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Following the Emperor's death at Endor, the once unstoppable Galactic Empire has cracked and began to crumble. While the members of the Rebel Alliance come together to form the NEW REPUBLIC, the remnants of the Empire begin to tear themselves apart at the hands of IMPERIAL WARLORDS who each seek to install them-self as the next emperor. With nearly half the galaxy in the hands of the New Republic, the IMPERIAL REMNANT seems powerless to stop the rebel advance.

Among the soldiers and sailors of the WARLORDS, terror and hope fills men and women in varying forms, as those who serve seek their calls of duty and responsibility, surviving just to live another day in a galaxy without order....

>previous Thread: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Remnant+Captain

Today, Commander Slythas Caime makes decisions on his next adventure in the Outer rim, but first...
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>>4965192
You are Ysanna Isard, Iceheart, or more formally, Director of Imperial Intelligence. With Pestage gathering his little council, and the Military fracturing through the rim, to defections or the creation of these so called Warlords, you've been left to a dirty galaxy to sweep up. Unfortunately, this isn't something so easily done without the compliance and safe lanes of before. Whereas just a few months prior you could have ordered aa fleet of Star Destroyers to whatever operation your bureau desires, you have only limited options of transport for your own operations. It is no matter of course, those willing to serve the Cause will be found and rallied to your own service, those who do not fall in line will pay their comeuppance when the time comes.

The plan is set, and you've gathered forces equivalent to an understrength fleet in the Rim, with cargo holds full of your latest toys. You intend to strike a blow at the forces of disorder by...

>Operation Cinder: Usage of Nightshade Satellites and Onager star Destroyers to obliterate symbolic worlds of the Rebellion, forcing other worlds to debate their seccession more carefully.

>Operation Ironclad: A mission to secure the Bellator Class, Repressor, whose Crew yas mutinied and set off towards Endor.
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>>4965215
>Operation Ironclad: A mission to secure the Bellator Class, Repressor, whose Crew yas mutinied and set off towards Endor.
Cinder is when too many lean rebellion.
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>>4965215
>>Operation Ironclad: A mission to secure the Bellator Class, Repressor, whose Crew yas mutinied and set off towards Endor.
>>
>Operation Ironclad: A mission to secure the Bellator Class, Repressor, whose Crew yas mutinied and set off towards Endor.
Operation Cinder was retarded. They weren't even blowing up rebel worlds, but imperial-loyal ones.
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>>4965232
Thus this one is centered on killing rebel worlds, goal is not to be full retard
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>>4965215
>>Operation Ironclad: A mission to secure the Bellator Class, Repressor, whose Crew yas mutinied and set off towards Endor.
>>4965254
meh
>>
>Operation Ironclad: A mission to secure the Bellator Class, Repressor, whose Crew yas mutinied and set off towards Endor.

Like we need to add more fuel to the fire, remember how well Alderaan went ?
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>>4965215
>Operation Ironclad: A mission to secure the Bellator Class, Repressor, whose Crew yas mutinied and set off towards Endor.
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>>4965215
>Operation Ironclad: A mission to secure the Bellator Class, Repressor, whose Crew yas mutinied and set off towards Endor.
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>>4965276
Fair point

>Operation Ironclad:
Writing
>>
Oh boy, here we go again!
>>
I love how unanimously everyone decided that operation cinder, even in the "less" retarded version, is absolute shit.
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>>4965324
Ngl was sorta hopin to see people obliteratin worlds lmao, but i think this combat will be just as fun.

Also apokogies for slower responses today, Im at work so will try to post in bout 1 to 2 hours,
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>>4965329
No worries man. So long as we get a fun thread with only an argument or two, I'm fine with waiting a little while.
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>>4965324
I mean Peace through power and all that as our good friend Kane would say but all we would accomplish would be putting ourselves (Isard) even higher up the rebels wanted war criminal list, kill hundreds of thousands possibly millions of imperial sympathisers even if we only targeted rebel hubs and waste resources and ships in a terror campaign when there are far better things we could be doing to consolidate our position.
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"We shall commence Operation Ironclad, the consequences of letting the Rebellion acquire a Star Dreadnought would be horrendous for our defenses, and if the Admiralty won't move, we will."

a Cacophony of "Yes Ma'ams" Fill the room, as your staff begin moving the preparations and sending out orders. You reread the plan, and hope the forces you're scraping together will be enough to face the ship and at least disable it before they're wiped out. At least it should keep the council sated that you're still moving.

---------------------------

You are Slythas Caime, and you are in the middle of a set of Decisions. You are currently under the employ of the Figg Conglomerate, defending their integral lands. The issue at hand causing a flurry of activity, is a large New Republic Fleet advancing on your position to liberate this region of space form you. You and the force deciding to stay are currently a force of light carriers and picket vessels, standing to fight off Battleships and Carriers soon.

You have been given alternatives however. You've been offered a spot in an unknown faction of the Navy currently gathering at Anaxes, as well as a gig with Imperial Intelligence, offering you a Vindicator Heavy cruiser Command, in exchange for joining their upcoming operation, with no details given so far on what it'd be. You are tempted to stay and at least bloody the Reb's noses.

>We will stand and do what we can against those rebels.

>I want to return to the core, let's go see what those mystery men at Anaxes are

>The Spooks have bought my loyalty with that Cruiser, let's head out to the rendesvous.

for note, the Figgs are currently in a paralysis and have not responded to hails beyond a "wait for orders"
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>>4965417
>The Spooks have bought my loyalty with that Cruiser, let's head out to the rendesvous.
Methinks we reached a decision in the old thread.
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>>4965417
>"wait for orders"
>"Then we shall wait for those orders."
>In the meantime prepare for hit and run tactics and start planning retreat routes.
>"If we have to wait for too long excecute the plans."
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>>4965428
People seemed rather split to me, so I wanted to double check
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>>4965433
To reiterate my reasoning, we have nothing to gain and everything to lose by fighting here, and working for the ISB would also solve the (very small) problem of possibly losing face.
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>>4965417
>The Spooks have bought my loyalty with that Cruiser, let's head out to the rendesvous.
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>>4965417
>>The Spooks have bought my loyalty with that Cruiser, let's head out to the rendesvous.

Sounds like the figgs are going to give up. Can we at least replenish our fighters before we go?

And offer to let the general hitch a ride, contact the duchess etc
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>>4965417
>The Spooks have bought my loyalty with that Cruiser, let's head out to the rendesvous.

BUT, You have to remember this, we're going to call the duchess. God knows when, and if we'll return. We should convince her to bail and come with us on a trip. Use all our good ol' charm, she can expand her connections over yonder and if the rebels decide they don't want her family in power she'll have a backup place all ready.
>Invite Duchess to come Along
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>>4965449
Based and gentleman pilled, support.


>The Spooks have bought my loyalty with that Cruiser, let's head out to the rendesvous.
>>
>>4965417
>>The Spooks have bought my loyalty with that Cruiser, let's head out to the rendesvous.

Seems to me that whats left of the ISB is more focused on Big Picture Operations then the others, probably a good idea to help them.
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>>4965449
+1
But can we also throw in contacting the rebel fleet and ‘leaving’ in exchange for the assurance of safe and humane treatment of the civilians and peoples of the world we are leaving. This would be so we can have a video to release in case the Rebels go genocidy to bloody their reputation as for the people, raise our reputation as a good officer in the eyes of civis and Rebs while saving face with imperials too by being seen as not cowardly but caring for the civilians we protect more than our honor
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>>4965482
Eh...no

I think we should use the duchess coming with us as the excuse. Contacting the rebel would just make us look like a weak willed traitor, but if we say "oh noo the duchess is going to be attacked, we have to leave, bye' then people won't question it.
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>>4965485
>Contacting the rebel would just make us look like a weak willed traitor
I concur. No need need to tell them what they didn't ask, much less make them promise to do what they're probably gonna do anyway.
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>>4965486
Convincing the duchess to come with us also allows us to portray it as an 'ooh nooo, we really wanted to fight but i really gotta protect my waif- i mean the duchess'

They won't think more of us for it, but they're not going to question it.
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>>4965449
+1
>>
>>4965449
+1 to this

Maybe we could be Errol Flynn in Imperial grey, maybe get a holovid or three made of us.
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>>4965511
>Well look who's gonna become a pirate
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>>4965417
>We will stand and do what we can against those rebels.

The Figgs will only fight if we stay and fight. I am however looking forward to the upcoming Imperial Intelligence mission.

Is our Headache Frigate depicted? I wanna make sure our fleet is accurately depicted.
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>>4965433
If it possible to use our influence to contract what remains of the Imperial Intelligence fleet after this intelligence mission and fight the rebels at Figg space if reasonably feasible? I'd personally hate to give the rebellion free territory without a fight.
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>>4965449
Not to be antagonistic, but I do hope the Duchess doesn't take us up on the offer. It seems like she's become a minor obsession with some of the anons here, and while I originally advocated banging her, I don't want waifu autism to ruin this quest lads.
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>>4965690
Your plan is stupid and this is even stupider, 'obsession'? Do you even know what waifu autism is.
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>>4965692
Yes, and it's clear that your sperging out over nothing yet again.

My plan is bloodthirsty, but it isn't stupid until the QM weighs in on it. Try to be less childish before the QM responds to my plan, as I don't really live in the SW Universe and thus would like some input from an in-universe perspective.
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>>4965192
>The Spooks have bought my loyalty with that Cruiser, let's head out to the rendesvous.
Giga-brain play is to load up on as many soldiers as possible to capture the dreadnaught.
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>>4965696
Thats not how it works anon, the QM doesnt just rate plans, he makes them. We are choosing for Caime, as if we were him.
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>The Spooks have bought my loyalty with that Cruiser, let's head out to the rendesvous.

>Invite Duchess to come Along

Writing
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>>4965703
I think you're the one that doesn't understand how this works, anon. I still prefer the QM's thoughts on the matter.
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>>4965709
How doesnt it? Did you see the previous. thread? The QM doesnt say 'this post is good' he just writes it out
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>>4965716
You're confusing opinion with feasibility. I want his input on the feasibility of such a plan, not whether we should commit to it or not.
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>>4965724
It's the same thing.
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>>4965726
It actually isn't.
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>>4965726
>>4965734
the fuck are you two bumbling idiots talking about?
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>>4965737
>calls us bumbling idiots
>doesn't understand what we were talking about

Can't get any more funny unless you an actual projector anon.
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>>4965738
I see what you're talking about but it's pretty dumb.
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You decide to get going while the going is good, and make a last call to the Duchess, trying to implore her to leave with you.

"I would love to go off galivanting with you, but as things are, I am the head of the House, and I need to tend to my family's needs here. If things were to change though, I will find you in the core, or when your dashing heroic fleet returns to liberate us."

>Accept she can't come

>Try to persuade her(If so, what do you say, or how?)

>write-ins?
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>>4965775
For notes on her family business, you know she is the head of a large and profitable agricultural business, as well as a sizable Black market operation to bolster her family's pockets. She is saying she needs to stay here to help run it. You know she has other family members her age, but have remained rather inactive in the family business
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>>4965775
>Accept she can't come

We'll meet her when we can. Now, back to our mission!
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>>4965775
>>Accept she can't come
>Dramatically promise that we'll be back
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>>4965775
>Accept she can't come
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>>4965775
>>Accept she can't come
>"I'll be back"
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>>4965807
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>>4965775
>Accept she can't come
>Declare that we will come back one day, when things are better.
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>>4965775
>>Accept she can't come
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>>4965775
>>Accept she can't come
>write-ins?
Tell her to stay safe. The rebels likely have no time to go rooting out every single imperial connection planetside in the middle of a civil war. Knowing this, I suggest leveraging the "I'm in the black market business do you really think I am colluding with the imperials who would probably arrest me?" angle if they start looking too closely. Best case scenario maybe get a couple of your black market buddies to set up a fake rebel cell and feed them bad info/act as spies for us. Their main forces are led by idealistic fools with too little understanding of the galaxy's nuances and they are more than likely willing to take any "help" they can get.
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>>4965819
Finally, we get a pic of the MC
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>>4965775
Kidnap her sister
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>>4965775
>Accept she can't come
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>>4965807
>>4965819
+1
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>>4965738
Fuck! how did you know?!
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You understand her plight, and exchange some final farewells before you close communications and go to make more calls. You call up your Friendly General from Cloud City, and he soon has his own units loading up to join you. They fill in the troop bays of your Acclamator and bring their Transports along with you.

Your fleet leaves within 40 Hours of planning your move, and begin your multi week Journey. You see the holonet light up as well with news reports of Task Force Palico which stayed behind, defecting and handing the world over to the Rebs, a moderate irritation, and you find yourself hoping your Duchess is ok.

After 1 month has passed you arrive to the Intelligence rendesvous, and see a fleet you didnt expect. A relatively sparse force, your fleet is signaled in to form the right wing picket of the fleet, consisting of an ISD I, an ISD II, and a vessel identified as an Onager-Class, with a wicked looking pair of Cannons running the length of the vessel down the center. Your Star destroyer you've been assigned to as Picket Lead, is the Exactor, a vessel with a service history just after the Empire's formation. One of the Oldest ISDs in the fleet, impressive to see the old machine still going.

You also see your new Vessel there adjacent to Exactor, the Vindicator curiously without a name, which you presume is yours. You are receiving several comms requests, one from Exactor, one from the Onager. Who do you take first?

>Leave em on hold, I'm going to my new ship!

>Take Onager's Call

>Answer to Exactor.
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>>4966371
>Take Onager's Call
Big boss first.
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>>4966378
+1 to this, gotta curry favor like we're an Indian restaurant.
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>>4966371
>Take Onager's Call
Let's see what the chief wants.
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>>4966371
>Answer to Exactor.

Isn't this our boss?

>>4966339
Us old tech got to stick together, ya hear?
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>>4966371
>>Take Onager's Call
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>>4966371
>>Take Onager's Call
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>>4966371
>Take the Onager's call
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>>4966371
>>Answer to Exactor.
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>>4966371
>Take Onager's Call

>>4966415
Centre of the fleet and the one with the biggest guns, probably the boss. Or maybe not, guess we'll find out soon.
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>>4966371
>Answer to Exactor
Maybe we shouldn't always jump to the big fish first, and talk to the little ones and maybe they have some info that can help us out.
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>>4966371
>Take Onager's Call
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>>4966774
+1

It seems we always fuck ourselves by jumping to the biggest fish. It would've been handy knowing there was a sekret mission before promising to bloody the enemy, ya?
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>>4966371
Actually, yeah, switching my vote to...
>Answer to Exactor.

>>4966820
My original vote.
>>
>Answer to Exactor
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>>4966774
Screw it, switching to this.
>Answer to Exactor
>>
>Answer to Exactor
>>
You decide to answer hails from the Exactor, finding he likely will be in charge of you since you are his picket.

Upon picking up the Call, you receive the image of the Exactor's Captain. Just as his vessel is old, it's captain is old, and something about him is off.

"Good afternoon, Commander Caimes. It's a pleasure to meet you, I am Captain Cuner, of Imperial Intelligence, and baving read your file, I think you'll fit right in for this mission."

Ah, he's with Intelligence, that'd explain it. Looking him over, you can see his stance is different from a Navy officer at attention, as well as his much different uniform, and what seems to be a very nonstandard pistol in his holster. The man is obviously Republic vintage by the color of his hair, but he still seems like he's fit enough to brawl with the average stormtrooper.

You decide to stick it polite with your reply"It's an honor to be chosen Captain, but I must say, I haven't been informed of what the mission truly is, will you be able to brief me on it currently?"

You see him studying you, but its less inspecting you like a Captain normally would of new subordinates, more like he's probing you, looking for a sign of weakness. He seems to take what you ask in for a second before snapping out of his gaze and replying.

"Ah, the mission. The Fleet Commander will brief all involved captains later in the day, once all remaining ships have arrived, but until then, I can pass you the dossier on the mission. Save your Questions for the Commander, she'll give you more answers then me."

>yes sir, will do.(Cut the transmission)

>continue the conversation,(if so, what do u want to talk on?)
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>>4967319
>yes sir, will do.(Cut the transmission)
Let's go talk with the onager now
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>>4967345
+1
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>>4967319
>>yes sir, will do.(Cut the transmission)
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>>4967319
>>yes sir, will do
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>>4967345
+1
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>>4967345
+1 to this
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>>4967319
>yes sir, will do.(Cut the transmission)
Funny thing about Intelligence Agencies, they usually only know the whole of something through the sum of it's parts.
With that out of the way AAAAAAAA I'M LATE!
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>>4967345
+1
>>
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After some quick customary greetings end the meeting, you close down the channel, and open up the message from the Onager. You are surprised to see a navy ensign, with a message to have you launch in a shuttle over and meet with him. Soon after, you have a shuttle readied for transport over. You embark in a full uniform, looking to impress, and when you get over. you are escorted by black coated stormtroopers, some special force that must be a flex of authority by the Commander to impress you.

It more intimidated you, since they didn't respond to anything after informing you to follow them.

Once you are waiting for them in the briefing room, you crack open the Dossier, and see 3 sections earmarked: "Target", "Operation", and "Contingencies"

You probably should begin reading one of those to go in informed on some of this, which would you want to start on?

>Target
>Operation
>Contingencies.
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>>4967722
>Operation, then Target, then Contingencies

Hey, it can't hurt to get the whole picture. And if we can at least have an idea about the operation, we can get some ideas to include for the upcoming operation.
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>>4967722
>>Contingencies.
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>>4967732
Support
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>>4967732
I like this order, so +1 just so we don't have to vote on it after we read though the first one.
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>>4967732
+1
And for >>4967736 reasons
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>>4967722
Supporting >>4967732
>>
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The Operation is laid out as an ambush, with Exactor Group as Force A, the ISD II and it's escorts will be Force B, and the Onager is Force C. It appears the operation involves many more vessels arriving, and you are fighting a... rebel star Dreadnought? Your Forces A and B will be deploying to encircle this supposed rebel fleet, destroying the escort forces, while attempting to drop the shields of the Dreadnought. After the shields are down, Force C is to enter the fray and use it's REDACTED to break apart the vessel.

The target section reports that the enemy is the Bellator-Class, Repressor, which ahs had it's battlegroup defect, sinking any loyalist vessels and making best speed to Endor. The enem fleet consists of defector vessels and rebel forces snowballing with it along the way. The goal is to intercept and sink it before it can arrive to the Rebellion and give them a powerful tool.

The Contingencies section is mostly redacted, however sections in it suggest casualties within acceptable parameters are 70 to 80%, so long as the Onager can get a clear shot into the Bellator. It is noted that if the Onager sinks or is otherwise rendered inoperative, the objective is changed to... Destroy the Onager's remains, and evacuate the area? Unusual orders, but Intelligence must have their reasons.
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As you read through the Dossier, you see more Captains and commanders enter the room, seeing Captain Cuner and several other Intelligence men, as well as a smattering of other navy men, who mostly seat around you, while the Intel men gather amongst themselves.

Eventually, the Commander arrives, an Imperial Admiral in pristine uniform, who takes a position between the Navy officers and Intelligence spooks.

"Gentlemen, I am Admiral Barrow Oicunn, and today, the Intelligence office has gathered you men here for this operation on the basis of your loyalty to the Empire, and your service records have shown your worth to our cause. As I am sure you all ahve received the Dossier and read them through by now..."

You see several more disheveled Navy officers glance at yours with a nervous look that tells you exactly how much they've read.

"You all know our current operation is to sink a defector Dreadnought. This mission will be hard and deadly, one I expect not all of us present will return from, but it is of the utmost importance to Galactic Security. The Empire wants, no... NEEDS this Blight on our loyalty removed from the Galaxy, to remind them we are the ones in control!"

Oh. This guy is a fanatic type, like the stiffs back in the academy. Not the ones you got along with best during your time, mostly because they tended to be either male or uninterested in your advances.

"Before we get to detailing the more minute portions of this operation, does anyone have any questions regarding it?"

>Ask away, any details or requests you may have can be answered now, maybe he will give away some of the Redacted intel.
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>>4967907
>suggest casualties within acceptable parameters are 70 to 80%
>fanatic commanding officer

mfw
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>>4967907
>Ask if there are any more forces expected to join up with us in anticipation of this, and if there is some way to reduce casualties down

I mean, an acceptable casualties rate of 70 to 80% might be barely acceptable for the short term, but right now, things might very well go absolutely sideways, and the loss of Imperial manpower and materiel could prove disasterous.
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>>4967907
>What do we know about the enemy? (As in, the people, the commander,etc)
>Are there any specific orders, other than in the operation dossier?
>How much freedom will be each task force given in relation to maneuver tactics?
I'm thinking that, being the ones to go by the side, we could, after giving some breathing room by destroying the escorts, or at least a fair portion of them, we could have our tie bombers, y-bombers and interdictors run a carpet operation on the bellator. The Interdictor, which we should have on our new ship, has not only torpedoes of the usual sort, but a dual-linked bay with a great amount of either proton or torpedo bombs.

A full clear bombing run from an interdictor/y-wings/tie bomber combo, most specifically with our proton or torpedo bombs, could tear the bellator apart. Well, tear it apart enough to let the onager give it a shot.

Then you add in our acclamator's torpedoes, and we have quite a good situation on our hands. IF, We play it good. We can't allow our forces to get decimated by their main guns.

Speaking of them, QM, which armament will you go for the bellator? Like, how much point defense?
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>>4967924
>torpedo bombs
stupid, i meant ion

Quite powerful, those things.
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>>4967907
For real now...
>'I noticed there are a lot of boarding shuttles on our flank. Are we intending on boarding the enemy Repressor? If so, I take it we ought to clear the enemy screens to make way for them, yes?'
>>
>>4967924
...?

Our new Flagship isn't an interdictor, it is a Vindicator. It has a good balance of turbolasers and point defence and can carry 72 starfighters.
>>
>>4967924
>>4967935
Oh nvm, I forgot about our new starfighters as part of the deal, nvm, I'm dumb.
>>
Wait, nevermind, I'm stupid, those are army transports for the 10000 men we took from Bespin, and then Figg territory, ignore me.
>>
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>>4967914
"I Trust my loyalty will not be an issue, Commander?

>>4967917
"Our current force is a small price to pay to remove the Repressor from the Board, I trust you all will agree in this"

>>4967924
"The Enemy commander is a traitorous worm, nothing more must be said of his character. He is noted as being distinguished in quelling several rebellions in the Core."

"Your orders are to mainly get the shields down, and use your fighters to screen enemy bombers. your Forces A and B are to intercept and prevent any attacks on Force C, using your vessels as a shield if you must!"

"Each Task force is subordinate to it's Star Destroyer captain, so I trust you will follow his initiatives. Freedom will be relative to him, to more basically answer your question."

>>4967934
>>4967951
"I'm glad you remembered your task force composition, thank you."
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>>4967907
>>Ask away, any details or requests you may have can be answered now, maybe he will give away some of the Redacted intel.
What is the possibility of boarding it?
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>>4967975
"With the addition of the legion you've brought, plus our additional Star destroyer forces, there is theoretically a chance should the enemy vessel be disabled. To get the Bellator to the point of full disabling though, I believe our losses would be too high, as that would involve massed Fire from all ISDs to disable the vessel. Boarding while it is operation would mean we cannot sink it without harming our own forces, and would result in the enemy likely recognizing this and acting offensively with the ship to inflict maximum damage."
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>>4967973
What's our intel on the enemy force? Does Repressor have any known weaknesses ?
>>
"I believe that should conclude our questions section, gentlemen. I request you return to your stations, and begin preparations for this great undertaking. We will be remembered as the men who saved the Empire for this, I promise you that!"

With that, your lot of officers, already sick of the theatrics, stand and get ready to leave, when one of the more sly looking officers leaves you a holopad to meet him aboard his vessel, the Victory Class, Insatiable. Part of force B.

>Ignore the request

>Go see what he could want

>Try to find someone to give the Rebel intel to. If so,who?h0twm
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>>4968036
"Missed this one. No weaknesses are known, and the Vessel is believed to have access to shipments of newer TIE/Ds and TIE/AGs for its usage before it abandoned us. We believe it's regular shipment of Pilots mostly aligned with the captain, and remain composed mainly of Interceptors and TIE/LNs, along withwhatever rebel craft he has gathered so far.

We do not believe he has Capitol ships with him beyond screening ships and pickets, which shoul leave it equal in power to our force.
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>>4968043
>>Go see what he could want

If we give the intel to someone it should be to an intel officer we know personally who can carry us with him/her so to speak as they ascent the ranks due to our intel, plus it'll help for them to know we are useful and to want to keep us around at their side.
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>>4968043
>Go see what he could want
Something tells me he's up to no good. Better check him out, and bring some bodyguards along.
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>>4968043
>>Go see what he could want
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>>4967907
>Ask away, any details or requests you may have can be answered now, maybe he will give away some of the Redacted intel.
Enemy fighter composition? Enemy escort details? Friendly fighter details? Also make a point of mentioning we're using rebel pattern fighters, check IFF systems
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>>4968066
He already answered some of that.
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>>4968075
I know I didn't update
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>>4968066
I mean, the escort details are right in the pic above detailing the enemy fleet. 3 assault frigate mk 1's, 4 strike cruisers, a bunch of CR90's, nebulons, and lancers.
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>>4967864
Interesting plan, though it looks like this is going to cost a lot. What are the odds on us disabling the engines I wonder? The escorts don't seem to much of an issue, it's the big ship itself that's out problem.
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>>4968043
>Go see what he could want
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>>4968043
>Go see what he could want

This is going to be another Bespin isn't it? Let's hope our entire force won't die in the attempt, and hope we don't fail in the eyes of Imperial Intelligence.
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>>4968081
thats the guesstimate of the operation so far at least, could be differenti n pracetice.

>>4968109
The Engines could be disabled once the shields are down, but given the Dreadnought's maneuverability and escorts, they may be able to properly defend the rear weakspot of the ship.
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>>4967864
So realistically, we should expect just our flagship and Ton Flak to make it out of this, give or take an escort or two? Maybe we should have stayed to fight the rebels in Figg space.
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>>4968190
Why can't the ships fire at each other at longer distances? Sure they can doge it but it would force them to mess up their formation and spend time maneuvering.
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>>4968043
>Go see what he could want
>Discretely find a member of imperial intelligence who could make good use of the intelligence while ensuring we reasonably benefit. Perhaps Captain Cuner?
The longer we hold onto the rebel intel the less useful it will become, also the more likely we piss off our fellow imperials for sitting on it. Maybe we get lucky and can immediately hand it off to our benefit and it has critical information on the defecting SSD we are here to kill.
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>>4968292
because the Dreadnought would win a range battle like that if you entered a long range gunfight.
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>>4968325
Why isn't it shooting at us? Its throwing away its advantage over its biggest threat by letting us close in.
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>>4968361
We ain't in the battle yet lad.
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After arriving back to your old Carrier, you begin orders to have key personnel,. like your CO and Chatterbox's squadron restationed to your Vindicator, then take another Shuttle out, to meet this other officer. Upon closer inspection, you notice his vessel is one of the Crimson Victories, built of Havod, resulting in a Crimson red hull. Rather striking, if you must say so.

Once your shuttle touches down, you are escorted to the man's briefing room, where to your surprise, every other Navy officer is here.

The current roster of Imperial officers you recollect after some time socializing, is :

Captain Nahrol of the ISD II Skulltaker, part of Force B

Captain Nidus, who called the meeting, captain of the Crimson Command Victory, 72X

Commander Brannoch of the Arquitens squadron in Force B

Captain Filph of the Dreadnought Pairing.

After some introductions, Nidus does call the meeting to attention.

"Officers of the Navy, you may have noticed there is a key group missing from this assembly I've gathered here. No spooks here to give us trouble for what we say, I promise that. Have any of you worked for the Intelligence Bureau like this before?"

a wave of collective noes bounds through the room, and soon he continues on his explanation.

"That's because they grab people like us for these high casualty missions, Officers with something bad in their File that can be seen as an embarrassment, and wouldn't be too missed in the schemes of the Higher-ups. I've been on another mission, to Hutt Space to clean out a growing Pirate fleet. They throw some gung ho Fanatic like our glorious admiral, and they lead the men into the Slaughter. My ship barely escaped the last mission intact enough to limp out of Hutt Space, and I expect them to try similar shit today. Now that you have this info, we need solutions, gentlemen. How the Hell do we get out of this alive?"

>Voice ideas?

>Wait to see what anyone else says
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>>4968470
>By ambushing the Star Dreadnought in an asteroid field.
>By voting the most senior and experienced officer of us as leader of this operation.
>"We need competence, not fanaticism"
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>>4968470
>Wait to see what anyone else says

I’m not sure what would be a halfway decent idea that would avoid the Dreadnought’s fury and the Spooks getting on our ass, but maybe instead of attacking the flanks of the rebel fleet, we instead try and act ‘overzealous’, doing a drive by of the flanks and continuing to the rear, where the enemy firepower is weakest, and hammer their ass while the dreadnought tries to maneuver to take potshots at us (and we maneuver to remain on their ass) or they decide to take the bait and focus their fire on the center force where our glorious admiral is. Keeps us out of the worst of the fight if we can manage it while making it look like we’re completing our objectives.

>>4968488
I don’t think your ideas are going to work at all, but I like your hutzpah laddie.
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>>4968470
Pilot a suicide ship into the enemy rebel flag ship packed with bombs and blow it up.

Give the rebels a taste of their own shit.
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>>4968470
Do we have any interdiction assets? We could set an interdiction field in a nebula to take down their shields, spooks said they just needed one shot right? Alternatively we could cover the zone with warheads and set them off when they come out of hyperspace
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>>4968470
Hyperspace Ram a ship into it

>>4968507
This seems like a good idea, supporting. I'd also suggest driving through their escorts, it'll hopefully nullify the dreadnoughts firepower from any friendly fire risks. There's not much we can do with our fighters until we get behind it, which is annoying, but it certainly beats 70-80% casualties.
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>>4968509
While I’d love to do this, this whole meeting is about not wanting to suicidally charge the enemy force. Plus, we’d need something the size of a Star Destroyer to even make a dent in the Repressor, something we don’t have personally nor would anybody here would like to lose I imagine. If you can convince Admiral Fanatic to give up one of the Spook ships, then we’d be talking.

>>4968519
I assume that the Admiral won’t be committing to a nebula ambush, and instead intends us to bash the enemy forces with brute force, using Force A and B as sacrificial lambs to take down the Repressor‘s shields.

Assume we only have our half of Force A and the majority of Force B working with us to survive the battle. That gives us an ISD II, a Victory, a squadron of 4 Arquitens, and one Dreadnought, two if that Captain commands the pair of them, in addition to our own force. Also assume that the Spooks will be leading both pickets, so we’ll likely have to find a way to deal with them somehow without getting killed by their orders.

>>4968522
I’ll agree that keeping the rebel escorts between Repressor and our fleets will help us out somewhat, but I’m still expecting us to take one hell of a punch.
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>>4968532
How does hyper space work in SW? What if we had a ship plot a Hyper space path through the big ship?
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>>4968548
>What if we had a ship plot a Hyper space path through the big ship?

The Holdo maneuver? That Disney bullshit that fucks with combat mechanics and the Star Wars cannon as a whole? Won’t work here, otherwise big capital ships like the Repressor or the Death Star become obsolete, it undercuts the Rebel’s and Luke Skywalker’s Death Star run and all other battles involving hyperspace fighters, and any old terrorist with a droid and a hyperdrive fighter can effectively gut entire planets. That shit’s retarded as all hell, so no, we’re not using Disney Star Wars as the basis for our combat strategy.
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>>4968470
>Our maneuverability is probably greater than the Repressor, maybe we could all pile on one flank, take down its shields and all target the turbolaser batteries on the flank facing us thus avoiding some of the damage we would otherwise take by essentially damage-racing the enemy. Any shield piercing ordinance like proton torpedoes or anything that a ray shielding won't affect would be helpful in this regard, we could start destroying their weapons before we even pierce their shields.

>Hypothetically we could tow asteroids into the ambush point if we have enough time, using our tractor beams we could use them as cover or send them on a preemptive collision course with where the enemy fleet and the Repressor are going to end up at.

>Perhaps via some advocacy to the Admiral or by deliberately not advancing we could have Force C advance first instead with the Admiral attempting to lead by example or have him attempt a last ditch effort to complete his mission, thusly sacrificing his force first by having him take the brunt of the fire while we complete the plan as normal. Though this seems uncertain to work and largely is to save us from the brunt of the dying.

>Maybe we can fake a mass defection in order to gain a positional advantage in a vulnerable spot out of the arcs of fire of the Repressor or to get close enough to attempt a mass boarding.

I dunno, these are just some random ideas I thought of.
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>>4968507
To add to this, we could attempt a microjump with our forces to behind the Repressor, take both the spooks and the rebels by surprise. We’d avoid the worst of the punishment, at the cost of pissing off the spooks and the admiral, but if we succeed in this mission I bet all we’ll face are some background grumbling. We’ll at least force the rebels on the back foot and have them choose where they will send their fighters. With any luck, we can pick off their fighter craft with our concentrated fighter and escort force.

>>4968588
I like the hutzpah, but the only viable plan would be the flanking one, as I doubt the viability of moving fields of asteroids, the admiral moving Force C up with [REDACTED], and somehow faking mass defections then attempting a massive boarding action. I don’t think Admiral Fanatic here or the spooks will really sign off on any of this, including the concentrated flanking action.
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>>4968598
Well, I like the micro-jump idea, we've used it to good effect before.
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>>4968507
>>4968598
And maybe we can use our Rebel Intel as a bargaining chip with Imperial Intelligence afterwards, in some capacity. I sure we could get something from this.

>>4968603
Ye. After we’ve taken positions behind the Repressor, we’ll be a major pain to remove with our superior maneuverability.
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>>4968560
Hey I never watched more than like 4 star wars movies here and there, Idk wtf the nu-cannon is.
>>
I have a plan of what to do.

Give me some time, i'm going to draw it up. These plans aren't going to work. Asteroid field? What makes you think an bellator can fit in one? It's a stupid plan
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>>4968604
Whatever we do I just want to make use of the intel soon, I kept trying to hand it off all of last thread but anons for some reason held on to it under the hope that we could decrypt it ourselves. Sure the QM said we could, but he also said it'd take a long time. Intel loses value the more time passes and the more outdated it gets. Not to mention us decrypting it ourselves doesn't change much, its intrinsic value as data aside, its primary value to us is a Influence and Rep cash-in.
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>>4968606
I thought you were intentionally shitposting, my bad man. Ramming the Repressor with a hyperdive isn’t feasible, for the sake of our sanity.
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>>4968608
Because Star Destroyers can literally just vaporize asteroids in their path to make room for them to move, they literally do this in The Empire Strikes Back.
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>>4968610
While I agree with you, what use would the Navy have for the intel? I think the spooks would put more value in it, and thus a bigger reward for turning it in.
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>>4968612
Yes, but Bellators are stupidly big, there is no meteor ring they could fit in, and furthermore, it's a stupid plan because it would be funneling us, with our large vessels, into a single lane. It would make killing us easy.

We need to get them in open space. And i know just how to. Just give me some time, i'm going to draw up the plan. I need to see which force is which and what they have. I mean, are we A or B?
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>>4968618
We are A, and the rest of these Navy officers form the majority of Force B.
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>>4968614
I'm not sure where you got that I wanted to hand it off to the Navy, I wanted to hand it to Imperial Intelligence.

>>4968618
I'm not advocating for the asteroid field ambush plan, it isn't like we can force them to path into an asteroid field anyways.

We are Force A, we are the picket lead, meant to defend our superiors in the ISDs.
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>>4968625
You mean to that messenger spook? Nah, I want to make sure it’s someone high up, that way we can actually get a reward from this semi-quickly. Less bureaucratic bullshit to wade though now.
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>>4968611
I just really like how terrifyingly cool relativistic bombs are.
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>>4968629
Not that guy, he was literally just a messenger, just someone high up enough that he/she will want to reward us and keep us around as we ride the coattails of their success/ascendancy from the intel we give them. If we can be the go-to guy to a decently competent intel person who is already sort-of someone of relative importance (like one of the intel guys captaining one of the ISDs) then we can get a personal contact and develop a mutually beneficial relationship.

Furthermore, handing the intel to a higher up doesn't necessarily speed up the processing of it. Remember, they don't know how important the intel is or isn't, it is encrypted, it will still have to be processed and analyzed by lower level analysts and go through the intelligence gathering/dissemination cycle, managers aren't doing the analyzing.
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>>4968633
Terrifyingly cool, maybe. But it makes for a boring story if we can just wipe planets with a single missile strike.

>>4968636
Well, would you like to give Captain Cuner the rebel intel before or after the battle where one of us fucks the other over? While I would like to get in good with the spook, you heard what Captain Nidus said, the spooks think we’re expendable.
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>>4968650
Taking your question literally, before we fuck each other over, maybe he'll be more incentivized to keep us around. But for real, if they consider us expendable, that isn't going to change with most of the other intel people we'll meet, high risk, high reward. We may as well demonstrate our value in the hopes they start to consider us a re-usable, valuable asset.
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My plan is almost raedy, but what are those big spheres? They're not shield generators, obviously, but i don't know what they are. They're space, right? You know, inside the ship, not something of utility.
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>>4968658
If you want to do it before, sure, I’ll support it. Lets just hope this doesn’t end too badly for us then.

>>4968661
I assume they are the reactors lad, at the bottom of the ship.
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>>4968667
Alright, if so, then i believe i have a complete plan. Prepare for the image dump.
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>>4968661
The Bellators sacrificed their ability to carry starfighters for the ability to lug around a xbox HUEG Power Core.
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>>4968676
>>4968661
Wait no, I might have mistaken that for the Allegiance class. But still the point remains, they're probably much larger power cores.
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As always, feel free to point out any mistakes and problems or ideas.
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>>4968688
If i missed any shield generators, let me know. I think those are all of them.
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>>4968691
I do believe the other captains will have their own fighters. Our force should be used more for our strikes than anything else, since we have the bombers.
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>>4968694
I forgot to crop this one. Just ignore the emptiness.

CAPTCHA: PTAR0
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>>4968691
>>4968688
It's a good start. Without shields it'll consistently get damaged, Although if it does have fighter bays I do recommend taking them out after the shields are gone to strip the ship of it's own potential fighter/bomber support.
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>>4968696
I'm going to go ahead and say they aren't going to literally sacrifice us and will, in fact, shoot with the onager. It's said to have a stupidly high range, so it should be able to sit just outside the battle and fire the moment we report the shields are down.

In the end, i do believe this is a good way to target them. Destroy the shield generators, chatterbox will be good at escorting those interdictors. The Ion Bombs should also deal some heavy damage to the bridge, since qui gon jinn said that if you spread them accross an entire planet, an ion bomb could effectively destroy it.
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>>4968699
It does, but it would be impossible to take them out with bombers, since it's in the bottom. It's also obviously going to be much better protected. The fighters will obviously scramble as soon as they're able and the battle starts, which is before we strike with our fighters.

Furthermore, the moment the shields are gone we GTFO. The Onager is going to blow it all up, did you forget? The one led by Ysanna. The Fanatic is just a messenger and an overall leader, not the big admiral who owns the onager itself.
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>>4968706
>It does, but it would be impossible to take them out with bombers, since it's in the bottom. It's also obviously going to be much better protected. The fighters will obviously scramble as soon as they're able and the battle starts, which is before we strike with our fighters.
That's fair, I was simply bringing it up as a potential target of opportunity. Damn shame we don't have in Indicator in our own fleet.
>>
So I have to point some things out.

One, we are not in command of this task force, the admiral is, so our control of the battle is limited to our own forces, though we may be able to suggest this to the assembled naval officers in front of us or to the admiral.

Two, those globes are often said by fans to be shield generators because in A Return of the Jedi right after they are blown up there is a scene of either an imperial officer or Admiral Ackbar (I forgot which) saying "their shields are down" or "our shields are down" and then they do their kamikaze thing or something. However I think in one or more of the books (I can't remember which, it may be either the Imperial sourcebook or the essential guide to warfare or perhaps one of the incredible cross-section books) with diagrams of the star destroyers they are actually sensor towers and the shield generators are internal.
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>>4968706
??? Why would it being at the bottom prevent it from being bombed. That isn't how space works, there is no up or down in space. The bombs may or may not be dumb fired (I forgot) but they MUST be launched, not merely dropped with the force of gravity, we aren't on a planet. So all they would have to do is turn "upside down" and shoot their bombs "upwards" to hit the bottom of the ship.
>>
Also, a reminder of how shielding works in star wars. Ray shielding deflects lasers and blasters, Particle shielding deflects "physical" attacks like meteorites, missles, railgun fire, bullets, etc. Crucially, they CANNOT both be used at the same time, they for whatever reason must be alternated if you want to use them both, using one makes you vulnerable to the other. This may come in handy for us.
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>>4968713
Anon, those aren't shield generators. Shield generators are these. Those are the reactors, ye? It's literally called a deflector shield generator dome.
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>>4968723
Anon I was referring to those, not the big round things on the image anon posted above, that was why I mentioned the movie shit. Second, they are auxiliary shield generators that only protect in a small local area, their primary purpose is to function as sensors. You can literally look this up on wookiepedia, not to mention numerous books with the details.
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>>4968733
Anon, where the hell did you get the idea those are only auxiliary, secondary sensors? It literally says there that those replaced on-ship shield generators that were installed in earlier versions. I mean, are you trying to fuck us over? Don't try to fuck us over with a mistake.
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>>4968741
https://starwars.fandom.com/wiki/Sensor_globe

https://starwars.fandom.com/wiki/ISD-72x_deflector_shield_generator_dome

Directly below the image to the top right it says auxiliary shield generator. Their primary purpose is sensors, if they were purpose built to be the primary and only shield generators then they wouldn't only have local effect.
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>>4968741
Also, in the behind the scenes section of the sensor globe entry it mentions how there was controversy over whether they were shield generators or sensors, and the consensus eventually came to be that they were sensors with secondary local shielding aspects.

Originally fans assumed they were shield gens because of RotJ, but that was pure fanon, then there was that whole thing with the WEG SW roleplaying game that claimed they were shield gens but that was a pretty poorly researched book that is semi-contradicted by the aforementioned stuff.

The whole thing about there being a shit ton of planets that have only a few thousand people on them also partially originated from WEG, I'm pretty sure the roleplaying games were used as a guide for SW writers in the early days because it compiled a lot of info, but it also spread a lot of non-canon info among the writers which later became canon because it affected what those writers thought was true, when in fact a lot of it was just made up by WEG.
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>>4968743
Sensor globes are sensor globes, those are shield generators. It says right there that they replaced the onboard shield generators from previous star destroyers.

You're just taking two shapes and saying they're the same. They replaced the on-thaim shield generators, so those must be the ship's shield generators.
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>>4968750
>believing some behind the scenes bullshit
They LITERALLY call it a bridge shield generator on the movie. They blow up the dome on the super star destroyer, and the generator goes down. You call that a SENSOR?
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>>4968753
Oh yeah, and furthermore, i think it was in rogue one, after they blow one up, leaving only another dome left, the Y-Wings do a bombing run and the shield is clearly failing, seeing as it only aprtially turns on and there are explosions that damage the ship.
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>>4968751
Apparently you cannot read.

>The sensor globes also contained projector vanes for an auxiliary shielding system that had a local-area effect only.[2] The vanes were positioned in a crown-like formation around the sensor globes, forming the ISD-72x deflector shield generator dome system.[1][2]

That is from the sensor globe entry.

>he ISD-72x deflector shield generator/sensor dome was a local-area deflector shield generator and sensor array

This from the ISD-72x entry.

They ARE the same thing, they are both a sensor and a secondary shield generator that protects a local area, what is so hard for you to understand? This is consistent with what I said above, but by their nature as LOCAL shield generators, there must be a primary one which protects the rest of the ship.

>>4968753
anon this is a post hoc false cause logical fallacy, (if event A precedes event B, event A must have caused event B) the domes themselves are shielded. (you can see them take laser fire before the A-Wing fires either a final blast or a concussion missle which finishes it) Therefore, the shields must be taken down before you can destroy them. This means that event B actually preceded event A, so event A obviously did not cause event B. The shields were either taken down making the domes themselves vulnerable OR the final blast fired by the A-Wing was a concussion rocket which bypassed the shields.

On another note, right after the A-Wing suicides into the Executor bridge and you see a close up of the bridge tower, one of those sensor globe/shield gens is still intact, so either the shield capacity were entirely drained so it didn't matter if one was still up, or the SSD needs both of those globes up to maintain the shield, or the local shielding is short enough that disabling one allows half the bridge to be exposed while the other half is still protected.
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>>4968781
It says right there that it replaced the previous generators. It makes no sense for it to be an array and yet to have replaced previous shiled generators.

It's literally in the fucking movie. No, i don't care about your retarded behind the scenes bullshit, not wikipedia stuff made up by random idiots. The MOVIE takes precedence, and IN THE MOVIE
>post hoc
Spare me you pilpul. What, do you think that the shield went out for no apparent reason in the milisecond it took the ships to fire? They blow it up, and then they immediately cut to the people saying the shields are down

You'd have to be completely disingenuous to not see the connection here. The missile got through the shield, blowing it up, which meant that the bridge was not able to maintain the SHIELD generator around it. Which means that it's a SHIELD GENERATOR. The bridge even shakes after it happens.

Do you have any actual scene where they magically make the inner shield generator that's not mentioned anywhere turn off in the moment before they send the missile? I mean, that's a very convenient coincidence.

So please, stop trying to claim bullshit about this stupid 'sensor globe' from some single line someone said god knows how much time after the movie which makes no sense whatsoevewr so we can lug meteors around instead of doing something actually useful.
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>>4968470
>Recommend having a weak center and strong flanks, so that as the Rebels push forward, we can surge forward to their flanks and gut them from behind
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>>4968781
>>4968790
Jesus Christ you two, just shut up, grab a room, and fuck each others brains out already. If you want to shit up the thread with another series of stupid fucking arguments, go to a thread on /b/ and do it there with a porn thread.

NOT. HERE.
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>>4968860
>argument about tactics
>hurr durr go to /b/
are you mentally challenged
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>>4968880
Because it fills up the thread with unnecessary autism between you and the other guy. So I'm sorry that I insulted you and him, but if you can resist the temptation to argue over this stuff, it'll make this thread just a bit better.

Besides, we want to have a fun thread, and while disagreements over actions are understandable, just don't take it too far, alright?
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>>4968884
Well, i'm just trying to explain why an precision attack using our fighters would be able to take it down. If it worked with the goddamn executor, it's going to work with a bellator. Those domes are, every time they're shown in the movies, portrayed as shield generators. They explode, and the shields go down/weak exceedingly to the point that y-wings and kamikaze attacks are able to hit them. And of course, whatever is left is always from another generator, as shown in the scene in Rogue One.

You can look at the images i made, it all checks out. The plan, that is. Which is better than anyone else's done until now, considering the ideas seem to consist of "let's lug an entire meteor field in front of the bellator" or "let's act like a fly and hope the bellator doesn't just shoot us while we're moving"
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>>4968470
>Let me ask you something, Captain. What was the outcome of your last mission? Did you win? Did you complete all your objectives?
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>>4968507
This one has most votes will use.
Writing.

>>4969001
"We decimated a Pirate fleet before they oculd become a threat to Sector security, with the casualties costing the majority of the other, "undesirables" involved. Not pretty fighting.
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>>4969118
>Then I frankly see no problem. No man in our fleet is here because he values his life more than the Empire.
>>
Fucking hell, you people really haver a thing for voting for bad plans dont you?
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>>4969133
At the risk of jinxing it I think this time it's not so bad. There's no way we can outgun the Bellator, we'll have to outmaneuver it. Their screens will certainly try to chase us down but we'll have no trouble outgunning those.
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>>4969137
>it's not so bad
It's not so bad? IT'S NOT SO BAD? DO YOU EVEN THINK?? This 'PLAN' is so stupid that a two year old wouldn't reccomend it.

First - by all going behind him, we are making their defense a fucking breeze. If we flanked, they would have to split their shield's power accross their entire width. But now, all they need to do is concentrate their sheilds on the back, and then all our turbolasers are going to be fucking useless. So good job.
Second, what's your big plan for taking out their shields? You gonna keep shooting the engine uselessly, hoping a shot will magically go through a hit it? Great thinking! Good job.
Third, fighters have become useless, because now, the moment they go over that engine, they're going to be TORN APART by the UNDIVIDED ATTENTION of the ship's full guns.
Fourth, speaking of undivided attention, we have it. Instead of forcing them to divide their attention towards two, three if task force c attacked, three fronts, now there's only one. So much for 'outmaneuvering them'
Fifth, do you THINK the fucking ISDs can outmaneuver them? That ship is going to turn, and it's going to give a nice, warm broadside greeting of it's god knows how fucking many heaby turbolasers.

And we'll fucking deserve it, because you people just get HARD at the thought of failing, don't you?
>>
>>4969178
>RRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE#_×÷//[;---

lmao 200% autism
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>>4969178
Not to trigger anyone, but doesn't your fifth point contradict your first and third points, as we're trying to avoid the Repressor's fury, not take the full blunt of it in the same maneuver the admiral wants us to.

The plan is about avoiding a slaughter, not trying to one up the admiral in a conventional dogfight, because that dogfight will cripple us in the end.

And even if we don't take out the shield generators, we can at least aim for the bridge (with their stern shield generators) and their reactor lad.
>>
>>4969218
See? It's because of people like this that votes like THAT win, people who are TRYING to ACTIVELY RUIN the quest.
>>4969223
It doesn't because ultimately, you've wasted our entire surprise on their rear. Furthermore, if they get a full broadside at us, that's even worse, because, you know, a fucking bellator.

>avoiding a slaugther
And we could have WON, if we just thought for a little. I made a map, for gods sake, it's in the image. We COULD survive, we could WIN.
> we can at least aim for the bridge (with their stern shield generators) and their reactor lad.
And just HOW do you plan on taking out their shields? Shooting at their back? It's not a target. And our fighters would be completely destroyed.

But now, we're going to get a horrible roll, just like every time you all vote for a stupid plan, we're going to get SLAUGHTERED, and i'm going to say 'I tooold you so', then you're going to ignore me, and it's going to happen again. And again. And again. And again. And again.

Why? I'm not sure. But it's already happened THRICE.
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>>4969237
I haven't even voted on a plan you spaz
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>>4969257
It's too late you fool, the choice's been made. Look there, the QM already choose that stupid plan because it had more votes.
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>>4969258
Oh nooooo
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>>4969237
The entire reason the rear was chosen was to avoid the worst of the anti-capital ship fire, as the engines cannot have guns on it. Also, I don't think we'll have the element of surprise, given that space is wide open and sensors ain't naturally jammed lad.

Second point, I'm more concerned about losing our bigger ships than us losing our fighters. Risking our capital ships to aid our fighters is both stupid and backwards, it's supposed to be the other way around. You have yet to make a meaningful divergence from the admiral's plan, you just ended up clarifying it.

Finally, my plan wasn't what I was voting for, I was coming up with alternate ideas. What I voted for was to wait and see what the other offficers had in mind for survival plans. Calm your tits anon.
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>>4969283
>The entire reason the rear was chosen was to avoid the worst of the anti-capital ship fire,
It's not going to work. Just trying to avoid it is a stupid idea, it's a plan that was thought just once. Battles aren't that simple.
>Second point, I'm more concerned about losing our bigger ships than us losing our fighters
That's the problem anon, with this plan, we risk losing our capital ships AND our fighters. The difference from the admiral's plan is that instead of uselessly flinging ourselves at it, we have a real, step-by-step way to tie down, suppress and depower the enemy ship. If you read the images, you'd understand.
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>>4969178
>If we flanked, they would have to split their shield's power accross their entire width
Stopped reading right there. I've scarcely ever seen someone REEEEEEEEEEEEEEEE so hard with so little clue what they're talking about, and I browse /news/.
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>>4969178
As I said earlier dude. Relax, calm down, don't take this as seriously. Run a mile, shoot a man, eat a dog, whatever. Just don't get worked up so much like this.
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>>4969287
How would we risk our capital ships if we just microjump to it's rear? You have yet to explain that bit of nonsense.

I should also note that splitting fire isn't avoiding it, which is the main contention of this meeting. While I do appreciate your plan and the work you put into it, this isn't that kind of meeting lad.
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>>4969292
Did you actually read star wars? Or are you going to say 'reee' every time someone tries to not be fucking stupid? Maybe you want us to fail, but not everyone does.
>>4969302
>How would we risk our capital ships if we just microjump to it's rear?
Other than a chance of failure, i already explained why. It puts us all at one single easy to target group. We completely lose the ability to shoot at the places that matter - you people are going to literally just shoot at the rear, which will be easily defensible due to the fact they can throw the shield power at the rear to maximum.

And, what fucking well does 'avoiding fire' do if it'll just result in failure and death? Yeah good luck, you didn't get shot for a whole half an hour. Enjoy being blown up.
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>>4969307
>read
I meant watch. Though i guess read also applies, due to the comics.
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>>4969307
Anon, it's the spook's mission to blow up the Repressor, with 70-80% casualties being all of the Navy. It's the Navy's mission to survive, and we don't do that by keeping ourselves level with the Repressor's broadsides.

The rear was specifically chosen because the engines can't have guns on them, and thus is it's only blind spot. I don't get where you think they are going to group anti-capital fire on us if we're literally behind their blind spot, and that fact that you think that the biggest ship is more maneuverable that a load of smaller ships is laughable, especially if we focus all of our firepower to take out one of their engines. This doesn't include the fighters and bombers doing their thing either, this time from behind the vessel, and I'm sure that the admiral's big gun won't just be sitting pretty.
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>>4969323
How in the fucking hell do you think they're going to blow it up without the shields going down? The fastest the shield goes down, the sooner the whole thing blows up, and there's nothing else to worry about.

Furthermore, the bellator, while big, is going to be able to turn much more than a big group of ISDs. All it takes it turning enough to get a full broadside and our space doritos will turn into swiss chese. The fighters and bombers CAN'T do their thing because this time there's nothing tying down the enemy's weapon. There's no suppression - they can turn all the unused weapons on us.

So they blow up all the fighters because of this stupid idea, turn to a broadside and annihilate us.
>>
Also, if we're going in a suicide mission and wasting all our ships as sitting ducks, we shouldn't send our interdictors to die.

I mean, we're going to get blown up so it doesn't matter, but it's better to not send them out anyways. They'll do literally nothing and die because of the horrible, HORRIBLE, room temperature IQ positioning you all just voted for.
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>>4969327
Overloading the shields from the rear? Taking out the reactors to depower them? There are a bunch of ways to still get rid of their shields without sacrificing our entire force lad.

Secondly, what's stopping us from moving with the Repressor and staying at it's rear. You're acting like we would remain in the same position in space instead of moving with the Repressor to stay on it's rear, and I don't know if your being obtuse or intentionally retarded regarding my point there.

>>4969330
Anon, the whole point of this meeting we're in currently is to AVOID the suicide mission and not have all of our ships blow up, and you keep advocating for Admiral Fanatic's plan! A head on attack is not how we avoid destruction!
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>>4969307
>Did you actually read star wars?
Yes but if it clarifies anything, I do not acknowledge the existence of any Star Wars media made after 2007.
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>>4969337
>Overloading the shields from the rear?
Overloading a SUPER STAR DESTROYER'S SHIELDS? Good luck.
>Taking out the reactors to depower them?
How? The entire armament of theirs will be free to aim for us. All of it. Furthermore, the fighters won't be forced to split across two sides and the length of the ship, meaning they'll easily take out anyone who approaches.
>There are a bunch of ways to still get rid of their shields without sacrificing our entire force lad.
Dividing and flanking would be a way to have a near casualty free mission. All it required was PRECISE Attacks. We HAVE the equipment, we HAVE the people, we COULD HAVE WON.
>Secondly, what's stopping us from moving with the Repressor and staying at it's rear.
Because we're a big damn grou with slow-as-fuck ISDs, moving together with it would result in a clunky mess.
>and you keep advocating for Admiral Fanatic's plan!
Why do you think that attacking head on is the problem with his plan? His problem is that he has no tactical thought. Instead of being fanatic, you're being a goddamned coward. You went from Admiral Fanatic to Moff Weakling.

If we timed it right, the ISDs would have easily lived and the mission would have been a grade-a success. Now, we'll be lucky if WE get out of this.
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>>4969346
oh yeah, and i forgot to ask
>There are a bunch of ways to still get rid of their shields without sacrificing our entire force lad.
Okay, so tell me one. Tell me a single way to do it that isn't retarded - with this maneuver, our positioning is garbage, our firing arcs are trash and there is literally nowhere to shoot but the stupid engine. How the fuck do you plan on doing anything but failing?

This plan is a coward's plan, it is a plan made with the intent to try to survive and fail, instead of a plan made to win. It's the kind of simplistic, poorly thought plan a toddler would make. There's no second thought to it.

But it got the most votes. Isn't that just wonderful?
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>>4969348
>But it got the most votes. Isn't that just wonderful?

Haha yep
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>>4969346
>How? The entire armament of theirs will be free to aim for us.
>at the ass end of the ship filled with engines

Now I know your bullshitting me. You can't be so retarded as to say that somehow our firing arcs will be shit all the while saying that the SSD's firing arcs can somehow hit us from it's behind with it's full armament, and if you are that retarded, your plan wouldn't reasonably improve our chances for survival, let alone a 'causality free' battle, which in of itself is retarded considering your plan has us running the gauntlet with the SSD's firing arcs, not avoiding the only real threat to our capital ships, which are the SSD's guns.

You expecting us the run headlong into the SSD's broadsides and not take casualties is one of the most retarded things I read this quest, and that's saying something.

>>4969348
Anon, this meeting- right here, with the other Navy officers- isn't about winning, it's about surviving. The fact that you call us cowards for not going with your retarded plan and ranting about 'winning' proves that you have more similarities with the retarded Admiral Fanatic than you do with the spooks actually running this mission.

So quit your whining and whinging, and try not to let your autism cause you to sperg the thread out again.
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>>4969346
>Shoot the ship from the rear
>Avoid the Dreadnoughts fire (Until they turn and we don't bother to move)
>Can't pierce the shields because they're too strong
>(According to you) die

vs

>Attack the ship from 3 sides
>Get continually pummeled by the dreadnoughts guns, because they will have us in full view at all times
>Somehow manage to pierce the shields and destroy the ship
>(According to you) Survive the predicted 70-80% casualties and win
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>>4969408
> You can't be so retarded as to say that somehow our firing arcs will be shit
I CAN, Because we're aiming at the goddamn engines. Unless we go up, which negates the whole point of going down.

And the SSD can hit us if it turns to a full face, upon which point it won't matter how well our firing arcs are, because we'll be shredded to slag. If we split our forces, they can't focus their fire on a single point.
>
You expecting us the run headlong into the SSD's broadsides and not take casualties is one of the most retarded things I read this quest, and that's saying something.
My plan isn't to run along, and you'd know that if you read it. My plan is to suppress them for enough time to hit them with the fighters. It's called a precision attack - the ISDs would have more than enough shielding to last that time.
>isn't about winning, it's about surviving
It is exactly because you think liek this that we're going to lose - that we won't survive. You think not in terms of the battle, but whatever's most quick and convenient. You're thinking like a goddamn rat that jumps into a trap.

You're acting like a Bannon. You try to be 'cautious', fuck up and everyone dies. If you want to survive, you go head IN, not head out.

How many more times will you people vote for the worst goddamn plan because it's the first thing that appeared?
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>>4969421
If we shoot the ship from the rear, we won't be able to pierce them because they can localize the power in a single region. They do this in like, every star wars movie. It's not that we won't move, it's that we can't - a force with so many ISDs is far more clumsy than a single bellator.

If we attack from three sides, their fire is divided, which means the ISDs would be able to hold enough to carry out what i actuallly planned - which is to lead a starfighter strike. We can penetrate the shield because we have BOMBERS that have the CAPABILITY to penetrate shields with bombs and missiles.

Did ANY of you read what i proposed? Are you just following whatever other people are saying and taking that as truth? You just keep saying 'going head on', completely missing the point of the flanking maneuver.
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>>4969432
But they won't concentrate all their shields in the rear, because there'll still be the central force and everybody who didn't join us shooting them from the front. If they concentrate all shields in the rear then the Onager will gut them and we can all go home happy. That's the whole point. The entire fleet isn't heading to the rear, it's just us and a few other captains who don't like the idea of +70% casualties.
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>>4969435
If Task Force C is left alone, the onager is going to be gutted. You'd be literally allowing a full salvo against the ship we're supposed to protect. Furthermore, if we split ourselves so thin, the forces that stay will be slaughtered, the onager will get slaughtered, and then we'll be left alone.

Flanking does not mean 'Divide yourself and get conquered'. This plan either results in passing all of the jelly on the sides of the bread, or spreading it across a whole damn loaf.
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>>4969429
You still haven't explained your rationale as to why you think our rear force would allow itself to stay still while the SSD moves to fire on us, or the fact that damaging the engines will turn the SSD into a sitting duck.

I don't know what you'd think you'll be suppressing with our capital ships on his flank, but I know that our capitals will take hits for a couple of measly fighters.

Also, I'm think in terms of not being retarded, which involves not being apart of the 80% casualty statistic this battle is projected to have. The fact that you think we can win this without casualties means your more delusional than the admiral.

>>4969432
>>4969441
And what's stopping the Repressor from picking it's targets and concentrating their fire? I don't know why you think more ships to aim at somehow results in less casualties.
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>>4969432
>If we shoot the ship from the rear, we won't be able to pierce them because they can localize the power in a single region. They do this in like, every star wars movie.
Not the real ones.
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>>4969462
>You still haven't explained your rationale as to why you think our rear force would allow itself to stay still while
Holy shit i already told you like FIVE FUCKING TIMES. Do you even read what i said? Our force is way too clunky to just follow their rear - ISDs are not fast enough. Its much easier for them to turn than for us to follow their rear.

>measly fighters
These "measly fighters" can take out star destroyers like the executor ISDs taking a few harmless hits > priceless interdictor squadron destroyed

It stops them because it would allow the enemy to fire freely without danger. In the end, my plan is not a long, pitched battle but a precision strike.

We need to take out those fucking shields. This "plan" can not do that.
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>>4969468
You didnt watch star wars at all, did you?
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>>4969472
It's been a while, maybe my memory's fading. In what part does it come up in The Phantom Menace?
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>>4969118
QM, we need another official ruling. Is this assessment correct?
>Our force is way too clunky to just follow their(SSD) rear - ISDs are not fast enough. Its much easier for them to turn than for us to follow their rear.

Because I'm frankly tired of arguing the some point repeatedly.
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>>4969479
It's a fucking ISD mate. Trying to go back and forth while the ship turns is not an maneuver for a big sluggish ship
>>
Honestly I'm tired of you retards throwing tantrums why don't you just stop or fuck off if it bothers you so much
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>>4969486
Not everyone likes failure. Fucking up by choosing something stupid and saying "hurr durr if you dont like it leave" is plain asinine

I do not WANT to fail otherwise i wouldnt be argueing. But you all just keep voting for the worst plans, every damn time.
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>>4969497
And your temper tantrums accomplish what, exactly? It is annoying, worse than people making bad plans is you spazzing out and crying doom and gloom every 5 minutes. Go sit in your room til you calm down or something shit.
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>>4969501
Every time this happens, i say, it wont end well. Every time i'm ignored, it does not end well. But you cant admit when a plan is stupid, so you just say i should stop doing it
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>>4969521
Didn't we obliterate the pirate fleet with only two escorts and some fighter losses? And wasn't the only flank that was successful at Bespin ours? I'm sorry to say lad, but if that's your bar of not going well, you have delusional standards for our Task Force.
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>>4968790
>It says right there that it replaced the previous generators.

This doesn't contradict anything I said, they are shield generators and sensors that just protect the bridge.

>Movie rant

You don't decide what takes precedence, end of story. The stuff in wiki is sourced from canon books describing the equipment.

The shields did not fail for no reason, Admiral Ackbar literally says 'concentrate all firepower on that Super-Stardestroyer. You are also arguing over nothing, I've acknowledged that it is a shield array that protects the bridge and is also a sensor, I was saying that just because the bridge has its shields disabled it does not mean the rest of the ship will.

You are also arguing against a strawman, I'm not the asteroid field anon, this guy is >>4968488

I mentioned as one out of 4 random ideas that I wasn't attached to the potential of using towed asteroids as either cover or dumb projectiles imparted with acceleration towards where the enemy fleet will come in as distractions.

Nor was I disagreeing with your plan, you just started arguing with me about the sensor/shield globes thinking I was saying the big round things in the picture some anon posted of a big Star-destroyer were shield generators which you insisted were reactors, when in fact I wasn't even talking about said picture.

>>4968860
>cringe get a room rant

We barely insulted each other even if things got a little heated. If you don't want to read our debate then just skip over it like a regular person instead of whining about it.
>>
Wait, I take back what I said, I didn't realise that this dude was the sperging anon from last thread.

I deeply apologize to all the anons for taking his bait and arguing over pointless details and setting him off.
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>>4969601
You are forgiven.
>>
So, how many are hyped for the next update?
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>>4969788
Barely at all, we are just proposing a plan to be used to a bunch of navy dudes who could vote against us.
>>
Also, aren't we technically a Captain, not a Commander now? Admiral Harnock promoted us in the previous thread so we would have a rank commiserate with our duties as the leader of a task force.
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>>4969795
>we got jipped with our promotion
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>>4969794
I'm honestly waiting for somebody to promote the idea of bombing the admiral and having the chain of command fall to one of us. It'll be a retarded plan, but also funny as fuck to out spook the spooks on this one.
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>>4969829
Maybe try telling the Admiral that ramming is a good tactic, if it works for 40K captains I'm sure it'll work for fanatics in an entirely different universe!

For real though, I wouldn't put it past some of voters to do it "for the memes".

It would be funny though.
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>>4969843
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>>4969521
On the contrary, I was vocally against the asteroid field fight plan, even though it went well.

As I said, your bitching and moaning accomplishes nothing and everyone is sick of it.
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>>4969534
>fighter losses
Well, not quite, there were quite a few lost fighters and and some escorts got straight up blown up. Not sure what you're talking about bespin, though.
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As you lay out the plan, the Captains of the Capital Ships, the dreadnoughts and ISDs, voice up their own concerns.

"If i may interject, it's likely that the picket forces could pull this maneuver off, but our heavier ships would be easy targets for the Repressor's broadsides."

"If we do go in for this plan, we'll stay back for the meantime, as at least staying with the other Spook ships would give us some more longevity."

>agree with their assessment

>convince em to come anyway?
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>>4970067
>convince em to come anyway?
Hug the enemy escort force. The Bellator won't engage through fear of hitting their own ships, and our heavier ships should be then able to handle the escorts while the faster ships wreak havoc in their rear. If they hang back with the spooks, they'll still be eating the Bellators broadsides anyway won't they?
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>>4970067
>>agree with their assessment
>>
>>4970067
>Then us pickets would be out exposed to the enemy escorts and the Repressors fire without a corresponding offensive threat on our side to draw their fire and clear out the escorts. Obviously I don't expect you all to follow through with the deep drive into the rear of the enemy close in, but we'll need you to at least engage the enemy as laid out in the default plan until we begin our maneuver into the enemy's rear.

I'm not sure I'm understanding what this guy is saying. Is he saying he wants to hang back entirely and not engage the enemy at all? Or is he saying he doesn't think he can push close into the enemy's rear area and out maneuver the SSD so as to avoid their broadside? The former makes this plan entirely worthless, the latter is acceptable and if that is what he means then forget my lazy write-in.
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>>4970087
I think what he's saying is that the picket forces can turn the flank of the enemy fleet, getting them from the sides and squeezing the Repressor into a nasty little position.
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>>4970067
And if we take out the SSD's engines, could you pull the maneuver off?

Anyway, what's your ideas lads? Something different must have come to you.
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>>4970120
Well, there's a bunch of ideas made by different anons before this post, go check them.
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>>4970120
It would be extremely painful.

For them.
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>>4970130
Don't know, they have a lot of guns in their back. Some pretty huge ion cannons.
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>>4970123
I meant the Navy officers.

>>4970130
This missions was always going to be painful. Real question is, can you survive it?
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>>4970067
>agree with their assessment
>What if we take out the engines, would the maneuver be possible for our heavier ships?
>What other plans to you lads got then?
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>>4970134
So we blow them up as well, it's better than facing a full broadside lad.
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>>4970138
Good luck on that, our firepower is not enough and our main force, our fighters, will get destroyed if we send them to attack.

Unless you've got a plan to draw their fighters and fire away, it won't work.
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>>4970148
Then what makes you think a conventional attack, where we face the full broadsides of the SSD, would fair any better for us? It sounds like no matter what we try anons think it won't work and we'll be destroyed, so the plan is to default to the admiral's plan?

Plus, our fighters were created with the intention of them taking casualties and being replaced in a fight. I don't understand why you think they'd get wiped instantly with less guns on them than they would with more guns aimed at them if we go with the other plan proposed, which is the admiral's 'though the escorts and onto the turrets of the SSD!' Plan.
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>>4970158
I think we need to find a way to give the fighters a clean run.
>Plus, our fighters were created with the intention of them taking casualties and being replaced in a fight.
That's a pretty wasteful way of thinking, we're post-empire here, we can't afford to lose fighters. Definitely not the Interdictors, though.
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>>4970162
Fact is, you can't without having them either engage enemy fighters and escorts, then the SSD's AA fire. Getting to the SSD's rear, which is taken up with their massive engines instead of their weapons systems, would get rid of the fighters trying to run through the escorts and the majority of the SSD's AA fire.

And while I don't want to waste our fighters, sacrificing our larger ships for them is more wasteful and counter-intuitive to the fighter's main role, which is to close the distance and deliver their payload though massed AA fire. The plan always involved them taking some casualties from Anti-fighter fire.

Plus, this mission was an 80% casualty acceptable mission. If anything is wasteful, it's the way the admiral and spooks are going about this whole thing.
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>>4970169
If I was running this mission, I would take out the SSD's engines, cripple their mobility, and bug out to replace our fighter/bomber losses. Then, as they become a sitting duck, we repeatedly wear down their escort and fighter force with fresh fighters/bombers, then we go in for the kill.

I don't know if that would've worked, but it's certainly less wasteful to the fleet than trying to engage the SSD in a conventional dogfight with our understrength fleet.
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>>4970169
OUR Fighters are valuable. We need those Interceptors and interdictors. I don't give a hell about some loser captain's TIE Squad, their use is to make sure the enemy's TIEs dont come after our Fighters.

An Interdictor is more valuable than an ISD to us, because we don't own any of the ISDs
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>>4970178
While I agree, I'm not in charge of this operation. Now, I'm not saying we waste them, if anything we need our conventional fighter/bombers to clear the way for our Interdictors to safely operate, but expecting to get out of this suicide mission unscathed is ludicrous, we're going to take causalities, especially among our fighter force which will do 80% of the work here. Expecting us to throw an IDS under the bus for an Interdictor is insanely wasteful, but expecting us to somehow protect and clear the way for our fighters while the SSD is ripping chunks out of our fleet is simply delusional.
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>>4970184
If we get rid of the bellator's capabilities, we won't need to protect them. We can bomb the bridge. I mean, it worked against the executor. The Interdictor has some havy-duty bombs.
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>>4970206
Please clarify what you mean, because what I'm getting is that you unintentionally like the rear plan as it's the closest we can come to the bridge without dealing with the escorts or heavy AA fire and you don't want to admit it, or you think we can somehow bomb their bridge without our fighters taking heavy losses from going though enemy escorts and AA fire, and I honestly can't tell which.
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>>4970067
>agree with their assessment
>I stand corrected, some of us do in fact value our lives more than the Empire. It makes no difference if your assessment is right or wrong, if your priority is to save yourself it is pointless to argue. If I were in charge I'd have you demoted, but since I am your colleague and not your superior I will simply follow my orders.
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>>4970223
The problem with sending our ships out the rear is that it results in our forces spreading too thin, they said it themselves they can't maneuver that fast. We should be sending only our bombsrthere, and escorted.
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>>4970225
I'm gonna -1 that second prompt, as this meeting is clearly about saving our skins from the spook's machinations, and not about completing this suicide mission.

You get not points for being delusional about why this meeting is happening lad.

>>4970229
Clarify 'ours'.

Also, we are not in control of the overall direction of the fight, so sending only our bombers out of SSD range is probably not an option here.
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>>4970235
>You get no* points

I need to invest in a spellchecker...
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>>4970235
I know why we're having it fagtron, I'm saying we shouldn't.
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>>4970235
>out of SSD range is probably not an option here.
No, no. I think we should send our fighters through the back, but only the fighters. The other ones can't maneuver. If the fighters go through the back, they can bomb the hell out of the bridge while being away from their main guns.
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>>4970241
Than you're fucking moron if you think 80% casualties are acceptable, let alone criticizing and threatening to demote the other Navy officers in this fleet. We ain't a fucking spook or a fanatic ya know.

>>4970243
So our capital ships get smashed by the SSD in the meantime? It'll take longer for the fighters to circle around to the rear than to just push though the AA fire, and every second wasted is another capital ship destroyed (including ours). We'd waste our capital ships and our carriers to save a fraction more of our fighters, it just isn't worth it.
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>>4970253
You're severely underestimating the shielding power of the ISDs and the speed of the TIEs. This is the quickest way to get rid of it. I mean, waht other idea you have? Throw our fighters uselessly and let them all die without doing anything? Flee? They can't stay behind the ship, they told you that THEMSELVES
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>>4970253
The way of the warrior is resolute acceptance of death. If survival is so important we should just retire from the Navy and let the rebels win. Captain Fagtron does deserve to be demoted for cowardice, fight me. Or don't, surely you'd rather not if you value your life so much.
>>
>>4970258
I think your underestimating the strength of the SSD's firepower, considering it's thought that 80% of our force can be written off in this battle.

>Throw our fighters uselessly and let them all die without doing anything?

And when have I ever suggested such bullshit? I know your being disingenuous now.

>>4970259
I was the only one that voted to stay and fight the rebels in Figg space, and I still wanted to continue the fight against the rebels at Bespin despite the admiral's ISD getting blown to dust. But I'm not going to just meekly accept being a pawn in the spook's game just because they think we're expendable. We can save our stength to turn another battle, not waste it on a suicide mission. If you want to be go full retard and go full Empire autism, be my guest. I'll vote for the option that keeps us in the fight for future battles the Empre will have to fight.
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>>4970267
>And when have I ever suggested such bullshit?
When you said that our fighters were literally made to take casualties and be replaced.
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>>4970267
You mean to tell me you were willing to throw your life away in hopeless battles where even in an impossible victory we stood to gain nothing, but now that we face an objective that's critical on not just a tactical but a strategic level, with a realistic chance of victory, NOW you're most concerned about survival?
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>>4970272
Anon, what else did you expect smaller but more maneuverable and cheap craft to be for? A hundred fighters dies not equal the material cost of the carrier, let alone and ISD, and to assume that the fighters are more valuable than both is just plain retarded.

>>4970273
>80% casualties acceptable
>realistically chance of winning
>pic related

Fighting with a decent chance of survival is much different than suicidally charging the enemy and hoping it'll make a difference, which is what your retarded plan entails. Maybe come up with something that doesn't put us in the SSD's full line of fire, and I'll be willing to run with it, be we ain't running a suicide force here lad.
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>>4970282
>Anon, what else did you expect smaller but more maneuverable and cheap craft to be for?
..You DO know we barely have any TIEs left, right? All we have are Y-Wings, Interceptors, Bombers and X-Wings.
>>
>>4970285
Are they worth the material and manpower cost of a carrier or an ISD? If you had to choose, would you sacrifice your ISD and carrier, or the fighters?
>>
>>4970289
It's not OUR ISD. And furthermore, The problem here is that you act like the ISDs dying is a certainty, when you don't even have a plan at all. They're already going to attack by the sides, they can't attack by the back, use this opportunity to blow up their bridge with our goddamn interdictors instead of wasting them on a stupid dogfight. They have their own fighters.
>>
>>4970289
Slow your roll, man. Your posts have made up nearly 20% of the entire thread at this point. You're taking this way, way too seriously at this rate. Relax, calm down, take a smoke break, walk your dog. Just relax.

Arguing over points like this will just make people gloss over what you're trying to say, and if you are trying to bring up valid points, people will ignore you because of your tendency to overheat and bellow your points like a train whistle.

So to sum? Just relax, enjoy the thread, shit post, and have fun.
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>>4970282
>calls the plan retarded
>has nothing better to suggest
>bonus: thinks "80% casualties acceptable" is equivalent to the LITERAL suicide missions he advocated for previously
Tell you what: We should just pick one side of the Bellator to flank it from with the entire fleet, that way we only have to face half its guns and can maximize protection for the Onager while it does its work. Good enough?
>>
So how many fighter squadrons do the rest of the fleet have?
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>>4970301
You avoided the question. My plan was to avoid the SSD's fire. And what do you think 80% casualties mean, is not some ISDs getting blown to junk?

>>4970305
While I agree that is a better plan to concentrate our forces to penetrate the SSD's escorts and defenses, I don't thing the admiral is going to go for it. You're assuming we have the freedom to deploy as we wish, and that simply isn't the case.

And I did come up with a plan, it's just that the ISDs can't be apart of it.

>>4970304
Maybe you're right about people noticing the trees for the forest, but that doesn't mean I'm the only one on a bender here.

I do find it amusing that you think I'm sperging out over nothing, and maybe you're right. Frankly, I'd like the QM to give us the other Navy officers' plans before we decide on a course of action, as I'm sure anything he comes up with will be better than any scheme these anons can come up with, including I.

And with that, I'll take my smoke break.

>>4970309
I assume we have parity, with the fleet having more fighter numbers, a couple more of Intelligence's toys as well, compared to the SSD's regular compliment of TIE, a squadron or two of their own 'toys', and whatever rebel fighters they managed to brig on board.

I imagine that our fighter force is significant in relation to our fleets entire fighter force, with a qualitative edge compared to our quantity.
>>
>>4970316
>My plan was to avoid the SSD's fire.
Retard they literally said they cant maneuver them well enough to do that. And why the fuck do you keep acting like '80% accepted casualties' means 'we will die unless we act like retarded chickens'
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>>4970316
>You're assuming we have the freedom to deploy as we wish, and that simply isn't the case.
So what the hell are we having this meeting for?
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>>4970316
>And what do you think 80% casualties mean, is not some ISDs getting blown to junk?

80% is considered acceptable, not expected.

Your assumptions don't matter here. If you don't have hard numbers for fighters why are you even responding to me?
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>>4970327
>>4970328
>>4970331
>That's because they grab people like us for these high casualty missions, Officers with something bad in their File that can be seen as an embarrassment, and wouldn't be too missed in the schemes of the Higher-ups. I've been on another mission, to Hutt Space to clean out a growing Pirate fleet. They throw some gung ho Fanatic like our glorious admiral, and they lead the men into the Slaughter. My ship barely escaped the last mission intact enough to limp out of Hutt Space, and I expect them to try similar shit today.

But I'm sure we'll be just fine ;^)

Now where's my pack of smokes, because I'm done trying to reason with ya'll.

>>4970331
>Your assumptions don't matter here. If you don't have hard numbers for fighters why are you even responding to me?

Cause I was trying to help ya. I'm the only one who responded, and I think it safe to say that we have the numbers advantage. You ain't gonna number crunch yourself outta this one lad.
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>>4970366
>because I'm done trying to reason with ya'll.

Great, we appreciate
>>
I check the thread and I don't even know what anons are arguing for anymore.
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>>4970492
It's a constant issue.
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>>4970492
They're arguing about the plans. Which shouldn't even be happening, because the one complaining didn't even make a plan, he just said 'lets go behind it', despite the fact that the captains themselves said they can't

Really, the problem, is that no one's voting for an actual goddamn plan. Which is what we're supposed to be doing
>>
how possible are micro hyperspace jumps?
>>
>>4970507
It's hard to come up with a plan that doesn't kill us. And hugging the rear is a valid plan for us, just not the bigger ISD, which anons would trade for a handful of fighters in a heartbeat.

Maybe we should wait until the other Navy captains tell us their plans before deciding our own.
>>
also if you are here qm, how well armed is the under side of the target?
>>
The issue is QM is moving the quest too slowly. It’s giving people too much time to argue over the details, which often are inconsequential in the end anyway.
>>
>>4970533
I wouldn't mind a faster paced quest, but I think the pace of this quest has more to do with the QM's schedule more than anything.
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>>4970524
>It's hard to come up with a plan that doesn't kill us.
Oh, it's not. Attack, THE STUPID BRIDGE. It worked on the executor. We have literal interdictors, with ion bombs. Drop them across the bridge, the whole thing is going down, including the shield. Their bridge will get blown up.

Why the fuck should we wait for THEIR plains? That's passive and stupid.
>>
>>4970533
I do work 5 to 6 days and usually a 9am to 9pm so not too much time on my full days to post, will begin now, apologies on the pacing
>>
>>4970528
The lack of armaments on the underside of ships in star wars is an issue on the level of sound in space, we usually don't think about it. Comes from it's basis in WWII and battleship combat, but rule of cool I guess. Otherwise all capital ship battles would be decided by whichever side could descend quicker. It's really up to qm, but it's one of those things you tend to conveniently ignore.
>>
>agree with their assessment

Their complaint does make sense, and with a little tweaking, the following plan will be followed.

Force A and B will feign a fanatical charge into the enemy forces, moving to break past them and hit the Bellator from behind. The dreadnoughts and ISDs will initially follow the assault, providing heavy support fire to disorient enemy vessels, then break off before the point of no return and rejoin the Capital ship line engaging the Bellator, leaving their Fighters with you all to escort you in. From there you will bombard the rear of the enemy dreadnought and hopefully drop its shields and kill it's engines, while staying out of the majority of its firepower
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>>4970565
Ye, that seems fine. Best of luck to the ISDs and dreadnoughts.
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>>4970565
Would have liked the ISD's to come with us to help bombard their rear, but I guess this'll work.
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>>4970565
I will go with it

>>4970553
I only had a half baked plan of using our lighter ships and fighters to tie the main fleet up providing enough time for the ISDs to either make a micro hyperspcae jump beneath the target or maneuver under it and fire upward into their bellies
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>>4970580
It would've helped, but what can you do? I'm not about to ask them to take on more risk then they feel they can handle.
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>>4970582
>I only had a half baked plan of using our lighter ships and fighters to tie the main fleet up providing enough time for the ISDs to either make a micro hyperspcae jump beneath the target or maneuver under it and fire upward into their bellies

Shit, that may work to break the SSD's shields when they're focused on protecting their bridge. I wonder if we can take potshots with multiple microjumps?
>>
>>4970565
Upon the conclusion of the meeting, you return to your new home, the Vindicator. As you arrive, you are overwhelmed by a series of new smells and sights. Your Ton-Falk had been maintained as best she could, but she was years old by the time you'd received her helm, and well, generally lived in. You could smell the aroma of an older vessel whos seen thousands of crew etched into it, as a reminder of the history of the Irreputable. Your new ship though, smelled clean, and was clean. She had no details, like a faulty light panel in the elevators that always occurred, no matter how often the engineers replaced it. This ship was entirely yours to break in, and even left to you was the honour of naming it. You'd put some thought into it, and have decided upon the name...

>Choose a name for your New flagship, within reason

As well, you have debated providing Captain Cuner the Intel, do u want to go through with it?

>Yes.
>No.

After there are settled we will move along to the battle, apologies for gettin stuck in the planning too long.

As w
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>>4970589
>Choose a name for your New flagship, within reason
The Steadfast
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>>4970589
>Spaceball One

>Yes.

Why not? It's not like we can really do anything with it.
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>>4970595
Supporr
>>
We should discuss the bonus situation regard the intel though, of course
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>>4970589
'As w' What?

>>4970594
+1 A fine name for a ship.
>>
>>4970598
Sure, I'll +1 that.

>>4970594
>>4970601
While a good name, Agressor may be more appropriate to our style of combat (i.e. Aggressive). Still, I don't really mind the name.
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>>4970594
I like this name. Also,
>Yes
The more we wait the less this info js worth - Intel loses value quickly.
>>
I mean yeah, I don't feel steadfast really fits us honestly
>>
How about "the defiler"?
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>>4970628
I don't think Defiler fits us either. I think Aggressor is a good fit, but Spacewolf may be interesting, or Antiquity, if we want to use the system name we got it from. I think Casanova would be a great name to be honest.
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>>4970552
Sorry, my tone/intention didn’t come across right.

Wasn’t criticizing you, meant it more that people are getting into metagaming dustballs between updates, and need to chill.

Keep it up, thanks for doing it.
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>>4970608
We're going to upgrade to something else later anyway, I reckon we pay more attention to the name when we get an ISD or a Venator or something.
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>>4970651
That's fine. If we somehow manage to get a SSD, I say we name that the Aggressor (Hail Mary is also a fantastic name).
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>>4970589
The Depucelator
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>>4970589
Also
>Yes
Provided we know for sure he can decrypt it, otherwise no.
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>>4970642
Oh you gucci, but yea ppl really like store wars so they're pretty good at arguing in a circle

>The Steadfast: writing
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>>4970784
>Oh you gucci, but yea ppl really like store wars so they're pretty good at arguing in a circle
>they're pretty good at arguing in a circle
>circle

Mein Gott...
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>>4970784
>store wars
I too am very much interested in the next season of Store Wars, they're finally amping up the National War between Target and Walmart. Very interested to see how this impacts regional stores and if there will be any attempts at powergrabbing from a smaller chain.
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>>4970589
I know the name vote was already decided, but I'll vote for...

>Yes.
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>>4970804
I wonder if Walmart will keep up the "Why can't we just be friends?" attitude knowing Target hates them with a passion. It'll be tough since they have a higher concentration of autists who just want to avoid trouble and downies who don't understand why they're fighting to begin with. Obviously Target has the upper hand in skill with Marc the Wino and Jailhouse Jay on the night crew, but it's still up in the air whether can get through another holiday season before they butcher each other with their box cutters.
>>
Also, based on the intelligence we were given on the disposition of the enemy fleet, the enemy should have 192 starfighters split into 12-16 squadrons, though this number could be less due to casualties they sustained when stealing the Repressor or more if they have vessels not shown in our intelligence report.

I'll do the math for you.

There are 4 enemy strike cruisers with 18 fighters each and 5 nebulon-Bs with 24 fighters each. Those are the only starfighter carrying ships the enemy is projected to have, though there may be exceptions because the Bellator itself may carry some or some of their ships may have modifications to carry more or some may be accompanying the fleet separately if they are hyper-space capable. We should expect the standard rebel fare in terms of star-fighters but they may have potentially nearly 200 TIE L/N's (they would be attached to the aforementioned nebulons and strike cruisers) if the entire fleet was a recently stolen fleet and not a fleet that had already been in rebel possession for a long time.
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>>4970848
What about our fleet's starfighter numbers? How many squadrons can we field?
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>>4970848
They've only recently defected haven't they? So it should be all imperial ships.
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>>4970878
Some non-defector rebels joined up, but yea, it should mainly be defectors. My bet is that some of their fighter squadrons were damaged from destroying it's loyalist escorts and purging loyalist pilots and crew. It may not be a lot, but at least it's something.
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>>4970881
Thinking more on this, I wonder if there are still loyalist sympathizers in that fleet, especially in that SSD. I'm not expecting a loyalist mutiny, but a couple men, in the right place and at the right time may cause a lot of damage and confusion.

We shouldn't rely on it, but it's some food for thought.
>>
>>4970860
Task Force Caimes (us) holds 1 full squadron of ARC-170s including Chatterbox, 2 Y-Wing squadrons at full strength, 1 Y-Wing squadron at 2/3s strength, 1 TIE bomber squadron at 1/4th strength, 1 X-Wing squadron at full strength, 1 X-Wing squadron at 1/3 strength, 1 XG-1 Gunboat squadron at full strength, 1 TIE Interceptors squadron at full strength, and 1 TIE interceptor squadron at 3/4ths strength.

The rest of the fleet vessels capable of carrying star fighters consist of 7 ISDs (72 starfighters, 6 gunboats each) at least one of which is a Imperial-I version, (36-48 TIE L/Ns, 12 TIE Bombers, 0-24 TIE Interceptors, 5 gunboats, depending on era and loadout) 4 Arquitens, (either no starfighters or 5 fighters including rare TIE variant depending on whether the Arquitens is the normal or command variant) 4 carrack light cruisers, (4 TIEs each, but QM said he wasn't going to count them unless there were enough to form a squadron, which there are in this case) 6 strike cruisers, (18 starfighters each, variable fighter loadout) 3 Victory-II's (each carrying 24 TIE Fighters) and finally the Onager (36 TIEs of some sort of variety)

Assuming I am not forgetting anything we have a maximum of 887 starfighters including the gunboats, exotic variants, bombers etc. This is not including task force Caimes as it is impossible to know exactly how many starfighters are alive in each squadron as we get their strengths in fourths or thirds not exact starfighters. Also I may have counted an extra Imperial-II when one of those is meant to be an Imperial-I, but it should be close. Remember that the number could be lower than this if any of these ships were in any battles prior to this operation like us or if these ships are of a certain variant that doesn't include starfighters or if the QM doesn't count the Carracks, among many other problems in accounting.

We vastly outnumber them and should even if the Bellator has a fuck ton of hanger space. To get the number of squadrons just divide the starfighters by either 12 or 16 depending on how many QM says consist of a squadrons, though the gunboats could divide differently, I dunno.
>>
In other words we have 55-73 squadrons and out number the rebels in starfighters something like either 5:1 or 6:1 though both us and the rebels could have less if either of us have taken losses or if the QM doesn't count the ships that have less than a squadron in an individual ship. (though he said he'd counted them if there were enough of them to form a squadron, which there are both for carracks and Arquitens and the enemy)

That is NOT counting our individual task force or the fact that the ISB dudes may actually have exotic starfighters like the TIE Defender or other rarer ships.

This should be a slaughter in our favour at least on the star-fighter front, though it will be the opposite on the capital ship front almost for sure.

Even counting the possibility that the rebels may have rebel starfighters which have shields and the fact that rebels tend to be more experienced, I would be incredibly afraid to be a rebel starfighter pilot in this battle, though in turn I'd also be shitting my pants if I were a capital ship captain on the Imperial side in this battle.
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>>4970889
>>4970894
Nice, you have my appreciation mate. This is going to be a very interesting fight, and I do wonder as to the sheer amount of bombers our fleet has in store, let alone our other toys.

I would be willing to spend the influence to bring our fighters squadrons up to full strength before this battle. God, its times like this that I wish we didn't sell our quasar and TIE/LN compliment, even if more Interceptors were the objectively superior choice.
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>>4970905
Sadly, I don't think it is possible to spend our Influence here other than to trade fighters. We probably can't refill our squadrons with fresh fighters and pilots, as I understand it we are in the middle of space, not at space station or planet.
>>
>>4970841
Oh yes, it is understandable that Walmart's frontline morale is abyssmal after the loss of so many domestic stores, and Target taking advantage of momentary weaknesses is to be expected. They'll maintain their aggressive stance for as long as they have the momentum, but Walmart is far from done. They still outnumber Target 9-to-1, they just need a fresh perspective and a gear change in their lower management and they'll halt Target in their tracks. This years Black Friday episode is bound to be way more exciting than last years!
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>>4970950
I can't tell if you guys are talking about retail giants or the Galactic Empire versus The New Republic.

QM, please come back! Look what you've reduced us to!
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>>4970920
I remember the QM stating that we'd be able to resupply here before the mission in the previous thread, otherwise we would've spent our Influence in Figg space before we bugged out.
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>>4957175
>I can promise more resources and materials if you choose to help then you'll pull from some old Corporate heads in the Boonies though.

>>4957268
>the Dossier says they have replenishment vessels and Supply Freighters with the fleet, so some resupply should be possible.
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>>4970960
The messenger spook indicated significantly higher pay than the Figgs, and indicated there would be replenishment and resupply vessels. I think it's safe to say that we can resupply our fighter squadrons, maybe gain another ship or two potentially.
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>>4970894
Nice accounting mate. Though they'll probably be doing their own thing during the battle, once we pull off our manoeuvre hopefully the rest of them will join us at the rear and hammer them down.
>>
You people forgot to account for our Steadfast, it was said to have 6 Interceptor Squadrons and a TIE Interdictor Squadron
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>>4970982
>The dreadnoughts and ISDs will initially follow the assault, providing heavy support fire to disorient enemy vessels, then break off before the point of no return and rejoin the Capital ship line engaging the Bellator, leaving their Fighters with you all to escort you in.

They are leaving their fighters with us and presumably under our command while we perform our rear assault.

>>4970956
>>4970960
Cool, thanks I didn't remember this, I only vaguely remembered QM saying we might get to spend our Influence before the potential battle with the rebels at the Figg capital.

>>4970990
Yes, this too.

Fuck, imagine we survive this battle with a significant part of the entire fleet intact, we could potentially just straight up man-fight the entire NR 1st fleet and take back Figg space if we could convince the other captains to come with us. It probably won't happen though.
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>>4970995
>It probably won't happen though.
It won't* happen.

These people are already working for the empire full-time, as opposed to getting our independence deal. Plus, i really don't think we should try to free figg space: What would we even win from it that we wouldn't from making our own country? In that sector that anons were talking about?

In the end, figg space is just too well preserved by the republic. We'd be fighting an uphill battle so what? We can get a thanks and a pat on the back? I want a true reward. I don't want us to be a servant, i want us to rule, and write our name on the stars. Being 'Captain of the Figg' is hardly a glamorous position.
>>
>>4971004
Nah, I agree, I was just thinking of the potential of getting back at the rebels or what hypothetically could happen. Pie in the sky stuff, not serious.
>>
>>4971216
>That selection
Oh yeah baby that's what I'm talkin about!
Hey guys, think we should grab as many Defenders as we can get?
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>>4971221
>>4971216
Wait a minute, do we remember what our reserves of Influence are at?
>>
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>>4970956 #
(Good reminder, lemme run that up first before the combat.)

As you unpack your bags and settle into your new Cabin, you decide to call over Captain Cuner, and deliver him the Intelligence data you've gathered. Hopefully they can put it to some good use, and he did tell you your "Loyalty will be repaid."

>Reputation with Imperial Intelligence increased by 1, gain 3 influence

As the remaining missing ISDs and vessels assemble at the rally point, an Altor Class Replenishment vessel arrives, and begins refuelling and rearming all vessels. You soon get a message that your vessel is next, and receive a list of supplies to be transferred...

Tie/LN Squadron: 1 Influence per 2 Squadrons
>TIE/IN Interceptor Squadrons: 1 Influence per squadron to get aboard
>XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each
>TIE Defender Squadron: Limited production High performance fighters. Heavily armed, Hyperspace capable, and shielded. 4 Influence Each, Limit of 2
(Warning, buying fighters over the fleet's carrying capacity will mean some have to be returned, Current Carrying Capacity is 20, total number of squadrons aboard is 17.

Intelligence Special Store:
>Phase 1 Dark Troopers: 2 Influence each, batch of 50: Weird anti-Jedi droids, meant as sentries for installations, could be of use in boarding with it's shield and vibroblade


Current total influence is 14
>>
>>4971228
fixed without wrong paragraph and now has total influence
>>
>>4971231
Oh ok, thanks QM!
>>4971229
>We have 14 influence
>Defenders are worth 4 per squadron
So anons, could you refresh my memory as to what we could aim for in terms of beeg ships so I don't act like a derp and vote for wasting it all on TIE Defenders? (regardless of being limited to only buying two)
>>
>>4971229
>Phase 1 Dark Troopers: 2 Influence each, batch of 50: Weird anti-Jedi droids, meant as sentries for installations, could be of use in boarding with it's shield and vibroblade
One because they are helpfull.
> [2] TIE Defender Squadron: Limited production High performance fighters. Heavily armed, Hyperspace capable, and shielded. 4 Influence Each, Limit of 2.
Elite fighters.
> [1] XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each
to spend our last bits.
>>
>>4971233
>>4971229

Dreadnoughts are 10, Torpedo Acclamators are 6, lancers are 2, Carracks are...3, I think, I can't remember any others.

>Replenish the depleted squadrons that we have resupply available for
>Buy 2 TIE Defender Squadrons
>Buy 1 XG-1 Star Wing Squadron
>Buy 1 batch Phase 1 Dark Troopers

That uses all our influence unless the replenishment either isn't possible or is cheaper because we can't get our rebel fighters replenished.

Obligatory splerg buy choice post.
>>
At the minimum I insist we get both TIE Defender Squadrons, we can probably get the dark troopers later but both the Defenders and the dark troopers will probably be hard to access even if we are allowed to buy them because not every station or planet we visit will have ISB or Imperial Intelligence contacts ready to supply us with them, so we should stock up on them while we can.
>>
>>4971245
I do agree that we should get the Defenders. They're stupidly good.
>>
>>4971241
>Dreadnoughts are 10, Torpedo Acclamators are 6, lancers are 2, Carracks are...3, I think, I can't remember any others.
Thanks anon. I appreciate the refresher.

>>4971229
>>4971241
Supporting
>>
>>4971233
They don't have big ships here. This is not the Figg's list, don't forget it. Grab the Defenders, if I remember correctly from my Tie Fighter experience, they have lasers, ions, and missiles, plus a place for a tractor/decoy/whatever beam and fast as hell. Put Chatterbox in the simulator so he gets to know his love of life.
>>
>>4971328
>They don't have big ships here.
I know that anon. I merely wanted to know what the price tag was for other ships.
>>
>>4971241
This will do.
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>>4971229
> 3 squads of XG-1s
> 200 Dark Troopers
>>
>>4971241
+1 this is best plan for us at the moment since we are going to need a good shielded spear tip for our fighters. Having our ARCs lead followed by Defenders then interceptors than our unshielded fighters and bombers allows us to punch through a fighter CAP and force the enemy fighters to either fight the fresh craft behind or turn and be destroyed. Love a good carrier strike group in space
>>
>>4971229
>>TIE Defender Squadron: Limited production High performance fighters. Heavily armed, Hyperspace capable, and shielded. 4 Influence Each, Limit of 2
X2

>>Phase 1 Dark Troopers: 2 Influence each, batch of 50: Weird anti-Jedi droids, meant as sentries for installations, could be of use in boarding with it's shield and vibroblade
X2
>>
>>4971241
Support
>>
>>4971229
>XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each
>(2)TIE Defender Squadron: Limited production High performance fighters. Heavily armed, Hyperspace capable, and shielded. 4 Influence Each, Limit of 2
>(2)Phase 1 Dark Troopers: 2 Influence each, batch of 50: Weird anti-Jedi droids, meant as sentries for installations, could be of use in boarding with it's shield and vibroblade
>>
>>4971229
We do get our fighter squadrons beck to full strength, yea?
>>
>>4971229
>1 XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each

>2 TIE Defender Squadron: Limited production High performance fighters. Heavily armed, Hyperspace capable, and shielded. 4 Influence Each, Limit of 2

>2 Phase 1 Dark Troopers: 2 Influence each, batch of 50: Weird anti-Jedi droids, meant as sentries for installations, could be of use in boarding with it's shield and vibroblade
>>
>>4970784

Thanks for being good-natured about it all. Been a fun quest.
>>
>>4971241
Supporting this, and if replenishment isn't possible or doesn't cost going for an extra Interceptor Squadron.
>>
>>4971792
Reminder that the QM said we can't keep any extra squadrons after this battle, we don't have enough hanger capacity. Unless you are counting on us losing a squadron or more, which to be fair, is super likely, our TIE bomber squadron is at 1/4th strength for example. So not a bad idea if we cannot get a 2 point replenishment.
>>
>>4971792
If there aren't any replacement fighters, I say we should buy some limited edition Dark Troopers. I wanna dunk on X-2 the next time that faggot shows his face again.
>>
>>4971819
That thought did cross my mind too.
>>
>>4971802
In all honesty, I expect we'll have our pick of the litter after the battle is concluded. I don't expect some of the ISD to make it, and without their carrier space I expect a bunch of our surviving fighters to be without their ships.
>>
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>>4971241

You go over the list of Supplies coming in from the vessel, interested in these so called, "Dark Troopers", and salivating at your new 2 dozen TIE Defenders, which Chatterbox has already requested a transfer to. The other thing that surprises you are a batch of fresh replenishment fighters for your interceptors and TIE Bombers without any paperwork, likely someone in Intelligence doing you a solid for the Datadiscs. Finally, what comes with the last shipment of crates, is a small box for you, with the documentation noting your promotion, and a fresh new Rank Plaque of a Captain.
>>
>>4971832
And by 'our' I mean the Imperial Reminants gathered here.
>>
Lads, I've got a bit of a screwball idea. What if create a separate fighter force with our Rebel-build fighters, have them hyperspace in the middle of the battle to 'assist' the rebel fleet, have them get through the rebel escorts and on top of the SSD without AA fire, and surprise attack them when their guard is down.

Is this a decent idea, or too autistic to even attempt?
>>
>>4971833
You mean Slythas wasn't already a Captain? WTF?
>>
>>4971856
I think the paperwork finally got processed from Admiral Harnock and we got our Rank Plaque to reflect that. Fucking Imperial bureaucracy, amirite?
>>
>>4971856
We got an ad hoc promotion to Captain from Admiral Harnock, but it was never made official as he died soon after, but word must've gotten through the grapevine of our promotion and deeds.

>>4971850
What happens when the rebels demand IFF or wonder why they have slightly more fighters than before? Also, didn't you yourself say that they were mostly defected imperials? So, we would stand out.

>>4971833
Finally, the recognition we deserve, now if only we could get another promotion lined up.
>>
>>4971866
Didn't we have the holodiscs and are working with spooks? I'm sure they must have some rebel IFFs or can concoct some, and that if we decided to put our rebel-transported fighters' IFF into the trash in the first place.

Also, this rebel fleet's been snowballing with both rebels and defected imperials (as stated >>4967864), so they wouldn't stand out that much really.

Any other flaws you can see though?
>>
>>4971874
The big problem is that it'd almost certainly be a suicide mission once the rebels realise that the fighters firing on their ships are not friendly. Your idea has merit though, I just don't think for this kind of battle where they have massive numbers of escorts surrounding the big ship. But who knows, it could work, some fighters in exchange for a dreadnought is a good trade, they'll just have to be able to disable the bridge or engine for it to be a success.
>>
>>4971911
Isn't this already a suicide mission? But if you lads don't want to do it, that's fine. I was just proposing an idea for y'all consideration.
>>
>>4971850
Considering the rebs have done that themselves plenty of times I think they're unlikely to fall for it. Especially not since we painted the X-wings dat Imperial gray.
>>
>>4971922
We can easily do a paint job before the mission, not that I think this idea is necessarily good, but it is doable.

>>4971874
The rebel intel probably isn't "generic rebel intel" it probably had intelligence specific to the Bespin operation and Lando and maybe the New Republic 1st fleet and planned movements or info about the rebel space to our south-west. The intel would only contain info relevant to a person two ranks higher than the intel officers we stole it off of (or whoever they were acting as a staff officer for), I say this because in the IRL military you need to know the intent of the actions of your superiors two ranks ahead of you so you have the flexibility to accurately make decisions in the field independently that still work towards your superiors overall goal and so you can still carry out the intent of your mission should your commander or other units die.

The imperial intel guys could probably make one though.

As >>4971911 says, we'd be suiciding those fighters. You may say "this is already a suicide mission" and I would reply by saying that yes, it is, but even if certain units die we want to get the maximum effectiveness out of them before they die, and while they may unleash an initial surprise attack, do not forget that we only have a few squadrons of understrength, non-resupplied rebel ships, they may do some minor damage or nothing at all before being destroyed quickly as they will be surrounded and outnumbered and thus will not kill as many as they potentially could if they engaged in a conventional fight surrounded by more equal numbers of friendly starfighters and supported by larger vessels.

It is a clever idea, I just think it falls apart in the details.
>>
>>4971922
Considering that these are mostly defectors they might. Plus, Imperial X-Wings? That sounds ludicrous, even if it is true with us. They are more likely to think that the red paint has been scrapped off than the official Imperial forces using rebel craft, and we can always just give it a fresh coat of paint if necessary.

But if you're not so hot on the idea, that's alright. I just though it's a neat idea that has some merit.

>>4971946
I don't think it does fall apart in the details. Suicide mission you may call it, but that's because you assume that enemy fighters may be free to respond to them, when in fact they may be dealing with our fleet's TIEs instead (in overwhelming numbers). The main point of the plan is to get our fighters past their escorts and fighter screens, and near the SSD without major fanfare (AA fire). I imagine after the shock has worn off (and assuming they don't kill the shields outright), it'll take a while for AA fire to eliminate the Wings, and will cause confusion in their ranks, potential openings up holes in their escorts screen.

It really just depends on if you think our rebel Wings are better off trying this surprise attack or helping out with the general assault. Either way, I doubt many of our damaged X/Y-Wing squadrons will survive this battle without proper replenishments, so I don't count on them surviving the battle, only where they would make the most difference, and I do expect general fighter assault to be grinding (though enemy TIEs, escorts, and the SSD itself).
>>
>>4971957
Maybe, it may work if timed with our own assault and they don't initiate and let the enemy fighters engage the TIEs first. Put it in greentext as proposed idea to an intel guy and see if he can whip up a rebel IFF, if he can't this idea will go nowhere.

It is worth noting that their AA isn't actually that strong, at least based on our current intel. It is actually weaker than our Imperial Bespin fleet under Admiral Harnock in terms of AA.

Math breakdown.

They have 5 Nebulon-Bs with 12 medium turbolasers and 12 point defense laser turrets with none of the turrets in the rear. They also have a missle launcher and 2 tractor beams

They have 7 CR90 Corvettes (the blockade runners) which have a pathetic armament of 2 dual turbolasers and 2 single turbolasers

They have 6 Lancers with 20 quad point defense lasers.

Note any armament that I have ever written up in one of these summaries that does not specifically mention it is a point defense weapon is not optimized against fighters. To briefly explain this concept, the technical reasons for the limitations of AA guns lie in the limitations of their electromechanical control systems. The controller must feed power to motors which start moving the gun in the right direction. But the gun doesn't move to the right position by magic; it must accelerate, reach its maximum speed, and then decelerate as it approaches the target position. This takes time, and that's where the compromises and trade-offs begin. One way to reduce rise time (the time required to reach the target position) is to reduce its inertia by making the gun lighter, thus sacrificing firepower. Another way to reduce rise time is to keep the heavy barrel but increase the motor power, but this increases the size and cost of the machine, and it also tends to increase the settling time (the time required for the gun to "settle down", or stop oscillating, once it reaches the target). You could address the settling time problem by using stronger damping (think of the shock absorbers on a car), but this increases the resistance to movement, thus requiring even more motor power.

So just because the enemy has lots of guns doesn't mean we should automatically be afraid and assume they will shred our fighters unless they are AA point defense guns, other bigger guns like turbolasers aren't useless against fighters, but typically the heavier they are, the worse they will be at hitting fighters or other small, fast, distant, unpredictable targets, even with modern targeting computers.
>>
I only counted the small vessels that you would think are meant to act as escort or anti-fighter PD, there are also the Strike cruisers and assault frigates I mentioned previously, I probably broke down their firepower in the previous thread and if not you can easily look it up, either way the fighter duel should be well in our favour, barring terribly unforeseen circumstances or awful intel.
>>
>>4971833
>Talk to Captain Cuner, see if we can get some rebel IFFs for our rebel-designed fighters, maybe we can trick the enemy fleet into letting some of our fighters though their defenses unopposed

>>4971975
Done. I hope the greentext is to your satisfaction.

I do appreciate having you aboard this quest, your analytical mind and insight is always a welcome addition to the discussion. Let's hope we win the fighter duel quickly then, before our capital ships begin to pay a heavier toll than is necessary.
>>
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>>4971833
Going over the roster for your force, you come up that all your forces are ready, and so you jump to hyperspace with Task force Tempest

Available ground forces:
8,000 Imperial Army troops
1000 total Stormtroopers
100 B1 Battle Droids
50 Phase 1 Dark Troopers
50 KX Series Droids
>>
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>>4971988
>Those Digits
>All this equipment

Oh man, we're gonna bruise the Rebels like a hammer blow.
>>
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As your Force assembles into it's positions along the route of the Repressor, you begin receiving warnings as your task force settles into it's positions along the transit route, that large signatures are inbound from hyperspace , and you soon see the armada arrive...

>Roll me 1d100 for the enemy's assembled fleet, only need 1 roll, higher is better for you all
>>
>>4971993
Well, here goes nothing.
>>
Rolled 63 (1d100)

>>4971994
God damn it I am a moron.
>>
Rolled 84 (1d100)

>>4971993
Oh boy!
>>
>>4971833
I'll support this >>4971986 if there is still time and you don't mind doing a quick yes or no on this QM and any additions you need to make to the battle map.

>>4971988
"Sigh"...seeing all those ground forces makes me wish we had tailored a perfect plan around boarding the SSD and taking it for ourselves, it would've been the perfect if that could happen, but no use fretting over wishful thinking, it'll just get us killed.

>>4971986
Thank you, I'm glad to have all of you to have these discussions with, even some of the more heated ones that drag on. Well, except for with that one angry anon, I could do without that.
>>
>>4971999
>those trips and a high roller

Oh man, I wish my roll counted if only because of those trips! 'Tis a tragedy.
>>
I'm guessing this is for how accurate our intel is.
>>
>>4972002
Sorry, man, that was my bad. Just wanted to roll and screwed that up a little. I'll let you have the next roll, then.
>>
>>4971833
can we get a squadron of starwings as well? we need some anti capital ship attack craft, and they are pretty good at it since thye have a huge payload of torpedos/missiles/bombs
>>
>>4972007
I hate to inform ya, man, but the battle is about to commence. All you can do is grab some popcorn, kick back, and enjoy the show to come.
>>
>>4972008
yeh my page didnt autorefresh since that post
>>
>>4972003
No, I imagine higher is less ships, lower more, and if it was a crit it may have damage or have gained a sister SSD.

>>4972006
No worries, shit happens. In all honesty, without your two posts I would've been two off those delicious trips, so we gucci.

>>4972007
The XGs? We already have our second squadron, yes?
>>
>>4972007
>>4972010
Yeah, we bought an extra one.
>>
>>4972010
ah yeah i forgot, looks like we should be fine for now in that case
>>
One last reminder about the enemy fighters complement.

>No weaknesses are known, and the Vessel is believed to have access to shipments of newer TIE/Ds and TIE/AGs for its usage before it abandoned us. We believe it's regular shipment of Pilots mostly aligned with the captain, and remain composed mainly of Interceptors and TIE/LNs, along withwhatever rebel craft he has gathered so far.

This is a quote from QM regarding the Bellator's fighter complement. Stay frosty boys, we aren't the only ones with exotic fighters.
>>
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You see the enemy fleet Lurch out, with a resounding smack of sensor pings, as the Interdiction system you assume is aboard the Onager, forces them out of hyperspace in surprise, causing the Bellator to evaporate 2 of her escorts as her mass refuses to slow in time to let them evade. As the enemy fleet begins realizing the choices available of fight or flight, you and your forces are already arrayed.

>Signal your fellow Navy men, time for the charge of the Tin can Sailors.

>Hold back and wait for your admiral's orders
>>
>>4972032
>Signal your fellow Navy men, time for the charge of the Tin can Sailors.
>Play the Imperial Anthem and tell those filthy rebel scum to surrender, those still loyal to the Empire inside the rebel fleet to rise up now!

And now the fun begins. If we're lucky, we may be able to gain another carrier, or even a Victory-class if RNGesus is on our side.
>>
The fleet is different.

I count 2 victory class star destroyers, 4 strike cruisers, 2 quasarfire carriers, 2 assault frigate mark 1s, 1 ton falk, 9 lancers, (this is a big deal) 5 nebulon-Bs, 5 CR90s, and 4 carracks.
>>
>>4972044
Welcome to the grind, let's hope we all don't die.
>>
>>4972032
>Signal your fellow Navy men, time for the charge of the Tin can Sailors.

Lets get this show on the road, enemy fleet analysis incoming. Wait warmly.
>>
Victory-class Star Destroyers possess 10 quad turbolaser batteries, 40 double turbolaser batteries, fuckin' 80 missile tubes (no joke) and 24 starfighters. A different variant of them has 10 light quad turbolasers, 20 heavy double turbolasers, and 20 missile tubes with 80 missiles total.

Strike-class Medium cruisers possess 20 light turbolasers, 10 turbolaser batteries, 10 ion cannons, a missile tube, and 18 starfighters.

QuasarFire carriers hold 48 fighters each and some variants have like 1 or 2 turbolasers or something meagre.

Assault Frigates Mk 1's have 15 laser cannons, 20 quad laser cannons, and 15 turbolaser batteries

Ton Falks possess 10 point defence lasers, a missile tube and 72 starfighters.

Lancers have 20 quad point defense lasers, 5 on each side.

Nebulon-Bs possess 12 turbolasers, 12 point defense lasers, 24 fighters, and a missile tube.

Carracks have 10 heavy turbolasers, 20 ion cannons in their standard version. Their anti-starfighter version has 10 heavy turbolasers and 20 laser cannons and sometimes Carracks have 4 TIEs on external racks.

Many of these ships have many tractor beams but I was too lazy to count them.

Laser cannons tend to be more agile weapons than turbolasers but are also much weaker, they are fine against fighters and smaller ships.

Fleet formation analysis: Our right flank (the flank our task force is on) is facing the stronger enemy side in terms of enemy Point Defence and overall firepower, the only benefit is that our flank has one less enemy carrier, so we may face less starfighter resistance.
>>
>>4972032
We need to focus capital fire on those lancers to open up a lane for our fighters and gunships.

>Play the Imperial Anthem and tell those filthy rebel scum to surrender, those still loyal to the Empire inside the rebel fleet to rise up now!
Honestly a good idea, if only because it might cause some chaos. I doubt the spooks will feel very happy about us acting like we are in charge though, perhaps we should ask them for permission first, with the excuse that we can draw their focus off the Onager by acting like we are the big fish, or they might want to do it themselves as supposedly the Intelligence division has a lot more ooomph behind its name than some no name outer rim captain
>>
>>4972032
>Signal your fellow Navy men, time for the charge of the Tin can Sailors.
https://www.youtube.com/watch?v=TjdxiXftjps
>>
>>4972032
>Signal your fellow Navy men, time for the charge of the Tin can Sailors.
It's do or die now. I wish we had convinced the capital ships to bumrush with us, they would have been a great help against those victories. I still think we should get as close to her escorts as possible, to nullify her armament advantage. We use the rebel ships as shields, as it were.
>>
>>4972032
Honestly, we all should've had our fighters out anyway, if this was the ambush spot. I do hope the Onager does work on the lighter vessels though. Goodness knows an opening volley on that lead Victory or one of the carriers may do wonders for this battle.

>>4972056
You're a godsend anon.

>>4972060
We're committed to the charge of the Tin can sailors. We have the element of surprise, we should use every advantage we have.
>>
>>4972001
I doubt even if we took it perfectly in tact, we'd be allowed to keep it or not be tied into some commitment.
>>
>>4972032
>Signal your fellow Navy men, time for the charge of the Tin can Sailors.
>Play the Imperial Anthem and tell those filthy rebel scum to surrender, those still loyal to the Empire inside the rebel fleet to rise up now!
>>
>>4972032
>Signal your fellow Navy men, time for the charge of the Tin can Sailors.
>"Into the fray we go."
>>
>>4972107
I mean, all we really need is some time to move a skeleton crew aboard, then hyperspace away before the spooks catch on. It certainly would be an interesting Hail Mary attempt, but I'm more interested in the ISDs and the carriers as more attainable goals, assuming they aren't instantly blown up by the Onager.
>>
>>4972133
I'm fairly certain unless we took out the power and various other bits of sabotage, we wouldn't be able to stop them from blowing up the shit or them setting it to overload. Maybe ifwe could hostage the crews onboard but then again that requires a level of freedom from our superiors to make such bold moves, or complete disregard for them.

We don't even know how many are onboard.
>>
>>4972149
I'm certain they ain't fanatics for the rebellion, and I'm doubly certain that there would be pockets of Imperial sympathizers, the quiet ones that got overlooked in the chaos or had their friends die in the purge, so they wouldn't blow the SSD (and themselves) up until there was no hope left, and at that point we'd probably gain control of their reactor and engineering at least. Plus, these our our troop theoretically, not the spooks, so they would likely follow our lead instead of our superiors.

And I'd assume a metric fuck ton (hence the likely Imperial sympathizers or being purge beyond effective operation). They're likely not operating full effectiveness though, due to the Imperial purge, so they could be very undermanned.
>>
>>4972032
>Signal your fellow Navy men, time for the charge of the Tin can Sailors.
>SHOUT FOR THE EMPIRE!!
>>
>>4972133
>>4972107
I'm fairly sure if we took the ship for ourselves we'd be hunted down by every rebel and imperial ship from here to Kuat.
>>
>>4972194
Unless we allow the center force to get devastated.
>>
>>4972044
Which is the reason why we should be telling the ISDs to shoot the hell out of those lancers. We don't want them blowing up our fighters.
>>
>>4972083
that was the expected plan, but rule 1 of warfare is no plan survives first contact with the enemy. Their fleet is different from what intelligence expected, sending in our fighters which our current plan is almost entirely reliant on is suicide until we clear at least a couple of those out. We can roll in the fleet as previously planned, but their primary target has to be those lancers before they break off. They don't have capital class shields and should be easy picking to concentrated fire from ISDs.
>>
>>4972220
We need to concentrate fire on the lancers. Dreadnoughts, the Steadfeast, the Ton Falk, the Acclamator, the ISDs, we need to take down those lancers or we'll loose

We NEED our fighters to be able to get through. If our Interdictor Bombers can get to their bridge, we can win. We have Ion Bombs - if those little things do a full run on their bridge, the ship's shields are going down. And then the Onager can kablew it...if our Y-Wings don't do it first.
>>
>>4972220
>>4972262
Don't forget the Victory's, they'll be a big danger to our line ships until we can get behind them. Even then they might be able to reach us with their missiles. I reckon we get our allies to take on the victory's, while we keep our fighters in our ships, we destroy the lancers as we move to the back, then deploy everything once we're safe.
>>
>>4972279
Our acclamator should just missile those fucking lancers to death. It has a bunch of heavy torpedoes, so it should be able to.

We REALLY need to get rid of those lancers. If the lancers go down, we can actually move in with Chatterbox and the Interdictor TIEs to bomb the fuck outta those retards
>>
>>4972043
Support
>>
>>4972280
Missiles probably won't work, point defense is made to shoot them and fighters down, and each lancer has 20 quad laser cannon point defense turrets. They have no capital class shields tho so the main guns will tear them apart
>>
>>4972220
>>4972262
>>4972279
>>4972280
If you lads can stop panicking for a moment, you'll notice that between the two strike craft near the flank of the SSD in front of ups is the weakest point for their escorts, a single lancer. Punch a hole there, and we can avoid most of the other escorts with our fighters.
>>
>>4972341
You forget that the lancers can move. Which is why we need to blow them up. And there's also going to be their fighters. But, if our ISD buddies do their fucking job and scramble their fighters once we get there, we should be able to use use our bombers to attack their bridge.
>>
>>4972346
You forget that fighters are faster than lancers, and if we lower the SSD's shields it's game over for them. We don't need to destroy them all, just the immediate area we're passing through.

Plus, most of their fighters are on the other flank, not our flank, so we may be able to achieve local fighter superiority on our flank of the battle.
>>
>>4972376
>You forget that fighters are faster than lancers,
They don't need to travel that much to get within firing range. In the end, we still need the lancers to be targetted before we can send Chatterbox and the Interdictors in.

As for the attack, i believe it should be in the order of Chatterbox, Defender Squadron, Interdictors, Interceptors, Y-wings and TIE Bombers and then X-Wings.
>>
>>4972384
Actually, i'm pretty sure that if the INterdictors land the Ion Bombs, then the Y-Wings could destroy the entire bridge by themselves. The Y-Wings possess Advanced Proton Bombs, which are stupidly good against capital ships. There's a chance we could take the bellator ourselves, and if not, then the shields will certainly be down
>>
>>4972384
You forget that the more time we waste in picking of lancers, the more capital ships the enemy destroys that are ours. We don't have the luxury of time here to pick off all the escorts, we need those SSD's shields down yesterday.

Also, attack order? That just seems like another layer of bullshit that won't work, why not we just send in the bombers with a fighter escort instead of trying to micromanage the fighter battle, alright?
>>
>>4972400
Sending them in in an unorganized horde will result in death. First we send in the most skiled, then the interdictor, then the masses (interceptors) then the other bombers, and finally the x-wings help protect the rear

It's a battle formation, it's supposed to give the bombers the most protection.
>>
>>4972400
For an idea of how easy it should be to pick them off, they are only about 10 times as durable as an X with less than a quarter the acceleration, none of the maneuverability, and 20x the target size. They should get torn apart in seconds by an ISD's turbolasers.
>>
>>4972421
I never said an unorganized horde, I said don't try to micromanage the fighter duel, give them the general direction of the plan but let the fighters decide the optimal targets.

Plus, I'd rather our masses run cover so that our elites stay fresh for the enemy's 'toys', and sending our interdictor with just the elite guarding it? It may work in a fighter engagement, but I'd rather the escorts have more targets to shoot at that our most elite units at the tip of the spear.

>>4972457
I love how you just ignore >>4971975's analysis on how AA works. They won't get torn up in 'seconds', otherwise what would be the point of fielding them if ISD can rip them to shreds in a second?
>>
>>4972463
The idea would be to send the most skilled ones first to get rid of the toughest enemies, i suppose. Ultimately, what matters is that we CANNOT lose the interdictors. They are stupidly valuable and hard to acquire.
>>
>>4972471
You mean send our most skilled to get killed in the opening stages of the fighter duel. The rebels have their own toys to deploy, and would you rather our elites take care of the toys or get chewed up beforehand by AA and dogfights between their TIE elements? We need to keep our best forces in reserve and out of the major fight until we know where the enemy's toys are positioned, then commit our elite to pick off their elite fighters one at a time.
>>
>>4972498
No, i'm proposing in sending the named character so they can cut through the enemy. If the first group fails, the interdictors will be completely unguarded.

Bombing the bridge is literally our only hope of victory here.
>>
>>4972499
I'm proposing we keep our elites fresh for the real threats against our bombers, but I do understand the need to make some headway. How about this- we keep our elites with our interceptors (because sending them in first to take the blunt of the enemy's fresh fighter force is foolhardy), and when the enemy elite's show up we send our elites to take them out. That alright with you?
>>
>>4972511
We should keep them close to the interdictors, anyway. Really, i'm betting on the bombers to win this fight.
>>
>>4972514
The bombers are the only thing that'll win us this fight, it's just getting them there without us getting killed that's the real problem.
>>
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Rolled 54 (1d100)

>Signal your fellow Navy men, time for the charge of the Tin can Sailors.

You make a loud cry through open comms to both sides, "In the Name of the Emperor, Vengeance for Endor!" The signal is given, and you decide to play the Imperial anthem for effect over comms as well, drowning open frequencies, while hundreds of fighters disgorge from all craft in the area, your own fighters rising to meet the enemy's own clouds between both fleets.

among hundreds of signals and voices in the CAP channels, you hear Chatterbox's tones in a grainy electronic rumble through various jamming systems among both sides.

"This is it boys, set shields to Double front!"

"All Arcs and X-wings, S-foils ot Attack position!"

Waves of copies and affirmatives ring out, and both sides are seconds from meeting, and as they do...

Roll 1d100 for initial fighter skirmishes, best of 3
Base:50
Advanced fighters: -20
Chatterbox:-10
Rebel Pilots:+20

Total DC: 40

Enemy rolling in opposition
DC: 60
Base:50
Rebel pilots:-20
Enemy surprise:+30
>>
Rolled 40 (1d100)

>>4972522
Hopefully I don't roll a one.
>>
>>4972527
Holy fuck I skid in there like a motorcycle.

Also, sorry for forgetting my promise, I'll make it up to you somehow.
>>
Rolled 54 (1d100)

>>4972522
>>
>>4972527
Oh nice.
>>4972529
Nice work on hitting the exact number needed. Like a cherry ontop of the sundae.
>>
Rolled 77 (1d100)

>>4972522
>>
Rolled 1 (1d100)

>>4972522
Rollin
>>
>>4972540
damn you for not rolling sooner
>>
>>4972540
Thank God it is best of 3.
I am not rolling anymore in this thread.
>>
>>4972527
RNGesus shines on us all today, but he paid special attention to you. Though that may not be a crit, hitting the DC exactly is no small feat good sir.
>>
>>4972540
>>4972545
On one hand, I'm happy you were late, on the other hand I am sad that you are choosing to stop rolling.
>>4972544
That reminds me, what is our protag's favorite meal.
>>
>>4972540
>>4972545
RNGesus works in mysterious ways. It was not mere chance that you rolled a nat 1 immediately after the Bo3, but fate itself singling you out. Do not falter, for I bet you are one meant for great RNG mate.
>>
>>4972537
>77
well boys, this is a good one
>>
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Both forces clash with a thunderous smash, as rapid calls of engagements and duels between fighter pilots begin, your own wings using shielded fighters to batter through the first volleys and make room for your Interceptors to maneuver into a dogfight, safe from a dangerous headon. It's frantic, and you can watch squeemishly from here as the furball unfolds, but your own fleet begins her part of the plan, escorting the Bomber portion of your flotilla towards the rear of the fleet.
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>>4972672
I think it's safe to say that B's flank is compromised, what with it being heavily outnumbered and outgunned. I'll give it a round or two before they manage to chew though that. A's flank looks much more sturdy, but we'll have to deal with the escorts as well.

I hope C can get their shit together and their fighters in the fight, because it looks like we'll need the extra fighter support.
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>>4972713
As long as they die down the enemy fighters, we should be able to clear the enemy. They've made a big mistake here, by going out. Now, if they get destroyed, we'll have full reign to blow the bellator up, no biggie.
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>>4972107
I wasn't even thinking of stealing it, though that would be interesting. I was thinking of our Influence and faction rep skyrocketing as a result of re-obtaining a Bellator for 'the empire'.

>>4972133
Yeah, this is more attainable.

>>4972220
I agree the capitals should shoot the lancers, I don't agree that is suicide. We may lose half our fighters based on a similar blitz performed by the rebels at Bespin, though most of our fighters are faster than the rebels there but also many are unshielded, I don't know how that shakes out, but we'll probably retain half our fighters through the initial phase at least, probably more.

>>4972672
The rebels will win the left flank, they have TIE Defenders and Aggressors plus A-Wings vs vanilla TIEs. The right flank seems to be going okay.
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>>4972713
I hate our Admiral already, that shitter could at least send in his fighters.

>>4972728
Yeah, they should've fought under their escorts so their PD could help out.
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>>4972730
>I was thinking of our Influence and faction rep skyrocketing as a result of re-obtaining a Bellator for 'the empire'.

How much would you think that would gain us, assuming we could've pulled it off?

>>4972734
To be fair to the Admiral, we did take him by surprise as well. Still bad form to not be ready to take the initiative in an ambush.

And yes, PD could've helped very much in Force B's position. Shit happens.
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>>4972754
For capturing a Bellator? Going by credit costs or volume of high quality metal and military equipment I'd say literally hundreds of influence, enough for us to build a proper fleet of our own and more. Going by game balance and with the mitigating circumstances of this being Imperial Intels rodeo to run, the fact that other imperials are helping out, the fact that we aren't in command, the fact that we didn't do this independently and the odds are considered even, the fact we didn't wait for the Admirals go ahead, (though he may approve of our zealousness) and the fact that the imperial legion (army troops) isn't technically ours, and probably some other factors, I'd say at best low double digits, maybe 30-ish at best including the influence gain for doing the mission at all. For the rep, probably 1 or 2 levels.

Yeah that too, but I meant the rebels, they are being ambushed, they should fight defensively with their fighters underneath their own PD umbrella not struggling in the empty void in the vain hopes of reaching our bombers.
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>>4972770
They may not be under a unified command (being a mix of Imperial defectors and rebels), and their commander maybe panicking from being ambushed. Either way, we should be able to clear the field, or at least distract them enough to get our force behind the SSD.
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So I'm all for broadcasting that the traitors should switch sides again or that loyalists should rise up if nothing else to sow the seeds of paranoia in the enemies command, maybe we'll luck out and see some turncoats or sabotage
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>>4972828
+1
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>>4972831
I mean, what so we have to lose? Surely we can broadcast as we fight. Surely with all those men there has to be a few loyal men hiding out. Or at leasts some opportunistic shits.
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>>4972828
Sounds good. +1
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>>4972828
I'm fine with that, but surely they'd do that anyways knowing there is a massive fleet opposing them. If the loyalists cannot take control of the ship they are on, then they'll die when we blow them up, that is as good a motivation as any to attempt a mutiny, though some will be lucky if their captain surrenders after the battle is over.
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>>4972828
+1 to this
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>>4972828
+1
I am sure there is a Sun Tzu quote related tot his exact situation I can write down to try and look smart.
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>>4972870
"In the practical art of war, the best thing of all is to take the enemy's country whole and intact; to shatter and destroy it is not so good. So, too, it is better to recapture an army entire than to destroy it, to capture a regiment, a detachment or a company entire than to destroy them."
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>>4972882
That is perfect, keep this in mind lads.
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>>4972882
There we go. Logic dictates there may still be loyal elements in the enemy fleet, and there must certainly be men of questionable moral character who would be willing to switch sides again if fortune does not favor them. As to what to do with them after? Leave that to intelligence.
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Point of fact, we could also state in our broadcast that elements we have already been in contact should begin their uprising now, sure it's a lie but they can't know that for sure.
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>>4972901
I will say that saying that if they mutiny they won't get blown up into melted slag by the onager is a good thing. Loyalists, opportunists and people who'd rather live than die for the rebellion, now those are people who could revolt.

I feel like this would make more effect if we said it after we blew up their fighters, or if the onager made an example and lasered one of the victory classes.
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>>4972910
Well, the sooner we broadcast the better, sow them seeds n that
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>>4972952
It's more so about impact. If we do it too early it might feel like we're desperate. If we do it after we dealt a blow, it feels like we're pragmatic. I think the spooks should blow one of the victories with their onager - that thing is bigger than the whole fucking ship.
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>>4972957
Perhaps you are correct, though I would say the ambush itself is the first blow
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>>4972976
Nah, they still have a motherfucking bellator. If we jump too early and broadcast while the battle isn't decided, it'll feel too desperate

If we say if after we destroy their fighters of turn one of their star destroyers into slag, it'll feel like we have the upper hand. Like, really, these are deserters - blow up that victory class and we might just cause them to mutiny once the offer is given.

We can't jump the trigger.
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>>4972984
In fact, warlord hasn't even given us the option yet. We're waiting for him to make the follow-up, so can we please not ask them to mutiny yet? Let's wait until their morales are lower - i think that the onager REALLY should shoot that victory class there, it'd free us of a lot of pain.

I mean, isn't Ysanne the one leading it? We already know that it's a big laser, we just gotta page them and say our plan.
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>>4972990
I mean, sure, we can wait. We shouldn't be telling the admiral what to do, but we can certainly try our best to eliminate their fighters.

Ysanne is leading Imperial Intelligence, not this operation specifically.
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>>4972996
We literlaly played as her in the beggining, she took the mission of 'Operation Ironclad'

Either way, i don't think the spooks are stupid enough to deny a plan just because it came from a captain. We lose nothing, right? Call them up, tell them to blow up the Victory cruiser so we can try to get the soldiers in the bellator to mutiny, either taking them out of the fight for a good while or straight up getting us the bellator. In the meanwhile, we tear their escorts and fighters to shreds. Surely the spooks will like a backhanded, manipulative plan, right?

And if it's the fanatic leading it, we can just tell him that it'll 'motivate the loyalists in the crew into rising up'
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>>4973010
We played as her so as to choose our own mission, that doesn't mean she's actively micromanaging this battle. Ysanne Is probably still in the galactic core.

And I don't think the spooks will listen to us after we went 'off the rails', so to speak. But if you want to open up a direct communication link so they can yell at us to get back into formation or it's insubordination, go ahead.
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>>4973031
We're following their plan though? The plan was to attack at the flanks. We haven't left them to attack the back yet. Point is, we should tell them to blow that thing instead of letting the onager sit like a goddamn duck

If the death star had enough fuel to take out multiple ships in a battle, the onager can take out a victory.
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>>4973031
>>4973010
I don't think Ysanne is in this battle but I don't think she's in the core either.

>Unfortunately, this isn't something so easily done without the compliance and safe lanes of before. Whereas just a few months prior you could have ordered aa fleet of Star Destroyers to whatever operation your bureau desires, you have only limited options of transport for your own operations.

>The plan is set, and you've gathered forces equivalent to an understrength fleet in the Rim, with cargo holds full of your latest toys.

She's on the move. Those are quotes from the second post of this thread.

However, I think the admiral is the only senior leader at this battle, he just happens to be aligned with the spooks, this does not mean the spooks present here can command him, just that Ysanne can.

Also, we don't know how long it takes for an Onager to recharge, you could end up wasting a needed shot to either blow up the Repressor or lower its shields.
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>>4973044
While I agree with the Onager plan, we're not in any position to be dictating the battle. We're just a Task Force Captain, not an Admiral, and we're more liable to ruffle their feathers than we are convincing them to listen and follow a plan of a captain they never meaningfully interacted with before.
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>>4973052
The wikia says they could be fired almost simultaneously one after the other. They were powered by kyber crystals.
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>>4973054
A good plan is a good plan, telling them "Hey, why don't you blow up this ship not only to get some trouble off our back but also to incite the people in the repressor to mutiny?" should probably result well, right? It's a good idea, so no loss in trying to give it to them.
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>>4973068
Worst thing that'll happen is the admiral ignores us and we tell them to mutiny anyway. Results speak for themselves after all, though he may be a little mad after the battle's done.
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>>4973088
Results are results though
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>>4973052
>>4973054
>>4973063
>>4973068
>>4973088
>>4973121
Every man aboard the Bellator is a traitor already, only the dumbest ones will expect any clemency if they turn their coats again. Even if they still have Imperial sympathies it's quite clearly in their best interest to fight for the ship they're already on. It's a moot point anyway since the Onager's not under our command and no one here has any outstanding reason to heed our advice.
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>>4973404
Eh, I'm sure there would be some who would still fight.

I'm really just waiting for the next update desu.
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>>4973404
I'm not even that concerned with this action, this whole discussion shifting to make this "make the loyalists rise up" thing work by getting someone who outranks us to change their plan and fire on the victory in order to demoralize them before demanding loyalists come outta the woodwork when we just attacked before the Admiral gave the order is all kinds of complicated, I don't know how it became a central discussion or major part of our plan. I mean sure, we can do it easily, as it is just a few minutes spent talking, but we are having a lot of discussion over an unlikely addition to our current actions. It simply isn't that likely to work, the admiral will probably say no, and the loyalists if there are any probably won't be that effective or would attempt to rise up without our prompting.
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>>4973462
Boredom and Anon autism, I'm sure it'll calms down some with an update. Regarding attacking without admiral's orders, I was thinking we may have fucked up the admiral's plan (assuming that he had a trick up his sleeve that didn't involve us dying), but when I kept thinking about it, I figured it would've ended in a hard fight anyway, but this time with the rebels taking the first shots and us losing the element of surprise. I only hope we took the correct action here.
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>>4973470
There may have been some secret contingency that was redacted that he had up his sleeve, but they shouldn't have redacted it from the dossier if they wanted us to maintain high morale and obey orders exactly as given when they reveal in that same dossier that 80% of us dying is acceptable to them.
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>>4973480
I wouldn't be surprised if they did have a secret contingency, but they certainly wouldn't have told us about it unless we had a higher rep with the spooks I'm sure.
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>>4972672
You know the absolute Chads of this dogfight? The Imperial Bomber squadrons. I see some of our fleet's bombers stuck in that dogfight (especially on B's side), and you gotta admire the brass balls it takes to commit those bombers to the fighter duel (whether it was wise is an entirely different question). I do hope that they won't get wiped out in this battle, because they are the true underdogs of this fight.
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>>4973535
To be fair on those bomber pilots they are throwing themselves in there knowing they do have homing concussion missiles on board so they can easily fuck up a distracted rebel pilot.
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Stuck gettin work alot this next few days, will continue battle tonight in about 6 hours
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>>4974134
You may post when ready, Warlord.
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>>4974134
>nearing the 7th hour
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>>4974330
>>4974525
Soon we will witness the drawpower, of this fully operational and refreshed Draw-QM
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You, are Chatterbox, and you are fighting like mad. It's your first real experience using a TIE Defender, and you love it. You've shot down your own share of 3 X-Wings already. While yoiu expected alot of decent off pilots, it seems intelligence cut corners and grabbed the zealots for your interceptor squadrons, alot of em are fresh, and you've been trying to guide em in this furball. Hell, you can barely keep up in a fight with this many ene- You turn hard, Jinking out of an X-wing's barrage, before watching it zoom off with 3 interceptors.

If it wasnt confusing enough, those TIE Aggressors have been confusing the hell out of your own men. You saw 2 interceptors get on the rear of one before getting obliterated earlier, and you intend to prevent that mistake from being done by as many as your could, firing a quad burst of your blasters into the ship before it could run off to get more prey.

At this point, the battle is faring well though, with your own squadrons remaining ahead of the enemy in the fight, beyond their elite Aggressor squadron, until you see a red blur pass you by...

>Chatterbox has been engaged by an enemy Ace, rendering his bonus cancelled out. Both will be rolling on the side of the battle as it continues to settle their face off.
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>>4974554
Well, this will be interesting. Hopefully we ahead enough to win this fighter duel without our Ace.
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>>4974554
You are Captain Caimes once more, and you are watching your fighters rend the enemy on the field, though the left flank is flagging. You see the Smug Bastard of an Admiral you're serving launching his own TIEs, a mixture of Interceptors and Avengers, but leaving them defending his own force, "As a measure to defend the Lynchpin of the plan" my ass. Captain Cuner and his Exactor are remaining behind, dumbfounded by your advance, but he isn't going to stop you. With your fleet advancing, you see the enemy right wing begin stretching and lagging behind to form an extended battle line against you. As well, a handful of corvettes have broken off and begun heading towards your ongoing little skirmish lines. They could wreak havoc among your fighters if they go in unopposed, but any vessels we send in right now may become targets of the Bellator's wrath.


>should you send vessels to intervene? if so, which ones?

>We need the firepower for our attack on Repressor, conserve our numbers for now.
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>>4974577
>Send in the XGs, and tell that lone Sa bomber not nominally under our control to fall in with the XGs, and commence a bombing run on the incoming enemy escorts

This'll give the rebels trouble, and it keeps our capital ships out of the SSD's line of fire. I do hope that fighter flank rolls up the rest of the rebel fighters.
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Not an expert on naval conflict but I feel like we need to get that chicken shit admiral on the horn and convince him to send some squadrons through the center where our attack is faltering while we begin orienting our strike group to begin harrying the outer most ships defending the big boy so that once the furball is dies down, bombers have a better shot at making it to the capital shit and can work on dropping its shields. That is explicitly stated to be our win condition here.
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>>4974577
>We need the firepower for our attack on Repressor, conserve our numbers for now.
Slowly withdraw the fighters to us if those corvettes get to close. We'll win the fighter battle on this flank as long as we don't act too foolhardy. Let them come to us, if they venture too far from the Bellator they're dead meat anyway.
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>>4974585
>Not an expert on naval conflict

Welcome to the club. Unless you want to insult and shame the admiral into mobilizing his fighters, I this your best chance is encouraging the fighters themselves to act in common defense of this Imperial fleet, or else their brother fighters will die protecting them while they did nothing to help save them. It may not work, but I think that's your best chance of getting some of them into the fight.
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>>4974593
I think we can do a good stalling action with the XGs and that freed up Sa bomber. It may not sink the escorts, but it may delay them enough for our fighters to roll up our flank and try and save B's flank.
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>>4974596
An appeal to the fighter pilots honor as Imperials might work, given that a lot of fanatics were scooped for this mission. An appeal to reason might help. If it gets to the point that those ships are critical for the defense of our back line, we already lost. Right now we are in the best position we will be in for an aggressive push. Our forces are supposedly an evenish match but we have initiative for the time. We have a positional advantage but that will evaporate if we let them stall long enough and neither our attack group or B has the ability to withstand a knock down, drag out fight. But what do I know.
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>>4974596
We don't want to sacrifice our fighters or our bombers, remember that. They're one of our most important assets, and will be of immense use in future battles.
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>>4974607
I think your analysis is correct. It's certainly worth a shot.

>>4974608
While I remember that, just keep in mind that fighters are more replaceable than capital ships, and should it come down to the wire, the bigger ship is more valuable.

Of course, if the enemy escorts engage our fighters uncontested, our fighter will take heavy losses and won't be able to roll up our flank fast enough to help out with B's flank, potentially wiping our fighter force. There must be a bomber response, however small.
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>>4974614
Do bombers work against escorts though? I thought they need frigates to counter them. Escorts would chew through bombers the same way they would fighters.
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>>4974616
If I remember correctly, the rebel bombers at Bespin ate though the escorts and crit the ISD. They should be able to handle it, or at least delay the escorts long enough for our fighters to finish our flank, which is my main worry at the moment. We can send our headache frigate to deal with them, but we risk the SSD involving itself and blowing up our Headache, which may be better used when we punch though the enemy escorts covering the SSD's flank.

I say we take the risk that our bombers get chewed up if it means we win our flank's fighter duel.
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>>4974628
>I say we take the risk that our bombers get chewed up if it means we win our flank's fighter duel.

Agreed though I would say it as when we win the fighter dual, take the opportunity to strike with everything we can. The only way we kill the shields of the main target without using bombers is by overwhelming it with fire from the various SDs we have, a costly endeavor. How ever I do recommend either closing the gap once we can, or holding back completely. A ship of that size will be able to outdistance us with its fire while we can't do shit so either go all in and try to sweep the pickets or keep out of range. A lukewarm option chosen here costs live and weakens our position. What we really need is coordination. We have 3 elements to this attack. The rebel scum are locked into one for now. Unfortunately the commander of this Op seems dumb enough to be a fanatic but smart enough to try and protect his own ass, so no clue if a real plan will come about unless we make it via force of will and charisma.
Just jam it in is the take away.
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>>4974628
I suppose. I'm just not sure if we should risk it if we need the bombers to take out the Bellator. I still think we should pull the rebels fighters and escorts away from the ship towards us so we can destroy them piecemeal, we still have an ISD backing us up for now. But as long as we can destroy the Bellator, I guess anything's fine.
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>>4974671
I think it's safe to say that the real plan is for us to smash our force against the SSD while he sits pretty. We should endeavor to to at least convince some of the admiral's fighters to engage in the greater fighter battle.

Considering our main objective, there seems to be three avenues of attack open to our bombers. Smashing though the rear escorts with our capital ships to reach the SSD's ass, going though that Strike cruiser behind the forward Victory, or though the space devoid of escorts in front of the SSD. Either way, we must achieve fighter supremacy before we attempt to run though the escort screen.

>>4974683
It's only our two XG squadrons, plus that one Sa bomber squadron not nominally under our command. A fraction of our bomber force for the handful of escorts trying to assist the rebel fighters. If we manage to roll this flank quickly, there still may be time to save B's flank from falling, saving many more Imperial fighters and achieving Imperial fighter supremacy, allowing our bombers force free range of the battle space for the most part.
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>>4974577
Also, are we the only significant bombing force here? What if we took a bunch of bomber losses? Protecting the 'lynchpin' my ass, they really have no contingency plan if our bomber force fails, except to try and grind into the enemy with their ISDs, is that correct? This admiral is a real piece of work isn't he?
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>>4974705
I feel like that last option is not great. I assume the Super Dreadnought has most of its guns pointed forward, if it had amazing broadsides and point defense, it would not need so great of a flanking force to protect its sides.

Clear our flank of fighters then depending on if we can get B and our center corridor reinforced via C's interceptors either rush the picket and go all in or let B close and do it for us due to more SDs which will hammer the frigates if the fighter screen is dispersed and force the big boy to orient on them if my assumptions are good.
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>>4974683
Also, the XGs have shields and are considered a convoy raiders, so they should do well against the escorts and come back to us relatively intact. It's only the more maneuverable fighters such as the X-Wings and the like that they don't do well against.

>>4974713
Going with what Sperg Anon depicted where their shield generator are located, it's probably our best move to attack from behind and move our bombers up from there, if we want to avoid most of the SSD's PD. We do have shields on most of our bombers however, so running the PD gauntlet wouldn't be as bad as it would be with our unshielded bomber squadron.
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>>4974683
Thinking more on it, it may be prudent to try and 'shuffle' the dogfight away for the advancing enemy escorts, and slightly towards B's flank if we can.
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>>4974577
>>We need the firepower for our attack on Repressor, conserve our numbers for now.
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>>4974577
>We need the firepower for our attack on Repressor, conserve our numbers for now.
Slowly move the battle closer to our ships and PD.
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>>4974577
>>4974577
send a group of Starwing gunships and have 2 groups of fighters break off to screen for them, they are made for taking on small capital ships, keep their point defence distracted by taking potshots at them with our torpedo boat since the range of torpedos is really long
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>>4974577
also that damn Onager needs to start putting the hurt on their mid sized ships while it still has the range advantage, if their brass has half a brain they are gonna be coming right for that damned thing
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>>4974735
True enough. As long as it's the gunships and not the bombers we'll be using against the Bellator, that does sound like a good plan.

Switching from this>>4974593 to this>>4974581

Though I still think we should pull the fighters back to us just to bait them closer to our ISD as well.
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>>4974593
+1
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>>4974593
I'm going to +1 this, we CANNOT let them take down our fighters, and if the corvettes approach it'll be a massacre

Plus if they get cocky and follow us, they'll be torn apart by our Point Defense fire.
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>>4974779
Well judging from the lack of an interdictor in our fleet… it may be that the onager has been modded to act as one and thus doesn’t have the energy to fire whilst it’s keeping the rebels in system… thus is just a theory though. Will have to see what the QM says.
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>>4974593
Aye, writing
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>>4974782
Yeah I’m in agreement pull out fighters back to lure their corvettes in range of our ISD and escorts and send in our XG-1 star wings… they have the firepower to deal with the corvettes and the sheilds and armour that if they do attract enemy fighters they atleast stand a chance unlike the TIE bombers.. Now I’ll put this up to you Annons but should we throw in our Crusader AA corvette into the fray if we lure the rebel fighters?
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>>4975043
Darn beat me to the draw.
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Rolled 44, 51, 21 = 116 (3d100)

You decide to press on and signal to your wing Commanders to make a fighting retreat towards your group, and avoid the corvettes. After a few seconds, affirmatives flood back from wing commanders, or their replacements if they'd been lost, but Chatterbox remained silent, and his squadron isn't pulling back. Checking the tactical screen, you see he is currently busy stuck in a 1 to 1 battle with the enemy Defender squadron. Weirdly, the Corvettes and other squadrons seem to be content to continue skirmishing, he may be engaging some sort of bigwig who wants to put him down personally.

>Roll me 2d100, best of 3. 1st roll is for the bigger picture, of your forces performing a fighting withdrawal, 2nd is for Chatterbox's battle.

withdrawal DC: 50

Dogfight DC: 50

The enemy ace is rolling 1d100s, best of 3, to face off against chatterbox. Whoever rolls the most successfully wins the round, first to win 3 rounds wins the Dogfight.
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Rolled 43, 25 = 68 (2d100)

>>4975262
Good quest, finally caught up
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Rolled 7, 91 = 98 (2d100)

>>4975262
>>
Rolled 62, 20 = 82 (2d100)

>>4975262
>>
>>4975265
>>4975270
>>4975273
So a 62 and a 91?
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>>4975274
If so, we won, good
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That good feeling of us playing Fleet Command and Chatterbox playing Ace Combat Spess Edition.
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>>4975324
Wait a second. Does this count as 1 Round or do all our rolls count as the consecutive 3 rounds?
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>>4975334
It's 1 round, we won that one. Now there's two left. Well, considering we've succesfully withdrawed, there could be a chance they could try to retreat once things turn sour for them.

He's a damn good pilot, i've gotta say. And now, with the best fighter in the whole fucking galaxy? He's a goddamn nightmare to the enemies.
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>>4975334
I think round 1 he aint finished yet and I doubt he's gonna go down that easily... given every other rebel is ignoring their fight.... I say if chatterbox does win this though I say he deserves some custom marking's on him and his squadrons craft.
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>>4975346
>>4975348
Ok, phew. For some reason my brain kept telling me that our three rolls were for all three rounds. Thanks for clearing it up guys.
>>
You know, i'm wondering, what are we going to do after this mission? I mean, i don't think that the spooks will have another mission, and we definitely don't want to offer to get one - the ISB is going to implode very soon.

There's the offer to go to anaxes, and i guess that's where we should be going...but at the same time, the more time we wait, the less possible it'll be to carve out our own kingdom, and anons seem to agree with that as a goal

Since, you know, it's the only way to become relevant on our own.
>>
62 and 91, writing.
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>>4975374
We can't fuck off on our own yet, we don't have enough ships and manpower to maintain our own independent state, nor do we have a way to replace losses yet, we need to get high enough up in the hierarchy to be recognized as one of the official imperial remnants or just enough followers, material, and credits to move to that one sector and secure and sustain it.
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>>4975388
Politicking in the Core is a nice career maker right now, if you can rally the power and men to your clause. Alot of those higher Noble families sure do have alot of money and influence right now after all.
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>>4975392
>>4975374
Then I think we should do this, then return to the outer rim around the time the Eriadu Authority starts to implode to prevent the New Republic from sweeping over our desired territory and to absorb the dying Eriadu remnants and secure that one sector, after that maybe we can get back in contact with the Duchess and make a family and from there duke it out with the rebels, various criminals and other remnants.
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>>4975408
>around the time the Eriadu Authority starts to implode
That would be 5 ABY, anon.That's less than a year. Fuck, it could be a few months away. In fact, how much time has it been since endor?
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>>4975416
Also, i don't now what you mean by secure the sector, the sector we want (Khartaakh) is way, WAYYY east of eriadu. We have no actual hope of reconquering the figg lands, and chances are, if they haven't been ousted by the rebels the figgs will probably be back in charge, but as members of the republic.

I mean, they're rich. So it really depends on what the rebels do with them.
>>
Anons are we still planning to clam that separatist foundry world talked about in the last thread after we spent time building up our own personal forces to take it or defend ourselves on our way there and hold it
>>
>>4975419
>the sector we want

You don't speak for everyone.
>>
>>4975431
>separatist foundry world
Well, no, that's not what it was

You see, more specifically, we were planning to take the khartakk sector, which possessed, among it's worlds, Lok, the homeworld of the pirate Nym, who had built an gigantic factory that IG-88 used to build droids.

Our plan was to take that sector because it was controlled by pirates (not the republic), it had an ord world (which means a fuck ton of free ships), lok (with it's factory compound) and a bunch of other stuff. For example, there's Maramere, which has motherfucking stygium crystals - you believe that? One of the only sources of them in the universe.

You know, the crystals you use to make stealth devices? We could actually fucking make the TIE Phantom...and have it within our goddamn pay range. I mean, can you imagine Chatterbox with a TIE Phantom?
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>>4975439
No, the big amount of people who agreed with it in the original thread do.

Unless, you have a better idea?
>>
>>4975442
I don't recall you having overwhelming support nor do I recall a vote being held on these metagamey plans of yours.

Honestly the autism in the quest is becoming terribly exhausting.
>>
>>4975444
>I don't recall you having overwhelming support
There were a lot of people supporting it, indeed. And what fucking vote, retard? You hold a vote when it happens, not everytime someone has an idea.
>metagamey
>hurr durr blanning ahead is medagabing!!!!

>Honestly the autism in the quest is becoming terribly exhausting.
This is a strategy game you absolute mongoloid, why the fuck are you reading a political strategy quest if you hate planning? Go play fucking skirmish or something.
>>
>>4975451
>And what fucking vote, retard? You hold a vote when it happens

Precisely, now stop pretending your plan is what we are doing.
>>
>>4975459
Do you know what the word 'plan' means, you baboon? People have generally agreed to it, ergo, it's what we're going with in discusison unless someone gives a better idea that more people agree with.
>>
>>4975459
>>4975451
children please nothin is set in stone, especially the details of the galaxy's political situation. Wouldnt be fair to let someone walk through the lore with that much knowledge of the future anyways.
>>
>>4975466
None of my plan requires knowledge of the future, though. It's all about stuff that happened a lot of time ago - like the existance of an ord world, or maramere, or Nym's Factory Compound.
>>
>>4975482
>arguing with the QM

Anon pls
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>>4975485
Are you retarded? Do you actually consider that an argument? That is a fact - none of what i planned for requires knowledge of the future, just knowledge of things past, and things that should be available with research. Ord Worlds are literally named Ord Worlds, Nym is a well-known pirate who worked with famous people and there was a literal battle on his compound, and maramere was a confederate stygium depot.
>>
>>4975419
I never said reconquer Figg territory, I just mean once we have a polity of our own, we can invite her over if we still desire to go serious with her. We don't have to come back before Eriadu implodes, I just mention it because I want to stop the New Republic from expanding too much or getting to close to that one sector anons pointed out as being a good location to set up shop. Remember QM did say there would be canon deviations.
>>
>>4975503
It doesn't however take away the fact that entire system does have established history. But the point that anon's trying to make is the QM could quite literally make that shit not exist in the way you intended. Or have it be a political/strategic challenge instead of casually (by imperial standards) waltzing right in there and putting up our own flag.
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>>4975515
>quite literally make that shit not exist in the way you intended.
According to the QM, we follow Legends history. While things may change, that means that up until the game started, history went on the same way, right? I mean, so far, i havent seen any pre-endor change.
> of casually (by imperial standards) waltzing right in there and putting up our own flag.
Are you fucking kidding me? NYM is waltzing? Nym at his prime would be a final boss. The only reason i believe we could take him down is that he's been clearly getting weaker overtime, considering what the IG did.
>>
>>4975510
Oh no, i agree, but i'm saying that eriadu has nothing to do with it. Eriadu is doomed, there's nothing we can do to stop it from being taken. As far as that sector goes though, i DO believe we should go there as soon as possible.

The problem is that we need the necessary funding and men. So i guess we have to head to anaxes to go get the remnant to hand us over some resources...before we fuck off

We need to time that well, though. For example, a coup by a crazy bastard like Ysanne. At that point, we could fuck off with our fleet and say 'not the empire anymore'
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>>4975523
>Are you fucking kidding me? NYM is waltzing?
Well yes, I'd waltz too if I heard Old Man Creamy Sheevy bit the fuckin dust lmao.
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>>4975482
But the issue is moreso all that may be true but the average person doesnt know all this, plus there may be ppl whove had that idea anyway if its that easy to know
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>>4975570
True, but we are hardly the average person.
>>
Well, I'm fine with going where ever there are opportunities but, I dunno how many sectors are as ideal as that one that that one anon found. Still, there is plenty of the quest left, who knows where we may end up.
>>
>>4975593
Really
>>
Casuality lists for turns 1-2 not including the fighters that are hanging back. All whole numbers are whole squadrons when that whole number is not followed by a fraction, all fractions are the fractions of the type of star-fighter squadron destroyed which will be preceded by a whole number to denote how many fractions of a squadron type have been destroyed. Example is, 3 3/4ths TIE fighters squadrons, meaning 3 TIE fighter Squadrons have had 3/4ths of their fighters destroyed. The reason for this instead of simply saying some like 2 TIE fighter squadrons has been lost or something is because I want to count the losses to separate squadrons rather than rounding them all up.

Task Force Caimes has lost 2 1/4ths and 1 2/4ths TIE Interceptor Squadrons.

The enemy right flank started with 7 TIE Fighter squadrons, 6 X-Wing Squadrons, 1 TIE-Aggressor squadron, 1 TIE-Defender Squadron, (Ace) and finally 1 TIE Interceptor squadron.

They have lost 3 TIE Fighter Squadrons, 2 1/4ths TIE Fighter Squadrons, 2 2/4ths TIE Fighter Squadrons, 3 1/3rds X-Wings squadrons, 1 1/4th TIE-Aggressor Squadron, and 1 2/4ths TIE Interceptor squadron.

The friendly right flank started with 10 TIE Fighter squadrons, 2 TIE Interceptor squadrons, 2 TIE Bomber Squadrons.

They lost 1 TIE Fighter Squadron and 1 1/4th TIE Fighter squadron.

The enemy left flank started with 3 A-Wing Squadrons, 5 X-Wing Squadrons, 2 TIE-Aggressor Squadrons, 2 TIE Defender Squadrons, 8 TIE Fighter squadrons, and 2 TIE Interceptor squadrons.

They lost 1 1/3rd A-Wing squadron, 2 1/3rds X-Wing Squadrons, 3 TIE Fighter Squadrons, 4 2/4ths TIE Fighter squadrons, 1 3/4ths TIE Fighter squadron, and 1 2/4ths TIE Interceptor squadrons.

The friendly left flank started with 13 TIE Fighter Squadrons, 2 TIE Interceptor squadrons, and 2 TIE Bomber squadrons.

They lost 3 TIE Fighter squadrons, 1 1/4th TIE Fighter squadrons, 3 2/4th TIE Fighter squadrons, 2 3/4th TIE Fighter Squadrons, and 1 TIE Interceptor squadron. There is 1 TIE Interceptor squad that looks like it had 1/4th killed but I think it is just covered by the enemy icons.
>>
Basically, as already mentioned by someone, we are crushing the right flank and are getting crushed on the left flank
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>>4975799
These numbers along with our previous battles just feel like it's cementing our character as a carrier commander with all this experience he's getting, along with the help of his number one pilot
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>>4975818
We are no normal carrier captain. We are... THE SWARMLORD!
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>>4975801
The enemy left wing only has a couple of x wings, so I don't think it matters too much if they lose there. If we wanted to, we could try signalling them to move closer to us so we can help them out and form a massive fighter force, though we better watch out for those Victory's. Overall, I think the plan is going quite well so far. If the rest of the fleet joins in, we'll be in a very good position, though knowing the admiral that is unlikely.
>>
>>4975799
Based analyst anon. This quest wouldn't be the same without you.
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>>4975855
I don't entirely agree, I'm not sure if I formatted my analysis poorly or you misread it or you missed some squadrons on the image when you looked, but they have 5 X-Wing squadrons on the left though some are damaged, 2 TIE Defender squadrons, 2 TIE Aggressor squadrons, plus a handful of TIE Fighters and Interceptors, plus a bunch of mostly intact A-Wing Squadrons.

The A-Wings have concussion missles, the X-Wings have proton torpedoes, the TIE Defenders have two missile launchers with proton or concussion missles and heavier laser cannons (4) plus ion cannons, the TIE Aggressors have concussion missiles, etc, etc.

The point is that they alone can definitely damage the more mobile forces on the left trying to come with us into the enemy rear, they could even threaten the ISDs.

Even worse, do not forget that I didn't count the star-fighters that were held back, there are 3 Y-Wing squadrons held back on the left and 4 on the right. They could be sent in after the enemy clears the field of fighters on the left and they could easily kill all the big ships alone if escorted in by the others.

The point is, due to either our lack of coordination with the admiral and/or the admiral's own incompetence and lack of initiative and poor reaction speed, we are actually fighting the starfighter duel piecemeal and did not get our numbers advantage that I predicted. We'll win our flank in all likelihood but we could suffer elsewhere. If the admiral had send in the starfighters his group controlled, this probably wouldn't have happened.

>>4975876
Thank you.
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>>4975891
Ah, true enough. Damn fool. I can't see any way of saving that flank in that case, though I don't think they'll be utterly destroyed by whatever remains. I don't suppose we could order the admirals fighters to the battle? He'd probably countermand whatever we say though. Perhaps we get in contact with the other flank and advise them to take a wider angle approach, to pull the fighters away in pursuit or withdrawing back to the rebel force. That's the only way I can see us nullifying that fighter advantage over there, though it essentially removes them for a good part of the battle either way.
>>
>>4975932
>I don't suppose we could order the admirals fighters to the battle?

I think there is next to no chance of this being possible. The only times this seems to be possible are when a fighter squadron from another ship is either placed under our command because we are taking part in a important maneuver where we would be the closest commanding officer attempting to achieve a objective that is similar enough to that squadrons objective for it to consider obeying us over others, (those closest to the fight having the most relevant info, etc, etc) if the squadrons mothership died and command passed to us, or some combination of us controlling most of the other remaining nearby fighter elements and being the most competent commander still alive and around like at Bespin.

>Perhaps we get in contact with the other flank and advise them to take a wider angle approach, to pull the fighters away in pursuit or withdrawing back to the rebel force.

The enemy fighters will probably just outspeed the Dreadnought naval captains we met with earlier who are doing this "attack the rear" maneuver with us. If they get lucky and win the PD vs fighter roll then they shouldn't have too many problems against the escort ships, the toughest fights being against the victory, the assault frigate, and maybe the strike cruiser, though they should just go around them if they stick to the plan and aren't countered.

According to the Dark Force Rising EU novel 3-5 Dreadnoughts can actually outgun a ISD-I. so 2 plus 4 Arquitens should be able to handle literally everything on that flank except the Bellator itself. The problem is the fighters and bombers.
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>>4975570
How many torpedos does our Acclamator have? If we aren't low on them for whatever reason, we should have it firing at their PD ships and small-medium capitals, if only to take some of their PD attention off our fighters or potentially score a lucky hit or 2. Capital size torpedos are pretty long range i would assume, right?
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>>4976040
100 in total from 2 tubes
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>>4975891
Yeah the rebels are crushing the left flank hard... If it keeps going that way as you mentioned they have a lot of fighters with heavy ordinance and bombers in reserve.... Now if the captain of the victory class is smart he'll set his concussion missiles to airburst or proximity fuses to defend the ISD's... (if he has advanced concussions aboard then send em to track individual fighters)

If the left flanks fighters completely collapse I see the rebel fighters going for the lighter targets first (the Arquintens and dreadnaughts) whilst their bombers make a run on the 2 ISD's and the victory. Although I could see the Arquintens at least causing some damage to the fighter swarm as their quad laser batteries are more suitable to tracking fighters than the cumbersome turbolasers on the other warships.
>>
Expect post in 4 hrs am at work
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>>4976333
>Triple trips, and it's threes as well!

Man, I wish that was made for a bigger, more important post. Oh well, it's a good set of trips anyhow.
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>>4976329
I think the best thing we might have going for us now is that us threatening the dreadnought should hopefully be more important for them than destroying one of our three wings. If we can get into an advantageous enough position, with local 'air' superiority, then they might withdraw what fighters they have left to attack us and giving that flank some breathing room. It depends on us really rushing in there though, but I believe we can do it.
>>
File: Operation Ironclad.png (31 KB, 2000x2000)
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extra 4 hours late, unintended.

Another one down, Chatterbox makes note of, to himself. He got a lucky turn in, and put enough Ion fire to drop a Defender's shields, before his squadmates put it down and he could refocus.
------------------------

You watch as your wings manage to force a skillful retreat closer to your formation, and a few salvos from your Acclamator's Torpedo Tubes convinced the corvettes to stay elsewhere, after one ripped a Cr90 in half. The enemy fleet is advancing, and pretty soon you'll be direct flanking it, and you begin seeing Jade lances of Superheavy Turbolaser fire from the Bellator firing at it's maximum range towards the ISDs along both flanks. The wings thus both begin closing, seeking to return fire.

"Gentlemen, I am preparing an opening Lance shot with the Onager. All ships remain clear of the firing perameters I am sending."

>Your flanking force has remained unengaged, while the Onager is preparing a Salvo of it's Super Turbolasers. All vessels within the cone are possible to hit, roll me 1d100, best of 3 for it's effect.

As well, decide orders for your Force.

>Give me orders for what to do next. Continue Advancing to the rear or move to engage the Escort fleet.
>>
Rolled 20 (1d100)

>>4976773
>>
Rolled 64 (1d100)

>>4976773
continue the advance
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Rolled 8 (1d100)

>>4976773
Continue advancing to the rear. We must complete our plan.
>>
Rolled 46 (1d100)

>>4976773
>Continue towards the rear, we cannot get caught in the Bellator's arcs of fire, once we are clear of most of its firepower we'll engage the escorts who attempt to stop us from attacking the rear and bridge of the Repressor.

>Tell Chatterbox to get clear of the Onager's attack.
>>
Rolled 47 (1d100)

>>4976773
Continue advancing towards the rear, though start to angle our ships a bit towards the enemy. Dispatch our XG's around the side to be on standby to engage those escorts.
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>>4976783
+1
>>
Rolled 43 (1d100)

>>4976773
Follow the plan
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>>4976773
>Continue Advancing to the rear
>>
Rolled 76 (1d100)

>>4976783
Support this plan
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>>4976773
Keep moving to the rear, get a bit more distance from those broadsides, if it can hit the ISDs from there it can probably hit us too. Get that one squad of fighters near the firing arc a bit further away, we don’t want them pressed into the killbox if another squadron engages on them
>>
File: Operation Ironclad.png (23 KB, 2000x2000)
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A scything Green Beam emerges from the Center of the Onager, cleaving its way through a Victory II and an assault frigate as though it was shot at a sheet of cloth. The Repressor's shields crackled with the fierce onslaught of the beam sweeping over it, but remained steady against even that terrifying power.

Regardless of how well that does to even the odds, it appears the enemy picket is breaking off to engage you. This could be a problem, but the enemy fighters are running thin, maybe you could send in your bomber force to thin their herd out before contact.

>Send the Bombers around the dogfight to hit those vessels.

>Keep formation tight, we will continue along the path, even if they hit our flank.

>Turn and meet them head on with everything

>beyond that, roll me 2d100, 1st for the results of the beginning exchanges between the ISDs and Bellator, and 2nd, for the ongoing dogfight between the Aces

Chatterbox-1
Red Nexu-0
>>
Rolled 30, 43 = 73 (2d100)

>>4976892
Send the XG1s to the dogfight to try and mop up some of the stragglers so your fighters can refocus on the enemy's capitals.
They aren't space superiority fighters due to less maneuverability, but they can probably help mop up now that we have fighter superiority. They are know for their durability, so their shields can probably tank most of whatever they have left now that the fighters have been dogfighting for a bit, meaning they have probably expended most of their fighter to fighter ordnance.

The quicker we can mop up those fighters, the more of an advantage we have against the small-medium capitals.

Keep our core formation tight and moving forwards, but pull further away (towards the top right on picture) to stay out of the Bellator's broadside arc and try to pull its picket ships into a range we can engage them without having to worry about it.

Keep up the slow roll torpedo fire from the acclamator, we don't want to waste too much ammo but we do want to keep pressure.
>>
Rolled 86, 75 = 161 (2d100)

>>4976892
>Send the Bombers around the dogfight to hit those vessels.

This is going to get retarded quick.
>>
Rolled 28, 81 = 109 (2d100)

>>4976921
Support
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>>4976892
>Turn and meet them head on with everything
But DO NOT move any closer to the Bellator.
Also instruct the star destroyers behind us to get their rear in gear.
>>
>>4976921
>>4976922
>>4976923
>86, 81

Not bad. If the picket flank comes closer, we really don't have anything good to fight them off with. Pur best chance at winning this fight is rolling our fighter flank and then sending in the bombers on that SSD when the rebel escorts extends themselves to far to properly support the SSD's flank against our bomber runs. Very risky, but I do think we'll only get out of this intact via surrender of the enemy fleets after we blow the SSD to stardust.
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>>4976892
>Continue on course, signal the ISDs and request they move up to support.
We have a serious opportunity to completely blow their flank wide open, we need to seize this chance. Those ISDs barrelling down their open flank could be the break we need to decisively seize the initiative.
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>>4976892
>Continue moving to the rear, but turn in order to face them before they get within effective turbolaser range in order to fight them. Do not move towards the Repressor in order to do this however, simply turn our formation to face them.

I think we should fight closer to our Task Force's capital ships rather than closer to them, remember they have a bunch of lancers and smaller escort ships, so sending in our fighters, even shielded ones like the XG-1's may not go well, we need to conserve them for our attack on the Repressor itself.

If our fighters fight in effective range of our own turbolasers our ships are actually superior I think to theirs, we have an Acclamator, a Dreadnought, an MC40, (Good shields, decent armament) and a Vindicator, we can absolutely take these escorts in a ship-to-ship fight regardless of the numerical discrepancy. That way they'll have to content with our superior bomber/fighter numbers while also fighting and taking fire from our surprisingly decent but small fleet.
>>
>>4976930
yeah, thats basically my thought, if they overextend to fight us they leave a lane open for our bombers, if they don't, we chip away at them with our gunships and torpedos and get a positional advantage behind the SSD. If only half break off, I don't think it will be enough to contest us since we still have a bunch of mid-size capitals and the fighter advantage.

Now that the Onager has shown off its power, it would also probably be a really good time (for the admiral if they like the idea or us if we decide not to bother asking) to tell them they will be spared if they surrender and start firing on their own side. Maybe most of them are traitors to the Empire, but i doubt every single one of them are, and of those that aren't a bunch of them are probably shitting themselves now that one of their ISDs just got instagibbed. Even one gunner going rogue could take out a ship we wont have to deal with and presumably their own ship (or more if there ends up being a crossfire) when the bellator reacts.
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>>4977018
Talking about that, now would probably be a good moment to broadcast the offer of surrender with that Victory and a couple others gone. Though knowing the admiral it's likely he'll order them to be killed once the battle's over, so maybe not.
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>>4977023
That is fine, as long as it causes chaos among their ranks in the short run. We don't need to actually show mercy, we just need to give them a false hope that they might get out of it alive if they turncoat again.
>>
You people know we have turbolasers too, right?

We can use our dreadnought and the irreputable...and the acclamator, to take down the picket ships with turbolaser fire. It'd be stupid to send fighters against anti-fighter ships.
>>
>>4977041
their range isnt that long, and if we engage on them we go into the Bellator's range, thats why we have to either split them off or pick them off.
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>>4977047
>and if we engage on them we go into the Bellator's range,
When did i ever suggest that?

They're going to us. Why the fuck would we EVER send fighters to fight fucking anti-fighter ships? Are you people stupid? Do you want our fighters to die?

Those are AA Ships. Yo'ure supposed to destroy them with the turbolasers. They're literally splitting off and going to us, all it takes is for us to pull our fighters back and they'll literally walk into our gunlines, they are literally handing over the battle and you peopel are wasting the opportunity to send FIGHTERS against the ANTI-FIGHTER PICKETS
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>>4977057
Sperg anon begone. There is two, maybe three, votes for sending the XG gunboats in. We're not going to get the bombers, or the fighters killed. Now calm down and don't shit up the thread.
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>>4977059
It's the winning vote right now. Goddamnit, just THINK for once. Why are you sending fighters against the anti-fighter ship´s? Why are you all so stupid?
>>
>>4977057
Did you read my posts? I already said we need to get them to chase us out of the Bellator's range so we can fight them and our bombers can get a clear lane on the SSD.
The XG1s are going to the FIGHTER DOGPILE to MOP UP STRAGGLERS, not to the ENEMY PICKET LINE to DIE POINTLESSLY
>>
>>4977067
>so your fighters can refocus on the enemy's capitals.
>>
>>4977069
Yes, after we have all their fighters wiped out, we should have ours regroup on us and fight with our capitals against their capitals once we have PD superiority. Their point defence is going to be easy pickings for our medium capitals and gunships and they are obviously our first target once we can safely engage them, and once they are done or at least most of them are, our fighters can roll through the rest of their line. Refocusing doesn't mean immediately mounting a suicide charge into the front line anon.
>>
>>4977075
Why would you ever have them fight against escort ships? None of those pose a threat against OUR capitals. We should be getting them to waltz into our capitals gun lines and tear them to shreds so they won't massacre our fighters.

What else do you think there is? It's all PD. Those are escort ships, their whole purpose is to take down fighters.
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>>4977084
There are a ton of ships there anon, even if they aren't a good match for our larger ships, they can still overwhelm them with the sheer volume of fire or by ramming.
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>>4977094
We have an vindicator, an dreadnought cruiser, an MC40 Cruiser, an Vindicator Cruiser. The Dreadnought alone possesses heavy tier weaponry with it's 30 Turbolaser cannons, 20 of which are quads and 10 medium batteries.

Our acclamator has 100 heavy proton torpedoes. It is able to take down any of the bigger ships. with a single one of those hits. That screen's only danger is their threat against our fighters.

We cannot let our fighters die if we want to win this battle.
>>
>>4977000
+1, nice dubs and trips there mate.
>>
>>4977000
This is what we should be doing. These people are pretty dumb, considering how much they're splitting off. They should have been sending the bellator straight to the enemy big ships to tear them apart and using the escorts to protect it, but they're sending their screen forces alone

Use this mistake.
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>>4977147
I personally reckon we should be trying to get the ISDs to move up, they'll chew through those escorts like paper, but I suppose we're well equipped enough to defeat them.
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>>4977153
No, that'll bring up the attention of the bellator. If the ISDs are in a firefight against it, they won't be shooting at us. The ISDs can take some punishment, we however cannot.
>>
Okay so the current composition on our flank is the following.

Task Force Caines:

1x Vindicator cruiser, 1x Dreadnaught cruiser, 1x Aclamator II Assault ship, 1x Nebulon B frigate, 1x Ton Falk Carrier, 1x Headache Frigate, 1x Crusader AA Corvette, 1x Lancer AA Frigate.

Task Force Caines capital Weaponry:

104 turbolasers (20 quad on the dread), 46 Medium Turbolasers, 115 light turbolasers, 4 Warhead launchers (concussion missiles), 2 heavy proton torpedo launchers, 18 Medium Ion cannons, 20 point defence light Ion cannons, 135 point defence laser cannons (includes quad's and doubles)

Rebel Escort group (Our flank):

3x Strike class medium cruisers, 3x CR-90 Corvettes, 5x lancer AA frigates, 3x Nebulon B escort frigates, 3x carrack Light cruisers, 1x Assault frigate MK II, 1x Quassar bulk cruiser/carrier.

Rebel escort group capital armament:

129 turbolasers, 62 light turbolasers, 36 medium turbolasers, 30 heavy turbolasers, 90 Ion cannons, 6 warhead launchers (concussion missiles), 487 laser cannons (400 of which are on their 5 lancer AA frigates).
>>
>>4977153
Just popped the current armament of our fleet vs their escort on this flank... use the information as you wish.
>>
>>4977167
If you count the quad lasers as four, that'd raise us up to 184 turbolasers in total

In general,i'd say our best bet is fighting them ship-to-ship,without using our fighters. They have way too many point defense laser cannons, 400. It's ridiculous.

We should blow them up. We have more than enough turbolasers, and the acclamator's heavy proton torpedoes should punch through the strike classes like it's nothing.

Bigger proton torpedoes have anti-shielding capabilities. So either they're prepared for anti-physical shielding and our turbolasers blow them up, or our proton torpedoes go through their shields and they're blown up anyways.
>>
>>4977179
that was with the quad's and doubles being counted... the quad's from the lancer counted for 80 out of the 135 PD laser cannons
>>
>>4976892
>>Turn and meet them head on with everything
>>
>>4977179
As for the missiles yes our aclamator's proton's can pen shield's and with them being proton torps they are pretty hard to shoot down due to the missiles themselves being sheilded but we cannot count on all of them getting through the literal wall of AA fire those lancers will be putting up...

As for having more than enough turbolasers... yes we have enough but they also have more than enough to deal with us and then some... If we do engage them we need to focus down the lancers to mitigate the risk to our aclamator's torps and our bombers.
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>>4977181
Hmm. I mean, we have more turbolasers in total...if you count the other ones, that is. Like the light. There's lots of those on the nebulon Bs and Strike classes, too, which the acclamator can easily take out

I'd say the plan is good. We can defeat them ship-to-ship.
>>
>>4977189
>our bombers
Like hell we'll alllow our bombers to hit them, they'll die.

They have lots of turbolasers, but they're also on smaller, less well protected ships. I'd say a good way to take them down would be to, rather than just split all our guns, take them down with pinpoint salvos.

Once the big ones go down, the lancers will be easy pickings.
>>
>>4977190
Aye your correct we do have more turbo laser's in total but with them being light turbolaser's they will have the range advantage until the gap is closed for our Light's to open up.
>>
>>4977195
in addition they dont have as many targets to shoot at... not disagreeing with your plan but we may have a bloodied nose after this engagement.
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>>4977355
Our targets are much tougher than their small cruisers. With the acclamator's missiles, their heavier hitters will go kaboom. Heavy Torpedoes are very well shielded.
>>
>>4977404
our Dreadnaught and our Aclamator yes and our MC-40... Our ton falk and every thing else not so much... The strike class is really well shielded though it's hull is weak... the same can be said of the Assault frigate just it's armour isnt ass given it's based off the dreadnaught.

The biggest issue I see is that our weakest ships are in a really shitty position and will be taking the brunt of their fire including our command ship (the ton falk) and the ISD's are too pre-occupied with the belator to provide fire support. And yes they are well shielded (the torps) but they aint invincible.... so I wouldn't be surprised if a salvo or two are intercepted. Essentially dont expect this to be one-sided in our favour just because we have a couple of bigger ships.
>>
>>4977438
We're hardly in a position to have one sided battles, but this is very leaning towards our victory. They definitely dont have anything with as much punching power as the acclamator's heavy torpedoes, and ship by ship their force would grow exponentially weaker.
>>
>>4977444
It isn't so much about ensuring victory, it's about making sure our victory isn't too costly. We take out their biggest escort with our bombers, and the rest will be felt with without too much damage to us. We should attempt to avoid combat if we can help it though.

Lovely trips btw.
>>
>>4977115
Yes, I'm truly blessed.

>>4977438
We switched our flagship to being the Vindicator, since it's the most well-rounded ship. It carries as many fighters as our ton falk with good shields and armour and a balanced loadout.

Another thing to consider is that I'm not certain how the QM is handling ship volume (and hence a larger reactor) and how that would affect firepower. Like, is a light turbolaser on an ISD the same as on a smaller ship? If so that makes things easier to calculate and judge firepower, though it makes less logical sense.

Some of you should probably officially vote with a linked greentext vote rather than just discussing things, otherwise the QM may not count your intentions.
>>
>>4976892
>Keep formation tight, we will continue along the path, even if they hit our flank.

If they hit our flanks, it'll leave them flanked by two ISD, and I assume even distracted by the SSD, our ISDs will cut through the enemy's picket flank unless they turn to face the ISDs.

I'm not even certain this is the correct choice, but we're running out of options, and we need to get out of the SSD's main line of fire before it starts to focus on us instead. With any luck, we can be on their flank before they come into firing range, and then we can try and punch though those two carracks with ease.
>>
>>4977608
Half the ISDs guns are not in use, which is why I'm hoping they'll move up once the full flank of the rebels is wide open to them. They should be able to engage two targets at once, and we could really use that extra firepower otherwise this skirmish with the escorts will be very bloody.
>>
>>4977665
Couldn't they be firing at the enemy escorts now, since they can trade potshots at the SSD?

Also, holy fuck do the rebs have a ton of ion canons.
>>
>>4976892
> get on comm's with the ISD capatains and ask if they can spare some fire on group 1 of the rebel formation.

>Task force Caimes is to continue advancing up the belator's right flank and engage group 2 as it goes with every weapon we have that has the range, priority is the assault frigate and Strike cruiser.

> as the fleet advances the ton falk and dreadnaught are to exchange places in the formation so the carrier is in a safer location and the dreadnaught can get more of it's turbolasers on target.

> Crusader AA frigate is to veer off from task force caimes to support the fighter blob as the crusader does not have the range nor the firepower to deal with the enemy warships (remember bespin when a rebel corvette went planet side and gave a huge bonus to the rebel's airwings in the dogfight over cloud city)

> Our bomber wings are to continue moving up the flank and begin preparations to assault group three of the rebel flank once the fleet has caught up.

>once the fleet is in position priority target will be the lancer AA frigate of group three so our bombers can punch a hole through to the belator.
>>
One question, what do you people think captain Landis meant by a better deal if we came to Amazes?
>>
>>4977728
I don't know, but I'm excited to find out.
>>
>>4977000
I like this plan. We have a reasonable amount of firepower, we should use it
>>
>>4977729
Maybe it's a higher posting? He said we'd get a better position than if rejoinimg the navy normally, so maybe they'll give us a privileged position to do more important missions and access note resources.

I mean, our reputation is growing. And if our fighters win this battle, it'll grow even more.
>>
>>4977732
Our fighters are likely to win the battle on this flank... it's our allies whom im worried about... But I believe having as many bonus's in the fighter show down to ensure things go smoothly there is for the best which is why im advocating for our Crusader AA corvette to veer off and enter that furball as it has no anti-capital weapons >>4977691
... the lancer should be enough if the Y-wings around the belator make a move.
>>
>>4977736
Have you just forgotten they're about to send a literal AA screen towards us? Our fighters need to pull the fuck back.
>>
>>4977680
Yeah, that's what I mean. The ISDs should be able to engage both the SSD and the escorts.
>>
>>4977750
As far as im aware our fighters are already in the process of pulling back as of >>4975262 the only unit who isnt currently pulling back is chatterbox's squadron due to being engaged by an enemy ace and his squadron... the rest of the unit is making a fighting withdrawal already. Sending in the Crusader will expediate that process as it will dissuade rebel fighters from pursuing. One of the lancer's of group 1 is staying with the belator, only 1 is moving in on the lower part of the screen that is attempting to make contact with our fighters the rest are going for our fleet and bombers but there is one weakness with lancers... they are slow they can fuck fighters up but they cannot keep up with them. And by the time it has caught up they will be in range of the ISD's secondaries.
>>
>>4977691
Yeah, this seems good, especially sending our AA frigate to help with that fighter battle. Only risk is that it gets targeted by the Bellator, but I think it might be small enough to escape notice, or at least run away if it gets targeted.
>>
>>4977750
Perhaps this updated version fit's better

> get on comm's with the ISD capatains and ask if they can spare some fire on group 1 of the rebel formation.

>Task force Caimes is to continue advancing up the belator's right flank and engage group 2 as it goes with every weapon we have that has the range, priority is the assault frigate and Strike cruiser.

> as the fleet advances the ton falk and dreadnaught are to exchange places in the formation so the carrier is in a safer location and the dreadnaught can get more of it's turbolasers on target.

> Crusader AA frigate is to veer off from task force caimes to support the fighter blob as the crusader does not have the range nor the firepower to deal with the enemy warships (remember bespin when a rebel corvette went planet side and gave a huge bonus to the rebel's airwings in the dogfight over cloud city) once engaged it will fallback with the fighters.

> Our bomber wings are to continue moving up the flank and begin preparations to assault group three of the rebel flank once the fleet has caught up.

>once the fleet is in position priority target will be the lancer AA frigate of group three so our bombers can punch a hole through to the belator

>Fighter Squadrons are to continue their fighting retreat so as not to be engaged by hostile AA.
>>
>>4976892
I do like the details of this >>4977691 in regards to sending crusader to help the fighter blob and to switch ton falk and dreadnought positions so that the carrier is in a safer spot. Regardless of which plan we do I think these details should be included.
>>
>>4977787
>assault group 3
You want to send our BOMBERS against the ESCORTS?!

Do you even knlw what bombers do? They do not target frigates, they target star destroyers.
>>
>>4977801
they will have to go through them sooner or later just like the rebels did at bespin when destroying our ISD. I'm sure you've noted that I pointed out in the plan that they will not go in until the AA frigate has been neutralised.
>>
>>4977801
and no they dont target star destroyers... they target capital ships furthermore the starwings in their are well suited for targeting smaller capital ships such as frigates and cruisers. In group 3 there are 4 operational ships 2 light cruisers that have no anti-starfighter weaponry (the carracks) 1 escort frigate that does have a small amount and the Lancer which is the true threat but at the end there is less AA here than any other point... and if you think about going around them remember they are mobile they are just going to move to intercept.
>>
>>4977804
I'd rather we make a concentrated effort with our bombers and starships, rather than split our focus on two separate flanks. Break through at a single point, we make less hits overall that way.
>>
>>4977787
Support all of it
>>
>>4977809
the bombers and starships are going to the same point the only limiting factor for our starships is the belator's guns. as for the rest of our fighters it's dependent on whether they can make it back to our fleet in time (if the rebel groups' 1 and 2 move quick enough they will have to pull back to the ISD's)
>>
>>4977804
You idiot, those are ALL AA ships. They are a SCREEN, even the cruisers can take down fighters easily with their lighter turbolasers and missiles. The bombers will do nothing but get killed. You're going to kill our fucking interdictors.
>>4977808
They target hundred meter wides ships, not those bite-sized PICKETS,how the he'll do you think they'll land any bombs? Why the FUCK do you want to send them in?
>>
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>>4977821
Okay 1 those carrack are only equipped with HEAVY turbolasers and Ion cannons the Nebulon has MEDIUM turbolasers (it's almost as if i've been and counted every single weapon system the rebel screen has)

2 Oh would you look at that Starwings attacking a CRUISER (you seem to love Cap's so i'm going to assume your the same autistic anon from before who got pissy that people didnt like his plan)
>>
>>4977821
Also if they cannot hit "bite sized vessels" I wonder how on earth they blew up all the escorts at bespin with Y-wings???? (those poor carracks and lancers)
>>
>>4977821
If they go straight for the bellator not only are they going to be dealing with the bellator's own AA weapons but a lancer's as well (im going to presume you also forgot our bombers carry torpedo's as well as bombs) not every smaller ship has weapons capable of tracking smaller targets... take our headache class frigate for example one of the smallest vessels in our fleet... pretty much no AA weaponry but rather some fuck off Mass drivers for smacking cruiser vessels and up.
>>
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>>
Rolled 12, 3, 100 = 115 (3d100)

Rolling dice for enemy ace
>>
>>4977852
The dice god's have betrayed us the Ace pulled a fat one on us.
>>
>>4977830
1 of those? They are more than able to decimate our hombres. Also
>this picture show thing so it a good idea!!!
>>4977833
With the missiles that all Y Wings have. It is a complete misuse of them as "bombers". They only have two.
>>4977840
what the hell do you think is the entire point of luring them here. Our headache is a mandar motors shop - extremely rare to see in pitched imperial battles.
>>
>>4977853
They have punished your foolishness. Yet again horrible plans doom us all.
>>
>>4977858
Ahh so you are that same autist nice.
>>
>>4977857
>hombres
Bombers.
>>
>>4977860
I am proven right YET AGAIN

How many more times will you make us lose before you stop being retarded?
>>
>>4977852
)^:<
>>
>>4977861
I mean you haven't been right once but sure... and also that roll was for the dogfight so it's 1:1 in a best of three were still winning the fleet battle also my plan didnt have the most votes so I dunno what's going through that smooth brain of your.
>>
>>4977867
Dat Ace gets a buff. Also, my good rolls went to waste, which is always a shame.
>>
>>4977867
>I mean you haven't been right once
Every time I call a plan stupid, you call me 'autist' and then immediately we fail the next DC.
>and also that roll was for the dogfight so it's 1:1 in
It was a crit. You can bet it'll be worth 2 points, if not an outright victory
>and also that roll was for the dogfight so it's 1:1 in
Yes, it does. Count the votes.
>>
>>4977872
It happens man sometimes the dice are just shitty, sometimes they are good, nothing to do with anything that sperger says.
>>
>>4977877
Just filter him. He does this in every thread that gets any significant participation.
>>
>>4977877
>dice fail every time a horrible plan is winning, always
>hmm. Must be a coincidence
>>
>>4977879
Oh dont worry, it doesn't surprise me he's like this in multiple threads... guess he just craves the attention he never got from his parents.
>>
>>4977887
Multiple threads? Just in this quest, which suffers from acute voter stupidity.
>>
>>4977887
It's just a severely autistic tendency of thinking himself smart in something that effectively amounts to random chance. He rarely even votes for shit and just sticks around to bitch whenever there's a bad roll.
>>
>>4977891
Pretty sad ngl
>>
>>4977891
I only complain when a bad plan is winning, and my point is proven every time with a bad roll. The dice know.
>>
>>4977891
You'd think he'd be bright enough to leave at this point if he gets so upset that people have different idea's to him.
>>
>>4977899
One would think, right? Turns out 4chan seems to attract these kinds of people en masse.
>>
>>4977891

He gets joy from making others miserable.
>>
>>4977902
>comparing us to him

>>4977925
I wouldn't mind it so much if he was memeing more, or at least being creative with his sperging. 'Tis life I suppose.
>>
>>4977925
>He gets joy from making others miserable.
Not unlikely.
>>4977927
>comparing us to him
It's pretty easy when everyone else is having a comparably reasonable discussion and he barges in slinging insults as if it'll get people on his side.
>>
>EVERYONE WHO DISAGREES WITH ME IS A TROLL TROLL SPERG AUTIST
When you run out of meaningless buzzwords, try to actually prove why your plans arent stupid.
>>
>>4977958
Oh yeah, and I'm the same person, I'm just on my phone now. It is last 12 so the IPs change.
>>
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Rolled 70 (1d100)

The First salvos of the Ship engagement are blinding, as you see the engines of your ISDs go cold, floating on momentum alone, and wondering if some grave malfunction took them down. Until you saw the Blinding green. They'd stuffed all their power into Shields and Weapons, and were going to salvo into the Bellator until death. With their fire, the Repressor had no time for yuou, and you stood relieved as you saw batteries of Turbolasers aimed to keep you at bay, swivel to join the Capital engagement. Your ISDs will last against that Bellator, probably even drop it's shields, but they will take horrifical damage. Your more worrying concern though, is the advancing Rebel picket line coming to meet your fleet. In firepower, your forces are relatively equal But they have more vessels fielded then you, giving them somewhat more longevity. You'' have to fight through them to get to that juicy rear Bellator though.

You order the about face of your flotilla to face the enemy fleet, and have your squadrons of bombers form up to attack once the enemy has been engaged.

-----------------

Chatterbox starts sweating in his life support suit, as he sees 2 of his wingmates get caught in a thach weave, and rapidly dispatched by the raw firepower of the Defenders. It's then that you notice they lurched to a halt and realize something you cry to your wingmen.
"Tractor Beams! Their fighters have bloody Tractor Beams!"
Chatterbox-1
Red Nexu-1

>Roll me 3d100, best of 3, 1st will be for Initial salvoes of torpedos and long range Turbolasers, 2nd for Chatterbox, now struggling against the enemy's new trick. 3rd is for your ongoing dogfight in the main line.

Fleet engagement DC
Base DC:50
Imperial Prowess:-10
Superior enemy numbers:+5

Total DC:45


Chatterbox DC: 55
Red Nexu DC: 50
>>
Rolled 45, 38, 26 = 109 (3d100)

>>4977963
>For the Empire!!!!
>>
Rolled 36, 41, 48 = 125 (3d100)

>>4977963
>>
Rolled 4, 65, 65 = 134 (3d100)

>>4977963
We shall not falter!
>>
Fcuk
>>
>>4977963
As for general strategy, I reckon we aim all our fire at the top of their line and blow past into the rear, we can leave the ISDs to handle the rest. We need to start hitting that Bellator with everything we have, that's the entire point of this flanking maneuver. If the ISDs use their right bank of weapons those escorts should crumble pretty quick and the sooner we disable the bellator the quicker we can wreak havoc in the rest of their fleet.
>>
>>4977979
I think it's fine, we have a 45, and two 65s, so we've just passed. Though I wish the fleet engagement would have gone better, but eh, there's not much else we can do.
>>
Rolled 18, 58, 89 = 165 (3d100)

>>4977963
Well, may Lady Luck be in our favor. . .
>>
>>4977982
So it looks like the overall fleet engagement will be a stalemate/nothing much changing, but perhaps Chatterbox can get the upper hand and beat the enemy ace. But after we beat the fighters on our flank, do you think we should send some of our fighters to assist the left flank before the enemy gains the upper hand and performs a Bespin on our ISDs?
>>
>>4977982
I wish it had gone better, but I'll settle for not failing.
>>
>>4977987
Definitely. They'll only have a couple bombers and one x wing squadron left on our side once the fighter battle is done, so we should send most if not all of them to rescue the left flank. Really, all we need to do at this point is get the bombers on the Bellator and things should turn in our favour.
>>
>>4978006
Agreed. As we reinforce our flank, we need to thin out some of these damn Point Defense Frigates, and obliterate the cruisers with a few squads of bombers. After that... Take the blows on the chin and cripple the Bellator, damn the losses of TIE Bombers. The longer that thing stays alive, the worse our situation will get. I'm willing to throw every single bomber to waste in order to disable or cripple that goddamn Dreadnought.
>>
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>>4978011
>thin out some of these damn Point Defense Frigates, and obliterate the cruisers with a few squads of bombers.
Not even that, we only have to take out 5 ships on our side and the path is clear for our bombers to go in.
>>
>>4978017
i agree we should target those five.
>>
>>4978017
+1
>>
>>4978017
I'd reccomend not sending the bombers straight into the AA Formation.
>>
>>4978017
See, I like where you're going with that, I really do. I just think that mopping up this flank's Point Defense Ships and other nasty shit that can fuck our light cruisers is a good idea, as we will have complete control of the left flank. Beyond that, I mostly want to prevent those ships from encircling our Y-wings and making sure they don't return in anything but a Durasteel Box.
>>
>>4978314
Our bombers should be PULLING BACK. They're going to be straight in their damn AA fireline.
>>
>>4978315
Which is why I propose we destroy their ships on the edge so our bombers can fly through their wrecks.

>>4978314
We can always split the bombers in half, we probably need a couple to even the numbers advantage they have anyway. I just want some bombers on the Bellator ASAP, so the rest of the fleet can start doing some proper damage to them.
>>
>>4978350
>ASAP
We need to destroy the screen first. Completely. The Lancers will tear through our ships like it's nothing.
>>
>>4978357
through our fighters*
>>
>>4978357
the "As Possible" part of ASAP means that we kill those frigates first, fucking READ
>>
>>4978575
'Possible' does nto mean 'complete'
>>
>>4978596
Time isn't on our side here; each "turn" we waste will cause our ISDs to fall one by one, or even worse if those Y-wings enter the fray. We need to deliver a hook so that our Onager can finish with an Uppercut.
>>
>>4978704
And the only way we'll be able to deliver that hook is if we completely wipe out those lancers. Those things chew through bombers - they must be destroyed so that our interdictors may go.
>>
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>>4978729
Lancers are notoriously slow, the Imperial sourcebook noting that fighters can simply outrun them... So we would only need to eliminate those closest to where our bombers are going to go in as the three further to the bottom are two slow to react to the strike and if they do try and come up they would bring themselves in gun range of our ships. The only other threat would be the nebulon B in the route as well. On another not not all of the Allied fighter wings on our flank are engaged we should probably try to change that.
>>
>>4978802
They may be slow, but their lasers sure aren't.
>>
Okay, Okay, I got a plan to deal with the AA: shoot the ship
>>
>>4978835
That's the idea, yes, but some people think sending bombers is a good idea.
>>
>>4978844
uuuuuuh, can we use our acclimator (I think that's the name) to spam torps in their general direction? One's gotta hit eventually. And if that don't work, shieet, just spam lasers AND torps
>>
>>4978847
That was what i was saying we should do, yes. Also, it's called acclamator.
>>
>>4978848
oh sweet. I mean the torps aren't really designed for brawling against super-large ships, but those lancers are pretty small, and they aren't really known for their speed, so it should be pretty difficult for them to dodge and/or tank a giant torp, right?
>>
>>4978802
Hell, all we have to do is hit that CR90, nebulon, and Lancer, and the bombers can destroy the two carracks on their way to the Bellator. We could even split a couple to take out the other carrack and strike cruiser, all we really need to do is take out their point defence.
>>
>>4978865
All we need to do is to take out their biggest ship, and then have the bombers maneuver around the the flank to hit the SSD's ass. I don't know why anons would assume we should ram our bomber force straight into AA fire when we can simply avoid it and complete our objective at the same time.
>>
>>4978891
Its way too fucking dangerous to send them like that, if the lancers move they'll be dead

We need to take out the lancers
>>
>>4978905
>>4978891
>>4978865
Can we torp the lancers? I like torping things. It's like poking something with a really explosive stick. Just better
>>
>>4978905
Not if we wait for the lancers to move away from the SSD, then maneuver around them. They ain't gonna die if we play it smart, and I'm more worried about the anti-ship weapons than I am of the anti-fighter ones, because our bombers can simply kite the enemy's range, we can't.
>>
>>4978932
I don't believe we have the time.
>>
>>4978932
Well they're not looking too keen on leaving their positions, we may have to draw them out somehow, otherwise they'll probably just stay there
>>
>>4978950
Then neither do we have the time to fuck around letting our bombers attack escorts either, even if it means some will get chewed up (despite our bomber's shields and being so maneuverable as to waltz around any lancer).

>>4978957
If they aim leaving their positions, then why the hell did we turn to face them head on? We should have maintained our course and got the hell out of dodge (the firing arcs of the SSD) instead of facing an immobile force.
>>
>>4978977
Can't we just both fire on the picket ships while the bombers charge? If they get too close we can just throw it into reverse and keep shooting right?
>>
>>4979003
I assume our and the rebels range are relatively equal, so it wouldn't matter if we put it into reverse.
>>
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Opening Salvos of the engagement go well, your Torpedos and Max range Turbolasers scoring enough hits to begin draining on enemy shields.
As we close though, the Fighters of both sides fly out to meet, while our bombers form up behind our wing to ready a barrage on whatever you designate For their absolute devastation. As both sides move to collide, you get minute bym inute updates of your squadron's along your left flank, as your fighters struggle and battle hard and fast to hold the enemy force at bay. YUou hear callouts of some squadrons destroyed, but the enemy appears to be faltering, and you may soon win the day fighter-wise. The Left wing though of the overall fleet seems to be shattering under the weight of the enemy fighters, and could present a problem for the plan. Regardless, you're too invested to leave otherwise, so you say a silent prayer to the force and hope some luck pulls them through too...
---------------

As Chatterbox dives and weaves, he sees another teammate go down, dissolving to a fireball as a trio of enemy fighters tractor beam him to immobility and shred it with combined fire. You feel a small sense of vengeance as you put a Proton Torpedo through the cockpit glass of one of the bastards, but you see they're starting to get the better of your men. This could get bad if something doesn't change soon..
---------------------------------
As you prep orders for the coming battle between your 2 fleets, you need to give orders to your squadron on how to engage.

>Focus on dishing out damage, we'll smash them to hell before they can knock us out

>Stay defensive, keep focuso n holding your shields, we'll try to beat them with endurance.

Also, what shall your bombers focus on in the enemy fleet? The Bomber wing commander thinks they'd do best on the Right flank where enemy AA coverage isn't as strong, but you can counteract his recommendation if you choose.

>As well, roll for intial engagement of your friendly task force on the opposite side of the Bellator. standard 1d100 best of 3

Second task force DC: 55
>>
Rolled 90 (1d100)

>>4979022
>Focus on dishing out damage

We need to end this battle quickly. Our other flank is not winning.

>"Bomber formation, cut aggressively through the enemy right flank and sweep quickly along their rear to pick off any damaged vessels you can get."

He's got a good idea; lets make the best of it

>Task force roll
>>
Rolled 43 (1d100)

>>4979022
>>4979024
Supporting and rolling.
>>
Rolled 19 (1d100)

>>4979022
>Stay defensive, keep focuso n holding your shields, we'll try to beat them with endurance.

I don't want any martyrs today lads.
>>
>>4979022
>Focus on dishing out damage, we'll smash them to hell before they can knock us out
We gotta rip n' tear our way through, I have a feeling we can't afford to turn this into a slog, so fuck Rebel Robby and fuck that giant pizza slice
>>
Rolled 89 (1d100)

>>4979022
>Focus on dishing out damage, we'll smash them to hell before they can knock us out
>>
>>4979024
Support, and nice roll. I was expecting that left side to get murdered by that Victory, but hopefully they pull through. Also, we may want to request our friendly ISD's switch fire to the escorts, once they're done our bombers can go in and knock out their shields.
>>
>>4979022
>Focus on dishing out damage, we'll smash them to hell before they can knock us out

Our firepower is focused on fewer, more powerful vessels while theirs is dispersed, we can knock big chunks out of their firepower by destroying enemy vessels while our firepower stays the same.

>Let the bomber wing commander follow his own initiative, he has a solid idea.
>>
>>4979024
Supporting
Would like to add:
>Call your allies in the middle and ask them calmly where if they could sent fighter support to the left flank.
>>
Rolled 61 (1d100)

>>4979024
Support
>>
>>4979022
>>Stay defensive, keep focuso n holding your shields, we'll try to beat them with endurance.

Plan sounds good for bombers
>>
>>4979022
>Focus on dishing out damage, we'll smash them to hell before they can knock us out
Take 'em down!

>The Bomber wing commander thinks they'd do best on the Right flank where enemy AA coverage isn't as strong
Sounds like a plan.
>>
So, where's QM
>>
>>4980209
Rip, was a solid quest.
>>
>>4980293
I'll be really fuckin' disappointed if he abandons it
>>
>>4980209
>>4980293
>>4980296
bruh he takes like a day between posts chill
>>
>>4980297
What? No. He did take a day - he posts every night. Last night, however, did not have a post.
>>
File: BattleOfSerroco_dfna.jpg (1.27 MB, 1073x1176)
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Started writing post then said fuck it and went to sleep, will finish it in bout 30 to 45 minutes
>>
>>4980320
oh, nice

I really don't want this quest to be abandoned
>>
Along the Opposite flank, your sensors shows the Arquiten Squadrons entering a point blank battle to the death with the enemy's corvettes, while both dreadnoughts are on a full speed course to the Victory. Some enemy corvettes already blinked out so you seem to be doing well.

Your own fleet folds out to meet the enemy, and your Steadfast's forwards hull shimmers with blue light as your frontal deflectors hit full power, your own vessel leading the charge.

>Roll 2d100, 1st for your engagement, 2nd for Chatterbox, best of 3 as always

Chatterbox:1
Red Nexu:2
Remember, this dogfight is first to 3 wins, so he loses if this one fails

Space Battle DC
Base:50
Imperial Efficiency:-20
Bomber force:-15
Damage focus:+10
Enemy AA:+10
Total:35
>>
Rolled 36, 92 = 128 (2d100)

>>4980335
>>
>>4980335
God damn, Arquitens are so sexy.

>>4980336
Nice.
>>
Rolled 21, 95 = 116 (2d100)

>>4980335
Let’s go fellas and get this battle wrapped up
>>
God damn chatterbox is pissed and looking for blood
>>4980336
>>4980346
>>
Rolled 21, 95 = 116 (2d100)

>>4980335
Time for chatterbux to destroy them. We've got a success for the space battle DC, but we could get better.
>>
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>>4980350
>literally the same rows
>IN A ROW
WHAT ARE THE GODDAMN CHANCES
>>
WTF are these rolls, Chatterbox performing like a god while we just barely pass.

Also wtf is this...
>>4980346
>>4980350
The Force is pulling some shenanigans.
>>
>>4980359
Clearly Chatterbox is supposed to defeat them. It is fate.

Also, just barely passing is a success, right? The DC Is to succeed, not to NOT fail.
>>
Rolled 20 (1d100)

>>4980335
forgot to roll red nexu

>>4980346
>>4980350
based 21 95
>>
>>4980350
>>4980346
dubble dubbles give any kind of bonus?
>>
>>4980376
[oof] for nexu
>>
>>4980376
That's a good roll, right? Right?
>>
Rolled 92, 93 = 185 (2d100)

>>4980335
>>
>>4980395
WHERE WERE YOU WHEN WE NEEDED YOU REEEEEEEEE

Eh, we gud.
>>
>>4980395
Goddamn, i wish we had that 92

Well, we managed to get a double whammy, so i guess it's good. What even are the odds of rolling the same pair of numbers with d100 dice, anyway? Must be a lot.
>>
>>4980393
Yeah Nexu rolled poorly.

Though, I have to keep my sense of fair play...

>>4980376
QM, Red Nexu was supposed to get best of 3 too, correct?

>>4980395
...We could have used that earlier my dude.

>>4980362
Yes, but we are using a degrees of success/fail system, so if we had rolled better we would have done better, as is we only just succeeded.
>>
>>4980413
But then we wouldn't have gotten the 21 95 TWICE
>>
>>4980413
I'm slightly mad at our rolls (more like extremely upset), but I'll settle for barely a success yet again.
>>
I feel like just because of how insane and once in a life time it is was for me and someone else to roll the same 2d100 and both be counted they should be added together for a crit or something. I mean my god I’ve never seen that before and what are the freaking odds. Anyway we succeeded at both so even if not this should be good for us
>>
>>4980647
Reminds me of the time me and a dude or two all got natural 100s at the same time.
>>
>>4980684
Cool, but that's more likely than this, as it's one number as opposed to a pair

This is a pair of two numbers out of 100 each that managed to be repeated. I dont know the odds, but they must be miniscule. I don't know, 1 in 10,000?
>>
>>4980744
In the same position as well.
>>
>>4980770
Aye, it's extremely unlikely

In my opinion, that's worth a crit.
>>
>>4980793
Something at least.
>>
>>4980335
Oh nice, you're still around. Thanks qm.
>>
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Rolled 99, 91, 59 = 249 (3d100)

You make calls and commands to your crew, regulating battery fire and watching the shields crackle and reinforce, as countless watts of power drain into them to maintain your barriers.

"Sir, the Nebulon. It's-!" You see a bright flash on your starboard, as your friendly Nebulon goes critical, blowing apart. You wince at the loss of one of your vessels, but take some satisfaction at seeing the enemy's numbers dwindling, as your bombers and barrage wreak havoc. You see your bomber wings struggling against the enemy lancer, which is swatting them away from a directed attack to disable it, but your bombers are sinking their teeth elsewhere, taking down a Carrack for their troubles.

----------------

Chatterbox's dogfight continues on, as he swings around and drops behind another Defender. "They're tiring out" he thinks, as he notices the increasing sluggishness of the enemy, and his wingmates. They all must be used to the short sorties of a TIE pilot, while your experience sitting in an ARC for days on end, ready to act at a moment, that gave you the advantage in an endurance match like this is turning into.

You squeeze the triggers, and let out enough blaster fire to break apart your 4th Defender today. You then jink off, as you see one of the last enemies turn in on you, forcing you to face down with, judging by their fighter's custom pattern, their squadron lead.

Red Nexu-2
Chatterbox-2

>Give me further orders if any for your forces
or
>Stay the course

then give me 3d100, best of 3
1st is for the Ongoing battle of the rest of the fleet, 2nd is for the dogfight, 3rd is for the climax of your Ace's engagement.

>>4980413
Ill ignore best of 3 as the bonus of the doubles, and give ya that win without me tryin the other two
>>
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Rolled 24, 36, 67 = 127 (3d100)

>>4981214
Fuck, Shit, PISS!
>>
Rolled 21, 67, 30 = 118 (3d100)

>>4981214
>>
Rolled 84, 70, 28 = 182 (3d100)

>>4981214
I hate our life now
>>
>>4981239
>>4981237
>>4981231
Clearly our Nebulon was our load bearing ship of our plans.
>>
>>4981214
>99, 91
Uh oh.

Order our forces to intensify forward firepower on their anti-fighter ships, while our bombers can target their mainline cruisers. Also focus our efforts on the right flank, ignore the left for now.
>>
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>>4981231
>>4981237
>>4981239
What a shit turn. The only thing we have going for us is the Ace duel, but that's cold comfort with that 99 and 91.
>>
>>4981244
Agreed and supporting.
>>
>>4981214
what the fuck bro
>>
Rolled 97, 71, 33 = 201 (3d100)

>>4981247
Rolling to see if it was possible to beat at least the 91.
>>
>>4981252
what the fuck dude
>>
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>>4981252
>97

I'm... I'm going to need a minute.
>>
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>>4981247
The only thing I know for real is that if we want sum of dat Plot Armor we're probably going to have to do something distasteful. Like naming our faction The Alliance to Restore The Empire. Because fuck the rebs I want some of that plot armor.
>>4981252
Well, there's our answer. A shame it came too late, let us hope it deprives the faggoty ass rebs of good rolls.
>>
>>4981253
>>4981254
>>4981255
Nah, it still wouldn't have worked, the 97 is against the 99. Still incredibly annoying though.
>>
>>4981273
Eh, that's fair. The blame lies on me for not really reading the role as it was intended.
>>
>>4981273
>>4981274
at least the roll wasnt a nat 100.
>>
>>4981281
This is true Anon. You are technically correct.
>>
>>4981273
I mean atleast our ace has won and whilst the rebels scored higher in the fleet battle we didn’t necessarily fail either if we’re going by the DC’s in the previous QM post so both fleets are gonna batter one another
>>
>>4981214
Well that's fucking wonderful, there goes our entire bomber wing and all of the ISDs.
>>
>>4981316
Also, why are we suddenly going by rolls instead of DCs? That completely ignores any bonus we had whatsoever.
>>
>>4981316
Our bomber wings are part of the fleet battle not the dogfight so *they* should be relatively alright as one anon did get us a pretty high number for the fleet battle (cannot say the same for the dogfight and therefore our fighters)
>>
>>4981319
I imagine we’re going by the same DC’s as before though we’ll need the QM to clarify.
>>
>>4981247
Well having our ace back in the greater fight should give us a bonus in the dogfight (if we have much left)
>>
>>4981333
Anon, he got a 99 and a 91, there's no DC

Either way, it would seem Chatterbox is fucking dead. Great stuff.
>>
>>4981370
Chatterbox ain't dead, we got a 67 vs 59 for that, everyone else though...
>>
>>4981371
Yeah chatterbox just about came out on top on that one…. Well atleast he should have learned a few tricks (with his new TIE after all that.
>>
Shit happens. Dice decide to play their games, so we have to deal with it. The 67 should prevent Chatterbox's death even if he has to pull back; he failed by 2 degrees of success, and our fleet battle failed by 1. This isn't actually all that awful just yet, so keep your chins up and brace for impact.
>>
>>4981338
>>4981319
didnt put DCs bc rushed, the 3 rolls I did were ace rolls, ill write the DC here for the dogfights, while the bigger battle between the bellators and etc have no dc as normal

Dogfight:
Base DC:50
Rebel pilots:+15
enemy casualties:-20
total:45

Aces:50
>>
>>4981539
All he needed to do was beat the rebel aces roll which he did>>4981231
so were good on that atleast (if he’d lost he’d probably be dead)
>>
>>4981589
Update… we’ll fuck nvm rip chatterbox.>>4981586
>>
Rolled 41, 92, 60 = 193 (3d100)

>>4981214
>>
People I’m pretty sure the 3 really good rolls for the red Nexu were the ones ignored. After all QM said in post that he would give us win for that round since we rolled two 21, 95 in a row. I’m pretty sure the red nexu is gonna have to roll again
>>
I Don't quite follow currently, but I think we're alright? For now?
>>
>>4981600
No that was meant as in im not rolling the rest I'd forgotten for the prior win, im not carrying it to this roll
>>
>>4981600
>1st is for the Ongoing battle of the rest of the fleet, 2nd is for the dogfight, 3rd is for the climax of your Ace's engagement.

I think it's safe to say we lost this round, though not necessarily our personal fleet. I think the larger fleet in general has to deal with that 99.
>>
>>4981592
Well that's fucking wonderful, Chatterbox is going to be killed by a literal no-name nobody.
>>
>>4981650
To be fair in the grand scheme of things to all but us, chatterbox is a nobody… still a damned shame the QM has been rolling hot.
>>
>>4981592
>>4981650
Chatterbox ain't dead, he won the Ace duel, if only by the skin of his teeth.
>>
>>4981650
If it’s any conciliation TIE fighters do have ejection seats and imperial pilots wear full flight suits… and unlike a regular TIE a defender should atleast give a fraction of a period in which he might be able to eject if he’s quick enough.
>>
>>4981668
>Chatterbox ain't dead, he won the Ace duel, if only by the skin of his teeth.
No anon, he didn't. Those rolls that had the 99, those were for the fighters. We won the dogfight DC, but lost the fight between Ace and Nexu
>>4981655
It's ridiculous, honestly. We can't do a single thing without immediate and stupid failure.
>>
>>4981670
What the fuck are you smoking? QM literally lays out the rolling order in his post here (>>4981214).
>1st is for the Ongoing battle of the rest of the fleet, 2nd is for the dogfight, 3rd is for the climax of your Ace's engagement.

If that's not the case, he should clarify what his rolls meant.
>>
>>4981713
As i said prior rolls i made were the ones for the ace
>>
>>4981723
So Chatterbox is dead. What a fun was to begin this bloodbath.
>>
>>4981757
Well he's defeated anyways
>>
Rolled 50, 31, 51 = 132 (3d100)

>>4981586
By the Emperor, what did I wake up to.
>>
Rolled 59 (1d100)

>>4981586
DAMN, ASININE, FAGGTY ASS REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBS!
>>
Rolled 36, 57 = 93 (2d100)

>>4981901
>>4981586
fUCKING KEYBOARD IS SUPPORTING THE REBS! FUCK YOU KEYBOARD!
>>
>>4981895
alot of ree-ing

Will update in about, 7 hours with next section.
>>
>>4981895
Rebs still have their plot armor, and our one hero unit got fucked hard by the dice.
The bitching would have happened regardless of the dice.
>>
>>4981975
in a way it is relatively fitting to how star wars usually goes
>>
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As you pull into a head on engagement, you see the squad leader opposing you, barrel into you, deflectors full and cannons blazing. Both of you run head on, and with your aim, you have the advantage, blowing their shields down, then ripping a pylon off. As you're about to dump a Blaster bolt through their pod to finish them off, you lurch in your seat, as your craft veers off the head on. As the enemy's other Defender tractor beams you off your course, it fires a flurry of fire into your weakened shields, and you feel your cockpit around you fade, as sensors blast open and the void encompasses your fade to black.
____________________________________

You are Captain Caimes, and you wince as the signal of Chatterbox's squadron blinks out of existence, leaving you with a feeling of horror and rage as your Wing commander's signal fades away. You feel a momentary chill, as the thought of him really being gone... No. You cannot mourn now. You can only focus your rage against the enemy, seeing as the battle isn't over yet. One of the left flank ISDs explodes, overwhelmed by the Bellator's firepower, but overall, the battle seems to be in your favor.

"All vessels, we will now use the Onager to break apart their flagship, stay clear!"

Thats the signal for the end of this battle, hopefully. If this shot can clear out the Bellator, you can get to counting casualties sooner. Either way, taking those actions will be later, as now you must focus on the enemy ahead.

>Roll me 2d100, 1 for the ongoing battle of your squadron against the faltering pickets, and 2nd for the effectiveness of your Onager's attack. Best of 3 as always.

Caimes Squadron battle:

Base:50
Imperial Prowess:-20
Bombers:-15
Reckless anger:-5
Damage Focus:+10
AA:+10
Total, 35
>>
Rolled 33, 99 = 132 (2d100)

>>4982405
I want the Repressor dead, and that Rebel Ace brought to me alive.
>>
>>4982411
Finally, something goes right.
>>
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Rolled 13, 30 = 43 (2d100)

>>4982405
I feel nothing but cold utter rage.
>>
Rolled 7 (1d100)

>>4982405
Going to bed now, good luck.
>>
Rolled 14, 75 = 89 (2d100)

>>4982405
Oh, fuck, I didn't pay attention 'cause I'm hella sleepy, but now we definitely gotta get revenge. Take no quarter this battle, this won't be like Bespin, kill everyone.
>>
>>4982405
Wait, shouldn't the damage focus give a -10 not +10 to the DC? Shouldn't the DC be 10? Or 30 if the damage focus does give a +10? The math is wrong. We should pass.
>>
Rolled 19, 71 = 90 (2d100)

>>4982405
Rip chatterbox, imperial hero.

>>4982411
It will be done my lord.
>>
>>4982411
>>4982414
>>4982459
>>4982468
>>4982460
Okay so the repressor is fucking dead but we’re gonna take a beating looking at these rolls (first is for the fleet battle second is for the Onager)
>>
>>4982521
Shouldn't be too bad, we only missed by two. We'll probably lose a ship, maybe two, but it certainly beats +70% casualties. Losing chatterbox though, that's a real pain.
>>
Fucking hell, we've lost one of the important characters. And without the ace, our carrier plan becomes way weaker.

It's fucking bullshit, i say. The guy's called The Ace and he gets killed by a literal nobody.
>>
>>4982539
Yeah it’s a fucking shame….. that’s something we cannot replace… ships we can to a limited degree whether through requisition or through force (we have a few thousand army troopers to spare)
>>
>>4982553
He got killed by another Ace. Who purposely singled out chatterboxes squadron.
>>
>>4982568
"ace"
It's just some unknown loser working with some empire traitors. Chatterbox was an actual ace, and now that he's dead, our entire strategy of using fighters is pretty much useless because we no longer have the ace bonus. I mean, we specifically got it because we choose a carrier.

So now, our entire strategy is completely useless. We're probably going to loose half our fleet, our fighters are gone, and soon our bombers will too.

By this point, we're already doomed. We lost everything that could have led us to being an actually important person. Now we'll be forever doomed to a support captain for people who actually have ships.
>>
>>4982573
Chatterbox was only important to us but to the other side he is a nobody just like how red nexu was a nobody to us and he wound up being the superior nobody. (In universe not talking dice)
>>
>>4982573
Who’s to say we cannot pick up another ace down the line. Maybe even someone from his former ARC squadron.
>>
>>4982575
That's fucking stupid, the difference here is that Red Nexu is an actual nobody, he's not an important rebel ace or anything like that.

Then Chatterbox dies to a guy assigned to some random bellator? That'd be the equivalent of Wedge Antilles getting killed by an TIE from some Tiny Escort Fleet.

It also completely ruins our entire playstyle. Chatterbox gave us a -20 bonus to DCs. That's huge. Without it, our entire playstyle based around carriers becomes useless, essentially invalidating everything we've did up to this point. Basically, without Chatterbox, we've lost completely and our entire fleet is now useless.
>>
>>4982579
His Arc Squadron is dead, they were the ones in the defenders, and there's only one Ace you meme, we literally got him from picking the carrier option.
>>
>>4982581
Either you are a literal retard or a shitty troll. Regardless, shut the fuck up.
>>
>>4982582
The QM did say in the previous thread that we can pick up additional characters along the way that effect rolls who’s to say we won’t come across another ace??? Unless the QM specifies don’t put it off the table just yet.
>>
>>4982584
Do you have any actual way of proving i'm wrong?

Carrier-based combat requires good pilots. Without chatterbox, we do not have good pilots. Ergo, our carriers are useless. We're relegated to a support position because we can no longer fight on our own, since that would require good pilots.
>>
>>4982589
>additional characters
He was talking about the other 'characters'. In the start, we had a choice of ship that would have given us characters like The Gunner or The Droid.

I mean, it's in the name. THE Ace. Not AN Ace. THE
>>
Rolled 88, 2 = 90 (2d100)

>>4982405
>>
Just looking at the wording, I thing there is a chance chatterbox got ejected by some automatic system and the fade to black line was him pasing out from the G-forces. Crossing my fingers.
>>
>>4982640
That would certainly allow us to salvage this whole mess, yes.
>>
>>4982640
>>
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Your barrages continue, with your acclamator getting a lucky torpedo salvo into the Enemy's corvettes, bl9owing the lancers pestering your bombers apart, letting them flood into the enemy flanks. Your own forces suffer, as the Crusader you had captured takes more hits then it could hold onto, and it scatters into the cosmos. Likewise, your mc40 is starting to take hull damage, with its shields down and enemy vessels exploiting the gap.

You don't think this will end without a bloody mess of your force unle-
------------------------------------------------

"Chief GUnnery Officer, order the Engine crew to power down the Gravity Well."

"I'm sorry sir? If we do that they can get away-"

"I'm well aware, I want all power rerouted to the Main Battery. We'll aim straight to the reactor and end their retreat before they can get out alive."

You are Admiral Oicunn, and you watch with pride as another Star Destroyer bursts brilliantly in the glow of the Repressor's fire. More men dead, but they died serving the empire, at least. You know those Star destroyers are precious, but to lose one to rid the empire of the more dishonorable amongst the Navy is a small price.

"Once all power is rerouted, blow that ship in half."

"Aye!!"

---------------------------------------------
A brilliant light glows through your bridge port, as a beam with the intensity of a star impacts the repressor's shields, bending it in before finally popping the deflector's bubble, and spearing through the Bellator's hull. The beam scythed through the Dreadnought, cleaving through the center line and dissecting her to a crippled mess. You watch as the lights flicker off throughout her hull. You as well see the enemy force's fire falter, as they realize their chances have just sank dramatically.

>Kill them All.

>Demand a surrender and prepare boarding crews

>Other?
>>
>>4982732
Continue firing and prepare boarding parties… give no quarter.
>>
>>4982751
Oh and divert 1 wing to check out the area chatterbox was shot down. 1. To hunt down the bastard who shot him down 2. Search for friendly survivors 3. Mark any friendly deceased pilots for recovery.
>>
>>4982732
Demand Surrender, but i don't want to loose more soldiers than we already have. Ain't like we can win much more.
>>
>>4982758
The onager just powered down their interdiction field any remaining ships are likely to try and jump away.
>>
>>4982732
>>Demand a surrender and prepare boarding crews
>>
>>4982732
>Demand Surrender, promising good, fair treatment if they do.
>>
>>4982732

>Demand a surrender and prepare boarding crews

A fair reward for our valiant effort shoud be a coupple of captured ships. To replenish our losses and to keep us loyal.
>>
>>4982732
>Demand a surrender and prepare boarding crews
What are the chances Chatterbox is still alive?
>>
>>4982732
>>Demand a surrender and prepare boarding crews
>>
Rolled 43 (1d100)

>>4982809

Let's ask the dice.
>>
>>4982732
>Demand a surrender and prepare boarding crews
>Other?
Any sabotage will be met with entire crews being spaced.
>>
>>4982732
>Demand a surrender and prepare boarding crews
Time to put that entire army garrison to use.
As for the fighters, shoot every one of them down. We cannot allow those defenders to escape and give the rebels that technology. Do we have large capital tractor beams? If we do put them on those defenders.
>>
>>4982845
Our MC-40 has 6 heavy duty tractor beams and the Two ISD's on our flank also have tractor beams that can be put to use.
>>
>>4982851
I figure any capital class tractors by nature have to cover a wide area, so we should be able to box them in and pick them off.
>>
>>4982732
> Demand a surrender and prepare boarding crews

> Be sure to mention any rebel vessel spooling up their hyperdrives will be destroyed and that they are to power down their engines and weapon systems (this goes for the fighters and warships... also if their carriers surrender the hostile TIE squadrons are likely too as well)

> Prepare a search and rescue team for the Nebulon, the rear half of the vessel appears intact so we may be able to rescue some crewmen, on that note prepare similar teams for the downed ISD and the fighter furball.

> as >>4982845 suggested priority is on the defenders, if they shut down leave em be and bring em in with the tractor beams, if they stay active and try to jump shoot them down.

> Have our ARC's search for chatterboxes craft or whatever remains of it.
>>
>>4982864
+1
>>
>>4982732
>Demand a surrender and prepare boarding crews
>Bring me the Enemy Ace alive

We've got one last duty to preform now.
>>
>>4982864
Support
>>
To go with >>4982864
"To all surviving rebel forces this is Task force commander Caine, you are outnumbered, outgunned and outmatched and most importantly have no where to run.

Lay down your arms, power down your systems and prepare to hand over your vessels to our men. Cease this bloodshed before anymore lives are lost, once these conditions are met we will provide medical aid and search and rescue for both parties.

You may ask to yourselves why you should trust me... and that is understandable and I get why you may thing that. You should trust me because I have lost a lot of good men today and despite this I give you a chance to lay down your arms do not squander this chance for there will not be another."
>>
>>4982732
>Demand a surrender and prepare boarding crews
Yarr me maties. We pirates now.
>>
>>4982732
>Demand a surrender and prepare boarding crews
What's that? Free ships? Why thank you!
>>
>>4982584
It's sperg anon, so both. You can kinda tell which posts are his, it's always 'we lost a dice roll, WE'RE ALL GOING TO DIE ITS ALL YOUR FAULT' Just ignore him.
>>
>>4982732
>Demand a surrender and prepare boarding crews
I do want to murder them for Chatterbox, but free ships is free ships. Also, I think we may have lost Captain Cuner as well, his Star Destroyer doesn't look in the best shape. Pity we couldn't get our bombers on the Bellator, but it was a good plan.
>>
>>4982859
Tractor beams do not have a wide setting, instead they can hit one ship per projector really well
>>
>>4982732
>Kill them All.

>Board a Strike Cruiser
>>
>>4983289
well that works too in that case, fire 'em up and don't let those defenders escape
>>
>>4982864
WRITING
>>
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You take a deep breath, as a lull in the fighting happens, with both sides gazing at the falling behemoth in the ranks.

"Open comms, I want an open broadcast to those ahead of us."

"Aye Captain."

"To all surviving rebel forces this is Task force commander Caine, you are outnumbered, outgunned and outmatched and most importantly have no where to run. Lay down your arms, power down your systems and prepare to hand over your vessels to our men. Cease this bloodshed before anymore lives are lost, once these conditions are met we will provide medical aid and search and rescue for both parties. You may ask to yourselves why you should trust me... and that is understandable and I get why you may thing that. You should trust me because I have lost a lot of good men today and despite this I give you a chance to lay down your arms do not squander this chance for there will not be another."

You see a lurch of momentary confusion, as the enemy seems to decide what to do. Elsewhere, shuttle4s are being loaded and several sentinels have gone off on pilot rescue.

>1d100, best of 3 for effect of enemy. Roll above enemy morale for chances to get enemy surrenders

Enemy Morale test DC: 40
>>
Rolled 56 (1d100)

>>4983524
HERE COMES THE GIANT FIST
>>
Rolled 58 (1d100)

>>4983524
SON. OF. A. BITCH.
>>
Rolled 86 (1d100)

>>4983524
>>
>>4983534
>>4983529
>>4983526
Oh thank goodnews, some blessings our way.
>>
Rolled 51 (1d100)

>>4983524
>>
>>4983534
Thank the Emperor, another fight would have been bloody.
>>
>>4983683
It's the little blessings that take the pain of suffering and make it more bearable.
>>
>>4983690
The pain and suffering we feel, can be inflicted upon the enemy ace in order to lessen it for ourselves.
>>
>>4983939
If Chatterbox is really dead, we can always poach him for ourselves. Press ganging is a thing you know.
>>
>>4983939
don't cut yourself on that edge
>>
>>4983953
And given he’s piloting a defender he’s likely a defected imperial so we can always press that angle
>>
>>4965192
Hey OP, I just got done reading through this thread and the previous one. I just wanted to say I've enjoyed it thoroughly (some amusing decisions and all) and it reminds me of the glory days of Darkempirequest. Smart storytelling choice to primarily focus on the low level/captain tier shenanigans.Also dig the reuse of using these fleet maps similar to darkempire quest, is there a resource out there somewhere or home made?
Oh, and thanks for running. Looking forward to see more shenanigans on the fortification/retreat to the core
>>
>>4984073
Thank ye, for the map resources I caught timekiller with a giant net and bave him churning out various ship artfor my quest. I'll post a templatw of em later, but am at work rn

Will update tonight around the usual late as hell time
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>>4984206
>Thank ye, for the map resources I caught timekiller with a giant net and bave him churning out various ship artfor my quest. I'll post a templatw of em later, but am at work rn
Much obliged, and no rush. Give my regards to Timekiller, I hope we get something new one day. I was wondering if he had disappeared or not, nice to hear someone is in touch.
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>>4984235
Oh he runs sabre and musket quest, as well as neon terminus evangelion. He does alot of good shitstill if you wanna give those a look
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With the call out, you see transponders switch over amongst former imperial vessels, while rebel warships and fighters remain hot. The enemy Defender squadron on the periphery hyperspaces out immediately after, while the rest of the rebel fighters on our wing are too engaged to easily retreat.

>roll me 1d100 for cleanup of dissenter vessels, best of 3

Cleanup roll
Base:50
Imperial Prowess:-20
Enemy broken:-20
Rebel Pilots:+15
enemy outnumbered:-10
Total:15
>>
Rolled 51 (1d100)

>>4984910
>>
Rolled 52 (1d100)

>>4984910
>>
Rolled 60 (1d100)

>>4984910
wew
>>
Rolled 57 (1d100)

>>4984910
>>
>>4984931
>>4984929
>>4984925
>>4984914
Phew, no fails. Time for me to breathe a little easier.
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>>4984910
>The enemy Defender squadron on the periphery hyperspaces out immediately after

I will sell off a capital ship just to get that fucker, whether it be though the spooks or bounty hunters, I will skin him alive and I will enjoy every second of it.

>>4984933
I hope we can capture at least a couple more ships from this mess. With our ace dead, we're going to need all the help we can scrounge up.
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>>4984940
+1 to the bounty hunter idea
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>>4984940
We lost ships faster than we lose MVP characters.
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>>4984940
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>>4984940
>>4985198
Your both gay.
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>>4984910
Can we ask the spooks to power that interdiction field back up and send some of their escort ships over to the left flank now that the main threat is gone? No reason to lose any more of the dwindling number of loyal imperial captains we have left and I don’t want any more of these rebs escaping.
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>>4985204
Youere*
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>>4984910

Hopefully our MC-40 can get a tractor beam lock on that Assault frigate... we have boarding teams ready may well put em to use on the remaining rebel ships on this flank given that turn-coat lancer is going to give those X-wings a bit of a shock. Order the two southernmost strike class cruisers that changed sides to target the nearest nebulon and get tractor beams on the Quasar and nearby CR-90
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>>4985210
They probably won't, most likely to make the report look like "mission was executed with such efficiency that the main force sustained no damage or losses, with the assisting task forces taking minimal * (see addendum, "Casualties List" on page 405) losses".
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>>4985416
One star destroyer down is a loss of around 20-30 thousand men and around 150 million credits, so I highly doubt they want to lose anymore, hopefully they would be willing to at least send their dirt cheap fighters to assist given that knowledge. Any commander who was willing to lose tens of thousands of men and millions in ship costs over 100 or so fighters in a rapidly depleting military is insane.
Even if they don’t join in the clean up, just locking the Rebs in would be enough in my opinion. I don’t want any more of those ships getting away.
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>>4985428
Honestly the way these assholes have treated us I'm kind of inclined to fuck them over hard somehow, doubt we'd have lost chatterbox if they'd moved their fighters in to help, nevermind all the other losses.
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>>4985451
Well if we plan on doing anything I suggest we start making our men more loyal towards us more so then towards empire
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>>4985451
>>4985459
This is what leads to warlords dammit. The completely incompetent brass is the #1 the reason why the Empire is in such dire straights. As a good man of the empire, it should be our foremost goal to provide the people of the galaxy with a stabilizing force rather than to chase glory or power for ourselves. We aren’t fucking rebels damn it. With our accomplishments in this battle, we may be able to make our way up a bit higher in the imperial remnant, and once we do we need to start fixing this mess of a doctrine, one fleet at a time. We are the line between order and chaos in this galaxy, do not forget that and do not let yourself be broken from either side.
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>>4985459
If nothing else we should fuck off and try to take every captain willing with us. I don't think continuing to work with the spooks is going to be good for our health.
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>>4985497
Well if I recall we only agreed to partake in this operation... I say we recover what we can in terms of salvageable wreckage and capture as many rebel ships as we can, then do a sweep for survivors on downed ships and crippled starfighters as we cannot waste good men and saving their asses indebts them to us just like how we got chatterbox. Then just say something along the lines of that we have received orders to go to the core and meet up with Anderson again or something along those lines.
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>>4985497
We aren't necessarily staying with the spooks after this anyways, we are free to go and head to Anaxes or wherever.

***

Honestly, now that I've calmed down, while I am still super salty about our constantly shit rolls as of recent and the loss of Chatterbox, this battle wasn't that bad, the majority of losses on our side came from the loss of some ISDs and the left flank fighters plus Chatterbox, and we only lost the Nebulon and Crusader in terms of larger ships in our specific task force. Considering the acceptable losses were considered to be up to 80%, that isn't that bad, we could've lost much more.

All and all, I think that one salty anon is going super doomer over the loss of Chatterbox to the point of being delusional. The loss the Chatterbox does not "make us a nobody" or render our entire doctrine useless, fighters continue to be incredibly strong even where Chatterbox is not present, and we recently got access to TIE Defenders, so while the losses hurt we are actually just fine.

We gained a Vindicator, a TIE Interdictor squadron, a bunch of TIE Interceptor squadrons, and access to the Imperial Intel Influence menu out of this, I'd say that is worth it.

Though I am incredibly salty the admiral chose to have his ISDs and fighters hang back for no reason, if anything this battle indicates that the Onager could've almost destroyed the Repressor itself before it destroyed more than a couple of ISDs and that the fighters and capitals that hung back could've been used to fight the enemy fleet and prevent worse losses on our flanks.
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>>4985505
Well enough, and yea I know we're not married to them, but I really don't want to stick with them. Hopefully we can convince some of the other "expendable" captains to join our command. Point of fact all those who switched sides better be under our command should they survive the mop up. Intel will probably have them spaced if they don't have any protection.
>>
Regarding anaxes, if we bring enough ships with us I'd say we might have enough bargaining power to upgrade our flagship to a proper star destroyer. Plus the general and his men of course.

Point of fact, we should hold some sort of informal dining event with him and his top men, alongside some captains both ours and the other non intel guys.

I really want to win the general over to being part of our coterie.
>>
How do you guy's feel about making our own political party? Think about it, most of the military hates the current leadership. If we manage to unite them under a common cause of restoring order in the empire,we could btfo the spooks and the warlord's.Then the issue of who will lead the party and later rule the empire can be solved by a democratic election whitin the higher ranks of the armed forces.
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>>4985585
thats a good way to get killed by spooks who want to keep power
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>>4985585
Maybe we can start our own "Imperial Republicans", maybe along the lines of the KMT. Or maybe something else, but it'd be funny to do.
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>>4985591

That's a great point, but please consider the fact that this was a suicide mission, and the reason we were sent here is because of our incident at the academy. The chances that the spooks will reward us or give us a position of power are zero. At this rate, there incompetent leadership will get us killed sooner or later. Now we have a perfect opportunity to secretly unite the captains that share our opinion into an organized political force.
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>>4985585
We have nowhere near the necessary skill and plot armor to pull a Gillead
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>>4985618

Reforming into a republic might be a little to radical. I was thinking more along the line of an Imperial elective. “Enlightened meritocratic empire” sounds pretty good from a propaganda perspective.
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>>4985644

Concepts such asskill and plot armorwon't be necessary. As long as we believe in the heart of the cards and our dead nakama(Chatterbox)we will have the power of God and anime on our side.
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>>4985681
We would die, because we do not have the plot armor necessary to not die as an imperial. We are not Paelleon or Fel. The fact that we lost chatterbox shows this.
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>>4985701

"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared."

Sun Tzu (probably)
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Combat cleanup is quick ,with the remaining vessels sinking, and the fighters on your side wiped out. The left flank fared much worse, with the rebel fighter Wings escaping without anything standing in their way but a bloodied star destroyer with minimal AA capabilities.

Your own boardings go swimmingly, with captains and major officers imprisoned aboard the reclaimed vessels. You receive a set of orders from the admiral during the reclamation though.
"From Admiral Oicunn, all crew of reclaimed vessels are to be executed on charges of treason, and vessels towed by capturing force with the Fleet to return to Yag'Dhul before making best speed to the Core."

Orders have been issued, and you have reports that your rescue shuttles have embarked as many imperial pilots as they could, including a wounded but breathing Chatterbox.

As i have seen rumblings of abandoning the fleet, so ill let you all decide now.

>Attempt to run from the fleet instead of following along

>Follow orders and go along.

>Write ins welcome
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>>4985744
Call up the remains of the left and right flank to rally with us to leave.
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>>4985744

>Attempt to run from the fleet instead of following along

“The captured soldiers should be kindly treated and kept.”

Sun Tzu, The Art of War

I would rather face death then dishonor.
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>>4985744
>Converse with the Navy officers on what to do

We should sound them out on joining us at least. The bigger question is whether we'll keep our captured ships if we go with the main fleet, and whether there will be a resupply of Defenders where we're going.
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Charisma is our best tool, could we possibly find a way to talk our way out of having to give it up?

Also, Chatterbox is alive, noice.
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>>4985744
>breathing chatterbox
Thank the maker!

As for what we do now...
>Acknowledge the order and do not follow it. Send some men over to the ships explaining the situation but that we're not going to kill them, that if they want to live they will work for us now. Get into contact with the other navy officers and try to form a plan to get out with them too.

The only real flaw I can see in this is the admiral will get paranoid and scan our ships for lifeforms, but I do want to try and stick around to see where they go from here.
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>>4985744
>including a wounded but breathing Chatterbox
Bacta! Now!!!!

Only when that's taken care of,
>Follow orders and go along, but spare a few prisoners who have valuable intel, dress them up as mess cooks or something so the brass don't catch on but be sure to keep blasters in their backs at all times.

>>4985758
I totally get the intent of this phrase, if you kill your prisoners you give their buddies a great reason not to surrender next time. But sometimes you have no choice, right now is one of those times. Never mind that disloyalty to the Empire carries a death sentence to begin with, we can't trust any of these prisoners, they already turned their coats once. Busting on the ISB at this point is also a phenomenally bad idea. Not just because we've got enough enemies already, not even because allies are hard to come by right now and you can barely ask for friends in higher places, but if we're gonna do it we should wait until they trust us with more cool gear, maybe get our own Onager.
>>
Actually, i thought about it, and killing them sounds incredibly stupid. Of course, we can't just up and leave, we'll be assassinated, but if we kill them we'll be ruining our reputation

Why will they EVER trust us again if we, after demanding surrender, go on and kill them? It's just not good. We need to find a way to not kill those rebels. Acknowledge it, sure, but not actually kill them.
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>>4985835
>Support
After we leave we should get a few systems away and then convers with our men and the captives or during our escape to try and get as many loyal men under our wing
And as for something we should say should go along the lines of
" after our experience in that last battle should me that the current leading force of the empire is one that would rather throw the lives of good men to the wind and think of them as necessary casualties while preserving their own strength and letting those who truly care for the safety of our citizens to be the first to fall in the line of duty..."
That's what I got at the moment, would appreciate it if other anons put in their own 2cents and either add or improve what I've written
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>>4985950
See
>>4985916
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>>4985744
>Follow orders and go along.
>Write ins welcome- Request to the admiral to keep midshipmen and lower staff alive as we need people to man the ships. Say "To be broken by the enemy and forced to serve them is a fate worse than death for ideologues. I need men to work menial labour on these ships and can supply droid supervision to prevent further mutiny. I have lost far to many good men to forgive them with a quick death"

If he lets us, they can redeem themselves through service to the empire, from my perspective, they really had no options if their captain mutinied and they were just stuck in the lower decks, but hardliners like the admiral might like that sadistic bit better.
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>>4985960
I saw, and it doesn't matter. If we ruin our name, we'll never be able to do talks with the republic. Are we really going to throw our future in the garbage to please some retarded ISB Puppet?
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>>4985966
>If we ruin our name, we'll never be able to do talks with the republic.
That's why we spare just a few of them who have good intel. And liquidating them all wouldn't ruin our reputation anyway, not only do the handful of survivors who got away have no idea who we are, anyone would understand we have no choice.
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>>4985966
I don't want to kill them either, but if the admiral won't let them live we need to accept that.

>talks with the republic
disgusting
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>>4985950
Refuse their surrender and let them leave?
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>>4985982
Leaving people alive lets people tell others what happened.

Keep in mind the unit that got away heard our peace offer and saw some ships switch sides before leaving.
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>>4985992
Not too many. If it ever becomes an issue (it probably won't) we'll have plausible deniability and one or two witnesses to back up our side of the story, even if we have to do it Al Qaeda style.
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>>4985983
>disgusting
Anon, if men like gilad pellaeon thought we lost, we fucking lost. There is no honor in fighting for an dead emperor.
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>>4985966
We can just not kill them. Unless the admiral's actively scanning our ships, we can probably get away with it. Worst comes to worst he finds out and we jump away anyway. I basically want to stall for time to get the other navy guys along with us.
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>>4985744
>>Attempt to run from the fleet instead of following along

Fuck you for leaving us hanging admiral
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Fellow empire enjoyers! I have found the solution to our predicament, we gaslight the admiral and turn him shizo. Let me explain.

All we have to do is inform him about our shocking new discovery. While talking to the commanders that switched sides during the surrender, we found out the truth about where this fleet was actually headed. It turns out the final destination was Endor. A signal that they believed come from the survivors of the death star, possibly the emperor himself, was emitted not so long ago. Immediately, they gathered as many ships as they could and went on a top secret rescue operation called [Helping Hand]. Since the empire was already in a free fall and traitors were lurking at every corner, they had no other choice but to embark alone. They disguised themselves as new republic sympathizers to bypass rebel blockades to and from the planet. This whole time we were fighting fanatical loyalist's while believing them to be rebels. On the other hand, to them we appeared as nothing more than an army of some petty usurper. The lack of proper communication and diplomacy is what doomed us both. In short, this whole time we were fighting our own forces.
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>>4985744
>Converse with Navy comrades, don't space the dissenters yet

So long as we keep our acquisitions, I'm fine with following. Otherwise, I'll choose the option that lets us keep the captured ships.

Speaking of the enemy crew, I'd rather not space them yet, and I doubt another black mark on our record is going to matter so long as we stay loyal enough to be effective. Besides, if we split the captured crew among our fleet we may be able to assimilate them, and giving them a second chance at life by ignoring our orders may win us their loyalty.
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>>4986297
This sounds hilarious, unfortunately this quest is to serious to be this silly and fun.
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>>4986297
I would go for this, but we must and will avoid any attempts to make the ST canon.
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>>4985744
>Converse with the Navy officers on what to do
Space valuable intelligence and competent crew? I don't think so!
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>>4985744
Supporting >>4986302

My only worry is about disobeying is if we get in trouble with the wider Imperial Military, if just this Admiral hates us and the Empire splinters then I don't give a flying fuck. If we can keep our rep with Imperial Intel and while still disobeying the admiral then I'm fine with disobeying. We were lined up to be used as expendable assets before we proved useful to Imp Intel, now we may be less so.

I also want to keep the captured vessels, if that's a no go then I'd rather leave regardless of the outcome. Plus I'd rather not ruin our reputation by murdering a bunch of surrendered crew after demanding they stop fighting on the condition we don't kill them.
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>>4986302
+ 1 support.

Split the surendered crew among the fleet and those we cannot find positions for can be kep aboard the aclamator (should be some spare room for em given a number of the army troopers aboard have been sent to maintain security on the turned vessel’s)
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>>4986302
+1 to this. Besides, did Imperial admirals ever get anywhere by being intelligent about their resources? No, they didn't, and fuck this one in particular. So let's make good use of these people who have fallen into our lap and "rehabilitate" them into being loyal Imperials, while imprisoning major officers until a trial can be held.

It would allow us to both take care of the rebelling officers in due time, give us a pretense to take the lower level staff away from the admiral, and give us an image of a warrior ferocious in battle, but magnanimous afterwards.

It's a win win!
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>Converse with Navy comrades, don't space the dissenters yet

You decide to call up your other navy friends and ascertain what theyre doing. After some waiting, you see several officers gather, and with some quewstioning, discern the opinions.

Captain Filph has executed the traitors and is towing them back to the core.

Nahrol died with Skulltaker

Nidus intends to return to the Core with the Intelligence office, and make it back to regular service.

Commander Brannoch is having his security forces assist in the executions

The overall opinion is that the traitors should be put down, and all intend to return to the core with the fleet. To do otherwise after all, would be treason against the Empire which they've fought and bled to sustain.

They doubt you'll keep the vessels currently set for towing, as the navy will probably consume it for other forces.

>Any other questions or the like?
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>>4987316
Hmm, no, no questions. I don't think we can afford to disobey the admiral yet. When the empire splinters I think we'll have more agency, but I think disobeying or trying to keep ships for our self rather than following whatever the standard procedure is or whatever the admiral orders at this point would simply ruin our reputation with the Imperial Navy, Imperial Intel and our buddies which we worked to build a relationship with

>Space the Dissenters, go with the fleet

There will be other opportunities to capture vessels or buy them with influence. Boosting our fleet with a few medium cruisers on the off chance the rebel crew are willing to work with us isn't worth ruining our reputation with the empire and compromising our ability to resupply our ships with crew and supplies.

Don't let our shit rolls and losses influence your judgement, this isn't the time for it.
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>>4987346
So we are going to let them ground us down to nubs while the shit back yerking it to us blowing up.
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>>4987316
>You guys feel fine following the admiral after being ground down to space dust while the commander sat back without helping?
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>>4987316
Well, that ain't good. I suppose what we can do is get whatever information we can, get rid of the rebels and then go to Anaxes which is where we can get a good deal.

I mean, i don't want to dirty our name. I guess our best hope is to just claim that we handed the prisoners over to the empire and that they later got executed on their own, without our choice.

Let's just go to Anaxes. We'll be able to become a real force there.
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>>4987316
Not surprising, although I'm not a huge fan of spacing useable hands when we basically need every person we can get, but it is normal for the empire.
>Space the dissenters and go with the fleet.
We should attempt to cover this up though, perhaps we can use the same tactic in the future, the possibility to live is something people are very responsive to, and we can take advantage of it again in the future if the enemy thinks we just imprisoned them or something and has no proof we didn't. It may seem scummy, but it may likely save the lives of our men, a small-mid capital with 1000 or so good, loyal men who serve the Empire is worth a fleet of turncoats, traitors, and criminals. Our enemy deserves no honor from us when they have none themselves. Don't be too surprised about this outcome, it was predicted half a thread ago(>>4977018 , >>4977023 ,>>4977039 ), and served its purpose in keeping our own casualties down.
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>>4987356
We don't have to keep working directly for this admiral, the task is over, we don't have to keep taking successive tasks from Imperial Intel.

The Empire may not have yet splintered fully, but people are definitely jockeying for power, we can afford to just fuck off to Anaxes or whatever. I just don't want to literally disobey the admiral to try and recruit a bunch of traitors in order to keep a bunch of moderately powerful ships when Imperial Intel is watching us, our Navy friends obviously all agree that the traitors deserve death and aren't trying to abscond with captured ships for their own benefit despite their previously mentioned distaste for Imperial Intel and being used as literal cannon fodder.
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>>4987378
What if we just space the unrepentant, while these who were forced to at gunpoint are "not technically traitors" and keep em?

Basiaclly just make a show of spacing a bunch of diehards and traitors while the rest who are useful, or forced to since you know if the ship turns over control, your kind of stuck on the ship or sent out stargazing.

Maybe the handing off of the intel can counterbalance our small creative interpretation of orders.
>>
Alternatively, we can send them all over to the admiral to kill so technically our hands are clean, we did give our word....

We probably have to space at least 40 percent of them to keep up appearances.
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>>4987316
None. But I have a cunning plan...

Order our rescue and recovery crews to begin collecting bodies, and dump them on the captured ships. Transfer the crew to our own ships and vent the bodies instead. Then transfer the former rebel crew back to their ships under the guise of skeleton crews to keep them running. We can have our cake and eat it too!
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>>4987316
So what, we get nothing beyond the Steadfast from this mess? I don't know how I feel about that. Spacing people on orders is one thing, but giving up our hard fought acquisitions is another. It's a massive upgrade in terms of firepower, probably more than we'd get from any influence gain mission wise. It isn't something we should think of giving up lightly.
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>>4987316
Lets blow this joint.
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>>4987399
The problem is that we can't give it up, or else we'll become a traitor to the empire, and if we are we'll loose much more. At least if we hand it over we gain some influence and we can go to Anaxes

I mean, we got the Steadfeast and, more importantly, an Interdictor Squad and some Darktroopers. So i guess that's good.
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>>4987399
with how much we did in this battle, we are likely to be very well rewarded in influence points once we return to the inquisition anon, if we don't return we will likely lose more than we gain even if we come out of it with all our current ships alive and with every captured ship intact. Even if they don't compensate us as well as they ought to, we are proud imperials, not rebel traitors, to turn our back on the people of the galaxy for a momentary gain is not only selfish but foolhardy.
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>>4987384
I mean, I don't have a problem with trying, we don't have to abandon any will of our own to try and obey orders and we are a disgraced officer, so it fits. The problem I see is identifying accurately who are the "real traitors" and who was pressganged by the rebels or was just hiding their true loyalties to the empire but didn't want to eat a blaster bolt for keeping their loyalty.

But yes, hypothetically we could space the higher officers and some die-hard rebels so the other guys see us spacing our fair share and then hope they have no way of noticing or accounting for us having spared a bunch of other crew members. We'd have to put them somewhere though, 'cause it doesn't seem like we are keeping these Strike-cruisers and they are gonna be consuming huge quantities of our rations to the point where feeding them may actually be an issue for once despite starships typically carrying a year or two of supplies/food for their typical crew allotment.
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>>4987399
I don't have great feelings about this either, though I guess if I had to make the argument I'd say that with the ships we captured previously we either directly captured them with our own troops, (our first attack on that one planets fleet in our first mission and on Bespin) captured them in independent operations planned of our own volition (The rebel supply convoy raid, the Zann Keldabe ambush) or we were the only competent remaining commander still around to claim anything. (Bespin, again)

Whereas here we are operating under a admiral who in turn is working for Ysanne, the captured vessels are surrendered not taken in the midst of combat with our own troops and are going to the greater empire or whatever.

Really it probably is normal for the officer who captures ships not to receive them for their task force but to have them be taken by the military to use as reserve vessels or be mothballed or scrapped or reintegrated, we just got away with it before due to semi-independence and the empire beginning to splinter.
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>>4987457
Damnit anon, stop making sense! (Even though I really appreciate your thoughts on this.)

>>4987316
>Get on with the quest. Follow orders and don't make a scene.

I'm honestly a bit tired of fucking around with nothing to show for it, let's move on to the next battle already. I'd space the enemy crew right now if it mean getting another update today.
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>>4987359
>You guys feel fine following the admiral after being ground down to space dust while the commander sat back without helping?

"He did finish off the Bellator before it turned its fire into the rest of the fleet, I dont see what you mean by him not helping. Besides, thats just the cards we drew, at least losses were minimal."

After some more conversation, the conference ends, and you have a choice to make regarding the captures before you continue on

>Execute them all

>comb them for the fanatic rebels and spare the crew who could still be used.

>>4987551
Next battle likely wont be for awhile sport, it seems yall are intending to
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>>4987706
seems yall are intending to go along, but there likely will be a peaceful section ahead as youre heading away from the lines, rather then into them.
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>>4987706
>comb them for the fanatic rebels and spare the crew who could still be used.
Would have liked to put the ships under our command, but we can always skeddadle with them later.
Also it was only thanks to our brilliant tactical manoeuvre the escorts moved away from the Bellator and it was open for the Admiral to shoot his meme gun.
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>>4987706
>Execute however-many will gain us the most influence, whether that means all or only the hardcore rebels. If it doesn't make a difference influence-wise, just execute the hardcore rebels.

I don't really care about the prisoner situation, I just want to get on with the quest. If we get a third update today I will die a happy man.
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>>4987741
Not being very subtle, are ya?
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>>4987706
>comb them for the fanatic rebels and spare the crew who could still be used.
I the big dumb Anon, will vote for the thing that sounds good.
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>>4987706
>comb them for the fanatic rebels and spare the crew who could still be used.

Fuck it, I don't care, may as well have a spine and not go full murderhobo, do as much interrogation as we can to ascertain who indeed are the true rebels and execute them.

We better get some big bucks influence and comb the core for all the bleeding edge nova hot pilots and elite captains and whatever good shit they have in stockpile, I want a fuckin' firesale or some shit. After that I wanna make some good contact, get influence, and immediately clout chase our way into a bloody battle so we can decisively kill some shit for once in this thread. Then I wanna kill Red Nexu, hire fucking...I dunno, Bossk or some shit, I can't remember which bounty hunters are still alive and kicking at this point.

Really I'm just meming how I'm feeling, people are gonna vote for whatever they want or whatever, I just want a clean battle and some juicy influence and salvage.
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>>4987754
Being blunt and upfront is better than mind games. This isn't my Significant Other, ya know?
>>
>>4987768
See, this man gets it. +1ing his plan (especially the meming bits).
>>
>>4987706
None of his forces engaged, and that could have been an option where we did not move ahead till he sent some forces.

He also did nothing as the left flank fell apart. Any low ranking officer could have done what he did. Press the button. He probably didn't even do that either, just told someone to fire.

>comb them for the fanatic rebels and spare the crew who could still be used.
Probably better to err on side of caution and liquidate more than half. It sucks, but we got the asinine orders from the Asshat.
>>
>>4987804
Just say we're taking our time with 'advanced interrogation' of the enemy, to try and gain enemy intel. The spooks would appreciate that motive, and it's not like the admiral will complain if we 'take our time' with the rebel scum.
>>
>>4987768
Is Boba active again yet or not? I remember he had it out for Han for a bit, don't know if he's gotten over it yet.
>>
>>4987849
Depends on whether he's out of the Sarlacc at this point.
>>
>>4987706
>Execute them all

No point in risking sabotage during battle or worse.
>>
>>4987815
Only if they ask, don't volunteer information like that unless necessary.

If they do ask if we killed them all we can say we killed all the traitors we found aboard the ships.
>>
>>4987907
Agreed, put it in a prompt.
>>
>>4987908
Not really necessary is it? Its part of the overall flavorings towards the options we picked. Plus I already voted.
>>
>>4987911
As long as it isn't going to fuck us over if it isn't officially stated, sure.
>>
>>4987706
>Comb them for fanatic rebels and spare crew who could be used

I mean, how many of them are really going to be interested in fighting for the Rebellion? Most of them are people who wanted some way to get off the local moisture farm, and wanted to serve in some great, patriotic way. They're not exactly keen on getting vented into outer space just because maybe 10, maybe even 20%, of them were Rebels.

That's (hopefully) 80-90% of good, quality stuff that can be recruited and cultivated, instead of being tossed away like paperclips.
>>
>>4987917
Depends on dice roll
>>
>>4987706
>comb them for the fanatic rebels and spare the crew who could still be used.
Pragmatism not fanaticism.
>>
>>4987706
>>comb them for the fanatic rebels and spare the crew who could still be used.
>>
>>4987706
Still proposing my plan from before:
>Follow orders and go along, but spare a few prisoners who have valuable intel, dress them up as mess cooks or something so the brass don't catch on but be sure to keep blasters in their backs at all times.
>>
>>4987706
>attack the spooks
>>
>>4988064
I mean if we want to die I suppose that’s an option.
>>
>>4987741

+1

This unwinnable situation has already cost us three updates. We might as well forget about it and hurry on to Anaxes.
>>
>>4988121
>>4987741
well thats a boring way to play a game

>comb them for the fanatic rebels and spare the crew who could still be used.
Writing.
>>
>>4988229

I love the quest so far, so don't take this as hate.But please hear me out on this.

>Attempt to run from the fleet instead of following along.

>Follow orders and go along.

Considering our character's circumstances, there was a single correct choice. I know you want to give us freedom to play however we want. But that simply won't work in situations where a single choice is optimal. Since you know the players will go with whatever doesn't harm (feud with feds and the admiral) or outright kill the protagonist (being hunted down and obliterated).
>>
>>4988270
trap options that result in that right away is a sign of bad qming.
>>
>>4988270
>Since you know the players will go with whatever doesn't harm (feud with feds and the admiral) or outright kill the protagonist (being hunted down and obliterated).
Welcome aboard, I see you've just joined us.
>>
>>4988229
Frankly, as much as I'd love to keep the ships, the moment you told anons that it would be considered treason sank any chances of that happening, and at the end of the day I just want the quest to keep moving, not get stuck for a day autistically arguing about which choice is the most optimal.
>>
>>4988270
Oh nah i aint takin it as hate u gucci, just boring meta style write ins, which apologies if the past posts felt like a waste of time, just I prefer leavin all options open if ya get what i mean
>>
Also next update should be out round 3 hrs from now , hopefully can get another out tonight closer to usual time
>>
>>4987849
Uh...is the year somewhere between 4-5 ABY? He should either be buddying up with Dengar if this is before then, dealing with an imposter if it is ABY 4 or being dealt a series of humiliating defeats by Han right about now. Maybe we can hire D'harhan or something, he's literally a walking artillery piece.
>>
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With that, your troopers investigate the captured crews, and determine about 40% to be worthwhile of execution. With some filed paperwork and uniform switches, the remainder are brought aboard your vessels, leaving you with an excess of crew.

Towing the new vessels proves to slow down travel time, and upon arrival at Yag'Dhul, you receive orders to detach the Strike Cruisers and leave them. Payment for your passage to the Core, it seems. The transfer was done under the eyes of the Eriadu fleet, 12 ISD IIs and a Praetor II in it's totality, plus a myriad of other picket vessels. Obviously they weren't willing to let your fleet leave without paying first, but nothing of note occurred.

Chatterbox was immediately dunked into a Bacta Tank, where he has been making a rapid recovery. The medical staff aboard have made projections for him and the other survivors nabbed from the wreckage, showing...

Roll 1d100, best of 2

>70-100: He'll make a full recovery given the time in the tank

>40-70: He will make a partial recovery, and need light cybernetics to return to service.

>1-40: He will need alot of cybernetics to return to a normal-ish life, but would be able to still serve as a pilot once he's been outfitted at an Imperial Hospital.
>>
Rolled 31 (1d100)

>>4988939
Live dude, live!
>>
Rolled 75 (1d100)

>>4988939
YOOOO
>>
>>4988939
Best of 3, my bad
>>
>>4988942
Fuck. Well, should the worst come to pass we can always put him in a Shadow Droid if we get in good enough with Imperial Intelligence.
>>
>>4988947
Thank the force! Our savior. Now, no one roll a 1.
>>
>>4988947

LET'S GOOOO
>>
Rolled 72 (1d100)

One more roll just for the hell of it
>>
>>4988947
oh thank god
>>
>>4988939
>no influence gain from giving up or Strike Cruisers

That just feels bad man. At least we still have the lancers we can operate with our excess crew, so that's something at least.
>>
>>4988939
Why are we going to the core? What about our other plans? This will make us more attached to the asshat admiral. Fuck what was even the point of capturing the enemy ships if we can't even keep some of them.
>>
>>4989034
Welcome to my dilemma with going with Admiral Fanatic. I didn't want to go after we won the battle, but when the Navy captains spoke of treason, that was the death of attempting to go it alone. If we're lucky, we can keep our captured lancers. I'm not holding out any hope for any influence however.
>>
>>4989034
What other plans? I thought most people wanted to head to Anaxes with that other guy after this mission anyways?
>>
>>4989054
I assume he must be referring to claiming a piece of space for ourselves. Personally, I'd love to head to Anaxes, but I imagine Admiral Asshat has other plans for us.
>>
>>4989054
What? We were going to raid or take over a large military supply dump on some world.
>>
>>4989074
This too.
>>
>>4989074
If he is then I am confused. The claiming of that sector is something that is way off, I don't we could even beat the pirates there with the fleet we have currently and we have nobody occupy the planets with. There's more that I could say but basically it mostly boils down to that.

I do hope we don't get stuck with this admiral, sticking around this guy may convince me to just say "screw it" and fuck off even at this early stage. I'm fine with working Imperial Intelligence more, but I want rewards accordant with the missions we take, not just to be given the one Vindicator and then be stuck with working for them repeatedly.
>>
>>4989084
Same feelings mate. Hopefully we'll get better options and opportunities in the Core, regardless of how this admiral and Anaxes shakes out.
>>
>>4989075
The Ord world takeover and taking over of that sector seems like a far off plan, we likely couldn't beat the Lok Revenants and others hanging around in that sector at this point in time with our tiny fleet, let alone occupy it. (We have barely any ground forces, and speaking of ground forces we probably never will have enough unless the amount of troops given per influence is increased by an order of magnitude) I thought anons intended on doing that whole sector takeover thing way later after we'd built up a bit, right now our fleet couldn't defend the sector against any major faction attempting to take it from us.
>>
>>4989108
That's what I thought the plan was, it's why I brought it up so we could conform that we where building up before we make a move towards the sector
Definitely not anytime soon

Sorry my ID always changes whenever I post not shure why
>>
>>4989034
I think we may be able to take what troops and ship's we get from the remnants of the empire and get them to be more loyal to us than the empire
Most likely he won't be the only admiral their so we may not have to work directly under him and leave once we feel we got what we can from the empire and move once we get a grasp of the movement of big players galaxy so we can further plan out our future
Preferably we should find a dump world for old military ships from the republic and separatist time since they will be the easiest ones to claim with little resistance (though we may need to fix them up) other than battle and using influence
>>
>>4989215
Maybe your IP is set to dynamic?
>>
>>4988939
So can we leave these intel faggots now?

We really got shafted in this deal.
>>
>>4989416
Ayup, let's go to Anaxes, we were promissed a good deal. At least we got the Steadfast.
>>
Once more, I'm saying that this guy is and has proven himself unreliable, incompetent, and only after his own ambitions. If we bring this to the attention of the Intel head, and she does nothing, I'm more than happy to GTFO of this sinking ship.
>>
>>4990132
What are you talking about anon? We're going away now. We're not required to follow this guy. We're going to Anaxes.
>>
>>4990151
sorry, tisms gettin' the best of me. Let's hope we get something out of all this mess at least, then.
>>
>>4988939
You gucci QM?
>>
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Sorry, lazed about after work yesterday, lets catch up.
-----------

After a month further of travel, your force arrives at Brentaal IV, the Admiral's vessel nowhere to be found though, even though it supposedly jumped witb the rest of you in the last system. Regardless, you receive a coded navy transmission some minutes later, informingyou of the after action report filed by the admiral. He filed you for commendations for "Valiantly engaging superior enemy numbers and overcoming stiff resistance."

With some final goodbyes and farewell calls, the other forces of the mission begin moving elsewhere. You though, find yourself a victim of bureaucracy. No orders and the will to move yourself wherever you plase means you can seek out your next mission, or try slipping through the cracks...

>Mission Accomplished, roll me 1d20+5 4 times for influence gain, and gain +1 to intelligence reputation.

Current Reputations
>Imperial Navy: 1
You are a cog in the machine, unacknowledged for your performance but one readily put to use.
>Intelligence: 2
You have proven yourself and made some minor friends, as well as having some eyes on your progress
>New Republic:-10
While General Calrissian appreciated the gesture of your ceasefire, the NR knows you to be a loyal Imperial soldier.

>check in with Naval Command(+1 Imperial Navy Reputation, timeskip 6 Months, gain the General)

>Keep contact with Imperial Intelligence(+1 reputation to Intelligence, timeskip 6 months, Gain the Spy)

>Investigate the men on Anaxes(+1 ??? Reputation,timeskip 10 months, gain the ?????)

>Write ins???
>>
>>4990395
>Investigate the men on Anaxes(+1 ??? Reputation,timeskip 10 months, gain the ?????)
It's an offer made to us - specifically. It is better, I reckon. We would be foolish not to take it
>>
Rolled 16 + 5 (1d20 + 5)

>Keep contact with Imperial Intelligence, but first head to the nearest major shipyard to beef up the fleet.
Fuck Anaxes, if the folks there haven't forgotten about us already they will by the time we get there. As long as there's a remote chance
>>
>>4990414
Fuck me, forgot to finish typing.
As long as there's a remote chance of us getting our own Onager, there's no option in my mind besides working for the ISB.
>>
Rolled 2 (1d20)

>>4990395
>Investigate the men on Anaxes(+1 ??? Reputation,timeskip 10 months, gain the ?????)

Not excited about the time skip, but I can deal with the mystery box.

>>4990419
I imagine if we get our rep up there we can get those fancy big guns.
>>
>>4990419
Fool, the ISB see us as nothing but tools. They won't give us an onager. And it hasn't been that much time either.
>>
>>4990439
They gave the admiral an Onager and he's the biggest tool we know.
>>
>>4990395
Wait a minute, didn't we we get +1 Navy rep from our duchess dealings, marking our Navy rep +2?
>>
>>4990435
Where else are we gonna find one?

>>4990439
Duh, not right away obviously since we're just noobs, but maybe after we've proven ourselves further. Or maybe we'll find a chance to just take one. And by the time we get to Anaxes it will have been a whole year.
>>
Anons, please roll.

>>4990447
Honestly, I'm not happy at a whole year turning without doing a mission. I'd personally love to have some side gig going on in the meantime, just so it doesn't seem like we're just wasting time traveling.
>>
>>4990409
+1 to this. Better to do something, maybe try and establish our own powerbase while shit happens.
>>
>>4990446
Oh yeah forgot that, my bad, remember that retroactively
>>
>>4990395
>Investigate the men on Anaxes(+1 ??? Reputation,timeskip 10 months, gain the ?????)
ITS DA MYSTERY BOX
>>
Rolled 19 + 5 (1d20 + 5)

>>4990395
Either of these 2 work for me
>Keep contact with Imperial Intelligence(+1 reputation to Intelligence, timeskip 6 months, Gain the Spy)

>Investigate the men on Anaxes(+1 ??? Reputation,timeskip 10 months, gain the ?????)

Working for the spooks practically guarantees fancy new toys, while going to Anaxes probably means we can keep whatever we take in the next fights.
>>
Rolled 16 + 5 (1d20 + 5)

>>4990395
We already have a general, or colonel from bespin, good enough.

Spy is interesting, but if its one guy and we lose him like we almost did with chatterbox...
How is the guy doing anyways?

Annexes and the goddarn mystery box temping me with its mysteries! (probably some underworld or rebel connections.)

>Keep contact with Imperial Intelligence(+1 reputation to Intelligence, timeskip 6 months, Gain the Spy)
We need info, and I doubt the Navy will give us profile dossiers as easily as Intel would or could.
>>
Rolled 8 + 5 (1d20 + 5)

>>4990395

>Investigate the men on Anaxes(+1 ??? Reputation,timeskip 10 months, gain the ?????)
>during our down time we should get closer to our men and show we care for them and see them as allies in an attempt to gain their loyalty
(If we plan on leaving the empire in the future better to do it with men who will follow us and won't try to sabotage us or act as spies)
>>
>>4990395
>check in with Naval Command(+1 Imperial Navy Reputation, timeskip 6 Months, gain the General)

I'm fine with any of the choices, but let me make a brief case for the navy.

One, we were just discussing taking over that one sector, Karthakk or something, having a general and the number of troops accordant to that rank will go a long way to being able to take over that sector, or for that matter conducting and ground or boarding operations. I say this because the way the current prices for ground units are we'll never be able to afford to invade any major planet, or even minor ones. 1 Influence for 100 B1s (the cheapest shits you can get) is horrible, it should be an order of magnitude more troops for 1 influence, otherwise you get weird things like 10 influence (the price of a freaking Dreadnought) giving you a mere 1000 B1s, I'd hate to see how much stormtroopers or any specialist troops cost. Taking a major earth sized planet with an earth sized population would realistically take hundreds of millions of troops if it had a planetary shield generator, taking a place like Gerrenthum or Coruscant would take billions. Having a general giving us a bonus and hopefully coming with troops would be a major boon in this regard and open up options for us to conquer territory independently or gain extra influence for doing both the naval and ground operations of a conquest.

Also, we do not have a general, despite what some people think. That general is independent and outranks us, he just came along for the ride since we had the capacity to carry him and his legion back to imperial space, there has never been any indication that if we gave him an order that he would obey.

While I am more partial to the fighter doctrine, anons in the previous thread have argued for a more "big gun" style doctrine or a heavier use of combined arms, doing this assignment would get us in more with the Navy and allow us access to presumably mid-sided cruisers and maybe even smaller ISDs, and while I'd rather not go too hard on the ISDs we kinda do need them for any big independent operations since all the big major powers (even the rebels) field 1200+ meter plus capital ships, so us having like 3-4 would allow us to be on an even playing field at least in the Outer Rim. (Ysanne referred to the big Onager fleet in the operation that just happened as an understrength fleet for the Outer Rim)

Then we can mix and match from there, but we should at least get access to smaller ISDs so we have some staying power. (ISDs are a threat until that entire big package goes boom. That may seem obvious but I mean they are either there or they aren't, whereas fighters take gradual losses thereby losing offensive firepower as the battle progresses and have to constantly be replaced)
>>
>>4990548
I don't think we'll lose the Spy as easily as Chatterbox, and I think having a Spy opens is up to more opportunistic missions, where we may be able to get intel on easy pickings. Plus, if we're planning on more Underworld dealings, he may be useful in that capacity as well.

>>4990570
While you do make a convincing case, unless we can go to Anaxes after (which I assume is on a timetable, and the opportunity will be missed if we fuck around with the other major players), then I'm afraid I can't in good conscious change my vote. If it was a side gig, I'd totally be up for it (or any side gig, and the time skip only serves to make me conscious of the opportunity costs incurred when we're mucking about in the Core), but at the end of the day, I'll choose the mystery box, even if the last one we went on had a less than stellar outcome reward-wise.

You do make a fantastic analysis of these situation though, anon.
>>
>Investigate the supply situation on Anaxes(+1 ??? Reputation,timeskip 10 months, gain the Quartermaster)

My thoughts for him would be something along the lines of Replenish 2 small craft wings per turn or gain 1 extra fund to use that round, this influence does not stack up over time
>>
>>4990609
My thinking for these perks is that the quartermaster streamlines the replenishment and acquisition process for small craft, arms, etc and that he’s knowledgeable enough to classify our group as always in need of replacements so we get a stipend to use on small craft but which can be used for other things but only if used among and hidden with other purchases so not able to be stored up like regular influence
>>
>>4990609
I don't think we get to choose our mystery box companion lad. Interesting pick though mate.
>>
>>4990395
>Keep contact with Imperial Intelligence(+1 reputation to Intelligence, timeskip 6 months, Gain the Spy)
While it is true that the spooks consider us merely a tool, there is nobody else with toys as cool. Plus, having good intel is half the battle and if we can gain a foothold in the agency we can get some killer deals (figuratively and literally).
>>
>>4990615
I mean he did add a write in option to the end so I’m just spit balling cause I don’t think we can get someone that just gives us an influence but someone who replenishes small craft or gives a single use influence wouldn’t be broken in my mind
>>
>>4990419
On the concept of getting the Onager, those are definitive weapons of Intelligence

>>4990548
That guy is not planning to stay with you all, but her would be the General if you stay with him

>>4990570
B1s while cheap, also ahve been out of production for decades, and this game is meant to leave ground stuff abstract, alot of this equipment for ground will mainly be of use in boarding actions or elsewhere in special maneuvers. Also for note, in this quest

1 Full fleet =16 modern Star destroyers or other Capital ships plus pickets and escorts for all 16. The 16 are divided to 4 Divisions generally for tasking throughout covering multiple star systems.

Imperial Doctrine states a division can be replaced by a Star dreadnought on the Organization table as well.
>>
>>4990591
Thanks, I don't really mind what choice wins this vote, so it's no skin off my back.

If I'm being honest, the Navy choice isn't even my preferred choice, I just wanted each choice to have an advocate for it giving discussion on why it may be preferable or useful. I greentexted my vote, then wrote my thoughts on why it may be worthwhile, meant to change my vote, got distracted, forgot, then submitted it. I still have no idea how we'd take planets though if they have theater or planetary shields though.

>>4990628
Thanks for the clarification.
>>
>Investigate the men on Anaxes(+1 ??? Reputation,timeskip 10 months, gain the ?????)

GIB MYSTERY BOX !
>>
>>4990633
Checked, and hopefully we aren't going to contract space aids from the Twi'lek hookers.
That'd be an awful surprise.
>>
>>4990632
The Navy isn't a bad play, and it's boons of bigger, better ships and a full fledged General is nothing sneeze at. Hell, it may even be the better play, given the Spook danger/reward ratio and the complete unknown that is Anaxes, which may turn out to be an underwhelming bust. The Spooks have intel on their side (represented by the Spy) and neat toys to play with, even if they'll likely get wasted in insanely risky battles. Anaxes has been building up since last thread (technically one mission, but I'm thinking more in RL time), we've promised to look into them (for whatever that promise is worth), and the lengthier timeskip indicates a better reward/companion (I hope, it may still turn out an underwhelming red herring).

In all honesty, I'm living more in the moment with this character instead of planning shit out, and you can see it in how I keep trying to get us into a battle/mission at every opportunity. I'm being led by my heart, and my heart is leading me to Anaxes as the option that most intrigues me. Same happened in the Spook mission (even though my heart also wanted to fight the rebels in Figg space), and the Zann fleet (even though it was the most dangerous play, and not the most strategic move considering later circumstances [still gotta figure out what to do with that bastard btw]), even if the timeskip results in a higher opportunity cost than I'm really comfortable with.

>>4990646
>Twi'lek hookers

That'll be a time skip well spent in relative luxury. +1 to leaving a string of broken hearts at every port.
>>
>>4990628

Sorry for not taking your post but any thoughts on my Quartermaster write in? Would it be acceptable?
>>4990609
>>
>>4990673
I'd rather us see what our mystery box ????? would've been originally desu, but your Quartermaster was a pleasant surprise lad.
>>
>>4990656
>Twi'lek hookers
You've got a point!
Find me a pair of blue and red ones with blackjack and booze, and I'll make it my second choice!
>>
>>4990656
Well, I would've liked to turn in Sykes to Imperial Intel, but considering how much push back I got in the last thread just trying to turn in the datadiscs I don't know if we'll ever get rid of Sykes, he'll probably end up rotting in our jail cells until we randomly get boarded by a jedi one day and they stumble upon him and wonder why we just kept him in our ship's brig for however many months.

I guess I'm kinda the same with the goin' with the flow thing, I was just talking about Anaxes earlier but wanted to make the case for the Navy (I honestly thought the Anaxes guy WAS a Navy guy) and I was right there with you on fighting the NR in Figg space until the QM revealed we couldn't do both and it seemed like we wouldn't be getting more help from the Figgs, then our prospects for fighting that battle looked more dire and the point of it all seemed more unclear to me so I switched in the end.
>>
>>4990395
>Investigate the men on Anaxes(+1 ??? Reputation,timeskip 10 months, gain the ?????)
Mystery box is a mystery. Mysteries are always fun.

>>4990685
We should start a collection. Minor characters and creatures from across Star Wars!
>>
>>4990693
We can start a zoo for passive income! All rich and famous galactic conquerors need a zoo of exotic attractions!
>>
>>4990685
I don't know about Sykes, it seems like a waste to just hand him over to Intel for just a point in rep, though I suppose we don't have many better options really. I think anons wanted to try and bring Sykes on our side someone, but I honestly don't know how they plan on doing that.

Figg would've been a tough battle, but not an insurmountable one. What really killed it was a combination of time constraints, lack of sufficient support, overwhelming odds, Figg leadership paralyzation, and other incentives elsewhere. It's quite a shame, since I would've loved to continue the fight in Figg space if there was more flexibility on a macro-scale.
>>
>>4990703
True, I said something to that effect when the QM asked for feedback at the end of last thread.

I get that Sykes is Zann's #2, but I think it is better to just turn the assets we have now to turn a profit and increase our rep and hence our influence menu options, having 3 in Imperial Intel Rep would be quite good and who knows what goodies we could buy, not to mention you'd think turning in Sykes would be worth a lot more influence than the rebel intel discs. Though we don't have to turn him in to Imperial Intel, we could sell him on the Black Market or turn him into the Navy or something. I just don't think we should be sitting on the rewards we pick up hoping for the perfect deal one day, having more stuff now lets us do better immediately and hence lets us get more influence and rep faster thus improving our future odds, imho.
>>
>>4990395
>Investigate the men on Anaxes(+1 ??? Reputation,timeskip 10 months, gain the ?????)
Mystery gamble here we go.
>>
>>4990548
>>4990395

>Investigate the men on Anaxes(+1 ??? Reputation,timeskip 10 months, gain the ?????)

Gonan change to mystery bawkz!
>>
>>4990395
>>check in with Naval Command(+1 Imperial Navy Reputation, timeskip 6 Months, gain the General)
>>
>>4990475
>>4990633
>>4990675
>>4990693
>>4990736
>>4990750
>>
>>4990842
It's the smart thing to do - if we just checked in with the naval command, we'd be nothing but one commander among many. Why would we do that? How would we stand out from the next dumb former republic core worlds loser who never saw a battle but has several star destroyers under his command?

I don't know who Captain Landis's CO is, but he's given US an offer - not just some random callback to all imperial captains, us in particular. If it was a trap, why would they go after an random fleet commander?
>>
>>4990868
By the time we get there he might have changed his mind and the box might contain a big load of fuckall.
>>
>>4990872
That's a stupid possibility, it hasn't been that long and i doubt these people who would seek out someone not for their firepower but for their supposed skill have the memory of a goldfish.

Like i said, the fact that they sought US - and us specific is what makes this a good deal. Not just because it means it gives us a better position, but because it means these people want skilled commanders as opposed to warlords who just want more ships to hide behind.
>>
>>4990905
FFS we've been over this.
By the time we get there it will have been A YEAR. If the 2 months already elapsed aren't enough for him to find someone else for the job, that will be.
>>
>>4990912
Anon, are you stupid or do you actually think the 10 month timeskip is the travel time to get there? How fucking slow do you think hyperdrives are?
>>
>>4990916
Nigga it took 2 months already to get us here, a fraction of the distance. The galaxy is fucken big.
>>
>>4990920
Scratch that, just looked it up and found we're practically there already.
>>
>>4990920
No, it took two months to tow in new ships, repair ream and refuel after a large battle, travel along the core without any real goal....

If we go to anaxes, it'll be just our task force.
>>
>>4990929
Fair enough, but if we got from the outer rim to the core this fast I'm rather confused as to why getting from Kirtarkin to Mustafar would've been 6 weeks.
>>
>>4990933
That depends on what had to be done on the way.
>>
>>4990936
Exactly, we had nada to do on the way, the plan was to just drop by and say hi.
>>
>>4990933
Simply put, the travel speed via hyperdrive are much longer in this quest than in most canon sources, (Legends or Disney canon) both films or novels. It's something we'll just have to accept. The movies literally have fleets or characters crossing the entire galaxy in mere hours or days, and the novels typically measure in weeks at most.
>>
>>4990395

>Investigate the men on Anaxes(+1 ??? Reputation,timeskip 10 months, gain the ?????)
>>
>>4990940
the travel time via hyperdrive are much longer in this quest*

Or to rephrase that, the travel speed is lower in this quest, hundreds of times so.
>>
>>4990395
Before we leave can we see what we can get through influence while we are still in the core?
>>
>>4990721
I completely forgot about Sykes when I suggested we hand over the data disks to our imperial intel superior. Anyway we should have handed off Sykes at the same time since the Zann are on the way out very soon if canon and these threads are anything to go by, so his value is going to drop very sharply very soon.
>>4990395
Is captain Cuner the intel guy we handed the disks to still with us QM or can we at least get in contact with him?
>Hand off Sykes to imperial intelligence, ideally to Captain Cunur who has proven himself reasonable and rewarded us for the disks.
>Investigate the men on Anaxes(+1 ??? Reputation,timeskip 10 months, gain the ?????)
>>
>>4991411
Think he died in the last battle, his Star Destroyer certainly blew up.
>>
So are we just waiting for the update or is the vote still going on?
>>
>Investigate the men on Anaxes(+1 ??? Reputation,timeskip 10 months, gain the ?????)

Writing
>>
>>4991657
Well, I don’t know how I feel about our decision beyond anticipation.

>>4990721
>>4991411
Well lads, if you want to give Sykes to Intel, now is the time. Well, that or the mystery faction at Anaxes.
>>
>>4991657
is there anything available for purchase in the core with our influence before we leave?
>>
Wish we could have gotten the general that we've been fighting alongside all this time, instead of whatever rip off the next bunch of assholes gets us.
>>
>>4991766
While I agree, I assume we would’ve passed up Anaxes with that choice. Otherwise, probably would’ve chosen the Navy, with Sykes being handed off to Intel. A shame, but what can you do?
>>
>>4991766
He had a niche use anyway, we don't really have enough heavy hitters to pull of boarding outside lucky circumstances, but who knows, we might run into him again.
>>
>>4991838
>boarding

The idea is to take planets eventually right? Would have been very useful to have.
>>
>>4991838
I mean I doubt we’re just gonna dump him and his men… honestly we should try conversing with him at some point or another.
>>
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am not ded, just working, hopefully will get out update in either next few hours or tonight at latest., but while we waitin, i can answer any questions if people have em

>>4992035
The general, as prior mentioned will not be staying with you all, and is going back to High command for his next assignment.

>>4991689
Nothing to be bought before the timeskip, that will be covered at the next post.
>>
>>4992577
>i can answer any questions if people have em
Is the headmaster's daughter pregnant with our bastard child?
But no seriously I don't got any important questions outside of us having our own faction symbol once we strike it out as a proper Warlord.Provided we live long enough to establish it of course.
>>
>>4992577
So, since we're going to follow the legends line, that means we'll eventually get thrawn's campaign, right?
>>
>>4992687
thrawn, dark empire, etcetera, yeah. So long as nothing you guys do affects anything to prevent it.

>>4992675
No bastard children yet, maybe in the future though..
>>
>>4992577
Can we leave a trail of broken hearts in every port of call? Shit's going to get boring for our boy Slythas if he has no challenges to slay.
>>
>>4992718
Sounds like a good way to get deaded in the future
>>
>>4992751
And working with the Imperials when the Galactic Empire is splintering into warlords, while the Republic continues it's advance isn't going to get us deaded? Might as well enjoy life while we can before we get KIA.
>>
>>4992770
Nah, plenty of imperial survived well into galactic history and the legacy era. We just need to be smart and not do stuff like 'leaving a trail of broken hearts'.
>>
>>4992790
Anon, we're more likely to die in combat than from some lovers spat. I don't know why you seem to think the reverse is true, but we're a leader of an Imperial Task Force. We're not going to get deaded outside of combat.
>>
>>4992794
The problem is more so the effects that come from leaving a trail of broken hearts.
>>
>>4992800
I don't think we'll be hit by those mysterious effects, as we keep moving from system to system. This is a large galaxy after all, at a time of great turmoil. I think we'll be fine if we let lose a little.
>>
>>4992711

>dark empire

Bro, imagine if the events and characters of the dark empire quest were canon in this universe. I may exaggerate a little, but I strongly believe this has the potential to be the greatest quest ever written.

The timeline:

>Star Wars: Remnant Captain Quest (early game)

>Star Wars: Dark Empire Quest (mid game)

>Yuuzhan Vong invasion (late game)

>??? (end game / sequel)
>>
>>4992816
Well, this is star wars, and these things have a way of coming to hit you back hard. We all know how ziro died.
>>
>>4992854
I'd say we're more like Lando than Ziro, especially when it comes to taste in women.

>>4992577
Which reminded me, when it came to our New Republic rep, was that the consequence of our actions in not running from the Spook Fleet, or just generally applied to Imperial personnel? If we did run with the Strike Cruisers without following orders, what would've been our rep and influence situation?

I'm just mildly curious.
>>
What did we gain from handing over he intel?

Did the person we hand it to take all the credit?
>>
>>4993039
We got 4 influence, 1 rep with imperial intel, access to the imperial intel influence menu, and Captain Cuner at least wished us good luck and we may be seen as less expendable by imperial intel now.
>>
>>4992577
> but while we waitin, i can answer any questions if people have em
Any chance of the map template you mentioned before being posted?

And more relevant, do we have any idea where the main rebel/new republic push is happening in the galaxy right now, or is it too conflicted info wise?
>>
>>4993139
post this again in bout 7 hours and remind me, Im not at home.

update in 30 minutes
>>
>>4993139
>>4993509
I can't figure out which ship is what I don't even know what ships we've lost, only we lost a few.

Can we get a pastebin and a log of our unit and losses including when we lost them?

Maybe a casualty count including squadrons and stormtroopers too if that's not too much?
>>
13 months after Endor, 5 ABY
-------------

You are Captain Slythas Caines, and you are a tired man. You decided to look into Captain Landis's invitation, and soon found yourself at Anaxes, with a Cabal of lower Admirals and Flag officers. The organization you'd been invited to was the New Order, they'd taken to calling themselves, and they were a militant group based primarily off forces from the outer rim sectors who answered the call to return home. Most higher officers were stuck into the infighting and political messes of the Ruling Council's reassignments, and had lost most of their ships and power to the new fortress worlds forming all through the core. They're clarion call to action is to reform their fleets and claim the Ruling Council's seats for the military, and begin a glorious counterattack to finish off the New Republic.

Or so the while spiel goes. They at least went throughyour combat records up to the intel operations, and were impressed with what they saw, deciding to offer you a prime position in their forces. They offered you a captaincy of an old Venator Class Destroyer, with an assortment of TIE/LNs and Bombers aboard. Your initial assignment offer as well was to run a simple reconnaisance Force for Admiral Uther Kerman along the Corellian Run, to warn of New republic advances towards the core. With this offer, you didnt get a shiny new Star destroyer, but itd be the first step towards a bigger command, you figured.

What you didnt expect was to have been on a 10 Month reconnaissance stint, while news of Battles like Brentaal IV and Kaashyk rolled in. The New republic was expanding, and fast. Today though, you'd had enough of this, and as you were about to call, youd received fresh orders, to report to Corellia for a reinforcements group before going on the attack. Orders were to march on...

> A raid on Kaashyk to asses New republic positioning along the front.

> A hush hush attack on a rival imperial admiral's depots, to claim better equipment he's been hoarding for himself

>A recon mission to the Deep core, to investigate a loss of contact with Black Sword Command
Current Influence: 74
>>
>>4993712
> A hush hush attack on a rival imperial admiral's depots, to claim better equipment he's been hoarding for himself
Heheheheehhehe
HAHAHAHAH!
I hope its the previous admiral that sat by and watched our men die.
>>
>>4993724
I don't know, the problem with that would be that we would not be allowed to just blow the thing to hell.
>>
>>4993712
Is the rival admiral part of the New Order or doing his own thing?
>>
>>4993754
Probably >>4965215 That persons lacky
>>
>>4993754
Theyre not of the new order
>>
>>4993796
Fuck 'em then.
> A hush hush attack on a rival imperial admiral's depots, to claim better equipment he's been hoarding for himself
>>
>>4993712
>> A hush hush attack on a rival imperial admiral's depots, to claim better equipment he's been hoarding for himself
>>
>>4993706
Normally I'd be the one to do such a thing, but I've been too busy/too lazy to do such a thing for our most recent turns.

>>4993712
Hmm, I'd love to get back in the fight against the New Republic and change canon a little or prevent/slow down their rapid advance.

That being said, the chance to get involved in the Black Fleet Crisis and steal Dreadnought, Star Destroyers, or Super Star Destroyers from the genocidal Duskhan League sounds almost too good to pass up. Though, we'd need a comparable fleet or lots of fighters to fight the battle at a distance and then swoop in with troop transports to be able to pull it off, we'd probably need to buy stormtroopers.

If the raid is against the admiral we were just with, I'm all for it. If not, then...eh, I'm not sure I wanna piss off our fellow imperials at this early stage before we are a proper player with our own clique and friends, I don't want to cut off sources we can buy from this soon.

>A recon mission to the Deep core, to investigate a loss of contact with Black Sword Command

And for the love of god, please, let us at least replace our depleted fighter squadrons before leaving, if not outright buy more shit, especially some more ground troops.
>>
>>4993712
> A hush hush attack on a rival imperial admiral's depots, to claim better equipment he's been hoarding for himself
GIB SHIPS OR I REPORT U HUEHUEHUEHUEHUEHUEHUEHUEHUEHUE.
>>
>>4993841
+1, I suppose that would be cool
>>
>>4993712
>A recon mission to the Deep core, to investigate a loss of contact with Black Sword Command
Infighting is the last thing we want to have.
>>
>>4993712
>A hush hush attack on a rival imperial admiral's depots, to claim better equipment he's been hoarding for himself
We need to gear up in order to stave off the Republic push. Fuck the yevetha, a recon mission will not lead anywhere since they will outgun us so badly. Let someone else do that, so we can partake in a later possible counter stroke.
>>
>>4993706
When i get homr will post the current ship fleet
>>
>>4993841
+1

Destroying theDuskhan League and taking all their territory and ships for ourselves would be the easiest way to become a major power. We should also try to become the leader or at least a high ranking member of the New Order.
>>
>>4993918
I highly doubt we'll be asked to handle the entire League by ourselves, we'll have allies with us.
>>
>>4993712
>A recon mission to the Deep core, to investigate a loss of contact with Black Sword Command

>missing two battles

We should've went with the goddamn Navy, hot damn.
>>
>>4994011
But then we wouldn't have been able to join the order?
>>
>>4994118
Why would we want to do that?
>>
>>4994118
I'm just aggressive and impatient. Waiting for the New Republic instead of fighting and building up our Task Force just isn't my style.

So, Deep Core recon wins it yea?
>>
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Rolled 1 (1d2)

Its a tie, rolling for tiebreaker

>1: Deep Core Recon

>2. Imperial Supply Raid
>>
>>4994144
Backing to carry out false flags?

>>4994152
I think the hush puppy mission won.
>>
>>4994218
YEAH BOI, DUSKHAN TIME
>>
>>4994218
RIP free stuff
hue hue
>>
>>4994250
>RIP Free stuff
Or is it?

The Yevethans captured the Black Sword command ships, not destroyed them. They used them to supplement their navy so they could learn how to make Thrustships.

We could very well defeat them and take at least some of their stuff that wouldn't have been turned to scrap. They had like, three super star destroyers, and god knows how many regular star destroyers.

And with the deathrtroopers...Well, can you imagine taking an entire damn SSD?
>>
>>4994218
What of the two lancers we captured last battle? We towed them away, and we only released the Strike Cruisers when we passed though Yag'Dhul, so I assumed we still must have them.

>>4994262
Hell yea brother! Let's try and nab us an SSD!
>>
>>4994265
Did we have any strike cruisers before we entered battle? If we had to give up a ship that we had from before this battle I'm gonna be super extra pissed.
>>
>>4994265
Only problem might be if the fucking Yevethans kill our soldiers. Dangerous little people, they are. I suppose we should use our influence wisely, restock on our spacetroopers...they're pretty good.

In the end, what matters is that we have enough firepower to shoot those fucks before they get too close. Our special boarding troops might be able to kill them, but our stormtroopers sure can't.
>>
>>4994265
those left with the strikes, no semantics on that
>>
>>4994285
A shame, because I'm sure anons won't buy much of the smaller escorts, despite the need of dedicated AA units around our capitals.
>>
>>4994296
If we're going to buy some, we better buy lancers, who are basically fighter killers.
>>
>>4993712
>Venator
Fuck yes.

>>4994296
We have 74 influence, we can buy whatever we want.
>>
>>4994309
Task force Caimes will become battlegroup Caimes.
>>
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Orders were to investigate an issue regarding missing shipyards. According to sources the New order got it's hands on, there's a force believed to be destroyed in the core, called Black Sword Command. As a Core sector fleet, it held over 150 odd ships, including 30 ISDs and 3 Star Dreadnoughts of varying types. More interestingly, it was reported destroyed in a confrontation at Cal-Seti, with little reported otherwise. As well, the sector it abandoned held several Shipyards outside of the current control of Imperial forces, including yards capable of Super Star Destroyer production. You are to take your task force on a reconnaissance mission to determine the status of the abandoned yards, and return to report the situation.

To support this mission, the New Order has gathered it's precious available resources to provide you what equipment it can scrounge.

>New Order Influence Menu
------------------------------------------

>Venator Class Carida Brave- Cost: 35 Points An old Venator class, one of the few Capital Ships available to the New Order, and earmarked for your usage, if you choose.

> Dreadnought Class- Cost:15 Each(2 Available)

>Nebulon B Frigates- Cost: 7 Each(4 Available)

>TIE/LN Squadrons: 3 Squadrons Per 1 Influence

>TIE/SA Squadrons: 2 Squadrons per 1 Influence

>TIE/SR Squadron- Cost 1 Per squadorn, 2 squadrons available: Dedicated recon craft with onboard Hyperdrives
>>
>>4994347
>Write-in requests available for discussion, but anything Victory or larger is unavailable
>>
>>4994347
Are Lancers available?
>>
>>4994347
What's the cost to replenish our fighters?
>>
Alright, alright, now this is a candyshop.

We have 74 influence to spend...remember that we're going to fight the yevethans. It would be wise to get some firepower. Venators are cool and all - but they cost a lot and only have 10 turbolasers.
>>
>>4994353
I'm guessing we already had them replenished after the timeskip, as shown i nthe image - with the exception of the rebel fighters i guess?
>>
>>4994358
What image are you looking at?
>>4994218
Looks to me like about half our squads are short.
>>
>>4994347
>Venator Class Carida Brave- Cost: 35 Points An old Venator class, one of the few Capital Ships available to the New Order, and earmarked for your usage, if you choose.
> Dreadnought Class- Cost:15
>(3) Nebulon B Frigates- Cost: 7 Each
>TIE/SA Squadrons: 2 Squadrons per 1 Influence
>(2)TIE/SR Squadron- Cost 1 Per squadron

This should be alright.
>>
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Rolled 7 (1d10)

>>4994353
1 influence to scrounge missing Interceptors and Star Wings

>>4994351
they have the dice rolls worth of lancers available, at 2 Influence Each.
>>
>>4994362
>TIE/SR
Isn't this a horrible choice for the yevethan conflict? I thought that place was noticeably hard to scout. It would be basically useless, no?

And why would we want another venator? It's a carrier, and we already have more fighter space than we can fill. What we need right now is FIREPOWER.
>>
>>4994370
You, my friend, underestimate the firepower of a Venator. Sure it has fewer laser banks than a Dreadnought but the ones on a Venator are fucking capital ship sized.
>>
>>4994347
What is the fighter complement of the Venator, if any?
>>
>>4994347
do they have any interdiction ships? being able to set an ambush rather than having to drop in onto an enemy fleet's staging ground seems like it would be rather handy

also, do they have any tractor beam projectors we can fit onto our remaining defenders or maybe on the XG1s?
>>
>>4994372
Yeah, but it's still a carrier. It may be more powerful than a dreadnought, but any star destroyer will defeat it in a guns battle because it's not suppose to be fighting on the frontlines, it's an carrier cruiser. While i like fighters, we don't even have enough to fill out our ships.

What we need is to put some heavy guns between us and our enemies.
>>
>>4994373
none! which is probably why theyre willing to give you it desu
>>
>>4994370
Because the Venator still carries a punch and should one of our other Carriers go down we wont have to abandon TIE's (due to not having space to stow them) 8 Double HEAVY trubolasers (16 barrels in total) 4 Medium turbolasers, 64 point defence lasers, 6 Deckguns and much like our Aclamactor (just doubled) 4 heavy proton torpedo tubes.
>>
>>4994347
Are there any Carrack Light cruisers and or IGV-55's and are there Any gladiator class star destroyers (they are smaller than victories after all)
>>
>>4994347
Change of plans

>Venator Class Carida Brave- Cost: 35 Points An old Venator class, one of the few Capital Ships available to the New Order, and earmarked for your usage, if you choose.
> Dreadnought Class- Cost:15
>(2) Nebulon B Frigates- Cost: 7 Each
>(3) Lancers- Cost: 2 Each
>TIE/SA Squadrons: 2 Squadrons per 1 Influence
>(2)TIE/SR Squadron- Cost 1 Per squadron
>1 influence to scrounge missing Interceptors and Star Wings

>>4994370
It's a recon mission, so a dedicated recon craft makes sense.

The Venator is for firepower, but if you want to buy some TIE/LNs to fill them up, they're only 3 squadrons per influence. 3 influence, we can almost fill the new Venator, and any additional squadrons will go to fill out our empty hanger space. I didn't choose any because I though anons didn't want to deal with regular TIE/LN squadrons, but I'm down with it if you lads are.
>>
>>4994377
Sounds about right, I was expecting that'd be the catch.

>>4994375
Lack of fighters to fill space is an issue, but a Venator is nothing to sneeze at. Unless an ISD is available to buy after this mission, I reckon we use up our influence, we'll probably get a fair amount from mission completion anyway.
>>
>>4994375
>Sure it's stronger than a weaker vessel but it's still weaker than a stronger one so we should buy more weaker ones instead
Please stop pretending you know what you're talking about.
>>
>>4994383
TIE/LN's are only really useful for numbers, but they're better than nothing I guess.
>>
>>4994375
Anon, any decent Star Destroyer would be able to handle any of the ships we do buy firepower wise. Two Venators helps even the odds though, and we can't buy anything heavier.

>>4994384
Only 3 squadrons of TIE/LN per 1 Influence anon. We can fill up that hanger space for cheap.
>>
>>4994367
>1 Venator - 35 Influence
Why have just 1?
>1 Dreadnought - 15 Influence
Nebulons are useless IMO, not enough firepower.
>7 lancers - 14 Influence
If adequate anti-fighter protection doesn't save our ass this mission, it will next time.
>12 TIE/SA Squadrons - 6 Influence
Best way to make any ISDs we encounter go boom.
>9 TIE/LN Squadrons - 3 Influence
Yes I know they're shitty but the bombers will need something to absorb AA fire.
>1 TIE/SR Squardon -1 Influence
Better to have one and not need it than need one and not have it.
>>
>>4994379
See >>4994375
>>4994385
No, you meme, it means that we should be buying some other frontline ship. QM said requests are available.

>>4994389
But we could see into some other cruiser that's more fit for frontline combat. There are plenty of ships smaller than the Victory.
>>
>>4994388
That's the spirit. We're going to have to trade something in for them though, so you might want to think on our shopping list.
>>
>>4994392
While i agree nebulon Bs aren't good, i'm REALLY against getting that many TIE/LNs. We're going against Yevethans, those people are going to tear through our TIEs like tissue paper.
>>
>>4994347
WAIT

Aren't there any interceptor squadrons to be bought?
>>
>>4994395
>No, you meme, it means that we should be buying some other frontline ship. QM said requests are available.

Then request it you noob, and stop bothering me about it.
>>
>>4994395
Alright then, let's hear all those better ideas you've got.

>>4994398
I know asking you nicely may be an exercise in futility but please stop metagaming.
>>
>>4994402
>HURR DURR MEDAGAMING MEDAGAMING
Are you trying to take stupid decisions on purpose? Why would you ever buy TIEs? They're useless flying coffins only fit for killing pirates.
>>4994401
>>4994402
Well, the dreadnought.

Dreadnaughts have 20 quad turbolaser cannons (that's 80) and 10 dreadnaught turbolaser BATTERIES, Which i don't know how many are there.
>inb4 but venator is bigger
Yeah, and it's a carrier, so that extra space is used for carrying.
>inb4 but heavy
20 Quad Turbolasers > 8 Heavy Turbolasers
>>
>>4994416
I cut off the part

>The dreadnought sucks, but what doesn't is the dreadnAUGHT. There's a difference. The one in the buying menu is a dreadnought, not a dreadnaught, and yes, there are two different ships.
>>
>>4994416
he's trying to say you shouldnt be using out of universe information to be the reasoning for your choices... Also this is a recon mission, the venator is the faster ship both in and outside of hyperspace
>>
>>4994421
The TIEln sucks, though, why would we use it?. And shouldn't we know yevetha exist? The Imperials discovered and conquered them, didn't they? Or is that top sec?

Also, it's a recon mission on the deep core. We can't run away, that place is extremely hard to navigate because of how concentrated it is. What matters more is firepower.
>>
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>>4994416
>Are you trying to take stupid decisions on purpose? Why would you ever buy TIEs?
I'm not gonna tell you because I already did, learn to read.

>20 Quad Turbolasers > 8 Heavy Turbolasers
That's just plain wrong. DBY-827 heavy turbolaser > frigate-sized quad turbolaser. By a lot.

>>4994418
Completely lost me here, last post you were talking up the dreadnOught, now you're saying it sucks and you want a dreadnAught, and not even specifying what kind.
>>
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>>4994440
>Frigate sized?
>half of a venator
I'm not even gonna bother replying to the rest of your post. You very obviously have no idea what you're talking about- and I don't mean that to say you're just underinformed, the words you're saying don't even mean what you think they do.
>>
>>4994449
You moronic buffoon, frigates are way smaller than that. Nebulon B's are 300 meters long. Half a dreadnaught. Cruisers are exceedingly bigger than frigates.

But of course, you have no argument, so you just make up reasons to say you can't argue anymore
>>
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>>4994455
https://starwars.fandom.com/wiki/Dreadnaught-class_heavy_cruiser
>Many Dreadnaught-class cruisers were converted by the Alliance and later the New Republic into assault frigates
>frigates
>>
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>>4994467
>convert ship
>it becomes a different type of ship
Do you also think all battleships smaller than a Yamato have carrier weapons because a few battleships got turned into weapons you mollusk?

They are half the size of a venator, which are CARRIERS and thus dedicate a huge portion to housing fighters. There is nothing whatsoever implying a gigantic disparity the way you say (that 8 are better than 20 quad) other than your own stupid imagination.
>>
>>4994475
turned into carriers*
>>
>>4994475
>it becomes a different type of ship
I'm not even gonna ask what you think a frigate is, you're clearly so far from knowing what you're talking about I doubt you even know what language you're speaking.

>There is nothing whatsoever implying a gigantic disparity the way you say (that 8 are better than 20 quad) other than your own stupid imagination.
There's only a god damn carrier-sized reactor. What do you think the power for weapons comes from, fairy dust?
>>
>>4994392
I support this anon, i think its just about the best presented purchase plan. We may as well cash all our chips in.

Shame we don't have access to any stormtroopers or nothin tho
>>
So how about taking those shipyards for ourselves?
>>
>>4994508
Thank you fren

>>4994531
Good idea if we can, but that's a big if.
>>
>>4994532
Sperg anon's annoying, but he's right when he says we can't fight a big force right now. 2 venators wouldn't be enough to hold some shipyards against a big force, we really need at least an ISD for that kinda job. Or a hell of a lot more fighters than what we have now.
>>
>>4994558
>youd received fresh orders, to report to Corellia for a reinforcements group before going on the attack

Assume we won't be going in alone.
>>
>>4994400
nay, none immediately available

>>4994374
No Interdiction vessels, and no special tractor beams, those be expensive to pull out

>>4994382
no IGVs or Gladiators, but thered be 2 Carracks at 3 Influence Each available
>>
Tomorrow in 12 hours I will make next post based on votes up till then.
>>
>>4994392
Nebulons can hold a squadron of starfighters each, so they ain't that bad.
>>
I'm here. I will quickly say that I think we should get the recon TIEs, our mission is a recon mission and they'll be useful in the future. Not to mention it is critical to avoid hyperspacing in onto a massive fleet, if we conduct reconnaissance-in-force then we need excellent reconnaissance capabilities to pick and choose our battles. The need for that only increases if the core is hard to navigate, it means we need specialized reconnaissance craft, it doesn't mean we ought neglect it because it's dangerous or hard.

As for ship choice, I think there are two broad paths forward in this mission. One is getting the Venator and stocking up on fighters to support our core of good fighters, this way we can project firepower and keep our vulnerable fleet out of range of the big guns of any ISDs. We should not get the Venator if we don't intend to use it for its intended role as a carrier, it's just a big shiny waste of influence then, there will be other chances to get Venators or big ships. It's worth noting we don't seem to be able to access good starfighters here, not even Interceptors, so choosing the fighter buy-plan may not be wise for once. Two, we temporarily go Big ship, Big Gun, use our fighters as a surgical strike force, buy dreadnoughts, Carracks, and Nebulons and finally get a resilient fleet with heavy firepower, if the enemy has the advantage then careful maneuvers, good timing, and our fighters can tip the battle back over the edge into our favour.

Finally, for the love of god let us buy stormtroopers and boarding shuttles. If there are no special Spacetroopers available that's fine, just let us buy vanilla stormtroopers, we need more than 300 if we are ever gonna board anything bigger than a light cruiser.

Supporting >>4994392

I can't support any plan with a Venator purchase that doesn't immediately make use of its hanger space, that influence could be used to buy Dreadnoughts or lancers or whatever. Though I will say we should make room for the 1 influence fighter recovery.

>Ask the New Order for the price of Stormtroopers and boarding shuttles.

We should make room for some in our current or future purchase plan if they are available and affordable.
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>>4994347
Forgot to link back to QM post.

My vote is here >>4994731
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>>4994347
What’s the price of Spacetroopers, Stormtroopers and boarding shuttles?

>>4994392
We should gut one of our TIE/LN or TIE/SA squadron just to pay the 1 influence to scrounge missing Interceptors and Star Wings, just to keep our better starfighter squadron fully operational. After, I’m willing to support your vote mate.
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>>4994347
Inspired by >>4994731’s recommendation for a heavier firepower focused fleet, if anons would be interested in that option.

>(2) Dreadnought Class- Cost:15 Each
>(4) Nebulon B Frigates- Cost: 7 Each
>(2) Carracks- Cost: 3 Each
>(5) Lancers- Cost: 2 Each
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>>4994392
+1
This is a pretty good one.
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>>4994769
This seems like a solid fleet built around heavier firepower. I'll keep my vote the same for now until I see more votes/discussion in favour of this approach, but this is very viable for this mission, though it is missing the recon TIEs and I haven't done a proper number crunch on the guns or anything yet.

It's worth noting that with 3 dreadnoughts plus our vindicator and everything else we actually have slightly more than the minimum required to manfight a ISD in a capital ship duel, hypothetically we could come on top against two ISDs if we say our fighters kill the other one, though we'd no doubt lose like half our fleet to the escort fleet.
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>>4994793
Thank you, and I understand the carrier focus, this is just for those anons who may want a heavier firepower focus. If you want the recon craft, we can trade in a lancer for a squadron and a refit for our understrength squadrons, which I think is preferable than gaining some more fighter squadrons with this build.
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>>4994392
Supporting, though drop a bomber squad if we need more to resupply our current fighters.

>>4994793
I feel we're too committed to being a carrier fleet to go for the heavy guns just now, but it's a good idea to diversify. I'll definitely support some heavy hitters next time we can grab some ships.
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>>4994489
>hurr durr you don't know what you're talking about
>no i will not actually say why you're wrong, you just are ok
A frigate, is a fucking frigate. Dreadnaughts are CRUISERS. You are a mindless mollusk who has decided that a heavy cruiser has frigate weapons just because.
>There's only a god damn carrier-sized reactor. What do you think the power for weapons comes from, fairy dust?
You moron, what makes you think all that power is somehow going to the turrets? What makes you think that 8 heavy turbolasers are better than 20 quad normal turbolasers? Why, because the ship is bigger? Are you fucking retarded? Is your only argument 'but bigger'

But hey, see bigger ship = buy, that's CLEARLY a strategically sound idea.
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>>4994809
I know, and I can guess who you were from last thread. Yes, I'd prefer to get the refit for our understrength squadrons and the recon TIEs, no matter the purchase-plan.

>>4994830
As I've said many times, I prefer the carrier-fighter doctrine and thus am all for going all in on fighters. However, I do think the anon I was arguing with closer to the end of last thread had some merit, we could do with some bigger ships to beef up our firepower and diversify our fleet and prevent counters to our fleet.

I'll make an argument for why we should diversify at least a modest amount while still specializing.

One, I notice that there are phases to a battle in this quest. Typically star-fighters go in front in an attempt to achieve space-superiority, depending on the battle plan sometimes bombers will accompany them into this fight so as to immediately push through a gap once there is a breakthrough or sometimes they'll be held in reserve. Then either the fighters will engage the outer edge of the leading escorts in their area of attack or the leading edges of our and the enemy's escort fleets will clash or sometimes both at relatively the same time, typically the lighter, cheaper ships will be in front, though not entirely as if I recall correctly there is some mix and match or checkerboard-esque placement of some ships. This is followed by the Big Capital ships (ISDs, etc) being in range to target escort and then other big capitals. Generally I would broadly break these down into the Fighter Phase and the Fleet Gunnery Phase, though there are further phase breaks you could separate them into as the previous sentences indicate.

Two, as I mentioned before proper bigger ships from escort ships and up and especially for big capital ships they are either in the fight with most of their guns or not. There is some nuance to this, if the shields are disabled obviously specific turrets or guns can be individually targeted, but generally we have them as this big monolith that is either there or destroyed. Whereas fighters gradually lose strength and hence firepower as the battle goes on in big chunks, they'll lose some in the fighter phase, lose some facing anti-starfighter escorts like lancers, lose some facing reserve fighters and their targets PD, etc. They also may retain losses from previous battles if we haven't had the chance to resupply. Whereas with say, an ISD, maybe its shields go down or it takes a beating, but at the end of the battle we either lose it or have the whole ISD, with fighters we could hypothetically lose half of them in one battle and then have to fight another.

With these things in mind the battle can play out a lot of ways. Keep in mind that often we are under the command of someone else and hence the specific battle plan is not up to us and we must accommodate some superior officer. Thus, our fighters could be joining the main fleets fighter screen of the fleet we are a part of and hence not with us on whatever flank- 1/2
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>>4994841
-we are on. An example being Bespin. Or we could have them near us but fighting the enemy screen while we conduct maneuvers with a reserve bomber squad and our capitals. A good example of this is the battle we just fought against the Repressor. Sometimes the enemy will have a big specialist capital ship like in the last battle or something that will force us to close the distance and go on the offensive, hence we cannot always wait behind our fighters and let them do all the work, because we are time limited and the enemy outranges us.

My point is that sometimes our fighters are separate from our capitals and they are both contributing to crucial aspects of the battle. Thus, it is harmful to neglect either, both because different phases of the battles emphasize the strengths of certain vessels and because sometimes our fighters and capitals will be separate based on the battle-plan, and that battle-plan is not always up to us.

There are also weird hypothetical instances that make having certain weaknesses really obvious. Lets say our fleet consists entirely of Ton Falks and cheap fighters/bombers. The enemy has some ISDs almost entirely, plus the fighter complements. Lets say that objectively, given the time for the fighter duel to play out, we will absolutely win this battle. Then lets say the fighter duel begins, but the enemy ISDs don't sit back like they usually do but that they either hyperspaced in really precisely so as to be very close to us or that they just starting accelerating really early on and hence are following on the coattails of their fighters really closely, they risk getting close to our superior fighter force and taking damage early on and being closer once we have a breakthrough giving them less breathing room, but they are now in range of our Ton Falks including our flagship, boom they kill us and our other carriers in one turn, quest over, we had no escorts or big ships to buffer us or threaten the ISDs from range, we lost.

Generally we shouldn't entirely neglect any aspect of our fleet once we build a full fleet. No lancers, fighters fuck us up if they attack from another direction other than where our fighter screen is, or they just beat our screen and then chew through us. No big gun ships, good luck if the enemy big gun ships get in range of our capitals or if we have to perform an independent maneuver without our fighters. No fighters...why would you ever go no fighters, if the enemy has them and you don't, you are screwed. Have lots of big ships and a lot of little lancers and ultra small escorts and lots of fighters but no mid-sized ships like Carracks, Arquitens, Strike cruisers, etc? Well, the big ships may be superior but they can only target so much at once and the enemy has lots of mid sized ships that are dispersed, the enemy is balanced enough to contribute to blowing past our fighter screen, crush our pathetic tiny escorts, and straight up fight our capitals as there are so many of them- 2/3
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>>4994845
-and they are resilent enough to not care about our smaller vessels, take a little bit of damage from bigger ships and hold adequate firepower that in numbers they can overcome bigger ships.

Then there is the aspect of whether our firepower is dispersed or concentrated in a small or large number of vessels of varying shield and armour strength, but I'll stop here because I've gone on too long and you can guess most of what I'm gonna say probably.

Really I could say more but I think I've ranted long enough. The point is, I agree, fighter doctrine, best doctrine. But neglecting ship types means in certain situation we have nothing to stand on. 3/3
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>>4994849
See, now you're right. We need more firepower, and venators are primarily carriers - we would be foolish to use it as a frontline ship.

You know what would be good though? A Dreadnaught. No, not a DreadnOught, a DreadnAught.
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>>4994859
Is this some sort of joke poking fun at me misspelling the name of the Dreadnaught-class heavy cruisers as dreadnought?
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>>4994878
No, there's actually two different ships going by the names of Dreadnought and Dreadnught

The Dreadnuaght is way, WAY more well armed than the dreadnought. It also has a different shape.
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>>4994882
Dreadnaught*
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>>4994882
If you mean the various kinds of Star Dreadnoughts or Super-Stardestroyer-esque ships, then yes, that would be nice, though it's unlikely we'll get one even if we happen to run into one to capture during this mission. I think our only chance of getting one this mission or in the following ones is if we go all in on boarding troops and make it our personal goal to obtain one at the expense of our other objectives given by our commanders.
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>>4994886
No, anon, i'm talking about the Dreadnought Class Cruiser vs the Dreadnaught Class Cruiser

The Dreadnaught is more well armored than the Dreadnought. It's half the size of the venator.
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>>4994898
Ah, okay.
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>>4994769
+1 to this fleet, strip one Nebulon B or Lancer if we can use it to get a stormtrooper contingent. We need it real bad.
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>>4994392
Let's go with this, really want more big ships
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>>4994769
+1
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>>4994839
>A frigate, is a fucking frigate. Dreadnaughts are CRUISERS.
This is a distinction that only exists in your autistic mind. If you're interpreting the Anaxes War College system literally, justify that with the Assault Frigate Mark II being bigger than a dreadnaught.

>You moron, what makes you think all that power is somehow going to the turrets?
Strawman. A venator's reactor is many orders of magnitude more powerful, it makes a dreadnaught's look like a lawnmower.

>What makes you think that 8 heavy turbolasers are better than 20 quad normal turbolasers? Why, because the ship is bigger?
Yes. It's a bigger ship so they can fit bigger weapons on it. Don't even have to take my word for it or anyone else's, just google up some pictures of them.

>But hey, see bigger ship = buy, that's CLEARLY a strategically sound idea.
Also because we can stock them with fighters and bombers, which is also part of my plan. Is there a clinical term for the type of autism that also makes you too retarded to read?
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>>4995052
>This is a distinction that only exists in your autistic mind.
And in any logical scenario
>If you're interpreting the Anaxes War College system literally, justify that with the Assault Frigate Mark II being bigger than a dreadnaught.
How does this justify your argument, you fool? If a dradnaught cruiser is refitted and they call it a frigate, that doesn't make all cruisers into frigates.
>Strawman.
I don't think you know what a strawman is
>. A venator's reactor is many orders of magnitude more powerful, it makes a dreadnaught's look like a lawnmower.
Oh? And where exactly have you gotten that information from? Or are you just going with a simplistic 'it big so it good'?
>Yes. It's a bigger ship so they can fit bigger weapons on it.
That is absolutely retarded. There is nothing whatsoever that implies an Venator's guns are that big. You just invented this. It's not a fucking fighter, you buffoon.
>Also because we can stock them with fighters and bombers, which is also part of my plan
We already have THREE Carriers. We have more than enough space. Your plan is to buy up a fuckton of LN squadrons so we can lose them. That's it, you're literally planning to use meatshields like you're a fucking CIS Commander.
> Is there a clinical term for the type of autism that also makes you too retarded to read?
It's called 'common sense'
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>>4995067
I mean he’s not wrong about the individual guns being more powerful and having more range though the dreadnaught has more.. think of the dreadnaught as a brawler and the venator as a marksman’s ship. If we could buy anything other than just standard TIE’s I’d have gone with the venator as it’s the better multi role ship however in this case I’d go with the dreadnaughts, as we’re gonna need some ships to soak damage and we currently don’t have many ships capable of brawling.. on a side note the dreadnought does have a smaller and less powerful reactor and is known to have innficient power generators anyhow I’m backing >>4994769 we can always pick up the venator when we return.
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>>4995121
>I mean he’s not wrong about the individual guns being more powerful and having more range
Yeah, but the dreadnaught has so many more guns it more than makes up. 20 Quad Turbolasers > 8 Heavy Turbolasers

In my opinion, that other anon's choice is better (two dreadnaughts) but nebulon B's are honestly a waste, i would honestly rather buy more carracks.
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>>4995067
>And in any logical scenario
You're not arguing with me on this point, you're arguing with the dictionary.

>How does this justify your argument, you fool?
Your argument is literally just calling me a fool. That which is asserted without argument can be dismissed without argument.

>I don't think you know what a strawman is
Likewise, but it's the very least of your problems.

>Oh? And where exactly have you gotten that information from?
If I'm not mistaken it's the same source that, when viewed through your retarded autism lens, says a dreadnaught is the same as a dreadnought but better.

>There is nothing whatsoever that implies an Venator's guns are that big.
For the second time now, just look at it:
>>4993712

>Your plan is to buy up a fuckton of LN squadrons so we can lose them.
I already know you're illiterate, you don't have to keep telling me.
As a reminder for everyone else who might be interested and is capable of reading, my aforementioned plan is to buy mostly bombers and have the LNs engage and tie down the enemy's anti-fighter defenses.

>It's called 'common sense'
This may come as a shock to you but not everyone has retarded autism.
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>>4995167
>You're not arguing with me on this point, you're arguing with the dictionary.
Are you actually delusional? There is a big fucking difference between a heavy cruiser and a frigate. Even more so in star wars.
>Your argument is literally just calling me a fool.
You didn't read any of what i said, did you? Of course you did, you just have no way of responding it, which is why you don't
>Likewise, but it's the very least of your problems.
Literally 'no u'
>If I'm not mistaken it's the same source that, when viewed through your retarded autism lens, says a dreadnaught is the same as a dreadnought but better.
It is LITERALLY different. You, on the other hand, admit you have nothing but your juvenile 'big good' train of thought.
>For the second time now, just look at it:
So, again, literal 'hurr durr big good'
> my aforementioned plan is to buy mostly bombers and have the LNs engage and tie down the enemy's anti-fighter defenses.
That is LITERALLY a meatshield. You're sending fighters against anti-fighter defenses. That is a meatshield.
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>>4995188
>There is a big fucking difference between a heavy cruiser and a frigate.
You're just arguing semantics from definitions that don't exist. This is one of the reasons I've been saying you're retarded.

>You didn't read any of what i said, did you? Of course you did, you just have no way of responding it, which is why you don't
Oh no, how will I ever recover from you arguing semantics with your nonexistent definitions? Guess you've got me beat.

>Literally 'no u'
Yes, you.

>It is LITERALLY different.
Fucking confirmed, those are from the same article on Wookieepedia, just one is the Legends page and the other is the Canon page. Now go ask someone who can read to look up the size of a Venator's reactor on Wookieepedia for you.

>So, again, literal 'hurr durr big good'
Your argument, in your terms, is "hurr durr not big good", which I find unconvincing.

>That is LITERALLY a meatshield. You're sending fighters against anti-fighter defenses. That is a meatshield.
Yes, and?
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>>4994392
Going with this

Writing.
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>>4995188
Anon my dude, those are the same ship, just one is the Disney cannon version the other is the legends version.
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>>4995199
>You're just arguing semantics from definitions that don't exist. This is one of the reasons I've been saying you're retarded.
No, i'm not. YOU have been saying that The Dreadnaught is bad because it has 'frigate weapons', without any backing whatosever other than the fact that the rebels turned some of those into frigates, which is like argueing all battleships have carrier guns because they turned some battleships into carriers.
>Fucking confirmed
You moron, it has a different shape, shielding and armament, how the FUCK is it the same? You're telling me Dreadnaught quad batteries are the same as light batteries?
> Yes, and?
Weren't you saying one second ago that i was blind for saying you were using a meatshield?
>>4995209
Different name, different armament. Different ship.
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>>4995218
One of them doesn't even exist in this timeline my guy.
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>>4995218
>YOU have been saying that The Dreadnaught is bad because it has 'frigate weapons'
That's your retardation talking, I said it has smaller weapons because it's a frigate.

>without any backing whatosever other than the fact that the rebels turned some of those into frigates
I said that to show it already was a frigate. You've already made clear several posts ago that you have no idea what a frigate even is, the only reason I continued replying after that point is because I'm entertained by your tard rage.

>You're telling me Dreadnaught quad batteries are the same as light batteries?
Dude. They're two different sources on the same thing. This is one of those things they teach the non-sped kids in middle school.

>Weren't you saying one second ago that i was blind for saying you were using a meatshield?
I was saying you missed the point, I'm not just buying them to lose them.
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>>4995223
It says dreadnought there on the system thing, dreadnought with an o, and that anon said the dreadnought was weaker. The dreadnought is weaker, the dreadnaught is not.
>>4995233
>That's your retardation talking, I said it has smaller weapons because it's a frigate.
It's not a frigate, you actual retard, it's literally in the name, Dreadnaught cruiser.
>I said that to show it already was a frigate
IT'S LITERALLY IN THE NAME
>They're two different sources on the same thing.
They have names, stats, and armaments. It is not the same ship in the practical use of them - either you have the stats of the dreadnought, or the dreadnAught
>I'm not just buying them to lose them.
You're buying FIGHTERS to use them against ANTI-FIGHTER WEAPONRY. That is a meatshield - you are buying them to lose them.
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>>4995251
Dude, one is literally just a cannon retcon of the ship for Star wars rebels (Disney cannon) it's intended to be the same ship, given we appear to be going by pre-disney cannon the "dreadnought" does not exist, there's a reason the "dreadnought" (cannon) page has a section titled "Reintroduction into Star Wars canon" - either way looks like were getting the second Venator.>>4995200 (and yes I did vote for the option with more Dreadnaughts, was on my phone)
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>>4995262
Also I wonder if the dreadnaughts we have, are equipped with a Slave system or not... if not they are going to be a logistical nightmare (they have an incredibly large crew requirement for their size to quote "In addition to the technical drawbacks, Dreadnaught-class ships also required over 16,000 crewmembers to run at optimal performance—perhaps the highest crew per kilometer ratio of any modern starship. This high crew requirement put strains on recruitment efforts and turned supplying a Dreadnaught into a logistical nightmare." )
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>>4995251
>It's not a frigate, you actual retard, it's literally in the name, Dreadnaught cruiser.
OK, time to give your non-argument the coup de grace: What, besides the name, is the difference between a frigate and a cruiser?

>They have names, stats, and armaments. It is not the same ship in the practical use of them - either you have the stats of the dreadnought, or the dreadnAught
Because, and only because, there are two different canons. You'll have to ask QM which one exists in this universe but everyone's telling you it's not both.

>That is a meatshield - you are buying them to lose them.
Meatshields preserve the longevity of more important craft, in this case bombers. Buying them to use as meatshields isn't buying them to lose them, that's like saying you buy food to flush it down your toilet.
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Man the 'tism is impressive as fuck in this quest
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>>4995262
>Dude, one is literally just a cannon retcon of the ship for Star wars rebels (Disney cannon)
Think of it like this: It has different statistics, different armament. How are we to know which set that the questmaster is talking about? If he's mentioned it as 'dreadnought', it can be inferred to be the version with an o. If with an a, then with an a. It's, in the practical way, an differnet ship by all meaning.
>>4995301
>What, besides the name, is the difference between a frigate and a cruiser?
Frigates are small, fast, lightly-armed ships, whereas cruiser are a smaller configuration of capital ships, able to operate independently.
>Because, and only because, there are two different canons.
Their armaments are different. You were talking about how the dreadnought was weaker. If it was the dreadnOught, that's correct. If it was the dreadnAught, it would be not
>Meatshields preserve the longevity of more important craft, in this case bombers.
Except, you've forgotten, if you were to use TIEs as meatshields, they would simply die. The enemy would tear through them and then kill the bombers. In fact, they don't even need to target the TIEs - they are so lightly armoured they can safely ignore them and chase the bombers. It is just not wise to use TIEs. They have no shield, a single shot from a blaster can kill them. They would be horrible at grabbing attention.
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>>4995334
>Frigates are small, fast, lightly-armed ships, whereas cruiser are a smaller configuration of capital ships, able to operate independently.
Pic related, have fun explaining why your own source is wrong.

>You were talking about how the dreadnought was weaker.
That was all you, homie.

>In fact, they don't even need to target the TIEs - they are so lightly armoured they can safely ignore them and chase the bombers
LNs may be shitty but they're not that shitty. They have guns too.
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>>4995345
>Pic related, have fun explaining why your own source is wrong.
It literally fucking says that it's referred as a cruiser because utapauans use downscaled warships. Cruisers are downscaled warships.
>B-but they were rebuilt into assault frigates
How the fuck does rebuilding them as frigates have any correlation with that? You know that 'behind the scenes' are literal opinion pieces written by random wikia people, right? It has no bearing whatsoever.
>That was all you, homie.
Nope, you explicitly said the dreadnought was weaker than the venator.
>LNs may be shitty but they're not that shitty. They have guns too.
They are WORSE. Fucks sake, they don't even have LIFE SUPPORT. They have no shields. Their only armament are two miserable tiny laser cannons. They can barely damage fighters, much less anything bigger than one. They can be safely ignored, or tore apart.
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>>4995362
Tie fighters are what we have access to, better to have a large force of them screening a huge bomber fleet than not. These piddly ships we have access to aren't very useful. We're better off sticking with our carrier focus for now.

Anyways, more fighters means more pilots I hope we can get the best of the crop together and trained up with our veterans to make some tip top squadrons out of our good fighters
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>>4995446
I like a carrier focus too, but TIEs are so weak it's not funny. They're going to get slaughtered by the yevethans.
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>>4995497
They're going to do their jobs- being meat shields for our bombers and better fighters.
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>>4995505
>>4995497
It's gonna be a bloodbath, but keep in mind between EVERY single TIE squadron we bought we spent less than a single cruiser. Sure, they're gonna get chewed to shit; hell, they might even all die, but our major assets will be better protected for it. The doctrine behind the idea is fine; only reason it doesn't work well in the films and other material is because Imperial admirals that aren't Thrawn or Tarkin are stone-dead retarded.

Hopefully we won't follow suit too hard.
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>>4995505
>being meat shields for our bombers and better fighters.
Would it not be better to buy ships that AREN'T meatshields? You know, stuff that's actually useful?
>>4995508
> is because Imperial admirals that aren't Thrawn or Tarkin are stone-dead retarded.
Some would say using assets solely as meatshields is an sympton of that retardation
>Hopefully we won't follow suit too hard.
Seeing the history of this quest, we probably will
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>>4995518
While they're certainly not our most effective asset, regardless of who our enemy is, they're going to shoot at something when we show up and start blasting turbolaser fire their way. If we present another effective threat in the way of a well-supported bomber wing, they've got to make a choice on what to shoot at; that's a shit load of bombers that will wreck their ships if they get through. So, are they meant to get shot at? Yeah, absolutely. But they aren't just meatshields, if we do it right
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>>4995302
Really is, ain't it?
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>>4995527
Well, that's the problem mate, they don't need to shoot at the TIE/lns. If the bombers were approaching, they could just concentrate on them. TIE/lns can do absolutely no damage whatsoever to capital ships, or, indeed, even a corvette. Their weaponry is barely better than a blaster, and their armor is worse.
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>>4995302
>>4995533
Must be all the extra vax shots.
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>>4995554
Sure, but if they keep up sustained fire on our bombers they're not shooting at our capital ships; and having the TIE L/Ns keeps them from throwing 2-3 fighter squadrons into our bombers and forgetting about it. I dunno. I agree it's not the best strategy, but we just don't have the resources for a ton else.
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>>4995518
>You know, stuff that's actually useful?

Those ships pretty well are useless, the only thing we've had the best success with is bombers. Bombers need escorts. What we have available is tie fighters. We have a bunch of them already, now we'll have a SWARM of them screening for a ton of bombers.

This of course supplements our core of quality bombers and fighters that we can use for precision strikes while our tie fighter/bomber swarms tie up the majority of the enemies forces.

Instead of half assing it with small craft we are just doubling down on our current strength. Now if we had the opportunity to buy some ISDs or better fighters I'd be with you but that ain't whats on offer.

Also, I wonder if it might be a good call to use some of our lancers in support of the tie fighters?
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>>4995604
I think the Lancers might pair well with our new Dreadnought and a wing of bomber/fighters as a counterpunch to the main force block. They don't have capital weapons of their own, unfortunately, and are a good bit slower than most fighters, but it's a decent situational use.
>>
Do we have to have a dozen arguments per thread? Then again, most of us here are stupid fucking autistics who complain and whine about the smallest thing, so why am I not fucking surprised that this happens here?

To the aspies arguing and bitching: JESUS FUCK TAKE THE STICK OUTTA YOUR ASS.

We're here to have fun, not argue over some dumb shit.
>>
>>4995703
just let em argue it leaves a buncha info for em to focus their stuff on that im not checking or validating
>>
>>4995709
Nob, are you sure that's a good idea?
>>
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Upon arrival at Corellia, you receive your reinforcements, and given a large number of vessels, even if they're rather old. Your Venators have full hangars, something likely not seen for em since the end of the clone wars, and while their guns and shields are underpowered for the era, the dreadnoughts are moreso. At the least, your numbers should let you deal with at least 2 or so ISDs and their escorts before your fleet would be crushed.

Chatterbox has made his full recovery since the last battle, and he has an interest in one day finding the Red Nexu Squadron again and getting some payback for the scars he's gotten.

As well, whatever occurred to the Pirate Sykes

>Kept him imprisoned

>Sent him off to the higher ups(If so, who?)

>Released him to the Consortium for a favor
>>
>>4995710
When you start arguing that somebody in corporate misspelling a name creates an entirely new type of ship (while
being identical in design with the original), you've sort of lost the plot somewhere along the way. Let them have their autism, so long as it doesn't derail the quest.
>>
>>4995722
Either
>Sent him off to the higher ups(Intel)
or
>Released him to the Consortium for a favor

I'd like to get on Sykes good side, just to employ him after the Consortium fall apart, but of that's too autistic for OP we can just trade him in for favors and rep.
>>
>>4995722
>Released him to the Consortium for a favor
We'll let him go in exchange for a fully functional Aggressor, no less. And make extra sure it's not sabotaged before the deal is finalized.
>>
>>4995722
>Send him off to someone (Intel)
intel has cool toys that I want (Defenders)
>>
>>4995722
I think you undercounted our fighters btw, we bought 12 SA squads but you seem to have only added 10. Also seems like you added 7 LNs, there should be 9.
>>
>>4995818
To be fair, we also left some friendly fighters behind here (>>4985744 #), two understrength Interceptors and a understrength X-Wing. I guess it's supposed to keep us on our toes.
>>
>>4995722
>Sent him off to Intel
>>
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>>4995833
those were combined to remake full squadrons

>>4995818
corrected
>>
>>4995722
> give chatterbox a field promotion so he has official authority over the other ship’s compliments.

> Released him to the consortium as a favour.

(The consortium is mostly the rebellions problem now and expanding our portfolio in the criminal underworld may prove valuable in the future)

> given he’s a clone wars venator veteran, ask him for any advice regarding the Venator class (it’s quirks, strengths and weaknesses and how to get the most out of it)
>>
>>4995934
That doesn't solve the missing X-Wings QM.
>>
>>4995935
>support
>>
We should really get some more Starwings, those things are ridiculously good at punching up against capitals once fishier superiority is attained. If we can get its big brother, a missile boat, which is apparently capable of taking on 8 tie defenders itself and then going on to dogfight a dozen other ships, that’s even better. The wiki really makes those ships sound way better than we are giving them credit for so far.
>>
>>4995935
>Support
I'm gonna support this, while I would like turning him over to Intel, I can't deny that there are boons to having a favor with the criminal underworld.
>>
>>4995722
>>Released him to the Consortium for a favor
>>
>>4995722
>Sent him off to the higher ups(Imperial Intelligence)
>>
>Sent him off to the higher ups(Imperial Intelligence)
>>
>>4995935
> Support
>>
>>4995722
>>4995935
this makes sense, support, changing to this.
original post here >>4995813
defenders are cool but it might be handy to have a little know how on our new ships/curry favor
>>
Chatterbox has always been an integral part of your fighter Operations, it only makes to put him in for a real Command position. A few weeks prior, you put him in for a promotion, and just recently, his new Rank Plaque came in, and you hold a small ceremony for him, celebrating the rise to Major.

Beyond his promotion, you did receive a nice note from a concerned citizen, thanking you for the return of their "Lost Bantha". Before Sykes left, you did get to ask some questions about the Venator to him, allowing you to get some ideas how to deploy them more efficiently for battle.(Bonus Gained to Venator survivability)
As well, the note does give you a comm channel to use when you "Feel a need coming for a favor"

>+1 to Zann Consortium Reputation, Total:1
>>
>>4996769
Well, from what the other anons told be about the Consortium, I say we're really talking a gamble getting rep before they implode. I don't really mind too much if the Zann do survive, or at least give the rebellion one hell of the time before they die.
>>
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With those final ceremonies and paperwork stacks filled, you make your way back onto task, and set your fleet off towards the mission.

Current Objective: Scout Sector 6 for missing Sector fleet, investigate 2 major missing assets;
-missing shipyards over N'zoth

-Supply Bases on Planet Tamban

Which will you begin your investigation on?

>N'zoth, lets find those yards

>Tamban, we need to reclaim those supplies

>Split to hit both?(If so,what ships go where
>>
>>4996790
>Tamban, we need to reclaim those supplies
More supplies for us is always good, and I'm assuming that the major battle is going to be over the shipyards. And for the love of god, no-one vote for splitting our forces, that's an invitation to disaster if I've seen one.
>>
>>4996790
>N'zoth, lets find those yards

I want ships, not mere supplies, though diversionary raid could displace defenders and soften up our real target, sadly I don't think we can spare ships for such a raid, we are too small at the moment. I also wish we got the other TIE recon squadron, having a redundant one for if one is destroyed or being able to scout two places at once with the high-quality long range sensors on a TIE recon would be super useful.
>>
>>4996790
>N'zoth, lets find those yards
While we're there let's take notes on how it might possibly be captured, if that doesn't go without saying.
>>
>>4996790
You know what? Lets actually hit Tamban, maybe there will be some easily accessible mothballed ships there for our surplus crew to man. Strengthen our fleet before going for the big target.

Not to mention N'zoth is in the Koornaccht cluster, there are a shit ton of planets there and it will the heart of the Duskhan League's strength.

Switching to...
>Tamban, we need to reclaim those supplies
>>
>>4996790
>>Tamban, we need to reclaim those supplies

We need to secure them, not just reclaim. Perhaps we can pressgang any remaining imperials in the area as well.
>>
I should remind myself that we are here to scout and fighting will probably only take place if we choose to conduct reconnaissance-in-force. This mission is probably one in a long chain taking place during a soon to be campaign, so we probably shouldn't get distracted by fighting or raiding or attempting to capture stuff for our own selfish purposes.

Still, I want to steal some big ships later if we choose to continue taking mission related to the Black Fleet Crisis.
>>
So I guess our mystery box retinue member was no one?
>>
>>4996790
>N'zoth, lets find those yards

Ships first, supplies second. The supplies will take time and effort to move them all. The ships need only a crew, and I don't want some rando pirates to have a fucking SSD.
>>
>>4996840
QM didn't promise us anything. Ironically enough we picked the mystery box and got a boat.
>>
>>4996847
True
>>
>>4996803
>I also wish we got the other TIE recon squadron, having a redundant one for if one is destroyed or being able to scout two places at once with the high-quality long range sensors on a TIE recon would be super useful.

That's the reason why I wanted both recon squadrons, it's a shame no one else voted for them. Maybe we can send our X-Wings to act as recon units?

>>4996830
If randos are taking Star Destroyers, I would say it's almost our duty to stop them before they steal too much shit.
>>
>>4996830
What's stopping us from sending a scouting squad to the shipyards? I'm up for doing that. It shouldn't alert any forces in the area since they're only fighters, and we can do our thing in the supply area while keeping an eye on things.
>>
>>4996790
>Tamban, we need to reclaim those supplies
Supplies will be well valued. We're in reconaissance, not battle. If the whole fucking blacksword couldn't deal with them, we sure as hell can't. Let's hit Tamban, they'll probably have some mothballed ships there we can easily get anwyay.
>>
>>4996790
>Tamban, we need to reclaim those supplies
>>
>>4996847
A boat? What boat?
I thought the mystery box was being offered to join the Order.
>>
>>4996910
The free Venator with a full hanger bay. I don't know if it was worth missing out on the spy or general, but I suppose that's the price of gambling.
>>
>>4996851
No, we should send our ARC-170s and our TIE Recons, ARC-170s also have good sensors, and a hyperdrive, not to mention they have sensor jammers. They are purpose built for reconnaissance, it is even in the name.

I don't know if you are speaking from what we know in character, but out of character these guys aren't pirates, they are a genocidal species of alien who are very quick learners who built their own variety of ships and star-fighters and a unique weapon called the gravity bomb all of a sudden and started conquering/genociding the nearby star systems out of nowhere in canon. I agree we should stop them, I just don't think we can alone, our mission is recon, no don't this mission is one in a series of missions in which we will work with other fleets to stop these guys, but we won't do it alone, they have hundreds of powerful capital ships.

>>4996892
Nothing. I'm all for it, though we should also scout ahead of anyplace we intend to hyperspace our whole fleet into as well, hence why I recommend using our ARC-170s if we are sending our TIE Recons elsewhere.
>>
>>4996910
See
>>4993712
>>
>>4996847
GOOD REMINDER I DEFINITELY DID NOT FORGET
>>
>>4996926
no doubt* not no don't

Also, N'zoth is their homeworld.
>>
>>4996892
>>4996926

No no no, let's all stick together to prevent any fuck ups.
>>
>>4996931
>>4996922
So the Order and a old Boat.
Hmmm, not sure if it was worth it, unless the hidden bonus is that we gain a decent officer under us who can lead portions of the fleet like a rear admiral of sorts.
>>
>>4996940
...? We aren't splitting our fleet, we would just be detaching our recon fighters ahead of us, that is literally what they are meant for.
>>
>>4996790
>Tamban, we need to reclaim those supplies

Supplies are easier to move than shipyards.
>>
>>4996935
do we have any probe droids?
>>
>>4996943
Or a Sith Apprentice, but at this point I'll settle for a Gunner or a Droid.
>>
>>4996961
But we aren't a Jedi or anything. We don't qualify for sexy jailbait lightsaber dancing space wizzards
>>
>>4996940
It's just some fighters, they shouldn't be getting into fights anyway. They poke their nose in, then bug out as soon as they see any potential hostiles.
>>
>>4997031
Don't we have a ship or two for silent scouting.
>>
>>4997035
Literally our recon ships, unless you mean cloakshape squadrons, but we never bought any and they don't come with cloaking despite their name.
>>
>>4997037
Then we can literally send those to take a peek.
>>
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As you make plans for the investigation of Tamban, you see a crimson Lambda Shuttle pull into the hangar, and receive a priority request for a meeting, with an.... Priority landing code from the Emperor himself. With a small heart attack, you prepare an immediate meeting room to greet the new arrival, before a much less intimidating figure arrives aboard, cloaked in black and only his eyes visible.

"Good evening, Captain. it is a pleasure to meet you. I have read your files and records, and I intend to stay with you as an advisor, unti-"

"Hold on, who the hell are you?"

"You need not concern yourself with that, you can call me, the Prophet. I am one of the Emperor's acolytes, who helped to gather.... talent, you could say, for his more important missions. Consider me an advisor for you on more esoteric knowledge, as well as a scout to determine your abilities. Do not Disappoint me, Captain, and I will see you go far. Faill to measure up, and your career may be shorter then expected."

Something about this man is unusual, he seems much more a clergyman then an officer, but if what he says is true, he could be of some use eventually, as well as maybe being a good boost for your career.

>"Welcome aboard, sir, I will have some men escort you to your quarters, I trust i will not fail to impress"

>"I refuse to have some nonsense politician aboard my ship, out with you!"

>Write-ins always acceptable
>>
>>4997061
>"Welcome aboard, sir, I will have some men escort you to your quarters, I trust i will not fail to impress"

Welcome aboard, Mystery Box!
>>
>>4997061
>"Welcome aboard, sir, I will have some men escort you to your quarters, I trust i will not fail to impress"
Assign a security officer to him for 'protection'. We insist. I want to keep an eye on this guy.
>>
>>4997061
"Welcome aboard, Prophet-- I will have some men escort you to your quarters. I have heard tell that those of your religion are.. very capable. I hope that your advice will prove to be the same, and helpful to us both."

>>4997082
+1
"I will be sure to assign one of my top troopers to your side-- only the finest for one of our Emperor's true acolytes."
>>
>>4997061
>"Welcome aboard, sir, I will have some men escort you to your quarters, I trust i will not fail to impress"
>However I humbly request that while aboard my ship you keep your force lightening to a minimum, as to prevent interference with the ship's electronics.
>>
>>4997061
>"Welcome aboard, sir, I will have some men escort you to your quarters, I trust i will not fail to impress"
>"I will be sure to assign one of my top troopers to your side-- only the finest for one of our Emperor's true acolytes."
>>
>>4997061
>"Welcome aboard, sir, I will have some men escort you to your quarters, I trust i will not fail to impress"

Jesus Christ, a Prophet of the Dark Side, what the hell have we gotten ourselves into...

Apparently he also wants to scout out our "abilities", no guesses needed to know what he means by that.
>>
>>4997121
>Apparently he also wants to scout out our "abilities", no guesses needed to know what he means by that.

Wait, are you saying what I think your saying? Man, this may beat all the other companions combined. New Republic, you can beat your heart out. Man, this is going to be a wild ride now!
>>
>>4997133
In all likelihood, yes, I am saying what you think I'm saying, this prophet is scouting us for talent in the force. In fact, being a prophet, he is probably here deliberately and not just choosing us randomly, it is entirely possible he is not here to determine whether we have the force or not, but to determine how strong we are, he is a prophet after all who can predict future events and stuff, if he is here we almost certainly have force potential. Though to be fair, he could just consider us an important captain for the future or to maintain a timeline they consider desirable.
>>
>>4997139
We chose the sword focus as well. Holy shit, we really are becoming a Knight of the Stars.
>>
>>4997145
I had a funny thought, I remember remarking in the first thread how anons would probably engage in silly waifu war shit and end up trying to waifu some crazy dark side chick, I think the chances of that just increased massively. Another funny thought is thinking about who would best inherit Palpatines throne, obviously he didn't designate an heir as he intended on ruling forever and he has his clones and stuff and there many, many, MANY better candidates than us, but just think that the most prominent part of his legacy is his completion of the rule of two's conquest of the jedi and the republic and how the best inheritor of that empire is a dark side user. As I said, there are many candidates that would be better than us and technically there are no legitimate heirs but know we are the MC of this quest I'd be funny if we could conquer most of the galaxy or just our own little pocket of it and embody the most "legitimate" form of Sheev's legacy as a dark side absolute ruler, assuming most of the other sith and dark siders bite the dust in the future leaving only us.
>>
Well, Butlerian Jihad anyone?
>>
>>4997174
Huh? Wrong universe mate. Plus, droids are useful, it'd be a waste to trash them all.
>>
Force is gay we better not have any
>>
>>4997165
>get force
>get force waifu
>maybe start a harem
>establish ourselves as a legitimate successor to the empire
>crush the rebellion and rivals
>become absolute dark side ruler in the style of Creamy Sheev
>profit

I'll call this plan Operation Manifest of the Empire and Modernization Enterprise, or MEME for short. Not to be confused with Operation Transition of Imperial Support & Material or Operation Modern Imperial League of Fleets.
>>
>>4997193
>Operation Manifestation of the Empire and Modernization Enterprise

Pardon the erroneous grammar.
>>
I do not reccomend becoming sith, as that sort of thing usually results in your death.
>>
>>4997061
>Write-ins always acceptable
I see. If that is the case I welcome you aboard, you will have a assigned retinue to help you around the place until I've verified your story in earnest.

Take no offense but with the civil war gaining ground, anyone even legitimate officials with credentials may have uncertainties.
>>
>>4997061
>>"Welcome aboard, sir, I will have some men escort you to your quarters, I trust i will not fail to impress"
>>
>>4997061
>>"Welcome aboard, sir, I will have some men escort you to your quarters, I trust i will not fail to impress"
>>
>>4997061
>>"Welcome aboard, sir, I will have some men escort you to your quarters, I trust i will not fail to impress"
https://youtu.be/IcCMtL5AxDA?t=31
Man, i 'm enjoying some proper EU shenanigans. The Prophets of the dark side are really underused in post Endor imperial civil war shenanigans. Plus, digging the TIE fighter art/callbacks. It's a shame we're not an Emperors hand masquerading as a Naval officer ourself, but one can't have everything.
However, could we get some clarification if he seems to be aligned with Imperial Command/Coruscant, the first order or some other imperial faction? By asking him/getting to know him over the coming days as we travel
>>
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With the Prophet getting settled by your men, you can return to your planning and operations. You want to have everything settled on the operation through Tamban. Going over the dossier on it, you read on Tamban's strategic uses. A small Ice world with underground cities and an export market for Advanced civil servant droids, but laws restricting ownership of personal droids for it's citizens. The Storage yards present were mainly manned by a garrison of Imperial army troops under the local governor, who's been radio silent since Black Sword command went dark. Reports on the local guard say it is approximately one legion of 10,000 Imperial Army troops, with a small attendant fleet of Cruisers and frigates, mostly funded by the local government. Whatever affected the Black sword forces may have hit it, or the local command may have gone warlord as well, in which case you would need reinforcements to face down Super star destroyers. You did have ap lan for checking Tamban, which was...

>Pull the whole fleet in together and make house calls

>Send recon craft ahead to see if the world was hostile to imperial authority.
>>
>>4997854
>Pull the whole fleet in together and make house calls

Aggressive, but I prefer being aggressive.
>>
>>4997854
>Send recon craft ahead to see if the world was hostile to imperial authority.
I knew we bought those TIE Scouts for something. Absolutely fuck going in guns blazing if there's any chance of an SSD.
>>
>>4997854
>Send recon craft ahead to see if the world was hostile to imperial authority.
>>
>>4997854
>Send recon craft ahead to see if the world was hostile to imperial authority.

We have the ARC-170's and the TIE Scouts, this is a good opportunity to use them in their intended role's and the ARC's can serve as escorts for the TIE Scouts should things get dicey.
>>
>>4997854
>>Send recon craft ahead to see if the world was hostile to imperial authority.
>>
>>4997854
>Pull the whole fleet in together and make house calls
>>
>>4997854
>Send recon craft ahead to see if the world was hostile to imperial authority.
>>
>>4997854
>Send recon craft ahead to see if the world was hostile to imperial authority.
why'd we buy scout craft if we aren't gonna use em?
>>
>>4997854
>Send recon craft ahead to see if the world was hostile to imperial authority.

But also

>Jump the fleet to a nearby system, within a few hours hyperdrive travel from Tamban

If our scouts get wiped out, we should be near enough to easily receive reports.
>>
>>4997854
>Send recon craft ahead to see if the world was hostile to imperial authority.
>>
>>4997854
>Send recon craft ahead to see if the world was hostile to imperial authority.
>>
>>4997854
>>Send recon craft ahead to see if the world was hostile to imperial authority.
>>
>>4997854
>Send recon craft ahead to see if the world was hostile to imperial authority.
>>
>>4997854
>Send recon craft ahead to see if the world was hostile to imperial authority.
>>
You decide to send out the Reconnaissance squadron first, to determine the situation of the system beforehand, and figure it'll take about a day for a detailed intelligence view. With that, they set off, blink out, and you wait patiently.

The recon craft return 12 hours earlier then scheduled, and begin an immediate emergency transmission of their data.

------------------------------------------
"Lightning 1, beginning Recon footage."

The footage opens to empty space, and a white glint of the planet in the far distance. They jumped in a safe distance away to begin ELINT before closing for visuals

"You don't have to be so official, the details will only get sent to the captain, with some muted footage man."

"Shut up and maintain composure, this isn't like one of those outer rim patrols for pirates, we can't goof off this run."

"Man, you're being a blowhard today, angling for a promotion?"

"No, look at these signals, it's like a battlefleets in orbit and they're radiating all their signals unencoded, but I don't speak whatever the hell they're saying."

You skip ahead from the footage until the planet is in clear view.

"Holy hell, its the... It's Black sword Command! counting 20 plus Imperial class, Victories, and centered on one executor class! They're pounding away into the planet and our signals show the planet's signals fading. They're blasting away each city, one by one... Holy shit."

The footage zooms to show the fleet arrayed, wreckages of dreadnoughts and frigates floating by peacefully, while lances of Jade energy flow freely into the world below, small pockets of melted ice and black Smoke columns showing the locations of what were once cities. You continue to watch for a few minutes, before fast forwarding, as you feel watching the horror for awhile that this isn't something you can stomach indefinitely. You stop fast forwarding right as the fleet stops firing, and the pilots begin more observation.

"They've been pounding at that spot for hours, looks like it was the biggest city, and probably the deepest, they haven't made any effect on the damn thing besides bothering the shields on it. Guess thats the Governor's capital, lets return home."

The footage ends there, with it seeming they have the capital blockaded, these monsters are destroying the whole damn planet, but with your current forces, you don't have the firepower to do a thing against that fleet, you might as well throw rocks at them.

>What do you all wish to do? Write-in plans requested gentlemen
>>
>>4998771
Do we want to stop them?

Are we on their side?

Are they still on our side?

We could jump in at a distance and tell them to cease bombarding the planet and a relief force fleet is on the way to see if they would cut their losses and maybe leave?
>>
>>4998771
Shit...
>Report what we saw back to higher command, GTFO the system and send the recon unit to check out N'zoth
>>
>>4998771
This fleet is doing a hardcore BDZ or at least total destruction of population standards. This isn't bog standard Imperial warlord shit. And we are way outgunned.
This is the kind of threat you inform high command about and call in the big guns. The bright side is that this kind of enemy is the kind that you rally Empires (or their shattered ruins) around.
Unless there's somewhere else we need to recon, I suggest turning back and calling in command. This planet is toast, but we can help set up a defensive perimeter until a proper push can be made.
Oh, and suggest start seeding the deep core with probe droids/recon assets.
>>
>>4998771
Supporting >>4998786

Alternatively we could jump into the edge of the system, demand they identify themselves and their purpose in order to gather intelligence and hope they reveal more about their objectives so we have more intel to give to our superiors. Maybe we can hope they send a convenient force of about 2 ISDs plus escorts for us to blow up or capture ships from but we shouldn't get caught up in the desire to capture stuff so much that we allow our objectives to drift.

Honestly, we have seen enough that aside from scout N'zoth, there ain't much to do, fighting here serves little purpose.
>>
>>4998786
+1

We are in a reconaissance mission, and i don't think our superiors would just want us to charge blindly into a motherfucking sector fleet and die. We have no way whatsoever of taking them out
>>
>>4998786
+1 this, but also:

>Send probe droids to sit in low-energy mode and collect data on the Black Sword command ships, and note any weird anomalies
>>
>>4998786
+ 1 supporting
>>4998887
We should probably also dispatch probe droids to nearby systems both inhabited and uninhabited to give warning to nearby systems as well as track the movement of Black Sword command.
>>
>>4998771
Maybe we should attemp to save the Governor? More influence and favor never hurt anybody. Just make sure we don't blow up in the process, alright lads?
>>
>>4998786
Support

This pretty well sums up what we should do

Are there amy inhabited systems nearby that we could drop in on other than these two? Perhaps while word is being relayed we can try to take advantage of already being this far out, establish a forward operating base perhaps conscript some local defense forces etc
>>
>>4998953
He's probably already dead, and we will be too if we stick around too long.
>>
>>4998953
There's at least twenty SSDs, one Executor, and God knows what else. Remember the saying that discretion is the better part of valor, and let's rally the Imperial Fleet proper to take care of this.
>>
>>4998961
Although, one could assume they lack a proper fighter compliment, and skill at using the ships
>>
>>4998960
If the shields are holding, he isn't dead.

>>4998961
Maybe we can be/cause a distraction, enough for him to slip away? Really, anons should start taking the initiative more.

Regardless, I'll be away from /qst/ for a time, so I can't really help with any planning (or voting for that matter). Just keep in mind, saving the Govonor's life may open up more doors for us for further influence/rep gathering, in spite of the massive risk it is to break him out in the first place. We've got a faster fleet after all, and I assume Intel's toys won't be in play against us, so we can alway escape (or lead them into a trap).

Either way, later lads, and good hunting. May the Force be with you all... ;^)
>>
>>4998974
>If the shields are holding, he isn't dead.
>Maybe we can be/cause a distraction, enough for him to slip away?
Fair point, but we'll need some backup to say the least. All we could do right now is pick a fight and hope they're dumb enough to divert a large portion of their fleet to deal with us. In that case we're not getting out without heavy casualties, and as far as I'm concerned the governor's life isn't worth a hangnail off our men.
>>
>>4998974
We have a faster fleet with the exception of our dreadnaughts... which are really... really slow and ISD's are surprisingly quick for ship's their size. Furthermore let us not forget that their fleet is currently sat atop the governor's location... if it's holding for now against an executor and 20 capital ships, it should last long enough for use to gather reinforcements or figure a plan to deal with this threat piecemeal.
>>
If we attack this fleet, we will die. They have a literal fleet's worth of ISDs, our biggest ship is a venator. The difference is so big it's not even funny.
>>
>>4998999
i think a distraction is feasible upside-down satan but yes, a full-on assault is suicide.
>>
>>4998999
At best we can take on 2 ISD's gun to gun with our entire fleet... now if we were dealing with just an ISD's fighter compliment without escorts our fleet could maybe take on 4 or if our bombers make it through (given we have shitloads of TIE bombers now).... now if it's any cocelation they dont have any anti-starfighter escorts... but we dont know how many operation starfighters they have nor of what type... either way we cannot fight that fleet unless they are stupid and move into smaller groups.
>>
>>4998786
>>4998887
>>4998938
+1 Sounds good.
>>
>>4999000
Okay, I believe we are only 1 system away, close enough to intervene and make a distraction if needed but only as a measure of last resort... for now I say we get probe droids to nearby systems and Tamban and get a message to command that black sword has gone rogue but we yet to know why... if we cannot get a message out for any reason, dispatch a shuttle or light freighter to carry the info to command.
>>
>>4998999
>>4999000
Based trips. We might as well attack the Death Star, there's nothing we can do.

>>4999010
Send a shuttle anyway, command NEEDS to know about this.

Also we should probably consult the prophet, a missing fleet that's glassing a planet, a dark side prophet, there's too many coincidences for me to feel comfortable.
>>
>>4998786
Writing
>>
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This was definitively out of your ability to contain or act on. Kicking this to the higher ups is probably the best you could do, so you begin prepping a long range Holonet transmission. While your Comms officers begin organizing the codes, you have Lightning Squadron take a trip out to N'zoth, and plan to rendesvous with them at Metellos, the closest Imperial stronghold. there should be safe from even that level of force.

The main question for yourself immediately though, is who to contact on this situation?

>Contact the New Order?

>Contact the ISB?

>Contact Navy Command?
>>
>>4999254
>Contact Navy Command?
They're the ones immediately above us right?
>>
>>4999254
Why not all 3?
>>
>>4999274
I get the feeling that it's a pressed for time choice rather than simple one.
>>
>>4999280
Well in that case obviously whoever gave us the mission should be first, I assume that's Navy Command. I'd still like to drop the ISB a line though, maybe they know something the Admiral doesn't.
>>
>>4999274
Its moreso a political question of who to report it to. The new order gave you this order, and calling someone else on this may offend them
>>
>>4999254
I'm honestly without a clue on who to contact here.

The New Order sent us on this recon mission, and may stand to benefit from winning these territories (and us with them, in both rep, prestige, and influence).

The ISB might have better intel on what the hell is actually happening, and it may be a good time to network with the spooks.

Navy Command probably has the most neaby firepower to take this on, and we could network with the Navy instead.

Tough call.

>>4999274
>>4999280
I think it's more about choosing who you want to rep with rather than a time thing. Whichever faction wins this battle gets the spoils after all, metaphorically speaking.
>>
>>4999297
>>4999254
Well then shit.
I change my vote to
>Contact the New Order?
>>
>>4999283
You mean the New Order, as we got this mission from them.
>>
>>4999254
>Contact the New Order?

Lets not bite the hand that feeds. We literally just got a free Venator from these guys in addition to the fact that we are currently working under the command of these guys, that fact that we received this mission from them, and the fact that on the way to our area of operations we picked up a Prophet of the Dark Side from them.

While I'm not pleased if the Influence buy menu for the New Order represents their doctrine, and I'm not sure I like their traditional emphasis on cannon fodder TIEs it could be they are simply poorly armed due to being a movement of lower tier officers dissatisfied with having their resources taken to reinforce the fortress worlds and wanting to counter-attack the NR. My feelings so far about them aside, again we should not be two-faced, we agreed to work for them for a time and they gave us this mission so it is only fair we report this to them, from there they can disseminate the information to other factions if they feel this is a matter that requires more than they are capable of responding with.
>>
>>4999254
>Contact the New Order?

Also ask if we should inform the Navy and ISB at the moment. If they say no, its out of our hands.
>>
I personally don't want to do too much back-stabbing politics or whatever until we know more about the various imperial factions and what their goals and methods are in-character, plus we should figure out more about what each faction has available in their influence menus. I'd probably prefer Intel's doctrine more, with a side serving of the Navy to balance things out, but I don't know what the New Order's doctrine will be like. I like their stated goal of counter-attacking the New Republic to wipe them out rather than cowering in fear and their alignment with the Prophets of the Dark Side is very interesting considering how underutilized they are, but it is too soon to be backstabbing anyone or picking sides yet. We should do a few more missions and maybe do what we did in the first thread with the black market and the Duchess or whatever and pay some influence to find out the goals of the factions and get some gossip or to rally some captains to our side.
>>
>>4999254
>Contact the New Order
They gave us the mission, might as well. We don't even know if this group is hostile or not, but it's best not to risk it. What we do know is that if they are, we cannot even begin to think of fighting them, so we need some major backup. Also checkup on that sith prophet, I refuse to believe he has nothing to do with a fuckhuge fleet casually bombing a planet.
>>
>>4999313
This too.
>>
>>4999309
Playing devil's advocate, whose to say that we wouldn't have our own Star Destroyer if we went with the Navy, or a free Interdictor and other toys from Intel? (Granted, I'm quite satisfied with the Prophet btw).

As it relates to the New Order's Influence menu, I think it's supposed to represent the New Order's humble beginnings, considering we can't get any of the advanced fighters in higher numbers, the increase in price for the deadnoughts, the limited number of escorts available, and the outdated Venators being the best capital ship we have available (only two were available to us, including the free one). It's to be expected really, considering the following.
>The organization you'd been invited to was the New Order, they'd taken to calling themselves, and they were a militant group based primarily off forces from the outer rim sectors who answered the call to return home. Most higher officers were stuck into the infighting and political messes of the Ruling Council's reassignments, and had lost most of their ships and power to the new fortress worlds forming all through the core.
>To support this mission, the New Order has gathered it's precious available resources to provide you what equipment it can scrounge.

It's not that they want to use shitty TIE/LN, it that they have nothing better available for us.

>>4999315
>I personally don't want to do too much back-stabbing politics or whatever until we know more about the various imperial factions and what their goals and methods are in-character, plus we should figure out more about what each faction has available in their influence menus.

The Spy's your man then.

As it relates to the New Order's doctrine, I imagine it involves tactical flexibility, and since we're getting in on the ground floor so to speak will allow us to shape the New Order's doctine to or liking.
>>
>>4999297
>Contact the New Order.
but also
>Contact the ISB without telling the new order

The ISB knowing about this as well likely wont be suspicious to the New Order since they have a lot of spies, and it serves to give us more influence with both factions, and potentially the ISB might be able to help more than the New Order here, especially if they want to deal with rogue SSDS.
>>
>>4999343
I agree, hence my mention of them being lower flag officers and such having their ships taken from them to reinforce the fortress worlds, I was just being lazy and didn't feel like fetching the full relevant quotes.

---

I hope so, part of why I'm excited about the new order is the fact that as you mentioned they are starting from humble beginnings as an aggressive group based off units from the outer rim who want to counter attack the New Republic. I hope we get to shape their doctrine in new and innovative ways or at least form an interesting balance between the extremes of the Navy and Intel.

>They're clarion call to action is to reform their fleets and claim the Ruling Council's seats for the military, and begin a glorious counterattack to finish off the New Republic.

Pretty hyped about this, after we do this stuff with the Duskhan league, I really want to get back in the fight against the New Republic, while the Imperial infighting will probably offer the most dynamic and interesting strategic considerations with us potentially fighting characters we were previously allied with, I consider the New Republic to be our classic enemy. It isn't the same without them around, one thing I was kinda sad about in Dark Empire quest was the fact that the New Republic was dealt with and sidelined so early, to me they are the ultimate adversary of the Empire, at least among the factions native to the Star Wars galaxy. (so not including the Vong) So I hope they are resilient in this quest, I feel like ideally the final confrontation for galactic dominance should be with them, more so even than the Vong or Thrawn or whoever.
>>
>>4999366
Ye, I'm pretty hyped for future events and battles as well. We'll definitely take the fight to the Republic soon.
>>
>>4999254
>Contact the New Order
>>
>>4999352
+1
>>
>>4999254
>>4999352
re linking my post to main story post for ease of vote counting
>>
>>4999352
I'll support that
>>
>>4999254
>Contact the New Order?

We should also ask the prophet what he thinks of this.
>>
>>4999366
Way I see it, if we stick with the new order and nip this issue in the bud we may be able to secure the shipyards that are in the region which should expand what the new order can offer us via the influence menu and whilst we are outgunned we can outrun anything Black sword command currently has both in real space and hyperspace (with the exception of our dreadnaughts which are slow as fuck)... but I say lets stick with em... I believe they will be far more willing to allow us to keep our prizes (within reason) compared to fleet command and the ISB.
>>
>>4999254
>Contact the New Order
>>
>>4999254
I wish we were not stuck with such a garbage remnant faction as the New Order but hey
>Contact the New Order
If we have any friends who are with the mainstay faction I'd suggest we discreetly reach out to them who in turn can let high command/navy command what's going on. I imagine they already know since they are much more centrally located than our faction, but you never know
>>
Writing
>>
>>4999254
>>Contact the New Order?
>>
>>4999647
I mean we could always try reaching out to Captain Anderson we weren't necessarily friends per say but 1. he has an ISD and 2. he seems like a more reasonable imperial officer. Also I think it's fair to say the central imperial authority is tied up dealing with the New republic's core-ward offensive and we dont even know (in character) who is even in charge at this time... is it still Grand Vizier Sate Pestage or has he been overthrown by power hungry warlords?
>>
So if the fleet isn't at N'zoth....
>>
>>4999980
Yeah, that doesn't bode well for us, truth be told. And if the Black Sword Comm is doing this shit, then someone else is taking advantage of the lack of people around. . .
>>
>>5000113
Perhaps there is no fleet at n'zoth?
>>
>>5000133
Huh. That's true. We can seize the shipyards without a fight. If the governor's shields are holding up to an SSD, they'll hold out for a while yet. But what do we do once we've seized the shipyards? Unless the hyperspace gun or some other wacky superweapon is hanging around, there's still nothing we can against the fleet. We should still jump in their and go for it, even skipping recon I reckon, just to grab someone who knows what's going on, but we just need to be aware of the risk of them returning.
>>
>>5000192
We could keep a recon fighter watching these guys to warn us if they leave while we are there.
>>
>>5000264
Why risk a fighter when we can use Viper Probe droids? Can use our recon craft for other more pro-active tasks.
>>
>>5000278
If we have prove droids that also works, I’m just not sure if we have any.
>>
So, I wonder what the New Order will have us do in regards to the Tamban situation.
>>
>>5000525
There's not much we can do I imagine. This is a full sector fleet we're dealing with. Seizing the shipyards is a good idea I feel, but as soon as we get a hint that they're moving towards us we need to bug out.
>>
>>5000611
This was pretty much why I didn't want to Partake in this deep core/black sword command operation/yevetha story. There is absolutely nothing we can or could do against a fleet this size except some light recon and then bugout to participate in possible counterstroke with vaaaaastly larger imperial forces. And in such a scenario we would be a super tiny part and minor officer subordinate to someone with the right rank to command one/multiple sector fleets. On the other hand, takes much fewer ships to be relevant in the Rim or against other Imperial warlords. Ends up being kind of a time sink.
Anyway, ignore my minor rant, it will all turn out fine in the end. In regards to the shipyard, the only thing we could do if we seize them is to sabotage them (unless we can guarantee a sector fleets worth of quick reinforcements) which I think is very much a long term bad idea as we need the resources seized here for expanding to the Navy. Big shipyards are rare. So lets not do that. SWRPD

Side note, could someone clarify the relationship of the New Order to the Remnant/Coruscant? Upon rereading I realize it's some kind of independent cabal that still is able to have independent movement/access through territory controlled by Imperial Command, for example to get here to the deep core. Yet apparantly informing them about the threat is adversial to informing Navy command, for some reason.
>>
>>5000808
We got two venators out of it, so I reckon it was worth it in the long run unless we end up losing them somehow, kek. We probably should try getting back to the rim sometime though, a force like ours would be well suited to operations in the Rim as long as we find a good resupply place and some better fighters. That's really the thing, isn't it? Core has all the goodies, rim has all the opportunities.
>>
>>5000817
The Core has opportunities as well, just of a different sort. The Core has superior networking opportunities and potentially more influence gain than we would in the Rim, but we're small fry in this neck of the woods, at least as it stands now.

And speaking of opportunity, saving the Governor could open the door to networking with a lot of influential and high ranking people in the Core. We just have to figure how to save his ass without destroying ours in the process.
>>
>>5000808
Way I see it the New order is made up lower ranking officers who have been pulled in from the outer rim and whilst individually each member is subordinate to fleet command as a collective they are seeking to expand their own power base and have differences with the rest of the navy as to how the war should be fought/ the empire preserved…. The lower ranking personnel serves as reason for the older and less modern equipment. But I assume the reason command hasn’t told them to get in line is that their may be a benefactor higher up. This may also be why informing naval command before the new order may look bad as we’d be bypassing those who gave us these orders in the first place.
>>
>>5000611
We may not be able to hold em but we could seize what is there.
>>
>>5000821
True. I don't know how on earth we can save the governor though, we'd need a crack team and some fast transport. We have the security droids I guess, but I don't know if we have anything fast in our inventory. Nu Class Shuttles would do, but I don't know how common they are or if they're standard issue to capital ships.

>>5000854
True. Even a raid would probably make it worth it.
>>
>>5000817
Well, the Rim/fighting warlords/rebels is where you can "levelup" (and really this is the expansion region all the way to the outer rim) so you can become a big enough of a name and get a sufficiently large fleet to become a player in the Core.
>>
>>5000868
If we can Nab a victory or two that would compliment our Venator’s rather well as they have roughly equivalent shielding and speed.
>>
>>4999775
Hope QM is ok
>>
>>5001551
Same Anon. Same.
>>
>>5001551
Hopefully it's just his work.
>>
>>5001819
^\

will update by end of sunday
>>
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The call goes through to your immediate higher up, to Admiral Kerman, who, upon hearing the total news given, puts you on hold to call in the rest of the New Order's top brass.

After a short bout of waiting, you are ringed in the conference room by 14 Admirals and rear admirals, all you note, had been previously stationed in the Outer Rim before the coreward retreat. All of em have fleets, but are withered shadows of themselves.

With a tense debriefing, you lay out the results of N'zoth's reconnaissance, who had come back as well, after explaining the damage to Metellos:

"N'zoth is currently guarded by 2 Super Star Destroyers, one Vengeance Class, and one of unknown make and model. A small battlegroup of ISDs and unknown spherical vessels remain patrolling the system, and 5 of the 15 missing shipyards are accounted for over N'zoth. Remainder are believed to be stationed further in Black Sword Command's territory."

With this information, the admirals begin debating amongst themselves, as they try to determnine the course of action, but find themselves in a consensus eventually, to send a raiding force to find and claim as many of the other shipyards as possible. You are being chosen as the Commander for this vital mission, with fire support from 1 Praetor II Class vessel, the "Progeny of Discipline"

>I will be answering questions and requests for additional resources throughout the day, then updating late tonight, so shoot any you got at me.
>>
>>5002256
>just happened to F5 at 20:22 precisely
Dope, just to clarify, the Praetor is the only supplement to our armada?
And by claiming shipyards, what are we to do with the shipyards once claimed, since we probably can't hold them against any counterstroke. We can expect reinforcements? Because it could be a good setup for laying a trap for the enemy, if we could bring in a few sector fleets.
I'd otherwise emphasise that we should try to set up a defensive line in a narrow "chokehold" from the deep core/Nzoth direction to the Core of the empire, preferably with a shit ton of battle stations there already or to be set up there. I imagine this requires coordination with Coruscant, so just sort of diplomatically raise the thought if nobody else does.
Any other "warlord" factions/cabals within the Core we are aware of, that we could team up with in addition to the New Order?
And anything you can say about the general expansion of the new republic would be of general interest. Are they gunning hard for the core or more focusing on region Z, for example.
>additional resources
At the risk of sounding annoying, could you post those map templates you mentioned before?
Also, I've been enjoying reading this so much I've started rereading Dark empire quest. Good times, Nob.
>>
>>5002256
I say we cash in our favor with the Consortium for an Aggressor or three. Next best thing after an Onager IMO.
>>
>>5002264
Seeing what we can get would be a good idea at least
>>
>>5002256
I second these questions >>5002262
as well as this favour >>5002262

Additional clarification on the reinforcements we will be receiving is needed.

>Request stormtroopers to clear the shipyards as well as to board enemy vessels, since we are limited in our naval strength, anything we can do to capture the enemy's strength and utilize it to our benefit is a good thing.

>Request that other TIE recon squadron, aside from Tamban and N'zoth there are other planets in the sector that may hold the rest of the Black Sword Command's shipyards.

Being able to attack where they are weak is crucial. So is being able to draw the enemy to certain places making them think we are committing our strength to one location while striking another. Considering what we are going up against we needed all the help we can get.

>Consult our mystery guest on his initial impressions of our enemy and what he thinks we should do and what ought to be done. Just get a feeling in general of what he is supposed to being advising us on.
>>
>>5002262
The Type II shipyards used by Black sword command have hyperdrives equipped, so you would sieze them, then escort them home to New order facilities in the core.

Not really any new factions, beyond finding one of the Moffs and buddying up to his fleets and areas.

Current intel suggests theyre consolidating their Rim holdings, which now consist of several hundred worlds, and are likely to make deeper strikes to the core soon
>>
>>5002264
The Consortium, while very thankful, are unlikely to offer you a battleship or Star destroyer, maybe something more cruiser scale or the like
>>
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>>5002338
We should've fucking kept Sykes.
>>
>>5002338
Hmm why get a ship when we can ask what sort of black market upgrades they may have for our current ships?
>>
>>5002338
Is a Gladiator-class a possibility?
>>
>>5002256
This may seem like a stupid question, but should we not try talking to them? I don't know why we should presume them hostile, especially since they currently have at least 3 SSDs. I know we want the shipyards, but picking a fight with such a large force doesn't seem like the greatest of ideas.

>>5002289
+1

That Praetor is going to be very useful. With good recon we could set up some traps to destroy enemy forces as we go, or use it as a very big distraction, depending on how fast it is. How fast is it anyway?
>>
>>5002356
They don't have their hands on those, the best they could offer you would be a trio of what they call "Pirate frigates, whatever those may be
>>
>>5002256
Do the consortium have any kind of black-market upgrades for our existing warships? given many of our ships are older designs, perhaps getting some improvements to em would be a possibility.
>>
>>5002536
It's always best to negotiate from a position of strength; we can try talking when we get there with the strength to have some leverage.

>>5002552
Pirate frigates sound.. kinda janky. I agree with this anon >>5002652 that we should see if they have some sweet aftermarket weapons, shield generators or combat droids to add to our forces.
>>
>>5002256
Ask the gathered admirals wether we should use this information to gain favor with the ISB, as they probably want some sort of presence moderately loyal to the empire in the outer rim and we may be able to take advantage of our previous work with them to leverage some extra support.

Also see if any of these other fleets have interdiction ships with them we could borrow or buy or any good fighters we can buy off them, such as tie avengers, tie defenders, heavy tie bombers, or missile boats.
>>
>>5002703
We should ask them what fighters they have available. I don't expect any defenders, but anything's better than the current TIE/LN's we have right now. Hell, we might be able to snag some of those ARCs we wanted ages ago.
>>
>>5002256
I just want to get on with the fight.
>>
>>5002256
Also see if anyone has probe droids we can buy if we don’t already have a bunch of them
>>
>>5002536
The general idea is that if they've gone silent this long, they're full warlord too close to Coruscant to ignore, and it'd be better to take what we can from them before they do make a strike outwards. If they do strike, it'll be much more something for the moffs to worry about, may even be better for the New order to see what unfolds from that.

As for the Praetor's Speed, it is classified as a Battlecruiser, making it speedy for it's size, but slower then most modern cruisers or frigates. Stuff like the Dreadnoughts and Venators though, it fits with just fine

>>5002729
They don't want to leak this just yet to the ISB, they'd rather wait till the Order has secured whatever prizes they can salvage out of this before letting anyone in on it. Best to get something out of this.

No other Squadrons will send more, they trust your hordes are enough. Rather, there will be a reward for completing the mission and capturing yards.

>>5002742
They will arrange a delivery of Probe droids to come in with the Praetor.
>>
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With all the Questioning nad debating out of the way, you begin preparing yourself once more, while your recon flights gear up and remain ready for orders.

After a few days, the Praetor II arrives to your fleet, and the Captain wants to meet with you when you are available.

Beyond that, an Aqualish has arrived from the Rim aboard a rather dingy freighter, saying he needs to talk to you on a "Bantha Deal"

>Meet the Aqualish

>Meet the Captain first
>>
>>5002760
>Meet the Captain first
Business before pleasure.
>>
>>5002759
Sounds good, we should launch those probes out to the nearby systems and start scanning down those missing shipyards, and make sure we use an encryption other than imperial standard so the Black Sword Command can’t listen in to them.
Praetor II is a good ship for us to work with, since it’s primary weapons are 10 long range ion cannons, we can use it to snipe off picket ships and midsize capitals to open lanes for our fighters and bombers.
>>
>>5002760
>Meet the Aqualish

I want to make these meetings quick.
>>
>>5002760
>Meet the Aqualish
Also support this >>5002764
>>
>>5002759
Well alright then. If it's a battlecruiser and as fast as a venator I was thinking we send it into their territory first and get the defence fleets to follow it on a merry chase while we go in and grab what we can. Or we could lead them to the waiting praetor ourselves.

>>5002760
>Meet the Captain first
>>
>>5002760
>Meet the Captain first
>>5002764
Support this idea as well.
>>
>>5002760
>Meet the Aqualish
>>
>>5002536
I have no idea how fast it is. Also, anon, in-character we know they are bombarding our planets and destroyed the local defense fleets and speak a foreign language and have stolen our shipyards and fleet, they're hostile. Out-of-character we know they are a species of quick-learning genocidal aliens who are now in possession of perhaps the largest fleet of star-destroyers currently still in existence.

>>5002760
>Meet the Aqualish
>>
>>5002760
>>Meet the Aqualish
>>
>>5002760
>>Meet the Aqualish

> Then meet with the Praetor's captain to ascertain his ship's compliment...

(given we are going to have to be seizing stations and possibly disabled ISD's were gonna need manpower for boarding and assualts)
>>
>>5002760
>>Meet the Captain first
>>
>>5002760
>>Meet the Captain first
>>
>>Meet the Captain first
writin
>>
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After sending your XO to go entertain the alien, you board one of your shuttles, and head out to meet the Commodore of the Praetor. While technically of higher rank, they volunteered to be subordinate to you on this operation.

When you arrive, you are rapidly taken to a set of turbolifts and brought to the Bridge. When the Commodore turns, you are taken aback for a second, when you see who it is...

Its the Headmaster's daughter from the Academy, who you haven't seen since the academy.. And she looks

>Happy to see you

>Furious to see you
>>
>>5004636
>>Happy to see you
>>
>>5004636
The memes! They were real all along!

>Happy to see you

I imagine we actually got along quite well, it isn't as if we somehow managed to seduce her despite her hating us or something weird like that. It's just her father who got buttmad that we slept with her in his office.
>>
>>5004636
>>"Furious" to see you
Tsundere captain GO!
>>
>>5004636
>>Happy to see you

The fucking autism you are inviting
>>
>Furious to see you
Uh oh
>>
>>5004636
>Furious to see you
Because we didn't invite her to Kirtarkin for a 3-way with the duchess.
>>
>>5004636
>Happy to see you
hehehehehehe
>>
>>5004662
oh im highly aware
>>
>>5004674
I hope you are prepared.
>>
>>5004686
Oh im 100% not lmao
>>
>>5004636
>Happy to see you
>>
>>5004636
>Happy to see you

Oh boy, hopefully we can continue that relationship from long ago. . .
>>
>>5004691
Damn it Nob, you crazy stupid bastard. I hope you enjoy the mess that comes with this. .
>>
>>5004636
"ummmmm long time no see... say your father isnt part of this New order is he? I ask as being sent to the outer-rim again at this time would be most unfortunate."
>>
>>5004636
>Happy to see you
Here we go...
>>
>>5004704
Are you suicidal? You wanna lead on not just one but TWO Rich, powerful woman? You got a deathwish,boy?

We gave our word and stuff to the duchess. Unless she gets fuckin' killed or something, i'd reccomend against breaking it.
>>
>>5004721
Well, better to live dangerously than not at all. Besides, it's not unlikely that our character is likely to get killed, so why not let him have some fun?
>>
>>5004636
>Furious to see you
We fucked her and left without telling why we "dumped" her? The nerve!
Hue Hue Hue...
>>
>>5004738
>Well, better to live dangerously than not at all
That doesn't mean we should fucking TRY To die, you meme.

Either way, we gave our word. You don't lie about an important promisse like that to an rich underworld duchess unless you want to get an disintegrated shoved through your nose.
>>
>>5004636
>Furious to see you
But she misses us, and its mostly because she's emotional and a woman. After she slaps us and turns her back on us all hussy fussy she'll melt under a hug.
>>
>>5004636
>Happy to see you
>Furious to see you

Why not a mix of both?
>>
File: uhoh.gif (1.11 MB, 540x300)
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Rolled 75 (1d100)

"You get Punished once, 5 Years ago, and think that's a good enough reason to never try and find me? And now you're too stunned to say anything in response?!"

Before you get a chance to reply, you see a brass knuckle plated arm swing out towards your head

>Roll 1d100, best of 3 to dodge, just beat her roll.

>As well, what are you going to say to calm her?
>>
Rolled 90 (1d100)

>>5004990
rollan
>>
Rolled 41 (1d100)

>>5004990
> Write in

"I'm sorry, I just thought that if I did try anything again with you, I'd get much worse than being given an assignment on the Outer Rim. Like a discharge, a dismissal, or scraping shit off a Moff's shoes for the rest of my life. So my apologies that I didn't send a message to ya."
>>
Rolled 20 (1d100)

>>5004990
>catch her punch
>give her a devilish smile
>"You know, you look good in Imperial Grey. You miss me?"
>bow chicka wow wow
>>
>>5005000
Checked, and nice to see we still got it.

>>5004990
Kinda hard to just jump from the rim to the core again don't you think? I've fought through rebels, pirates and traitors to get here again, just to see you in fact. I hope you won't begrudge my lateness?
>>
>>5004990
>"If I had come after you, I would be dead."
>>
Rolled 78 (1d100)

>>5004990
>"Well, we can make up for lost time now!"
>>
>>5005019
+1 this response
>>
>>5004990
>As well, what are you going to say to calm her?
>"Keep your decorum women!"
>"Maybe we should talk in your private quarters"
>Scold her for acting like a child
>Stop yourself in middle of it remembering that we have mission to do. And go to business promising discussing private matters at later date

>All of them simp voters
>>
Holy shit the cringe
>>
>>5004990

"I don't go for old hags."
>>
>>5004636
Why would you do this?
>>
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>>5004990
>As well, what are you going to say to calm her?
"Lets just say there was a promise of a "much more significant punishment" if I did."
While making this gesture
>>
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>>5004990
>Why don't we sit down and talk about this like adults? I'll be a gentleman and push in your stool.
>>
>>5005246
For the pain
>>
>>5005227
She was in the academy with us, also we went for a duchess that I don't think we ever got the age of.
>>
>>5005630
The Duchess was very clearly not old
>>
You swiftly sidestep herswing, and make space before she can swing again. Alot of the bridge crew look very confused, while the stormtroopers are wondering if they should step in on 2 officers who outrank their whole detachment combined.

>"Well, we can make up for lost time now!"

"Of course you'd somehow have not grown up at all since the academy! I came out here expecting at least an apology, but all you want is ...."

She goes silent, before realizing the entire bridge crew is staring at the 2 of you. Her eyes gowidebefore she rapidly regains composure to that of a rigid Imperial officer.

"Captain Caimes, report to the briefing room, to discuss our current operations!"
-------

After some time waiting, she enters the planning room, unarmed and calmed down. She seems to be unwilling to talk about what just occurred, and focused on laying out the operational plans right now.

>Stay professional like she wants

>try to get her to talk something else?(if so, what)
>>
>>5005820
>Stay professional like she wants until the planning has been concluded, then apologize for not contacting her sooner and ask if she wants to grabs some dinner before the operation kicks off.

Business before pleasure, and the Praetor is just a bonus.
>>
>>5005820
>Stay professional like she wants
>Apologize at the end of the meeting, as much as we may have wanted to see her, going against someone with as much influence as her father would be at minimum career suicide, (and much more likely actual suicide) for a guy from a no name family like ours.
>>
>>5005820
>Stay professional like she wants
Tell her we couldn't exactly contact her after her father exiled us to the outer rim to die and promised to make things much worse if we ever spoke to her again.
>>
>>5005820
>Stay professional like she wants
Well, gee, this ain't good, but i don't think she's childish enough to let our 'past' get in the way of our operations.
>>
>>5005820
>>Stay professional like she wants

Skip?
>>
>>5005823
+1
>>
>>5005820

>Stay professional like she wants
>Try and show off your tactical and strategic prowess
>>
>>5005823
+1 to this
>>
Deciding to play along to her, you remain courteous and formal, going over the plan like you were talking to any other officer. At the very least, you could tell how genuinely hurt she was, even if she knows of the circumstances. Fortunately, she accepts your apology, but says dinner or plans can wait until after the operation concludes.
--------

Upon your return, you decide to go see this aqualish fellow.

"Hello boss, I've got a message for you from my bosses for you. Basically, they're real grateful for everything youve done for em, so they decided to send me with a gift and a job. I'm going to be bunking with you on your ship, and I'll be your contact to get stuff to and from em. As a gift, they had me bring some special weapons for ya, since he heard what yer's gonna be fighting out there.

>Black Market Access gained: able to purchase smaller items up to starfighters from the black market at any time now. The merchant also brought a shipment of illegal disruptors for your stormtroopers to wield, giving a bonus in boarding.

With all your preliminary business taken care of, you now need to decide how to launch your mission. You could begin a long range scouting mission to find the other Black yards, or try to attack any segment of the Black Fleet.

> All hands jump to N'zoth, we will claim the shipyards we know of.

> we will move to reinforce Tamban

>Shoot off probe droids and wait for confirmation of the other Shipyards before moving

>Write-ins
>>
>>5005917
>we will move to reinforce Tamban
>Shoot off probe droids to find the other Shipyards

I don’t think this will win, considering anons are not confident in taking on a Black Sword command at any type of strength, but I figure if we weaken their biggest fleet, they may divert their forces and leave the other shipyards understrength and less defended, allowing us to snipe them with ease later on.
>>
>>5005917
Also, for additional information on the usage of having a praetor II

The praetor II is classified as a Battlecruiser, meant to dominate smaller capital ships while threatening larger vessels. It's engines allow it to give chase and pursue Smaller Cruisers and Battleshios, using its array of Super heavy Ion Cannons to disable them, allowing its main guns to close to range and finish off it's prey
>>
>>5005939
>support
>>
>>5005917
>Shoot off probe droids and wait for confirmation of the other Shipyards before moving

Though, we should also send off our recon fighters again, and readjust our plans as the intel streams in. We can create chaos and disruption in the enemy by beginning our attack rapidly by attacking a weaker less consolidated fleet or we less defended shipyard and getting them to respond and then move to the next weakest target or exploit any weaknesses their moving of their fleets gives us.

Regardless, we need to be acting with a good picture of the situation, and we shouldn't stop scouting once we've got the initial picture of their disposition because they may change their deployment once we've made our move.
>>
>>5005940

To put it to numbers, it can face off against a divison of 4 Star destroyers and escort, but in a 1 to 1 fight against an Executor or other vessel similiar in scale, it'd lose, just take alot of time to do it
>>
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>>5005917
Oh nice, Disruptors!
>Shoot off probe droids and wait for confirmation of the other Shipyards before moving
>>5005947
Now that's really nice.
>>
>>5005939
+1 to this. We can see what their reaction is at Tamban, maybe eke out a win, or at least retreat with minimal losses. That way we get an idea of what we're dealing with here, from a tactics and procedures standpoint.
>>
>>5005946
+1
>>
>>5005978
>That way we get an idea of what we're dealing with here, from a tactics and procedures standpoint.
Based on the intel we have so far it's not certain they'll engage us, but if they do we will get absolutely raped.
>>
>>5005997
Everything we have in our fleet is faster than an ISD, or at least on par, so if we don't overextend, we won't get BTFO.
>>
>>5006004
Still, not wise to risk any material to confirm what we already know.
>>
>>5006011
I guess that's fair. From a military standpoint, we want to engage the new owners of the Black Sword ships in a controlled battle so we can test their responses to our tactics; but we are also at a serious firepower advantage.

Guess we'll see how the vote turns out.
>>
>>5006019
>we are also at a serious firepower advantage.
You mean disadvantage, right?
>>
>>5006023
Yeah, meant disadvantage. 20 ISDs is uhh.. a lot.
>>
>>5005917
>Shoot off probe droids and wait for confirmation of the other Shipyards before moving
>Write-ins
No point in fighting bloody tooth and nail if they can replenish their losses better than we can. We should hit their ship making capacity.
>>
One big concern to consider is with our lack of interdiction vessels in our fleet, even if our ships take a position at a distance, they might hyperspace right up to us
>>
>>5006004
Not necessarily an ISD can easily run down our two dreadnaught’s… they are old ships and are very very slow with a top speed of 13 MGLT an ISD flank speed can go 60 MGLT.
>>
>one legion of 10,000 Imperial Army troops, with a small attendant fleet of Cruisers and frigates
Tamban only has an army legion, their ships are already gone. They should have supplies on the planet, but I seriously doubt that we can take on 20+ ISDs and an Executor, even with the Praetor. A successful strike on the shipyards will force them to withdraw at least some forces from this big force, and cut them off from resupply at the very least, which would then allow us to attempt an evacuation of whatever's left on the planet. A legion would also allow us to undertake some major boarding actions against their other ships I would imagine.

> All hands jump to N'zoth, we will claim the shipyards we know of.
>Shoot off probe droids to find the other shipyards.
>>
>>5006151
The primary issue is the have two SSD’s in the N’zoth system… now whether they are operational I do not know but if they are the Praetor we have cannot match 1 let alone 2 in terms of firepower.
>>
True, but two SSD's is better than an Executor SSD and a full fleet's worth of ISD's methinks.
>>
>>5005917
>Shoot off probe droids and wait for confirmation of the other Shipyards before moving
>>
>>5006160
The vengeance class in the N’zoth system is based on the executor (19km long) and similar levels of armament the only real difference is it’s more slender build and a more subdued bridge.
>>
>>5006160
I believe our best chance is having our probe droids and scout fighters locate the other shipyards and strike them … a second star dreadnaught may as well be an ISD battle group (ID is gonna keep changing as I’m on the morning shift just a heads up)
>>
>>5006168
>>5006169
True, but two SSD's are a lot less manoeuvrable than a bunch of ISD's, which means we can try pulling off our flanking move from the other battle. Or we could try jumping at them from behind if possible. Another possibility is focusing down one and using it as cover so the other one can't fire at us.
>>
>>5006177
A compromise perhaps? We hold on jumping on N’zoth for bows launch a diversionary attack on a nearby system (and sending probe droids to give us forewarning) with 1 of our Venator’s… and some of our hyperdrive capable fighters… I say one of our Venator’s as it’s the only capital ship in our fleet with a class 1 hyperdrive meaning it can bug out a lot quicker than any of our other warships.
>>
>>5006177
The idea being it can cause enough noise to draw some of the N’zoth fleet away and be able to regroup with the main fleet much quicker than any of our other ships so we can raid N’zoth and seize the shipyards.
>>
>>5006177
Also just realised… why don’t we ask our new consortium friends if they can get their hands on a cloaking device for some of if not all our shuttles… would make nabbing the shipyards easier and we may as one anon wanted too, save the governor for influence.
>>
>>5006182
Perhaps. I'm just not sure we can take on the Tamban fleet, though I do want to go there, the PR victory alone would make the battle worth it, not to mention the troops and supplies we might get from there.
>>
>>5006184
If they have SSDs, chances are they might have some sort of interdiction ships around. Don’t count on being able to run.
>>
>>5006244
Just going off what our scouts have given us.
>>
>>5005917
>All hands jump to N'zoth, we will claim the shipyards we know of.
>>
>Shoot off probe droids to find the other Shipyards

You decide to dump your probe droid compliment, scattering the 50 given to the stars, and waiting for a ping from them.

>Roll me 1d100, best of 3

40 or less: 2 Shipyards Found
41-60: third of missing shipyards found
61-90: half of shipyards found
91-100:All yards found
>>
Rolled 55 (1d100)

>>5006560
>>
Rolled 35 (1d100)

>>5006560
>>
Rolled 17 (1d100)

>>5006560
>>
Rolled 100 (1d100)

>>5006560
>>
>>5006673
YOU'RE TOO LATEEEEEE
>>
>>5006673
Why didn't you roll sooner!?

In all seriousness, there probably wasn't a great crit to be had for this roll.
>>
>>5006681
>>5006679
I wanted to but only saw the update when I did.

Wouldn't have gotten the 100 if I did roll sooner.....
>>
>>5006771
True. True... Oh well.
A third of the shipyards found is better than finding two.
>>
>>5006773
If we prostitute ourselves to the QM hard enough he might let us have this.....
>>
>>5006673
PLEASE QM TAKE THE 100. PLEEEEEAAAASEEEEEEEE
>>
Quick, someone offer to mail the QM some limited edition star wars paraphernalia!
>>
>>5006673
we're not gonna get another 100 for a while please let us take this, lol
>>
>>5006808
I have some Clone Wars Era cardboard cards, called Clone Wars Conquest I got from some Lunchables.
>>
>>5006957
There's no better time to sacrifice them for the ̶e̶m̶p̶e̶r̶o̶r̶ greater good. I have some metal and plastic star wars figurines I got while travelling as a kid and some comics I inherited from my dad, plus some trading cards I won in a bet some time ago. Offer them up, the empire needs you!
>>
maybe instead of trying to retcon the 100 into finding all the shipyards it instead finds the 1/3rd that are completely un protected and with some surprises. that way it doesnt go against our BO3 while still being nice to the players?
>>
>>5006982
I can dig it.
>>
>>5006982
Yeah this sounds good should the QM take the 100 as our roll
>>
>>5007095
I’m Just waiting on the “no you get the 55”
>>
>>5007905
lol same.
But seriously though, I hope he's not dead.
>>
>>5007905
this tho, not dead just been enjoying day off
>>
Your probes ping back after a day and a half, bouncing back signals from the Kokash system, showing a Moderate imperial fabricated base on world, with 5 Shipyards nestled in orbit close together. multiple Carrack sized vessels remain arrayed near them however, led by one ISD amongst them. A light escort, and one you should be able to take on easily.

>Signal all vessels, we move to Kokash

>Hold, we will move on another world(Which one?)
>>
>>5008112
>Signal all vessels, we move to Kokash

Done. We should continue searching for the other shipyard though.
>>
>>5008112
>Signal all vessels, we move to Kokash
>>
>>5008112
>Signal all vessels, we move to Kokash

>>5008134
We should. Also, I still have a little hope that we can rescue the garrison on Tamban. In any case, we should try and board this ISD, it would be a fine addition to our collet- I mean fleet.
>>
>>5008112
>Signal all vessels, we move to Kokash
As good as its gonna get.
>>
>>5008112
>Signal all vessels, we move to Kokash

>Notify the Praetor's captain that the ISD will be a target for disable + boarding
>>
>>5008181
Supporting.
>>
>>5008181
+1
>>
>>5008112
Supporting >>5008181

Though I'm skeptical if we have enough to actually board it, the only saving grace is that if these are enemy vessels then in all likelihood they aren't carrying their full complement of troopers with which to repel boarders, just their crew, so it isn't impossible for us to take them in a fight, particularly with our disruptors and spacetroopers.
>>
>>5008112
>Signal all vessels, we move to Kokash
>Notify the Praetor's captain that the ISD and Carracks will be a target for disable + boarding

Assuming we know what carracks are/do due to them being fairly popular ships to be assigned to, Carracks are fast(80 mglt, or 80% as fast as a TIE/LN, although not anywhere near as maneuverable, so still vulnerable to capital fire) fairly durable light cruisers that are primarily used in anti starfighter roles with 5 tractor beams and 20 laser cannons or ion cannons, but are also heavily armed enough with 10 heavy turbolasers to take down big ships if there are a bunch of them. They can each carry 10 star fighters as well, if we can get some of them they will be a great addition to our picket fleet.
>>
>>5008112
>Signal all vessels, we move to Kokash
>But be wary that this might be a trap. Have escape routes planned beforehand.
>>
>>5008356
>>5008335
+1
Always be prepared that shit might go south
>>
>>5008112
>>Signal all vessels, we move to Kokash
>>
>>5008328
We still have a bunch of droids I'm pretty sure. A lot of b1s and those Rogue One security droids. Add some of our own troops and the Praetor disabling them and it should go well.
>>
Alrighty, with the thread nearing 1600 posts i cant phonepost very well, so for now ill shut this thread and begin a new one next week, so i can begin writing out future plans and the like.

While we wait though, May I ask what is yalls favorite imperial character in star wars? Ill also be around to answer questions as needed
>>
Also will post templates when i get home
>>
>>5008335
Well we aint dealing with Carrack's here.. our probe droids are showing a video feed of vessles that are roughly the size of Carracks >>5008112 the image in the QM's post show's what were dealing with, of course we dont know what these are hence the carrack comparison.
>>
>>5008328
last I checked we have around 1000 storm troopers, some B1 battledroids (we should probably ask our new consortium friends if they know anyone who could improve their processing power and armour), 100 security droids and a dozen Space troopers, this isnt counting any navy or army troopers we have in the fleet... so in theory we do not have enough to scour a whole ISD... but we do have enough to seize a major key point on an ISD... that being the bridge (if we take the bridge we dont have to take the rest of the ship as we can simply vent any resisting compartments.)
>>
>>5008803
Tark
>>
>>5008803
Mary Rey Sue!
>>
>>5008803
Pellaeon, you can't go wrong with a classic.
>>
>>5008803
Based Tarkin.
Alternatively, Jerec
>>
>>5008803
Captain Needa. Guy apologised to Vader knowing he was going to get killed but did it anyway.
>>
>>5008819
Honestly I thought those were the shipyards since they don’t look like any sort of combat ship and apparently they are mobile enough to go missing and for us to re-capture, if they aren’t mobile and we have to defend them without taking them back to our base, this is just a pointless and/or suicide mission as soon as that big fleet decides to come and clear us out.

>>5008803
Having said that, are those the carrack size ships or the shipyards in the picture? I would assume we know the difference in character.
>>
>>5008992
QM said they were mobile. The round ships are Aramadia-class Thrustships, a Yevethan design.

>>5008803
Dunno, probably Pellaeon.
>>
>>5008992
The shipyards are fitted with engines and Hyperspace drives, allowing them service fleets on the move or remain on the move to avoid rebel ambush.
>>
>>5009066
Wait, so how do we know they won't just peace out as soon as we show up?
>>
>>5009071
While they have engines and hyperdrives, I'm assuming that they can't just jump on a dime, probably gotta position themselves so they don't rip a station as big as a shipyard apart trying to hyperspace away. We might have some time to board and disable them is my guess
>>
>>5009045
Thank you for the info anon, I have never heard of them before.
>>
While the shipyard is mobile, its not enough to actually dip quick, its mainly to let em build em in the core then keep em moving with the fleets as needed. Theyre not ready to dip on a moments notice, theyd need time
>>
>>5009731
So I assume that means we have to defend them until they're ready to jump out... are we escorting them back to New Order territory or can we continue our deep recon after they're ready to jump?
>>
>>5008803
Is it possible to get a tally of what ground forces/ those we have capable of performing boarding actions?
>>
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tem,plates galore
>>
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>>5010594
>>5010595
Very cool. However, some of the ships in the second image are unlabeled.

Also the Carrack and Pelta's, and arquitens and the dreadnoughts seem way bigger in the 1st image when compared to the sprites you've been using so far, not to mention just way different, is it not to scale like with the catalog image from the previous thread which had 1 pixel be 20 meters?
>>
>>5010594
>>5010595
Nice, thanks nob, though aren't you using a different Venator to the one here?
>>
>>5010594
>>5010595
Can someone do a template of the ships we lost and in what battle we lost them in?
>>
>>5010826
>>5010654
i resize vessels to fit the 2nd template, and yeah i made my own venator sprite thats only saved in the Caimes task force rn. Unlabelled vessels are just ones i knopw off the top of my head, like the Keldabe, then the Onager, then Bellator and Praetor II
>>
>>5011046
Many thanks! What's the best way to crop the ships out for use in making these battlemaps, I got too shakey hands for free form selection in paint. Any tips?
>>
>>5011197
I use Paint.net off the microsoft store for this stuff, has alot of nice tools, like a wand select that can be used to just grab shapes of the same color, like the ships
>>
>>5011365
So are we on hiatus or something?
>>
>>5013231
continuing on new thread on saturday
>>
>>5013413
See ya then killer
>>
>>5013413
Hmmmm



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