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File: Origin Choices.png (1.67 MB, 1920x1080)
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Time and time again, the Enclave has been beaten down, beaten back and its plots foiled by some exceptional wastelander whether it be from the west or the east. Poseidon Energy Oil Rig, Navarro, Raven Rock all of them have been lost. The Outpost in Chicago has been buried underneath the weight of the Midwestern Brotherhood. In this year of 2281 what hope is there for a united America when all that's left are remnants of the Enclave?

can you re-forge the disparate Enclave Remnants in your own image?

With that out of the way here's the rules for rolling in the quest

Rules D100 roll under a give Difficulty value, Difficulty value is modified by character traits, perks, and the scenario itself, Menial DV 90 average DV 70, challenging DV 50, Brutal DV 30, Impossible DV 10.

Example: Combat Scenario
John is a remnant fighting off an NCR Veteran Soldier
DV is 50 because this is challenging.
John has a +25 from perks, traits and equipment for a DV of 75
The NCR Soldier has a zealous hate for the Enclave -10 so DV is now 65

Best of 3 rolls, crits cancel (1 and 100 in gifteds case 1-10, 90-100), crits don't stack
If John crits then he defeats the veteran, if he wins, then the veteran takes a wound and combat continues, if loses then he takes a wound and combat continues, if he crit fails he takes a critical wound and combat continues

The Main character has 3 crit wounds, for every 3 wounds he takes he gets a crit wound and normal wounds are reduced to 0. normal wounds don't detract from rolls, crit wounds subtract 5 from each roll, obviously if John is crit wounded 3 times whether from culminating wounds or crit fails he dies.

Most enemies have 1 crit wound.

Stimpacks heal 1 wound, doctors bags 1 crit wound normally.

You may opt to use a stimpack in combat, you may not use a doctors bag in combat.

Example: Social Scenario
Albert is a remnant attempting to convince a East Coast Brotherhood knight to go somewhere else so he can go somewhere unimpeded
DV is 70 because this is an average scenario
Albert has a +20 from perks and traits for a DV of 90
Albert popped some grape mentats for a +5 for a DV of 95
The Knight has a stick up his ass for a -15 for a DV of 80
Albert picked a poor argument or lie for a -10 for a DV of 70

so on and so forth.
Now onto the first and most important choice

Where are you from?
>West Coast Remnant
>East Coast Remnant
>Chicago Outpost
>>
>East Coast Remnant
>>
>>4907538
>>Chicago Outpost
>>
>>4907538
western remnant
i just want a classic fallout quest
>>
>>4907538
>>Chicago Outpost
>>
>>4907538
> West Coast Remnant
>>
>>4907538
>West Coast Remnant
>>
Gonna let the vote go for another two hours since this will shape a lot of what goes on at the start of the quest.
>>
>>4907538
>Chicago Outpost
>>
>>4907538
>East Coast Remnant
>>
>>4907538
>Chicago Outpost
>>
>>4907538
>>East Coast Remnant
>>
>>4907538
>>East Coast Remnant
>>
>>4907538
>West Coast Remnant
I love me some good old fashioned Imperialism.
>>
>>4907538
>>West Coast Remnant
>>
File: ENCLAVE HERE.jpg (207 KB, 1600x914)
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That was dangerously close to a 3 way tie.
However here's the final tally
West Coast: 6
East Coast: 4
Chicago: 4

Alright, next choice, 1 hour to vote on it, after this will be the first proper post of the thread.

Who were your parents?
>Officers - +5 to all leadership rolls, Officer Training, Power armor training
>Scientists - +5 to all knowledge rolls, Scientist Training, Advanced Lab
>Soldiers - +5 to all combat rolls, Soldier training, Power armor training
>Engineers - +5 to all technology rolls, Engineer Training, Advanced Workstation
>Navarro Veterans - ???

To elaborate on what the other bonuses are, Training gives additional options in certain situations,

Power armor training lets you use power armor as soon as you get it,

the lab and workstation give you access to advanced crafting options to start

and Navarro Veterans has additional benefits that are not immediately available but are more powerful and only unlocked after several missions/flags have been activated.

Each region had an equivalent unique option just to keep things interesting, looking forwards to see where we go from here folks.
>>
>>4907728
>Engineers - +5 to all technology rolls, Engineer Training, Advanced Workstation
>>
>>4907728
>Officers - +5 to all leadership rolls, Officer Training, Power armor training
We're pretty stacked when it comes to Combat rolls, something like extra Leadership and Officer training would let us shine real good as a combat specialist. Picking up the Engineering background would be a good alternative so we can get that Advanced Workstation, letting us keep our gear in top condition.
>>
>>4907728
>Navarro Veterans - ???
MYSTERY OPTION MYSTERY OPTION
>>
>>4907728
>>Officers - +5 to all leadership rolls, Officer Training, Power armor training

It's good to be in charge.
>>
>>4907728
>>Navarro Veterans - ???
>>
>>4907728
>>Officers - +5 to all leadership rolls, Officer Training, Power armor training
>>
>>4907728
>>Officers - +5 to all leadership rolls, Officer Training, Power armor training
>>
>>4907728
>Navarro Veterans - ???
>>
>>4907777
gotta go with these quads
+1
>>
>>4907728
>NAvarro Veteran - ????
>>
>>4907728
>Navarro Veterans - ???
The Box! The Box!
>>
Could the Navarro vets be officers?
>>
>>4907795
Non-Commissioned officers, so they don't have the formal training that the regular officers do because they work for a living.
>>
we're at a tie right now between Officers and Navarro Vets, 5 and 5, with 2 engineers, I'll let the vote run another hour to see we can break the tie, if it's still tied by then I'll roll a d100, 51-100 will be officers, 1-50 will be vets
>>
>>4907728
>>Officers - +5 to all leadership rolls, Officer Training, Power armor training
>>
>>4907728
>Navarro Veterans - ???
Ride's over muty time to die
>>
File: Enclave Propoganda.jpg (32 KB, 400x500)
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A close battle.
Officers- 7
Navarro Vets - 6
Engineers - 1

It would seem you parents were Enclave officers that survived the fall of the Enclave in the west and they raised you as a true blooded 'Murican patriot, the fire your blood boils for revenge against the savages and mutants that stole America's future, perhaps one day you might be able to rekindle the fire of civilization.

Everyone get ready, we're starting now.
Writing.
>>
>>4907851
>Officers
Cringe
>>
>>4907875
Alas it is what it is, part of me can't deny it would have been a lot of fun to do the Navarro Vets, but there's plenty of interesting things to work with here none the less.
>>
File: Enclave_officer.png (492 KB, 549x722)
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2241 AD-164 years after the apocalypse. The bastion of American power, True American Power, Has fallen. Destroyed by a savage, some tribal called the Chosen one, from some worthless village called Arroyo.

Your Parents escaped the destruction of the Poseidon Energy Oil Rig, they were part of the officer corps of the Enclave, your father was a 1st Lieutenant and your mother his second. Generally speaking many would frown upon this kind of fraternization in a disciplined military, but given the minuscule pure human genetic stock there was to work with exceptions were made.

Though their relationship only really blossomed after they escaped into California proper. Many fled to Navarro fortifying the base there, indeed so did your parents, but they didn't stay long. They set out as part of a mission to establish a new Enclave operational Cell in the nearest city, as well to spread out the now overly centralized command structure of the Enclave seeing as it was recently proven detrimental a decisive strike against a centralized command structure could be.

Your parents were clever, they settled into the small village quite nicely and when the NCR rolled into the area they were none the wiser to them. They gave a heads up to the folks at Navarro and the NCR had hell to pay when they eventually got there, but the price wasn't high enough as they managed to finish off the Chosen ones work.

Or so they thought.

Now without any obvious direct superiors and many officers having Fled East with one Colonel Autumn, your parents were left nominally in charge of a group of remnants numbering about 10 in a small town on the outskirts of Camp Navarro. There wasn't much that they could do in immediate retaliation, so they bided their time, and settled down to plot.

Eventually in 2252 you were born, a healthy baby boy, they decided to name you...
>Write in

the more unabashedly 'Murican it is the better.
>>
>>4907889
Navarro or Camp Navarro was an Enclave military base on the coast of California as well as the last major hold out of the Enclave on the west coast before the New California Republic officially wiped them off the map.
>>
>>4907888
>Abraham Ulysses Reagan
>>
>>4907888
>>Write in
Jack
>>
>>4907888
>Robert B. Grant
>>
>>4907888
Rutherford Jefferson-Jackson IV to the dregs,

Ford, to your friends.
>>
>>4907907
I like it, I'll change to this.
>>
>>4907907
i'll switch to this as well. i like the all the possible nicknames: ford, jeff, jack
>>
>Rutherford Jefferson-Jackson IV

You parents had a flair for the dramatic it would seem.
Writing.
>>
File: Enclave Propaganda 2.jpg (153 KB, 800x964)
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Rutherford Jefferson-Jackson IV was your name.

A proper American name for a proper true blooded American. You're parents were task masters growing up. Your father, Rutherford Jefferson-Jackson III was particularly unrelenting, but he was also fair. For every mistake there was a consequence, for every triumph a reward. Your mother Margret Jefferson-Jackson was rather overbearing in her expectations for you, how you were, "The Generation that would set things right in America."
you're the eldest of three children, you have a younger brother and sister, and there were about 8 more kids amongst the 8 other enclave remnants in this small town.

You were all 'home schooled' as it were, taught by each of the remnants about your history, and the Enclaves mission, friend and foe. The Energy behind your elders lessons enticed you from a young age, you truly believed in the cause.

You felt it in you a deep burning hatred for the New California Republic, for the Chosen one, you knew if you ever had the opportunity to end either you'd take it right then and there.

But you weren't alone in that, you had a close selection of friends among the others growing up.

Who were they (Pick 3)?

>Robert B. Grant: A hardass hardliner, you pegged him to be a drill sergeant one day.

>Jacob Hartman: A smart mouthed nerd, he always struck you as the kind of man who'd sooner build a vertabird than shoot a gun, the way he tinkered with shit.

>Rosaline Washington: A sneaky little and mischievous little lady, constantly in trouble with the adults for her antics, but surprisingly bright underneath the venire of false ignorance.

>Andrew Jefferson-Jackson, Your younger Brother, a bit of a slacker but also a highly talented hunter

>Elizabeth Jefferson-Jackson, Your younger Sister, a die hard fanatic, even more so than yourself also something of a try hard.

>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.
>>
>>4907931
>Robert B. Grant: A hardass hardliner, you pegged him to be a drill sergeant one day.
>Jacob Hartman: A smart mouthed nerd, he always struck you as the kind of man who'd sooner build a vertabird than shoot a gun, the way he tinkered with shit.
>Elizabeth Jefferson-Jackson, Your younger Sister, a die hard fanatic, even more so than yourself also something of a try hard.
>>
>>4907931
>Robert B. Grant: A hardass hardliner, you pegged him to be a drill sergeant one day.
>Andrew Jefferson-Jackson, Your younger Brother, a bit of a slacker but also a highly talented hunter
>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.
>>
>>4907931
>Jacob Hartman: A smart mouthed nerd, he always struck you as the kind of man who'd sooner build a vertabird than shoot a gun, the way he tinkered with shit.
>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.
>Robert B. Grant: A hardass hardliner, you pegged him to be a drill sergeant one day.
>>
>>4907931
>Robert B. Grant: A hardass hardliner, you pegged him to be a drill sergeant one day.

>Elizabeth Jefferson-Jackson, Your younger Sister, a die hard fanatic, even more so than yourself also something of a try hard.

>Jacob Hartman: A smart mouthed nerd, he always struck you as the kind of man who'd sooner build a vertabird than shoot a gun, the way he tinkered with shit.

Jock, sister, nerd. Perfect
>>
>>4907931
>>Robert B. Grant: A hardass hardliner, you pegged him to be a drill sergeant one day.
>>Jacob Hartman: A smart mouthed nerd, he always struck you as the kind of man who'd sooner build a vertabird than shoot a gun, the way he tinkered with shit.
>Andrew Jefferson-Jackson, Your younger Brother, a bit of a slacker but also a highly talented hunter

a motely crew of polar opposites should make for a fun time
>>
>>4907931
>>Robert B. Grant: A hardass hardliner, you pegged him to be a drill sergeant one day.
>>Jacob Hartman: A smart mouthed nerd, he always struck you as the kind of man who'd sooner build a vertabird than shoot a gun, the way he tinkered with shit.
>>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.
>>
>>4907931
>Robert B. Grant: A hardass hardliner, you pegged him to be a drill sergeant one day.
>Rosaline Washington: A sneaky little and mischievous little lady, constantly in trouble with the adults for her antics, but surprisingly bright underneath the venire of false ignorance.
>Elizabeth Jefferson-Jackson, Your younger Sister, a die hard fanatic, even more so than yourself also something of a try hard.
>>
>>4907931
>Andrew Jefferson-Jackson, Your younger Brother, a bit of a slacker but also a highly talented hunter
>Robert B. Grant: A hardass hardliner, you pegged him to be a drill sergeant one day.
>Someone else? The eighth mysterious kid. Always wore a trench coat and fedora. Didn't talk much. Can't remember him every talking, actually.
>>
>>4907951
>Someone else? The eighth mysterious kid. Always wore a trench coat and fedora. Didn't talk much. Can't remember him every talking, actually.
I appreciate a meme pick as much as the next guy, but lets save the stranger for his spot in a perk.
I'll take the rest of the vote if you pick an actual third.
>>
>>4907962
The mysterious patriot would be a good variant of the stranger.
>>
>>4907962
I'll change my votes to
>Andrew Jefferson-Jackson, Your younger Brother, a bit of a slacker but also a highly talented hunter
>Elizabeth Jefferson-Jackson, Your younger Sister, a die hard fanatic, even more so than yourself also something of a try hard.
>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.
>>
>>4907973
Good suggestion, I'll note that down.
>>
>>4907931
>Robert B. Grant: A hardass hardliner, you pegged him to be a drill sergeant one day.
>Jacob Hartman: A smart mouthed nerd, he always struck you as the kind of man who'd sooner build a vertabird than shoot a gun, the way he tinkered with shit.
>Elizabeth Jefferson-Jackson, Your younger Sister, a die hard fanatic, even more so than yourself also something of a try hard.
>>
>>4907977
Changing from
>Andrew Jefferson-Jackson, Your younger Brother, a bit of a slacker but also a highly talented hunter
>Elizabeth Jefferson-Jackson, Your younger Sister, a die hard fanatic, even more so than yourself also something of a try hard.
>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.
to
>Andrew Jefferson-Jackson, Your younger Brother, a bit of a slacker but also a highly talented hunter
>Rosaline Washington: A sneaky little and mischievous little lady, constantly in trouble with the adults for her antics, but surprisingly bright underneath the venire of false ignorance.
>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.

One sibling's enough.
>>
Alright here's the tally as is
Robert B. Grant: 9 votes
Jacob Hartman: 7 votes
Elizabeth: 4 votes
Andrew: 4 votes
Thomas Shepard Rockefeller: 4 votes
Rosaline Washington: 2 vote

Alright we're tied for our third by my count, but we're getting Robert and Jacob for sure it would seem.

Lightning round 30 minutes because I got work in the morning, after this vote I'll do the next write up and that'll be the last one for today.

Pick 1
>Andrew Jefferson-Jackson, Your younger Brother, a bit of a slacker but also a highly talented hunter
>Elizabeth Jefferson-Jackson, Your younger Sister, a die hard fanatic, even more so than yourself also something of a try hard.
>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.
>>
>>4907992
>Elizabeth Jefferson-Jackson, Your younger Sister, a die hard fanatic, even more so than yourself also something of a try hard.
Fanatical little sister, how can we not take her on our quest to reclaim America?
>>
>>4907992
>>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.
>>
>>4907992
>Elizabeth Jefferson-Jackson, Your younger Sister, a die hard fanatic, even more so than yourself also something of a try hard.

I want to be able to replicate the chris meme.

"YOU HAVE TO FUCK MY SISTER ROBERT, CONTINUE THE JEFFERSON JACKSON BLOODLINE"
>>
>>4907992
>>Elizabeth Jefferson-Jackson, Your younger Sister, a die hard fanatic, even more so than yourself also something of a try hard.
>>
>>4907992
>>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.
>>
>>4907992
>>Elizabeth Jefferson-Jackson, Your younger Sister, a die hard fanatic, even more so than yourself also something of a try hard.
Eh. We already got some support in the form of Jacob, might as well take the sister.
>>
>>4907992
>Elizabeth Jefferson-Jackson, Your younger Sister, a die hard fanatic, even more so than yourself also something of a try hard.
>>
>>4907992
>>Elizabeth Jefferson-Jackson, Your younger Sister, a die hard fanatic, even more so than yourself also something of a try hard.
>>
>>4907992
>>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.
we need money to run a country
>>
Alright calling the vote here
By my count we have:
Elizabeth: 6 votes
Thomas: 4 votes

So we'll go forwards with Elizabeth.
Writing now.
>>
>>4907992
>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.
>>
>>4908046
>>4908033
Oh, missed the vote.
>>
File: The Companions.png (1.04 MB, 1920x1080)
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Robert B. Grant, Jacob Hartman, and Your little sister Elizabeth or as you call her Lizzy, she hates it.

A group of individuals that surprisingly compliments each other well, Jacob keeps the equipment in line, occasionally does logistics, you and Robert co-ordinate the fights and Lizzy just scares the shit out of anything that doesn't die. Seriously she might need some help, but for now she's best focused towards the enemy.

Now if you could actually get everyone to properly work together in the field rather than the war games your parents run. You're about 18 at this point and your group is all itching for some real action, a chance to bring the fight to the NCR proper, but unfortunately you've only had one field mission and it was pure chaos.

It was a simple recon, Head South to San Francisco and see what the Commies are up to. It's a menial task, but every thing that could go wrong did. Whoever the hell Murphy is can rot in hell for those laws of his.

First communication breaks down between Grant and Jacob, as they get into a heated argument over regulations, specifically equipment regulations and maintenance. It's actually rather impressive watching Jacob argue heatedly with the giant as you pinned him to back down the moment Grant raised his voice, but it doesn't really help you get the job done.

Then there was your sister, Constantly attempting to go above and beyond the call of duty, and constantly getting far more attention than necessary drawn to your group.

Thankfully you were able to pull them all together to actually successfully complete the mission, but it definitely showed there was some kinks that needed to be worked out for this well oiled machine to function properly.

Regardless you're back home now, and the world is your oyster.

you may talk to any number of people in these interludes
>Talk to Elizabeth
>Talk to Jacob
>Talk to Robert
>Write in

Pick 1 leisure option
>Head to the gun range
>Study your history
>Spend time with family
>Write in

Your next Mission

Pick 1
>Establish contact with another Enclave Remnant Cell
>Raid a Crimson Caravan convoy
>Sow Dissent against the NCR amongst the 'civilians' of your home town.

This is good night for now America, Warden signing off.
I will see you all tomorrow starting at 3:30PM CST
>>
>>4908117
>Talk to Robert
Seems like a cool dude to kick back and drink a beer or two with.
>Study your history
Knowledge is power.
>Raid a Crimson Caravan convoy
Free shit. What could possibly go wrong? (Everything. Everything can go wrong.)
>>
>>4908117

Talk:
>Talk to Elizabeth
>Talk to Jacob
>Talk to Robert

Leisure:
>Study your history

Mission:
>Establish contact with another Enclave Remnant Cell

Raiding / Sowing dissent might tip our hands a bit early, best to forge alliances and get set-up properly before fucking with the Bear and / or his supply lines.
>>
>>4908117
>>Talk to Robert

He'll be out equivalent to a CSM one day, I can feel it.

>>Study your history

>>Establish contact with another Enclave Remnant Cell

Can't go wrong there I suppose. More lads to link up with.

Anyone opposed to making "auxiliaries" out of raider gangs and the like in the future? Being critically short on manpower means we'll need some mooks who are simply there to die.
>>
>>4908155
From an in character and out of character perspective, I highly doubt the four chucklefucks would even entertain that thought. Especially the sister of ours. She would probably nuke them on sight.
>>
>>4908155
suppporting
>>
>>4908157
I feel like a case could be made that using wasteland trash as meat shields / mobile minefield clearers / distractions / experiment fodder might pass muster if it's sold the right way.
>>
>>4908117
>Talk to Jacob
>Head to the gun range
>Establish contact with another Enclave Remnant Cell
>>
>>4908155
Support.
>>
>>4908155
+1, maybe one day we can find some true patriots our of the savages.
>>
>>4908263
They aren't human. they're vile mutants living on american soil. It'd be like asking a rat to vote, anon
>>
>>4908117

Talk

Is probably a good idea to iron out any problems in the squad and ensure we can work together properly. Also we can see what they think of the next mission, and if they had anything else to talk of.

>>Talk to Elizabeth
>>Talk to Jacob
>>Talk to Robert
>>Write in
Dad, is probably wise to understand how to properly approach other Enclave survivors, if they are from the east or west, chicago or even a few other secret locations destroyed. Maybe a recorded message from the heads of our families ? The other surviving cells, wouldn t know us their childrens but they likely know our fathers and mothers.

Leisure
>Study your history

Mission
>Establish contact with another Enclave Remnant Cell
>>
>>4908155
Maybe for use them as slaves and soldier slaves. It depends on how we explain this idea to our fellows and what words we use for it.
For example, let s say after a battle with a raider gang, we have manage to win and a dozen surrenders.

"The wastelands trash we captured, isn t wort to be killed by our weapons and for the crimes they have done, death would be a relief. A way for them to escape unpunished from America justice."
"I say no to giving them an escape, they should pay for what they have done. Be working until they die as slaves, or for harvest their organs, or to be send ahead of us in battle for clear mines fields or soften up our foes in suicide charges. Even letting them die here in the sun with their arteries open by our knives, without supplies or clothes is better than wasting cells or ammo for kill them."
>>
>>4908117
>Talk to Jacob
>Head to the gun range
>Establish contact with another Enclave Remnant Cell
>>
>>4908117
>Talk to Elizabeth
>Spend time with family
>Sow Dissent against the NCR amongst the 'civilians' of your home town.
>>
>>4908117
>Talk to robert
>Study your history
>Establish contact with another remnant cell
>>
>>4908117
>Talk to Robert
>Talk to Jacob
>Talk to Elizabeth

>>4908276
>Is probably a good idea to iron out any problems in the squad and ensure we can work together properly
Agreed, we have to make sure we nip any problems in the bud before they can take root long term. We can't have our team cohesion disintegrating in the field like it did on our first mission, that's how we end up dying before we can Make America Great Again.

>Pick 1 leisure option
>Study your history

>Your next Mission
>Establish contact with another Enclave Remnant Cell
Our largest hurdle is our lack of manpower, we need to start gathering a few of the regional cells (if there are any) before we do anything else of note. Raiding a Caravan sounds like a good second option, but I fear it might have too much of a regional impact to be good for us right now (We're deep in NCR home territory, a raided Caravan will draw attention of the local authorities).

>>4908155
>Anyone opposed to making "auxiliaries" out of raider gangs and the like in the future?
I can't see us in character make an argument for such auxiliaries that will stick with the rest of our faction. We've picked the genocidal faction so any attempt at diplomacy with "less than pure" humams would result in failure due to our diplomatic malus and internal resistance. If we however can gather a large enough Cohort we might be able to intimidate or just straight up force smaller raider clans to do suicidal attacks against enemy positions for us.
>>
Alright, got off work early today.
Counting this votes was certainly something I'll need to consider that a bit more thoroughly when deciding options in the future probably just going to split them into separate segments, I'll take suggestions on this, but here's what my vote count stands at currently.

13 total votes
Robert got 9 votes total
Jacob got 6 votes total
Elizabeth got 5 votes total

Talking with dad got 1

While not on the vote I will give some insight into Ford's though process in the update on the concept of raider auxiliaries since it would seem there's some degree of debate on the viability both from a character perspective and a faction perspective.

For Leisure time
Studying your history got 9 votes
Heading to the gun range got 3 votes
spending time with family got 1 vote

and the mission is a resounding victory for Contacting another Enclave remnant cell.


So final outcome:
You will talk with Robert and Jacob (Jacob had half rounded down votes out of total).

After which you will go gather your books and records and study what you can about the history of the Enclave and America.

Then you will get ready for your next mission which will be to Contact another Enclave Remnant Cell.

Also as a heads up from about 6PM-10PM CST updates will be more sporadic.
Writing
>>
>>4908591
>I can't see us in character make an argument for such auxiliaries that will stick with the rest of our faction.

In character, my thoughts about it are that we have miniscule manpower vs the established factions around us, making use of slave labor or penal battalions wouldn't be such a bad thing on account of current circumstances. I'm not really interested in diplomancing them, just using them.
>>
>>4908752
That's the one argument I could see holding water, though it'd be extremely limited in scope due to our own faction size making it very hard to keep large penal battalions in check with force.
>>
>>4908778
Could always just find proxy wars through caps and tech
>>
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[For reference in case anyone's keeping track the current year is 2070, 7 years before Fallout 3 and the first battle of hoover dam, and 11 years before new vegas, you are currently 18]

You've found growing up that Robert is a fantastic sounding board surpisingly critical, but also stubborn as a brahmain bull when he's made up his mind. So you decide to head over to talk to him first after about a days rest.

You can usually find him in one of two places, either the library or the gym, today he's at the library. He seems to be sitting at one of the terminals reading a series of log entries made by some expidition. He notices you approach, "Rutherford." he says curtly, you sigh.

"How many years have we known each other Grant?" you reply?
He thinks on it, "14 years." he replies simply.

"Then call me Ford, you're more than worthy of it." you say with a smile

"Ah worthy am I?" he chuckles, "I prefer to say Rutherford, consider it a sign of respect."
"Fair enough, well placed too... What exactly are you reading?" you ask curiosity somewhat peaked.

He turns back to the terminal, "A series of scouting logs salvaged from Navarro back in the 2140's, informations not up to date, but it helps to give some wider insight into our predecessors work." He leans forwards, "Take a look at this one in particular."

You lean over his hulking shoulder as he continues, "Vault locations, details of inhabitants, variations on genetic mutation via inbreeding and population viablity and purity, testing parameters, et cetra."

[continued]
>>
You nod, "Yes, all important things to consider when cracking one of those open, it's not exactly like there were many control vaults, need to make sure that the stock is still good."

He leans back, "I understand that, it's why I'm looking these over, because we won't have the details they did, we'll have to do it all by eye." he looks over to you, "Which frankly makes the task all the more tedious."
You shake your head, "Nonsense, you know I have an eye for telling the pure from the mutant."

He sighs, "I highly doubt its as honed as you think it is, not like there's many test cases here surrounded by these wastelanders."
You scoff, "Besides the point, you'll see it when we eventually get back to knocking on those vault doors."

Though it does bring up an interesting question, one about population viability, and numbers, should probably discuss this with Jacob at some point.

On the topic of Jacob, you put your hand on Grant's shoulder, "We didn't really have a good place to discuss it out in the field, but you want to tell me why you and Jacob got into an argument over regulations of all things?"
Grant leans his head back, "Because he's so damn laziee faire about them, its going to get himself and all of us killed one of these times."

You decide to pull up a chair, "I don't think the 'unsanctioned' modifications he makes to his guns are going to get us killed, if anything it helps us kill what we need to"

He shakes his head, "Sure for the guns, but how far does it go before it's the high explosives, what about when we have proper equipment and then suddenly it malfunctions because he decided on a hunch or some erroneous calculation that whatever methodology he's concocted leads to it all blowing up? The man likes to think he's a living calculator, but we've all seen what happens when he fucks up."

You give a half nod to that, there was one time during a class on engine maintenance, not that we have many cars still useful though, where he decided to tamper with his, everything seemed fine, passed inspection but his changes caught his car on fire, it did nearly kill the instructor.

Was a month of latrine duty for him, deserving, but horrible fate.

You shrug however, "He's grown since then, but I'll talk with him none the less, in the mean while I think you should have a little more confidence in the capabilities of your squad, you got big shoulders man, but you should try to carry everyone."

He shakes his head going back to the logs.
You stand up and go off to find Jacob

[continue]
>>
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You already know where he's going to be.

The same place he always is, he's in the workshop.

You wonder what it is this time he's tinkering on, though those thoughts are quickly drowned out by the sound of an angle grinder hitting steel, you cringe at the noise before back up and remembering to pick up some noise protection before heading back in.

You find Jacob messing with some scrap applying it to a frame, polishing off the rust, looks like he's trying to make some sort of scrap metal armor? Regardless he hasn't noticed you approaching yet so you wait for him to set the grinder down and admire his work, which takes a few minutes, and then you tap him on the shoulder to which he jumps slightly before leaning back taking a deep breath and turning around.

"Fucking hell Ford you scared the shit out of me. Didn't your mother ever teach you to not sneak up on someone with an angle grinder?" he says finally turning around.

You laugh, "No I think that lesson was specifically how to kill someone from behind if they have an angle grinder, something to do with choking them out with the power cord I think."
He raises an eyebrow, "Right... well anyways you got something you want to talk about I take it?"

You nod, "Yeah two things really, first I want your opinion on the current population viability of the enclave."

He gives you a quizzical look before shrugging, "You want actual numbers or a rough guess because I'm not a geneticist, You'ld have to go hunt down Adrianna if you want to talk about that."

You roll your eyes, and shake your head, "I'd prefer not talking with her thanks. Give me your best estimation."

He nods before spinning around and grabbing some sheet paper he had off to the side and a pencil and starting to do some rough calculations.
It takes about 10 minutes before he's done, "Well, lets assume the most optimistic scenario right? That we can get together something like 1000 breeding pairs of pure stock human,all of them genetically distinct up to third cousins I think?" he says before putting the pencil to his lips, "We'll go with third cousins. Then yeah we'd be viable, 2 thousand at just post industrial population growth would work just fine, not the best best case, but probably about that many Remnants left I figure spread across the continent."

You nod, "And the worst case?"

He laughs, "Oh we're either gonna need gene editing technology or clones, because if it's even like 20 times what we have here we're gonna start running into some serious recessive gene issues, possibly evolutionarily malignant mutations."

Well shit, you had never really thought that hard on the matter until now, but there's a serious chance that pure humans might die out within a few generations if something drastic isn't done.
>>
How does that make you feel.

>There can be no compromise on the matter, we'll just need to get as many pure humans as we can together.

>Perhaps there can be some compromise? You think you remember in the history books something that the Spanish Empire used called the Encomienda system? Might be necessary if things don't pan out

>Purity of thought matters more to you than Purity of blood, it's the ideals of the Enclave, of America that must survive, if that means tolerating a few wastelanders to wipe out the ghouls and the super mutants and their ilk than so be it.

>Write in
>>
>>4908862
>Purity of thought matters more to you than Purity of blood, it's the ideals of the Enclave, of America that must survive, if that means tolerating a few wastelanders to wipe out the ghouls and the super mutants and their ilk than so be it.
The idea of breeding with muties (URGH) is the absolute last resort besides just dying out but using wastelanders as a means to an end will be a good idea.
>>
>>4908862
>>There can be no compromise on the matter, we'll just need to get as many pure humans as we can together.
>>
>>4908862
>Perhaps there can be some compromise? You think you remember in the history books something that the Spanish Empire used called the Encomienda system? Might be necessary if things don't pan out
>>
>>4908862
>Perhaps there can be some compromise? You think you remember in the history books something that the Spanish Empire used called the Encomienda system? Might be necessary if things don't pan out
>>
>>4908862
>Write in
>This is distubring news. Maintaining the Purity of Humanity under a worst case scenario might not be possible with our limited numbers, and should it come down to that we must seek other alternatives. Having Humanity survive with the least risk of genetical instability would be priority if we can not maintain complete Purity. As such, the easiest solution would then be to screen select numbers of Wastelanders to find those who would be the least likely to jeapordize our Purity and include them in the fold.
>However, this is for the moment only a simple back-up plan. Until we can establish contact with as many surviving Enclave Remnants as possible, so that we make known all variables, we should strive to remain as pure as possible. When we have an accurate headcount of all remaining Pure Humans is the time when we can make take a solid stance on this issue.
>>
>>4908912
changing my vote to this
>>
>>4908912
Supporting this
>>
>>4908862
>There can be no compromise on the matter, we'll just need to get as many pure humans as we can together.
>>
>This is distubring news. Maintaining the Purity of Humanity under a worst case scenario might not be possible with our limited numbers, and should it come down to that we must seek other alternatives. Having Humanity survive with the least risk of genetical instability would be priority if we can not maintain complete Purity. As such, the easiest solution would then be to screen select numbers of Wastelanders to find those who would be the least likely to jeapordize our Purity and include them in the fold.
>However, this is for the moment only a simple back-up plan. Until we can establish contact with as many surviving Enclave Remnants as possible, so that we make known all variables, we should strive to remain as pure as possible. When we have an accurate headcount of all remaining Pure Humans is the time when we can make take a solid stance on this issue.
[4 votes to no compromises 2, some compramises 1 and purity of thoughts 1]

You grimace, still best to put somethings out of mind for the time being.

You reply to Jacob, "How can you laugh at the matter? It's an existential issue with our entire mission."

He shrugs, "If you can't laugh at the potential of failure then there's no hope, at least that's the way I see it. Besides the worst of it would happen in a few generations and if all goes to plan we'll have back in our hands the proper tools to counteract the worst if it comes."

He seems quite optimistic about the matter, but you're not so certain, there's no point betting on best cases after all.

You sigh, "Well thank you for the number crunch anyways Jacob, there's the other matter I need to talk to you about."

He leans back and relaxes in his chair, "Yeah and what's that?"

You look him in the eyes, "I think we need to talk about that outburst in the last mission."

He shakes his head, "Look I sure as shit didn't start that debacle, it's not my fault that Grant's got a stick up his ass a mile long giving him a stiffy for regulations."
You frown, he rolls his eyes, "Alright, sorry out of line there. Seriously though, we won't get anywhere sticking to outdated regulations about tactics and firearms that we barely have any of left, if we're going to do what we're setting out to do in the long run we need to innovate even more now than ever and that's for every field."

[Continued]
>>
You can see the logic in that, but there's always the danger of backfire, "I don't blame you for that out look, but perhaps you should consider those regulations exist for a reason, and maybe if you want to do something different, you should try making that way regulation."

He shakes his head again, "It's not about different in the moment, codifying it then will just make people like Grant argue about the new one when it needs to be changed the next time. Flexibility Ford, that's what we need."

You just stare at him, "Like I said I appreciate the thought process, but people need things to fall back on, not everyone's mind is searching for the optimal solution and sometimes good enough is good enough."
He frowns, "Until it gets you killed."

Christ they may both be your friends but they are stubborn as hell.

You roll your shoulders and lean on a nearby wall, "Ok, I can see this is going no where fast, we'll table this for now, but I want to make it clear for the coming mission, you're to let me know if you've got an idea first before you try it, I want to avoid petty bickering in the field and in front of other remnants, makes us look weak."

he sighs, "Sure thing boss, are we done here?"

You nod, "Yeah we're done here, and watch the attitude in the field too, we're friend at home, not at work."

With that you leave, you're going to relish being able to relax after all this bullshit.

[Continued]
>>
>>4908778
Explosive slave collars? Besides being better trained, equipped, and organized is a force multiplier on our end.
>>
>Study your history

You head back to your house and head down to the basement. Back when your family first moved here, the Enclave still had the resources to set up a lot of their prewar tech and post war innovations even with the loss of the Poseidon Oil Rig.

down here there's a secret door that leads to a small bunker with what records they could back up and salvage from Navarro, a lot of the history books and Enclave records that you've studied in the past were from here, you father liked to come down here and pull stuff out of this bunker for his lessons constantly.

Now you mostly come down here to be by yourself and immerse yourself in your history.
Stories of America before the war, of the pinnacle of humanity, and the horrors of what was lost, the brave Enclave that did everything they could to preserve the American ideal.

You sigh looking through the records on file, and decide to go through an old favorite, "The New American Dream, by Dick Richardson Senior" Second to last... well for now anyway president.

As you're reading it you begin to wonder about the state of government and the right to rule, obviously being some of the only pure blooded Americans left you have the right to rule, but the population problem creeps to the back of your mind again, Can we truly return to a democracy with so few of us left in the worst case and in the best case can we provide for ourselves properly in such a situation? Is there a better way forwards or an interim that'll put the future of America in it's brightest spot?

What does Ford think is the way forwards for America?

>Write in.

[How's everyone enjoying everything, anyone got any thoughts on what little there is or suggestions thus far? Personally I've been enjoying writing all of this]
>>
>>4908966
>>Write in.

Democracy is dead, the American Empire must rise from the ashes.
>>
>>4908966
>Write in
America is the land of the free. It is a bastion of democracy. We won't let ourselves fall and think like god damn commies.
>>
>>4908966
It s a pretty cool quest, and I like what we are doing so far.

//
>Write - In

The reestablishment of American democracy is a difficult task. For long the enclave couldn t properly re-apply it, being in a state of all out war across the homeland against abominations, barbarians and deranged men.

Still all of our people enjoyed good lives, albeit martial ones, a necessity at first, and now a part of our culture.
For the moment, a new system could be given as the dream cannot be realized
now. A council of 13 chosen men voted by all adults, for their skills, military background and devotion to the cause. This men will take upon themselves the mantle to lead our community, be at peace or war, and deliberate important decisions.

This council members will be called Protectors (if anyone as a better name drop it). As their duty is to protect our families, and to kill our foes.

Each of this 13 men will receive even an honourific american title in addition to the one of Protector.
>>
>>4908987
supporting
>>
>>4908966
>Write in

>Long have the ancient texts of the Old World helped inspire your actions and steel your belief in the reconstitution of American Society, as brought forth by the Delcaration of Independence from the Empire Britannica almost six centuries ago. Many a times during crisis of faith in your God-given task have you retreated to your family bunker to seek gudiance from the Founding Fathers, and you've found yourself quite attached to a certain passage within the original Declaration.
>"But when a long train of abuses and usurpations, pursuing invariably the same Object evinces a design to reduce them under absolute Despotism, it is their right, it is their duty, to throw off such Government, and to provide new Guards for their future security."
>Having lived your life underneath the boot of the ursurpers of the New California Republic, you have seen the worst of the worst that the old system of Governance could bring forth. Cruelty, Corruption and Self-Servance run deep within the political elite of the False Republic. Any attempted change from within the system to counteract this decay, bogged down in political red-tape until forgotten by the public. Any who would stand against it's progress driven out of the Political Sphere, or worse, killed in thinly veiled accidents or mysteriosly disappearing without a trace.
>You and your Comrades are not here to bring back the Old Order with all it's flaws and failures. Instead you are the Torch Bearers who will set alight this rotting corpse of what used to be. And from the ashes of what once was shall rise a New America, one free from the corrupt bureaucracy and bloated govermental systems that existed in it's dying breath and that now spreads eastwards in it's zombified remains. You shall be it's Guardians and it's Protectors, a nation where the core tenants are Liberty, Integrity and Freedom of the Individual, where the State exists to serve as a neccessary evil to provide the stability and security of society, and to the individuals who make up that society.
>This is what you are: America's New Dawn.

>tl;dr - Heavy-Handed Jeffersonian Democracy
>>
>>4908998
Sound okay
>>
>>4908959
Ah yes, I did forget that Slave Collars exist in Fallout. That should help with the issue, though I'd perfer to use only as little penal troops as possible. Quantity has a Quality all of it's own, and I'd rather we keep the possibility of a large scale slave revolt to the absolute minimum.
>>
>>4909046
Tbh crushing slave revolts does sound kind of fun
>>
>>4908966
>Write in.
>BTFO BoS
>BTFO NCR
>BTFO retarded tribals playing Rome
>Get more geneticists to fix mutation problems in unpure humans
>Acquire more Power Armor
>Win
simple as
>>
Alright I'm able to write again
Here's the current tally

>>4908984 https://www.youtube.com/watch?v=DgxZr6LLS34 (Democracy is dead) 1 vote

>>4908987 America is the land of the free. It is a bastion of democracy. We won't let ourselves fall and think like god damn commies.2 votes

>>4908988 The Council of 13 2 votes

>>4909037 Harsh Jeffersonian Democracy 1 vote

>>4909107 Enclav'FC 1 vote

Looks like we have a tie between the Council of the Republic, and Holding on to the core tenants of American democracy

I'll let the vote run for another 30 minutes and see if anything changes after this update if not I'll roll, 1-50 Council, 51-100 American Democracy
>>
Rolled 55 (1d100)

Alright here comes the tie breaker.
>>
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American Democracy wins, I'll throw in a dash of harsh Jeffersonianism because the two mesh pretty well together.

Writing
>>
You set "The New American Dream" to the side and search through the records to dig up a copy of the constitution of the United states. This right here, the article your family and organization have fought so hard to preserve. You couldn't allow yourself to be swayed by desperation, it is your intrinsic duty as one of the last true citizens of the Republic to defend the Democracy of America.
It will be hard, it will be difficult as hell, but the republic will have the fire of civilization breathed into again by pure American hands, or you will die trying.

You steel your resolve and read over this sanctified document once more before standing up once more confirming your long term objectives.

But there were more immediate matters at hand. You were given the bare basics of what your next mission would be, To make contact with another Enclave Remnant cell. It would seem that your parents had managed to track one down, but it was a fair distance away in Redding.

You've got a few days to prepare though.

You start with prepping your field kit, getting your medical gear, your Reinforced Leather armor, and your main weapon [you may presume that you have a reasonable number of drugs of all types with you, you have 2 doctors bags specifically, you also have 1000 caps]

>Weapon
Pick 1
>Assault Rifle +5 to all combat checks (can't be concealed, no need to scavenge for ammo)

>Laser Rifle +10 to combat checks (can't be concealed, has 9 rounds of combat worth of ammo before scavenging or trading)

>Side arm
Pick 1
>That gun +3 to all combat checks (can be concealed)

>3 Pulse Grenade (Automatically disables robotic enemies)

You then run over what all your team mates will be bringing with themselves

Grant - Combat Shotgun (+10 to combat checks at close range, +3 to combat checks at all other ranges), 3 grenades (on success automatically critically wounds an enemy)

Jacob - Plasma Rifle (+15 to combat checks, crit fail range increased to 90-100, has 6 rounds of combat worth of ammo), 1 plasma grenade (on success automatically ends a fight with less than 5 enemies)

Elizabeth - Flamer (+15 to combat checks, only useable at short range), Ripper (+5 to melee combat checks)

After all that's done you resume relaxing until the day comes that you have to set out.
>>
>>4909263
You also have 12 stim packs
>>
>Assault Rifle
>That Gun
Rather just have pure consistency.
>>
>>4909263
>>Assault Rifle +5 to all combat checks (can't be concealed, no need to scavenge for ammo)
as god as my witness GUNS ARE BETTER

>That gun +3 to all combat checks (can be concealed)
>>
>>4909263
>>Laser Rifle +10 to combat checks (can't be concealed, has 9 rounds of combat worth of ammo before scavenging or trading)
.>That gun +3 to all combat checks (can be concealed)
>>
>>4909299
igrore the name was playing a game of risk
>>
>>4909263
>Laser Rifle +10 to combat checks (can't be concealed, has 9 rounds of combat worth of ammo before scavenging or trading)


>That gun +3 to all combat checks (can be concealed)
>>
>>4909263
>>Assault Rifle +5 to all combat checks (can't be concealed, no need to scavenge for ammo)

>>That gun +3 to all combat checks (can be concealed)
>>
>>4909263
>>Assault Rifle +5 to all combat checks (can't be concealed, no need to scavenge for ammo)
>That gun +3 to all combat checks (can be concealed)
>>
Getting a post in before starting work, expect sporadic updates until noon.

Here's the Tally
Weapon:
Assault Rifle 6 votes
Laser Rifle 2 votes
Side arm:
That gun unanimous.

Alrighty.
Writing
>>
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They day finally comes and you're sent off with little ceremony and your full orders.
Establish contact with the Enclave Remnant Cell in Redding and determine the chain of command amongst them and whether they can be subsumed by our own cell.

As your father put it Redding's minning industry is everything we could hope in terms of industrial resources, if we can establish dominance in that town then we can when the time is right strip the NCR of important strategic and civilian resources and use them for ourselves.

Still we need to get in contact first before we can determine how viable that is.

You've got a day or two to figure out how exactly you want to get into contact with them before arriving, if there's one thing you'll give the NCR it's that the roads are clear and relatively safe.

How will you attempt to contact the Redding Cell?

[Names in brackets like this represents the character who suggests the idea]

>Broadcast a signal with encrypted for enclave communications with a location for a meeting
[Jacob]

>Integrate yourself into Redding as travelers, you'll know them on sight
[Elizabeth]

>Find the group with the most access to advanced technology and start there
[Grant]

>Write in?
>>
>>4909671
>Broadcast a signal with encrypted for enclave communications with a location for a meeting
[Jacob]
>>
>>4909671
>>Broadcast a signal with encrypted for enclave communications with a location for a meeting
support

remind me did ideological purity win over DNA purity?
>>
>>4909787
This is Warden phone posting

Pragmatic dna purity write in won the most support.

Basically if the worst comes to worst and theres not enough pure humans left than you'll look for the wastelanders with the least genetic variances for breeding stock.

Otherwise keep it as pure as is possible until we have a proper census of pure humans.

There's plenty of time for reevaluating this stance as well bare in mind Ford's only 18 and mostly sheltered in an insular community, he's a die hard enclave supporter but that can manifest itself in a myriad of ways.
>>
>>4909809
ok, that makes sense, just as long as we have the option to, don't want this to end up as inbred as the hapsburgs
>>
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>>4909819
Come on now are you telling me this isn't the peak of humanity?
>>
>>4909821
lmao
>>
>>4909671
>Integrate yourself into Redding as travelers, you'll know them on sight
>>
>>4909821
Considering that he actually spent most of his time hunting and survived something like 4 potentially fatal diseases in his infancy, yes.

He was never unable to unleash his true potential, because no one let him do so.
>>
>>4909671
>>Broadcast a signal with encrypted for enclave communications with a location for a meeting

If possible, maybe mention a few different meeting points, with the correct spot correlating to some piece of American history trivia.

Sort of like a "If the last legitimate President of the nation was Dick Richardson, head to X location. If the last legitimate president was Wendell Peterson (An NCR guy), head to X (wrong location).

Just a little contingency in case the signal gets intercepted or the cell is full of degenerates that lack knowledge of their true heritage.
>>
Alright
Broadcast a signal encrypted for enclave communications with a location for a meeting has 3 votes
Integrate yourself into Redding as Travelers has 1 vote

Time for the first real roll of the session folks.

Base DV 70 Average difficulty Technology roll
Jacob, Mr. Fixerupper +10
>>4909896 Suggestion +5
DV 85 Best of 3, roll under.
Link you roll to this post.
>>
Rolled 40 (1d100)

>>4909922
I'm gonna fucking blow it lads, lets go!
>>
Rolled 2 (1d100)

>>4909922
Time to make America proud.
>>
Rolled 28 (1d100)

>>4909922
>>
All successes
>>4909935
>2
So damn close to a crit for the first roll.
Still good auspices.
Writing
>>
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>>4909935
>2
Yo holy shit the cell has managed to take control of the whole town
>>
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Each of your companions give you a suggestion on how to best approach the situation, but personally you're going to have to go with Jacob on this one, Best to establish communication without having ever entered the city.

Yes there is some risk that the NCR could be listening in, we don't know what frequencies are compramised which are not, but there's ways of handling that.

Like encrypting the co-ordinates as a series of questions that only those with Enclave records or personnel would be able to answer correctly.

You lean make the suggestion to Jacob who just laughs, "Leave it to you to bring history into a cypher, should work, gonna be a bit funky to implement."

And with that you set up camp and he gets to work, getting the radio equipment out and composing the message, broadcasting on the relevant Enclave channels.

It doesn't take long for you to receive a message back with a confirmation, but also an addendum.

"Request for meeting place to be changed to Van Graff Manor"

You pause for a second, there's a lot of implications in that request.

How do you respond
>Request Denied, meet at first proposed location
>Elaborate, have you infiltrated the Van Graffs or are you the Van Graffs?
>Request Accepted, we'll meet you there
>Write in
>>
>>4909956
>>Request Accepted, we'll meet you there

I'm tempted to pick elaborate to get some answers, but given that this may not be a secure line it'd be best to keep confidential information passing over the wire to a minimum.

However, if we know where Van Graff Manor is, I would prefer setting up some form of command post / recon point nearby before accepting their request.

That way, we can keep an eye on them if they're setting up some kind of trap.
>>
>>4909956
>Elaborate, have you infiltrated the Van Graffs or are you the Van Graffs?
>>
>>4909956
>>Elaborate, have you infiltrated the Van Graffs or are you the Van Graffs?
>>Request Accepted, we'll meet you there

Accept either way, but the clarification will be very useful.
>>
>>4909956
>Request Accepted, we'll meet you there.
>Discretion preferred, would appreciate directions for less than obvious approaches to the Mansion

This is first and foremost a clandestine operation, a group of no-name travellers show up and waltz straight into the Van Graff mansion is going to raise a ruckus with the locals. Rumors travel fast, I don't want NCR to start looking funny at us or at the Van Graffs at this point (they're probably looking funny at the Van Graffs already, but they have the cash to make 'em look the other direction). Being let in through a backdoor or a secret escape tunnel is preferable in such a case to leave as little of a mark as possible.

But also holy fucking shit this is big! If the Cell is either working as mercenaries for the Van Graff or are intermingling with them we've hit the fucking Jackpot right out of the gate. If we're suave enough we can secure a weapons trade for the Enclave Remnants that gives us access to basically unlimited Heavy Plasma Weaponry. Shit's gonna get real fucking fast here.
>>
>>4909995

>>4909969
I'll swap to this.

The Van Graffs would be excellent proxies to work through if we can get them onboard.
>>
>>4909956
>>Request Accepted, we'll meet you there

No need for elaboration, its possible the communications may be compromised. Personally, I advocate scoping the place out first and only one team member actually going in.
>>
>>4909956
>>Request Accepted, we'll meet you there.
>>Discretion preferred, would appreciate directions for less than obvious approaches to the Mansion
>>
Fair warning folks if I disappear for a while it's because the weather got me or my internet.

I'm looking outside and it ain't looking good.

I'll call the vote in 15 minutes
>>
>>4909956
>Request Accepted, we'll meet you there
Eh, fuck it.
>>
Total votes 8
Accepted got 7 votes
Elaborate got 2 votes

I'm going to count the discretion and scoping votes as addendums to accepted as there's no reason not to do both.

So you'll be sending a forward scout and asking for a discrete approach vector over radio

Who will you send as your scout?

Bare in mind that Grant and Jacob have maluses to most of their non specialized rolls

>Ford
>Elizabeth
>Grant
>Jacob
>>
>>4910036
>Ford
Elizabeth will literally just burn people she runs across and the other two have maluses to that sort of shit. We're better off just doing it ourselves.
>>
>>4910036
just looked and we have no face, we have a -10 on all non intimidation speech rolls same for Elzabeth, and the other two have a -5 and -10 respectively

so fuck it, Ford it is

>ford
>>
>>4910036
>>Ford
>>
>Grant
He'll stick to protocol and not do anything dumb.
>>
>>4910036
>Elizabeth
>>
>>4910036
>Grant
The man might be a walking fucking mountain, but he follows orders to the letter. If we tell him to be all sneaky breeki like, he'll get it done.

>>4910042
>we have a -10 on all non intimidation speech rolls same for Elizabeth, and the other two have a -5 and -10 respectively
Do note that these Maluses are in effect against Wastelanders only. Against Enclave Remnants and Vault Dwellers we get no malus to conversation.
>>
>>4910042
Technically Elizabeth is a type of face, just one solely effective in intimidation.

>>4910040
She has some discretion, perhaps I should have elaborated a bit better with purifier and her fanaticism, but that's strictly aimed at Ghouls, Super mutants and their ilk.

The rest of the wastelanders she'll have no qualms with ending, but she doesn't need to be restrained from doing so, not that she's good at dealing with them socially after all she has effectively a -30 to non intimidation with them do to terrifying presence and prejudice.
>>
Really the dedicated Face option was Rockefeller, but there'll be chances to get the other companions in your squad later provided you do well on missions..... or other means.
>>
Alright here's the tally
Ford has 4 votes
Grant has 2 votes
Elizabeth has 1 vote

So Ford will go ahead to scout, while the rest of the group holds camp

Who will Ford leave in nominal command while he scouts?
>Grant
>Jacob
>Elizabeth

regardless give me two d100s one per post link the roll to this post
First one is a Stealth roll for Ford

DV 50 challenging
No modifiers

the second will be a Leadership roll for the person left in charge (personnel leadership)

DV 70 average difficulty

Grant has a -15, but he'll do everything by the books, if he succeeds you'll come back to an orderly camp

Jacob has a -15 but if he succeeds he'll have helped to advance the objective of the mission

Elizabeth has no malus to leadership, but succeed or fail she will attempt to one up you while you're gone.
>>
>>4910062
both sets are best of 3 and roll under.
>>
Rolled 23, 76 = 99 (2d100)

>>4910062
>>Grant
>>
Rolled 54, 55 = 109 (2d100)

>>4910062
>>Grant
>>
Rolled 57, 80 = 137 (2d100)

>>4910062
>Grant
He's our boy, he'll get things done
>>
Rolled 93, 21 = 114 (2d100)

>>4910062
>Grant
Man is built like a brick shithouse. he can't possibly do anything do bad.
>>
>>4910067
Fantastic time to explain ties
Ties are a pass with complications, I.E. Grant will keep the camp orderly but his relationship with Jacob sours due to the personality conflict in the field and the lack of Fords presence.

Looks like we have 23 for the stealth roll and 55 for the leadership, both pass, though Grant has complications while holding camp.

Writing.
>>
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While you have to admit that your group isn't exactly the stealthiest or best negotiators out there, your brother and Rockefeller being better in each respectively, you're no slouch yourself.

You turn to Jacob, "Tell them we accept, but ask for a discrete approach vector, when we receive those co-ordinates I'll go scout it out." you then turn to the rest of the group, "While I'm gone Grant's in charge of the squad."

Jacob suppresses a groan and Elizabeth looks up from her ripper that she was toying with and just has a disappointed look on her face.

You roll your eyes, "Need I remind you all that we're professional soldiers regardless of our age? Start acting like it. Grant hold the camp and await my further orders when I'm gone."

He nods and salutes, "Sir, yes sir."

Jacob quietly mimes the motion mocking Grant's overt formality out of sight of both of you when the radio pings again with an approach vector.

You nod and head off to that direction

______

As soon as Rutherford leaves out of ear shot Jacob has an epiphany, "You know Grant I think I have a great Idea on how to help the LT while he's out scouting."

Grant sighs, "Alright..."

Jacob nods, "It's simple, I'll try and tap the other cells communications that way we know exactly what they're doing."

Grant shakes his head, "You can't be serious, you'd tap friendly communications?"

Jacob gives him a dry look, "We don't know they're friendly."

Grant says flatly, "They're Enclave"

Jacob replies incredulously, "And?"

Grant says exasperated "That means we're on the same side."

Jacob laughs, "I'm still not seeing why we shouldn't"

Grant slams his foot down, "Damn it Jacob we're not tapping allied forces and that's final."

Jacob throws his hands up in the air, "Your loss boss, alright where's the book say I need to be hmm?"

and so the bickering continued

_________
[continued]
>>
You take a long route around Redding to a nearby ridge over looking the town and pull out some binoculars.

You spy through them the co-ordinates of the Van Graffs manor, a surprisingly modern and well kept building, though you suppose if you had the wealth and resources of the Van Graffs it wouldn't be to hard to do.

The place is surrounded with mercenaries all of them in combat armor carrying energy weapons. Jesus Christ that's a lot of mercs... You had heard of the Van Graffs effectively waging war with the NCR before but you sort of took it as some sort of corporate business vendetta with the government not a literal military conflict.

Your put the binoculars down and pull away from the ledge of the ridge and move to a different position just to make sure you're not an easy target.

settling down to the next spot you look through the binoculars at the given approach vector, there seems to be two of the same mercs weapons slack, and a man in what looks to be some kind of advanced combat armor standing next to a bolder, they don't seem especially alert so you figure it's not an ambush, probably an escort of sorts..

What do you do?
>Head back and gather the group to meet up at the site
>Stay a while and make absolutely sure they're not planning anything (how long?)
>Radio back to base camp and say you're going to make contact for the group to hold for a little longer
>write in?
>>
>>4910098
>>Head back and gather the group to meet up at the site
>>
>>4910098
>Head back and gather the group to meet up at the site
It doesn't look like an ambush, so there shouldn't be any reason not to approach.

Also we're going to have to smack Jacob and Grant around when we finish this Mission, again. There are times for bickering and disagreements, but it is not during a fucking field op. If these two idiots can't get that through their thick skulls, we'll have to see about a transfer of one of them to another group. At least our sister didn't voice any complaints, she's a good soldier.
>>
>>4910098
>>Head back and gather the group to meet up at the site
>>
>>4910098
>Radio back to base camp and say you're going to make contact for the group to hold for a little longer
>>
Alright 4 votes

Head back and gather the group to meet up at the site has 3 votes

radio back to base camp and say you're going to make contact has 1 vote

Writing
>>
>>4910098
>>Radio back to base camp and say you're going to make contact for the group to hold for a little longer

That way if it is an ambush we're not all caught up
>>
File: Van Graffs Escort.jpg (558 KB, 1920x1080)
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You decide to head back and gather your squad before going to the meeting location.

When you get back you find the camp exactly as you left it, though everyone seems to be in their own corners, which you expected for Elizabeth, she's not exactly a people person.

But you though you had made your thoughts clear on Jacob and Grant's bickering, so you sincerely hope that this cold atmosphere isn't what you think it is.

You head over to Grant, "Report."

Grant was tending to his equipment and nods, "Everything is Status quo, nothing important happened."

You raise an eyebrow at him, "Right... just so we're clear there was no interpersonal conflicts while I was gone, correct?"

Grant sighs, "There was a disagreement between myself and Jacob regarding tapping the other cells communications, the matter was settled."

You shake your head, "And did you?"

He shakes his head, "No, we can't just tap into allied coms without permission."

You nod, "By the book, alright well pack up your gear we're heading to the meeting site, everything looks clear, but be on guard there's a lot of well equipped mercenaries at that manor."

You then head over to Jacob, "So care to explain what exactly happened while I was gone?"

He nods, "Grant and I had a disagreement over how to be useful and then nothing happened we all sat in our corners sulking, well I mean your sister broods more than she sulks, but don't let her know I said that."

You roll your eyes, "Alright, as soon as we're either settled in here or done with this mission which ever comes first, all three of use, Grant, you and I are gonna have a talk about this needless headbutting got it?"

He grimaces, "Yes, sir."

you nod, "Good, get ready to head out."

You turn to your sister who was already packing up as soon as she saw Grant doing it, "How are you holding up?" you say.

"Bored out of my mind, but that's not necessarily a bad thing." she replies.

"Bored is good, don't let it dull your senses though."

She laughs, "Please between those two arguing like an old married couple the only thing I can do to get any peace is to sharpen my senses and focus on literally anything else."

You smile, "Alright get ready to head out."

She nods and continues to pack.

Once everyone is ready you head out to the co-ordinates you were given and meet up with the group outside near the bolder

The man in the advanced combat armor holds up his hand, "Halt, What's the pass code?"

"Sic Semper Ullamcorper"

He laughs, "Shit you didn't have to say it in Latin, who are you trying to impress the Legion? Thus always to bears indeed, welcome we've been expecting some one to make contact with us for a while now... well more hoping."

He turns around and gives the bolder a light tap with his foot and then lifts it up and the bolder slides back revealing a secret passage way, "Follow me."

Is there anything you'd like to ask him before you go to the Manor properly?

>Yes (Write in)
>No (skip to the manor)
>>
>>4910162
>What's your situation been, we are still playing catch up in the intel department so a sitrep would be welcome
>>
>>4910162
>No (skip to the manor)
Lets see exactly how deep our new friends are ingrained with the Van Graffs.
>>
>>4910164
Support
>>
>>4910164
+1
>>
yes (all questions counted because none are really exclusive) 4 votes
no 1 vote

looks like we're asking for a sit rep and if there's anything specific beyond that, that we should personally know.

writing
>>
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You head down the stairwell with the man your group trailing behind and the two mercs flanking the man.

He continues forwards, "I don't believe we've properly introduced ourselves to each other." he doesn't turn around, "I'm Clyde Anderson."

You respond formally, "Rutherford Jefferson-Jackson IV"

He stops for a sec as if trying to recall something, "That is a mouthful." and keeps going.

You continue, "What's your situation been? We've been playing catch up in the intel department so a sitrep would be welcome."

He laughs, "Our situation?" he blows some air out of his mouth, "Pretty great actually. With our ties to the Van Graffs we've got Redding in the palm of our hands, well hypothetically at least, the matriarch of the family is a force to be reckoned with, but we've been slowly wooing her working as her most 'trusted' mercenaries."

He stops and leans against a wall for a bit, "Unfortunately that's required most of our number and our effort over the years. we're down to about 10 able bodies here, but we're all veterans in our own right, one of the old bosses managed to have a kid with the matriarch, but he died before he could raise the boy."

Your face scrunches and he reacts, "What's with that look? Oh your groups a bunch of the purists aren't you? Look sometimes you got to play the game with the savages. Think of it this way, we were making the perfect puppet to replace the matriarch with. Just happened to not quite work out this time."

You shake your head, "That's besides the point for now" you stop the conversation because you can feel the lasers your sister is attempting to drill into this mans skull with her eyes, "Is there anything specific we should know going into this?"

Clyde thinks for a moment, "Nothing that I ain't already said, though I take it you want a more formal meeting with the commanding officer of our group?"

You nod

He nods back, "Well the follow me, Captain Nelson will be glad to have a chat with you."

And with that he leads you to the end of the tunnel which after the pull of a switch opens up into a rather fancy almost Victorian style manor and leads you down the hallway to the left and into a large room with a full strategic set up, holographic table with projections of redding and the area around it and a man in the middle dressed head to heel in advanced tesla power armor, the Enclave symbol scratched off likely as part of the cover, though seeing it makes you scowl slightly.

You can't imagine your sister is doing much better.

How do you approach Captain Cutting?
>By the books, he is a higher ranking officer than you are
>Be formal but make your distaste for his tactics clear
>Complete the mission and get out of here, you'd prefer not to let them taint your mind with their impure strategies.
>Write in?
>>
>>4910279
How do you approach captain Nelson not cutting.
Guess I missed fixing that part of the rough draft woops.
>>
>>4910279
>>By the books, he is a higher ranking officer than you are

While it may not be ideal what they are doing, it is certainly pragmatic.
>>
>>4910279
>>By the books, he is a higher ranking officer than you are

We can save the less polite stuff for later, once our position is solidified. For now, play nice.
>>
>>4910279
>By the books, he is a higher ranking officer than you are
Might as well go with the motions.
>>
>>4910279
>>By the books, he is a higher ranking officer than you are
>you don't like the tactics used, but objectively it was a sound plan, till it went tits up, but that is besides the point
>>
By the books is unanimous by the looks of it.

Alright folks, roll me 1d100 best of 3 link this post this is for first impressions.

DV 70 Average difficulty speech roll
+5 for proper deference
+5 for contact procedure.
Final DV 80
>>
Rolled 77 (1d100)

>>4910333
>>
Rolled 93 (1d100)

>>4910333
>>
Rolled 96 (1d100)

>>4910333
>>
Rolled 100 (1d100)

>>4910333
>>
oh dear fucking god, the dice they hate tonight
>>
>>4910344
thank fucking god the 100 was the fourth roll and not the third.
>>
>>4910342
You're lucky that was the 4th roll.
>>4910335
77 is a success, but by the skin of your teeth, suffice it to say you make a good impression.

Writing
>>
>>4910346
thank god
>>
>>4910342
jfc where are these rolls when higher is better
>>
>>4910348
You ever go to play a Warhammer Tabletop game and your just constantly rolling like 90s and just explode?
I've been there.
I swear dice know which end of the halfway mark they're supposed to land on and actively attempt to avoid it digital or physical.
>>
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You close your eyes take a breath and center yourself before stepping forwards and saluting this man in the Tesla Armor, "Captain Nelson Sir!"

He nods, "At ease."

you drop into a more relaxed stance, "I am 2nd Lieutenant Rutherford Jefferson-Jackson IV, I've come from a cell stationed near Navarro to establish formal communications between our cells."

The bug eyes of the power armor stair at you for an uncomfortable amount of time, "You're a bit young to be an officer Lieutenant." is all he says

You nod, "Needs must sir."

He nods back, "Needs must indeed. Who is your superior officer?"

You reply quickly, "Captain Rutherford Jefferson-Jackson III"

He stops for a minute, "Captain?" he thinks on it for a minute, "He was a 1st Lieutenant last I recall who promoted him?"

You blink, "You knew my father?"

He nods, "Yes we served in the same division, we weren't much more than acquaintances however, back to the question, who promoted him?"

You catch your bearings, "He gave himself a field promotion when communications had fully broken down to insure he could have a proper chain of command at his outpost."

He looks away for a moment the back to you, "I suppose that's in the past, he was always a capable man from what I could gather, and it's not like I'm in a position to criticize I did the same thing when Captain Cutting died some years ago, very well then."

He waves one of the men in the room over, "Go fetch our the most up to date status report on Van Graff dealings, and our recon reports on NCR activity in the area." he looks over to you, "These should help to get you and Captain Jefferson-Jackson up to date on the goings on here in Redding. It's good to know that we're not alone in the fight out there Lieutenant. You're welcome to stay as our guests here, we've already discussed it with Tiaret Van Graff."

You look at him, "How much does she know?"

He looks down at the table, "Almost certainly more than she lets on, but I don't think she really cares, our goals align regarding the NCR and that's all that really seems to matter here, but I wouldn't expect any explicit support from them any time soon."

You nod.

How do you respond to this situation?
>Stay the night and head home
>Ask for an meeting with the Matriarch of the Van Graff family
>See if Captain Nelson needs any help with his work here.
>Write in?
>>
>>4910365
>See if Captain Nelson needs any help with his work here.
SIDEQUEST TIME SIDEQUEST TIME SIDEQUEST TIME SIDEQUES-
>>
>>4910365
>>See if Captain Nelson needs any help with his work here.

If not,
>>Stay the night and head home
>>
>>4910365
>See if Captain Nelson needs any help with his work here.
>Write in?
Talk about goals and what he thinks should be the future of the Enclave.
>>
>>4910370
Support. We need to work together if we can.
>>
>>4910365
>>See if Captain Nelson needs any help with his work here.
>>
>>4910365
>>4910370
This is good. Adding on to this, ask him if he's got any leads on other cells nearby we could attempt to contact.
>>
Well that was quick.
We'll ask Captain Nelson if he needs any help with his work here.
and I'll throw in these suggestions
>>4910370
>>4910381
as well.

Writing
>>
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The man comes back with the documents and hands them off to you and you then hand them off to Jacob, turning back to face Captain Nelson, "I think we'll take you up on that offer, however we'd also like to know if you have any issues that you'd require help resolving."

Nelson thinks on this for a moment, "Yes there is a particular issue I think you all would be able to handle quite nicely since we're personally short on men here, I'll consider it a favor rather than an order since it helps build cover for both of us here."

He points at the map of Redding, "This factory here is owned by the Van Graff's but the NCR unofficially sent an 'aggitator' there, and by aggitator I mean a communist, because he's stirred up the workers and now they want to of all things here in the wasteland Unionize."

your face contorts in disgust, and he snorts, "Yeah I figured that'd be your reaction, Deal with the Aggitator and the striking workers however, its better if they come out of it alive as an example, but there's always more warm bodies and the point is made anyways."

You nod, "A few more questions before I accept, though their tangential to the matter."

He shrugs, "We're being open here, go ahead Lieutenant."

You continue, "Captain Nelson if you don't mind me asking how do you envision the future for the Enclave?"

He laughs, "That's a rather big minded question, and frankly if it weren't for our state I'd say it's above my paygrade." he sighs, "As it is now the future of the Enclave is a day by day struggle, we can think about lofty goals and big plans all we want, but we're not fighting a conventional war anymore, the time for that is long since gone, what we're fighting is a guerrilla action against an occupying force, and frankly the only way we win this is by rallying the Wastelanders against the NCR government. I'm not saying this as a champion of those gene divergents out there I'm saying this out of cold hard pragmatism, we don't have the time, resources or men to do it any other way. However once that's done and we have our place on top then we can start talking about what the future of the Enclave is Lieutenant and that's the only time it'll be a question worth asking."

You nod, you can see the logic in that perspective, but that mentality has seemed to seep down and widen amongst his men if Clyde is anything to go by from your short conversation, the way he said 'purist' rubbed you wrong and if you didn't know any better you'd guess he might have sympathies for the wasters.

What's you're opinion on Nelson's vision for the Enclave?
>Very pragmatic, but it dodges the question ultimately.
>He might be trying realpolitik, but we're nothing without our convictions.
>Write in?

Regardless you continue with your questions, "Do you have any potential leads on other cells we can get in contact with?"

He looks up for a moment, "I think there's a cell in New Reno, and a Cell in New Vegas, but the one in New Vegas went dark years ago.

[Continue]
>>
"... So good luck with that, I've personally be trying for a while now to convince the matriarch to expand her business down there, but there's always something that gets in the way of matters, I don't think it's conspiracy, just terrible luck really." he finishes

You nod, useful information to work with, though New Vegas is a damn long ways away, might not even be worth it if they've gone dark.

He gets handed a clipboard with some documents on it, "Any other questions?"

you shake your head, "None that spring to mind."

He nods, "So about that strike breaking, you down for it?"

Well are you?
>YES! Fucking Commies
>Yes.
>No, seems beneath us.
>Write in?
>>
>>4910408
>>4910413
>Write-in
There's wisdom in focusing on the here and now instead of focusing on the immaterial. However, we better keep an eye on him to make sure his pragmatic usage of wastelanders doesn't taint him into sympathizing with them too hard with them.
>YES! Fucking Commies
COMMIES? COMMIES?! REEEE-
>>
>>4910413
>>We can save the hardline stuff until the time is right, but it's important to never forget our imperative.

>>YES! Fucking Commies
>>
>>4910408
>>He might be trying realpolitik, but we're nothing without our convictions.
>>4910413
>>YES! Fucking Commies
>>
>>4910413
>Very pragmatic, but it dodges the question ultimately.
>No, seems beneath us.
>>
>>4910408
>>Very pragmatic, but it dodges the question ultimately.
>Yes.
>>
>>4910408
>>Write in?
there are times that we need to do bad things to make good prevail and this is one of them
>>Write in?
yes we need some intel to get the bigger picture
>>
Lot of opinions floating around regarding Nelsons views, it's a little difficult to figure out how to count the vote do to the similarity on the write ins so I'll ask you three
>>4910417
>>4910418
>>4910423
>>4910447
are you all agreeing to on the same principle just with different semantics?

As for the side quest
YES! Fucking Commies wins with 4 votes
1 vote for just yes
1 vote for no, seems beneath us.
1 vote for more intel (I'll work it in since it's a logical thing to ask for)

Regardless of the answer to my first question I will start writing, the answer will mostly just help me keep track of an internal slider I have for Ford's leanings.
>>
>>4910449
>Very pragmatic, but it dodges the question ultimately.

it captures the spirit well, we don't agree, but we don't disagree
>>
>>4910449
Pretty much, yeah.
>>
>>4910449
Basically.
>>
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You smile, "It would be my honor to bring these fucking commies to heel."

He laughs, "Wonderful."

You hold up a hand, "I'll need some more information first however so I can best deal with these strikers."

He nods, "Reports say the strike has a picket line comprised of about 20 people and the agitator for a total of 21 potential hostiles, being that we're in Redding and that even with the NCR's laws in place Redding is still something of a frontier city, enjoys a special place in the NCR as well due to its gold mines, though you'd figure with how the NCR-Brotherhood war is going that status might change if the NCR decides to take drastic measures, point being most of them are carrying side arms, pistols and the like. I can loan you two sets of power armor if you've got anyone in your group that can use it, they've been scrubbed of symbols and it'll keep up the image of our merc group being the strong arm of the Van Graffs."

He points out to the display of the factory, "Alternatively if you don't want to go out in the power armor I suggest bringing some force multipliers with you and planting them in strategic locations to scare the hell out of them. Or blow them up, whichever strikes your fancy."

He looks back at you, "That's about all I've got on the strikers, try not to hurt anyone trying to run the picket line, in fact actually you might be able to rally them to break the line themselves, If the workers put down the strike then it'll send a strong message."

He continues, "As for the Agitator if you want to go that route you can find him resting at this hotel here, but fair warning he's got a covert escort of NCR soldiers so killing him isn't quite so simple as kicking in the door."

So what's your plan of action?

>Keep it nice and simple, go out in the power armor and break this strike the good old fashion way. With Violence
>A little subtly goes a long way, a few explosives here, a few there, and a well placed gunshot is all you'll need
>Get the workers to put the strike down, should be a good long term solution and sends a clear message to the NCR that such tactics don't work.
>Just kill the agitator, who cares if he has an escort, they're NCR.
>Write in.
>>
>>4910466
>>Get the workers to put the strike down, should be a good long term solution and sends a clear message to the NCR that such tactics don't work.
if that fails go to plan B

>Keep it nice and simple, go out in the power armor and break this strike the good old fashion way. With Violence
>>
>>4910469
This.
>>
>>4910466
>>Get the workers to put the strike down, should be a good long term solution and sends a clear message to the NCR that such tactics don't work.

We have a malus when it comes to speech checks with the impure, correct? But does the hatred of communism override our rightful prejudice?

We're wearing the power armor either way right?
>>
>>4910480
To all non INTIIMIDATION speech checks. We could potentially just spook the shit out of them.
>>
>>4910482
we need a face man, this -10 for all speech is gonna fuck us long term
>>
>>4910480
As a situational modifier perhaps, depends on how exactly you decide to present your firery hatred for communism, if it's good enough it can override the inherent -10.

and as >>4910482 put you're only at a disadvantage when you're not trying to intimidate them, you could very well just threaten the workers who aren't striking into fighting the workers that are, in which case Elizabeth would be fantastic for that, but there are other repercussions to such solutions.

as for the power armor given that your plan B seems to be violence I think that's reasonable to assume provided the vote wins.

Vote will keep going for another 30 minutes
>>
>>4910469
this is the part guys
>>
Seems like the consensus is to head out there in power armor and attempt to convince workers to put the strike down and if they don't agree then you'll just have to do it yourself.

Writing
>>
>Be striker
>holding picket line with 20 of my buddies
>workers come out of factory
>Finally! our comrades have seen the light
>One of the older workers walks forward
>"It's time for you hooligans quit all that racket and get back to work!"
>respond with communistic ramblings
>worker not impressed by my rhetoric
>"As much as I'd like to talk philosophy with you," *points thumb behind him* "my friend ain't so patient"
>behind the workers is a dude in power armor
>pitch black
>freaky bug eyes
>is lovingly stroking a flamethrower
>>
You crack your knuckles, "Everyone here except him" you finger Jacob, "Can use Power Armor, I'll take one suit and I'll give the other to Elizabeth." not that she needs the help to be intimidating, but she is also the closest range fighter of the group and Grant doesn't need the protection for these rats, and Jacob should be able to handle himself as long as he keeps to cover.

You dawn the Power Armor and head down to the factory where the strike is being held, a man with a megaphone is shouting out a chant and demands as a group of twenty or so workers hold pickets with various demands on them, "Better pay, better hours, better conditions!"

You shake your head, the first steps to communism.

There's a sizeable group of workers that seem like they want to go into the factory, but every time one of them tries to break the picket line they link up arms and make a wall in front of the workers entrance.

"Come on damn it I've got a family to feed!"

"Shut up Scav! You'll be better able to feed them when we get what we're ask for, help us!"

"I don't want any trouble!"

and so on.

You step up to the workers not striking

They look at you, some with wide eyes of awe, others with fear.
What do you say?
>Are you just going to let these Communists walk all over you? You've got a right to work! (Rally them)
>I'm going to give you all one opportunity here to earn your jobs and your lives, prove your inaction isn't sympathy, go prove your loyalty or suffer the consequences (Intimidate them)
>Write in (state your intention in the parentheses)
>>
>>4910510
>>Are you just going to let these Communists walk all over you? You've got a right to work! (Rally them)
>>
>>4910510
>>Are you just going to let these Communists walk all over you? You've got a right to work! (Rally them)
>>
>>4910510
>>Are you just going to let these Communists walk all over you? You've got a right to work! (Rally them)
LISTEN HERE. EVERY MINUTE THEY SPEND BLOCKING YOUR RIGHT TO WORK AND SPOUTING THEIR COMMUNIST DRIVEL, THAT'S A MINUTE YOU COULD'VE BEEN USING FOR WORK. YOU HAVE FAMILIES THAT NEED TO BE FED, DON'T YOU? DO YOU WANT THEM PREVENT YOU FROM KEEPING YOUR FAMILY FED AND SAFE? IN THIS HELLISH WASTELAND? THEY ARE WASTING YOUR TIME AND THREATENING YOUR QUALITY OF LIFE!
>>
>>4910520
support
>>
>>4910520
+1
>>
Looks like rallying them wins unanimously and we'll be going down this line of thought with the write in.

roll me 1d100 Best of 3, link roll to this post
DV 50 challenging speech test
-10 prejudiced
+5 write in
+5 Channeling prejudice towards the communist wastelanders
+10 power armored Awe
Roll under 60

will right the result when I wake up.
>>
Rolled 12 (1d100)

>>4910536
>>
Rolled 30 (1d100)

>>4910536
>>
>>4910539
>>4910538
oh no
>>
Rolled 40 (1d100)

>>4910536
>>
>>4910540
anon it's roll under this is good
>>
>>4910540
Its roll under anon those are passes.
Could still fail on a 100 for the 3rd roll
>>
of course the post goes up after the third roll.
All right I'm going to sleep for real now. Good night America.
>>
>>4910543
>>4910544
oh ok
>>
>>4910545
Might want to pick up a tripcode in-case your ID changes.

If you don't know how, just add ##secretpassword after your name, with the secretpassword part replaced with a different phrase.
>>
Rolled 4 (1d10)

>>4910536
>>
>>4910564
bruh
>>
>>4910510
I wonder how happy we are to use power armor again. Equipment in general is lacking this days.
>>
>>4910557
Testing
>>
Alright, good morning all
looks like the result is 12 Despite your contempt for the average wastelander it would seem your contempt for Communism is greater.

Writing
>>
>>4910790
Better dead than red, and exporting our ideology only has benefits for us.
>>
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You take a deep breath slowly panning your head from left to right to the body of workers before you finally speak.

"Are you just going to let these people walk all over you? Have you forgotten in all the luxury that is civilization that this is still the wasteland?! That out there everyone fights and dies to survive and then you have these people, these *Communists* standing at the gates of your place of work, of your lively hood telling you that you can't protect your families, that you can't feed your families, until you have what? Slightly better pay? Slightly Better hours?! It hasn't been the decade for this bullshit in 3 centuries!"

You begin to walk down the line, "Every single minute they spend blocking you from that factory spouting their Communist Drivel, that's a minute you could've been providing for your families, for Redding, for the wasteland as a whole, the essential work you do here creating these energy weapons is the foundation for putting the wasteland back on track and they're stopping you, yes **You**" You jab a power armored finger at some random waster, "From improving the world because they can't handle the *conditions* of the job. They're stopping you from feeding your family, they're stopping you from protecting your family."

You stop and pause for effect, "So tell me then What are **you** going to do about it?!"

the workers all look at each other, some look conflicted, some look angry, others are nodding there heads while some just don't want any trouble at all.

But one turns and shouts, "We're gonna fight for it!"

and you shout back, "Damn right!"

and he cries out a battle cry and starts marching at the picket line, and slowly but surely many more peal off with him and a brawl ensues.

You chortle.

Fucking wastelanders.

and then several shots are fired and the brawling stops as a man lay dead, it's hard to tell whether or not it was one of the strikers, but everyone just stands there dumbfounded.
The air is still and the town is practically silent in this little area and the world seems to have just paused for a brief moment.

What do you do?
>Coax the non-striking workers to finish the job
>Step in, finish their work non-lethally
>write in
>>
>>4910810
>Coax the non-striking workers to finish the job

Now the Communists strike you workers down in their pathetic attempt to maintain their power over you. Are you lads gonna let them roll over and bully you, your families, and your liberties? Take back your freedom to work however you damn well please! Better dead than red I say!
>>
>>4910810
>>Step in, finish their work non-lethally
>>
>>4910810
>>Step in, finish their work non-lethally
>See what the communists do when pushed, they claim to fight for you, but they should their true colors when anyone shows the slightest push back!
>>
Slow morning
3 votes
two in favor of stepping in, one with a write in
one in favor of coaxing the workers to finish the job.

Looks like we're going in folks.

Give me 1d100 Best of 3 link your roll to this post
DV 30 Brutal (20 on 4 ain't easy that's for sure) combat roll

+10 prejudiced
+5 Living anatomy
+10 Power armor
+5 Bruiser
+5 Grunt
-5 Mr. Fixerupper

DV 60 roll under

[Gonna need some testing to see whether or not overlapping bonuses should stack in group combat, I'm not sure how exactly the balance on that should be right now if we do stack it the DV would be 80 for the double prejudice and power armor, might have to consider a different approach to large scale combat in general but we'll work with what he have for now.]
>>
>>4910839
Agree. Hopefully add better dad than red somewhere in the speech
>>
>>4910866
Okay!
>>
Rolled 94 (1d100)

>>4910866
>>
Rolled 12 (1d100)

>>
Rolled 95 (1d100)

>>4910866
>>
almost wouldn't have mattered, but we got a pass here
>>4910880

Alright Round 1 to the Enclave
Striker group 1 of 3 wounds

>continue to go non lethal (same roll best of 3 roll under 60)
>Fuck it they're just wasters (auto-pass [equipment bonuses put you over 100 (8+10+15+15) but you will end up killing most of the strikers]
>>
Rolled 27 (1d100)

>>4910883
>continue to go non lethal (same roll best of 3 roll under 60)
>>
Rolled 13 (1d100)

>>4910883
>>continue to go non lethal (same roll best of 3 roll under 60)
>>
Rolled 74 (1d100)

>>4910883
>>
Rolled 8 (1d100)

>>4910883
>>continue to go non lethal (same roll best of 3 roll under 60)
>>
Alright we've got a pass again
While we're here for balance sake should we move from a best of 3 system to x/3 success system, been doing a little bit of number crunching and it seems to give a better distribution of successes and failures?

>yes, reason
>no, reason

regardless this roll will remain on the current system for consistencies sake

Striker group 2 of 3 wounds
>Finish the group off and round them up (non lethal, combat roll under 50 [they will attempt to use lethal force] best of 3)
>Is that a gun? Blast'em (Lethal, combat roll under 90 best of 3)
>"Surrender and you may yet live" (Intimidation, may use terrifying presence auto pass, or roll under 65)
>>
>>4910921
>"Surrender and you may yet live" (Intimidation, may use terrifying presence auto pass, or roll under 65 best of 3)
>>
Just clarifying
>>4910924
>>4910921
>>
>>4910921
>"Surrender and you may yet live" (Intimidation, may use terrifying presence auto pass, or roll under 65)
>send in the little sister for additional intimidation (do not use terrifying pressence)
Liz gets an additional +5 to intidimation rolls, she'd be best suited to 'persuade' these commies to step down.
>>
>>4910921
>yes, it fits better with this kind of quest

>"Surrender and you're commie leaders will only lead you to your deaths! " (Intimidation, may use terrifying presence auto pass, or roll under 65)
>>
Rolled 80 (1d100)

>>4910929
+1
>>
>>4910921
>"Surrender and you may yet live" (Intimidation, may use terrifying presence auto pass, or roll under 65)

I have no opinion on how the dice system works.
>>
>>4910921
>>"Surrender and you may yet live" (Intimidation, may use terrifying presence auto pass, or roll under 65)
>>
Looks like the call to surrender wins it
and there's not much of an opinion on the dice system, but there was some voice in support of it so I'll cook something up using a x/3 successes system for the future

For now though
Roll me 1d100 Best of 3 DV 65 link to this post
+5 from terrifying presence
+10 from power armored terror
DV 80 roll under

after this I'll write out how this all played out.
>>
Rolled 11 (1d100)

>>4910954
It's time for that natural critfail that turns the whole work force against us.
>>
Rolled 18 (1d100)

>>4910954
time to ruin it
>>
Rolled 55 (1d100)

>>4910954
>>
The Dice may be fickle.
But not today.
You pass.

Writing
>>
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The first noise to break the silence is the sound of your heavy power armored boot smacking the ground as you approach the site of the brawl.

The second noise to break the silence is your power armored fist smashing the face of one of the strikers, and with that brawl resumes as the strikers descend upon you, the rest of your squad comes in to assist.

It's quite the sight, two soldiers in power armor tossing and pummeling just an ordinary wastelander. One of the strikers goes flying into a nearby fence, while another gets the rug burn of the century as your sister slides his face across the ground. Two more jump on your back as you contemplate just falling on them, but decide to be merciful and instead reach over your shoulder and just slam one of them into another striker.

Grant grabs the last remaining one on your back off and headbutts him giving the striker a concusion as he holds off another striker with his other arm.

Jacob pulls out a ratchet wrench off his belt and slams into the rib of one of the strikers.

They're going down quicker than they can handle and they know they have no hope to win this fight, so it's not long before the few that remain including the agittator pull out their side arms and level them at you, "Stay back!" one shouts, "I'm not afraid to shoot!"

You scoff, "I think you made that clear back when you killed that guy over there." you gesture to the corpse, "Look at what the communist will stoop to in the face of defeat! Seems the old adage was right, Better dead than red, because being Red makes you a coward and a sore looser." you'd spit if you weren't wearing a helmet.

He fires once it bounces off the power armor and as your going to head towards him your Sister cuts you off grabbing the man by the neck lifting him up off the ground, choking him it looks like she's about to pop his head from his shoulders, his eyes bulging his face turning purple before she tosses him to the side.

The other strikers are terrified.

Perfect.

You take a step forwards, they take one back, "I suggest you make one smart choice today and give up, you might just survive the suicide pact you signed by joining up with that commie."
you point out the agitator.

The strikers all look at each other and most of them get on their knees and put their hands behind their heads, one or two are defiant, but it doesn't take long to dispatch them.

All that's left is the Agitator.
He looks disgusted and horrified, but also defiant.

What do you do with him?
>Let him go, you've made your point
>Show him the price of Communism, beat the hell out of him
>End his existence
>Write in
>>
>>4911040
>>Write in
put him undet arrest for assault with a deadly weapon and a few other charges
>>
>>4911040
>Show him the price of Communism, beat the hell out of him

Break his arm while we're at it.
>>
>>4911056
Support.
>>
>>4911056
support
>>
>>4911056
support
>>
>>4911040
>>4911056
This is good
>>
>>4911056
Arrest him in the name of what? Enclave? We're not the local authorities lads.
>>
>>4911137
the name of our power armor
>>
>>4911056
It's a curious choice, I'm going to just have you take him prisoner and when he inevitably asks you on what authority you'll say it's a citizens arrest.
He won't like that answer but you're the one in power armor and the people who supported him are mostly unconscious.

Writing
>>
>>4911040
>End his existence
>>
>>4911140
And why would that be a good idea? Where are we going to hold the bastard? Are we just going to take him with us when we leave for home? This isn't well thought out lads.
>>
>>4911146
blame the dude who put it up
>>
>>4911146
We're here on the Authority of the Van Graffs as strike breakers, we'd take him to them for the final verdict, it was their factory being meddled with after all. Most likely he'll be executed or imprisoned for agitating the work force and you know, murdering that poor schmuck in cold blood. The Van Graffs have clout and wealth abounds so it's not unlikely that they can pull some strings in town or obscure the disapperance of an NCR troublemaker.
>>
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You grab him by the cuff of his shirt and spin him around and gesture to Grant for some rope.

He grabs some from his kit and hands it off to you and you proceed to begin hogtieing this wastelander.

"What the hell are you doing?!" he says as he squirms and attempts to thrash under your grip, "You can't do this! I'll see you in Jail for the rest of your life."

You scoff, "I'm not the one who started this whole debacle, you're the one that decided to agitate the workers, besides consider this a citizens arrest in the name of the real authority of Redding."

His eyes widen, "That's no legitimate reason at all, somebody call the cops, get the rangers, anything!"
none of the workers move a muscle as you finish tieing him up and throw him over your shoulder.

His constant cries could be a problem so you stuff his mouth with the nearest rag on hand and wrap make sure to cut some rope to tie that in and then walk off back to one of the out of sight side entrances to the Manor.

You head to the room that Captain Nelson was in, with the agitator struggling the whole way there and drop him at his feet.

Nelson just looks down at him, "Well I take it that means the strikes broken?"

You nod.

He scratches the back of his head, shrugs and then puts a bullet in the agitators head from the side after leaning down, turning to two men in the room, "Beat up the corpse a bit, stage it to make it look like he killed himself after getting away, couldn't take the failure, throw him out on some alley way nearby."

He looks back at you, "I appreciate the sentiment, but I'm not sure where you were going with that one."

You just sort of stand there slightly shocked at the events that just transpired, "You weren't going to question him or anything?"

He shakes his head, "Nothing to gain that we didn't already know, their beef was with the Van Graffs he was sent to disrupt their supply chain, now he's dead the strikes over and the NCR know what the consequences are, good work by the way, I owe you a favor I believe."

He turns back to his table with some documents splayed out on it, "and before you ask, no you can't keep the power armor."

Would you like to cash in the favor now?
>Yes, and for what?
>No, I'll hold on to it for now.

How do you feel about Nelsons callus execution?
>It was deserved
>It was rash
>Write in?
>>
>>4911152
I can blame the people who voted for this nonsense as well.

>>4911161
I don't think mercenaries can make political arrests on behalf of a criminal syndicate, but maybe I just biased here.
>>
>>4911166
>No, I'll hold on to it for now.
>can't say you didn't take the time to talk with him, but one thing you do know is that the constitution promises the right to a trial by jury of your peirs
>>
>>4911166
>No, I'll hold on to it for now.
>It was deserved

Glad for the confirmation that this was a poor idea.
>>
>>4911170
We're a millitant insurgency fighting an occupying power. We have neither the time, resources, or manpower to even make a farce out of a trial, let alone have a real one with legal weight to it.
>>
>>4911167
Arressting a strike-agitator instead of outright killing him in front of the whole workforce is actually the lenient outcome. When strike-breaking occured by force backed by basically private militias hired by the corporations in the late 19th/early 20th century there'd be dozens dead on both sides. Here we only have a single casualty in total. Taking him in I feel would be the best choice since we're talking a thin line here and executing an NCR agitator in the streets could have some serious ramifications.

>>4911166
And he's dead anyway so the point is moot.

>No, I'll hold on to it for now.
>It was deserved. Would've done it myself, but I was unsure how far we were allowed to go. Guess you answered my question.
>>
>>4911166
>>No, I'll hold on to it for now.
>It was deserved

"Yeah i imagined we couldn t keep them. Still it s good to not be alone in the wastelands. We can now work again for bring back the Enclave to his rightful place."
"Let s think of some secure channels for communicate between our two cells, then we will move out. If you need help in the future, or there is something valuable that we could gain for our cause call us."
"If something happens to us, we will tell you as well."
>>
Seems we have resolved well this mission
People at home should be happy of that.
>>
Just for some clarity on the matter I don't think that the choice and concept of Ford taking in the agitator was out of character for him. The dudes 18 years old, sheltered and indoctrinated into believing he's the long arm of the legitimate government, at that he's very dogmatic about the old world processes, though he believes there's a chance to do them better.

He's also has a strong prejudice against the average wastelander and well really just about everyone who isn't from a vault or descended from an Enclave Remnant, believing them to be subhuman.

The whole scenario is just a conflict between the virtues in democracy and old world systems he holds, his personal biases and disdain for most humans left, and the reality of the situation in front of him being shown plainly for one of the first times.

Ford's got a lot of conflicting beliefs that he needs to sort out, but what can you expect from someone raised by an extreme branch of the Enclave.

At the very least that's what I was going for with this whole mission.
>>
>>4911245
exactly it's why I put

>can't say you didn't take the time to talk with him, but one thing you do know is that the constitution promises the right to a trial by jury of your peirs
>>
Setting those discussions to the side, It seems that we're holding on to the favor for now

And that you think the agitators execution was deserved and Nelson ultimately made the right call.

Mission Complete

You've gained
>Trait modified: Pragmatic Prejudice - sometimes you have to set the deserved hate to the side to get the job done right
-10 to speech with all non vault dwellers and Enclave becomes a -5

Pick 1 reward:
>New squad member (May add another member to your squad)
>Advanced Equipment (gives new equipment choices when prepping to leave on a mission)
>Additional Mission Resources (you get 50% extra stimpacks, doctors bags and caps for missions going forwards)

Writing
>>
>>4911280
>New squad member (May add another member to your squad)
Yes, more zealots to add to the retinue. Maybe we should look for someone who can keep Grant from strangling Jacob when we're not around.
>>
>>4911280
>>New squad member (May add another member to your squad)


we need a face, we have to have one!
>>
>>4911280
>>New squad member (May add another member to your squad)
>>
>>4911280
>>New squad member (May add another member to your squad)
please be rockefeller
>>
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The rest of your stay in Redding is pleasant, you take some time to chat with Captain Nelson regarding the benefits that both cells can bring to each other, and find the man very supportive of mutual aid in these trying times for another Enclave cell, and that he'll be glad to lend assistance as necessary so long as the curtesy is returned.

But the time eventually comes to head out back home and so you do, gather the group together.

You have a long discussion on the road with Jacob and Grant about their disfunction as squad members and how that puts the rest of you in potential jeopardy during a mission, but you don't make much headway there, you'll have to spend focused time beating this point into their heads it would seem.

Elizabeth is quiet most of the way home, really only taking the time to comment on his distate for the Redding Cells more 'accepting' attitude, you would call it pragmatic, of wastelanders. She also makes note of her distrust for Captain Nelson and his group, they seem to have embraced the mercenary lifestyle a little to well and she believes that's speaks ill of their faithfulness.

That remains to be seen.

Still when you return home and report the mission successful and hand the documents and information to your father you're met very warmly, your family gets the entire cell together for a celebration. First contact with another Enclave cell was a success, we weren't alone, if there was a time to celebrate you figured it would definitely be now.

While you're celebrating is there anyone you'd like to talk to?
Pick 3 number
>Your parents
>Elizabeth
>Andrew
>Grant
>Jacob
>Rosaline
>Rockefeller
>>
>>4911306
>>Your parents
>>Elizabeth
>>Grant
>>
>>4911306
>>Rockefeller
>>Your parents
>>Grant
>>
>>4911306
>>Your parents
>>Elizabeth
>Jacob
>>
Your parents with 3 votes
Grant with 2
Elizabeth 2
Jacob 1
Rockefeller 1

So your parents grant and elizabeth win for party discussion partners

Phone posting because I got dragged away so I'll start writing when I get home which will be a while.

I'll be lurking so feel free to take this time to ask questions, discuss or just lurk as well.
>>
>>4911382
Will we be able to own a car like how you could use one in Fallout 2?
>>
>>4911958
Yes
Your cell actually has two cars.
My justification for this aside from Enclave engineers having the know how to fix that, is that the NCR given the way it's talked about and the fact that it's military makes use of troop transport trucks has civilian cars by 2270.

Also good morning America, looks like it's time for me to start writing.
>>
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When one of the wastelander neighbors come knocking on the door asking what the party was for out of curiosity is when it struck you just a little bit how surreal you life up to this point had been. The small corner of the town that your cell had sequestered away was definitely one of the more prosperous, your parents cover was that they were wealthy caravanners with strong unofficial ties to the government.

You never really questioned why they went with that, but it did work. What really has your mind in knots is the juxtaposition of their integration and the doctrine they taught you. They're practically pillars of this towns community, wastelanders come for favors constantly and they'll occasionally fulfill them and the argument they'd give when ever you asked before is that it was just maintaining cover. Yet if cover is so important why rise your kids to be zealots? You personally are rather dogmatic, but you've always had an innate sense of pragmatism egging you forwards, your brother really just failed to take to the lessons in general outside of hunting and medicine, but your sister really took up the call to arms, she's extremely dedicated to the cause, usually to the detriment of her cover in wasteland society.

It was strange, and this time you were determined to get an answer.
But the question would wait at least for a little bit, better to get the pleasant congratulations and happy talk out of the way before dropping a serious question on them.

You go to find your parents in the party and they're together sitting at one of the open air tables both sharing some beer and you think what looks like Grilled Gecko. They seem to be reminiscing about the good old days.

you approach and you father is the first one to react, "My boy!" he says standing up and giving you a hug, "I'm glad you came here actually I was thinking about fetching you myself, see we were having a discussion a bit ago on the application of Democracy in the Enclave..."

Ah, this was one of your fathers snap quizzes he liked to do, keep all of us on our toes regarding our dogma and knowledge of Enclave history, you nod and join them for a seat.

"Anyways you remember how that functions right?" he said sitting down with him.

You nod, "As the rightful continuation of the United states we had a Congress and an elected executive, who was chosen from the Enclave personnel and had potentially unlimited terms."

He smiled, "Right, and the discussion me and your ma here were having was that now that we have a few leads and contact with another cell perhaps its time to figure out how to get that back up and running again."

You give him a quizzical look, "Isn't that sort of counting our chickens before they hatch? I'm all for re-establishing democracy, but we know of just 28 people, we haven't even doubled from before the contact."

[continue]
>>
Writing will take longer I just lost a whole post to the void my apologies.
>>
He laughs and pats you on the back, "While I appreciate the concern, I taught you better than that son, we need to re-establish the chain of command and that includes the civilian branch of the Enclave. Not everyone can be soldiers."

You're agree with the sentiment but you're not sure now is the best time for this.

"Right... but is now really the time to be thinking about these kind of things?" you ask

He nods, "Absolutely, if we can't think about these during happy times we'll never have time to think about them. Besides it's not an American party without talking about politics." he laughs and takes a swig of his beer.

You wonder about that sometimes, actually it brings you back to the question you wanted to ask in the first place.

You sigh, "Mom, Dad, do you mind if I ask you a personal question?"

Your father straightens his posture and looks at you intently and your mother tilts her head, you have their absolute attention, perfect.

You get comfortable in your seat first, "Let me get my words straight first, I'm a little confused about something, We're not supposed to reveal ourselves as Enclave right?"

Your Mom is the one to respond this time, "Absolutely, survival is contingent on such secrecy, while we might be powerful with our knowledge and technology there aren't many of us yet."

You nod, "Right... so then why did you teach use to hate wastelanders so fervently? I'm understand why we should, but you can't deny it'd be easier to move through wasteland society without such a passionate hate?"

Your mother gives you that condescending motherly smile she used to give you when you failed a lesson, "Oh son, you aren't sympathizing with those mutants now are you?"

You shake your head, "Absolutely not, I'm just wondering why you chose to teach us what you did, I'm not questioning the veracity of it. I mean look at Elizabeth, she can't go two feet without trying to murder the first FEV mutant she sees."

Your parents laugh and your father says, "And that's a bad thing?"

You sigh, "Yes if she tried to do it in an NCR city where those things count as citizens."

You mother spits out some beer and your father's face contorts in disgust, before a look of recognition sweeps over his face, "Right, that was in those new documents we got from Nelson, all the more reason to tear the NCR down. I'll grant that Elizabeth's fire burns very very bright, so bright it might fray the edges of some things, but everyone has their place son."

What does that even mean?

you shake you're head, "You still haven't answered my question."

he smiles, "And I don't need to answer it son, you'll see soon enough that what we've done is for the best. The NCR's structure is rotten and if you fray a few edges here and there then the whole thing will come tumbling down."

Is he implying that Elizabeth is part of some plan to tear the NCR down?

[continue]
>>
He continues, "We all have our place son, each and everyone of us, some take to that role better than others, yours and your siblings is to right the wrongs of the last generation."

Well that was vague as hell.

You sigh, this clearly isn't going anywhere fast, perhaps there's another avenue you can approach to get the answers you want or maybe it's time to just accept it and drop the topic.
What do you do?

>Attempt a new argument (what?)
>drop the topic for now, but you'll be back one day.
>Accept your fathers answer there's more wisdom there than is at first obvious.
>Write in?
>>
>>4912171
>drop the topic for now, but you'll be back one day
>>
>>4912171
>Drop the topic for now, but you'll be back one day
This is clearly a "Shut up, Boomer Dad knows better than you kid" topic, so we'll make no headway here.
>>
>>4912171
>drop the topic for now, but you'll be back one day.
>>
>>4912171
>>drop the topic for now, but you'll be back one day.

Arguing isn't going to go anywhere.
>>
Looks like we'll be dropping the topic for now but we're not convinced.

Will start writing when I finish lunch.
>>
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You purse your lips and take a short breath before dropping the subject.

Mom and Dad are being brick walls about the subject, which means its time to just move on with your life for now.

You stand up, "Well thanks for the conversation mom and dad I'm going to go talk with Lizzy."

Your father nods, "Have fun, and don't blow a gasket thinking to hard son, everything is in good hands."

Is it?

You think about the operation ran by Captain Nelson and just how much success and reach they have, even if only as mercenaries, their connections far outstrip your own cells, and they seem to have a much firmer grasp on wasteland politics and the situation at hand than your parents do.

Or maybe your parents know more than they're letting on, but then why not share that information with the rest of the cell?

You shake your head, now isn't the time to be doubting, you and everyone else here are here to have fun. Though you'll make a mental note to come back to that line of thought after the party.

You head over to Elizabeth who seems to be having a heated discussion about something with Rosaline when Elizabeth stands up and straight decks the other woman in the face.

Rosaline goes down sprawling backwards out of her seat nose looking like it was broken, blood on her face though she mostly just seems to be laughing, "Proved my point." is all she says as she just lays there.

Elizabeth spits on the ground and walks away from her.

Well that just fucking happened.

You go over to Rosaline and look down at her and she just smiles back up through the blood.

You sit her up right against a wall, "So want to explain why my sister just broke your face?"

She laughs, and then winces, "I think it had something to do with calling her a tool, and then a bitch? Memories a little fuzzy kinda hard to think when you're seeing flashes."

you blink once, "Why the hell were you picking a fight with her?"

She shrugs, "Because she's so god damn sanctimonious about our 'mission', any deviations, any missteps and it's a lecture from the youngest kid in the room."

You roll your eyes, "Right and you're the peek of maturity, I'll get someone to take you to medbay I'm gonna go talk to my sister."

You grab Jacob whose near by and just watched this all unfold and have him take Rosaline to the medbay, he complains a little bit about being pulled out of the party, but doesn't really resist."

with that taken care of you head over to your sister who is now sulking at a table away from the rest of the party and you sit down.

How do you approach the powder keg?
>Sit there in silence with her
>Say something to get her mind off of what just happened
>Chastise her behavior
>Write in
>>
>>4912319
>>Sit there in silence with her

She'll talk when she's ready.
>>
>>4912319
>>Say something to get her mind off of what just happened
broach the topic then sit in silence let her collect her thoughts and she will speak
>>
>>4912319
>Say something to get her mind off of what just happened
>>
>>4912342
>>4912342
+1
>>
So we'll be broach the situation and from there just let her take it at her own pace.

Writing
>>
You sit down across from your sister who doesn't even look at you as you do.

There's an awkward silence for a few moments before you speak up, "So, do you want to talk about it?"

She sits there motionless for a minute, then two, then three and so on.

It's a good while before she looks over towards you out of the side of her eye then goes back to stairing at nothing.

Finally after about 10 minutes she gives up, and turns to you, "No I don't want to talk about it."

You nod, "Alright."

Another 10 minutes of awkward waiting continue, before she breaks the silence again, "Why are you still here?"

You shrug, "Can't I sit and sulk with my little sister Lizzy?"

She growls at you, "Don't fucking call me that."

You smile, "Alright, Elizabeth, I won't, but you need to at least talk about something, sulking like this won't do you any good."

She scoffs, "What would you know about it? You helped that bitch get up I saw it."

Oh lord here we go.

You roll your eyes, "Because despite her churlish attitude she's still Enclave. Besides what would you have preferred I kick her while she was concussed and bleeding? I think you got back at her plenty already, no need for brotherly retribution."

Her eyes drift to the side as she thinks and the conversation goes quiet again.

It's less time though before she finally starts up again, "Tell me Rutherford, why exactly are we even celebrating contact with those tainted minds?"

So she's just going to dodge the issue here then?

You lean back a bit, "Was this the line of questions that lead to Rosaline getting punched in the face?"

She looks away from you, "So what if it is, answer the question."

You sigh, "We're celebrating because we're not alone in the wasteland anymore."

She shakes her head, "No what I saw back there proved we're more alone than ever, they mingle and work for wastelanders, for gene divergent, they can try and explain it all away as much as they like but they're just a mercenary as they think they pretend to be, no real values."

You give her an almost lazy look, "That's a rather scathing review for a group of people you never even talked to."

She scoffs, "You did all the talking and it's all I needed to see what was wrong with them."

You feel like throwing your hands in the air but restrain yourself from doing so, "Elizabeth, whether you like it or not we're going to have to work with them there's only 18 of us here. We can't just bring the NCR down by ourselves."

She's gives a defiant, "Why not?"

She's 16 years old, not to much younger than yourself, but god you sure as hell are starting to feel old having this kind of argument.

"Alright lets presume we could bring the NCR down by ourselves, how would you propose we do it?"

She pauses for a second, "Simple, we go to Shady Sands and destroy their government, in the ensuing chaos the NCR will eat itself alive."

You nod, "Alright, and how do you propose we destroy their government?"

[continue]
>>
she looks at you confused, "We kill them of course"

You sigh, "Right and to do that we need to first get into the NCR Senate building, and simultaneously the presidents office, which might I add are from documents we received"

She interrupts, "From an unreliable source."

you continue ignoring that, "... are heavily guarded by NCR rangers which are outfitted with advanced wartime weaponry that could hurt us even through power armor."

She harrumphs, "We could handle it."

You run your hand through your hair, "You're not seeing the bigger picture here Elizabeth we can not handle it, I'm not saying taking down shady sands in an op like that wouldn't be a good idea, but 18 of us with a grand total of 4 suits of APA, two cars and a handful of assault rifles and laser rifles won't be able to take on entire task forces, even if we assassinated them from afar we wouldn't be able to do so with enough consistency to truly bring the whole thing crashing down."

She grinds her teeth, "Then what the hell are we even doing?!"

you pinch the ridge of your nose, "We're fighting for America, and to fight for America we need manpower and the only certain manpower we have is Nelson's cell and our own."

She stops talking for a while again, "What about the other cells he mentioned, the ones in New Reno and New Vegas?"

You sigh, "And what if they're like Nelson or worse?" just heading off the entire line of inquiry.

She frowns, and look at her with soft eyes, "I get it Lizzy, really I do, I don't like it either, but things aren't exactly the way mom, dad and the other remnants say they are."

She lowers her head, "I can't believe that."

You nod, "I admire that faith. We'll have to see where it goes, I hope for both our sakes you're right."

She smiles a little at that but it's clear the conversation is over.

[continue]
>>
You stand up and head off to meet with Grant, you'll need to unwind and talking to him usually helps.
He seems to be over with your brother and Rockefeller and they seem to be playing beer darts.
Loser takes a shot, they keep going until someone passes out and then they talley up the score.
Seems like a fantastic way to end the day after all the bullshit you've been talking about.

You walk up to them, "Mind if Join?"

Rockefeller ends up taking a shot, "Sure, might save my liver."

Grant nods, "Love to have you Rutherford."

You brother, the most sober one there just smiles, "Good luck."

was that a challenge?

Roll me 1d100 DV 50 Challenging test
+10 "Now I'm motivated"
roll under 60.

Crit Fail: You wake up in the middle of the wasteland with Rockefeller and Grant and a broken car with a cactus through the window.

0 successes: Your hangover will be legendary

1 success: Your brother is apparently a dart throwing legend, but at least you didn't lose to Rockefeller.

2 successes: You held your ground fairly well, even beat Grant, a pleasent buzz

3 successes: You tie your brother round for round, the other two on the other hand just keep getting worse and worse.

crit success: Foolishness, Andrew Foolishness! You destroy the competition everyone else bows before your dart throwing might.
>>
Rolled 49 (1d100)

>>4912459
actually hoping for a critfail on this one
>>
Rolled 10 (1d100)

>>4912459
>>
Rolled 40 (1d100)

>>4912459
I'm gonna destroy that brother of ours, we are the darts master of this cells and he shall not dethrone us.
>>
3 successes: you tie your brother round for round, the other two on the other hand just keep getting worse and worse

I was really hoping for either of the crits myself, but such is life.

Someone roll me a single d100 Get below 50, if you do you claim the last round and victory, if you don't your brother is crowned king of darts.
>>
Rolled 85 (1d100)

>>4912492
It's time for the last throw for the Hedgemony of the Family. We will not fail the Enclave!
>>
>>4912501
It would seem that Fords quest for power continues, he could not best dant- Andrew in this battle of beer darts.

writing
>>
>>4912501
SON OF A BITCH I WILL NEVER BE ABLE TO LIVE THIS DOWN
>>
Rolled 55 (1d100)

>>4912492
>>
The battle is intense and rages on for what seems like hours. Blow is traded for with blow. bullseye for bullseye.

Grant and Rockefeller stood no chance this battle of titans as they were stricken down and their livers ruined.

But it was not easy for yourself or for Andrew as you traded shots.

"Foolishness Andrew, Foolishness! Might controls everything and without strength you can protect nothing!" you slur out as you toss the next dart, bullseye.

You smirk as he closes one eye sizing up the board and the score, he'd have to bullseye to tie this round.

He rolls his shoulder and with perfect technique despite now being significantly inebriated lands the bullseye.

You frown, "Damn it why isn't this working? Am I missing something?! Must more alcohol be shed?!" you bang a fist into the nearby table before grabing two shots and handing one to your brother and you both down them.

He laughs, "It's all in the wrist bro, doesn't matter how drunk I am, this is pure muscle memory."

You glare at him, "Well this next round is for keeps." you look at Grant and Rockefeller they look ready to blackout if they lose even one more round.

He nods, "Alright for keeps, you first."

You scowl as you pick up the dart, all in the wrist my ass, you'll show him that your power and skill far surpasses his own, you can not fail, you must not fail, you're the god damn king of darts in this Cell and you won't be usurped here and now by your brother!

You throw with all your might the dart wizzing through the air.

...

just missing bullseye by one notch to the left.

You begin to fall to your knees as your brother steps up it all feels like it goes in slow motion, once again he throws the dart it sails smoothly through the air, you swear you hear ave maria in the wind as it flys true to the bullseye you open your mouth to scream no, as it connects,"Noooooo!"

It is over. The shot is placed in front of you as you look down at it in defeat. You steel your self and take the shot.

Your brother stands victorious as Grant and Rockefeller lock arms and drink each others shots. Rockefeller passing out as Grant holds him up though nearly stumbling and ending the other mans life by falling on him.

"Fuck." was all you could say.

You brother pats you on the back, "Maybe next time bro, good game."

and with that you somberly stumble over to Grant, "I can't believe he won."
Grant looks at you, "You gave everything and beyond Sir, it was an honor to fight by your side."
You look down, "We will have our revenge."
He nods, "Yes sir."

But not tonight for you are wasted and it is late.

With your defeat fresh you return to your bed and go to sleep.

The next morning you wake up with a mild hangover, but nothing terrible and you grab some water to drown the pain out.

How will you spend your free time before your next mission?

>Plot your revenge
>Go to the gun range
>Get Grant and Jacob to stop bickering.
>Write in
>>
>>4912541
>>Get Grant and Jacob to stop bickering.
this right here will fuck us if we don't take care of this disfunction now while we are safe in our base
>>
>>4912541
>Get Grant and Jacob to stop bickering.
As much as I wanna plan revenge we can't allow their bickering to show up when we are deployed instead of back home like last time.
>>
>>4912541
>>Get Grant and Jacob to stop bickering.
>>
>>4912541
>Get Grant and Jacob to stop bickering.
>>
Looks like we're going to try and stop Grant and Jacob from bickering any more in the field.

What's your approach?
>Talk to them both (Write in)
>Team building exercise (Write in)
>Discipline them
>>
>>4912623
>>Team building exercise, an injured soldier (you) needs to be moved from the field to base for treatment, they have their standard kit and no vics
>>talk to them afterward, can you both agree to calm down and respect each others views after all you both wants what's best for the enclave
>>
>>4912623
>Team building exercise (Write in)
DARTS DARTS DARTS
>>
>>4912623
>Team building exercise, an injured soldier (you) needs to be moved from the field to base for treatment, they have their standard kit and no vics
>Get Lizzy + one or two others to run interferrence as the enemy with less-than-lethal, Airsoft/Paintballs and all that if they exist, otherwise something like Waterballoons or Tennis Balls as projectiles. Three strikes on either of them and they're out, and the mission is a failure when either of them go down. This means they'll have to watch each-others backs during the excercise or fail miserably.
>Talk to them afterward, ensure they understand that they are allowed to have differing opinions, but that those opinions should never interfere with the Chain of Command. Voice opinions, take others ideas into consideration, but respect the Chain of Command at all times. We are Enclave, we are all that we have so we can not have bickering in the field lest we all wish to die early without finishing our mission.
>>
>>4912666
>>4912629

Looks like we're going with this
Alright, Give me a 1d100 DV 50 Challenging Leadership roll
+10 for good excercise
+5 for constructive criticism.

Roll under 65

Crit Fail: Oh dear god no...

0 Successes: Well this went about as poorly as it could have, Grant and Jacob fail the exercise and came out even more against each other each has a minus -5 to leadership test with the other now.

1 success: They're starting to learn slowly, Grant and Jacob gain a +5 with leadership with each other.

2 successes: A good lesson in team work, Grant and Jacob will only need to give each other leadership checks on Challenging or harder difficulty and they get a +5 with each other regardless

3 successes: The pact is sealed, and your point is made, they will no longer need a leadership check with each other if one is under the command of another to not bicker, and they get a +10 with each other

Crit success: Tonight we are brothers in arms, tomorrow we shall be brothers in blood!
>>
Rolled 65 (1d100)

>>4912778
Oh good lord not more Dice
>>
Rolled 5 (1d100)

>>4912778
>>
Rolled 35 (1d100)

>>4912778
>>
Rolled 92 (1d100)

>>4912778
bo3 right?
>>
The pact is sealed, and your point is made, they will no longer need a leadership check with each other if one is under the command of another to not bicker, and they get a +10 when under each other's command

Looks like the exercise went well.
Writing.
>>
>>4912887
Switched to a x/3 success system, roll under I'll count the successes from the first 3 rolls and the result is determined from the number of those, crits override and still cancel.
So say you got 1,100,50 you'd have 1 success.
1,50,95 is crit success
100, 50,50 is crit fail
>>
You've got the perfect plan on how to get those two thick headed fools to understand their situation. A sink or swim Team building training exercise.

You'll need the to get a few others in on this, but it should resolve their issues.

That or leave them with so many welts they'll remember to never bicker again less they have to deal with this shit again.

Win win really.

You go and grab Elizabeth and Andrew, Lizzy'll keep them on their toes at close range while Andrew constantly harasses them from afar, there will be no respite for them.

You explain the situation to Elizabeth and Andrew and get them on board rather quick, Elizabeth because she's sick of listening to them bicker and Andrew because it sounds fun.

You then head out and round both of them up.

"Alright since both of you seem to have some degree of animosity towards each other we're gonna run a good old fashion training exercise until you stop doing that, rules are simple you'll need to escort a wounded soldier, Me in this case, from the field back to base, Field will be this point in the wasteland" you point at a map you brought with you, "and base will be home. This will be live fire as well, the rounds are rubber and they will hurt like hell if you're hit, if either of you goes down mission is failed, If I am hit mission is failed, don't expect me to lead you through this either I'm supposed to be a wounded soldier so unless you think, 'argh my leg!' is helpful combat advice your gonna have to figure this out yourselves."

They look at each other than at you, Jacob looks about ready to just end his own life right then and there and Grant has a stoic yet tired look on his face.

This may be a long day.

You head out to the starting location with them and lay down on the ground and they assume a defensive posture, "Alright, we're starting in three, two, one...." you say over radio so both Lizzy and Andrew can hear the countdown as well.

"Go!"

Grant immediately hoists you up into a fireman carry and starts to book it towards base, while Jacob is still looking in the other direction, barely being able to react to this, "WOAH HELL COMMUNICATE!" he shouts as he runs up on Grant trying to keep a back to back posture before tripping and falling on his ass.

He is then beaned in the head with a rubber bullet from a nearby ridge, "FUCK!" he holds his now sore face.

"Mission Failed, congratulations Grant you missed the point entirely." you say as he grinds to a halt you still on his shoulders, "You're lack of communication with Jacob just got him killed, would you like to try again?"

He squints his eyes and sighs and they reset.

This repeats about 3 more times to varying degrees before they call for a time out to discuss a strategy before they get shot again.

You allow it on the grounds that this is the only time they get to talk before the situation, "You won't always get time to plan something out, especially a rescue."

[continue]
>>
They sit down together at the starting site Jacob starts up, "Alright so we've clearly got a sniper that's been walloping our ass and most of this is open terrain, thoughts?"

Grant looks around, "We should be heading for the nearest cover, but they seem to be to good at lining up shots for us to make it in time."

Jacob nods, "Right, and we don't have any smoke grenades on us... Grant I'm going to need you to trust me on this one, give me your frags I've got an idea."

he raises an eyebrow and is about to object before biting his tongue and handing over the frag grenades.

Jacob smiles, "Thanks, I think you'll like this, trust me." as he proceeds to open up his kit and starts to fiddle with the Grenades opening them up and then messing with the explosives inside before packing them into some plastic containers instead of their normal ones and handing them back after about 30 minutes, "Alright those should make the big boom now, should kick up a lot of dirt, blow up on impact to, should cover our approach to the nearest piece of cover, from there we'll need to deal with the sniper."

Grant nods, "I'm a better shot, if you can draw them out and you give me your rifle I should be able to suppress them once we have a read on where they are, then you take the LT and get him to base."

Jacob cringes at the idea of handing his very customized weapon over to Grant but nods, he really does not want to get smacked with another one of those rubber rounds, he's already going to sleep like shit tonight best not to make it worse.

and with that plan of action in place they get together and you count down again and they execute it.

Grant throws the grenades with skill and percision to the designated locations and they blow up kicking up lots of dust and obscuring the range, shots ring out but they miss their marks as Jacob and Grant keep close to each other and dive behind a nearby boulder. From there Grant sets you down and Jacob tosses him his gun, he takes Grants helmet and sticks it on the end of a stick and pokes it out for a bullet to ping off it as Grant watches for a flash through the dust on the other side and then starts opening fire.

Jacob struggles to heft you up into the fireman carry that Grant had you in, but manages and books it.

Only to be met with horror on the final stretch as Elizabeth jumps out from behind one of the buildings and blasts him and yourself with a Fire hose

"WHAT THE FU-" Was all he could get out before it became an incomprehensible wargarble.

You laying on the ground also soaked, "Mission failed, You'll get'm next time. Fantastic effort though."

and so they did it again, and next time they really did manage it, seems Jacob really is one of those fool me once sort of fellows as even though Elizabeth changed up her hiding spot this time he was ready with his side arm out and managing to ping her with a couple of sprayed shots that put her out of the exercise.

[continue]
>>
He then heads back for Grant and together they manage a fighting retreat from the sniper fire.

All and all, a rousing success. It would seem that the shared trauma of excruciating pain and humiliation is all one really needs to break down the barriers of petty bullshit.

You put a hand on both of their shoulders, "I think we can all see today what actually putting trust in each other will get us, right?" They both nod, and you nod back, "Good, and so help me god if I catch you two ever bickering in the field again we will not only run this exercise again, but I will have those rubber balls and hose laced with some of the worst irritants imaginable."

You all have a good laugh at that.

Seems you're unit finally has its head on its shoulders. Though there is still the matter of Elizabeth's overwhelming aggressiveness and one upsmanship that you saw in your first mission, it hasn't been to much of a problem recently hopefully that resolves itself with experience.

Speaking of squad, you need to select a new squad member, as your Father has decided to expand your command given your success in the previous mission.

Who do you take as your fourth?

>Rosaline Washington: A sneaky little and mischievous little lady, constantly in trouble with the adults for her antics, but surprisingly bright underneath the venire of false ignorance.

>Andrew Jefferson-Jackson, Your younger Brother, a bit of a slacker but also a highly talented hunter

>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.
>>
>>4913080
>>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.

we need a face and he it is
>>
>>4913080
>>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.
>>
>>4913080
>Rosaline Washington: A sneaky little and mischievous little lady, constantly in trouble with the adults for her antics, but surprisingly bright underneath the venire of false ignorance.
We don't have a stealthy scout and as the leader we can also serve as a face.
>>
>>4913080
>Rosaline Washington: A sneaky little and mischievous little lady, constantly in trouble with the adults for her antics, but surprisingly bright underneath the venire of false ignorance.
I believe Rosaline to be the pick here. She's not a turbo fanatic, nor is she most likely the greatest shot or the beefiest survivalist in the Wasteland. What she is though, is a fantastic social manipulator, she knows exactly what buttons to press to set someone off, and going by the description she most likely would make for a great scout aswell. This would put our squad makeup at this:

>Ford - Squad Leader and Shotcaller, the overall average Joe and the Glue that holds the crew together
>Grant - The By the Books Tank and Heavy Weapons Guy
>Jacob - The Tech who keeps our gear in check in the field
>Elizabeth - My Little Sister Shock Trooper Can't Be This Cute
>Rosaline - Pathfinder Extraordinare and Social Manipulator

All in all, this leaves us with an incredibly well rounded squad that can take on any almost any situation without much trouble if we plan things right. Rockefeller is an acceptable substitute on paper, but I feel he would've been better if we'd picked the Chicago Enclave. Rosaline is more suited to our aggressive diplomatic approach we have against most Wastelanders.
>>
>>4913080
>>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.
>>
>>4913080
>>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.
>>
>>4913093
The 3 starting locations really do have a radical affect on starting disposition.

The West with it's Vendetta, it was always going to be aggressive and violent
Chicago is just trying to survive, leaned more towards diplomacy, subterfuge, and picking your battles
The East is rather triumphant comparative to the rest, could have gone in any direction, it has its traditionalist Enclave elements and then it has Autumns faction which are more reform oriented, still supremacists, but not genocidal.

one of the things I'm most excited for as a QM in this quest is seeing if /qst/ can manage to effectively intervene in the events of Fallout 3 or New Vegas, which should hypothetically be possible from any starting location, though East coast would have had the easiest time of it, but we'll cross that bridge when we get to it.

vote closes in 30 minutes.
>>
>>4913080
>Rosaline Washington: A sneaky little and mischievous little lady, constantly in trouble with the adults for her antics, but surprisingly bright underneath the venire of false ignorance.

Snek girl
>>
We have a tie, vote will continue for another 30 minutes
>>
>>4913080
>Rosaline Washington: A sneaky little and mischievous little lady, constantly in trouble with the adults for her antics, but surprisingly bright underneath the venire of false ignorance.

We'll get Rockefeller next time, but I want to nip Lizzy and Rose's problem in the bud before it ruins our Enclave cell's morale.
>>
Looks like we're taking in Rosaline Washington for our fourth companion.

This should be interesting.

Will write the post in the morning, until then, good night America.
>>
god damn it people we needed a face
>>
>>4913173
No doubt. Hopefully its not thirsty haremfags
>>
>>4913155
im fucking blaming you if something that requires rockefeller
>>
>>4913173
We are dat face.

Don't worry though, we'll get Rockefeller next time. I just want to nip Rose's troublemaking in the bud, and Lizzy's gonna need to calm down some before we attempt diplomacy.
>>
>>4913177
We're going an a troubleshooting mission to work the kinks out of unit cohesion. We'll focus on converting wastelanders to our cause on the next mission.
>>
>>4913173
We are a face and we have nobody sneaky to scout worth a damn unlike with a face. So I priotized the complete lack of something instead of a better upgrade.
>>
>>4913188
so your just gonna pretend, we don't have a -5 to speech, your a lier
>>
>>4913194
It doesn't matter if the unit doesn't like each other, and if it's a damn mutie Lizzy's likely to go off the reservation and start burning everything in sight.

We'll worry about the -5 to speach after we work out the kinks in our force first.
>>
>>4913080
>>Rosaline Washington: A sneaky little and mischievous little lady, constantly in trouble with the adults for her antics, but surprisingly bright underneath the venire of false ignorance.
>>
>>4913080
>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.
>>
File: Rosaline.png (798 KB, 900x1200)
798 KB
798 KB PNG
Good morning America.
_____________________


Looking over the documents for everyone is sort of an exercise for you. You already know these people fairly well, but it's good to keep an impartial eye on the matter by looking through the paper work. Still your eyes linger on Rosaline's file, constant reprimands, violations, punishments, but nothing has really changed since she was a young girl.

She constantly lies, she constantly cheats, and she gets away with it for a long time, not forever since she's messed up to many times for anyone in the cell to really trust her anymore.

You sit and ponder on it for a while, Really what you need to round things off perfectly is a proper scout, and a diplomat, but you only get to pick one...

Rosaline could do both, she's a sneaky little shit that's for sure, even the veterans in the cell have a hard time guarding supplies when she's assigned to steal them in training. She's also a fantastic liar, a great trait if harnessed correctly, but that's the danger she's only ever been out for herself for the longest time, earning her trust and loyalty and the truth will be difficult, but you manage it you may have one of the best covert operatives in the wasteland at your disposal.

Now how the hell are you going to do that?

There's also the issue of her recent spat with Elizabeth, if those two start butting heads like Jacob and Grant did it might actually end in injuries without the enemy needing to do a damn thing.

Still you weigh the pros and the cons and decide that It's worth it in the long run. Better to tackle this problem now and properly cut this diamond in the rough.

6 hours later...

You've requested Rosaline be transferred to your command and the transfer has been approved, fantastic, and with the documents came the next set of missions on offer.

One of the perks of being the officers brat is that you get first pick on missions.

What's your next mission?
>Infiltrate Camp Navarro, It's time we lay the ground work for heading back home
>Attempt to make contact with the New Reno Cell, reports indicate that they may still be influencing the crime families there.
>Reports indicate that there's the wreckage of a Brotherhood Vertibird near by, a casualty of the NCR-Brotherhood war, we might be able to claim it before either side gets there.
>>
I feel the need to clarify the progression of time since it's relevant to potentially interesting situations.

every mission, the full period of down time is 2 months, your free time action is a choice of highlights, the rest you can assume is spent doing normal mundane things like training, normal socializing, paperwork etc.

This is because while the cell wants to push its plans forwards it can't afford to much heat, so it remains low to the ground by giving long off periods.
>>
>>4913513
>Attempt to make contact with the New Reno Cell, reports indicate that they may still be influencing the crime families there.

Depending on what the chosen one did in their playthrough, his bastard son may be in charge.
>>
Current Date is September of 2270, I'll note the month and year from now on when ever we hit post mission down time.
>>
>>4913513
>>Attempt to make contact with the New Reno Cell, reports indicate that they may still be influencing the crime families there.


her trait is gonna fuck us, I already dislike this pick
>>
>>4913513
>>Reports indicate that there's the wreckage of a Brotherhood Vertibird near by, a casualty of the NCR-Brotherhood war, we might be able to claim it before either side gets there.

Sounds like this is on a timer as opposed to contacting other cells.

And looks like our new teammate sucks ass.
>>
>>4913513
>Reports indicate that there's the wreckage of a Brotherhood Vertibird near by, a casualty of the NCR-Brotherhood war, we might be able to claim it before either side gets there.

Can't wait, must have.

It'll be a good test for the newbie.
>>
>>4913513
>Reports indicate that there's the wreckage of a Brotherhood Vertibird near by, a casualty of the NCR-Brotherhood war, we might be able to claim it before either side gets there.
>>
>>4913173
We don't need a "Face" as you put it. We can be that face, a Malus of -5 to Speech is fucking nothing especially since we can quite clearly influence any actions we take by hammering out how we go about doing it. See the Training Mission, we got a +15 to it because we were being descriptive about how we were going to go about it to ensure maximum team building. And on top of everything, the Speech Malus only comes into effect when we engage in Diplomacy with Wastelanders that isn't Intimidation, and for Intimidation we have Lizzy that gets +5 to that herself.

Rockefeller would be good if say, we were running for President in Pre-war America. We are not running for President however, we're on a Crusade Vendetta against the NCR where diplomacy with any faction that isn't Vault Dwellers or Enclave Sleeper Cells is very much an optional choice, and we don't take the Malus agains those factions. Having an Infiltrator, Agitator and Scout such as Rosaline far outweighs simply "Having a face", which is all Rockefeller would've brought to this squad

>>4913513
>Reports indicate that there's the wreckage of a Brotherhood Vertibird near by, a casualty of the NCR-Brotherhood war, we might be able to claim it before either side gets there.
We're dangerously short on tech if I am not mistaken, we can't let this opportunity slip us by. We need that Vertibird salvaged posthaste.
>>
>>4913513
>Attempt to make contact with the New Reno Cell, reports indicate that they may still be influencing the crime families there.
The other missions sound like a great risk, the second one could reveal us if not done well.

In regard to Rosaline she doesn t seem well liked by our small community, but she is still enclave, training and propaganda where literally put in all of the kids heads. And she didn t escape away in all this years, so that s nice. She is likely to headbutt with all for military decisions, but she would have the same ideology has everyone else.

We can work something out for resolve this, it will just take more time because we also need to work on our sister, like we did with Grant and Jacob. The problem is that Elizabeth will probably not like her at all, Grant and Jacob had a genuine dislike for the type of decisions the other took but is unlikely they would have shoot each other or similar. Maybe some punches and kicks, that s about it. Probably a good idea to not use from now on Lizzy. Or just in private.
Does Rosaline have any relatives or someone she talks with ? Might be a start for resolve this.
>>
>>4913644
Rosaline's parents are still alive, Her mother is a soldier, but her grandmother was in the senate. Her father is an enclave scientist. She doesn't have a great relationship with her parents.

And you are correct, everyone in this cadre has drank the cool-aid so to speak. How do I put this since I've used some vague terminology.

Every companion has a loyalty score, Grant/Elizabeth started with the highest, and Rosaline has the lowest, but none of them are so low as to betray the greater objective of the Enclave. The main issue with Rosaline's low loyalty is less to come from her betraying the cell or the group and more of her betraying you personally for her own gain.

on the matter of Elizabeth and Rosaline butting heads, Think of it this way, both are extremely ambitious and aggressive in their own ways, Elizabeth is blunt and straight forwards, Rosaline is subtle and oblique. They really don't get along.

However it's never my intention to give an option that is ever just negative. Some things are harder to deal with, but the harder it is and the more dangerous the option, the greater the reward at the end of the task.

Suffice it to say traits and perks aren't static on companions just like they aren't on Ford, there are ways to have them change and grow.

Anyways to the vote 4 votes for vertibird
3 votes for contacting the New Reno Cell

Looks like we're going to try and seize the Vertibird before the BoS or NCR can claim the wreckage.

Writing
>>
>>4913513
>Reports indicate that there's the wreckage of a Brotherhood Vertibird near by, a casualty of the NCR-Brotherhood war, we might be able to claim it before either side gets there.
Heavy risk, but the Priiiiizzzze
>>
>>4913513
So rosaline has Sucker Punch for her last skill. That's nice
>>
>>4913641
To answer the question of if the cell is low on tech. Kind of.

Full inventory for the 'Navarro' Cell is something along these lines,
3 suits of APA, 2 cars, 10 laser rifles, 10 assault rifles, 10 shotguns, 10 pistols, 10 laser pistols, 1 sniper rifle, 5 hunting rifles, 1 fatman (1 mini-nuke), 2 plasma rifles, 2 plasma pistols, 2 flamers, 1 Gatling laser (reserved strictly for base defense).

A moderate supply of Microfusion and energy cells that are rationed for emergencies and missions (currently being rectified by contact with Redding Cell, will take a few more months however)

Normal Lab and normal workstation

A command bunker

Radio communications

A healthy supply of medicine and drugs.

I think that covers most of what the Cell has.

Still writing, just wanted to make this more clear, I'll have a link to a document for this stuff set up hopefully by the end of either today or tomorrow so you all can better make your choices with the same knowledge that Ford has.
>>
So we gonna get vertibird parts. I don't think there is much RISK here, because there wouldn't be a reason for us to be outed as enclave just for a little prospecting you know?

I wonder who will be in the wreckage once we get there. NCR for sure, but maybe there will be a mercenary group instead, hired by a caravan company or another private business. Maybe there will be both NCR and mercs on a stalemate because of some legal bull about the rights of scavenging or who knows what...
I like your writing, QM. I wonder if we can put VERTIBIRD PARTS into the highwayman. A good fuel cell regulator for example.
>>
You pondered the choice for a good while, it was between contacting the New Reno Cell and seizing that Vertibird.

The benefits of the first were obvious if they still had ins with the Crime Lords of New Reno that was a massive pool of resources to call upon, but if they were in hiding like yourselves or had fallen out of favor then it might be best to subsume them into your own cell and the Redding Cell, perhaps the Van Graffs could take a position in New Reno if the Crime Lords prove uncooperative?

However the second was a much more immediate matter both in its benefits and its need for action. If a brotherhood of Steel Vertibird is ripe for the picking, then that crash site is likely to have tons of high tech scrap. The problem is that both the brotherhood and the NCR will want their hands on it, the ultimate prize here being of course a Vertibird. If you could repair that and build up a proper fuel reserve then there's no place in the wastelands that would be beyond your operational reach, we could even contact the New Vegas Cell, or if we're in a strong enough position perhaps send a scouting force to the East coast or Chicago to find out the fate of Colonel Autumn and the Outpost respectively. of course there's no guarantee that you'll be able to bring the whole thing with you.

It was too good of an opportunity to pass up, and if you're successful in doing this, the prestige will be worth its weight in gold as well.

You nod have decided your course of action.

That vertibird wreckage will be the Enclaves come hell or high water.

This mission however will require speed and power more than anything.

The first thing you do is requisition a car so that you can toe the scrap.

The second thing you do is get together with Jacob and plan out what supplies we'd need to bring to build a sled of appropriate size and strength to the scrap, making the maximum goal being taking the whole damn Vertibird with you.

[continue]
>>
Lastly you gather your kit together and get ready to head out.

Primary Weapon:
>Assault Rifle +5 to combat rolls
>Laser Rifle +10 to combat rolls (9 rounds of combat before needing to scavange for ammo)
Side arm:
>That Gun +3 to combat rolls
>3 Pulse Grenades (automatically disables robotic enemies) [note: disables power armor motors for 1 combat round]

Grant - Combat Shotgun (+10 to combat checks at close range, +3 to combat checks at all other ranges), 3 grenades (on success automatically critically wounds an enemy)

Jacob - Plasma Rifle (+15 to combat checks, crit fail range increased to 90-100 (when fighting on his own, will be the target of a crit fail in group combat), has 6 rounds of combat worth of ammo), 1 plasma grenade (instantly kills up to 5 enemies not in power armor)

Elizabeth - Flamer (+15 to combat checks, only useable at short range), Ripper (+5 to melee combat checks)

Rosaline - Hunting Rifle (+10 combat checks at long range, +3 to combat checks at all other ranges), Silenced Pistol (+2 to all combat rolls, + 5 on ambushes, does not break stealth on unsuccessful ambush)
>>
>>4913744
>>Laser Rifle +10 to combat rolls (9 rounds of combat before needing to scavange for ammo)
>>3 Pulse Grenades (automatically disables robotic enemies) [note: disables power armor motors for 1 combat round]

Given the circumstances, best to go with our strongest gear. That, and we need something capable of locking the BoS down if they sent anything heavier than a recon squad.
>>
>>4913744
>Laser Rifle
>Pulse Grenades

Potential Enemy Combatants are Brotherhood Paladins in power armor, we can't skimp on our loadout this time. Best case scenario we don't even have to use it, but it's better to be prepared in this case.
>>
>>4913744
>>Laser Rifle +10 to combat rolls (9 rounds of combat before needing to scavange for ammo)
>>3 Pulse Grenades (automatically disables robotic enemies) [note: disables power armor motors for 1 combat round]
>>
>>4913744
>>Laser Rifle
>>Pulse Greneades
I am not confident a Chapter will be prowling about, but the chance remains. And of course, laser rifle is great! but I must ask, can't we convince the Quartermaster or our dad to allow us another firearm? this mission is a big deal and I trust that is enough reason to let us get the assault rifle too.
If it is a gameplay restriction that's okay. The whole point of the laser rifle is that we run out of ammo after all and getting rid of that malus by carrying another gun is boring.
>>
>>4913803
It's a combination of things.

It's quite a bit having to keep track of all the companions weapons and bonuses as well, and I'd rather not have to keep track of multiple primary and secondary weapons. It's also to add a bit of challenge and risk early on.

Though it does have an in universe application as stated the Navarro cell has a limited supply of energy weapon ammunition and it needs to ration it. Thankfully with the Van Graff connection due to the Redding Cell you won't be at risk of running out of those any time soon.

I'll likely need to rethink the balance of conventional fire arms versus energy weapons come the mid/late game though. The initial idea was to have Energy weapons be objectively deadlier but also more difficult to maintain and keep stocked up on ammo, while conventional firearms are relatively consistent and easier to get ammo for.

That having been said it has occurred to me that's not really sustainable with any sense of realistic progression for the story and I'd like to figure out a good way to balance out the various options.

I'm also not happy with the Shotgun, hunting rifle situation either, but that's purely a balance thing.

Regardless its something to think about, but It will likely stay one primary weapon, one side arm for the near future.

There's a lot of kinks that still need to be worked out of the system I'm building here and I thank everyone for their patience in that regard.

as for the vote it looks like we're going big, with the Laser rifle and pulse grenades winning Unanimously for this mission.

Writing
>>
>>4913735
I suspect brotherhood will bring some squads at least, especially if they had more than the usual stuff on the vertibird.

NCR has numbers, money for mercs if needed and rangers for some elites.

If a private citizen managed to hear about the vertibird and is sending some mercs, then he or she must have plenty of money and connections. You just don t go for such a thing with NCR and brotherhood going for it, if you aren t strong yourself.
>>
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You opt to take the Laser rifle and some pulse grenades this time, you'll need them if the Brotherhood of Steel sends anyone with power armor to that crash site.

You don't have long so you gather everyone up and get in to the car and floor it out into the wasteland towards the co-ordinates, stopping about a kilometer out from the crash site, you can see a thin smoke stack rising up from the area, you pull the car over to the side and towards some foliage to attempt to hide it.

You pull up your binoculars and look towards the site, the vertibird is in relatively decent condition despite the crash, though the whole cock pit is wrecked, most of the engine and propellers seem to be in great condition. By your estimate a brother hood assault squad was being transported by this vertibird, you can see some T51B and T45D power armor among the wreckage, not in great condition, but not terrible either, most of the weapons are scrap electronics or otherwise busted.

Wait you think you see movement. One of the T51B suits seems to start to sit up gripping its helmet as if they had a concussion.

Well now a survivor.

That is curious, but you don't linger to long, looking at the other possible approaches to the site and it seems your the first on scene though in the distance you can see several dust clouds approaching at high speed, likely NCR military probably from whatever group shot this bird down.

If the BoS were to send a recovery team they'll likely be on foot or in some sort of APC, your betting on the former, so they'll take quite some time to arrive.

What do you do?
>Send a forwards scout to get a better appraisal of what all is at the crash site (Who?)
>Wait for the NCR to arrive on the scene and then ambush them
>Rush forwards to seize as much of the site as you can before the NCR can get here
>Write in?
>>
>>4913866
>>Rush forwards to seize as much of the site as you can before the NCR can get here
>>Put Rosaline on a perch or piece of high cover.

I'm thinking that we get in, finish off the survivor while they're still dazed, and get in position before the NCR arrives. Maybe put Rosaline on something high so she can get a view of / draw a bead on anything approaching us from the open, as well as keep an eye out for the inevitable BoS response.
>>
>>4913866
>Write in

The BoS member is stunned, we could capture them for interrogation and or torture. And if we do it quick enough, we can still loot the bird
>>
>>4913866
>Rush forwards to seize as much of the site as you can before the NCR can get here
>Put Rosaline on a perch or piece of high cover.

We can use the Vertiberd as cover should the NCR or Brotherhood show up, we put Rosaline on Overwatch in a defensible position to look for incoming hostiles and Lizzy on watch near the Vertiberd for added security while the guys do most of the heavy lifting. Priority 1 is securing the Power Armor and ensuring those within them can't fight back if they're still alive, get Jacob to disable the Power Source for each suit temporarily and then haul them into the car. Afterwards look for Energy Weapons and Power Cells in the wreckage.

We do have something like a squad radios with us so we can keep in touch with Rosaline, right?
>>
>>4913897
Yes you have squad radios.
>>
>>4913866
>Send scout (Rosaline its why we got her)

If there's more than 1 BoS member still alive, It may be better to let the Brotherhood and NCR fight it out and deal with the survivors. If not we can bum rush them and seize the scrap, but it would be rather bad for our small squad to get caught between the NCR and a squad of surviving paladins
>>
>>4913866
>>Wait for the NCR to arrive on the scene and then ambush them
>>
>>4913866
>>Rush forwards to seize as much of the site as you can before the NCR can get here
>>Put Rosaline on a perch or piece of high cover.
>>
Rush forwards to seize as much of the site as you can before the NCR can get here
Put Rosaline on a perch or piece of high cover.
has 3 votes

The BoS member is stunned, we could capture them for interrogation and or torture. And if we do it quick enough, we can still loot the bird
Has 1 vote

Send scout (Rosaline its why we got her)
Has 1 vote

Wait for the NCR to arrive on the scene and then ambush them
has 1 vote

It seems we'll be trying to seize the vertibird crash site and post Rosaline as a look out for both NCR and BoS forces.

30 minute vote
What do we do with any survivors?
>Kill (requires only one leadership check)
>Capture (Will require an additional leadership check to convince the others)
>>
>>4913959
>>Kill (requires only one leadership check)

Time is of the essence, and I'd rather us not have another complication to juggle. Besides, if we stage it right, we might be able to frame the NCR for the execution and raise a bit more bad blood between the BoS and the NCR.
>>
>>4913959
>KIll

Prisoners are a pain in the ass, and the bear is a bigger threat than Round table larpers. The brotherhood shouldn't be giving us any real problems for a while.
>>
>>4913965
yeah that's swayed me. Lets be devious shits.

>>4913959
>KILL
>>
>>4913959
>Kill (requires only one leadership check)
If we can do the devious shit and somehow blame the NCR for this looting and killing, I am all for it. Aside from that, our cell is way to small to properly handle and process prisoners at this point, it'd just be a hassle.
>>
>>4913959
>Kill
>>
Well the prerogative is clear, survivors will be executed, and once things are secure you'll attempt to frame the NCR for the scene.

Writing.
>>
>>4913959
KIIILLLLLL
>>
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You nod, if there was ever an advantage to gain it was by taking that vertibird now.

you turn around to the rest of your squad, "Alright everyone, Grant and Elizabeth take point, Rosaline I want you to head up to that nearby hill and take up an overwatch position on the vertibird, do not engage unless given express orders to." She gives you a side eye but says nothing rushing to the hill as ordered, the rest of you double time it to the crash site.

By the Time you've gotten there the one Brotherhood of steel paladin has gotten up and seems to be administering some Med-x to help with the pain, his back is turned, you have the drop on him, however it would seem that the other soldiers in T-51B are also starting to stir, in total you have 3 Power armored foes to take down.

DV 50 challenging Combat Leadership test
You may use a pulse grenade to render the Paladins inoperable automatically succeeding this test with no further harm to the power armor however other electronics may be damaged in the area of
effect.

Otherwise
>Engage with the intent to Preserve the power armor (all combat bonuses are halved, no bonus from Flamer or plasma rifle)
-10 power armored enemies
-10 Brotherhood Veterans
+5 enemy concussed
Ford +15
Grant +10
Elizabeth +7
Final DV 67
roll under 67

Crit Fail: The Brotherhood proves its metal (one of your squad suffers a critical wound)
0 successes: They're not going down without a fight (one of your squad suffers a wound)
1 success: They're giving as good as they get despite their injuries (You put them down, but one of your squad takes a wound and the armor is in poor condition)
2 successes: Standard procedure, bring'em down! (You successfully bring them down and the armor is in average condition)
3 successes: They never stood a chance (You bring them down and the armor is in good condition)
Crit success: Broken Steel, The Paladins are smote (You bring them down and the armor is in better condition than you could have guessed, as are some of the weapons)

>Engage normally Full bonuses (automatic win, however the power armor will be in very poor condition when scavenged, everything else will be in decent condition)
>>
>>4914090
>>Engage with the intent to Preserve the power armor (all combat bonuses are halved, no bonus from Flamer or plasma rifle)
>>
Rolled 76 (1d100)

>>4914090
>Engage with the intent to Preserve the power armor (all combat bonuses are halved, no bonus from Flamer or plasma rifle)
>>
>>4914090
>Use pulse grenade, we brought them for this

electronics can always be repaired
>>
>>4914090
>Engage normally Full bonuses (automatic win, however the power armor will be in very poor condition when scavenged, everything else will be in decent condition)

They’re in power armour and we’re not, this will be a tough fight unless we take this route

Plus, the NCR might arrive
>>
>>4914090
>You may use a pulse grenade to render the Paladins inoperable automatically succeeding this test
>Use one Pulse Grenade
We brought the grenades for this exact purpose, to bypass bullshit power armor. We might fry some other gear in the process but the safety of our squad and the Power Armor takes presedence over anything else.
>>
>>4914090

Fair point, I'll switch from >>4914094

to >>4914125
>>
>>4914125
This is a good point

Switching this >>4914101 to back using a
Pulse Grenade
>>
>>4914090
Definitely, a pulse grenade will net us the safest victory. Not the most profitable, but it is a great asset nonetheless. I think we are at a point where we NEED to be daring and get good profits but any failure would be costly. Very much. I am confident as time goes on, this enclave cell will get large enough to Gamble for a better outcome, such as engaging this people with the intent of acquiring their suits in pristine condition.

>Pulse greneade
I gotta say, we might fry some stuff but the meat inside won't perish! Maybe we will interrogate one or two paladins out of this y'know? Imagine if we locate a bunker!!!!!

Let me write down that we have available:
>1 auto intimidation success
>1 auto tech success
>Grant can ignore 1 wound

That should be it. Maybe Elizabeth can intimidate the BoS after they get locked inside their suits "You are screwed!! Drop your shit and open your hatch or I'll cook you from the inside out motherfucker!!!!" *menacing flamer noises* shit, maybe she can succeed without the auto thingy.

PLUS we can have Jacob do his auto success in turning the damn vertibird on. We tow it back with the highwayman with the aid of the propellers. Hopefully they won't generate enough lift to tip the car over.
I think we really really have to expend our bonuses now, because if we put them off for later, we never will.
>>
Calling the vote
Pulse Grenade wins

You successfully incapacitate the Paladins with a pulse grenade and your men rush up remove their helmets and end their lives.

For the record had these paladin's been at full fighting condition this would not have killed and there'd be at minimum one more round of fighting, Veteran Paladins are one of the enemy types with two crit wounds, one of which was taken by the crash along with two normal wounds leaving them with one wound, the Knights in T45d only had one crit wound.

Writing
>>
>>4914153
ow, I forgot we voted whether or not to kill them outright. :''(
But we gotta use a bonus!!!
>>
>>4914158
Trust me there'll be options to use those bonuses coming up.
>>
>>4914158
I'm all for using Jacob's free tech success to do some bullshit to save any good gear we accidentally fry here with the Pulse Grenade.
>>
You decide to use some discretion here, power armor is no joke and you won't be sacrificing the lives of your squad trying to take it in good condition, so instead you opt to immobilize the paladins with one of your pulse grenades, this will give your team time to close the distance and end them since you've already got the drop on them.

You prime the grenade and toss it, it'll be a shame about some of the electronics in there, but the prize of 3 intact suits of T51B will be worth it.

The Paladin hears the clatter and slowly looks at it holding his head, "GRENADE!" he shouts, the other two just now standing up to be engulfed in the blue pulsing energy of the pulse grenade as their servos lock up and they fall back to the ground, one of them audibly groaning and complaining, "This fucking day..."

He didn't know the half of it, as by the time he was able to complain your team was upon them, and with their intimate knowledge of Power armor they're able to activate external emergency systems for the removal of gear for medical necessity and remove the helmets, before executing each and everyone one of them.

You nod, "Good work all." as you move up in front of the vertibird quietly inspecting the rest of the site.

The Soldiers in T-45D didn't make it, that much is clear considering their twisted and broken forms, seems that the superior protection of the T-51B and the hardier constitution of its soldiers are what lead to their unlikely survival.

You shudder to think if you had to not brought the pulse grenades and didn't catch these paladins in such bad shape.

But that's neither here nor there, you radio to Rosaline, "What do you figure is the ETA on the opposition heading in?"

There's a pause, "I'd guess you have about five to ten minutes to fortify your position before they reach it, two to five before they have sighting on your operations."

You nod, not a lot of time, "Can you confirm faction?"

"New California Republic, Two Troop transports, I have a shot on one of the drivers do you want me to take it?"

Do you?
>You are clear to engage (Will require a combat roll)
>Do not engage

Regardless, you can either fortify your position in the wreckage of the vertibird or set up an ambush. If you're fast enough you might even be able to salvage one of the power armors onto one of your troops for either.
>You may use Mr. Fixerupper to equip Power armor onto on of your troops
>Viable troops: Everyone but Jacob and Rosaline

Do you:
>Fortify the crash site and prepare to engage
>Set up an ambush for the NCR
>>
>>4914193
>You are clear to engage (Will require a combat roll)

>You may use Mr. Fixerupper to equip Power armor onto on of your troops
Our Sister

>Set up an ambush for the NCR
>>
>>4914193
>radio
>Clear engage
Only having to deal with 1 transport is a nice option
>Equip power armor
lots of dudes coming, need it
>Fortify crash site
NCR is probably loaded for bear expecting survivors
>>
>>4914193
>Do not engage, they'll be prepared for combat if you open fire on them now
>No power armor
>Fortify the crash site and prepare to engage

We hold in the wreckage until they are close enough for the whole squad to open fire on them at the same time for a devastating opening barrage, preferably just when they leave their vehicles for maximum surprise. We don't equip power armor because I want to save that guaranteed tech success for salvaging gear that might otherwise be impossible to save otherwise. We don't open fire now, because we kill a single driver and they'll just dump him out the side of the vehicle and get back to driving again, this time knowing there is armed opposition at the site. That's how you throw away opportunity.
>>
Just spitballing an idea here, but what if we dressed up somebody in BoS power armor, and used them as some sort of bait / distraction to draw the bulk of the NCR forces into a trap? Have them fake a surrender or something like that.
>>
>>4914193
never mind, I like

>>4914207

more, support.
>>
>>4914193
Oh boy this is a hard one. We have two troop transports which means two squads from 8 to 14 people each, so form 16 to 28. And this is securing a BoS vertibird wreckage, so I assume they lean on the heavy side.

Two staff sergeants, 2-4 specialists if they are grouped in fire teams, 2-4 corporals which are the ones with medical & engineer knowhow (unlikely) and the rest being privates trained for four weeks at best... considering their low skills and poor physical conditioning, this people still outnumber us 4:1 or 6:1, god.

Anyway, my votes are

>Equip power armor. Lizzy
>You are clear to engage
They probably have someone else that knows how to drive a truck BUT here comes the interesting part
>Set up an ambush for NCR.
If the place from where Rosaline is firing from is far apart from the wreck, that means one squad will divert their attention towards her (she will escape and hide at a safer location) while the other squad will head towards the wreckage, where we will be waiting in ambush.

Why not fortifying the wreckage and fighting there?
ARE YOU FUCKING INSANE? WE WOULD DIG OUR OWN GRAVES We would be pinned down and no amount of fancy guns will save us from the NCR scrubs throwing explosives and a hail of bullets towards us.
>>
On an unrelated note, since I proposed the "Frame NCR for warcrimes / executions" stuff, I should leave my ideas in case I'm not around for the aftermath of the battle.

I figured that after the traditional looting of the corpses and snatching everything of value from the crash site, we could dishonor the paladins' bodies in some way. Have Lizzie think of something, sounds like it'd be right up her alley.

It was mentioned earlier that the Redding cell provided us with reports of NCR activity in the area, maybe we could spoof some kind of rapid-response order and leave it on the body of whoever has the highest rank.

Have it include something like "Recover all materials of interest and return to nearest NCR outpost," that helpfully includes directions to it. Maybe even spice it up with an un-official addition instructing them to "make an example" of any survivors found at the crash site.

Even if the BoS doesn't take the bait fully, hopefully they'll waste a bit of time chasing down that false lead and giving us some wiggle room to get away cleanly.

If those troop transports aren't too busted up, we should probably delegate somebody to drive them home with us, might come in handy for future infiltration stuff.
>>
>>4914207
Your description sounds more like setting up an ambush, just that you want to set it up from within the wreckage itself rather than outside it.
>>
>>4914243
>If those troop transports aren't too busted up, we should probably delegate somebody to drive them home with us, might come in handy for future infiltration stuff.
Taking one of the transports with us means we need to leave tracks from the site. This is a big no-no, we went out of our way to leave our transport away from the crash site to avoid leaving such tracks to begin with.

If anything, if one transport is still operational we should have someone leave tracks going back the same way the NCR came in from and then find a place to scrap the vehicle to complete the ruse, maybe make it look like it was overcome by raiders or something. Load up a few bodies and some tech in the vehicle too, would probably fool most people.

>>4914261
Yeah, I guess it do sound like that and I probably meant it that way too. I only used the Fortify prompt because I wanted to show that we stay put in the wreckage. We havn't been given a good description of the terrain and I'd prefer to ambush from a known defensible position (AKA the downed Vertiberd) than to bank on us being able to find a good piece of terrain in the two minutes we have before the NCR shows up.
>>
>>4914193
>Clear engage

>Equip power armor
Our sister as the priority

>Fortify crash site
Once we take a shot at their driver, they’ll know someone hostile is here
>>
>>4914269
That's fair, environmental descriptions have never been my strong suit unfortunately.

I should have been a bit more descriptive in how the actions take place at least in my own head space, fortifying would be setting up and taking debris and creating good sight lines and kill zones out of the Wreckage, basically being able to easily open fire on them as soon as they get within range and unload all hell.

That or call them out if you felt so inclined but I doubt that'd be the case.

As for ambush I sort of envisioned it as how you described, setting up inside the wreckage, underneath debris and the like and then once they've unloaded attacking them from all angles.

To describe the Terrain it's California wasteland, it's mostly shrublands and savannah, so there's a decent amount of foliage around to hide in, but most good ambush spots would be far away if done outside the wreckage which wouldn't be to the groups advantage.

I'll give some more time for the vote to allow a reassessment given the new information.
>>
>>4914269
What I dislike of fortifying the vertybird is that there won't be any height advantage, we will be susceptible to attacks from all sides and lastly, there will be no retreat. I want to have an escape route!
I trust QM has in his mind some sort of hilltop where we could set up the ambush. Something like that lets us retreat while the enemy cannot encircle us easily.

>>4914273 ah shit, you mean, if we ambush them we hide spread out in the foliage and surrounding junk...

>Hide surrounding the vertibird
>One or two squads will move to the point of interest
>We hit them from all sides hoping to kill as many as possible
And from there it gets a little trickier, because I don't expect all of them to march into the wreck right away. I don't expect the leader to be paranoid and send only one or two scouts.
>>
>>4914278
Yeah essentially, you'd have the squad arranged where they'd best be able to utilize their weapons.

Liz would be closest to the vertibird so she could make user of her flamer, Grant would be near by to provide fire support, Jacob and Ford would likely be a bit further away prone in the shrubland.

I'll keep this exchange in mind, I'll try to draw up a tactical map for these more complicated engagements in the future.
>>
>>4914273
So hide Lizzy in the wreckage and have everyone else hide in the brush to create a Killzone for the NCR as they approach so they get caught in a crossfire. Make sure we use the plasma grenade to hit their heavies. They are bound to be packing some heavy ordinance to deal with power armor in case of survivors. When Lizzy jumps out with a flamer at close range to light them up. While everyone else ambushes to establish the kill zone. If we're lucky we'll be able to mow most of them down before they can react.
>>
>>4914291
Wait do the paladins have any grenades we can rig up or toss? That would help immensely if they got some explosives on them.
>>
>>4914278
>there won't be any height advantage, we will be susceptible to attacks from all sides and lastly, there will be no retreat
I can see the logic in this, but I still think completely abandoning the Vertibird would be foolish as it's the only real cover that exist in the combat zone. Since we're most likely going to end up putting Lizzy in power armour, I think we can find a solution that could work in both plans.

We keep Lizzy and Grant in the wreckage, Lizzy in her power armor would be able to charge out of wreckage with her Flamer while Grant can use his Grenades to get some good damage in on the vehicles and clean out a few people caught in the blasts. He also has his shotgun which get better rolls the closer he is, so better keep him in good cover to help negate any counter-fire. Meanwhile us and Jacob leave the Vertibird and split of on the flanks and find suitable Ambush locations, we have the rifles of the squad and can lay down fire from both flanks. Rosaline stays put and uses her height advantage to pick off Officers and Commanders to put the enemy in dissaray.

While it won't outright win us the fight, it's the best plan I can think off for now. This also requires us to tell Rosaline to hold fire as the ambush would do nothing against the NCR if they are already alerted to our pressence. We have to catch them off-guard as they dismount their trucks for maximum effect.
>>
>>4914292
They don't have any grenades on them, there might be some at the site, but a lot of the equipment was scattered around the site, including weapons and equipment.
>>
>>4914296
Hmm yes Warden equipment was scattered and that includes equipment very concise, good English.
>>
Lets simplify the vote just accounting for what's clearly won up to this point

>Use Mr Fixerupper to equip one of your squad with power armor
-Lizzy

Rosaline will Engage

Now the vote:
>Ambush them from the shrubland exclusively (will take a round for Elizabeth to close the distance and her bonus to take effect)
>Ambush them from a mix of Shrubland and the crash site (Elizabeth and Grant will be in the crash site, they will engage at full bonus from the start, but will be priority for wound rolls)
>Ambush solely from the Vertibird (Will engage with full bonuses and likely deal maximum damage if successful, but the test will be harder)
>>
>>4914307
>>Ambush them from a mix of Shrubland and the crash site (Elizabeth and Grant will be in the crash site, they will engage at full bonus from the start, but will be priority for wound rolls)

Pincer time.
>>
>>4914307
>Ambush them from a mix of Shrubland and the crash site (Elizabeth and Grant will be in the crash site, they will engage at full bonus from the start, but will be priority for wound rolls)

"All Warfare is Based" - Sun Tzu
>>
Alright

Looks like we'll ambush them from a mix of shrubland and the crash site.

First give me 3d100, first one is Rosaline's Combat check, second one is Rosaline's stealth check, third one is Fords Combat Leadership check

Sniping the Driver

DV 30 Brutal combat check
+10 hunting rifle
+10 Strike First
+5 advantageous ground

Roll under 55

Crit Fail: Looks like someone didn't clean the barrel, weapon malfunction, hunting rifle rendered inert until end of combat
0 successes: Why didn't I lead the shot?! (You miss)
1 success: Glancing blow (1 wound to the driver, truck is delayed for 1 combat rounds)
2 successes: Bullseye (2 wounds to the driver, truck is delayed for 2 combat rounds)
3 successes: HEADSHOT (critical wound to the driver, truck goes to engage Rosaline's position, delayed for 3 combat rounds)
Crit success: It was as if God himself guided the bullet (Kill the driver and destroy the steering axel, transport is rendered inert)
Getting away

DV 50 Challenging Stealth Check
+10 venomous words
+5 light step
+5 strike first
+5 distance

Roll under 75

Crit Fail: Not as clever as she thinks, (Twists her ankle on a burrow, takes 1 wound and will take 4 combat rounds to rejoin the group, gets spotted by enemy commander who makes a leadership roll to determine response)
0 successes: What was that noise?! (gets spotted by the enemy, enemy commander makes a leadership roll to determine response, takes 3 combat rounds to rejoin the group)
1 success: Gone before they could notice (Successfully gets away, takes 2 combat rounds to rejoin the group)
2 successes: Like a ninja (Successfully gets away, takes 1 combat round to rejoin the group)
3 successes: Without a trace (Successfully gets away, performs a ruse that sends any pursuing force the wrong way delaying them by a further 2 combat rounds, takes 1 combat round to rejoin the group)
Crit success: It's like she never even left (See 3 successes, but is able to join up with the ambush for the first round of combat)


Laying in ambush

DV 50 challenging combat leadership check
+5 Officers Child [ford]
+10 Grunt [Grant]
+5 advantageous ground
+5 well laid plan
-10 enemies on alert

Roll under 65
>You may use the plasma grenade to inflict 5 casualties automatically in the ambush.

Crit Fail: The Jig is up, (Enemy commander is not convinced, orders bombardment of the area, someone on the squad takes a crit wound)
0 Successes: Damn it Lizzy! (The ambush is sprung to soon, combat proceeds as normal)
1 success: Got them! (Ambush inflicts a quarter casualties upon the enemy squad)
2 successes: Like rats in a trap. (Ambush inflicts a third casualties upon the enemy squad)
3 successes: They never saw it coming... (Ambush inflicts half casualties upon the enemy squad)
Crit success: Meat to the grinder (Ambush kills 3/4s of the enemy squad)
>>
Rolled 72 (1d100)

>>4914465
Alrighty
>>
Rolled 8, 69, 85 = 162 (3d100)

>>4914465

Are you asking for 3d100s each, or just 1d100 from 3 people. Just take the first roll if I'm wrong.
>>
>>4914469
3d100s each, easier to keep track of and faster than waiting for 9 individual roll posts.
so you got it right.
>>
Rolled 29, 44, 3 = 76 (3d100)

>>4914465
Right, lets get fucking destroyed here.
>>
Rolled 31, 41, 44 = 116 (3d100)

>>4914465
>>
Well looks like things go rather well to start

Sniping the Driver: HEADSHOT (critical wound to the driver, truck goes to engage Rosaline's position, delayed for 3 combat rounds)

Getting away: Without a trace (Successfully gets away, performs a ruse that sends any pursuing force the wrong way delaying them by a further 2 combat rounds, takes 1 combat round to rejoin the group)

Laying in ambush: Like rats in a trap. (Ambush inflicts a third casualties upon the enemy squad)

Writing
>>
Rolled 84, 49, 98 = 231 (3d100)

>>4914465
Right, sorry about that then.
>>
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Rosaline lays down on the hill binocular resting to her side as she stairs down the iron sights of her hunting rifle. She takes a deep breath and holds it. Damn that Truck is booking it she thought to herself.

Aiming a good ways forwards and a little up she bites her lip as she fires.

The bullet flies true and smashes through the window before the man in the drivers side seat can react the drivers head implodes his corpse smacking the wheel, drenching it in viscera. The other soldier is stunned by what he's just seen as the truck veers off to the side.

A radio call into the other truck confirms what has just happened, A man in something akin to old world riot gear responds, "Confirmed have hostiles at the sight, everyone be on guard, Bravo I want you to make an approach towards these co-ordinates" he starts to give the co-ordinates of the hill Rosaline is on until another shot is fired. This one from a different spot entirely, though it misses.

Rosaline smirks, it's not like anyone was using that spare anyways, a little timer, some math and boom it's like she moved and shot again already.

With her job done she rushes down the hill away from the enemy keeping a low profile to join up with the rest of the group for the ambush proper.

The man in riot gear continues, "We've got organized resistance, as unlikely as it seems the Brotherhood has beat us to the site, be on guard!" he shouts on his communications channel as the truck races forwards.

The other soldiers in the truck respond, "Sir yes sir, Ranger Bradley!"

Eventually Charlie squad arrived on site to an unusual calm and quiet, Bradley had his sequoia drawn looking around for anything. Was this a ruse? No... the rest of his squad, numbering 11 more men unloaded from the truck behind him.

5 men with service rifles, 2 men with shotguns and bags of explosives, 2 men with missile launchers, and 2 medics in total.

Ford could see it all from the vantage point in the shrubs.

Bradley ordered the squad forwards in a force recon action, "Maintain tactical spacing, I don't trust this at all."

And he was right not to, for as soon as a small detachment of the squad approached the nose of the vertibird, one of the broken off pieces of armor rose up off the ground, the terrifying figure of power armor armed with a Flamer which roared to life and a mad laugh presented itself to the squad, "CON-" was all that could be heard before it was replaced with the screams of men burning alive.

two of the soldiers backed up just in time, but it was to late for them as another piece of debris shifted as pellets perforated their bodies a giant of man rising up from the ground dashing into cover.

Bullets rained out from Fords assault rifle covering and suppressing the group not caught in the ambush the same with Jacobs plasma rifle.

Like Rats in a trap.
>>
What is your next action?
>continue suppressing fire, we need Liz and Grant to take point for any hope of success
>Jacob lob that damn plasma grenade now!
>A NCR Ranger? They were serious about claiming this bird, all forces target the commander now!
>Write in

Enemy forces count:

Ranger Bradley
3 privates
1 field medic
1 Combat engineer
2 specialists (anti-power armor)
>>
>>4914524
>A NCR Ranger? They were serious about claiming this bird, all forces target the commander now!

Chop off the head and the body withers. Panic will spread among the conscripts.
>>
>>4914524
>A NCR Ranger? They were serious about claiming this bird, all forces target the commander now!
>>
>>4914524
>>A NCR Ranger? They were serious about claiming this bird, all forces target the commander now!
>>
>>4914524
>>A NCR Ranger? They were serious about claiming this bird, all forces target the commander now!

I almost feel bad for them. Almost.
>>
>>4914524
>>A NCR Ranger? They were serious about claiming this bird, all forces target the commander now!

then the specialists
>>
>>4914524
>A NCR Ranger? They were serious about claiming this bird, all forces target the commander now!
>>
Nice organisation, well thought out system and pleasant writing and formatting. Enjoying it very much OP.

How are the troops spaced out? Would the grenade get them all (is positioning even a thing mechanically?)? Otherwise getting 7 enemies out of the game would be preferable to getting one elite dude, especially considering their shotguns, explosives and AT capability.
>>
>>4914697
Thank you for the compliment. I'll be honest I haven't had this much fun writing something in about a decade. Hopefully it'll only get better organized and the system better thought out as we go, there's a lot here but things are very ramshackle and uncodified right now, large group combat especially.

Spacing is mostly narrative, but like everything in the narrative that can be a situational modifier.

Let's take Jacob's plasma grenade as an example of the more ramshackle state of the system. X casualties on success was derived back at the start with bo3 in mind, but now in the n out of 3 successes system how does that transfer? 5 kills on 1 success is a lot, but grenades especially plasma grenades are deadly.

As it is I have been taking some degree of narrative fiat in these situations, like with the pulse grenade, which is as effective as it should have been there but how would it have worked in active combat? Would it hit only one paladin or many?

Back to the question at hand as it is now the plasma grenade would have degrees of effectiveness based on a combat leadership roll where the stated effect (5 kills) would likely be 2 successes and I'd probably justify it narratively as attempting to corral as many of them together for the grenade.

Just another thing to adjust the balance of frankly. I like it's deadliness but I don't want to trivialize encounters with grenade spam.
>>
>>4914724
Gotcha. To be fair though, grenade spam fixed most encounters in the games as well.
>>
>>4914734
You're not wrong there. Just hoping to keep the combat interesting and where appropriate challenging.
>>
Anywho votes gonna stay open for another 3ish hours, I honestly shouldn't even be awake right now.
>>
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>>4914738
>>
>>4914738
everyone wants to kill the NCR ranger. no big surprise.
>>
>>4914754
FUCK THE FALSE GOVERMENT
>>
>>4914754
Trouble is that depending on how the mechanics work when the rest of the goons start opening up we might be toast.
>>
Rolled 60, 95, 25 = 180 (3d100)

>>4914740
Go home Denton and antagonize the illuminati.

Good morning America.

It would seem we're going to gunning for the NCR Ranger.

Challenging Combat leadership test 50DV

Grunt +10
Officers Child +5
Ranger Training -10
Bradley is unsurprised -5

roll under 50

crit fail: Big iron his hip ain't for show (Delivers a Crit wound to one of the squad)

0 Successes: How the hell can he shoot a revolver that fast?! (Delivers two wounds to one of the squad)

1 success: Trading blows, this is one tough bastard (He takes a wound, and delivers a wound to one of the squad)

2 successes: Get his attention I'll take the shot! (He takes a wound)

3 successes: Give him hell! (He takes two wounds)

Crit success: He thought he was slick, he thought he was quick, but not quick enough! (He takes a crit wound)

Bradley's combat Leadership test (I'm rolling)

Challenging Combat Leadership Test 50DV

Ranger Training +10
Troops are on the back foot -10
Grunt -10
Officers child -5

Roll under 35

Crit fail: Morale critical, Fall back! (Enemy soldiers take no action, begin a disorganized retreat to their transport)

0 Successes: How many of them are there?! (Enemy soldiers take no action, being a fighting retreat back to their transport)

1 success: Hold the line! (Enemy soldiers take no action this turn, but next leadership test will not have the troops are on the back foot penalty)

2 successes: Jenkins I need suppressing fire over there, Hopkins fire that damn bazooka! (Enemy soldiers deal 1 wound to two of the squad)

3 successes: Fire for effect, I want that Paladin dead now! (Enemy soldiers deal 2 wounds to Elizabeth)

Crit Successes: If you want something done right... (Enemy squad incapacitates Elizabeth [power armor prevents the crit wound from being lethal])
>>
Rolled 55 (1d100)

>>4914875
rollan
>>
>>4914888
So close, but so far.

Also just want to let you know QM, I am really enjoying the quest so far!
>>
Rolled 30 (1d100)

>>4914875
>>
too bad, maybe next roll will be good
>>
>>4914894
Roll under anon that's a success
>>
Rolled 9 (1d100)

>>4914875
Hail Mary.
>>
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>>4914899
>>
>>4914899
Nice
>>
Targeting the Ranger Result:
Get his attention I'll take the shot! (He takes a wound)

Bradley's Command result:
Hold the line! (Enemy soldiers take no action this turn, but next leadership test will not have the troops are on the back foot penalty)

Writing
>>
Also, let's just chuck the grenade now.
>>
Rolled 71 (1d100)

>>4914875
>>
>>4914895
that s cool then
>>
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This is the first real fire fight of your life, god you've never smelt human flesh burn, it makes your stomach drop, you nearly loose your lunch, but you hold it together and the screams.

Fuck.

Still it's on now, and there's no going back, us or them, life or death.

You shoulder your rifle scanning the field, "All forces fire on the Ranger, he seems to be the command element I want him down now!"

You hear all confirmations on the radio as a hail of lead opens up on the Ranger.

____

Bradley felt like something was off about this whole experience, this wasn't how the Brotherhood fought at all, in fact now that he got a good look at the combatants that he could see these sure as hell didn't look like squires or knights either... Raiders?

He rolled into cover just avoiding a ball of plasma over his head, Unlikely.

he popped back up and fired his sequoia once, unfortunately only glancing off the power armor rather than hitting dead on, there was to much fire on him and his men were beginning to waver, "Hold the line, Damn it!" he shouted out standing up and unloading his revolver.

The scene was something straight out of the propagada posters, as the NCR soldiers rally and stop wavering.

_____

He's out of cover, now's your chance you unleash a stream of bullets at the Ranger, unfortunately most of them glance off that heavy riot armor, but one shot penetrates and lodges itself in the flesh of his shoulder.

He quickly ducks back into cover at that.

What's your next move

>Jacob, Plasma Grenade, NOW!
>I think its time to get personal (Select a unit to engage an enemy unit in 1v1 combat, will make both priority targets for wounds on the general combat leadership rolls)
>They're getting their footing, we need to increase the pressure, Charge! (High risk, high reward, will be a brutal difficulty test, but may end combat here and now.)
>Write in
>>
Correction,>>4914926
You unleash a stream of laser pulses
My Brain has failed me, for you have a laser rifle and not an assault rifle this mission.
>>
>>4914926
>Jacob, Plasma Grenade, NOW!
Grenade go boom. There is a bunch of them and it can knock a few out.
>>
>>4914928
I was thinking that we could also use the genade explosion to provide a distraction/cover for Elizabeth to get into melee range with her flamer
>>
>>4914926
>Jacob, Plasma Grenade, NOW!
go for it
>>
>>4914926
>Jacob, Plasma Grenade, NOW!
Yeetus-deletus

Is the captcha wrong sometimes? Got clear-ass letter but it told me to fuck off regardless.
>>
Rolled 86, 95, 45 = 226 (3d100)

Alright Plasma Grenade is a go

Challenging Combat Leadership Check DV50

Grunt +10
officers child +5
tactical spacing -5
Ranger Training -10

Roll under 50

Crit Fail: Jacob Cooked that grenade alright (Jacob dies)
0 successes: It's a dud! (nothing happens)
1 success: Poor aim (3 casualties inflicted to the enemy squad)
2 successes: Good arm! (5 casualties inflicted to the enemy squad)
3 successes: They're distracted! (5 casualties inflicted, and one of your squad mates gets to make a free personal engagement)
Crit Success: Here comes the boom! (7 casualties inflicted, and one of your squad mates gets to engage the Ranger at advantage)

Bradley's Combat Leadership Check DV50

Ranger Training +10
Grunt -10
officers child -5

Roll under 45

Crit Fail: It's to much! Retreat! (Enemy begins a fighting retreat to the transport)
0 successes: Oh shit! (Enemy fails to mitigate any damage, takes no action this turn)
1 success: Duck and cover! (Enemy mitigates 1 casualty, but takes no action this turn)
2 successes: Disengage, tactical retreat, renengage! (Enemy mitigates 3 casualties, deals 1 wound to two squad members)
3 successes: Tactical Spacing, Gentlemen Tactical spacing! (Enemy mitigates 5 casualties, deals 2 wounds to one squad member)
Crit success: They throw the damn grenade back (Jacob dies)
>>
Rolled 60 (1d100)

>>4914983
>>
Rolled 99, 27 = 126 (2d100)

>>4914983
>>
Rolled 74 (1d100)

>>4914983
dice for the dice gods
>>
Well shit.
>>
0 successes.... Ouch
>>
>>4914993
You only needed to roll one, I roll for enemy checks, I'll let you roll again if you'd like.
>>
Just in case it didn't go through some how.
>>4914993
Does not count, you may roll again with 1d100.
I personally roll for enemy checks, in this instance, Bradley only got 1 success so they just duck and cover.
>>
Rolled 77 (1d100)

>>4915000
>>
Plasma Grenade result:
It's a dud! (nothing happens)

Bradley's leadership result:
Duck and cover! (Enemy mitigates 1 casualty, but takes no action this turn)

Amusingly they all duck for cover as the grenade just doesn't go boom, funnily enough this still works out in your favor, just not as you'd have hoped or as well.

Writing
>>
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You've had enough of this farce, it's time to end this fight before the other group transport gets here!

You grab your radio, "Jacob, Plasma Grenade Now!"

"Affirmative" he shouts back you can vaguely see him through the rubble of the vertibird as he grabs the grenade off his belt, primes it and throws.

_____

Bradley was dressing the flesh wound he recieved, checking out of cover as he was doing so, so he could still give effective orders, when he saw in the air a plasma grenade.

Oh God.

"PLASMA GRENADE, DUCK AND COVER!" he shouted as all the NCR soldiers start to scatter and dive for the nearest cover they could, most messing up their spacing in the process, this was a disaster!

and then nothing happened.

A moment goes by as the fighting just stops as if everyone was waiting for an earth shattering kaboom.

Oh fuck, it's a dud, is it still live? Thought the ranger.

____

Ford sits there waiting for the explosion like everyone else but it doesn't come, "A fucking dud?!"

Of all the people to have a dud grenade you'd never have guessed it'd be Jacob.

Things have just gotten more interesting.

What is your next move?
>This isn't over yet! Grant, Grenade on target of the Plasma grenade, we'll cascade the explosives! (Grant will make a combat check to proc the grenade)
>Rosaline, if you have a sight line I want that grenade blown up! (Rosaline will make a combat check to proc the grenade)
>I think its time to get personal (Select a unit to engage an enemy unit in 1v1 combat, will make both priority targets for wounds on the general combat leadership rolls)
>Damn useless explosives, Maintain cover and unload everything you have! (Challenging Combat leadership check)
>Charge! (High Risk, High reward, brutal difficulty combat leadership check, but may end combat here and now)
>Write in
>>
>>4915061
>>Rosaline, if you have a sight line I want that grenade blown up! (Rosaline will make a combat check to proc the grenade)
>>
>>4915061
>This isn't over yet! Grant, Grenade on target of the Plasma grenade, we'll cascade the explosives! (Grant will make a combat check to proc the grenade)
Probably easier than trying to shoot the thing. Either way try and get it to blow.
>>
>>4915061
>This isn't over yet! Grant, Grenade on target of the Plasma grenade, we'll cascade the explosives! (Grant will make a combat check to proc the grenade)
Lets fucking go, double grenade. We also have to make a snarky comment about Jacob having faulty equipment when we finish this combat scenario.
>>
>>4915061
>This isn't over yet! Grant, Grenade on target of the Plasma grenade, we'll cascade the explosives! (Grant will make a combat check to proc the grenade)
>>
>>4915061
>>This isn't over yet! Grant, Grenade on target of the Plasma grenade, we'll cascade the explosives! (Grant will make a combat check to proc the grenade)
>>
>>4915061
>>This isn't over yet! Grant, Grenade on target of the Plasma grenade, we'll cascade the explosives! (Grant will make a combat check to proc the grenade)
>>
Rolled 84, 69, 35 = 188 (3d100)

Double or nothing can we get the earth shattering kaboom?

Grant Grenade toss!
Challenging Combat Test 50 DV

Brusier +5
Grunt +5

Roll under 60

Crit Fail: God Damn it I was promised an earth shattering kaboom! (Double dud)
0 Successes: Off the mark (Grenade misses completely)
1 success: Hits the mark (Causes 3 casualties to enemy squad)
2 successes: Right on the money (Causes 5 casualties to enemy squad)
3 successses: He's playing pool with grenades! (causes 7 casualties to enemy squad)
Crit Success: There's the earth shattering kaboom! (causes 7 casualties to enemy squad and crit wounds the Ranger)

Bradley's combat leadership check (I'm rolling)
Challenging Combat Leadership test 50 DV
Ranger Training +10
Grunt -10
officers Child -5
Everyone's already hit the deck (they're prone) -5

roll under 40

Crit Fail: To hell with this! (Enemy begins a fighting retreat back to the transport)
0 successes: Grenade?! Another one?! (Mitigates 0 casualties, they take no action)
1 success: Get off your asses damn it! (Mitigates 1 casualty, they take no action)
2 successes: The Adrenaline will help (Mitigates 3 casualties, they deal one wound to two of your squad)
3 successes: Close the distance! (Mitigates 5 casualties, they deal two wounds to one of your squad, they're to close for more grenades without friendly fire)
Crit Success: CHARGE! (Grant takes a crit wound, as well as the result of 3 successes)
>>
Rolled 27 (1d100)

>>4915148
Lets yeet this grenade into the stratosphere.
>>
Rolled 33 (1d100)

>>4915148
No whammies
>>
Rolled 30 (1d100)

>>4915148
>>
Nice one!
>>
Rolled 27 (1d100)

>>4915148
>>
Oh boy.

Double or nothing:
3 successses: He's playing pool with grenades! (causes 7 casualties to enemy squad)

Bradley hitting the deck:
1 success: Get off your asses damn it! (Mitigates 1 casualty, they take no action)

NCR Charlie team takes 6 casualties.

Total hostiles left:
Ranger Bradley
1 Private

Turns until Bravo team arrive: 3

Writing
>>
>>4915183
Yeah that's a fucking Squad Wipe. Grant gains 450XP and levels up 4 times.
>>
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>>4915192
>>
>>4915194
Now we're talking!
>>
I don't suppose we can steal the first groups rocket launchers and then just asplode the second truck at range?
>>
>>4915192
We need to end things now before the BOS arrives
>>
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You've never been one to give up after a first try. As they say, try, try, try again, and if that fails, keep fucking trying, you need that grenade to go off, and the best way to pop an explosive that's primed?

Exploding it.

"Grant, Take one of your frags and lob it at the Plasma Grenade, we'll keep them pinned." you say fireing several shots from your laser rifle.

Elizabeth moving from her position to deny a retreat for most of the NCR by setting it on fire, Jacob unloading to keep them from heading the other way.

Grant grabs one of the grenades on his waist takes a step forwards and lobs that fucker like its a fast ball.

It pings into the plasma grenade rolling it into the prefect spot as the frag bounces back just a bit before exploding, a bright flash of light is followed by a cratering of green energy, the heat of the sun bursting into existence for a brief moment as the majority of the NCR squad is liquified.

God it smells worse than the burnt corpses.

You lose your lunch this time, hopefully no one saw that.

_______

Bradley had managed to grab one of the privates near him and pull him into cover away from the new grenade and the old one, "Get off your ass and move it!"

Unfortunately he could not help the others, it was now two on five, the tides had turned, he could probably take down one or two of them before being overwhelmed, but now wasn't the time for this, he needed to regroup with Bravo before attempting to continue this fight.

He looks over at the Private, "Here's what we're going to do, I'm going to pop two smoke grenades rolling them out to either side, you're going to bolt for the truck while I lay down suppressing fire from the smoke screen, Radio Bravo that we have met heavy resistance, they are clear to engage with Missile launchers and the mortar, we're scrubbing this site."

the Private nods, and he nods back, "You're doing good kid." he pats his shoulder, "On my mark."

"3...2...1... "

________

Suddenly smoke bursts from either side of the boulder the ranger was hiding behind.

What do you do?
>We can't let him get away! (Charge the position)
>Hold the site, they're likely retreating, we'll take the time to see if there's anything that'll help us to deal with their reinforcements (Scavange check)
>Send one person to deal with the Ranger, the rest of you will scavange for something to help deal with the reinforcements (Who? Combat check and scavange check)
>write in
>>
>>4915215
Big brain thinking
>>
>>4915219
>>Send one person to deal with the Ranger, the rest of you will scavange for something to help deal with the reinforcements (Who? Combat check and scavange check)
Suster will kill Ranger
>>
>>4915219
>We can't let him get away! (Charge the position)
Not much of a choice. If the other group can use a mortar we are pretty much fucked.
>>
>>4915215
Agreed. a fatman to the face should be very handy. Speaking of the other group, what is our sniper doing...

>>4915218
This. Even if we only loot the power armour it would be worth bugging out very soon.

>>4915219
>Send one person to deal with the Ranger, the rest of you will scavange for something to help deal with the reinforcements (Who? Combat check and scavange check)
Rosaline, she should be in position to take him out.
>>
>>4915219
>Send one person to deal with the Ranger, the rest of you will scavange for something to help deal with the reinforcements (Who - Lizzy)
>Write in: Jacob and Ford flank the smoke from a distance while moving towards the Transport, they can not be allowed to leave if Lizzy doesn't take them down.

>>4915215
Unfortunately I think the Plasma Nade melted the Rocket Launchers. Good thinking otherwise though.
>>
>>4915228
Just a normal missile launcher, with normal missiles. If they had a mini-nuke and a fatman I think after the first grenade the ranger would have taken it and shot the damn thing.

Rosaline is in nominal support range of the group, I.E. she can contribute to combat rolls as needed.

>>4915232
The NCR's rocket launchers were indeed liquified, that doesn't mean that the Brotherhood didn't have some anti-armor ordinance on that bird however.
>>
>>4915219
>>We can't let him get away! (Charge the position)

We need to finish them now, and move out already, More time passes and the more we risk. Engaging more NCR soldiers would be death
>>
Send one person to deal with the Ranger, the rest of you will scavange for something to help deal with the reinforcements (Who? Combat check and scavange check) 3 votes
1 vote for Rosaline
2 votes for Elizabeth

We can't let him get away! (Charge the position) 2 votes

Alright looks like we'll be sticking around a little longer

Do we want to do this Write in?
>Write in: Jacob and Ford flank the smoke from a distance while moving towards the Transport, they can not be allowed to leave if Lizzy doesn't take them down.

>Yes (Will give Elizabeth an extra bonus on her combat check with the ranger, but will make Scavanging more difficult)
>No (No Changes on either roll)
>>
>>4915305
>>Yes (Will give Elizabeth an extra bonus on her combat check with the ranger, but will make Scavanging more difficult)
>>
>>4915305
>>Yes (Will give Elizabeth an extra bonus on her combat check with the ranger, but will make Scavanging more difficult)
>>
>>4915305
>Yes (Will give Elizabeth an extra bonus on her combat check with the ranger, but will make Scavanging more difficult)

If we knock them out we won't have to deal with an informed enemy. I still want thirs Vertibird lads.
>>
>>4915305
>>Yes (Will give Elizabeth an extra bonus on her combat check with the ranger, but will make Scavanging more difficult)

Eyes on the prize.
>>
>>4915305
Yes
>>
>>4915322
I am very interested in those 2 trucks instead. If we get them we can haul more stuff
>>
Alright

Elizabeth attempts to burn the Ranger
Challenging Combat Roll DV 50

Flamer +15
Prejudice +10
Power Armor +10
Allies flanking +20

-10 Ranger Training
-10 Ranger Sequoia
-15 Ranger Bradley's Last Stand!

Roll under 70

Crit Fail: "And the ranger's aim was deadly with the big iron on his hip" (Elizabeth Takes a Crit wound and is incapacitated)
0 Successes: "Is that the best you've got?!" (Elizabeth takes 2 wounds, the ranger takes 1 wound from flank fire)
1 success: "Three on one? A fair fight." (Elizabeth takes 1 wound, the ranger takes 1 wound, and another from flank fire)
2 successes: "SHIT!" (The Ranger takes 1 wound, and another from flank fire, the private takes 2 wounds)
3 successes: "I'll die for my country, what will you die for?!" (The ranger takes a crit wound and the private is killed)
Crit Success: "They knew this handsome ranger was about to meet his death" (The Ranger is killed, as is the private)

Scavanging check:
Average roll DV 70

Inexperienced Scavangers -5
Short on time -10
Short on hands -10

Roll under 45

Crit Fail: You find nothing, in fact you think you might have stepped on something important.
0 Successes: You find nothing
1 success: More energy weapon ammo (You won't have to worry about running out of ammo for your laser and plasma rifles)
2 successes: A Plasma grenade!
3 successes: A Plasma Caster?!
Crit Success: The fuck is this?!?! (Experimental Tesla Cannon, 1 shot)
>>
Rolled 62 (1d100)

>>4915364
Come on die
>>
Rolled 55, 36 = 91 (2d100)

>>4915364
Lets get it done, bois.
>>
Rolled 79, 90 = 169 (2d100)

>>4915364
>>
>>4915372
Shit forgot my trip. Gonna delete that

Got 81 and 26. feel free not to accept it. Don't
>>
>>4915374
Eh nothing major. It can happen to do an error like that
>>
>>4915379
Yeah, but I don't wanna be rude. Ain't right to walk into another QM's thread with your trip on
>>
Rolled 17, 99, 14 = 130 (3d100)

>>4915364
Yo
>>
>>4915382
Fair enough
>>
>>4915386
YOOOOOOOO!

That was a close one, I almost stepped on a landmine!
>>
>>4915374
It's no problem, nice to have you along by the way you do good work, love your quest.

I'll take it.

So for Elizabeth's combat we have
1 success: "Three on one? A fair fight." (Elizabeth takes 1 wound, the ranger takes 1 wound, and another from flank fire)

for the scavanging we have:
2 successes: A Plasma grenade!

Ranger Bradley takes a critical wound!
He has 1 critical wound left, He suffers a -5 penalty to all checks

The private takes no damage, he will reach the truck in 1 round if not stopped.

Writing
>>
Rolled 58 (1d100)

>>4915364
100!
>>
>>4915392
WE NEED TO STOP THE PRIVATE!
>>
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You begin to move up, signaling both Elizabeth and Jacob to follow suit.

Elizabeth charges forwards into the smoke unleashing a stream of fire into the area and out of the smoke dives the ranger over the flames rolling to her side unloading his revolver into her side before taking out a quick loader and slamming another set in.

She grunts in pain as she swings the flamer around and he back up using his duster as a guard, unfortunately the heat skalds his arm through the armor, and with him so distracted you and Jacob open up on his flanks, lasers and plasma stream in through the smoke, he rolls onto his back and then stays down as a laser beam goes over his head. Dropping prone to avoid the plasma that adjusted to his new lower profile. Rolling once on the ground putting out the fire, only to be shot by your next laser shot in the same area you hit him the last time the shoulder.

He manages to stand up panting, "Heh, Three on one... A fair fight, Come on then!" he readies his sequoia for round two.

Of course this is all a distraction now that you see it, there's another man making a mad dash for their transport, likely attempting to radio in a report on the fight thus far.

Shit, and you can see that damn truck making its way here in the far off distance, not to long left. Damn this Ranger!

2 rounds until Bravo team arrives

1 round until private reaches Charlie's transport

Ranger Bradley is critically wounded, and can not take another such wound.

What do you do?
>You and Jacob have to stop that Private now, there's still a chance to get the drop on the other transport even with what little time you have if they're unawares (Combat roll to end him rightly, Elizabeth loses her flanking bonus)
>Kill the Ranger, he's to much of a threat to leave alive, if we're quick enough we'll still be able to kill the private (Same as before, will require 3 successes or a crit to kill the private while fighting Bradley)
>Damn it, Fall back and regroup, we don't have time for either of these!
>Write in
>>
>>4915419
>Kill the Ranger, he's to much of a threat to leave alive, if we're quick enough we'll still be able to kill the private (Same as before, will require 3 successes or a crit to kill the private while fighting Bradley)

ROLL THE DICE!
>>
>>4915419
>Kill the Ranger, he's to much of a threat to leave alive, if we're quick enough we'll still be able to kill the private (Same as before, will require 3 successes or a crit to kill the private while fighting Bradley)
Yeah fuck it, we found another Plasma Grenade so we have some heavy shit for the second squad anyhow and we can't let sister dear take more wounds than neccessary.
>>
>>4915419
>>You and Jacob have to stop that Private now, there's still a chance to get the drop on the other transport even with what little time you have if they're unawares (Combat roll to end him rightly, Elizabeth loses her flanking bonus)
GET THAT PRIVATE
>>
>>4915419
>>You and Jacob have to stop that Private now, there's still a chance to get the drop on the other transport even with what little time you have if they're unawares (Combat roll to end him rightly, Elizabeth loses her flanking bonus)

The ranger's on the ropes, the private needs to go down before he can radio in.
>>
>>4915419
>>You and Jacob have to stop that Private now, there's still a chance to get the drop on the other transport even with what little time you have if they're unawares (Combat roll to end him rightly, Elizabeth loses her flanking bonus)

God we are risking so much. The other truck squad could still radio more NCR troops. The soldier needs to die. Bravo squad knows only that an hostile killed their driver.

At this point they all need to die. The second plasma grenade should be throw at the incoming truck maybe. We lose their equip and a truck but if it works that NCR squad will likely die.
>>
>>4915419
>Kill the Ranger, he's to much of a threat to leave alive, if we're quick enough we'll still be able to kill the private (Same as before, will require 3 successes or a crit to kill the private while fighting Bradley)
>>
Since we're tied in votes right now, can we strike a compromise between the two options? Can we have either Ford or Jacob peel of to kill the Private and the other one keep pressure on the Ranger? It'd lower the modifier we get when engaging the Ranger but give us a good chance at taking out the Private this round.
>>
>>4915477
That's definitely a valid write in option.
>>
>>4915477
Support, even if we don't kill or wound the private he'll be forced to engage us and won't be able to radio the others.

What's Rose doing btw?
>>
>>4915477
Support
>>
>>4915493
Scavenging with Grant, though she's doing it through binoculars while he's sifting through debris by hand.
>>
>>4915477
+1
>>
>>4915477
Sure. Support.
>>
Then we'll go with this
>>4915477

2d100 folks.

Ford goes hunting:
Average Challenge combat roll DV 70
Pragmatic Prejudice +10
Fight the Power +5
Living anatomy +5
Laser Rifle +10

Private: Running for his god damned life -10

Roll under 90

Crit Fail: Of all the times! (Laser Rifle malfunctions no shots fired)
0 Successes: Stay still! (You completely miss)
1 success: That's not good enough! (You inflict 1 wound)
2 successes: Die damn it! (you inflict 2 wounds)
3 successes: Got him. (He dies)
Crit success: One down, one to go. (you kill the private and wound the Ranger)

Elizabeth battles the Ranger:
Challenging Combat Roll DV 50
Flamer +15
Prejudice +10
Power Armor +10
Enemy Critically wounded +5
Jacob on the Flank +5 (most of the extra combat bonus was Ford)

-10 Ranger Training
-10 Ranger Sequoia
-15 Ranger Bradley's Last Stand!

Roll under DV 60

Crit Fail: "And the ranger's aim was deadly with the big iron on his hip" (Elizabeth Takes a Crit wound and is incapacitated)
0 Successes: "Wait a minute... where's the third?" (Elizabeth takes 1 wound, the ranger takes 1 wound from flank fire, Ford takes one wound)
1 success: "Stop Trying to hit me and hit me!" (Elizabeth takes 1 wound, the ranger takes 1 wound)
2 successes: "This isn't over yet!" (The Ranger takes 1 wound, and another from flank fire)
3 successes: "Semper Fi..." (The ranger takes a crit wound and dies)
Crit Success: "They knew this handsome ranger was about to meet his death" (The Ranger is killed, You may choose instead for him to be incapcitated)
>>
Rolled 60, 3 = 63 (2d100)

>>4915532
Here comes the nat 100
>>
Rolled 98, 8 = 106 (2d100)

>>4915532
>>
Rolled 57, 68 = 125 (2d100)

>>4915532
>>4915539
You had to roll under 90 goddamnit
>>
>>4915543
Chaos
>>
Oh man.

Ohhhhh man.

Let me give you an option here since this is potentially a life or death scenario.

Do you overcharge your laser rifle for extra damage at the cost of it blowing up and dealing two wounds to yourself?

>Yes
>No
>>
>>4915550
Yes. America wasn't founded without blood, can't be remade without it either
>>
>>4915550
>>Yes
All or nothing baby
>>
>>4915550
No
>>
>>4915550
>>Yes

yeah ok, we probably need to escape after this, fighting a second squad of NCR sound bad,
>>
>>4915550
>Yes
We'll need a new gun, hopefully the Ranger will be kind enough to share.
>>
Looks like the overload as won.

Y'all got me sweating over here.

Ford's result
2 successes: Die damn it! (you inflict 2 wounds) [laser rifle overload kills the private]

Elizabeths Result
2 successes: "This isn't over yet!" (The Ranger takes 1 wound, and another from flank fire)

Writing.
>>
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Your break off from the group rushing as hard as you can, you look at Jacob and he understands.

You make up about half the ground of the private slide to a stop, you need this to kill, with out a doubt in your mind.

You shoulder the rifle, adjust the energy output and watch as the microfusion cell begins to rapidly drain as you hold the trigger and a bright red light begins to build at the end of the barrel, Overcharged shots are risky business, but you know you can hit, you just don't know if you can hit enough times to kill him before he gets in that truck.

You fire and a continuous stream of red energy flies out of the laser rifle scoring true, vaporizing the private, but before you can celebrate the laser rifle begins to shake, you quickly toss it, but not quickly enough as it explodes and the energy scorches you and some shrapnel scratches you up.

You turn around to see the fight between your sister and the Ranger continues to go relatively well, though the bastard is as tough and stubborn as they come.

He's closed the distance to just past the barrel of the flamer, and has been trying to get a good shot on Elizabeth's helmet from there, but instead it's ended up something of a weird dance and grapple, this situation is put to an end however by a glancing blow from Jacob tearing off and gooifying the back armor of the Ranger, Elizabeth takes this chance to slam the Flammer into the Ranger who is sent flying back to the ground.

He slowly sits up, "This isn't over yet!" he looks back to see you approaching and the pile of dust in front of the truck, but he also sees the other truck approaching fast.

His helmet's visor is cracked, green eyes behind it stair back with grim determination, just a little longer he knew it, a little longer and they'd have these bastards dead to rights.

"Surrender now and we will under New California law take you as prisoners of war, you will be treated humanely!" he shouts.

Time, time was what he needed.

What do you do?
>Feign a surrender, if the other squad gets close enough and isn't on proper guard it'll be the perfect chance to repeat your earlier success with this new Plasma Grenade.
>"That's mighty kind of you, a shame we can't repay the curtesy." (Elizabeth will attempt to execute him, he will still fight back)
>Take him hostage, he seems to be the heart of these squads and the expeditions commander, perhaps you can bargain? (He will attempt to fight back against capture as well)
>Retreat, Radio Grant and Rosaline to gather as much as they can from the site, it's time to cut our losses.
>Write in.
>>
>>4915604
>Take him hostage, he seems to be the heart of these squads and the expeditions commander, perhaps you can bargain? (He will attempt to fight back against capture as well
>>
>>4915604
>>"That's mighty kind of you, a shame we can't repay the curtesy." (Elizabeth will attempt to execute him, he will still fight back)
>>
>>4915604
>>4915611
>>4915615
>Retreat, Radio Grant and Rosaline to gather as much as they can from the site, it's time to cut our losses.
If the ncr doesnt kill us the BOS will
>>
>Retreat, Radio Grant and Rosaline to gather as much as they can from the site, it's time to cut our losses.

Retreat but as you go, say something like "For the brotherhood" or "You'll regret standing against the vipers" to throw them off the trail of our allegiance
>>
>>4915604
>>"That's mighty kind of you, a shame we can't repay the curtesy." (Elizabeth will attempt to execute him, he will still fight back)
>>
>>4915604
>>Take him hostage, he seems to be the heart of these squads and the expeditions commander, perhaps you can bargain? (He will attempt to fight back against capture as well)

Take him hostage and stall for time while we grab everything that isn't nailed down.
>>
>>4915604
>"That's mighty kind of you, a shame we can't repay the curtesy." (Elizabeth will attempt to execute him, he will still fight back)
It's about sending a message
>>
>>4915604
>"That's mighty kind of you, a shame we can't repay the curtesy." (Elizabeth will attempt to execute him, he will still fight back)
>>
>>4915604
>"That's mighty kind of you, a shame we can't repay the curtesy." (Elizabeth will attempt to execute him, he will still fight back)

We can throw his severed head at the next squad hopefully intimidate them to GTFO
>>
>>4915604
Hey QM do we still have the pulse grandes?
>>
>>4915717
Two of them
>>
>>4915738
Those might come in handy. Also just want to say, great work so far, this quest is fun as hell.
>>
Take Him Hostage has 2 votes
Execute him has 5 votes
Retreat has 2 votes

Is this the end of Ranger Bradley?

Lets find out.

Elizabeth battles the Ranger:
Challenging Combat Roll DV 50
Flamer +15
Prejudice +10
Power Armor +10
Enemy Critically wounded +5
Ford and Jacob on the Flank +15

-10 Ranger Training
-10 Ranger Sequoia
-15 Ranger Bradley's Last Stand!

Roll under 70

Crit Fail: The Eyes of a Ranger are upon you! (Elizabeth takes a Crit wound and is incapacitated, Bradley makes a break for Bravo Team)
0 Successes: Against all Tyrants! (Elizabeth takes 2 wounds, Bradley makes a break for Bravo team)
1 Success: One last shot... (Elizabeth takes 1 wound, Bradley dies)
2 successes: Perhaps a worthy foe among gene divergent. (Bradley Dies)
3 successes: Quick and efficient (Bradley Dies, and you manage to put some distance between yourselves and Bravo Squad)
Crit Success: Treading on the Bear (Bradley Dies, you manage to put some distance between yourselves and Bravo Squad, and you have enough time to take Bradley's Sequoia for yourself, a fine trophy.)
>>
Rolled 9 (1d100)

>>4915773
Eat a dick ranger bradley! even though you were a cool motherfucker
>>
Rolled 4 (1d100)

>>4915773
>>
Rolled 93 (1d100)

>>4915773
Kill em’
>>
This is some dice based blue balls here with these near crits.

>>4915775
>>4915776

Alas, only 2 successes today.
Bradley has met his match today, but not without giving everything had to give.
Perhaps a worthy foe among gene divergent. (Bradley Dies)

writing
>>
>>4915783
We should make it a goal to take his sequoia from his fellows, to honor a man who would've been a fine american, if he wasn't a filthy mutie
>>
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You shake your head, "That's mighty kind of you Ranger, it's a shame we won't be able to repay the curtesy." you look at Elizabeth and nod at her.

She hefts the flamer and lights up the area, she's fast thanks to the power armor.

But Bradley still has some gas in the tank, He rushes forwards and to the side just side stepping the flame and throws Elizabeth down putting his all into a takedown, he then aims his sequoia at you and fires three times.

You have to stop and drop to avoid the shots, he turns to fire 2 more times at Jacob who just barely avoids the shots by diving into cover, he goes to slam another speed loader into his sequoia only to notice that it doesn't matter anymore.

he falls to the side his leg cut off from the knee down as Elizabeth tears through it with her ripper, screaming the whole time, "DIE, JUST DIE ALREADY!"

he grunts as he hits the ground, blood seeping from his mouth as he bites his tongue, he won't give them the satisfaction of hearing his death cry.

He struggles out one last set of words before the Ripper tears through his armor, "God Bless the New California Republic!"

Blood flies high from the chain as it tears through the armor at last, a disturbing noise of metal against bone and then the tearing of organs.

Bradley is all to silent in death, defiant to the end.

Unfortunately he got one last metaphorical shot in, you're all out of position as Bravo team arrives and begins to dismount from their vehicle.

Thankfully they're all horrified by the sight of their commanders brutal death, the moment must be siezed.

How do you seize the moment?

>Lean into it, play up the blood thirsty berserk paladin angle, there might be hope to break their morale yet.
>Toss a Pulse Grenade, hopefully they're not paying attention and they'll reflexively take cover, it'll give us time to regroup or retreat.
>Rush forwards and take the Rangers gun, order everyone to open fire now while they're stunned.
>Take the pause to get the hell out of here!
>Write in?
>>
>>4915811
>Take the pause to get the hell out of here!
Lets get out of here
>>
>>4915787
I won't lie I was really hoping that he'd get away, would have made for a great foil for Ford, but I look forwards to deconstructing these events and seeing what Fords take away from this brutal battle is. Every mission and every day the wasteland seems more and more complicated than he was lead to believe.
>>
>>4915811
>Lean into it, play up the blood thirsty berserk paladin angle, there might be hope to break their morale yet.

Remember she has a huge intimidation bonus. If it works we don't have to run and have the advantage.
>>
>>4915811
>salute Bradley as you retreat, remember him in your prayers
>>
>>4915811
>Rush forwards and take the Rangers gun, order everyone to open fire now while they're stunned.
>>
>>4915811
>Rush forwards and take the Rangers gun, order everyone to open fire now while they're stunned.
>If you found something in the wreckage, now is the time to use it Grant!
I ain't letting some stinking NCR have this Vertibird or the other pieces of power armor, not after we fought this hard for it. Hopefully Grant can either plant that grenade in the transport to stop people from fleeing or nail a few of them with it to level the playing field.
>>
>>4915811
>Lean into it, play up the blood thirsty berserk paladin angle, there might be hope to break their morale yet.

>>4915819
Would have been interesting foil, yes. But dangerous to the Enclave, and we can't have Rangers snooping around the homefront really.
>>
>>4915843
You are absolutely correct he would have been an extreme security risk if he had survived.

With all the high tech weaponry, but unorthodox tactics he was definitely having suspicions about who your group was, though at the top of his list just due to the improbability of Enclave was the Van Graffs, but Enclave was like third, second was some new experimental Brotherhood force recon.
>>
>>4915811
>>Lean into it, play up the blood thirsty berserk paladin angle, there might be hope to break their morale yet.
>>
>>4915811
>Lean into it, play up the blood thirsty berserk paladin angle, there might be hope to break their morale yet.

Also, have that plasma grenade handy so that we’re ready to throw it if things go south
>>
>>4915811
>>Lean into it, play up the blood thirsty berserk paladin angle, there might be hope to break their morale yet.
>>
Alright looks like we want to try and intimidate the squad, playing into your sister battlefield snap.

You may use Terrifying presence to add +1 success to the final results.

if you get 3 successes, it overflows into a crit success.

Brutal Intimidation Speech check 30 DV

Terrifying Presence +5
Power Armored Awe +10
Brutally murdered their commander +15

roll under 60

crit fail: Oh I think that just made them angry (Bravo team focus fires Elizabeth and she dies.)
0 successes: They've steeled themselves, they'll avenge Ranger Bradley no matter what (Bravo Team engages normally)
1 success: Some of them lose their cool (1/4 of Bravo team flees, Bravo team engages normally)
2 successes: They're unnerved now (1/3 of bravo team flees, Bravo Team takes no action)
3 successes: They don't want to die! (1/2 of bravo team flees, Bravo Team takes no action, and they take -10 on all leadership tests going forwards)
Crit Success: RUN FOR THE HILLS! (All of Bravo team gets back in the Transport, stories of the Bloody Berserk Paladin will spread.)
>>
Rolled 51 (1d100)

>>4915894
RIP AND TEAR
>>
Rolled 65 (1d100)

>>4915894
Yo
>>
Rolled 16 (1d100)

>>4915894
>>
I'm good with using Terrifying Presence to bump us up to 3.
>>
Rolled 62 (1d100)

>>4915894
>>
>>4915901
Yeah,

>>4915902
Shit, rolled twice. Knew there was something fucky with the update thread function
>>
>>4915903
Yeah had that happen to me earlier today, post wasn't going through for some reason then I post again and boom both go through.
>>
>>4915901
Yeah, I'm on for using a +1 to success here.
>>
Alright, 2 successes without Terrifying presence, and 3 with, two of the 3 voters favor it, so 3 successes it is.

3 successes: They don't want to die! (1/2 of bravo team flees, Bravo Team takes no action, and they take -10 on all leadership tests going forwards)

Writing
>>
File: Bloody.jpg (262 KB, 1600x740)
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262 KB JPG
The men of Bravo team are wavering at the sight of their dead commander and his gruesome death, you look a them and then back to your sister.

She stands up, rising to her full power armor enhanced height over the blood corpse of Ranger Bradley, and she just stood their seething in her rage.

The NCR soldiers weren't sure what to do at this some looked to each other with concerned faces, they'd never heard of such brutality from the Brotherhood, maybe off in distant Arizona in the lands of the Legion, but here in California?

And then she took a step forwards, and another slow plodding steps, the flamer hanging off to the side, ripper still in hand still spinning, each tooth covered in viscera.

At last one of the Soldiers shoved the driver out of his seat, "Fuck this shit, I did not sign up for this! Anyone that wants to live get in the Truck!" and half of Bravo team did, the rest questioning very heavily their decision to do not as your sister drew ever closer.

The highest ranking one there, raised up his gun, "Stay back! M-Men r-ready arms!" and they did, very shakily at that.

What is your next action?
>Grant I believe you found the solution at the site? End this.
>5 on 5, No reason not to give them a fair fight! (you pick up the Sequoia now)
>Demand their surrender, you'd be lying if you said you'd take them alive, but it would save a lot of trouble and resources.
>write in
>>
>>4915942
>Demand their surrender, you'd be lying if you said you'd take them alive, but it would save a lot of trouble and resources.

Give us more trouble, and I'll let Red here deal with ya.
>>
>>4915942
>>Demand their surrender, you'd be lying if you said you'd take them alive, but it would save a lot of trouble and resources.

I like our odds.
>>
>>4915942
>>Demand their surrender, you'd be lying if you said you'd take them alive, but it would save a lot of trouble and resources.
>>
>>4915942
>Demand their surrender, you'd be lying if you said you'd take them alive, but it would save a lot of trouble and resources.

No reason for us to kill them desu

As long as they let us have the tech goods, they can live.
>>
>>4915968
Fair point, if this wins I'll let you decide if you just disarm them and let them go or if you execute them.
Provided they surrender of course.
>>
>>4915968
If half of them flee after watching what they think to be BoS guys warcrime their comrades, that could help us in the long run.

We leave a little bait for the BoS that the NCR executed BoS guys, we let a few NCR guys escape after witnessing the grisly murder of their friends, and stoke some bad blood while covering our own tracks.

Each side blames the other, and hopefully expends time, manpower, and equipment on getting even.
>>
>>4915942
>Demand their surrender, you'd be lying if you said you'd take them alive, but it would save a lot of trouble and resources.
I assume this counts as an intimidation check, yes?

While I'd prefer it if no one left this crash site alive, any vote to the contrary now is pointless. At least the one who would be able to peg us as Enclave is dead already so hopefully we can remain off the radar for a bit longer. Half the squad leaving on the last truck also helps with the ruse we're trying to pull on the Brotherhood that the NCR was the one to attack this site, as it will leave tracks back to the NCR base they orginated from.

>>4915968
>No reason for us to kill them desu
We have every reason to kill them, they're Wastelanders and NCR to boot. They're the ones responsible for us having to hide away instead of being in control of Califronia and using it as a base to remake America. We are a small cell and any uneccessary prisoners will put a strain on our resources. Interrogate them if they surrender, yes. Leave them alive, absolutely not. As few loose ends as possible.
>>
Rolled 27 (1d100)

>>4915980
Yes, but it's sort of a binary result so I'm going to make a roll. They'll have to roll under 30 to keep fighting, of course if they roll a 100 or a 1 there'll be unique results for that, but it's really either succeed or fail for this, so consider this a morale check on their part.

Which it would seem we're looking at a unanimous decision anyways to demand their surrender.
>>
>>4915984
Well that was unlikely.
Looks like they'll need some convincing after all.
Now we have another intimidation check, give me a minute to get the conditions in order.
>>
Challenging Intimidation speech check DV 50
Terrifying presence +5
Power armored Awe +10
Barely holding on +10

Roll under 75

Crit Fail: Seems they've made up their mind, Death before Dishonor! (They act as normal, and lose their command malus)
0 Successes: They're unconvinced of you surrender demands (They act as normal)
1 Success: There's a disagreement amongst them regarding whether to accept (half accept surrender, the other half don't they take no action)
2 successes: Seems there's a mutiny (Their commander is the only one that doesn't surrender, he attempts to attack the nearest squad member [Elizabeth])
3 successes: They accept your demand of surrender (Combat is over)
Crit Success: They beg for their lives, they'll give you anything! (Combat is over, no check required to extract information)
>>
Rolled 89 (1d100)

>>4915999
Nice trips mate!
>>
Rolled 25 (1d100)

>>4915999
Time to hit that first Critfail.

The other half of the squad has already pulled out, correct?
>>
Rolled 92 (1d100)

>>4915999
>>
>>4916001
>>4916006
Man, these bastards are committed to fighting
>>
>>4916005
Yup, they got the fuck out of there.

and shockingly only half of them surrendered.
apparently they found their courage.

How do you deal with the ones that don't surrender?
>Write in [pick your flavor of execution, there'll be an average combat leadership check]
>>
>>4916005
There has not been a single Crit this entire thread, there's been a 2 and a 99 however.
There'd have been multiple if we were on the East Coast.
>>
>>4916012
Hose them with a barrage of gunfire I guess, maybe tell them to drop their guns and hit the deck or else?
>>
>>4916012
Burn the rest.
>>
>>4916012
>[pick your flavor of execution]
>Fire
Boil the rank and file with fire, we execute the Officer ourself with the Ranger Sequoia.
>>
>>4916021
I like this more, I'll switch.

It has the double benefit of leaving a relatively undamaged officer corpse that we can leverage to help with the coverup.
>>
>>4916024
Might have to bury or remove all the corpses we killed with fire for the ruse to work now that you mention it, unless there's some form of flamer in the wreckage too. It'd be strange to leave charred remains around if the Brotherhood didn't have any Flamer weapons on the Vertibird.
>>
>>4916030
Could load up the burned ones in that NCR transport, drive it out the way they fled, ram it into a wall, and torch it; make it look like the thing exploding is what cooked em.

Of course, if we find some flamer stuff in the wreckage that won't be necessary.
>>
>>4916012
Burn them all
>>
Looks like you'll burn them alive, and for added flair, you'll execute the remaining commander with Bradley's Sequoia.

Average combat leadership check DV70
+5 Officers Child
+10 Grunt

Roll under 85

Crit Fail: Flammer Malfunction (cooks all the NCR and Elizabeth)
0 successes: How did you miss?! (The NCR dissenters survive your attack and make a break for the other truck)
1 success: Oops (Cooked all the dissenters before you could kill the officer with the sequoia.)
2 successes: Like Clock work (execution goes off without a hitch)
3 successes: Shock and Awe (Execution inspires the remaining soldiers to give up information willingly)
Crit Success: Broken will (Execution inspires the commanding officer to try everything not to die, gives up information willingly)
>>
Rolled 45 (1d100)

>>4916052
This'll be the one. For sure. It'd be too funny otherwise.
>>
Rolled 77 (1d100)

>>4916052
Oh goodie, now that our sister is bound to cook herself with a critfail we willl absolutely roll one.
>>
Rolled 93 (1d100)

>>4916052
>>
>>4916054
>>4916053
You're tempting the dice gods with this.
Pray that you get the first crit fail on something menial, and not the first time you use or fight someone with a fatman.

2 Successes: Like Clock work (execution goes off without a hitch)

Writing
>>
File: Ranger Sequoia.jpg (173 KB, 1920x1080)
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173 KB JPG
You walk over to the Rangers corpse.

You don't even know this wastelan... this mans... name.

You lean over and grab his dog tags, "Ranger Bradley Waller, 31 years of service, birthdate: July 8th, 2220"

You wonder if this man Fought at the battle of Navarro, what drove him, how he survived all these years of combat, just to die at your squads hands.

There's a somber and begrudging respect you feel for him, you're not quite sure where it comes from, and you don't have the time right now to think to hard on it.

You look down again to the side and see the Revolver he used, the gun has some beautiful engravings, strikingly on the barrel is "Against All Tyrants". You nod, a good motto, a shame its used in service of tyrants.

you check the chamber, five shots, loaded just before he died.

You close the chamber and head over to Bravo squad, two of them now cooking, god that stench is horrid.

The last one the commander has been subdued by your sister on his knees, you look him in the eyes.

and then you look at the Revolver, "Against all Tyrants." you shoot him in the head not even waiting for the response.

What do you do with the remaining two?
>Have Elizabeth Interrogate them, we're still on a clock, the rest of us will start to properly scavenge the Vertibird.
>Execute them to, this was all a means to an end anyways.
>You're feeling merciful, disarm them, take their supplies and equipment. If they can make it to civilization, then they deserved to live.
>Write in.

What do you do with the Remaining NCR Troop Transport?
>Unfortunately we can't afford to take it with us, weather won't clear the tracks fast enough, Loot it and blow it up
>Get Grant to drive it off in the direction that other transport retreated towards, we'll use it as part of our cover.
>It never hurts to have more vehichles, move it up to the vertibird, we'll load it up with salvage and then we'll have the driver take the long route home, first following the tracks of the other truck, then swerving off back home.
>Write in
>>
>>4916079
>Execute them to, this was all a means to an end anyways.
>It never hurts to have more vehichles, move it up to the vertibird, we'll load it up with salvage and then we'll have the driver take the long route home, first following the tracks of the other truck, then swerving off back home.
>>
>>4916079
>>Execute them to, this was all a means to an end anyways.
>>It never hurts to have more vehichles, move it up to the vertibird, we'll load it up with salvage and then we'll have the driver take the long route home, first following the tracks of the other truck, then swerving off back home.

It seems a bit of a waste to torch it, more loot is nice.
>>
>>4916079
>Have Elizabeth Interrogate them, we're still on a clock, the rest of us will start to properly scavenge the Vertibird.
>It never hurts to have more vehichles, move it up to the vertibird, we'll load it up with salvage and then we'll have the driver take the long route home, first following the tracks of the other truck, then swerving off back home.
>>
>>4916079
>Attempt interrogation. If they don't spill anything, execute them. When they're done handing over any intel, execute them anyway. As few loose ends as possible.
>Check the corpse of Ranger Bradley and the Officer for any loose intel.
>Also make sure the check if the Brotherhood had any Flame Weapons on board. If they had none, the burned bodies have to be disposed off as to not break the ruse that this was all NCR's doing.

>It never hurts to have more vehichles, move it up to the vertibird, we'll load it up with salvage and then we'll have the driver take the long route home, first following the tracks of the other truck, then swerving off back home.
It seems safe enough to take the truck the long way around, if it has any NCR markings on it we have to make sure to scrub that off beforehand too.
>>
>>4916079
>Execute them to, this was all a means to an end anyways.
There will be a time for mercy, but not today.
>It never hurts to have more vehicles.
Waste not, want not. We need to change the grips on that revolver, then it can serve.
>>
File: Enclave Sequoia.png (1.2 MB, 1920x1080)
1.2 MB
1.2 MB PNG
>>4916115
Have a mediocre image edit anon.
>>
I'm gonna let this vote run through the night, I've got a long work day ahead of me tomorrow, so this is Warden signing off for now America, good night.
>>
>>4916131
Acceptable, a single star would've been fine too.
>>
>>4916079
>>Have Elizabeth Interrogate them, we're still on a clock, the rest of us will start to properly scavenge the Vertibird.
>It never hurts to have more vehichles, move it up to the vertibird, we'll load it up with salvage and then we'll have the driver take the long route home, first following the tracks of the other truck, then swerving off back home.
>>
>>4916079
>Have Elizabeth Interrogate them, we're still on a clock, the rest of us will start to properly scavenge the Vertibird.

>It never hurts to have more vehichles, move it up to the vertibird, we'll load it up with salvage and then we'll have the driver take the long route home, first following the tracks of the other truck, then swerving off back home.
>>
>>4916079

>>Have Elizabeth Interrogate them, we're still on a clock, the rest of us will start to properly scavenge the Vertibird.
>It never hurts to have more vehichles, move it up to the vertibird, we'll load it up with salvage and then we'll have the driver take the long route home, first following the tracks of the other truck, then swerving off back home.
>>
>>4916084
This but with the caveat that we drive it separately from our own car&verti and radio ahead to dad to confirm whether we take it home or not.
>>
Good Morning America.

Five votes to interrogate
two votes to execute

and a unanimous desire to take the truck home.

Writing
>>
Woops forgot to call for the roll on intimidating the prisoners.

Average intimidation speech check DV 70
Terrifying presence +5
Power armored Awe +10

roll under 85

Crit Fail: Wait where'd the other one go? (Elizabeth may have been enjoying this a bit to much, one of the prisoners gets away)
0 Successes: Takes their secrets to their graves (You get nothing)
1 success: I can't tell you much (Small regional details)
2 successes: Please no, anything but that! (Run down on NCR strategic situation)
3 successes: How does he know that? (Large Overview of NCR-Brotherhood war)
Crit Success: Oh your a senators son you say? (He's a senators son, make of that what you will.)

After this I'll write.
>>
Rolled 2 (1d100)

>>4916522
"It ain't me..."
>>
>>4916524
It ain't you.
not with that 2.
so damn close
>>
>>4916525
Was a Creedence Clearwater reference with the "Senator's son" and all. Very apt too.
>>
>>4916528
That it was.
>>
Rolled 17, 29 = 46 (2d100)

>>4916531
Here's two more rolls since 4chin is being slow.
>>
Rolled 69 (1d100)

>>4916522
>>
>>4916533
nice
>>4916532
Rolls and choices typically stay open for 30-1 hour anon, though I appreciate the sentiment.

Probably longer after this set today because I'm gonna be knee deep in work soon.
>>
>>4916524
I swear that if this was the East Coast Brotherhood, this would be a rollercoaster of a quest lads.
>>
>>4916525
Is he a 2nd cousin to a Senator?
>>
Rolled 57 (1d100)

>>4916558
lets let the dice decide that one and this is the second near miss on a crit pass

1-50 yes he's a second cousin, 51-100 he's not.
>>
No relations to any senator unfortunately, but with no other rolls coming in I'll take this as 3 successes for the sake of keeping things rolling.

>>4916533
>>4916532
>>4916524

writing
>>
You walk over to the last two remaining soldiers from Bravo Team, and the NCR's force recon, "Congratulations, you both have the privilege of surviving today, of course that's very dependent on what all you tell us."

You turn to face Elizabeth, "Take care of that please, now that we have some peace and quiet we need to see what we can still get from that Vertibird."

Elizabeth nods, cracking her knuckles through the power armor.

One of the soldiers gulps the other looks like he's ready to pass out.

Not really your biggest problem right now.

You head back to the vertibird jogging along the way, Jacob had already started heading back as soon as you executed the other officer.

You look over the crashed bird with a critical eye for the first time.

It's in surprisingly good condition outside of the cockpit, given their military specifications for vehicles it's unlikely that the pulse grenade did much damage to any of the EMP hardened sections, though there's a decent amount exposed.

You look at the ground, it's littered with the scrap of advanced technology, of course there's the other two Paladins in T51b, there's 3 knights in T-45d, brush your hand against some of the wreckage, you here a squelching noise...

That was probably the pilot.

You grimace and shake your head, this mission has been fucking terrible from start to finish, it's frankly a miracle that no one died on your side.

You radio Rosaline, "Resume over watch, we should still be expecting a brotherhood response team, likely on foot, barring should follow the crash gash from the vertibird."

You get a confirmation in reply, and then turn to Jacob, "So... a dud?"

He rolls his eyes, "Yeah yeah, give me shit when we're not standing on a treasure trove." he says leaning down on top of some of the debris near the cockpit.

You look over his shoulders as he toys with some wires and tools, "Do you think the bird is salvageable?"

He shrugs, "I mean definitely if we can build a new cockpit, though I can't say for certain without being able to look it over properly."

you nod, "And how long would that take?"

He scrunches his face in thought, "an hour or two?"

you shake your head, "You've got until we have visual contact with brotherhood forces, the NCR won't be back for several hours, it'll take them a good while to organize a response with how spooked those soldiers were."

He nods, "Whatever you say boss."

What is your objective?
>Let Jacob run his tests, if we can take the whole damn bird we will
>While nice to have we likely don't have the time for this, gather as much scrap and viable tech from the site, parts included and then blow this thing to kingdom come. If we can't have it they can't either.
>Strip the whole thing, every part, we don't need it in one piece for it to be of use, and we've got two vehicles and a damn big sled, we can do this.
>Write in

[interrogation results will be in the next post]
>>
>>4916589
>Let Jacob run his tests, if we can take the whole damn bird we will
The BoS will never reach the area within an hour unless we are talking another verti, in which case we are fucked anyway. While Jacob does his thing, strip and loot everything else and load it on the truck. If it turns out the bird is fugged or enemies are near we dump the grenades on it and at least get some Power Armor out of this. Little Miss Sniper keeps an eye on the horizon.
>>
>>4916591
+1
>>
>>4916591
Support
>>
>>4916591
Also, if the BoS are literally hoofing it through the wastes we a) see the dust cloud and b) can have our sniper take pot shots at them to force them to take cover. It will look like the NCR nabbed the gear.
>>
>>4916589
>>Let Jacob run his tests, if we can take the whole damn bird we will
Meanwhile ensure that both of our land vehicles work and put everything else in them, leave the corpses out though we don t need those.
>>
Letting the Tech man run his tech tests wins out.

2d100 folks

Impossible Technology Test DV 10
Mr. Fixerupper +10
Time to think +10

Roll under 30

Crit Fail: You shouldn't have touched that (Jacob takes a critical wound and is incapacitated, Vertibird electrical parts are fried)
0 successes: It's fucked chief (Vertibird is to damaged to be of any use, its parts are in very poor condition)
1 success: Not the best, not the worst (Vertibird is to damaged to be of any use, its parts are in poor condition)
2 successes: There might be something here after all (Vertibird is very damaged, but with another hour or two you might be able to get the rotors running, its parts are in decent condition)
3 successes: I think I might be able to bypass the cockpit... (Vertibird is mildly damaged, Jacob is able to set up a basic bypass to activate ignition and install a joystick)
Crit Success: IT'S ALIVE! (Despite the crash and the exterior damage, the vertibird is only superficially damaged, the Cockpit is the only broken part, and with the right know how this should be easily salvaged)

[Note on scavanging test that aren't time related, successes cascade, if you get 3 successes, you also get 2, and 1 successes finds]
Average Scavanging Test DV 70
-5 unskilled hands


roll under 65

Crit Fail: You may have stepped on something important
0 successes: It's all junk! (you're only getting scrap metal, high quality scrap metal, but scrap metal none the less)
1 success: There's something in there (some of the energy weapons are still functioning, ammo is plentiful)
2 successes: Not bad at all (You can salvage the Vertibirds mechanical parts, and its mounted gun)
3 successes: NCR got lucky (You find some advanced Energy weapons, and heavy ordinance)
Crit Success: What the fuck is that?! (you find a functioning Tesla Cannon Prototype)
>>
Rolled 97, 89 = 186 (2d100)

>>4916654
>>
Rolled 24 (1d100)

>>4916654
Yo
>>
Rolled 13 (1d100)

>>4916654
Wait, I was supposed to roll a second d100?
>>
>>4916664
Yup.
I'll count those in order, so first one was the tech roll, and the second was scavenge.
>>
>>4916669
So how does it look chief? I don't know how we're supposed to get 3 successes from 2d100.
>>
>>4916672
each poster rolls 2d100
3 posters rolling 2d100 is six rolls
the first one of each 2d100 is the tech roll
the second one of each 2d100 is the scavanging roll
3 for each.
so I need another 2d100
>>
>>4916674
Ah, I understand now. Thanks for explaining. Would you like me to roll again, or let another anon have a crack at it?
>>
Rolled 92, 51 = 143 (2d100)

>>4916654
>>
Rolled 56, 94 = 150 (2d100)

>>4916654
>>
Alright we've got our results
1 success: Not the best, not the worst (Vertibird is to damaged to be of any use, its parts are in poor condition)

2 successes: Not bad at all (You can salvage the Vertibirds mechanical parts, and its mounted gun)

Writing
>>
>>4916682
Never mind chief. So, Vertibird is a no-go, but we get it's mounted gun?
>>
>>4916686
Yup, your team wouldn't have the resources to repair it into working condition, and the electronics are in poor condition, but can be refurbished if salvaged to be reused in other things.

The Mechanical parts are in working order however, as is it's mounted gun, which is a vindicator minigun.
>>
>>4916690
Shame about the Vertibird. I was hoping it was a fixer-upper. Well, at least we salvaged the minigun.
>>
>>4916693
One of the ramifications of using the pulse grenade on the paladins to subdue them, turned the tech test from brutal to impossible difficulty.
>>
>>4916698
Ah. I would say I would regret that, but our roll would beg to differ. Small question. Would Jacob's Mr. Fixerupper trait make one of the impossible difficulty rolls into an auto-success?
>>
>>4916703
It would have but it was used to give Elizabeth power armor
>>
>>4916703
Actually, it's per session no per mission so you may use mr. fixerupper!
Use mr. Fixerupper?
>Yes
>no
>>
>>4916708
No shit? Auto-success well spent, Lizzy ending up getting a lot of us out of that power armor.
>>
>>4916709
Yes!
>>
>>4916709
If you'll allow it

>Hell Yea
>>
>>4916709
>>Yes
>>
Right that changes things.
2 successes: There might be something here after all (Vertibird is very damaged, but with another hour or two you might be able to get the rotors running, its parts are in decent condition)

2 successes: Not bad at all (You can salvage the Vertibirds mechanical parts, and its mounted gun)
>>
>>4916709
yess
>>
File: vertibird.png (37 KB, 250x205)
37 KB
37 KB PNG
You spend the next 2 hours sifting through the debris of the crash site along with everyone but Jacob.

Elizabeth got back relatively fast, as soon as she got the info out of the NCR soldiers she executed them.

One of them was pretty knowledgeable about the NCR-Brotherhood war, It seemed that the NCR was recently on the back foot, with strategic gold reserves having been destroyed by the Brotherhood as a means to end the war by bringing the NCR to economic ruin. Seems that they couldn't overwhelm the sheer size and industry of the NCR fast enough. Furthermore these strikes have caused the NCR Dollar to go into freefall as confidence in it has hit an all time low.

He also divulged some of the strategic situation between the two, as there seems to be something of an arms race going on, the NCR is developing and salvaging as much pre-war antiarmor weaponry as they can. There's even been word that the arms development research team in Shady Sands has been reverse engineering the Brotherhoods T-45d power armor and has been attempting keep the armor but remove the exoskeleton elements.

That's concerning if true, all the better you didn't give them more power armor to play with for those experiments.

Though the Vertibrid did have a decent amount to give still, "Jacob what's the outlook on the bird?"

He finishes connecting two severed ends of a wire together, "Well things aren't great for starters, a lot of the electronics are fried, however the redundancies seem to have been spared. I suspect that if I can reroute the power flow to the redundancies and get the engine started we might be able to turn this bad boy on. Problem of course being there's no way in hell it'll fly in its current condition, but I think we can resolve that with the resources we have back at base, which would take probably the whole of winter and spring to do." he turns back to the mess of wires he was working on, "You want my personal opinion boss?"

You nod.

"Give me 2 more hours and I'll have that engine alive, and we can take this whole thing home."

That's a tall order, there hasn't been any siting of Brotherhood forces yet, but if they do show up then it's going to be hell to deal with them, you're not sure you have the time...

Then again, there's plenty of intact energy weapons here, you even found a replacement for your laser rifle, though its not in the best shape, won't run out of ammo.

Grant recently found splayed out underneath a bunch of scrap the Mounted gun, it looks to also be in working condition, with some proper cleaning, and some more searching we should find its ammo supply as well. We might be able to hold out, of course if we wait 2 hours and the brotherhood comes we start to risk pushing the time limit of when the NCR would actually get its second task force sent out.

Why the hell is this so damn complicated?
you run your hand through your brunette hair, "For fuck sake..." you mutter to yourself.
>>
What do you do?
>Jacob you've got your two hours, if we can get this bird home it'd be a massive victory.
>To risky, we'd be potentially putting ourselves in between NCR and Brotherhood forces, both of which are fresh and we sure as hell aren't.
>Write in?
>>
>>4916748
>>Jacob you've got your two hours, if we can get this bird home it'd be a massive victory.

It's risky, but having a working vertibird would be incredible.
>>
>>4916754
Can we signal for backup from our Cell, or are we out of Radio Range? I don't want to bail on this Bird but I highly doubt we can hold this location without backup against a Brotherhood S&R team.

While Jacob works we should at least Fortify the location as much as possible in case we run out of time while trying to fix this bird, and we should get a T-51 Power Armor for ourselves too while we're at it.
>>
>>4916748
>Jacob you've got your two hours, if we can get this bird home it'd be a massive victory.

Go big and lets get home.
>>
>>4916762
You could radio them using the NCRs long range radio in their truck, but reinforcements are sparse as most missions run in parallel in order to make the most of the active periods. Doesn't mean you can't try though.
>>
>>4916754
>Jacob you've got your two hours, if we can get this bird home it'd be a massive victory.

If Jacob pulls this off, beers are on us.

But also
>Write in
>Use the radio to try and delay the NCR reinforcements

>>4916762
Also supporting this
>>
>>4916766
Then I'm going for it.
>Jacob you've got your two hours, if we can get this bird home it'd be a massive victory.
>Attempt to raise the Cell with the NCR Raido and ask for Backup, they can spare anyone on base to secure a Vertibird
>Fortify the Location whilst Jacob screws around with the Vertibird
>>
>>4916754
>Jacob you've got your two hours, if we can get this bird home it'd be a massive victory.

>Use the NCR radio to bring BoS and NCR forces into skimish with each other, Feeding them location data on each's approch.
>>
>>4916762
We can run interference with the NCR truck if need be, maybe call in the Brotherhood sighting with the NCR's radio, have them divert forces to occupy them while we get our shit operational. Get Rose down her to lie to them with her Verminous Words trait.

>>4916766
No need, we got this. Is the Vertibird radio still operational, or is that fried too? Maybe we can divert them with false coordinates, maybe get them to engage the NCR on our behalf.
>>
>>4916782
Vertibrid radio is trashed, like the rest of the cockpit.
>>
>>4916800
Eh, worth the attempt. We can still use the NCR like the tools they are to distract the Brotherhood if they come.
>>
>>4916782
>No need, we got this
Yeah no, we absolutely do not got this. We beat the NCR because they weren't in power armor and were pinned down the second they exited their vehicles, and because Rosaline did a power move and managed to divert half their forces from combat for like 5 combat turns. That Ranger took fucking three combat turns to take down and we had to detonate our weapon to stop that Private from calling in Reinforcements. How can you with any confidence say "We don't need Backup?"

Imagine instead of a single Ranger and a bunch of Conscripts fresh out of training, we instead have a whole squad of people like Ranger Bradley descending on the Vertibird. Except instead of just a Sequioa and Ranger Armor they have Plasma Weapons, Power Armor and every single one of them have immaculate Military Training so they will not break ever. How the fuck can you say "We got this"? Hubris is how we get ourselves killed.
>>
>>4916803
https://www.youtube.com/watch?v=ncbEucjsNFU
>>
>>4916805
Yes, just ignore the fact that this is a Quest and that our actions carry consequences. Plan only for the Good Outcomes so we get totally shafted when a completely plausible bad event happens (The Brotherood arrives), because planning around them to minimize risk is thinking "too negatively".

Again, we beat the NCR because we planned around them, scored a really fucking good squad wipe with grenades while the enemy failed almost every single Leadership check, and we still almost lost anyway due to our dice rolls and only succeeded because the QM deemed it fit to lets us Overcharge our Laser Rifle for the kill on the Private. If he hadn't that fight would've undoubtedly ended way differently, and chances are we'd have at taken quite a few wounds and maybe even one or two KIA.

The Brotherhood Paladins that are coming to reclaim this wreckage are not green newbies who will sit still and eat grenades all day long. The Brotherhood Paladins are not going to fail several sets of Leaderships tests in a row, they will be rolling the same or higher on rolls as we are right now. They will have gear that is either equal too or above what we have with us right now, and in experience and training they will undoubtedly have the upper hand.

I would rather have every resource we can spare on deck for this and not need them in the end, than to kick back and drink Sasparilla thinking we're some sort of movie action hero with plot armor that will save us from our stupid descisions.
>>
>>4916838
Again with those negative wave Moriarty.

If it'll calm you down some, we can call in backup. We don't have the reserve troops, but hopefully somebody near us completed their mission and can get to us within the hour, right?
>>
>>4916766
So we need to somehow convince the base to dispatch the power armor troopers we have or we are fucked. Hopefully, they think it worth the risk in exchange for a virtibird. I for one would be willing to bet some power armor troops for it considering we just looted a bunch of spares.

If we can't get reinforcements though we best pray the BOS is late or can divert the NCR second wave into them to buy us time. Otherwise we will have to cut our losses and make a run for it. Too bad we can drag the damned virtibird away with the vehicles.
>>
>>4916862
Rose is a fantastic liar, and if needed had an auto-success on a speech roll per session if we need it.
>>
>>4916871
>if needed had an auto-success on a speech roll per session if we need it

Jesus I need some sleep. Take the wheel lads, you got this!
>>
>>4916754
>Jacob you've got your two hours, if we can get this bird home it'd be a massive victory.
>Write in?
Everyone get their gear double checked and their wounds cleaned. See if we can help our friend as a second pair of hands to make this run faster.
>>
Alright, so everyone's in agreement to give it a go.

Everyone also wants to use the Radio to do something.

Some want to mess with the NCR, some want to raise base.

a few want to fortify the position.

All of these are viable and none conflict with each other so I will incorporate them.

Get ready folks there's gonna a be a couple of rolls here.
>>
>>4916800
Is the NCR ranger armor salvageable and serviceable? Would be useful if we could pose as one of them.
>>
>>4916754
>Jacob you've got your two hours, if we can get this bird home it'd be a massive victory.
>Call for backup ASAP preferably engineers and veteran power armor troops included to speed up repairing the virtibird

>>4916882
Forgot to vote. Beg if we have to damn it. Bring up we already secured power armors if they do not wanna risk the power armors they got. Also request explosives to counter NCR waves and anti armor weaponry for BOS.

>>4916871
Then let's hope if we get unlucky that we are lucky enough that they both show up at the same time so we can burn it if we have to in order to make them fight each other instead of us. If not hopefully reinforcements arrive who are in some power armored veteran troops to buy us the time we desperately need. Otherwise, there is no way we can hold it long enough to evac properly with all the goodies. We will have to take what we can get and blow up the rest. I really want that damned virtibird. It would make reaching distant remnants so much easier. I wanna interact with the Chicago and eastern remnants. Plus vault recruitment would be a blast.

We are green as grass so I'm surprised we did so well.

>>4916862
Meant cannot drag it.
>>
>>4916882
Did we find any mines in either vehicles? Perhaps we could lay some down on the roads for any NCR transports.
>>
>>4916886
His helmet is though its visor is damaged, but his chest plate and right leg are wrecked, the front of the chest plate from the ripper, the back from plasma, the duster also has a huge gash in it from the plasma.

>>4916900
There are explosives in the NCR truck, they had planned if the Vertibird was unsalvageable or that the Brotherhood was going to arrive on scene to fast to blow the site sky high to deny them the assets.

Ok First roll

Challenging Speech check 50DV
Requesting Reinforcements!

Concurrent Mission schedule -10
Risky Endeavor -5
Valuable resource find +10

Roll under 45

Crit Fail: Someone is listening.
0 Successes: Negative, no forces to spare (No help is comming)
1 success: Copy that, we can send someone (Veteran Enclave Soldier is coming)
2 successes: Solid Copy, we'll send the Veterans (3 Veteran Enclave Soldiers are coming)
3 successes: Priority copy, We're sending the big guns (3 Veteran Enclave soldiers are coming, 1 has a fatman)
Crit Success: Priority copy, all allied forces are converging on your position
>>
Rolled 33 (1d100)

>>4916907
Oof, it's time for that big dick roll.
>>
Rolled 97 (1d100)

>>4916907
Let's get nuts
>>
Rolled 76 (1d100)

>>4916907
>>
Rolled 11 (1d100)

>>4916907
>>
Rolled 73 (1d100)

>>4916907
>>
I suggest we use the auto success
>>
>>4916910
Lets not go nuts in the Critfail way, OK?
>>
>>4916889
The vertibird isn t worthed to show up in squads of enclave power armors. Our people are remnants not the previous power house. One NCR or Brotherhood
guy see them, one not two or a group just one, takes a radio and makes a call and our homeregion will be searched throughly.
And they are coming with a brotherhood squad and a NCR larger one. It s likely they have both enough men to see our possible reinforcements and call.

If they know remnants exist, our people risk to die. So absolutely no. Death is preferable than risk our own families.
>>
>>4916917
would that give us one more degree of success or all three?
>>
>>4916921
+1 degree of success
>>
I'm good with burning it on a couple extra vets.
>>
>>4916920
Reinforcements will not be sent with Power armor, the power armor is a crisis response, this while an important find is not power armor response worthy, they'll send the veterans with good equipment, but not power armor.
>>
>>4916920
I just want some veteran troops to bail our asses out if it comes to it.

>>4916917
Agreed.

>>4916928
Not even for extra suits of power armor and a virtibird? Damn. Well it would sorta make sense if they only had enclave power armor but still.
>>
>>4916924
I am good with burning the guaranteed success for a team of three Veterans, while they don't bring power armour we still have two suits here that can be equipped. Best of all, the suits here carry the Brotherhood Isignias, so we could use them to lure the Brotherhood Squad into an Ambush where we Nail them all with a Pulse Grenade to disable their armor and take them out real quick should it come down to it.
>>
>>4916931
Its one thing for the mercenary cell under the van graffs to use their enclave power armor because there's plenty of excuses as to why mercs might have the armor and the van graffs massive wallets to push that suspicion off.

But a random detachment of an unknown force with APA and no backers? 1 suit maybe you can bullshit out of, but the full three suits and no ones going to buy that this isn't an Enclave remnant cell, basically the only time they'll pull those bad boys out is base defense, and at that point it's basically a last stand.

That or they're certain there'll be no survivors.
>>
>>4916907
Visor can be replaced or repaired, armor plates can be replaced or reforged, duster can be sewn back togethercor replaced entirely. For the disguised and protection it can provide? I still think it's worth taking
Let's use the explosives

>>4916907
>>4916909
>First rolls
>1 success
By the skin of our teeth or however that saying goes

>>4916928
Did we dump the PA and other goodies in the truck?
>>
>>4916942
Yup, the five sets of power armor were dumped in the truck, but they can still be utilized.
2 T51b's left
3 T45d's left

Energy weapon stockpile, and ammo
Grant's holding onto the Vindicator until you get out of this crash site.
>>
>>4916934
Oh damn good point I forgot about already having suits to use here ready to go. I totally forgot about that. They can just use the ones here instead. Hopefully, they bring big guns and plenty of explosives.

>>4916941
Good to know we desperately need power armor that isn't enclave.

Also need to work on a cover identity to explain our use of power armor. I really hope we can acquire some rich sites and cover businesses for it. That or get closer to the Van Graff connections to make use look like some of them.

>>4916946
Ooh so we can also hop into power armor. Perfect.
>>
>>4916946
Lets get suited then
>>
So it looks like we're going to spend Venemous Words for +1 success bringing us to

2 successes: Solid Copy, we'll send the Veterans (3 Veteran Enclave Soldiers are coming)

Next roll

Fortify this position!
Average Combat leadership roll DV 70
Cratered location -10
Plenty of Scrap +5
Officers Child +5
Grunt +10

Roll under 80

Crit Fail: Wait no don't touch that! (Part of the fortifications collapse, someone other than Jacob takes a critical wound)
0 successes: It's no Alamo. (Fortifications are pitiful, no bonus provided in combat)
1 success: It'll hold, not for long, but it'll hold. (Fortifications are functional, +5 to combat while defending the site)
2 successes: If I see another bag of dirt... (Fortifications are sturdy, +10 to combat while defending the site)
3 successes: Lets seem them try and take this point! (Fortifications are hardened, +15 to combat while defending the site)
Crit Success: NUTS! (A real desert Bastogne, +25 to combat while defending the site)
>>
Rolled 13 (1d100)

>>4916966
>>
Rolled 79 (1d100)

>>4916966
>>
>>4916971
Laser precision.
>>
Rolled 68 (1d100)

>>4916966
>>
>>4916928
That s good then
>>
3 successes: Lets seem them try and take this point! (Fortifications are hardened, +15 to combat while defending the site)

Alrighty.

Writing
>>
>>4916994
Can we give everyone a suit of PA if they're still usable? I thought they weren't because the pulse grenade fried them.
Maybe give our friends a fair warning not to shoot at us.
>>
>>4917006
Pulse grenades just cause the power armors motors to seize for a combat round, basically it stuns them.

what the pulse grenades fried were the electronics in the vertibird, luckily Jacob was able to salvage most of that and can probably get it running if given enough time.

Hence the current series of events.

You can give Grant and yourself power armor, Rosaline and Jacob don't have Power armor training.
The Veterans do, so you have just enough for everyone who can use it.

Distribution of such will be covered after the coming writing vote.
>>
>>4917016
Let's do it!
>>
>>4917016
lmao Paladins face a 1967 spiderman moment when the enemy force is fully decked in BoS PA.
>>
>>4917036
Oh my god. Do you know what this means? If we encounter the BoS first we could pretend to be the crashed palandins and knights, then ambush them.
>>
>>4917051
Or if the NCR also shows up at the same time get them to fight each other. Once the BOS are wounded and worn out. Finish them off. I'm really hoping the veterans will be worth it or we are gonna be in deep shit.

Though to be honest I would rather not have another fight. Especially with what the next wave will be packing. We are green and BOS would wreck or shit and the NCR can drown us in bodies.
>>
>>4917093
Think of it like this. The more bodies and experienced soldiers they throw our way, more more EXP we earn. More EXP means we can level up some skills and get some sweet new perks. If we kill enough things, we might even get the Lord Death perk.
>>
>>4917109
I just don't like the fact we are fighting such tough enemies at such a low level. Its nerve wracking and way too easy to lose some squadmates due to low health/poor armor not to mention bad aim. I wouldn't mind so much if we all had power armor, big guns, and explosives but damn.
>>
>>4917128
The few of us who dont have power armor could pretend to be Scribe if any were on the vertibirds, initiates, or hiding away on the hills while take pot shots with gauss rifles.

If it will help alleviate your worried, we're already setting down explosives and traps for the people we dont like.
So on top of having disguises, power, heavier weapons, reinforcements, and traps, we'll do just fine even if we are relatively lower on the level spectrum.
>>
>>4917144
I'm hoping we catch them both at the same time. Get them to fight each other and finish them off. Hopefully, the traps, disguises, and veterans will give us the edge we need. I'm really hoping the vets kick ass otherwise it would have been worthless to waste it on them. As they should be much higher level, tougher, and stronger than we are. I mean sure we won't get as much credit but the vertibird and spare power armors will change everything. That extra survivability and operation range is priceless.

Still gotta come up with a good excuse for power armor usage. We need an alibi like the Van Graff mercs. At least we won't have to worry about energy weapon ammo soon and can restock with energy weapons as well. The only idea I'm getting is using a front but we need some good enough for it to excuse the power armor and energy weapons or even virtibird. I don't like how the parents are yanking our chains. We are kinda fucked if we don't head north or east. Not to mention desperately needing population. Which requires raiding vaults. As remnants are just too few and scattered to be worth much of a damn. I'm betting there are good sized Enclave bases in Cascadia or Rockies though due to regrouping enclave who didn't head east and withdrew to safety.
>>
>>4917176
We're gonna have som much loot and vehicles when we're done.
>>
>>4917190
Hopefully we get some really good rewards after this even with the vets taking their share of credit. The vehicles are also very beneficial for increasing operational ranges and deployment speed. Being able to quickly call for reinforcements to arrive will be a godsend. With the extra power armors they will be affordable to deploy in the field.

Still need a good front though. I'm thinking high tech raider gang shouldn't be too difficult for us. High tech mercs might also work though but it would be tough to explain where they came from. If we are lucky we can find some labs or factories to make a front faction out of. Need a good excuse for deploying the power armor, virtibird, and advanced weaponry though.

I mean a caravan company is an easy cop out but won't explain the high tech...wait wouldn't a robotics heavy caravan company work ala fallout 4? That could work. Would need more robots but we could totally pull that off. Specialized high tech traders and shit. Ugh requires too much thinking.
>>
>>4917239
oh yeah vehicles, robots, power armor, and energy weapons would be excusable if it's a high-tech caravan outfit. Would need to pretend to advance into NCR turf for trading but it's doable. We would need some trade goods to truly sell it though...hm moving cargo for the Van Graffs could work perfectly. Play it off as expansion after hearing about their supply and wanting to branch out to them to do business together. Would make it even easier to supply ourselves as well at the same time.

Given our viciousness and hatred. Playing off as some hardcore hi-tech raiders is also doable. Would also allow us to recruit and utilize cheap meatshields and cannon fodder. Would work perfectly for more deniable operations or needing to send particularly brutal messages.

Both are applicable without getting lucky in discoveries with special sites to claim. Easier to pull off with high tech mercs but over time we can later 'introduce' them throughout the new fronts as professional mercs they brought in from outside to help out.
>>
>>4917239
Your parents cover is that they're caravaners, it's the excuse they usr for why people in their in group disappear on a regular schedule for long periods of time, but they've never really expanded upon this. Rockefellers parents actually handle a lot of the regulatory issues with the ncr to maintain the cover story, like taxes and falsified records.

If you're curious his father was a senator and his mother was an officer. They're the least radical of your cell in regards to committing genocide against the wastelanders.

Argueably They're the internal opposition of the group, but given circumstances all the adults do Their damndest not to be at each others throats for the completion of theirshared objective. I.E. Returning the Enclave to a position of power.

As for rewards, you'll see what's on offer when we get there but considering that this was one of the hardest early game mission I had planned and your on point to getting on of the best results for it it'll be something for sure. As I've said, the greater the risk, the greater the reward.
>>
>>4917239
The power armor will give us more power armor deployment flexibility, as wearing T-45's or T-51 leave people with less questions and suspicion towards the Enclave.
>>
>>4917261
Did we heal the two wounds from the laser rifle exploding?
>>
>>4917264
You may at the cost of 2 stimpacks.
You have 12.
>>
>>4917273
Let's use the stimpaks. Better safe than sorry. Did the NCR troopers, their medics, and their transport have any medicine? Same goes for the vertibirds.
>>
>>4917261
So the plan will work but require some slight adjustments. Even already have most of the groundwork done. That is just perfect. Gonna need to come up with a name of the course and plan for the high tech caravan to move in. Make a deal with the Van Graffs to make it truly legit. Everyone will just think the Van Graffs acquired themselves a new business partner. Maybe even have the 'new' company buy up our parents' caravan company to truly sell it and make it easier for them to operate.

The raider gang will provide plausible deniability when we are up to nefarious shit with access to cheap cannon fodder that we get hopped up on chems for fights. I'm thinking Gearheads or something. Mysterious leadership who comes and goes. Always somehow escaping and treating them as disposable. Give them some basic training to make them elite by raider standards and wise with hi tech to help cover it up.

Later we can introduce the high tech mercs they bring in for help and muscle. Even use them for clean up by targeting our own raider gangs. Hopefully, our parents will be proud of our caravan ideas. I don't know what they will think of the later mercs and raider Gearheads, but we need an excuse for serious muscle and nefarious jobs. High tech caravan can only go so far and excuse so much after all.

>>4917262
Exactly, but I wanna really sell it.

>>4917273
Do it. Same for anyone else that is wounded.
>>
>>4917306
We could play it up as being employed by the Vang Graffs or a mercenary group.
>>
>>4917319
The mercenary group is later brought in by the high tech caravan who hired them from outside as a mercenary group. Don't pretend to work for Van Graffs as another cell as already staked that claim and it would increase the odds of both of us being compromised. Instead, the mercs are affiliated with the high tech caravan who in turn does business with the Van Graffs.

Think something like the Gunners or Talon company for the merc cover. Professional. Extremely well trained and equipped. Maybe with a vicious streak. Honestly needs more work in coming up with a good backstory to explain them. As we won't be able to dispose of them nearly as easily as we can with the raiders so it's gotta be solid and memorized. Later on, we can even recruit mutants to join to really help sell if it is necessary.

Raider gang is for dirty jobs and can get cleaned up by the high tech mercs front whenever it's time to cover it up and establish them somewhere else assuming the enemy doesn't do it for us. This allows the mercs to have a cleaner and more legitimate reputation. While further separating our different covers and fronts. Has a thing for high tech and chems. Really hates the BOS and NCR. Somehow keep popping back up over and over again. With the best raiders given a heads up before we clean up the current nest or they luckily survive if they get attacked. So they can escape and help us rebuild it.
>>
>>4917273
I support the use of 2 stims
>>
>>4917273
Use stims on everyone who is wounded
>>
>>4917273
Clap Rosaline's ass
>>
You put your everything into directing your team to fortify this crash site, Grant helps with this, not only with his massive strength, but his general knowledge of combat procedure.

Debris is moved around into more defensible locations, small trenches are erected around the perimeter of the crash crater, larger pieces of debris acting as slanted armor in front of sand bagged redoubts. you mirror this around the crater so that you can effectively defend from any direction.

You even have the time to wire up a few of the explosives on either side of the site to some detonators, which will make for a nice surprise for anyone attacking.

Of course this isn't all you do to reinforce your position.

You get into the NCR truck, and fiddle with the long range radio, but first you write down the frequency it was on and a few of the saved ones, these'll help later your sure of it.

Eventually you get it set to the right channel, "Hello, Columbus actual, this is Amerigo one requesting reinforcements, please confirm."

there's a pause, "This is Columbus actual, Amerigo one please elaborate on request for reinforcements, over."

You sigh, "We're on the clock here, We have secured the target, we believe we can make it operational, but we require time we won't have without coming into contact with further enemy forces."

there's another longer pause this time, "Amerigo one, you will have your reinforcements, however we can only spare one veteran soldier for deployment, Confirm over."

Only one veteran? For this?! Are they insane? "Hold on Columbus Actual...." You need to think of something, anything to convince them to send more than that... damn it your not great at this kind of bullshit, but you know someone who is, "Hold on for just a moment columbus actual we're getting a new report from our scout."

You head out of the truck and quickly grab Rosaline who is very confused about where you're taking her, as you finally explain once your at the truck, "We need reinforcements, home base insists there's only one veteran available for this, we both know thats bullshit, so I need you to do what you do best."

She raises an eye brow at this, "You want me to lie to command?" you shake your head, "No I want you to emphasize the criticality of the situation by giving them a scouting report."

She smiles, "That's a lot of words for lie to command you know." You groan, "Damn it Rosaline, just follow orders or I will have you aggressively scout for those brotherhood forces."

She frowns a little before relenting, "Fine, god learn to take a joke." she gets on the radio, "Columbus Actual this is Amerigo Five, here's my scouting report, We have power armored contacts heading this way to claim the target, one veteran won't be enough to help secure it, over." we didn't know for sure how many or what Brotherhood forces were coming, but she did what she did best, half truths and lies.

[continue]
>>
File: Brotherhood patrol.jpg (91 KB, 960x540)
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91 KB JPG
There's another pause, "This is Columbus Actual, confirm opposition size." She has a bored expression on her face, "A squad of 6, all appear to be in power armor, possibly more on the way." a reasonable guess if what was in the vertibird was anything to go by.

you think you hear some debate in the background, "Alright Amerigo, you'll have all the veterans on site ASAP, Colombus Actual out."

she gets out of the truck, "There you go, 3 veterans, have fun and remember who got you what you wanted." she smiles as she heads back to her overwatch position.

You shake your head, if she wasn't so damn condescending you might actually thank her.

Another hour later and she reports back visual contact of reinforcements.

They're in Combat armor, one of them has a plasma rifle, one of them has a laser rifle, and the last one has the sniper rifle.

the one with the plasma rifle walks up to you, "Alright kid, tell us where you need us." his tone is irreverent, clearly not happy about the current situation, honestly you don't think you would be either.

With all of this set up you should be ready to face down whatever comes your way.

Just one more hour to get this up and running.

hopefully nothing would happen.

Of course something happened, Brotherhood contacts on the horizon, 10 minutes out and Jacob still needed another 20 minutes to get this thing on.

Thinking on your feet you get the Veterans into the T51b paladin armor, and yourself, Grant and Elizabeth into the T45d, Rosaline and Jacob both hiding out of plane sight.

The Brotherhood task force is comprised of two Paladins, two knights, and two Scribes, the Paladins have what look to be gauss rifles, the knights have laser rifles, and the Scribes seem to just have laser pistols, but have medical and engineering supplies.

But the worst of it is what you see behind them.
An APC, likely the transport they were using to get here, as well as the transport they'd us to evac survivors. Thankfully you doubt it could fit more than the group that's moving on foot, likely they've got the driver in there, and there's some signal they'll send to bring him up once the place is given the all clear.

What do you do?
>Maintain position, have the veterans out front to lure them in with a false sense of security
>Get everyone on the ramparts now, have Grant target the APC with the Vindicator, it's pretty much the only thing here aside from the plasma rifles that can hurt it.
>Play dead, it's what they're expecting, once they're right on top of you pop the pulse grenade, then drop the plasma on them, only problem is proximity to the vertibird my cause complications with the repairs.
>Write in.
>>
>>4917373
>>Maintain position, have the veterans out front to lure them in with a false sense of security
Lure em in, and light em up
>>
>>4917373
>Maintain position, have the veterans out front to lure them in with a false sense of security
>>
>>4917373
>Maintain position, have the veterans out front to lure them in with a false sense of security
Could a pulse grenade disable the APC?
>>
>>4917373
>>Maintain position, have the veterans out front to lure them in with a false sense of security
Can a pulse grenade affect the APC?
>>
>>4917373

>Maintain position, have the veterans out front to lure them in with a false sense of security
>>
>>4917373
>Maintain position, have the veterans out front to lure them in with a false sense of security
We get them in range for the Plasma Grenade and the Heavy Weapon before we spring the trap. Idea, can we maybe have the veterans lead the Transport over an area where we have planted the explosives? Knocking out the APC first would be a crippgdyvjling blow.
>>
>>4917377
Military spec vehicles typically are hardened against EMPs, if you got the pulse grenade inside it then yes, but from the outside no.
>>
>>4917386
>>4917377
Or we could rig one of the NCR Transports to crash straight into the APC, you know Brick on the pedal style?
>>
>>4917391
Better off just using the explosives the NCR was going to use on the virtibird to blow it to hell. I don't think we can capture it anyway.
>>
>>4917388
Saving Private Ryan style then?
>>
>>4917395
Yeah if you survived the approach and poped open the gunner hatch and dropped it in it'd work
>>
>>4917391
As sad as it its, I don't think we can ram the APC sneakily with the Transport. The explosives are hidden so if we just lead them over it it's probably the best way to start this combat.
>>
>>4917388
Does the APC have any mounted weaponry?

If not it’s pretty irrelevant to us.
>>
>>4917425
Fallout APCs do have guns on them.
>>
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>>4917425
see picture
>>
>>4917439
MORE VEHICLES! MORE VEHICLES! MORE VEHICLES! MORE VEHICLES! MORE VEHICLES!
SEMPER FI!
>>
>>4917441
We don't have any missile launchers and can't get close without getting shot to hell. Our best bet is to hope drives over explosives that will cripple it and we drag it back to base.
>>
>>4917373
>Maintain position, have the veterans out front to lure them in with a false sense of security

Rose, can you sneak in and kill the driver while we keep the others occupied?
>>
Looks like we're going to Maintain Position and have the veterans act as a lure for the Brotherhood of Steel.

Here we go.

Challenging Combat Leadership Test 50DV
Tactical Ruse +5
Grunt +10
Officers Child +5
Enclave Veterans +10

Brotherhood Paladin training -10
Brotherhood Knight training -5
Why aren't they hailing us? -5

roll under 60

Crit Fail: It's a trap! (The Brotherhood turn your ruse on you, take a -10 to combat leadership tests as you're caught on the backfoot, one of the veterans takes a crit wound)

0 successes: Who do you think you're fooling? (The Brotherhood opens fire from a safe distance and begins to spread out, scribes retreat back to the APC)

1 success: They're coming in... Oh damn it Elizabeth! (The trap is sprung slightly early, Ambush inflicts 1 wound on all power armored enemies, they act as normal)

2 successes: Hook line and sinker (The trap is sprung as expected, Ambush inflicts 1 wound on all power armored enemies and 2 on the non power armored enemies, they act as normal)

3 successes: They were doomed from the start (Completely unsuspecting, Ambush inflicts 2 wounds on all power armored enemies and 2 wounds on the non power armored enemies, they do not act)

Crit Success: Tactical_Genius.PNG (It's a slaughter, Ambush inflicts 2 wounds on all power armored enemies, and kills the scribes, they do not act, they take a -10 to combat leadership tests as they're on the backfoot)
>>
Rolled 70 (1d100)

>>4917474
>>
Rolled 83 (1d100)

>>4917474
Lets not trip and break our necks on the finish line
>>
Rolled 9 (1d100)

>>4917474
Yo
>>
Rolled 68 (1d100)

>>4917474
>>
>>4917478
>>4917480
Again with these negative waves lads.
>>
>>4917482
nice, a margin of 5 success.
>>
1 success: They're coming in... Oh damn it Elizabeth! (The trap is sprung slightly early, Ambush inflicts 1 wound on all power armored enemies, they act as normal)

I will upgrade this to 2 successes if you can beat the following speech check to restrain your sister

Challenging Speech check DV50

You're my brother +10
You're my superior officer +10

Glorious purpose -10
Hated enemy in sight -5

Roll under 55, this is pass or fail.
>>
posting this to see if qst ate my post.
>>
Rolled 79 (1d100)

>>4917493
Lizzy you turbo nerd, calm down
>>
Rolled 81 (1d100)

>>4917493
LIZZY, GET YOUR ASS BACK HERE!
>>
Rolled 96 (1d100)

>>4917493
>>
Rolled 12 (1d100)

>>4917493
lmao
>>
Damn.
>>
>>4917509
>>4917511
>>4917512
God damn these negative waves.

>>4917513
I wish you were first roller anon.
>>
1 success: They're coming in... Oh damn it Elizabeth! (The trap is sprung slightly early, Ambush inflicts 1 wound on all power armored enemies, they act as normal)'

Writing
>>
>>4917515
Well, it s something that could have happen anyway. Up to us to see if we can make it work out.
>>
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The Veterans take up position up front, two of them making small talk, while another stands watch, attempting to imitate what they had seen of idling brotherhood soldiers they had seen in the past.

When the Paladin's came into sight of the crash the one playing sentry waved them forwards, the paladin tapped his helmet, likely signifying using the radio to communicate, the sentry crossed his arms in an x then pointed at the vertibrid and knocked on his helmet, communicating that the radio was busted.

The Paladin nodded and continued forwards with the rest of the brotherhood squad, past the explosives, just a little further and they'd be in the optimal kill zone....

Wait, Elizabeth is moving right now, "Wait, Elizabeth!" you whisper over comms, "Don't you fucking dare!" she's not paying attention to you, as she begins to charge out into position to use her Flamer.

The Brotherhood squad stops one of the Paladins confused, "Knight what the hell do yo-" and then the fire came out, the other Paladin screaming, "Treason! Ambush!" as they scattered to avoid the Flamers.

The Veterans are shaking their heads as they shoulder their weapons, the sniper retreating to the furthest most entrenched position with a sight line, the other two opening fire, scoring solid hits on the Paladins, Grant opens up with the Vindicator nailing both of the knights, and pinning the scribes as they take cover behind some nearby rocks.

You want to wring your sisters neck for this egregious act, what the hell was she thinking?

Still it looks like you've got a fight on your hands, at least you have the initiative.

What's your next move?
>Get everyone else to support the Veterans, you're personally going to drag Lizzy back into the fucking defenses and give her something that isn't a fucking flamer.
>Attempt to push them back, almost everyone in this fight is in power armor, so its like no one is in power armor, with enough weight of force we might just be able to push them into the explosives.
>First use your Pulse Grenade, then have Grant use his plasma grenade, everyone else will attempt to corral them, hopefully this'll work a second time.
>Write in?
>>
>>4917564
>>First use your Pulse Grenade, then have Grant use his plasma grenade, everyone else will attempt to corral them, hopefully this'll work a second time.
>>
>>4917564
>First use your Pulse Grenade, then have Grant use his plasma grenade, everyone else will attempt to corral them, hopefully this'll work a second time.
Grenades ho!
>>
>>4917564
>First use your Pulse Grenade, then have Grant use his plasma grenade, everyone else will attempt to corral them, hopefully this'll work a second time.
>>
>>4917572
supporting
>>
>>4917564
>>First use your Pulse Grenade, then have Grant use his plasma grenade, everyone else will attempt to corral them, hopefully this'll work a second time.


after this is over, and if we make it home safely, we have to put Elizabeth in her fucking place, she blew this ambush and fucked us, I can only hope we don't lose anyone because of her bullshit
>>
>>4917564
>>First use your Pulse Grenade, then have Grant use his plasma grenade, everyone else will attempt to corral them, hopefully this'll work a second time.
>>
>>4917564
>First use your Pulse Grenade, then have Grant use his plasma grenade, everyone else will attempt to corral them, hopefully this'll work a second time.
>>
>>4917564
>>First use your Pulse Grenade, then have Grant use his plasma grenade, everyone else will attempt to corral them, hopefully this'll work a second time.
>>
Rolled 80, 83, 33 = 196 (3d100)

Sorry for the wait everyone.

Looks like Grenades are a go.

Challenging Combat Leadership Roll DV 50
Grunt +10
officers child +5
Enclave Veterans +10

Paladin Training -10
Knight Training -5
Tactical Spacing -5

Roll under 55

crit fail: They throw the grenades back (You're power armor is disabled for a combat round, and Grant takes a critical wound)

0 Successes: Could one thing please just go right today!? (Both grenades miss)

1 Success: Well at we got someone! (Pulse grenade misses, Plasma Grenade kills the scribes)

2 successes: On target, but damn they move fast (Pulse grenade incapacitates both knights for a round, Plasma Grenade deals a crit wound to the to one knight incapacitating them)

3 successes: Good work, keep them close together! (Pulse Grenade incapacitates a Paladin for a round, plasma grenade deals a crit wound to both knights incapacitating them)

Crit Success: Like fish in a barrel with dynamite! (Pulse Grenade incapacitates both Paladins for a round, Plasma Grenade deals a crit wound to both Knights)


Paladin Hardrada's Challengin Combat leadership roll DV 50 (I'll roll)

Paladin Training +10
Knight Training +5
Tactical Spacing +5

Grunt -10
Officers Child -5
Enclave Veterans -10
Fortifications -15

roll under 30

Crit Fail: They've got us pinned here! (lose next combat action)

0 Successes: We need to spread out! (fails to avert any negative effects)

1 success: Keep moving! (1 soldier avoids the grenades if applicable)

2 successes: Don't stop damn it! (2 soldiers avoid the grenades if applicable)

3 successes: The Best Defense is a good offense! (3 soldiers avoid the grenades, an Enclave Veteran takes 2 wounds)

Crit Success: FOR THE BROTHERHOOD! (They successfully avoid the grenades, an Enclave Veteran takes a crit wound)
>>
Rolled 61, 56 = 117 (2d100)

>>4917668
Let's get cuhrazy
>>
Rolled 79 (1d100)

>>4917668
So we roll a single d100 for this. At least we're not the only ones fucking up our rolls, those Paladins got shafted.
>>
Note there is no power armor bonus for either side in the rolls because its redundant and they cancel each other out.
>>
Rolled 99, 53 = 152 (2d100)

>>4917668
No problem mate!
>>
>>4917669
>>4917674
Go ahead and roll those again as 1d100
>>
I really gotta find a better way to do this so it's more clear when its multiple rolls and when its opposing rolls.
>>
>>4917669
>DC 55
>roll 56

Now they're just taunting us.

>>4917672
Wait, only a sing roll? Sorry about that lads.

>>4917674
The near crits are insane this thread. We should've went East, just for the ride it could have been.
>>
Rolled 94 (1d100)

>>4917668
>>4917676
Yes sir!
>>
>>4917681
Welp, I think my low rolls are spent for the moment. Thank you for the chance a redemption though chief.
>>
>>4917684
Yeah, our rolls are not stellar at the moment. At least the Paladins are just as unlucky as we are though.
>>
>>4917686
It seems like a bad day for all sides here.
>>
>>4917680
What do you think the record for posts before a crit in a quest is?
We're nearing a thousand here.
>>
>>4917701
Well, I think we may hit one in the second thread. Safe bet's a thousand five hundred. Personally? It's gonna be near the two thousand post mark.
>>
If anyone new or >>4917669
wants to roll a 1d100 you still can.
if in 26 minutes one isn't rolled by someone who hasn't rolled yet then I'll take >>4917669
first roll and it'll be 0 successes
>>
Rolled 5 (1d100)

>>4917676
Here's the roll, sorry for missing it
>>
Rolled 24 (1d100)

>>4917710
i'll throw my hat in.
>>
>>4917711
Bless you for not making us complete failures, anon.
>>
>>4917711
I could kiss you right now.

>>4917712
I would exchange my place with you if I could mate.
>>
>>4917711
No problems.
I think I'll just explicitly state the number of unique rolls of nd100 needed at the top of the post in bold

Anyways, you killed the scribes

1 Success: Well at least we got someone! (Pulse grenade misses, Plasma Grenade kills the scribes)

writing
>>
again once we get back to base we have to kick the shit out of Elizabeth, for this, even if we pull out a win with no casualties, she fucked up and put everyone in danger.
>>
>>4917722
Just say Rose took her orders like an Enclave would instead of going off the reservation, Lizzy would be gutted by the admission.
>>
>>4917728
ooh damn, that is perfect and cruel as hell, but perfect, can't wait to use it
>>
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>>4917722
>>4917728
Not my best work, but its late and I wasn't quite sure how to do the armor.

But really it's all I could think of when I was imagining how that scene would play out.
>>
>>4917742
nice
>>
>>4917742
I don't understand the dice system
>>
>>4917728
I support this, but we must make sure to tell you how Rose helped us ensure victory as a true American soldier, while she only endangered the lives of everyone involved for no logical reason.
>>
This is bad, this is really bad, these weren't the easily shaken conscript forces of the NCR where the only competent threat was a 50 year old combat veteran, these were all professional soldiers, even the scribes were decent fighters. You've got numbers on your side, by a total of 1 person, and 2 suits of power armor, and a defensible position, but regardless of that you knew if you didn't end this fight soon, shit was gonna go south fast.

You look radio Rosaline, "Report, position of APC!"

the reply is quick, "hasn't moved yet."

that's good, if it moves up you're not sure if they'll open fire on the crash site or not, but you don't want to know because you saw that big gun mounted on it and you have no interest in becoming intimately familiar with what caliber it is.

So in the interest of ending this fast and with the hope that this is the last fight you'll be in for a good long while, its time to spend those grenades.

"Grant wait for my mark, we'll toss out our grenades together." you see him nod from the other side of the defenses.

"Mark!" you throw the pulse grenade and he throws the plasma grenade.

Unfortunately they land out of affect of the most important targets, but at least you got someone with them, one of the scribes attempts to pick the grenade back up to throw it, but instead gets melted along with his friend who was running for cover.

The Paladin and Knights look back to see what happened and there's a short pause before they turn around and start fighting with renewed intensity.

This was not going to be quick was it?

Whats your next move?
>Focus fire, we need everyone on each target to bring them down! (deals extra damage, but only to one target)
>Engage at will, we have the better position (deals normal damage, may hit multiple targets)
>I'm going in! (Personal combat check against a single enemy, Engage at will but with a slight debuff)
>I'm pulling Elizabeth out! (Engage at will but with a slight debuff, Elizabeth will no longer be a priority wound target)
>Write in
>>
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>>4917742
>Engage at will, we have the better position (deals normal damage, may hit multiple targets)

(Included is a shit edit I threw together)
>>
>>4917750
you need to write dice+1d100 where it says options and the closer you get to a 1 the better
>>
>>4917752
>Engage at will, we have the better position (deals normal damage, may hit multiple targets)
>>
>>4917752
>Focus fire, we need everyone on each target to bring them down! (deals extra damage, but only to one target) (on 1 paladin)
>>
>>4917752
>I'm pulling Elizabeth out! (Engage at will but with a slight debuff, Elizabeth will no longer be a priority wound target)
>>
>>4917752
>Engage at will, we have the better position (deals normal damage, may hit multiple targets)
>>
>>4917750
The basic way the system works is that each poster rolls 1d100, they must roll under the given modified DV, the number of rolls under that within the first 3 posts is the number of successes.

Where the confusion comes in is when I have multiple tests in one post.

Like I have a tech roll of DV 50 and a scavange roll of DV 30 in one post. I do that to save on the number of posts I have to make, from there I ask the posters to roll 2d100 because there's 2 tests, I take the first 3 posts as normal. Really all this does is ease the amount of posts needed to move things forwards and makes things go faster, but I can see how it gets confusing.

When I do things like, have these opposed Leadership checks where it's the same format, but I then roll on that post 3d100 for the oppositions results.

All and all it's a cluster fuck that would be easily remedied by just having one roll per roll call, and me just having a separate post for enemy rolls, it'd just make the rolling phase take longer, but it would be much clearer.
>>
>>4917763
Just make clear the amount of rolls you want from each poster and where those rolls go (1st roll here, second roll there, etc.). That would resolve most of the confusion while retaining speed of updates.
>>
>>4917752
>>Engage at will, we have the better position (deals normal damage, may hit multiple targets)


it really is our best option, so we are all in agreement then if we make it out of this, we have to do something about our sister.
>>
>>4917766
if she dies because she rushes a 4 fuckers in power armor im not gonna feel sad
>>
>>4917771
I would, but I wouldn't be surprised.
>>
>>4917771
if we do lose her we should use it as a tipping point for our MC to stop hating wastelanders because that blind dogmatic hate, lead our sister to charge head fucking long to her death.


or to at least smell the bullshit
>>
Rolled 67, 15, 32 = 114 (3d100)

Engage at will, we have the better position (deals normal damage, may hit multiple targets)

has one

3 posters please roll 1d100

Roll 1:
Engage at will!

Challenging Combat Leadership test DV 50
Grunt +10
Officers Child +5
Enclave Veterans +10

Paladin Training -10
Knight training -5

Roll under 60

Crit Fail: Oh shit is that a grenade?! (Enclave Veterans are disabled for a round)
0 Successes: Where the hell did you all learn to shoot!? (No damage dealt)
1 success: They're living up to their moniker... (1 wound to 2 enemies)
2 successes: Hit them harder! (1 wound to all enemies)
3 successes: Keep them pinned! (2 wounds to 2 enemies, 1 wound to 2 enemies)
Crit Success: BROKEN STEEL (Crit wound to 1 enemy, 2 wounds to the rest)

________

Do not roll for this, this is an enemy check
Paladin Hardrada's Combat Leadership roll DV 50

Paladin Training +10
Knight Training +5
Righteous Fury +10

Grunt -10
Officers Child -5
Enclave Veterans -10
Fortifications -15

roll under 35

Crit Fail: Brothers! No! (one of them takes a Crit wound, they take no action next round)
0 successes: We need to deal with these fortifications... (They deal no damage)
1 success: Don't stop shooting Brothers! (1 wound dealt to 2 squad mates [priority targets only])
2 successes: Brother Jerimiah, Grenade, Now! (1 wound dealt to 2 squad mates, 2 enclave veterans disabled)
3 successes: Bring them down! Call in the APC! (2 wounds dealt to 4 squad mates [priority targets first], APC engages in 2 rounds)
Crit Success: Show them their error! (Crit wound to one squad mate, 2 wounds to 3 squad mates, APC engages next round)
>>
>>4917793
>if we do lose her we should use it as a tipping point for our MC to stop hating wastelanders because that blind dogmatic hate

Anon, them killing our sister will put gasoline on that fire. It's turn from dogmatic hate into a personal inferno of rage. There won't be any peace if our family gets killed by the enemy.
>>
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Rolled 49 (1d100)

>>4917800
ACTION!
>>
Rolled 84 (1d100)

>>4917800
Aye chief!
>>
Rolled 3, 1 = 4 (2d3)

1 wound to 2 squad mates
if the result is the same, then that squad mate takes 2 wounds
1: Enclave Veteran (plasma rifle) undamaged
2: Enclave Veteran (Laser Rifle) undamaged
3: Elizabeth undamaged
>>
Rolled 81 (1d100)

>>4917800
>>
>>4917804
>Elizabeth gets damaged.
Good. Dumb bitch!
>>
Rolled 3, 4 = 7 (2d4)

1 wound to 2 enemies
if the result is the same, then that enemy takes 2 wounds
1: Paladin Hardada 1/3 wounds taken (2 crit wounds left)
2: Paladin Erstwin 1/3 wounds taken (2 crit wounds left)
3: Knight Jerimiah 1/3 wounds taken
4: Knight Pavlos 1/3 wounds taken
>>
>>4917803
>>4917805
I absolutely loath our rolls.

>>4917807
I will remind you that her jumping out was the result of only one success. Don't be rude to our sister.
>>
>>4917810
No, that was on her. She had her orders and she threw them out the window.
>>
>>4917810
It's some what deserved, the only reason it was the 1 success result is because of her personality traits, as noted, she is a try hard and wants to one up you, she thinks she can win glory by be the first one in and killing the brotherhood knights. It just so happens that she's also bad at math.

Anyways Current State of battle
Your side
Enclave Veteran Johnathan (plasma Rifle) 1/3 wounds (2 crit wounds left)
Elizabeth 1/3 wounds
Rest of squad undamaged

Enemies
Paladin Hardada 1/3 wounds taken (2 crit wounds left)
Paladin Erstwin 1/3 wounds taken (2 crit wounds left)
Knight Jerimiah 2/3 wounds taken
Knight Pavlos 2/3 wounds taken

writing
>>
>>4917811
IC, it was her. IR, it was the roll of the dice. It's fine to berate her for fucking up, but cheering on her being wounded is too far for my tastes.

>>4917812
I know, I just don't want Ford to become a psychopath when the sister we chose in the beginning starts making mistakes in her enthusiasm.
>>
>>4917801
>Anon, them killing our sister will put gasoline on that fire. It's turn from dogmatic hate into a personal inferno of rage. There won't be any peace if our family gets killed by the enemy.

I disagree our MC is pragmatic enough to already see the cracks in the dogma, even ask why they taught us to hate so hard, and now that hate has the chance to lead to sisters and others deaths, seems like a great inflection point to me
>>
>>4917814
if IC she didn't have that blind hate, the ambush would have worked, we even got the chance IC to order her to fucking not, and she did it anyway, this is on her, and the hate that blinds her
>>
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>>4917814
Her one up man ship, which is her character flaw, would had netted us more wounded paladins. Instead she fucked around and found out. So long as she's not dead, her pain is my gain. She need to learn her place on this team and act acordingly.
>>
>>4917817
I think the emotional trauma of losing your sister in our first real combat situation will override any rational conclusion we could come to, especially since we never had anything really happen that would shake up our beliefs in the Enclave, and losing our sister to the enemy will only reinforce said beliefs, not break them.

>>4917822
It almost sounds like your condemning her to die because you don't like her beliefs lad.

>>4917827
I agree. If she survives, we'll drill teamwork and obedience into her when we get home.
>>
>>4917814
>>4917822
>>4917827
this happened because of her traits
if she manages to survive she better learn from this or she might not have such luck in the future
>>
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Energy weapon fire is exchanged all around, thankfully the defenses keep most of you safe, though you find yourself involuntarily cussing the whole time as a gauss shot goes through one of the walls you set up.

Still you're landing shots, a laser pings one of the knights in between the pauldron and the neck, causing him to stop shooting momentarily.

The veterans are however holding their own quite well, the one with the Plasma Rifle, Johnathan you think was his name, lands a solid hit on the other knight who falls to one knee gripping his chest plate as the plasma sizzles away at it.

The leading Paladin then shouts out an order, "Brother Jerimiah, Grit your teeth, I need you to place a Grenade down range now! Paladin Erstwin, lay down surpessive fire on that flamer, Brother Pavlos cover me!"

And this brother Jerimiah does indeed grit his teeth grabbing a pulse grenade off the side of his belt and lobbing it at the feet of the two veterans at the front, who are unable to avoid it in time locking their servos up, meanwhile Gauss shots switch from firing through your cover and to fireing through your sister who takes one in the knee. She cries out as she keeps up and unleashes another hail of flames to little effect as the brotherhood has back peddled away from them.

What is your next move?
>We need to extract the front line now (Defensive action, attempt to mitigate wounds from the enemy, removes priority target status from the veterans and Elizabeth)
>They may not be showing it, but they're reeling from our attacks, Keep it up! (Engage at will)
>it's time to get personal (Personal combat check against a single enemy, Engage at will but with a slight debuff)
>I've got one of those left to assholes! (Pulse Grenade and Engage at will with a slight debuff)
>write in
>>
>>4917831
>traits
Sounds like her…
>>
>>4917832
>I've got one of those left to assholes! (Pulse Grenade and Engage at will with a slight debuff)
>>
>>4917834
Stealing this for reasons...
>>
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>>4917837
>>
>>4917832
>I've got one of those left to assholes! (Pulse Grenade and Engage at will with a slight debuff)
>write in
You're Codex is fake and gay losers! Maxson is a major mutant loving loser!
Agro them to draw attention away from the others.
>>
>>4917832
>I've got one of those left to assholes! (Pulse Grenade and Engage at will with a slight debuff)
>>
>>4917832
>They may not be showing it, but they're reeling from our attacks, Keep it up! (Engage at will)

Unless extracting the front line will make the Brotherhood's DC even smaller.
>>
>>4917832
>They may not be showing it, but they're reeling from our attacks, Keep it up! (Engage at will)

Just keep slugging them

Do we have any abilities or equipment which could help?

And does Grant have any frag grenades left?
>>
>>4917843
Lizzy could intimidate, Grant could switch to fighting on the front lines, and Rose could ambush them from behind if needed.
>>
>>4917842
No, the primary benefit is that it forces the wounds they deal to be spread more evenly.

>>4917843
Grant has 2 frag grenades left.

Grant can ignore a wound

you have 9 stim packs which can be administered to the wounded

You have 1 doctors bag which can heal a critical wound out of combat

You have access to combat drugs as part of your standard kit, though those have some nasty side effects after combat, I can elaborate if your interested on the specifics.


There are explosives behind the Brotherhood that you can detonate as a distraction or to harm them if you push them back into them/they retreat though you may want to save that for the APC if it engages.
>>
>>4917854
Hm. We might have to use the combat drugs if absolutely necessary. Might as well know how they pair up as a choice.
>>
>>4917854
I say use the explosives as a distraction.
>>
>>4917855
This too. Lets use drugs.
>>
>>4917854
>You have access to combat drugs as part of your standard kit, though those have some nasty side effects after comba
>Lizzy ignores orders and attempts to jump the Brotherhood

My God, she got into the Psycho again didn't she?

What are the after combat side effects? I wanna know just in case the NCR comes back after we dealt with the BOS.

We'll save the explosives in case the APC engages.
>>
>>4917855
Psycho gives a +20 to personal combat rolls, lasts to the end of combat, take a -10 to all other rolls for the rest of the mission. continued use can lead to genuine psychosis.

Jet gives a +10 to leadership and combat rolls, lasts 2 rounds, take a -5 to all other rolls after it, the malus goes away on the next hit but then stacks after it wears off, after 3 hits, each hit of jet is deals a critical wound, the critical wound malus does not apply while high.

Buffout gives you an extra critical wound and lets you ignore one wound until the end of combat, afterwards you take a critical wound if that would kill you you are instead incapacitated.

Med-X lets you ignore Critical wound penalties for the rest of combat. Continued use will lead to escalating maluses that only go away while on Med-X
>>
>>4917867
Lets wait on the drugs for the moment.
>>
>>4917867
Can we take some Psycho and Jet?
>>
alright
>I've got one of those left to assholes! (Pulse Grenade and Engage at will with a slight debuff) has 3 votes
>They may not be showing it, but they're reeling from our attacks, Keep it up! (Engage at will) has 2

Do we blow the explosives to disorient the brotherhood?
>Yes (Will give a bonus on the next combat leadership roll)
>No

Do we use drugs?
>Yes (Which>)
>No
>>
>>4917874
>They may not be showing it, but they're reeling from our attacks, Keep it up! (Engage at will)
>No
>No
>>
>>4917874
>Yes
>No
Drugs are a last case scenario thing.
>>
>>4917874
>>Yes (Will give a bonus on the next combat leadership roll)
>No
>>
>>4917874
>Yes (Will give a bonus on the next combat leadership roll)
>Yes (Which>)
Jet
>>
>>4917876
>>4917877
Better hope the APC doesn't move to engage lads, because you'll be using up our ordinance for it.
>>
>>4917880
Then we better take some drugs to make sure we finish the job. These are power armored veterans. We could use that extra edge to end this quickly.
>>
>>4917874
If we're blowing up the explosives, I want a hit of that Jet. We better make this as advantageous as possible, we ain't getting a second chance on those explosives and grenades, and if the APC come rolling up with this squad still intact we're properly fucked.
>>
>>4917883
I concur.
>>
>>4917880
>>4917883
Fair enough. Might as well huff that JET NOW
>>
Rolled 55, 16, 63 = 134 (3d100)

I've got one of those left to assholes! (Pulse Grenade and Engage at will with a slight debuff)

Blowing the explosives
Taking Jet

3 posters please roll 2d100

Roll 1:
Pulse Grenade

Challenging Personal Combat test DV 50
Pragmatic Prejudice +10
Fight the Power +5
Living Anatomy +5
They're distracted +10
JET +10

Paladin Training -10
Knight Training -5
Tactical Spacing -5

roll under 70

Crit Fail: A dud?!
0 Successes: You missed
1 success: Got one! (Disable 1 enemy)
2 successes: A pair! (Disable 2 enemies)
3 successes: Turkey! (Disable 3 enemies)
Crit success: four of a kind (Disable all four of them)

Roll 2:
Engage at will!

Challenging Combat Leadership test DV 50
Grunt +10
Officers Child +5
Enclave Veterans +10
Here comes the boom! +10
JET +10

Paladin Training -10
Knight training -5

Roll under 80

Crit Fail: Where'd they go?! (Brotherhood of steel are obscured by the dust, -10 to next combat leadership test)
0 Successes: Where the hell did you all learn to shoot!? (No damage dealt)
1 success: They're living up to their moniker... (1 wound to 2 enemies)
2 successes: Hit them harder! (1 wound to all enemies)
3 successes: Keep them pinned! (2 wounds to 2 enemies, 1 wound to 2 enemies)
Crit Success: BROKEN STEEL (Crit wound to 1 enemy, 2 wounds to the rest)

______________

Do not roll for this, this is an enemy check
Paladin Hardrada's Combat Leadership roll DV 50

Paladin Training +10
Knight Training +5
Righteous Fury +10

Grunt -10
Officers Child -5
Enclave Veterans -10
Fortifications -15
ARTILLERY?! -10

roll under 25

Crit Fail: Brothers! No! (one of them takes a Crit wound, they take no action next round)
0 successes: We may be in trouble (They deal no damage)
1 success: Don't stop shooting Brothers! (1 wound dealt to 2 squad mates [priority targets only])
2 successes: Death to the Traitors! (2 wounds dealt to 2 squad mates)
3 successes: Bring them down! Call in the APC! (2 wounds dealt to 3 squad mates [priority targets first], APC engages in 2 rounds)
Crit Success: Show them their error! (Crit wound to one squad mate, 2 wounds to 3 squad mates, APC engages next round)
>>
Rolled 18, 65 = 83 (2d100)

>>4917892
https://www.youtube.com/watch?v=c9i9ZQ0231E
>>
Rolled 80, 36 = 116 (2d100)

>>4917892
Aye aye chief!
>>
Rolled 38, 28 = 66 (2d100)

>>4917892
JET JET JET!
>>
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>18; 3 successes: Turkey! (Disable 3 enemies)
>28; 3 successes: Keep them pinned! (2 wounds to 2 enemies, 1 wound to 2 enemies)
JACKPOT
>>
Rolled 1, 2 = 3 (2d4)

2 successes: A pair! (Disable 2 enemies)
If its the same +1 (4->1, 1->2)
1: Paladin Hardada 1/3 wounds taken (2 crit wounds left)
2: Paladin Erstwin 1/3 wounds taken (2 crit wounds left)
3: Knight Jerimiah 2/3 wounds taken
4: Knight Pavlos 2/3 wounds taken
>>
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>>4917892
>roll under 70
>roll 18
>roll 5 degress of success
>only get roll under 70
something is fuckey here
>>
>>4917904
Oh baby! Is this a wipe?
>>
Rolled 4, 4, 1, 4 = 13 (4d4)

>>4917903
18,80,38 is 2 successes for the pulse grenade
The other one is 3 successes however
65,36,28

Speaking of which
3 successes: Keep them pinned! (2 wounds to 2 enemies, 1 wound to 2 enemies)
if one of them takes multiple wounds and they die from an earlier one, it goes to the next one in line.

1: Paladin Hardada 1/3 wounds taken (2 crit wounds left)
2: Paladin Erstwin 1/3 wounds taken (2 crit wounds left)
3: Knight Jerimiah 2/3 wounds taken
4: Knight Pavlos 2/3 wounds taken
>>
>>4917907
It isn't a Bo3 system, but any roll that hits the sweet spot is considered a success.
>>
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>>4917909
Oh I get it now. It's not margin of success for three anons, its now many anons succeed rolling under.
>>
>>4917909
Damn, that's a lotta 4s there.
>>
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>>4917909
Are you gonna reroll some of those, or is Knight Pavlos deleted from reality?
>>
>>4917909
Well fuck Knight Pavlos I guess.

Enemy status:
1: Paladin Hardada 2/3 wounds taken (1 crit wounds left) [disabled for a round]
2: Paladin Erstwin 1/3 wounds taken (2 crit wounds left) [disabled for a round]
3: Knight Jerimiah 2/3 wounds taken
4: Knight Pavlos DEAD

>>4917916
Actually after the first one, all the rest funnily enough transfer over to Paladin Hardrada, which nearly also kills him, dudes got litearlly 1 wound left.

But yes in the write up Knight Pavlos is going to get evicerated.
>>
>>4917916
>if one of them takes multiple wounds and they die from an earlier one, it goes to the next one in line.

Though it does make you wonder what Pavlos did to piss the dice gods off so much.
>>
Rolled 2, 2 = 4 (2d3)

1 success: Don't stop shooting Brothers! (1 wound dealt to 2 squad mates [priority targets only])

1 wound to 2 squad mates
if the result is the same, then that squad mate takes 2 wounds
1:Enclave Veteran Johnathan (plasma Rifle) 1/3 wounds (2 crit wounds left)
2: Enclave Veteran George (Laser Rifle) undamaged
3:Elizabeth 1/3 wounds

>>4917919
I suspect he rigged an Random number generator in his favor back at base while playing some text adventure on one of the computer consoles.
>>
Allied state:
1:Enclave Veteran Johnathan (plasma Rifle) 1/3 wounds (2 crit wounds left)
2: Enclave Veteran George (Laser Rifle) 2/3 wounds (2 crit wounds left)
3:Elizabeth 1/3 wounds

Alright that's everything, writing
>>
>>4917920
Cheeky Pavlos. Also, damn Gorege.
>>
>>4917918
Guess we have to luck out sometime. Also, question about troop composition and the like, what is the difference between engaging 10 guys and 1 in your mechanics. Far as I see the 3 allied vets only give +10 while any personal traits blow that out of the water (both friendly and enemy). Is there any system for being outnumbered? 1v1, 1v3, 1v10 etc. Far as I see now what you really want is traits rather than troops.
>>
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>>4917920
>be Ford
>take a hit of jet
>feel the drugs bolster you lungs and mind
>you feel a surge of confidence through your being
>shout a one worded command to allies
https://www.youtube.com/watch?v=dyIilW_eBjc
>>
>>4917925
>contemplate the consequences of huffing cow farts
>>
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>>4917923
We should focus fire on Paladin Hardada and Knight Jerimiah. We can kill Paladin Erstwin on the next turn.
>>
>>4917924
I assume that reflected in the base DV for each check.
>>
>>4917927
Is it too far of a stretch to get them to surrender? Otherwise I agree with your assessment, we could tell Grant to frag them and get Lizzy to immolate the survivors.
>>
>>4917930
THE DRUGS ARE MAKING THE DECISION NOW. WE MUST KILL.
>>
>>4917930
We could remove Erstwin's helmet and kick him in the head until he falls unconscious. Image the intel we would get.

>>4917932
Ah ha but we didn't take the psycho. We're good.
>>
>>4917932
We didn't take any Psycho mate, so we are still in control of our faculties.

>>4917933
My thoughts exactly.
>>
>>4917924
So what we've been dealing with thus far is effectively even engagements with equivalent forces skill and equipment wise, 7 NCR+1 ranger vs 5 enclave soldiers is a challenging test for both DV 50

If it was the full 12 vs 5 it'd be Brutal DV 30, as it was with the 20 workers vs 4 people unarmed in the first mission

Here you've had 6 on with a slight advantage in Power armor on your side, so again challenging DV 50

If that APC comes in that's gonna be a massive bonus to their rolls.

basically >>4917929
has it right, difference in numbers is accounted for in base DV
Difference in quality gives modifiers to that DV

as for 1vsMany, that's a personal combat check, and that starts to scale towards impossible fast if they're skilled fighters and you don't have good equipment and traits.

Like lets say Ford wanted to fight all 4 of these guys.
He has a +40 to personal combat from everything.

There's the paladins and the knights for a -15, the paladins have gauss rifles that's a -15, the knights have laser rifles that's a -10 and they're all just as good base fighters as Ford if not better so it's a brutal DV of 30, with just the scribes added in we'd be looking at brutal DV of 25 when accounting for the laser pistols

It's not perfect by any stretch, but so long as its fun I'm not to bothered by it.
>>
>>4917935
I also forgot to account for their power armor so that's DV 20 and 15 respectively in those examples.
>>
>>4917930
Probably yeah, since they are paladins.
It s better if we take them out, they will not want to be captured or surrender.
>>
>>4917938
Ah well, that's a shame then.
>>
>>4917924
I'll also note that this is essentially my intention to have traits be the major deciding factor in things, as I feel that's the most appropriate for Fallout as a setting.
>>
>>4917940
Beside that, there is still that brotherhood APC and it s mounted turret. I don t like the idea o attempting to grab the paladins with that thing on.

Also is jackob finishing the job ? I recon some mins have passed by now
>>
>>4917942
I believe the APC is far away, otherwise it would've been in support already. We could let Rose deal with the driver, she does have buffs in stealth and ambushing lads.

And 20 mins didn't pass by.
>>
I'm gonna finish writing up the next update in the morning, I've been up far to long as it is and my brain is starting to cook.

Good night America, this is Warden signing off.
>>
>>4917948
Night mate. Great session today!
>>
>>4917439
It looks like a difficult shot and probably armored glass. Not normal one, at least from the image here. Unless they used normal glass

>>4917947


>>4917948
Night, good session
>>
>>4917952
What we need is to get the diver to open up his back door, then we're set. Trick is, we're going to have to convince him to open it. We'll have to get Rose to lie to the man and have him open the doors of we can.
>>
>>4917948
God bless the Enclave and God bless America.
Please proceed to give us the cum OP
>>
Brahs if that turret works were fucked. Did we get the chance to scavenge any missle launchers to make it fuck off back to the BoS castle?
>>
>>4918192
No. Worse, we used up the majority of our explosives in the last round of attack. It's why I hope we can get Rose to open the APC with her Venemous Words than move in for the ambush, hopefully subduing the man and getting intel from him.
>>
Good morning America,

I have come with the gift of information

https://docs.google.com/document/d/1--Lg-RaDz7yqRx1DwUsE6P3qZzQyJlgBekMXIHUR_WU/edit?usp=sharing

This contains all the character info you have, your relationship status with your squadmates and family, and the status of your cell.

It will be regularly updated after each session as new information become available.

I'm now writing
>>
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You've had it with today, and you've had it with these brotherhood of steel fucks.

You reach into one of your side packs where you keep the emergency combat drugs and take a deep breath, you needed now to concentrate more than ever and you remove your helmet and take a puff of the Jet.

Your eyes widen as everything just seems to clear, the battle haze is gone, every movement is made with purpose and with understanding, it's no wonder this drug is so addictive you've never felt so in control of yourself than now.

You grab the last pulse grenade on your belt and toss it, aiming for both of the Paladins who in their forward movement have gotten just a little to close to each other.

Bullseye! you got both of them.

One Paladin was rushing forwards and ends up face planting into the dirt as the servos seize up, and the other one manages to roll himself onto his back before hitting the ground.

"Grant give them hell!" he peaks over the cover lifting the Vindicator Mini gun up and bracing his feet and unloading hell upon the Paladins.

Paladin Hardrada saw his life flash in front of him as the heavy armor piercing rounds of the Vertibird own minigun began heading down range, several of them cracking and penetrating his power armor one of them going straight through his shoulder as he lay ineffectual on the ground.

So this is how it would end...

But it was not to be so today, Knight Brother Pavlos rushed forwards putting himself between his commanding officer and the hail of bullets as he was torn to shreds acting as a human shield. finally the gun fire stops, the only thing holding Pavlos' mulcified corpse up was his power armor and after a brief moment that failed to and it crumpled to the ground in a pile of debris and viscera.

All Hardrada could do was scream in rage, "PAAAVVLLOOOOSSSS[/B]"

Knight Jerimiah was stunned as he watched he good friend die to preserve his commanders life, and Paladin Erstwin was only able to hear what had been happening, be he to was wounded by these events.

It was now personal.

What is your next move?
>You've never felt this in control in your life, you have to know does it get better? (Take Another hit of Jet and the fight ends now, Addiction Risk 50%)
>Maintain fire, finish the job Grant, we'll deal with the other two (Paladin Hardrada dies, Engage at will with a malus, Vindicator may not have enough ammo to properly fight the APC)
>Save your Ammo Grant, that guns the only thing that can hurt the APC now (Engage at will with a malus, Vindicator should have enough ammo to properly fight the APC if needed)
>Grant. Your grenades. all of them. now. (Grant throws both grenades, Paladin Hardada dies, Engage at will with a malus)
>Write in?
>>
>>4918322
>Save your Ammo Grant, that guns the only thing that can hurt the APC now (Engage at will with a malus, Vindicator should have enough ammo to properly fight the APC if needed)
>>
>>4918322
>Save your Ammo Grant, that guns the only thing that can hurt the APC now (Engage at will with a malus, Vindicator should have enough ammo to properly fight the APC if needed)
>>
>>4918322
>Grant. Your grenades. all of them. now. (Grant throws both grenades, Paladin Hardada dies, Engage at will with a malus)
Guaranteed kill on a Paladin, holy shit yet please.
>>
>>4918328
By the way, I assume Grant doesn't use any more Vindicator ammo with this choice, yeah?
>>
>>4918322
>Save your Ammo Grant, that guns the only thing that can hurt the APC now (Engage at will with a malus, Vindicator should have enough ammo to properly fight the APC if needed)
>>
>>4918329
Yeah
>>
>>4918322
>Grant. Your grenades. all of them. now. (Grant throws both grenades, Paladin Hardada dies, Engage at will with a malus)
Frags won't work on the APC so might as well use them up when we can garauntee a kill.
>>
>>4918335
If that's the case, and assuming the rest are frag grenades that won't effect the APC, I'll change my vote.

>>4918322
>Grant. Your grenades. all of them. now. (Grant throws both grenades, Paladin Hardada dies, Engage at will with a malus)
>>
>>4918337
This. Frags do jack shit and if we can get close enough to pop a hatch then the guy inside is dead anyway. Driver does not wear PA.
>>
>>4918322
>>Grant. Your grenades. all of them. now. (Grant throws both grenades, Paladin Hardada dies, Engage at will with a malus)
>>
Rolled 45, 27, 59 = 131 (3d100)

Grant. Your grenades. all of them. now. (Grant throws both grenades, Paladin Hardada dies, Engage at will with a malus) wins with 5 votes to save your ammo grant which had 2 votes

3 posters please roll 1d100

Roll 2:
Engage at will!

Challenging Combat Leadership test DV 50
Officers Child +5
Enclave Veterans +10
Here comes the boom! +10
JET +10

Knight training -5

Roll under 80

Crit Fail: Oh I think I'm coming down hard.... (You're incapacitated for the next combat round, Grant will chose the next action)
0 Successes: Where the hell did you all learn to shoot!? (No damage dealt)
1 success: They're living up to their moniker... (1 wound to 2 enemies)
2 successes: Hit them harder! (1 wound to all enemies)
3 successes: Keep them pinned! (2 wounds to 2 enemies, 1 wound to 1 enemies)
Crit Success: BROKEN STEEL (Crit wound to 1 enemy, 2 wounds to the rest)

_______

Do not roll for this, this is an enemy check
Knight Jerimiah's gambit

Brutal Personal Combat check DV 30

Knight Training +5
Laser Rifle +10
Righteous Fury +20

Enclave Veterans -10
Plasma Rifle -15
laser rifle -10
Prejudice -10
flamer -15

roll under 5

Crit Fail: Well that was foolish. (He dies in spectacular fashion)
0 successes: He fails to Save or kill anyone
1 success: How is he still standing? (He mitigates 1 wound from Paladin Erstwin, and deals 1 wound to a squad mate)
2 successes: The will to survive, to fight! (He mitigates 2 wounds from paladin Erstwin, and deals 2 wounds to a squad mate)
3 successes: Impossible! (He survives until the end of the next combat round, mitigates 2 wounds from paladin Erstwin and deals 2 wounds to a squad mate)
Crit success: UNBREAKABLE STEEL (He survives this round against all odds, mitigates 2 wounds from paladin Erstwin, and deals a crit wound to a squad mate)
>>
>>4918457
Ignore the roll 2 on there, should be roll 1.
>>
Rolled 98 (1d100)

>>4918457
Lets finish this fight!
>>
Rolled 87 (1d100)

>>4918457
Hell yes, lets get fucking rekt by drugs
>>
>>4918461
I swear, these near crits are giving me heart attacks.

>>4918462
Are you fucking kidding me?
>>
>>4918462
Well, fuck me. I am not rolling anymore during this combat, my dice sucks ass.
>>
>>4918466
Hey, at least your not rolling two numbers away from a crit fail.
>>
Rolled 87 (1d100)

>>4918457
Yo
>>
>>4918472
You gotta be shitting me here.
>>
This isn't a battle, this is just two sides of toddlers that just happen to have found Energy Weapons.
>>
>>4918473
High is good right ;^)
fuckkkkkk
>>
>>4918474
I know right? Even have the retard who did something that threw the first snowball.
>>
Rolled 20 (1d100)

>>4918457
oh fuck
>>
Only Imperial Storm troopers are this accurate!

I'll incorporate the result into the next writing, but lets get this combat over shall we?

Alright, combat continues for another round
>Engage at will, hold grant back
>Engage at will (everyone fights)
>Get Personal (Pick a target)
>Write in

Do you take another hit of Jet?
>Yes (addiction chance 33%)
>No
>>
>>4918480
>Engage at will, hold grant back
>No
>>
>>4918480
>Engage at will, hold grant back
>No
>>
>>4918480
>Engage at will (everyone fights)
>No

Literally 6v1 and we did fuck all damage. I am unbelievably miffed rn.

>>4918482
>>4918483
Just have him pick up an energy weapon and start blasting already.
>>
>>4918484
It's an improbable outcome
0.8% chance of happening, less than a crit in fact.
>>
>>4918480
You know what? I want them fucking dead, even if we have to take some Psycho and do it ourselves.

>Yes (addiction chance 33%)

>>4918485
I'm more annoyed that it happened while we had them dead to rights. FFS.
>>
>>4918480
>Engage at will, hold grant back
>Yes (addiction chance 33%)
Lets wrap this up and yeet the fuck outta here with the vetribird

>And shout "god bless the ncr" at the apc
>>
>>4918480
>>Engage at will, hold grant back
>No


>And shout "god bless the ncr" at the apc
>>
>>4918480
>Engage at will, hold grant back
>No
>>
>>4918500
I still think we should make an attempt at the APC, at least with Rose talking through the radio.
>>
>>4918480
>>Engage at will (everyone fights)
>>No
>>
>>4918505
I think we should have it fuck off real quick. The bird and the powerarmours are the prize this is just a threat that needs to leave.

Have our sniper ping its optical systems/communication/viewports so its pressured and/or blinded. (Sounds useless but its common in warzones) A sensible commander/driver will leave without infantry support.
>>
>>4918514
I'd rather we try our luck with the radio, no need to start firing on the APC with small arms. If we fail, no skin off our back, we can easily leave. If we succeed, though... we gain an APC and a Vertibird. It's worth a shot.
>>
Rolled 36, 41, 91 = 168 (3d100)

Engage at will, hold grant back has 5 votes
Engage at will, everyone fights has 2 votes

No has 6 votes
Yes has 2
3 posters please roll 1d100

Roll 1:
Engage at will!

Average Combat Leadership test DV 70
Officers Child +5
Grunt +10
Enclave Veterans +10

JET crash -5
Grant held back -5
Paladin Training -10
Knight training -5

Roll under 70

Crit Fail: Maybe just another hit, it's for the war effort.... (You take another hit of Jet, addiction chance 25%, no damage dealt)
0 Successes: Where the hell did you all learn to shoot!? (No damage dealt)
1 success: They're living up to their moniker... (1 wound to 2 enemies)
2 successes: Hit them harder! (2 wounds to all enemies)
3 successes: Keep them pinned! (Crit wound to both enemies)
Crit Success: BROKEN STEEL (Combat is over)

___________________

Do not roll for this, this is an enemy check
Paladin Erstwin's Combat leadership Check

Brutal Combat Leadership check DV 30

Paladin Training +10
Knight Training +5
Righteous fury +10

Enclave Veterans -10
Grunt -5
Fortifications -15
Officers child -5

roll under 5

Crit Fail: Absolute Failure (They both take a Critical wound and paladin Erstwin takes a wound on top of that)
0 successes: What were they thinking? (Paladin Erstwin takes a Crit wound)
1 success: They're insane! (Paladin Erstwin takes a crit wound and Knight Jerimiah dies, they deal 1 wound to 2 squadmates)
2 successes: They're not stopping?! (Paladin Erstwin takes a crit wound, they deal 2 wounds to 2 squadmates)
3 successes: They've broken throught?!! (Paladin Erstwin takes 2 wounds, they deal a crit wound to 1 squadmate)
Crit success: UNBREAKABLE STEEL (Paladin Erstwin takes 1 wound, they deal a crit wound to 1 squadmate and 2 wounds to another)
>>
Rolled 60 (1d100)

>>4918520
lets go
>>
Rolled 55 (1d100)

>>4918520
Alrighty chief, lets see how we do this time.
>>
Rolled 25 (1d100)

>>4918517
We have no more weapons or explosives left that can handle the APC. Only the minigun which is low on ammo. Would have been doable if the missile launchers didn't get slagged and we got unlocky that none of the enclave reinforcements brought anything.

>>4918520
>>
Rolled 38 (1d100)

>>4918520
>>
>>4918526
We could run up to the APC and best the driver out.
>>
>>4918526
pog
>>
3 successes: Keep them pinned! (Crit wound to both enemies)
0 successes: What were they thinking? (Paladin Erstwin takes a Crit wound)

Looks like their suicide charge was indeed a suicide charge.

Combat for is over for now, all that remains is what to do with that APC

Writing.
>>
>>4918522
>>4918525
>>4918526
Good going lads, rolling under 70 for 3 successes.

>>4918520
>lmao can't roll under 5
>get self bodied
>>
>>4918534
>all that remains is what to do with that APC
LOOT LOOT LOOT LOOT LOOT
>>
>>4918526
That's why we convince the driver to open his door, and if that doesn't succeed, we just don't engage and run off. We should at least make the attempt.

Also, great rolls lads!
>>
>>4918535
Rage and desperation leads to crazy things.
Imagine if they got 3 successes or a crit, it would have still killed Paladin Erstwin and knight Jerimiah, but it would have been a hell of a charge to write.
>>
We actually fucking hit things, holy shit it only took us like seven combat rounds.

We can not let that APC leave, we either put as much fire in it as possible to try and waste it or we find a way inside it to, ahem, "disable" the driver and take us with it. Hopefully it hasn't been broadcasting a distress signal back to the Brotherhood while we were fighting.
>>
>>4918540
If I would be the driver or drivers, i wouldn t move out. It s likely the guy can see or has heard the battle, i would be surprised if he didn t. If he didn t maybe we can do something

If the vindicator can do enough maybe we should go with it, mount it again on the vertibird and attack from air the APC.
>>
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hey QM how much loot are we going to win at the end of this shit show?
>>
>>4918548
A lot.
4 functional t51b
3 functional t45d

1 broken t51b
2 broken t45d

A vertibitd in desperate need of repair
5 new laser rifles
2 gauss rifles
A ranger sequoia
A vindicator minigun

An ncr troop transport

A lot of high quality scrap metal.

I think that's everything.
>>
>>4918548
There is :

- Ncr truck
- Ncr soldiers equipment/weapons
- Vertibird
- Brotherhood equipment/weapons found in the vertibird (both transported and the one the squad that crashed had with them)
- Brotherhood recovery squad equipment/weapons
- Maybe the APC, if we want to risk it.
- all the scrap made from destroyed stuff/weapons/equipment
- Knowledge of interrogations done so far.
>>
>>4918564
the ncr troop transport it's a specially modified truck / bus or swat vehicle?
>>
>>4918564
Dont forget about the NCR troopers and Veterans armor. We can fix it up for disguises.
>>
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>>4918570
Id think it would look like this
>>
if we can claim it all without loses this will be a absolute win.
>>
>>4918577
It's probablyoa refurbished pre-war military truck. The ones with those canvases for roofs in the back?
>>
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>>4918582
this?
>>
>>4918570
It's basically your typical army transport truck, modified for off roading since infrastructure in the wastelands sucks.

>>4918572
You are correct.

1 broken ranger veterans uniform
4 destroyed ncr soldier uniforms
5 ncr soldier uniforms.

2 shotguns, 2 assault rifles, 7 service rifles
>>
>>4918570
>>4918577
I reckon its more like pic rel
>>
>>4918584
Yeah. You see those in the game, or something close to that.
>>
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>>4918586
>>
>>4918584
sort of, i think there is some images around of the army tucks in game. Even of old tanks
>>
>>4918592
I never saw any tanks
>>
>>4918593
There were AA tanks I remember that.
>>
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>>4918593
in fallout 4 the are a few
>>
>>4918596
Would love me some of those lads.
>>
>>4918586
That's where you're wrong. OP said otherwise.
>>
>>4918596
Oh, I cant run F4 so it makes sense.
>>
>>4918597
i don't think they would be of so much use because they appear to be heavy and i think they were intended to serve a more defensive role than anything else
>>
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>>4918593
https://fallout.fandom.com/wiki/Tank


There is not much honestly. If you see some they are just ruined. Much like the destroyed fighters and planes in the air bases
>>
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>>
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The fighting continued, it was the prime moment this to end, "Grant. Your Grenades. All of them. Now" each sentence is measured, precise and to the point, you look out to the field, God you swear you can see the pores in the metal of their power armor.

It's a little unsettling, but your riding the high a little to hard to really care.

Grant however obliges your order, grabbing both of his grenades, one after another tossing them into the field, both landing near the heavily wounded paladin killing him.

Everyone else was unleashing as much hell as they could at the other ones. Yet to your surprise no one else dies, no one else even gets shot as laser, plasma and fire are traded across the field to absolutely no affect.

You're shocked, and that shock quickly turns to anger as your high starts to go away, this shit doesn't last long does it? You hold your head, seething and letting out the words, "Where the fuck did you all learn to shoot?!" not that it mattered as quickly after coming down the remaining Paladin and Knight began a suicide charge into your fortified position.

It was to little avail as both were quickly and unceremoniously cut down, perhaps the panic of seeing the charge refocused their aim? Perhaps it was the scathing remark you made, neither really mattered as the knight was ripped to shreds by the energy weapon fire, and the Paladin goes down being cooked alive by the flamer your sister was using.

Oh right your sister, your recently birthed headache intensifies at the thought of what she, how she screwed up this ambush and lead to this painful engagement.

And then there was the APC, what the hell were you going to do about that? The Vindicator should be able to pierce it, you might be able to kill the driver inside it with that, but getting close enough to penetrate and have reliable aim is basically a suicide mission.

You could try and fool them, but that seems unlikely given the sounds of combat, and you don't know Brotherhood call signs or protocol.

You could simply feign a show of force, let them buy the "Treasonous Paladins" Story, though you suspect that the Brotherhood may catch a wiff of the truth due to the absolute absurdity of the situation, that one Paladin was likely confused in the heat of the moment, there's no telling what a relatively safe Driver would think.

You grind your teeth and bang a power armored hand on the railing, God damn this headache is atrocious, its like the whole world is wrong.

You take a breath and sigh, and radio Jacob, "ETA on repairs."

He quickly responds, "About 5 more minutes."

You look out to where the brotherhood is, "Rosaline what's the situation with the APC?"

she reports, "It hasn't moved... wait it seems to be moving up."

You see it crest the Hill, its gun pans across before it starts to back up and make a U turn.

It's just leaving?

Like that?!

You shake your head, Don't look gifts horse in the face... or something like that it's hard to think right now.

[continue]
>>
What do you do?
>Gather everything up get it in the truck, when that birds online we're getting it on the sled and getting the fuck out of here.
>We can't let that APC get away... but how the hell do we stop it?! (Ideas?)
>I'm done with command for now, Grant you in charge until we get home...
>write in
>>
>>4918656
>Gather everything up get it in the truck, when that birds online we're getting it on the sled and getting the fuck out of here.
>>
>>4918656
>>Gather everything up get it in the truck, when that birds online we're getting it on the sled and getting the fuck out of here.
>>
>>4918656
>Gather everything up get it in the truck, when that birds online we're getting it on the sled and getting the fuck out of here.

The walking wounded is assigned to this job.

>We can't let that APC get away... but how the hell do we stop it?! (Ideas?)

Rose, try your luck radioing that son-of-a-bitch driver with a radio. If that fails, no skin off our back, just radio to the NCR about the Brotherhood just massacred NCR POWs with the position and direction of the APC.
>>
>>4918656
>Gather everything up get it in the truck, when that birds online we're getting it on the sled and getting the fuck out of here.

In theory, we can sacrifice the ammo we looted from the NCR to create a powder charge to blow out the APC but its a long shot. We could also try overloading the microfusion cells to create grenades by going mad bomber. Still a hell of a long shot though.
>>
>>4918656
>>Gather everything up get it in the truck, when that birds online we're getting it on the sled and getting the fuck out of here.


well hopefully the brotherhood is too invested in the war with NCR, which tankfully will throw all the troops they can at them
>>
>>4918679
BOS only lost due to not being able to sustain long term engagements and NCR meat wave tactics. Both of which we are also weak to. They still put up a hell of a fight and NCR only won due to being far more willing to throw massive amounts of bodies at them to drown in them in bloodbaths.
>>
>>4918689
yeah but i am not talking about that.
Is about us, if the brotherhood is too invested in the war, they will not bother to check the fight report for this vertibird,

And same for the NCR.
Which works very well for us, because we don t need them to check this fight at all .
in fact


>>4918656
Can we attempt to clear as best as we can the signs of this fights ? And avoid to leave anything that can be connected to us ? Before we go away that is.
>>
>>4918699
Just make it look like they slaughtered one another, and tell the NCR the Brotherhood committed a massacre. Simple as.
>>
>>4918699
Given that it's been 4 hours, 2 hours of scavenging, 1 hour of fortifying and 1 hour of waiting, I figure that you've already cleaned the site of the battle signs that you could.

Really the only thing that was taken from this site by enemies was the hunting rifle that Rosaline took, and it's not like they can do much with that other than use it. Not like the NCR has gene records on you, they're not Vault City.
>>
>>4918699
They will def check a fight report when losing a bird and its crew and then nearly the entire armoured retrieval team.
And heat will rise when they learn their knights got killed by power armoured unknowns which towed away their bird and armoured fallen.
If I was BOS id at least consider Enclave

We need to cover our tracks and
>>4918674
Support. Hopefully its intercepted.
>>
>>4918674
+1
>>
>>4918717
Sounds like we need to attack the APC. Or at least let it slip that the NCR is fucking around with (unpowered) power armor.
>>
>>4918656
Well, I would've prefered that we ended the APC too but it looks like it's done and dusted. We can't fight that, best idea I have is loading Grant on the Truck we stole or the Vertibird and try to hunt it down with the big gun, but that makes us a massive target for the APC's gun and could potentially lead to a Bad End real quick. Guess we have to pull out.

>Gather everything up get it in the truck, when that birds online we're getting it on the sled and getting the fuck out of here.

With that APC gone we have to assume that at least some information about our cell will leak to the Brotherhood, we either have to uproot the whole cell and find a new Base of Operations real soon or put priority on securing Home Base from infiltrators and scouts for a while.

We can't Radio in a Massacre to the NCR bois, we left half a squad alive and it's heading back to base as we speak. They probably even got back by now. We Radio from the site at this moment, the NCR will be scratching it's head and asking "Who is still alive out there if all the survivors from the team we sent there have just rolled back in to base?". Instead what we should do is to simply take every Brotherhood body with us away from the site and leave only the NCR corpses. With the Vertibird gone with all the Power Armor and Tech plus the bodies of the Paladins, the NCR only has the Brotherhood to suspect for the battle. All the grunts that escaped probably don't know anything about the Enclave and will just assume we were Brotherhood all along and make that the official report: Brotherhood Resistance at the site which lead to the Massacre of the NCR troops.
>>
>>4918729
Fuck. Youre right.
Guess we have to accept loss of cover from BOS for this giga loot haul.
Then it should be wise to gather intelligence on the local BOS chapter and see what kind of threat they are and how to best avoid them.

At least we can fully blame BOS for "warcrimes" on NCR
>>
>>4918729
Just try and radio the motherfucker. We haven't exhausted that option, and it's the one we can do without any cost. Just say we're NCR, and we have reinforcements on the way. Surrender now, and you won't be blown sky high by explosives.

>With that APC gone we have to assume that at least some information about our cell will leak to the Brotherhood, we either have to uproot the whole cell and find a new Base of Operations real soon or put priority on securing Home Base from infiltrators and scouts for a while.

That means we have to be more proactive in dealing with the APC, and we can still play the NCR angle.
>>
>>4918733
>There's even been word that the arms development research team in Shady Sands has been reverse engineering the Brotherhoods T-45d power armor and has been attempting keep the armor but remove the exoskeleton elements.

We were literally told this less than a couple hours ago FFS!
>>
>>4918734
>>4918733
Support. Radio the motherfucker
If he leaves, we gotta keep our heads low for a while
rip OP trying to count votes
>>
>>4918737
True, but the idea could still cross the minds of BOS that it might have been Enclave (powerarmour is rare) and that there might be some cells of us active, which may be cause for some preventative area-analysis or radio sweeps - if only to loot our tech.
I think its very important to gather more information about BOS and their area of operation.
>>
maybe we could do a comms of both elizabeth and rosaline. Bad and good cop. One lies and ther other ... terrifies.

Or we just let Roaline lie. I am not sure.
>>
>>4918734
I'm not against trying to stop the APC with a hail, but phoning the NCR is a no-go. It will be such an obvious ruse that NCR High Command can't overlook it. What we've done is already enough to set the NCR on an even bigger collision course with the Brotherhood. We just have to make the cleanup look like a Brotherhood job and we're basically set with them.

The problem is how do we stop the APC with a hail? They'd probably have codewords that we need to give the correct response too, and we'd absolutely at a minimum need names. We know the Paladins and Knights names out of character, and maybe if we're lucky they have some sort of ID on them that we can scrounge up. You're just assuming that a write-in prompt will just give us the APC, instead give the rest of us an explanation on how the plan has even the slightest chance of working. Without anything solid to go on we'll just end up with a Brutal Difficulty Check were we have to roll under 5 to get a Success on.

>>4918737
We had T-51 power armor though, so this argument has no ground to stand on. They're different enough that anyone associated with the Brotherhood would know the difference.
>>
So it looks like we're getting the fuck out of here once the repairs are done.

Do you attempt to radio the brotherhood apc and decieve them?
>yes
>no
>>
>>4918762
>no
We don't know any of their callsigns, names, and passwords.
>>
>>4918762
>no
There too much risk without knowing passcodes and names, just let them leave.
>>
>>4918762
>No
>>
>>4918743
I think it's more important to mislead them for the moment. Not trying is a dereliction of duty.

>>4918753
You mean saying we're NCR and threatening to blow them sky high ain't enough? And I ain't assuming that they'll just 'give us the APC', all we need is the driver's cooperation or the door opened, and considered we just killed off his entire squad we might have a decent chance at intimidation. At least I'm trying to fix our goddamn BOS problem.

And we had on Brotherhood armor, it's not like the BOS would know which specific type the NCR is fucking around with.

>>4918762
>Yes
>>
>>4918764
>>4918766
We don't have to know that shit to deceive them that we're NCR.
>>
>>4918779
NCR have a proper military and also have their own callsigns and passcodes.
>>
>>4918782
They have callsigns and passwords to talk to the BOS? That makes even less sense.
>>
>>4918774
>and considered we just killed off his entire squad we might have a decent chance at intimidation
>You mean saying we're NCR and threatening to blow them sky high ain't enough?

That's the thing. We killed the whole squad who came to this site to recover the bodies, why would we suddenly demand them to surrender when we didn't give the others the chance too? Could it be because they're trying to bluff you out of your vehicle because they don't have any heavy weapons? If you were in that APC would you open the door to the quite clearly hostile entities in Power Armor that only seconds ago murdered your squad mates if they just simply asked you nicely to surrender? Especially since you are already getting the fuck out of dodge on that very same APC. Unlikely, you'd take your chances against any heavy weapons they claim to have on them

While I voted no on the grounds that your idea was to convince them that we were Brotherhood, which was incorrect, I still do not see this option working out at all and I would rather skip the optional, most likely impossible roll and just finish the mission.
>>
>>4918800
If we had any heavy weapons that could dent the APC, we could make this ruse a reality by firing a few rockets at them for example. But we don't have anything to back this up, so they can simply stall until they're out of weapons range and realize that it was just a ruse all along, which they will most likely do if they open comms with us. Alternatively, when we demand they stop and they choose not to and no heavy weapons fire comes, they'll just hightail it out even faster.
>>
>>4918800
It isn't so much about getting to stop now as it is about getting him to think we're NCR. If anons are really worried about operational security, then I can't see how we wouldn't try to either convince one driver in a glorified transport truck that we're NCR.

We lose nothing in the attempt to deceive.

>>4918811
We have the Vindicator, so even though we don't have any explosives, we're far from toothless against the APC. We can even do some warning shots if you lads really want to.
>>
>>4918821
Support
>>4918762
>Yes
At the very least we can plant suspicion that we are indeed ncr
>>
>>4918762
>no

They’re fighting the NCR - I’m sure they interrogated some of their troops and know what some protocols / call signs are.

We don’t know any of them.

We’ll just have to keep a low profile for a few months.
>>
>>4918762
no
>>
Looks like we're going with No on the deception then

Writing.
>>
>>4918899
I don't know why the NCR would use call signs when talking to an enemy, anon. Seems like a pretty stupid to me really, but hey, you do you.
>>
>>4918922
that can depend i imagine that they dont use a lot but rather a small specific type of signals
>>
>>4918907
Well, now that that's decided, you mind telling me what the DV would've been chief? I'm curious.

>>4918937
Specific radio signals? Like the radio we have in the NCR transport?
>>
>>4918941
signals as encrypted frases or words
>>
>>4918941
Brutal DV 30 base
+10 venomous words
+1 success applicable
[Elizabeth and Rosaline would not have worked together to get to +2 successes]

-10 Has his orders
-10 Doesn't trust a word of this
-10 unauthorized communique.

DV 10 final, if you applied the venomous words success it would have resulted in the APC Driver giving a more muddied report of events, but would not have exonerated the group from potential Enclave suspicion.
>>
>>4918950
Well, thank you for confirming that all the callsign/name/password shit was all bunk on anons part. I thought that didn't make a lick of sense.
>>
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You're torn, there must be a way to stop them from getting back, to stop that APC, you know the Vindicator could destroy it if applied correctly, but how do you force an advantageous engagement?

You look around as if for any hope of inspiration, you headache and Jet Withdrawal aren't helping at all.

At last you just slump down on the fortifications, looking at your feet, you hadn't noticed until now but your hands are shaking.... all this fighting, death and survival fighting for a cause, on all sides the same fervor, the same determination that they're on the right side of history.

What kind of hell do you live in where people die like this regularly?

You shake your head, you have to remind yourself, they aren't humans, they aren't humans...

you're not sure how you'd be able to cope if they were, and yet the line is so damn blurry especially when everyone's in the same fucking armor fighting with the same determination, and the same skill.

You look up to see the vertibirds engine begin to rev to life as the blades begin to slowly rotate faster and faster before they're cut off.

That son of a bitch actually did it, the first good news you've had this entire mission.

You stand up a very weary having come down from your high and the adrenaline of battle leaving your system and grab your radio, "All forces, pack up we're getting the hell out of here. Jacob hover that bird just enough for us to get the Sled under it, we'll pull it along with the NCR Transport, make it so when the Brotherhood gets back here they think the NCR got it, hopefully by the time both get back here they'll start shooting each other again rather than us."

You move off the fortifications as everyone starts to pick up the recent spoils and move them into the transport, the Veterans heading off towards their own transport, but first they take off the power armor and toss it in the truck, Johnathan walks up to you and looks you in the eye as if he's trying to figure out just exactly how you've taken the events, his face is stone solid, old and hard, he says nothing not even changing expression before walking away.

You shake your head and get in the truck, Jacob staying in the Vertibird, Grant and Rosaline heading back to the Car. You explicitly order Elizabeth to ride with you.

And she does, and as soon as your driving you start, "Elizabeth, we're going to have a talk when we get home about what happened today. This isn't a request from your brother, this is an order from your superior officer, am I understood?"

She doesn't say anything for a moment looking out the window like a guilty child being scolded by their parent, "Am. I. Understood?"

She nods, "Yes, Sir." its short and curt.

Good. There was a lot to discuss.

[continue]
>>
The Drive home was uneventful, when you were nearing base you radioed in as asking for a place to put the Vertibird, Columbus Actual informed you of an outcropping of rocks that can be used to camouflage the craft for the time being, and thankfully you lived in a very remote part of the wasteland so it was unlikely to be accosted by unwanted wastelanders.

Once you drop the vertibird off, you pull over and let Jacob get to work scrubbing off the NCR insignia on the Truck so it wouldn't be so suspicious when you pulled into town with a new vehicle. "We bought it to help with the Caravan." Easy answer, simple lie.

When you had pulled into the town there was no grand procession or celebration waiting this time.

It was quiet and somber, you headed home to give your report to your father.

He was sitting in the family bunker, he seemed to be studying the records the Redding Cell had given you he looked up at you, "Take a seat."

You do.

He turns around, "Lets start with the good, You've gone above and beyond the call to duty here son, you retrieved a piece of technology integral to seeing our Cell and the Enclave thrive, I can see no other honor better fit than to promote you for your efforts in doing so."

This was not something you were expecting, he then holds up a hand, "and the bad now, with all the resources and effort expended to earn this well deserved win we'll have to a lay low for a long time. I suspect that we won't be able to take any major action for at least a year, I don't blame you for this, you made the right call, but as much as this has moved us forwards it has also set us back."

He sighs, and then smiles, "Congratulations 1st Lieutenant, you're dismissed."

The whole thing felt somewhat hollow.

You get up and you leave not even saying a word, it wouldn't have mattered at that moment anyways.

______

You've been promoted to 1st Lieutenant.

It's been a long day, how do you feel about the events of the mission?
>I was so certain I could tell man from mutant, human from monster... and yet what I saw out there... I couldn't tell the difference.
>Respect where respect is do, there is merit in these opponents, I don't have to recognize them as humans, but I can recognize them as warriors.
>This has proven only one thing, and one thing only, that our enemies are more powerful than ever... I must cast aside my doubt now or else it will get me killed.
>Write in?
>>
>>4918966
>I was so certain I could tell man from mutant, human from monster... and yet what I saw out there... I couldn't tell the difference.
>>
>>4918966
>>This has proven only one thing, and one thing only, that our enemies are more powerful than ever... I must cast aside my doubt now or else it will get me killed.
>>
>>4918966
>Respect where respect is do, there is merit in these opponents, I don't have to recognize them as humans, but I can recognize them as warriors.
>This has proven only one thing, and one thing only, that our enemies are more powerful than ever... I must cast aside my doubt now or else it will get me killed.

Both are compatible. Can we go on discreet missions, or are we waiting a full year?
>>
>>4918966
>Respect where respect is do, there is merit in these opponents, I don't have to recognize them as humans, but I can recognize them as warriors.
>This has proven only one thing, and one thing only, that our enemies are more powerful than ever... I must cast aside my doubt now or else it will get me killed.
>>
Rolled 45 (1d100)

>>4918966
>Respect where respect is do, there is merit in these opponents, I don't have to recognize them as humans, but I can recognize them as warriors.
>This has proven only one thing, and one thing only, that our enemies are more powerful than ever... I must cast aside my doubt now or else it will get me killed.
Either of these are fine, whichever one ends up with the most support in the end.

Curtesy roll to see if we could've made that below 10 for a success.
>>
>>4918966
>>I was so certain I could tell man from mutant, human from monster... and yet what I saw out there... I couldn't tell the difference.
>>
>>4918981
>>4918977
>>4918974
I disagree with this take away
>>
>>I was so certain I could tell man from mutant, human from monster... and yet what I saw out there... I couldn't tell the difference.
>>
>>4918966
>Respect where respect is do, there is merit in these opponents, I don't have to recognize them as humans, but I can recognize them as warriors.
Not being able to tell apart the BOS and Enclave is a step.
>>
>>4918966
>>I was so certain I could tell man from mutant, human from monster... and yet what I saw out there... I couldn't tell the difference.

Good battle, damn good battle now for petonal growth
>>
>>4918966
>>This has proven only one thing, and one thing only, that our enemies are more powerful than ever... I must cast aside my doubt now or else it will get me killed.
>>
i will change my vote here

>>4918972


to

>>4918966
>>Respect where respect is do, there is merit in these opponents, I don't have to recognize them as humans, but I can recognize them as warriors.
>>This has proven only one thing, and one thing only, that our enemies are more powerful than ever... I must cast aside my doubt now or else it will get me killed.
>>
>>4918966
>Respect where respect is do, there is merit in these opponents, I don't have to recognize them as humans, but I can recognize them as warriors.
>>This has proven only one thing, and one thing only, that our enemies are more powerful than ever... I must cast aside my doubt now or else it will get me killed.
Both are true.

Our enemies are strong - as strong as we are.

We need to be more disciplined and stronger
>>
>>4918966
>>I was so certain I could tell man from mutant, human from monster... and yet what I saw out there... I couldn't tell the difference.


Fuck the old enclave way of thinking it lead our little sis to nearly blow the op an get us all killed adapt, evolve, overcome
>>
>>4918966
changing from>>4918993
to
>Respect where respect is do, there is merit in these opponents, I don't have to recognize them as humans, but I can recognize them as warriors.
>This has proven only one thing, and one thing only, that our enemies are more powerful than ever... I must cast aside my doubt now or else it will get me killed.
>>
>This has proven only one thing, and one thing only, that our enemies are more powerful than ever... I must cast aside my doubt now or else it will get me killed.

guy's I don't think you understand what this means this isn't to buckle down and save our legitimate doubts about our current mindset aside. It's drinking the cool-aid, and buy into the dogma, which is very, very stupid
>>
we need to reform out of the dogma mindset, it will only handy cap us long term
>>
if we go dogma mindset i wonder how we will react to the fall of the capital wasteland enclave
>>
these are not compatible

>>4918966
>Respect where respect is do, there is merit in these opponents, I don't have to recognize them as humans, but I can recognize them as warriors.
this augments our parents mindset, to respect among warriors

>>This has proven only one thing, and one thing only, that our enemies are more powerful than ever... I must cast aside my doubt now or else it will get me killed.
This is drink the cool aid
>>
>>4919018
This anon makes a good point

Changing my vote here >>4918997 to this only:
>Respect where respect is do, there is merit in these opponents, I don't have to recognize them as humans, but I can recognize them as warriors.

Blind dogma will not result in victory - we must be more pragmatic than that.

Wastelanders are not humans though
>>
>>4918989
I disagree with this take away.

>>4919005
>>4919012
Anon, the NCR and Brotherhood are just as dogmatic, and we ain't going to survive by developing doubts about our mission and purpose.

Plus, Chicago would've been the diplomatic start. The West Coast start was going to be steeped in prejudice because of the Enclave genocide committed by the the NCR and BOS. Gotta roll with the cards you are dealt with mate.

>>4919018
It's not opposing though, it recognizes and respects the skill and tenacity of our enemies, while admitting that we won't survive if we start doubting ourselves in the middle of a firefight.
>>
>>4919038
>It's not opposing though, it recognizes and respects the skill and tenacity of our enemies, while admitting that we won't survive if we start doubting ourselves in the middle of a firefight.

What you said there is basically the same as the second prompt

There is nothing in the third prompt about acknowledging the strength of our opponents - it’s only inward focused on us and crushing doubts
>>
>>4919038
we have been playing or MC as pragmatic and even got that -10 down to a -5, it is a natural progression for him to question and down, jumping back into the dogma is retarded
>>
>>4919049
Indeed keep in mind anons the MC internally considered the need of breeding with them or a caste system due to dwindling numbers and shrinking gene pool. He isn't that dogmatic at all and leaned heavily towards pragmatism.
>>
>>4918966
>>Respect where respect is do, there is merit in these opponents, I don't have to recognize them as humans, but I can recognize them as warriors.

Personally, I think this should be a bit of a wake-up call for Ford and especially Elizabeth. The NCR / BoS may lack the purity of the Enclave, but that doesn't make them pushovers.

Ironically, as I think somebody mentioned earlier, Lizzie's fervor to crush anything impure in her path regardless of tactical circumstances makes her resemble a squishy Super Mutant.
>>
>>4919055
exactly which means that last option were we jump fully back into the dogma, if retarded and out of character
>>
>>4919012
Nah i don t want to inevitably kill our own people for pass a reform for accept a bunch of wastelanders. Because that is what will happen, and i am not trading lives of our own for that. One thing is scanning wastelanders for find pures to reproduce with if is needed, the other is accepting all of them, Same for mutants or ghouls.

And even if we are pragmatic doesn t mean we liked NCR or Brotherhood, and i don t want to like them. Especially after what they did.

Accepting they have warriors, while remembering who we are is still a choice. People did it all the time in the past.

"You have fought well, but you are not my kin" be kin as in culture , religion or ideology.
>>
>>4919047
Crushing doubts isn't the same as drinking the kool aid, it's about setting it aside while we're fighting or on a mission, and recognizing that it will get us killed if we lose focus in the field.

>>4919049
There's nothing about our dogma mentioned in
>This has proven only one thing, and one thing only, that our enemies are more powerful than ever... I must cast aside my doubt now or else it will get me killed.
It's only the recognition that having doubts when facing a more powerful enemy will get us killed in the end. The option doesn't 'jump' us back on the dogma.

>>4919055
It isn't about dogma, it's about doubt. Stop trying to play this like we're living in Chicago, people chose the prejudiced sect, and I don't want to become a Mary Sue, 'peace is the only way' type.
>>
>>4918966
>>I was so certain I could tell man from mutant, human from monster... and yet what I saw out there... I couldn't tell the difference.
>>
>>4919063
anon you can't be this fucking dense that clearly means closing off any doubts and jumping fully back into our cells dogmatic teaching, look at all three top is open our ideas to the BS of our ideas, and the middle is the pragmatic option, and the last is return to dogma
>>
I think we're all in agreement that the Enclave is superior, we're just squabbling over semantics.

If the NCR / BoS / virtually everyone else that isn't Enclave finds out we're Enclave, they will kill us. Simple as that.

Should we open our arms and welcome every single piece of wasteland trash that wanders to our gates? Of course not.

In the same vein, should we prevent those with sufficient purity to join our ranks because they hail from the wastes? We lack the manpower to launch an organized campaign.

We are at war, and currently on the back foot. Recent developments may shift the balance in our favor, but we are still facing stiff odds.

The best course forward is to recognize the situation that we're in and that total adherence to orthodoxy may be more trouble than it's worth.

A balance must be kept between our heritage and the harsh reality we face.

(Sorry for the wall of text)
>>
>>4919068
Whatever you say fear monger. Fuck the wasteland eitherway.
>>
>>4919063
Anon, crushing our doubts is going back for round two of kool-aid. It's literally saying "You know what? Forget all that pansy shit, like 'recognizing the humanity of the enemy,' just kill em' all."

It will increase our malus to interacting with wastelanders (ie, literally almost everyone) and emphasize literally all of our parent's dogma
>>
>>4919068
I don't see how having doubts will lead to better outcomes for the Enclave, especially if it starts to create a divide between us, and our comrades and family.

Also, I don't like being meta about this, but it seems like your either focused on eliminating the negatives of our faction trait or driving a wedge between us and our Enclave cell, and I don't really appreciate either. Pragmatism has it's purposes, but it isn't an end onto itself.

>>4919081
Again, I don't care about the malus, that's what we chose as apart of our faction, and that's why we get a combat buff when fighting non-Enclave. I really dislike meta-gaming here, and this is meta-gaming to an uncomfortable degree.
>>
Jesus Christ, you people are literally being meta at the cost of character development, this is retarded
>>
>>4919093
>Hey if you do this bad choice, You're being META!
>Its t..totally character development if you pick mine!

Welcome newfag
>>
>>4919101
>newfag
now I remember why I quite coming to /qst/, because I got tired of dealing with underage faggots like you
>>
There seems to be some debate on the matter of intentions here.
I'm going to keep the vote open for a while here since it's important to define the character going forwards.

I'll also provide some clarification on the choices
>I was so certain I could tell man from mutant, human from monster... and yet what I saw out there... I couldn't tell the difference.

This leads to a more holistic view of the wasteland and its inhabitants, it leans into your understanding of old world democracy and virtues, which are idealized versions of those.

This does not make you a peace loving person, the only way to bring these ideals about is to unite the wastes, and the only way to do that with your enemies being as tenacious as you is through conflict and it won't be in a meeting room.

>Respect where respect is do, there is merit in these opponents, I don't have to recognize them as humans, but I can recognize them as warriors.
This keeps you more centered on what you're current opinions are, but it gives you a greater respect of your enemy, it makes you more martial and leans upon your military heritage and training.

This does not make you a warmonger, it simply means that Ford militaristic view of the wastelands and it's inhabitants.

>This has proven only one thing, and one thing only, that our enemies are more powerful than ever... I must cast aside my doubt now or else it will get me killed.
This leads to you redoubling your beliefs in the Enclave and their mission, this isn't necessarily drinking the cool-aid, it's more about crafting your own variation on these dogmas, but it's very much focused around going back to the roots of the Enclave.

This does not deny you the ability to use Wastelanders or engage wastelanders, depending on how you choose to interpret the core tenants of the Enclave and what they mean, it's basically a lot of introspection on what you've been taught.
>>
>>4919106
The only one who is crying about literally anything is you bitchboy. You can leave at any point lol.

Your fearmonger as well is just disprove about 'Muh kool-aid, Muh one locked meta'

>>4919109
Thanks QM.
>>
>>4919109
>>I was so certain I could tell man from mutant, human from monster... and yet what I saw out there... I couldn't tell the difference.

So this is the continuing down the path idea of reviving the republic


>>This has proven only one thing, and one thing only, that our enemies are more powerful than ever... I must cast aside my doubt now or else it will get me killed.
and this one is making our own brand of cool aid
>>
>>4919109
Just another reason to go for
>I was so certain I could tell man from mutant, human from monster... and yet what I saw out there... I couldn't tell the difference.

Ideological purity is the most important purity
>>
>>4919109
As much as I appreciate the explanation, I can't help but feel that the vote has been tainted in some way, unfortunately. It feels slimy to change my vote now, even if I agree with a more holistic view of the wasteland, old world democracy, and it's virtues.
>>
>>4919109
Damn, I completely missed the meaning of the first choice.
>>
it's not to late to change choices man, QM feelt it was important enough the he clarified, and gave us more time!
>>
>>4919121
I understand that, I was trying to get that posted for like half an hour, but because of real life I only just now got it out.

It's one of those things where I was trying to expound upon the trauma of conflict and the ways that can manifest in someone who has had a very dogmatic yet isolated upbringing, who is just now experiencing the reality of the wastelands.
>>
>>4919116
I can't help but feel that your bringing your personal biases into this, and instead of making an interesting character you seem to be pursuing an idealized version of him, regardless of other factors or character development.
>>
>>4919131
Most of us could see that. Eitherway the outcome is gonna be rad.
>>
>>4919132
our sister fucked the operation because of her hate and dogma, and thinks the contacted cells are not real enclave because of how they operate, that if fucking fatal for our cause, by either drinking the cool-aid or making our own we are ignoring everything that our MC has seen and being META, for much pure Enclave which is retarded
>>
it is setting ourselves up for failure in the end
>>
>>4919131
That makes sense, just a shame it didn't shake out that way. Maybe we can bring up this type of character development later, but for now I'm afraid I have to lock in on this one.
>>
>>4919141
Fair enough, as with all things, it's still early you're character is still young and his views are not set in stone.

It's amazing how much some ones views can change from the age of 18-24 and the spectrum of ideology that can span year by year..
>>
>>4919137
That is why I lean towards a more pragmatic choice and why I am not too fond of hard Enclave ideology when after doing the math we already KNOW IC that it's fucked. Adapt or die baby.
>>
>>4919137
They literally aren't, They have become more merc's then anything else lol. They even owned up too it.
>>
God I hope if the old world republic option doesn't win, I pray that pragmatic wins

>>4919149
it's that kind of thinking that fucks us and dooms us to fail, we have to adapt, or we will fail, and going dogma will fuck us
>>
>>4919150
Literally fucking what, Do you actually read or do you just bitch?
>>
>>4919152
They welcomed us and wanted to reestablish contact and rebuild your the chuckle fuck that just said they aren't even real enclave
>>
>>4919149
Of course they're mercs, that's their cover, why wouldn't "mercs" be taking mercenary work?
>>
>>4919149
They admitted that they adapted not that they remained pure in ideology. It's why they're still alive and arguably quite successful. Why we can enjoy proper energy munitions from here on. Do you think our cell would have agreed on such an arrangement and sacrifice their Captain to the Black Widow Matriarch of the Van Graffs? Our cell on the other hand is more problematic precisely because it's so isolated and remained untested. Unchallenged. Unadapted. We and our tech already know the numbers are fucked. Our sister nearly fucked the operation because she drank too much of the cool aid. While the Vets saw the entire thing so there isn't a damned thing we can do to cover her ass. Not to mention it also made us look like a bad commander who can't keep his men in line. We got off because the haul was so good so they overlooked it this time.
>>
>>4919137
Our sister fucked up, but blaming it on dogma absolves her of personal responsibility. Calling Pure Enclave stupid is itself meta, and the way you frame our character's beliefs as 'kool aid' or dogma is starting to put me off, because that framing isn't IC.

>>4919138
Maybe. But success isn't all it's cracked up to be.

>>4919145
It is amazing, isn't it?
>>
QM can we assume that if The they are human option loses those votes default to the pragmatic option, because I for one do not want the dogma option at all
>>
>>4919164
>If the winning vote wins, Can we have the second winning vote win.

Literally fucking what?
>>
while they are human is my first choice I very much want my vote thrown over to pragmatic if it doesn't have enough support, but only as a if A is losing
>>
>>4919164
I don't want to drink your kool aid, because what your selling isn't pragmatic, but itself a different form of dogma, and I'm really starting to dislike it.
>>
>>4919165
>>4919169
He's saying that if his preferred option looks like it's going to lose to switch it to his second preferred option.

Presumably because he isn't going to be here to do it himself.
>>
Yeesh, I fell asleep and this has become a huge argument. My own toss into this is
>Respect where respect is do, there is merit in these opponents, I don't have to recognize them as humans, but I can recognize them as warriors.
Let's be honest with ourselves, those guys really did put up a good fight. We don't have to respect the muties and treat them as equals but we can at least admit they know how to fight. I think that's the one I prefer. Wastelanders are savage muties who barely have enough intelligence and unfucked up genes to not be a molten pile of slag, but they can certainly fuck us up if we're not careful.
>>
>>4919164
Given that it's a rather close vote I think it'll likely resolve in a very conflicted feeling towards these issues that will require further introspection to resolve.

Essentially if the clarification had been laid out at the start I believe the matter would have been also very close but leaning the other way.

Essentially the issue will be tabled for now, that doesn't mean the character won't progress or develop, no expect a fucking massive write up on the internal debate.
>>
I want to support the pragmatic option as well if the they are human options isn't gonna win. as well so I still support the they are humans, but with my second option being the pragmatic one
>>
>>4919172
The way he said that originally frames it a different way. I'm thoroughly put off my the way he conducted his arguments.
>>
>>4919164
That is why I voted for the middle option since it was the most clearly pragmatic approach. Stick with the numbers. Stick with the violence. Otherwise, it's game over if you cannot fight properly no matter what you believe.

>>4919161
Pure Enclave being a bad idea isn't meta. We did the math in game. It's fucked. We know in character it's fucked. The math proves it and the MC acknowledged the only hail mary to save it somehow finding a shit ton of pure humans in other enclave bases and vaults. Hence he adopted a more pragmatic thinking approach. He at least acknowledged it and considered the steps needed to take to fix it.

Our sister on the other hand...dogma was a big part of why she snapped. She is too fanatical and loves burning mutties to death alive tier. Hence dogma problem. Cannot solve the personal responability aspect without considering the dogma.
>>
>>4919172
Is THAT what you got out of the insane ramblings? Wew, well atleast you can translate it.
>>
>>4919181
>>4919185
It put me off a bit too, but he made an effort to clear it up and he's made quite a few good points.
>>
>>4919177
Having voted for the idealistic option as well recognizing that the wastelanders are human I also want to do a second option thing like this in on is so if their human is going to lose I want to switch over to the pragmatic option because frankly the dogmatic option makes no sense to me we spent the last thread deconstructing it realizing that it's kind of bullshit and seeing that if we want The Enclave to survive it has to evolve and falling back into Dogma just isn't the way to do it we've been watched our sister buck up a important Ambush for us and nearly get herself and some of our veterans soldiers killed the Dogma will only hurt us long-term so I want to go for the pragmatic option if they are human options going to fail>>4919181
>>
>>4919189
>>4919185
Not everyone is great at speaking to her ideas man I got what he was going for as well just because you didn't doesn't make his ideas any less valid sure he could probably go about it a little better but as the other Anan pointed out he's made a lot of good points
>>
>>4919175
I think the martial vote is the only one we can agree on.

>>4919183
Normally, I would agree. But framing it like kool aid and dogma is the subtle way of being disapproving on the meta level, and that makes me think that this isn't an IC motivation, but an OC motive. And that puts me off the most here.

Our sister's problem isn't dogma, it's over enthusiasm. That you confuse the two worries me somewhat.

>>4919189
I don't think it's cleared up.

>>4919191
I think you're taking the wrong lessons from our mission, and putting forward your own biases on the matter instead of the character's biases. And I don't really know how I feel about that, but I know I don't like it.

>>4919193
I think the real problem is the unconscious bias here. None of the 'good points' can be applicable to IC motives, most I think are OC bias at play.
>>
>>4919208
That's your view, a lot of us disagree with it.
>>
>>4919208
he made a second, unlinked post which seems to be a bad habit of his.
>>
Okay

I was so certain I could tell man from mutant, human from monster... and yet what I saw out there... I couldn't tell the difference 6

Respect where respect is do, there is merit in these opponents, I don't have to recognize them as humans, but I can recognize them as warriors. 11

This has proven only one thing, and one thing only, that our enemies are more powerful than ever... I must cast aside my doubt now or else it will get me killed. 7

Counting everything that I could find, and I won't lie it's kinda hard to count all these votes, but I'm kinda happy that there is this much discourse over the progression of the character.

So
Respect where respect is do, there is merit in these opponents, I don't have to recognize them as humans, but I can recognize them as warriors. Is the primary view, while the other two are in conflict, though it leans more towards enclave dogma vs old world idealism.

So here's what's going to happen.

Ford will go towards the middle option, and the other two will come into conflict in the introspection, and will come up later after another point of appropriate major introspection to be decided upon which he leans more towards.

Any objections?
>>
>>4919219
Nah makes sense in character. I only voted for the middle one since it seemed the most pragmatic in that won't get you killed/keep you alive sense.
>>
>>4919219
Sounds great
>>
>>4919219
Makes sense. Ford is literally a 18 year old kid who has only known been thinking seriously about Enclave dogma in the last like, what, few days? This makes the most sense.
>>
>>4919219
Yea, that sounds good.
>>
>>4919219
No objections. I can't lie when I say I'd prefer it if the first option won, but I'd be a hypocrite if I told you to go against the vote.
>>
>>4919219
This is a good out come
>>
Alright, buckle your belts folks this will be a big one.

Writing.
>>
>>4919225
Same, we just have to hope that as the story develops we continue to chip away at enclave dogma and can save real america
>>
>>4919247
NCR says hi and tried the same thing. Admittedly they were retarded when it came to resources and rampant corruption.
>>
>>4919276
the NCR is filled with a bunch of incompetent buffoons who can just barely tie their shoes together, man.
>>
>>4919279
To be fair they were always that way with even with Tandi. Just look at their recruitment and literal bribery policy. Not to mention their only concept of a military is 'throw more bodies at it until it dies drowning in a bloodbath'. It literally took the entire Legion with their numbers that finally made the NCR go 'wait a second maybe this is not the only way to win'. Not to mention how wasteful they are in a post apocalyptic environment that had resource scarcity before the bombs dropped. Or how about busting power armor for shits and giggles because they were so butthurt they couldn't use it and couldn't be bothered to teach their people how to use power armor despite having people who knew.

I mean you could go on and on how the NCR was literally so retarded even a Tribal would understand.
>>
In retrospect, we knocked this shit out of the park.

We smoked 1.5 NCR Squads, totaling about 18 men, including a Veteran Ranger.

Followed by us smoking a brotherhood recon patrol of 2 Paladins, 2 Knights, and 2 Scribes.

Our forces are just Ford, Jacob, Grant, Elizabeth, Rosaline, and the Vets that helped with the BoS stuff.

Honestly, the fact we came through this without a major injury or fatality is crazy.
>>
>>4919287
i was expecting worse from the BoS but those grenades and the 3 veterans really saved us
>>
>>4919287
NCR didn't have enough numbers to throw at us and got ambushed. BOS nearly got us without grenade spam and veterans. Losing the ambush nearly fucked us.
>>
>>4919284
One of these days we gotta get drunk with some wastelanders, just to talk shit about the NCR. Because what you saying is god damn hilarious.

>>4919287
Don't forget the original BOS squad we just straight up smoked before the fighting started in earnest.

2 BOS squads, 1 and a half NCR squads with a Ranger leading them. It'll make for a fantastic war story around the campfire whenever we get to it.

>>4919310
Frankly, Murphy's Law was always going to fuck with us. I'm glad we got that fortification as high as we did, because it certainly payed off in the BOS' DV.
>>
>>4919372
To be honest I'm secretly convinced they used the NCR as a literal parody of democracy cause only shit the stupidity is immense as it is hilarious. Their concept of a army is mobs and thinking it would be a great idea to separate their only elite troops who can think properly tiny solo operations thereby minimizing what they accomplish. How their idea of negotiations if you say know we make your life so miserable that you have no choice but to comeback and say yes no matter what we have to do to make it happen. Only to realize they can no longer really fix it so go fuck it and throw more bribes and paperwork at it to make it look they bothered to do anything. How about they gave a top secret power station that they KNEW there was something fishy about to a literal dumbass druggy who had the lamest excuse ever only to give him full control over the entire facility. I mean you could go on and on about how hilariously stupid the NCR is. There is no doubt never material to run out of.

If you don't think too hard about it Legion is dumber than the NCR. If you do bother to think about it you realize the NCR is actually dumber than the Legion. As strange as it to say its true. At least the Legion will have Warlords carrying on their ways...NCR not so much.
>>
>>4919237
Damn, this is a big one.
>>
>>4919461
OP is kill
>>
>>4919467
Mirelurk
>>
>>4919467
OP is not kill op passed out before op could finish writing. That and a bunch of real life getting in the way for other reasons.

Rest assured the post is coming in several hours.
>>
>>4919556
is not a problem, if is a large post then it will be worthed.
>>
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>>4919556
[Spoiler]Copy that; message received. God bless America.[/spoiler]
>>
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As you leave you find yourself very conflicted over the events of the mission. Unfortunately your preferred retreat is currently being used for your father's business so you head to the next best place, the Library.

You find a nice little nook to sit in and grab a few books to stare blankly at while you think.

You barely notice in your stupor that you were playing with something in your hands, it was that Rangers Dog tags, you hadn't even noticed that you pocketed them.

You stare at the dog tag, this could have easily been yourself, Elizabeth, Grant, any of the veterans in that mission. Just some dog tag, a casualty in a conflict remembered only by the enemy and those that would mourn the loss.

Your thumb brushes the name as you set it down, the wastelanders that died today had fought with such distinction and fervor, not all of them, the average NCR soldier was about what you had been expecting. They had fit your parents lessons to the T, relatively cowardly and ineffectual.
But that Ranger... what was his name again? Bradley you think it was... he fought the good fight, out numbered and out gunned, not only did he not give up, he managed to make all of you work to bring him down, hell his last stand nearly worked.

You don't want to think about if you had been on the other end.

You put the dog tag down and lean back staring at the ceiling listlessly. Then there was the Brotherhood, you take a moment to remove yourself from the equation, if you had been watching them do their work you'd have to praise their dedication, if you hadn't been anticipating them and prepared so heavily for their response you would have had to pulled out as soon as they go there. You honestly had gotten lucky that the APC did not move in to support during your engagement.

Yet despite this understanding of their martial character, the Brotherhood of Steel, the Ranger, you can't help but feel something about this whole line of thinking is wrong.

And then your hand begins to shake again against your will, you grab it with the other one and hold it against the table. You hate this, this shaking, this fear and pain. Where the hell is it coming from?!

You want to scream, you want to tear up the books in front of you, to throw a fit, but you don't you just sit there trying to steady your hand as you breath heavily.

That's when that question creeps back into your mind. The one you've been trying to avoid.

Were these wastelanders more than what you had been lead to believe? Your stomach drops at the thought, images of charred corpses, the wastelanders melting, the horrible standing corpse of that one brotherhood knight... your face scrunches in and you grit your teeth to keep yourself from vomiting's for a second time today. After a moment you're able to take a long breath, it doesn't really help much, but at least you're not trying to puke anymore.

[continue]
>>
That question though, what were they? How could mutants, gene divergent creatures like that hold the same convictions, fight with the same fervor, feel the same as you did? Your parents lessons come to mind, it's all a ruse a clever manipulation, a facsimile of the real thing, they weren't really capable of these, as through the mutations, they had become vestigial human instinct.

There was that hollow feeling again.

Damn it all, why the hell does everything still feel wrong?! You used to find solace, and certainty in what your parents had said, in the absolute world you had lived in before these missions. You yearn for that peace... it reminds you of when you had taken a hit of Jet. The peace of mind, the control. you sigh contentedly at the pleasant memory, but then you stop yourself.

No... no you would not indulge in that line of thinking.

Your face was now stuck in a grimace as you stared at nothing, you think back to the words of the founders, to the history that you indulged in. To the ideal vision of the world you sought... What the hell even was America now if it was full of creatures that only instinctually acted human? There was something wrong with one of these things... you trusted Jacob to do one thing right for certain and that was to run numbers. You know that the purity of humanity is at stake, but how the hell could you have an America if it was just make believe, if there weren't enough actual people to repopulate?
The number of Wastelanders to the number of humans is a staggeringly large disparity.

Then a thought you have no choice but to entertain entered your mind. What if it was all bullshit?

You shake your head, no, your whole life can't possibly be a lie. Besides you've seen wastelanders in their natural environment, they're fools that can be lead astray by the words of the charismatic and their dogmas...

You hate how similar that sounds on retrospection.

You bang your hands on the table in frustration, this was getting you no closer to feeling at ease, so you drop the line of thinking. You rub your hand as you had also smacked the dog tag and your mind drifts back to that fight. You can't accept that the wastelanders you fought there, fought solely on instinct, operated weapons and armors from some innate knowledge of it. They were deliberate measured actions, that Ranger practically gave his life trying to protect that private. Had he been the one to run and the private hold, then he would have succeeded, but he didn't. Why?

[continue]
>>
If that's not a human action you're not sure what is... but the rest of them, it doesn't fit, cowards that abandoned their comrade in arms? Maybe there was degrees of separation before the divergence truly degenerates the being of humanity down to instinct alone? You look at the book in front of you and open it, looks like some sort of meaningless drivel story.

Does it matter that they're human? You're not sure what the answer to that question is.

What you can not deny though is that the men you fought there were warriors, The Ranger and the Brotherhood deserved respect if nothing else for their dedication and capability. You know those were real, you could feel it on the battlefield, you could see it in their actions. There's no way those were just instincts. Perhaps it wasn't a matter of accepting that there was this dichotomy in wastelanders that separated the worthy from the unworthy, and that was their ability to survive, those like Ranger Bradley and those like the Paladin and Knights you fought were survivors, as close to human as you could get, but the NCR Soldiers were just wastelanders, the sort of cowardly creature that you had been taught about. Yes... it wasn't a perfect answer, but something was starting to come together.

You stand up and stretch and head to a window.

Oh god it was night time, had you really been sitting there for hours on end?

Well at least you had an answer, or part of one to the question that's been bothering you, it's clear that there's gaps in your parents knowledge, and in the dogma of the Enclave, There is worth in these survivors as you've come to call them, the ones that can fight, that can think for themselves, if nothing else it is something you can respect whole heartedly.

Still you're not quite satisfied with this result, there's inconsistencies riddled through out the basis of the arguments, but this isn't something you can resolve with one day of introspection, even if it was a damn long one. You decide to table the issue of America and the issue of humanity in Wastelanders. Instead you decide to take solace in knowing that there are worthy and genuine individuals in the wasteland despite the odds, that was enough for now.

You head out of the Library and to your room, it was dark out and you lay down and close your eyes. Perhaps the longest day of your life thus far has come to a close.

__________
>>
Pragmatic Prejudice has been modified, You no longer suffer a malus to conversation with Veteran and Elite units of any faction (this also overrides fight the power and Sneering imperialist's maluses)

For your promotion to 1st Lieutenant you gain the following bonuses:

You may add another member to you squad.
You gain access to some of the advanced armory
You've been allocated more field resources (50% more ammo for energy weapons, 50% more stimpacks, and an extra doctors bag)
You will now be allowed to attend Strategic Briefings on down time.
You may now make personal use of the Long Range Radio communications system

You may chose to promote one of your squad mates to be your 2nd Lieutenant (This allows you to pick a new perk for them.)

You may select a new perk from the following
>Gunslinger - Inspired by Ranger Bradley's adept use of the Sequoia you've take to practicing with the Revolver at the Gun range and find it a natural fit (Gain an extra +5 to combat when using revolvers and pistols, crit success range increased to 1-5 when using a revolver or pistol as a side arm)
>Officers Brat - It wasn't gunplay that won the battle of the Vertibird, it was quick and concise decision making, if you're going to be in charge of more people you need to be a better officer. (Gain +5 to leadership, allows you to add +1 success to one leadership test per session)
>Combat medic - Next time you might not get so luck with the wounds dealt to yourself or your companions, It's time to pick up that scalple, who says the commanding officer can't be a doctor? (Gain +5 to Medicine, Doctor bags can now be used in combat)

You have Six months of absolute down time.
You will have 3 Free time actions
At the end of that will be a mandatory Strategic briefing.

Free time action 1:
>Deal with Elizabeth
>Use the Long Range Radio to talk with Captain Nelson
>Head out into the Wastelands (Where?)
>Write in?
>>
I promised a big post.
Nearly 2k words.

Good morning America.
>>
>>4917679
just write "ROLL ONE (1) DICE ONLY THIS TIME!!!!" and "ROLL TWO (2) DICE THIS TIME YOU FEV REJECTS" when appropriate
>>
>You may add another member to you squad.
THOMAS SHEPARD ROCKERFELLER, THOMAS SHEPARD ROCKERFELL-
>You may select a new perk from the following
Gunslinger, as a sign of respect for that bastard. If it's a tie or something, Officer's Brat is also a good choice.

As for the 2nd Lieutenant, probably Grant unless I hear a good argument otherwise.
>Deal with Elizabeth
We need to fix whatever is fucked up with Lizzy's head real fast.
>>
>>4919727
I have to wonder how long that post was in limbo or if you hadn't gotten to the point where I did just start dictating "3 posters roll xd100" and "Do not roll for this it's an enemy roll"
>>
>>4919721
>>Officers Brat - It wasn't gunplay that won the battle of the Vertibird, it was quick and concise decision making, if you're going to be in charge of more people you need to be a better officer. (Gain +5 to leadership, allows you to add +1 success to one leadership test per session)
>Deal with Elizabeth
>>
>>4919721
>Officers Brat - It wasn't gunplay that won the battle of the Vertibird, it was quick and concise decision making, if you're going to be in charge of more people you need to be a better officer. (Gain +5 to leadership, allows you to add +1 success to one leadership test per session)
More Guaranteed successes get. While I am looking very greedily at the Gunslinger Perk, we've basically cemented ourselves as the leader and skipping a +1 success per session doesn't sit right with me. Especially considering if we had that extra leadship success our Ambush of the Brotherhood would've been way more effective.

>You may chose to promote one of your squad mates to be your 2nd Lieutenant (This allows you to pick a new perk for them.)
Either Grant for his outstanding throwing arm and displaying coolness under fire, or Jacob for his dedication and skill in repairing the Vertibird.

Free time action 1:
>Deal with Elizabeth
We have to handle this while it's still fresh.
>>
>>4919733
I unn, had a lot to catch up with
>>
>>4919755
That's fair, it's a big thread.

Will likely start a new one soon, just have to make sure I've recorded all the pertinent information from this one first.
>>
>>4919721
>Officers Brat - It wasn't gunplay that won the battle of the Vertibird, it was quick and concise decision making, if you're going to be in charge of more people you need to be a better officer. (Gain +5 to leadership, allows you to add +1 success to one leadership test per session)
Free pass is essential.

>Deal with Elizabeth

Add Thomas
Promote Grant
>>
>>4919757
>not going all the way to 2000 posts like that HFY quest
you gotta do it qm!! pain to the phoneposters
>>
>>4919721
Show list for new squad members

> Officers Brat - It wasn't gunplay that won the battle of the Vertibird, it was quick and concise decision making, if you're going to be in charge of more people you need to be a better officer. (Gain +5 to leadership, allows you to add +1 success to one leadership test per session)

Free time action 1:
> Deal with Elizabeth
Preferably in private, this is as much as a military issue as a personal one. And the two can t be really divided in our situation, for being honest.

Grant for promotion, well deserved or Jacob, also well deserved. The other one should get a reccomendation if it s not picked, like Jacob being allowed to use more of the workshop if there where limits for him.
>>
>>4919758
oh yeah I for got the promote, yeah supporting adding thomas, and promoting grant
>>
>>4919760
So good news, is I did the math and I screwed up my numbers for the Cell.

Technically speaking there are 21 members of this cell, however there are only 18 effective members as 3 of them are to young to contribute.

What this means in that there is one other potential recruit besides

>Andrew Jefferson-Jackson, Your younger Brother, a bit of a slacker but also a highly talented hunter

and

>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.

Incidentally this person must be a sibling to one of the other potential squad members.

For now it's just these two, we'll keep that last one in a mystery box for everyone to pontificate on for the future.
>>
>>4919766
>>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.

sticking with thomas, we need that face
>>
>>4919721
>Officers Brat - It wasn't gunplay that won the battle of the Vertibird, it was quick and concise decision making, if you're going to be in charge of more people you need to be a better officer. (Gain +5 to leadership, allows you to add +1 success to one leadership test per session)

The laser rifle is +10, can't be concealed and might* run out of ammo. The Sequoia was a +10 at the hands of the ranger and might be a +8 in our hands (same as That gun if we take the perk) pretty meh. The 1-5 crit however... that's good shit. But that doesn't beat the officers brat! We have done a ton of leadership tests and the narrative seems to be that of constant squad combat! Unless we vote/suggest a stealth ops kind of mission, we won't be alone.

>I am not sure who to pick as a new squad member. QM could you refresh us that list or quote the post?
>I want to promote Rosaline Washington as our 2nd.
Weird choice, but I believe it was her scouting, shooting and lying what SAVED us this mission. One of the trucks being slowed down and mislead, having a good time estimation on the enemies' arrival and securing us 3 vets instead of 1.... that's a lot. Plus it will be an even harder example for Elizabeth.

>Deal with Elizabeth
>>
File: Spoiler Image (1.26 MB, 1366x768)
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>>4919766
>>4919772
>>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.

Ah, the list was here alright. Man, we are tight on numbers already... I vote for thomas mainly because Andrew is probably a 14 yr old shittler. Too young, way too young.
also pic related, I love it https://www.youtube.com/watch?v=jaV1SZVtW8k
>>
>>4919721
>Officers Brat - It wasn't gunplay that won the battle of the Vertibird, it was quick and concise decision making, if you're going to be in charge of more people you need to be a better officer. (Gain +5 to leadership, allows you to add +1 success to one leadership test per session)
>Deal with Elizabeth

Would like the gunslinger perk, maybe we'll get it next time around. Become a bit of a Cowboy Officer.

>You may chose to promote one of your squad mates to be your 2nd Lieutenant (This allows you to pick a new perk for them.)

Grant seems more of a Sergeant than Officer material, Jacob might be a good choice, and as heretical as it sounds, promoting Lizzy may allow for a perk to give her some god damn self control. Don't really know/trust Rose enough for a promotion, but she certainly pulled her damn weight in the first mission, so she's got my eye on her.
>>
>>4919775
So the ages for the siblings are as follows
Ford - 18, Andrew - 17, Elizabeth 16
Your parents popped them out one after another.

Anyways onto the point with the Sequoia, it's a +5 combat ability side arm normally, which with the Gunslinger perk would put it at +10 to combat ability.

However the Sequoia can't be concealed, and it also has a limited amount ammo do to the difficulty obtaining .45-70 government.

The other benefit it has is that it provides a +5 to intimidation speech checks since folks are looking at the big iron on your hip.
>>
>>4919766
>Andrew Jefferson-Jackson, Your younger Brother, a bit of a slacker but also a highly talented hunter

We will get our brother on our team one of these days lads. One of these days...

>>4919775
>dat spoiler

I love it mate.
>>
>>4919772
While you make good points about Rosaline's contribution, not giving the promotion to either Grant or Jacob I feel would slight them significantly. We've been a close knit group before we even started going out on missions together, Rosaline was a recent transfer in and this was the first mission we've done together. If we immediately promote her we run the risk of alienating the rest of our squad. We should absolutely thank her for her contribution to this mission though, especially since she pulled through with getting the Veterans out here despite not being comfortable with it.

>>4919780
>promoting Lizzy may allow for a perk to give her some god damn self control
Promoting Lizzy here after she completely blew the Ambush sets a really fucking bad precedent, she gets a promotion when she can follow orders and not fuck up the operation.

>>4919766
>Andrew Jefferson-Jackson, Your younger Brother, a bit of a slacker but also a highly talented hunter
I know people want Rockefeller, but at this point there is literally no reason for us to pick him up. Yeah he can speak well, but if we pick our diplomacy options right we no longer have a malus to conversation at all so he's basically just become a genericus shooterman unless we end up in a position where we have to negotiate with grunts, which we probably wouldn't do anyway, we'd just intimidate them.

Andrew however is a Hunter, this implies he's a tracker and a good shot in one package and I really want someone that can actually fucking shoot after one of the most retarded shootouts in history, second only to the Nuclear War with China. Being able to pair him up with Rosaline as a Recon Squad would be hella good for any Scouting Action we take in the future.
>>
>>4919766
>Thomas Shepard Rockefeller, A shrewd boy with an eye for money, not bad with a gun or with his words either, would have been a great politician had the world not gone to shit.


thomas mostly because our brother could use more training before going in the field. Though he is great already desu.


>>4919780

elizabeth is not that bad for officer choice, beside that failure she did well in this mission and the one before.
>>
>>4919786
Pretty meh then. Just carry the thing around if we need to intimidate and use the main weapon.
>>
>>4919793
She flew off the handle and essentially went rogue in that instance. Not really a pillar of command there. Jacob is the techie and OP said that the sneaky miss is literally untrustworthy (for us more than the Enclave). Not good. Grant, meanwhile, has proven to be reliable and capable. Unless we find out he is an imbecile at command he is the obvious choice.
>>
>>4919721
>>Officers Brat - It wasn't gunplay that won the battle of the Vertibird, it was quick and concise decision making, if you're going to be in charge of more people you need to be a better officer. (Gain +5 to leadership, allows you to add +1 success to one leadership test per session)

>>Deal with Elizabeth

Sooner, better than later.
>>
>>4919808
i think we can work something with elizabeth and see if anything can be done.perhaps in the future

though i have already put my vote for grant or jacob. Probably grant since he isn t bad at all for command.
>>
Alright so looks like the following choices have been made

New Squad mate:
Rockefeller

2nd Lieutenant:
Grant

1st Free time Action:
Deal with Elizabeth

Perk:
Officers Brat.

Here are the new Perks available to Grant for his promotion:

>Grunt Becomes Officer of the Soldiers: Grant takes to his position like a Duck takes to water, His kinship with the rank and file will one day inspire great loyalty in his leadership (+5 to all combat rolls, +15 to combat leadership rolls, -5 to all other leadership rolls)

>Commanding Presence: A man this big, with this much authority, you're damn right you're gonna think twice before fucking up (+1 reroll in combat scenarios, +5 to leadership rolls)

>Commando: He's always going to be a soldier at heart, but if nothing else becoming more engaged with the art of war has made him a better soldier. (+10 to all personal combat rolls, May Ignore a wound)
>>
>>4919852
>>Commanding Presence: A man this big, with this much authority, you're damn right you're gonna think twice before fucking up (+1 reroll in combat scenarios, +5 to leadership rolls)
>>
>>4919852
Oh boy. 1st and 2nd are pretty neat.

>Commanding Presence: A man this big, with this much authority, you're damn right you're gonna think twice before fucking up (+1 reroll in combat scenarios, +5 to leadership rolls)
>>
>>4919852
>>Commanding Presence: A man this big, with this much authority, you're damn right you're gonna think twice before fucking up (+1 reroll in combat scenarios, +5 to leadership rolls)

Gotta get them rerolls for the inevitable critfail
>>
>>4919852
>>Grunt Becomes Officer of the Soldiers: Grant takes to his position like a Duck takes to water, His kinship with the rank and file will one day inspire great loyalty in his leadership (+5 to all combat rolls, +15 to combat leadership rolls, -5 to all other leadership rolls)

as for the other choices after we deal with Elizabeth, Id like to suggest:

>talk to captain nelson about further collaboration. The cell's (intimate) links to the Van Graffs and their arnament industry is an asset we cannot overlook. Perhaps we can seed the start some sort of auxiliary militia-system through their mercenary front. This last point I think should not be overlooked. Our greatest weakness is numbers. Why risk our own lives when we can use w*stelanders and keep our operations more hidden. We cant be power-armouring our way through every mission.

and (3)
>perhaps find a suitable wife?
this can be discussed both with father and captain nelson, if they have suitable genetic stock available to produce offspring with
>>
>>4919852
>>Commanding Presence: A man this big, with this much authority, you're damn right you're gonna think twice before fucking up (+1 reroll in combat scenarios, +5 to leadership rolls)
>>
Oh, on the topic of genetic variability and breeding populations - don't actually need thousands of people to have a viable population. You can technically even make do with under 200 if they are not closely related. Considering that a single vault has some 1000 inhabitants (and strict controls for breeding) we can restart "Project Purity" with a single intact vault. Possibly even with a half-dozen Enclave cells.
>>
i have some suggestions as well for 2nd and 3nd

- Give Jacob and Roseline, power armor training. Very useful to have and almost essential for Enclave soldiers. It s also a good occasion for us to know more about Rosaline and ensure she integrates with the squad, Jacob could learn more of PA s instead.

- Simulate combat training in adverse conditions and against greater numbers. Now that we have a larger squad, is time to do some special training. In this case during raining, or a storm or with snow. We need to better coordinate and work together even in very bad situations.


- Explore the Wastelands, Settlement Ruins or Abandoned Structure Perhaps we can t do military ops, but some scavenging can be done. The place where we will go doesn t need to be grandious or particulary dangerous. Is just for gain something, without fighting NCR or Brotherhood.


- Military training and tactics studies. Deep reading in the library about martial subjects and a lot of military training.
>>
>>4919892
The issue is time invested to return we could do that but the NCR Brotherhood of Steel and the wasters at large will just simply out breed us out man us and outgun us. I'm not saying that we shouldn't preserve the human genome I'm just saying that we're going to have to adapt beyond the Dogma if we want to be successful
>>
>>4919892
I've seen similar calcuations, those are typically in reference to generational ships in space travel, 98 being the smallest I've seen, allowed to grow only up to a population of 500 over 6000 years.

The other calculations I've seen typically place it around 4 thousand people necessary to absolutely avoid inbreeding and its negative affects.

The largest one I saw was 14,000 and that was also for space travel.

Granted I'm not a geneticist so I'm just going with the median number that I could find, which was around 4k.

As for the matter of Vaults, there's not many where people are still even alive to my knowledge. in 2271 one of the few unopened vaults is Vault 101, and that was a vault that was never supposed to be opened if memory serves correctly. your odds of finding a vault with it's full 1000 people in tact out in the wastes are 17 in 122 for public vaults which were the control vaults, of which most have already opened by some external factor, like vault 13's waterchip issue from the first game.

As for Enclave cells, the East coast has the largest viable population, I don't think we ever got a count, but it was likely several hundred between soldiers scientists and engineers.

the rest scattered about the west coast you'll find out as you make contact how many there are.

Chicago isn't doing hot is all I'll say when it comes to numbers.
>>
Setting that to the side it looks like Commanding Presence has won the vote.

Writing
>>
>>4919898
You can manage fine with a few hundred, not closely related, individuals with some planning and without weird cross-generation fuckery. Pre-selected partners though. Getting a pristine Vault is an issue though, granted. I dont suppose our folks have any data on Vault Tec and the related subjects?
>>
>>4919901
If we pick searching the wasteland for our free time, would that mean we would get to go scavanging, or possibly use our enclave knowledge to search for pre-war research facilities, or heck even Vaults?
>>
>>4919852
>>Grunt Becomes Officer of the Soldiers: Grant takes to his position like a Duck takes to water, His kinship with the rank and file will one day inspire great loyalty in his leadership (+5 to all combat rolls, +15 to combat leadership rolls, -5 to all other leadership rolls)
While the reroll is great, that's an absolutely crazy bonus to combat leadership
>>
>>4919935
unfortunately they don't have any vault tech related info.

That might still be at Camp Navarro proper if the NCR hasn't moved that data yet.

The pedigree recordwould have to be extensive and exhaustive. Lets take a small scale example of 8 breeding pairs of humans. Gestation period of 9 months we will start at 21 for both in age and assume parental competence and 0% impotence for each generation and that these relationships are the traditional monogamous kind. We'll also presume they're all genetically distinct.

We have Male A (ma) and Female A (fa)
They have 4 kids, perfect male to female ratio. We'll represent them with a combind string of their pedigree so we have, well also append two numbers the first for generations since birth and the second to denote if they were tffirst or second child of that sex of that generation of that pairing.
mafam11, mafam12, mafaf11, mafam12.
Now we do that 7 more times.
We now have 16 pairs, none of which the can breed with another with the same first for characters.
The next generation can't breed with those that have either the first 4 or 8 characters because of cousins, then 4 8 or 12 because of 1st cousins, and we're going out to 3rd cousins so the amount of viable options starts to converge as the generation go up until you inevitably hit inescapable inbreeding.

Of course the example i used was doomed to failure do to size but it's a simple record keeping tool none the less. The complexity of which selecting these breeding pairs comes from is that a realistic scenario wont have just 4 kids, some will be born with genetic defects regardless, some will be still born and some won't breed at all. And yet breeding programs to ensure stable populations will demand as many children as possible, And diversity of genetic code.

So if you keep strictly to monogomy the population requirements of breeding pairs increases exponentially to prevent convergence, while pologomy is small population would alleviate the issue to a degree but also complicate the pedigree record keepers job.

Which could in part be automozed by an AI or sufficiently programmed database management system. But mind you ZAX systems are even more rare than vaults with people in them.

All of this is a long winded way of saying that it's not quite as simple as having strict breeding pairs. And we havent even gotten into the fact that as a faction there'll inevitably casualties which reduces the viable population pool.

I would not bet stock on just having a few hundred pure humans to be viable in a living world where they're inevitably going to face conflict due to their history.
>>
>Grunt Becomes Officer of the Soldiers: Grant takes to his position like a Duck takes to water, His kinship with the rank and file will one day inspire great loyalty in his leadership (+5 to all combat rolls, +15 to combat leadership rolls, -5 to all other leadership rolls)

>>4919892
Most vaults were compromised and opened. Very few still haven't opened or are still operational due to Vault Tec experiments. With Enclave technology we can easily crack vaults the hardest thing is going to find Vaults that are even still alive. If we move fast enough to New Vegas we can take the gamblers vault before it gets ruined by Mr. House and Fiend vault before they get slaughtered. East Coast as Vault 101 and a still operational vault in Boston.

Come to think of it New Vegas is surprisingly important to us in they still have 2 intact vaults, some research facilities, and a few remnants. Otherwise I best bet is to head north into Cascadia or the Southern Coast. Long term in the West Coast puts us in a very bad spot until the NCR starts collapsing a decade after the second battle of hoover dam. Not to mention once the BOS lose the War the NCR are going to go crazy with expansionism and have more resources to spare.

>>4920010
Maybe with his next level up anon. I agree though.
>>
>>4919898
I can boot up Fallout 3 to check, but 101 was supposed to be closed forever, but opened its doors for some reason,(I think Exploration), then closed them once the MC's dad from Fallout 3 settled down there. Only reopened for the escape and closed again for the final mission. ( I think)
>>
>>4919971
The wastelands are vast, exploring them can entail visiting the cities of the NCR or attempting to prospect for vaults, with a wide enough range heading out into untamed lands for fresh scavange.

If it was selected I'd offer some optioms myself, but I'd still leave room for write ins because I'm not going to be able to enumerate every viable option in the wastes.
>>
>>4919971
I wanna do that too anon, but I think establishing a new cover like a new high tech caravan would excuse our usage of energy weapons and power armor. In terms of wandering the wastes I'm more interested in locating facilities that can be revived or vaults to crack open to see if we get lucky with population. We actually have the technical know how to reboot old sites and harvest vaults. That is something I wanna abuse.
>>
>>4920027
Don't really need a lineage chart and don't need a ZAX. You can make do with some basic sequencing (possibly even restriction analysis if you know the relevant diseases) and the Enclave is one of the few with the ability to use such methods/machines. As to numbers, the problem is really not as severe as you make it seem. The high numbers of individuals (eg the 5000) come from randomly selected breeding pairs and even then you can survive inbreeding disasters with a fraction of that. Clearly we wont sustain a viable population with the two Enclave cells but unless the folks go on a BoS-type suicidal war we can make do with a few hundred, some sequencing and population controls.

>>4920031
Considering how much was kept off the books it would not surprise me to find extra Vaults here and there.
>>
I want to talk about west enclave's goal in the region, because considering enclave only ally with humans, that really restricts the numbers. What I fear is that there just isn't enough people to mount a conventional opposition to the NCR and don't even mention toppling it over. Unless we could do something like allying with Vault City and the Shi, there is no way to fight back.
I see that the only option to further our plans is to converge. Converge with other local cells and then move east to join up with more Enclave. After we gather as many as possible, we should worry about a gene pool and more. Another idea is to become very, very good at gambling and going to a certain vault...
>>
>>4920031
Guess we have some vaults to wrangle.

Can we get embedded into the w*stelander crime and trade syndicates already? I think our brother cell got the right idea, and our impotent puritism has left us with a safe village and nothing more. Not that I am against genetic purity, but certainly there is merit in using wastelanders for their own demise?
Our task is vast, we will need expendable resources to achieve our goals.
>>
>>4920050
Right now honestly, doing small missions like this is probably for the best. For our numbers but even just for the share risk.

Improving our squad and us would be a good thing for starter.
>>
>>4920041
Would it be possible to receive, OR, create a map with regional nodes?
Im thinking things like NOT flying our newfound vetri over unidentified BOS citadels and the like, but general bearings would be appreciated if it wouldnt be terribly inconvenient.
>>
>>4920031
New Vegas is hella important now that you mention it, so we should strive to get there as soon as possible. If we can snipe Mr House's Robot Bunker it will give us an army over night, though that'd be a little way into the future. Before that we need to reconnect with any other Cells remaining so we actually have the manpower to hold it agains the Legion and anyone else coming to claim it. Hell, even working together with Mr House wouldn't run against our Dogma as he's technically a "True Human" that has survived on Lifesupport for hundreds of years.
>>
>>4920047
The key is incompleted and private vaults. It was possible to bribe Vault Tec to make a private vault for yourself or a group. Vault Tec never stopped building them up till the bombs fell. Not to mention bunkers and other sites that were capable of protecting people from contamination. So there are more vaults than officially registered. It's more a matter of were they a private vault or were they even completed? How about tracking down bunkers and other sites of interest? As Enclave we have access to Vault Overrides and locations. We may not however know about or have the overrides to other locations like bunkers capable of doing the same thing.

>>4920050
Vault City would be our best option but we would have to come up with a way to protect them from Annexation by the NCR. They alone have several hundred people and employ eugenics. Shi, amazingly enough, managed to stay independent from NCR the entire time AND San Francisco has the knowledge and ability to make Hardened Power Armor. So getting them to team up with Vault City might be enough to save them.

Personally, I would rather head North or South to the coast. Mostly cause I do not wanna tangle with the goddamn Midwest BOS radicals or the future Lone Wanderer and Sole Survivor who will inflict terrible terrible pain on us. I don't mind fucking around in Mojave before the Courier shows up though.

>>4920053
We have a single trade caravan asset and merc band by a fellow cell. I was thinking establishing a new high tech caravan who moved in that will 'buy out' or parents caravan and sign a business contract with the Van Graffs excusing their presence in these lands. Thereby excusing the heavy usage of energy weapons and power armor. Later we can create a deniable asset hi tech raider band and our own merc group.

>>4920072
Mr. House is still asleep and we can't get the Robot Bunker until the platinum chip meaning we also get stuck fucking with the Courier. I'm more interested in hijacking their vaults and nearby facilities that have experimental technology present before bailing. We cannot handle the numbers of the NCR or Legion. I just want that population and tech. With whatever resources we can strip before withdrawing.
>>
>>4920050
Which is why we need to research wastelander auxiliaries. I think some anon voiced an idea of recruiting a raider tribe for our dirty work. Our networks must grow to tendril to the major cities to allow precision incision strikes.
Every Enclave soldier we lose is a massive irrecoverable loss, while NCR, Legion and even BoS can replenish easily.
>>
>>4920047
Could you elaborate on the methodolgy of using sequencing to resolve this issue?
>>
We could meta new vegas and get the good stuff, but without the Platinum Chip all that is moot. Most of it I mean. Also please consider that all the splendor we see in the game is thanks to Mr. House doing all the math. If we disturb the chain of events, there will be Mr. House in 2280 but no New Vegas.
Of course, I'd rather not meta stuff besides good >write ins and situational awareness. And i don't think QM is one to allow us meta either. But the chance to go to vegas will appear, I believe. It's reasonable for Jacob to set their sights there, eventually.
>>
>>4920076
Pretty sure the Enclave have keys to every place out there aside Uncle Ruckus' boogaloo bunker. Whether that data is still left after the Rig oof is another question.

>>4920080
You can avoid inbreeding with under a hundred individuals but you run the risk of introducing recessive diseases. If you can spot those diseases (average human IRL carries some 5-7 recessive markers) and prevent those from expressing you can run a healthy crew below what would be needed "in the wild". Doubt we have any sequencers at the family bunker though. Plus the materials are likely hard to come by in the Wasteland.
>>
>>4920076
>I was thinking establishing a new high tech caravan who moved in that will 'buy out' or parents caravan and sign a business contract with the Van Graffs excusing their presence in these lands. Thereby excusing the heavy usage of energy weapons and power armor. Later we can create a deniable asset hi tech raider band and our own merc group.
Absolutely agree. We need influence. Basicly we need to become wastelander illuminati and ideally use merc muscle to achieve our goals.
Using wastelander mercs would also fall in line with Ford's view on respect for martial mutants.
>>
>>4920083
I do like to discuss but I'll never offer an option that's outside the perview of Ford's personal knowledge or character. Write in wise I'd prefer to keep the meta to a minimum.

Regarding New Vegas all Ford knows about it is that there's a cell near there that went silent and that Captain Nelson has been pushing the Van Graffs to set up something in the region.

>>4920071
I can mock something up, don't expect it to be pretty though.
>>
>>4920083
I just wanna loot some vaults and some tech before bailing. If we fuck with the Mojave too bad Mr. House won't be able to drag the NCR and Legion to a standstill. Which is actually very very bad for us. I just really want some population that House was going to waste anyway choosing tribal trash over proper vault dwellers and the tech/resources he was going to ignore anyway.

>>4920088
>>4920079
Need to devote a personal action to it bring up to our parents and ask for advice from our fellow cell who have experience with merc work to really sell it properly.

I talked about it in detail earlier in the thread when it hit me. Become the mysterious leadership for a high tech raider band who can help with our dirty work and collect resources for us. Along with a merc company who can provide additional muscle and bodies for our more legit/harder jobs. Who work primarily for a hi tech caravan company that helps provide them with all their shiny toys.
>>
>>4920083
>Also please consider that all the splendor we see in the game is thanks to Mr. House doing all the math. If we disturb the chain of events, there will be Mr. House in 2280 but no New Vegas.
Maybe not fucking completely with New Vegas and it's progress, but we can absolutely establish a pressence there under the guise of our Parents Merchant Company when news start trickling in about a resurgent Vegas. With a pressence in Vegas we can start snooping around the area to find Vaults, and if we're quick enough we can maybe even save and recruit the inhabitants of Vault 3 before the Fiends get to them.
>>
>>4920101
We already have an excuse to go to New Vegas anon. Its a long trip but we have a virtibird to do so. Considering how they went into hiding it will take some effort to find them. Hopefully in the process, we stumble upon those two vaults.
>>
>>4920160
road trip road trip road trip! This is perfect. We got about half a month to fix the vertibird and prepare our trip there.
>>
>>4920227
Unfortunately no road trip to Vegas for another few years, House hasn't tamed the tribals yet and haven't made contact with the NCR so the Strip doesn't exist as it does in Fallout: New Vegas.
>>
>>4920250
2274 I believe is when House opens the strip for buisness, that or 2276, my memory is a little fuzzy.

Posts coming soon by the way
>>
>>4920227
That's why I wanna make it an official mission so we can bring the squad. Keep in mind we have to fight our way through the Fiends to protect Vault 3 and escort the gamblers to safety. Its not a solo job we can do during downtime. As we need to reach the vaults before they get wrecked.

In terms of personal missions I wanna build the hi tech caravan and go on a deep wilderness walk about to see what we can find/get to know the wasteland better.

>>4920250
If we wait until House we lose the gamblers vault and it will be harder to break through the Fiends to reach vault 3. The Fiends exploded once New Vegas and the Strip took off due to plentiful prey and House not having enough bots to spare to get rid of them.
>>
>>4920264
Beyond Vault 3, why about that one vault near the share croppers that's about to be flooded/turned into feral ghouls? We could save them too.
We could also try diplomatic relations with the Boomers if we had any stealth boys. If we unite all the Vault residence, we might stand a chance of overthrowing House and kill the Mojave chapter of the Brotherhood of Steel.

This unfortunately means we need to sneak into Navarro to get that Vault Tec data so we IC know where all the vaults are.
>>
>>4920268
Boomers will be hard but possible because we are also 'civilized' people instead of savage wastelanders. Not to mention they have an actual base, lots of robots, and heavy artillery that nobody wants to fuck with. I'm not sure when the vault 34 goes to shit exactly but considering there were survivors by the time of the Courier it should be doable. Shit that makes 4 groups of interest. There is no way we cannot go to the Mojave...and we are gonna need to break into Navarro for those overrides and maps.

Hm...we need to do it soon. Otherwise, we will lose two of them. If only we had a damned eyebot to get into Navarro with.
>>
The sun shines through the window onto your bed. In your exhaustion you must have forgotten to close the blinds. You groan at this, though you're more surprised you were allowed to sleep in than anything.

You get up and stretch before setting off to handle some business affairs first, you wanted a clear mind for what was going to come later today.

First you put in your new squad member requisition, there's not many left, it's between your brother and Rockefeller, and while you trust your brother to be less of a liability than Elizabeth has been at times, you feel that Rockefeller will round your group better. It never hurts to have a representative for the more formal dealings. Not to mention if you ever need a running mate in the future he'd make a great one... if he's not the one running against you. You actually share a love for old world American history, the few discussions you've had show that you have somewhat similar ideas on what an ideal republic would look like. The big difference is that you're almost certain that he doesn't buy into the Enclave dogma at all, he agrees with the objective, but not with the methodology. You suppose it's not surprising that the only child of the only politician in your cell is something of a bleeding heart.

Still, it's a strong addition to the squad none the less.

Secondly you submit your request for Robert B. Grant to be promoted to your old rank and to act as your 2nd in matters of leading the squad. He's ostensibly acted as such since it was formed, but this just makes the matter official, though you can't help but feel he'd be more at home being an NCO... you're not sure if there's a way to honorable demote someone to their preferred rank... regardless it doesn't take long before your father approves the request, the only comment he had was, "Undoubtedly a loyal and effective soldier, good choice."

You also decide to request commendations for Jacob and Rosaline, which also go through, while formally the cell doesn't have any medals, the commendations are none the less kept on file for record keeping purposes in case someone of higher rank subsumes the cell or the cell grows to the point of need another field promotion and more officers are required.

You sigh now comes the hard part.

Your sister committed an irreprehensible action in engaging the enemy after express orders not to. You don't relish the fact that you're going to have to chastise her, but it is what it is and it must be done.

You find her sitting on a picnic table bench staring off into the wasteland by herself, thinking about something, seems day dreaming and introspection do run in the family, though this is a pretty rare event for her.

[continue]
>>
You decide to sit down next to her, it's out of the way for now and there's no need to rush the matter. The weather is beautiful, blue skys and a cool breeze coming from the distant coastline.

She notices you but doesn't say anything.

You nod and you both just sit and watch the wastes for about an hour before you start, "Elizabeth, I'd like to speak to you in private about the mission."

She grimaced, but also looked unrepentant. However she did not resist and came along with you to your families bunker, Father was off drilling some of the older members, something about preparing a mission to get fuel for the vertibird, the implication being that kind of operation would require special training and drilling.

You've noticed your father has been a lot more proactive recently, perhaps the findings and contact of the Redding cell spurred something in him. Your mother on the other hand has been a lot more reclusive as of late... a concern for another time.

Once there you sit her down opposite of you as you take your own seat, you frown, "Would you care to explain what you were thinking ignoring my orders? You could have gotten yourself and the Veterans, parents might I add of our own squad, killed with your foolhardy decision." your tone is measured and harsh, your trying to imitate a technique your own father would use scolding you in hopes that it would have some extra effect on your sister.

She just sits there stewing on the matter, you can see her want to object, gripping her hands tightly trying to keep her temper from flaring up.

You wait for a moment, "Really nothing, no reason?"

She frowns and finally replies, "I just wanted to do a good job.... to fulfill our purpose."

You sigh, "Lizzy we've been over this before, you can't just go out and expect to win every single fight, Imagine if we hadn't been laying in ambush and traded with them and they were prepared? Did you see those Gauss Rifles the Paladins had? You have a Flamer Elizabeth, you're lucky you even managed to clip one of them."

She shakes her head, "Then what was I supposed to do in that fight hmm? Sit behind some barricade and hope that they got close enough?!"

You stare her down, "Don't yell at me. No Elizabeth you could have picked up one of the laser rifles we found, you could have waited for the ambush to go off when the time was right and them to be closer and further away from their own cover." you don't raise your voice keeping it even though you're personally rather annoyed right now.

She swings her head to the side like a petulant child, and you take a deep breath, "Elizabeth, I'm telling you this now if you don't start acting like a god damn professional soldier in the field I will have you sidelined for insubordination and being a detriment to the cause."

[continue]
>>
She looks back at you with shock on her face, "I am not a detriment to the cause!"

You nod, "I know you're not, but if you can't learn to control your impulses you will be every single time the squad goes out and needs self restraint."

She looks down at the ground clearly agitated by what you've said and you continue, "Jacob fixed the vertibird, claimed us a major resource victory. Grant provided invaluable tactical and strategic support. Rosaline got us the reinforcements that we needed, and practically won us that fight with the NCR."

She spits at that, "She did not, I'm the one who killed half that squad in the ambush."

You raise an eyebrow, "You killed 4 of them out of 12, and then the Ranger after a combined effort. She delayed half their forces long enough for us to deal with the first half, without her actions we would have been overrun ambush or not. Which leads me to my next point, what was different between the first time and the second time? Why spring the ambush correctly with the NCR, but charge head long into the Brotherhood? Do you have a death wish?"

She growls, "I do not have a death wish!"

you're done with this, "Then why the hell do you constantly fucking act like it Elizabeth?! Charging headlong into the enemy isn't heroic, it isn't some glorious god damn purpose it's foolishness! There are genuine warriors in the wastes and they won't give a single fuck about our mission, our beliefs or our lives because they have their own credos to die for!"

She just sits there not really sure how to respond to that.

You breath out once, "And if you don't see that soon you will die. We can't afford that, I can't afford to lose my sister, our parents can't afford to lose a daughter, the Enclave can't afford to lose a soldier. Give your life more value soon or it won't have any when its gone."

With that you stand up and she goes to say something but stops, "Think on it Elizabeth, this conversation is over."

You hate having to talk like that to your sister, but it had to be done.

(two months have now passed)
November, 2270
What is your second Free time Activity?
>Plot your Revenge against Andrew for Beer Darts
>Use the Long Range Radio to contact Captain Nelson
>Discuss with your parents expanding your Cover.
>Speak with a Team mate(who?)
>Explore the Wastelands
>Write in?
>>
>>4920314
>Discuss with your parents expanding your Cover.

Bring up the hi tech caravan idea coming in from outside to do business with the Van Graffs that will just 'happen' to buy out our parents company. In order to expand cover to enable more use of high technology and power armor.
>>
>>4920314
>Discuss with your parents expanding your Cover.
>>
>>4920314
>Write In
- Give Jacob and Roseline, power armor training. Very useful to have and almost essential for Enclave soldiers. It s also a good occasion for us to know more about Rosaline and ensure she integrates with the squad, Jacob could learn more of PA s instead.
>>
>>4919892
Speaking of restarting humanity - we’re old enough to have kids.

We should probably find a wife (and encourage Grant & Jacob to do the same)

If we die, the gene pool only gets smaller.

Also, women should not be fighting on the frontline. Given our small population base, their role as a mother is far more important than as another weapon holding solder.
>>
>>4920336
Males can safely reproduce before females as they need more time to develop properly to safely have bear children. In terms of breeding...we kinda need access to a wider selection of mates. We only met one other cell and didn't have time to get acquainted with any of their women. Female troops is more a matter of desperation and the fact that them being able to defend themselves is vital.

I figured it would happen when we have some more breathing room in terms of selection. Since we are the highest ranked officer's son and another officer climbing up the ranks. We will likely be sacrificed to forge blood bonds with other important factions/remannts by taking an important/connected wife from one of them. The odds of us in particular having much choice in the matter isn't great. If we get lucky maybe our younger siblings will have some more choice in the matter depending on how good a job we do in finding more population and securing connections. Probably the main reason we are even still single to be honest.
>>
>>4920336
we don t even a method for screen people beyond a basic lab lmao, and we have found just another cell. 2 missions done, we barely started this game.

We should concentrate on improving ojur squad, because that s what gives us successes.
>>
>>4920344
That’s a fair explanation for ourselves - but there are two single men and two single women in our squad, that should be fixed.

Even if we accept that women fighting on the frontline is a desperation action - they should still get pregnant as often as possible.

Babies can always be cared for by older members of the cell, if their mothers go on missions.

>>4920328
Backing this - general team training with our new team member is good
>>
>>4920314
I want to spend one time off thanking Rosaline in person for her contribution to the mission. We've given her a commendation, yes, but getting complimented in person is much more impactful. This is especially true for Rosaline since she seems to be, well, not hated exactly but disliked by most of the Cell. Showing appreciation for her actions could go ways to make her more loyal towards us.

>Discuss with your parents expanding your Cover.
Expanding the cover takes priority though, even if I'd like to speak with Rosaline right now.
>>
>>4920314
>Discuss with your parents expanding your Cover.
>Speak with a Team mate(Rose)

Either/or, I'm not too picky here. Rose should be complimented for her performance, as she was clearly instrumental to the success of this mission.
>>
>>4920368
It needs to be fixed yeah. More for the guys. For the women, I figured it depends on whether or not the doc says it's safe for them to start getting pregnant. For the guys though...maybe the Captain of the other cell has some lonely single ladies or something to arrange for a mixer for the young people. I mean I just know the pickings are really slim.

Hm a mixer for the young people of the known cells isn't a terrible idea come to think of it.
>>
>>4920314
>Discuss with your parents expanding your Cover.
>>
Discuss with your parents expanding your Cover. seems to have won.

writing
>>
>>4920314
>>Discuss with your parents expanding your Cover.
>>
>>4920323
yes supporting but we need to rein them in so they dont cause to much trouble and unnecessary attention to us
>>
You decide to call a strategic meeting with your parents and the other 1st Lieutenants, which were Miriam Rockefeller, and Theodore Grant.

You all meet in your family's bunker, heading to the strategic command center, the largest room of the small bunker system.

Once everyone's arrived your father nods to you to get this started, you nod back. The last two months had not been spent idlily you had been brainstorming ideas on how to improve operational capability for times where the cell would be facing such long periods of down time.
You've come up with several options, but you need to broach the topic carefully, both of your parents are die hard purists, they care only for the cover so long as it provides security, but they're not seeing the bigger picture of how it can be used to grant greater operational freedom and range.
You know that Miriam is much more open to cooperation with wastelanders and using them as a means to an end, Theodore is also something of a pragmatist like yourself, however like father like son, he'll ultimately defer to your parents judgement without a damn good reason, that leaves the count if you can't convince your parents at 3-2 for anything you might propose.

What do you propose first?
>Propose that the Caravan's operations be converted from a general Caravan to a High Tech Caravan with 'ties' to the Van Graffs
>Propose the usage of Raider Gangs as means of strategic misdirection, give them a few high tech weapons, a little training here and there, put them in the right place and it'll draw suspicion off of us.
>Propose following the example of the Redding Cell and establishing a Mercenary company.

Please include the main points you want Ford to Argue in favor of your vote, the vote won't be about those, but it will help me determine how convincing he is and whether a speech check will be necessary.
>>
File: Rockefeller.png (505 KB, 900x1200)
505 KB
505 KB PNG
Also here's Rockefellers sheet.
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>>4920487
>Propose the usage of Raider Gangs as means of strategic misdirection, give them a few high tech weapons, a little training here and there, put them in the right place and it'll draw suspicion off of us.


points to argue
>It'll be easy to reclaim the tech we give them
>It will prove to younger generations and hesitant members the monstrosity of the mutants
>How many times has the goverment supplied extremists before? its in our playbook already
>We can easily discard such crude tools when they are no longer useful, perhaps with remote bombs hidden in their gear?
>>
>>4920487
>>Propose that the Caravan's operations be converted from a general Caravan to a High Tech Caravan with 'ties' to the Van Graffs

>we would have the reading cell to go to bat for us, with the head of Van Graffs
>we could work to deepen our links to the redding cell.
>we would see an increase is caps for an uptick in money and have a better network for learning of any interesting items we would take for ourselves like the vertabird
>>
>>4920495
support
>>
>>4920488
Ah hell I fucked up the sheet, his mother is an officer, I even stated that in the post above that.
Damn it me.
I'll fix that real quick.
>>
File: Rockefeller.png (505 KB, 900x1200)
505 KB
505 KB PNG
Ignore >>4920488
There is a typo regarding his trait
This is the corrected version.
>>
>>4920495
Support redding gang rise up
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>>4920495
Supporting
>>
>>4920487
>Propose that the Caravan's operations be converted from a general Caravan to a High Tech Caravan with 'ties' to the Van Graffs

Point out we already have an in with the Van Graffs through another cell. By having a hi tech caravan under our control it will vastly decrease the attention of our forces appearing with such advanced technology and make it easier to source technology we can make use of. Even including leads on where to find more due to our expertise in the field and having sources for it come to us. Not to mention make it much easier to directly source energy weapon munitions and weaponry from the Van Graffs for our own use and selling it to the enemies of our enemies to cause them more problems. Nobody will look twice at our people for packing high technology, advanced energy weapons, and power armor. They would just think its expected of us and serve as free advertising of our own merchandise as well as lure over potential leads for more goodies.

As for where it came from we just claim to be a branch that is expanding hence they 'buy out' our parents caravan company and move into doing business with the Van Graffs after hearing about what they had to offer. As they would make an excellent supplier for our caravan. We can even use it to buy up parts, broken pieces of tech we can scavenge, and repurposed robotics for our own uses. Not to mention we can use the caravan as an excuse to further extend our operations under a perfectly legitimate cover while at the same time having the means to resupply and repair our operatives who are active in the field. By simply returning back to the caravan. The caravan can further be expanded as a base for further development of cover as the business 'expands'. Making it look organic and perfectly normal/legit. Not to mention we already have the groundwork for the caravans done. All we do is 'introduce' another caravan moving in to do business with the Van Graffs and buying out a few local caravans like our parents one to ease the transition while providing them a perfect excuse to switch over.
>>
>>4920512
good shit, support (qm do all of us have to support this for his arguments to get in or is it assumed since he is voting for the same thing)
>>
>>4920529
It's just assumed.
I'll take all the arguments made for the winning vote and I'll compile it against the opinions of the Staff and see whether it convinces Theodore or either of your parents, Miriam will be in support of all of these actions regardless as it expands Enclave influence amongst Wastelanders.

If it convinces just Theodore then there'll be a speech check to convince the parents, if it convinces either one of your parents then there'll be no need for the speech check.
>>
>>4920502
oh man, he is everything that I hoped he would be. A good foil for our pragmatism with his idealism. Now I'm looking forward to who the mystery box is.

>>4920538
Shame we don't really know enough about the parents OOC to better curate the points we can make.
>>
>>4920543
I can give a run down of what Ford knows about his parents if you'd like.
>>
>>4920548
Yes.
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>>4920548
Is the argument good enough that we don't need it or does it still need a tune up? In general would be helpful but I'm wondering if its best to wait till later to drop as a part of an info dump or do it now to help with the arguement.
>>
>>4920512
>>4920495
Support
>>
>>4920495
>>4920512
+1
>>
>>4920553
As a writer I prefer for the traits and points of the characters to be exposed through interaction with them.

However I do recognize that there are things that Ford knows about other characters that the players don't until the interactions happen.

The arguments thus far will convince Theodore, and it's enough to give your father pause, but your mother will oppose it on grounds very similar to Elizabeth's personal trepidations regarding the Redding Cell.

So it'd be a challenging speech check with a bonus.
>>
>>4920570
Okay definitely want that info then.
>>
>>4920574
So Ford doesn't know his mother all that well, but what he does know is that she's like a calmer more calculating version of Elizabeth. She's also very intolerant of failure. If anyone made the cool-aid in this cell it's Ford mom.

Ford is much more familiar with his father, who was his primary educator growing up. His father is a strict disciplinarian, but a relatively fair one, rewards success punishes failure. He's also a purist like your mother, but he's much more subdued about it. The way he's ran the cell up to this point says a lot to Ford about his past, the man was an isolationist, very cautious about being found out by the NCR and the Brotherhood, Ford gets the feeling that he wants to avoid another Poseidon oil rig incident, or really just the death of the Cell in general, even if that means just being stagnant.

For the longest time that's what his father thought was best, but its clear his opinion is shifting to a more extroverted point of view, and this seems to be in conflict with his mother as stated in an earlier post the mom has become much more withdrawn while Ford's father has been much more proactive and embracing his leadership roll.

He doesn't know much about how they were before the chosen one blew up the oil rig, or their time at Navarro proper.
>>
>>4920581
we are gonna need to try and bond with mom and get her to go pragmatic at least or this cell is gonna shatter from the strain of its top two infighting
>>
>>4920581
So no matter what our mom is going to oppose it. Good to know. Somehow we need to convince Dad so what are we missing exactly? Does he not like the idea of dealing with more wastelanders that would come with the upgraded caravan? Is it not proactive enough? Does his leadership feel challenged? Fuck I don't know how to improve upon the points.
>>
>>4920587
Really he's skeptical about the idea because there's no front for it.

The whole Cell is already 'involved' in the operation of the 'caravan' who is this outside caravan that's buying out your parents caravan? Who is the face of this caravan, as well as the logistical implementation of running the actual caravan operations, up until now Rockefellers father has been handling falsifying the reports and taxes handled by the very sporadic NCR tax collector that comes by to keep the cover.

But really the crux of the issue is that this is supposed to be an outside caravan buying out a business that everyone here already is a part of, so how will they set up this new business and who will be its face?
If you can answer that question he'll likely be on board with it.
>>
>>4920595
simple our we will be, or thomas, either way our squad will be
>>
>>4920595
Oh good I can work with that.

OOC I don't know which personnel Ford would suggest since we don't really know anyone as the players outside of our squad. Especially when it comes to the faces/key personnel of the caravan. Ford would know so I would just stick with his in character knowledge for it.

In terms of logistics we have enclave expertise for the recovery, repairing, and processing of advanced technology. The Van Graffs will help provide initial munitions and weaponry. That will help cover up our own technology we had previously been hiding and making it easier for us to implement it. The reason for the foreign caravan is it 'expanding' and buying out a local caravan to provide expertise, local knowledge/connections of the caravan in question. While providing a cover for any additional personnel we may uncover in the future and provide a dead end to anyone attempting to investigate. As far as they would know a foreign business came in bought out a local caravan to make it easier to do business locally and engage in trade with the local Van Graffs due to their mutual interest in advanced technology as a supplier.

NCR paperwork cannot cover foreign business only local in which the papers we have for our own front will be purchased and adapted to cover the new caravan expansion instead of going through the trouble of going through the NCR. They would buyout someone who already did all the legwork and take it over for themselves. Providing two dead ends for anyone who may investigate. While excusing our personnel suddenly starting to work for said Hi Tech caravan as a new but local branch existence and the emergence of more advanced technology that we were previously keeping hidden.

As for who the mysterious caravan is and the face of who purchased our parents caravan its quite simple. Due to security reasons they chose to hire and buyout a local caravan. In order to keep safe their own facilities and operations. Aka like the Gunrunners and their own secrecy use them as an example . Hence they chose a local who knew the area, people, and had connections to serve as the de facto face and new lead of the new 'expansion' in exchange for certain benefits from the 'parent' company that was accepted. Which included agreements relating to secrecy and expertise. Which will later excuse any further expansions or discoveries we make in more distant locales as an already prepped front. Hence the takeover and new employment of the parents caravan to now working the hi tech caravan.

New goods for the business will first from the Van Graffs to get started through munitions and weaponry. As we later make offers to buy out any other pieces of technology and offers to taken up broken tech that we have the ability to restore or scrap for parts we can later use. Van Graffs provide the initial establish goods along with whatever we can trade away with. While we start expanding into other purchases and recovery efforts.
>>
>>4920605
That'll suffice.

Writing.
>>
>>4920586
Anon have you ever tried to convince a cult leader to not lead a cult? Especially if they're drinking their own cool-aid?
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>>4920605
Enclave has some of the best expertise in the wasteland when it comes to advanced tech so word will soon spread of just how skilled the Hi Tech caravan is in question. So suppliers and buyers will come to us. In terms of transportation besides using Brahmin we can also reuse protectrions harnessed to carts to pull them and cargo. initial income will come from the purchases we make from the Van Graffs and reselling it as word soon spreads. As we can fix up, restore, and buy up all kinds of tech. While reprogramming other bots we can find/scavenge and stockpiling parts for whatever we salvage or restore if we cannot fix it scrap it for parts/materials. So honestly the savings of our original caravan and goods we get from the Van Graffs should supply and run the Hi Tech caravan for long enough that words spread so we can start expanding into other goods and start supplying ourselves with other pieces of tech thanks to our expertise.

Basically I like to think of it as the hi tech version of the secretive and mysterious Gun Runners who not as specialized. While giving us room to magically expand with ease while making it appear they were there all along just keep a low profile as per our security procotols and the mysterious angle of the caravan in question. Unlike the gun runners however people will know we are VERY good at fixing and salvaging technology. So we would be a priority buyer and seller to those with hi tech goodies whether or not their broken beyond repair or need serious repairs. Much less those who want to buy them and not piss of the Van Graffs since we treat them as a supplier and will do a lot of business together. Rather we just aren't limited to energy weapons and munitions. We can also handle other technology as well of all kinds and extremely good at it too.
>>
>>4920613
I forgot to mention the security angle. Keep in mind the entire caravan is crawling with advanced energy weapons, with guys in power armor, and advanced robotics. Even the BOS would think twice before targeting it and if they try. The NCR will take it personally since the Caravan actually does pay its taxes thanks to buying out a NCR caravan company to make it legal for them to operate within NCR borders. Not to mention they are currently engaged in a hot war with the NCR and cannot afford to piss off any other factions especially those with the mysterious ability to rock such high tech which can absolutely kill them. It would be even more suicidal than targeting a Gun Runner Caravan or a Van Graff caravan. While at the same time get wastelanders and people used to those people moving around and providing their services. Not to mention that scary ass reputation we can soon develop from it. 24/7 security from a bunch of killbots and guys in power armor is a terrifying thing to behold. Making additional operations even easier to accomplish.
>>
>>4920618
I will admit part of it is a bluff but a very helpful one since they will get stuck trying to dig for info that simply doesn't exist. While stressing the increasing mysteriousness and potential danger of said faction. Who appears to not be hostile and open for business. While making an excellent excuse for whatever else we come up with in the future.
>>
Anyway while we are waiting and hoping the QM didn't fall asleep again. Anyone got any ideas on what to name the high tech caravan, insignia, or color schemes?
>>
>>4920696
I don't know, but if we ever get the high tech raider idea off the ground we should call them the Brotherhood of Steal.
>>
>>4920608
She's not drinking the cool aid.
SHE IS THE COOL AID
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>>4920696
Sneed's "fusion cores" and "supercomputers"
formerly Chuck's
>>
>>4920696
The Fixeruppers: Come and get your dirty fix.
The NPC's say stuff like "want me to fix that face of yours?"
>>
Post will come in the morning. Also found a really nice map of the wastelands in general that should help with getting a lay of the land.

But for that you'll have to wait.
Goodnight America this is Warden signing off.
>>
>>4920747
How long would it take to repair the NCR veteran ranger armor, and could we improve upon it with chemically hardened armor platings?
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>>4920797
hmm... I think "repairing" isn't the right word here. The thing has holes in it, y'know? We oughta find new parts... fuck even better, why don't we create a nice breastplate from one of the broken, lighter, T51? and Grant gets a larger breastplate from the T45, since his large frame resists the bulk.
For the piece to not to be punishment to the shoulders it would need a set of straps attached to a wide belt.
>>
>>4920581
>he wants to avoid another Poseidon oil rig incident
Our parents must have lost a lot of friends and family on the rig…

Heavy is the head that wears the crown
>>
>>4920807
You don't want to do that since you would be taking breastplates from potential sets of power armor, not to mention it would clash with the aesthetics.
>>
>>4920814
>clash with the aesthetic
A E S T H E T I C (trademarked) is the least of our concerns.
>>
>>4920807
Why would you shreck a complete set of PA to get a heavy and cumbersome breastplate? Repairing the electronics is the easiest part of that thing, especially for someone like the Enclave.
>>
>>4920816
It kinda is. the whole ensemble is what makes the Veteran Ranger armor works, plus why take the armor from a T51 or T45, when you could just wear the power armor?
>>
yeeeze, I am just considering the powered suits just don't work anymore. If they *can* be fixed spending a reasonable amount of resources, that might be it
>>
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[I did not make the picture, I found this, it's better than anything I could make, I do not know who did make it, but they definitely deserve credit for it because its damn useful.]

>>4920714
I just want it to be known if you name it that in 2281 one of your caravans will have a mail man aggressively bunny hopping towards it with malicious intent.

>>4920797
The Ranger armor and the Power armor both require an Advanced workshop to repair, at least the Veteran ranger armor you see is almost entirely old world riot gear and some of the sturdiest armor outside of power armor there is.

You grab a stack of papers you had brought with you and hand them out to each of the officers there, "In there you'll find the full details of the first proposal I wish to discuss." you then move over slightly and hit a button on the meeting rooms table which turned on a projector showing a map of the Wastelands provided by the Redding Cell. You then overlay it with a map of the Van Graffs 'business' ventures.

"As you'll see I would like us to update our cover from a traditional generalist caravan to one focused on advanced pre and post war technology. By doing this we bring our cover closer and more in line with the Redding Cell's allowing for greater interoperability. It also increases our capability to tap into the Van Graffs as an asset." You point out your small village near Camp Navarro, and then circle the current operational range the cell has with the cars, and then draw a bigger circle for the vertibird hashing out the likely range of anti-air weaponry over major cities in the NCR.

You then point to the village again, "As it stands all operations stem from this singular point here, are small village hiding right under the nose of Camp Navarro. If we were to treat our Caravan as a legitimate business not only would we be able to establish branch offices in other NCR cities to allow for easier infiltration, but it allows us to use them as operational staging points. Logistically speaking this will cut down on travel time tremendously for our lengthiest operations, as well as increasing our supply network."

You take a moment to pause and read the room, Your father is listening intently, Your mother looks unamused and disappointed, Miriam Rockefeller is nodding along with what you say approvingly, and Theodore Grant is rather stone faced.

Tough crowd, but they've been in isolation for decades at this point, and we are few in number.

However you're not deterred by this, "Setting to side the increase in operational range, and supply caches, it also improves our cover allowing us to engage with our more advanced equipment readily." you smile, "Which will increase the greater survivability of the cell."

[continue]
>>
You turn to Rockefeller, "This is to say nothing of the additional funding and resources we can bring in from actually properly engaging in Caravan activities." she nods back and speaks up, "He's correct in that matter, our Salvage teams turn up less and less and need to go out further and further to get the materials we need, and the Redding Cells supply shipments are sporadic at best. We'll need to engage in trade sooner rather than later."

Your father says nothing, but your mother speaks up, "And give the mutants anything? Absurd. If Salvage operations stop working then we'll just need to engage in hit and runs against the Caravans nearby."

Theodore speaks up, "Ma'am you know that's just going to increase NCR presence in the region as they attempt to protect the trade lane."

She smiles, "Oh Theodore, of course it won't, the NCR seems so spread thin with all its brotherhood concerns that they'll either break themselves or they'll never have the resources to handle the issue. Besides you're giving the mutants to much credit, critical thinking is beyond them."

You roll your eyes turning around as you do so.

Your father finally speaks up, "And how exactly do you propose we make this transition?" Your mother's coy smile turns quickly to a frown as he engages the topic.

You turn back, "We create a foreign front, fabricate as many false documents as we humanly can, make it a Caravan from some place in the Plains Commonwealth, by the time the NCR is able to confirm the non existence of such an entity we'll have grown significantly enough to make it very difficult for them to take action."

He nods, "And who would you propose be the employees of this Caravan son? There's a grand total of 18 of us old enough to work, 21 in a few years, even all together if we spread them out by family we'd only have 5 branches and no bodyguards for the caravan."

You pause for a moment, "It's a fact of the wasteland that we are to few right now, we'll have to hire wastelanders."

Your mother shakes her head, "Absolutely not, Shame on you Rutherford, both of you." She points at your father, "For entertaining this." and then at you, "for even considering it, we don't work with non-humans that's final."

You sigh, "Ma'am with all due respect which of the people in this room is the ranking officer?" you look at your father.

She looks at him, he runs a hand through his hair, she seems to mouth something along the lines of, 'don't you are pull rank on me.'

[continue]
>>
He looks back with a small frown. Then turns to you, "I will agree to the proposal on one condition. You're to bare full responsibility for its operations and the consequences of any of the Wastelanders you hire." he looks to the rest of the Officers, Rockefeller nods knowing this is the best we're going to get, and Theodore does as well.

Your mother stands up, "Unbelievable all of you! You're sullying the Enclave with these actions, I refuse to be a part of this meeting any further." she goes to leave and your father speaks up, "Don't do this Margret." turning around as she just continues to leave a silent 'fuck' escapes his lips.

Still you've managed to get majority approval for the proposal, now comes the hard part.

Making it a reality.

Do you propose anything else?

>Propose the usage of Raider Gangs as means of strategic misdirection, give them a few high tech weapons, a little training here and there, put them in the right place and it'll draw suspicion off of us.
>Propose following the example of the Redding Cell and establishing a Mercenary company.
>No, lets not push our luck
>write in?
>>
>>4921020
>>No, lets not push our luck
The raider idea will *not* go over well and we dont explicitly need merc options considering Redding and our own meager numbers. One thing at a time.
>>
>>4921020
>>No, lets not push our luck
I don't think we should give any new ideas. Anon has said before they are interested in the idea of manipulating raiders and that should work, but that is a reactionary action. You see, at this point there aren't NCR officers looking for enclave remnants in a small city east of Navarro so I don't see any point in making a fuss with raiders. In fact, that would increase NCR presence, unless we stage all the raider stunt far from here.

Raiders are a good idea! But its best if we leave it in the shelf until we DO need to lay down some distraction. Our best front right now is the caravan and all of our resources should go there. With resources I mean our imagination and knowledge of fallout lore plus, what QM can come up with. If we propose extra ideas it would tax QM and I'd rather have them working on one thing at a time That is very meta but I've done quests before

I do wonder if the cell has enough example of NCR papers to do a proper forgery. Maybe we can do a small recon mission on the matter, hitting a caravan or thinking *where* should the "misterious benefactor" come from, etecetera. Shit, we can even make it so the benefactor comes from Pahrump or Tucson. "oh this high tech caravan MIGHT have ties with an unknown power that is NOT ENCLAVE" I really want to lean on to the NOT ENCLAVE disguise
>>
>>4921020
>Propose the usage of Raider Gangs as means of strategic misdirection, give them a few high tech weapons, a little training here and there, put them in the right place and it'll draw suspicion off of us.

If they start raiding tech from the Brotherhood or the NCR, all the better. We need to diversify our revenue of tech, and they may be a good source of it when we get them up and running.

We shouldn't aproach the mercenary question until we've achieved success with the Caravan company.
>>
>>4921020
>No, lets not push our luck
We've already scored a pretty huge win with this and I feel any attempt to push anything else at this moment will just broaden the gap we've just created in the Cell further. We now need to prove to anyone who doubts this idea that it was right, so we need to focus on ensuring it turns out the way we described it. It will most likely take up all of our time for the near future, and having to organize this and say a Mercenary Outfit and Raider bands at the same time will be hell.
>>
>>4921043
Our raiders would have to be as far away from any Enclave cells as possible, and need to focus on Brotherhood targets as well. We should post them near any major fighting, have them loot as much as they can from the conflict as possible.

When does Hopeville get nuked btw? We could them as cover.
>>
Alright looks like you won't push your luck.

Ironically I've got a very busy saturday where I'll be away from my computer for most of it so this post will likely be the last of today, though I might be able to get a writing scene up through phone posting.

January, 2271
3rd free time action:
>Celebrate New Years
>Dedicate yourself to planning the Caravan (1/3)
>Plot your revenge
>Talk to someone (Who?)
>Explore the wasteland
>Write in?
>>
I'll still be occassionaly checking in, so feel free to take today as a Q&A session if you want, I'll answer what I can.
>>
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>>4921074
>Celebrate New Years
>Talk to someone (Rose)

She'll be at the celebration.

>>4920696
Call it New Hope Caravans, turn it into a Star Wars meme. The Galactic Empire symbol looks like a vault, it'll be perfect. Red/black color scheme would look epic when faded.

We can have out mercenaries use the Rebel alliance symbol, would look rad on them.
>>
>>4921074
>>Dedicate yourself to planning the Caravan (1/3)
>>
>>4921020
>Celebrate New Years
>Dedicate yourself to planning the Caravan (1/3)

both if compatible, if it's only one then celebrate new years, it's important for morale, and bonding we need everyone with us rather than against us, and we could use the break to major actions that cause stress, so need the break for ourself. besides warden has something interesting planned for it or he wouldn't have put it up
>>
>>4921074
>Celebrate New Years
>Talk to someone (Rose)
If we're allowed to do this I'm in support. Thank her properly for her contributions to the Vertibird Recovery mission. Try not to get too wasted afterwards and beat Andrew soundly in Darts this time.

>>4921079
>Star Wars Symbolism in Fallout
I'm in, we name all our future Eyebots after the same naming-scheme they use for Astromech Droids.
>>
>>4921079
>>4921088
I would rather use something from classic Americana, it feels right with us being the Enclave. and I am personally and not in love with star wars anymore and don't want to see it in the quest as a reference
>>
>>4921091
Classic Star Wars is still good, and I'd like to avoid American iconography to avoid unwanted suspicions about our caravan.
>>
>>4921100
I am talking deep classic Americana, not enclave Americana, founding fathers, early America, that kind of stuff, before America became rotten at the end. and yeah classic star wars is good.
>>
>>4921074
>>Celebrate New Years
We gotta have fuuuuuuuuuuun.
Relaaaaaaaaaax, listen to the radio
We have ammm and ffmmm
But really, we gotta relax and celebrate our caravan plan was approved. What other great way of breaking the news to the boys than a new years celebration. Maybe we can get Elizabeth drunk too.
>>
>>4921102
classic americana, got it
>Manifest Destiny Caravan Co.
>>
>>4921116
fuck yeahhhhhh
>>
>>4921074
>>Celebrate New Years
>>
>>4921074
>Dedicate yourself to planning the Caravan (1/3)
>>
>>4921074
>Dedicate yourself to planning the Caravan (1/3)
Does no one else want to make plans for sneaking into Navarro to get those Vault Tec detail? Really?
>>
>>4921074
>Dedicate yourself to planning the Caravan (1/3)

>>4921050
Hopeville is still good for a few more decades. Courier was early thirties I think by the time of the game New Vegas.

>>4921167
I'm for it, but I also think there might be another way. When the Enclave went East they would have had to set up bases and outposts along the way. Which would have had to have connections to AI over there that had backed up all the data. If we find one of those bases and tap into its network we can possibly download directly from the Eastern Enclave.
>>
>>4921039
>>4921043
>>4921044
>>4921050
The biggest point of our future raiders is disposable meatshields and fodder for shady operations. While on top of harassing the enemy and looting stuff for us. Teach them how to utilize, identify, and scavenge tech properly. Beat some discipline and skills into them. Brainwash them a bit to obsess over technology, skill, gear, and later when we have the tech eugenics aka 'blood'. Provide them with tons of chems to turn them fearless in battle. Elite raiders are fucking terrifying enemies to face and can be surprisingly skilled at innovation. Our sister funnily enough would be an amazing raider boss due to her cruelty and insane intimidation bonuses.

The caravan is a prerequisite because we need to have access to the funding, logistics, and gear in order to secretly supply the raiders. Whom we will obviously wire up their bases to destroy when we clean up or when they get attacked to also wipe out their attackers. So long as we have a few survivors reestablishing the raider bands won't be a problem. We will never run out of wastelanders and raider scum to recruit. So sacrificing a bunch of them for a few elites is always a great deal for us.

The usefulness of the raiders is primarily as deniable troops, harassment, and looting. If we get lucky some of them might even come up with some interesting ideas and tech of their own. All we are to them is the mysterious top bosses behind them who supply, train, and boss them around. With the end goal being a bunch of fanatical elite raiders at our disposal. We certainly have the abilities and soon to have the resources to make it possible. Elite Raiders will even be able to give the goddamn BOS a hell of a time and kill them. Much less slaughter NCR troops. Especially when they're hyped up on chems and not giving a single fuck about their lives.

We may end up having to establish the raider gangs before the merc option due to a lack of numbers to provide big enough Enclave backbone to the Mercs. We don't have this problem with the raiders since all we need to do is check up on them and offer our expertise as needed due to their deniable nature. With the goal being of establishing a core group of valuable raiders that we pull out whenever shit gets too hot for the gang so we can rebuild it much more easily and better than before. We don't care about losses so eventually, we will get those valuable raiders built up over time.
>>
>>4921179
Buy how likely are we to find one when compared to Navarro?
>>
>>4921179
>Hopeville is still good for a few more decades.
Not really. Its 2271 right now, which means its gonna get fucked pretty hard somewhere within the decade.

>>4921207
We could probably use our trade contacts to buy up chess to enhance the raiders during combat, possibly buying them dirt cheap at New Reno. We wont have to worry about the long term effects or quality of the thems since raiders OD'ing on drugs is a non concern.

>come up with some interesting ideas and tech of their own
>raiders with an original idea
AH HA HA HA HA- oh you're serious. Anon these are raiders.
>>
>>4921207
Mercs are muscle and meatshields for more legitimate jobs that we don't require utmost secrecy for. They are not so much as fodder because we need to keep enough of them around who are trustworthy/skilled to help guard our caravans and other facilities. That doesn't mean we don't mind letting them die but they are not so easy to replace or disposable as our raiders. After all better a dead merc than an Enclave soldier. Still, we can get quite a bit of use out of them and can offer their services for a discount when it comes to fucking over NCR or BOS interests.

In terms of secretive jobs, we cannot do with either mercs or raiders. I'll admit we are in a bit of trouble for that but that is why I want to start buying up and refurbishing the robots through the caravan. Mr. Gutsies and Aussaultrons are both surprisingly stealthy. While for louder jobs we can use the other bots as well to provide some additional support.

>>4921233
They had to leave a trail behind that other Enclave could find in order to regroup with them later on. After all, not every remnant would have been able to regroup with them fast enough to leave as a single large group. Not to mention the ability to exchange intelligence and resources later down the line. As was indicated with the Chicago Outpost and Eastern Enclave who had mutual exchanges until the Eastern got defeated by the BOS. Don't forget how the AI was directly able to contact them and download all the backups. It couldn't have done so if there weren't the means to. We just have to follow some of the trails our parents knew about until we run into one of their bases and outposts to reach out to them through.

>>4921236
Pitt, NukaWorld, Rust Devils, and Reavers would beg to differ. Elite raiders are no joke just shortsighted. That is why I want elite raiders in the long run and don't care about how many have to die to get them. Elite raiders are deadly as hell and surprisingly innovative.
>>
>>4921239
I'm insulted you even brought up the Pitt Raiders. Those raiders are clearly of subpar quality since they were lead by an ex-BoS member, where as any raider we lead would be significantly better.

In all honesty thought the Nukaworld raiders are a joke. Ones are typical sadists wearing metal and leathers, another are furries, and I cant even recall the other ones due to how shit they were. Theres also the problem with raiders for some reason having power armor training.

Rust Devils now those I can respect.
>>
>>4921256
Honestly, the only thing I admire about the Nukaworld raiders is their innovation and is very deadly in a fight. Pitt Raiders are elite by raider standards and ours will be better since we are Enclave while they were lead by a single former BOS. Rust Devils...now those guys were a piece of work and my biggest inspiration for our own raiders. Rust Devils even had their own goddamn Tesla power armor, mass produce their own armor, and unique powerful robots. Only the reavers could compare with how great they are.

Elite raiders are very deadly as is but I want them to have at least some brains so they can pull off clever bullshit like the Rust Devils. I mean can you imagine the looks of the BOS faces when they encounter a bunch of high tech raiders flying high as a kite on combat chems with Tesla gear bearing energy weapons and very angry robots? Priceless man. Just priceless.
>>
>>4921278
>had their own goddamn Tesla power armor
Okay now you're dead to me. We're never giving raiders power armor nor should we let them have any. You know for a fact a majority of our cell would be against giving them such advanced shit when we could be better put them to use, not to mention that energy weapons are overall more potent than ballistic weapons.
Theres also something that bugs me. These guys must have some high ass INT to consider modding and repairing robots, so if they're so fucking smart why be a raider at all? I blame Bethesda.
>>
>>4921296
I didn't say anything about giving the raiders power armor. That was just the rust devils and they were innovative enough to come up with their own tesla variants. So don't put words in my mouth. I was just using them as an example.

Honestly, it has to do with the lifestyle I would imagine. As a raider, you can do whatever the fuck you want and enjoy yourself. So if you are an intelligent psychopath who doesn't care about tomorrow why not? I really liked what Gage had to say about raiders and the raider lifestyle. His stuff about the BOS was particularly amazing and on point. Operators were little more than glorified mercs who stooped to raiding, Disciples were classic raider, and the Pack...only nice thing to say about them was their taming. Even their gear was shit compared to the others.

Rust devils though man those guys were great along with the reavers. Really shows off how deadly hi tech raiders can be.
>>
>>4920819
>>4920814
>>4920826
His idea is presumably that, assuming one of the suits of PA is entirely unusable and irreparable, we salvage the chestplate for use with the ranger armor
>>
>>4921317
Going by that logic, why dont we see more veteran rangers doing the exact same thing?
>>
>>4921207
Firstly, never pushing this past mother dearest. Secondly, we dont even have any resources to allocate to merc'ing, nevermind raiders. Thirdly, raiders are perhaps one of the least trustworthy and reliable entities out there. They would sell you down the river for a hit of Jet. Plain bad idea. Also there are no valuable raiders.

>>4921317
Thats like donning biker gear and then throwing on a WW1 trench plate and hoping to still be mobile. Plain wont work. Completely different design philosophy.
>>
>>4921341
Mother will never agree with anything we intend to ever do that doesn't result in us dying slowly. hi tech caravan will help provide initial start up resources. They don't need to be trustworthy since they won't know shit and are expected to die as fodder anyhow. So just dose them up on psycho and set them on the enemy to die together. Valuable raiders are those that are simply harder to replace see far more skilled or whatever than the rest. Ultimately still disposable but losing them will be annoying. Better them than any one of our Enclave personnel though.

If you have any better ideas for additional muscle and cheap fodder then do please explain. As we desperately need reinforcements and reduce the chances of Enclave personnel dying on us. Raiders are the only goddamn fodder we can get for shady jobs. Mercs for more legit ones that don't require secrecy. Otherwise, I'm all ears.
>>
>>4921074
>>Dedicate yourself to planning the Caravan (1/3)
>>
>>4921074
>>Celebrate New Years
>>Talk to someone (Rose)
>>
Raiders is a good idea only to be an expendable resource we pay (motivate, intimidate, coerce and extort) to attack someone else. Raiders can't perform recon by the definition, can they even read?, raiders can't trade, raiders can't scavenge, raiders can't create... raiders RAID a short sudden attack, usually by a small group of people. The act of entering a place by force in order to steal from it.
And you are expecting raiders to do absurd stuff like BEING ABLE TO USE AND MAINTAIN POWER ARMOR??????? If they enslaved an Enclave cell and forced them to teach them and stuff, sure. Wait, that enclave cell is us.

Staying on topic, expect raiders to be be as such. Expendable, aggressive, sneaky, greedy, violent and disorganized. Just because fallout 4 has a DLC with RAIDERS IN POWER ARMOR that doesn't mean it makes sense for the rest of the world and it doesn't mean raiders can be that resourceful by themselves. They spend their day either high on jet or passed out or maybe raping a slave.

Take all the fallout games, even the 4 minus the DLC. What are raiders? Raiders. I say they are useful for when we need a distraction; something to keep NCR occupied while we scramble if there is the need to. Does anyone have another idea for what raiders are useful for? If you want a scavenger, train people to scavenge. It's not easy to learn to how to disarm traps and to prospect metal that is not rusted and wires that are not fried.
>>
using raiders is a bad idea, for all the reasons most of us can think of on our own. I am very much against using them, and prefer to stick with the already chosen path, and perhaps later going for the front merc company
>>
>>4921074
>Celebrate New Years
>Talk to someone (Rose)

We deserve some rest after all
>>
>>4921074
>Celebrate New Years
>Talk to someone (Rose)
It's the New Years. Celebrate another year of FREEDOM
>>
>>4921336
>>4921341
I dunno. I just like making sure that everyone understands each other before they continue yelling at each other.
>>
>>4921624
It's what happens between sessions anon. Anons yell at each other to pass the time and bump the thread. Maybe someone gets a good idea or a decent plan gets hashed out. Mostly just autistic screeching at each other.
>>
Anyway on topic of NCR. Vault City may not yet have been annexed by them just yet. On top of which Hopeville has a shit ton of heavy weaponry, advanced riot armor, and other heavy industrial facilities that haven't been nuked twice yet. We can potentially really fuck the NCR over by helping out Vault City with our caravan and maybe get them to team up with the Shi who successfully managed to avoid being taken over the NCR. Not to mention Francisco has hardened power armor tech which is under Shi control. NCR allied with the Bishop crime family to bribe and hire raiders to attack settlements/caravans like Vault City who attempted to resist their annexation. So yes the NCR were always a bunch of corrupt dirty assholes. Yet somehow they're surprised at how bad all the rampant corruption and paperwork is everywhere. Not to mention allowing literal retarded wastelanders to vote and so forth. So President Tandi was always a cunt and NCR was corrupt as hell from day 1.

In the long term NCR is a death trap once it begins collapsing 10 years after the second battle of Hoover Dam even if they take it. Notably unlike the Legion they are not very good at the whole sustainable development which even the Legion has them beat on technically. At the very least they leave behind a heritage with the petty warlords and haven't exhausted all the tech as well as other remaining resources in their lands. Which the NCR is notably terrible at as they quickly consume what resources are left and try to outrun their consumption by expansion until they die. This also means it leaves NOTHING behind. After the NCR falls their former territory except for the fringes will become the most barren wasteland in all of the Americas after they finish exhausting whatever was left. Hence staying here is terrible in the long term. Resources will just get scarcer and scarcer as time goes on under the NCR rule.
>>
>>4921624
yelling is an integral part of /qst/ have you visited those ASOIAF threads? or god forbid, fate
>>
>>4921639
>>4921698
I know anon, but I prefer informed yelling
>>
>>4921659
Anon I think your patriotism is showing a bit too hard, the Legion is way less sustainable than the NCR, corrupt as the NCR may be.
>>
>>4921837
I agree. Caesar himself says it is a marauding army (I don't remember the specifics) focused in conquering tribes and just recently the NCR was his much needed antithesis that would lead to the Legion to become a stationary force dedicated to the protection of the cities rather than conquering more land. Too bad that didn't work and after Caesar's death it will just eat itself and balkanize.
>>
>>4921837
At least the tech is still there. Legion might be Luddites. While the NCR will leave behind nothing but barren wastes exhausted of all possible resources. I don't like the Legion at all, but when I took another look at the NCR it was like...fuck me they actually leave less behind than the Legion. Legion is fucked and will collapse but at least they don't consume absolutely everything, unlike the NCR. Though personally, I blame that more on their Luddite ways more than anything. It's not that they cannot but more like they simply don't bother to.

>>4921866
It's more about Heritage. NCR is too effective at stripping all resources but not at doing so in a sustainable manner or relying upon tech to alleviate the problems. Legion while collapsing faster didn't bother to strip everything in their way. Ergo more can survive in former Legion lands over former NCR lands to rebuild.

Not sure about Enclave they never really went into detail on how they handle their logistics in any of the games. Their problem was more ideological in nature.
>>
>>4921881
Anon, they exhaust the resources because they're using them to build weapons and infrastructure, not because they're burning them for entertainment or some shit.
>>
God damn I'm not reading all that. Autism is one hell of a drug. Are we still planning for Navarro and the Caravan?
>>
And instead of scavenging for everything, what's stopping us from growing crops we could use to make stimpaks, or automate the process by making robots to farm for us?
>>
>>4921913
The caravan? Yes. Navarro? I hope to God so, it was only the time sensitive Vertibird that made me not want to scout it at that moment.

>>4922005
The fact that food production isn't our main concern, it's manpower and hardware we're really worried about.
>>
>>4922002
Navarro is kinda needed so we can access the vaults in Mojave in time before shit gets fucked by House. We have the virtibird but now we need the map and overrides from Navarro. It is a plan that a few anons discussed a little bit. New Vegas has a shocking number of still operational vaults at this time and we desperately need the manpower.

>>4922005
Current biggest restrictions are manpower and advanced technology. According to the QM we apparently have a shit ton of meds and chems.
>>
>>4922008
Still, some extra food could be used to trade for more resources. We're still doing the caravan thing right? Maybe we could get one of our hired wastelanders to operate the robot maned farms. Make it automate, sell it for other resources, use the caps towards more tech and bribes.

>>4922028
We could use the civilian in those vaults to help us with our cause, in addition to potentially getting a shit ton of new Enclave members.
>>
>>4922031
Frankly, automating the farms and selling the produce wouldn't be worth the time and tech investment atm, as food is cheap and we don't have much in high tech assets and skilled technical manpower to make the cost-benefit isn't worth the opportunity cost that such an endeavor entails.

And that's the plan for living vault members.
>>
>>4922008
>it's manpower and hardware we're really worried about.
I again raise the fact that not enough of our cell are having kids.

Our mum is still of child-bearing age - she should have another one.
>>
>>4922080
She really should desu.
>>
Good morning America.

I wanted to address this personally
>>4922080
Your cells previous generation had enough for replacement. 10 people had 11 kids. In an isolationist community that only had 10 hands to manage things.

Part of the low numbers is narrative, I prefer it as a starting point since it lets me develop a core cast of characters, the 8 companions and youre parents, for the early game relatively easily.

Another part is logistical. Imagine if this group of early to mid 20 somethings when navarro fell did just fuck like rabbits had a kid every year until they were 40. Thats like 80ish kids andif we say they're available for combat at 16 then thats like 15/20 available hands in the field.

I know that the older kids become more capable of contributing to raising their siblings, but this brings me to the third reason.

Psychology, these people were in isolation for so long because their leadership was terrified of them just getting exterminated, two tragedies in less than 10 years countless friends and family dead. They're at the edge and 80 kids ain't gonna help even if imperically it's the optimal way to handle the manpower issue. Not all people are rational actors in accordance to their ideals at all times is my point.

If y'all want to broach this though you'll have the option to do so at the next strategy meeting along with any other ideas you might have.

Also your parents were in their late teens early 20s in 2241. They had you in 2252. Its been 18 years since then. Your mom and most of the other previous generation are at minimum in their late 40s early 50s same goes for the men.

Anyways with that addressed i believe my last count had celebrating new years and talking to rosaline winning.

Writing.
>>
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New Years day, the year 2271, six more years and it'd be the bi-centennial of the apocalypse. That was a surreal thought, 200 years of humanity struggling to survive, and the year before that would be 500 years since the founding of the United States, half a millennia.

You'll have to pen something down for July 4th, 2276 no matter where you were.

you put those thoughts to the side as you gather together with the rest of the cell to celebrate the coming of the new year. Another year survived, another year closer to restoring the Enclave, to restoring America. Everyone was in a good mood today, a week ago had been Christmas as well. As part of an exchange, the Redding Cell sent your group gifts and you sent gifts in return. It's nice, to be able to enjoy the little things, the culture you're trying to save.

There were other things in the exchange as well, the Redding Cell also gave the cell as a whole, a bunch of old world commodities that they had managed to whip up, Hot chocolate, some how one of those mad fuckers managed to find a Turkey in a caravan moving through Redding from the east.

New Years and Christmas were some of the only times when people here let their guards down and just lived their lives. It makes you wonder what it's like out there in the wastes, what sort of things people do out there on these hollowed days. You sigh and put that thought out of your mind as well, there'll be plenty of time for reflection and contemplation when there isn't a smoked turkey on the table.

It was magnificent, you'd consigned your self to stomaching the various wasteland wildlife that your brother and father would hunt on occasion, and the massive stock of rations that your cell had brought from Navarro way back when. Most were canned food, a decent amount were MREs, any of the good food your parents had eaten long before you were born.

Once the feast was over you decided to mingle with everyone, starting with Rosaline. You'd given her a commendation a while back for her work on retrieving the vertibird, but you decided to finally properly thank her for her effort. You steel your self for smug satisfaction and condescension.

You find her talking with her parents, it seems to be a very casual conversation, something to do with the history of their family you think from what you can extrapolate, you decide to just head over and shoot the shit with Grant for a bit and wait for them to finish their conversation, you'd rather not interrupt that conversation.

After a while her parents are eventually dragged away by the other parents to play a game of poker.

"I'll be back in a bit Grant, thanks for the conversation." You head over to Rosaline as she seems to open up a book she had with her to read.'

"Rosaline you got a moment?" you ask.

[continue]
>>
[woops forgot my name and trip on the first post]
She looks up at you then back at the book, "Sure, only just opened this. What do you want?"

You sit down opposite of her, "I wanted to properly thank you for your help on the mission with the Vertibird, you were crucial to all of us getting out of there alive."

She just sits there for a moment stone faced before looking back down at the book, turning a page then looking back at you, "Uh huh... and what do you actually want?" she says incredulously.

You know most people give Rosaline less credit than she deserved, but you weren't expecting her to just straight up deflect the gratitude, "I meant what I said."

She rolls her eyes, "Sure you did, that's why you waited four months to say it right? some excuse like, oh I didn't have the time, or perhaps, I didn't even think about it until now? Please, save your hollow praise for one of your sycophants I've got a book to read." and she looks back down at the book as she finishes speaking.

You just frown, well you were expecting smug and condescending, instead you got condescending and sass.

You're not really sure how to approach this situation, honestly the best move might just to be to walk away.

How do you respond?
>Change the topic, ask her about the book.
>Just walk away, if she's gonna be like this it's not worth the effort.
>Push the subject, make her understand that you're being genuine (Speech check)
>Write in?
>>
>>4922299
>Push the subject, make her understand that you're being genuine (Speech check)

To be honest, I expected us to tackle this earlier, not 4 months later, but I'll assume she would have the same response then.

>Change the topic, ask her about the book.
>>
>Push the subject, make her understand that you're being genuine (Speech check)
>>
>>4922299
Would Ford really not have said "thank you" if anon had not vooted for it? :D ngl seems like an oversight

>Push the subject, make her understand that you're being genuine (Speech check)
>>
>>4922349
See

>>4917373
>There's another pause, "This is Columbus Actual, confirm opposition size." She has a bored expression on her face, "A squad of 6, all appear to be in power armor, possibly more on the way." a reasonable guess if what was in the vertibird was anything to go by.
>you think you hear some debate in the background, "Alright Amerigo, you'll have all the veterans on site ASAP, Colombus Actual out."
>she gets out of the truck, "There you go, 3 veterans, have fun and remember who got you what you wanted." she smiles as she heads back to her overwatch position.
>You shake your head, if she wasn't so damn condescending you might actually thank her.

Ford's been toying with the idea of thanking her since the mission, but hasn't because she can be utterly insufferable when doing so, hence why he gave that commendation, it's now a time where everyones in a good mood, it's celebratory and the vote won, yeah he probably wouldn't have said it out loud if it didn't get a vote.
>>
Alright looks like we're pushing the subject.

Convince her you're being genuine.
Average Speech Check DV 70
-10 Venomous words

Roll under 60

Crit Fail: "Riiiight..." (Rosaline ends the conversation and loses 1 projected loyalty)
0 successes: "Yeah yeah, thanks now go." (Rosaline ends the conversation)
1 success: "Ok fine, anything else?" (Conversation continues)
2 successes: "I see..." (Conversation continues and gain 1 projected loyalty)
3 successes: "Heh I guess I was pretty good." (Conversation continues and gain 2 projected loyalty)
Crit Success: "No bullshit eh? Thank you Ford... I needed to hear that." (Conversation continues and gain 3 projected loyalty and ???)
>>
Rolled 46 (1d100)

>>4922389
>>
Rolled 58 (1d100)

>>4922357
>>4922389
Eh. I'm not so sure about that line of reasoning. We made sure to discipline Lizzy first thing, and we should have made sure to compliment Rose personally for going beyond the call in dealing with that NCR squad and getting reinforcements up here. Discipline failure, recognize success. It's the least we can do, even if she's was going to be a prat about it.
>>
Rolled 24 (1d100)

>>4922389
Well, since I voted for this I guess I'll take this to a crit success.
>>
>3 successes
NICE
>>
Well, no crit but three successes which is a fantastic outcome.
>>
>>4922394
I was hoping you would.

I was expecting a 2 as the dice like to tease. Still on track for a crit near two thousand posts lads.
>>
>>4922391
I'll concede that's in line with Fords mentality as written and chosen to this point.
>>
3 successes: "Heh I guess I was pretty good." (Conversation continues and gain 2 projected loyalty)

Rosaline Projected Loyalty 4/10 -> 6/10

Writing
>>
Sniper waifu get.
>>
You put your hands behind your head and lean back in the chair, thinking what the best way to approach this issue is. Rosaline has always been like this, she's antagonized most of the cell for so long she's just used to getting scolded, you can see why she'd think you were being disingenuous. There's also the fact that she's a rather nasty liar, she might be projecting that back onto yourself.

You lean forwards hands in front of you clasped together elbows on your knees, "Whether you choose to believe it or not I'm being as honest as I can here Rosaline, you're distraction saved us from overwhelming force, your scouting report got us the reinforcements we needed to win, if you hadn't been on that mission we'd never have gotten that vertibird, people might have died. If that's not something worth praising I don't know what is... I'm sorry I couldn't say it to you sooner, you don't exactly make it easy to approach yourself."

She keeps looking at the book for a minute before looking up, "Yeah I don't like dealing with the rest of the people here because it's usually some complaint about something I did..., Rose why did you sneak out after curfew, Rosaline how could you steal this toy from Elizabeth, Rose stop moving the books into sections they don't belong in, et cetra." she waves her hand.

She's not wrong, she's constantly screwing with the rest of the Cell. You've had your share of suffering from her as she'd routinely deflect the consequences of her actions on to the rest of the kids when you were younger and while she still could before everyone got wise to her lies.

You give a half nod to her comment regardless, "I never quite understood why you did that stuff Rosaline."

She shrugs "I'm bored here, everything is so damn serious and I hate it. So I like to spice things up, makes life fun, even if everyone else hates it. Fuck'm I say, I still do my part, I'm entitled to some fun."

Right then... "Have you ever considered less aggressive fun?"

She laughs, "Nah, that shit like the beer darts you did back after the first contact with the other cell just doesn't appeal to me, not enough drama, not dynamic enough, although I wouldn't know to much considering I spent most of that with a broken nose in the infirmary with Jacob."

You adjust yourself in your seat a little, "To each their own I suppose, just keep that kind of stuff to a minimum on a mission."

She smiles, "Please, if every mission is like that vertibird, you'll have no issues from me, I loved that shit, one new challenge after the next, not knowing what was coming and the snap decisions, the thrill of the fight. Wonderful stuff, way better than sitting here reading these books."

You look at the book a little closer, looks like it's some old world fantasy novel.

You give a weary laugh, "Yeah I'd rather some missions be a little more boring than that, but like I said, I'm glad you were there, you really did go above and beyond."

[continue]
>>
She sighs and then laughs again, "Yeah I guess I was pretty amazing out there, got a headshot on one driver, was real glad I brought that second rifle with me, always wanted to try setting up one of those timer or tripwire traps you'd read about in the reports of some wasteland ruins from the old records."

You smile and lean back, "Yeah, yeah, and don't worry I remembered who helped me. I might have not been able to give you thanks personally for a while, but I gave you a commendation first thing I got back."

She looks at the book and closes it, "Oh really? I guess that's why folks haven't been buggy me so much recently, was even able to have a conversation with ma and pa without it turning into a scolding lesson today."

You shrug, "Could also be a holiday miracle."

She shakes her head, "Nah this was different, it's been a long time since we were able to sit down and just talk." she sighs, "Apparently I'm a lot like my Grandmother if you believe my dad."

You tilt your head, "How so?"

She shrugs picking up the book, "I'm prone to flights of fancy, and people didn't like her either, but she got shit done in the senate." and she stands up, "And I think I fancy right now some fresh air, talk to you later Ford... and thanks."

and with that she left.

The night is still young what do you do next?
>Follow her outside, you think there's still some more you can talk about (What would you like to talk about?)
>You think you see your brother and Grant Playing horseshoes...
>Your father is setting up some fireworks he got from the Redding Cell, perhaps you can help him out?
>Your mother seems to be fixing up a treat for everyone with Elizabeth, might as well sneak a peak
>Rockefeller and Jacob are hammered and debating politics, you might not be drunk, but there's always room for alcohol and politics in your life
>Write in?
>>
>>4922491
>Rockefeller and Jacob are hammered and debating politics, you might not be drunk, but there's always room for alcohol and politics in your life
Talk about the BoS and their gay as fuck Codex, and their self made messiah Maxson. We should find their heir and fuckin dunk on em.
>>
>>4922491
>>Rockefeller and Jacob are hammered and debating politics, you might not be drunk, but there's always room for alcohol and politics in your life

As god intended, let us celebrate the 500th year of America with politics
>>
>>4922527
Not quite there yet, 495th year of America, it's 2271
>>
>>4922491
>Rockefeller and Jacob are hammered and debating politics, you might not be drunk, but there's always room for alcohol and politics in your life
>>
>>4922491
>Your father is setting up some fireworks he got from the Redding Cell, perhaps you can help him out?
>Your mother seems to be fixing up a treat for everyone with Elizabeth, might as well sneak a peak

I would like to spend some time bonding with the family. Doesn't have to be now, but I want to do it eventually. I do think talking drunk politics would be quite fun though.
>>
>>4922491
>Your father is setting up some fireworks he got from the Redding Cell, perhaps you can help him out?

Talking drunken politics with friends just isn't the same if you also aren't wasted. Plus our Dad is far less a lost cause than our mother.
>>
>>4922486
>I spent most of that with a broken nose in the infirmary with Jacob."
I need you to expand on that, Rosaline
>>
>>4922565
Your sister punched Rosaline in the face and broke her nose at the celebration that was had because you made contact with the Redding Cell, You grabbed Jacob at the party and told him to take her to the infirmary, she spent most of the rest of the party recovering there and Jacob just stuck around to make sure she didn't do anything stupid because people don't really trust her to be alone.
>>
>>4922491
>Your mother seems to be fixing up a treat for everyone with Elizabeth, might as well sneak a peak
I bet they are silently ripping paper to shreds to make confetti. They are giggling and muttering "hahaha die die die" under their breath.
>>
>>4922491
>Your father is setting up some fireworks he got from the Redding Cell, perhaps you can help him out?
Bonding time with our Dad go, Mom probably don't want to see us for the next 200 years.
>>
>>4922491
>>Rockefeller and Jacob are hammered and debating politics, you might not be drunk, but there's always room for alcohol and politics in your life

Not being drunk, unlike being a mutant wastelander, is a curable condition!
>>
>>4922572
Oh no no no I remember that part and rosaline being so smug about it. It was a small fixation on the teeneage drama of her spending the whole afternoon with Jacob wink wink nudge nudge
>>
>>4922575
Family is family, and I want to make sure our harsh critique of Lizzy didn't affect our personal relationship. She is still our sister after all.
>>
Getting Drunk with the boys and talking politics 4 votes
Spend quality time with dad 3 votes
spend time with mom and lizzy 2 votes

Oh boy, here we go.

Writing.
>>
>>4922620
YEAAAHHH, USA USA USA
>>
You look around the place thinking about what to do next when you notice Rockefeller and Jacob seem to be in an argument about something, and then you notice several empty bottles nearby.

You think you know what's going on here, but you decide to go investigate regardless.

As you get closer your suspicions are confirmed, they're talking politics. Really your not surprised by this, it's Rockefellers favorite topic, and Jacob being a smart ass enjoys arguing with people.

You're so glad you nipped that problem with him and Grant in the butt before it became a real issue, hopefully you won't have to do so with Rockefeller as well.

"Y-y-your not hearing what I'm sayin' Jake, it's not about them participating it's about the right to participate." Rockefellers starts off and Jacob just waves a hand taking a drink, "You're speaking in circle you drunk fuck." he replies.

Rockefeller face scrunches a little, "Perhaps.... perhaps, but only because you keep bouncing my points back so I got to explain them again!"

Jacob gives him the stink eye, "I wouldn't be bouncing them if they made sense, and all you've been talking since we started drinking is nonsense!"

Rockefeller throws his arms in the air spilling a little beer, and both of them cringe at the loss, before continuing, "You're fucking impossible like this."

Jacob laughs, "I'd be impossibler sober."

Rockefeller shakes his head, "Nope."

Jacob nods, "Yup."

and so it continues until you get up there and grab one of the nearby beers and crack it open taking a drink, "What's all this about now?"

Rockefeller stumbles in surprise not even noticing you as he sits down holding his chest and Jacob nearly drops his bottle but catches it in the nick of time.

Rockefellers is the first to respond, "Politics, particularly Wastelander rights and voting priv... privlia... rights, voting rights...." he says glaring at the beer bottle, "Damn drink..."

You laugh, you're going to need a good amount of beer to get on their level.

How do you engage?
>Lets get this started right, beer then debate
>Get that weak shit out of her, Liquor up then smack them down
>Where's the moonshine? I'm not drunk enough for this.
>Write in (Pick a drink and a disposition)
>>
>>4922684
>Get that weak shit out of her, Liquor up then smack them down
We've got some catching up to do!
>>
>>4922684
>Get that weak shit out of her, Liquor up then smack them down

If rights are not exercised then they are lost, Heinlein was right all along, Citizenship Grantees Service... wait a minute...
>>
>>4922684
>Get that weak shit out of her, Liquor up then smack them down
>>
>>4922710
>If rights are not exercised then they are lost, Heinlein was right all along, Citizenship Grantees Service... wait a minute...

I love the idea of Ford becoming a starship troopersposter when he gets shittered drunk.
>>
>>4922684
>Get that weak shit out of her, Liquor up then smack them down

service guarantees citizenship. Voters must tested to prove they are knowledgable in the topic that they are voting upon. Public review by the citizenship for verification and anonymous reviews to prevent corruption. Eugenic gene services are available to all to improve the people directly and their descendants for both nation, people, and humanity. blah blah blah.

>>4922741
Its gonna be even better when Grant agrees and becomes the poster boy for it.
>>
>>4922684
>>Get that weak shit out of her, Liquor up then smack them down
>>
>>4922741
Kek, it does have have its benefits thats for sure.
>>
>>4922684
>Get that weak shit out of her, Liquor up then smack them down

The Constitution is very clear that Citizens have the right to vote, the question isn't do wastelanders have the right to vote the question is should they be considered citizens, at all. With all the rights and duties that come with it
>>
>>4922710
+1
>>
>>4922767
Supporting this.

All citizens have a right to vote - but only humans can be citizens of America.
>>
>>4922901
exactly you get it, we just have to define what a man is
>>
We're getting that weak shit out of here to lay that smack down on these fools with the truth (or at least Drunk Ford's version of it)

Writing.
>>
>>4922767
support
>>
>>4922767
For the record, I back this and didn't realize that flavoring of the post mattered
>>
>>4922905
fucking 4 chan took it's sweet time loading this, even after I reloaded the page.

>>4922904
my post was neck and neck with your warden will it count?
>>
>>4922911
Yeah I'll count it.
I was going to throw a little of everything in there as part of Drunk Ford's rambling, you'll get a more coherent choice when Sober Ford gets over his hangover the next morning on what part of this word soup he actually hold strongest to. Though there's going to be a few more choices in this game of drunken political debate.
>>
>>4922903
But then we must also ask, can mutants earn honorary citizenship - either through great deeds or education?

If not, are they all doomed?

Is Ford okay with the ‘genocide them all to reclaim America’ approach?

>>4922182
>Your cells previous generation had enough for replacement. 10 people had 11 kids.

They only had enough kids to replace the adults? Poor.

Pioneer era America had families with 5 to 8 children because they knew about the harshness of the world.

We need to encourage that spirit and ban any birth control.
>>
>>4922927
I think as we rebuild and reclaim genetic therapy to bring the mutant's genome back in line would be possible
>>
You take another sip of the beer you stole and then frowned.

You'd need the good shit for this. Not only were you about to lay down the law, the facts, but you need to prove your superiority in another way.

You need hard liquor for this.

You hold up a hand, "I'll be right back I need to get something a little stronger than... this." you say looking that the beer.

There's a small look of terror on Rockefellers face, and Jacob just sort of snickers at this.

You put the beer down and run quickly to your room, opening up your locker and pulling out some old world high proof brandy.

You had been saving this and a few other liquors you had discovered on some training missions for special occasions, however you could not think of a better use for this than getting you properly drunk to talk politics with the political poster boy of the cell... and to flex on him.

you grab your shot glasses and an ice tray and then head back sitting down at their table.

Rockefeller looked at the Brandy, "120 proof?!" is all he exclaimed when he saw it, "Oh god no..." he muttered.

Jacob had a better reaction, "You sharing that?"

You smile and nod, "Sure, but only if your smart." you crack a joke before pouring out three shots, "First question you drunk reprobates, what's the opening line of the American constitution?"

You take a shot, and savor the burning sensation and flavor of the Brandy while waiting for their reply.

____________

About an hour into this and several shots later you've joined the ranks of the shitfaced.

You're leaning forwards with two Enclave officer caps hanging off your shoulders like pauldrons and an origami captains hat on your head, you're not quite sure how you got here, but this is fine.

Rockefeller and Jacob's outfits are equally as disheveled as your own.

"Soooo, like I was saying Tom, I agree right? Ostensibly at least... every American citizen has the right to vote right?" you pour another shot of Brandy.

He nods, "Yup." then hiccups.


"Right... so... right... what defines a citizen Hmm? That's the real question here... I mean we all know we're citizens, but those wastelanders? Nah they don't cut it."

This is where you lose Rockefeller again, "Nah... See it's in the constitution, I think uh.... 13th amendment? 15th?" he pauses for a moment, "14th amendment, yup that's the one, Birthright citizenship, that extends to territoriality, if your born on American land your an American citizen."

You roll your eyes, "That's for Humans, you wouldn't call your dog an American citizen would you?"

He pauses, "Alright lets try another example, lets set the whole wastelander thing to the side here...." he pauses for a moment his glassed over eyes trying desperately to focus as he thinks, "What if say they were Aliens from a sentient race that settled here?"

[continue]
>>
You laugh, "Well first that's illegal immigration at the nicest, and at the worst it's a foreign invasion."

He purses his lips, "Bad example, fair enough, but my point is the wording says persons. How do you define a person Ford, where's the line between us and the Wastelander? Genetic? What if we gave them a sapience and intelligence test and they passed it? Are they not people then hmmm?"

You sigh taking that shot you poured out, "It's not that simple Tom, you should know this, evolutionary speaking they've diverged from the pure strain of homo sapiens and had 200 years to unlearn civilization, most people living in the NCR are like 2nd generation savages who barely understand the barely functioning democracy they're living in."

He shakes his head, "See I'm not so easily convinced by some variance on the genome, the fact that they can even attempt a democracy, albeit a shitty one means there's something to salvage out there."

You ponder on this, you do agree there are wastelanders that are worth while out there, those survivors and fighters who control their own lives so you give a half hearted shrug and a nod, "Eh sure, there's a few good ones out there, but you're talking about searching for needles in a haystack man, better to stick to finding vaults than prune the wastes for the few that may still be human. Maybe we could work out some system where if they can successfully contribute to society they get citizenship.... uh citizenship guarantees service... no that's not right... uh service guarantees citizenship there we go..."


He frowns again, "Again, how do you define the term 'Person'? I doubt it's meant for juuuust Human's terminology is typically explicit in the Constitution for this very purpose Ford. Also really, Heinlein? You know that books meant to be taken as a satire right?"

You blink at him, "Bullshit, get outta here you fuck." you wave your hand at him, now he's just trying to get under your skin.

He laughs and drinks his beer, "But seriously, person, term define now."

This is getting frustrating, but you want to put the nail in this coffin now.
>Alright fine I concede a person is probably based on sapience rather than humanity, doesn't mean Wastelanders are sapient, also doesn't make them smart.
>Fuck you that's how I define a person, Wasters are as the name implies, a waste of space, the few special ones don't change that.
>Get this highbrowed philosophical shit out of my politics Tom, you define it first.
>Write in.
>>
>>4922945
>Write in
Four Words. Sentient Deathclaws.

Sentience does appear in other species but do we consider them human or person? No. How about a ghoul? Do we consider the super mutant a person or human? Clearly not. A wastelander might be less clearly mutated than a super mutant but they have been no less changed from their exposure to the radiation and other contaminants in the wasteland. Like comparing an ape to a monkey.

Keep in mind at the time of the constitution's writing citizenship was limited to white adult men who were land owners. Therefore it was never a matter of personhood but rather of qualifications. What excuse did the NCR have for its citizens? What of pre war America before the bombs dropped with how so called Chinese citizens were treated?

Its about qualifications. Are you a human? Are you sentient? Are you a person? All of those are simple measure to try to determine if the entity in question is qualified.
>>
>>4922945
>>Alright fine I concede a person is probably based on sapience rather than humanity, That doesn't mean Wastelanders are sapient, also doesn't make them smart.
>>
>>4922945
>>Alright fine I concede a person is probably based on sapience rather than humanity, doesn't mean Wastelanders are sapient, also doesn't make them smart.
>>
>>4922945
>>4922958
Oooh, I like this one. Support.
>>
>>4922958
not the best example, imagine if those Papient deathclaws were made in enough numbers, they would want the same rights as any soldier of America, if denied fuck only knows what would happen but it won't be good
>>
>>4922958
uh you have the terms mixed up, our friend here is talking about sapience not sentience, the former is what people have the later is what most animals have, if we start spouting of about sentiance, we are gonn look real dumb when he is clearly talking about Sapience.

and unless your going to admit the Enclave was humbled by a bunch of animals, then that post is a no go
>>
>>4922945
>Get this highbrowed philosophical shit out of my politics Tom, you define it first.
>At best, you can argue that they count as 3/5 human, but that doesn't automatically make them citizens, nor the right to vote.

Merit and knowledge matters when voting on important subjects. If they can't grasp it, they should be voting about it.

Also +1ing >>4922958.
>>
>>4922970
>If they can't grasp it, they shouldn't* be voting about it.
>>
>>4922945
>Alright fine I concede a person is probably based on sapience rather than humanity, doesn't mean Wastelanders are sapient, also doesn't make them smart.
>>
>>4922958
Supporting this
>>
>>4922965
>>4922964
Ford is currently wasted. Not the best example no but one that is unique to the Enclave which is why I went for it.

The ending of fallout 2 for the intelligent deathclaws was bugged. Later on, their status was never officially confirmed in canon so I don't know how the QM will decree it.

>>4922970
This anon gets it but I had to do the write in to sorta get the point across as a drunk Ford.
>>
>>4922965
Are you saying deathclaws aren't humbling?

And the fact is, sapience is about wisdom, and while they may be cunning, wastelanders have shown the quality of their sapience by the quality of their democracy. Unless corruption and morally bankruptcy is considered a societal good now?
>>
>>4922945
>>Alright fine I concede a person is probably based on sapience rather than humanity, doesn't mean Wastelanders are sapient, also doesn't make them smart.


>>4922958
I dislike this, it feels like we are dancing around the question and not answering, just making up excuses not to answer
>>
>>4922984
Ooh this is also a good point.

>>4922990
Ford is trying to point out that it's all bullshit because the fact of the matter is you are trying to determine whether or not they are even qualified to begin with. The only thing that truly matters is qualifications. Wastelander. Humanity. Sapience. Its all about the qualifications.
>>
I'll post this now and in the google doc, but here's the list of Fallout 2 endings.

Arroyo re-settled using G.E.C.K.
Modoc flourishes
The Den flourishes
VC joins the NCR (Has not happened yet, but will without any intervention)
Bishop Child
Gecko and Vault City form uneasy truce
Redding joins the NCR
Uranium runs out, Broken Hills peacefully disperses
NCR becomes a major power in the West Coast
Vault 15 joins NCR
Deathclaws thrive
The Shi flourish
>>
>>4922990
The motherfucker is dancing around his own definitions, asking us to qualify what is intentionally a vague term. It's a clear trap, and you're never supposed to walk straight into one.

Turning the questions back on him would be better, as now he has to define what is essentially a vague concept.
>>
>>4922994
denying the fact that the wastelanders are people is ridiculous, animals couldn't put together democracy, even a poorly run one, they sure as hell couldn't run power armor, we don't have to recognize them as humans, but to pretend they are not people just sets us up for failure, as it will force us IC to underestimate them, after all an animal is still an animal no matter how smart it could seem, and that shity thinking gets you killed.
>>
>>4923001
That requires character development to realize since Ford is Enclave and anons chose the hard option. Anons are already pushing him for a pragmatic approach so he is slowly getting there. Eventually. It's not really something you can rush without making it bullshit change. It's a process. Ford already acknowledged there being true wastelander warriors who can very easily kill him. It's just the other wastelanders that he still views very poorly at the moment.

>>4922999
Yeah that is also why I wanted to push him pointing out it is about qualifications with his wish washy political bullshit and therefore which qualifications does he think is most important?
>>
>>4922998
>VC joins the NCR (Has not happened yet, but will without any intervention)

That's incentive enough to sabotage that ending. They considered wastelanders in Vault City.

>>4922945
If wastelanders were considered civilian, they would recognize the Constitution and the territorial integrity of the United States. The fact that they have established a rebel republic on American territory means that they don't respect the Constitution (and are thus not protected under it) and are violent terrorist, insurrectionist, and traitors to our original Republic. We must protect this nation against its enemies, both foreign and domestic, and that includes wastelanders who don't abide by the American Constitution.
>>
By my count vote is currently tied.
30 minutes to break it or I'll roll for it.
>>
>>4922998
Vault City intervention.
Hopeville looting.
New Vegas vaults interception.
Navarro(or Eastern Remnant trail) info gathering.

Are all major important ops we need to take care of. All of which have a time limit.
>>
>>4923001
Just because wastelanders aren't animals doesn't make them human, just as a fish out of water doesn't make it a land mammal.
>>
>>4922998
>VC joins the NCR (Has not happened yet, but will without any intervention)
>Gecko and Vault City form uneasy truce

We need to get to VC quickly and up their power supply from Gecko - it’ll help cement a friendship and keep them out of the NCR
>>
>>4923027
They also need to team up with the Shi who actually did manage to stay independent. It's also worth noting San Francisco that is Shi turf has the recipe for hardened power armor. Even better we now have a hi tech caravan that we supply both factions with energy weapons and munitions to help resist the NCR. Who its worth noting hired raiders to harass Vault City in order to convince them to join the NCR by offering 'protection' against them.
>>
>>4923017
Fair enough, fair enough
>>
>>4922945
>>4922958
+1 holy shit
>>
>>4923022
I'm excited for that strategy meeting coming up, lots of interesting mission possibilities to discuss.

Tell me if you had the option for the greatest revenge you could take for the Enclave.
would you take it?

Chosen one's not dead yet is all I'm saying.
>>
>>4923026
You still can't deny that their people though to do so is just pants on head stupid
>>
>>4923017
what are we tied for?

>>4923035
Depends. I would prefer a diplomacy revenge where we destroy the NCR government, but not the people. Destroy it's ideals.
>>
>>4922945
>>Alright fine I concede a person is probably based on sapience rather than humanity, doesn't mean Wastelanders are sapient, also doesn't make them smart.
>>
>>4923041
You were until your vote came through tied between

>>4922958

and

>Alright fine I concede a person is probably based on sapience rather than humanity, doesn't mean Wastelanders are sapient, also doesn't make them smart.

It was 4 to 4 from my count.

Now it's tied again at 5 to 5
>>
>>4923046
Honestly I like write ins like these. Besides, a raider is hardly a person. They're more like rabid humans messed up in the head.
>>
>>4923035
>Tell me if you had the option for the greatest revenge you could take for the Enclave, would you take it?

Where did we put that damn Vindicator?
>>
>>4923050
Back on the Vertibird, though you can dismount it at any time.
>>
>>4923043
Very convenient 2 post ID shows up to re-tie the vote two minutes after someone swung the vote in favor of the write in. I'm not usually one to point things like this out, and it might just be my samefag paranoia, but this seems a little bit to suspicious.
>>
>>4923035
To be frank I would run like hell in the opposite direction and avoid Arroyo like the plague. I don't care that they have a ton of vault dwellers there and their descendants. It's not worth fucking with the Chosen One who still has all his gear and skills. I feel the same way about the Lone Wanderer those bastards in the East will have to deal with. May God has mercy on their sorry souls for what's coming at them.

We can even potentially save Hopeville from getting nuked twice if we can access their computer mainframe and use Enclave overrides to prevent the missiles from firing ever again. Though that is more of a hail Mary because we would have to salvage and scavenge like crazy to get access to the right facilities and computers in time to shut it down.

Plus we might even be able cockblock the NCR from taking it and provide housing for any vault dwellers we recover from the mojave.

>>4923046
Wait I thought there was only one tiebreaker vote?
>>
>>4923058
Wait a second if we defend Hopeville from the NCR...the COURIER NEVER DELIVERS THE CODES. We can totally take Hopeville!
>>
>>4923056
I'm a lurker, it's the weekend, and I have some free time you want to kill me for participating anon
>>
>>4923056
ah, I was wondering when this kind of thinking would start
>>
>>4922945
>>Alright fine I concede a person is probably based on sapience rather than humanity, doesn't mean Wastelanders are sapient, also doesn't make them smart.
>>
I finally caught this live, I love your quest warden, and can't wait to see where it goes!
>>
>>4923060
Hm the NCR only took Hopeville because they blitzed the young faction there before they had the chance to fully arm themselves with the advanced armor and weapons stashed there. The only reason they succeeded given their hardware and at the time the support of BOTH couriers who were very active there...yikes I don't wanna fuck with them but I cannot ignore the temptation of Hopeville offers. Tons of advanced weaponry and riot combat armor. On top of a huge arsenal of nukes that that be scrapped for reactor fuel and hardened robotics/automatic defenses. Along with the facilities to manufacture and maintain all of it. Not to mention top class autodocs and automated quartermaster depots connected to a central hub for automatic distribution...damn man. Just damn.

It happened around the time of their first Mojave operation too because they turned Hopeville into a logistics hub to help support their Mojave operations until it got nuked by the codes they ordered the courier to deliver. If we can get there before the NCR blitzes it and activate those defense installations we can totally hold it. Excluding whatever the locals agree to do. Who apparently could have grown onto a top tier faction if they weren't strangled in the cradle.

>>4923079
Aww so much for the write in option.
>>
>>4923060
Now that would be a cool change to the timeline, who knows what ripple effects that would have.
>>
>>4923082
>Aww so much for the write in option.
Sorry, but having read through I align more with the idealists in the thread, it was a good write in though
>>
>>4923086
glad to have you
>>
>>4923038
Like I said, you can argue they are 3/5ths a person. You really wanna give every cracked out raider the right to vote?

>>4923058
Eh. We should at least make the attempt to play nice with the Lone Wanderer. She might even be a babe.

Plus, Vault 101 would be a great source of new blood for the Enclave. Get there before he goes full wastelander, and we might have a decent chance at converting him to our cause.
>>
>Alright fine I concede a person is probably based on sapience rather than humanity, doesn't mean Wastelanders are sapient, also doesn't make them smart.

Seems to have won, though that last vote came in a few minutes after 30 minutes.

I'll see what I can work in of the write in, because parts of it are still capable of being used for the option that won, it just won't be the crux of the argument and Ford will have a slighter shift in opinion than if this wasn't so contentious a vote.


Writing.
>>
>>4923092
>Like I said, you can argue they are 3/5ths a person. You really wanna give every cracked out raider the right to vote?

the raider, fuck no, now the kid, of that raider who is undergoing gene therapy to correct mutations, yes, because the average wastelander has salvageable genetics
>>
>>4923092
Player characters are interesting beats to deal with in this context.

Part of me just wants to sit down and do a roleplay game of Fallout 3 and New Vegas to determine what the Courier and Lone Wanderer will be like here, but between work and this I'd have to take a few days break posting here to get that to work properly.
>>
>>4923082
Hey, if Ulysses decides to fight under the banner of the old world, I don't mind him joining up with us. Same with the Courier.

Either way, we should totally try to save Hopeville.
>>
>>4923082
>>4923083
Hopeville got nuked shortly after the NCR invaded but before they were able to take away any of the stuff they found. It's why NCR ranger armor sucks compared to Divide Riot Armor because theirs is a bunch of broken knock offs of the real thing. While the Riot armors of the divide were intact. Hence all the better armor and additional bonuses they offered. Meaning Hopeville bites it sometime after the initial discovery of the Mojave by NCR because they originally blitzed it for logistical purposes. They didn't realize all the tech and wealth it held until afterward. Which is why they sent the courier the codes since they knew the two were somehow connected. Not realizing they were the launch codes.

So if we defend Hopeville from the NCR the courier never delivers the codes that get it nuked. Again. Or unleash the tunnelers and those rad/dust storms from hell that completely blasted the entire region into a bunch of extremely angry flayed alive cannibalistic ghouls. Hm probably can tie it with the New Vegas operation since we are going there anyway and need a place to settle the vault dwellers at anyhow.

>>4923086
I lean more pragmatic myself but that is because I want Ford to grow given what the Enclave remnants he is with are like. I would probably have swung idealist in different circumstances like Eastern in the hopes it means we don't get slaughtered by the Lone Wanderer.

>>4923092
It would be neat to intervene in such a manner that prevents the Enclave therefrom rendering vault 101 hostile like a bunch of idiots. Thereby unleashing the Lone Wanderer. Seriously the one operational vault in the capital wasteland and you have to target them?

>>4923102
Quite a bit of it depends on our influences. If we fuck around in the Hopeville for example it would deeply affect the couriers since that was his original base of operations before he got it nuked. Would be easier with Fallout 3. Considering how he fucks off afterward and leaves the BOS despite them going full reformist we may have a way in.

>>4923106
If we save Hopeville Ulysses will join us because that was his new home ever since he lost his tribe to Caesar. He followed the courier there and decided to settledown there. The courier on the other hand is a unknown but a terrorifying monster on the like of the Chosen One and Lone Wanderer.
>>
>>4923097
>undergoing gene therapy to correct mutations

Why didn't you say that in the beginning? Of course we'll give them a chance to be turned into people. It's the Starship Trooper way, right?
>>
>>4923086
The Idealist view will break our family apart, and that is where my red line is. If y'all wanted idealism, you should've chosen the Chicago sect.
>>
>>4923111
>Why didn't you say that in the beginning? Of course we'll give them a chance to be turned into people. It's the Starship Trooper way, right?

ha, I suppose in my view the gene correction should be something that we just do not tie it to citizenship because if we didn't then we would be in violation of the constitution got to love the old 14th
>>
>>4923117
the issue is with the Navarro outlook we are doomed to fail, as it is we have been playing our MC as a pragmatic with some idealist leanings and have been working to undo his dogmatic indoctrination, I don't think most players want to be cool-aid drinks. they would rather bring back true classic America from before the enclave rotted inside out
>>
>>4923102
Do it. Do it bitch! No balls!
>>
>>4923123
We could start investing heavily into charisma or leadership, then slowly convert everyone during our downtime when not on missions.
>>
>>4923123
Enclave was always rotten anon, even before the war they were rotten.

The idealism is born from a somewhat misplaced understanding of events and history. Given that Ford has only ever had access to the Enclaves records of history his view of the old world is idealized, from this idealized view comes his idealism of its values. 2077 America was all the same warmongering despot nation that China and every other nation fighting the resource wars were, but the Enclave would never teach their descendants this, it delegitimizes them, this carries through with Vaults.

This is really exemplified in Fallout 1's opening, one could argue the opening cinematic of Fallout 4 as well, but to fallout 1s it literally has power armored soldiers shooting Canadian dissenters during the occupation of Canada. Not to mention the treatment of Chinese nationals, the fact that a shadow government like the Enclave even existed and the vault experiments says more than plenty of the United States prewar status as a corrupted and failed democracy.

But honestly this is part of the fun of writing the character, the growth from the dogma to the ideals, the numerous pitfalls and ideological traps that need to be navigated to reach an ending that isn't an echo of history is enticing for me and I think it's part of the reason why others in this thread are here as well.

Suffice it to say regardless of the direction things go, I love writing Ford it's a unique challenge.
>>
>>4923102
I say do it, I am fine with a break it that is what it would take
>>
>>4923128
exactly, hell the most charismatic member of the cell if an idealist as well. we can and should imo do that
>>
>>4923119
The 14th specifically states all persons born or naturalized in the United States and subject to the jurisdiction thereof. The subject to jurisdiction is gonna kill the wastelander voting rights (as our jurisdiction is nonexistent beyond our cell), and keep in mind that Prohibition was repealed, so there is precedent in revoking the non-core amendments.

Plus, any BoS and NCR citizen can be considered in aiding in the insurrection, so your gonna have to reconcile with that somehow.

>>4923123
Yea, considering our family's ideology as dogmatic indoctrination smells of the same meta BS that pulled me off what you're selling. Calling it kool aid, then saying the idealistic version of Americana is the only true choice, just doesn't smell right to me, and I'm an idealist at heart.
>>
Here's the thing though about all of these ideas about interfering with the NCR and it's expansion: The NCR securing it's home turf and expanding eastwards is the direct reason for Mr House kickstarting New Vegas and developing it to what it is to become later, absorbing the population of Vault 21 in the process. The NCR however is also responsible for checking the Legion and it's westward march at the First Battle of Hoover Dam. If we gimp the NCR to such an extent that they never make contact with New Vegas, or secure Hoover Dam for that matter, we will have to contend with Ceasar and his Legions swarming over the dam scott free and absorbing the tribes that the NCR or Mr House would simply destroy. There'd be no natural chokepoint keeping the Legion from moving in force to raid all of the West Coast in this case, which honestly is a worse outcome than NCR taking control of the territory. We can't deal with NCR (albiet a weakened version of it), Brotherhood Remnants and Ceasars Legion at the same time. A Cease Fire or Alliance with any of the factions are out of the question for us: The NCR destroyed Navarro and can not be forgiven, the Brotherhood would at best agree to a Cease Fire only if we hand over our tech and Ceasar will accept nothing but subjugation. We'd be alone, surrounded by active enemies if this comes to pass.

So the question isn't how many missions we can undertake, the question is how much can we get away with weakening the NCR without making them too weak to halt the Legion at Hoover Dam?
>>
>>4923140
aaaaargh paragraphs son, use them.
>>
>>4923133
>The 14th specifically states all persons born or naturalized in the United States and subject to the jurisdiction thereof. The subject to jurisdiction is gonna kill the wastelander voting rights (as our jurisdiction is nonexistent beyond our cell), and keep in mind that Prohibition was repealed, so there is precedent in revoking the non-core amendments. Plus, any BoS and NCR citizen can be considered in aiding in the insurrection, so your gonna have to reconcile with that somehow.

see I am not saying we give the first generation or maybe even the second generation voting rights, but if we want to make America last long term we are going to need to set up a process by which they can gain them or eventually we will have to genocide them all or fall to civil war.

>Yea, considering our family's ideology as dogmatic indoctrination smells of the same meta BS that pulled me off what you're selling. Calling it kool aid, then saying the idealistic version of Americana is the only true choice, just doesn't smell right to me, and I'm an idealist at heart.

I never said it was the only choice, in my view if we really want to rebuild America it is the correct choice, but no it isn't the only choice. if you dislike me calling the Enclave dogma cool-aid, then I don't know what to tell you, that's what I see it as. in Fallout 1 the plan was to wipe everyone out that wasn't on the oil rig, the whole that was cultish as hell. and I don't see it as anything else.

>and I'm an idealist at heart.
you'll have to forgive me but based on your prior posts, I frankly don't believe you. If you are, then I am sorry, but I don't see it
>>
>>4923128
That will tear our family apart, and as I said previously, that is my red line.
>>
>>4923147
>That will tear our family apart, and as I said previously, that is my red line.

any such event is still a long way off and it might not even happen. also if we do it right we can have buffs that make the DC possible. We are not gonna convert them overnight anyway, it would be a slow gradual process
>>
>>4923140
MR House actually kicks out all the residents of Vault 21 and destroys though pouring in a shit ton of concrete. There were only a whopping 2 who stayed. Hopeville only gets destroyed after the discovery of the Mojave as the NCR invades to secure another logistics route not realizing its true value until it's already too late. Legion only sends troops thereto due to them using it for logistics. As he doesn't like the NCR having two routes into the Mojave.

Blocking them from Vault City does nothing to prevent their expansions north and even after claiming. They never actually did anything with the tech they had. Even including their eugenics program and other highly advanced technology. If it was problematic the Shi would have stopped their expansion but hadn't.

It wasn't the NCR discovery of the Dam that made House wake up and technically he was already rebuilding before that. Otherwise the Dam and the lights wouldn't have drawn their attention and the Legion's. House honestly had really bad timing for when he woke up and having scouts in such close proximity.

Legion can only use NCR routes to invade west coast because of the presence of the Divide, Rockies, and the Big Empty. Its why NCR was so restricted in terms of logistics for supporting the Mojave. Turns out there are a LOT of chokepoints that will get in their way. The Divide was so valued precisely because it was one of the ONLY routes to get through the hellish terrain.

Vault city has no effect on NCR expansion. While protecting Hopeville from NCR will result in what EXACTLY happens during the First and Second battle of the Dam. Since the Divide was already nuked before the first battle even. The difference is there was no nuke this time meaning the Legion would have also stayed out of it. While the NCR just uses the same route they would have used previously in canon with the same exact effects.
>>
>>4923158
Simply put anon there is NOTHING we can honestly do that will prevent or compromise the First Battle of Hoover Dam. Even if every single big job we got went perfectly. The second battle might only get fucked with depending on what we did exactly in the Divide. As it would influence the Couriers.

The NCR is just too damned big for us to make a difference. Legion meanwhile is too far away and also huge in terms of numbers which counters us perfectly. Blocking Vault City is honestly more about spiting them and getting us some help potentially. Saving the Divide only influences the second battle because the first will play out the exact same way. Second only gets influenced because we will be forced to interact with the two couriers when we save the Divide.

As the Divide Faction is currently a newborn which according to Ulsyess is obsessed with the old world Americana while rebuilding it into something new that is both better than and mix of Legion and NCR. If they weren't destroyed by the NCR they would have become a top tier faction given their resources at the divide and literally having the Big Empty with its Big MT due south of them that is directly responsible for their terrible weather. Plus TWO fucking couriers man. That is like the Lone Wanderer and Sole Survivor or the Chosen One and Vault Dweller both being alive and active at the same fucking time in the same place.

If it weren't for how much Hopeville and Ashton has to offer I would run away.
>>
>>4923146
>see I am not saying we give the first generation or maybe even the second generation voting rights, but if we want to make America last long term we are going to need to set up a process by which they can gain them or eventually we will have to genocide them all or fall to civil war.

I agree, but that is a long term project. Kickstarting it now will just divide our cell, and a House divided cannot stand. You're going to have to wait until Ma dies before we really get start reviving the American ideal.

>I never said it was the only choice, in my view if we really want to rebuild America it is the correct choice,

Isn't that dogma of a different vein? Maybe I should start calling this the real kool aid. Frankly trying to convert Ford to your idealized version as fast possible is putting me off. Why not lay up a little on the ideological conversion and just play the character as it was decided. As unfortunately prejudiced as our faction is, I'm not willing to start dividing our house over it.

>you'll have to forgive me but based on your prior posts, I frankly don't believe you. If you are, then I am sorry, but I don't see it

Oh? So you refuse to take me at my word? Have you ever considered it isn't the idea that I'm fighting, but the process you demand it under? Idealism is all well and good, but it ain't worth fighting your family over. The Commies did that, tuened daughter against father, son against mother, and I'll be damn if that happens under our watch.

>>4923152
That event is closer than you may think. Didn't our mother drink the 'kool aid'? If you think she won't oppose this every step of the way, then your not being pragmatic.
>>
>>4923152
Our Mother already hates us because we suggested hiring Wastelanders to help expand our cover operations. Our sister is a Fanatic that wants to burn anyone deemed a mutant to a crisp. It is not unreasonable to suggest that our Mother is in the process of trying to turn our already fanatical sister even more fanatical during this prolonged downtime.

>>4923171
I'll take your word for it, I am mostly familiar with New Vegas lore, and even then probably not enough to direct us to the most juciy bits when we eventually get there. I am mostly just concerned with changing too much too quickly.
>>
>>4923182
I've been digging through the wiki for a while now. If we went East we would definitely massively fuck with canon very quickly. As nobody wants to see the Lone Wanderer unleashed upon the Enclave with devastating effect. New Vegas canon doesn't get messed with badly until the Second Battle of the Dam and only due to courier butterfly effect. The vaults and potential looting won't have much influence at all. Given how they were written off by all the factions. Plus it's more about stealing their population anyway. First battle of the dam will go off without a hitch second battle will be when it gets dicey.
>>
>>4923182
>Our Mother already hates us because we suggested hiring Wastelanders to help expand our cover operations. Our sister is a Fanatic that wants to burn anyone deemed a mutant to a crisp. It is not unreasonable to suggest that our Mother is in the process of trying to turn our already fanatical sister even more fanatical during this prolonged downtime.

to me, it sounds like we need to work to turn our sister into a pragmatist. counteracting our mother's influence. to be honest, without Fords mother has been depicted she has never been much of a mother to him.

>>4923178
have you considered, that perhaps, dear old mom, would be opposed to anything that would save the cell and the Enclave if it didn't exactly fit with her view?

and we already are divide something as simple and smart as expanding operations already proved how unreasonable, and inflexible she will be. even if dear old dad agrees with us.

the commie analogy doesn't quite fit when the mom is the one who is willing to let it all fall to preserve the purity of the enclave. recall the debate over the caravan expansion.

maybe it is, but, if we work to turn everyone else around her to our side there isn't much she can do, and further, from the interaction we have had with her thus far she doesn't seem like any kind of mother to me.

I am not demanding or expecting this shift to happen instantly, but for our 18 to 28 man cell to have a shoot in hell at surviving let alone reviving America, we have to move away from the dogma to at minimum pragmatism. something that again the mom is staunchly against, again recall the caravan expansion debate.

we are not destroying the family by going pragmatic (and hopefully idealist in time) we are saving it she is the one who will likely try to destroy it because she is against change of any kind
>>
>>4923196
Oh, yes. We need to 'convert' the cell to our way of thinking. Surely this won't cause even more conflict with mom as we switch our cell's flavor of kool aid to something she detests.

I'm not willing to create a rift in our family over ideology, simple as. If that mean entertaining some of her old fashion ideas, I've made my peace with it. Fighting family, you can only win a Pyrrhic victory. The only way to truely win is to not play that game.
>>
>>4923222
In the American Revolution it destroyed families, son against father patriot against loyalist, even benjamin franklin lost a son in the cause of liberty, he sided with the crown when his father sided with America. If you are really an Idealist that wants to see this cell and America survive, then your going to have to accept that a referendum on the dogma will have to be had, if that end with pragmatism winning the day so be it, if that means idealism win so be it, but the current dogma must lose, for all our sakes, and expecting to keep everything hunkie doory is unrealistic. not even the founders could keep their families together.
>>
You sip your next shot instead of downing it thinking hard on this question.

What makes a person?

Does it really matter what makes a person, the definition itself will always be nebulous and subjective... however you hate avoiding questions, you've had it done enough to you by your parents to impart a particular loathing of it.

You sigh, "Alright I concede that a person is like defined by their capacity for Sapience. That doesn't mean that Wastelanders are sapient, and it sure as hell doesn't mean that wastelanders are smart."

You finish the shot, "If you don't mind me elaborating before you inevitably attempt a fancy worded rebuttal Tom..." he nods.

"Thanks. Alright so lets say that sapience is a defining factor for what a person is. What about the Deathclaw?"

He gives you this funny look as he thinks for a moment, "Oh you mean the intelligent ones... I guess it's a spectrum?"

You laugh, "Now you're moving the goal posts."

He shakes his head, "There's degrees, that's not moving the goal posts. Like take the so called leader of that group, it formed a community, they've peacefully expanded out of Vault 13, and they're living relatively peacefully despite the NCR, he's probably sapient, some of those can barely speak or contribute anything so probably not."

You nod, "Exactly my point, same thing for wastelanders, they're just less deadly... usually..." you sip your shot, "But yeah that's my point anyways, you wouldn't call a raider a person, they don't contribute shit, their 'sapience' is hardly a factor of their humanity, if anything their absolute abandon in regards to any form of civilization just proves that like you said there's degrees."

You lean forwards, "So if there's degrees of sapience, and to your end you say they need to contribute and communicate then we can agree the same is applicable to wastelanders."

He bites his lip as he tries to find a hole, but he's probably to drunk to rebuke or back pedal effectively, "Ah shit Ford, you know that's not what I was getting at, but fine you got me my argument sucked here, but go on I wanna hear you detail this out all the way."

You smile a smug smile, "Well where do I start, sure there might be sapient wastelanders out there, there might even been intelligent ones that are worth a damn, but that's irrelevant if they don't contribute to society."

You take your cup and slide it forwards to rest your elbows on the table, "See, its about the contribution someone makes that determines their worth as a citizen, whether or not they should be fully enfranchised or not, if they don't contribute they don't get to vote, if they're not informed they don't get to vote, it's simple."

[continue]
>>
he rolls his eyes, "That's more an oligarchy than a democracy and even then, not informed, gonna be a long time before we get to the point where ignorance isn't a thing regarding politics."

You nod, "Exactly my point, why would you give the vote to people who are ignorant of the issues? The Enclave had a functioning democracy because everyone in it knew what the situation was due to the military chain of command and our education system. You give that wastelanders on a large scale before generations of corrective work and you get the NCR, a bunch of corrupt louts who can't legislate their way out of an unlocked box."

He finishes his beer, "Ok fine fine, I'm not fully convinced here, not very at all, but I don't really have a counter point right now and I'm drunk as a fucking skunk so I give, you win oh mighty master of history, come back for round 2 when I'm sober, I enjoy these debates."

He then proceeds to slump over onto the table passed out.

You look over to Jacob whose still drinking his beer, "You got anything you want to add?"

He shrugs, "Buddy I crunch numbers not philosophy and politics, you keep to your shit and I'll keep to my math."

Fair enough, "Alright then... I'ma see what else is going on."

You stand up very wobbly and look around...

Looks like mom has brought out what looks like a bunch of hot chocolate and a cake, she's handing everyone a cup.

She comes over to you, "Hello dear." you're not quite able to read her face drunk as you are.

You look at her with glazed over eyes, "Mom..."

She smiles, "Have some hot chocolate, it'll sober you up." she says cheerily.

You take the glass and look at it, "Thanks..."

Somethings off about this... you're not quite sure what through your stupor but mom's being oddly nice compared to how she's been since that last meeting... maybe dad talked to her?

You shrug and swirl the hot chocolate in the cup.

What do you do next?
>Relax and drink the hot chocolate, talk with mom.
>Sit down and watch the fireworks, think about the future.
>Go talk with Elizabeth, she seems lonely.
>How the hell are they still playing horseshoes?!
>Throw in the towel, go to bed (Ends the event)
>Write in
>>
>>4923234
>>Go talk with Elizabeth, she seems lonely.
>>don't drink that fucking coco, hold it, but don't fucking drink it
>>
>>4923239
you don't think she would poison, it....what am I saying, after the last meeting fuck no, don't drink that stuff, support
>>
then again could it be the holiday brings out the best in her?
>>
>>4923226
I'm not saying that we're not in dire need to adapt or die, all I'm saying is accelerating the dogma loss will lead to conflict sooner than you think, and replacing one dogma for another will tear the cell and our family apart, which will doom us all. I'm not willing to fight our family over ideology, especially since it was engrained and reinforced with the genocide of the Enclave. At best, we can be pragmatic in our operations and advocate for the bare minimum to start doing real subversive damage against the NCR and BoS, but until Ma dies we shouldn't let on to our higher aspirations. We can lay the foundation, just don't rock the boat to the point of tipping over.
>>
>>4923247
like I said if pragmatic wins the day fine, but what if we don't have the time to wait for her to bite it? what if in quest events force our hand? are you seriously going to just let our MC walk down that path of near assured destruction, because mom is the die part of adapt or die. If it comes to it, I am on the side of reform even at the cost of internal conflict, I am not pushing for that conflict, but if it comes I will not shy away from it, which I think is our central disagreement.
>>
>>4923234
>Relax and drink the hot chocolate, talk with mom.
>Go talk with Elizabeth, she seems lonely.

I'd like to do both if possible.
>>
>>4923239
Supporting these

No way Mum would poison us and the rest of the cell…right
>>
>>4923239
This.
>>
>>4923253
The most dangerous enemy here is internal conflict within the cell, which will spiral out of our control. We don't have the numbers to safely fight an internal conflict while remaining operational enough to evade and fight our external enemies. This doesn't take into account that fracturing our family unit will have negative, unintentional consequences. As 'stupid' as Ma's beliefs are, it ain't worth tearing up the cell and our family over it, especially since her relevance will wane and our will eventually overshadow her influence. There isn't any need for conflict as we'll win in the long term, the question then turns to how do we remain relevant while still maintaining unity.
>>
>>4923239
>>4923243
Maybe we should talk to the woman before we make the assumption that she would poison not just us but the rest of the cell as well. Like, come on man, this ain't even IC suspicion, it's entirely meta.
>>
I'm gonna let this vote go until tomorrow morning, Gotta go to sleep early tonight, got a work project I need to deal with in the morning.
>>
>>4923275
Night mate.
>>
>>4923272
You do raise a good point

ICly we have no reason to suspect that our mum harbours any ill-will towards us or any member of the cell.

Let alone consider the idea that she’d poison her own son after a disagreement during a strategy meeting

Changing my vote here >>4923260

To these:
>Relax and drink the hot chocolate, talk with mom.
>Go talk with Elizabeth, she seems lonely.

While we may have philosophical differences with our mum - we’re still family and we both share the higher goal of restoring the majesty that was the United States.
>>
I think we all might be overthinking things when it comes to idealism, pragmatism, and ideology. Ultimately it doesn't matter if we die and it becomes gg. Which anons CHOSE the hardest fucking option in which this was most likely to occur. It was also the option in which anons were most likely to fuck up canon. Therefore the push for idealism...really really doesn't make sense. Considering how its worst possible choice for idealism is Western Remnants which anons voted for. Now given the current circumstances especially when you are trying to rush it. It makes 0 sense in game for Ford to be like that. Even the pragmatists are taking it slow for that reason and they lean more towards meta. The Western Remnants are both the weakest remnants and those most likely to die. If you wanted idealism Chicago and Eastern Remnants would have been far better choices. For the western remnant, it's a desperate struggle just to try and stay alive. While we don't have killing machines like the Lone Wanderer bearing down us we DO have the NCR, Legion, and traditionalist BOS.

We don't have the numbers. We don't have the technology. We don't have the resources. We are so underequipped we got stuck with leather armor and combat rifles for fucks sake. Surrounded by powerful factions who all hate our guts and want us dead. So what idealism is going to do for us to keep this game alive with the QM handwaving our survival away just to keep the quest alive? That is beyond meta to abuse that fact just so you can push for idealism. Anons voted for hard mode so at least try to roleplay it that way.

And this is coming from a meta using faggot. My goal isn't some grand idealism or whatever but simply to stay alive. To me that makes sense in character given the dire straights and circumstances for just trying to survive is pragmatism. When we are no longer looking like we are about to die out anytime then I would consider higher ideals but until then it's just a great excuse to die or make the QM handwave our survival away, therefore, ruining the entire point of choosing hard mode, to begin with.
>>
>>4923234
>>Relax and drink the hot chocolate, talk with mom.
>>
>>4923234
>>Relax and drink the hot chocolate, talk with mom.
>Go talk with Elizabeth, she seems lonely.
>>
>>4923234
>Relax and drink the hot chocolate, talk with mom.
Yo mom I know you dont like my choices but I'm trying to do my duty to serve the enclave the best I can
>>
>>4923260
It s more possible than a band of clowns appears out of thin air and fights us, than to her to do us harm.
Out of anyone she s the most unlikely lmao, she doesn t even have a stat of loyalty, because she is our mother. Same for dad, since we are his son.

>>4923322
We should look for improving our squad with training and ensure they can better fight together. Also i want to give power armor training to any that doesn t have it, is just too useful in the long run for professional soldiers like the ones in the enclave and we can give it.

Beside that we should look for some smaller ops, like contacting with New Reno cell. Also it might be a good idea to find a future place for establish a secret base/settlement.
Living here is ok, but a secret place is always nice

preferably. an ex military base
>>
>>4923444
Yeah we do need to meet up with the New Reno cell. Though I have a very bad feeling about them given how much of hell hole New Reno is. Not to mention the base of the Bishops who are gonna be a big problem for helping Vault City as they are middleman between some of the raider attacks sponsored by the NCR to go after them.

For good bases and settlements that go yet again back to getting access to old Enclave databases and pre war databases. Many vastly undervalue the kind of info you can find in paperwork and old terminals. So it's not something we can expect wastelanders to ever understand.

I think power armor training will be covered soon thanks to having enough spare suits laying around to make teaching and usage far easier. Would have to check with QM for that though.
>>
My dog woke me up decided to check the thread wanted to comment on a few things before going back to sleep.
>>4923322
Death is a part of the wastelands anon, but so is the ability to do extra ordinary things, it's why there's characters like the chosen one or the lone wanderer.
Suffice it to say I don't intend to give an extraordinary trade every time it seems likely ford will die or face overwhelming odds, just when there's a chance that he might succeed. But expect the cost of such things to increase the more they happen, 2 wounds and destroyed laser rifle can quickly become a lost limb and a dead friend.

And even if Ford were to die theres still chicago, and there's still the east coast.
The quest doest end until either the Enclave does or all 3 possible revivers are killed. Though I strongly urge the players not to think of this as having 3 lives or chances, but as 3 possible stories to tell be they successful or not, and remember we're all here to tell those stories and enjoy the world of Fallout.

As for PA training, it's on the chopping block for strategy meeting.
>>
Good morning America, This'll be the last session of this thread, and I'll be taking a two day break after this session to recharge and prep some stuff for the future, so no session on Tuesday or Wednesday.

Now with the formal announcement out of the way lets get to the session.

It looks like we'll be drinking the coco and talking to mom, and then spending some time with Elizabeth.

Writing.
>>
You shrug and take a sip of the hot chocolate, it burned in a different way than the alcohol, very fresh and very hot, however it was very good, it had a surprisingly nutty flavor.

You then put a hand on your moms shoulder to stop her, "Mom... I think we should talk."

She does stop and then turns around setting the rest of the hot chocolate she was carrying to the side on a nearby table, "Alright dear, what did you want to talk about?"

You gesture for a seat as you think if you stand for much longer your legs will give out from the alcohol you've drank thus far and then sit down, "Let's just talk about today."

She sit down, sort of a blank expression on her face as she looks to the side not quite sure how to start, "Well, I spent most of today helping your father plan the celebrations, the fireworks should be going off soon... What do you think of the coco?"

You smile, "It's good mom, is this the coco the Redding Cell sent?"

She nods, "Yes it was very neighborly of them to send these gifts... it doesn't change what I think about them, but I can appreciate the gesture."

You sigh scratching your head a bit, "What exactly do you think about them mom?"

She looks down for a few seconds before looking at you, "They've gone to far with their cover, they've lost sight of what it means to be Enclave. They're practically servants of a wastelander in what the name of pragmatism? Survival and benefit? I can respect the need to survive, your father and I made the decision a long time ago to embrace isolation until the next generation was ready, but I'm afraid that wasn't long enough."

She frowns, "The reports don't paint a good picture son, the Redding Cell has lost contact with so many other cells over the years, one after another, the NCR inevitably finds them. Like us they get bolder and then they get executed. I didn't leave that meeting because I hated you honey, I left because I hated what you represented in that moment."

She grabs one of the coco she had made off the table she set them off and returned drinking some, "It's that kind of aggressive expansion of cover, moving around more and more that will lead the NCR to our door step. I objected to going after the Vertibird too, but your father overruled me there as well."

She paused for a moment, "We need to go slower son, I won't deny the merits of that caravan, but it's not what we need right now, what we need is security, and the only way we can get that security for certain is through two avenues."

She shifts in her chair, "We need to find the right moment to assassinate the Chosen one, and then we need to provoke the NCR's regional systems into open conflict."

You just stair at her, "You're kidding right? You were just talking about isolationism and being afraid of the NCR taking retributive action and yet you want to try and instigate a civil war in the NCR and kill the leader of New Arroyo? Mom I can't think of a faster way to have what your afraid of happen."

[continue]
>>
She sighs looking at you with sad eyes, "Honey you just don't understand, I've read the reports just like all the other officers, just like yourself, I have a plan my son. If you can trust me I promise you that within the decade there won't be an NCR and there won't be a Chosen one and then we can truly be free to do as we please." she puts a hand on your shoulder, "Just support your mother this once." she smiles at you eyes closed.

You're not really sure what to think about this you need more context.

"I can't support you if I don't know what I'm supporting mom...." Drunk or not your no fool.

She sighs, "Honey with the way your leaning you wouldn't remember it in the morning, I'll bring it up in the Strategic meeting in detail, I just need to you to understand where I'm coming from son, and I'm sure you do." she pat you on the shoulder, "Enjoy the Coco, I've got to get some to the rest of the guests." and she stands up and grabs the platter again leaving.

You stare at the coco, what if she did have a plan, and what if it was as good as she seems to think it is? Bringing down the NCR and Killing the Chosen one.... they seem so far off, but if she's not completely lost it and it can be done in a decade then it'd be everything you'd dreamed of since you could start dreaming, from the Ashes could rise a true American republic lead by true Americans. You'll need to think this over again when you're sober... but it just sounds to good to be true...

You stand up and finish drinking the coco and head to Elizabeth who is once again sitting by her self, drinking the coco, she seems to be drawing something as well, when you get there it looks like a crude drawing of a vault and some Enclave personnel escorting the dwellers out.

You look at her, "Hey Lizzy how's things holding up?"

She looks up at you opens her mouth then closes it and goes back to drawing.

You sit down and sigh, it's always a waiting game, hopefully you don't pass out this time, you're feeling pretty damn tired.

She eyes you as she continues to draw looking up a few times before setting the pen she had down, "I thought about what you said..."

[continue]
>>
You look at her and raise an eyebrow, "I'm sorry... for not following orders..." well it's a start

She continues, "But I'm not sorry for believing what I do, those scum deserved to die." you don't necessarily disagree it's the zealotry that blinds the logical engagement that's your problem.

You scratch your chin, "Lizzy it's not like I disagree, cause I don't, but it's more about self control and a little bit of self care. I scolded you out of concern."

You look off to the side, "That battle was... well it shook me, I won't deny that. I mean I'm more surprised you weren't that's some nerves of steel you have."

She goes back to drawing for a bit, "Was it the Ranger?" you don't run your head back and sigh and then nod still just looking off into the nothingness of the distance.

She nods, "Yeah... he was different. The way he fought, that last stand to save another... I'm still not sure what to make of it, but he scared me... still does. I see him in my nightmares. Sometimes its me killing him, sometimes he kills me. Every time I wake up in a cold sweat."

You look back at her, her words were sobering, but you yourself at a loss for words not quite sure how to respond you sit there in quiet understanding.

She sighs and goes back to drawing the silence permeating the air.

What do you say?
>"He did what he had to and he died for what he believed, you two weren't so different Lizzy."
>"As respectable a combatant as he was, he made the wrong choice and it cost him and the person he was protecting their lives."
>"Thank you for telling me this Elizabeth..." sit for a while in silence until the fireworks are over then go to bed.
>Write in
>>
>>4923647
>"He did what he had to and he died for what he believed, you two weren't so different Lizzy."
>>
>>4923647
>"He did what he had to and he died for what he believed, you two weren't so different Lizzy."
>drunkely hug sister, try not to spill cocoa on her drawing
>"Your Zeal is an inspiration to us all, but at the moment you do not wield it. It wields you, uses you as fuel the same way a raging wildfire would use dried bushland to burn uncontrollably without pause. Do not let it burn hot. Temper it, sharpen it. Let it burn cold instead, like ice or steel. Direct it, control it, and you could do great things with it."
>"If you do not, this fire will be the end of you. It'll burn out and leave nothing behind except charred remains and broken promises, and I would never again be able to look anyone here in the eye if I was unable to bring my little sister back home again."
>>
>>4923647
>"He did what he had to and he died for what he believed, you two weren't so different Lizzy."
>"As respectable a combatant as he was, he made the wrong choice and it cost him and the person he was protecting their lives. I don’t want you to make the same mistake."
>>
>>4923662
This is pretty good too, +1.
>>
"He did what he had to and he died for what he believed, you two weren't so different Lizzy." wins, I'll work in that write in as well.

writing
>>
>>4923647
>>"Thank you for telling me this Elizabeth..." sit for a while in silence until the fireworks are over then go to bed.
>>
>>4923647
>>"As respectable a combatant as he was, he made the wrong choice and it cost him and the person he was protecting their lives."

Is the general pull towards making Ford some bleeding heart? Telling the zealot "lol you are the same as wastalander X" seems like both a bad strategic decision and a wishy-washy personal one.
>>
If we're just going to do the noblebright Enclave bit, then why didn't we vote for Chicago instead of the West Coast?
>>
>>4923662
>>
>>4923784
>>4923662
that was meant to be a support post my bad
>>
>>4923766
This. The Enclave, but especially the Rig/Navarro peeps, have gone through some of the most harrowing shit imaginable (reasons aside). They have every reason to not only distrust the outsider but to kindle a fire in their heart. And then we have Ford here who, despite seemingly having parents"in" on the thing decides to go #oneracehumanrace on his own sister (who, for better or for worse, has taken the outsider mentality to heart). Being pragmatic is one thing, doing a 180 is another.

Also, as a side not, I find it highly suspect that a senators kid can talk about giving wastelanders voting rights so openly and with so little repercussion.
>>
>>4923766
because people missed the opening vote and have filtered in. Simple as that
>>
Further building on that sentiment, that opening vote wasn't a blowout for the navarro faction either, it won by 2 votes with both other options having strong support behind them. those people didn't just leave the quest because they lost the setting vote, it's not like there are any other Enclave quests to jump into even if they did leave.
>>
>>4923793
It does not even make sense in the context though. Plus, shitting up a character because you did not get to run as the buddy-buddy faction is a shit thing to do. I am not saying that Ford should be some frothing-mouthed hardliner but this is some real out of bounds shit rn.
>>
>>4923803
The sister needed a reality check, after nearly blowing the operation getting herself and the rest of us killed, even if we are in the hardliner group that doesn't mean our MC has to be one, over the thread the bulk of players have been pushing him closer to a pragmatist, with some of the idealist players being louder than others, but still the general current of the quest is away from the old Enclave way of thinking that ended up bring them down in the first place.

I am sorry that you consider consistent character-building moments that have pushed ford away from the Navarro way of thinking shitting up the character. but that is your opinion and it is one I do not share. the debate over what's better has been had already several times and I agree with the pragmatics and idealists.
>>
>>4923826
In that case this is another nice thing shat up by anon. I hope autumn brings more clarity of mind.
>>
>>4923843
Most people do not like grime dark content, and this is /qst/ you are not gonna find many that are gonna play grime dark. I mean honestly, it seems like you set yourself up to be let down.
>>
You look at her, your eyes drooping low tired and drunk, "Look Lizzy... that Ranger he gave everything for his cause for his beliefs, fought desperately to the end. In that regard you're not so different, you'll fight for what you believe in, you'll die for it even. I respect that quality in both you and in the Ranger."

You sigh and then yawn, "You need to take control of that hate, and focus it like a knife, wield it against our enemies. It can't guide you, you have to guide it, just like that Ranger did in that fight, it's why he was such a ferocious enemy, it's why the Brotherhood fought so tenaciously, those are survivors out in the wastes. We need to be better than them, because we are better than them."

You get up and hug your sister, "That fire in you is the same fire in all of us, but it burns the brightest for you. Burn our enemies but take care not to burn out yourself, we need that fire."

She looks at you and hugs you back, she doesn't say anything else and you hug for a while before you finally let go, "Now excuse me while I go pass out... Oh god I don't envy me in the morning...."

You head back to your bed room and fall asleep very quickly.

You're hangover was legendary the next morning, but that quickly passed as did most things in the coming days.

[continue]
>>
>>4923844
Grim*, and as I already said, pragmatic is fine. This however, is not pragmatic.
>>
The months pass and life goes on, it's now March, the Vertibird has been fixed and the strategic meeting has been called to determine our way forwards.

There's several topics of discussion for the meeting.

The First is the topic of what the cells primary objective going forwards should be now.

Your mother is the first to make a proposal, "If we're going to go out there into the world, then we should at the very least make the most of it. I propose that we focus our efforts on subverting and infiltrating the NCR on all levels, as well as New Arroyo, the people responsible for the Destruction of Poseidon Energy still yet live and thrive, that should be rectified as soon as possible."

She pulls out several folders, "I've detailed out an overall strategic approach to this objective here, firstly and most importantly though and this is something we all agree on regardless, we must secure our place in Camp Navarro proper once again."

She hands the folders out and everyone opens them up quickly browsing through them, before setting them to the side.

Everyone is waiting for the next presenter which this time is your Father, "Personally I think that the current course has been perfectly functional, we need to continue to make contact with other cells, seek out potential allies and continue to build our power base, as it is we just don't have the resources to pursue anything more grandiose." He then hands out a series of folders which everyone looks over.

As it is neither of the other two officers have proposals that they wish to make though it would seem both have suggestions on how to best implement either one going forwards

Here's the current outlook for the two proposals.
>Revenge (Build towards bring the NCR to collapse, eventually attempting to trigger a civil war, and lastly when at our strongest strike down the Chosen One.)
Prominent Missions: Assassinate the Chosen one, Seize Camp Navarro, Antagonize the Brahmin Barons, Destroy the Hub, Devalue the Bottle Cap
>Maintain Course (Focus on seeking out other Cells, Allies and materials to establish a power base through multiple fronts)
Prominent Missions: Infiltrate Camp Navarro, Seek out the New Reno Cell, Expand the Caravan, Seek out the New Vegas Cell, Talk with Vault City

Would you like to make a proposal?
>Yes (What?)
[suggestions in the past detail something akin to the following:
>Operational Expansion (Focus on acting with other Cells, finding Vaults and pure humans, and seeking out other means to grow material power and manpower beyond just the NCR) ]
>No (Which do you support?)
>>
>>4923847
>>4923844
If it's any consolation to either of you I was aiming for more of a Noble Dark tone than anything else with this.
>>
>>4923849
>>Maintain Course (Focus on seeking out other Cells, Allies and materials to establish a power base through multiple fronts)
>Operational Expansion (Focus on acting with other Cells, finding Vaults and pure humans, and seeking out other means to grow material power and manpower beyond just the NCR) ]

yeah what mom suggests is completely unrealistic, I don't see how she expects to pull all that off without someone catching on and bringing it all tumbling down, no we need to rebuild the Enclave Cell by cell reconnecting without people before they can go completely native and give up the cause, they need to know the Enclave is still alive, and they need to know we have a long term plan, not some suicidal revenge plot. also, operational expansion meshes well with dads plan, and is low key
>>
>>4923858
+support, pitch our add on as a supplementary pillar to dad's plan
>>
>>4923849
>Maintain Course (Focus on seeking out other Cells, Allies and materials to establish a power base through multiple fronts)
Only sensible choice. No powerbase for Navarro or Arroyo yet and places like VC and NV can get us what we need. Mom is right in the grand scheme but not in the short run.

Also, do we know about Caesars Legion? The coming power struggle is a very nice time to start fucking with the NCR.
>>
>>4923863
You're aware of Caesar's Legion yes, it was part of the Redding Cells reports.
>>
>>4923865
Neat. It does not take a genius to figure out there will be conflict as well. Should look to that as a timeline for our other plans. Scout Vegas soon.
>>
>>4923863
glad we can agree that short term her plans are insane, but I am not sure it's gonna be viable long term, at least in the way she is thinking, but yeah I am glad we can find common ground on this
>>
>>4923849
>Revenge (Build towards bring the NCR to collapse, eventually attempting to trigger a civil war, and lastly when at our strongest strike down the Chosen One.)

This is too tempting not to take eventually. I want to pursue this when we are stinger, especially taking out the Chosen One as the pièce de résistance of our vengeance.
>>
>>4923849
>Maintain Course (Focus on seeking out other Cells, Allies and materials to establish a power base through multiple fronts)
>Yes

Fits in line with plans anons were previously discussing among themselves. So I'm going for it. Plus Mom's plan is downright suicidal and nuts a complete 180 with their isolate and survive previous claims.

>>4923789
I'm more worried about it resulting in GG because the cells and the rest of the western remnant are NEVER going to go for it. Being pragmatic was pushing as is and made sense in terms of character development. The reason I dislike the idealist push is it makes 0 sense in character for that to happen. Plus really the fucking western remnants you wanna push that shit? Even Eastern remnants would make more sense. Western Remnant is all about old grudges and struggling to survive between the major powers. Its the hard option.

Its going to end very badly. I don't mind idealism but this isn't the right circumstances.
>>
>>4923849
>Revenge (Build towards bring the NCR to collapse, eventually attempting to trigger a civil war, and lastly when at our strongest strike down the Chosen One.)
Getting the camp means we'll finally get all the codes we need.
>>
>>4923907
Yep. I'm just happy there are no haremfags up and about yet.
>>
>>4923909
Hopefully, the parents are pragmatic assholes enough to make Ford settle down with a high ranking and connected woman to help forge alliances through blood ties. For real though Ford is probably fucked in terms of mate options if the QM plays it straight. Probably a commander's or Overseer's daughter something like that.
>>
>>4923849
>Maintain Course (Focus on seeking out other Cells, Allies and materials to establish a power base through multiple fronts)
>Write in
Safe Home
(Scout the wastelands and find one or more secret locations. Be structures, bunkers ot what not it doesn t matter. We need a place that is far away from our foes and where they will not look. Our covers are only that, covers. A place like this could be perfect for grow in strength unseen, and in case our cover or another cell cover fails they can retreat there.)
>>
Looks like we're supporting the Maintain course Plan.
The majority of officers support this plan, 4 to 1, no further action required to pursue.

With Cells objective determined, it's immediate priorities within that objective needs to be determined.
>Long Range Reconnaissance (We'll need to establish bases in regions like the Mojave and the areas around Vault City and Gecko in order to operate effectively there)
>Enclave Unification (We need to bring as many cells together as quickly as possible before we can pursue any further objectives)
>Solidify Cover (We need to focus on increasing our personal operational capacity, this means creating as strong a cover as is possible before going forwards with anything else.)
>Resource sustainability (We need to establish a competent and secure supply chain for our operations)
Please rank these in order from greatest importance to least important.
>>
>>4923979

1
>>Enclave Unification (We need to bring as many cells together as quickly as possible before we can pursue any further objectives)

2
>>Solidify Cover (We need to focus on increasing our personal operational capacity, this means creating as strong a cover as is possible before going forwards with anything else.)

3
>>Resource sustainability (We need to establish a competent and secure supply chain for our operations)

4
>Long Range Reconnaissance (We'll need to establish bases in regions like the Mojave and the areas around Vault City and Gecko in order to operate effectively there)
>>
>>4923979
1
>Enclave Unification (We need to bring as many cells together as quickly as possible before we can pursue any further objectives)
We need numbers to pull off more missions and do them better. Especially for player mission goals.
2
>Long Range Reconnaissance (We'll need to establish bases in regions like the Mojave and the areas around Vault City and Gecko in order to operate effectively there)
Technically if we operate far away cover is far less important and most player goals are quite distant.
3
>Resource sustainability (We need to establish a competent and secure supply chain for our operations)
Need resources to pull off anything.
4
>Solidify Cover (We need to focus on increasing our personal operational capacity, this means creating as strong a cover as is possible before going forwards with anything else.)
May move it up one depending on if we do missions close by or far away first.
>>
>>4923992
Sure, as long as #4 does not stop #1.
>>
>>4923992
Support
>>
>>4923992
This. I would prefer 4 to be higher on the priority list, but I suppose I can deal with it.
>>
>>4923647
>"As respectable a combatant as he was, he made the wrong choice and it cost him and the person he was protecting their lives."
>>
Alright Here are the results of the Officers Corps various rankings and the agreed upon priority queue.

Mother
Enclave Unification 1
Resource Sustainability 2
Solidify Cover 3
Long Range Reconnaissance 4

Father
Enclave Unification 1
Solidify Cover 2
Resource Sustainability 3
Long Range Reconnaissance 4

Theodore Grant
Resource Sustainability 1
Solidify Cover 2
Long Range Reconnaissance 3
Enclave Unification 4

Miriam Rockefeller
Enclave Unification 1
Long Range Reconnaissance 2
Solidify Cover 3
Resource Sustainability 4

Ford
Enclave Unification 1
Solidify Cover 2
Resource sustainability 3
Long Range Reconnaissance 4

Agreed upon by the officer corps
1st Enclave Unification
2nd Solidify Cover
3rd Resource Sustainability
4th Long Range Reconnaissance

Your mother though objecting to the objective not moving towards the pursuit of revenge at this time continues to participate in the meeting.

Now for the assignments.
There are current two strike teams capable within this Cell.
>Veteran Strike Team, has a high probability of success however prefers to solve obstructions with violence and extreme Prejudice, will leave no witnesses alive if necessary (+25 to operational success rolls when assigned to a task, increased heat regardless of success)
>Fords Team, Personal task force engagements are played out as a player mission.

You have one diplomat
>Senator Rockefeller, may be assigned to a mission with a body guard of two soldiers, prefers to to solve obstructions with a subtle hand and deception (+15 to operational success rolls when assigned to a task, does not increase heat on successful task)

You may assign both strike teams to one task provided that the Officers Corp agrees to the suggestion.
You may assign the diplomat to go along with a strike team as well, bare in mind there may be complications due to preference in tactics.

You may opt to delegate your team to 2nd Lieutenant Robert B. Grant (+10 to operational Success rolls, does not increase heat on successful task)

If you delegate your team, you may take 3 free time actions (2 during the mission and the 1 after the mission)

Some missions are on a timer, I will not tell you for how long they will be available unless they are a one time opportunity.

Here are the available tasks you may assign your strike teams to.
>Infiltrate Camp Navarro
>Establish Contact with the New Reno Cell
>Negotiate contract rights for the Caravan with the Van Graffs
>Attempt to discover the local Brotherhood base of operations

Do you Delegate?
>Yes
>No
>>
>>4923766
Yea fak this Enclave puritism lets go, MOTHER'S MILK Doctrine
>>
>>4924101
>Yes

I wanna send the senator to either Vault City or negotiate terms of the caravan. NOt sure what to do with the veteran squad.
>>
>>4924101
>Establish Contact with the New Reno Cell
For all we know they might be in some gnarly position
Also, cant we delegate and go negotiate contracts with van graffs ourselves, or do we need the entire striketeam?
>>
>>4924115
You may attempt to perform missions on your own yes, use that with caution though.
>>
>>4924114
Perhaps they can look for BoS local ops? They are our non-negotionable enemy and need to be purged. They are experienced also so will keep a low profile and kill any witnesses
>>
>>4924114
>Establish Contact with the New Reno Cell
I wanna use the caravan as cover whenever we visit Navarro, or other settlements for jobs that don't involve secretive contacting.

>Attempt to discover the local Brotherhood base of operations
Veterans.

>>4924115
Anon we really should avoid diplomatic missions with ourselves or our cell given our penalties. Its one thing to happen upon it during a mission but its a whole other if the entire op is devoted to it. Not to mention anons tend to get bored easily.

>>4924119
That could work. Was thinking maybe the Navarro job too but I don't know how sneaky they are and how much resistance can be expected.
>>
>>4924101
>Attempt to discover the local Brotherhood base of operations

Veterans

>Infiltrate Camp Navarro
Us
>>
>>4924134
Support, I worry about the heat the vets will bring
>>
>>4924134
Yes this sums it ups properly
>>
>>4924101
>Establish Contact with the New Reno Cell
Our team.
>Attempt to discover the local Brotherhood base of operations
The Veteran Strike Team.
>>
>>4924101
Why are we seeking out the local BoS base now? It’ll just increase the heat we face locally…

Voting for:
>Establish Contact with the New Reno Cell

Our squad, led by us

>Negotiate contract rights for the Caravan with the Van Graffs

Senator Rockefeller, with two Veteran soldiers
>>
>>4924101
Yeah, we just came out of like 6 months worth of a lockdown due to drawing too much heat, lets not immediately go straight back in by antagonizing the Brotherhood.

>Establish Contact with the New Reno Cell
Ford and his merry badn of misfits

>Negotiate contract rights for the Caravan with the Van Graffs
Senator Rockefeller

When we have the Caravan up and running properly, and have established contact with the New Reno cell to increase our numbers we can attempt to infiltrate Navarro.
>>
>>4924213
>>4924227

I think the purpose behind the mission is more to know where they are so we can then make an informed choice to avoid or fuck with them, if we don't know where they are, we could end up just blundering into them at some point. Or worse, have them discover us by happenstance and take action while we have no idea where/how to retaliate.
>>
>>4924232
Exactly we need to know what were dealing with here. If need be we can sic the NCR on them somehow im sure of it
>>
>>4924248
>If need be we can sic the NCR on them somehow im sure of it

How wonderfully devious.
>>
>>4924134
support
>>
Seems like the consensus is sending our squad to New Reno, Senator to Van Graffs for caravan rights, and veterans to investigate the local BOS.

>>4924248
Good idea if we can somehow hijack their power armor. Which reminds me we need to find out where the NCR is 'reverse engineering'(breaking) the power armor they recover from the BOS and steal it all before they finish ruining them all.
>>
interesting to catch up on the backlog, and man is I glad we shot down Mom's plan it was nuts, as for Idealists/pragmatists vs old enclave dogma, if I hadn't missed the vote I would have voted for the reformer faction.
>>
>>4924134
support
>>
>>4924232
The NCR-Brotherhood War ended not two years ago, they'll be consolidating in their own remaining territory and licking their wounds with heavy patrols around what bunkers they have left. If our scouting party is discovered, we become to main target for the Broterhood Remnants left in California. Heck, they might even swallow their pride and tell the NCR they have reason to believe an Enclave Cell is operating in California again.

The Brotherhood are not a threat when in full panic lockdown mode, they do not operate in NCR settlements so if we simply focus on our Caravan Cover and trying to get in contact with other Enclave Cells in these NCR settlements we have basically 0 chance of running into anyone connected to the Brotherhood.

We also have zero clout within the NCR, how exactly are we going to get them to attack the Brotherhood again now that the war is finally over? The NCR was victorious, but that doesn't mean it wasn't a struggle. The war lasted 28 years and it bleed the Republic of fighting power and ran it's economy into the ground. The only way to provoke the NCR is if we raid tons of Caravans while masquerading as Brotherhood patrols, but that is just putting our Cells manpower at risk for basically no gain as we can't guarantee the NCR will actually mobilize against the Broterhood again.

Our extremely limited manpower is better spent securing our cover as a Caravan Company and trying to reunite any scattered cells that yet remain before we do anything else.
>>
>>4924311
The fighting between the BOS and NCR doesn't die down until after the first battle of the Dam. As you get the option as the courier to forge a proper peace deal instead of an unofficial ceasfire(worth noting they will still shoot at you if wear BOS armor until after its signed if they see you they just no longer go out of their way to pick fights with the BOS). As the NCR overruns a few BOS bases in the area. As the NCR transfers troops and officers to better engage the Legion. Technically in a matter of speaking it was the Legion who funnily enough saved the BOS because the NCR was forced to divert their troops and resources to counter the Legion over them as the fighting slowly died down. Giving the BOS precious respite and breathing room. Allowing them to regroup and recuperate.
>>
>>4924333
So until the NCR really starts to clash with the Legion forcing them to divert their attention away. The BOS are constantly going to be engaged against the NCR. Right now the NCR hasn't really started to clash against the Legion yet. Meaning they are still mostly occupied by the BOS. Helpful for us as its easier to be mistaken for BOS when we are on missions. Once the fighting begins with the Legion its gonna be harder to operate because the BOS at that time start to lay low and recuperate without the NCR constantly hounding after them anymore.
>>
>>4924293
>Good idea if we can somehow hijack their power armor.
Don't even need to do that. Just put on some duty clothes, smear some shit on your face, and go up to an NCR outpost saying. "Cap'n Whatsyerface, there's a buncha weird armored fellas in a hole over yonder, they hassl'd me for my pappy's old laser rifle!" and let the rest work itself out.
>>
>>4924101
>Establish Contact with the New Reno Cell
us

>Attempt to discover the local Brotherhood base of operations
vets


>Negotiate contract rights for the Caravan with the Van Graffs
Send the senator with some bodyguards, should be easy with the help of the enclave cell there
>>
>>4924343
...you know anon come to think of it actually WOULD be that easy. BOS are notorious for that kinda bullshit. Damn. It would be funny to get them fighting each other just so we can loot all the good stuff while they are busy and afterwards.
>>
>>4924339
It still means we'd be putting our very limited manpower in uneccessarily risky situations when instead we could be spending our resources consolidating cells, building up our information network and increasing our operational range within the NCR. Both sides are currently too busy with eachother to notice our clandestine operations so sending a "Shoot First, ask Questions Later" squad to look for the Brotherhoods base is a total brain fart. We might as well print out name tags for all our members that say "Hello, I am an Enclave Infiltrator" if we're going to do something this stupid.
>>
>>4924348
I don’t think we have the soldiers to spare guarding the Senstor if both squads go on missions anon
>>
>>4924355
If we have to fucking go and try to find the Brotherhood Base (and for some fucking reason this seems to be winning for reasons unknown, we have no way to strike a Brotherhood Bunker with our Numbers and no way to get this information to anyone relevant enough in the NCR to make it matter, much less convince them that the intel isn't a fake plant by the Brotherhood) we should at least go ourselves instead, not send Rooty Tooty McShooty Squad who will immediately blow our cover at the first sign of a Brotherhood Patrol.
>>
>>4924358
Veteran squad is 5 manpower
Your squad is 6 manpower
the Senator is 1 manpower and escort of 2 for 3 manpower
Total operational manpower is 18 (this uses 14 total, the other 4 are the other 4 major officers)

Vote will remain open for another 25 minutes.
>>
>>4924355
No witnesses and literally all the other jobs require not to be shoot first and kill them all approach. Which even the QM says they absolutely suck at. The veterans will just kill everyone and pull out making it look like the BOS. While the BOS is busy desperately trying to not get completely overran by the NCR. While the NCR will think it was a BOS massacre.

We need to use the veterans now before the fighting dies down to Legion. As when that happens both the NCR and BOS will be a LOT more suspicious of energy weapon deaths and power armor sightings. Making the Veterans a whole lot more useless unless we dispatch them on missions really far away. Personally, I wish we had a better mission to use them on but we got jackshit without the possibly suicidal mission that is Navarro which you would by necessity need to be a quiet job. At least knowing where the BOS operational range is will allow us to avoid that area like the plague.
>>
>>4924365
>and for some fucking reason this seems to be winning for reasons unknown
If you want to avoid them, it helps to know where to avoid.
>>
>>4924293
Seems that this is the case from what I can gather.

I'm going to ask this for clarities sake link this post in your vote
Are you delegating
>Yes
>No

Because it's not 100% clear whether or not Ford is going on that mission since I believe
>>4924114
answered yes, and most people agreed with his general answer, but no one else commented on the delegating.

So I just want that cleared up before I throw down some checks, and start the write up.
>>
>>4924414
>>Yes
>>
>>4924414
Yes
>>
>>4924414
>>Yes
>>
Alright looks like you're delegating

Folks 3 posters give me 3d100 link this post with your roll.

Establish Contact with New Reno Cell
Challenging Operations Check DV 50
Grant +10

Roll under 60

Crit Fail: Oh fuck it's Mr. Bishop (New Reno Cell has been dealt with by Mr. Bishop, his gaze shifts your way)
0 Successes: We were to late (New Reno Cell has been dealt with by Mr. Bishop)
1 success: We managed to save a few (New Reno Cell is decimated, only 5 remain, they return with the group)
2 successes: We were able to establish contact, things aren't good (New Reno Cell is in a bad spot only 10 remain, they may need to be extracted in the future)
3 successes: We've established contact, There's heavy resistance in New Reno (New Reno Cell is struggling 15 remain, missions to deal with the Bishops are now available)
Crit Success: We've established contact, our arrival helped turn the tied in a crucial battle (New Reno Cell is in decent condition 20 remain, Bishop's position is weakened slightly in New Reno)

Attempt to Discover the Local Brotherhood base of Operations
Challenge Operations Check DV 50
Veterans +25

Roll under 75

Crit Fail: We escaped... barely (Location not obtained, Brotherhood heat increased greatly, Veterans are unavailable for next mission)
0 successes: They're damn good at hiding (Location not obtained)
1 success: We've got an area of operations, but no base (Operational range determined, location of base not obtained)
2 successes: We've found their base of operations (Location of base has been obtained)
3 successes: We've found their base and we've managed to... Acquire some new gear (Location of base has been obtained, 3 new suits of T-51b and 3 gauss rifles gained)
Crit Success: They never knew what hit them. (Location of base has been obtained, 5 new suits of T-51b and 5 gauss rifles obtained, Brotherhood suspects NCR)

Negotiate Contract Rights for the Caravan with the Van Graffs
Average Operations Check DV 70
Senator Rockefeller +15
Captain Nelson's Connections +10

Roll under 95

Crit Fail: Was it something I said? (Deal falls through, malus to next attempt)
0 successes: She drives a hard bargin (Deal Falls through)
1 success: Perhaps we can come to some accord? (Deal goes through, you will front 75% of caravan profits to the Van Graffs)
2 successes: Really now you can do better than that (Deal goes through, you will front 50% of caravan profits to the Van Graffs)
3 successes: A pleasure doing business (Deal Goes through, you will front 25% of caravan Profits to the Van Graffs)
Crit Success: Did you think the name was for show? I'm a Rockefeller through and through (Deal goes through, you will be treated as an equal partner of the Van Graffs, and maintain full profits)

Free time Actions:
>Spend all 3 actions to fully plan the Caravan Project
>Plan out the Caravan (1/3)
>Explore the Wastelands
>Politic with the rest of the officers (Attempt to sway someone to some idea or against someone else)
>Write in
>>
Rolled 79, 70, 5 = 154 (3d100)

>>4924547
>>
>>4924547
>Spend all 3 actions to fully plan the Caravan Project
>>
>>4924547

1
>Plan out the Caravan (1/3)

2
- Give Jacob and Roseline, power armor training. Very useful to have and almost essential for Enclave soldiers. It s also a good occasion for us to know more about Rosaline and ensure she integrates with the squad, Jacob could learn more of PA s instead.

3
- Simulate combat training in adverse conditions and against greater numbers. Now that we have a larger squad, is time to do some special training. In this case during raining, or a storm or with snow. We need to better coordinate and work together even in very bad situations.
>>
Rolled 19, 48, 42 = 109 (3d100)

>>4924547
>>
Rolled 50, 5, 1 = 56 (3d100)

>>4924547
supporting >>4924564
>>
>>4924567
Congratulation anon 1606 posts and you rolled the first crit success of the quest.
>>
>>4924571
ROCKERFELLER YOU BASTARD
>>
2 successes: We were able to establish contact, things aren't good (New Reno Cell is in a bad spot only 10 remain, they may need to be extracted in the future)

3 successes: We've found their base and we've managed to... Acquire some new gear (Location of base has been obtained, 3 new suits of T-51b and 3 gauss rifles gained)

Crit Success: Did you think the name was for show? I'm a Rockefeller through and through (Deal goes through, you will be treated as an equal partner of the Van Graffs, and maintain full profits)

Vote will remain open for the free time actions for the next 1 hour and 40 minutes.
>>
>>4924576
Rockefeller you glorious son of a bitch. That is going to make things SO much easier in the future. Honestly best crit we could have gotten yet. Not to mention the fucker faced down Van Graff Black Widow Matriarch herself. Goddamn.
>>
>>4924567
Badabing badaboom, that's how we fucking do it bois.

>>4924547
>Spend all 3 actions to fully plan the Caravan Project

Now the question is, do we attempt to pull the New Reno cell out or do we spend some time there to radically shift the balance of power away from the Bishops.
>>
I won't lie I was kinda hoping someone would roll a 100 for the New Reno Cell.
Just so I could introduce Mr. Bishop himself.
But the Rockefeller Crit will be fun to write too.
>>
>>4924589
The issue is the Bishops are backed by the NCR and have the Chosen One's son who was such badass he took over when he was just 13 and wrecked everyone's shit. To the point only the Wrights survived. Basically, I don't wanna fuck with Bishops when we are so weak still. That guy really isn't to deal with.

Keep in mind we also have far more important and time sensitive missions to take care of. Like the New Vegas Vaults and saving Hopeville.
>>
>>4924564
Supporting this.

Night time / wet weather team training sounds like a good idea.

Think we’ll struggle to find snow anon
>>
>>4924547
>Plan out the Caravan (1/3)
>Plan out the Caravan (2/3)
>Write In - Extract the New Reno Cell.

Only ten left, I say bugger it. The remaining combat-effectives can fold into a third strike team, and the rest can either support the caravan or other work at the base.
>>
>>4924604
Right, so it'd probably be benificial if we attempted to pulled out the whole cell then. Another 10 pair of hands means we can get more things done over the same time period, and they're easily disguised as "new hires for the caravan expansion" if anyone is being nosy enough to care. If I am reading the Wiki correctly, the Van Graffs will eventually try to wrestle in on this turf so we can return with our new business associates then if there is a need.
>>
>>4924609
Snow was just for describe the training in hard conditions. I am not knowledgeable of the weather there
>>
>>4924612
Probably yeah. Not worth giving Mr. Bishop a chance to find out about the other cells through them. We should be able to piece together a squad with a few spares depending on their training and gear. Maybe later we can fuck with Mr. Bishop when he goes after the Van Graffs. New Reno and Arroyo are both the settlements that are the worst places we can be. Even Shady Sands is safer. They don't have Mr. Bishop or the Chosen One.

Keep in mind the Bishops are the dirty mob family who takes care of the NCRs dirty work. They should not be underestimated.

>>4924618
Have to go north or up the mountains to find snow and it will be radioactive.
>>
>>4924612
Yeah, you’re probably right.

We’re better served withdrawing from New Reno and making contact with Vault City - we need to ensure that their movement towards the NCR slows.
>>
Here is the current state of Heat for the West Coast Enclave

Faction Enclave Suspicion (Heat)
NCR 25/100 (Base level)
BoS 40/100 (Elevated due to recent mission)
The Bishops 65/100 (Mr. Bishop is dealing with the New Reno Cell as we speak)
Mr. House 10/100 (“I have eyes everywhere, did you think you could escape my notice?”)
Caesar’s Legion 0/100 (Has yet to find a reason to care, best not to give him one)
>>
>>4924624
Vault City should definitely on our minds. A pragmatic man like Ford could definitely field the argument to the rest of the cell that a significant amount of Vault City's citizens are undamaged enough by mutation to be considered American citizens, if they were to be brought around to our way of thinking.

We should keep all relevant intelligence our newfound friends in New Reno have to share, however. It may yet be a necessary stepping stone in ways that we have yet to discover.
>>
>>4924624
My idea for Vault City is to trade with them through the caravan thereby providing them with advanced weapons and ammo. They have tech easily trade for it without caps that will fit our cover to a T. Undercover of trade we can send in Rockefeller to make contact with the hardliners. Try to convince them to reach out to the Shi who is also under pressure by the NCR to fold. We can provide them with armaments and even training if necessary but we gotta crush the wastelander lovers among them and root out NCR spies. With the weaponry, they can easily resist NCR aggression or their pet raiders/mercs. Not to mention all that tech, medicine, and science they have we can make great use of undercover of our caravan.

Potentially we may have to deal with Gecko(how?) and go to San Francisco both to make a deal with the Shi to help Vault City(mutual defense pact?)and to find that damned hardened power armor recipe.
>>
>>4924644
Better start think about how we're going to sell working with chinese communist invaders to the rest of the cell, anon.
>>
>>4924644
>>4924649
Anon, we can't work with Shi. Not unless we plan to immediately betray them afterwards.
>>
>>4924649
For one they are technically no longer Communist but have an Emporer and went native. Even OG Enclave ignored them. The tricky part is getting the Vault City to reach out to Shi since they are the ones who desperately need the help. Plus the Shi is surprisingly neutral about who they let in given a BOS outpost was allowed there and control a major trade/fishing hub. The only people they had it out for were the Hubologists and later the NCR for their attempted annexation. If we want Vault City to stay independent Shi support will be critical as they are the ONLY potential allies in the region who can help. Well unless we take the Divide far ahead of schedule to cockblock the NCR and prevent the Legion from reconsidering their original stance.

Plus Hardened Power Armor. The recipe is floating around somewhere in San Francisco. For the Enclave I don't have much interest in them besides profitable caravan outpost and potential ally to help bail out Vault City(not us).

>>4924652
Shi is the only possible allies who can help out Vault City. It's more about getting them to help out Vault City, not us.
>>
>>4924655
Anon we hate the Chinese as a matter of principle in this here continent! If you keep talking like that we might have to put you on trial for being a communist sympathizer.
>>
>>4924655
Getting through cell to accept the VC individuals as true American citizens - let alone working with Chinese nationals on
American soil
>>
Rolled 68 (1d100)

I am rolling a 100 right the fuck now I also wish I were present for the voting stuff. I gotta say, I am not too happy with all the pragmatism stuff, because it is more of a Mild choice, which reflects /qst/ as a whole... anon is always going to vote for the smart choice
>>
Alright for the Free time Actions we have

>Spend all 3 actions to fully plan the Caravan Project 2 votes

>>4924564 3 votes

>Plan out the Caravan (1/3)
>Plan out the Caravan (2/3)
>Write In - Extract the New Reno Cell. 1 vote

Which comes out to be something like
1st action Plan out the Caravan (1/3) 6 votes
2nd action Plan out the Caravan (2/3) 3 votes
2nd action Give Jacob and rosaline power armor training 3 votes
3rd action Extract the New Reno Cell 1 vote
3rd action Plan out the caravan (3/3) 2 votes
3rd action simulate combat training in adverse conditions 3 votes

So we have for certain
1st action Plan out the caravan (1/3)

3rd action Simulate Combat training in adverse conditions...

30 minute vote
2nd action pick one
>Plan out Caravan (2/3)
>Give Jacob and Rosaline Power armor Training
>>
>>4924716
>Give Jacob and Rosaline Power armor Training
>>
>>4924716
make this our second
>>Give Jacob and Rosaline Power armor Training

make this the third
>Plan out Caravan (2/3)
>>
>>4924716
>Give Jacob and Rosaline Power armor Training
>>
>>4924716
>Plan out Caravan (2/3)
Being as this is our first major project, it'll look good to the rest of the cell to get all the details ironed out quickly.
>>
Alright looks like we're getting this
1st action Plan out the caravan (1/3)
2nd action Give Jacob and Rosaline Power armor Training
3rd action Simulate Combat training in adverse conditions...

and with that decided I will call this thread and session to a close, I have saved the results of the rolls and these actions as writing prompts for the opening posts of the second thread.

I have archived the thread.

If you have any questions during the two day break period don't be afraid to ask them here I'll answer them when I can, as it is, next session will be Thursday and it will be in a new Thread.
>>
>>4924716
>Plan out Caravan (2/3)
We have a crit backing it now. It would be a waste not to.
>>
>>4924108
https://www.youtube.com/watch?v=wvUQcnfwUUM
>>
>>4924749
do you support our lord and savior the mighty Atom?
>>
>>4924593
Btw is this Mr. Bishop or Bishop Jr.? Jr. being a hell of a lot worse.
>>
>>4925005
I think it's Jr. hence why anons intend to pull the New Reno cell out and things are going so badly there.
>>
Also, any ideas on how to woo House? Not going to be an easy deal but offering him some monopoly rights and jurisdiction in the Mojave should be a good start. Smart guy to have. Need to show some strength beforehand though.
>>
>>4925018
House is honestly the least likely to turn hostile against us and its not House we need to worry about so much as the Courier. As the courier can easily end up killing House or helping out the NCR. House wants his technocratic autocracy corporatism. Which doesn't meld at all with Enclave values even if it's idealist/reformist in nature. Assuming if we are okay with him being a 'true human being' who survived the great war...in a matter of speaking. I think it might be possible to approach him diplomatically speaking. The issue is his disdain for democracy, disgust of Enclave failings, and his desire for unchallenged authority.

House would however appreciate Enclave technological capabilities and soldiers due to their professionalism unlike the BOS. House in all likelihood would ignore us so long as we don't threaten his income and stream of resources. With possible research agreements and trade deals. As his plans for New Vegas are very...expensive in all things. There is no way we can recruit him though for obvious reasons.

The wild card unsurprisingly is the courier though. Personally, I would rather make a give go of it to New Vegas to nab the vaults and boomers there may be some scavenging before pulling out. As I don't wanna get dragged into the pissing match between the NCR and Legion as well as really fuck with the courier. Not a good idea that.
>>
>>4925005
Mr. Bishop is the Bishop Child, I.E. the Chosen ones son.

>>4924917
Bask in his glow anon, bask in his glow.
>>
>>4924593
Did Rockefeller level up from that crit?

>>4925307
Oh shit.

What's the game plan for next thread? Will the courier kill us?
>>
>>4925307
fug
>>
>>4925551
No senator Rockefeller did not.

Nah the Courier ain't bunny hopping your way yet. I'd be more concerned with Mr. Bishop as a short term threat.

But the plan is to get some posts covering the results of those rolls and free time actions up and running. I'm also planning out a proper mass combat system that's got more well defined rules as I'm not satisfied with the way information was presented in the vertibird mission fights.

though the combat was appropriately tense, something about the dynamic of the fights felt off to me.
>>
>>4925594
Would it be possible to get Assaultrons, Seucirtrons, Protectrons, Mr. Handy's, Mr. Gutsy's, or Eyebots as robot companions to help out on missions?
>>
>>4925730
Finding a way to produce robots would go a long way to help shore up our low combat numbers at the moment, but it's not like we have an automated factory or anything for mass production. Jacob is pretty good at tinkering, so maybe if we find some Schematics and get a proper workshop set up maybe he can make something work? It is something worth considering at the very least.
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>>4925730
It is possible, however you lack the facilities to create or maintain them in any effective number.
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>>4925744
I never said anything about producing our own robots. I was thinking more along the lines of raiding robot production facilities and using the spare parts to make a number of robots, nothing large mind you.

>>4925747
What about finding, disabling, and repair robots we come across? Do we have any pulse pistols or pulse rifles? Can we get some from the Van Graffs?
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>>4925792
You have pulse grenades, you have no pulse pistols or rifles, the Van Graffs can supply them at a cost.

You can bring disabled robots back for repairs just like you did with the Vertibird, but if they're destroyed or worse then they're just scrap metal. It will also take quite some time to get them in working order without an advanced workshop, scaling with the complexity of the robot.

For example you could likely get several eyebots running before next mission and maybe 1 or 2 protectrons or mr handys, but mr gutsys, assualtrons and securitrons would all take multiple missions to get in working order until you either have an advanced workshop or a dedicated source of manpower to maintain them with the limited tools available.
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>>4925822
robot girl (assaultron) is our next goal now.
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>>4925822
All the better reason to get a Vault under our thumb and find Vault 3.
What kind of workshop would we need, and how could we find one?

>>4925826
Exactly. Upgraded personality, "strategically placed" reinforced ballistic gel packs, hands instead of claws so it could hold weapons.
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>>4925832
Something akin to the kind of R&D workshop you'd find in the Brotherhood, an NCR Factory or an Active Vault (Like Vault City) essentially something beyond the basic power tools, electronics tools, and workbench that you have now.

As for finding one, it's more like you'd need to either construct one or seize one. There may be facilities in places like the Mojave or the Divide that would have what you need for an Advanced workshop that haven't been claimed, but as you are right now, you'd have to either take it from another faction or contract the work out to an ally.
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>>4925730
>no robobrain
gay
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>>4925865
This guy gets it robobrains are the bomb. Crazy and fun.

>>4925832
Certain robobrain models do indeed have hands that can enable them to use weapons and tools.

>>4925852
is it possible to start buying up the equipment and gear we need to build our own through the hi tech caravan?
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>>4925881
It should be possible once the caravan is up and running, with current manpower and workload however constructing one would take years through conventional means.
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>>4925881
Well its either an assultron or robobrain for me. And im talking about the robobrains from Fallout 3. I find their voice soothing.

I wonder which one would be less expensive?
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>>4925910
Assaultrons hands down. As robobrains are a pain in the fucking ass to maintain and build due to their...unique design philosophy. I personally like robobrains a lot. They're just so crazy fun and great.
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>>4925914
Assaultrons are better than robobrains due to the fact that they have legs. nuff said. R34 showed me so.
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>>4925928
That and besides having a girl-shaped robot for Jacob to hump, they're probably way easier to make. Memes about a robot waifu aside, I wonder how effective they would be in boosting our power.
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>>4925968
Officially sentry bots are harder to make but if you know the truth about the brains behind robobrains it's not sentry bots but unofficially robobrains. As you need serious medical capabilities as well to properly maintain and build them. Sentry bots might hit harder and can tank massive damage but robobrains are a hell of a lot smarter and more accurate. They might be expensive but at least we won't need specialized medical facilities to produce them as well.

Assaultrons specialize in melee and rapid strike capabilities. Plus they're extremely perceptive and with the right modifications the stealthiest too. Gutsies are all rounder but master of none. Sentry bots are tanky hard hitters. Robobrains most accurate, smartest, and most adaptable. The seemingly least valuable are protrectons but protections have the best value to work ratio in terms of noncombatant due to how adaptable and modular their designs/programming are. They are the ultimate robotic workhorse. Eyebots are the most agile and skirmishers.

We need proper facilities for them which require either scouting out Oregon and Washington or heading west. Mojave and the Divide both have serious robotics facilities present. With the caravan though we can at least buy them up and repair them. We won't really be able to make our own until we capture some proper facilities for it.
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>>4926004
Gutsies/handies have stealth too, of a different kind. Social stealth. After all, they're household robots, most people won't be as suspicious of one as they would be of a Sentry Bot or Assaultron.
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>>4925928
>>4925968
And I spoke too soon. The coombrains have arrived.

As to robots, we have no capacity to maintain anything but basic bitch bots. I would be happy if we can get Eyebots up and running to get passive intel and scouting and maybe a Handy to sweep the floors and flambe the occasional radroach.
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>>4926326
Pft. It's joking around, dude. But in all seriousness, this is all hypothecials if/when we get the tech to make robots. Assaultrons and securitions would really be cool to have but realistically, eyebots are probably what we will be stuck with for a while.
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>>4926185
Good for assassinations and social settings yeah but not really for fieldwork which is what we currently deal in.

>>4926335
Eyebots, handies, and protectrons. Those things are fucking everywhere and they are bound to be sold to us as a hi tech caravan. On the plus side with some modifications Handies and Nannies can be converted into Gutsies. Eyebots make great scouts and when in packs can be very nasty to fight. Protectrons though...we could use for labor and the like.
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>>4925018
Until we are more powerful, we shouldn t contact him. He likely would ask help for control the mojave probably, it would make sense after all for him.

Things like killing the fiends and so on.
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>>4925744
Something like that would need raw materials feed it to it, as well being in a place not for all. Example, put in a new secret base.

Right now our cover settlement isn t ideal for have advance structures built in it. A new place away from everyone eyes is where i would build up and also a place for enclave members to live as they want, which would make them far more happy too.
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>>4926390
Requires us moving out of NCR turf. So either North into Cascadia which apparently did a surprisingly good job at resisting their invasions or west. Hopeville and Ashville would solve our problems nicely. They got two huge experimental military complexes there and two cities. Otherwise we will have to gamble in searching or hope we get lucky with intel databases.
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>>4926390
Just take over one of the empty vaults mate.
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>>4926398
Going Best-Korea with recreational McNukes should be a decent plan. Not sure it is achievable though, considering the timespan.
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>>4925884
Would it be worth buying, training, or finding a dog to bring on missions with us?
>>
https://docs.google.com/spreadsheets/d/19aZKpugV9t3Y8P4zmBPgpuAASRjE1kHmDyEb3iUY5fQ/edit?usp=sharing

I've got my large scale combat base difficulty modifiers made into a spreadsheet, with a calculator for those interested in screwing around with it.

Note 110 and -10 are auto-wins or auto-loses respectively if there are no commander modifiers applied to them.

Also of Note is that this only accounts for the relative size, equipment and training quality of the forces, not for the modifiers for good leadership which are typically traits or perks of the commanders which vary on a case by case basis.
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>>4926406
Kinda have to do it otherwise it gets nuked...again. If we can block it from the NCR there will be a LOT more goodies facilities there that are intact. They certainly have the equipment and automatic defense systems to do so. Just need to get there to cockblock the NCR and prevent Caesar from dispatching any troops there.
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>>4926938
Tall order there friend.
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>>4926938
>>4927718
What if we can kick start their development? Get some armed forces up and running over there to protect them before the NCR start walking in?
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>>4927723
We only have a few years to beat the NCR to the punch line. We need to:
>acquire additonal pulse weaponry
>Get data from Navarro
>Sneak past or contend with the BoS chapter there
>Find the Mojave cell Enclave
>Meet up with Vaults 34, 3, 21, and the Boomers
>Consolidate their populations, expand/reinforce their respective Vaults into proper sub-cities, spam Enclave propaganda and give them the kool-aid
Once our presense is great enough in the region, we could find and disable all the robots we come across, have the vaults fix them up, and have ourselves a right proper robot army to supplement our small amount of armed forces.

We could possibly train a greater number of soldiers if we can get our hands on those sim pods the Boomers have.
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>>4927730
Don't forget consolidating the other Enclave cells and sabotage the NCR/BoS in their efforts. We need to keep Vault City in play, New Reno in check, and start infiltrating and subverting the NCR directly.

And I would like to contact the Eastern Enclave, maybe try and affect their situation in a positive manner.
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>>4927718
The Divide holds the best base we can get without gambling on heading further East or North into Cascadia.

>>4927723
Base defense bots need to be permitted to extend outside the base and patrol the area. That alone would fuck over the NCR massively. They also have plenty of heavy weaponry and advanced pristine riot armor. So training and being warned of the NCR intentions is all they really need. Without directing reinforcements there from the vaults which let's be honest is going to happen anyway since Vault 21 is fucked no matter what. We MIGHT be able to hold Vault 3 but they would be completely surrounded and potentially cut off by the Fiends. Might be better off just extracting them to the Divide like with vault 21 population. Vault 34 is the most likely vault that can be held in the Mojave. So diverting vault population that we harvest from the Mojave to the Divide may be the best option to quickly reinforce them and our hold on the area.

If we can get to the Boomers we could redirect vault population there as a base as we slowly transfer the population over the Divide to make it easier to hold, manage, and strain ourselves less. We have all the pop we need to overtake the Divide through the Mojave vaults that are still operational however all of that has a strict time limit so we really gotta haul ass.

Not to mention recruiting Ulsysess and hopefully making a good impression on the Courier so he/she chooses anyone but the NCR.

>>4927730
This anon gets it more or less.

>>4927755
New Reno is boned until the Van Graffs invade. We are better off extracting the New Reno cell and teaming up with the Van Graffs when they move into New Reno. NCR is easier to fuck with due to bad planning, corruption, and insane paperwork. They are running out of materials and post world logistics is beyond fucked. Resource shortages already happened Pre War but now there is no logistics to get any worth a damn without scrapping the limited supply of ruins and technology. That the NCR never bothered to properly find replacements for or study(see how they cannibalize power armor for example). In truth we won't be able to hurt the NCR much until after 10 years of the Second Battle of the dam which is when the famines hit and things get so much worse for them from there.

Vault city needs help. We can temporarily help them hold by providing Van Graff arms and personnel support. What they desperately need are allies and additional power supply. The only allies they can get is the Shi and us.
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>>4927776
In the short term robotics are the best way to reinforce our manpower problem. In the long term, we are gonna get dependent on raiding vaults for the population. For the west coast, all the vaults are tapped out except for those located in Cascadia thanks to the NCR. The longer we stay in the NCR the more we will hurt for manpower in the long run. Robotics is a simple quick fix dependent on how much we can get our hands on and refurbish into service as quickly as we can. We will end up with a shit ton of Gutsies simply because Mister Handies and Miss Nannies are very easy to convert into Gutsies. The hi tech caravan is key for acquiring the tools/equipment needed for everything and buying robots/parts. As there isn't a whole lot left that the NCR hasn't picked clean already with notable yet often deadly exceptions like the Big Empty and hellish terrain like the Divide with its terrible weather/very rough terrain that required the Courier to actually find a route through. With Cascadia being the only notable exception left on the entire West Coast thanks to the NCR.

Basically, the NCR is utter shit for development. Good for fucking around yes but not for anything else. Simply too many enemies and too little resources.
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>>4927776
All of this is idea, but only if we're aware of Hopeville, and can reactive all of the facilities to claim ownership of everything before the NCR does an opsie and send the nuke activating device there that fucks everyone.

https://fallout.fandom.com/wiki/Vault_21
>In 2274, Robert House contacted Vault 21's residents with an offer of inclusion in the resurrection of Vegas. While most of the Vault dwellers wanted to refuse the offer, some residents were in favor of it. As a result, residents in favor of Mr. House's offer challenged each level's representative who was in favor of staying isolated. After a game of Blackjack that lasted for many hours, those in favor of opening to the outside won in an extremely risky move. Soon after, Mr. House ordered the Vault to be filled with concrete.
It's 2272 or 2271 right now. We have slightly less than three years to get to Vegas and win over Vault 21. That's all we got.
Fiends are practically a non-issue for us. They'll be easy pickings.

>>4927784
Regarding the robot army idea, we could buy scraped robots and have them shipped someplace secured so we could eventually move them closer to the Mojave and Hopeville so we can get trained technicians (Vault residence) to repair them. Is we start stockpiling on robots now, we can have a larger robot army in the future, and you're right about the Mr. Gutsy ideas. We will have to rectify the glitches and flaws in the Gutsy's however.
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>>4927776
I am not saying I disagree, I am saying that it will be a bitch to accomplish and we likely need security codes that went up with Richardson.
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>>4927803
LMAO just nuke the NCR and Ceasar's Legion.
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>>4928039

Thread 2 is up.



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