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Panting, hands on your knees, and literally steaming from the blood that covers you, you stand before the soon-to-be-dead body of Krazinkos, the gluttenous and devourer of Tim the Tasty. You are assuming that the dragon got to make his own titles, considering you never heard of any Tim, let alone one that would be known for being tasty.
Your mind wanders when you’re exhausted. The dragon before you is talking, despite the fact that you just slammed your sword into its throat. Figures you’d hit the artery and miss the windpipe. Exsanguinating a dragon is the best way to kill them, and the massive body of the creature is unable to do much now that you managed to leave it leaking like a faucet.
“Curse… you… Hhh…HUMAN!”
“Yeah, yeah, whatever.” You say, waving him off as you take a deep breath and stand up straight. You walk towards him as he jabbers on and on. It’s the first dragon you’ve ever killed, which was no small feat. Took breaking the creature’s wings with some boulders above the cave, promising a sacrifice to get him to come out, bringing an actual sacrifice (of gold) to succeed at luring him out, and then it was a lot of fighting, dodging, burning and shooting. You ran out of flintlocks after four shots, and taking a blast from the dragon’s fire means they won’t ever be shooting again. Your plate armor helped you survive, mixed in with the gambeson, which is preventing the dragon’s boiling hot blood from burning you.
You’re still steaming, despite that. And god damn, is it hot.
You grab at the blade in the dragon’s throat, making it grunt in pain. You yank the black iron sword free, frowning at the chipped edge and warped tip. Damned dragon scales.
The dragon is still talking, though the blood has gotten in the way of its ability to articulate clearly. You didn’t really care, either way, you’re just here to make the area safe once more, and bring the creature’s hoard back to its rightful owners.
Such is the duty of a knight.
As you approach the cave, moving past the mighty beast’s body, you gaze inside, sighing as you take out your gas lantern and light it. The light is barely visible out in daylight, but as you come closer and closer to the cave… you see little eyes reflecting the light.
Damn.
>>
“…If you seek to run, do it now. I won’t pursue you.” You say, sword at the ready all the same. Kobolts. The little runts attach themselves to anything proclaiming itself as big and strong enough to help protect them. They serve, and in turn get protected. Mostly, they’re seen as vermin.

You don’t quite see it that way, they’re just trying to survive, but you still understand that anything that aligns itself with a dragon is likely not to be looked upon favorably.

Slowly, you step forward, ready for anything. Ever since the Tucker clan, people have learned to be careful around creatures that seem so simple. The kobolts, however, fail to move. More and more, the light shines upon their multicoloured hides. Scales and horns, the only part of them that implies a draconic lineage. One of the smaller creatures you’ve ever seen awkwardly shuffles forward, after being pushed by the others. It’s wringing its hands together, though it’s holding something in there.

“…B-brave dragon.” The little thing speaks. Female, guessing from the voice and the hips. Though you’re not an expert on kobolt sexual dimorphism.
“Knight.” You correct her.
“Dragon defeated our o-old master and… uh… You’re clearly very strong. So… Kobolts would like to give you a token of our… servitude.” Their English is a little broken, though serviceable enough. Correcting her was almost instinctual.

“I think you mean… gratitude? Or… wait, are you trying to bribe me into not killing you? There is no need. I just intend to bring the hoard back to where it belongs.”
“Oh, no! Great dragon is free to do as he wishes t-to us. THOUGH WE WOULD PREFER IF GREAT DRAGON DIDN’T TOASTY US!”

You blink.

You blink again.

“It’s fine, seriously.”
“Shall we help you carry back the hoard to your cave, great dragon!?”
“I am not a dragon.”
“But dragon is big, mighty and strong!”
“Thank you for the compliment, but I don’t need your aid.”
“OH NO! IS NOT MATTER OF NEED! I-is just…. We want to earn keep!”
Another kobold suddenly joins in behind this one. Another female, this one is more earth-covered… Thicker scales, too, and it has some kind of collar around her.
A prisoner’s collar.
“We help dragon, dragon lets stay, we stay safe!”
“And happy!”
“And loyal!”
Oh good, they add to eachother’s sentences. What a dynamic.
“You’re not staying with me. I’m a wandering knight, I have no home.”
“ROAD TRIIIP!”
“…I can’t feed all of you.”
“We very self-sufficient.” The earthen one says.
“How do you know that word but not proper sentence structure?” you ask.
“I eat dictionary once.” It replies.
Okie-dokie.
>>
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>>5084908
>“I eat dictionary once.” It replies.
fucking kek, make a note to buy and feed some dictionaries. Fucks sakes books are expensive when you got no industry. We got flintlocks going. Does this mean the printing press has been invented or not yet?
>>
You hear a rumble coming from the dragon, and it seems to have finally drawn its last breath. You feel an odd sense of cold as exhales that same last breath. When you look back at the kobolts, you see that they multiplied. There are now four of them. Still no males amongst them, though perhaps your biology is just lacking.
“…How many of you are there?”
“Enough to carry whole hoard back in only two trips!”



You would get things done a lot faster, but…
“I can’t take care of you all. You realize this?”
“Is fine.”
“Small dragon better than big dragon, anyway! Better protection!”
“Not humble be, great dragon! You strong!”
One of them says nothing, and instead clings to your leg. As you look at her, the one that came out first approaches you and hands you… a shiny rock.
This is ridiculous.
“Don’t you have anywhere better to be than here?”
“No! Not anymore! So we stay with dragon!”
“Yaaaay!” One of the smaller ones says. Looks very similar to the earthy one, just… really small.
“Dragon!” A pink one yells.
“Handsome warmblooded dragon…” The one clinging to your leg says. “Exotic.” It adds.

This might be an issue. You can’t just turn them away, at this point, they have nowhere to go, and they’re not aggressive. It’s not your duty to help them, but…
Well…
“Please let us follow, great dragon? Pleaaaase?”
You groan.
You can’t say no to that face.
Right then.
So you’ve accidentally adopted a klan of kobolts.

You’ve got to get moving soon. The hoard will need to be collected, and you’ll have to slice out the eyes of the dragon as proof of your victory, and to pay for your lodging. There are a few locations that need their stuff returned, and the alchemist’s guild is going to be the best option if you want to give them these dragon eyes. Their golems would, under normal circumstances, also bring the hoard back to its owners, but they ask for a hefty tax.
That said, they’ll happily dissect these little kobolts, given half the chance. The alchemist are not known for their social skills.

Alternatively, you can head to the village of Latriva a short hike from here. Hardly bothered by the dragon, as there was little to steal but produce. An occasional sheep was a fair price to pay for them, compared to paying a mercenary band to slay a dragon. They’ll be happy to offer lodging if you reveal you slew the dragon. Then again, they’re likely to be scared or even outraged by bringing in kobolts, and there is nothing of the hoard you can give them.

Finally, you can just head to the baron’s castle, and leave the hoard to be dealt with by authorities. They'll also have little tolerance for kobolts, though... You’ll just be sleeping on the road, if that’s the case, leaving yourself open to bandits, especially with the loot you have.

Better choose quick, night will fall in only a few hours.
>>
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Okay now that the initial story is out of the way and i can stop screaming at capcha

Welcome, this is my first quest on this platform, so there will be some growing paint as i get used to the formatting and the likes. While there will be an occasional mention of
>powerful kobolt thighs:
this quest is mostly intended to be comfy adventure. Probably. Things often don't go as I plan them when I write.

>>5084913
While the printing press isn't invented, it's mostly because wizards have an enchantment for it. That said, most books are still written in monestaries, for wizards have no sense of right or wrong
If you want an estimate on the tech level, think darkest dungeon, mostly. It's a bit all over the place, so you got classic knights, flintlocks, canned goods, etc, while also having a bit of a helping of magic.
We'll figure it out as we go along.
>>
>>5084916
>Village
>>
>village
>>
>>5084916
>You’ve got to get moving soon. The hoard will need to be collected, and you’ll have to slice out the eyes of the dragon as proof of your victory, and to pay for your lodging. There are a few locations that need their stuff returned, and the alchemist’s guild is going to be the best option if you want to give them these dragon eyes. Their golems would, under normal circumstances, also bring the hoard back to its owners, but they ask for a hefty tax.
>That said, they’ll happily dissect these little kobolts, given half the chance. The alchemist are not known for their social skills.
Go for the ALCHEMIST GUILD. If they start something, we're putting a bullet in em. Just make the kobolts our squires or pages or something.

I'd also like to rent some of their golems, or outright buy some if we have the funds so we can haul this bad boy back with us. Can we plug up the hole in the dragon's neck? We could probably sell that too. Just how large is this dragon? I think, selling the meat of the dragon would fetch an amazing price for hedonistic nobles with exotic pallets and most Alchemists due to the rarity of dragon meat.
I would also like to make weapons and armor out of the dracon's scales, teeth, claws, talons, and bones. Reduce. Reuse. Recycle.
>>
>>5084916
>Alchemists
There should be a small enough number of them for you to effectively communicate to all of them that you will not tolerate any harm coming to your wards.
Also make sure the Kobolts understand that they shouldn't steal anything and get them to wear badges or something to mark them as yours
>>
>>5084925
The dragon is about the size of a cottage, meaning 5 meters (16,5 feet) tall if you include the long neck and the head, and four meters (13 feet) if you stop at the neck. Lean as the big lizard is, it stands about 3 meters wide and 9 meters or so in length, with 13 meters if you include the tail.

Dragon meat is almost inedible, sadly. It mostly tastes like motor oil, though the blood makes for a decent fuel. Only "decent", however, there's better stuff out there. As for dragon scales and claws, they're mighty effective at first, but as they dry up they turn more and more brittle. It's still quite good, but not as good as the solid steel armor our knight is wearing.

The alchemists mostly request the eyes due the inherent magic power present in dragons, and they're one of the few creatures in the world that can become capable wizards without going bugnuts crazy.
>>
>>5084933
I know shit all about squires, but maybe we could make them wear badges with the symbol of the order or major noble we serve under.

>>5084934
That is....disapointing, to say the least. Can the blood be drained to make firebombs? Id ask if there were any potential collectors interested in buying a dragon corpse, but I think I know the answer. it's not worth the effort
Was the gold sacrifice ours, or did someone loan all the gold to us?
>>
I think we should go to the alchemists, but make sure they won't touch them. We just need to make sure the kobolds are ours. They're antisocial, but they're probably smart enough not to want to dissect a dragonslayer's belongings.
>>
Writing now!

>>5084942
You can actually make some firebombs out of dragonblood, yes.
Also, the gold is a loan, though it's about 50% pyrite making it not legal tender. A dragon would know the difference, but they need to come close enough to actually take a good look. The "gold" belongs to the alchemist's guild, though they don't care about it. Our knight is, however, too honorable to use counterfeit money. I don't intend to railroad you too hard, but the knight has a very rigid moral compass that might prove hard to work around...Though 90% of the difficulty is for the purpose of comedy.
Also of note, there may be collectors interested in a dragon skeleton, but you don't have the time or magic for that thing to decompose.

>>5084942
While our knight is technically of noble blood, as a wandering knight he calls no order or master his own.
His history is a tad complicated, and i won't go into it further than that until it comes up in the story.
>>
>>5084984
>Also of note, there may be collectors interested in a dragon skeleton, but you don't have the time or magic for that thing to decompose.
Already sold on the idea. We have four kobolt friends. We could alternatively hire some poor people to cut off the majority of the meat so the skeleton is easier to transport. Its unskilled labor that doesnt need much skill besides knowing how to cut, and having the strength to go through literal tons of meat. We provide a wage, people get payed. Everyone wins.
>>
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>>5084925
>>5084933
>>5084976

You elect to go to the alchemist's guild. You gather up the sack of gold you used to lure the dragon out, first, and place it on the cart that the kobolts are already pulling out of the cave. There's about eight of them in total, and you'll need some time to even tell them apart. The pink one is easy enough, and the one with the prisoner's collar as well... but the others, not so much.
As you stand before the dragon's head, you prepare yourself accordingly. Dragon blood is warm to the point of caustic, and it hasn't really been long enough for the body temperature of the dragon to have gone down enough to be safe to handle. Taking out the black iron knife, and putting on some extra durable leather gloves, you steel yourself against the smell and plunge the knife right under the eye, making it bulge in a very unappealing manner, and causing a squirt of blood to further stain your breastplate. You'll be stinking to high heaven for a time, and also far more flammable than what would be advised. But you can't take along two sets of armor when you travel light. The alchemists, if nothing else, will be able to clean your belongings.
Further and further you dig around the eye, and it's here that you suddenly hear the soft "tink-tink" of somebody tapping you on the shoulder. You stop carving, and slowly turn around.
It's one of the kobolts. You think it's the one that was hugging your leg, earlier.

"Hey..."

You stare at her. Your expression impossible to see past the bucket helm you're currently (and always) wearing.
"Hello." You say back.
"Why are your scales so... uniform?"
"These are not scales, it's armor. You knew I was warmblooded, surely you know what humans are?"
"...How is armor so pretty?"

You blink twice. Looking down at your armor, self-consciously, you note that it's really not anything too pretty. It's full plate, with what used to be some cloth over it, though that didn't survive the dragon's blood. The armor is purely functional, without even the slightest hind of aesthetic adjustments. Mixed with the dragon's blood, it's almost ghastly. You look back at the kobolt, and after a few more awkward seconds of her gazing at you (or your armor, perhaps) with eyes the size of teacups, you finally decide the best answer would be to dodge the question entirely and get back to work.
"Careful. You don't want to be hit by a spray of this beast. You could burn yourself."
"My scales are *very* fireproof, you know! It's why the old dragon liked me so much! He could set me on fire all day and I would never complain!"
You make an incision that's perhaps a bit too forceful, and a splash of blood strikes your shoulder... and also the kobolt. It strikes her right on the exposed midriff, though considering she's just wearing rags to cover her unmentionables and little else, it'd be surprising if it didn't hit her scales. She shudders a little, but doesn't comment on the sizzling liquid.
(cont)
>>
>>5084916
>“Handsome warmblooded dragon…” The one clinging to your leg says. “Exotic.” It adds.
I’m not sure if I like where this is going...
>>
>>5085016

"You were set on fire?" You ask, worry tinging your voice. The kobolt girl crosses her arms and sticks her nose (snout?) up proudly.
"Ya-huh! It just burnt my clothes and tingled and stung a little to me! Dragon liked me to hug dead pigs to make the skin more crackly! He liked the crunch."
"But if you were on fire, something was feeding that fire, yes?" You ask, using your limited alchemical knowledge to gather that being on fire is bad.
"Scales grow back and underskin didn't hurt that bad!"

She's still very proud about it.
Hmm.
You wipe off the blood from her using the back of your glove, making her gasp from the sudden touch.
"Stay safe. I don't want you getting hurt."
"But-"
"No buts. Take care of yourself."
Slowly, you see her pupils begin to dilate from your words, and she vibrates a little from excitement. After a little bit, she squeaks out some more words and begins to twirl around on her digitigrade feet, hopping in excitement.
"Dragon likes meeeeee~!"
"I don't really know you, miss."
She gasps again:
"MISS!? WOWIE! NOBODY EVER CALLED ME MISS BEFORE!" She yells with a very loud and very shrill voice, her mouth open wider than any animal you've ever seen. you wince, but then you return to your work of pulling out the eye. You dig under the now loose eye and pop it out in one go, the optic nerve severed, and place it in the reinforced clay jar. You repeat the process now, while the kobolt rushes off to the other kobolts to proudly state she was called "miss" by you. They all seem amazed as well, and you're a bit confused about the matter.

...

Welp. You shrug, and finish off the other eye without any further distractions. By the time you're done, the kobolts have loaded up both carts. Lots of gold and gems, but most of the stuff here is valuable in the different sense. Enchanted alchemy tables, important tomes, weaponry...
It's easy to see why they would want this stuff back. You move towards the cart, and step in front of it, picking up the shafts and preparing yourself to pull this thing across uneven ground, until the kobolts start yelling:
"MASTER!?"
"NO!"
"We pull!"
"We good workers!"
You look to the little kobolts for a moment... and say:
"These cars are very heavy. I thought you would pull the other."
"No no!"
"We pull with four per kart!"
"Kobolt strong!"

The ones that you can tell apart have a more simply syntax, it seems. Well... You think they're insisting, and you still have trouble saying no.
"Very well. Don't hurt yourselves."

They give a squeal that harmonizes, which makes your ears ring as you stumble back... You think you heard some glass crack on the cart from the sound alone. They're... way too excited to help.

On the road you go, then...
>>
Rolled 50 (1d100)

Encounter roll
>>
The trip is mostly uneventful, fortunately. Nothing really bothers you, to the point of it being boring. This means you have some time to get to know your new... wards?
squires?
Servants?

Your new kobolts.

The ones you can tell apart are:
Pink one
Earthy one with the collar
Leg-huggy one
Smaller earthy one

...Though there's about four more that you haven't paid much attention to yet. You wonder what they're like, if you spend the time?
>>
>>5085026
Are we uhh...supposed to choose? Since it's your first time, i'll tell you this anon, people usually put some options on greentext or tell it's the time to choose
>Like this
So anons will know when to vote.
>>
>>5085026
>Spend enough time with them all 1-on-1 to at least tell the difference between them all
>>
As for my vote, i think we should talk with each of them to get to know them better. No use in picking favorites right now.
>>
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>>5085031
wups. Yeah,you were intended to pick, sorry.

>Pink one
>Earthy one with the collar
>Earthy one that's just kinda small
>The leghumper that talked about being on fire earlier
> Just talk to some of the four other 'bolts you haven't spoken to
>>
>>5085026
> Just talk to some of the four other 'bolts you haven't spoken to

Favoritism isn't a good idea; let's get to know em all
>>
>>5085046
>Just talk to some of the four other 'bolts you haven't spoken to
>>
>>5085046
>> Just talk to some of the four other 'bolts you haven't spoken to
we need to get to know our new harem, I mean party members equally
>>
>>5085017
Yes you do bitch
>>
> Just talk to some of the four other 'bolts you haven't spoken to
>>
You elect to look to the other four. They're not as noisy as the other four, which might prove to be an advantage for your nerves. They weren't lying about their ability to pull a cart, though, despite their small size they can handle the overloaded cart with only three at the front, and one at the back to catch any errand piece of gold that might bounce off the wagon. They don't even permit you to help them, basedou don't. This is likely an honor thing, which is something you understand better than most. All the same...
You start with the one at the front. He's notably the only male kobolt in the group, though it's a bit hard to tell at first. He has some slightly wider shoulders and his facial structure is different, though the most recognizeable feature about him is the way he has speckled scales on his snout and that he's missing the tip of his tail.
"So... Hello." You say.
"Salutation, dragon." He says back. His voice is raspy and... almost registers on a lower scale, though kobolts will always have a squeakier voice than that of any human, dwarf or orc. About equal to goblins, you suppose.
"So what is your name?"
"...I have not been granted one, dragon. Our previous master was not one for names." He says. There's something about the way he stares straight ahead compared to the others that gives him a more focused appearance than the others. He's certainly a bit more on the ball than the others. Still, he has no name, apparently? That opens up questions.
"If you have no name, how do people call out to you?"
"Generally by yelling "hey you", or sometimes they call me names. Like Freckles. Or Broken Tail... Or, at one point, Diversity Hire."
"Diversity hire?" You repeat, confused. What kind of insult is that?
"The dragon liked to say he kept me around to say he owns a male kobolt. We are rare, you see. Though not wanted."
"That seems... odd."
"One only needs a singular male to impregnate many females. Hence why so many are eggbearers."
You click your tongue in annoyance: "The odd part is that you are not wanted, sir."

The kobolt blinks.
He blinks again.

"Come again, great dragon?"
"Why do people not want you? You're just as capable as everybody else?"
"I am not as cute." He says, matter of factly, which causes the two kobolts behind him to giggle. They look to be sisters, and while their grey scales make it that they don't stand out, they're still moving remarkably in sync. They both wear some more fanciful blue fabric as a loincloth, compared to the rags of the others. They're almost completely identical, with one odd part about them. Both of them have cataracts in one eye, guessing from the almost glassy look to them, and those same eyes don't seem to dart around at any living thing as much as the others.
"Indeed, freckles!" The one on the left says, after which the one on the right speaks for her.
"But we're more than cute for all three of us!"
Left speaks after that. "So you don't need to worry, little brother!"
The kobolt sighs.
(cont)
>>
You... decide to look at the twins a little more.
"Do you two have names, then?"
"Very much, sir!" Left side says, following up by saying: "I'm Sapphire, and she's Ruby!"
Neither of them are wearing a matching colour.
"Named after precious gems, are you?"
"It's cuz we ARE precious gems!"

Well, they're confident, if nothing else
"Say, you three seem more articulated than the others... why is that?"
"We came from the same nest!" Ruby yells, proudly, letting Sapphire continue.
"Us and him are nest siblings!"
Again, they switch.
"But Sapphire and I came from the same egg!"
"That's why our eye's busto!"
"We came out a bit wrong cuz we were sharing the egg!"

Ah. Interesting...
"Is there a reason you're called Sapphire and Ruby, specifically? And that you're wearing blue cloth?"
"We look good in those gem colours! That's why we're wearing them!"
They are most assuredly not wearing green and red, that's for certain.
"...You're not wearing green or red." You say, slowly and carefully.
Both kobolts stare at you. You think you can see their eyes twitch. Then, slowly, they raise up their loincloth mid-stride, and you are forced to look away out of courtesy as the ladies make themselves... unpresentable.
"But... It says SAPPHIRE right on the cloooooth!?"
"YEAH! I SEWED IT ON MYSELF!"

....What.
You 're still not looking at them, but carefully you ask:
"Did you just sew on the word of the gem? On the same cloth?"
"WHAT!?"
"NO!"
"We are not stupid, great dragon!"
"Yeah!"
"We cut it into two bits first!"
"Or else we'd be stuck together!"
"Yeah!"
"We're very smart, dragon! You'll see!"

Oh dear God they're idiots. You decide to leave them be, for now, and move on the catcher in the back. She's extremely twitchy, and has a sort of feral hunch to her that the others don't have. It might be because she's on the prowl for even the slightest bit of the hoard falling off, but still...
She also wears far more rags than the others, and is even wearing a hood. More catchingly, she also has a small dagger on her ankle.
"And what of you?" You ask. "Do you have a name?"
"Am... Nameless, yes. No name. No talk."
Her english is much less advanced than the others. Apart from her terse way of speaking, she has a rather thick accent you don't recognize...
You wonder if kobolts have their own language.
Well, this one won't explain herself, you'll probably need to ask a few questions... or you could question the others a bit.

>What do you do?
1) Tell the kobolt in rags that she seems different, and request to know if there is a reason as to why
2) Ask it about the dagger
3) Give the male kobolt a name


I need more kobold images, dang it
4) Just get to the guild in silence.
>>
>>5085151
3) Give the male kobolt a name

I'd like to suggest "Chad", short for Chaddeus Maximinus Longinius Quintinius Augustus Caesarion

Or just Chad
>>
>>5085144
Kill Diversity Hire, there’s not enough for two us in this har- party.
>>
>>5085154
Sure, he's cool
>>5085155
No need for violence. He seems nice, there's no reason to believe he'd touch whatever waifu we pick. Because we sure as hell ain't touching the bimbo twins.
>>
oh no the twins are worthless...
>>
>>5085154
Yes He will become our son.
>>
>>5085154
Yes and we shall raise him to become the greatest Kobold Knight in the realm.
>>
>>5085154
>>5085159
>>5085176
>>5085186

Clearly, you should look after the kobolt with no name. He seems like he could use a little boost of confidence compared to the rest... or maybe just something to get him out of a depressive mood. Compared to the other kobolds, he's downright dour. You don't know him enough to make much of a judgement, you suppose, but still.
You walk towards the nameless kobolt, and ask him this:
"Would you like to have a name? I can give you one if you so desire."
The kobolt stops, causing the twins to bump into him and the cart to almost topple over... though with some quick movement, you manage to catch it with one arm and tip it back on its wheels. Damn, this really is overloaded. The twins are yelling at the currently nameless kobolt, but he's still just staring at you in shock.
"Y-you would... d-do... that? For me? For the.. But... why?"
"You seem to value names, and it's clear this is important to you." You say, plain and simple. "I like you well enough, you're polite and kind from what I can tell."

The twins scoff in the back: "Yeah, whenever he isn't being a total geed!"
"What does that even mean?" You ask back, and they both... stop. And think.
"Uhhh, I think it means he's like... you know. A dork."
"A loser?"
"Nooo, it means he's not super good at talking to people, like a total geed!"
"Yeah!"
"You should call him Geed, great dragon!" They say in unison. You... are losing patience, but you decide to be the bigger man, which is incredibly easy in present company. The pink one is the tallest here, and she only barely comes up to your chest.
"Young man? What do you say?"

He looks down, uncertain, and then says:
"I would... like not to be called Geed, if you will."
He wrings his hands together nervously as he grinds his teeth, waiting for you to give him a name.

Oh, right, you should probably think of one:

1) Chad (Chaddeus Maximinus Longinius Quintinius Augustus Caesarion)
2) Diamond
3) Roland
4) Rook
5) Brian
6) Let him choose
7) Thread decides
>>
>>5085210

and proclaim him your son

>Chad (Chaddeus Maximinus Longinius Quintinius Augustus Caesarion)
>>
1) Chad (Chaddeus Maximinus Longinius Quintinius Augustus Caesarion)
kinda weird how there is only one option
>>
>>5085210
1) Chad (Chaddeus Maximinus Longinius Quintinius Augustus Caesarion)

Today we create a chad
>>
>>5085210
Rook actually sounds like a cool name.
>>
>>5085210
Honestly, i like the name Rook.
>>
>>5085210
>6) Let him choose
>>
>>5085017
You lie nigga

>>5085151
>Both of them have cataracts in one eye, guessing from the almost glassy look to them, and those same eyes don't seem to dart around at any living thing as much as the others.
Note to self: feed them books and possibly check if they're color blind.

>>5085210
>1) Chad (Chaddeus Maximinus Longinius Quintinius Augustus Caesarion)
As a suggestion, but
6) Let him choose
>>
>>5085210
Could we come back to drain the dragon's blood, or has that time already came and passed? Maybe next time we can drain the next derg?
>>
"Well... How about Chad? Short for Chaddeus."
The kobold looks at you as though you were a god, mouth agape and eyes wide... then, slowly, he begins to breathe faster, and while there is a clear toothy smile present, he's clearly overwhelmed with emotions over getting a real name.
You... Take maybe a little step back, but you can't stop the little scaly friend from hopping out of position (causing the sisters to groan again) and hugging your legs tightly.
"Thank you thank you thank you thank you, great dragon, thank you! Y-You're the BEST! The BEST EVER!"
"It's... just a name, friend."
"I AM THE DRAGON'S FRIEND!?"

...You've known them all for all of half an hour, and you might have accidentally gotten them attached to you. This is perhaps an issue, down the line, but for now... well. It never hurts to be kind.
"I-I I'VE NEVER HAD ALL THIS Buh-BEFORE!"
"Yes... yes.... Do calm down." You say, softly patting the kobolt on the back as you begin to dislodge yourself from the hug. Then, he takes a hop back, and gives a quick half-bow before hopping back into position for the cart and pulling once more, with gusto.
He's gone from staring ahead in a dour manner to grinning like a fool... though there's still a sort of intensity to him. Well... That was quite the reaction. Also of note is how excitedly he works, now, the pace is picked up by quite a bit. The kobolts weren't exactly slow, before, but now it's almost a run.
Nothing you can't handle, but when you see the guild building in the distance, the other kobolts are panting and groaning. Chad is still going strong, though he can't hide the fact that he's a bit winded. You also note that it's only about an hour from sundown, which is pretty good time, overall.

Excellent.

The alchemist's guild is a rather secluded location, mostly to avoid any accidents from befalling the local villages. While alchemists are generally asked to not try out anything on the local population, they have this tendency not to care. Combine that with them being the prime source of money for most lands, and you've got an essentially untouchable organisation.
Fortunately, these ones aren't all bad. Possibly because, if they were a problem for society at large...
You'd put every last one of them to the sword and burn their wretched building to the ground. As is your duty. People should not mistake compassion for weakness, as your master always said.

As you approach the gates of the guild village, merely a selection of buildings for the students and masters to sleep in between experiments, you see their guard. Singular.
(Cont)
>>
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This particular guild prefers to use a singular but very powerful golem to serve as deterrent. They undoubtedly have many other creatures inside, but the gigantic iron golem serves to guard their walls from any sort of enemy. With good reason, of course, the only thing that could hope to defeat something like this, excepting magic, would be a volley of cannon shots.
The kobolts, however, look at the creature nearly three times your size, and they shrink away when they see it turning its head towards them.
"I-It's so BIG!"
"Look at that axe!"
"G-great dragon!? Y-you could... you could defeat it, yes?" The pink one asks. You shrug:
"Not as I am now. I'd have to prepare. The best way to deal with this creature is to find the animus and destroy it... It would likely be inside the building itself."
"Animus? What is?" The hooded one asks. You... don't quite have the knowledge or time to get into alchemy much, so you sum it up as best you can:
"An Animus is what powers this thing. It can't move from nothing, so it needs something to feed it. Usually it's something enchanted, sometimes it's an engine. I wouldn't know more than that, however."
The kobolts go from fearfully shying away to staring at the gigantic golem, especially as it stomps towards your group. A booming voice echoes out from the hole in its torso:

"SER REYNAULD! YOU HAVE RETURNED WITH 4 [ALCHEMY TABLES], 2 BAGS OF [LIQUID MYTHRIL],8 BAGS OF [MISCELLANIOUS INGREDIENTS] AND THE LOANED BAG OF [FOOL'S GOLD]. THIS IS THE TOTAL AMOUNT THAT WAS STOLEN FROM THE ALCHEMY GUILD OF LATRAVANIA.
ALERT. THERE ARE ENEMIES NEARBY.
PLEASE MAKE WAY.
REQUEST FOR [ENEMY SCUM]: DIE"
It begins to walk towards you with purpose, raising it's gigantic axe already. It's slow and lumbering, but that's also part of the intimidation. They can be damned fast if they need to be.

You shout up at it, not missing a beat... though you have to give the kobolts credit for getting into a combat position instead of running away. That said, you don't think one dinky dagger and tiny scaly fists would have been terribly effective against the iron golem.
"They are with me! They're harmless!"
"ACKNOWLEDGED!" The giant bellows back. "PLEASE MAKE YOUR WAY TO THE HALL OF COSTS TO RETURN THE STOLEN GOODS. THERE IS A BOUNTY OF [120 GOLD] PER KOBOLT CORPUS.
BY ENTERING THIS GATE, YOU ARE HEREBY LEGALLY RESPONSIBLE FOR ANY AND ALL INFRACTIONS DONE UPON THE GUILD BY BOTH YOU AND YOUR LIVING CARGO.
HAVE A NICE DAY!"

You never did like dealing with golems, much, but the creature grabs the equally huge chain attached to the gate, and pulls it right open with nothing but a singular pull. Another display of might, to dissuade any would-by troublemakers.

...You'll need to find a way to properly look after these kobolts. You don't know what they'll do inside a guild, and kobolts are known to pilfer objects for their dragon... not to mention, the alchemists themselves are rather interested into gathering up test subjects.
>>
1) Find a way to mark them, somehow. You have some oil for your lantern around, maybe marking them that way is enough to prevent issue?

2) Keep them close and just keep a good eye on them. This is just relying on your senses to keep track of all eight of them

3) Tell them to wait outside as you deal with this.

4) Other
>>
>>5085321
4) gather your Kobolds together, explain that they are not to steal attack, or otherwise act in a way that would damage our standing with the guild, after all, they wish to serve under us, and as their dragon, this is what we command, if they behave they will be rewarded with a shiny for each of them. make chad the baby sitter for the rest he seems to be the most level head of the lot
>>
>>5085325
>Mark them
>Keep them close
We should do both. We need to make sure that they're recognized as ours from the start, but also to make sure no one will do anything to them.
>>
>>5085321
2) Keep them close and just keep a good eye on them. This is just relying on your senses to keep track of all eight of them
4) Other
Tell them not to steal anything. The people inside have reasons to try and kill all the kobolds for their parts.
>>
>>5085335
This and mark them to make sure they don't get mixed up with the other kobolds
>>
>>5085325
> 3) Tell them to wait outside as you deal with this.
>>
>2 and 4 as others reasoned
>>
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"Gather round, everybody. This city is our current destination. They will take care of the old dragon's loot and bring it back to their owners. However... I'm afraid they might see you as part of the loot."
"But we ARE part of the loot!" Sapphire says, to which Ruby enthusiastically nods. The Pink one swats Ruby over the back of the head, while Chad... just kind of glares at the other one. Not quite willing to get physical, you suppose.
"We are not part of THEIR loot. The dragon wishes to grant these spoils back to its owners... even though it's totally his, by right." Pink explains... and she gives you a meaningful look as she explains that the stuff should be yours. You don't even justify it with a response.
"We, however, are special! He wants to keep us!"
"I intend to..." Just as you're about to say that you don't intend to keep them, however, you look at all sixteen eyes upon you, clearly expecting to hear that you're NOT sending them away. You...
They...
They'd be really, really upset if you said that. And they're really just innocent little things, aren't they? You... dodge the statement
"..find you a good home." You say. You just don't have the heart to say anything else.
"YAAAAY!" They yell, harmonizing once more.

"CLASS 1 AUDIO ATTACK DETECTED. PROBABILITY OF MISSION HINDRANCE... ZERO PERCENT!" The Iron Golem says in response, while you resist the urge to huff from the pain that noise made. It's... Not going to get easier.
At any rate, you take out your oil, and gather the kobolts together. You take Chad as the first to paint, using his forehead to to draw eight arrows in a circle. You explain to them why you picked that symbol as you draw it with your fingers.
"This is the mark of chaos. It does not represent me, but it does represent that which the alchemists cannot permit. It's... the best I can think of to indicate that you are not to be dissected."
"Ohh. Getting dissected again bad." The collared one says.

Wait.

"Again?" You ask her, and she shrugs:
"wizard once use me for parts, until dragon flew big tower. He took the loot and me! Much better life now!"
...you must do everything you can to keep these creatures out of the hands of alchemists and wizards, that much is clear.
You finish drawing the marks of chaos on their faces, and now you step into the city. You also tell all of them to stay close and in your sights.
Once you're inside, you are amused by how dazzled the kobolts are by a perfectly clean street... Especially when they see the cleaning golems responsible for such an undertaking. Creatures made of soap and water, gliding across the cobblestone sidewalk, and the solid streets. The street itself is also pleasant to their bare feet, guessing from how they take turns pulling the carts to hop up and down on the material. You don't see the appeal. There is a bit of give to it, and your armor squeaks terribly when you slide it across it. The alchemists are quite proud of it, though you still prefer stone.
(cont)
>>
The streets are utterly deserted, for now, but that changes as you approach that place of logic. More and more students appear, garbed in cloaks and most wearing masks. It seems to indicate what specific part of alchemy they follow. Bird masks indicate medicine and plagues, blank masks indicate transmutation, demon masks show the person's aptitude lies in Mana...
You know all that because you had the misfortune of being given a guide when you arrived here the first time, who explained everything except the reason you were called here. You certainly felt more learned by the end of it, but mostly just frustrated. You could have stopped the tour at any time but...
The guide was just so fired up about being able to explain it all that you couldn't tell him to stop. Even if you hated it.
You really need to learn how to say no...

The students all stare at your kobolts, some of them rubbing their hands together, especially the ones belonging to biological transmutation. Though, fortunately, some of them seem to go away when they notice the chaos mark.
Others are even more interested, though you wave them off whenever they get too close. The fact you're generally about twice their size is a help, though the kobolts are easily tempted. You had to physically grab the smallest one from being lured away with the promise of candy... and you had to grab the twins when somebody waved some jerky at them.
Chad, fortunately, is also a fast learner, and he takes care of anybody you can't quite grab... after you gave him the order to do so. The kobolt in rags, despite the suspicious disposition, was lured in by meat, similar to the twins... but Chad just had to yell to get her to return into formation.
Then, finally, you come before the Hall of Costs. Their bank, storage, and mayor's office, all in one. Nothing is more important than reagents to these people, so whoever hold those is the most important part of the city.
The simple, artificial housing disappears entirely as you enter the hall, and the large singular road splits apart into dozens of smaller ones. The walls are laid with solid brickwork, coloured into a faint silvery sheen. It's worthless, but pretty. A meat golem is there to greet you.
A seven foot tall homunculus stands there, apparently imitating the shape of a wellbuilt woman in fine clothes. It takes the eye of a hunter to see the clothing is in fact its skin.
"...Ser Reynauld. Follow me to Asset reacquisition, please." It says... without moving its lips. The sound seemed to come from inside her belly.

The trip will take a bit
(cont)
>>
"Gotta... get... the shinnyyyyyyyy" the Pink kobolt whispers, as she suddenly leaps away and starts scratching at an imperfection of the wall, using her little claws to get the misshapen little lump of silver paint and stone into her palms.
She couldn't break it loose, fortunately, but she actually struggles as you grab her around the waist, desperate to get at the shiny bit.
"DRAGON, NO! GOTTA GET THE SHINIES! FOR DRAGON! SHINY SHINY SHINY!"
You end up having to carry her under your arm as you continue through these silver-covered halls.

It takes longer than you'd expect, the carts barely fit on the thin road, but you finally arrive at a large storageroom... with a rather corpulent man behind a desk.
The desk has been enlarged to fit his frame, making him appear even more huge. Mixed together with his complete lack of hair and high collar, and he looks like a particularly fanciful thumb.
"Ahhhh... Reynauld! What a delight to find you here... And, with the requested items!"
While the man comes off as a slimeball in the way he talks, you found that he's surprisingly professional in his actions.
"Very good... I'll make sure to get you your preferred sleeping quarters, and your equipment will be cleaned and repaired to the best of this fine establishment's abilities... Ahh, but I see you have brought kobolts as well?"
The man leans forward, making his chair creak dangerously.
"...You do not strike me as a man to offer living reagents. Especially not for monetary rewards. Of course, the call of coin is... powerful, no?"
"Indeed. I... They had no place to go, so they came to me. I could not refuse them."
"Ahhhh, but you are such a compassionate man, are you not?" He says, mockingly. He chuckles, and raises his hand.
"My apologies, ser... You make for such an easy joke! Now... I'll assume you wish to grant these creatures lodging as well?"
"If at all possible, yes." You say, which makes some of the kobolts start celebrating with eachother, holding hands and hopping up and down at the thought of being looked after so personally.
"And... that will be all, I assume? Are you certain you wish to take no reward?"
"Gear, food, and enough coin to afford travelling supplies, as per usual."

The fat man sniffs.
"We won't stop you from being underpaid, if you insist."
He sniffs again, then, raising an eyebrow. At least, you think he's raising an eyebrow, hard to tell without any hair to help indicate it.
"Say... I smell something."
"The dragon blood is turning rancid, I'm assuming?" You wager a guess.
"Hmmm. No. I've lost my sense of smell years ago, Ser... So if I can still smell it, it must be... magical."

...

You draw your sword, and look around, carefully. The kobolts seem incredibly confused, but they all form a circle around you, ready to protect you. Foolish notion, but flattering.

"No... no... Ahhhh. Oh dear." The fat man says. He's taken out some sort of compass, from the looks of things he's not liking what he sees.
"It's you." He says.
(cont)
>>
You?

What?

"What are you implying?" You say, perhaps with too much venom in your voice, but the archivist is quick to play it diplomatically:
"Oh, ser knight, no need for anger. You are not the source of magic, I fear you may have been... cursed."
"Cursed?"
"The dragon you slew must have been a more capable wizard than expected, if he spent his dying breath on a curse. One moment... I'll scan you, as part of your payment, you understand."
He takes out a candle and a strange box. Using a little box that just seems to produce flame (a "lighter", they called it?), he lights it, places it inside the seemingly cardboard box, and he closes it. Light peers out through a tiny hole, and he makes it shine upon you for a moment... After which the box explodes with a little puff, and a spirit made of smoke appears.
Then it starts whispering into the fat man's ear.

"...I see. Well,that's a pickle." He says, talking to the spirit and leaving you out of it.
The kobolts all seem rather worried, and one of them (Pink, of course) is currently taking the free mints that are besides the desk. She takes three of them at once, and wheezes with discomfort as she coughs up snow.
They're pretty serious mints.
The whispering continues for far too long, and when you lean forward on the desk you-
Oh my god this is mahogany wood. You stop leaning on the desk, and hope you didn't stain the wood with the remnants of the dragon blood still on you. All the same, fatty seems to understand that you're running out of patience.
"Ah, well, uh... it's all rather complicated, ser. You see, uh, the dragon seems to have decided to turn you into, uh, what you hate most. It thought."

You blink.
You blink again.

"It assumed you were a professional dragonslayer, and hence... you've been cursed to turn into a dragon. Eventually. Such a curse takes a long time to complete, so you have time to find an archmage to cure yourself. Probably."

....You don't know how to react to this. You're going to have to...

"Well, I'll just cut to the chase, shall I? You shall rest here for three days as we get your gear in order. Then, you will have to head to Isaac's Rest from here, to find archmage Ogg."
"That's almost two weeks of travel! Do I have that time?"
"Perhaps. Pray that you do, ser knight. There is no sane wizard closer than Isaac's Rest. You'll need your gear in tip-top shape. And, if the worst comes to pass... I suppose you already have your little horde."

...

What do you do?
1) Fuck waiting, you leave NOW. You can't afford to waste time on gear if you're going to turn into some evil lizard some time from now!?

2) Get your gear in order, first. You'll be able to save time in the long run if you have well-maintained gear, probably.

3) Questions. You must have questions. Which questions do you ask?
>>
>>5085541
What does turning into a dragon even mean?
Is it only a physical change, or is the psychological realm also affected?
What are the symptoms?
How does the curse progress?
Is it reversible? If not always, when does it become irreversible?
>>
>>5085541
Being a dragon is probably fine, it should make being a knight easier. Big enough to carry supplies, flying is a no go. Flying is scary.
>>
>>5085559
>What does turning into a dragon even mean?
>Is it only a physical change, or is the psychological realm also affected?
>What are the symptoms?
>How does the curse progress?
These. I'm mostly worried about becoming Greedy like a dragon.
>>
>>5085559
>3) Questions. You must have questions. Which questions do you ask?
>>5085559
let's ask these before we make a call on waiting or going

>>5085571
seems a bit out of character for a human IMO, that and finding an acrh mage might let up have the option to shift between a dragon form and human form or something. finally dragon hunters are a thing
>>
>>5085541
>Fuck waiting, you leave NOW. You can't afford to waste time on gear if you're going to turn into some evil lizard some time from now!?

Sounds like our knight isn’t too fond of dragons so it’s be pretty in character to rush this.
>>
Just a heads-up, I'll be going to bed so don't expect an update for a bit. I'll answer some questions now, though, though i'll put them in-story afterwards as well.

>What does turning into a dragon even mean?
You literally turn into a big, firebreathing lizard.
>Is it only a physical change, or is the psychological realm also affected?
That is impossible to determine at this point, but guessing from the fact magic is involved, there's a rather high chance
>What are the symptoms?
The things you'd expect. Scales, sharper teeth, maybe some increased heat resistance, swelling... It's a slow-acting curse, but thephysical changes are bound to be the obvious. From human, to human with dragon features, to draconic humanoid and then, presumably, dragon.
>How does the curse progress?
Slowly and as stated above, *probably*
>Is it reversible? If not always, when does it become irreversible?
We don't know, but you'd be best off at least trying to get yourself de-cursed. Even if it is not reversible, if you're quick you can end up with little more than some scales and a higher tolerance for spicy foods.
>>
>>5085576
Can't see why it would be out of character. It will certainly be an experience.

>>5085580
Is there a way to halt the mental changes?
>>
>>5085580
Well then, going for a 2 week trip on almost disintegrated gear would be suicide, but waiting 3 days for our gear to be repaired is also bullshit.
I think a reasonable compromise would be to rest for the night, only get the essentials repaired on a day, buy replacements for the stuff that is missing, stock up and go.
Also we should lock up the room for the kobolts so they don’t do any mischief while we are asleep.
>>
>>5085594
+1

We can't become a dragon, that'd ruin the fun of being a human with a kobold clan!
>>
>>5085594
Backing this.
>>
>>5085541
>2) Get your gear in order, first. You'll be able to save time in the long run if you have well-maintained gear, probably.
Can't risk everything falling apart
Question What exactly does turning into a dragon entail?
>>
>>5085633
See >>5085580
>>
>>5085594
I think this is good, but if you're looking to get maximum combat effectiveness in the shortest period of time then in addition to repairing the essentials of our gear we should also (such as we can afford, perhaps as part of our payment) outfit our kobolts. They are currently willing to defend or serve us, but unable to do so. It's a tragedy, really.
>>
>>5085541
> 2) Get your gear in order, first. You'll be able to save time in the long run if you have well-maintained gear, probably.
>>
>>5085541
>Get your gear in order, first. You'll be able to save time in the long run if you have well-maintained gear, probably.
>See about a quicker mode of transportation, you could get the kobolds help to move a carriage in shifts or something.
>>
>>5085541
I for one am excited about what terrible things will happen when we begin turning into a dragon. Will we crave the flesh of man? Be filled with an unstable avarice? Be a shitty fucking fat couch potato who has to be rolled around to move?

I think we should find some halfling sized armor bits and weapons for our bolds, and ask the collared one if she would like her restraints removed.
I hope we're a fluffy dragon
>>
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Sped up repairs (and buying whatever you lack) it is.
Also you'll ask if there's anything to spare for the kobolts

Writing now
>>
>>5085541
>2) Get your gear in order, first. You'll be able to save time in the long run if you have well-maintained gear, probably.
and
>Take a full prize you have kobolds to take careof and cloth

We can cut travel to 3 or 4 days if we have kobolds pull cart whole day and thru the night so we should be good on time
>>
You feel a cold sweat breaking out as you try to keep calm. Okay.
A curse.
You can deal.

"I have SEVERAL questions."
"Go ahead and ask, my little wisp here is available for quite a few."
"Okay,okay.... Uhh.... What does this even... even mean?"
"You'll turn into a big firebreathing lizard. As stated, a dragon... Though, I suppose there's a big chance you'll have access to magic, as well."
Bollocks, you think. Okay, maybe this isn't too bad. Maybe...
"Is it... only physical? Will I keep my mind or will I be reduced to some... animal?" You can't help but let fear creep into your voice. The towering fat bald bastard leans towards the wisp whispering in his ear, and then shrugs. A mountainous undertaking with all that flab, and one of the kobolt's eyes dilate as she gazes upon the gigantic flesh lava lamp. "Ohhh.... Cooooooool" It says.
After a bit more time, enough for you to get slightly more nervous, you get the answer:
"Well... as stated, magic power is bound to flow into you. While the physical changes are likely going to be the most dramatic and visible... psychological changes are likely to follow. We know what mana does to brains, don't we?"

Okay.
Now is the time to perhaps panic a little bit. If you weren't trained to suppress such feelings, you might have done that and wailed. Instead, you limit yourself to a very manly squeak of fear. Like a door that needs some oiling.
"Okay, is there a way to halt the... m-mental changes? At least?"
"Perhaps meditation, ser knight? I wouldn't know, and neither does my wisp. You'd be best off asking the archmage."
"Bollocks. What are the symptoms, do you know that?"
"Ahhh, well... What would you expect? Some scales here, some sharper teeth there. Likely some resistance to tempertures. Swelling, obviously. Though, I suppose, it's likely to be muscle mass. Physical changes are likely going to be human, to human with some draconic parts. Then dragon-looking beastman onto dragon, most likely."
"How does it progress?"
"Slowly... and across the whole body. You can expect the eyes to change first, I suppose, and then along the spine. From there, who knows? Certainly not this wisp."
Your heart is beating slowly yet... thunderously.

"Can it be reversed?"
"The wisp doesn't know, and neither do I? Well, if you hurry, you'll just end up with some more scales and a higher tolerance for spicy foods, if it isn't?"
"But I don't want even that!"
"Then you'd better hurry, no? Shall you get your gear in order, first?"
"...I need to get that done faster than three days. Clean it, fix up the sword with that... product of yours."
"Epoxy."
"I don't care what you call your glue! I'm retiring to the room.... and tomorrow I'll be buying whatever gear isn't fixed."
"Ah, I assume you'll be taking your full reward then?"

As much as it goes against your usual modus operandi... this is very important.
"Yes. The whole thing... and I'll want to have some gear for the kobolts."
(cont)
>>
>>5086074
>full reward
Can I get additional context? I hope we're not selling any of our bold frens.
>>
The fat man chuckles, as he looks at the two kobolts that are staring up at him. As soon as his gaze falls upon them, however, they ask him questions:
"Did man devour entire other man?" the collared one asks
"How are you so big but still so soft?" Pink asks
"DO THE JIGGLY THING AGAIN!" The twins demand.
You palm your face, or in this case your helmet. The clang echoes through the room.
"Yes. I do intend to keep them useful."
"Well, certainly. We've always got a few... kitchen knives available. Some leather straps, the works."
"Can I hire a wagon?" You also ask. That would speed up your travel time considerably. But...
"A wagon? Ser knight, repairing your gear and arming your kobolts is expensive by itself, but even your full reward would not grant you a carriage! It wouldn't be enough to afford the golem that would pull it!"

The earthy kobolts yell out.
"Kobolts can pull!"
"Kobolts strong!"
You can tell the fat man is trying to hold in his laughter. He's not very good at it, his thumb-like head turns increasingly red and his cheeks jiggle from holding the corners of his mouth down.
"Very well... I'll be expecting it at the ready outside of my room, alright?"
"Will you be keeping the kobolts in a separate room?"
"I'll need to keep costs down, so no. Bring in some matresses or pillows."
"Kobolts can sleep on the floor!" Chad says.
"Is fine!" The tiny one adds.
"Shut uuuuuuuuup." Pink asks of them.
Seems she likes a little comfort more than the others.

The fat man stops trying to hold in his laugh, and he giggles in a higher pitch than you expected.
"Aren't they just the cutest little things? Very well, Ser Reynauld. I'll send over the request. We'll be taking your arms and armor... Any preferences for what your little... things would use as their equipment?"

Hmm. You only have a limited amount of gold. You'll have to buy at least two pistols to be back at full strength, too, which eats into the money as well.

>Iron armor plates for half of them, and daggers for all.
It's expensive to arm them up like that, to the point that with the exorbitant prices they have on their metals here you can't even arm them all up. Even with the cheapest option.

>Leather armor for all of them, daggers for all
Notably more budget-friendly, but the armor design means it's still expensive. So, the weaponry remains limited.

>Leather guards, any medium weapon (swords, morning stars, small spears, etc.)
Enough to keep their vitals and limbs in order, but with big obvious pieces of exposed scales. Any skilled opponent will aim for that, but these guards are enough to keep them safe all the same. Leaves you with enough money to splurge on weaponry

>Cloth and enhanced weaponry
You just get them clothed so they're not running around in rags all the time. They've got.... far too much exposed skin. It'll allow you give them weapons that were enhanced by some alchemical processes, making them sharper and more durable than before.

>Something wacky the QM didn't think of.
>>
>>5086087
The knight usually doesn't take more than the bare minimum of his rewards (meaning a gear fixup and some food). Taking the full reward means he has the money for his current options.
>>
>>5086089
>Leather armor for all of them, daggers for all
I dont think the kobolts would even have the mass or strength to wield some of the bigger weapons, and armoring only half of them would be kinda discriminatory.
>>
>>5086097
Hold on, IIRC gambeson is cheaper than leather and gives better protection against cuts, bruises and arrows.
>>
>>5086089
>Cloth, leather guards, and shields
Shields are always the most cost-effective. Least material, no need for fitting, etc.

>Daggers for all
Ideally they use the daggers for some crafts, not just combat.
>>
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>>5086089
>Something wacky the QM didn't think of.
Instead of outright buying stuff for them immediately, we should ask Chaddeus and the cloaked Kobold what they think everyone might need. Do any of them know how to use a weapon beyond knives, or their own claws?
Can we also request a whetstone if we don't already have one? It'll be good practice to teach them how wield their weapons in the morning, or tonight.

This too >>5086097 sort of. I think giving them all leather armor fits them well. less metal to make noise, in addition to their lower stature with allow them to sneak and backstab when and if needed.

>>5086098
THIS!

>>5086099
This too? We'll have to outfit the kobolds with bucklers considering how small they are too us. A buckler might as well be a normal shield to them, and a normal human sized dagger would probably be like a short-sword in the hand of a bold.
>>
>>5086090
How expensive are shortbows and faggots of arrows?
>>
>>5086106
>Kobolt
>Pulling anything more than a 50lb shortbow
I don’t think so. Also bows require training to use.
>>
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>>5086109
https://www.youtube.com/watch?v=NWtoLSk_11k
Fair enough. I don't know much about bows and I assumed a short bow meant that it required less draw strength to use. Maybe one of the kobolts know how to use a bow.
>>
>>5086106
On par with a medium weapon if you pick a shortbow for their size, and if you want to give them crossbows it's on par with an enhanced weapon.

>>5086099
Shields are, indeed, quite inexpensive. Still expensive enough to be about half a medium weapon (meaning you can only get them daggers if you pick it, unless you don't armor them up) That said, you could just go out and make them yourself, if you're fine with doing some woodworking.

>>5086101
Chad has some very minor experience with a sword, which mostly just amounts to "held it and swung it a few times". The twins know how to use slings, and the hooded kobolt and pink really know they way around a dagger. The rest don't know how to use weapons outside of their fists and feet.
>>
>>5086113
Naw bro. “Short” just refers to the length of the bow, and while it is easier and cheaper to make a 150lbs longbow, it is 100% possible to make a 150lbs shortbow.
100lbs is the minimum for a “warbow” anything less is considered underpowered for warfare.
>>
>>5086089
>Cloth and enhanced weaponry

Cobolds have natural armor we should make use of that fact and get higher quality weapons for them from the guild.
>>
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>>5086117
F. Well going off of Spine a barely kobolt equipable 100lb warbow is gonna be off the menu.

>>5086116
What about gamberson bro? Is it still cheaper? Because I'm going to change my vote to this.
>Gamberson armor for all of them because it's cheap and effective, daggers for all, slings for all, a whetstone if we don't have any to sharper their daggers. Maybe buy some bucklers with remaining funds.
Slings are cheap to acquire, and can be effective. Like the story of David and Goliath.

>>5086118
Scales don't instantly transfer to being durable enough to tolerate blows from a sword or a kick as far as I can tell.
>>
>>5086116
Alright, I just want shields, cloth and SOME armor. Daggers will do for weapons.
>>
>>5086116
>>5086121
Well i mean the twins could hunt some small game with the slingshots if we run out of food, but unless there is large game with bird bones that isn’t going to be very useful.
And yeah maybe if you hit a guy on the head that’s going to stun it, but unless we’re throwing around explosives that isn’t going to kill anyone.
>>
>>5086116
>>5086123
So.....you want shields (going out to do some woodworking to make our own), clothes, and armor (gamberson is cheaper and more effective than leather as other anon said)?

>>5086124
Ideally the twins could distract and stun larger foes as they nimbly dodge around them, maybe even killing someone with a lucky blow, while giving us openings to deal the killing blows.
https://www.youtube.com/watch?v=3uDtrwNY0Zk
>>
>>5086125
Seems alright to me.
>>
>>5086125
I don't think the woodworking is strictly necessary, but yeah.
>>
>>5086125
>going out to do some woodworking to make our own

With what tools and time?
>>
>>5086129
Oh you're right.
>Leather guards, any medium weapon (swords, morning stars, small spears, etc.)
We'd be able to outfit all of them with leather guards- wait fuck only guards, not actual leather armor. Uh...wait fuck I can't brain right now.
So you only want "some armor," which amounts to leather guards instead of a full armor set, but would still afford us bucklers and daggers? Uh.

God I hope gamberson is cheap enough to get a full gamberson set in exchange for leather guards.
https://www.youtube.com/watch?v=-uWDCDJD_4w
>>
>>5086134
Miss read lJ89x5Sp 's post and originally thought we couldn't get shields, clothes, and armor since it would be over our budget for our knee high friends.

>With what tools and time?
Dunno, QM said we could just go out and do it ourselves, so that might mean we have the tools and some know how?
>>
>>5086121
>Scales don't instantly transfer to being durable enough to tolerate blows from a sword or a kick as far as I can tell.

>Regenerated after dragon fire breath
>Fully healed after crazy mage experiments

They are sturdy and have good healing. Higher quality weapons we can't get somewhere else are more important then armor we can get in every town. Get then higher quality shields, daggers and sword and then simply buy them shitty armor if you think they need it so much.
>>
>>5086140
Only one of eight kobolts, but you bring up an interesting point. The pink one has an interesting mutation and I question how durable she is. If her scales are as good as armor (with some proof) then she could forgo armor in exchange for cloth and an enhanced dagger, since that's the weapon she's most proficient with.
But I still think the others need armor.
>>
>>5086144
Other way around. If the scales are good, then she only needs guards for the unscaled portions and vitals. Clothes would just get repeatedly wrecked.
>>
>>5086144
I mean if you want armor go for the plate then and have half of them run away when the fight starts. If you getting them armor I expect you planning on having them fight and tanking hits. If that is the plan getting them plates would be far better choice.
>>
>>5086152
imo having them run away from a fight comes with its own ups and downs. Gotta find where they went, or maybe there's more hostiles around so they can't effectively flee, or they climb up trees faster since they're wearing very little. The armor's there to protect them from blunt trauma and glancing blows in case things go very sideways. Plus, I have my doubts of any of them running for long periods of time in iron armor plates.

https://en.wikipedia.org/wiki/Brigandine
I wonder if we can afford to pair some brigandine with some ganberson.
>>
>>5086162
>I have my doubts of any of them running for long periods of time in iron armor plates
Idea would be that the one in armor wouldn't run away but fight

Grab: 4 plates 4 daggers, 4 set of clothes and enough material for 4 slings. That way we have 4 melee and 4 range oriented kobolds. We can make clubs and crude spears on a rode for anyone that dose't have a weapon.
>>
>>5086166
>Iron armor plates for half of them, and daggers for all.
Your solution is to trade four of those daggers for slings and clothes? Sounds very doable. I don't like it, but it's a feasible option.
>>
>>5086162
brigandine is one of the most expensive things we could buy
>>
>>5086089
>>Leather armor for all of them, daggers for all
It offers then good protection while still leaving us with weapon options
>>
How about this:
We give gambeson to all of them, a small sword to Chad, slingshots for the twins, and daggers for the rest.
>>
>>5086232
i like it support
>>
You have your woodcutting axe available, and a knife that can carve dragons will work out just as well on wood. So if you hunker down for the night, you can take the time to work on that. You'll need firewood, anyhow.

You're also pretty much set on trying to give your kobolts a gambeson instead of the full-on armor... Though it's not quite as complete as the full armor set would be. Nobody makes kobolt-sized gambesons, especially here, so they'll cut up some that they have lying around. It means it's about on par with leather guards, albeit thicker and more protective, but their limbs are still possible to hit. It's a bit of a trade-off, and you're still spending a bit more money than plain guards. You can still arm some of them with some decent weaponry, but it looks like at least half will have to make do with daggers. It's a fine enough trade, especially because they'll still all be protected. And likely more protected than with the plain guards.

With the gambeson set in stone, you can look into weaponry. The twins just need a sling, which is cheap enough to buy that you can get a matching set for both at the price of a dagger, but if you want to buy some iron bullets for them as well, it'll cost you almost as much as a medium weapon. They don't need the bullets, but they're obviously even more effective than plain rocks.
Anybody who underestimates the power of a sling has not faced them. While your armor would likely protect against it, your helmet would dent on a bad hit.

Still, you have some extras.

How are you arming them? Four of them can get a medium-sized weapon. Giving a straight sword to Chad would leave him with, essentially, a bastard sword. Relative to his size, at any rate.
Short-sword would put it on par with a straight-sword, though you believe he had experience with the straight-sword.
M-meaning the bastard one, adjusted for kobolt scale.
Damn, this is confusing.

That still leaves three kobolts that can have something a little fancier. Two if you buy bullets for the twins.
A nice hatchet is multi-purpose, if you can't decide. Weighty enough to use as a hammer, sharp enough for other things, short enough that a kobolt can make easy use of it. Plenty of peasant uprisings used that sort of thing.

Or stick to daggers and pocket the change for later. Who knows?
>>
>Give three other kobolts some proper weaponry of choice

>pocket the change for later, leave everybody but chad & the twins with daggers

>Fuck it, no weapons, teach them the art of pugilism. You may not know the first thing about it, but you'll learn together or something
>>
>>5086252
>>Give three other kobolts some proper weaponry of choice
>>
>>5086252
Give the kobolts some bullets and spears for the two other ones. Spears are the best even if they can’t wield full size ones.
(IMO they should be the regular 1.8m because normal people can use spears many times their height)
>>
>>5086253
>Spears, but at least a couple knives and daggers.
We're not trying to curate their perfect loadout right now, let's stick to simple things
>>
>>5086252
>Give three other kobolts some proper weaponry of choice
>>
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You give the twins a sling each, Chad a simple and and admittedly cheap sword, and then you decide to just arm the most capable-looking of the bunch.
You give Pink a hatchet to work with, considering she seems like the biggest kobolt amongst them. That should, by all accounts, grant her at least a small advantage over the others, though she'll need training all the same.
After that, you offer to give the one with the collar a weapon, and you're a bit surprised by her pick. A warpick, that is.
While it's the perfect weapon to deal with armor, it's a bit niche. Still, if it works, it works. She swings it around with gusto a few times, and you are quick to stop her before she plants it into the walls. Then, that leaves you with one more person you can arm up...
You decide to give a shortspear to the smallest kobolt, who doesn't say anything... though you do get a quick hug from her. You wonder if she's a sister to the one with the collar.

With that, you take up inventory:
The one with the hood has her own dagger, though you buy her a replacement all the same. Hers is a bit rusted, and may warp or even break in the future.
Chad has a straightsword. Simple and reliable, as far as you care.
The twins are both equipped with slings, and they'll have to find their own rocks to make it work.
Pink now has a hatchet, which will double as a tool outside of battle, very nice. She already likes how shiny it looks, and she's just gazing at herself in the mirror sheen. Might want to give her some polish, you suppose.
Collar has a warpick, which she might intend to use on rocks as well, considering she keeps talking about finding "metalliferous earth".
The smallest has a spear... You did that because she appeared the weakest of the bunch, and you'd prefer if she could just keep her enemies at arm's length... or about two to three arms, in her case.
Finally, that leaves the leghumper with an ordinary dagger. She seems to enjoy fiddling with it,though the scales on her hand seem tough enough to avoid her from getting hurt.

You leave the shop quickly, after that. The merchant was a golem, so your entourage was uncommented on, but as soon as you step outside... you're surrounded by alchemists of all types. Though there is one doctor that seems to command a lot more respect, or perhaps fear, than the others.
She's holding a glass bottle, containing something so foul that it seems bubble and smoke even as she is holding it.
"You, knight. You are cursed, yes? Allow me to research you." She says, tersely. A woman, it seems, though it is hard to tell past the cloak and the beak.
Her cloak seems to be a personalized design. She's no ordinary student.

>Allow her to come along, for now. Maybe this woman knows how to help you? You are headed to your room, regardless.

>Politely tell her to back away, and make your way to your room.

>Tell the kobolts to head to the room while you head into an examination room. People will talk if you let her into a private room.
>>
>>5086372
>>Allow her to come along, letting her explain her story for now. Maybe this woman knows how to help you? You are headed to your room, regardless. she might get her examination after you hear her story
>>
>>5086390
+1
>>
Politely but firmly ask her to leave
>>
>>5086390
This.
I see no problem in having her follow us as long as she explains her plans.
>>
>>5086412
>a thot
>no problem
>>
>>5086372
>>5086372
No at least until she explains.
>Politely tell her to back away, and make your way to your room.
>>
>>5086406
>>5086453
+1
Hell nah
>>
>>5086372
>Politely tell her to back away, and make your way to your room.
>>
>>5086372
>Tell the kobolts to head to the room while you head into an examination room. People will talk if you let her into a private room.
>>
come on guys, she is interesting, and to be honest, we are gonna need all the help we can get, we should at least hear her out, if we don't like what she has to say then we send her on her way.
>>
>>5086523
You make a reasonable point. I can agree to that.

>>5086372
Ask her what she intends to research exactly. Shes not painting herself to be a trustworthy figure.
>>
>>5086372
>>Allow her to come along, for now. Maybe this woman knows how to help you? You are headed to your room, regardless.
>>
>>5086252
>It means it's about on par with leather guards, albeit thicker and more protective, but their limbs are still possible to hit. It's a bit of a trade-off, and you're still spending a bit more money than plain guards.
Shit. So it's a middling ground of cost + protectiveness between the guards and full leather armor. Double shit. Well, we already bought the gear. Later down the line, what do we need to buy to fully armor them up? More leathers, or just buy brigandine? How expensive is brigandine?
>>
>>5086523
>sketch ass witch walks up to you
>”u got curse right mind if experiment on you??”
>Sure!
>>
>>5086549
>sketch ass kobolds walk up to you after you slay their master
>yeah we'll totally obey you, definitely
>Oh, okay sure!
We're running on adventure logic here, anon
>>
>>5086563
Eh...Kobolds are all about serving the big guy. We killed their big guy, therefore becoming the big guy by right. Witches, on the other hand, are always scheming and lying.
>>
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>>5086390
>>5086412
>>5086534
>>5086391
>>5086532

Permit witch, if she explains herself

>>5086406
>>5086453
>>5086487
>>5086489

Begone thot

Looks like you'll hear her out. Writing now
>>
>>5086593
>Begone thot
Lmao. When so we get to use POWERFUL KOBOLT THIGHS as pillows?
>>
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Reject human hags, embrace kobolt kuties.
>>
You look at the woman for a moment, and sigh.
"Explain what you intend to do, first. I'll be walking to my room in the meantime."
"My intent is simple. You are cursed, and you are surrounded by kobolts. One may have to do with the other, perhaps not. So I want to perform a medical exam upon you, gather samples, run tests. It is a simple request."
She finished talking before you're even finished walking out of the crowd of alchemists. She's quick and to the point, if nothing else...
Then, you notice the smallest kobolt getting grabbed by one of the more rowdy students, and you raise your hand to the doctor walking alongside you.
The kobolt only gives a scared squeak as its pulled along, but then you place your hand on the alchemist's wrist.

There is a sudden pause in the crowd as you squeeze hard enough to make the alchemist yelp.
"Hey HEY! YOU'RE HURTING ME!"
"Drop the kobolt."
"I-IT'S NOT EVEN A GOOD ONE, IT'S A RUNT! YOU CAN SPARE ONE, I NEED THIS FOR MY THESIS!"
Not even a good one, he says. For his thesis? You pull the man closer, almost face to face. Slowly, and with perhaps a little too much growl in your voice, you tell him:
"I would ask that you reconsider your value of life. Understood?" You articulate that last part very slowly, and the crowd begins to thin now that you've made your position clear.
You keep a headcount of the kobolts, though Chad is ahead of you when he yells:
"DROP PINK OR CHAD WILL DROP YOU!"
Fortunately, that threat worked. You didn't think he had that kind of fire in him. Good for him.
You realize you're still clutching the alchemist tightly by the wrist, and let him off.
"W-Whatever... You... you Illiterati!"

Insulting you on the way out? Very brave of him.
You let him go, of course, no need to get violent over this. The only person still with you, at the moment, is the doctor. She is entirely unphased by the short altercation, though perhaps a little impatient. She's checking her watch...
Ah. A watch? She must be from a rich family. Those things cost a fortune... though hers seems to be rather shoddily made, using mere leather to strap it to her wrist. Even then, the mechanism of such a thing is hardly cheap.
You start walking, and she elects to keep talking.
"For full disclosure, I intend to give you a full checkup. You will likely have to go naked to do so, though I understand if you wish to keep your underwear on. I'm a professional, so there is not need to be troubled." She goes over it with almost no emotion.
Like she's reading it off a card.
"After that, I'll gather up a blood sample, and some skin if you'll permit me. I'll sedate and bandage it, don't worry. Then, I'll see if I have anything to aid your health in regards to the curse. Anything else you must know?"
"Yes... what do you intend to do to the kobolts?"
"Little. I expect to find traces of them on your body, though I'd like a scale for comparison. That is all."

...Do you permit her?

>Alright, good enough

>Begone, doc.
>>
>>5086620
>Alright, good enough
She better not be lying or she will get the sword.
>>
>>5086620
>Alright, good enough
>>
>>5086620
>Alright, good enough
Don't gimme any drugs or injections.
>>
>>5086620
>>Alright, good enough
>>I like your style doc, I think we will get along just fine
>>
"Fair enough. Come along."

The rest of the trip was mostly uneventful. You suspect arming the kobolts helps a lot in keeping grubby fingers off of them, though guessing from the looks you're getting, it may have something to do with the fact you were willing and able to defend your wards.
Or are they looking at your current companion?

The room is quite pleasant, and larger than usual. They've brought in some pillows and matresses as well, as per your request. They didn't demand that much money for it, as well, which is quite fortunate.
As soon as you arrive, the kobolts gaze in amazement as the luxury of it all. Compared to the cave, at least.
"Dragon is bestest dragon!" One of them says.
They're almost depressingly easy to please, but that doesn't matter. You make your way to the bathroom with the doctor in tow, not willing to strip down in front of them all. The doctor wordlessly follows, though she has already taken out a bag with all sort of curious medical apparatus. You begin to undo your armor with quick, trained motions, and after the straps are done, you quickly pile up your steel plates and place them in the receptacle for cleaning. Your gambason is easier to remove, and you dump that one in the laundry chute. They have to get it cleaned, after all, even if they can't quite fix it up as good as they can.
By the time you're done, all that's left is your underwear.

The doctor stares at you for some time, and then asks:
"The helmet?"
"Ah. One moment."
You head outside of the bathroom for a moment, and go to your pack. There's not much in it, but it does hold your backup helmet. It's a design you're not quite as fond of, being more head-shaped compared to the bucket helm, but needs must. The kobolts all seem to fall silent as you stride in and out, and the leghumper especially seems excited, guessing from how she's wagging her tail. You were fairly certain that was more of a dog thing, but you suppose multiple creatures can have such a tendency. It's cute.
No idea why she's so excited. You suppose it's because this is the first time you aren't wearing your armor.
You replace your helmet with the other as you enter the bathroom once more, and then toss the bucket helm into the receptacle with the rest of the armor.
The doctor stares at you for a time...

"...I meant that you would take the helmet off."
"It is off."
"You're just wearing a different helmet."
"Yes."
"...So take it off."
"Why?"
"I need to see your face. Your eyes are the first thing to check."
"Ah."

....

You take off the helmet, slowly, and place it on the sink.
"Hm... Right. Your eyes are still human, good. Did you have orange eyes before this?"
what
"Orange!?"
"Ah, no then. Before you worry, it's only a minor discolouration. Still in the realm of potentially natural. Now..."
(cont)
>>
She takes out a candle, which is somehow fully lit, from her pouch and places it close to your eye. The oddly bright flame is uncomfortable, though it doesn't last long before she pulls it away again... and places it back into her pouch.
What IS that?
"Dilation and contraction is normal. Pupils remain round... good. Eyes haven't changed much, at least. Now, moving on."
She presses her hands against your chest, and hums appreciatively.
"You're a very healthy specimen, especially for somebody in your line of work."
"Thanks. I wear a lot of armor."
"I can see that. There is some bruising around here, I see... recent injury?"
"Tail swipe from the dragon. Nothing major, though it did leave me winded at the time."
The doctor nods, and then moves along your body. Moving from the chest to your back in a line, tickling your unintentionally. You're not very susceptible to it, but her delicate touch is making you uncomfortable.
"Scar tissue, here... Looks to be a burn wound. Too old to be from the dragon, however. Mind telling me how that came about?" She asks.

You do, in fact, mind. You mind a lot. It's a personal thing that you'd really, REALLY prefer not to think about.
"...I don't want to talk about that scar, if possible."
"Very well. I'm going to be pressing down on it, so be prepared."
It doesn't hurt there. Matter of fact, it's hard to feel anything in that spot.
"Nothing but scar tissue. This was a deep burn."
"Can you move on?" You ask.
"Very well." She replies.

She keeps moving across your body, taking note of the smaller scars as well. There aren't many.
Because of the armor, you see.
Then, suddenly, she stops. when she's looking at your neck:
"Ahhh, there it is. Figured as much. One moment."
She takes out a little knife, spinning it along her fingers as she does so, and you are quick to stop her a moment:
"What are you doing?"
"There is a scale growing on your neck. I'm going to cut it loose. It will be akin to picking off a scab, though you're to warn me if it hurts too much."
...

She slices it off with great skill, and then places it in a little dish.
"Here it is."
It's blue. Vibrant blue.
Staring at it sort of makes you feel like your chest is going to collapse. Makes this curse business... very real.
"This is... fast, right?" You say, fearfully.
"It's a scale that's barely half a centimeter big at one of your major magical focal points. Consider it more of an estimate of the curse's strength... By my calculations, there's no doubt it can turn you into a full dragon about 1.8 times over... Rounded up, and not accounting for your inherent magical resistance. I'll need a few hours to determine that."
"You can do that?"
"I can do many things. I'll take a blood sample, now."
She takes out a belt and a big syringe. Ahh... needles. Your old enemy.
She ties it around your arm, and you look at the wall as intensely as you can manage, hoping that as long as you don't see it, it won't be a problem.
"Scared of needles? Understandable."
(cont)
>>
>>5086799
Strange how she knew what type of curse it was at a glance, really makes you think...
>>
>>5086799
Ah, I'm glad she's a professional and not crazy. I hope she has some abs.
>>
>>5086799
I suspect that these kobolt idiots are somehow involved.
>>
>>5086811
>I hope she has some abs.
high quality taste detected
-----------------------

"Right, that's done."
"How did you... know the type of curse?"
"I was told it was a transforming curse, and that it was done by a dragon. There aren't many types of curses in the first place, so it's easy enough to identify. Then i made an estimate from the size of the scale to the amount of time you've been cursed."
...
You chew on your tongue for a moment, uncomfortable in trying to broach the subject... especially as she's going over your legs.
"It's clear you travel a lot, powerful calves. Anyway, looks like that's it. Apart from being cursed, you're in the prime of your life and in exceedingly good shape. Good job."
She stands up, and shrugs... Before taking out a potato peeler.
"Are you serious."
"Yes. Do you have a preference for where I shall slice?"
"Is there really not a better way for you to-"
"There is, but this blade works, i have it on hand, and you won't feel a thing."

...

"The back, upper."
"Common choice."
She takes out a compress, and places it against an area of her choosing... And it soon turns numb.
"What is that stuff?"
"Salt slug drool."
"I now no longer wish to know what that stuff is."
"Common statement."

At any rate, she done just a short while later.
"Well, I'll be taking some samples from the kobolts, now. One moment."
She steps into the room with a little pot, and just says:
"Scale donations. One coin per kobolt!"

....

It was like a hoard of starving dogs towards a fresh leg of lamb. Her little pot is full, and she calmly wipes off some of the scale dandruff from her cloak, and then hands out eight coins.
She turns to you, and then adds one more thing.
"Would you permit me to check your genitals?"

You blink.
You blink again.

"To be complete." She adds.

The pause is audible. The sheer lack of noise is honestly notable, and all the kobolts have gone deathly quiet as well.
"I'd really rather you didn't."
"Very well. Don't think it would have had anything important, but you were getting a checkup anyway, so I thought I'd offer. I'll have to head to my chambers to finish checking everything. I'll be able to give you a better estimate of things tomorrow. Rest well, sleep is more important than people say it is. I've got the research to prove it."

She leaves the room, and you stand there, somewhat confused... Before putting the helmet back on.
Now you feel safe.

...While sleep IS important, perhaps you should speak to the kobolts a bit, get to know them better.
>>
> Pink
You haven't really gone into depth with her, even though she was the main speaker of the gang. Her coloration is also rather unique.

>Tiny kobolt
The really small kobolt has said very little, up until now. Probably a good time to talk.

>Collared kobolt
You should ask if she needs to get that thing removed or something... in addition to more pleasant conversation.

>Leghumper
You should, at least, figure out what her name is. And maybe have some more casual conversation?

>Chad
You like the way he's been carrying himself. You should talk to him a little more.

>Twins
You need to figure out if they're colourblind, at least... And maybe figure out their history.

>Hooded one
This one seems particularly different from the rest. Even her body shape is different, ever so slightly, and she was already armed.

>Just go to bed
Sleep IS important, as the doctor said.
>>
>>5086902
>Hooded one
This one seems particularly different from the rest. Even her body shape is different, ever so slightly, and she was already armed.
Maybe shes a kobolt wizard?
>>
>>5086902
Let's meet pink, since she was basically the leader.
>>
>>5086902
First of all, what time is it, and how much time are we going to waste per conversation.
>>
>>5086909
You can expect one conversation to be a freebie, and any more conversations will be eating into nap time
>>
>>5086902
>Tiny kobolt
It seems like she does little talk.
Anyways, we literally haven’t spoken to her, I think.
>>
>>5086902
>Hooded one
We must unpeel the mystery
>>
>>5086902
>Hooded one
Mystery box!
>>
>>5086902
Does breakfast and coffee come free in the morning?
>>
>>5086902
>> Pink
>>
I feel like we should wait to speak with the hooded one, she clearly doesnt trust us yet
>>
>>5086911
Is it immoral to fuck any of the kobolts?
>>
>>5087014
>Is it immoral to fuck your pets?
Idk, this IS 4chan
>>
>>5087017
could it be all eight then?
>>
>>5087014
>it's only immoral if we make immoral, for me, I am all in on that
>degenerate kobold snuggling handholding, snout bopping lewdness~
>to nightcap the degeneracy, it will all be consentual~
>>
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>>5087021
nice
>>
>>5087024
stealing that pic
>>
>>5086902
>Hooded one
Let's figure out what the deal is with that cloak, dagger and the wizard experiments.
>Pink (Extra)
She seems pretty sociable. Let's get to know her better.
>>
out of all the bolds, which should we use as a body pillow? I think we should use pink since she's the biggest.
>>
>>5087059
none we go to lay down and end up the base of a cuddle pile with runt curled up on our chest just under our chin
>>
>>5087061
Agreed. We can tell the cobolts some bedtime stories <3
>>
>>5086902
>Leghumper
>>
>>5087059
Is she also the softest?
>>
>>5087014
Kobolts are for cherishing and protecting not for fucking
>>
>>5087237
>porce los dos
>>
>>5087237
Based and komfy kobolt kuddle pile pulled
>>
>>5087252
breed bolds
>>
>>5086902
>Hooded one
>Collared kobolt
>>
>>5086902
>Pink, Hooded One

Both seem capable warriors. We should get to know every comrade-in-arms, but a mysterious mutant and the kobold leader are priority.

Best waifu candidates, too.
>>
>>5086904
>>5086915
>>5086968
>>5087052
>>5087405
>>5087396

Hood

>>5086906
>>5087006
>>5087052

Pink

>>5086912
Smol

>>5087396
Collar

Hooded one (her name is Snikt, as you'll find out) wins by a landslide
>>
You decide to sit down next to the hooded kobolt, after some deliberation. You'd be a little more ashamed from wearing only underwear and a helmet, but... eh.
They're kobolts. Not like any of this should be important to them, humper aside.
The hooded one doesn't say anything, though she does stare at you. Her scales are on the red side, but still quite a bit darker than the other kobolts. Upon closer inspection, however, you also notice that she has scars along her neck... which might explain why she wears a hood. That's... concerning.
"Hello."
"Hi." She says back, straining to say it normally. She hisses a little bit all the same.
"So... Do you have a name?"
"Snikt." She just about coughs out. You're... not entirely sure if that's a name or a sneeze.
"Is that your name? Snicks?"
"Snikt. The T is big need."
"Big- Oh. you mean important?"
"Yes-yes." She connects the two yes's together into one word, it seems. She's wringing her hands at the moment, and you flinch a little when she takes out her dagger... It's a rather high-quality kris, actually... though that's perhaps a bit of an oxymoron. A wavy blade isn't really the ideal shape, even if it does make it harder for wounds to close afterwards. You sacrifice a bit of sturdiness, and it's just not as cost-effective.
Still, there's quality here.

She takes out a little rag, spits in it, and starts cleaning the dagger... Her hunch seems to fade a little bit as she does so, and then she actually looks at you for once.
"...Make me feel safe. Sorry, dragon."
"It's fine... It's a fine blade. Where did you happen upon it?"
"Not-friend gave to me. Said I had to do thing for him. Thought not-friend was friend but was not-friend... Kept the knife."
....
"Not-friend, you say? Somebody that... betrayed you? Who did that, some other kobolt?"
"Tallman. Like you. But smaller. Wore a dress, had horns."
"Horns? Then it wasn't a human... Might have been half-human, I suppose... Hard to say."
"Doesn't matter. Said I was good. Then said I was bad... Then left me in prison wood."
Okay you can't decipher what prison wood might mean.
"Was it a prison in the woods or..."
"No. Wooden block that opens. Hole for face and arms."
...Stocks.
"You were kept in stocks?"
"Tallman said I had to steal candle from big man. Said big man was evil. Did as asked, because want to be adventurer and tallman said would help me."

Well.
You hope you don't meet that tallman.
There might be a rather bloody accident that happens if you do. You decide to focus on something else, for now:
"You wanted to be an adventurer?"
"Never had dragon. Never had clan. Egg hatch desert. Am sun-mothered. Searched for long time. Listened to cah-ra-van." She had to take her time to pronounce that last word. She keeps talking:
"Didn't have family. Wanted to see more world. Heard adventurer get much shiny in exchange for seeing world."
(cont)
>>
>>5087475
Gotta be blunt with her. Advdnturers are rsecutally glorified hobos. They're typically wandering, unemployed people, sleep in the woods, pillage crypts for gold. Some of them are good, some of them are bad. It's a mixed bag overall.
>>
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Yeah that's not quite... That's what they say to sell you on the idea. Adventurers are really just homeless mercenaries... like you are, you suppose, though you more of a goal than "get paid".
"So you tried to talk to people a lot, yes?"
"Yes. Many people not like me. Some people try kill me. I fast... Sometimes bite throat or kick knee."
She's a fighter, as you suspected.
"That couldn't have been easy."
"Hm. Me know. Sometimes people kind. Gave bread... or fish. Snikt's favorite food is fish."
You'll keep that in mind.

"So... You got betrayed and put in stocks. For how long?"
"Two season. Kept me fed, and kicking kept body from wasting... Neck still hurts."
Oh.
Ohhhh....
The hunch isn't a voluntary thing.
"Then bandits came. Big fight. Let me go to shoot arrows at me. But I still very fast... Then I came back."
You blink twice.
"Why did you go BACK?"
"...I wanted the thing from the big man. I wanted the shiny knife. Now it's my shiny knife. Snikt owns this knife and will not share."

She suddenly freezes up, and stares at you with a mix of fear and suspicion.
"U-unless... d-dragon... wants it but... S-snikt really want to keep knife!" She sounds extremely worried about it. It's... kind of heartrending. Who the hell DOES that to kobolts?
You suppose the "big man" wasn't much better than the vagabond that tricked her into stealing this dagger.
"It's fine!" You say, raising your hands. But now you're still wondering:
"How did you end up with the dragon?"
"...dragon was there? You killed old dragon."
"Okay, I mean... how did you end up with old dragon."
"Found Pink and Chad stealing. Told them not to do it or they go to wood prison... They tell me they safe because of dragon... I wanted to be safe, so I follow. And steal much potatoes as offering."

...Hmm.
Considerably more tragic than you expected, all things considered. She's still cleaning her kris using her spit, which is...
You have some oil in your pack, if you want to take the time. She could be taught how to properly take care of her weaponry.

Or you could head to bed.

>Teach her to take care of her weapons properly

>Go to bed

>Hug kobolt
>>
>>5087488
>Teach her to take care of her weapons properly
>>
>>5087488
Can we hug her, then teach her how to properly sharpen her knife?

I wanted sex, but now I just want her to be happy, god damn man.
>>
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>>5087495
>>
>>5087488
>Hug kobolt
>Teach her to take care of her weapons properly
>>
>>5087495
see >>5087237
and know in your heart that it is true
Well maybe sex AFTER we solve their emotional issues
>>
>>5087488
>Teach her to take care of her weapons properly
This is important
>>
>>5087488
>Hug kobolt
>Teach her to take care of her weapons properly
>>
Also we should check with a doctor and ask if she can design something to fix her posture.
>>
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>>5087488
>apply hugs

good to see you on 4chan spine you bony man!
Also fuck you for making me sad
>>
>>5087488
>Teach her to take care of her weapons properly
>>
...You feel perhaps a bit bummed out, knowing what this poor girl went through. You don't waste time, though, you should give her something useful to do.

"You shouldn't just use spit to clean your weapon... I've got some oil available, even a whetting stone, if the blade is dulled."
The kobolt just stares at you, uncertain of what to make of this.
"The oil will prevent the blade from rusting, and it doesn't need to be done very often, but I suspect this kris was an heirloom. If it's going to see actual combat, you'll want to make sure it's strengthened."
"Spit bad?"
"Spit is, indeed, not great. Generally, once the oiling has been done, you'll want to stick to a clean rag to keep it moisture-free. Fortunately, it looks like there's no rust on the blade... Would you show it to me for a moment, please?"
The "please" seems to be a bit of a trigger word, as she all but shoves it in your face. You're glad you're wearing a helmet, but she didn't do anything too dangerous.
"D-dragon may see! Is fine!"
"Calm down, okay? I'll just take a look."

You take a close look at the blade... no chipping, no warping. Hasn't seen much use yet...
"I'm going to touch it now, okay? Don't move!"
You don't want to just take the blade, she seems rather attached. You carefully place your thumb close to the edge, and slide it across...
Dull as a troll's behind. Right.
"You'll need to sharpen it. One moment, I'll give an example with the axe."
Moving to your pack, you take out your whetting stone, and the simple woodcutting axe. Weighted for lumber, rather than war, it's not really useful as a weapon... unless you're in a real pinch.
With the stone in hand, you show it off to the kobolt. She watches with rapt attention as you explain the process to her, slowly and gently. The axe is sharpened as you show it, and you even show her how you like to get a feel for the edge.
She's a quick learner, though the design of the blade makes it a lot more difficult to sharpen. It's going to take slow, deliberate movements along the wavy design to make it work.
She does it with pleasure, though, and she looks as though you granted her the ability to shoot lightning out of her eyes with how grateful she is.

She puts time in her weaponry; She'll make for a fine squire if nothing else.
You take note of her hunch, as well, and you sigh.
Maybe one of the alchemists knows of a way to straighten her out again. But you...
hmm.
This is perhaps a bit too personal. Unprofessional, even, but...
"Say,Snikt?"
"Yes dragon!?" Snikt says, flinching at being called by name.
"...Would you like a hug?"

Snikt just stares at you, mouth agape, and the other kobolts just stare as well.
Snikt looks around for a moment, seeing all the gazes from the other kobolt, and you... Still shirtless.
You may have made it weird.
(cont)
>>
"It's fine." You say, apologetically. "I just though you would-"
She slams into you at full speed, placing her little scaly hands around your chest... or trying to, at least. You can feel her heartbeat from how tightly she's hugging you, and it's beating a mile a minute, almost vibrating more than just beating. She nestles her head against your chest as well, and sighs.
"...Dragon warm."

The others are quick to make comments./
"Heyyy."
"Are you sharing!?"
"Ssssh, Snikt deserve this. Shut up."
You think the tiny one said that last bit. Good instincts.

The hug lasts... perhaps a little longer than expected, and then she steps away.
She's crying.
"T-thu-thuhank you! Was really warm!"

Your heart.

>Time to go to bed
You've got a long two weeks ahead of you. Best be prepared

>Risk waking up tired and talk to another kobolt
You were planning on talking to Pink, earlier...

>Time to go to bed... in a pile. You heard kobolts need heat.
But we will NOT make it weird.
>>
>>5087598
>Time to go to bed... in a pile. You heard kobolts need heat.
>>
>>5087598
>You've got a long two weeks ahead of you. Best be prepared
>>
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>>5087598
>Time to go to bed... in a pile. You heard kobolts need heat.
>>
>>5087598
>Time to go to bed
It will be weird.
>>
>>5087598
>>Time to go to bed... in a pile. You heard kobolts need heat.


But we will NOT make it weird.
>surree, give into the lewd bold wholesomeness~

if we kind their means,I want to fix snikt's hunch back. it is a land of magic damn it there has to be something we can do
>>
>>5087598
>Time to go to bed... in a pile. You heard kobolts need heat.
>>
>>5087598
>Risk waking up tired and talk to another kobolt
Pink. Ask for her input on our performance as a dragon so far, and her assessment of her clan.
>>
>>5087598
>Time to go to bed... in a pile. You heard kobolts need heat.
Go to bed in a pile and tell the kobolts bedtime stories. We'll have plenty of time to talk to the others over the coming weeks.
>>5087608
I second finding a way to fix Snikt's back. We could ask the nice witch that examined us earlier to take a look.
>>
>>5087628
>Go to bed in a pile and tell the kobolts bedtime stories. We'll have plenty of time to talk to the others over the coming weeks.

>oh my god, it's to wholesome,
>>
>>5087598
>>Time to go to bed... in a pile. You heard kobolts need heat.
>>
....You carefully and silently note that they did not offer blankets for the kobolts, but they did add it for you. With some deliberation, you decide to offer something that you know you're going to regret.
"I heard you people require heat more than most... There's only one blanket. I will cover myself in the mattress cover, and you can join me under the blanket if you don't mind. There will be a split, and the heat will-"
You didn't even finish talking by the time they finished making a mattress and pillow fort, with a blanket right in the middle. You suppose you were looking up at the ceiling because of how... suspicious the request might come across but...
They did this in *seconds*.
"Were you planning this?"
"No!" The collared one says, and Chad proudly states:
"Kobolts are VERY good builders."
"Snikt also... like sleeping piles. Feels safe."

Alright. You, uh...
Wow they even made it roomy enough for you to crawl in without much issue. You cover yourself with the mattress cover ahead of time, and then lie down as Pink brings in the blanket... And Chad snuffs out the lights before hopping under the covers as well. Before long, you're covered head to toe in kobolts, with the smallest one curling up on your chest, four others electing to hug a limb each, the twins snuggling against your sides and Chad resigning himself to lying more in the middle of the everything pile.
It's... a little hard to breathe, but not too troubling. As you lie back, trying to relax... The smallest one speaks.
"Dragon want anything?" She asks.
"No." You reply. "Apart from sleep."
"...Okay."

...
Oh god damn it.

"Do you want a bedtime story?"
"Eeeeee" is the response from just about all the kobolts, and some of them hug you a little tighter. Alright...
You end up telling a story from your crusade days. This was during hte first city you took over, where you were trying on all your different armors. You were barely sixteen at the time, so almost none of it actually fit you, so you went through it all..
As in the whole shop
For HOURS.
The descriptions of the different armors, and especially how they failed to fit you and how bratty you could be, amused the kobolts quite a bit. By the time you finally reached your bucket helm... They're all fast asleep.
Okay.
You lie back, and sigh.
What did you get yourself into?

-------------------------------------------

You wake up to the sound of your armor being dropped off. They did their best to be quiet, but you've trained yourself to react to even the softest footfalls.
The kobolts are all still on top of you, and you are... stuck.

>Get up and wake the kobolts.

>Politely wait for them to wake up first.

>Close your eyes and get back to bed.
>>
>>5087715
>Close your eyes and get back to bed.
>>
>>5087715
>Get up and wake the kobolts.
We've got a long day ahead of us, and this dragon transformation curse is progressing too quickly for comfort.
>>
>>5087715
>Get up and wake the kobolts
>>
>>5087715
>Get up and wake the kobolts.
If we woke up that means we rested enough, right?
>>
>>5087715
>Close your eyes and get back to bed.
>>
>>5087715
>>Get up and wake the kobolts.

I like these 'bolds, be we got shit to do!
>>
>>5087715
>Get up and wake the kobolts.
>>
...We are gonna make the Tucker clan look like rank amateurs by the end of this aren't we. Like some one is gonna attack us and they are gonna get dog-piled by vicious mini-dragons that rip them apart like a pack of piranhas, loot them, and come back to us to receive head pats.
>>
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>>5087783
Yes
>>
>>5087783
The thing we'll have to remember is that Kobolds are weak by nature. Meaning they'll have to get CRAFTY, much like Tucker's. Head on confrontations aren't great. Poisons, debilitations, stuff like that is what's going to be their real bread and butter. The close-range stuff should be for emergencies.
>>
>>5087715
>Close your eyes and get back to bed.
>>
>>5087808
We should teach them how to utilize throwable nets, lassos, bolas, caltrops, and the like. Some things we can teach them, others we might need a Rogues help with.
>>
>>5087808
>>5087828
I say we train and arm the kobolts with flintlocks, once we get a chance to. Or even better, with dragons if they exist in this universe. https://en.wikipedia.org/wiki/Dragon_(firearm)
Nothing like having a clan of dragon-wielding dragons, though teaching them proper gun safety might be a tad challenging.
>>
>clearly this quests endgame is a fight with another knight who adopted a family of goblins to see wich family is superior
>>
>>5087941
Or join together for Jolly Cooperation?
>>
>>5087941
The natural end result of all found family adventures:
PVP
>>
>>5087941
>>5087980
That'd be quite the endgame- proof of concept that Kobolds and Goblins can be civilized members of society.
>>
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>>5087495
>>
>>5087715
>>Carefully, slowly, and with all the grace a knight can muster extract yourself from the pile without waking anyone of your kobodls,...did you just think of them as yours?

>>5088007
I fully support this plan
>>
>>5087715
>Close your eyes and get back to bed.

QM we should, if we have the time, invest in equipping the Kobolds with the Chinese style of automatic crossbow. They're able to be fired multiple times, are relatively light, and doesn't require much strength if any to load and fire.
>>
>>5087715
Get up and wake the kobolts

we have shit to do
>>
>>5088145
Sad but true
>>
>>5087715
>Get up and wake the kobolts
Coddling them too much is a disservice. Teach them knightly virtue!
>>
>>5087734
>>5087747
>>5087826
>>5088047

nap

>>5087742
>>5087745
>>5087746
>>5087754
>>5087757
>>5088145
>>5088385

get up

it's fukkin' neck and neck here
>>
>>5088590
Almost twice as many
>get up
votes, "neck and neck"... you wat?
>>
You decide to get up. No good was ever done by sleeping in, except that one time you had to kill a sleep demon, but that doesn't count. You move yourself up, causing the smallest one that curled up on your chest to fall over and yelp, landing on Chad... who then wiggles around enough to wake up the people attached to your legs. The ones hanging on to your arms, the twins, have a deathgrip on there, and you actually need to shake them around a little bit before they wake up.
Good thing they're so light.
There is a lot of hissing, and at one point somebody (Snikt) pulled a knife, but as soon as you speak, they seem to calm down.
"Alright, everybody, it's time to greet the day and get to work. I've got a long journey ahead of me, and you can't stay in this place."
"Of course not! We go where dragon go!" is the response. Yeah....
You'll have to figure out how to deal with that.

Standing up, you tell the kobolts to clean up the fortress they made while you put on your armor. It's a bit of an ordeal to do so, to the point that if you're out on the road you don't even bother taking it off, but you have the hour or so you need. You move to the bathroom, tossing off the mattress cover as you go. You feel perhaps a bit stiff, and you've got some marks from the grip the kobolts had on you with their little claws. Nothing that broke the skin, of course.
You start off with the Gambeson... it's clear they didn't even bother trying to clean your old one, and instead just got you a new one. The color is wrong, though the fabric and size is the same. That goes on quick, comparatively. Then, your armor...
Its still a little bit battered, and there are still marks of the dragon's blood on it. It's a little bit paler where-ever it was. On a technicality, it's cleaner than before, but you fear it might be the first sign towards a weakening in the armor.
Nothing to be concerned about yet, but it will affect the long-term health of the armor.
Your sword, however... that one still suffered. They managed to repair the chips with their epoxy, but it's lost some of its shine compared to before and, like the armor, the color is wrong. They straightened the blade out against, as well, so it looks... fine. It will serve you well on the road, but it won't enjoy the typical upgrade a few nights with the alchemists might enjoy.

When you finish up your armor, you slap it twice against the breastplate, and you are satisfied with how it fits. Good.
When you enter the room again, you see it's... cleaner than it was before. It was a pretty good room before, but it downright *sparkles* now. So much that even the world sparkles has *sparkles* around it.
Very good...
"Excellent work, everybody! They'll be very glad to see it like that!"
Your praise has them very excited, making them jump up and down excitedly.

...Cute.

>Leave this city right away, you're on a tight schedule

>Find the doctor first

>Wait in your room so the doctor can come to you.
>>
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>>5088624
>>
>>5088626
>Wait in your room so the doctor can come to you.
Grab some food while we still can
>>
>>5088626
>Wait in your room so the doctor can come to you.
>>
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>>5088627
What kind of on the road rations do we have? salted meats? grains of rice? hard tacks? Jerky? nuts? dried veggies? Whole onions? Sewet?
https://www.youtube.com/watch?v=x_vLuMobHCI
>>
>>5088626
>Wait in your room so the doctor can come to you.
Do some drills with the kobolts
>>
>>5088626
>Wait in your room so the doctor can come to you.
>>
>>5088626
>Wait in your room so the doctor can come to you.
>>
Maybe we could prepare everything while we're waiting.
>>
>>5088626
>Find the doctor first

Let's find her maybe she will be able to point us towards someone that can give us something to fix posture. So we can do that while she finishes her tests
>>
>>5088703
+1
>>
>>5088640
Pemmican
>>
>>5088626
>Wait for the doc
>>
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You elect to wait a moment longer, hoping that the doctor will come in to help out. In the meantime, you look over your food for the road. Its not enough to feed the kobolts, not by a long shot, and you just don't have the budget to buy it here. Instead, you'll have to live off the land. Fortunately, it's rather easy to do. You're a seasoned traveler, and you know what's edible and what isn't. Hunting is a bit of a tougher prospect for you, as you were never a good shot with a bow. Instead, you made do with traps you set during the night or, if possible, spearfishing. With the twins and their slings, however, you might be able to eat more than one meal per day.
Fortunately, however, you didn't have to wait long. The sun has barely finished rising when you hear an urgent knock at the door.
Your kobolts have a short moment where they stumble over eachother to get the door, though it's Pink that wins and opens it.
"BIRD LADY!" She shouts, and yesterday's doctor stands there...
Without her mask, you notice.

She has bags under her eyes, and her hair looks like a raven's nest. She seems to be perpetually angry about something, though it doesn't seem to be at anything specific.
"I'm done with my tests. You have a very long amount of time, but the amount of mana you're giving off is going to be troublesome. You're likely to attract weirdness."
"Wh-"
"Weirdness as in creatures that are drawn to mana will move towards you. That brings forth trouble. Your travel to the archmage will not be quiet, I can tell you that. Also of note, you have months before your transformation will progress into the inhuman."
"That's good news."
She holds up her hand, glaring at you with a look that screams that you shouldn't talk.
"You'll still be transformating rapidly. You'll just still be recognizably human for months. If you don't want to end up with sharp teeth and scales along your body, you'd better hurry. Other than that, there is also good news. Your transformation will offer medical and combat benefits. Best I can tell, you'll be immune to nearly all diseases, and your musculature will increase in efficency at first, then size."
You take in a breath to ask what she means with that, but she just took a pause to breathe in herself:
"This means that you'll be more powerful without appearing more powerful, but that too is a temporary thing. Eventually, you'll be bigger than before, meaning your armor will need to be refitted. Also, your scales will prove on par with chainmail, though the spotty growth of them will mean it won't be effective armor for a long while yet."
"I-"
"All in all, your "curse" is almost entirely beneficial if you didn't care about your humanity, which, I hope for your sake, you hold dearly."
"Quite! Now slow down! What's the hurry?"
"I've been banished from the guild. I had to finish my obligation with you, then I will be leaving."

...Banished!? From the Alchemist's guild?
Clenching your fists, you carefully ask:
"What did you do..."(cont)
>>
"I dissected a student when he expired from tuberculosis. I learned much, but they objected. Fools, all of them. At any rate, I'll be leaving soon, in the same direction as you are. I'll be leaving in half an hour, still need to gather my bags."
She looks behind her, nervously.
"Do you have any other questions for me? I don't have much time."

Uhhh

>No I'm good

>Do you need help?

>You are under arrest for the defilement of a corpse (grab her by the wrist)
>>
>>5088791
>"Actually... Would you like to travel together for a while?"
Snikt needs her spine fixed, and it will be good to have someone on hand with medical and magical skill as we monitor our transformation AND lead a small troupe of monstergirls (and Chad) who we know almost nothing about.
>>
>>5088791
>No I'm good
>>
>>5088788
>If you don't want to end up with sharp teeth and scales along your body
WHO SAYS I DON'T?
>>
>>5088795
+1
I mean, dissecting a student is bad, but it's kinda necessary to learn about diseases.
>>
>>5088791
>First we will help you pack. Then I will help you repent.
>>
Just btw this >>5088844
Can be counted towards >>5088795 this
>>
>>5088791
>Do you need help?
>>
>>5088791
Well, I mean we would probably need a medic at some point, and she isn’t THAT insane, I have seen worse.
>>
>>5088791
Her bedside manners are near nonexistant, but her heart is in the right place.

>>5088795
>>5088812
Support
>>
>Spinejuice

oh shit, I didn't even realize it was you, I thought you switched over to Akun full time, though I guess it makes sense to run an SFW quest here on old /qst/
>>
>>5088791
>>Do you need help?
I want her with us
>>
>>5088791
>Do you need help?
>>
>>5088791
>you are under arrest for the defilement of a corpse
Bruh_3.mp3
>>
>>5088921
>Akun
Instantly dropped
>>
>>5088993
I can't blame you desu
>>
>>5088993
>3 posts

bye don't let the door hit you on the ass on way out
>>
>>5088791

>>5088844
Backing this.
>>
Am i the only one who cares that she defiled a corpse? Can we at least ask if she got the deceased's permission predeath?
>>
>>5088791
this>>5088795
Nothing like a polite and professional mad doctor.
and this>>5088844
>>
>>5089004
We'd be dead, who cares.
>>
>>5089004
Normally I would, but we're in desperate straits. Doctor might be willing to travel with you? Rare as hen's teeth.
>>
>>5089004
Yes, you are the only one.
>>
>>5089005
Okay i missed 844, thanks anon
>>
>>5089012
Yep, always check votes.
>>
>>5089004
I mean that sort of thing will probably bother our knight but personally I'm of the dead is dead and they don't feel or want anymore opinion. If cutting up a corpse can help the living that it is the right thing to do
>>
>>5089004
To be fair, that was a constant problem for doctors. What she did is bad, but at least she was doing it to solve an illness instead of some necromancy stupidity.
>>
>>5088993
Fair enough.
-----------------------------------------------------------------
...You can smell trouble, and this woman reeks. You go to your most common sentence:
"Do you need help?"
"Good. I was hoping you'd offer. Listen, being banned from the guild means my gear is free reign for anybody that gets past my defences. Remember when I said I have half an hour? That's how long the gas lasts before it disperses. If you come with me, you can dissuade most of them. I have samples and weaponry in there that I cannot possibly afford to leave behind. Stand by the door with your little... friends, and I'll be able to grab everything I need. They can have the rest, bloody vultures..."
You repeat a part that seems kind of important:
"Gas?"
"Yes. A sickening gas, to be exact. Gives people symptoms similar to that of the black plague, but once the boils burst they quickly recover. It's a less lethal mix, took months to develop... Look, are you coming along or not?"
"Certainly, but I won't be harming people."
"No need to worry. Your presence is enough. We can leave the city together, and I'll give you some gold to make up for it."
"Actually, I have a different proposal. If you're already moving the same direction, you can join me. I could use an alchemist on my way there, and one of the kobolts could use a doctor."
"...My services for the road? Done deal. Now follow me."

And follow her you do. Your kobolts then follow you, of course, though you keep them in your sight as well. Now that they're armed and armoured, nobody is quite as willing to snatch them off the streets. Fortunately, it seems the doctor isn't too far from your temporary abode.
As soon as you arrive, you have to move through a small crowd, and you're a bit surprised to see the gas is visible, green and... somehow has little skulls in it.
"How did you make it-"
"With great effort." She says, and then she puts on her plague doctor mask again... Comparing it to the other students, her mask seems to be considerably thicker and less... cheap than the others. Along with her leather cloak, it's clear she's prepared for dealing with her own gas.

...Standing outside, and with the gas keeping them at bay, you don't need to do much. She's in and out in just a moment, holding a doctor's bag and several other sacks on her body.
"Okay, let's go."

...Well, this is about the last time you're doing anything here, unless you do something quick.

Any final adjustments before you head out on the road?

>Nope, just get going already

>Get a second opinion from another medical person around this city. Your new companion can surely wait outside the walls for a while, yes?

>Ask the doctor a few questions as you head out on the road (which ones, though?)
>>
>>5089072
>Nope, just get going already
>>
>>5089072
>Nope, just get going already
Time to get out before they get us.
>>
>>5089072
I like her flair.
>Nope, just get going already
>>
>>5089072
>Nope, just get going already
>Make final group count no kobold left behind
>>
>Nope, just get going already
I'm starting to like this gal.
>>
>>5089072
Suggest that she immediately sell what she can't carry with her, or sell some then use the funds to purchase a wagon and horse. Anyways she should liquidate the assets she can't carry then turn it into road rations.
>>
>>5089072
>>Nope, just get going already

Ollie out.

>Ask the doctor a few questions as you head out on the road (which ones, though?)

1: What's her specialty?

2: How good are you with camping out?
>>
>>5089089
>>5089072
Adding this too.>>5089204
>>
>ywn sell the plague doctor's excess loot to outfit your kobolts with more arms and armor
feels bad man
>>
>>5089204
Seem like good questions to ask
>>
>>5089072
>>Nope, just get going already
>>
>>5089204
+1
Ask if she has any combat experience and if she can make potions that could be of use in a tight spot. Poison gas, healing, anything of that sort
>>
>>5089072
>Ask Pink if she knows of any other medical ailments a doctor could help wih
>>
>>5089072
>Sell remains of Docs stuff for road supplies
>Make final group count no kobold left behind
>Ask Pink if she knows of any other medical ailments a doctor could help with among all the other kobolts
>>
>>5089072
https://www.youtube.com/watch?v=2fE5KzvOZRk
Would sling shots be a viable hunting tool for our bolts? You don't make as much noise as a sling when you need to wind up your toss, and it would make hitting smaller targets easier.

Do our kobolts know how to skin and preserve animal hides? We can probably save the furs of any animals they kill to sell to fur traders in the next town.
>>
You don't have any objections to just leaving, and with the speedy exit, you avoid any trouble in town as well, to the point that it's an almost boring walk. Until you get to the town gate, of course.
The Iron Golem is still there, and it bellows:
"CURSED KNIGHT IS NOW LEAVING. LIVE TRADING GOODS REMAIN UNSOLD. ADJUSTING PRICES."
Gross...
"INDEPENDANT SCHOLAR PARACELCUS IS NOW LEAVING. BOUNTY RESCINDED. NOTE FROM MANAGEMENT: "GO OUT AND DIE A FITTING DEATH"."
Also gross.
You never did like the alchemists...

Once you're out of the city, however, you note the doctor seems to... calm down, ever so slightly. She takes off her mask, for one, and then resettles her bags around her body, though she's still obviously a bit overloaded. Inevitably, you ask:=
"Would you like me to carry some of the load?"
The doctor looks to you for a moment... and then nods. She hands you a particularly lumpy bag, and you're a bit surprised at the weight, though it hardly stops you. Still, several kobolts detect a chance to serve you:
"LET US CARRY IT!"
"Dragon should only carry what dragon WANTS to carry!"
"We quick and careful!"
Just as you're about to come to a decision, however, you hear the doctor object:
"I'd rather not leave those materials in your hands, kobolts. I can trust that knight. He is healthy and reliable... you are small, and erratic."
...Considering what kind of material she's carrying, you elect to just respect her wishes. At any rate, you will be travelling for a time now, it's about two days of travel before you find your first village. Things should be calm, by all accounts...

You could take the time to get to know your new companion, or look into your kobolts further. The doctor doesn't look particularly talkative, though.
Oh, wait, before you do that:
"Say, one of the kobolts has a hunch... It came about from being kept in stocks for a very long time. Do you know how to help that?"
The doctor raises an eyebrow, and then looks around before she notices Snikt.
"Ah. I have some options. Chiropractic adjustments, and if I have access to the right tools, a brace. The adjustments we can do on the road, the brace will have to wait until the town."
"What is a chiropractic adjustment?"
"I push and pull it into place, because i'm an actual doctor. Don't let people do it unless they have credentials, they're just trying to rip your head off."

...ah.

Well, that's something to look forward to.
>>
Rolled 73, 79 = 152 (2d100)

Event roll
>>
>>5089828
You'll be dealing with swinefolk. Fortunately, they seem to be low in number... they might have tried fighting something stronger than them.

Looks like one big humanoid pig is leading them, more of a warthog than the average farm pig, wielding a shoddily made but still deadly cleaver. It's flanked by two abominations of flesh and sinew, barely capable of standing properly.

Fortunately, your kobolts have spotted them ahead of time, so you have the drop on them.

>CHARGE! You are a powerful knight with strong armor. These pigs don't stand a chance
No, seriously, your knight is VERY STRONG. This is a genuine strategy.

>Ask the doctor if she has an easier way to deal with these things
She made poison gas with skulls in it. Obviously, she knows some tricks.

>Kobolts charge
Lets see what their new tools of war can do

>A more involved strategy that the QM didn't list.
>>
We could get the kobolts to use their slings but remain back to draw in the pig recklessly (or kill him at range, if we're lucky) and then have the knight murder him.
>>
>>5089834
>A more involved strategy that the QM didn't list.
Get the twins to demonstrate their sling throwing abilities by hitting the lesser monsters. After evaluating the results, we will we shank the big one.

QM can we wat the pig man when we're done, or is that taboo?
>>
>>5089834
>>5089836 +1
>>
>>5089838
+1. Gotta see how good they are with the slings.
>>
>>5089838
+1
>Carefully take of alchemist pack before combat
>>
>CHARGE! You are a powerful knight with strong armor. These pigs don't stand a chance
>>
>>5089838
Eating the pig man is taboo and for a damned good reason. It's demon-possessed flesh. Eating it will kill you if you're lucky. Rule of the thumb is that sentient life should not be eaten
>>
>>5090000
Retracting my idea of eating one of them then. Let's just sling and shank.
>>
>>5090000
Will it even kill or mutate kobolds?
>>
>>5090027
Give some to leg humper and see what will happen
>>
>>5090040
No, bad Slanneshi cultist. I'll get the spray bottle.
>>
>>5090000
What about the meat cleaver. That demonically poisoned?

>>5090027
Its demon possessed flesh. Kind of self explanatory.

>>5090040
No.
>>
>>5090047
>eating demon possessed flesh confirmed to be the secret to transforming kobolds to dragons
>>
>>5090052
That's not actually a good thing since dragons have a tendency to burn down villages and eat people.
>>
Rolled 99, 80 = 179 (2d100)

...Right. Time to see what happens.

"Alright, Sapphire, Ruby? I want you to use your slings on those smaller pigs. Think you can handle that?"
"YEH YEH!" They both yell, giggling as they reach down to grab a few rocks and put them in some pockets that were included on the gambeson. A natural inclusion when you buy from alchemists, and one you're thankful for. Then, they swing their slings around for a little while, and they prepare to toss their rocks at lethal speeds.
They test it out a few times against a nearby tree, and once they seem confident enough, they move in carefully towards the pigs... and begin their swing. They're spinning it more times than strictly needed, and then... they loose
(cont)
>>
>>5090127
ARE BIG NUMBERS GOOD OR BAD
>>
File: Mighty Bash.png (509 KB, 578x904)
509 KB
509 KB PNG
Their rocks fly towards the little pigs in perfect sync, though you can tell Sapphire's rock has that little... x-factor involved that made it fly just a bit better. The rock whistles as it goes, and while both rocks hit their target... Sapphire's rock outright obliterates the little wretch's skull, while the other pig "merely" drops to the ground without a sound, likely suffering a concussion.
You can't say you've seen that a lot, a simple rock embedding itself at such speeds the thing it embedded itself in outright splatters, sending bone shards and brains flying everywhere, but you're VERY happy to see it coming from something as simple as one of the twins. The other wretch, meanwhile, isn't going to get up anytime soon, if it gets up at all.
The gigantic warthog, however, didn't seem to appreciate the attack, and it squeals at such a high and enraged tone that the sound alone makes you flinch. It snorts as it charges forward, full tilt, towards the creatures that dared to assault its comrades/emergency rations.
The speed of that thing is pretty impressive. It's not nearly as lumbering as slow as you'd think it was, though it was smart enough to slow down when you step out from behind a tree, holding your straightsword at the ready in both hands.
Then it snorts again, roars instead of squealing, and tries to tackle you with its sheer girth. You bend the knees, setting yourself into a sturdy stance, and wait for a moment...

You stab forward just as the creature comes within spitting distance, and ram your own shoulder against the hulking mass of fat and muscle. You grunt from the force of it, but your stance is unbroken, and the only reason you moved at all is because the dirt loosened under your feet, causing you to slide back ever so slightly as the thing speared itself on your blade.
With a twist and a kick, you remove the blade in a swift movement, turning the creature's lungs to gore as the malformed ribs crack and shatter from your strength. It still stands tall, adrenaline and unholy powers keeping it upright, so you give it an uppercut to the snout as it tries to gather its few wits.
That punch seems to echo for a moment, and the creature's head snaps up... and doesn't come back down. The creature falls back, having failed to even lift its weapons in this execution.

You flick off some of the blackened, rotten blood of the creature from your sword, then take out a rag to clean the blade in one quick motion. Doesn't need to be perfect, but you don't want to sheathe it bloody.
Turning around, you see all the kobolts are staring at you, wide-eyed, with most of them wagging their tails for some reason. So that wasn't just a humper thing...
Notably, the doctor is also quite surprised, though she's more disbelieving than in awe.
"Shall we move on?" You ask, and nobody seems to object.

You have some time to talk now, you think, with that kerfuffle done.
>>
>Speak to one of the kobolts you didn't interact much with
Meaning the earthy ones. The small one, or the one with the cllar

>Speak to the doctor, try to figure out her deal
She is more dangerous than she seems, you're certain of it

> Speak to the twins and commend them about the quality of their slinging.
>>
>>5090164
Can we tell the twins good job with their aim before talking to the Doctor?
>>
>>5090160
> Speak to the twins and commend them about the quality of their slinging.
>apply head pat's
>Speak to the doctor, try to figure out her deal
The only thing that offsets her dangerousness are her ROCKING SWEET CORE MUSCLES AND SIX PACK!
>>
>>5090160
I'll support this all the same>>5090172
>>
>>5090164
>Speak to one of the kobolts you didn't interact much with
>the one with the collar
>>
>>5090164
We haven't talked with pink yet. We should do it now.
>>
>>5090172
Kuudere Tomboy Plague Doctor Hnggghhh
Goddamit spine why do you have such based tastes.
>>
>>5090213
Oh yeah sorra, in my awe of spines tastes i forgot to +1.
>>
>>5090164

Backing
>>5090172
>>
>>5090172
Support.

>>5090190
We should talk to her when we make camp.
>>
>>5090172
support
>Speak to one of the kobolts you didn't interact much with

also this once we are around a camp fire
>>
>>5090172
+1
>>
"Hey, you two? Excellent work there." You say, patting both twins on the head. Both of them vibrated excitedly under your hand for a moment, and quickly leaned into your hand to get more touch out of it."
"eEEEEEE! Say that again please dragon!"
"...Good job?"
They remove themselves from your hands to hug eachother and hop up and down excitedly, repeatedly saying "we did good, we did good!". It's a very appealing sight to you, and you're glad they're enjoying themselves. However, you still have places to be.
"Alright then. Let's gather what we can use from the pigs. The wretches are likely useless, but still... Chad, could you head over and double tap them? Cut off their heads to make sure."
"Yes, dragon!" Chad says, rushing over with the sword over his shoulder. Another job well done, by the end of it.

Fortunately, you were right about it being quiet for a while after that, allowing you to talk to the doctor for some time.
"So...Paracelcus? Is that your first or last name?"
"Last. Before you ask, yes, I come from far away, my family is well off, no I am not in contact with them."
"Is that last part willingly or not?"
She sniffs, giving you a look that seems to scream "don't ask.". You understand what she's implying, and elect to move the conversation along:
"Well... Why did you dissect a student?"
"While the alchemists would never admit it, poverty is a very common thing among their students. The fees are steep, and the thought of failing your studies is unthinkable to the small-minded. So they live in squalor, and with squalor comes diseases."
"That... doesn't explain why you dissected somebody."
"It does. It's a controlled environment. I was able to keep track of this one's progress. I told him on many occasions that he must keep warm, and attempt some of my vapours. He refused the vapours for fear of being indebted to me... or perhaps because he did not want to be subject to experiments. Doesn't matter. He destroyed himself, I made him useful for something."
She says it so quick and so bluntly you'd think she was talking about the weather more than the death of somebody she knew. You think you catch a hint of frustration, as well.
"Does it... not bother you?"
"It bothers me, yes. Hence why I seek to solve this problem. The dissection revealed much, though it was a capstone on a more lengthy bit of research. It's a bacterial infection, for one, guessing from how it spreads. The lungs are visibly ravaged... With the right compounds I may find a way... unless I find a way to achieve immunity."

You have no clue what she's talking about.

"I'll not bother you with the specifics. But you asked."
"I meant more in... you knew this person. Does their death not affect you?"
"It does not." She says, curtly.
The silence afterwards is... palpable.

You...
Need a better subject.

>Any goals?

>What do you think of my kobolts?

>How old are you?

>Brag about how cool you are
>>
>>5090516
>Any goals?
>How old are you?
>>
>>5090516
>What do you think of the kobolts, what would you do if their loyalty was with you? What would you do with them if you were in my situation in my stead?
>>
>>5090516
>Any goals?
>>
>>5090516
>>Any goals?
>>How old are you?
>>What do you think of my kobolts?

in this order
>>
>>5090516
>What do you think of the kobolts, what would you do if their loyalty was with you? What would you do with them if you were in my situation in my stead?

A revealing question! Good thinking, >>5090528 !
>>
>>5090516
>"Well...I think it bothers you a little being ignored when trying to help, at least."
>Any goals?
>What do you think of my kobolts?
>How old are you?
All the above.
>>5090528
this too. Lets give a little test.
>>
>>5090528
indeed, this as well
>>
>>5090516
>Let's gather what we can use from the pigs.
What did we manage to find?

>Since Ms. Paracelcus is a doctor, does she have any advice on things we should eat more to stay healthy and strong? My mother once told me drinking milk is good for the bones, and I've yet to find her wisdom lacking.

>Have you ever considered taking on an assistant or apprentice? No offence intended, but you come off as intense.

>Why did you want to become a doctor? For profit? The pursuit of knowledge? Kindness? A mix of many things?
>>
Pig loot:
Rope
Soiled leather strips (too filthy to be worn safely) (it's that nasty) (straight up horrendous stench)
Human leather drum (you can tell from the subpar quality of the leather) (also the human face on it)
-------------------------------------------------------------

You decide to start pushing a little bit, to figure out what this doctor thinks. Being a bit more... complicated than the average kobolt means you know what to ask. You know what kobolts would say for a lot of these questions, really...
Taking a breath, you decide to start asking a few more questions. She doesn't seem to mind answering them, at least.

"So... Do you have any goals in particular? You seemed to know you had to go to the nearest town."
"I plan on eradicating Tuberculosis. I've already confirmed much about it, and I'm sticking to its name. Now, I just need to find the right strengthening cocktail to cure it. The body is strong, it merely needs aid."
"Is that it?" You ask. It seems... a tad simple. She has a goal, certainly, but the steps there...
"It's my short-term goal. Even if it may take my lifetime to do it... If I find a way sooner than that, I'll have to find something else."
"Do you have short-term plans? Places to start your research?"
"A quiet place with materials is all I need... I understand what you're asking, however, so let me turn it around. What are YOUR goals? Right now, you wish to remove your curse. Then what? Continue wandering with these kobolts?"
"I'll find them a good home."
"You won't." She says, bluntly, staring ahead at the horizon. You... Don't think you'll hear an elaboration from her on it, and you're perhaps a bit insulted.
You know better than to dig that hole.

"What do you think about my kobolts?" You instead ask, moving the conversation along again.
"They are small, simple-minded... almost child-like. But competent. If you can take care of them, they will be useful to your efforts... and I do not think they would fit anywhere."
"Harsh."
"They're kobolts. The world is not often kind to looters and sycophants. A wandering knight to imprint on is likely as good as it gets."
"Thanks?" You say, taking it as a compliment.
"You're welcome." She replies back, apparently meaning it as a compliment.
(cont)84ahd
>>
"What would you do with them if they were loyal to you?"
"Use them as gophers, lab assistants, what have you. After some training with important materials."
"You wouldn't send them away?"
"Don't turn down free help."
"...What would you be doing if you were in my full situation? Curse, kobolts and all?"
She stops for a moment. She blinks at the question, which you notice is something she doesn't do very often. For a time, there is a silence as you both walk, your armor causing your footsteps to sound almost thunderous compared to her heavy cloth.
After some time, she takes a deep breath, and sighs.
"I'd likely see about getting to the archmage and letting the curse run its course."

...what.

"You'd... let yourself turn into a dragon!?" You yell, confused and perhaps a bit angry.
"Medically speaking, your curse is a true marvel of magic. I already stated that the transformation is slow-going, and the fact that you haven't gone insane already means that your brain is being affected slowly as well."
She sniff, giving you a careful look before she continues:
"You're mostly fine. Other than calling your entourage "YOUR" kobolts. I'm not sure that's something you usually do."
You feel... attacked, by her saying that. She's right, but you're not sure if that means anything or if it's the curse. It might just be because they're attached to you... Hard to say.
"You didn't realize it yet, then. Fine. Point is, however, you still act like the wandering knight. So, it would seem, perhaps I would have become a dragon with the lifespan to solve a hundred problems... Or perhaps, I would simply allow myself to have scales and teeth. Both would have their use, and I don't need to... socialize much."
She says "socialize" like it's a word that tastes like a bushel of lemons. Her face scrunched up a little as she said it, and there is clear disgust in her voice.
"You seem to be doing fine with me?"
"I'm extrapolating to you. I give the walls of my abodes the same honor."
... This feels like she might have issues talking to people.

"Have you ever considered an apprentice? Or, hell, even just a normal assistant? No offence intended, but you seem to come off as somewhat... intense."
"I've been told that before, yes. The intense part. As for apprentices or assistants, no. I've no need for assistants, useful as they may be, and I don't want the responsibility of a student."
"You seem responsible enough."
"...I don't want the hassle, then. I could hardly tolerate people in my class asking me questions. The material is there, why should I help them? I will write my research down, for the future. Anybody who can read will be my "student", then."
"I think there's a big difference between learning from books and learning from an expert."
"If a fool reads, he wastes only his own time. If a fool learns from another, he wastes two people's time."

Eesh, that's harsh
(cont)m82xa
>>
>>5091097
>Soiled leather strips
can be washed
>Human leather drum
Why the fuck are we still carrying that/ What of the giant rusted cleaver? Could probably fetch a few coin to buy a meal or two, and let the blacksmith smelt it for spare ingots, or just reshape the blade.

>"I'd likely see about getting to the archmage and letting the curse run its course."
Not a bad proposal to be honest. We'd be where we need to be to reverse the curse, and we could have people on standby to observe how it will affect us.

>Other than calling your entourage "YOUR" kobolts. I'm not sure that's something you usually do.
Another good point she makes. It's things like that, pointing out changes in behavior which we could use to try and counter act or resist the mental changes to some degree.
>>
"Why did you become a doctor, anyhow?"
"...It interested me from a young age. I was also good at it."
"There has to be more to it than that. Why did it interest you?"
"...That is for me to know and for you to wonder. That said, if you want the short of it? I am part of this world. To improve the world is to improve myself. Selfish altruism, as they call it."
...interesting approach. Well, the end result is the same: altruism. You suppose you expected something... worse, somehow?
"Is it just out of kindness?"
"I also wish to learn."
"Figured that much... So, anyway... as a doctor, do you have any advice on diets, to remain healthy and strong? My nanny once told me drinking milk is good for the bones, and I've yet to find her wisdom lacking."
"Hm. We've yet to find proper causation between milk and strength. Corrolation, however, very much so. We found that anybody who can regularly drink milk is likely to be well-off enough to train. And anybody that drinks milk for the purpose of growing stronger, undertakes other actions as well to become stronger. Hence, no real confirmation."
"...Oh. As for-"
"Ohh, just keep up a balanced diet. Fruits and vegetables for general health, meat and grains for mass and power. Humorism is outdated right now, and nutritional benefits are hard to determine."
She stops to think for a while, rubbing her chin...
"That said, despite what i just said, milk really is a good thing to drink. It contains many things, as it is intended to feed a calf. Honey is also an excellent food, and great for preventing infection."
"What?"
"As in, slather it over wounds. The sugar content is high enough to destroy the common germs that plague the wounded."
"It's an expensive thing to use for wounds, considering..."
"Sometimes, you have to make do. More to the point: honey is a fine food. Healthy."
"What of bread?"
"Bread is fine. Not a meal by itself, however. As I said, variety is likely key."

Well, that was... more information than you expected. Whenever she gets going on medical facts, she seems to gain a little shine to herself. Makes you wonder why she's so averse to having a student, but you shouldn't pry.
Actually, you're going to pry one more time.
"...Say, about the student you dissected? You seemed fairly upset about being ignored, if nothing else."
"I'm a doctor. I've sworn an oath to aid all I can aid... This does not mean I can force my solutions upon people, and if they prefer to try out inhaling cold vapors to deal with disintegrating lungs over my personal mix... It is frustrating."
"Because they won't listen, or because they suffer?"
She doesn't say anything to that, instead looking away. When the silence turns unbearable enough that one of the kobolts says "Scary lady sad?", she eventually just says:
"I'd rather not... I'd rather not talk of him any further."
(cont)
>>
You should move this along. You try to think of a different question to ask, to end this somewhat agonizingly awkward silence, and eventually you just settle on:
"How old are you?"
She purses her lips, and slowly turns her head to glare at you. Then, she closes her eyes, and sighs.
"...Twenty... Seven." She hisses through closed teeth.
Before you can comment, however, she keeps talking. Her tone is harsher than before.
"I've been learning all my bloody life, ser knight. I know more than any of the doddering old fool that insists experience means reality will bend itself to their theories!"
She starts outright yelling at this point, her walking pace increasing as she continues her rant, even adding in hand gestures.
"I've been learning for nineteen years while the average medical "professional" has been FLOUNDERING for whoever knows how long! So I will not hear any comments about this, or you may continue this journey without me!"

oh.
That was a touchy subject.

>apologize and continue on the road as normal (this skips to the campfire, where you can get to know Pink a bit)
Oops.

>Explain why you asked her age
No, really, why did you? Asking a lady her age, anons. Shame on you!

>Slap.
Disregard women. Establish dominance. (don't actually do this)
>>
>>5091110
The drum can be dumped at any time, and the cleaver won't get you jack. Shops won't stock a giant serrated cleaver, they can't turn a profit from it, and the pig iron (ehehehehe) isn't even worth smeling.
The drum could be sold to curio traders, if they have a macabre bend. These guys aren't likely to be a town merchant, however, they're more... guys along the road, and somesuch
>>
>>5091129
>apologize and continue on the road as normal (this skips to the campfire, where you can get to know Pink a bit)

>Explain why you asked her age
There was little reason or rhyme to ask, nor any intentions behind the question. It was purely out of curiosity, besides wonder how long she has been a doctor. Shes quite the prodigy. She's only twenty seven and shes by far one of the best doctors we've ever encountered. (Gotta slide in some compliments to help her ego)

>>5091130
I, guess we're keeping the drum.
>>
>>5091129
>Slap.
Don't give us an option you don't want us to take.

On a more serious note, I'd say apologize and move on. Explaining yourself tends to be needlessly confrontational, it's better to let her cool off and bring it up some other time, once we actually have a better explanation than one that we come up with on the spot.
>>
>>5091129
>apologize and continue on the road as normal
>Explain why you asked her age
>"I was just curious to how young you were, god knows I've met enough stubborn old Mercs that won't learn anything until their killed."
>>
We asked for no reason other than that of wanting to know
>>
>>5091129
>>5091208
This
>>
>>5091129
>Explain why you asked her age
>meekly 'I was just trying to make conversation'
>Point out that whomever she is angry at is not here and not to project others insensibility onto us.

Was knight age stated? Maybe it would be good occasion to revel it. From 'you quite young' to 'wow miss you almost twice my age'
>>
>>5091185
>apologize and continue on the road as normal
>Explain why you asked her age
>"I was just curious to how young you were, god knows I've met enough stubborn old Mercs that won't learn anything until their killed."
+1
>>5091216
>Point out that whomever she is angry at is not here and not to project others insensibility onto us.
Maybe this will get her to open up more about her life and experiences with the alchemists
>>
>>5091216
Also curious to know the knight's age
>>
>>5091216
+1.
>>5091225
>Inb4 his age is something ridiculous like <16 or >70
>>
>>5091236
I'd bet 20
>>
>>5091236
I would hope for it. Either 15 year old prodigy that got his with puberty like a stone ogre or 60 year old that is keeping quite well for his age
>>
"I apologize... I didn't know this was a touchy subject. I really just wanted to know out of simple curiosity. To make conversation."
She looks at you for a moment, and her face turns a little red as she realizes her outburst.
"...Ah. Then... I apologize as well. I didn't... Y-yeah."
She swallows uncomfortably, clearly ashamed of it, and doesn't talk much longer than that.
"I can tell there's some people that... implied some things about your age before?"
"...Quite. Anybody older than you likes to think that makes them wiser... as if there haven't been gigantic medical advances in just the last decade. We went from bleeding people to disinfectant in my professor's lifetime! It's... It's frustrating."
"I can tell. Still, I do kind of understand some people being surprised. You've got all this knowledge, yet you're only a year younger than me. I'm learned myself, but no more than a cursory education. The very basics for decent company."
"Hm. Puts you above the average peasant, I can guarantee you that. I hope they brought schooling to where we're headed."
"They did not." You can already say. Unless they had some real overhauls in the month you were gone. "That said, they are literate."
"Oh, good enough." She says, shrugging.

She's still red in the face.
"I'm... sorry again. Didn't mean for you to see that."
"It's fine, really."
"...Good. Then let's move on."
---------------------------------------------

The rest of the day was quiet. To your delight, the doctor brought a few tools to make a fire very quickly, leaving you with the task of gathering firewood... at first.
You barely gathered your first few logs when the kobolts objected at the "great dragon" performing menial labor. When they started hopping up and down for the honor of serving you, you just let them do that. You still split any logs through found yourself, though they're hardly cutting down trees now. Branches make for decent fuel when stacked up, all the same.
They get another pat on the head for their good work, though it's clear they just enjoyed doing it as well. Righteous attitude, you figure.

Once the fire is burning, Snikt and the doctor come together to do whatever it is she needs to do. You hear some yelps, and guessing from the fact that Paracelcus brought several bits of wood along for Snikt to bite on, it's not unexpected.
That said, after the initial pains, it seems to move on to a massage, instead. The doctor is silent, but efficient. She also took off some of her cloak to have easier access, and with her bandages gone, you can tell that she's... surprisingly muscular. Not anything close to you or any other soldier you've seen, but those are the arms of a woman not afraid to work. Considering how many materials she carries on her, you suppose it's not hard to see where it came from.

In the meantime, you should talk to Pink a little more. As you lean back, staring up at the stars, you call her over for a moment. She's there in a flash
(cont)
>>
"Say... do you have an actual name instead of just Pink?" You ask. Pink seems concerned for a moment, and defensively asks.
"What's wrong with Pink?"
"Just... felt like it might be a description, rather than a name."
"What's a description?" She asks.
...
"Uhh... It means... a way for people to say how you look."
"Oooh. Okay. So, uh... no. I was always named Pink. It's because I'm pink."
"I gathered that. Is there a reason behind that?"
"I was born like that. Dad said I was a half-bino. Something about magic coursing over my egg and lightening my scales. They say that, sometimes, kobolts hatch completely white. They don't live long, because the sun hurts them and they're not strong enough to serve a dragon. Some dragons like them, though. You know, as... uh. Decoration?"
"A collectible?" You ask. Feels... odd to treat living beings like that, but you suppose most dragons don't have your sensibilities.
"So... you're also a bit bigger than the rest."
"It's because I'm the eldest! Also the magic, probably, but I'm two hundred and sixteen years old!"

what

>I have SEVERAL questions

>I will not question that.
>>
>>5091280
>226
>>So 16?
>I have SEVERAL questions
How come she is so old yet she can barely speak engrish? What has she even done in so much time? How would a wimpy kobolt even survive for so long? If she is magical, why haven’t we seen her do any spells?
>>
>>5091280
this>>5091286
Kobolts are ridiculous
>>
>>5091280
>I have SEVERAL questions

>first double check her math skills a bit, just to make sure shes being factual. Not that we dont entirely beleivecher but
WOW. Big number to us.

>can she do magic?

>was she older than that Tim the delicious dragon? That would be kind of hilarious in a situational sense.

>are there any other kobolts as old as she is?

>how well can she fight?

>are there any other particular skills shes good at?

>being half albino does she sun still hurt her?

>why did magic wash over her egg? Was that intentional? Who did the magicing?

>>5091286
>>5091323
No be mean and call Pink wimpy
>>
>>5091337
Bruh, Pink may not be weak for kobolt standards, But a human or some medium sized animal could overpower her with ease. I’m sure that she could be killed by an opossum.
>>
>>5091129
Unlimited slap works
>>
>>5091342
Still. Kinda mean to outright point out how easily we could fold her into a full Nelson or mating press.
>>
>>5091457
It’s true though.
>>
>>5091129
>>Slap.
>Disregard women. Establish dominance. (don't actually do this)


In future we will slap... them abs
>>
>>5091280
>I have SEVERAL questions
Honestly, I'm surprised a kobolt can even count that high.
>>
>>5091280

>I have SEVERAL questions

How old do kobolts live to be? How old are the others?

Does she know magic?

Does the sun hurt her?

Are there any other kobolts with medical problems that would benefit from a doctor?
>>
>>5091551
For a people that are supposed to be idiotic pests, she speaks very clearly and with good vocabulary.
>>
>>5091286
She's definitely got a better grasp of language than the others.

Are these in kobold years or what
>>
>>5091615
I mean, D&D kobolds have long lifespans if not slain, and IRL reptiles can live a long time.
>>
>>5091286
>>5091342
>>5091484
>>5091551
just don't outright insult her. We're more polite than this. Some of the time.
>>
>>5091337
support
>>
>>5091720
Agreed. Let's not be a prick about it.
>>
>>5091720
>>5091934
+1 Let's try to be nice
>Kobolts are for cherishing and protecting
>>
>>5091280
Ask her who taught her how to fight with the dagger. Small and as old as she says she is, I would hope her experience with the blade has scaled with her age. We can put her martial prowess to the test later when we need to stop. Less about strength, more about testing her finesse and skills.
Can she tell us why that late dragon had such a....peculiar name? Tim the Tasty was it? Was was that his name? Can you tell me anything interesting about that wizard dragon?
>>
You blink.

You blink again.

"I'm gonna... I mean... How do you know it's been that long? Kept a calender?"
"Dwarves are very meticulous about timekeeping, so I'm really sure about at least 197 years of it. I've been on the surface for about fifteen years, and four years were spent serving a rockworm after my hatching... But I guess I'm basing that one on how much i got bigger."
You tilt your head a little, still confused, but Pink seems to catch on.
"Oh, it takes kobolts four years to reach sexual maturity. I know, takes a while, but we make ourselves useful in the meantime!"
"Four years is actually a very short amount of time, but... you lived with dwarves?"
"Ya-huh! They killed the rockworm, and they took me along because they thought i'd sell well. Then they sold me to an antique store, and because I really, REALLY liked the shiny bits..."
She shudders a little at the thought alone.
"Mister Krikornish put me to work on gems. I worked for their family for the next 197 years, three months and twelve days!"
"That's... Do all kobolts grow to be so old?"
"Uhhh, probably not? Most of us tend to get killed or eaten, but dwarves don't like kobolt meat."
"Okay... So does that make you older than Tim the delicious?"
"Tim the- Ohhh!"
She starts laughing, and soon she kind of gets "stuck" in her laughter, as it reaches a slightly higher pitch and turns louder. She rolls on her back as she keeps laughing, and you have to admit it's kind of contagious. You start chuckling yourself, and then Pink tries to catch her breath... with success, fortunately.
"No no! The dragon was called "Krazinkos, the gluttenous and devourer of Tim the Tasty". Tim the Tasty was a food knight that came to him once, with the intent to eat him! So Krazinkos ate him, declared him tasty, and added it to his title!"
Ugh.. A food knight. Those things are disgusting. Gluttony cultists.
"Krazinkos has a very strong stomach... And unique taste buds. At any rate, I have some more questions about you."

Pink grins ear to ear... almost literally.
"And I have many answers!"
"Okay, turning back to my first question about your old dragon, are you actually older?"
"I was 3.451 times older than him, yeah! Rounded up, of course."
"I... that was rounded up? Also, did you jut keep track of that number or-"
"English isn't my bestest language, but I'm really good with numbers! I got to do the value calculations after 40 years so i have 157 years of experience!"

...She's a living calculator, isn't she.
(cont)
>>
>>5092241
Fucking wild man. Boop her on the nose for being so silly.
>>
"You said you're pink because of the magic? Are you... a mage?"
"Oh noooo! Magic passed over my egg! It was during some kind of biiiig war between a wizard with a reverse tower and the dwarf county of Orzankul. When the wizard died, he caused a little magical outburst, as they do."
"Ah... You're lucky to come out as a bit pink, in that case."
"Ya-huh! Wizards are spooky."

You should move on to a different question, though this one deals with the whole gang.
"How long do kobolts... generally live? If they're not slain?"
"...I dunno. I'm still good!"
"You don't know how long kobolts live?"
"People used to say 110, but that is wrong! Not just because of me, too!"
You stare at her for a moment, and then say:
"Elaborate?"
"Eh, found some really old kobolts in some of the worm tunnels. They didn't keep time, but they looked old. I don't look old yet!"
"How old are the other kobolts, then?"
"Ohhh, that depends. The twins and Chad about about seventeen years old. Collar is thirty-seven and Teensy fourty-two. Snikt is about seven, I think."
"She's SEVEN!?"
"She told you she tried doing her things after leaving the nest, remember?"
"She told me she never had a nest... That was "sun-mothered". "
"Ohh... She never told us that. That means she might be younger, then. She's past four, I'm sure of it. Don't worry! Kobolt children not like human children."

...You might be the best thing that ever happened to Snikt and that's a little depressing.

"Okay... Moving back to you." You say, though your empathic feelings bleed into your voice perhaps a bit much. Only seven...
"You said you're a half-albino, right? Does the sun hurt you?"
"Stings the eyes a little sometimes!"
"I mean... your skin? Or I suppose your scales?"
"Hmmmm.... I guess I do feel a tingle on very long sunny days? Other kobolts don't. Not much more than a tingle, though, I still like the heat."
"Okay. Now, with your age... You said you were good with a dagger, yes? How good are we talking?"
"I was a merchant for 197 years! Not that good. I just know balance and good craftsmanship. Theoretically, I know how to stab and slice, but I haven't done it much other than to ropes, wood and sometimes a pig carcass."
"Why those things?"
"To test if a blade is still good. I can swing nice, but... I mean... Combat is different from one good swing!"
"The fact you know that much puts you above some others." You muse.
Hmm. She's a jeweler of sorts, and a general money handler.
"So, you're good with money and judging steel. Anything else you might surprise me with?"
"I can bartend good!"
"...Huh. I guess you DID live in a dwarven city. How did they accept you, anyway?"
"They got a lot nicer after twenty-four years and two months!"
...She kept tabs on that.
(cont)
>are there any other particular skills shes good at?

How old do kobolts live to be? How old are the others?

Are there any other kobolts with medical problems that would benefit from a doctor?
>>
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>>5092261
>forgot to delete the questions
>>
>>5092261
Ok that is one useful Kobolt
>>
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>>5092261
>...You might be the best thing that ever happened to Snikt and that's a little depressing.
>muh heart, muh soul
we might as well be her new adoptive dad. I will mutilate anything that remotely moves if it makes her cry.
>>
Rolled 54 (1d100)

"I think it was because i was now part of their, uh, their... background. their... the stuff in the back that people can sit on and makes a room look nice!"
"...Scenery?" You hazard a guess.
"YES! That's the word!"
"Okay. So you remained there for... at least two dwarven lifetimes, and likely less."
"Ten generations!"
"Right. Why'd you leave?"
"Well.... dwarven civil wars were coming up, and the store owner said that they'd likely come to steal everything and maybe kill me, because I wasn't a dwarf. So he tried to smuggle me out."
"Tried?"
Pink looks away for a moment. Her mood seems to take a turn for the worse, too, and starts staring at the fire instead of you. Bit of a mood swinger, or perhaps...
You put a hand on her shoulder, and she seems to relax at your touch.
"You don't need to talk about it if you don't want to."
"...They saw him as he was leaving, and master... he got shot. I tried to save him but... I-I'm not... I'm not a doctor. So... I failed."
She shrinks a little bit, shakily clutching her legs.
"S-sorry, dragon. I'm... n-not very good. A-at that. B-but dragon is very, very wise! You brought doctor lady along!" She says, smiling once more.
"Trust me, you're very capable already. And I won't get hurt! That's what the armor is for." She rap your fist against your chest, to make a point.
"That said... Do any of the other kobolts have any medical issues I should know about?"
"Hmmm.... Chad is missing a bit of tail, and the twins are totally colorblind. Everything's different colors of grey for them. Also they're blind in one eye, each."
"I noticed."
"A-also... it's really nice you have Chad a name. He's a lot more confident now. He's... cute. N-not as cute as you, of course, great dragon. Or... Would you prefer not to be called cute?"
"I'm adorable, but you don't need to give me praise you don't believe in. Or at all, for that matter."
"You're confident, too!"
She can't tell, but you're grinning in your bucket helm.

You just have one more question:
"Say... one more thing. You say your english isn't the best, even though it's more than fine, but... you grew up amongst the dwarves, yes?"
"Yep! I'm fluent in Under-common, Miner's Tongue, and even the blue speech... on full moons, anyway."
"I only know under-common of those three. What the hell is blue speech?"
"Wizard language. Long story, and I don't remember it."
....Riiiight.

It's getting late. The discussion took a bit to get through, besides, and it's about time to go to sleep. The fire should keep anything dangerous out, and you're a light sleeper. You put your back against a tree, and note the others that they should sleep. In an instant, you're covered head to toe in kobolts. Now that you're wearing armor, they just curl up on top of you all at once. Seems they did take your breathing into account, last time, and letting the tiny one nap on your was calculated.
Right.

The doctor sleeps on the other side of the fire. She'll be fine.
>>
54 = nothing much... seemingly.

Dawn comes without issue, and you enjoyed a dreamless night. You awaken at the light shining through your helmet's eyeslits, and like before you awaken the kobolts. The doctor also wakes up fairly fast at the noise, and wordlessly she begins to roll up her sleeping bag. You take note of Snikt as you get up, as well, and you think she runs a little more upright than before... Hard to say.
If nothing else, she's smiling.
You spread the cold ashes of the fire around, and let the kobolts toss the rocks that kept the firepit from spreading in random directions. The burnt wood is tossed out as well. It will nourish the forest somewhat, or so you've been told. As long as you're extra certain nothing is still lit.
When you raise your helmet to take a bite out of your bread, however, you suddenly feel something... crack. Freezing up, you remove your mouth from the bread, but the damage has been done. You've...
You've just lost a tooth. A canine, to be exact, the one at the corner that you...

you feel, perhaps, a bit nauseous when you spit your tooth out and stare at it. The nerve is visible, and for a moment you swear you felt it... detach when you spat. It was painless, surprisingly, and when you have your tongue feel across the new hole...
You feel a little sharp prick, right where the tooth used to be. It can't be more than the tiniest little thing for now, but it's clear what's happening. Your tooth was just *replaced*.

>Keep calm. Don't mention it. Just... keep moving to the archmage.

>Mention it to the doctor. Keep calm.

>Allow yourself to panic for a moment.

>Give the tooth to pink as a souvenir and wander along the road in shock for a while...
>>
>>5092280
>Mention it to the doctor. Keep calm.
>Eat your bread. Your nanny said a growing boy needs to eat, and god as your witness so you shall. Proceed with your breakfast.
>>
>>5092280
>Mention it to the doctor. Keep calm.
No need to go full retard, yet.
>>
>>5092280
>Mention it to the doctor. Keep calm.
Consult with the professional
Then move off for a bit of privacy and
>Allow yourself to panic for a moment.
It's important to not just bottle up all your emotions or else you'll just go to pieces at a later date
>>
>>5092274
Protecting Snikt and turning Chad into a strong yet small knight. We are becoming a true undertaker of the Kobo-Dad Challenge
>>
>>5092277
>Everything's different colors of grey for them. Also they're blind in one eye, each.

Range fighters with no depth perception....

>blue speech... on full moons, anyway.

is she a were dragon or something?
>>
>>5092280
>Mention it to the doctor. Keep calm.
>>
>>5092306
support

bottling it all up will only mean a blow up later on
>>
>>5092280
>Mention it to the doctor. Keep calm.
A knight never panics. A knight is always calm, even in face of adversity, no matter how large.
>Panic anyway

Also, one thing that bugs me, and that should probably be bugging Ser Reynauld as well, is the kobolts' insistence on calling him a "dragon". It originally came off as just 'bolts being 'bolts, but now, in light of the curse's nature, maybe they can see something that humans don't? Surely something to bring up next time.
>>
>Ser Reynauld
I love how Spinejuice is basically using the knight from that one webcomic, and also the witchdoctor if from Darkest Dungeon good stuff all around. Oh and the fact Kobolds can live stupid long times, which in D&D cannon is accurate the species is just so silly and danger prone most don't live to see it.
>>
>>5092306
Supporting.
>>
You take a deep breath, with perhaps a little shudder to your breath. You clench your fist, holding your tooth in your fist as you finish the bread, fortunately without losing anything else. The cheese has turned tasteless, under the circumstances, and you barely keep track of it.
Slowly, however, you manage to calm yourself. Then, shoving the helmet back over your face, you move towards the doctor, who is eating her own ration out of a tin can. It smells... strange, and you can't tell what it even is.
She looks up as you approach, and you try to figure out how to say it for a moment as your heart hammers in your chest. You've faced down some of the worst this world has to offer but now you feel as though your very body is rebelling against you.
It's a scary feeling.
Eventually, you settle on just showing off your missing canine. The doctor raises an eyebrow dispassionately, at first... then realisation dawns on her, and she frowns.
"I see. Would you like to talk privately?"
"...Yes." You say, before asking the kobolts to watch the road for a moment. You and the doctor move a small distance away, and then she cuts to the chase.

"Your canine has falled out, nerve and all, and I'm assuming there's a new tooth growing in its place?"
"Yy.. .y-yes." You say, trying to find your nerves in the face of this new development. "Is this... what you might have expected?"
"Hmmm... yes and no. The teeth would be the first thing I expected to change, but I didn't expect it to work like this. Replacing teeth instead of morphing them... Hmm."
She thinks for a moment, and then realizes something, it seems.
"This might be good news, actually!"

You remain silent, staring at the doctor from behind your helmet. Your face inscrutable.
"It means the body is difficult to morph, and instead, it will seek to replace. Your skin isn't turning to scales, instead it will slowly be replaced... Hmm. That said, it might be a good idea to avoid getting scraped. I fear your scabs will be scales, now."
"That's... Where is the good news?"
"It means that it will slow down once it can't replace things as easily. Your scales will come in slower than predicted... unless you were to hurt yourself. Another bonus is that I'll have a perfect set of human teeth, if you'll allow me."
You can't hide your revulsion at the prospect, and then the doctor takes out a little tube with some... clear liquid inside of it.
"This will prevent the nerve from rotting away. Now, do we have a deal on your teeth?"
"I'll... think. About it." You say, through gritted teeth. You take another deep breath, and try to keep calm.
"Alright. We should move then. Give me a moment as I... Do some business."
"Very well. I'll wait by the road."
(cont)
>>
You move away from the rest for a moment, move behind a tree... And then you sink down, back against the tree, hugging your knees for a moment as you just... panic. Silently.
Your breathing goes faster than you'd like, and before long, your lungs are burning. You haven't felt like this in years. True honest panic is something that is beaten out of you in the crusades. If you can't handle yourself soon, you die. Simple as that.
There is a distinct wish that there was something better to do than panic silently like this, listening to your heartbeat speed up and overtake you. The thumping goes into your years, and your start squeezing your knees harder and harder. You feel as thought you can't breathe anymore, as you hyperventilate.
Too much air. Too little.
Who knows.
You're going to turn into a monster and your only hope is some hail mary two weeks from here.
...

You don't know long you spend there, shaking and coughing, but eventually, you find yourself again. You calm down, clench your teeth, and breathe out, slowly.... In and out.
Clasping your sword's hilt, you unsheathe it, looking at the design... For exemplary service.
You're a knight. A crusader. You've spat in death's eye dozens of times.
This is nothing. You've been through worse.

Standing tall once more, you turn and punch the tree... Better it than something that feels pain. Right.
Time to-
...
"Snikt?" You say, as you see the little hooded kobolt hiding around the tree.
"...Dragon okay?"

>I'm fine. You shouldn't sneak up on people like that.

>...How much did you see?

>Grab the kobolt and make it VERY clear she is not to tell this to others.
>>
>>5092489
>>...How much did you see?
The best option IMO, the first is a lie, and the second is unkind
>>
>>5092489
>You shouldn't sneak up on people like that.
Deflecting seems like a good plan right now.
>>
>>5092489
>...How much did you see?
>>
>>5092489
>...How much did you see?
>>
>>5092489
>...How much did you see?


Also, WTF. Pink isn't stupid at all. Hells, she comes off as more intelligent than a lot of humans. Most of these Kobolds do. I'm starting to feel like most of what Kobolds supposedly are is just propaganda.
>>
>>5092566
she is gonna be incredibly valuable, no joke she might be the smartest kobold alive. we foster her abilities and talents we could honestly end up improving all kobold kind
>>
>>5092489
>...How much did you see?
She's going to panic.
>>
>>5092566
Ya see? It was better to not talk shit about her after all.

>>5092489
>I'm fine. You shouldn't sneak up on people like that.
>...How much did you see?
>Is your back feeling better?
>>
>>5092570
The fact that she knows math in an age like this (considering we were just asked 'does where we're going have schools' and responded 'no' like it's common) and quite possible ALGEBRA considering her rattling off multiplicative value down to the thousandth place like it's nothing indicates she might be in the upper echelon of intelligence PERIOD, not just among Kobolds. At the very least well above the average, I'm willing to bet.
>>
>>5092603
we need to guard her like the invaluable creature she is. of course, I want to protect all our kobolds, but her mind is literally invaluable
>>
>>5092603
>>5092608
>inb4 become a dragon
>no gold in our horde unless nessassary for finances
>our horde is 100% kobolts
>and the friends we made along the way
>compassion virtue gets mutated into collecting abused kobolts to care for
>>
>>5092616
I am into it, but
>use magic to keep the curse born dragon greed/mental corruption from taking root
>maintain virtues and pass them on to the kobolds we collect and love deeply
>200 years later koboldkind is welcomed into the fold of civilized races and bucketlandia is recognized as its own nation with our draconic reign being recognized by all
>>
>>5092620
>bucketlandia
kek
We will have to commission a new buckethelm, old one wont fit
>>
I do not reccomend becoming a dragon. We should try to get rid of the curse while we're still a human and not some reptileman.
>>
>>5092647
>dragon knight in full crusading armor
>I cannot imagine anything more terrifying

>>5092652
the green texting is nothing more than jokes going full dragon would be more trouble than it would be worth, I want to remain human as well, but if we end up going full dragon then might as well run with it, if we can prevent the mental corruption aspect of the curse then the rest would not be so bad. or if the curse is incurable then I would love to see if we can mitigate it by having the mage do something to make us a were dragon only transforming on a full moon or something like that make it togglable
>>
>>5092654
Yeah the more human we can remain the better but the main priority is keeping our mind and values. It's the old "hope for the best but plan for the worst"
>>
>>5092652
>Scales AND armor
>That's like... double the armor
>Claws. Teeth
>Never unarmed
Ego vult! Crusading kobolts
>>
Rolled 90, 7 = 97 (2d100)

You stare at her for a moment, and then ask:
"...How much of that did you see?"
"A-a lot. Dragon was breathing really hard and Snikt does that too when she's really, really scared. Then you hit tree. D-does snikt need to help kill tree? Will that make dragon better?"
You sigh.
"It's... No. The tree is fine. It's just that, I... Well. I've got a lot on my mind."
"Snikt understand. Just... Scary. Thought dragon wouldn't be Snikt. Snikt sometimes needs moment to breathe hard. When..."
She swallows nervously.
"Sometimes Snikt sleeps and feels the wood trap around her neck again. Then she wake up and she scared."
Oh...

"And... how do you deal with that?"
"Used to be crying. A lot. Now it's hugs."
...
"I would like a hug." You admit.

You get it.

After that, you're back on the road once more.
>>
>>5092685
Adorable
>>
>>5092682
if it happens it happens but at this time our MC would not at all be ok with losing his humanity, and yes I know if he keeps his mind and soul he is still human on the inside, but actually being human is important as well
>>
>>5092685
Emotional support kobolt
>>
90 = Wandering merchant
7 = Awful stock

Fortunately, the day of travel goes rather smoothly. Nothing really passes you by other than a few wanderers and a small group of alchemists. The doctor glares at them as you pass them by, but they don't seem to notice it. More importantly, however, you come across a caravan of all sorts of people. A dwarf is the one in charge of the caravan, though most of the workers are human, instead.
One of them has a peculiar skin color, as well, looks to be from the distant east. What would bring someone like her to this land, you wonder...
Of course, just as you approach with the intent to buy, the dwarf at the front yells at you:
"KEEP YOUR DISGUSTIN' VERMIN AWAY FROM MY CARAVAN! I KNOW EXACTLY HOW MUCH I GOT, IF YOU STEAL I'LL BLOODY KNOW!"
Pink steps forward for a moment, and speaks something in a rather guttural tongue, which... only seems to enrage the dwarf further:
"YOU THINK JUST BECAUSE YOU LEARNED A LINE IN MY LANGUAGE I'M GONNA LET A SLIPPERY HUNK OF GANGUE GET CLOSE!? TEN METERS!"
He reaches behind him, and the implication of a gun is clear. Alright... What an uncouth moron.

Well, you don't dwell on it. The sandy woman is the one buying and selling different wares, and while the kobolts are permitted to come close, you are trusted enough, along with the doctor. Politely, you tell the others to stay put.
Curios, oddities and trinkets of all sorts are available here, so you decide to try selling something gross.
"Found this on some pigmen. It's a drum... made out of a human face." You say, doing your best not to touch it more than you have to.
The woman nods a few times, appraisingly. She speaks with a heavy accent that you cannot place.
"This is... Macabre. Very good. Sells okay, but rarely... I will offer you twenty piece. No more."
"Deal." You say. You're not one for haggling, always seems rude. Despite that, however, the woman seems somewhat disappointed you just accept it out of hand. She hands you the money, and then offers you the opportunity to spend it on something...

You look around for a moment, but... there really isn't anything useful here. The "best" thing you found here is ring with a little gem in it. It promises strength, but at 9 gold pieces you doubt it will bring much. You briefly considering bringing Pink over to appraise it, but you really don't have to.
Again, it's like... nine gold.
You just leave it.

After that, it's just travelling some more. The roads are quiet around here, and when you pass by one of the golems that guard it, it's not hard to understand why. It's covered in blood, which is not uncommon. They fight up close and with brutal precision and strength... But they don't exactly bathe until they reach the guild once more.
Makes them a scary sight even for the law-abiding citizens.
Anyway, you arrive at the town, but... now comes the question.
The guild is open to strangeness. The average village on the roadside? Not so much.
How are you dealing with your kobolts?
>>
The village has an inn, and seems to be well populated. It's clear that it's a prospering town, and they have their guards out at the ready, though they don't have walls at the ready...
Some materials are visible for it, though, looks like they're planning an upgrade.

Back to the point:

>Have the kobolts camp outside while you gather directions, provisions, and bedrest
They'll be fine out here, and it prevents trouble

>Go in to get your necessities, then camp outside the village with your kobolts.
You're not leaving them alone... they might be sad.

>Enter the village with the kobolts and find a room to share.
You have no actual proof to believe they'd be against your entourage.

>Walk in with your kobolts, and let them have the fun they can gather from a nice village like that. Mostly just means admiring the scenery and maybe talking to people, but it's something they'd probably like.
They could use some time off.

>Some other type of shenanigans
>>
>>5092773
>Enter the village with the kobolts and find a room to share.
The doctor must be with her kobolt patient at all times. They don't want to force the good doctor to camp outside, do they?
>>
>Have the kobolts camp outside while you gather directions, provisions, and bedrest
not the bedrestz part tho we do sleep in the kobold camp
>>
>>5092773
>>Enter the village with the kobolts and find a room to share.
>>
>>5092781
+1
>>
>>5092773
>Enter the village with the kobolts and find a room to share.
And depending on how people seem to be reacting consider
>Walk in with your kobolts, and let them have the fun they can gather from a nice village like that. Mostly just means admiring the scenery and maybe talking to people, but it's something they'd probably like. They could use some time off.
but only if the townsfolk seem ok
>>
>>5092781
support, hope she continues to help snikt
>>
>>5092773
>Enter the village with the kobolts and find a room to share.
>>
>>5092773
Idea:

Run them through some basics of soldier-y behavior or the like. You've never been good at it, but the idea's there. The plan is the make them immediately think 'wait, something unusual about those kobolds and that guy leading them' and that'll likely disarm the immediate knee jerk reaction with confusion. That's our opening.
>>
Hmm...with that weird aging thing, seems like the silent doctor will become the waifu for the quest.
>>
>>5092773
>Some materials are visible for it, though, looks like they're planning an upgrade.

Can we help with the upgrades on exchange for some money and accommodation?
>>
>>5092855
that might work the old, pretend everything is normal and walk with confidence move
>>
>>5092921
>>5092781
combine these two
>>
>>5092896
Maybe, but Pink is also potentially acceptable.
>>
>>5092855
I like it.

>>5092773
Supporting that one!
>>
>>5092773
>Go in to get your necessities, then camp outside the village with your kobolts.
>>
>>5092781
+1
kobolds deserve the comfy
we will beat over the head anyone who disagrees
>>
>>5093344
issue: being too soft is also a bad thing. a rom we will get, but I do want to train their martial capabilities during our travels. We won't always be around to punch out pig men for them. One day, they too must punch out other pigmen for the sake of others.
>>
Alright, you figure the best way to move onward is to do so with confidence.
"Everybody! UH, except you, doctor. We're coming up on the village. They won't take kindly to the average kobolt, so I think it would be prudent that we don't look like a rabble of raiders. So, I want you all to march in step. You are to walk in front of me, lined up next to another buddy of choice."
"The buddy system... really?" Paracelcus says, raising an eyebrow. You elect to ignore the comment.
"Stand tall, and march in step. You're a line of soldiers, not a rabble of troublemakers. Understood?"
They're already lined up, and you go over the lines to inspect them.
"Sheathe your daggers, we're not here for trouble. Chad, stop standing on your toes, I didn't mean tall in that sense." You say, going over the mistakes...
"Twins. Don't walk hip to hip. You don't need to be that close together."

Now they look like they can walk with purpose. You send them marching in, with Paracelcus walking next to you.
"Do you have the money for a room?"
"Thanks to selling the drum, yes. I was planning on working for a room, otherwise... The lumbermill can always use some laborers."
"The kobolts wouldn't be appreciated as workers."
"I wouldn't be sending them, I'd do it myself."
"Hm. Good exercise, I suppose..."

As you enter the town, two guards step forward, even unsheathing their blades... but they stop when they notice you and the way the kobolts are walking. Still, one of the guards approaches you:
"Hey! We don't need any more trouble around here, knight, and this is no place to sell your little bastards."
"I'm not selling them... They're mine... I-I mean, they're my wards."
The guard squints at you, and he doesn't hide his disgusted sneer as you say that.
"Right. Bringing it over to some lord, are we? I don't care for what your master asks, but I won't accept some animals snooping around the town stealing anything shiny."
"They are not animals." You say, gritting your teeth. "They are kobolts, they are just as much people as you and-"
The guard interrupts you by speaking louder. Not quite yelling, but more forceful.
"Don't give me lip, you plated ingrate. This is our town, and we get to make the rules. Even if you managed to train them, you can't trust those things any further than you can throw them!"
...

"Is there no way for me to change your mind? You can tell that they're well-behaved, yes?"
"LOOK HERE! I'M ALREADY DEALING WITH SOMETHING KILLING OUR CATTLE AND MURDERING WOMEN IN THEIR BEDS! I DON'T NEED SOME BOOTLICKER IN PLATE TELLING ME WHAT I CAN AND CANNOT TOLERATE, DO YOU HEAR ME!?"
Wait, hold on. As much as you'd like to get angry with this man, you heard something more important:
"Wait, you're suffering from a serial killer!?"
"Oh, gods above... Yes! Is that enough for you to keep moving?"
"Quite the contrary, I'm afraid. I'm..."

You don't have the time for this.
You're on a schedule
Just don't say it...

"I'm honorbound to help you with this." You say.
Damn it.
>>
"We don't need your... Ahh, hell with it. FINE! You find whatever is eating our townpeople, I'll make an exception for your little monsters. How about that? Until then, you sleep OUTSIDE!"

...Right then.

>Start asking around about the murders while the kobolts set up camp outside

>Politely ask the innkeeper if you might be permitted to keep the kobolts in a room, despite the guard's belligerence

>Something else
>>
>>5093376
>Start asking around about the murders
>Politely ask the innkeeper if you might be permitted to keep the kobolts in a room, despite the guard's belligerence. Being closer to town means we'll be able to react faster should the murderer be close by.
>Ask our wards how well their night vision is, and if anyone is proficient with sneaking. We can bag the murder when night falls.
>>
>>5093376
>Start asking around about the murders while the kobolts set up camp outside
>>5093378
>Ask our wards how well their night vision is, and if anyone is proficient with sneaking. We can bag the murder when night falls.
+1
>>
>>5093378
support, though if anyone of our bolds is going to be playing bait, then we need to make sure we are ready to step in
>>
"Hello, innkeeper." You say, attracting the attention of a man with one of the most impressive handlebar moustaches you've seen in your life. The man is in the midst of cleaning a glass, and he doesn't react beyond raising an eyebrow when he sees that you are surrounded by kobolts.
"...Ser knight." He says back, his voice is rich and deep besides. A natural story-teller, is your guess.
"I'll be remaining in town for some time, and I would like a room for me and my wards. They don't take up much space. Would that be possible."
"...You'll be payin' extra for anything missing or busted." He says back, calmly, and then he adds: "It's ten pieces for you."
Thanks to the drum you sold, you can afford it for at least two nights. After that, you'll be working for your money, though you hope to get out of here sooner rather than later.
That new tooth has already grown out into a proper fang, though it's at least nestled away in your mouth to not cause harm... yet.

You place the money on the counter, making the innkeeper collect the pieces, and then show you to your room. You're at the far end of the hall, and the room itself is fairly cosy. It might be a bit of a tight squeeze with all eight kobolts, but it looks like the bed can hold the weight easily. It's pretty much a solid block of wood with a mattress in the middle. No need to fear the thing breaking.
"Food is available if you wish... About 2 pieces per bowl of stew."
"I can't afford much, innkeeper. My kobolts will subsist off what they caught on the way here."
"Mmmmhm." He says back, and then he adds: "There's a firepit out in the yard if they need to roast it. You'll have to get your own wood."
"Thank you, sir."
He grunts again, and moves back to the counter, where a man woke up to ask for another beer. The drunk looks like an utter wreck, and the innkeeper seems to change his approach somewhat.
"...Marcus. You can't just drink yourself to death here, alright?"
"I've... iiivve got the coin. I CAN!"
Sighing, the inkeeper refuses to give him a drink, but Marcus doesn't seem intent on leaving, and instead he just shuffles off his stool, waddles to a table, and then collapses there, burying his face in his arms.

When the innkeeper sees you staring, he takes a moment:
"His, uh... His wife was the first to be taken by... whatever creature is feasting on us. Marcus hasn't been the same since." He says, partially as a warning you feel.
He doesn't want you to try and console the man.
"Look, it'd be best if he could get home and sleep it off, but I think i'd prefer to keep an eye on him right now."
"Say, I'm remaining here to try and find that creature and hopefully slay it. What can you tell me of the murders?"
(cont)
>>
"Hrmm... Started about two weeks ago, when the supplies for the wall arrived. We were just about to start setting up the walls to ward off any monsters and bandits, when cattle started dying. We just found it in the morning, and when we cut it open to try and get some of the meat back, and to see if it was the coal sickness, somewhere."
Paracelcus, who has been keeping quiet up until now, suddenly says:
"Anthrax. The proper name for it is anthrax."
The innkeeper just gives a look, and then just says "uh-huh." without adding anything.
"Anyway, was the most curious thing. We found a hole in the creature, pierced right through and made the heart burst. It has some other injuries, too, but they were just little cuts. Figured it was some new devil, so we set up all manner of torches and a guard. It managed to get two more before we finally got all the cattle rounded up proper. Always the same injury. Big hole, burst heart."
Paracelcus seems interested:
"Say... Was it missing blood?"
"See, now that's the thing we woulda guessed, right? But no, damned thing was full of blood as normal. So there's just some thing bursting hearts."
The innkeeper sighs.
"Then, Marcus's wife. Damn shame, she was a pretty little thing. One day, Marcus came home late from the lumbermill... and his wife was lying in bed. Curled up dead. Another hole in her, just like the cattle. Her heart wasn't burst, but... Well, she was dead all the same."
PAracelcus seems oddly interested, and she has the ghost of a smile as she asks:
"Is the body already buried? I'd like to perform an autopsy."
"A wh- You're an alchemist, ain'tcha? Shoulda figured."

The inkeep sniffs.
"You'll have to ask the priest in town. He deals with bodies. Now, miss, are you with the kni-"
Paracelcus just shoves ten gold pieces on the counter.
"Just tell me what door and I'll go there. Where is the priest?"
"...Your room is opposite ser's room. And the priest aughta be in the church at this hour, offering sanctuary to any who need it."
Obviously.

You turn to your kobolts, and ask them:
"How's your night vision?"
"Really good!" Pink says back, proudly. "We're used to living in caves, we see pretty good as long as there's a little light. Like moonlight!"
"Good. How sneaky are you guys?"
"I mean... That's kinda harder to say."
"Snikt can go unseen." Snikt says. Chad seems less certain. "I'm not... I'm kinda loud-footed."
The twins just giggle. "We are... not so good at it! It's too funny! We keep giggling."
The rest seem more so-so. They're just "okay", you suppose. As much as you could expect from small creatures like that. They're just okay.

Alright. While Paracelcus is planning on leaving, you should decide on what to do. Night is falling rapidly.

>Head out into town and ask for more details from the other townsfolk

>Follow the good doctor to hear what she discovers... if she is allowed to autopsy the corpses, anyway.

>Set up your sneaky kobolts, just try to catch any creature of the night as it sneaks in.
>>
>>5093600
>>Follow the good doctor to hear what she discovers... if she is allowed to autopsy the corpses, anyway.

We might be able to back her up if she gets an iffy look.

Snikt is the only really stealthy member, so maybe she'd be a good scout, but we'd need to stay up with her.
>>
>>5093600
>Follow the good doctor to hear what she discovers... if she is allowed to autopsy the corpses, anyway.
>>
>>5093600
>Set up your sneaky kobolts, just try to catch any creature of the night as it sneaks in.
>>
>>5093600
>Follow the good doctor to hear what she discovers... if she is allowed to autopsy the corpses, anyway.
>>
Maybe we should propose to the doctor that we help her try to convince the priest? Her skill is undoubtful but...

Let's be honest here, she's not the most tact when it comes to talking. She's very direct, and while that's not a bad thing on itself, it's not good for persuasion.

The priest would be much more likely to believe that she's not just some psychotic mengele if an honorable knight was with her.
>>
>>5093698
Agreed. Perhaps if we do this enough times, she might reconsidered getting an assistant.
>>
>>5093707
How about a boyfriend

Paracelcus is smart, but she lacks the charisma side that doctors benefit so heavily from. She's good at medical operations, maybe, but she needs to be able to get people to calm down too, and in that part she's lacking

Which is why we can help her
>>
>>5093600
>Follow the good doctor to hear what she discovers... if she is allowed to autopsy the corpses, anyway.

we should try and talk to the guy who is drunk at the tables a first hand account of the discovery might prove useful, maybe we should as our plague doctor to wait for us before leaving so we can do so now
>>
>>5093721
Lies! Only Pink's thigh pillows!
>>
>>5093744
>harem route anon, embrace the harem
>>
>>5093744
She's lived way longer than us, and she's going to continue living way longer than us. I'm not too keen on becoming a dragon, so i'd say the lifespans are too unequal.
>>
>>5093768
eh, life span isn't an issue IMO, this is a land of magic I am sure we can get out hands-on age rejuvenation magic if we really needed to, given time.
>>
>>5093769
Potions of Youth are not very readily available.
>>
>>5093800
and we won't need one readily for a long time now, will we?
>>
>>5093802
I dont particularly feel like waiting until we're an old coot. Chances are, we would never find such a thing
>>
>>5093806
you are thinking about this in the completely wrong way, we have a dwarven-trained merchant kobold, and an alchemist for a friend, we can make them, once we have the gold to start trading for materials, 5 years tops is my estimation for getting everything we would need. If we went about it the stupid lolz let's quest for it way yeah a lifetime, but using cold hard capitalism and some common sense 5 years easy.
>>
>>5093811
If it was that easy to get it, shouldn't the world be flooded with immortal people?
>>
>>5093812
Wizards my boy, those fuckers are probs immortal. also, not everyone has a dwarven trained merchant on their side let alone an alchemist. further who said this would be easy? the amount of gold we are gonna need to offer for people to be willing to take on what will defiantly be extraordinarily dangerous will be high, we are lucky to be in a position that if we are smart we can take this path.

seriously we have a kobold who is likely one of the best merchants alive, an advanced Alchemist who wants to push the boundaries of science, and we ourselves are a chad knight, without any of those three things this would not be viable. Literally, all we need now is to start getting up the capital.
>>
>>5093814
Immortality is not just a question of capital. Dear doctor here is not just an crazy magic scientist either, she's an actual medic who has goals like "cure tuberculosis", not "youth potion" or other snake oil
>>
>>5093600
>Set up your sneaky kobolts, just try to catch any creature of the night as it sneaks in.
>>
>>5093823
Magic is real in this world, along with Fantasy creatures, we are literally turning into a dragon, I in no way shape, or form think wanting to use alchemy to make a youth potion is snake oil, and am starting to think you are just being a contrarian to troll.
>>
>>5094116
There's plenty of magical settings that don't have such capabilities. Just because magic is possible doesn't mean that a youth elixir or the sort HAS to be possible. I think the concern is perfectly reasonable.
>>
>>5094123
The primus of this quest is that a dragon has cursed us to slowly transform into a dragon, and only an ache mage can possibly stop it, that sounds like high magic to me, which would imply just by the very existence of just magic that it would be possible.
>>
>>5094127
You never know. Might not be. All I'm saying is that there's no reason to plan via assumption.
>>
>>5094129
I am not making any concert plans, this all started because I want to point out that that our life expectancy would not be an issue and a or good reason to avoid romancing pink. As again, this is a land of magic, and we have no reason to assume that a youth potion would be beyond the realm of reason for the setting, simple as that.
>>
>>5094132
Counterpoint- Tuberculosis is still a thing and clearly not solvable by magic. The existence of magic doesn't necessarily mean anything, otherwise you could make the same assumptions about healing magic should being able to solve this illness.
>>
>>5094136
counter counter point, from what we have seen of the state of the world, it is not a safe or kind place, the incentive to cure things like Tuberculosis may not exist as we know the alchemist guild has a vested interest in keeping its students poor is corrupt and anti new ideas. further, the roads are not safe and have to be patroled by golems even then we were still attacked by monsters on the road, who has time to invest in magical cures when you need to focus on better means of holding back the horrors of the wilds that are ever encroaching on the settlements of the civilized races.
>>
>>5094150
Triple Counter- that exact same argument could be made for why there's no such thing as a Youth Potion. It's not the only argument, but it's one regardless.
>>
(Note: I'm not even mad, I'm having fun debating this.)
>>
>>5094157
Same, it's fun to deep dive into a setting
>>
>>5093806
ez. become a long lived dragon, and improve our willpower so we can resist the attempted mental changes.

Wizards cannot dicern the difference between right and wrong. By my own understanding of this logic, a Youth Potion does exist. The problem is that a immoral crazy wizard made it.
This means its more than likely that said wizard will throw you in a Hunger Games setting for the lulz. If you win you get the potion.

>tl;dr youth potions exist but wizards will be assholes about it.
>>
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>>5093600
>Head out into town and ask for more details from the other townsfolk
>Bring the kobolts with, try to get a feel for what the general populace feels of them.
>Explicitly tell the kobolts to not anger the populace, do not steal, ask before splitting up.

We got both someone very hostile to them, and someone indifferent but knowing their reputation, time to see how the rest of the town is.
>>
>>5094325
>suit with mo midriff
This bold has be acting most unwise.
>>
>>5094335
When you got abs of steel, it's excusable
:^)

off topic, really like the idea of our knight getting stuck mid transformation, and us becoming a kingdom legend called Dragon's Troupe or something
>>
On a quick note: this is very much high fantasy, but the caveat is that magic power (or just mana) is toxic. Enchanted products are fine, it's just having actual magic in your veins makes you a bit loopy.
An Archmage is somebody that has magic, but didn't go completely batshit. This does not mean they're more powerful than the average wizard, its just that they aren't as crazy.
Wizards also enjoy very long lives, to the point that most assume they are biologically immortal. Wizard autopsies tend to begin and end with an explosion of glitter and confetti, and very little useful biology being revealed.
-----------------------------------------------

"Stay close to me, for now. Take note of any nooks and crannies, though, I'll be sending you out to keep watch later." You tell the kobolts, not willing to leave them alone in a town that is uncaring to hostile to them.
They don't say anything back to that, though you can tell they're keeping a lookout. You can tell from how they keep swiveling their heads around and reveal just how big their eyes can be. It's cute, but it makes any passers-by glare at them with disgust. You have the distinct feeling that if you weren't with them, there'd be trouble.
Paracelcus doesn't care about the stares, at least. She marches towards the church, goes through the open door, and sees the priest standing at the ready. He looks like a naturally pleasant man, being rather rotund for living in such a simple town. Most people here aren't skin and bones, it clearly enjoy plentiful harvests, but it still seems odd to see a fat friar.
"Aahhhh, visitors to my church! Welcome, travelers... I've already set up a bed, if you have need of it."
He doesn't seem to care that the travelers before him are made of 80% kobolts. In fact, he seems to find some joy when he looks at the amazed stares of some of them. Some of them have never seen a fat man before, you suppose.
Paracelcus cuts to the chase:
"I need access to the bodies of the people that were murdered."

The priest stares at Paracelcus for a moment while she looks back with a neutral yet intense expression.
The priest blinks.
He blinks again.
Paracelcus tilts her head slightly. "Well?" She adds.
The priest takes a step back... and silently grabs a quarterstaff lying on the pew behind him. Paracelcus just frowns, and you should probably step in.

>"Pardon my alchemist friend here, she is perhaps a tad touched. She wishes to autopsy the bodies to find out more about the murders, to help stop it"

>Tell Paracelcus to please at least explain why you ask this, and also that she should apologize

>Facepalm and leave. This is a lost cause, you'll just have to deal with this without an autopsy

>~~Steal the churchly artefacts in the back they're SHINY.~~
wait what?
NO!
>>
>>5094388
>"Pardon my alchemist friend here, she is perhaps a tad touched. She wishes to autopsy the bodies to find out more about the murders, to help stop it"
Paracelcus please, where are your bedroom manners.
>>
>>5094388
put a hand on paracelsuses shoulder
"the guards have accepted my party's help stopping the murders. we need access to the bodies to see whether we're looking for man or beast"

don't call her touched!
>>
>>5094388
>"Pardon my alchemist friend here, she is perhaps a tad touched. She wishes to autopsy the bodies to find out more about the murders, to help stop it"
Touched by SCIENCE
>>
>>5094399
changing my vote to this
>>
>>5094388
>"Pardon my alchemist friend here, she is perhaps a tad touched. She wishes to autopsy the bodies to find out more about the murders, to help stop it"
>>
>>5094150
>he incentive to cure things like Tuberculosis may not exist as we know the alchemist guild has a vested interest in keeping its students poor is corrupt and anti new ideas
Bro are you kidding me?

Tuberculosis isn't a poor people disease. It was literally the killer of people of all classes. You think rich people wouldn't want a cure for tuberculosis either?
>>
>>5094388
>Pardon my alchemist friend here, she is perhaps a tad touched. She wishes to autopsy the bodies to find out more about the murders, to help stop it"
>Tell Paracelcus to please at least explain why you ask this, and also that she should apologize
>>
You place a hand on Paracelcus' shoulder, and apologetically add:
"I apologize for my companion, priest. She's a bit... lacking in bedside manner. She wishes to research the bodies to see if we are dealing with man or beast. It would permit us to prevent further murders."
The priest blinks... and then sighs.
"I understand... But... Surely you must understand that this is very unorthodox, yes?"
"I'm surprised you know that wo-"
You put your hand over the doctor's mouth and speak a little louder in the hopes the priest doesn't notice:
"Of course! But she is a very skilled doctor and alchemist, so I can guarantee you there is much to be discovered if we do this!"
"...I will bring you to the hall of the dead. The... Hrm. Kobolts must remain here. You are to join the alchemist."
"Very well."

The priest seems a bit surprised at how you agree, and when you turn towards the kobolts to tell them to stay put for a while and not to touch anything, he seems to be smiling warmly at you.
"I see! They are not trading goods for you, are they?"
"I... What?"
"I know better than to prevent such foulness on my own, so I was willing to accommodate the poor things so they wouldn't need to sleep in a stable."
"I've gotten a room for them. We won't be staying here, as we've no need of your generosity."
"As you should, ser... Now, follow me, please."

He moves to a little staircase to the side of the church, heading down. The staircase is steep and winding, and the priest takes a gas lamp along to help light the way. Once the bottom was reached, you resist the urge to cough at the smell of long dead. The halls of the dead seem to have been dug out a long time ago, and many mummified corpses still remain here. Most of them too ancient to safely move. Most likely, they have a more normal burial ground elsewhere, but it would be disrespectful to allow a body to crumble. In the meantime, however, there are many tools here to make sure a body remains...
Palatable
until the Final Meeting.
The priest guides you down a passage, and then you enter a long room, with several bodies. They're covered in black sheets, though you can tell which ones are older.
"The... newest corpse was just from last night. Poor thing... She was caught out on her way back from the farmland. So full of life and now..."
The priest looks miserable as he looks at the sheet. Then, carefully, he prays for a moment and removes the sheet.

Her face is curled up in fear and agony, even in death. Paracelcus wastes no time, revealing several scalpels and other tools.
"I will be in the church, tending to your wards."
"Thank you, shepherd."
He leaves without another word, and Paracelcus begins the autopsy.
"Well, I can already tell something is wrong. She's too fresh."
"What?"
"Too fresh. See how much blood I'm getting from my incision? It's as if she died only moments ago. After a day, the blood will have moved to the back. There would be blood, yes, but..."
(cont)
>>
She finishes the Y-shaped cut, and then takes out additional tools as she opens the body up. The smell is horrendous, but nothing you haven't smelled before. Burial duty was not clean work, in the crusades.
You note that Paracelcus is wearing gloves, at the moment. Curious...
Taking a step back, you keep a close eye on proceedings.

"Well. Here it is then. Still more blood. Though apart from that, she's still quite dead. The obvious reasoning is here, her heart was pierced causing intense trauma. Shock, followed by death. She didn't suffer, if nothing else."
"So it was a quick death?"
"Indeed. But this blood..."
She takes out a large vial, and then proceeds to scoop up a small amount of the stuff. It's still a vibrant crimson, even after some time had passed. Carefully, the doctor takes out another strange little tool, dripping some blood on some glass and then peering into it. The tool looks like a miniature telescope, in a way, with a little dial to adjust it. Further and further she turns...
Then Paracelcus stops. She looks alarmed.
"Hell's bells." She whispers, her face turning pale, and then she instantly takes a step back from the corpse, and looks to you.
"Grab a pair of gloves from my bag, put them on, then take off my own! NOW!"
"What is happening?" You ask, as you quickly do as she says.
"It's not blood! It's a magical replacement. A LIVING magical replacement! Hundreds of little creatures, bound together to appear as blood!"
You don't say anything, and just quickly put on the gloves and then move in to take hers off. They go past the elbow, and you have to roll them down. The material is stretchy and... not quite like anything you've held before.

Once they're off, Paracelcus puts on a different pair of gloves... they look far thicker.
"These things are mana-charged. Don't let your skin touch it... Keep those gloves on, use only one hand. Put the gloves you just took into one of the little bags, on the left of my satchel. Take them, put them together, then burn them."
"Down here?"
"It won't smoke. I've got to see what these things are."
She puts a stopped on the vial, and carefully places it into a small metal box. As you clean things up here, you have to ask:
"What in the hell are we dealing with?"
"...Something magical, and horrific. It explains why she seems so... Shocked. It's a late-stage vampiric being, and the fact that it hasn't been spotted yet means the worst. It can disguise itself as human."
"Do you know what it is?"
"I've only read one book on the matter. It came from far west, a coastal hamlet... Called it the crimson curse. Unprofessional name, certainly, but it's a magically backed plague."
"So what the hell am I going to be fighting?"
"...A mix of insect and man, I suppose. Hard to really say, but the creature will be ancient. It drains its prey alive in but an instant, but it's an ambush predator. One-on-one, it's unlikely to last long."
(cont)
>>
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You burn the satchel, and true to Paracelcus' word, it burns without smoking, quickly curling up into nothingness.
"And what of these corpses?"
"...Hives, now. Most likely, we will have to burn them. But I need to find out more. This is a unique situation. Imagine what could be learned here with some more time. The victims will offer some, but if you can get me the corpse of the disgusting thing doing this? Ohh... I could find applications for it. The curse was powerful. It did not permit its victims to suffer other maladies. If I find a cure for just THIS malady... why, I could cure anyone of anything."
"It's contagious?"
"Oh yes... Hence why our monster prefers to kill them outright with a gust of air. It uses its likely gigantic proboscis to stab into the heart, and exhales air forcefully. No need to share food, and it can remain under the radar with more ease."
"How do you know it can hide as a human being?"
"If it was feral, it wouldn't be waiting for nightfall, nor would it kill only one. This thing can think. And the curse itself leaves one looking quite human... until the thirst sets in. Hence why our victim looks so horrified."

...
She's still rooting around in the corpse, gathering samples. She seems almost manic, especially in comparison to how you usually know her. This idea of using one disease to cure others must be appealing, but...
"Are you certain you could find a cure for something like... this?"
"I must. I'll find another infected creature, drain the damnable thing dry, and I'll turn parasite to panacea.
She's smiling, but she just flips down her mask with little more than a flick.

>"You shouldn't mess with a curse such as this, Paracelcus. The danger is far too great."

>Remain here, keep an eye on her.

>Leave, for now. Let her do her research
>>
>>5094485
>using under the radar without radars being invented

I am a fool.
>>
>>5094485
>I trust your expertise with curses, but we should explain to the priest and ask for permission first, to avoid another misusterstanding.
>>
>>5094485
>Remain here, keep an eye on her.
>>
>>5094485
>>5094495
+1
Explain to the preist that this curse is contagious and that the bodies will need to be burned for the safety of everyone in the village. Perhaps ask if he knows who has been in contact with these bodies or their blood and have them quarantine for some time. Ask the good doctor to talk to the preist and explain what this curse is and how best to prevent it spreading.
>>
>>5094548
Actually, should we ask her if there is a way to test to see if the person is infected, like the test from the Thing?
We can't go around needling people for their blood, but we should test whoever we try to bring in to help, just in case they turn out to be the mosquito-vampire.
>>
>>5094485
>>5094548 and >>5094585 +1
>>
>>5094585
>>5094548
>>5094495
support
>>
>>5094548
>>5094585
+1
>>
>>5094691
>>5094632
>>5094630
>>5094585
>>5094548
>>5094485
Ngl I kind of suspect it's the priest that's the monster due to him being fat. We should ask to get a sample of his blood, and be ready on the draw with the sword in case hes the culprit.
>>
>>5094693
could be, but I don't think so, given the attacks only started recently and the church has been here a long time.
>>
>>5094693
Thought about that too, but the events were said to have started only a few weeks ago, with the supplies.
>>
>>5094693
he's been handling the bodies - could be good to check if he's infected, even if he turns out to be in the early stages.
>>
The doctor lady mentioned something about the monster disguising itself as human. What I want to know is if it can pretend to be a person like a doppelganger, kill them, then take over their life. If not then that makes our job easier and all we'd have to do is investigate travelers and people who arent native to the village.
>>
>>5094711
by that logic he could be the mayor, the captain of the guard, really anyone
>>
>>5094716
Yep. I am worried. I am also worried about the safety of our kobolts and the priest with them.
>>
>>5094718
letting unfounded paranoia take us won't help anything, best thing to do now is return to our kobolds, have the priest checked and establish the church as a safe zone if it isn't already overrun.
>>
>>5094548
>>5094585
+1

>Crimson Curse

OH GOD OH FUCK
>>
so we have confirmation that The Darkest Dungeon exists in this setting and all the nightmarish implications that come with it, though I think the pigmen, and plague doctors should have clued us in before now, but yeah this confirms it
>>
>>5094485
this>>5094548
>>5094585
>Let the Kobolds know to inform us of any buzzing sounds
>>
>>5094747
>>5094749

...FUCK I JUST GOT THAT
>>
>>5094749
Well shit, hope mister ruined everything isn't around.
We should probably ask the priest if they worship Light, just to be sure if the gods are the same.
I don't want to come unto our maker
>>
>>5094749
>>5094764
How did you two just realize this?
>>
>>5094764
>>5094766

yeah, so with DD being confirmed, as cannon I have an even deeper desire the head off the curse before it gets worse

>>~~Steal the churchly artefacts in the back they're SHINY.~~

the church update confirmed the worry about mental changed from it, and this being a setting with DD in it I cannot help but think letting the curse run it's course would end with the death of the man our MC currently is into something truly monsterous
>>
>>5094767
it's not an oh I just got this, I considered it when we saw the doctor, and was pretty sure when we saw the pigs, the Crimpson curse just confirmed it. I wanted at least some solid evidence to prove it before I started wildly speculating on something this important
>>
I'll try to calm you down at least a little bit:
Darkest Dungeon is canon, yes.
It's also years past that. Humanity fucking WON against that thing, though not without sacrifices. That doesn't mean the threat is over, but I'll go ahead and tell you this world isn't as bleak as darkest dungeon wholesale.

there's still room for comfy. magic is just fucky in the darkest direction, oftentimes.
>>
>>5094767
For me it's like this: once is a coincidence, twice is reference, but three times and something is going on.
>>5094773
That's kind of cool actually.
So what are the chances of us we meeting Dismas? We can't be Reynauld and not have everyone's favorite crit highwayman around
>>
>>5094791
>We can't be Reynauld
holy fuck how did I miss this connection as well, the fuck is wrong with me
>>
>>5094791
>>5094944
I don't think we are since Reynauld is more than likely dead.
>>
>>5094949
Sadly correct. You're not THE reynauld. You were, however, named after him at birth.

Update tomorrow, I'm doing a christmas event today in a different quest.
>>
>>5094952
>I'm doing a Christmas event today in a different quest.

hehehe, it's for yellow zone isn't it


>Sadly correct. You're not THE reynauld. You were, however, named after him at birth.
fair, regardless we will do our name sake proud
>>
>>5094952
Oh so we're playing as his son? Neat.
>>
>>5094773
>Humanity won

absolutely based
>>
>>5094485
Leave her for now, explain the situation to the priest.
>>
You consider what she’s saying… and eventually, you shrug. She seems like she might be able to do it, but…
“Well, alright. If you’re sure about this. Still, we should ask permission from the priest before we burn these bodies… wouldn’t want to cause an incident.”
Almost on queue, she digs her hands deeper into the corpse, taking out an organ.
“Ahhh, if only you weren’t killed so fast. But let’s see if a dead liver is still useful to me.” Paracelcus muses, while you… Slowly get up.
“Say, if you could detect it so quickly, and the creature hides as a man rather than a beast… Would it be possible to create some sort of test?”

Paracelcus looks up, and stops to think for a moment…
“Hmm. Not impossible, I suppose. Like I said, the plague is magical in nature. I’d just need blood from the people you’d like to check, then I could watch it closely… Or use some glitterdust, but that’s expensive to use. More efficient to use the microscope.”
“...Ah. Only blood would work?”
“It’s bloodborne. Of course I need the blood.”
….

You remain in this home of the dead for some time longer, while Paracelcus looks almost everything over. She seems to grow increasingly frustrated, however, and finally, she sounds annoyed:
“Corpses won’t help me. I need somebody in the early stages to test my cures, and this… won’t work. Damned creature preferring to kill… Well then.”
She starts sewing up the corpse with a steady hand… and you prevent her from neglecting to put an organ back. She rolls her eyes with enough vigor for you to be able to tell past the mask, but she does as asked. Then, she wipes off the blood, and leaves the corpse looking mostly alright.
Terrified facial expression aside.

Moving upstairs, you find the priest reading scripture to the kobolts, who are listening with rapt attention. He’s talking about the living saints, it seems, which is a logical starting point for young listeners. They’re basically hero stories, really.

You’re somewhat glad he follows The Path instead of The Light. The Light, while unquestionably powerful and with proven miracles, is not to your liking. It wants too much from the world and its surroundings, and it promotes fanaticism.

Of course, You respect the church. The saints and gods it honors? You don't care for them.

You cough twice, and the priest looks up, pleased.
“Ahhh, ser knight! Your wards are good listeners, I must say!”
“Of course, shepherd. Say, I have bad news.”
Paracelcus speaks before you have the chance to stop her:
“The bodies are likely tainted. Leave them alone long enough and they’ll burst with a plague. Likely poisoning the lands around it, as well. So we’ll need to burn them.”
“Burn them!? A-and tainted? In what sense?”
“It’s a bloodborne plague, priest.” Paracelcus says, dismissively. “As long as you haven’t touched any of the blood, you will likely be fine.”
>>
The priest turns very pale, all the same.

“I… But the funeral? I can’t just burn those corpses without the family being able to say goodbye!”
“They weren’t going to be open casket anyhow, looking at their faces. Just fill it with a pig carcass and they-”
You forcefully put your hand around the alchemist’s mouth before she manages to put more feet in there.
“Paracelcus…” you say, actually annoyed this time.
She doesn’t struggle against your hand.
“Look, sir… It’s bloodborne. While it’s not perfect, keeping them in a casket will keep everybody safe… It’s just that they will have to be burned instead of buried.”

The priest sighs, miserably.
“It is… understandable. A plague is a plague, but… do you carry proof?”
“Nothing you would understand, but perhaps the name Crimson Curse rings a bell?”
The priest’s expression turns from misery to outright panic.
“T-THE CURSE!? THIS CREATURE IS ONE OF THOSE FOUL ABOMINATIONS!?”
Ah yes, the Path WOULD know about things like that, you suppose. You try to calm him down with a plan of action
“Yes. The doctor here can test people’s blood to find out who is hiding out.”
“But… How?”
“Blood samples.” Paracelcus adds.
The priest looks around, uncomfortably.

“...Nobody here would want to have their blood drawn, sad to say. The guards are likely to toss you out if you force it upon them, as well.”
Well bummer.
“Would you be willing to-”
The priest steps forward, without hesitation, and shows his arm to the doctor. Paracelcus seems impressed for a moment.
“Good man. This will only hurt for a moment.”
She takes out a syringe, and draws some blood very quickly. Then, she takes out her “microscope” (you think she called it that?) and peers into it. After a few more minutes, she calls it:
“Hmm, it’s clean.”

Alright, that’s quick and easy. Now… where do you go from here

>You are big and strong. Strong enough to be forceful. This town WILL get tested, and you’ll clear this problem out in a few hours.

>Send out the kobolts and watch the night, hoping to find the creature

>Some other clever trick
>>
>>5095549
>Some other clever trick
Are there some guards the priest trusts to help us? Convince them to help us check everyone for the plague. Plus, if we do encounter the monster, the faster we'll get to kick its arse.
>>
>>5095549
So some rando jerkoff with a bucket for a hat pulls into the village with a squad of lizard vermin and starts demanding blood from everybody. I can't see how that could possibly go wrong!

>Task the priest and doctor with testing the villagers
The priest seems to be on our side now, he's acutely aware of the danger the Crimson Curse poses and, hopefully, enjoys good reputation with the village population. If anybody is bound to convince the vilagers to willingly submit to the blood test, it has to be him.

>Ask around for details about the attacks
Just patrolling at night is a crapshoot, if we can find out when and where the attacks took place, we might find a pattern that would help us narrow down the search. After that,
>Send out the kobolts and watch the night, hoping to find the creature
>>
>>5095555
I think wholesale testing of the villagers at large is not the best policy. We're dealing with an intelligent foe and that would tip it off that we know what it is, while it could also easily hide among the non-compliant (or leave town for the duration of our stay).
>>
>>5095557
Fair point, however some testing needs to be done, at least on select individuals whose assistance might be useful later on (captain of the guard and other guardsmen, innkeeper, mayor?). I guess the priest and doctor could do some covert testing while the knight attracts the bulk of attention with his investigation.
>>
>>5095549
>Some other clever trick
Announce burning of the bodies. Call in for a full night vigil from everyone in town. If creature need to feed and lack of food make its appearance more monstrous we should notice it during ceremony. We would put the villagers at risk but it would be guaranteed method of finding and killing that beast. And if beast won't show up number of suspects would be manageable from people that didn't show up for a vigil.
>>
>>5095549
How about
>Work with the priest to test the most important people who would be willing to be tested, so we can have fellows that we can trust for the next steps in the investigation
>Also collect information on where the murders happened, to attempt to find a pattern so we might predict the next attack
>>
>>5095563
I agree with these.

Also, this is very much a long shot, but now is probably the time to ask the kobolts about the dragon thing I suggested in >>5092441. If my hunch is correct, they might be a big help with detecting the Crimson Curse as well.
>>
>>5095563
>>5095570
+1
>>
Is there a point is suspecting long residents of town rather than newcomers and travelers? To my understanding creature takes shape of a human not that it can shape shift to look like one.
>>
>>5095590
Residents could still be infected, though.
>>
>>5095590
Can we be sure that it can't take shapeshift to look like one?
>>
>>5095563
>>5095555
>>5095559
Support, if we tip our hand too early, the beast may flee, or if they are someone important, thay may put the village against us.
So we need to work with the based priest.
>>5095570
I will support asking the kobolds if they just followed us because we were big and defeated the dragon, or if they felt we were "special"
>>5094548
Also what this old vote mentioned about anyone that had cobtact with the body or the blood, there is a chance that someone may have been accidentaly infected as well.

Now for something unrelated, I find it somewhat fitting that the dragon curse is making Reynauld greedy, given that the one from the game starts with kleptomania.
>>
>>5095590
The attacks happened a little after the supplies came, so either a travelller came and stayed during that period and no-one in town suspected them, is hiding in the wilderness and only comes out at night or someone got infected and turned.
I think the latter is more likely, specially since it would make it easier to stay under the radar and get the trust of the locals.
>>
>>5095549
>>5095563
support

so right now the only people we can be sure of (assuming the test worked) is the priest, the doc and our kobolds, once we have the other willing important people tested we need to get the guard captain on our side, from there things should fall into place easy
>>
>>5095563
I would add to this
>Make list of people that participated in delivery of materials (Or were out of town in the same amount of time)
>>
>>5095652
Supporting this as well.
>>
>>5095652
Yeah sure
>>
>>5095652
good idea
>>
>>5095652
this too, who handled the bodies for that mater.
>>
Also should we be worried about cows being potentially infected and if consuming cow meat/milk is dangerous and spread disease
>>
>>5095673
fuck I hope not, otherwise, we aren't just up shit creak, we are in a shit sunami
>>
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>>5095673
>>5095680
I don't know how closely the QM is following the game, but there you can o ly really get the curse fighting the bloodsuckers, and once the boss of the area goes down everyone gets cured.
Otherwise we are fucked, because I doubt we could pull a pic related. And even if we could, the Fanatic shows that it doesn't really solves anything.
>>
>>5095549
Ask Pink to sit on our face tonight.
>>
>>5095802
To protect us from inhaled contagion?
>>
>>5095829
Sure
>>
>>5095549
Do the kobolts have lizard-tits, or do they have deliciously flat chests?
>>
>>5095896
Flat chests, mostly. They cover it up because they're imitating humans
>>
>>5095802
Using them as pillows is more comfortable
>>
>>5095900
>mostly
N I C E
Potential for kobolt milkers rising.
>need for 700 year old 6'5 Pink milf with love handles
>>
I will stand by kuudere doctor (with possible abs), as she's the only reasonable choice for a ser knight.
>>
>>5095937
It even has a ready made ship name: Plague Knight.
>>
>>5095937
Based.
>>
>>5095937
Pink remains a possible pick for me.

The rest seem a bit too childish for it to not be weird
>>
>>5096323
Pink is probably the only one I'd even consider for a romance option. DESU though I view the Kobolts as too much like surrogate children to be comfortable with that kind of intimacy.

Oh and side note we really need to get to know earth tone and tiny better
Maybe we should get them all to do a "sit in a circle and share a little about yourself" type of activity when we can get the time.
>>
>>5096337
That sounds nice.
>>
>>5096337
I support the friendship circle.
>>
You decide that you should approach this from a practical sense. You turn to the priest, and start asking a few questions:
"First off... would you know who would be willing to get tested?"
"Well...That's a bigger step. I am the shepherd to these people, of course, but to ask them to have their blood drawn out of the blue is... most will not be willing."
"So some might?"
"Some might. The Innkeeper, for instance, and the local miller. Both are not afraid of pain, and will likely decide it doesn't affect them."
"What of the captain of the guard."
"He is a very suspicious man, ser knight. He's liable to toss you out if I propose it. And give me a talking to I won't soon forget."

Damn.

"Well, alright, then I just want to ask some questions. The attacks started shortly after some supplies arrived, yes?"
"Indeed... Now that we know it is an... infection, I suppose it must be obvious. Only... many people came here, including most of the guard."
"Most of the guard only came recently?"
"To guard the supplies, and to help with the influx of workers. Many workers are leaving now, of course. Back to the city."
"So... that actually narrows it down a lot. Who remains?"
"The guards are forced to remain here to keep receiving their paycheck, not to mention they're trying to find the beast... though I doubt they thought to look amongst people. There are only about ten workers remaining here, but they will not trust you or me. They are strangers here, after all. They know nobody."
"Well... All of the guards, you say?"
"No. The captain used to be the sheriff of this town. He was promoted to captain once the guard arrived, to make the transition less controversial."
"Good, good... Did he have guards before that?"
"Half a dozen... but now they're up to almost twenty."

Right... Well, you think you can trust the captain, and he's likely keeping track of the murders. On the other hand...
"What can you tell me of the murders? Is there a pattern?"
"It prefers to take its victims when they are alone, whether it be in their home or out at night. These days, people don't leave their homes much, but the farms must be tended to. People don't walk alone at night much."
"It has been breaking into homes, yes? How does it do that?"
"The windows... they were nearly always open. Rarely broken, I suppose. It likely knows how to force the locks."

Suddenly, the smaller earthy kobolt speaks up:
"We need to go see! See how monster got in!"
...Not a bad plan.
"Can you tell me where to find the house of one of the victims? I need to check that out."
"Of course, ser... Marcus' house is just to the left as you leave the church. The house with the wilted plants in front of the door... Marcus will be glad to have this creature brought to justice, the poor man."
"Alright. Paracelcus, will you remain here for now?"
"Obviously. Send anybody willing to head to the church and i'll take a blood sample."
(cont)
>>
You head out to Marcus' house, and note that this place gets pretty dark at night. They should... probably invest in more lights. At any rate, it doesn't take long before the house is found. Looks like it hasn't been touched ever since the murder, and two weeks of neglect has been stacking up. In fact, the window is still broken, and you feel glass crunching under your feet as you approuch the house.

Almost instantly, however, you hear a familiar voice. That doesn't mean you like hearing it:
"OY OY OY! WHAT THE HELL ARE YOU PLANNING YOU TIN CANNED BASTARD!"
It's the guard that introduced you to the town. The belligerent one.
"I'm standing on the road."
"In front of a broken window with a bunch of thieving little bastards! Isn't it enough that we have to deal with murders, huh!? You're gonna go in and make sure the victims don't get to keep anything?"
"I came here to see how the window was forced open. I've been asking ar-"
"Well, GO ASK AROUND ELSEWHERE! AND WHY THE HELL IS YOUR VERMIN STILL IN TOWN!?"

This guy...

>Tell him to stop insulting your kobolts before you get angry about it.

>Sigh and leave with your kobolts to get them into the room. You'll continue the investigation yourself

>Punch the guard
>>
>>5096508
>Tell him to stop insulting your kobolts before you get angry about it.
We fucking killed a dragon, and we didn't even get a chance to claim any of it's body parts as proof. Not even a tooth. Swear to god this guy's gonna get socked in the jaw.
>>
>>5096508
>"Would you prefer I leave the kobolts unsupervised anywhere near your town?"
The room needs to be investigated. If this guy wants to come in with us to perform his guarding duty and keep an eye on the "criminal element", so be it.
>>
>>5096521
We literally took its eye as proof. Like the first thing we did.
>>
>>5096533
but we gave it to the alchemists did we not?
>>
>>5096508

>"Because I'm working on making this creature dead and they are a part of that."

He doesn't seem the type to let us finish long sentences, so we need to keep it to short ones.
>>
>>5096528
>>5096542
support, but if he gets physical, so should we.
>>
>>5096508
>Tell him to stop insulting your kobolts before you get angry about it.
They are helping me hunt a monster while you seem to be trying to prevent me from doing that
>>
>>5096508
>Tell him to stop insulting your kobolts before you get angry about it.
>Try not to growl
>>
>>5096495
You know...this thing could plan to leave for the city when it can.I mean it IS a net postive for your hunting ground and available prey to hexaduple in size.
Plus it probably has some shred of empathy considering it aimed at the livestock first and is now attackin people because of a lack of options.
Maybe convince the people to keep their cows to be in the open again so it changes its targets?I mean it could be like that werewolf situation where the guy is still unwilling to go all the way into the blood curse mindset.Still some sanity left there.
>>
>>5096617
>Maybe convince the people to keep their cows to be in the open again
That may work for a baited trap actually get a cow or two in a field and watch who/what comes for them
>>
>>5096508
>>5096542
support
>>
>>5096528
>>5096542
Both good answers. Supporting.

>>5096508
>>
"Would you prefer I leave them unsupervised anywhere around town?"
"I'd prefer them out of town entirely, you moron!"
You take a deep breath.
"They are part of me trying to kill whatever is killing your townsfolk. This makes them important."
"And what are they to do, then, hmm? Gather up "evidence" that they'll forget?" He says, hooking his thumbs in his belt. "You're not getting into any of these buildings."
"Of course not. Unless a guard would be willing to share a key?"

This seems to turn his face a little redder
"You'll get the damned skeleton key over my cold dead body, you snake! NOW CLEAR OFF YOUR GOD DAMNED VERMIN."
And that was the breaking point.
You step towards the little man, reminding him that you outclass him in height and width with ease. He seems to shrink back as you do so.
"Stop. Insulting. My. Kobolts." You say, very slowly, as you loom over him. He seems to be very much intimidated, and the other kobolts begin to cheer you on as you defend their honor;
"You... THIS IS AN AFFRONT TO THE LAW!" He screams, as he pulls out his dagger. You don't grab it, and just stare him down as he seems to realize that trying to stab you right now would be a bad idea.
"I... I don't have to tolerate this. I'm giving you ten minutes to clear your riff-raff out of here, or I'm getting the rest of the guard and you get to enjoy the next few weeks in a CELL!"

It's here that Pink suddenly calls something out:
"Dragon!? I noticed something."
...You slowly turn to her for a moment, ignoring the annoying guard for a time.
"...The glass is outside. That means the windows were smashed from the inside."
The guard seems to be confused for a moment, and then yells:
"And what the HELL does that mean!? I... Hell's bells, just get out of here!"
He sheathes his dagger, and takes out a whistle, instead.
"NINE MINUTES!"

...
>>
>comply for now, send the kobolts to their room

>Punch guard

>Punch guard really, really hard.

>something cooler and likely dangerous
>>
>>5096686
>Kick him in the dick, take sample, move on.
>>
>>5096686
>knock this son of a bitch out and restrain him, all will be forgiven once you kill the creature hunting down the towns folk,....probably
>>
>>5096686
>Knock out this retard, take a blood sample and lock him in a basement.
>>
>>5096704
>>5096691
This.
>>
>>5096686
Actually, maybe this would be better.
>Take his whistle, cover his mouth and tell him that the monster can take human form, and we know that some of the gaurds are from the outside. So either he calms down, go to the church right now and helps us, or he becomes the suspect and we cut him down where he stands.
>Unless he thinks that whatever force the guard sends is stronger than a dragonslayer, of course
>>
>>5096686
I'll switch>>5096690
to this>>5096708
>>
>>5096708
And I forgot, if he doesn't comply, than we knock him out.
Killing him was just an empty threat.
>>
>>5096708
>>5096713
Supporting this bluff
>>
>>5096708
sure why not support
>>
>>5096708
Alright
>>
I felt like I need to autistically review our options right now, even though I'm still going for the intimidation.

It can horribly backfire if he says he will do but calls the guards while going to the church, if he scream as soon as we let go and someone else nearby hears it, or turns out he is the monster and runs away, I'm gambing on him to either continue being an idiot and try to fight us, continue to be intimidated and follow us, him screaming but no one hearing, and him not actually being infected.

Knockout plan gets rid of the problem without an immediate risk, get us a master key of the town and we test another person. However the guard will notice him missing, he knows who we are, it will put the town on alert, and us getting a blood sample means that the monster may know we are in their trail and/or the town thinking we are

Intimidation is riskier, but can get us everything the knockout does without long term problems, plus a new ally, even if less than willing.

I guess we could also just knock him out and drag him to the church to explain it there, put than we would have hide it from the entire place, and he would be very pissed.
>>
>>5096683
Go full Karen, demand to speak to his supervisor
>>
>>5096708
This. Based and slayerpilled
>>
>>5096762
+1 As much as I don't like being a karen we probably ought to talk to the capt. and inform him of the plague situation. He'll be a lot less likely to cooperate if we go around intimidating and assaulting his men
>>
>>5096762
>>5096792

In case you guys forgot, the priest said that the Captain is more liable to essentially take the guard's side than ours.
>>
>>5096792
Also let's not send the kobolts out of town. I don't want to risk them getting taken by either the creature, or the guards for that matter. I'd ask if the preist would be willing to take them in temporarily.
Make it clear to them that they are NOT to take the shinies. Have Chad and Pink watch over them and make sure they comply
>>
>>5096795
Yes but with any luck he'll be more inclined to listen to us if we explain the situation to him calmly. Perhaps have Paracelcus explain the specifics of the curse to him if he is still suspicious.
Either way he'll almost definitely kick us out of town if the guard complains that we've been trying to intimidate him.
>>
>>5096686
>something cooler and likely dangerous
Time for a power play.
>Take and break his whistle, grabhim and start interrogating him on what the guard even knows about the murders
A barrage of questions, "where and when did the murders take place", "what is the murder weapon", "what suspects do you have", "how many killers are there", etc. Don't give him enough time to answer, dude is already intimidated. Hopefully he will eventually admit that they know nothing, after which
>forcibly drag him to the window so that he can see a Real Detective™ at work
We still need to find something.

On the other hand, if it fails, at least we're successfully drawing attention away from team Paracelcus.
>>
You lose patience, and then you put your one hand on his, grabbing the whistle with enough force to make him cry out in pain, and then you put your other hand on his mouth...
Before slamming him down against the wall. He grunts through your fingers, and with your iron grip, he can't do much more than that. Putting yourself eye to eye with him, you talk quickly. You're DONE humoring this moron.
"Listen here. The monster can look like a human being if it so desires. On top of that, the murders began when the wall's supplies arrived, along with the guards."
He mumbles angrily in your mouth, unable to speak, but you toss the whistle to have access to your other hand, pointing it against his chest.
"NOT DONE TALKING." You say, poking him harshly with every word. You sigh, gathering your composure.
"So, to be clear. You are going to head to the church now to get yourself tested. We can detect the monster with little more than a blood sample. So you and I are going to head there, and if you keep resisting, you're getting promoted to a high risk suspect."
You lean in close enough for your helmet to poke against his forehead.
"And then I'll cut you down where you stand."

*TINK*

You look down, and see that he tried stabbing you with his dagger. Your armor blocked the hit perfectly, of course, and he seems to be realizing that he should have not done that. The Kobolts, for one, instantly turn violent:
"CRACK HIM!"
"HE TRIED HURTING YOU!"
"UNZIP HIM, DRAGON! UNZIP HIIIM!"
You're inclined to follow along, but you think this is the time to remain at least a little calm.
"If you think the guard can take on a dragonslayer, go ahead. Roll that dice."

The guard looks at you with pure fear in his eyes, and he drops his dagger. Seems he's complying...

>Drag this moron to the church to get tested

>Kill him.

>Bash his head against the wall and carry his stunned body into the church
>>
>>5096923
>Bash his head against the wall and carry his stunned body into the church
He can’t try to stab us while unconcious, and while he is a threat, slaying him would be overkill and counterproductive.
>>
>>5096923
>Drag this moron to the church to get tested
>>
>>5096931
Oops didn’t read the part where it says that he dropped his dagger.
Changing to:
>Drag this moron to the church to get tested.
>>
>>5096923
>Drag this moron to the church to get tested
>>
>>5096923
>Drag this moron to the church to get tested
Keep the dagger. He lost it when he tried to commit homicide.
Tell everyone that we're fine.
>>
>>5096923
>Drag this moron to the church to get tested
Oh thank the Path it worked.
>>
>>5096923
Will there be a chance we can coerce the guard to help us once he gets the confirmation from the priest, that the Crimson Curse is at work?
Does Pink have tits?
>>
>>5096923
>Drag this moron to the church to get tested
Life ain't a movie, bashing someone's head into a wall is just going to give them brain damage or kill them.
>>
>>5096923
>Drag this moron to the church to get tested
Given how he reacted to our intimidation, I very much doubt that he is the monster. Nonetheless I think it's worth testing him as he seems to currently be compliant.
>>
>>5096923
>>Drag this moron to the church to get tested
he went for the dumb ass went for it hahahaha
>>
What should we do immediately after we deal with the monster? Leave in them morning? Stay to get our armor fixed and acquire additional supplies?
>>
>>5097065
once the monster is dealt with, hmm well it depends, if we are in fine condition we should ensure all the corruption is burned then move on with a resupply, if we are hurt badly or our kobolds are then we should heal up
>>
>>5097066
Those sound like pretty good, healing and all. If our gambersons get damaged we should get them all replaced, it would be fairly cheap and wouldn't take too much time. Our knight's armor however might eat up some of our time. We would either have to get it fixed, abandons it for another set (full plate is expensive), or go for leathers , gamberson, and segmented plate armor.

If we can, we should try getting some leather helmets for our kobolts for absorbing impacts to the head. Bonus points if metal plates can be riveted on for extra protection, in addition to filling out their armor with more leather so they get a modest degree of full body protection. Bucklers too.
>>
>>5097065
We should move as quickly as possible, i don't want reynauld to turn into a dragon. Do you really want to risk an darkest dungeon curse?
>>
>>5097093
Theoretically, if any of us got hurt it would be for the best if we stayed in town for at least a day to heal and resupply before moving on. If we travel while some of us are hurt, it would be slightly harder to defend anyone who's injured. We have a month or two before the curse becomes a problem, and I think the lady said the curse is really slow for us.
>>
This is likely just me being paranoid BUT I think we need to be careful about losing our temper. I fear that if we're not careful and vigilant that we might fall prey to the mental effects of the curse
>>
>>5097172
No I think that is a very reasonable and well founded concern. one that will probably be substantiated with time
>>
>>5097172
That doesn't sounds paranoid when we have a curse constantly whispering to us to steal the shinies.
But I do think that it was warranted this time, dude was being an absolute retard.
>>
>>5096923
>Drag this moron to the church to get tested
This guy's a moron but I don't think we need to escalate things further... yet

Also
>"UNZIP HIM, DRAGON! UNZIP HIIIM!"
Got the ol' Bioshock flashbacks going hard, probably the creepiest line in the game
>>
>>5097196
What's the reference? I never played Bioshock.
>>
>>5097233
When fighting a Big Daddy (gigantic drill armed monstrosity) accompanied by a Little Sister (creepy forsaken child) the little girl will keep yelling encouragement to "Mr Bubbles" (what the Little Sisters call Big Daddies). So if you've played the game you'll have vivid memories of fighting biomechanical horrors as the voice of a little girl yells a delighted "Unzip him Mr B! Unziiip him!"
>>
"Alright." You say, bluntly, as you twist him around, and force him against your chest as you drag him to the church... inevitably, however, he finally manages to release his mouth from your hand, and starts screaming:
"ALARM! ALARM! I NEED HELP HERE! ALARM!"
You swear under your breath, and force your elbow over his arm while the kobolts hold on to his kicking legs. Chad gets kicked in the chest, but he apart from being winded for only a moment, it doesn't stop him from helping to keep the guy in your grasp.
Entering the church with the fool in hand, the priest seems really shocked, and Paracelcus just rolls her eyes. She's taken off her mask again, it seems, and guessing from their position, she was being talked to by the priest. Without a word, Paracelcus grabs her syringe and when you slam the guard against the floor to keep him steady, aided by the kobolts holding on to his limbs, she stabs him and takes a sample.
"This is probably not going to go over well."
"SER REYNAULD! THIS IS UNACCEPTABLE!" The priest screams, even grabbing his quarterstaff as he does so. "RELEASE THIS MAN, RIGHT NOW!"
You just stare at the priest for a moment, and explain yourself:
"The man tried to stab me, shepherd! So he lost his right to complain!"
"S-STAB YOU!? WHAT IN THE PATH'S NAME IS GOING ON!?"
"He hates kobolts."
The guy on the ground yells back at you.
"YOU FILTHY CRIMINAL TUB OF LIVING CRAP! RELEASE ME! WHAT DID YOU INJECT ME WITH!"

Paracelcus rolls her eyes:
"Hey! Just release the guy. We can deal with the fallout of your weird choice later, i'm just checking his..."

Paracelcus stops talking, suddenly.
"Oh fuck." She says, shockingly, and the priest even admonishes her for swearing in a church. It's around here that you notice the guard has stopped screaming.
"LET THAT THING GO, NOW! IT'S THE CREATURE!"

Then, however, the doors to the church are kicked open, and a small detatchment of guards stands there, led by a man with a beard and a big hound besides him:
"YOU! RELEASE THE GUARD! THIS IS YOUR ONLY WARNING!"
Guessing from the badge, that must be the captain. You suppose that the guard DID attract attention... they just wanted to group up before taking you and your kobolts on, you suppose. There's about seven guards total, plus the captain and his hound. Of course, that does take away that you're apparently standing on a different problem, only...
"HELP ME! THEY'RE CRAZY!"

The guards are fortunately only armed with sword. Crossbows would be an issue.
Not that you aren't in trouble already. You're holding down the guard with your body weight, and the kobolts keep his limbs steady, but it's clear your wards are waiting for your order to do something else.

This is a problem.

>Take out your sword and stab the creature under you. Let's see it hide once it's hurt.

>Release the guard, but tell the kobolts to hold on. Try to explain yourself to the captain

>Something clever
>>
>>5097504
>Take out your sword and stab the creature under you. Let's see it hide once it's hurt.
Like hell we're giving it a chance to run.
And if the fools wont believe our words? Mission failed anyway.
>>
Or, what if the blood is bad business and stabbing tends to.. you know, make lots of it, we instead convince them to put the guard in house arrest.

It also bothers me that this was the guard that mentioned about the killings in the first place. Why would he bring that to our attention if he's the creature?
>>
>>5097504
>>5097509
Stabbing a "man" infected with a bloodborne disease while in close proximity to about a dozen innocents sounds like a really bad plan. Plus if the creature is as intelligent as we think it is, it could easily play dead instead.
>>
>>5097504
Quickly ask Paracelcus if it will revert once dead. Act accordingly.
>>
>>5097504
Can we tie the thing with ropes strong enough so it doesn’t escape?
>>
>>5097524
good point on both spreading blood and playing dead.
if we're going with killing it, maybe try tearing or twisting the head off instead. less blood, plus let's see it fake that.
>>
I don't think this is a good idea considering we don't have any immediately visible proof aside from what the doctor says. And I doubt they would believe us with that stuff. I would think we'd have to catch him in the act... We need to try and restrain him and convince them to let our hypothesis go for a night.
>>
>>5097545
>>5097548
Killing the guard in front of his comrades is just going to get us attacked, infected or not, and hoping that the creature reveals itself is too big of a gamble. We've found ourselves in a hostage situation, I say let's use that to our advantage.
>Threaten to kill the man if the guards approach, then try to negotiate with/explain the situation to the captain

The only question is, what to do with the kobolts?
>>
>>5097559
You make good points. We'll take the guard hostage for now while we explain. This also gives time to ask Paracelcus (and the Priest) whether they know if it'll revert to its true form on death or not.
>>
>>5097563
Yes. The only drawback, and it's a big one, is that it is a bluff, and an easily called one at that. If the guards decide to attack anyway, we'll be pretty much forced to kill the man. Hopefully the guards care more about his life than our misconduct.
>>
>>5097504
>DOCTOR, PRIEST, DO THE BLOODY VAMPIRES TURN BACK WHEN THEY DIE?
>Keep holding on the monster, but try to keep it's mouth away from us.
>>
>>5097565
Being forced to kill the man is not a negative, he's not even a man. The things we'll have to do afterwards to escape are a negative though.
>>
>>5097504
this>>5097559
>>5097567
>>
>>5097568
Yeah, that's what I meant. Going from having some leverage while surrounded to having no leverage while still being surrounded is very negative.
>>
>>5097504
>>Something clever
>>The Fiend beneath me is not what it seems, it is in fact the very creature which has been preying upon the townsfolk. if I release it at this moment one or more of us may not survive the next few moments. and yes, I can prove this claim if you will not trust me then I ask you to trust the word of your Priest and give us chance to prove this to you.

this is the best I can come up with, we are gonna have to bank on the captain being a reasonable man, and that invoking the priest's name will buy us much-needed legitimacy to then show our proof.
>>
>>5097567
Also fucking hell, two of my worries for the intimidation plan turned out to be true.
Hope there is just one creature, so if this one goes down we don't have to worry about this place anymore.
>>5097523
I think he was playing the part of paranoid guard to throw off suspicion.
I'm more interested on his hatred for kobolds, it may mean they can feel curses afterall.
>>
>>5097575
I am honestly a little shocked we go the guy so fast that I am a little worried that he actually isn't the creature and this is somehow a form of mind trickery being pulled on us by the real creature. or something like that hopefully I am just being paranoid
>>
>>5097578
I guess the biggest trickery is if he is infected but hasn't turned yet, or if he is a subordinate creature.
In which case, it would mean the monster would already be building a court here.
>>
>>5097578
I thought the creature and the curse were two separate, if related, things, and that the guard was just infected. There is a chamber full of infected corpses in the basement, after all.
>>
>>5097504
>Take out your sword and stab the creature under you. Let's see it hide once it's hurt.
>>
>>5097504
>Take the guard hostage, and try to use our leverage to explain the situation as per
>>5097559
>>
>>5097581
Ok, let me see what I can remember what about the crimson curse in the game.
Either interacting with tainted bodies and blood or being attacked by an enemy that can spread it (any of the dlc monsters that aren't bosses)
Overtime an infected character will begin thirsting for blood, and will disobey orders and attack teammates.
The lore bits said that eventually an infected will start to become disfigured and start looking like the mosquito enemies. Never happens in game though.
Only way to cure the curse is to defeat the boss, get a potion dropped by the Fanatic, or defeat the final boss of the courtyard and that makes the sanatorium able to do it.
So the difference between the creature and an infected is if they already started to mutate, since he monster obviously already fot their prosposys. And given the monster is killing instead of infecting, it is probably trying to hide for now or just feeding. Don't remember if the curse can reanimate infected corpses, but since paracelcus said that they are going to burst, then it most likely waiting for it to happen to infect a bunch of the population at once.
The monster can hide part of it's mutation, show by the three phases of the final boss and how it could hide and seduce the Ancestor. Since it doesn't have a bloated underpart though, than it's probably still young and weaker.
Also, they still think they are human and are doing the correct things even though it got it's entire blood replaced.
Here's some links to the wiki just in case I forgot something.

https://darkestdungeon.fandom.com/wiki/Crimson_Curse
https://darkestdungeon.fandom.com/wiki/Enemy_Type#Bloodsucker
>>
>>5097574
This is pretty good dialogue.

>>5097575
I really suspect there's more than one. Possibly even the rest being amongst the guard.
>>
>>5097604
Sounds like killing it quick is the best chance we got. Let's do it.
>>
Really don't think it's a good idea to base this ENTIRELY on the game mechanics. It's an easy frame of reference, but I doubt it's accurate. After all, I don't recal kobolds like this being a thing in the series.
>>
>>5097604
>interacting with tainted bodies and blood
How many corpses are there in the basement, again? And the town guards were probably in charge of transporting the bodies, meaning at least some of them are probably already infected. I think you're right about the creature hiding instead of growing its numbers, so that might be good, means the guards will have pretty strong motivation to work with us if they want to be cured. That is assuming we can convince them, first. And that Paracelcus can find a cure.
>>
>>5097694
I agree, hence why I voted to ask the priest and paracelcus if they know if the monster will reveal itself, to avoid making assumptions or metagame.
But knowing both the lore and the mechanics in the game do helps a bit, so I think it's important to keep it in mind.
>>
>>5097705
The curios that can infect are blood fountains, open wines and open and rotten corpses, and even then the infection isn't garanteed, so the corpses shouldn't be that virulent. Atleast yet, if the explode in guts and shower, it would definatly do the trick, specially in the middle of a big funeral. But still, it's very possible that one of the guards is just infected but not actually the monster.
Also I think best doctor can make a cure, the Fanatic's mystery potion and the Sanatorium post duchess show it's possible, and she said she needed a living subject to continue her work.

There is a risk that killing this dude rifht now might not actually get rid of the problem.
>>
>>5097709
The problem is that we're in a very sensitive scenario. Theres a bunch of armed guards, and what they see if a big man pinning down one of their own. I find it hard to believe that they would stand idle and let us talk then out of it, especially if the monster holds some infectious mental sway over them.
>>
>>5097734
But what if this dude is just an infected? Without the probosis and his ugly face we can't prove it other than just our word on it.

Actually, could we hold back the monster by holding his back, instead of putting our weight over him? If he thinks he can escape, but isn't strong enough, we might be able to bait him to take a more montrous form to break free. Plus it would put distance from his mouth to us, so he wouldn't be able to suck our blood, and putting a sword near his throat mean that as soon as one of them answers we can cut off the monster's head.

Fuck, I now wish we went with the Karen plan, the captain would probably be an asshole and not help, but we wouldn't be paranoid about infected or turned and multiple monsters.
>>
>>5097728
I'm going mainly off of information presented in the quest, as I've never played DD myself. The doctor was clear on how the curse can spread through any contact with infected blood, and considering the number of bodies and that they were full of blood when found, some accidental infections may have happened already.

Also, one more thing that's bugging me: Could the Crimson Curse theoretically remove the dragon curse? I know it's not a disease per se, so I'm not holding my breath, but it's something I'd consider.
>>
>>5097757
Your worry about the spread is definatly valid. And that's a good question actually, the Crimson Curse makes someone immune to all diseases, so who know how it could interact.
Maybe the crimson is stronger, maybe the curse makes us immune to be infected, or maybe it would just lead to a mosquito vampire, since there is an infected, changed crocodile in-game.
>>
>>5097766
Dragon Mosquito, sorry.
>>
>>5097766
>>5097767
One thing that leads me to believe that the dragon curse is stronger is the fact that it apparently needs an archmage to be lifted, while the Crimson Curse can be done away with a potion. As I said, not holding my breath, this is more of a desperate measures thing than anything else.
>>
>>5097752
>"LET THAT THING GO, NOW! IT'S THE CREATURE!"
Paracelcus is undoubtably smarter than us, so I doubt she would mistaken the monster with someone who's only infected.
>>
>>5097504
>>Release the guard, but tell the kobolts to hold on. Try to explain yourself to the captain
"I've caught the murderer, bastard was using your skeleton keys to let himself into houses to murder the victims, then smashed the windows to make it look like break-ins."

Lead with what they will understand and based on the evidence we've gathered. The curse comes after battle is no longer imminent as they're in no position to have something new explained to them.
>>
>>5097979
+1
>>
>>5097979
+1

Time to whip out our social skills
>>
>>5097979
>>5098007
>>5098061
Looks like the lurkers have finally come out.

Still unsure if talking too them will work when actual speaks louder than words. The seven of them will probably try to overpower us if words arent enough, and our guy's main proficiency is killing things with his sword, not a pen. I'm mean, looking at it from the guards perspective, theres a bug menacing knight in dented armor, in addition to a gang of filthy kobolts, pinning down one of their fellow guards on the ground. That's a tough sell to make, you feel me?

If our speech check fails (and I'm sure it will), what say we take a stab at the monster before the guards get any closer? We'll lose the chance to expose the creature if we dont do something now. We'll either be thrown out of town, or nineteen some guards (plus one monster) will try to imprison us.
>>
>>5098174
Oh of course. If it devolves to combat we nip that problem in the bud post haste.
>>
Okay, time to figure this out. You tell your kobolts to back away, and you put your arm around the man's throat and pull him upright.
"DON'T COME ANY CLOSER! THIS IS NOT A MAN, IT'S THE BEAST MURDERING YOUR TOWNSFOLK!"
The captain realizes the hostage situation pretty quick, especially when you take out your pistol. Your sword would have been too clumsy to take out, and the pistol... well, it does the job well enough.
"D-dragon..."
"Keep distant. This thing is contagious through blood!" you quickly say, before focusing back on the captain. The man is being cautious.
"Listen here, knight. You are making grievous accusations, and all I'm seeing right now is you threatening to kill one of my men! Release this man, agree to be taken into custody along with your... rabble, or there will be consequences beyond what you can handle!"
You can't convince them on your own, but fortunately, Paracelcus isn't just standing by:
"Captain! I have proof that thing is not a man! The blood of him is loaded with mana and carries a strong viral profile! It's barely even blood, just a vector for infection! It matches EXACTLY with the fake blood left behind in the corpses!"
"Fake bloo-I... What in the hell are you talking about, alchemist!?"
The guard screams:
"SIR! THEY'RE CRAZY! THEY TOOK MY BLOOD AS THEY DRAGGED ME IN HERE!"

The captain seems angered... And then takes a deep breath.
"I'm going to step closer now, knight... My men will be keeping distance. My dog will join me."
You don't stop him.
"Go ahead, look at the evidence! This thing was using the skeleton key to enter the housing, then smashed the windows on the way out!"
Pink adds in her bit of evidence: "The window was smashed but the glass was OUTSIDE! Its' a classic in-sur-ance fraud thingie back in the

Slowly, warily, the captain steps closer, hushing up his dog as he does so. The hound is very well-trained, and merely growls as it approaches. Its hair is standing on end, and it's clearly still ready to attack. It's something to appreciate, all things considered. Paracelcus isn't nearly as comfortable, though:
"Sir, SIR! I have the proof in my hand, alright? Just come here and I'll show you a comparison. No training required, you can see the difference very easily!"
"DON'T DO IT SIR, IT'S A TRICK!"
Standing halfway across the church... The captain stops.
"Alchemist! You are to come towards me, now, bring the evidence."
Paracelcus looks... uncertain. But then she looks at the captain, back at you, lingers on the creature...
"SIR, YOU CAN'T SERIOUSLY BE-"
"BE QUIET! I already knew somebody was abusing the skeleton keys... This matches!"
As Paracelcus very, very carefully carries her microscope past you... you feel the guard vibrating oddly for a moment.
(cont)
>>
Guard will explode infecting bunch of people around us? Better tackle him to the ground to limit spread.
>>
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Then, suddenly, as if from nowhere, you feel your legs being pushed back as some abhorrent growth bursts forth, a hideous mutation unveiling itself in all it's stultifying hideousness! As your balance fails you, your heavy armor serving to aid your enemy more than yourself. With a maddening roar of wings, mixed in with the surprised screams of all involved, the creature dashes beyond the limits of anything human... tackling Paracelcus and holding her up with the more humanoid arms it still carries.
The creature's eyes had burst from their sockets as it's true organs revealed themselves, multifaceted darkened orbs bulging from a place they were clearly not meant to inhabit. Where there was once a plain man's face, there are now only small ribbons of flesh remaining, a gigantic proboscis having torn through his features, and dangerously poking against Paracelcus' back.
The captain, despite being so close to the creature's sudden mutation, seems undeterred, even as the guards in the back feel panic gripping them.
"...Should have known it was you, you bastard. RELEASE THE WOMAN, OR I'LL HAVE YOU QUARTERED!" He bellows, clearly angry beyond belief.
The thing that could once tentatively be called human instead hisses, and with it is only with great effort that it manages to speak past it's bloodied, gigantic teeth.
"HHNNNNOO SSSSTEP CLOSER... OR I DRINK HER DRY!"

You stand up yourself, as the creature uses Paracelcus as a shield. Paracelcus herself is doing all she can to struggle, but whatever that curse has wrought upon the creature's boy has also granted it an unnatural strength... and two little legs with which he pricks her at the sides.
This is bad
This is really...

Wait.

Snikt is hiding behind one of the pews and is flashing both her daggers at you. The creature must not have noticed her. It could mean that Snikt could perform an ambush, but that carries it's own risks...
But if you wish to slay this harrowing foe, a risk might be needed

>signal to Snikt to attack

>Try to talk the creature down from killing Paracelcus... or worse.

>Risk hitting Paracelcus and fire your smoothbore pistol
>>
>>5098272
>signal to Snikt to attack
>>
>>5098272
>Signal Snikt to attack
Best card we can play. Hopefully she focuses on trying to release Paracelcus so we can just pistol this bastard.
>>
>>5098272
>signal to Snikt to attack
Go Hood, be a hero!
>>
>>5098272
>signal to Snikt to attack
and as soon as we get a clear shot
>fire your smoothbore pistol
>>
>>5098297
+1
Snikt distracts it enough for paracelus to escape and then we start blasting
>>
>>5098272
Bluff: if you kill her you destroy your only chance at a cure
Otherwise sknit go stabby stabby
>>
Can you even kill this creature without hacking it to pieces and getting blood everywhere in the process?
Fire? Kill it with fire?
>>
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>>5098308
Burning it alives does the job, but we can't really do it while it's inside the church holding a hostage. Nor do we have a fire weapon, so we would have to use a pyre.

Where is this dude when you actually need him?
>>
>>5098308
I'm sure it follows physiological rules for maintaining homeostasis like other things do. Right now it looks like we're going to shoot it, which will get some bloodsplatter. Just because there's some bloodsplatter doesn't mean it'll get on people, and even if it does get on people that doesn't mean it has a 100% infection rate.

>>5098304
Hey that's good. Let's throw that in to distract it.
>>
>>5098272
>>signal to Snikt to attack
we have to trust our kobold girl and pray to the path it goes well.
>>
>>5098272
>signal to Snikt to attack
>Try to talk the creature down from killing Paracelcus... or worse.
Let's work him up to distract him. Our talking should make the assassination attempt easier for our friend.
If you're a victim and ever want the chances to be cured, you'll set her aside and lay down your arms.

If things so squarely fast, get ready to start shooting it, punching it, or stabbing it.
>>
>>5098378
I don't think Snikt'll be able to kill the thing, but she should be able to distract it well enough for us to take care of the rest.

We should start brainstorming what to tell the Guard Captain once he asks us how we knew it was this dude.
>>
>>5098380
>We should start brainstorming what to tell the Guard Captain once he asks us how we knew it was this dude.
We could tell him we used science to figure it out. Put blood under microscope. It looks fucked up. Boom hes the monster.
>>
You give a nod to Snikt, and she moves in behind the creature a little more. You decide to start talking, however, partially as a distraction, but maybe to reach a more peaceful solution.
"Drop her right now... She's your only chance to still become human again!"
The creature just laughs in a chittering, annoying manner.
"Yyyyou THINK i WANT to be as CATTLE AGAIN!? I AM BEYOND ANY OF YOU APES! I AM THE NEW APEX OF-"
Snikt, to her credit, doesn't make a surprise attack scream. She just leaps forward and plunges her kris into the thing's shoulder, while repeatedly stabbing the straight dagger into his back. Putting her full weight on the kris ends up wrenching the dagger loose, after which she kicks herself off the heavier creature, making distance.
With the sudden pain and shock of the surprise attack, the creature ends up dropping Paracelcus, who grabs at her dagger and slashes the creature's belly before scarpering away, tripping on the edge of a pew and crawling away to get away further, but the captain's dog is already rushing in to guard the prone doctor.

Then, of course, you fire your pistol now that the creature is just standing there. The shot strieks it into the chest, making it stumble back a little, as you take out your sword and step forward.
It makes a strange, roaring noise, reverberating along it's misshapen lungs as it prepares to fight it's way out.
Paracelcus stands up, and your kobolts get together in a horde. The captain also steps forward, preparing his studded club, and with the hound at his side.
"BLOCK THE DOORS! WE ARE TAKING THIS THING DOWN!" He orders.
The creature dashes forward in an insane frenzy, headed for the captain, it's proboscis somehow growing in size...

>Tackle the creature to make sure it does not hurt the captain

>Attempt to parry the creature's attack with a swing, ensuring you don't risk yourself as much

>Prepare a killing blow, trust that the well-trained captain can deal with the hit

>Toss your blade
>>
>>5098380
On the plus side, if our party and the guard captain survives, we stand a good chance to doubling down on inspecting everyone's blood in this village, just to make sure we got all the infected.
>>
>>5098388
>Tackle the creature to make sure it does not hurt the captain
Get fucked mate
>>
>>5098388
>>Tackle the creature to make sure it does not hurt the captain

RUGBY TIME BITCH

shoulders low, stance wide.
>>
>>5098388
>Tackle the creature to make sure it does not hurt the captain
>Break the proboscis, stab it with its own probe.
>>
>>5098388
>Attempt to parry the creature's attack with a swing, ensuring you don't risk yourself as much
>>5098380
A truthfull version would be best, we were there to investigate the break in and he stopped us, while insulting, threatening and even attacking us.
Since we knew the attacks started when the supplies came, some of the guards are outsiders and the window was smashed from the inside, he became a prime suspect. We brought him to tge church to get tested instead to the captain because without proof it would juat be our word against his. We can also say that we talked and tried to convince him, and only used violence when he struck back and started screaming.
>>
>>5098400
+1
I'm sure there some kind of irony here.
>>
>>5098388
>>Attempt to parry the creature's attack with a swing, ensuring you don't risk yourself as much
I know we all want the bro captain of the guard to make it, but we need to be reasonable about this if we get infected god only knows how long it would take to cure us, we don't have that time and can't risk the curses magic fucking with the dragon curse magic
>>
>>5098388

>Attempt to parry the creature's attack with a swing, ensuring you don't risk yourself as much
>>
>>5098388
>Tackle the creature to make sure it does not hurt the captain
Fuck it, we killed a dragon, why should we be afraid of an overgrown mosquito?
>>
>>5098433
>Fuck it, we killed a dragon, why should we be afraid of an overgrown mosquito?

because if we get the blood curse we are forced to slow down and cure it, we also risk it interacting with and making the dragon curse situation even worse, as well as opening ourselves up to crippling injury, really there are many reasons by tackling this thing is a very poor idea. but really have you all already forgotten the core truth of DD?

> Overconfidence is a slow and insidious death
>>
>>5098388
>Attempt to parry the creature's attack with a swing, ensuring you don't risk yourself as much
Don't try to tackle the thing that can curse you with it's blood.
>>
>>5098388
>Attempt to parry the creature's attack with a swing, ensuring you don't risk yourself as much
Hopefully we can aim it so it wither takes the blow or has to dodge away from the captain.
>>
>>5098388
>Attempt to parry the creature's attack with a swing, ensuring you don't risk yourself as much
Fucking hate mosquitoes.
>>
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>>5098388
>Tackle the creature to make sure it does not hurt the captain

We are a knight goddamit!
>>
I know its dumb but i want to collect as many curses as we can so we can have a mister burns "so im invincible" moment
>>
>>5098557
Even if it doesn't give us some kinda super buff, Doc might be able to examine the virus samples after coming in contact with our cursed blood and replicate the results to create vaccines.
>>
>>5098388
>Tackle the creature
>>
>>5098388
>Attempt to parry the creature's attack with a swing, ensuring you don't risk yourself as much
>>
>>5098388
>Attempt to parry the creature's attack with a swing, ensuring you don't risk yourself as much

If it's tunnel visioned on the Captain we could just clothesline it and take it's head off
>>
>>5098388
Oh shit guys, we should probably tell our kobolts to do things. Tell the twins to start flinging their iron bullets at it.
>>
>>5098702
Also smart! But... Not if we're tackling it.
>>
>>5098706
It's a big creature. They could easily target its thorax thing (the big round butt where all its organs are located) while we handle the torso.
>>
>>5098730
>>5098702
Untrained combatants will just get in the way.
>>
>>5098730
Not the greatest idea. If the beast gorged itself recently, it's bloodsack might be full.
If that gets ruptured, tainted blood is liable to spill everywhere and infect the people present.
I say we're better off chopping off its proboscis and limbs before finally beheading the creature.
>>
>>5098388
>Attempt to parry the creature's attack with a swing, ensuring you don't risk yourself as much
>>
While you did consider going in for the tackle, you instead elect to try and cut the thing off at the pass. A down-to-up hack should be able to stop the attack, provided you don't miss or the creature has faster reactions than you would be able to predict.
You're a capable swordsman, but this thing took a bullet, about half a dozen stabs, a dagger buried into its shoulder and a slash from PAracelcus that would have gutted the average creature. You're not inclined to assume much about how quickly it will go down. Evidence points to "not very fast".

ROLL!
1D100+25 (I mean it, the knight is capable)
Best of 3
DC: 80
>>
Rolled 54 + 25 (1d100 + 25)

>>5099071
Rolling
>>
Rolled 32 + 25 (1d100 + 25)

>>5099071
Here's hoping. Strike true!
>>
Rolled 39 + 25 (1d100 + 25)

>>5099071
No tackle :(
>>
>>5099074
reeeee
should've sacrificed more virgns to the dice god
>>
Rolled 14 (1d20)

A whiff!

As you attempt the riskier swing, you can only gasp as the creature somehow seems to flitter back for what feels like barely a quarter of a second... before it slams its proboscis into the guard captain's arm, straight through the guard he's wearing.
He grunts, and with one vicious suck, the captain is pulled off balance and the creature's wounds...start to close. You prepare another sing, but it quickly dashes back, giving off a gurgling laugh as it does so while the captain tries to regain his balance.

It's around here that it notices the hound of the captain has decided to leap up and bite down on one of it's insectoid limbs, holding it in place for a short moment and allowing you to plunge your blade into the creature!

It gets stuck...
With a wrench and a kick, you attempt to pull the sword free from the creature, but it kicks and fidgets back at you, the claw striking across the armor and leaving deep scratches in it... but only in the armor. With the sword still stuck inside the creature, you let it fly, causing it to suddenly stumble back. It was trying to pull itself free, as well, you suppose...
Then, just as fast, you take out your second pistol, and blast it away. With the damage you'd done with the sword, the second bullet seems to pull it over the edge...
It's clearly on death's door, but you are now unarmed. The creature, still with a blade stuck in it, gurgles a few more times, and then kicks the dog away before charging you down, its eyes almost glowing with a fury as your raise your fists for a perhaps desperate last stand...
Or, so it would be, if Chad hadn't leapt into the fray and pointed the blade at the creature's belly. Chad, being as lightweight as he is, slides back at the creature's speed is used against it, and the sword lodges itself all the way through, just like your own blade. Then, with a screech that could perhaps be just a tad manlier, Chad uses both his little hands to pull the blade to the sides, freeing it as it slices through the softer flesh...

And finally, slays the horrible beast. It clutches its side for a moment, as if it's hoping to stuff the Pieces back in, but it just manages to make a bigger mess of things.
...Hm. Good. You did not want to fistfight another bloodsucker....

Looking around, you see Snikt, Chad and you are all covered in blood. This thing was filled to bursting, it seems. Chad got off light, at least.
The Captain is looking at his badly wounded arm, and Paracelcus is already approaching with a selection of curious liquids.
"Reveal your arm to me, captain." She demands, and considering what just occurred, he does so without complaint.
He does start screaming when Paracelcus pours some kind of thick yet see-through liquid into the wound.
"This will hopefully burn out the potential infection... but it remains to be seen if you are lucky or not."

You feel perhaps a bit tired as you move in to pull your blade free once more.
...Chipped again.
>>
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>demand water to clean up yourself and the kobolts

>Stand at the ready to put down the captain... if worst comes to worst

>Sit down on a pew and try to take a breather.
You hate fighting in churches.
>>
>>5099093
>demand water to clean up yourself and the kobolts
>>
>>5099093
>demand water to clean up yourself and the kobolts
>Sit down on a pew and try to take a breather.
>>
>>5099093
>...Hm. Good. You did not want to fistfight another bloodsucker....
>implying we played punch out with bloodsuckers in the past
That is hilarious

>Stand at the ready to put down the captain... if worst comes to worst
>>
>>5099093
>167 KB
>>demand water to clean up yourself and the kobolts
>>Stand at the ready to put down the captain... if worst comes to worst
>>
Snikt and Chad deserve all the head pats.
>>5099093
>demand water to clean up yourself and the kobolts
Get this blood off us as quickly as we can.
>>5098389
+1 to more widespread testing of the village populace, though I don't want to linger here too long. Start with more important figures and all members of the guard. We've already seen how much worse this can be if someone with power is infected.
>>
>>5099093
>demand water to clean up yourself and the kobolts
Paracelucus said she would need someone alive to make the cure, so if the captain got infected, there is still a chance.
>>
>>5099093
>Demand water to clean up yourself and the kobolts
This takes precedence over anything else. Even if the Captain turns he's unlikely to be immediately hostile.
>>
>>5099093
>demand water to clean up yourself and the kobolts
>Check on Snikt and Chad, see how they're holding up
>>
we have armor on so we have a better chance at not being affected, we need to prioritize cleaning our Kobolds since they are in blood to skin contact
>>
>>5099093

>Demand water to clean up yourself and the kobolts
>Sit down on a pew and try to take a breather.
>>
>>5099259
Our current curse should (maybe) give us protection from the Crimson Curse.
>>
We're gonna need more that just water. We'll need disinfectants.
>>
>>5099093
>demand water AND STING ALCOHOL to clean up yourself and the kobolts
>>
>>5099353
*STRONG
>>
>>5099353
>>5099355
Exactly. +1. Water is gonna do jack shit but spread the blood even more.

>>5099108
>>5099117
>>5099170
>>5099193
>>5099196
>>5099234
>>5099247
>>5099303
Hear that fuckle chucks? We need strong SPIRITS to clean off the BLOOD and BACTERIA.
>>
>>5099353
>>5099385
Spotted the alchemists.
>>
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>>5099406
The fuck you wanna say about Alchemists you little punk
>>
You sigh, and then head outside, quickly. You demand one of the guards to bring you some buckets of water, and tell the kobolts to come along and not to open their mouths. The blood must not be touched.
Fortunately, it seems that the townfolk has gathered at the sound of the noise, and they are quick and efficient in gathering up well water. It's a sight to behold, but you always knew small towns like this have a strong way of coming together. While it's not perfect for actually cleaning off the blood entirely, it does thin it enough to get it off the skin and clothing. Obviously, this would be dramatically insufficient if it got into any pores or wounds, but nobody who is in the process of getting drenched is actually injured.
Mostly, it's for later that this cleaning is happening. Letting it dry would be a bad idea.
Surprisingly, the innkeeper shows up a little bit into the shower of water buckets.
"...Heard what you did. Got some baths ready back at the inn whenever you feel safe enough. Free of charge. You and your little friends."
"Thank you, s-"
You are interrupted by another bucket of water being tossed over you.
"Sir." You finish.

...When you're clean enough, you know you have a bath with soup waiting for you at the inn. Good thing, too, your kobolts are shivering from the combination of the night's sky and the water. Snikt, especially.
"Tough it out... We'll get some warmer water in just a moment."
"Tt-t-ht-t-t-t-t-t-t-t-t-" Is Snikt's reply. She's too cold to speak.
Chad doesn't even try, and instead does a thumbs up through a forced smile, his eye twitching from trying to hold back the urge to shake and clatter his fangs together. He's doing his best, bless him.

...Well, you're clean, and when you head inside, you see Paracelcus is... cleaning off her knife. You fear the worst for a moment, but you see the captain leaning against a pew.

"Well, looks like you're lucky, captain. I can give you a clean bill of health."
The captain looks relieved, and he pets his dog in relief, which pants in return.
The Alchemist peers down at the corpse...
"Too far gone to be useful. Damned thing would have been beyond saving. Useless..."
Seems she's just wiping off the blood from the slash she performed on the creature. She'll toss the glove out, you don't doubt.

>Excuse yourself and get to the bath

>Ask if there's anything else that needs doing before you retire

>Something else
>>
>>5099415
>"Too far gone to be useful. Damned thing would have been beyond saving. Useless..."
>Seems she's just wiping off the blood from the slash she performed on the creature. She'll toss the glove out, you don't doubt.
>Something else
Ask her what she's planning. Ask the captain if he's cool with burning all the bodies and cattle killed by this thing. Ask Paracelcus if she thinks doing blood tests for all the people and possible animals in this village is necessary.
Does the captain have any idea who the dead mutant was? Possibly leads to the infection before he came to this village?

>Ask if there's anything else that needs doing before you retire
Kobolts are free to go bath ahead of us. If there's nothing then do this.
>Excuse yourself and get to the bath
>>
>>5099415
Shouldn't we check Paracelcus for wounds?
>>
>>5099415
>Excuse yourself and get to the bath

>>5099408
You huff so much fumes you couldn't tell a difference between an arm and a leg
>>
>>5099415
>Remind Parcelcus to check herself for any cuts or scrapes when she's done. Even minor wounds could be fatal under these circumstances
>>
>>5099415
this>>5099419
and this>>5099467
>Change mind and go over to check her personally and make sure she's fine
>Check our Kobolts after
>>
>>5099467
This too

>>5099415
Oh shit I forgot. Give Chad and Snikt head bats for their bravery against such a terrible monster. We will be giving them extra training to polish their skills, but overall? Good work.
>>
>>5099481
You better say pats right now, we aint hitting our little bolts.
>>
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>>5099488
oh course. I meant pats.
>>
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>>5099498
Good.
>>
>>5099481
Step one of being a knight: having the courage to witness deadly odds, and charge in anyway.

Step two is having the skill to walk away from them, but that can be worked on far easier.
>>
>>5099505
I'd say it's the opposite.
It only takes confidence to meet a perilous foe head on.
Even fools have this in spades.
The skills necessary to make professionals out of these rank amateurs can take decades to develop.
>>
>>5099419
>>5099467
>>5099471
Support.
Send the kobolds ahead to get their bath if it takes too long, they deserve it.
>>
>>5099587
+1
>>
Btw, now that the bloodsucker was found and dealt with: meta-knowledge time!
The dragon curse would have almost literally burned out the crimson curse, preventing infection but causing a large patch of scales to remain where the creature might have stabbed you
The blood itself isn't overly dangerous, as long as it doesn't get inside the body. Even then, there's a decent chance for a body's natural immune system to fight it off.
The mean guard was a double bluff. I expected using a character with less description than other suspects and the seeming representation of the kobolt racism problem would put him beneath suspicion
The main reason he demanded the kobolts to leave is so he could have those eight cold drinks ready to be picked off. If that happened, and the rolls were bad, snikt would have been infected, and there was a (small) chance for the small earthy kobolt to die outright.
I didn't expect you guys to drag the guy in for testing, and I made the captain too competent to not have figured out that it was something using the guard keys. It'd be contrived if he was too stupid to be a captain.
>>
>>5099599
>The mean guard was a double bluff.

That was your mistake. You presumed chat to be smarter than it was.
>>
>>5099599
>The dragon curse would have almost literally burned out the crimson curse, preventing infection but causing a large patch of scales to remain where the creature might have stabbed you
*angry dragon noises*
>>
>>5099415
Ask the captain if we can have all the remaining guards tested as well, it was probably working alone but we don't know that for 100% sure
>>
>>5099604
No his mistake was insulting the kobolts
>>
>>5099599
>Crimson Curse Snikt
Jesus Christ she'd be a terror.
She'd probably infect the whole clan before before we caught her.
>>
>>5099599
>If that happened, and the rolls were bad, snikt would have been infected, and there was a (small) chance for the small earthy kobolt to die outright.
From now on we're keeping the kobolts close. Not that we haven't been doing that already.
Overall great quest OP. Very well thought out and it shows. Keep up the good work! Hope ya had a great Christmas btw.
>>
>>5099604
It wasn't a dumb idea, just a risky gamble.
One that we somehow won and lost at the same time. The Dice Gods protect.
>>
>>5099609
Too be fair, what made it suspicious for me was the fact that he kept insulting our kobolts when a very intense man in full plate mail told him knock it off, plus the fact that he didn't call for back up right away like any guard would do when outnumbered and threatened. You know like someone who thought that he was superior and had something to hide.
>>
>>5099467
support
>Ask if there's anything else that needs doing before you retire
>>
>>5099609
This. I voted to get in his face out of a desire to get him out of our way and a desire to humiliate him a little for being an ass to our cute friends. I never actually suspected him.
>>
>>5099599
I am sorry to say, but no one in the thread realized he was the bloodsucker, we just wanted to fuck his day up, him actually turning out to be the bloodsucker was just a lucky justification, lol.
>>
Also Spinejuice, I love the picture >>5099415

did you draw it or just find it online if it's the former I love your style, it's really good!
>>
>>5099849
I definatly didn't suspect him, but I did consider it a possibility
>>5096754
>>
>>5099599
I was suspicious of the Guard since the first meeting due to the words used as it seemed like he was trying to get us to rush along and was annoyed when we said we were honorbound to help
>>
>>5099853
>Also Spinejuice, I love the picture >>5099415
>did you draw it
It's from hyung7745 so unless he and Spinejuice are the same person then no. Also, use reverse image search (the arrow next to the post number) before asking.
>>
>>5099849
+1 but I mostly thought he was a potential infected person.
>>
>>5099849
We didn't have enough information to know ANYONE in particular was the bloodsucker, but plenty of anons thought he was suspicious. As soon as we knew the monster could take human form this guard's behavior could be reframed as someone who wanted a threat to move along (misjudging our chivalrous obligations), and/or for us to camp outside the village where we'd be easy pickings.
>>
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>>5099853
Sadly, i am not a great artist. I did drawfag for one quest, but... well, you can see the results in pic related.
Mind you that i got an actual artist to help out for the fuzzy outlook, though i did the rest myself (with a little help on the crown)

For context, the protag that just got isekai'd into a spider discovers to his displease the OTHER person that got spider isekai'd can just talk right out of the gate while he's still stuck being mute due to lacking vocal cords.
>>
>>5099849
I knew it when we tried to search for clues in that house and he wanted to stop us.
>>
>>5100135
At least you tried, or are trying. Can't get any better without practice.

>mute
Just write your words in webbing.
>>
"Gentlemen, is there anything you would need me for, at the moment?" You ask, though you're not afraid to reveal your exhaustion in your speech. The guards look at you for some time, but nobody seems to be willing to actually keep you here. That is, until the captain calls you over:
"I need you to tell me why, exactly, you saw fit to carry this monster into the church to be tested."
"He was trying to stop my investigation, and was very insistent on me staying outside of the village. It seemed suspicious to me, and when he physically assaulted me with his dagger, I took action."
"...He attacked you?"
"I admit I was... personally offended when he kept insulting my kobolts."
The captain raises an eyebrow: "YOUR kobolts? You buy them from somewhere?"
"No. I killed the dragon that kept them, and I could not turn them away."

The captain looks you over for a moment... and shrugs. "Well... Suppose you're capable enough."
"I am." You say. There is a time and place for humility. This isn't one of them.
"Get out of here, and scrub yourself clean. I'll have to get your testimony tomorrow-morning. Once you wake, head straight for my office. Big building, western end of town, look for the shield."
"Understood, sir."

Then, you are glad that you can go ahead and get bathed. You make sure to pat Chad and Snikt on the head as you go, while Paracelcus has apparently decided to stay in the church to help with the cleanup. No doubt to gather up some samples after all, but also because she has some products that could clean the stone. The pews will likely be burned.
But it's not your problem, for once.
As you enter the Inn, you can pretty much just follow the steam to the basement. A strange place to hold the baths, but when you see the place has the floor adjusted to allow the water to run into a drain, it makes more sense. There are a total of five baths set up, though you can tell four of those "baths" are actually used to wash clothing, usually. Guessing from the size. Still, perfect for kobolt-sized shenanigans. You'll have a bath to yourself, if everybody is willing to share, which they are. It takes the kobolts no time at all to strip down... Which makes you look away for a time.
...
Wait.
You're going to have to strip naked as well, if you intend to bathe. Damn it.

>Who cares. They're kobolts, they can handle a few seconds of nudity

>Find a towel so you can keep your dignity as you move to the bath zone

Addendum:
Might be a good idea to think of what to say to your kobolts while everybody gets washed up. You have time
>>
>>5100266
>Who cares, they're kobolts

Just hurry up and hop in the bath before it becomes a big thing.

>Addendum
Congratulate those who participated in battle for a job well-done, and check to make sure that they're okay. Thank and praise Pink for her investigative ability. Thank everyone else for keeping their cool.
>>
>>5100266
>Who cares. They're kobolts, they can handle a few seconds of nudity
Its probably fine. They've probably seem people naked before, or themselves, and you know what? That dragon was naked.

Our armo will need to be scrubbed. Will we need to burn our gamberson? What about the armor Chad and Snikt wore?
>>
>>5100266
>Find a towel so you can keep your dignity as you move to the bath zone
Thanks everyone for their bravery and help, without Pink, Chad and Snikt this would have gone horribly.
>>
>>5100266
>Find a towel so you can keep your dignity as you move to the bath zone
Just because they're kobolts doesn't mean they're not human. Or, well, uh... you know what I mean, right?

>Addendum
We'll have time to do the friendship circle from >>5096337 in the evening. Get to know our friends a bit better.
Also, find a moment to take Pink aside and finally ask her about the curse thing - she seems the most likely to provide any useful input. Try to probe her about "why am I a dragon?", "what makes me look like one?", "is doctor lady or the others also dragons?", "did the mean guard look different from other guards?", stuff like that. Even if it turns out to be a big coincidence, at least we can put that theory to rest.
>>
>>5100266
>>Find a towel so you can keep your dignity as you move to the bath zone

this feels like a choice to see how deeply the dragon curse has its hold on us, if we stay they are just kobolds we devalue them as if we do not see them as equal people to be concerned with modesty and common curtisy. while the latter would definitely be what a knight would think.
>>
>>5100266
Do dragons have one or two dicks?
>>
>>5100273
I second the friendship circle. Adding that to >>5100268 (also me)


>>5100275
Hmm... Intriguing theory.
>>
>>5100266
>Who cares. They're kobolts, they can handle a few seconds of nudity
>>
>>5100266
>Find a towel so you can keep your dignity as you move to the bath zone
>>
Looks like we reached bump limit. I'll try to archive after this update or so.
-----------------------------------------------------------------------------------------------------
You elect to go find a towel before you do anything else, and while it takes a bit of doing, you manage to strip down without anybody seeing anything that they haven't seen before. You remove the underwear when you standing in the bat itself, while the kobolts still decide to stare very intently at your form.
"...Please avert your gaze, at least for a moment?" You ask, and they all turn away so fast you're pretty sure one of them yelped in pain from the sudden neck pain. Silly...
You accidentally make the towel wet, but not to the point that it won't be able to fulfill its purpose later... The water is still warm, and you note that there is soap included, along with brushes of all types. Considering you refused to take off your helmet, it will not prove useful for hair.
Its here that you notice they're all still looking away, and that just seems uncomfortable.
"You can look now."

You lean back in the tub, sighing as you feel a long day's exhaustion leave your body. As you lie back, you hear some rather vigerous scrubbing from all sides, as the kobolts get to work removing dirt that must have been there for years. All the same, you see this as an opportunity to get to know them a little better.
...But first:
"Hey, Pink? Got a question for you. Heck, for everybody here, actually. Why am I a dragon, to you?"
"You're big and strong! And you killed the last dragon, so you're bigger and stronger!"
"...Is it just a strength thing? I had to get rather creative to kill that overgrown lizard. In a straight fight, it likely would have defeated me."
"But it didn't!"
"So you're stronga!" The small one says, as the bigger earthy kobolt scrubs it mercilessly, getting chunks of dirt out of-
Tiny's actually a pale green instead of "earthy". She was just... that caked in mud.
wow

Uh. Back to the point:
"So... would you say the doctor is a dragon as well?"
"Nooooo!"
"She'd be a good kobolt!"
"But Knight could beat her, so she's not a dragon."
"Yeah. I probably could... But it's really nothing but strength?"
"Ya-huh!"
"...Did that... mean guard look different to you guys?"
"Not until he turned into a big bug!"
"Big gross bug"
"Not tasty bug but just gross bug!"

They all go "eeeew" at the same time, before giggling. Including Chad, who quickly stops and blushes when you catch him giggling. He tries to do a manlier laugh, which mostly sounds like he's getting choked.
He just puts his head lower into the bathtub, before Pink gets back to cleaning his scalp with ruthless efficiency.
"So.... okay, let me just cut to the chase. You guys can't see curses or anything like that, right?"
"Nope!"
"Nuh-uh!"
"Can some people see curses!?"
"I can only do that on full moons."

Wait, hold on. Pink said that last bit.
(cont)
>>
>>5100394
>Tiny's actually a pale green instead of "earthy". She was just... that caked in mud.
>wow
pffff
>>
"You can do that?" you ask Pink, and she proudly explains:
"Part of the blue speech! I can just ask it and the mana stuff in people replies. I don't like doing it, though, gives me super bad headaches."
Then, she returns to cleaning Chad so vigorously it looks more like he's getting polished.
...hm.

Alright.
"So... I still haven't really talked to everybody. Small one. What's your story?"
"I is the smallest and name is Bauble!!"
"Your grammer seems a little more stilted. But I already know you're not the youngest."
"Why talk many words when small words do trick?"
"To make yourself more understandable, Bauble."
"Oh. But that boring."
"No it's not. Anyway, where did you come from?"
"Shackles!" She yells, pointing at the earthy one with the collar. Is her name really Shackles?
The girl seems excited enough, though: "YEAH! Wizard made her out of kidney!"
You take in a breath to talk, raising a finger... but stop.
After about four seconds, you eventually ask:
"what"

"Yeah! Wizard wanted to see if he could get more kobolts from one kobolt! But he ran out of organs Shackles could spare. Then dragon came, killed wizard, and absconded with me and her!"
"We're SISTERS!" the tiny one says.
"But Closer!"
....
You...

Wait.

"You're lying. Teensy is five years older than you!"
"Awww."
"Dragon too smart."
"Okay. Fine. Collar got rescued by dragon after getting organ stolen from wizard. I just... got taken along when my dragon got eaten by Krazinkos."
"Who was your dragon?"
"Old owner of the cave. Was a rock-worm! I ended up there after my egg got stoled."
"Stolen, you mean."
"But I have boring story! So I like to make things funnier."
"Sorry for lying, dragon."
"We weren't gonna keep going!"

Those two are dangerous little liars, it seems... heh.
Well, that's done. You have some more questions to ask, most likely.

>I have further questions

>Just keep washing yourself.

-----------------

I was told to wait until we reach page 8 or so to archive and move on to the next thread. Or should I start a new thread for the next update and just archive this thing when it reaches page eight separately?
>>
>>5100409
>I have further questions
Would Pink be willing to read our magics later on the next full moon, if that's before or after we reach the arch-mage? It would be nice to get a bill of health and understand the going ons in our body.
Would the twins like to see if the nice doctor lady can fix their vision impairment?
Would Chad like some sword training when we have the chance? He did good letting the monster run itself through his sword, but he could use more polishing on his form and technique.
>>
>>5100409
just keep the thread going until it hits page 8, 9, or around 1500 posts. Things tend to slow down a lot past that.
>>
>>5100417
support
>>5100409
>I was told to wait until we reach page 8 or so to archive and move on to the next thread. Or should I start a new thread for the next update and just archive this thing when it reaches page eight separately?

you are safe from thread pruning for two weeks after you hit bump limit, so you are good for time, just remember to do it.
>>
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>>5099604
>chat
I want you fucking DEAD.
>>
>>5100409
this>>5100417
I love our scalie goofballs.
>>
>>5100417
Support
>>5100409
I say that you are safe even waiting for page 9 or 10, qst is slow as fuck.
>>
>>5100409
>I have further questions
> I want everyone to think for a minute and then tell me what they want to do in the future, I know you all want to serve your dragon but do you have any goals beyond that?

I am determined to raise these Kobolts right and see them realize their dreams
>>
>>5100417
All good questions.

>>5100446
BEST question, but maybe let them take a few days to think on this. You can't just ask largely-uneducated slaves what they want to do with the rest of their life and expect most of them to have an intelligible answer right off the hop.

>>5100409
>I have further questions
See above.
>>
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>>5100409
KOBOLDS A CUTE

>Would Pink be willing to read our magics later on the next full moon, if that's before or after we reach the arch-mage? It would be nice to get a bill of health and understand the going ons in our body.
>Would the twins like to see if the nice doctor lady can fix their vision impairment?
>I want everyone to think for a minute and then tell me what they want to do in the future, I know you all want to serve your dragon but do you have any goals beyond that?
>Offer the kobolds training in any skills us and hopefully Paracelus can teach.

Threads here last aaaages.
Also let me shill 4chanx since it makes this shithole of a site much more pleasant to use.
>>
>>5100409
Well, I'm glad the curse theory went somewhere, even if it wasn't where I thought it would.

>>5100417
>>5100446
Support both of these.
>>
>>5100467
that's super cute
>>
>>5100446
I'm going to support this too, we are going to be the best kobold dad, even if some of them are older than us.
>>
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>>5100409
Is Snikt walking a bit more upright now?
>>
>>5100491
>we are going to be the best kobold dad, even if some of them are older than us.
My thoughts exactly
>>
>>5100135
>Isekaied into a spider,
>there's another spider, it can talk
>that artstyle
if that's So I'm a Spider so What, but Kumoko has a brother, if it's even remotely as interesting as this qst, I'd love if you can give me the title at least, if you don't have a link to it. Please.
>>
>>5100588
it's on akun which i'm loathe to advertise on here because it's not exactly well liked.
The title is:
"How I learned to start worrying and hate being a spider"

Mind you, the character being isekai'd is actually from another story i did, which is... lengthy. That said, the story can stand on its own. It was intended to be something i'd do while on hiatus, but i got carried away and made it about 5 times longer than initially planned.
>>
>>5100600
it was a lot of fun, honestly I kinda miss it.
>>
>>5100600
Does it start with a soon to be married couple in the Zone frome Stalker?
Cause I think I found it
>>
>>5100607
that's the one
>>
>>5100610
Many thanks, I like reading stories
just like this one, I like this one
>>
>>5100491
Still think romancing Pink would be for the best, but Snikt is definitely daughteru
>>
>>5100618
Pink is nice, but she's a few centuries older.

I think we should go for Paracelcus.
>>
Well… now you have the time and info, you should ask some burning questions. For starters…
"Say, pink? Would you be willing to read the curse I'm under come the next full moon. Paracelcus is a fine doctor, but we can hardly expect her to be a magical expert as well."
Suddenly, that by now familiar and deep( for a woman, at least) voice can be heard.
"You'd be right, Reynauld." Paracelcus says, wearing precious little clothing. A shirt and what looks to be the most basic covering possible. To your surprise, it's coloured black, meaning the garment is not only unusual, but immensely expensive. Dye is a luxury, after all…

Wait, you shouldn't look!
"Ah! Apologies, doctor." You say, averting your eyes. She just gives a little groan:
"I don't have much to wear other than my cloak, and I'm having it treated, just in case. So I'm improvising. Before you ask, yes the underwear is expensive. No, you were not supposed to discover that and also no, I won't explain why I have it. Now stop looking away like a blushing maiden, I've seen all you have on offer, so who cares."
Subtlety of a sledgehammer, that one.

...back to the question.
"Uh, punk, could you…"
"Okay, great dragon… but I can't do it for long. Blue speech gives me headaches. It'll be full moon 4 days from now. I'll keep track of it."
"Thank you pink."
She just giggles as she uses her claws to get at some of the hardest to reach spots of Chad's scales.

Now…
(Cont)
>>
"Sapphire, Ruby? Could you ask Paracelcus if she has a way to aid your eyesight?"
They gasp in unison and excitedly squeak, only for the doctor to interrupt as she takes out some measuring tools for Snikt.
"I can't fix their eyes. Sorry, but fixing their blind eyes would be impossible."
Pink adds in something interesting, though.
"Blind eyes are normal with twins among kobolts! They are conjoined there until hatching time! Fortunately, they have super good bond. As long as they're together, they get to keep depth perception!"
The twins cheer again, for themselves… until sapphire asks: "What is depth perception?"



You change the subject
" And colourblindness?"
"They're colourblind? I could look into that, If they let me."
The twins don't look so sure… and look to you.
"Only if dragon says so "
"Yeah! Needles and eyes don't mix!"
Paracelcus remains quiet, not intent on fighting that assesment.
"I'll come back to that later, then. Also, I'd like to start giving you some formal training, from now on! You guys did great, but there's always room to improve. With some work, I'll turn you into capable warriors… that said. Paracelcus?"
"I am NOT teaching them 15 years of medical research!"
"Can you offer some basics? Doesn't need to be medical."
"If I find the time.now leave me be, I have to measure your kobolt. Snikt, back against myknee, please."

She the grabs Snikt's head, and forcefully cracks it back. It looks and sounds painful… but it was short and Snikt didn't even wince. Then come the lints and measuring tapes.
Hmm. Must be for that brace she mentioned.
(Cont)
>>
You move on to the final question…
"So. Big question… I know you all like to serve a dragon. But is there something you guys really wanna do? You know, something for yourself?"
The silence is deafening.

Chad speaks first:
" I… I want to be the best fighter! T-to serve you as the bestest defender!"
You can tell that it's not just for your sake.
The desire to be stronger is a good goal.
The others try their best as well.
"Collar wants to be a Smith!" Teensy yells, which Collar doesn't deny. However, she blurts our Teensy's dream in return!
"Teensy wants to be music player! But she doesn't know what instrument!"
Teensy looks a bit embarrassed at the reveal, but the twins are quick to interrupt:
" We wanna be prettiest! Like a princess within acceptable incest ranges!"

Humper speaks next:
"I wanna learn how to write and write a biiig book about kobolts and a dragon and how the dragon falls in love with a kobolt and they get married and hold hands and share their rock collection and fight bad guys and all that other stuff!
Wow.
"Anything's possible, I suppose." You say. Leaving only Snikt and ping
Snikt is…
" I just wanna stay with dragon and not be scared"

Your heart
Your soul…

Pink cuts in, though, yelling
"I wanna be treasurer for you! And get the biggest, shiniest pile to sleep on! Eeeeeeheheheheh."
Her expression seems to turn… loopy when she laughs. Bugged out eyes, her tongue sticking out… she really likes shiny things.
Okay, that's everyone, but just as you're about to comment, Paracelcus speaks to you, getting ready to leave:

"Knight? I'll need a full day to get Snikt's brace made. Can you spare that time?"

>I... C-can make the time ..

>I turning into a firebreathing monster lizard. I VERY MUCH LACK THE TIME.

Also, any comments in the kobolts' aspirations? You can do that after you answer the Doc's question.
>>
>>5100666
>>I... C-can make the time ..

we cannot lose sight of our compassion and basic humanity, we can take the day.
>>
as for our kobold's dreams and desires, I love them all and hope we have the chance to work toward them.
>>
>>5100666
>I... C-can make the time ..

Let's start with the easy ones, the ones we know how to help with: teaching Humper to read (and learning her actual name), teaching Chad to fight more effectively, some basics of weapon maintenance to Collar and... Maybe help Teensy narrow down an instrument?

>acceptable incest ranges

"Wh-what?"

Don't know what to make of THAT, but maybe we could get some nice dresses commissioned for the twins.

Seems like Pink and Snikt are with us for the long haul, though maybe it may be worth asking Pink if she's bothered by our tendency to... Not accumulate material wealth. We tend to refuse financial rewards for questing, right?
>>
>>5100688
>"Wh-what?"
They're saying they want to be the prettiest, like a princess (stereotype of fairest princess) that isnt heavily inbred (stereotype of inbred royals)
>>
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>>5100666
>I... C-can make the time ..
We got a few months, a few scales and teeth aren't a loss.
>Chad
We shall make him a Pirate
>>
>>5100666
Love the update.

>I... C-can make the time ..
>>
>>5100666
this too>>5100688
>>
>>5100666
>I... C-can make the time ..
Compassion is what we stand for, and it will be compassion that will anchor us.
In the mean time, this gives us the opportunity to procure additional supplies, possibly armor, possibly more weapons, and martial training.
>>
>>5100702
Ah, that makes sense.
>>
>>5100703
Nonono.

Swashbuckler.
>>
>>5100720
Right right, gotta keep it on the right side of the law.
>>
>>5100666
>I... C-can make the time ..
Got it Satan.
>>
>>5100663
Stay

>>5100666
>Chad
That is easily done. The desire to be stronger, especially in the defense of those you care for is a good motivator. There will be some difficulties translating some techniques (foot work) due to the size differences and anatomy, but it can easily be circumvented. It helps that we a pretty decent swordsman.

>Collar
I think Pink can teach Collar a thing or two about smithing, else when we're cured we can find her a blacksmith tutor. In the mean time we can find her a book of smithing to read. It is a fine trade to aspire towards.

>Teensy
Same for Teensy. She could make for a fine bard if she has the passion for it, and we can check in the Inn to see if there is a musician playing tonight.

>Twins
For the Twins? Nothing too wrong with being beautiful I suppose. Us being the manly man we are I doubt we can relate too much, maybe Paracelcus can help? Perhaps they could be actors, models, seamstresses, jewelers?
>acceptable incest ranges
Wuh???

>Humper (oh god is that really her name?)
An author! You know they say the pen is mighty than the sword. Perhaps she can write us a short story? I would love to read what she had.

>Pink
She honestly needs the least amount of help achieving her dreams. She's educated, well spoken, intelligent, exceedingly good at math, and has decades worth of work experience. Shes a fine woman and theres nothing she can do.

>Snikt
>" I just wanna stay with dragon and not be scared"
>muh heart
>muh soul…

>>5100688
Yeah, that must annoy Pink, even if she hides it well.

>>5100702
That makes more sense

>>5100720
Duel wielding? 1 parrying dagger and 1 short sword/long dagger? Snikts already does that.
>>
>>5100666
>I... C-can make the time ..
All of these goals are reachable I guess.
Except the twins, can't make them prettier than what they already are, but maybe some lessons in etiquette or clothings will do.

Collar and Chad should be the easiest, us being a knight mean we should know fighting and weapon maintainence. Next up is Humper, because we know how ro read and write. Teensy we can help pick up an instrument but not much else. Maybe she can learn ore about music with bards in the taverns during our travels.
>>
>>5100666
>"As long as they're together, they get to keep depth perception!"
Wait, hold on for just a second. How does that work? Can the twins see out of each other's eye? Do their blind eyes work as long as they are close to each other? Or is there some sort of mental connection between them?

>"I wanna learn how to write and write a biiig book about kobolts and a dragon and how the dragon falls in love with a kobolt and they get married and hold hands and share their rock collection and fight bad guys and all that other stuff!"
Oh god, Humper is a /scaly/ poster.

>"acceptable incest ranges"
I can only hope that's some sort of a kobolt-level understainding of words thing, but part of me wants to just ignore it and never find out what they meant by that, just for the peace of mind.

>I... C-can make the time ..
We're sticking around for at least a day, anyway, just to wrap up the whole bloodsucker affair, assist the town guard with further investigation and be ready just in case anything else happens. Plus, maybe if we can get the kobolts to be on their best behavior, we might convince people tha they aren't all that bad.
Also, for fuck's sake, Reynauld, get over it. So she's seen your face, so what? It's not that big of a deal.
>>
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>>5100666
checked
>I... C-can make the time ..
This >>5100761. Plus we can check if there's a tailor in town, to have dresses made for the twins. Maybe also some quick weapon or armour repairs if we have time.
>>
>>5100747
>Except the twins, can't make them prettier than what they already are
Yep, they supper pretty.
>>
>>5100861
Realistically, probably not, since they are lightly-deformed twin lizard-girls.

Maybe it's worth asking them how they define prettiness? We talking frilly lolita dresses, or ballgowns, or full gem-studded coronation regalia? Queenly armour? Or lingerie, given they specifically attempted to theme their underwear?
>>
With some difficulty… you find yourself still incapable of saying no. Sighing, you say:"sssure. We can make the…"
You stop talking.
Then, slowly, you raise your helmet, just enough to reveal your mouth… and spit out another tooth. The canine on the other side of your teeth. You feel a bit numb as you stare at it, and the kobolts and Paracelcus are just quiet as they look at you.

You take a deep breath, maybe two, and then say: "I'll make the time…"
You take another breath, and move on to cleaning yourself while Paracelcus quietly picks up your tooth and excuses herself,stretching as she does it.

How in the world did a medical student find the time to train her core like that!?

"I'm going to my room, still need to do my exercises. A healthy body is a healthy mind, you see."
She must have caught you looking.
" Don't come calling unless it's urgent. I'm going to bed right after."

You nod, and turn back to your kobolts.
"So. Everybody? Fine dreams, and quite a few I can help you with. Say, you… " you point to humper " you have a name, yes?"
"Dragons have always called me humper"
"...I'm not calling you that. You don't even hump much, you really just cling on to my leg a lot."
"Dragon will give me a name!?"



"Sure. I'll get back to you on that in a bit, need to think of a good one"
She squeals at such a high tone you think you heard a dog cry upstairs.
"Ow. Anyway, I'll teach you your letters when we have the time. In the evenings, after camp is set up."
Another squeak. She's pleased.

"Now then, Chad, Collar? I can teach you the ropes on training and maintenance, though actual smithing is going to require an expert… willing to teach a kobolt. Might be a bit tough."
Both seem happy all the same. Chad seems pumped and collar splashes water excitedly, as if hammering some invisible iron guessing from the movements.

Good thing this place is equipped for that.

On to the next: "teensy? I don't know much in the way of instruments. I could try to get you something to start with, but I can't help you much."
"G-great dragon even bothering is great, great honour!"
" Of course… Pink? Not much that we need to do. You're very capable, gathering riches should be a-"
Pink shakes her head, smiling all the same.
"Dragon, you misunderstood. I don't want to collect shinies for me… I want to take care of YOUR shinies!"
Ah.
"I…. I don't gather wealth often, Pink. I'm a wandering knight."
"No worries! Pink can teach dragon!"
How concerning.
"We'll talk about this later. Twins? You're already pretty, so what do you want?"
"Pretty dresses and other nice clothes!" Ruby says. Sapphire dutifully continues the twins talking as one person bit.
"We could make them ourselves!!"
Ahaaa

"You want to be fashionistas?"
"Don't know what that is but it sounds AWESOME!!"
Okay, got them figured out you think… but there is one burning question.
" What did you girls mean with incest ranges?"
(Cont)
>>
"Many paintings of princesses."
"All the ugly ones have mom and dad that are cousins or brother and sister!"
"Incest makes ugly weak children!"
"Very un-princessy!"

Okay so they know what they're talking about, somehow.

> No further questions. Wash up and go to bed

>Moar questions!
>>
>>5101016
> No further questions. Wash up and go to bed.

Said it before, will say it again, these kobolds aren't stupid, just uneducated, if that makes sense. They clearly have the CAPACITY to learn. Just never got the opportunity.
>>
>>5101017
>> No further questions. Wash up and go to bed
>>
>Humper
"pomf* "W-what are we going to do on the board Dragon?"
>>
>>5101016
A name for humper? What about, Carnelia? It's a kind of flower.
I guess Pink could help acquire money so we can buy supplies for their dreams. Knitting stuff for practice. Scarves are practical and nice.

>>5101017
> No further questions. Wash up and go to bed

>>5101019
Agreed. They've exceeded my expectations many times over.
>>
Can't be a good minion if you're stupid, after all. Generally, a kobolt will just have low wisdom.
That said, the twins are genuine knuckleheads
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>>5101017
> No further questions. Wash up and go to bed
>>
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>>5101016
>paracelcus abs confirmed
>>
>>5101016
She couldn’t have possibly caught us looking while our helmet was on. Nor has she seen ‘everything we have to offer’ since we declined that last portion of the physical. She didn’t accidentally come down here wearing fancy expensive underwear either.

She’s totally toying with Reynauld, but right now after slaughtering a bloodsucking monster isn’t the right time to move either.
>>
>>5101017
> No further questions. Wash up and go to bed
also
>Kuudere Physician with abs
Not much of a coomer, but I'd be a fool to overlook taste as refined as this.
>>
>>5101017
>> No further questions. Wash up and go to bed
>>
>>5101017
> No further questions. Wash up and go to bed
Another komfy kobolt kuddle pile? I'm in!
>>5101081
>the twins are genuine knuckleheads
In the cutest possible way
>>5101055
Why not let Humper choose her own name? I'd be interested to see what she chooses. Otherwise, I second Carnelia. Seems fitting naming her after a flower considering she's a cute kobolt girl, but also a toothy carnivorous lizard-person.
>How in the world did a medical student find the time to train her core like that!?
Inb4 Paracelcus making her own roids
>>
>>5101113
>Inb4 Paracelcus making her own roids
Considering how autistic she is about health, i doubt it. Roids don't give you actual body muscle.
>>
>>5101017
>No further questions

Why not name Humper after a famous female author? (Mary Ann) Shelly, or Jane (Austen), or even Stephanie (Myer) since she wants to wright self-insert romances with a supernatural being?
>>
>>5101017
> No further questions. Wash up and go to bed
I suck at names, maybe we should ask Humper what things she likes and name her after one of them.
>>
>>5101017
>No further questions. Wash up and go to bed

>>5101055
Supporting Carnelia. Feels oddly fitting.
>>
>>5101016
What would happen if we encountered another Kool Kobolt Klan?
>>
You move to your room after you finish nish cleaning up. The kobolts look amazing after a solid bath, some of them are almost literally shiny.
In the case of Chad, it IS literal. Pink was meticulous.
You consider Humper's name for a bit longer, but figure you should wait a bit… honestly, you're too tired to think straight. Some of the villagers are in the tavern. And you get a glass raised in your honour as you pass by… and one person does it for "the lil' sword lizard!". Chad appreciates it immensely, and his walk turns to a stride.

You open the door to your room… and see a basket with some food and wine in it. It's cheap wine, obviously, but coming from a small village like this, it's clear that this is meaningful. Wine is kept for special occasions and trade goods out here, the grapes required to make it don't grow here, and the import costs turn cheap wine into cheap with stipulations…
Against your usual habits, you elect to take a swig of the stuff, though no more than nip. You tell the kobolts to not take any of this stuff, because you don't want to deal with drunk kobolts… though Pink is quick to support that.
"Fun at first, but then the day after, you're tortured by the wine! Only strong people can drink it!"

Close enough to the truth…

Lying back in your bed, you are quickly covered in scaly little hugs, as they use your body heat and the huge blanket to keep warmer. It's… nice

Sleep comes quickly.
But it was not to be a peaceful rest
(Cont)
>>
You dream of a large, large room. Your body feels as though it is too big and too clumsy to do more than looking around… looking down, you see you are wearing a gigantic set of armor, too big for it to actually help. Anything less than a golem would be unable to carry it… you feel too overloaded to even try to remove it.

Then you hear a voice, to your left. You see Pink standing there, giggling as she sits down in a giant pile of gold, jewels, and other valuables. She tosses some of it up, and then yells to you: "Your hoard grows! Pink told you she'd teach you!"
Why is she speaking in third person?
You hear another voice… from the right. It was scratchy and cracked regularly, though the faint wheeze at the end of every sentence signals to you who it is.
You can't even look at the bastard.
You turn to Pink, instead, who is already joined with Chad and Snikt. The pile grows ever larger, as if to let them play in it

"Look to me, my child… you are a proud knight. Come claim what it grants you."
You hear footsteps behind you. With the armor, it's impossible to turn and see who it is… they sound armored, guessing from the clanking.

"Come on, man!" Shale says… the bastard.
Your burn scar itches.
"It's not like any of us have a choice." Samara says. You can hear her gurgle out her last breath… over and over, through that slashes throat.

Slowly, they try to twist your head sideways, away from your kobolts and your hoard…. Towards the voice.
All that lies there are bones. Death and dust. Standing at the front is your father. Still wearing his tattered clothing and wearing that horrible spiked crown
"It is your choice, Reynauld… do the right thing. Take up your sword."

You see the skeletons rise, in unison. And your sword appears uin your hand. The armor seems to melt away, leaving you in your preferred armor set… but far too tightly applied. It hurts to move, but at least you CAN move.
The koblts behind you are joined with a new voice…
Paracelcus
"I'm interested in you, Reynauld… but you already knew that. Come… choose." She says, her voice as sweet as honey, and thus nothing like the Paracelcus you know…

The skeletons and the man In tatters march upon you. The fight would be Endless… and you will not win.

> Go to your hoard
You need friends. You need what you deserve

>Partake in your endless struggle.
For it is your duty, life and fate.
>>
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>>5101279
>Partake in your endless struggle.
For it is your duty, life and fate.

Was really tempted by the other choice, but GOD FUCKING DAMMIT WE ARE A KNIGHT, MAMA DIDNT RAISE NO BITCH.
>>
>>5101279
>partake in the endless struggle
>>
>>5101279
>Partake in your endless struggle.
Duty and oblivion
>>
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>>5101279
>Partake in your endless struggle.
Some days being the stalward knight can be a thankless job, but it's one that needs to be done.
But we can still keep some friends, right? Dreams are weird.
>>
>>5101279
>Partake in your endless struggle.

Duty and Oblivion.
>>
>>5101279
>Partake in your endless struggle.
It is not an easy job, it is not a fruitful job, but it is a job that needs to be done. It is struggle that builds men.
>>
>>5101279
>Partake in your endless struggle.
Someone has to do it, and our friends would join us in doing the right things.
>>
>>5101279
>Partake in your endless struggle
If it was the real Paracelcus then I might consider otherwise.

We ought to tell her about this dream, I assume she's probably taking case notes on all aspects of our curse and the psychological effects are just as important to track as physical ones.
>>
>>5101279
>Go to your hoard
>>
>>5101279
>struggle
You guys are based
>>
>>5101340
Is that the Thing?
>>
>>5101328
The whole dream? Including the part about her?
>>
>>5101340
Think it's Joshua Graham
>>
>>5101279
>Partake in your endless struggle
Defiance and spite are the legacy of man after all.
>>
>>5101351
Yes, of course. Have you not gotten the vibe of a confidante out of Paracelcus? That aside, the Knight seems like the sort of person who would be fully forthcoming and honest about it for the sake of whoever suffers this curse next knowing what to expect anyway.
>>
...everyone here would choose the treasure and kobolds and you know it. Myself included.

>Partake in your endless struggle
>>
>>5101279
Forgot to link.
>>5101374
>>
>>5101374
Bold of you to make that assumption.
>>
>>5101374
If you've been cursed and some creepy dream thing tells you to give in to your desires, that's when you stop a moment to think.

Of course, none of us are a dragonslayer.
>>
>>5101279
>Partake in your endless struggle.
This is the path we've already chosen
>>
>>5101374
Instinctually, yes.
If I had my wits about me however, I'd lean more towards struggle.
>>
With nothing but grim determination to aid you, you take up your sword and take on a combat position. You hear screams behind you, as your rewards melt away before you, and you take pain over pleasure.
As it should be.
The man in tatters disappears, but the skeletons do not. You recognize most, men and women you've killed during the crusades, at first. You killed them once before, but all at once... It's only through the skill you've built you can manage it. Soon enough, the horde of the dead has surrounded you, and they attack slowly. Bit by bit. They form an arena around you, of course, and only send in a few at a time.
It's not a true attack.
They just intend to make you suffer. It's a game to them, or to the world perhaps. You don't usually bother thinking about such things. It's there.
...You turn around, all the same, and see something else in the distance. Your kobolts, of course... but no gold.
No jewelries.
You recognize the townspeople you helped.

...They'll be fine, even if you are not.

While your helmet remains stoically inscrutable, you still smile as you struggle and fight. You can hardly pay attention to the fight... it's all things you've done before, but rapidly, the unending dead begin to take their toll. Your armor is battered. Your right arm is completely unguarded, now, with the bruises and cuts to show for it.
The chestplate is in tatters as well. Claw and blade struck at it until it was nothing but rubble, leaving you in your gambeson which is similarly battered. Your left shoulder stands bare.
And the blood.
There's so much blood.
The fight has been going on for so long. How long now?
They're all still the people you've fought before... or the people you've lost along the way. Precious few, but... still. While they are the easiest to fight, they are the hardest to put down

The fight drags on.

It's.
It's too much.

Your sword broke long ago. Your armor is in ruins, and your body is soon to follow. With nothing but life-affirming flesh to arm yourself with, you beat another bandit's skull in with your remaining plated glove....
Then, you collapse.
It's so hot.
You can feel yourself boiling alive, it's so hot. Your blood steams... And you feel something within yourself. Power itself. The purest form of it all.
Just waiting for you to touch it. It could grant you a way out of this. It would be enough power to break the ranks of the restless dead. You would be stronger than before. Tougher. Armor as ten-fold shields
Teeth as sword, claws as spears! Wings as a hurricane!
Your breath.... Death.

You just...
Need.
To take it.

>Grab that which has been so graciously offered to you

>Toil and struggle as some filthy ape, dying in the mud and ashes of your own failures.
>>
>>5101527
>Toil and struggle as some filthy ape, dying in the mud and ashes of your own failures.
Don't make a deal with the devil, such power would surely bring more bad than good.
>>
>>5101527

Why not, again? Like, I get the need to keep our humanity, but I'm sorta of the mind of- well, no, I guess if we can't keep our mentality, there's no real point to accepting power, is there?

But the idea of 'dying with only your pride to show for it when you could do much more good with power' is one of those philosophical questions that makes me pause.

Eh, I'll abstain from this one.
>>
>>5101527
>Grab that which has been so graciously offered to you
but mostly, sort of, supporting this mentality? >>5101532

>>5101531
yeah, but dying as some dying ape wallowing in his own failures kind of sucks.
>>
>>5101532
It's not about dying, it's a goddamn curse. It's foolish to think that such gigantic power like that comes at no cost. Even if we're dreaming and don't remember it's a curse, we're lucid enough to remember that as a human, we have limitations

This is, at best, a monkey's paw, and more likely, a faustian deal.
>>
>>5101541
>yeah, but dying as some dying ape wallowing in his own failures kind of sucks.
Yes anon, so it's better to accept the "gracious" curse given by an evil being. How gracious, i'm certain there'll be no drawbacks at all to becoming a giant inhuman death machine.
>>
>>5101548
True, but this is a dream. Maybe nothing happens after we wakes from this dream, maybe something does, but I'm sure we'll still have enough time to reach the arch-mage before we're consumed by the curse.
>>
>>5101546
Maaaaan I just wanna be a dragonborn, that's all.
>>
>>5101550
Anon, it is literally offering you to the ability to accept the curse and become a dragon. We're probably going to wake up with half our body turned to scales if we accept it. Why would you willingly accept this? Do you want to turn into a dragon?

Maybe it's me, but i don't want to turn into an cursed argonian created by a dragon. Fuck dragons.
>>
>Toil and struggle as some filthy ape, dying in the mud and ashes of your own failures.

They may torture my body, break my bones, even kill me. Then they will have my dead body, but not my obedience.

- Mahatma Gandhi
>>
>>5101554
We're not going to turn into a dragonborn, you fool, we're going to turn into an actual dragon. The evil smaug kind, not the fancy wise chinese kind.
>oh but we'll just stop when we find the archmage
Ah yes, turning into a soulless evil lizardman, that's much better.
>>
>>5101562
I KNOW but damnit I wish I could be a dragonborn, that's all I'm saying.
>>
>>5101527
>Toil and struggle as some filthy ape, dying in the mud and ashes of your own failures.
We came into this world a man, we leave it as one.
>>
How much do you want to bet that if we resist, our kobolts to defend and support us in the dream
>>
>>5101554
just pick the dragon option, and if it turns out to be a shit choice we can pick the more human choice the next time we dream.

>>5101558
Dragons are cool bro. We just need to be the first good dragon in the world. Easy. Plus, it's only a dream. Dreams are weird as fuck.

>>5101562
Technically its human -> lazard man features -> lizard man -> transition to dragon born -> full dragonborn - >dragon. I think the alchemist mayor or our doctor friend explained this. I don't remember which.
>>
>>5101562
I think finding a means of retaining our sanity at the very minimum would be a victory, but ideally we'll be able to completely reverse the curse.
Either way, we won't know until we get to the Archmage.
I can totally see Reynauld grasping at the power if it was the only way to save his wards or any other innocents though.
>>
>>5101563
You do know "Dragonborn" aren't literal dragons, right? The elder scrolls dragonborn are literally known for being dragonslayers - they are the ones who can KILL dragons.
>>5101567
While it'd be cool, this is a curse dream made to get us to give up and become one of THEM.
>>
>>5101574
...I'm talking D&D, not Elder Scrolls.
>>
>>5101574
D&d dragonborn are big lizard people, Todd.
>>
>>5101527
>Toil and struggle as some filthy ape, dying in the mud and ashes of your own failures.
We aren't made of bitch.
>>
>>5101572
>st pick the dragon option, and if it turns out to be a shit choice we can pick the more human choice the next time we dream.
That's not how it works you fool. Whatever changes that happen are permanent.
>Dragons are cool bro
Go back to your cave, lizard. Turning into an evil petty greedy being is the least cool thing a knight can do
>B-BUT WE CAN BE GOOD
No, we can't. It's a literal curse given to us by a dragon. Magic drives most people insane. What makes you think we're immune? "muh coolness" wont matter for much when we start torching villages because of dragonbrain
>>
>>5101574
I think he's referring to DnD Dragonborns, which are essentially anthropomorphic dragons.
>>
>>5101587
> Whatever changes that happen are permanent.
>Go back to your cave, lizard. Turning into an evil petty greedy being is the least cool thing a knight can do
>No, we can't. It's a literal curse given to us by a dragon. Magic drives most people insane. What makes you think we're immune? "muh coolness" wont matter for much when we start torching villages because of dragonbrain
lol no. good alignment dragons for the win.
>>
>>5101578
>>5101579
D&D Is way too noblebright to work as a comparison, basically every race can be good. Dragons are good, Orcs are good, Dark Elfs are good, everyone is good.
>>
>>5101591
Come now, the quest setting is a lighter version of Darkest Dungeon. Having some noblebright can't be all bad.
>>
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>>5101590
>we'll beat the curse because i said so
Silence, spiny-foot
>>
>>5101594
I'm not trying to be grimdark, but dragons are very obviously evil and magic generally drives people insane. To presume that we can completely overcome the side effects that come from turning into a literal fucking dragon, which is "evil race" added ontop of a river's worth of magic being pumped on us is just dumb

We're the protagonist, but that doesn't mean we have tank-thick plot armor.
>>
>>5101596
>spiny-foot
I don't quite follow.

>>5101600
OOOOOOHHH right. Right. Wizards and magical people have no sense of right and wrong. I'd like for us to come really close to being a dragon, but not 100% dragon. Maybe, 90% dragon. Fire breathing would be cool.
>>
>>5101602
Lizards have spiny foots
>I don't wanna go 100% insane, just 90% insane!
Fire breathing would require us to abandon our human form to fit whatever organ they use. And if it's magic, then that's even worse.
>>
>>5101527
>Toil and struggle as some filthy ape, dying in the mud and ashes of your own failures.
Let's not be a fuck up like the Ancestor. Humanity won afterall, so there is no need to sell ours.
>>
>>5101608
Magic isn't innately evil, but it will make things taste blue. Having a little magic in your blood us a good trade off for being a living furnace.
>>
>>5101610
The problem is that magic will warp your mind. Sure, we'll become a living furnace, but who's to say we won't start cooking villagers? After, all the dream was talking about hoards and prizes.
>>
>>5101527
We have fought all our life, on behalf of others yes, but that doesn't mean we haven't partaken in the brutal struggle for survival that is inherent in all battles.

In all cases, we have been the victor. Or else we wouldn't have the privilege to experience this conflict again.

No matter what we choose here, there is a path to survival at least. If we yielded ourselves to this power, we would survive. It's not like it'll kill us.

But would we be the same knight. Who valiantly fought for the people we swore to protect? No, we'd lose part of ourselves forever. And maybe we'd still be a righteous man. But if we yielded a piece of ourselves once, it would be easier to do so again, after all, we wouldn't be as righteous a man as we once were, and you, the most righteous man that ever was, accepted it before, so someone less so would do it again.

When would we stop being recognisable as the same knight we were? When would we stop being recognisable as a knight at all? If we accept this power, the being that survives in this conflict won't be US.

The only path to victory, to survival, is the one in which we shun this ill begotten power. There is no other option, so no matter how difficult that path may be, how arduous, it is the one we must take. And the one we must do everything in our power to see to its end.

>Toil and struggle as some filthy ape, dying in the mud and ashes of your own failures.
We have faced every struggle and conflict before and come out alive, the only thing we have left to do is to fight yet again, to survive yet again.
>>
>>5101527
>Toil and struggle as some filthy ape, dying in the mud and ashes of your own failures.
If it is our day to die then we'll die. Rather than grasp at a power which would corrupt us. Human beings are weak creatures which fight and win in spite of their weakness. To dispense with our core of weakness is to leave a chunk of our humanity behind.
>>
>>5101527
>Grab that which has been so graciously offered to you
Honestly... I want to take the wrong choice just because it seems more thematically appropriate at this point. As Reynauld slowly succumbs to the endless horde, he finally accepts that which he has been thus far valiantly rejecting - the power to lay waste to all that would oppose him. And as he triumphantly rises above the broken and burned bodies of his enemies, he wakes up in cold sweat, horrified at the visions which he understands perhaps a lot more than he is willing to admit. Meanwhile, the curse takes ahold yet a bit more of him...
Plus it's been a bit boring with how easily things have been going so far.
>>
>>5101650
I disagree, not every hero has to succumb to the evil power. Reynauld is much more of a paragon, and seeing him struggle while being offered power is more interesting than just seeing him accept the curse.
>>
>>5101653
I'm a sucker for sad fallen hero stories, and not everyone is 100% infallible to temptations.
>>
>>5101658
Eh, sad fallen heroes stories are a dime a dozen. I think seeing someone struggle to not take the shortcut no matter the difficulty is more interesting than seeing someone succumb to evil.
>>
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>>5101661
What about gender bent stories where you turn in a big tittied dragon?
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>>5101673
Low-quality. Better to stay a human and get the fit sperg doctor.
>>
>>5101653
See, I don't believe that making one bad choice in a dream is going to immediately lead to "ure big lizzer nao lol GAEM OVAR". I find it more interesting when taking the easy way out in a dream leads to a harder struggle in the real world, as not only does the curse progresses, but Reynauld has to cope with already doing the wrong thing and wonder "Will I be able to resist next time?"
>>
>>5101676
You're clearly obviously supposed to be choosing which path you're going down, embracing the curse or fighting it.
>>
"My namesake defeated an Eldritch God. You think pitiful curse like you could bend me to your will?"
>>
>>5101698
Yes, because after taking so many "resist" options already, taking a single "submit" one will immediately lock you onto that path. Loathe as I am to metagame like this, I trust Spine not to be a total hack.
>>
>>5101527
>Grab that which has been offered
We will become what we must, to protect the innocent. Plus, I like flawed protagonists.
>>
>>5101723
We took ONE resist option.
>>
>>5101754
Yes? And?
>>
>>5101758
You said we "took so many resist options", implying we have been mostly resisting. But this is the first time the opportunity has arrived.
>>
>>5101765
I dont recall ever saying that. When did I say that?
>>
>>5101527
>>Toil and struggle as some filthy ape, dying in the mud and ashes of your own failures.
>>
>>5101819
You didn't. iGgZSOrm did. You just injected yourself into their back and forth with "Yes? And?", seemingly without reading the post anon was replying to.
>>
>>5101527
>Toil and struggle as some filthy ape, dying in the mud and ashes of your own failures.
We got where we are by our will wit and honor and we will live and die by it.
Besides it's not like we haven't killed a dragon as we were
>>
>>5101527
>Toil and struggle as some filthy ape, dying in the mud and ashes of your own failures.

A Man is only worthy of dignity by upholding their values whether it takes tooth and nail or broken bones
>>
>>5101527
>Toil and struggle as some filthy ape, dying in the mud and ashes of your own failures.
>>
>>5101620
You....I like you, your worth supporting.

+1
>>
"...So be it." You say, waving away whatever power it offered you. If you have to die fighting for others, it's a fine way to go.

Then, all at once, the dead around you begin to scream... Opening your eyes, you see them begin to burn and melt away, as if their very hearts were lit aflame. The smoke and ash is intense, with more appearing than would be possible, even from this horde. Soon, you are surrounded by nothing but blackness, a choking, swirling darkness...
Coughing, gasping for breath, you hear a thunderous voice bellowing towards you.
It's your voice. Deeper, perhaps, but still recognizably yours.

"YOU WOULD SPUR THAT WHICH HAS BEEN GRANTED!? TO DIE IN THE MUD FOR NOTHING!"
Coughing from the ash, you can only sputter out: "Worth. f-fff... For others."
"THEY WILL ALL DIE! WHETHER IT BE FROM WHATEVER PITTANCE YOU SLEW FOR THEM OR THEIR WEAK MORTAL FORMS COLLAPSING UNDER THEIR OWN WEIGHT! IT IS ALL MEANINGLESS! A DELAY TO SOMETHING INEVITABLE!"
Oh good.
You've got a nihilist for a dream demon. You cough out a laugh, regretting the action as soon as you realize how little air you have left.
"I HAVE YOUR BODY ALREADY, KNIGHT. WE SHALL SEE HOW YOU STRUGGLE FOR THESE APES WHEN THEY SPIT UPON THE GROUND YOU WALK, AND HATE YOU FOR THE SCALES YOU CARRY! DESPISE YOU FOR THE POWER YOU HOLD!"
Goodness, this thing can rant...
"STOP. MOCKING ME!"

Ohhhh, it can hear your thoughts. And it's upset.
"YOUR DESTINY CANNOT BE ESCAPED... I... I.... I will enjoy, breaking you."
Meaning he has to admit you're unbroken now~!
You hear an enraged roar, and feel a scorching, horrific heat turn you to ash
---------------------------------------------------------------------------------------------
You wake up with a start.
...
Hm.
It's still night. Guessing from the kobolts, however, you were having fits. All of their eyes are open, visible even in the dark;
"...Dragon okay?"

>"I'm good, just pissed off the personification of a dragon curse. How are you guys?"
Imagine being untold magical power and getting that mad about not getting your way

>"I'm going to see if I can still get some proper sleep in."
You're tired, even if it was a victory of sorts. At least... you think it was a victory.

>Remain silent, and try to calm down.
This still shook you. Maybe it did have a point...
>>
>>5102088

> "Okay enough. Battles of the mind are never easy to win. I would daresay I won this one, though."
>>
>>5102088
>"I'm good, just pissed off the personification of a dragon curse. How are you guys?"
Ran out of 'bold images.
sad.
>>
>>5102088
>"I'm going to see if I can still get some proper sleep in."
>You're tired, even if it was a victory of sorts. At least... you think it was a victory.
>>
>>5102088
+1
>>5102104
>>
>>5102088
>Remain silent, and try to calm down.
*more angry dragon noises*
>>
>>5102088
>"I'm going to see if I can still get some proper sleep in."
It's still dark outside, we're clearly not okay, and getting quippy after a test of resolve just doesn't seem appropriate.
>>
>>5102088
>"I'm good, just pissed off the personification of a dragon curse. How are you guys?"
The curse is seething and coping
>>
>>5102211
This one too
>"I'm going to see if I can still get some proper sleep in."
Sleep is good.
>>
>>5102088
>"I'm good, just pissed off the personification of a dragon curse. How are you guys?"
>wake with a boner
>>
"I'm... going back to bed. Sorry. Don't worry, though,things are fine." You say. It's... mostly true, though you do feel more exhausted than before.
"...Dragon? Your eye is all... glowy. The one on the left." Pink says, apparently not having found a way to sugercoat that.
"That's on the right!" Teensy adds.
"I mean HIS left, sweetie."
"I'm 42 years old, you don't get to call me sweetie!"

You... are too tired to deal with this. "Apart from the glow, is it unusual?"
"...No. Just looks like a normal peeper. Just kinda glowy."
"LIKE US!"
"WE'RE LIKE THE DRAGON!"
"YAAAAAAY"
They celebrate in unison again, after which you hear some banging against the walls next to you. Damn.
"Don't wake people up, please. I'm going back to bed. I'll look it over when I wake up properly."
They all get whisper-quiet, and Pink apologizes on behalf of the others.
This time, sleep comes quickly... and mercifully, dreamless.
--------------------------

You were in the midst of donning your full armor again when Paracelcus enters the room, fortunately dressed this time. Apparently, they don't lock the rooms here, or maybe you forgot.
"Reynauld. I'll be needing Snikt to come along with me as we get the brace made. While the measurements are done, it'd be best if she comes along... Would you like to come as well?"
Snikt looks at you, instantly stopping what he was doing, which was looking the straight dagger you bought for her over.
She seems nervous...

>Okay, take her along. I've got some things to do in town

>I'll come with you.

>So did you know my curse is sentient and also that my left eye is now glowing?
This is likely to throw off the plans for Snikt, mind you, she'll want to get into that.
>>
>>5102232
>So did you know my curse is sentient and also that my left eye is now glowing?
>>
>>5102232
>I'll come with you.
>>
>>5102232
>I'll come with you.
We're going to do that soon anyway.
>>
>>5102232
>Okay, take her along. I've got some things to do in town
As much as I want to accompany Snikt on this, it's probably a bad idea to blow off the captain.
>>
>>5102232
>I'll come with you.
>>
>>5102241
It's still early. We can pay the captain a visit afterwards.
>>
>>5102232
Take Snikt aside for a second. Ask how she feels about all this stuff with the brace.
>I'll come with you.
>>
>>5102232
>I'll come with you.
>>
>>5102250
He specifically wanted us to visit him first thing in the morning, and we don't know how long the brace will take.
>>
>>5102232
>Okay, take her along. I've got some things to do in town
We shouldn't keep the Captain waiting, and we can talk about recent developments with the curse when we're done.
>>
>>5102233
Changing to
>Okay, take her along. I've got some things to do in town
>>
>>5102232
That's fair, changing to
>Okay, take her along. I've got some things to do in town

But try to encourage Snikt
>>
>>5102270
>But try to encourage Snikt
Definitely. Snikt needs a pep talk and a big hug before we set out.
>>
>>5102233
>>5102241
>>5102258
>>5102266
>>5102270
>Snikt looks at you, instantly stopping what he was doing, which was looking the straight dagger you bought for her over.
>She seems nervous...
>be there for the daughteru

>>5102257
Fuck em.
>>
>>5102232
>Okay, take her along. I've got some things to do in town
>Tell Snikt to be brave

We already bleeding time on this and we need to talk with captain and then do other things.
>>
>>5102232
I'll support these too.>>5102283
>>5102284
>>
>>5102270
>>5102272
>>5102286
I can support encouraging her.
>>
>>5102232
>Okay, Take her along. I have things to do in town.

But, as others have said, give Snikt a hug and offer reassurances and encouragement.
>>
>>5102232
>I'll come with you.
>So did you know my curse is sentient and also that my left eye is now glowing?
>>
>>5102315
support
>>
>>5102232
We should now start delivering information on our curse in the most Chuuni-but-factual way possible.

>M-my eye must be contained, lest the power of the sentient dragon cruse within me grow too powerful and overwhelm me
>>
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>>5102235
>>5102238
>>5102244
>>5102252
>>5102255
>>5102283
>>5102315
7

>>5102241
>>5102258
>>5102266
>>5102270
>>5102284
>>5102286
>>5102293
7

Deadlocked. hecc

Have a cute demon girl to compensate for no updaet. I assure you this girl will have no relevance in the future
>>
>>5102232

>Okay, Take her along. I have things to do in town.
>But try to encourage Snikt.

We'll try to be quick.
>>
>>5102757
demon girls making me feelin real goofy
>>
>>5102759
>abandoning daughteru
>feels bad man
Can we at least ask for them to begin once we finish with our meeting?
>>
>>5102232
>I'll come with you.
Not leaving our daughteru
>>
>>5102765
>abandoning daughteru
If it's any consolation, abs doctor is probably the best person to leave her with.
>>
>>5102775
Almost, but we would provide a more comforting presence for her.
>>
>I'll come with you.
>>
>>5102759
he was faster he wins

"Alright, go ahead and take her with you... that said, give me a moment."
You kneel down on eye-level with Snikt, and put a hand on her shoulder.
"I need you to be brave for a moment, okay? You'll be fine, I can guarantee you. You can trust Paracelcus."
"...B-but it's... uh... T-they will put blocks on me."
Paracelcus seems to realize something... but then thinks a little more.
You decide to pretend you didn't see that.
"The brace is for your good, okay? It... might be a bit tough, okay, but you'll be fine. You take on your fear, and crush it. Things will get better."
"I'll... also include some ways to keep it soft. So you don't feel the wood as much."
"Thank you, doctor. Now, alright. Snikt? You ready to go?"
She hugs you.

You return the hug. Obviously.

Then she's gone, clutching Paracelcus' robe.
Okay. Now you need to move on to the captain's office... But what do you do with your remaining kobolts? You could leave them in the room, but that's kind of a powderkeg. Could have them wander about town, instead.
Hmmm...

>Take the kobolts with you to the captain

>Let them wander around town

>Keep them in the room, for safety
>>
>>5102786
>>Take the kobolts with you to the captain
They helped defeat the creature as well, and should be properly thanked by the captain along with ourselves.
>>
>>5102786
>>Take the kobolts with you to the captain
>>
>>5102776
Believe me, it breaks my heart too, but we have our knightly obligations to attend to.

>>5102786
>Take the kobolts with you to the captain
He's seen their conduct in the battle, he'll probably be more willing to deal with them in our presence than anybody else on their own. And I'm sure they'll be on their best behavior when with their "dragon".
>>
>>5102786
>>>Take the kobolts with you to the captain

what >>5102790 said.
>>
>>5102786
>Take the kobolts with you to the captain
Snikt can do it, she is a brave girl. And Paracelcus shows she is indeed best girl.
>>
>>5102786
>Take the kobolts with you to the captain
>>
>>5102786
>Take the kobolts with you to the captain
Gotta keep an eye on em and Chad deserves a commendation for his bravery.
>>
>>5102786
Give them a task like maybe get them to run some drills in a public greenspace until you come back
>>
>>5102786
The kobolds are heroes. It's a shame Snikt can't attend, as she, Chad, and Pink in particular deserve kudos.
>>
>>5102534
I support this
>>
>>5102786
>Take the kobolts with you to the captain
>>
>>5102786
>Take the kobolts with you to the captain
We should make sure he knows just how much the kobolts helped us and him. Especially Pink with her investigation, and Chad and Snikt with their fighting abilities.
>>5102790
They didn't just help defeat the beast. Snikt saved Paracelcus and Chad dealt the killing blow when we couldn't. I don't know if we could have killed the thing without our 'bolts, not without some loss or serious injury anyways.
>>
>>5102964
We definitely could had killed the blood sucker ourself, but there probably would had been a small chance we would had been stabbed.
>>
Fair point, but the critters did help out lotsa and are thus deserving of official headpats.
>>
You elect to take the kobolts with you to the captain, which is probably the safest option. You just hope they don't do anything stupid while they're there.
The trip through town gets you a lot of stares. There are a lot more people out and about, and while some people do give pleasant nods and general acknowledgements... they don't like to look at the kobolts. Some people walk a little faster, others close their windows. Still, nobody gets outright rude.
The guards, however, are nothing but pleasant. Seems that helping their captain find the creature, and your kobolts helping, matters a lot to them. It's what you're used to seeing, guards tend to do their own thing in every sort of town.
You enter the guardhouse, kobolts in tow, and are quickly directed to the captain's office. Inside, you see his trusty hound resting in a corner, though it raises an eyebrow in that way dogs can do.
It doesn't take long for Collar to wander over to the dog, soflty whispering "puppy" as she does so. The dog doesn't have an adverse reaction to being petted, instead only wagging its tail a little more. The captain is the first to speak as he seems to finish writing a signature.
"Seems like I can trust your little... entourage. If she trusts them, I trust them."
"She? You mean the dog?" You ask?
"Mm-hmm. Her name's Hera. Always had a nose for troublemakers... though, I suppose she didn't find that monster in time. I started an investigation amongst the guards already, and he didn't have a motive... not to mention, he had a good history from the city already. Belligerent, sure, but if it gets the job done..."
You don't say anything to that... And move on to the important parts:
"You said you needed to see me?"
"Yes. I need you to go over some paperwork with me. Partially so we have the full picture, evidence used to attack the guard... Or, perhaps..."

He sighs.

"If there isn't really enough evidence for your assault on the guard, I'll see about smudging some of the books here. Results are results, after all."
You nod, sitting down and taking a pen.
"You know how to write and read, I pray?"
"I'm educated, yes."
"Good. Can never tell with knights. For starters, what's your full name?"
"Ser Reynauld."
He stares at you for a moment longer. And then finally asks: "And your last name?"
Clenching your jaw, you say that you don't have a last name.
"Everybody has a last name, ser. If you're fatherless, the region grants you one. If you're from a disgraced house, your wandering knight status protects you from any punishment by proxy."
...

You clench your fist.
"I prefer not to say the name, either. On a personal basis. I was tossed out from them, regardless, when I returned from the crusades."
"A personal spat is not legal grounds. Now PLEASE, just sign the damned thing."
....
"Numitor. Reynauld Numitor."

The chief stares at you for a moment... and awkwardly looks away.
(cont)
>>
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"I see. No wonder you didn't... Well. As I stated, your knight status protects you from what they have done, and your actions as well. That said... i heard they were killed to the man. Did you escape?"
"I helped the extermination." You say. There is a faint croak in your voice as you admit it.

The silence turns deafening.

Even the kobolts seem to go quiet.
"...Just sign it with Grass, if you'd prefer. A common bastard's name from around here. Nobody will question it, ser."
"Thank you." You say, and you do as he says. From here on, it's mostly just signing over some things, making you eligible for the bounty if you were you to head towards the city, adding in some evidence, explaining why you were travelling here, and emphasising how your kobolts helped save the lives of many people, including the captain.
The captain himself is also rapidly warming up to the kobolts, especially when Pink goes over some of the paperwork to point out minor discrepancies. While the captain doubted it at first, he soon caught on that Pink is a very capable accountant, apparently.
"You sure know where to find them, don't you. Never heard of a kobolt that can read."
Pink is quick to undermine herself: "My topside English is bad, actually! Better at Undercommon... but your numbers are all the same."
"Hm. Undercommon, of all things... Did you get raised by dwarves, girl?"
"No. I worked for them! They were great bosses! But no dragon. Dragon is better."
You cough: "She means me."

You end up being in that office for a long time. Fortunately, the captain's hound is a patient beast, and the kobolts manage to amuse themselves enough to not cause too much of a ruckus... though it's clear that the captain is still a tad annoyed. Eventually, all of them but Pink are asked to wait outside the office for a time, and some guards will look them over...along with the dog.

Your writing is a bit scratchy, and you press the pen too hard on the paper. Your gauntlets are quickly ink-stained. You really don't like to think about your family. It's been years, of course, but coming home to see them worshipping that...
Thing.

It was necessary.
They were sacrificing people.
You had to.

"Alright, ser. That's everything I needed looked over. Thank you for your time. Your kobolts are given free reign of town, but I must ask that you keep them close. The people here are thankful, of course, but friendly kobolts are still new to them."
"I'll keep that in mind."
"Ah, and... one more thing."
The chief takes out three badges from a desk drawer.
"This here is an indication that you've done a great deed for the county. Give it to the two kobolts that helped take it down, it should build trust. They're enchanted press, you just need to hold it to somebody's face to mark it as theirs.
"Enchanted press? Is there an arch-mage in the city?"
"No... Not since five years. Last one was overtaken with mana sickness... But the tools still work."
"Damn."

>Take your leave

>Ask questions to the captain.
>>
>>5103267
>Mention the transmissibility of the vampire condition, ask if the captain thinks having Paracelsus check over anyone else is a good idea
>>
>>5103267
>Take your leave
Welp jobs done and we gotta hurry to that other archmage to deal with the curse
Also fuck man that backstory emotionaly sucks
No wonder reynault doesent wanna talk about it
capcha REN25, what does it mean?
>>
>>5103267
>Take your leave
>>
>>5103271
I think after the incident they already went with the testing with the help of the guard if i remember correctly?
>>
>>5103271
This, also consider having her train somebody from the village on how to detect the curse so that they can continue after we leave. They'll have to commission the necessary tools themselves, but better safe than sorry.
>>
>>5103271
Support.
Looks like our boy also has an ancestor that fucked up. Must be a running theme in-universe
>>
>>5103271
This

>>5103276
The guards never mentioned testing people via blood, only our doctor friend. You are unfortunately misremembering events.
>>
>Ask questions to the captain
This >>5103280. Ask if the village has a physician or scientist that would have a microscope. Have Paracelcus show them the difference between the two types of blood.
Then
>Take your leave
>>
>>5103271
I would add to test cow blood in case of bad meat that can spread disease as possibility. But that something for doctor to make statement on
>>
Who the hell is numitor?
>>
>>5103311
A precursory google search doesn't bring up much, save for it being a Roman surname roughly meaning "Unknown".
As far as in quest however, it appears that the Numitor family was worshipping "something" and had to be put down.
Whatever it was exactly is currently up for debate, but I think it's pretty obvious that it was something horrid.
>>
>>5103324
>save for it being a Roman surname roughly meaning "Unknown"
Okay so I'm a retard who can't into reading comprehension. The meaning itself is unknown, it doesn't actually mean "unknown".
>>
>>5103325
Kek, all good
>>
>>5103324
I wasn't sure whether the family is canon DD lore or not, though since Google didn't turn up anything relevant I assume it's quest original. Also, could that be why Reynauld refuses to show his face? Fear of being recognized as a member of house Numitor, whether directly or by familial resemblance?
>>
>>5103267
this, don't want to leave just to come back to the place being razed
>>5103280
This too, lets get the Captain find someone to test then train.
>>
>>5103335
So, while longsword training for Chad is a given, what are we gonna have the rest of the Klan doing?
Just sparring amongst themselves with sticks?'
Target practice for the twins maybe?
>>
>>5103338
We just give them formal training for the moment until we can get some proper shields for them, after that the spears an shields can be used for training better group tactics.
>>
>>5103338
A long sword is waaaay too big for Chad as his is. Hes gonna need to work on his arm strength before he can weild anything as relatively big as that. His short sword (effectively a long sword for his size) should be enough.

>>5103341
+1 this. Spear are the commoners weapon of choice. You get range, and you just poke people with it. If we could I think we should give them all more basic dagger training, and see if everyone can learn how to use a sling. They're easy to produce and pretty potent if you use the right shaped bullet.
>>
>>5103352
>His short sword (effectively a long sword for his size) should be enough
That's what I meant when I said "long sword". We'd be teaching him longsword techniques, not actually giving him a human sized longsword.
>>
>>5103352
Also I like where you're going with the rest of our wards' training.
Spears, daggers, shields, and slings should all be things our Kobolds are competent with.
All in all, a very well rounded style of fighting with plenty of room to specialize further should they choose to do so.
>>
>>5103280
I'm going to support this too, having Paracelcus teach soneone else about the blood test means they can do it themselves and we can move on to the het the curse removed.
>>
>>5103352
>>5103365
I still say we arm them with flintlocks for emergency situations. At least give one to Pink, who wouldn't otherwise be a capable fighter, but also seems mature enough to understand how and when to use it.
>>
>>5103633
Yeah I could see giving Pink a flintlock solely because she's about the only one we can trust not to shoot herself with it.
>>
>>5103334
That makes sense, I just thought Knight was being an aspie for a good funny but the longer this quest goes on the more serious things become.

We must protect the kobolds at all costs.
>>
>>5103633
Pink is the only one I can see using a flintlock. Snikt would probably prefer something more quiet like throwing knives (poison tipped being optional) or a hand held crossbow, or even a sling if its quiet enough.
The twins are invested in the slings. We could see if their skills with that weapon could be polished even further before investing their training into something else.

Flintlocks arent cheap afterall.
>>
>>5103692
The helmet thing really is him being an aspie. He doesn't like talking about his family because of personal reasons. All things considered, his family was little more than a footnote in national news. But coming home after being betrayed by your friends to find out your family took to worshipping the Things From Beyond The Stars is... unpleasant.
>>
>>5103699
>unpleasant
I'd imagine having to be the one to put them down was considerably worse.
Regardless, the man was bowed, but far from broken by the experience.
I'm eager to see if the Curse can measure up to trauma like that.
>>
>>5103699
So they were worshipping the boss from the Colour of Madness DLC? Atleast it wasn't another forgotten Organ of Darkness.

Now for sonething completply different, while we are going to rename Humper, ahould we also ask to rename Pink? Her name is closer to nickname. Maybe Rose or Rosa, it means the same thing but is an actual name, and it could pair off well if Humper is named after a flower.
>>
>>5103699
Renauld needs all the kobolt hugs. At least he has a new family now.

>>5103712
I think Pink was content with her name, but if she wanted one, what if we suggest the name Rossaline? Rosa works too.

I still like Carnellia for Humper.
>>
>>5103712
>>5103699

If it was the Sleeper or something related to it I would not be surprised.

After all, what was it the Ancestor said?

>'It will live again, in another time, in another place.'
>>
Im enjoying this story so much, if there are any others that are finished I would be very very happy to read them aswell.

I absolutely love the kobolds, especially Pink and Snikt, I really really want to hug Snikt though, that dream sequence gave me abit of a scare because I really hope its not a weird premonition or whatever
>>
>>5103915
U r gay
>>
>>5103917
Perhaps
>>
>>5103915
Other kobolt stories? Theres an unrelated draw quest called kobold goddess.
>>
>>5103712
>Humper
Is till like an author's name for her as a meta reference, or something more specific to her as a person. Maybe we should get to know her better before naming her?

>Pink?
As another anon noted, I think she likes her name. Maybe we could give her a pet name or a nickname?
>>
>>5104029
Pink said she was named like that from birth, so it means her name is just translated right? So if we call her Rosa, than we are still technically calling her Pink, except it's an common name since it's short for Rosaline.
>>
>>5104029
>>5104047
I was actually going to suggest Rose, or something similar.
>>
>>5104057
Rosaline sounds more classy. A classy name to match a classy lady.
>>
>>5104047
>>5104057
>>5104061
Maybe if she likes it?
If we went for the romance route, could call her 'our rose'
>>
>>5103267
Pink was made for gentle missionary and vanilla sex
>>
>>5104168
All of them are.aq
>>
>>5104190
You sick fuck
>>
"Before I take my leave, you should know that creature was contagious. Perhaps it would be worth it to gather another microscope, as Paracelcus called it, and see about testing everybody, including the livestock."
"I... Suppose it prudent. I doubt we'll be able to gather such an apparatus from the city, however. I'll send a courier to visit the alchemists... Perhaps we could sell the corpse of the creature to them in exchange."
Ahh, that's... clever. You hope the alchemists don't do something INCREDIBLY STUPID once they have access to something like that, though.
"Something to try, just be sure to make it very clear. I'll ask Paracelcus if it isn't a better idea to burn it, however."
"Well, then I suppose we have to hope it's not too expensive. Thank you for your time."
"Of course."

You head outside after that, and now you realize you have to spend a while day here while they get the brace ready. Of course, the most obvious choice is to head to the woodworker in town and see if Snikt is doing alright. It didn't take long to find the place, either, it's not exactly subtle. It's a building right next to the lumber mill, where people are hard at work sawing the logs from the nearby forest into something useful.
Guessing from the hissing, things aren't going very well.
You enter the building without knocking, and see that Snikt is currently on top of a cabinet. Paracelcus is trying to calm her down and telling her to jump down, which she mostly does by saying "Get down here and calm down.". Because Paracelcus has all the tact and grace of an enraged warthog.
"DRAGON! THEY WANT TO PUT THE TRAP ON SNIKT! NO NO NO!" Snikt screams, and when you look over to the woodworker, sitting behind his counter on a chair. He looks to be an elder man, and despite the noise from Snikt, he seems to be an oasis of calm... From the looks of it, he's even made tea for Paracelcus, himself and even Snikt, guessing from the third cup. His strokes his mustache as you enter, and gives you a nod.
He also raises the brace for Snikt and.... yeah.
It's intended to go around her shoulders and neck, and it's made to be adjustable. The fact that the woodworker managed this in what couldn't have been more than a few hours is a testament to his skill. The brace itself looks to be padded on the inside, to ensure it's not too uncomfortable, but...
Well

It's still something to keep her in place, and making sure she can't duck easily. She's going to be a lot less agile, obviously...

You'll have to calm her down, somehow

>Join in with Paracelcus and yell at her until she complies
Surely this is an option that should be taken and will not carry negative ramifications.
Surely.

>Offer a hug
You'll have to follow this up with something else, or she'll just take it as an escape from wood.
>>
>>5104737
>>Offer a hug
>>then give her a talk about stength to face our feae to improve and heal
>>
>>5104737
>Offer a hug
>>
>>5104737
It leaves her immobile?

Can she start with a shorter test run, keep the brace longer on the next time? Have always someone accompany her when she's with it.

It is necessary to fix the damage done to her. Like blades can be used to hurt or heal, so it is with this case. Slowly it will heal her and prevent further pain in the future.
>>
>>5104761
Not immobile, but she can't hunch over. It forcibly keeps her back straight.
It was never going to be comfortable.
>>
>>5104737
...goddamnit, doc.

>Offer a hug
>praise her bravery so far and give her the badge
>explain the brace is supposed to help her make her back better
>ask her to at least give it a try, and promise that she doesn't have to wear it if she doesn't like it
Oh, and knowing Paracelcus, she'll probably try to jump in to give her own take, so make sure to not let her.
>>
>>5104737
>Offer a hug
Well, atleast Paracelcus is trying
>>
>>5104737
>Offer a hug
>"Snikt, you have my word as a knight of this realm that this is not a trap."
>"I won't lie to you, it will be a little uncomfortable, but this is the only way to help you."
>"Can you at least try it? If not for yourself, then what about your clan?"
>>
>>5104737
both of these
>>5104767
>>5104798
>>
>>5104767
>>5104798
Good combo.

>>5104737
Supporting as well.
>>
>>5104767
>>5104798
+1
>>
>>5104737
If she's good we'll buy her some meat filled bread.
>>
You move towards Snikt, and open your arms.
"Snikt? I know things are really scary right now, but you're a brave girl. And you're a hero, too. I've got the badge to prove it."
"What?"
"The chief gave you a badge. Because you're a hero that saved the doctor."
"B-but-"
"So we all know you're a brave girl. Just come down, okay? You're getting a hug, and then we'll work together on testing the brace. It's good for you, okay?"
"B-but there are... It's... T-the wood! It hurts!"

Paracelcus rolls her eyes.
"Yes. It'll hurt. At first. Give it a few moments, okay, and the pain goes away. By the end of the day, you won't feel it anymore."
"B-but... it kept hurting last time!"
"Those were stocks. This is a brace. Look, Gepetto did his best, okay, and made it as comfortable as possible."
"But-"
You jump in again:
"Come on down. We need to try it. If you can't take it, we'll take it off, okay?"
"That won't-"
"She needs to be comfortable, Paracelcus. This is non-negotiable."
She crosses her arms, and leans against the wall. "Fine. But don't come crying to me when it doesn't work."

Snikt slowly climbs down... and then hugs you tightly. She's trembling like a leaf. You return the hug, tightly, tapping her shoulder... and the rest of the kobolts are quick to join in with the hug.
"Snikt. Please. On my honor as a knight, this is not a trap. This is to help you, okay?"
There is a moment of silence... and then Snikt releases herself.
"O-okay. T-try it."

The woodworker comes closer, slowly, and seems genuinely concerned about the little thing.
"Ohh, don't worry too much, okay? I'll make sure it won't hurt. I was very careful."
Slowly, the man comes closer, and he waits for you to give permission, besides. You nod... and he places on the brace.
On a side-note, while this will keep her a bit more stiff than what would be comfortable, it will still offer her some level of defence. It's essentially armor, and...
ah.

"You know. This is kinda like me, you know? My armor keeps my back straighter as well!"
Her eyes seem to shine a little brighter... and then you give her the badge, as well.
"T-t-t-t..." She can't actually get the words out.
Another hug from Pink, and the rest follow up.
"I-it hurts. But it's... Snikt is a brave girl!" She says, almost crying, and then...
"I'll need the rest of the day, friend, to make sure it won't leave marks on the poor girl." Gepetto says. "You should go out for some food. If you can hunt for it yourself, you can use the kitchen in the Inn. Cheap way to get some grub!"
You thank the man... and now prepare for the rest of the day.
At least you can relax.

>So hey, Paracelcus now that I have you, my eye is glowing now.

>Go out for some food

>Something else that's cute
>>
>>5105072
>>So hey, Paracelcus now that I have you, my eye is glowing now.
>>
>>5105072
>Do you know any other method to test blood for infections locals could use?
>So hey, Paracelcus now that I have you, my eye is glowing now.
>>
>>5105072
>So hey, Paracelcus now that I have you, my eye is glowing now.
>>
>>5105072
>Go out for some food
>>
>>5105072
>So hey, Paracelcus now that I have you, my eye is glowing now.
>>
>>5105072
>Go out for some food
Let's find some warthogs
>>
>>5105072
>Go out for some food
We can discuss business over lunch later. Also
>leave Chad and Pink with Snikt for moral support
>>
>>5105072
>So hey, Paracelcus now that I have you, my eye is glowing now.
>>
>>5105079
Support.
>>
>>5105072
>Do you know any other method to test blood for infections locals could use?
>So hey, Paracelcus now that I have you, my eye is glowing now.
>>
>>5105072
>So hey, Paracelcus now that I have you, my eye is glowing now.
>>
>5105072
>So hey, Paracelcus now that I have you, my eye is glowing now.
>leave Chad and Pink with Snikt for moral support
>Take the moment to give Chad his badge and congratulate him.

Spine, why can you one day write a light hearted post apocalypse romp (Either Cataclysm or Fallout), and the next write one of the most touching and wholesome quests? Fuckin' Range man.
>>
>>5105217
Do we have an archive of either of those?
>>
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>>5105293
I got some bad news, it's on akun (or fiction.live). It's also 826267 words on part one of Cataclysm, and part 2 would be 1009921 words. So, you know, make sure you about a month free to slog through it.
I'll just give you a quick run-over, and then I'll never speak of it again.

-First part is called Cataclysm: Green zone (original title is Cataclysm: The Zone). It's a mix of Cataclysm: Dark Days Ahead and S.T.A.L.K.E.R., with emphasis on the stalker. The MC also starts out as a trap due to me making the mistake of letting the audience choose the character. He's straight and entirely autistic.
-Fallout refers to "Fallout: Raiders of Michigan". You control a latina amazon woman as she takes over and leads a gang through the power of gigabrain. It's still ongoing, I only update it on thursdays.
-Spiderquest (or, How I learned to start worrying and hate being a spider) was something I ran during a hiatus, is also on akun, and is an isekai of the protag of green zone being put into the same situation as "Kumo Desu ga, Nanika" because I got really invested into the manga, then read the way it proceeds in the light novel, and got so disgusted and disappointed I dropped it and made a quest out of it. It's also post-apocalypse because the world is actively in the middle of ending through a combination of all souls-likes (hollows, werewolves, demon invasion, etc.). It's a hot mess.

I started a quest here because I was on hiatus and I wanted to do cute kobolt bullshit for a long time and wanted something I can just pop in and write during the day. I also like this format a lot, it's very relaxing.
Before you start worrying, this quest will not be hampered (too much) by my akun quests.

Alright, that's everything. I mean it, I'm not going to be talking about it again because it's off-site and people on here dislike akun (for good reasons and some bad ones)
Pic related is the fallout protag, it's an edit from an existing image, if you recognize it. Consider it an apology if akun makes you angry.
because hmm big lady make brain go smile
>>
>>5105350
Aah, so the spider manga/LN/story isn't worth reading? Thanks for the tip.

Care to spoil what was so bad though?
>>
>>5105362
I'm seconding on the reasons why the isekai is so bad.
>>
>>5105350
Big lady make me feel funny!
>>
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>>5105362
It drops the survivalist angle, pulls a twist that doesn't make sense and undercuts a lot of the survivalist stuff that was so fun. Turns out that our spider was never a former human, but an actual spider that happened to be present in the classroom that got hit with an isekai bomb. The intelligence and survivalist instinct is all because of the spidergod that birthed her(the big one at the very start of the manga) essentially controlling her.
So no cleverness, it was all according to keikaku alllll along. Fucking bullshit is what it is.

It also turns into massively generic powerwanking when she leaves the dungeon, where it's just being big strong compared to other isekai students oooooh

I say maybe read the manga up until the dungeon is over, if it got that far. Just get ready to dump it once it gets stupid, and headcanon that the writer didn't just decide to retcon his story to have a twist

Pic unrelated, she's just cute
>>
>>5105383
Thanks QM, I had read good things about it, but it just turning into another power fantasy with shamalan levels of twists for twists sake does ruin it all.
>>
>>5105350
>>5105383
Do you have links to your stories?
>>
>>5105537
Here's your spoonfeed baby.

https://fiction.live/stories/Cataclysm-Green-Zone-br-/7SmHyeaiR3HQbCgGh/home
https://fiction.live/stories/Cataclysm-Yellow-Zone/thTsyXMLB9sf7Y2Sd/home
https://fiction.live/stories/Fallout-Raiders-of-Michigan/g8M4XEtB6jDNaoCRy/home
https://fiction.live/stories/How-I-learned-to-start-worrying-and-hate-being-a-spider-FINISHED-/tEMcDWbTkNgAkfyjo/home

>>5105383
Also goddamn didnt see this art of patty.
>>
>>5105839
The commission finished, check the quest to see all the girls. Danja has hips so wide even the kobolts here would be in awe.
----------------------------------------------------------------------------------------------------------------------------
You turn to Paracelcus, who seems to be frustrated with both Snikt and herself.
"Thank you for coming to help. I was thinking this would be easy, but it seems I was wrong."
"Don't mention it."
"I won't."
You blink twice at that response, and then shrug. "Anyway, I have a few questions for you... though, really just one question."
"Shoot."
"Are there any other methods to test for infection that the locals could use?"
"Well... Practically, you could put a vial of blood in front of a suspect for about 24 hours. If they want to drink it, they're infected. Initial symptoms seem to be more of a mental desire for blood, with some minor adjustments to the body. At least, according to the memoirs."
"Whose memoirs are they, anyway?"
"He doesn't specify, though it's far east. Described a lot of powdered wigs with the nobility, so I suppose it would be in Louisterre."
She pronounces it like "lo-wee-terr", though with an only faintly audible R. You shrug. It's not important.

"Okay, so, in other news? My left eye is glowing now."
Paracelcus looks at you, her expression unchanging, but her eyes betray a sort of hunger to it.
"Really... tell me more." She says, the mirth in her voice betraying just HOW interested she is. She steps in front of you, taking out a notepad and preparing a pencil.
"Tell me!" She says.

Uhh.

>Go into detail about the nightmare you had

>Explain that you have a glowing eye, and submit to her tests

>Just say you have a glowing eye and that you have better things to do than get into it.

>Ask her about her dating life for some reason
>>
>>5105935
>Go into detail about the nightmare you had
She's our confidante and doctor...and also if we don't drip feed her information on this curse she might not continue to follow us.
>>
>>5105935
And to think we could have vote to blow her head of Patty came long way. Also that tail is THICK.

>Go into detail about the nightmare you had
>Explain that you have a glowing eye, and submit to her tests

Tell her and let her do tests.
>>
>>5105935
>Go into detail about the nightmare you had
>Explain that you have a glowing eye, and submit to her tests
>Ask whether she'd be interested in letting the kobolds that are interested, joining her in her daily training?
Good mood paracelus is an opportunity!
>>
>>5105935
>Just say you have a glowing eye and that you have better things to do than get into it.
>>
>>5105935
>Go into detail about the nightmare you had
>>
>>5105935
>Go into detail about the nightmare you had
>Explain that you have a glowing eye, and submit to her tests
Let the medic run her tests.
>>
>>5105935
the cat is made for breeding
>Go into detail about the nightmare you had
>>
>>5105935
>Explain that you have a glowing eye, and submit to her testing
>>
>>5105935
>Go into detail about the nightmare you had
But afterwards we really should be going to hunt for food.

>>5105940
We could do tests later.
>>
>>5105935
>Go into detail about the nightmare you had
>Explain that you have a glowing eye, and submit to her tests
She may be best girl, but there is time and place.
>>
>>5105935
>o into detail about the nightmare you had
>>
>>5105935
Morning.
>Go into detail about the nightmare you had
>Explain that you have a glowing eye, and submit to her tests
Let the nice doctor lady do her thing.
>>
>>5106220
'nice'?
>>
>>5106226
Well....she tries.
>>
>>5106231
Not hard enough
>>
>>5106243
Hey, it's not like she's actually mean, she does care about people. It's just that she's a sperg when it comes to talking.
>>
>>5106243
She's just autistic, we anons of all people should understand.
>>
>>5106275
Actually, her behavior is closer to actual autistic spectrum symptoms (though I'd hesitate to call them anything more than light) than what 4chan tends to CALL autism. Autism doesn't mean 'I'm hyper focused on this one thing and have a ton of knowledge in it.' It's a number of communication and comprehension issues.

I don't think she's actually autistic, mind. Just bad at talking.
>>
>>5105935
>>Go into detail about the nightmare you had
>Explain that you have a glowing eye, and submit to her tests
>Ask her about her dating life for some reason at the end of things
>>
Fuck the deer.
>>
>>5106373
....this isn't /k/.
>>
>>5106392
>>5106373
kek
>>
>>5106392
... we must pick something else?
>>
>>5106392
your write, it's /qst/

>Fuck the deer.
>>
>>5106402
>>5106404
And thus, the deer was fucked
>>
>>5106404
Fuck a kobolts. Fuck all the kobolts. Even Chad.
>>
>>5106410
No homos allowed, get on the firing line.
>>
>>5106410
chad is our little bro and squire, we will teach him in the ways of knight
>>
>>5106410
No.
>>
>>5106410
The only kobold who seems to be viable for lewd is Pink. I guess we don't for sure know about "Humper", granted.
>>
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>>5106410
Delete this.
>>
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>>5106465
No delet
>>
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>>5106465
>>5106463
>>5106453
>>5106447
>>5106431
>>5106417
You cowards cannot handle the truth. Kobolts we're designed for sexuals. Hole is hole, and holes are meant to be filled.
>>
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>>5106479
>>5106515
Don't say you weren't warned.
>>
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>>5106524
You can not judge me.
>>
>>5106410
Agreed
>>
>>5106543
Yes I can, you perverted pervy perv.
>>
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>>5106410
>>
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>>5106650
And what if I don't? What are you going to do, shoot me?
>>
>>5106657
I will snipe you from 5000km away, and if that fails, I will poison you on the last day of your life.
>>
"Alright, so... I should probably mention the nightmare I had. I'm pretty damned sure it wasn't just a nightmare. It tried to tempt me with wealth, compared to fighting my entire life, and when I chose for struggling instead of... I don't know, lying back in gold, kobolts and women or something. It didn't seem like a fully thought out fantasy."
"Interesting! What happened after that?"
"I fought everything I killed before... saw my father ordering me to fight, too, which is... not something I'll get into."
"Of course, of course... So, did you win?"
"I fought for a very, very long time. When I was lying there dying, it promised power instead."
"And you took it?"
"No. I'd prefer to die as a man than scream like a lizard... it's at this point that everything burned away and... well... I guess it's hard to explain, but my *thoughts* seemed to be kind of combative."
"Ahhh... I... see. So the curse is sentient?"
"It sure seems like it."
"Oh-hohohooo! This is so INTERESTING! Well, you gave me the cliff notes, but now I need to get everything. Don't skip the details, I want everything you can remember... Oh! And before we continue, I need to get some apparatus set up. Need to see if the magic in your body changes upon being perceived, you see!"
"That-"
"Shush! Now, is there anything else, other than the dream?"
You blink, kind of freaked out by how excited the usually rather stoic doctor is.
"Well, when I woke up, my left eye was glowing?"

Paracelcus actually smiles at that, and then takes out her bag.
"Well. Then we'd better get you looked over, no? Come, come! To my room, we'll get this done!"
Considering the situation... You just agree with her.
You get grilled for... a very long time. And you had to actively stop Paracelcus from taking a sample of your eyeball, especially when she defended herself with saying that an eyeball grows back even if half of it is damaged.
Once you insisted that was still not advised, especially with the chance of the eye turning a lot more "dragon", she stopped.

While it would be fun to go into details... it really wasn't. Lots of tests were run, and they were boring. It took... hours, but Paracelcus is incredibly happy about you letting her do all this, so you decide to take advantage of that.
"I've been planning on training the kobolts. You've... got a strong core, if nothing else. Could you teach some of the kobolts that? "
"Calisthenics, you mean? Of course. Just doing that for an hour or more at the end of the day does a lot for the body. "
"You spend that much time on it?"
"I don't need much sleep, and I can skip it when I actually need the time. Sheer persistence is key."
"Still, you look-"
"You're not bad yourself! Is that just from fighting? I suppose not... probably carrying all that armor around as you travel, right? Simple enough, and then your initial training got you to the muscle mass you have now. Am I right?"
"...Spot on, I suppose?"

This is getting odd, and it's late afternoon. You're... kind of hungry
>>
>Excuse yourself and go out hunting with the kobolts

>Check up on Snikt and see how she's holding up, while the other kobolts were taking care of her.

>Continue talking about Paracelcus about the art of swole

>Some other cool thing to do in a sleepy village
>>
>>5106665
>Continue talking about Paracelcus about the art of swole
Talk about your epic knight GAINZ
>>
>>5106665
>Continue talking about Paracelcus about the art of swole
We can't take care of the kobolds ALL the time, We've already spend pretty much all our time playing dadbold here, we can spare some time to talk about the art of swole

And i mean, happy Paracelcus. That's really cute.
>>
>>5106665
>Check up on Snikt and see how she's holding up, while the other kobolts were taking care of her.
Check our daughter.
>Continue talking about Paracelcus about the art of swole over dinner tonight.
>>
>>5106665
>Excuse yourself and go out hunting with the kobolts
>>
>>5106665
>Excuse yourself and go out hunting with the kobolts

>>5106668
>>5106669
>>5106674
We haven't even eaten yet, and neither have our kobolt buddies. You really gonna ignore them like that?
>>
>>5106677
Discussing sources of protein is way more important than acquiring it.
>>
>>5106665
>Excuse yourself and go out hunting with the kobolts
>Thank the Doc on our way out, because we appreciate her
>Check up on Snikt and see how she's holding up, while the other kobolts were taking care of her.
>>
>>5106677
Well in that case, why not this.
>>5106665
>Ask Paracelcus if she wants to go hunting with us and the Kobolts so she can check on Sknit
>Give daughterbolt a hug when we see her.
>>5106680
This can work if mine doesn't.
>>
>>5106679
That's counter productive, since if we don't feed our body, we'll slowly lose the swloness.

>>5106665
>Check up on Snikt and see how she's holding up, while the other kobolts were taking care of her.
adding this in addition to going hunting
>>
>>5106685
The animals are not going anywhere, but restarting such a meaningful conversation would be difficult.
>>
>>5106677
Oh come on, we don't need to spend every single waking moment taking care of the kobolds. We have an actual chance of discussing something here and instead we're just going to go hunt?

We're going to turn into a helicopter before we turn into an dragon.
>>
>>5106685
>That's counter productive, since if we don't feed our body, we'll slowly lose the swloness.
We're not going to talk the entire goddamn day, anon. Why lose an opportunity to connect over something meaningful because you didn't want to wait fifteen minutes to have lunch?

We can hunt later, and even if we couldn't, we could just eat in the town.
>>
>>5106665
>Excuse yourself and go out hunting with the kobolts
>acquire a duck whistle
>see if the twins can hit flying targets
>>
>>5106665
>Continue talking to Paracelcus about the art of swole
This supercedes all other considerations
>>
I feel like you people are overestimating the time it takes to have a talk, even a long one.
>>
>>5106721
Acording to bloomberg, men can talk about boobs for hours.
>>
>>5106665
>Continue talking about Paracelcus about the art of swole
BIG
>>
>>5106726
There's only so much you can talk about swoleness, even if it was really long it wouldn't last more than one hour.

We have more than enough time to eat after we talk, hunt or not.
>>
>>5106729
Fine, I acquiesce. Add
>Continue talking about Paracelcus about the art of swole
to
>>5106680
provided that it won't preclude the rest of my post.
>>
>>5106721
Look man, talking about swoleness is only stage 1
>>
>>5106736
Talk about protein, than acquire the protein.
>>
>>5106748
....would Paracelcus be interested in eventually testing Reynauld's protein?
>>
>>5106785
Surely we could at least test each others' gainz in gentle contest, we need to see which training regimen produces superior results after all
>>
>>5106828
That would involve her rubbing his pecs for comparison, that's marriage action.
>>
>>5106410
>Even Chad.

especially chad, thicc kobold but is still thicc kobold but
>>
>>5106674
support
>>
>>5106665
We left eight kobolts at a woodworking shop with no supervision for HOW LONG?! I, uh... I'm sure at this we can trust them not to do anything stupid, right?

Still, poor Gepetto, though.

>Check up on Snikt and see how she's holding up, while the other kobolts were taking care of her.
>Excuse yourself and go out hunting with the kobolts
We're burning daylight here, hunting and preparing enough food for two people and a gang of 'bolts will likely at this point take until sundown. We can continue our chat later, over dinner, or if the doctor is willing to help in the kitchen, while cooking.
>>
>>5106980
>We left eight kobolts at a woodworking shop with no supervision for HOW LONG?!
Best case scenario they're happily getting a woodworking lesson
Worst... well it's good we've got some hero status
>>
>>5106942
What the fuck man, Chad is not thick at all, and fucking him would be gay.
>>
>>5107166
Chad is 100% thick my man, and it's only gay if the balls touch. I'm assuming since kobolds lay eggs, Chad's testicles are inside his body like lizards.
Ergo, we can fuck him in the ass as much as we want and it will never be gay, because the balls will never touch.
>>
>>5106663
>Continue talking about Paracelcus about the art of swole

Gepetto is the best man we cold've left the kobolds with. Let's call this a test for if they're as much troublemakers as we fear.
>>
You… decide you need to get into this:
“Okay, okay, I’ve just been wondering. How did an alchemy student get to be as strong as you are.”
“I’m really more of an independent scholar.” Paracelcus replies, perhaps a little bit snippily… Though the way she has a smile shows that she’s mostly just proud of that status… and her body, perhaps, as she keeps that smarmy grin as she speaks: “I’ve already stated that I believe a healthy body is a healthy mind, yes? Well, I figured that one out pretty quick when I saw swarthy workmen in their 70’s going strong, while I’ve seen people in their fifties look like wrecks in their chair. I had to figure this out… but it was obvious. Inactivity begets inactivity. Not to mention, many people in most of my schools grew fat or weak. Or both, of course.”
She sniffs, and you are clearly reminded of the archivist that revealed your cursed status to you.

“So, I decided then and there, I had to keep strong. I decided to make time free, and I looked up all I could. I made some mistakes, at first, like anybody would.”
“Working out every day?” You hazard a guess. With anybody else, you’d assume procrastination, but… Paracelcus has been nothing if not dedicated.
If not downright obsessive.
Paracelcus nods heartily at your guess:
“EXACTLY! I powered through it at first, using simpler exercises, but before long I was too tired… and saw little progress. Then I read up.”
“Rest days are important if you’re actively cultivating muscle. That said, being busy every day still makes you stronger, obviously.”
“Yes yes… But there’s more to it. I ate very little back when I started. It just wasn’t as important as my research, you see.”
You decide to take that as a chance to go to a side-issue:
“Say, how long have you been doing this?”
“Six going on seven years… The results are clear, aren’t they?”
“Indeed.” You say, thinking back to the time she elected to show up with little more than a simple peasant’s shirt and… expensive underwear.

You want to ask about it really bad. Youlook away for a moment, actively considering if you should ask, but you’re not nearly comfortable enough to-
When you look back, you see that Paracelcus has raised her robes, revealing that she’s still wearing the same underwear, though she’s also wearing some thigh-high socks. The socks themselves are clearly practical, being made out of a tight and tough material, mixed together with her rather high boots.
The thing is, the tight material makes just the tiniest bulge of fat, what little there is to find, against the thighs, and that’s not getting into her abdominal muscles.
Which are downright exquisite.
(cont) (gigantic update, got carried away)
>>
“How did you get them like that!?” You say, looking at that almost text-book six-pack. You don’t even have that, being built for power leaves you with a small layer of fat, though not to the point of the strongmen you see in some carnival fairs or festivals.
“Careful. Medically researched. Diet. You don’t get abs this good just from training, it’s body fat. I admit that this is… perhaps vanity but… I’d say I’m more than deserving of a little vanity, hmm?”
You’ve squatted down, to fully appreciate it all.
“Good thighs, too… Squats, I’m guessing?”
“Many. And the glutes are looking great, too.”
“Glutes? Not an expert on names here.”

She just grins cheekily, turns around… and then shows some more cheek.
Ahaaaa.


It’s here that you realize just how unbecoming this all is, and you are glad your helmet hides your blush.
“A-HRM. Yes. Very… Very well done.”
Paracelcus, catching on that you’ve caught on, quickly rolls down her robes again… and sheepishly adds:
“Sorry, I… I’m quite proud of it, and you seemed like somebody I could show that to without you making it… difficult.”
She returns to her more stoic way of talking, though she’s unquestionably blushing.
“I… understand.”
“Your vows also make you a fine recipient of-” You interrupt her.
“Wandering Knights have no vow of celibacy. That’s a misconception.”

Paracelcus blinks.
She blinks again.

“Oh…” She says.
“Oh.” You reply.
(Cont)
>>
You desperately need to change the subject, and go for:
“Well, I was going to go hunting with the kobolts. Care to join us?”
“SURE! Sure. Sure sure sure, I should… gather some of my, uh, snares.”
“Of course.”
You get up, preparing to leave, but Paracelcus unfortunately, adds an awkward:
“Yeah.”
“Yeah?” You ask back, unsure of why she said it even though, deep down, you know it was because she didn’t know what else to add. Why do you reply to those things?
“N-nothing! It’s just… go find your wards, ser.” She says, perhaps with a bit more clenching of the teeth than usual.

You finally leave, giving off a long sigh, and move towards the woodworker who you… kind of left with a horde of kobolts. You swallow nervously, but the shop sounds quiet enough. You enter the place and…
Okay, no, it’s a bit all over the place. Many things have been knocked over, clearly, and there’s a lot of wood shavings all over the place. Despite that, however, you see Gepetto at a big table… and your eight kobolts all sitting around it.

They’re making wood carvings.
It takes no more than a glance to tell they’re making them of a humanoid figure, and guessing from the helmet and the slit…
They’re little carvings of you. Gepetto looks towards you with tired yet pleasant eyes.
“Your little friends are quite the handful, Ser knight. I… Have to admit, if you did not help the town the way you did, I might have sent them on their way.” he sounds apologetic.
“Still, they took to woodcarving like a duck to water! They’ve been so very quiet… It’s lovely.”
The kobolts turn around, staring at you… and not saying anything. They’re all smiling really wide, though, and the twins are giggling and trying to hold back.

Gepetto chortles, and then says:
“It’s fine, little ones. You may speak.”
Instantly, you are nearly knocked back from the sheer cacophony of voices, all of them screaming “DRAGON” AND “KNIGHT”, surprisingly. More than half of them leap off their chairs, and show off their little figurines, with varying levels of success. Chad, Pink and Snikt all remain at the table, though Chad is excitedly tapping his mangled tail against his stool, and Snikt slaps the table a few times.
She seems comfortable.
>>
The twin’s doll is… low quality, to put it bluntly. It’s clear the limbs fell off a few times when they tried making it too spindly, and the glue is clearly visible. Teensy’s figurine, conversely, is more of a square with a smaller square on top of it… and with the limbs just carved into the block itself. Admittedly, though, they’re well-detailed carvings of arms and legs. Just considerably more two-dimentional than the rest of the figurine.
Humper’s figurine is unfinished, though surprisingly high quality. While your head is not included, your legs have been done with attention to detail. There’s some amateurish elements to it, mostly in making things too square, but it’s very charming all the same.
Collar, meanwhile, made a spoon, instead.
“DRAGON CAN EAT SOUP WITH IT!” She proudly screams.
Upon closer inspection, however, your helmet has been carved into the concave end.

You can’t help but laugh as you accept the little gifts, and in order to be complete, you also make sure to head over to the table. Chad’s figurine is… Well, it’s finished, and resembles you well enough. He did his best to include details, but the legs are too small to allow it to stand, and it’s clearly frustrated him… Guessing from how he glued it to the table.
“S-sorry I can’t give it.” Chad says, embarrassed. You just tussle his… uh, head spike, you suppose. He appreciates the pat on the head immensely, either way.

Snikt made a simple carving into the wood.While she’s hardly a great artist, its actually very tasteful to see your helmet on the block, shoulders included, and with a shining half-circle behind it.
Below it, she’s carved:
“Draggon Renno
bi Snikt”

Your heart.

Finally, you look over to Pink, who… made a downright professional carving of you, sword and pistol included. She also made sure to add a base, so it can stand on its own, and the figurine is shooting something off the side, the sword being held low and the tip against the ground. Not actually a very good stance to be in, but…
“Did you… do this before?”
“Only with rocks! Wood is a lot easier…But mister Gepetto helped a lot!”
There’s a lot you can do in 200 years, you suppose. Gepetto himself just smiles and nods.
“Ahh, it was nothing.”
“Well, anyway… I’m planning on going on a hunt, so we can eat well tonight. Everybody up for that? Paracelcus will be helping us, as well.”
“YAAAAY!”
“I WANNA EAT BUNNY!”
“OR RABBIT!”
“YEAAAAAH!”

Gepetto cringes at the sound, though he keeps smiling.
You…
Sheepishly pay him 11 coins for his services, which the man accepts alongside your honest thanks. He doesn’t say anything, but he does pat you on the back.
“Good luck, ser. You’ll need it.”
Quite.

Now… On to the hunt.
How are you approaching this one?
>>
>Go into the forest and see what happens

>Set up snares with the kobolts

>Some other thing
>>
>>5107274
>Go into the forest and see what happens
>>
>>5107274
>>Go into the forest and see what happens

Make sure they know that the objective is to get food for the group. Not to kill everything that moves.
>>
>>5107274
>Set up snares
Kobold trapmaking powers, activate.
>>
>>5107274
>Go into the forest and see what happens
Take Snikt aside and ask how she is finding the brace. Give her a big hug for being so brave. Snikt is best girl <3
>Draggon Renno bi Snikt
Not familiar with DD lore. What does the carving mean?
>>
>>5107391
"Dragon Reynauld, by Snikt"
>>
>>5107274
>Set up snares with the kobolts
>See what Paracelcus comes out to the hunt with
>>
>>5107274
>>Set up snares with the kobolts
>>
>>5107268
>Go into the forest and see what happens
Let Tiny ride your shoulders
>>
>>5107274
>Set up snares with the kobolts
>>
>>5107268
>Set up snares with the kobolts
>>
>>5107274
Collar seems to have a practical mindset. Methinks she'll make a fine smith.

>Set up snares with the kobolts
>Try tracking down whatever we can find in the forest
I assume that as a wandering knight, Reynauld has some usable survivalist skills. Let's see if he can impart some of that on the kobolts.

Also, seconding >>5107391
>Take Snikt aside and ask how she is finding the brace. Give her a big hug for being so brave.
>>
>>5107268
>Set up snares with the kobolts
Traps.
Not for anons.
For game.
>>
>>5107498
This
+1
>>
>>5107268
>>5107498 +2
>>
Rolled 27, 12, 46 = 85 (3d100)

You only have to wait for a short while before Paracelcus shows up with several simple traps, all of cage traps. It's not your preference, but you suppose you understand why the alchemist would prefer catching prey alive.
Sobering thought.
At any rate, you do have a few simple snares of your own, including a few the kobolts have set up already on the road to town. Rabbit isn't an ideal meal to subsist off of, as the meat is rather lean. You could starve to death with a belly full of it, but there's plenty of other things to forage. The Kobolts, for instance, are all rather versed in mushrooms, likely because it's the best thing to try and grow inside of a cave. Forest mushrooms and cave mushrooms differ, of course, but they can tell edible from inedible pretty easily.
As you set up the different snares around the forest, you pretty much guarantee access to at least SOME food.

As you set up your final snare, you also turn to Snikt. She seems to be uncomfortable standing forcibly straight like that, and you note that she keeps trying to lean forward... until the brace stops her.
She doesn't say anything about it, but you have eyes.
"Hey, Snikt? How's the brace?"
"Doesn't hurt... And the little pillow stuff makes it... not as scary. But it's still scary."
"You'll get used to it, in time. In the meantime, though... you're being very, very brave."
"Snikt is a brave kobolt!" She says, through a somewhat forced smile. You then pick her up as you pull her into a bear hug. The brace makes it harder for her to feel it, so you put your arms a little lower, which makes lifting her an easier task, regardless. Considering she weighs about as much as a slice of bread, it's easy, but you need to keep the position right.
"You're doing great! Now, come on. We should go over the snares in a bit."

paracelcus, however, takes a moment to warn you:
"If it's one of mine, wear a glove when you pick them up. I use a poison, and if they're still alive they'll likely scratch you. And I don't have my rabies treatment on me."
"If they have rabies, I'm not touching it with a ten foot pole." You reply back. Rabies is terrifying. You once saw a nurse go down to that during the crusades, that was... harrowing. Putting her down was the best people could have done for her.
At any rate, now it's just a matter of seeing if you find anything of use.
>>
Rolled 6 (1d20)

>27, 12, 46

Sub-par rolls. Either your catch is meager or a Funny Thing happens
>>
Meager catch:

While the snares did their job well enough, it's mostly just vermin. The kobolts are more than happy to eat a mouse or a squirrel, but you'll have to make do with whatever Flora you've been able to scrounge up.
Of course, you COULD go a little deeper in the forest, hoping to catch an elk or, if you're feeling particularly adventurous, maybe even a boar.
Boars are nightmares to fight, though, you're not exceptionally well-equipped for it. Your pistols will do fine in trying to take down more passive wild-life, though.

>Go deeper into the forest, but expect trouble

>Make do with a salad tonight
>>
>>5108568
>not equipped to fight a boar
>not straight up catching them by the tusks and flinging them into a tree until they break.
>Go deeper into the forest, but expect trouble
>>
>>5108568
>Go deeper into the forest, but expect trouble
Bruh he’s retard strong, anything less than a troll shouldn’t give any trouble.
>>
>>5108568
>>Go deeper into the forest, but expect trouble

I kind of feel bad for discovering this quest so late so have this as tribute.
...

The night was cold and the wind howled beyond the wooden walls.
A pile of scales and tails rested on his human under the heat of the sheets.

Snikt had curled up and was clutching the human's arm like a stuffed animal.
Something grabbed her shoulder and shook her, waking her up with a small squeak.
The kobold's blade was waved in the air a couple of times before her wrist was grabbed and a hand was placed on her muzzle.


"Shhhhhh, it's me, Chad."
Snikt responded punching his face, knocking him back onto the ground with a thud.
"Shhhhh, I need to talk to you now." he whispered
"No" Snikt tried to go back to sleep grabbing the human's arm again.
"But if not, we won't have a dragon."
Snikt opened one of her eyes, she did not move but paid attention to him.

"The dragon is going to magician so he won’t become dragon, that's whats said."
Snikt nodded, she remembered the conversation that took place a few days ago with the fat man.
"But if he stops being a dragon, he will leave us."
Chad's voice broke on the last words.
Snikt's mind went blank as she processed her partner's logic.
"No, he will stay."
She affirmed with a confidence that was slowly leaving her.
"What human has wanted us before?"
Chads panic infected Snikt, whose memories only fueled the fear of being abandoned.


After a panic attack and leaving the room the two lizards agreed that if they wanted to keep their dragon,
they would have to prevent it from reaching the wizard. They didn't want to lose him.

When they both returned to the room Snikt’s discovered her place beside the human had been taken by one of the twins.
With annoyance and a new determination she went to sleep.
>>
Rolled 92 (1d100)

You continue into the darker woods, unafraid of whatever may be lurking there...

------------------------------------------------------
>>5108604
neat
>>
>>5108568
>Go deeper into the forest
We ARE the danger.
>>
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It doesn't take long before you find your prey. And what prey it is! It's a Barometz... Which is,
Kind of ludicrously lucky to come across out here. While they resemble a sheep on top of a particularly strong branch, they're actually a fruit, albeit a fruit that's about as nutritious as an actual sheep. The texture and taste is completely different, however, and if you were to butcher the fruit, you'd see that while the internals of the fruit are accurate and organ-shaped... they're all attached to eachother.
It's... certainly one of the most magical plants out there, yet it's been proven safe to eat for even the most mana-sensitive people. The prevailing theory is that the fruit itself is more of a "primer" for magic to gather in, and create another Barometz. Theoretically, one could use a field of Barometz to stop a wild mana flow, but they're rare plants and take a long time to grow. All the same, these plants are considered a "miracle meal" by travellers.

At least, that's what Paracelcus told you is up with that sheep. You're mostly just confused to see it out here. You though they were limited to places with really high amounts of magic, like the wastelands or borderworld.
All the same, the Kobolts are very happy to look at the freaky plant with a whole-ass sheep on top of it. You take out your sword, and start sawing just below the "fruit", being more than a little annoyed at how tough the root really is... and the sheer mess it's leaving everywhere. Paracelcus keeps explaining more about the sheep plant:
"It's been proposed that the reason it leaves such a massive amount of blood everywhere is to further prime the ground it leaks on for magic, though it still intends to be eaten. Most likely, when the fruit itself is digested and then defacated, it would leave behind a very efficient sort of compost."
"I'll make sure to poop on somebody's farmlands, then." You say, perhaps a bit too tired to keep up the chivalry. The kobolts laugh uproariously, far too much for how lame the joke was. It's contagious, though, as even Paracelcus seemed to give a little wheeze.

Finally, with a final hack and maybe a bit of you ripping the sheep off the plant through sheer brute strength, you take the almost absurdly light Barometz fruit and take it along under your arm. The "sheep" is still bleeding, though it smells somewhat like... apples.
It better not taste like apples.

---------------------

"I can't believe it." You say, eating your haunch of sheep leg. "It actually tastes like crab. But it still feels like sheep?"
"Odd, isn't it? Now eat up, it's healthy."

The whole Barometz ends up devoured, though at the innkeeper's request, you gave the head to the village. It's considered good luck to toss that into the manure for the upcoming harvest. With that, the day ends. You'll be leaving tomorrow...
>>
There's two things to consider

>Do you do anything else in town before you leave?

AND

>take a two day detour (meaning one day to get there and probably one day to get your business done) to the city to collect the bounty for the bloodsucker you killed, and to gather more potential travel supplies

>risk the 4 day journey to the next village.
>>
>>5108708
>>Do you do anything else in town before you leave?
>>>risk the 4 day journey to the next village.

fuck staying longer we already lost a day
>>
>>5108708
>Do you do anything else in town before you leave?
No plans, this was to be just a spot for an overnight rest
>take a two day detour
>>
>>5108706
>risk the 4 day journey to the next village.
>>
>>5108708
>risk the 4 day journey to the next village.
As good at supplies are good, we can't waste any more time.
>>
>>5108708
Ask the wood Carver for wooden swords and daggers for training purposes

>take a two day detour (meaning one day to get there and probably one day to get your business done) to the city to collect the bounty for the bloodsucker you killed, and to gather more potential travel supplies
>>
>>5108754
OP mentioned there was a chance for our kobolts to die which worries me, which is why I want to get more stuff for them.
>>
>>5108708
>Do you do anything else in town before you leave?
Give guard dog head pats and rabbit leftovers.
>risk the 4 day journey to the next village.
Our eye is glowing. This is getting urgent.
>>
>>5108765
>Our eye is glowing. This is getting urgent.
THIS IS FINE
>>
>>5108708
>Do you do anything else in town before you leave?
Did Doc ever get around to training someone from the village (the local physician, if they have one) on how to administer the blood test? She should get on that. Also, can we forfeit the bounty to the village? If we're not heading to the city, it's best the bounty be used on acquiring a microscope. After that,
>risk the 4 day journey to the next village.
camping trip with the kids WOOOOO
>>
>>5108791
Paracelcus came up with a much better and cheaper test for infection. No microscope required.
>>
>>5108806
That was a serious suggestion? I mean, weah, it's a way, but I don't know how much better it actually is.
>>
>>5108820
>That was a serious suggestion?
When has Paracelcus been anything but serious? And it's leagues better, in terms of cost.
>>
>>5108806
The one involving sitting in front of a vial of blood for 24 hours and asking if the person feels compelled to drink it? Seems somewhat unreliable as it essentially relies on self-diagnosis and would be easy to cheat. An infected person could easily lie about not wanting to drink the blood out of a desire to not get lynched or exiled,
>>
>>5108834
Who said anything about self diagnosis? The compulsion to drink it is strong enough to be noticed by an outside observer.
>>
>>5108841
Paracelcus considers most humans morons.
She probably thinks this would work becouse of it.
>>
>>5108846
Regardless of her opinion on most humans this was something she proposed in a medical capacity and I tend to believe her unequivocally on those matters.
>>
>>5108831
Paracelsus is, well, Paracelcus. She suggested it as a possibility because it would technically work, that doesn't make it viable.
And yes, it's "better in terms of costs", which is why I didn't dispute that it's "cheaper". It's not as viable, it takes a lot of time, even if it's not literally 24 hours, and it ties up the subject for a long time, making it very unlikely people would willingly subject to it. And you need the tester to babysit the subject for that entire time. The only scenario in which I see it as even remotely viable is in combination with a quarantine, or at least a stay in jail.
>>
>>5108858
>You need the tester to babysit the subject for that entire time.
Untrue, you can just see if the container of blood has been consumed or the subject escaped at the end of the test. Or observe them at the end, when their thirst would be most severe.
>It takes a lot of time, and it ties up the subject for a long time
A day isn't a lot of time
>Making it very unlikely people would willingly subject to it
So what? Anyone infected wouldn't willingly become subject of any sort of test anyway. It's not like there's a cure, if someone is infected they have to be culled.
>The only scenario in which I see it as viable...is a stay in jail
A 1-day stay in jail for the townspeople in a cycle if any further bloodsucker activity is detected is a perfectly viable way of sniffing out who's been turned.
>>
>>5108868
I'll agree to disagree just because I don't want to turn this into a political discussion. We can suggest the alternate test to the captain and see if he can in good conscience implement that policy on the village population after we're gone. I still think letting them use the bounty payout to source a microscope is a better plan, though.
>>
>>5108708
>risk the 4 day journey to the next village.
>>
>>5108708
>take a two day detour (meaning one day to get there and probably one day to get your business done) to the city to collect the bounty for the bloodsucker you killed, and to gather more potential travel supplies
As long as we don't try to solve their problems as well it will be fine.
>>
>>5108984
It's not a choice, anon. Ser Reynauld is a wandering knight, he has a vow to help in any such situations he comes across.
>>
>>5109041
Probably not every small problem. It's not like the city will be dealing an undead siege or something like that.
Hopefully.
>>
>>5109100
.....don't fucking jinx us, this is still Darkest Dungeon, Afterstory stuff. Rogue Necromancer stalks us for our mana rich body or something.
>>
>>5109122
Necromancers are mages like any other. Even in Darkest Dungeon, the necromancer you fight was once a large collection of scholars on the subject, before the Ancestor did the Funny Thing.

>>5109041
>>5109100
He can't ignore it if it would lead to people getting seriously hurt. He doesn't have to help somebody get out of debt, but he will help them if they're about to get the crap beaten out of them.
To be honest, even without the vow he'd do that. The knight is somebody that has a hard time saying no, and he thinks it's everybody's duty to help.

No man is an island,
Entire of itself.
Each is a piece of the continent,
A part of the main.
If a clod be washed away by the sea,
Europe is the less.
As well as if a promontory were.
As well as if a manor of thine own
Or of thine friend's were.
Each man's death diminishes me,
For I am involved in mankind.
Therefore, send not to know
For whom the bell tolls,
It tolls for thee.
>>
File: FISO_VaWQAcxDgK.jpg (1.93 MB, 2232x1677)
1.93 MB
1.93 MB JPG
>>5109132
Give me my kobolt wife
>>
>>5109317
>thiccums

yessss
>>
>>5108708
>take a two day detour (meaning one day to get there and probably one day to get your business done) to the city to collect the bounty for the bloodsucker you killed, and to gather more potential travel supplies

I know it's an urgent matter, but my questing instinct tells me more resources = more better.
>>
>>5108708
>Ask about wooden training weapons for the kobolds, especially Chad
>take a two day detour (meaning one day to get there and probably one day to get your business done) to the city to collect the bounty for the bloodsucker you killed, and to gather more potential travel supplies
>>
Rolled 22 (1d100)

>>5108717
>>5108745
>>5108754
>>5108765
>>5108791
>>5108930
straight ahead
-----------------------------------------------------------
There is little else to do in the village, though you did ask if there were any training swords available from the wood worker... unfortunately, he had none prepared, and you just don't have the time to wait around for him to make them.
You'll make do with sticks, and their actual weapons. They can use trees as a target, for now, and the sticks will impart some technique, though without the weight to get used to, it's limited in how useful it will really be.
...
Your sword is still chipped. You're not used to your weaponry not being in the best state it can be, and it's making your nervous. Of course...
Waking up with both eyes glowing made you considerably more nervous. Its luminescence also affects your vision, somewhat... Though not in a way that makes sense. You could see in the dark far better than usual, but it's not as if your eyes have turned to lanterns. You just have a natural sort of darkvision available... or low-light vision, if you want to be more precise. Useful, sure, but still...
Inhuman.

You leave town with the kobolts in tow, and Paracelcus following closely behind. Somehow, she's turned a little more closed off than before, and she keeps a small bit of distance from you... Likely because of the showing off session being less innocent than she expected.
It really was a nice body, though you simply have better things to care about right now. Not to mention, she's not interested in that sort of thing, by your estimate.
You'll have to deal with that bit of awkwardness, but bringing it up is not an option. You'd be better off waiting, for now.

The journey to the next village is long, and will take you through Tiger's Pass. You doubt anybody here knows what a tiger even is, and you suppose even fewer people would know how majestic the animals are to spot.
The crusades weren't all bad, in the end. The wild-life you could spot along the way was amazing.
There were some patrols along the way, as well, coming from the city. This means there will be an occasional guard post that allowed you to rest with a roof over your head. However, the patrols themselves brought some grim tidings about the pass: There have been signs of banditry, recently, alongside certain fetishes and other occult materials that imply there is some unholy activity going on in there. Staying on the road is a likely way to avoid trouble, though a wagon would be best. Moving fast and with a carriage around yourself would prevent much issues...
You don't have time to go get that, obviously.

...You hope the town uses the bounty for their microscope.
(cont)
>>
The pass looks to be a rather verdant weald, from where you're standing. The entrance to it is actually from a fairly high point, allowing you to see just how much of the place is green, mixed in with some brighter colours. Spring turned a pretty landscape into something beautiful, but that doesn't mean this will be easy.
On the upside? Lush forests mean plenty of food, and you can spend an evening making a simple wooden spear. In a pinch, the kobolts could attach their daggers to the tip to make a sharper weapon... Though it wouldn't help the durability in the slightest.

The first day of travel shouldn't be too eventful, you thought.
Surely, nothing too crazy would show up.
So, imagine your surprise when you are suddenly nudged by Humper (who still needs a name), who said
"There's a human following us and he's trying to be sneaky but I smelled him."

Of course.

>Yell at the guy to come out

>Set up an ambush to surprise him.

>Tell the kobolts to spread out to try and leave him with no way out, and start searching.

>Set the forest on fire
Wait, no, this would be stupid.
>>
>>5109750
Just the one? Nah, call him out. Of he was trying to do anything to us he'd have brought a posse.

>Yell at the guy to come out
>>
>>5109750
>Yell at the guy to come out
He’s going to eat the shoe if he doesn’t respond.
>>
>>5109750
>Set the forest on fire
>If he doesn't come out.
>>
>>5109750
>Yell at the guy to come out
>Tell the kobolts to spread out to try and leave him with no way out, and start searching.
>>
>>5109767
Support either he comes out or we close the net and find him
>>
>>5109750
>Yell at the guy to come out
>>
You tell the Kobolts to get ready to catch a runner, and as soon as you turn around you also see Paracelcus wasted no time, taking out both some little leather pouches and her dagger.
Knowing that this is an obvious tell, you elect to yell at the person following you:
"I KNOW YOU'RE HERE! COME OUT OR BE BROUGHT OUT!" You yell... but you get only silence in return. You only give him a minute, and then you tell the others to find him. Snikt tries to do her usual, but she just... can't quite do it with the brace interrupting her movement. After about 30 seconds, she instead comes out of the underbrush, dejected, and stands guard with you. Fortunately, you still have seven other kobolts to close the net, as it were, and it doesn't take long before you hear a scream and a hiss:
"STOP AND STAND!" Collar screams, and you waste no time rushing towards the voice. Despite what people might believe about plate armor in the way you wear it, with the right kind of conditioning you're still plenty fast. Not AS fast as without, of course, but the idea of the slow lumbering knight is a misnomer.

When you arrive, you see the figure standing there... Holding a shortsword, and holding off Collar, who is holding back and...Clutching her side.
"FUCK!" The figure screams. It's a rather young man, clad in what looks to be simple furs and wearing a hood, albeit flipped down. His hair is long and disheveled, and he seems to be a bit malnourished from how the furs seem to hang off of his relatively small body. The shortsword he's wearing has signs of rust and quite a bit of chipping, to the point that it must be close to shattering outright, and there's a distinct bend to the blade as well.
"Man, you keep your fucking little thing away from me or I'll GUT them!" He screams, his voice cracking with his threat. He's holding his sword with both hands...
There's blood on the tip, and one quick peek at Collar shows that things have gotten violent.
"...Collar. Did he hurt you?"
"I pointed at him and he ran at me! Poked me good." She says it more as if she scraped her knee compared to getting stabbed.

You look at your little treasure, then back at the filthy bug that dared to do that to her.

...

>Shoot him

>Kill him with your sword

>Take his sword away from him and beat him to death with your bare hands

>Something else?
>>
>>5109891
>Something else?
>Take his sword away from him and bind his limbs so he cannot escape
Contain your Dragon Curse, Reynauld. Interrogation comes first.
>>
>>5109891
>Kill him with your sword
>>
>>5109891
this>>5109897
We need info. And if Lizard brain says something, we ignore it unless its actually necessary.
>>
>>5109891
>Something else?
>Disarm him
>Interrogate him
>Judge him by laws of this land
>>
not like this guy knows it, but remember that Collar is the one that's been used as an organ farm by a wizard. makes sense she sees getting stabbed as a minor inconvenience.
>>
>>5109906
support
>>
>>5109906
WE ARE THE LAW
>>
>>5109906
Supporting!

If restraint isn't possible, kill him with our sword
>>
>>5109906
This
We must remain in control
We must hold to our codes
>>
>>5109891
this too>>5109906
>>
>>5109906
support, let's not succumb just yet

>>5109891
>your little treasure
That's odd. Doesn't seem very dragon-like to value one's kobolts this much. Is that our lizard brain accepting our knightly values, or the curse trying to manipulate us?
>>
>>5109897
>>5109906
+1

>>5109891
Ask Pink of Kobolts can contract tenitus
If yes ask Paracelcus has something for that.
>>
>>5109971
Probably the latter. While we do treasure our kobolt friends, to describe them as treasures is an obvious tell that the curse is being manipulative.
>>
>>5109897
>>5109906
Support
>>
You take a breath.
Perhaps a few breaths.
Then, you walk towards the little punk with your sword sheathed, and he responds by yelling and performing a massively telegraphed swing, to which you respond with a backhand against the side of the blade. With the low quality of the sword, it was enough to shatter it outright, likely making the remaining shard sharper than the tip it once had. Still, the guy with the sword is visibly shaken by your display of power.
Then, you grab him by the collar, pick him up, and slam him against a tree, before you yell at the others to tie him down. The kobolts move quick and efficient, though Paracelcus holds Collar back to make sure she doesn't exert herself. She gets to work applying a bandage and something to clean up the wound while the wretch is being tied up.

...The punishment for assault with a deadly weapon is generally prison. For quite a few years.
On a technical level, this does not apply to attacking a kobolt, as they are without papers or identity, making them outlaws by definition. The law will not cover them, though there are laws in place for anybody that moves in to protect somebody that is without papers. You'll never get in trouble for defending your kobolts, but if somebody wants to do something nasty to them...
Well, LEGALLY, it's animal abuse at best.
Either way, prison time or a lashing.
You don't have a lash or a prison at hand. You'll settle on questioning, instead... But what do you even want to ask?

>Ask a few questions

>Break some ribs and tell him to start crawling to the nearest town.

>Strangle him to death
>>
>>5110098
>What is he doing out here
>Why is he following us
Depending on his answers...we ditch him to the tree or
>Break some ribs and tell him to start crawling to the nearest town.
>>
>>5110098
>"Do tell me. What possessed you to try and stalk a knight?"
>>
>>5110114
>>5110106
Sure. He probably had his eye on our kobolts as reagents, but it's best to know. He might be with the local bandits or occultists and that would be valuable info.

>>5110098
"Do you work for someone, or were you eying me or my kobolts to sell to someone?"
>>
>>5110098
Ask some of our Bold to keep an eye out in case there were others tailing us.

>There have been signs of banditry, recently, alongside certain fetishes and other occult materials that imply there is some unholy activity going on in there.
>"FUCK!" The figure screams. It's a rather young man, clad in what looks to be simple furs and wearing a hood, albeit flipped down. His hair is long and disheveled, and he seems to be a bit malnourished from how the furs seem to hang off of his relatively small body.
Some notes to keep in mind.

>Ask a few questions

Hes starving and emancipated, hes more skeleton than person. He was possibly tailing us for food, either to kill or steal. Where are you from, 'boy'? Shouldnt you be at home, rather than playing bandit? (Apply intimidation)

Why were you following us? Do not lie to me, my eyes will tell me if you do. ( lean in closer, bluff, I wonder if our glowing eyes can be seen through our helmet)

How long have you been out here? Are there others like yourself?

Tell me of the occult activity here.

>>5110106
Rib breaking should be reserved for when its nessassary. Again, I smell the temptation of the curse.
>>
>>5110098
Dont forget to search him for any back up weapons like a knife.
Something tells me he didnt pick a bent rusted sword by choice. Bandit life not as glamorous as people make it out to be, or you something else?
>>
>>5110098
>Who he is
>Why is he following us
>If he is working with others
Search and tie him, he may be hiding some other weapon.
4 days to the next village, than we can hand him over to the guards.
>>
>>5110155
Bruh, we're not carrying or dragging someone for 4 days
>>
>>5110175
And skip out on leg day? Perish the thot! We shall be carrying or dragging him for four days for maximum gains.
>>
>>5110098
>You don't have a lash or a prison at hand. You'll settle on questioning, instead... But what do you even want to ask?
I have an idea of a punishment. We could lap him out on our lap, get a thick tree branch, and swat his ass like he's eight or something.
>>
"What the hell are you doing out here? What in god's name even possessed you to stalk a knight?"
The guy just stares at you, scared out of his wits, and you punch the tree he's tied to, inches from his head.
"OKAY! Fuck! O-okay, I was... I was trying to see if you were a decent target! Bunch of little guys, okay, lots of guys? That means gold and food. I'm just fucking HUNGRY, ALRIGHT?!"
"So you were looking to rob us?"
"If you were gonna kill me, you were gonna. Just... drag me off to jail or whatever, at least I'll finally get some fucking food again."
You frown.

"Where are you from, boy?" You say, spitting out the "boy" with disgust. You lean closer, as well, and guessing from the way he seemed to turn a little more pale, he realized your eyes are glowing.
"What... what the hell are you?" He whispers, but you just keep staring. Then: "I asked a question."
"A-alright! Fine! I'm from Rogan Farmstead,I didn't want to spend my whole life digging shit!"
"And you went out here to starve?"
"...APPARENTLY! DID YOU THINK I WANTED TO DO THIS!?"
"Are there others like yourself?"
"NO! NO! I'M ALONE!" He says, somewhat louder than before. You decide to try a little bluff, and open your eyes a little wider to give a bit more glow.
"I can taste your lies, you little whelp."
He pulls back, shaking, and then whispers:
"O-oh, god... There's more, yeah. T-there's a bunch of bandits. They told me to scout, and if i give them a mark i get a part of the loot and some of their food, okay? I'm... I'm just trying to survive out here, man, they won't rough you up too bad!"
"How long have you been out here?"
"..T-two months. Pickings have been slim, and I had to p-prove myself to those guys. Just, C-come on, man, I'll tell them you aren't worth the trouble and you can keep shuffling on."

Hmm.
Good bluff, it seems.
That said, you have additional questions:
"Is there any occult activity around here?"
"Fuck, yeah, there's like... this witch at the head of the bandits. She does all this ritualistic shit, she's the reason I barely got any fucking food! She does some kinda mushroom bullshit to corpses, i dunno, they didn't let me sleep in the camp itself."

Well well well...

Banditry is punished a little more harshly compared to assault with lethal weapon. Generally, it's life-long imprisonment with the potential of working off your sentence. Essentially, you lose your rights as a civilian and become a slave, until the courts decide that you're ready to be re-integrated.
Unless you were good enough at being a bandit, in which case the punishment is death.

So, with that out of the way, what do you do with this fool? Collar is already fixed up, and Paracelcus also adds that it's little more than a flesh wound. The lack of an edge and her scales did a lot to prevent a worse injury.
...
>>
> Kill the little monkey
You have what you need, now kill it.

> Cut off a hand for laying it upon your treasures.
A classic treatment. Fitting, no?

>Break his ribs, and leave him to crawl off.
A bit weak, but he'll survive... Sadly.

>Let him go and let him tell the bandits to leave you alone
A very risky proposition, and one that smells of weakness.

>Keep him tied up and take him with you.
~Don't be stupid. Just kill the damned fool and be done with it.~
No...
...He's just a kid that made stupid decisions. But you can't risk him telling the main bandit group

In addition, you need to consider the bandits themselves.

>Get directions on how to avoid them
You're in a hurry, hopefully this little detour will save time

>Get directions on where to find them... and make sure the roads are clear for future travellers
This is important for others

>Continue on the path
Maybe they'll leave you alone without their scout to confirm anything
>>
>>5110222
I wanna drill some more humility into the boy so we can break him and down and build him back up. He shouldn't be wasting his potential as some piss poor half dead bandit. Those criminals he associates with are not his friends, and is his family not worried about him? How would they feel knowing what he's been doing?

>Keep him tied up and take him with you.
>Get directions on where to find them... and make sure the roads are clear for future travellers
>>
>>5110222
This>>5110225
We can either ditch the brat later or kill him if he betrays us. But for now Lizard brain is looking for an excuse.
>>
>>5110222
>Get directions on where to find them... and make sure the roads are clear for future travellers
>Keep him tied up and take him with you.
>>
>>5110222
>Keep him tied up and take him with you.
>Get directions on where to find them... and make sure the roads are clear for future travellers
>>
>>5110222
> Kill the little monkey
Solves his starvation problem
>Get directions on where to find them... and make sure the roads are clear for future travellers
>>
>>5110222
>>I'll tell you what Farmstead, you said you've been at this for two months? then I will give you a choice I will take you on as a ward, you will be under my authority for 4 months after which point your free to go, you will work for me, fight with me, and in turn, I will ensure you keep out of trouble, or (draw sword) I cut your fucking head off here and now. (open eyes wide for extra glow intimidation)
>>
>>5110242
also this
>>Get directions on where to find them... and make sure the roads are clear for future travellers

I hate to fucking do it, but it's our duty as a knight even in the face of monstrous transformation we can't allow our humanity and knightly duty fade
>>
>>5110222
>Keep him toed up and take him with you
>Get directions on where to find them... and make sure the roads are clear for future travelers
>>
>>5110222
>Break his ribs, and leave him to crawl off.
>Get directions on where to find them... and make sure the roads are clear for future travellers
>>
>>5110222
>Get directions on how to avoid them
>Keep him tied up and take him with you.

As much as i want to feed our justice boner, we kind of got a deadline. We drop this clown off at the next village and tell any guards we meet what the bandit groups shtick is.
>>
>>5110305
Support
>>
>>5110219
>>Keep him toed up and take him with you
>>Get directions on where to find them... and make sure the roads are clear for future travelers

Goddamnit! Of course it'd be some sort of Weald Witch. Seems the Hag's disgusting brand of occultism didn't die out with her.
>>
"Okay... Here's the procedure. You're coming with me, and you're also guiding me to that bandit camp. I'm going to be clearing out and ending the blight of that witch."
"F-FUCKING WHAT!? They... they'll kill me if they see I'm guiding you there!"
"They won't. They'd have to get past me, first."
"It's... It's an encampment of twenty men! You'll never make it, and then they'll kill me!"
"My current record is twenty-four. This time, I've even got back-up."
Paracelcus seems a little surprised at that as well:
"Twenty-four men? Really?"
"Crusades mean you fight a lot of groups. The forest will grant me cover against any ranged assailants... and my armor can survive gunshots and crossbow bolts, up to a point. I'll be fine."

The little man starts hyperventilating in response:
"W-WELL! YOU CAN'T MAKE ME! JUST... JUST LET ME GO, OKAY!? I'LL LEAVE THIS FOREST!"
"You won't." You already know that. If he were to leave the plenty of the forest (of which he hasn't partaken much of), he might collapse before he finds civilisation again. Not to mention, he's more likely to go to the camp and get a good ration for snitching on you.
"Fuuuuuck, maaaan." The fact he gave up also means he believed you when you said you could eat lies.
You resist the urge to laugh, but only barely.
Leaving his legs free, you make sure he remains tied up, and you leave the leash in Chad's hands. Chad seems to be rather amused by the chance to lead a human around on a leash, though you make him walk ahead as he guides you to the camp. In the meantime, Paracelcus starts talking:
"You can't defeat twenty men and a witch."
"I can and I have. That said, I'd prefer to add a bit more tactics to the mix. Do you happen to have anything that might-"
"Yes. Plague grenades, remember? I've been adding a particularly nasty mix to it, liquefies the stuff... and practically aerosolizes it. That is likely to weaken them almost immediately, though it's more the base than the actual disease. The disease is just a long-term gift... and to give the acid something eat."
"Something to eat?" You don't quite follow the explanation, so she continues:
"Concentrated, the stuff is deadly but limited. As it melts my plague-bearing material, it will spread a toxic mist as it does so. In a pinch, I could also inject it, but my needles are fragile and if I'm that close, I'd prefer to perform an incision, instead."

...You probably understand it, though not how in the hell that would work. You're not an alchemist, after all...
>>
Before long, you arrive at the camp. The scout you've captured seems to be too scared to lure you into a trap, and he brings you to a sneaky route. You can see the clearing, and even see some smoke from a fire... They must be cooking something.
Boar, guessing from the smell.
"F-fucking fuckers." The boy says.
Well... Alright.

>Use a clever plan to kill them.
Paracelcus has a LOT of plague grenades available, and you have eight kobolts, all of them armed. You, meanwhile, are very, very strong.

>Literally rush in like an armor-clad chad and get to killing.
You're actually likely to win, but you won't get through it without injury... Not to mention, your kobolts will want to help out.
>>
>>5110658
>Not really clever plan
>Have Paracelcus give you few of the bombs, open the fight by throwing them out on the bandits
>Then rush in like an armor-clad chad and get to killing
>Have the kobolds wait in the shadows and flank the bandits when when everyone are focused on you
>>
>>5110658
Run in with Paracelcus, Chad and one of the twins and hope the bandits obey the DD rule of only engaging you four at a time?

Seriously though, there's ten of us. If we can sneak around outside the camp, I'm thinking a two sided assault preceded with some sort of diversion would be more than enough. Split up into three groups, Reynauld leading one, Paracelcus another, probably Pink and Snikt (brace off) on diversion duty and the rest divided up between the assault groups. The witch is target number 1, keep an eye out for her and take her out at the earliest opportunity.
>>
>>5110670
Do keep in mind the kobolts and Paracelcus aren't quite proper warriors. Paracelcus has a lot of really nasty tricks, sure, but Reynauld is the only true combat-focused person present.
>>
>>5110658
>Use a clever plan to kill them.
Plague bomb the camp, set up a kill box for them to flee into. Spearbolds can cover our ranged fighters. We can take anything else that gets close.
>>
>>5110658
>Use a clever plan to kill them.
Have Paracelcus explain how the plague bombs work. Determine if it's possible to have the twins launch a pair of the bombs at different groups within the camp with their slings, while Paracelcus targets another. The twins will switch to using rocks (bandits typically dont have armor so no need to waste the iron) after sufficiently weakening enough of them, Paracelcus will continue yeeting bombs at her own pace, and our other kobolts will stay behind to guard our ranged attackers.
We will take some of the doctors grenades and charge in ahead and slay as maybe as we can.

>>5110670
The problem is that none of them have proficient martial training, or knife stabbing skills, or really good armor. Speaking of- >>5110658 how did Collar hey hurt eith a rusted barely function sword? What about the gamberson she wore?

>>5110678
We dont have any spears, nor have we taught them how to use spears. Do you mean spending the time to find sticks to attach their daggers to?
>>
>>5110658
>Use a clever plan to kill them.
Doc got bombs, and kobolds are sneaky, so time to plague their camp.
>>
>>5110658
>Use a clever plan to kill them.
>>
>>5110769
No? Only Snikt is the most sneaky out of ever.

You turn to your kobolts, and ask them:
"How's your night vision?"
"Really good!" Pink says back, proudly. "We're used to living in caves, we see pretty good as long as there's a little light. Like moonlight!"
"Good. How sneaky are you guys?"
"I mean... That's kinda harder to say."
"Snikt can go unseen." Snikt says. Chad seems less certain. "I'm not... I'm kinda loud-footed."
The twins just giggle. "We are... not so good at it! It's too funny! We keep giggling."
The rest seem more so-so. They're just "okay", you suppose. As much as you could expect from small creatures like that. They're just okay.

The good news is that the twins wont have much issue lobbing bombs, rocks, or bullets at the bandits.
>>
>>5110673
>>5110764
Right, so having anybody other than Reynauld engage in direct combat is a bad idea and should be avoided. Still, we have numbers and the element of surprise on our side, and if we can get the bandits to panic prior to a frontal assault, there shouldn't be too many problems.
Lobbing in grenades from multiple sides sounds like the way to go. How big is the explosion, though? Is it big and loud, or is it more like a small pop, intended to spread the payload? Can we make them flashier and louder to maximize the intimidation effect?
>>
>>5110764
My mistake, thought we had gotten some simple spears earlier but it was actually daggers. Still, killbox can work. Just funnel them directly at us and maybe Chad. Have the rest pick off stragglers that get around us.
>>
>>5110658
Have Pink accompany us, the other kobolds and Paracelcus form another group.

Then have Paracelcus hand off grenades to the kobolts and walk around the encampment with them, dropping off kobolts such that the bandits will be surrounded on two sides (forming a narrow corridor) once the kobolts drop their grenades. Snikt and Chad should escort Paracelcus during this.

Once the corridor has been laid, the signal to actually throw the grenades will be Reynauld firing his pistols, which we will subsequently hand off to pink for reloading. Once the grenades have been deployed the kobolds are to back off and re-coalesce around Paracelcus. The bandits will then be forced to decide to charge Paracelcus and a mob of kobolts, Reynauld suppprted by Pink, or brave the unknown but clearly toxic gas. They will likely mostly choose to attack Reynauld, but if the corridor was made correctly it will prevent them all from engaging us at once.

Snikt should detach from Paracelcus’ group to hunt down any stragglers that decide to brave the gas if necessary.
>>
>>5110658
>Use a clever plan to kill them.
Similar to this >>5110812 but I'd rather the kobolts and Paracelcus avoid direct combat and generally stay out of harm's way:
>Give bombs to bolds
>Surround camp
>Have bolds throw bombs when we shoot
>Have Paracelcus and bolds back off, regroup, and hide.
>Literally rush in like an armor-clad chad and get to killing.
>>
>>5110658
I'll support this>>5110820
Get them ready to take out anybody that runs though.
>>
>>5110820
Best case scenario, we one-tap the witch with our first shot
>>
>>5110658
>Use a clever plan
I like the idea of strategically bombing the camp with plague grenades. Aim them around the fire if possible, to see if we can out it out; are forces have low-light vision. After that, have the twins sling stones, especially if they see q probable witch, but mainly to funnel enemies towards Reynauld and Chad. We will cut them down.

If Pink can sense magic at all, have her do spotting for the witch. Otherwise, everyone holds back and hunkers down.
>>
>>5110820
support
>>
>>5110820
It's unwise to leave our enemy with no hope of escape, that makes them fight harder. Giving them the illusion of that possibility with getting to choose between Reynauld and Paracelcus+Kobolts is a psychological trick...and also a tactical one because they'll split their attention and be less effective overall. If any of them do decide to attack Paracelcus+Kobolts then that just means they'll have their backs exposed to Reynauld and be easy pickings anyway.
>>
I want to add the starving bandit boy to our horde. We will train him to be a chivalrous upstanding member of civilization or beat him to death while trying
>>
>>5110803
How do you set up a kill box? How do we funnel them to the knight? There arent any walls in the forest.

>>5110812
>two way corridor that let's bandits attack us or our precious kobolts
>allowing harm to come to them
>haven't even trained them yet
You are the worst. Just have our good doctor throw down the plague potion on her end of the corridor so they all just funnel to us. Actually, that might be a waste of potion. Many of the bandits will have their night vision ruined by the light of the campfire so it's a simple matter of throwing as many plagues into the camp before killing then before they can recover.

>>5110820
+1

>>5110848
None of then will attack them because it's dark, and they wont find them because of that.
>>
>>5110859
Where does it say that it's dark, again? Homeboy could see our glowing eyes in our helmet, but I don't recall night having fallen yet.
>>
>>5110863
Hmmmm. We can wait until its night. Most of the bandits will probably be lazy on patrols or asleep.
>>
>>5110873
That would be unwise, we're way more likely to be found by returning patrols the longer we wait.

>>5110859
Yes, throwing down a potion in front of Paracelcus and the game is something they can do if they actually get into trouble. Really though, who's going to choose to charge a mob of armed kobolts over one dude. Insulating the kobolts from risk entirely is also unproductive, the best training is experience.
>>
>>5110863
Maybe I just assumed because of our glowing eye and the bandits having a fire going...
>>
>>5110955
The fire is for cooking, not for light. It's about noon.
>>
>>5110957
AH. Well then, I still support the plan at >>5110838 (which is me on mobile), and which seems to be a variant of rw8rgEL6's plan at >>5110803 and >>5110678. Bomb them to funnel them into a killbox for our best melee folks, keep everyone else safe pelting/slinging from range.
>>
okay, so i just wanna get a quick headcount. who here is for knight-bro becoming more dragon-like, and who are against it?

personally im for dragonization, with supervision to let it get as far as possible without inward mental changes/battles.
>>
>>5111073
I am cool with becoming more dragony, but am not going to actively pursue it. Too much potential for becoming an aggressive, greedy monster without empathy, based on what we've experienced so far.
>>
>>5111073
Not just no, but hell no. If the changes were strictly physical that might be one thing, but they're mainly mental so far and that can't be countenanced.
>>
>>5111073
No, the curse has show to be sentient, and make our boy nore violent and greedy.
Stopping being who you are is not worthy to become more powerful, soecially when it's not a normal change, but something forced.
>>
>>5111073
I for being dragon like, but not 100% dragon. Becoming 100% dragon means you're like a wizard, and everyone knows that wizards do not know the difference between right and wrong.
>>
>>5111101
Dragons are immune to mana sickness, they know the difference between right and wrong, they just choose violence.
>>
>>5111102
Oh. That makes picking dragon more easier. If we're able to maintain our morales, we can more easily maintain our violent instincts and channel them into more constructive things, like hunting demons, cleaning bandit hideouts, defending the realm from those from beyond the stars.
>>
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>>5111102
>pic related

>>5111106
Yes, IF we were a natural dragon... But we have a sentient curse inside us trying, actively and obviously, to make us think of our friends as possessions ("treasure") and to dull our compassion and mercy.
>>
Knights are cooler than dragons. End of story.

Dragon knight is cooler than both
>>
>>5111113
So far its tried and failed to sway us. We're doing pretty good against fighting against it. If we start losing against the curse, it's probably worth asking the Archmage to check it out immediately, assuming we reach our destination and wait things out a bit to determine how the curse develops.
Besides that, I think once we reach town we should rest a day so Collar can heal, and so we can get our armor and sword fixed. Our armor wont ladt long as it is, and that chip in the sword needs to be smoothed or a crack might form.

>>5111122
Imagine Chad riding our back as he wields a lance. There has to be some irony in that.
>>
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>>5111073
In favor
>
>>
>>5111073
I am against it, the dream/internal fight proved beyond doubt the curse is slowly corrupting his mind, for now we are able to resist it, but as time passes and we are slowly turning more into a dragon we will begin to lose the mental war.

and recall from the church scene how we had the option to steal all the shinies?

more evidence of the mental corruption, even though we are resisting the curse doesn't need us to willingly given in it is slowly inexorably gaining ground, it is winning.

it is for these reasons I am very against going full dragon. we need to remain human and work to slow and stop the curse as much as possible. going full dragon should be very obvious to every anon the BAD END, everything spinejuice has so far depicted tells us as much.
>>
>>5111154
Also for the vote with this bandit, all pf the options where violent, we had to use a write-in to calm down, so the curse is really messing with Reynauld.
What will we do, if the curse removes the option for a write-in?
>>
I really hope the pro dragon anons are shit posting and are not just retarded going dragonz col and not picking up on the very clear theme that going full dragon is fucking bad.
>>
>>5111160
even more evidence that we need to do everything we can to resist and slow the curse
>>
>>5111160
That'd be real gay.

>>5111162
It easier to accept if we know right from wrong. Too violent oriented? Fight other dragons. Too greedy? Troll the curse by hording good will, praise, and friends. If the curse is trying to corrupt Reynauld, I wonder if it's possible to find loopholes around them.
>>
>>5111178
it's called getting to a wizard as fast as we an to figure out our options
>>
All well and good i think we should remember that no matter how cool it is, that raynold is likely to react poorly to more dragon body changes. Source: every time hes had a near break down from losing parts of human body
>>
>>5111192
great point, on a meta-level, having our character be dragon would be cool as hell, but, for the character, it would be world ending, along with the issue of mental corruption it just isn't good.
>>
>>5111192
However, if he has a small dick, and gets a bigger dick in consequence of being part dragon, you cant be entirely mad with the results.
>>
>>5111242
But what if the penis remain the same size, or becomes smaller?
>>
>>5111258
If you had a small dick before, you were never going to get any gay after, unless you're into cuck shit. Its 33.3/33.3/33.3 where you either get a smaller dick and still get no sex (nothings changed), your dick remains the same size (might get molested by dragon fetishists, avoid them), or get a bigger dick (mixed bag if its human or lizard).
>>
The kobolts will gush over it no matter the case.
>>
>>5111639
A kobolt for all penis sizes
>>
>>5111073
Reject lizard. Return to monke.
>>
Rolled 3 (1d20)

"Right then. Paracelcus? Give some bombs to the kobolts. I intend to cover the camp in smoke, force them into a killzone."
Paracelcus doesn't look so sure. "I'm not sure I want to hand off these incredibly volatile grenades to your kobolts."
"Please?"
"Okay." She says, shrugging, as she opens up her bag and starting to hand over the grenades to the kobolts.
"They've got a limited range, but they'll work in keeping people out for a decent amount of time. Don't squeeze them and don't drop them."

The kobolts are almost reverent of the little balls of death, and you start looking around for a good place to start... Using the tents, you can easily corral them around, so it's just going depend on whether or not they can get around...
But with the help from the little malnourished bandit you caught, considering he considers his own life more important than his compatriots, the guards are easily sidestepped...
As soon as everybody's in position, or very likely to be, at any rate... you toss your one and only grenade, in the centre of the camp. The signal is clear as the grenade lands in the fire, by chance, and causes a collection of bandits to start screaming...
Then, pandemonium. The grenades are all tossed, and while they don't spread fast, the smoke they expel is visible to the naked eye. It doesn't take long before you hear a shrill voice, likely belonging to some crone, demand that they get out of there... Though the only obvious way out is where you are prepared. Pistols loaded, and sword at the ready, You prepare to see who did or didn't make it out of the encroaching toxic smoke.
>>
Rolled 55, 76 + 25 = 156 (2d100 + 25)

Unfortunately, it seems they managed to gather their wits pretty fast, or perhaps that crone is giving them some fine commands. They all rush towards you, and you step out of the treeline to await them... Pistol in hand, you blast away the first one, making them pause long enough for another grenade to strike them at the back. A direct hit, it seems. Somebody's got a good throwing arm, you suppose...
"DON'T JUST STAND THERE! KILL HIM AND GET MOVING!" You hear somebody scream... after which about four of them charge at you, while the others begin to move around. You holster your pistol on your chest, and clutch your blade with both hands as you prepare to take a stand. The first one tried to use two daggers at once, dual wielding them in a very creative and ultimately useless manner. He tried to block you with his left hand dagger, but the lack of strength in his arm and the abundance of strength in yours means you manage to slice him open in just one powerful hew.
In the same movement, you proceed to kick him back, causing one of the other bandits to stumble... but the other moves in for a strike .

Weathered from many, many battles, you predicted it. You move to the side, and let your armor deflect the blow, before you use your free hand to punch him in the nose. He is sent reeling, and now you move in for a stab, piercing his throat in a precise movement... and then you turn on a dime, swiming the pommel of your blade against the other fool trying to stab you from behind.
...You feel a sudden pressure against your side, and you don't even need to look to know that somebody just fired a crossbow bolt in you. He must have good aim to manage it in this mess.
Taking out your other pistol while you stab the fool you struck with the pommel in the gut, you take only a moment to aim at the crossbowman... But you spot the crone, instead, raising her hands at you and revealing a strange, unnatural light coming off of it.
You suppose you did hear some kind of voice, whispering secrets as sweet as the smell of decay. You put them out of your mind, the battle more important than whatever it was trying to do. But it won't be long before she'll try something more dangerous.
Flicking your aim to the side, you instead shoot the old woman in the chest, and then kick the man you stabbed in the gut away to regain your sword.
Still, you are surrounded by about a dozen men, all of them armed.

...Confident as you are, you're not getting through this one unscathed, you suspect.
>>
The fight was quicker than people would expect. With their lack of armor, and with some of them suffering from the smoke cloud, it took little to take them down, one by one. Their leader being gone, and your armor being tough enough to keep you safe is all you need, though the twins were helping out with their slings as well. Without their support, you probably wouldn't have gotten as far.
The only hiccup came at the final few people still alive. Your armor had already taken a beating, so when one of them gathered up his wits and went in with a two-handed strike from his mace... it did succeed at striking you against the chest.
Winded, you stumbled back, allowing some of the other bandits to finally get in a proper stab or two. While the Gambeson weathered the worst of it, you've no doubt that you're bleeding.

The man with the mace prepared his brutish weapon again, raising it above his hands as he charged forward, hoping to crush your skull. A stone to the back of his head put an end to that, especially when your sword pierced his belly and came out the other end. Not even bothering to pull it free from his fat body, you then stand up and headbutt the bandit that just got done leaving a dagger in your back.
Which, again, didn't quite pierce the gambeson. Not deeply, anyhow. It still hurts.
The final man, holding a rusty shortsword, proceeds to wet himself as you walk towards him, silent as the grave you're about to put him in. He attempts to slash at you, but you just lean back, letting the blow glance off your armor one more time... and then you slam your metal gauntlet against his chin. The uppercut likely broke his jaw outright, but to be thorough, you punch him a few more times, forcing him to the ground before stomping on his head with all your weight, finally killing him.

You look yourself over, and hiss in frustration at how many things are sticking out of you. Three daggers, two crossbow bolts, an axe...
The axe is the part you're really concerned about. You start pulling the other parts of it out of you with little effort, though you do end up with yet more holes in your armor. Nothing really hurts to take out, which is good, and when you reach the axe in your side.... you're suddenly stopped by Paracelcus.
"Is that deep?"
"Don't think so."
"Right. I need you to take your armor off as soon as possible, I need to check you for injuries. It's a damned miracle you're not dead."
"Nothing really got through to me. They were amateurs with poor weaponry and poorer fighting styles.
"That last blow winded you. You might have a broken rib."
"I don't. Trust me, I know what those feel like."
"Do you know what it feels like without adrenaline? Come on... my plague grenades will be clearing up around now, we can use their camp. We can feed even your prisoner... and give him fresh clothes. He wet himself."

...

>Spend a little time in the bandit camp and see what the damage is.

>You're done here, you'll only rest when night falls. Keep moving.
>>
>>5111838
>Spend a little time in the bandit camp and see what the damage is.

At least kobolts will get some weapons upgrades and maybe armor.
>>
>>5111838
>spend a little time

I love this quest. Oh you're gonna cast magick? I cast gun.
>>
>>5111838
Spend a little time, even a small wound can fester if untreated
>>
>>5111838
>Spend a little time in the bandit camp and see what the damage is.
>>
>>5111838
>Spend a little time in the bandit camp and see what the damage is.
>>
>>5111838
>Spend a little time in the bandit camp and see what the damage is.
Come on, gathering loot is what kobolt hordes are for. Plus we need to get that boar.
>>
>>5111838
>Spend a little time
>>
>>5111838
>Spend a little time in the bandit camp and see what the damage is.
While we're getting a check up, everyone is free to collect everything they find in the camp. Weapons, armor, rations, crossbow bolts, spare clothes, loot (to be returned to those that have been stolen from), the tents, any horses or carriages they might of had. No one is to touch the witch, we're burning it and all fetishes affiliated with it.

The next village we approach we can show our our badges and suggest sending a guard to confirm that we cleared out the bandit nest, and use the reward to fix our armor in addition to the sword. We can trade or sell the vast bulk of the goods we acquired to outfit our little friends with additional protection such as brigandine, leather pads, and helmets. Everything else we could give to the village to return anything stolen from them.

Does Paracelcus know if the hog that was roasting is safe to eat after we threw the grenade into the campfire? If it is we should probably eat it and share some with the bandit kid. This would be a good opportunity to hammer in the lesson of why it's not okay to be a bandit. Be it a few months or even a few years, you will be put down like dogs.
>>
>>5111838
>Spend a little time in the bandit camp and see what the damage is.

while at it, try and look around the camp for new weaponry for the kobolds or even things which can either replace or repair peices of your clothing/be used as clothing for the kobolds(they most likely have more than just the pelts and garments which they were wearing, after all)

and hey, i think a roof over our heads are alot more important than getting onto the road, since a dead paladin can't do anything about any form of curse, unlike a living paladin.
>>
>>5111844
Some of the stuff the bandits had will be in piss poor quality. If we're lucky they might have a small handful of weapons in decent conditions, in addition to some crossbows which we can utilize for the twins or someone else, perhaps Pink? Any armor they might have wont fit our kobolts since they were tailored for humans in mind, not small lizard like creatures, but there might be some exceptions. Leather pads and guards are flexible and can be cut down into smaller pieces with a sharp knife.

>>5111909
It's free food

>>5111922
Adult men's clothes we find aplenty. If we find a lot of children sized clothes, do you think that paints a very nice picture of the bandits? Where did they get children sized clothes from? Kids clothes are probably the only things that will fit our kobolts.
>>
You agree to being looked after for some time, and start taking off your armor. As you do so, however, it becomes abundantly clear that it's pretty much done for, now that it has a myriad number of holes and slashes in it. You knew it was to be expected if you couldn't get it fixed up with the alchemists. Your sword is in similar condition, too. When you stabbed through the fat man with the mace, you managed to accidentally bend the blade. You quick bend it as straight as you can manage it, but that's going to be an issue.
Fortunately, however, you aren't injured beyond a scratch from the axe. Paracelcus still decides that you should get a bandage around it, and she made sure to clean the wound, as well. You feel fine, besides. The daggers didn't even draw blood where they pricked you.

By the time you're done, the kobolts have finished looting the camp. While you personally tend to avoid that kind of work, it's pretty impressive what they managed here... Best of all, however, is the fact that there's a broken down carriage here.
Well, it's good for you, but unfortunate for the former owners. guessing from the dried blood on the cart and the many rips in the sail that intend to keep things dry, they did not give it up quietly. Likely killed to the man...
You made sure to spit on the corpse of the witch as you burned her. A process made easy by the myriad of flammable materials on her body. The flames quickly turned green, besides.
Back to the loot, however, you tell the kobolts to gather everything up and to put it inside the carriage. You'll be able to bring at least some parts of it back where it belongs, though you did make the decision to let the kobolts collect whatever weapon they'd prefer.
Chad and Snikt abstained, preferring what they already have. The twins both grab a crossbow, giggling as they carry the thing... though you doubt they have the strength to actually pull the string back. When you put it to the test, you are proven correct, though they manage it when they put it on the ground, stand on it, and lift with their knees. Humper and Pink move on to proper spears... though they look to be rather short for a spear. Shortspears?
Who carries shortspears?
Collar, meanwhile, decides to upgrade to a mace, and Teensy grabs a solid-looking hatchet... though you ask that she sharpens it. You can tell from here that the edge is dulled. Obviously, they all keep their daggers.

The most valuable weapon you find, however, was an old blunderbuss. Most likely it wasn't used because loading it would have taken too long.
Your little tied up bandit friend got a change of clothes, and the kobolts got to work turning it into a fashion show as they drape different fabrics across themselves, sometimes cutting at them to make the more "kobolt-sized". Mostly, they end up adding some scraps for warmth, though Humper decided to wear a shirt like a dress. It took some insisting from Pink to adjust the sleeves.

The real prize was the boar.
(cont)
>>
>>5111930
Is the mace Collar is toting a one handed or two handed one by human standards?

>Humper decided to wear a shirt like a dress.
Too cute for mortal eyes

>old blunderbuss
We can fill those with rocks if need be? I think we can, but it would damage the barrel. Metal balls would probably be preferable and do the least amount of wear and tear damage to the gun. I hope they bandits had lots of gunpowder.
>>
Despite the grenade that landed in the fire, it seems that the meat is still perfectly edible. Paracelcus was quite proud of it, and she also states that if it was still dangerous, you'd taste it. Sure enough, the meat is delicious...
The young man you captured tears into his meal ravenously, though he doesn't get too far before Paracelcus stops him:
"You are malnourished. If you eat too much, too fast, you will grow sick."
"What the FUCK, lady, I'm starving! I only had some scraps!"
He had a solid plate, veggies included.
"And you will get more, over time. But right now, you eat this much and no more."

You also find some more rations around camp, which puts your food supply in the green.
Now, as for the carriage... fixing up the wheels is going to be a cinch for the kobolts and you working together and it will permit you to carry plenty of loot. Unfortunately, you don't have any beast of burden that could pull it for you... though you can pull it yourself, with some extra kobolt power to help. You've done it before, and once you get going properly, it's not as much effort as you'd think.
Hard to say what the faster option would be between walking or not, but this lets you keep the loot more easily.

>Forget it. Keep what you can carry and walk

>Time to get to pulling a cart. At least it's good exercise, and you can pull it in shifts

>>5111941
the mace is one-handed by human standards
>>
>>5111949
>Time to get to pulling a cart. At least it's good exercise, and you can pull it in shifts
Sled dog team style harness could let multiple Kobolts help

We're going to need the loot if we're going to trade for new arms & armour, plate is NOT cheap
>>
>>5111949
>Time to get to pulling a cart. At least it's good exercise, and you can pull it in shifts
Rough living for a workout.
>>
>>5111949
>Time to get to pulling a cart. At least it's good exercise, and you can pull it in shifts
Never. EVER! Skip out on leg day.

One handed? That's good. That means Collar can wield it two handed. It might be unwieldy for her at first, but with enough practice and muscle mass she'll get the hang of it.
>>
>>5111949
>Time to get to pulling a cart. At least it's good exercise, and you can pull it in shifts
>>
>>5111073
highly against
>>
>>5111073
I'm for it. Gotta assess if uts viable or not.
>>
>>5111949
>Forget it. Keep what you can carry and walk
We really REALLY should not be wasting time here, especially for loot which is the only positive side that having a wagon would bring.
>>
>>5111949
>Time to get to pulling a cart. At least it's good exercise, and you can pull it in shifts
The way of swole waits for no one.
>>
And then, for the rest of the day, you end up pulling a cart. It really isn't that hard once you get going, though you still elect to go without your armor on for once.
You keep the helmet.
Paracelcus joins you in pulling the cart, on occasion. While this did surprise you, somewhat, she does add that it's something to keep herself busy, and that she doesn't have to look after her gear when it's in the cart. The kobolts are always on pulling duty, however, in shifts of four. You keep it up for an admirable amount of time, and when it starts getting dark, you're also... just about tuckered out. The forest will continue for some time, but with the bandits gone it's unlikely you'll find much more trouble. Bandits tend not to like competition, after all.
It's as you gather up in the carriage to sleep, however, that you feel something... uncomfortable, along your side. When you mention it, Paracelcus figures it might be your axe wound, though it would surprise her if it was the case. Regardless, the bandage, which was used more to keep a disinfecting compress in place than to stop any kind of bleeding, is quickly removed and replaced. She takes a peek at the wound, as well, and notes that it's healing just fine, and that it's already scabbed up nicely.
With that peace of mind, you go to bed.

When you awake, however, it's still night... and the discomfort has turned to pain. As you get up, you clutch your ribs for a moment, before being taken by a coughing fit. The first few coughs are as normal,but... you just keep going. Around the fifth time, it starts to burn, and you can barely take in enough breath to just... cough again. Before long, the burning is mixed with intense stings of pain, though you finally find enough respite to breathe. Greedily, desperately, you gasp for a deep intake of air... but as soon as you filled your lungs, the pain seems to strike again, ten times worse, and you wheeze and cough again. And again...
You're choking.

"Ser? SER!? What's wrong!?" You hear your doctor say from besides you, and as soon as you take in a breath to tell her, you cough again. It's raspy, by now, and everybody's awake... though your vision starts to swim as you just can't...
Can't get air.
Then, another pain.
It's so bad you see stars, and you fall on your side with a choked cough. Paracelcus is quick to turn you on your back, and then starts demanding that you breathe. Then she starts yelling, her expression turning grim
"SLOWLY! NO MATTER HOW MUCH YOU WANT TO GASP, SLOWLY, THROUGH THE NOSE!"
You follow her instructions, and while it hurts... you can finally take a breath. You come back from the brink of unconsciousness.
It hurts.
It hurts more than you can believe.
>>
Then, suddenly, the pain comes back, and you start coughing again, this time, you feel something coming UP from your lungs. Like slime coming up through your windpipe, and every cough just makes the pain go higher and higher....
Finally, you manage to cough it up. You taste for only a moment. It's coppery, slimy and disgusting... And then you spit it up.
It's... a clump?
A red clump of blood and mucus, but now that it's out you feel... Still in pain, but not so much in agony. It's your body returning to normal after torture like that. Slowly, you regain your breath, though the urge to cough still remains.
"Oh no." You whisper, spitting out more blood, while Paracelcus wastes no time in collecting whatever you spat up in one of her bottles. Then, she looks through her bag, and takes out a stethoscope. She places it against your bare back, and asks you:
"Okay. Breathe. In and out. In..."
You breathe in, slowly. The pain is still there, but... far more reasonable than a minute ago.
"Out." She says.
You breathe out, but end up coughing again. She clicks her tongue, and then takes out a stick.
"Say aah, I need to see your tongue."

She's wearing her mask, you note. Then, you do as she says, and she seems to be staring at the base of your tongue for a moment holding your tongue down with the stick.
"...How?" She whispers to herself, and then she sighs, closing her doctor's bag;
"Okay. So I don't know how in the hell you managed it, but this? This is late-stage Tuberculosis."

...You just stare at her, blinking.
What?
You feel as though your body has gone numb as she says it... But then she takes out some little bottles, and she adds:
"You couldn't be luckier, ser knight. You happen to sit before the only doctor that might be able to help you. These tonics will strengthen you, and I'll be able to figure out how you got this sick. It can't be natural."
"What di... What did I cough up?"
"The fact that your talking says enough about how natural it is. You just coughed up a piece of lung."
...

>Say nothing, rest in the cart from now on

>"Am I going to die?"

>Find and hug kobolts. You really, REALLY need a hug right now.
>>
>>5112051
>>Say nothing, rest in the cart from now on

...well, that doesn't make the slightest bit of sense.
>>
>>5112051
>Say nothing, rest in the cart from now on
>>
>>5112051
......the fuck.
>Hug Paracelsus
>"Am I going to die?
>Find and hug kobolts. You really, REALLY need a hug right now.
>Sit in the cart petting Kobolts.
>>
Rolled 64 (1d100)

>>5112051
>Say nothing, rest in the cart from now on
Rolling for dear life
>>
>>5112056
Its probably replacing our lungs so we can breath fire. Makes sense as human lungs would just singe up
>>
>>5112070
she identified it as tuberculosis by looking down our throat.
probably the witch did actually infect us with tuberculosis (or accomplish similar symptoms), and we can still speak because the dragon curse replaces what the tuberculosis destroys.
>>
Rolled 30, 32 = 62 (2d100)

You go silent for some time... and don't really speak up.
What is there to say? You drink the tonics that she offers, and then she advises you keep sleeping. Your kobolts are all standing around you, and they don't seem to be... quite as worried as you'd expect.
"Dragons... dragon's don't GET sick." Pink says, after some time.
"I think that's... not the case." You say, trying to keep it simple.
"Actually, it might be." Paracelcus says, as she mixes up her next one. "I wasn't entirely precise, but you lack the sores of congestion. The other symptoms match up, but it's clearly nothing normal. I haven't heard of any curse or spell that just causes that, so... I wouldn't know what it is. Your breathing is still a bit ragged, sure, but anybody that coughs up lungs? I put those people on an autopsy table."
"...Right."
"All the same, let's assume the same rules. We need to keep your strength up, and you need to take it easy. The kobolts can pull the cart along just fine, and our guest, who is pretending to be asleep, can help pull as well."

The guy opens his eyes, and stares fearfully.
"Come on, man, look at me!"
"You do some work, you get some extra rations. That's better than anybody else here."
He shuts up at that, and things remain quiet for some time. Then, suddenly, Paracelcus stops what she was doing.
"Wait."

She opens her bag, and grabs some strange powder, which she quickly mixes with a water ration in a bowl. Then she grabs her gas lantern, removes much of it, and then heats the mixture up on the open flame as she takes out a towel.
"I need you to inhale this."
"What?"
"It's going to burn like hell, but it's a theory I need to test."
"...Burn?"
"It's crushed up fire crystals, gathered from a fire elemental. Ever eat a piece of hot food that went down too slow? It's going to feel like that;"
"Oh."

...
You do as she says, and it sure as hell burns... But when she asks if there's a part that "doesn't hurt"...
Yeah.
You do have a suspicious little zone, on the left, where it doesn't seem to spread. Paracelcus laughs, calling herself a genius, and then she says:
"It's just the curse! It's replacing your lungs, so you'll be suffering the symptoms of Tuberculosis, but it's going to cure itself! Even better, it's unlikely to kill you... Uhh, that said, you really do need to keep calm and warm. Long-term effects of oxygen trouble is not something to sneeze at."
"That better not be a pun."
"You're coughing, not sneezing. That's a stretch."

She must be hilarious at parties. Still... you suppose you just need to travel a bit longer to get to town. You hope this lung business doesn't come back to bite you on the way...
>>
File: Swinetaur.jpg (179 KB, 878x845)
179 KB
179 KB JPG
Unfortunately, you come across trouble after all.
Looks like there's more pigs along the way. It's not a big surprise. Swinefolk are the most common magical abomination, because one doesn't need any talent with magic to make them, they're possible to make through rituals. Take pig flesh, or living pigs, and then have a demon possess it.
The creatures up ahead look to be a raiding party of sorts, looking around for prey.

Chad was running ahead, and spotted them ahead of time. It looks to be about six of them, this time. Quite a horde. You usually wouldn't have much trouble with swinefolk... but there's a swinetaur amongst them. Those things are huge, brutish, stupid... and lethal.
Fortunately, your kobolts are better armed than before, and the other swines don't look to be particularly dangerous. Two drummers, and what looks to be more a pile of giant worms on pig legs than a real enemy.

>Suit up and get ready. You'll manage this fight, even in your condition.

>Prepare a plan with the kobolts.

>Make a detour
Though, with the cart, it's going to slow you down by quite a few hours.
>>
>>5112165
>Make a detour and wait for them to pass by, kill them with steal and poison distractions by sending them into the treeline the Kobolts set up traps in.
>>
>>5112168
stealth*, steel*
>>
>>5112165
>Suit up, but try to make a detour
The armor got quite beaten, no?
>>
>>5112165
>>Suit up and get ready. You'll manage this fight, even in your condition.


that lunge things makes no sense it must be a part of the curse, what if the curse is replacing our lunges with those of a dragon
>>
>But you spot the crone, instead, raising her hands at you and revealing a strange, unnatural light coming off of it.
You suppose you did hear some kind of voice, whispering secrets as sweet as the smell of decay. You put them out of your mind, the battle more important than whatever it was trying to do. But it won't be long before she'll try something more dangerous.
Flicking your aim to the side, you instead shoot the old woman in the chest, and then kick the man you stabbed in the gut away to regain your sword.


OOOOH no it's not got anything to do with the dragon curse the fucking hag used decay magic on us, fucking cunt
>>
>>5112209
+1
we either rusk the kobolds or ourselfs and i have little confidence in our chances
>>
>>5112209
+1 The group is in no condition to fight. Let's move on
>>
>>5112209
Support, the more injured we get, the more dragon parts we grow. It's time to start picking our battles.
>>
>>5112381
(I'd like to get more dragon parts, but as we are right now, someone else might get mauled)
>>
>>5112401
Ditto, i also want more dragon parts, though our char doesnt want to.
>>
>>5112401
meta cringe, our pc is literally terrified/disgusted about turning into a dragon. don't push for the shot that will bad and is.
>>
>>5112209
Support
>>5112401
By the Path, the lad is suffering both physically and mentally because of it and you want to inflict more?
>>
>>5112401
Yeah, listen, i can understadng wanting dragon lungs, but this is absolutely retarded. We literally KNOW that the curse is sentient and trying to drive us to crazy. And like other people said, reynauld REALLY doesn't want it.

God, this whole meta "hurr durr i want to becoem a dragon" thing is becoming even dumber.
>>
>>5112165
>Suit up and get ready.
>Prepare a plan with the kobolts.
As much as I want to move around these things, I'm worried about the destruction they might cause if they continue as they are.
We could easily make a repeat of the plague ambushing. Have out bolds carpet bomb the pug demons with bombs to weaken them as the twin snipe the weakest among them with their bullets. For the swinefolk and swinetaur they can switch to the crossbow.
The Swinetaur would be easiest to lure into a trap.
Hey OP is there any steep slope near by to lure the swinetaur towards?
>>
>>5112401
I too want the dragon bits. Initially u though the coughing was because of a late a Ting curse from the hag we killed, but I never suspected it to be the curse acting up. It makes sense kind of. As much as it sucks for our boy, at the end of it hell probably be able to breath fire, for better and worse.
>>
>>5112165
>Prepare a plan with the kobolts

Stand at the ready to assist... But this is a good opportunity to prove themselves.
>>
>>5112165
>Make a detour And DITCH THE FUCKING CART
>>
Rolled 56, 23 = 79 (2d100)

"We should go around. Hand me my armor, all the same."
"That's going to take time."
"I'll have to MAKE time as long as I'm coughing up lung."
"Perfectly healthy lung, too."
"Shut." You say, before you tell the kobolts to get the cart onto the grass, and to avoid the pigs.
...You hope this doesn't take too long.
>>
While it's only barely, and with the effort of the twins tossing a rock to bring them elsewhere, you manage to avoid the fight with only about... four hours of time lost. It's not ideal, but it's well enough.

...
You are hit with more coughing fits throughout the day, and they are NOT getting any less painful. At this point, however, Paracelcus decided to relent, and gave you some stuff to numb the pain... and also your mind, turns out. Before long, the cart is swimming, and there really isn't anything useful you can say.
So you elect to sleep.

---------------------------------------------------------------------------------------------

We will be taking on somebody else's POV for a short while, as Reynauld suffers from morphine and dragon tuberculosis. Who's perspective would you like to follow?

>Paracelcus

>Pink

>Chad

>Collar

>Humper

>Another character
QM retains the right to refuse a character.

>I'd prefer if we just did a timeskip instead
>>
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kobolts for huggin' doctor for fuggin :DDD
>>
>>5113062
based
>>
Also
>Paracelcus

>>5113063
Love you too <3
>>
>>5113061
Bandit bitch boi though I suppose one of the non chucklefuck kobolds would also be fun. I cant pick between them though
>>
>>5113061
>>Pink
Lets see Kobolt prime's thoughts on dragon tuberculosis...
>>
>>5113061
>Chad
>>
>>5113076
>Kobold prime
Yeeeeeesssssssss
>>
>>5113078
sorry to be clear this isn't a vote, I just enjoy the nickname for pink
>>
>>5113061
>Chad
>>
>>5113061
>Chad
>>
>>5113061
>>Paracelcus
>>
>>5113061
>Chad
>>
>>5113061
Paracelcus
>>
>>5113061
>shared Ruby and Sapphire PoV (or just Ruby if both is unacceptable)
"And now for something completely different..."
>>
>>5113061
>I'd prefer if we just did a timeskip instead
Hate PoV changes.
>>5113062
Based on being based.
>>
>>5113182
>>I'd prefer if we just did a timeskip instead
>Hate PoV changes.
Honestly this, but it seems unlikely
>>
>>5113182
>>5113187
hey wont happen unless you vote for it

>>5113154
Spine does love writing his chucklefucks
>>
>>5113205
And I just did, I may be on minority, but I will vote for what I want.
Hopefully the PoV will just be an update so I can skip it, instead of dragging on forever.
>>
>>5113061
>Pink
>>
>>5113061
>Paracelcus
Mainly because I'm curious to find out more about her character, including the things she doesn't talk about and if she wants to fugg
>>5113062
True
>>
>>5113061
Pink
>>
>>5113061
>Pink

>>5113062
Correct
>>
>>5113061
>>Paracelcus
Gives us ebough agency to keep the caravan moving and the kobolts safe.
>>
Okay we're choosing Paracelcus for an update or two jesus christ stop deadlocking it
>>
Rolled 12 (1d100)

You are Paracelcus. At least, that's what you claim to be your name. It's a lot easier.
You have considered telling your latest subject your real name, but due to an unfortunate miscommunication, it would come across as wrong. As fine of a subject as he is, a certain distance must be kept.
Emotionally, at any rate. You can't get much closer to a person than collecting pieces of healthy lung.
For a brief moment, you considered whether or not it would be from the witch that attempted to cast a spell or the curse from the dragon, though the answers still elude you. You've never dug too deep in how magic works. It's too dangerous, and there are far better ways to help people than to try and get the noospheric equivalent of lead poisoning.
That said, if it was some kind of decay spell or the like, the lungs wouldn't be healthy. If something comes loose in the body, there are going to be signs that things are decided unhealthy. Like the spore carriers you had to deal with, once.
Their lungs were filled with unnatural fauna. Quite pretty flowers, but nothing is particularly pleasant when coming from a corpse.

To the layman, at any rate. You found it very fascinating.

What were you thinking about?
Oh yes.
What to do with your subject. It's clear the changes are progressing haphazardly. Perhaps his successful denial of the curse's wants has galvanized it? It seems absurd for the lungs to change before the teeth are done, or for his eyes to remain human. Glowing, certainly, implying some kind of new organ that could create luminescance, but the shape...
By your guess, he would have gotten more obvious lizard eyes. The slitted kind. Eyes are the window to the soul, after all, so they're usually the first to change.
Oh, you lost track of what you were thinking about again.
Right. The lungs.
It's punishment. A juvenile attempt at compliance, by your count. Pain, or threats of pain, aren't nearly as effective as people think, especially when somebody has had a history of pain. The knight may have panicked at first, naturally, but now he has resigned himself a painful few days. Once the lungs are replaced, which should take only about five days, he'll likely be stronger for it. Especially with your mixtures.

It was here that you realize you weren't paying attention to where the carriage was going. It shouldn't be longer than two days, along a road that should be patrolled once the weald has been left behind. The chances of finding a threat is slim to none!
>>
Oh doesn't that just figure?
Looks like somebody played at necromancy a long, long while ago, and now there's a corpse wandering around being held together by nothing but literal strands of mana. These things are a lot more dangerous than they seem, besides, moving around haphazardly and being a failing conduit of magic means that touching them at all is painful.
At this point, the creature is not only mindless, but directionless. It's essentially nothing but momentum that keeps the creatures going, because it's rather hard for something to actually stop moving once it's been animated through Mana.
Unfortunately, that same momentum gave it a base set of wants, which mostly comes down to eating, to keep itself sustained. So it will try to hold somebody down until the mana overdose leaves them helpless, before they begin to eat. Every creature has some vestige of mana inside of them, so that feeds the creature and lets it move another few years. If they don't manage kill their target, of course, the mana cost to stun their prey is often enough for them to fall apart minutes later.

This creature also managed to wander right at the exit to the pass, meaning there's no easy way around it.
The knight may be able to take it on, but if he gets unlucky and takes a mana-loaded hit, you wouldn't know what might happen with his cursed status.
...Wait.
You really do not know, don't you? Maybe you can wait until he sobers up. Maybe you could discover if curses interact with haphazard mana waste? If it doesn't it won't matter.
Yes.
Yes.

...
But, then again, that would be immoral. Especially with the kindness he has already shown. No, it's better to let the curse run its course naturally, anyhow, you can keep your journal on the progression. Then, you can see how curses are removed.
You may not know much about magic, but you need to know. Nothing is to be hidden from you if it can affect the human body.
Now, as for the creature...
If need be, you could deal with it yourself. Your dagger leaves deep, bleeding cuts, after all, and you have some powders on you that draw in mana in large amounts. Covering yourself in it would offer some protection against the mana overflow...
Perhaps send the kobolts? You don't know how capable they are.
Hmmm.


>Send in the Ser's kobolts.
They're armed, it'll be fine.

>Deal with it yourself
You've got a trained body and mind. What is one little puppet held together with magic and nothing else?

>Send the bandit you captured
He might as well earn his keep, no? If he struggles, you get to research a mana overdose, as well!

>Send in the knight
He'll need some time to get ready, but he'll manage it, surely.
>>
>>5114179
>Send the bandit you captured
This is by far the most in-character.
>>
>>5114179
>Send the bandit you captured
>>
>>5114193
+ sprinkle him with some of the anti-mana dust
>>
>>5114179
>Send in the Ser's kobolts.
But support them the best you can
>>
>>5114179
Engaging these things in close combat seems not advisable. Some of the knight's kobolts are handy with ranged weapons, maybe they could dispatch the creature from afar? Then again, these things are rather resilient, and pelting it with rocks would probably have little effect. It doesn't seem aggressive so far, maybe if we wait, it will wander off on its own? No, that might take too long, and there's no guarantee that it won't come barreling straight for us.
>Send the bandit you captured
Ideally, he doesn't even need to fight the creature, just get himself pinned and hope that the corpse starves itself out on the mana dust.
>>
>>5114179
Do we have anything like rope? It seems like if we could get the thing tangled up it would just sort of waste away
>>
>>5114179
>Send the bandit you captured
>>
>>5114179
>Send the bandit you captured
Do your job discount Dismas.
>>
>>5114319
But also atleast give him some kind of weapon before sending him in.
Maybe a club so break bones. Or the dagger, for that bleed and crits.
>>
Ahhh, wait.
You can make lemonade.
"Hey. Bandit?" You say, to which the boy just grunts once. He doesn't like it when you call him that, which seems strange to you. What else would you call him?
Subject 2?
Hm.
But he's not medically interesting. Or, generally interesting, at that.
Oh, back to the point:
"You're up. Go kill the Wasted."
"W--Whu-WHAT!? How the hell am I supposed to kill that thing!?"
You toss him a mace, and stare at him from behind your mask. He just stares at his weapon for a moment, then at you, then outside at the corpse that's barely holding together... Then at the knight.
"I'm not fucking doing it! You can't make me!"

In response, you click your tongue twice and prepare your dagger.
"A-AH AH! DON'T TRY IT! I'VE GOT A WEAPON NOW, AND YOU CAN'T-"
Then he seems to remember his legs are still tied. Mostly because he stumbled and fell on his back, making you roll your eyes.Alright then...
"I could just call for the kobolts to gut you." You say, bluntly. He seems to turn paler for a moment... And then you decide to persuade him into acting normal.
"I'll toss some Sponge Fungus on you, the stuff eats up mana. Even if you let it grab you, it shouldn't be able to overload you with mana."
"Fucking what!? You're gonna toss some shrooms at me so I'm, what, immune to that thing?"
"Not immune, just resistant. It's enough for an initial-"
"G-Gimme a full ration tonight and you got a deal!"

You were going to give him that regardless, so you figure agreeing is best.
"Deal. Get out there and kill it."
You release him from his bonds, and he jumps out of the carriage. You stop him, and toss some of the spores on him as you said. He grins, and walks towards the zombie.
As soon as he gets close, the Wasted gives a low moan, and lets its arms hover off its torso as it moves in from the sides to grab him. The normal response would be to rush in and attack... or to back away from the rather slow and telegraphed attack. Instead, the bandit preferred to swear again, before getting frabbed from the side.
Instantly, the spores begin to light up as they eat up the mana that's leaking off of the undead creature... but the bandit is just flailing his arms in the meantime, grabbing at the offending limbs instead of just moving in with the mace... or hell, even just effectively pulling off the arms. He's too panicked to touch them.

In no time at all, despite the spores protecting him for a solid ten seconds, he suddenly collapses while the zombie's armless torso wanders closer, ready for a meal.
...What an idiot.
The creature is unlikely to gain back the mana it just spent, due to the spores, but it'll still kill the bandit, first.

>Rush in and kill the Wasted yourself.

>Tell the kobolts to toss rocks

>Let him die before you kill the undead creature
>>
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>>5114179
>Send the bandit you captured as a distraction then Ram it with the cart!
>>
>>5114795
okay maybe I was a little late but hey, part one of my master plan is done, now onto the ramming
>>
>>5114795
>Rush in and kill the Wasted with the Kobolts with spears
Its like this kid never fought in his life.
>>
>>5114795
>Rush in and kill the Wasted yourself
I guess we're calling the boy Bait from now on.
>>
>>5114795
>Rush in and kill the Wasted yourself.
>>
>>5114795
>Rush in and kill the Wasted yourself.
He is weaker now. Maybe.
>>
>>5114795
>Rush in and kill the Wasted yourself.
Call out to the bolts as you do so
Also I knew the kid was kinda useless but goddamn that was a particularly poor effort
>>
>>5114795
>>Rush in and kill the Wasted yourself.
the more I see this kid in action the more I think he is just a stupid kid who made some stupid choices, not a bandit who deserves to die
>>
>>5114795

>Rush in and kill the Wasted yourself.


Sheesh, that was pretty embarrassing. Bandit material this kid ain't.
>>
>>5114795
>Rush in and kill the Wasted yourself.
Sprinkle some shrooms on ourselves as we do so.
>Tell the kobolts to toss rocks
But make sure they don't hit us.
>>
>>5114795
>do it yourself
Our subj- I mean patien- I mean knight wouldn't likely forgive us for just letting him die.
>>
>>5114795
>Rush in and kill the Wasted yourself.

>>5114801
Ram it with the cart if possible.
>>
>>5114795
>Rush in and kill the Wasted yourself.
>>
>>5114871
>I guess we're calling the boy Bait from now on.
+1
>>5114795
>>Rush in and kill the Wasted yourself.
>>
You roll your eyes, hop off the cart, and charge at the creature as you unsheathe your kris. With the creature being too pre-occupied with the soon-to-be corpse, you can just slam the knife into the head of the creature while still in full sprint. The force of it actually just makes the whole zombie collapse outright, the damage finally overpowering what little magic bonds still kept the creature animated. The corpse barely weighed anything, and it goes flying rather comically while you look at the boy on the ground... paralysed but still awake.
Hmm.
Getting eaten alive while conscious would be quite awful. You can tell that he's crying at the moment, and closer inspection reveals he peed himself.
Again.

"You make this an unpleasant experience." You state to him, and then you yell to the kobolts to get you some cloth so you don't end up with pee leaking into your robes. Factually speaking, they're designed around that, it can't actually absorb liquids easily, but it's partly the principle, partly the experience you have.
The liquid doesn't get in your robes, but the stench does.
Once he's back in the cart, you roll your eyes and decide to change him. You've no doubt this is mortifying for him, but you're a doctor, and he doesn't have anything you haven't seen before. Once he's dry, and you've dumped the pants he soiled, it's time to keep going. In the meantime, you try out a few experiments on the mana-shocked individual...
-------------------------------------------------------------------------------

You are Reynauld.
You recently awoke after a drug-induced nap, and you kind of wish you didn't guessing from the agony in your lungs. Still... it's not as bad as before. The strangest part is that the boy you took in seems to have been injured, somehow. The kobolts are still pulling the carriage along the road, brave little souls that they are, so you take some time to check this out.
"What is..." You wheeze. Barely have the breath to ask the question...
"What happened?"
"The boy froze up against a Wasted. I killed it, and now I get to treat Manashock."
"...Why didn't you-- hh- w-wake me?"
You're taken over by another coughing fit, and guessing from how "chunky" it feels going up...
Paracelcus doesn't even turn:
"Aim for the bucket, please."

Another bit of lung.
This is not something you wanted to get used to.
You also answered your own question, you suppose.
"We're out of the forest, I see?" You add.
"Yes. Just a day to go, and it has guard patrols. We should be fine until we reach Colino."
You don't know much about that village, other than that it's quite a bit bigger than the last village. Likely has walls. Hopefully, they don't have some wacky problem that you need to solve.
...You should probably ask more questions about how the boy even got to fight a wasted.

>Ask why the malnourished prisoner was fighting undead

>Don't question it. Just keep busy until you're in the next town.
>>
>>5115570
>Don't question it. Just keep busy until you're in the next town

We have better things to do with our time
>>
>>5115570
>Hopefully, they don't have some wacky problem that you need to solve
Something like a deathly ill, and possibly infectious, rando knight pulling into town with a cart full of thieving lizard vermin and a mad doctor with no scruples about doing highly unethical experiments on innocent villagers?

>Ask why the malnourished prisoner was fighting undead
This is going to be rich.
>>
>>5115570
>>Ask why the malnourished prisoner was fighting undead
>>
>>5115570
>Ask why the malnourished prisoner was fighting undead
>>5115582
Kek
>>
>>5115570
>Ask why the malnourished prisoner was fighting undead
We really need to give Paracelcus some how to people lessons, explain it as improving her ability to get patients to cooperate
>>
"Paracelcus?" You say, glaring from behind your helmet.
She doesn't respond, but you can tell from the way she twitched her head that she's listening.
"Why was our prisoner fighting a mana-expelling undead?"
"Somebody had to go kill it. I figured he might as well make himself useful. Bonus points when I get to research manashock, which is coincidentally a mixture of a paralitic AND a halluconigen, at least guessing from how he keeps looking at things that aren't there... Or maybe he's seeing mold spots along the cart. Hmm."
She shrugs. You get angry.
"You sent him out alone to kill an undead? That's dangerous! What if he got killed!?"
"Don't yell, you'll hurt yourself."
"I am not yelling."
"Not yet."
"Have you no consideration for your fellow man?"
"I do. This is a man that decided human life isn't worth as much as a sandwich, and i'm not one to deny his claims."
"He's just a boy that made a mistake. He doesn't even look old enough to own property!"

You feel your lungs burning already... But you have to insist.
"This is completely inappropriate!"
"I had it in hand. Killing him would take that zombie a long time, and I did add in some protection. I figured it wouldn't take him longer than ten seconds to actually move."
"He panicked. Everybody does that at first."
"I didn't." Paracelcus says back, though she elects to turn around to look at you now.

God damn it, your lungs hurt. But the coughing just isn't coming. You wheeze, taking a few short breaths.
"Doesn't matter. You need to treat that boy like you treat anybody else, or he'll never improve. A child rejected by the village will burn it to feel its warmth!"
You hear some "ooohs" from the front of the carriage, where the Kobolts are. Seems they're listening in, and are very easily impressed.
"I am treating this thing like I treat anybody else."
"It's not how you treat me."
There isn't even a pause as she explains herself: "Because you are useful and kind. This one is belligerent and useless."
You....feel like you should be mad at that, but you don't have the energy.
"You really need to work on your bedside manner."
"I intend to get people out of bed, not make them comfortable."

You and Paracelcus bicker for a moment longer, but by the time you reach town it's all but forgotten about. The ex-bandit has turned very quiet, even though the mana-shock is over. He seems to be shaken by the experience.
The town is right up ahead. Approaching in a cart pulled by kobolts is bound to... attract attention. You need to get past their gate if you want to get in, besides. As you expected, they have a rather large wall, and the guards to match...
You need to think about how to approach this.

>Have Paracelcus, you and the former bandit pull the cart for a moment, and keep the kobolts inside the carriage. Once inside, you can explain.

>Continue as you are now, having the kobolts pull it.

>Ask to be let in separately so you can explain the situation

>Some other funny thing
>>
>>5115570
>Don't question it. Just keep busy until you're in the next town.
>>
>>5115705
>Continue as you are now, having the kobolts pull it.
>>
>>5115705
>Some other funny thing
"Hello, we're transporting kobolds and an injured knight to the Archwizard. Is it alright for us to stay the night here?"
>>
>>5115705
>>kindly as our kobolds to pull the cart and Continue as you are now
>>
>>5115705
>Continue as you are now, having the kobolts pull it.
>>
>>5115705
>Some other funny thing
Lets have something random happen.
>>
>>5115722
+1 and
>Continue as you are now, having the kobolts pull it.
>>
>>5115705
>Continue as you are now

We have nothing to hide, and if people see we have the kobolts well in-hand, maybe they'll have a better first impression?
>>
>Continue as you are now

At some point it'd be lovely to drape the kobolds in tabards in the colors of the good knight.
>>
>>5115705
We should at least make ourselves visible.
>>
>>5115877
Support
>>
>>5115877
Yeah have the knight be up front when we come into view of the guards
>>
>>5115877
>>5116214
Support, we need to look like we have everything under control.
>>
"Keep going... I'll join you in a moment." You say, putting on your gambeson... though you leave the armor alone.
The helmet stays on.
You walk up front, and you can't quite walk as straight as usual with how much your lungs hurt. Still, as you approach... A guard calls out:
"NO SLAVE TRADE HERE! GO BRING THIS BUSINESS ELSEWHERE!" They yell, and you instantly feel a lot more tired than you were just a moment ago. Of course they'd assume that.
"THIS IS NO SLAVE-"
Oh god
Oh god why did you yell.

Instantly, you are hit with a coughing fit, one of the bad ones. The drugs are still in your system, making sure it doesn't bring you to your knees, but with the effort of yelling it still leaves you leaning against the wall. Quickly, the kobolts leave their post from pulling the cart, and surround you, supporting you and asking if you need anything.
You slowly catch your breath, and it's at this point that Paracelcus figures she should do something. You looks up, and yells at the guard:
"THEY AREN'T SLAVES, THIS KNIGHT COULDN'T TURN THEM AWAY! LET US IN!"
There is a pause... And then the guard leaves from the top of the wall. There is more movement from behind the walls, guessing from the sound. You're still taking labored breaths, but you're catching your breath.
Slowly, the doors to the wall open up, and three guards step out. They're all armed with spears and have simple yet effective armor. The kobolts turn to them, and some of them actually form a shield. They stare at you, then at Paracelcus... and the boy in the carriage.
"...We're not accepting contagious diseases, either. Are you the leader here, alchemist?" The guard asks, turning to Paracelcus.
She shakes her head: "No, the knight is in charge. I'm just here to monitor his condition."

Okay. Not how you should introduce this.
You should try to serve as some extra social lubricant before you're barred from entering

>She means I've been cursed, I do not have tuberculosis

>Ask them very politely to let you in.

>Something smarter to be allowed in.
>>
>>5116940

>"Not contagious. This happened by chance. I seek only rest and resupply. Gone before the week's end."

Something like that. Forget how long we wanted to stay here.
>>
>>5116940
>>Something smarter to be allowed in.
I'm wounded you fool. As is one of my compatriots. Had a run in on the way here.
>>
>>5116940
So, how long before we become known as a Death Knight, roaming the land, terrorizing small villages and bringing discord, disease and death in our wake?

>explain that we have a cart full of loot liberated from a bandit camp and a young man injured by an undead creature
>blame the hag's curse for our condition - for all we know, that's actually true
>explain that the kobolts are our wards, not slaves, and point out we didn't exactly have any beasts of burden at hand to pull the cart
>report the swinetaur we encountered on the way
>state that we're only looking to resupply and be on our way
Hopefully Reynauld is in a good enough condition to handle a longer chat, 'cause we're not getting in easily.
>>
>>5116969
+1 but we seriously need our armor and sword fixed. Blind ignorance can only do so much for piecemeal armor.
>>
>>5116981
Yeah, I considered that to be part of resupplying.
>>
>>5116969
>>5116981
Support
>>
>>5116969
Supporting this but mention that the boy is a bandit we took prisoner
>>
>>5116969
support
>ask if they sell healing potions or have a cleric in town
>>
>>5117072
+1 boy is stupid, so send him off to his folks. After nearly getting maybe killed by a zombie, and barely living off of food scraps, he should really start to reconsider his life choices, rather than taking them fro granted.

>>5117092
I dont think they had those in Darkest Dungeon, but hey happy surprises if they do in this setting.
>>
>>5116940
>>5116969
This guy has it right, I wonder if they have a bounty on the hag.
>>
>>5116969
Smart play. I support it.

>>5116940
Thus do I cast my vote.
>>
>>5116969
>>5117072
>>5117247
>>5117277
So a combination of-
>explain that we have a cart full of loot liberated from a bandit camp and a young man injured by an undead creature
>blame the hag's curse for our condition - for all we know, that's actually true
>explain that the kobolts are our wards, not slaves, and point out we didn't exactly have any beasts of burden at hand to pull the cart
>report the swinetaur we encountered on the way
>state that we're only looking to resupply and be on our way

And maybe add
>get armor and sword fixed
>acquire additional provisions
>see if there was a bounty for the hag and bandits
>return any loot the bandits had that was stolen from the town, sell the rest we dont need
>the boy was a bandit, and very stupid. He needs an ass whoopin and be sent on his way to his family, not killed. (Take the mace back from him)
>dont forget to report the other lesser swine demons with the swinetaur
>acquire additional arms and armor for kobolts
>acquire horse
>acquire healing potions if those are a thing. I think Paracelcus would take offense to instant magic healing bullshit.
>acquire spare wheels in case carriage wheels get fucked
>get spare canvas roof for carriage, and get current one fixed
You know they're gonna ask help killing the pig demons.
>>
>>5117316
Jeez, you think you included enough separate prompts for QM? How the hell is anyone supposed to tally such a vote?
>>
>>5117335
I dont expect him to add any of that. I'm listing off things I think we need for the sake of autism.
>>
>>5117316
Inb4 QM literally has our character rattle all of that off to the guard.
Inb4 guard thinks we're crazy and kicks us out anyways.
>>
>>5117335
I'm used to worse.
---------------------------------------------------------------------
"Listen, let me start from the be-... beginning."
A little wheeze, but you manage to keep talking.
"I've got a cart full of loot that I gathered from a bandit camp, and a young man that was attacked by an undead. While clearing out the camp-"
"You cleared out a camp? On your own?"
"The kobolts helped, obviously... A-anyway, there was a witch in there. I shot her, but I suppose she managed to magic me with some- Some..."
Your lungs burn again... But you swallow and leave at just a few wet coughs. Damn it, this hurts.
"Hit me with something, at least. The kobolts are my wards, not slaves."

The guard raises his hand:
"You can stop right there. How in the hell would you take down a camp run by a witch? Only about... what, five of them there or something?"
Pink is quick to proudly state:
"Our Dragon killed twenty-two men total! But we helped because of miss Paracelcus' plague bombs!"
The guards look at her like one would look at a particularly pungent piece of dog poop, before ignoring her and looking to you again.
"She's... not lying. Used some tactics, killed about two score. Tore my armor to shreds."
The guards give eachother a look, and then they continue asking questions:
"And the kobolts?"
"Like I said, they're my wards. We didn't have any beasts to pull the cart, and I was in no position to help."

"KOBOLTS STRONG!"
"We could do it!"

You make a shushing motion, as the guards give another disgusted look. The kobolts are quick to shut up.
"Look, there's more, there was a swinetaur on the road to get here."
You cough a few more times... It's taking a lot of willpower not to keep coughing.
"We walked around it, considering our position, but I figure you should know. Now, please, we just need to resupply, and we'll be out of here."
The guards look at you, then at the kobots, then at the doctor.... Before turning around and walking towards the gate.
"Wait here. We're going to see if we have anything on bandits along the road."

And now... you wait.
It ends up taking quite a bit of time, but you patiently wait. You cough a few more times, and also cough up some more lung. You feel like your left lung is just about "Done", at this point, but there's more to go, still.
Paracelcus is also still gleefully collecting those bits, and you feel as though you should probably do something about that. Or maybe just let her have her fun. What's she supposed to do, put them back into you?
Then, the door is opened once more, and one of the guards steps forward.
"You're permitted inside, but you are not permitted to walk around without an escort. Breaking this rule will mean you are to be forced outside. You are permitted to stay the night in the Bounding Donkey, and nowhere else."
...

>Very well.

>This is unreasonable

>Spit a piece of lung at the guard.
>>
>>5117463
>Very well.
>So who's the escort? I need the supplies and repairs done as soon as possible so I can move on and uncurse myself.
>>
>>5117463
>Very well.

Reasonable enough.
>>
>>5117463
>Very well.
Don't have the energy to argue on this one.
>>
>>5117316
I... am so sorry for causing that.

>>5117463
>Very well
The less time we spend arguing, the faster we can get our shit in order and our asses on the road.
>>
>>5117463
Support >>5117470
Seems reasonable enough.
As for Paracelcus collecting the bits of lung we spit out, I say let her have her fun. Not like we need them any more and maybe they'll help with her research. Perhaps she could even use them to somehow regrow us a pair of human lungs.
>>
>>5117463
>Very well.
>>
>>5117463
Thank the guard and ask if he will be the one to escort us
>>
"Very well. Who will be escorting us?"
"Martin, you're up. Keep them in line. If they try anything, sound the alarm."

...Now you've got a gigantic shopping list to go over. The first thing is something you can do, of course.
"Is there a bounty on those bandits?" You ask the guard, and they actually have a positive answer to that.
"Looking through the loot, we can actually confirm that this is a bandit group we heard about. We'll be repossessing any loot and handing it over to the merchant's guild over in the city. We've got a caravan headed there anyway... As for the bounty, you will be getting 400 in valuables. In addition, upon confirmation of the roads being clear, you can gain an additional 300."
"I don't have the time to wait for confirmation, I need to get to the archmage."
"The archmage? That's still a week away from here. Do you have that time?"
"Should be... Now, I'll need provisions and a smith that can do some repairs. Is that available?"
"Obviously. Follow me." One of the guards says, who you will assume is Martin. He seems to be pleasant enough, being willing to look at you and the kobolts without having a look of pure disgust.

"So, uh, forgive my buds for being like that. They're a bit nervous about kobolts."
"Not you?"
"Nah! Kobolts aren't exactly powerhouses, and you seem like a decent enough sort. If worst comes to worst, we can kill you no problem."
There is an awkward pause, and the guy awkwardly adds:
"Not. That, uh, I want to do that. It's just... you know. The reason I'm not worried."
You think silence is the better part of virtue here.
With the bounty of 400, you should be able to afford the weapon and armor repairs and some extra rations for the road. You also talk to the guards about getting the boy back to his family, after you carefully explained his short and unsuccessful career as a bandit. Unfortunately, Martin cut you off rather quick, and simply explains that if you want to get that guy to his family, you'll have to do it yourself. In fact, if you mention the fact that he was a bandit to any OTHER guard, the boy's likely to be imprisoned... So, with that in mind, you don't push it.
Upgrading the carriage is costly, but something you can afford. The full pricelist is easy to keep track of...
(cont)
>>
Sword refurbishment: 110 (The repairs aren't great, but it'll do. The chips are gone and everything has been tightened. You miss the alchemists.)
Armor fix-up: 80 (Cheapest you could get, mind. They're bolting iron over the holes)
2 Spare wheels: 70
Repaired canvas roof: 30
Spare canvas roof: 40
Spare rooms: 40 (The kid sleeps in the same room as you)
=370 Rosarians total.

And, tragically, a horse will cost you about 1200 rosarians total. The cheaper option would be to get a mule, instead, which will set you back by about 500 instead.
If you want that, you'll need to get some money fast. Currently, you've only got about 30 rosarians.

Healing potions do exist, but they cost at least a thousand and aren't available in this town. Also, known to have Funny Side-effects. And you know by that capitalisation that they aren't to be ignored.

>I want to change what we buy

>Accept life, and look around town for the rest of the day. If nothing else, Paracelcus wanted to bring you to an office to look you over "properly".

>Something else to take care of
>>
>>5117563
>Accept life, and look around town for the rest of the day. If nothing else, Paracelcus wanted to bring you to an office to look you over "properly".
>>
>>5117563
>Accept life, and look around town for the rest of the day. If nothing else, Paracelcus wanted to bring you to an office to look you over "properly".
>>
>>5117563
>I want to change what we buy
Don't repair the wagon, just sell it for cheap change and invest in some better armor repair.
>>
>>5117598
This, IF we can actually handle setting out on foot. I don't feel like carrying a manashocked youth while coughing up tripe is a good plan.
>>
>>5117563
>Accept life, embrace getting a physical exam from a weird-but-hot doctor
>Do NOT sell the wagon

We're suffering medical emergencies on the regular, and have a small entourage of lizard-people who may sustain injuries or need rest. We may yet encounter a situation where we acquire more loot than we can carry. A wagon is invaluable.
>>
>>5117563
>Something else to take care of
Spend that last 30 on something nice for the kobolts. Matching dresses for the twins, something nice for Snikt for being such a brave girl <3, anything else we can think of.
>Accept life
>Spare rooms: 40
The 'bolts sleep with us.
>>
>>5117563
>>Accept life, and look around town for the rest of the day. If nothing else, Paracelcus wanted to bring you to an office to look you over "properly".
>>
>>5117563
>>I want to change what we buy
At this point the sword repair is probably more than it's worth. Finding a cheaper replacement that makes use of Reynauld's strength like a mace or club might be a better option.
>>
>>5117684
>Spend that last 30 on something nice for the kobolts. Matching dresses for the twins, something nice for Snikt for being such a brave girl <3, anything else we can think of.

Support. Add that to >>5117665 (which was also me)

>>5117563
>>
>>5117684
+1
>>
>>5117563
Wait a second. Could we wait a day for them to confirm the roads are safer, so we can get that 300? That would give us what we need for a better sword, better armor, and extras for our wards.
>>
>>5117791
What makes you think it will only take a day?
>>
>>5117795
They'll have horses which would take them less time than it took us to get here.

>>5117563
Dont forget to show them our three badges of approval.
>>
>>5117684
Supporting this. We must always think of the 'bolts, as they're basically our children but with extra scales and fangs.
>>
>>5117563
Man. Swords and armor is expensive to maintain. This is wild. We need a thicker sword. Like, Berserk Guts level thick so we dont have to worry about breakage.
>>
>>5117665
That's fair, but in that case we need to get money for that mule. Having the kobolts pull the cart was fine in an emergency, but let's not treat them like work animals if we don't have to.
If we're looking around town, let's be on the lookout for any opportunity to earn money. Ideally, we could offer our services as armed security for anybody travelling the same way as us, even if the odds of landing such a job are low.
>>
>>5118175
It wasn't just thick, It was a masterpiece enhanced with the blood of the unholy, it not requiring maintenance had little do to with weight past a certain point
>>
>>5117563
>I want to change what we buy

>Armor fix-up: 80 (Cheapest you could get, mind. They're bolting iron over the holes)
>1 Spare wheels:70
>Repaired canvas roof: 30
>Spare rooms: 40 (The kid sleeps in the same room as you)

Fuck sword we doing this goblin slayer style. Use whatever weapons we got left from bandits and change them as they get broken. Also don't buy spare canvas roof.

>Sword refurbishment: 110 (The repairs aren't great, but it'll do. The chips are gone and everything has been tightened. You miss the alchemists.)
>Spare canvas roof: 40

That gets us to 180.

I would vote to buy
>One decent weapon for 100
>Provisions
>Buy hammock or two and something to lay down on the bottom of the cart to make it more comfortable sleeping space
>>
>>5117563
>Accept
>>
>>5117563
>>Accept life, and look around town for the rest of the day. If nothing else, Paracelcus wanted to bring you to an office to look you over "properly".

so are we keeping the boy as our ward I want to, I think we could really turn his life around and more bodies are never a bad thing on these kinds of quests.
>>
You end up spending a little extra on the kobolts, after they had to do all that effort without getting a proper thanks. Their Gambesons are well enough for clothing, but look around the market you do manage to find some really cheap children's outfits. For everybody but Pink, they fit just fine, but they still cost a little bit more than 30 coins to dress all eight of them, so you have to pick and choose. Fortunately, not everybody even wanted some extra clothing, so you could just spend it on the ones that did. Collar, Teensy and the twins are, just barely, within the budget. You get The twins scarves, which is the cheapest thing you could get for them that was also colour-coded. Red for Ruby and Blue for Sapphire. They love the ability to accessorize quite a bit.
You also feel very silly when somebody reminds you that "sapphires" are blue rather than green, meaning they were half-right.
Kind of.
They thought Sapphires were green too. Turns out the thing you're looking for is emeralds, if the intent was towards green.
Well, anyway, you still got them a blue and red scarf. Teensy and Collar get a hat of their choosing, with Collar going for a cute beret and Teensy taking up an ascot, instead. You get them second-hand, and while they lost their colour in the sun, they're still good.
Unfortunately, that was about the end of your 30 coin spending spree. While you haven't bought the rest of the stuff on your shopping list yet, you need to keep the budget in mind. That said, you could wait two days for the guards to confirm the bandits are dead to collect the rest of your bounty, or try to find a quick job around town. The village isn't that big, but it's big enough to have a merchant's guild, at least.
They have jobs available for quick coin, generally.

Paracelcus also look syou over inside of a proper alchemist's lab. The alchemist that owns it isn't too interested in the medical, but he still has several tools that are of use to her, not to mention places for you to lie down. The most impressive part is that they have a way to take a picture of your insides, which they use to look your lungs over.
You had to inhale a particularly foul powder for it to work, and you feel your skin tingling after the flash, but the pictures are clear enough, at least.They confirm that your lungs are essentially disintegrating, but that there's a sturdier pair of lungs growing right under it. Bigger, too. While that was disturbing by itself, it gets a little worse.
(cont)
>>
Apparently, you're also developing an extra organ, nestled between your lungs. It's so small it was hard to notice, but still...
Paracelcus theorizes it's your fuel bladder, and that you might just be able to puff out some fire once the process is done.
...You sure hope not. It's inhuman.
Speaking of inhuman, you lost two more teeth today, neighbouring your canines, and the axe wound healed... wrong. There's a very, very small line of scales there, now. They're a very pale blue, pale to the point that to the average observer it's almost impossible to tell. Still.
Not a good sign.
Still, your lungs disintegrating is apparently slowing down the rest of the process, hence why your eyes haven't changed further. Paracelcus also theorizes that she could slice the scales off, but finds it medically ill-advised, as they might grow back bigger. The scale she sliced off at your neck, back at the beginning of this curse, apparently did just that. Now it's a small patch of thicker scales, rather than one big one.

You sort of regret getting a full checkup.

Now's the last chance to properly look over the shopping list. You'll try to just spend time in town for the rest of the day regardless

Default budget is 330, as you spent 30 on the kobolts and 40 on the rooms.

Default buylist below:
Sword refurbishment: 110
Armor fix-up: 80
2 Spare wheels: 70
Repaired canvas roof: 30
Spare canvas roof: 40
>>
>>5118360
>Refurb sword and armour
>Get spare wheels
>Repair roof
>Keep 10 coins in case of emergency
>>
>>5118369
support
>>
>>5118369
Support, it's all we can afford.
>>
>>5118369
This. Forget the spare roof.
>>
>>5118369
Sure.

>>5118360

However, let's also wait for the guards to check on the roads. Loathe as I am to allow our body to be transformed by the curse, we cannot fight while our lungs are transformed and that puts our kobolts and companions at risk. We will find nowhere safer than the town to rest while this happens either, and it will give the guards time to check the road and give us the remainder of our reward which we may need for paying the archwizard.
>>
>>5118369
+1
>>
>>5118437
+1
>>
>>5118360
Can we wait the two days? We can use the money to fully refurbish the sword and armor, instead of partially. We could also buy maybe one or two more bits of armor for the bolts.

How is Snikt doing?
>>
>>5118437
+1

We need the money
>>
>>5118437
That's a really good point supporting
>>
How long till our lungs recover? I don't want to wait longer then we have to
>>
>>5119503
None of us want to wait long, but better to wait on the lungs to recover, than travel and get wrecked by monsters while we're too busy coughing up the rest of our lungs.
>>
You really hate having a need for money like this. It's so much simpler when you can just do somebody a big favor to rest up and then keep walking, being tax exempt is also a nice bonus to being a wandering knight.
Anyhow, you tell Paracelcus that everybody will be staying in town for two days, in order to get the bounty, which has... mixed reactions. Paracelcus would prefer to keep moving over staying in this dump, and compared to the last town people are downright hostile to kobolts. Not to mention, the guard in charge of watching you isn't too excited to be forced to keep an eye on you. Still, they can't actually stop you, and they'll have shifts.
Of course, the main issue here is that you need to keep yourself busy for that extra day as well, but it's pretty clear you need money pretty bad... So you start asking around if there's anything that needs doing to both the guards and the merchant's guild. Inevitably, there are some issues around here, though you're not in the best state to tackle them. One of the issues is that they're dealing with a suspected werewolf problem on one of the nearby farms. Sheep are being torn to shreds, but they're not getting eaten, and according to the alchemist there is magical residue remainins on the parts that were torn apart with teeth marks.
That seems to indicate somebody around here is suffering from lycantrophy, but is managing to keep themselves under control by focusing on livestock. Unfortunately, wool trade is one of the cornerstones of the village, so they can't afford to lose more sheep.

...The last werewolf you fought was not fun to fight, to say the least, and you ended up having to shoot its knees out with your pistols. Then you had to drag the thing's broken (but thrashing) body to the local alchemists to cure them, which is something that can't be done while they're human.
You did ask Paracelcus about such a thing, but she doesn't have the cure on hand. It requires monkshood, quicksilver, and penicilum, of which she only have one of the three... And about three days of cooking. The local alchemist has it available, but refuses to leave his lab to inject the stuff, and refuses to give it to you as well on account of you already running with a bunch of "little thieving runts".
Prick.

On a simpler note, there's also been reports of goblins in the water tunnels below the city, which pays less to help with but is a lot more reasonable. The average Kobolt is more dangerous than a goblin, after all, though you don't know if they're going to be feral goblins or not... Ferals are easy, city goblins are more complicated.
Getting into the water tunnels also takes less time, there's a hatch next to the well that'll bring you to those tunnels. You are, of course, obligated to not leave any corpses in the drinking water.

Alternatively, you can just have some fun, instead.
Maybe they've got a pack of uno cards around.

>Hunt for a werewolf

>Fight some goblins

>Play Uno
>>
>>5119701
>Fight some goblins
Goblins vs Kobolts. A classic rivalry between fantasy mobs.
>>
>>5119701
>Fight some goblins
We don't have uno in our xbox
>>
>>5119768
Actually, changing to
>Hunt for a werewolf
Maybe we can get rid of them without a fight.
>>
>>5119701
>Fight some goblins
>>
>>5119701
>Hunt for a werewolf
More money is always better, right? And no way am I passing up the opportunity to drag a werewolf into that prick's lab.
>>
>>5119701
>>Play Uno

aren't we gravely injured
>>
>>5119701
>Fight some mind goblins
We're in no state to take on a werewolf while we cough up our lungs.
>>
>>5119701
If we set the werewolf on fire enogh, will we be able to kill it?
I also have to find an enemy that can survive dismemberment
>>
>>5119831
I presume the goal is to avoid killing the werewolf, in order to take it to the alchemist to cure.
Is there a way to test for lycanhropy in humans? If we were to go the werewolf route, we might be able to avoid a fight if we can round up and test some likely suspects. Then with any luck we can capture the infected as a human, let them turn, and administer the cure.
>>
>>5119834
>I presume the goal is to avoid killing the werewolf
oh shit, then the goblins are a way easier task
>>
>>5119701
>Hunt for a werewolf
This is very easy to do. Just inform the local guard that the local alchemist is being a little shit, and we need these three specific things to cure the werewolf. You dont need to kill the person, so they can make a public notice about it so our local wereperson doesnt need to fear for their life. Also show our damn badges.
Tell them to get the things from the local Alchemist, bring it to our doctor buddy, and well make the cure, while the guards go around asking who da big furry.
Paracelcus is doing most of the work so she deserves part of the reward to make up for used supplies.

This would take a while, so se can probably go goblin hunting while we wait.

Yeah, we can totally do both.
>>
>>5119811
No, we're coughing up lung, while said lungs are being replaced by stronger ones. Totally different.

>>5119824
Who said we had to fight them? Maybe we can try more diplomatic means.

>>5119834
A test sounds interesting. Maybe press a bit of silver against them?
>>
>>5119701
>Fight some goblins
>>
Switching from >>5119824 to support >>5119972
i.e. hunt the big bad bork via diplomatic means, without a direct confrontation. We're just not in a state for such a big fight at the moment. In the meantime, maybe we can hunt some Mind Goblins.
>>
>>5119972
That's way too much to ask of people who are barely cooperating with us.

>>5119701
>Fight some gobbos
>>
>>5119972
Fair enough. Switching from this: >>5119773 (me at home) to the werewolf rescue mission.hopefully we can avoid combat altogether.

>>5119701
Please note the change!
>>
>>5119701
Goblins? GAAAAAAWBLINS?!
>Fight some goblins
>>
Quick note on werewolves so you're fully Informed on everything Reynauld knows of them
-there is no easy way to detect somebody with lycanthropy when they are human, but the transformation takes a little under an hour to complete. Minor changes at first, and an explosive final transformation into a wolf-like monster
-werewolves are very hard to kill, but they take injuries mostly normally. It takes them an hour to heal a broken bone, and quicksilver is a popular poison, as it leaves the werewolf too sick to regenerate
-silver does nothing, you need a light-blessed sword to really hurt them. Due to this country following The Path instead of The Light, those swords are quite rare. Reynauld used to own one, but left it when the crusade was done
-lycantrophy leaves the victim exceptionally healthy after transforming back into human, though it does not cure diseases. Wounds and fatigue are gone, however, and one can even regrow limbs
- infection is preventable with simple antiseptic after being clawed or bitten. Even cheap alcoholic drinks are likely to do the trick
- no werewolf is quite alike, but many stand on their hindlegs quite often. This means a weak spot.
-werewolf tails fall off when transforming from beast to human and sell well to alchemists
-the transformation itself is surprisingly pleasant, though it looks horrific. This is why many people avoid getting cured
- being cured is pure agony, and the patient must be restrained and given something to bite down on lest they bite their tongue off.
>>
>>5120100
That's some logic you have there.
>they have problem
>tell guards how to solve it
It's that easy. Can you think of a reason why they want to keep having a problem? You think they like having read sheep?
>>
>>5120134
What happened to their dead sheeps? Were the villagers able to salvage the meat and wool, or did they have to throw it away?
Is it expensive to get a thin coating of silver applied to the edges of a sword, instead of coating an entire sword out of silver, our just making a stupid sword out of the stuff?
>>
>>5119701
>Fight some goblins

Goblin killing time
>>
>>5120134
Wait so if we plan to fight werewolf we have to drag him to alchemist. Would we have to pay for potion or would it be provided for free and do we get to keep the tail or what?
>>
>>5120171
We should probably ask the guards for more details
>>
>>5120162
>silver applied to the edges of the sword

>>5120134
>silver does nothing
>>
>>5120321
Ah piss, I was thinking about quicksilver, then I remembered that's mercury and we cant put that on a sword.
>>
>>5120134
Could we also get a quick loredump on how goblins work in thus setting?
>>
>>5120134
Do kobolts have toe beans?
>>
>>5120337
Sure, they're not as complicated.
-feral goblins are goblins that hatched from their cocoons and did not get any intellectual stimulation. As such they are the awful little bald many-teethed monsters you would expect. Green, stupid, cannibalistic etc.
- usually, feral tribes do have a shaman, which has very limited access to magic. They're much smarter than the average goblin, and due to the magic, considerably more dangerous as well. Usually, killing the shaman will scatter the tribe, as direction-less wild animals tend to do

- City goblins are formed when they do come into contact with any kind of intellectual stimulation. Generally, it requires parenthood of some regard Ithin the first two months, or they're irreversibly feral.
-City goblins are more complicated. They tend to mutate in a way that resembles the average humanoid, and they are just as smart as anybody else.
- their mutation also makes them stronger than the average goblin by a long shot, and goblins are considered to be legal humanoids by law. Despite that, they suffer a lot of discrimination, and tend to fall into crime as a result... Causing them to once again be further discriminated against.

-while City goblins tend to reproduce as any other mammalian species, and are even compatible with damn near anyone, feral goblins instead have gigantic broodmothers. While they are very big and disgusting, they're immobile, making them easily slain.

>>5120467
>Do kobolds have toe beans
Yes.
>>
>>5120476
Oh man. I feel really bad for city goblins just for associating with ferals.
>>
>>5120476
So depending on the gobs the sewer mission could be dealing with a vermin infestation or dealing with squatters
>>
>>5120146
Let me rephrase that for you
>they have a problem
>random sick motherfucker toting around a bunch of subhumans comes into town and claims to know how to fix problem
>yeah, sure buddy.
>>
>>5120487
>>5120577
So if they're smart are we adopting them too? Going to end this whole thing by settling a town for all the monstrous races with the biggest export being wandering knights.
>>
>>5120763
Based end goal
>>
You decide to take the goblin job after some deliberations. Mostly because you're probably not in a position to actually take on a werewolf, and because the local alchemist is a prick anyhow. Fortunately, nobody made a stink about you and your kobolds going into the tunnels below the city, though Paracelsus has decided to sit this one out. She wanted to argue with the alchemist.

Accepting the job was simple enough, but they do openly state that when they find your corpse, they're going to be selling the trinkets and armor you have on you.

You hate this town.

The guards give you directions, and martin will guard the entrance. It's a hatch, right next to the well, chained up right now, but they suspect that they found or made a back entrance somewhere, or the goblins wouldn't be able to make a mess. With a sigh, you climb down first, wearing only your gambeson as you left your arms and armor with the smith. You'll make do with a mace you pilfered from the bandits, instead. Goblins aren't a huge threat, after all...

The ladder goes down for quite a distance, and a few coughing fits hit you as you go. The kobolts have a bit of trouble with the ladder as well, each spoke being a bit further apart than what would be handy for them.

Once you stand in the moist caves, you note the small of fungus and moisture being omnipresent. It's very unpleasant, though Pink takes in a deep breath and says it reminds her of the cave springs with the dwarves...
To each their own.

There's only one way to go, for now. So you head that way. It doesn't take long before you hear the first signs of trouble, however. A guttural yet high-pitched voice echoes through the caves, but you can tell they're speaking English... Though the meaning of the words is lost to the echo. City goblins, then? Or somebody using goblins in some regard...
Damn.

You keep walking, raising your gas lantern high to avoid getting ambushed, and the kobolts are on high alert. After a bit more traveling, however, you see a note lying on the ground....

"Leafe this plaze. It iz not yourz"
...hm

>Call out you want to talk

>Keep walking

>Leave politely

>Douse the lamp and use your newfound low-light vision instead.
It's going to help keep you secret, but your vision I'll suffer despite the special eyes you and the kobolts have
>>
>>5120858
>Call out you want to talk
>>
>>5120858
>Call out you want to talk
Give me my shortstacsk Spine.
>>
>>5120858
>Call out you want to talk
>>
>>5120858
>Douse the lamp and use low-light vision to approach
>>
>>5120858
>Douse the lamp and use your newfound low-light vision instead
Stay quiet, stay hidden, and listen to what the Mind Goblins are saying. Let's figure out who they are and whether they are worth trying to reason with first, before we make ourselves known and potentially get swarmed by hundreds of them at once. Under normal circumstances this might be something we can handle, but at the moment we are unarmoured, poorly armed, and have our kobolts to protect.
>>
>>5120858
>>Call out you want to talk
>>
>>5120858
>Call out you want to talk
>>
>>5120858
>>Call out you want to talk
Conan the Consensus Builder, gotta love this guy's dedication to parlay before battle.
>>
>>5121223
Unless you're bandits following a witch
>>
>>5121230
Eh, he talked to the kid that led him there.
>>
>>5120858

>Accepting the job was simple enough, but they do openly state that when they find your corpse, they're going to be selling the trinkets and armor you have on you.

Holy shit fuck this town.

>Call out you want to talk
>>
>>5121223
We seem to actually follow chivalry ideals
and I think that's great
>>
>>5120858
>Call out you want to talk
>>
"HELLO!? I CAME HERE TO TALK!"
Silence... For a moment. Then you hear some more grumbles and yells, until you hear a voice echoing back. The echo makes it impossible to tell from where the voice is responding, and it sounds course and raspy.
"NO TALKING! LEAVE! THIS IS MY PROPERTY!"
....factually false, but before you can move on to a more tactful way of saying that, you hear Teensy yelling:
"NUH-UH! THE HUMAN UP TOP OWN THIS PLACE!"
You move down and shush your little kobolt before she causes a diplomatic incident, and you yell back:
"SHE DOES NOT REPRESENT MY THO-ggh-t..."
You try to hold it back, but yelling put a toll on your poor aching lungs, and before long you start another rattling, awful cough, only made worse by the moisture in the air. You keep coughing, getting stuck into it, and you make your way over to the wall to lean against it, helped along by your kobolts.
Gasping for air, you finally manage to claw back from the coughing, and pant a few more times, winded from the effort.
"S-sorry!" You call out again, softer this time. "I'm... I'm a bit sick."

Silence.

"Disgusting." You hear from... closeby. Following the voice, you look up and see... well, a goblin. A city goblin, at that, guessing from her body's proportions. She looks to be as tall as Teensy is, making her a little under three feet, but she's wider than any of your kobolts without having even an inch to pinch on her body. She's wearing many layers of rags and bandages, and most strikingly, she wears a bright white porcelain mask, though it's been broken in half to reveal her glowing yellow eyes with slits for pupils. A fairly classic look for a city goblin, as far as you can tell, but she's so covered up it's hard to tell what her deal is.
Oh, it should probably be mentioned that she's hanging upside down from a rope, and while her mask hides most of her expression, you can tell from her eyes that she's sneering.
"I know your type. Your time is coming, and you decide to do some "good", to try and get some good karma. So something can give you an attaboy after a life of ignorance."
She flips around, pulling her whole body up with just a quick pull, disppearing into the darkness above while the kobolts take on a defence stance around you.
"NO TOUCH DRAGON!" Snikt even hisses, leaning against you and wrapping her tail around your leg.

"Ohhh, great. You gaslit them. You humans really are a piece of work, you know that?" She says, while you hear her dropping down just outside of the lantern's light. She steps forward, holding a crossbow damn near the size she is. She doesn't have any trouble lifting it, though.
"I'm giving you one chance, dead man. Buzz off, and I won't plug you one. And the rest of you!? He's not a god damned dragon! Dragons are gigantic fire-breathing lizards! He's LYING to you! It's what humans do!"
She's got it in for humans, it seems.

...Still, she's here and willing to talk.
>>
>Say something to convince her to drop the anger for a second, at least

>Tell the kobolts to rush her down and take her lunch money

>Leave as she requests
>>
>>5121978
>Say something to convince her to drop the anger for a second, at least
>My wards call me dragon because I defeated their last one, it's a title, not a description. And I'm no leper, just have been temporarily cursed.
>The city wants you gone, but I refuse to harm the innocent. That's why I want to talk instead of attacking you, once I saw that you are no monsters.
>>
>>5122001
support
>>
>>5121978
>Say something to convince her to drop her anger
"So you hate this town too, huh?"
Then, if she'll listen:
"I'm not some random karma-chaser. I'm a wandering knight. They call me 'dragon' because I slew one. Then I... Well, THEY sort of adopted ME."
>>
>>5121975
>Say something to convince her to drop the anger for a second, at least
You assume I'm doing this because I like the towns folk above enough to do this, you know, despite them saying they'll pick my corpse clean later. No, I know the difference between a city and feral goblin.

>>5122001
+1
>>
>>5122001
+1
>>
>>5122001
Seems pretty good
>>
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>>5121975
OP are you trying to tempt us with goblin shortstacks?
>>
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>>5123038
>>
>>5123038
Yes. But be warned, i attached emotional problems in this one, and a desire to stab Reynauld
>>
>>5122001
Support
>>5122018
Good dialogue, maybe have this be our opening for ^^
>>
>>5122018
I support this
>>
>>5121975
Some combo of
>>5122001
>>5122018
Seems best
>>
"I take you hate the town above as well?"
"As well? Really. You came down into a stinking hole for them, don't tell me you don't like them."
"I need money. "Goblins" usually mean ferals instead of people... As for my wards, they call me dragon because I defeated the last one. It's a... title, I suppose."
The kobolts come a little closer to you, and they remain silent as you explain yourself. The goblin still glares at you, obviously disgusted.
"I'm no leper, either... It's a curse, that I'm on my way to cure. I'm headed to the archmage to remove it."

The goblin stares at you...
"So you came here to kill me,and now you changed your mind?"
"I came here because the city wanted you gone, and they were vague. I came expecting monsters, and I found you."
"...So you found you monster, did you?" She says, though there's a mocking tone in it. You keep calm, though:
"Quite the opposite, ma'am. Besides, the people up there told me ahead of time they expected to be looting my corpse when I die down here, so... I'm not really inclined to like them either."

The goblin stares at you a while longer... and then looks away.
"You don't... I guess you're not as bad as you look. What's up with the helmet?" She asks, pointing at your bucket helm,but Chad is quick to respond for you:
"What's up with YOUR helmet!"
"I'm not wearing a- ah. You mean my mask, don't you?"
"YEAH!" Chad yells, raising his sword. Upon paying a little more attention, the goblin's expression softens... in so far as that's visible with the half-mask covering her mouth.
"You really did arm them up, did you? Well, my scaly friend, I wear this mask because it's not a pretty sight under there. Now then, "Dragon"." She says, mockingly, though you're quick to correct her:
"Name's Reynauld."
"Whatever. I'll let you go as you please. But fair warning: there ARE feral goblins down here. I've been... cultivating them. A little gift to the town above. Is that going to be a problem?"

That is, in fact, going to be a problem.
"What!?" You say, in disbelief.
"They threw me down the well when some ferals stole food from the city, thinking to blame me. So, when I found the tribe down here, I got to work. Goblins won't be killing any of them, but they'll get what's coming to them as they steal and threaten them for a while."

You don't know how to respond to that, but you think she's hoping you agree with that kind of revenge plot.

>If this town wasn't so bad, I'd disagree. As it stands? Let them suffer
They insulted you, called you worthless, when you're worth more than this entire podunk town put together. They deserve it.

>I really need the money. Let me clear out the ferals, and I'll see if I can't help you in some other way. The law is on your side, as long as you don't release ferals upon them.

>Some other thing
>>
>>5123302

>I really need the money. Let me clear out the ferals, and I'll see if I can't help you in some other way. The law is on your side, as long as you don't release ferals upon them.
>Maybe you would wish to join us on our travels? Get away from this horrible town and damp tunnels. We have an Alchemist skilled in healing, who as you can see, is helping out Snikt here. She may have something to help with your disfigurement.

Recruit Gob? Recruit Gob.
>>
>>5123302
>I need the money, and as much as I dislike the town, taking this form of revenge is just going to make the think they were right, and make you being treted even worse once the word gets out.
>Also, I'm sworn to help others. Although it doesn't extend to every single problem, helping create new ones is definatly going against the spirit of the oath.
>>
>>5123318
Shit taste? Shit taste.

>>5123319
Supporting, she should've just lied.
>>
>>5123319
+1
>>
>>5123318
support
>>
>>5123302
>If this town wasn't so bad, I'd disagree. As it stands? Let them suffer. But we can use the money, wet me clear out the ferals
>>
>>5123319
Valid points

>>5123302
I vote with the quoted anon!
>>
>>5123302
>I really need the money. Let me clear out the ferals, and I'll see if I can't help you in some other way. The law is on your side, as long as you don't release ferals upon them.
+
>Some other thing
Say you will give her some of the money, and offer to escort her to the next town over, where she can start afresh.
Hopefully she'll warm up to us,
and want to stay with our group.
>>
>>5123318
+1
>>
>>5123319
+1
Bonk goblin

>>5123477
Only if she stays out of the way
>>
Posting Tm.
>>
>>5123302
Regardless of any reward I'm still a Knight, while my code means I need to help you I'm also obligated to help the people of the town and my helping you changes if you release a bunch of ferals on them.

Right now the law is on your side but if you release the ferals then you become an outlaw in the eyes of the law as well as these shifty townsfolk.

Also how do you plan to keep the female from killing anyone, my understanding is that they don't really follow anyone's instructions
>>
>>5123318
I don't think she's actually disfigured I think she may just have a bit of a complex about being/looking like a goblin
>>
"Miss... As much as I dislike the town, this kind of revenge is just going to make them think they were right, and if word get out, you'll only be treated even worse."
"I sure hope they were certain when they TOSSED ME DOWN A WELL TO KILL ME!" She roars back.
Okay, perhaps not a good thing to mention, but you keep going:
"Listen. I'm sworn to help others as a wandering knight. I don't need to solve every single problem... but helping to create another is obviously against the spirit of the oath."
"...I'm giving you another chance to leave, in that case. Come after the goblins, and you'll be coming after me." She says, sighing. She turns to leave, but...
"Hey! Wait!" You say... and it even makes her stop. Then, you sigh and know you're going to regret even offering it, but...

"Is there any way I could make you stop this? I could... i could give you some money, get you to the next town. I just need, uh, a bit. A bit more, to get the mule."
There is a pause, and the goblin turns. She sounds sad as she does so.
"You don't belong here. I'll say it again, you come after the goblins, I'll stop you. Those... creatures above? They need to suffer, and everything they're about to reap is from what they've sown."
"Look, mi-"
Suddenly, though, you are overtaken with another coughing fit, which the goblin uses to disappear into the shadows again... Damn it.

Alright. Looks like you'll have to force your way through. By your expectations, the kobolts will be able to handle even a tribe of goblins, as long as they cover eachother. Goblins aren't smart in the slightest, and poor fighters, but they try to ambush their prey and come in hordes. Moving carefully in their homes is going to make it easier to fight them, and if you can take out their broodmothers, they won't evolve into a greater threat... but you'll have to find the shaman to put a stop to it. Problem is, you suspect the city kobolt you talked to took on that role, which would explain why she can walk amongst them without getting eaten.
Or worse.
So... how do you continue from here?

>Slowly and carefully proceed, use team tactics to keep the goblins down.

>Return the way you came and ask for the guards to explain themselves about the city goblin.
>>
>>5123760
>Slowly and carefully proceed, use team tactics to keep the goblins down.
Time to just beat some sense into her
>>
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>>5123760
>Slowly and carefully proceed, use team tactics to keep the goblins down.

I'd rather not have to fight this sympathetic gobbo for ungrateful townsfolk...

>picrel
>>
>>5123760
>Slowly and carefully proceed, use team tactics to keep the goblins down.
Let's try not to hurt the city goblin, but we can't just leave the ferals
>>
>>5123760
>Return the way you came and ask for the guards to explain themselves about the city goblin.
Let's not get hasty. Let's acquire intel.
>>
>>5123760
>>Slowly and carefully proceed, use team tactics to keep the goblins down.

it is tragic, but it is what it is we gave her a chance
>>
>>5123760
>"I sure hope they were certain when they TOSSED ME DOWN A WELL TO KILL ME!" She roars back.

Fuck. This. Town.

>Slowly and carefully proceed, use team tactics to keep the goblins down.

I'm sure we can still talk her down somehow, and we can't let the ferals run rampant.
>>
>>5123992
Let's not go crazy here. She's sympathetic but, for all we know, all those bandits we cut down had sob-stories too. We offered her an out. She decided to go full "I'll make them pay!" supervillain anyway. Just because she's a shortstack doesn't mean we have to spare her.
>>
>>5123996
I'm for sparing her because she has a legitimate grievance. Some of the townsfolk genuinely tried to murder her, that's a good reason to be very angry. My problem is that directing that anger at the ENTIRE town is wrong, there will be children and the like who do not deserve to get shanked by feral goblins.
>>
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>>5123760
>Slowly and carefully proceed, use team tactics to keep the goblins down.
>>
>Slowly and carefully proceed, use team tactics to keep the goblins down.
>Keep an eye out for the City goblin, be prepared to tank a hit when she attacks.

If goblins have worse darksight than us:
>Use our Darksight.

>>5124138
Saved, really good reference pic
>>
>>5124126
I don't like the town either. It should also be noted that she DID say she had no inclinations towards killings. The idea was just to put some spookings towards them and maybe cause some lean times. Unfortunately she'll still be hunted down like a dog if she did that.
>>
>>5124557
If feral goblins are let loose and out in conflict with humans, I doubt anyone's safety will be guaranteed. She has a screw loose.
>>
>>5124561
No, I agree, just pointing out the intentions.
>>
>>5124557
I'm sad that she didn't realise that I meant "the town will spread word, everyone nearby will know about you and you will never see civilization again" or "not every single person in the town shares the same opinions, but if you attack, anyone that disagreed will change their mind" and jumped straight to "the mob that threw you down was unsure and did it for a laugh".
But than again she is living in a sewer, wears a mask afraid of her own face and has been plotting revenge for some time, it's not like she would calmly think about the arguments
>>
Rolled 91, 39 = 130 (2d100)

"Alright then." You say, resigned, and then you set up your kobolts in a classic line-up. You use the spears to form the defensive front, while the others take on a more defensive roll, to cover the flanks. The goblins are likely not to try flanking intentionally, but if they happen to come from the sides, you'll be prepared. This is the first real combat situation, so it's going to be a slow process. The twins will be keeping a little distance along the sides, but they'll be able to join the ball of scales and blades with ease. You will be using the mace, which doesn't need to be sharp or even particularly well-made to kill.
"Alright. Everybody ready? Remember, use your ranged advantage, these things are likely to come at you barehanded or with a rock."
"What if masked one show?" Collar asks, and you... Don't quite know.
"Don't kill her on sight, but take her down. If she has to die to save others... it will be regrettable, but we won't have a choice if she'll be shooting at us."
"I don't like her." Pink says, and the rest of the kobolts seem to agree... though that's probably because she was insulting you a lot. You take a more reasoned approach, but there's no time to think it over as you hear the first mix of a hiss and a roar as the first little creep charges out of the darkness.

It seems to have been surprised at seeing how many pointy things are present, but your kobolts don't hesitate for even a second. Collar thrusts her spear forward, and slams it into the creature's chest. The vicious little animal grasps the spear for a moment, but Collar quickly pulls it back out and lets Chad finish it off with a quick swing of his sword, cracking the skull open like a watermelon and killing the creature outright.
The noise that made is enough for more goblins to come, and you tell your kobolts to spread out a little bit, to give everybody room to work.
Fortunately, they only come in small groups, likely having crowded around their food or whatever it is goblins do when they're not eating or pillaging. So, with the long practice you have from the crusades, you carry your kobolts through it all... though it remains to be seen how things go from here.
>>
>91 and 39

fuck I hope this was worst of two for them
>>
You're not surprised to see the kobolts are naturals are working together, though perhaps a bit disturbed to see those cute little lizards turn to killing machines. They're actually rather vicious when it comes down to it, and they're happily use their greater strength (most of it in the legs) to brutalize their foes. The biggest surprise was seeing Humper slam her teeth down into a goblin's throat and ripping it out when she viciously kicks the little green monster away. She mostly still uses her weapon, but still...
The twins probably deal the most death out of all of them, though, with each rock hitting home, and with enough force to outright kill most of the little bastards. Whichever one is "merely" stunned is quickly taken down.

The practice you've had with the kobolts, however short it has been, is also paying off, and nowhere is this more clear than with Chad. He keeps his sword in a mostly defensive stance, and has taken on a strategy that mostly consists of countering the clumsy blows of the goblins with quick and efficient stabs, and the occasional wide swing to make distance, if they come at him with more than one.
You'd probably feel a lot better about the whole affair if it wasn't for the fact that you're getting swarmed. You can knock down two, even three of the little bastards in one swing, but they saw you as the big scary threat, and thus they're coming at you from all directions, including the ceiling to your dismay. When one of them managed to land on your back, things started taking a turn...
The coughing fits, the lack of armor and the low vision is building up, and you end up taking a hit from a particularly sharp rock on your shoulder. You run backwards, slamming your back into the wall and crushing the goblin against it, before you kick another one away. With distance made, you grab the broken goblin off your back and throw it at the other goblin.
You're fine.

Or you were, at any rate. Suddenly, you feel a certain sense of detatchment as the pain seems to leave you, though your breathing turns exceptionally funny for a moment. Stumbling back, you look down at your body and see a bolt sticking out of your chest. The gambeson seems to have caught the worst of it, but you were still hit... and you can tell that the adrenaline is keeping you from feeling the pain.
The goblins are getting cleared out, though. The kobolts are winning with almost no trouble at all, especially with the twins killing anything that's even slightly distracted with their slings;

You seem to hit the ground sooner than predicted, and your heart is beating a bit too fast... but you've been through worse. You force yourself back up, and grab the last goblin in the room by the throat as it was leaping at you. You squeeze. Hard. And under your unrelenting grip, you feel the little bastard's windpipe breaking before you toss it against the ground, and stomp on the back of its head, splattering it.
"DRAGON!" Pink screams.
(cont)
>>
>it was not worsted of wo2
>>
>>5124785
Did he ever fucking say it was WO2?
>>
>>5124779
Well at least the kobolts seem to be alright
>>
>>5124779
Pink is wife
>>
>>5124790
>diD hE EVER fuCkING sAY IT wAS WO2?

no need to be a cunt anon
>>
>>5124796
Ill be as much of a cunt i want to be
>>
>>5124798
ok karen
>>
"It's fine, it's fine... Had deeper bolts in me before, this barely broke the skin." You say raising your arm to calm them down, while you remain alert. One bolt hit the mark already, but there could be more.
"MISS! COME OUT! THIS DOESN'T HAVE TO END VIOLENTLY!"
To your surprise, you do get an answer:
"THE NEXT ONE IS GOING TO BE LETHAL! JUST GO! THEY DESERVE IT, GOD DAMN IT!"
However, you can tell her voice is growing more distant. Most likely, she's going to another pack of goblins. Meaning you can look this place over for a moment...
Hm
Should maybe do something about the bolt, but keeping it in is the better course of action at the moment. Looking down, you can tell the bolt is hand-made and of inferior quality. A proper steel bolt likely would have pierced much deeper, and guessing from where it would have struck you, you would have suffered a gut wound. A lethal wound, but a slow way to die. In a twisted sense, you understand what she meant when she said the "next one" would be lethal.
You are starting to suspect she has no concept of the fragility of life.

At any rate, you keep moving forward for now, after dissuading the kobolts that you're dying or anything like that. You just have a bolt in you, no big deal. Bullets are far worse.
Then, you end up at a crossroads. To the left, you can see torchlight, likely a bigger encampment of goblins, but to the right, you can hear something that sounds faintly like squealing pigs
Hmmm. The goblin broodmothers must be in that direction. While they are immobile, they're still rather fierce combatants if you don't have a ranged option.
Looking at the twins, you don't think it will be an issue.

That said, priorities. Which will you do first?

>Broodmothers are to be killed first

>Fighting in the light is a better idea

>Maybe you SHOULD get out of here.
>>
>>5124800
well at least you confirmed you are a redditor by using two of their more common responses
>>5124803
>kill the broodmothers
>>
>>5124803
>>Broodmothers are to be killed first

take them out her whole breeding operation if fucked even if we have to retreat later this is still a win

>>5124809
>well at least you confirmed you are a redditor by using two of their more common responses

found the new fag, lurk more normie
>>
>>5124809
>>5124810
Alright fellas, post your basedjack and then go kiss somewhere else.
>>
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>>5124811
>Alright fellas, post your basedjack and then go kiss somewhere else.

reeeeee

sure fine
>>
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>>5124813
>>
>>5124814
your retardation is showing anon, unlike you, I happen to respect our QM enough to stop when asked. though that bit of critical thinking is lost on someone of...your caliber.
>>
>>5124803
>Fighting in the light is a better idea
I don't want to be flanked while dealing with the broodmothers, and they are immobile, so they aren't going anywhere.
>>
>>5124803
>Fighting in the light is a better idea
Pop them with the slings to get things started, and do a fighting retreat. We can set up some rope tripping traps to slow their advance on us, while we agro the goblins into following us into a bottle neck area where we can shuffle the twins forwards to shoot them with rocks, before shuffling them back so we can start stabbing.
>>
>>5124803
>Fighting in the light is a better idea
No rush. We can circle back to the broodmothers later. It's best to make sure we don't get flanked.
>THE NEXT ONE IS GOING TO BE LETHAL
I just hope she didn't mean lethal to the kobolts
>>5124811
Checked. Based OP.
>>
>>5124868
Support this strat
>>
>>5124803
>>5124823
Backing this.

>>5124821
I hope you die in an extremely painful way, you ass-kissing, smarmy POS.
>>
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>>5124925
triggered much, you gonna baby rage, maybe shit up the thread, hmm? Why not instead go for your nap time because you are clearly not meant to be here, kid.
>>
>>5124803
>Maybe you SHOULD get out of here.
Discretion is better part of valour.
We will come back with armour, our sword, and without a crossbow bolt in us. Armour will help the most here.

>>5124945
>>5124925
Shut it retards, take your micro penis contest somewhere else
>>
>>5124803
>Fighting in the light is a better idea
>>
>>5124962
Fair point. Switching to this from >>5124892 . More worried about the kobolts than anything else
>>
>>5124962
>We will come back with armour, our sword, and without a crossbow bolt in us. Armour will help the most here.

hmm yeah it would also let us chat up the guard and find out why the fuck they pissed off someone so resourceful
>>
>>5124803
>>Maybe you SHOULD get out of here.
Backing >>5124962
and >>5124990, frankly.
>>
>>5124990
"Because she's a goblin. Simple as." I doubt they gave it much more thought.

>>5124803
>Broodmothers
Then, we should GTFO. If we take those down, we can at least prevent this swarm from going critical mass on the town above.
>>
>>5125012
For real though, if it wasn't the person we were playing as, I'd have said fuck it, for the most part. We got our own serious shit to worry about and this is NOT helping it any.
>>
>>5124803

>Maybe you SHOULD get out of here.

Fuck it, we'll come back with our sword and armor, and while we're at it we'll ask what the fuck the idiots above were doing throwing a city goblin down a well.
>>
I really want to push these fuckers out with smoke but i will follow comon sense and and say we should get out of here. But i would not mind going for the Brood mothers
>>
>>5124962
+1
>>
>>5124803
>>Broodmothers are to be killed first
>>
>>5125273
>>5125067
>>5125012
>>5124982
>>5124925
>>5124894
>>5124892
>>5124868
>>5124823
>>5124810
>>5124809
What if we leave to get our armor and sword, then come back down to kill the brood mother or fight in the light?
>>
>>5124803
>Maybe you SHOULD get out of here.
>>
>>5125597
What if the Masked Menace relocates them or enacts a terrible plan before we can return?
>>
>>5125597
What if our armor and sword are still being prepared since it's been less than a day since we arrived?

What if the smart gobbo takes the opportunity to lay traps or muster more forces?
>>
>>5125597
My impression was we're doing this now because otherwise vengeance gob may just unleash the ferals immediately now that she knows someone is trying to stop her
>>
Perhaps discretion is the better part of valor. You sigh, and turn to the kobolts:
"I need to get my sword and armor. Goblins aren't a big threat on their own, but the lady we talked to has a crossbow. Come on. Take one of the goblins along as proof we did some work already."
Chad wastes no time picking one up... and Collar is quick to help carry the horrid little creature. It's one of the ones that got brained by the twins, which is actually the majority. Contrary to popular belief, you don't need more than one twirl to sling your rock. You were never very good at using a sling, but you've been assaulted by enough slinger squads to know that you should always be wearing a helmet and that you should bring a shield.
Or a cannon.
A cannon works wonders at displacing anything, really.

As you walk out of the tunnels, however, you come across a little package with a note:
"soz abut the bolt. plz leave. u zeem nize, just mizguided. don't truzt the village upstairz" you can read on it, with the same chickenscratch writing that her first note had. Inside the package you see... some herbs and a simple bandage, along with what looks to be a home-made pliers. Even some needle and thread. Pretty much everything you need to deal with a serious bolt wound, though yours isn't quite that. Still...
You take the package with you, and plan to have a rather serious talk with somebody in the village. First, though, you should get your armor.

As you get outside of the tunnels, you note that it's already approaching night. You suppose you were down there for about two hours, and you figure you've got about an hour of daylight left. Two hours, maybe, hard to say from here. All the same, the guard that was standing by the hatch is surprised to see you return, though he's quick to make assumptions:
"Couldn't find them, could you?"
You give him a look that he can't see on account of your helmet, and then you grab the goblin corpse that you were carrying up the ladder.
The guard blinks.
He blinks again.
"Did you get all of them?"
"No. I need to get my armor back, first, there's an issue down there."
"What kind of-"
As you climb up, he seems to catch on that there's a crossbow bolt in you.
"A... bandit? Is it just bandits that are, what, sending goblins our way?"
"It's complicated. Though I'm hoping to get some answers about it. I'm headed to the smith again."
"There's no way he's finished your sword already!"
"Fine, I'll still need to talk to him, see how much longer it will take."
(cont)
>>
>>5125825
lol the goblin is the yandere option
>i-it's not like I WANTED to kill you with that crossbow bolt
>h-here, I just happened to have these medical supplies for treating crossbow bolt wounds
>>
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When you arrive, you see that your armor is fixed... for better or for worse. Because you needed rapid repairs, he seems to have bolted on sheets of iron. It's honestly ugly, but it will keep you safe. The weight will be a bit unbalanced, and when you have time (and perhaps a better smith) you'll look into a proper repair.
As for your sword, he's in the middle of reforging it. At your insistence, however, he's re-using the steel of the blade, and only uses his best steel to "add" to it, which is barely more than a few grams. It cost extra to do it like that, but you need as little changes to the blade as possible. Fortunately, he already had a mold of your blade, or at least the type of blade, so once the blade is hardened and cooled, it just needs to be sharpened along with some of the basics.
so, all in all, you'll need about two more hours, maybe three, to see it finished up.

That's the information you gathered, inbetween the smith telling you to get that bolt out and to keep those "thieving little bastards away from my tools".
Eventually, you left the kobolts outside, as you don't have time to be making a ruckus. At least the kobolts weren't too insulted. After that, you move along to the inn to find Paracelcus... but she isn't here. When you ask around, you're told that she went to the alchemist, but when you go there...
He says he hasn't seen her.

"What do you mean you haven't seen her?"
"Sir, this isn't the time to be raising your voice. Perhaps she just left town without you? She seemed like a prickly sort, after all, she'd probably prefer to continue without you."
...
You remain calm.
You are to remain calm.

You're getting too chivalrous for this shit.
"Well then, it seems strange to me people would say that she went here, but that you didn't see her. The town isn't that big, after all. Not to mention, her bags are still at the inn."
The alchemist shrugs, though it's at this point that you feel somebody tapping against your back. When you turn around, you see it's Snikt.
"Dragon... Miss doctor's dagger is inside alchemist's place. Saw through window."
You can tell from the sudden influx of light that your eyes just started glowing a little brighter.
"Sir." You say, turning around again and raising your voice. "Where. Is. Paracelcus."
"I don't know, mister. Maybe you should think carefully where you're raising your voice, carrying around all that trouble with you. It might get YOU some trouble, eh?"

The guard standing with you seems to be confused, but he seems to be waking up enough to step in.
"Hey, now, let's not start a fight here, okay? Look, there's no reason to think that he would know-"
"He has her kris inside, we can see it through the window."

The guard blinks.
He blinks again... And looks to the alchemist, who shrugs.
"She forgot it here. What do you care? It's perfectly safe in my building, you know."

The guard then looks to you, then at the alchemist.
"Sir, we're going to have to check this out, I'm sorry."
(cont)
>>
The guard permits you and the kobolts to enter alongside him, apparently just as disturbed as you are. Sure enough, Paracelcus' kris is just lying on the table, freshly cleaned with the rag still lying next to it. Guessing from the smell, some alcohol was used. Paracelcus didn't use that thing for any kind of work, so how in the hell did it end up here?
Martin, the guard, is looking things over, though he's asking questions about Paracelcus while you try to figure this out.
"So, her description is: black, short hair, pale face, usually wearing robes... muscular build?"
"Hard to tell under the robes, but yes."
"Sure... and she's not one to run off with people?"
"She'd prefer to avoid people she isn't actively interested in, best I can tell. But she's meticulous, she wouldn't just disappear like this."
"Of course... Sir, tell your little monsters not to touch anything. This is an investigation that is to be done by officials, not... you know."

...

>Insist on looking the place over.

>Head to the inn, hope to find a note or something.

>Distract the guard and alchemist for a time so your kobolts can look around in a subtle manner

>Cut to the chase and beat the shit out of the alchemist

>Something else
>>
>>5125846
>Insist on looking the place over.
>>
>>5125846
>Cut to the chase and b
>Insist on looking the place over.
Obviously nothing this prick of an alchemist said is true.
>>
>>5125846
>Cut to the chase and beat the shit out of the alchemist
>Insist on looking the place over.

Shit, Yanderegobbo was right about this village. We aren't just dealing with rude hicks, but with dangerous people.
>>
>>5125846
>>Insist on looking the place over.

We'll have the kobolds wait outside. ie cover the exits incase somebody pulls a runner.
>>
>>5125846
That makes two villages in a row that we gotta save Doc's bacon. This better not become a trend. Speaking of which, wasn't she looking after Bait? Is the kid still at the inn or is he gone, too?

>Distract the guard and alchemist for a time so your kobolts can look around in a subtle manner
Trust in anybody from this town is waning fast. At this point, I'd honestly expect better results asking Gobbo for help.
>>
>>5125930
>Bait
Haha, shit, I forgot we had a young ward.
>>
By the way, OP, you may want to archive and start a new thread soon. Page 9!
>>
>>5125846
>Distract the guard and alchemist for a time so your kobolts can look around in a subtle manner
>>
>>5125846

>Cut to the chase and beat the shit out of the alchemist
>Insist on looking the place over.

Nope. That's it. My patience is at an end. These people are obviously bullshitting us and I'm not waiting for them to stop even pretending they're not going to try to shank us.
>>
>>5125846
I can already smell the werewolf bullshit. We should tell our kobolts to keep an eye out for a tail.
>>
>Insist on looking the place over.

Expecting further temptations by the 'dragon inside' once we retire for the day.
I am still thinking of going through with routing the goblin infestation, but damn, does it look like everyone's a rotten, underhanded bastard here.

If this is a test of virtue, it's hard to say what's right. Still, letting them be swarmed by Goblins is obviously wrong; we know the ferals can't be fully controlled and the danger of innocents getting injured and some dying is very real.
>>
Okay, I think I'm going to go ahead and archive this and also make a new thread. 1600 posts is also turning into a pain to work with when i'm forced to write from mobile. Page tends to crash.

New thread is here:
>>5126523
>>
Archive up:

https://suptg.thisisnotatrueending.com/qstarchive/2022/5084905/



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