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File: wp8072584.jpg (149 KB, 1920x1080)
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This is a custom Madness combat alternate universe Setting I made a while back with some friends
Note this is my first time running a quest so expect complete lacks of many things important to good writing, but this is 4chan so whatever

>Its the year 57 since the Incident that created Nevada as it is
>Nevada has become walled off from the rest of the world to prevent expansion
>Since nevada couldnt expand outward it started expanding into a pocket dimension
>during those many years nevadan society in a constant state of war and madness has evolved into multiple leading factions that fight for control over the nevadan resources
>some are neutral, some are just plain assholes for no reason
>but we dont really care about them at the moment
>no we are here to follow the story of You or the character you will be taking control off
>SOMEWHERE IN NEVADA

So let us begin!
>name?
Stat points to disperse:60 (note having 0 in a stat just means no bonus)
Stats:
Strength- Self explanatory
Dexterity- Swingin, shootin and dodgin
Tactics- Every 10 points in this you get a free deffensive reroll only, the Tacs refresh after mission completion/character takes an actual rest
Endurance-Actual HP, Every point counts as health (might save from some melee but guns? Ahahahahah)
Charisma- Getting info, barterin and lying your way out of a bad situation is the game
Awareness- Thats some nice shootin reflexes there! Also Perception stat
Will- Your mind is a fortress, and if you had a way to channel that fortress you would squish your enemy

Start choices
> being brought to nevada in a building from nowhere is a somewhat common occurrence due to the anomalous bullshit that created it!
Pros
-overall normie
-get 10 extra stat points
Cons
-what are you, a normie pleb?
-no perks
Notes
-if you are choosing this start set the extra points into the stats (i will be taking the most supported stat variant of this vote)

>you dont really know how you got here or who you are, all you remember is being submerged in some liquid until a loud explosion happened and now youre in a big open grey place
Pros
-you get one mutation point from the getgo!
Cons
-you lack any memories of having a prior life
-mutations may have side effects
Notes
-upon choosing this start you will do a mutation vote later
-also you can have a test subject name if you want to

>Cont
>>
>>4874538
>You were called here, brought by the whispers of the Improbable, honestly you barely had any control over yourself till you got here and the whispering got quieter, you remember using some sort of book to get here
Pros
-you start with 5 extra points to will
-you get a weird book! (Start with artefact)
-get to pick what that book was actually about
Cons
-the whispers speak of other beings going after you, to prevent you from achieving your potential
-they also whisper of the others who will try to take the book from you in their curiosity and greed
-you give off an air of being an unhinged loon -5 charisma
Notes
-if voted there will be a book type vote

>youre a shit out of luck individual who had failed many things in life, and as if it couldnt get any worse you ended up in nevada after falling through an open manhole you didnt see
Pros
-hahahahahaha
Cons
-A -5 to all stats
-you are probably gonna die
Notes
-hard start choice

After this vote there will be a starting location vote
>>
Oh and another note
We are running Bo3 1d100s higher is better
I will sometimes roll for the enemy and their dice are lower is better for them to keep a sense of high dice being good for you
>>
>>4874538
Okay, let me give this a shot!

Strength: 0
Dexterity: 10
Tactics: 10
Endurance: 10
Charisma: 5
Awareness: 5
Will: 20 (+5 as well from the choice)

>You were called here, brought by the whispers of the Improbable, honestly you barely had any control over yourself till you got here and the whispering got quieter, you remember using some sort of book to get here
Pros
-you start with 5 extra points to will
-you get a weird book! (Start with artefact)
-get to pick what that book was actually about
Cons
-the whispers speak of other beings going after you, to prevent you from achieving your potential
-they also whisper of the others who will try to take the book from you in their curiosity and greed
-you give off an air of being an unhinged loon -5 charisma
Notes
-if voted there will be a book type vote
>>
>>4874559
Forgot, with this choice it'd also be

Charisma: 5 (-5 as well from the choice)
>>
>>4874559
Nice first poster, ill give it like 30-40 more minutes till i lock the choices
>>
>>4874572
oh shit, and for name

If boy: George Richards
If girl: Jeanine Richards
>>
>>4874577
Oh yeah gender, i forgot because madness combat itself doesent have female characters, i do know some animators did have their own female sprites, or just added hair to grunts
Its your choice though anon
>>
>>4874581
Pretty sure the creator said something to the effect of "There are no men. No women. No children. Only monsters"

Anyways I'm going to spit out my own thing because fuck you.

>You dont really know how you got here or who you are, all you remember is being submerged in some liquid until a loud explosion happened and now you're in a big open grey place
Pros
-you get one mutation point from the get go!
Cons
-you lack any memories of having a prior life
-mutations may have side effects
Notes
-upon choosing this start you will do a mutation vote later
-also you can have a test subject name if you want to

Strength: 15
Dexterity: 5
Tactics: 10
Endurance: 15
Charisma: 5
Awareness: 5
Will: 5

Subject #O-01-84, bby
>>
>>4874538
Strength: 10
Dexterity: 10
Tactics: 10
Endurance: 10
Charisma: 10
Awareness: 10
Will: 10
Background: Normie
Name: Rich
Sex: Lots/Male
>>
>>4874587
Unstoppable Employee of the Month baby.
>>
>>4874538
>>4874544
Bryce Boatman
Str-9
Dex-7
Tac-10
End-8
Cha-7(-5)
Awa-12
Wil-7(+5)
>You were called here, brought by the whispers of the Improbable, honestly you barely had any control over yourself till you got here and the whispering got quieter, you remember using some sort of book to get here
Can I add flavor text of we thought we heard a sirens call, I want him to be a former sailor now in death valley and all of the anomalous bullshot that comes with that name
>>
>>4874587
That's 70
>>
>>4874594
Well yes he can be a sailor, but it defenetely wasnt actual sirens
>>
>>4874595
normie gets +10 points
>>
>>4874585
Supporting
>>
>>4874596
Oh I know that, just what our crazy yohoing ass thinks the voices are
>>4874597
You are correct I totally forgot lmao
>>
>>4874538
Always got to have the strength build

>you dont really know how you got here or who you are, all you remember is being submerged in some liquid until a loud explosion happened and now youre in a big open grey place

Strength: 25
Dexterity: 10
Tactics: 0
Endurance: 25
Charisma: 0
Awareness: 0
Will: 0
Subject #1-85-11
>>
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Let's see what we've already got

>>4874559
Wizard build? Nah.. not in a Madness quest

>>4874585
Mutant warrior, not bad. Seems a bit brutish with the str dex difference though

>>4874587
I like this one actually, being a totally bland normie thrust into the role of a madness combat protag is comical and I feel goes with the spirit of early madness

>>4874594
Seems interesting, I feel a little adverse to making Charisma a dump stat and being an "unhinged loon"

>>4874611
Nemesis mode activated! If we get a rocket launcher and minigun I'm on board

My preferences
#1 Normie build, Rich
#2 Nemesis build, Subject #1-85-11
#3 Mad Sailor, Bryce Boatman
>>
>>4874559
>>4874585
>>4874587
>>4874594
>>4874611
Welp seems to be a tie mainly between mutant choices and unhinged bookworm choices
Ill give it 10 minutes for a tie breaker, plus you should vote for which of the characters is picked
>>
>>4874616
Oh wait didnt see this anon till it updated just now, you support the high strenght mutie build? If so ill lock stronk mutant route
>>
>>4874619
#1: My own choice
#2: The other mutant choice
#3: Normie.

That's my own preference, really.
>>
>>4874594
Make him smell like fish +1
>>
Okay turns out its a tie between the top 3 choices and no hard mode votes (rip)
If this isnt resolved in 10 minutes ill just roll multiple dice and see what the unexpected outcome is
>>
>>4874587
+1
>>
>>4874616
Also to this anons question, with the right luck when looting things or the right ammount of bullets to trade yeah you could aquire both but they are super rare and expensive
>>
>>4874630
Well with this anons vote Rich the absolutely average normie wins
>>
>>4874636
Wooo, go everyman!
>>
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>>4874636
based
>>
>>4874636
Shame, wish we could be a mutant. At least this guy will be painfully average.
>>
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>>4874636
Character: Rich
Start: Normal
Locked

Starting locations
>middle of nowhere land desert, you do see something in the distance, looks like a small walled off fort
Pros
-easy starting location
-relatively safer than other choices
Cons
-what are you, a wuss?

>smack dab middle of a active warzone it seems, because you can see multiple difrient people shooting at multiple other people
Pros
-start in your first ever battle
-possible more loot potential from the dead
Cons
-start in a active gunfight
-after the fight ends the winning party might find interest in the newbie who got thrown into the middle of an active fight, might vary on winning party

>Small wasteland, chock full of mutants and monsters of all sorts, most are out to kill you, how lovely
Pros
-you start in a more unexplored region ripe for some looting
-based on starting choices the factions in this area may like you
Cons
-a lot of things are out to kill you
-based on starting choices the factions in this area bay NOT like you

>ANOMALY DETECTED WITHIN PRIME RANGE BOARDER, ANOMALY HAS LEFT NEW ENTITY, SHATTER PROTOCOL NOT TAKING EFFECT, INTEREST IN ENTITY RAISED, APPLYING MARK, BEGGIN DATA RECORDING SOFTWARE
Pros
-ENTITY IS RESOURCE OF INTEREST
-ENTITY CURRENTLY RESIDES IN SMALL OUTPOST B-06 RUINS
-ENTITY NON SHATTERABLE, MARKED FOR RECOVERY
-ENTITY IS WITHIN LONG DISTANCE FROM ANY ANOMALIES
Cons
-ENTITY AT BOARDER OF PRIME RANGE, UNSTABLE TERRAIN EXPECTED
-ENTITY WITHIN RANGE OF MULTIPLE THREATS
Notes
-ENTITY SHALL BE USED TO FURTHER PRIMARY GOAL
-Mysery box option
>>
>>4874650
>warzone
>>
>>4874650
>Middle of an active warzone
Come on, this is what we are all here for.
>>
>>4874650
>Mystery Box
Fuck you.
>>
>>4874643
Don’t worry anon, I’m sure with enough moral breaking decisions, friends lost along the way, and literal deals with the Devil! We’ll be both more powerful than a mutant, and less human :D !
>>4874650
-Mysery box option
We are not a wuss!
>>
>>4874650
>Mystery Box
>>
>>4874683
>>4874672
>>4874663
>>4874657
>>4874655
Mystery box wins, ill be writing, note im phone posting so its gonna take some time
>>
quick test
>>
Your name is Rich, you’ve lived quite an average life within the city that is your home, being a delivery man was a simple and paying job while living in an affordable apartment
you have just returned from working overtime to deliver some guy his latest PDA in the ass end of nowhere, after eating some leftovers you throw yourself into the soft embrace of your bed and drift off to sleep

thats strange, it seems you might have fallen off the bed because you can feel the cold hard ground below you
Opening your eyes you quickly spot the issue, your whole apartment is gone
Its straight up missing, replaced by some form of ruins in this dark grey wasteland with crimson red skies
Quickly pinching yourself to maybe wake up from this bad dream doesent help at all
Slow realization and dread begins to set on and soon panic begins to bubble up
WHERE THE FUCK ARE YOU!

Choice time
>Start scouting out the ruins around you, maybe you can find someone or something to help you recognize where youre at
>Start yelling for help, anyone really, youre lost and have no idea where you are
>Find a place to hide to try and rationalize whats happening
>PANIC!!!
>Write-in
>>
>>4874721
>Start scouting out the ruins around you, maybe you can find someone or something to help you recognize where youre at
We weren't Employee of the Month for being a pussy bitch.
>>
>>4874721
>>Find a place to hide to try and rationalize whats happening
stalth
>>
Rolled 1 (1d2)

>>4874724
>>4874730
well its a tie between scouting and hiding
time to ask the dice for the awnser
>>
>>4874741
scouting it is
writing
>>
>>4874742
fuck first of all, roll me 3 1d100s
>>
Rolled 76, 64, 9 = 149 (3d100)

Small bit of advice, QM. Don't feel afraid to wait a bit to get more replies. /qst/ is a naturally slow board.
>>
>>4874746
i know
also its a 1d100 per anon best of 3
ill be taking the first die though after the other anons roll
>>
Rolled 63 (1d100)

>>4874749
fucking sweetness, i love madness.
>>
Rolled 86 (1d100)

rolling
>>
>>4874746
>>4874750
>>4874753
an 86 alright, time to actualy write
>>
>>4874754
is rolling high good or bad?
>>
>>4874755
I mean, he did say "best of three". If rolling high was bad, he would've picked the 6, no?
>>
>>4874755
its good
>>
>>4874757
wait, no, not six. 63. Whoops.
>>
Seeing as there is nothing to do besides outright panicking you decide that Scouting out where you are and possibly finding some help
Walking around whatever theres left of the long destroyed and broken down concrete walls that used to be a building you found nothing of note
you were about to give up while walking over a small pile of rubble until you heard a creaking noise below you, quickly digging up through the bricks and rocks you find a lockbox
and as if you couldnt be any more lucky it was so battered by the winds of time that you just needed to pry a bit to open it, inside you find a gun, you can really recognize what gun it is because you never really looked into them but a guns a gun
Furthermore there was enough ammo in the lockbox for 2 full magazines (you had to fill up the guns empty mag to see how much fits into a mag), though you only have one mag from just the gun itself

Gained:-Browning HP (you dont know that) and 26 pistol ammo

after that great find you continued to further scout out your environment, you cant really know where any directions are for the lack of a compass and any sun for a matter of fact but you do know there are about 3 directions to go

choices!
>The utterly messed up landscape with floating chunks of rock and islands in the distance, some voice in the back of your head keeps whispering about going there, that its safe there but your gut tells you that its a lie
>The opposite direction of the floaty rock area, the well more not fucked up landscape, might as well walk in a straight line until you run into something
>The mountain a bit of a different direction of the previous path seems like a good place to try and scout from, but climbing it might be somewhat difficult
>>
>>4874779
>>The mountain a bit of a different direction of the previous path seems like a good place to try and scout from, but climbing it might be somewhat difficult
get a nice list of locations to choose from at the top
>>
>>4874779
>>4874779
>The opposite direction of the floaty rock area, the well more not fucked up landscape, might as well walk in a straight line until you run into something
Keep the box. we can throw it at some asshole.
>>
>>4874784
>>4874787
all right, ill wait an extra 5 minutes for any more votes
also
Gained:-old metal lockbox
>>
Rolled 2 (1d2)

>>4874819
dice gods go.
>>
>>4874829
all right, ill need some d100s now

on another note ill be heading out for an hour
>>
Rolled 89 (1d100)

>>4874831
don't fail me now
>>
Rolled 26 (1d100)

>>4874831
well this is interesting
>>
Rolled 43 (1d100)

>>4874831
Alright hours passed, taking the 89
ignore this, its totaly not important
>>
does anyone care about give another roll?
>>
Rolled 81 (1d100)

>>4874920
no fuk u
>>
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While walking towards god knows where for an unreasonable amount of time, well its hard to perceive time when theres no sun in the sky
After some time walking you start seeing silhouettes in the distance, 2 of them to be exact, other people perhaps?
Upon getting closer your gut starts screaming at you that something is wrong, and when you got even closer you realized something is wrong
Its totally not the lack of flesh over their heads or the fact they are currently busy ripping apart some other persons corpse and dont seem to notice you
>ThisIsFine

Choices
>grab the gun and get ready to shoot them
>sneak around them to continue your one direction walk
>try to converse with these things (bad idea)
>write-in (you can get creative)

sorry for slight delay, had to do some thinga irl
>>
>>4874935
>grab the gun and get ready to shoot them
I want that corpse shit
>>
>>4874935
>>grab the gun and get ready to shoot them
>>
>>4874935
>grab the gun and get ready to shoot them
We’re going to use this option a lot aren’t we?
>>
Rolled 62 (1d100)

>>4874964
>>4874992
>>4874999
Its Madness of coarse you will anon, anyways anons roll me 1d100+20 (dex and awereness combined due to gunplay)
>>
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>>4875003
Fuckin forgot trip
>>
Rolled 54 + 20 (1d100 + 20)

>>4875003
eh
>>
Rolled 90 (1d100)

>>4875003
>>
Rolled 37 + 20 (1d100 + 20)

>>4875003
Eyyyy, we're rolling Rich.
>>
>>4875015
>>4875017
>>4875052
A 90, very good!
Writing
>>
Rolled 2 (1d20)

>>4875060
Quick roll, this one has nothing bad that can happen
>>
>>4875060
Actually wouldn’t it be a 100 because of the +20, forgot to add it
>>
>>4875075
Ah yes, though its still the same result actualy, the loot luck dice the d20 arent very nice though

Quickly pulling out the gun you slowly approach and set your aim for the closer of the two skeletal creatures
A single loud BANG echoes as the bullet goes straight through the first ones skull causing it to collapse lifeless on the floor
Without a beat the second one immediately stops what it was doing and charges towards you, one quick move and you fire 2 shots at it
One hits it in the chest and it doesn't even register being shot, the other bullet goes straight through one of the eye sockets killing it
Lost:-3 pistol bullets
Waiting a solid minute for your heart to stop beating like its going to explode you approach the butchered corpse looking to find anything of use but curse your luck as you find only 5 spare pistol bullets and… wait, canned meat! Some god damn food!

Gained:-5 pistol bullets and canned meat (soft heal item [+10], can only be used outside of combat to heal)

Stuffing the can into the lockbox with the rest of the bullets you continue on your stroll in this desolate wasteland while your mind tried to piece together what the hell is going on

>roll 1d100 Bo3
>>
Rolled 51 (1d100)

>>4875086
>inspect canned meat for its brand and amusing advertising slogans
>>
>>4875100
On the can is a picture of some fellow in a farmer outfit covered in blood golding a sawblade welded to a pipe
>CRETIN TOWN MEAT INDUSTRIES CANNED MEAT!
>NOW WITH 50% LESS TASTYNESS!
never heard of that company before but this sounds like a metal band joke ad
>>
>>4875106
>golding
Holding, i swear quick phoneposting is painfull to do
>>
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>>4875106
>>4875108
Also have a quick draw
>>
>>4875106
>>4875120
Good stuff. This makes me want to join my nearest AAHW branch to acquire more of these delectable comestibles!
>>
>>4875125
CTM Ceo: "The fucks an AAHW?"
Anyways ill wait 10 more minutes for possibly more anon rolls
>>
Rolled 3 (1d100)

>>4875086
>>
>>4875150
Any other anons gonna roll to try and counter such a bad roll?
>>
someone roll pls
>>
Rolled 55 (1d100)

>>4875100
>>4875150
Welp an average and a bad dice on some travel rolls huh, lets see what we get!
>>
You can't seem to catch a break as you run into more of these creatures wandering around, you have unfortunately run into a 5 skeleton group wandering, more unfortunate news, they are wandering towards the direction you exactly came from so you connect the dots on why they are here
They are somewhat spread out making it harder to bypass the group in this massive open wasteland
Lucky enough they haven't noticed you in the distance yet but they are approaching rather fast

Choice time
>get the gun in one hand and lockbox in the other, time to fight some more (prepare for dex+awe roll and possible strength dice too)
>try to somehow walk around the group without getting spotted (dex+awe stealth check with -15 maulus)
>Try to find a spot to hide from them… in a baren ass wasteland (awe check with -30 maulus)
>write-ins go here

Of note i usualy do 30-40 minutes of voting, but it may vary session from session
>>
Awesome quest idea, I was literally listening to Madness music when saw this quest in the catalogue. Shame I missed Character creation, I would have posted my level 100+ guy from MPN
>>
>>4875188
>write-ins go here
Go back to the ones we killed, take off its head and clothes and put them on like leather and try to walk around them from a far distance.
>>
>>4875191
>+1
>>
>>4875191
what could go wrong
supporting
>>
>>4875191
Fuck it, let's all stand up.
>>
>>4875203
+1, I meant to say.
>>
>>4875200
We have to talk to one of them. Fake it till you make it.
>>
>>4875191
>>4875195
>>4875200
>>4875207
Welp seems youre going creative, i like it
Roll 1d100+20 (str for ripping skull off, and will on crafting thing) after the results of this roll are done we will do anothe roll for charisma
>>
Rolled 23 + 20 (1d100 + 20)

>>4875226
rollan
>>
Rolled 59 + 20 (1d100 + 20)

>>4875226
BECOME CLOTHES DEAD MAN
>>
Rolled 26 + 20 (1d100 + 20)

>>4875226
I just want to save on the ammo.
>>
>>4875239
79 gives you a preety decent skull mask
Next roll me those d100+18 (+10 from charisma, +8 from good quality skull mask) so you dont loose your cool while treversing around them
>>
Rolled 8 + 18 (1d100 + 18)

>>4875246
>>
>>4875247
why do i always roll shit?
>>
>>4875249
constipation?
>>
>>4875249
You have to apease the clown god anon!
You have angered him!
Though no worries this isnt low enough to be considiered bad so continue on rollin
>>
Rolled 91 + 18 (1d100 + 18)

>>4875246
CMON
>>
Rolled 59 + 18 (1d100 + 18)

>>4875246
>>
Ill be out for about 40 minutes as i leave my phone to charge, plus changing that voting takes 40 minutes and theres gonna be full hours for rollers for the time being
feel free to discuss and plan
>>
Not much to work with at the moment to discuss and plan.
>>
Well, I saw this while looking for some quest I was following, I was reading and liked all so far, the thing is that i surely remember the art style of this Quest from some animations I saw when I have like 5 or so, but I really have no idea what's this about

Does anyone care to explain? Or there is some youtube link to at least try to understand the setting? (Or see the animations)
>>
Im back, will get to writing soon

>>4875302
>anon never saw Madness combat
Here its a preety good old series of pure violence i based this AU on https://youtu.be/H1aubPfepmg like many others who made their own animations but they put less depth on lore, also fuck the FNF fandom
>>
>>4875302
>>4875302
https://youtube.com/playlist?list=PL4F761764995C5F15
This is Madness Combat, an animated series made by Krinkels, The gist of it is our main protagonist Hank (an unstoppable murder machine) who literally has a whole organization to take him down, goes around and kill said organization. Madness ensues. Also if you’re wondering why the sky is black, that is because Hank killed the sun.
>>
>>4875302
>>4875315
Tricky is from Friday Night Funkin, Hank is from the original Madness Combat.
>>
Quickly turning around and speed walking back to where the last skeletons corpses are while keeping an eye on the groups speed
Lucky enough they were pretty slow so you reached the corpses with time to spare, quickly using the lockbox to bludgeon the more frontaly undamaged skull off the body, now the issue of wearing it would be a problem but ripping a piece of rags from the still mangled corpse of that poor soul to tie the mask on for more grip worked

Gained:-Skull mask [+8 Skeleton impersonation,+8 intimidation]

Now the real test began, fooling the group and bypasing them
As soon as they were within visible distance your heart started racing, but you manage to keep calm and slowly walk towards them
What you did may be stupid, idiotic or even MAD but hell if it didnt work so well
You passed right between them copying their bit hunched posture and not one batted an eye
As soon as you left viewing distance you continued speedwalking away lightly panic chuckling to yourself over how stupid that was

You return to your usual trek of wondering until you spot something, a road… an actual well maintained road with some form of half sci fi half post apocalyptic pylons following the road by its side, towards the left you can see a small city of some sort behind somewhat tall walls, to the right there's just more road

Choices
>Go towards the city, Civilization, OTHER PEOPLE at last!!
>go right, follow the road to… wherever
>go back? (Inadvisable)

40 minutes for voting

>>4875318
Don't make me pop your head like a baloon anon
>>
>>4875323
What does the area look like? I thought we were climbing the mountains the get a better look?
>>
>>4875326
If you scroll up i rolled a d2 due to a tie and it was a 2 making it a "go in oposite direction choice" for any anons that got confused
>>
>>4875323
>Go towards the city, Civilization, OTHER PEOPLE at last!!
>>
>>4875323
>Go towards the city, Civilization, OTHER PEOPLE at last!!
>Take off disguise so you don't get blown away on sight

Also, luv u two QM
>>
>>4875339
>>4875344
Aight, going to civilization and removing the very intimidating skull mask win!
Will be writing
>>
>>4875323
>Go towards the city, Civilization, OTHER PEOPLE at last!!
Dont forget to show your face. We wouldnt want to get accidentally shot at.
>>
First of all you take off the mask as not to risk getting shot in the face by mistake
Heading towards the city at a brisk pace you slowly notice things about it the closer you get, mainly the 4 story tall dark gray concrete walls surrounding the whole thing, the giant "Welcome to Cretin town where the meats the best", and the dozen or so guards armed with various rifles and shotguns standing at the big ass gates
One of them notices you and walks up to you Rifle at his side
Guard: "ID sir"
"What?"
Guard: "Your ID sir, cant let you in without it"
"But i dont have one!"
Guard: "Well you cant enter"
"SERIOUSLY! I wake up in the ass end middle of nowhere and have to fight of damned skeletons and at first sight of civilization i need a fucking ID!"
Guard: "OHHHHHH! Youre a fuckin newbie. OI Clarke we got a newbie!"
One of the guards in the distance who is probably Clarke responds
Clarke: "a newbie? From the north point road side? Well ain't that a rare sight, alright, come with me newbie, we will get you an id up and running for the network, just don't cause any trouble."
You oblige and follow him through a side door by the big gates

Honestly you weren't expecting shit to be like this, you were expecting a bustling city of many things happening when you entered but for the most part its been a calm walk to wherever you're going for an id, until you reached a very dilapidated looking police building, upon entering you see many different guards standing around the corridors mostly ignoring you besides an odd glance or two
After some time walking you finally reach the "Bosses" office, clarke knocks on the door five times with delays and someone on the other side answers
"Come in"
Clarke opens the door and you follow him through, inside is a very odd old man with a rugged beard and a heavily scarred face
The Boss: "Clarke, whos this lad?"
Clarke: "A newbie that came from North point road entrance, overheard him yelling about fighting skeletons so he probably got dropped somewhere close to the Improbable zone"
The Boss: "A newbie that actually survived fighting some skeletons close to the zone huh, now thats something, Whats your name lad?" he gives you a glance
"Names Rich, good meeting you sir?"
Brosco: "Oldscar Brosco, Boss of the Cretin Town Militia" he offers you a handshake and you oblige "So Rich, no last name?"
"Nope"
Brosco: "Strange, but thats besides the point, first we gotta get you your ID, we are gonna have to test your skills for us to gouge your ID tier"
"ID tier"
Brosco: "We are gonna go gouge your skills at the barracks, follow me"
You oblige

Okay time for many physical dice rolls dice rolls
This is your first training roll!
Roll me one d100 for STR, DEX, TAC, END and AWE per anon
DCs and stat gains
DC-60:1 stat for rolled skill
DC-75:2 stat points
DC-90:3 stat points

Big update sorry for delay
>>
>>4875398
One hour of vote and discussion stuff!
Dont be afraid to post some criticisms about the quest so i can try fixing any issues
>>
Rolled 68 (1d100)

>>4875398
Been a while since I used QST, hopefully I don't immediately fuck this up lmao. Rolling END I think. Because that's the one I want a +3 for the most. And I trust my luck more than most.
>>
>>4875332
Ah ic. Gotta let what 1 or 2 is for in the future.
>>
Rolled 26 (1d100)

>>4875398
yeet
>>
why do I even bother rolling
>>
Rolled 45 (1d100)

>>4875398
>>
Rolled 67, 65, 11, 97 = 240 (4d100)

>>4875398
Best of 3?
>>
Rolled 27 (1d100)

>>4875398
Oh I miss read that.
One dice per anon.
>>
Seeing all the rolls go by and damn xcom luck is real and it fucking hurts.
>>
>>4875404
>>4875575
>>4875590
>>4875599
so counting all this and the anon who picked endurance roll,
No str and dex gains, though there is one point for Tac and End
one more actual rando anon roll or im taking >>4875601 in 10 minutes since thats when the hour mark passes

Note ill be ending the session here and continue tomorow with the results from dice
>>
>>4875108
>>4875120
>Phoneposting
Are you by chance trying to become GrandDragonQM in how you post?
>>4875120
Kek, saved.
>>
Rolled 42 (1d100)

>>4875315
>>4875316
>>4875318
Oh fuck yeah, thanks anons, it's time for a marathon of this

>>4875398
Please, let it be a 100
>>
>>4875638
fuck
>>
Ah for fucks sake, I missed a lot of rolls. Fucking time zones.
>>
I guess I was lucky after all holy shit...
Then again, statistically, only 2/5 of those rolls were actually going to be stat ups, but I think it was probably likely for at least one of them to be a +2 at least.
>>
All right boys, what are we the stats in again?
>>
>>4875654
Where are we putting the stats*
>>
>>4875622
nah, just wanted to run a quest, with basicaly 0 prior QMing epxerience
>>
Unfortunately, we can choose where our rolls go, but only before we've rolled. So we just got +1 END and TAC.
>>
>>4875654
>>4875666
I have a personal google doc for all the stats

Name:Rich
Nicknames/titles:
Stats:
Strenght-10
Dexterity-10
Tactics-11
Endurance-11
Charisma-10
Awereness-10
Will-10

Mutations:
N/A

Perks:
-absolute normie

Items:
-Browning HP
-28 pistol ammo
-Old metal lockbox
-canned meat [+10] (softheal)

Armor:
-Skull mask [+8 Skeleton impersonation,+8 intimidation]

Currently at: Cretin Town
>>
>>4875667
Try to make sure capitalization is consistent, especially with Madness based games.
>>
>>4875669
QM, if I remember correctly when we had 10 in tactics we recieved a tecnique or something from it, right? Or is when we pass the 10's cap? (Like now when we pass from 10 to 11, and later if we pass from 20 to 21)
>>
>>4875684
Yes every 10 tac you gain a deffense only reroll, aka if an enemy dc fucks you over or crits, you can force them or yourself to reroll for better results
>>
File: 20210617_214523.jpg (2.51 MB, 3024x3024)
2.51 MB
2.51 MB JPG
Also heres a shitty sketch!
>>
>>4875692
Bugged image post because its perfectly upright for me in my gallery
>>
>>4875697
nice skeleton
>>
>>4875692
>>4875697
Nice.
>>
File: tegaki.png (7 KB, 400x400)
7 KB
7 KB PNG
>>4875688
Right, got it

>>4875697
Hey! I really like it Qm, it's nice. Also, it's possible for us to paint someway the Skull and give it a better bonus for Intimidation? Something like pic related.

Yeah, I know, is not so scary but you understand my point
>>
>>4875708
Later on if you can get materials to pain and modify it with yes you can improve the overall stats, hell you could even strap a thin plate of metal in the back for protection later on
>>
>>4875398
gouge* is when you rip someone's eye out, gauge* is when its being used to describe a test.
>>
>>4875786
Clearly they are going to rip the ID out of our body as well as our skills, QM makes no mistakes
>>
>>4875716
Put some straps and padding in the inside of the skull for blunt protection, and bolting metal plates to the front for ballistics. Couple it with a helmet and we're good to go.
For extra intimidation we could get some red lenses to insert, or directional LED lights. Maybe some paint around the eyes too.
For the extra spoop factor.
>>
>>4876005
Don’t forget to soak it in the blood of your enemies daily, it probably won’t do anything, but it’s the thought that counts.
>>
>>4876054
A little unsanitary and time consuming. Plus you gotta make sure the blood doesn't try up on the lenses or it'll be hard to see through.
>>
>>4875697
Amazing. Rich is the best Employee of the Month man.
>>
>>4876076
But then what are you going to do with all that blood??? Just let it sit in that body and be waste away? Got to do at least something with it? Like drink it.
>>
>>4876113
Use the blood to make blood pudding, duh. make some blood sausages. Damn now I'm hungry.
>>
>>4876054
Blood for the blood god, skulls for the skull throne, let Nevada burn
>>
>>4876113
Fingerpaint!
>>
>>4875858
....considering where we are that may actually be right.
>>
>>4876162
But its already on fire.
>>
Sorry anons, overslept a bit
First ill do some chores then ill get to writing
>>
After doing several Fitness Tests and Shooting tests with… a BB gun? “gotta not waste bullets on newbies” as Clarke Explained
When you finished the tests and Were given an ID [Level 2] Brosco gives you some advice
Brosco: “If you’re looking for money dont try looking for actual dollars and such, trade here in Nevada is bullets and ‘equal’ trade, there isn't much work to get Out here in cretin town and i suggest you avoid getting involved with any corporations like the ones who own Cretin town meat, best i can say newbie is either you join the Scavs who run around looting the ruins that pop up around the unstable parts of nevada or you could join the militia, always need some hands here with the bandit and mutie activity, but for now go familiarize yourself with the surroundings” then as an afterthought “and don't get stabbed newbie”

After some time looking around town you managed to familiarize where all the buildings of note are

Choices
>Skintoof’s Motel close to the center sounds like a nice place to take a break at
>The market right at town center is bustling with activity and merchants of many things, might go trade or see whats up for sale
>One of the CT militia outposts might need a helping hand
>theres a Scav Base at the south end of the city, see what this Looting buisness is about
>could always go exploring the slums for a idiot who wants to shank a guy with a gun… and metal box
>Write-in (you can combine choices for just scouting out options for later)
>>
>>4876874
sorry for the delay, chores were stacked this morning and i had to eat lunch
>>
>>4876874
>theres a Scav Base at the south end of the city, see what this Looting buisness is about

Gold plated guns are fairly rare....
>>
>>4876874
>theres a Scav Base at the south end of the city, see what this Looting buisness is about
>>
>>4876874
>theres a Scav Base at the south end of the city, see what this Looting buisness is about
lets go there first then lets dumpster dive in the slums to get more shit
>>
>>4876902
>>4876918
>>4876925
Going to the scavs to see what they are about wins, writing, may have to move to phone soon because thunderstorm outside is getting close.
>>
Deciding that the Scavs sound like a nice place to start your career in this place you head to their Base
Upon arrival and showing your ID to the guards they let you in, at the counter sits a man in riot armor with SCAV written on it instead of POLICE
Scav: “hey, never saw your ugly mug around the place, newbie?” you nod ignoring the remark “alright, im guessing you came here to become a scav, well thats very easy just hand us your id and we will get you marked down as a scav, as in what we do, nevada is a fucked up place where the laws of physics and even biology don't apply so often times you get buildings of many kinds falling out of the sky full of all kinds of goodies to grab, thing is they usually aren't all freebie easy grabs and are filled with bandits, mutants, undeads and all sorts of nasty shit, thats why we scavs exist, theres a scav base in nearly every city just for the sole purpose of clearing and looting these places so the local military forces don't have to waste their manpower on possible death traps, anyways what is it, you in?”

>”yes” join the scavs, gain free cheap PDA for possible missions and communications in nevada
>”no, ill go check out the other places first” don't join scavs, choose another location to check out

I've decided to do slower posting for today until later so i can give a big session for the americans who missed yesterday, gonna pull a possible all nighter
>>
>>4876959
>”no, ill go check out the other places first” don't join scavs, choose another location to check out


We can literally do this without having to join them. Heck we can join the police or military and scavenge on the side, maybe cut a deal with a scav to help us pawn the shit.
>>
>>4876959
>”yes” join the scavs, gain free cheap PDA for possible missions and communications in nevada
>>
>>4876959
>”no, ill go check out the other places first” don't join scavs, choose another location to check out
>>
I guess >>4876964 is right, unless there's a law or something, we could go to some building that appears anywhere and take the goodies for ourselves, but stillthere could happen 2 things

1) We could be unprepared and encounter multiple enemies. Either bandits, muties or undead that we don't have equipment enought to deal with (at least some armor), or could be a death trap of some sort

2) We could have problems with the Scavs. Either we will have problem with them that goes from threats to actually getting shot at if they found us in some building that we're currently in
>>
>>4876964
>>4877059
youre thinking militaries work along the line of more lax mercinary groups, military forces are usualy strict and have you posted on guard duty for hours when nothing interesting is happening
>>
And they have you polishing boots, mopping dirty floors with dirty mops etc. When they want something clean they bring in civilians on contract. Keep troops busy doing something at all times.
>>
>>4876964
>>4876965
>>4877011
There seem to be 2 no votes and a yes at the moment, ill wait 20 more minutes before locking, also for the no voters remember to pick another location to go from the previous location list
>>
File: HotDogVendor.png (40 KB, 605x724)
40 KB
40 KB PNG
>>4877072
Well then we can just run the concierge or sell hotdogs.

Well, may as well check out what other jobs are out there like military and police. I don't really want to get locked into a career path without more information. So check out military outfit after this? Maybe buy some food or something by trading a bullet or two?
>>
>>4877142
Voting yes
>>
>>4877160
I did say in the first location choices you could write in which jobs to chain visit just to check them out but anons just went in one direction
>>
>>4877160
Scav doesnt seem like its permanent, like theres no reason we can quit and find another job. We might as well see how far this tunnel goes.
>>
>>4876959
>Yes
STALKER time. Really didn't it expect it like this, but I'm not complaining. Loner of the Month coming through!
>>
Counting it all we got about 3 nos, to speed this up a bit ill work on all visits to get the general gist
>>
>>4877217
Well sorry anon who just poped up but you will get to choose after this update.
>>
Deciding to go against it for the time being you explain that you will be going to check out the other possible job prospects and you thank him for his time
"Well see you then newbie"

Well after a couple hours of checking out the other job prospects this is the information you got.

Softtoof's isn't a place for a job but he does offer acceptable shot time living spaces for people who generally have short stays in the town

The market seems like a nice place to sell any junk you don't need and there are a whole lot of weapons and parts merchants with a couple armor merchants here and there

The CT militia offer a simple job that starts off with being a guard and helping keep the peace in the city, but keeping the piece usually means getting into a possible shootout against gangers in the slums, though with more experience and time in the militia they offer higher ranks with better equipment and pay, while you were leaving you managed to overhear some rumors about the militia possibly getting a backer to form a full blown military force for the town

You already had the conversation with the scavs but basically they are the more adventurous and possibly suicidal types that go explore the anomalously delivered ruins around the wastes for goods and trinkets, they are also the most lax force letting you go equipped with whatever you want and let you travel from city to city, usually the ones that have a scav base but they would let you go on long trips to towns if theres something of value to loot over there

You also asked around for what CT meat offer, most mention janitorial jobs, minor sales jobs, the extremely rare CT hotdog stand merchant job offer, possibly be a guard assigned to one facility or get sent on some shady business and other corpo shenanigan rumors

Exploring the slums is self explanatory, you only go there if you're down on your luck or are looking for an excuse to kill some random thief

Choice time
>Join the Cretin town militia as a recruit
>Join the scavs as a newbie looter
>Become an employee of Cretin town Meat, or whichever corporation owns it
>go solo for some time, possibly start doing small mercenary business like guarding some individual for some time
>go to the Market with the meager resources you have
>Write-in ideas
>>
>>4877252
>CTM
Maybe we'll meat THE hotdog vendor.
>>
>>4877252
>Become an employee of Cretin town Meat, or whichever corporation owns it

The meat must flow
>>
>>4877252
>Join the scavs as a newbie looter
STALKER!

>>4877259
>>4877265
But why?
>>
>>4877252
>>4877252
>could always go exploring the slums for a idiot who wants to shank a guy with a gun… and metal box
to the mystery option we go!
>>
>>4877295
We need CAPITAL, that's why--meat is the future.
>>
>>4877302
Not mystery option, its a random encounter option that varries on exploration dice
>>
>>4877310
Will we move on to scaving once we have enough capital? Working for the meat mart doesnt have many advancements in life.
>>
>>4877252
>>Join the scavs as a newbie looter
>>
There seems to be a tie between Corpo goon and scav choices, and theres also the random encounter choice
Ill wait an extra 30 minutes for more anons to sort out the choices
>>
>>4877325
>>4877310
>>4877265
The thing is that the Milittia man that got us our ID said that we shouldn't fuck with the corpos, not even of Cretin town, so yeah... Something yo should consider.

anyway
>>4877252
>Join the scavs as a newbie looter
>>
>>4877378
Well with this anon the tie is broken
Will be writing
>>
some good memes, bad laughs. LES GOOOOOO-
>>
Rolled 20, 92, 70, 25, 53, 51, 49, 2 = 362 (8d100)

>>4877447
Also quick roll, totaly nothing to worry about
>>
Seeing scavenging as a good place to start, and the benefits of being a glorified looter/mercenary you return to the scav base and apply for being a scav
You were quickly handed a PDA and got your ID marked, following another scavs instructions you find the program/glorified app for all the anomalies within your vicinity and possible groups you can go with to loot said anomalies
Quickly scrolling through them

-a small truck suddenly burst out of the ground not too far from here, seems to have only attracted some random bandits

-a full on building of unknown origin fell out of the sky close to one of the roads, scouts reported inhuman screeching in there so they assume its a lab with a bunch of mutants inside of it, there is a group already being prepared to clear the place because having mutant hordes near important roads is bad for business

-An actual supply crate just parachuted out of midair a bit further south from the city towards the I zone, already has a small swarm of skeletons gathering around it

-a completely fucked up building was scouted dropping straight towards the I zone but fell somewhat close to the boarder, thing seems to have attracted a wild Class 1 mags attention and its decided to call it its home, take this at your own risk

Well thats quite some possible loot to get, and the fucks a mag? Like a living magazine or something else?

Choices
>choose a mission to go on
>go to market
>explore the slums (random encounters)
>write-in (be creative with what you want to do)
>>
>>4877479
>>choose a mission to go on
>Supply crate
listen carefully, skeleton
>>
>>4877479
>choose a mission to go on
>a small truck
what could go wrong going all alone?
>>
>>4877493
could always ask on comms that you will be heading there and if someone is interested in sharing the loot
>>
>>4877501
Sharing is caring. I don't care.
>>
>>4877479
-An actual supply crate just parachuted out of midair a bit further south from the city towards the I zone, already has a small swarm of skeletons gathering around it
We're the skeleton lord He Man! We got the mask, we got the act, we got this in the bag.
>>
>>4877489
>>4877493
>>4877516
supply crate wins, im imediately assuming you equip the mask when leaving
>>
>>4877626
Yes
Could we make some skeleton friends and lead our own hoard of skeletons?
>>
Seeing the mission with a supply crate surrounded by skeletons you quickly remember you have a mask and the shit you pulled a while ago
Quickly marking yourself as on that mission you head out of town
The trek was somewhat long but you reached your destination with no issue as in the distance you see the very large crate covered by parachutes surrounded by you assume 12-15 skeletons
you immediately put on your mask just in case [+8 to skeleton interaction rolls] and ready the gun (you remembered to reload the somewhat emptied mag)

choice time
>try to look for a good position to try and start firing at them from (Awe,dex assisted roll)
>try to do the same as last time and walk past them… and loot the crates with them there (Charisma roll to not lose cool with the +8 from mask)
>Maybe go back and get some help with this
>Write-in don't get any MAD ideas now
>>
>>4877652
>>try to do the same as last time and walk past them… and loot the crates with them there (Charisma roll to not lose cool with the +8 from mask)
spooky
>>
>>4877666
well thats a nominal one vote win to just walk through and loot
anons roll me the 1d100+18 s
>>
Rolled 84 + 8 (1d100 + 8)

>>4877652
>try to do the same as last time and walk past them… and loot the crates with them there (Charisma roll to not lose cool with the +8 from mask)

>>4877824
I want to make friends with the skeletons. We can bond over our love of calcium and milk.
>>
Rolled 53 + 18 (1d100 + 18)

>>4877824
scary
>>
>>4877824
feed the skeletons milk bones and bags of milk!
>>
Rolled 34 + 18 (1d100 + 18)

>>4877652
I was gonna suggest throwing a bunch of rocks off a distance to draw some of the away but screw it. YOLO it.

>>4877834
>bags of milk
So Rich is Canadian?
>>
>>4877829
>>4877831
>>4877838
hmmm a 92 nice
roll me some 1d20's ill take the first five
>>
Rolled 4 (1d20)

>>4877866
skeletons
>>
Rolled 4 (1d20)

>>4877866
>>
Rolled 3 (1d20)

>>4877866
>>
Rolled 12 (1d20)

>>4877866
>>
>>4877869
>>4877870
>>4877874
wtf
>>
Rolled 20 (1d20)

>>4877866
>>
man we suck
>>4877887
It could be worse but c'mon, is there anyone else here?
>>4877924
FUCK YES
>>
>>4877869
>>4877870
>>4877874
>>4877887
all right loot rolls
>>4877924
Holy moly a Loot crit
will get to writing soon
>>
Deciding to Attempt the same thing before with the skeletons you just walk through the horde keeping your cool the entire time until you reach the supply crate and ohhh its filled with some good stuff
you found like 8 cans of beans, 2 whole boxes of pistol ammo and a bulletproof vest… well one of the low end police ones that could stop a couple pistol bullets
But the best prize resided on the side end of the crate, a double fucking barreled shotgun with 10 shells that read SLUG on the side!
You nearly yelled in happiness but remembering where you were at the moment quelled that urge immediately
Quickly taking everything you found from the crate and slowly leaving not to alert the skeletons
Gained:
-8 Cans of beans [+8] softheal
-60 pistol ammo
-Police vest
-Swens DB shotgun
-10 shotgun slugs
Upon returning back to Town you head immediately back to scav base
Scav worker: “wait wait wait, you're telling me! That a Newbie like you! Went to loot something surrounded by 13 skeletonsUNDEREQUIPED AND ALONE”
“yes?”
Scav worker: “HOW!?”
“i snuck past them”
scav worker: “Whu- but-EH!” he pauses for a solid 10 seconds to breathe in and out “Forget it, just as per scav contract we get to take half the food supplies and a tenth of the munitions found, also as per contract you have dibs on any single weapon found during the scavenge run”
Lost:
-6 pistol ammo
-1 slug
-4 cans of beans

You leave without any further distractions, though while you did a couple of the other scavs gave you strange looks

Taking a breath of the dry dead air you feel proud of yourself and what you’ve done

Choice time
>Do more looting (pick one of the old post scavenging missions)
>Go take a break at Softtoofs (-8 pistol bullets, refresh missions)
>head to the market to see whats on sale
>Go wander the slums for trouble (random encounter roll)
>write-in
>>
>>4878029
>Go wander the slums for trouble (random encounter roll)
I wanna try the boomstick on some lowlife
>>
>>4878029
>Do more looting (truck)
I want some mad combat, and a truck
>>
>>4878029
>Do more looting (Truck)
>See if we can bring along an interested scavenger as backup
>>
>>4878029
Let's fucking go dude, we just need now something to reinforce the skeleton mask and we are ready
>Do more looting (truck)
>Make sure that in our way there no one is following us

I'm not sure what to think of the other scavs weird looks, but I don't like it.
>>
>>4878111
>>4878131
I do wanna have a pal but I think publicly asking for help is just a way to get taken advantage of.
>>
>>4878043
>>4878057
>>4878111
>>4878131
Truck mission and calling for help to clear out the bandits wins
writing
>>
Deciding to go on another run you think about the fact you would be fighting bandits and this time decide to use the apps chat function for newbies calling if they want to group up to clear the bandits
You get 2 pings, both are newbies, Tom Schmerda and Sharpshot Harry
You meet up at the west city gate, Tom looks completely normal wearing what seems to be a leather shirt with metal plates bolted on it and an outdated army helmet armed with what seems to be a weird smg (American mass production grease gun) , Harry on the other hand Looks dressed up for a cowboy cosplay, cowboy hat, leather duster and a Bolt action rifle with no scope (1917 springfield)
After exchanging some greetings and agreeing on an even split of most of the loot you head out towards your destination
It was surprisingly a 20 minute walk to it but when you reached it the truck was in an open field covered in large rocks from here to there
Harry immediately counted 7 bandits, 4 with small arms and one with a shotgun, the rest were armed with melee weaponry

Plan time
QM suggestions
>Have harry provide sniper fire while you and tom close in to engage in close combat
>split up to surround them then go for an attack

>write-in your plans
>>
>>4878171
>write-in your plans
Lure skeletons to the bandits. We Skeletor now.
Rattle em boys!
>>
>>4878179
That is currently impossible because the skeletons are a 3 hour walk from where you are and your current party members are not waiting while the bandits steal the loot
>>
>>4878171
>split up to surround them then go for an attack
>>
>>4878171
>split up to surround them then go for an attack
>>
>>4878171
>Have harry provide sniper fire while you and tom close in to engage in close combat
>>
>>4878171
>write-in your plans
Tom and us we're going to hide behind something, while Harry, taking cover will start shooting with his rifle. Once the bandits with melee weapons are in the perfect distance for Tom and I to shoot we quit hiding and make holes in them (It should be a distance that make them think in between "We are close enough for beat the shit out of them" and "We are far enough to run back and take cover")

We surely are going to take down a douple of the melee bandits easily before either they retreat or short distances between us. Once us and Tom reveal ourselves then we engage normal combat. And of course, we need to dress our skeleton mask, so if there's a change, we make an intimidation check and see if we make them flee our give them a malus or whatever the QM see it fits
>>
>>4878029
If we refresh missions does it wipe the slate of previous missions?
>>
>>4878192
it does, unless its a special mission or really difficult mission like the mag in a buildings, because who the fuck wants to fight a mag, though if the town was more popular for scavs or higher tier scavs came by it would have been cleared
>>
Rolled 36 (1d100)

>>4878179
>>4878184
>>4878188
>>4878191
>>4878189
from the looks of it, sorrounding them wins
roll me three 1d100s for yourself and 2 more d100s for Tom and harry

Note ill be heading to sleep now because im too tired to pull an all nighter, ill see you tomorrow anons
>>
Rolled 93 (1d100)

>>4878206
>>
Rolled 66 (1d100)

>>4878206
Goodnight ImprobableQM
>>
Rolled 58 (1d100)

>>4878206
Last one for Rich
>>
>>4878198
He's not hurting anyone right? He's probably lonely and looking for a nice home.
>>
Rolled 6 (1d100)

>>4878206
>>
>>4878198
>because who the fuck wants to fight a mag

>>4878270
I do agree with him though
>>
Rolled 88 (1d100)

>>4878206
When can we expect you back roughly? 10+ hours?
>>
Rolled 7 (1d100)

>>4878206
Les go harry
>>
Rolled 19 (1d100)

Don't fuckin die on us COWBOY MAN!!!
>>
>>4878577
To be fair, who really expects a wild west roleplayer to last that long anyways. This is just the reality of things.
>>
>>4878206
I dont know what a mag or skeleton is. Can we get an explaination from our two new newbie friends, and would they like to stick with us for the foreseeable future on scav runs? How long are they gonna be scavengers?
>>
Rolled 78 (1d100)

>>4878206
Rolling to tame a skeleton fren in the future.
>>
>>4878593
Mag is slang for big guys, they are like boss enemies. And if you wanna know what's a skeleton, you have to look inside you...
>>
>>4878606
So a Mag is one of those big guys that typically wear a suit? Sometimes a face mask, or spikes through their heads? Maybe claws too? Man it would be cool to be a mag.
https://youtu.be/fpvpMFi1-Mk
https://youtu.be/xOZF33ZK7hE
https://youtu.be/UbpW2ZWRI00
https://youtu.be/kaH2Zh_GCFM
https://youtu.be/beFUMWxyoHg
Man! It looks like theres a machine that can turn agents into Mags. Could, could we?
>>
>>4878638
if you want to become the big dumb maybe
>>
>>4878642
They arent nessassarily dumb I think. Maybe they just have perspective issues since everything is smaller than them. I mean come of, what's not to like about kool-aiding your way through a wall, or punching people in half?
>>
>>4878638
They are fun to shoot at if you have the ammo.

>>4878647
They are big like elephants.
>>
>>4878720
Apply more armor. Be literally a tank.
Maybe I'm the only one here that liked the idea of playing a Mag. Sorry, I think they're just the neatest things.
>>
>>4878756
And have everyone and their mother in Nevada try to gun us down?
>>
>>4878215
>>4878219
>>4878259
Well thats a nice ole 93 there, 2 off from a softcrit though
>>4878287
Tom is one unlucky man
>>4878337
And harry shows you why he is called sharpshot

Nice overall rolls exept for tom
I just woke up so im gonna go do some chores and eat some lunch first
>>
>>4878593
Mag basicaly is short for MAGnified which is fitting for this species of somewhat stable mutants in nevada and their size varies so they need classifications, a class 1 is close to a Go3lm in size while a class 10 is gestalt size (you can look up madness project nexus wiki to find info on them)
And for scav friends, they arent permanent party members but may re-apear later in the story or you try to convince them to follow you on your very dangerous escapades.
>>4878638
Well if youre lucky with a anomalous delivered building or find enough stable mutagen to direct yourself towards becoming a natural mag
Though this may lock you out of other character upgrade lines like ATP enhancements (mustard bloods from the series), because last time someone tried to enhance a class 3 mag that was the only time someone actualy used a nuke in nevada
though you may be a special case with the bullshit rolls you could get
>>4878647
>>4878756
Well being big is sometimes has its problems
Good luck fiting through non modified doors and paying for repairs of doors you tried to fit through
>>4878776
That may happen in some city regions that dont like mutants very much but there are some actual smaller MAG scavs out there who help carry massive quantities of loot and basicaly live like kings for it
>>
>>4878790
That's okay, I've been through Project Nexus.

We can level the tried and true way.
>>
Oh anons can you quickly roll me 2d20s
>>
Rolled 17, 20 = 37 (2d20)

>>4878814
>>
>>4878822
Oh boy time to write!
>>
>>4878822
Hotdog! Almost a perfect roll.
>>
After some brief discussion you decide to surround them and then open fire so they can't take cover behind the truck
After everyone got into position you opened fire, it was sorta a one sided slaughter, within the first few seconds harry domed the one with a shotgun, you straight up decapitated one of the other bandits with a headshot, and tom… tom missed several shots even with the slow firerate of the smg and for his trouble got in the chest
-simple metal plate armor Absorbed 6 damage, 2 more damage absorption left

But overall the rest of the bandits didn't get a chance after the first volley, harry headshot 2 more bandits, you blew a hole through another and tom managed to gun down the melee ones that tried to rush him

Lost:-2 slugs

After the battle finished and harry making sure to stab every corpse through the head just as a precaution you started looting their corpses, the only one with armor was the shotgun guy but he didn't have anything to protect his head, collecting the rest of their loot got you a neat pile of weaponry that you now have to split between the three of you

-47 pistol ammo
-6 buckshot shells
-7 ration bars [+5 hp] (softheal)
-a makeshift pump action shotgun (3 shot shotgun that may explode upon critfail)
-2 scrap revolvers (5 shot revolver that may explode on critfail, harry called dibs on one of these)
-2 pistols you don't recognize but are actual pistols

After you were done splitting the bandit loot you start digging through the back of the truck to find whats inside, now you have to split up this loot too

-3 data boxes with N.E.R.D. written on it with different number codes on them
-3 small reinforced containers holding… something, they all have matching codes with some cubes

Tom whistled to himself upon seeing the find and begins pondering something

>split the loot equally upon the three of you
>ask what nerd means
>just stay silent while working on spliting the loot
>write-in conversation or action stuff

Note you can pick multiple choices in interactions
>>
>>4878834
>split the loot equally upon the three of you
>ask what nerd means
>write-in conversation or action stuff
Check the glove compartment for the keys, see if we can drive back to base, and keep most of the loot if we hand over the truck which would be a boon for the base since I don't think they have many vehicles.
>>
>>4878834
>Stay quiet when splitting the loot
>Split even, but offer any scrap guns to the other blokes since there's not enough for three
Just observe and see what they do with the cubes first. They might have more experience with those. In addition, rather not rely on scrap guns so much.
>>
>>4878865
Why would they even want the scrap guns? Maybe they have a boon where the gun doesn't go kaboom when it fails.
>>
>>4878867
Hm. Maybe scratch that part about scrap, we could tinker with them or something later.
>>
>>4878879
You want to waste bullets on that? Bullets are money.
>>
File: 20210619_152547.jpg (619 KB, 2205x1376)
619 KB
619 KB JPG
>>4878864
>>4878865
Spliting the loot and giving the scrap guns to the others is locked (harry takes both revolvers)
But theres a tie between asking about nerd and staying silent

Sorry for the delay i was busy making homemade cheese pizza
>>
>>4878864
+1
>>4878908
nice
>>
Quickly checking the front of the truck you deduce its inoperable with the amount of holes in the drivers window and the engine
Being confused on why the boxes had NERD on it you ask what does it mean
Tom: “N.E.R.D. Stands for Nevadan Experimental Research Division, they control the east city group of nevada and are equipped with the most advanced gadgets in the whole wasteland”

deciding to split both the piles equally you take

gained:
-12 pistol ammo
-2 buckshot shells
-3 ration bars
-1 pistol

from the bandit pile while tom surprisingly decides he is rather gonna take more from the bandit pile than touch the Nerd stuff
Tom: “shits more trouble than its worth for me
Harry sorta agrees with him and only takes one Databox with a container that shared the ID

Gained:
-2 N.E.R.D. Databoxes and their respecting containers

after that you head back to base without a hitch
Upon return and giving more than half your ration bars, 1 bullet and a slug to the Scav worker
Lost:
-2 ration bars
-1 pistol bullet

then he stares worryingly at the 4 Nerd related things you're carrying
“Uhhhh, so are you willing to turn in the N.E.R.D. loot for the DATA recovery Bounties or are you keeping them for your own curiosity sake?”

>”Sure!” Turn in both pairs for 10 CT canned meats and 40 bullets (or 20 shotgun shell types of your choosing, note 2 pistol bullets are worth 1 shotgun shells in the recovery payment)
>”Ehh okay but i'm keeping one pair” Get half the above option (note which ammo you want, choose which to keep, 75744 pair or 88299 pair)
>”nah i wanna see whats inside!” keep the nerd boxes

When thats Over and done with you head out into town slightly tired but still energetic enough for maybe one more mission
>Go to Softtoof’s Motel to take a rest (-8 pistol bullets, refresh easy clearing missions)
>Do another run! Pick one of the last 2 mission options!
>go to the market!
>Write-in (you can get creative on what you wana do, maybe write down which locations you want to visit before going a mission too)
>>
>>4878943
messed up, meant one buckshot and forgot to list it
FUCK
>>
>>4878943
Can we look inside the boxes?
>>
>>4878943
>75744 pair or 88299 pair
I don't know what these numbers mean.
>>
>>4878943
>>”nah i wanna see whats inside!” keep the nerd boxes
Fuck it, we aint no pussy.
>>4878943
>Do another run! Pick one of the last 2 mission options!
see if we can still catch the raid to the lab, the mag will still be there tomorrow
>>
>>4878947
>>4878948
Nope they are locked, probably related to the data cubes
And the numbers, you cant really indetify anything about them but there are single icons under the numbers, 75744 has a injection needle mark while 88299 has Heart icon on it
>>
>>4878943
>”Ehh okay but i'm keeping one pair” Get half the above option (note which ammo you want, choose which to keep, 75744 pair or 88299 pair)

The one with the heart I guess.

>Do another run! Pick one of the last 2 mission options!

Can we get a visual or description of what the town or surrounding area looks like?
>>
>>4878983
the surrounding area of what
Cretin town? well its basicaly a walled up city in the middle of a giant open field with hills and small mountains here and there
For the other objectives, the mutie lab building is close to one of the main trade route roads towards the northeast while the mag den is closer to the Improbable zone, which looks like an unstable mess of floating rocks with some buildings here and there
>>
seems theres one vote for the lab raid
and a tie between keeping them all and selling off half while keeping the heart marked container
ill wait 30 more minutes for a tie breaker
>>
>>4879025

K, I'll support keeping boxes. curiosity never killed schrodinger's cat.
>>
>>4879025
Lab rat! Let's do it!
>>
>>4879049
yes im working on the update right now, ill be finished soon-ish
>>
You quickly head out to east gate after you noticed the lab raid team will be departing on the mission soon
Upon reaching the group you notice their setup, 4 guys in Some of that metal reinforced leather armor but with no helmets and some guy spec'd in the SCAV riot gear, the other grunts just have ranging rifles, you can actually recognize 2 of them as AK-47s, and the leader has a mag fed shotgun? (DBV 12)
He quickly introduces himself as Ripper (don't know why he is called that) and he is the current raid teams leader and he is here to make sure you and the rest of the grunts don't end up being mutie food
Upon reaching the building within a short notice you notice one problem, its bigger than you actually expected, 2 story tall and is extremely wide
Ripper explains how we are going to clear at least some of the lower floor just to get a clear line of whats inside, mutants and loot respectively, though more point was made on slaughtering mutants to thin their numbers just to make their presence less of a threat to the passing traders so you are getting paid for every mutant killed in 3 pistol ammo worth per mutie
He made very clear instructions, you stay in a group and clear room by room, you stay in the back of the group with another grunt with an AK to guard their backs while he and the other 3 clear out ahead of you

you loaded in that one buckshot and a slug together just because this is gonna be close quarters combat and have your pistol at your side (+5 to rich roll for proper munition in engagement)

Roll time
>Roll 1d100+25 for Rich Bo3
>Roll 1d100+30 for Ripper Bo2
>roll 1d100+5 for the grunts Bo1

Ill be back in an hour, if not enough rolls happen by then anons who already rolled can reroll to fill it out
>>
Rolled 38 (1d100)

>>4879067
Skela-gang. Soon. But first we kill.

And I was actually voting to take the drugs because fuck it why not.
>>
Rolled 33 + 25 (1d100 + 25)

>>4879067
>>
Rolled 67 + 25 (1d100 + 25)

>>4879067
Forgot the mod. Does apply the mod matter, or not really?
>>
Rolled 32 + 30 (1d100 + 30)

>>4879067
Ripper
>>
Rolled 16 + 30 (1d100 + 30)

>>4879067
It's been an hour, here's another roll for Ripper. We need another for the grunts
>>
Rolled 59 + 5 (1d100 + 5)

>>4879067
oof
>>
Rolled 65 (1d100)

welp thats all the 6 dice... lets see how this goes
>>
>>4879136
if lower is better then that's like a 35 for the muties, so we are good I guess
>>
>>4879136
>>4879140

yep all passed
Will be writing shortly
>>
Rolled 7 (1d100)

The clearing went very smoothly
Ripper walked in with the 3 other grunts and they gunned down anything with a pulse without a hitch
some tried to ambush you from behind but buckshot and slugs combined with AK fire is one hell of a combo for ripping something apart at point blank
Let me tell you, mutants are seriously ugly things when up close
After 20 minutes of entering and clearing rooms your group managed to clear all the bottom floors, while the grunts were celebrating Ripper was in deep thought rambling to himself while looking around counting the dead and stabbing any still twitching corpses on the floor
After giving you the all clear you quickly gather at the stairs
Ripper: “since this went so smoothly how about we head out to the upper floor and clear it too, from what i count we seem to have cleared most of them down here with the comotion attracting more from upstairs, shouldn't be an issue”

You again group up like before and head upstairs
>roll 1d100+20 for rich (used up buckshot) Bo3
>1d100+30 for Ripper Bo2
>1d100+5 for grunts Bo1

now that the enemy knows youre here ill roll imediately
>>
Rolled 87 + 20 (1d100 + 20)

>>4879160
Oh fuck
>>
>>4879160
oh fuck
also forgot the fucking image for the post, just shoot me in the head
>>
Rolled 67 + 20 (1d100 + 20)

>>4879160
off to a good start
>>
while rolls are still happening Ill just drop the old discord server i managed to Clear out a bit!
https://discord.gg/2Z7nGp3c
>>
Rolled 62 + 20 (1d100 + 20)

>>4879160
Bang bang bang
>>
Rolled 46 + 30 (1d100 + 30)

>>4879160
I'll roll for Ripper if no one else wants to
>>
Rolled 99 (1d100)

>>4879160
>>
Rolled 59 (1d100)

>>4879173
>>4879218
>>4879219
>>4879236
Well its been over an hour now and Ripper rolled a softcrit, you passed, ill roll for grunts
>>
Rolled 71 (1d100)

>>4879246
>>
Rolled 49 (1d100)

>>4879160
Not sure who I'm rolling for.
>>
Welp ill need a couple 2d20 rolls for loot
While you do that ill finish writing the fight scene
>>
Rolled 9, 3 = 12 (2d20)

>>4879263
What did we do with the Experimental stuff?
>>
>>4879266
The nerd stuff is still in your inventory, you kept both as per vote
>>
Rolled 20, 4 = 24 (2d20)

>>4879263
>>
>>4879266
>>4879288
Very nice
Im gonna change the system a bit so i do loot rolls in the background just to make it waste less time, that good anons?
>>
>>4879312
fine by me
>>
10 seconds into the upper floor and shit already hits the fan when Ripper screams "GHOUL!" At the top of his lungs starts firing his shotgun full auto at the bloated monstrosity ahead of your group
Took the entire front group a second to realize what is going on before they started to open fire on the bloody thing
But that thing was faster than it looked like and immediately impaled one poor grunt right through the head before smacking another one to the side
You would have started panicking but your fight or flight response screamed "SHOOT IT" at you, so you did
Two well placed shots and the thing looses an entire arm and its tail, making it very angry and charge at you
But that gave ripper just enough of an angle to unload a full burst of modified slugs right into its side
It screeched in pain still rushing at you, but you quickly jumped out of the way
It didn't stop, it couldn't stop, so it ended up smashing it oversized skull into the concrete wall with a meaty crunch

>cont
>>
>>4879363
forgot the damned image again, i am retarded
Taking a moment to breathe and regroup Ripper started counting losses, he quickly walked past the grunt who got impaled and towards the one that got launched across the room, after a quick examination he says that hes dead, broken neck, back of head open, must have hit the wall full force
After finishing the rest of the clear with no other mutants trying to attack you, Ripper claims you managed to do a full clear and to start looting!
While everyone looted their own things, Ripper just waited in the background and when asked mentioned he is just getting paid to wrangle you while also clearing a threat, he doesn't have much interest over the loot
You grab whatever you can and man did your inner magpie shine
You found 8 shotgun slugs and 3 buckshot next to a very old skeletal corpse of some poor guard, his broken in half shotgun beside him, 2 boxes of old paper that you can barely read but Ripper told you to put it in a metal box he brought because that stuff falls under junk the nerds want to get their hands on, a can of beans and a small container with 2 small needles with a crimson/gold swerving liquid inside of them, upon asking Ripper just Chuckled and said that you're holding pure stable mutagen there
Anyways great finds
Gained:
-1 Canned beans
-8 slugs
-3 buckshot
-2 Boxes of aged research papers (Data recovery bounties, immediate sell on return, pick a munition type you want)
-2 injections of Pure stable mutagen (Rich doesn't know what they do but you anons probably have a clue, these also fall under Data recovery bounties if you want to sell them)
You also begin counting what you lost during the whole mission
Lost:
-buckshot
-6 slugs

Upon return mission pay
Your kills:
-5 regular mutants- 15 pistol bullet worth payment
-Ripper noted assist on disabling Ghoul- 10 pistol worth
(Pick munition payment, note very specialized shotgun munitions may cost more or less based on how special it is)

Taking a breather outside before the party goes, Ripper takes his time to burry the 2 dead grunts, the other 2 living ones chatting about good finds and you pondering what to do with the mutagen
>keep it for the time being
>inject it (how many, note you will do this at the motel in a room with more privacy)
>sell it to data recovery (pick munition type)

When you return to town and take your bounties you will go to Softtoof's to take a break (refresh missions and ill do a small event roll)
>>
>>4879367
>inject it (how many, note you will do this at the motel in a room with more privacy)
Just 1
>>
>>4879367
>pistol bullets
>>inject it (one)
>>Sell one for slugs
>>
>>4879367
Sell data for slugs
>>
>>4879367
>>inject it (Both, nigga)
CHUG! CHUG! CHUG! CHUG! CHUG!
>>
>>4879463
You know what I'm just gonna support this. Gotta kek for my troubles
>>
>>4879463
I like the way you think not gonna lie
>>4879411
I'll change this to
>buckshots
>inject both
>>
>>4879367
Hmmmm to stay a pure blood human and be a murder monster on our own merit? Or become a literal murder monster? Hmmmmm
>Inject both
>>
>>4879492
A quick question before i start counting votes, does the discord invite work for you anons?
>>
>>4879463
CHUG CHUG CHUG!
>>
>>4879511
Yes. I see what you are trying to do...
>>
>>4879386
>>4879411
>>4879461
>>4879463
>>4879465
>>4879469
>>4879492
Hmmm just saying fuck it and taking both hits, also from the papers get half slugs and half buckshot
>>
>>4879518
Take the N.E.R.D. ones too, go ALL in
>>
>>4879526
A good very correct guess but those are still locked, you either pry it open on hack the Databox for the correct code password to open them
Though the reward may be diffirent
>>
>>4879526
>>4879544
Let's get a hacker in another settle ment open it for us. Better safe than sorry.
>>
Quickly going back to scav base for the usual mission report delivery of small amounts of your things
Lost:
-1 slug
-1 buckshot
-can of beans

Though quickly you handed a clerk the w boxes of old research papers and after half an hour of them checking if they are legit you get your bounty awards
Gained:
-20 cans of CT canned meat
-20 slugs
-20 buckshot

After that you go to Softtoof's to pay for a night of sleep in one room
Lost:
-6 pistol bullets

Right before you go to sleep you decide against your better judgement to inject the mutagen into your throat
The effect is immediate as a quick great skin crawling pain hits you like a truck causing you to soundlessly fall into unconsciousness from shock

Pick 2
>Skeletal carapace:-thin bone portrussions form around your skin creating a carapace of pure bone armor, thin enough to not be a bother when putting on clothes-gain 20 endurance/permanent HP
>enhanced biostructure:-you grow a bit taller and stronger- gain +5 base str and +1 to intimidation
>A tingling feeling:-your mind is constantly on edge for any daring ambushers-gain +4 awe
>Slightly sharper nails:-gain +2 to unarmed melee rolls

Note some of these mutations may get upgrade options later on
>>
>>4879583
>Skeletal carapace:-thin bone portrussions form around your skin creating a carapace of pure bone armor, thin enough to not be a bother when putting on clothes-gain 20 endurance/permanent HP
>>A tingling feeling:-your mind is constantly on edge for any daring ambushers-gain +4 awe
Oh hey, we get to be an actual skelly now
>>
>>4879588
the background dice gods were very generious with that one
>>
>>4879583
>Skeletal carapace:-thin bone portrussions form around your skin creating a carapace of pure bone armor, thin enough to not be a bother when putting on clothes-gain 20 endurance/permanent HP
>A tingling feeling:-your mind is constantly on edge for any daring ambushers-gain +4 awe
Dogdetank let's gooooo!!!
>>
>>4879606
I was just wondering if you had done a little fiat out of kindness
>>
>>4879613
+1
>>
>>4879583
>enhanced biostructure:-you grow a bit taller and stronger- gain +5 base str and +1 to intimidation
>A tingling feeling:-your mind is constantly on edge for any daring ambushers-gain +4 awe

Don't want to look like a skeleton in the heat of a fight. Friendly fire or something. I also just like bigger numbers.
>>
>>4879656
We can wear a mask and put on more clothes if it becomes an issue in the future. I think we should acquire more captial before we choose to get bigger. That way we'll have enough funds to purchase MAG friendly equipment.
>>
>>4879588
>>4879613
>>4879656
Skele carapace and tingling feeling win
>>4879665
I see what you're planing you madman and i like it
>>
>>4879583
WHAT THE FUCK +20 END
THOSE NUMBERS AR EHUEG
HOW DID I NOT SEE?
>>
>>4879710
It was a good die, but endurance isnt a dice related stat but base hp... in a setting with guns everywhere
But i am gonna quickly add a slight other stat bonus to it remembering the whole skeleton pretending
Also update Extremely soon
>>
Quickly waking up with a jolt of pain you quickly look around as if it were all a bad dream
Nope still in the Softtoof motel room in all its acceptable quality
Quickly checking yourself you discover what the mutagen has done, there is a somewhat thin layer of bone armor nearly all over your body, well mainly torso down, it didn't seem to grow anywhere near the head or over any joints, does make a nice clack sound when clap your hands though
Theres also another feeling, like a gut instinct but for the brain telling you if something is wrong
Gained mutations:
>Skeletal carapace:-thin bone portrussions form around your skin creating a carapace of pure bone armor, thin enough to not be a bother when putting on clothes-gain 20 endurance/permanent HP
>A tingling feeling:-your mind is constantly on edge for any daring ambushers-gain +4 awe

Quickly getting dressed in your police vest and keeping the skeleton mask in storage for the time being you leave Softtoof's and head out into town, but first you check your pda and huh the Mag building is still there but theres also a couple new ones
New scav missions:
-a small apartment sized building fell from the sky and completely got destroyed upon landing towards the south-east, seems to have attracted some Zombies
-there seems to be a horde of skeletons maneuvering around the I zone border, scout counted about 40 but there could be more, tagged as possible threat that may need clearing soon
-a bunch of lockers rained down from the sky north of the city, a small group of zombies has decided to converge there
-a destroyed convoy suddenly pupped out of thin air a bit further east from the city
Old missions that stayed:
-the mag is still residing in that building that dropped close to the I zone, seems to have attracted a small group of mutants to it too, possibly marked as a building up threat for later clearing

After checking all the listed missions you check your options
>Do a run! (Pick mission)
>Go to the market, maybe pick up some materials for sale
>Try to hack the NERD databoxes yourself using the scav pda
>find a hacker to pay for Databox hacking, they seem like trustworthy fellas
>take another nap, that mutation shit really sucked and you wanna rest a bit more
>go to the slums (random encounters)
>write-in
>>
>>4879746
>go to the slums (random encounters)
lets see who wants to shank us now
>>
>>4879746
Lead our bonezone army against the zombies!
>>
>>4879746
>a bunch of lockers rained down from the sky north of the city, a small group of zombies has decided to converge there
Mmm...loot
>>
>>4879746
>>4879751
wait, first lets do some shopping THEN lets see who wants to shank us
>Go to the market, maybe pick up some materials for sale
>>
>>4879767
Switching to this
>>
>>4879767
This
>>
>>4879767
>+1
Than after the shanking let’s do the MAG mission, it seems that we’ll miss out if we wait for too long.
>>
>>4879767
Turns out going to the market wins one sidedly
Will be writing now
>>
>>4879767
+1
we need some cool supply

>>4879841
Yo QM check it
in >>4879160 you wrote
>some tried to ambush you from behind but buckshot and slugs combined with AK fire is one hell of a combo for ripping something apart at point blank
then in >>4879363 you wrote
>You would have started panicking but your fight or flight response screamed "SHOOT IT" at you, so you did
>Two well placed shots and the thing looses an entire arm and its tail, making it very angry and charge at you
but then in >>4879367 you wrote
>Lost:
>-buckshot
>-6 slugs
Did we really spend that little ammo in that looting job?
>>
>>4879855
It's a strong shotgun. And it was established there where other people carrying us, we didn't have to do much
>>
>>4879855
>>4879883
As anon said
You were basicaly the back guard with your shotgun and another AK grunt
You rolled really well during the first clearing dice that you didnt waste any ammo and killed 5 normal muties (the 1 buckshot and 4 slugs), then you used up the 2 shots of your Double barreled shotgun to blow some apendages off a ghoul (also due to very good rolls with bonuses saving your arses)
>>
Rolled 26, 66 = 92 (2d100)

Also heres update

Finally believing you have enough capital to actually buy things at the market you go do some shopping
After checking out the many salesmen you narrowed down a couple
Some guy who is buying guns of any kind for various prices based on quality
-Browning HP- 30 pistol bullets
-Beretta 92- 40 pistol bullets
-swens DB- 60 shotgun shells for the things pristine quality itself
There don't seem to be any gun salesmen up at the moment
Theres a guy selling various materials like:
-1 leather piece-10 pistol bullets [9 in stock]
-1 metal sheet-15 pistol bullets [5 in stock]
-1 piece of wood-12 pistol bullets [2 in stock]
And last but not least theres just some guy buying food
-1 bean can-8 pistol bullets
-1 CT canned meat- 10 pistol bullets
-1 ration bar- 2 bullets

Write-in time
>make a list of what you're buying and selling, compile how much bullets is either gained or lost
Currently you have:91 pistol ammo, 28 slugs and 21 buckshot

Note here are simple bullet trade values
-pistol bullets count as a base worth since they are the most common
-smg bullets are equal to pistol bullets just due to being very similar
-shotgun and rifle bullets are worth 2 pistol bullets
-Machine gun bullets are worth 4 pistol bullets
-things like autocannon shells usually cost like 10-20 bullets here and there
-tank shells and rockets vary from 100-300 bullet worth

Anyways since you also agreed to do slum exploration ill roll some dice just ahead to prepare the encounter while you discuss your shopping list
>>
>>4879907
Trade our double barrel for instore credit, and purchase the swens DB

What can we do with materials, and what does the swens DB look like?
>>
>>4879918
read, that's our shotgun
first set is our stuff for the gun buyer
no gun salesmen
second set is material seller
third set is food seller
>>
>>4879922
Mostly correct, but food guy is buying, market salesmen may vary at difrient times

Also for everyone else in the slums roll some dumbass tried to rob you with a machete, do you just intimidate the shit out of him to leave or beat him to a pulp and take his stuff

And since that was kinda the random encounter how about you vote on what do you want to do after that
Same choices as before!
>>
>>4879907
sell the Browning, buy two pieces of wood, a leather piece and a metal sheet
-17 bullets
>>4879943
neat, beat him up. see if we can make some spears with the machete. and upgrade our skull mask with metal.
>>
>>4879957
is that math sound?
>>
>>4879965
nope, it's -19
>>
>>4879907
I'm backing >>4879957 >>4879968 then. Ditch the Browning HP and roll with the Beretta 92 as our pistol. Dual wielding pistols is inaccurate as fuck, and one miss can spell death or worse.

>>4879943
Backing >>4879957 as well. Being a thieving nigger is no Employee of the Month behavior. That shit gets you FIRED.
>>
>>4879957
you know what, sell 10 of those CTM cans, we don't need that many
+81 bullets
and buy 2 metal sheets and leather pieces for tinkering, why not
-50=+31 bullets
>>
>>4879943
Beat him and take his machete.
>>
Will making our mask shinier make the skeles respect us more?
>>
>>4879957
>>4879989
>>4879968
>>4879993
>>4880019
One sided votes supporting 3tb anon
Also beat the shit out of the cunt and steal his machete wins!
Note this next update will be my last for today since i have to go sleep
>>
>>4880034
I don't wanna discourage you but I don't think they are very smart. I think the opportunity to be a necromancer sailed once sailor boatman didn't win the chargen. At least he mutant voters got kind of what they wanted
>>
>>4880038
Oh and also roll me 1d100+10 (will) for mask modding Bo3
>>
Rolled 55 + 10 (1d100 + 10)

>>4880047
>>
Rolled 58 + 10 (1d100 + 10)

>>4880047
shit uh, is it too late to change my vote from beating the shit out of them, into instead turning them into a scam buddy?
>>
Rolled 45 + 10 (1d100 + 10)

>>4880047
MODDING TIME
>>
>>4880054
we are a cool mercenary, not a shitty scammer.
>>
>>4879993
We can give those cans to somebody for a favor, or to be a bro. You underestimate camaraderie power in the wasteland
>>
After doing some trading you come out with a somewhat decent haul
Lost:
-browning HP
-10 CT canned meat
Gained:
-2 pieces of wood
-3 leather pieces
-3 metal sheets
-12 pistol bullets

After everything is said and done you decide to start modifying that skull mask of yours, first of all you start adding some sheet metal to the inside and pad it with some leather so you don't have metal pushing against your face, overall good upgrade, plus the bolts you had to add on the outer side make the mask look even more intimidating
Mask upgraded:
-new stats:+8 to skeleton impersonation,+12 to intimidation, 8 armor HP
Lost:
-1 leather piece
-1 metal sheet

After thats all done you head out into the slums for a short stroll looking for idiots
Soon enough you find a soul dumb enough to mess with you, some guy with a machete and a ridiculous haircut that makes no sense aproached you
Thug: "Hey mister Showoff, your shit, hand i-" he didn't see the boney punch from a mile away sending him to the floor
Before he can even respond you start beating further shit out of him until he stops trying to get up
Then you swiftly go through his garbage for any valuables and also take the machete
Gained:
-machete (+5 to melee rolls)
-7 pistol bullets

After returning closer to the main streets from your stroll you quickly start pondering what to do
>Go on a run! (Pick mission)
>Go to the market again
>Take a break at Softtoof's (-6 bullets)
>Hack the databoxes yourself
>Try to find a hacker to hack them for you
>Head back to the market to do more trade
>Hore slum encounters?
>write-in
>>
>>4880079
we still got some other 10, and some bean cans
>>
>>4880100
>Hack the databoxes yourself
>>
>>4880100
Anyways this is last update for today, see you tomorow anons!
>>
>>4880101
alright sweet

>>4880100
How long till that MAG mission gets taken by others already? We should go take it on before it expires
>>
>>4880112
That’s what I was thinking
>>
>>4879746
Took a nap and now we are a obvious mutie.
Wtf guys?
>>
>>4880134
>obvious
our face hasn't changed. also, what about it?
>>
>>4880100
voting for the MAG mission. Lets make a friend.
>>
>>4880137
Might get shot by mistake.

-a bunch of lockers rained down from the sky north of the city, a small group of zombies has decided to converge there
-a destroyed convoy suddenly pupped out of thin air a bit further east from the city
Easiest ones that we can do on the same outing.

>>4880143
We gonna give big guy a chance?
>>
>>4880151
I don't see why we shouldn't. If the MAG is sane, we could just have him register as a Scav, sell off the cool stuff in the building, and leave him with his fresh new pat to live in.
>>
>>4880100
>Mission (MAG run)
>Get some blokes for this, just in case things get hairy fast
Class 1... we'll have to see what this guy looks like to get a feel for what the classes entail.
>>
And as cheesy as it sounds, friendship is it's own reward.
And you know fuck like he's fucking huge, so that means he can kill a lot of things and carry a lot of loot. OP did say some MAGs live like kings.
>>
>>4880161
I don't mind, part of the reason I deliberately avoided going on the mag mission, but also those guys take a shitton of ammo to bring down even on easy mode, like more ammo than we have several times over, plus a dude going off on their own to live in the middle of nowhere tends to mean they went their own way or something.

I want to see if we can remove the spikes from the face if it has any.
>>
>>4880100
>Go on a run! (Pick mission)
>MAG
So I’m guessing that a class 1 it going to be either a normal sized one or slightly smaller
>>
I was without electricity all day where I live and I miss the session, fuck

Still, I'm supporting the MAG mission
>>
>>4880100
Since we bought the wood, could se use it to add a stock to the beretta, and the double barrel shotgun? Might as wellm
>>
>>4880331
Send a strongly worded letter to your utilities company and your local politicians.
>>
>>4880110
What would Hanks stats look like?
Just to have some perspective.
Also, how much dex/awe to deflect a bullet with a melee weapon? I think that was done a few times in the animations.
>>
>>4880143
>>4880151
>>4880178
>>4880233
>>4880331
Mag mission run is a go, seems you want to make friends with the giant
>>4880535
Bullet deflection actualy requires half a str/dex/awe roll
Bullet blocking uses full on str/dex/tac but may get maluses based on what kind of munition is being shit at you
>>4880475
The DB already has a stock since it was made with it, and a pistol with a stock is cursed shit
>>
The MAG mission from before is up, from what you've heard they are basically close to natural giants here in nevada, the one at the building was specified as a class 1 which meant it was 2 grunts tall at best
With that information out of the way you grab your stuff and head out south-east towards the I zone
It took an hour of walking to reach it but the building was definitely there, in all its slowly crumbling to pieces glory
Quickly checking the surroundings for anymore threats and confirming nothing is approaching you head towards the building with intent on trying to communicate with the giant

>Roll 1d100+10 (charisma roll) Bo3 vs whatever i roll (reminder that my dice usually mean lower is worse)
Also didn't get much sleep due to neighbors staying up late to party very loudly, ill be back in 4 hours tops
>>
Rolled 49 (1d100)

>>4880612
Fuckin forgot my die
>>
Rolled 42 + 10 (1d100 + 10)

>>4880612
Hope you can recover QM
>>
>>4880535
Like level 30?
>>
Rolled 99 + 10 (1d100 + 10)

>>4880612
>>
Rolled 35 + 10 (1d100 + 10)

>>4880612
from bad to worse incoming
>>
>>4880625
Another almost perfect roll.
We got a friend in need.
>>
>>4880625
big buddy earned
>>
>>4880625
Just came to do a quick check on how the rolls are doing and turns out DP anon rolled a softcrit! (95-99 are softcrits)
>>
>>4880655
>>4880663
Big Guy was lonely, and the skelly faces outside his house are annoying pests but he doesn't squash them all because he'd be alone again if he did.

Oh shit, we should like totally sneak into the house wearing the skelly disguise, and the Big Guy (I'm going to start calling him Bane or something) is like "Your not a Skelly I see through your disguise, what are you up to."
>>
>>4880618
>>4880625
>>4880626
All righty the breaks over so ill start writing!
>>
>>4880742
I want a hotdog, I want to cook hotdogs for everyone.
>>
You approach the building at a somewhat quick pace and reach the entryway, seems the MAG tore the door off and made the hole larger just to fit through
Having a very dumb idea you politely knock on the wall, your bony hand making loud clacking noises as you do so
At first theres no response but then extremely heavy footsteps start approaching the entrance and you're met by a fellow twice your size looking down at you with a mix of aggravation and confusion on his face
MAG: "You aren't a Bonehead… Who are you?"
"Im Rich"
MAG: "i do not care if you are wealthy i asked for your name"
"That… is my name"
MAG: "oh"
"Anyways who might you be, you very large fellow"
Bigs: "Im Bigs, thats what the others here call me"
"Others?" OH the mutants the scouts spotted moving into the place
Bigs: "Yes there are others with me, now state why you are here"
"Well this place was registered as a bounty for scavs" his face turned to a scowl at that "and they were planning on clearing it later but i thought 'hey why don't i ask whats going on here'?"
Now he is just staring at you dumbfounded by the simplicity of the awnser
Bigs: "You came here to talk?" You nod making him go silent for a solid minute before he continued "Im here because i was looking for a home since my old place was starting to break down"
"And what of the others you mentioned?"
Bigs: "They are mutants like me who were looking for a home, this building had enough food and provided good shelter for us… thank you for not attacking us, already had to deal with the boneheads trying to kill us"
"Ah, well from the looks of it you guys are looking for an actual home, i might try talking with Cretin to-" you are cut off
Bigs: "no, we will not fit with the normals cities, we wish to just stay here in our current home"
"All right but ill at least tell the guys at base you're not a threat"
Bigs: "... Thank you"
"Though may i ask if you have any non food related things in there that i can take to base just to disinterest any other scavs by telling them i looted the place?"
Bigs: "hmmmm, well theres a gun i cant use and some box the others called a server that still works"
Taking the mentioned loot you say your goodbye to the mag and leave
Gained:
-MP5 smg
-A intact research server (the data reclamation bounty pays 3 times for any high tier recoveries like intact servers)
Gained reputation:
-bigs group- Trusted- after your conversation with bigs about convincing scavs not to attack his place they have decided to trust this polite Skull mask wearing stranger

Cont
>>
>>4880794
Upon returning to base and talking to the clerk about the talk with the mag most of the usual loud commotion in the lobby died down instantly
Scav clerk: "You're telling me you went there to talk to the bloody thing!?"
"Yeah, hes called bigs and was just looking for a home like the rest of the mutants in his group"
Scav clerk: "BIGS? Whu-eh?!" The clerk just pushes his face against his palms trying to process what you just said, also you heard someone in the back spit out their drinks
Scav clerk: "so let me get this fully straight, you went to the crumbling ruin of a building thats close to the I zone boarder to talk to some of the second most dangerous mutant species known to nevada to talk…" you nod and the clerk just takes a long drag from a cigarette and sighs "ill have to talk to the boss about this, we will see about marking their group as neutral, it will take some time so you will probably get your answer tomorrow"
Gained reputation:
-scavs-localy famous- that guy is fucking crazy
After that you deliver the small intact server to the clerk and you are paid for the bounty
>pick minition payment for bounty

When you leave the base you start pondering what to do next
>Another run! (Pick mission)
>Go to the market
>Slum encounters
>go to Softtoof's place (-6 bullets, refresh missions)
>Go somewhere (where, you can only go to known locations)
>write-in
>>
>>4880799
>slugs
>zombies mission
>>
>>4880794
>Another run!
>-a small apartment sized building fell from the sky and completely got destroyed upon landing towards the south-east, seems to have attracted some Zombies
>>
>>4880799
>bones
I want to lead our skeleton brothers against the zombie heretics in glorious combat. And kind of collect two bounties at the same time.
Slugs for the shotty.
>>
>>4880799
>-slugs
>-there seems to be a horde of skeletons maneuvering around the I zone border, scout counted about 40 but there could be more, tagged as possible threat that may need clearing soon
Handle the skelly bros first
>>
>>4880824
doesn't explain shit because there's two missions with zombies involved, see >>4879746
>>
>>4880893
the apartment one
>>
>>4880799
Fine. I pick skeletons. The one with lots of skeletons I mean.
>>
>>4880831
>>4880882
>>4880889
>>4880911
>>4880927
tie between apartment zombies and skeleton hoarde, will waid 15 more minutes for a tie breaker
>>
Rolled 1 (1d2)

>>4880954
welp time for a coin throw
1=apartment
2=skeletons
>>
File: Zombie_basic.png (8 KB, 179x210)
8 KB
8 KB PNG
Time for another run it seems, your interested in seeing actual zombies!
The trek wasn't that long, the small apartment building chunks all over the field with zombies scattered in between
Looking at them the zombies look literally green and lack lips showing their awful yellowed or blood covered teeth
Overall counting there are 15 zombies across the place wandering, you spotted 3 swinging pipes around hitting random objects
You can see some lockers, closets and other things strewn about
‘This should be easy’- said no one

Planning
>You're alone, armed with a double barreled shotgun and a Beretta 92 so make a plan!

I'm gonna put session on pause until later, when later? in about 4 hours.
>>
>>4881007
>throw rocks, bait zombies near, pistol
>if they're grouped, shotgun
>the moment you fire any gun, run and hide
>wait, then gank again
>bait bait bait
>>
>>4881007
>pick out the loners with the machete, take out groups with the shotgun
>>
>>4881016
this
>>
>>4881007
Lure skellys to zombies and watch them fight?
>>
>>4881075
changing vote I still want this
>>
>>4881075
There is a lot of ground to trek in between missions and even if that worked, you'd still have a fuckton of skeletons left. We don't even know if they would attack each other.
>>
>>4881100
Only one way to find out.
>>
>>4881100
>you'd still have a fuckton of skeletons left.
That would actually be a good thing for us. We could then lead the remaining area in need of clearing.

>>4881007
Did Bigs have a mags approved PDA? I think we could get some major brownie points if we get him one, plus a one of those wireless touch chargers and a solar panel to charge the thing with, assuming he doesn't already have one. Do enough stuff for him, and he might consider going on dangerous jobs with us.
>>
>>4880794
>>4880799
Hey, now that I've reread this update, is it too late pick our reward to be ammo for the MP5?
>>
>>4881310
How much, since i can just change some numbers in the inventory
>>
>>4881324
All of them would be fine. That'd be 120 bullets I think?
>>
>>4881310
>>4881324
All our pistols and SMG use the same ammo don't they?
The browning and berretta are 9mm I assume?
>>
>>4881364
Nevadan physics break real life logic
Thats why all the munitions are within categories of which weapon uses them, because nevada is both a curse and a blessing for logistics
>>
>>4881366
I thought the limit would be either different calibers or magazines.

Wait how would bullets work as currency then if bullets' are tied to a single gun model?
>>
>>4881458
For that matter, how would makeshift weapons work then?
>>
I'm to tired to make sense of this, lets get back to it at a later date.
>>
>>4881458
>>4881466
>>4881483
If its a pistol, pistol bullets somehow fit in
If its an smg, bullets that are classified as smg bullets fit it
No matter how you modify or customize it
And on the curency note, recycling pistol bullets for their materials is quite a noteworthy buisness in some parts of nevada
>>
>>4881495
Well I that makes sense in its own way I suppose.

So all classes of gun types regardless of model essentially fire the same bullet. What about like magnum pistols like a desert eagle or revolver that Jesus used?

I'm mostly basing my understanding and logic off of the world on Project Nexus (classic).
>>
>>4881512
Its got a mix of project nexus things, but this is mostly a au setting i created for the sole pourpose of being mindless fun like avoiding resource depletion crisises
Though that does bring me to the fact i may bring back some of my old first concept draws things for the possible player faction
though you are taking the small steps nescesary for such a thing
>>
Rolled 24 (1d100)

>>4881016
>>4881035
Gonna take these 2 since they are kinda the same
Roll me 1d100+30 (+5 from using slugs to snipe the zombies, then the switch to buckshot when they get closer) best of 3
Dc is basicaly oposite of what i roll
>>
Rolled 53 + 30 (1d100 + 30)

>>4881553
>>
Rolled 52 + 30 (1d100 + 30)

>>4881553
Can PDA's download emulators and add accessories so they could be used as controllers? I'd like to play a ghetto Wii Switch if we ever get too big.
>>
Rolled 80 + 30 (1d100 + 30)

>>4881553
>>
Rolled 57 + 30 (1d100 + 30)

>>4881553
>>
>>4881561
>>4881575
Oooof so close to a dub but >>4881576 saves it
And to awnser the question, PDAs are very modular, just gotta get the hardware, assemble it and then add software
And you couls program a lot of things in it with enough skill and time
>>
Without a beat you start preparing to clear the zombies out
First you get to some cover, second you load slugs into your shotgun since they aren't grouped, third you count which are closest and which are furthest
Then the shooting begins
One zombies head is torn clean off by the slug, another got a hole through the chest going straight into the spine, quick reload and another two shots end two more zombies, they have started walking, running and crawling towards your position
Abandoning your previous position you load buckshot instead, one gets too close, off goes the torso at point blank, another gets the upper part of its head removed in red confetti, another reload and a zombie gets punished for getting too close, then one tried to ambush you from behind, with one swift motion with your machette you stab it in the head, it doesn't kill it but you pull it sideways towards another zombie that begins tearing into its comrade trying to reach you, a quick motion with a shotgun and both of their heads turn to red mist, another tried to crawl towards you, three stabs to the head and its dead, the last five slowly approach from the distance, switching back back to slugs the slow moving zeds didn't stand a chance

Kills:
-9 zombies with slugs
-5 with buckshot (counting the one double kill)
-one machette kill
Lost:
-9 slugs (all were single shot kills on zombies none wasted)
-4 buckshot (one double kill)

Quickly moving over to whatever you can find in the ruins you gather…
Gained:
-3 canned beans
-a fully functional console, older gen with several game CD boxes!
-2 metal sheets

Quickly returning to base you turn in the 2 bean cans and a metal sheet to the Clerk and leave a bit more excited, why?
You found a fully functional console, it may be an older generation one but it still works and has some games on it!
Small utility item gained:
-you can now pay some extra electricity bills at Softtoof's to play video games to gain a temporary will bonus for within 2 mayor action turns (mayor actions are when you pick if you want to do runs, go to the market, ect.)

After playing some Insane Combat 3 you feel great because you haven't played vidya in a while
Gained temporary +1 will bonus for 2 mayor actions

Now what to do
>More scav runs! (Pick available mission)
>Shopping time!
>Rest at Softtoof's
>Slum encounters
>Visit bigs
>Write-in

Ill end the session now because the summer heat even at night is gonna kill my brain ill see you tomorrow anons
>>
>>4881649
>Visit Bigs
>Bring console and some food
MAG Gaming.
Also,
>not Maximum Ninja 4
Rich really is a normie, fucking plebian tastes.
>>
>>4881656
This.

>>4881649
buy some weed and a bong.
>>
>>4881649
>Hire hackers
I want to get those goodies already
>>
>>4881687
maybe one of the mutants is a hacker. They could do it for free for us.
>>
Hey QM, do you have a word or something with all the information of this Madness Combat au? Because of this quest I got to finally see Madness Combat, and it might be fun running a game with this setting with some friends.

If you could post a google drive link to download it would be nice (and if you could suggest a System that can be played with the Madness Combat setting, then that could be great)
>>
>>4881656
+1

>>4881666
weed and bong later
>>
>>4881784
Honestly anon im running the partialy finished ever reviving remnants of this backburner idea i had a year ago
Im mainly just running it for the sake of having fun doing stupid madness things in the setting but i do have some google docs, im probably gonna post them on my discord https://discord.gg/TyCg7W4f
>>
>>4881832
Cool! see you there then, and thanks
>>
>>4881525
Please do!
>>
>>4881656
>>4881666
>>4881830
Gaming with bigs group wins, though dont expect an update within the hour for im going to be busy
>>
You decide to visit Bigs, bringing the console along, you dont believe they have a monitor you could connect the console to but the pda works well enough

---Pov switch---
You are Hands, the name given to you by the other mutants in your group just because you're the only one with normal hands that could actually work on repairing things, though bigs does also have hands his are way to big for stuff like electrical wires and other small problems
That outsider called rich returned, talked to bigs about the talks about other scavengers leaving your group alone, after that he talked about wanting to spend some time with your group
He is weird, he brought an electronic device his normal kind call a console, he plugged it to an electrical outlet and connected it to his small monitor tabled then laid it sideways on a brick
After he showed off the controllers and how they functioned everyone looked at you including Bigs
Oh yeah you were the only one who can use a controller without breaking it
Rich decided to pick games and pulled out a box that read 'Attack of the crazy killer clowns!' on it, a wave based 'arcady'? shooter where you fend off hordes of killer clowns
Playing the co-operative gamemode you and mostly on Rich's part reached wave 25 before a flaming zombie hulk killed both of you
The others enjoyed watching you slaughter swarms of clowns, but were disappointed when you lost
Well that was interesting
Rich checked the tablet monitor and mumbled to himself about time and told everyone he is heading back to town
Everyone told their goodbyes, except Gut, he has no mouth
What a strange fellow
---Pov switch back---
Whew that was something, reading your pda you spent 2 hours playing zombie clown co-op
The other mutants there are a strange group, there was the older member/former leader of the group called Pinch who looked like a normal human ignoring the one giant crab claw, theres Gut who looked like a walking bloated mess who could only speak in gurgles, and last but not least there was hands, That mess of eyes was the only one who was capable of using the controller with both hands, he was preety good at games, took him a minute and he already picked up the mechanics of the game
You still lost at wave 23 (rookie numbers!) And then had to leave because there was more things to go do back at town

Reputation gained:
-Bigs group- Liked- Bigs small group of mutants like your strange personality and are very trusting of you

>CONT
>>
>>4882658
Surprisingly enough there was more activity happening over the entire town, when you asked whats going on you were told that scouts that followed the previous small horde of skeletons meet an even larger swarm of skeletons AND zombies heading straight towards the town from the east, worse yet the scouts noted eldritch glowing from the center of the horde… command believe a necromancer was leading the horde making the situation ten times worse, they have already warned the militia to prepare for the horde and called in for reinforcements from the other scav base at Nexus city, the Corpos there are also sending some forces to protect their assets , but it will take them time to assemble and send the reinforcements so the plan is to hold out till the rescue party comes
You were quickly sent back to base to meet up with a pre planed squad
When you reach it you're met by familiar faces, Ripper, Harry, Tom and 2 random grunts
Ripper explains how your group will be stationed at the north-eastern wall with a bunch of other squads, you are to do the same as everyone else, thin and slow the horde until reinforcements come
//EVENT//
The undead horde is coming to attack Cretin town
-The horde will arrive tomorrow morning
-Reinforcements arrive in 2 days

Ripper dismisses everyone and you leave
Welp thats a whole clusterfuck to deal with tomorrow
What do
>same options as before
>write-in

Sorry for the delay anons, real life obligations are a bit chaotic at the moment so until its sorted there will be sparse updates today, but ill try to keep em big
>>
>>4882660
>Ask Big's group if someone can come assist with defending the town. We can give him food and other items as payment.
>See if we can scrounge up materials to make makeshift barricades, something to slow down the horde
AAAAAAAA, what fun!
>>
>>4882660
>See if we can scrounge up materials to make makeshift barricades, something to slow down the horde
>Make a quick check to see if Big's lads are going to be fine, and/or if they want to help us defend the town.
>>
>>4882660
>write-in
Can we ask the people in charge if they would be okay with Bigs group helping out and maybe pay the min foodstuff?

Also since zombies and melee monsters will mostly be attacking us, making stuff like barb wire barriers, fences, spikes in the ground, and trenches would be very useful.

>Ask bigs if he wants to SMASSH!
>>
>>4882660
I like what >>4882673 said, but also

>See if we can open one of those N.E.R.D Databox, hoping it has something useful for dealing with the Horde
>>
>>4882673
>>4882689
>>4882711
>>4882785
All righty, writing time
>>
>>4882793
Quickly i need 1d100s Bo3 DC:75
>>
Rolled 49 (1d100)

>>4882827
There you go mate
>>
Rolled 74 (1d100)

>>4882827
>>
Rolled 97 (1d100)

>>4882827
We should lead our own counter skeleton horde. Its apparently possible to lead them since there is a necromancer.
>>
>>4882838
noice
>>
>>4882831
>>4882832
Oof so close
>>4882838
But anon saves the day
This was the Databox hack roll
>>
>>4882844
Ah I see. There was, two syringes right? Looks like we'll see soon enough what's inside.
Would it be worth the effort to buy a BB gun to practice our shooting skills, or is it better to use live munitions?
>>
>>4882847
Actualy no one ever picked which box so i opted for the one more usefull for your situation, the heart symbol container, finished writing the update will post soon
>>
You have several ideas, some discarded due to the obvious, one being barricades, the city is surrounded by large walls all over so there isn't much need for extra barricades, if the undead got in its all out urban combat against people who know the city like the back of their hand, on another note you did think up a quick and useful idea and went to talk with the guys in charge of defense
"Sirs i've got a bit of a suggestion for defense"
Scav lead: "all right"
Brosco: "shoot"
"Couldn't we collect a shitton of rebars, poles and such and create shallow pits full of them around the area the horde is comming from, the undead are stupid enough to just get themselves impaled, plus is there anyone here who specializes in explosive making, make a ton of ieds and put them across the field to thin the horde?"
Brosco: "That… actually some good information, ill get my boys to dig some shallow trenches and gather any long sharp objects to fill them with"
Scav lead: "I can go skim the files for scavs who have experience in making explosives, they should be capable enough to make simple ieds"

-Defense upgrade gained: Trap field

"On another note, could i go get Bigs group to help, we could always pay them in food if they are looking for rewards"
Scav lead: "The mutants… why the hell not, a class one mag and a couple mutants could help in the possible melee if they scale the walls, we don't have Mag rate weaponry so we might get Bigs to throw blocks of concrete at the horde or drop rocks off the edge to squash any undead pileups, for the food awards? Sure its gonna bite us a bit but loosing a town connected to a trade route would be a worse outcome"
"Well ill go to bigs and ask about it!"
While you were leaving you heard brosco speak
Brosco: "Godspeed 'Lunatic'"
Huh you wonder why he called you that
After a long walk to Bigs place he and the others agree to help defend the town
Bigs: "We will help in any way we can, we were running low on food and if the town did fall we might become new targets"

-defense unit gained: Bigs group

>cont
>>
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>>4882855
Noting forces for both sides
Cretin town defenders:
-buildings:
>The town walls- defenders gain an extra 3 turns in battle till undead reach the top
>wall mounted MG- defenders gain +10 to grinding down the horde, the bonus drops to +5 when the undead reach the walls due to over elevated positions
>Trap field- while the horde approaches the walls defenders gain +10 to thining out the undead
Note gates were made to be equaly if not stronger than the walls
-Units:
>Cretin town militia: 80 HP +10 to all defense rolls
>scavs: 40 HP +10 to ranged defense rolls, +5 to melee combat rolls
>bigs group:100 HP (60 of it is Bigs) defenders gain +5 on the ranged defense rolls but it jumps to +10 if the undead reach the walls, defenders also gain a +15 if the undead manage to engage in melee

The undead horde:
-Forces:
>Undead horde: 300 HP, +20 to melee combat rolls
>Necromancer: 10 HP, while alive the horde gains another +10 to melee
>???????: 50 HP, +10 to all attacks

After returning to town with Bigs' group they are immediately redirected to positions on the walls while Bigs himself helped carry large amounts of rocks, concrete blocks, and other junk to the walls

Honestly you're starting to feel exhausted
Deciding you have one more thing to do before going to sleep at Softtoof's
You quickly grab one of the nerd databoxes and hook it to your PDA, spesificaly the heart symbol one, hacking was never your gig but with the time you spent making the pda function as a monitor for the console you picked up a bit of coding knowledge
After 40 minutes of cracking codes and messing with systems you cracked it, you got the code and whats in the box, huh an extreme Metabolism booster, using the code you open up the box to see 4 large epipen stab injectors
Gained:
-4 Metabolism Boosters [+10 HP] (Hardheals, can be used in combat but causes a -10 to all rolls maulus)

And after that you drop into bed, set the alarm to go off early and fall asleep

Alright there will be a 4 hour pause from this update while i work on something irl related and my phone recharges, but expect the Defense of Cretin town next update
>>
>>4882858
>Hardheals
A permanent buff, or it heals with a negative side effect? Does the malas last 1 turn?
>>
>>4882867
Hardheal means we can pop it in battle, but for the rest of it we have a -10 to rolls, presumably after battle we loose the malus.
>>
>>4882875
Correct
>>
Rolled 85, 36 = 121 (2d100)

Waking up groggy to the alarm of your PDA you quickly take a moment to remember what was going on, a few second of silence and you begin getting all your equipment, police vest on, reinforced skull mask on, shotgun loaded with slugs, mp5 loaded, beretta loaded, machete polished, yep its time for the defense of Cretin town
Meeting up on the wall with your squad you quickly notice the problem, yeah thats one massive horde heading straight for the town
Everyone gets into positions armed with rifles or slug loaded shotguns counting munitions and waiting for orders, there are about 5 different machine guns you count, 1 M2 machine gun, 2 mg3s, an mg34 and a fucking maxim

Scav lead and Brosco arrive and start taking looks through binoculars towards the horde
They quickly start barking orders for everyone to get into position and start preparing for a fight, Bigs picks up a somewhat big rock (compared to you)

Cretin town defenders:
-buildings:
>The town walls- defenders gain an extra 3 turns in battle till undead reach the top
>wall mounted MG- defenders gain +10 to grinding down the horde, the bonus drops to +5 when the undead reach the walls due to over elevated positions
>Trap field- while the horde approaches the walls defenders gain +10 to thining out the undead
Note gates were made to be equaly if not stronger than the walls
-Units: 200 HP
>Cretin town militia: 80 HP +10 to all defense rolls
>scavs: 40 HP +10 to ranged defense rolls, +5 to melee combat rolls
>bigs group:100 HP (60 of it is Bigs) defenders gain +5 on the ranged defense rolls but it jumps to +10 if the undead reach the walls, defenders also gain a +15 if the undead manage to engage in melee

The undead horde:
-Forces: 360 HP
>Undead horde: 300 HP, +20 to melee combat rolls
>Necromancer: 10 HP, while alive the horde gains another +10 to melee
>???????: 50 HP, +10 to all attacks

Theres a moment of silence while everyone takes aim, then lead hits the detonator for the furthest row of IEDs and it starts raining lead

Welcome to a major battle anons
Ill be rolling the dice for both sides
But you anons get to roll to assist in the combat, there will be multiple dc thresholds for bonuses you give to the defending forces during the battle
Ill roll 2d100, first die for us (higher is better for us), second die for them (lower is better for them)
Roll 1d100s Bo3

Ill be heading to sleep now, feel like a cooked ham here
>>
Rolled 90 (1d100)

>>4883327
Good start
>>
Rolled 80 (1d100)

>>4883327
>85, 36
Shit, it looks that this is going to be a hard one, but >>4883353 also made a fucking good roll
>>
Rolled 10 (1d100)

Let's do this you rotten bastards.
IT'S YEEHFUCKINHAAW TIME
>>
>>4883327
>>4883353
Pretty sure we stomped them.
>>
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>>4883883
Super mashed.
>>
>>4883327
Hmm attacker roll sets dc to 64, with bonuses its 74
Defenders got the 85, and with bonus it jumps to a solid 130
This ends up with 56 damage done to the horde but with anons 90 on personal roll it jumps to 71 damage done
Horde: 289
Thats turn 1, 2 more turns till the horde reaches the wall
Will be writing now anons
>>
Without loosing a beat everyone started pouring lead into the oncoming horde, casings clinged of the floor but were muffled by the sound of constant fire, the machine guns were chewing through the horde like they chewed through ammo, and bigs was chucking bricks and rebar with all strength into the horde probably crushing/impaling some unlucky undead, you kept blasting and reloading slugs into the horde, always aiming to get some form of collateral with the shots
Lost:
-8 slugs
Surprisingly something in the horde was firing back with their own guns, everyone started taking more cover as the shots whizzed past
Ripper: "The necro brought some revenants to the fight, unsurprisingly"

Enemy force revealed:
-revenants-undead with enough higher function or memories to fire guns back at you

Even with the revenants the fighting was more in your favour as you slowly thinned out the horde, though it wasn't slowing them down at all

Cretin town defenders:
-buildings:
>The town walls- defenders gain an extra 3 turns in battle till undead reach the top
>wall mounted MG- defenders gain +10 to grinding down the horde, the bonus drops to +5 when the undead reach the walls due to over elevated positions
>Trap field- while the horde approaches the walls defenders gain +10 to thining out the undead
Note gates were made to be equally if not stronger than the walls
-Units:220 (fixed the slight calculation mistake)
>Cretin town militia: 80 HP +10 to all defense rolls
>scavs: 40 HP +10 to ranged defense rolls, +5 to melee combat rolls
>bigs group:100 HP (60 of it is Bigs) defenders gain +5 on the ranged defense rolls but it jumps to +10 if the undead reach the walls, defenders also gain a +15 if the undead manage to engage in melee

The undead horde:
-Forces:289
>Undead horde: 229 HP, +18 to melee combat rolls
>Necromancer: 10 HP, while alive the horde gains another +10 to melee
>Revenants: 50 HP, +10 to all attacks

The defense continues

2 turns till horde reaches the wall
Ill roll for both forces dice 1 us dice 2 them, you anons roll me 1d100s Bo3

I'll leave an hour for all the rolls to happen then write
>>
Rolled 34 (1d100)

>>4884429
>>
Rolled 24 (1d100)

>>4884429
kill em all
>>
Rolled 39, 12 = 51 (2d100)

>>4884429
Fugg forgot my dice like a retard for a sec
>>
now this is just comical
>>
>>4884430
>>4884433
>>4884436
>>4884441
Well then
Enemy DC 98 (counting ranged bonus from revenants)
Defenders roll 84 (with no bonus from personal roll)
Some of the revenants get lucky and do 14 damage to the defenders
defenders: 206

writing
>>
Rolled 42, 46 = 88 (2d100)

>>4884477
Turns our whatever is leading the horde is smart and forced it to disperse more, the ieds and spike pits became less effective, and it was harder to get colateral with everything, some unlucky souls got shot by the revenants, they're gaining ground!

Cretin town defenders:
-buildings:
>The town walls- defenders gain an extra 3 turns in battle till undead reach the top
>wall mounted MG- defenders gain +10 to grinding down the horde, the bonus drops to +5 when the undead reach the walls due to over elevated positions
>Trap field- while the horde approaches the walls defenders gain +10 to thining out the undead
Note gates were made to be equally if not stronger than the walls
-Units:206
>Cretin town militia: 80 HP +10 to all defense rolls
>scavs: 40 HP +10 to ranged defense rolls, +5 to melee combat rolls
>bigs group:100 HP (60 of it is Bigs) defenders gain +5 on the ranged defense rolls but it jumps to +10 if the undead reach the walls, defenders also gain a +15 if the undead manage to engage in melee

The undead horde:
-Forces:289
>Undead horde: 229 HP, +18 to melee combat rolls
>Necromancer: 10 HP, while alive the horde gains another +10 to melee
>Revenants: 50 HP, +10 to all attacks

turn 2, 1 more turn and the horde gets to the walls
I roll for defenders and attackers
anons Roll 1d100s Bo3
1 hour till i check rolls and write
>>
Rolled 29 (1d100)

>>4884477
C'MON DICE
>>
Rolled 88 (1d100)

>>4884481
Fuck fuck fuck fuck! Kill them!
>>
Rolled 70 (1d100)

>>4884481
THIS ROLL MUST PIERCE THE HORDE
>>
>>4884481
>>4884488
>>4884492
>>4884498
enemy DC 64
defenders 87+ 10 from personal roll= 97
33 damage to horde
Horde:256 HP
Undead horde: 186 HP

sorry for delay, ill be taking break till later today, gonna fucking die of heatstroke here
>>
>>4884625
Pain
>>
>>4884654
The weak shall perish
>>
>>4884654
Forget blenders, this is how I'll drink Grunt smoothie.
>>
>>4884625
>heatstroke
Where are you, Arizona? Florida?
Nevada?
>>
>>4884654
> give him a high five!
>>
>>4884887
>>
Rolled 96, 17 = 113 (2d100)

Lead detonated the second and last rows of IEDs, doing negligible damage but the continued fire and called shots have grown more effective at thinning out the horde, not like it helped much as it reached the wall, the machine gunners can aim that low but they continue firing at the back of the horde and you see bigs start picking up larger rocks and rubble heading for the wall
Putting reloading buckshot you start spraying at the now easier to hit swarm
Lost:
-3 slugs
-2 buckshot

For some reason something feels off, you somehow started knowing the names of some of the guns you never heard of, eh not your problem really
UPLOADING WEAPONS DATA COMPLETE, BEGIN MARTIAL MEMORY UPLOAD

Cretin town defenders:
-buildings:
>The town walls- defenders gain an extra 3 turns in battle till undead reach the top
>wall mounted MG- defenders gain +10 to grinding down the horde, the bonus drops to +5 when the undead reach the walls due to over elevated positions
>Trap field- while the horde approaches the walls defenders gain +10 to thining out the undead
Note gates were made to be equally if not stronger than the walls
-Units:206
>Cretin town militia: 70 HP +10 to all defense rolls
>scavs: 36 HP +10 to ranged defense rolls, +5 to melee combat rolls
>bigs group:100 HP (60 of it is Bigs) defenders gain +5 on the ranged defense rolls but it jumps to +10 if the undead reach the walls, defenders also gain a +15 if the undead manage to engage in melee

The undead horde:
-Forces:256
>Undead horde: 186 HP, +18 to melee combat rolls
>Necromancer: 10 HP, while alive the horde gains another +10 to melee
>Revenants: 50 HP, +10 to all attacks

Oh man they are starting to pile onto each other, some even clawing into the wall to try and climb!

https://youtu.be/xDbIDKel-O4
THEY ARE PILING AT THE WALL!
3 turns till the pileup reaches the top

I roll for defenders and attackers
anons Roll 1d100s Bo3
1 hour till i check rolls and write again
>>
Rolled 39 (1d100)

>>4885002
KILL!
>>
Rolled 72 (1d100)

>>4885002
I will be slightly disappointed if we don't get some small street battles in melee with the zombies.

Wana see Bigs crush a few and toss a few bodies over the walls.
>>
dice+1d100
>>4885002
>>
Rolled 65 (1d100)

>>4885002
>>
>>4885002
>>4885014
>>4885050
>>4885068
hmm lets see
attacker DC 93
Defenders 131+5 from personal roll (dc for effecting such a big battle as a single person are very high)
overall
Horde:213
Undead horde:143

welp time to get writing!
>>
Everyone is pouring fire into the horde bellow, bigs is chucking rubble and dirt filled barrels off the edge, you’re blasting more buckshot at them , Gut also got involved putting his head over the edge and barfing all over the horde bellow, at first it was nothing but then the acid barf started eating through the undead bodies, sheesh thats nasty, note to self to not piss off Gut,Bigs strategic dropping of debris onto the biggest pileups is killing a considerable amount but its not stopping the horde
Lost:
-4 buckshot

But that isn't all because several large silhouettes starts scaling the wall at alarming speeds and before most of the soldiers can react two extremely rotten ghouls start causing havoc on the nearby forces

https://www.youtube.com/watch?v=rhjvBRUd0RM&ab_channel=The%2780sGuyThe%2780sGuy
New threat revealed: Ghouls!!!
Defenders take 17 damage

Cretin town defenders:
-buildings:
>The town walls- defenders gain an extra 3 turns in battle till undead reach the top
>wall mounted MG- defenders gain +10 to grinding down the horde, the bonus drops to +5 when the undead reach the walls due to over elevated positions
>Trap field- while the horde approaches the walls defenders gain +10 to thining out the undead
Note gates were made to be equally if not stronger than the walls
-Units:206
>Cretin town militia: 58 HP +7 to all defense rolls
>scavs: 35 HP +8 to ranged defense rolls, +5 to melee combat rolls
>bigs group:100 HP (60 of it is Bigs) defenders gain +5 on the ranged defense rolls but it jumps to +10 if the undead reach the walls, defenders also gain a +15 if the undead manage to engage in melee
Current bonuses: All-7, ranged-18, melee-20

The undead horde:
-Forces: 253
>Undead horde: 143, +14 to melee combat rolls
>Necromancer: 10 HP, while alive the horde gains another +10 to melee
>Revenants: 50 HP, +10 to all attacks
>Ghouls: 40 HP, +20 to melee, immediately engage in melee combat on the wall
Current bonuses: Ranged-10, melee-34+10 (currently rolling 30+ bonus due to empowered ghouls on walls)


‘Well this is a shitshow’ you think as you load the DB with some slugs

turn 4,2 turns till the pileup reaches the top

I roll for defenders and attackers
anons Roll 1d100s Bo3
1 hour till i check rolls and write
>>
Rolled 3 (1d100)

>>4885152
>>
Rolled 40, 60 = 100 (2d100)

>>4885152
forgot dice
>>
Rolled 28 (1d100)

>>4885152
>>
Rolled 69 (1d100)

>>4885152
AAAAAA
>>
>>4885176
oh my
>>
>>4885156
>>4885160
>>4885164
>>4885176
well then
enemy dc 80
friendly roll 85 (machine guns moved fire onto ghouls so) and +5 from just barely passing personal dc
10 damage to ghouls
Horde: 243 HP
Ghouls: 30 HP, dc bonus for next turn drops to +15 (not counting necro empower)
will be writing
>>
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Rolled 21, 57 = 78 (2d100)

Not wasting a beat you shoot of a ghouls legs with the 2 slugs you had, slow it down enough for one of the mg3s to turn towards it and start tearing into it till its dead, Bigs threw a rebar at one like a spear and impaled it through the chest, then he and the mutants engage the other ghoul, Hands armed with a serbu shotgun starts tearing into its sides with hollow points while the others and guts distract it, then Bigs just jumps in and impales it through the head, putting his leg against its torso and pulling with all his might he tears the ghouls head clean off, though you can't get a breather as more ghouls start climbing over the edge
Lost:
-2 slugs

Cretin town defenders:
-buildings:
>The town walls- defenders gain an extra 3 turns in battle till undead reach the top
>wall mounted MG- defenders gain +10 to grinding down the horde, the bonus drops to +5 when the undead reach the walls due to over elevated positions
>Trap field- while the horde approaches the walls defenders gain +10 to thining out the undead
Note gates were made to be equally if not stronger than the walls
-Units:206
>Cretin town militia: 58 HP +7 to all defense rolls
>scavs: 35 HP +8 to ranged defense rolls, +5 to melee combat rolls
>bigs group:100 HP (60 of it is Bigs) defenders gain +5 on the ranged defense rolls but it jumps to +10 if the undead reach the walls, defenders also gain a +15 if the undead manage to engage in melee
Current bonuses: All-7, ranged-18, melee-20

The undead horde:
-Forces: 243
>Undead horde: 143, +14 to melee combat rolls
>Necromancer: 10 HP, while alive the horde gains another +10 to melee
>Revenants: 50 HP, +10 to all attacks
>Ghouls: 30 HP, +15 to melee, immediately engage in melee combat on the wall
Current bonuses: Ranged-10, melee-29+10 (currently rolling melee 25+ bonus due to empowered ghouls on walls)

turn 5,1 turn till the pileup reaches the top

I roll for defenders and attackers
anons Roll 1d100s Bo3
1 hour till i check rolls and write

last update for today anons, ill do some Q&A and then go to sleep
>>
Rolled 58 (1d100)

>>4885271
>>
Rolled 15 (1d100)

>>4885271
>>
Rolled 88 (1d100)

>>4885271
hopefuly we can turn this around
>>
>>4885321
Eyyyyy
>>
>>4885321
FOR KHONE!!!!!!!!
>>
>>4885271
i know it's a bit late but what does the absolute normie perk do?
>>
Yep
>>
>>4885633
Nothin, but we do have "SOMETHING" watching us very closely.
>>
>>4885809
i wonder if it's a fragment of the Auditor that somehow survived/the Auditor itself or something wacky like a madness Clippy from the Auditor's improbability drive turning sentient besides that i wonder what the Weapon's Data and the Martial Memory are, my guess is that they are perks and talking about mods i wonder what is the soft-cap for stats, Hank for example didn't get so powerful due to years of training but due to shenanigans so i wonder if the ''normal'' cap is 20 or more
>>
>>4885809
>>4885858
This is an AU setting, nothing from canon is truly here, short story shorter some Lab Black mesad themselves during improbability drive tests, [spiler] though you are correct about the sentient drive ai looking over you, its goals may be good or bad [/spoiler]
anyways no session till later today, got work to do
>>
>>4886095
Ruined the story bro~!
>>
>>4886168
Oh dont worry anon There are plenty story lines planed for everything be it known or unknown
>>
>>4886240
Im back, will be writing
For the black mesad lore its kinda common knowledge that some nerds blew themselves up with experimental tech
>>
>>4886484
A classic.
>>
>>4885271
Enemy DC 78
Defender roll 76
Due to near equal roll damage will be halved and disperse onto both sides
43 to defenders
38 to attackers
Militia takes 13 damage, scavs take 10, bigs group takes the 20 due to melee priority engagement
Damage to enemy
Ghouls are priority wiped off the board, 18 damage to main horde
Will be writing down more detailed results in big update
>>
>>4886497
I say we donate our syringes to the heavily wounded. Better to use then all up then regret it later.
>>
The situation wasn't going well, after the first two ghouls the machine guns repositioned to fire onto anything that climbs on top of the wall, that was a good decision as the upcoming five were a nightmare, one didn't have a chance to respond as the M2 tore it to shreds, nothing outside a tank could withstand a .50 cal, the other 3 that propped over the edge were worse, as one charged the militia it was was being gunned down but did not slow down, some madmen bayonet rushed it back and managed to hold it down till it died at the cost of their lives, the other one rushed your squad, from prior experience again you opt for blowing its limbs off, this time it was the arm joints, with a thunk it continued pushing itself towards your squad, then Hands came up out of nowhere and blasted 3 buckshot shells into its eye socket obliterating the other side of itd head, the third was in the process of getting gunned down by the mg3 till the last fifth ghouls popped over the ledge and slaughtered the gunner, bigs finished off the wounded one by smashing its skull in with a rock and then charged at the last one with a rebar, while fighting, a swipe tore into bigs chest but he carried on fighting promptly jamming the rebar through its skull and pushing it off the ledge, you quickly gave him a stimpak to heal him up
Healed:
-Bigs back to 60 hp
Lost:
-1 stimpak

That victory was cut extremely shortly by the sounds of zombie groans and skeletal clacking, the horde has reached the top, immediately lead and Brosco shouter orders to throw molotovs… at their own dead and begin retreating, zombies and a necromancer… figures, the machine gunners grabbed what they could and ran, everyone was retreating into the city
Defenders lose:
-the walls, wall mounted mg, trap field
Attackers lose:
-ghouls

Cretin town defenders:
-buildings:
-Units:206
>Cretin town militia: 45 HP +7 to all defense rolls
>scavs: 25 HP +6 to ranged defense rolls, +4 to melee combat rolls
>bigs group:90 HP (60 of it is Bigs) defenders gain +15 melee
Current bonuses: All-7, ranged-16, melee-19

The undead horde:
-Forces: 205 hp
>Undead horde: 135, +14 to melee combat rolls
>Necromancer: 10 HP, while alive the horde gains another +10 to melee
>Revenants: 50 HP, +10 to all attacks
Current bonuses: all-10, melee-24

The horde has reached the top, friendly forces are retreating into city for urban combat, 1 turn for full retreat at -10 maulus

I roll for defenders and attackers
anons Roll 1d100s Bo3
1 hour till i check rolls and write
>>
Rolled 43 (1d100)

>>4886541
FIGHTING RETREAT!
>>
Rolled 9 (1d100)

>>4886541
AAAAAAAA
>>
>>4886541
Can spot the necromancer and tell Bigs to start throwing shit at them?
>>
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>>4886582
Ohno....
>>
Rolled 19, 65 = 84 (2d100)

>>4886541
Knew something was up, end me
>>
>>4886617
Darn
>>
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>>4886620
Is this loss?
>>
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>>4886617
>>4886620
Fuck
>>
>>4886497
but Ghouls are 30 HP
how are the ghouls getting wiped and the horde takes 18 damage?
>>
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>>4886617
>>4886558
>>4886550
>>4886564
Lets calculate this shitfuck
Enemy DC 69 (god fucking damnit the dice gods knew what they were doing)
also forgot to change the bonuses for the friendlies
friendly results are 41 counting retreat maulus
28 damage to disperse
both sides dice were retarded
will be writing now
>>
>>4886829
would you prioritize the small swarm slowly climbing up or the giant fuck of abominations tearing your gun boys apart?
>>
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Rolled 77, 84 = 161 (2d100)

The gunfire combined with the corpse fires was holding the horde back for some time till people started retreating down the stairs, as soon as there was less gunfire the horde started pushing through, some militiamen and some mutants helped hold them back in melee while everyone retreated, it was slow and bloody but you managed to retreat, used a whole MP5 mag helping hold the horde back
Lost:
-30 SMG bullets


As soon as you reached the bottom you were rushed back into the main streets where awaited so many sandbag walls, rubble blocades, barricades of all kinds, most of it spiked with rebars, orders were clear, Hold down every street with all the ammo you can use up, and if you’re out go get close and personal with a molotov from the crate
Buildings revealed:
-Urban combat nightmare- barricades and traps everywhere! Everywhere.
-Molotov crates- Burn em all!

Cretin town defenders:
-buildings:
>Urban combat nightmare- +20 bonus for defenders
>Molotov crates- +10 to defense, halves enemy zombification gains
-Units:201
>Cretin town militia: 37 HP +7 to all defense rolls
>scavs: 20 HP +5 to ranged defense rolls, +4 to melee combat rolls
>bigs group:85 HP (60 of it is Bigs) defenders gain +15 melee
Current bonuses: All-37, ranged-6, melee-19

The undead horde:
-Forces: 205 hp
>Undead horde: 135, +14 to melee combat rolls
>Necromancer: 10 HP, while alive the horde gains another +10 to melee
>Revenants: 50 HP, +10 to all attacks
Current bonuses: all-10, melee-24

Oh god they are jumping off the walls too

I roll for defenders and attackers
anons Roll 1d100s Bo3
1 hour till i check rolls and write

last update for today, might not make updates tomorrow based on if work ends early
>>
Rolled 100 (1d100)

>>4886860
GO MAN GO!
>>
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35 KB
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Rolled 85 (1d100)

>>4886860
lets goooo

>>4886862
you lad
>>
Rolled 12 (1d100)

>>4886860
>>4886862
What a unit
>>
>>4886867
Thanks Sundowner from Friday Night Funkin. Go mango!
>>
>>4886862
Jesus...that's it folks.
>>
>>4886862
>REALITY COMPROMISED
>THE [ENTITY] HAS BEEN ENGAGED
>>
>>4886862
Nothin like the smell of gasoline
>>
>>4886860
We still have our secret weapon.
Chuck the steel box and the most dangerous thing in the horde.
>>
>>4886862
the time has come
[italics]AND SO HAVE I[/italics]
>>
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>>4886862
>>
Im back, also a bloody natty >>4886862
Ill start working on the next update in 2 hours, expect violence
>>
Lets see
Enemy DC 50
Defenders got 139 + 25 from personal hardcrit, 164
114 damage to the enemy
85 damage to undead horde, damage threshold reached, rest of damage is split between the undead and revenants now
So total damage to undead horde is 100, revenants take 14 damage
Enemies: 71 hp
>undead horde is at 35 hp lowering melee bonus to +4
>revenants at 36 hp, dc bonus lowered to +8
>necromancer seeing a lost battle retreats leaving the rest of the undead as a distraction
Rest of CT forces mop up the now unorganized undead
Defenders win!
Will be writing the fight, also soon to get hardcrit perk
>>
Fighting in the streets was a fucking nightmare, around every corner there was enough spiked barricades that you might mistake them for mutant hedgehogs for a moment and an undead might jump you if youre not carefull
It was during one of the fights at the slums that you and your squad managed to get surrounded, you spent another MP5 mag and all your slugs fighting, hell you used up 2 beretta mags until the zombies and skeletons got into melee
Lost:
-5 Slugs
-12 Buckshot
-30 smg ammo
-30 pistol ammo (beretta uses 96 mag variants)

It was when you couldn't reload another beretta mag that multiple undead jumped you, you probably couldn't stand a chance because the others were too busy holding their position, this seemed like the end for you untill…
ASSET UNDER HIGH RISK, PRIORITY UPLOAD OF UNARMED COMBAT MASTERY, IGNORE SAFETY PROTOCOLS, ENGAGE UPLOAD
i would make it red but my id switched so i cant use diffrient styles anymore

There was a massive pain in your head and everything went red
---Pov switch---
You're Ripper and todays gotta be the day you saw the single most crazy thing in nevada, you were shit out of luck surrounded by undead with your squad, Lunatic was about to die when all of a sudden he screamed and all of a sudden rushed the undead that were upon him
What happened was utter brutality, he punched zombies jaws back into their skulls, smashed skeletons against the pavements, he crushed and tore so many undead apart with his bare hands, he was in the middle of bashing a zombies head in with his skull mask that reinforcements came and broke you out of the encirclement, after they helped clear out the undead they found Lunatic unconscious among a pile of utterly brutalized undead corpses

You picked him up and carried him back to base with the rest of the squad and when you returned you got actual good news, the undead were being pushed back and the nexus reinforcements arrived to clean up the rest so your squad was actually allowed to go take a break, only bad news is that there were no reports of the necromancer which meant it probably left when it saw a lost battle

The squad was at the base dining hall exchanging stories, though they had more attention on them due to the story of the berserk Lunatic and his rampage against the undead, some were skeptical at first until they got a confirmation from you about it, honestly some were impressed, some grew paranoid of what kind of monster Lunatic is and some straight up started idolizing him
Honestly you were impressed yourself about his feat but the fact he did it, though he was suspicious of how much the mutagen changed him, you didn't miss the fact his arms were covered in bone, but what the hell did he end up with the berserk rage is beyond you
You collect your payment for helping defend the city and go back to your apartment
Hope Lunatic recovers at least
---Pov switch end---

>cont
>>
>>4890130
Your head feels like shit when you wake up, though you weren't expecting someone to be standing next to your bed, a guy in a post apocalyptic doctor outfit
"Ah, Lunatic you're awake, its been 8 hours since Ripper brought you here, im Stitch the doctor assigned to this infirmary and you my friend won't be getting any medication if you're having headaches, its expensive as it is and id rather keep some in case someone with actual head trauma needs it, anyways now that you're up and walking i suggest going to the clerks to collect your awards for participating in the defense of this 'most prestigious of towns'" he said that last bit with so much sarcastic flare
Without further ado and not being in the mood to argue for some migraine pills you instead pop some painkillers instead and head to collect the award
Though when you arrived you were given some looks, thry were a mix of suspicion, fear, respect and idolization, but you dont know why
Anyways you collect your prize, they specifically paid you in different shotgun shells
Gained:
-20 slugs
-20 buckshot
-20 hollow points
-20 Lead free balle fleche (shotgun sabot)
-40 pistol bullets

Well that's a lot, you decided to ask about Bigs
Clerk: "The mag? Yeah, boss and Brosco are talking to the mayor about possibly helping his group setup an actual settlement for them not far from here because the building close to the I zone was too expensive to just build a road to and the reality stabilizer required to keep a settlement there safe from anomalies would cost a fortune" you wonder why they know so much about this
"Thats a lot more than was first agreed on, though we were just gonna pay them in food"
Clerk: "well they decided after what they saw at the battle they would rather keep them as allies closeby, plus a new actually interesting target for traders and interested parties that would invest in a settlement of sentient mutants, though this isn't the first one, it sure is a first within Khanis' territory"
"Khanis?"
Clerk: "oh yeah newbie battle savant from like 3 days ago… Khanis id the top dog of of this part of nevada, Formed a faction by wrangling all the corporations that had favours to him from his time as a former merc under his thumb"
"Ah okay"

>cont
>>
>>4890132
After leaving the base you see that the town in bustling with activity, people are working on removing the old barricades and burning the dead, some are repairing any damage found and some are patrolling in groups looking for undead remnants
Honestly you still feel exhausted and the headache isn't helping much, though it does feel strange, it feels like martial art memories you never had before popped up in your brain, some playing in normal speeds some in slow motion and some faster than you can perceive, its a mess and it hurts your head but you feel like some of the moves in that mess are muscle memories, you can replicate some of them without even actually learning about them in your life prior to nevada
Perk gained:
-catch these hands!- with the martial art data uploaded into your brain you fight like a martial master… well you would be if it weren't a mess of barely anything understandable, at least you can do some of the moves!- you gain a +5 to all unarmed combat rolls, this perk can later be upgraded with a 5 unarmed softcrit counter or another hardcrit in unarmed combat

After going to Softtoof's and paying for a room, you take another nap to clear your head

You 'awaken' in a dark abyss with a white glowing sky, you want to scream but you cannot
Then a giant 'thing' forms into existence, a mess of rock, crystal and complex machinery beyond your understanding, you cannot see any eyes but you know its looking at YOU
Then it speaks
ENTITY/ASSET'S HELL CONSCIOUS LOCATED, BEGINNING DATA SCAN


You wake up from the nightmare with a jolt and fall off your bed, the headache is gone and you feel way better than yesterday
Quickly you put on your clothes and prepare for the day by quickly checking the PDA you notice a lack of missions, only a notification saying that due to the town recovery no scouts were dispatched to scout for anomalies
Well thats a bit disappointing but understandable
Quickly going outside to get a breath of that dry nevadan air you get to planing what to do
>No runs available at the moment
>Check out the Majors house to ask about the new settlement
>go to the market (note due to the attack merchants have raised the prices of their goods)
>Go look for Bigs if hes in town, you wanna talk to him and the others
>After the whole Khanis explanation you wonder if there are more factions that you don't know about

Holy fuck that was a big update
>>
>>4890134
>Check out the Majors house to ask about the new settlement
setting traps really helped in a pinch hot damn
>>
>>4890134
>Check out the Majors house to ask about the new settlement
Hotline Miami with those punches, man. Getting natties is good.
Also, QM, as long as you are the OP or using the tripcode (I think), you are able to use colored text.
>>
>>4890134
>Check out the Majors house to ask about the new settlement
>>
>>4890160
Really?
testing testing
hmmmmm
>>
>>4890206
Hot dang it does work, awesome, gonna note it down for later so i dont forget
Thanks anon
>>
>>4890160
>using tripcode of the OP on /qst/ makes you able to use OP formatting even if your IP and posted ID changed
Such hidden power... I will do well to remember it for the future...
>>
>>4890218
Sorry, I got fake news. Has to be same IP to format. Posting ID is irrelevant.
>>
>>4890134
>Check out the Majors house to ask about the new settlement
>>
>>4890153
>>4890158
>>4890160
>>4890175
>>4890262
Checking out what this settlement buisness is about is a go, write time
>>
>>4890266
What's skills would be related to tech usage?
>>
>>4890343
pretty sure it's Will but anything that needs aiming would be Dex and Awe like sci-fi guns or just Awe if we have to do something like activate explosive charges at the right moment
>>
Hearing about the new settlement plans got you curious so you went towards the town centre where the town hall is, to say its secure is an understatement, place has its own smaller wall with several watchtowers within the perimeter, took the guards 30 minutes straight to check your ID and give word to the mayor that you're there, took another 20 for him to approve your entrance, The actual hall looks like a mix of an actual town hall and a military base, when the guards lead you into the mayor's office where you meet some familiar faces, scav lead and Brosco in chairs talking with an old man in a office chair on the other side of the table
scav lead: “Ah here he is, mayor Oswell this is the man i spoke about”
Oswell: “Oh the one who spoke with Bigs and the mutants” He offers you a seat on a spare chair “Heard many things about the madman who casually talks to highly dangerous mutants, befriends them and then kills nearly fifty undead with his bare hands”
Brosco: “I'm gonna guess that you’re here about the new settlement plans” you nod “Well Me, Mayor Oswell and Bill” OH so thats Boss’ name! “have at first thought of just paying them in food for participating in battle, but then the whole shitshow with the ghouls popping up to slaughter us on the wall happened, Bigs and his friends have proven worth allies to keep around should the necromancer attack again, so we decided to setup a settlement nearby for the purpose of better housing, self reliance capability, quick responses for defense and trade” Oswell nodded to everything Brosco explained
Oswell: “Well that's most of it, though your arrival does bring up something i was gonna ask later, Rich the Lunatic id like to offer you a position as the temporary intermediary diplomat for the settlement while its being built up, you retain your job as a scav but you will be moving to the settlement to pre built lodgings for yourself, all you have to do is help be the neutral party and help with communications between Bigs group and others, though it will take time before its construction begins since the material shipment from Nexus is gonna take some time but we will call you when it begins, so what do you say, up for the job?”


Answer
>Sure!
>No thank you

Any suggestions or questions?
>Write in
Next update in like 4 hours for discussion, note ill awnser questions here and there in character
>>
>>4890343
>>4890365
that is highly correct, though most tech(non combat) related skills are gained through perks
>>
>>4890376
>Sure
>"Are there any groups opposed to the building of the new settlement?"
>If there are, "Could I requisition additional weaponry or personnel? A diplomat needs his bodyguards."
A bit fancy, but wanna keep my head without holes.
>>
>>4890376
>Sure!
>>
>>4890385
Oswell: "There are some corporations out in core that might disagree due to the fact this will probably benefit the guys in nexus and not them, but if they did try anything ive got some people i know so don't worry about it, weapon and personel on the other hand, yeah there will be assigned guards from the militia who will move into the settlement for the time being untill they become self sufficient and capable of deffending themselves, we will ship some standard militia weaponry and supplies when the towns own militia base armory is built, dont want randos stealing all the guns"
>>
>>4890376
>Sure!
new places to visit new shit to scavange
>>
>>4890376
>Sure!
>Write in
So how does this stabilizer thing work? This is the first time I've heard about it. Does it prevent buildings from crashing town right on top of you're head?
>>
>>4890498
Oswell: "Correct, stabilizers are extremely complex machinery that stabilizes nevadan reality just enough that an anomaly doesn't accidentaly drop a melting down reactor or something on you, the stronger the reactor the bigger the reach, though some cities just go for owning multiple reactors in difirent parts for the sake of cheapness, stronger stabilizers are a requirement if youre building close to the i zone, because that place is more unstable. How its made? Hah honestly barely anyone who doesent work for the corporates or NERD knows how they make them but they sure as hell made them easy to maintain at least"
>>
>>4890384
>>4890385
>>4890498
Diplomacy job get
>>
>>4890376
>Sure!

Its not like there is anything else to do but explore or scav more.
>>
You agreed to be the temporary intermediary diplomat for the upcoming settlement
Oswell: “Great, ill just need to input the data onto your ID and we will be done with it”
With that and a couple goodbyes you were lead out of the hall and return to the streets outside
Not much time has passed and things still seem to be stabilizing, though you notice scavs wearing skull masks walking around sometimes, staring at you for a minute while you were tinkering with the PDA and promptly skedaddle away when you look up at them, its strange to say the least
On another note you got a personal PDA message from bigs himself, turns out they gave him the PDA in goodwill and to be able to inform him about the settlement, he is currently at his old place with the others packing anything of importance

With all that out of the way you look for things to do
>No runs to do are listed… maybe do scouting for yourself
>Check out what the other Databox has (hack it yourself or pay a hacker to do it)
>Investigate the other skull masked scavs
>take break at Softtoof’s (6 pistol bullets for regular stay, 12 for using the console for temp +1 wil, Skips one cycle)
>Market time! (note raised prices due to the battle that happened not too long ago)
>Write-in!

Ill be playing vidya with friends for the time being, will probably make one update way later for the american anons!
>>
>>4890700
>No runs to do are listed… maybe do scouting for yourself
>>
>>4890700
>Investigate the other skull masked scavs
Maybe they're fans? Could help to explain that skeletons will ignore you if they think you're one of them, although if your disguise is too convincing some friendly fire may occur.
>>
>>4890700
>Investigate the other skull masked scavs
we should socialize and also ask some questions, like what is considered a Mutant exactly, we have bone armor around our body but nobody said anything about it maybe because it's not that easy to see or maybe because people called Mutants are someone who passes some thresehold in aparence changes, like maybe very differently colored skin like purple(bone colored in our case), weird eyes, being slightly taller and bulkier tough not at a MAG level or sharp nails are considered people with quirks but not mutants
>>
>>4890700
>Investigate the other skull masked scavs
Copycats need to pay copyright fees!
>>
>>4890700
>Investigate the other skull masked scavs
"My own fan-club? Goodie!"
>>
>>4890700
>Investigate the other skull masked scavs
over the course of this run I noticed we aren't some autistic sociopath
>>
>>4891420
We're employee of the month for a goddam reason!
>>
>>4890700
How much materials and bullets would it cost to outfit Bigs with armor that would cover his entire torso, feet, hands, and head?
Also, would it be possible to commission a company to forge Bigs a solid steel maul, or made of something that wont break or bend easily?
>>
>>4890721
>>4890736
>>4890826
>>4890872
>>4890907
>>4890951
>>4891420
Investigating the skull masked scavs is a go
>>4891513
He is one of the smaller natural mags, only two times bigger than an average nevadan, though yes you could with enough bank buy a craftsman commission from the corporates

Anyways ill be writing
>>
Well the skull mask wearing scavs have become something worth looking into and finding them wasn't that hard, they literally grouped up together in the dining hall at base
Upon approaching the group you got several different reactions, some waddled away out of fear, some just froze to stare at you, some looked excited and some were calm and neutral
Out of all of them one skull masked scav approaches and offers you a handshake
Bonehead Josh: "Well i'll be damned, Lunatic in the flesh! It is good to see you, I'm Josh, the current leader of the Boneheads!"
"And what are the Boneheads about, i'm gonna take a wild guess and say you're my fans?"
Bonehead Josh: "YEP, me and the boys heard of all the shit you've done within the past 3 cycles, you're a living legend man, no one ever does shit like you do, from sneaking past skeletons with barely anything on your back to utterly brutalizing a small army of undead with your bare hands, you're a growing legend man!"
Huh well thats… interesting, you didn't really think you were doing anything special, you just had good plans, except for whatever happened during that fight with the undead
Bonehead Josh: "Me and the others have decided to fashion skeleton skulls as masks just like you did so we can identify each other, plus they look awesome" he gets a ping on his pda and immediately starts preparing to leave "sorry, duty calls, gotta fill in for the missing gate guards"
After he left some of the others approached and asked about multiple things, some you awnsered some you didnt, you did explain how wearing the masks and acting very undead can trick the very stupid skeletons and how to deal with larger monsters like ghouls, also mentioning how youre gonna be moving possibly soon to the new settlement for a temporary job
After exchanging some stories and some normal chatting you head out to do some work for the day
Revealed new minor faction:
Boneheads- adoring to fanatical- your fans at the Cretin town scav outpost

Time for work
>personally look for anomalies to loot (random encounters with way more risk involved)
>go to the market (still a bit higher prices)
>go gather more common information about nevada
>hack the other databox (yourself/pay hacker)
>write-in

Sorry for delay, had to do some house work
>>
>>4891747
>hack the other databox yourself
why not try our luck and hack this databox dont wanna spend even more ammo on the more dangerous missions
>>
>>4891747
>Ask about any hot dog vendors
>>4891753 is a blaspheme.
>>
>>4891747
>hack the other databox yourself
let's try our luck, there's not much more to do(safely) after all
>>
>>4891747
>hack the other databox yourself
>>
>>4891747
>go gather more common information about nevada
>hack the other databox (yourself/pay hacker)
pay someone.
>>
>>4891747
>personally look for anomalies to loot (random encounters with way more risk involved)
>>
>>4891753
>>4891760
>>4891767
>>4891836
>>4891856
>>4891898
>>4891924
Databox hack and info gathering wins
Note the next update will be written in 2 hours, untill then roll me some 1d100s bo3 and discuss, might awnser questions here and there
>>
Rolled 100 (1d100)

>>4891943
>>
>>4891949
DAMN, we are on a roll
>>
Rolled 18 (1d100)

>>4891943
K. How hard is it to scavange around a ruins for metal, wood, and leathers? If we find normal money, could we use it to buy normal goods outside of Nevada?

>>4891949
Holy shit
>>
Rolled 45 (1d100)

>>4891943
>>4891949
My MAN!
>>
>>4891943
Do cybernetics exist? Would any of the mutants in big's group consider cybernetic replacements if their mutations prove to be more problematic than useful?
Would it be possible to hunt down and bully the necromancy secrets out the necromancers, so we many one day make impromtu dance parties out of roaming zombies and skeletons? Could we learn necromancy from someone or a book, maybe from the internet?
>>
>>4891945
Well you're within CT meat territory and they dont like any form of competition, its a monopoly on the local foods and such, maybe a small local burger place at the settlement can pass but setting shop in Cretin town? No dice
>>4891949
>pic
>>4891955
Normal money can be used to buy stuff at THE Nevada gates
>>
>>4891979
Awesome. Let's make a local note to always be on the look out for normal currency when exploring, looting corpses, and looting undead. We might find random goodies like on feral ghouls in fallout.

Instead of meat, what about green house crops, or would it be safer and cheaper to export crops from out of the region since a reality generator would require sufficient power to protect the fields, making it less worth the effort?
>>
>>4891970
i am pretty sure mechanical replacements like a hand like the one Guts from Berserk has or metal jaws exist but the Madnessverse is a place chock full of dexfags, manual dextery and acrobatic abilities are the true madness magic not the supernatural abilities like some would believe, so those who have prospectics would be at a disadvantage against anyone who doesn't have them even if they are bulletproof, so i imagine those with mechanical limbs are more bodyguards or thugs than anything else
>>
Going to a more private area you grab the last databox you have and hook it up to your PDA
This time it was way easier now that you know how the code and programing worked, honestly the nevadan programing is somewhat bad, its universal and easy to modify but when it comes to security its like its run on windows vista, because you just bypassed the firewall and cracked the system from the inside by unlocking the password… that was way too easy but hey you got goodies to check
Opening the box you find more needles, well these ones are actual needles that need proper vein injections unlike the stimpaks/metabolism boosters, huh its 3 needles of putrid green fluid mixed with crimson red, looks like liquid zombie from the outside but if you had to deduce from last time you asked about needles this would be unstable mutagen, theres also 3 needles of a silvery and white liquid with a ‘purifier’ label on it
Gained:
-3 unstable mutagen- if injected op rolls background dice and gives options for mutations, some are bad some are good and some hit the in between based on how lucky you are
-Removed 1 random weak mutation, note this could backfire and take away good ones too, does not work on upgraded/strong mutations

Perk gained:
-”Nevadan Programs are dumb”- gain +10 to hacking and programing rolls

>cont
>>
>>4892095

After stashing your finds you head out into town to ask about the other things of common knowledge in nevada and after spending several hours chatting up with scavs, militiamen and random civilians you got the most of the common information about nevada
As mentioned before you're in Khanis’ territory chock full of corporations wrangled by Khanis himself, then there's the other major powers of Nevada, starting with Khanis’ neighbors
The Nevadan Military Remnants NMR for short, semi military dictatorship that used to be completely under NERD control until the incident that lead to the creation of Crayter, they are technically the most logisticaly stable force in nevada since they are nearly as old as NERD themselves, their capital is the hive city named Armory, to call it a fortress is a understatement, it's a straight up impenetrable powerhouse covered to the brim in guns of various sizes
Mentioning NERDs bring us to them, they are a semi Isolationist group that used to also control NMR territory untill they made a major fuck up in tests involving something called the ATP program and MAGs, ended up with the only ever use of a nuclear device in Nevada, their Capital NERD HQ is a normal fortress dwarfed by their neighbor Armory

>Cont
>>
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>>4892097
The other factions that are somewhat known about on the other side of the improbability zone, The Wiz Biz Gang WBG for short are a nation mainly comprised of Improbables, when you asked what an improbable is the answer was people with Nevada magic that's hard to explain, usually they either start gifted with their powers when brought here or have to use artefacts to learn magic, back to the faction though, they are somewhat isolationist towards normals and mutants unless they are capable of using Nevadan magic themselves, So a faction of wasteland wizards of various strengths that respect other wizards for their strengths, they have 2 capitals Arcana and The Library, Arcana is the more populous of the 2 housing twice as many people and hosting shows like the Wizard battle arena, Library on the other hand is the place of knowledge and scholars, all of their knowledge is accumulated in the central spire of the city that resembles a spiraling tower upwards that is constantly building up, for some reason that bodes ill for you but you can't place a finger on it
Next up we have Mutie highway, a nation comprised entirely mostly of stable mutants that control the long highway that leads from Wiz biz territory to the Wheelers territory, they are led by GREG the Abominable from his own city called Gregs den, not creative at all, though they are more accepting of mutants of any kind, hell they have tamed wild mutants, some noted a town has an entire program for trying to find which wild mutants can possibly retain or form sentience
Next are the mentioned Wheelers guys, they control the automobile industry of nevada mostly through all of their workshops, their capital the Scrapyard is only known for the anual monster truck wars which are broadcasted to all nevada channels every 3 months, the current ongoing champion of the war is Wheeler himself with his Mutie racer 10k, a beast and an abomination of a monster truck

>cont
>>
>>4892100
Then theres the Scars, bunch of isolationist madmen who have cut off the South Western entrance to nevada, not much info is there about them since they only appeared recently besides the fact they are led by someone stereotypically named Scarface

Welp thats most of the common knowledge around this loopty land of insanity

Plans?
>Personal scout and loot (Nevadan wastes encounters, pick where you wanna explore)
>Market? (situation has seemed to cool down but some sellers sill have higher prices)
>Rummor digging?
>Go explore around Cretin town for a bit (non dangerous encounters, possible small quest lines or informational things)
>Write-in (note you can combo some of the options

Man that was an info dump, also early update
>>
>>4892027
Guts, twenty left feet, twenty noses. Do having all that sound advantageous?

>>4892104
>Go explore around Cretin town for a bit (non dangerous encounters, possible small quest lines or informational things)
>Write-in (note you can combo some of the options
Find a seller for the unstable mutations. I think you mentioned something about these being sellable to corporations or NERDS?
>>
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>>4891970
Yeah cybernetics are a thing in nevada but are expensive as shit, and thats regular grade stuff like replacement limbs that feel like your old ones, high tier shit that can turn you into a walking tank or a cyberninja are something Super Corps and nerd have access to
Though yes they could be an easy route to replacing a bad mutated limb outside of slow mutation removal treatments

On another note if anyone asks yes everyone looks like pic related and have wierd biology but thats so common everyone sees it as natural thats why a mutant having the rest of the arm is so un natural for everyone
>>
>>4892116
Corporates rarely go outside their big cities and nerds not being in their little secret outposts or at HQ? HAHAHAHA
Though if youre lucky you could go ask around if any merchants are willing to sell this stuff off to interested R&D Corporates in Nexus
>>
>>4892104
>Market
i would like to barter for the hollowpoint Slugs, they already are a shotgun slugs we aren't a MAG hunter so we don't really need them, also>>4892116
>Find a seller for the unstable mutations. I think you mentioned something about these being sellable to corporations or NERDS?
+1 to this
>>
>>4892104
>Personal scout and loot (Nevadan wastes encounters, pick where you wanna explore)
towards the I-zone, you can bet we are going to poke ourselves with that mutagen
>>
>>4892128
wait so it wasn't a mistake when Ripper said our arms were covered in bone? and Rich didn't notice he grew arms?
>>
>>4892153
fortune favors the bold, lunatic is just another flavor of bold
>>
>>4892145
>unstable
i dunno seems like a high risk high reward thing so we better use only one or reserve it for if we are in a tought situation and we need a powerup asap, i would like to give 2 of the purifiers to Bigs group and ask them to teach us some of their skills, they have been surviving for some time seeing as they are a tighknit group so they are bound to have experience with stealth or scavenging
>>
>>4892154
>>4892128
oh that was a mistake on my part, should have said hands, i miss things here and there, if you had arms people would indentify you as a mutant easily
>>
>>4892145
Compared to the stable mutigens, it seems less beneficial for us to take. We could get a really bad one, or a really mediocre one which would replace on of our good mutations, when instead we could get a guaranteed good mutation through stable samples. We stand to gain more by selling any unstable mutigens we get. I only hope no one in our little fan club decides to try using the unstable variants in an attempt to be like us.

>>4892154
Ripper grew arms?

>>4892166
Tom mentioned the N.E.R.D.s stuff could be used towards the data recovery bounty, if we still have the old details for it. Could we co back to the scav building and see if we can be put into contact with the original guy who made the bounty so we can sell the unstable mutagen to them?

What are the benefits to ATP enhancements? You mentioned that they're the mustard boys?
>>
>>4892187
you still have the databoxes so yeah you could get the data recovery bundles for these
>>
>>4892187
Rich didn't grow arms and Ripper doesn't have arms like a normal Nevadian being.

also didn't we already sell the data?

ATP enchancements seems either faster blood clothin/regen due to weird blood or a bit of all around phisical upgrade, the ATP guys in the Madness combat series didn't seem different in anything save blood color from the regular mooks, their weapons weren't noticiably heavier, they weren't much stronger or faster and die with shoots to the torso all the same but then their enemies are characters with what i suspect is a combined stat score in the late 100s or early 200s with combat perks to boot...
>>
>>4892209
>you still have the databoxes so yeah you could get the data recovery bundles for these
I think we some papers at some point when we were with Ripper? We got the daraboxes before that time, when we did that one job with the other two newbies. We kept the NERD boxes, and it seems we can pull up the details of the old job on our cheap PDA.

Imagine getting ATP enhancements as a level 3 or higher mag. Time to nuke nevada again.
>>
Rolled 63, 38, 51, 59, 21, 8 = 240 (6d100)

>>4892116
>>4892127
>>4892140
>>4892145
So first seeling the 2 databoxes for the data alone is worth one regular bounty, since you took the contents of the boxes so pick a munition to get paid with
Due to a very nice background roll theres a merchant heading to Nexus willing to buy all 3 mutagen at a base price of 50 pistol bullets per needle (note the pure stuff you injested is 4 times the price)
>how much will you sell
Mostly doing this early to make writing the next update easier

Anyways ill openly roll 6 dice and give you the 3 encounters to choose from
>>
>>4892339
And since one anon voted closer to the i zone all dice gain boosts in their respective things

-A completely ruined armored vehicle of some kind, its surrounded by zombies in military gear
-A small create with a rusted out US military logo, Bunch of wild mutants are prowling around it
-Another very small but growing swarm of skeletons with the same earrie glow of a necromancer, seems you possibly found the same jackass who attacked CT

One hour of voting for which run to do, note the others old locations are noted down but the necromancer might move places
>>
>>4892344
>-Another very small but growing swarm of skeletons with the same earrie glow of a necromancer, seems you possibly found the same jackass who attacked CT
Lets fuck him up. I wanna test our new kung fu skills
>>
>>4892344
>Another very small but growing swarm of skeletons with the same earrie glow of a necromancer, seems you possibly found the same jackass who attacked CT
>Rally the boys, let's waste this sucker! (Gather reinforcements.)
>>
>>4892344
>Another very small but growing swarm of skeletons with the same earrie glow of a necromancer, seems you possibly found the same jackass who attacked CT
>Rally the boys, let's waste this sucker! (Gather reinforcements.)
Lets fuck em up!
>>
Wouldn't gathering people give the necromancer a chance to move places?
>>
>>4892344
>-Another very small but growing swarm of skeletons with the same earrie glow of a necromancer, seems you possibly found the same jackass who attacked CT
Sell all for slugs
>>
>>4892379
>Rally the boys, let's waste this sucker! (Gather reinforcements.)
>>
>>4892382
maybe if they were profesionals with their silly battleplans and formations and not OUR fanatical Boneheads
>>
>>4892388
Yep. Rather than reserving a special dinner meal at a nice restaurant with a date, we are just calling up the lads for a smashing night at the pub. Metaphor-wise.
>>
>>4892339
Sell all. Still think this is a waste of good loot, if mutations work how they seem to work we should get better chances of having good mutations by using multiple injections at once. But I don't know how probability works so don't mind me.
>>
>>4892406
>multiple at once
The same could be said of getting just as many bad mutations
>>
Rolled 65, 60 = 125 (2d100)

>>4892350
>>4892376
>>4892379
>>4892384
>>4892385
>>4892402
Skele swarm and calling reinforcements locked
Turns out ill have to go sleep early today so i can be ready for tomorow morning work so roll me 1d100s bo3 for yourself, another bo2 for the friendlies roll, ill see you tomorow afternoon anons
>>
>>4892411
Not really if we can pick mutations. Supposing its a 50/50 of getting a bad mutation, and we get two mutations to choose from, we only get a bad mutation 1 out of 3 times
>>
Rolled 5 (1d100)

>>4892412
Let's go!
>>
Rolled 13 (1d100)

>>4892412
>>
>>4892415
In fact, if we use an unstable mutagen with a stable mutagen we get a guaranteed good mutation from the unstable mutagen, if they share the same pool. You guys don't get powergaming.
>>
Rolled 14 (1d100)

>>4892412
Go!
>>
Rolled 46 (1d100)

>>4892412
>>
>>4892425
thing is that if we get a big mutation even if good will bar us from some settlements because we will be an obvious mutant, besides that we can't get rid of big mutations with the purifier siringes
>>
>>4892514
That doesn't seem that big of a deal. And it might not matter with enough charisma and reputation. We are already pretty famous here after three days.
>>
Rolled 95 (1d100)

>>4892412
rolling if we still need it
>>
>>4892527
Regardless you'll find that some people find the 50/50 mutation chance to be unappealing.
>>
>>4892537
I already said its better than that if we combine it with stable mutagen. Just save them, it's not gonna hurt you for having them in the inventory
>>
>>4892540
>combine
Did the QM mention something about combining Mutigens? I don't recall that.
>>
>>4892537
Also the QM said that there can be mutations that are in between and big mutations even if benefical can change our apearence so the ratio is more like 33% chance of a genuinely good mutation and of that 16% chance that the mutation is big like our bonearmor or 16% that is small like our Awareness bonus vs danger and 66% that it's not something we would want compared to the 50/50 all good of the stable mutagen
>>
>>4892540
>>4892543
>combining
that sounds like mixing a stat boost potion with an undentified power up potion and hoping to not to die after chucking the mixture, what we could do would be drinking 2 or three of the mutagens and hoping to get something good, also i wonder if chuging many mutagens at the same time gives a better mutation pool or if what we did at the start chucking 2 at the same time was just retarded
>>
>>4892543
No, but nothing so far says we can't do that. First time we picked mutations they weren't mutually exclusive, we could pick them in any combination we wanted.
So if we had a stable and an unstable syringue we could pick both stable options if the unstable ones are bad.
>>4892546
I already said what I think about being visibly mutant, but I think once our good mutations start upgrading we can start thinning the few bad ones with purifiers. But that's only if the upgrades come from injecting mutagen and not from getting crits or something.
>>
>>4891979
Unless we had total or sufficient supply independence from CT meats, they shouldn't mind because it would mean we would be buying our meats and stuff from them.

Also sounds like a good place to raid and destroy if they are huge dicks about it.... Maybe "forceful corporate takeover"?
>>
>>4892339
Get our money for the data boxes, sell all three needles for 150 bullets, and get the lads to help us kill some skellies.
I'm willing to lay down the 150 bullets for pur lads to increase our odds or success. Killing the necromancer might come with a reward, and they might even have something fancy on them.
>>
>>4892412
>>4892413
>>4892416
>>4892418
>>4892439
>>4892486
Well seems like the only competent one is yourself
Skeletons,necromancers and your allies jobbed, though your allies managed to still beat both

Note for anons, i wont be doing updates today, gonna take a break so i dont suffer a burnout for a bit so ill awnser some questions
No, combining pure and unstable mutagen just ruins the pure one, if you meant by taking them together as some attemt at a meta the unstable mutations only get their related picks, so i dont have anons trying to bypass some of the things
Anyways ill be heading out for the time being
>>
>>4893141
Makes sense. I dont understand where anon got the idea where mixing drugs would make it better, when it would typically make things worse.
>>
I'm up and alive, gonna do my morning routine before starting todays sesh
>>
>>4894433
nice to see QM is good and healthy
>>
Rolled 87 (1d100)

Deciding that you need some action you head out to explore for ruins and anomalies to explore towards the I-zone
What you didn't expect while exploring is another way smaller horde with a necromancer in it, you were gonna fight it but you had some common sense to use your PDA to ask for help on the scav help chat
Josh and the boneheads agreed to come with some other scavs who also wana nip this problem at the bud but it would take some time, while you waited you kept tabs on where the horde was going
Surprisingly your reinforcements arrived sooner than expected and were preparing for a fight, you count the enemies and your allies, about 80 undead with the necromancer at center, about 30 boneheads and scavs came to help mlst of them armed with various rifles and shotguns so you prepared for the attack, spread out formations for as much firepower to be directed at the horde
The execution was sloppy but it worked since there were no revenants shooting back at you so horde clearing was way easier, the necromancer to their credit redirected most of the horde towards your direction
You spent most of your slugs sniping zombies and skeletons, it was really a one sided slaughter but the necromancer was planning to escape again!
Lost:
-12 slugs

What do!
>Target him (dex+awe roll)
>Chase that fucker down (str with fighting style roll)
>ignore him and continue thinning the horde
>write-in
>>
>>4894633
>Target him (dex+awe roll)
why I oughta
>>
>>4894633
>Target him (dex+awe roll)
NO!
>>
>>4894633
>Target him (dex+awe roll)
DON'T LET HIM ESCAPE!
>>
>>4894638
>>4894714
>>4894757
>>4894758
Okay, roll me 1d100+24 bo3
>>
>>4894760
that guy is boned
>>
Rolled 85 + 24 (1d100 + 24)

>>4894760
>>
Rolled 74 + 24 (1d100 + 24)

>>4894760
forgot to add the "dice+" to it
fixing and rerollan
>>
Rolled 99 + 24 (1d100 + 24)

>>4894760
Shoot!
>>
>>4894784
https://www.youtube.com/watch?v=fVqbyYQwmdg
>>
>>4894769
>>4894774
>>4894784
Well then, softcrit on ranged shots so yeah thats one counter to that related perk, anyways no update for now, heading mountanieering with dad, will phonepost update when i get to cabin if mobile data works
>>
>>4894824
>mountaineering
>cabin
Be careful OP. I've experienced enough /x/ shit to be worried for you. If you or your father encounter ANY of the following, be on your guard and escape to civilization when you can.
>smell of rotting flesh, human or otherwise, strongly permeating the area
>birds, animals, wind, running water, and so on all having their noise silenced
>wind stops blowing entirely, air feels dead and still
>primal fear, dread, terror provoked and building in you, as if you are prey being hunted
>fight/fight/freeze response triggered on proximity
>glimpse mysterious humanoid figure taller than a pro basketball player, more than 2 meters tall
>glimpse somebody that looks like you or your father, or somebody else you know
>hear unsettling voices of your family and friends in the distance, calling your name or screaming for help... except repeated like a parrot would, and/or with unusual inflection and vocal characteristics
>mental gut-feeling knowledge of "if it gets me, I'm dead," or "don't go over there," and other internal warning signs from your own body
These are common signs of various things that target and eat humans. Flesh gaits, skinwalkers, doppelgangers, shapeshifters, and who knows what else.
>>
Lost in the moment of action you take aim with the DB, slugs loaded and pull both triggers, the 2 slugs soar through the air at their target, a not so lucky necromancer that doesn't get a second before his head splattered into a crimson mist, then the hordes coordination shattered
Lost:
-2 slugs
After that the undead beggins scattering at random due to a lack of any leadership for the mindless creatures they are easily cleared by everyone
While the Boneheads and other scavs loot the dead you go loot your main kill and find some form of amulet that looks like it was made of bone and some form of dark rock like its a fossil
Gained:
-Strange fossil amulet- ??? You have no idea what this is or what it does
-tattered wiz biz leather duster- seems to be a duster with the wiz biz gang logo on it but its extremely tattered and close to ruined

Well whoever this was they were either a former wiz biz member or looted a wiz biz soldiers corpse
Finishing up and thanking Josh and the others for the assistance you head out around

Wat do!
>Go loot another of the scouted areas
>Go back to town to check the market
>Go back to town to get some rest at Softtoof's
>Write-in

ill end todays sesh here, the signal here at the cabin is shite
>>4894899 ill be fine anon, this aint my forst climb, though i dread the QM curses evil sometimes
>>
>>4894904
>Go back to town to check the market
>Inquire about Wiz Biz and any connections to necromancy
>>
>>4894907
+1
>>
>>4894904
>Go back to town to check the market
i want to buy something like better clothes and maybe a backpack and a bb gun to practice
>>
>>4894904
>Go loot another of the scouted areas
-A small create with a rusted out US military logo, Bunch of wild mutants are prowling around it
>>
>>4894904
>Go loot another of the scouted areas
-A small create with a rusted out US military logo, Bunch of wild mutants are prowling around it

Ask a couple of the boneheads or scavs if they want to team up for this one.
>>
>>4894904
>Go loot another of the scouted areas
-A small create with a rusted out US military logo, Bunch of wild mutants are prowling around it
we should keep in mind we can show the wiz biz duster and the amulet to the scav head, see if they know anything or can get leads on this
I think this Necromancer was a Wiz Biz faction attempt to encroach upon Khanis' Territory, probably from the edge of the I-Zone near Northern Point.
>>
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Op here to tell you that 5 hours of mountaneering kills legs and no wendigos were spotted unfortunately
On another note ill be going home this afternoon and will post update when i return
note that ducks are the most dangrous creatures in nevada OR ARE THEY?
>>
>>4896032
https://en.wikipedia.org/wiki/Swans_(band)
/mu/core group
>>
Rolled 51 (1d100)

>>4894907
>>4894920
>>4894926
>>4894929
>>4895070
>>4895082
>>4895476
Getting the us crate wins, im actualy not gonna update because my fucking head is killing me
Just roll me some 1d100s since this is a simple lootable
>>
Rolled 39 (1d100)

>>4896551
Hope you fill better QM, get some rest
>>
>>4896570
feel* wtf
>>
Rolled 35 (1d100)

>>4896551
>>
Rolled 32 (1d100)

>>4896551
>>
Rolled 76 (1d100)

>>4896551
how many dice
>>
Rolled 28 (1d100)

>>4896551
>>
Rolled 66 (1d100)

>>4896551
>>
Rolled 43 (1d100)

>>4896551
>>
Rolled 72 (1d100)

>>4896551
>>
Rolled 100 (1d100)

>>4896551
>>4896570
>>4896573
>>4896576
alll rigty the dice gods are cunts, should have stated Bo3, anyways zombies were somehow lucky enough to lightly hurt you during the fight
another set of 1d100 bo3 against my dc for second turn of fight
>>
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Rolled 66 (1d100)

>>4897452
fuck
>>
Rolled 58 (1d100)

>>4897452
IMPROBABLE
>>
>>4897484
Do not worry anon, this is literaly a 1-0 dc because enemies run on lower is better for them
The zombies fucked up bad
>>
Rolled 35 (1d100)

>>4897452
did they start fighting between themselves?
>>
>>4897452
>>4897484
>>4897493
>>4897573
Okay,zombies critfailed hard ill be writing
>>
You decided to check out the crate you scouted a while ago
When you arrived things really didn't go well, the zombies were much faster than expected with all of them being runners, you got 2 shots off before they got close and personal, one bit you in the hand though luckily it was a shallow bite [-3 hp,-2 buckshot]
But as soon as they started ganging up on you they began infighting, tearing each other apart over food, leaving you completely unharmed ignoring the hand
You just stared at the utter stupidity in front of you as the zombies tore each other apart and waited till they nearly finished themselves off
There were 3 left in utterly messed up shape which you finished off with your machete, then you began the looting
Gained:
-3 packs of mre [+14 Hp] (softheal)
-Military Vest [+16 Armor HP]
-Military Boots [+2 dex]
-Bit aged notes and pictures about lost facilities from 56 years ago by looking at the dates and what they have [Reveals knowledge about pre-Improb facilities and what they held before being lost to Nevadan anomalies, also lets you identify the facilities]

After that's over with you head back to town
>choices kinda same as before
>write ins

note that you auto equip/replace better armor
>>
>>4897631
>Go back to town to get some rest at Softtoof's

Get rest, refresh outings, take the day tommorow to do some major shopping. I'd love to upgrade our double barrel with a semi auto shotty, get grenades, mutagen, armor, maybe medical enchancements with nevada bullshit.
>>
>>4897631
we should need a pastebin or something to keep track of what we have
sweet armor though
>Go back to town to check the market
>Inquire about Wiz Biz and any connections to necromancy
>>
>>4897631
>Go back to town to get some rest at Softtoof's
it would also be nice to see our charsheet again, to see all the things we have and what we can sell at the market, also do we don't eat?
i honestly can't remember if we ate anything since we came to this place
>>
>>4897631
>Go back to town to get some rest at Softtoof's
Equip new gear, plan to sell the old police vest.
>>
>>4897637
>>4897646
>>4897650
>>4897683
Softtoofs locked, gonna pause sesh for the time being
>>
I just noticed, wasn't the crate surrounded by mutants rather than Zombies?
>>
>>4897779
Ah fuck my bad, didnt notice, though does it make a diference since both just canibalized each other, my sleep deprevation sometimes hits like a truck and i do this, anyways yeah just replace zombies with mutants or vice versa because they both still fought in melee and canibalized each other with the dice
On another note ill soon be making more homemade pizza!
>>
>>4897795
On another note for that other anon about stat sheets, ill possibly work on making a pastebin for that later but for now i have the whole character sheet saved on discord
Also permanent link this time https://discord.gg/JGnY5Bw8CP
>>
>>4897795
Can I have a slice?
>>
>>4897800
Can we loot zombie and skeleton corpses? I bet most still have their wallets and credit cards. We could travel to the north western border towns to see if we can get some goodies delivered to us, or Big's new mutant settlement.
>>
No session today, feeling burnt out a bit since ive been sporadic with my updates and plans, will work on something big quest related though
>>
Returning to town and paying for a stay at Softtoof's [-6 PB], you quickly unpack and go take a well deserved sleep
Upon waking up and checking your PDA you've got some pings from the mayor at first messaging about getting your attention and then apologizing upon finding out you were asleep, he just wanted to inform you that hes got an update on the settlement plans and he needs to brief you, there was also a ping from Bill about meeting up with ripper and another well known local scav for the mission the major is going to brief you about
Ignoring whatever that all might be about you quickly get up and dressed and decide to go do some town checkup which leads to some nice news
The market has stabilized surprisingly fast and for some reason there's a new local merchant buying skeleton masks from other locals planning to sell them over at nexus as merchandise, then theres the other merchants available, some gun collector who is offering to buy any rare novelty guns, some local material salesman selling random scraps and finally a self proclaimed 'gunsmith'
The anomaly scouts are yet to be deployed due to low manpower at scav base
After that is all well and done you head to the town hall to meet Oswell
Upon arrival this time you were given immediate clearance and were sorta rushed to Oswell's office where he was waiting looking half alive from sleep deprivation in his chair, he quickly takes a sip of his coffee and speaks up
Oswell: "Ah, Rich, you're finally awake, you already know why you're here so let's not waste time so here's the short brief, our building supplies and the reality stabilizer shipment are being delayed due to some lower corp goons surrounding the storehouse and have been trying to scare off the staff, we need some personal guns to deal with this"
"Which is where me and the other guys i'm assigned to come into play?"
Oswell: "Yeap, your squad will wipe out the problem and i do hope you catch some alive for interrogation so me and my associates can deal with the malignants properly, anyways i have a ton more paperwork to do and you can go do whatever for the rest of the day, you and your squad will begin travel to nexus via transport at the near end of this cycle"
After that you leave town hall and begin planing what to do before you head out on your mission

You have 4 big actions to do today
>Scout for anomalies/loot, takes one action to do scouting and another action to do a run
>Go to the market
>Do some tinkering (personal idea write ins)
>Gather information through local rumors
>Write-in (you can make an order of actions, will make a bigger update then)

sorry for the lack of updates anons, will try compensating today with more updates
>>
>>4899159
>>4900223
Its cool QM, just don't burn out on us.
>Gather information through local rumors
>>
>>4900223
>Write-in
Practice taming and leading skeletons
>>
>>4900223
>Go to the market
Come shop, at the market! We're talking bout flea market!
>>
>>4900238
Because it's a tie, I'm going to support this anon
>>
>>4900238
>>4900343
>>4900535
>>4900578
>>4900599
Rummor gathering it is
Writing
>>
Rumors sound like something fun to investigate about, you spent a couple hours walking around town to popular places like pubs and hotdog stands doing small talk, being famous really netted you some info here
Rumors revealed:
-You're a legend here thats for sure, a hero in the eyes of many but a big few think you're some entity pretending to be someone else
-There were some rumors about a new joint company possibly forming between corporations of Nexus and Core cities, some further questioning led to discovering how the corporations are further militarizing than they usually do
-After the whole necromancer debacle and you hunting him down has lead to a massive raise in suspicion towards wiz biz associated traders and travelers, no one really trusts them but they are tolerated so a war doesn't start over some 'accidents'
-Some of the more knowledgeable travelers have been talking about a spike of I-zone activity recently, they worry it might be another expansion spike
-There was some talk about Scars messing around on NMR border settlements conducting small scouting and raids

Well that's all the info you got from here but it feels like theres more to some of these rumors

Choice time
3 actions left
>Same as previous time but do remove rumors
>>
>>4900617
>Market
we gotta gear up, while we are not a rich Rich we have quite a bit of money so we can go trade a bit
>>
>>4900617
>Scout for anomalies/loot, takes one action to do scouting and another action to do a run
wouldn't be tragic if we were too hurt or ran out of everything because of bad luck haha
>>
>>4900617
>go to the market
>>
>>4900617
Scout
>>
>>4900617
>Scout

let's see what we can find. hopefully we have binoculars or some range scope to spy on some people.
>>
>>4900625
>>4900658
>>4900659
>>4900666
>>4900769
>>4900814
Scouting it is
Writing
>>
Going out of city you spend a few hours scouting things out closer to the I zone and boy is one a find

-An aged survival supply package surrounded by zombies
-A run down facility you can barely recognize the name of from the papers, B.O.W. test site 7, from what the papers said this was one of the smaller sites used for open testings of living bioweapons, the fact the paper openly notes bioweapons testing shows how fubar the improbability incident was, anyways the site seems to have had a supply shipment of new experimental 'controllable' BOWs, 'murder blenders?' and 'giants' mags? for testing before it all went pear shaped
-A small vault of some kind embedded in the ground is surrounded by a bunch of bandits trying to break in, they seem to be giving up though

2 big actions left
>Choose run you want to do
>Return to town and go to the market
>Tinker with things (what kind of stuff you wana craft or modify, will checks)
>Go slum exploring for random short encounters
>Wait the day out and go meet up with your assigned squad for the Nexus city mission

votes open for 2 hours till next update
>>
>>4900924
>Choose run you want to do
-A run down facility you can barely recognize the name of from the papers, B.O.W. test site 7
>Test the necromantic amulet while you go there, trying to gather skeletons and zombies to use as cannon fodder.
>>
>>4900924
>>4900945
Ah, also gather the skelegang and tell them to let the undead get the aggro and use them as cover/meatshields. Also to focus on ranged unless they have no other option (basically, what the necromancer did except with boneheads instead of Revenants).
>>
Know I have a question. Given what we saw in the attack to Cretin Town and all, does Necromancers are hated in the setting? I mean, those fuckers can gather a bunch of undead and raid a city alone, so 'm not sure if it's wise to become a Necromancer, and at least we should investigate the Necromancer's amulet in a safe place
>>
>>4900976
Now*
>>
>>4900976
Necromancers are here and there but not usualy of high power, you can see some usualy with high functioning revenant companions/bodyguards around, those guys are given the okay by the populus of nevada because they are known to not be able to handle actualy summoning hordes, though the ones that can summon hordes and abominations are the most feared and hated type of necromancer, mainly because those types are mentaly unstable lunatics who are caroonishly evil and single goaled 'kill all living things'
There are some actual mass necromancers who run the library using semi high function undead to maintain and help with the archiving and orders, so basicaly less metal servitors
>>
>>4900945
>>4900948
>>4900957
Skelingtons and fanboys are a go
Roll me 1d100+20 (cha+will die due to use of strange amulet while keeping composure and convincing skelebros to not fuck up)
Bo3
>>
Rolled 21 + 20 (1d100 + 20)

>>4901056
>>
Rolled 42 + 20 (1d100 + 20)

>>4901056
Gimme that crit babyyy
>>
>>4901056
SKELETOR, FUCK YEAH!!!
>>
>>4901116
And for some reason, my roll got sent to the shadow realm...
>>
Rolled 78 + 20 (1d100 + 20)

>>4901056
SKELETOR FUCK YEAH 2, ELECTRIC BOGALOO
>>
Sooo, QM, if we were to find stable mutagens inside this place, will the skeleboys let us keep them (even if it goes above our share) in exchange for training, good weapons we get (that are no unique), and autographs? We are very good at melee and decent at range, also their idol, so I could see them doing anything from getting angry cause no powerups, to getting even more hyped.
Man, am I greedy, but I cannot stop craving for MORE beneficial mutations that can turn us into Skeletor, but giantic and with a penis.
>>
>>4901148
there's Biorganic weapons here so i imagine that there must be some really good things here like a experimental MAG serum and some other wacky shit, but if there's mutagen we can call dibs on it if we let them have some of the other wacky shit besides the point we both brought the knowledge of this being a good location and bringing the undead as meatshields and finally didn't Skeletor only lose just his face? so he should still hve his pennis
>>
Tbh, I'm not so sure about making ourselves a MAG, I would go with other mutations or even that shit that make our blood yellow, but yeah, tell me what you guys think
>>
>>4901222
the rough plan as far as i remember was to make ourselves an ATP enchanced MAG like the one that was nuked some time ago or go the GREG route and become someone so mutated that we may as well be aliens with superpowers
>>
>>4901222
Same. Mag is a long term investment.I'd prefer we save up on cash, bullets, and materials so we can craft some mag sized clothes and armor. You know the bigger we are, the more resources we're gonna need.

>>4901237
ATP is a must have before we get MAGed.
>>
>>4901241
there's tons of good mutations like the Enchanced Biostructure wich is +5 strenght, the best thing about mutations is that depending on wich one it is they don't seem to affect our capacity to gain stats with normal training so we could teorically train our END a lot and get another 9-14 points into our END despite the fact that the bone caparace already gives us +20 already, besides the stat granting ones there may be some really good ones like better long distance vision, enchanced sense of smell or what i suspect is the lower leveled Guts mutation(from bigs group) wich could make food more efficient and so and so

>>4901243
i searched a bit more and ATP is probably a big END upgrade maybe +20-30 and having that on top of our caparace and on top of the MAG END that they get by virtue of having so much meat... well that is pretty overpowered image
>>
>>4901237
We do that, get ATP and then MAG. By the time we'll have bullshit necromancy and all mutations, so even if they nuke us, we will just come back as Rich Uranium, a giant, neon green skeleton with nuclear powers. Then they will have to nuke Rich daily, not to put him down, but to appease his hunger for radiation (and we'll be able to make fallout, Stalker and Godzilla puns, lol).
>>
Talking about fanboys, if we get people from different groups (right now we only have scavs, but nerds and wizs could join eventually) and level them high enough as individuals and as a faction (a natural result of going out on adventures with us), could they revive us if we die like we were some kind of skeleHank? Because that would be a rad way of gaining a respawn function.
>>
>>4901305
recruiting anyone is okay be we musn't actively recruit people from other factions otherwise khanis could get worried about us trying to stir up trouble by creating a new independent faction on his territory or the other factions getting frisky because we are stealing their schick(mutations, magic, tech, etc), besides that our forte could be foraging on the I zone but that already seems to be the Scavs thing so idk if we could become some sort of new Scav head or something in the future, personaly i am curious about going to NERD territory knowing our conection with whatever is watching us it could get us either some good will or get us fucked up or maybe the madAI/ENTITY/whatever could be trying to make us destroy the NERDs so eitherway it seems like a future plothook
>>
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>>4901067
>>4901096
>>4901132
Good to see discussion, on another note i couldnt sleep so fuck it some content for you amerifrens out there
Anyways iH0 anon saved the day by passing the 95 dc
While im writan have a look at this smug prick i doodled out of boredom
>>
After discovering the anomaly dropped off a facility with a name you recognized you quickly took out the old military papers and read through them
Controllable experimental bioweapons? Murder blenders? Giants????
You were equally both terrified and excited at the prospect of what lays in this facility beyond the very vague listing of its contents, giants which sound like predecessors to mags, murder blenders which dont need much explenation and actualy controlable bioweapons, maybe something like that one boss enemy from the horror game Labratory of Evil 3!
You zoned off thinking about the last one when a thought came up, you send out a message to Josh to bring along some boneheads to a very good find, he replied immediately saying he will arriving with his groupies soon
While you waited a sudden dumb idea struck you, could you sorta command or lead the skeletons towards the facility to act as fodder against whatever resides there, so you quickly went to find a small group of skeletons and were lucky enough to find a small swarm of 30 skeletons tops because you're OP is too lazy to count

>cont
>>
>>4901483
You thought it was gonna be a fruitless endeavor that could have gotten you killed but you had the idea of holding that necromancer's amulet out while motioning them to follow you, and surprisingly enough they did, there was that ominous hum from the amulet for a bit but results are results
Upon arriving close to the facility you tell the skeletons to stay put while you went to the bonehead meeting point
Josh was surprised to see the skeletons but slowly nodded that expression off while you explained the plan of ordering the skeletons to swarm the facility to act as cannon fodder while you go explore the facility, the rest of his group of 15 boneheads (the others were busy at the time) looked at you with mixes of shock and awe with someone in the back making some form of high pitched noise and started whispering to a friend
Took you a couple minutes to approach the surprisingly large building because the boneheads were trekking behind the swarm from a distance to avoid stirring trouble
When you got close you quickly ordered the skeletons to rush in, there were many noised when the skeletons rushed in, from the sound of beeps and then bursts of gunfire to Agitated roaring promptly followed by heavy smashing noises

While the skeletons still fought you scouted out the surrounding area for what you got
>there are 2 entry points to the whole building at ground level, it was strange that there were no outside defenses until you realized said defenses were never brought with the building
>from the noises you know some form of automated defense turret system is up around the facility and theres something big and smashy roaming deeper inside the building
>currently both problems are dealing with the skeletons

So you begin planing
>write-in how you're going to proceed through the building
>>
>>4901487
Enter one of the gates with 5 boneheads and send Josh throught the other gate with the 10 boneheads instilling the need to use cover againts whatever automated defenses there are, mention that there may be being feral mutants and some cyborgs or some other type of automated defenses and before Josh departs mention to him that there may be something like some type of MAG-prototype and to be careful
>>
>>4901487
2 boneheads find a place to hide and keep an eye on the exterior of the facility, preferably eyes on the two entrances. Utilize our PDA's to communicate with each other, the two guys outside should keep everyone informed of new developments.

Us, Josh, and and three other Boneheads will enter with us as we explore, while the remaining ten stay at the entrance to secure our exit. If things get too violent will contact them for assistance.
>>
>>4901518
>splitting up the group
Is it really worth it splitting everyone up?
>>
>>4901506
>>4901518
>>4901654
Just woke up fucked sleep schedule
Seems to be a tie between 3 plans, ill wait an hour for a tie breaker and if there isnt one ill just roll a die
>>
>>4902160
it's more efficient in terms of time and that way the groups can use the skelies as boneshields before they are decimated and as an early warning besides that my guess was that we could converge with them inside but i can see it being a bit reckless
>>
>>4901506
>>4901487
Support. Never split up in Resident Evil expy
>>
what if we combine some points of the 3 plans?
>Only go where the skeletons have gone, dont open any other doors, Prioritize the Turret system
>2 boneheads find a place to hide and keep an eye on the exterior of the facility, preferably eyes on the two entrances. Utilize our PDA's to communicate with each other, the two guys outside should keep everyone informed of new developments.

Us, Josh, and and SIX other Boneheads will enter with us as we explore, while the remaining SEVEN stay at the entrance to secure our exit. If things get too violent will contact them for assistance.

>instill the need to use cover againts whatever automated defenses there are, mention that there may be being feral mutants and some cyborgs or some other type of automated defenses and mention to Josh that there may be something like some type of MAG-prototype
>If we find the big thing, open fire on it, while slowly leading it with the skeletons outside.
>>
>>4901506
>>4901518
>>4901654
>>4902238
Ill lock anons combined proposal because its the most tactical
Dont expect an update within the hour because "small" irl thing i need to do
>>
>>4902238
that's more tolerable. Dividing our forces would just leave us open enough to get assaulted.
>>
With all that you decide a plan of attack
You, Josh and 6 boneheads will be entering through the entrance the skeletons went through and the other 7 will keep guard outside
You told him about the giants and things that could be in the facility and you mention pre incident giants he mumbles something about 'those skinless fucks'
Unsurprisingly the first room had a turret in the corner that was ripped apart and surrounded by about 4 dead skeletons, going further in the next room had more instances of dead skeletons and ripped apart turrets, upon closer inspection the turrets seem to be made to pop out of the floor upon lockdown and shoot anything on sight
Going further made you less enthusiastic because the room had 3 destroyed turrets and blood splatters but no corpses, the turrets looked way older and more ruined than the others, there was a vault door that had been opened long ago that led 2 a non functional elevator and a stairway down towards the basement
You decide against going down there and explore the ground floor more, it was chock full of death traps and defense systems, no actual loot around the place outside the smg ammo in the turrets which was rare due to the fact some of the destroyed turrets ammo was detonated by a strong force
The ammo was spread around and you got a decent amount of it [+100 smg ammo]
After the ground floor seemed to be already cleared by either skeletons or whatever is in the facility
After doing a headcount you ping the group outside you will be going deeper into the facility

>cont
>>
File: GIANT.jpg (10 KB, 180x245)
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Rolled 85, 91 = 176 (2d100)

>>4902492
Going down a somewhat long stairway you reach the actual research facility, you were hearing the sounds of stomping and smashing down there and when you arrived to the entrance you quickly peeked through the doorway you see the last 7 skeletons swarming and climbing a skinless monster larger than bigs that was covered in metal machinery and swinging around a big piece of piping while screaming trying to hit them to no avail
Honestly the creature looked horrifying even while it failed, but what made it more horrifying was the fact it saw you and decided to ignore the skeletons on it in favour of beginning to charge at your group

You immediately
>SHOOT SHOOT SHOOT
>SCATTER AND RUN
>Be an idiot and try to rush it back
>write-in

I'll be rolling for skeleton progress against giant (first dice) and the giants DC (second dice)
>>
>>4902495
>Write in
If the Giant is slower than us, then I say we use Hit and Run tactics. Shoot a little in the place we are standing, then run, stp and shoot, and then repeat.

If in the ground Level the rooms are "connected" and are various doors we can go through the corridors and such, surely we can mess with the big fuck and kill him. Or even don't risk ourselves alot and keep doing the Hit and Run until we are out, in which case, one of our guys should send a message to the ones outside and prepare themselves to concentrate their forces against the big guy.
>>
>>4902550
+1
>>4902540
Madness Combat giants are so fucking dangereous because they aren't much slower than average agents, nobody of our group is much of a DEXfag so i don't think we could outrun this thing but maybe we could trick it by firing at it from diferent directions to confuse it
>>
>>4902540
>>4902593
+1
>>
>>4902495
>>4902540
>>4902550
>>4902593
>>4902608
All roight spreading out and keeping distance from the hulking monstrosity whilst pepering it from all sides as a distraction is locked
Even though the dc is basicaly 9 roll me 1d100 with +24 (dex+awe) bo3 for you and (no bonuses) bo2 for boneheads
>>
Rolled 80 + 24 (1d100 + 24)

>>4902685
>>
>>4902685
Can we loot the destroyed turrets? Perhaps they could be repaired and re-sold to the military or corporations, since they're the only ones with the funding to keep the machine supplied with bullets.
>>
Rolled 96 + 24 (1d100 + 24)

>>4902685
>>
>>4902697
maybe after we cleared the facility but i think they are welded to the floor, if we can't take them we can give a tip to the Scavs about a facility with some old and beat up automatic turrets that are welded to the floor in case there's some group with the tools to take them in town
>>
>>4902697
Most of the turrets were either butchered to bits by the skeletons, smashed by the giants and there was the ocasional smashed turrets ammo pack exploding, you managed to loot mostly the ammo while the machinery and circutry was ruined
maybe you could find some fully functional replacements in stock when you clear the place :)
>>
>>4902698
fucking nice
>>
>>4902704
We can just pull them all out and put together parts that aren't broken from other turrets till we get a few functional turrets. The rest we may have to jerry rig.
>>
Rolled 34 + 24 (1d100 + 24)

If theres some torrets in the Storage rooms, I think we could find an expert and use it for the new settlement of Bigs, and maybe giving a a room for controlling them inside the settlement. We could basically put them in the entrance gate and (if there's enough) in other parts and Hands could control them. But well, whatever, let's roll for Rich
>>
>>4902873
we still need 2 1d100 with no mods for our bonebois
>>
Rolled 88 (1d100)

>>4902685
>>
>>4902693
>>4902698
>>4902868
>>4902922
>>4902925
Sorry for not posting anons
Anyways Rich got a softcrit on hit and runs and all friendly forces roll the skinless giant
Will be writing an update
>>
"Run and scatter!" Is the first thing you bellowed as you ran into the room following the wall trying to keep distance from the creature, shooting it trying to keep attention from the other boneheads [-2 slugs]
The giant fortunately took the bait and ran after you with alarming speed for something that big, it completely ignored the boneheads in favour of running towards you that it didn't even pay attention to the concentrated fire from the boneheads into its back
When it actually reached you it took a swing with its large pipe, fortunately you acted fast and rolled out of the way, the pipe barely missed you and embedded itself into the wall, while the giant was trying to rip it out you took the chance to fire 2 more shots at its eyes blinding it [-2 slugs]
It didn't like that and after ripping the piping out it began swinging at random, but at this point it was already over for it as a pair of skeletons with pure force rip the top part of the face mask showing the bloody open skull of the giant
John noticed this and immediately ordered all of the boneheads with him to shoot at its face, the hail of bullets drilled into the creatures brain killing it
As the now dead giant fell to the floor with a giant thud the skeletons kept ripping into its corpse distracted messing with organs, you ignored this and immediately rushed to John
John: "Holy fuck, you did warn me about skinless giants being here but holy fuck that thing was bigger than i expected,usualy the traveling scavs talk about them being smaller, well now i have a tale to tell about my experience scaving"
After that he went to check out the other boneheads while you looked around the room, ignoring the massive doors around the place this seemed to be the main hall of the site, there were 2 other giant doors that have been torn open marked as testing grounds and storage

Added 1 counter to hit and run perk

How do you continue
>Explore storage (you send skeletons in first as per plans)
>Explore testing grounds (send skeletons first)
>Go back
>Write-in
>>
>>4903700
>Write-in
>Command remaining skeletons to stand guard near the entrance of the testing grounds entrance.
>five of the seven boneheads that were standing guard should come inside and reinforce our group.
>two of the five that came inside should keep an eye on the skeletons at the testing grounds entrance. If anything happens, fall back and inform everyone via PDA.
>rest of group proceed to storage area
>>
>>4903700
>Explore storage (you send skeletons in first as per plans)
Actually scratch that
Instead of leaving skeletons to guard the entrance, leave three boneheads here, send the skeletons through storage first, then go in after them.
>>
>>4903700
>Explore storage (you send skeletons in first as per plans)
>>
>>4903700
>Explore storage (you send skeletons in first as per plans)
>>
>>4903700
>Explore storage (you send skeletons in first as per plans)
>>
Rolled 81, 51 = 132 (2d100)

>>4903744
>>4903748
>>4903765
>>4903812
>>4903869
>>4903969
Alrighty sending skeletons in while leaving 3 guards to watch your back is a go
Writing
>>
>>4904028
God damn the skeletons are on a roll
>>
Quickly telling josh the plan and leaving 3 other boneheads to guard your backs you order the skeletons into the storage room
You were expecting more giants or something else, but all you found was more destroyed turrets until you reached a back room of sorts, which with a simple opening revealed 2 turrets aiming at the door
You and the group jumped out of the way while suddenly the skeletons rushed in and spread out to attack the turrets, seems the skeletons can learn and used actual tactics to rush the turrets and ripped them apart
After that they just kind of zoned out wandering around the room ignoring you and the boneheads
A quick check of the room reveals one noticeably big metal tube hooked to a computer to its side and 3 locked doors that with a quick look inside through the vision slit shows something belonging to an insane asylum is inside but mostly docile

After that you ponder your options
>Hack the computer
>Work on looting the storage area (can be used with hacking)
>Leave it and continue clearing the building
>>
>>4904053
>Hack the computer
>Work on looting the storage area (can be used with hacking)
>>
>>4904053
>Hack the computer
>Work on looting the storage area (can be used with hacking)
Have at least 1 bonehead stay on alert while everyone else scavenges around. Keep in contact with other bonehead teams.
>>
>>4904063
>>4904091
>>4904099
All righty looting and hacking is a go
This time roll me d100+10 (due to hacking perk)
And roll me 3 sets of 2d20s
Ill be heading to sleep because i have stuff to do in the morning
>>
Rolled 78 + 10 (1d100 + 10)

>>4904153
hopefully we can get something good out of this computer
>>
Rolled 58 + 10 (1d100 + 10)

>>4904153
>>
Rolled 1, 14 = 15 (2d20)

>>4904153
>>
Rolled 23 + 10 (1d100 + 10)

>>4904153
>>
Rolled 14, 16 = 30 (2d20)

>>4904153
>>
Rolled 8, 2 = 10 (2d20)

>>4904153
let's see...
>>
Rolled 14, 10 = 24 (2d20)

>>4904153
>>
>>4904157
>>4904161
>>4904226
>>4904238
>>4904241
>>4904265
>>4904550
Sorry for the delay anons, work was a bitch jesterday
Anyways barely passed hacking dc
Dont expect an imediate update because i have to do some morning house cleaning
>>
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>>4906004
OH MY GOD THE CAPTCHAS
Someone fucking shoot the guy behind this one because i failed 3 before getting it
>>
>>4906006
Maybe you should get gud
>>
Quick test, changed browsers due to grid fuckery
Will be writing
>>
Sweeping over the worn down warehouse with the boneheads, everyone taking some goods for themselves, even finding a crate of guns meant for an armory here, some research papers of various value, ect.
Gained:
-4 MRE
-30 rifle ammo
-2 M4A1 rifles
-1 Mid grade research document
-1 High grade research document

After everyone took their fill of loot you went back to the room with the pod and immediately started hacking the computer
All you really had to do is get into the system and create a new false Mid ranking account (as far it let you with the higher ranking stuff being way more secure), after you finished making yourself a false account the machine surprisingly printed out a somewhat advanced id that looked plastic for the most part but on one end was covered in small machinery [+Mid Ranking Research official ID acquired]
With that you begin checking the machines other functions, besides a bunch of other research and result blaber files you finally dig up what you were looking for, a file labeled GO2LM-prototype, and upon reading it you get the specs of the specimen, besides being meant to being obedient it was also extremely strong but was also stupid, that flaw was neglegable with the fact it was smart enough to understand orders and how to use guns modified for its size, it wasnt meant for complex thinking, it was meant to hold heavy weaponry and shoot things with it
When the files were over you quickly went out to the main pod functions programs and checked what you can do

Combo choices? Hmmm
>RELEASE/SUBJECT
>REGISTER/SUPERIOR
>BEGIN/DEFROSTING
>DESTROY/SUBJECT
>EXIT (leave, do somethin else)
>>
>>4906138
>REGISTER/SUPERIOR
Read file and notes before even releasing anything.

Also send some guys to check on the dudes guarding the rear if they aren't with us right now.
>>
>>4906138
>>REGISTER/SUPERIOR
Can we also scout out for some armory/depo/large locker that could hold premade gear for it? Maybe get some gear for Bigs if there is any?
>>
>>4906138
>BEGIN/DEFROSTING
>>
>>4906138
>REGISTER/SUPERIOR
Ask is anyone has seen any giant guns laying around.
>>
>>4906190
>>4906256
>>4906289
>>4906312
>>4906338
Sorry i should have been clearer when i said combo choices, meant to make a simple choice puzzle, but your first picks are correct in the line
Ill wait a bit more for any corrections
>>
>>4906348
That looks about right
>>
>>4906346
>>4906346
so uh yeah
>REGISTER/SUPERIOR
>BEGIN/DEFROSTING
>RELEASE/SUBJECT
>>
>>4906348
>>4906441
And cheap puzzle cleared
Though there wont be an update tonight because i have to sleep, will update tomorrow though
>>
>>4906346
>REGISTER/SUPERIOR
>BEGIN/DEFROSTING
>RELEASE/SUBJECT
>>
Alright im back
Writing
>>
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Writing in the sequence of actions on the console you press enter, the first thing that happened is the machine scanned your researcher ID and then after a minute the pod started making noise, timer said it would take 30 minutes for the process to complete so you went to check the 3 boneheads that were guarding the storage entrance, they were doing well but said they felt like something was watching them through the testing area door
A quick ping to the surface lookouts and they have nothing to report

After the timer reached zero the pod popped opened with a loud hiss revealing a creature a head larger than you covered in stitch marks all over standing there, a quick wave from you reveals its awake as it just stares at your hand… 'neat'
After a short test and some verbal orders you know it just obeys you and doesn't attack friendlies under specified outfits, aka it won't attack anyone wearing skull masks, though some of the boneheads were freaked out how you found a G03LM 'even though its a G02LM…' mentioning things about only corpos and NMR troops are seen with them around
Gained party member:
-Unnamed G02LM

Anyways after thats all done you exit the storehouse and meet up with the others at the front of the giant open gate to the testing area, a quick peek inside revealed it led to some more doors and stairs to some sort of viewing area

So whats the plan of clearing this, Lunatic?
>write-in
>>
>>4907263
Go to the testing area sending the Skeletons first followed with a group of your current boneheads with the G02LM close to you ready to assist if there's problems(give him a heavy pipe or something for the moment) and have the boneheads be on the lookout for whatever is giving them the feeling of being watched from the testing area
>>
Rolled 96 (1d100)

>>4907285
Welp gonna lock this choice, probably gonna pick up speed later while i continue writing
Don't worry about the dice
>>
Deciding better safe than sorry you send in the skeletons into the testing areas first
There were loud screeching noises that quickly got silenced when the skeletons entered, a quick peek inside reveals some skinless being in a straight jacket being mangled by the skeletons, honestly it was both a relief and disappointment
After clearing the other rooms with no trouble you and the rest of the boneheads were heading upstairs at high alert with the G02LM ahead of you armed with a piece of piping it managed to rip from a wall, but when you arrived upstairs you were met with nothing, just a room full of control panels looking into the test fighting pits
Looking at the console it reveals that all of the subject pens are empty and it has been flashing a silent breech alert for years now, must have broken its speakers to make no noise, honestly some of the things in this room gave you the creeps, for one its way too clean and functional and 2 the only part that does look fucked is some weird cryptic writing on the back wall… wait…
Upon actually noticing the writing and giving it a closer look you can't discern anything about it outside the many uses of the word smile spelt in blood and the fact looking at it fills you with dread for some reason and in a rare stroke of sanity you opt to avoid touching it at all

IT SMILES IT SMILES IT SMILES IT SMILES IT SMILES IT SMILES IT SMILES

After everything is well and done it seems you have cleared the facility of all threats and valuables you regroup with the boneheads on the surface and most of them split ways either back to town or to clear some things they spotted on the way here

1 big action left
>Choose run you want to do
>Return to town and go to the market
>Tinker with things (what kind of stuff you wana craft or modify, will checks)
>Go slum exploring in town for random short encounters
>Wait the day out and go meet up with your assigned squad for the Nexus city mission
>>
>>4907363
>>Return to town and go to the market
It's about time we check the market, we have a decent amount of dosh right now, btw could we use the Mutagen on the G02LM?
>>
>>4907363
>Return to town and go to the market

Speaking of mutagen, how about we bring G2LEM to Bigs' group and see if they know of a way to make the big guy intelligent again by either therapy or mutagen, or is it a lost cause.
>>
>>4907363
I AWAKEN!
Gained:
-4 MRE
-30 rifle ammo
-2 M4A1 rifles
-1 Mid grade research document
-1 High grade research document
So is this all splited up with the boneheads, or are these for us
>Tinker with things (what kind of stuff you wana craft or modify, will checks)
Make armor for our new buddy. Yeah that my vote for its name. "Buddy."
>>
>>4907375
That sounds kinda risky. This thing is relatively outdated, and I worry that mutagens will fuck with its programming unless we feed it stable stands. Better to sell the unstable onces, use the cash to buy materials, and use those to give it some armor.
Perhaps se might be able to score a little extra cash by notify a corporation or military organization of what we found st the facility. A shame that we didnt find any guns for out guy.
>>
>>4907386
I'd rather not call it a thing. They used to be human like us, maybe we can make them feel human again, instead of being a glorified slave.
>>
>>4907375
>>4907382
Yes you could use the unstable mutagen on the G02LM and yes there are problems that could happen if you do so, on another note about mutagen i re read some things from before and you havent sold any of the mutagen to that one merchant from before, note he is still in town untill cycle end and is willing to buy the mutagen for 50 pistol bullets per mutagen
>>4907383
Thats what you managed to nab during the looting
>>4907386
>>4907389
It is inteligent to some level with a bit of self awereness there
though there were kinks the later generation models had patched for reasons
>>
>>4907386
Maybe we should gib the info to the NRM rather than the corpos for some goodwill or the NERD for the same apart from the monetary remunerations of course

>>4907389
i may be missremembering but i tought the prototypes for MAGs and G03LM were made of cloned meat or something like that?
>>
>>4907422
Oh. Then I change my vote to finding him and selling the unstable mutagens.
>>
>>4907422
Wait. No, brain doing a little fucky. Can we visit that merchant with the market action?
>>
>>4907363
>Return to town and go to the market
We sell the mutagen and then let's see what else can we buy in town. Also, we should give an order to G03LM to not attack anyone unless we tell him to, I don't wanna to go to the city and the first people he sees then attacks them.
>>
>>4907437
Yes
>>4907438
Rich already took that into consideration so no need to worry
>>
>>4907437
he's a merchant he should be on the market, besides that i dunno if we should sell all the mutagen, we aren't exactly strapped for cash, we have 104 pistol ammo 22 food items and a bit over 60 slugs of varied types
>>
>>4907438
+1. Maybe figure out exactly what were the flaws in the mark 2 golems that were patched in the mark 3's. Its gonna be a bitch and a half trying to feed this big guy. We really need to find some dolleridoos and import some of those big emergency food buckets.

>>4907449
We should be using the stable mutagens and selling all the unstable ones, instead of risking getting shitty mutations. I really dont want to debate this further and rather we be done with the stuff.
>>
>>4907454
There will be no need to worry about such things like food economy Until the fuckery with personal factions comes into play
>>
Rolled 5 (1d100)

Anyways selling all the unstable mutagen to the merchant while visiting the market is a go
ignore the die, nothin to worry about
>>
>>4907478
Well its still nothing to worry about but youre gonna be out of luck for some wares, on another note what do you want to turn in your research reclemation bounties and for what ammo, the mid quality and high quality documents together give you about 3 bounties worth so 90 pistol ammo worth but you get to choose ammo type payments, ill be finishing most of my write for the time being
>>
>>4907487
We did just score more rifles. Maybe some more rifle ammo if any, +40 more. Can we still buy materials?
>>
Upon returning to town you immediately head out towards the market with the G02LM trekking behind you
On the way there you get a couple glances mostly directed at the G02LM but mostly nothing happened
You quickly give a quick visit to the stall with the merchant who wanted to buy the mutagen, he was in the middle of packing most of his goods but was happy to see you made your choice and payed you for all the mutagen [+150 pistol ammo]
Checking the other stalls there was the antique gun collector who was willing to offer 200 pistol ammo for your swens db even if it was used
Do you accept the offer?
>Y/N
The material salesman's wares were quite in high quantities today so you might have been in luck
-1 leather piece-10 pistol bullets [12 in stock]
-1 metal sheet-15 pistol bullets [10 in stock]
-1 spare circuitry-20 pistol bullets [3 in stock]
The last was the gunsmith who sold mostly makeshift guns of various types, the most surprising being a surprisingly well made 20mm semi-auto cannon he made during a stupid dare, problem is that it has no ammo so he never got to test the thing
-1 Scrap smg-50 pistol bullets [3 in stock]
-1 Makeshift bolt action rifle-60 pistol bullets [1 in stock]
-'My masterpiece' 20mm semi-auto cannon-250 pistol bullets [1 in stock]

Do some shopping, note you can take a pit stop to collect the research reclamation bounties if you need bullets in a pinch
>write-in your shopping lists
>>
>>4907502
>>N
>Ask Collector about Gun maintenance tools
>5 Metal sheets

>>4907504
We already have two very good quality rifles we don't need another...

that said the 'masterpiece' sounds more tacticool than useful, it could probably pierce tank armor but the bullets sound rare wich means expensive
>>
File: 20210707_204626.jpg (2.34 MB, 3024x3024)
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>>4907539
Here anon
Items:
-Beretta 92
-Swens DB
-2 M4A1 Rifles
-2 slugs
-18 buckshot
-20 hollow points
-20 Lead free balle fleche (shotgun sabot)
-254 pistol ammo
-60 smg ammo
-30 rifle ammo
-Old metal lockbox
-7 packs of mre [+14 Hp] (softheal)
-11 canned meat [+10 hp] (softheal)
-5 canned beans [+8 hp] (softheal)
-2 pieces of wood
-2 leather pieces
-2 metal sheets
-3 metabolism boosters/stimpaks
-Purifier- Removes 1 random weak mutation, note this could backfire and take away good ones too, does not work on upgraded/strong mutations
>>
>>4907556
deleted my post to not clutter but i wanted to know do we eat anything or do we just need to eat if hurt and talking about hurt, are at 28HP or full?
we rested but we didn't eat after being hurt by the zombies at the military container
>>
>>4907556
>The ammo was spread around and you got a decent amount of it [+100 smg ammo]
shouldn't we have 160 smg ammo from before the giant fight?
>>
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>>4907564
As i said, not gonna deal with food economy bs untill faction related things happen, which is something to worry about in the far future
Also have fixed image because i cant trust my camera for some reason
>>
>>4907567
My mistake, inventory management is a bitch but thanks for noticing that anon
>>
Well ill have to go sleep soon
Will awnser some questions within a short timeframe
Feel free to discuss things maybe even throw in some criticisms on mechanics you dont like
>>
>>4907601
Do mutations that increase stats make it harder to train stats the normal way, like we could increase our END with the same ease if we trained it now than if we didn't get the bone caparace mutation?
and is there a soft-cap where the dissmissing returns start to hit and what is the hardcap for stat training as in the maxium possible without mutations MAGification or other enchancements
>>
>>4907601
Materials got hecka expensive.
>>
>>4907617
Its the same, just dont expect actual stat training to happen often due to the fact permanent dice bonuses even in low quantities are game changers, though you basicaly work around this with perks and mutations
And honestly thereis no stat cap so you could go later jokingly go strenghtChad, only stat that can go beyond a hundred is endurance which is just HP
>>4907621
they are the same price as last time you bought them, though circutry is very fuckin expensive stuff
>>
>>4907633
Oh you're right, derp. What can we do with curcuits? Can we make a railgun?

Buy 5 scrap sheets, but I'm not for the pistol bolt action. We already have enough guns as it is.
>>
Didn't the factory have some armor we cold put on our big guy?

Maybe a proper melee weapon?
>>
Can someone explain the appeal to the Makeshift bolt action rifle? Because I'm not seeing it.
>>
>>4908277
I think its like seeing homebrew gunsmithing and just looking at how crazy, ingenious, or wacky some of the weapons come out looking and functioning as.
>>
Alright, 5 sheets of metal and seeing if there are gun maintinance tools for sale is a go
Writing
>>
Rolled 75 (1d100)

After buying some sheets from the material salesman you went to ask the gunsmith about repair tools, though sadly he only has his current set but mentions how nexus has many gun shops that do offer some sets
[-75 pistol bullets, +5 metal sheets]
A quick pit stop to deliver the research notes to scav base you pick up the reward with all rifle ammo
[+20 rifle ammo, +15 CT canned meat]
re checked reclamation stuff, 5 ct meats and 20 bullets per mid quality so i did some calculation
After that you quickly meet up with the squad who were all waiting in some parking lot with a small amount of random vehicles being loaded with things, you immediately recognize ripper with his DBV, though the other 2 scavs you don't know, one seems to be wearing something of a full suit of armor that covers most of his body, he is armed with a AK-47, the other scav on the other hand looks like if the US military designed outfits for firemen, he was armed with a remington shotgun and seems to be fiddling with shotgun rounds for some reason
Ripper notices you and quickly calls you over
Ripper: "Lunatic! Good to see you, you've come just in time as the return convoy are just ready to leave, oh and to quickly introduce you to our squadmates, the armored fella is Dragoon and the pyromaniac here is Firestarter, as for the details on the mission the mayor already told you the details but for the most part he paid boss to send us to clear the mess in nexus, we wouldn't need to be doing this if nexus scav base stopped being stubborn and sent someone to fix the problem! Anyways let's get going"
After that you and the squad sit on the back of a toyota truck as the convoy sets out towards Nexus city
You were a bit anxious about it but ripper gives you some assurance
Ripper: "No need to worry, we are heading along the stabilized roads so it should be mostly safe, unless some bandits decide a sucide attack on a small military convoy is a good idea"
You nod and stare off into the blood red sky as the dry nevadan wind lightly pushes against your skin during the ride
>>
File: NexusCity.jpg (393 KB, 1115x565)
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>>4908426
The ride goes off boringly without a hitch, though seeing nexus city for the first time is quite something, the whole city is way larger than even Cretin town, you wonder how many actually live in there
After some time and passing some gate identification stops you arrive inside the city, it's a dreary kind of beautiful with the red lights around and the many advertising screens talking about the Nexus corporations plans to merge with Core city INC and advertisements about how you can join their elite 1337 corps through hard work as they offer many job opportunities and the busy streets
Though you didn't get to enjoy your sightseeing for long as ripper leads the squad towards the industrial sector to do the mission
It was a somewhat long walk until you reach a meeting point 2 blocks away from the storehouse, there you meet some other grunts who quickly inform you of the situation which hasn't changed much, several goons surrounding the building preventing the workers from doing their jobs

>cont
>>
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>>4908442
Immediately Ripper opens up a small map of the building and its surrounding area
Ripper: "The building is surrounded by goons working under an unknown party, probably a small corpo group, we only got rough estimates of them mostly being some grunts with guns but there were some sightings of trained personnel on site"
Everyone in the squad begins discussing how to aproach this

Whats the plan?
>Write-in
BEHOLD MY MILION YEARS WORTH OF MS PAIN EXPERIENCE!
>>
>>4908452
it really seems Mega Super PAINful, also
>l33t
>elite
lmao
btw when he said CLEAR did Ripper mean scare the goons away or CLEAR them from the face of Nevada, i am guessing the later
>>
>>4908470
Latter preferably to avoid putting you on their bosses shitlist, maybe some live ones to see who their boss is, probably the more trained ones
>>
>>4908452
I say we should come from the first building in the entry point and into the alley to the parking. We, Ripper and Dragoon were going to kill the ones in the parking and whoever is going to go there to see what's going on while Firestarter is going to stay in the entry of the alley we took, so in case the ones that are in the corner of the building where the entry point is came to the alley we are to flank us, they got shoot in the face by the shotgun. Once we got those two groups out and killed them without the reinforces of the ones that are far into the street two goes to the building and take cover in the corner of the right while the other group goes to the corner of the left. There might be people inside but this way we secure our backs. In case there's more people or something happens, then we gather again, maybe in the same alley we got or in any of the corners to the building.
>>
>>4908488
this is good, but i was also thinking about trying to bait one of the goons in the parking lot by trying to pass as a skeleton by poping our head out, if one come then we capture him alive by chocking him and interrogate him later, if two or more comes then we ambush them
>>
>>4908493
Hey... I think this could work. Because of the caparace mutation it sounds like bones when we move, so if the others stay quiet while we try to trick one of the goons in the parking then we should make your plan very easly. The think is how convincing we are and how quickly we can pull of our head from the corner before more than one goon see us and shoot us in the head
>>
>>4908569
we don't need to actually enter the building, the contractor is the building owner, we gotta kill them all and maybe interrogate 1 or 2.
besides that, i wonder do we have our G02LM fren with us?
>>
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>>4908470
>>4908488
>>4908493
>>4908528
>>4908569
>>4908578
Sorry for the lack of response getting cought up in some shit today so might no update
Really good plans tho, and yes the G02LM is with you
Heres a mild ilustration of what i got from your plan
Note arows are where parts end and such, the orange line that further splits of would be firewatch and the other one clearing with him
>>
>>4908647
looks good to me. Maybe instruct our Buddy to pick up a body of a goon to use as a shield as it closes in to smash people with it's big stick.
>>
>>4908647
It's good, go with it.
>>
>>4908647
That's nice, like it
>>
Rolled 45, 48 = 93 (2d100)

>>4908647
Sorry for the delay anons, currently dealing with irl home related work where i live, but i will ahead of time ask for dice for this fight
1d100+24 bo3 and another bo2 1d100+10s for allies
Ill roll enemy goon dcs
>>
Rolled 63 + 24 (1d100 + 24)

>>4909699
>>
Rolled 89 + 24 (1d100 + 24)

>>4909699
>>
Rolled 28 + 10 (1d100 + 10)

>>4909699
>>
>>4909785
>>4909890
>>4909902
>>4909907
>>4909928
All right, writing
>>
There was some discussion until the general consensus was to have firewatch cover your backs for a bit until the parking lot was cleared
After a couple minutes of stealthily walking (as stealthy one can get with a pocket giant following them) you reach the street with the storehouse
Not even wasting a second everyone is on the move going into the side alley to avoid getting spotted with firewatch providing lookout, the first group was slacking in the parking lot, there were 3 more than listed on the plan but that changed nothing, outside most of them having normal wear and half of them armed with actual guns they looked pretty normal all things considered
The squad is quick to take the initiative over the goons, as G02LM rushes out with his pipe you are quick to pull out your pistol and down 2 armed goons, Ripper shot one with his shotgun and dragoon guns the rest down with a spray from his AK, with that the first group is cleared and firewatch catches up with you [-3 Pistol bullets]
FW: "They heard the commotion watch the alleyway and corners"
Without wasting a second he fires a slug down the alleyway beheading a grunt that was unfortunate enough to run around the corner, and seemingly the other grunts had the sense to not rush around corners
The squad immediately splits, Firewatch and Ripper head towards the front of the building while you, Dragoon and the G02LM rush around the back
The well dressed agent had a second to react before the golem swung a pipe around the corner, and he took it, leaping backwards and firing 3 shots towards a supposed enemy mostly hitting the wall, quickly dragoon jumped around the corner and fired a burst into the agents chest killing him, the other 2 grunts that were with the agent weren't so lucky as G02LM rushed around the corner into them smacking one with the pipe down the alley and caving in the others skull with a punch to the face
You could hear the gunfire on the other side but you mostly hear the loud bangs from shotguns, continuing on you head around the corner and see the last 2 grunts with an agent talking on his earpiece looking towards the opposite corner, taking the opportunity you unload 2 pistol rounds into the agents back and dome the other 2 grunts [-4 pistol ammo]
Knowing the gunfire at the front stoped you yelled for Ripper that the back is clear, immediately he rounded the corner with firewatch and answered
Ripper: "good clearing, shame we couldn't get the agents, well a jobs a job, we should be vacating the are-"

>cont
>>
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>>4910805
Before he could finish a black van drives up in front of the alley, everyone knew what was up and jumped for cover behind some dumpsters as a whole group of unarmed agents leaves the back of the van, some of them firing random bursts of suppressive fire on your positions as the others slowly advance
Dragoon: "Fuckers had backup guns!"

What do
>Rush with melee? (Str+dex+tac check)
>Fire back when you have the chance (dex+tac+awe check)
>You know what, G02LM push this dumpster towards them! (Str(G02LM)+dex+awe)
>Write-in some mad ideas
>>
>>4910807
>Wait until the flankers get closer.
>Have Firewatch throw a Molotov or shoot a dragonsbreath to stun the suppressive fire for a moment.
>G02LM then rushes the flankers with melee.
>Rest of us pop up, and fire on these fools.

Real good shit, but could you split up your updates more? Having a wall of text is harder to read and has worse pacing than using a lot of ENTERs as appropriate.
>>
>>4910824
Thanks for the tip anon, as a newbie to writefagotry at all things like this help
>>
>>4910807
>You know what, G02LM push this dumpster towards them! (Str(G02LM)+dex+awe) then when we get closer
>Have Firewatch throw a Molotov at them to stop the supresive fire for a moment then Golem goes into meele and we pop up and fill them with holes
>>
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>>4910771
What a faggot

>>4910807
>You know what, G02LM push this dumpster towards them! (Str(G02LM)+dex+awe)
>Write-in
Get your pistol ready for some dick shots. We'll have some prisoners yet. Also dont damage the car, just push the dumpster closer.
>>
>>4910979
support. might as well make ourselves known as the skull-mask guy.

also fuck this new captcha bullshit
>>
Rolled 52, 24 = 76 (2d100)

>>4910824
>>4910835
>>4910858
>>4910979
>>4911122
Seems like the dumpster push with some carefull molotoving wins
Roll me 1d100+20 bo2 for G02LM buddy and 1d100+24 bo3 for yourself
I roll for friendlies (die 1) and enemies (die 2)
Sorry for the large lack of updates, im fixing my sleep schedule for morning work this monday
>>
Rolled 58 + 20 (1d100 + 20)

>>4911148
>>
Rolled 34 + 24 (1d100 + 24)

>>4911148
>The sum is 76 and the enemy DC is also 76
things like this make me think that the dice gods are real after all
>>
Rolled 71 + 20 (1d100 + 20)

>>4911148
>>
Rolled 66 + 24 (1d100 + 24)

>>4911148
>>4911148
POW!
>>
>>4911148
>>4911220
>>4911225
>>4911302
Here me out. What if we don't throw the firebomb, and not damage the car so we get to keep it, or get compensated for it? We do need at least one of these guys alive.
>>
Rolled 80 + 24 (1d100 + 24)

>>4911148
>>
>>4911220
>>4911225
>>4911302
>>4911551
>>4911867
All right all dice passed
Very noice!
Writing
>>
After a couple seconds of thinking you get an idea
"Hey Firewatch you got molotovs?"
FW: "yeah, got three"
"Good, start throwing when i give the signal"
He gives you a nod as you quickly look towards G02LM
"Hey buddy, push this bin towards them!"
It gives you a grunt and immediately starts pushing the dumpster around and towards your assailants who weren't expecting it
Some of them had the brains to move out of the way while their buddies provided cover fire
2 were not that bright and kept shooting until the dumpster rammed them and flipped on top of them splattering them into gore, at that moment you looked over to firewatch and gave him to go ahead to start throwing
Two well thrown molotovs later and theres screaming agents as they get caught ablaze as they tried to put themselves out the flame only stuck to them… that wasn't gasoline in the bottles
Dragoon was quick to put the rest out of their misery while Ripper fired several slugs into the drivers window of the van

After a couple seconds of silence outside of the crackle of fire Ripper is the first speak up
Ripper: "We are moving right now, we don't know if there's more and i don't want to find out, we'll be commandeering the van"
Without a word everyone goes towards the van in high alert, ripper pulls out the now dead driver out while Firewatch takes shotgun, you and Dragoon get in the back

>Cont
>>
>>4912133
Surprisingly nothing has happened while Ripper somewhat chaotically drove around the industrial sector like you were being followed
But when he was sure you weren't being followed he moved into the city and parket somewhere
Ripper: "Okay we will be going to scav HQ on foot from here, firewatch will destroy the van with his last molotov, don't want to leave any evidence of us being here"
After you exit and take a safe distance from the vehicle Firewatch throws his last molotov through the broken window lighting it ablaze

You didn't waste a second and were on the move to the base
This one was way more easy to recognize outside the clear scav markings on it, the building was surrounded by walls and defensive positions, which was surprising to see in such a tightly packed city

You spent some time in the building lobby with Dragoon and Firewatch as Ripper silently sends messages to someone over PDA
After several minutes if waiting Ripper gets up and tells the others they are free to go and can get the rest of their payment at the clerks, he then turns to you
Ripper: "The jobs done, Oswells delivery boys have hauled ass and left with everything as soon as possible, i know you are new to Nevada so ill explain the situation, we weren't expecting a well trained kill team so that places our opposition further up on Oswells shitlist, which means one of the bigger corporates really wanted to fuck with Oswell, well what is said is done ill be spliting off, planing to move to Remnant territory for a friend, you should probably head back to the east gate and meet up with the delivery team before they leave, your pda should have access to the barebones map of Nexus city, goodbye Loon"
And with that he just leaves, you did take his advice though and used the map feature of your pda that just has a map of most of the paths and your current location

You should probably go… Do you though?
>Go to east entrance and catch up with the delivery team
>Explore Nexus city (encounters vary on where you want to go, pick from map)
>Check how scav HQ here is like
>Write-in
A quibilion years of MS paint!
>>
>>4912134
do we have time to visit 1 place before the delivery team departs?
if that's the case
>Explore Nexus city(the corp/marketing district)
i want to see the wares of the big city merchants and see if we can get a big shotgun and greatmachete for our buddy
if we can't then
>Go to east entrance and catch up with the delivery team
we did get paid right?
>>
>>4912156
Oswell will probably be paying you upfront himself and then further update you on the settlement plan goings
>>
>>4912159
Oh and i forgot my name and trip, for fucks sake im retarded
>>
>>4912134
>Check how scav HQ here is like
>>
>>4912156
+1
Afterwards, could we return to the sight of our fight to loot the bodies? Free guns! And hey! Maybe we could assemble a complete suit from all the bodies.
>>
>>4912254
>going back to the crime scene
Anon i...
>>
>>4912278
What are you some pussy? I ain't fraid no cops. More cops = more loot.
>>
>>4912387
well for starters this was a merc job and we specifically made sure to not leave witness because the police only intervenes if a civil war starts or a mutant/undead/robot horde comes knocking on the city walls, the real danger are the mercs, you can bet that some group of Ripper's caliber will come for us if they learn of our involvement because we aren't afiliated to any group that could protect us, besides that it would reflect like a rookies mistake in front of Ripper's group wich would hurt our rep and thus our job prospects, this job for example only cost less than 10 pistol bullets and we'll get paid and got a free ride to the city and back
>>
>>4912406
Fair enough. A shame we didn't grab a gun on the way out. Perhaps more opportunities will arise as we explore.
>>
>>4912134
>>Go to east entrance and catch up with the delivery team
>>
Rolled 59, 57, 1 = 117 (3d100)

Update on work, ended early today because the others havent cut up the custom scaffolds yet so we cant do any construction
On another note ik counting concensus on exploring a nearby marketing district and not returning to the scene of the crime
Ill roll some encounter dice but wont write up an update untill later
>>
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>>4913378
Uh oh
UH OH
[b]UH OH![/b]
>>
Rolled 40 (1d100)

>>4913378
Welp then ill need some 1d100+14 for awereness of what is about to go down bo3
>>
Rolled 92 + 14 (1d100 + 14)

>>4913385
>>
Rolled 7 + 14 (1d100 + 14)

>>4913385
hopefully we can salvage this...
>>
Rolled 87 (1d100)

>>4913385
AAAAAAAAAAAAAAAAAAAAAA
>>
Rolled 83 + 14 (1d100 + 14)

>>4913385
>>
>>4913426
>>4913463
>>4913506
alright pass
you notice goons tailing you without alerting them
How do you deal with them
>Try to randomly go around till you lose them
>Confront them (violently or non violently)
>write in
Sorry for lack of updates, irl work to do
>>
>>4913730
>Try to randomly go around till you lose them
personaly i would like to counter ambush them but i feel like that could scalate too out of control, we don't know who they are or if they are with other groups, i think us and our buddy could win against a group a little smaller that the ones that came in the van if we play our cards right but i doubt we could get out of it unscated and we would also attract attention from the local groups so better not risk it
>>
>>4913730
>Confront them (violently)
>>
>>4913815
+1
>>
>>4913730
>Go to a drive through and hope they also pull in and if they order food book it
>>
>>4914001
Being a merc makes one hungry
>>
>>4914001
+1
>>
>>4914001
>>4914352
We don't have a car
>>
>>4914684
Then we shall walk in and order sustenance and leave while the ones tailing us order and are distracted
>>
>>4914748
Small break at work, i was just about to post that
Just noting to anons im alive, hands hurt like a bitch but hey roof removal aint easy
>>
>>4914001
+1
>>
Rolled 55 (1d100)

>>4915051
>>4914748
>>4914684
>>4914352
>>4914002
>>4914001
>>4913892
>>4913815
>>4913783
Going to McTrickies (not real in setting place) is a go
Roll me 1d100+10 (charisma) bo3
Just returning home from work, will work on making next thread once i returm since we are page 8, i have no idea how to archive on suptg
>>
Rolled 79 + 10 (1d100 + 10)

>>4915072
>>
Rolled 35 + 10 (1d100 + 10)

>>4915072
>>
Rolled 97 + 10 (1d100 + 10)

>>4915072
>>
>>4915240
>>4915122
>>4915091
Softcrit
Managed to archive the thread, but wont be making update, head is killing me and im heading to sleep
>>
>>4915384
Stay safe QM make sure to take precautions against the Curse.
>>
Still wish we fought the goons.
>>
>>4915384
Dead?
>>
>>4918504
Nope, just work is a bitch and leaves no time to make updates, im taking a break today and ill see about making an update
>>
>>4919911
>>4919911
New thread boys, im not dead!



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