[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: heat_city_nights_5_op.png (441 KB, 564x765)
441 KB
441 KB PNG
In the year 1987, crime and corruption in America is an epidemic. Drugs and guns flow into the country from everywhere in the world, and the gateway to it all is the coastal paradise, Heat City. This is a place of shining high-rises and shadowed alleys, sunsets and smog, neon and blood, ruled by ambition and greed and power. Here in Heat City, you can get whatever you want -- if you can pay the price.
>>
File: heat_city_5_map.png (328 KB, 1700x1400)
328 KB
328 KB PNG
>>4892767

New and returning players are welcome.

Signup begins now. The first two days are for side jobs, then the main mission begins.
ETA for turn cycle during the mission is once every 24 hours.

Twitter for updates:
https://twitter.com/ravenkingquests

Ravenking General Discord:
https://discord.gg/4p9mmau
>>
File: heat_city_5_rules.png (2.72 MB, 2167x4200)
2.72 MB
2.72 MB PNG
>>4892770

Reply to this post with your character information and loadout to sign up! Write your character's name in the Name field to help me find your posts.


General Patch Notes:

- 5th class ability has been added. As usual, some class abilities and weapons have been modified, so check things over carefully.
- Car escape rules clarified: When you roll any kind of escape check with +Speed or +Handling, you can declare before the roll you're bringing along additional crewmates. Including the driver, cars can carry Size x 2 total people.
- Light and heavy cover now provide +1/+2 defense when not using the Take Cover action. Bonus from Take Cover halved. What this means is, using Take Cover brings you to the same defense it did before, while not using it still grants some benefit from cover.
- Take Cover action now provides 50%/100% damage resist against explosives.
>>
File: heat_city_5_side_jobs.png (3.49 MB, 2200x6000)
3.49 MB
3.49 MB PNG
>>4892776

Side Job Updates:

- Armored cars have been entrusted with larger payrolls and security gear.
- Jewelry store robberies are now available.
- Increased HCPD street patrols have led to higher payouts for black market transports and courier jobs.
- Everton Banks have undergone a security refit. The new vault doors now require a heavy drill to penetrate -- these drills are expensive at $1,000, but are much more reliable than other safe-breaking drills you might have heard about, and don't need to be restarted mid-mission.
- Decrypting the security codes on the Green Disk has unlocked the repeatable Guardian Bank heist. Each attempt expends one Green Keycard, which requires spending a Green Disk and $10,000. A mutual security contract with armored car companies and Everton Inc. means that green disks can be reliably obtained from those jobs.
- Calling the right number from the business cards in the rolodex has unlocked the Fixer job.
Heat City Wrestling has a new championship up for grabs.
- Don Torino has informed Strike and Mizuchi about another race on the north side of town.
- New Unique Heist and Unique Hit are available.
>>
File: heat_city_side_stuff_05.png (2.13 MB, 1600x5350)
2.13 MB
2.13 MB PNG
>>4892783

Stuff Updates:

- Tailor Shop is now listed.
- Don Torino's car shop is now available to install car mods and upgrades.
>>
File: empress_5.png (933 KB, 1600x1600)
933 KB
933 KB PNG
>>4892785

Empress, you receive a half-coherent phone message on a private answering machine. The snatches you can hear hold the right code phrases. It's your agent, Veronica. You haven't heard back from her since you sent her to Rat Island, and it sounds like that's because she got herself caught. From what little you can tell, she's holding out on giving up any info, but her captors are getting impatient and won't keep her alive much longer. She gives you a location.

Deep in the mangrove swamps of Rat Island, you find a hidden lake with a motley collection of shacks and docks, connected by boardwalks. Scoping the place out, you see the perimeter is guarded by men with AK-47s at the ready. Airboats are parked at the docks; as you're watching, another arrives from an inlet that probably leads to the ocean. The propeller slows to a stop as the airboat pulls up to the docks, and you can hear the men chatting in Spanish as they begin unloading heavy-looking rectangular crates from the boat.

Veronica is somewhere here, in one of these shacks. You have time to go back to the city, get a crew, and tackle this as a group, but you've got a limited window here. If you fail or ignore the mission, she'll die at the end of this downtime.

Roll +Cool to play it quiet and strike when they least expect, or +Hard to go in guns blazing.

1-6: Choose one.
7-12: Choose two.
13+: Gain all three.

>Rescue Veronica alive.
>Escape with an airboat holding $100,000 of cocaine bricks, plastic-wrapped in duffel bags.
>You don't leave witnesses behind, and don't make enemies of the cartel.
>>
File: tony_5.png (501 KB, 1600x1600)
501 KB
501 KB PNG
>>4892789

The Vespucci Family's rise to power, or fall to ruin, has begun.

From now on, Tony can invest in local business and earn Vespucci Reputation.

Once any of these legal (mostly) businesses are rebuilt and invested in, other criminals can work at legal (mostly) jobs to earn money and burn off Heat.
>>
>>4892790
>>4892770

Archive of previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Heat+City+Nights
>>
Rolled 6 + 4 (1d10 + 4)

>>4892776
Name: Alamo
Type: Enforcer
Stats: HP 9/9, Armor 0, Edge 9/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 8/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block 2] (Provides Cover to allies when Blocking)
Factors: Hard 4, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Two-Piece Suit: +1 Edge
Heat: 7
Motorbike
19891 Cash

>Punch Club
>>
File: Jackie.jpg (64 KB, 540x778)
64 KB
64 KB JPG
Rolled 3 + 4 (1d10 + 4)

>>4892776
Name: Blackjack
Type: Assassin
HP 6/6
Edge 5/5
Move 6
Defense 8+1

Cool: 4
Sharp: 2
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
>Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Apartment
>+Bedroom
>+Bathroom
>+Living Room
Motorbike [2/1/0]
>Cash: $8,944
Jackie felt that, given that since she was the one constantly tracking blood into the apartment at all hours, usually shot to shit, it was her responsibility to pay for the renovations Lena wanted.

>>4892783
>Courier
Since she had just recently acquired her cool-ass bike- might as well use it to acquire more currency, eh?
>>
>>4892809
And uh, +2 for the speed. Dunno why it didn't stick?
>>
>>4892809
>8(+2) heat.
>back up to 13k

I'm putting forward my candidacy for Rooftops in the Rojas hit.
>>
File: Ramirez.jpg (201 KB, 868x1200)
201 KB
201 KB JPG
>>4892776
Name: Ramirez
Type: Enforcer
Stats: HP 11/11, Edge 8/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Special Talent: Steadfast (0 tokens), Die Hard
Gear: Frag Grenades x2
Clothes: Lightweight Armor Vest
Personal Cash: $39303
Heat: 8
Wanted Level: 1
Assets: Pickup (free), Mysterious green disc
>Gain: Inspire (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.)

>Assembling a group for Guardian Bank as Gunner: -$10000, -Green Disc
Ramirez is almost disappointed that the Green Disc that had been recovered from Yamamoto Plaza seemingly only holds the way into a bank. A very advanced, secure bank, but hardly the skullduggery and espionage work he'd been half expecting. Regardless, this is still a golden opportunity. "Turns out we're holding the metaphorical keys to Guardian Bank," He muses. "Any of you lot up for it? Heckler, how about you?"
>>
File: Heckler.jpg (86 KB, 564x705)
86 KB
86 KB JPG
>>4892776
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 8/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 3, Move 1, Heat 8, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 4/20, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt (+2 magazines' worth of spare ammo)
Gear: Ammo Bag (2 use)
Cash: $27194
Assets:Bungalow (Free), Dock Warehouse

>Gain +1 sharp

>Join Guardian Bank as Hacker

As Ramirez says his name and turns, he sees Heckler testing an electronic device he's wielding. When he inevitably gets the side eye, he smiles and chuckles. "What? I've used one of these before. You'd be surprised by what an ex-PMC has access to. Especially when that guy has a friend in with intelligence agencies." Then he chuckles, "Heckler the hacker."
>>
File: Caphound 1.jpg (36 KB, 564x1006)
36 KB
36 KB JPG
Rolled 9 + 4 (1d10 + 4)

>>4892776

Name: Caphound
Type: Psycho
Stats: HP 8/8, Edge 5/5, Move 7, Defence 5, Crit on 6
Factors: Hard 2, Cool 0, Sharp 0, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!, Hurting Other People
Gear: Ammo Bag (1 AP to deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $30194
Heat: 8
Wanted Level: 1

>Advance: Hurting Other People

>Downtime 1: Mayhem
>>
Rolled 10 (1d10)

>>4892900

>Roll on [Streets Loot] (this roll)
>+1 boost to two random stats
>Lose 2 Heat
>>
Rolled 6 (1d10)

>>4892909

Roll on [Luxury Loot]
>>
>>4892900
Rolling for two random stats. 1 = Hard, 2 = Cool, 3 = Sharp, 4 = Weird, 5 = Move
>>
Rolled 5, 1 = 6 (2d5)

>>4892915
I... I didn't roll. Wow.
>>
>>4892900

New statblock

Name: Caphound
Type: Psycho
Stats: HP 9/9, Edge 5/5, Move 7+1, Defence 5, Crit on 6
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!, Hurting Other People
Gear: Ammo Bag (1 AP to deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $30194 + $10000 painting
Heat: 8
Wanted Level: 1

Caphound giggles in her little corner of the safehouse, leaning a framed painting against the wall. It's one of those old Italian ones from the Renaissance, where they were all about drawing dicks and boobs. In one hand she holds a crayon of some kind, clearly having evil intentions on the painting. But hey, isn't art worth good money? Someone should probably stop her before she destroys 10K in art.
>>
>>4892789
Empress is dead silent on the trip back to the hideout. After taking some time to consider how to tackle the compound, she cools down enough to talk without losing composure.

"The cartel in Rat Island is holding my friend Veronica prisoner. She's like Steph's big sister, making sure she stays out of trouble. If you help me out, you get to keep any of the cash we come across."
>>
Rolled 5 + 4 (1d10 + 4)

>>4892776
As with most nights, the idle youth of Snake River is revving up the engines of their ragtag bikes. This night is not quite the same as the others though.
Out of an overgrown bungalow that most here thought unoccupied appears an old guy in a weird hat.
"So it's you kids who don't let me sleep at night," he rambles. "Y'think you can just raise up hell wherever you like? Well I'll show you what's what!"

>Increase Weird
>Buy a dirtbike and tune it up with turbo (-$7000)
>Take part in Snakeback Switch

Name: Doctor Ben
Type: Assassin
Stats: HP 5/5, Edge 6/6, Move 5, Defence 8, Crit on 6+
Factors: Weird 4, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: First Aid Kit (4/4, 1Ap heal 3Hp, remove 1 debuff)
Duds: Stylish Clothes (+1 Def)
Money: $82 621
Heat: 8| Wanted: 1
Assets: Bungalow
Dirtbike (+turbo, 2/2/0)
>>
Rolled 8 + 4 (1d10 + 4)

>>4892936
Hit the gas!
>>
>>4892936
>>4892940
Both rolls should've been +5, but it doesn't matter.
>Gain advantage on the next race (what does it do?) and +Hard for the next mission

>>4892934
"You make a compelling proposition. Count on me if you decide to go in quietly"
>>
File: Mizuchi - 1.jpg (116 KB, 500x707)
116 KB
116 KB JPG
>>4892776
>Level up, gaining +1 Move
Mizuchi had gotten used to driving around places, having a proper car made sure of that, however he certainly didn't want to slack on his own performance. After many days on the treadmills at a local community center, he finally felt comfortable sprinting just a bit harder in combat, probably a good thing. Though, frankly, all the running he'd been doing on the many recent nights of bloodshed probably did most of the work. Still though, his parents had always been on his case about going to the gym, dredging up those memories made him feel like he had to have gotten something out of it to spite them.

>>4892927
Upon entering the safehouse, he'll see Caphound about to deface a presumably stolen piece of art and trot over. "Hey there Cap, nice painting, probably best to auction that instead of drawing over it. Unless you want to miss out on the spectacle of rich old people shouting at each other over who gets to spend the most money to have the ancient softcore porn."

>>4892934
Mizuchi will nod to Empress. "I was going to ask if I could use your spy network to help me on a personal project. The least I can do is offer you my sword in exchange as well." He'll scratch his head. "Money and intel aside I don't want any of your friends getting killed by the Cartel either, we all gotta look out for each other."

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 6/6, Move 6, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Stylish Clothes (+1 Defense)
Money: $19644
Special Talent: Flash Step, Agility
Assets: Katana Coupe, Movie Collection (Anime)
Heat: 10
Wanted Level: 1
>>
File: Rainfall.jpg (239 KB, 850x1202)
239 KB
239 KB JPG
>>4892776
>Lv3, Learn (Die Hard)

A bead of sweat trickled down Rainfall's forehead as she beheld the many payments due on her new residence. It seemed as though they kept piling up - even multiplying - despite the amounts of money she sank into paying them. Maybe the manager of her office job was onto her and was conspiring with forces unknown to keep her permanently shackled in wageslavery.

Impossible. Her tracks where professionally™ erased and her alibis were so airtight as to be hermetically sealed. Putting aside such thoughts and playing a D*e Hard BeamDisc on her fancy new television, she began to consider solutions to her predicament.

Name: Rainfall
Class: Assassin[Lv3]
HP[6/6] Edge[4/4] Move 5
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Stylish Clothes:Def+1)

$36521
$10000 Gold Bar
4 Heat
Beach House
Katana Coupe
>>
Rolled 3, 9 = 12 (2d10)

>>4892831
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 8/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 3, Move 1, Heat 8, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 4/20, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt (+2 magazines' worth of spare ammo)
Gear: Ammo Bag (2 use)
Cash: $27194
Assets:Bungalow (Free), Dock Warehouse

>EXTREME TEAM!
>Advantage from Punch Club last thread, +3 due to hard

"Before we do that mission. I heard that there was something down town and don't you think I didn't see you down at the warehouses giving the thugs there the ol' one-two. Something to get you hyped up for the Guardian, what ya say?" Heckler says as he smiles his devilish grin, a sly look in his eye.
>>
>>4892831
>Join Guardian Bank heist as Driver.

"I h-have a really fast car, b-but it only has two seats so I'll h-have to make t-two trips.

>>4892809
>Tentatively join as Sniper.

"I-if you can't find anyone else and I-I'm done with my other jobs, I know h-how to use a r-rifle."
>>
File: Brick.jpg (233 KB, 571x1054)
233 KB
233 KB JPG
Rolled 2 (1d10)

>>4892776
Name: Brick
Type: Thug
Stats: HP 9/9, Edge 6/6, Move 6, Defense 6, Crit on 10
Factors: Hard 3, Cool 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
Special Talent: Bruiser, Reload Fists
Gear: Armor vest
Clothes: Two-Piece Suit: +1 Edge
Cash: $260

>>4892783
"LiSten mAn! YoU don't TaLk AbOut FigHt clUb! Or elSe y-blah blah blah, stupid punk thinking he can keep info from me, well of course it was going to get him a fist to the crotch, so all that crying and vomiting wasn't all that necessary. And even if he was telling the truth it wouldn't hold a candle on what they'd apparently do to him." The man who's talking to himself walks up to a old rundown dockside warehouse, "Hm, so this it huh? Definitely not worth getting your butt headed to you trying to protect." He heads inside.
>Punch Club
>>
Rolled 1 (1d10)

>>4892982
The fight goes on I guess
>>
Rolled 10 (1d10)

>>4892984
...Wow.
Cash: $160
>>
>>4892950
Caphound stares at Mizuchi, mouth agape. The wheels turning in her head are visible and almost audible. Then she laughs. "Haha! You're right, that's way better than moustaches on the dicks. Thanks for the hint!"

Caphound scurries off with the painting, then immediately changes course to head for Claire's office. Claire would know how auctions actually happened. She'd seen the Boss arranging auctions one time, when she and Terry were acting as her guards, but she'd not paid attention to much of it beyond snarling at anyone who got too close.

Wow, that was a long time ago. Or it felt like a long time ago. Caphound didn't really keep track of time.
>>4892821
>>4892978
>Join as Priest Disguise

When Blackjack and Rainfall next see Caphound, she's clad in a nun's habit. God knows where she got it. He doesn't seem inclined to do much about it though.

Caphound twirls. "Looking good, right?" Her grin is like a slash across her face. "You needed a disguise, right? Well I've got it. I can be, I dunno, a wayward new nun." She cackles huskily. "/Really/ wayward."
>>
Rolled 5, 5 = 10 (2d10)

>>4892974
Name: Ramirez
Type: Enforcer
Stats: HP 11/11, Edge 8/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Special Talent: Steadfast (0 tokens), Die Hard
Gear: Frag Grenades x2
Clothes: Lightweight Armor Vest
Personal Cash: $29303
Heat: 8
Wanted Level: 1
Assets: Pickup (free)

>extreme team
>Advantage from Punch Club last thread, +4 from hard

>>4892974
Ramirez turns from where he'd been perusing various maps to give Heckler a dead stare in the eye. "If I say no you're just going to rearrange my gear again, huh." It's not a question. He lets out an incredibly put upon sigh before replying. "I am going to regret agreeing to this, but sure."

>>4892978
"Excellent. You did great work back at Yamamoto Plaza; it'll be good to have you working alongside us again." Wow, is Ramirez being polite, for once?
>>
File: Riptide.png (713 KB, 850x1300)
713 KB
713 KB PNG
Rolled 9 + 3 (1d10 + 3)

>>4892776
Name: Riptide
Type: Psycho
Stats: HP: 9/9 | Edge: 5/5 | Move: 6
Hard: 3 Cool: 0 Sharp: 0 Weird: 3 (Crit on 7)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing: [Stylish Clothes]: +1 Defence
Assets: [Dock Warehouse] (Free), $4,116

>Survived my first run (Level 2)
>Gain +1 Hard
>Gain $9,391 from the last mission. + $500 and a Free Asset for being new.
>Free Asset: Dock Warehouse
>House Upgrades: Bedroom, Bathroom, Living Room. (-$5000)
>Buy [Stylish Clothes] from the Tailor (-$275)

>Go to the Punch Club (Roll Hard)
>>
>>4892793
Hey, I'd just like to apologize for playing two characters last thread and disappearing when I got caught.

I don't wanna make excuses I know what I did was kind of a dick move and I know I'm probably overeaching here but would it be possible for me to rejoin as Strings?

If it's not I can totally understand.
>>
>>4892988
"...Well that sucked." Brick gets up from a pile of trash bags, does a little stretch, pats off some dust and a whole lot of blood, and goes on a walk to the nearest hospital. "But hey, at least I know these folk ain't messin' around."
>>
>>4892990
"T-thanks! It's r-reassuring to work with f-familiar faces."

>>4892989
Indeed, the disguise was enough to make any hitman proud. Caphound could probably stroll into the church without being detected.

"It looks n-nice."
>>
>>4892974
>>4892990
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 8/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 3, Move 1, Heat 8, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 4/20, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Clothes: Ammo Belt (+2 magazines' worth of spare ammo)
Gear: Ammo Bag (2 use)
Cash: $32194
Assets:Bungalow (Free), Dock Warehouse


"And the winner is... ALPHA STRIKE!" the announcer shouts to the crowd as Heckler begins shadow boxing around the ring, all while it is unclear whether Ramirez is giving death stares to his teammate, or the crowd. The madly cackling maniac had just been thrown at his enemy about 10 seconds beforehand, but the satisfying thud of the opponent as Heckler's knee and Ramirez's fist colliding into them had not worn down the enforcer's enthusiasm.
>>
>>4892999
The Tenets of Violence that Riptide followed were simple, but effective. Drilled into him when he was only 12 years old back in Sub-Saharan Africa.

It has it's roots in wrestling with grapples, and you would occasionally use Voodoo to get an advantage, but it works for this and Riptide doesn't need any supernatural help.

What to put the money into? Also, why does he feel watched? Not in a "Crowd's Standing Ovation" way, more of a "Prey feeling their imminent doom" way.
>>
>>4892790
>Offer $9,600 to pay off the Unpaid Dancer Costs for the Blue Mare Lounge should Tony agree with Mizuchi's deal, remaining money $10,004 if so
Mizuchi had an idea, and he had the loose capital and poor business skills needed to attempt it. By the time Tony arrived at the safe house, Mizuchi had already prepared an envelope of bills and his best (and only) suit to greet him. "The Blue Mare Club, the operation you're starting up controls it, eh? I've got this idea, and if you're willing to help me try to make it happen I'll help you pay off the dancer debt the club needs to get running. See, I belong to a community of Japan enthusiasts, and they've got this type of club over there that's all the rage, raking in big money. As far as my limited research shows, there's nothing like it in Heat City. They're called Hostess Clubs, where you pay to have drinks and a nice conversation with a pretty girl...though I think some are the other way around, anyway that's besides the point. Now, I'm not saying we have to completely overhaul the joint or get rid of the other services, I just think maybe it'd be something extra to really make the place stand out, eh? I'll even help consult for it, if manpower is a problem. Help find talent..." He'll scratch his head, not exactly confident talking business with a veteran mobster. "I-I'd also be willing to take a cut of the profits, if you don't think there's a market for that. I'm still kinda homeless..."
>>
>>4892982
Why is he grabbing the metal man's junk?
>>
Rolled 5 + 4 (1d10 + 4)

>>4892776
The boss is back everyone. Now, what’d I miss?

Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 7/7 Move 6, Defence 5, Crit on 5 and above
Factors: Hard 1, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Ammo bag (2/2 uses)
Special Talent: taser (1/4 uses)
Special Talent: pack leader (names: Carlo and Diego)
Special Talent: Electrify

Stylish suit: +1 edge
Total money: 50544

> level up: add 1 to weird (now 4! Maxed)
> level up: new special Talent: Electrify

>>4892783
> take up side jobs: Mayhem
Now that he’s got his own family, Tony can’t let the Blues catch up on it now can he? Now, what distracts Blues more than anything else?
Why the chance to commit brutalities of course! Let’s start some riots, that’ll throw em off

>>4892790
> Spend 28400 dollars, upgrade everything back to usefulness
“Here, is this enough?”

> side job: new gear
“Here you go boys, new gear for you all. Hope you like the fancy stuff cuz I went all out on this one”
>>
>>
>>4893022
Alright, I’ll choose the -2 heat
Tony disappeared just as quickly as he appeared. No relation could be found between him and the riots
>>
File: StarriolaGlasses.png (41 KB, 837x360)
41 KB
41 KB PNG
Rolled 10 + 3 (1d10 + 3)

>>4892776
Tough afternoon for GR.
A brain is useless if they can't use their brains, but someone's in a funk. Nobody's gonna find him useful in that state.

Maybe it just needs stimulus.
Yeah, gang folk should just pop a few drugs and go out. That's what gets their brains rolling.

Name: "G. R."
Type: Brain
Stats: HP: 6/6 | Edge: 7/7 | Move: 5
Hard: 0 Cool: 1 Sharp: 2 Weird: 3

Talents: [Taser]:Range 5, Damage 1, Ammo 1/4, advantage to hit. Stun and Knockdown.
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [Gym Bag]: Carry +2 Gear.
Gear: [First Aid Kit] (1 AP, 8/8 Uses) Heal 3 HP, Remove 1 Debuff; [Armor Vest] 3/3 Uses, Block 2 damage; [Smoke Grenades] 2/2 uses. Area 2, -4 Accuracy to attacks in or through.
Clothing: Stylish Clothes (+1 Defense)
Assets: $225, Dock Warehouse (Free).
>>
>>4893051
Its all coming back now.

Roll on Street loot.
+1 Weird.
-2 Heat.
>>
Rolled 10 (1d10)

>>4893053
Board ate my roll.
>>
Rolled 5 (1d10)

>>4893055
Someone went really far with their looting.
>>
>>4892776
"I'm back, gang. One of my siblings needed a hand with a job over in Texas. Got a little messy, had to lay low for a bit. Good news, she taught me a few tricks of the trade."
>Rank 4: Moonlighter
>500$: Designer Sunglasses

>>4892934
"A rescue sounds like a nice change of pace. Count me in."

Operator Non Grata, Rank 4
Hp 6/6 | Edge 8/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Moonlighter]
[Cash & Personal Effects: $3,017, Designer Sunglasses, light Armor, 2-pc Suit, Stylish clothes, Ammo belts, Clue: Jacks' code 12E219]
[The Law] Heat: 7, WL: 1

-Pistol (×2): Rng10, Dmg2, 4/4:8
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (2/2)
-Stylish Clothes: +1 Defense
>>
Rolled 1 + 3 (1d10 + 3)

>>4892999
>>4892770
Name: Riptide
Type: Psycho
Stats: HP: 9/9 | Edge: 5/5 | Move: 6
Hard: 3 Cool: 0 Sharp: 0 Weird: 3 (Crit on 7)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing: [Stylish Clothes]: +1 Defence
Assets: [Dock Warehouse] (Free), Bedroom, Bathroom, Living Room, $6,116

>Gain $2000 from Punch Club, who the hell is watching me?
>Be a Fixer (Roll Weird)
>>
Rolled 8 (1d10)

>>4893068
>Pay $100
>Rolling injuries

It goes terribly, ambushes in a jungle or town, Riptide can deal with. Cities? So large, too large, so many winding paths that lead you trapped and gunned down.
>>
File: YOU.png (192 KB, 495x477)
192 KB
192 KB PNG
That was enlightening.
Now I need a teammate for a Jewelry Store or Paradise break-in. Tell me which you'd be interested in.

Name: "G. R."
Type: Brain
Stats: HP: 6/6 | Edge: 7/7 | Move: 5 | Defense: 2
Hard: 0 Cool: 1 Sharp: 2 Weird: 4

Talents: [Taser]:Range 5, Damage 1, Ammo 1/4, advantage to hit. Stun and Knockdown.
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [Gym Bag]: Carry +2 Gear.
Gear: [First Aid Kit] (1 AP, 8/8 Uses) Heal 3 HP, Remove 1 Debuff; [Armor Vest] 3/3 Uses, Block 2 damage; [Smoke Grenades] 2/2 uses. Area 2, -4 Accuracy to attacks in or through.
Clothing: Stylish Clothes (+1 Defense)
Assets: $7725, Dock Warehouse (Free).
>>
>>4892776
Chaser
Enforcer
HP 9/9
Edge 7/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 2 / Want 1
>Perks
Old Friends
>loadout
Stylish Clothes (+1 defense)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$7771, Bungalow (free asset), Two piece suit, Movie Collection, Stylish (?) Clothes (Alan's) (2 sets, tracksuit and movie costume "Clawbecca")
>!! One Level-up to cash in before any action !!

Chaser was feeling good! ...Despite having just spent almost a grand on new clothes, but it was worth it. He finally owned that snazzy suit he wanted, and an outfit that was actually his size! "That Stuart guy really knows his stuff, he fixed me up real nice. Didn't even bat an eye to the request of that movie costume for Alan, even with all the fur!"
He was even in the mood to call Bob, the friend who got him in a whole new world of trouble last time: it was Bob who sent him to this new gig of shooting criminals, it was Bob who got him in a crooked boxing match, and it was still Bob who got him... suspiciously accurate intel on a drug den...
The ex-military thought to himself "Maybe I could get to him and shoot the shit over a beer and a movie, and maybe figure out how did he get involved with all these kinds of shady dealings".
>>
>>4892950
Jackie tosses the VHS tape that she bought at Mitch's a couple nights back at Mizuchi. "Think fast, Maple Syrup!" Chuckling a bit, she gestures towards the tape, which says '究極のスケベ戦隊男子' on it, and has a picture of those action men that Mizuchi likes on it. "Man, you really don't mess around, huh? How much do you pay Mitch to import this stuff?"
>>4892978
Blackjack smiles at the younger(?) woman, nodding. "No need to back out for anyone, Rain, you'll do perfectly."
>>4892989
Raising an eyebrow, Jackie simply says, "Reminding me of Catholic school, Cap. Those nuns can be VICIOUS- you'll fit right in."
>>
File: Spoiler Image (49 KB, 564x800)
49 KB
49 KB JPG
>>4892776
[Psycho] Alan
C: 1 H: 3 S: 0 W: 4
HP: 9/9 Edge: 5/5 Move: 6 Defence: 6 Crit on 7-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast 0/2] Spend 1 AP a turn to gain 1 Steadfast Token. Two Steadfast tokens block one attack.
[Gear][Money]: $130
[First Aid Kit] (4/4)
[Stylish Clothes](Business Casual): +1 Defense
[Heat] 8
>[Stash]
Money: $29641
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]


> Upgrade Weird 3 to Weird 4
> Buy Cassock and a Qipao

>>4893117
"Heya Jackie I wanna join as crowd control for the Rojas job."

Alan appears out of nowhere in a cassock sounding as chipper as ever.

"Haha Not gonna lie, I thought the crew hit its low when we decided to make and deal with some of the most dangerous drugs on the streets but even I'm surprised that we're performing sacrilege during a job to murder likely a broken man genuinely trying to repent. Can't wait to see what we do next!"

The young man's laugh was sardonic but his face beamed in good humor making it impossible to tell whether he was being sarcastic or genuine.

"I'm still waiting till we decide to do organ harvesting yeah? Lots of money to be made there."
>>
Rolled 3 + 3 (1d10 + 3)

>>4893102
>spend level up on Teamwork Tactics

>>4893135
"Oh hey Alan, I gotcha something." says Chaser presenting him with the Clawbacca costume "And here's the tracksuit back, I got it dry-cleaned."

>>4892790
"Gotta vent some energy, maybe this time it will be productive rather than destructive."
>Rob's construction
>>
>>4893146
Wow I don't know what to say, thanks for the gift Chaser! I really appreciate it.
>>
>>4892790
Name: Maggie
Type: Assassin
Stats: HP 6/6, Edge 5/5, Defence 7, Crit on 8+
Factors: Weird 3, Cool 3, Move 5
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7+)
Special Talents: Flashstep
Gear: First Aid Kit (4/4)

Maggie was composed as she sat on the couch listening to the crew discuss their plans while softly sipped a cup of tea. The doll-like woman addresses Heckle without meeting his eyes and spoke softly.

>>4893011
"It's nice to meet you, I've heard so many wonderful stories about this crew and their... exploits"

She gently raised the cup to her lips again, enjoying the calming taste of chamomile before continuing.

"From what I understand you do not have a point man for an upcoming heist. If possible I would like put my name out there although I understand if you do not trust a completely new member."

>>4892982
"And Brick, I know you are new but if you would like we can do a job together. Remember that you have two timeslots to perform downtime activities."

Maggie flicks her hand exposing her slender wrist and checks her watch for the time seemingly uninterested.

"I can't promise you that I'll do a job with you specifically right now but know the Jewelry store heist seems to pay well and is easy enough. I'm looking into a personal job that may or may not come through."
>>
>>4893015
Mizuchi gets a pat on his shoulder “happy to have you aboard young man. As for your… original idea, i must say that I would not be opposed to this “maid” thing. Unfortunately, the Blue Mare already has its fair share of clients, and with how low our finances are right now I can’t afford losing that income. But! I like you kid, and I like your plan. So, what do you say I give you some ten thousand bucks and you go look for another lace to host hat in? Don’t worry about not finding it right away, I know you’re new to the business and all that. If you can’t find a separate place, we’ll have it as a special service all Wednesdays or something like that, see if the people like it. And obviously, you’ll get your share! Everyone gets their share in my family, and you’re part of it now. Welcome to the Vespucci kid” after this poorly punctuated rant, Tony smiled brightly at the fucking weeb: he may be a mobster with several murders at his name, but he still feels sympathetic for the slightly awkward young man trying to make something of himself in the business
>>
Rolled 2 + 4 (1d10 + 4)

>>4893135
Jackie shrugs. "Even if he's legit now, doesn't make the client feel any better about it. Besides-" she grins, "he was a spook. And everyone knows that commies are evil, and commie spooks, well, they're worse."
>Dice for job
>>
Rolled 2 + 4 (1d10 + 4)

>>4893197
Alan just smiles gently "Worst than mass murderers, drug dealers and possible cannibals?" He doesn't let her respond that question "Anyway I'm preaching which is ironic because of what I'm wearing. We have a job to do."

>Weird 4 roll Rojas job.
>>
Rolled 4 + 4 (1d10 + 4)

>>4893197
>Dice, Weird

Caphound shrugs. All this morality and redemption stuff went over her head, except that people liked them. Same for commies, but people didn't like them. Not her problem.
>>
>>4892776
Alamo will see how the Demons of Armageddon are
>>
Rolled 6 + 4 (1d10 + 4)

>>4893234
>>
Rolled 4 + 4 (1d10 + 4)

>>4893197
"H-huh? Things a-aren't looking so good? It's ok, I think I s-see the target!"
>Close eyes and fire
>>
>>4893240
Well... I don't have the Cool to do the roll for this. Neither does Alan. Blackjack or Rainfall, wanna take this one?

I swear, if this rolls a 10...
>>
Rolled 7 + 4 (1d10 + 4)

>>4893244
Rainfall is screaming internally.
>>
File: Rainfall's Speedy Escape.jpg (2.4 MB, 2000x2668)
2.4 MB
2.4 MB JPG
>>4893197
>>4893207
>>4893216
Shards of beautifully coloured glass rain down upon the crowd that had congregated before the church, courtesy of a few well-placed shots. The chaos engulfing the crowd that had been sparked by the failed assassination attempt escalated in intensity, hopefully enough for Blackjack, Alan, and Caphound to make their escape.

Rainfall quickly absconds from an abandoned building into the cover of the streets.
>>
>>4893166
"Hmmm thanks for the offer, I'm flattered really, but I heard on the grape vine that some guy called Chaser needed a man for a job. So I'm going to be helping him with that."
>>
Another beautiful day in neon-soaked streets of the city. The Kid's on a school trip. Something about "historic sites". Beautiful. Learning is all important, if you know your incans and your mayans and your chevaliers, you know how to make it big in the city. Well. Maybe not the city. But surely, *somewhere*.

A whole week of alone time turns into a challenge of logistics. It becomes apparent that one human being can only clean a house so many times. Steamed every suit, removed the chalk in the coffee maker, repainted the patio, repaired the fence, buffed up the doorknobs, re-assembled and cleaned the rifle collection, updated the safe locks, took out the trash, picked up a new shipment of munitions and the drill replacement, handloaded four clips of match-grade, two loads hollow, and that was only a day.

Gotta. . . Get something to *do*.

#chien, lvl2
Hp 6/6 | Edge 9/9 | Move 5
Def 6 | Crit 5
Cool 2 | Sharp 3
Hard 0 | Weird 1
[Shootdodge]

Heat: 11
Wanted: 1
$30141

-Pistol (×2): Rng10, Dmg2, 4/4:8
-Fist: M, Dmg2, >=8 crit
-Drugs [1/2]

!Stylish Suit (+1 Edge)
>>
Chaser
Enforcer
HP 9/9
Edge 7/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 1 / Want 1
>Perks
Old Friends
Teamwork Tactics
>loadout
Stylish Clothes (+1 defense)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$8271, Bungalow (free asset), Two piece suit, Movie Collection

>>4893151
"Think nothing of it, just returning the favor. There's still a cold one waiting for you when you wanna hang out."

>>4893195
"You might wanna check out on your construction workers: I went to give a hand, you know, to make a couple bucks and keep a low profile. I don't mind hard work, but one of those broads managed to hit the main drain with a jackhammer somehow. The job's done, but man it smells like shit."

>>4893287
"Funny, here I thought I didn't mention it. That works out anyways, cause it's true! I'll go ask around for a couple extra hands. Do you have a ride? Cause I can get one otherwise, but don't expect anything great." ||As a new character you get a free asset, if you don't want to get a safehouse||
>>4893312
"Chien, mon ami, up for a job? We're going to stir some trouble in paradise." >>4893017
"Nacho, same goes for you."
>>
Rolled 8 + 7 (1d10 + 7)

Ah. Yes. Of course. What every lonely soul needs: a steel chariot to tend to in the garage, decals to accessorise, an arcane vocabulary of engine parts to study and whisper to the self in the soft sounds of religious prayer. You cannot trust public transport. The bus? It rides straight to hell in these parts. Kal the cop can keep busses going safe and bomb-free. No. With this? With *this*, the Kid will never have to use public transport again.

> Buy a Katana coupe, -18.000

A car, a bullet, a gun, a lane - what's the difference, in truth? They go fast, they get things done. The sleek curves of the vehicle rush a jolting thrill through the nerves. But.

No.

It's not enough. That was only the second day, alone, oil-smeared and wrench-mad, repeating words like "carburator" and "drive axis" in the faintly awed tone of the cult initiate.

Make it fast. Make it fast*er*.

> Upgrade Katana coupe, throw in some Nitrous, some Turbo, get some Tires, solve the Transmission disconnect, spend an hour learning *engines* and tuning them. Get some leather driver gloves. Get some shades.

> Get a goddamn fuzzy unicorn, pink, to hang over the rear-view mirror. Kid'll love it.

>30141-27000 = 3141

Day *Four*. Feel productive. Feel the purr of the engine in your soul, fill the gasoline like stacking bullets in a gun. Finger on the trigger, foot on the pedal: same thing. All violent precision waiting to happen. Time to learn . . . How to drive.

How hard can it be? And the best way to learn has always been under pressure.

chien adjusts his shades. Taps his unicorn. Puts on his seat-belt.

>>4892783
> challenge the man, the legend, the Don Torino, to the Flamingo Furious Race. Tell him to show me . . . How to *drive*.

[Katana "Gunrunner" coupe, 5/4/1, car, sedan
+Transmission, Engine Tuning, Tires, Nitrous, Turbo]
>>
File: Redline.jpg (23 KB, 480x360)
23 KB
23 KB JPG
>>4893371
" I HAVE JUST ONE QUERY, DON -- " screams chien, swerving a two meter vehicle through a one meter gap,

" WHICH ONE IS THE BRAKE? "
>>
>>4893350
" You can chase Paradise, chaser. I've got a lead on a job with the suited devils myself; the Vespucchi man has a plan, you understand."
>>
>>4893001

I can give you a second chance here, yeah. If you can show us you can keep things on the level, we'll say it's cool.
>>
Rolled 4 + 3 (1d10 + 3)

>>4893371
>>4893312
> Thank the Don Torino for his instruction in the arts of the Automobile. I am honoured by his grace, his speed, his gasoline stained heart and his understanding of the road side swerve. Accept 5000$, bow. If his Familia ever requires a job for the fast and furious, he shall have an ally in me.

>>4893195
. . . And that was Tuesday. Five days without the Kid, now, and the late-night thoughts are creeping in. The unicorn stares with its unblinking glimmer eyes. By the late night light of the tinged city, it whispers. The car, yes, the cars - the automobiles, the notion of speed interspersed with frugality, the economics of motion. It's a wise little thing, a dashboard angel. The Vespucci man has his hands in operations far and wide and the Familia Torino whisper of it too. That street, this night, that car, and afterwards: worn tires, missing engines and a pay-day.

chien knows cars now. Knows the paved road gospel, the brakefluid blues, the dance of the wrench. The streets aren't trafficked by vehicles. No.

The things that drive the road? They're *prey*.

>Roll Sharp, to work at Jacky's chop shop [+3]

#chien, lvl2
Hp 6/6 | Edge 9/9 | Move 5
Def 6 | Crit 5
Cool 2 | Sharp 3
Hard 0 | Weird 1
[Shootdodge]
[Furious Focus]

Heat: 11
Wanted: 1
$8141

-Pistol (×2): Rng10, Dmg2, 4/4:8
-Fist: M, Dmg2, >=8 crit
-Drugs [2/2]

!Stylish Suit (+1 Edge)
>>
Rolled 5 + 8 (1d10 + 8)

>>4892790
>Buy a dirtbike
>Upgrade dirtbike with all Handling upgrades (5 Handling total)
>Roll for Alligator Alley (+2 Base Handling, +3 Handling Upgrades, +3 Hard = 8 Total modifier.)

"I've come for your moonshine"
>>
Rolled 9 + 8 (1d10 + 8)

>>4893422
And for advantage the advantage
>>
File: chopper.jpg (298 KB, 1884x870)
298 KB
298 KB JPG
>>4893405
. . . Busses have engines.
Busses are left overnight in lonely yards guarded by bored men.
Busses?
Let's see them go over fifty miles an hour *with no tires*.

> Take -2 Heat.

#chien, lvl2
Hp 6/6 | Edge 9/9 | Move 5
Def 6 | Crit 5
Cool 2 | Sharp 3
Hard 0 | Weird 1
[Shootdodge]
[Furious Focus]
[Deadeye]

Heat: 9
Wanted: 1
$8141

-2*Pistol: R10, D2, 4/8
-Fist: M, Dmg2, >=8 crit
-Armored Vest [2D / 3t]

!Stylish Suit (+1 Edge)
>>
>>4893350
"Apologies but I ain't got no wheels, spent the last of my cash on the suit and house. It's lovely place too, a bungalow in snake river, the gardens are a nightmare to maintain but it's better than gatorville."
>>
Rolled 10 + 4 (1d10 + 4)

>>4892789
Empress heads back into the swamps with Dr. Ben, Mizuchi, and Non Grata. She draws a suppressed Nagant revolver and loads seven rounds into it, her eyes locked on the cartel’s activity in the distance.
“We do this quiet. Get the girl first, then make sure there’s nobody to give us any trouble. Once that’s handled, we can worry about money. If we somehow fail to get our hands on any cash or loot, I’ll give you some of mine.”
>>
Rolled 2 + 4 (1d10 + 4)

>>4892789
>>4893513
"Target, Witnesses, Gear. Copy that. I'll stick to knives until things get loud."
>Cool 4
>>
Rolled 3 + 3 (1d10 + 3)

>>4892789
>>4893513
>Rolling with Cool 3 for the Empress Job
Mizuchi nods, placing a hand on the katana sheathed at his side. The hum of mosquitos in the night, faint music from somewhere in the shack up ahead, sounds to anchor him. Should all go well, those would be the only sounds in the swamp that night.
>>
Rolled 8 + 4 (1d10 + 4)

>>4893513
Ben silently nods, screwing a silencer on one of his pistols.
>Rolling Weird
>>
>>4893513
Empress swims through the swamp water without so much as a ripple. She emerges from the waters wide-eyed and pulls her first victim down with a vice-grip, strangling the life out of them before they can even thrash in the water. There are cries in a foreign language from some of the men. “Gator, gator in the water!”
Empress swims away from the now-still body, finding dry land near the compound. She draws her revolver from a dry pouch and takes aim from a distance, waiting for an opportune moment. The gangsters bunch up at the side of the water, rifles pointed and ready for any movement. They open fire on a poor gator that decided to claim the free meal that was bobbing in the water. Empress methodically fires off revolver rounds into the backs of the gangsters’ heads, the noise of gunfire drowning out the splashes of blood and thumps of bodies dropping on the wood docks. She stows her now-spent revolver and heads further into the compound. All the security cameras can see is a swamp monster wreathed in algae and muck. Dr. Ben, Mizuchi, and Non Grata are free to collect all of the cocaine bricks and get the boat ready for an escape. Empress emerges minutes later with Veronica by her side. From the looks of it, Veronica is only a little bruised up. After making sure that the local gators get their fill, everyone boards the airboat and heads back home. Empress divides the loot four ways, giving a share to each of her helpers and the last 25k to Veronica as compensation.
>>
Rolled 6, 9 = 15 (2d10)

>>4892767
The old mercenary was feeling good. Now that he was back in action, he had been feeling better and better. Slowly but surely, his body was remembering his years spent on the battlefield. Not onlu that, but now, he had a daughter to spend time with. And despite the awkwardness, he was trying his best to be there for her. All in all, things were looking up for the old man.

He was resting in his safehouse in Heat City, a pretty studio in the middle of Princeton he had bought years ago with the money from an old job, when his phone rang. This was surprising to him, this was his business line, a number that wasn't used much ever since he retired. He picked up, and found out that the caller was an old friend, a businessman he had worked with back in Africa. The man had an offer, he needed a fighter for something, and his usual go-to had been demolished by some young upstart. The merc sighed. "Fine. But you owe me. And I know just the way you can repay me."
>Level up and gain Steadfast
>Roll for Old Friends
>Downtime activity: Armageddon (Hard 3)

Name: Honey Badger
Type: Enforcer
Stats: HP:10/10 Edge:8/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
AR (range 20, dmg3, 4/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (2/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast
Funds: $13694
Assets: Studio Loft (free asset)
>>
File: 52580486_p0.png (312 KB, 650x946)
312 KB
312 KB PNG
Rolled 6, 4 = 10 (2d10)

>>4892789
Name: Weasel
Type: Enforcer
Stats: HP 10/10, Edge 8/8, Move 5, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 4/12, )
Special Talent: Teamwork Tactics, Inspire, Taser (1/4)
Gear: First Aid Kit (4/4), $18194, Lightweight Armored Vest +1HP

>Take Taser

Weasel answered Tony's call for help in establishing some of his businesses. For a moment part of her wanted to dance but Weasel realized she simply did not have the confidence to put on such a show for random strangers. Maybe if somebody like Mizuchi or Alan asked she wouldn't been as hesitant.

Instead, she tried her best, singing old folk and mythological songs that she could remember. They weren't her favorite but she felt like it gave her a certain character as a mysterious singer.

https://www.youtube.com/watch?v=L-mthNHRUKg&ab_channel=pigfish251

>Roll to sing at Blue Mare +0

After her show was over, she made her way over to another one of Empress's black sites to extract information on their newest mission. Weasel didn't enjoy it so much but nobody else was willing to do it and the information could save them some trouble down the line.

>Roll Empress interrogation job +3
>>
Rolled 2 (1d10)

>>4893766
>>
>>4893766
Forgot to say my question

>What's the abilities of the bosses this mission, if possible what should we look out for?
>>
Rolled 10, 1 + 3 = 14 (2d10 + 3)

>>4893660
>>4893523
>+$25k
Simple, clean, easy. The job went like clockwork, in and out, bundles of coke ready to be liquidated, histage safe and recovered, and only dead men left to tell tales. 'And me, completely superfluous. Well, better to go and not fire a shot, than not go and find Empress floating downstream next week. At least my boating skills came in handy.'
"Pleasure working with you, as always. Feel free to ask if you ever need a hand again."

>>4892783
>Research the Jacks'Code: Visit the Public Library. Start with maps and addresses, then move to common cryptology methods, circle around to electronic locking mechanisms, and (if nothing else pans out) seek the wisest of counsels: the Librarian.
>Sharp 3, Moonlighting

Operator Non Grata, Rank 4
Hp 6/6 | Edge 8/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Moonlighter]
[Cash & Personal Effects: $28,017, Designer Sunglasses, light Armor, 2-pc Suit, Stylish clothes, Ammo belts, Clue: Jacks' code 12E219] (free asset unclaimed)
[The Law] Heat: 6, WL: 1

-Pistol (×2): Rng10, Dmg2, 4/4:8
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (2/2)
-Stylish Clothes: +1 Defense
>>
File: strike 1.png (1021 KB, 811x1133)
1021 KB
1021 KB PNG
Rolled 3, 2 + 9 = 14 (2d10 + 9)

>>4892776
Name: Strike
Type: Operator
HP 6/6
Edge 8/8
Move 6
Defense 7(+1 from cool?)
Crt:10

Cool: 3+1
Sharp: 3
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload

Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 4/8)
Fists (MLE, DMG 2, CRT+1)

Gear:
Aid Kit(1ap, 4x 3HP)
Katana Coupe 2/1/1
Cash: $13944

>-$2200 (Turbo, Tuning, Transmission +3 speed, +2 Handling)
Katana (5/3/1)
>Side Job: Flamingo Fury Race
>Advantage from last time

"I feel the need, the need for speed."
>>
>>4893856
Pretty sure that's supposed to be 5200, anyways whatever, i keep losing the same race.

"N-not again... bluaagggh!!"
>>
Rolled 9, 10, 8 + 4 = 31 (3d10 + 4)

>>4893394
Name: Strings
Type: Thug
Stats: HP 9/9, Edge 5/5, Move 5, Defence 8, Crit on 10
Factors: Hard 3, Cool 4, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/12, breach)
Special Talent: Pack Alpha
Clothes: Regular
Gear: First Aid Kit (4/4)
Cash: $2396
Assets: Van 3/3/4 (All upgrades except Spoiler)

>Buy Stylish clothes and Two piece suit
>Buy all upgrades for the Van except Spoiler

Strings felt a little melancholic. Her parting with Ramirez was fairly abrupt and she understood that maybe her approach wasn't exactly the best. The young woman sighed then went towards her job at the Blue Mare where Tony Vespucci seemed to be recruiting for his group. She put on her best dress and got on stage.

https://www.youtube.com/watch?v=6k-tkW0eTDs&ab_channel=GabrielGalb%C3%A1n

>Sidejob: Blue Mare, First two rolls.

After that whole affair she went to do some less than legal work.

>Sidejob: Fixer
>>
File: Mizuchi - 7.jpg (160 KB, 1372x967)
160 KB
160 KB JPG
>>4893195
Mizuchi flinches a bit at Tony's welcome, glancing away and scratching his head. "T-thank you for the offer Tony, I'm really thrilled my pitch is so good that you'd take me on as part of the Vespucci Family proper, honest. Hear me out here, ok, but I'm afraid I cannot rightly accept that." He'll take a step back, drawing his sword and examining it. "A year ago, I was a homeless rookie living hit job to hit job. It was liberating, enjoyable, but not very profitable if you're new, eh? Assassins are a dime a dozen here in Heat City, especially during the gang war. And I didn't exactly have the talent at the time to stand out from the crowd." He'll pause, this was...difficult to recall. "Sen-The Boss, hired me for a simple freelance job, boring stuff and I won't bore you with the details. I show up to get my pay, and she stops me before I leave. She told me I had drive and potential, even if I didn't understand it yet, and took me on full time. I was...ecstatic, I finally had a Daimyo to serve, well on her way to becoming the Shogun of these streets. I swore my blade to her, that I would give my life to see her dream come true." He'll put his sword away, sighing. "And now she's dead, and I'm still here, and I wasn't even there to see it happen." The young ronin shakes his head, clearing away those thoughts. "So until I make things right with her spirit, and spill Spider's guts across whatever sewer he calls home, I could never truly serve under another's ambition." He'll chuckle, turning red as he realized his samuraiisms had really hit a peak there. "I-I made that sound way too dramatic, eh? Soory about that. If you don't mind, I'd be happy to own and operate the Hostess Club paying protection and income to the Vespuccis, and your men will always be treated well there, I guarantee. I-if you're still wiling to help that is."

>>4893117
Mizuchi catches the tape, waving to Jackie. "W-wow! Thanks Jackie, you didn't have to go out of your way like this on my account. I'm still chewing through the tapes I got last time." He'll glance down at it and parse the title with his limited Japanese. Ah. That...that explained the mostly naked men on the cover. It was one of those tapes. Internally he swore at Mitch, who was probably laughing his ass off for hours after selling that to her. He'll blush, quickly tucking it into his jacket. "Uhm, I wouldn't know about t-this tape in particular, it's...uh...not my part of the scene. Usually they just come in batches as the fan translators get done with them, I think he's got some kind of deal with some of the local translation groups. Though you can pay him a premium if you heard about something specific you want brought over and translated...I think this is probably one of them. This...uh...isn't exactly /normal/ anime."
>>
>>4893856
>>4893860
" I found the trick is to put your foot on the accelerator and not remove it. "
>>
Rolled 7 (1d10)

>>4893885
Name: Strings
Type: Thug
Stats: HP 9/9, Edge 5/5, Move 5, Defence 10+, Crit on 10
Factors: Hard 3, Cool 4+1, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/12, breach)
Special Talent: Pack Alpha
Clothes: Regular
Gear: First Aid Kit (4/4). Tight fighting dress shirt (Stylish clothes.)
Cash: $13896
Assets: Van 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit
Heat: 0

Huh this should put me at 0 Heat

Ohh also

>Buy Stylish clothes I forgot I didn't have any for the field.

>>4893195

I'm footing the bill for that to Tony. I'm sure he's willing to pay.

Also rolling for loot
>>
>>4893898
"Hmph. In the middle of a race, I forgot to put my ferocity into my fast."
>>
>>4893900
Tony claps at Strings’ performance, smiling under his hat’s brim
“Brava Miss Strings, brava! You really made the evening. I hope to see you again around here soon, Strings. You certainly left an impression on our patrons. Oh, a young man named Mizuchi might approach you with an offer. I suggest giving it a listen”

(I’ll pay for the clothes but WHY DOES EVERYONE KEEP ASKING FOR ME TO BUY THEIR CLOTHES)

>>4893889
Tony smiles, a bit sadly. He knows this boy is young, and he understands how joining a criminal family all of a sudden can be… difficult. “But of course boy, don’t worry. I’ll fund your project, it’ll rake me a good coin after all. And don’t think too hard about my offer, eh? Just keep it in mind for when we shoot up that web-weaving fella. Remember, the doors to my house are always open for a hard working and loyal young man like you.

Oh, I almost forgot. There’s this woman, strings, I think she’d fit the bill for your “maid” project. I have also contacted your friend miss Weasel for the same job. Give her a call and meet Weasel at the bar, why dontcha. I’m not sure either will show up, but hey it’s an effort”

>>4893766
Tony, obviously, observes Weasel’s performance from the back lines, slowly clapping approvingly.
“Good job miss Weasel. Say, would you like to come here at this hour, tomorrow? Mister Mizuchi is trying to set up an activity here, and I think you might be able or willing to help him. You two youngsters are friends, right?”


> buy whatever dress Chien, Strings, Weasel and Maggie may ask for. God why does everyone ask me for outfits
>>
Rolled 5, 2 + 3 = 10 (2d10 + 3)

Name: Seline
Type: Enforcer
HP 7/7
Edge 7/7
Move 5
Defense 7+1

Cool: 3
Sharp: 2
Hard: 1
Weird: 0

Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 3, Ammo 3/9
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defense
Apartment

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

>Cash: $225

….There’s always a need for new blood in this gang, with so much fed into the grinder- and amongst the new guns was a sallow young woman with a rifle.

Unlike some of the new blood, she quickly slipped back out to handle… other business. Time, and coin, was scarce here.

Rolling for Fixer contracts; using Moonlighter.
>>
Rolled 6 + 4 (1d10 + 4)

>>4893166
Ramirez regards the doll-like woman. It's plain to see he doesn't entirely trust her. "Well, if you can keep up with us, then I don't see why not," he says reluctantly.

>>4892831
>>4892845
>>4892978
>>4893166
Ramirez nods. "Alright people, we have a plan, we have a crew, showtime."
>Rolling [Hard] as Gunner
>>
Shockingly, that went… better and worse than expected. A substantial amount of coin came in- was it always that easy?

Might be time to lay low…. Perhaps.
Does anyone need a pointman, snipers similar for a job?

>Cash: $225
>Heat: 3
>>
>>4893999
>>4893017
Chaser's possibly planning on putting a crew together. Brick's in.

It's the Paradise job, if you two join you should have a good full group.

Hacker (Sharp): Chaser
Pointman (Cool)
Driver (Cool)
Gunner (Hard)

You'd have a good stat spread to do this mission even if you're mostly newbies.
>>
>>4893856
I keep forgetting you exist dear god I'm sorry. You might wanna join Chaser's Paradise Heist too.
>>
>>4894004
List me in, I tried to start this one before you did.
Any role.
>>
>>4894017
Not my job, Chaser was thinking about it in discord. Not sure if it's unfair or not but I figured I might as well gather up seemingly the threadies and newbies and tell them about it.
>>
>>4893350
>>4893482
….I’ve a proposition, actually, for the both of you. Instead of rushing in as soon as it’s available, what if we instead wait a thread, train up, recharge certain helpful abilities, maybe do some research, and then attempt what’s possibly the most dangerous blood money run in our lives?

>rolling to work as a bartender in the Lounge. The pay’s… excellent, bizarrely, and it gives some downtime to study. Just ignore the maid weirdness.
>>
Rolled 2 + 3 (1d10 + 3)

>>4894026
???
>>
Rolled 6 (1d10)

>>
>Cash: 10775
>Heat: 2
>>
>>4894015
>>4894020
Should I roll for driver now? Since that's what I want. Or does someone already have dibs on that in the discord?
>>
Rolled 9 + 3 (1d10 + 3)

>>4893994
Can't be bothered to write fluff, too tired. Will roll for Tony in the morning.

>Rolling pointman for the Guardian Heist.
>>
Rolled 8 + 3 (1d10 + 3)

>>4893994
>>4894046
"It's been a while since I've used one of these things. Hopefully, I haven't lost my touch yet."

>rolling Sharp for hacker on Guardian Heist
>>
>>4893990
" Mr. Vespucci. "

The thrum of the engines in his ears, the cold, sure feel of the driver's gloves on his hands. Chien adjusts his tie with hammer-cock precision.

" Very well.

Single-breasted 150s worsted, vented, impact-resistant pocket square, midnight blue. Piercing resistant waistcoat, merino for breathability, tactical lining. Pair with the diagonal stripe silk, black, double space thread tear resistant thread. Tartan is degenerate and you cannot get blood out of linen. "

Chien nods. Curious man, the mafia magnate.

" I'll forward the name of my tailor. "
>>
Rolled 6 + 3 (1d10 + 3)

>>4892776
>>4892845

>Rolling for Old Friends
>>
Rolled 8 + 4 (1d10 + 4)

>>4893994
"Vroom!"
>>
>>4892776
Ah. Whoops. Mistakes have been made- 3, at my count.

Name: Seline
Type: Operator
HP 7/7
Edge 7/7
Move 5
Defense 7+1

Cool: 3
Sharp: 2
Hard: 1
Weird: 0

Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 3/9
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defense
Apartment

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

>Cash: $10775
>Heat: 2

There we go. Signing on properly now.
>>
Rolled 1 + 4 (1d10 + 4)

>>4893262
>>4893245
Blackjack, looking down from the roof, sighs. Maybe she shouldn't go on these big jobs anymore, they never seem to go right with her around. Jumping down onto a dumpster lid from the one-story roof, she makes her way to where she parked her bike in the alley. Was a shame, too. Caphound was dressed to the nines and everything.
>>
Rolled 1 (1d10)

>>4894241
>>
>>4894245
Blackjack really shouldn't go on this mission, upon reflection, with these rolls. Jesus christ.
>1000k deducted.
>>
>>4894043

>Should I roll for driver now?

You have to wait until your entire crew is assembled, for any job. Once anybody rolls, the job is in motion, you can't add other crewmates afterwards.
>>
>>4892776

In her small office in the safehouse cramped with filing cabinets, Claire is typing away when Alan knocks on her door. "I was wondering if there's anything I can do around here," he says. "I know you're busy with the logistics and finances and such. Could I be of assistance in any way?" Alan wears a polite, friendly smile on his face. The one he always wears. Even when he's twisting a knife into some poor fool's arteries. Especially then.

Claire is used to those kind of subtle, sinister, 'I'm friendly but am also wondering what your blood looks like on the outside' kinds of looks by now, what with the company she keeps. "Sure, Alan! As a matter of fact, I was just going to start work on a new project today. Think you can help me out with that?"

"Happy to help." Alan's real goal here is just to spend time with Claire, who he's fond of, so he already views this as a success.

Hours later, after a long afternoon and evening of sitting alone on a roof, Alan isn't so sure about whether this counts as a success. He shifts his cramping muscles. Next to him are paper coffee cups, and a box from a bakery with scattered cookie crumbs. Alan raises the binoculars to his eyes to take another look down the street. He's been watching and taking note of everyone going in and out of the big building down there, at the end of the street, without really knowing why. Claire said to do it, so he's doing it.

The building in question is the Golden Tiger, one of the more prestigious restaurants in the city. A two story building, red and gold, a big glowing sign of hanzi characters out front. They serve the premier Chinese food in the city, not the American version, but the real deal, with chefs trained by the best in the homeland. The patrons pay for quality. There are even rumors you can pay a hefty sum to access a special menu of illegal dishes, made from exotic or endangered animals.

The restaurant's entrance is front and center. To the right is an alleyway. A couple food delivery trucks have come in and out of there, so Alan suspects that's where the entrance is to the kitchen and storage rooms. On the left is an attached one-story building, some kind of martial arts school according to Claire. Alan's supposed to keep an eye on those as well, but mostly on the large front doors of the Tiger. The front has a generous waiting area for a lineup to spill outside onto the sidewalk, as well as space for several cars to pick up or drop off. As Alan watches, a group of well-dressed people exit the big front doors, talking and laughing. They step into the car waiting for them out front, and it drives off. It was closing time a while ago, but these last groups of stragglers are still heading out.
>>
>>4894563

Alan hears a noise on the ladder leading to the roof, and his hand swiftly darts to one of his hidden pistols. But it's just Claire, waving as she reaches the roof and walks over. "Wew! I made it. Long shift at the precinct tonight. Nights are crazy around here, you know?" She raises a large grease-stained paper bag with the Burger Bomb logo, a stylized exploding cheeseburger. "Hungry?"

A growling stomach answers for Alan. He tears into the burger that Claire offers. It's been a while since he polished off those cookies from the bakery.

"You can head back," Claire says. "I'll take over from here."

"They're closing down for the night, though, right?" Alan asks.

"Yeah, but I still want to keep an eye on things for a while," Claire says. "See what they get up to after hours." She takes her binoculars back from Alan and starts readjusting the focus knobs. "You can tell me what you found out later."

Alan hesitates. His legs do feel like jelly from spending hours crouched at the edge of the roof. But the whole point of this was to spend time with Claire. He has to stall, or at least ask her something. "Can you at least tell me what this is all about?"

"We are hunting a mythological creature, Alan." Claire sets her sights on the restaurant's entrance. "We are hunting a dragon."
>>
>>4894566

Meanwhile, at a certain warehouse in North Shores, blood drips into a growing pool on the concrete, underneath a chair. A few steps away, Weasel wipes off a pair of pliers and places it down on the table, next to the other tools. It's a shame Badger wasn't here for this one, muses Weasel. He was so looking forward to this sort of thing last time.

Leaving the tools and the blood, and the chair, and the thing in the chair, behind, Weasel walks to the warehouse office, which contains an old rotary phone. She dials the number she was told about.

"What did you find out?" Empress asks.

"He didn't speak English," Weasel says.

A long pause.

"Just kidding," Weasel says. "But seriously though, I couldn't understand some of what was he was saying? Maybe it was the blood in his mouth. Anyway, it sounds like their boss is this person they call the Dragon. She has some trick where she sets you on fire? I didn't really get that part. Maybe it's metaphorical, like she sets your heart on fire with passion? From the sounds of it, there's all kinds of heavy hitters at that martial arts school, but she has her own elite squad of four bodyguards. They train in different weapon styles. I wonder if we'll get to see what they use."

"That or they'll just shoot us," Empress says. "See if you can find out more."

"I don't think he'll be saying much else," Weasel says, looking back towards the chair. "But I'll try!" She hangs up the phone and starts walking back, humming the song she sang at the Blue Mare.
>>
Rolled 8, 4 + 3 = 15 (2d10 + 3)

>>4894571
>Roll for Blue Mare

It's too hot, can't RP.
>>
Sorry to have kept you hanging everyone.
>>4894043
You can have Driver, yes. Your juiced up ride will be useful.
>>4893482
Locking you in for Gunner then. >>4894017
Didn't see your post before. Have you rolled your substitute Weird downtime roll yet? You could go Point-Man.

And I'll take Hacker.

>>4894026
I did consider it, but the team came ultimately together. There'll be more unique jobs in future threads, so no sweat.

>>4894501
"Claire, I have a team for the Paradise job" says Chaser, knocking on the open door to the office while already entering.
>>
>>4894669
>Have you rolled your substitute Weird downtime roll yet? You could go Point-Man.
Nope.
I did Mayhem actually, but I assume that doesn't count as a "substitute" roll since Mayhem always uses Weird.

Guess I'm Point Man.
>>
Rolled 3 + 3 (1d10 + 3)

>>4894563
>Old Friends roll
*click*
"Hey Bob, what's going on? You still busied up as usual? If you ever free up, you know where I am at. We could do a movie night, like we used to at base. I actually have more than four tapes now, and beer that doesn't taste like piss.
By the way, do you know anything about the Chinese? About a certain Golden Tiger..."
>>
Rolled 2 (1d10)

Rolling for escape. Having tech troubles, sorry. Time to get WASTED. I entrust my probable roll on that table to whoever wants it.
>>
Rolled 7 (1d10)

Rolling for escape. Having tech troubles, sorry. Time to get WASTED. I entrust my probable roll on that table to whoever wants it.
>>
Name: Ramirez
Type: Enforcer
Stats: HP 11/11, Edge 8/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Special Talent: Steadfast (0 tokens), Die Hard, Inspire
Gear: Frag Grenades x2
Clothes: Lightweight Armor Vest
Personal Cash: $109303
Heat: 8
Wanted Level: 1
Assets: Pickup (free), Blue Disk

>>4894046
>>4894059
>>4894215
>>4893994
Ramirez is in a rare good mood when the Guardian Bank crew return. Probably because this is the second time he's lead a successful hit. Or it might just be because 320 grand is a ton of cash. "Alright everyone, nice work out there." It's rare for Ramirez to give compliments. "Heckler, I don't know how a marine of all people learnt how to hack, but that was slick." It's even rarer he compliments Heckler. "Rainfall, I don't know if there's anything you can't pilot, cars, choppers, hell." He turns to address Maggie. "Uh, you did good too." Ramirez doesn't know anything about Maggie.

>Splitting loot: $80,000 each, I get the Blue Disk.
"Anyway, I think $80,000 per person is a fair split," He continues. "Go wild with it, I don't care." Meanwhile he nabs the blue disc they'd got without even asking anyone if they want it. Rude.

>Gain: Loud Apartment, Lose -$40,000
With his cut, Ramirez is buying an actual home. Good on him. The neighbours may be loud and always partying, but it beats living out of his pickup or freeloading off of Heckler.
>>
Rolled 3, 1 + 1 = 5 (2d10 + 1)

>>4894571
>Rolling for escape and Injury
>>
>>4894571
Alan groans as he stretches his tired muscles and gives a sigh of relief.

"Wow that was cinematic, just gonna leave off with that huh."

The tired observer starts cleaning up after himself, picking up the empty box of cookies and shoving the coffee cups into a plastic bag.

"I'll get the film processed and a report on your desk hopefully by the time you get back."

Alan then perks up when he realizes something.

"Wait! I just had a thought, do you always do stakeouts on your own?" his eyes widen mimicking shock and his hand reaches towards her out of concern but stops when he realizes he might be overstepping

"Everybody in the crew knows you're overworked as all hell but I guess I didn't think too hard about who does the fieldwork."

"Rumour's going around that you're actually part of HCPD SWAT but you know... still can't help but feel concerned. The Crew's basically screwed without you if anything happens." Alan's eyes shifts to the floor out of embarrassment

"I could stay a couple more hours, we aren't hitting this place for a while and it isn't my first time pulling an all-nighter."
>>
Rolled 3 + 3 (1d10 + 3)

>>4893660
+$25k
Mizuchi was shocked at how quickly Empress had cleaned everything out, he hadn't even had time to draw his sword. Still, better to have backup and not need it than the alternative, and he got paid too! Back at the safehouse, he'll approach Empress at her particular corner of the warehouse. "That went incredibly well, and I feel bad asking you for that favor like this after you did all the work on that job, but would you mind having an agent of yours look into something for me? I've got this idea for a club I'd like to open, and Tony's offering some financial backing, I just need a location."

>>4892789
Mizuchi was also here on a personal mission, he needed someone that could make Stormsplitter into an actual blade of legend instead of something he got from a pawn shop for a few hundred dollars. So it was that he stared at the map of the city in Empress's intel corner, searching for some kind of insight. Of course, finding a Japanese swordsmith in Heat City of all places wasn't going to be the easiest of tasks. However, all of the anime he had watched made him particularly good at abstract thinking. What would bring the wise old master he was searching for to this city in particular? Obviously the beach babes.
>Roll +Weird to search for a swordsmith along the many beaches of Heat City

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 6/6, Move 6, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Stylish Clothes (+1 Defense)
Money: $44644
Special Talent: Flash Step, Agility
Assets: Katana Coupe, Movie Collection (Anime)
Heat: 10
Wanted Level: 1
>>
File: HCN Empress Fighting.jpg (311 KB, 1200x1500)
311 KB
311 KB JPG
Rolled 6, 1, 9 = 16 (3d10)

>>4892789
Name: Empress
Type: Thug
Stats: HP 8/8, Edge 4/4, Move 4, Defense 9, Crit on 10
Attributes: Hard 3, Cool 4, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
AR (Range 20, Damage 3, Ammo 4/12, Auto)
Gear: First Aid Kit
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $11,314

Empress will recruit May into the agency and begin sending out orders.

>Steph [blackmails] a greasy banker, looking to see if she can twist his arm.
>May rifles through medical records in a hospital to see if she can [blackmail] a local celebrity.
>Veronica takes it easy and looks around for any clubs that are up for sale. With her knowledge of the streets, it shouldn't be too hard. If Mizuchi is buying up property, maybe it could be a place for her agents to relax or fly under the radar for a bit?

Rolls made in order, all at +2.
>>
>>4894669

At the office:

"Hey, Chaser. Hmm, let me see what've got here ... knocking over Jose Sierra's safe, huh? You, Strike, Brick and G.R. Hmmmmm. Well, you guys don't have much experience ... but you all seem to know what you're about." Not like the Rojas team did any better with a group of veterans, Claire thinks, maintaining a show of confidence on the outside. "I'll give you the green light for this, Chaser. Good luck out there!"

>>4894706

At the stakeout:

"Swat? Hahaha, god, no. I could never do what Angela does, or you and the team. I mean, I carry a gun, and I make sure to hit the shooting range on the regular. I can take care of myself. But I'm not a fighter. I'm just fine with my cozy little desk and a stack of papers.

"As for stuff like this, well, mostly Angela takes care of it, or a few of my friends I can ask for favors. But I like to get an eye on things myself sometimes, y'know?"
>>
Rolled 2 + 2 (1d10 + 2)

>>4895356
"Thanks for the encouragement, sweetheart. Now let's see if I can actually get something done."
>Hacker roll, Sharp, Paradise sidejob.
>>
Rolled 3 + 4 (1d10 + 4)

>>4895356
Newcomer? Why, whatever.

>Rolling Weird for Paradise as Gunner.
>>
>>4895383
>Gunner
Just ignore that part since actually, I'm Point Man. Woo.
>>
>>4895356
"Yeah... sure" Alan eyes Claire suspiciously clearly not believing her.

"Anyway, I think I'll stay then. I don't wanna sound condescending but next time you go on a stakeout or long-term fieldwork can you ask somebody to buddy up with you? Nobody can do the things you do if something happens."

"I'm sure you can take care of yourself but I don't want to have to do a rescue subplot for one of our future jobs."
>>
Rolled 1 + 3 (1d10 + 3)

>>4895356
“Woo! Let’s bash some heads and cash some bills! Brake a leg everyone, and hopefully not your own.”

>Gunner roll, hard, Paradise
>>
Rolled 1 + 4 (1d10 + 4)

>>4895356
Strike patiently waits in the car, revving the engine hard every time someone approaches.
>>
>>4895469
>Strike doesn't tell anybody that he broke the key off a long time ago, also, accidentally used diesel fuel. Maybe farted a little too.
>>
We got a -3 crew, that's just enough for $1,000,000 and rare loot!
Wait, do negative numbers count as 0?
>>
File: maxresdefault.jpg (36 KB, 1280x720)
36 KB
36 KB JPG
Rolled 3 (1d10)

>
>>
Rolled 3 (1d10)

>>4895483
Alright, that's $100 and a debuff. Not that bad.
>>
Rolled 10 + 3 (1d10 + 3)

Rolling for the escape.
>>
>>4895524
Looks like I'm not going down without a fight.
Why couldn't I roll like this before.
>>
Rolled 4 + 3 (1d10 + 3)

Rolling for the escape as well
>>
Rolled 10 + 4 (1d10 + 4)

Should I roll to escape too? I'll do it anyways
>>
>>4894697
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 8/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 3, Move 1, Heat 8, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 4/20, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Clothes: Ammo Belt (+2 magazines' worth of spare ammo)
Gear: Ammo Bag (2 use)
Cash: $99194
Assets: Bungalow (, Dock Warehouse

>Receive $80000 from Guardian job
>Upgrade bungalow with bedroom, bathroom, kitchen, and living room,
>Upgrade Dock Warehouse with Office, Gym, and Workshop

Heckler lies back as he begins calculating the costs of all the renovations he's getting to his buildings. While he did just receive 80k, he understood the necessity of laundering. Despite that, a nice 30k was still in the bank from the Plaza job. It was about time to make life better for himself, and to make that warehouse he bought look like a semi-legitimate business and totally not a cover for the underground fighting rings he was encouraging to take place.
>>
>>4894046
>>4894046
>>4894059
>>4894215

The Guardian Bank makes the Evertons look like a child's piggy bank. With grand interior architecture, square marble columns, rich rugs on cold floors, and hanging American flags, it's like a temple to capitalism. And the gang are devout worshippers.

"Go, go, go!" bellows Ramirez, blasting covering fire from his shotgun as Maggie runs into a flanking position. She flattens her back against one of the marble columns, steps out with her pistols levelled, drills two into one security guard, then a second, then a third. "That's the last of the security, but the police are hot on their heels," Ramirez says, voice muffled by his usual mask, but comes in clear through the radios distributed to heist members. "Heckler, what's our status?"

"Ten seconds," Heckler calls out, intensely concentrating on the security computer, his fingers hammering on the keyboard. Rainfall watching over with katana at the ready. Heckler hits the last key just before the window expires. "It's done! I'm in!"

The huge vault door cracks open. Heckler and Rainfall run inside and begin fill to duffel bags filled with cash. Heckler is laughing. Rainfall is nervously glancing around, sure they're about to be killed by some security system they missed. Diced by lasers, maybe.

Ramirez and Maggie keep the front held down, hunkered down behind the marble columns, shouting down the hostages and blasting at any cops who peek their heads out. Heckler and Rainfall race up from the back, Heckler planting himself right next to Ramirez. He can't see because of the gas mask, but Ramirez knows his friend is grinning widely. "What did you find?"

"Hehehee! Remember the green disk?" Heckler holds up a blue-colored floppy disk, blank, with no labels. "I don't know what this is, but I think we hit the jackpot, partner!"

"Great," Ramirez says, reloading his shotgun shells. Police pistol fire slams into the column, chipping away the stone. "Now all we have to do is get out of here alive."

"Well, what are we waiting for?"

Many gunshots, several dead cops, and one thrilling car chase through the city later, the first Guardian Bank job is an unparalleled success.
>>
Now let's check in on the other major jobs ...

>>4893197
>>4893207
>>4893262
>>4893240

Ooooh ... Blackjack fell from *there*? Wow. And onto the ... ouch ... and then the garbage truck ... oh man. The less we look at that the better. Moving on ...

>>4895483
>>4895524
>>4895530
>>4895585

Not much better. The hit squad alerts Jose Sierra himself, and they find out just how much damage a coked-up ex-enforcer drug baron with a giant custom machine gun can do. G.R. and Brick catch a bullet and almost bleed out on the way back, having to get dumped at the hospital by Chaser and Strike.

It's not great, but you're still alive. At least you didn't get fed to the gators.
>>
>>4893837

Non Grata spends his downtime alternating between the library and the hunts his information sends him on, seeking out anything that could possibly have to do with the strange code-like number he discovered several weeks ago when breaking up the Jacks' party at Nebula.

12E219. What could it mean?

An address is his first instinct, but there's no 219th Street in Heat City. There is a 12th East Street, out in Sunset Beach, but all he finds there is a skate park and a bunch of teenagers in baggy shorts doing kickflips. Non Grata watches for a while, asks some questions to the teens, gets attitude back in his face. Kids these days ...

Could it be some kind of code? Try a few ciphers out of books in the cryptography section. ABEBAI. No, that's probably not it. LEUI? Unlikely. This could take a while ...

Many frustrated attempts and crumped-up pieces of notepad paper in the wastebasket later, Non Grata turns his attention to researching electronic locking mechanisms. The books pile up beside him. He's about to give up in frustration, when he discovers something, a reference which leads to an index which leads to an appendix. An obscure brand of electronic lock for high security lockdowns. One that uses a hexadecimal keypad ...
>>
Rolled 6, 5 = 11 (2d10)

>>4892789
Name: Cletus Boytoucher
Type: Brain
HP 6/6
Edge 6/6
Move 4
Defense 6

Hard 1
Cool 2
Sharp 2
Weird 2

Pistol- Range 10, DMG 2, 4/12 Ammo
Gym Bag
Taser- Range 10, 2 Ammo
Frag Grenades- Range 10/15, 6 Ammo

$2173

>2x Work at the Blue Mare Lounge

I don't have any input from Cletus as to what he's picking for his level up and I forgot how much money he got last thread, so eeeeehhhh.
For Blue Mare, he's probably putting on a comedy routine with his pet chicken or something.
Both rolls made at +2.
>>
>>4893990
Mizuchi will nod, recovering his cool. "Thanks for understanding Tony. I know I'm...eccentric, in how I go about things, but it's what brings me joy. I appreciate it, and I'll keep it in mind. As for the ladies..." He'll scratch his chin. "I'll get to that, I'm waiting for word from Empress's network about a property I can pick up, don't want to get them onboard until I know it'll work out, eh? But thanks for putting the word in with them, it's a big help."
>>
>>4895069

Mizuchi's wanderings lead him to a small beach bar on the edge of Surf Beach, drinking alongside an old man with the scars of a war veteran. "Took that one in Saigon," he says, pointing to them. "That one? Heh, well, that was from a punk up in an alley in Snake River. Fella had a knife. I made sure he didn't walk away, though." The old vet has ordered a bottle of tequila to the table. He refills his and Mizuchi's shot glasses with a practiced hand, places the bottle back upright. "I know what a killer looks like. You might talk funny, and you for sure need a haircut. But I know. I can see the shadow on you, son. I can see it in your eyes. It's death. For you and those around you. You're like a blade ... you only know how to cut." He picks up the shotglass, looks at the light shine through the amber tequila inside. "If you're looking for weapons, there's a place in Central. Go to Kessler Street and head east. You'll know the place when you see it." The old man drains his tequila glass, puts it down again. He stands up from the table. "Finish your drink, then get out of here. Don't come back. I'm old and retired, done with fighting, and I like this bar. Whatever you're mixed up in, I don't want no part in it." He walks back to the bar, leaving Mizuchi alone with the tequila bottle.
>>
File: angela after fight.jpg (113 KB, 500x805)
113 KB
113 KB JPG
In the dead zone between Snake River and the industrial outskirts to the north of the city, where the last beams of sunset cast long shadows from factory smokestacks, you'll find an abandoned trucking road where weeds grow from cracks in the concrete. Here is silence, but for the sounds of traffic, and the nearby city. Travel a bit further, down the road towards the parking lot found under the shade of the highway overpass, and you can begin hear the wet smack of flesh being struck, the cracking sound of thick glass breaking against bones, the choked-off cries as lethal strikes hit their mark.

Eventually the sounds stop, all except for a woman's ragged breathing. A trail of blood, and cars with newly broken windows leads to the center of the parking lot. There Angela kneels, still catching her breath from the edge of exhaustion. Her own blood trickles from one nostril, and from a long but shallow cut on her thigh. Other people's blood is on her knuckles, and elbows, and boots. She's in the center of a group of four lying on the ground, men in dark suits. None of them are moving anymore.

Angela takes hold of a bent finger with the other hand, and, wincing, cracks it back into place. She shakes off the hand, looks around. There was still one more, right ...? Ah, there he is. Angela bends down, extracts her knife from one of the men in black suits, wipes it off on the suit, then limps back in the direction of the trucking road.

There she finds a fatter man, in a fancier suit. Still alive, but one of his his legs isn't working so good anymore. He's crawling along the ground in the direction of the road, whimpering, leaving a trail of blood. Angela looks in the direction he's crawling. There's a car there, a short distance away. A muscle car. Somebody sitting in the driver's seat. Another bodyguard? If so, he should be showing more concern over the state of his client.

Angela watches the big man, but he doesn't make any sort of move. She steps forward, holding the knife towards the fat man crawling on the ground, still with her eyes on the big guy. A quick thrust, a gurgle and a spray, and the fat man is dead.

Still holding the knife, Angela approaches the muscle car.

"Oh," she says when she gets close enough. "It's you. I should have known."
>>
File: mysterious headband dude.jpg (106 KB, 1440x1080)
106 KB
106 KB JPG
>>4895780

"They only paid me to drive," the man says. "Fighting costs extra. They didn't want to upgrade."

"Maybe next time they'll have learned their lesson," Angela says.

"Maybe," the man agrees. He lets that sit for a moment. The traffic breezes by on the overpass. "You know, Ange ... my contract's ongoing this time. Courier and VIP transport. We might be running into each other again. Might be soon."

"Is that going to be a problem?"

"You tell me." The man gets out of the car, stands up, straightens his jacket, "I know that sometimes, if you think that something's going to be a problem down the road, you like to stop it before it starts." He lets his arms hang ready at his sides. His hands curl into fists, relax again. "If that's what you're thinking right now ... you just let me know."

"Not today," Angela says. She checks her nose, plugs one nostril, and snorts a big gob of blood out onto the ground. "I'm tired." She sighs. "Ray, what are you doing? An ongoing contract for the Syndicate? What's this about?"

"It's good pay. But I could ask you the same question. You left because you believed in that woman. The Boss, you called her. She meant something to you, and I respected that. But she's gone now. Your group's a mess. You have no territory, no crews, no plans. It's just you and Claire and a madhouse full of inmates." He stares her down. "What's this about anymore, Angela? What are you fighting for?"

"I'll let you know when I figure that out," Angela says.

"You don't owe them anything," he says. "We could be a team again. Just the two of us and the road, like old times."

Angela walks on past him. "Be seeing you, Ray."
>>
File: Claire 2.jpg (25 KB, 360x360)
25 KB
25 KB JPG
>>4892776
>>4895782

"Thanks for coming, everyone! Hope you had a great time out there committing crimes!" Claire is happy to see the gang assembled, as usual. "Let's get right to it!"

A few blurry photographs from the stakeout are taped onto the whiteboard, next to a map of a building. "A little background info first," Claire says. "We're going up against the Great Four, one of the heavy hitter enforcement squads for the Triads. Rumor has it they were out of the city last year, during the whole Patriot thing, which is why they never took him on themselves. Whatever happened, they're back, and without much of a Triad left to ally with, they've thrown in with the Syndicate instead. Their leader is a woman they call "the dragon". We don't know much about her, but by all accounts, she's pretty scary, so watch out!"

"Now, we found enough clues at the drug lab to get a good idea of where they might be centered, and some surveillance work confirmed it. Thanks again, Alan!" Alan waves and smiles on the outside, while groaning on the inside.

"Our target is this building complex, surrounding a courtyard," Claire says, pointing to the map she's drawn in blue marker on the whiteboard. "The main building is the Golden Tiger restaurant, here. There's also a martial arts training hall, a small office, and some other rooms we aren't sure about yet. The three team strategy seems to be working so far, so we'll stick with that."

Claire draws arrows on the whiteboard: on the left, heading towards the dojo; on the right, around through the side entrance of the restaurant; and in the center, going straight in the front door. "Whoever goes up the middle is going to attract a lot of attention to themselves, but that should give the side teams a chance to attack and set up in flanking positions."

"If those kung fu assholes were part of the Gold Tiger crew," Alamo says. "There'll probably be more of them in that there dojo. Maybe worse than them."

"True," agrees Claire. "That team will need to be ready for close quarters. As for the kitchen, well ... anyone know how to cook?" She lets out a weak laugh. "Okay, bad jokes aside, let's figure out how we're going to set this up!"
>>
>>4895817

Objectives:

Kill the Dragon
Find further information on the Syndicate

Sign up for a deployment squad. Note if you're bringing your own vehicle with you.

>Left: Martial Arts School
>Center: Restaurant Floor
>Right: Kitchen


If you like, vote on asset mangement for the upcoming mission, and safehouse upgrades which will be completed for next mission.

Mission Prep:
You have 13 Favors to acquire assets to help you during the mission.
A number listed means you can buy that asset multiple times.

Assets:
Blueprints (1 Favor) = Reveals interior walls and doors.
Unlocked Door (2 Favors) = An unlocked alley door provides more breach options for the alley squad.
Camera Hack (1 Favor, x4) = Gain vision from a security camera.
Extra Loot (1 Favor, x4) = Reveal locations of extra loot.
Dead Drop (2 Favors, x4) = Stash a Gear item of your choice on site.
Rooftop Spotter (1 Favor) = Ollie and his binoculars will provide advance notice of outside reinforcements and police arrival.
Distraction (2 Favors) = Rose the dancer will keep a room full of enemies too distracted to respond for several turns.
Rooftop Sniper (2 Favors) = Svetlana and her rifle will take out exposed enemies.
Expert Driver (3 Favors) = Ace and his crew have a higher chance of escaping without complications.

Safehouse/Business upgrades (Available next thread)
Choose 3

Recruitment Office: New characters start with +1 to an additional stat.
Surveillance: Improves reaction time when enemy activity targets the safehouse.
Management Office: Recruit local crews to run jobs, earning income and resources.
Cabaret Office: Take the Blue Mare to the next level, manage your dancing girls and try to make them the talk of the city.
Hydroponics (Unlocked with [M] and [F] Weed seeds): Grants access to the Gardening and Weed Transport side jobs.
Haze Laboratory (Unlocked with Haze Formula): Grants access to the Cooking and Haze Deals side jobs.
>>
File: giphy (1).gif (154 KB, 480x246)
154 KB
154 KB GIF
>>4895821

You still have 24 hours to wrap up your downtime activities as well.
>>
>>4895821
I will be bringing my bike to the mission, and will join the rest of the assassins wherever they go.
>Defer location until later

>Blueprints (1 Favor) = Reveals interior walls and doors.
>Camera Hack (1 Favor, x4) = Gain vision from a security camera.
>Rooftop Spotter (1 Favor) = Ollie and his binoculars will provide advance notice of outside reinforcements and police arrival.
>Expert Driver (3 Favors) = Ace and his crew have a higher chance of escaping without complications.
>>
>>4895821
Name: Ramirez
Type: Enforcer
Stats: HP 11/11, Edge 8/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Special Talent: Steadfast (0 tokens), Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x2
Clothes: Lightweight Armor Vest
Personal Cash: $74303
Heat: 8
Wanted Level: 1
Assets: Pickup (free), Loud Apartment, Blue Disk

Deployment:
>Centre: Restaurant Floor
I'll bring along my pickup truck on this one. It's free anyway.

Favours Vote:
>Blueprints (1 Favor) = Reveals interior walls and doors.
>Camera Hack (1 Favor, x4) = Gain vision from a security camera.
>Extra Loot (1 Favor, x3) = Reveal locations of extra loot.
>Unlocked Door (2 Favors) = An unlocked alley door provides more breach options for the alley squad.
>Expert Driver (3 Favors) = Ace and his crew have a higher chance of escaping without complications.

Upgrades Vote:
>Surveillance: Improves reaction time when enemy activity targets the safehouse.
>Hydroponics (Unlocked with [M] and [F] Weed seeds): Grants access to the Gardening and Weed Transport side jobs.
>Cabaret Office: Take the Blue Mare to the next level, manage your dancing girls and try to make them the talk of the city.
>>
File: Alamo.png (3.5 MB, 3000x3000)
3.5 MB
3.5 MB PNG
>>4895821
Name: Alamo
Type: Enforcer
Stats: HP 10/10, Armor 0, Edge 9/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 8/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block 2] (Provides Cover to allies when Blocking)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Call Out: (0 AP, 1 Edge) Target an enemy within 10 spaces with a path to you. They act right away and attack you. They will not act on the next enemy turn.
Two-Piece Suit: +1 Edge
Heat: 7

>Blueprints (1 Favor) = Reveals interior walls and doors.
>Camera Hack (1 Favor, x4) = Gain vision from a security camera.
>Extra Loot (1 Favor, x3) = Reveal locations of extra loot.
>Unlocked Door (2 Favors) = An unlocked alley door provides more breach options for the alley squad.
>Expert Driver (3 Favors) = Ace and his crew have a higher chance of escaping without complications.

>Surveillance
>Management
>Hydroponics

>Deploy Center
>>
File: 1620628147807.png (190 KB, 360x450)
190 KB
190 KB PNG
>>4895821
>Deploy at kitchen
>Take dirtbike along

>Blueprints
>Rooftop Spotter
>Expert Driver
>Dead Drop (ammo)
>Distraction (is this the stripper we saved some time ago?)
>Unlocked door

Upgrades vote:
>Surveillance
>Cabaret
>Recruitment

Name: Doctor Ben
Type: Assassin
Stats: HP 5/5, Edge 6/6, Move 5, Defence 8, Crit on 6+
Factors: Weird 4, Cool 3, Sharp 1, Hard 1 (temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: First Aid Kit (4/4, 1Ap heal 3Hp, remove 1 debuff)
Duds: Stylish Clothes (+1 Def)
Money: $107 621
Heat: 8| Wanted: 1
Assets: Bungalow, Dirtbike (+turbo, 2/2/0)
>>
>>4895821
>Name: Heckler
>Type: Enforcer
>Stats: HP 9/9, Edge 8/8, Move 6, Defence 5, Crit on 10
>Factors: Hard 3, Cool 1, Sharp 3, Move 1, Heat 8, Wanted 1
>Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 4/20, Auto)
>Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
>Old Friends (Bonus Favours on mission)
>Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
>EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
>Clothes: Ammo Belt (+2 magazines' worth of spare ammo)
>Gear: Ammo Bag (2 use)
>Cash: $99194
>Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop)

Deployment:
>Centre: Restaurant Floor

Favours Vote:
>Blueprints (1 Favor) = Reveals interior walls and doors.
>Camera Hack (1 Favor, x3) = Gain vision from a security camera.
>Extra Loot (1 Favor, x3) = Reveal locations of extra loot.
>Unlocked Door (2 Favors) = An unlocked alley door provides more breach options for the alley squad.
>Expert Driver (3 Favors) = Ace and his crew have a higher chance of escaping without complications.
>Rooftop Spotter (1 Favor) = Ollie and his binoculars will provide advance notice of outside reinforcements and police arrival.

Upgrades Vote:
>Surveillance: Improves reaction time when enemy activity targets the safehouse.
>Hydroponics (Unlocked with [M] and [F] Weed seeds): Grants access to the Gardening and Weed Transport side jobs.
>Cabaret Office: Take the Blue Mare to the next level, manage your dancing girls and try to make them the talk of the city.
>>
>>4895821

Name: Caphound
Type: Psycho
Stats: HP 9/9, Edge 5/5, Move 7, Defence 5, Crit on 6
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!, Hurting Other People
Gear: Ammo Bag (1 AP to deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $39394
Heat: 8
Wanted Level: 1

>Deploying via Oh Yeah!

Don't care about favours

>Recruitment Office
>Surveillance
>Cabaret Office
>>
Rolled 9 + 4 (1d10 + 4)

>>4895853
I have once again failed to roll. Excellent.
>>
>>4895821
>>4895817
A sting of tepid distaste, the palm-itch that heralds trouble. Chien trusts discomfort snaking through his system. A sidelong sweep to check the room. Is anyone flinching extra? No. Rainfall is always flinching. Chien adjusts his tie. Finds the eye drawn to the grainy photographs, listens to the words his mouth makes with faint interest.

" I can cook. Ancient and honourable martial arts is such trouble. They don't drop right when shot.

I will take the kitchen. Provide a ride. Room for one passenger. Wetwipes for boots are under the seat, there is a cupholder, spare reload in the glove compartment. Try not to bleed on the leather. Minor detour post mission to pick up The Kid from friend's sleep over.

We will require options. I suggest we invite Svetlana and Rose, along with Ollie. see about the Doors. Three cameras - there, there - and blueprints. Rapid extraction. We must watch for the rooftop nin-jiat-su, whom intense perusual of Mizuchi's training materials informs me are highly lethal in close quarters. Inside, stash spare medical gear via courier. It will allow avoidance of casualties. "

> Deploy {Kitchen} with Katana Coupe, Size 1

=Favours=
>Blueprints [1]
>Unlocked Door [2]
>Cameras, x3 [3]
>Rose [2]
>Svetlana [2]
>Spotter [1]
>Stash: Aid Kit [2]
>>
>>4895821
>Deploy at Kitchen

Name: "G. R."
Type: Brain
Stats: HP: 6/6 | Edge: 7/7 | Move: 5 | Defense: 5 | Crit: 6+
Hard: 0 Cool: 1 (-1) Sharp: 2 Weird: 3 (+1)

Talents: [Taser]:Range 5, Damage 1, Ammo 1/4, advantage to hit. Stun and Knockdown.
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5); [Gym Bag]: Carry +2 Gear.
Gear: [First Aid Kit] (1 AP, 8/8 Uses) Heal 3 HP, Remove 1 Debuff; [Medic Bag] 1/1 uses. Deploy medic bay adjacent. ; [Armor Vest] 3/3 Uses, Block 2 damage
Clothing: Stylish Clothes (+1 Defense)
Assets: $7725, Dock Warehouse (Free).
>>
>>4895821
Name: Seline
Type: Operator
HP 7/7
Edge 7/7
Move 5
Defense 7+1

Cool: 3
Sharp: 2
Hard: 1
Weird: 0

Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 3/9
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defense

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

>Deploy in Kitchen
>No opinion on favours or upgrades.
>>
>>4895817
Name: Strings
Type: Thug
Stats: HP 9/9, Edge 5/5, Move 5, Defence 10+, Crit on 10
Factors: Hard 3, Cool 4+1, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, breach)
Special Talent: Pack Alpha
Clothes: Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (4/4).
Cash: $33621
Assets: Van 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fittting dress shirt (Stylish clothes.)

>Buy Chinese clothes
>Deploy center
>Name my goons John and Bruce
>Deploy with my upgraded Van

[HQ Upgrades]
>Surveillance
>Cabaret
>Management Office

Strings listens to Claire's briefing, calmly smoking a cigarette all the while

"Do we have any info on whether or not Cindy's been spotted in the area? I wouldn't want to group up only to get blown to shreds."

She takes a long drag, enjoying the nicotine running across her body then exhales a large puff of smoke.

"And you say that The Dragon is the head of the Great Four, what're the chances we can actually kill her this mission?"
>>
>>4895821

[Psycho] Alan
C: 1 H: 3 S: 0-1 W: 4
HP: 9/9 Edge: 4/5 Move: 6 Defence: 6 Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast 0/2] Spend 1 AP a turn to gain 1 Steadfast Token. Two Steadfast tokens block one attack.
>[Gear]
[Money]: $130
[First Aid Kit] (4/4)
[Stylish Clothes](Changshan): +1 Defense
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Heat] 8
>[Stash]
Money: $25996
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Trophy]:Iceman’s Mixtape
[Dirt Bike] 0/5/0
>Buy Chanshan
>Remember to write down claiming Iceman’s mix tape in inventory

Upgrade Votes
>Surveillance
>Cabaret
>Management Office


“Always happy to help mom!” Alan beams at Claire’s attention

“By the way, do we have any info on what happened to Cinderella? That might be a problem and it’s one we should be prepared for.” He seriously didn’t want to run into more grenade wielding goons but at the same time he had another more important question.

“Ohh also do any of the crew have bounties? We fought those bosses and got paid for killing them but is there like money on our heads? Caphound, Mizu, Badger and Ramirez are pretty high profile and I figure by now they should be famous right?”
>>
>>4895890
>>4895821

"I didn't notice the kill Dragon objective nevermind"
>>
>>4895821
Name: Riptide
Type: Psycho
Stats: HP: 9/9 | Edge: 5/5 | Move: 5 (6-1)
Hard: 3 Cool: 0 Sharp: 0 Weird: 3 (Crit on 7)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing: [Stylish Clothes]: +1 Defence
Assets: [Dock Warehouse] (Free), $6,016

>Deploy at {Martial Arts School}
>No opinions on Assets or Upgrades

Riptide walked towards the Safehouse location, given to him by Alan. He hated how overtly friendly he acted, but at least he can be helpful.
His leg was banged up thanks to a failed hit, but he's still as fast as the average person.

As he walks in he realises this is the first time he's met Claire.
"Ah, mwasi na Heat City, we're doing a hit on batu na Chine? They have too much of a foothold in various places where I live, this will be good stress relief.
Also, there's something, a deal I want to make with you after this mission is done if that's fine."
The rest of the time he's silent, listening on the discussion for keywords, 'Cinder' or 'Cinderella' comes up a lot. Someone to watch out for? Explosives?
The Dragon, apparently she breathes fire. He's heard of people channelling spirits and animals, he knows about it, but Fire-Breathing? Sounds unbelievable, must be a sleight of hand trick or else she'd burn her lungs.
>>
>>4895893
>"Ohh by the way does anybody want a Qipao?"

>"Blackjack, Caphound, Weasel Maybe?"
>>
>>4895946
>"Or Ramirez or Mizuchi? We all know everybody in the crew wants to see it"
>>
Rolled 10 + 3 (1d10 + 3)

>>4895821
>Deploy at Martial Arts School

Name: Honey Badger
Type: Enforcer
Stats: HP:10/10 Edge:8/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
AR (range 20, dmg3, 4/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (2/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon
Funds: $23694
Assets: Studio Loft (free asset)

>>4892783
>>4892790
>>4892776
>>4893759
After his stint as the official fighter for some important conglomerate, Badger moved on to other things. He had a busy schedule, and his fight had left him with only a few injuries he could ignore.

Next on the bucket list was to drop by the Blue Mare to listen to his daughter sing. Wearing civilian clothing in public felt weird, but he didn't want to miss Weasel's singing. He spent the performance in a corner of the club, his eyes closed, enjoying a mojito with a faint smile on his face.

After all this, though, he still had some time left, and not much to do. But visiting the Blue Mare had given him an idea. From what he had gathered, Tony also owned a construction site not too far from the club. Working there would both help the old merc shake the rust off, as well as making some more money.

And so, one day, an old, yet surprisingly spry man in his fifties showed up at the construction site, introducing himself as "foreman Badger."
>Work at Rob's Construction (Hard 3)
>>
>>4895821
Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 7/7 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (2/2 uses)
Special Talent: taser (1/4 uses)
Special talent: pack leader (names: Carlo and Diego)
Special Talent: Electrify

Stylish suit: +1 edge

> deploy at Martial Arts School (left)
> extra loot (4), distraction, expert driver, dead drop (frag grenades), rooftop sniper

Upgrades:
> surveillance
> Cabaret Office
> Hydroponics

Tony was fiddling with his ring, an iron band with a large teardrop-shaped Topaz. He got it from his last heist, and was still proud of it. It reminded the mobster of how a well-done job could bring about great changes for the better, like having his own Family for example.

As he pondered this, he decided. The Italian rose to his feet, his goons Marco and Diego following him, pistols raised. “We’re going left”. He then fished a small bag out of his pocket, before adding “and I think these little fellas might be useful for this gardening project of ours”.

>>4895849
Tony chuckled as he saw the doctor “ah, friend! Been a while since we last saw eachother, hasn’t it? Doing good I see, always with that characteristic skull hat. Good luck for the mission friend, make sure to kill a couple of the nonsense-yelling idiots for me too”

>>4895893
“You’re deploying there too? My, what a coincidence! Seems like you’ll be right there to write down my unfortunate demise if one of the bastards manages to pop my old head off. What a dutiful will carrier I have”


>>4895855
“Don’t get too much blood on that suit, why dontcha. Those things are expensive to wash you know?
Oh and stay alive if you can. The family needs you, and all that”

>>4895890
(Get on the server man you’re missing out on all these idiocy)
>>
>>4896219
"Tony, ma chere, how ya been? I heard about your new venture, best of luck!"
>>
>>4895821
Name: Brick
Type: Thug
Stats: HP 9/9, Edge 6/6, Move 6, Defense 6, Crit on 10
Factors: Hard 3, Cool 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
Special Talent: Bruiser, Reload Fists
Gear: Armor vest
Clothes: Two-Piece Suit: +1 Edge
Cash: $260

Deployment:
>Left: Martial Arts School

Favours Vote:
>Blueprints
>Camera Hack
>Extra Loot
>Unlocked Door
>Expert Driver

Upgrades Vote:

>Surveillance
>Management
>Hydroponics

“So, should we be expecting any... trouble? As any gangs that either want us dead or kill the Dragon themselves?
>>
>>4895821
Chaser
Enforcer
HP 9/9
Edge 7/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 1 / Want 1
>Perks
Old Friends
Teamwork Tactics
>loadout
Stylish Clothes (Leather jacket and aviators) (+1 defense)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$8271, Bungalow (free asset), Two piece suit, Movie Collection

>>4895821
>Deploying where needed. If there's no need/there's a tie I'll go Center.
>Surveillance.
No preference for the other safehouse options.
>Rooftop Spotter, Expert Driver, Unlocked Door.
No preference for the other favors.
>>
>>4895821
https://youtu.be/TlHHSnTGPd8
>Center, willing to relocate as needed.

>Blueprints
>Expert Driver
>Rooftop Sniper
>Rooftop Spotter
>Dead Drop: Medical
>Unlocked Door
>Camera Hack ×2


Operator Non Grata, Rank 4
Hp 6/6 | Edge 8/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Moonlighter]
[Cash & Personal Effects: $28,017, Designer Sunglasses, Light Armor, 2-pc Suit, Stylish Clothes, Ammo Belts, Clue: Jacks' Hexidecimal Lockdown Code 12E219] (free asset unclaimed)
[The Law] Heat: 6, WL: 1

-Pistol (×2): Rng10, Dmg2, 4/4:8
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (2/2)
-Stylish Clothes: +1 Defense
-Designer Sunglasses
>>
File: RainfallCar.jpg (3.69 MB, 2894x1823)
3.69 MB
3.69 MB JPG
>>4894697
>Gain $80,000 from Guardian Bank Heist

Smooth and professional, as all bank robberies should be. It was lucky that Rainfall had been able to work with likeminded professionals whom fortuned favored more often than not. With the amount of money from the heist, threat of bills and debt is staved off for a little longer at least.

"T-thanks! I can help with h-heists at any time. A-also Ramirez, tell m-me what you find inside that b-blue disk okay?"

>>4895821
>Deploy at Kitchen

Rainfall drives her Katana Coupe to the Golden Tiger Restaurant. She knows restaurants very well, having occasionally ordered take-out on sleepless overtime nights. She takes care to stop at a public parking lot several blocks away and arrive on foot.

>>4895855
On the drive there, Rainfall gets a glimpse of the interior of Chien's car while stopped at a red light. Was that a fuzzy pink unicorn?

Name: Rainfall
Class: Assassin[Lv3]
HP[6/6] Edge[5/5] Move 6
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Stylish Clothes:Def+1)

$116,521
$10,000 Gold Bar
4 Heat
Beach House
Katana Coupe
>>
>>4895821
>>4895841

Name: Blackjack
Type: Assassin
HP 6/6
Edge 4/5
Move 6
Defense 8+1

Cool: 4
Sharp: 2(-1)
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Apartment
+Bedroom
+Bathroom
+Living Room
Motorbike [2/1/0]
Cash: $13,944

>Deploy at Kitchen with the rest of the assassins
Pulling up with her bike, Blackjack already seems to have been injured, a worrying amount of blood matting her platinum blonde hair, with a slightly dizzy look to her. Grimacing, she sidles up to Ben and Rainfall. "Don't ask." There's a banana peel poking out of the back of her jacket.
>>
>>4895893
[Deployment Vote]
>Deploy at Left Dojo

[Favors Vote]
>Rooftop Sniper (2 Favors) = Svetlana and her rifle will take out exposed enemies.

Vote to looking into permanently acquiring
>Expert Driver (3 Favors) = Ace and his crew have a higher chance of escaping without complications.

Like really why would we ever NOT choose it.
>>
>>4896609
Mizuchi arrives in his newly modified car, joining the other Assassins. "Oh shit, you alright Jackie?"
>>4895821
>Deploy at the Kitchen, arriving in my Katana Coupe after purchasing Nitrous and Tires
>No preference for Favors
>Safehouse Upgrades Votes: Vote Cabaret Office, Surveillance, Management Office

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 6/6, Move 6, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Stylish Clothes (+1 Defense)
Money: $40944
Special Talent: Flash Step, Agility
Assets: Katana Coupe(+Nitrous, Tires), Movie Collection (Anime)
Heat: 10
Wanted Level: 1
>>
>>4895821
>>4895826
Name: Maggie
Type: Assassin Stats: HP 6/6, Edge 5/5, Defence 7, Crit on 8+ Factors: Weird 2, Cool 3, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Stylish clothing +1 Defense
Assets:Singing dress (Stylish clothing?), $49625, Bravado Coupe 3/7/1 (Nitrous)

>Buy a Bravado Coupe
>Buy ALL the upgrades!
>Bring fully upgraded Bravado to mission

Deployment:
>Left

Safehouse Upgrades:
>Surveillance
>Cabaret
>Management Office

Favors:
>Blueprints [1]
>Unlocked Door [2]
>Cameras, x3 [3]
>Rose [2]
>Svetlana [2]
>Spotter [1]
>Extra Loot [2]
>>
>>4895826
Making a lot of posts buuuuttttt

>Buy a fully upgraded Bravado without spoiler
>Split the cost with Badger
>Bring fully upgraded Bravado to heist.

Picture's just so this post doesn't get lost in the sea of posts.
>>
>>4895826
Name: Weasel
Type: Enforcer
Stats: HP 10/10, Edge 8/8, Move 5, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 4/12, )
Special Talent: Teamwork Tactics, Inspire, Taser (1/4)
Gear: First Aid Kit (4/4), $18194, Lightweight Armored Vest +1HP
Heat: 5

Deployment
>Left: Martial Arts School

Favors
>Blueprints [1]
>Unlocked Door [2]
>Cameras, x3 [3]
>Rose [2]
>Svetlana [2]
>Spotter [1]
>Extra Loot [2]

Safehouse Upgrades:
>Surveillance
>Cabaret
>Management Office
>>
File: 87856718_p0.jpg (1.41 MB, 800x1192)
1.41 MB
1.41 MB JPG
>>4896832
Whoops I forgot

>Buy Chinese Clothes
>Wear Chinese Clothes
>>
“Huuuuh, guys?” Brick scratches the back of his hand look at the few buying the clothes, “Would the clothes really do anything as a disguise? Now I’m not saying don’t get the Chinatown get up! Heck, I’m literally getting myself a-...a...now what is it......! A-
>Buy Karate gi
>Wear Karate gi
“So yeah, get it for the style, not for the practicality.”
>>
>>4895821
Name: Cletus
Type: Brain
HP 6/6
Edge 6/6
Move 4
Defense 6

Hard 1
Cool 2
Sharp 2
Weird 2

Spook

Pistol- Range 10, DMG 2, 4/12 Ammo
Gym Bag
Taser- Range 10, 2 Ammo
Frag Grenades- Range 10/15, 6 Ammo

$11564

>Deploy in the Kitchen
>>
Caphound stamps her foot a few times, grimacing as she does. Yep, that was going to hurt. She'd have to go a little easier on it for a little while. Or just let the pain hinder her, if she gets too into it. Which she will. She can already feel the heat rising in her chest.

She's just about to head off on her own when she hears,
>>4895946
"What's a key pow?" she says suspiciously, "and why would I want it?"
>>
> deploy with my pickup. It’s not much but it’s something
>>
>>4895821
Name: Empress
Type: Thug
Stats: HP 9/9, Edge 5/5, Move 5, Defense 9, Crit on 10
Attributes: Hard 3, Cool 4, Sharp 0, Weird 0

Weapons:
Pistol (Range 10, Damage 2, Ammo 4/8)
Fists (Melee, Damage 3, Crit on 9)
Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)

Gear: First Aid Kit
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $11,314

>Blueprints (1 Favor) = Reveals interior walls and doors.
>Camera Hack (1 Favor, x3) = Gain vision from a security camera.
>Extra Loot (1 Favor, x3) = Reveal locations of extra loot.
>Unlocked Door (2 Favors) = An unlocked alley door provides more breach options for the alley squad.
>Expert Driver (3 Favors) = Ace and his crew have a higher chance of escaping without complications.
>Rooftop Spotter (1 Favor) = Ollie and his binoculars will provide advance notice of outside reinforcements and police arrival.

>Surveillance
>Management Office
>Cabaret Office

Deploying at the martial arts school.
>>
File: heat city 5 1A.png (531 KB, 1882x1882)
531 KB
531 KB PNG
>>4895821

It's another hot summer night in Heat City. The Golden Tiger sign above the restaurant door glows brightly. The dark sidewalk lights up from headlights as a motley collection of cars, trucks, and bikes pull up and stop at the edge of the curb. Two dozen men and women, armed to the teeth, step out of their vehicles. Valets and the patrons smoking cigarettes outside split as fast they can. Traffic backs up and turns the fuck around. That leaves only the gang, and the doors.

Who wants to knock first?

Turn 1 begins.

Terrain legend:

Brown / Grey Stripes: Light cover. Tables, chairs, benches.
Gold: Heavy cover, breakable. Artwork, screens, light fixtures.
Red / Dark Grey: Heavy cover, durable. Pillars.
>>
Nacho is busy studying his college books and snorting his coke, ese. He's a little shook from the last mission, but he wishes the gang well. Nacho will join again whenever his pockets are light, or his serotonin needs a spike...
>>
>>4897301
Name: Ramirez
Type: Enforcer
Stats: HP 11/11, Edge 8/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Special Talent: Steadfast (1 tokens), Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x2
Clothes: Lightweight Armor Vest
Personal Cash: $74303
Heat: 8
Wanted Level: 1
Assets: Pickup (free), Loud Apartment, Blue Disk

>Move 1W, 1NW, 3N
>Take Cover
>Set up overwatch with Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
>Gain +1 Steadfast token [-1 Edge]
>>
>>4897301
Name: Seline
Type: Operator
HP 7/7
Edge 7/7
Move 5
Defense 7+1

Cool: 3
Sharp: 2
Hard: 1
Weird: 0

Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 3/9
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defense

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

>All 3 AP to move.
> 1 Left, 3 Up, 6 Left, 5 Up
>>
>>4897301
Jumping off his bike, Ben strolls up the alleway like it leads to his own home and casually opens the kitchen door.

>Move NE 4N
>Move 4N
>Open door

Name: Doctor Ben
Type: Assassin
Stats: HP 6/6, Edge 6/6, Move 5, Defence 8, Crit on 6+
Factors: Weird 4, Cool 3, Sharp 1, Hard 1 (temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: First Aid Kit (4/4, 1Ap heal 3Hp, remove 1 debuff)
Duds: Stylish Clothes (+1 Def)
>>
>>4897133
Alan points to Maggie "That type of clothing, I accidentally bought the wrong thing, I wanted to get the male version. Would still look lovely on me though I'm sure."

"As for why you'd want to wear it well I'm sure there's a long discussion Mizuchi can tell you about the history and culture of cosplay as well as the nuances in what goes in said cosplay to convince you buuuuutttttttt honestly the only reason you'd wanna wear it cause it'd look cute."

He ponders a moment before adding

"Also it'd be kinda fucking funny seeing a bunch of random dude in Chinese clothes with no experience in martial arts beat the shit outta some actual Kung Fu fighters."
>>
>>4897301
"Geez, that last job was a wash" Chaser thinks to himself "I need to actually bring my A-game here."
>move 5 E
>Reaction: Aimed shot AR (at first hostile I see in the direction of the main hall, but that was probably obvious)

Chaser
Enforcer
HP 9/9
Edge 7/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 1 / Want 1
>Perks
Old Friends
Teamwork Tactics
>loadout
Stylish Clothes (Leather jacket and aviators) (+1 defense)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$8271, Bungalow (free asset), Two piece suit, Movie Collection
>>
>>4896564
>>4895890
Just as a reminder, I took Teamwork Tactics this thread.
So you two have 1 extra movement (for this turn) by starting your turn next to me.
>>
>>4897301
[Psycho] Alan
C: 1 H: 3 S: 0-1 W: 4
HP: 9/9 Edge: 4/5 Move: 6 Defence: 6 Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast 1/2] Spend 1 AP a turn to gain 1 Steadfast Token. Two Steadfast tokens block one attack.
>[Gear]
[Money]: $130
[First Aid Kit] (4/4)
[Stylish Clothes](Changshan): +1 Defense
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Heat] 8
>[Stash]
Money: $10546
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0
[Bravado Coupe] 4/5/1 (Shared ownership with Badger)

>Gain Steadfast
>Move 2W, 3NW
>Reaction quickshot anybody who runs towards me with a shotgun.
>>
>>4897345
Uhh the syntax for that last one is weird I mean.

>>Reaction quickshot with a shotgun anybody who runs towards me.

In case it wasn't clear
>>
File: Spoiler Image (112 KB, 640x361)
112 KB
112 KB JPG
Rolled 3 + 3 (1d10 + 3)

>>4897301
Name: Riptide
Type: Psycho
Stats: HP: 9/9 | Edge: 5/5 | Move: 5 (6-1) | Defence 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 3 (Crit on 7+)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing: [Stylish Clothes]: +1 Defence
Assets: [Dock Warehouse] (Free), $6,016

As Riptide gets out of the car he opens a box that he's been keeping on his lap, for some reason.
He opens it and finds an Armour Vest and...
A KS-23?! "Damn, where the hell did Lubumbashi find this?! He's been holding out on me!"
Grabbing the Shotgun like a child with a new gaming console, he runs to the Dojo with his teammates

>Move 2E, 3N
>Intimidate any hostile past that door into giving up [Hard]: "I recommend anyone in there to give up and let us through quietly! Or else your Master's life and honour are forfeit!"
>Reaction: Quick Shot at Approaching Hostiles
>>
Rolled 7 + 3 (1d10 + 3)

>>4897301
>>4897301
Name: Weasel
Type: Enforcer
Stats: HP 10/10, Edge 8/8, Move 5, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4)
Gear: First Aid Kit (4/4), $18194, Lightweight Armored Vest +1HP
Heat: 5

>Move 6W
>Shout into probably an empty room.
>Reaction with a shotgun possibly with Step out East

"Nobody make a fucking move unless you want your brains all over the floor you pigs!!!"
>>
File: 1596334972414.jpg (439 KB, 1000x1000)
439 KB
439 KB JPG
>>4897353
Picture didn't got through
>>
>>4897301
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 8/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 3, Move 1, Heat 8, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 4/20, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Clothes: Ammo Belt (+2 magazines' worth of spare ammo)
Gear: Ammo Bag (2 use)
Cash: $99194
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop)

>Move 1 North West, 2 South West, 1 South East, 1 East
>Take Cover behind the engine block of Ramirez's truck
>React: Quick shot an enemy who is not being attacked by the rest of the crew.

"Just forewarning Rami, it's not my fault if the engine is broke when I get at. We've both done the drills. The rest of the truck's like paper to lead."
>>
>>4897301
Name: Blackjack
Type: Assassin
HP 6/6
Edge 4/5
Move 6
Defense 8+1

Cool: 4
Sharp: 2(-1)
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Apartment
+Bedroom
+Bathroom
+Living Room
Motorbike [2/1/0]
Cash: $13,944

>>4896805
Blackjack just sighs. "I really don't want to talk about it. But I probably will need some kind of stitches, later."

Following Dr Ben's example, she says, "I'm gonna go check the other door, before the screaming and gunshots start. Mizuchi, if I go the way of Toby, be sure to catch my corpse."

>N 2, NE 1, N 3
>NE 1, N 5
>N 6
>>
>>4897301

>NE 2, E2, N1
>N5
>E1

Name: "G. R."
Type: Brain
Stats: HP: 6/6 | Edge: 7/7 | Move: 5 | Defense: 5 | Crit: 6+
Hard: 0 Cool: 1 (-1) Sharp: 2 Weird: 3 (+1)

Talents: [Taser]:Range 5, Damage 1, Ammo 1/4, advantage to hit. Stun and Knockdown.
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5); [Gym Bag]: Carry +2 Gear.
Gear: [First Aid Kit] (1 AP, 4/4 Uses) Heal 3 HP, Remove 1 Debuff; [Medic Bag] 1/1 uses. Deploy medic bay adjacent. ; [Armor Vest] 3/3 Uses, Block 2 damage
Clothing: Stylish Clothes (+1 Defense)
Assets: $7725, Dock Warehouse (Free).
>>
>>4897447
As the half dozen more light footed gangsters circled to the building’s side door, one of the newer faces suddenly speaks up softly.

‘ ‘s there a.. reason you and those other two have swords? Are you planning to… try to.. parry a bullet? Hack someone up?

Stealth seems a tad… pointless, given our allies.’
>>
>>4897517
Jackie simply shrugs. "If you saw the amount of murders that Mizzy and I committed together, with swords, you might reevaluate that opinion." She pauses, and then continues, smiling. "Plus, this-" she shakes her katana in its sheathe. "it cost like, thirty bucks at the pawn shop down by the pier."
>>
>>4897301
>Move 3NorthEast, 3East
>Take Cover
>Open the Front Door
"Ready check? Ready copy. Let's go then."

Operator Non Grata, Rank 4
Hp 6/6 | Edge 8/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Moonlighter]
[Cash & Personal Effects: $28,017, Designer Sunglasses, Light Armor, 2-pc Suit, Stylish Clothes, Ammo Belts, Clue: Jacks' Hexidecimal Lockdown Code 12E219] (free asset unclaimed)
[The Law] Heat: 6, WL: 1

-Pistol (×2): Rng10, Dmg2, 4/4:8
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (2/2)
-Stylish Clothes: +1 Defense
-Designer Sunglasses
>>
Rolled 6 + 3 (1d10 + 3)

>>4897301
A final weapons check. The final bullet clicked into the mag, the mag clicked into the rifle, the merc chambered the bullet. He took a deep breath through his gas mask's filter, the smell of the brand new Bravado coupe reaching his nostrils. Showtime.

They stopped in front of the Golden Tiger, and the group stepped out of the vehicles as one. Badger looked around, noticing some familiar faces, mainly his very own daughter as well as Alan. He also recognized Tony, as well as Riptide. The old merc stopped himself before telling Weasel to be careful. She was a capable person, she knew to watch her back. And besides, he would also look out for her. Instead, he nodded at Tony. "Let's show the kids how it's done."
>Move 4E 1NE
>[Sharp 3] Try to reason with the guys inside after Riptide and Weasel's intimidating speeches. Be the good cop.
"We're not here to hurt you, so please, stay down, don't be a hero, and we'll be gone before you know it. Please think your families and don't throw your lives away!"

Name: Honey Badger
Type: Enforcer
Stats: HP:11/11 Edge:8/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3+1 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
AR (range 20, dmg3, 4/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (2/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon
Funds: $9244
Assets: Studio Loft (free asset), A Bravado coupe (Engine tuning, Turbo, Tires, Transmission, Nitrous)
>>
Rolled 4, 6 = 10 (2d10)

>>4897301
Name: Alamo
Type: Enforcer
Stats: HP 10/10, Armor 0, Edge 9/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 8/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block 2] (Provides Cover to allies when Blocking)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Call Out: (0 AP, 1 Edge) Target an enemy within 10 spaces with a path to you. They act right away and attack you. They will not act on the next enemy turn.
Two-Piece Suit: +1 Edge

>Block 2
>Tell Boone and Custard to overwatch behind the Truck for now (+5)
>Move NorthWest 2, West 3
>Shoot closest enemy with Pistol
>>
Rolled 8, 9 = 17 (2d10)

>>4897301
The mobster put on a calm, almost serene, façade during the ride, his tranquil eyes moving from one passenger to another, softly smiling as if to say “this is just a mission, this will all go well, no need to be afraid”. Inside though, Tony was fucking terrified. He had gained so much, at the cost of so many lives both of allies and of foes. Those kids he failed… he wouldn’t forget them soon. And yet here he was, risking another two young men’s lives for his own glory and gain. He couldn’t find a reason why he had any right to do this beyond paying them. Choosing to divert himself from this sad mindscape, Tony focused on the coming task

Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 7/7 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (2/2 uses)
Special Talent: taser (1/4 uses)
Special talent: pack leader (names: Carlo and Diego)
Special Talent: Electrify

Stylish suit: +1 edge

> move NW
> order Diego and Carlo to get ready for a shootout and point their guns at the door
> after everyone who posted before me is done shouting, add “If you just let us in, you all get out alive and well, and you can drink this off at a bar. If you don’t let us in, the people who clean you off the floor will get to drink it off at a bar. Two options, easy choice. Don’t be stupid, the money isn’t worth it”. So basically try to reason with Sharp


>>4897659
Tony nodded back “someone’s got to, or they’ll just rush in with a machine gun and call it a day. And that’s just bad form now isn’t it?”

First roll is hard, second is sharp
>>
Rolled 4, 5 = 9 (2d10)

>>4897301
Name: Maggie
Type: Assassin Stats: HP 6/6, Edge 5/5, Defence 7, Crit on 8+ Factors: Weird 2, Cool 3, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Stylish clothing +1 Defense
Assets:Singing dress (Stylish clothing?), $49625, Bravado Coupe 3/7/1 (Nitrous)

>Move 2W, 4N
>Shoot anybody inside the room, not an ally that looks threatening
>Reaction Heal Alan if he takes damage.
>>
>>4897301
Name: Strings
Type: Thug
Stats: HP 9/9, Edge 5/5, Move 5, Defence 10+, Crit on 10
Factors: Hard 3, Cool 4+1, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, breach)
Special Talent: Pack Alpha
Clothes: Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (4/4).
Cash: $33621
Assets: Van 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fittting dress shirt (Stylish clothes.)

>Order mooks to follow behind Chaser and keep their heads down (First roll +3)
>Move 4E, 1NE
>Aimedshot overwatch with shotgun.

"Geez for a moment there I was worried nobody was gonna open the door."

Strings waits in bated breath for the shooting to start.

"By the way don't you guys think we're a bit short on bodies for one of the biggest section?"
>>
>>4896569
Ah. A fellow connosieur. chien says nothing. Nods at Rainfall when she spots the unicorn. Otherwise, chien just drives.

>>4897301
> Vault my car because I'm awesome - 4N
> 4E, 1N
>5N
>--Today I'm wearing an armoured vest. 3 uses left.

#chien, lvl2
Hp 6/6 | Edge 8/8 | Move 5
Def 6 | Crit 9
Cool 2 | Sharp 3
Hard 0 | Weird 1

[Shootdodge]
[Furious Focus]
[Deadeye]

Heat: 9
Wanted: 1
$8141

-2*Pistol: R10, D2, 4/16
-Fist: M, Dmg2, >=8 crit
-Armored Vest [2D / 3t]

!Ammo Belt (+2 Mags)
>>
Rolled 6 (1d10)

>>4897301
Name: Brick
Type: Thug
Stats: HP 9/9, Edge 6/6, Move 6, Defense 6, Crit on 10
Factors: Hard 3, Cool 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
Special Talent: Bruiser, Reload Fists
Gear: Armor vest
Clothes: Two-Piece Suit: +1 Edge

>[Move] 2E, 2NE, 2N
>[Check] too see if there's two trash cans, grab the lids and smash them together over and over.
>[Say this even if check falls] "Hey come out!! we-I! I just need to have a little talk!"
>>
>>4897558
‘…I’ll wait and see. Good luck.’
>>
>>4897301
Whoops, thought there was more time before actualmission

>Move 4N, W1
>Cover
>React
>>
>>4897447
Mizuchi nods. "I've got your back, if you're keen on scouting alone fine, but I'm going to stay a little bit closer in case there's something nasty behind that door."
>>4897301
>Move 3N, NE, 3N
>Move NE, 4N
>Move 6N

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 6/6, Move 6, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Stylish Clothes (+1 Defense)
Money: $40944
Special Talent: Flash Step, Agility
Assets: Katana Coupe(+Nitrous, Tires), Movie Collection (Anime)
Heat: 10
Wanted Level: 1
>>
>>4897301
Rainfall almost trips over a rock on the ground. Almost.

>Move 1NE,5E
>Move 1E,5N
>Move 1NE,2N

With a squad like this outside of the kitchen, those poor chefs won't know what hit them. Time to get operating.

Name: Rainfall
Class: Assassin[Lv3]
HP[6/6] Edge[5/5] Move 6
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Stylish Clothes:Def+1)
>>
Rolled 2 + 4 (1d10 + 4)

>>4897301
Name: Empress
Type: Thug
Stats: HP 9/9, Edge 5/5, Move 5, Defense 9, Crit on 10
Attributes: Hard 3, Cool 4, Sharp 0, Weird 0

Weapons:
Pistol (Range 10, Damage 2, Ammo 4/8)
Fists (Melee, Damage 3, Crit on 9)
Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)

Gear: First Aid Kit
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $11,314

>Move 2NW, 1N, 2W
>[Cool Check] F L E X ! https://youtu.be/w5ZkzUGKQzo
>React: Introduce the Chinese to the wonders of buckshot. (Shoot the first not-dead enemy I see.)
>>
A short intermission while the QM catches up on badly needed sleep missed during the heat wave of doom ...
>>
File: heat city 5 1B.png (793 KB, 1882x1882)
793 KB
793 KB PNG
>>4897301

This looks like the place. Let's introduce ourselves.

The doors to the restaurant open, revealing the grand interior. Chandeliers hang from the ceiling. Gilded tiger statues strike menacing poses. A huge crowd of people is spread out through the room, enjoying their fine meals, having no idea until this moment that their night is about to get real violent, real fast.

The Yangsters are here, the Asian thugs covered in tattoos, dining at the restaurant along with their criminal buds, local floozies, and corrupt suits. A handful of them are standing around in the front area of the restaurant, waiting for a hostess, right when the doors open. Some more is lounging around in the reception area of the martial arts school. One in each group gets a bullet to the head while still standing there with a puzzled look on their face, still comprehending what they're looking at. It's not every day your front door opens and a band of heavily armed criminals in masks start shooting.
>>
File: heat city 5 2A.png (846 KB, 1882x1882)
846 KB
846 KB PNG
>>4899856

The gangsters seem unhappy about having their evening dinners interrupted.

In the kitchen hallway, a door opens, and two junior cooks walk out, talking loudly to each other, not noticing the open door to the alleyway behind them. They don't hear the gunshots, either. Must be really good soundproofing in this place. Under other circumstances, killing dudes who just work in the kitchen might be a dick move, but Claire looked into this place, and they serve all kinds of unethical shit here, elephants, dolphins, puppies, the whole works. So fuck 'em. Save the whales, kill a cook.

Turn 2 begins.
>>
Rolled 10, 9, 5, 9 + 2 = 35 (4d10 + 2)

>>4899858
Name: Strings
Type: Thug
Stats: HP 8/9, Edge 3/5, Move 5, Defence 10+, Crit on 10
Factors: Hard 3, Cool 4+1, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/8, breach)
Special Talent: Pack Alpha
Clothes: Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (4/4).
Cash: $33621
Assets: Van 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fittting dress shirt (Stylish clothes.)

"I knew this was a bad idea."

>FAK myself
>1Edge Move 2N, 2NW, 2W
>Fire shotgun at Shades NW (+2 Aim, Advantage.)
>Fire Pistol at punk at 3NW, 1N (+2 Aim)
>1Edge fire pistol at Punk 3NW, 3N (+2 Aim)
>>
>>4897588
"Non Grata I'm gonna help left there's hard cover and still a lot of people alive."
>>
Rolled 10, 8, 4 = 22 (3d10)

>>4899858
Name: Seline
Type: Operator
HP 7/7
Edge 5/7
Move 5
Defense 7+1

Cool: 3
Sharp: 2
Hard: 1
Weird: 0

Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 0/6
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defense

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

>Move SW, SW, W, W, W
>Spend 2 AP & 1 Edge Light Attacking with the DMR, after everyone else (as so to take advantage of range), prioritising Yangsters and Shades.
>Spend 1 Edge to Reload.

‘…Thirty dolla- mm!’

Clearly distracted by conversation and her own musings, the markswoman flinched backwards as she realised she *almost walked into the wall*. Furtively glancing about, she quickly scrambles to support the central team- praying nobody witnessed her idiocy.

Slinking into position, the clattering scream of a DMR sounded, even as bullets started flying and one of your own bit the dirt…..
>>
*should be 3/6 on ammunition
>>
Rolled 2, 7, 5, 6, 8, 6, 9, 2, 1, 1, 3, 4, 3, 10, 1, 10, 2, 10 = 90 (18d10)

" Mister Gr, Dr. Ben, Miss Rainfall: Please. Shall we begin? If one of you could kindly assist me, I would be honoured.

And could one of you perhaps move to assist Mr. Mizuchi and Miss Blackjack?"

>[2Edge] Shootdodge as I move N, 2W, 1SW and introduce these two cooks N and W to my pistols [D2, crit 9, pistols. 4 rolls per.]
>[1AP, cool 2] Kick the door, move 5S, vaulting those tables. I'm cool again.
>[1 Edge] Grab a knife from this kitchen wall and {Deadeye} the guy 1W with it [2D, crit 5, +3hit, +1crit damage, 2 rolls]
>[1AP] Double-tap the cook NE [2D, crit 9, pistols, 4rolls]
>[1AP] Douple-tap the cook 2NW, 1N [2D, crit 9, pistols]


#chien, lvl2
Hp 6/6 | Edge 5/8 | Move 5
Def 6 | Crit 9
Cool 2 | Sharp 3
Hard 0 | Weird 1

[Shootdodge]
[Furious Focus]
[Deadeye]

Heat: 9
Wanted: 1
$8141

-2*Pistol: R10, D2, 0/16
-Fist: M, Dmg2, >=8 crit
-Armored Vest [2D / 3t]

!Ammo Belt (+2 Mags)
>>
Rolled 6, 5 = 11 (2d10)

>>4899858
Name: Brick
Type: Thug
Stats: HP 9/9, Edge 6/6, Move 6, Defense 6, Crit on 10
Factors: Hard 3, Cool 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
Special Talent: Bruiser, Reload Fists
Gear: Armor vest
Clothes: Two-Piece Suit: +1 Edge

>[Move] 1N, 3NW, 2E
"Hey lady, please don't move around. There are people are trying to fight to the death here, so I don't want you to accidentally get you killed. Ok? Ok."
>[Move] 1E, 2N
>[Attack][Quick Strike] Anyone within range
>>
Rolled 2, 5 = 7 (2d10)

>>4899925
2 | 7 | 5 | 6
on attacking N
8 | 6 | 9 | 2
on attacking W
1 | 1
on vaulting. I'm . . . Not cool.
3 | 4
on dead-eying (+3 makes it 6 | 7, which are above crit 5)
3 | 10 | 1 | 10
on shooting NE
2 | 10
On shooting 2NW, 1N. There's 2 more rolls here...
>>
>>4899858
Name: Blackjack
Type: Assassin
HP 6/6
Edge 4/5
Move 6
Defense 8+1

Cool: 4
Sharp: 2(-1)
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Apartment
+Bedroom
+Bathroom
+Living Room
Motorbike [2/1/0]
Cash: $13,944

>Move 1 NW, 1 N
>[Spy] into the room up ahead

"Well, sounds like the fun's started. Let's see if we can't get the drop on them."
>>
Rolled 3 (1d10)

>>4899858
Name: Ramirez
Type: Enforcer
Stats: HP 9/11, Edge 8/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/8, Breach)
Special Talent: Steadfast (2 tokens), Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x1
Clothes: Lightweight Armor Vest
Personal Cash: $74303
Heat: 8
Wanted Level: 1
Assets: Pickup (free), Loud Apartment, Blue Disk

>Inspire Alamo [-1 Edge]
>Move 1W, 4N, 1W
>Aimed Throw frag grenade 6E, 1N as pictured
>Gain +1 Steadfast token [2 total, -1 Edge]

"Keep up the pressure, shock and awe, people! Don't let them bog us down! Alamo, get your shield in there!" With those barked orders, Ramirez dashes inside himself, seeking shelter behind some sort of table. "Frag out!"
>>
>>4899939
Edge total should 5/8 not 8/8
>>
>>4899931
Oops, meant for this instead
>[Move] 1N, 3NW, 2W
>[Move] 1W, 2N
>>
Rolled 7, 2, 3, 7 = 19 (4d10)

>>4899858
Name: Alamo
Type: Enforcer
Stats: HP 9/11, Armor 0, Edge 8/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 7/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block 2] (Provides Cover to allies when Blocking)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Call Out: (0 AP, 1 Edge) Target an enemy within 10 spaces with a path to you. They act right away and attack you. They will not act on the next enemy turn.
Two-Piece Suit: +1 Edge

>Inspire Non Grata
>Move NorthWest 4, North 2
>Block 2
>Punch Shades NW
>Punch Shades NW again

"Sounds good Rammy. Lets move it all! Empty those guns Non Grata!"
>>
>>4899925
>And could one of you perhaps move to assist Mr. Mizuchi and Miss Blackjack?
"I'll get on that."

>>4899858

>Move N 5
>Move N 5
>Move N1

Name: "G. R."
Type: Brain
Stats: HP: 6/6 | Edge: 7/7 | Move: 5 | Defense: 5 | Crit: 6+
Hard: 0 Cool: 1 (-1) Sharp: 2 Weird: 3 (+1)

Talents: [Taser]:Range 5, Damage 1, Ammo 1/4, advantage to hit. Stun and Knockdown.
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5); [Gym Bag]: Carry +2 Gear.
Gear: [First Aid Kit] (1 AP, 4/4 Uses) Heal 3 HP, Remove 1 Debuff; [Medic Bag] 1/1 uses. Deploy medic bay adjacent. ; [Armor Vest] 3/3 Uses, Block 2 damage
Clothing: Stylish Clothes (+1 Defense)
Assets: $7725, Dock Warehouse (Free).
>>
>>4899858
>>4899925
"You don't look like you need any help here, ami. You're the scourge of the food industry."
>Move 1S 4W
>Move 3W, kick in the door, 1W 1SW
>Ready to shoot any visible hostile

Name: Doctor Ben
Type: Assassin
Stats: HP 6/6, Edge 6/6, Move 5, Defence 8, Crit on 6+
Factors: Weird 4, Cool 3, Sharp 1, Hard 1 (temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: First Aid Kit (4/4, 1Ap heal 3Hp, remove 1 debuff)
Duds: Stylish Clothes (+1 Def)
>>
>>4899858
Name: Empress
Type: Thug
Stats: HP 9/9, Edge 5/5, Move 5, Defense 9, Crit on 10
Attributes: Hard 3, Cool 4, Sharp 0, Weird 0

Weapons:
Pistol (Range 10, Damage 2, Ammo 4/8)
Fists (Melee, Damage 3, Crit on 9)
Shotgun (Range 10, Damage 4, Ammo 3/8, Breach)

Gear: First Aid Kit
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $11,314

"Be calm, little woman. You are safe so long as you keep your head down."

>2AP Move 2N, 4W, 1N, 1E, 2N
>React: Shotgun the closest enemy.
>>
Rolled 4 (1d10)

>>4899858
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 7/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 3, Move 1, Heat 8, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 0/20, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Clothes: Ammo Belt (+2 magazines' worth of spare ammo)
Gear: Ammo Bag (2 use)
Cash: $99194
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop)


>Move North West 2, North 2
>Take Cover
>EXTREME TEAM! Shot at Fatso in the middle of the room and tables.
>Suppressive Fire Targeting 2 North West, 6 North of new position.

"KNOCK KNOCK!" Heckler shouts as the gang begins to move forward. Spotting one of the large fellows in the centre, sights in. "Ramirez, Alpha Strike on Big guy down the middle." As he does he fires a short burst of lead. As he does, he spends the rest of the magazine firing just over the heads of the hostiles in just in the centre hoping to keep their heads down.
>>
Rolled 4 (1d10)

>>4900299
>Rolling for EXTREME TEAM! attack
>>
Rolled 8, 10, 7 = 25 (3d10)

>>4899858

Chaser
Enforcer
HP 7/9
Edge 7/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 1 / Want 1
>Perks
Old Friends
Teamwork Tactics
>loadout
Stylish Clothes (Leather jacket and aviators) (+1 defense)
AR (Rng 20, Dmg 3, Ammo 3/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$8271, Bungalow (free asset), Two piece suit, Movie Collection

"I didn't know there was a party tonigh- Fuck!" *gasp* "That's what I get for being a smart-ass. Let's see how you like a lead meal yourselves. I guarantee it's to die for."

>move 5 NE
>edge move 1E
>edge Take Cover
>Auto spray 3 aiming Northwest at Yangsters
>>
>>4899858
Name: Weasel
Type: Enforcer
Stats: HP 10/10, Edge 7/8, Move 5, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4)
Gear: First Aid Kit (4/4), $18194, Lightweight Armored Vest +1HP
Heat: 5

>Inspire Alan >>4897346
>Move 1E, 1N, 1NW, 2N, 4W, 1N, 1NE
>Shoot the nearest enemy using shotgun
>>
Rolled 9 (1d10)

>>4900441
Forgot the dice
>>
Rolled 3 + 2 (1d10 + 2)

>>4899858
[Psycho] Alan
C: 1 H: 3 S: 0-1 W: 4
HP: 7/9 Edge: 4/5 Move: 6 Defence: 6 Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast 2/2] Spend 1 AP a turn to gain 1 Steadfast Token. Two Steadfast tokens block one attack.
>[Gear]
[Money]: $130
[First Aid Kit] (4/4)
[Stylish Clothes](Changshan): +1 Defense
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Heat] 8
>[Stash]
Money: $10546
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0
[Bravado Coupe] 4/5/1 (Shared ownership with Badger)

[Statuses]
>Hurting Other People
>Steadfast (2/2)

[Actions]
>Move NE, E, NE, N, E, E
>Gain Steadfast (2/2)
>Open Door
>Fire shotgun through the door at the nearest Enemy (+2 Acc)
>>
>>4899858
Rainfall enters the room to find all the kitchen's former workers mysteriously dead. How perplexing!

She decides it would be a good decision to slip over to a position where she could shoot reinforcements attracted by the gunfire of the veritable action hero that had seemingly passed by.

>Move SW,5W
>Move 2SW
>[Reaction] Shoot any enemies that become visible (Pistol, Dmg)

Name: Rainfall
Class: Assassin[Lv3]
HP[6/6] Edge[5/5] Move 6
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Stylish Clothes:Def+1)
>>
Rolled 5, 9 = 14 (2d10)

>>4899858
Name: Riptide
Type: Psycho
Stats: HP: 9/9 | Edge: 5/5 | Move: 5 (6-1) | Defence 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 3 (Crit on 7+)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing: [Stylish Clothes]: +1 Defence
Assets: [Dock Warehouse] (Free), $6,016

>+2 Aim and +1 Move due to Teamwork Tactics
>Move NE, N, NE, 3E
>Knock-Out the Yangster south of me, non-lethally (Hard)
>Fire KS-23 through the door north of me (Shotgun).

"I'm sorry, friend. You must rest."
>>
Rolled 8, 4, 9, 9, 1, 7, 7, 3, 4, 3, 5, 3, 1, 8, 9, 4, 6, 6, 9, 10, 10, 6 = 132 (22d10)

>>4899858
>-Inspired. Mov=7
>Move 1East, 1NorthEast, 5North, vaulting desk by way of Ramirez (1d10+cool4)
"Ramirez! Gimme a boost."
>Doubletap Yangster W (4d10)
>Doubletap Shades E (4d10, pistols)
>Shootdodge, 3Edge
>-Move 1NW
>-Backhand Mohawk N (2d10, melee)
>-Vault table, moving 2NW, 1W (1d10+cool4)
>-Doubletap Yangster W (4d10, pistols)
>-Doubletap Shades NE (4d10, pistols)
>-Finish moving 2S 1W
>Snapkick Mohawk S (2d10, melee)

Operator Non Grata, Rank 4
Hp 6/6 | Edge 5/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Moonlighter]
[Cash & Personal Effects: $28,017, Designer Sunglasses, Light Armor, 2-pc Suit, Stylish Clothes, Ammo Belts, Clue: Jacks' Hexidecimal Lockdown Code 12E219] (free asset unclaimed)
[The Law] Heat: 6, WL: 1

-Pistol (×2): Rng10, Dmg2, 0/4:8
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (2/2)
-Stylish Clothes: +1 Defense
-Designer Sunglasses
>>
File: Spoiler Image (881 KB, 912x1298)
881 KB
881 KB JPG
>>4900614
8+4: Ramirez Vaulting
4,9 | 9,1: Yangster Doubletap
7,7 | 3,4: Shades Pistoling
3,5: Mohawk backhand
3+4: Tablevault
1,8 | 9,4: Yangster Doubletap
6,6 | 9,10: Shades Doubletap
10,6: Mohawk Kicked
>>
>>4899858
The old merc looked at the surrendering enemy through the optics of his mask. "Wise choice." He then pointed at the doors. "Now scram."
>Move 1W 2N 1E 1NE
>Move 1NE 3E
>Steadfast (1/2 tokens)

Name: Honey Badger
Type: Enforcer
Stats: HP:11/11 Edge:8/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3+1 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
AR (range 20, dmg3, 4/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (2/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon
Funds: $9244
Assets: Studio Loft (free asset), A Bravado coupe (Engine tuning, Turbo, Tires, Transmission, Nitrous)
>>
>>4899858
>Move 5N, 1W
>Take Cover
>Reaction Quick Attack with Katana

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 6/6, Move 6, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Stylish Clothes (+1 Defense)
Money: $40944
Special Talent: Flash Step, Agility
Assets: Katana Coupe(+Nitrous, Tires), Movie Collection (Anime)
Heat: 10
Wanted Level: 1
>>
Rolled 5 + 1 (1d10 + 1)

>>4899858
Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 7/7 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (2/2 uses)
Special Talent: taser (1/4 uses)
Special talent: pack leader (names: Carlo and Diego)
Special Talent: Electrify

Stylish suit: +1 edge

> move 3E, 2NW, N
> order my goons to follow me
> try to calm down the woman
“Miss, calm down, everything will be alright. Just walk out there and go home. No one will hurt you. If anyone threatens you, just tell them you’re under the protection of the Vespucci family”

“Come on boys, we’ve got a job to do”
>>
>>4899858
Name: Maggie
Type: Assassin Stats: HP 6/6, Edge 5/5, Defence 7, Crit on 8+ Factors: Weird 2, Cool 3, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Stylish clothing +1 Defense
Assets: Singing dress (Stylish clothing?), $49625, Bravado Coupe 3/7/1 (Nitrous)

>Move 3NE, 1N, 1E
>Overwatch in the off chance somebody goes through the door.
>>
Rolled 1, 3, 8, 3, 2, 9 = 26 (6d10)

>>4899858
Name: Strike
Type: Operator
HP 6/6
Edge 8/8
Move 6
Defense 8
Crt:10

Cool: 4
Sharp: 3 (4 BOOSTED)
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload

Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 4/8)
Fists (MLE, DMG 2, CRT+1)

Gear:
Aid Kit(1ap, 4x 3HP)
Katana Coupe (5/3/1)
Cash: $8344

>Move 5W, 1N
>[Shoot dodge] -3EDGE
-->Move 2NE, 3N
-->Shoot Shades E, Both mohaws N
>Cover?


>>4900614
Geez that's a lot
>>
>>4900618
>>4900614
Oh. A competition, is it?
>>
>>4901232
"Is it? I suppose I wouldn't mind a bit of a challenge, if you think you're cool enough to keep pace."
'Yes, very clever of me. Just front at the flamingo circuit champion calling me out. This'll end well.'
>>
File: heat city 5 2B.png (986 KB, 1882x1882)
986 KB
986 KB PNG
>>4899858


Riptide takes care of the surrendered Yangster with one swift knockout punch .... of course, in real life, you can't conveniently knock someone out for an hour or two with a punch to the head. And this is real life, not some movie or video game. Clearly. Any method of knocking someone out either only lasts for 5-10 seconds, or it's time-consuming and has a pretty good chance of just killing them. Anyway, the yangster goes down cursing with a bloody nose, and while he isn't knocked out, it's pretty clear the fight is out of him, he isn't getting back up. Leave him alone and hope he's scared straight, or see if you can find some zip ties around here. Or just kill him. Your call.

In the center, a storm of bullets, blood, and bodies. Non Grata sliding across tables, Ramirez throwing his grenade, Heckler shooting suppressive fire just above his head. Everything going as expected.

On the right, Chien performs the pinnacle of artistry of the way of the gun ... except for that one slip in the middle. Oof. Not cool, bro. I mean, yeah, you somersaulted through a hallway, shot two guys in the back of the head, dived through another room and grabbed a knife in midair to stab a third guy, then shot two more guys. That was pretty cool, okay, sure, I guess. Or rather, it would haev been, but you tripped in the middle, so it's loserville. Man, it's tough work being cool.
>>
File: heat city 5 3A.png (864 KB, 1882x1882)
864 KB
864 KB PNG
>>4901401

A huge angry man in a chef's uniform bursts out of the back storage room, shouting angrily in Chinese at Dr. Ben. He swings a meat cleaver with heavy force, and the wound cuts deep. The Doctor wrenches himself free from the knife, still bleeding heavily. Bleeding (Debuff): Take 1 damage at the end of each round for 3 rounds.

Ollie the spotter is a skinny kid barely out of highschool, not tough or brave enough to actually join a gang, but he's observant and wily, always seems to know where to look to spot something important, and he often takes jobs like these as freelance lookout. He's on a rooftop across the street right now, and calls in over the radio to alert the gang. "You guys got one car coming in hot from the west, three or four guys inside."

Svetlana's on a different rooftop, to the west, with a crossfire shot going down the street. She adds, "Leave the one in the back to me. I have not shoot anything yet. This хyёвo place does not have windows, but I help cover the outside."

Turn 3 begins.
>>
Rolled 3, 4, 10, 3, 6, 8 = 34 (6d10)

>>4901410
Name: Blackjack
Type: Assassin
HP 6/6
Edge 2/5
Move 6
Defense 8+1

Cool: 4
Sharp: 2(-1)
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Apartment
+Bedroom
+Bathroom
+Living Room
Motorbike [2/1/0]
Cash: $13,944

Staying completely silent, Blackjack holds up three fingers, then, after a moment, of listening to the guy who tells everyone what's on the cameras, holds up six.

>Move 1 N, 1 W, 1 NW, 2 N
>Quick Attack Yangster S
>Quick Attack Yangster W
>[Edge] Quick Attack Yangster N
>[Edge] Block
>>
Rolled 5, 2 = 7 (2d10)

>>4900268
Ah, the nerve-jolting pain of a banged shin. chien rubs the spot with a wince.

Stainless steel countertops with sharp angles, the bane of any smooth operation. Maybe the Kid is right. Maybe he is losing his cool, maybe that's just happens over time. You wake up one morning and then you can't take out five men in a backroom brawl without stumbling in the middle.

No. That can't be true. The thought: it's a snake snapping at the lower spine, all endocrine fear-release and a vast existential abyss. chien's still cool. He listens to disco. That's the definition of *cool*. chien straightens up with a snap, adjusts his tie. Wipes the knife off. Good balance in this thing. Holding on to that.

Anyone feels cooler with a pair of shades and a sharp knife. chien hobbles out the back room...

>Step E, 4N
>Step W, 2N, 2W
>Step 3W, 1S
>[1 Edge] Deadeye the Angry cook with this new kitchen knife [D2, +3hit, crit5, +1crit dmg, melee]

#chien, lvl2
Hp 6/6 | Edge 4/8 | Move 5
Def 5 | Crit 9
Cool 1 [-1] | Sharp 3
Hard 0 | Weird 1

[Shootdodge]
[Furious Focus]
[Deadeye]

Heat: 9
Wanted: 1
$8141

-2*Pistol: R10, D2, 0/16
-Fist: M, Dmg2, >=8 crit
-Armored Vest [2D / 3t]

!Ammo Belt (+2 Mags)
>>
>>4900268
>>4900465
" Dr. Ben, Miss Rainfall. I believe we have found a motherload of money, albeit this cook is in the way. Did anyone order a . . . Takedown?"

Oh, no, it's happening chien. You're becoming so uncool you're starting to slip into puns. They're twisting out through the clenched teeth trying to hold them in. Fight it, hold them in - What would a cool person say in a moment like this?

" Also, Benny Boy, you're leaking hot-sauce on the tiles. You've got it covered? "

Oh for fuck sake, chien.
>>
Rolled 10 (1d10)

>>4901410
Name: Strings
Type: Thug
Stats: HP 8/9, Edge 3/5, Move 5, Defence 10+, Crit on 10
Factors: Hard 3, Cool 4+1, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 2/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/8, breach)
Special Talent: Pack Alpha
Clothes: Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (1/4).
Cash: $33621
Assets: Van 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fittting dress shirt (Stylish clothes.)
>Move 3E, 1NE
>Heal Ramirez
>Heal Ramirez
>Shoot fatso at 4NW, 1N with shotgun

>>4899939
Strings rushes out of cover towards a bar counter and slams into it trying to get as small as possible

"Why hello there handsome, did you miss me? I missed you."
>>
Rolled 9, 1 = 10 (2d10)

>>4901410
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 5/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 3, Move 1, Heat 8, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 0/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Clothes: Ammo Belt (+2 magazines' worth of spare ammo)
Gear: Ammo Bag (2 use)
Cash: $99194
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop)


>Reload Assault Rifle
>Inspire Ramirez (Go buddy!)
>Quick Shot Fatso 2 North of Non Grata's current position.
>EXTREME TEAM! at Yangster 9 North of Alamo's current position.
>Suppressing Fire 1 North of Yangster that I just shot at.

"I've got your flanks. Deal with those punks Rami." Heckler shouts out as he flicks out the magazine of his rifle. As he level his gun again, a few bursts drill towards the target that the girl hovering around Ramirez had shot at. "Yin Yang, slight left, behind tables. Strike on Mark." Heckler shouts to his partner as they fire in sync before Heckler opens up again with the rest of his magazine, emptying to keep more heads down.
>>
Rolled 7, 3, 5, 3, 2 = 20 (5d10)

>>4901410
Name: Ramirez
Type: Enforcer
Stats: HP 10/11, Edge 5/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 0/8, Breach)
Special Talent: Steadfast (0 tokens), Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x1
Clothes: Lightweight Armor Vest
Personal Cash: $74303
Heat: 8
Wanted Level: 1
Assets: Pickup (free), Loud Apartment, Blue Disk

>EXTREME TEAM! attack at Yangster that Heckler just targeted with Shotgun (Range 10, Damage 4, Ammo 2/8, Breach) [No AP cost, 1st die]
>Move 2E, 2N
>Point blank shot the Shades directly west with Pistol (Range 10, Damage 2, Ammo 4/8) [2nd & 3rd dice]
>Quick shot the Shades 2E of me with Pistol (Range 10, Damage 2, Ammo 3/8) [4th die]
>Quick shot the Yangster 4E, 2N of with Shotgun (Range 10, Damage 4, Ammo 1/8, Breach) [5th die]
>Gain +1 Steadfast token [-1 Edge]

>>4901493
Ramirez hunkers down behind an overturned table, clutching a wound in his side. "I'm hit, first aid kit anybody?" This is when he notices that Strings is next to him. "Oh hell no, it's you! Anybody else!?" Despite the man's protests though his pride (and terror) isn't strong enough to make him pass up medical attention. "...Thanks, I suppose."

>>4901557
"Roger, I've got it." Heckler may be frustrating but at least he's reliable, Ramirez muses as he definitely doesn't run away from a certain redheaded stalker.
>>
>>4901410

>Move NW 1, W 2, SW 1, W1.
>Take Cover
>Overwatch with Pistol

Name: "G. R."
Type: Brain
Stats: HP: 6/6 | Edge: 7/7 | Move: 5 | Defense: 5 | Crit: 6+
Hard: 0 Cool: 1 (-1) Sharp: 2 Weird: 3 (+1)

Talents: [Taser]:Range 5, Damage 1, Ammo 1/4, advantage to hit. Stun and Knockdown.
Weapons: [Pistol]: Range 10, DMG 2, Ammo 2/8; [Fists]: Melee, DMG 2, Crit +1 (On 5); [Gym Bag]: Carry +2 Gear.
Gear: [First Aid Kit] (1 AP, 4/4 Uses) Heal 3 HP, Remove 1 Debuff; [Medic Bag] 1/1 uses. Deploy medic bay adjacent. ; [Armor Vest] 3/3 Uses, Block 2 damage
Clothing: Stylish Clothes (+1 Defense)
Assets: $7725, Dock Warehouse (Free).
>>
Rolled 9, 10, 3, 5, 10 = 37 (5d10)

>>4901410
Chaser
Enforcer
HP 5/9
Edge 5/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 1 / Want 1
>Perks
Old Friends
Teamwork Tactics
>loadout
Stylish Clothes (Leather jacket and aviators) (+1 defense)
AR (Rng 20, Dmg 3, Ammo 0/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$8271, Bungalow (free asset), Two piece suit, Movie Collection

"Everyone wants a piece of me tonight, but I'm afraid I'm not on the menu. Or at least I hope not."

>Pistol whip (Melee attack) Mohawk (1 AP, 2 die crit on 8+)
>Then kick him, for good measure (1AP, same as above)
>Shoot closest (alive) enemy (1 AP, pistol, 1 dice)
>FAK self (1 Edge)
>Reload AR (1 Edge)
>Move 1W 2N (1 Edge)
>>
Rolled 6, 3, 6, 1, 7, 4 = 27 (6d10)

>>4901410
>Reload
>Shootdodge, 2edge
>-Pummel mohawk W with ejecting magazines (melee, 2d10)
>-Move 1E, vault the table 3NE, 2N (1d10+cool4)
>-Doubletab the Fatso 1N, 1NE (pistols, 2d10)
>Drop Smoke
>Use smoke to disappear, Under the table 1NW (1d10+cool4)

Operator Non Grata, Rank 4
Hp 4/6 | Edge 3/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Moonlighter]
[Cash & Personal Effects: $28,017, Designer Sunglasses, Light Armor, 2-pc Suit, Stylish Clothes, Ammo Belts, Clue: Jacks' Hexidecimal Lockdown Code 12E219] (free asset unclaimed)
[The Law] Heat: 6, WL: 1

-Pistol (×2): Rng10, Dmg2, 3/4:4
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (1/2)
-Stylish Clothes: +1 Defense
-Designer Sunglasses
>>
Rolled 3, 2 = 5 (2d10)

>>4901410
>>4901165
Name: Alamo
Type: Enforcer
Stats: HP 7/11, Armor 0, Edge 6/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 6/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block 2] (Provides Cover to allies when Blocking)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Call Out: (0 AP, 1 Edge) Target an enemy within 10 spaces with a path to you. They act right away and attack you. They will not act on the next enemy turn.
Two-Piece Suit: +1 Edge

>Quick Shot Fatso to 4 NorthEast, 4 East [First die]
>Block 2
>Call for Boone and Custard to get inside and take cover [2nd die, +5]
>Inspire Strike
>Move NorthEast 3, North 2
>Call Out! Fatso behind the center coloum

"Boone, Custard, get in side and grab some Cover. Strike, get your ass in some cover too! And fat ass, try not eating too much smoke!"
>>
Rolled 5, 3, 10, 8, 1, 1, 4, 2, 2, 10, 1, 2, 5, 2, 3, 7 = 66 (16d10)

>>4901410
>Shoot angry cook (4 dice, crit on 6)
>And again
>And again
>1Edge: and again
>1Edge: apply FAK to myself.

Name: Doctor Ben
Type: Assassin
Stats: HP 2/6, Edge 6/6, Move 5, Defence 8, Crit on 6+
Factors: Weird 4, Cool 3, Sharp 1, Hard 1 (temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: First Aid Kit (4/4, 1Ap heal 3Hp, remove 1 debuff)
Duds: Stylish Clothes (+1 Def)
>>
>>4901410
Name: Riptide
Type: Psycho
Stats: HP: 9/9 | Edge: 5/5 | Move: 5 (6-1) | Defence 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 3 (Crit on 7+)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing: [Stylish Clothes]: +1 Defence
Assets: [Dock Warehouse] (Free), $6,016

>Move 1E, 4N
>Move 4N, 1NW
>Reaction: Shoot Moving Hostiles to the North

Damn, he really thought that would work. Oh well, at least he absolutely won't be moving now.
>>
Rolled 5, 1 + 3 = 9 (2d10 + 3)

>>4901410
Name: Seline
Type: Operator
HP 7/7
Edge 4/7
Move 5
Defense 7+1

Cool: 3
Sharp: 2
Hard: 1
Weird: 0

Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 0/6
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defense

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

>Move 1 SW, and 3 W
>Quick Shot the yangster 5N and 2NE of Non Grata’s current position (before he runs off again on his action).
>1 AP & 1 Edge- Try Something!
>Expend two ammunition firing into the incoming reinforcement’s ride, specifically coming for the driver and the wheels- let’s cause a car accident!
>Rolling + Cool

The restaurant explodes into violent chaos as the gang storms in, but the new gun splits off, moving towards the cover of the gang’s vehicles even while snapping an opportunistic off shot.

‘Go on ahead- I’ll make the reinforcements think twice!’

Verbal tic forgotten, she takes aim at the far off headlights, and squeezes the trigger…..
>>
Rolled 3, 7 = 10 (2d10)

>>4901410
>>4901410
[Psycho] Alan
C: 1 H: 3 S: 0-1 W: 4
HP: 7/9 Edge: 2/5 Move: 6 Defence: 6 Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 2/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 2/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast 2/2] Spend 1 AP a turn to gain 1 Steadfast Token. Two Steadfast tokens block one attack.
>[Gear]
[Money]: $130
[First Aid Kit] (4/4)
[Stylish Clothes](Changshan): +1 Defense
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Heat] 8
>[Stash]
Money: $10546
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0
[Bravado Coupe] 4/5/1 (Shared ownership with Badger)

[Statuses]
>Hurting Other People
>Steadfast (2/2)

[Actions]
>Move 1E, 4N, 1NW
>Pistolshot Yangster at 2NE, 6N (+1 Damage)
>Pistolshot Yangster at 2NE, 6N (+1 Damage)
>Move 2NE, 4N
>Shoot with a shotgun anybody that gets point blank with me.
>>
>>4901410
Name: Weasel
Type: Enforcer
Stats: HP 10/10, Edge 6/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4)
Gear: First Aid Kit (4/4), $18194, Lightweight Armored Vest +1HP
Heat: 5

>Inspire Empress >>4900298
>Move 5N, 1E.
>Move 5E, 1N
>Overwatch with shotgun
>>
Rolled 4, 10 = 14 (2d10)

>>4901410
Name: Maggie
Type: Assassin Stats: HP 6/6, Edge 4/5, Defence 7+1, Crit on 8+ Factors: Weird 2, Cool 3, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Stylish clothing +1 Defense
Assets: Singing dress (Stylish clothing?), $49625, Bravado Coupe 3/7/1 (Nitrous)

>Move 2E, 4N
>Move 4N, 1NW
>Fire on Yangster 2NE, 2N
>Overwatch
>>
>>4901410
>Move 1W 2N 1NE
>Steadfast (2/2 tokens)
>Overwatch Quick Shot with AR (3dmg, crits on +9)
Name: Honey Badger
Type: Enforcer
Stats: HP:11/11 Edge:8/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3+1 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
AR (range 20, dmg3, 4/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (2/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon
Funds: $9244
Assets: Studio Loft (free asset), A Bravado coupe (Engine tuning, Turbo, Tires, Transmission, Nitrous)
>>
Rolled 2, 6, 5, 6 = 19 (4d10)

>>4901410
>Move 1S, W, N
>Attack Yangster NW
>Attack Yangster NW
>1Edge: Block

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 5/6, Move 6, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Stylish Clothes (+1 Defense)
Money: $40944
Special Talent: Flash Step, Agility
Assets: Katana Coupe(+Nitrous, Tires), Movie Collection (Anime)
Heat: 10
Wanted Level: 1
>>
Rolled 3, 7 = 10 (2d10)

>>4901410
Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 7/7 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (2/2 uses)
Special Talent: taser (1/4 uses)
Special talent: pack leader (names: Carlo and Diego)
Special Talent: Electrify

Stylish suit: +1 edge

> move NE-2E
> take cover behind the counter

> 1 edge: order my goons to take cover and prepare to shoot (hard roll)
> 1 edge: tell the scared woman to hide the best she can, this is not going to end nicely if she doesn’t (sharp roll)
> overwatch for any enemies coming to murderfuck us from the reinforcements area

“Boys, on position. We’re going to have company soon and we can’t let them flank us. Miss, if you don’t hide very well, you’ll be shot. Probably. So please, hide best you can and do. No. Move. Got it?”
>>
Rolled 4, 4, 6 + 4 = 18 (3d10 + 4)

>>4901410
Name: Strike
Type: Operator
HP 1/6
Edge 8/8
Move 6
Defense 8
Crt:10

Cool: 4
Sharp: 3 (4 BOOSTED)
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload

Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 1/8)
Fists (MLE, DMG 2, CRT+1)

Gear:
Aid Kit(1ap, 4x 3HP)
Katana Coupe (5/3/1)
Cash: $8344

>>4901655
"I was. I'm just too big.."
+1AP
+1Move

>>4901557
"Mark? Who's Mark?"

>Move 1W, 2NW, 2W
>Dive under table for cover (Cool roll?)(First roll)
>Aid kit +HP
>Please target the nearest enemy alive, thank you


*Strike attempts to say something, but the blood spewing out of his mouth makes him intelligible.*
>>
>>4902906
Unintelligible*
>>
Rolled 5 (1d10)

>>4901410
Name: Brick
Type: Thug
Stats: HP 9/9, Edge 6/6, Move 6, Defense 6, Crit on 10
Factors: Hard 3, Cool 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
Special Talent: Bruiser, Reload Fists
Gear: Armor vest
Clothes: Two-Piece Suit: +1 Edge

>[Move] 1NE, 5N
>[Move] 4E, 2S
>[Attack][Quick Shot] Closest enemy.
>>
Rolled 6 (1d10)

>>4901410
>Move 5W,1S
>Quick Attack the Chef with Katana. (Dmg4, Crit
>[Block].

Name: Rainfall
Class: Assassin[Lv3]
HP[6/6] Edge[5/5] Move 6
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Stylish Clothes:Def+1)
>>
File: Turn.png (41 KB, 360x392)
41 KB
41 KB PNG
>>4901410
Name: Empress
Type: Thug
Stats: HP 9/9, Edge 5/5, Move 5, Defense 9, Crit on 10
Attributes: Hard 3, Cool 4, Sharp 0, Weird 0

Weapons:
Pistol (Range 10, Damage 2, Ammo 4/8)
Fists (Melee, Damage 3, Crit on 9)
Shotgun (Range 10, Damage 4, Ammo 2/8, Breach)

Gear: First Aid Kit
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $11,314

>Move 4N, 4E, 1S, 1W
>[React]: Shotgun an enemy.
>>
Rolled 5 (1d10)

>>4903124
For my third action before reaction, I'll shoot the first visible enemy in the room.
>>
File: heat city 5 3B.png (952 KB, 1882x1882)
952 KB
952 KB PNG
>>4901410

Brick and Empress enter a training room. Six men and women, wearing white kung fu uniforms with blue trim, except for two of them with only tank tops on, displaying elaborate tattoos of tall white-winged birds. The two thugs don't wait around to ask questions about their cultural significance, immediately blasting the nearest one to kingdom come.

In the restaurant, amidst the smoke and blood, a wounded Strike crawls under the table to hide. A young woman in a party dress is already under there, her makeup tear-stained. Strike sees an opportunity and tries to start a conversation, something like, "Hey, come here often?" but his mouth is full of blood. Unfortunate.

The first reinforcement car is arriving, speeding down the street from the west towards the restaurant. Seline stands in the middle of the street, raises her rifle, confidently takes aim, and fires. She's so accurate, she can even fire through vehicle windows. Strings' van, to be precise. Hope Strings is okay with buying a new windshield, she'll definitely need one now. Seline manages to hit the enemy car, killing one of the occupants; the car swerves all over the road, causing several civilian vehicles to crash into streetlamp poles, or each other, as they try to avoid it. A food delivery truck tips over, and its cargo spills out over the road. Five hundred plastic-wrapped convenience store ham sandwiches, wasted. Hope your conscience can live with that, Seline. Oh, and any bystanders who might have died in the multiple car pileup you just caused.
>>
File: heat city 5 4A.png (945 KB, 1882x1882)
945 KB
945 KB PNG
>>4903151

Despite their troubles, the reinforcement car arrives. As promised, Svetlana immediately domes the Yangster stepping out of the backseat. The other two take cover behind the gang's vehicles, and start firing at Tony's crew guarding the front door of the martial arts hall. They fire back. The walls and vehicles take a bunch of damage, but nobody manages to hit each other. Tony realizes something as they're doing this. "Hey, that's my truck we're shooting at! Watch your fire, idiots!"

Meanwhile, Brick gets introduced to the elegant ways of crane-style kung fu. Elegant fists pummel him within an inch of his life,. An elegant kick sends him flying, crashing through the opposite door which splinters into pieces. Brick lands on the floor in a heap, barely alive due only to the durability of his armored vest. In here there's another group of kung fu assholes. Green trim. Snake tattoos. The fun never stops around here.

Turn 4 begins.
>>
Rolled 4, 2, 10, 9, 9, 8 = 42 (6d10)

>>4903153
Name: Blackjack
Type: Assassin
HP 6/6
Edge 2/5
Move 6
Defense 8+1

Cool: 4
Sharp: 2(-1)
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Apartment
+Bedroom
+Bathroom
+Living Room
Motorbike [2/1/0]
Cash: $13,944

>Move 5 S
>Quick Attack Yangster
>Quick Attack Chef SW
>[Edge] Quick Attack Chef S

Wincing at GR getting kicked back, Blackjack rushes to the south, blade swinging. "More up north, Mizzy, G, we may want to regroup with the others!"
>>
>>4903158
also, edge at 1/5
>>
Rolled 3, 10, 10, 4 = 27 (4d10)

>>4903153
Like a juggler, Ben grabs a wok from a hanger with one hand and starts pummeling the huge chef, while plopping one band-aid after another on Chien with the other hand.

>Melee attack chef N
>And again
>Apply FAK to Chien

Name: Doctor Ben
Type: Assassin
Stats: HP 5/6, Edge 4/6, Move 5, Defence 8, Crit on 6+
Factors: Weird 4, Cool 3, Sharp 1, Hard 1 (temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: First Aid Kit (3/4, 1Ap heal 3Hp, remove 1 debuff)
Duds: Stylish Clothes (+1 Def)
>>
Rolled 2, 9 = 11 (2d10)

>>4903153
Name: Ramirez
Type: Enforcer
Stats: HP 7/11, Edge 4/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/4, Breach)
Special Talent: Steadfast (2 tokens), Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x1
Clothes: Lightweight Armor Vest
Personal Cash: $74303
Heat: 8
Wanted Level: 1
Assets: Pickup (free), Loud Apartment, Blue Disk

>Reload Shotgun
>Move 3E, 1N, into Heavy Cover
>Point-blank shot the Yangster directly NE of me with Shotgun (Range 10, Damage 4, Ammo 3/4, Breach)
>Gain +1 Steadfast token [-1 Edge]

It's right as Ramirez finishes dispatching the nearest threats to him when he feels more bullets from some asiatic asshat strike his already wounded side. "You-! I just got patched up!"

Eager to revenge the blow, he rushes in with shotgun blazing.

>>4901557
"Heckler, get your ugly face in here already! You scared of getting shot or something?"
>>
Rolled 10, 9, 6, 10, 9 + 4 = 48 (5d10 + 4)

>>4903153
Name: Caphound
Type: Psycho
Stats: HP 9/9, Edge 4/5, Move 7, Defence 5, Crit on 6
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!, Hurting Other People
Gear: Ammo Bag (1 AP to deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $39394
Heat: 8
Wanted Level: 1

1 AP - Pull the marked guy into the closet and work out how to kill someone in a martial arts supply closet before he can (Weird check, 1st roll)
1 AP - Come out of the closet and move 1 South, 1 Southwest, 1 West
1 AP - Quick Strike North Snake Martial Artist with Bat (2nd & 3rd rolls)
1 Edge - Quick Strike West Snake Martial Artist with Bat (4th & 5th rolls)
>>
Rolled 7, 10 = 17 (2d10)

>>4903153
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 2/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 3, Move 1, Heat 8, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 2/12, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Clothes: Ammo Belt (+2 magazines' worth of spare ammo)
Gear: Ammo Bag (2 use)
Cash: $99194
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop)

>Move West 1, North 1, North East 2, East 2
>Move East 1, North 2, North East 1, East 1
>Reload
>(1 Edge) Take Cover
>(1 Edge) Quick Shoot Yangster Ramirez fired at.
>EXTREME TEAM! Fire at Fatso.

>>4903178
"Got it, got it! OSCAR MIKE!" Heckler says as he bursts through the entrance, tucking himself into cover on the flank of many hostiles. A few bullets into the back of the yangster, before another burst at the heavier set fellow behind them. "Let's keep this army of two shit going. Big guy behind the pillar."
>>
>>4903200
Here to specify that this is targeting the Fatso behind the pillar behind with the yangster to the north and south of it.
>>
Rolled 9 (1d10)

>>4903200
>EXTREME TEAM! attack with Shotgun at the Fatso targeted by Heckler

>>4903200
"I see him, firing."
>>
Rolled 8, 9, 5 = 22 (3d10)

>>4903153
Rainfall shows Chien and Dr. Ben her powerful katana-based meat-processing skills, using the very same technique she once attempted (and succeeded) in creating meatloaf with. She also tries to come up with a brief and witty pun.

"...F-first I mixed the g-ground beef, eggs, onions, spices, and some b-bread into a bowl ... pan is g-greased I h-heat up the oven a-and ... ketchup and s-sugar are some good s-spices ... over the meatloaf ... then bake for an h-hour ... c-carefully c-cut open the meatloaf and s-serve."

"R-remember to clean the k-katana afterward."

>Move N
>Attack the Big Chef with Katana (Dmg4, Crit8+)
>Shoot the Small Chef to his east with Pistol (Dmg2, Crit7+

Name: Rainfall
Class: Assassin[Lv3]
HP[6/6] Edge[5/5] Move 6
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Stylish Clothes:Def+1)
>>
Rolled 2 (1d10)

>>4903153
>retroactively spend armor vest charge

>Stand up [-1 Edge]
>Move E 2, ES 1, S2
>Shoot the NE cook
>Move S4, then W1. Or E1 if that's blocked.

Name: "G. R."
Type: Brain
Stats: HP: 5/6 | Edge: 6/7 | Move: 5 | Defense: 5 | Crit: 6+
Hard: 0 Cool: 1 (-1) Sharp: 2 Weird: 3 (+1)

Talents: [Taser]:Range 5, Damage 1, Ammo 1/4, advantage to hit. Stun and Knockdown.
Weapons: [Pistol]: Range 10, DMG 2, Ammo 2/8; [Fists]: Melee, DMG 2, Crit +1 (On 5); [Gym Bag]: Carry +2 Gear.
Gear: [First Aid Kit] (1 AP, 4/4 Uses) Heal 3 HP, Remove 1 Debuff; [Medic Bag] 1/1 uses. Deploy medic bay adjacent. ; [Armor Vest] 2/3 Uses, Block 2 damage.
Clothing: Stylish Clothes (+1 Defense)
Assets: $7725, Dock Warehouse (Free).
>>
>>4903198
Completely forgot to RP. And stick to the Oh Yeah! guidelines.

So uh. Rectifying that.

The double doors burst open as some punk goes flying through them, sideways. He stirs, looks at Brick in the same position as him, then goes flat as pain overwhelms him.

Meanwhile, Caphound's best guesstimate as to how to reliably beat martial arts gurus was to put them out of their element. See someone with a gun, get in close. See someone agile and skilled, put them somewhere cramped. Like that ajar supply closet next to the door! She was so smart.

She grabs the nearest guy in snake tattoos and hurls him into the closet, then follows him in and closes it behind her. The closet rattles briefly, then a man screams from within. The screams continue, then halt as Caphound's head pokes out, grinning at Brick. "Get up, wimp."

Her head swings to the right and her gaze alights on two more of the snake men. No closets though. Well, she didn't mind. She bursts out of the closet, snatching up her bloody bat. The dead man slumps out of the closet, then stops as the brown belt around his neck snaps taut on a hook. Best not to look at what happened to him.
>>
Rolled 4, 4, 7 = 15 (3d10)

>>4903153
Name: Seline
Type: Operator
HP 7/7
Edge 2/7
Move 5
Defense 7+1

Cool: 3
Sharp: 2
Hard: 1
Weird: 0

Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 0/3
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defense

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

>1 AP- Reload
>1 Edge- Move 5N
>2 AP, 1 Edge- Quick Shot the Shade 6N of Non Grata, the Shade 4N and 3W of Non Grata, and the Yangster 6NE of Alamo.

The abrupt scream of crashing metal and glass and flesh folding briefly snaps the sharpshooter out of her murderous reverie- though only briefly, as she heads to where the main battle is with only a somewhat rational intent.

‘Breathe.... breathe... breathe....’
>>
(Posting from a different device; sorry for the inconvenience, and.... moderate shooting.)
>>
File: 1625043276674.png (206 KB, 562x1122)
206 KB
206 KB PNG
Rolled 8, 9, 1, 2, 2, 4, 9, 8, 7, 10, 4, 10, 10, 2, 6, 6 = 98 (16d10)

>>4903153
Name: Maggie
Type: Assassin Stats: HP 6/6, Edge 2/5, Defence 7+1, Crit on 8+ Factors: Weird 2, Cool 3, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 2/4), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Stylish clothing +1 Defense
Assets: Singing dress (Stylish clothing?), $49625, Bravado Coupe 3/7/1 (Nitrous)

>Move S, SW, 2W
>Shoot East Crane
>Flashstep Crane at 2S, 1SW (+2 Acc)
>1 Edge Reload
>Shoot Crane that'll be NW
>1 Edge Shoot NE Crane

[Movement and attacks I assume is like this.]
>>
Rolled 3, 9 = 12 (2d10)

>>4903153
Name: Weasel
Type: Enforcer
Stats: HP 10/10, Edge 5/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/8, Breach)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4)
Gear: First Aid Kit (3/4), $18194, Lightweight Armored Vest +1HP
Heat: 5

>Punch Crane at SW
>Move 1W, 3N
>Inspire Brick
>Heal Brick
>>
Rolled 1, 5 = 6 (2d10)

>>4903153
Name: Strings
Type: Thug
Stats: HP 8/9, Edge 3/5, Move 5, Defence 9+, Crit on 10
Factors: Hard 3, Cool 4+1, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 2/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 1/8, breach)
Special Talent: Pack Alpha
Clothes: Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (1/4).
Cash: $33621
Assets: Van 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fittting dress shirt (Stylish clothes.)

>Move 3E, 1NE, 1N
>Move 2E, 3NE (+5 Cool) First roll
>Shoot the nearest enemy alive North with my shotgun. Second roll.

>>4903285
"I saw that... Seline dear would you kindly not shoot my Van? I can understand using it as cover but you simply shot through it and we're going to need it if we want everybody to escape."
>>
>>4903215
No. Nooo, his cool. He was losing it. Losing it! chien twitches, words like worms erupting from his mouth despite the battle of his clenched teeth to keep them in.

" That. . . Sounds. . . *delicious*. "

>>4903167
A sharp nod at the man solving the bleeding staining his suit. chien desperately held on to his remaining stock of cool. Reserves were dangerously low.
>>
Rolled 1 (1d10)

>>4903153
>Move 1NW 2N 1NW 1W
>Move 2W 1NW 2W
>Quick Shot the easternmost Snake with AR (3dmg, crits on +9)

Name: Honey Badger
Type: Enforcer
Stats: HP:11/11 Edge:8/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3+1 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
AR (range 20, dmg3, 3/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (2/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon
Funds: $9244
Assets: Studio Loft (free asset), A Bravado coupe (Engine tuning, Turbo, Tires, Transmission, Nitrous)
>>
Rolled 8 + 2 (1d10 + 2)

>>4903153
Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 5/7 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 2/9, +1 crit range)
Gear: Frag Grenades (2/2 uses)
Special Talent: taser (1/4 uses)
Special talent: pack leader (names: Carlo and Diego)
Special Talent: Electrify

Stylish suit: +1 edge

> order Carlo and Diego to take down the guy on the right
> aimed shot on the yangster near my van
“OI. You take care of that bitch, I take care of the other figlio di puttana. Got it?”
Tony shook his head. REALLY a bad night to lose that van. It cost him so much as well!
>>
Rolled 9, 8, 10, 2 = 29 (4d10)

>>4903153
Name: Alamo
Type: Enforcer
Stats: HP 7/11, Armor 0, Edge 3/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block 2] (Provides Cover to allies when Blocking)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Call Out: (0 AP, 1 Edge) Target an enemy within 10 spaces with a path to you. They act right away and attack you. They will not act on the next enemy turn.
Two-Piece Suit: +1 Edge

>Block
>Call out the Fatso 10 north, 1 northeast
>Move 4 West, 1 Northwest (+5 to bulldoze through chairs)
>Quick Shot Yangster north
>(Edge) Quick Shot Yangster north, again
>Boone and Custard move to the west and big cover and open fire (+5)
>>
Rolled 5 (1d10)

>>4903153
Chaser
Enforcer
HP 8/9
Edge 2/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 1 / Want 1
>Perks
Old Friends
Teamwork Tactics
>loadout
Stylish Clothes (Leather jacket and aviators) (+1 defense)
AR (Rng 20, Dmg 3, Ammo 4/8, Auto)
Pistol (Rng 20, Dmg 2, Ammo 3/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 3/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$8271, Bungalow (free asset), Two piece suit, Movie Collection

Catching my breath

>Move 3NW, 2N (the spot just left open by Alamo)
>Take cover
>Quickshoot closest alive hostile with AR
>>
Rolled 3, 9, 8, 7 = 27 (4d10)

>--Ben heals me, and stops my bleeding. I'm at 5 HP.

>[1AP] Step NW, 4N (booting open the door)
>[1AP] Reload
>[1Edge] Dead the chef 2NE, 2N in the back of the head [2D, +3hit, crit 6, 2shots]
>[1AP] Take out the other chef 4E, 1N [2D, c9, 2shots]

#chien, lvl2
Hp 5/6 | Edge 3/8 | Move 5
Def 5 | Crit 9
Cool 1 [-1] | Sharp 3
Hard 0 | Weird 1

[Shootdodge]
[Furious Focus]
[Deadeye]

Heat: 9
Wanted: 1
$8141

-2*Pistol: R10, D2, c9, 4/16
-Fist: M, Dmg2, >=8 crit
-Armored Vest [2D / 3t]

!Ammo Belt (+2 Mags)
>>
>>4903396
‘Ah…. My bad…;
>>
Rolled 6, 4 = 10 (2d10)

>>4903153
[Psycho] Alan
C: 1 H: 3 S: 0-1 W: 4
HP: 7/9 Edge: 2/5 Move: 6 Defence: 6 Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 2/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 2/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast 2/2] Spend 1 AP a turn to gain 1 Steadfast Token. Two Steadfast tokens block one attack.
>[Gear]
[Money]: $130
[First Aid Kit] (4/4)
[Stylish Clothes](Changshan): +1 Defense
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Heat] 8
>[Stash]
Money: $10546
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0
[Bravado Coupe] 4/5/1 (Shared ownership with Badger)

[Statuses]
>Hurting Other People
>Steadfast (2/2)

>Move 2SW, 1S, 3W
>Move 1W, 4N
>Punch closest enemy
>>
Rolled 5, 2 = 7 (2d10)

>>4903153
Name: Riptide
Type: Psycho
Stats: HP: 9/9 | Edge: 5/5 | Move: 5 (6-1) | Defence 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 3 (Crit on 7+)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [Shotgun]: Range 10, DMG 4, Ammo 3/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing: [Stylish Clothes]: +1 Defence
Assets: [Dock Warehouse] (Free), $6,016

>3W, 2NW
>Fire Shotgun at Hostile NW
>Fire Shotgun at Hostile 1W, 3N
>>
Rolled 10, 9, 7 + 4 = 30 (3d10 + 4)

>>4903153
Name: Strike
Type: Operator
HP 4/6
Edge 8/8
Move 6
Defense 8
Crt:10

Cool: 4
Sharp: 3 (4 BOOSTED)
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload

Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 0/8)
Fists (MLE, DMG 2, CRT+1)

Gear:
Aid Kit(1ap, 3x 3HP)
Katana Coupe (5/3/1)
Cash: $8344


Is getting up an action? I'll try moving later

>Sharp roll, give me something with an edge please. (First roll.)
>Gun roll, nearest enemy alive please
>>
Rolled 9, 5, 3, 1, 3 = 21 (5d10)

>>4903153
Mizuchi flinched a little after parrying the thrown cleaver. That was actually pretty impressive, both the throw and his deflection. This was looking to be a good night. Now to get in there for real, and maybe get a bite while he's at it. He'd been too busy tonight to get something to eat, and, well, this /was/ a particularly fancy restaurant.
>1 Edge: Flash Step the Yangster 2SW, S
>1AP: Attack the Yangster NE with my Katana
>1AP: Roll Weird to sample whatever the chefs were cooking up on the table S
>1AP: Block

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 4/6, Move 6, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Stylish Clothes (+1 Defense)
Money: $40944
Special Talent: Flash Step, Agility
Assets: Katana Coupe(+Nitrous, Tires), Movie Collection (Anime)
Heat: 10
Wanted Level: 1
>>
Rolled 3, 6, 6, 3, 9 = 27 (5d10)

>>4903153
>Doubletap the fatso 1E 1NE (2d10-4)
>And again (2d10-4)
>Sneak over 1W (1d10+cool4)

Operator Non Grata, Rank 4
Hp 4/6 | Edge 3/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Moonlighter]
[Cash & Personal Effects: $28,017, Designer Sunglasses, Light Armor, 2-pc Suit, Stylish Clothes, Ammo Belts, Clue: Jacks' Hexidecimal Lockdown Code 12E219] (free asset unclaimed)
[The Law] Heat: 6, WL: 1

-Pistol (×2): Rng10, Dmg2, 1/4:4
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (1/2)
-Stylish Clothes: +1 Defense
-Designer Sunglasses
>>
>>4903153
Name: Empress
Type: Thug
Stats: HP 9/9, Edge 5/5, Move 5, Defense 9, Crit on 10
Attributes: Hard 3, Cool 4, Sharp 0, Weird 0

Weapons:
Pistol (Range 10, Damage 2, Ammo 4/8)
Fists (Melee, Damage 3, Crit on 9)
Shotgun (Range 10, Damage 4, Ammo 1/8, Breach)

Gear: First Aid Kit
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $11,314

>Shoot a living enemy.
>Reload
>Shoot another living enemy.
>>
Rolled 5, 9 = 14 (2d10)

>>4904500
>>
File: heat city 5 4B.png (1.03 MB, 1882x1882)
1.03 MB
1.03 MB PNG
>>4903153

The gang demonstrates the versatility of their violence as they grind their way northwards, beating and killing with not just guns and swords but with kitchen and sporting equipment as well.
>>
File: heat city 5 5A.png (1011 KB, 1882x1882)
1011 KB
1011 KB PNG
>>4905348

One snake-style fighter survives the onslaught long enough to whip out some kind of gourd, take a swallow, and spit a green mist all over four of the gangsters. Some of them have probably been maced or pepper-sprayed before. This isn't quite as bad. But it's pretty fucking close.

Poison (Debuff): Disadvantage (roll twice and take lower) on attacks and stat checks.

What's worse is that the doors from the other room open, and here come some more kung-fu motherfuckers. These guys have gold trim on their uniforms, and tiger tattoos. Unfortunately they've also got those crazy-looking hooked swords, the ones that can chain together for big extended swing attacks -- "tiger swords", as they're called, of course. And they know how to use them, as they demonstrate with huge sweeping cleave attacks that slice through flesh like paper.

Behind the tiger-style fighters, in the third training room, is a stash of rare historical weapons. Not actually useful for anything in battle, but worth a pretty penny to collectors.

In the main restaurant hall, the civilians see an opening, with no bullets currently flying through the main doors. A few make a break for it, and that quickly turns into a mass exodus, with everyone shoving and pushing to try and get out as fast as possible. Everyone except that one guy. He seems committed to finishing his glass at his own pace, despite all the bullets whizzing over his head.

Turn 5 begins.
>>
Rolled 5, 7, 7 = 19 (3d10)

>>4905353
>>4904473
Name: Alamo
Type: Enforcer
Stats: HP 7/11, Armor 0, Edge 3/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block 2] (Provides Cover to allies when Blocking)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Call Out: (0 AP, 1 Edge) Target an enemy within 10 spaces with a path to you. They act right away and attack you. They will not act on the next enemy turn.
Two-Piece Suit: +1 Edge

>Inspire Non-Grata
>Tell Boone and Custard to pop shots at the folks out of cover for them, Punk first (+5)
>Block
>Move 4 North
>Shield Punch the Fatso

"Get that punk you two. And Grata get off the floor!"
>>
Rolled 5, 4 = 9 (2d10)

>>4905353
>Aimed throw a frag 1NE 8N
>Quick Shot closest Tiger with AR (3dmg, crits on +9)
>Inspire Maggie (0 AP, 1 Edge)
"Go get 'em kid! Center mass, only shoot when you know you're hitting them! Get going!"

Name: Honey Badger
Type: Enforcer
Stats: HP:11/11 Edge:7/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3+1 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
AR (range 20, dmg3, 2/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (1/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon
Funds: $9244
Assets: Studio Loft (free asset), A Bravado coupe (Engine tuning, Turbo, Tires, Transmission, Nitrous)
>>
Rolled 5, 4, 2, 5 + 2 = 18 (4d10 + 2)

>>4905353

Name: Blackjack
Type: Assassin
HP 6/6
Edge 0/5
Move 6
Defense 8+1

Cool: 4
Sharp: 2(-1)
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Apartment
+Bedroom
+Bathroom
+Living Room
Motorbike [2/1/0]
Cash: $13,944

>[Flash Step] Yangster NW (first 2 dice)
>Move 3 N
>Quick Attack Yangster
>[Block]

"Shoot straight, you Beijing bitches!"
>>
Rolled 9, 4, 4, 1, 5, 2, 1, 5, 3, 7, 7 = 48 (11d10)

>>4905353
>Shootdodge (1edge)
>-Move 1W 2NW,
>-Doubletap Fatso N (4d10, pistols)
>-Tap Alamo's shoulder in thanks.
>-Move 2E, Slide over the Table 1NE 1E (1d10+4cool)
>Knee the Fatso NE in the head (2d10, melee)
>Reload
>Doubletap the fatso NE (4d10, pistols)
>Move 1E 5S 1E

>>4904140
"Hi there, bud. Can I get a bit of assistance? I appear to be bleeding all over my nice coat."

Operator Non Grata, Rank 4
Hp 2/6 | Edge 2/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Moonlighter]
[Cash & Personal Effects: $28,017, Designer Sunglasses, Light Armor, 2-pc Suit, Stylish Clothes, Ammo Belts, Clue: Jacks' Hexidecimal Lockdown Code 12E219] (free asset unclaimed)
[The Law] Heat: 6, WL: 1

-Pistol (×2): Rng10, Dmg2, 3/4:0
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (1/2)
-Stylish Clothes: +1 Defense
-Designer Sunglasses
>>
Rolled 1 + 1 (1d10 + 1)

>>4905353

Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 5/7 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 1/9, +1 crit range)
Gear: Frag Grenades (2/2 uses)
Special Talent: taser (1/4 uses)
Special talent: pack leader (names: Carlo and Diego)
Special Talent: Electrify

Stylish suit: +1 edge

> inform the lady it’s safe now
“Hey, hey. It’s all cool outside now. No more shooting’s going on. You should be safe there. I suggest running off before the police get here though, you know how the blues are. They’ll throw you in for being here and doing nothing, if they even give you a reason. If you wanna hide behind the van outside that’s cool, it’s mine. It can take a few shots. Take care”

> move 2E, NE, 3N
> move 5N, E
> move 3E
> 1 edge: order my goons to take the other way around. It’s less risky
“You go round to the left, Ya won’t get shot there”
>>
Rolled 2, 5, 10, 4, 3, 4, 8, 1, 7, 9, 4, 4 = 61 (12d10)

>>4905353
>>4905353
Name: Maggie
Type: Assassin Stats: HP 6/6, Edge 1/5, Defence 7+1, Crit on 8+ Factors: Weird 2, Cool 3, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 3/0), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Stylish clothing +1 Defense
Assets: Singing dress (Stylish clothing?), $49625, Bravado Coupe 3/7/1 (Nitrous)

>>4905374
"Maybe take your own advice old man, I don't think you've hit anything with that pea shooter of yours." Maggie rushes past Badger into the room filled with smoke then disappears into the mist.

The next moment, a waifish figure appears from out of the darkness and gunshots echo throughout the trophy room.

>Move 5N, 2NW (+1 Movement from Inspire)
>Flashstep Tiger at 7N (+1 Movement from Inspire)
>Shoot Tiger that's going to be at my South
>Reload
>Shoot South Tiger.
>>
Rolled 10, 8, 9, 8 = 35 (4d10)

>>4905353
Name: Riptide
Type: Psycho
Stats: HP: 9/9 | Edge: 5/5 | Move: 5 (6-1) | Defence 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 3 (Crit on 7+)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [Shotgun]: Range 10, DMG 4, Ammo 1/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing: [Stylish Clothes]: +1 Defence
Assets: [Dock Warehouse] (Free), $6,016

Riptide witnesses his team ripping through trained Martial Artists, which solidifies his desire to not cross them. A person with the Spirit of a Cobra breathing poison. Not the most outlandish thing, probably a parlour trick.
But then he senses a Tiger, a Golden Tiger. He rushes past foes and allies alike, as if possessed by an animal, before he corners a formidable prey. "This is close enough. Die."

>Move 2NE, 3N
>Move 1W, 3N
>1 Edge: Head Smash Tiger to my East into the Wall
>Claw the Tiger's face (Quick Strike Melee)
>>
Rolled 9, 10 = 19 (2d10)

>>4905353
Name: Weasel
Type: Enforcer
Stats: HP 10/10, Edge 3/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/8, Breach)
Special Talent: Teamwork Tactics, Inspire, Taser (0/4)
Gear: First Aid Kit (0/4), $18194, Lightweight Armored Vest +1HP
Heat: 5

>Heal self x 2
>Heal Caphound
>1 Edge Taser Tiger at 2 NW
>1 Edge Inspire Alan
>>
Rolled 4, 8, 10, 5, 3, 7 = 37 (6d10)

>>4905353
>>4905353
[Psycho] Alan
C: 1 H: 3 S: 0-1 W: 4
HP: 7/9 Edge: 2/5 Move: 6 Defence: 6 Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 2/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 2/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast 2/2] Spend 1 AP a turn to gain 1 Steadfast Token. Two Steadfast tokens block one attack.
>[Gear]
[Money]: $130
[First Aid Kit] (2/4)
[Stylish Clothes](Changshan): +1 Defense
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Heat] 8
>[Stash]
Money: $10546
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0
[Bravado Coupe] 4/5/1 (Shared ownership with Badger)

[Statuses]
>Hurting Other People
>Steadfast (0/2)

>Heal self
>Heal self
>Shotgun NW Snake (+2 Aim)
>Shotgun N Tiger (+2 Aim)
>Punch N Tiger (+2 Aim)
>>
Rolled 1, 7 = 8 (2d10)

>>4905353
>>4905353
>>4905353
>>4905353
Name: Ramirez
Type: Enforcer
Stats: HP 7/11, Edge 4/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 0/4, Breach)
Special Talent: Steadfast (0 tokens), Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x1
Clothes: Lightweight Armor Vest
Personal Cash: $74303
Heat: 8
Wanted Level: 1
Assets: Pickup (free), Loud Apartment, Blue Disk

>Move 1E, 4N, 1W
>Take Cover
>Quick shot with Shotgun (Range 10, Damage 4, Ammo 2/4, Breach) at Shades 9N, 1E of me [1st die]
>EXTREME TEAM! attack with Shotgun (Range 10, Damage 4, Ammo 1/4, Breach) at Fatso 6NW of me [2nd die, -1 Edge]

Ramirez wipes off a droplet of sweat that had nearly dripped into his eye. "Keep moving guys, keep up the pressure!"

>>4903200
"Heckler, see that blob of lard between Non Grata and Chaser? Shoot him in the back."
>>
Rolled 6, 7 = 13 (2d10)

>>4905353
>Name: Heckler
>Type: Enforcer
>Stats: HP 9/9, Edge 2/8, Move 6, Defence 5, Crit on 10
>Factors: Hard 3, Cool 1, Sharp 3, Move 1, Heat 8, Wanted 1
>Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 2/8, Auto)
>Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
>Old Friends (Bonus Favours on mission)
>Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
>EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
>Clothes: Ammo Belt (+2 magazines' worth of spare ammo)
>Gear: Ammo Bag (2 use)
>Cash: $99194
>Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop)

>EXTREME TEAM! shot at Fatso Ramirez specified (First roll)
>Quick Shot at Shades 2 North West, 12 North of Current position (Second roll)
>Reload
>Suppressive Fire 1 South West of Shades that was fired upon

>>4905705
"Tonnesafun spotted. Firing." Heckler says as he fires a few more bursts down range. Tracking Ramirez's other shot, he fires on the target, hoping to bring him down, before he trips the mag release on his gun, slots in a new magazine and lays down covering fire.

>>4903396
"Area suppressed, Red. Advance and keep firing." Heckler takes a moment to count the number of magazines on his ammo-belt. "Anyone who needs ammo, I'm gonna lay it down soon. I brought some parabellum just in case."
>>
>>4905353
>>4905353
Name: Seline
Type: Operator
HP 7/7
Edge 2/7
Move 5
Defense 7+1

Cool: 3
Sharp: 2
Hard: 1
Weird: 0

Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 3/0
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defense

>Move 1E, 3NE, 1 N
>Reload DMR
>Deploy Ammo Bag NW, on the seat.

Startled by the car crash, the chiding, the *field* of corpses she’s stepping past, Seline habitually noted her ammunition- dangerously, strangely low- as she slipped into some cover on the right flank, only semi aware of the chaos all about her.

‘Count… one left… preparation and for thought… oh… oh dear.’
>>
Rolled 1, 8 = 9 (2d10)

>>4905353
Name: Strike
Type: Operator
HP 4/6
Edge 5/8
Move 6
Defense 8
Crt:10

Cool: 4
Sharp: 3 (4 BOOSTED)
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload

Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 4/4)
Fists (MLE, DMG 2, CRT+1)

Gear:
Aid Kit(1ap, 3x 3HP)
Katana Coupe (5/3/1)
Cash: $8344

>>4905353
>Shoot NW mohawk
>Roll 6E past the next table
>Get up? I'm not sure if crawling/diving counts as knocked down
>Move 2N, 5E
>>
>>4905849
Not all together sure i can do what i did anyways, might end up looking rather silly.
>>
Rolled 5, 3, 6 = 14 (3d10)

>>4905353
Chaser
Enforcer
HP 8/9
Edge 2/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 1 / Want 1
>Perks
Old Friends
Teamwork Tactics
>loadout
Stylish Clothes (Leather jacket and aviators) (+1 defense)
AR (Rng 20, Dmg 3, Ammo 3/8, Auto)
Pistol (Rng 20, Dmg 2, Ammo 3/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 3/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$8271, Bungalow (free asset), Two piece suit, Movie Collection

"I dunno about you man, but I prefer to enjoy my drinks without the risk of lead poisoning!" Chaser quips back to the way overly relaxed patron who seems uncaring of the situation.

>>4905400
"Sure thing. Looking a bit pale man, take a couple deep breaths."

>Quick Heal Non Grata (1 AP)
>Auto spray 3, aiming at Fatso North. (2 AP)
>Move 3S, 1SE, 1E (I should end up next to Seline, burning 1 Edge)
>>
>>4905890
‘Ah… hm… hello?’
I seem bizarrely surprised at the sudden appearance of a spectacularly heavily armed… paramedic? Materialising next to me.
>>
File: Turn.png (225 KB, 533x772)
225 KB
225 KB PNG
Rolled 5 (1d10)

>>4905353
Name: Empress
Type: Thug
Stats: HP 9/9, Edge 5/5, Move 5, Defense 9, Crit on 10
Attributes: Hard 3, Cool 4, Sharp 0, Weird 0

Weapons:
Pistol (Range 10, Damage 2, Ammo 4/8)
Fists (Melee, Damage 3, Crit on 9)
Shotgun (Range 10, Damage 4, Ammo 3/4, Breach)

Gear: First Aid Kit (4/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $11,314

>Move 1E, 1NE, 10N, 2NE
>[Edge] Shoot the closest living enemy.
>>
>>4905353
Name: Caphound
Type: Psycho
Stats: HP 9/9, Edge 4/5, Move 7, Defence 5, Crit on 6
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!, Hurting Other People
Gear: Ammo Bag (1 AP to deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $39394
Heat: 8
Wanted Level: 1

1 AP - Move 1 Northwest
1 AP - Quick Strike Tiger with Bat
1 AP - Quick Strike Tiger with Bat

Caphound twitches, turning and swinging on the touch on her back with a shout that turns into a hacking cough halfway through. It was Weasel, not an enemy. /Not/ an enemy, just an unexpected touch. She lowers her bat and lets Weasel work. A hand comes to clear the poison spit, and she rears back on instinct at the hand coming towards her face. She grits her teeth and leans back in.

"Thanks," she grumbles under her breath when it's done.

Her blood quickly gets pumping again as she follows Weasel's aim with that taser and sees one of those hooked sword guys twitching on the ground. She leaps forward, evil intentions written all over her face.
>>
Rolled 2, 7, 6, 5 + 4 = 24 (4d10 + 4)

>>4906005
New captcha freaked me out, I forgot rolls
>>
>>4905353
>Reload
>Apply FAK to myself
>Move 3S

Name: Doctor Ben
Type: Assassin
Stats: HP 3/6, Edge 4/6, Move 5, Defence 8, Crit on 6+
Factors: Weird 4, Cool 3, Sharp 1, Hard 1 (temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: First Aid Kit (2/4, 1Ap heal 3Hp, remove 1 debuff)
Duds: Stylish Clothes (+1 Def)
>>
Rolled 2 (1d10)

>>4905353
Name: Strings
Type: Thug
Stats: HP 8/9, Edge 2/5, Move 5, Defence 9+, Crit on 10
Factors: Hard 3, Cool 4+1, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 2/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 0/8, breach)
Special Talent: Pack Alpha
Clothes: Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (1/4).
Cash: $33621
Assets: Van 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fittting dress shirt (Stylish clothes.)

>Move 1W, 4N
>Move 1NW, 2N
>Quickshot Fatso with shotgun at 3NW
>Move 1SE, 1S, 1E

>>4905728
"Yeah yeah I know what I'm doing dearie you don't have to tell me"
>>
>>4905894
"Hey. What's the situation, need a patch-up? I might not have been the medic of my unit, but I'm getting real good at it with all this practice."
>>
>>4905353

>N5
>N3, NE1
>Overwatch: Taser a Fatso if they approach.

Name: "G. R."
Type: Brain
Stats: HP: 5/6 | Edge: 6/7 | Move: 5 | Defense: 5 | Crit: 6+
Hard: 0 Cool: 1 (-1) Sharp: 2 Weird: 3 (+1)

Talents: [Taser]:Range 5, Damage 1, Ammo 1/4, advantage to hit. Stun and Knockdown.
Weapons: [Pistol]: Range 10, DMG 2, Ammo 2/8; [Fists]: Melee, DMG 2, Crit +1 (On 5); [Gym Bag]: Carry +2 Gear.
Gear: [First Aid Kit] (1 AP, 4/4 Uses) Heal 3 HP, Remove 1 Debuff; [Medic Bag] 1/1 uses. Deploy medic bay adjacent. ; [Armor Vest] 2/3 Uses, Block 2 damage.
Clothing: Stylish Clothes (+1 Defense)
Assets: $7725, Dock Warehouse (Free).
>>
Rolled 10, 2, 7, 1, 9, 2, 2, 5 = 38 (8d10)

>>4905353
>1AP: Move: NE, 4N, NE
>1 Edge: Flash Step the close Fatso NW (+2 to hit)
>1AP: Attack the Fatso SE
>1AP: Attack the Fatso N
>1 Edge: Attack the Fatso N
>1 Edge: Block

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 1/6, Move 6, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Stylish Clothes (+1 Defense)
Money: $40944
Special Talent: Flash Step, Agility
Assets: Katana Coupe(+Nitrous, Tires), Movie Collection (Anime)
Heat: 10
Wanted Level: 1
>>
>>4905353
Rainfall grabs a bag off of something. What could be in it?

>Move SE, 3S
>Grab a Lootbag.
>Move 6N

Name: Rainfall
Class: Assassin[Lv3]
HP[6/6] Edge[5/5] Move 6
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Stylish Clothes:Def+1)
>>
File: heat city 5 5B.png (1.06 MB, 1882x1882)
1.06 MB
1.06 MB PNG
>>4905353

In the kitchen's walk-in freezer, Rainfall takes a moment to unseal one of the food packages she's shoving into her duffel bag and take a look at the contents. Plastic-wrapped meats, with strange grooves. Wait, are those brains? Eugh. Rainfall zips the bag closed and heads back to the fight.
>>
File: heat city 5 6A.png (1004 KB, 1882x1882)
1004 KB
1004 KB PNG
>>4906724

The gang relentlessly grinds their way forward. One step, one bullet, one life at a time.

Turn 6 begins.
>>
Rolled 4, 9 = 13 (2d10)

>>4906726
Name: Ramirez
Type: Enforcer
Stats: HP 7/11, Edge 3/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/0, Breach)
Special Talent: Steadfast (0 tokens), Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x1
Clothes: Lightweight Armor Vest
Personal Cash: $74303
Heat: 8
Wanted Level: 1
Assets: Pickup (free), Loud Apartment, Blue Disk

>Inspire Alamo [-1 Edge]
>Reload Shotgun
>Move 1E, 5N
>Point-blank shot with Shotgun (Range 10, Damage 4, Ammo 4/0, Breach) at Fatso NW of me [1st & 2nd dice]

>>4905364
"Alamo, on your feet, soldier! Get your overextended ass back behind cover before it gets shot off!"

>>4906128
"You, Idiot, go flank round that piece of cover and we can double team this fool's ass."
>>
>>4906144
‘Ah… no, I’m uninjured….. just.. many lights and sounds…’
Taking a deep breath, the riflewomen sighted her rifle…….
>>
Rolled 10, 1, 7, 7 = 25 (4d10)

>>4906726
Name: Strings
Type: Thug
Stats: HP 6/9, Edge 1/5, Move 5, Defence 10+, Crit on 10
Factors: Hard 3, Cool 4+1, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 2/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 0/8, breach)
Special Talent: Pack Alpha
Clothes: Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (1/4).
Cash: $33621
Assets: Van 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fittting dress shirt (Stylish clothes.)

>Self heal
>Move 2E, 3N
>Punch Fatso
>Punch Fatso

Should be at 6 I forgot I stubbed my toe at some point

Also completely forgot I think I have Defense 10 since I got Cool 4 + Token and the stylish clothing.

>>4906757
"That's not a very nice thing to say handsome, I didn't hear a "please would you kindly Alice" but that's okay. I forgive you."
>>
Rolled 1, 6, 3 + 2 = 12 (3d10 + 2)

Name: Seline
Type: Operator
HP 7/7
Edge 2/7
Move 5
Defense 7+1

Cool: 3
Sharp: 2
Hard: 1
Weird: 0

Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 0/0
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defence

>Quick Shot Yangster 3W of Alamo’s current position.
>Quick Shot Shade 3NE, 1N of Alamo’s current position.
>Quick Shot Shade 2N of Alamo.
>Teamwork! Hurrah!
>Sorry Chaser. If you move this/ next turn, I’ll spend edge to catch up with you. However, me firing off these rounds will occur either way.
>>
Rolled 6, 6, 7, 3, 3, 2 = 27 (6d10)

>>4906726

>Walk W 1, NW 2, SW 1
>Punch Yangster
>Punch Yangster
>Punch Yangster (-1 Edge)

Name: "G. R."
Type: Brain
Stats: HP: 5/6 | Edge: 5/7 | Move: 5 | Defense: 5 | Crit: 6+
Hard: 0 Cool: 1 (-1) Sharp: 2 Weird: 3 (+1)

Talents: [Taser]:Range 5, Damage 1, Ammo 1/4, advantage to hit. Stun and Knockdown.
Weapons: [Pistol]: Range 10, DMG 2, Ammo 2/8; [Fists]: Melee, DMG 2, Crit +1 (On 5); [Gym Bag]: Carry +2 Gear.
Gear: [First Aid Kit] (1 AP, 4/4 Uses) Heal 3 HP, Remove 1 Debuff; [Medic Bag] 1/1 uses. Deploy medic bay adjacent. ; [Armor Vest] 1/3 Uses, Block 2 damage.
Clothing: Stylish Clothes (+1 Defense)
Assets: $7725, Dock Warehouse (Free).
>>
Rolled 7, 3 = 10 (2d10)

>>4906726
>Move 3W, 1N, 1NW
>Autofire 2 times at the Yangster north, using the AR (3dmg, crits on +9)

>>4905560
"Cheeky fuckin' kid. Good job out there, I knew you had it in ya. Now don't get too cocky."

Name: Honey Badger
Type: Enforcer
Stats: HP:11/11 Edge:6/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3+1 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
AR (range 20, dmg3, 0/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (1/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon
Funds: $9244
Assets: Studio Loft (free asset), A Bravado coupe (Engine tuning, Turbo, Tires, Transmission, Nitrous)
>>
Rolled 5 (1d10)

>>4906726
>>4906726
Name: Weasel
Type: Enforcer
Stats: HP 10/10, Edge 2/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/8, Breach)
Special Talent: Teamwork Tactics, Inspire, Taser (1/3)
Gear: First Aid Kit (0/4), $18194, Lightweight Armored Vest +1HP
Heat: 5

>Reload Taser
>Inspire Empress >>4905940
>Move 4N, 2E
>Shotgun Yangster at 2E, 2SE
>>
>>4906726
Name: Blackjack
Type: Assassin
HP 6/6
Edge 0/5
Move 6
Defense 8+1

Cool: 4
Sharp: 2(-1)
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Apartment
+Bedroom
+Bathroom
+Living Room
Motorbike [2/1/0]
Cash: $13,944

>Quick Attack Yangster
>Move 2E, 1N
>Quick Attack Yangster to the east
>>
Rolled 1, 6, 10, 8 = 25 (4d10)

>>4906836
New capcha is awful, holy fuck. Hiro, fix your website, goddamn.
>>
>>4906726
Name: Strike
Type: Operator
HP 4/6
Edge 5/8
Move 6
Defense 8
Crt:10

Cool: 4
Sharp: 3 (4 BOOSTED)
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload

Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 4/4)
Fists (MLE, DMG 2, CRT+1)

Gear:
Aid Kit(1ap, 3x 3HP)
Katana Coupe (5/3/1)
Cash: $8344

>Move 4W, 1NW, 1N
>"Hey, mind if I have some?"
>Move 1N, 3E, 1NE, 1E
>>
>>4906726
Name: Caphound
Type: Psycho
Stats: HP 9/9, Edge 4/5, Move 7, Defence 5, Crit on 6
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!, Hurting Other People
Gear: Ammo Bag (1 AP to deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $39394
Heat: 8
Wanted Level: 1

1 AP - Move 1 Northeast, 2 North, 3 West, 1 Northwest
1 AP - Quick Strike Yangster with Bat
1 AP - Quick Strike Yangster with Bat

"No more?" Caphound lifts her mask and spits on the corpse at her feet. "That was just getting interesting." She looks over her shoulder at the others, Alan, Maggie, Brick, and the retreating form of Weasel. Her pupils are wide, she breathes heavily and deeply, her lips are dry. For a moment, she's human. Then the mask slides back into place and she runs off to make more carnage, departing with a feral cry.
>>
Rolled 1, 10, 5, 7 + 4 = 27 (4d10 + 4)

>>4907089
I am once again asking for the dice to work.
>>
Rolled 2, 3 = 5 (2d10)

>>4906726
>Grab loot (preferably alcohol)
>Move 2N NE
>Step out and shoot Yangster 9E

Name: Doctor Ben
Type: Assassin
Stats: HP 6/6, Edge 4/6, Move 5, Defence 8, Crit on 6+
Factors: Weird 4, Cool 3, Sharp 1, Hard 1 (temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/4), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: First Aid Kit (1/4, 1Ap heal 3Hp, remove 1 debuff)
Duds: Stylish Clothes (+1 Def)
>>
Rolled 3, 5, 5, 8, 8 = 29 (5d10)

>>4906726
Name: Alamo
Type: Enforcer
Stats: HP 3/11, Armor 0, Edge 3/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block 2] (Provides Cover to allies when Blocking)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Call Out: (0 AP, 1 Edge) Target an enemy within 10 spaces with a path to you. They act right away and attack you. They will not act on the next enemy turn.
Two-Piece Suit: +1 Edge


>Up with Inspire
>Block
>Shout for the civies to take a seat (Hard, +5)
>Punch Fatso
>Punch Fatso again

A gut punch. Alamo stood up thanks to the verbal kick in the ass from Ramirez. Then he wiped the puke from his chin.

"Go take a seat and get out of the way!" Alamo shouted, before shield bashing the fat guy in front of him.
>>
Rolled 7 (1d10)

>>4906726
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 1/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 3, Move 1, Heat 8, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 1(0)/8, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Clothes: Ammo Belt (+2 magazines' worth of spare ammo)
Gear: Ammo Bag (1 use)
Cash: $99194
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop)

>Move West 1, North 3, North West 2
>Deploy Ammo Bag North East
>EXTREME TEAM! Northern Most Shades
>React: Quick shot on first moving hostile

>>4906757
>>4906771
"Oi, you two, ammo here. Grab it when you can." Heckler says as he detaches one of the bags on his waist, sliding it out behind the pillar.

"Last two tangos. Ramirez, crossfire on punk near the back of the room." Heckler says as he lets of a stream of bullets.
>>
Rolled 9 (1d10)

>>4907120
>EXTREME TEAM! with Shotgun at the Shades Heckler just targeted
>>
File: Turn.png (114 KB, 557x585)
114 KB
114 KB PNG
Rolled 7, 9, 6, 4 = 26 (4d10)

>>4906726
Name: Empress
Type: Thug
Stats: HP 9/9, Edge 4/5, Move 5, Defense 9, Crit on 10
Attributes: Hard 3, Cool 4, Sharp 0, Weird 0

Weapons:
Pistol (Range 10, Damage 2, Ammo 4/8)
Fists (Melee, Damage 3, Crit on 9)
Shotgun (Range 10, Damage 4, Ammo 2/4, Breach)

Gear: First Aid Kit (4/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $11,314

>1AP Grab some antiques (and see what I got!)
>2AP 1Edge Move 2SW, 1S, 4E, 1NE, 4N, 1NE (Taking passive doorway cover 1N of the fatso)
>1AP 1Edge Shotgun the fatso twice.
>>
Rolled 5 (1d10)

>>4906726
Name: Tony Vespucci
Type: Brain
Stats: HP 5/7 Edge 4/7 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 1/9, +1 crit range)
Gear: Frag Grenades (2/2 uses)
Special Talent: taser (1/4 uses)
Special talent: pack leader (names: Carlo and Diego)
Special Talent: Electrify

Stylish suit: +1 edge

> move 2W
> aimed grenade throw at the pillar-yangster (my intent is to aim right at the guy)
> 1 edge: move 4W, NW

Tony cursed as the shots hit his coat, grazing his leg. “SHIT”- he had to think fast, he couldn’t take many more shots- he is Tony the Tailor dammit, what kind of tailor goes around with a bullet-ruined jacket? A shitty one, that’s who.

Quickly grabbing a grenade, the mobster took a deep breath- this is just like baseball, he told himself, just gotta throw the ball and blow the fucker.

>>4906799
After his throw, Tony ran under the shrapnel and bullets, busting through the door and almost throwing himself on Badger
“Ah shit, sorry man. Those bastards almost got me out there. Thank god explosives solve every problem that matters”
>>
I FORGOT I HAD ONE LESS AP, I SPEND 1 EDGE
IM LEAKING MORE EDGE THAN A 17 YEAR OLD ON DEVIANTART DURING THE SONIC ERA
>>
Rolled 4, 7, 4, 10 = 25 (4d10)

>>4906726
[Psycho] Alan
C: 1 H: 3 S: 0-1 W: 4
HP: 7/9 Edge: 2/5 Move: 6 Defence: 6 Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 2/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 2/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast 2/2] Spend 1 AP a turn to gain 1 Steadfast Token. Two Steadfast tokens block one attack.
>[Gear]
[Money]: $130
[First Aid Kit] (2/4)
[Stylish Clothes](Changshan): +1 Defense
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Heat] 8
>[Stash]
Money: $10546
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0
[Bravado Coupe] 4/5/1 (Shared ownership with Badger)

>Move 3N, 2E, 1NE
>Punch NE Yangster (+2 Aim)
>Punch NE Yangster (+2 Aim)
>>
Rolled 1, 8 = 9 (2d10)

>>4906726
Name: Maggie
Type: Assassin Stats: HP 6/6, Edge 1/5, Defence 7+1, Crit on 8+ Factors: Weird 2, Cool 3, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 2/0), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Stylish clothing +1 Defense
Assets: Singing dress (Stylish clothing?), $49625, Bravado Coupe 3/7/1 (Nitrous)

>Move 3SE, 2E
>Quickshot the Yangster at 2SE, 1E
>Move 2W, 4NW
>>
Rolled 5 (1d10)

>>4906726
Chaser
Enforcer
HP 8/9
Edge 1/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 1 / Want 1
>Perks
Old Friends
Teamwork Tactics
>loadout
Stylish Clothes (Leather jacket and aviators) (+1 defense)
AR (Rng 20, Dmg 3, Ammo 0/8, Auto)
Pistol (Rng 20, Dmg 2, Ammo 3/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 2/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$8271, Bungalow (free asset), Two piece suit, Movie Collection

>Reload AR
>Aimed shot AR at Shades north of Alamo
>>
>>4906726
Name: Riptide
Type: Psycho
Stats: HP: 7/9 | Edge: 5/5 | Move: 5 (6-1) | Defence 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 3 (Crit on 7+)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [Shotgun]: Range 10, DMG 4, Ammo 1/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 2 Times.
Clothing: [Stylish Clothes]: +1 Defence
Assets: [Dock Warehouse] (Free), $6,016

Riptide pulls his fingers out of the Tiger, was that too brutal? No. There's no such thing.
He looks around and realises the antiques. He doesn't understand why these are so prized.
But hey, it's potential money for something he thinks is worthless.

>Move 2NW, W
>Grab an antique, why are these worth so much? (Grab Loot)
>Move 2SE, 1S, 2E
>>
Rolled 2, 2, 10, 2, 5, 7, 10, 2, 8, 6, 8, 2, 1, 5, 10, 1 = 81 (16d10)

A shot slams into the steel countertop. Ricochets with a ping, tears marks in the tiles. Dr. Ben returns fire, off-angle, throwing up clouds of dust.

chien nods, feels the angle in his heart. The thrum of vector-trajectory. The yangster in the door *flinched*, and flinching means eyes off that spot on the floor *there*, which means an opening *there*, and yes, the engine of his heart flares up. Red-line.

" Dr. Ben. Miss Rainfall. Please allow me. "

Five targets outside the door. Limited engagement range, slim cover. Mizuchi had some advice for situations like this. chien thinks, recalls. Ah, yes. Move fast and do not get shot.

chien nods. Good advice

>[1AP] Move S, SE, S, 2E
>[1AP] Move SE, 4E
>[1 Edge] Sharp+DeadEye: Lean out the doorway and smile at the Yangster. Put my guns up against his eye and squeeze the triggers [2D, crit 6, +1critdmg, +3hit, 4rolls:pistols]. Hope for a blow-through into the other Yangster.

>[1 AP] Reload. I have to do some shooting now:
>[3Edge] Shootdodge! Dash 1E, 1N and roll, firing pistols at Yangster NE [2D, crit9, 4rolls: pistols].
>--Kick off the trash and combat roll 3S, go for the knees NE and SE [2D, crit9, 4rolls, pistols] + [2D, crit9, 4rolls, pistols]

" The kitchen is closed for take-out. You should go. "

#chien, lvl2
Hp 5/6 | Edge 0/8 | Move 5
Def 5 | Crit 9
Cool 1 [-1] | Sharp 3
Hard 0 | Weird 1

[Shootdodge]
[Furious Focus]
[Deadeye]

Heat: 9
Wanted: 1
$8141

-2*Pistol: R10, D2, c9, 0 / 8
-Fist: M, Dmg2, >=8 crit
-Armored Vest [2D / 3t]

!Ammo Belt (+2 Mags)
>>
Rolled 7, 2 = 9 (2d10)

>>4906726
Mizuchi was in a spot of trouble. Thankfully, he'd taken out the other large enforcer or things would be way worse. Kicking up to his feet, he'll try to finish off the already deeply wounded fatso beside him with a one handed swing, while quickly throwing down some painkillers to help with the heavy melee blows he'd just taken.
>1AP: Stand Up
>1AP: Use First Aid Kit
>1AP: Attack Fatso E with Katana
>1 Edge: Block

Name: Mizuchi
Type: Assassin
Stats: HP 6/7, Edge 0/6, Move 6, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (3/4 Uses), Stylish Clothes (+1 Defense)
Money: $40944
Special Talent: Flash Step, Agility
Assets: Katana Coupe(+Nitrous, Tires), Movie Collection (Anime)
Heat: 10
Wanted Level: 1
>>
>>4906726
>Doubletap the Yangster 4W 4NW (2d10, pistols)
>And Again (2d10)
>Move 1SE 3S

Operator Non Grata, Rank 4
Hp 2/6 | Edge 2/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Moonlighter]
[Cash & Personal Effects: $28,017, Designer Sunglasses, Light Armor, 2-pc Suit, Stylish Clothes, Ammo Belts, Clue: Jacks' Hexidecimal Lockdown Code 12E219] (free asset unclaimed)
[The Law] Heat: 6, WL: 1

-Pistol (×2): Rng10, Dmg2, 1/4:0
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (1/2)
-Stylish Clothes: +1 Defense
-Designer Sunglasses
>>
Rolled 9, 8, 10, 8 = 35 (4d10)

>>4906726
>>4907659
>Give me back my dice, thief!
>>
Rolled 8 + 2 (1d10 + 2)

>>4906726
Name: Brick
Type: Thug
Stats: HP 4/9, Edge 6/6, Move 6, Defense 6, Crit on 10
Factors: Hard 3, Cool 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
Special Talent: Bruiser, Reload Fists
Gear: Armor vest
Clothes: Two-Piece Suit: +1 Edge

"....OH FU*K WHERE AM I??!? Sh*t sh*t sh*t-"
>[Move] 2S, 4E
>[Attack][Aimed Shot] Gangster 9N
"I can't believe I spaced out for a minute there."
>>
Rolled 5 (1d10)

>>4907441
>Move SE, 4E
>Shoot any visible Yangsters
>Overwatch Pistol

Name: Rainfall
Class: Assassin[Lv3]
HP[6/6] Edge[5/5] Move 6
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[3|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Stylish Clothes:Def+1)
>>
File: heat city 5 6B.png (1.14 MB, 1882x1882)
1.14 MB
1.14 MB PNG
>>4906726

The violence rolls onwards, unstoppable as an avalanche.
>>
File: heat city 5 7A.png (1.01 MB, 1882x1882)
1.01 MB
1.01 MB PNG
>>4908295

A brief moment of quiet, with almost no enemies to hurt or hurt by (except for Blackjack, who gets kicks into a bench). Interrupted when Ollie calls out, "PD patrol cars inbound, gents. Get ready to be the meat in the sandwich. No heavies yet, looks like Claire has them chasing their tails, but who knows how long that will last. Hope you guys are getting things done fast in there."

Turn 7 begins.
>>
>>4908296
Name: Ramirez
Type: Enforcer
Stats: HP 7/11, Edge 3/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Special Talent: Steadfast (2 tokens), Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x1
Clothes: Lightweight Armor Vest
Personal Cash: $74303
Heat: 8
Wanted Level: 1
Assets: Pickup (free), Loud Apartment, Blue Disk

>Move 3S
>Restock from the ammo bag

Ramirez reloads his shotgun with practised ease. "Thanks for the ammo."
>>
" You do not want to flee in that direction. Now, you can simply walk away and -- "

Svetlana is a good shot. The does not even register his time is up, walking skull-first into the intersection trajectory of a bullet.

" Indeed. "
>>
>>4908296
"It looks like it's up to us to cover the rear, mes amis. You think any of those cooks had ammo in his pockets?"

>Move 1N 4E
>Move 3E 1N
>Take cover

Name: Doctor Ben
Type: Assassin
Stats: HP 6/6, Edge 4/6, Move 5, Defence 8, Crit on 6+
Factors: Weird 4, Cool 3, Sharp 1, Hard 1 (temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 3/4), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: First Aid Kit (1/4, 1Ap heal 3Hp, remove 1 debuff)
Duds: Stylish Clothes (+1 Def)
>>
Rolled 1 + 3 (1d10 + 3)

The gentle sting of the alley beckons. The feng shui of the moment, perfect, bloody men leaking slow end like sweet-and-sour sauce into the streets.

No, shit, chien, get a grab. That's not a a cool mental image. Again.

Lights cascading off groaning, broken men. chien adjusts his tie. Flexes his fist to work a bruised knuckle. That last one went down swinging.

Sirens blare in the night, loud-cascading doppler-waves that interrupt the reverie. The Police, coming this way fast. Their advance brings them up a lane of fire towards a restaurant being torn apart by bloody-minded men and women. It would be hard to demand a better kill-zone.

But. . . The shape of the bus, the wheels that go round and round. Kal the loose cannon traffic cop, just trying to do right, stop a madman's bomb spree. chien feels his reload motion slowing, bullets in that liminal space between danger and deadweight. New thoughts, this. Perhaps . . . All cops aren't bad? Perhaps some cops are good cops? Shit. This is what happens when you run out of cool; you start seeing shades of nuance in the city streets outside your own skull. What a disconcerting feeling.

So: cops in cars. coming fast. chien knows cars. Don Torino shared the wisdom of the engine, the thrum of the streets. cars are all forward motion. Like bullets, in their way. Perhaps there can be a different way to solve this problem, all vectors, motions and opposing forces. Perhaps no one needs to die.

chien spots the dirtbike. chien begins moving, the outline of a plan clicking together. Kal The Traffic cop a totem in his mind: traffic. The great beast we must all contend with.

> Move 5S
> Move 2S, 2W
>[Sharp] Hot-wire Dr. Ben's Turbo-charged Dirtbike [+3] and send it careening against the incoming cops to force them off the road to slow them down.
>[Furious Focus, 1 Edge]: Get out my check-book and write an IOU for 7000$, weigh it down with an empty mag.

#chien, lvl2
Hp 5/6 | Edge 0/8 | Move 5
Def 5 | Crit 9
Cool 1 [-1] | Sharp 3
Hard 0 | Weird 1

[Shootdodge]
[Furious Focus]
[Deadeye]

Heat: 9
Wanted: 1
$8141

-2*Pistol: R10, D2, c9, 0 / 8
-Fist: M, Dmg2, >=8 crit
-Armored Vest [2D / 3t]

!Ammo Belt (+2 Mags)
>>
>>4908310
"That sounded like my bike's custom engine. I sure hope nothing bad happened to it."
>>
Rolled 1 (1d10)

>>4908296
The Dragon wasn't showing up anytime soon. But there was a way to salvage it, potentially.

First, we need to take the building's blueprints into account. I guessed they could be training at the dojo at first, but the left team has passed that by now...
The other option is that they're somewhere north. Camera bug data shows us enemies tried planned attacks from the left and right hallways. If we assume that this is because someone gave them orders... Oh, bingo.
>[WEIRD] - Figure out where the Dragon is. Or get a headache. Either works.

Alright folks, enough thinking for today. I'm gonna go and grab that last money bag.
>Move E 2, S 3.
>Move S5

Name: "G. R."
Type: Brain
Stats: HP: 5/6 | Edge: 5/7 | Move: 5 | Defense: 5 | Crit: 6+
Hard: 0 Cool: 1 (-1) Sharp: 2 Weird: 3 (+1)

Talents: [Taser]:Range 5, Damage 1, Ammo 1/4, advantage to hit. Stun and Knockdown.
Weapons: [Pistol]: Range 10, DMG 2, Ammo 2/8; [Fists]: Melee, DMG 2, Crit +1 (On 5); [Gym Bag]: Carry +2 Gear.
Gear: [First Aid Kit] (1 AP, 4/4 Uses) Heal 3 HP, Remove 1 Debuff; [Medic Bag] 1/1 uses. Deploy medic bay adjacent. ; [Armor Vest] 1/3 Uses, Block 2 damage.
Clothing: Stylish Clothes (+1 Defense)
Assets: $7725, Dock Warehouse (Free).
>>
Rolled 10 (1d10)

>>4908296
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 1/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 3, Move 1, Heat 8, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 4/20, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Clothes: Ammo Belt (+2 magazines' worth of spare ammo)
Gear: Ammo Bag (1 use)
Cash: $99194
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop)

>Quickshot Remaining Shades
>Restock Ammo from pouch

>>4906771
"Don't worry about ammo. I've got more if you need it." Heckler says as he empties his gun, at the last hostile in the area. Quickly taking the magazines from the pouch he had laid, a few short motions and his magazines are replaced and restocked.
>>
>>4908313
" THIS is NOTHING like a *car*! "
>>
>>4908296
Name: Alamo
Type: Enforcer
Stats: HP 11/11, Armor 0, Edge 2/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block 2] (Provides Cover to allies when Blocking)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Medic Bag: [Deploy (1AP, 0 use): Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2AP, 2 uses) to fully heal themselves, or a friendly next to them, and remove all debuffs.
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Call Out: (0 AP, 1 Edge) Target an enemy within 10 spaces with a path to you. They act right away and attack you. They will not act on the next enemy turn.
Two-Piece Suit: +1 Edge

>Move 1 East, 4 North [Edge]
>Deploy Medic Bag Southwest
>Use Medic Bag on Self
>>
>>4908296
Name: Riptide
Type: Psycho
Stats: HP: 7/9 | Edge: 5/5 | Move: 5 (6-1) | Defence 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 3 (Crit on 7+)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [Shotgun]: Range 10, DMG 4, Ammo 1/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 2 Times.
Clothing: [Stylish Clothes]: +1 Defence
Assets: [Dock Warehouse] (Free), $6,016, Loot

>Move 3W, 1NW, 1N
>Move 5N
>Reload Shotgun

Police. Never good. Have to speed up.
"We are slaying a Dragon, an animal like any other.
So, any bets on whether that Fire-Breathing is a parlour trick, a metaphor, or she's actually breathing fire from her lungs and throat?"
>>
>>4908356
>>4908296
Name: Riptide
Type: Psycho
Stats: HP: 7/9 | Edge: 5/5 | Move: 5 (6-1) | Defence 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 3 (Crit on 7+)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [Shotgun]: Range 10, DMG 4, Ammo 1/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 2 Times.
Clothing: [Stylish Clothes]: +1 Defence
Assets: [Dock Warehouse] (Free), $6,016, Loot

>Move 3E, 1NE, 1N
>Move 5N
>Reload Shotgun

Changing directions.
>>
>>4908296
Name: Caphound
Type: Psycho
Stats: HP 9/9, Edge 4/5, Move 7, Defence 5, Crit on 6
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!, Hurting Other People
Gear: Ammo Bag (1 AP to deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $39394
Heat: 8
Wanted Level: 1

1 AP - Move 1 Northeast, 5 North, 1 Northeast
1 AP - Move 7 East
1 AP - Move 4 East, 1 Northeast, 2 North
Oh lawd she zoomin'

Caphound runs. Like, /really/ runs. She passes through a side doorway, curving into the fancy hallway. A door flits by on her left, maybe the one some of the others would go through. But ahead was a bigger hallway, so there were probably even more doors over there. She could go in through the side! When all the guns were pointed away, she could run in and smash them all to bits!

Caphound grins under her mask. She was so smart, thinking of these things.
>>
>>4908296
[Psycho] Alan
C: 1 H: 3 S: 0-1 W: 4
HP: 7/9 Edge: 0/5 Move: 6 Defence: 6 Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 2/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 2/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast 2/2] Spend 1 AP a turn to gain 1 Steadfast Token. Two Steadfast tokens block one attack.
>[Gear]
[Money]: $130
[First Aid Kit] (2/4)
[Stylish Clothes](Changshan): +1 Defense
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Heat] 8
>[Stash]
Money: $10546
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0
[Bravado Coupe] 4/5/1 (Shared ownership with Badger)

>[Statuses]
Hurting Other People

>[Actions]
>Move E, NE, 5N
>1N, W
>Steadfast
>1Edge Reload Shotgun

Miswrote my edge I should have had 1 edge by the end of last turn.
>>
Rolled 2, 2 = 4 (2d10)

>>4908296
Chaser
Enforcer
HP 8/9
Edge 1/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 1 / Want 1
>Perks
Old Friends
Teamwork Tactics
>loadout
Stylish Clothes (Leather jacket and aviators) (+1 defense)
AR (Rng 20, Dmg 3, Ammo 3/7, Auto)
Pistol (Rng 20, Dmg 2, Ammo 3/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 2/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$8271, Bungalow (free asset), Two piece suit, Movie Collection

"That was a close call, but the room is finally cle- what do you mean 'incoming'? Oh for..."
>Yell at the civvies to GTFO (Hard check, +3)
"Okay people, now is your chance: would you PLEASE get OUT of the way? RIGHT NOW."
>Vault SW, move 2SW 1S (I should be in cover on the edge of the left wall. Also Cool check)
>Overwatch AR for incoming
>>
>>4908296
Name: Seline
Type: Operator
HP 7/7
Edge 2/7
Move 5
Defense 7+1

Cool: 3
Sharp: 2
Hard: 1
Weird: 0

Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 3/9
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defence

>Restock ammunition
>Move 1SW, 1S, 3SW, pushing through the crowd to stay next to Chaser.

Seline forcefully slowed her breathing as the firefight calmed, one of the heavily equipped vanguards professionally executing the last survivor. Humming softly, she decided to trail the medic- he seemed a fortunate soul. She silently pushed through the crowd to shadow him, even as he attempted to corral the panicking civilians- too little avail, (though what else can you expect from prey?).

‘Hm… hm-hm-hm-hmmmm’
>>
>>4908296
>Restock Ammo
>Move 2NW 4N

Operator Non Grata, Rank 4
Hp 2/6 | Edge 2/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Moonlighter]
[Cash & Personal Effects: $28,017, Designer Sunglasses, Light Armor, 2-pc Suit, Stylish Clothes, Ammo Belts, Clue: Jacks' Hexidecimal Lockdown Code 12E219] (free asset unclaimed)
[The Law] Heat: 6, WL: 1

-Pistol (×2): Rng10, Dmg2, 4/4:8
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (1/2)
-Stylish Clothes: +1 Defense
-Designer Sunglasses
>>
>>4908296
>Move W,3N,NE,E
>Move 6N
>Move 5N,NE

>>4908333
>>4908313
"I-Is something bad h-happening out there?"

Name: Rainfall
Class: Assassin[Lv3]
HP[6/6] Edge[5/5] Move 6
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[3|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Stylish Clothes:Def+1)
>>
>>4908296
Name: Tony Vespucci
Type: Brain
Stats: HP 5/7 Edge 2/7 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 1/9, +1 crit range)
Gear: Frag Grenades (1/2 uses)
Special Talent: taser (1/4 uses)
Special talent: pack leader (names: Carlo and Diego)
Special Talent: Electrify

> move 4E, 2N
> move 6N
> move 6N
“Come on boys, we’ve gotta go fast if we want the money”
>>
Rolled 7 (1d10)

>>4908296

Name: Blackjack
Type: Assassin
HP 5/6
Edge 0/5
Move 6
Defense 8+1

Cool: 4
Sharp: 2(-1)
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 3/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Apartment
+Bedroom
+Bathroom
+Living Room
Motorbike [2/1/0]
Cash: $13,944

"I bet-"
>[Stand up]
"You think"
>Quick Shot at Yangster
"You're so funny, aren't you?"
>[Quick Heal]

"Fuckin' tell him to shoot straight, so he damn near breaks my back on a bench. Fucker."
>>
>>4908296
>-Shot was blocked by Steadfast (0/2 now)
>Reload AR
>Steadfast (1/2)
>Move 1NE 4N
Steadfast tokens (1/2)

Name: Honey Badger
Type: Enforcer
Stats: HP:11/11 Edge:6/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3+1 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
AR (range 20, dmg3, 4/8 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (1/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon
Funds: $9244
Assets: Studio Loft (free asset), A Bravado coupe (Engine tuning, Turbo, Tires, Transmission, Nitrous)
>>
File: 1625734233220.png (118 KB, 622x902)
118 KB
118 KB PNG
>>4908296
Name: Weasel
Type: Enforcer
Stats: HP 10/10, Edge 2/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/8, Breach)
Special Talent: Teamwork Tactics, Inspire, Taser (1/3)
Gear: First Aid Kit (0/4), $18194, Lightweight Armored Vest +1HP
Heat: 5

>Move 1E, 2NE, 3N,
>Move 3N, 1NE, 1E, 1N
>Overwatch with shotgun
>>
>>4908296
Name: Maggie
Type: Assassin Stats: HP 6/6, Edge 1/5, Defence 7+1, Crit on 8+ Factors: Weird 2, Cool 3, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 2/0), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Stylish clothing +1 Defense
Assets: Singing dress (Stylish clothing?), $49625, Bravado Coupe 3/7/1 (Nitrous)

>Move 2SE, 4E
>Move 6N
>Stepout East, overwatch with twin pistols
>>
Rolled 6 + 5 (1d10 + 5)

>>4908296
Name: Strings
Type: Thug
Stats: HP 6/9, Edge 1/5, Move 5, Defence 10+, Crit on 10
Factors: Hard 3, Cool 4+1, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 2/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/4, breach)
Special Talent: Pack Alpha
Clothes: Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (1/4).
Cash: $33621
Assets: Van 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fittting dress shirt (Stylish clothes.)

>Move 2NW, 3W
>Do a little cheer to inspire Ramirez (Cool?)
>Reload shotgun

"Gooo Ramirez, Go Go Ramirez!"
>>
>>4908296

I'm not sure if you messed up or if i messed up on the movement but I did not mean to end up here. I will just continue though.

>Move 1W
>Use Ammo
>Move 1N, 2NW
>>
Rolled 1, 9 + 2 = 12 (2d10 + 2)

>>4908954
"Looks like these guys can punch better than they shoot, you alright?"
>>4908296
Mizuchi quickly darts off to aid Jackie with the remaining thug, taking a heavy slash at his back.
>1AP: Move SE, SE
>2AP: Heavy Attack Yangster with my Katana

Name: Mizuchi
Type: Assassin
Stats: HP 6/7, Edge 0/6, Move 6, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (3/4 Uses), Stylish Clothes (+1 Defense)
Money: $40944
Special Talent: Flash Step, Agility
Assets: Katana Coupe(+Nitrous, Tires), Movie Collection (Anime)
Heat: 10
Wanted Level: 1
>>
>>4909210
Jackie groans, holstering her pistol, and, placing a hand on her back with her non-sword hand, says, "I just broke a bench with my spine, Mizzy. I can't WAIT until these painkillers kick in." As if thinking for a second, she cocks her head slightly, realizing something. "First my concussion, now this. At least Lena will be less mad, since she doesn't have to stitch me up... although the night is still young."
>>
>>4908296
Name: Brick
Type: Thug
Stats: HP 4/9, Edge 6/6, Move 6, Defense 6, Crit on 10
Factors: Hard 3, Cool 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
Special Talent: Bruiser, Reload Fists
Gear: Armor vest
Clothes: Two-Piece Suit: +1 Edge

>[Move] 6N
>[Move] 6N
>[Move] 1NE, 2N, 1NE, 1E, 1N
>>
>>4909056
Ramirez stares. "What the hell are you doing." He says, very flatly.
>>
File: heat city 5 7B.png (1.09 MB, 1882x1882)
1.09 MB
1.09 MB PNG
>>4908296

In the lull of the storm, Empress risks a peek at just what it is she filched out of the antiques cabinet. It's some kind of sword in a lacquered black sheath, with an elaborate handguard formed of jade and filigree, beautiful and delicate as a butterfly; she's worried that even trying to draw the thing might break it, but she's also curious to see what's inside. Meanwhile, Riptide has some kind of heavy metal club, big enough to use with one or two hands. The whole thing is covered top to bottom in carvings, some sort of pattern of squares composed of horizontal lines. Riptide imagines it represents some philosophy about the arts of war. The weapon is too elaborate to provide any real advantage over an ordinary blackjack or lead pipe, but it would add a certain dignity to the act of caving someone's head in. Of course, both of them could just play it safe, avoid damaging the things, and sell them off to a collector later for a pretty penny. Just depends on which each of them finds more satisfying.

Meanwhile, up north -- wait, what the fuck? What is happening in the courtyard? The greenery of the bamboo and peach trees are stained red with blood all over. Those civilians who ran in there to escape are dead or dying. What the hell is going on in there?
>>
File: heat city 5 8A.png (1.13 MB, 1882x1882)
1.13 MB
1.13 MB PNG
>>4909390

Heat City's finest are here to serve and protect, right on time. With Chaser, Seline, Dr. Ben, and Chien (once he gets off the ground after being run over by the dirtbike he hotwired) holding it down at the entrances, the team has time to do what they need to do without being shot in the back. With Claire leading the police in circles by feeding them false intel from the dispatch room, only two patrol cars have shown up. But HCPD always comes down in overwhelming force eventually. The trickle will become a wave, and then a flood. Keep moving, and hope you don't get swept over.

Turn 8 begins.
>>
>>4909398
(That actually was Blackjack's bike)
>>
>>4909416
(It was, I'm waiting for Blackjack to realize this)
>>
Rolled 7, 5 = 12 (2d10)

>>4909398
Name: Alamo
Type: Enforcer
Stats: HP 11/11, Armor 0, Edge 1/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 4/4), Fists (Melee, Damage 2, Crit on 9), Shield [Block 2] (Provides Cover to allies when Blocking)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Medic Bag: [Deploy (1AP, 0 use): Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2AP, 2 uses) to fully heal themselves, or a friendly next to them, and remove all debuffs.
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Call Out: (0 AP, 1 Edge) Target an enemy within 10 spaces with a path to you. They act right away and attack you. They will not act on the next enemy turn.
Two-Piece Suit: +1 Edge

>Reload Pistol
>Block
>Move Northeast 3, North 2 (In case I need to bulldoze through the chair. First die, +5)
>Attempt to Call Out Dragon
>Have Custard and Boone stay in cover and watch the door (Second die, +5)
>>
>>4909390
Name: Ramirez
Type: Enforcer
Stats: HP 7/11, Edge 3/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/0, Breach)
Special Talent: Steadfast (0 tokens), Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x1
Clothes: Lightweight Armor Vest
Personal Cash: $74303
Heat: 8
Wanted Level: 1
Assets: Pickup (free), Loud Apartment, Blue Disk

>Move 4N, 2NW
>Move 3NW, 2N
>Set up React shot with Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)

Ramirez stares through the door uneasily. The room beyond looks like a butchery, and the sight reminds him unpleasantly of mujahideen execution sites.

"Keep your eyes peeled, everyone."
>>
>>4909426
>>4908332
"Heckler, go help those two at the front and cover our backs. I don't want any surprises here."
>>
Rolled 6, 4, 4 + 2 = 16 (3d10 + 2)

Name: Seline
Type: Operator
HP 7/7
Edge 2/7
Move 5
Defense 7+1

Cool: 3
Sharp: 2
Hard: 1
Weird: 0

Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 3/9
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defence
Ammo Bag (1 More)

>Quick Shot the Cop 5SW, 5W of me, the one speaking.
>Quick Shot his counterpart 1S 1SW of him as well.
>Fall back 1 NE, 2 N, then Vault North

There’s a moment of confusion as she fails to anticipate her companion’s sudden movement. The two silently jostle for a brief moment- before there’s a screech and a wet crunch from outside.

Cops. And cops who ran over a random woman.

Not good.

Two quick shots, before she fades away, not even staying to witness her handiwork.
>>
*Last dice is a +3, but I pass anyways
>>
Rolled 6, 2 = 8 (2d10)

>>4909398
Chaser
Enforcer
HP 8/9
Edge 1/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 1 / Want 1
>Perks
Old Friends
Teamwork Tactics
>loadout
Stylish Clothes (Leather jacket and aviators) (+1 defense)
AR (Rng 20, Dmg 3, Ammo 3/7, Auto)
Pistol (Rng 20, Dmg 2, Ammo 3/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 2/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$8271, Bungalow (free asset), Two piece suit, Movie Collection

Aiming down his scope, Chaser whispers to himself "Alright, lemme get a bead on yo- ...nevermind."

>Quickshot AR south-eastern cop (the southernmost one, I don't have LoS on the other)
>Shadow Seline movement (1NE, 2N, Vault N, Cool roll)
>>
Rolled 7, 7 + 4 = 18 (2d10 + 4)

>>4909398
Name: Caphound
Type: Psycho
Stats: HP 9/9, Edge 4/5, Move 7, Defence 5, Crit on 6
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!, Hurting Other People
Gear: Ammo Bag (1 AP to deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $39394
Heat: 8
Wanted Level: 1

1 AP - Move 6 North, 1 Northwest
1 AP - Move to the closest enemy inside
1 AP - Quick Strike them with Bat

More running, a trail of others hot on her heels. No Okeana though. Oka's busy somewhere else. Not for the first time, something wrings her guts at that thought.

Caphound chooses a door, though the word 'chooses' implies conscious thought rather than a rush of pure instinct. She /feels/ a door, her feet carrying her through it and her bat splitting open the nearest skull. It was a familiar rhythm, soothing even.
>>
>>4909435
‘Hm?’
I seem vaguely surprised we seem to be a pair now.
>>
>>4909398
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 1/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 3, Move 1, Heat 8, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 4/20, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Clothes: Ammo Belt (+2 magazines' worth of spare ammo)
Gear: Ammo Bag (1 use)
Cash: $99194
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop)

>Move West 1, North 2, East 1
>Take Cover
>Suppressive fire targeting South East 1, South 2 of Seline's Current position.

>>4909427
"Read you loud can clear Rami. Just be careful up there." Heckler says as he rounds the pillar, bracing his rifle to fire.

>>4909432
>>4909435
"We've got ourselves a fatal funnel as they call it. OI LADIES WHO ARE SCREAMING! CAN YOU PLEASE GET OUT OF THE WAY! I'M TRYNA SHOOT COPS!"
>>
Rolled 2, 3, 1 = 6 (3d10)

Oooofh.

chien stares down the asphalt, bones grinding with every breath. Had to be sharp about this. Think about your four As.

Assess: The police-squad slamming through the cars, his shoulder clipped, his tie caught under that wheel over there, slow choking. Both guns empty, vision blurring, wheel-bruises all over his face and his sun-glasses knocked askew.

Analyse: The dirtbike slams him into the lean ride behind him. *Then* the police fronts through the barricade. So he'd been down before they arrived.

Act: . . .

. . . Nothing yet

. . . Nope

. . . Hang on

. . . . Wait.

chien wrenches his tie out from under the wheel, rolls to his stomach and pushes up, one hand rising into the air in a salute and the other rubbing his light-weight tactical vest. Suit, vest, tie, guns, scene of crime, sun-glasses. This is how dogged detectives working loose cannon cases are *meant* to look, so chien, for once in your life just be *cool*. How would a cool detective play this?

chien turns, gets out his best grin and shouts with a drawling twang to voice.

" GENTLEMEN. Over here! Did anyone get the *license* of that dirtbike? Almost had him! Damned *dug-sniffing* daredevils! "

chien waves up the road, grunting. In the dark, they might not have seen its lack of rider.

*Boy* am I glad to see you two. I've been hollering for backup for minutes. Detective De Gurre, HCPD Taskforce-- GET DOWN!! "

Seline opens fire near the door. chien ducks under the roar the DMR. Right, no need to make up a task-force when the guns are that loud. Timing, it's all about timing, be sharp, be smart and don't let up. The cops are off-balance, so roll.

" We've got *crime*, gentlemen. BIG time crime time. I've been tracking my quarry, mob-man name of Vespucci for *weeks*. He's in *that* hot mess, twenty two of the most heavily armed goons this side of Iron curtain in there with him and I've got a lead that says it's all about "

The kitchen alley, the dead and the dying chien took out over here, the open door spilling light. The faint shadow of Dr. Ben, up against the wall. There's the evidential thread.

" . . . Rare animal meats. Exotics. This place, the people? It's a cannibal criminal goddamn kung fu restaurant and they've got *brains* in the freezer. The Italian mob is throwing down over their fucking pasta, if you can *even* believe it and they are NOT being shy about it. They've got assault rifles, grenades, they have *swords*."

Take a step forward. Breathe in. Lights a cigarette. chien fishes out his sun-glasses.

" Where's SWAT? I wanted a full tactical team! This is a hot piping mess and we're the thin blue line, people! They've got *snipers* dammit, keep low! "

chien puts the sunglasses on.

" Gentlemen. We have to *save the whales*. "

>[1AP] Get to my feet, slowly.
>[1AP] For the love of the gods, *Be cool* {+1 cool]
>[1AP] Be sharp. Press for advantage. Sell the role of detective [+3Sharp]
>[With Furious Focus] STALL. FOR. TIME. {sharp? +3}
>>
File: Turn.png (117 KB, 628x576)
117 KB
117 KB PNG
>>4909390
Name: Empress
Type: Thug
Stats: HP 6/9, Edge 2/5, Move 5, Defense 9, Crit on 10
Attributes: Hard 3, Cool 4, Sharp 0, Weird 0

Weapons:
Pistol (Range 10, Damage 2, Ammo 4/8)
Fists (Melee, Damage 2, Crit on 9)
Shotgun (Range 10, Damage 4, Ammo 0/4, Breach)

Gear: First Aid Kit (4/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $11,314

>Move 1W, 2N, 3W, 1N
>First Aid Kit on self

Empress takes a moment to think, considering the sword in her bag. She hefts the respectable weight of it before gently setting it back in its place. How many hands has this artifact passed through? How many battles has it seen to have earned its place here? All of this, just to be stolen or confiscated and auctioned by the police? It was a damn shame, no matter what way she looked at it. A delicate tool like this didn't belong in her hands. Hands reflexively trained more for grappling and inflicting pain than gracefully swinging a sword. Should she see it to its rightful owner?

She slams a fist into the door next to her, demanding attention.
"I'm here to speak with the Dragon! No surprise attack, no tricks. I can't speak for the others, but I want to at least get a word in before this all goes up in flames."
>>
Rolled 10 + 4 (1d10 + 4)

>>4909398
>Handplant over the chair and across the table, 3NW, 3N
>Use the Medic Bag SW
'A brief respite, refilled magazines, and a bit of gauze. Time for the second act to begin.'
.
.
'This is probably going to hurt.'

Operator Non Grata, Rank 4
Hp 6/6 | Edge 2/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Moonlighter]
[Cash & Personal Effects: $28,017, Designer Sunglasses, Light Armor, 2-pc Suit, Stylish Clothes, Ammo Belts, Clue: Jacks' Hexidecimal Lockdown Code 12E219] (free asset unclaimed)
[The Law] Heat: 6, WL: 1

-Pistol (×2): Rng10, Dmg2, 4/4:8
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (1/2)
-Stylish Clothes: +1 Defense
-Designer Sunglasses
>>
Rolled 3, 2 = 5 (2d10)

>>4909398
Concerned about the bike engine sounds, Ben slips out of the door and runs up to the corner. Fortunately, his bike seems to be safe. Unfortunately, there are two cops there now, and Chien is currently... telling them where exactly to direct the SWAT team that Claire has chasing ghosts? What?
Those cops need to die before they can reach their radios.

>Move S E 3S
>Move 3S
>Shoot cop 5 SW 3W

Name: Doctor Ben
Type: Assassin
Stats: HP 6/6, Edge 4/6, Move 5, Defence 8, Crit on 6+
Factors: Weird 4, Cool 3, Sharp 1, Hard 1 (temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 3/4), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: First Aid Kit (1/4, 1Ap heal 3Hp, remove 1 debuff)
Duds: Stylish Clothes (+1 Def)
Loot bag
>>
Rolled 1 + 3 (1d10 + 3)

>>4909398
Name: Riptide
Type: Psycho
Stats: HP: 7/9 | Edge: 4/5 | Move: 5 (6-1) | Defence 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 3 (Crit on 7+)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [Shotgun]: Range 10, DMG 4, Ammo 4/5, Breach.
Gear: [Armour Vest]: Block 2 Damage, 2 Times.
Clothing: [Stylish Clothes]: +1 Defence
Assets: [Dock Warehouse] (Free), $6,016, Loot

Riptide looks at the Club. He could wield it easily, but he could also break it easily. 'Just sell it' his mind tells him.
"Huh, do you guys ever wonder why people get engravings on weapons?
Unless they're Ceremonial or represent the Spiritual Nature of the weapons, they're a waste of resources and money."
Speaking of Spiritual Natures...

>Move NE, E, NE, 2N
>Move 2N
>Try something: Try to Sense The Dragon's Position. With Spirits (Weird)

Humans are animals like any other. They leave tracks, some are easier to follow.
One interesting thing is the Spiritual Essence of Humans, a concept neatly put into 'Voodoo' and never spoken of.
But what if it left residue? What if you could follow it, like an animal follows the tracks of its prey? The Metaphysical could hold the key.
>>
>>4909398

>Move 5 W
>Move 1 SW, 4 S
>[-1 Edge]Move S3
>[-1 Edge] Grab Loot

Name: "G. R."
Type: Brain
Stats: HP: 5/6 | Edge: 3/7 | Move: 5 | Defense: 5 | Crit: 6+
Hard: 0 Cool: 1 (-1) Sharp: 2 Weird: 3 (+1)

Talents: [Taser]:Range 5, Damage 1, Ammo 1/4, advantage to hit. Stun and Knockdown.
Weapons: [Pistol]: Range 10, DMG 2, Ammo 2/8; [Fists]: Melee, DMG 2, Crit +1 (On 5); [Gym Bag]: Carry +2 Gear.
Gear: [First Aid Kit] (1 AP, 4/4 Uses) Heal 3 HP, Remove 1 Debuff; [Medic Bag] 1/1 uses. Deploy medic bay adjacent. ; [Armor Vest] 1/3 Uses, Block 2 damage.
Clothing: Stylish Clothes (+1 Defense)
Assets: $7725, Dock Warehouse (Free).
>>
>>4909574
Wow I'm blind. Hope you don't mind if I revise this move.

>Move W 1, SW 3, S 1
>Move SW 2, S3
>[-1 Edge] Grab Loot
>[-1 Edge] Move N5
>>
>>4909398
Name: Blackjack
Type: Assassin
HP 5/6
Edge 0/5
Move 6
Defense 8+1

Cool: 4
Sharp: 2(-1)
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 3/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Apartment
+Bedroom
+Bathroom
+Living Room
>Motorbike [2/1/0] (Currently missing, 1k reward if found and returned to owner, please, we miss her :c)
Cash: $13,944

Turning her head, Jackie notices Rainfall. "Hey, kid! How've you been doing, I see that you've got some loot!" Walking off her bench-ining, she ruffles Rainfall's hair, and nods to the open doorway, where blood and bamboo await. "Looks like someone's waiting for us. Let's not keep them waiting, eh?"

>Move 3W, 1 NW, 2 W
>Move 6 W
>[Block]

"Wow, this is... horrific."
>>
>>4909398
>Move 5N
>Move 3N 1NE 1E
>Steadfast (2/2 tokens)
>(1 Edge) Move 5E

Name: Honey Badger
Type: Enforcer
Stats: HP:11/11 Edge:5/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3+1 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
AR (range 20, dmg3, 4/8 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (1/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon
Funds: $9244
Assets: Studio Loft (free asset), A Bravado coupe (Engine tuning, Turbo, Tires, Transmission, Nitrous)
>>
Rolled 5 (1d10)

>>4909398
Name: Strings
Type: Thug
Stats: HP 6/9, Edge 1/5, Move 5, Defence 10+, Crit on 10
Factors: Hard 3, Cool 4+1, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 2/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/4, breach)
Special Talent: Pack Alpha
Clothes: Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (1/4).
Cash: $33621
Assets: Van 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fittting dress shirt (Stylish clothes.)

>Move 1E, 4N
>Shoot wall at about my NE with shotgun
>Overwatch with shotgun
>Order Bruce to keep his head down, he's mostly here to carry loot.

Strings leers at Ramirez, licking her lip and swallowing audibly.

"Don't worry handsome my eyes are where they need to be."
>>
Rolled 5 + 1 (1d10 + 1)

>>4909398
Name: Tony Vespucci
Type: Brain
Stats: HP 5/7 Edge 2/7 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 1/9, +1 crit range)
Gear: Frag Grenades (1/2 uses)
Special Talent: taser (1/4 uses)
Special talent: pack leader (names: Carlo and Diego)
Special Talent: Electrify

> order my goons to grab the loot and get ready to run
> move 3N, 3E
> reload

“Alright boys, almost done here. Get the loot, get ready, and don’t die. Easy, isn’t it?”
>>
>>4909398
>Move W,N,NW,3W
>Move 4W,SW
>Overwatch Pistol West

>>4909622
"Let's be extra c-careful. I have a b-bad feeling about t-this."

Name: Rainfall
Class: Assassin[Lv3]
HP[6/6] Edge[5/5] Move 6
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[3|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Stylish Clothes:Def+1)
>>
>>4909398
>>4909398
[Psycho] Alan
C: 1 H: 3 S: 0-1 W: 4
HP: 7/9 Edge: 4/5 Move: 6 Defence: 6 Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 2/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 2/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast 2/2] Spend 1 AP a turn to gain 1 Steadfast Token. Two Steadfast tokens block one attack.
>[Gear]
[Money]: $130
[First Aid Kit] (2/4)
[Stylish Clothes](Changshan): +1 Defense
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Heat] 8
>[Stash]
Money: $10546
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0
[Bravado Coupe] 4/5/1 (Shared ownership with Badger)

>[Statuses]
Hurting Other People
Steadfast (2/2)

>Steadfast (2/2)
>Drink white Lightning, should be at 4 edge since injury but I just got too lazy to change my maximum
>>
Rolled 1 + 4 (1d10 + 4)

Strike mumbles to himself.
"Definitely chose the wrong group today. Gotta get away from Ramirez.."

>>4909398
Name: Strike
Type: Operator
HP 4/6
Edge 5/8
Move 6
Defense 8
Crt:10

Cool: 4
Sharp: 3 (4 BOOSTED)
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload

Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 4/4)
Fists (MLE, DMG 2, CRT+1)

Gear:
Aid Kit(1ap, 3x 3HP)
Katana Coupe (5/3/1)
Cash: $8344

>Move 1W, 5N
>Move 4N (Cool to front flip over the table)
>Into cover
>>
>>4910457
Actually I think I'll faceplant into the table this time. Maybe just lay there for awhile.
>>
>>4909398
"W...what the hell? Why would someone..."
>1AP: Move 1NW, 5W
>1AP: Move SW, 2W
>1AP: [Block]

Name: Mizuchi
Type: Assassin
Stats: HP 6/7, Edge 0/6, Move 6, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (3/4 Uses), Stylish Clothes (+1 Defense)
Money: $40944
Special Talent: Flash Step, Agility
Assets: Katana Coupe(+Nitrous, Tires), Movie Collection (Anime)
Heat: 10
Wanted Level: 1
>>
>>4909398
Name: Brick
Type: Thug
Stats: HP 4/9, Edge 6/6, Move 6, Defense 6, Crit on 10
Factors: Hard 3, Cool 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
Special Talent: Bruiser, Reload Fists
Gear: Armor vest
Clothes: Two-Piece Suit: +1 Edge

>[Move] 2E, 1NE
>[Reload]
>[React][Attack] anything that comes near the door.

"So what's the game plan?" Brick whispers to the gang he's with, "Go in with guns blazing? Sneak up behind them and beat their sh*t in?? Come on I can't work with nothing here!"
>>
File: heat city 5 8B.png (1.16 MB, 1882x1882)
1.16 MB
1.16 MB PNG
>>4909398

Riptide slips into the mind of a hunter, attempting to tune in to the spiritual essence of his prey. It's uncertain whether it's a mental metaphor for his own tracking prowess, or whether he genuinely believes in his own paranormal abilities. He senses something ... yes, there it is ... closer ... he's found it! No, wait. That's his stomach growling. He's hungry. Riptide frowns, annoyed now that he didn't volunteer for the kitchen mission. He'll have to stop by Burger Bomb after the job. That said, with Caphound coming up empty to the north, and Empress getting no reply to her shouting and banging on the door, Riptide gets the strong impression that anyone left in this area will be defending their boss's money, in the far northwest room.

Time to see what's going on in that courtyard ... it can't be that bad, right?
>>
File: the golden tiger.jpg (82 KB, 654x582)
82 KB
82 KB JPG
>>4910684

Oh. Guess it's not just a name.
>>
File: heat city 5 9A.png (1.18 MB, 1882x1882)
1.18 MB
1.18 MB PNG
>>4910686

All cats are born hunters. They all know by instinct to go for the throat with their teeth, crushing the windpipe. It's an instantly lethal attack against almost any animal, attacking the body's weakest point in one swift strike. Against anyone besides Ramirez, it might have worked. But with reflexes honed on the battlefield, he barely avoids the killing blow. As it is, he still has his neck ripped by the animal's fangs, and his life's blood spills rapidly onto the floor.

Turn 9 begins.
>>
Rolled 7, 5, 5 = 17 (3d10)

>>4910699
Name: Blackjack
Type: Assassin
HP 5/6
Edge 0/5
Move 6
Defense 8+1

Cool: 4
Sharp: 2(-1)
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 3/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Apartment
+Bedroom
+Bathroom
+Living Room
>Motorbike [2/1/0] (Currently missing, 1k reward if found and returned to owner, please, we miss her :c)
Cash: $13,944

"... I'm not going anywhere near that. Swords are neat, but that's a fucking big tiger." Blackjack sheathes her katana once more, and pulls out her pistol.

>Quickshot Tiger
>Quickshot Tiger
>Quickshot Tiger
>>
Rolled 9, 7, 2 = 18 (3d10)

>>4910699
>>4909426
Name: Alamo
Type: Enforcer
Stats: HP 11/11, Armor 0, Edge 1/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 4/4), Fists (Melee, Damage 2, Crit on 9), Shield [Block 2] (Provides Cover to allies when Blocking)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Medic Bag: [Deploy (1AP, 0 use): Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2AP, 1 uses) to fully heal themselves, or a friendly next to them, and remove all debuffs.
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Call Out: (0 AP, 1 Edge) Target an enemy within 10 spaces with a path to you. They act right away and attack you. They will not act on the next enemy turn.
Two-Piece Suit: +1 Edge

>Block
>Inspire Ramirez
>Quick Punch Tiger (1st and 2nd)
>Break the Tiger's Jaw (3rd, +5)

"Ramirez get away before that thing rips your head off!"
>>
Rolled 2 + 4 (1d10 + 4)

>>4910699
Name: Ramirez
Type: Enforcer
Stats: HP 1/11, Edge 0/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Special Talent: Steadfast (0 tokens), Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x1
Clothes: Lightweight Armor Vest
Personal Cash: $74303
Heat: 8
Wanted Level: 1
Assets: Pickup (free), Loud Apartment, Blue Disk

>Get Inspired and stand up [No AP cost]
>Hard check to try and stuff my last frag grenade inside the Tiger's mouth. [1st die]
>Move 5SW
>Full Heal myself using Medic Bag [2AP]

As almost a full ton of murderous tiger wraps its jaws around his neck, Ramirez's life doesn't quite flash before his eyes. What does, though, are memories. The heart-stopping moment when his helicopter had dropped out of the air above the mountains of Afghanistan. The sheer blinding agony of being consumed by a massive napalm-started inferno.

It's Alamo's words, along with the man's quick blows to the Tiger's face, which snap Ramirez out of his stupor. With his last grenade, he rams it towards the beast's gullet. "Hungry? Eat this!"

Shortly before beating a quick retreat towards safety. He's not quite ready to meet his maker just yet.
>>
Rolled 10, 10, 6, 10, 6 + 4 = 46 (5d10 + 4)

>>4910699
Name: Caphound
Type: Psycho
Stats: HP 9/9, Edge 2/5, Move 7, Defence 5, Crit on 6
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Bat (Melee, Damage 3), Ball (1 AP, 0/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!, Hurting Other People
Gear: Ammo Bag (1 AP to deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $39394
Heat: 8
Wanted Level: 1

1 AP - Move 7 West
1 AP - Move 1 West, then up to 6 spaces towards the nearest enemy
1 AP - Quick Strike enemy with Bat
1 Edge - Move up to 7 spaces towards the next nearest enemy. Or Quick Strike the enemy again if they're not dead? Is that allowed?
1 Edge - Quick Strike enemy with Bat. Or use the Stun Ball on the biggest enemy I can see, if the guy's dead?
God, trying to guess what actions are and aren't necessary based on vision you don't have but will gain partway through the turn sucks. Sorry in advance.

Well that didn't go anywhere. Fine. The next door, then. Caphound's grip on her bat tightens in a mix of anticipation and frustration.
>>
Rolled 1, 5 = 6 (2d10)

>>4910699
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 0/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 3, Move 1, Heat 8, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 0/20, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Clothes: Ammo Belt (+2 magazines' worth of spare ammo)
Gear: Ammo Bag (1 use)
Cash: $99194
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop)

>Move North East 1, North 3, West 1
>Fire Pistol at tiger.
>EXTREME TEAM! Fire pistol at Tiger
>Suppressing fire same place I did last time.

Heckler repositions after firing his first bursts from his assault rifle. Not only to engage the tiger that had almost killed his EXTREME TEAMmate, but to keep the cops guessing where the culprit of the lead wall was firing from.

"We need more shots on target! I know you're busy not dying Rami, but give him some double 0's." Heckler says as he draws his pistol with one hand, firing multiple shots off before he returns to leveling waves of lead at the front door.
>>
Rolled 9 (1d10)

>>4910756
>Extreme Team! with shotgun at Tiger
>>
Rolled 9, 10, 6, 8, 7, 6, 5, 9, 6, 9 = 75 (10d10)

>>4910699
>(1Edge) Shootdodge: move 2S 2SW, jumping onto the car's hood (+3 Cool), point-blank shoot cop S (crit 6+)
>(1Edge) Point-blank shoot cop SW (crit 6+)
>(1Edge) Reload
>Jump/roll 2SE (+3 Cool)
>Point-blank shoot cop S (crit 6+)
>Point-blank shoot cop E (crit 6+)

Name: Doctor Ben
Type: Assassin
Stats: HP 6/6, Edge 4/6, Move 5, Defence 8, Crit on 6+
Factors: Weird 4, Cool 3, Sharp 1, Hard 1 (temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 2/4), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: First Aid Kit (1/4, 1Ap heal 3Hp, remove 1 debuff)
Duds: Stylish Clothes (+1 Def)
Loot bag
>>
Rolled 7, 7, 2, 6, 5, 4, 10, 10 = 51 (8d10)

>>4910777
(Forgot more rolls)
>>
>>4910699
"Wait that sound... Is that a tiger?"
>Move 5E
>Move 1E 3N 1W
>Overwatch Quick Shot with AR (3 dmg, crits on +9)
>(1 Edge) Inspire Alan
"Alan, no sleeping on the job! I'll overlook the drinking if you get back on those feet right fucking now! Go!"
Steadfast (2/2)

Name: Honey Badger
Type: Enforcer
Stats: HP:11/11 Edge:5/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3+1 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
AR (range 20, dmg3, 4/8 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (1/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon
Funds: $9244
Assets: Studio Loft (free asset), A Bravado coupe (Engine tuning, Turbo, Tires, Transmission, Nitrous)
>>
>>4910795
Correction: Edge is 4/8
>>
Rolled 3, 6 = 9 (2d10)

>>4910699
Name: Weasel
Type: Enforcer
Stats: HP 10/10, Edge 2/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 0/8, Breach)
Special Talent: Teamwork Tactics, Inspire, Taser (1/3)
Gear: First Aid Kit (0/4), $18194, Lightweight Armored Vest +1HP
Heat: 5

"Friendlies coming in from the West watch your fire!"

>Inspire Riptide>>4909496
>Move 1SE, 4E, 1S
>Shoot Tiger
>Shoot Tiger
>>
>>4910699
Name: Riptide
Type: Psycho
Stats: HP: 7/9 | Edge: 4/5 | Move: 5 (6-1) | Defence 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 3 (Crit on 7+)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [Shotgun]: Range 10, DMG 4, Ammo 4/5, Breach.
Gear: [Armour Vest]: Block 2 Damage, 2 Times.
Clothing: [Stylish Clothes]: +1 Defence
Assets: [Dock Warehouse] (Free), $6,016, Loot

Riptide looks disappointingly at his stomach, then realises he hasn't had a single meal since he came here. Damn.
His gastrointestinal malcontent is interrupted by violence from two directions.
The East sounds like a Tiger. He nearly snaps.
The West is a Team member armed with a baseball bat going into a room, most likely filled with enemies. Sounds suicidal.
So he has a dilemma: Kill and eat his mortal enemy, or help his teammate live.
Despite his stomach, he gets his priorities in check.

>Be hungry (-1 AP)
>Get Inspired by Weasel (+1 AP and Move)
>Move 4N, 1NW, 1W
>Move 1SW, 5W
>Reaction: Fire Shotgun at any moving enemy past the West Door.
>>
Rolled 5, 1, 2, 1 = 9 (4d10)

>>4910699
>>4910699
[Psycho] Alan
C: 1 H: 3 S: 0-1 W: 4
HP: 7/9 Edge: 3/5 Move: 6 Defence: 6 Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 0/4 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 2/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast 2/2] Spend 1 AP a turn to gain 1 Steadfast Token. Two Steadfast tokens block one attack.
>[Gear]
[Money]: $130
[First Aid Kit] (2/4)
[Stylish Clothes](Changshan): +1 Defense
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Heat] 8
>[Stash]
Money: $10546
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0
[Bravado Coupe] 4/5/1 (Shared ownership with Badger)

>Move 1N, 3W, 2N,1E
>Shoot nearest enemy with shotgun
>Shoot nearest alive enemy with shotgun
>Shoot nearest alive enemy with shotgun
>1 Edge shoot nearest alive enemy with shotgun

Fuuuccckkk sorry I keep forgetting to update my sheet I reloaded like two turns ago. Last time please I'll try to keep to date.
>>
>>4910820
>>Move 1N, 3W, 2N,1E
Might be too late but I meant West for the last action so the movement should have been

>>Move 1N, 3W, 2N,1W
>>
Rolled 10, 4, 4, 6 = 24 (4d10)

>>4910699
Name: Maggie
Type: Assassin Stats: HP 6/6, Edge 0/5, Defence 7+1, Crit on 8+ Factors: Weird 2, Cool 3, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 2/0), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Stylish clothing +1 Defense
Assets: Singing dress (Stylish clothing?), $49625, Bravado Coupe 3/7/1 (Nitrous)

>Move E, N, NW, 2W, 1NW
>Heal Alan
>Flashstep nearest alive enemy
>>
Rolled 10 + 3 (1d10 + 3)

>>4910699
Name: Goblin
Type: Psycho
Stats: HP: 9/9 | Edge: 5/5 | Move: 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 3 or 4 not sure if the recruitment upgrade went through (Crit on 7)

Talents: Hurting Other People
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: First Aid Kit
Clothing: [Stylish Clothes]: +1 Defence
Assets:

>Ohh YEAH! Deploy landing and riding the tiger.
>>
>>4910837
Whoops I copied Riptide's sheet and must have mixed it up in the box.
>>
>>4910838
>>4910838

Hey you're sheet's wrong. Personally I really wanna see you ride the Tiger but you can't have Hurting Other People and Ohh Yeah! I assume you just rushed and forgot.
>>
>>4910838
Name: Goblin
Type: Psycho
Stats: HP: 9/9 | Edge: 5/5 | Move: 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 3 or 4 not sure if the recruitment upgrade went through (Crit on 7)

Talents: Ohh Yeah!
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: First Aid Kit
Clothing: [Stylish Clothes]: +1 Defence
Assets:

Right sorry I was rushing to not burn my breakfast I probably should have waited.
>>
>>4910699
Chaser
Enforcer
HP 8/9
Edge 1/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 1 / Want 1
>Perks
Old Friends
Teamwork Tactics
>loadout
Stylish Clothes (Leather jacket and aviators) (+1 defense)
AR (Rng 20, Dmg 3, Ammo 3/7, Auto)
Pistol (Rng 20, Dmg 2, Ammo 3/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 2/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$8271, Bungalow (free asset), Two piece suit, Movie Collection

>Take Cover
>Overwatch AR south.
Bit of a passive turn this time around on my part . I should probably get moving.
>>
Rolled 2, 6, 5, 6, 8, 5, 10, 6, 7 = 55 (9d10)

>>4910699
>Shootdodge (1edge)
>-Move 1E, 3NE, 1N
>-Doubletap the tiger (4d10, pistols)
>Reapply lead injections to tiger (4d10, pistols)
>Move 3S
>Try to figure out how viable the courtyard is as an alternate exit. (1d10+3sharp)
"That's a tiger. Why is there a tiger?"
'Planter, to cage, to roof? Maybe. That roof walkable? Tiles might not hold us. Are the eaves low enough to get down to the ground? No point if we just strand ourselves up there, gotta sidestep the pigs.'

Operator Non Grata, Rank 4
Hp 6/6 | Edge 1/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Moonlighter]
[Cash & Personal Effects: $28,017, Designer Sunglasses, Light Armor, 2-pc Suit, Stylish Clothes, Ammo Belts, Clue: Jacks' Hexidecimal Lockdown Code 12E219] (free asset unclaimed)
[The Law] Heat: 6, WL: 1

-Pistol (×2): Rng10, Dmg2, 2/4:8
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (1/2)
-Stylish Clothes: +1 Defense
-Designer Sunglasses
>>
File: 1625914891311 (1).png (152 KB, 856x738)
152 KB
152 KB PNG
Rolled 5 + 3 (1d10 + 3)

>>4910699
Name: "1CE M4N"
Type: Brain
Stats: HP: 8/8 | Edge: 7/7 | Move: 5
Hard: 1 Cool: Sharp: 2 Weird: 3

Talents: Infiltration
Weapons: [Dual Pistols] (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Gear: [Armored Vest] (3/3)
Clothing: Light Armor Vest (+1 Health)
Assets: $225

>Infiltrate at the NW loot room
>>
Rolled 1, 6, 4 = 11 (3d10)

>>4910699
Name: Tony Vespucci
Type: Brain
Stats: HP 5/7 Edge 2/7 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/6, +1 crit range)
Gear: Frag Grenades (1/2 uses)
Special Talent: taser (1/4 uses)
Special talent: pack leader (names: Carlo and Diego)
Special Talent: Electrify

“…hold on what’s that noise”
> move 4E, 2S
“WHY IS THERE A TIGER. WHO THE FUCK KEEPS A TIGER IN THEIR RESTAURANT”
> auto fire on that poor beast (3 ammo)
>>
>>4910699
Name: Seline
Type: Operator
HP 7/7
Edge 1/7
Move 5+1
Defense 7+1

Cool: 3
Sharp: 2
Hard: 1
Weird: 0

Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 3/6
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defence
Ammo Bag (1 More)

>Move 4W, 2N
>Quick Shot the enormous tiger tearing into Ramirez.
>Move 2S, 4E
>(1 Edge) Reload

Seline stared in silent horror as gunfire tore into the panicked mob in front of her, before hearing the bizarre sound if a massive wildcat behind her….
>>
>>4911504
Dice?
>>
Rolled 9, 1 = 10 (2d10)

>>4910699
She sees something large and yellow fly across her view, like a big cat pouncing on a strip of bacon, then hears a cacophony of shots and shouting. Big, furry, yellow, and viscious? It could be a... lion!

>Move 2NW
>Fire at Tiger (Dmg2, Crit7+)
>fire at Tiger again. (Dmg2, Crit7+

Name: Rainfall
Class: Assassin[Lv3]
HP[6/6] Edge[5/5] Move 6
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[0|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Stylish Clothes:Def+1)
>>
>>4911505
>>
Rolled 6 + 2 (1d10 + 2)

>>4911504
One more time!
>>
Rolled 4, 7 = 11 (2d10)

>>4910699
Name: Strike
Type: Operator
HP 4/6
Edge 5/8
Move 6
Defense 8
Crt:10

Cool: 4
Sharp: 3 (4 BOOSTED)
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload

Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 4/4)
Fists (MLE, DMG 2, CRT+1)

Gear:
Aid Kit(1ap, 3x 3HP)
Katana Coupe (5/3/1)
Cash: $8344

As Strike gets ready to front flip over the table and take a position on the wall, he realizes that he forgot he doesn't know how to do a flip. At all. Upon this realization, he crashes onto the table face first, with the rest of his body following with a loud thump. He gives a loud sigh and just lays there for a moment, gathering his breath, and his dignity before getting up.

>>4911296
There's nothing wrong with taking a small siesta

"Does it get old? Punching the dead horse? I'll find out too."

>Move 3W
>Remember the basics of CQC
>>
Rolled 10 + 4 (1d10 + 4)

>>4910699

>Move N5
>Move N4, W1
>Oh what the HELL, is that a random civilian taking a drink in the middle a firefight? Also a big tiger, but nevermind that for now.
>[WEIRD] - Measure the tie guy taking a drink. Is he brave or stupid?

Name: "G. R."
Type: Brain
Stats: HP: 5/6 | Edge: 3/7 | Move: 5 | Defense: 5 | Crit: 6+
Hard: 0 Cool: 1 (-1) Sharp: 2 Weird: 3 (+1)

Talents: [Taser]:Range 5, Damage 1, Ammo 1/4, advantage to hit. Stun and Knockdown.
Weapons: [Pistol]: Range 10, DMG 2, Ammo 2/8; [Fists]: Melee, DMG 2, Crit +1 (On 5); [Gym Bag]: Carry +2 Gear.
Gear: [First Aid Kit] (1 AP, 4/4 Uses) Heal 3 HP, Remove 1 Debuff; [Medic Bag] 1/1 uses. Deploy medic bay adjacent. ; [Armor Vest] 1/3 Uses, Block 2 damage.
Clothing: Stylish Clothes (+1 Defense)
Assets: $7725, Dock Warehouse (Free).
>>
Rolled 2, 1 = 3 (2d10)

>>4910699
>1AP: Fire Pistol at the Tiger
>1AP: Fire Pistol at the Tiger
>1AP: Block

Name: Mizuchi
Type: Assassin
Stats: HP 6/7, Edge 0/6, Move 6, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (3/4 Uses), Stylish Clothes (+1 Defense)
Money: $40944
Special Talent: Flash Step, Agility
Assets: Katana Coupe(+Nitrous, Tires), Movie Collection (Anime)
Heat: 10
Wanted Level: 1
>>
Rolled 9, 8, 10 + 1 = 28 (3d10 + 1)

>>4910699
Name: Brick
Type: Thug
Stats: HP 4/9, Edge 3/6, Move 6, Defense 6, Crit on 10
Factors: Hard 3, Cool 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 7/8), Fists (Melee, Damage 3, Crit on 9)
Special Talent: Bruiser, Reload Fists
Gear: Armor vest
Clothes: Two-Piece Suit: +1 Edge

"Awwww sh*t... Guess I have to fight a Goddamn tiger today." Brick cracks his knuckles, "I always wanted to punch an endangered species."
>[Move] 1S, 1E, 3SE, 1E
>[Attack][Quick Strike]
>[Attack][Quick Strike]

>EDGE[Attack][Quick Strike]
>EDGE[Move] 6N
>EDGE[React][Attack[Quick Shot] The Tiger
>>
Rolled 7 + 3 (1d10 + 3)

>>4910699
" Who am I?! I'm Detective!! But more importantly he's a doctor. "

Dr. Ben arrives in a cloud of gunsmoke.

Chien shrugs, then adjusts his tie.

" Dr. Ben, as commendably kickass cool suave your hood-slide was, I believe HCPD will rapidly escalate if we keep aggressing at their service-personnel. "

>[1] Reload
>[1] Take Cover
>[1] Grab the radio from the cop car, look at their badge numbers
>[Sharp, Edge] Report an all clear in the alley and a refocus to perimeter containment because of LOOSE ANIMALS AND MARTIAL ARTISTS in the building!! Get health services here we've got WOUNDED!
>>
>>4911831
"When did HCPD ever not escalate?"
>>
Rolled 2, 8, 5 = 15 (3d10)

>>4910699

Name: Strings
Type: Thug
Stats: HP 6/9, Edge 1/5, Move 5, Defence 10+, Crit on 10
Factors: Hard 3, Cool 4+1, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 2/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 0/4, breach)
Special Talent: Pack Alpha
Clothes: Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (1/4).
Cash: $33621
Assets: Van 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fittting dress shirt (Stylish clothes.)

>Shoot Tiger using shotgun
>Shoot Tiger using shotgun
>Shoot Tiger using shotgun
>>
File: Turn.png (378 KB, 990x838)
378 KB
378 KB PNG
>>4910699
Name: Empress
Type: Thug
Stats: HP 9/9, Edge 2/5, Move 5, Defense 9, Crit on 10
Attributes: Hard 3, Cool 4, Sharp 0, Weird 0

Weapons:
Pistol (Range 10, Damage 2, Ammo 4/8)
Fists (Melee, Damage 2, Crit on 9)
Shotgun (Range 10, Damage 4, Ammo 0/4, Breach)

Gear: First Aid Kit (3/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $11,314

No response. She couldn't say she was surprised, circumstances being what they are. That sound... A door further North must have been kicked in. Attention piqued, Empress moves up the other hallway to listen in. Either the Dragon isn't there or she's about to hear some screams of pain.

>Move 1S, 7E, 7N
>>
>>4911822
If you're point blank (and considering you're attacking melee, you probably are) all your attacks have advantage, so you're missing a few dice rolls. Precisely 4 of them.
>>
Rolled 6, 1, 10, 4 = 21 (4d10)

>>4911946
Hot sh*t! Thanks for the info bud!
>>4911822
>>
>>4910904
>>4911380

Sorry friends, Turn 9 is a little late to join, but I'd love to have you for Thread 6.
>>
File: heat city 5 9B.png (1.2 MB, 1882x1882)
1.2 MB
1.2 MB PNG
>>4910699

Having obtained the last of the loot from the private freezer -- a heavy bag filled with small plastic-wrapped organic blobs that might be organs, or dead birds, or anything -- G.R leaves the kitchens, hurriedly slamming his way through the swinging doors and into the restaurant proper, a gaudy riot of colors compared to the stark grey and whites of the kitchen. Though aware of the roaring tiger, G.R.'s thoughts are caught on the fact of this one man in a suit, sitting in the middle of a restaurant surrounded by corpses and broken chairs, calmly savoring his glass of fine liquor. What is his deal? Is he brave, or just stupid? G.R. opens his mind, allowing the subtleties of the man's body language to permeate his senses ... and staggers. For a moment, he feels as though he were standing in the shadow of a towering mountain, roots anchored deep within the immovable stone of the earth. This gunfight is merely howling wind and cloud amidst the tempestuous firmament, high above. Once the storm passes, the mountain will remain. It is inevitable. Feeling shaken, G.R. refocuses on the task at hand.

The tiger is obviously hopped up on steroids, scarred from ill treatment, and almost immune to conventional pain and damage, but even something like this can't survive this amount of firepower. It lashes out at anyone close to it as they strike, Alamo only saving himself from evisceration with his ballistic shield, Non Grata with his agility and perfect timing. Brick finishes the job. Not only did he achieve his dream of punching an endangered species, but he punched it *to death*. Call him ... Brick Tigerpuncher.

Caphound barrels through the door, ducking a barrage of SMG fire, ready to confront whoever waits for her in there. She sees her enemy, the one firing a woman in a fine dark suit with a dragon embroided in gold at the shoulder -- has just enough time to glimpse a man in a similar outfit to the south -- continues to charge. Caphound swings her bat wildly, feeling the thrilling impact of flesh and bone under its weight. Death or glory, she thinks ... just before a sharp side kick to the chest sends her crashing backwards into the wall.
>>
File: heat city 5 10A.png (1.17 MB, 1882x1882)
1.17 MB
1.17 MB PNG
>>4912621

Guess it was death. Well ... live like a psycho, die like a psycho. There's certainly a place for Caphound in whatever kind of Valhalla awaits masked freaks like her.

Two of the Dragon's elite bodyguards safeguard a private stash of some kind in the top left, one busy stomping Caphound's skull into the wall, the other guarding the southern door with an SMG at the ready. Two more remain, plus the Dragon herself. Only one place left in the building they could realistically be found.

Turn 10 begins.
>>