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File: Candlemas Thread.jpg (176 KB, 728x508)
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You are Rhea Silvia.

It is getting close to a year now since your life was first turned upside down.

Your resume now includes; corpse starch factory worker, warehouse drone, Imperial Guard conscript, pawn to mad sorcerers, wielder of ancient evil power, glorified house cat, treasure hunting pirate, bearer of a different ancient evil, and spy for demented sadist xenos.

But for the past two months, you have just been Rhea the Idle. Drinker of hot chocolate, builder of lopsided snowmen, wearer of fuzzy sweaters, and taker of hot baths.

You have been living in a townhouse in the upper class Brannet district of Groxbridge ever since the end of your last set of adventures/trials/misfortunes, and you probably haven’t been this happy and relaxed since the time the “Inquisition” let you hang out in a resort hotel for several months.

No doubt someone or something will come along to ruin this period of bliss eventually, but for now you intend to enjoy it while it lasts.

You have just spent the morning:
>Sleeping in, because the bed is warm, and the townhouse is a bit drafty.
>Skating on the nearby frozen pond in Aria Park.
>Shopping with all the cash Trys’ta gave you the last time she dropped by.

For lunch you will:
>Make a fried cheese and ham sandwich, pretty much the only thing you cook well.
>Try visiting a new restaurant in the neighboring district of Oak Green.
>Buy some hot, gooey pastries from the nearby street vendor.

Followed by:
>Go shopping for Candlemas presents for Namara.
>Go to the House Lherzon pre-Candlemas party at their corporate tower.
>Go to the Candlemas parade at the Groxbridge Mall

Previous threads here:
http://suptg.thisisnotatrueending.com/qstarchive/4878085/
http://suptg.thisisnotatrueending.com/qstarchive/4926394/
http://suptg.thisisnotatrueending.com/qstarchive/4979125/
http://suptg.thisisnotatrueending.com/qstarchive/5015461/

Like the previous thread, this thread will probably take place mostly on Damnatum Lutum, a few years after the events of a year long greentext thread on tg. See link for details.
https://1d4chan.org/wiki/Battle_of_Damnatum_Lutum
>>
>>5074164
>Sleeping in, because the bed is warm, and the townhouse is a bit drafty.
>Buy some hot, gooey pastries from the nearby street vendor.
>Go shopping for Candlemas presents for Namara.
The full cosy winter experience. There was mention of a presumably regular Groxbridge frost fair in town during the threads, if the river's frozen over that could be worth checking out during the day.
>>
>>5074164
>Shopping with all the cash Trys’ta gave you the last time she dropped by.
>Try visiting a new restaurant in the neighboring district of Oak Green.
>Go to the House Lherzon pre-Candlemas party at their corporate tower.
>>
>>5074164
Welcome back, I hope you enjoyed your vacation.
>Skating on the nearby frozen pond in Aria Park.
>Make a fried cheese and ham sandwich, pretty much the only thing you cook well.
>Go to the Candlemas parade at the Groxbridge Mall
Yes, I am being deliberately difficult for the sake of it by selecting the three options the other two voters skipped. But also ice skating is sweet. Rhea should try hockey.
>>
>>5074164
Welcome back QM!
>Sleeping in, because the bed is warm, and the townhouse is a bit drafty.
I expect hijinks, and getting those extra hours of sleep may come in handy. Gamey, but at this point getting extra sleep wherever is a pretty ingrained trait within Rhea, I'd say.
>Try visiting a new restaurant in the neighboring district of Oak Green.
>>5074191
Like he said, cosy Candlemas experience.
>Go shopping for Candlemas presents for Namara.
Cute and adorable. That's it.
>>
>>5074164
>Sleeping in, because the bed is warm, and the townhouse is a bit drafty.
>Try visiting a new restaurant in the neighboring district of Oak Green.
>Go to the Candlemas parade at the Groxbridge Mall
Comfy Christmas time
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>>5074900
If this is still going on in February it'll be fun to see all Hell break loose when it turns out Valentine's Day is really Lupercalia
>>
File: Rhea Silvia (You).jpg (313 KB, 1091x1500)
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>Sleeping in, because the bed is warm, and the townhouse is a bit drafty.
>Try visiting a new restaurant in the neighboring district of Oak Green.
>Go shopping for Candlemas presents for Namara.

You wake up in your nice cozy blanket burrito at about an hour to noon.

Namara is already up and about, probably because you stole all the blankets.

You grudgingly decide to get out of bed, mostly because you are hungry, and also have to use the washroom.

It is only a few days to Candlemas, so you decide to head over to the neighboring district of Oak Green to get a lunch at one of the trendy restaurants there, followed by some shopping for Namara.

You make yourself presentable, through on a thick dress, knee high boots, a dress coat, a scarf, and earmuffs, tell Namara you are heading out for a bit, then step outside to the crisp, cold weather.

It has been a relatively mild and blizzard free winter so far, but at least a foot or two of snow covers the small front lawn, more along the sidewalk where snow has been pushed aside to clear a path.

For a neighborhood that was half bombed out during the war, Brannet looks pretty nice during the winter. It helps that the inhabited buildings, trees, and hedges are covered in Candlemas decorations. Unlike many worlds, Damnatum Lutum holds Candlemas whenever Terra does, regardless of what season this falls into. However, holding Candlemas in the dead of winter is considered extra lucky, since legends say Candlemass traditionally falls in winter in Terra’s northern hemisphere, back when Terra had seasons.

You cross the Great Western Bridge over the River Grox in order to reach Oak Green.

The wealthiest of Groxbridge’s many districts, except Alabaster just outside the city, Oak Green is full of baroque townhouses, low rise offices, and enclosed commercia.

Statues mounted on columns, or in wall recesses are everywhere, usually heroic looking nude men and women, representing this or that virtue (except presumably modesty), but some also represent saints, historic figures, and heroes of the recent war.

Fighting was pretty bad here during The War, but private wealth from parts of the planet less damaged in The War have flooded in and the repairs are much more advanced here than most other parts of the city. Some ruins have been completely demolished and turned into parks, while others are covered in scaffolding with decorative trompe l’oeils.

It helps that several of the Praetorian regiments are still posted here, and when combined with the plentiful private detectives, and the unusually well funded police department, have made Oak Green the safest district except Alabaster.

However, there are some reminders of the brutal poverty found in the southern parts of the city, every once and a while you see donation collectors dressed in the distinct red costume of “Saint Nick”, a saint, who at least locally seems to be associated with gift giving and charitable acts on Candlemas.
>>
>>5076583

You stop at a small street level restaurant and enjoy some hot noddle soup and crumpets.

You then head over to Jeweler's Lane.

Once simply a cluster of jewelry stores around a single lane, centuries ago the lane was enclosed, walkways added to open stores on upper levels, and neighboring blocks of townhouses connected via enclosed bridges and converted to interior facing shops, resulting in a maze like enclosed commercia containing several hundred boutique stores spread over several levels and multiple blocks.

As the name suggests though, jewelry is definitely a specialty, which works well as Namara can never seem to get enough gold rings and piercings, it is a cultural thing apparently. Luckily Trys’ta gives you an absurd amount of cash anytime she drops by.

You meander through several stores, then stop outside an apparel store when you recognize a woman across the hall.

A member of the Slaaneshi cult known as the “Daughters of Peace” you mentally refer to her as “Rabbit Mask” since during your first two encounters she wore a distinct rabbit mask, though during your third encounter you saw her actual face, a pretty, well cultured looking woman with platinum blonde hair.

She is wearing typical upper class winter clothes not unlike your own, and carrying a musical instrument case which is the perfect size for an autocarbine. With her are several men and women with either musical instrument cases, and/or are dressed like Saint Nick.

Any doubt in your mind is erased when she sees you, mouths a curse, says something in a micro-bead concealed in her coat collar, then places her carrying case on a table and starts opening it.

>Run away, not your problem. The Daughters may be heretics and up to no good, but you are pretty much a heretic yourself these days, and unless Trys’ta tells you to get involved, you see no reason to.

>Rush the mob before they can get their weapons out. Even with your enhancements, you probably aren’t taking on seven people by yourself in melee, but if you stall them long enough for armed security to arrive they may call off their plan.

>Open fire with your concealed revolver. Only six shots and very low calibre, but it will draw the attention of security, and maybe scare off the Daughters.
>>
>>5076585
>>Run away, not your problem. The Daughters may be heretics and up to no good, but you are pretty much a heretic yourself these days, and unless Trys’ta tells you to get involved, you see no reason to.
The last time we tried to be proactibe about this we got dumped in an insane asylum with an angry inquisitor, a ghost, and a more or less congenial Seconborn, so let's just high tail it out of there and try to contact Namara or Kerala before we get another head injury or find ourselves in a pocket dimension.
Also, it was not mentioned that Rhea's revolver is in a holster so I fully expect her to screw up on the draw.
>>
>>5076585
>Run away, not your problem. The Daughters may be heretics and up to no good, but you are pretty much a heretic yourself these days, and unless Trys’ta tells you to get involved, you see no reason to.
We'll get them someday, but let's not have a shootout or worse in a shopping centre right now.
>>
>>5076595
Also it just occurred to me that they probably actually just have instruments. They're Slaaneshis, so that's still a problem, but it's not Rhea's problem since she's stuffed full of null devices and largely immune to that kind of thing.
>>
>>5076585
>>Run away, not your problem. The Daughters may be heretics and up to no good, but you are pretty much a heretic yourself these days, and unless Trys’ta tells you to get involved, you see no reason to.
>>
>>5076585
>>Run away, not your problem. The Daughters may be heretics and up to no good, but you are pretty much a heretic yourself these days, and unless Trys’ta tells you to get involved, you see no reason to.
>>5076747
Yeah, I wondered about that. Doesn't seem like the Daughters to commit terror attacks. Could be slaaneshi stuff. And even if it wasn't, I'm still on the side of not starting shit needlessly.
Give them a wave, and turn back instead of ridiculing ourselves.
>>
>>5076585
>>Rush the mob before they can get their weapons out. Even with your enhancements, you probably aren’t taking on seven people by yourself in melee, but if you stall them long enough for armed security to arrive they may call off their plan.
>>
>Run away, not your problem. The Daughters may be heretics and up to no good, but you are pretty much a heretic yourself these days, and unless Trys’ta tells you to get involved, you see no reason to.

You briefly put your hands in the air in a surrendering gesture in hopes that it will indicate you have no desire to get involved with whatever this is.

You then turn to flee the area just in case they are after you, and/or are planning on starting a shootout, but run into two more men dressed as Saint Nick.

Although it is hard to tell with their disguises, you suspect the big one is “ursid mask” and the small one in the elaborate martial arts fighting pose is “fox mask”, two more of the Daughter’s local henchpeople you have encountered in the past, though like “rabbit mask” seemingly more competent than most.

Although seemingly unarmed, they clearly are sizing you up for round two.

Just as you are trying to decide whether to fight or flee, something strange happens...

Across the hall, some of the Daughter’s lackeys have entered jewelry store while others unpack their weapons.

However, the small decrepit cashier they seem intent on mugging has turned into a furry, hunchbacked long horned monstrosity, and seems on verge of unleashing some unholy power.

Lights in the area flicker on and off as some of the Daughters level their now unpacked weapons, while others back away from the strange figure.

“Rabbit mask” yells out something like “we are here for the ring” and in response, the strange figure manifests two long chains of cold iron out of thin air and starts swinging them like flails, causing the Daughters already in the shop to fall back or duck behind display cases.

A female Saint Nick opens fire with a long barreled autopistol, but the bullets seem to have no effect on the creature.

However, it does break the strange paralysis all the spectators of this strange event were seemingly being held in.

Everyone starts running and screaming, and yourself, “ursid mask” and “fox mask” belatedly realize you put your fight on hold to stare at the unfolding events like rookies.

You turn to run in the other direction, but see yet another of the strange horned creatures approaching you from behind.

>Fight your way through “ursid mask” and “fox mask” to flee the area.

>Fight your way pass the strange horned creature to flee area.

>Propose truce with “ursid mask” and “fox mask”.
>>
>>5077738
>Propose truce with “ursid mask” and “fox mask”.
https://youtu.be/PwwGaxrhfjM
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>>5077738
>>Propose truce with “ursid mask” and “fox mask”.
we're not going to help them per se, but there's no reason why they should go after us when they have bigger problems to worry about, and maybe we should remind them of that. We don't actually want to kill the krampus thingie (assuming we even can) until we have a better idea of who its patrons are and whether we need to worry about getting on its bad side or not.
>>
>>5077738
>>Propose truce with “ursid mask” and “fox mask”.
>>
>>5077738
>>Propose truce with “ursid mask” and “fox mask”.
>>
>>5077738
>Propose truce with “ursid mask” and “fox mask”.
>>
File: LUX-ULTRA-ELITE.jpg (63 KB, 900x513)
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>Propose truce with “ursid mask” and “fox mask”.

The strange furred creature has a spiked neck grabby thing on a stick in one hand, and what appears to be a “Pear of Anguish” in the other.

“Someone has been a naughty girl...” - It coos.

You turn back to face “fox mask” and “ursid mask”.

“Truce?” - You offer, hoping they at least see the benefit of not fighting each other while the furred thing approaches.

However, the two Slaaneshi seem distracted by what is happening across the hall.

“Down Bitch” – Says “ursid mask” as he grabs you by the shoulder and forces you into a squatting position, while he himself also ducks.

You turn to see that the largest of the “Saint Nicks” has levelled a rotary assault cannon in your general direction and a stream of high caliber bullets shreds the wall behind you.

You hear a weird ‘poof’ sound, and the Pear clatters to the floor in front of you.

You look up, but see no sign of the creature.

You shudder as you wonder how close it got to you, and whether the null stone laced in your bones is enough to prevent it from harming you.

Across the hall, the cannon armed Saint Nick has driven off the other furred creature as well.

“Rabbit mask” grabs several pieces of jewelry and indicates to the group it should leave.

The Slaaneshi start running towards one of the enclosed courtyards, but stop as several Pratorians appear on the far side and open fire.

You hesitate for a bit, but the lights in the hall flicker ominously, and the Candlemas themed music playing from speakers suddenly becomes very loud and static-y.

Deciding it is a good time to leave the vicinity, you run through and past the Slaaneshi, leap a guard rail, then drop to the lower level of the courtyard.

Despite your enhanced durability, you feel pain flare from several parts of your body from the bad landing.

Two Praetorian soldiers, with fur wedge hats rather than their usual pith helmets, stop, confused at where you came from.

Their confusion doesn’t last long though, as with a rain of broken glass, a large ork dressed in a Saint Nick costume drops from the skylight several floors up, and crushes one soldier beneath its mass, while bisecting the other with a large but ornate axe.

You turn to run again, but another furred creature is behind you, shoving a young woman into a large sack.

You think it might have an erection, but never find out for sure as the ork leaps over you and tackles the creature.

Having been in many similarly strange situations, you don’t bother questioning things, and instead make a beeline for a nearby emergency exit.

Outside the panicked crowds are still fleeing the area, but a large car, a LUX-ULTRA-ELITE if you remember correctly, gently pushes through the crowd, followed by three more large luxury cats and trucks.

A young red haired woman pops her head out of the lead car.
>>
>>5080285

“Hiya Rhea, didn’t know you were leading this one personally, hop in if you need a ride.” - Says the woman.

Somehow you have a feeling she thinks you are the other Rhea.

Maybe its the asymmetrical haircut and the scandalous dress, or maybe it is the glimpse of a figure in the back seat with an animal mask on, but everything about this screams Slaaneshi escape vehicle.

>Get in, try to figure out what they are up to.

>Get in, then escape once you are a safe distance from the mall.

>Politely decline, flee area on foot.
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>>5080288
>>Politely decline, flee area on foot.
Maybe reveal we're the other one and are just shopping. It might no too over well, but might prevent them figuring it out and getting wrongly paranoid.
We just want a cozy and cuddly Candlemas with Namara, Gods damn it !
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>>5080288
>>Politely decline, flee area on foot.
So we have Orks, Krampuses (Krampii?) and Kayla Ryerson to worry about now. It sounds like she made up with the other Rhea but she might still be mad at us. Or even worse, she'll make us babysit.
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>>5080288
>Get in, try to figure out what they are up to.
>>
>>5080288
>Get in, then escape once you are a safe distance from the mall.
>>
>Politely decline, flee area on foot.

You decide to leave the area on foot rather than risk getting in a car with the Daughters.

Hoping to deescalate things with the Daughters, you try explaining that you are the other Rhea, and you were just out shopping, and not in anyway spying on behalf of the Dark Eldar or any other organization (which sounds pretty suspicious, even to you).

Not that it matters though.

The minute you identify yourself as “Other Rhea”, the red haired woman becomes very focused, and you belatedly realize during the time you were trying to convince her you weren’t spying on them, she was drawing a large revolver rather than listening.

“Your supposed to be tied up at home... get in the car.” - Orders “Red Hair”, brandishing the pistol.

At that moment, several members of the Daughters come running out of a nearby side door, and stop as they see you.

Realizing you are on the verge of being swarmed and kidnapped, you suppress the urge to ask why the Daughters are turning on you now after months of turning a blind eye to each other, and try to think of a way out of this predicament.

Salvation comes in the form of a nearby courier’s scooter, left behind on its side nearby in the parking area, no doubt by someone fleeing the chaos in the mall.

Realizing you see an escape route, the Daughters on foot surge in your direction, while the LUX accelerates forwards to try and run over the scooter.

However, suddenly, and unexpectedly, the LUX is flipped on its side, as if smashed by an invisible (and no doubt psychic force).

Ignoring yet another implausible event from an unknown party for the time being, you sprint to the scooter, straighten it up, then ride it as fast as you can given the slippery roads and your minimal experience with motor bikes.

Two blocks away, a seemingly unrelated crash between two lorries blocks the road.

As you get off the scooter, you realize two of the LUXs have been chasing you, and the occupants also dismount to run after you on foot.

About a block past the lorries, you find yourself on the walking trail along the river.

A ramp leading down to the ice heads to one of several festival sites associated with the Groxbridge Frost Fair.

Hoping to lose your pursuers in the crowd, you sprint to the boundaries of the festival, then slow down and try to be inconspicuous for a while as you think of a way to get back home.

Based on “Red Hair”’s remarks, there seems a very real chance the Daughter’s have snuck into your home hoping to capture yourself and Namara, but probably only got Namara.

You feel a deep sense of dread as you contemplate this, which makes it more difficult to come up with a coherent plan.
>>
>>5082568

>Ambush a Daughter, see if you can squeeze some information out of him or her.

>Find some sort of authority to alert. You think you saw a Lherzon Security type earlier, and as far as they know your are a valued guest to House Lherzon.

>Go to the sauna, then swap clothes as you are leaving, that may be enough to confuse them.

>>5080359
Nice guess, but Rhea would have recognized Kayla.
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>>5082572
>>Find some sort of authority to alert. You think you saw a Lherzon Security type earlier, and as far as they know your are a valued guest to House Lherzon.
I'm guessing from the flipped over Lux, we still are. I'm interested in interrogating a daughter i just don't think Rhea is going to be able to pick one off without getting swarmed. The sauna might be a good idea, but knowing Rhea's luck it just means she'll get captured nekkid. Hiding behind the forces of our nominal allies seems like the best option, assuming we don't run into a turncoat.
>>
>>5082572
>Go to the sauna, then swap clothes as you are leaving, that may be enough to confuse them.
>>
>Find some sort of authority to alert. You think you saw a Lherzon Security type earlier, and as far as they know you are a valued guest to House Lherzon.
>Go to the sauna, then swap clothes as you are leaving, that may be enough to confuse them.

You decide to go find a House Lherzon Guard. With their tall fur hats, and elaborate green jackets, it shouldn’t be too hard to find at least one.

You catch up with one not far from the saunas.

Unfortunately, this particular individual ends up being less than faithful to her employers.

She suggests the two of you enter one of the smaller private saunas, a barrel shaped contraption on insulated stilts, so that you have time to tell her the complete story in private, but the minute you close the door leading from the outer change room to the outside, she stabs you in the flank with something, and everything goes dark.

---------------------

You wake up in a small boardroom with a killer view of the downtown skyline.

The bold Art Deco / Postmodern skyscrapers of glass and gilded metal favored by off world consortia compete with the Dark Gothic fortresses of Imperial institutions, and the bland, blocky Brutalist complexes of the less important local governments and corporations.

Judging by your elevation, you are in one of the tallest towers on Wapper Island, and it doesn’t take too long for you to guess you are in House Lherzon’s massive corporate tower on the north end of the island.

More importantly, you are gagged, tied to a chair, stripped down to your long johns and undershirt, and watched over by two Daughters thugs with cattle prods, who you recognize as “ursid mask” (this time dressed as an ursid-like child’s toy), and “rabbit mask” (wearing a leotard and rabbit half mask, both in a red and green checkered pattern).

The pieces are finally starting to fall in place.

You and Namara were invited to a party at the Lherzon Tower. Evil Rhea and perhaps Evil Namara impersonated you to get in, then somehow let their lackeys in as well.

Having real you and real Namara show up at the wrong time would clearly mess up this plan, so they sent some lackeys to your house to capture you (hopefully just until the operation was over).

You wonder if real Namara is here too somewhere, or if she is still at your house, imprisoned by yet more thugs.

As for their target, probably the treasure vault on the top floor given their recent interest in jewelry.

And you doubt it is just conventional treasure either.

More likely tainted artifacts of some sort.

You notice the tape bindings on your wrists and legs aren’t very tight. Perhaps ursid and rabbit mask are hoping for a rematch given you have bested them in the past.
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>>5083559

>Break free of bindings, kick ass, go to ground and gather more information on the Daughters occupying the building.

>Break free of bindings, kick ass, go on a rampage as soon as you get your hands on a proper weapon.

>Sit quietly for now, Namara is probably fine, the treasure isn’t your problem, and the Craftworld Eldar can probably explain to Lherzon’s people why someone who looks just like you is an evil sorceress who just led a strike team against the heart of their operations. Assuming the Craftworld Eldar even bother helping you after you did nothing while their closest human allies got robbed by their Archenemies. Come to think of it, sitting this one out will only work well if the Daughters arrange safe passage on your behalf, or Trys’ta shows up to rescue your butt.
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>>5083561
>>Break free of bindings, kick ass, go on a rampage as soon as you get your hands on a proper weapon.
Now I've got a machine gun. Ho! Ho! Ho!
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>>5083561
>>Break free of bindings, kick ass, go to ground and gather more information on the Daughters occupying the building.
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>>5083561
>Break free of bindings, kick ass, go on a rampage as soon as you get your hands on a proper weapon.
>>
>>5083561
>>Break free of bindings, kick ass, go to ground and gather more information on the Daughters occupying the building.

Non-lethal. Please. We don't need to start this kind of shitshow, especially if they have Namara, be it in the building or elsewhere. That should be our first question to these two if they're still conscious when we're done with them.

I know that Rhea would have refused to blow her cover, but would it have cost Evil Rhea so much to fucking ask first ? She knows how little of a threat we are. Why come up with this intricate bullshit ? Has her little club started following Tzeench or is she completely socially inept ? Just show up with half a dozen goons, tell us the plan, ask us to stay in the house under guard for a day or two. If we refuse, then use some force, yeah. But this is just weird. Too many moving parts.
I seriously wonder how she's not been assassinated or puppeted this entire time if she tries to get one over people like this all the time.

I also appreciate the Die Hard Candlemas setting. Wonder who gets dropped in the end. Hopefully no one important.
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>>5083990
>She knows how little of a threat we are.
You work for the Dark Eldar, who wiped out one of her cells the first time she tried to kidnap you, and are generally just untrustworthy despite the loose business alliance between the Kabal and the Daughters, and also Evil Rhea likely knows you may or may not be friendly with House Lherzon (the people being robbed) and the Craftworld Eldar (who hate Slaaneshi on principle).

>Just show up with half a dozen goons, tell us the plan, ask us to stay in the house under guard for a day or two.
The original plan was to leave you tied up in your home, but due to bad luck, not only were you not at home when the goons came around, but you were at one of the other heist locations. So Evil Rhea brought you somewhere more secure instead.

>I seriously wonder how she's not been assassinated or puppeted this entire time if she tries to get one over people like this all the time.
She has a known obsession with our Rhea and meddles with her every chance she gets. She tried to kidnap and convert you the first time you visit Damnatum Lutum, and only backs off due to a large retaliatory strike by Trys'ta. Latter when she briefly kidnaps you to draw Trys'ta's attention to Stonehenge, it turns out she has been making copies of her/you. Trys'ta giving her some of her memories/pieces of her soul back may or may not have alleviated this obsession.

Aside from this one strange fixation, it is hard to say what Evil Rhea's "normal" personality is like since you don't see her interact with people other than you, but given the Daughters have limited resources of Damnatum Lutum and are competing with numerous other intrigue based factions, it seems Evil Rhea has some capacity for intrigue, perhaps due to mentorship from Kayla. Or perhaps Evil Rhea really is a bit of a loose cannon and relies on others to do most of the plotting for her.
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>>5083990
>is she completely socially inept
Evil Rhea is Rhea, but Evil. It almost goes without saying that she is completely, utterly, and hopelessly socially inept.
>>5084151
>You work for the Dark Eldar, who wiped out one of her cells the first time she tried to kidnap you,
that was because she tried to kidnap us. and they were furries. furries are fair game. she should have gotten the message that maybe she should just invite us over for tea instead of tying us up.
That would have been fucking hilarious, by the way, if Evil Rhea invited Normal Rhea over for tea, and then Bunny Mask was forced to apologize and make excuses for Evil Rhea's lateness for a full 18 hours while evil Rhea impersonated Normal Rhea for the heist, all the while Normal Rhea didn't notice anything unusual going on.
>>
In terms of how Rhea is suppressing everything, where does Rhea potentially not even being the original stand? Seeing as clones have diminished souls in Warhammer and Rhea had necron blank stuff shoved into her, it's entirely possible that she's the copy.
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>>5084233
From a physical point of view, our Rhea has always known she was a clone since giving her a new body was a key part of removing the corruption she accumulated during the first three threads.

During the last thread, it was also revealed by Evil Rhea that our Rhea has just a copy of the uncorrupted pieces of Evil Rhea's soul, but whether Evil Rhea is lying, or whether Evil Rhea even knows the truth herself is ambiguous.
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>>5084163
"Evil" is a matter of perspective.

She could actually be pretty similar to our Rhea, except with a few extra doses of horny, assertiveness, and ruthlessness, plus motivated by ideology rather than mostly just survival.
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>>5084261
>>5084265
I prefer to think that both Rheas are convinced they're the "real" Rhea, and nothing the other one says or does will convince them otherwise. Assuming what Trys'ta said in the third thread was accurate, they're both partially correct.
>>
>Break free of bindings, kick ass, go on a rampage as soon as you get your hands on a proper weapon.

You decide you should act quickly and defeat as many of the Daughters and their lackeys as possible before they realized you have escaped, but first, you have to escape...

You decide to go all or nothing, and rip all your limbs free of their bindings with one swift motion.

Surprisingly, it works.

Perhaps rabbit mask and ursid mask still underestimate your strength and swiftness despite past encounters.

Well hopefully that continues...

You kick rabbit mask hard in the gut as she approaches, knocking her on her butt, then briefly wrestle with ursid mask. You knee him hard in the groin, but the strike deflects off of some sort of groin armor worn beneath his suit. It appears he has learned at least one thing from your last fight. But the force of the blow still staggers him, and you use the distraction to yank the head piece of his mascot costume sideways, blinding him. You then wrestle his electroprod away from him, and shock him hard in the gut.

Rabbit mask tries to crawl for the door, but you you finish her off with another kick to the stomach, and a long shock to the behind.

The room you are in turns out to be a small office space. A drum fed autocarbine and an oversized hand cannon, no doubt belonging to rabbit mask and ursid mask respectively, are on the desk.

Not wanting to waste time or commit coldblooded murder, you grab the autocarbine and depart the room without dispatching the two twitching figures.

Outside, down the hall, a heavily pierced fat man dressed up as Saint Nick (except without pants, or underwear for some reason) levels a pump action shotgun at you, and you gun him down, hoping he isn’t anyone important.

A second later, a buxom woman in the stripper equivalent of a Saint Nick costume and a furry cat half mask and tail pops out from around a corner and opens fire with an autopistol, forcing you back into the room.

You hear her running away and yelling, presumably to alert the others, and you pop back out of cover and hit her at least once with an unfocused volley of bullets. The autocarbine has wicked recoil, and is also very loud...

>Check nearby rooms for Namara.

>Keep up momentum and advance to the main atrium, where you remember the main safe is, and therefore is likely where most of the furries and any Daughters are as well.

>Head to the elevators and see if you can summon help.
>>
>>5087431
>>Keep up momentum and advance to the main atrium, where you remember the main safe is, and therefore is likely where most of the furries and any Daughters are as well.
We should find Namara eventually, but as far as we know she's safe at home, tied up. Going for the main safe might be a good call.
>>
>>5087431
>>Check nearby rooms for Namara.
I dunno. Maybe this ? We could find something cool.
Also, I'm not up for shedding blood here. Just feels like needless escalation.
If you want a more practical reason beyond not getting shot in return or have Namara threatened, think about the noise that thing makes in a building filled with hostiles who are not currently fighting. We're the only gunshot around, best not let them know where we are.
>>
>>5087431
>>Keep up momentum and advance to the main atrium, where you remember the main safe is, and therefore is likely where most of the furries and any Daughters are as well.
>>
>>5087431
>Check nearby rooms for Namara.

>without dispatching the two twitching figures.
AAAAAAAAAAAAAAAAAAAA
>>
>>5087966
to be honest, Rabbit Mask and Ursid Mask are probably like #23 and #25 on Rhea's list of closest friends. they're just a little tsundere for Blank!Rhea
>>
>>5087431
>>Check nearby rooms for Namara.
>>
>Check nearby rooms for Namara.

You decide to check the nearby rooms for Namara. Maybe she got moved from your apartment around the same time you got captured.

Unfortunately this wing of the building (likely one of the top floors) is a maze of enclosed offices and small boardrooms used by senior factors and other officials of House Lherzon, and no doubt Evil Rhea sent someone to investigate the gunfire, so it is perhaps not too surprising when you run into opposition while backtracking through a large, well decorated antechamber, having just checked all the side rooms and offices branching from it.

The autocarbine you are carrying is ripped from your hands by an invisible force, and it takes you a moment to overcome your shock and process the strangely dressed group of individuals filing into the room.

In the front is the Sexy Librarian. She is in her standard “scholam girl” uniform, with only a Saint Nick hat to mark the season. She carries a strange rod like device, and the autocarbine that was just in your hands. You can only assume the rod is what allowed her to steal your gun. But given telekinesis is not supposed to work close to you, it must not be psychic. Magnets perhaps?

“Remember, Rhea wants her alive.” - Says the Sexy Librarian in her bland tone, before leaving back the way she came.

But about half a dozen thugs are still in the room and begin advancing on you.

You recognize most of them from previous encounters, suggesting perhaps Evil Rhea has access to fewer resources than you thought.

The largest is the Saint Nick from the mall who opened fire near you with the rotary cannon. He is still mostly wearing the Saint Nick costume he was wearing before, but with no shirt on to expose his gargantuan muscles and “Yiff Yifff 4 Life” chest tattoo. He is at least seven feet tall and 500 plus pounds. His weapon is a two foot glistening dildo attached to a long pole.

Also present are:

- The red-haired getaway driver, now wearing fishnet leggings, an ugly Candlemas sweater, cat ears, and carrying an eletroprod and a bola;

- “Fox Mask”, wearing a head enclosing fox mask and furry codpiece, but recognizable by his many tattoos and the katana on his back; and

- “Vulpine Suit”, the man who zapped you during your first visit to Damnatum Lutum. You now know that his suit actually represents a Terran Red Panda, having seen one at an exclusive zoo owned by House Lherzon. At least you assume it is the same person, you recognize the costume from the burn marks on the groin, but kind of assumed that Trys’ta killed everyone in the frat house that night.

Rounding out the freak show is an oiled nudist with a strange ferret mask whose “face” is actually about a foot above the wearer’s head (which is enclosed within the costume’s “neck”) and a wolf furry complete with Saint Nick’s hat and beard, spiked leather straps, and an oversized prosthetic dong.
>>
>>5089736

“Alright, bring it on weirdos” – You say, trying to sound more confident than you actually are.

You have a feeling at least some of this group is a lot tougher than the frat house furries you tangled with a few months back.

Lightning fast, “Saint Nick” rushes forwards and swings his dildo-pole in a brutal downward chop that you barely block with crossed forearms.

He follows up with a low sweep that knocks you legs out from under you.

You roll to avoid another powerful chop that actually cracks some floor tiles.

You find yourself under one of the Candlemas trees, and topple it deliberately as you rise to your feet, however “Saint Nick” simply hops over it, grabs your shirt front with a free hand, and tosses you on your back on a nearby table.

“Wolf Suit” tries to grab you, but you roll free off the far side of the table and take a few steps to one of the side rooms before “Red Hair”’s bola partially entangles your legs.

Somehow you pull the bola loose in one swift motion, but that gives time for “Ferret Mask” to grabs you from behind, and demonstrating abnormal strength, swing you around so that “Saint Nick” can land a finishing blow. You manage to duck last second, and the dildo-pole hits “Ferret Mask” in her real face hard enough to knock both of you off your feet.

You spring back upright, but “Saint Nick” shrugs off a groin kick, grabs your arm, and tosses you into a wall on the far side of the room.

Although hitting the wall is very painful, ironically this gives you a few seconds to think as no one is on this side of the room.

>Continue brawling, this fight isn’t over til you say it is over...

>Flee room, backtrack and loot another gun from one of the henchpeople you previously defeated.

>Flee room, then flee the building to get help.

>Surrender, hopefully Evil Rhea will just have you tied back up, saving yourself some needless injuries.
>>
>>5089742
>>Flee room, then flee the building to get help.
Running away sometimes works. It doesn't look like Rhea will win and being captured alive by Slaaneshi Furries is probably worse than dying.
>>
>>5089742
>>Flee room, then flee the building to get help.
Thankfully, it seems we're all somewhat trying for non-lethal, so that's a good point for us.
They have the experience, but we can soak up damage and recuperate faster, normally.
I'm up for fleeing, but if we can lose some of them, maybe knocking a few out while they're alone could prove useful. Maybe ask them where Namara is. You never know. It could work.
>>
>>5089742
>Continue brawling, this fight isn’t over til you say it is over...
>>
>>5089742
>Flee room, then flee the building to get help.
>>
>>5089742
>Flee room, backtrack and loot another gun from one of the henchpeople you previously defeated.

These goddamn furries
>>
>Flee room, then flee the building to get help.

You decide that rescuing Namara is a lost cause, assume she is even in the building, and preventing Evil Rhea from breaking into the safe isn’t really your problem anyways.

You make a hunched sprint for the door out to the hallway, only for someone to tackle you from behind, causing you hit your face hard on the doorknob as you fall to the floor.

You roll on your back and kick out with both feet, catching “Red Panda” in the groin and stomach.

As he stumbles backwards, he bumps into ‘Red Hair” as she rushes in to hit you with her electroprod.

You only have about half a second to realize that the object that went flying from her hand as she gets knocked backwards is the still live electroprod, and it is just about to land on you...

------------------------------------------

You wake up being carried down a hallway.

In front of you is “Saint Nick” who has a vice like grip on your ankles.

Behind you is “Wolf Suit” carrying you by the wrists, who is also unusually strong. Probably some sort of combat drug.

You try to writhe your way free, but “Red Panda” gives you a light tap with an electroprod and sends you into spasms.

He probably enjoyed that, judging by his hunched over walk he is in a fair bit of pain.

A large set of doors is opened, and you find yourselves in the large glass atrium that serves as a get together location for senior staff.

Aside from the large Candlemas trees, the giant banners with the Lherzon logo, and side tables loaded with hors-d'oeuvres, the main feature of the room is of course the large safe in the center. The Sexy Librarian is hard at work playing her strange rod over the door to the safe. It takes you a moment to speculate your earlier theory was right, and the rod is some sort of magnetic device, which she is now using to try to disable the safe’s internal locking mechanisms.

Several more Slaaneshi are in the room, including Evil Rhea, wearing just a “Saint Nick” hat (actually more than you usually see her wearing), and Evil Namara.

Evil Namara is not what you were expecting.

Muscular, tattooed, pierced, and wearing a tight corset, thigh high boots, and bicep length gloves, she seems very assertive and dominant in ways actual Namara generally hasn’t been lately, though she still lets Evil Rhea do the talking, so you suppose that hasn’t changed.

“Saint Nick” and “Wolf Suit” drop you on the ground at Evil Rhea’s feet.

“If it isn’t my troublesome little clone, hope you have a good explanation, I don’t like it when people hurt my friends.” - Evil Rhea fake pouts with an exaggerated sad face.

>Attack Evil Rhea with your bare hands.

>Say you are on a mission from Trys’ta, and she is waylaying you at her own peril.

>Try to explain this is all due to a series of unlucky events and you are just trying to mind your own business.
>>
>>5092184
>>Try to explain this is all due to a series of unlucky events and you are just trying to mind your own business.
>>
>>5092184
>Attack Evil Rhea with your bare hands.
Only one can remain
>>
>>5092184
>Say you are on a mission from Trys’ta, and she is waylaying you at her own peril.
>>
>>5092184
>>Try to explain this is all due to a series of unlucky events and you are just trying to mind your own business.
Maybe point out that we'd stop hurting her friends if they'd stop trying to attack us, and this whole thing started when she kidnapped us instead of just taking to us like a normal fucking person, and she's a monumental dipshit for not just sending someone with a gift basket full of wine, sweets, and high-grade stimms if she really needed us out of the way for a while because she ought to know that would work better than what she's doing, having been us during the "get shitfaced on the beach and blackout in a luxury hotel room every day" phase of our lives. And also that she should know perfectly well that Blank!Rhea is mercenary and self serving enough that knowing that she's only getting wine, sweets, and stimms to keep her on the couch while Daemon!Rhea is up to no good, won't actually get her off the couch, and it's like she's going out of her way to make sure she fucks up her own plans out of simple spite rather than think about this critically for one fucking second.

And yeah i think it would be funny if Blank!Rhea just went off on Daemon!Rhea for being a goddamned retard instead of worrying about this or that factor specific to the current situation. Maybe ask, "did the Haemonculus leave out the 'not acting like a retard' part when he copied my soul for you?" And sacrifice eloquence for emphasis.
>>
>Try to explain this is all due to a series of unlucky events and you are just trying to mind your own business.

“Well you see, it was pure coincidence that I was at that mall, and then you brought me here, but I thought you had Namara, I mean my Namara, so I escaped, but then someone pointed a shotgun at me so I killed him, probably, and then someone else was going to get help, so I shot her so she won’t bring more people to interfere with the search, then the gunfire attracted more people anyways, andandand, why do you even need to pretend to be me anyways if you are just going to take it by force? The building is practically empty! Everyone is on Candlemas Break! - You ramble, timid at first, but increasingly irrationally angry.

In your agitated state, you don’t notice how close Evil Namara has gotten to you.

Suddenly, she pulls you into a very tight embrace, complete with a very invasive kiss.

Your mind becomes confused with various conflicting impulses and desires, but you retain enough of your borderline eidetic memories to recall Evil Rhea once saying she could mess with your head using chemical pheromones to get around your immunity to most warp magic.

“We do what we want, cupcake” – Whispers Evil Namara in your ear, before biting it hard.

Then Evil Namara simply lets you go, and you fall numbly to the ground.

You try to get back up, but your motor control is limited, and you feel incredibly high, drunk, horny, randomly emotional, wired, tired, and hungry all at the same time.

Someone, somewhere says something, and you feel yourself being dragged along the floor and left somewhere.

The colors taste delicious here, but something is crawling around beneath your leggings, which is a bit concerning...

Then everything gets really sparkly, and you feel like you are floating up to the surface from deep underwater.

Suddenly you have perfect clarity again.

You are bent 90 degrees at the waist, licking spilled wine off a side table.

Your hair and chest are soaked in wine, and at some point you lost your top.

One hand is under your leggings, pinching your inner thigh, while the other is groping for a piece of cake just out of reach.

You turn your head and see Trys’ta standing over you, looking mildly amused. Behind her you can see the Slaaneshi celebrating something.

>Explain to Trys’ta that you were drugged.

>Complain to Trys’ta that the Slaaneshi were mean to you.

>Pretend nothing happened, play it cool.

>Ask if she rescued Namara yet.

>Ask what is happening.
>>
>>5094328
>>Complain to Trys’ta that the Slaaneshi were mean to you.
Then
>>Ask if she rescued Namara yet.
Sounds like Evil Namara has the good shit. Also maybe ask how long we were tripping.
>>
>>5094328
>Ask if she rescued Namara yet.
>>
>>5094328
>>Complain to Trys’ta that the Slaaneshi were mean to you.
>>
>Complain to Trys’ta that the Slaaneshi were mean to you.
>Ask if she rescued Namara yet.

You decide to resist your usual urge to ask questions about everything unusual and cut straight to the fact that Evil Rhea kidnapped you, then Evil Namara messed with your head with pheromones when you got captured trying to escape.

To your surprise, Trys’ta more or less shrugs it off, explaining that she has entered into an alliance with the Daughters to track down a certain warp tainted gemstone. Although she didn’t know that Evil Rhea was planning on impersonating you to get into the Lherzon HQ (and is well aware it was a rather overly elaborate and inefficient plan that probably was just an excuse to harass you and Namara without retaliation) she clearly intends to roll with it for now. It is not even clear if they kidnapped you and brought you to the Lherzon HQ because they genuinely though Trys’ta had double crossed them, or just because Evil Rhea wanted to have an excuse to have you nearby.

You switch topics, and ask whether she has rescued Namara yet.

Trys’ta seems mildly confused by this, and points out that Namara has been in the room for as long as she has been there.

She points, and sure enough, Namara, in slippers and pajamas, is vomiting in a trash can a short distance away. Trys’ta notes she gave Namara the same antidote she gave to you, but either Namara isn’t reacting well to it, or she ate something she shouldn’t have while under the influence of the pheromones.

You speculate that Namara probably got relocated here not long after you did, but Trys’ta has no comment, and seems mildly frustrated you aren’t asking questions about something she actually is excited about, namely this jewelry stealing venture she is doing with the Daughters.

Just before you get the chance to go so, reality seems to shimmer, and several of the horned, furry creatures you encountered in the mall pop into existence.

Trys’ta curses, draws her splinter pistol, then hops on her skyboard which was floating nearby.

Elsewhere in the room, the Slaaneshi stop their partying and scatter to grab weapons. Some of them flee or hide under tables, and you belatedly realize some of the people in the room were guests and Lherzon personnel that probably got drugged, telepathically manipulated, and/or outright tainted by Evil Rhea and Evil Namara.

You see Namara hide under a table with two implausibly attractive women that look a bit like you, and realize Evil Rhea was probably doing some fleshshaping as well.

>Grab a weapon and join the fight against the furred creature.

>Grab a weapon and retaliate against some of the Slaaneshi while they are distracted.

>Go get Namara and flee the room.

>Hide under the nearest table.
>>
>>5096509
>>Grab a weapon and join the fight against the furred creature.
Guess it's on the wrong team for now.
You see Namara hide under a table with two implausibly attractive women that look a bit like you, and realize Evil Rhea was probably doing some fleshshaping as well.
It would almost seem like people like Bunny Mask would fall in with Evil Rhea just so they can get to be pretty.
>>
>>5096509
>Go get Namara and flee the room.
>>
>>5096509
>>Go get Namara and flee the room.
Let's "rescue" a vulnerable Namara from the most likely ill-intentioned impostors, and get out.
Not our problem, and Trys'ta can come pick us up at the manor when she's done having her fun.
>>
>>5096509
>Go get Namara and flee the room.
>>
>>5096509
>Grab a weapon and join the fight against the furred creature.
>>
>Go get Namara and flee the room.

You decide this isn’t really any of your business, and Trys’ta can track you down later if needed.

Trying to avoid attracting attention to yourself, you do a hunched run towards the table Namara is hiding under.

One of the woman under the table with Namara flees and briefly gets in your way.

You notice she has the emblem of House Lherzon’s security forces tattooed on her shoulder, and a somewhat dazed expression on her face, potentially confirming your theory that Evil Rhea transformed some hapless security personnel and guests who were in this part of the tower into forms more pleasing to her, then addled their minds with her powers.

One of the furred creatures nearby opens a large, empty sack, and by some foul magic, you feel yourself being sucked towards the sack opening, like it is an airlock that got blown open.

The woman you bounced into is caught off-guard and is sucked into the sack.

You dive sideways, grab onto the legs of a heavy table, and hang on for dear life.

To your horror, you realize Namara and the other woman under the other table with her are much closer to the furred creature with the magic sack than you are, and the pull is much stronger there.

The other woman loses her grip and grabs onto Namara, which causes them both to get knocked free and get sucked into the sack.
“Nooooooooooooooooooooooooo!” - You scream in denial, instinctively reaching out with one hand, but losing your own grip on your table.

You fly through the air towards the sack opening, but at the last minute, Trys’ta flies by on her skyboard, beheading the furred creature, and stomping the opening of the sack flat, which seems to end the spell.

You continue to fly via momentum, before belly-flopping, sliding, then rolling to a stop on the marble floor.

By the time you get up, several Slaaneshi and furred creatures are already dead, and the furred creatures, perhaps sensing they are outclassed, disappear simultaneously with bright green flashes.

>Cry inconsolably.

>Demand to know what is going on and what just happened to Namara.

>Beat the shit out of the nearest Slaaneshi.
>>
>>5100004
>Cry inconsolably.
>>
>>5100004
>>Cry inconsolably.
What else can Rhea do?
>>
>>5100004
>Demand to know what is going on and what just happened to Namara.

I find evil Rhea making knockoff Namara's to be particularly hilarious, plus it confirms that Namara's body type is Rhea's type rather than Rhea just latching onto Namara because she stuck around for a while.
>>
>>5100004
>>Cry inconsolably.
>>Demand to know what is going on and what just happened to Namara.
>>Beat the shit out of the nearest Slaaneshi.
All three at the same time?
>>
>>5100546
Also why are we not bumping? Is there a certain activity threshold that we aren't meeting?
>>
>>5100784
/qst/ threads have a 48h timebased autosage, so they basically don't bump.
>>
>>5100890
That makes sense i guess. This is the first and so far only /qst/ quest I've participated in. I already voted on a different network so I'm behaving myself.
>>
>Cry inconsolably.

You cry inconsolably for a while, the apparently loss of your lover and only reliable companion since your life got turned upside down feels like multiple stab wounds to the chest.

You are vaguely aware that Trys’ta is talking to some of the Slaaneshi, then she picks you up, hops back on her skyboard, and departs the building.

After some flying, and entering a different building, Trys’ta places you on a soft surface, and you realize you are back at your townhouse in Brannet.

Trys’ta lets you cry for a while, but eventually impatience overcomes her limited empathy and/or desire to discreetly feed off your mental anguish.

“Did you miss the part where I said Namara isn’t dead? Hmm, maybe you actually did. You were crying a lot at the time... Well Namara isn’t dead! So stop crying! Your face gets all puffy and wet and mon keigh crying noises are annoying. And you wonder why we make our slaves wear masks.” - Says Trys’ta, alternating between being insistent and musing to herself.

She grabs your shoulders and shakes you a bit, then slaps you face for good measure.

You finally calm down enough to wonder whether Trys’ta will give you clear cut answers to questions for once.

>Ask where Namara is.

>Ask why Trys’ta is helping the Slaaneshi steal jewelry.

>Ask what the furry creatures are.

>Ask why you got attacked by an ork in the mall.
>>
>>5103168
>Ask what the furry creatures are.
>>
>>5103168
>>Ask why you got attacked by an ork in the mall.
this is probably the strangest part of the whole thing desu.

but yes rhea probably only cares about
>Ask where Namara is.
so we should probably go with that.
>>
>>5103168
>Ask why you got attacked by an ork in the mall.
>>
>>5103168
>>Ask what the furry creatures are.
>>Ask why you got attacked by an ork in the mall.
>>Ask where Namara is.
Blubber it all out
>>
>Ask where Namara is.
>Ask what the furry creatures are.
>Ask why you got attacked by an ork in the mall.

You take a deep breath in order to calm yourself.

“Where is Namara?” - You ask between sobs.

“The Krampii have probably taken her to their secret lair beneath the North Pole.” - Replies Trys’ta. Like that means anything or even makes sense.

“What the Hells are Krampii?” - You ask, now a bit irritated.

“They are what your kind would call a “xenos-breed”, but thoroughly tainted by Slaanesh. Wretched creatures, they drag their victims to a hellish alternate dimension, where they inflict pleasure and pain upon them in order to siphon off their life energy.” - Replies Trys’ta.

You find this prospect so alarming, you barely notice that much of this description could easily be applied to Trys’ta herself.

“Don’t worry. We will get her back. And retrieve those jewels they stole from me as well. We are teaming up with ‘Evil Rhea’, I hope you don’t mind. I don’t like to involve the Kabal in personal business.” - Continues Trys’ta.

“I..What?” - You stutter.

There is a knock at the door.

“Oh good. Our ride is here.” - Announces Trys’ta.

She heads to the entrance and throws open the door before you have a chance to stop her.

Outside is “Red Hair”, still in her ugly sweater and fishnets, along with a woman with a corgi mask, strap-on, high heels, naval shotgun, and not much else. The LUX-ULTRA-ELITE is idling on the road behind them.

“Hiya Rhea, I got you a Candlemas present!” - Says Red Hair, thrusting a large, gift-wrapped box into your arms as Trys’ta slips past her and beelines for the car.

“Its cold outside, you might want something warmer.” - Adds Red Hair cheerfully.

You realize you are still wearing wine-stained winter undergarments, and hastily throw on a coat and boots since Trys’ta is already half-way in the luxury car.

The car ride is bizarre to say the least.

Red Hair is driving and turns on the car radio to listen to GRN play some Candlemas tunes. She and Trys’ta (who is in the front passenger seat) gleefully compare their life stories, both of which are needless to say unusual and full of spectacularly bad judgement. “Corgi Mask” sits with you in the back seat humming tunelessly, and occasionally stroking her strap-on if she notices you looking in her direction.

Morbidly curious, you open the present, but find it full of dildos and similar items. Some look used.

During a brief GRN news update, you hear that major riots are occurring throughout the city, but Red Hair says not to worry about it. Both Trys’ta and Red Hair also ignore several of your questions like why there is an ork running around Oak Green, and why the leather upholstering in the back is so badly stained.

However, as you travel south, it is increasingly difficult to ignore the packs of angry rioters and looters, many dressed in festive costumes.
>>
>>5107135

You eventually arrive at a decrepit warehouse in an abandoned looking section of the infamous Docklands District.

“Bigby's Marital Aids and Bondage Accessories” – Reads the tattered sign outside.

You sigh mentally.

Based on Red Hair’s story, this is some sort holy site to the furries, where their cult evolved from being just a group of random degenerates and party drug users to a full on Slaaneshi cult during the Occupation of Groxbridge during The War.

The road trip was so weird that you have almost forgotten Namara’s plight, but it comes rushing back to you, and you find yourself stifling some sobs.

The car stops, and an elephant masked man in a spiked leather harness opens the door for you in a strange display of courtesy.

Just as you are stepping out of the car, a gunshot echoes from nearby, and “Elephant Mask”’s head partially explodes, splattering you with blood.

You spot a ratling dressed as a Candlemas Elf carrying an old hunting rifle duck behind a window sill in a nearby derelict building, then another gunshot sounds out from another direction.

>Hide in car, let others handle it.

>Grab Elephant Mask’s autogun, lay down covering fire.

>Look to Trys’ta for instruction.
>>
>>5107137
>>Grab Elephant Mask’s autogun, lay down covering fire.
look we don't know if the Ratling thinks we are evil!Rhea or why it is shooting at people in our immediate vicinity but we should shoot first and ask questions later.
>>
>>5107137
>Look to Trys’ta for instruction.
>>
>>5107137
>Hide in car, let others handle it.
>>
>>5107137
>>Look to Trys’ta for instruction.
>>
>Look to Trys’ta for instruction.

You look to Trys’ta, hoping for some sort of instructions.

You end up not needing any though, Trys’ta calmly draws her splinter pistol and expertly snipes three different targets in different buildings.

“Who were those guys?” - Asks Red Hair.

“Kinder, insane slaves to the Krumpii. We should probably get moving in case the Krumpii themselves decide to show up.” - Replies Trys’ta.

The inside of the sex toy factory is more bizarre than you imagined, and not just in the ways you were expecting.

After winding through a few empty corridors and rooms full of crates, you find yourself in some bizarre shrine.

The focal point is an alarmingly big fox furry, almost five meters tall, playing a guitar. Various speakers around the room blare some weird mix of dance music and marching anthems. The decor consists of nude paintings and sculptures from many art styles, crudely vandalized to add animal features, and extra and/or enlarged sexual features. There is also a lot of clocks for some reason.

About thirty or so furries are doing some sort of weird synchronized line dance to the music.

There is also a few members of House Kijeck and the Daughters of Peace watching from the side.

Now that you know they are a separate organization from the furries, it is easier to pick out House Kijeck members out based on their preferred uniform of half masks, elaborate hair styling, bow ties, and frilled lingerie and/or spiked leathers. The Daughters don’t seem to have a consistent uniform though, and you only ever know for sure you are dealing one when you encounter one you recognize one from previous encounters. Even then, you are only relatively sure about Evil Rhea and Evil Namara, Tweezette and the Sexy Librarian sometimes seem more like affiliates.

“The giant furry is a robot, a Man of Iron.” - Whispers Trys’ta. You aren't sure if she is serious or not.

The strange ceremony ends with the prayer “May the Great Furred One knot all your holes.”

You don’t get it, but it sounds lewd.

Trys’ta and Evil Rhea then take the stage, and lay out a plan to raid the Krumpii Lair by accessing a “Forgotten Dolmen Gate” located in the “Black Site”.

You have heard of the Black Site of course, but not Dolmen Gates. Either way the plan seems super dangerous.

While Trys’ta and Evil Rhea continue to outline their plan, Red Hair pulls you aside, and shows you the armory.

For weapons you have the choice of (pick three):
>Autocarbine, lascarbine, autopistol, extra autocarbine drum mags, pump action shotgun, electroprod, dildo-on-a-stick, katana, chainsword, frag grenades, pipe bombs

For other gear (pick as much as you want):
>fur suit (warm), Saint Nick hat (warm), preysense googles OR iron rabbit mask (armor), thigh high boots (armor) OR running shoes, Saint Nick coat (warm), spiked codpiece (amor), green scarf (warm), bicep length leather gloves (armor) OR fuzzy mittens (warm)
>>
>>5109718
>autopistol, electroprod, frag grenades
If we need anything more than that we can probably pick it up
clothes:
>running shoes, Saint Nick coat (warm), spiked codpiece (amor), green scarf (warm), bicep length leather gloves (armor)
> Saint Nick hat (warm), preysense googles
go with the thigh high boots if they aren't heels, but I figure they might be. Rhea probably needs flats. I assume the spiked cod piece doubles as a weapon.
>>
>>5109843
supporting
>>
>>5109718
>lascarbine, electroprod, dildo-on-a-stick

>Saint Nick hat (warm), preysense googles, thigh high boots (armor) OR running shoes, Saint Nick coat (warm), green scarf (warm), fuzzy mittens (warm)
>>
>>5109718
>lascarbine, electroprod, frag grenades

>Saint Nick coat (warm), thigh high boots (armor), bicep length leather gloves (armor)
>>
Just realized I never posted the maps made during the greentext thread.

City Map: https://imgur.com/P65Qw0J

Regional Map: https://imgur.com/FjRevGx

The "Black Site" is located just south of Groxbridge, where several Necron ruins and the bident were discovered during The War
>>
>Autopistol, electroprod, frag grenades
>Saint Nick hat, preysense goggles, green scarf, Saint Nick coat, bicep length leather gloves, spiked codpiece, running shoes

You grab some of the leather strappy things in hopes they can serve as armor or places to hold gear, however, the bandoleer doesn’t fit over your coat, so you switch it for a lighter Saint Nick’s coat. You then grab a few warm looking items, some preysense goggles since you are going underground, and running shoes for running away, followed by some of the lighter looking weapons that fit easily into the bandoleer.

You glance at an old mirror on the wall, and are more than a bit dismayed by your ragtag appearance. Aside from your mismatched gear, wine stains are still visible in your hair and on your undershirt and leggings. You look like a homeless street performer who got recruited by BDSM loving commandos.

By the time you get back to the main room, Evil Rhea has already decided on the strike team, which consists of:
- Evil Rhea
- Evil Namara
- A corset wearing Daughter named Boobzilla
- A pair of House Kijeck goons named Big Dick and Mrs. Slaughter who look like they could be from Catachan despite their frilly lingerie and bow ties
- Mr. Fisto, a combat servitor you suspect may be a Man of Iron
- Bob, Yiffity-Foxity, New Girl, and Sandra X (who you previously thought of as Saint Nick, Fox Mask, Red Hair, and Rabbit Mask respectively)

The group travels south underground via a convoluted maze of old subway tunnels, dry storm water pipes, and less than natural looking caves in order to get to the “Black Site” located just south of of Groxbridge.

Once a hazardous waste dump, during The War, heavy shelling revealed the ancient Necron ruins once buried between multiple layers of back fill and tailings, as well as the legendary bident.

The area was then fortified by the Adeptus Mechanicum and the Inquisition, but according to Trys’ta, only a skeleton force of radical Tech-Priests still monitor the site, along with a rotating company of Guardsmen from whatever regiment is on the General’s shit list, which is currently the Tallarn.

Although Imperial forces thoroughly purged the Necron ruins at the Black Site of anything that moves or might move in the future, the lower levels still hold some secrets only accessible to those like Trys’ta with a rudimentary understanding of how Necron tech works.

One such secret is apparently the Necron version of a webway gate, called a dolmen gate, located on one of the lowest levels of the ruin, and ignored by Imperials thus far who have mistaken it for an archway.

Unfortunately, the lower levels are still patrolled occasionally by Tallarn and servo-skulls.

Trys’ta scouts ahead and claims she sniped several servo-skulls and a pair of Tallarn with expert shots from her splinter pistol before they have a chance to raise the alarm, but then Evil Rhea gets tired of the “needless bloodshed” and takes point.
>>
>>5111535

The next two Tallarn you encounter are transformed into mute, nude women (one who looks a bit like Namara, one who looks a bit like you) who are too busy writhing in ecstasy to impede your progress, while the next servo-skull encountered simply gets turned into a glistening mass of genitals.

Evil Rhea claims this is better somehow, but personally you would rather just get shot by a splinter pistol than become warp tainted again. Hopefully the newly created women are able to come to their senses and flee before they are discovered by their colleagues.

Luckily, the group reaches the dolmen gate not long afterwards.

Despite your apprehension, you step through the shimmering green field Trys’ta calls to life, and find yourself in a large cavern. The Necron architecture quickly tapers off, replaced by glossy carvings and pillars made of some sort of obsidian like material.

Enthralled, by the spectacular nature of the cavern, you take a few steps forward, only to fall down a hole, and end up in a smaller cave filled with strange, hunchbacked creatures.

>Open fire with autopistol.

>Attack with electroprod.

>Keep distance and wait for assistance.
>>
>>5111537
>Open fire with autopistol.
>>
>>5111537
>>Keep distance and wait for assistance.
Maybe a good call. Open fire if they see us.
>>
>>5111537
>>Keep distance and wait for assistance.
>>
>>5111537
>Attack with electroprod.
>>
>Keep distance and wait for assistance.

You decide to keep your distance, and a short while later, Trys’ta drops down behind you, grabs your waist, and lifts you back up to the main cavern. You belatedly realize she was holding a rope with her other hand, which allowed Bob to pull you both up.

“What were those?” - You ask.

“Who knows, all sorts of weird stuff finds its way down into the Underworld. Some are ‘xenos’ who arrive via the webway gates, like the Necrons, Krampii, and Mandrakes. Others are former humans and abhumans that were drawn to the Tainted Zones. That is probably what we saw. Your people call them Trogs, Ratmen, Molemen, and other such names, but mostly consider them to be fairy tales. The Underworld has long been off-limits to law-abiding Imperials, but my kind sometimes hunts down here, and the Furries have their own... interesting... past with the Underworld.” - Replies Trys’ta.

“Who even made this place?” - You ask.

“The Necrons, various Aelderi, and ancient humans have made many strongholds down here, but no one remembers anymore who made most of Underworld, some say it was the Old Ones, others say it was some long ago forgotten race.” - Replies Trys’ta.

Your strange war party continues to advance further into the cavern in a loose formation.

In theory, only Trys’ta knows where she is going, but it is obvious to everyone you are heading to the giant door on the far end of the cavern.

Through the door is some bizarre, frozen version of Candlemas hell.

You are closer to the surface than you realized, the ceiling of this new cavern is solid ice, but snow drifts down from several deep crevasses. As a result, stalagmites of ice, and piles of snow are everywhere. Although it is night, the whole cavern glows from the flickering blue witchfire torches that are everywhere.
Dozens of human slaves wearing nothing but jagged metal frames perform senseless tasks in the frigid cavern like pull sleighs, chisel blocks of ice or black rock, or milk the large reindeer like creatures, all while under the lash of the cruel Krampii. Others hang in cages from the massive log cabins, or the macabre “Candlemas Tree”.

There are many Krampii about, some of whom have discarded their ragged robes to expose foul, twisted figures with masculine and/or feminine anatomy. Although Trys’ta described them as xenos, many seem like they could have been once human.

There are also some of the “Kinder” around. They are thinner and frailer than “normal” ratlings, they remind you more of pallid gretchin than anything really.

Your insides twist at the thought that Namara ended up in a place like this.

“She is over there, mining ice. I will help out when I can, but I also need to keep an eye on the Slaaneshi.” - Says Trys’ta. She pulls her compact skyboard off her back, hops onto it, then zips off into battle.
>>
>>5116902

This seems to signal to the Slaaneshi that the raid has begun, and they begin rushing into the cavern themselves, firing weapons as they go.

>Run to Namara as fast as you can.
>Follow the main group of Slaaneshi, safety in numbers.
>Try making a stealthy approach by taking advantage of the havoc.

(FYI, I started a new quest which will follow the events of the Battle of Damnatum Lutum, which in this quest takes place several years in the past, and is referred to occasionally in these threads as “The War”. It will be a more serious take on 40k, with less memes and weirdness than this quest. I will continue running this quest in parallel, though I have been running low on ideas lately. Let me know if there is anything people want to see in the next “Hapless Guardswoman Quest” thread)
>>
>>5116904
>Try making a stealthy approach by taking advantage of the havoc.

I'd like to see more lewd shenanigans I guess
>>
>>5116904
>>Run to Namara as fast as you can.
We have a gun and plenty of ammo. We can't blend in with our gear, so let's get there fast. If Krampii or Kinder get in the way, shoot them and loot a weapon for Namara. With any luck, the Slaaneshi will be the center of attention.
With that done, maybe try and retreat over to the entrance or the group.

As for suggestions, I know many here would like to see a bit more weapons training. Getting Rhea to actual Guardswoman levels of competency with weapons would be nice, though we have been getting better.
For events, depends. More fun times with Namara is always good. Shoot guns, cuddle gf, and all that.
Does Tryst'a know any Rogue Traders ? With Rhea competent enough to not need constant babying by her, she might be okay with letting us go on a longer leash by becoming part of a retinue, even if only as part of the muscle. As for why, plenty of Rogue Trader business could interest her. Poking around for ancient artifacts is something she likes, apparently. Might as well keep an eye on people who do it and swoop in at the last minute.
Basically, I'm pushing for a bit more agency for Rhea, and for plans that go right. She's earned it.
>>
>>5116904
>>Try making a stealthy approach by taking advantage of the havoc.
Get to Namara quickly but quietly.
As for the next thread, weapons training could be good, maybe a quick sojourn back to Commorragh to help Trys'ta find a missing Grynx?
>>
>>5116904
>>Try making a stealthy approach by taking advantage of the havoc.

Yeah, training and allowing Rhea more agency in things while still maintaining the more relaxed and comic atmosphere of the quest.
>>
>Try making a stealthy approach by taking advantage of the havoc.

You decide to make a stealthy approach.

How hard can it be really? The Krampii have all sort of better things to think about.

Trys’ta is flying around lopping of limbs and shooting hostiles with her splinter pistol which is laced with some sort of poison that causes them to orgasm catastrophically. Evil Rhea is using her flesh-shaping magic. Evil Namara has some sort of net gun. Bob is hosing everything that moves with his gatling gun. Fisto has some sort of death ray. Boobzilla has transformed into some sort of centauroid daemon that is uncomfortable to even look at, and the rest are blasting away with a wide range of firearms.

With only a few harrowing incidents, you are able to make your way over to the ice mine that Trys’ta had indicated.

You locate Namara easily enough. It breaks your heart to see her form so abused, but unfortunately you can’t even give her your coat without first having to untangle it from all your combat webbing.

Nor can you even think of a good way to break the chains that prevent her from abandoning her work site. You would have tried one of the picks the slaves are using to chip the ice, but all of them seem to be attached to their respective owner by a short chain.

Caught up contemplating this dilemma, you don’t see the Krampus with the club sneaking up on you until it is too late.

--------------------------------

You wake up on the couch of your Brannet townhouse with a splitting headache.

At some point, someone changed you into comfy pajamas, and washed all the wine and blood off of you.

Namara is sitting in the armchair nearby and notices you are awake.

She limps over and gives you a kiss.

Normally your mind would be swirling with questions related to how you got out, but it hurts even to think.

The brief tender moment is ruined when Trys’ta walks into the room blowing an air horn loudly.

“Wake up losers! I have finally completed the Key of Fal’Bretha! We can unlock sooo much treasure with this bad boy! Grab your stuff! We are Rogue Traders now bitches!! Wooooo!!!” - Yells Trys’ta.

She leaves the room again blowing the air horn and waving around what seems to be a golden dildo encrusted with gems.

(a bit of an anticlimactic ending, but we hit page 11 faster than last time and I was busy setting up the other thread. I can’t make a new thread right now since I already have three up, but I will make a new one once this one is removed)
>>
>>5119476
oh, what's the third thread?
>>
>>5119525
I was doing the Star Trek thread as well, but could never really make it work the way I wanted it to and got bored with it after a while.
>>
>>5119788
Honolulu ?
Man, and here I was thinking about how we were playing Rhea 2.0 there.
It was fun, even for someone who only has surface knowledge of Star Trek.



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