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File: BattleofKon_Turn01A.png (3.74 MB, 7000x4960)
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=
You are witnessing the Battle of Kon. For context go to:

>>4968265

Those wishing to join may also refer to that link.

Action Phase
https://youtu.be/PbS8An-KGFw?list=PLFnaXeMdqFm19_yfAcYksP56xkUtn5VDM
>>
Captain Celia here. I'm not fighting with you in person but I shall in spirit, by radio.

A veteran of many battles, I'll give you a quick run down of a Navel turn momentarily, please hold.
>>
Start of Turn:
Gain Ammo equal to your +Ammo stat this can stockpile each turn.
Gain EN to Full.

Drift [you move up to your previous boost, If you dont remember it your Drift is 0.Drift has a direction ]
Lift [You move your lift stat, this goes into the negatives if you lose enough booster] automatic -1fuel
Boost [you boost your boost stat -1fuel per booster. -1EN to activate [repeatable]
Tilting, at the end of each move action, you may tilt up to 90 degrees [Tilt will be a stat soon]

====
Firing, you fire as the last step of your turn. Minimum -1EN for every Gun Activated.
-Assign Gun(s) to a target or angle. Deviations handle the rest. -1Ammo , -1EN
>>
Felicity if you got issues with plane orders and such i'll do my best to give answers to your questions when it comes to Aeronaval units such as the Raiders or Interceptors. Helos are a bit new to me I'll try my best.
>>
File: Iron_Sea_Sheet_AeroForce.png (6.32 MB, 7000x3500)
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Aer Unit Operation:
Tilt: You may turn at the beginning or at the end of a movement action.
Glide: You Move your previous speed. Direction may change
Boost: You move forward your minimum speed 1 fuel
Strafe. Engage Side Boosters up to your speed without changing heading.
>>
As an added note , aer units may use a weapon system between each movement as well. A weapon system can only be used once per turn.

Post Format:

>Glde or Lift X at Y heading
>-Turning at Y degrees
>Boost X at Y heading
> Fire Weapons. Cannon 1 at Y , Cannon 2 at Y, Cannon 3 at Visible Target.

=========
EN: xx FU: xx Ammo: xx
Lift: xx Boost: xx CP: xx
>>
As an added note: there is 100 fuel shared by this fleet. Decide amongst yourselves how your ships will divide the Fuel.
>>
If I was captaining Uleken's Orka for example
>THIS IS NOT A REAL TURN
>Ib Core Ammo mode. Income Totals: -1 Fuel -1 Mat +6 Ammo 4 Energy
That's 2 energy from each small reactor, 1 ammo from each auto loader, converting 1 material for 3 ammo with the Core and a standard flight cost of 1 fuel per turn.
>If I was deploying crew I would do it here, should do it next turn.
>Drift 0
Didn't move last turn, so I don't get to repeat any of that movement this turn. But if I did move say 4 East last turn I could choose to move up to 4 East as my Drift.
>Move 1 West
Caution is advised in this case boarding crews are nasty. Now if I was to boost I would say "Move+Boost 3 West, -1 Energy" But no need here.
>Tilt 0
The Cannon is already lined up so no need to turn.
>Fire 170mm Cannon, -1 Energy, -2 AMMO
The Fixed Cannon will arc downwards, hopefully hitting the lead raider.
>Fire Gun 3 87 Degrees. -1 Energy, -1 AMMO
After turn stats go at the bottom..
29/30 FU, 3 AMMO, 19/20 Materials

Any important note, for Navel units, Aiming and titlting is done in degrees and Movment is done in 8 Compass direction (N NE E SE etc). This is for easy of processing.
>>
>>4969581
correction: Boost has a minimum, you boost up to your maximum.
>>
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Broad strokes of a plan. Navy fire on lead enemy ships, priority on the lower (green), while aer forces patrol the heights (blue). While aer forces delay the higher elements, navy focus on the low, with the goal of herding the enemy into a line (red) that Zevor's deviations (yellow) will not fall outside of. My squad will move along the ground and attempt to provide a similar opportunity to Uleken.
>>
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>>4969625
"Acknowledged, I have firing solution, both marked ships. Udachi!"

>>4969588
STARTING FUEL: 28FU

>Ib Core to Mode delta: -1 FU, -1 MAT, +6 AMMO, 4 EN
>Lift 1, W
>Tilt Orca 0
>Fire 170mm -1EN, -2 AMMO
>Fire Gun 3 77 Degrees -1 EN, -1 AMMO
27/30 FU, 3 AMMO, 19/20 MAT
>>
>>4969637
Disregard tilt, is typo, we are staying level
>>
"Men, today we are targets of opportunity."

>>4969552
>All Marines move 2E
>All Dig In

Assault 10
aRifle 12
bRifle 10
>>
>>4969581
>>4969552
STARTING FUEL: 30FU + 2FU for Planes

Felicity Steiner

Country: Ifframi (+1 Negotiations)

>Units

-Mother Goose [Callsign: Ubique Simul]
==============
EN: 0 | Fuel:30? | Ammo: 0
Lift: ? | Boost: ? | CP: 2 | Mat: 20

-Interceptors (3/3) [Callsign: Chaos 2] Hypershot
==============
Fuel (30/30) | Movement 2-4 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)

Hypershot (4/4)

-Interceptors (3/3) [Callsign: Chaos 3] Hypershot
==============
Fuel (40/40) | Movement 4-6 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)

Hypershot (4/4)

-Raider (2/2) [Callsign: Squall 1] Missile Barrage
==============
Fuel (40/40) | Movement 4-6 Forward| Tilt 30* | Structure (15/15), Structure (15/15), Structure (15/15)

Missile Barrage (5/5)

-Helo [Callsign: Rainmaker 1] Whatever the cannon's called
==============
Fuel (40/40) | Movement 1-4 Forward| Tilt 45* | Structure (15/15)

>Order Rainmaker 1 to follow S.Games
>Autoloader +1 Ammo
>-1 Fuel to Rainmaker 1 and Squall 1
>Ib Core Energy. Income Totals: -1 Fuel, +5 Energy
>Move 1E, Boost 1E, -2EN

-Mother Goose [Callsign: Ubique Simul]
==============
EN: 5 | Fuel:27 | Ammo: 1
Lift: ? | Boost: ? | CP: 2 | Mat: 20

-Raider (2/2) [Callsign: Squall 1] Missile Barrage
==============
Fuel (39/40) | Movement 4-6 Forward| Tilt 30* | Structure (15/15), Structure (15/15)

Missile Barrage (5/5)

-Helo [Callsign: Rainmaker 1] Whatever the cannon's called
==============
Fuel (39/40) | Movement 1-4 Forward| Tilt 45* | Structure (50/50)

"All systems nominal Rainmaker one this is The Ubique Simul, link up with Stupid Games for an attack run. Good hunting you two."

"Squall one prepare for orders, Chaos one is taking point."
>>
>>4969637
>>4969668
Phil Brown

Country: Ragnyll (+1 Organization)

[Knight] "Play Stupid Games, Win Stupid Prizes"

Fuel (30/30) | Movement 2-4 Universal | Tilt 90*

Gunwing L (10/10), Fuselage (15/15), Gunwing R (10/10)

40mm Fuse Rockets "Can't figure out the stats"

15mm Vulcan "Can't figure out the stats"

>Boost 2 North East, -1 Fuel
>Boost 2 North East, -1 Fuel

[Knight] "Play Stupid Games, Win Stupid Prizes"

Fuel (28/30) | Movement 2-4 Universal | Tilt 90*

Gunwing L (10/10), Fuselage (15/15), Gunwing R (10/10)

40mm Fuse Rockets "Can't figure out the stats"

15mm Vulcan "Can't figure out the stats"
>>
>>4969552
Phil Brown

Country: Ifframi (+1 Fieldwork)

-Knight [Callsign: Chaos 1]

Fuel (30/30) | Movement 2-4 Universal | Tilt 90*

Gunwing L (10/10), Fuselage (15/15), Gunwing R (10/10)

40mm Fuse Rockets "Can't figure out the stats"

15mm Vulcan "Can't figure out the stats"

>Boost 2E, 1NE, -1 Fuel
>Boost 2NE, -1 Fuel

-Knight [Callsign: Chaos 1]

Fuel (28/30) | Movement 2-4 Universal | Tilt 90*

Gunwing L (10/10), Fuselage (15/15), Gunwing R (10/10)

40mm Fuse Rockets "Can't figure out the stats"

15mm Vulcan "Can't figure out the stats"

"*Yawn* clouds look nice out today. Not much sun but good breeze up here."
>>
>>4969719
Obviously not Phil Brown I just copied his sheet and forgot to edit that out.
>>
>>4969668
That would be -2 Fuel for the Gooses income, 1 for flight, one for powering the IB Core
Your Lift is 1, your boost is 2
>>
Botting or advisement for Zevor (feel free to override.
>Ib Core Ammo mode. Income Totals: -1 Fuel -1 Mat +6 Ammo 4 Energy
>Order Assualt Squad to crew Gun 3 (though it will be shot with EN this turn)
>Move + Boost 2 SW - Energy
>Tilt Clockwise 10 degrees
>Fire Cannon 1 (rear) 70 degrees -1E -1A
>Fire Cannon 3 85 degrees -1E -1A
29/30 FU, 19/20 Mat, 4 Ammo
>>
File: BattleofKon_Turn01B.png (4.02 MB, 7000x4960)
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Enemy Phase.
Make Plans, prepare for the worst. The enemy will now make their opening move !

https://www.youtube.com/watch?v=tNiRSJsW0Dk

" Ubique Simul, compartmentalize your orders apart from your unit statitistics to reduce clutter and prevent leaks to the enemy on comms. Additionally each craft is squadded up in a wing and counts as a "single unit" and thus act as a single unit. Have faith in your lieutenants in the pilot seat, to reduce micromanaging stress for yourself. "
>>
Maudib: Behold, the divine fleet's general strategy, grossly unchanged for nearly 20 centuries, the men sail the ship while the same team man the cannons. With a craft like this one, the warmth of the sun and the winds themselves are what drives the ship, the rest guided by each individual man like an arm.

To destroy such a vessel, you must destroy the men inside. Likewise, the Divine Fleet is of the same thought and will attack your crew in a similar fashion. Get Ready !
>>
File: BattleofKon_Turn02A.png (3.86 MB, 7000x4960)
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Act Phase. Turn Will Process in 16H.
https://youtu.be/2hRYRz-K6Po?list=PL6559658E698E288D

Zevor has taken damage to guns, 3 cannons have been shocked and cannot fire this turn.
>>
File: Ainsible_Cast04.png (1.13 MB, 1778x2686)
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Around this time, aer squadrons have built up some speed they can use for their glide actions. Use this extra tailwind to maneuver closer to the enemy and fire straight into their hulls. Be careful however, as the underside of their ships seem to be where their guns are pointed.

>Aer Units may use Glide to draw speed from their previous action. They may also fire weapons at any point during their turn. Squadrons coordinate their fire all at once.
>>
File: plansnik.png (2.44 MB, 5138x2888)
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"Steward, terrorists might board Zevor! Is crippled, your marines far away on ground.

I hitting lower ships, but Ubiwue needs to pull back to support without shooting friendly."
>>
>>4969869

[Command point 1]
>Command S.Games
>Move 4E, -1 Fuel
>Fire 15mm Vulcan at Sun Skimmer at 3SE, 2E using 12 Ammo

[Command point 2]
>Command S.Games
>Fire 40mm fuse rocket at Sun Skimmer at 2NE, 6E
>Glide 1 North
>Move 1 North, 2 West
>-1 Fuel

Phil Brown

Country: Ragnyll (+1 Organization)

[Knight] "Play Stupid Games, Win Stupid Prizes"

Fuel (26/30) | Movement 2-4 Universal | Tilt 90*

Gunwing L (10/10), Fuselage (15/15), Gunwing R (10/10)

40mm Fuse Rockets "Can't figure out the stats" (2/3)

15mm Vulcan "Can't figure out the stats" (18/30)
>>
>>4969964
Ignore this first post I messed up and I can't delete it

>>4969875

[Command point 1]
>Command S.Games
>Move 4E, -1 Fuel
>Fire 40mm Fuse Rocket at Sun Skimmer at 2NE, 6E
>Fire 15mm Vulcan at Sun Skimmer 3SE, 2E using 12 ammo
>Glide 2W


[Command point 2]
>Command Rainmaker 1
>Move 4 East, -1 Fuel
>Strafing Fire using strafing cannons the Sun Skimmer at 3 SE, 3E. I'm not sure what they're called the Helo's missing in the Aeroplane page.
>Glide 1 North

Phil Brown

Country: Ragnyll (+1 Organization)

[Knight] "Play Stupid Games, Win Stupid Prizes"

Fuel (28/30) | Movement 2-4 Universal | Tilt 90*

Gunwing L (10/10), Fuselage (15/15), Gunwing R (10/10)

40mm Fuse Rockets "Can't figure out the stats" (2/3)

15mm Vulcan "Can't figure out the stats" (18/30)

-Helo [Callsign: Rainmaker 1] Whatever the cannon's called
==============
Fuel (38/40) | Movement 1-4 Forward| Tilt 45* | Structure (50/50)
>>
>>4969897
Enemy movement suggests that the lower ships are two turns out from lining up a shot on Zevor. The higher three are priority.
>>
Rolled 4, 1 = 5 (2d6)

>>4969869
>All Marines Dig In
>All Rifles fire on grounded Militant

Assault 10
aRifle 12
bRifle 10
>>
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From the Officer's Manual. =On Command Points, Orders, Detachments=
The * Stat given to each unit is their Command Points with this they may exert authority on units not under their command or more importantly organize new units not currently in existence.

Naval Officers may use CP to sire new units from their crew. Each type of unit is dependent on the existence of a bridge, a detachment base, air control base, or engineering bay on their ship.
Bridge- Using CP allows the creation of Marines , Airmen etc. 1 * per Unit.
Detachment Base- Using CP allows the creation of Marines etc. Detachment Bases may also create more CP using Materials, and resupply damaged ground units. Detachment bases come with their own set of two CP for Marines only.
Air Control Base- Air Control May Activate aircraft and dock them in empty spaces on the runway with CP. When Docked, damaged Aircraft can be refueled using FU, rearmed and repaired using MA, and reinforced with more CP.
engineering bay Currently the only way to produce mechs on board is to store them in your Hangar. Procure Armor units from cities, Bases, Docks, or Factories.

Aerforce may use CP to add more units to their Wing. They do this by going to Cities or Shipyards.
They may also spawn their Wing from a Naval Vessel with an Air Control Base. It costs no CP to field themselves.
Aerforce may also use CP to split off their Wing and individually fly on seperate Flights. Perhaps to pursue different objectives simultaneously, or detach ahead of a slower group.


Marines may use CP to commission more troops from their reserve and spawn them from an infiltration point or a friendly base like a detachment base, a transport, or any friendly naval vessel. In Cities , Factories or Bases, Marines may also use CP to commission an Armor Unit [Taxes maybe needed]. Marines may also use CP to create a detachment that will operate on their own set of orders.


CP on the strategic Layer: It is rare to Use CP outside of Tactical battle but it is a necessary manpower resource that will be needed in dire emergencies when used this way, CP is spent until you can replenish it again in a City. CP is needed to create a detachment if there are no other officers present to lead that detachment. It is therefore under your command and reports directly to you.

Part 1/2
>>
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Part 2/2

Orders and Organization.
In any given scale. Officers may give two Orders a turn. An order allows them to activate and control that detachment or unit, in the same way that they can control themselves. All units within that detachment follows that order and moves as one. The detachment moves as fast as the slowest unit but each one may activate their capabilities and weapons where able. This is what one Order Allows, and every officer gets to perform two each turn discounting themselves. No more , no less.
Orders can be used on the following:
Your Unit [free] and detachments thereof. [one order]
Other Units you created with CP [one order]
Other Units you have taken command of with CP [one order]
Units that have combined with you to form a detachment/squad/fleet whatever [ free until the moment one of them does something completely different and moves somewhere else, then it costs an order.]

=Detachments=
Detachments are any concentration of units that act and move together as one. They must remain in spaces adjacent to each other or stay in relative formation of each other. A marine platoon remote controlling a drone over the battlefield is not one detachment , it is two.
It is one Marine Platoon and a single drone. Orders are spent to control the drone, but moving yourself is free.
>>
File: shootnik.png (3.88 MB, 7000x4960)
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"Negative. Moving to shield Zevor from fire. Zervor, please factor these movements. Our chain-guns are still out of range (10) so you cannot shoot this time. Pull behind my armour and prepare for next round."

Current Res: 27 FU, 3 AMMO, 4 EN

>Ib Core deactivated: +3 AMMO
>Tilt Orca 45 Deg clockwise (ie 135 Deg aka South-East)
>Lift 2 on new bearing
>Fire Gun 1 Twice at 80 Degrees -2EN, -2 AMMO
>Fire Gun 3 Twice at 97 Degrees -2 EN, -2 AMMO
26/30 FU, 2 AMMO, 19/20 MAT
>>
>>4970045

((If I've underestimated movement and the Orca can only move 1, please burn 1 fuel to maintain accuracy of movement))
>>
>>4969552
>Request deployment on a ship

RifleA-12
RifleB-12
RifleC-12
>>
>>4970045
"Sh*t sh*t sh*t sorry boy had somethings to do.

>Request deployment
>>
>>4970095
((good morning!
Your ship was given fill-in orders last turn; see >>4969752
Due to return fire, the 3 guns you have that are in range of the enemy are disabled for this round. see; >>4969869
))
>>
>>4970090
Good to have you, Viridian. Prepare for boarders.

>>4969869
>Deploy Viridian on Zevor
>>
>>4969869
Zullie Steiner

Country: Ifframi (+1 Fieldwork)

>Move 4E
>Glide 1E
>Fire Fuserocket at Sun Skimmer at 5SE, 1S
>Fire 12 ammo Vulcan at Sun Skimmmer at 7E, 1SE
>Glide 1NW

[Order 1]
>1CP Take command of Squall 1
>Order Squall 1
>Move 2NE
>Fire missile barrage at Sun Skimmer at 7E, 1SE
>Fire missile barrage at Sun Skimmer at 7E, 1SE

-Knight [Callsign: Chaos 1]

Fuel (27/30) | Movement 2-4 Universal | Tilt 90*

Gunwing L (10/10), Fuselage (15/15), Gunwing R (10/10)

40mm Fuse Rockets "Can't figure out the stats" (2/3)

15mm Vulcan "Can't figure out the stats" (18/30)

-Raider (2/2) [Callsign: Squall 1] Missile Barrage
==============
Fuel (38/40) | Movement 4-6 Forward| Tilt 30* | Structure (15/15), Structure (15/15)

Missile Barrage (4/5), Missile Barrage (4/5)
>>
>>4970045
Felicity Steiner

[Command Point 1]
>Launch Chaos 2
>Order Chaos 2 to screen my front

[Command Point 2]
>Launch Chaos 3
>Order Chaos 3 to screen my front

[Personal Actions]
>Autoloader +1 ammo
>Ib Core Energy. Income Totals: -1 Fuel, +5 Energy
>Drift 2 Tiles East
>Move 1 Tile East, Boost 2 Tiles East
>Fire 40mm cannon at Sun skimmer 9 East and 1 South East of the 40mm cannon. -1EN, -1 Ammo
>Fire 40mm cannon at Sun skimmer 9 East and 1 South East of the 40mm cannon. -1EN, -1 Ammo


Country: Ifframi (+1 Negotiations)

-Mother Goose [Callsign: Ubique Simul]
==============
EN: 0 | Fuel:25 | Ammo: 0
Lift: ? | Boost: ? | CP: 2 | Mat: 20

-Interceptors (3/3) [Callsign: Chaos 2] Hypershot
==============
Fuel (39/30) | Movement 2-4 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)

Hypershot (4/4), Hypershot (4/4), Hypershot (4/4)

-Interceptors (3/3) [Callsign: Chaos 3] Hypershot
==============
Fuel (39/40) | Movement 4-6 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)

Hypershot (4/4), Hypershot (4/4), Hypershot (4/4)
>>
File: BattleofKon_Turn02B.png (4.01 MB, 7000x4960)
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Enemy Phase.

" And we're looking now as a hail of recoilless rockets hammer at the hull of these numerous ships ! You can see the men literally falling out of the deck on fire ! "
>>
File: BattleofKon_Turn03A.png (4.01 MB, 7000x4960)
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Act Phase.
Shrieks can be heard from over the horizon as Wyverns the size of destroyers come bearing into view !
>>
// Have contacted Zevor on discord. If he is not present, will bot to fire 170mm at lowest Sunsail, remaining guns on second-lowest.
>>
>>4970449
Ok but... could you instead fly me closer so I can assault the Sunsail?
>>
"Hmmph, that stings. Glad I only need one gun."

Current Res: 26 FU, 3 AMMO, 4 EN

> +3 AMMO
>Tilt Orca 62 Deg anti-clockwise (new bearing: 73 deg)
>Remain Stationary -1 FU
>Deploy air crews to repair bridge & rear 2 guns -1 COMMAND
>Fire 170mm Gun -2EN, -2 AMMO

25/30 FU, 4 AMMO, 19/20 MAT
>>
>>4970405

>Boost 2N
>Glide 2NE
>Fire 15mm Vulcan using 9 ammo at Sun Skimmer 2SE
>Fire 40mm fuse rocket at Sun Skimmer 2SE

[Order 1]
>Command Squal 1 [Raider]
>Fire canopy guns at 1NE, 1E
>Boost 2NE (4 Movement points)
>Fire missile barrage at Sun Skimmer at 1NE, 2E

Zullie Steiner

Country: Ifframi (+1 Fieldwork)

-Knight [Callsign: Chaos 1]

Fuel (27/30) | Movement 2-4 Universal | Tilt 90*

Gunwing L (10/10), Fuselage (15/15), Gunwing R (10/10)

40mm Fuse Rockets "Can't figure out the stats" (1/3)

15mm Vulcan "Can't figure out the stats" (9/30)

-Raider (2/2) [Callsign: Squall 1] Missile Barrage
==============
Fuel (37/40) | Movement 4-6 Forward| Tilt 30* | Structure (15/15), Structure (15/15)

Missile Barrage (3/5), Missile Barrage (3/5)
>>
>>4970405
>Order [1 or 2] Assault Squad to deck
>IB Core Mode Ammo, income: -1 FU, -1Mat, +6 Ammo, 4En
>Drift 2 East
>Move+Boost 3 EE - Energy
>Tilt counterclockwise 90 degrees
>Fire all available guns at the rammed ship.
>>
>>4970655
EN: 4/4 FU: 30/30 Ammo: 3
Lift: 0 Boost: 2 CP: 2
>>
>>4970655
"What are you doing? You trash expensive ship into cheap raider. Marines fall off ship. We gain nothing. This is joke. Silly joke, yes?"
>>
>>4970655
A ram would be unwise at this time, whatever the gusto of your passengers. Please revise.
>>
Rolled 4, 2, 1, 6 = 13 (4d6)

>>4970405
>All rifles fire at Militants on hill
>Ditto

Assault 10, ammo 6/6
aRifle 12
bRifle 10
>>
>>4970405
>>4970405
[Personal Action]
>Boost 1N, 1NE,
>Drift 1E

[Command 1]
>Command Rainmaker
>Boost 1SE, 1S, 2SW, 1W
>Fire strafing cannons at Sunskimmer 2S, 12 ammo? Still don't know how it works
>Fire canopy gun at Sunskimmer 2S

Phil Brown

Country: Ragnyll (+1 Organization)

[Knight] "Play Stupid Games, Win Stupid Prizes"

Fuel (27/30) | Movement 2-4 Universal | Tilt 90*

Gunwing L (10/10), Fuselage (15/15), Gunwing R (10/10)

40mm Fuse Rockets "Can't figure out the stats" (2/3)

15mm Vulcan "Can't figure out the stats" (18/30)

-Helo [Callsign: Rainmaker 1] Whatever the cannon's called
==============
Fuel (37/40) | Movement 1-4 Forward| Tilt 45* | Structure (50/50)

>>4970655
"Don't let your dreams my dreams my good man. Follow the path of saint Trigger to harness the power of GUTS and INSANITY!!!"
>>
>>4970467
In less desperate times. I need you to fire on the second-lowest ship.
>>
100mm Fuze shells have entered Fleet inventory.

>Fuze shells will detonate prematurely with doubled aoe and size. Damage is (Calibre/10)x1D6

Declare use of this ammunition when desired. We have 100 of them.
>>
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>>4970405

[Command 1]
>Order Chaos 2
>Fire canopy gun at Sunskimmer 3NE
>Boost 4E, 1NE

[Command 2]
>Order Chaos 3
>Fire canopy gun at Sunskimmer 3NE, 1N
>Boost 1NE, 3E

(Chart here says upper diagonal movement is 2 movement points and Interceptors have 4-6 movement)

[Personal Action]

>+1ammo
>Ib Core Energy. Income Totals: -1 Mat , +3 ammo
>Drift 2 NE. My total movement from last turn was around 5 straight so total drift value should be 5

Felicity Steiner

Country: Ifframi (+1 Negotiations)

-Mother Goose [Callsign: Ubique Simul]
==============
EN: 0 | Fuel:23/80 | Ammo: 4
Lift: ? | Boost: ? | CP: 2 | Mat: 19

-Interceptors (3/3) [Callsign: Chaos 2] Hypershot
==============
Fuel (38/30) | Movement 2-4 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)

Hypershot (4/4), Hypershot (4/4), Hypershot (4/4)

-Interceptors (3/3) [Callsign: Chaos 3] Hypershot
==============
Fuel (38/40) | Movement 4-6 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)

Hypershot (4/4), Hypershot (4/4), Hypershot (4/4)
>>
>>4970681
>>4970663
“...He hahahaHAHAHA! Bold of you both( bolder than me I might add) to believe in filthy traitorous heretic crap ship over GOD MADE STEEL OF OUR HOME LAND... You know what? Why would I waste a good ram and scratches on my ship on scum like them? Men! Change orders!
>>4970405
>>Income Totals: -1 Fuel 4 EN +3ammo
>Tilt 20 Degrees counterclockwise, new heading 70
>Fire 170mm, -1ammo, -1EN
>Fire 100mm Fuze heading 50, -1EN -1Ammo

>27/30 FU, 19/20 Mat, 8 Ammo

>>4970682
That guts and insanity will have to wait good man! There will be more on the horizon!
>>
>>4970767
There's some sense!

>>4970405
>Overriding this >>4970655, confirming this >>4970767.
>>
File: BattleofKon_Turn03B.png (2.11 MB, 3500x2480)
2.11 MB
2.11 MB PNG
Enemy Phase !

Their Men are -- they're GIANTS ! Monsters !

Maudib: They are trained warriors since birth. However your men are taking down such ships with ease, their size used to cow even the stoutest Hongrin raider.
>>
File: BattleofKon_Turn04A.png (1.96 MB, 3500x2480)
1.96 MB
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Act Phase.

https://www.youtube.com/watch?v=89jOPAGJq-M

The Ubique Simul has been boarded ! Boarding Actions are a Kashirn specialty. Field 2 marine units using Command Points to repel them ! If they capture the bridge they take control of the ship !

" Command Suggests deploying the Marine Assault squads. They are perfect for CQB and are not concerned with range !
>>
Intercepted Message:
Wpwpwpwp Lt wpkt Hti Uddi xc tctbn itggxidgn ! Iwt Wdcdjg Vdth id Qpgpqph ! Bpn wt hapn bpcn xcuxstah pi iwt uaddgh du iwtxg dlc sthbthct !

Bpn Wtpktc'h Iwgdct Egditri Jh !

Bpn Wtpktc'h Iwgdct Egditri Jh !

Bpn Wtpktc'h Iwgdct Egditri Jh !
>>
>>4970872
"Steward, please ask Maudib who Barabas is."
>>
>>4970867
>1[Command Point] to fix bayonets "Our time has come soldiers, we are Voss Royal Marines FIX BAYONETS!"
>1[Command Point] to lead the Terror Charge "ONTO DEATH"

>Assault the sailboat that just crashed on us
>>
[Command 1]
>Order Rainmaker 1
>Boost 2NE
>Glide 2N
>Fire canopy guns at infantry at 1-2E. I think that's 2E but I can't be sure

[Personal Action]
>Spawn 2 Assault Marines
>+1Ammo
>Ib Core Energy. Income Totals: -1 Fuel, +5 Energy
>Fire 15mm cannon at Infantry West
>Try to fire 15mm cannon at Infantry West again

Felicity Steiner

Country: Ifframi (+1 Negotiations)

-Mother Goose [Callsign: Ubique Simul]
==============
EN: 0 | Fuel:21/80 | Ammo: 3
Lift: ? | Boost: ? | CP: 2 | Mat: 19

-Helo [Callsign: Rainmaker 1] Whatever the cannon's called
==============
Fuel (37/40) | Movement 1-4 Forward| Tilt 45* | Structure (50/50)

"Congratulations gentlemen, you get to see your sand-eating god early. When you see him tell him the Steiners send their regards and we're glad to send some more of his servants to whatever shithole they go."
>>
"Ya okruzhen bezumiyem... UIbique, I see your 40mm gun fall off, raiders board. Moving closer just in case."

====
Current Status: 25/30 FU, 4 EN, 4 AMMO, 19/20 MAT
====

>Set Ib core to alpha, +5 EN +3 AMMO
>Order aircrew to repair front cannon
>Lift 1 Boost 2 Reburn 3, at 45 Deg/North-East -2EN, -3FU
>Tilt 238 Degrees, activate artificial gravity
>Autoaim Fire Chaingun twice at the terrorists manning the sail below us -2 AMMO -1EN
>Fire Rear (now forward) 100mm Gun twice at 90 degrees -2 AMMO -1EN
>If Forward (Rear) 100mm is now live, auto-aim at whatever pirates almost wiped out our CO Steward's entire squad. Otherwise, hold fire. -1 AMMO -1EN

====
19/30 FU, 2 AMMO, 19/20 MAT
====
>>
>>4970867

>Boost 2SW
>Fire 15mm Vulcans at infantry SE using 9 ammo.

[Order 1]
>Order Chaos 2
>Boost 4 NE
>Fire Hypershot at Wyrm at 6SE, 3E

[Order 2]
>Order Chaos 3
>Boost 4 NE
>Fire Hypershot at Wyrm at 5SE, 5E

Phil Brown

Country: Ragnyll (+1 Organization)

[Knight] "Play Stupid Games, Win Stupid Prizes"

Fuel (25/30) | Movement 2-4 Universal | Tilt 90*

Gunwing L (10/10), Fuselage (15/15), Gunwing R (10/10)

40mm Fuse Rockets "Can't figure out the stats" (2/3)

15mm Vulcan "Can't figure out the stats" (9/30)

==============

-Interceptors (3/3) [Callsign: Chaos 2] Hypershot
==============
Fuel (37/30) | Movement 2-4 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)

Hypershot (3/4)

-Interceptors (3/3) [Callsign: Chaos 3] Hypershot
==============
Fuel (37/40) | Movement 4-6 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)

Hypershot (3/4)
>>
File: 90547951_p0.jpg (4.24 MB, 2800x3800)
4.24 MB
4.24 MB JPG
>>4970867

>Drift 1SW, 1SE
>Boost 4S
>Fire Vulcan at infantry 1W using 9 ammo

[Order 1]
>Order Squall 2
>Tilt 30* clockwise
>Drift 2 East
>Boost 3E, 1SE
>Tilt 30* Clockwise
>Fire Missle barrage *trying to aim for around 7-8 SE of me.*

Zullie Steiner

Country: Ifframi (+1 Fieldwork)

-Knight [Callsign: Chaos 1]

Fuel (26/30) | Movement 2-4 Universal | Tilt 90*

Gunwing L (10/10), Fuselage (15/15), Gunwing R (10/10)

40mm Fuse Rockets "Can't figure out the stats" (1/3)

15mm Vulcan "Can't figure out the stats" (0/30)

-Raider (2/2) [Callsign: Squall 1] Missile Barrage
==============
Fuel (36/40) | Movement 4-6 Forward| Tilt 30* | Structure (15/15), Structure (15/15)

Missile Barrage (2/5)

>>4971128

"Ublique this is Chaos one, I'm running out of ammo I might be out of the fight. Considering just landing back on you and taking a nap."
>>
>>4969552
>Deploy at Southern fleet

Name: Leo Unita

Country: Ragnyll CS (1+ Organization)

-Interceptors (3/3) [Callsign: Chaos 2]
==============
Fuel (30/30) | Movement 2-4 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)

Torpedo (1/1)
================
>>
>>4970767
>Bot Zevor
>>Income Totals: -1 Fuel 4 EN +3ammo
>Tilt 45 degrees clockwise, new heading 115,
>Fire 15mm chain twice at slaver on hill, -2EN, -2ammo
>Fire nearest 100mm on heading 75, -1EN, -1ammo

>26/30 FU, 19/20 Mat, 18 Ammo
>>
>>4970867
>Assault demand slavers' surrender. They're outgunned!
>>
File: BattleofKon_Turn04B.png (2.25 MB, 3500x2480)
2.25 MB
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The Enemy Surrenders. Good Job South Fleet.

= Victory is Achieved =
Process Prisoners and Salvage.

17 Prisoners.
4 xSolar Sails.
4 xBristle Armor.
10 Material.
>>
File: Iron_Sea_Cover02.png (403 KB, 1771x1255)
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We Will Now Begin the Seige of Bagrahm
>>
File: SeigeofBagrahm_Turn01A.png (2.73 MB, 5250x2480)
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2000 Action to Capture the Warden Commences. The Radio whines with the garbles of chaotic new and suspended hopes.

" Will they beat them ? "

The World awaits with bated breath...

Act Phase.
https://www.youtube.com/watch?v=N6oqdI-OdtI&list=PLP305x78doI0efPOH7_cIlMXMR5WwMUOZ&index=10
>>
"High altitude strike force move forward and maintain your height. Magni don't use your boosters yet it'll give away your position.

I'll try to silence their guns and give the drakes something to think about."
>>
>>4972339

>Move 4 East

Polozhil [Knight]
ValerII Vokov

FU 30/26 / Ammo 2 (Sword and Shield)
Boost 2-4
>>
>>4972339
>Deploy at Northern fleet
>Fix Callsign

Name: Leo Unita

Country: Ragnyll CS (1+ Organization)

-Interceptors (3/3) [Callsign: Tall]
==============
Fuel (30/30) | Movement 2-4 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)

Torpedo (1/1)
================
>>
>>4972339
"Alright. Operation Repossession is a go ladies and gentleman. "

>Action Silent Glide speed 6 at 90°

>Command
>Order [Mirai Niki] Silent Glide speed 6 at 90°


[DragonBird]
40/40 FU==15/15 HP==Tilt 30°
SPD 4==>6
Canopy Gun
-150 Pounder [2/2][2/2]


[Mirai Nikki]
40/40 FU==15/15 HP==Tilt 30°
SPD 4==>6
Canopy Gun
-Missile Barrage [5/5][5/5]
>>
>>4972339

>IB Core 1:Ammo, IB Core2:Energy. Income: -2FU,-1Mat,10EN,+3Ammo
>Summon 2 Airmen Squads, Order 1 to each missile launcher -2cp,2orders
>Move 2 NE (1square)
>Active Radar at 90 Degrees -1EN
>Fire gun 1 at 81 Degrees -1EN -1Ammo
>Fire gun 2 at 81 Degrees -1EN -1Ammo
>Fire gun 3 at 80 Degrees -1EN -1Ammo
>Fire ALL 4 Cruise missiles, Assigned to my radar's nearest targets. -4 EN
FU:28/30 Mats:29/40 Ammo:0
>>
>>4972339
>+1 ammo, +2 energy, -1 fuel
>1 CP for Aircrew, move to 15mm Chain
>Move 1E
>Radar Z-ray at 80 degrees

Konnair-Monandeas, Voss +1 Fieldwork
EN:2 / FU:9/10 / Ammo:+1 / Mats:0
Lift:5 / Boost:+2
>>
>>4972339
>-Botting [Bible Black] x [Behemoth]
>Move 4 Speed at 90°
[Bible Black]
39/40 FU==50/50 HP==Tilt 45°
SPD 1==>4
Canopy Gun
-Cargo Transport [Behemoth]
-AN Strike
-AN Strike
-Mule
>>
>>4972339

>-Botting [Magni] Harpoon
>=EN +5, +1 AMMO
>Lift 4 speed at 90°
EN:10 FU:19/20 Mats:10/10 Ammo:1
>>
File: SeigeofBagrahm_Turn01B.png (3.34 MB, 5250x2480)
3.34 MB
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Enemy Phase.
https://www.youtube.com/watch?v=9Bptn019Vnc

" Enemy Spotted ! Open Fire ! Don't forget the objective ! "
>>
File: SeigeofBagrahm_Turn02A.png (3.59 MB, 5250x2480)
3.59 MB
3.59 MB PNG
Act Phase.
Enemy Land Guns detected, Humpback takes frontal damage !
Enemy Flanking party has appeared over the city they're reachiing your position-
Enemy Reinforcement detected Frigate class no - it seems larger !
Mommy why is the sky so --loud !??--
Would you like a new face ? Call now at 58683039-
--
Massive magnetic field spike detected, the Warden is-- lifting those ships ?
===================== t=e =b ====d
>>
File: Lodestone.jpg (24 KB, 551x412)
24 KB
24 KB JPG
>>4973405
"Leave the flanking wyrms to the flights and knights who've just arrived. Hopefuly they can keep grabbing their attention."
"The Lodestone is right under the Warden enclosed in the armor...also seems that they've put the Ammo box right on top of it so hitting that is also shouldn't happen unless we need to make it flee."
>>
Rolled 2, 3, 6, 4, 4, 6, 5, 5, 1, 2, 1, 1 = 40 (12d6)

>>4973405
>+1 ammo, +2 energy, -1 fuel
>1 CP/1 order (or whatever necessary) to deploy our two Sunsails that were supposed to be with us above the 3 upper dragons, have them open fire immediately
>Drift 1E, Pitch Downward to 180
>Aircrew and 1 Energy to fire Chaingun twice at the two dragons to my NW
>1 Energy to blast Radar microwaves at those same dragons, examine the effect it has on living things at this range

Konnair-Monandeas, Voss +2 Fieldwork, +1 Resolve
EN:2 / FU:8/10 / Ammo:+1 / Mats:0
Lift:5 / Boost:+2
>>
>>4973405

>Drift 4 East
>Move 4 East


Polozhil [Knight]
ValerII Vokov

FU 30/22 / Ammo 2 (Sword and Shield)
Boost 2-4
>>
"Knights, Tojo, get those dragons of our back, I'll deal with the ground arty for now. How did they know we were coming?!"
>IB Core 1:Ammo, IB Core2:Offline. Income: -1FU,-1Mat,5EN,+3Ammo
>Order Forward Airmen to repair best they can
>Order Rear Airmen to reload Missile Launch -4 Mats
>No Move
>Turn 45 degrees clockwise, (heading 135)
>Active Radar at 110 Degrees -1EN
>All guns using FUZE and firing OVER ground
>Active Fire gun 1 FUZE at 94 Degrees -1EN -1Ammo
>Active Fire gun 2 FUZE at 97 Degrees -1EN -1Ammo
>Active Fire gun 3 FUZE at 108 Degrees -1EN -1Ammo
FU:27/30 Mats:24/40 Ammo:0
>>
>>4973405

[Play Stupid Games, Win Stupid Prizes]
>Fire Fuse rocket at Wyvern 2S
>Fire 15mm Vulcans with 10 ammo at Wyvern 2S
>Boost 4NE -1 Fuel?
>Strafe 4NE -1 Fuel?

[Order 1]
>Order Squall 1
>Boost 2NE, 2E, -1Fuel
>Level off horizontally
>Fire Missile Barrage just directly East

[Order 2]
>Order Rainmaker
>Fire Canopy guns at Wyvern 2SW
>Boost 1N, 2NE, -1 Fuel
>Strafe 4NE, -1 Fuel

Phil Brown

Country: Ragnyll (+1 Organization)

[Knight] "Play Stupid Games, Win Stupid Prizes"

Fuel (28/30) | Movement 2-4 Universal | Tilt 90*

Gunwing L (10/10), Fuselage (15/15), Gunwing R (10/10)

40mm Fuse Rockets "Can't figure out the stats" (2/3)

15mm Vulcan | Ammo (20/30) | RNG 8 | DMG Ammo 3-12 x d6

-Raider (2/2) [Callsign: Squall 1] Missile Barrage
==============
Fuel (39/40) | Movement 4-6 Forward| Tilt 30* | Structure (15/15), Structure (15/15)

Missile (4/5)

-Helo [Callsign: Rainmaker 1] Whatever the cannon's called
==============
Fuel (38/40) | Movement 1-4 Forward| Tilt 45* | Structure (50/50)
>>
>>4973451
"Drop the bomb."

>Action: Silent glide 1 Tile NE, 4 East (6 Glide worth)
>Drop only ONE 150 Pounder bomb from the Lead Plane (Current Glide 5)

>Command
>Order [Mirai Niki] Silent Glide speed 6 at 90°

[DragonBird]
40/40 FU==15/15 HP==Tilt 30°
SPD 4==>6
Canopy Gun
-150 Pounder [1/2][2/2]


[Mirai Nikki]
40/40 FU==15/15 HP==Tilt 30°
SPD 4==>6
Canopy Gun
-Missile Barrage [5/5][5/5]
>>
>>4973405
>-Botting [Magni] Harpoon
>=EN +5, +1 AMMO
>Drift 4 at 90°
>Lift 4 speed at 90°
EN:15 FU:18/20 Mats:10/10 Ammo:2
>>
>>4973451

[Order 1]
>Order Naruto
>Boost 4NE, -1 Fuel
>Level off horizontally
>Fire Hypershot just directly East

[Order 2]
>Order Dragonball
>Boost 4NE, -1 Fuel
>Fire Hypershot just directly East

[Personal Action]
>IB mode Energy, Income +5 EN, +1 Ammo, -2 FU
>Move 1 SE
>Tilt 45 Degrees clockwise
>Fire the 40mm at 90 degress x2, -2 EN, -2Ammo
>Launch 2 Cruise missiles, using the Icebreakers Radar Targets -2EN


Tojo Fakuface
Country: Qashrin Noble (Negotiations)

-Mother Goose [Callsign: Looking for WAP]
==============
EN: 0 | Fuel:77/80 | Ammo: 0
Lift: 1 | Boost: 2 | CP: 2/2 | Mat: 10/20

-Interceptors (3/3) [Callsign: Naruto] Hypershot
==============
Fuel (38/30) | Movement 2-4 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)

Hypershot (3/4)

-Interceptors (3/3) [Callsign: Dragonball] Hypershot
==============
Fuel (38/40) | Movement 4-6 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)

Hypershot (3/4)
>>
>>4973405
>>4973451
>Boost 2E, 2NE
>Fire Vulcan 10 ammo at Wyvern 2E
>Fire Fuse rocket at Wyvern 2E
>Strafe 4NE

Zullie Steiner

Country: Ifframi (+1 Fieldwork)

-Knight [Callsign: Chaos 1]

Fuel (29/30) | Movement 2-4 Universal | Tilt 90*

Gunwing L (10/10), Fuselage (15/15), Gunwing R (10/10)

40mm Fuse Rockets "Can't figure out the stats" (2/3)

15mm Vulcan "Can't figure out the stats" (20/30)
>>
>>4973405
Name: Mason [Behemoth]
Branch: [Marines]
Background: Ragnyll CS

[Order 1]
>Order Bible Black
39/40 FU==50/50 HP==Tilt 45°
SPD 4
Canopy Gun: Range 6, 30*, Damage: 6d6, Strafe
-Cargo Transport [Behemoth]
-AN Strike
-AN Strike
-Mule

>Drift 4 E
>Move 4 E
>>
>>4973405

>-1Fuel
>Boost 5SE
>Level off horizontally
>Strafe 4E
>>
File: SeigeofBagrahm_Turn02B.png (3.9 MB, 5250x2480)
3.9 MB
3.9 MB PNG
Firing Solution effective ! Multiple ground guns have been neutralized !

Please refrain from firing the Hypershots too early or they won't be effective.
>>
It is Enemy Phase. Please Wait for Action Phase.
>>
File: SeigeofBagrahm_Turn03A.png (3.71 MB, 5250x2480)
3.71 MB
3.71 MB PNG
Act Phase.
https://www.youtube.com/watch?v=HZtBCnhlDUU

" Salamander Fire ! Our planes are vaporized ! "
>If your craft is destroyed, you may make an emergency landing ,or eject from the craft. You will land on the ground as an airman pilot crew of 2.

Automaid: Ma'am. The Radar unit is on fire, Shall I go in the inferno and extinguish the flames ?
>>
File: Wyvern Riders Never.jpg (107 KB, 1893x920)
107 KB
107 KB JPG
>>4973962
"Right. This looking this is as best a window were gonna get. If Humpback can disable that last cannon on Warden. It'll only be about the marine drop. Polozhill watch out for the 2nd dragon hidden behind the one that just spotted us. I think you can handle it."
>>
>>4973962

>Rotate to point blade east, glide 1 South East 3 East
>Move 4 East, ram dragon with blade, rotate shield to front

Polozhil [Knight]
ValerII Vokov

FU 30/22 / Ammo 2 (Sword and Shield)
Boost 2-4
>>
Rolled 1, 2, 2, 5 + 20 = 30 (4d6 + 20)

>>4973995
[Order 1]
>Order Rainmaker
>Canopy gun fire on the Wyvern SE
>Glide 2NE, 1E
>Boost 4NE
>Strafe 4E

[Personal Action]
>Fire fuse rocket at Wyvern at 4NE, 1N
>Glide 1SE, 1SW
>Boost 3SE
>Rearm, Refuel. Same Loadout.

Zullie Steiner

Country: Ifframi (+1 Fieldwork)

[Knight] "Chaos 1"

Fuel (28/30) | Movement 2-4 Universal | Tilt 90*

Gunwing L (10/10), Fuselage (15/15), Gunwing R (10/10)

40mm Fuse Rockets "Can't figure out the stats" (1/3)

15mm Vulcan | Ammo (20/30) | RNG 8 | DMG Ammo 3-12 x d6
>>
Rolled 6, 6, 5, 6, 4, 3 = 30 (6d6)

>>4974283
>>4973995

>Rolling for Canopy guns on the helo
>>
>>4973962
"temperature is rising, initiating Saving manuever.
Humpback: it's Tall, check out! we're crossing over you"

>Tilt +30° (clockwise)
>Glide 4 forwards
>Boost 4 forwards (-1 fuel)
>Tilt -45°

Name: Leo Unita

Country: Ragnyll CS (1+ Organization)

-Interceptors (3/3) [Callsign: Tall]
==============
Fuel (28/30) | Movement 2-4 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)

Torpedo (1/1)
================
>>
Rolled 1, 6, 1, 6 + 20 = 34 (4d6 + 20)

>>4973995
>>4973995

>Fire Fuse rocket at Wyvern 4NE, 2N
>Glide 1S, 2SE
>Refuel, Rearm. Double Fuse Rocket Loadout if possible.

[Order 1]
>Order Squall
>Glide 1SE, 3E
>Boost 2NE, 2E

Phil Brown

Country: Ragnyll (+1 Organization)

[Knight] "Play Stupid Games, Win Stupid Prizes"
Fuel (28/30) | Movement 2-4 Universal | Tilt 90*
Gunwing L (10/10), Fuselage (15/15), Gunwing R (10/10)
40mm Fuse Rockets "Can't figure out the stats" (2/3)
15mm Vulcan | Ammo (20/30) | RNG 8 | DMG Ammo 3-12 x d6
-Raider (2/2) [Callsign: Squall 1] Missile Barrage
==============
Fuel (39/40) | Movement 4-6 Forward| Tilt 30* | Structure (15/15), Structure (15/15)
Missile (4/5)
>>
Rolled 6, 3, 4, 3, 6, 3 = 25 (6d6)

>>4973962
The rapid maneuvers are enough to send Konnair stumbling, until the perfectly balanced Automaid catches her. "Ah, yes, thank you. Be a dear and put that out."

>+1 ammo, +2 energy, -1 fuel
>Order Automaids to extinguish fires
>Drift 1E, Pitch Upward to 90, Move 5N
>Aircrew fire Chaingun at Wyvern to the NE
>2 Energy to Z-ray Radar at 95

Konnair-Monandeas, Voss +2 Fieldwork, +1 Resolve
EN:2 / FU:7/10 / Ammo:+1 / Mats:0
Lift:5 / Boost:+2
>>
"Have heart men, we can still win this battle!"
>IB Core 1:Ammo, IB Core2:Offline. Income: -1FU,-1Mat,5EN,+3Ammo
>Order Rear Airmen to put out fire on Gun 1
>Summon More Airmen order them to just behind front missile launcher -CP
>Move+Boost 4NE (2spaces) -1EN
>Turn 45 degrees counterclockwise, (level out)
>Active Radar at 90 Degrees -1EN
>Active Fire gun 2 at 87 Degrees -1EN -1Ammo
>Active Fire gun 3 at 87 Degrees -1EN -1Ammo
>Launch 1 Cruise Missile from rear launcher, Assigned to target Dragons in my radar. -EN
FU:26/30 Mats:23/40 Ammo:1 CP:1/4
>>
>>4973995

>+1 Ammo
>Repair and Rearm Stupid G
>Repair and Rearm Chaoi
>Launch Stupid G
>Launch Chaosi

Tojo Fakuface
Country: Qashrin Noble (Negotiations)

-Mother Goose [Callsign: Looking for WAP]
==============
EN: 0 | Fuel:77/80 | Ammo: 1
Lift: 1 | Boost: 2 | CP: 2/2 | Mat: 8/20

This work?
>>
>>4974472
"Wow even for words of wisdom that was pretty half-hearted do you think any of us actually think this situation's that bad?"

"With all due respect sir how many fights have you been in? These odds are basically golden for us so reserve your attempts at morale-boosting when the other shoe drops and some bullshit appears from off map because we're not allowed to have a smooth battle."
>>
>>4974480
"It was supposed to be a nice and clean night assault, the men weren't expecting a bloodbath like this."

"How the hell were they so ready."
>>
>>4974485
"Ha whatever so say sir but this whole operation's still pretty clean."

"Command always likes to penny pinch but at the end of the day, if we lose half the navy but finish an objective from *high* command and nobody important dies that sounds pretty clean to me."

"Give it a second, I have a feeling it's about to get even messier."
>>
>>4973962
>Silent Glide 6 Speed at 90°
>Drop ONE 150 pounder from the rear plane (Glide 6)
>Boost 2 Tiles NE, 2 Tiles East (6 Speed) Level Plane at 90°

>Command
>Order [Mirai Niki]
>Glide 1 East, 5 SE
>Fire 2 missile barrages from each plane at Wyvern 3SE
>Tilt to 90° and Boost speed 6
>Fire Canopy Guns at Sun Skimmer (12d6)
>Strafe 3 Tiles Northeast

[DragonBird]
38/40 FU==15/15 HP==Tilt 30°
SPD 4==>6
Canopy Gun
-150 Pounder [1/2][2/2]


[Mirai Nikki]
38/40 FU==15/15 HP==Tilt 30°
SPD 4==>6
Canopy Gun
-Missile Barrage [3/5][3/5]
>>
Action phase will end in 20 minutes.
>>
Boting Magni
>-Botting [Magni]
[Order Harpoon]
>IB Core: Energy, Income 5EN, +1 AMMO, -2FU
>Drift 8 E
>Move 4E
>Boost 3SE -1EN
>Open the Hold Door
FU:16/20 Mats:10/10 Ammo:3

[Order Mechs]
>Fire on the SunSkimmer Troops

[Personal Action]
>Fire all troops in range at SunSkimmer Troops
FU:16/20 Mats:10/10 Ammo:1
>>
>>4973995
>Order Bible Black
>Glide 8 speed 90 degrees
>Move 4 speed at 90 degrees
>Strafe 3 SE
>Fire Canopy Gun at enemy fighting vessel

Name: Mason [Behemoth]
Branch: [Marines]
Background: Ragnyll CS

[Order 1]
38/40 FU==50/50 HP==Tilt 45°
SPD 4
Canopy Gun: Range 6, 30*, Damage: 6d6, Strafe
-Cargo Transport [Behemoth]
-AN Strike
-AN Strike
-Mule
>>
AerForce Patch Clarifications.
Damage is clarified and expanded on.

notes: This is to further clarify between naval structural damage [visual] and unit damage [numbers]
>>
File: SeigeofBagrahm_Turn03B.png (4.36 MB, 5250x2480)
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The Warden's escort has but all been neutralized ! Begin Boarding actions !

Enemy Phase !

"=== Karim , where is the package ! "

" = == bei ng Held up ! we'll travel inland to avoid =ombin= "
>>
File: SeigeofBagrahm_Turn04A.png (3.76 MB, 5250x2480)
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>Act Phase.
We recieved a priority emergency call from one of the residents- somehow they managed to contact our Fleet Channels !

" Help. Dr. Pennyweather has been kidnapped by the Ganymede. This household has injured. Help. "
>>
Warning ! Artillery Shelling has been spotted southeast of Bagrahm. Analytic predictions have been added on radar !

https://www.youtube.com/watch?v=GjO2swVYbV0
>>
>>4974643
>+1 ammo, +2 energy, -1 fuel
>Drift 5N(3 squares because weight?), Move 5NE (same again?)
>2 Energy to Z-ray Radar at 100
>Both maids enact any necessary repairs

Konnair-Monandeas, Voss +2 Fieldwork, +1 Resolve
EN:2 / FU:6/10 / Ammo:+1 (2) / Mats:0
Lift:5 / Boost:+2
>>
Rolled 2, 3, 2, 4, 5, 1, 3, 3 + 40 = 63 (8d6 + 40)

>>4974668
>Glide 4E
>Boost 3E
>Fire Fuse rocket at infantry 7E
>Fire Other Fuse rocket at infantry 7E

[Order 1]
>Order Squall
>>Fire Missile Barrage Directly East
>Boost 3E, 2SE
>Fire Canopy guns at Infantry 6E

Phil Brown

Country: Ragnyll (+1 Organization)

[Knight] "Play Stupid Games, Win Stupid Prizes"

Fuel (27/30) | Movement 2-4 Universal | Tilt 90*

Gunwing L (10/10), Fuselage (15/15), Gunwing R (10/10)

40mm Fuse Rockets "Can't figure out the stats" (2/3)

40mm Fuse Rockets "Can't figure out the stats" (2/3)

-Raider (2/2) [Callsign: Squall 1] Missile Barrage
==============
Fuel (37/40) | Movement 4-6 Forward| Tilt 30* | Structure (15/15), Structure (15/15)

Missile (3/5)
>>
>4974872
>>4974668

Made a mistake for my Knight action it should be

>Glide 4E
>Boost 2E
>Fire Fuse rocket at infantry 7E
>Fire Other Fuse rocket at infantry 7E

That second move is just 2E
>>
>>4974668
"As you predicted, a whole lot messier, Engines to full!"
>order [Rainmaker]
>Glide 4SE
>Boost 2SE,2S -FU
>Evac Houshold while disembarking VVV
>Fire Canopy Gun at nearby troops
>Strafe 2SW -FU

>[personal act]
>IB Core 1:Fuel, IB Core2:Offline. Income: +4FU,-1Mat,5EN
>order Airmen to repair fore missile launcher
>Drift 4NE
>Move + Boost 4 North -1EN
>Active Radar at 90 Degrees -1EN (same angle)
>Active Fire gun 3 at 93 Degrees -1EN -1Ammo
FU:30/30 Mats:22/40 Ammo:0 CP:1/4
>>
Rolled 5, 2, 6, 6, 2, 6, 1, 4, 2, 1, 1, 1 = 37 (12d6)

>>4974668
>Glide 1SE, 5 E
>Boost 1 East
>Drop 150 Pounder from Lead plane (Glide 7)


>Order [Mirai Niki]
>Glide 6 SE
>Fire Missile Barrage ×2 from each plane at Galleon 2SE, 4E
>Level plane at 90° and Boost 6
>Fire Canopy Gun at Archers on the Galleon
>Strafe 3NE (6 Speed)

[DragonBird]
36/40 FU==15/15 HP==Tilt 30°
SPD 4==>6
Canopy Gun
-150 Pounder [0/2][1/2]


[Mirai Nikki]
35/40 FU==15/15 HP==Tilt 30°
SPD 4==>6
Canopy Gun
-Missile Barrage [1/5][1/5]
>>
>>4974668
>Glide 2SE, 2E
>Boost 4E

Zullie Steiner

Country: Ifframi (+1 Fieldwork)

[Knight] "Chaos 1"

Fuel (29/30) | Movement 2-4 Universal | Tilt 90*

Gunwing L (10/10), Fuselage (15/15), Gunwing R (10/10)

40mm Fuse Rockets "Can't figure out the stats" (3/3)

15mm Vulcan | Ammo (30/30) | RNG 8 | DMG Ammo 3-12 x d6
>>
>>4974668

>Drop three, ram dragon with sword, rotate to point sword East
>Move four east, rotate to point shield South East

Polozhil [Knight]
ValerII Vokov

FU 30/22 / Ammo 2/1? (Sword and Shield)
Boost 2-4
>>
>>4974668

>+1Ammo
>Ib Core Energy. -1 Fuel, +5 Energy
>Level out horizontally
>Lift + Boost 3 SE -1 Fuel -1 EN
>Reburn 2E -1Fuel

Tojo Fakuface
Country: Qashrin Noble (Negotiations)

-Mother Goose [Callsign: Looking for WAP]
==============
EN: 0 | Fuel:74/80 | Ammo: 2
Lift: 1 | Boost: 2 | CP: 2/2 | Mat: 8/20
>>
>>4974668

[Order 1]
>Order Chaos 2
>Boost 3SE, 3E
>Strafe 6E
>Land on the L4WAP

[Order 2]

>Order Chaos 3
>Boost 1SE, 4E
>Strafe 4E
>Land on L4WAP

-Interceptors (3/3) [Callsign: Chaos 2] Hypershot
==============
Fuel (30/30) | Movement 2-4 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)
Hypershot (4/4)
-Interceptors (3/3) [Callsign: Chaos 3] Hypershot
==============
Fuel (40/40) | Movement 4-6 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)
Hypershot (4/4)
>>
>>4974668
"Incoming! Set fuel usage to the max, Up Up"

>Glide 8 forwards
>Tilt -35°
>Boost 4 forwards (-1 fuel)

Name: Leo Unita

Country: Ragnyll CS (1+ Organization)

-Interceptors (3/3) [Callsign: Tall]
==============
Fuel (28/30) | Movement 2-4 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)

Torpedo (1/1)
================
>>
"This is captain Magni. Tonight men, we will bring an end to this terrorist force. AXES READY! CARVE A PATH!"

>Drift 3 SE
>Lift 3 East, 1 SE (-1 fuel)
>-All Marines and Quad Mechs Board Warden 1 South
>Assault Command with the marines vs the hostiles on The Warden
>All Quad Mechs fire vs Hostiles on Warden.
>Take control of Warden by any means necessary.

Magni Jotunnson
-Harpoon [Callsign: Jotunn]
============
FU:15/20 Mats:10/10 Ammo:3
>>
>>4974668
>Glide 3SE
>Boost 4 East (mind the falling sunskimmer)
>Strafe 4 East
>-Open Door
>AN Strike marines fire on hostiles on the tower/wall

Name: Mason [Behemoth]
Branch: [Marines]
Background: Ragnyll CS

[Order 1]
36/40 FU==50/50 HP==Tilt 45°
SPD 4
Canopy Gun: Range 6, 30*, Damage: 6d6, Strafe
-Cargo Transport [Behemoth]
-AN Strike
-AN Strike
-Mule
>>
>>4974882
is VvV

if I get a turn

>Dig down and turn off radio, we are going silent till the arty strike passes
>Use commando points as necesary
>>
File: SeigeofBagrahm_Turn04B.png (4.57 MB, 5250x2480)
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" The Warden is captured ! Everyone else brace for impact ! "

https://www.youtube.com/watch?v=kVfWn2FOhXo
>>
File: SeigeofBagrahm_Turn05eND.png (3.96 MB, 5250x2480)
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Damage minimal....
The enemy has retreated -

Objective Complete, Defense forces will now take over.

General Adondis: The warden has been captured ! Ground forces, secure civic sectors, let none of these barbarians make it out of these walls ! For them , no punishment is high enough for burning our fields !

VAN Fleet Cadets no- I believe I no longer retain the right to call you cadets. By my power as Qashir's defender, I pronounce you Officer Candidates as rightful captains of the Valknyre Alliance Navy. Now return to base and get some much needed R. Dismissed "

> The Officer Candidate Fleet will now be of Naval Captain rank or equivalent. Details to come.

Maudib: Worry not, we will coordinate massive search and rescue parties to ensure these hostages are returned
>>
Rolled 5, 5, 5, 4, 6, 5 = 30 (6d6)

>Maudib and Adondis' Ground Forces attempt to round up all the infantry...
>>
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>>4975877
=The Roundup=
https://youtu.be/z0qwAuA7tIA?list=PLih_zMjUgynE6cg2VKDXeacxh8KnbQlOU

Disguised cargo buses were stopped the following morning and an inner city chase escalated into motorized units clashing into each other in the open road.
As soon as the bus tips over, civilian clothed warriors stumble out and were mercilessly gunned down.

" How did you kno-? "

Maudib: They smelled of Bonzoil Spice, a drug. Not a single one of them were civilians except for - *sniff*

" In the trunk ! Hurry ! "
One of the Bitank pilots nudges the bus over and with its feet tears off the doors. A woman tied in all joins could be found.

" The Whirligig ! Where did they take my baby !?"

" The What ? "

Prof. Penny Weather: The Whirligig is a weather device. The newest type of its kind It- it could convert the ibon saturated aer into water and not only that it has a -

=Professor Penny Weather=

Maudib: HQ, I found the professor but she claims a device was taken by the terrorists. For now we will take her to processing...

Rear Admiral Canute: It would have to do, we need to gather more information on why Ganymede is so confident in their ploys when it's clear their number is up...

====
>>
The Battle of Waylaid Station Begins.

Participants: =NorthFleet=
>>
File: BattleofWaylaid_Turn01A.png (2.63 MB, 5250x2480)
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Act Phase.
The dunes blow as engines rev up and chanting could be heard from the valleys. The people are about to see the gods battle.

https://www.youtube.com/watch?v=PbS8An-KGFw&list=PLFnaXeMdqFm19_yfAcYksP56xkUtn5VDM&index=3


Aer Force and Local Units:
You may deploy and act on this turn.

Deployment: You deploy up to the same Axis as the Humpback.

>Please note your equipment and loadout when you do.
>>
>>4978293
>Order Rear Sunsail
>Tilt to heading 45
>Move 8 NE, pumping the rear sails
>Tilt to heading 35
>Fire 2 sets of Bristle Armor at Chaingun and Radar

>Order Fore Sunsail
>Tilt to heading 45
>Move 8 NE, pumping the rear sails
>Tilt to heading 35
>Fire 2 sets of Bristle Armor at Chaingun and Radar

>Personal Actions
>IB Core 1:Ammo, IB Core2:Energy. Income: -2FU,-1Mat,10EN,+3Ammo
>Summon Airmen To Just behind forward missile Launcher
>Move+Boost+Burn 1SE, 5East -1EN -2FU
>Tilt exactly 7 degrees clockwise
>Active Radar at 90 Degrees -1EN
>Fire gun 1 at 80 Degrees -1EN -1Ammo
>Fire gun 2 at 80 Degrees -1EN -1Ammo
>Fire gun 3 at 79 Degrees -1EN -1Ammo
>Dumbfire Launch 1 Cruise Missile from fore launcher at the planes . -EN
>Launch 2 Cruise Missiles from rear launcher at the Galleon using my radar -2EN
FU:25/30 Mats:24/40 Ammo:0 CP:4/4
>>
"Okay, Navel will try to silence as many guns as we can, interceptors be read to counter their planes, advance at a medium speed."

"Leo specifically please angle to go under me. I worry about the hangers they have down there."

"Let the guns sing!"
>>
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>>4978293
>Deployment Image can be used as reference<
>=Spawn {Dragonbird} Raider Squadron at same height but on same Axis as Humpback
>=Same for Tojo's interceptors
>=Spawn {Tails} Interceptor Squadron 5 Tiles Lower and on the same Axis as {Humpback}
>Deployment iamge can be used as reference<
>>
>>4978293

>Deploy below humpback
>Sword and shield knight

Polozhil [Knight]
ValerII Vokov

FU 30/26 / Ammo 2 (Sword and Shield)
Boost 2-4
>>
>>4978293
>Glide 6 East tilt 30° clockwise

>1 CP Deploy an additional Inteceptor Squadron from Carrier. Squadron name is [Blue Falcon] armed with Hyper shot


[DragonBird]
40/40 FU==15/15 HP==Tilt 30°
SPD 4==>6
Canopy Gun
-150 pounder [2/2][2/2][2/2]
>>
>General botting order for all interceptor squadrons:
>glide 6 east
>ready canopy weapons for incoming
>>
File: BattleofWaylaid_Turn01B.png (2.95 MB, 5250x2480)
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Enemy Phase.

" Sir we're getting back an encoded message from the town in response to Savannah's plea "
>>
>>4978974
"Hmm... Got it!"

[Encoded Message to Savannah]
"It seems your plea wasn't in vain. They answer back with a positive."

{I see the little prince's retainers have found their wings. Mistress Savannah, our boys are on location you need only give the order}
>>
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>>4978983

Savannah Saradin.

" So Banshritt still lives. I do not wish to risk open fighting inside the station and even those conscripts are people from the town. We can, however disarm the station and have his boys steal the remaining Interceptors. However if there are foolhards still amongst the townspeople I will not miss them. They are likely nomads and raiders from the wastes. Scavengers beholden to no Graam or Doyan. "
>>
>>4978988
"Alright. If they would kindly take away their Interceptors and disarm the station to the best of their ability we can probably minimize the damage in most spots. Those vulcans however will probably need to be taken out one way or another. It would be great if they could spread the message. Godspeed to them. Hope we can meet after this battle."
>>
File: BattleofWaylaid_Turn02A.png (3.42 MB, 5250x2480)
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Act Phase.

Enemies have flown in from the south ! And we're facing artillery

Captain this is getting hot !
https://youtu.be/PbS8An-KGFw?list=PLFnaXeMdqFm19_yfAcYksP56xkUtn5VDM
>>
Rolled 2, 6, 2 = 10 (3d6)

>>4979202
>Order Sunsails to both follow this order
>Tilt to heading 90
>Drift 8 E
>Move 4 E
>Fire down at closest target of convenience

>Personal Actions
>IB Core 1:Ammo, IB Core2:Offline. Income: -1FU,-1Mat,5EN,+3Ammo
>Drift 5 E
>Move+Boost 4Eest -1EN
>Level Out
>Fire gun 3 at 65 Degrees -1EN -1Ammo
>Open hanger door
>In flight Missiles do as they do.
FU:24/30 Mats:23/40 Ammo:2 CP:3/4

>Order Anti Infantry QuadTanks
>Jump down SE, move 2E
>Fire upon the two grouped up Bazka Units
>Loudspeaker at the conscripts to surrender or flee (3d6 is for negotiation if needed)
>>
>>4978988
"Savannah I'm glad to hear it have them proceed best they can. Sadly incoming fire has forced my hand, I need to neutralize threats and take cover."

"I've deployed mechnized units into the station, I've commanded them to ignore the conscripts except with loudspeakers. It you have anything to say to them that would sway their loyalty now is the time, I'll patch you through"
>>
>>4979202

>Drop 4

Polozhil [Knight]
ValerII Vokov

FU 30/26 / Ammo 2 (Sword and Shield)
Boost 2-4
>>
>>4979202
>Also Spend 1CP to Premium Shipping the Cruiser Class:Octavius along with it's Captain into battle
>>
>>4979202

>Glide 6 forwards
>Tilt -45°
>Boost 3 forwards (-1 fuel)

Name: Leo Unita

Country: Ragnyll CS (1+ Organization)

-Interceptors (3/3) [Callsign: Tall]
==============
Fuel (28/30) | Movement 2-4 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)

Torpedo (1/1)
================
>>
Rolled 6, 1, 6, 6, 6, 5, 2, 3, 5, 2 = 42 (10d6)

>>4979202
>-Line formation [Dragonbird]
>Plane levels back to 90° and Glides Speed 6 East
>Boost 6 Speed East
>Strafe 4 East
>Drop One 150 Pounder from lead Raider
>-Ready Canopy Gun for incoming enemies

>Order [Blue Falcon]
>Glide 6 Speed East
>Boost 6 Speed East
>Strafe 6 Speed East


[DragonBird]
38/40 FU==15/15 HP==Tilt 30°
SPD 4==>6
Canopy Gun
-150 pounder [1/2][2/2][2/2]

[Blue Falcon]
28/30 FU==10/10 HP==Tilt 45°
SPD 3==>6
Canopy Gun
-Hypershot [4/4][4/4][4/4]
>>
>>4979202
>Botting Tojo Fakkuface
>-Boat L4WAP
>Lift 4 at 180°
>Boost 3 at 180° (-1 en, 1 fuel)

>Order General order for Interceptors: Move foward out of the Artillery zone and ambush enemy interceptors
>(Minus 2 fuel for squadrons)
>Note Top Squadron is armed with Torpedos and Lower Squadron is armed with Hypershot


Tojo Fakuface
Country: Qashrin Noble (Negotiations)

-Mother Goose [Callsign: Looking for WAP]
==============
EN: 9 | Fuel:79/80 | Ammo: 2
Lift: 4 | Boost: 2 | CP: 2/2 | Mat: 8/20
>>
>>4979511
-45 degrees is somewhat ambiguous, is that clockwise or counter clockwise?
>>
File: BattleofWaylaid_Turn02B.png (3.61 MB, 5250x2480)
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Enemy Phase
==============

=The Hornet's Nest=
A fire fight breaks out inside the station rousing the anger of civilians. A millitant mob forms and Savannah loses purchase.

-1PR. Avoid firing on targets in close proximity to civilian sectors.
" Canute: Unavoidable, these terrorists are using civilian centers as their shield. That said we can only learn from this and press forward. "

" Savannah We acquired the Interceptors we're heading en route to the enemy fleet !"
>>
File: BattleofWaylaid_Turn03A.png (3.06 MB, 5250x2480)
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Act Phase
===========
" You fool are you even aiming !? "

" I - I'm sorry I cannot tell how far the enemy is !"

Ogrom: We're being shot by both sides ! Take shelter ! It is not safe here !

Savanah: ... KingsDog , lead the people to safety , this is no longer a city but a warzone !

" May heaven's seat preserve this humble town. "

>Act Phase.
Terror Increases.
>>
Event:

Enemies enter the fray !
>>
"Guns back online. Savannah I am moving clear of the station."

>Order Front Sunskimmer
>Tilt to heading 135
>Drift 8 NE
>Move 4 E
>Tilt to heading 45
>Fire at fighters

>Order Rear Sunskimmer
>Tilt to heading 120
>Drift 8 at 120
Tilt to heading 90
>Move 4 E
>Fire down at enemy sunskimmer

>Personal Actions
>IB Core 1:Ammo, IB Core2:Energy. Income: -1FU,-1Mat,10EN,+3Ammo
>Drift 5 E
>Move+Boost 4North (2spaces) -1EN
>Tilts counter clockwise 5 degrees
>Fire 12 Barage rockets during the tilt, in a 5 degree fan. -2EN
>Active Radar at 280
>Fire gun 1 at 67 Degrees -1EN -1Ammo
>FUZE Fire gun 2 at 72 Degrees -1EN -1Ammo, set to explode near fighters
>FUZE Fire gun 3 at 72 Degrees -1EN -1Ammo, set to explode above skimmer crew
>Close hanger door
>Missiles do as they do if still alive
FU:22/30 Mats:22/40 Ammo:2 CP:2/4
>>
>>4980118
>>4980201
>Ignore previous post, multiple errors

"Guns back online. Savannah I am moving clear of the station."

>Order Front Sunskimmer
>Tilt to heading 135
>Drift 8 SE
>Tilt to heading 45
>Fire at fighters

>Order Rear Sunskimmer
>Tilt to heading 120
>Drift 8 at 120
Tilt to heading 90
>Move 4 E
>Fire down at enemy sunskimmer

>Personal Actions
>IB Core 1:Ammo, IB Core2:Energy. Income: -1FU,-1Mat,10EN,+3Ammo
>Move+Boost 4North (2spaces) -1EN
>Tilts counter clockwise 5 degrees
>Fire 12 Barage rockets during the tilt, in a 5 degree fan. -2EN
>Active Radar at 280
>Fire gun 1 at 67 Degrees -1EN -1Ammo
>FUZE Fire gun 2 at 72 Degrees -1EN -1Ammo, set to explode near fighters
>FUZE Fire gun 3 at 72 Degrees -1EN -1Ammo, set to explode above skimmer crew
>Close hanger door
>Missiles do as they do if still alive
FU:22/30 Mats:22/40 Ammo:2 CP:2/4
>>
>>4980118

>Order Chaos I
>Tilt 45* Counter Clockwise
>Boost 4W, -1 Fuel
>Fire all torpedoes aiming into the command bridge at 3S
>Fire Canopy Guns into the command bridge 3S (9d6)

>Order Chaos II
>Boost 2SW, 2S, -1 Fuel
>Fire all torpedoes at the command bridge 2S, 1SW
>Fire Canopy Guns into the command bridge 2S, 1SW
>Strafe 6N, -1 Fuel

-Interceptors (3/3) [Callsign: Chaos 1] Hypershot
==============
Fuel (29/30) | Movement 2-4 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)
Torpedo (0/1)
-Interceptors (3/3) [Callsign: Chaos 2] Torpedo
==============
Fuel (28/30) | Movement 4-6 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)
Torpedo (0/1)
>>
>>4980118

>Order Warspite
>Boost 2N, 2NW
>Fire both fuse rockets into the 100mm gun 1SW, 1W
>Strafe 1SE, 4S

>Personal Action for S. Games
>Boost 2SW, 1W
>Fire left fuse rocket into the bridge 1SW, 2S
>Fire right fuse rocket into the bridge 3S
>Strafe 2NE, 2E

Phil Brown

Country: Ragnyll (+1 Organization)

[Knight] "Play Stupid Games, Win Stupid Prizes"

Fuel (28/30) | Movement 2-4 + 2 (ACE) Universal | Tilt 90*

Gunwing L (15/15), Fuselage (20/20), Gunwing R (15/15). Bonus +5 HP from already ACE Added

40mm Fuse Rockets (2/3) | 6RNG | Damage 20+(4d6 1AoE)

40mm Fuse Rockets (2/3) | 6RNG | Damage 20+(4d6 1AoE)

=====================

[Knight] "Warspite"

Fuel (28/30) | Movement 2-4 + 2 (ACE) Universal | Tilt 90*

Gunwing L (15/15), Fuselage (20/20), Gunwing R (15/15). Bonus +5 HP from already ACE Added

40mm Fuse Rockets (2/3) | 6RNG | Damage 20+(4d6 1AoE)

40mm Fuse Rockets (2/3) | 6RNG | Damage 20+(4d6 1AoE)
>>
Rolled 5, 1, 6, 4, 5, 5, 3, 3, 5, 3 = 40 (10d6)

>>4980118
>[Dragonbird]
>Glide speed 6 at 90°
>=Drop ×2 150 Pounder. One from Lead Plane and one from Mid formation plane (glide 6)
>Boost speed 6 at 90°
>Fire Canopy Gun at boatmen in the sunskimmer 2SE, 1E (18d6)
>Strafe 3 90°

>Order {Blue Falcon}
>18 Banked Glide<
>Glide 5 East, 1 SE, 4 East, 3 SE, 5 East (Tilt to 85°)
>Fire 3 Hyper Shots Directly in hole where a 170 mm should be but as been exploded
>Strafe 6 Speed North (3 tiles)
>=Whilst in Starfe fire Canopy Guns at Warden (18d6)
>Boost 6 Speed East. Tilt 45° Clockwise

[DragonBird]
36/40 FU==15/15 HP==Tilt 30°
SPD 4==>6
Canopy Gun
-150 pounder [1/2][2/2][2/2]

[Blue Falcon]
26/30 FU==10/10 HP==Tilt 45°
SPD 3==>6
Canopy Gun
-Hypershot [3/4][3/4][3/4]
>>
>>4980118

>Drift 4 up
>Move 4 up rotate shield up

Polozhil [Knight]
ValerII Vokov

FU 30/26 / Ammo 2 (Sword and Shield)
Boost 2-4
>>
>>4980040

>Glide 3 forwards
>Tilt +45°
>Boost 4 forwards (-1 fuel)

Name: Leo Unita

Country: Ragnyll CS (1+ Organization)

-Interceptors (3/3) [Callsign: Tall]
==============
Fuel (27/30) | Movement 2-4 Forward| Tilt 45* | Structure (10/10), Structure (10/10), Structure (10/10)

Torpedo (1/1)
================
>>
>>4980118
>=Botting Tojo
>Fire away 4 Cruise Missile. 1 Cruise missile is assigned to each marked Sunskimmer 8 North (-4 EN)
>Drift 2SE, 5 East
>Lift 4 East (-FU)
>Boost 2 East (-EN, -FU)
>Order [Higher Interceptor Squadron] =28/30 fuel=
>Glide 1 SE, 5 East
>Fire 2 torpedos forward =1 Torpedo left on lower plane
>Strafe 2 Tiles North (4 Speed. -1 FU)
>Boost 4 East, Tilt to face Interceptor Squadron 2SE, 1E
>Fire Canopy Gun at Enemy Interceptor Squadron 2Se, 1E(18d6)
>Order [Lower Interceptor Squadron] =28/30 fuel=
>Glide 3SE, 3 East
>Fire Canopy Guns at AA on Galleon (18d6)
>Strafe 2 Tiles North (Speed 4)
>Boost 6 East
>Fire Hypershot at Warden
Tojo Fakuface
Country: Qashrin Noble (Negotiations)

-Mother Goose [Callsign: Looking for WAP]
==============
EN: 9 | Fuel:76/80 | Ammo: 3
Lift: 4 | Boost: 2 | CP: 2/2 | Mat: 20/20
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Rolled 2, 2, 5, 5 = 14 (4d6)

>>4980040
>-IB:Core Mode: Delta -1 IB +3 Ammo
>-Fuel -1, Ammo +3, Energy 10
>Lift: 1 W, 2 NW, 3 N (-1 EN)
>Tilt: 60 degrees Counter-Clockwise
>Fire Harpoon at Highest Altitude Sun Skimmer; 3 NE, 4 N (-1 AMM, -1 EN) [50 Dam, 1 Pen, 8 Range/G, 8 Length Chain/AMM]
>REEL IN! (-2 EN)
>Fire 60mm Rotary Cannon at 0 Degrees (-2 AMM, -1 EN) [Dam 30+4d6, 6 Dam Zones, Dev/10 Range
"Let's live up to our vessel's namesake shall we, bring her up and our arms to bare upon these impudent skimmers."

Captain Vargheist von Skelter
Terrible Child [Cruiser Class: Octavius]
Vosskon Naval Transfer

FU:79/80 Mats:9/10 CP:3/3 AMM:3/+3
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Enemy Phase.
" H- Half of our fleet has been sunk ! "

" Tch ! Flanking Team Finish the job ! "

Savannah: You Shall Not !
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Dragonbird: "Nice work people. Looked a bit dicey there but-... <_<.... Is that the Sandstorm? OH FEUD. CHAOS II YOU GOTTA BREAK OFF FROM-"
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File: BattleofWaylaid_Turn04END.png (6.66 MB, 5250x2480)
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The remaining enemy escapes under cover of the sandstorm.

Sandstorm measured at 2NavalUnit/min winds ! Pilot crashes reported !

. Location captured , 2 enemy capital ships destroyed... and claimed by the sands.

Maudib: Send a recovery team to salvage the wreck and the crew ! We must liberate these wardens from the enemy's grasp.

Savannah: In this storm , Brother ? Surely you know what happens in a single minute out here.

Maudib: Hrmmm....

KingsDog: Don't worry Our Team is used to this. A bit of sandshower does the body clean....

>Mission Complete.
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Salvage:
64 prisoners.

x2 side mounted 15mm.
x2 squads of Mk2 Interceptor [Retro]

x2 Warden Frames....
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>>4981159
Name: Capt. Rick Wheeler, XO
Branch: [Aer Force]
Background Nation: Ragnyll CS (Organization)
Lieutenant: Wingman Clank Hugues (+1 to all rolls, +1*)

Stats:
Organization: 3 (+1)
Resolve: 1
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>>4981159
Well, that was swift from my perspective. Shall we continue, file a request back to the Homeland. I'd make use of a particular Left Hand, Lieutenant. Though I wonder if the Black Prison would even consider my request worthy of their attention, as old as he is the monster has claimed numerous midians and nearly wiped *our* family from existence no less than thrice." Still the look on Vargheist's face is nothing less than a smirk of confidence.
>Mission Complete [Fieldwork +1]
>Claim Baron LT, attempting to acquire his kinslayer ancestor Ghaston von Skelter as such.
>>
Spotlights sweep over canyon walls and treacherous ridges every once in a while fossilized wrecks and unclaimable juggernauts lay sprawled over its razor hard cliffs. North Fleet and South meet in the middle as planes shoot through the region having dropped munition after munition into a gun bristled fortress.

Always a nice suprise in Kolstec.

The 7th Battle of Kolstec Begins once more.
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As this is a fairly large battle -

> the first turn will take place after the weekend concludes.

> all hands must report in to ensure activity.
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>>4984492
>Present and accounted for
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>>4984492
>All guns ready
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>>4983542
>Awaiting instructions
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>>4984744
Posting Character Sheet
Cpt Celia, Ship: The Humpback (of the same class)
3/4CP, FU 24/30, Mats 25/40, Minor Weapon damage
Broker Lt (currently away)
Skill Totals (current): +1(0) Organization, +2 Industry, +2(+1) Negotiation, +2(0) Calculation
Detachments
One Sun Skimmer with 3 infantry squads manning it.
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>>4983542
>>4984492
>Captain Vargheist of the Terrible Child, Cruiser Class: Octavius, reporting in for combat maneuvers. The Vosskon homeland graces us with my request being fulfilled, and my grand ancestor shall aid us as well..." The Captain trails off into a chuckle at that.

Captain Vargheist von Skelter
Terrible Child [Cruiser Class: Octavius]
Vosskon Naval Transfer (+1 Fieldwork)
LT Baron Ghaston von Skelter
Fieldwork +2
Covert +2
Negotiations +2

FU:80/80 Mats:10/10 CP:3/3 AMM:0/+3
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>>4987894
>>4987894
>>4987894
>>4987894

The Battle of Kolstec Has Begun. Transfer to this thread for general quarters.



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