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File: kogucrj2h5s31.png (2.85 MB, 1920x1080)
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In 1995 the mysterious crystal known as Tiberium arrived on earth, heralding the beginning of a new era. At first seen as a blessing, the crystal rapidly spread throughtout the planet, leeching nutrients and minerals from the soil, growing in vast fields of glowing green. While a valuable resource once processed, it came at a price. Earth’s biosphere stood no chance as the toxic properties of the substance altered the landscape where it was seeded, creating a barren, alien world. Tiberium has become the grim reaper and the catalyst for change in the native flora and fauna. Wherever it touches, death and metamorphosis soon follows.

In the wake of the new Tiberium future, two superpowers emerged, upheaving the once delicate balance of power of the Old World: The Global Defense Initiative, dedicated to containing the spread and reclaiming the Earth. Conversely, there was the Brotherhood of Nod, an ancient secret society led by their prophet Kane who had foretold the coming of the green crystal. Believing it to be the bringer of the next step in human evolution, the dogma of the Brotherhood has influenced many of the disenfranchised people of the world. They are willing to go through any lengths to bring about this Ascension. As the Brotherhood began a campaign to research and spread the Glow, they were branded terrorists. The irreconcilable forces clashed in two wars and continue to do so, leaving much of the world a bloody ruin. The Brotherhood has been barely defeated on both fronts, going underground again and again to recoup its power, with Kane seemingly killed twice.

The Brotherhood has lived on despite these setbacks, in individual cells and led by numerous would-be leaders vying for traction in the power vacuum created by the absence of Kane. However, whispers underground say that Kane lives again. Whispers underground say that the Messiah cannot be killed. If true, the dawn of the Third Tiberium War looms over the horizon, and the few unspoiled places in the world may be in more jeopardy than once thought.

Welcome Back Commando.
>>
You are formerly a member of….

>The Global Defense Initiative
With the backing of most of the world’s (remaining) governments, GDI has access to some of the most effective and fearsome war machines ever known. Fielding war mechs, railguns, exoskeletons, orbital and air support, the members of GDI are well trained, well paid and have the resolve to protect what’s left of the world. They are strong, healthy and expertly equipped, and possess numerous technologies to keep the spread of Tiberium at bay. They mostly occupy the pristine Blue Zones and are focused on expanding that territory.

>The Brotherhood of Nod
The Brotherhood fields an eclectic arsenal of outdated military equipment backed up by experimental technology brought about by scientists unconcerned by the notions of ethics or war crimes. Armed with flame tanks, lasers, stealth fields, subterranean APCs and the occaisional cybernetic monster, they’re composed of poorly trained but numerous militias, zealous true believers, and populations that feel they have no other choice but to follow. They are funded by shadowy cabals of old money heads, cutting edge Tiberium harvesting technologies, and sometimes even the independently wealthy that use the alignment for personal gain. The vast majority of their presence lies in the often contested Yellow Zones.
>The Forgotten
The disenfranchised mutant and civilian populations of the Red and Yellow Zones are innumerable. They are comprised of countless small gangs, clans and free city-states that were either unable or unwilling to flee their homes. Many that did migrate for one of the Blue Zones either never made it or were barred access, their journeys fruitless. Often these populations had no choice but to make new homes outside the walls with nothing but the sweat from their brow and the aid of whoever was just generous/fickle enough to do so.

Those that live outside the welfare-run glorified shanty cities beyond the immediate walls refer to themselves as The Forgotten. They tend to view one another as all in the same boat and share a sense of kinship, often united in a certain contempt against both GDI and Nod. Many groups are tight knit merchant caravans that scour the wastes for salvage, or settled and self-sufficient colonies. They don’t often squabble and are known to unify against outside threats to their safety such as raiders, Tiberium lifeforms, or the occasional rogue military element if fleeing isn’t an option.

The Forgotten use anything and everything they can get their hands on, scavenged from battlefields, looted from armories, or outright stolen. Their backgrounds and knowledge are as varied as their armaments. Knowledge is also a precious commodity in Forgotten Zones, and its often freely shared for the betterment of all, to the danger of outsiders and the welfare of their own people. This has resulted in a cunning guerrilla army that is desperate and unpredictable one day, and warmly welcoming on others.
>>
>>4934763
>GDI
Will there be Havoc?
>>
>>4934763
>The Global Defense Initiative
Somewhat tempted to go for NoD.
>>
>>4934769
No. Old and highly experienced. With bad knees.

To be clear, we're starting after the end of the Firestorm Crisis (Second Tib War.) We are also not necessarily canon, and this quest is pretty liable to some whimsy and apocrypha (i.e. mods) regarding content.

Each of these choices won't necessarily lock you into any allegiance a bit later on and all can get some wildcard stuff. As to whether or not this is more narrative or macro based depends on player choice.

This is also my first quest so hang onto your butts
>>
>>4934763
>The Brotherhood of Nod

So, if this is our prior allegiance, what are we doing now?
>>
>>4934780
>>4934788
>>4934763
Going to swap to
>The Brotherhood of Nod
So long as we aren't locked in as Noddies.
>>
>>4934806
One is in retirement. Another stubborn person who by either inaction or complacency is now faced with how he must flee or be consumed. A veteran of two world wars, he's had enough of fighting.

One is heavily injured, biding his time. His memories are a mess and body broken. What loyalty survives abandonment?

One is the Wildcard and comes with a choice. They would survive no matter what happens, Tiberium has seen to that. But is there a higher ideal to serve in a world like this?

I got work in a couple hours and live in an oddball time zone so if there's not many votes until then I'll update in about 12 hours. You'll have to fight amongst yourselves for a bit.
>>
>>4934763
> The Global Defense Initiative
Obligatory KANE LIVES.
>>
>>4934763
>>The Global Defense Initiative
>>
>>4934819
Now I want to vote Forgotten.

I'm just gonna settle on GDI or NoD.
>>
>>4934839
Actually, upon hearing the backgrounds I also want to switch to Forgotten, plus I remember the Mutant heros from Tiberian Sun being pretty cool.

>>4934806
>>4934819
Switching to...
>The Forgotten
>>
>>4934763
KANE LIVES
>The forgotten
Because i like them
GLORY TO THE TIBERIUM WASTES!
>>
>>4934763
>>The Forgotten
because why not?
>>
>>4934763
>Forgotten
Having a neutral party is nice. We also get a community of sorts. The powers are a bonus
>>
>>4934857
>Wanting to be a filthy mutie
Fall into a Tiberium harvester please.
>>
>>4935018
I will do so when I reach the end of my natural lifespan, as is the duty of all good citizens. After all, why waste valuable ̶s̶o̶y̶l̶e̶n̶t̶ ̶g̶r̶e̶e̶n̶ metals?
>>
>>4934763
>The Brotherhood of Nod

Do you even MY LIFE FOR KANE
>>
fuck Kane with a cane.
>>
>>4934763
>The Forgotten
>>
>>4934763
KANE LIVES

> NOD
>>
>>4934763
>The Brotherhood of Nod
The Brotherhood fields an eclectic arsenal of outdated military equipment backed up by experimental technology brought about by scientists unconcerned by the notions of ethics or war crimes. Armed with flame tanks, lasers, stealth fields, subterranean APCs and the occaisional cybernetic monster, they’re composed of poorly trained but numerous militias, zealous true believers, and populations that feel they have no other choice but to follow. They are funded by shadowy cabals of old money heads, cutting edge Tiberium harvesting technologies, and sometimes even the independently wealthy that use the alignment for personal gain. The vast majority of their presence lies in the often contested Yellow Zones.
>>
>>4934763
>The Brotherhood of Nod
>>
>>4934769
>>4934820
>>4934822
>GDI

>>4934810
>>4935061
>>4935322
>>4935383
>>4935411
>Nod

>>4934839
>>4934857
>>4934889
>>4934924
>>4934980
>>4935144
>Forgotten

Mutants it is.
>>
>>4934763
>The Brotherhood of Nod
KANE LIVES
>>
>>4935566
>Somewhere in Idaho

The caravan rolls over a cracked and cratered highway, once a tributary for travelers on their way through a flyover state such as this. The trees bordering the shoulders of the road were still green and healthy surprisingly, as the glow of Tiberium hadn’t quite reached so far west, but you had left behind some of the scattered crystal fields only some hours ago. Given a couple years the trees would grow brown, crack, and die, like so many countless miles of once verdant landscape. Some of them would even mutate to grow fleshy blossoms, spitting toxic spores into the air, replacing the highway borders with endless Tiberium fields. So it would continue until the United States and the roads of the megaproject known as the Interstate resembled a glowing web spanning the country. The populations of tiny towns that once advertised a simple fast food restaurants and expensive hotels for weary travelers would be forced to move on, towards an uncertain existence. Yellow Zones were like that.

You were recently one of these very same kind of people. Some had stubbornly stayed in their little piece of the countryside until they could see the Tiberium spread just outside the backyard. It was more common than not; people who would not or could not move on waiting until the last minute to evacuate in a vain hope that somebody, somewhere could find more than a temporary solution to the blight making an unstoppable march across the planet. They had loaded up whatever they had and simply pulled up behind the caravan without much fanfare. Whenever the caravan would stop they might stop too, just to see who it was they were traveling with. You were all Forgotten, one way or another and admittedly or not. Many of the non-mutants didn’t stick around though.

Your caravan moves without regards to an old speed limit sign, but still slowly to accommodate the massive semi truck heading up the front. The truck was fitted with a bulldozer’s spade, as it wasn’t terribly uncommon to come across wrecks on the main highways and often it would be necessary to push them out of the way rather than squeeze past with some of the larger vehicles. Sometimes the cars were perfectly fine and just needed fuel, abandoned. Sometimes just an easy score for parts and supplies. Sometimes nothing but slag.

The mess of metal in front of you was just one such of case of the blocked artery, and this was kind of a doozy, and maybe paydirt. The remains of a couple blasted GDI APCs, Nod attack buggies, burned out trucks lie before you and a few dozen long-dead corpses unceremoniously litter the ground, wearing the remains of battle armor. Dominating the scene is an old Titan walker, sitting crouched as if it were a sleeping bird. It looks mostly intact. The radio hooked up in the old van you’re riding in crackles to life as presumably the lead truck reports these details to the rest of the caravan.
>>
>>4935571
You are _______, and as a recent addition to the caravan your past is mysterious.

>The Tracker: You’ve been living off the land for as long as you can remember. You are at home anywhere in the wilderness, developed almost a sixth sense for trouble and you can’t be found if you don’t want to be. As long as you have your trusty rifle and tamed Tiberium Fiend, you’re at home almost anywhere. You decided to move from your home in the boondocks after the other mutants in your tribe decided also to move on. At least you have some friends on the road.

>The Mercenary: Once an “outside contractor” for a shady private military firm, you were left for dead after a botched job. Just another dead mutant, or so they thought. Too bad, you could have been well worth the investment. From pistol to anti tank missile, you are a force to be reckoned with and you’ve got a rep with both GDI and Nod you could cash in on. You made off with your powerful railgun and a few bricks of C4.

>The Hijacker: You were raised in a caravan like this. If it’s got an engine, fuel, and all the pieces in the right places, you can drive it. And you can do it well. If it doesn’t have these things, given the right tools and parts you can make it so that you can. Of course, it’s no problem if there’s already an occupant.

>The Scientist: Born with some serious smarts, you were a highly sought after mind by both GDI and Nod, and you made sure to play both sides. Already suspicious of you, during a sale for some Tiberium-based batteries to a mistrusting GDI agent your crystalline mutations were discovered. They called you a filthy Shiner, stole the schematics and kicked you to the curb, quite literally. Given a bit of time and a functioning lab, you can build and use some pretty experimental gear, as well as fix any you find lying around.

>The Marauder: You’ve murdered, stolen and pillaged your way across the States. You have never been caught, and you regret nothing. The pain in your skull likely means your time is as short as your memory, and the world is obviously completely and totally fucked. Every man for himself. What you lack in skill you make up for in sheer tenacity, an almost animal instinct and quite recently, some strange powers...
>>
>>4935574
>>The Hijacker: You were raised in a caravan like this. If it’s got an engine, fuel, and all the pieces in the right places, you can drive it. And you can do it well. If it doesn’t have these things, given the right tools and parts you can make it so that you can. Of course, it’s no problem if there’s already an occupant.
>>
>>4935574
>The Marauder: You’ve murdered, stolen and pillaged your way across the States. You have never been caught, and you regret nothing. The pain in your skull likely means your time is as short as your memory, and the world is obviously completely and totally fucked. Every man for himself. What you lack in skill you make up for in sheer tenacity, an almost animal instinct and quite recently, some strange powers...
>>
>>4935574
>>The Scientist: Born with some serious smarts, you were a highly sought after mind by both GDI and Nod, and you made sure to play both sides. Already suspicious of you, during a sale for some Tiberium-based batteries to a mistrusting GDI agent your crystalline mutations were discovered. They called you a filthy Shiner, stole the schematics and kicked you to the curb, quite literally. Given a bit of time and a functioning lab, you can build and use some pretty experimental gear, as well as fix any you find lying around.
Time for payback
>>
>>4935574
>The Mercenary: Once an “outside contractor” for a shady private military firm, you were left for dead after a botched job. Just another dead mutant, or so they thought. Too bad, you could have been well worth the investment. From pistol to anti tank missile, you are a force to be reckoned with and you’ve got a rep with both GDI and Nod you could cash in on. You made off with your powerful railgun and a few bricks of C4.

Heavy armaments will go a long way to making sure we aren't overmatched by NOD and especially GDI, at least individually.

The Scientist is tempting, as is the Marauder, but nothing we make is going to compare to the best of the best made by a proper organization like GDI or NOD, and powers are cool but I'd rather not be a raging, demented, forgetful dude, at least not all the time.
>>
>>4935574
>The Scientist: Born with some serious smarts, you were a highly sought after mind by both GDI and Nod, and you made sure to play both sides. Already suspicious of you, during a sale for some Tiberium-based batteries to a mistrusting GDI agent your crystalline mutations were discovered. They called you a filthy Shiner, stole the schematics and kicked you to the curb, quite literally. Given a bit of time and a functioning lab, you can build and use some pretty experimental gear, as well as fix any you find lying around.
>>
>>4935574

>The Scientist: Born with some serious smarts, you were a highly sought after mind by both GDI and Nod, and you made sure to play both sides. Already suspicious of you, during a sale for some Tiberium-based batteries to a mistrusting GDI agent your crystalline mutations were discovered. They called you a filthy Shiner, stole the schematics and kicked you to the curb, quite literally. Given a bit of time and a functioning lab, you can build and use some pretty experimental gear, as well as fix any you find lying around.
>>
>>4935574
>The Scientist: Born with some serious smarts, you were a highly sought after mind by both GDI and Nod, and you made sure to play both sides. Already suspicious of you, during a sale for some Tiberium-based batteries to a mistrusting GDI agent your crystalline mutations were discovered. They called you a filthy Shiner, stole the schematics and kicked you to the curb, quite literally. Given a bit of time and a functioning lab, you can build and use some pretty experimental gear, as well as fix any you find lying around.
We got a score to settle with GDI.

Also is it possible to not be a mutant and free?
>>
>>4935582
>>4935598
>>4935599
>>4935655
Scientist takes it. Writing.

Sorry anon, you're a filthy mutie now. Says so right on the box.
>>
File: Orcastrike.JPG.jpg (45 KB, 464x489)
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>>4935671
>You are Michael Cristo, the Scientist, and as a new addition to the caravan your past is a mystery.

Your “condition” normally found itself to be more of boon than a handicap, but it seems to have spread a bit, likely from your continued exposure to Tiberium in pursuit of new technologies based on it. No matter. It’s the wave of the future, and you know it, the Brotherhood knows it, and GDI is just too damned concerned with maintaining their ivory towers to see it.

You had been commissioned by GDI to come up with a new power source for a new line of GDI main battle tanks, one that was clean and efficient, allowing for longer range operations without the need to refuel. You could deliver, but it would be a bit more on your terms. You had built a working prototype, but it was Tiberium based. Since petroleum was quickly becoming outdated with many of the world’s sources becoming inaccessible, you already had a solution in mind. A Tiberium liquidator, that filtered the more volatile components into a standard internal combustion engine in place of gasoline. When it ran, there was a negligible amount of emission, meaning the engine was very clean despite the toxic properties of the fuel. You built a working prototype engine, and with the help of a local mechanic slapped it into an old Nod raider buggy. It ran continuously for three days before you had to grind more Tiberium. A huge success, and a blast to stress test.

It went downhill as soon as that bastard Meadows first refused to take the file transfer digitally, insisting on making the trade in person, having physical copies of the files, and have proof of the working prototype. He cited some kind of cyber-security concerns. Normally you worked through human proxies or digitally, but the amount of supplies and lab equipment you were being promised demanded your personal attention. Against your better judgment, you set off with your new ride and a couple other unmodified buggies being driven by some friends as an escort. The meeting point was an old rest stop about 50 miles west of your settlement in Carey, Idaho.

Colonel Meadows arrived by the air. The VTOL engines high pitched whine penetrated the cover of the trees and three Orcas hovered over you, two outfitted for combat and one carryall transport. One fighter and the transport land gracefully in the parking lot, the transport disgorging a squad of soldiers, outfitted in the gold-yellow battle armor of their allegiance. They fan out in a u-shape around you, and are followed by a Wolverine exosuit outfitted with dual miniguns. The landed fighter’s cockpit opens up and the Colonel climbs from the copilot position, while the remaining fighter hovers menacing overhead. He affixes a filter mask, despite the fact that there’s no Tiberium here, and there’s no evidence to support toxins being released from the average mutant. There’s no other preamble.
>>
>>4935755
“Hand over the files and the car, shiner. Those buggies look pretty new, just have the paint job scraped off. We’ll also be scuttling those too. We already know you’ve been working with the Brotherhood, Cristo.”

That’s it. It’s nothing but a robbery. You would have expected this from Nod and taken better precautions, but it seems you may have outlived your usefulness.


>You have at your disposal:
The Scientist. You have three tiberium grenades and a tiberium flechette sub machine gun, proven to pierce most standard personnel armor, and likely to kill any non-mutant so much as grazed by it.
Six mutants, armed with a mishmash of battle rifles and grenades, manning the guns.
Three anti-tank rockets, affixed to a buggie.
Three laser gatling guns, affixed to the buggies. A Nod technology you've reverse engineered, lasers can tear through most armor but your versions aren't quite as reliable, and prone to overheating.

GDI is unwilling to destroy the prototype engine.

>Do you fight, or do you surrender what you worked so hard to build?
>>
>>4935759
>Fight and die, As one commands. All it takes is one shard to each non-tiberium infused to kill a man.
>>
>>4935759
>Fight and die, As one commands. All it takes is one shard to each non-tiberium infused to kill a man.
KANE LIVES
KANE LIVES
KANE LIVES
>>
>>4935759
Flee while focus firing on the air units.
>>
What if we bunched up around the protype and drove off it. They shoot at us, the risk damaging the prototype.

>Fight to escape. Try ad kill the Colonel and prevent the prototype from falling into their hands.
>>
File: The Scientist.jpg (51 KB, 564x871)
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51 KB JPG
Rolled 1 (1d2)

Two for making a stand and two for fighting retreat, dice decides.

The GDI infantry are armed with standard battle rifles, the wolverine has dual miniguns, high rate of fire but imprecise, and the two Orcas possess a coaxial machinegun and rocket pods.

Forgot pic of mutant science man.
>>
>>4935829
Fight it is.

2d100+10 for Michael (Commando takes higher rolls, +10 for combat expertise with his own weaponry)
2d100+25 for anti-tank buggy, targeting stationary Wolverine for first roll, second is for targeting infantry with lasers
2d100+10 to target hovering Orca for second buggy.
>>
Rolled 84, 80 + 10 = 174 (2d100 + 10)

>>4935837
>>
Rolled 99, 78 + 25 = 202 (2d100 + 25)

>>4935837
>>
Rolled 81, 92 = 173 (2d100)

>>4935829
>>
File deleted.
Rolled 39 + 10 (1d100 + 10)

>>4935855
>>4935857
>>4935906
You tighten your grip on the Tiberium submachinegun you keep slung on a quick harness for easy access. Neither of you waste time with words as you bring your SMG up in a blink and spray horizontally, catching two of the GDI soldiers with rounds that leave faint green trails in the air that dissipate slowly. As soon as they are hit the toxic projectiles penetrate the armor and bury themselves into the flesh. They’ll be goners within seconds. You dive behind a concrete divider as Colonel Meadows draws his pistol and retreats back to the Carryall.

It helps to come prepared. You thought the escort may have been a bit on the lighter side, but you hadn’t anticipated such a bold betrayal by GDI. The group you brought with you were all trusted veterans in combat, warriors by nature and they had become strong by their mutations. Each had a superior strength and agility compared to a regular Blunt and could smell trouble brewing. Conditioned towards vehicular combat, as soon as you took your shot all of the mutants manning the buggies lift up the armor plates hinged to the sides and front and tear into a charge, straight towards the squad of infantry. The prototype stays still, firing its TOW missile while the passenger opens up with the mounted gun on the side. It scores a direct hit on the Wolverine before it can rev up its weapons, tearing a hole in the armored cockpit and doubtless turning the pilot into a fine red soup. The laser sweeps the line, killing two more soldiers and melting their body armor.

The other two buggies use the wide shoulders of the highway to hit the flanks the the U-shaped formation of soldiers. Each buggy has a mounted laser; one targets the infantry on the right, setting alight three more while on the left your driver charges the remaining three, firing bursts of red beams at the hovering Orca. He pulls the emergency brake, fishtailing into one of them, sending him flying like a ragdoll. The beams cut clean through a thruster and out of control, it spins wildly into before crashing into a fiery heap in the forest behind the rest stop.

The remaining Orcas begin taking off. They can maneuver at impressive speeds, even while ascending and descending. The fighter makes a tight rotation, spraying rounds from the nose cannon and tilting to get a better angle with the rocket pods. Meanwhile the transport is taking off, leaving the last three soldiers to their fate. Outnumbered and outgunned. You can see the Colonel practically screaming into a radio as the bay door closes. He gravely underestimated the ferocity of the assault. You fire a burst at him, but he’s rapidly ascending, and the projectiles clang harmlessly against the hull from the angle you’re firing at.

>Focus the Fighter Orca? 2d100+10
>Focus on the Transport? 2d100+10
>Split focus. 2d100+10

nice rolls muties
>>
File: gun buggies.jpg (209 KB, 896x844)
209 KB
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Rolled 55 + 10 (1d100 + 10)

>>4935928
Wrong fucking image
>>
Rolled 38, 97 + 10 = 145 (2d100 + 10)

>>4935928
>Split focus. 2d100+10
>>
Rolled 62, 76 + 10 = 148 (2d100 + 10)

>>4935928
>Focus on the Transport? 2d100+10
Orca will cut and run if the boss goes down, but if the Colonel escapes, he will bring more forces, making all who we killed irrelevant and all who died on our side pointless.
>>
File: orca.jpg (319 KB, 1920x1080)
319 KB
319 KB JPG
Rolled 72 + 10 (1d100 + 10)

>>4935954
>Split Focus

The last three soldiers haven’t bothered to fire back, they’ve just seen your squad rip apart their side and take off into a sprint, off of the highway and into the woods.

The two buggies keep their focus split between the remaining two orcas. The buggy on the left takes a spray of fire from the fighter’s nose cannon and you watch in horror as it releases a barrage of rockets from the pods on its sides. The mutants are perforated and the buggy goes up in a fire of high explosives. The other buggy has torn off in pursuit of the carryall and the fighter takes off after it. Your prototype pulls up next to you and you jump into the passenger seat

“Go go, catch up to the last one!”

As the driver floors the pedal, you watch the buggy far ahead on the long road fire deadly red energy at the carryall, shredding through two of the thrusters and sending it hurtling down into the road, grinding unceremoniously into the pavement. The buggy hits the break and pulls off an impressive 180 degree maneuver, facing right towards his own pursuer. He charges forward just to your right, firing more lasers at the last flier.

You’re catching up to the last Orca from behind.

>1d100-20 for the TOW missile. It is not specialized for aerial targets.
>1d100-10 for the other buggy, his weapon is overheating and is losing power over continued use.
>1d100 for your laser, countered by your bonus.
>>
Rolled 57 (1d100)

>>4935977
>1d100 for your laser, countered by your bonus.
>>
Rolled 98 (1d100)

>>4935977
>1d100-20 for the TOW missile. It is not specialized for aerial targets.
>>
>>4935983
Impressive. Very nice.
>>
>>4935977
You’re catching up to the last Orca at about the same time it catches your other buggy in a barrage of rockets from its other pod. Just as you watch them impact all around the hapless buggy, creating a smoking crater out of your friends and fellows, your TOW operator launches a missile on a gamble. The need to do something. The shaped charge intended for ground targets is a direct hit right under the cockpit, blowing a massive hole right where the pilot should be. The odds of surviving are zero as the orca violently explodes, sending shrapnel and burning fuel all around you, clinking against your armor plating.

All three of you breath a sigh. You made it. You look to your driver, Jonah.

“Jonah, get to that wreck. We need to see if we killed Meadows. Good shooting Ramirez.”

Jonah nods once but doesn’t say anything. Ramirez mutters something under his breath and sits in the chair, burying his head in his hands. It sounds like a prayer.

You pull up next to the crashed carryall, you and Ramirez hopping out to inspect the wreckage. Ramirez checks the cockpit while you draw your SMG to check the cargo bay. It’s a bust, if there was anything useful it’s mostly slag now. Meadows had definitely not even bothered packing up for a fair trade: he was going to just take what you had. Have GDI become that desperate, or just so uncaring? Out here so far away from a Blue Zone nobody would do much investigating about Shiners coming under fire. Public relations weren’t important when the bleeding hearts couldn’t see you.

About 10 meters away you spy a figure. It’s Colonel Meadows. He’s on his feet but practically dragging himself from the wreckage, speaking into a portable radio. He’s limping, and he’s unarmed. No telling if it’s fatal, no telling who he’s talking to, and no idea where he’s going.

>Stop him and question him. (Write in?)
>Stop him for questioning, and then shoot him. (Write in?)
>Shoot him in the back and go home. It’s about all the attention he should get.
>>
>>4936036
>Stop him for questioning, and then shoot him. (Write in?)
Why break the deal when trade was largely in your favor?
Did you think I wouldn't destroy the prototype to remove any reason to come looking for it?
Where you following orders or are you just a massive asshole?
Would it have been worth it if you succeeded? What was in it for you?
>>
>>4936036
If he starts giving any lip then just shoot him, and if he doesn't stop then make sure he dies a slow painful death.
>>
>>4936036
Supporting >>4936077
>>
Will be back in about 12 hours, gotta go to work. Thanks to you all for participating. it's a good time.
>>
>>4936077
support
>>
>>4936036
>>4936077
>>4936080
Supporting both of these.
>>
>>4936036
>>Stop him for questioning, and then shoot him. (Write in?)
Does he know of any GDI safe houses or deserted GDI Base that we can loot? Also threathen him with turning him into a mutant
>>
>>4936080
>>4936167
>>4936193
>>4936418
Alright boys, back in the saddle. I'm all yours, all day/night. At least while sobriety keeps me in its clutches.

Writing.
>>
Rolled 2 (1d2)

>>4936077
>>4936080
>>4936167
>>4936193
>>4936418

>Stop him for questioning, then shoot him.

You square up behind the colonel and point your weapon at him. Walking slowly towards him through pieces of twisted metal and small, short lived fires. Fires that may just outlive your target. Your hands shake with rage over the highway robbery and the loss of your people, but you steady them.

“That’s far enough Meadows. Why did you go back on our deal?”

He stops, turns toward you and speaks once more into the radio before dropping it to his side. He winces from the pain of a jagged piece of scrap embedded in his thigh before removing his filter mask and giving you a fiend’s grin.

“I told you we knew you had been working with the Brotherhood. That nasty little piece right there in your hand is evidence enough, we’ve been seeing Nod forces in the area with those. Wonder who could have come up with that? Truth is we… no, I was just wringing out your last bit of usefulness with the prototype.”

“And now that I’ve still got it, you think I won’t destroy it so you don’t come looking for it? Was this an order or are you just an asshole?”

The colonel rolls his eyes, a surprisingly insolent move for a man in his position, and then he laughs a bit, giving way to a hiss of pain.

“Please, save your bluffs for a man who still has more than a few minutes to live. And an order? You see these birds?” He points to the rank insignia on the middle of his body armor. He then gives you the middle finger. “I’m a colonel, I have jurisdiction over this territory. I don’t need permission to stamp out some terrorists supplying Nod with experimental weaponry.” He brings the radio to his ear once more, “Commence Burnout.”

You’ve had just about enough of this. You close the distance in just a few steps and Meadows involuntarily takes a step back. You stomp on the jagged scrap lodged in his leg, eliciting a scream and putting him on the ground.

“Acute Tiberium poisoning in a high concentration takes about 20 seconds to kill from total organ failure as it painfully leeches every last nutrient and mineral from your body. That’s if you’re lucky. If you’re unlucky you’ll become a visceroid. Let’s experiment.”
>>
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Rolled 69 + 25 (1d100 + 25)

>>4936947
Meadows spits at you.

“Go ahead! Soon that filthy hovel you call a town will be nothing but ash! You’ll be tried and executed for killing a GDI officer! Working with the Brothe--”

You shoot Meadows in his good leg once with your Tiberium weapon, then again in the bad leg. He screams as you watch green crystals rise from the wounds, and then begin to retreat, his flesh roiling under the fabric of his uniform. His legs grow to a disgusting proportion as the flesh warps and you hear his bones snapping, crumbling into jagged pieces within his own body. The effect travels up through his groin and into his chest, where his voice stops being a scream and more of a gurgle. His head is last, growing to twice its normal size and then shrinking again just as his body begins to melt into a formless ooze. Eyes and gnashing teeth form spontaneously and retreat into the mass, a faint gurgling coming from the fleshy creature as it begins to roll away seemingly aimlessly.

Colonel Meadows was not lucky at all.

You take a few steps back and rush back to your buggy where Jonah and Rami are waiting.

Ramirez makes a sour face.“That’s disgusting, boss. Would have been better off if you’d just used a regular gun. Can’t believe people eat those things…”

Jonah shrugs and sips from a canteen. “Good eating after they stop wiggling around so much and grow the shell. Like shellfish.”

“We don’t need the lip right now, we’ve got fifty miles between us and home, and I’ve got a bad feeling. Step on it Jonah!”

Jonah floors it back in the direction of Carey, and after a few minutes your radio crackles to life. It’s from Station, the communications officer in town responsible for processing and passing on information.

“Cristo, it’s Station. Figured since you were out we should let you know that we’re getting some reports of the GDI airbase in the South making some weird moves. Looks they’re preparing a bunch of bombers and they’ve got troops mobilizing for transport, and fast. We can let you know more in a bit.”

This is why they wanted you so far out for the meetup. You’re not exactly the head honcho and you don’t call all the shots for the militia, but you’re a known and respected asset to the community.

>Roll 2d100 for quality of intel you have of GDI forces in the area. First is aerial capability, second is ground capability.
>Roll 1d100+10 for quality of your militia and defenses.

https://youtu.be/IyWshSkLrCo
>>
Rolled 88, 32 = 120 (2d100)

>>4937054

>Roll 2d100 for quality of intel you have of GDI forces in the area. First is aerial capability, second is ground capability.
>>
Rolled 66 + 10 (1d100 + 10)

>>4937054
>Roll 1d100+10 for quality of your militia and defenses.
Are we doing bo3 and how many rolls do you need?
>>
>>4937057
>>4937079
Just the ones are fine, just for an idea of what direction this will take. Writing.

I know we started out on a caravan, this exposition just didn't go exactly as planned (you guys rolled way good) and I'm rolling with it. We'll get there, hope that's okay.
>>
>>4937092
Well my only issue is it seems all the Mutant lovers fucked off, and I voted for Nod. BUT lets see where it goes cause I'm having fun.
>>
Rolled 10, 9 = 19 (2d100)

>>4937054
>>
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Rolled 69 + 10 (1d100 + 10)

>>4937057
>>4937079
>>4937097

Projected Air Power
4 Orca bombers, specialized for hard targets. Targeting stationary defenses and power. Must return to base after every round.

4 fighters (2 rocket pod, 2 autocannon) specialized for mobile targets such as vehicles and enemy squads. Must return to base when munition are spent.

4 Carryall, can transport 1 Titan walker apiece, 2 wolverines apiece, or two squads of infantry before leaving for a round.

Orcas are highly maneuverable and can operate with ease even in dense urban areas.

Projected Ground Power
You know the airbase isn’t fully outfitted towards an assault effort. It was mostly left over as a surveillance outpost with a token force, with only rudimentary production capabilities. The worst they can bear down on you is a few Titans on the ground. You don’t know how the soldiers are equipped.

You know this project was likely Col. Meadow’s idea and he likely was told “do what you want” by any higher ups who probably had better things to focus on. Aggravating local Forgotten populations isn’t a usual thing to do for GDI but some commanding officers have a chip on their shoulder for one reason or another, and tend to overstep their boundaries. Reinforcements are exceedingly unlikely.

Forgotten Militia + Defenses = 76

>You have 60 able-bodied infantry available. There are also scattered scavenger parties in the area that call Carey home. They are armed with a smattering of small arms.
>You have a marksman team, stealthy and deadly.

>You have several surveillance towers on the outpost, and a few stinger bunkers between you and the GDI base. They could take potshots at the fliers but the stingers are old and training with them has been spotty. There is also the risk of them coming under fire, and they would be defenseless. Otherwise the garrison can be recalled to base for an extra 10 personnel and two APCs with TOW missiles.

>You have 3 old Nod Tick Tanks, capable of burrowing themselves to create hard points. Good vs armor.

>You have 5 more attack buggies outfitted for combat, 2 are outfitted with SAMs and the other three are antipersonnel specialized.

>You have some armored school buses. They can take a few hits and carry infantry.

>Inside town you have 2 powered RPG turrets (pentagon) just inside of town, 2 powered vulcan cannons (diamond) and two small laser turrets, (placable) The vulcans can be modified to take out air targets but cannot be refitted during combat.

Carey is an exceptionally small town with one main intersection. North and West are mountainous ridges, to the East and South is flat farmland for a mile and then heavy woodlands. GDI forces will be coming from the South.

Station informs you of the intel available, and sends a map to your trusty datapad. You estimate you will make it just before the GDI bombers arrive.

>Suggestions for the militia?
>Fight, or take your chances on loading everyone up and getting the hell out of dodge?
>>
>>4937212
What direction is the base in? To our south it seems like?

How far and how long would it take for us to reach said base?

What are the diamonds and the pentagon shapes?

Can the stingers be recalled in the middle of combat or in 1 round of combat? I need to know this.

How long would it take to move units around during combat. I assume we have free movement to set our places before combat starts?
>>
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>>4937223
Approximately southwest. GDI is arriving by air, effectively negating any difficulties in terrain. If you really wanted to, you could pay a visit to their base. You know where it is. Keep in mind you are poorly equipped to just march into a military encampment.

>RPG (pentagon)
>Vulcan (diamond)

Stingers can be recalled after 1 round and would make it back in that time.

Feel free to set the table for them. you can do it yourself if you want the work, or I'll do it to the best of my ability with what you give me. However you don't know where GDI intends to make the initial assault and landing zone. Units have a move and a combat action per round.

I'm not using any kind of HP system here and will try and make combat more narrative based using the rolls I get. Crunchy isn't my strong suit.
>>
>>4937239
Would putting the stingers into the towers give them any boosts?
>>
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>>4937277
The surveillance towers mostly function as early warning spotters for the stingers and other elements outside the immediate town. You could, but that would make them into priority targets and you wouldn't want that.

Thing is, you have plenty of stingers, and what they lack in reliability makes up for in numbers and maneuverability. It's a man-portable system so a feasible strategy would be to use them to get the drop on any targets and then move them elsewhere. The stinger sites are presently undetectable until they fire.
>>
Rolled 65 (1d100)

>>4937212
Choosing to fight.

Okay move 2 stingers from the south to the western mountains 1 near the tower facing south and 1 on the other side of road 20. Pull the last stinger in the south to east of the southern most watch tower.

Turn the southern Vulcan cannon into AA role and keep it there. Place 1 laser turret on the east of Carey between the RPG turret and the Vulcan cannon nearer to the southern entrance. Place the last Laser turret north of the RPG turret by the crossroads.

Rolling to see our luck.
>>
>>4937302
But if we pulled back the stinger teams, we'd get 10 men and 2 TOWS total or is that per team?
>>
>>4937212
Start preparing for evac
>>
>>4937212
Also the tanks and people will stay spread out in cover in reserve while the buggies will be near the east and north parts of the town covering it while also mostly just waiting to be called to an area.
>>
>>4937333
>>4937335
>>4937337
Aight, a bit more conservative. Consider your infantry to be garrisoned inside various structures, granting an ambush and defensive chance while tanks fortify gaps in the perimeter.

There's ten infantry total, split between two APCs to transport two groups of five and their gear. The APCs are GDI design, amphibious and good on any terrain, so they move pretty quick.

>>4937336
We'll wait for one more vote to stay and a fight or begin an evac before anything more concrete. Either way, it's going to be a fight either on the road with your noncombatants potentially caught in the crossfire, or staying buttoned up in the base.

Non combat personnel are currently taking shelter.

>Forgot to mention, your commando has some goodies squirreled away in his lab, but under lock and key. He'll have to access before it becomes available.
>>
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>>4937382
Somebody just turn me into a visceroid if I forget the image again.
>>
>>4937212
Voting for fleeing. Can't expect to get lucky again.
>>
>>4937382
Digging trenches to hide from the bombardments
>>
>>4937618
That's quitter talk. We're just approaching the hours when Americaboos wake up, those lads are most active soon.

You sure you don't want anything from the wonderful Mystery Box the scientist has sitting in store?
>>
>>4937630
mystery bawx you say?
>>
>>4937630
Nah. Don't like those odds against air units.
>>
>>4937630
GIB ME MY MYSTERY BOX
>>
>>4937630
Just give me the dam mistery box please x.x
>>
Ha ha no anon can resist the allure of the mystery bocks.

I'll pull out some updates in a few hours, got a thing to go to, then gotta go to the shop to buy some smokes and groceries/booze.
>>
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Rolled 20, 64, 15, 55 = 154 (4d100)

>>4938381
Please roll 8d100-15, just one person please.

https://youtu.be/G_1bKBitnKg
>>
Rolled 14, 35, 12, 82, 51, 9, 97, 44 - 15 = 329 (8d100 - 15)

>>4938635
Hope isn't screw up the dice.
>>
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Rolled 31, 83, 98, 23 + 10 = 245 (4d100 + 10)

>>4938663
“Station, there’s a good reason for that, those bombers are coming for Carey! Get everyone ready for a fight! Tighten up the stingers closer to the town and set up the defensive perimeter, we’ll be there soon.”

You arrive in town just as the first wave of four bombers crests in from the South, soon followed by the fighters. You pass by the lightly armed militia taking cover where they can and one of the Tick Tanks running in a garage, waiting for orders to move.

The bombers get closer than you might like before the hidden stinger sites open fire. There’s fewer rockets than there should be, and only one Bomber makes it to a target, while two pull u-turns in the wake of the AA fire, one takes a stinger to the cockpit and goes down. The Vulcan tower to the south and a nearby house go up in a flame of incendiaries.

You watch as two of the stinger sites come under withering fire, each targeted by two fighters. While this is happening you can see the carryalls dropping off their military elements in the south of town, now that the vulcan covering that area has been eliminated. You can't see what they are yet but hear the high pitched PEW of the installed laser turret from here.

You could get to the perimeter and help direct things yourself, but you’ve got other plans. Tapping Jonah on the arm you say “Lab.”

He smiles; he’s seen some of the stuff you work on in there. It’s not all fancy engines and fixing up the solar panels.

>4d100-15 please
>>
Rolled 58, 60, 85, 11 + 15 = 229 (4d100 + 15)

>>4938915
>>
>>4938917
Ah, I messed up the dice...
>>
>>4938917
You hear a series of explosions and some BRRRRT, followed by some loud crashes and the screech of metal amidst the tinny whine of VTOL engines. One of the fighters is shot down by the stinger to the southeast while one is taken out by something unknown, but you can hear the revving of engines buzzing around outside the town. You can hear a massive boom and you already know that a Titan walker's 120mm cannon has begun to open up on your defenses.

Your lab is located to the north of the town inside a warehouse that’s been repurposed into your home and workshop and you’re about to pull up. There’s a mishmash of junk, scrap materials and busted vehicles located outside the sliding doors, but inside is surprisingly clean. You pass some of the various workstations filled with your tools of the trade and the walled off living area to a storage closet with a coded door. Punching in the code, you hear the locks disengage and you step into your Danger Room. Most of the items in here are busts to be looked at later, dismantled, or refitted, but you have some functional items.

Meanwhile in the schoolhouse that serves as the command center for the outpost, the militia are beginning to stack their fortifications and lock down the building. Celine Grouse, also known as Station sits at a u-shaped desk in what used to be the principal's office, with three monitors in front of her and what amounts to an excel spreadsheet. Normally she takes calls from the scav parties and does some administrative work, but she's also in charge of routing information from the surveillance towers in case of attack and forwarding orders from the militia commander.

She's just received reports that a Titan has landed, escorted by two wolverines and 2 squads of soldiers, all from the South. They're making good time and keeping the outer fortifications suppressed. The laser turret has taken some soldiers out but it's the most likely target for the Titan.

>Choose two anons.
>>
>>4938943
Scientist’s Stash
>An antique but reliable rocket launcher with tiberium tipped projectiles. You have five high explosive yield in one revolving magazine, you would have to make more. Good against hardened vehicles and infantry alike. Powerful but unwieldy.
>An outfit of reactive armor, drastically increasing the survivability of the wearer from most ballistic and energy weaponry.
>A man-portable laser gatling, with back mounted energy pack. This is attached to a specialized Black Hand piece of armor designed to allow for continued use. The battery is very efficient. A fearsome weapon.
>A miniaturized directed energy EMP emitter. Scrambles any electronics. The possibilities are wide-reaching. Who knows how long it’ll keep working, as these are usually attached to an energy grid.
>The portable Ion cannon. A directed energy beam capable of punching through the toughest armor there is. No telling when you could get more of the GDI proprietary energy cells. Kills what you point it at, so don’t miss.
>A knockoff Black Hand stealth suit. If you aren’t moving, bends light around you to make you effectively invisible. You haven’t been able to figure out how to keep it powered for longer than a few hours but it’s rechargable.
>Hallucinogenic grenades. Causes those that breathe in their gas to go berserk and attack anyone within sight. Passes through even the finest mask filters. The recipe is simple.
>A set of jump pack wings from a GDI jump trooper. Allows limited flight and gliding abilities, with an integrated vulcan cannon.
>A ramjet rifle, a scoped anti-material rifle capable of piercing most lightly armored vehicles. Let alone people. Comes with three magazines of five rounds. Simple enough to reproduce.
>A portable sentry turret, with an up-armoured front that also counts as short cover. Whoever has one of these doesn’t even have to ask for covering fire. Uses common assault rifle rounds.

>>A fracture of CABAL’s neural network, the insane AI that threatened the world just a few years prior. Has access to incredible amounts of data on both GDI and Nod. You keep this thing under lock and key for a reason; if anyone found out you had it they would be scrambling over themselves to get it, to steal or to destroy. What do they know, you’ve pretty much worked out the kinks in behavior. Probably. It still scares the hell out of you. Counts as both choices.

>>Probably one of the more insane things you’ve undertaken, this is a reprogrammed CABAL cyborg from the Firestorm Crisis. This guy is a seven foot tall veritable walking tank with a machine gun mounted to one arm, a heavy shield in the other, and incredible strength. He also regenerates his biological components in Tiberium, as he was of mutant stock when he was turned. Functions as an extra squad member. Won’t fit in a small vehicle. You can modify him. Counts as both choices.
>>
>>4938944
>A man-portable laser gatling, with back mounted energy pack. This is attached to a specialized Black Hand piece of armor designed to allow for continued use. The battery is very efficient. A fearsome weapon.
>A miniaturized directed energy EMP emitter. Scrambles any electronics. The possibilities are wide-reaching. Who knows how long it’ll keep working, as these are usually attached to an energy grid.
Those are tough choices, but the AI can very easily get out of hand, and the cyborg would be difficult to deal with once the battle's over and you have to pack up.
>>
>>4938944
>The portable Ion cannon. A directed energy beam capable of punching through the toughest armor there is. No telling when you could get more of the GDI proprietary energy cells. Kills what you point it at, so don’t miss.

>A knockoff Black Hand stealth suit. If you aren’t moving, bends light around you to make you effectively invisible. You haven’t been able to figure out how to keep it powered for longer than a few hours but it’s rechargable.

Imagine getting atomized by a fucking ghost.
>>
>>4938944
>>An outfit of reactive armor, drastically increasing the survivability of the wearer from most ballistic and energy weaponry.
>>A man-portable laser gatling, with back mounted energy pack. This is attached to a specialized Black Hand piece of armor designed to allow for continued use. The battery is very efficient. A fearsome weapon.
>>
>>4938944
>A man-portable laser gatling, with back mounted energy pack. This is attached to a specialized Black Hand piece of armor designed to allow for continued use. The battery is very efficient. A fearsome weapon.
>A knockoff Black Hand stealth suit. If you aren’t moving, bends light around you to make you effectively invisible. You haven’t been able to figure out how to keep it powered for longer than a few hours but it’s rechargable.
>>
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I know I gave a lot of choices but wanted variety for you guys to choose from, so we're taking a tactical approach while the decisions are made.

Station pulls up the tactical map on one of her monitors as the Militia Commander stands by her, weighing his options.

>Dots (5 troops)
>Big triangle is Titan
>Small triangle is wolverine
>Lightning bolt is your fast buggies
>small green triangle is your tanks.
>Boxes represent garrison structures, lines are defensive lines.

>Your busses are not driving yet. Will hold 5 troops apiece and have firing ports.

One of the radios crackles to life, it's a squad on the fronts.

"Commander, the Titan is shelling our defenses from out of range, and will be targetting the laser! Wolverines and enemy squads are staying out of range and playing it safe. The laser has eliminated an enemy squad, but if it goes down they might rush during the next air raid!"

>Your orders, Commander?
>>
>>4938992
Get the buggies to do a drive by hopefully distract them. A couple of buses drive up to the wolverines, tanks go to the titan.
>>
>>4939054
This, let's try to get them in range of our laser too, if we can help it
>>
>>4938992
Is that a MK1 Titan or MK2?
>>
>>4938992
How hard would it be to form a second line and fall back? I got a plan but if its too hard and too difficult to fall back to a second line or no fallback exists then I'll have to make a different one.
>>
I also am worried if there will be any more waves landing, and returning airpower.

They have at least 1 bomber left but how many attack aircraft and transports do they still have? Did we shoot any of them down?
>>
I have 3 rough plays, 1 for attack, one for defend, and one that will try and draw them in deeper into the town.
>>
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Attack Plan A

Break the buggies into 2 groups, the ones with the SAMs and the ones with AP setup.

Pull Back Stingers and place them near the middle but to the east near the edge of Carey here and group them with the AP Buggies.

Move the NoD Tanks to the mountains with the SAM Buggies accompanying them, and put them in Hull down and defilade.

Have the Tanks take out the Wolverines.

If the Titan turns its attention to the Tanks, have the Stinger teams change to fire TOW missiles and send it with the Buggies to attack The Titan while its distracted and exposes its side with infantry cover. If it does not turn its attention Have the Tanks just pummel their left flank. Stinger teams remain in AA loadout and in position (maybe a bit spread out).
>>
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Defense Plan B

Move The Stinger team in the West across the road to the South a bit, and move the East Stinger team a bit to the south so they have a harder time hitting since it moved.

Move SAM Buggies to the mountains spread out a bit, near the Tower, the place of the old team, and inbetween.

Setup the NoD Tanks Near the turret under fire and have them shoot back at the Titan, from range if possible to try and force the enemy to act.

AP Buggies remain in reserve.
>>
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Bait Plan C

Move Both Stingers to the Mountain and put 1 around the Tower and 1 near where the previous team was. They'll think the place is clear and get shot at again.

Move the SAM Buggies to the East of Carey here and spread out a bit.

Have the second line set up around the intersection on the southern side of the road 20

(Optional) Send out empty busses to make it look like we are evacuation or trying to make an escape.

Have men abandon and back off the line, make it look like a retreat turning into a minor route with more men leaving it every time the Titan fires and hits something. When the laser turret blows up have a bunch of men noticeably fall back, with the rest pulling back as soon as the enemy infantry make contact and start exchanging fire. We want to lure them deeper into town. Particularly we want the titan to get closer.

Orient the NoD tanks on the right side of the town behind the lines and hidden.
>>
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>>4939133
These are Mk1s. Hard armor with a 120mm cannon. 25 foot tall stompy boys.
>>4939144
Not difficult at all. The Forgotten are a guerilla army.
>>4939161
3 bombers left, and 2 fighters left. They will be coming around very soon. The carryalls are unscathed. Your AA capabilities are boiled down to 2 stinger sites and 2 SAM buggies. You could also pepper them with small arms but they'd have to be close for comfort.

>>4939054
>>4939069
These anons like a bait plan.

Your investment down to spending 5000 hours in paint flatters me anon.
>>
>>4939271
+1
A good offence is the best defence
>>
>>4938992
>>4939271
I'm in for the plan of putting pressure on the LZ from the high ground before they bring in too many units, the Titan will just sit back in pick off our defenses if we don't deal with it. I'd also like to incorporate the part about moving our Stinger missiles around from Plan B into this so that they won't be easy pickings for futher air-strikes, and can help provide cover against strikes on our attacking foce and the main defensive line.

Your turbo autism does you credit, anon.
>>
>>4938944
>>A fracture of CABAL’s neural network, the insane AI that threatened the world just a few years prior. Has access to incredible amounts of data on both GDI and Nod. You keep this thing under lock and key for a reason; if anyone found out you had it they would be scrambling over themselves to get it, to steal or to destroy. What do they know, you’ve pretty much worked out the kinks in behavior. Probably. It still scares the hell out of you. Counts as both choices.

>>4939271
I'll back this. We need to hit them hard and push them back fefore they break into the settlement full of civvies that they all want dead and that we don't. Giving them the edge as we will have to hold back and they won't. As for bait why chase when they have to kill everyone anyway. Also good turbo autism anon.
>>
>>4938944
>>A fracture of CABAL’s neural network, the insane AI that threatened the world just a few years prior. Has access to incredible amounts of data on both GDI and Nod. You keep this thing under lock and key for a reason; if anyone found out you had it they would be scrambling over themselves to get it, to steal or to destroy. What do they know, you’ve pretty much worked out the kinks in behavior. Probably. It still scares the hell out of you. Counts as both choices.
>>
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Rolled 16, 65, 24, 68, 2, 46, 91, 35 = 347 (8d100)

>>4939271
>>4939506
>>4939559
>>4939563
Attack plan it is.

Please roll:
>3d100+25 for tanks. +10 High ground, +10 vs light armor bonus. +5 because I like the word defilade.
>2d100-10 for stingers
>2d100+10 for SAM buggies
>3d100+15 for AP buggies
>1d100+5 for APC w/ TOW (manned by stinger team)

I don't care who makes the rolls.

Gonna need some satisfaction on mutant science man's gear. Sooner he gets in the fight the better.
>>
Rolled 4, 77, 11 + 25 = 117 (3d100 + 25)

>>4939771
Tanks, move faster. Before our opponent considers an actual attack.
>>
Rolled 67, 50 - 10 = 107 (2d100 - 10)

>>4939771
dxmw
>>
Rolled 10, 58 + 10 = 78 (2d100 + 10)

>>4939771
>2d100+10
>>
Rolled 33 + 5 (1d100 + 5)

>>4939771
>1d100+5 for APC w/ TOW (manned by stinger team)
>>
Rolled 79, 56, 87 + 10 = 232 (3d100 + 10)

>>4939771
>3d100+15 for AP buggies
>>
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>>4939771
Your refurbished Tick Tanks rumble to life and climb to the high ridge overlooking the GDI landing zone. Using the powerful digging drills mounted to their front, they bury their heads in the earth, as their namesake would into the flesh of an unsuspecting animal. The turrets slide backwards and affix themselves to the unorthodox heavier rear armor to create mobile firing platforms. They fire all at once, armor piercing shells rain down around the wolverines and their infantry escort below. One wolverine is pierced immediately, a massive hole ripping through the cockpit and pasting the operator. The infantry avoid the blasts and rush forward towards the ridgeline, under the emplacements angle of fire. They don’t carry rifles, but grenades on their belts. The titan moves forward to act as cover against your mutants. It scores a lucky shot on your laser turret and it is silenced.

Three bombers arrive again and dive for the tanks but are averted by heavy SAM fire from your ridgeline fortification, one taking an impact and crashing behind the ridge behind. The other two bombers instead settle for a carpet bombing on the way out, cracking open a garrison and sending the militia inside the walls scattering for cover.

The other wolverine attempts to suppress the bunker in front of it with its twin miniguns, but a group of buzzing attack buggies show up with an APC carrying a stinger team. The APC fires a roaring missile at the Titan but it ricochets against the cockpit, bouncing harmlessly into the dirt. A dud? The wolverine and the infantry are less lucky, as the buggies shred the earth around them, opening up six light machine guns. The wolverine takes the brunt of the attack, countless 7.62 rounds finding their way into gaps in the armor and damaging critical motor functions. It collapses uselessly, and the grenadiers fare no better caught without cover. Their blood fertilizes the land.

Above them screams another orca that pulls up behind your fighters behind the walls, it gracefully strafes a group with its autocannon, tearing them to bits before retreating against the barrage of small arms coming from buildings within the town.

Four carryalls fly in to make a landing in the fields to the west, away from the danger on the ridge. They land safely amidst the small arms fire coming from the garrison. A Titan, Two wolverines, and two APCs come in hot. The wolverines spray suppressing fire at the makeshift bunkers while the APCs launch TOW missiles that fly overhead, launched too early on the way out. The laser turret is located on top of a three story house where it commands a view of the flat geography and begins burning scorch marks in to the newly deployed Titan, while the RPG turret makes craters in the dirt around it.

>Orders Commander?

GDI South
>1 Titan
>2 grenadier squads

East
>2 TOW APCs, manned
>2 Wolverines
>1 Titan

>1 Orca fighter (autocannon)
>2 Bombers
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>>4939499
Well that's more airpower than I want to deal with.

Fell asleep so okay we going with offensive. I suppose the AP buggies can do a bit of shooting at aircraft if they make a run at the TOWs. Lets see what we can kill.

>2 SAM Buggies.
My bad, would have changed little however.

its just over 8000 now
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>>4939938
>a landing in the fields to the west
You mean East?
This is important to get accurate, unless the map in inverted slightly?

What are the brown dots to the south, and Orange squares with rounded edges to the east?

If they land a 3rd wave the East, then Its gg pretty much. We haven't even touched their transports. Maybe if we kill all their air escorts they'll stop sending aircraft.
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>>4939958
Meant East, I'm just a retard.

Brown dots are craters. Had the idea to count them as light cover for infantry, but if that's not a mechanic anons would like I'll do away with them.

Orange squares are enemy APCs.

GDI wasn't expecting the level of pushback they would receive and were relying upon their air power, which is nearly spent.
>>
>>4939938
Also, can the SAM Buggies fire at the Titan?

For any anons here, I'm not sure if we should reposition the SAM Buggies to the west fields, and the last card we really have to play are the armored busses, which can be sent south to finish off enemy, East to reinforce, North to East for some flanking, or in reserve for a later date.

>>4939965
So long as there is a legend telling us what is what it should be okay.

>brown dots
Maybe try making the brown dots a bit transparent, and the deeper the hole the darker the color but still a bit transparent maybe?
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>>4939971
>Can SAM hurt Titan?
They *could* but at a significant penalty. Most SAM weaponry is basically just a thruster with a light payload and guidance system, designed for lightly armored aircraft. That Titan just had a specialized armor piercing rocket bounce off the plating. You'd be better off letting them fly at APCs and wolverines if you wanted to sacrifice the air capability.

>Here is your legend. Your autism fuels mine.

If you can finish off the Titans GDI will bug out. What you don't want is the grenadiers anywhere near your people. Don't forget, The Forgotten can be pretty resourceful so I encourage imagination and will roll with any cool ideas.

Mutant Commando is coming out next turn so I'm gonna wait for a few more choices on his gear before spending 10000 hours in paint again.
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>>4939965
>Meant East
Thanks for clearing that up.

How many busses do we have and what is there mobility?
Are they like yellow school buses that have armor wielded onto them?
How big or long are the busses, I assume they are the shorter ones since it carries 5?
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>>4939995
That's it, I'm a visceroid now.
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>>4939995
I was hoping that the kinetic energy will cause enough damage, but yeah, its as expected even though the idea was based on a desperate battle that failed anyways for the people trying it anyways.
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>>4939998
This helps immensely.
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>>4939996
>>4939996
Three War Busses.

They're short busses haha and mutants are "aggressive drivers." The seats have been ripped out and replaced with armored firing ports and a safety harness to account for said aggressive driving. Each sports a ram on the up-armored front. Safe enough from bullets, but a big enough round like *cough*120mm*cough would take it out of commission.

They're painted green, a mutie's favorite color.
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>>4940012
Ramming short buses you say?
Hmmm......

Do we have any smoke rounds we can fire at the enemy?

>120mm
Yeah I figured as much, but I'm hoping on speed, mobility, and the fact that its distracted facing the other way at the NoD Tanks.
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>>4940026
No smoke rounds but your squads have smoke grenades. A Titan can see over the clouds if they were thrown directly at it but they can mask troop movements.
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>>4939938
>>4939998

Tell the NoD tanks Focus all their efforts at the Titan.

Pull the SAM Buggies back to and send them North here.

Order the TOW and AP Buggies to drop smoke behind them on the main road running through the middle of the town and turn towards the flank of the East GDI forces and attack the Wolverines from the side.

Deploy a team to occupy the Empty Building to the North-West. If they Land in the west, hopefully it will be mainly infantry only and they can be held off long enough with the Vulcan turret supporting them.

Have the 2 Infantry here move circled in blue move to harass and distract the Titans and grenadiers to draw their attention. Keep them Low to the ground and in cover.

Send the Armored Busses South through the smoke and deploy the infantry in the smoke.

Have the infantry bound for the poop colored holes. While the busses pick up speed and RAM the Titan from the sides (2 busses) and behind (1 Bus).

Tell all the Laser and RPG turrets to attack the Titan to the East.
I hope I didn't forget anything.
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>>4940108
I'll back this.
>>
You know, lets cancel the Bus and accompanying infantry attack. Its pointlessly risk when the tanks can handle it and the remaining infantry will just route if the walker dies.
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>>4940190
Send the buses North West with that squad like I originally planned?

Anyone wana jump in?
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>>4940461
I like playing with you matey, just waiting for some more anons and drinkin' my whiskey. Wonder where all those guys that voted on the stash went. I'm gonna say fuck it in a bit and take the liberty of choosing for them if no moar votes.

/qst/ has been a bit slow lately. That or some of the kids on here aren't even old enough to have played Tib Sun. Damn shame, they don't make sci-fi grunge like they used to.

Can't help but wonder if I took this in the wrong direction by introducing big brain freeform tactical gameplay as opposed to staying strictly narrative. Maybe I'm just not good, maybe the setting is bad. We'll finish this out and see where it goes.
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>>4940108
I can back this, hopefully pre-empting the next landing zone with the SAM Buggies will be a big success. When we break the Titan and the infantry in the South we can also send the Tanks round the flank to hit the Eastern LZ, hopefully the defenses there will hold for one more combat round.

>>4940461
I want to hold the Busses and the Infantry one more combat round to see what we have to deal with in the last drop and can subsequently deploy them to where they are needed, but we have three in total right? We can spare one to shore up the North Western defenses while keeping the other two in reserve.

>>4940467
I like the Red Alert and Generals Universe more than the Tiberium one, don't bulli me pls.
>>
>>4940482
Always remember, Red Alert is just what happens when Albert Einstein time travels and kills Hitler, and then the Tiberium saga happens anyway. Do you want a lightning gun, anon?

Generals was weird and wanted to be like Starcraft and still managed to be good. GLA gang.

You lads are catching me at the end of my night where this lovely bottle of liquid gold is getting emptied and I watch a bunch of TV that won't get remembered, so I'll prolly proper update after a shower and a good sleep. While I like Commander Autism I enjoy any amends to his posts in the meantime.
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>>4940467
I don't know anything about the universe this takes place in and my brain is too zoomer to do any strategy beyond "pick one of the best prompts" sadly. I'll keep on following the quest though, it's pretty fun!
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>>4940467
Cool, I don't want to hog all the spotlight or make others unwilling to contribute so I wanted to ask what other anons thought.

>>4940482
>I want to hold the Busses and the Infantry one more combat
I would be absolutely fine with that. Earlier I couldn't make up my mind between committing them to an action, holding them in reserve or sending them with the squad to defend the north against possible attack(it could *also be in reserve* if nothing happens up there.)

>>4940490
>>4940482
I never played Tiberium Wars. Only played a few Dune missions and Red Alert C&C

>>4940509
I had no idea of what the Units were really capable of or their role, so I just wiki and googled most of it and went from there.
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>>4940467
I can only Phone post and english is not my first language, i will try to post more
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>>4940467
I went to bed, I work a hard life and I kinda like voting and then fucking off to game/ect. But don't worry your quest is still open in my tabs.
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>>4940108
I like the plan. If the infantry has anti tank grenades and the wolverines get taken out by our tow apc then the titans will be vulnerable. Anti armor tanks I'm the C&C games were always terrible against infantry unless running them over.
Great quest, I love the tiberium universe.
>>
Rolled 8, 10, 89 = 107 (3d100)

Good morning. Coffee and a delicious omelet later I am here for you, muties. Appreciate the support.

>3d100+25 for tanks
>4d100 for AP buggies and TOW
>6d100 for SAM capability
>3d100+20 for turrets

There's a lot of moving parts here so many rolls are being made behind the fog of war.
>>
Rolled 28, 49, 5, 77, 99, 31 = 289 (6d100)

>>4941277
So anyway I became SAM sites.
>>
Rolled 49, 70, 86 + 25 = 230 (3d100 + 25)

>>4941277
Tonks!
>>
Rolled 55, 49, 64, 38 + 20 = 226 (4d100 + 20)

>>4941277
May as well roll again for TURRETS!
>>
Rolled 61, 50, 48, 40 = 199 (4d100)

>>4941277
Guess I'll roll for the AP Buggies then.
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>>4941283
>>4941374
>>4941409
>>4941438
The tick tanks on the ridge release another barrage of shells at the Titan below, two hitting their mark directly. They puncture the cockpit and the Titan shudders, billowing black smoke as the engines disengage and the hydraulics lose power. It sags and becomes still, the beast is dead. Underneath them sneak two squads of grenadiers who creep through the gully and underneath the tank’s position. They lob a few grenades but the angle is poor and they don’t do any real harm.

The bombers scream overhead, and the stinger site looses two missiles at one, neither finding their marks as they lose power and detonate overhead. The SAM buggies on the ridge fire two more salvos and hit their marks, but not before the bombers reach their targets and destroy the remaining vulcan and laser turrets. The menace is destroyed. The remaining orca makes another deadly strafing run on the mutants at the wall but the garrisons were ready for it, all laying down heavy fire at the thrusters, causing it to tumble out of control and crash.

Your turrets all take shots at the Titan, but the armor is too much for the laser to penetrate effectively while the RPGs only catch angles and ricochet off before detonating in the air. The approaching monster is tall enough to peak over the wall with its cannon and it looses a laser-guided shell at the RPG in front of it, blowing the tower to pieces. As if on cue, only three of the transport ships arrive to drop off three more APCs, one outfitted with a TOW and two with machine guns before retreating.

As this is happening your buggies and TOW in the south do 180s and skid into position to engage the wolverines and APC. One wolverine takes heavy fire and some lucky shots penetrate the reinforced glass viewport and kill the operator, while the other strafes to provide cover for the APC, who faces the onslaught and lowers its door. A squad of grenadiers pop out and toss expertly aimed grenades into the garrison before rushing in themselves.

"Station, air forces have been exhausted, it's all a ground game now! Hope you're holding out over there!"

GDI Forces East
>1 Titan
>4 APCs, (2 MG, 2 TOW) 3 manned
>1 grenadier squad (garrison)
>One wolverine

South
>2 grenadier squads
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>>4941544
Dominating the Danger Room is a stasis pod containing your unfriendly pet project, the CABAL cyborg. Last time you tried to activate him the cyborg made a series of concerning dry fires with his empty machine gun in Jonah’s direction before you pressed the remote “night-night” switch and put him back to bed. You’re getting close, you can feel it.

You hear gunfire and explosions from outside the warehouse and there’s not much time to be picky. You select two of the more properly functioning items off the racks in the Danger Room. You put on your own homemade reproduction of the Black Hand stealth suit and check the charge. It’s full, good for a few hours, but then you’ll have to plug the damn thing in on a grid for days just to get enough juice to run again. You put your white coat on over it; you’re a man of science and dammit you will look the part.

The opposite of inefficient, you clip the surprisingly light battery pack to the pristine laser gatling to your waist and make a few whirring rotations of the barrel. This is what you’ve based your own clunky reproductions off of, and you’ve meticulously dismantled and reassembled it to figure out the space magic Nod uses to keep it running so well. Yours need to be mounted to a much heavier and sizable battery and it still irks you as a matter of pride.

Leaving the warehouse you see Jonah and Ramirez parking the prototype in an inconspicuous shed and taking up their rifles and a few grenades. You hear the rumble of tanks tanks firing in the distance and tracer rounds fly from the buildings, and you see the imposing muzzle of a Titan war mech peaking over the wall of your now burning town. A few rockets fly overhead and strike the Titan before bouncing off. Climbing the wall you can see an APC below, releasing GDI troops preparing to lob grenades into the bunker in front of you. Not on your watch: Jonah and Rami unload on the squad while you steady the fearsome laser and aim for the armored cockpit. You sustain a red stream of superheated light and after a few seconds it melts through, molten slag dribbles onto the grass and the driver probably has a hole the size of a baseball through his chest, his chair and the floor behind him.

“Station, it’s Cristo. Tell the commander I’m on the field.”
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>>4941545
>Commando Squad 3/6
The Commando Squad can make two actions per turn, one for the commando and another for the squadmates.

Cristo:
Stealth Suit (10 charges, -1 per use)
Laser Gatling (49/50 charges)
Tiberium Flechette SMG

Jonah and Ramirez
Assault Rifles, grenades.
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>>4941554
Alright. I'll try something.
The tick tanks need to move. They would be more useful against the remaining Titan, and can't really hit the grenadiers. Still, I would like for one to stay near the western Stinger site as a turret to deter the squads. Hopefully in a position that allows it to not get flanked. Furthermore, our two infantry squads in the southwest corner should move in to replace the two Tick Tanks that will be moving through the base to engage the Titan.

The commando squad will be best used by engaging those fresh APCs at the LZ.
The southeastern flankers should keep pressing the last wolverine and the APC. So long as we keep our distance, the garrisoned building can't do much harm to them, and they can be mopped up by the buggies at our leisure.

Maybe try and bring back the SAM buggies to engage the Titan ? Might as well throw everything. The last RPG turret should also have a go at it. We're bound to get lucky eventually.

Hopefully that's clear enough without a map.
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>>4941554
Commander against the titan, melt the back side of one of his joints, that should cause him to fall backwards
Support attack by the buggys and the inf from the garrions, sam sites against the apcs and wolferine
Lets fuck them up
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>>4941554
Can the SAM buggies switch to an AP role?

If not then I guess have them shoot at the APCs since APCs aren't well know for resisting anything stronger typical small arms fire.
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>>4941544

First have the Stinger team pack up and change to APC TOW firing configuration and tell the tanks to get mobile and moving. Then order the APC to roll over the Grenadiers

Tanks will move up the mountain North of the Tower overlooking East over the Town, and set up behind the ridgeline again in defilade before firing on the Titan Walker.

Convert the SAM Buggies to AP if possible and help our APC by keeping infantry off of it (Purple Path). If not possible to convert SAM Buggies to AP, then have the SAM Buggies join with the Tanks and move East (Green path) to the Counter Slope behind the Tanks and Fire on the Titan.

Tell the AP Buggies and the TOW APC to drive around behind the enemy forces and their landing zone shooting at the GDI APCs, and anyone in the open.

Tell the Buses to swing around and RAM the GDI APCs while tossing smoke before getting out and finishing them off with whatever they got, grenades, smoke, petrol and lighter, bodies, use it all.

Recall that Squad we sent north join or assist with the Commando Squad. Have both Milita and Commando Squads fire at the APCs over the wall while we start hosing bursts of lasers at the Titan Walker and changing our position after every burst while cloaked.

Order the 2 Squads in the South West to engage the GDI forces that have breached the perimeter to the East, in coordination with the garrison forces. Garrison Bunker draws their attention while the infantry squads shoots them while they are distracted.
I wanted the Tanks to join the APC, but the APC is faster and can doge probably most of the grenades thrown with its speed (assuming its like Red Alert C&C). The tanks are the only things we currently have that can effectively deal with the Titan.
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>>4941651
Also just to clarify a bit, the Busses will be mostly engaging what I think are the MG APCs, while the AP Buggies and TOW APC should be engaging the GDI TOW APCs.

>>4941584
>>4941651
Was going to comment on what to do with the Commando Squad but reading your post I'd like to amend my plan a bit and have the Commando Squad with Militia Squad coming to join them focus all their efforts on the APCs

I also forgot about the Turret, but it can just keep shooting at the Titan till its rockets stop slipping and sliding off like we're throwing chopsticks at car window.

>>4941584
>I would like for one to stay near the western Stinger site as a turret to deter the squads.
I doubt a stinger would do much against infantry, would be much better to load the team into their APC and fire the TOW at them, or drive over them.
>>
Checking my pervious post >>4941651
, it took me nearly 2 hours post my plan.
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>>4941651
I'll back this.

Hey OP for the sake of simplifying combat why not use health, morale, armor(damage reduction), and dodge(damage avoidance). Along with organizing troop forces into abstract 'units'. Along with cheat sheet of abilities/traits/passives of the units in question.
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>>4941651
+1 that is some art of war stuff
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>>4941812
I'll get you that cheat sheet. It'll help me too cause I haven't really fleshed out capabilities of certain units before undertaking this massive amount of autism. Apologies, this battle became a bigger beast than anticipated.

I've already simplified the combat significantly using a pass/fail system modified by weapon type, armor class, and extenuating factors, pretty much using the kind of rock/paper/scissors + positioning in the vidya gaem.

Health is pass/fail, high beats low, low typically just dies. Commando will be a bit harder to kill than that, with squad mates counting as HP before he starts taking serious heat. Enemy routes when they are clearly losing.
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>>4941651
>>4941584
>>4941609
>>4941812
>>4941856
No more rounds come from the GDI Titan as it falls still and goes quiet. The top hatch opens and a white bandanna attached to a rod comes waving out. The operator pokes his head out.

"Parlay! Parlay! We surrender, who's idea was this stupid fight anyway?"

Your tick tanks use their heavy hydraulics to push themselves out of the dirt and move further on the ridge line, and bury their heads once more, oriented at the Titan. As this happens, the stinger team deployed behind them loads up their transport and instead of attempting to fire at the grenadiers, settles for simply dumping itself down into the gully. Both squads scream and are silenced as they are crushed under the weight of the vehicle and the APC now sits uselessly on its side, caught between the slopes. The lads were wearing their seatbelts and get out with only some minor bruises.

As the newly dropped off APCs make their way North they are not expecting three armored school buses to do the sane thing and make passes with their guns. Two of the buses drive straight into the transports, metal screeching on metal as the extra size and weight of the modifications stop the heavy wheeled vehicles from going any further. The third bus pulls up behind, the mutants inside leveling their weaponry at the transport’s doors. The infantry inside are trapped between your bus, the bunker, and the squads on the walls. They do not open up.

Your AP buggies tear menacingly in the open ground around the surrounded APCs and wolverine, completely in their element, the drivers and gunners whooping and hollering. Your APC doesn’t move, both sides leveling their TOW missiles at each other. The militia inside the town surrounds them from the west, demanding the men inside the bunker surrender.

Listen up mah shinas (we don't use the hard r in this household,) I'm putting it to a vote as to how you want to end this.
>Kill the bastards to the last man. [GDI will remember this]
>Take them as prisoners and steal their shit. What do you want to do with them?
>Let them go, but with nothing but the clothes on their back. Call a cab, suckers.
>Let them go, taking their weapons with them. They are grateful and humbled by your magnanimous spirit.

Killing them wouldn’t continue combat, they’re surrounded and your firepower would definitely end them.
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>>4942170
>Let them go, taking their weapons with them. They are grateful and humbled by your magnanimous spirit.
>>
>>4942170

>Take them as prisoners and steal their shit. What do you want to do with them?
>Convert them to the GREEN GLOW.
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>>4942170
>Take them as prisoners and steal their shit. What do you want to do with them?
Hmm this is a mild surprise, but I was thinking that if they surrendered or fled they get to live or taken prisoner. Since they surrendered early we will show SOME leniency.

Tell them to surrender and throw down there weapons, those that comply with all our demands will have a chance at being released and returned home unharmed. Those that do not, can be shown the long red smear on the mountains under the APC.

After we gather and organize the prisoners and the weapons we will interrogate each and every single one of them individually. Make sure to keep them in separate groups and the ones interrogated separate from the ones that have yet to be interrogated.

We will ask them all their names, ranks, pay amounts, take their pictures, and fingerprints, do any additional searches, strip searches if necessary.

Then move onto more intense questioning.
We will ask them about their orders, about the base and its force compositing left after this, and its security.
Why they followed an order by their now colonel to attack a civilian town.
Information and operation of their weapon systems.
Where is the colonel (see if they reveal anything and if they know about his death or "transformation").
Who is next in charge, and how do we get into contact with the person.

During some of the interrogation of the VIP prisoners (officers, piolets and drivers first) have the prisoners start cleaning up the battlefield, gathering the dead, and clearing the rubble and battle damage. Filling holes in the ground, fix damage to town.

Once all is said and done we will decide the final fate of the prisoners. I'd like to ransom most of them and get compensation/restitutions for the attack on our town while those who barely fought or did anything can be released in the first wave. Do our best to treat the majority of them well and and under constant supervision and guard.
I'd also like to see if we can occupy or take over their base after demanding its withdrawal and leaving of its facilities and most of its equipment indicted left behind, and a Non Aggression pack to be signed by them if possible.

We can select a junior officer with a few men, ideally from the MG APCs to rely this message back to base, or contact their next in command to get this done with.

Alternatively we can try to attack the base shortly after and forcefully evict them and take over.
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>>4942229

>Convert them to the GREEN GLOW.
Maybe we can see who would want to join and have them raped by big snu snu Amazonian women in our town
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>>4942274
>>4942274
Oh yes, and send some buggies up to the APC with towing cables to get them unstuck.

Set aside some areas for detaining the prisoners and treat the wounded or allow the wounded to be treated.
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>>4942212
I'm also fine with releasing several prisoners as a show of good will, but I'm still rather upset they would just go on ahead to attack a civilian town without any further orders or encouragement from their dead boss and essentially wipe us out or carry a small massacre and geocide. I want to be compensated goddammit, and I want this to embarrass the GDI publicly unless we can leverage this information to our advantage either for some additional compensation or some concessions like them packing up and leaving.
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>>4942292
It won't work. They will come back with a lot more forces to make an example of us because their base got wrecked and the commander in charge who was responsible for it died. So they no longer have a fall guy to blame but us. Since we are in the middle of nowhere nobody is going to care or pay attention. Making it possible for them to sweep it under the rug with ease. By letting them go that way the soldiers will do their best to delay things to give us a chance to escape and maybe there will be a commander who will also try to delay things for sparing their guys despite the stupid bullshit. Naturally, we will get blamed for it and they will need to set an example. It's about how much time we get to evac and grab as much shit as we can.
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>>4942326
What about contacting NoD Forces for assistance in wiping out the base? Common enemy, enemy of my enemy thing?
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>>4942326
We can hold off on contacting the base and releasing the prisoners or demanding compensation after we are done questioning. We can see what kind of feel for the GDI command we can get.

Who knows, maybe they will continue to look for the colonel since no body was every found.
>>
We should take video statements recorded statements and pictures of the battlefield, any recordings we may have captured during battle, and document the conditions of the town and its surroundings as proof of the GDI being evil fucks. Spread this shit far and wide to everyone. They'll have a harder time covering it up after that.
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>>4942356
NoD forces will be laughing their asses off and enjoying the shit show. IF we can get their help they would demand all our tech as payment and expect our services.

>>4942360
I doubt we will get that lucky. The GDI just got their asses handed to them by bunch of mutants and have nobody alive to blame for the fuck up.
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>>4942378
What tech would there be that they don't already have or know about? They have our engine design, and all our weapons, they have newer and more powerful versions.

>NoD forces will be laughing their asses off and enjoying the shit show. IF we can get their help they would demand all our tech as payment and expect our services.
Would help prevent the GDI from sweeping it under the rug.
2 favors for 1 should be a good enough trade to them. I'd be surprised if the NoD wouldn't trade it all for a good PR and propaganda victory over the GDI that we can offer them, and put themselves in the good light by giving "humanitarian aid".

>I doubt we will get that lucky.
Well lets see how the interrogation goes. If we somehow magically managed to record our dealings with the Colonel, and even the radio recording and transcripts (maybe NoD had a listening post nearby or we can recover it from the GDI base or in the vehicles that we captured from the GDI?) we could pump out so much legit propaganda with or without NoD help that they just can't sweep it under. Especially if we have video recorded confessions and "interviews" of our prisoners.

Hell, sending all that information and video to NoD would cause its own problems and headaches for the GDI. We could even hand over the prisoners to NoD if we really want stick shit under GDI boots.
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>>4942170
>Let them go, taking their weapons with them. They are grateful and humbled by your magnanimous spirit.
after interrogating them, of course
>>
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>>4942274
Yeah, you definitely play Nod. You really hate GDI don't you.
>We will ask them all their names, ranks, pay amounts, take their pictures, and fingerprints, do any additional searches, strip searches if necessary.
This is a good time to mention the year is 2032. A good deal of your tribe were born after the first Tib War in '97 and have grown up in a world like this, on the road and scavenging. To put that into perspective, somebody born during the start of the first Tiberium War would be 35 years old. That FBI stuff won't happen in a settlement of a few hundred native mutants. Things like taking fingerprints and building thorough dossiers on a bunch of ivory tower Blunts is something GDI would be willing to take the time to do.

Taking the time to interview important people is possible if you want dirt on GDI, motive for the attack, ransom leads etc. Rank and file wouldn't have much to say other than "Just following orders. Please let me go home, I have a wife and child." Handing them over to Nod would make them happy for some more test subjects, and you would be gently encouraged to continue being useful.

You could force them to clean up the town and repair damages but that's basically keeping hostages, dangerously close to slave labor by the time that's done. You could argue that with the peaceful, diplomatic POW rescue force.

You're a warrior people and live by a warrior's rule. Those rules are different from tribe to tribe, and this is your tribe. You can be ruthless, cunning, noble, savage, gracious or whatever adjective.

>>4942395
Dealing with Nod is a tough business. Never ever tip your entire hand to them. They don't have the engine design, that's all Cristo's baby.

You communicated with Meadows through one of his agents in person.
>It went downhill as soon as that bastard Agent Meadows first refused to take the file transfer digitally, insisting on making the trade in person, having physical copies of the files, and have proof of the working prototype. He cited some kind of cyber-security concerns.

You don't have any recordings of Colonel Meadows aside from the memory of his fascinating transformation into a proud member of the recently established Tiberium fauna taxonomy category.
>>
>>4942448
I've mentioned it before, I've never played Tiberium wars, only the First Red Alert Command and Conquer.

I thought the colonel betrayed us because we gave tech to the NoD, or was that just weapons?

And I never do like to tip my hand.
>>
>>4942448
Alright, I guess no ransoming then. They should still be made to clean up the mess the made before going home after they trashed it for almost no reason other than "boss ordered it and we didn't care enough to disobey because we're muties".
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>>4942480
Just the weapons. Somebody's got to put some bread on the table.

>"I told you we knew you had been working with the Brotherhood. That nasty little piece right there in your hand is evidence enough, we’ve been seeing Nod forces in the area with those. Wonder who could have come up with that? Truth is we… no, I was just wringing out your last bit of usefulness with the prototype.”

Go tactically acquire a copy of Tib Sun.
>>
>>4942486
Binging on another game rn senpai.
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>>4942274
+1 is this a remote GDI outpost?
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>>4942170
>Take them as prisoners and steal their shit. What do you want to do with them?
Let's just take them as prisoners, interrogate their leaders, and see what they would offer us for freedom. Maybe we could recruit some of the most experienced somehow?
>>
>Take them prisoner and steal their shit.
>Interrogate them

You hear a call over the loudspeaker coming from the schoolhouse.

“GDI, throw down your weapons and leave your vehicles. You will not be harmed if you comply.”

A few of your mutants climb on top of the Titan and the operator pulls himself from the cockpit at gunpoint. Similarly, the wolverine crouches low and opens up while the APCs do the same. The soldiers drop their weapons and sidearms and put their hands behind their heads. Teams of your militia disarm and collect their rifles, pistols and grenades, lining them up against the wall next to the silent Titan. A few of roughly shove and shout at the GDI soldiers, frustrated and confused and needing the outlet for the rage they feel over the unprovoked attack.

The weapons are loaded up on a truck to be taken and accounted for at the armory, while more of your people take stock of the vehicles. They’re quite familiar with the APCs, those are the same model you’ve been using, but the walkers are another matter. Both are uncommon to find just sitting around and the operators surely went through months of training to know the ins and outs of their vehicles.

It turns out the wolverine is either simple enough or the one jumping in is a natural. It takes a few stumbling baby steps and then stabilizes itself, stomping around in a few circles before heading to the motor pool. The mechanic is probably going to have a kick with this thing.

You watch as a bald, shirtless young man with deep green veins start to get a bit to curious with the Titan. Just as he’s about to slide in an older woman grabs him roughly by the arm and hauls him out. “Get out of there kid, don’t need you stomping through the wall. Time for this beast later.”

You, Jonah and Rami finally take a look around at the town. Immediately under your feet are the shredded corpses of your fellows from the fighter attacks, crystals forming in their wounds and pooling blood, practically growing before your eyes. GDI was not indiscriminate in their attack; they only attacked the remote turrets and immediate threats while leaving alone obvious homes and shelters. A few were caught in the bombing waves as collateral. Was this by design or just the tactical decision?

The tribe begins to peek from their safe places and slowly leave; the noncombatants, the guards, the too young, too old and too sick taking stock of themselves and the wounded. Casualties were light but there was quite a bit of damage to the town, namely your soldiers, the security, the sense of security.

https://youtu.be/QQAh4SLiz_k
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The GDI troops are marched in a line to the defunct police station. They’re lined up on the street, watched by the accusing eyes of your citizens. It doesn’t get much use these days, as crime in a tribe of this size is virtually nonexistent and there’s no police besides.

You and the Commander walk the lineup of captured GDI soldiers, all still wearing their helmets.

“Take off the damned helmets, there’s not enough Tiberium around here to harm you.” They hesitate. “Take them off or you’ll definitely be shot instead of could be!”

One by one they undo the seals of their helmets, dropping them to the street as they breathe in, their faces the pictures of anxiety. The Commander gives them a minute to realize that they aren’t in immediate danger of Tiberium exposure.

“Who’s the commanding officer here? Who made the call to surrender?”

The tall man raises a hand and steps forward. His eyes are soft and but his expression is fearless. He had disembarked from one of the final APCs.

“I did. Captain Ferdinand, GDI 54th Mechanized Infantry, sir.”

The Commander points to him and a few others on the line: The Titan pilot who looks down at the floor, a grizzled looking sergeant with a sneer, and a private who’s practically wetting himself.

“I want to speak to you, you, you and you. Lads, go make the rest comfortable." He leans in to whisper at another mutant, "You go get Station and her camera.”

By equipment, the commander means sThe rest are pushed and cajoled into the building. Comfort isn’t a word to describe the dull grey walls of the building, dusty office furniture and finally, the cold concrete and peeling iron bars of the holding cells and drunk tank. It’ll be sufficient to confine them until there’s a clear decision of what to do.

You and a few other mutants escort Captain Ferdinand and the others into separate rooms for questioning.

>Who would you like to speak with first?
>What would you like to know?
>>
>>4943444
Also, what are your methods? Carrot/stick, good cop/bad cop, straight questions, threats, outright violence?
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>>4943444
>Who would you like to speak with first?
The private in the hopes that the other two will think he might have said to much and put the others at a mental disadvantage.

>What would you like to know?
Tell him do not lie because we will be asking the others and if its found out he was lying, there are worse ways to suffer than death by Tiberium poisoning, like Deiskrat krull. (Made that up to fuck with the private so his imagination can run wild).

Start off with straight questions, Name, Rank, Unit he's from and parent unit, etc. Then ease into a good cop bad cop routine with a buff and mean looking mutant with a badge pinned to his skin.

Ask him his orders, family members, how to contact them to let them know he's alive, where he's from.

Ask what were his order and objectives and how they were to carry them out.
Who does do the higher ranks report to above the colonel.
Ask who is the next most high ranking person left here and back at base.
Then ask things like where his base is and any other nearby bases, how they get resupplied and how often.

Ask them what they did in the battle and how they attacked the town, how they arrived and what they shot at. What was the damage and effect of their attacks on the town and its defenders and how the townsfolk fought back.

Corroborate information with the others.
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>>4943503
>The Private

The private is pushed into a dusty interrogation room followed an elderly, rail thin mutant with a light green skin tone wearing a brown button up shirt and slacks. And a tie. Next to him is a bullish and buff scowling fellow with a line of long green spikes growing out of the side of his head, wearing a rough leather jacket that... could have been sourced from anywhere. On side of the room is a large, two way mirror. Just beyond is Station, messing with a camera on a tripod, and the Commander.

"Why aren't you in there?"

"I'll talk to the captain. A private talking to what would amount to some bigwig officer personally would take the piss out of our credibility. We do have a man for this, however."

--
"Please take a seat," says the thin man, pulling out a notepad.

The private stands gawking at him and then at the much larger counterpart.

"He said please," growls the larger one, pushing him down into the chair firmly.

"I'm Detective Baxter Brown. Hard to believe, I know, but I've been around since before the first war and the only thing that kept me out of GDI was my flat feet, and then it was the skin. I haven't had an opportunity to do my job for 30 years, so please indulge an old man."

The private looks at Detective Brown dumbfounded, and then barks a laugh. The old man pulls out a wallet, flashes a Boise, Idaho P.D. badge, his ID card, and then unholsters an antique revolver. Badge, gun, ID, The young man zips his lip. He gestures at the buff mutant with a pen.

"And this is Shredder." 'Shredder's' mouth twitches and he blinks.

"Name, rank, unit, MOS, son."

"Essle, Brandon, Private First Class, 54th Mechanized Infantry, 11E, that is I crewed one of the APCs. That is radio!" he blurts as he makes brief eye contact with Shredder.

"Order and objectives?"

"I-I-I-I shouldn't tell you that..." The buff mutant rolls his eyes. "Transport and provide fire support to the squads heading to the north of town," he says quickly, and then under his breath "Please don't eat me..."

"What?"

"Please don't eat me..." just a bit louder.

"A bit stringy," mutters the big guy.

"Who does the colonel report to?"

"Colonel Meadows? Uhhh.... I don't really know, I just got assigned to this unit. I just got out of training. I thought we were going to be fighting Nod, not Shiners! Mutants! I meant mutants! Oh god...." Private Essle withers in his chair. 'Shredder' pounds on the table once with a meaty fist while and Essle flinches back, barely containing his tears.

"Uh-huh..." Detective Brown scribbles a few notes down. He makes some decisive strokes under nothing in particular. "Who is the ranking officer with you?"

"T-the c-captain." He buries his head in his hands.

"Can you tell me the location of your base? How do you get resupplied? How often?"

"I-I-I-I can't say, not after flying here. And I don't work in supply, so I d-d-d-don't...oh god I'm so sorry."
>>
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>>4943651
https://youtu.be/MUTMw7rEsDk

'Shredder,' real name Robert, looks a bit guilty. He pats the old Detective on the shoulder and shakes his head while the crying young man looks anywhere but at him and starts muttering to himself.

"Son, can we have a point of contact for your mother?"

He looks in horror, standing up so fast his chair flies backwards, "Nooo! Eat me, you can't eat my mom, I'm sorry, I don't know anything I'll do anything, just don't eat my mom!"

"It's to let her know you're okay, Brandon!"

"Noooo!" Going from begging he now switches to abject panic and pushes the table into the old man, and then knocks over a dusty filing cabinet in a bid to divert the now-moving Robert. "Get away, noooo!"

"Okay, I'm really sorry Private Essle," Robert the buff mutant says earnestly as he corners the the kid, grabbing him in a chokehold and holding him there until he passes out. He twitches a bit then becomes still. "Don't worry, I used to do this to my brothers all the time, they're fine. Are you okay Detective?"

"I'm fine. It's been some time since I've seen that kind of excitement."
--
Station can barely contain her laughter and the commander puts his face in his palm.

"Commander, I'm sure there's something we can use this footage for. That was just embarrassing."

"And a complete waste of time. Put him in the cells with the others, let's take the next one."

>Who would you like to speak with next? Methods?
Captain Ferdinand
The Titan pilot
The Sergeant
>>
>>4943664
>Captain Ferdinand
Do we have any weirdly hot female mutant dominatrix's with green or blue skin? I'd like to use that with the pilot or sergeant.
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>>4943672
Funnily enough, you actually do happen to have a green skinned Tiberian babe, who just so happens to be the commander's intelligence officer. She does have antennae, and they provide limited control over Tiberium based life forms.

Hot chicks are generally a Red Alert trope, but I support mutant babes in all their forms, so this one is a freebie. Zofia is my soviet waifu.
>>
>>4943683
Excellent.
I expect the sergeant and pilot to be degenerates, the piolet might like it and the sergeant probably can hold out on physical torture but maybe not sexual. She'll make them spurt out the answers for us.
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>>4943694
Anon no. I'll accept sex appeal as a strategy but I'm not going there.
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>>4943664
>Captain Ferdinand
>Strategy: Be direct, try to lean on his human side (he did surrender to spare his troops certain death)
If at all possible I'd like the Titan pilot to either teach us how to use one or to stay with us. Either that, or we scrap the Titan and make something cool with it.
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>>4943697
Not asking you to actually write a smut scene. Just trying to come up with a way to get information from what I assume are pain and fear resistant people with unexpected methods.

>>4943702
Could we maybe just check the Titan for a Manual or ask if the pilot has one?
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>>4943672
>>4943702
>The Captain

A few minutes after the panick attack by Private Essle, the room is cleaned up again to a more professional standard. You stand with Station and the Commander and watch as Saptain Ferdinand is led in respectfully by two of the guards. He sits without comment or complaint. A glass of clean water is poured for him and the Commander leaves to join him.

https://youtu.be/ni_XgUJaDtY

--

The Commander sits down across from Captain Ferdinand and looks at him. Ferdinand stares back impassively. He has a lean, strong look and dark eyes, fit and healthy. A model GDI soldier.

"Relax. If we wanted to harm you we would have."

"I know. We keep records on your settlement; you have a certain person of interest residing here. I'll give you the information that I'm authorized to, but no more than that."

"We still could."

"You either wouldn't, or you wouldn't dare."

A moment of silence. The captain looks the Commander in the eye and takes a sip of the water, as if it's no big deal a mutant had poured it. He is the first to break it.

"Captain Edward Ferdinand. I was in one of the last APCs to command things on the ground after we smoked you out. If your... soldiers... hadn't done most of them in. And you are?

"You can just call me Commander. Or chief. The Forgotten are not soldiers. We are warriors. This is a job to you. We only have our people, homes and roots."

"Warriors then. As a soldier, I've only been following orders. We came here to smoke out a Nod outfit hiding in this settlement, and then burn it down. By the time I had landed there was no trace of them, at least nothing meaningful. You wouldn't be fighting for them, would you?"

"No."

"I see. We also encountered some advanced tech that Nod uses. A result of your dealings or the person of interest?"

The script was being flipped. The Commander looks at the Captain with annoyance.

"Look Captain, we've just been minding our own business, and then your soldiers came here to kill our people, unprovoked. Care to explain that?

The captain looks down for a second and clears his throat.

"The only evidence so far is some weaponry and old vehicles, but none to suggest funding or personnel affiliated. In a world like this, the Forgotten could get it anywhere."

"So why did Colonel Meadows authorize the attack?"

Ferdinand makes a face. "To neutralize Nod presence. Simple enough; Carey is tiny place. Wouldn't bat an eye at it without good reason." A moment. "The word got passed down to Major Troudeau, and I mobilized everyone."

"He made a deal with your person of interest. Tech related."

He raises an eyebrow. "First I've heard of it. And you're saying you've heard from him." A sigh. "All I'll say is that you don't get assigned out here without a good reason."

"So what's yours?"

"Filling in gaps in training and doctrine for enlisted. To be a good influence. I requested it."
>>
>>4944743
"What about Meadows?"

"He's been under review for some time. His ambitions have always lay before the greater good. Can't tell you specifics."

"A lot of GDI aren't on the level."

"Not necessarily. There's a lot of good being done by us, by good people. I'm proud to serve. I'm sorry meaningful reach isn't present out here, nonetheless, it's a low priority assignment. Small Brotherhood presence, docile Forgotten groups. There's nothing important here so nobody important gets assigned."

"Good for dead weight then."

"That's not my place. My place is in the field and to keep my soldiers alive. Clearly, I have failed."

"You made sure not to expend any more on a botched job, that counts for something."

"Not much. I'm a veteran of the Firestorm Crisis. I've fought alongside mutants, and even the Brotherhood. This will be more than a botched job if it gets out, it'll be a debacle, and they'll be looking for someone to blame; someone who called the shots. They'll wonder why it wasn't done right, or if there was leniency involved. They'll wonder about the loss of an Orca squadron. The loss of GDI personnel. The capture of GDI equipment by the enemy. Even wonder about sympathizing with the enemy. Whatever Colonel Meadows was after, it won't matter if he's not here to explain himself. It'll come down to Major Troudeau. And Trudeau is a coward, he'll do anything to absolve himself of blame, or be conveniently away. That leaves one person left."

The Commander stares long and hard at Captain Ferdinand. He's become pale.

"Commander, I'm in deep shit, no matter what you decide to do with my men and I. And you're in deep shit because the longer we're in you're custody, GDI will want to know where the hell their people are, one way or another."
--

The Commander steps back into the private room, leaving Ferdinand staring into space.

"...Commander, what do we do about this."

>Try to get more information from the other captives, the pilot and the sergeant.
>Shore up the defenses and defend what's yours.
>Let GDI go, and let the captain take the fall.
>Let GDI go, along with their equipment. Let the pieces fall where they may.
>Get political. Meet with GDI officials on behalf of the Captain. Or against him.
>Get the hell out of dodge.
>A cunning plan.... (write in?)
>>
>>4944746
>Try to get more information from the other captives, the pilot and the sergeant.
>Shore up the defenses and defend what's yours.
>Get political. Meet with GDI officials on behalf of the Captain. Or against him.
>>
>>4944746
That's Genocide.
GDI tried to carry out genocide against some small time small town people living in the middle of nowhere.

>Try to get more information from the other captives, the pilot and the sergeant.
>Shore up the defenses and defend what's yours.
>Get political. Meet with GDI officials on behalf of the Captain. Or against him.
>A cunning plan.... (write in?)


Three soldiers that fled on foot were present with the Colonel >>4935977 when the deal went sour. They could provide some witness testimony.

Get transcripts and audio recordings, statements from soldiers and written plans and orders from the colonel including what "Commence Burnout" meant and caused to happen afterwards.

We should get him to speak to the remaining men, and ensure they are loyal or willing to follow through with the Captains orders and judgment. Maybe send them back in OUR APCs and let the captain arrest or detain the Major ASAP. If someone has to be throw under the Bus and they won't let it lay at the dead colonels feet then it should be should the Major.

Create testimony and the perception that the Major the next most liable person with the most culpability because he was a weak leader who did nothing to reign in the Meadows and actually enabled him sometimes sucking up to him. (I bet most of that is true anyways.)

Alternatively, if let the Captain get run over the bus and we can strike a deal with a cowed and submissive Major, we can make a agreement where we don't ruin or outright murder him, and he lets us operate out here with impunity, while selling and trading GDI equipment to us at a discount if possible.
Maybe turn this around on the Major after we secretly gather evidence on him with the dealing and show to the GDI of evidence of the Majors corruption and how it ties into the colonel and have the captain exonerated afterwards? Too convoluted? Yes absolutely!
>>
So the captain is putting it out there that we can save his ass by stepping deeper into their shit... How do we know he's not super smart and playing 5d chess against us, and this is his elaborate way to get back to base safely and blame or finish us off?

You want us to save your ass after what your people did to us? You got a set on you don't ya? Why don't we let you take the fall and work with the major if he's so "malleable"? I'd bet he'd leave us the fuck alone after this, but if you were in charge you'd try to enforce your brand of "peace and security" over us.
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>>4944859
Genocide is a strong word for this situation.
>>
>>4944882
no, snivelling cowards like this understand that if they leave us be others watching them will ask questions about where their shit is. So hell be forced to fight us again, but this time hell come with overwhelming force. He'll also want the prestige of putting down "a growing potential terroist mutant thread, ensuring peace in the region".

Trying to work with the major will get us all killed sooner or later. Back the guy whos on the damn level.
>>
>>4944924
Would ethnic cleansing sound better?
We can accuse them of both, and it won't be a big stretchy to do so. Charged language like this would work in our favor. It can meet the definition.

Are we going to speak to the pilot after this or skip him? I want to use the alien babe to see if he'd be willing to defect or provide us technical info on titan walker operations and stuff.

>>4945074
As distasteful as it would be its an option we should at least consider, if only to review what desperate choices we may be willing to resort to.
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>The Pilot

Captain Ferdinand is led back to his private room, looking distant, and the Titan pilot takes his place. He’s brought in and shown to his seat, and the guards leave.

“Station, can you do me a favor?” The Commander asks.

“Anything you need, Commander.”

“Would you to take this one? Think you could give him the femme fatale treatment?”

“You can’t be serious. I’m not only green but I have antennae. You need to stop watching those ancient detective flicks.”

“He’s rank and file, probably hasn’t seen a woman, at least a good-looking one for some time. Figure we could leverage that a bit. You can say no.” A smirk. “Besides, maybe he’s into that sort of thing.”

“That’ll be the day… fine, but I’m not gonna fuck him. Let me go freshen up a bit; can’t believe I finally get to wear it…”

“Wear what?”



The pilot has been sitting for more than an hour with nothing more than a glass of water. He’s a tanned, muscular fellow with some dark circles under his eyes, and some out of regulation stubble growing on his face. His hair is slicked and parted, and he’s taken off his body armor and placed it neatly by his boots, a white undershirt over his fatigues.

Station glides into the room with a sway of hips and a dark, low cut dress; accentuating curves in all the right places and leaving the shoulders bare. There’s a black silk neckerchief around her neck and a tasteful slip in the skirt shows off a tantalizing bit of pale leg. Her emerald colored hair is so long that it’s usually kept in a long braid to the small of her back, but this time it’s been teased and quaffed, then trained to the side and flowing down her front, waves cascading over a breast. Light green lipstick matches the shine of her eyes. Instead of making any effort to hide the small crystals that form a symmetrical pattern around the edges of her face, she’s accented them with subtle makeup and they have a certain gleam to them. Her antennae sway with her hips as she walks.

She stands next to the chair parallel from the pilot and makes an ahem sound, frowning slightly. The pilot, stunned, gets up, blushing.

“S-sorry,” he manages, pulling the chair out for her. He makes a conscious effort to look elsewhere as she lays a black purse on the table and sits slowly, elegantly.
>>
>>4946266
https://youtu.be/MAxdTSc_fts

She pulls a pack of cigarettes, an ashtray, a bottle of wine, and two glasses from the bag, placing them on the table. Pulling one of the cigarettes out, she makes a small show of rummaging and finally speaks. The voice of a woman that makes promises never intended to be kept. Low, sultry, dangerous.
“Do you smoke?”

The pilot wordlessly pulls a faded lighter and crumpled pack of smokes from a pocket. He clicks the flint and never takes his eyes off the woman in front of him, as if she were a Tiberium Fiend: toxic, deadly, otherworldly grace. Station leans in to the fire, showing some cleavage. He pulls one from the pack and lights one himself.

“Do you drink?”

He seems to compose himself from the beautiful and bizarre specimen in front of him, clearly still shocked but enough presence to get his words out.

“Ma’am, this was never covered in my training. Is this an interrogation or a date?”

“An interrogation. Play your cards right and it could be our first date. Do you drink? I’ve been saving this bottle for a special occasion.”

“Yes, I drink ma’am. What’s the occasion?”

She smiles lightly and pulls a cork opener from the bag, drilling into and pulling the cork with a small pop. She pours the deep red wine into the glasses and sets one in front of the pilot and one in front of herself. She takes a delicate sip, leaving a ring of green lipstick outlining where her lips were.

“A free Titan. And dispense with the ma’am, I’m not your mother. Here I’m called Station, intelligence officer, but you can call me Celine. What should I call you?”

“Pretty name. Staff Sergeant Garand, no relation. You can call me Richard.”

“Richard Garand.” Celine rolls the syllables around in her mouth and takes a slow drag from her cigarette. “And what brought you and your friends, under dressed, to our cocktail party?”

“You have cocktail parties?”

“The bar is well stocked and the bartender is an artist. I do hope you didn’t blow it up.”

“Figured we would be looking for a Nod outpost, not mutants that mix good drinks.” He frowns and says softly, “No, I only hit the turret before the white flag. I hope I didn’t hurt anyone.”

“They’re operated remotely.”

SSG Garand relaxes a bit and takes a sip from his own glass. “That still doesn’t excuse what the others did. After I saw no Brotherhood troops I didn’t want to be here at all. Some of my family are mutants living outside the Blue Zone walls in California and I won’t let a bit of bad intel be the reason I have murder on my conscious.”

“I don’t see a ring on that finger. Are you married, Richard?”

He blushes and looks away from the out of place woman in front of him. “Divorced, two daughters. It’s just to my Titan. Well, your Titan now. Take good care of Ava for me.”
>>
>>4946274
Celine raises an eyebrow.

“Ava Gardner, a black and white film star born and died back before you or I were even born. She was a woman of class, beauty, style, and a now forgotten goddess. Titan’s are like that, and word is they’ll soon be getting phased out. Disappearing like stunning Ava.” He clears his throat. “You look a lot like her right now. I hope you don’t disappear.”

She laughs, her sound, her dress, her entire existence contrasting the dreary room, a battlefield just outside. “Touch me and you won’t live til morning.”

“Wouldn’t dream of it, ma’am, nor would I doubt it. What do you want to know? I’m just a pilot and handle some light maintenance, I don’t really call many shots.”

“Think you could help us out with Ava? Or at least a manual. We don’t have any trained personnel to work on it.”

SSG Garand looks very deliberately in Station’s eye, crossing his fingers oddly around the wine glass and taking another sip and says very professionally, “Standard operating procedure is to burn the manuals in the event of capture. I took them from the box beneath the seat in the cockpit and set them on fire when we surrendered. I’m afraid I can’t help you with that.”

“Oh, that’s a real shame. So tell me about your work. Is the boss a real drag?”

“Colonel Meadows was a slimeball and nobody is going to miss him.” Acting so gently before it surprises Celine to see him speak so vehemently. “I don’t care what anyone says, that man has been out for himself since he joined GDI. That’s why he’s in such a no-name little outpost like Camp Perpetual. You wanna know why he was there? Good luck getting a decent post while under review for excessive force.”

“Excessive force?”

Garand relaxes again and Celine refills both their glasses. “Rumor was he treated a town just like yours, just closer to the walls. With a much larger force. We don’t know why but it caused a stink and a lot of innocents got hurt. Did he make any deals with your tribe?”

“We have a man who was working on a piece of tech in exchange for some things Carey needed.”

“Did he get it?” Celine shakes her head. “That’s probably why. If he could capture some ‘valuable piece of Nod technology’ he probably thought he could get back in good graces with the politicians back on the Philadelphia. Colonel Meadows hated the Forgotten, he probably just made up the Brotherhood presence just to cover his story and was going to burn Carey down to prove it. What a piece of trash.”

“You keep saying was.”
>>
>>4946277
https://youtu.be/wV9OcYhk4CU

“Since he never returned and that bootlicking coward Troudeau ordered the attack, I’m making a conjecture. I hope a Tiberium fiend is gnawing on his bones right now.”

“I can’t comment on that. Are you aware you’re being recorded right now, Richard?”

“I don’t really care. Criticizing senior officers is what landed me in at Camp Perpetual in the first place. Not bad enough to strip me of rank but bad enough for a one way ticket to a yellow zone in Idaho.”

“Excuse me a moment.”

Celine leaves the room for a minute and goes to the watchroom, ignoring the light snickers about her new boyfriend from you and the commander she turns off the camera before returning. Instead of the chair, she sits on the table next to Garand, crossing her long legs. His gaze lingers.

“Richard, you don’t have to go back. You could help us.”

He hesitates for a moment. “I’m tired of GDI getting away with this kind of thing, but I can’t. My kids are back home in California. They’re safe, and this job lets me take care of them. If I could, yeah.”

“I understand, Richard. I don’t have much I can do to help you or your men but for what it’s worth, I hope the commander lets you and your men go.”

“I was lying about the manuals.”

A smile. “I know.”

“Better have someone tough talk to Sergeant Hollis. He’s a mean son of a bitch and hates mutants, but respects strong fighters. He lead the group that blew out your garrison to the south. A lady shouldn’t have to deal with him.”

“Thanks for the tip. Look, time is almost up here, so I’m going to leave you with a souvenir.”

Celine writes something on a pad of paper, takes off her black silk neckerchief and picks up her now empty glass. She goes to a corner of the room, and she taps it lightly on the floor, shattering it. She picks up the shard of glass stained with her lipstick, the piece of paper, and wraps them both in the neckerchief. She takes Garand’s hand and places the small bundle in.

“If you ever find yourself in our neck of the woods again, here’s where you can reach me over the ‘Net. Secured and encrypted only.”

Garand scribbles down something on a scrap of paper and gives it to Celine. “And that’s my number. Secured and encrypted only.”

She packs everything back into the bag and offers her hand to Richard. Instead of shaking, he brings it to his lips and kisses it.

“See you around Richard.”

“See you around Celine.”
>>
Man, that took a long time to get right.

>Interview the sergeant. You're not sure what other information is worth getting and no idea when GDI might make a move.
>Shore up the defenses, defend what's yours?
>Decide what to do with the prisoners.
>Get the hell out of dodge?
>A cunning plan...?
>>
>>4946279
>Kids
So close to getting a Titan pilot.

>Interview the sergeant. You're not sure what other information is worth getting and no idea when GDI might make a move.
Ensure information is corroborated and accurate.
What kind of forces are left as base, and what kind of reinforcements and forces can be brought to bear on us from other bases nearby.

I have no idea what kind of cunning plan we could come up with besides the ones we've tried discussing so far. It seems like releasing most or all of the prisoners and helping the captain might work best. Not sure how viable a plan it is to help the captain stage a coup against the major and have him take over the base and local forces.

Maybe we can sneak in with our stealth suit and assassinate him with the returning Prisoners.

We could cut our losses and leave I guess.
>>
>>4946290
It could take some convincing, but the captain is kind of screwed either way. You could see how loyal the soldiers are to him and how willing they would be to follow.

Assassination is an option. As far as you know the Captain is the next in the chain of command.
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>>4946320
>A cunning plan...?
Ok lets try this plan.
Alright we try to nail the Major as the next fall guy who was equally responsible then.

We find the previous settlement the Colonel attacked and start speaking and interviewing the survivors if we can or just repeatedly reference the place. Check if the Major was with the Colonel at the time when he attacked the other town for extra credence to blame him just as much as the Colonel.

Start building a narrative and video recordings from the surviving soldiers of the Major ordering the carrying out of the colonels plan after his last communication and continuing it after when there was no proof of NoD presence in the town and no further word was heard from the Colonel. With our statements and showing both sides of the battle cut with soldiers, civilians and militia interviews with some scenes of battle mixed in we can try to play it as over ambitious, racist bigoted, mutant hatings, disgraced Colonel looking to brown noise his way back to the top and failing, with the Major as his cowardly but overly eager lacky and supporter.

Try to show that the Colonel lied to his men in order to get them to attack.

Find the colonels body to prove the Major continued on dispute receiving no further orders or communications from the Colonel ordered the death, maybe we make an appearance as a anonymize insider who was present at the double cross and provide our story.

Have some of our people say fearfully that " we would expect something like this from NoD, but not from the GDI, there suppose to be the good guys", and how we mainly blame the Colonel, Major, and by extension the GDI government, and whoever put him in charge. Maybe have a part saying The Captain saved lives by ordering a ceasefire (or just say surrender, but language like this matters....) after both sides suffered terrible loss of lives.

Get some soldiers on the other side to say stuff like "We thought we were attacking a NoD outpost or cell with sympathetic support from the population, but we later came to realize we were attacking a town full of civilians who fought tooth and nail to defend their homes and loved ones."

Then we start spreading and blasting this all over the air waves with radio audio only version broadcast as well. Spread it all over the wasteland and to all forgotten settlements, to GDI news stations and reports who could leak the story to the public.

The goal is to make the Major take the rest of the blame while we control and set up the narrative that can't be swept under the rug.


Thoughts guys? QM? Any modifications or suggestions?
>>
>>4946381
You clearly know that finding the Colonel's body is impossible, because he's been turned into a fleshy blob. I mean if you wanted to hunt down and interview a visceroid that could make for some interesting television. Very Eric Andre.

"Sir, you've been under scrutiny for excessive force for some time now, anything to say about that?"

*gurgle* "Bleh." *vomits*

The racist bigot thing is a tired narrative and very boring to have to hear about over and over every day in the news, internet, and film irl. I'll only write about that if anons really want to work that angle, but we're on 4chan, take that as you will. Criminal activity, corruption, misuse of military resources, failure to properly assess leadership, stealing office supplies, all perfectly viable. If you can get someone to do that talking for you. Like half the Blunts in the world find Shiners to be very scary, dirty, barbaric and to top it all off walking toxic waste. These things are all only partly true. Muh racism is weaksauce.

Within context of the setting, The Forgotten are called so for a reason. Few with power or influence really care about their rights; they have Blue Zones to manage and Tiberium to combat. Those that do are often small-timers politically and seen as bleeding hearts wasting time and resources on people already seen as dead. You saw how the private treated you; it's more common than you might think. The ones that gather up near the Blue Zones are merely tolerated, and kept explicitly on the anarchic Yellow Zone borders. Only non-mutants (Blunts) are allowed to camp near the walls.

Other than that, tomorrow I'll write up the interview with the Sergeant, and then probably give it a bit of time for other anons to chime in with what they have thus far. Commander Autism you are credit to team but you're stealin' the show.

I had a blast writing for the pilot though, not gonna lie. Never would have considered it.
>>
>>4946286
>Interview the sergeant. You're not sure what other information is worth getting and no idea when GDI might make a move.
Let's try and bring in a tough motherfucker, preferably not too mutated, that fought against his troops. Or we could go ourselves, alternatively. Let's try appealing to his sense of honour as a fighter, and explain that while we don't particularly want to start shit with his faction, we are more than ready to fight to the last if they keep trying to attack us. Let's just get more intelligence and try to send a message that we want to be left alone.
Alternatively, we also need to be ready to bounce if needed. Let's load up some prototypes on transport vehicles so we can fuck off in case things turn sour, or if we get double crossed.
>>
>>4946432
I figure we'd find the nearest blob around the crash site and do DNA tests and look for any personal effects that might still be attached. The point was to prove the guys dead after the last order to "burnout" so the Major acted on his own initiative afterwards make him more culpable. I'm of the thinking that every little bit counts towards a greater portion of blame and guilty verdict. That, or we try and reverse death by Tiberium pensioning, and turning into a blob.

>stealin the show
Yeah, I'm honestly a bit mentally tired from all the effort so I'll try sitting in the back seat for a bit after this.

Glad to see you try your hand at the scene, it turned out way better and different that I thought it would. I imagined a more "funny scene" like with the zoomer Private kid but with hot mutant girl whipping the dude and everyone laughing about it while the guy being so weirded out that he sorta lets some info slip.
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>>4946458
>A tough motherfucker
You got it.

>>4946537
Since you have mutant science man, you know DNA testing wouldn't work on a visceroid. Their entire genetic makeup gets as twisted as the body. Once a creature becomes one, that's it. All trace of who and what they were is gone.

I had already come up with an idea of the pilot's character and theme. Your direction completely messed with the original idea but reflected who he was as a person a lot better. If his fellows figure out, they're gonna think he's into some whack shit lmao
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>>4947014
>You got it.
N-not literally right?

>>4947014
Glad I could fuck things up even better!
>>
QM you there?
>>
>>4947014
Visceroid?
Please don't leave us
>>
>>4946286

>The Sergeant

Sergeant Hollis is practically dragged into the room by three guards. He’s the only one who’s had to be restrained, his hands zip-tied behind his back. He’s not particularly tall, but has the ropey physique of a cage fighter, bunchy, balled up ears and glittering blue eyes. Hollis has all the energy of an angry viper, writhing and shoving with his shoulders as he’s brought to the table. Your appointed interrogator walks behind and punches him roughly in the gut, taking the prisoner’s breath away, and then pushes him hard down into the chair.

Hollis looks up with an undisguised face of disgust, malice and defiance at his captor. The interrogator is a beast of a mutant, shirtless to show off countless old scars from battles hard fought and barely won, and some definitely lost. Small crystals have sprouted from many of them, giving his body a course looking texture. He pushes the table to the side of the room, grating against the concrete floor, walks behind the prisoner and pushes his chair directly underneath the lamp before standing in front.

“This could have been easy, blunt, but you had to make it hard. They called me from cleaning up the remains of my friends that you threw grenades at to ask you some questions. I don’t want to be here as much as you. Who are you?”

“Up yours, shiner. Up yours and your Nod buddies.”

“We’re not working with Nod. We’ve only made deals with them. Same as we’ve made deals with GDI. So far, the Brotherhood hasn’t double-crossed us, so how about you work with me here.”

“Hollis, that’s all you get.”

“It’s a start. I’m Thomas, in charge of training and battle drills. You look like you fight, Hollis. And not just with guns. Fighting is in your blood, I can see it.”

“Poison is in yours.”

“Inert until killed. How many of the Forgotten have you killed?”

“A few. Mostly Brotherhood. How many GDI have you killed?”

“None, not even today. Some Brotherhood. Mostly bandits. Even got in a scrap with a Fiend once. Now that was a surprise.” The mutant holds up an arm revealing a series of jagged scar tissue resembling an oversized dog bite.

“Thought those things saw you as the same.”

“Before I changed. It’s what did it. I was like you once, wasn’t born this way.”

“You never tried to leave?”

“And what, become a squatter outside the walls? That’s for people who haven’t found a better purpose. I was born in a Yellow Zone, I’ll die in one. You just have to choose what you’ll die for, and if you’re even ready. Ain’t never been ready.”

“Me either.”

The soldier and the warrior look long and hard at one another.
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>>4949346
“The quicker this goes, the quicker you can go, and the quicker we can figure out what to do with your soldiers, Hollis. I don’t hold a grudge on the battlefield and I’ve been on a lot. Why the attack?

“Forgiving of you. Nod outpost. I’m still not convinced and keep wondering if there’s one creeping in the corner somewhere.”

“The Forgotten have honor. We’re alone here. What can you tell me about the forces on your base?”

“I’m not answering that.”

“Any reinforcements incoming?”

“What do you think? If we had more available we’d be waiting for them before bringing what we had and completely overwhelming you. This whole operation was stupid. When the Major doesn’t hear back from us is when you’ll have the bigger problem. Not much love for that guy by higher command but they won’t sleep on prisoners, even at a backwards place like this.”

“That Colonel of yours lied, you know. This attack has been entirely self-serving and put your lives on the line for no purpose than to get him back some face with his bosses. What kind of leader does that?”

“I do wonder.”

“What would it take to convince you that there is no Nod presence here? And would you back us up?”

“A tour of this shanty you call a town might help. I’m no fan of shiners but you’ve told the truth: we’ve not been harmed. Save maybe Essle, saw him piss himself earlier and he was out cold, but not a scratch on him. That kid’s a wuss.”



“Did I miss anything good? That sergeant looked like he was going to rip someone apart when I saw him earlier.”

Station comes back into the room to check the camera. She’s changed back into her usual casual attire, a simple faded band t-shirt under a denim jacket and torn up black jeans. She’s left the hairstyle in place.

“Probably would have if not for Thomas. That guy has been in more fights than any of us out in the wastes. Even you Cristo.”

“I’m more of a tinker than a fighter. If I spent all day trying to rip the tentacles off Floaters and doing pull-ups on scrap metal I’d be all marked up too,” you say.

“It’s made him pretty rugged though, hubba hubba.”
“Shut up Station, you already have a boyfriend.”

She doesn’t even dodge it. “I can appreciate a nice specimen…. Even a blunt.”

“Alright, can it you too. The sergeant has made an oddly reasonable request from a soldier in his position. And of his temperament. A tour could give us a lot more credibility than we have from killing their men and ‘liberating’ their equipment, but is it worth tipping our hand? Or showing off your lab, Cristo?”

>Yes, it’s worth it. Better to be open with them if we want to be credible. This batch of soldiers could be our best hope of avoiding retribution.

>No, we shouldn’t share valuable intel on our resources, especially since our defenses are weakened. We should do something else.

Sorry for the silence, needed a break.
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>>4949351
>Yes, it’s worth it. Better to be open with them if we want to be credible. This batch of soldiers could be our best hope of avoiding retribution.
>>
>>4949351
>Yes, it’s worth it. Better to be open with them if we want to be credible. This batch of soldiers could be our best hope of avoiding retribution.

We can shove some of our fancy gear somewhere else like on the Hill, or put them in the APCs and Busses.

Glad quest is not kill. Would have blamed myself.
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>>4949351
>Yes, it’s worth it. Better to be open with them if we want to be credible. This batch of soldiers could be our best hope of avoiding retribution.
>>
>>4949351
>Yes, it’s worth it. Better to be open with them if we want to be credible. This batch of soldiers could be our best hope of avoiding retribution.
Well, we don't have to show him all of our cool prototypes. That, and no pictures allowed.
>>
>>4949367
>>4949428
>>4950226
>>4950892
Writing now, don't panic.
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>>4951735
I was hours away from Doom Paul posting.
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>>4951735
“I think we should do it,” you say, “I can put some of my good stuff in one of the trucks, but I can’t move the cyborg. Had to get him in with a damn crane.”

“Don’t even know why I let you keep that thing. Alright, get started moving anything too suspect from your lab, Cristo. In the meantime Station, get some of this footage processed in case we need it. I’ll get some people to pass out MREs to the soldiers to pass a bit of time and figure out how we’re going to handle them.”

You take your leave and make your way back to the motor pool, borrowing the last battle bus not damaged, and the crew as an extra set of hands. Driving through the town, you survey the activity in the town. Panic has subsided and most the cleanup has been directed by the various leaders in the community. Fires have been mostly put out and prevented from spreading. Loot has been sorted and taken to its appropriate places. The vehicles still in good shape have been taken to the motor pool, while the intact Titan still looms over the wall.

The bodies of the killed mutants have been wrapped in shrouds to be given back to the sprawling Tiberium fields to the East, to serve as fertilizer, and to keep from polluting the still unspoiled lands. Widows and friends handle the job themselves, first reverently placing a Tiberium crystal in the hands and laying them crossed over the chest, then wrapping up from the legs to the torso, they say their piece to each close-eyed loved one. With a final goodbye, they wrap the face. Each body is placed in the back of a canvas-backed military truck to await the journey to the fields, at a time when all can join.

The GDI soldiers have been placed in black bodybags with their names taken from ID tags written neatly on the side. These are done with less sense of honor, but clinical duty, as just another necessary job. They are set aside in the back of another truck. If GDI is willing to deal their bodies will go back to their own people, driven by a volunteer.
You and the bus crew pull up to the lab, getting out and opening up one of the garage doors. You enter the danger room, and start the task of moving some of the more dangerous weaponry into the back of the bus. It’s not the most secure place, but nobody is liable to take it, and the best place to hide something is right in plain sight. You finish up, making a side eye at the sleeping cyborg on the last trip out, carrying the dysfunctional rocket launcher. One day. You bring it all back to the police station with you, rather than walk.

You find the commander just inside, talking to some of the guards just inside the station.

“Michael, I’ve already spoken to Ferdinand. We’re taking them on the tour. You’re finished?”

“Yeah, got everything loaded up on a bus. How are we doing this?”
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>>4951960
“They’re mostly agreeable towards the idea. Ferdinand, Garand and Hollis have been talking to them. We’re walking. There’s twenty-six soldiers in total, and we don’t have enough transports to carry them effectively for now. We can guard them better and prevent any funny business that way too. You coming?”

“Let’s do it.”

The tour itself is pretty uneventful. The soldiers are first brought to the old church that serves as a meeting area when the town has to discuss something, and its attached dining hall where communal meals are prepared and served. Then there’s the gymnasium where the fighters spend their time training and going through paces to stay sharp. There’s the motor pool, where the local mechanic does his work with his apprentices, and the machine shop, where some parts can be made from salvage. Some soldiers narrow their eyes at some of the vehicles there, being both of GDI and Brotherhood make, but mostly due to the ones that haven’t gotten the standard green paint job favored by mutants. Freshly liberated.

The main residential area is a large concrete apartment block, almost brutalist in style where many citizens live. It is surrounded by few shanty areas, fixer-upper homes and boarded up strip malls. Many roofs and otherwise unused buildings have been turned into hydroponics and storage areas. There was particular interest at a warehouse located near the edge of town, near to your lab. The soldiers aren’t brought inside the closed environment, but there are viewing windows to appraise the indoor Tiberium field. The growth is check in the enclosed space, around the center of a fleshy blossom tree. The air inside is laden with hazy vapors and a dull glow penetrates the windows.

“This is a place of healing for us. As you know, our wounds close before one’s very eyes in the presence of Tiberium, but we understand its properties just as you do: dangerous. While we would live just fine in a world full of it, we prefer to limit the contamination as much as possible. This field is a transplant from the Red zone to the East.”

Finally, they are brought to your lab.
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>>4951964
“Well folks, this is where the magic happens,” you say, “and why we’ve really gotten off on the wrong foot. Welcome to my lab, and don’t touch anything.”

You show off your facilities for everything from biology to physics, explaining a lot but telling little. You show the less dangerous objects in the Danger Room, and cough a bit when Ferdinand asks about the cyborg.
“Well, some scavengers not affiliated with us brought it in from a defunct base. Most of the units there had been destroyed during the Firestorm Crisis but this guy was still in his pod. I haven’t worked out all of his programming kinks, which means if I activate him he tries to start shooting, but not to worry, all the ammunition has been removed from his weapon. When he’s up to snuff I hope he’ll be a great asset. I’m sure some of your people have a few too.”

“Not likely, these things are about as dangerous as it gets.”

You laugh, “Nothing stops the pursuit of science, trust me.”

Ferdinand eyes you a bit.

“So where did you learn all this anyway? Where did you get the equipment? I can’t believe in a mutant who learned how all this works just from books and a bit of tinkering.”

>I’m former GDI, on the team of a few weapons projects. It was a stable job and let me live in the Blue Zone.

>I’m formerly Brotherhood for the sake of the resources they could provide.

>I was a physics professor before I turned and never left when it was time to go. Having nothing better to do nets you a lot of time to study and experiment.
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>>4951970
>I was a physics professor before I turned and never left when it was time to go. Having nothing better to do nets you a lot of time to study and experiment.

Although, why are you giving us these options? I thought we already established our background at the start of the thread?
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>>4951970
>I was a physics professor before I turned and never left when it was time to go. Having nothing better to do nets you a lot of time to study and experiment.
>>
>>4951970
>>I was a physics professor before I turned and never left when it was time to go. Having nothing better to do nets you a lot of time to study and experiment.
>>
>>4951970
>I was a physics professor before I turned and never left when it was time to go. Having nothing better to do nets you a lot of time to study and experiment.
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>>4952052
Maybe its just what we are telling them and not necessarily our true background?
>>
Tomorrow. I'm drunk. Unless you ant drunk scifi.
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>>4953608
Homeworks due.
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>>4953647
I don't go to school. I only get drunk and write shitty fanfiction.
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>>4952052
Segue.
>>4952145
>>4952234
>>4952319
>I was a physics professor before I turned and never left when it was time to go. Having nothing better to do nets you a lot of time to study and experiment.

“I was a physics professor,” you tell the Captain. “Never left when the Glow came to my hometown, and then I turned. After that, no chance of getting behind any of the walls, so I made the best of it. When there’s nothing better to do, there’s a lot of time to study and experiment. Weaponry goes hand in hand with my field so it became something of a passion.”

He doesn’t seem particularly satisfied with this answer, but doesn’t push that. “You could be helping to stop Tiberium. You could even work with GDI as a field agent.”

“Not bloody likely, on either front. Eradication seems impossible as the world stands, so I’d prefer to just do the work I can, for the people who need it.”

“So where did you learn to fight?”

“Got lucky. I got lucky a lot. Luck gives way to experience, and experience gives way to skill, Captain. Now, you’ve seen our town, and hopefully you and your people are satisfied that we aren’t working with the Brotherhood. Now I’m going to show you all what started this whole thing. Why Colonel Meadows set you on us.”

You lead everyone to the shed where Jonah and Ramirez had stashed your prototype. You open the double doors and making sure the gear is in neutral you and another mutant push the modified buggy out and into the lot. A few streaks of red paint still remain on the light plating and it’s even more worse for wear after the intense road battle.

“You can’t be serious. What would the Colonel want with that piece of junk buggy?”

“This.” You turn the key in the ignition and the engine doesn’t roar to life, but instead makes a high pitched whir like a speeding fan. You open the armored rear compartment where the engine is located and show the soldiers.

“It runs on Tiberium. This grinder right here takes raw crystals, the Tiberium then gets liquidated and burned for energy. This engine is revolutionary, although I don’t foresee mass-production; it’s beyond any simple machining used for combustion engines. Your Colonel wanted this as a bargaining chip and claimed to be willing to trade for it, then resorted to petty strongarm tactics and robbery. Now I think I’ll be keeping it.”

You look to the commander and the once suspicious, now crestfallen soldiers. “I think they’ve seen enough Commander. How should we proceed?”
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>>4954879
>Get in touch with GDI, demand the Colonel’s records and an investigation of Major Trudeau using the testimonies of the soldiers. Let them know we have their people and they’ll be our guests to aid in the cleanup, then they can leave.

>Get in touch with GDI, ransom the prisoners off for a hefty profit, leverage their public image and demand reparations.

>Launch a defamation campaign, upload the footage of the interrogations and damages to civilian networks to garner sympathizers, and enrage Forgotten everywhere. The Forgotten are a sleeping beast that only need a push to start a rampage.

>Make a call to arms to some other settlements for extra manpower, then launch a surprise attack on their base. Capture Major Trudeau and get him to admit his involvement signing off on the attack under false pretenses. Loot everything not nailed down. We’ll be getting payback.

>A cunning plan…. (write-in?)

Apologies for my tardiness, I've been dealing with a blockage and trying not to write myself into a corner. Also depression naps and binge drinking.
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>>4954883
Can we ask the Captain on what kind of game plan he has? What does he think of options 1,2 and 4?

You sould like you need to have a BBQ outside. Then get drunk!
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>>4954883
>Get in touch with GDI, ransom the prisoners off for a hefty profit, leverage their public image and demand reparations.

But to twist it: Ask that they provide a copy of the tech used to safely contain/destroy tiberium. Offer to trade the schematics for the engine for it when negotiations inevitably come to a stand still.

We will eventually be mutated to the point of no return, we can potentially use that tech to cure ourselves and any other mutants to a stable state. We can then use this to recruit other forgotten factions to our little town and start building something new in this shit show of a world.
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>>4954963
I think we can leverage the tech much better than that, and far more than what we can get for any amount of ransom.

I'm leaning towards option 1 with a bit of option 2 asking for reparation.
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>>4954975
The problem we face is simple:
If we ask too much, it becomes more expedient to wipe us out quietly. If we ask too little its not worth.

im ok with 1 except the part where they will help with the clean up. We need them to volunteer for it, if we force them we fuck up our own public preception which is tenuous at best.
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>>4954981
>im ok with 1 except the part where they will help with the clean up. We need them to volunteer for it, if we force them we fuck up our own public preception which is tenuous at best.
That's fine, I'm sure many of them feel guilty after this.

What I'm hoping to do is get a reasonable middle ground where the Major is removed and the Captain saves face. As for the prototype engine, I figure we could "advertise" it to the GDI to make them want it enough to come looking or expressing interest. Their soldiers know of it, and word will spread soon enough.

I think also A PR shitstorm will force the GDI to act and to do so in a manner that they know to be under scrutiny and the microscope of media and the public.
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>>4954981
I'm also not a big fan on ransoming the prisoners, but asking or demanding compensation could potentially be seen as a ransom if one were to look at things very cynically.
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>>4954995
Im fine with this, happy to support it as well over just option 2.
>>4954999
sure, but its much easier to spin against that if we have said soldiers give statements about their treatment before they return to the GDI.
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>>4955002
I was somewhat concerned about keeping the soldiers healthy without them getting sick from Tiberium but I guess that's not an issue.

So far it seems we agree on contacting the GDI.
Start an investigation into the recent events of the attack on our town.
Demand an investigate into the Major.
Treat the prisoners well, and make sure they are well fed.
Ask or demand reparations?
Maybe make some waves by releasing some stuff publicly?


I'd like to add that we want a peace treaty or promise of no further aggression or attacks towards us, and have the soldiers see us showing off the engine a bit by showing it works (not how it works), let them spread news of it among their ranks and by the time it reaches wider public awareness, it would probably sound like we made a perpetual motion machine.

What do you think?
>>
>>4955016
Asking for a peace treaty will look like we are a seperate political entity (which we are but shhhh), which will backfire.

We basically want to put the GDI on the spot with a public pledge of protecting forgotten communities while outlining the "unforchunate events of a lone corrupt individual". We make good playing ball and they should too.

In regards to reparations we want that anti-crystal tech, its vital for the long term survival of not only our group but all forgotten. Other than that we need food and building materials resistant to tiberium (if they exist).

We can get ahead of the propaganda by releasing our own 'report' of the incident to major news stations first. If our story is the first to air on mass the GDI wont have time to spin it or bury it.

We need to be the ones to bring the engine up, to sweeten the blow for asking for the anti-crystal tech. If we force them to ask its going to be much harder to get what we want and also makes it much more tempting to run us over again.

Remember: GDI will want this shit and quickly, and for all "being the good guys" wont be shy about just taking it. Best to make it look like we want to give it to them for fair compensation.
>>
>>4954963
There is only one tech that can reliably contain Tiberium: Harmonic resonance. It's some high level, expensive, power gobbling shit and is mostly used in a stationary capacity, but has been mounted to a chassis before. It's pretty much the height of what GDI can bring to bear as a utility and as a military asset excluding the Ion Cannon. Even then, it doesn't fully eradicate Tiberium, just keeps it from growing from a source, such as a blossom tree or Vinifera.

You know of rumors that GDI has been using it to farm out a new Blue Zone in Germany. Who knows if it'll really work.

As far as your mutation goes, it's there to stay. There's only been one real attempt to halt or reverse the process by the now-deceased Forgotten leader and scientist, Tratos, which ended in failure. Good news is that it's not a death sentence. It may spread, it may change you, but it won't likely be the cause of a mutant's demise.
>>
>>4955026
Pretty much what we need, harmonic resonance.
Our new engine should be capable of providing the power requirements for it. But we only want it to see if we can use it to stabalize a mutant and stop their eventual tiberium based degradation, even if its with regular treatments.

once we have the tech we can spend the time tinkering with it. e.g. making a tib crystal MRI scanner and using targetted Harmonic resonance to break the crystals inside a persons body to the point they stop growing/get reduced to their base elemental components.

I get that its a long shot, but if we hit proverbial gold we could unite the forgotten communities with our own, gain a bit of independance and political clout.
>>
>>4955030
I understand, and it's a unique idea. However you're missing the point that the majority aren't degrading. A Tiberium mutation already is considered stable by virtue of the body's adaptation and it becomes part of their integral biology. Who knows how that could affect them. Besides, the detective mutated very early on and has led a full life without issue, probably healthier as a mutant than he would be as a Blunt. He is in his mid sixties.

The two worst case scenarios are one: someone gets some anomalous mutation that causes them to actually emit toxins, and that in itself is rare. Those people tend to become hermits. Two: Tiberium crystal brain tumor. Great, you became a mutant, have fun being a high-endurance ultra-healing badass neo-human. Also there's a great big spike growing inside your skull instead of outside of it and you might just die. Neither live long but they also end up with some rare side-effects.

Best case scenario: You get Powers without becoming a toxic vector or ticking time bomb. Exceedingly rare. Only a few documented cases. They often have bitter ends.

Being a mutant actually has a lot of perks, but a life changing and permanent state of affairs.
>>
>>4955020
The only issue I have is giving away the engine tech. If we could get a trade for that harmonic resonance stuff, then I'd consider it a fair trade.

We can probably combine it with our engine to turn Tiberium into a fuel that is plentiful and eradicates tiberium long term.

>>4955055
Doesn't mean we can't research further into it making mutations and stuff more stable and beneficial.
>>
>>4955059
The point here is that mucking about with an already poorly understood condition, which is already considered mostly stable and quite beneficial could do more harm than good.

>>4954906
>The Captain's thoughts

You and the commander take the captain aside to discuss a few of the options out of earshot of the rest of the soldiers, who take a load off, some taking seats on the curb and even conversing with a few of the guards.

"So, we've got a few options here, Captain. Say we got in touch with your higher command. We have you stick around for awhile, let them know the situation and that you're unharmed. We would need Meadow's records and Trudeau's sign off on the attack. We'd like it if your soldiers helped with the cleanup, you did make the mess after all. We would let you go afterwards."

Ferdinand nods. "I wouldn't have a problem with it, and I'm sure some of the others wouldn't either. I wouldn't recommend keeping anyone who wanted to go. No telling what could happen at the base between now and when we're finished, though. Major Trudeau may not be a shining example of a leader but he might pull something. The man is a snake."

"How about reparations," you ask, "Or ahhhh, a ransom?"

"Reparations may be feasible if you got the ear of somebody that gave a damn. It could work for someone who didn't, perhaps if you had a gun to our heads, but I don't like the idea of you ransoming ME off through a threat, let alone my soldiers. And if command doesn't like your conditions, what would you do then? Kill us? Sure hope not, and you've gone through a lot of effort to treat us with some decency all things considered. More importantly for you, what would they do?"

"Let's say hypothetically.... We made a visit to Camp Perpetual. Got the Major to fess up himself."

"I won't jerk your chain. Most of the troops at Perpetual have no combat experience. They're just support staff and desk jockeys so you wouldn't have much problem doing it. Getting the Major to admit anything might be a challenge but it may be possible with some persuasion. And with him out of the way, I'd be next in line and they're probably going to give me a choice: Take the rank or retire. Chief, GDI is my life and I've avoided rank for the sole reason of staying in the field. I'd have to think about it."

"What would you do if you took the rank? And any chance of our own gain? Materially?"

"Stay out of your hair for one, and know despite everything you've got some friends. And not much. Some supplies could go 'missing' but I can't just let you make off with all of our gear. I'd be forced to do something about that, and it wouldn't be personal."
>>
>>4955096
Sure, but if you never start researching it your never going to get anywhere. And its evident that the GDI dont really care to put much effort into it.
>>
>>4954883

>Make a call to arms to some other settlements for extra manpower, then launch a surprise attack on their base. Capture Major Trudeau and get him to admit his involvement signing off on the attack under false pretenses. Loot everything not nailed down. We’ll be getting payback.
>>
>>4955096
>>4955142
What if we have the men become loyal to the captain, insure and instill loyalty of the men here to the captain, send him back to base riding in the APCs, then he arrests the major and gather all the evidence before Major tries anything. By having the Captain return with all the men under him loyal, and following his orders, we almost guarantee his takeover and control of the base, and the Major may not suspect a such a bold and directly unexpected move by the soldiers returning to base. They probably can do it with no bloodshed compared to us storming the base. Captain would know what to look for and where, he can get him and his men in position without suspicion.

>>4955455
I think that option kind of screws over the Captain tho.
>>
So what's the plan now?

Do we contact the GDI and hope for the best or do we take matters into our own hands?
If we take matters into our own hands, do we rely on the Captain doing his part or do we take it out of his hands completely?
>>
>>4955501
I think that'd be a decent plan. We'd have an ally of sorts in the GDI and we'd get stuff out of the deal. We just have to accompany him to march onto the base.
>>
>>4956252
Well we have a stealth suit. The Captain just has to tell us what to watch out for and what their defenses that could be a problem for us are. Worst case we'd have to kill the major and then leave the base under cloak and make sure no one is any wiser.
>>
>>4956252
I assume your talking about the plan to rely on the captain then?
>>
>>4955501
im fine with this as well.
We might as well go the whole hog.
>>
>>4956364
Yeah, let's ally with him. Further bloodshed only paints a target on our back.
>>
>>4955501
+1
Operation "pruge the corruption"
>>
Rolled 2 (1d2)

"Alright Captain, it sounds like it's time to twist an arm," says the Commander, "Is it in your authority to make an arrest on Trudeau?"

He looks thoughtful. "Not exactly. At best, it's seizing command from someone not fit to lead. At worst It'd be mutiny. I don't like being sent into battle for someone else's personal gain, and I've already spoken to my men. They don't either. With testimony we could make it work, or face court martial regardless. Only one way to find out for sure and that's to speak to High Command, now. If not, we're really risking our necks without definitive proof."

He sighs. "I gave them 24 hours to hear back from us and if they don't they'll come running with more firepower than you can handle. If we got moving now, we'd be well within the window between now and then to pull off this crazy stunt. If I gave them this farfetched thing that is the truth with nothing to show for it but some unorthodox interrogations and testimonies, they might think we're being coerced."

>Trojan Horse maneuver. Get moving, with just a small group manning the GDI APC's to make sure you're not seen as a threat. Have the Captain call to have the base stand down and that they're being returned.

>Get moving, and make a call to ride to surrounding Forgotten settlements as a show of force and solidarity. Demand an audience with the Major.

>Have the Captain contact high command and explain the situation. Tell the whole truth.

>Have the Captain contact high command and explain the situation. Omit some details.

I'm trying to move the plot along but there's always more details to iron out
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>>4958543

>Have the Captain contact high command and explain the situation. Omit some details.
>>
I'm not sure what we're doing either.
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>>4958543
>Trojan Horse maneuver. Get moving, with just a small group manning the GDI APC's to make sure you're not seen as a threat. Have the Captain call to have the base stand down and that they're being returned.
>>
Where did everyone go?
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>>4946537
>Have the Captain contact high command and explain the situation. Omit some details.
>>
>>4958543
>>Trojan Horse maneuver. Get moving, with just a small group manning the GDI APC's to make sure you're not seen as a threat. Have the Captain call to have the base stand down and that they're being returned.
>>
>>4958543
>Trojan Horse maneuver. Get moving, with just a small group manning the GDI APC's to make sure you're not seen as a threat. Have the Captain call to have the base stand down and that they're being returned.
>>
Yooo, so it's been a minute. I've been admittedly flaky due to somewhat lack of interest or motivation, but since people have made some votes since the quiet period it seems there's still a care for my shitty fanfiction.

Was going to push out an update today, but a guy I work with broke into my apartment last night and rejected modernity to return to monke i.e. got shitcan hammered and went completely apeshit on my stuff. Busted up the kitchen appliances, threw my eggs all over the carpet, then put a hole in the TV using my laptop, which now has a critical issue with the hard drive and dangles by a wire.

It's toast. It had all of my notes, everything I had written for the quest and worst of all, all my vidya. I could phonepost but that would be terrible.

No, I've done nothing to piss the guy off. He was just obliterated, got the wrong apartment, decided "fuck your nice clean place," and trashed it before passing out drunk on the floor amidst planter's peanuts, raw eggs and every broken dish I had in the kitchen. Shits fucked.

I don't know how archiving works, so if someone can help out that'd be great, and I'll return to the quest when Fuckhead McGee buys me a new laptop. Thank you for your interest and patience.
>>
>>4965646
Bruh call the cops let the fucker rot in jail.

Also archiving is wicked easy takes like 2 min

Go here http://suptg.thisisnotatrueending.com/requestqstinterface.html?
Add the thread number which is the post number of the first post and add the rest.
>>
>>4965646
The QM Curse strikes in mysterious ways.

Well you can get alot of free shit on craigslist or just by walking around nice residential neighborhoods looking in the back alleyways.

Who was he looking for? This is why I don't tell people where I live. Like how does he fuck that up and go after the wrong dude he goes to WORK with? You should get a court order or talk to your boss, take a few photos with him in your house and ask if his wages can be garnish.

Don't worry I'll achieve it for ya. Take some time off and check in with us once in a while if you can.
>>
Done.
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Command%20%26%20Conquer

>>4965815
Dude, we can do this small thing for him. He got his place ransacked.
>>
Thanks for the archive man, hope to get back on track soon.

We live in the same apartment block and have a similar orientation to our places. He went to one of the block parties we have every couple weeks and the guy just can't hold his liquor on the best of days. Someone probably goaded his fratboy ass into chugging a fifth or something. I'm going to speak with him today cause honestly I'm kinda worried about him to have this kind of outburst, and I really thought he was dying when I found him.

I have a policy of not owning anything worth stealing or wouldn't miss, plus the apartment came furnished, so the worst part is just my laptop and the fact I don't have a freezer door anymore lol. My company is paying for the damages and the guy is in some deep shit. He'll be upgrading my hardware and likely getting his wages garnished as fuck.

I won't press charges cause I know he's not a bad kid, just did something really stupid. He'll pay for his mistakes and have to deal with the embarrassment, but I'm not about to ruin his life or career. Forgiveness is important, and could be the difference between a bright future or another sad case of wasted potential.
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>>4965646
Wft, hope you come back, comrad
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>>4966578
Did you take a picture of his naked ass to show him when he's sober?

Wait you live in company housing? You live in LA or San Fran or something? That just sounds like, exploitive.



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