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An illustrated civilization quest.
Neolithic to bronze age technology.
Some magic/fantasy elements.
Updates once every 1-2 days.

You are Burnaburiash, shaman and leader of the village. Your people have been fled to the northern desert from the terrible army the Djenak Balai. Your village has a population of 50 now but may grow much larger over the course of the quest as more survivors flee to your village.
>>
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Archives:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=chalco+civ

Dialogs from the end of last thread:
https://pastebin.com/pnAgFp9Y

Spring has sprung! After spending the winter with your people, the great boar Tambo has left your village moving on into the wilderness. Now plants are springing up everywhere and the flooded clay pit has dried up again allowing the brick industry to resume. Food and manpower is plentiful, expansion time!
>Security
>Industry
>Agriculture
>write in
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New population growth!

(Since I don't want to autistically keep track of pregnancies and in-depth natural population growth, basically every four seasons/threads I will add a few children to the village population and "upgrade" some existing children into adults.)
>>
>>4868079
>>write in
War of the Elders. there can be only 1.
>>
>>4868079
>Security
We will not be caught off guard again.
>>
>>4868079
>Security
Do we have coming of age rituals?
>>
>>4868079
>Industry
>Security
We need a blacksmith for tools and weapons
>>
>security

We are going to need it when we start making bank from spider silk garments
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>>4868079
>>Security
>>
>>4868079
>Security
Glad to see the quest back
>>
Security
>>
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>>4868078
Welcome back, Dolomite! Hope you had a good break.

>>4868079
>Security
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>>4869265
This is lovely!
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>>4869265
based
>>
>>4869265
>ANOTHER fanart
Love your draws anon
want to make an art request?
>>
>>4868186
>Do we have coming of age rituals?
Sure we do!

Cultural Tradition/Values

Funeral Pyre Rites
-Fire is a symbol of industrial and technological achievement
-Celebrates the deceased one's lifetime creations and ideas

Games
-Intelligence and Athletics are high virtues
-Logic based and athletic games are most prominent

After a boy's 15th birthday there is a traditional coming of Age Ritual:
>Artistic
>Team Leading
>Hallucinogens
>Snipe Hunt
>Solitary trial
>write in
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>security

Security is top priority. After the winter's end party you promoted Labashi to manage the village defence, with him you discuss plans to strengthen security.
Labashi: "Me and Ishum spoke of your idea to build a watch tower. His design requires much more wood than our other buildings. We'll need to find lumber if we commit to building it."
Burnaburiash: "I had another thought Labashi: what if we start combat training our warriors? Have them spend some days training instead of working."
Labashi: "Keeping skills sharp is good. But I think organization is more important. A watchtower for vision or a barracks would make us much stronger."
Burnaburiash: "I think I've made up my mind."
Labashi: "Wait, one more thing Burni."
He gives you a small kiss, bringing a little warmth to your cheeks.
Labashi: "Okay, what's the plan?"

>Barracks
>Watch Tower
>Combat Training
>write in
>>
>>4869729
>Solitary trial
>>4869730
L-lewd. I didn't think we've gotten together with Labashi last thread.
>Watch Tower
Why not perch it on a living tree?
>>
>>4869438
Do you have a request? I have one idea currently from the pastebin in OP. I had another from last thread but I'll have to reread that one as I've forgot it.

If you are asking if I have a request from you, it's to keep doing as you do. This is a fun quest, and the consistency is nice in this day and age.


>>4869729
>Artistic
Less conventional artsy stuff like painting or pottery, and more just demonstration that they've learned some sort of trade could be nice. Like bowery, sculpting, sewing, farming, tanning, artificing, or what have you.
Team Leading wouldn't be a bad choice either though.
>>4869730
>Watch Tower
It might divert some of our clay from finishing up the last broken building, but we could try to build the base of the watch tower out of clay. Make it sturdier and less flammable, while also saving some lumber.
>>
>>4869745
You DID read the Pastebin, right? :^)
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>>4869779
..No
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>>4869729
>Hallucinogens
Followed by
>Snipe Hunt
I'm thinking like a spirit walk just to find who they are. Let's say labashi went and got high as fuck and just happened to stumble onto some clay, played around with it while he was high because haha fun, but then he realized oh fuck I'm actually good at this, and that's how he got his job
>>4869730
>Watch Tower
It'll take a lot of wood, but the Angular Nut Tree has good wood for construction, And I'm sure we can make rope ladders out of the spider silk, or just making some rope out of other fibres
>>
>>4869730
>Barracks
>>
>>4869729
>Solitary trial
>Team Leading

>>4869730
>Barracks
>>
>Hallucinogens

>Watch tower
I seem to remember there was talk of hiring mercenaries to help guard the village to bridge the gap between fortifications and training our own soldiers?
>>
>>4869729
Solitary trial seems fun but I worry it sends the wrong message, after everything we tried to teach our shammen apprentice too. Maybe we have some kinds of trial where a solitary person tries to climb a mountain, and members of his family wait for him on the trail and give him water and food or something to represent the tribe coming together. Alone = hard, together = easy. Our coming of age ritual should be tribe focused not individual focused.

>>4869730
Don't kissu us in front of the men!! also
-watchtower
since I have been campaigning for it all last thread.
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>>4869949
Support

Also I'm catching to this quest and I liked it, I liked it enough that I wanted to try and make some pixel art, and I imagined like a re-design of Burnaburiash mask and also another one of Hani'ata (If they had some paint of course), I'm new at this but yeah, hope at least one anon like them.

Btw it has shity resolution but I will figure out how to make it better later.
>>
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>>4871027
Hani'ata's mask
>>
Archive was a good read, am following now
>>
>>4869729
>solitary trial
>watch tower
>>
>>4869730
>>4869729
>Barracks
>Solidary Trial
>>
>>4869730
>snipe hunt
>watchtower
>>
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>Solitary Trial
Hani'ata: "So in this tradition of yours, the Pupa has to complete the trial alone?"
Burnaburiash: "Yes! it celebrates the independence and self-reliance of the adolescent."
Hani'ata: "It feels like the opposite of what I learned climbing the mountain: it's better to be part of a tribe than to walk alone."
Burnaburiash: "Well. When we say independence, we don't mean being a loner. We mean you are no longer dependent on your parents and the village to take care of you like a child. That you have the skill and knowledge to start giving back to your people. Your own journey was not so different Hani: You underwent a trial, proved your independence, and then chose to use your skill and knowledge for the benefit of the tribe that has cared for you."
Hani'ata: "Huh.. I see what you mean. How does it work? Does this boy-man need to climb the mountain?"
Burnaburiash: "No, the parents hide this heavy painted stone somewhere in the wild, the boy just has to find it and carry it home. The markings on the stone represent the good things he will 'bring home' to his family."
>>
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>Watch Tower
Labashi: "Preparations for the building are going well. New bricks are being made as fast as we use them, stairs to access the hill top are being laid down."
Burnaburiash: "But we still need wood, right? Shala, can we use the wood from those Angular Nut Trees?"
Shala: "Those trees are too small and oddly shaped. I don't think it will work."
Burnaburiash: "Too bad, where else can we acquire it?"
Enki: "As you know, just on the other side of the southern mountain range there are bountiful forests. To the northeast there is a good area of bushland with numerous trees, but the entire territory is marked by the claws of a giant creature."
Arwia: "We can trade for lumber if we need to, but it's expensive in this area."
Enki: "Can Ishum not design a tower with less wood?"
Burnaburiash: "It's not just the tower, The usable trees near our village are starting to run out. We'll need a source of wood eventually."

>Southern Woods
>North East Bushland
>Trade (for what?)
>write in
>>
>>4871027
>>4871029
Nice one! I like the elemental motif.I'm finding the pixel art a lot of fun (larger creatures can be hard though)
When I want to resize images, "M2+Resize" in MSPaint and "Image>Scale Image>Interpolation: None" in GIMP work well for me.
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>>4870239
>Don't kissu us in front of the men!!
"Shall I kiss you somewhere private?"
>>
Going south might run us into the Djenak, but northeast might be the territory of a Hodari like Tambo or something similar, what should we do bros?
>>
>>4873350
>Southern Woods
>>
>>4873350
If we trade with an expendable resource another tribe does not have, we could easily negotiate for some wood.

Otherwise, I'd say head north.
>>
>>4873350
Southern woodlands to get the watch tower wood, but let's scout out the bushlands for future wood harvest. Fucking Thunderbird
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>>4873395
Oh wait I misread this, fuck the bushlands. Go full southern forest
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>>4873656
>>4873652
fuck
>>
>southern woodlands
But let's contact the spirits before we cut down any of their trees
>>
>>4873359
>Filename
Heh.

>>4873350
Almost tempted to buy it, just because either way is a bit of a pain in the butt.

Southern forest does put us at a far more risk of Djenak incursions, and is slightly farther away from our settlement. We'd likely be taking a long time to see returns from every trip. Does set up a chain of outposts from the clay pits to the woods though, for trade or migrants. Or we could potentially use the river to help transport up the rest of the way.

Northern bushlands is slightly closer than the south, but we have to deal with the hills in the way. And likely whatever Hodari or giant beastie will be result in a very rough first encounter like with the spiders. Though if we can find thunder bird that would be cool.

>>4873652
I'm thinking I'm going with this
>Southern Woodlands, maybe with permission from our friends to set up an outpost/rest at their village and use their river to speed things along
but also put northern bushlands on our list of things to check out SoonTM.
>>
Also it seemed like OP had a lot more of the southern map planned out based on that image.
>>
>>4873350
After thinking about it, southern woods is probably better
Djenak already knows we're up here, and we have experience with their bullshit if we do run into any of them, meanwhile the possibility of a Hodari we've been warned about it is too worrying for me.
So my vote is >southern woods
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(I'm going to have to make this update late. I'll finish it tomorrow.)
>>
>>4873350
>North East Bushland
>>
>>4877073

Is this the long sword game from NG? Can't remember the name but that's a quality game.
>>
>>4877826
Its deepest sword.
>>
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Several volunteers are sent away to establish a camp in the Southern Woods. Packing them with some provisions, tools and weapons.
Burnaburiash: "Be wary of the Djenak Balai nephew. Send a messenger if you detect any trace of them!"
Nebu: "Have confidence in me! I will return with an ABUNDANCE of lumber!"
Burnaburiash: "You'll do great, Nebu. I wish you a safe journey."
With the team dispatched you can focus on some other ideas you had while organizing this:

>Scout the North Bushlands
>Make river boats
>Make an outpost between the forest and the village
>write in
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Shala: "We've finished our experiments with the Shaggy Tuft plant."
Burnaburiash: "Can we smoke it?"
Shala: "Well... No. But! we know how to process it into a usable fabric, it's very tough and give thick insulation."
Enki: "Can it make armour?"
Shala: "I think hard leather would be better for armour, but It would make for thick shields and strong ropes!"
Ku-baba: "Sister also found a way to turn it into gum."
Shala: "That's right, we can use it to make a moldable black tar, like what we use to make our stone tools. The 'gum' is waterproof and strong when it sets hard."
Burnaburiash: "Great job Shala. I have some ideas on how to use this."

Which plant should Shala's team study next?
>Poretri Plant
>Pubu Fruit
>Papyrus
>Mojo Flower
>Bitee Plant
>Angular Nut Tree
>Spiny Segmented Plant
>"For now we need your team to work on something else"
>write in
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Villager: "Nebu, we have found a small Djenak Balai camp nearby. A group of warriors is preparing to engage them soon."
Nebu: "Warriors? Who are they?"
Villager: "They are not known to me. Villagers from Tripoda like Gandu and Damkina might know of them. They fight with stone weapons and bows, and they're fair skinned like us."
Nebu: "What forces are present?"
Villager: "Around 10 Balai warriors and 10 Forest people. They may not realise they will also be facing 10 shades."
Nebu: "There are 8 good men here. We could help these warriors make war on the Djenak."
Villager: "You are leader young Nebu. We will follow your path."

>Join the battle
>Don't risk it
>write in
>>
>>4874716
>Also it seemed like OP had a lot more of the southern map planned out based on that image.
Your homeland and the threat to your civilization are to the south, to the north is large tracts of subtropical desert beyond the known world
>>
>make river boats
>Join the battle

Apologies QM but can you give me a recap on the known properties of the plants we have found so far?
>>
>>4879119
River boats, we have the gum technology! Scouting down the fiver would be nice so much fog of war

>>4879121
Nut tress, but retask the men since we sent so many to get wood

>>4879123
Join them, maybe send a runner to alert the wood people we.will be joining them. Also watch out for traps the wood people may have layed down in the approch
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>>4879189
Supporting this.
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>>4879166
>>
>>4879119
>Make river boats
Ye, boats.
>>4879121
>Burnaburiash: "Can we smoke it?"
Oh Burni~. The ropes and rugs that we can make with that fabric will be fantastic. Being able to make it into gum is just gravy.
>Mojo Flower, but we might need to cut some of the team and reassign them to their old jobs
I'd like to get that dye for the fabrics, now that we have two sources. But with the winter over, our clay production line is back up, and with a detachment out in the south we will need to make sure that construction doesn't fall behind.

>>4879123
>Join the battle
Nebu would definitely go for it. Though I'm worried since it seems we only have 3 ranged weapons (2 bow and a sling) and no shields or armor. The child soldier slingers did massive work last battle. The shades weren't pushovers by any stretch, and if they have a shaman or something that could be bad news.
But gathering allies against the Djenak Balai, or possibly saving some of our estranged countrymen, is worth the risk.
>>
>>4879412
Thanks! voting to research
>Spiny segmented plant
>>
>>4879119
>Make river boats
>>4879121
>Angular Nut Tree
>>4879123
>Join the battle
>>
>>4879441
>Though I'm worried since it seems we only have 3 ranged weapons (2 bow and a sling) and no shields or armor. The child soldier slingers did massive work last battle.

Op said he wouldn't be doing battle the old way anymore anyway.
>>
>>4879119
>Make River Boats
>>4879121
>Angular Nut Tree
>>4879123
>Join the Battle
>>
>>4879119
>Make river boats
>>4879121
>Angular Nut Tree
>>4879123
>Join the battle
>>
>>4879412
Hey thanks for helping out with this stuff


Alright can I get 3 1d100s for your combat roll? (best of 3)
>>
Rolled 57 (1d100)

brace yourself for the the gunshow bitch
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Rolled 26 (1d100)

first was practice, this is the REAL roll
>>
Rolled 49 (1d100)

>>4880225
>>
Rolled 95 (1d100)

>>4880225
>>
>>4880278
Fuck, why didn't you roll first, anon?

>>4879747
>Op said he wouldn't be doing battle the old way anymore anyway.
Oh? I might've overlooked that little bit of discussion. Is it just going to be rolls, or can we still play some tribal tactics?
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>>4880500
There were 2 rolls by the same ID so qm will hopefully ignore the 2nd
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>>4880567
hopefully
>>
>>4881053
Smh
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>>4880567
>>4881053
>>4881901
Only first roll per ID counts


>Nut Trees
You instruct Shala to start researching the Angular Nut Trees.
Shala: "Right away! The secrets of the Nut shall soon be known!"
>>
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>Boats
A small boathouse is constructed on the river bank. Using what wood you have available you set some craftsmen onto making a raft.
Ishum: "We don't have a lot of wood to work with here."
Damkina: "We will begin with a small boat, then I will make a larger one once the timber starts to arrive."
Ishum: "You mean *I* will make a larger one."
Burnaburiash: "Very good. I send some foragers out to collect more Shaggy Tufts to make rope and gum for your craft."
>>
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(Haven't finished with the battle. I feel a little foolish for taking so long to finish these updates, have had a lot going on irl and have had to draw a lot of new assets and write a lot for the quest, shit's taking a lot longer than I expected. Here's something to vote for until I finish it.)'

Basic Village Expansion:

>Housing
>Farms (What plant?)
>Exploration
>write in
>>
>>4882774
>Housing
>>
>>4882774
>Housing
Those sprites look amazing, but don't burn yourself out Dol, keep up the good work!
>>
>>4882774
>Housing

Chill Winston, no stress
>>
>>4882774
Exploring, the map has been all black for toooo long
>>
>>4882774
>Exploration
We could do for finding some sources of metal ore to eventually start the smithy with.
>>
>>4882770
>The secrets of the Nut shall soon be known!
HowScandalous.paintedmask
>>4882774
Uhhh, Housing, I guess?
Better be ready in case there's another influx of refugees.
>>
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Rolled 35, 93, 38 = 166 (3d100)

Okay finally, let's fucking do this:
First Rolling 3d100 (average of) for the Killa
and then
3d100 (best of) for the Djenak Balai
>>
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Rolled 58, 49, 47 = 154 (3d100)

>>
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The men of the wood prove their mettle against the Balai. When Nebo and his men crash in from the side like a thunderbolt all hopes the dark warriors had of winning were dashed. A hail of bullets and arrows from all directions followed by a double spear charge was all too much for them. The death-borne Shades were struck downs as fast as they could emerge. Only the Balai warriors who abandoned the fight and fled immediately survived.
No friendly casualties, a great victory!
>>
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Kunnana: "You have my thanks brother. With you: the enemy stood no chance! And now I ask: Who are you warriors?"
Nebo: "Well met! I am Nebo of the Chalco people from the great forests to the South West. These creatures are our enemy: The Djenak Balai. And who are you? Killan warriors?"
Kunnana: "Truth! I am Kunnana of the Killa people. I had heard one year past Tripoda had fallen to an army of darkness and the Chalco people scattered to the wind. Is this to carve?"
Nebo: "Indeed. Join us at our camp. I will tell all I know..."

Later Nebo sits around the campfire with his fellows and the Killa. Discussing their mutual enemy.
Kunnana: "Small dens of balai warriors like this one have been slithering into our lands for some time now; now dozens of them have taken root throughout these woods. My village alone fights the invaders. I fear my brethren do not yet grasp the greater threat these stragglers represent. Even the Tree of Wisdom does nothing! Short sighted they are!"
Nebo: "My aunt: the Shaman Burnaburiash leads our village! When I tell her of your courage she will surely aid you."
Kunnana: "I welcome your aid, brave Nebo. Your deeds this day shall be inscribed upon hatrai."
They remain talking deep into the night. Morning come they both go their separate ways and Nebo returns to his charge of wood collection. Sending a messenger home to report the battle.
>>
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(2 new houses built, Watch Tower preparations made)

Nebo arrives back home aboard the raft, with a small load of timber. He then relates the entire tale to you.
Burnaburiash: "Killa? Yes that makes sense, we walked North East for 10 days straight before we reached this desert. We should be close to their territory."
Nebo: "We must fight by their side! Crush the Djenak Balai!"
Nabu-mu: "Yeah! Knock them flat."
Burnaburiash: "I like the sound of that! But I should think about it first, this is a bit further away from our village and it sounds like ongoing skirmishes, not a one-off battle."
Nebo: "Well, as long as you do *something* it is right by me."

[What will you do (if anything) about the Killa / Djenak Balai skirmishes?]

>write in
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One of the guards tells you of a lone wanderer, bringing you a proposition.
Burnaburiash: "Bring him to me then, I will hear."
You have two tough looking men stand at your sides and sure enough the guard brings the visitor in to see you.
Hali: "Greetings O powerful witch. I am Hali the explorer."
Burnaburiash: "Welcome Hali, what proposition do you bring us?"
Hali: "A splendorous WONDROUS deal. In my travels I have discovered a small vein of precious gold! Just waiting to be mined!"
Burnaburiash: "Do you have proof?"
Hali: "No, for the vein is jealously guarded by a Shade! Too dangerous to approach. But You! Burnaburiash. Fear the shades not! You can drive it away and claim the riches!"
Burnaburiash: "I know this type: the dark spirit of human greed grown out of control and taken a life of its own. Not hostile until you disturb its prize."
Hali: "For a handful of solid gold, I will reveal the location!"
Both your guards let out a small chuckle at his opening price.
Burnaburiash: "How much is a 'handful' of solid gold worth?"
Guard: "One Hundred sacks of grain?"
Guard: "Probably more than five hundred sacks, Chieftain"
Burnaburiash: "Hmmm..."

>"Not interested."
>"I offer you 100 sacks worth."
>Let Arwia Haggle
>"Deal"
>write in
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You find yourself lazing about in the afternoon, watching the fluffy clouds drift by.
Lying at your side is Labashi, ever since your romantic encounter at the Winter's End party he's been quite affectionate, and so far you've been reciprocating his advances.
It's been fun, but you wonder if it's something you really want to enter a committed relationsip with him. If not, it would be probably be bad to lead him on.

>Stay single
>Enter a relationship
>Friendzone him*
>write in

*A fate worse than death
>>
>>4888217
>Provide the Killa with bronze weapons as soon as we set up the production

>>4888220
>Promise the reward after we mine the gold.

>>4888226
>Enter a relationship
Who else to take for a husband if not the best warrior?
>>
>>4888217
>Provide the Killa with bronze weapons as soon as we set up the production
>>4888220
>"Deal"
>>4888226
>Enter a relationship
Oh my, is our face exposed?
>>
>>4888217
>Provide the Killa with bronze arrow heads
>make pilgrimage to the wisdom tree

Its probably the most bang for our buck. I would honestly be willing to make a personal trip to "the of wisdom". If its anything like tambo, we can share our memories of the destruction of our home with it, and show it the danger the Balai poses. Its also possible something more sinister is afoot with the tree.

These tribes are a wall between the Balai and us, we should really try and get their support. Once they are gone we will probably be next.

>>4888220
>Promise the reward after we mine the gold.
Seems logical. But honestly i'm more interested in any MAPS he has. If he is a traveller, he must know something of the lands themselves. Since we don't like using our "turns" for scouting maybe this is another option.

>>4888226
>Friend zone him
:^), just to fuck with him and see how he reacts. Burnaburiash is a women after all.
>>
>>4888217
>Establish trade with the Killa
>Provide Bronze weapons when production finishes
>Send a gift basket as a thank you :)

>>4888220
>Promise the reward after we mine the gold.

>>4888226
>Enter a relationship
>>
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You decide to aid the Killa by providing them with Bronze weaponry.
Burnaburiash: "They rely on stone weapons, correct?"
Arwia: "I don't know, the Tree of Wisdom might have greater wealth than the outlying villages."
Burnaburiash: "I think we should begin building a forge. Produce some bronze weapons to arm the Killa."
Labashi: "I think that's a good plan. We have bought plenty of bronze over time by selling alchohol. Time to use it."
Nebo: "If you think that is best. But if they are fighting by our lumber camp while I'm around, I WILL be at their side."
Burnaburiash: "As you say, Nebo. I trust your judgement."

While the forge is being completed. Gandu make preparations for producing 1 metal weapon, what do you want available first?

>Bronze Spear
>Bronze Shield
>Bronze Sword
>Bronze Mace
>Bronze Chest-piece
>Bronze Arrows
>write in
>>
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You decide to give Hali what he wants.
Burnaburiash: "It's a deal Hali. But you will have your reward *after* we have finished mining, and not a moment sooner."
Hali: "That is quite acceptable."
Burnaburiash: "I wonder: do you have any maps? We could use more information about the surrounding lands."
Hali: "No. Parchment is far too expensive for a humble explorer like me. And I would not burden myself with engraved tablets."

After finalising the deal, you allow Hali to stay as a guest. The gold location isn't too far away, you need to put together a team to banish the evil spirit, and then you need to excavate the gold.
With the village, clay pit, and lumber camp you're starting to spread out a bit. You also have a good mind to visit the "Tree of Wisdom". A name that confusingly seems to refer to several different things. Nonetheless, a trip there may be a good way to gain cosmic knowledge and communicate with the Killa civilization.
Who do you send on each trip? (Gold expedition, Tree of Wisdom)
(You can do one trip after the other or both at once.)

>write in
>>
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>>4888769
>Oh my, is our face exposed?
Yes, you're practically NAKED

Uninterested in BS husbando wars, you decide you're happy as things are.
Burnaburiash: "Labashi. I think we should just be friends"
Labashi: "You have killed me."
Burnaburiash: "Haha I only joke."
You cuddle close and lay your head on his chest.
Burnaburiash: "I enjoy the time we spend together."
Labashi: "Ah. Does that make you my woman?"
Burnaburiash: "It makes you my man. So watch out!"
>>
>>4890440
>Bronze Chest-piece
Armor is such a game-changer it's not even funny. Much more impactful than swapping stone spearheads for bronze ones.

>>4890441
>Go for the gold with Labashi, Hani and a few strong men. Leave the Tree of Wisdom for later, when we have some bronze armaments to bring with us.
>>
>>4890458
+1 on this
>>
>>4890441
>send Hani'ata, Labashi, Hali and few strong men for the gold.
>bronze chest piece for Nebo
>give Nebo free hands to harass Balai and warn the surrounding villages of the threat they pose.
Also few more men for Nebo, so we will get wood and small squad can be hunting for the enemy at same time.
It is good way to get some experienced soldiers.
Lets go see the tree of Wisdom after the gold party returns.
>>
>>4890458
+1 sounds pretty efficient to me
>>
>>4890458
+1 this but send Labashi with nebo so he can maybe get a chance to scout the "wisdom tree". He has proved himself quite sneaky, im not sure how "good" of a warrior he is though since he never really battled with anyone.
>>
>>4890440
>Bronze sword
Its a good mix of a stabbing and slash weapon and more of them can be produced than armor (which can be replaced with wood armor or shields), its also a luxury since you cant make swords out of stone or copper.
>>4890441
>Go for the gold with Labashi, Hani and a few strong men. Leave the Tree of Wisdom for later, when we have some bronze armaments to bring with us.
>>4890442
>Yes, you're practically NAKED
How scandalous!
>>
>>4890458
We already have Scorpion chitin armor tho, but I imagine bronze armor is on a tier of its own.
>>
>>4891666
We can give chitin armor to the Killa as well. More armored people is better.
>>
>>4891666
>>4891799
Hear me out fellas, Bronze Chitin plate armor
>>
>>4890440
Burnaburiash: "Can you make some armour for us?"
Gandu: "Yes, I'll start with the chestplate. I will get to work immediately."
Burnaburiash: Could you assemble some chitin armour as well? We still have a pile in the storehouse."
Gandu: "Yep, I'll grab a few good men and we will get it done fast."
Burnaburiash: "Ha, there are no men to spare!"
Gandu: "Women then. It will be done no matter what."
Burnaburiash: "Wonderful! I respect your unwavering spirit."
>>
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You decide to focus your attention on the gold for now, and interact with the Killa when the bronze armour is ready. You also send decide to send Nebo back to the Killan woods.

Burnaburiash: "You and your 7 men are to continue collecting lumber. I give you full authority to engage the Djenak Balai by your own will."
Nebo: "That puts fire in my blood! But.. Will you be alright on your own? If you're fighting a large shade I should be by your side."
Burnaburiash: "Labashi and Hani will be with me. I'll be fine."
Hani'ata: "You worry about yourself little man."
Nebo: "Nothing 'little' about me. Good hunting to both of you."

You gather Hani'ata, Hali, Labashi and 3 men. Then depart for the gold vein.
>>
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After your long trek around the mountain, and camping overnight. You prepare to face the shade.
Creeping over a ledge, you see it. A hulking evil spirit, sitting by a vein of gold.
Hali: "You see! It's just as I said."
A thick black cord connects the spirit to the gold.
Hani'ata: "The spirit is tethered in place! Just kill it with our bows."
Labashi leans forward and squints.
Labashi: "No, It's a trick, it's merely holding the rope."
Burnaburiash: "No trick. If he let go of his prize, he would no longer exist."
Hali: "The beast can attack from a distance. There is no fighting it without risk."
Labashi: "And will you fight with us, Hali?"
Hali: "Yes. I'll be right behind you."

>roll 3d100 (best of 3) to fight the evil spirit
>>
Rolled 9 (1d100)

>>4893283
Behold my golden glory
>>
Rolled 26 (1d100)

>>4893283

Big bones!!
>>
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>>4893291
>>4893301
>>
Rolled 17 (1d100)

>>4893283
Jesus fuck I hope I don't have shit luck
>>
Rolled 60 (1d100)

>>4893309
>>
>>4893309
GODDAMMIT
>>
Sooooo... No gold for us
>>
>>4893561
worse, labashi is DEAD
>>
>>4893915
Shut your damn mouth
>>
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>Go on vacation, step away from thread for a few days
>Witness adorable Labashi wooing, glorious cooperation, and new prospects
>See anon 'bout to get us all killed due to greed
>>
Rolled 65, 81 = 146 (2d100)

Okay, lemme roll for the Dark Spirit
(best of 2)
>>
>>4894736
Fucking OUCH
>>
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(Rolled 26 vs 81)

Without any catalysts nearby to use your spells, you take one of the bows.
The men creep around the edge of the pit, surrounding the Shade.
At your signal they all charge in, spear first.
As soon as they get close, the spirit makes a loud deep growling sound and throws itself into the fight.
With a sweep of its powerful right arm in knocks back Hali and several men at once, smashing their spears.
Hani'ata uses her magic to set it aflame. It twists around and throws a black dart of energy at her. Knocking her off her feet.
Labashi leaps on its back and punctures it with his sword. Its arm twists unnaturally, turning backwards to reach Labashi and throw him like a rag-doll.
He lands hard on the ground, fortunately missing the hard rock.
Burnaburiash: "Pull back! It's too strong!"
Everyone begins to run for their life. The Shade grabs and pulverizes one and starts hurling darts at the others. Before you can escape, all three of the unnamed villagers are killed.
>>
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While administering some first aid to Hani'ata and Labashi a safe distance away.
Labashi: "Ahh.. He was a strong one. I'm bruised all over..."
Hani'ata: "*whimpers* ooo It stings. *sniffle*"
Burnaburiash: "Shhh everythings going to be alright, the Bittee paste will soothe the pain."
Hali: "Someone comes..."
Suddenly you hear a group of men approaching.
5 bandits, well armed and leering and your sorry group. Their leader, a giant of a man steps forward.
Razzaq: "And finally we are met. Woodwitch Burnaburiash. My name is Razzaq. And I am King of this desert."
Burnaburiash: "Stay back! I warn you."
Razzaq: "You? Threaten ME weakling? You couldn't even kill the Shade for me."
He looks over his shoulder to his men.
Razzaq: "Take the girls."
Labashi steps in front of you with his sword and shield raised.
Labashi: "No."
The bandits flourish their weapons, while Razzaq steps backwards into the safety of his underlings.
Razzaq: "Surrender, and there will be no more death for you."

Looks like Labashi is ready to fight.
You don't like your odds of beating them.
Hani'ata is in pain but she can certainly run.
Better make your choice fast.

>Surrender
>Flee
>Fight
>write in
>>
>>4894811
>Hani use Dig to make a pit under Razzaq, Burni use Wave to fill the pit with water, then flee.
>>
>>4894811
>Flee
>Use vines on the legs, Hani can hopefully can use Dig and make some pitfalls behind us if they try chasing us, might be able to break a few ankles
Maybe a distressed Burni can root them in harder since her mans is at the front line, if you want to be so kind qm ;)
>>
>>4894811
I forgot about the vines.
>Root Razzaq at the bottom of the water pit.
>>
>>4894848
>>4894876
Backing these
>>
>>4894865
>>4894876
vines needs grass tiles to work you APES

>write in
make him a deal he cant refuse:

"I was hoping we would meet, king of the desert"

tell him you will help him destroy the camel riders and make him the king of the desert in more then just name, all he has to do is help us fight the Balai when they arrive to de throne him later. It is your wish to see this place united before the storm comes. We will personalty come to his camp to talk things through but he has to let hinata and labashi go.

If he can see everything then he has seen the shades, and the approaching darkness that will smother even him.

If he refuses just keep waveing him until your friends can escape.
>>
>We lost 3 men in a single battle
Noooo
>We didn't lose anyone with a name
Yaaaa

>>4894811
Not sure I like our odds of running. We are more than a day's journey from home, and all but Burnaburiash are injured. And if the rumors are to be believed (and so far he is 2/2 of being in the right place at the right time), Razzaq can see everything in the desert. So we're basically on a death march all the way home because we can't hide and rest in the mean time.

If we were using the tactical rules, we could feasibly wave a few times to get a major head start on a run. And since we aren't using child soldiers we can pace them so that they'll never catch up. Maybe even bow the two un-shielded units down. But then we run into issues of endurance again in the long run. Especially with everyone but Burni at at least 1 HP down, making teaming up on a single unit at a time a risky proposal.

Likely no grass to be found until we make it around the mountain and to the river, so vines lockdown is out. And spells take focus and concentration to cast. Hani'ata might be too injured or in too much pain to successfully cast dig or fire to buy us time.
IIRC, armor does slow units down, and it costs a movement to go up hills. So if we did want to try and flee/fighting retreat, we'd want to open with wave and knock Raz's men into each other. Have Hani'ata cast on the move if possible, but prioritize running.

I'm thinking either
>Surrender
or
>Strike a deal
is the most feasible course of action. If we can somehow get the others away and safe, that's better than getting someone killed for nothing.
>>
>>4894981
Qm has already stated spiritual gifts don't require a source as they come from Burni herself, I'm sure even if that were the case we could just use the fucking tree roots that are around us dumbass
>>
>>4895564
He also stated when the rules for wave and plants first came up, that wave required and took from a water tile located somewhere on the map of the region. And entangle only worked on enemies standing on tiles of grass or vegetation, while sandy or rocky tiles were left unaffected.
>>
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When I introduced those 2 spells I only made an image/gif demonstrating their usage. But I didn't explicitly describe how they work at the time.

Wave does require a nearby water source and Entangle requires the target(s) to be standing near living vegetation. Underground tree roots are usable.
>>
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>>4895564
UH OH
>>
>>4895599
Pssssst
>>4895586
UH OH
>>
>>4895614
>Op pulls shit out of his ass just for you
>be smug about it

lmao
>>
>>4895736
>Can't use creativity and logic to solve problems
>booty bothered by qm seeing the reasoning as to why a root growing entanglement spell should be able to use, I don't know, fucking roots maybe?
Sneed
>>
>>4895739

QM: Here is the game and the rules, use your brain to figure it out and come up with a way out"

You, the retard: "uuuuuughhh, cant you just like, use roots or something? solve the problem for me QM"

Me the calm intellectual: "actually, the rules of the game specify against being able to do this. We need to think of a clever way to escape... Since the Enemies are not on grass, the QM probably intended for us not to be able to solve our problem so easily."

You, the snivelling ape: "NOOOOOOOOOOOOOOO, QM FIX IT, THE QM NEVER SAID YOU COULDNT!!!!"

Me the godlike being come down from the sky: "You are forcing the QM's hand, you realize this right? He has to now write a way out of your majority vote, even though its clearly against the rules. You are breaking what the Qm intended for this segment of the quest, and looking for a minimum effort out."

You, the absolute trashcan: "Heh, TO BAD, looks like I WIN. I was the SMART one with my logical clever ploy heh. Now the QM will be forced to ask us to roll dice and I solved another problem with dice rolls HEH."
>>
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>>
>>4895833
Kek
>>
>>4895813
I see nothing wrong with anything you said, of course I want the easy way out, we are down 3 men and everyone is besides Burni is injured, we have both of our shamans one of who is the leader of the Chalcos in a standoff with "The king of the desert". Placating a pompous douche who claims the entirety of the desert while we are with two injured companions makes us look weak and makes
>You are breaking what the Qm intended for this segment if the quest
Yes I am, take control and do something that makes sense next time bucko
>>
>>4896088
Why don't we all vote to smply fly away then? That's the easiest way out and if we don't care about breaking the established rules it's not a problem.

Qm I'm changing my vote to:
>Make a deal.with an.air spirit and fly everyone away

There, I thought of.an even more "clever" way out by using my "creativity and logic"
>>
>>4896379
>cries because he didn't get the vote because his idea is stupid because he's stupid
Sneedilate
>>
>>4896379
It's called a write in for a reason faggot, we as players have a duty to subvert the rules set by the Qm, if he deems them reasonable it is all fair game, I'd support your write in if we could do it in a feasible time but it's stupid also lmao
>>
>>4896391
>we as players have a duty to subvert the rules set by the Qm
No, we work within the confines of the established ruleset to come up with something unique. Any chump can go into any quest and do a ">pull out our glock" tier write in. When i'm playing monopoly I want to play monopoly, not your subversive made up "house rules" version of monopoly where you can build hotels on train stations.
>>
>>4896391

You’re a humongous faggot. Stop bragging in the quest general discord about how hard you’re owning the other guy, he may have been a bit stupid earlier but you’re being even worse.

> Buh buh it’s our JOB to rules lawyer and try to break the world so we WIN EPICALLY GET OWNED QM
>>
Will you two PLEASE just kiss already? The tension is killing me
>>
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Surrender? To these animals? You won't, you can't.
Maybe you can talk your way out. Or at least buy some time. You start scanning the environment as you speak.
Burnaburiash: "I was hoping we would meet, king of the desert"
You eye the nearby waterholes, not a lot. Maybe enough for one wave.
Razzaq: "Is that so?"
Burnaburiash: "I wish to help you. With me at your side you would be unstoppable."
Looking to the ground you can't see a single blade of grass or shrub.
Razzaq: "Is that right? Why should I trust you?"
The roots of the nearby desert trees might work with the Entangle spell, but they would have to be standing close to the trunk.
Burnaburiash: "Because you need me, to fight the Shade-men. You who see all in the desert must know of them: their skin of ash, the face of a skull."
He seems to recoil a little at the mention of shades.
Razzaq: "Bah, They are already dead."
Burnaburiash: "There are thousands more. Take me to your camp, and I will tell you all there is to know. Just let Hani'ata and Labashi go."
You take this moment to pull Hani'ata to her feet. Ready to run.
Razzaq: "Hm hm hm hm, HA HAHA HA HA. I will take you, and talk to you, but on MY terms. Seize them!"
Burnaburiash: "RUN!"
In an instant you use the small water to the side to create a Wave. Pushing the bandits back, closer to the tree roots.
Hani'ata uses her Dig spell, and the ground opens up beneath Razzaq and he falls into the pit. She then starts running like a jackal, Labashi follows suit.
You prepare to cast Entangle and run. The roots answer your call and wrap around the enemies, binding them in place.
Suddenly you feel a burning pain in your back.
Hali has driven a bronze knife into you, he sweeps your leg and your tumble to the ground in pain.
Razzaq: "Well done Hali, I am pleased."
Burnaburiash: "Scum. A thousand deaths for you."
Hali: "Don't be a sore loser, 'Burni'."
His eyes pin open as a blade stabs him from behind. He splutters and collapses beside you.
Standing behind is Labashi.
Razzaq: "You came back? Chalco are all too foolish."
Labashi: "Fight me. Man to man."
Razzaq: "No, I want you *alive*. Beat him down."
His men surround and beat the living shit out of him with their shields and fists.
Razzaq: "You 2: go find the girl. The rest: Take the witch to the hideout. Use this medicine on Hali and bring him home if you can. Leave the man."
He gives Labashi a strong kick for good measure.
Razzaq: "When you crawl home, tell them to leave all your bronze and silk in the Boneyard, if you ever want to see these girls again that is."
The bandits bandage you and carry you away, laughing as they go.

[Which character will you follow?]
>Burnaburiash
>Hani'ata
>Labashi
>write in
>>
>>4897549
Welp. This didn't go well.
>Burnaburiash
>>
>>4897583
+1
Mother fuckers, they are going to pay
>>
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Sonnova bitch!
I was hoping Labashi's sword stab into the back of Hali would've done him in. Filthy bastard.

>>4897549
>Hani'ata
We should see if we can do something clever to get Hani out of dodge. Taking out two of his men alongside that is pushing it, but would be even better. Fire on their hoods without water to put them out should be pretty good.
Labashi and Burni are probably safe, since Razzaq has vested interest in the hostage and the message bringer. Hani's situation is the only one that we can really improve at the moment.
>>
Well, this is a fine pickle.

>>4897549
>Hani'ata
She's the only one who isn't guaranteed.
>>
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Shit, can I get a tie breaker over here.

>>4898276
>I was hoping Labashi's sword stab into the back of Hali would've done him in. Filthy bastard
Yeah I should've rolled for that
>>
>>4897692
>>4899042
Ok changing mine to Hani
>>
>>4899229
Confirming this was me
>>
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Hiding in the cold dark, Hani'ata listens.
Two men with spears pace the cave's entrance. Intent on hunting her but too fearful to enter the darkness.
Bad spirits. The old witch markings outside make it very clear: dark spirits lurk in this place.
Most people are dumb; fearful of black magic stay well away from these places, making them perfect hiding places for you over the years.
Bandit: "Only one of us needs to go in, you go!"
Bandit: "I will not be thrown to the shades over this! You go!"
You know better, there are no shades here. Only *little* bad spirits that can merely whisper bad ideas into your ear. Nothing to fear, you're far too clever to be tricked by them.

With your earth magic you can easily make a secret exit and slip these losers.
The Shade's dart wound in your side still aches. Rest seems enticing, even in this haunted place.
But Labashi is hurt bad, and Burnaburiash captured. Do you have time to waste?
You try to settle your mind through meditation, just as Burni taught you...

>rest
>escape
>attack
>stalk
>write in
>>
>>4900676
>stalk
>Make double sure it wasn't a bad idea whispered by a spirit.
>>
>>4900676
>escape
>>
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>2reply
>>
im still SEETHING, and have decided to protest by lurking
>>
>>4901673
Did you two faggots at least have hatesex? You left us hanging on the development of your relationship.
>>
>>4900676
>stalk
>>
>>4901695
He left me shaking and uncontrollably wet, but alas neither one of us could keep it up
>>4901673
Fuck you faggot....
Call me~
>>4900676
>Stalk
>>
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There's no way you can let these fools get away with it. You're finding Burni and bringing her home.
But first you need to find out where the bandits live...
Peering out you see the dweebs still arguing, after bickering for a while they decide to shirk their mission.
Bandit: "Just tell Razzaq she died."
Bandit: "Shades got her. Clawed her down."
You watch them walk into the hills, and when they're *just* about to disappear into the distance you begin to follow them.
>>
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After following them to some tall rocky hills they finally stop.
Their tracks lead to a piece of fabric covered in sand, hiding some sort of secret entrance embedded in the sandswept hillside rock.
A small opening one could crawl through to enter.
A hideout? Who knows how many enemies are down there.
There's no way of knowing the layout of this place from the outside, or where Burni is being kept.

>Sneak in
>Dig your own entrance
>Spirit World
>write in
>>
>>4902081
>Spirit World
>>
>spirit world
>>
>>4902081
>Spirit world
Let's see if Hani and Burni can tag team these jerks from inside and out.
>>
UMMM....HELLO? WHERE IS SEEKER QUEST 2? WHERE IS SEEKER 3? SEEKER - REBIRTH WHERE IS SEEKER QUEST (2021)????? SEEKER QUEST THE MOBILE CARD GAME?
>>
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>>4903150
>>
OH YOUR WORKING ON IT COOL HAHAHA ILL JUST BE BACK LATER TO CHECK IN THEN PEACE!!
>>
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There's something in the air, the spirit world is close. You feel like you could cross over.
You climb the crag until you find a hiding place, then try to focus.
A tug against your mind. You let it pull you as the spirit world engulfs you.
Leaving your sleeping body, you step off the cliff and gently float to the ground.
Unfortunately your spirit can't walk through physical objects that exist in the minds of living things.
You crawl into the base and walk down the corridors. As you go, you invisibly pass by several men.
Physical humans and their apparel appear pitch black to you in this world, but you can tell they're bandits.
You come to an large area of the lair that is unroofed, with sunlight pouring in over the rock face. A large hidden gap between the craggy hills.
Seems like the nexus of the base. The room has exits in every direction, rooms and rooms filled with supplies, beds, even a kitchen are strewn about.
But more than anything there's bandits, dozens of them. An army like this could sack a small village easy!
It can be hard to snoop around like this. You can't hear people speak. Objects that are used often appear crystal clear to you. Objects that no one ever thinks about are extremely blurry and difficult to comprehend.
Then you find something you weren't expecting. You see Razzaq's hulking form. But you also sense he's doing something... "spirity"
He's down on one knee holding a small rat in his hand, communicating with it. There's no mistaking it, he's exchanging memories with the animal much like how Burnaburiash 'spoke' to the great pig Tambo.
Interesting, but for now you have work to do. You decide to use a little trick you learned from the bad spirits: you bring yourself close to him and whisper in his ear.
Hani'ata: "prisoner ~ witch ~ Danger ~ escape?"
He puts the rat down and stands up. Then starts moving. Look's like your little 'reminder' has inspired him to go check on the prisoner.
You follow him through a secret door into a prison, and find Burni sitting in a cell dug out from the earth. There's only 2 guards standing by.
Razzaq checks up briefly and as soon as the bandit chief leaves you approach the bars.
Burni's spirit enter's the spirit world and faces you.
Burnaburiash: "Hani'ata, you brave girl. Did you to save me all alone?"
Hani'ata: "Of course! We need to take care of each other right?"
Burnaburiash: "Always. Do you have a plan?"
Hani'ata: "Easy. My spirit can Dig an escape tunnel."
Burnaburiash: "Why escape? When we can attack from the inside?"
Hani'ata: "Oooooh, you have a wicked plan?"

>Burn supplies
>Sabotage Weapons
>Recon
>write in
>>
>>4903344
>Murder Razzaq
>>
>>4903352
That's very risky
>>
>>4903356
For him.
>>
>>4903344
Neat, he uses animal messengers and scouts to hear second-hand everything going on in the desert. I guess we should step up our vermin control, or at least roast any mice that seem to be suspiciously out of place. Maybe we should get a snake, cat, or dog for the village.

>>Sabotage Weapons
They are bandits and raiders. Sabotaging weapons would not only aid our escape, but it also weakens them should they try to attack our village in the immediate future. Burning supplies would invite a faster recourse, and mean they need to restock by raiding other villages.

>>4903352
Dude probably has like 5 HP and the armor. And bronze weapons. And possibly some minor spiritual connections. The one saving grace is it seems he's being aided by a Haori(?) or animal spirits and not something like the bellicist. We are both wounded and no resources for Burni to use her powers on. It ain't worth the risk.
>>
>>4903344
>Sabotage weapons

If we burn their supplies they may well come looking for some replacements from our camp.

At least if we make their weapons unusable they are slightly less deadly.

>>4903651

+1 for vermin control in the village
>>
>>4903651
We know he is susceptible to spirit suggestion. We can use it to place him in a vulnerable position.
>>
A place like this must have more then one entrance for ventilation. They must have lights and they must cook their food. All we have to do is find them and clog them from the outside by finding the escaping smoke. We don't even need to find all of them just the BIG ones.

After, we use our fire magic to start a BIG fire and earth magic to clog the entrance. Once the panic starts we go and rescue burna. All the bandits sufficate.
>>
>>4903750
Actually, make that rescue burni right away.
>>
>>4903344
Fuck it im out of lurking.
>sabotage weapons.
Supplies like food and water can be scavenged and/or raided. Weapons however are harder to obtain.
>>
>>4903356
It is very risky, but we could also cause a cave-in on his head.

I'm supporting either this or
>sabotage weapons
>>
>>4868079
Yo, just want to let you know, OP, I absolutely love this art style. I hope you have better luck with this than the civ quests I used to do!
>>
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>>4904940
Thanks mate! The art is good fun to make desu, and I don't need to use my drawpad to make it.

When the night comes, a corridor of earth opens up in the prison cell.
Burnaburiash slips away, with Hani'ata's 'ghost' following.
Before leaving, robbing them of their weaponry should delay them from taking vengeance on you.
It's an opportunity that can't be missed!
Deftly, Burni sneaks through the corridors in the dim light of oil lamps.
Finally the pair descends down a ladder into a room filled with all sorts of weapons, shields and arrows, laid out on wooden racks and wicker baskets.
Unguarded, like much of the base.
Burnaburiash moves up to a segment of the wall, pats it and moves back to the ladder.
Hani'ata's spirit can't hear her speak. But she knows what to do.
With her magic, she casts Dig. Excavating a chunk of wall. And again, removing the chunk of earth above it.
After two more casts, water starts spewing in from the tunnel. A pocket of water within the hill is flooding into the room. Filling it up fast!
Burnaburiash casts Wave, sending all the assorted equipment into a heap in the corner. With the furniture tumbling on top.
The crashing weapons and roaring water makes a cacophony! Burnaburiash quickly ascends the ladder and ducks into a dark room as bandits start scrambling down the corridor to investigate.
Hani'ata starts opening passages in the earth for Burnaburiash.
After a few shortcuts she reaches the exit and goes out to find Hani's sleeping body. We're homeward bound.

(update continues tomorrow)
>>
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After a long long walk you and Hani'ata return to the village.
Nebo and Kuri: "Auntie!"
Your nephews come crashing into you, arms wrapping round in a double hug.
Burnaburiash: "Haha I am unharmed boys! Settle down."
Labashi: "I should have known you two would need no rescue."
Hani'ata: "You drummed up Nebo's troops huh? I already took care of rescue myself."
Labashi: "I am just relieved you are both home and well. I feared you could have suffered much worse."
Nebo: "Will the bandits take vengeance on us?"
Burnaburiash: "We flooded their armoury, so it will be a little while before they can attack."
Hani'ata: "Hope they can swim. *snorts*"
Gandu: "If they do attack, the new watch tower will spy them from far off!"
Burnaburiash: "For now I must rest, I will resume command tomorrow!"

The base has developed a bit:
the watch tower is complete
the forge is complete and is producing bronze armour
A larger raft is being used to transport timber.
Arwia reports a large wave of migrants liberated from Djenak Balai territory are coming soon.


What is your current priority?

>Bandits
>Killa
>Migrants
>write in
>>
>>4907328
>Bandits
Razzaq strikes me as a person who won't forgive humiliation.
Maybe we can ally with the Killa and promise them the loot from the bandits.
>>
>>4907328
>Bandits
Also, I think we should develop some venom with those purple fruits and travel to the spirit world in the Shrine, to see if the plant spirits are happy because we bring new types of plants, or if they (or the Water Snake) need something.
>>
That watch tower art looks great, Dolo.

>>4907328
>Bandits
Yeah, best to nip that now while they are on the back foot and we aren't their hostage.
We'll have to make sure to give Hani a little present too at some point.

A
>Visit to the spirit world
like anon suggested probably wouldn't be remiss either. It's been a bit since we've talked with the plant spirits. And though we assumed what the issue was and things seem to be better now, it never hurts to check in and show we are listening.
>>
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(not an update, just here to announce today's my birthday, have a good one mates, update later tonight)
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>>4908311
Happy cake day!
>>
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The bandits are the most immediate threat. Accomodating newcomers and making alliances with the Killa can wait.
You cancel plans to send away the new armour as a gift and start focusing on producing more armour from the new forge.
Nebo and his woodcutters are temporarily recalled to the base. You want every fighter you can get in case Razzaq shows up.
Labashi: "Now that we know their hiding place we can fight back. I have a few ideas of how we might handle this."
Burnaburiash: "As do I, let's hatch a plan."

>poison weapons
>pre-emptive strike
>dig in
>allies (who?)
>write in
>>
>>4908565
>pre-emptive strike
Before they have recovered their weapons.
>>
>>4908565
>>pre-emptive strike
Fuckem
>>
>>4908565
>>pre-emptive strike
Don't forget to watch out for rats and mice.

>Allies
Not voting for it, but wasn't there that one random dude who wanted to hire some of our men to kill them? I very much doubt we could find him now, or if he's even still alive, but that's the only one who'd really be worth calling in on this.
Goat herders are bros, but peaceful bros. Killa are dealing with their own shit. We are still at an uneasy balance with the Camel Lords and Bronze Empire, calling in either of them would tip the scales too much.
>>
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>pre-emptive strike
Okay, since we're heading into a bigass battle I'm gonna call it here.

After 5 threads I'm putting Chalco Civ on the shelf.
I still enjoying running it, but managing my work/life balance since getting my new job has been pretty tough.
And I've been noticably being taking longer and longer to update. Especially with the typical civilisation quest feature creep.
Most of all I got into this quest without any real timeframe in mind, and I really don't want to commit to running this for another 1-3 years like I did in Seeker Quest.
Thanks to all you anons for unfolding this story with me.

Until we meet again.

https://www.youtube.com/watch?v=YDYSEdyU1OA
>>
>>4909637
Awwwwwwww.
I had great fun playing this. Thanks for running.
>>
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Oh here's the revealed map btw
I designed it before I decided how large one cell is (~15 square kilometers)
So the logistics are a bit unrealistic
>>
>>4909637
Are you quitting to show solidarity with royal rumble?
>>
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>>4909952
sure, why not
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>>4910440
ok, don't be a stranger. Now you have the free time to play blood bowl with me
>>
>>4909637
Thanks for running, it has been a joy to read this quest, even if I mostly just lurked.
>>
>>4909637
I'm a bit late, but I just wanted to say thanks. Your quest kept me entertained for months. Until next time
>>
asdgsfhgdtgserhystdxudyr
>>
>>4909675
Goodbye Burni ):
>>
Was a good run. Enjoyed it a lot, QM. I hope to maybe one day see it again.
>>
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Have one final Drawfaggotry for the road, Dolo!
Thank you for running!



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