaves you with enough money to splurge on weaponry

>Cloth and enhanced weaponry
You just get them clothed so they're not running around in rags all the time. They've got.... far too much exposed skin. It'll allow you give them weapons that were enhanced by some alchemical processes, making them sharper and more durable than before.

>Something wacky the QM didn't think of.
>>
>>5086087
The knight usually doesn't take more than the bare minimum of his rewards (meaning a gear fixup and some food). Taking the full reward means he has the money for his current options.
>>
>>5086089
>Leather armor for all of them, daggers for all
I dont think the kobolts would even have the mass or strength to wield some of the bigger weapons, and armoring only half of them would be kinda discriminatory.
>>
>>5086097
Hold on, IIRC gambeson is cheaper than leather and gives better protection against cuts, bruises and arrows.
>>
>>5086089
>Cloth, leather guards, and shields
Shields are always the most cost-effective. Least material, no need for fitting, etc.

>Daggers for all
Ideally they use the daggers for some crafts, not just combat.
>>
File: 1611837333718.jpg (102 KB, 750x1060)
102 KB
102 KB JPG
>>5086089
>Something wacky the QM didn't think of.
Instead of outright buying stuff for them immediately, we should ask Chaddeus and the cloaked Kobold what they think everyone might need. Do any of them know how to use a weapon beyond knives, or their own claws?
Can we also request a whetstone if we don't already have one? It'll be good practice to teach them how wield their weapons in the morning, or tonight.

This too >>5086097 sort of. I think giving them all leather armor fits them well. less metal to make noise, in addition to their lower stature with allow them to sneak and backstab when and if needed.

>>5086098
THIS!

>>5086099
This too? We'll have to outfit the kobolds with bucklers considering how small they are too us. A buckler might as well be a normal shield to them, and a normal human sized dagger would probably be like a short-sword in the hand of a bold.
>>
>>5086090
How expensive are shortbows and faggots of arrows?
>>
>>5086106
>Kobolt
>Pulling anything more than a 50lb shortbow
I don’t think so. Also bows require training to use.
>>
File: xbnh79kjgvo41.jpg (32 KB, 429x527)
32 KB
32 KB JPG
>>5086109
https://www.youtube.com/watch?v=NWtoLSk_11k
Fair enough. I don't know much about bows and I assumed a short bow meant that it required less draw strength to use. Maybe one of the kobolts know how to use a bow.
>>
>>5086106
On par with a medium weapon if you pick a shortbow for their size, and if you want to give them crossbows it's on par with an enhanced weapon.

>>5086099
Shields are, indeed, quite inexpensive. Still expensive enough to be about half a medium weapon (meaning you can only get them daggers if you pick it, unless you don't armor them up) That said, you could just go out and make them yourself, if you're fine with doing some woodworking.

>>5086101
Chad has some very minor experience with a sword, which mostly just amounts to "held it and swung it a few times". The twins know how to use slings, and the hooded kobolt and pink really know they way around a dagger. The rest don't know how to use weapons outside of their fists and feet.
>>
>>5086113
Naw bro. “Short” just refers to the length of the bow, and while it is easier and cheaper to make a 150lbs longbow, it is 100% possible to make a 150lbs shortbow.
100lbs is the minimum for a “warbow” anything less is considered underpowered for warfare.
>>
>>5086089
>Cloth and enhanced weaponry

Cobolds have natural armor we should make use of that fact and get higher quality weapons for them from the guild.
>>
File: q6jnh43wsdr.jpg (1.3 MB, 1600x950)
1.3 MB
1.3 MB JPG
>>5086117
F. Well going off of Spine a barely kobolt equipable 100lb warbow is gonna be off the menu.

>>5086116
What about gamberson bro? Is it still cheaper? Because I'm going to change my vote to this.
>Gamberson armor for all of them because it's cheap and effective, daggers for all, slings for all, a whetstone if we don't have any to sharper their daggers. Maybe buy some bucklers with remaining funds.
Slings are cheap to acquire, and can be effective. Like the story of David and Goliath.

>>5086118
Scales don't instantly transfer to being durable enough to tolerate blows from a sword or a kick as far as I can tell.
>>
>>5086116
Alright, I just want shields, cloth and SOME armor. Daggers will do for weapons.
>>
>>5086116
>>5086121
Well i mean the twins could hunt some small game with the slingshots if we run out of food, but unless there is large game with bird bones that isn’t going to be very useful.
And yeah maybe if you hit a guy on the head that’s going to stun it, but unless we’re throwing around explosives that isn’t going to kill anyone.
>>
>>5086116
>>5086123
So.....you want shields (going out to do some woodworking to make our own), clothes, and armor (gamberson is cheaper and more effective than leather as other anon said)?

>>5086124
Ideally the twins could distract and stun larger foes as they nimbly dodge around them, maybe even killing someone with a lucky blow, while giving us openings to deal the killing blows.
https://www.youtube.com/watch?v=3uDtrwNY0Zk
>>
>>5086125
Seems alright to me.
>>
>>5086125
I don't think the woodworking is strictly necessary, but yeah.
>>
>>5086125
>going out to do some woodworking to make our own

With what tools and time?
>>
>>5086129
Oh you're right.
>Leather guards, any medium weapon (swords, morning stars, small spears, etc.)
We'd be able to outfit all of them with leather guards- wait fuck only guards, not actual leather armor. Uh...wait fuck I can't brain right now.
So you only want "some armor," which amounts to leather guards instead of a full armor set, but would still afford us bucklers and daggers? Uh.

God I hope gamberson is cheap enough to get a full gamberson set in exchange for leather guards.
https://www.youtube.com/watch?v=-uWDCDJD_4w
>>
>>5086134
Miss read lJ89x5Sp 's post and originally thought we couldn't get shields, clothes, and armor since it would be over our budget for our knee high friends.

>With what tools and time?
Dunno, QM said we could just go out and do it ourselves, so that might mean we have the tools and some know how?
>>
>>5086121
>Scales don't instantly transfer to being durable enough to tolerate blows from a sword or a kick as far as I can tell.

>Regenerated after dragon fire breath
>Fully healed after crazy mage experiments

They are sturdy and have good healing. Higher quality weapons we can't get somewhere else are more important then armor we can get in every town. Get then higher quality shields, daggers and sword and then simply buy them shitty armor if you think they need it so much.
>>
>>5086140
Only one of eight kobolts, but you bring up an interesting point. The pink one has an interesting mutation and I question how durable she is. If her scales are as good as armor (with some proof) then she could forgo armor in exchange for cloth and an enhanced dagger, since that's the weapon she's most proficient with.
But I still think the others need armor.
>>
>>5086144
Other way around. If the scales are good, then she only needs guards for the unscaled portions and vitals. Clothes would just get repeatedly wrecked.
>>
>>5086144
I mean if you want armor go for the plate then and have half of them run away when the fight starts. If you getting them armor I expect you planning on having them fight and tanking hits. If that is the plan getting them plates would be far better choice.
>>
>>5086152
imo having them run away from a fight comes with its own ups and downs. Gotta find where they went, or maybe there's more hostiles around so they can't effectively flee, or they climb up trees faster since they're wearing very little. The armor's there to protect them from blunt trauma and glancing blows in case things go very sideways. Plus, I have my doubts of any of them running for long periods of time in iron armor plates.

https://en.wikipedia.org/wiki/Brigandine
I wonder if we can afford to pair some brigandine with some ganberson.
>>
>>5086162
>I have my doubts of any of them running for long periods of time in iron armor plates
Idea would be that the one in armor wouldn't run away but fight

Grab: 4 plates 4 daggers, 4 set of clothes and enough material for 4 slings. That way we have 4 melee and 4 range oriented kobolds. We can make clubs and crude spears on a rode for anyone that dose't have a weapon.
>>
>>5086166
>Iron armor plates for half of them, and daggers for all.
Your solution is to trade four of those daggers for slings and clothes? Sounds very doable. I don't like it, but it's a feasible option.
>>
>>5086162
brigandine is one of the most expensive things we could buy
>>
>>5086089
>>Leather armor for all of them, daggers for all
It offers then good protection while still leaving us with weapon options
>>
How about this:
We give gambeson to all of them, a small sword to Chad, slingshots for the twins, and daggers for the rest.
>>
>>5086232
i like it support
>>
You have your woodcutting axe available, and a knife that can carve dragons will work out just as well on wood. So if you hunker down for the night, you can take the time to work on that. You'll need firewood, anyhow.

You're also pretty much set on trying to give your kobolts a gambeson instead of the full-on armor... Though it's not quite as complete as the full armor set would be. Nobody makes kobolt-sized gambesons, especially here, so they'll cut up some that they have lying around. It means it's about on par with leather guards, albeit thicker and more protective, but their limbs are still possible to hit. It's a bit of a trade-off, and you're still spending a bit more money than plain guards. You can still arm some of them with some decent weaponry, but it looks like at least half will have to make do with daggers. It's a fine enough trade, especially because they'll still all be protected. And likely more protected than with the plain guards.

With the gambeson set in stone, you can look into weaponry. The twins just need a sling, which is cheap enough to buy that you can get a matching set for both at the price of a dagger, but if you want to buy some iron bullets for them as well, it'll cost you almost as much as a medium weapon. They don't need the bullets, but they're obviously even more effective than plain rocks.
Anybody who underestimates the power of a sling has not faced them. While your armor would likely protect against it, your helmet would dent on a bad hit.

Still, you have some extras.

How are you arming them? Four of them can get a medium-sized weapon. Giving a straight sword to Chad would leave him with, essentially, a bastard sword. Relative to his size, at any rate.
Short-sword would put it on par with a straight-sword, though you believe he had experience with the straight-sword.
M-meaning the bastard one, adjusted for kobolt scale.
Damn, this is confusing.

That still leaves three kobolts that can have something a little fancier. Two if you buy bullets for the twins.
A nice hatchet is multi-purpose, if you can't decide. Weighty enough to use as a hammer, sharp enough for other things, short enough that a kobolt can make easy use of it. Plenty of peasant uprisings used that sort of thing.

Or stick to daggers and pocket the change for later. Who knows?
>>
>Give three other kobolts some proper weaponry of choice

>pocket the change for later, leave everybody but chad & the twins with daggers

>Fuck it, no weapons, teach them the art of pugilism. You may not know the first thing about it, but you'll learn together or something
>>
>>5086252
>>Give three other kobolts some proper weaponry of choice
>>
>>5086252
Give the kobolts some bullets and spears for the two other ones. Spears are the best even if they can’t wield full size ones.
(IMO they should be the regular 1.8m because normal people can use spears many times their height)
>>
>>5086253
>Spears, but at least a couple knives and daggers.
We're not trying to curate their perfect loadout right now, let's stick to simple things
>>
>>5086252
>Give three other kobolts some proper weaponry of choice
>>
File: WallPaper_PlagueDoc.png (821 KB, 1176x1067)
821 KB
821 KB PNG
You give the twins a sling each, Chad a simple and and admittedly cheap sword, and then you decide to just arm the most capable-looking of the bunch.
You give Pink a hatchet to work with, considering she seems like the biggest kobolt amongst them. That should, by all accounts, grant her at least a small advantage over the others, though she'll need training all the same.
After that, you offer to give the one with the collar a weapon, and you're a bit surprised by her pick. A warpick, that is.
While it's the perfect weapon to deal with armor, it's a bit niche. Still, if it works, it works. She swings it around with gusto a few times, and you are quick to stop her before she plants it into the walls. Then, that leaves you with one more person you can arm up...
You decide to give a shortspear to the smallest kobolt, who doesn't say anything... though you do get a quick hug from her. You wonder if she's a sister to the one with the collar.

With that, you take up inventory:
The one with the hood has her own dagger, though you buy her a replacement all the same. Hers is a bit rusted, and may warp or even break in the future.
Chad has a straightsword. Simple and reliable, as far as you care.
The twins are both equipped with slings, and they'll have to find their own rocks to make it work.
Pink now has a hatchet, which will double as a tool outside of battle, very nice. She already likes how shiny it looks, and she's just gazing at herself in the mirror sheen. Might want to give her some polish, you suppose.
Collar has a warpick, which she might intend to use on rocks as well, considering she keeps talking about finding "metalliferous earth".
The smallest has a spear... You did that because she appeared the weakest of the bunch, and you'd prefer if she could just keep her enemies at arm's length... or about two to three arms, in her case.
Finally, that leaves the leghumper with an ordinary dagger. She seems to enjoy fiddling with it,though the scales on her hand seem tough enough to avoid her from getting hurt.

You leave the shop quickly, after that. The merchant was a golem, so your entourage was uncommented on, but as soon as you step outside... you're surrounded by alchemists of all types. Though there is one doctor that seems to command a lot more respect, or perhaps fear, than the others.
She's holding a glass bottle, containing something so foul that it seems bubble and smoke even as she is holding it.
"You, knight. You are cursed, yes? Allow me to research you." She says, tersely. A woman, it seems, though it is hard to tell past the cloak and the beak.
Her cloak seems to be a personalized design. She's no ordinary student.

>Allow her to come along, for now. Maybe this woman knows how to help you? You are headed to your room, regardless.

>Politely tell her to back away, and make your way to your room.

>Tell the kobolts to head to the room while you head into an examination room. People will talk if you let her into a private room.
>>
>>5086372
>>Allow her to come along, letting her explain her story for now. Maybe this woman knows how to help you? You are headed to your room, regardless. she might get her examination after you hear her story
>>
>>5086390
+1
>>
Politely but firmly ask her to leave
>>
>>5086390
This.
I see no problem in having her follow us as long as she explains her plans.
>>
>>5086412
>a thot
>no problem
>>
>>5086372
>>5086372
No at least until she explains.
>Politely tell her to back away, and make your way to your room.
>>
>>5086406
>>5086453
+1
Hell nah
>>
>>5086372
>Politely tell her to back away, and make your way to your room.
>>
>>5086372
>Tell the kobolts to head to the room while you head into an examination room. People will talk if you let her into a private room.
>>
come on guys, she is interesting, and to be honest, we are gonna need all the help we can get, we should at least hear her out, if we don't like what she has to say then we send her on her way.
>>
>>5086523
You make a reasonable point. I can agree to that.

>>5086372
Ask her what she intends to research exactly. Shes not painting herself to be a trustworthy figure.
>>
>>5086372
>>Allow her to come along, for now. Maybe this woman knows how to help you? You are headed to your room, regardless.
>>
>>5086252
>It means it's about on par with leather guards, albeit thicker and more protective, but their limbs are still possible to hit. It's a bit of a trade-off, and you're still spending a bit more money than plain guards.
Shit. So it's a middling ground of cost + protectiveness between the guards and full leather armor. Double shit. Well, we already bought the gear. Later down the line, what do we need to buy to fully armor them up? More leathers, or just buy brigandine? How expensive is brigandine?
>>
>>5086523
>sketch ass witch walks up to you
>”u got curse right mind if experiment on you??”
>Sure!
>>
>>5086549
>sketch ass kobolds walk up to you after you slay their master
>yeah we'll totally obey you, definitely
>Oh, okay sure!
We're running on adventure logic here, anon
>>
>>5086563
Eh...Kobolds are all about serving the big guy. We killed their big guy, therefore becoming the big guy by right. Witches, on the other hand, are always scheming and lying.
>>
File: a69.jpg (14 KB, 185x185)
14 KB
14 KB JPG
>>5086390
>>5086412
>>5086534
>>5086391
>>5086532

Permit witch, if she explains herself

>>5086406
>>5086453
>>5086487
>>5086489

Begone thot

Looks like you'll hear her out. Writing now
>>
>>5086593
>Begone thot
Lmao. When so we get to use POWERFUL KOBOLT THIGHS as pillows?
>>
File: 1639186616461.jpg (35 KB, 600x610)
35 KB
35 KB JPG
Reject human hags, embrace kobolt kuties.
>>
You look at the woman for a moment, and sigh.
"Explain what you intend to do, first. I'll be walking to my room in the meantime."
"My intent is simple. You are cursed, and you are surrounded by kobolts. One may have to do with the other, perhaps not. So I want to perform a medical exam upon you, gather samples, run tests. It is a simple request."
She finished talking before you're even finished walking out of the crowd of alchemists. She's quick and to the point, if nothing else...
Then, you notice the smallest kobolt getting grabbed by one of the more rowdy students, and you raise your hand to the doctor walking alongside you.
The kobolt only gives a scared squeak as its pulled along, but then you place your hand on the alchemist's wrist.

There is a sudden pause in the crowd as you squeeze hard enough to make the alchemist yelp.
"Hey HEY! YOU'RE HURTING ME!"
"Drop the kobolt."
"I-IT'S NOT EVEN A GOOD ONE, IT'S A RUNT! YOU CAN SPARE ONE, I NEED THIS FOR MY THESIS!"
Not even a good one, he says. For his thesis? You pull the man closer, almost face to face. Slowly, and with perhaps a little too much growl in your voice, you tell him:
"I would ask that you reconsider your value of life. Understood?" You articulate that last part very slowly, and the crowd begins to thin now that you've made your position clear.
You keep a headcount of the kobolts, though Chad is ahead of you when he yells:
"DROP PINK OR CHAD WILL DROP YOU!"
Fortunately, that threat worked. You didn't think he had that kind of fire in him. Good for him.
You realize you're still clutching the alchemist tightly by the wrist, and let him off.
"W-Whatever... You... you Illiterati!"

Insulting you on the way out? Very brave of him.
You let him go, of course, no need to get violent over this. The only person still with you, at the moment, is the doctor. She is entirely unphased by the short altercation, though perhaps a little impatient. She's checking her watch...
Ah. A watch? She must be from a rich family. Those things cost a fortune... though hers seems to be rather shoddily made, using mere leather to strap it to her wrist. Even then, the mechanism of such a thing is hardly cheap.
You start walking, and she elects to keep talking.
"For full disclosure, I intend to give you a full checkup. You will likely have to go naked to do so, though I understand if you wish to keep your underwear on. I'm a professional, so there is not need to be troubled." She goes over it with almost no emotion.
Like she's reading it off a card.
"After that, I'll gather up a blood sample, and some skin if you'll permit me. I'll sedate and bandage it, don't worry. Then, I'll see if I have anything to aid your health in regards to the curse. Anything else you must know?"
"Yes... what do you intend to do to the kobolts?"
"Little. I expect to find traces of them on your body, though I'd like a scale for comparison. That is all."

...Do you permit her?

>Alright, good enough

>Begone, doc.
>>
>>5086620
>Alright, good enough
She better not be lying or she will get the sword.
>>
>>5086620
>Alright, good enough
>>
>>5086620
>Alright, good enough
Don't gimme any drugs or injections.
>>
>>5086620
>>Alright, good enough
>>I like your style doc, I think we will get along just fine
>>
"Fair enough. Come along."

The rest of the trip was mostly uneventful. You suspect arming the kobolts helps a lot in keeping grubby fingers off of them, though guessing from the looks you're getting, it may have something to do with the fact you were willing and able to defend your wards.
Or are they looking at your current companion?

The room is quite pleasant, and larger than usual. They've brought in some pillows and matresses as well, as per your request. They didn't demand that much money for it, as well, which is quite fortunate.
As soon as you arrive, the kobolts gaze in amazement as the luxury of it all. Compared to the cave, at least.
"Dragon is bestest dragon!" One of them says.
They're almost depressingly easy to please, but that doesn't matter. You make your way to the bathroom with the doctor in tow, not willing to strip down in front of them all. The doctor wordlessly follows, though she has already taken out a bag with all sort of curious medical apparatus. You begin to undo your armor with quick, trained motions, and after the straps are done, you quickly pile up your steel plates and place them in the receptacle for cleaning. Your gambason is easier to remove, and you dump that one in the laundry chute. They have to get it cleaned, after all, even if they can't quite fix it up as good as they can.
By the time you're done, all that's left is your underwear.

The doctor stares at you for some time, and then asks:
"The helmet?"
"Ah. One moment."
You head outside of the bathroom for a moment, and go to your pack. There's not much in it, but it does hold your backup helmet. It's a design you're not quite as fond of, being more head-shaped compared to the bucket helm, but needs must. The kobolts all seem to fall silent as you stride in and out, and the leghumper especially seems excited, guessing from how she's wagging her tail. You were fairly certain that was more of a dog thing, but you suppose multiple creatures can have such a tendency. It's cute.
No idea why she's so excited. You suppose it's because this is the first time you aren't wearing your armor.
You replace your helmet with the other as you enter the bathroom once more, and then toss the bucket helm into the receptacle with the rest of the armor.
The doctor stares at you for a time...

"...I meant that you would take the helmet off."
"It is off."
"You're just wearing a different helmet."
"Yes."
"...So take it off."
"Why?"
"I need to see your face. Your eyes are the first thing to check."
"Ah."

....

You take off the helmet, slowly, and place it on the sink.
"Hm... Right. Your eyes are still human, good. Did you have orange eyes before this?"
what
"Orange!?"
"Ah, no then. Before you worry, it's only a minor discolouration. Still in the realm of potentially natural. Now..."
(cont)
>>
She takes out a candle, which is somehow fully lit, from her pouch and places it close to your eye. The oddly bright flame is uncomfortable, though it doesn't last long before she pulls it away again... and places it back into her pouch.
What IS that?
"Dilation and contraction is normal. Pupils remain round... good. Eyes haven't changed much, at least. Now, moving on."
She presses her hands against your chest, and hums appreciatively.
"You're a very healthy specimen, especially for somebody in your line of work."
"Thanks. I wear a lot of armor."
"I can see that. There is some bruising around here, I see... recent injury?"
"Tail swipe from the dragon. Nothing major, though it did leave me winded at the time."
The doctor nods, and then moves along your body. Moving from the chest to your back in a line, tickling your unintentionally. You're not very susceptible to it, but her delicate touch is making you uncomfortable.
"Scar tissue, here... Looks to be a burn wound. Too old to be from the dragon, however. Mind telling me how that came about?" She asks.

You do, in fact, mind. You mind a lot. It's a personal thing that you'd really, REALLY prefer not to think about.
"...I don't want to talk about that scar, if possible."
"Very well. I'm going to be pressing down on it, so be prepared."
It doesn't hurt there. Matter of fact, it's hard to feel anything in that spot.
"Nothing but scar tissue. This was a deep burn."
"Can you move on?" You ask.
"Very well." She replies.

She keeps moving across your body, taking note of the smaller scars as well. There aren't many.
Because of the armor, you see.
Then, suddenly, she stops. when she's looking at your neck:
"Ahhh, there it is. Figured as much. One moment."
She takes out a little knife, spinning it along her fingers as she does so, and you are quick to stop her a moment:
"What are you doing?"
"There is a scale growing on your neck. I'm going to cut it loose. It will be akin to picking off a scab, though you're to warn me if it hurts too much."
...

She slices it off with great skill, and then places it in a little dish.
"Here it is."
It's blue. Vibrant blue.
Staring at it sort of makes you feel like your chest is going to collapse. Makes this curse business... very real.
"This is... fast, right?" You say, fearfully.
"It's a scale that's barely half a centimeter big at one of your major magical focal points. Consider it more of an estimate of the curse's strength... By my calculations, there's no doubt it can turn you into a full dragon about 1.8 times over... Rounded up, and not accounting for your inherent magical resistance. I'll need a few hours to determine that."
"You can do that?"
"I can do many things. I'll take a blood sample, now."
She takes out a belt and a big syringe. Ahh... needles. Your old enemy.
She ties it around your arm, and you look at the wall as intensely as you can manage, hoping that as long as you don't see it, it won't be a problem.
"Scared of needles? Understandable."
(cont)
>>
>>5086799
Strange how she knew what type of curse it was at a glance, really makes you think...
>>
>>5086799
Ah, I'm glad she's a professional and not crazy. I hope she has some abs.
>>
>>5086799
I suspect that these kobolt idiots are somehow involved.
>>
>>5086811
>I hope she has some abs.
high quality taste detected
-----------------------

"Right, that's done."
"How did you... know the type of curse?"
"I was told it was a transforming curse, and that it was done by a dragon. There aren't many types of curses in the first place, so it's easy enough to identify. Then i made an estimate from the size of the scale to the amount of time you've been cursed."
...
You chew on your tongue for a moment, uncomfortable in trying to broach the subject... especially as she's going over your legs.
"It's clear you travel a lot, powerful calves. Anyway, looks like that's it. Apart from being cursed, you're in the prime of your life and in exceedingly good shape. Good job."
She stands up, and shrugs... Before taking out a potato peeler.
"Are you serious."
"Yes. Do you have a preference for where I shall slice?"
"Is there really not a better way for you to-"
"There is, but this blade works, i have it on hand, and you won't feel a thing."

...

"The back, upper."
"Common choice."
She takes out a compress, and places it against an area of her choosing... And it soon turns numb.
"What is that stuff?"
"Salt slug drool."
"I now no longer wish to know what that stuff is."
"Common statement."

At any rate, she done just a short while later.
"Well, I'll be taking some samples from the kobolts, now. One moment."
She steps into the room with a little pot, and just says:
"Scale donations. One coin per kobolt!"

....

It was like a hoard of starving dogs towards a fresh leg of lamb. Her little pot is full, and she calmly wipes off some of the scale dandruff from her cloak, and then hands out eight coins.
She turns to you, and then adds one more thing.
"Would you permit me to check your genitals?"

You blink.
You blink again.

"To be complete." She adds.

The pause is audible. The sheer lack of noise is honestly notable, and all the kobolts have gone deathly quiet as well.
"I'd really rather you didn't."
"Very well. Don't think it would have had anything important, but you were getting a checkup anyway, so I thought I'd offer. I'll have to head to my chambers to finish checking everything. I'll be able to give you a better estimate of things tomorrow. Rest well, sleep is more important than people say it is. I've got the research to prove it."

She leaves the room, and you stand there, somewhat confused... Before putting the helmet back on.
Now you feel safe.

...While sleep IS important, perhaps you should speak to the kobolts a bit, get to know them better.
>>
> Pink
You haven't really gone into depth with her, even though she was the main speaker of the gang. Her coloration is also rather unique.

>Tiny kobolt
The really small kobolt has said very little, up until now. Probably a good time to talk.

>Collared kobolt
You should ask if she needs to get that thing removed or something... in addition to more pleasant conversation.

>Leghumper
You should, at least, figure out what her name is. And maybe have some more casual conversation?

>Chad
You like the way he's been carrying himself. You should talk to him a little more.

>Twins
You need to figure out if they're colourblind, at least... And maybe figure out their history.

>Hooded one
This one seems particularly different from the rest. Even her body shape is different, ever so slightly, and she was already armed.

>Just go to bed
Sleep IS important, as the doctor said.
>>
>>5086902
>Hooded one
This one seems particularly different from the rest. Even her body shape is different, ever so slightly, and she was already armed.
Maybe shes a kobolt wizard?
>>
>>5086902
Let's meet pink, since she was basically the leader.
>>
>>5086902
First of all, what time is it, and how much time are we going to waste per conversation.
>>
>>5086909
You can expect one conversation to be a freebie, and any more conversations will be eating into nap time
>>
>>5086902
>Tiny kobolt
It seems like she does little talk.
Anyways, we literally haven’t spoken to her, I think.
>>
>>5086902
>Hooded one
We must unpeel the mystery
>>
>>5086902
>Hooded one
Mystery box!
>>
>>5086902
Does breakfast and coffee come free in the morning?
>>
>>5086902
>> Pink
>>
I feel like we should wait to speak with the hooded one, she clearly doesnt trust us yet
>>
>>5086911
Is it immoral to fuck any of the kobolts?
>>
>>5087014
>Is it immoral to fuck your pets?
Idk, this IS 4chan
>>
>>5087017
could it be all eight then?
>>
>>5087014
>it's only immoral if we make immoral, for me, I am all in on that
>degenerate kobold snuggling handholding, snout bopping lewdness~
>to nightcap the degeneracy, it will all be consentual~
>>
File: 1607037246904.jpg (12 KB, 244x244)
12 KB
12 KB JPG
>>5087021
nice
>>
>>5087024
stealing that pic
>>
>>5086902
>Hooded one
Let's figure out what the deal is with that cloak, dagger and the wizard experiments.
>Pink (Extra)
She seems pretty sociable. Let's get to know her better.
>>
out of all the bolds, which should we use as a body pillow? I think we should use pink since she's the biggest.
>>
>>5087059
none we go to lay down and end up the base of a cuddle pile with runt curled up on our chest just under our chin
>>
>>5087061
Agreed. We can tell the cobolts some bedtime stories <3
>>
>>5086902
>Leghumper
>>
>>5087059
Is she also the softest?
>>
>>5087014
Kobolts are for cherishing and protecting not for fucking
>>
>>5087237
>porce los dos
>>
>>5087237
Based and komfy kobolt kuddle pile pulled
>>
>>5087252
breed bolds
>>
>>5086902
>Hooded one
>Collared kobolt
>>
>>5086902
>Pink, Hooded One

Both seem capable warriors. We should get to know every comrade-in-arms, but a mysterious mutant and the kobold leader are priority.

Best waifu candidates, too.
>>
>>5086904
>>5086915
>>5086968
>>5087052
>>5087405
>>5087396

Hood

>>5086906
>>5087006
>>5087052

Pink

>>5086912
Smol

>>5087396
Collar

Hooded one (her name is Snikt, as you'll find out) wins by a landslide
>>
You decide to sit down next to the hooded kobolt, after some deliberation. You'd be a little more ashamed from wearing only underwear and a helmet, but... eh.
They're kobolts. Not like any of this should be important to them, humper aside.
The hooded one doesn't say anything, though she does stare at you. Her scales are on the red side, but still quite a bit darker than the other kobolts. Upon closer inspection, however, you also notice that she has scars along her neck... which might explain why she wears a hood. That's... concerning.
"Hello."
"Hi." She says back, straining to say it normally. She hisses a little bit all the same.
"So... Do you have a name?"
"Snikt." She just about coughs out. You're... not entirely sure if that's a name or a sneeze.
"Is that your name? Snicks?"
"Snikt. The T is big need."
"Big- Oh. you mean important?"
"Yes-yes." She connects the two yes's together into one word, it seems. She's wringing her hands at the moment, and you flinch a little when she takes out her dagger... It's a rather high-quality kris, actually... though that's perhaps a bit of an oxymoron. A wavy blade isn't really the ideal shape, even if it does make it harder for wounds to close afterwards. You sacrifice a bit of sturdiness, and it's just not as cost-effective.
Still, there's quality here.

She takes out a little rag, spits in it, and starts cleaning the dagger... Her hunch seems to fade a little bit as she does so, and then she actually looks at you for once.
"...Make me feel safe. Sorry, dragon."
"It's fine... It's a fine blade. Where did you happen upon it?"
"Not-friend gave to me. Said I had to do thing for him. Thought not-friend was friend but was not-friend... Kept the knife."
....
"Not-friend, you say? Somebody that... betrayed you? Who did that, some other kobolt?"
"Tallman. Like you. But smaller. Wore a dress, had horns."
"Horns? Then it wasn't a human... Might have been half-human, I suppose... Hard to say."
"Doesn't matter. Said I was good. Then said I was bad... Then left me in prison wood."
Okay you can't decipher what prison wood might mean.
"Was it a prison in the woods or..."
"No. Wooden block that opens. Hole for face and arms."
...Stocks.
"You were kept in stocks?"
"Tallman said I had to steal candle from big man. Said big man was evil. Did as asked, because want to be adventurer and tallman said would help me."

Well.
You hope you don't meet that tallman.
There might be a rather bloody accident that happens if you do. You decide to focus on something else, for now:
"You wanted to be an adventurer?"
"Never had dragon. Never had clan. Egg hatch desert. Am sun-mothered. Searched for long time. Listened to cah-ra-van." She had to take her time to pronounce that last word. She keeps talking:
"Didn't have family. Wanted to see more world. Heard adventurer get much shiny in exchange for seeing world."
(cont)
>>
>>5087475
Gotta be blunt with her. Advdnturers are rsecutally glorified hobos. They're typically wandering, unemployed people, sleep in the woods, pillage crypts for gold. Some of them are good, some of them are bad. It's a mixed bag overall.
>>
File: krkris_dagger_187520_1.png (596 KB, 1600x1067)
596 KB
596 KB PNG
Yeah that's not quite... That's what they say to sell you on the idea. Adventurers are really just homeless mercenaries... like you are, you suppose, though you more of a goal than "get paid".
"So you tried to talk to people a lot, yes?"
"Yes. Many people not like me. Some people try kill me. I fast... Sometimes bite throat or kick knee."
She's a fighter, as you suspected.
"That couldn't have been easy."
"Hm. Me know. Sometimes people kind. Gave bread... or fish. Snikt's favorite food is fish."
You'll keep that in mind.

"So... You got betrayed and put in stocks. For how long?"
"Two season. Kept me fed, and kicking kept body from wasting... Neck still hurts."
Oh.
Ohhhh....
The hunch isn't a voluntary thing.
"Then bandits came. Big fight. Let me go to shoot arrows at me. But I still very fast... Then I came back."
You blink twice.
"Why did you go BACK?"
"...I wanted the thing from the big man. I wanted the shiny knife. Now it's my shiny knife. Snikt owns this knife and will not share."

She suddenly freezes up, and stares at you with a mix of fear and suspicion.
"U-unless... d-dragon... wants it but... S-snikt really want to keep knife!" She sounds extremely worried about it. It's... kind of heartrending. Who the hell DOES that to kobolts?
You suppose the "big man" wasn't much better than the vagabond that tricked her into stealing this dagger.
"It's fine!" You say, raising your hands. But now you're still wondering:
"How did you end up with the dragon?"
"...dragon was there? You killed old dragon."
"Okay, I mean... how did you end up with old dragon."
"Found Pink and Chad stealing. Told them not to do it or they go to wood prison... They tell me they safe because of dragon... I wanted to be safe, so I follow. And steal much potatoes as offering."

...Hmm.
Considerably more tragic than you expected, all things considered. She's still cleaning her kris using her spit, which is...
You have some oil in your pack, if you want to take the time. She could be taught how to properly take care of her weaponry.

Or you could head to bed.

>Teach her to take care of her weapons properly

>Go to bed

>Hug kobolt
>>
>>5087488
>Teach her to take care of her weapons properly
>>
>>5087488
Can we hug her, then teach her how to properly sharpen her knife?

I wanted sex, but now I just want her to be happy, god damn man.
>>
File: 749.jpg (156 KB, 651x456)
156 KB
156 KB JPG
>>5087495
>>
>>5087488
>Hug kobolt
>Teach her to take care of her weapons properly
>>
>>5087495
see >>5087237
and know in your heart that it is true
Well maybe sex AFTER we solve their emotional issues
>>
>>5087488
>Teach her to take care of her weapons properly
This is important
>>
>>5087488
>Hug kobolt
>Teach her to take care of her weapons properly
>>
Also we should check with a doctor and ask if she can design something to fix her posture.
>>
File: Spoiler Image (76 KB, 1080x782)
76 KB
76 KB JPG
>>5087488
>apply hugs

good to see you on 4chan spine you bony man!
Also fuck you for making me sad
>>
>>5087488
>Teach her to take care of her weapons properly
>>
...You feel perhaps a bit bummed out, knowing what this poor girl went through. You don't waste time, though, you should give her something useful to do.

"You shouldn't just use spit to clean your weapon... I've got some oil available, even a whetting stone, if the blade is dulled."
The kobolt just stares at you, uncertain of what to make of this.
"The oil will prevent the blade from rusting, and it doesn't need to be done very often, but I suspect this kris was an heirloom. If it's going to see actual combat, you'll want to make sure it's strengthened."
"Spit bad?"
"Spit is, indeed, not great. Generally, once the oiling has been done, you'll want to stick to a clean rag to keep it moisture-free. Fortunately, it looks like there's no rust on the blade... Would you show it to me for a moment, please?"
The "please" seems to be a bit of a trigger word, as she all but shoves it in your face. You're glad you're wearing a helmet, but she didn't do anything too dangerous.
"D-dragon may see! Is fine!"
"Calm down, okay? I'll just take a look."

You take a close look at the blade... no chipping, no warping. Hasn't seen much use yet...
"I'm going to touch it now, okay? Don't move!"
You don't want to just take the blade, she seems rather attached. You carefully place your thumb close to the edge, and slide it across...
Dull as a troll's behind. Right.
"You'll need to sharpen it. One moment, I'll give an example with the axe."
Moving to your pack, you take out your whetting stone, and the simple woodcutting axe. Weighted for lumber, rather than war, it's not really useful as a weapon... unless you're in a real pinch.
With the stone in hand, you show it off to the kobolt. She watches with rapt attention as you explain the process to her, slowly and gently. The axe is sharpened as you show it, and you even show her how you like to get a feel for the edge.
She's a quick learner, though the design of the blade makes it a lot more difficult to sharpen. It's going to take slow, deliberate movements along the wavy design to make it work.
She does it with pleasure, though, and she looks as though you granted her the ability to shoot lightning out of her eyes with how grateful she is.

She puts time in her weaponry; She'll make for a fine squire if nothing else.
You take note of her hunch, as well, and you sigh.
Maybe one of the alchemists knows of a way to straighten her out again. But you...
hmm.
This is perhaps a bit too personal. Unprofessional, even, but...
"Say,Snikt?"
"Yes dragon!?" Snikt says, flinching at being called by name.
"...Would you like a hug?"

Snikt just stares at you, mouth agape, and the other kobolts just stare as well.
Snikt looks around for a moment, seeing all the gazes from the other kobolt, and you... Still shirtless.
You may have made it weird.
(cont)
>>
"It's fine." You say, apologetically. "I just though you would-"
She slams into you at full speed, placing her little scaly hands around your chest... or trying to, at least. You can feel her heartbeat from how tightly she's hugging you, and it's beating a mile a minute, almost vibrating more than just beating. She nestles her head against your chest as well, and sighs.
"...Dragon warm."

The others are quick to make comments./
"Heyyy."
"Are you sharing!?"
"Ssssh, Snikt deserve this. Shut up."
You think the tiny one said that last bit. Good instincts.

The hug lasts... perhaps a little longer than expected, and then she steps away.
She's crying.
"T-thu-thuhank you! Was really warm!"

Your heart.

>Time to go to bed
You've got a long two weeks ahead of you. Best be prepared

>Risk waking up tired and talk to another kobolt
You were planning on talking to Pink, earlier...

>Time to go to bed... in a pile. You heard kobolts need heat.
But we will NOT make it weird.
>>
>>5087598
>Time to go to bed... in a pile. You heard kobolts need heat.
>>
>>5087598
>You've got a long two weeks ahead of you. Best be prepared
>>
File: 1542897891765.png (828 KB, 792x780)
828 KB
828 KB PNG
>>5087598
>Time to go to bed... in a pile. You heard kobolts need heat.
>>
>>5087598
>Time to go to bed
It will be weird.
>>
>>5087598
>>Time to go to bed... in a pile. You heard kobolts need heat.


But we will NOT make it weird.
>surree, give into the lewd bold wholesomeness~

if we kind their means,I want to fix snikt's hunch back. it is a land of magic damn it there has to be something we can do
>>
>>5087598
>Time to go to bed... in a pile. You heard kobolts need heat.
>>
>>5087598
>Risk waking up tired and talk to another kobolt
Pink. Ask for her input on our performance as a dragon so far, and her assessment of her clan.
>>
>>5087598
>Time to go to bed... in a pile. You heard kobolts need heat.
Go to bed in a pile and tell the kobolts bedtime stories. We'll have plenty of time to talk to the others over the coming weeks.
>>5087608
I second finding a way to fix Snikt's back. We could ask the nice witch that examined us earlier to take a look.
>>
>>5087628
>Go to bed in a pile and tell the kobolts bedtime stories. We'll have plenty of time to talk to the others over the coming weeks.

>oh my god, it's to wholesome,
>>
>>5087598
>>Time to go to bed... in a pile. You heard kobolts need heat.
>>
....You carefully and silently note that they did not offer blankets for the kobolts, but they did add it for you. With some deliberation, you decide to offer something that you know you're going to regret.
"I heard you people require heat more than most... There's only one blanket. I will cover myself in the mattress cover, and you can join me under the blanket if you don't mind. There will be a split, and the heat will-"
You didn't even finish talking by the time they finished making a mattress and pillow fort, with a blanket right in the middle. You suppose you were looking up at the ceiling because of how... suspicious the request might come across but...
They did this in *seconds*.
"Were you planning this?"
"No!" The collared one says, and Chad proudly states:
"Kobolts are VERY good builders."
"Snikt also... like sleeping piles. Feels safe."

Alright. You, uh...
Wow they even made it roomy enough for you to crawl in without much issue. You cover yourself with the mattress cover ahead of time, and then lie down as Pink brings in the blanket... And Chad snuffs out the lights before hopping under the covers as well. Before long, you're covered head to toe in kobolts, with the smallest one curling up on your chest, four others electing to hug a limb each, the twins snuggling against your sides and Chad resigning himself to lying more in the middle of the everything pile.
It's... a little hard to breathe, but not too troubling. As you lie back, trying to relax... The smallest one speaks.
"Dragon want anything?" She asks.
"No." You reply. "Apart from sleep."
"...Okay."

...
Oh god damn it.

"Do you want a bedtime story?"
"Eeeeee" is the response from just about all the kobolts, and some of them hug you a little tighter. Alright...
You end up telling a story from your crusade days. This was during hte first city you took over, where you were trying on all your different armors. You were barely sixteen at the time, so almost none of it actually fit you, so you went through it all..
As in the whole shop
For HOURS.
The descriptions of the different armors, and especially how they failed to fit you and how bratty you could be, amused the kobolts quite a bit. By the time you finally reached your bucket helm... They're all fast asleep.
Okay.
You lie back, and sigh.
What did you get yourself into?

-------------------------------------------

You wake up to the sound of your armor being dropped off. They did their best to be quiet, but you've trained yourself to react to even the softest footfalls.
The kobolts are all still on top of you, and you are... stuck.

>Get up and wake the kobolts.

>Politely wait for them to wake up first.

>Close your eyes and get back to bed.
>>
>>5087715
>Close your eyes and get back to bed.
>>
>>5087715
>Get up and wake the kobolts.
We've got a long day ahead of us, and this dragon transformation curse is progressing too quickly for comfort.
>>
>>5087715
>Get up and wake the kobolts
>>
>>5087715
>Get up and wake the kobolts.
If we woke up that means we rested enough, right?
>>
>>5087715
>Close your eyes and get back to bed.
>>
>>5087715
>>Get up and wake the kobolts.

I like these 'bolds, be we got shit to do!
>>
>>5087715
>Get up and wake the kobolts.
>>
...We are gonna make the Tucker clan look like rank amateurs by the end of this aren't we. Like some one is gonna attack us and they are gonna get dog-piled by vicious mini-dragons that rip them apart like a pack of piranhas, loot them, and come back to us to receive head pats.
>>
File: 1549546958313.png (226 KB, 900x900)
226 KB
226 KB PNG
>>5087783
Yes
>>
>>5087783
The thing we'll have to remember is that Kobolds are weak by nature. Meaning they'll have to get CRAFTY, much like Tucker's. Head on confrontations aren't great. Poisons, debilitations, stuff like that is what's going to be their real bread and butter. The close-range stuff should be for emergencies.
>>
>>5087715
>Close your eyes and get back to bed.
>>
>>5087808
We should teach them how to utilize throwable nets, lassos, bolas, caltrops, and the like. Some things we can teach them, others we might need a Rogues help with.
>>
>>5087808
>>5087828
I say we train and arm the kobolts with flintlocks, once we get a chance to. Or even better, with dragons if they exist in this universe. https://en.wikipedia.org/wiki/Dragon_(firearm)
Nothing like having a clan of dragon-wielding dragons, though teaching them proper gun safety might be a tad challenging.
>>
>clearly this quests endgame is a fight with another knight who adopted a family of goblins to see wich family is superior
>>
>>5087941
Or join together for Jolly Cooperation?
>>
>>5087941
The natural end result of all found family adventures:
PVP
>>
>>5087941
>>5087980
That'd be quite the endgame- proof of concept that Kobolds and Goblins can be civilized members of society.
>>
File: 1541665738086.jpg (104 KB, 640x640)
104 KB
104 KB JPG
>>5087495
>>
>>5087715
>>Carefully, slowly, and with all the grace a knight can muster extract yourself from the pile without waking anyone of your kobodls,...did you just think of them as yours?

>>5088007
I fully support this plan
>>
>>5087715
>Close your eyes and get back to bed.

QM we should, if we have the time, invest in equipping the Kobolds with the Chinese style of automatic crossbow. They're able to be fired multiple times, are relatively light, and doesn't require much strength if any to load and fire.
>>
>>5087715
Get up and wake the kobolts

we have shit to do
>>
>>5088145
Sad but true
>>
>>5087715
>Get up and wake the kobolts
Coddling them too much is a disservice. Teach them knightly virtue!
>>
>>5087734
>>5087747
>>5087826
>>5088047

nap

>>5087742
>>5087745
>>5087746
>>5087754
>>5087757
>>5088145
>>5088385

get up

it's fukkin' neck and neck here
>>
>>5088590
Almost twice as many
>get up
votes, "neck and neck"... you wat?
>>
You decide to get up. No good was ever done by sleeping in, except that one time you had to kill a sleep demon, but that doesn't count. You move yourself up, causing the smallest one that curled up on your chest to fall over and yelp, landing on Chad... who then wiggles around enough to wake up the people attached to your legs. The ones hanging on to your arms, the twins, have a deathgrip on there, and you actually need to shake them around a little bit before they wake up.
Good thing they're so light.
There is a lot of hissing, and at one point somebody (Snikt) pulled a knife, but as soon as you speak, they seem to calm down.
"Alright, everybody, it's time to greet the day and get to work. I've got a long journey ahead of me, and you can't stay in this place."
"Of course not! We go where dragon go!" is the response. Yeah....
You'll have to figure out how to deal with that.

Standing up, you tell the kobolts to clean up the fortress they made while you put on your armor. It's a bit of an ordeal to do so, to the point that if you're out on the road you don't even bother taking it off, but you have the hour or so you need. You move to the bathroom, tossing off the mattress cover as you go. You feel perhaps a bit stiff, and you've got some marks from the grip the kobolts had on you with their little claws. Nothing that broke the skin, of course.
You start off with the Gambeson... it's clear they didn't even bother trying to clean your old one, and instead just got you a new one. The color is wrong, though the fabric and size is the same. That goes on quick, comparatively. Then, your armor...
Its still a little bit battered, and there are still marks of the dragon's blood on it. It's a little bit paler where-ever it was. On a technicality, it's cleaner than before, but you fear it might be the first sign towards a weakening in the armor.
Nothing to be concerned about yet, but it will affect the long-term health of the armor.
Your sword, however... that one still suffered. They managed to repair the chips with their epoxy, but it's lost some of its shine compared to before and, like the armor, the color is wrong. They straightened the blade out against, as well, so it looks... fine. It will serve you well on the road, but it won't enjoy the typical upgrade a few nights with the alchemists might enjoy.

When you finish up your armor, you slap it twice against the breastplate, and you are satisfied with how it fits. Good.
When you enter the room again, you see it's... cleaner than it was before. It was a pretty good room before, but it downright *sparkles* now. So much that even the world sparkles has *sparkles* around it.
Very good...
"Excellent work, everybody! They'll be very glad to see it like that!"
Your praise has them very excited, making them jump up and down excitedly.

...Cute.

>Leave this city right away, you're on a tight schedule

>Find the doctor first

>Wait in your room so the doctor can come to you.
>>
File: mock the anon.jpg (30 KB, 512x372)
30 KB
30 KB JPG
>>5088624
>>
>>5088626
>Wait in your room so the doctor can come to you.
Grab some food while we still can
>>
>>5088626
>Wait in your room so the doctor can come to you.
>>
File: 7m45jyhgf.jpg (60 KB, 500x328)
60 KB
60 KB JPG
>>5088627
What kind of on the road rations do we have? salted meats? grains of rice? hard tacks? Jerky? nuts? dried veggies? Whole onions? Sewet?
https://www.youtube.com/watch?v=x_vLuMobHCI
>>
>>5088626
>Wait in your room so the doctor can come to you.
Do some drills with the kobolts
>>
>>5088626
>Wait in your room so the doctor can come to you.
>>
>>5088626
>Wait in your room so the doctor can come to you.
>>
Maybe we could prepare everything while we're waiting.
>>
>>5088626
>Find the doctor first

Let's find her maybe she will be able to point us towards someone that can give us something to fix posture. So we can do that while she finishes her tests
>>
>>5088703
+1
>>
>>5088640
Pemmican
>>
>>5088626
>Wait for the doc
>>
File: She's kind of scary.png (159 KB, 243x227)
159 KB
159 KB PNG
You elect to wait a moment longer, hoping that the doctor will come in to help out. In the meantime, you look over your food for the road. Its not enough to feed the kobolts, not by a long shot, and you just don't have the budget to buy it here. Instead, you'll have to live off the land. Fortunately, it's rather easy to do. You're a seasoned traveler, and you know what's edible and what isn't. Hunting is a bit of a tougher prospect for you, as you were never a good shot with a bow. Instead, you made do with traps you set during the night or, if possible, spearfishing. With the twins and their slings, however, you might be able to eat more than one meal per day.
Fortunately, however, you didn't have to wait long. The sun has barely finished rising when you hear an urgent knock at the door.
Your kobolts have a short moment where they stumble over eachother to get the door, though it's Pink that wins and opens it.
"BIRD LADY!" She shouts, and yesterday's doctor stands there...
Without her mask, you notice.

She has bags under her eyes, and her hair looks like a raven's nest. She seems to be perpetually angry about something, though it doesn't seem to be at anything specific.
"I'm done with my tests. You have a very long amount of time, but the amount of mana you're giving off is going to be troublesome. You're likely to attract weirdness."
"Wh-"
"Weirdness as in creatures that are drawn to mana will move towards you. That brings forth trouble. Your travel to the archmage will not be quiet, I can tell you that. Also of note, you have months before your transformation will progress into the inhuman."
"That's good news."
She holds up her hand, glaring at you with a look that screams that you shouldn't talk.
"You'll still be transformating rapidly. You'll just still be recognizably human for months. If you don't want to end up with sharp teeth and scales along your body, you'd better hurry. Other than that, there is also good news. Your transformation will offer medical and combat benefits. Best I can tell, you'll be immune to nearly all diseases, and your musculature will increase in efficency at first, then size."
You take in a breath to ask what she means with that, but she just took a pause to breathe in herself:
"This means that you'll be more powerful without appearing more powerful, but that too is a temporary thing. Eventually, you'll be bigger than before, meaning your armor will need to be refitted. Also, your scales will prove on par with chainmail, though the spotty growth of them will mean it won't be effective armor for a long while yet."
"I-"
"All in all, your "curse" is almost entirely beneficial if you didn't care about your humanity, which, I hope for your sake, you hold dearly."
"Quite! Now slow down! What's the hurry?"
"I've been banished from the guild. I had to finish my obligation with you, then I will be leaving."

...Banished!? From the Alchemist's guild?
Clenching your fists, you carefully ask:
"What did you do..."(cont)
>>
"I dissected a student when he expired from tuberculosis. I learned much, but they objected. Fools, all of them. At any rate, I'll be leaving soon, in the same direction as you are. I'll be leaving in half an hour, still need to gather my bags."
She looks behind her, nervously.
"Do you have any other questions for me? I don't have much time."

Uhhh

>No I'm good

>Do you need help?

>You are under arrest for the defilement of a corpse (grab her by the wrist)
>>
>>5088791
>"Actually... Would you like to travel together for a while?"
Snikt needs her spine fixed, and it will be good to have someone on hand with medical and magical skill as we monitor our transformation AND lead a small troupe of monstergirls (and Chad) who we know almost nothing about.
>>
>>5088791
>No I'm good
>>
>>5088788
>If you don't want to end up with sharp teeth and scales along your body
WHO SAYS I DON'T?
>>
>>5088795
+1
I mean, dissecting a student is bad, but it's kinda necessary to learn about diseases.
>>
>>5088791
>First we will help you pack. Then I will help you repent.
>>
Just btw this >>5088844
Can be counted towards >>5088795 this
>>
>>5088791
>Do you need help?
>>
>>5088791
Well, I mean we would probably need a medic at some point, and she isn’t THAT insane, I have seen worse.
>>
>>5088791
Her bedside manners are near nonexistant, but her heart is in the right place.

>>5088795
>>5088812
Support
>>
>Spinejuice

oh shit, I didn't even realize it was you, I thought you switched over to Akun full time, though I guess it makes sense to run an SFW quest here on old /qst/
>>
>>5088791
>>Do you need help?
I want her with us
>>
>>5088791
>Do you need help?
>>
>>5088791
>you are under arrest for the defilement of a corpse
Bruh_3.mp3
>>
>>5088921
>Akun
Instantly dropped
>>
>>5088993
I can't blame you desu
>>
>>5088993
>3 posts

bye don't let the door hit you on the ass on way out
>>
>>5088791

>>5088844
Backing this.
>>
Am i the only one who cares that she defiled a corpse? Can we at least ask if she got the deceased's permission predeath?
>>
>>5088791
this>>5088795
Nothing like a polite and professional mad doctor.
and this>>5088844
>>
>>5089004
We'd be dead, who cares.
>>
>>5089004
Normally I would, but we're in desperate straits. Doctor might be willing to travel with you? Rare as hen's teeth.
>>
>>5089004
Yes, you are the only one.
>>
>>5089005
Okay i missed 844, thanks anon
>>
>>5089012
Yep, always check votes.
>>
>>5089004
I mean that sort of thing will probably bother our knight but personally I'm of the dead is dead and they don't feel or want anymore opinion. If cutting up a corpse can help the living that it is the right thing to do
>>
>>5089004
To be fair, that was a constant problem for doctors. What she did is bad, but at least she was doing it to solve an illness instead of some necromancy stupidity.
>>
>>5088993
Fair enough.
-----------------------------------------------------------------
...You can smell trouble, and this woman reeks. You go to your most common sentence:
"Do you need help?"
"Good. I was hoping you'd offer. Listen, being banned from the guild means my gear is free reign for anybody that gets past my defences. Remember when I said I have half an hour? That's how long the gas lasts before it disperses. If you come with me, you can dissuade most of them. I have samples and weaponry in there that I cannot possibly afford to leave behind. Stand by the door with your little... friends, and I'll be able to grab everything I need. They can have the rest, bloody vultures..."
You repeat a part that seems kind of important:
"Gas?"
"Yes. A sickening gas, to be exact. Gives people symptoms similar to that of the black plague, but once the boils burst they quickly recover. It's a less lethal mix, took months to develop... Look, are you coming along or not?"
"Certainly, but I won't be harming people."
"No need to worry. Your presence is enough. We can leave the city together, and I'll give you some gold to make up for it."
"Actually, I have a different proposal. If you're already moving the same direction, you can join me. I could use an alchemist on my way there, and one of the kobolts could use a doctor."
"...My services for the road? Done deal. Now follow me."

And follow her you do. Your kobolts then follow you, of course, though you keep them in your sight as well. Now that they're armed and armoured, nobody is quite as willing to snatch them off the streets. Fortunately, it seems the doctor isn't too far from your temporary abode.
As soon as you arrive, you have to move through a small crowd, and you're a bit surprised to see the gas is visible, green and... somehow has little skulls in it.
"How did you make it-"
"With great effort." She says, and then she puts on her plague doctor mask again... Comparing it to the other students, her mask seems to be considerably thicker and less... cheap than the others. Along with her leather cloak, it's clear she's prepared for dealing with her own gas.

...Standing outside, and with the gas keeping them at bay, you don't need to do much. She's in and out in just a moment, holding a doctor's bag and several other sacks on her body.
"Okay, let's go."

...Well, this is about the last time you're doing anything here, unless you do something quick.

Any final adjustments before you head out on the road?

>Nope, just get going already

>Get a second opinion from another medical person around this city. Your new companion can surely wait outside the walls for a while, yes?

>Ask the doctor a few questions as you head out on the road (which ones, though?)
>>
>>5089072
>Nope, just get going already
>>
>>5089072
>Nope, just get going already
Time to get out before they get us.
>>
>>5089072
I like her flair.
>Nope, just get going already
>>
>>5089072
>Nope, just get going already
>Make final group count no kobold left behind
>>
>Nope, just get going already
I'm starting to like this gal.
>>
>>5089072
Suggest that she immediately sell what she can't carry with her, or sell some then use the funds to purchase a wagon and horse. Anyways she should liquidate the assets she can't carry then turn it into road rations.
>>
>>5089072
>>Nope, just get going already

Ollie out.

>Ask the doctor a few questions as you head out on the road (which ones, though?)

1: What's her specialty?

2: How good are you with camping out?
>>
>>5089089
>>5089072
Adding this too.>>5089204
>>
>ywn sell the plague doctor's excess loot to outfit your kobolts with more arms and armor
feels bad man
>>
>>5089204
Seem like good questions to ask
>>
>>5089072
>>Nope, just get going already
>>
>>5089204
+1
Ask if she has any combat experience and if she can make potions that could be of use in a tight spot. Poison gas, healing, anything of that sort
>>
>>5089072
>Ask Pink if she knows of any other medical ailments a doctor could help wih
>>
>>5089072
>Sell remains of Docs stuff for road supplies
>Make final group count no kobold left behind
>Ask Pink if she knows of any other medical ailments a doctor could help with among all the other kobolts
>>
>>5089072
https://www.youtube.com/watch?v=2fE5KzvOZRk
Would sling shots be a viable hunting tool for our bolts? You don't make as much noise as a sling when you need to wind up your toss, and it would make hitting smaller targets easier.

Do our kobolts know how to skin and preserve animal hides? We can probably save the furs of any animals they kill to sell to fur traders in the next town.
>>
You don't have any objections to just leaving, and with the speedy exit, you avoid any trouble in town as well, to the point that it's an almost boring walk. Until you get to the town gate, of course.
The Iron Golem is still there, and it bellows:
"CURSED KNIGHT IS NOW LEAVING. LIVE TRADING GOODS REMAIN UNSOLD. ADJUSTING PRICES."
Gross...
"INDEPENDANT SCHOLAR PARACELCUS IS NOW LEAVING. BOUNTY RESCINDED. NOTE FROM MANAGEMENT: "GO OUT AND DIE A FITTING DEATH"."
Also gross.
You never did like the alchemists...

Once you're out of the city, however, you note the doctor seems to... calm down, ever so slightly. She takes off her mask, for one, and then resettles her bags around her body, though she's still obviously a bit overloaded. Inevitably, you ask:=
"Would you like me to carry some of the load?"
The doctor looks to you for a moment... and then nods. She hands you a particularly lumpy bag, and you're a bit surprised at the weight, though it hardly stops you. Still, several kobolts detect a chance to serve you:
"LET US CARRY IT!"
"Dragon should only carry what dragon WANTS to carry!"
"We quick and careful!"
Just as you're about to come to a decision, however, you hear the doctor object:
"I'd rather not leave those materials in your hands, kobolts. I can trust that knight. He is healthy and reliable... you are small, and erratic."
...Considering what kind of material she's carrying, you elect to just respect her wishes. At any rate, you will be travelling for a time now, it's about two days of travel before you find your first village. Things should be calm, by all accounts...

You could take the time to get to know your new companion, or look into your kobolts further. The doctor doesn't look particularly talkative, though.
Oh, wait, before you do that:
"Say, one of the kobolts has a hunch... It came about from being kept in stocks for a very long time. Do you know how to help that?"
The doctor raises an eyebrow, and then looks around before she notices Snikt.
"Ah. I have some options. Chiropractic adjustments, and if I have access to the right tools, a brace. The adjustments we can do on the road, the brace will have to wait until the town."
"What is a chiropractic adjustment?"
"I push and pull it into place, because i'm an actual doctor. Don't let people do it unless they have credentials, they're just trying to rip your head off."

...ah.

Well, that's something to look forward to.
>>
Rolled 73, 79 = 152 (2d100)

Event roll
>>
>>5089828
You'll be dealing with swinefolk. Fortunately, they seem to be low in number... they might have tried fighting something stronger than them.

Looks like one big humanoid pig is leading them, more of a warthog than the average farm pig, wielding a shoddily made but still deadly cleaver. It's flanked by two abominations of flesh and sinew, barely capable of standing properly.

Fortunately, your kobolts have spotted them ahead of time, so you have the drop on them.

>CHARGE! You are a powerful knight with strong armor. These pigs don't stand a chance
No, seriously, your knight is VERY STRONG. This is a genuine strategy.

>Ask the doctor if she has an easier way to deal with these things
She made poison gas with skulls in it. Obviously, she knows some tricks.

>Kobolts charge
Lets see what their new tools of war can do

>A more involved strategy that the QM didn't list.
>>
We could get the kobolts to use their slings but remain back to draw in the pig recklessly (or kill him at range, if we're lucky) and then have the knight murder him.
>>
>>5089834
>A more involved strategy that the QM didn't list.
Get the twins to demonstrate their sling throwing abilities by hitting the lesser monsters. After evaluating the results, we will we shank the big one.

QM can we wat the pig man when we're done, or is that taboo?
>>
>>5089834
>>5089836 +1
>>
>>5089838
+1. Gotta see how good they are with the slings.
>>
>>5089838
+1
>Carefully take of alchemist pack before combat
>>
>CHARGE! You are a powerful knight with strong armor. These pigs don't stand a chance
>>
>>5089838
Eating the pig man is taboo and for a damned good reason. It's demon-possessed flesh. Eating it will kill you if you're lucky. Rule of the thumb is that sentient life should not be eaten
>>
>>5090000
Retracting my idea of eating one of them then. Let's just sling and shank.
>>
>>5090000
Will it even kill or mutate kobolds?
>>
>>5090027
Give some to leg humper and see what will happen
>>
>>5090040
No, bad Slanneshi cultist. I'll get the spray bottle.
>>
>>5090000
What about the meat cleaver. That demonically poisoned?

>>5090027
Its demon possessed flesh. Kind of self explanatory.

>>5090040
No.
>>
>>5090047
>eating demon possessed flesh confirmed to be the secret to transforming kobolds to dragons
>>
>>5090052
That's not actually a good thing since dragons have a tendency to burn down villages and eat people.
>>
Rolled 99, 80 = 179 (2d100)

...Right. Time to see what happens.

"Alright, Sapphire, Ruby? I want you to use your slings on those smaller pigs. Think you can handle that?"
"YEH YEH!" They both yell, giggling as they reach down to grab a few rocks and put them in some pockets that were included on the gambeson. A natural inclusion when you buy from alchemists, and one you're thankful for. Then, they swing their slings around for a little while, and they prepare to toss their rocks at lethal speeds.
They test it out a few times against a nearby tree, and once they seem confident enough, they move in carefully towards the pigs... and begin their swing. They're spinning it more times than strictly needed, and then... they loose
(cont)
>>
>>5090127
ARE BIG NUMBERS GOOD OR BAD
>>
File: Mighty Bash.png (509 KB, 578x904)
509 KB
509 KB PNG
Their rocks fly towards the little pigs in perfect sync, though you can tell Sapphire's rock has that little... x-factor involved that made it fly just a bit better. The rock whistles as it goes, and while both rocks hit their target... Sapphire's rock outright obliterates the little wretch's skull, while the other pig "merely" drops to the ground without a sound, likely suffering a concussion.
You can't say you've seen that a lot, a simple rock embedding itself at such speeds the thing it embedded itself in outright splatters, sending bone shards and brains flying everywhere, but you're VERY happy to see it coming from something as simple as one of the twins. The other wretch, meanwhile, isn't going to get up anytime soon, if it gets up at all.
The gigantic warthog, however, didn't seem to appreciate the attack, and it squeals at such a high and enraged tone that the sound alone makes you flinch. It snorts as it charges forward, full tilt, towards the creatures that dared to assault its comrades/emergency rations.
The speed of that thing is pretty impressive. It's not nearly as lumbering as slow as you'd think it was, though it was smart enough to slow down when you step out from behind a tree, holding your straightsword at the ready in both hands.
Then it snorts again, roars instead of squealing, and tries to tackle you with its sheer girth. You bend the knees, setting yourself into a sturdy stance, and wait for a moment...

You stab forward just as the creature comes within spitting distance, and ram your own shoulder against the hulking mass of fat and muscle. You grunt from the force of it, but your stance is unbroken, and the only reason you moved at all is because the dirt loosened under your feet, causing you to slide back ever so slightly as the thing speared itself on your blade.
With a twist and a kick, you remove the blade in a swift movement, turning the creature's lungs to gore as the malformed ribs crack and shatter from your strength. It still stands tall, adrenaline and unholy powers keeping it upright, so you give it an uppercut to the snout as it tries to gather its few wits.
That punch seems to echo for a moment, and the creature's head snaps up... and doesn't come back down. The creature falls back, having failed to even lift its weapons in this execution.

You flick off some of the blackened, rotten blood of the creature from your sword, then take out a rag to clean the blade in one quick motion. Doesn't need to be perfect, but you don't want to sheathe it bloody.
Turning around, you see all the kobolts are staring at you, wide-eyed, with most of them wagging their tails for some reason. So that wasn't just a humper thing...
Notably, the doctor is also quite surprised, though she's more disbelieving than in awe.
"Shall we move on?" You ask, and nobody seems to object.

You have some time to talk now, you think, with that kerfuffle done.
>>
>Speak to one of the kobolts you didn't interact much with
Meaning the earthy ones. The small one, or the one with the cllar

>Speak to the doctor, try to figure out her deal
She is more dangerous than she seems, you're certain of it

> Speak to the twins and commend them about the quality of their slinging.
>>
>>5090164
Can we tell the twins good job with their aim before talking to the Doctor?
>>
>>5090160
> Speak to the twins and commend them about the quality of their slinging.
>apply head pat's
>Speak to the doctor, try to figure out her deal
The only thing that offsets her dangerousness are her ROCKING SWEET CORE MUSCLES AND SIX PACK!
>>
>>5090160
I'll support this all the same>>5090172
>>
>>5090164
>Speak to one of the kobolts you didn't interact much with
>the one with the collar
>>
>>5090164
We haven't talked with pink yet. We should do it now.
>>
>>5090172
Kuudere Tomboy Plague Doctor Hnggghhh
Goddamit spine why do you have such based tastes.
>>
>>5090213
Oh yeah sorra, in my awe of spines tastes i forgot to +1.
>>
>>5090164

Backing
>>5090172
>>
>>5090172
Support.

>>5090190
We should talk to her when we make camp.
>>
>>5090172
support
>Speak to one of the kobolts you didn't interact much with

also this once we are around a camp fire
>>
>>5090172
+1
>>
"Hey, you two? Excellent work there." You say, patting both twins on the head. Both of them vibrated excitedly under your hand for a moment, and quickly leaned into your hand to get more touch out of it."
"eEEEEEE! Say that again please dragon!"
"...Good job?"
They remove themselves from your hands to hug eachother and hop up and down excitedly, repeatedly saying "we did good, we did good!". It's a very appealing sight to you, and you're glad they're enjoying themselves. However, you still have places to be.
"Alright then. Let's gather what we can use from the pigs. The wretches are likely useless, but still... Chad, could you head over and double tap them? Cut off their heads to make sure."
"Yes, dragon!" Chad says, rushing over with the sword over his shoulder. Another job well done, by the end of it.

Fortunately, you were right about it being quiet for a while after that, allowing you to talk to the doctor for some time.
"So...Paracelcus? Is that your first or last name?"
"Last. Before you ask, yes, I come from far away, my family is well off, no I am not in contact with them."
"Is that last part willingly or not?"
She sniffs, giving you a look that seems to scream "don't ask.". You understand what she's implying, and elect to move the conversation along:
"Well... Why did you dissect a student?"
"While the alchemists would never admit it, poverty is a very common thing among their students. The fees are steep, and the thought of failing your studies is unthinkable to the small-minded. So they live in squalor, and with squalor comes diseases."
"That... doesn't explain why you dissected somebody."
"It does. It's a controlled environment. I was able to keep track of this one's progress. I told him on many occasions that he must keep warm, and attempt some of my vapours. He refused the vapours for fear of being indebted to me... or perhaps because he did not want to be subject to experiments. Doesn't matter. He destroyed himself, I made him useful for something."
She says it so quick and so bluntly you'd think she was talking about the weather more than the death of somebody she knew. You think you catch a hint of frustration, as well.
"Does it... not bother you?"
"It bothers me, yes. Hence why I seek to solve this problem. The dissection revealed much, though it was a capstone on a more lengthy bit of research. It's a bacterial infection, for one, guessing from how it spreads. The lungs are visibly ravaged... With the right compounds I may find a way... unless I find a way to achieve immunity."

You have no clue what she's talking about.

"I'll not bother you with the specifics. But you asked."
"I meant more in... you knew this person. Does their death not affect you?"
"It does not." She says, curtly.
The silence afterwards is... palpable.

You...
Need a better subject.

>Any goals?

>What do you think of my kobolts?

>How old are you?

>Brag about how cool you are
>>
>>5090516
>Any goals?
>How old are you?
>>
>>5090516
>What do you think of the kobolts, what would you do if their loyalty was with you? What would you do with them if you were in my situation in my stead?
>>
>>5090516
>Any goals?
>>
>>5090516
>>Any goals?
>>How old are you?
>>What do you think of my kobolts?

in this order
>>
>>5090516
>What do you think of the kobolts, what would you do if their loyalty was with you? What would you do with them if you were in my situation in my stead?

A revealing question! Good thinking, >>5090528 !
>>
>>5090516
>"Well...I think it bothers you a little being ignored when trying to help, at least."
>Any goals?
>What do you think of my kobolts?
>How old are you?
All the above.
>>5090528
this too. Lets give a little test.
>>
>>5090528
indeed, this as well
>>
>>5090516
>Let's gather what we can use from the pigs.
What did we manage to find?

>Since Ms. Paracelcus is a doctor, does she have any advice on things we should eat more to stay healthy and strong? My mother once told me drinking milk is good for the bones, and I've yet to find her wisdom lacking.

>Have you ever considered taking on an assistant or apprentice? No offence intended, but you come off as intense.

>Why did you want to become a doctor? For profit? The pursuit of knowledge? Kindness? A mix of many things?
>>
Pig loot:
Rope
Soiled leather strips (too filthy to be worn safely) (it's that nasty) (straight up horrendous stench)
Human leather drum (you can tell from the subpar quality of the leather) (also the human face on it)
-------------------------------------------------------------

You decide to start pushing a little bit, to figure out what this doctor thinks. Being a bit more... complicated than the average kobolt means you know what to ask. You know what kobolts would say for a lot of these questions, really...
Taking a breath, you decide to start asking a few more questions. She doesn't seem to mind answering them, at least.

"So... Do you have any goals in particular? You seemed to know you had to go to the nearest town."
"I plan on eradicating Tuberculosis. I've already confirmed much about it, and I'm sticking to its name. Now, I just need to find the right strengthening cocktail to cure it. The body is strong, it merely needs aid."
"Is that it?" You ask. It seems... a tad simple. She has a goal, certainly, but the steps there...
"It's my short-term goal. Even if it may take my lifetime to do it... If I find a way sooner than that, I'll have to find something else."
"Do you have short-term plans? Places to start your research?"
"A quiet place with materials is all I need... I understand what you're asking, however, so let me turn it around. What are YOUR goals? Right now, you wish to remove your curse. Then what? Continue wandering with these kobolts?"
"I'll find them a good home."
"You won't." She says, bluntly, staring ahead at the horizon. You... Don't think you'll hear an elaboration from her on it, and you're perhaps a bit insulted.
You know better than to dig that hole.

"What do you think about my kobolts?" You instead ask, moving the conversation along again.
"They are small, simple-minded... almost child-like. But competent. If you can take care of them, they will be useful to your efforts... and I do not think they would fit anywhere."
"Harsh."
"They're kobolts. The world is not often kind to looters and sycophants. A wandering knight to imprint on is likely as good as it gets."
"Thanks?" You say, taking it as a compliment.
"You're welcome." She replies back, apparently meaning it as a compliment.
(cont)84ahd
>>
"What would you do with them if they were loyal to you?"
"Use them as gophers, lab assistants, what have you. After some training with important materials."
"You wouldn't send them away?"
"Don't turn down free help."
"...What would you be doing if you were in my full situation? Curse, kobolts and all?"
She stops for a moment. She blinks at the question, which you notice is something she doesn't do very often. For a time, there is a silence as you both walk, your armor causing your footsteps to sound almost thunderous compared to her heavy cloth.
After some time, she takes a deep breath, and sighs.
"I'd likely see about getting to the archmage and letting the curse run its course."

...what.

"You'd... let yourself turn into a dragon!?" You yell, confused and perhaps a bit angry.
"Medically speaking, your curse is a true marvel of magic. I already stated that the transformation is slow-going, and the fact that you haven't gone insane already means that your brain is being affected slowly as well."
She sniff, giving you a careful look before she continues:
"You're mostly fine. Other than calling your entourage "YOUR" kobolts. I'm not sure that's something you usually do."
You feel... attacked, by her saying that. She's right, but you're not sure if that means anything or if it's the curse. It might just be because they're attached to you... Hard to say.
"You didn't realize it yet, then. Fine. Point is, however, you still act like the wandering knight. So, it would seem, perhaps I would have become a dragon with the lifespan to solve a hundred problems... Or perhaps, I would simply allow myself to have scales and teeth. Both would have their use, and I don't need to... socialize much."
She says "socialize" like it's a word that tastes like a bushel of lemons. Her face scrunched up a little as she said it, and there is clear disgust in her voice.
"You seem to be doing fine with me?"
"I'm extrapolating to you. I give the walls of my abodes the same honor."
... This feels like she might have issues talking to people.

"Have you ever considered an apprentice? Or, hell, even just a normal assistant? No offence intended, but you seem to come off as somewhat... intense."
"I've been told that before, yes. The intense part. As for apprentices or assistants, no. I've no need for assistants, useful as they may be, and I don't want the responsibility of a student."
"You seem responsible enough."
"...I don't want the hassle, then. I could hardly tolerate people in my class asking me questions. The material is there, why should I help them? I will write my research down, for the future. Anybody who can read will be my "student", then."
"I think there's a big difference between learning from books and learning from an expert."
"If a fool reads, he wastes only his own time. If a fool learns from another, he wastes two people's time."

Eesh, that's harsh
(cont)m82xa
>>
>>5091097
>Soiled leather strips
can be washed
>Human leather drum
Why the fuck are we still carrying that/ What of the giant rusted cleaver? Could probably fetch a few coin to buy a meal or two, and let the blacksmith smelt it for spare ingots, or just reshape the blade.

>"I'd likely see about getting to the archmage and letting the curse run its course."
Not a bad proposal to be honest. We'd be where we need to be to reverse the curse, and we could have people on standby to observe how it will affect us.

>Other than calling your entourage "YOUR" kobolts. I'm not sure that's something you usually do.
Another good point she makes. It's things like that, pointing out changes in behavior which we could use to try and counter act or resist the mental changes to some degree.
>>
"Why did you become a doctor, anyhow?"
"...It interested me from a young age. I was also good at it."
"There has to be more to it than that. Why did it interest you?"
"...That is for me to know and for you to wonder. That said, if you want the short of it? I am part of this world. To improve the world is to improve myself. Selfish altruism, as they call it."
...interesting approach. Well, the end result is the same: altruism. You suppose you expected something... worse, somehow?
"Is it just out of kindness?"
"I also wish to learn."
"Figured that much... So, anyway... as a doctor, do you have any advice on diets, to remain healthy and strong? My nanny once told me drinking milk is good for the bones, and I've yet to find her wisdom lacking."
"Hm. We've yet to find proper causation between milk and strength. Corrolation, however, very much so. We found that anybody who can regularly drink milk is likely to be well-off enough to train. And anybody that drinks milk for the purpose of growing stronger, undertakes other actions as well to become stronger. Hence, no real confirmation."
"...Oh. As for-"
"Ohh, just keep up a balanced diet. Fruits and vegetables for general health, meat and grains for mass and power. Humorism is outdated right now, and nutritional benefits are hard to determine."
She stops to think for a while, rubbing her chin...
"That said, despite what i just said, milk really is a good thing to drink. It contains many things, as it is intended to feed a calf. Honey is also an excellent food, and great for preventing infection."
"What?"
"As in, slather it over wounds. The sugar content is high enough to destroy the common germs that plague the wounded."
"It's an expensive thing to use for wounds, considering..."
"Sometimes, you have to make do. More to the point: honey is a fine food. Healthy."
"What of bread?"
"Bread is fine. Not a meal by itself, however. As I said, variety is likely key."

Well, that was... more information than you expected. Whenever she gets going on medical facts, she seems to gain a little shine to herself. Makes you wonder why she's so averse to having a student, but you shouldn't pry.
Actually, you're going to pry one more time.
"...Say, about the student you dissected? You seemed fairly upset about being ignored, if nothing else."
"I'm a doctor. I've sworn an oath to aid all I can aid... This does not mean I can force my solutions upon people, and if they prefer to try out inhaling cold vapors to deal with disintegrating lungs over my personal mix... It is frustrating."
"Because they won't listen, or because they suffer?"
She doesn't say anything to that, instead looking away. When the silence turns unbearable enough that one of the kobolts says "Scary lady sad?", she eventually just says:
"I'd rather not... I'd rather not talk of him any further."
(cont)
>>
You should move this along. You try to think of a different question to ask, to end this somewhat agonizingly awkward silence, and eventually you just settle on:
"How old are you?"
She purses her lips, and slowly turns her head to glare at you. Then, she closes her eyes, and sighs.
"...Twenty... Seven." She hisses through closed teeth.
Before you can comment, however, she keeps talking. Her tone is harsher than before.
"I've been learning all my bloody life, ser knight. I know more than any of the doddering old fool that insists experience means reality will bend itself to their theories!"
She starts outright yelling at this point, her walking pace increasing as she continues her rant, even adding in hand gestures.
"I've been learning for nineteen years while the average medical "professional" has been FLOUNDERING for whoever knows how long! So I will not hear any comments about this, or you may continue this journey without me!"

oh.
That was a touchy subject.

>apologize and continue on the road as normal (this skips to the campfire, where you can get to know Pink a bit)
Oops.

>Explain why you asked her age
No, really, why did you? Asking a lady her age, anons. Shame on you!

>Slap.
Disregard women. Establish dominance. (don't actually do this)
>>
>>5091110
The drum can be dumped at any time, and the cleaver won't get you jack. Shops won't stock a giant serrated cleaver, they can't turn a profit from it, and the pig iron (ehehehehe) isn't even worth smeling.
The drum could be sold to curio traders, if they have a macabre bend. These guys aren't likely to be a town merchant, however, they're more... guys along the road, and somesuch
>>
>>5091129
>apologize and continue on the road as normal (this skips to the campfire, where you can get to know Pink a bit)

>Explain why you asked her age
There was little reason or rhyme to ask, nor any intentions behind the question. It was purely out of curiosity, besides wonder how long she has been a doctor. Shes quite the prodigy. She's only twenty seven and shes by far one of the best doctors we've ever encountered. (Gotta slide in some compliments to help her ego)

>>5091130
I, guess we're keeping the drum.
>>
>>5091129
>Slap.
Don't give us an option you don't want us to take.

On a more serious note, I'd say apologize and move on. Explaining yourself tends to be needlessly confrontational, it's better to let her cool off and bring it up some other time, once we actually have a better explanation than one that we come up with on the spot.
>>
>>5091129
>apologize and continue on the road as normal
>Explain why you asked her age
>"I was just curious to how young you were, god knows I've met enough stubborn old Mercs that won't learn anything until their killed."
>>
We asked for no reason other than that of wanting to know
>>
>>5091129
>>5091208
This
>>
>>5091129
>Explain why you asked her age
>meekly 'I was just trying to make conversation'
>Point out that whomever she is angry at is not here and not to project others insensibility onto us.

Was knight age stated? Maybe it would be good occasion to revel it. From 'you quite young' to 'wow miss you almost twice my age'
>>
>>5091185
>apologize and continue on the road as normal
>Explain why you asked her age
>"I was just curious to how young you were, god knows I've met enough stubborn old Mercs that won't learn anything until their killed."
+1
>>5091216
>Point out that whomever she is angry at is not here and not to project others insensibility onto us.
Maybe this will get her to open up more about her life and experiences with the alchemists
>>
>>5091216
Also curious to know the knight's age
>>
>>5091216
+1.
>>5091225
>Inb4 his age is something ridiculous like <16 or >70
>>
>>5091236
I'd bet 20
>>
>>5091236
I would hope for it. Either 15 year old prodigy that got his with puberty like a stone ogre or 60 year old that is keeping quite well for his age
>>
"I apologize... I didn't know this was a touchy subject. I really just wanted to know out of simple curiosity. To make conversation."
She looks at you for a moment, and her face turns a little red as she realizes her outburst.
"...Ah. Then... I apologize as well. I didn't... Y-yeah."
She swallows uncomfortably, clearly ashamed of it, and doesn't talk much longer than that.
"I can tell there's some people that... implied some things about your age before?"
"...Quite. Anybody older than you likes to think that makes them wiser... as if there haven't been gigantic medical advances in just the last decade. We went from bleeding people to disinfectant in my professor's lifetime! It's... It's frustrating."
"I can tell. Still, I do kind of understand some people being surprised. You've got all this knowledge, yet you're only a year younger than me. I'm learned myself, but no more than a cursory education. The very basics for decent company."
"Hm. Puts you above the average peasant, I can guarantee you that. I hope they brought schooling to where we're headed."
"They did not." You can already say. Unless they had some real overhauls in the month you were gone. "That said, they are literate."
"Oh, good enough." She says, shrugging.

She's still red in the face.
"I'm... sorry again. Didn't mean for you to see that."
"It's fine, really."
"...Good. Then let's move on."
---------------------------------------------

The rest of the day was quiet. To your delight, the doctor brought a few tools to make a fire very quickly, leaving you with the task of gathering firewood... at first.
You barely gathered your first few logs when the kobolts objected at the "great dragon" performing menial labor. When they started hopping up and down for the honor of serving you, you just let them do that. You still split any logs through found yourself, though they're hardly cutting down trees now. Branches make for decent fuel when stacked up, all the same.
They get another pat on the head for their good work, though it's clear they just enjoyed doing it as well. Righteous attitude, you figure.

Once the fire is burning, Snikt and the doctor come together to do whatever it is she needs to do. You hear some yelps, and guessing from the fact that Paracelcus brought several bits of wood along for Snikt to bite on, it's not unexpected.
That said, after the initial pains, it seems to move on to a massage, instead. The doctor is silent, but efficient. She also took off some of her cloak to have easier access, and with her bandages gone, you can tell that she's... surprisingly muscular. Not anything close to you or any other soldier you've seen, but those are the arms of a woman not afraid to work. Considering how many materials she carries on her, you suppose it's not hard to see where it came from.

In the meantime, you should talk to Pink a little more. As you lean back, staring up at the stars, you call her over for a moment. She's there in a flash
(cont)
>>
"Say... do you have an actual name instead of just Pink?" You ask. Pink seems concerned for a moment, and defensively asks.
"What's wrong with Pink?"
"Just... felt like it might be a description, rather than a name."
"What's a description?" She asks.
...
"Uhh... It means... a way for people to say how you look."
"Oooh. Okay. So, uh... no. I was always named Pink. It's because I'm pink."
"I gathered that. Is there a reason behind that?"
"I was born like that. Dad said I was a half-bino. Something about magic coursing over my egg and lightening my scales. They say that, sometimes, kobolts hatch completely white. They don't live long, because the sun hurts them and they're not strong enough to serve a dragon. Some dragons like them, though. You know, as... uh. Decoration?"
"A collectible?" You ask. Feels... odd to treat living beings like that, but you suppose most dragons don't have your sensibilities.
"So... you're also a bit bigger than the rest."
"It's because I'm the eldest! Also the magic, probably, but I'm two hundred and sixteen years old!"

what

>I have SEVERAL questions

>I will not question that.
>>
>>5091280
>226
>>So 16?
>I have SEVERAL questions
How come she is so old yet she can barely speak engrish? What has she even done in so much time? How would a wimpy kobolt even survive for so long? If she is magical, why haven’t we seen her do any spells?
>>
>>5091280
this>>5091286
Kobolts are ridiculous
>>
>>5091280
>I have SEVERAL questions

>first double check her math skills a bit, just to make sure shes being factual. Not that we dont entirely beleivecher but
WOW. Big number to us.

>can she do magic?

>was she older than that Tim the delicious dragon? That would be kind of hilarious in a situational sense.

>are there any other kobolts as old as she is?

>how well can she fight?

>are there any other particular skills shes good at?

>being half albino does she sun still hurt her?

>why did magic wash over her egg? Was that intentional? Who did the magicing?

>>5091286
>>5091323
No be mean and call Pink wimpy
>>
>>5091337
Bruh, Pink may not be weak for kobolt standards, But a human or some medium sized animal could overpower her with ease. I’m sure that she could be killed by an opossum.
>>
>>5091129
Unlimited slap works
>>
>>5091342
Still. Kinda mean to outright point out how easily we could fold her into a full Nelson or mating press.
>>
>>5091457
It’s true though.
>>
>>5091129
>>Slap.
>Disregard women. Establish dominance. (don't actually do this)


In future we will slap... them abs
>>
>>5091280
>I have SEVERAL questions
Honestly, I'm surprised a kobolt can even count that high.
>>
>>5091280

>I have SEVERAL questions

How old do kobolts live to be? How old are the others?

Does she know magic?

Does the sun hurt her?

Are there any other kobolts with medical problems that would benefit from a doctor?
>>
>>5091551
For a people that are supposed to be idiotic pests, she speaks very clearly and with good vocabulary.
>>
>>5091286
She's definitely got a better grasp of language than the others.

Are these in kobold years or what
>>
>>5091615
I mean, D&D kobolds have long lifespans if not slain, and IRL reptiles can live a long time.
>>
>>5091286
>>5091342
>>5091484
>>5091551
just don't outright insult her. We're more polite than this. Some of the time.
>>
>>5091337
support
>>
>>5091720
Agreed. Let's not be a prick about it.
>>
>>5091720
>>5091934
+1 Let's try to be nice
>Kobolts are for cherishing and protecting
>>
>>5091280
Ask her who taught her how to fight with the dagger. Small and as old as she says she is, I would hope her experience with the blade has scaled with her age. We can put her martial prowess to the test later when we need to stop. Less about strength, more about testing her finesse and skills.
Can she tell us why that late dragon had such a....peculiar name? Tim the Tasty was it? Was was that his name? Can you tell me anything interesting about that wizard dragon?
>>
You blink.

You blink again.

"I'm gonna... I mean... How do you know it's been that long? Kept a calender?"
"Dwarves are very meticulous about timekeeping, so I'm really sure about at least 197 years of it. I've been on the surface for about fifteen years, and four years were spent serving a rockworm after my hatching... But I guess I'm basing that one on how much i got bigger."
You tilt your head a little, still confused, but Pink seems to catch on.
"Oh, it takes kobolts four years to reach sexual maturity. I know, takes a while, but we make ourselves useful in the meantime!"
"Four years is actually a very short amount of time, but... you lived with dwarves?"
"Ya-huh! They killed the rockworm, and they took me along because they thought i'd sell well. Then they sold me to an antique store, and because I really, REALLY liked the shiny bits..."
She shudders a little at the thought alone.
"Mister Krikornish put me to work on gems. I worked for their family for the next 197 years, three months and twelve days!"
"That's... Do all kobolts grow to be so old?"
"Uhhh, probably not? Most of us tend to get killed or eaten, but dwarves don't like kobolt meat."
"Okay... So does that make you older than Tim the delicious?"
"Tim the- Ohhh!"
She starts laughing, and soon she kind of gets "stuck" in her laughter, as it reaches a slightly higher pitch and turns louder. She rolls on her back as she keeps laughing, and you have to admit it's kind of contagious. You start chuckling yourself, and then Pink tries to catch her breath... with success, fortunately.
"No no! The dragon was called "Krazinkos, the gluttenous and devourer of Tim the Tasty". Tim the Tasty was a food knight that came to him once, with the intent to eat him! So Krazinkos ate him, declared him tasty, and added it to his title!"
Ugh.. A food knight. Those things are disgusting. Gluttony cultists.
"Krazinkos has a very strong stomach... And unique taste buds. At any rate, I have some more questions about you."

Pink grins ear to ear... almost literally.
"And I have many answers!"
"Okay, turning back to my first question about your old dragon, are you actually older?"
"I was 3.451 times older than him, yeah! Rounded up, of course."
"I... that was rounded up? Also, did you jut keep track of that number or-"
"English isn't my bestest language, but I'm really good with numbers! I got to do the value calculations after 40 years so i have 157 years of experience!"

...She's a living calculator, isn't she.
(cont)
>>
>>5092241
Fucking wild man. Boop her on the nose for being so silly.
>>
"You said you're pink because of the magic? Are you... a mage?"
"Oh noooo! Magic passed over my egg! It was during some kind of biiiig war between a wizard with a reverse tower and the dwarf county of Orzankul. When the wizard died, he caused a little magical outburst, as they do."
"Ah... You're lucky to come out as a bit pink, in that case."
"Ya-huh! Wizards are spooky."

You should move on to a different question, though this one deals with the whole gang.
"How long do kobolts... generally live? If they're not slain?"
"...I dunno. I'm still good!"
"You don't know how long kobolts live?"
"People used to say 110, but that is wrong! Not just because of me, too!"
You stare at her for a moment, and then say:
"Elaborate?"
"Eh, found some really old kobolts in some of the worm tunnels. They didn't keep time, but they looked old. I don't look old yet!"
"How old are the other kobolts, then?"
"Ohhh, that depends. The twins and Chad about about seventeen years old. Collar is thirty-seven and Teensy fourty-two. Snikt is about seven, I think."
"She's SEVEN!?"
"She told you she tried doing her things after leaving the nest, remember?"
"She told me she never had a nest... That was "sun-mothered". "
"Ohh... She never told us that. That means she might be younger, then. She's past four, I'm sure of it. Don't worry! Kobolt children not like human children."

...You might be the best thing that ever happened to Snikt and that's a little depressing.

"Okay... Moving back to you." You say, though your empathic feelings bleed into your voice perhaps a bit much. Only seven...
"You said you're a half-albino, right? Does the sun hurt you?"
"Stings the eyes a little sometimes!"
"I mean... your skin? Or I suppose your scales?"
"Hmmmm.... I guess I do feel a tingle on very long sunny days? Other kobolts don't. Not much more than a tingle, though, I still like the heat."
"Okay. Now, with your age... You said you were good with a dagger, yes? How good are we talking?"
"I was a merchant for 197 years! Not that good. I just know balance and good craftsmanship. Theoretically, I know how to stab and slice, but I haven't done it much other than to ropes, wood and sometimes a pig carcass."
"Why those things?"
"To test if a blade is still good. I can swing nice, but... I mean... Combat is different from one good swing!"
"The fact you know that much puts you above some others." You muse.
Hmm. She's a jeweler of sorts, and a general money handler.
"So, you're good with money and judging steel. Anything else you might surprise me with?"
"I can bartend good!"
"...Huh. I guess you DID live in a dwarven city. How did they accept you, anyway?"
"They got a lot nicer after twenty-four years and two months!"
...She kept tabs on that.
(cont)
>are there any other particular skills shes good at?

How old do kobolts live to be? How old are the others?

Are there any other kobolts with medical problems that would benefit from a doctor?
>>
File: Screenshot_2.png (99 KB, 316x271)
99 KB
99 KB PNG
>>5092261
>forgot to delete the questions
>>
>>5092261
Ok that is one useful Kobolt
>>
File: 1611897219960.jpg (17 KB, 495x362)
17 KB
17 KB JPG
>>5092261
>...You might be the best thing that ever happened to Snikt and that's a little depressing.
>muh heart, muh soul
we might as well be her new adoptive dad. I will mutilate anything that remotely moves if it makes her cry.
>>
Rolled 54 (1d100)

"I think it was because i was now part of their, uh, their... background. their... the stuff in the back that people can sit on and makes a room look nice!"
"...Scenery?" You hazard a guess.
"YES! That's the word!"
"Okay. So you remained there for... at least two dwarven lifetimes, and likely less."
"Ten generations!"
"Right. Why'd you leave?"
"Well.... dwarven civil wars were coming up, and the store owner said that they'd likely come to steal everything and maybe kill me, because I wasn't a dwarf. So he tried to smuggle me out."
"Tried?"
Pink looks away for a moment. Her mood seems to take a turn for the worse, too, and starts staring at the fire instead of you. Bit of a mood swinger, or perhaps...
You put a hand on her shoulder, and she seems to relax at your touch.
"You don't need to talk about it if you don't want to."
"...They saw him as he was leaving, and master... he got shot. I tried to save him but... I-I'm not... I'm not a doctor. So... I failed."
She shrinks a little bit, shakily clutching her legs.
"S-sorry, dragon. I'm... n-not very good. A-at that. B-but dragon is very, very wise! You brought doctor lady along!" She says, smiling once more.
"Trust me, you're very capable already. And I won't get hurt! That's what the armor is for." She rap your fist against your chest, to make a point.
"That said... Do any of the other kobolts have any medical issues I should know about?"
"Hmmm.... Chad is missing a bit of tail, and the twins are totally colorblind. Everything's different colors of grey for them. Also they're blind in one eye, each."
"I noticed."
"A-also... it's really nice you have Chad a name. He's a lot more confident now. He's... cute. N-not as cute as you, of course, great dragon. Or... Would you prefer not to be called cute?"
"I'm adorable, but you don't need to give me praise you don't believe in. Or at all, for that matter."
"You're confident, too!"
She can't tell, but you're grinning in your bucket helm.

You just have one more question:
"Say... one more thing. You say your english isn't the best, even though it's more than fine, but... you grew up amongst the dwarves, yes?"
"Yep! I'm fluent in Under-common, Miner's Tongue, and even the blue speech... on full moons, anyway."
"I only know under-common of those three. What the hell is blue speech?"
"Wizard language. Long story, and I don't remember it."
....Riiiight.

It's getting late. The discussion took a bit to get through, besides, and it's about time to go to sleep. The fire should keep anything dangerous out, and you're a light sleeper. You put your back against a tree, and note the others that they should sleep. In an instant, you're covered head to toe in kobolts. Now that you're wearing armor, they just curl up on top of you all at once. Seems they did take your breathing into account, last time, and letting the tiny one nap on your was calculated.
Right.

The doctor sleeps on the other side of the fire. She'll be fine.
>>
54 = nothing much... seemingly.

Dawn comes without issue, and you enjoyed a dreamless night. You awaken at the light shining through your helmet's eyeslits, and like before you awaken the kobolts. The doctor also wakes up fairly fast at the noise, and wordlessly she begins to roll up her sleeping bag. You take note of Snikt as you get up, as well, and you think she runs a little more upright than before... Hard to say.
If nothing else, she's smiling.
You spread the cold ashes of the fire around, and let the kobolts toss the rocks that kept the firepit from spreading in random directions. The burnt wood is tossed out as well. It will nourish the forest somewhat, or so you've been told. As long as you're extra certain nothing is still lit.
When you raise your helmet to take a bite out of your bread, however, you suddenly feel something... crack. Freezing up, you remove your mouth from the bread, but the damage has been done. You've...
You've just lost a tooth. A canine, to be exact, the one at the corner that you...

you feel, perhaps, a bit nauseous when you spit your tooth out and stare at it. The nerve is visible, and for a moment you swear you felt it... detach when you spat. It was painless, surprisingly, and when you have your tongue feel across the new hole...
You feel a little sharp prick, right where the tooth used to be. It can't be more than the tiniest little thing for now, but it's clear what's happening. Your tooth was just *replaced*.

>Keep calm. Don't mention it. Just... keep moving to the archmage.

>Mention it to the doctor. Keep calm.

>Allow yourself to panic for a moment.

>Give the tooth to pink as a souvenir and wander along the road in shock for a while...
>>
>>5092280
>Mention it to the doctor. Keep calm.
>Eat your bread. Your nanny said a growing boy needs to eat, and god as your witness so you shall. Proceed with your breakfast.
>>
>>5092280
>Mention it to the doctor. Keep calm.
No need to go full retard, yet.
>>
>>5092280
>Mention it to the doctor. Keep calm.
Consult with the professional
Then move off for a bit of privacy and
>Allow yourself to panic for a moment.
It's important to not just bottle up all your emotions or else you'll just go to pieces at a later date
>>
>>5092274
Protecting Snikt and turning Chad into a strong yet small knight. We are becoming a true undertaker of the Kobo-Dad Challenge
>>
>>5092277
>Everything's different colors of grey for them. Also they're blind in one eye, each.

Range fighters with no depth perception....

>blue speech... on full moons, anyway.

is she a were dragon or something?
>>
>>5092280
>Mention it to the doctor. Keep calm.
>>
>>5092306
support

bottling it all up will only mean a blow up later on
>>
>>5092280
>Mention it to the doctor. Keep calm.
A knight never panics. A knight is always calm, even in face of adversity, no matter how large.
>Panic anyway

Also, one thing that bugs me, and that should probably be bugging Ser Reynauld as well, is the kobolts' insistence on calling him a "dragon". It originally came off as just 'bolts being 'bolts, but now, in light of the curse's nature, maybe they can see something that humans don't? Surely something to bring up next time.
>>
>Ser Reynauld
I love how Spinejuice is basically using the knight from that one webcomic, and also the witchdoctor if from Darkest Dungeon good stuff all around. Oh and the fact Kobolds can live stupid long times, which in D&D cannon is accurate the species is just so silly and danger prone most don't live to see it.
>>
>>5092306
Supporting.
>>
You take a deep breath, with perhaps a little shudder to your breath. You clench your fist, holding your tooth in your fist as you finish the bread, fortunately without losing anything else. The cheese has turned tasteless, under the circumstances, and you barely keep track of it.
Slowly, however, you manage to calm yourself. Then, shoving the helmet back over your face, you move towards the doctor, who is eating her own ration out of a tin can. It smells... strange, and you can't tell what it even is.
She looks up as you approach, and you try to figure out how to say it for a moment as your heart hammers in your chest. You've faced down some of the worst this world has to offer but now you feel as though your very body is rebelling against you.
It's a scary feeling.
Eventually, you settle on just showing off your missing canine. The doctor raises an eyebrow dispassionately, at first... then realisation dawns on her, and she frowns.
"I see. Would you like to talk privately?"
"...Yes." You say, before asking the kobolts to watch the road for a moment. You and the doctor move a small distance away, and then she cuts to the chase.

"Your canine has falled out, nerve and all, and I'm assuming there's a new tooth growing in its place?"
"Yy.. .y-yes." You say, trying to find your nerves in the face of this new development. "Is this... what you might have expected?"
"Hmmm... yes and no. The teeth would be the first thing I expected to change, but I didn't expect it to work like this. Replacing teeth instead of morphing them... Hmm."
She thinks for a moment, and then realizes something, it seems.
"This might be good news, actually!"

You remain silent, staring at the doctor from behind your helmet. Your face inscrutable.
"It means the body is difficult to morph, and instead, it will seek to replace. Your skin isn't turning to scales, instead it will slowly be replaced... Hmm. That said, it might be a good idea to avoid getting scraped. I fear your scabs will be scales, now."
"That's... Where is the good news?"
"It means that it will slow down once it can't replace things as easily. Your scales will come in slower than predicted... unless you were to hurt yourself. Another bonus is that I'll have a perfect set of human teeth, if you'll allow me."
You can't hide your revulsion at the prospect, and then the doctor takes out a little tube with some... clear liquid inside of it.
"This will prevent the nerve from rotting away. Now, do we have a deal on your teeth?"
"I'll... think. About it." You say, through gritted teeth. You take another deep breath, and try to keep calm.
"Alright. We should move then. Give me a moment as I... Do some business."
"Very well. I'll wait by the road."
(cont)
>>
You move away from the rest for a moment, move behind a tree... And then you sink down, back against the tree, hugging your knees for a moment as you just... panic. Silently.
Your breathing goes faster than you'd like, and before long, your lungs are burning. You haven't felt like this in years. True honest panic is something that is beaten out of you in the crusades. If you can't handle yourself soon, you die. Simple as that.
There is a distinct wish that there was something better to do than panic silently like this, listening to your heartbeat speed up and overtake you. The thumping goes into your years, and your start squeezing your knees harder and harder. You feel as thought you can't breathe anymore, as you hyperventilate.
Too much air. Too little.
Who knows.
You're going to turn into a monster and your only hope is some hail mary two weeks from here.
...

You don't know long you spend there, shaking and coughing, but eventually, you find yourself again. You calm down, clench your teeth, and breathe out, slowly.... In and out.
Clasping your sword's hilt, you unsheathe it, looking at the design... For exemplary service.
You're a knight. A crusader. You've spat in death's eye dozens of times.
This is nothing. You've been through worse.

Standing tall once more, you turn and punch the tree... Better it than something that feels pain. Right.
Time to-
...
"Snikt?" You say, as you see the little hooded kobolt hiding around the tree.
"...Dragon okay?"

>I'm fine. You shouldn't sneak up on people like that.

>...How much did you see?

>Grab the kobolt and make it VERY clear she is not to tell this to others.
>>
>>5092489
>>...How much did you see?
The best option IMO, the first is a lie, and the second is unkind
>>
>>5092489
>You shouldn't sneak up on people like that.
Deflecting seems like a good plan right now.
>>
>>5092489
>...How much did you see?
>>
>>5092489
>...How much did you see?
>>
>>5092489
>...How much did you see?


Also, WTF. Pink isn't stupid at all. Hells, she comes off as more intelligent than a lot of humans. Most of these Kobolds do. I'm starting to feel like most of what Kobolds supposedly are is just propaganda.
>>
>>5092566
she is gonna be incredibly valuable, no joke she might be the smartest kobold alive. we foster her abilities and talents we could honestly end up improving all kobold kind
>>
>>5092489
>...How much did you see?
She's going to panic.
>>
>>5092566
Ya see? It was better to not talk shit about her after all.

>>5092489
>I'm fine. You shouldn't sneak up on people like that.
>...How much did you see?
>Is your back feeling better?
>>
>>5092570
The fact that she knows math in an age like this (considering we were just asked 'does where we're going have schools' and responded 'no' like it's common) and quite possible ALGEBRA considering her rattling off multiplicative value down to the thousandth place like it's nothing indicates she might be in the upper echelon of intelligence PERIOD, not just among Kobolds. At the very least well above the average, I'm willing to bet.
>>
>>5092603
we need to guard her like the invaluable creature she is. of course, I want to protect all our kobolds, but her mind is literally invaluable
>>
>>5092603
>>5092608
>inb4 become a dragon
>no gold in our horde unless nessassary for finances
>our horde is 100% kobolts
>and the friends we made along the way
>compassion virtue gets mutated into collecting abused kobolts to care for
>>
>>5092616
I am into it, but
>use magic to keep the curse born dragon greed/mental corruption from taking root
>maintain virtues and pass them on to the kobolds we collect and love deeply
>200 years later koboldkind is welcomed into the fold of civilized races and bucketlandia is recognized as its own nation with our draconic reign being recognized by all
>>
>>5092620
>bucketlandia
kek
We will have to commission a new buckethelm, old one wont fit
>>
I do not reccomend becoming a dragon. We should try to get rid of the curse while we're still a human and not some reptileman.
>>
>>5092647
>dragon knight in full crusading armor
>I cannot imagine anything more terrifying

>>5092652
the green texting is nothing more than jokes going full dragon would be more trouble than it would be worth, I want to remain human as well, but if we end up going full dragon then might as well run with it, if we can prevent the mental corruption aspect of the curse then the rest would not be so bad. or if the curse is incurable then I would love to see if we can mitigate it by having the mage do something to make us a were dragon only transforming on a full moon or something like that make it togglable
>>
>>5092654
Yeah the more human we can remain the better but the main priority is keeping our mind and values. It's the old "hope for the best but plan for the worst"
>>
>>5092652
>Scales AND armor
>That's like... double the armor
>Claws. Teeth
>Never unarmed
Ego vult! Crusading kobolts
>>
Rolled 90, 7 = 97 (2d100)

You stare at her for a moment, and then ask:
"...How much of that did you see?"
"A-a lot. Dragon was breathing really hard and Snikt does that too when she's really, really scared. Then you hit tree. D-does snikt need to help kill tree? Will that make dragon better?"
You sigh.
"It's... No. The tree is fine. It's just that, I... Well. I've got a lot on my mind."
"Snikt understand. Just... Scary. Thought dragon wouldn't be Snikt. Snikt sometimes needs moment to breathe hard. When..."
She swallows nervously.
"Sometimes Snikt sleeps and feels the wood trap around her neck again. Then she wake up and she scared."
Oh...

"And... how do you deal with that?"
"Used to be crying. A lot. Now it's hugs."
...
"I would like a hug." You admit.

You get it.

After that, you're back on the road once more.
>>
>>5092685
Adorable
>>
>>5092682
if it happens it happens but at this time our MC would not at all be ok with losing his humanity, and yes I know if he keeps his mind and soul he is still human on the inside, but actually being human is important as well
>>
>>5092685
Emotional support kobolt
>>
90 = Wandering merchant
7 = Awful stock

Fortunately, the day of travel goes rather smoothly. Nothing really passes you by other than a few wanderers and a small group of alchemists. The doctor glares at them as you pass them by, but they don't seem to notice it. More importantly, however, you come across a caravan of all sorts of people. A dwarf is the one in charge of the caravan, though most of the workers are human, instead.
One of them has a peculiar skin color, as well, looks to be from the distant east. What would bring someone like her to this land, you wonder...
Of course, just as you approach with the intent to buy, the dwarf at the front yells at you:
"KEEP YOUR DISGUSTIN' VERMIN AWAY FROM MY CARAVAN! I KNOW EXACTLY HOW MUCH I GOT, IF YOU STEAL I'LL BLOODY KNOW!"
Pink steps forward for a moment, and speaks something in a rather guttural tongue, which... only seems to enrage the dwarf further:
"YOU THINK JUST BECAUSE YOU LEARNED A LINE IN MY LANGUAGE I'M GONNA LET A SLIPPERY HUNK OF GANGUE GET CLOSE!? TEN METERS!"
He reaches behind him, and the implication of a gun is clear. Alright... What an uncouth moron.

Well, you don't dwell on it. The sandy woman is the one buying and selling different wares, and while the kobolts are permitted to come close, you are trusted enough, along with the doctor. Politely, you tell the others to stay put.
Curios, oddities and trinkets of all sorts are available here, so you decide to try selling something gross.
"Found this on some pigmen. It's a drum... made out of a human face." You say, doing your best not to touch it more than you have to.
The woman nods a few times, appraisingly. She speaks with a heavy accent that you cannot place.
"This is... Macabre. Very good. Sells okay, but rarely... I will offer you twenty piece. No more."
"Deal." You say. You're not one for haggling, always seems rude. Despite that, however, the woman seems somewhat disappointed you just accept it out of hand. She hands you the money, and then offers you the opportunity to spend it on something...

You look around for a moment, but... there really isn't anything useful here. The "best" thing you found here is ring with a little gem in it. It promises strength, but at 9 gold pieces you doubt it will bring much. You briefly considering bringing Pink over to appraise it, but you really don't have to.
Again, it's like... nine gold.
You just leave it.

After that, it's just travelling some more. The roads are quiet around here, and when you pass by one of the golems that guard it, it's not hard to understand why. It's covered in blood, which is not uncommon. They fight up close and with brutal precision and strength... But they don't exactly bathe until they reach the guild once more.
Makes them a scary sight even for the law-abiding citizens.
Anyway, you arrive at the town, but... now comes the question.
The guild is open to strangeness. The average village on the roadside? Not so much.
How are you dealing with your kobolts?
>>
The village has an inn, and seems to be well populated. It's clear that it's a prospering town, and they have their guards out at the ready, though they don't have walls at the ready...
Some materials are visible for it, though, looks like they're planning an upgrade.

Back to the point:

>Have the kobolts camp outside while you gather directions, provisions, and bedrest
They'll be fine out here, and it prevents trouble

>Go in to get your necessities, then camp outside the village with your kobolts.
You're not leaving them alone... they might be sad.

>Enter the village with the kobolts and find a room to share.
You have no actual proof to believe they'd be against your entourage.

>Walk in with your kobolts, and let them have the fun they can gather from a nice village like that. Mostly just means admiring the scenery and maybe talking to people, but it's something they'd probably like.
They could use some time off.

>Some other type of shenanigans
>>
>>5092773
>Enter the village with the kobolts and find a room to share.
The doctor must be with her kobolt patient at all times. They don't want to force the good doctor to camp outside, do they?
>>
>Have the kobolts camp outside while you gather directions, provisions, and bedrest
not the bedrestz part tho we do sleep in the kobold camp
>>
>>5092773
>>Enter the village with the kobolts and find a room to share.
>>
>>5092781
+1
>>
>>5092773
>Enter the village with the kobolts and find a room to share.
And depending on how people seem to be reacting consider
>Walk in with your kobolts, and let them have the fun they can gather from a nice village like that. Mostly just means admiring the scenery and maybe talking to people, but it's something they'd probably like. They could use some time off.
but only if the townsfolk seem ok
>>
>>5092781
support, hope she continues to help snikt
>>
>>5092773
>Enter the village with the kobolts and find a room to share.
>>
>>5092773
Idea:

Run them through some basics of soldier-y behavior or the like. You've never been good at it, but the idea's there. The plan is the make them immediately think 'wait, something unusual about those kobolds and that guy leading them' and that'll likely disarm the immediate knee jerk reaction with confusion. That's our opening.
>>
Hmm...with that weird aging thing, seems like the silent doctor will become the waifu for the quest.
>>
>>5092773
>Some materials are visible for it, though, looks like they're planning an upgrade.

Can we help with the upgrades on exchange for some money and accommodation?
>>
>>5092855
that might work the old, pretend everything is normal and walk with confidence move
>>
>>5092921
>>5092781
combine these two
>>
>>5092896
Maybe, but Pink is also potentially acceptable.
>>
>>5092855
I like it.

>>5092773
Supporting that one!
>>
>>5092773
>Go in to get your necessities, then camp outside the village with your kobolts.
>>
>>5092781
+1
kobolds deserve the comfy
we will beat over the head anyone who disagrees
>>
>>5093344
issue: being too soft is also a bad thing. a rom we will get, but I do want to train their martial capabilities during our travels. We won't always be around to punch out pig men for them. One day, they too must punch out other pigmen for the sake of others.
>>
Alright, you figure the best way to move onward is to do so with confidence.
"Everybody! UH, except you, doctor. We're coming up on the village. They won't take kindly to the average kobolt, so I think it would be prudent that we don't look like a rabble of raiders. So, I want you all to march in step. You are to walk in front of me, lined up next to another buddy of choice."
"The buddy system... really?" Paracelcus says, raising an eyebrow. You elect to ignore the comment.
"Stand tall, and march in step. You're a line of soldiers, not a rabble of troublemakers. Understood?"
They're already lined up, and you go over the lines to inspect them.
"Sheathe your daggers, we're not here for trouble. Chad, stop standing on your toes, I didn't mean tall in that sense." You say, going over the mistakes...
"Twins. Don't walk hip to hip. You don't need to be that close together."

Now they look like they can walk with purpose. You send them marching in, with Paracelcus walking next to you.
"Do you have the money for a room?"
"Thanks to selling the drum, yes. I was planning on working for a room, otherwise... The lumbermill can always use some laborers."
"The kobolts wouldn't be appreciated as workers."
"I wouldn't be sending them, I'd do it myself."
"Hm. Good exercise, I suppose..."

As you enter the town, two guards step forward, even unsheathing their blades... but they stop when they notice you and the way the kobolts are walking. Still, one of the guards approaches you:
"Hey! We don't need any more trouble around here, knight, and this is no place to sell your little bastards."
"I'm not selling them... They're mine... I-I mean, they're my wards."
The guard squints at you, and he doesn't hide his disgusted sneer as you say that.
"Right. Bringing it over to some lord, are we? I don't care for what your master asks, but I won't accept some animals snooping around the town stealing anything shiny."
"They are not animals." You say, gritting your teeth. "They are kobolts, they are just as much people as you and-"
The guard interrupts you by speaking louder. Not quite yelling, but more forceful.
"Don't give me lip, you plated ingrate. This is our town, and we get to make the rules. Even if you managed to train them, you can't trust those things any further than you can throw them!"
...

"Is there no way for me to change your mind? You can tell that they're well-behaved, yes?"
"LOOK HERE! I'M ALREADY DEALING WITH SOMETHING KILLING OUR CATTLE AND MURDERING WOMEN IN THEIR BEDS! I DON'T NEED SOME BOOTLICKER IN PLATE TELLING ME WHAT I CAN AND CANNOT TOLERATE, DO YOU HEAR ME!?"
Wait, hold on. As much as you'd like to get angry with this man, you heard something more important:
"Wait, you're suffering from a serial killer!?"
"Oh, gods above... Yes! Is that enough for you to keep moving?"
"Quite the contrary, I'm afraid. I'm..."

You don't have the time for this.
You're on a schedule
Just don't say it...

"I'm honorbound to help you with this." You say.
Damn it.
>>
"We don't need your... Ahh, hell with it. FINE! You find whatever is eating our townpeople, I'll make an exception for your little monsters. How about that? Until then, you sleep OUTSIDE!"

...Right then.

>Start asking around about the murders while the kobolts set up camp outside

>Politely ask the innkeeper if you might be permitted to keep the kobolts in a room, despite the guard's belligerence

>Something else
>>
>>5093376
>Start asking around about the murders
>Politely ask the innkeeper if you might be permitted to keep the kobolts in a room, despite the guard's belligerence. Being closer to town means we'll be able to react faster should the murderer be close by.
>Ask our wards how well their night vision is, and if anyone is proficient with sneaking. We can bag the murder when night falls.
>>
>>5093376
>Start asking around about the murders while the kobolts set up camp outside
>>5093378
>Ask our wards how well their night vision is, and if anyone is proficient with sneaking. We can bag the murder when night falls.
+1
>>
>>5093378
support, though if anyone of our bolds is going to be playing bait, then we need to make sure we are ready to step in
>>
"Hello, innkeeper." You say, attracting the attention of a man with one of the most impressive handlebar moustaches you've seen in your life. The man is in the midst of cleaning a glass, and he doesn't react beyond raising an eyebrow when he sees that you are surrounded by kobolts.
"...Ser knight." He says back, his voice is rich and deep besides. A natural story-teller, is your guess.
"I'll be remaining in town for some time, and I would like a room for me and my wards. They don't take up much space. Would that be possible."
"...You'll be payin' extra for anything missing or busted." He says back, calmly, and then he adds: "It's ten pieces for you."
Thanks to the drum you sold, you can afford it for at least two nights. After that, you'll be working for your money, though you hope to get out of here sooner rather than later.
That new tooth has already grown out into a proper fang, though it's at least nestled away in your mouth to not cause harm... yet.

You place the money on the counter, making the innkeeper collect the pieces, and then show you to your room. You're at the far end of the hall, and the room itself is fairly cosy. It might be a bit of a tight squeeze with all eight kobolts, but it looks like the bed can hold the weight easily. It's pretty much a solid block of wood with a mattress in the middle. No need to fear the thing breaking.
"Food is available if you wish... About 2 pieces per bowl of stew."
"I can't afford much, innkeeper. My kobolts will subsist off what they caught on the way here."
"Mmmmhm." He says back, and then he adds: "There's a firepit out in the yard if they need to roast it. You'll have to get your own wood."
"Thank you, sir."
He grunts again, and moves back to the counter, where a man woke up to ask for another beer. The drunk looks like an utter wreck, and the innkeeper seems to change his approach somewhat.
"...Marcus. You can't just drink yourself to death here, alright?"
"I've... iiivve got the coin. I CAN!"
Sighing, the inkeeper refuses to give him a drink, but Marcus doesn't seem intent on leaving, and instead he just shuffles off his stool, waddles to a table, and then collapses there, burying his face in his arms.

When the innkeeper sees you staring, he takes a moment:
"His, uh... His wife was the first to be taken by... whatever creature is feasting on us. Marcus hasn't been the same since." He says, partially as a warning you feel.
He doesn't want you to try and console the man.
"Look, it'd be best if he could get home and sleep it off, but I think i'd prefer to keep an eye on him right now."
"Say, I'm remaining here to try and find that creature and hopefully slay it. What can you tell me of the murders?"
(cont)
>>
"Hrmm... Started about two weeks ago, when the supplies for the wall arrived. We were just about to start setting up the walls to ward off any monsters and bandits, when cattle started dying. We just found it in the morning, and when we cut it open to try and get some of the meat back, and to see if it was the coal sickness, somewhere."
Paracelcus, who has been keeping quiet up until now, suddenly says:
"Anthrax. The proper name for it is anthrax."
The innkeeper just gives a look, and then just says "uh-huh." without adding anything.
"Anyway, was the most curious thing. We found a hole in the creature, pierced right through and made the heart burst. It has some other injuries, too, but they were just little cuts. Figured it was some new devil, so we set up all manner of torches and a guard. It managed to get two more before we finally got all the cattle rounded up proper. Always the same injury. Big hole, burst heart."
Paracelcus seems interested:
"Say... Was it missing blood?"
"See, now that's the thing we woulda guessed, right? But no, damned thing was full of blood as normal. So there's just some thing bursting hearts."
The innkeeper sighs.
"Then, Marcus's wife. Damn shame, she was a pretty little thing. One day, Marcus came home late from the lumbermill... and his wife was lying in bed. Curled up dead. Another hole in her, just like the cattle. Her heart wasn't burst, but... Well, she was dead all the same."
PAracelcus seems oddly interested, and she has the ghost of a smile as she asks:
"Is the body already buried? I'd like to perform an autopsy."
"A wh- You're an alchemist, ain'tcha? Shoulda figured."

The inkeep sniffs.
"You'll have to ask the priest in town. He deals with bodies. Now, miss, are you with the kni-"
Paracelcus just shoves ten gold pieces on the counter.
"Just tell me what door and I'll go there. Where is the priest?"
"...Your room is opposite ser's room. And the priest aughta be in the church at this hour, offering sanctuary to any who need it."
Obviously.

You turn to your kobolts, and ask them:
"How's your night vision?"
"Really good!" Pink says back, proudly. "We're used to living in caves, we see pretty good as long as there's a little light. Like moonlight!"
"Good. How sneaky are you guys?"
"I mean... That's kinda harder to say."
"Snikt can go unseen." Snikt says. Chad seems less certain. "I'm not... I'm kinda loud-footed."
The twins just giggle. "We are... not so good at it! It's too funny! We keep giggling."
The rest seem more so-so. They're just "okay", you suppose. As much as you could expect from small creatures like that. They're just okay.

Alright. While Paracelcus is planning on leaving, you should decide on what to do. Night is falling rapidly.

>Head out into town and ask for more details from the other townsfolk

>Follow the good doctor to hear what she discovers... if she is allowed to autopsy the corpses, anyway.

>Set up your sneaky kobolts, just try to catch any creature of the night as it sneaks in.
>>
>>5093600
>>Follow the good doctor to hear what she discovers... if she is allowed to autopsy the corpses, anyway.

We might be able to back her up if she gets an iffy look.

Snikt is the only really stealthy member, so maybe she'd be a good scout, but we'd need to stay up with her.
>>
>>5093600
>Follow the good doctor to hear what she discovers... if she is allowed to autopsy the corpses, anyway.
>>
>>5093600
>Set up your sneaky kobolts, just try to catch any creature of the night as it sneaks in.
>>
>>5093600
>Follow the good doctor to hear what she discovers... if she is allowed to autopsy the corpses, anyway.
>>
Maybe we should propose to the doctor that we help her try to convince the priest? Her skill is undoubtful but...

Let's be honest here, she's not the most tact when it comes to talking. She's very direct, and while that's not a bad thing on itself, it's not good for persuasion.

The priest would be much more likely to believe that she's not just some psychotic mengele if an honorable knight was with her.
>>
>>5093698
Agreed. Perhaps if we do this enough times, she might reconsidered getting an assistant.
>>
>>5093707
How about a boyfriend

Paracelcus is smart, but she lacks the charisma side that doctors benefit so heavily from. She's good at medical operations, maybe, but she needs to be able to get people to calm down too, and in that part she's lacking

Which is why we can help her
>>
>>5093600
>Follow the good doctor to hear what she discovers... if she is allowed to autopsy the corpses, anyway.

we should try and talk to the guy who is drunk at the tables a first hand account of the discovery might prove useful, maybe we should as our plague doctor to wait for us before leaving so we can do so now
>>
>>5093721
Lies! Only Pink's thigh pillows!
>>
>>5093744
>harem route anon, embrace the harem
>>
>>5093744
She's lived way longer than us, and she's going to continue living way longer than us. I'm not too keen on becoming a dragon, so i'd say the lifespans are too unequal.
>>
>>5093768
eh, life span isn't an issue IMO, this is a land of magic I am sure we can get out hands-on age rejuvenation magic if we really needed to, given time.
>>
>>5093769
Potions of Youth are not very readily available.
>>
>>5093800
and we won't need one readily for a long time now, will we?
>>
>>5093802
I dont particularly feel like waiting until we're an old coot. Chances are, we would never find such a thing
>>
>>5093806
you are thinking about this in the completely wrong way, we have a dwarven-trained merchant kobold, and an alchemist for a friend, we can make them, once we have the gold to start trading for materials, 5 years tops is my estimation for getting everything we would need. If we went about it the stupid lolz let's quest for it way yeah a lifetime, but using cold hard capitalism and some common sense 5 years easy.
>>
>>5093811
If it was that easy to get it, shouldn't the world be flooded with immortal people?
>>
>>5093812
Wizards my boy, those fuckers are probs immortal. also, not everyone has a dwarven trained merchant on their side let alone an alchemist. further who said this would be easy? the amount of gold we are gonna need to offer for people to be willing to take on what will defiantly be extraordinarily dangerous will be high, we are lucky to be in a position that if we are smart we can take this path.

seriously we have a kobold who is likely one of the best merchants alive, an advanced Alchemist who wants to push the boundaries of science, and we ourselves are a chad knight, without any of those three things this would not be viable. Literally, all we need now is to start getting up the capital.
>>
>>5093814
Immortality is not just a question of capital. Dear doctor here is not just an crazy magic scientist either, she's an actual medic who has goals like "cure tuberculosis", not "youth potion" or other snake oil
>>
>>5093600
>Set up your sneaky kobolts, just try to catch any creature of the night as it sneaks in.
>>
>>5093823
Magic is real in this world, along with Fantasy creatures, we are literally turning into a dragon, I in no way shape, or form think wanting to use alchemy to make a youth potion is snake oil, and am starting to think you are just being a contrarian to troll.
>>
>>5094116
There's plenty of magical settings that don't have such capabilities. Just because magic is possible doesn't mean that a youth elixir or the sort HAS to be possible. I think the concern is perfectly reasonable.
>>
>>5094123
The primus of this quest is that a dragon has cursed us to slowly transform into a dragon, and only an ache mage can possibly stop it, that sounds like high magic to me, which would imply just by the very existence of just magic that it would be possible.
>>
>>5094127
You never know. Might not be. All I'm saying is that there's no reason to plan via assumption.
>>
>>5094129
I am not making any concert plans, this all started because I want to point out that that our life expectancy would not be an issue and a or good reason to avoid romancing pink. As again, this is a land of magic, and we have no reason to assume that a youth potion would be beyond the realm of reason for the setting, simple as that.
>>
>>5094132
Counterpoint- Tuberculosis is still a thing and clearly not solvable by magic. The existence of magic doesn't necessarily mean anything, otherwise you could make the same assumptions about healing magic should being able to solve this illness.
>>
>>5094136
counter counter point, from what we have seen of the state of the world, it is not a safe or kind place, the incentive to cure things like Tuberculosis may not exist as we know the alchemist guild has a vested interest in keeping its students poor is corrupt and anti new ideas. further, the roads are not safe and have to be patroled by golems even then we were still attacked by monsters on the road, who has time to invest in magical cures when you need to focus on better means of holding back the horrors of the wilds that are ever encroaching on the settlements of the civilized races.
>>
>>5094150
Triple Counter- that exact same argument could be made for why there's no such thing as a Youth Potion. It's not the only argument, but it's one regardless.
>>
(Note: I'm not even mad, I'm having fun debating this.)
>>
>>5094157
Same, it's fun to deep dive into a setting
>>
>>5093806
ez. become a long lived dragon, and improve our willpower so we can resist the attempted mental changes.

Wizards cannot dicern the difference between right and wrong. By my own understanding of this logic, a Youth Potion does exist. The problem is that a immoral crazy wizard made it.
This means its more than likely that said wizard will throw you in a Hunger Games setting for the lulz. If you win you get the potion.

>tl;dr youth potions exist but wizards will be assholes about it.
>>
File: kobold_2.png (36 KB, 1371x1265)
36 KB
36 KB PNG
>>5093600
>Head out into town and ask for more details from the other townsfolk
>Bring the kobolts with, try to get a feel for what the general populace feels of them.
>Explicitly tell the kobolts to not anger the populace, do not steal, ask before splitting up.

We got both someone very hostile to them, and someone indifferent but knowing their reputation, time to see how the rest of the town is.
>>
>>5094325
>suit with mo midriff
This bold has be acting most unwise.
>>
>>5094335
When you got abs of steel, it's excusable
:^)

off topic, really like the idea of our knight getting stuck mid transformation, and us becoming a kingdom legend called Dragon's Troupe or something
>>
On a quick note: this is very much high fantasy, but the caveat is that magic power (or just mana) is toxic. Enchanted products are fine, it's just having actual magic in your veins makes you a bit loopy.
An Archmage is somebody that has magic, but didn't go completely batshit. This does not mean they're more powerful than the average wizard, its just that they aren't as crazy.
Wizards also enjoy very long lives, to the point that most assume they are biologically immortal. Wizard autopsies tend to begin and end with an explosion of glitter and confetti, and very little useful biology being revealed.
-----------------------------------------------

"Stay close to me, for now. Take note of any nooks and crannies, though, I'll be sending you out to keep watch later." You tell the kobolts, not willing to leave them alone in a town that is uncaring to hostile to them.
They don't say anything back to that, though you can tell they're keeping a lookout. You can tell from how they keep swiveling their heads around and reveal just how big their eyes can be. It's cute, but it makes any passers-by glare at them with disgust. You have the distinct feeling that if you weren't with them, there'd be trouble.
Paracelcus doesn't care about the stares, at least. She marches towards the church, goes through the open door, and sees the priest standing at the ready. He looks like a naturally pleasant man, being rather rotund for living in such a simple town. Most people here aren't skin and bones, it clearly enjoy plentiful harvests, but it still seems odd to see a fat friar.
"Aahhhh, visitors to my church! Welcome, travelers... I've already set up a bed, if you have need of it."
He doesn't seem to care that the travelers before him are made of 80% kobolts. In fact, he seems to find some joy when he looks at the amazed stares of some of them. Some of them have never seen a fat man before, you suppose.
Paracelcus cuts to the chase:
"I need access to the bodies of the people that were murdered."

The priest stares at Paracelcus for a moment while she looks back with a neutral yet intense expression.
The priest blinks.
He blinks again.
Paracelcus tilts her head slightly. "Well?" She adds.
The priest takes a step back... and silently grabs a quarterstaff lying on the pew behind him. Paracelcus just frowns, and you should probably step in.

>"Pardon my alchemist friend here, she is perhaps a tad touched. She wishes to autopsy the bodies to find out more about the murders, to help stop it"

>Tell Paracelcus to please at least explain why you ask this, and also that she should apologize

>Facepalm and leave. This is a lost cause, you'll just have to deal with this without an autopsy

>~~Steal the churchly artefacts in the back they're SHINY.~~
wait what?
NO!
>>
>>5094388
>"Pardon my alchemist friend here, she is perhaps a tad touched. She wishes to autopsy the bodies to find out more about the murders, to help stop it"
Paracelcus please, where are your bedroom manners.
>>
>>5094388
put a hand on paracelsuses shoulder
"the guards have accepted my party's help stopping the murders. we need access to the bodies to see whether we're looking for man or beast"

don't call her touched!
>>
>>5094388
>"Pardon my alchemist friend here, she is perhaps a tad touched. She wishes to autopsy the bodies to find out more about the murders, to help stop it"
Touched by SCIENCE
>>
>>5094399
changing my vote to this
>>
>>5094388
>"Pardon my alchemist friend here, she is perhaps a tad touched. She wishes to autopsy the bodies to find out more about the murders, to help stop it"
>>
>>5094150
>he incentive to cure things like Tuberculosis may not exist as we know the alchemist guild has a vested interest in keeping its students poor is corrupt and anti new ideas
Bro are you kidding me?

Tuberculosis isn't a poor people disease. It was literally the killer of people of all classes. You think rich people wouldn't want a cure for tuberculosis either?
>>
>>5094388
>Pardon my alchemist friend here, she is perhaps a tad touched. She wishes to autopsy the bodies to find out more about the murders, to help stop it"
>Tell Paracelcus to please at least explain why you ask this, and also that she should apologize
>>
You place a hand on Paracelcus' shoulder, and apologetically add:
"I apologize for my companion, priest. She's a bit... lacking in bedside manner. She wishes to research the bodies to see if we are dealing with man or beast. It would permit us to prevent further murders."
The priest blinks... and then sighs.
"I understand... But... Surely you must understand that this is very unorthodox, yes?"
"I'm surprised you know that wo-"
You put your hand over the doctor's mouth and speak a little louder in the hopes the priest doesn't notice:
"Of course! But she is a very skilled doctor and alchemist, so I can guarantee you there is much to be discovered if we do this!"
"...I will bring you to the hall of the dead. The... Hrm. Kobolts must remain here. You are to join the alchemist."
"Very well."

The priest seems a bit surprised at how you agree, and when you turn towards the kobolts to tell them to stay put for a while and not to touch anything, he seems to be smiling warmly at you.
"I see! They are not trading goods for you, are they?"
"I... What?"
"I know better than to prevent such foulness on my own, so I was willing to accommodate the poor things so they wouldn't need to sleep in a stable."
"I've gotten a room for them. We won't be staying here, as we've no need of your generosity."
"As you should, ser... Now, follow me, please."

He moves to a little staircase to the side of the church, heading down. The staircase is steep and winding, and the priest takes a gas lamp along to help light the way. Once the bottom was reached, you resist the urge to cough at the smell of long dead. The halls of the dead seem to have been dug out a long time ago, and many mummified corpses still remain here. Most of them too ancient to safely move. Most likely, they have a more normal burial ground elsewhere, but it would be disrespectful to allow a body to crumble. In the meantime, however, there are many tools here to make sure a body remains...
Palatable
until the Final Meeting.
The priest guides you down a passage, and then you enter a long room, with several bodies. They're covered in black sheets, though you can tell which ones are older.
"The... newest corpse was just from last night. Poor thing... She was caught out on her way back from the farmland. So full of life and now..."
The priest looks miserable as he looks at the sheet. Then, carefully, he prays for a moment and removes the sheet.

Her face is curled up in fear and agony, even in death. Paracelcus wastes no time, revealing several scalpels and other tools.
"I will be in the church, tending to your wards."
"Thank you, shepherd."
He leaves without another word, and Paracelcus begins the autopsy.
"Well, I can already tell something is wrong. She's too fresh."
"What?"
"Too fresh. See how much blood I'm getting from my incision? It's as if she died only moments ago. After a day, the blood will have moved to the back. There would be blood, yes, but..."
(cont)
>>
She finishes the Y-shaped cut, and then takes out additional tools as she opens the body up. The smell is horrendous, but nothing you haven't smelled before. Burial duty was not clean work, in the crusades.
You note that Paracelcus is wearing gloves, at the moment. Curious...
Taking a step back, you keep a close eye on proceedings.

"Well. Here it is then. Still more blood. Though apart from that, she's still quite dead. The obvious reasoning is here, her heart was pierced causing intense trauma. Shock, followed by death. She didn't suffer, if nothing else."
"So it was a quick death?"
"Indeed. But this blood..."
She takes out a large vial, and then proceeds to scoop up a small amount of the stuff. It's still a vibrant crimson, even after some time had passed. Carefully, the doctor takes out another strange little tool, dripping some blood on some glass and then peering into it. The tool looks like a miniature telescope, in a way, with a little dial to adjust it. Further and further she turns...
Then Paracelcus stops. She looks alarmed.
"Hell's bells." She whispers, her face turning pale, and then she instantly takes a step back from the corpse, and looks to you.
"Grab a pair of gloves from my bag, put them on, then take off my own! NOW!"
"What is happening?" You ask, as you quickly do as she says.
"It's not blood! It's a magical replacement. A LIVING magical replacement! Hundreds of little creatures, bound together to appear as blood!"
You don't say anything, and just quickly put on the gloves and then move in to take hers off. They go past the elbow, and you have to roll them down. The material is stretchy and... not quite like anything you've held before.

Once they're off, Paracelcus puts on a different pair of gloves... they look far thicker.
"These things are mana-charged. Don't let your skin touch it... Keep those gloves on, use only one hand. Put the gloves you just took into one of the little bags, on the left of my satchel. Take them, put them together, then burn them."
"Down here?"
"It won't smoke. I've got to see what these things are."
She puts a stopped on the vial, and carefully places it into a small metal box. As you clean things up here, you have to ask:
"What in the hell are we dealing with?"
"...Something magical, and horrific. It explains why she seems so... Shocked. It's a late-stage vampiric being, and the fact that it hasn't been spotted yet means the worst. It can disguise itself as human."
"Do you know what it is?"
"I've only read one book on the matter. It came from far west, a coastal hamlet... Called it the crimson curse. Unprofessional name, certainly, but it's a magically backed plague."
"So what the hell am I going to be fighting?"
"...A mix of insect and man, I suppose. Hard to really say, but the creature will be ancient. It drains its prey alive in but an instant, but it's an ambush predator. One-on-one, it's unlikely to last long."
(cont)
>>
File: the curse.jpg (25 KB, 637x358)
25 KB
25 KB JPG
You burn the satchel, and true to Paracelcus' word, it burns without smoking, quickly curling up into nothingness.
"And what of these corpses?"
"...Hives, now. Most likely, we will have to burn them. But I need to find out more. This is a unique situation. Imagine what could be learned here with some more time. The victims will offer some, but if you can get me the corpse of the disgusting thing doing this? Ohh... I could find applications for it. The curse was powerful. It did not permit its victims to suffer other maladies. If I find a cure for just THIS malady... why, I could cure anyone of anything."
"It's contagious?"
"Oh yes... Hence why our monster prefers to kill them outright with a gust of air. It uses its likely gigantic proboscis to stab into the heart, and exhales air forcefully. No need to share food, and it can remain under the radar with more ease."
"How do you know it can hide as a human being?"
"If it was feral, it wouldn't be waiting for nightfall, nor would it kill only one. This thing can think. And the curse itself leaves one looking quite human... until the thirst sets in. Hence why our victim looks so horrified."

...
She's still rooting around in the corpse, gathering samples. She seems almost manic, especially in comparison to how you usually know her. This idea of using one disease to cure others must be appealing, but...
"Are you certain you could find a cure for something like... this?"
"I must. I'll find another infected creature, drain the damnable thing dry, and I'll turn parasite to panacea.
She's smiling, but she just flips down her mask with little more than a flick.

>"You shouldn't mess with a curse such as this, Paracelcus. The danger is far too great."

>Remain here, keep an eye on her.

>Leave, for now. Let her do her research
>>
>>5094485
>using under the radar without radars being invented

I am a fool.
>>
>>5094485
>I trust your expertise with curses, but we should explain to the priest and ask for permission first, to avoid another misusterstanding.
>>
>>5094485
>Remain here, keep an eye on her.
>>
>>5094485
>>5094495
+1
Explain to the preist that this curse is contagious and that the bodies will need to be burned for the safety of everyone in the village. Perhaps ask if he knows who has been in contact with these bodies or their blood and have them quarantine for some time. Ask the good doctor to talk to the preist and explain what this curse is and how best to prevent it spreading.
>>
>>5094548
Actually, should we ask her if there is a way to test to see if the person is infected, like the test from the Thing?
We can't go around needling people for their blood, but we should test whoever we try to bring in to help, just in case they turn out to be the mosquito-vampire.
>>
>>5094485
>>5094548 and >>5094585 +1
>>
>>5094585
>>5094548
>>5094495
support
>>
>>5094548
>>5094585
+1
>>
>>5094691
>>5094632
>>5094630
>>5094585
>>5094548
>>5094485
Ngl I kind of suspect it's the priest that's the monster due to him being fat. We should ask to get a sample of his blood, and be ready on the draw with the sword in case hes the culprit.
>>
>>5094693
could be, but I don't think so, given the attacks only started recently and the church has been here a long time.
>>
>>5094693
Thought about that too, but the events were said to have started only a few weeks ago, with the supplies.
>>
>>5094693
he's been handling the bodies - could be good to check if he's infected, even if he turns out to be in the early stages.
>>
The doctor lady mentioned something about the monster disguising itself as human. What I want to know is if it can pretend to be a person like a doppelganger, kill them, then take over their life. If not then that makes our job easier and all we'd have to do is investigate travelers and people who arent native to the village.
>>
>>5094711
by that logic he could be the mayor, the captain of the guard, really anyone
>>
>>5094716
Yep. I am worried. I am also worried about the safety of our kobolts and the priest with them.
>>
>>5094718
letting unfounded paranoia take us won't help anything, best thing to do now is return to our kobolds, have the priest checked and establish the church as a safe zone if it isn't already overrun.
>>
>>5094548
>>5094585
+1

>Crimson Curse

OH GOD OH FUCK
>>
so we have confirmation that The Darkest Dungeon exists in this setting and all the nightmarish implications that come with it, though I think the pigmen, and plague doctors should have clued us in before now, but yeah this confirms it
>>
>>5094485
this>>5094548
>>5094585
>Let the Kobolds know to inform us of any buzzing sounds
>>
>>5094747
>>5094749

...FUCK I JUST GOT THAT
>>
>>5094749
Well shit, hope mister ruined everything isn't around.
We should probably ask the priest if they worship Light, just to be sure if the gods are the same.
I don't want to come unto our maker
>>
>>5094749
>>5094764
How did you two just realize this?
>>
>>5094764
>>5094766

yeah, so with DD being confirmed, as cannon I have an even deeper desire the head off the curse before it gets worse

>>~~Steal the churchly artefacts in the back they're SHINY.~~

the church update confirmed the worry about mental changed from it, and this being a setting with DD in it I cannot help but think letting the curse run it's course would end with the death of the man our MC currently is into something truly monsterous
>>
>>5094767
it's not an oh I just got this, I considered it when we saw the doctor, and was pretty sure when we saw the pigs, the Crimpson curse just confirmed it. I wanted at least some solid evidence to prove it before I started wildly speculating on something this important
>>
I'll try to calm you down at least a little bit:
Darkest Dungeon is canon, yes.
It's also years past that. Humanity fucking WON against that thing, though not without sacrifices. That doesn't mean the threat is over, but I'll go ahead and tell you this world isn't as bleak as darkest dungeon wholesale.

there's still room for comfy. magic is just fucky in the darkest direction, oftentimes.
>>
>>5094767
For me it's like this: once is a coincidence, twice is reference, but three times and something is going on.
>>5094773
That's kind of cool actually.
So what are the chances of us we meeting Dismas? We can't be Reynauld and not have everyone's favorite crit highwayman around
>>
>>5094791
>We can't be Reynauld
holy fuck how did I miss this connection as well, the fuck is wrong with me
>>
>>5094791
>>5094944
I don't think we are since Reynauld is more than likely dead.
>>
>>5094949
Sadly correct. You're not THE reynauld. You were, however, named after him at birth.

Update tomorrow, I'm doing a christmas event today in a different quest.
>>
>>5094952
>I'm doing a Christmas event today in a different quest.

hehehe, it's for yellow zone isn't it


>Sadly correct. You're not THE reynauld. You were, however, named after him at birth.
fair, regardless we will do our name sake proud
>>
>>5094952
Oh so we're playing as his son? Neat.
>>
>>5094773
>Humanity won

absolutely based
>>
>>5094485
Leave her for now, explain the situation to the priest.
>>
You consider what she’s saying… and eventually, you shrug. She seems like she might be able to do it, but…
“Well, alright. If you’re sure about this. Still, we should ask permission from the priest before we burn these bodies… wouldn’t want to cause an incident.”
Almost on queue, she digs her hands deeper into the corpse, taking out an organ.
“Ahhh, if only you weren’t killed so fast. But let’s see if a dead liver is still useful to me.” Paracelcus muses, while you… Slowly get up.
“Say, if you could detect it so quickly, and the creature hides as a man rather than a beast… Would it be possible to create some sort of test?”

Paracelcus looks up, and stops to think for a moment…
“Hmm. Not impossible, I suppose. Like I said, the plague is magical in nature. I’d just need blood from the people you’d like to check, then I could watch it closely… Or use some glitterdust, but that’s expensive to use. More efficient to use the microscope.”
“...Ah. Only blood would work?”
“It’s bloodborne. Of course I need the blood.”
….

You remain in this home of the dead for some time longer, while Paracelcus looks almost everything over. She seems to grow increasingly frustrated, however, and finally, she sounds annoyed:
“Corpses won’t help me. I need somebody in the early stages to test my cures, and this… won’t work. Damned creature preferring to kill… Well then.”
She starts sewing up the corpse with a steady hand… and you prevent her from neglecting to put an organ back. She rolls her eyes with enough vigor for you to be able to tell past the mask, but she does as asked. Then, she wipes off the blood, and leaves the corpse looking mostly alright.
Terrified facial expression aside.

Moving upstairs, you find the priest reading scripture to the kobolts, who are listening with rapt attention. He’s talking about the living saints, it seems, which is a logical starting point for young listeners. They’re basically hero stories, really.

You’re somewhat glad he follows The Path instead of The Light. The Light, while unquestionably powerful and with proven miracles, is not to your liking. It wants too much from the world and its surroundings, and it promotes fanaticism.

Of course, You respect the church. The saints and gods it honors? You don't care for them.

You cough twice, and the priest looks up, pleased.
“Ahhh, ser knight! Your wards are good listeners, I must say!”
“Of course, shepherd. Say, I have bad news.”
Paracelcus speaks before you have the chance to stop her:
“The bodies are likely tainted. Leave them alone long enough and they’ll burst with a plague. Likely poisoning the lands around it, as well. So we’ll need to burn them.”
“Burn them!? A-and tainted? In what sense?”
“It’s a bloodborne plague, priest.” Paracelcus says, dismissively. “As long as you haven’t touched any of the blood, you will likely be fine.”
>>
The priest turns very pale, all the same.

“I… But the funeral? I can’t just burn those corpses without the family being able to say goodbye!”
“They weren’t going to be open casket anyhow, looking at their faces. Just fill it with a pig carcass and they-”
You forcefully put your hand around the alchemist’s mouth before she manages to put more feet in there.
“Paracelcus…” you say, actually annoyed this time.
She doesn’t struggle against your hand.
“Look, sir… It’s bloodborne. While it’s not perfect, keeping them in a casket will keep everybody safe… It’s just that they will have to be burned instead of buried.”

The priest sighs, miserably.
“It is… understandable. A plague is a plague, but… do you carry proof?”
“Nothing you would understand, but perhaps the name Crimson Curse rings a bell?”
The priest’s expression turns from misery to outright panic.
“T-THE CURSE!? THIS CREATURE IS ONE OF THOSE FOUL ABOMINATIONS!?”
Ah yes, the Path WOULD know about things like that, you suppose. You try to calm him down with a plan of action
“Yes. The doctor here can test people’s blood to find out who is hiding out.”
“But… How?”
“Blood samples.” Paracelcus adds.
The priest looks around, uncomfortably.

“...Nobody here would want to have their blood drawn, sad to say. The guards are likely to toss you out if you force it upon them, as well.”
Well bummer.
“Would you be willing to-”
The priest steps forward, without hesitation, and shows his arm to the doctor. Paracelcus seems impressed for a moment.
“Good man. This will only hurt for a moment.”
She takes out a syringe, and draws some blood very quickly. Then, she takes out her “microscope” (you think she called it that?) and peers into it. After a few more minutes, she calls it:
“Hmm, it’s clean.”

Alright, that’s quick and easy. Now… where do you go from here

>You are big and strong. Strong enough to be forceful. This town WILL get tested, and you’ll clear this problem out in a few hours.

>Send out the kobolts and watch the night, hoping to find the creature

>Some other clever trick
>>
>>5095549
>Some other clever trick
Are there some guards the priest trusts to help us? Convince them to help us check everyone for the plague. Plus, if we do encounter the monster, the faster we'll get to kick its arse.
>>
>>5095549
So some rando jerkoff with a bucket for a hat pulls into the village with a squad of lizard vermin and starts demanding blood from everybody. I can't see how that could possibly go wrong!

>Task the priest and doctor with testing the villagers
The priest seems to be on our side now, he's acutely aware of the danger the Crimson Curse poses and, hopefully, enjoys good reputation with the village population. If anybody is bound to convince the vilagers to willingly submit to the blood test, it has to be him.

>Ask around for details about the attacks
Just patrolling at night is a crapshoot, if we can find out when and where the attacks took place, we might find a pattern that would help us narrow down the search. After that,
>Send out the kobolts and watch the night, hoping to find the creature
>>
>>5095555
I think wholesale testing of the villagers at large is not the best policy. We're dealing with an intelligent foe and that would tip it off that we know what it is, while it could also easily hide among the non-compliant (or leave town for the duration of our stay).
>>
>>5095557
Fair point, however some testing needs to be done, at least on select individuals whose assistance might be useful later on (captain of the guard and other guardsmen, innkeeper, mayor?). I guess the priest and doctor could do some covert testing while the knight attracts the bulk of attention with his investigation.
>>
>>5095549
>Some other clever trick
Announce burning of the bodies. Call in for a full night vigil from everyone in town. If creature need to feed and lack of food make its appearance more monstrous we should notice it during ceremony. We would put the villagers at risk but it would be guaranteed method of finding and killing that beast. And if beast won't show up number of suspects would be manageable from people that didn't show up for a vigil.
>>
>>5095549
How about
>Work with the priest to test the most important people who would be willing to be tested, so we can have fellows that we can trust for the next steps in the investigation
>Also collect information on where the murders happened, to attempt to find a pattern so we might predict the next attack
>>
>>5095563
I agree with these.

Also, this is very much a long shot, but now is probably the time to ask the kobolts about the dragon thing I suggested in >>5092441. If my hunch is correct, they might be a big help with detecting the Crimson Curse as well.
>>
>>5095563
>>5095570
+1
>>
Is there a point is suspecting long residents of town rather than newcomers and travelers? To my understanding creature takes shape of a human not that it can shape shift to look like one.
>>
>>5095590
Residents could still be infected, though.
>>
>>5095590
Can we be sure that it can't take shapeshift to look like one?
>>
>>5095563
>>5095555
>>5095559
Support, if we tip our hand too early, the beast may flee, or if they are someone important, thay may put the village against us.
So we need to work with the based priest.
>>5095570
I will support asking the kobolds if they just followed us because we were big and defeated the dragon, or if they felt we were "special"
>>5094548
Also what this old vote mentioned about anyone that had cobtact with the body or the blood, there is a chance that someone may have been accidentaly infected as well.

Now for something unrelated, I find it somewhat fitting that the dragon curse is making Reynauld greedy, given that the one from the game starts with kleptomania.
>>
>>5095590
The attacks happened a little after the supplies came, so either a travelller came and stayed during that period and no-one in town suspected them, is hiding in the wilderness and only comes out at night or someone got infected and turned.
I think the latter is more likely, specially since it would make it easier to stay under the radar and get the trust of the locals.
>>
>>5095549
>>5095563
support

so right now the only people we can be sure of (assuming the test worked) is the priest, the doc and our kobolds, once we have the other willing important people tested we need to get the guard captain on our side, from there things should fall into place easy
>>
>>5095563
I would add to this
>Make list of people that participated in delivery of materials (Or were out of town in the same amount of time)
>>
>>5095652
Supporting this as well.
>>
>>5095652
Yeah sure
>>
>>5095652
good idea
>>
>>5095652
this too, who handled the bodies for that mater.
>>
Also should we be worried about cows being potentially infected and if consuming cow meat/milk is dangerous and spread disease
>>
>>5095673
fuck I hope not, otherwise, we aren't just up shit creak, we are in a shit sunami
>>
File: 7e1.png (563 KB, 1378x471)
563 KB
563 KB PNG
>>5095673
>>5095680
I don't know how closely the QM is following the game, but there you can o ly really get the curse fighting the bloodsuckers, and once the boss of the area goes down everyone gets cured.
Otherwise we are fucked, because I doubt we could pull a pic related. And even if we could, the Fanatic shows that it doesn't really solves anything.
>>
>>5095549
Ask Pink to sit on our face tonight.
>>
>>5095802
To protect us from inhaled contagion?
>>
>>5095829
Sure
>>
>>5095549
Do the kobolts have lizard-tits, or do they have deliciously flat chests?
>>
>>5095896
Flat chests, mostly. They cover it up because they're imitating humans
>>
>>5095802
Using them as pillows is more comfortable
>>
>>5095900
>mostly
N I C E
Potential for kobolt milkers rising.
>need for 700 year old 6'5 Pink milf with love handles
>>
I will stand by kuudere doctor (with possible abs), as she's the only reasonable choice for a ser knight.
>>
>>5095937
It even has a ready made ship name: Plague Knight.
>>
>>5095937
Based.
>>
>>5095937
Pink remains a possible pick for me.

The rest seem a bit too childish for it to not be weird
>>
>>5096323
Pink is probably the only one I'd even consider for a romance option. DESU though I view the Kobolts as too much like surrogate children to be comfortable with that kind of intimacy.

Oh and side note we really need to get to know earth tone and tiny better
Maybe we should get them all to do a "sit in a circle and share a little about yourself" type of activity when we can get the time.
>>
>>5096337
That sounds nice.
>>
>>5096337
I support the friendship circle.
>>
You decide that you should approach this from a practical sense. You turn to the priest, and start asking a few questions:
"First off... would you know who would be willing to get tested?"
"Well...That's a bigger step. I am the shepherd to these people, of course, but to ask them to have their blood drawn out of the blue is... most will not be willing."
"So some might?"
"Some might. The Innkeeper, for instance, and the local miller. Both are not afraid of pain, and will likely decide it doesn't affect them."
"What of the captain of the guard."
"He is a very suspicious man, ser knight. He's liable to toss you out if I propose it. And give me a talking to I won't soon forget."

Damn.

"Well, alright, then I just want to ask some questions. The attacks started shortly after some supplies arrived, yes?"
"Indeed... Now that we know it is an... infection, I suppose it must be obvious. Only... many people came here, including most of the guard."
"Most of the guard only came recently?"
"To guard the supplies, and to help with the influx of workers. Many workers are leaving now, of course. Back to the city."
"So... that actually narrows it down a lot. Who remains?"
"The guards are forced to remain here to keep receiving their paycheck, not to mention they're trying to find the beast... though I doubt they thought to look amongst people. There are only about ten workers remaining here, but they will not trust you or me. They are strangers here, after all. They know nobody."
"Well... All of the guards, you say?"
"No. The captain used to be the sheriff of this town. He was promoted to captain once the guard arrived, to make the transition less controversial."
"Good, good... Did he have guards before that?"
"Half a dozen... but now they're up to almost twenty."

Right... Well, you think you can trust the captain, and he's likely keeping track of the murders. On the other hand...
"What can you tell me of the murders? Is there a pattern?"
"It prefers to take its victims when they are alone, whether it be in their home or out at night. These days, people don't leave their homes much, but the farms must be tended to. People don't walk alone at night much."
"It has been breaking into homes, yes? How does it do that?"
"The windows... they were nearly always open. Rarely broken, I suppose. It likely knows how to force the locks."

Suddenly, the smaller earthy kobolt speaks up:
"We need to go see! See how monster got in!"
...Not a bad plan.
"Can you tell me where to find the house of one of the victims? I need to check that out."
"Of course, ser... Marcus' house is just to the left as you leave the church. The house with the wilted plants in front of the door... Marcus will be glad to have this creature brought to justice, the poor man."
"Alright. Paracelcus, will you remain here for now?"
"Obviously. Send anybody willing to head to the church and i'll take a blood sample."
(cont)
>>
You head out to Marcus' house, and note that this place gets pretty dark at night. They should... probably invest in more lights. At any rate, it doesn't take long before the house is found. Looks like it hasn't been touched ever since the murder, and two weeks of neglect has been stacking up. In fact, the window is still broken, and you feel glass crunching under your feet as you approuch the house.

Almost instantly, however, you hear a familiar voice. That doesn't mean you like hearing it:
"OY OY OY! WHAT THE HELL ARE YOU PLANNING YOU TIN CANNED BASTARD!"
It's the guard that introduced you to the town. The belligerent one.
"I'm standing on the road."
"In front of a broken window with a bunch of thieving little bastards! Isn't it enough that we have to deal with murders, huh!? You're gonna go in and make sure the victims don't get to keep anything?"
"I came here to see how the window was forced open. I've been asking ar-"
"Well, GO ASK AROUND ELSEWHERE! AND WHY THE HELL IS YOUR VERMIN STILL IN TOWN!?"

This guy...

>Tell him to stop insulting your kobolts before you get angry about it.

>Sigh and leave with your kobolts to get them into the room. You'll continue the investigation yourself

>Punch the guard
>>
>>5096508
>Tell him to stop insulting your kobolts before you get angry about it.
We fucking killed a dragon, and we didn't even get a chance to claim any of it's body parts as proof. Not even a tooth. Swear to god this guy's gonna get socked in the jaw.
>>
>>5096508
>"Would you prefer I leave the kobolts unsupervised anywhere near your town?"
The room needs to be investigated. If this guy wants to come in with us to perform his guarding duty and keep an eye on the "criminal element", so be it.
>>
>>5096521
We literally took its eye as proof. Like the first thing we did.
>>
>>5096533
but we gave it to the alchemists did we not?
>>
>>5096508

>"Because I'm working on making this creature dead and they are a part of that."

He doesn't seem the type to let us finish long sentences, so we need to keep it to short ones.
>>
>>5096528
>>5096542
support, but if he gets physical, so should we.
>>
>>5096508
>Tell him to stop insulting your kobolts before you get angry about it.
They are helping me hunt a monster while you seem to be trying to prevent me from doing that
>>
>>5096508
>Tell him to stop insulting your kobolts before you get angry about it.
>Try not to growl
>>
>>5096495
You know...this thing could plan to leave for the city when it can.I mean it IS a net postive for your hunting ground and available prey to hexaduple in size.
Plus it probably has some shred of empathy considering it aimed at the livestock first and is now attackin people because of a lack of options.
Maybe convince the people to keep their cows to be in the open again so it changes its targets?I mean it could be like that werewolf situation where the guy is still unwilling to go all the way into the blood curse mindset.Still some sanity left there.
>>
>>5096617
>Maybe convince the people to keep their cows to be in the open again
That may work for a baited trap actually get a cow or two in a field and watch who/what comes for them
>>
>>5096508
>>5096542
support
>>
>>5096528
>>5096542
Both good answers. Supporting.

>>5096508
>>
"Would you prefer I leave them unsupervised anywhere around town?"
"I'd prefer them out of town entirely, you moron!"
You take a deep breath.
"They are part of me trying to kill whatever is killing your townsfolk. This makes them important."
"And what are they to do, then, hmm? Gather up "evidence" that they'll forget?" He says, hooking his thumbs in his belt. "You're not getting into any of these buildings."
"Of course not. Unless a guard would be willing to share a key?"

This seems to turn his face a little redder
"You'll get the damned skeleton key over my cold dead body, you snake! NOW CLEAR OFF YOUR GOD DAMNED VERMIN."
And that was the breaking point.
You step towards the little man, reminding him that you outclass him in height and width with ease. He seems to shrink back as you do so.
"Stop. Insulting. My. Kobolts." You say, very slowly, as you loom over him. He seems to be very much intimidated, and the other kobolts begin to cheer you on as you defend their honor;
"You... THIS IS AN AFFRONT TO THE LAW!" He screams, as he pulls out his dagger. You don't grab it, and just stare him down as he seems to realize that trying to stab you right now would be a bad idea.
"I... I don't have to tolerate this. I'm giving you ten minutes to clear your riff-raff out of here, or I'm getting the rest of the guard and you get to enjoy the next few weeks in a CELL!"

It's here that Pink suddenly calls something out:
"Dragon!? I noticed something."
...You slowly turn to her for a moment, ignoring the annoying guard for a time.
"...The glass is outside. That means the windows were smashed from the inside."
The guard seems to be confused for a moment, and then yells:
"And what the HELL does that mean!? I... Hell's bells, just get out of here!"
He sheathes his dagger, and takes out a whistle, instead.
"NINE MINUTES!"

...
>>
>comply for now, send the kobolts to their room

>Punch guard

>Punch guard really, really hard.

>something cooler and likely dangerous
>>
>>5096686
>Kick him in the dick, take sample, move on.
>>
>>5096686
>knock this son of a bitch out and restrain him, all will be forgiven once you kill the creature hunting down the towns folk,....probably
>>
>>5096686
>Knock out this retard, take a blood sample and lock him in a basement.
>>
>>5096704
>>5096691
This.
>>
>>5096686
Actually, maybe this would be better.
>Take his whistle, cover his mouth and tell him that the monster can take human form, and we know that some of the gaurds are from the outside. So either he calms down, go to the church right now and helps us, or he becomes the suspect and we cut him down where he stands.
>Unless he thinks that whatever force the guard sends is stronger than a dragonslayer, of course
>>
>>5096686
I'll switch>>5096690
to this>>5096708
>>
>>5096708
And I forgot, if he doesn't comply, than we knock him out.
Killing him was just an empty threat.
>>
>>5096708
>>5096713
Supporting this bluff
>>
>>5096708
sure why not support
>>
>>5096708
Alright
>>
I felt like I need to autistically review our options right now, even though I'm still going for the intimidation.

It can horribly backfire if he says he will do but calls the guards while going to the church, if he scream as soon as we let go and someone else nearby hears it, or turns out he is the monster and runs away, I'm gambing on him to either continue being an idiot and try to fight us, continue to be intimidated and follow us, him screaming but no one hearing, and him not actually being infected.

Knockout plan gets rid of the problem without an immediate risk, get us a master key of the town and we test another person. However the guard will notice him missing, he knows who we are, it will put the town on alert, and us getting a blood sample means that the monster may know we are in their trail and/or the town thinking we are

Intimidation is riskier, but can get us everything the knockout does without long term problems, plus a new ally, even if less than willing.

I guess we could also just knock him out and drag him to the church to explain it there, put than we would have hide it from the entire place, and he would be very pissed.
>>
>>5096683
Go full Karen, demand to speak to his supervisor
>>
>>5096708
This. Based and slayerpilled
>>
>>5096762
+1 As much as I don't like being a karen we probably ought to talk to the capt. and inform him of the plague situation. He'll be a lot less likely to cooperate if we go around intimidating and assaulting his men
>>
>>5096762
>>5096792

In case you guys forgot, the priest said that the Captain is more liable to essentially take the guard's side than ours.
>>
>>5096792
Also let's not send the kobolts out of town. I don't want to risk them getting taken by either the creature, or the guards for that matter. I'd ask if the preist would be willing to take them in temporarily.
Make it clear to them that they are NOT to take the shinies. Have Chad and Pink watch over them and make sure they comply
>>
>>5096795
Yes but with any luck he'll be more inclined to listen to us if we explain the situation to him calmly. Perhaps have Paracelcus explain the specifics of the curse to him if he is still suspicious.
Either way he'll almost definitely kick us out of town if the guard complains that we've been trying to intimidate him.
>>
>>5096686
>something cooler and likely dangerous
Time for a power play.
>Take and break his whistle, grabhim and start interrogating him on what the guard even knows about the murders
A barrage of questions, "where and when did the murders take place", "what is the murder weapon", "what suspects do you have", "how many killers are there", etc. Don't give him enough time to answer, dude is already intimidated. Hopefully he will eventually admit that they know nothing, after which
>forcibly drag him to the window so that he can see a Real Detective™ at work
We still need to find something.

On the other hand, if it fails, at least we're successfully drawing attention away from team Paracelcus.
>>
You lose patience, and then you put your one hand on his, grabbing the whistle with enough force to make him cry out in pain, and then you put your other hand on his mouth...
Before slamming him down against the wall. He grunts through your fingers, and with your iron grip, he can't do much more than that. Putting yourself eye to eye with him, you talk quickly. You're DONE humoring this moron.
"Listen here. The monster can look like a human being if it so desires. On top of that, the murders began when the wall's supplies arrived, along with the guards."
He mumbles angrily in your mouth, unable to speak, but you toss the whistle to have access to your other hand, pointing it against his chest.
"NOT DONE TALKING." You say, poking him harshly with every word. You sigh, gathering your composure.
"So, to be clear. You are going to head to the church now to get yourself tested. We can detect the monster with little more than a blood sample. So you and I are going to head there, and if you keep resisting, you're getting promoted to a high risk suspect."
You lean in close enough for your helmet to poke against his forehead.
"And then I'll cut you down where you stand."

*TINK*

You look down, and see that he tried stabbing you with his dagger. Your armor blocked the hit perfectly, of course, and he seems to be realizing that he should have not done that. The Kobolts, for one, instantly turn violent:
"CRACK HIM!"
"HE TRIED HURTING YOU!"
"UNZIP HIM, DRAGON! UNZIP HIIIM!"
You're inclined to follow along, but you think this is the time to remain at least a little calm.
"If you think the guard can take on a dragonslayer, go ahead. Roll that dice."

The guard looks at you with pure fear in his eyes, and he drops his dagger. Seems he's complying...

>Drag this moron to the church to get tested

>Kill him.

>Bash his head against the wall and carry his stunned body into the church
>>
>>5096923
>Bash his head against the wall and carry his stunned body into the church
He can’t try to stab us while unconcious, and while he is a threat, slaying him would be overkill and counterproductive.
>>
>>5096923
>Drag this moron to the church to get tested
>>