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File: Day 8 First.png (71 KB, 2000x1000)
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>(You) are an Administrator working at [THE COMPANY]. You've been employment for quite a while now, and you've managed to grow your [FACILITY] to a decent size! Today is Monday of your second work week, though it feels like its been ages since you first stepped into your office.

Your Facility is in a pretty great state right now. The Wendigo you have in containment is under control, you've just upped morale with a set of new bunks, and you're about to begin your research on the new arrival. The 'Golden Goose'.

Threat levels:

Safe: Easy containment: Basic cell, may self-contain.
Alpha: Hard containment: Specialized cell, some specialized things to use.
Gamma: Extreme containment: Requires costly handling and security procedures.
Omega: Almost Impossible to contain: Teleporters, ignores walls, requires resources equivalent to a room built each month to contain.

Lamb: No threat (Balls that multiply when sung to, sheep with addictive meat)
Wolf: Threat, low (Immortal constantly pissed-off doberman, person that can cloak)
Tiger: Threat high (Our Pissbaby)
Apex: Extreme: (Dragons, Self-replicating cake that doubles every 5 minutes)

Previous threads:

Part 1: http://suptg.thisisnotatrueending.com/qstarchive/4544737/#top
Part 2: http://suptg.thisisnotatrueending.com/qstarchive/4581138/#top
Part 3: http://suptg.thisisnotatrueending.com/qstarchive/4871278/#top

====

Phew, took a break for a bit over a week, but I'm ready to run once more! Stay tuned, I'll be posting the shopping list and other necessities as the next few posts.
>>
WHAT THE FUCK IS THAT THING JESUS FUCK IT LOOKS LIKE IT'S BEEN INBRED
>>
Shopping list:

> Amenities

- Cafeteria: $2000
- Break room: $2000
- Bunks: $2000
- Storage: $500
- Archives: $1000
- Infirmary: $750
- Disposal: $500
- Laboratory: $1000
- Cell: $350
- Armory: $550
- Firing Range: $750

- Cell Renovations: $100 per cell
- Permanent Door Upgrade: $1000
Turning a room from one type to another offers a 25% discount due to the physical space being accounted for already. Rooms cannot be converted to cells. Cells must be built.
- Hydraulic Press: $850 (Allows the entire ceiling to lower itself)

> Staff

- Security x2: $750
- Researcher: $500
- Janitor: $250
- Expendable: $100
- Autonomous Robot: $150
- Trained dog and K9 Handler: $500

> Failsafes

- Minibake: $300 per room
- Bakelite: $1250
- Let it burn: $1500
- Warhead: $1750
- Singularity: $2000
- Gas (Selected)

> Bonus

- Session with Ty: $135
- Modular Copper Weapon: $150
- Flamethrower: $50
- RPG: $75
- Weapon Upgrade: $25 (Per guard)
- Customised Restraint Mechanism: $450 (For The Hungry)

> Anomalous Equipment

- Dragonscale Armor: $1200

> Income Generation- The Hungry

- Antifreeze- 2 doses a day. $100 per dose.
- Meat Harvesting for Vehicular Armor. $500 a batch, applicable one per payday/twice a week
- Kettle generators. -$300 to build, +$200 income per payday afterwards. Requires an empty room.

Worker wishlist:

Oscar- Lab
Chuck- Janitors
>>
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The staff are happy today. A good night's rest does wonders for morale. And first thing in the morning, the guards get their weapons! They're all happy about the equipment they've requested, and quickly equip themselves. Jeremy is feeling way better today as well.

[Jeremy has recovered!]

And your new monster is here. Oh god, what the hell...? It looks like a gigantic avian, with a reflective sheen to it. The glint of it interferes with the camera sometimes, when the light catches it just right. It's slobbering onto the floor with its toothed tongue. Horrid growths are present across its face, kinda like a Muscovy Duck. One leg seems to be missing, yet it's putting all its weight on the exposed bone without a care in the world.

> [Meat growing] [79/100] [Passive until cancelled] [Automatic 2% hourly]
> [Blood obtained] [2 Doses of Antifreeze] [3 Hours to extract] [Sells for $200]

Time: 0700 Monday (2 days to Payday+$1800)
Credits: $65
Staff: 10

> Today's Deliveries:
- Various weapons
- Monkey refill
- MOF Microbots
- Nintendo Switch

> Pending Construction:

[The Hungry is passive]
[??? is passive]

>Research [1 Researcher available]:

[Material strength test] [3 Hours] [The Hungry]
[Kettle Experimentation] [2 Hours]

> Suppress/Attempt Restraining [4x Security available]
> Experiment [Propose experiment process, 2x Expendables available]
> Interact [Propose interaction]
> Edit Dossier [Free action at any time]
> DEVISE DESIGNATION FOR NEW ENTITY
> Write in
>>
>>4926103
Okay, we have no idea how it reacts to any current stimulus right now, and we should only have a designation when we know how it acts more.

I proposed sending of the expendables down there to attempt to talk to the creature. To see if it's able to talk and to see if it's sapient, ala our pissbaby, or if it's just a wild beast. Also to determine how it reacts to a human.
>>
>>4926105
Smart first step. Let's look up any documents the company has on this weirdo, too.
>>
>>4926150

Unlike The Hungry, this one does come with some basic info! They've determined that nothing is cognitohazardous about it. Some parts are censored to preserve privacy in their operations, but it comes with everything they've learned on it.

> [Entity] was captured in [REDACTED] -signs of neglect present. Has proven to possess an unpleasant disposition, but isn't immediately hostile unless enraged. The subject has a high body temperature, enough to be hazardous when direct contact is made. Typically over 100 degrees Celsius.

> The creature possesses disproportionate physical strength for an animal of its size. No DNA tests have been done, as it was deemed unsafe to conduct such experiments while entity was in transit. Sampling can only be done through exposed membranes, as the body of the creature is too solid to be pierced by surgical equipment.

> While in transit, the entity produced an egg, which has been kept in deep storage and is under observation at outpost [REDACTED]
>>
>>4926168
>100 degrees Celsius
That is literally the boiling point of water. Do we have any ways to engage conversation with it without throwing someone that's probably a sauna at this point?
>>
>>4926172
*in a room
shit, sorry.
>>
>>4926172
Maybe it's hot. We should try to pour it a bath. We do have a huge-ass kettle lying around right? Fill with water and see if our KFC Hot Wings Failed Experiment hops in.
>>
>>4926168
We should also try to see what it eats, or whether or not it has to eat. If it doesn't respond to the normal stuff, trying throwing in some wood or metal.
>>
>>4926371
So, we should toss in a lump of...what do weird duck things eat again? Probably just safe to toss in some greens or something for it to eat. Also I'm 99% certain from the last thread, Facility said that this thing needs to eat.
>>
>>4926375
Standard poultry feed then for a try, pressed onions garbage and animal powder.
>>
>>4926393
Oh yeah the stupid filter that changes S O Y. Didn't know that was still a thing.
>>
>>4926103
the golden goose?
>>
>>4926426
Good enough of a name as any for the time being, if you want to just do a name. Let's L2-NA - The Golden Goose. Since we don't know enough to give a solid threat rating just yet.
>>
>>4926431
actually i am now unsure if its a swan or a duck?
>>
>>4926433
Looks more duck than goose but I think it's just some fucked up abomination. Golden Goose sounds better than Golden Duck. Rolls off the tongue better.
>>
>>4926435
The goose is loose! Actually we should remain cautious with this thing, bad temper+very strong+impenetrable skin sounds dangerous enough for me. We have no info how it was caught, right?
>>
>>4926507
Impenetrable to surgical equipment.

And give it food then fuck with the thermostat to see what it likes. Then see if it drops any pieces of itself. Then collect poop and get DNA from there as well as look at prior meals.
>>
>>4926507
>impenetrable skin
from surgical equipment. Nothing about it being resistant to bullets. Pretty sure it just means shit like blades can't cut into it.

All we know is that 1.) signs of neglect are present, which means that if we take care of it properly, it might warm up to us. It also says it's not immediately hostile unlike the pissbaby.

I still want to see how sapient and intelligent it is through attempting to talk to it, though. The thing also can't be super hard to contain and keep track of since I think the boys themselves said it doesn't need an overly specialised containment cell. So probably Safe to Alpha at most.
>>
>>4926103
>>4926085
Welcome back! I haven't been active here since kettleposting (proud as a peacock that it worked out so well, i'll say), but i read through the archives and i've something i really want to try.

First order of the day; Helhounds!

Our autistic wendigo has some special meat on its bones. Meat that makes animals into pseudo-immortal murderbeasts. Now, i do wonder whether said murderbeasts, if transformed from a disciplined enough base, wouldn't be very useful as militairy or security assets.
Naturally, i'm talking about dogs. Faster, stronger, regenerating dogs which won't die unless the enemy figures out the copper weakness. I imagine that we could sell them at a massive premium compared to our other products, considering their versatility and power.
Now, before we can make ourselves any quadrupedal ice-horrors, we will need to know a few more things about wendy-meats' effects on animals.
First order of the day: Can iced animals infect healthy animals or humans? For this experiment we will need three animals and two (sub)humans. One animal will be given wendigo infected meat, and then put in a secure cage. When it has turned, we will insert the limb of one human and one animal into the cage for it to bite. We will then observe if either of them begin to show any symptoms of turning. When this experiment is completed, we will have the original infected animal shot, and have the remaining animal and human consume some of its remains. We will then observe them for signs of turning, same as the previous duo. If it is determined that secondary infection from animals who have ingested wendigo meat is impossible, we can then move onto phase two, which is the infection of a highly disciplined militairy or police dog. We will need to see if previous training can overpower the increased agression and predatory instinct that the wendigo infection induces, to the point where the infected animal is not a danger to its handlers or surroundings. If this proves to not be the case, phase three will begin.
Phase three describes attempts to disable parts of the infected creatures brains or neural pathways in order to counteract the hormones produced by their infected bodies. Considering their regeneration, it might be possible to disable most of the receptors that correspond to the increased signal substances causing the mental change, either by surgery (along with a copper implant grafted to the inside of the skull to prevent regeneration), or genetic engineering. Phase three might be a bit costly in resources, so we should consider putting it on the backburner if phase two fails.
>>
>>4926586
>For this experiment we will need three animals and two (sub)humans. One animal will be given wendigo infected meat, and then put in a secure cage. When it has turned, we will insert the limb of one human and one animal into the cage for it to bite.
I'm pretty sure we could just do animals. The infection consumes all meat, no matter what, so I doubt it matters if it's human or not. Using humans willy nilly is kinda a stupid thing to do. There's a reason they try new hair products on bunnies or something.

Speaking about consumption of meat infecting people, it does. We strapped a piece of wendigo meat to a monkey's chest and after thrashing around in discomfort, it ripped off the flesh and ate it. It promptly became a wendigo monkey. So at the very least, we have precedent to assume that eating wendigo meat directly infects you. And the infection causes the meat of a host's body to become more and more like a wendigo's, we can assume it would eventually become the exact same as a Wendigo's meat. I wouldn't think there would be much of a distinction between "Wendigo beast who ate a bunch of wendigo meat" and "Wendigo Prime" when it comes to infection.

I also feel like no amount of training of a normal animal (or hell, even a human) could resist the infection's increased levels of aggression. This shit is like super rabies, you do understand, right?
>>
>>4926103
>> DEVISE DESIGNATION FOR NEW ENTITY
this
>L2-NA - The Golden Goose

> Interact [Propose interaction]
Start asking how Goose feels and ask if it has a name. If it doesnt we can come up with one. Clarence sounds like a good name.
>>
>>4926595
Remember that the Hungry, when we threw the dead wendigo monkey at it, actually STOPPED ITSELF from immediately gorging, examined the monkey corpse up close, then started chuckling to itself before eating the monkey anyway. I don't think that's a good sign there. A wendigo is already a being closely related to cannibalism. What happens if a wendigo cannibalizes other wendigo instead of hunting humans and other lesser animals?
>>
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>>4926605
Howard is clearly a better name.
>>
>>4926617
what the fuck is that
>>
>>4926103
>Interact [Propose interaction]
Attempt to find out what our new ??? like to eat, try presenting both organic and inorganic materials and liquids in nice bite sized chunks
>>
>>4926103
backing >>4926605, with famous duck/goose names as suggestions
backing >>4926620 as well
>>
>>4926616
A.) It either just found it incredibly funny we fed it itself or B.) That is a loop of cannibalism that will empower it somehow. Needlessly to say, no.

Also this is a painfully obvious suggestion but here we go. Doland or Daffy for the little fucked up duck.
>>
>>4926619
Howard
>>
>>4926595
This is literally just assumptions on your part. There is a clear difference between dead meat, which is converted into more wendigo flesh, and living, which is not converted on touch but will mutate on ingestion. What i want to find out is if the meat of mutated animals will in turn infect others, and what will happen if we let an infected animal live for long enough. The main difference between the boar and the wendigo is that the boar was still alive after being infected, with hormones being produced in large quantities in order to influence its temprament. The wendigo itself is undead, and does not seem to need normal biochemical communication in order to function. Considering that we didn't get any reports of large populations of undead wendigo-beasts emerging after the capture of the Hungry i think it's rather unlikely that it works as a zombie virus and can spread itself indefinitely.
>>
>>4926595
Also, there is a fundamental difference between rabies, which actively destroys higher cognitive functions, and the wendigo infection, which again has only been observed to produce hormones in order to influence behavior. We should probably also attempt to observe what happens to an animals brain when it is infected, just in case there are any non biological forces that are influencing it, but otherwise my point stands.
The human trials are necessary because it is very likely that humans are the only species capable of actually being turned into new wendigo. We could ask Ty in order to confirm it, but seeing how uniquely the Hungry reacts to specifically human flesh it is very unlikely that any living being could become one. Also because, as stated previously, there would be way more of them since scavangers will eat any flesh without hesitation, and are much more prevalent in the Wendigos natural habitat.
>>
>>4926375
>>4926168
>>4926371
>>4926507

Okay, from the information we have, i think we cab deduce some base facts.

1. The Goose is alive. It's metabolism (or perhaps some innate supernatural factor) produces body heat, and it requires food to persist. It will heat up its containment cell passively over time. We could possibly connect the ventilation systems of its cell with that of the Hungrys' in order to counteract both of their respective influences on temperature with no cost to us. That is only an option if the Goose doesn't require a high temperature, however.

2. It has not regenerated the apparent damage it has sustained, but doesn't seem bothered by it either. This might mean that it is merely severely deformed, or it could indicate that it is incapable of rapidly healing damage, but feels little to no pain.

3. It can lay eggs. Common myths like the original golden goose suggests some conceptual value to these eggs, but they could also hatch into ravenous monsters or be thermonuclear bombs. Once it lays one we should immediately analyse it with ultra sound or x-ray scanners.

4. Its golden skin is highly resistant to sharp objects. Bullets probably won't work against it, doubly so since it seems resistant or immune to pain. It would be prudent to test the efficiency of tranquilising compounds against it, since being able to down it would make studying it much easier. I suggest that we order a diverse array of such chemicals to out in its food once we figure out what it eats.

5. Its intelligence is unknown. It could be a big, dumb bird or a sentient affront to god, but until we interact with it, we have no way of knowing.
I second sending the expendables to attempt to talk with it, and if that fails, we could replicate the trials done on corvids in order to find out exactly how intelligent it is.
>>
>>4926684
All of this seems very well thought-out and I support it.

I also support naming L2 "Clarence".
>>
>>4926627
>That is a loop of cannibalism that will empower it somehow.
QM should throw "Wendigo Monkey Cannibalism Loop" as a test on the list before we fuck up irreversibly, if we haven't already by feeding wendigo monkey to The Hungry. Answers the question of "What happens if a wendigo cannibalizes another singular wendigo, or several wendigo?"
>>
Everybody read this to refresh yourselves
http://read.gov/aesop/091.html
https://en.wikipedia.org/wiki/The_Goose_that_Laid_the_Golden_Eggs
>>
i suggest naming the thing "Other Pissbaby", "Oversized Plumosite", "Orthopedically Painless" or "Ordinary Pennsylvanian".
Also supporting anything leaving us with the acronym "OP", just so to make things confusing,
>>
>>4926653
Rabies was just a comparison, I know it's not literally super rabies. I still find that we should test on animals FIRST before we try creating a humanigo or something. That and look, man, "wendigo hellhounds that we probably can't even control" is something the god damn Umbrella Corporation would make. Maybe if it we used them as a biological weapon we dropped into a battle field, sure, but I think that's the only use such a creature would have. It still seems like it has a lot of complications unless the tests prove otherwise.

>>4926642
Fair enough I suppose. I have no issue with trying to see if the meat of a mutated animal infects others. I am a bit concerned on how we're going to be able to contain a Wendigo beast for a long period of time unless you just want to dump it into C2 to let it tard rage and I'm kinda wary of doing it for some reason.

>>4926684
>1
I want to assume that it's the metabolism since they said it does need to eat to live. Smart idea on the Wendigo air venting thing, though.
>2
"Signs of neglect" make me want to say yes to both "severely deformed" and "incapable of rapidly healing damage".
>3
Oh, absolutely. Best case scenario, like in the original story, it's literally just a solid hunk of gold.
>4
I think there might be a slight difference between a bunch of scalpels and a bullet when it comes to damaging something but I do think we should find a way to disable it regardless if that is the case. Maybe one of the safety measures we can install is some vents that pour sleeping gas into the room?
>5
Agreed.
>>
>>4926103
Well, uh, at least this thing seems docile... I actually have no doubts that this thing could kick the Hungry's ass in a fight. If we have tasers, I'd like to test them on this thing, but again, it doesn't seem angry or anything, so I guess just get someone in the glass and try to talk to it.

Well, there isn't anything that looks immediately monetizable about it, besides maybe just selling it's flesh, so just put him on the backburner and let's worry about how we're going to harvest flesh form the Hungry first.
>>
>>4927086
>Hungry lunges at the golden goose
>claws scrape metal flesh and Hungry screams in pain
>briefly looks down at his paw
>the claws are all broken off or dulled to worthlessness
Would be funny
>>
>>4926748
Maybe we can ask Ty if there's any tales of such things? Wendigo consuming other Wendigo or themselves, I mean. Not monkeys specifically.
>>
>>4926684
>We could possibly connect the ventilation systems of its cell with that of the Hungrys' in order to counteract both of their respective influences on temperature with no cost to us.
If the Hungry produces cold and the Goose produces heat, we could also make a very effective engine out of it and get lots of free electricity. It wouldn't even require us to directly connect the ventilation between the two cells, just in case the goose releases spores or something.
>>
Sorry for the long wait between updates, having some stuff to settle. Should be able to get it done tonight, will tally all the votes in a couple hours.
>>
>>4927706
no worries, what timezone are you in anyway?
>>
>>4927715
GMT+8

Talk to it:
>>4926105
>>4926150
>>4927086
>>4926605

Feed:
>>4926371
>>4926375
>>4926393
>>4926515
>>4926620
>>4926622

Designation:
>>4926431
>>4926605

>>4926617
>>4926627
>>4926730

Tests:
>>4926748
>>4926586
>>4927526

>>4926341
The kettle, unfortunately, isn't big enough to stick it into. It'd need something like a pool to be fully immersed, considering its size.

Will be adding these prospective tests to the list, and commencing an operation to feed it animal-appropriate food, as well as sending someone to talk to it.
>>
>>4927750
>The kettle, unfortunately, isn't big enough to stick it into.

thats a shame. I would have much preferred to stick it in a giant kettle, if only for the memes.
>>
>>4927750

First, you get some food ready. You slip in the food using the feeding chute (Which is the only free modification the cell comes with, upgrades will be necessary for $100 to customise C3 further). It immediately goes for the greens, pecking at them and honking softly. It at least attempts to eat everything that you throw in there, including inorganic materials and garbage. At one point it starts choking and has to vomit it out. Seems like it's very indiscriminate, like an animal.

John turns on the intercom and attempts communication with it.

>"Uhh... Hey there. Hello. Can you hear me? Hello? Big duck?"
>"Honk. Quack. Boo! Uh... Boss, it doesn't give a shit."

You then move on to the next step. You flicker on the light, allowing the glass to become two-ways. L2-NA honks in surprise as it spots the human, suddenly in such close proximity to it. It then charges forward, slamming its entire bulk into the glass and spreading its arms to look bigger.

"HONK HONK HONK HONK HONK!"

Meanwhile, you pitch some tests to Oscar. She seems to believe Operation Hellhound has merits. However, she doubts it'll be cost-efficient in the end, as K9 units are already extremely specialised, and further narrowing that field down may have unpredictable results, that are hard to carry out on a macro scale.

Feeding it infected creatures is a good idea. Unfortunately, you're rapidly running out of space to keep monkeys in containment, while not sticking biohazards out into the hallways. She mentions wanting a lab built so she can deal with all these tests, and would appreciate a colleague or two.

And she likes the idea of using two creatures to ease each others' containment, but dislikes the idea of containment procedures relying solely on each other.

Ah, and of course...

"Hungry... So hungry... Cold again. Cold, freezing-cold. Help...? Hungry. Just a bite..."

> [Meat growing] [81/100] [Passive until cancelled] [Automatic 2% hourly]
> [Blood obtained] [2 Doses of Antifreeze] [3 Hours to extract] [Sells for $200]

Time: 0800 Monday (2 days to Payday+$1800)
Credits: $65
Staff: 10

> Today's Deliveries:

> Pending Construction:

[The Hungry is passive]
[??? is passive]

>Research [1 Researcher available]:

[Material strength test] [3 Hours] [The Hungry]
[Kettle Experimentation] [2 Hours]
[Monkey transformation] [3 Hours] [Produces 1x infected Monkey.] [Multiple instances of this research can occur at same time]

[The Golden Goose is Aggressive]
[The Hungry is stirring]

> Suppress/Attempt Restraining [4x Security available]
> Experiment [Propose experiment process, 2x Expendables available]
> Interact [Propose interaction]
> Edit Dossier [Free action at any time]
> DEVISE DESIGNATION FOR NEW ENTITY
> Write in
>>
Current Upgrades:

> Upgrades C1:
- Feeding Chute
- Sparking mechanisms to flame remotely
- General toughening
- Soundproofing
- Ventilation control to cut off circulation
- Remote heating
- Industrial dehumidifier

C2:

C3:

Inventory:

AT4 CS (Rocket launcher)
- M82 .50 BMG (Machine Gun)
- monkes (mmm monkey)
- A ton of kettles
- Water cooling setup
- Cheap cameras
- Radioactive material
- Motorbike
- Human body parts in freezer
- Various kitchen meat
- Cubes made of metal (Titanium, Steel, etc) with hollow receptacles for meat. Was used for strength tests.
- C4 and detonators
- Copper Ammo
- Cold Iron and Silver weapons
- Communion juice and wine
- Lab Rats
- More corpses
- Restraint bed
- Liquid Nitrogen
- Molten Copper
- General Firearms
- MOF Microbots
- Nintendo Switch
>>
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>>4927924
FUUUCk forgot the image.
>>
So it's not sapient and it's just a wild beast. It also tried to eat whatever we threw it's way. Tried to attack John through the glass and attempted to look bigger for intimidation?

Start writing a file for the Golden Goose and note down the following
>No higher intelligence unlike the other entity, the Hungry, we have in storage. Unable to communicate back.
>Tried to attack a human when it saw it by bashing against the glass. When it failed, it attempted to make itself look bigger.
>When given foods of different types and even inedible garbage, it ate it al. Seems indiscriminate about how it ate

Should we try doing the whole "toss a monkey at the wendigo in exchange for meat" again or what? Also we should probably tell John to get away from the Golden Goose to see if it calms down.
>>
I say we get started on the Material Strength Test just so we can learn more about what materials are optimal for restraining The Hungry later on. But while doing the kettle experiment can enable us to better use The Hungry for power generation and get us more money from THE COMPANY, the Hungry is always active. The sooner we can succeed in restraining the Hungry, the better for our workers to breathe easier in our facility. Wendigo monkey cannibalism test can wait to later, assuming us feeding The Hungry that wendigo monkey the other day won't have immediate consequences or bullshit we'll be faced with. Speaking of consequences, is THE COMPANY aware of the potential fallout of wendigo meat being unaccounted for after being spent as vehicular armor? They have teams to recover and dispose of that properly, yes?
Pacifying the goose is also priority right now. Note down to order waterfowl feed for geese and similar animals, around 2-3 varieties to cycle through so its not the same every time. Looking into goose handling and care should also be something to do. Youtube is enough to get some idea of how it works and what we'll need for our golden goose here. I was thinking we could use a pool of water for it, but not only is it really big but the body temperature being the boiling point of water will quickly boil and evaporate any pool of water we put this thing to swim in.
I really want to get enough money to buy a second researcher and have a proper lab to the right of the archive. Teaching the expendables how to get the antifreeze is good, as multitasking for efficiency is always good. Maximizing money-making is a must, except if it would endanger everything else. Let's remember the fable of the golden goose...
>>
>>4927925
Let's do the MOF microbes test to see if we can alleviate the effects of our earlier irradiation? Tick some in some infected animal flesh and feed it to Hungry Joe?
>>
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just realized:
>The Hungry is radiating from inside
>he grows vast amounts of tissue, very quickly
>hes probably gonna get cancerous deformities sometime soon
>>
>>4927924
Let's see what the Goose's reaction is to normal animals. Show it a monkey and a lab rat from behind the glass (without letting it see any humans). Then we could try opening the airlock door just enough to shove a rat inside.
>>
>>4927924
Aw, I feel bad for it. Normally with animals scared of humans, I think they just have humans sit there and have them realize "hey, it's not trying to kill me." Unfortunately, we can't really do that with this giant goose of doom...

Order a goose costume/actual goose to see reaction for that?

I also feel bad for the hungry, but I know deep down it's whiny pissbaby. Ignore it for now, but make sure the guards are aware they'll most likely need to start shooting it daily before the end of the week.

Also, pencil in a renovation for a room to the right of the research lab, a gun range.
>>
>>4927924
>Designation for monster n.2: The Golden Goose
Since it's already aggressive maybe we should go ahead and attempt pacification, if nothing else than to see if it's particularly resistant to small arms fire or not, although that may permanently sour our relations with it. If nobody wants to support that, then we could just feed it a microbot to start and see if it's insides are anomalous in any way.
>>
>>4928104
I told you feeding it radiation was a bad idea
>>
Oh and our next room should definitely be a laboratory, we sorely need that if we're going to pull off any actual science other than just flying by the seat of our pants. Maybe another researcher as well, but I forget how much they cost to hire.
>>
>>4928753
It literally says here. >>4926101
A lab and a researcher together costs $1500.
>>
>>4928770
Oh ok, I usually just glance over the list posts to get to the good stuff, my bad. We can definitely afford it next payday then, unless something more important pops up it should be a priority.
>>
>>4927960
>>4928092

Calling for a tiebreaker on this. Would you guys like to conduct the test to see what materials it can break, or the attempt to remove radiation from it?
>>
>>4929189
The radiation isn't going anywhere and the sooner we can lock it up and tell it to fuck off, the better. Material test.
>>
>>4929192
supporting
>>
>>4929193
>>4929192
Locked in, writing post.
>>
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>>4928388
>>4928740
>>4928751

You turn off the light. For a moment, it keeps honking at the panel, but calms down once it realises nobody is there. You get John to move one of the monkey cages behind the glass and wait for its reaction. It hisses and seems suspicious of the monkey, but doesn't pay it much mind. When you get him to stick a rat through the feeding chute, The Golden Goose chases it around to try and stomp on it. It eventually crushes it and starts nibbling at the pancake.

Meanwhile, you decide to test what materials The Hungry is able to rip through with its strength. You dust off those puzzle cubes, stick meat inside, and then put them into the cell. It immediately begins trying to dig the meat out. Looks like it'll be busy for a while. It doesn't whine while actively 'hunting' for the food, though. Oscar sits behind the glass and observes. She notes that the hunger aura is greatly diminished. However, it feels way colder today, and she shivers as she watches it.

Jeremy, Mac and Jim look like they're about to take advantage of the new console you got them. They settle in the Archives and get ready to play.

> [Meat growing] [83/100] [Passive until cancelled] [Automatic 2% hourly]
> [Blood obtained] [2 Doses of Antifreeze] [3 Hours to extract] [Sells for $200]

> [Material strength test] [3 Hours] [The Hungry]

Time: 0900 Monday (2 days to Payday+$1800)
Credits: $65
Staff: 10

> Pending Deliveries:
- Goose
- Goose fursuit
- Waterfowl feed

> Pending Construction:

[The Hungry is passive]
[??? is passive]

[Kettle Experimentation] [2 Hours]
[Monkey transformation] [3 Hours] [Produces 1x infected Monkey.] [Multiple instances of this research can occur at same time]

[The Golden Goose is Aggressive]
[The Hungry is stirring]

> Suppress/Attempt Restraining [4x Security available]
> Experiment [Propose experiment process, 2x Expendables available]
> Interact [Propose interaction]
> Edit Dossier [Free action at any time]
> Write in
>>
>>4929207
>[The Golden Goose is Aggressive]
>[The Hungry is stirring]

Forgot to cut this part out, sorry. The actual status is that they're both passive right now.
>>
So the threat level of the Golden Goose seems pretty low as of now. Outside of it getting pissy when seeing a human, it hasn't done anything that really warrants a lot of prodding (hell, I think as long as we keep it fed it probably doesn't care). It only really reacted strongly when exposed to a human, the other two animals didn't really cause as much of a hostile reaction (well depends if you count "stomping on a rat" as hostile.)

I'm starting to think about the whole "golden goose" and "the goose that laid golden eggs" connection. Both stories involved people attempting to harm/exploit a goose for their own profit, using resulting in the downfall of the greedy person. Do you think there's any connection we can draw from that and apply to this thing? Let's try doing "feeding it a microbot by mixing it in with some food" to see how it's insides look, though. I'm pretty sure they can handling boiling temperatures, right?
>>
>>4929223
I support feeding microbots to both our subjects.
>>
>>4929207
> Experiment [Propose experiment process, 2x Expendables available]
I want to try the thing with the booby-trapped meat box
>>
>>4929396
Ah right. That should have come with the orders for today, I forgot to add it in. Do you guys want to do that while it's also doing the Material strength test?
>>
>>4930051
Determine material strength first, aggravate Hungry later, methinks.
>>
>>4930089
+1

>>4929223
Yes to microbot feeding both as well
>>
>>4929207
We should get ourselves some paralytic/sleep inducing chemicals to put in its feed for later. Examining it won't be possible without.
>>
>>4930597
This too
>>
>>4929327
>>4930137

Feedin time.

>>4930089
>>4930137

Gotcha. Material strength progression. I realised I got the time wrong, as it started at 0800, when the order was given. So it's done at 11 (next update)

>>4930597
>>4930635
Noted, added to the orders.

The Hungry is continuing to rip through the boxes. It seems like it has trouble directly prying apart the stronger materials with its bare hands. Right now, it's struggling with reinforced steel, while anything less than that has been ripped open over time. Its bloodied its nails, and the floor in the process. The meat inside seems to invigorate it, though, and as it's actively 'hunting', it continues staying quiet and entertained. What's concerning is that there's now a ton of metal shrapnel around its cell.

The Golden Goose has the camera bots stuffed into its food. You watch their feed. Hey, it looks normal inside it! At first. There's a stomach, which looks similar to the inside of a large avian's, such as an ostrich or emu. There's also chunks of digested food and scraps of... metal? Huh. It almost looks like chips and flakes of foil. The bots swirl about inside. Once they start trying to squeeze past the stomach and into the rest of the system, however, their feed goes dark. You frown as you observe the screen. Their connection is better than this. Acid should have taken a while to damage them, and they can work in high temperatures (The inside is very hot, their sensors display). There aren't any technical issues. Yet, you just can't get them to display the insides of this creature.

> [Meat growing] [85/100] [Passive until cancelled] [Automatic 2% hourly]
> [Blood obtained] [2 Doses of Antifreeze] [3 Hours to extract] [Sells for $200]

> [Material strength test] [1 Hours] [The Hungry]

Time: 1000 Monday (2 days to Payday+$1800)
Credits: $65
Staff: 10

> Pending Deliveries:
- Goose
- Goose fursuit
- Waterfowl feed
- Tranquilisers

> Pending Construction:

[The Hungry is passive]
[The Golden Goose is passive]

[Kettle Experimentation] [2 Hours]
[Monkey transformation] [3 Hours] [Produces 1x infected Monkey.] [Multiple instances of this research can occur at same time]

> Suppress/Attempt Restraining [4x Security available]
> Experiment [Propose experiment process, 2x Expendables available]
> Interact [Propose interaction]
> Edit Dossier [Free action at any time]
> Write in
>>
okay, that is certainly anomalous and the whole "the pissbaby is entertained while having something to hunt" is interesting. That's a roadblock but I really don't want to do anything risky to try bypassing that like cutting it open. Need I remind you of the story of the goose that lays golden eggs?

We should probably inform Oscar of this and prod her if she has any ideas what's the cause of the weird connection error is after the material strength test is done. We might also need to order some safety apparel that can protect someone from extreme heat (or hell, maybe even make some of our own through wendigo means[trademarked]) if the tranquilizers work and we can try getting some material off the bird.
>>
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>>4930716
I keep forgetting the images, augh.
>>
>>4930724
YOU HAVE BEEN INFECTED BY FACILILTY ALPHA BETA'S SUBJECT B4-OE, "FORGETFUL GM CURSE", A LETAHL COGNITOHAZARD. IT'S TOO LATE FOR YOU.
>>
>>4930731
AUGH NOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>4930716
Theroize that the goose is somehow refining the food into eggs. Wait, ask if the goose has just pooped while they were transferring it to us. Get someone to search up how to help with abused animals, we really can't do much with the goose if it tries to stomp us on contact and we risk destroying it/crippling it when we defend ourselves.


Also, nice, we found another way to delay the hungry's tantrums. Again, we'll probbably need to light him up and go on the warpath before the end of the week, but it's something.

GM, I know for meta reasons you probably won't give us monsters that can't be used to make profit, but what happens if we find out that is the case? Do we just let them free or are they killed?
>>
>>4930716
Given that we got the meat at 45%, couldn't we cut it at, say 94% and split it into two halves which both continue growing? The mass of both would be more then the original and since the mass itself was ripped off of The Hungry, it might work ripping half off of it after.
>>
>>4931306
>>4930991
+1 to both
>>
>>4930991
>GM, I know for meta reasons you probably won't give us monsters that can't be used to make profit, but what happens if we find out that is the case? Do we just let them free or are they killed?
You do realize how risky and flatout insulting it would be to [THE COMPANY] if we just let go of an anomaly willy nilly. That would almost certainly result in a deathsquad knocking down our doors and shooting us in the head. As for killing them?

Pretty sure it's like "if it's way too risky to contain and offers no monetary gain, then maybe" type deal. Like if it's an Apex threat creature that just kills anything that knows that it exists for more than a day and whenever someone dies by this effect, they gain the same property.
>>
>>4931471
>>4930991

I think it'd best to recall that the company has stated it'd prefer the complete failure of any given site as well as the death of its personal over the loss of the any given creature. At least if I remember properly.
>>
>>4931613
I mean, this is basically the SCP Company. Secure, Contain, Profit (off of). I'm not shocked they rather keep the valuable asset.
>>
>>4931471
relax, I don't think the goose is a lost cause yet, but if the eggs turn out to be a dud I don't really see any option to make use of it unless we make another monster power generator, this time with a steam engine.
>>
>>4931701
We've had it a few hours. Give it time. It could be a heat-generator, a supplement to containing the profitable L1, a course of precious metals, maybe a garbage disposal if it can truly eat anything. We've hardly scratched the surface on L2.
>>
>>4931701
If nothing else we could install a big heat pump between its and the hungry'scells
>>
>>4931306

For the sake of fairness, I'd be more inclined to say that: 'This one portion of meat grows at X rate' and keep it that way for that meat sample. Otherwise, there's nothing stopping one from splitting 100% into 100 1% bits, and then saying that they ought to grow at 2% each, resulting in 300% after an hour.

And coupled with the fact that you can also harvest more from the wendigo in terms of percentage, it leads to a very easy infinite-dupe moment. So unfortunately, I'll have to say that the percentage and 2% growth represents the sum total you have in the Facility, and it's limited to 2% an hour no matter what.

>>4930991
In which case, you guys can submit a case for termination procedures. One completely valid option is to consistently (perhaps intentionally) fail to generate any profit from a creature, while having it be a security threat above its worth. In that case, it can either be sent off site, or you might be tasked with its termination. It's a arduous process but will essentially let you 'reroll' your entity.

Answering these two before the update, stay tuned! No update tomorrow, I'll be gone the whole day unfortunately.
>>
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>>4930723

Oscar replies that she's not sure. The specifications of the robots are certainly competent enough, so there really shouldn't be a reason they stop working. That must mean that there's some sort of phenomena inside it that knocks out connection, yet isn't observable at all prior to it. The force itself is probably something the bots can't pick up.

Though, she reiterates that that's just her theory. And with that, she gets back to observing The Hungry.

The Hungry struggled with the stronger materials. When it got to reinforced steel, it was no longer able to smash it with just its physical strength. At first, you and Oscar assume that by making a room out of it, it might be halted completely.

And that's when it starts spazzing out. The Hungry activates that odd, semi-gaseous form that it uses to generate momentum. You've seen this plenty, when it lunged at prey, killed Chanstopher, and while its just been flickering within the cell. Its limbs descend over and over in a half-translucent state, battering the cubes in a blur. You can see bloody flecks flying out from damage to itself. But eventually, given enough time, it manages to smash through materials up to titanium strength, and gets the meat inside.

It'll take time for it to smash through doors. But if it keeps up a sustained assault on one of the cells, its only a matter of hours before it can get all the way through.

>>4930991
You ask. Yes, the goose did do that. You request images. [THE COMPANY] has catalogued little details like that. They do have a sample of normal-seeming bird excretion, though it had traces of gold and metallic compounds within the organic material. It was also intensely hot to the touch, but soon cooled down.

While you're working, you receive a phone call. Hey, it's... it's Ty! Ty Fiddler. You haven't heard from him in a while, since you haven't had $150 to spare on calls for quite a while. But he's calling you for once. Hopefully he doesn't expect you to pay to just pick up.

Answer phone?
>Y
>N

> [Meat growing] [85/100] [Passive until cancelled] [Automatic 2% hourly]
> [Blood obtained] [2 Doses of Antifreeze] [3 Hours to extract] [Sells for $200] [Researcher or trained personnel required]

> [Material strength test complete!]

Time: 1100 Monday (2 days to Payday+$1800)
Credits: $65
Staff: 10

> Pending Deliveries:
- Goose
- Goose fursuit
- Waterfowl feed
- Tranquilisers

> Pending Construction:

[The Hungry is passive]
[The Golden Goose is passive]

>Begin Research: [1x Researcher available]

[Kettle Experimentation] [2 Hours]
[Monkey transformation] [3 Hours] [Produces 1x infected Monkey.] [Multiple instances of this research can occur at same time]

> Suppress/Attempt Restraining [4x Security available]
> Experiment [Propose experiment process, 2x Expendables available]
> Interact [Propose interaction]
> Edit Dossier [Free action at any time]
> Write in
>>
>>4932036
>Y
I'm concerned about HIM reaching out first but fuck it, let's see where this is going.
>>
>>4932036
>Y
I hope this isn't anything bad

>manages to smash through materials up to titanium strength
Without countering his gas state transformation, I think we cannot feasibly contain the pissbaby in any material. He takes time to break those high strength material, but this is a test we're presenting to him with the reward of food. Plus, he's in our containment cell where he cannot merely abandon the effort and go hunt something else or leave the meat alone, such as in the wilderness out in nature. There's stories of hunters and other people surviving wendigo attacks by merely shooting at them with incendiary rounds, or using fire/torches until they gave up and left the humans alone. While that's good and all, that's not our facility and that's not proper containment for a wendigo. In-containment actions and priorities are not necessarily the same as actions and priorities out in its natural habitat. I think we need to do more research into the Hungry's gaseous form and its weaknesses. We already know high-density gases are the way, but is there anything else we can test out? Electrified barriers? Ionized gases? The wendigo's weakness as well as that of its substances and materials is heat and flame, yet its blood and meat and powers are built to counter heat and flame at the same time. Definitely a puzzle to solve for us to be able to completely neuter this fucker and turn him into our free flesh and blood money farm.
>>
>>4932060
Have we tested how the Hungry's gas form reacts to being in a vacuum?
>>
>>4932075
we haven't yet
>>
>>4932036
>Y

I propose we experiment with electrified barriers and ionized gases as barriers to The Hungry, as >>4932060 discussed. vacuums, too.

Also, ask for more details on the goose's egg. Did anyone X-ray it? Do they have any details they can provide about the contents or materials? And how was the goose acquired?
>>
>>4932190
I think the goose turns the things it eats into precious metals. That would explain the metal chips in its stomach and the traces of gold and metal compounds in its shit. Its bodily temperature both inside and outside being ridiculously hot, like that of a furnace... could it be doing alchemy-style transmutation inside itself?
>>
>>4932036
>Y
>>4932205
Then we basically have a breathing furnace of alchemy bullshit, we should probably ask Ty if he knows some alchemists, or we could search for ourselfs for one, or ask scientist that can help us create very nice materials out of the goose
>>
>>4932036
Y
>"Hey there Ty! I hope you're not expecting me to pay for this call, at least it full, I couldn't if I wanted to, we got a bunkroom for the employees."

Alright, so I think the way we should test this goose is feeding it different foods to see how much gold poop it makes. I say we should try foie gras first, maximum meta-cruelty. (It's fatty goose/duck liver)

jesus, why does my keyboard keep typing letters twice, and this whole thing reminds me of that one Crayon Shinchan comic where they parody the golden goose, but it's the baby and she's from the sunflower kingdom or something.
>>
>>4932036
>Y

Could we reach out to the company for more info on the golden goose? Who was holding it, why did they hold it, what it gave them, we know they have an egg (which ig has yet to hatch, so maybe we could ask for that egg to be transferred here for experimentation on the egg interacting with the goose that laid it?)

>>4932075
I think we should try this at some point, if gases can slow down the speed it travels, then the lack thereof will either make it very fast (nothing stopping it but it will prob not be use to having that speed)or prevent the ability completely.

>>4932356
Let's not ask ty, he's only relevant to the wendigo, not need for him to be asked about every affair of the site, He's just another form of employee, not a lifeline.
>>
I’d like to do a conditioning experiment with the goose. We know it is aggressive towards humans by default, but this seems to be normal goose territorial behavior rather than SCP tier homicidal rage. It just is more capable of killing due to its size.

To this end, we train the goose to view staff in certain clothing as a non threat. First have a mannequin visible in the window. It should act aggressive at first, but eventually calm down as the stimulus ceases to matter to it. Then dress the mannequin in something easily identifiable (silly hat for example), then later try a staff member in same clothing. It will take time, but eventually the goose will be trained to view staff in that clothing as a non-threat. Betraying this trust is inadvisable, as we’d have to start over.
>>
>>4932036
>Y
>>4933523
supporting
little modification proposal:
always reveal the mannequin at feeding time and leave it there till it stops freaking out
>(silly hat for example)
since we already have a tf2 hat collection...
https://wiki.teamfortress.com/wiki/Birdie_Bonnet
>>
>>4933523
I still think neglect might be a factor but that might actually work. We can probably order some mannequins for testing this, I would imagine (doubt we have any on hand)
>>
>>4933539
>We can probably order some mannequins for testing
methinks two sticks, a ball and some glorious duck tape sound do the job
>>
>>4933541
*should
>>
>>4933541
Pft. If we can slap it together like that to make it look humanoid enough, sure.
>>
>>4933543
lets give the job to our expendable boys, see how good they are with diy
>>
Just remember, the clothes we dress the mannequin up in have to be temperature resistant.
>>
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>>4933601
i would like to see how it reacts to its own kind, or you know, the closest we can get
could we order a few hens and geese?
>>
Hang on the goose poops, we need to figure out how we're going to get it out of its cell so we can clean it up sooner rather than later
>>
>>4933733
...I mean, unless it's a lot bigger than the wendigo, wouldn't the area lock shuffle do the trick?
>>
>>4933523
We could try offering it little rewards and do like the pavloina method.
>>
>>4933773
look at the facility layout anon
the airlock shuffle won't work so good when we can't actually do the shuffle portion.
>>
We need to do something about the airlock dance shit.
I propose we move all containment units to the left and have an elevator system that can be used to take them to other containment cells or to experiment units. Putting containment cells in the center was a mistake.
>>
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>>4933523
>>4933541
>>4933543
>>4933574

Writing right now!
>>
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>>4932716
>>4932048
>>4932060

>"Oh, no, not at all. I was just wondering how you were faring. I haven't been contacted in quite a while now, so I decided to check in. It wasn't inconceivable that it destroyed your [FACILITY]. Take this as a... Customer satisfaction check-in."

Ty just makes some small talk to ask you about how you've been, whether its done anything irregular, and most importantly, how much you've fed it.

>>4932060
>>4932075
>>4932190

A vacuum, not yet. However, you guys have tested it with gas before. Filling the area with dense gases makes it hard for it to use that ability. However, it would impede sending staff inside while the cell is flooded.

I'll think up a price for electrical barriers. Should be around the same as a cell renovation, but for hallways, I reckon.

>>4932190
>>4932205
>>4932356
>>4932789

[THE COMPANY] responds to the query. The Goose was captured in a location that's currently classified, but somewhere in the countryside, away from large groups of people. They first located it with a satellite, after spotting a major thermal anomaly roaming around. Teams arrived to bag it, and reported that its current state was the same as when they found it. They didn't manage to take it down in the end. It was contained by luring it into a mobile containment unit and sealing the door shut until it calmed down inside eventually. One team member perished when he was used as bait, and another is under treatment for severe burns. Tranquilizer gas was cycled into it, and the unit was attached to a transport, generating dangerous amounts of heat the whole way.

The egg is still under observation. They can't seem to x-ray it properly, despite surface scrapings showing that it's made of gold. All scans display it as being a completely solid block of gold, coated in precious gemstones of genuine value. They resemble Faberge eggs in design.

However, simply checking weight and tapping it reveals that it's not solid, directly contradicting the scans. They're holding it until they decide there's nothing else they can try but cracking it open. The egg is also extremely hot.

>>4933523
>>4933537
>>4933539
>>4933601

Jim and John assemble their third Expendable buddy. They have a short argument about whether to call him 'Basket Bill' or 'Sam Dunk', and when you ask them to get back to work, they demand you decide for them. Pick one of the names, fellas!

The mannequin is made visible in the window. Just like before, the Golden Goose begins honking and screeching, puffing its wings up and beginning to attack the glass. It stops after about twenty minutes of pounding, during which you stare at the feed in worry. The glass is extremely strong, but you're not sure whether it can survive a sustained, bloodlusted assault.

It stares at the mannequin for the rest of the hour, refusing to act or take its eyes off it. What next?

> Write in
>>
> [Meat growing] [87/100] [Passive until cancelled] [Automatic 2% hourly]
> [Blood obtained] [2 Doses of Antifreeze] [3 Hours to extract] [Sells for $200] [Researcher or trained personnel required]

Time: 1200 Monday (2 days to Payday+$1800)
Credits: $65
Staff: 10

> Pending Deliveries:
- Goose
- Goose fursuit
- Waterfowl feed
- Tranquilisers

> Pending Construction:

[The Hungry is passive]
[The Golden Goose is passive]

>Begin Research: [1x Researcher available]

[Kettle Experimentation] [2 Hours]
[Monkey transformation] [3 Hours] [Produces 1x infected Monkey.] [Multiple instances of this research can occur at same time]

> Suppress/Attempt Restraining [4x Security available]
> Experiment [Propose experiment process, 2x Expendables available]
> Interact [Propose interaction]
> Edit Dossier [Free action at any time]
> Write in
>>
>>4934773
So we know that tranquillizer gas is useful to some extent and that the eggs share the same weird effect as we saw earlier where you can't see into it. Also, Sam Dunk sounds way cooler.

I suppose just leave it there until it either gets really agitated again or eventually calms down. Let it know that the thing is a non-threat and isn't doing anything.. Also when it comes to the Ty thing, should we ask what it means if the are around a wendigo gets REALLY cold? Like colder than usual?
>>
we should install a pond with a circulation system which could safely power a steam machine
however the liquid used -as already mentioned- cannot be water...
it should also be something with good heat absorption capabilities and not poisonous
some kind of metal perhaps?

>>4934783
>when it comes to the Ty thing
backing

>>4934775
>Sam Dunk
>feed it with some greens
ask to boys about how bad the pissbabys hunger effect is around cell-03
could we get a temperature reading on our still nameless feathery friends cell?
im also backing anyone who comes up with a female, not obviously duck name for the thing, so we can finally settle the mater
>>
>>4934775
>Sam Dunk
>Daisy for the entity
>>
>>4934835
I rather keep the official designations as cold and brief as possible (Hungry for the pissbaby, Golden Goose for...the yeah) but I think a good name for the duck goose thing would be Della or Yabba as the unofficial designation. Maybe set up a small poll among the staff to see which name they like the most and if they have any suggestion.
>>
>>4934835
For a permanently liquid pool, we could use gallium. No danger of freezing with the goose stuck inside, unlike a metal with a higher melting point. Not incredibly toxic like mercury. A bit of research shows that gold and gallium probably won't interact that much, but it might be worth some testing first to make sure we don't turn our goose into a slime monster.

Alternatively, we could use silicone oil, which is nonflammable, mostly inert, and stays liquid up to around 300°C. Lubing up our goose might have some negative effects though.

Instead of a proper pool, we could try to rig up some kind of water shower so the goose can bathe without having to submerse itself. The water would instantly vaporize on the goose's skin and the steam collected into a big fume hood for power generation.
>>
>>4934850
sounds good
>>4934854
i like the idea of the shower
lets see what OP thinks is a fair price for implementing it
>>
>>4934773
>Sam Dunk
>>
>>4934773
>Dummy name
Sam Dunk https://www.youtube.com/watch?v=lWKQiZVBtu4
>Ty
Tell Ty we've been feeding it monkeys after its given us a lot of its flesh and blood, otherwise scrap meat. We've managed to suppress it once with some success and only one injury. Also what >>4934783 said about asking Ty about the intensified cold. And we should ask Ty if he knows what happens if a wendigo ever cannibalizes another wendigo
>Goose
Will the location cease to be classified at some point? And have they traced the goose back to its initial location from where they found it, since a mobile heat signature must have left a trail in the countryside easy for THE COMPANY to backtrace? That its current state was the same as when THE COMPANY found it bears further investigation, which the backtrace might shed light on.
Interesting property of the eggs and the goose. Both must involve black box processes, where if they are revealed in any way they cease to function. Just like cutting open the golden goose kills the magic at work, cracking open the golden egg makes it cease to be a Kinder Surprise. We should look into using an egg for thermal energy generation, assuming we ever get one while we have the goose here. I wonder what Ty would think of the goose and the eggs, and if he or his tribe has some experience dealing with unruly waterfowl.

>>4934835
+1 to feeding the goose with greens for now, until we get the waterfowl feed

>>4934850
I approve of the cold and brief official designations, as well as the poll for informal names

>>4934854
Shower idea is good. Gallium pool would be nice if it works, but we should do more research anyway. As a preliminary pool idea, it is good. Researching goose handling on youtube might be interesting in the meantime
>>
>>4934854

This shower idea is very good.

>>4934773
>>4934775
I support anon's shower and feeding idea, taking temperature readings of both cells, the name "Clarence" for the Golden Goose, and "Sam Dunk" for the mannequin. Sam should remain visible during feeding, if possible, creating a positive association.
>>
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This is my revised cell layout. Having the cells in the center is a bad idea, it's causing us to be unable to renovate existing cells without serious airlock shuffling.

Instead we should move everything to the left, with one cell always empty for use as a spare or for general testing. An elevator system connects the used cells with the testing cells, and airlocks separate each cell from both the elevator and the rest of the facility. In addition, we built a steam turbine for the goose and a lab for the testing cell area.
>>
>>4935526
I get the problem with having the cells at the center, and while I haven't got an answer to it yet, I don't think I can agree with this one. The elevator feels like a lot can go wrong. Maybe we can go for a more wide rather then deep to accommodate but that's just a suggestion.
>>
>>4935724
In RTSes, you build tall or you build wide. Look em up.
>>
>>4935526
I think this is a good idea. We could use a reinforced elevator and an empty cell to shuffle around our critters at will.
>>
>>4935751
yes but I wouldn't exactly call this stellaris or civ. This is more management/simulator i'd say. If we are going with that analogy then I'd say we build wide since building down too much has its cons given our current state of affairs.
>>
Well technically we can build in 3D so it should be possible to build an elevator shaft in front of the holding cells.
>>
Regarding shower: we don't even know if it WANTS to bathe/shower yet, maybe it doesn't like water and is fine with it's body temperature. Kiddy pool would be a cheaper way of finding this out before we install a whole shower unit for the thing.
>>
Research topics for GG:
1) Heat creation: where does the heat come from? Can we harness this energy source?
2) Insulation: Something about it's body and eggs seems to be highly resistant to signals and waves of any kind. Possible applications: stealth/smuggling, high-security rooms, radiation protection.
3) Gold production: experiment with it's food to see if we can somehow increase the gold output in it's shit.
>>
>>4935526
>The elevator feels like a lot can go wrong.
exactly. if one creature manages to break into the shaft, it will be able to open every other creatures way too
>>4935526
>Instead we should move everything to the left
right under the living quarters, really?

airlock shuffling is fine if we can harden the things

>>4936000
>Regarding shower: we don't even know if it WANTS to bathe/shower yet
im sure she encountered rains while she lived in the wild
dont think she will mind
worst case senario, we give her a break when it starts to visibly stress her out
>>
>>4936134
But what's the harm with trying the kiddie pool first, before we go through the whole renovation for something we might not even need?
>>
>>4936194
no harm, i just dont see much benefit
but ok
lets try it
>>
>>4936134
The elevator is always separated from every cell by an airlock. You can even see it in the drawing.
>>
>>4936370
It would still afford an escaoee the opportunity to be alone in an elevator shaft with access to all those airlocks, and no easy qay ti get in there in time to stop it breaching the others.
>>
>>4936000
A kiddie pool will pribably have its contents evaporate, and then have uts plastic or vinyl components melt onto the goose, almost immediately. Also, I want to try that steam collection idea.

>>4936020

All solid lines of inquiry.
>>
>>4936373
But that’s still a more secure method of transport than what we have now. We can’t call in that elite team to help us move the Wendigo every time.

Like right now we need to clean up the Wendigo’s cell and upgrade the Goose’s cell. How are we going to do that? Eventually they’ll start attacking in the airlock and escape.
>>
>>4936376
>A kiddie pool will pribably have its contents evaporate, and then have uts plastic or vinyl components melt onto the goose, almost immediately.
This is the reality of the situation. >>4936378 also brings up a good point about how much we need reinforcement, but we need to pour our money into researching and making more money for that first.
>>
the most secure would be to have too cells for each entity
if one needs repair we send/force it to the other
obviously, it will cost tons tho
>>
>>4936403
100 degrees is not that hot bruh
>>
>>4936784
100 degrees CELESIUS. That's the boiling point of water.
>While the world's countless types of plastic have differing melting points, a wide variety of common plastics begin to melt at 100 degrees Celsius (212 F)
>>
>>4936789
I am aware. it is still not that hot. Any hotplate works with much higher temperatures, otherwise it would take very long to get the pot to the boiling point.
>>
So while it would eventually melt plastic/rubber/whatever, it is not like some anons describe it, water will immediately go up into steam and pool melt down. The kiddie pool idea was single use anyway, just to see how it reacts to water and if it feels hot and wants to cool down. Once we have established that it does, I fully support anons shower idea. Just want to avoid building a shower to then find out that the creature looks like a duck, but behaves like a cat when it comes to water.
>>
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>>4936837
wait a sec
>wendigo uses ice
>goose is a heat furnace
You know what must be done.

also we are about to get fucked rn
>>
>>4936846
Gold will easily be shredded and torn up from the wendigo, plus the cold the wendigo uses might shatter it, or the heat and cold combined might shock it enough for weakening it
>>
>>4936373
If it came down to it, we could try to pin any escapees against the top or the bottom of the shaft using the elevator car itself, which would minimize damage to only one other cell.

>>4934775
With regards to the shower or pool, I think we should stick a garden hose through the feeding opening and see what the goose thinks of flowing water.
>>
>>4936916
>With regards to the shower or pool, I think we should stick a garden hose through the feeding opening and see what the goose thinks of flowing water.

A really good low-cost, low-risk idea.
>>
Sorry for not showing up the past few days, been a bit busy. Heading to a pet funeral today and won't be around.
>>
>>4937177
RIP in peace cool pet buddy
>>
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>>4937184
>RIP in peace
>Rest In Peace in peace
>>
>>4937960
...you new here or something?
>>
>>4934783
>>4934835
>>4934837
>>4934925
>>4935048

Sam dunk it is!
>"BOOM, baby! I fuckin' told you. I told you Sam Dunk was better."
>"Ugh, whatever, man! Let's just get this thing to work."

The boys in orange laugh and head back to the Archives, where the guards are still checking out games on the console.

>>4934783
>>4935048

>"Mmh... So, you've been feeding it still. Be careful. The more you give, the greedier it gets. The cold comes when it gains strength. But what you ought to fear the most is when it no longer causes those around it to feel hunger. That's a sign that it, itself, is close to being sated. It never is for long, but it stockpiles all that strength within it."
>"If it eats another? They gain their strength. I've only seen more than one Wendigo together, once. And it was an infestation of lesser ones. They killed the weakest constantly."
>"Well. I've given you a bit of free advice, and I've ensured you're okay. I'll be hanging up now. Anything else?"

>>4935821
Ah yeah. If you guys dig downwards, I'll just move Echidna further down. It's about the distance between it and the bottom of the Facility, so it won't shaft your expansion by causing the workers to dig into it like the Mines of Moria or something.

>>4934783
After a moment,

>>4934850

You set up a poll to see what everyone wants to call it. They reply rather promptly.

>Della
Jim
Oscar
>Yabba
Mac
Viktor
>Daisy
Vincent
Chuck
Jeremy
John
Manny

Sorry guys, I only just realised I've been labelling staff wrong the whole time. There's 9, not 10. I never cancelled Chris when he died.

>>4935048

Likely not. As an [ADMINISTRATOR], you're not cleared to receive the full details on the operations of the Acquisitions team, areas they patrol in, and their processes. Only things that directly relate to the creature. They're still trying to trace it all the way back to its origin.

[1/?]
>>
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>>4934835
>>4934835
>>4934854
>>4934854
>>4934863
>>4935048
>>4935090
>>4936000
>>4936194
>>4936203
>>4936837

A pond would require expanding its cell to an adjacent room. I'd say $200 to add one to the right. You guys can work out the details of it within. A shower and drainage system could be done with $100, as part of a renovation of C3.

>>4936916
>>4937166

The hose is stuck into the cell and turned on. Immediately, the Goose turns towards it and honks, but calms down once it sees the water. It moves towards it and starts poking at it with its beak. Once the pool has spread enough, it tries to leap into it. The water steams on contact with its body, rising up to the ceiling and condensing rapidly. It seems to be trying to play around in it. Unfortunately, its body is too big to lie down in it, causing the creature to hoot and honk in distress. In light of the water, Sam Dunk seems to have stopped bugging it for now, though it flinches at the sight of him whenever it looks over.

>>4934835
The boys head into the observation room, and report that they don't feel hungry. However, Jim flinches abruptly as The Hungry turns towards him. John looks at the mirror, shivering from the cold.
>"Boss...? It looked at us. The glass is still one-way from the other side."
>"Yeah. Right into my eyes."

> [Meat growing] [89/100] [Passive until cancelled] [Automatic 2% hourly]
> [Blood obtained] [2 Doses of Antifreeze] [3 Hours to extract] [Sells for $200] [Researcher or trained personnel required]

Time: 1300 Monday (2 days to Payday+$1800)
Credits: $65
Staff: 10

> Pending Deliveries:
- Goose
- Goose fursuit
- Waterfowl feed
- Tranquilisers
- Kiddy pool

> Pending Construction:

[The Hungry is passive]
[The Golden Goose is happy]

>Begin Research: [1x Researcher available]

[Kettle Experimentation] [2 Hours]
[Monkey transformation] [3 Hours] [Produces 1x infected Monkey.] [Multiple instances of this research can occur at same time]

> Suppress/Attempt Restraining [4x Security available]
> Experiment [Propose experiment process, 2x Expendables available]
> Interact [Propose interaction]
> Edit Dossier [Free action at any time]
> Write in
>>
>>4938837
Ask ty if beating the crap out of it makes it weaker, and what exactly was the price for full time again
>>
>>4938837
>report that they don't feel hungry
Do NOT feed the pissbaby again until that changes
>>
>>4938837
Do the booby-trapped meatbox thing, if that fails, suppress hungry with firepower. He has grown too strong and it's giving me creeps.
>>
>>4938877
But how would we retrieve the limb once severed?
>>
>>4938952
wasn't the plan to cut it's fucking head off?
>>
>>4938837
Might as well make Daisy the unofficial name for the Golden Goose. Tell staff that the official designation is still L2-NA - The Golden Goose and that will be used in official documentation, but they can use Daisy in an unofficial context.

We at least know it likes water and wants to play around in it. Getting a pool should keep it happy, ergo not as aggressive, ergo easier to contain.
>>
>>4938837
>Cease feeding the Hungry
i bet its been saving and storing all that power and meat we've been feeding him.

We really need those upgraded bulkheads soon.

>Begin the kettle Experiment
>>
>>4938837
Last thing we ask Ty is >>4938851 EXCEPT price for full time, as we already know it is $135 as in >>4926101 under "Bonus."
First, tell Jim and John to get the fuck out of there to safety.
Second, tell the staff >>4939033 regarding the official and unofficial names so they relax a bit.
Third, once the two expendables are safe, tell the staff everything Ty told us just now, including the answer to >>4938851 once we get it.
Fourth, tell all four security personnel and two expendables to ready the guns and stand by for further orders, as the wendigo needs to be cut down to size real soon based on the new information.
Update the kiddy pool delivery request to explicitly specify "resistant to high temperatures of boiling water or above" so THE COMPANY knows to take that into account acquiring that for us.
Bring up the idea of a goose-powered steam engine to Oscar as a valid method of power production while the goose is in our facility.

>>4938851
>>4938875
>>4938877
>>4939033
>>4939047
Do we go for the Hungry's head to try to decapitate it? Do we go for the limbs instead for dismemberment? Do we have suitable sharp AND heated melee weapons for this much extremity removal? And what do we do to account for the Hungry still being radioactive? We can't exactly get rid of it without disposing of the radioactive flesh itself, and we can't do that unless we get the flesh away from it so it cannot regenerate. And do we do the Kettle Experimentation with Oscar while we're trying to suppress the Hungry? I think we need to discuss this a bit more, but right now I have a good amount of stuff ready for the vote. We just need to talk the rest over first.
>>
>>4939052
And order incendiary rounds if we haven't already got some in our facility. They should be partially copper, preferably outside, so they can pierce more effectively into the Hungry before doing the incendiary thing and burning it from the inside. Something like that?
>>
>>4939052
We ain't doing the kettle experiment until the Hungry is a limp nugget. Also I think we should focus on destroying it's legs and arms since I think that's probably easier than hitting the head (which is relatively smaller). As for how we're going to do it? Firearms, as per usual.

We should probably also try doing the flamethrower trick to weaken it somewhat if we're doing a suppression unless I get told why we can't/shouldn't.
>>
>>4939052
We go for legs first, immobilize it then shoot arms as it crawls to us, being ready for any airbursts it has up its sleeve.
>>
>>4939056
>>4939064
Do we gas it first? And do remind yourselves of all those cases in vidya and other media, where zombies or other big monsters rush at somebody using only their arms to drag themselves. The Hungry can do that and shift from solid to gas to build up speed, not to mention the strength he's already saved up from us feeding him so much. I hope nobody else gets irradiated during the firefight. Danger of cross-radiation shouldn't be that big a deal, yes? The boys should be told to dodge the moment they see/sense him rushing at them, and to NEVER be cornered by him. What else should we tell them to do, if anything?
>>
>>4939056
>Firearms, as per usual.
seriously?

>Inventory:
>AT4 CS (Rocket launcher)
>C4 and detonators
>>
>>4939072
>wanting to damage our cells
>wanting to drag the Hungry out after we kick his ass just so the repairmen go in and fix it like last time
>>
>>4939068
Yes we have to gas it.
>>
>>4939072
Ah yes. Blowing up the cell. Which will heavily damage it. And cause us to need to pay money to repay it. Money we don't have. Look, I rather blow it up as a last resort since the cell we have for it has been specially designed to hold his ass. C2 (the only other spare cell) doesn't have any of the features that help keep it in.

>>4939068
Of course we're gassing it. We're going to take every precaution we can that won't fuck us over lately like blowing a giant hole into it's cell.
>>
Will post tomorrow, but in the meantime, I've compiled all the times its been fed since the dismembering incident for reference:

>Chicken + breadcrumb trail of nuggets
>Rats + another chicken
>Chanstopher Chris (Major++)
>Irradiated steak
>Live Monkey (Major)
>Meat with camera within
>Live Monkey (Major)
>Live Infected Monkey (Major)
>Multiple Cubes with meat within
>>
>>4938851

$250 a week to keep him around. >>4939052 $135 is for one phone call with him to get reliable information.

>>4939055
Custom ammunition will cost $25 per security staff. Order?
>Y (x?)
>N
>>
>>4939170
Eh, we would only be able to order for two of the guards. Probably for the more experienced one. Soo
>Y (2)
>>
So when are we going to build a new cell with a steam power mechanism (and hardened glass too, I guess)?
It's stuck in its current cell for now, but we'd have to move it in order to refurbish the existing one, so we may as well build a new one.
>>
>>4939428
...We literally have an unused cell. C2. We can probably find another place to do the meat growing shit at. We don't need seventeen redundant cells.
>>
>>4939170
>Y (2)
>>
>>4938823
>Ah yeah. If you guys dig downwards, I'll just move Echidna further down. It's about the distance between it and the bottom of the Facility, so it won't shaft your expansion by causing the workers to dig into it like the Mines of Moria or something.

Oh good I was worried about that.

In other matters, since there is a max 2% growth per hour for the meat, could we tear 1% off at 99% or 100% and after 2/1 hrs be able to ship the big and then fully grown piece out and just keep the smaller chunk for growing? (It still falls within the bounds of how fast it can grow but allows us to not need to not convince it to give us another piece of meat, at least not at the moment unless we find more uses)
>>
>>4939170
>Y (2)
A solid start
>>
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>>4939867
Yeah, I'd say that much is fine. My previous statement about splitting it that way has still gotta be a thing, but a negligible amount like this for the sake of everybody's convenience is A-ok.

>>4939047
>>4939056
>>4939064
N to kettle experiment then.

>>4938877
>>4938952
>>4939016

The box is thrown into the cell. You've set it up to have copper blades within that'll rotate at high speed and close in when triggered. Some meat has to be in there as bait, and knowing your bad situation, you put in some crap hamburger meat instead of anything that might make it stronger.

You recall Ty's words regarding copper. He said it was best wielded as a weapon, and not kryptonite. So far, all attempts to contact it with copper have been done by hand. You haven't done it mechanically, like with a robotic hand wielding a needle into a sample. Looks like you'll finally get an answer as to whether it works when not being used by a person.

The Hungry picks up the booby-trapped box and sniffs inside. It tilts its head to the side as the metal smell wafts out, but decides to shove its hand in there anyway.

"GRRARGH..."

With a loud whirr, the device starts up and starts trying to cut into its hand like a blender. The Hungry raises the whole box, staring at it as bits of crystalized, frozen blood sprinkle from the opening. Looks like it hasn't been able to sever the limb, or cause severe damage. The Wendigo slams it against the ground several times, phasing into its gaseous state and smashing the object to bits. Seems like it's a no-go for getting something like a giant copper guillotine to constantly cut into it. But when wielded as a weapon directly, perhaps something like a spear or rod would continue to be effective.

>>4939068
>>4939087
>>4939077

Thick, dense gases flood the room. From the last suppression, you already know the right mixture to stop it from phase-shifting, while remaining flammable. The Security staff stand outside with their weapons, ready to cut this thing down to size. They all have copper ammo, at least, but nothing special apart from their custom weapons they asked for. Vincent has opted for a shotgun instead of his pistol. The Hungry looks up at the hissing gas pipes. Like what Jim and John reported, it glances between both doors, as though aware of someone's presence.

"Yes.... Come, come, come... Come to me... Join me. Too cold- so- Hungry... Hungry no more. Feed, feed, f- HURR HURR DURR."

...What?

At the moment, the boys are ready to attempt the following things:
> Go for the legs to immobilize
> Prioritise dodging
> Shoot arms while crawling to try and reduce it to a nugget
> Prepare for airbursts if the fight shifts to an environment without gas

> Suppress/Attempt Restraining [4x Security available]
[WARNING! LOSS OF PERSONNEL MAY OCCUR.]
[Additional precautions?]

>>4939052
Enlist D-boys?
>Y
>N
>>
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The Golden Goose, on the other hand, is enjoying the water as much as it can. Unfortunately, it stays near the hose for too long, eventually causing it to melt. The creature keens sadly as water and plastic sludge trickle into the room, and the hose slips back through the chute.

> [Meat growing] [91/100] [Passive until cancelled] [Automatic 2% hourly]
> [Blood obtained] [2 Doses of Antifreeze] [3 Hours to extract] [Sells for $200] [Researcher or trained personnel required]

Time: 1400 Monday (2 days to Payday+$1800)
Credits: $15
Staff: 9

> Pending Deliveries:
- Goose
- Goose fursuit
- Waterfowl feed
- Tranquilisers
- HEAT RESISTANT Kiddy pool
- Security Staff Ammo Upgrade x2 ($50)

> Pending Construction:

[The Hungry is passive]
[The Golden Goose is happy]

>Begin Research: [1x Researcher available]

[Kettle Experimentation] [2 Hours]
[Monkey transformation] [3 Hours] [Produces 1x infected Monkey.] [Multiple instances of this research can occur at same time]

> Experiment [Propose experiment process, 2x Expendables available]
> Interact [Propose interaction]
> Edit Dossier [Free action at any time]
> Write in
>>
>>4940518
Grant them access to the C4 but tell them to only use it if ABSOLUTELY required. Enlist the D boys and tell them that if they successfully help, they'll get double rations at the cafeteria and some more games for the switch.

Should we try doing the "light the gas trick and let it burn for a solid hour" again or?
>>
>>4940524
You guys have an hour of continuous usage, yeah. Same plan as yesterday, and the gas automatically restocks. You can use any amount of that in accordance to your needs. If you'd like to vote to activate it, add in the amount of time too.

There's also the failsafe option to flood the ENTIRE [FACILITY] with gas to kill organics, but unlike the customisations you've made to the cell, that's just a button when things go so south that you want to abandon the place.
>>
>>4940528
We'll do that first to weaken it then. One hour of burning it to the ground. Tell them to engage it only after the gas is empty or it somehow disrupted the gas. We're doing it for as long as we can, so about an hour.
>>
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>>4940518
>HURR HURR DURR
huh surprised it took that long to mimic Chan Chris's voice.
>>
>>4940520
Well, the Golden Goose is basically just a very killy animal as far as we can tell, so at least we don't need to worry about constant resistance.

>>4940528
If we want to get it's ass, I propose the following.
Activate it for 30 minutes (I assume the Hungry can tell that it's running out as it start sputtering, so we should surprise it.) turn it off, and all members of the clearance team enter from the same side. Two are responsible for using the flamethrowers to keep them off everyone, while the rest are tasked with firing as many rounds as they can into it's legs. Once the Legs are done, move onto it's arms. If the flamers run out of fuel, personnel are to retreat and the flamer is to be turned on for an additional 10 minutes while they restock ammo. 2 casualties (non-lethal or lethal) mandates a termination of a suppression attempt.

Look in the company catalogue for Ogryn type "employees" if they sell those, we might need to give someone a giant copper axe to get the Hungry's Limbs.
>>
Also, this pretty much definitively proves that the Wendigo is either a dumb motherfucker or really just a animal operating on instinct.
>>
I know worrying about containment classes while trying to suppress the Hungry is silly but I think we can update The Golden Goose's threat level to Safe Wolf as of now. Here's my reasoning why
>Has not tried to break out purposely. The only time it has gotten close is when Sam Dunk was put at it's window but otherwise, it's content being in it's cell
>Has the intelligence of a regular animal. Which is to say not much
>Doesn't really need much TO contain it. Aside from making the glass a bit tougher and a pool to keep it entertained/happy, that's all we really need

though maybe I'm underestimating it since it's not like the Hungry, who is constantly being a pain in our ass.
>>
Hey OP, I know this is "Monster Facility Builder" and all, but will the [Company] ever send us dangerous items that are equivalent to a Wendigo that roams around?
>>
>>4940606
Alpha Wolf, maybe? It requires cell modification, not merely a basic cell.
>>
>>4940618
It depends on your own containment procedures. For example, if you get some kind of humanoid and eventually decide to keep them as some deployable asset, maybe they could wander around.
>>
>>4940801
Ehhh, I feel like "oh make the glass a bit tougher and add a pool" is far less specialized than what we have for the pissbaby, who has remote heating, a generally tougher cell, soundproofing, a dehumidifier, and whatever else it has. But I guess if Alpha means "any cell modifying in general", sure. I still think Wolf is apt for it's general threat level.
>>
Although making the classification too complicated is a legitimate concern, I think adding something between Safe and Alpha is prudent.

So The Goose is Beta Wolf, with "Beta" meaning "Moderate containment, minimal cell modifications, slight rampage risk". Not a total pissbaby, but if we really wanted to antagonize the goose then a basic cell would not be enough.
>>
>>4940821
Makes sense. It's really pissy but it's not pissbaby pissy unless we trigger it a lot. So it's official designation shall be L2-BW - The Golden Goose. Since I think the pissbaby is L1-AT (Alpha Tiger)

I wonder what the Ls are meant to stand for.
>>
>>4940824
Legendary.

And to add to my earlier point, the idea behind the classification system is really for outside containment teams, who are only going to receive a basic briefing on the situation and won't care about the details. They'll definitely handle things effectively, but if we did have another Echidna event we don't want them surprised by the Goose ("lol it's safe, no need to fear boys") and neither do we want them abusing it ("lol it's alpha, put the boot to it medium style").
>>
>>4940828
Fair enough. Need to know basis and all of that. I do wonder if we'll ever get an anomaly that's actually Safe or Lamb, though. Just food for thought.
>>
>>4940518
> Go for the legs to immobilize
> Shoot arms while crawling to try and reduce it to a nugget
Enlist D-boys?
>N

this is a job for the professionals. also with the setup in the picture they will end up shooting each other. All 4 need to be on the same side, kneeling or standing, firing concentrated bursts.
>>
>>4940518
>>4940520
>> Go for the legs to immobilize

>>4940529
+1 burning, but for two hours
>>4940868
+1 good tactics

>Y
Arm them and put one in the kettle room, and the second in the library room. so we can fall back and then the hungry will be put under more fire.

Also have the researcher go up to the cafe or lobby to avoid being cut off.
>>
>>4940896
we...don't have enough fuel for 2 hours. one hour is the max before fuel is out.
>>
>>4940900
THREE hours
>>
>>4940908
I thought you died, Chan Chris.
>>
>>4940911
you really want me to make it last for TEN hours dont you?
>>
>>4940518
Backing >>4940524 about the C4 being a last-resort option only, as the Hungry's cell is valuable for all the upgrades we spent on it.
Backing >>4940586's plan to gas and flame the pissbaby up to 30 min, surprise it by turning it off and throwing the sec boys at his ass. Flamethrowers to damage and harass it, raw firepower to delimb it starting with legs then arms. Once flamethrowers are out of fuel, back out and flame gas the room for 10 while sec boys refuel and restock. If 2 guys go down or out, suppression is failed.
Enlist D-boys for what >>4940868 said.
However, D-boys should remain armed and nearby on standby. They can take overwatch, replace a sec boy in suppressing fire, or to haul a fallen sec boy out to safety. Do tell them what >>4940524 said about rewarding them for their help.
Do what >>4940896 said about Oscar and non-fighting personnel being safely away and not able to be cut off.

Sound good? Anything we're overlooking?
>>
>>4940919
>Enlist D-boys for what >>4940868 # said.
I meant >>4940896, but now that I think about it isn't there a big risk of crossfire in pincering the pissbaby? 2 sec and 1 D-boy to a side of him can make it so stray shots from one side have a chance of hitting our own guys across the cell at the other airlock. But leaving one side unaccounted for gives the pissbaby an egress route. Remember it fled up to the armory through the archive during a very VERY dangerous event before. Who's to say it doesn't remember that way up?
>>
>>4940829
Agree with you on that. It’s up to the OP, but unless there is something challenging about it other than containment (like let’s say a genie in a bottle, but won’t grant wishes unless placated) I doubt it as well.

Hey OP, are Safe/Lamb ever on the table?
>>
>>4941006
I mean, an Omega Lamb (like a cat who just walks through walls and constantly annoys the staff and lowers their morale) might be possible. Not sure what the fuck a Safe Apex would be. A button that blows up the universe if someone touches it?
>>
>>4941006
>unsheathes Safe/Apex
>>
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>>4940927
In regards to the crossfire, it could just be a matter of perspective, with the room looking like that for our understanding but the actual hallway leading in a different direction that prevents crossfire, but the stairway is still connected to the other rooms. This way there is no cross fire and the construction still makes sense, with us seeing it the way it is due to 2d map layout. it doesn't need to be exactly like how i've drawn, but just in any angle that doesn't result in crossfire etc.

or I am completely wrong and the entire base is built in an 2d way in which case yeah shooting each other will be a problem.
>>
>>4941124
2d
>>
Purely a draf:

Designation: BW-L2-A
Codename: ‘The Golden Goose’

> Suggested Containment Procedures:
Standard containment cell with reinforced observation glass with one-way viewing capacity and reinforced airlocks. All material should be heat resistant up to at least 100 degrees Celsius and preferably more.
DEVIATION:
- Humane containment should include access to a pool of standing water larger than itself and no deeper than lower torso, access to feed, perhaps indirect socialization opportunities with non-abnormal geese. Loose collections of comfortable, non-toxic, but heat resistant materials for nesting purposes should be provided. Feed at regular intervals, using handlers, wearing heat resistant protective gear, that the entity has been conditioned to tolerate the presence of.
- Inhumane containment should include steam pressure restraint harness capable of 24/7 power production. Openings should be present at mouth and rear for feeding and BW-L2-B retrieval. (this method of containment purely hypothetical)
> Description: Entity is an avian of the genus [i]Anser[/i] possessing unusually large size, roughly 12 feet tall, and possessing various abnormal growths across its body. Left foot non-present, places weight on tibiotarsus without pain while standing/walking. Skin surface is highly reflective gold-like material, and extremely hot. Psychological testing implies it to be roughly analogous in mental processes to a normal goose, albeit a highly aggressive and possibly abused one.
> Noted powers:
- Entity possesses unusually high strength, even for its large size.
-Average surface temperature roughly 100 degrees Celsius, hazardous to all unprotected personnel on contact. Maximum temperature unknown at this time.
- Has in the past been able to produce one "egg" (formally designated BW-L2-B), proven to be comprised primarily of gold and secondarily of precious stones. The circumstances in which BW-L2-B is produced or what it contains, if anything, is unknown at this time. Surface scans insist solid composition, weight testing insist not-solid. Results contradictory.
>Weaknesses: Full extent unknown at this time, but assume extreme trauma and any erosive substances that react strongly with gold.


> Other notes:
- Human and animal life provoke aggression. Entity did grow tolerant of dummy codenamed “Sam Dunk”, proving aggression was not omnicidal in nature.
- Enjoys water. Potentially useful as reward for anti-aggression training. See hose_test_results.mp4
- (Further) Abuse not recommended at this time. Test weaknesses carefully.
>>
>>4941314

> Hypothesis:
- Weakness, or perhaps dislike, of sudden exposure to extreme cold? Could provide non-lethal emergency containment/training methods.
- Urge to keep cool itself down, or general hydromania? Exact nature of hose test results still unknown.
- Psychological weaknesses? Signs exist of abuse, currently manifesting in aggression. Could be further abused into complete psychological breakdown. And, contrary-wise, could gain attachment to handlers or various rituals such as access to food or running water.
- As yet unknown full reaction to having BW-L2-B removed from presence. Use caution, may provoke aggression even towards trusted handlers.
- Non-nuclear alchemical processes taking place inside gut? See fecal material analysis. Related to BW-L2-B production.
- Steam power production will require pressurized steam system to move turbines. This may require restrictive containment procedures (see containment section under “Deviation: Inhumane”).

> Acquisition:
The entity was obtained from rural [REDACTED], first observed as a thermal anomaly on satellite, where mobile retrieval team was sent in. Aggressive containment protocol proved unnecessary, lured into mobile containment unit proved effective. Human bait was used, unknown if bait consumed or merely killed. Tranquilizer gas proved necessary to ensure safe transport. Entity produced sub-entity, BW-L2-B during transport.
Attached materials:
- Surface scraping results of BW-L2-B
- Sentience test: honk.mp3
- Aggression testing: rat.mp4, slam_dunk_test.mp4, etc
- Fecal material analysis results
>>
>>4941314
>>4941314
1.) The format is L2-BW, not BW-L2
2.) I'm pretty sure it likes water because it's a duck/goose and they tend to like being in water. I doubt it has anything to do with it's anomalous properties.
3.) It's probably best to suggest feeding it through a chute or other indirect means instead of directly interacting with it for safety reasons.
>>
>>4941139
>>4941124

It's 2d, yeah. The only isometic/3d space area that might end up mattering is the observation room behind the glass.
>>
So whats the plan on the attack now that 2d is confirmed and crossfire is possible? Should we have the D-boys both armed on the side of the archive to deter the pissbaby going that way? Having only one would bait it that way even more
>>
>>4941314
We should probably also note the microbot test, and the way they mysteriously stopped transmitting altogether. It could be destruction by heat, pressure, or alchemical processes, but we don't know yet--merely that, like the "egg", we cannot see the centre of the beast.
>>
>>4941814
Bruh
>>
>>4941540
Lets start it bro
>>
>>4940524
The D-boys are given the C4, and instructed to use them as a last resort. To best utilise it, it's best to plant them in certain locations so you can remotely detonate them when The Hungry is around. Trying to use them like hand-grenades is going to kill whoever throws them, from the large blast radius.

>>4940524
>>4940529
>>4940586
>>4940919
>>4940927

The D-boys will be remaining armed too, and their orders are to assist in suppressing fire, and casualty removal. Jim will be positioned in the Kettle room, and John will be in the archives once the cell is opened up for gunfire.

>>4940919
>>4940896

You direct all non-combat staff to the lobby, where they can escape into the elevator in the event of an emergency. Good thing too. They're all scattered, and would have been cornered in various regions otherwise.

>>4941006
>>4941010
Yep! Any combination.

>>4940919

With that, you're ready to begin the operation. The gas will be turned on for half an hour, and before it's fully exerted, you'll shut it off to catch The Hungry by surprise with manual suppression. One flamer on each side, as well as firepower to burst its legs down. You'll be using skirmishing tactics where they'll back out to reload, and the room will take over in the event that you need to.

[SUPPRESSION BEGIN!]
[1/2]
>>
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>>4941314
>>4941317
>>4941814

Will save this to a notepad! For now, will focus on the suppression posts.

Time: 1430 Monday

It begins. The Hungry, obviously, is not very pleased. The fire burns away at it, melting flesh and causing it to scream in pain. However, unlike the last time, it isn't reduced to a mess. The fur, meat, and bits of bone seem to burst back into place. Its regeneration is in overdrive compared to the last suppression. You can't tell how much progress you've made throughout the last half an hour, but once the flames turn off, it looks only slightly worse for wear. Most of its skin is growing back on the spot.

The first stage commences with Jeremy and Viktor. Jeremy opens up with the flames almost as soon as the gas inside the cell stops. As the door opens, The Hungry rises to its feet and begins striding forward. Viktor blasts it in the leg with a shotgun blast, sending it down on one knee.

Roll time! As mentioned last thread, the rudimentary system here is for situations where it's contested by luck and skill of the conflicting parties. If you guys hadn't flamed it beforehand, it would likely have been able to power through and instantly wound/kill somebody. But instead, it's even enough that it's down to a roll.

[3 3d10s, preferable for different IDs to roll. Roll 1 is Jeremy, 2 is Viktor, and 3 is The Hungry.]

Dice 1- Damage avoidance
Dice 2- Damage dealing
Dice 3- Morale

After the first set has their turn, the plan is to open the other side and immediately grab its attention with the other guys, yeah?

[2/2]
>>
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General Facility layout update.

>>4940919
>>4940896
>>4940868
>>4940586

Ah, it seems I've miscounted the votes. It was all four on the same side that won out. So roll 2 more 3d10s! Jeremy and Mac are flaming, Viktor and Vincent will be kneeling and firing low to get its legs. The fourth roll is for Mac, fifth is for Vincent.
>>
Rolled 10, 7, 6 = 23 (3d10)

>>4942447
>>
>>4942456
>first ever roll from a mobile device
>>
>>4942507
fuck
>>
Rolled 2, 6, 9 = 17 (3d10)

...
>>
Rolled 1, 6, 7 = 14 (3d10)

>>4942456
So, 5 3d10s in total? Alright.
>>
>>4942514
>1 for damage avoidance for Hungry
Hoo boy.
>>
Rolled 10, 3, 4 = 17 (3d10)

>>4942456
>>
>>4942490
>>4942513
>>4942514
>>4942561

Just one more for Vince.
>>
Rolled 1, 7, 7 = 15 (3d10)

>>4942447
AAAAAAAAHHHHHHHHH
>>
>>4942573
>>4942590
Stand by.
>>
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>>4942490
>>4942513
>>4942514
>>4942561
>>4942590

10= Major success
1= Major failure

Margin of 5 or more- Severe results
1 against 10- EXTREMELY Severe results (Typically instant death for staff)

The lads blast it. The Hungry has always been more about tanking hits than avoiding them, and immediately, Jeremy, Viktor, and Vincent blast it. Mac only has the flamer, and there's not much difference between one stream of fire and two streams of fire, so his contribution is minimal.

The Hungry makes for them once the door opens. The room was previously flooded with the dense, flammable gases. But with all the fire, that gas is being burned up, and oxygen floods in from the outside corridor. All the chaos is enough to stop it from entering its gaseous state. However, it has other weapons.

The room is still littered with huge amounts of metal shrapnel, from the cubes that it wrecked earlier in the day. Titanium, steel, various debris that complicates the suppression. The monster whips its arm across the ground. The projectiles are sent flying towards the staff, and The Hungry personally flings a jagged shard at Viktor. It stabs into his armour, causing him to grunt and stagger back, but he still blasts its legs as much as he can before the bleeding gets bad.

And that's when it bears down on the group. A burst of speed sends it through the airlock threshold before the door can be shut, and it's upon them, preventing them from flaming it at point-blank, lest all five of them go up in flames.

[1/?]
>>
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>>4942631

It's a chaotic affair. Jeremy and Mac are able to dodge out of the way, to varying degrees. Jeremy makes a dignified roll-tumble, avoiding a swipe that would've re-opened the wound he only just recovered from. He comes up kneeling and swings a copper nightstick, knocking the creature down to one knee. He's nervous, but staying strong.

Viktor takes advantage of the moment to fire upon the other leg, while his partner has him covered. He's completely composed. Despite the shrapnel embedded in him, he blasts it dutifully, causing its leg to explode into a shower of gore. On the cameras, you can already see the muscles and flesh knitting together. Thick strands worm their way out, weaving their way together. Even the bone is pushing its way out, like a splinter. But the damage is done for this encounter.

Mac takes a tumble He's avoided any damage, but his attacks have been similarly ineffective. He remains on the ground, scrambling to get to his feet and slipping on a puddle of blood. The flamer clatters about noisily.

The Hungry smashes a hand into Vincent. His eyes go wide beyond the mask as he's lifted into the air. Nearly foot-long talons have embedded themselves into his armour and body. The thumb curls around his chest, almost tenderly, as the empty eye-sockets of its charred skull stare right at him.

[2/?]
>>
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>>4942635

Crack. It squeezes, shattering his body and crushing his ribs. Blood spurts from his mouth and a shower of crimson explodes past the armour.

It squeezes again.

[3/?]
>>
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>>4942638

And so does he.

[4/4]
>>
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>>4942639

CONTINUE SUPPRESSION?
>Y (RELAY ORDERS)
>N (RELAY ORDERS)

Valid participants:
>Viktor
>Jeremy

Morale broken (Reduced combat effectiveness):
>Mac
>Jim
>>
>>4942640

If no is chosen, I'll assume the room's flamers will be engaged automatically?
>>
Is Vincent kill?
>>
>>4942644
Not quite, but in critical condition.
>>
>>4942640
>Y
Mac, Jim and Viktor continue blasting at the body, while Jeremy tries to grab the severed head and make a run for it. The head we toss into a copper kettle.

Viktor is the fucking MVP here, he's earned a vacation after this.
>>
>>4942649

Sounds like a plan, will wait for more votes before continuing.

To describe the interior better, the leg and head have been blown apart. Its skull shattered into bits, like a skull would if blasted by a shotgun, and the shards are all around the room. Antlers everywhere, fragments of bone, etc.

The leg and head stump, however, are writhing with fleshy strands and regenerating.
>>
>>4942640
>Y
Continue shooting its limbs and head if it tires to grow back. Have D bois help. Get Janitor to come in with a broom and sweep out all the metal fragments.

>commend Viktor and send him up to the service for medical care
>>
>>4942668
And I mean make it a nugget.
>>
>>4942640
Keep blasting limbs, make sure it can't regrow enough to regain mobility.
While that's happening start getting all the debris and meat out of there

Also get Vincent the fuck out of there and to a medic
>>
>>4942649
Deploy Mac, Jim, Viktor
Send Jeremy to extract sample
? to evac Vincent

>>4942668
>>4942675
Attack with Jeremy, Mac, Jim
Send Viktor and Vincent for treatment
Deploy chuck

These seem like the two possibleplans so far. It’ll be another round 3d10. The Hungry will get a -2 to Damage avoidance. Staff with affected morale will receive a +1 to damage avoidance and a -2 to damage dealing and morale.

Don’t roll yet, will call for it once the course of action is confirmed.
>>
>>4942640
Well done, make sure to give Viktor and Vincent a commendation or something, get vincent and heavily injured staff to a Medic.

Get the rest of the Sec Team and the D-bois to blast away at the body, until it's all in little chunks.
>>
>>4942680
>>4942690

5 sets of 3d10, then! The order will be: The Hungry, Jeremy, Mac, Jim, John.
>>
Rolled 4, 10, 7 = 21 (3d10)

>>4942707
>>
>>4942709
>Damage Dealing
>10
>>
>>4942649
Sounds good.
Get the d-boys to extract Vincent.
Call Oscar back, so she can play field medic.
In hight sight it was foolish to send her all the way to the lobby...
>>
>>4942717
>comments before refreshing twice
ignore silly me
>>
Rolled 80, 83, 61, 1, 29 = 254 (5d100)

>>4942707
>>
Rolled 9, 8, 10 = 27 (3d10)

>>4942707
>>
Rolled 5, 2, 4 = 11 (3d10)

>>4942722
whoops
>>
Rolled 10, 2, 3 = 15 (3d10)

>>4942707
Come on Jim!
>>
>>4942730
>>4942725
>both morale broken guys roll low on damage dealing and morale
They need some serious help after this. Lesson learned to NEVER feed the Hungry any humans or he becomes a regen tank. Is it possible for the Admin to call in medics to our guys?
>>
One more roll! For John.
>>
>>4942745
Can I reroll?
>>
>>4942746
Sure thing.
>>
Rolled 4, 3, 8 = 15 (3d10)

>>4942748
>>
>>4942709
>>4942723
>>4942725
>>4942730
>>4942749

You spend a couple moments reorganising. The boys are eager to stop, but you continue the suppression. You're close. If you can continue doing damage to it, you might be able to neutralise it in the long term.

Viktor is ordered to grab Vincent and take him upstairs to recover. You order John and Jim to pick up arms and get to the room as fast as you can. Chuck is ordered in too, he'll be needed for cleanup.

Meanwhile, The Hungry begins regenerating. You watch a new head begin pushing its way out of the stump.

https://www.youtube.com/watch?v=Ql5_WQ046es

That's your cue. You order them to begin firing on it before it can fully regenerate. Right now, it's headless, and you assume it's going to be far harder for this thing to dodge anything.
>>
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First off, Jeremy is an absolute champ. He blasts it with a plume of flame, aiming for the portions that are new and weak. He incinerates the stump of the head, and then getting his priorities in order, singes the legs. The Hungry, who seemed ready to regrow a limb and lunge, topples to the ground again. Its limbs blindly flail at him, but he gets out of the way. There's no signs of him cracking under the pressure.

Jim, John and Mac are all having trouble continuing to fight (Considered Morale broken due to low roll/not being Security staff). The D-boys can provide firepower, but are completely unsuited for this. John can handle a gun, but all he's doing is holding the pistol up. Same with Jim. Jim looks ready to turn tail and run.

[1/?]
>>
>>4942767

The stumps seem to be damaged by the heat. New flesh still tries to push its way out and grow, but it's stunted by the dead meat it has to get rid of first. The creature tenses up, and Jeremy, who's experienced with this thing's patterns by now, calls out:

>"BOYS! HIT THE DECK!"

He drops instantly. The terrified Jim does the same, only getting one shot off with his pistol before he drops down. Mac and John aren't so lucky. It barrels down the hall in its half-gaseous state, blindly tackling them with its full bulk. Both of them are bowled over like skittles and thrown into a panic. It pins both of them beneath its headless body.

[2/?]
>>
>>4942770
Oh god oh fuck its like The Thing
>>
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>>4942770
FUCK, I saved over the image, sorry.
>>
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>>4942770
>"FUCK! GET OFF THEM! EAT FIRE, YOU PIECE OF SHIT! GET OFF!"

Jeremy aims upwards to get the most surface area possible, without hurting those behind it. He blasts its back relentlessly, keeping up the heat and singing it black. All the while, The Hungry continues pinning the two. They're both pushing up against it, trying to overwhelm its weight with their own strength. If it was able to see, it would have been able to accurately kill both of them easily. But due to Vincent's earlier work, it's only able to slam its lanky limbs down onto the both of them, repeatedly drawing blood as it tries smashing two of your staff into pancakes. Jim is in a panic and blindly shooting it, but his pistol isn't doing much.
>>
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>>4942775

After a moment more of this, it decides that its had enough of being flamed. The Hungry whirls around to assault Jeremy. He dives beneath its swing and immediately heads for the airlock door. He only receives a scrape across the back, that digs through the armour and leaves a light laceration. The smudge stick is trampled underfoot as he exits. The creature keeps swinging at his last known position, now spreading its arms wide to try and touch anybody that it can. The spilt blood rapidly freezes, and mist billows from Jeremy's mouth as he dashes past.

John and Mac are on the floor, unknown amounts of damage dealt to them. Its slammed its hands down on the both of them repeatedly. Mac is unconscious, but John is wide and alert, breathing heavily as blood trickles through his bandana. He starts choking as he's essentially waterboarded with his own blood, forcing Jim to rip it out while in tears.

>"Boss! We're done for. Close the gate! Please! Close the fucking gate!"

Jeremy raises the flamer and prepares to blast it again, should it take any steps towards the party of wounded.

>CONTINUE SUPPRESSION?
>Y
>N
>>
>>4942780
>N
Shut gate have someone go back to teh other side, shoot at it, and draw it into its cell proper
>>
>>4942780
>CLOSE THE FUCKING GATE
Well that was... surprisingly less awful than I thought it could possibly go.
Everyone gets medals! Yaaaay... But seriously, everyone gets doubled servings, rewards, and some time off. We'll need to now start flaming the thing around the clock, whenever possible. We are also not feeding this thing any more, if it gets any more powerful, it's going to start regenerating so fast it'll basically cause bullets to ricochet off it.

How much would it cost for a chemical supply upgrade that would let us have the flamethrowers online for 12 hours a day?

Current list of things we probably need to build and buy
Lab
Gun Range
Infirmary
Researcher
More Security
Better DAKKA
Jesus, we're strapped for cash.
>>
>>4942787
Also maybe a therapist
>>
>>4942787
>Better DAKKA
FUUUUU! We forgot about the heavy guns from the arms tests the armor testing! Everyone else evac, Jeremy get on the fucking machine gun in the opposite airlock and stop blasting!
>>
>>4942787
Include the Upgraded doors. Hungry can easily tear through our door given enough time.
>>
>>4942787
$1500. One of the proposed failsafes is a scrapped fighter jet turbine that can be activated to blast it to shit, but even that will have a limit.
>>
>>4942812
right, 3 days of flesh. By the way, I mean 12 hours total, with it being off every other half hour, would that affect the price at all?
>>
>>4942824
Probably not. Being able to use it for 12 hours would mean it could be on for pretty much the entire dayshift.
>>
Add to list: net of thin copper wire
>>
>>4942780
right then, close the gate wait for it to shamble back into it's room (if it will that is) then set the flames back on it.
get the boys somewhere safe get them treated, and then reward the fuck out of them. also it would probably be a good idea to have a personal pep talk with them after this especially for the d-boys.
>>
What about the RPG though?
>>
>>4942848
But only weapons actively wielded by a human have any notable suppressive effect. Sure, maybe when we throw the net that will count... But afterwards, it's just a fragile net against a superhumanly-strong monster covered in sharp bits and capable of turning into a gas.
>>
>>4942910
Damages the cell, same as the C4. Last resort option.
>>
>>4942905
Agreed. Supporting.
>>
Jesus fuck, why did we feed it so much? Also we now know one thing? This fucking thing is probably nearly impossible to kill since apparently removing the head barely hampers it.
>>
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>>4942946
Not impossible. We have a Cree holy man on standby who has killed these things in the past. It just takes more than raw firepower and copper casings.
>>
>>4943009
Fair enough. I'm just saying us constantly feeding it has probably super charged it for a while (if not forever). Do we have any plans for it besides "constantly burn it for 12 hours, put the boot to it medium style, and leave"?
>>
>>4943013
Reinforce Cell drasticly, and use heavy ordinace, like rocket launchers, grenades, and C4. Maybe at some .50 cal turrets.
>>
>>4943013
I still vote to have Jeremy have a go at it with the RPG if he feels up to it. This feels like the best chance we might get for a long time.
>>
>>4943130
>if he feels up to it
I doubt any of them are, to be honest with you
>RPG
If it works, it's probably out of commission for a while. But after that, we're missing a cell made to contain it (sure we have C2 but that's basically a discount storage room as of now), it's probably still not dead, and we have several injured and critical staff.
>>
>>4943142
The idea is to blast it until it is only an angry, rapidly regenerating mass of writhing flesh. Then we'll put it in a copper harness and always have one of our guys present in a rotating shift system, to chop off everything that grows out of the harness holes.
>>
>>4943151
Issue: How are we gonna get the copper harness on such a short notice and with little to no funds. Second, most of the people who would be able to do it are probably too injured or demotivated to do so.

Though at the very least, I do want to burn it for another 30 minutes.
>>
>>4943151
A harness will do nothing, its not a weapon, only weapons have the effect. a harness is a cage
>>
>>4943192
This.
>>
>>4942785
>>4942797

>>4942787
>>4942905
>>4942926

Seems like the winning vote is to close the gate, stop and regroup. Will update in a couple hours.
>>
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>>4943579

You slam the door shut. It meanders about in the room for a bit, slashing at the walls as its body begins to regenerate. It's not instantaneous like it was before. Seems like your boys have worn down its regeneration by quite a bit, with all the constant damage. But it's still clearly growing back. It's not out of juice like the time it was completely dismembered and had to make prosthetics out of ice by itself.

Jeremy breathes a sigh of relief. Chuck heads over to help moving them. Jeremy remarks that he's unsure of the damage, but it's risky to move them.

The Hungry slams on the airlock door, and all three of the still conscious men flinch and turn towards it. They decide to take the risk and start transporting them upstairs. There's no medbay, so all you can really do is put them in a wide, open area like the lobby, where Oscar can work. There's nowhere else sterile enough. One room has infectious Wendigo meat, one room has monkeys, the other is bloodied, there's not a lot of good options.
>>
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You turn on the flamers, finally, as everything winds down. Oscar is working hard to save them, but she has three patients in need of emergency surgery, she's not a medical doctor, and she has no tools or workspace. It's not looking good. She recommends sending them upstairs and contacting a medical team during the extremely long elevator ride. Most of your staff are out of commission for now.

Jim tends to his wounded bro, while Manny turns away, sickened and horrified. Viktor and Jeremy talk in low voices while the former holds a hand to his wound. He grunts and makes sure to not pull out the metal bits embedded in him.

Vincent and Mac are both in really bad shape. Vincent, particularly, looks like he's moments from death. It crushed most of him in its grip. At the very least, you have blood and flesh you can harvest...? But there's bound to be a mixup in there in terms of material.

> [Meat growing] [93/100] [Passive until cancelled] [Automatic 2% hourly]
> [Blood obtained] [2 Doses of Antifreeze] [3 Hours to extract] [Sells for $200] [Researcher or trained personnel required]

Time: 1500 Monday (2 days to Payday+$1800)
Credits: $15
Staff: 9

[Viktor is Wounded]
[Vincent is in Critical Condition]
[John is in Critical Condition]
[Mac is in Critical Condition]

[Morale ---]

> Pending Deliveries:
- Goose
- Goose fursuit
- Waterfowl feed
- Tranquilisers
- HEAT RESISTANT Kiddy pool
- Security Staff Ammo Upgrade x2 ($50)

> Pending Construction:

[The Hungry is neutralised]
[The Golden Goose is stable]

>Begin Research: [1x Researcher available]

[Kettle Experimentation] [2 Hours]
[Monkey transformation] [3 Hours] [Produces 1x infected Monkey.] [Multiple instances of this research can occur at same time]

> Experiment [Propose experiment process, 1x Expendables available]
> Interact [Propose interaction]
> Edit Dossier [Free action at any time]
> Write in

And that's the end of the suppression, unless you guys want to have another go for now. Not in a very good state. You guys can have your staff sent to the medical ward, and [THE COMPANY] will take over. They'll be absent for a while, though.
>>
>>4943872
Send up everybody hurt. We ought to give our security guys a vacation afterwards.
>>
>>4943872
Send all four to the medical ward. We are NOT losing those men. Get them stable enough THE COMPANY can safely move them to their facility. Get Oscar on that antifreeze next: 1800 is closing time and we're already at 1500. Get all that blood cleaned up but don't forget a lot of blood means a lot of antifreeze, especially if we can make two batches thanks to Jim hopefully knowing how from Oscar. Safely move as much of the flesh as we can to the meat growing room separate fromthe already growing pile, as the new batch of flesh can be mixed up human and wendigo matter and not to a controlled amount like the preexisting pile. Money is money, and we need more of it fast for those upgrades. Leave goose alone if it already got fed, and it will go sleep in a corner or something.
>>
>>4943883
Also send up Oscar temporarily to keep them stable during the elevator ride.
>>
Yeah send up hurt staff and request a temporary replacement. D-Boys of course need to be guarded during treatment, there is still a flight risk.
>>
>>4943872
>call in for a medical team, and temporary security replacements
>send oscar and wounded up to keep them stabilized

Manny, and the Janitor (I Keep forgetting names) are to stay in facility, but arm them with pistols in case something happens.
>>
>>4943872
Given Damage Count, would it have been cheaper or more expensive to toss in a c4 at the start of the suppression? Assuming we pump it full of flames and then use it after.
>>
>>4944030
You guys haven’t directly tested out explosives on it yet. It would have done devastating structural damage, but likely would have left the personnel more intact. At that point it becomes a trade-off between possible renovation fees and medical treatment.
>>
>>4944030
Actually I'm thinking we should wise up to the fact that the Geneva convention doesn't apply to monsters and rig up the suppression system in the cell to spray sticky napalm and white phosphorus instead of this pansy gas based flame thrower shit
>>
>>4944629
I mean. It was never about the Geneva convention, we're trying to be cost efficient.
>>
>>4944654
Peace was never an option, except with the goose
>>
>>4944629
I was under the impression that was not an option but fuck yeah let's do that instead. Also, I know this will be expensive and disruptive as shit, but should we consider mounting copper firing HMGs or miniguns in the rooms adjacent to the Hungry's cell if we have the money.

In my opinion, we should get a infirmary instead of the lab next, since it's pretty clear feeding it is a loan on buying some time, and we'll need to do this a LOT if we want any sort of stable income.

>>4943872
Everyone's getting a day or two in the medical ward, and tell the company to let them stay out and do shit on the surface for a day or two with 100$ to spend for each of them if it isn't too much trouble, or however much normal money 15 credits can get them split evenly.

If we ever feed this thing again, we're stuffing explosives in the food.
>>
>>4944761
Also, look in the company catalogue for mech suits
>>
Ah shit, bad news, fellas. Earlier, around June(?) when I made thread 3, I mentioned my schedule changing back to a point where I was able to run again. And that it'd last for a couple months, maybe. That time has run out. The amount of time I have is about to decrease by a ton, and with it, the amount of updates I can make. Will end up being away from home for days at a time, unlike now where I'm able to get to a computer at least every alternate day, and typically more often.

I'll go as far as I can with this thread, but there'll be a point where I have to go on hiatus again, once my schedule reverts to its old shit self. Will post tonight's update later. Apologies for this.
>>
>>4945053
Shit happens, man. I will say that this quest has been a blast (hell, this along with another quest that has gone inactive) has kinda inspired me into wanting to run my own game.
>>
>>4945053
It's alright. You proved that you qren't a flaker when you came back for this thread, so i sincerely believe that you'll run again when circumstances permits. Life always takes priority over senegalese skydiving forum shenanigans.
>>
>>4945053
Thanks for running man this quest is fun, however I understand that real life takes priority.

Just happy if you post what you can and let us know when you can/can't
>>
>>4945053
Good luck out there, I hope you don't give up
>>
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>>4945054
>>4945068
>>4945092
>>4945108
Thanks for the support, fellas! And it's great to hear that you're looking to run a quest of your own. For now, here's the update as per normal, while I have a day or two more of a decent schedule.

>>4944629
>>4944654
>>4944761
>>4944763

Will come up with pricing for those. A constant supply of napalm will probably be expensive enough to warrant a running fee, in return for suppression effectiveness. It'll be the same situation as hiring Ty full time, where it deducts from the biweekly payday. Either that, or a refill system.

>>4943883
>>4943923

Unfortunately, [THE COMPANY] doesn't give replacements in situations like this. You're expected to maintain your own manpower when it runs thin. The boys will probably be gone for quite some time, and there's a non-zero chance that Vincent won't pull through.

Oscar is sent up to keep them stabilised. When the elevator comes back down, it's late, but there's still enough time to work on the antifreeze. You get Jim to follow along. Both of them are quite shaken by the incident, and are having trouble working on it. It'll probably take a session or two of extraction before Jim gets the hang of it, but afterwards he can handle it while Oscar does other research.

The Goose has made a bit of a mess, and is wandering the room, but isn't being a nuisance. Thank god.

The Hungry's body remains still for quite some time after the flamers turn off. But eventually, it sits in the middle of the cell with its leg and neck bulging outwards. The regeneration is slower than in combat, by now, but it's still faster than even the meat sample is growing.

While Oscar and Jim work, Chuck gets samples of flesh as ordered, and piles them into the room. With that little bit left, you now have enough to sell the package of meat! As a reminder, you can sell one 100% batch each payday.

> [Meat growing] [2/100] [Passive until cancelled] [Automatic 2% hourly]
> [Blood obtained] [2 Doses of Antifreeze] [2 Hours remaining] [Sells for $200]

> [1x Complete Meat Sample obtained] [$500]

Time: 1600 Monday (2 days to Payday+$1800)
Credits: $15
Staff: 9 (4 Unavailable)

[Viktor is Wounded]
[Vincent is in Critical Condition]
[John is in Critical Condition]
[Mac is in Critical Condition]

> Pending Deliveries:
- Goose
- Goose fursuit
- Waterfowl feed
- Tranquilisers
- HEAT RESISTANT Kiddy pool
- Security Staff Ammo Upgrade x2 ($50)

> Pending Construction:

[The Hungry is neutralised]
[The Golden Goose is stable]

Research:
[Kettle Experimentation] [2 Hours]
[Monkey transformation] [3 Hours] [Produces 1x infected Monkey.] [Multiple instances of this research can occur at same time]

> Experiment [Propose experiment process, 1x Expendables available]
> Interact [Propose interaction]
> Edit Dossier [Free action at any time]
> Write in
>>
>>4945131
So even with the meat and the antifreeze, we would still be $35 short of hiring some new staff. Two questions:
1.) By neutralised, the pissbaby is in a state where it can't really do much of anything. Or is it actually legit neutralized, like decommissioned for good?
2.) How much money did we get from selling it's antlers again?
>>
>>4945142
wait, just saw that it was still regenerating. Still, wondering if it's worth the risk trying to get the skull to make up for the small bit of money we're missing out of.
>>
>>4945142
Its antlers and bones were deemed to not be anything particularly useful, and considering the source material, wasn't even worth the risk as a novelty item or trophy.
>>
>>4945154
Okay. Can we refund the staff ammo upgrade so once we're done selling the meat and blood, we have enough money to hire some security staff? I don't want to deal with a potentially forever supercharged Wendigo when we only have on security guard.
>>
>>4945165
Yup, you can change and swap out orders before the day is out.
>>
>>4945193
We're fucking doing that then. Best case scenario, when the old guards come back, we'll be able to split our attention equally between our two anomalies. Worst case scenario, we have one extra guard after replacing Vincent.
>>
>>4945165
>>4945165
It stores whatever energy it consumes when it eats and becomes stronger based on the size of its internal stockpile. It will be significantly weaker now than it was before, considering the damage it has taken, and will likely not recover its strength without more food. We might want to consider Just ignoring it until we can get security back to a reasonable level. This isn't bad at all though. We now know how to contain it indefinitely. It's simply a matter of hurting it until it is too weak to even scratch the airlocks, and then not feeding it ever. We may even be able to reduce it to something like our meat if we pummel it long enough
>>
>>4945198
Fair enough but I'm still getting security staff because 1.) we still have one active anomaly who we need to deal with if only to clean it's cage and 2.) I don't want to take any risks after today's incident.
>>
>>4945196
Agreed. Let's play it safe. Specialized ammo is useless wirh nobody to shoot it.
>>
>>4945131
Sell that 100% meat for that money we desperately need, seeing as payday is in 2 days and we are limited to selling only one 100% meat each payday period.
Once antifreeze is procured, sell that as well.
Refund the "Security Staff Ammo Upgrade x2 ($50)" order in full.

>>4945210
>>4945200
>>4945198
What will we do about the goose right now? And keep in mind we've ordered a live goose as well, which will be here tomorrow for us to take care of if we don't refund it. Do we have any more real need for those monkeys if we're never going to feed them to the pissbaby ever again? Will we ever have a need for infected monkeys after what we learned from this suppression AND what Ty said about wendigo cannibalism? Should we still get that goose fursuit?
>>
>>4945165
Is it possible for us to keep at least one ammo upgrade? I get the need for staff but remember, one guy fighting a wendigo with the right tools may be better then two fighting it with the wrong ones. Quantity isn't always a solution. Im down for more staff, but I do think we should
A. Keep at least one copper ammo upgrade as its specifically the type that fucks with the wendigo (also we could call ty if need be but I think the copper is sufficient).
B. We should still go lab instead of infirmary, currently the boys are in a hospital anyway, but more importantly in the long term, a lab allows us to find more ways of making money faster, which allows us to purchase more things like an infirmary/ammo/etc.

If we go with lab we can increase total income, if we go with (at least some) copper bullets we can increase proper damage.
>>
>>4945245
Even with proper ammo, it's still one regular human going toe to toe with a fucking Wendigo. I rather be as risk free as possible after MOST OF OUR SECURITY IS FUCKING GONE. We can get the lab when the 1.8k payday comes around but still.
>>
>>4945245
>>4945286
also we literally do not have enough money to keep even one ammo upgrade along with buying new staff. unless you really want to risk it on the Hungry not ever wanting to breach over the next couple of days. ESPECIALLY if we're not going to feed it anymore.
>>
>>4945286
>>4945294
A human can go toe to toe with a wendigo, case and point Ty. If you want to argue that he's not normal cause of his knowledge and tools, that exactly my point with copper being used. This isn't an existence that bends to reason. It plays by its own rules and we use those rules to beat it. Having more guards may let us brute force subjugate it, but that's working hard, not smart. Having more isn't necessarily more risk free.

It won't attack at least for today and tomorrow given that its neutralized. We can even go on and try and deceive it by saying food will come the next day if it comes to it. Even if we don't do that we still reach payday, and can get more then.
Besides, how many guards would we get? We failed to hold without heavy cost when we had with 4, another one isn't going to be much better, even if its slightly weaker. Its in the room, its neutralized. The guard and expendable can back each other up.

Given that we can't spare a single ammo upgrade if we want to buy new staff, I can understand the decision a bit more. In which case it becomes a matter of if its better to have quantity or quality.
>>
>>4945321
Well what do you suggest we do with the funds, then, if apparently trying to be cautious about keeping a minimum amount of armed and trained staff can be excused with one random dude with copper ammo? We can't buy a lab, nor a firing range, maybe we can get another researcher and expandable at most. We would only have 715 to play with if we kept two upgrades of copper ammo. Mind you, the Hungry isn't the only anomaly we have.
>>
>>4945343

To clarify the upgrade, you guys already have copper ammo, which allowed you to harm it in the first place. Bullets count as weapons to it, apparently. The upgrade would be more along the lines of incendiary ammo and specialized ammunition, like molten copper slugs, etc.
>>
>>4945198
The problem with that approach is, while food equals power, hunger equals RAGE. It is undead so it never tires, so starving it means perpetual rage. We need to reinforce the cell ASAP.
>>
>>4945360
So the formula is feed it enough that the rage is not 24/7 attempts at breaching, but not enough that the power is overwhelming like in this suppression?
>>
>>4945154
>Its antlers and bones were deemed to not be anything particularly useful, and considering the source material, wasn't even worth the risk as a novelty item or trophy.
can we atleast hang it in the lobby?
>>
>>4945408
I think food quality might be a factor. Like if it gets too obnoxious toss it some heavily processed bullshit meat. No more living beings!

On an unrelated note I think we urgently need a pastebin to collect all the info on our critters and also keep tabs on our teams. Anyone has enough time on their hands to throw something together?
>>
>>4945483
i do, however before i start, i would like conformation from OP that hes not already on it
>>
>>4945483
Why are we not just putting explosives into them, or some sort of poison? I'd be happy with even just a couple of rocks or trash thrown in their food.

God, we kinda screwed ourselves over by getting attached to the D-bois didn't we? I'm not saying I regret that decision or that we should do a total 180, but we clearly need to eventually consider implementing a training program to convert D-bois into cooks/researchers/security or just basically ignore them when regarding who to hire since it'd be more worth it to just save up for more guards or rooms. Ask the company if that course of action is possible or extremely inadvisable.

>>4945131
Every hallway on level 2 and above should be equipped with at least one unlit large smudge stick with a lighter chained next to it.

You're not the type of person to flake QM, don't apologize for not having enough time for mongolian basketweaving posting. However, ocasional "I'm not dead" posts would be nice, maybe once every two week or something as long as the thread is up?
>>
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>>4945165
>>4945193
>>4945196
>>4945210
>>4945286
>>4945294

>Order cancelled

>>4945223

You take note that you'll need to sell the items that you get today. The Meat is packaged up nicely, and you'll get the $500 from that. The $200 from the two doses of antifreeze too, and then with the refund, you can order new staff if you want. You no longer have space issues and can get them without worrying about making people sleep on the floor. The bunk is paying off already.

Confirm order:
>2x Security ($750)
>Y
>N

>>4945476
If you'd like to send someone in and claim it, yep. No protocols against that.

>>4945483
I haven't put it together yet. I'll be scrolling up when I can to compile the info someone wrote on the Goose, though!

>>4946271
There's no protocols against this. To upgrade them into permanent staff, you'll have to submit a proposal to HQ citing exemplary service. There have been cases where Expendables have gone on to become permanent staff, though they're never allowed to just go up into the outside world. At most, after finishing their careers and retiring, they're given fake identities and sent elsewhere, as it's difficult to suddenly revoke their life/death sentences that got them here in the first place without generating dangerous red tape.

The company advises against it, but notes that naturally, there will be individuals who perform such a great service that [ADMINISTRATORS] would want to keep them around and not waste them.

Chuck also sets up the smudge sticks. Easy to do!

> [Meat growing] [4/100] [Passive until cancelled] [Automatic 2% hourly]
> [Blood obtained] [2 Doses of Antifreeze] [1 Hours remaining] [Sells for $200]

> [1x Complete Meat Sample obtained] [$500]

Time: 1700 Monday (2 days to Payday+$1800)
Credits: $65
Staff: 9 (4 Unavailable)

[Viktor is out of commission]
[John is out of commission]
[Vincent is out of commission]
[Mac is out of commission]

> Pending Deliveries:
- Goose
- Goose fursuit
- Waterfowl feed
- Tranquilisers
- HEAT RESISTANT Kiddy pool

> Pending Construction:

[The Hungry is neutralised]
[The Golden Goose is stable]

Research:
[Kettle Experimentation] [2 Hours]
[Monkey transformation] [3 Hours] [Produces 1x infected Monkey.] [Multiple instances of this research can occur at same time]

> Experiment [Propose experiment process, 1x Expendables available]
> Interact [Propose interaction]
> Edit Dossier [Free action at any time]
> Write in

Yep! Will update as often as I can, and will at least try to ride this thread through before going on Hiatus. Monday is when my busy schedule starts up again, and post frequency will decrease from there. Or it'll be text-only updates.
>>
>>4946593
Order. More. Security. There's not much else we can do, frankly, after that whole clusterfuck.
>>
>>4946593
>>2x Security ($750)
>Y
Pretty much all we can do
>>
>>4946271
The moment we gave them names instead of calling them either expendable or d-class is the moment we fucked up.
>>
>>4946271
I disagree about treating the D-Bois well. If we had depersonalized them, they'd have required security to force their compliance instead of basically just being orderlies around the facility.
>>
>>4947019
Yeah. It's better for morale's sake, at least, to treat them as humans instead of hollow meat husks only useful for eating an execut- I mean being shot in the head by a gunslinger entity.
>>
>>4947019
I guess most of my post is pretty wrong, but I stand by the idea that we should save for guards until we get a training program set up
>>
>>4947143
Oh, no disagreement there.
>>
>>4947143
I kinda disagree with the idea of giving the D-class any sort of armed weapons, especially training them. I get we need to now as we are still in a weaker developing phase, but that's only temporary. I don't care if they have a bomb collar around their neck. If they are fighting something that bends reason and they do something that isn't sane due to the situation, we could turn a bad situation to a worse one.

We can treat them well, even if they warrant being on the death sentences they are on, but we shouldn't arm them. They aren't a substitute for actual guards, nor should we treat them like it, and we aren't in a place where some extra small arms will mean much. We have not run into a reason to use D-Class yet, like an gateway with an unknown destination or a strange object that requires human testing, after which we'd naturally use them (instead of risking more costly and valuable personal) for such situations. We haven't run into said situations yet, but we no doubt will in the future.

Turning them into not!guards is a waste of resources and a longterm unnecessary investment when we can just get actual trained and armed guards who we can fully trust and haven't gotten here by committing crimes.
>>
>>4947252
Yeah frankly, D-class are better off as discount research assistants and jannies. Not actual security guards.
>>
>>4947256
>discount research assistants
Jim is already on his way to learning how to make that antifreeze by himself. I personally think humanizing the D-class is good, but I think any D-class after Jim and John deserve to not be ANYWHERE near the status and care we give to Jim and John. Using the two for misc tasks outside of research assistants (ex. giving the janman a hand cleaning up the place, giving the cook a hand in the kitchen, doing helpful research online, providing moral support or backup during important all-hands-on-deck events, etc.) is the best way we can use them.
>>
D-Boys are really only worth giving guns in emergencies. Let them have minimal weapons training and basic anomaly weaknesses.
>>
Still alive, posting later today.
>>
>>4949719
Thanks for running while you could, my dude. Hope shit works out sooner than latter.
>>
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>>4946597
>>4946621

And finally, it's time. Jim is still too distracted to learn the whole process in one sitting, but the next one ought to provide enough experience that he can be put in charge of it with only a small failure rate. Everyone retires to their rooms, or the elevators, in low spirits. Oscar and Jim talk for quite a while before heading back. Once the day staff are gone, Jeremy and Jim meet in the cafeteria. The guard wordlessly raises a bottle of whiskey, and the two sit down together for a long night.

Unlike The Hungry, the Golden Goose does seem to wind down and try to get to sleep. You turn off the lights.

And to end of the day, the Wendigo's skull has regrown. The bone pushed itself out of the stump, before fusing together into the same grinning visage as before. The antlers came along with them, growing straight from the bone rather than being coated in velvet like real deer. It raises itself to its full height and begins letting out a low, rumbling laugh.

"Hungry... Hungry... Yes.... More meat. Feed me...

> [Meat growing] [6/100] [Passive until cancelled] [Automatic 2% hourly]

> [2x Antifreeze Samples obtained] [Sells for $200]
> [1x Complete Meat Sample obtained] [Sells for $500]

Time: 1800 Monday (2 days to Payday+$1800)
Credits: $65 (+$700)
Staff: 9 (4 Unavailable)

[Viktor is out of commission]
[John is out of commission]
[Vincent is out of commission]
[Mac is out of commission]

> Pending Deliveries:
- Goose
- Goose fursuit
- Waterfowl feed
- Tranquilisers
- HEAT RESISTANT Kiddy pool
- 2x Security Personnel (-$750)

> Pending Construction:

[The Hungry is stable]
[The Golden Goose is stable]

> Edit Dossier [Free action at any time]
> End Day
> Write in

You guys can end the day, or order any last-minute things for free. I'll also post the dossiers!
>>
>>4941314

This is the dossier that I added into the default one. It was dubbed: L2-BW, but I'm not sure what the B stands for. Did you guys make a Beta classification? I know W is Wolf.

Designation: L2-BW

Codename: 'The Golden Goose'

> Suggested Containment Procedures:

Standard containment cell with reinforced observation glass with one-way viewing capacity and reinforced airlocks. All material should be heat resistant up to at least 100 degrees Celsius and preferably more.
DEVIATION:
- Humane containment should include access to a pool of standing water larger than itself and no deeper than lower torso, access to feed, perhaps indirect socialization opportunities with non-abnormal geese. Loose collections of comfortable, non-toxic, but heat resistant materials for nesting purposes should be provided. Feed at regular intervals, using handlers, wearing heat resistant protective gear, that the entity has been conditioned to tolerate the presence of
- Inhumane containment should include steam pressure restraint harness capable of 24/7 power production. Openings should be present at mouth and rear for feeding and BW-L2-B retrieval. (this method of containment purely hypothetical)

- Feeding is not to be done face-to-face as of current documentation. All feeding will take place through chute

> Description:

Entity is an avian of the genus Anser possessing unusually large size, roughly 12 feet tall, and possessing various abnormal growths across its body. Left foot non-present, places weight on tibiotarsus without pain while standing/walking. Skin surface is highly reflective gold-like material, and extremely hot. Psychological testing implies it to be roughly analogous in mental processes to a normal goose, albeit a highly aggressive and possibly abused one. Semi-regularly produces eggs that seem to be comprised of gold-alloy and covered in various gemstones. Laboratory analysis has revealed all materials to be non-anomalous and chemically identical to rare and precious metals and minerals. Eggs serve as sources of heat

> Noted powers:

-Entity possesses unusually high strength, even for its large size
-Average surface temperature roughly 100 degrees Celsius, hazardous to all unprotected personnel on contact. Maximum temperature unknown at this time
- Has in the past been able to produce one "egg" (formally designated L2-BW-B), proven to be comprised primarily of gold and secondarily of precious stones. The circumstances in which BW-L2-B is produced or what it contains, if anything, is unknown at this time. Surface scans insist solid composition, weight testing insist not-solid. Results contradictory

> Other notes:
- Human and animal life provoke aggression. Entity did grow tolerant of dummy codenamed “Sam Dunk”, proving aggression was not omnicidal in nature
- Enjoys water. Potentially useful as reward for anti-aggression training. See hose_test_results.mp4
- (Further) Abuse not recommended at this time. Test weaknesses carefully
>>
>>4949853
> Acquisition:

The entity was obtained from rural [REDACTED], first observed as a thermal anomaly on satellite, where mobile retrieval team was sent in. Aggressive containment protocol proved unnecessary, lured into mobile containment unit proved effective. Human bait was used, unknown if bait consumed or merely killed. Tranquilizer gas proved necessary to ensure safe transport. Entity produced sub-entity, L2-BW-B during transport.

Attached materials:
- Surface scraping results of L2-BW-B
- Sentience test: honk.mp3
- Aggression testing: rat.mp4, slam_dunk_test.mp4, etc
- Fecal material analysis results
>>
Hungry
https://pastebin.com/wpv0V7tn

Goose
https://pastebin.com/6Cm5aDbh

Feel free to pitch updates to them, and I'll edit the documentation afterwards.
>>
>>4949850
Order some sawdust and vaccums, or whatever is needed to clean up vast amounts of vomit and bird poop for the Golden Goose if we don't have that already.
How expensive is a basic turret, or even a robot with a gun taped to it's side that can be controlled remotely? I don't think we tested if remote controlled weapons can hurt the Hungry unless I'm tripping.
Update the Hungry's documentation to "Entity is able to store and gather strength from feeding, strength absorption is signaled when it no longer causes those around to experience feelings of hunger. It is never to be feed unless under exenuating circumstances."
>>
>>4950035
The remote control weapon test is an important one, especially if the copper weakness applies to damage dealt without direct human participation.
>>
Can we renovate the entrance unit (with the elevator) into a makeshift security office/checkpoint? I ask this because if we have a remote control turret, would be good idea to have them controlled from somewhere specific.

Keep the Live, Laugh, Love sign though.
>>
>>4950035
>>4950123
>>4950815

Would be $150 for the autonomous drone/robot. It's more of the rover or Boston Dynamics kind than a terminator though.

And to renovate, $100.
>>
>>4949853
>Did you guys make a Beta classification?
Yepo.
>"Beta" meaning "Moderate containment, minimal cell modifications, slight rampage risk".

Anyways, for the actual post, I don't have much to add. Just order some cleaning supplies for the bird shit and try to think of a way to clean up the bird shit without one of our dudes being crushed by the bird. My guess would be to knock it out with some tranquillizers, rush in and out with the jannie before it wakes up.
>>
>>4950905
To that same end, I think it would be a good idea to focus on calming and conditioning the Goose to our presence and to reduce its hostility if possible.
>>
>>4953808
Sounds like a good plan
>>
So what's going on OP? Is the quest back on hiatus or what?
>>
>>4945053
>The amount of time I have is about to decrease by a ton, and with it, the amount of updates I can make. Will end up being away from home for days at a time, unlike now where I'm able to get to a computer at least every alternate day, and typically more often.
>I'll go as far as I can with this thread, but there'll be a point where I have to go on hiatus again, once my schedule reverts to its old shit self.

Facility's away from home, methinks.
>>
>>4954764
>>4954786
Augh, yeah I think I'm gonna have to call it here. Less time than expected to be able to run it. If I had managed to get back into it a few days earlier, I'd have been able to possibly to do one more work day, but the thread will probably fall off before that, and I don't want to start the next thread right-smack in the middle of a day.

Will archive it sometime in the next few days. Sorry fellas, and see you guys hopefully soon.
>>
>>4955331
Thanks for the good questing, see you later.
>>
>>4955331
Cheers QM, good luck with your schedule situation, and thanks for the kino.
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>>4955331
Hey we understand RL can be a bitch. Thanks for making a quest good enough that it's frustrating when it's delayed
>>
>>4955331
Don't sweat it--we all appreciate you running such a cool quest, anon. keep on trucking, and we'll pick it up later!



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