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So you've broken into a horse racing track and disguised yourself as a jockey, as one does. You’re dicking around when you inadvertently get yourself involved in some kind of clique warfare, and all of a sudden you’re shanghaied into a horse race for a gang of greasers, where turtle shells and tile puzzles meet you at every turn. No problem.

Also, you’re in this racetrack so you can investigate some financial aberrations you discovered while digging through the administrative files of an impound lot that you broke into and subsequently burned down, in the name of recovering your beloved horse after the corrupt sheriff threw you into the slammer. But that’s neither here nor there.

Thread 1: http://suptg.thisisnotatrueending.com/qstarchive/4933229/
Thread 2: http://suptg.thisisnotatrueending.com/qstarchive/4990214/
>>
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What is here and/or there, though, is the fact that you are wearing neither your cowboy hat nor your sweet poncho, and the horse you’re currently riding is a loaner from the greasers. So, that cover image over there is not exactly accurate. Once you’re done with this whole hippodrome thing, you resolve to slip back into something more genre-appropriate.

>>5031389
You show the nerds a video of a fat orangutan falling off a rocking horse. It’s pretty horrifying.

>>5031419
>>5031959
You present the laptop to the nerds and ask what they think of it. Since you’re currently aligned with the greasers, they tell you to take a hike, but you tell the nerds that only a real nerd would understand what’s on the laptop, and the slight to their geek cred convinces them otherwise.

According to the nerds, whoever’s running this program is trying to make some kind of artificial horse. There’s an aerodynamic simulation finding the most streamlined equine shape, a massive database of racing statistics and horse measurements, millions of lines of code running in parallel… the amount of effort put into this is staggering, and the tech is far beyond what even the nerds know how to do.

The laptop is just a window into the code, so you won’t be able to hack into the servers or anything like that without physical access. And you’re not a nerd, of course, so you wouldn’t know how to do that anyway.

>>5031391
>>5031966
You tell the nerds that you love Fortnite and that it’s better than Minecraft. The sheer rage causes them to spontaneously combust.

Continuing past the defeated nerds, you notice a gruesome scene on the racetrack. Seems there was a massive accident that took out all of the racers ahead of you, destroying all of their elaborate puzzles and skill tests. What luck!

(1/2)
>>
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You rush to the end of the track unopposed. You’re almost at the finish line when you hear the furious beating of hooves from behind. It’s Leff Jebowski! The old windbag looks rather pissed off – seems he recognizes you as the guy who broke into his mansion and stole his wheelchair.

Jebowski raises an arm and points a remote control at you. It looks to be the same one you found earlier in the crawl space beneath the server room. You feel an aura of energy that makes your skin crawl…

What do?
>Dodge out of the way of the remote control
>Shoot the remote out of Jebowski’s hand (difficult Shootin’ check)
>Pull back and attack Jebowski directly
>Something else?

Yer stats:
Shootin': 4.05
Rootin': 2
Tootin': 4.4


Yer skills:
>Shotgun Handling (Cost: 2) - Allows you to shoot shotguns, which deal damage over multiple body parts
>Pickpocket (Cost: 2) - Once per battle, allows you to directly take items from an enemy's inventory instead of shooting them off and picking them from the floor. Only works with exposed items (i.e., not in an undamaged sleeve, hat, etc). Also helps with non-combat thievery.

Yer cash:
$7.45

(2/2)
>>
>>5050548
>Shoot the remote out of Jebowski’s hand (difficult Shootin’ check)

Let's put the shootin back in this rootin and tootin
>>
>>5050548
>Shoot the remote out of Jebowski’s hand (difficult Shootin’ check)
it might not be the smartest choice but how can I take any other? Also how did I only just notice our horse's sick greaser hairstyle?
>>
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>>5050551
>>5050573
You prepare to do what a gunslinger does best.

Shootin' check for knocking away the remote:
Roll 1d20 +4 (Shootin') +1 (alcohol bonus) -3 (on horseback). At least 16 to pass.
>>
Rolled 20 + 2 (1d20 + 2)

>>5050722
Yee-haw
>>
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>>5050766
Checked and supporting.
>>
>>5050766
GREAT way to start the thread, +1
>>
>>5050766
Yippee Ki Yay motherfucker
>>
>>5050766
I threw my hat in the air in joy.
>>
Welcome back OP. Glad to have you!
>>5050766
Time to hustle and tussle!
>>
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>>5050766
You miss completely. Dumbass!

You watch as the loose bullet ricochets wildly off the walls of the track, destroying random objects and causing chaos before the rogue slug embeds itself into the side of a flagpole. The pole, weakened from the impact, slowly creaks downward until the flag dips into the middle of the racetrack. Jebowski, too focused on trying to operate his weird gadget, runs right into it and is knocked clear off his horse.

That was clearly all skill. You’ll be sure to tell this story next time you’re in the saloon.
Shootin’: 4.05 + 0.3 = 4.35
Tootin': 4.4 + 0.2 = 4.6

(1/2)
>>
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Against all odds, you won the race! The greasers surround you, hooting and hollering in joy. You’re busy basking in the adulation when you notice two men approaching. Their faces are unreadable, but something tells you that they might be dangerous. The one on the left also seems familiar...

What do?
>Go say hi
>Excuse yourself and slip out in the crowd
>Draw your revolver(s)
>Something else?

(2/2)
>>
>>5051411
>Excuse yourself and slip out in the crowd
>>
>>5051411
>Jump on the Lightning and drive to the stables
Fuck the police, we have a racehorse in hijacking distance.

I still wanna try to undrug Lightning. We can't let her stay in this complete apathy.

Welcome back, QM!
>>
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>>5051435
>>5051479
You mutter a hasty goodbye to the greasers, then you jump on Lightning and hightail it out of there. The two men don't pursue.

You head back to the stables. There's quite a crowd here; seems the stable hands are busy moving the exhausted racehorses back into their stalls for postrace maintenance.

Out of the corner of your eye, you spot the familiar face of Loretta – she gestures toward you, but there are too many witnesses for you to just go up and talk to her. And now that the race is over, you don't have the authority to commandeer horses anymore. You're just a jockey; you don't actually own the horses, which are property of the Hippodrome.

What do?
>Use your status as winner to impress the ranch hands
>Try to subdue one of the workers and steal his uniform
>Yell "fire!" to incite a panic
>Something else?
>>
>>5052218
>Use your status as winner to impress the ranch hands
>>
>>5052218
>Try to subdue one of the workers and steal his uniform
>Gesture to Loretta to inconspicuously follow you outside
>>
>>5052218
>Use your status as winner to impress the ranch hands
>>
>>5052218
>Use your status as winner to impress the ranch hands
>Ask Loretta for any new info on the supplement
>>
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>>5052223
>>5052601
>>5052229
You distract the workers with the unmistakable allure of a shiny golden medal. With the ranch hands occupied, you and Loretta quietly sneak behind the stables for a debriefing.

Loretta shows you a map of the Hippodrome. Since the brochures here don't include a map, she had to draw one out herself. Luckily, the stable roof provides a pretty good view of the surrounding area. You commit the map to memory.

>>5052868
You ask Loretta about anything she's dug up about that supplement being fed to the racehorses. She tells you of three locations that may be of interest:

The warehouse near the back of the Hippodrome has all sorts of supplies moving through it, but most importantly, there are barrels with the Ford's Own logo being shipped out from there. If you want to cut off any further distribution of the stuff, this'd be the most obvious stop.

One particular restaurant in the food court is always low on customers, but manages to hold its spot anyway. Loretta thinks it has something to do with all the crates and barrels that come in and out every hour, some of which contain a familiar supplement powder.

The staff offices receive occasional shipments of scrap metal and chemical reagents – not exactly what one might expect from an administration building. Though it may not have anything to do with Ford's Own, Loretta reckons it might be worth checking out anyway.

If you want to prowl around any of these areas, you'd need another disguise. You're a big shot racing champion now, and you'd attract too much attention just walking around like you own the place.

What do?
>Head to the warehouse
>Go to the food court
>Investigate the offices
>Peruse the porta-potties
>Something else?
>>
>>5053075
>Investigate the offices
>>
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>>5053075
>Go to the food court
If the restaurant is where they make the supplement then we should go there and torch the place, then find the fuck in charge and bonk the recipe out of his head. Destroy the source permanently rather than jeopardize the current shipments.
>>
>>5053075
>Go to the food court

>>5053099
Good thinking, methinks.
>>
>>5053075
Was going to say warehouse to prevent further distribution, but >>5053099 makes a good point. Let's see if we can stop the meth labs then ruin the stockpiled amounts right after.
>Go to the food court
>>
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>>5053099
>>5053455
>>5053571
You and Loretta head down to the food court to investigate the restaurant.

You find yourself in a heaving mass of sweaty, greasy bodies. The warm orange light of the afternoon glints off the bald heads and jiggling bellies of men waddling across the court and sucking on fried chicken. Filthy, barefooted children scream, their bare feet slapping on the sun-baked pavement. The stench of partially-combusted oils permeates the air. Truly, this is the zenith of what they call the human condition.

In front of you is Vomit King Kong, a local pizza restaurant and the current location of interest. It's open right now, but you only see a couple of people disinterestedly milling about outside. Through the windows, you see occasional flashes of activity.

You duck behind a fountain before someone sees you. As the dark horse champion of today's big race (figuratively. Lightning is a palomino), your strikingly handsome face is undoubtedly known to all. At the very least, you'd better ditch this jockey gear before someone points you out to the paparazzi.

Loretta is also here, but horses aren't allowed in the food court. Or anywhere besides the stables, in fact. You could have her go back, or find a disguise for her. A simple beagle puss won't cut it, though - it'd have to be something thorough.

Loretta's stomach rumbles fiercely. You steal a glance towards her, but she shakes her head and tells you to focus on the mission.

What do?
>Ambush someone and steal their clothes
>Skip the disguise and try to sneak into the building
>Strip naked
>Something else?
>>
>>5054458
>ask the mascot for his clothes and put it on Loretta, he looks like he really doesn't want to be here and they won't look inside the mascot costume.
>>
>>5054458
We could try fitting Loretta as a jockey, but we still need something for ourselves.

Maybe there's a souvenir shop?
>>
>>5054458
>Tell Loretta to lead the Bear Man into an isolated alley to gang up on him
>Disguise Loretta as a bear
>Make her intimidate the tourist guy into the same alley to gang up on him
>Change into his clothes
hyperviolence, fuck those npcs
>Grab a coldcat, try to warm it up and see if it purrs
>>
>>5054474
+1
>>
>>5054546
+1
>>
>>5054458
I'm sure we can talk the mascot guy into ditching his outfit by telling to take the day off and we won't mention it to anybody.

>See if there is any sort of unmanly salad bars around, for the wives that want to feel like they are eating healthy. Get some while disguised to give to Loretta.
>>
>>5054546
Yeah let's do this, but maybe ask the bear guy for his costume before, as >>5054474 suggested.
>>
>>5054474
>>5054610
>>5055229
>>5055446
We still have jockey clothes, what if he recognizes us?
>>
>>5055476
Then we can still beat him up. Or use our moxie to talk him into keeping his mouth shut.
>>
>>5055534
You want to beat up a possibly screaming man in public?
>>
>>5054458

Support for >>5055229. Take off our jockey hat first, though.
>>
>>5055542
He's a mascot. Beating up mascots is a time-honored tradition and they are trained to not scream for help.
>>
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>>5054474
>>5055750
You poke your bare head out from beneath the fountain and wave to the guy in the bear costume. You propose a trade of mutual benefit – you receive his costume, and he receives a day off. The guy is glad to be free of the ridiculous getup, and Loretta gains a fresh new look as a completely different mammal.

You put your jockey hat back on. Even with the paparazzi on your trail, going hatless is simply inadvisable in any situation.

>>5055229
>>5054537
You hand a newly humanoid Loretta your coinpurse and tell her to treat herself to a fine salad. This proves to be a mistake when she returns with several bags of useless tourist trap trinkets and equine accessories. You tell her that you don’t even have inventory space for all this crap, but she informs you that it’s called retail therapy, sis, look it up.
-$2.59
You now have $4.86.

>>5054546
Unfortunately, the cold cat salesman is all out. He asks if you’d take a lukewarm parakeet instead.

Loretta sneaks up behind the oblivious tourist and clobbers him upside the noggin, then drags the Hawaiian-shirted slob into an alley. She’s about to strip him of his summerwear when he suddenly perks up and calls for his family!

(1/3)
>>
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Loretta has been ambushed by a tribe of tourists. You’re incapable of intervening due to your unmistakably famous face, but you can still issue commands from nearby.

Normally, a lone horse vs. four humans would be utterly screwed. Luckily for Loretta, these humans are extremely stupid. You can see exactly what the tourist family will do ahead of time.
- The family will never take actions by themselves, only react to other actions.
- Reactions will happen immediately after they’re triggered.
- If multiple conditions are triggered by one event, only the topmost reaction in the list will be performed. All others will be cancelled.
- These guys are really stupid. They can be tricked into attacking each other and even themselves.
- You don’t have to kill the whole family. All you need to do is blow off somebody’s body part, which will be enough to scare the entire group right out of their Hawaiian shirts.
- Children in general have disgusting swollen heads that are such an obscenely big target that they eclipse the child’s chest and legs. They still require three parts blown off to be disabled.

(2/3)
>>
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Behaviors:
DAD:
- If an attack knocks an electronic item to the floor, and he has an item in his right hand, he will use it to melee the attacker’s head.
- If something is knocked out of his hand, and he has his camera, he will transfer his camera to the newly empty hand.
- If Mom’s chest is attacked, and he has something in his left hand, he will use it to melee the attacker in the right hand.

MOM:
- If the chocolate bar or video game are picked up by anyone besides the Boy, and she has something in her left hand, she will throw whatever’s in her left hand at the hand containing the chocolate or game.
- If the lighter is picked up, and she has something in her right hand, she will use it to melee that person in the head.
- If the Boy is attacked, and she has something in her left hand, she will use it to melee the attacker in the chest.
- If she is attacked by an adult, both of her hands are empty, and there is something on the floor, she will use her left hand to grab the most recently dropped item, then use it to melee the attacker in the right hand.

GIRL:
- If the Boy drops any items, she will drop whatever’s in her left hand, then use it to grab the item.
- If an item is knocked out of her hand, but she still has another item, she will use it to melee the attacker’s chest.
- If an attack knocks one of Mom’s items to the floor, and the Girl does not have her slingshot, she will empty her right hand, use it to grab the slingshot (from someone else if necessary), and use it to shoot the left arm of the attacker.

BOY:
- If a food/drink item falls on the floor, he will drop whatever’s in his left hand, then use it to grab the item.
- If the lighter falls on the floor, he will drop whatever’s in his right hand, then use it to grab the item.
- If he has an item in his left hand, Dad’s left hand is empty, and someone else has his video game, he will throw his left-hand item to knock the video game to the floor (but won’t grab it).

Loretta has one action. She can only fire one bullet per action. She can’t use any items that a reaction knocks out of her grasp.

If you can’t drive off the tourist family in one turn, Loretta will run away to avoid getting mobbed by the crowd of sweaty vacationers. She’ll still have her costume, but you’ll have to find another disguise. Plus, you won’t get the tourists’ sweet loot!

(If you decide to do something, but it’s predicated on an incorrect assumption or misinterpretation of the rules, you won’t do that thing and will instead get a second try.)

(If you’re stumped, you can ask for a hint.)

What shoot?

(3/3)
>>
>>5056929
I'm stumped, OP.
If we shoot one of the kids in the head will that make everyone run away in fear?
>>
>>5056933
Simple solution, melee actions are still free If I remember the rules correctly, same as throwing something. So we could melee one of their hands to make em drop their held item, then fire off a limb. But will take a moment to think on a more comprehensive solution given this layout.
>>
>>5056933
Side point, I wonder if we can get one of the kids to lick the pistol and get that candy cane out of the way so we can have a 4-bullet pistol.

Let's see

>Hit boy in item, in [chocolate] specifically so DAD does not >- If an attack knocks an electronic item to the floor, and he has an item in his right hand, he will use it to melee the attacker’s head.
>- If the Boy drops any items, [GIRL] will drop whatever’s in her left hand, then use it to grab the item.
>- If the chocolate bar or video game are picked up by anyone besides the Boy, and [MOM] has something in her left hand, she will throw whatever’s in her left hand at the hand containing the chocolate or game.
>- If an item is knocked out of [GIRL] hand, but she still has another item, she will use it to melee the attacker’s chest.
>- If Mom’s chest is attacked, and [DAD] has something in his left hand, he will use it to melee the attacker in the right hand.
Hitting GIRL in right, dropping lighter

There is also
>- If a food/drink item falls on the floor, [Boy] will drop whatever’s in his left hand(game), then use it to grab the item.
Which would proc after his sister drops the chocolate from the mom's attack, though there is also
>- If the lighter falls on the floor, [boy] will drop whatever’s in his right hand, then use it to grab the item.
Which would happen somewhere in this list of operations, causing mom to
>- If the lighter is picked up, and she has something in her right hand(drink), she will use it to melee that person in the head.
Which might also make her hit herself, for hurting BOI, which would then proc the [Dad] to hit her in the right hand, causing her to drop drink, and boy would grab that.
Thus procing girl to
> If an attack knocks one of Mom’s items to the floor, and the Girl does not have her slingshot, she will empty her right hand, use it to grab the slingshot (from someone else if necessary), and use it to shoot the left arm of the attacker.


So at least initially, 1AM sleep deprived me thinks that hitting boy in the chocolate will set off the right series of disaster dominos to possibly even win us the battle outright.
Another anon fact check me on this please.

At the very least, assuming a slingshot can break body parts like a gun based on the word SHOOT, it ultimately needs to end in her shooting someone.
The question is, based on my shitty rough draft, will she shoot someone (mom or dad in this case I think), in a limb that will cause a broken limb.

And if nothing else, this will prevent them from doing anything to us this turn, burn all their actions up, and free us up for another shot next round that should win us the match.
>>
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>>5056974
These tourists have zero sense of self-preservation. They won't flinch if a bullet takes the hat right off their head; you'll have to actually destroy a body part to drive them away.

>>5056994
Shooting and melee attacks both cost an action, but throwing an item does not. (However, the intended solution doesn't involve throwing your gun.)
>>
>Don't worry guys I'm scaling back I'm going more simple this time
>Designs an entire logic puzzle
Jesus christ OP, never change.

I will attempt to take a look at this when it isn't nearly 1 AM, but this >>5057004 seems very promising.
>>
>>5057005
Oh, sorry. I've only been through 2 shootouts and keep forgetting the rules.

>>5057008
>Don't worry guys I'm scaling back I'm going more simple this time
>>Designs an entire logic puzzle
This desu.

I would grab a notepad and figure out all the possible combos but I'm too lazy to do it now.
>>
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>>5057004
You think about what would happen if you shot the boy in the right hand, making him drop his chocolate.

This would trigger the behavior [ If the Boy is attacked, and she has something in her left hand, she will use it to melee the attacker in the chest ]. This is higher priority than the girl grabbing the boy's dropped items, so it overrides the girl's reaction.

The mom would use the item in her left hand, a bag of pretzels, to attack Loretta. Loretta doesn't have a chest, so all attacks just go towards her single body part. This would make Loretta drop her gun.

This wouldn't trigger any behaviors, so the sequence would end, followed by Loretta's turn. Then Loretta would flee before the tourists can take their turn and beat the crap out of her.

Shooting the chocolate is not the correct first move. You do, however, sense that you're on the right path, especially regarding that slingshot.

>>5057008
>>5057017
You shake your fist to the sky and damn whoever made Into the Breach for inspiring this stupid puzzle.
>>
>>5057033
Can you tell us what happens if we knock chocolate out of boy's hand? It looks like it leads to mom smashing boy in the head and throwing shit at the girl during the same (4th) turn.

Holy fuck why would you do this to us OP.
>>
>>5057040
I might be fucking retarded for not reading >>5057033 before speaking, but it doesn't explicitly state in instructions that knocking shit out is an attack so there's that. Aaaaaa
>>
>>5057047
In order to knock shit out, you have to shoot it to begin with
>>
>>5057033
Does
>If an attack knocks one of Mom’s items to the floor, and the Girl does not have her slingshot, she will empty her right hand, use it to grab the slingshot (from someone else if necessary), and use it to shoot the left arm of the attacker.
Mean she will attack ONLY IF she doesn't have her slingshot at that time?
>>
The only thing I believe makes the reaction start, is the boy dropping something WITHOUT being attacked directly. That is, we have to make food fall on the ground.

Unsafe hits: dad's camera, anything on the girl, anything on the boy, mom's chest.
Safe hits: dad's ice cream, one of mom's food items.
Mom's left hand is required for the reaction, so that leaves the shake.

Ice cream, or shake?
>>
>>5057155
- If the chocolate bar or video game are picked up by anyone besides the Boy, and she has something in her left hand, she will throw whatever’s in her left hand at the hand containing the chocolate or game.
What if SHE'S the one who picks up the chocolate bar or video game in her left hand to attack the right hand of the attacker? Doe she throw it at her own hand?
>>
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A note of clarification: if object A is thrown at object B, both will fall on the floor, but object B counts as the most recently dropped item. Additionally, throwing an item does not count as dropping it.

Also, upon further review, Dad’s first behavior will not trigger on the Boy. Thus the rules have been amended to:

DAD:
- If an attack from someone other than the Boy knocks an electronic item to the floor, and he has an item in his right hand, he will use it to melee the attacker’s head.
- If something is knocked out of his hand, and he has his camera, he will transfer his camera to the newly empty hand.
- If Mom’s chest is attacked, and he has something in his left hand, he will use it to melee the attacker in the right hand.

MOM:
- If the chocolate bar or video game are picked up by anyone besides the Boy, and she has something in her left hand, she will throw whatever’s in her left hand at the hand containing the chocolate or game.
- If the lighter is picked up, and she has something in her right hand, she will use it to melee that person in the head.
- If the Boy is attacked, and she has something in her left hand, she will use it to melee the attacker in the chest.
- If she is attacked by an adult, both of her hands are empty, and there is something on the floor, she will use her left hand to grab the most recently dropped item, then use it to melee the attacker in the right hand.

GIRL:
- If the Boy drops any items, she will drop whatever’s in her left hand, then use it to grab the item.
- If an item is knocked out of her hand, but she still has another item, she will use it to melee the attacker’s chest.
- If an attack knocks one of Mom’s items to the floor, and the Girl does not have her slingshot, she will empty her right hand, use it to grab the slingshot (from someone else if necessary), and use it to shoot the left arm of the attacker.

BOY:
- If a food/drink item falls on the floor, he will drop whatever’s in his left hand, then use it to grab the item.
- If the lighter falls on the floor, he will drop whatever’s in his right hand, then use it to grab the item.
- If he has an item in his left hand, Dad’s left hand is empty, and someone else has his video game, he will throw his left-hand item to knock the video game to the floor (but won’t grab it).

>>5057149
It does.

>>5057160
She will.
Matthew 6:3 - "Do not let your left hand know what your right hand is doing. Otherwise, you'll ruin the ambush."
>>
>>5056929
>>5056933
>>5057005
>>5057033
>>5057256

Just roar like a fucking bear.
>>
>>5057256
Does attacking an arm with an item or otherwise disable it and thus disables any other actions involving it?
>>
>>5057388
It doesn't matter: the moment one body part is disabled we win the fight anyway.
>>
do limb shots knock things out of enemy's hand?
>>
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>>5057276
Loretta unleashes a fearsome ursine roar. The tourists are unfazed.

>>5057388
Nope. If someone gets an item knocked out of their hand, they can still use that hand to pick things up.
An arm with nothing in it is considered "exposed", and attacking an exposed arm does nothing unless the attack comes from the barrel of a gun.

>>5058117
Yes. If an arm is attacked, that arm will drop whatever it's holding.

While puzzling over this situation, your subconscious comes to a few conclusions of its own:
- The first reaction triggered must be the Boy's first behavior, [If a food/drink item falls on the floor, he will drop whatever’s in his left hand, then use it to grab the item]. You'll have to shoot someone's food or drink out of their hand.
- The last reaction triggered must be the Girl's third behavior, [If an attack knocks one of Mom’s items to the floor, and the Girl does not have her slingshot, she will empty her right hand, use it to grab the slingshot (from someone else if necessary), and use it to shoot the left arm of the attacker]. You'll only succeed if the attacker has an exposed left arm (i.e., has no item in left hand).
- The intended solution has 9 steps, starting with you shooting something. (Of course, this may not be the case if you figure out another chain that works.)

You also think that making an earnest effort to figure out the sequence, even if you don't ultimately find the solution, will still net you something. Such as these stat points, for instance.
Rootin': 2 + 0.3 = 2.3
You also realize that whoever writes this crap can and will make mistakes.

But if you just want to get on with your quest, you can tell Loretta to just run away. Maybe you'll find some even stupider tourists.
>>
>>5058217
shoot drink in moms right hand
boy picks up drink drops gameboy
girl drops sling picks up gameboy
mom throws pretzels at girl's left, girl drops gameboy
dad melees mom's head (4/5)
mom picks up gameboy in left and melees dads right, dad drops icecream
dad switches camera to right
boy throws drink at moms left, mom drops gameboy
girl shoots boys left arm with sling, destroying it

I thought it was this before but ended up on the dead end with the dad meleeing the boys head and nothing else happening, the fix fixed it tho
>>
>>5058217
>>5058407
Say bottom's up before shooting the mom's drink off.
>>
>>5058217
I'm willing to give it a, heh, shot.
>shoot at shake
>>
>>5058217
Boy, you need a drink.
>shoot the shake
>>
OP was defeated by his own puzzle.
>>
>>5058407
Support!
>>
>>5060534
Fool, this is how he makes up for the fact that he isn't able to update every day. He can sit around building a back log or enjoying life while we pull our hair out trying to finish it.

An outstanding move.
>>
>>5060580
...he dropped 5 tutorials while we retards struggled and only left after the solution has been agreed upon
>>
I'd give it a full week before losing hope... his schedule was pretty rough last thread. Prayer circle for OP, 1 (you) = 1 prayer
>>
>>5060609
Oh, I wasn't saying OP abandoned Qwest, just poking fun at his sudden absence following the puzzle.

I hope OP is okay and will return with his amazing drawing skills and great writing and stuff but not puzzles god please no no god oh god not the puzzles oh fuck.
>>
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Not dead, just in time crunch. I'd run more filler but I don't want the whole thread to be filled with it and I think it might have been making me lazier. The puzzle solution is correct by the way.
>>
mfw enjoyed the filler quest
>>
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>>5058407
>>5058435
>>5058544
>>5058616
You crunch the numbers and come up with a solution. Before that, however, you tell Loretta to make a hard-boiled one-liner, like “Bottom’s up”, “I’ll give it a shot”, or “You look like you need a drink”. You’re pretty far away from Loretta, though, so she doesn’t hear your suggestions very well and says something about drinking too many shots and putting out for anal, which you suppose is close enough.

Loretta shoots the mother tourist’s drink. It falls to the floor, prompting the boy to grab it, prompting the girl to snatch his discarded video game. The mom throws her bag of pretzels at the girl, making her drop the game, which makes the dad smack the glasses off the mom’s head. Mom retaliates by scooping up the vidya and knocking the ice cream out of Dad’s hand. He switches his camera to his right hand, which allows the boy to toss his drink at the game in his mom’s hand and knock both to the floor. Finally, the girl grabs her slingshot and shoots the boy in his exposed left arm, blowing it clean off.

(1/2)
>>
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The family is shocked into silence by the boy’s dismembered arm. They scream and carry the stupefied child away, crying out for the location of the nearest hospital. It’s like none of them have ever gotten a limb shot off in a fight before. Pfft… tourists.

You drove off four enemies with a single gunshot! You feel more insightful on the trajectory of your bullets, more capable of detecting the intentions of others, and more likely to brag about this to anyone willing to give you the time of day.
Shootin’: 4.35 + 0.65 = 5
Rootin’: 2.3 + 0.9 = 3.2
Tootin’: 4.6 + 0.25 = 4.85


You leveled up your Shootin’ and Rootin’! You can spend those points on perks, or leave them for skill checks.
>Rifle Handling (Cost: 2) - Allows you to shoot rifles, which deal more damage per shot
>Low Blow (Cost: 3) - Allows you to shoot crotches, which are heavily-armored but instantly incapacitate if destroyed; ineffective against women
>Machine Gun Handling (Cost: 3) – Allows you to shoot machine guns, which hit all body parts in a straight line

>Insight (Cost: 2) - Gives you a basic estimation of the enemy's strategy at the start of the fight
>Will to Live (Cost: 3) - When hit by a part-destroying shot, 25% chance to block the hit instead
>Hat Trick (Cost: 4) - Once per battle, you can equip a hat from your inventory mid-combat

The tourists dropped their fat tourist wallets while fleeing.
+$2.25
You now have $7.11.

They also dropped a bunch of other stuff.
- Camera: Takes pictures. Can be used to stun an enemy for one turn once per fight.
- Bottled water: It’s water. Can be splashed on yourself to cool down.
- Arm: A spare arm is always handy.
- Video game: Contains a game with falling blocks.
- Bag of pretzels: Eat for +0.1 Rootin’.
- Lighter: Lights. 2/3 charges left.
- Sunglasses, non-sunglasses: One layer of head protection (replaces domino mask).
- Chocolate: Toxic to most animals. You can’t eat it either; sweets inhibit your gunslinger grit.
- Pearl necklace: One layer of chest protection (replaces necktie).
- Ice cream: The chill sharpens your Shootin’ skills by +0.2, but the sweetness lowers your Rootin’ checks by -1 until the end of the day. Eat in combat for a major cooldown instead.
- Bracelet: One layer of arm protection.
- Milk caps: A pile of cardboard circles with colorful decals.
- Slingshot: Gun with 1 chamber. Can be loaded with pistol bullets or shotgun shells; the latter allows it to hit two body parts at once.
- Fried chicken: Manly as hell. Eat for +0.35 Rootin’.
- Fanny pack: Must be in belt slot. The fanny pack holds one item, granting it an extra layer of protection. Essentially an inventory slot upgrade. Lowers Tootin’ checks by -1 while worn.

You look at your laptop and see that you’ve been locked out remotely. It doesn’t seem to be very useful anymore.

What do?
>Grab loot
>Go shopping
>Enter the restaurant that you were investigating
>Something else?

(2/2)
>>
>>5061116
Eat all the pretzels and fried chicken
>>
>>5061116
Have a feeling that your opponents will be much smarter with them on the lookout for a handsome jocky, so better grab some Insight.
Give Loretta the camera.
>>
>>5061116
>Machine Gun Handling (Cost: 3) – Allows you to shoot machine guns, which hit all body parts in a straight line
God I want to do a drive-by shooting from Loretta.

>Leave the locked Laptop and replace it with the Lighter
>Consume Pretzels and Chicken for Rootin', drink the water
>Pass the Sunglasses to Loretta
>Give Loretta the Cam

Leave the cunny pack, we need our swag intact for Tootin'.

>Enter the restaurant that you were investigating


What's in the first slot on our belt?
>>
>>5061116
>>5061163
This, although I'd like to make an adjustment
>Feed pretzels to Loretta - horses love salty treats. Offer some water as well
>Eat fried chikin
>>
>>5061315
Why would you give Loretta 0.10 Rootin'? She doesn't have to pass skill checks.
We can give her Ice Cream instead, since it doesn't appear to be toxic.
>>
>>5061445
>>5061315
This two brought me a question, does Loretta have any skills?
>>
>>5062220
Prolly just default values unless she's a playable character in use.
Also a question from me: is it possible to get Lightning to join our team? If it's not, then why?
>>
>>5062229
Lightning is a. The Greasers' own horse and b. Is not exactly a talker
>>
>>5062241
a. yes, and
b. she's drugged
c. you're not OP
>>
>>5061163
Supporting!
>>
>>5061163
I like this except for the Machine Gun Handling. We already have one long barrel gun, and not an easy source of machine guns lying about ever since we left the jail. Would rather keep the shootin' bonus, until we unlock the ability to shoot twice with one action.
>>
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>>5061120
>>5061315
>>5061445
You slurp down the greasy snacks while tossing a couple of pretzels to Loretta as a treat. Then you wash it down with some ice cold agua. You know it’s the fancy stuff when the name is in a different language.
Rootin’: 3.2 + 0.45 = 3.65
Loretta takes a lick of the ice cream, but doesn’t go any further to avoid any cramps from the dairy.

>>5061142
You learned Insight! At the beginning of combat, you’ll be able to see a basic estimation of what the enemy will do.
Rootin’: 3.65 - 2 = 1.65
Loretta takes the camera.

>>5061163
You dump the laptop and swap it for the lighter. Loretta puts on the sunglasses, replacing her eyepatch.
The first item in your belt is a Buy One Get One Free coupon, accepted at any participating storefront.

>>5062773
You hold off on getting Machine Gun Handling for now (though you can claim the perk at any time).

>>5062220
Loretta has no skills and cannot gain stats. She does enjoy eating, though.

>>5062229
You can’t ride more than one horse, unless you somehow acquire more than one butt.

(1/2)
>>
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You enter Vomit King Kong.

The rich odor of pizza permeates the building. Everything is covered in a thin film of oil, the deposited product of decades of greasy kid fingers roaming over every surface. Though the restaurant is devoid of humans, blinking LEDs and flashing screens dazzle your eyes as the arcade machines desperately beg for your attention.

In the back of the room is a stage on which the classic Vomit King Kong characters entertain. There’s old K.K. himself, a good-natured gorilla always willing to lend a hand and a tune. Cheerful Thomas and smooth Gil strut their stuff on the stage, and Grady works the drums even as he cracks gut-busting jokes. These aged animatronics have certainly created many fond memories over the years, even if they kinda smell like rotten meat now.

Clattering noises come from behind the employee-only door, but it’s locked.

What do?
>Throw some skeeballs
>Rob the prize counter
>Take a leak
>Something else?

(2/2)
>>
>>5063163
>>Something else?
Disable the surveillance camera with the magnet. While the camera is out, use the magnet to fish nickels out of the arcade machines for some extra cash.
>>
>>5063163
>something else
Inspect the animatronics themselves
>>
>>5063163
>>Rob the prize counter
I mean, we gotta
>Use Grady as a leverage and climb on top of him to check the vent
>>
>>5063218
>>5063278
Support.

>>5063163
Also, knock at the employee only door, and ask if everything's alright.

>>5063293
Better to win those prizes and rob it only if we deem the games rigged or just annoying
>>
>>5063163
>Magnet the camera
>Empty the cash register
>Rob the prize counter
>Play Time Crisis with OUR gun
>Split with Loretta and check the bathrooms
>Kick the employee door in with our horse

>>5063162
>You can’t ride more than one horse, unless you somehow acquire more than one butt.
I don't wanna sound like an autist here, but assuming Lightning could talk, why can't we ask her to just tag along?
>>
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>>5063218
You climb on top of K.K. and wave your magnet over the security camera, disabling it temporarily. Then you use the power of magnetism to extract coins from the arcade machines. Science, bitch!
+0.30
You now have $7.41.

>>5063278
You check out the animatronics. They’re matted and stained after years of constant operation, and a sour smell wafts from their interiors, but they look like they still work. The robots are currently powered off.

>>5063293
You don’t have any inventory space, so you just sweep everything off the shelves onto the floor.
You’re about to raid the counter as well until you notice that it requires an employee key to open. And unfortunately for you, some idiot locked the key inside the prize counter.

You could smash open the glass case, but there’s a small alarm hidden on the inside. This is just a cruddy old pizzeria, of course, so if you decide to solve this problem with violence, you don’t expect much more than a fight with a minimum wage worker.

You use Grady as a stepladder and peer inside the vent. The cover is surprisingly loose; you could just squeeze right in if you wanted to.

>>5063456
You check the cash register, but there’s nothing inside but dust. Guess this place hasn't seen much business today.

You drop two nickels into the Time Crisis machine. Fortunately, the machine is compatible with your revolver.
$7.41 - $0.10 = $7.31
Shootin’: 5 + 0.05 = 5.05
You win a handful of tickets. Sweet!
+15 tickets

You and Loretta take a look in the bathrooms. Smells recently cleaned. Which is to say, you open the door and a cloud of ammonia burns your eyebrows off.

You could ask Lightning to join you, but it would depend entirely on whether or not she wants to. Horses are very loyal to their owners and having more than one tends to cause unnecessary drama.

>>5063412
You give the door a good knocking and ask if everything’s okay in there. You hear quiet talking from inside before an employee pops his head out and asks if you’re here to buy some pizza.

The camera fizzles back to life. You might have fried its circuits a little, but that magnet trick won't work again, at least on this camera.

What do?
>Purchase the cheesiest pie they have
>Demand to see the manager
>Suplex him before he can react
>Something else?
>>
>>5064428
>Demand to see the manager
let's Karen this shit up
>>
>>5064428
>Attempt to grab the employee with Loretta and throw him at the prize counter
We're out of camera range, so let's frame the bearded fuck

>Horses are very loyal to their owners and having more than one tends to cause unnecessary drama.
Rip, superb equine pompadour :c
>>
>>5064428
Is the camera in our inventory analog or digital? If it's digital could we unplug the surveillance camera feed and replace it with a recording or a picture from the now plugged in digital camera?
>>
>>5064428
>Hello, we found a terrible stink coming from your place, may we check your kitchen to make sure it is up to code?
>>
>>5064428
>having more than one tends to cause unnecessary drama
No horseharem pls.

>>5065161
Supporting this one.

>>5064428
Let's do it up!
>>
>>5065161
Support.
The return of Food Quest Kitchen Inspection secret police. Gotta make sure those ovens are up to code.
>>
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>>5064539
Before you knock on the door, you first tie the camera to the security camera using your lasso. Hopefully, anyone looking through will only see a picture of you pushing the Leaning Tower of Pisa.

>>5064457
>>5064518
>>5065161
You complain loudly about an unbearable stench coming from the kitchen. The employee says he doesn't smell anything, but then Loretta comes up, official shades in full view, and declares herself to be an agent of the Food Inspection Agency. She demands to see the kitchen immediately to investigate this smell or else she'll bring the whole FIA down on their heads. The employee stammers out an apology and opens the door for you.

You also attempt to suplex him for good measure.

(1/2)
>>
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The pizzeria employee leads you to the kitchen. You ask him why it's so dark, and he tells you that light causes the formulation to degrade.
Then he seems to catch himself, and says that he was referring to the pizza. Light makes the pizza age faster, you know, and we here at Vomit King Kong serve only the freshest pizzas.

You take out your mp3 player, which casts a small amount of light. You don't immediately see anything particularly interesting.

What do?
>Turn off your light and bum rush the employee in the dark
>Indulge in some old tomato sauce
>Try to make up an excuse to visit the other rooms
>Something else?

(2/2)
>>
What are we supposed to be doing in this pizza place again?
>>
>>5066932
>One particular restaurant in the food court is always low on customers, but manages to hold its spot anyway. Loretta thinks it has something to do with all the crates and barrels that come in and out every hour, some of which contain a familiar supplement powder.
>>
>>5066932
Investigating!
#WWG1GGA
>>
>>5066802
>Turn off your light and bum rush the employee in the dark
need his flashlight and keys. And need to get rid of his nosy ass.
>>
>>5066802
Use the mp3 player on the camera so whoever might be listening get's to enjoy the mellow tunes of the 1880's, instead of sounds of violence that is about to commence.
>>
>>5066802
>Plug the audio camera with our jock's earbuds
Deafen it with metal or something before we jump that planted pseudowagie
https://youtu.be/Fr6MGQG-vUA
>Turn off your light and bum rush the employee in the dark
>Tear all the "absolutely no horses" posters down
>Try to make up an excuse to visit the other rooms
Nobody to stop us

>>5066984
based fellow room analyser
>>
>>5066802
>mutter with Loretta about how there's being a surge of horses going full crazy after eating Ford's Own and make it just loud enough for the employee to overhear and leak info
>>5066987
>>5066984
>>
>>5066984
This, and
>>5066802
>remind the Security Guard that it is dark and he is likely to be eaten by a grue.
As he is distracted trying to finagle the light source to avoid aforementioned fate,
>Bum rush the employee
>>
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>>5067071
You make an offhand comment to Loretta about how the horses being fed Ford's Own are starting to fly into insane rages and trampling their handlers.

The employee seems surprised and asks where you heard that. You tell him you saw it with your own eyes in the racetrack stables, and the bearded man begins to sweat nervously. That shouldn't be happening, he stammers. The formulation is only designed to prune their cognitive abilities; perhaps they need to add more sedatives into the mix.

>>5066984
>>5066987
You climb onto the counter and tie your mp3 player to the security camera. Whoever's on the other side will enjoy the 80's metal you queued up for them.

>>5066972
>>5067873
You and Loretta jump the employee, taking him by surprise.

Gunfighting for Dummies - Dark Mode:
- You have 3 actions.
- With one action, you can shoot a gun, do a melee attack, use an item, or pick something up.
- You can throw items; this doesn't cost an action. You can also move items between your inventory slots for free.
- Only illuminated body parts and items can be targeted with an attack.
- The employee's flashlight is illuminating your head, chest, and left arm, as well as any items on those parts.
- Items that illuminate are themselves illuminated.
- You can use a charge of your lighter to illuminate one body part for one turn.

You have one Pickpocket available.

Your Insight allows you to see the items hidden under the enemy's clothes. It also tells you this: This enemy will always try to go for the body part with the least total HP (including item blocking).

What shoot?
>>
>>5070026
Pickpocket flashlight to ledt hand and use it to illuminate the guards hands
Shoot twice at the arm the flashlight was in

Now I'm not sure how much arm defense the flashlight was providing so if that doesn't blow it off have Loretta shoot it as well, if our shots blew it off have Loretta target his held item
>>
>>5070026
>Loretta snatch the flashlight and use it on the Employee, light up his left leg
>MC throw card at Employee's right leg
>Blast the Nitric Acid

Not even balls of steel will save him now.
Can this all be done in this one turn?
>>
>>5070026
pickpocket flashlight, illuminate right arm, shoot right arm twice
>>
>>5070026
>>5070035
>>5070070
Since the flashlight is illuminating three parts, see if you can illuminate the nitric acid as well.
What does it do?
>>
>>5070036
Supporting this, if possible
>>
>>5070036
Support.
>>
OP?
>>
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>>5073997
"I'm working on it."
- Christine "Chris-Chan" Weston Chandler

Update comes tomorrow. I want to make filler so you guys know I'm not dead, but I also don't want to clog up the thread. How about I just make a separate thread for the filler quest?
>>
>>5074383
Glad you're here! You don't necessarily need the filler, imo, I'd just appreciate it if you made a post like "busy week, update ETA three days from now" so we don't get worried every time there's a longish gap.
>>
>>5074383
I do want to finish our halloween shitquest and don't think that other anons will mind a filler either.
If you end up making a separate thread, please link it here.
>>
>>5070026
>Pickpocket Flashlight

I'd personally like to go for the CHEST location, since we can throw two objects and then shoot it to instantly risk him morale breaking (Most people don't go to the death). But the Acid trick seems like too fun of an idea to pass up.
>>5070036
Remember that the body part has to be exposed for the card's paper cut to deliver a stun effect. And while moving around the deck of cards, and throwing the cards, don't cost actions, I do believe that splitting the deck does and they'll fill up our inventory space until they fall on the ground.

It might be worth throwing other objects first to weaken his leg even further. Or better yet, follow up the bursting of the Nitric Acid with a gun shot, just in case limbs are immune to acid, and need a good old fashion lead round to explode them off his body.

>>5074383
No prob OP. I was pretty busy last week as well. Hope you've been doing well.
I wouldn't mind the filler quest being in the thread proper. As long as you did what you did before and use a different color background to help denote the difference. It was cozy, and a nice low stress sidebreak when you weren't able to update.
>>
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>>5070035
>>5070070
While the pizzeria employee stumbles in surprise, you pickpocket his flashlight into your left hand and shine it at the man’s arm. Then, a shot from your gun tears off the employee’s right sleeve, exposing a bottle of booze hidden underneath. Finally, Loretta fires her revolver and knocks his bottle to the ground.

>>5070036
>>5070089
You illuminate your foe’s leg and belt, but you’ll have to spend a turn splitting your card deck before you can throw individual cards.
You also don’t think shooting the nitric acid will do anything besides knock it to the floor; its effects only come into play if the jar is thrown at somebody. (The prevalence of gunfights in the West means most items are built to be bullet-resistant.)
You think throwing the jar will deal 1 damage, plus inflict a damage over time effect on the targeted body part.

The pizzeria employee recovers from his shock and jumps into action. He flicks his matchstick alight and shines the flickering glow onto your right arm. He reaches into his hat and pulls out a small battery that he flings at your right arm, bouncing away your 4-shooter. The man draws his pistol and fires right into your now-exposed arm, destroying it!

(1/2)
>>
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Your opponent shuffles around some of his items.

You analyze the situation…
- The employee is holding a jar of apple juice – you recall that throwing it will deal 1 damage, and for the rest of the turn, all attacks to that body part will deal an additional 1 damage.
- You remember that throwing items won’t use up any actions, but picking up items off the ground will cost an action.
- The lit match will fizzle out and go dark at the start of the enemy’s turn.
- You’re pretty sure that your foe, given a tie between equally healthy body parts, prefers to deal damage to clothing rather than items.
- You think this guy will try to flee once 2 of his body parts are destroyed. But you also don’t want him to alert the whole building…

What shoot?

(2/2)
>>
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I don't see many updates forthcoming in the immediate future, so I've started a new thread for a filler quest. Easily accessible via this handy dandy link: >>5075530
>>
Commands are still open, by the way.
>>
oh shoot sorry OP I think the filler quest distracted all of us

I'm no good at combat so I'll give it a few more hours but if nobody else comes back I'll take a stab at it
>>
>>5080072
And I'm no good at combat and have no desire to look up all the intricate base mechanics and attempt to solve the combat.
>>
>>5075456
So we have to take out one part first, then weaken two limbs and finish them off within the next turn.
Swap the gun with the BOGO, then THROW the BOGO at the HNO3 to knock it off.
Then Loretta picks up the HNO3.
Then shift the gun back and shoot his right arm twice.
>>
>>5081252
You know, that works. +1
>>
>>5081252
this but use cards instead of bogo ticket
>>
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>>5081252
You knock the acid out of the man’s hand with a flick of your BOGO coupon, then follow it up with a double-tap from your two guns, destroying the employee’s right arm!
You don’t pick up the acid, since you only have two actions now that your own arm is gone.

>>5081621
You could throw the whole deck of cards like a normal item, but they’re much more useful if you use an action to split the deck. So you don't do that.

Your foe, visibly shaken, spends his turn picking up a stale old pizza and placing it under his hat.

(1/2)
>>
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The pizzeria employee looks nervous. On his next turn, he might do something desperate.

You have an opportunity to end this fight right here and right now. Remember that you can throw as many items as you want in one turn. You also get everything back when the fight is over, so there’s no reason to hold back.

You could kill the man by destroying two more body parts. But if you wanted to, you could also try to stun him, which would give you an opportunity to end the battle nonlethally – though you’re not sure how you would deal with him afterwards.

What shoot?
>Illuminate up to 3 body parts
>Throw items
>Shoot (1 action)
>Split deck of cards (1 action)
>Something else?

(2/2)
>>
>>5087467
I don't think there's a way of dealing 6 points of damage on this turn to prevent him from doing whatever he wants to do.
>>
>>5087467
Seems the best option is to aim for the legs so that he can't run away.
If at least one leg is out he'll have to crawl or hop.
>>
>>5087467
Throw shit that isn't our gun or cards at his arm
Shoot it to expose it
Have Loretta split the deck and throw one to stun him
>>
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>>5087536
>>5088822
You pretty much have two options here:
1. Throw four of your items, then shoot twice to destroy two limbs.
2. Throw two of your items to expose a body part, split the deck, and throw a playing card at the exposed part to stun.
The first one kills the pizzeria employee. Then it's simply a matter of looting his stuff and jamming his body somewhere. It doesn't seem like this kitchen gets used a whole lot anyway.
The second one disables the employee long enough for you to subdue him. From there, you could interrogate him, bribe him, etc. However, if you don't tie him up or lock him in a closet or something, he might cause some problems down the line.

>>5088744
You could put his arm back on, then lop off both legs. But if you just leave him alone like that, he could still do some monkey climbing shit with only his arms. He could also just yell for help the second you leave.

What do?
>Kill him
>Subdue him
>Something else?
>>
>>5088934
>Kill him

Did you ever write down the rules for this quest, OP? Is the number of actions equal to the party members or is it 2 by default?
>>
>>5088934
Thanks for spelling it out for us, OP, I'm a brainlet.
>Kill him
>>
>>5088934
>>Subdue him
Interrogate him first. We can kill him afterwards if we have to.
>>
>>5088934
>Kill him
why start going soft now?
>>
>>5088934
>>Kill him
FINISH THE JOB
>>
>>5088934
Can we do what we did with that other guy and after blowing his limbs off reattach everything but his head which we put in the freezer to keep him stunned
>>
>>5088934
>Kill him
He's part of the horse abuse cabal, and you know you love horses, so murder is the best solution.
>>
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>>5088941
You have one action per arm, while horses have one action each. You had 3 per turn at the start of the battle, which dropped to 2 when one of your arms got shot off.

>>5088990
>>5089037
>>5089057
>>5090620
You weaken your foe by throwing all of the inventory clutter you have at his legs, then incapacitate him with two quick shots. He falls to the floor, blood spewing from his body.

You consider showing mercy, but you remember that this man is tied up in all of this nerve stapling conspiracy crap, and you decide that you won’t tolerate anybody trying to mess with your horse. The pizzeria employee gurgles weakly as he writhes on the ground. You turn away, and eventually, the bearded man stops moving.

Then you take his wallet.
$7.31 + $0.53 = $7.84

You feel more experienced with handling your gun.
Shootin’: 5.05 + 0.6 = 5.65
Getting injured in combat really makes you feel manly.
Rootin’: 1.65 + 0.2 = 1.85

You snatch up all your items and reattach any body parts that might have fallen off.

What do?
>Grab loot
>Hide the body in the fridge
>Give him an impromptu cremation
>Throw the body into the next room to intimidate anyone inside
>Something else?
>>
>>5091960
>Give him an impromptu cremation
better than hiding the body in the fridge
>>
>>5091960
>Hide the body in the fridge
Is that a grenade? Please give us the list of items with stats, QM.
>>
>>5091960
>Cremate the body, but throw the legs and arms to intimidate people
Also judge the items
>>
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>>5092048
You throw the deceased pizza guy into the oven and set the temperature to “charcoal”. The kitchen is filled with the delightful smell of long pork.

>>5092278
You inspect the items more closely. You were hoping for a grenade, but what you thought was a grenade turns out to be merely a particularly grenade-like ear of corn.
>Revolver, 3 chambers
>Key, labeled “Distillation”
>Battery, with 2 units of charge
>Cruddy stale pizza, gives +0.6 Rootin’ but -1 to Rootin’ checks temporarily
>Booze, 4/4 filled
>Apple juice, throwable
>Corn, gives +0.25 Rootin’
>Nitric acid, throwable
>Some kinda clicky gizmo
>Scattered moldy pizza ingredients, mostly inedible

>>5092318
Loretta picks up some of those loose limbs and tosses them into the hallway. Hopefully anyone who passes by will know that a stone cold killer is on the loose.
...Actually, maybe it's not such a great idea once you think about it.

What do?
>>
>>5093284
>Eat corn
>Take key, put on key ring
>Put battery in flashlight if it needs it
>Give Loretta the booze to carry
>Take clicky gizmo, DON'T click it (is that a detonator?)
>If possible, fold BOGO coupon into card shape and put with cards, take apple juice

>Investigate the drawers in here real quick to see if there's any evidence
>Put severed limbs in oven
>Enter "Distillation" room with key
>>
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>>5093284
>Add the Distillery to our Keychain
>Eat the Corn
>Grab the Batteries and Gizmo, see if we can connect them
>Put Gizmo in our pocket
>Give Batteries to Loretta (give het Nitric Acid, if we can put both Batteries in Gizmo)

Picrel is what I took for grenade.
>>
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>>5093295
>>5093298
You eat the corn, making a little typewriter *ding!* every time you hit the end of the cob.
Rootin’: 1.85 + 0.25 = 2.1

You leveled up your Rootin’! You can spend those points on perks, or leave them for skill checks.
>Will to Live (Cost: 3) - When hit by a part-destroying shot, 25% chance to block the hit instead
>Has Bean (Cost: 3) - Once per day segment, acquire a can of beans at any time
>Hat Trick (Cost: 4) - Once per battle, you can equip a hat from your inventory mid-combat
Already have:
>Pickpocket (Cost: 2) - Once per battle, allows you to directly take items from an enemy's inventory instead of shooting them off and picking them from the floor. Only works with exposed items (i.e., not in an undamaged sleeve, hat, etc). Also helps with non-combat thievery.
>Insight (Cost: 2) - Gives you a basic estimation of the enemy's strategy at the start of the fight

The key goes on your key ring. You use up the battery to charge your flashlight to 6/7, and you grab the nitric acid and gizmo. You check out the kitchen drawers, but there's nothing more than cooking utensils.

You inspect the little button device. It looks almost like a detonator, but there’s a small antenna on the side, so you suspect it activates (or deactivates) something remotely. On the bottom is a small panel, which you pop open to find a battery with 2 charges.

Unfortunately, the BOGO coupon’s malign duplication energies are incompatible with those present in your playing cards, preventing you from putting it in the deck of cards.

(1/3)
>>
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You step outside to grab the severed limbs, but suddenly the door to the Mixing Plant opens and a man in a labcoat pokes his head out. You dart back into the kitchen and peek through the door.

The technician sees the limbs and tsk-tsks. Someone must have forgotten their security switch, he mumbles. That Gil, always going for the limbs. He takes a four-button keypad out of his coat and presses one of the buttons. He’ll just turn off Gil for a second, the man says to himself, and he’ll clean up the mess once he’s done servicing the mixer. Then he turns back and shuts the door.

You hear noises coming from the pizzeria lobby.

(2/3)

You decide to go to the distillation room in the next thread.
>>
Which happens to be this one:
>>5094409
>>5094409
>>5094409

(3/3)
>>
Archive: https://suptg.thisisnotatrueending.com/qstarchive/2021/5050544/



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