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You are a Herald of Conquest, one who bears a flag and a message of war, violence, and domination that you are willing to deliver at all costs. You have a myriad number of items and skills at your disposal, as well as a few trusty comrades you’ve partied up with from the Adventurer’s Guild so you can gain the power and influence needed to spread word of your righteous cause.

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=herald%27s%20journey

Twitter: https://twitter.com/HeraldQm

Current Status: https://pastebin.com/d4Z5Dbm7

Special thanks to Fuckwit, Slammin Salmon, and DemBones from the QTG discord for helping edit the image to reflect Herald’s one-armed status!
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RECAP OF LAST THREAD

The Super Conqueror bros ran into a magical, misogynist bicorn that tried to tempt you into swearing off women, which you then proceeded to kill and butcher for parts.

You then became frustrated with your missing arm and how it’s affected you and the way your party saw you. You confided your feelings to Barret and sought some advice while learning how to cook, putting you at ease for a time.

Eventually your group stopped in the town of Fulton, which was unfortunately dealing with a plague, meaning you were the only one who could enter. After gathering a little information about the man you were trying to rescue and purchasing a book on upper limb anatomy, you rested outside the town walls with your group before heading to the ruins.

During your exploration of the ruins, you intentionally failed a puzzle in order to fight a golem and prove yourself. While the fight did wonders for your self confidence, the rest of the group wasn’t too pleased. This led to you confessing about your feelings and frustrations on the matter, apologizing, and more or less making peace with your group and your disability.

After that, you blazed through the rest of the obstacles in the Trials of the Mind and Body after finding Henry, the explorer you came to rescue. You then opened the large double doors in the antechamber and accidentally released Faust, Archmage of Ruin- a powerful old demon wizard sealed away by a long dead civilization known as the Regalian Empire.

On your way back to Rathalon, you realized your love for fishing using the tools you purchased back in Fulton and nearly lost yourself in the sport. However, in the end you overcame such desires and made it back to town without incident, receiving your reward for the rescue quest as well as the news that your party is close to being promoted.

After meeting up with Jeffrey and setting up what you’d need to set sail to Krosh’tar with Grug, you sold off the gold jewelry you’d found in the ruins for a large sum of cash and called it for the night at the inn.

The next morning, you set off with your group to the docks and met with Jeffrey, who provided you with a boat, rations, health potions, a book on military engineering to help you research your prosthetic, and a captain who also happens to be his niece.

Once you set off, you had a brief meeting with the captain and trained in some one-arm flute playing while exercising at the same time. After that, you decided to spend a nice day doing some fishing with Barret. You caught a huge swordfish- and he caught a strange creature that turned out to be a merman.

This merman, named Gill, told you he was a priest of the Sea Lord and that Aemis was calling on the favor you owe to help him out.
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Fuck.

Aemis could not have picked a worse time to call on his favor. You’re on a bit of a time sensitive mission, and any of that time spent dawdling could give Silas time to flee or execute another plan. Worse, you’d be spending that time helping monsters- something that disgusts you to the core.

That said, it’s undeniable that without Aemis, Rathalon would’ve been lost. Castor also warned you about the dangers of turning your back on a God you’ve made a deal with, and you don’t feel like you want to risk his wrath- especially when you’re in the middle of his territory. No, for the sake of you and your companions’ safety, you’re gonna have to deal with whatever the hell he’s got in store for you.

So this is what Aemis is calling me to do? This will make us even? you ask the merman who calls himself Gill.

I would imagine so. He just told me that you ‘owed him one’, but from what I know the Gods always make good on their deals and promises.

You let out a hefty sigh. Alright, I’ll help. What the hell is going on anyway that you need me?


The merman looks absolutely ecstatic at your answer. Wonderful! Splendid! Our savior! he exclaims, hopping on his feet in some sort of bizarre dance.

Hey, focus! What the hell is going on? you snap, causing him to quickly cease his celebration.

Right, sorry. Our tribe, Glub-Glub, has been under attack for the last few weeks. Sometimes we manage to repel the attacks, but every time a few of our people sustain serious injury and they more or less get away unharmed he explains.

And who are these attackers? you ask.

Shrimple- shrimp people, if you aren’t aware. Pistol shrimple and Mantis shrimple working together to attack our tribe. You see, we’re a peaceful people, so the only ones who can fight in any capacity are me and our tribe’s champion, Riptide. Thankfully we’ve managed to mostly survive encounters uninjured, but each time they hit harder, and sometimes they successfully break through our defenses.

Okay, and what happens when they get through your defenses? Do they start slaughtering people?

Not exactly, but they’re not shy about causing some serious wounds to get what they want. They crack open our giant clams and raid them.

Giant clams? Do you use them as livestock?

(1/2)
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Not quite- our tribe raises the long-lived creatures and theoretically offers them protection in exchange for using them as storage of sorts, though we’ve been failing our duty lately. We have five giant clams at the center of our tribe carrying all our most precious possessions and treasures we use for dealing with other tribes and surface dwellers. Each clam can carry quite a bit, but two of them have already been broken into and robbed by the shrimple, and they don’t show any signs of slowing down their attacks he tells you, worry and sadness written all over his fishy face.

Alright, so you need me to beat up some shrimple and then I’m all good? you ask him. Sounds simple enough.

Not quite, I’m afraid he answers. While we may need your help repelling an attack or two, it seems the shrimple that come each time are different- suggesting there’s a larger group at work here. We were hoping you could help us find a way to track down whoever’s leading them and put a stop to the raids once and for all.

You resist the urge to groan- fending off a wave of attackers wouldn’t have wasted too much time, but an investigation could take the entire day, maybe even a few days. You REALLY don’t have that much time to spend helping monsters, but again, you don’t have much of a choice.

Fine, I’ll get my group ready and we’ll help you guys out you say after a few moments of pause.

Err, your friends can’t breathe underwater, can they? he asks.

Crap. Fuck. No, they can’t. Fuck- am I supposed to do this all myself?

No, of course not! We do have a magical item passed down through generations that would allow a surface dweller to breathe underwater and handle the pressure, though they wouldn’t quite have the same movement you do with the Sea Lord’s blessings. We only have one though, so you can only take a single ally with you I’m afraid. Also, our champion and I shall assist you! Once you’re down below, I have some potions that should help you and your friend understand our people and vice versa so we won’t have to all speak mentally with you he answers.

Fuck, this just gets shitter and shittier. You’re only able to take one person with you- and you doubt the captain’s going to be any help. Who’s heading on an underwater adventure with you today?

>Barret
>Jeanne
>Clarissa
>Grug
>No one. Your allies will probably be more of a hindrance underwater than a help.

(2/2)
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>>4858553
Aw HELL YE we BACK, BOYS!

>Jeanne
I figure if we're dealing with reduced motion among party members, a bit of MAGIC oughta balance things out!
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>>4858553
>Barret
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>>4858553
>Grug
We should get to know him and learn about orc society/rules/politics to use this extra time most efficiently.

Jeanne's firebolts and fireballs won't work underwater, I'm afraid. Same for Clarissa's bow. Taking a tank is also safer, since our companion will be slower and therefore unable to dodge efficiently.

Thread 5: I still randomly call our ranger Jeanne.
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>>4858553
>Grug
Bonding time with our new orc friend.
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Wahoo! We're back! Hope everyone is good!

Assuming her fire spells all work underwater I vote
>Jeanne
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>>4858553
>Barret
Bro trip
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>>4858844
>>4858571
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>>4858849
Thanks, forgot I voted
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Alright so right now we are tied between Barret and Grug (I didn't count the 2nd Jeanne vote since it was based on her fire magic working underwater, which it doesn't). I'll give the vote 30 more minutes and if it's still tied I'll break it!
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>>4858913
Ok cool I will vote for
>Grug
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>>4858556
>>4858565
>>4858571
>>4858572
>>4858827
>>4858954
Grug

Writing! Sorry I was a little late, was looking at apartments and stuff- but it all worked out because we got a tiebreaker vote!
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Alright, I think I know who I’ll bring. I’ll get things worked out with my crew, you go get the magic item and the potions. Actually, why didn’t you bring those with you to begin with?

Well, I did, but I dropped them when I got caught on your friend’s hook Gill admits, scratching the back of his head awkwardly. Rolling your eyes, you gesture for him to get moving, waiting for him to dive off the side of the sloop before working with Barret to gather the rest of the team and explain what’s going on.

”So you need me to anchor here so you can help some fish people?” Scarlet asks, cocking her head in confusion.

”Mermen” Barret corrects, holding up a finger.

”Monsters” you further correct before addressing the group. ”Like I said, I don’t have a choice. If it weren’t for Aemis, Rathalon would’ve been lost- and I’d rather not challenge the God of the Sea’s authority while we’re in the middle of the ocean.”

”So who are you gonna bring with you? My fire magic won’t exactly work well underwater, but I could still cast Hold and provide support with Lesser Heall” Jeanne says.

You shake your head. ”The offer’s appreciated, but I’ve already made up my mind. Like you said, your fire magic won’t work underwater, and I doubt a bow will either- so it’s really down to Barret or Grug. To be honest...I kinda want to see what you’re capable of, Grug- and we are the ones taking you back home, so it’s the least you can do” you say.

Grug nods in affirmation, thankfully already in his chain mail. ”Of course Herald sir, I won’t let you down!” he says, giving a dorky salute.

Chuckling at his stiff formality, you bring him back onto the deck with you, the rest of the crew quietly following suit as you see Gill back on the ship already with a strange helmet in his hand and two glowing green potions in stoppered vials. He hands the potions to you and Grug respectively, who both down them. Immediately you feel a tingling sensation deep in your stomach, and as you listen to Gill speak, his words go from indecipherable noises to something you can clearly understand.

”-should be taking effect by now. Can you understand what I’m saying?” Gill asks.

You and Grug both give him a thumbs up, the latter plopping the large, janky helmet over his head. The thing’s got bizarre runes all over it- likely some kind of enchantment.

”Alright, good- those should last for twenty-four hours. Is there anything else you need to take care of before we head down?”

>”Yeah” (What?)
>”Nope, let’s get moving!”
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>>4858990
>”Nope, let’s get moving!”
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>>4858990
>”Yeah” (What?)
Tell a joke.
"Oh look. There they are, my party. You know guy, I don't say this often enough, but uh I'm gonna die."
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>>4858998
>>4859010
>>4859072
Keep it schmoovin'

Writing!
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https://www.youtube.com/watch?v=RRfHbyCQDCo

You and Grug both look at each other and shrug. ”I think I’m all good, freaky fish guy.”

”I am not a freaky fish guy!” the so-called priest protests lamely before diving into the water, you and Grug following suit.

You knew how to swim already, but the way you move through water now can’t even compare to how you used to. It’s so light and effortless- you don’t even need to move your arms or kick your legs. You just think how you want your body to move or where you want it to go and it does so without any effort- even more efficiently than how the merman swims. Poor Grug, on the other hand, struggles to keep up with the two of you as you head towards the ocean floor.

Thankfully your blessing and the magic helmet must adapt your bodies to the water, because the pressure down at the bottom should’ve been enough to crush both of you, yet you feel perfectly fine. Gill leads you to an area filled with huts made from...coral? You don’t know a lot about ocean life, but you’re pretty sure coral doesn’t grow or can be shaped like that naturally, and point out as much to the priest.

”Ah, that’s thanks to a spell of mine- the priest has a sacred role in our tribe and acts as the leader. I construct their homes using magic to make them safe and sturdy” he explains as you head towards a slightly larger hut at the end of the area, moving past the giant clams in the center of the tribe.

As you move, you see mermen and merwomen with kelp bindings all look at you and Grug with a mixture of shock and confusion, some uttering words of awe or whispering to one another as you head towards the priest’s abode and touch down on the sand.

”This is where I live” he says, picking up a rusty iron trident leaning against his home and holding it like a staff as he continues to move towards a nearby coral hut. ”And this is where Riptide lives. He’s our champion, and hopefully with him and I working together with you two, we’ll be able to take care of this problem once and for all” the priest informs you.

”Champion? No offense, but you guys all look pretty scrawny” Grug says with a chuckle.

The priest awkwardly laughs in response, looking somewhat embarrassed. ”As I told your friend the Herald of Conquest-”

”Just Herald is fine.”

”My apologies. As I told Herald, we are a mostly peaceful people- but rest assured, Riptide is much stronger than the rest of us! I’m sure he’ll live up to your standards.”

Grug scoffs. ”We’ll see about that.”

(1/2)
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After a short distance, you find yourself in front of the neighboring coral hut, slashing and grunting sounds ringing out from within. They’re not too dissimilar to the sounds you and Barret make during training, which catches your attention. Do these monsters actually have someone of worth here?

”Riptide, the ones prophesied by the Sea Lord are here! Could you please come join us?” Gill calls out into the hut. The slashing and grunting noises cease, and a few moments later, a giant, hulking figure appears from within. The monster stands at least a foot taller than you and is much bulkier- though you imagine more of that is fat than pure muscle. Even still, this Riptide character compared to the other mermen is about the same as you compared to that wimpy explorer- hardly even the same animal.

”These scrawny humies are the ones sent by the Sea Lord?” Riptide asks in a deep, guttural voice.

”Scrawny?” you challenge, taking a step forward and putting a hand on Decimator’s hilt. You’re not about to sit here and be insulted by some disgusting, monstrous fuckhead. Riptide grins, showing his rows of sharp teeth as he matches your movement by putting his hand on the hilt sticking out from his back, beginning to draw the blade. You’re surprised to see his weapon isn’t made of steel like yours, but rather from bone of some sort. If you’ve surmised correctly, it appears to be the bill of a sawfish fashioned into a weapon.

As you both prepare to draw and throw down, Gill quickly interrupts. ”Please, save your fighting for the shrimple! Riptide, please show our guests some respect- they were chosen by the Sea Lord after all” he scolds, a humorous sight considering how much smaller the poor priest is compared to his champion.

Riptide sucks in his teeth, putting his sword back into its place and crossing his arms. ”Fine. Even if I don’t trust the looks of you humies, I do trust the Sea Lord. Let’s get rid of this problem and stay out of each other’s way, yeah?”

”Err, I’m not a human- I’m an orc” Grug corrects, looking somewhat irritated at being mislabeled.

”Yeah yeah, surface dwellers all look the same” Riptide answers, waving a hand dismissively. Gill lets out an exasperated sigh, looking towards you. What, is he expecting you to try and make peace with this prick?

>”Yeah, sounds good asshole.” (Don’t fix anything)
>”Come on, we need to get along if we want to be effective. Let’s at least show a bare minimum respect towards one another, yeah?” (Persuasion)
>”Look, I’m gonna help take care of your problem, and you’re gonna get me out of Aemis’ debts. We just have to get along until we take care of these shrimple. Deal?” (Haggle)
>”You’re gonna show some Gods damned respect you fishy fuck or I’ll bash your fucking brains in!” (Intimidation- will upset Gill)
>Other (write in)

(2/2)
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>>4859138
>”Yeah, sounds good asshole.” (Don’t fix anything)
>"Things'll be nice once we see each other fight for real."
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>>4859138
>”Come on, we need to get along if we want to be effective. Let’s at least show a bare minimum respect towards one another, yeah?” (Persuasion)
Let’s get along so Aemis does not wreck our shit
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>>4859166
>>4859174
don't we have a penalty to charisma checks with monsters?
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>>4859138
>”Come on, we need to get along if we want to be effective. Let’s at least show a bare minimum respect towards one another, yeah?” (Persuasion)
FISH NIGGAS RISE UP
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>>4859138
>”Look, I’m gonna help take care of your problem, and you’re gonna get me out of Aemis’ debts. We just have to get along until we take care of these shrimple. Deal?” (Haggle)
>>
Was gonna try for a fourth update to kick things off but I'm tuckered out lads. Will update first thing in the morning tomorrow!
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>>4859138
>”Come on, we need to get along if we want to be effective. Let’s at least show a bare minimum respect towards one another, yeah?” (Persuasion)
I feel like we need to be more reverent to Aemis, he seems to be a bro and Herald's started to become bitter since losing his arm.
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>>4859152
>>4859166
>>4859174
>>4859276
>>4859283
>>4859587
Persuasion!

Alright, roll me 1d20+4 (+6 for CHA, +3 for Persuasion, -5 for Sapient Supremacist). You need a 15 or higher to convince Riptide!
>>
Rolled 14 + 4 (1d20 + 4)

>>4860032
Time to spill the spaghetii and piss some fish people off.
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You take a deep breath and let your anger simmer down a bit before speaking up. ”Come on, we need to get along if we want to be effective. Let’s at least show a bare minimum respect for one another, yeah?” you ask, suppressing your base instincts to react with anger of violence towards the insolent monster.

”Hrmmm...” Riptide hums, not looking too sure about this. Gods, how far do you have to go with this asshole? Taking it one step further, you reluctantly hold out your hand to shake, basically acknowledging that this freak is on equal footing with you. It’s revolting, but better to try and not piss Aemis off before getting this shit done.

You’re surprised to see the champion’s face actually lighten up a bit, a toothy grin appearing as he roughly clasps your hand with his webbed one, shaking his arm vigorously. ”Alright surface dweller, I like the cut of your jib after all!” he says, laughing heartily. Gill lets out a sigh of relief.

*Success*

”Alright, so what’s the game plan then? You got something in mind?” you ask the mermen- err, monsters.

”Right, well I was thinking we could try to explore the area outside the tribe for clues” Gill starts. ”We’ve mostly had to stay in the village in case any attacks happen, but now that we’re ready to put a stop to it once and for all, we can probably afford to leave it undefended if we act quickly.”

Riptide scoffs, slamming a fist into his open palm. ”I say we just wait for them to get ballsy and attack us again and beat the everloving crap out of ‘em! We can interrogate one of the ones we take down afterwards. Usually they slip out of our grasp before we can do any decisive damage, but they won’t be expecting you two.”

Grug speaks up last. ”I’m new around here, but maybe we could ask if the villagers have seen or remember anything specific about the attackers? Maybe a direction they went or something they might’ve overheard?”

None of the ideas are bad by any means, but it’s probably good to pick one and focus on it so you can get this done as soon as possible. You also figure, based on what you’ve heard so far, that it’s better if your group of four sticks together.

>”Let’s explore the surrounding area for clues”
>”We’ll wait for the next attack and hit them hard”
>”Asking around the tribe can’t hurt”
>Other (write in)

---

Gill, Grug, and Riptide have all temporarily been added to the Current Status so you can view their stats and abilities: https://pastebin.com/d4Z5Dbm7
>>
>ask around the tribe

That way if they do attack in the meantime we will be around to slap their shit
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>>4860069
>”Let’s explore the surrounding area for clues”
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>>4860069
>”We’ll wait for the next attack and hit them hard”
...and beat the information out of the last one.
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>>4860069
>”Asking around the tribe can’t hurt”
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>>4860069
HQM please give us a rundown of all Gill's spells. We're not doing this blindly.
Including Lesser Heal, because I constantly forget the dice numbers.
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>>4860277
Whirlpool: 3d10+INT damage in an area (sort of like Fireball)- all people caught in the spell don't get an action that turn. If all enemies are caught, you basically get an extra turn.

Lesser Heal: Heals a target for 3d6+Int

Bubble Blast: Standard attack spell, 1d8+INT damage to a single target.

Light: Creates a wide radius of light around an object

Coral Growth: Allows for the manipulation of coral. Mainly to shape huts in the village, can also help get past reefs if they come up or move the environment in your favor if there's coral around.

Gotta get some recording done but will check in and final tally the votes and move forward afterwards!
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>>4860226
>>4860227
>>4860266
>>4860268
Asking around the tribe

Writing!
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”Asking around the tribe can’t hurt” you answer, supporting Grug’s idea. Part of it is because you think it’s a valid strategy, but you’d be lying if you didn’t admit you also would rather listen to a fellow sapient’s advice than a monster’s.

”Well, we’ve already asked around the tribe before, but perhaps there’s something we missed” Gill cedes. ”It’s worth a try anyhow.”

The four of you spend the next half hour or so going around and asking random tribesmen and women some questions about if they heard or saw anything. Most accounts are more or less the same- the shrimple came in, the pistol shrimple used the shockwaves created by their claws to stun or scare people away, and on two occasions they managed to reach a giant clam and steal its contents before Riptide and Gill could scare them off.

The shrimple had yet to kill anyone, but they weren’t afraid to cause some serious injuries. Most injuries after an attack were things like nausea from the shockwaves or some bruises and scrapes, but one citizen actually had their arm broken when they got in the way of a mantis shrimple, and it’s yet to set properly. Another suffered serious damage to their hearing and has trouble understanding anyone anymore after getting caught in a close range pistol shrimple attack, and a third got their jaw busted up by another mantis shrimple, losing a few teeth in the process. Otherwise the injuries have largely been light, and they at least had the common decency not to hurt any of the tribe’s few children.

The only people that you haven’t interviewed yet that might have pertinent information are those that got close to the shrimple- the aforementioned severely hurt mermen or one of the children. If you want to get some more concrete information, one of them is your best bet.

>Marra, the merwoman who had her arm broken
>Deinu, the merman who suffered hearing damage
>Lazu, the merman who had his jaw busted up
>Tera, one of the children
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>>4860487
>Deinu, the merman who suffered hearing damage
Intriguing, we might wanna learn more about those shockwaves.
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>>4860487

>Marra, the merwoman who had her arm broken

Deinu might not understand our questions if his hearing is still shot, LAzu probably still can't talk right, and the child won't be much help. Marra should be able to tell us the most useful information, since she got hit by the mantis shrimple wave, which seems to be more dangerous anyways.
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>>4860487
>Tera, one of the children
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>>4860487
>>Deinu, the merman who suffered hearing damage
We can communicate with our MINDS so he might be willing to actually talk to someone again.
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>>4860523
>>4860536
>>4860563
>>4860591
Talk to Deinu

Writing!
>>
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You’re interested to hear what this Deinu character might know. Among the seriously injured, he was the only one that suffered an attack from a pistol shrimple rather than a mantis one. Perhaps he can give you some insight into the way their shockwave attacks work?

It doesn’t take you long to find him, as the merman shouts whenever he speaks- much to everyone else’s dismay. Still, his fellow tribesmen try their best to be kind and patient, though you can imagine how grating it is.

”Excuse me Deinu, we’d like to ask you a few questions” you say, approaching him after he finishes speaking with someone else.

”WHAT’S THAT? I CAN’T HEAR YOU- SPEAK UP!” he shouts back in response, causing you to wince.

Grug tries his hand next, speaking pretty loudly. ”HE SAID WE’VE GOT SOME QUESTIONS TO ASK YOU!”

”WHAT?” Deinu answers.

Fuck this. You concentrate for a moment and form a mental connection with the merman, speaking directly into his mind. I said we’d like to ask you a few questions- specifically about what happened when you were attacked.

The merman immediately perks up. ”I HAVEN’T HEARD ANYONE SO CLEARLY IN DAYS- WHO WAS THAT? WHO’S TALKING?” he shouts.

The human in the plate armor you specify, pointing to yourself. I’ve formed a mental connection to you using Aemis- err, the Sea Lord’s blessing. You can just speak with me telepathically.

Oh thank the Gods! I thought I’d never be able to have a normal conversation with someone again. Seriously, you have no idea how grateful I am human he responds, clasping your hand in his. As much as it grosses you out to be touched by a monster like that, the look on his face and the genuine joy you can feel through his connection melt your sapient supremacist heart enough to let the gesture pass- though you do rip your hand away a moment later.

No problem. Anyways, we were wondering what you could tell us about what happened when you got attacked you ask.

Deinu thinks for a moment. Well, I remember I was lost in thought about what I wanted for dinner that day, and by the time I realized people outside were shouting about an attack and fleeing towards Riptide’s hut, the shrimple were already nearby he explains.

You nod your head, urging him to continue.

Well, I pressed myself up against the wall of the hut and tried to hide. I remember overhearing them mention that they needed to get shiny things from the clams for someone- maybe their boss? he says.

(1/3)
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Did you get a name?

I can’t quite remember- it was Claw something. Clawdon, Clawson, Clawer...something like that. Anyways, my elbow accidentally bumps up against the wall, and the shrimple immediately looks towards me. This pistol shrimple walks straight up to me and fires a shockwave right in my face! Next thing I know, there’s this loud ringing in my ears, and I couldn’t move for a few seconds. Scariest thing I’ve ever experienced he tells you, visibly shivering.

This shockwave- how did he fire it? Did the shrimple have some kind of weapon?

No no, nothing like that. One of his claws had a small pincer on it. He cocked one side of it back, and a moment later it slammed back into its previous position. The force of it closing was so fast and strong that it was like it cut the water and the air itself and made that big shockwave explosion. It was like everything happened in slow motion and I couldn’t react in time he says.

I see, thank you for your time you tell him before turning to the rest of your group and explaining what you learned.

”I’m not sure how helpful that news is- we already knew they were using those claws to fire the shockwaves, though I suppose it may be useful to understand how it works” Gill explains. ”However, having a name is big- it implies that they really are working for some big boss we haven’t seen yet. If we can find and deal with him, I’m almost positive the attacks on our village will cease.”

Riptide nods in agreement. ”So all we gotta do is find this son of a squid and knock some sense into him, yeah? Sounds good to me!” the champion says, sporting a toothy grin. You can tell this guy really likes violence- perhaps if he weren’t born a monster, you would deem him worth converting to Conquest.

”Indeed. The problem is how we’re going to find him.”

”Uh...I think we’ve got bigger problems to worry about right now” Grug says, pointing towards the end of town.

You see a large group of shrimple, probably a dozen total, swimming towards the tribe rapidly. Immediately Gill shouts a warning, and the mermen start fleeing towards his hut.

Among the shrimple, there are three green ones with normal arms that have weird pincers pressed into their forearms, and nine pink ones that have claws, one of which is much larger and has a small pincer on it. Thanks to Deinu’s description, you know the pink ones are pistol shrimple, meaning the green ones must be mantis.

The mantis shrimple are at the front of the line in a group, while the pistols are split into three groups of three in a triangular formation a good distance apart from each other, and even further back from the mantis shrimple. You’ll admit that they’re well-coordinated.

(2/3)

Choices next post
>>
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>Attack
>Use a technique (On My Orders)
>Do something fancy (What?)
>Give commands (What?)
>Other (write-in)

First round will be 1 hour, and I’ll try for 30 minute rounds afterwards. If there are no votes after the time limit, then the first vote that comes after the time limit ends will be used. If we don’t finish, we’ll resume first thing in the morning!

(3/3)
>>
>>4860742
Attack one of the mantis shrimp
>>
>>4860742
>Give Commands:
WHIRLPOOL these jerks while they're still close together!
>>
>>4860817
The mantis shrimple or one of the pistol shrimple groups?
>>
>>4860818
Let's go for the Pistoleers.
>>
>>4860803
>>4860817
>>4860823
Alright, roll me 1d20+5 (+5 for DEX) for Herald's attack! You need a 14 or higher to hit.

If you make it, roll 1d10+8 (+7 for STR, +1 for Good Quality)
>>
Rolled 5 + 5 (1d20 + 5)

>>4860826
AAAAAAAAAAAAAAAAAAHHHHHHHHHHH
>>
>>4860875
NOOOOOOOOOOOOOOOO

>>4860803
>>4860817
>>4860823
The mantises are what crack the clams open. Without them, the pistols cannot do shit
>>
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Rolled 10, 6, 20 + 4 = 40 (3d20 + 4)

”Don’t be intimidated by their numbers- a few good hits are usually enough to send the rest packing” Gill explains, earning a curt nod from you. Quickly, you dig out your kite shield and shortsword and toss them to Grug. Thankfully whatever magic works with your bag of holding doesn’t cause it to suck up ocean water!

Even though you can move quite efficiently underwater, you’re still not used to doing so. Though you’re fast and nimble in the depths, you forget about the extra force needed to cut through the water, giving one of the mantis shrimp just enough time to dodge out of the way, though it’s definitely a close call.

Poor Grug, on the other hand, doesn’t have anywhere near your movement abilities and has to deal with an unfamiliar environment, and his swing gets nowhere close to connecting with a mantis shrimp.

Riptide, however, easily bursts forward and slashes at one of the foes with his sawfish sword, blood oozing from the open wound.

*Mantis Shrimple 1’s Health: -9 (31/40)*

Damn it, at this rate they’re going to overwhelm you with sheer numbers! ”Gill, hit one of the pistol shrimp groups with a whirlpool!” you command.

Gill pales a little. ”T-that spell is quite powerful Herald. I could kill them!”

”And?!” you retort. You’ve killed plenty of people before. These shrimple are invading their village- it’s only right that the mermen defend it with all their might.

Looking concerned, Gill nevertheless obeys- holding his trident out as a dark blue magic circle forms just above the prongs. ”Whirlpool!” he shouts, as a fifteen foot wide torrent of water forms in a rapid, tornado like structure over the leftmost group of pistol shrimple. The enemies panic and try to swim away, but they don’t stand a chance. The raging currents lash and tear at their bodies, and by the time the whirlpool dissipates, the water around them is stained with blood, the bodies sinking to the ocean floor lifelessly.

*Pistol Shrimple 1-3’s Health: -22 (-2/20)*

The other shrimple all look shocked at this display. ”You...you murderers!” one of the pistol shrimple calls out, sounding more terrified than angry.

One of the mantis at the front holds out an arm. ”You guys get back to the boss- we’ll cover your retreat! he commands.

”B-but these psychos might kill y-”

”I said GO!” he shouts, though you can tell he looks nervous. The other pistol shrimple pause for a moment before darting away in the direction they came from, leaving only your group and the mantis shrimple.

”You assholes are gonna pay for that” another mantis shrimple speaks up, rushing towards Gill- though Riptide jumps in the way. The other two go to strike at you!

---

Roll 1d20+5 (+5 for DEX) to dodge! The first two dice are against you, third is against Riptide.
>>
Rolled 4, 1, 1 + 6 = 12 (3d4 + 6)

Rolling damage against Riptide

3d4+6 (+6 for STR)
>>
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The mantis shrimple rushing towards Riptide brings his arm down like he’s going to smash his forearm into the merman, only for the pincer pressed up to his forearm to suddenly snap downward, smacking the champion hard. A loud sound echoes from the mechanism, and even for how beefy the merman is, you can tell that was a nasty hit.

*Riptide’s Health: -12 (38/50)*

On the other hand, the two mantis shrimple that rush you try to do the same, but you easily dodge and weave between them with your swiftness and the help of Aemis’ blessing. They look genuinely confused at how a human is capable of such movements, leaving you to scoff at their inferiority.

>Attack
>Use a technique (On My Orders)
>Do something fancy (What?)
>Give commands (What?)
>Try to negotiate (What do you say? How do you go about it?)
>Other (write in)

---

Gonna shoot for a 30 minute round on this!
>>
>>4860900
attack the weakened one, and then use blood in the water to finish it off
>>
>>4860911
>>4860921
Alright, you know the drill!

1d20+5 (+5 for DEX) to hit- need a 14 or higher.

If you make it, 1d10+8 (+7 for STR, +1 for Good Quality) for damage!
>>
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Now that you’ve got a better feel for movement underwater, you surge forward and easily slash at the injured mantis shrimple, more blood gushing from his form and coloring the water around him.

*Mantis Shrimple 1’s Health: -15 (16/40)*

Once he’s fairly bloodied, you see Riptide’s pupils dilate as he begins to breathe heavily. ”I can smell your WEAKNESS!” he roars, charging forward as he dives and slashes at the monster from all different angles. Honestly, even though he’s a monster himself, you have to admit it’s pretty fucking cool.

In only a few seconds, the mantis shrimple is incapacitated, but right as Riptide’s about to thrust his sword into the shrimple’s neck to finish it off, Gill shouts. ”Wait! We need them alive, remember?”

With those simple words, Riptide’s pupils shrink back to normal as he gets a hold of himself, backing off.

*Mantis Shrimple 1’s Health: -15 (1/40) (UNCONSCIOUS)*

After that, Gill holds out his trident and Grug starts charging forward, ready to strike- but the other two mantis shrimple put their hands up. ”Enough!” one of them cries out. ”Don’t kill us you damn savages- we surrender!”

Grug and Gill are still at the ready, and these monsters’ lives are in your hands- err, hand- now. Still, you can tell Gill was pretty shaken up from accidentally murdering those pistol shrimple, and they did say that the shrimple had never killed any of the mermen.

>Murder them. Monsters deserve no quarry- you only need the one alive.
>Have them bound and tied up- you’ll interrogate all three of them.
>Let them leave with their lives, as long as they swear never to return to this tribe.
>Other (write in)
>>
>>4860961
>Have them bound and tied up- you’ll interrogate all three of them.
Feel bad for the three getting sliced up like that, but they were asking for shit happening after doing all they did. You would think they'd see this coming
>>
>>4860961
>Have them bound and tied up- you’ll interrogate all three of them.
keep them alive for now
we need the information and we're already walking a on tightrope with these people
>>
>>4860961
>Have them bound and tied up- you’ll interrogate all three of them.
>>
>>4861023
+1
What's up with these guys being so shocked at getting killed when attacking another tribe? Is there some kind of unspoken rule underwater we aren't aware of?
>>
>>4861246
We may have accidently violated the under-water geneva convention
WOOPS! At least it was against sub-humans at least
>>
>>4860961
>Have them bound and tied up- you'll interrogate all three of them.

Also we might need to confirm this
>>4861274
>>
>>4860967
>>4860977
>>4860978
>>4861023
>>4861246
>>4861348
Bind them up to interrogate

Writing!

>>4861246
Perhaps you can ask your fishy friends
>>
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”Your lives will be spared as long as you cooperate. Gill, you guys got any rope down here?” you ask, not taking your eyes off the remaining shrimple as Grug and Riptide circle them.

”No, but I can make something work. Coral Growth!” he shouts, holding out his trident. You watch as coral from the nearby huts extends and reaches out, wrapping around the two mantis shrimple and their unconscious friend until their arms and legs are bound.

Riptide chuckles. ”You’re gonna have to fix that later, Gill.”

”I’ll get it taken care of. Right now…” he says, trailing off as he turns to face you. Seems they want you to lead this interrogation.

You take a few steps forward and examine the mantis shrimple more closely. All three are male, and none of them have any sort of clothing- though they don’t really have genitalia just hanging out either, so it’s not too disconcerting. Their bodies have chitinous shells. Both kinds of shrimple are drastically different from their distant, animal cousins.

”You crossed a line killing our brethren” one of them speaks up, looking towards Gill. ”You know the arrangement. Are you seriously breaking that? We’ve made a point never to go that far with your kind- we’re just here for the treasure!”

The priest looks down in shame, not answering their question. ”You attacked their tribe and hurt their people- you should’ve expected the possibility of death” you state matter of factly.

”Tch, a surface dweller wouldn’t understand. How the hell are you even down here anyway, human?” he asks, though he quickly freezes up when you put Decimator just underneath his throat.

”I’m the one asking the questions here.”

>Interrogate (What do you ask? How do you approach this?)
>>
>>4861488
>"What arrangement were you talking about there? It has to do with your men dying, but why? I don't know any customs or treaties or anything you all have down here."
>"Does any other group know you're all here trying to rob the Glub-Glub tribe, or is this a secret operation?"
>"You took care to avoid dealing too many bad injuries, even avoiding hurting the children. There's clearly some decency there. You're not into this robbery on your own volition?"
>"Those riches you're stealing from this tribe... they're going to somebody for something. Anybody can assume it's for your leader, to sate his greed and vices... but no. They're for somebody past him, aren't they? They're payment. Who is your boss paying?
>"Are you shrimple being blackmailed or something similar to keep you forced to raid the Glub-Glub?"
>"And for that matter, who's your boss?" (if they don't answer it already by then)
>>
>>4861488
>"What arrangement were you talking about there? It has to do with your men dying, but why? I don't know any customs or treaties or anything you all have down here."

Might as well get the whole picture before anything else!
>>
>>4861488
>"What arrangement were you talking about there? It has to do with your men dying, but why? I don't know any customs or treaties or anything you all have down here."
and then:
>"You took care to avoid dealing too many bad injuries, even avoiding hurting the children. There's clearly some decency there. You're not into this robbery on your own volition?"
>>
>>4861488
>"I have one objective and it isn't giving a fuck about your customs, The lord of the sea sent me to solve this and I sure as hell will solve it once and for all, now tell me your motives, who do you serve and how do you justify your actions, if you don't answer correctly those will be your last words"
Or something along those lines
>>
>>4861542
>>4861562
>>4861759
What combo of questions do you wanna go with, and in which order?
>>
>>4861517
>>4861542
>>4861562
>>4861759
Writing!

Forgive me, today has been busy as hell. Will try to get this out in a timely manner
>>
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”What arrangement are you talking about? It has to do with your men dying, but why? I don’t know any customs or treaties or anything you all have down here” you ask.

One of the mantis shrimple sucks his teeth in. ”You surface-dweller bastards just kill each other like it’s no problem then? How do you even function as a society?” he fires back at you.

This time, Gill speaks up. ”Killing is pretty serious, but aside from that it’s important for us Aquans not to thin each other’s numbers out” he explains.

”Aquans?”

”That’s the general name for the non-sapient races that live underwater” Grug fills you in.

Gill nods. ”The ocean is a fierce and unforgiving place. Giant squids, killer whales, and sharks are all things we have to contend with. Besides, this is one of the shallower areas of the ocean. There are much deeper parts of the sea that even we don’t explore- and occasionally something truly monstrous comes up from those depths. Because of all the threats, us Aquans generally agree not to murder each other. There’s already enough things that can kill us, and that way we can trust one another to work together when these threats arise.”

”I see…” you say, thinking the matter over. This at least explains why they didn’t try to injure anyone too badly when they could help it. On one hand, it makes sense, but on the other do you really give a shit about monsters’ lives? Well, for now at least you should play along. ”My apologies” you say half-heartedly before moving on with your interrogation.

(1/2)
>>
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”Are you doing these robberies of your own volition?” you ask now, eyeing the mantis shrimp who spoke up.

”Yeah, we do this because we choose to” he answers, glaring at you.

”The riches you’re stealing from this tribe...they’re going to somebody for something” you point out, taking a few steps closer.

”What’s it matter to you?” he shoots back, earning a hard punch to his jaw- you think you hear his chitinous shell crack a little.

”Maybe you should be a little more cooperative?” you say, readying your first again.

”Clawson...they go to our boss Clawson” the other one says, earning a surprised look from his teammate.

”Is this a secret operation? Is this Clawson blackmailing you?” you push further.

”No, damn it- we’re doing this on our own! We want to help our boss, you dick!” the first one speaks up again.

”Okay, and why is that?”

They both fall silent at this, and the first one doesn’t even budge until you punch him several more times. ”As a man it’s his business- we can’t go talking about that! Deal with it” he says, though his tough exterior is starting to fade a little.

You sigh. ”Fine then, tell me about this boss of yours.”

”He’s a giant crab” the second one answers, ”takes good care of our people. He needs the treasure for something important, and no one’s got as many shinies as the Glub-Glub” he answers.

”Bullshit” Riptide cuts in. ”Why wouldn’t he just come here himself? A giant crab would be powerful enough to take our tribe on his own. Why would he send shrimple to do the work?”

”None of your business, that’s why!” the second one retorts.

>”Where is your boss?”
>”Are giant crabs really that strong?” (To Riptide)
>Push them further about what he needs the treasure for (Intimidation roll)
>Other (write in)

(2/2)
>>
>>4862219
>Push them further about what he needs the treasure for (Intimidation roll)
Some SHRIMP is starting to sound reaaaaal tasty right about now...
>>
>>4862219
>>Push them further about what he needs the treasure for (Intimidation roll)
Time to bully some disgusting NON-HUMANS
>>
>>4862219
>Push them further about what he needs the treasure for (Intimidation roll)
I get the feeling this is yet another thread in the Silas conspiracy. This gold and riches are going to fund SOMETHING out there
>>
reminder to EVERYBODY in this thread
https://www.youtube.com/watch?v=OtvtkoOkNPg
https://www.youtube.com/watch?v=OtvtkoOkNPg
https://www.youtube.com/watch?v=OtvtkoOkNPg
https://www.youtube.com/watch?v=OtvtkoOkNPg
https://www.youtube.com/watch?v=OtvtkoOkNPg
>>
>inb4 Clawson is Silas in a crab suit
>>
>>4862219
>Push them further about what he needs the treasure for (Intimidation roll)
AND
>”Where is your boss?”
We need to get to the bigger fish... err, crab.
>>
>>4862296
https://www.youtube.com/watch?v=nCk2ppH2XnU
>>
>>4862219
>Push them further about what he needs the treasure for (Intimidation roll)
>>
>>4862225
>>4862253
>>4862262
>>4862290
>>4862296
>>4862313
Intimidation + Where is your boss

Alright, roll me 1d20+8 (+6 for CHA, +2 for Intimidation). You need a 20 or higher to make them crack!
>>
Rolled 13 + 8 (1d20 + 8)

>>4862718
>>
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The more you think about it, the more confused you are about this mystery boss’ motives. Is money really that important down here? If so, why doesn’t the giant crab just come here himself if he’s supposedly strong enough to take on the village? You decide to press further on the point by grabbing one of the mantis shrimple by the neck and shaking them.

”Why the hell does this Clawson guy need so much treasure?” you ask again, this time more sternly.

”Fuck...you!” the mantis shrimple responds.

You take a moment to gather your force of will, exerting it outwards as you focus solely on making this poor sod shit himself in fear. With the shrimple trapped like he is combined with your menacing aura, you ask him one final time- lowering your voice. ”Why does he need the treasure?”

”It’s...it’s…” the one you’re holding stammers.

”It’s for love!” the other one says, causing you to loosen your grip.

”Come again?” you ask, somewhat in disbelief.

”It’s for love. Giant crabs only search for mates every five years or so, and for the last several cycles, Clawson’s been busy helping our tribe get on its feet and fighting off dangerous threats. Now that the next mating season is coming up soon, he needs shinies to attract a mate, and we want to help him. If he came here and took any damage, he might look too weak to a female giant crab” the shrimple explains.

”So that’s what it is…” Gill says, his eyes widening as everything suddenly clicks into place.


”I’m not one to cockblock a guy, but we can’t just give away our treasure or let it be taken. We need that to trade with surface dwellers and other tribes! The other tribesmen are too peaceful- money’s all they’ve got going for them” Riptide says.

Monsters are...capable of love? The whole conversation causes you to zone out for a moment, remembering your date with Trina and all the jewelry you bought trying to impress her. Before you realize it, you actually feel a small pang of empathy for this giant crab. Damn it, it’s just a fucking monster!

Shaking your head, you jump back to questioning. ”Where is he? Where’s Clawson?” you ask.

”...He’s that way” the first shrimple answers with a defeated tone, gesturing his head in a direction. ”Inside the cave just outside the coral reef. It’s not too far.”

Well, now you know their motives and where this bastard’s at. How are you going to tackle this?

>Going in hot- a monster’s a monster, and a good ass kicking will do just fine
>Diplomacy- it may be a monster, but if it can love then it can probably be reasoned with
>Kindness. Maybe you can donate some of your own items and gold towards its mission so it won’t have to raid the Glub-Glub anymore
>Other (write in)
>>
>>4862783
>Diplomacy- it may be a monster, but if it can love then it can probably be reasoned with
>>
>>4862783
>Diplomacy- it may be a monster, but if it can love then it can probably be reasoned with

I see it like this--if we go for a long-term solution, we won't have to deal with friggin' monsters for a long time.
>>
>>4862783
>Diplomacy- it may be a monster, but if it can love then it can probably be reasoned with
Is Herald-sama's sapient-supremacy losing its intensity? Who knows! Let's stay tuned to find out.
>>
>>4862783
>Going in hot- a monster’s a monster, and a good ass kicking will do just fine
Cuck monster has to go
>>
>diplomacy

Our guys need this treasure to trade.

If they can't trade they will no doubt start to suffer and die, therefore these raids have broken the understanding between sea creatures that no killing shall take place.

we mearly responded in kind.

Perhaps we can negotiate an agreement to loan some treasure to Mr crab untill he gets his hole
>>
Heads up lads, I have a doctor's appointment to get to early this morning along with some other responsibilities, so first update will be later in the day than usual. Will try to be a bit faster so I can still get 3-4 updates out- so keep your eyes peeled when it's time to vote!
>>
>>4862783
>Diplomacy- it may be a monster, but if it can love then it can probably be reasoned with
We are on a timed mission with the orc faction to stop a war brewing. We recently lost our arm and we don't want to take out a giant enemy crab with only us and Grug with us. Gill and Riptide, while useful, are MONSTERS.
I think Herald's logic should be a combination of >>4862953's "go for the long-term solution and make these monsters stop being a problem" and >>4863230's "hey, as long as he gets the girl, he can always give the treasure back later himself, can't he?"
>>
>>4863230
And the logic of "Our guys need this treasure to trade. If they can't trade they will no doubt start to suffer and die, therefore these raids have broken the understanding between sea creatures that no killing shall take place."
Herald is still sapient supremacist, he's just going for the easy pragmatism route and leaving the heavy lifting with the treasure arrangement to these monsters
>>
>>4863426
Hope it's nothing too serious.
>>
>>4862811
>>4862841
>>4862953
>>4863042
>>4863224
>>4863230
>>4863431
Diplomacy

>>4863505
Just a physical, all gucci

Writing!
>>
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You pull your team into a huddle, far enough away from the shrimple so they won’t overhear. ”Alright, it seems like we might be able to reason with this Clawson fellow.”

”Reason? He’s been stealing our shit! We should give him a thrashing!” Riptide interjects.

Gill holds up a hand. ”No, Herald’s right. There’s no need to hurt ourselves or anyone else if we can avoid it- especially after the unfortunate loss of those shrimples’ lives…” he says, trailing off a little. You can tell the kills are weighing heavily on his mind, but as a man of Conquest it’s starting to piss you off. You get why they have such an arrangement, but the fact was that your group was simply stronger- and thus you had the right to take their lives. Of course, there’s no point explaining the nuances of Conquest to filthy beasts.

”Right” you answer through gritted teeth, trying to remember that these are filthy beasts and not actual people like you and Grug. ”If we can actually get to the boss, then I can probably help arrange something with him. I’ve got a way with words” you tell them.

Grug chuckles, ”Humble too.”

”Fine fine, I get it” Riptide concedes. ”How are we gonna spin this though? The cave’s bound to have guards, and if those pistol shrimple that ran off headed there, then everyone knows we murdered those guys. I doubt they’ll be happy to see us.l”

”If we explain ourselves and apologize, maybe we can convince them to let us see their boss” Gill perks up.

”Or we could just fight them! Non-lethally, of course. We only need to speak diplomatically with the big guy himself, right?” Grug says.

”It’s not usually my style, but we could just try to be sneaky. If we don’t get seen, then we won’t have to worry about either of those problems” Riptide adds.

You weigh your options, thinking of what the best way to handle the other shrimple would be. Your teammates bring up some solid ideas, but of course maybe you’ve got a plan of your own…

>Explain what happened and apologize. If you can convince them it was an honest mistake, you won’t need to risk any fights.
>Just beat up whoever gets in your way until you reach the boss. You’ll be careful this time, honest!
>They can’t hit what they can’t see! It’s stealth time, baby!
>Other (write in)
>>
>stealth
And if that fails we can just beat them up
>>
>>4863703
>Stealth
Let's ninja this shit
>>
>>4863703
>Just beat up whoever gets in your way until you reach the boss. You’ll be careful this time, honest!
>>
>>4863703
>They can’t hit what they can’t see! It’s stealth time, baby!
GHOST RUN
>>
>>4863703
>Just beat up whoever gets in your way until you reach the boss. You’ll be careful this time, honest!
>>
>>4863773
>>4863778
>>4863781
>>4863908
>>4863967
Stealth

Writing!
>>
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”Riptide’s right” you say. ”Avoiding the shrimple altogether is best. I doubt we’ll be able to convince them we have good intentions, and if we fight them and knock them all out, then their boss may be less inclined towards diplomacy. Our best bet is to try and slip in undetected.”

Riptide blows air out of his nose triumphantly, a smug grin on his fishy face. ”See? This guy gets it!”

”So we’re doing a ghost run then?” Grug asks.

”Ghost run?”

”It’s what our military calls an operation where we try to go completely undetected for our entire mission” he explains. ”It also sounds really cool.”

”Ooo, I quite like that- has an exotic ring to it!” Gill quips.

You hold up a hand before they go into an off-topic tangent. ”Sure- we’ll call it a ghost run. Now come on, let’s get moving” you say, heading in the direction the shrimple gestured towards.

Your team only has to travel about a half hour away before encountering a cave with two pistol shrimple on guard outside the entrance- no doubt the place they were talking about. You and your group position yourselves behind a large rock not too far away. Peeking your head out, you’re surprised to see how vigilant the guards look- probably because they heard the news from those other shrimple about the guys Gill killed. You’ll have to use your 10,000 IQ brain to deal with them.

>Throw a rock to attract their attention and sneak in
>Have one of your teammates make a distraction so the others can sneak in (Who? Any specifics for how they distract?)
>Quickly try and take them down stealthily. Two guards won’t prove much of a fight against your squad
>Other (write in)
>>
>>4864022
>Throw a rock to attract their attention and sneak in
Stealth 101
>>
>>4864022
>Throw a rock to attract their attention and sneak in
Compensating for being underwater, of course. We'd look really silly if we tossed a pebble and it barely made a noise!
>>
>>4864022
>Quickly try and take them down stealthily. Two guards won’t prove much of a fight against your squad
>>
>>4864022
>Throw a rock to attract their attention and sneak in
Hell yeah brother
>>
>>4864063
>>4864125
>>4864135
>>4864173
>>4864179
Throw a rock

Roll me 1d20+6 (+5 for DEX, +1 for Stealth)
>>
Rolled 9 + 6 (1d20 + 6)

>>4864464
Watch THIS
>>
Thinking for a moment, your genius brain decides to fall back on a classic tactic. You pick up a pebble near the large rock your group is behind, and right as you’re about to toss it, you suddenly remember two things.

1. You’re underwater, so you need to put extra force behind it for it to really go anywhere
2. Because you’re underwater, it won’t really make a sound unless it hits something with enough of said force

Taking those factors into account, you look to the coral reef near the cave- a convenient target. You throw the rock towards it, a small clattering sound ringing out that catches the guards’ attention.

”You hear that Juan?” the one on the left says.

”Yeah, let’s go see what’s up Pedro” the other on the right responds, the two swimming over to check out the scene.

It’s then that your group makes their move. ”Ghost run! Grug whispers as the four of you book it towards the cave, just managing to get inside and get deep enough to be unseen before the guards return.

”Must’ve been the wind” Pedro murmurs.

”There’s no wind underwater, retard. Why would you think that?” Juan asks, earning an elbow to his torso.

*SKILL INCREASE! (Stealth: 2)*

Ignoring the two morons out front, you make your way further inside. As you do, you notice that it’s not really as large or as complex as the goblins’ cave that you took on a while back. It only goes in one direction, though you are stopped again by a large gathering room with nine pistol shrimple- the ones who ran away- and two other mantis shrimple. It seems they’re conversing about something, but you can’t quite make it out from here.

>Get low to the ground and crawl past them. They’ll never expect it!
>Don your Flawless Disguise and convince them there’s danger outside that needs their attention while your teammates hide until they leave.
>Cause a distraction somehow and sneak by (What do you do?)
>Other (write in)
>>
>>4864502
>Other (write in)
>Eavesdrop for a moment--maybe what they're talking about can assist in a distraction!
>>
>>4864519
+1
>>
>>4864519
+1
>>
>>4864519
Aw yeah, we stealth mode now
>>
>>4864519
+1
>>
>>4864519
>>4864611
>>4864682
>>4864683
>>4864769
Eavesdrop!

Alright, roll me 1d20+7 (+5 for DEX, +2 for Stealth) to try and get in close enough to hear without being seen.

Gonna go for a walk so I'll check back in and update maybe in ~an hour or so, give or take
>>
Rolled 7 + 7 (1d20 + 7)

>>4864940
watch this nat 1 baby
>>
>>4864959
You failed to fail. Is this a hyperfailure or a win?
>>
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You and your teammates inch a bit closer, sticking tightly to the wall and going as far as you can towards the lobby area without entering the room proper to get a bead on what they’re talking about.

”So Marco…” one of the mantis shrimple speaks up.

”Yeah. Dead” one of the returned pistol shrimple responds, looking despondent.

”I can’t believe it...what are we gonna tell Maria? How do we say sorry, those nutjob mermen and some surface dwellers killed your fiance?” another pistol shrimple speaks up.

”We’ll just have to figure it out” the first says, holding up a claw. ”More importantly, they could be on their way here. If they aren’t afraid to kill, then I’m not sure if those three were able to stop them. They bought time for us to make it back, but they could be on their way here right now. We have to stay vigilant”

”Ah” the other mantis shrimple says, looking nervous.

”What?”

”It’s just...I kind of ordered some sushi”

The pistol shrimple waves his big claw dismissively. ”It’s fine, we already told you guys what they looked like- you should be able to tell the difference between the people we fought and whoever brings your food.”

It’s then that you hear something shifting in the water next to you. Turning to face the source of the noise, you see some bubbles rising from Grug’s butt as he looks away. ”That’s weird” he whispers. ”Must’ve been the wind.”

You don’t even have time to facepalm before you see the other shrimple on alert, a few of them moving to check out what made the noise.

>Quickly, slap your Flawless Disguise on someone and have them pretend to be the sushi delivery guy! You still have that half a serving of salmon- you can make it work! (Who?)
>Try to perform stealth takedowns and fight whoever’s leftover- it’ll be easier that way
>Retreat further towards the entrance. If you’re careful you can probably get away with it and come back in a bit
>Other (write in)
>>
>>4865035
>Quickly, slap your Flawless Disguise on someone and have them pretend to be the sushi delivery guy! You still have that half a serving of salmon- you can make it work! (Who?)
Ourself
>>
>>4865035
>Try to perform stealth takedowns and fight whoever’s leftover- it’ll be easier that way
Time for cool finishers, baby!
>>
>>4865040
+1 all day long!

"Here's your sushi Mr! Say, I hear there is a giant crab around here? Any chance I could meet him? I spoke to one the other day who was looking for a mate and she was really nice...
>>
>>4865040
>Quickly, slap your Flawless Disguise on someone and have them pretend to be the sushi delivery guy! You still have that half a serving of salmon- you can make it work! (Who?)
Ourselves
what could possibly go wrong
>>
>>4865040
>>4865046
>>4865099
>>4865143
Disguise time!

Roll 1d20+3 (+6 for CHA, + 2 for Deception, -5 for Sapient Supremacist). Taking the best of two rolls since you're using inside information to sell your lie.
>>
Rolled 7 + 3 (1d20 + 3)

>>4865368
Watch this
>>
Rolled 10 + 3 (1d20 + 3)

>>4865368
EVERYBODY HANG ON TO SOMETHING
>>
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You know what must be done.

Donning the FLAWLESS DISGUISE, you motion for the rest of the group to stay put for now as you step out from the shadows with the remainder of your yellow perch- which the QM totally remembered was yellow perch and not salmon- wrapped in some of the kelp from Gill’s undergarment.

Hopefully they won’t mind.

”I’m here for a delivery!” you call as you step out, holding the food.

Immediately the mantis shrimple take up a fighting stance, ready to attack. ”It’s one of those surface dweller bastards! He’s got plate armor and everything, just like you guys said!” one of them shouts.

”Wait, wait!” one of the pistol shrimple calls out, holding up his big claw. ”The human that was with them looked nothing like this- it’s a completely different person” he assures them. The mantis shrimple relax a little, though they still look wary.

”That said” the pistol shrimple continues, ”how are you breathing and moving underwater like that?”

”Uh…”

”And why are you the one delivering my sushi?” the other mantis shrimple asks. ”I left my order earlier this morning with the chef back in our tribe. There aren’t any humans around there- so why the hell are you delivering it?”

Shit- these are questions you really didn’t think through! They look pretty suspicious of you- you’ll have to sell a convincing enough lie to buy time for your friends to sneak past them.

>”Uhh...I’m a new hire?”
>”I’m a shrimple from the tribe- I’ve been keeping a low profile until now because my rare condition makes me look human. I’m done hiding though, and got this job to prove I have a place in our society!”
>”Actually, I’m a passing follower of Aemis. On my way over, some ruthless, evil, handsome human bastard killed the poor delivery man before I could stop him. The previous delivery guy’s last request was for me to bring you your order, so that he could pass on with no job left unfinished...”
>Other (write in)

Also realized earlier I accidentally drew Herald with two arms. Just clarifying he still only has one- I'm just dumb and keep forgetting to draw him the new way
>>
>>4865486
>”Uhh...I’m a new hire?”
Just trying to make a buck, man.
>>
>>4865486
>”Actually, I’m a passing follower of Aemis. On my way over, some ruthless, evil, handsome human bastard killed the poor delivery man before I could stop him. The previous delivery guy’s last request was for me to bring you your order, so that he could pass on with no job left unfinished...”
>>
>>4865486
>I’m a shrimple from the tribe- I’ve been keeping a low profile until now because my rare condition makes me look human. I’m done hiding though, and got this job to prove I have a place in our society!”
>>
>>4865486
>”Actually, I’m a passing follower of Aemis. On my way over, some ruthless, evil, handsome human bastard killed the poor delivery man before I could stop him. The previous delivery guy’s last request was for me to bring you your order, so that he could pass on with no job left unfinished...”
It seems as through you have "the phantom sketch" instead of phantom pain
>>
>>4865621
Supporting
>>
>>4865621
+1
>>
Genuine apologies lads, but forgot I had a tabletop session tonight and am still in the middle of it. Will probably call it for the night here, but will try to make up for it tomorrow!

As always, thanks for reading and playing A Herald's Journey!
>>
>>4865621
+1
>>
>>4865796
based tabletop forgetter
>>
>>4866103
Based and genuine-apology-pilled
>>
>>4865493
>>4865508
>>4865519
>>4865621
>>4865647
>>4865671
>>4866045
The tragedy approach

Roll me 1d20+3 (+6 for CHA, +2 for Deception, -5 for Sapient Supremacist) to sell your act. You need a 15 or higher for them to buy it.
>>
Rolled 15 + 3 (1d20 + 3)

>>4866242
Incoming nat one boss
>>
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”Actually…” you begin, doing your best to sound upset, ”I’m a passing follower of Aemis- gifted with his blessing. While I was travelling nearby, some ruthless, evil, handsome human bastard killed the poor delivery man before I could stop him.” You make a point to feign at wiping your eyes and choking up, causing one of the mantis shrimple to put a comforting hand on your shoulder.

Meanwhile, you subtly gesture with your foot, and the others quickly start crawling past while you keep them distracted. ”The previous delivery guy’s last request was...was for me to bring you your order, so that he could pass on with no job left unfinished…” you tell them, pretending to cry as you put a hand over your eyes.

”By the Gods...that’s terrible” the mantis shrimple says, tearing up as well. ”You’re a good man for finishing his work- Aemis would be proud of your service.”

”So there’s still good people in this world after all” one of the pistol shrimple chuckles, holding back his own tears. ”Why don’t you go see our boss? It’s just a straight shot down the hall- and he can give you a bigger tip than we can. You deserve it for your good deed”

”Thank you...thank you” you say, peeking between the fingers of your hand. You see a thumbs up from Grug before the rest of your teammates hide around the corner. Once they’re out of sight, you say a quick goodbye to the shrimple and head on through, meeting up with your allies again.

SKILL INCREASE! (Deception: 3)*

”How the hell did you pull that off?” Riptide asks as you take off the FLAWLESS DISGUISE.

”It’s called acting, something you wouldn’t understand” you retort, earning a frown from the big merman. ”Now come on, we have a giant crab to negotiate with.”

(1/2)
>>
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You don’t have to travel much further before coming to the end of the cave- a large, open room with an enormous crustacean in the center, the top of his body partially covered in gold jewelry, pearls, and precious gemstones. He’s speaking with two other mantis shrimple at the moment, though stops upon your group entering.

”And who might you four be? Surely not the ones who murdered Marco, Bruno, and Tomas?” the creature asks in a booming voice. At this comment, the two mantis shrimple ready themselves for battle.

Gill puts up a hand. ”H-hold, please! That was an honest to Gods accident, and we swear to make proper reparations soon! First though, we are just here to make a diplomatic arrangement!” he shouts.

You nod your head, stepping forward to take over. ”The Glub-Glub people are getting hurt in these attacks, and even your men unfortunately died after the battle became too chaotic. It’s not sustainable for either of us- so we need to come to some sort of agreement and put these raids to an end.”

For a moment, you feel a powerful force of will coming from the giant crab, and fully expect him to slam his enormous claw onto your crew and squish them- but at the last minute you feel that force recede as he lets out a heavy sigh.

”You’re not wrong- there is too much damage and bloodshed for this to continue. What sort of arrangement do you have in mind, then?”

>You’ll give the Glub-Glub their treasure back and stop raiding them, and in return I’ll teach you how to woo the ladies myself
>You’ll keep the Glub-Glub’s treasure for now, and they’ll lend you some more, but you’ll give it all back after your mating season and offer them some of your protection for a period of time afterwards in exchange
>You can keep the treasure you’ve taken for good, but you’ll have to find however much more you need elsewhere- and you’ll owe the Glub-Glub a few favors should they need to call on you or your people
>Other (write in)

(2/2)
>>
>>4866289
>You’ll give the Glub-Glub their treasure back and stop raiding them, and in return I’ll teach you how to woo the ladies myself
Time to become a dating guru and help out this poor crab so he doesn't become a /r9k/ user
>>
>>4866289
>You’ll keep the Glub-Glub’s treasure for now, and they’ll lend you some more, but you’ll give it all back after your mating season and offer them some of your protection for a period of time afterwards in exchange

And if he tries any "oh you killed our guys" shit we can remind him that if he just asked to borrow the treasure instead of stealing it all the violence could of been avoided
>>
>>4866289
>You’ll keep the Glub-Glub’s treasure for now, and they’ll lend you some more, but you’ll give it all back after your mating season and offer them some of your protection for a period of time afterwards in exchange
Dude you could have been nice about it this whole time. What did you think would happen when the townspeople hire outside help who don't know about the no-kill underwater customs?
>>
>>4866289
>Other (write in)
We kill you, cook you, eat you, and take the treasure back.
>>
>>4866289
>You’ll keep the Glub-Glub’s treasure for now, and they’ll lend you some more, but you’ll give it all back after your mating season and offer them some of your protection for a period of time afterwards in exchange
>>
>>4866375
+1 for roleplaying our Supremacist perk.
Too little conquesting recently.
>>
>>4866341
>>4866348
>>4866371
>>4866375
>>4866404
>>4866439
Loan out treasure to help with his task in exchange for its return and some protection

Roll me 1d20+4 (+6 for CHA, +3 for Persuasion, -5 for Sapient Supremacist) to sell him on the deal. A 15 and he's agreeable but pushes for a counter-offer, a 20 or higher and he takes it as is.
>>
Rolled 3 + 4 (1d20 + 4)

>>4866460
NAT 1
>>
>>4866480
...that was a practice roll, right?
>>
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”Alright, listen- you can keep the treasure you have now, and the Glub-Glub will even lend you some more. After your mating season is done though, you give it all back and provide them protection for a period of time” you offer.

The crab seems bashful at the mention of his mating season. ”You know about that?”

You nod. ”I do. It’s a pretty generous offer- you should take it.”

Clawson thinks for a while before eventually shaking his body.

”No. No, you’ve killed my men- that’s not enough” he says.

Gill protests before you get a chance to speak. ”We said we’d work out reparations later- this deal is good!”

You glower as well, not having any of this monster’s shit. ”Need I remind you that none of this shit, including your fucking men dying, would’ve happened if you’d just explained yourselves and asked to borrow the treasure to begin with?!” you shout back, losing your cool a little.

”Ah yes, the Glub-Glub would’ve happily given their entire treasure stores to the giant crab, and totally believed that he would return them wholesale instead of giving them to the people he protects. Yes, that makes absolute sense” he says sarcastically, rolling his eyes. The gesture looks peculiar with his eyestalks.

This stupid, ignorant, disgusting, revolting, piece of shit, retarded fucking monster is turning down such a generous offer? This is why they deserve less- this is why they’re monsters and you and Grug are actually people! All they do is act on instinct and emotion- they don’t fucking think!

Even still, you have to make this work because of your fucking favor to Aemis. You take a deep breath and let your anger subside a little. Despite how frustrating the crab is, Gill and Riptide have been pretty good to you thus far. Losing your cool and getting derailed about monsters because of one example of retardation isn’t going to get you anywhere- you have to remember even sapients have bad moments.

Right now, you need to come up with a solution to this.

>Make a counter-offer (What do you suggest/add?)
>Intimidate him into accepting (Difficult, failure could make peace talks harder)
>Beat some fucking sense into the animal (Fight)
>Other (write in)
>>
>>4866521
>Beat some fucking sense into the animal (Fight)

>>4866500
Was a Sapient Supremacist moment.
>>
>>4861488
I just noticed Herald has both hands in that post, lol
>>
>>4866521
>Well Mr clawson, what would you consider a reasonable solution?

Let him show his position then we can negotiate in between ours
>>
>>4866545
this
>>
>>4866764
+1
>>
>>4866521
>>4866764
+1 This!
>>
>>4866764
+1, throw the ball into his court
>>
>>4866545
>>4866764
>>4866825
>>4866846
>>4866882
>>4866955
>>4867046
Ask Clawson what he considers reasonable

>>4866691
Yeah made a comment about it in a spoiler text on a previous post- my bad!

Writing, but it's gonna take a while. Apologies for delays, I have to get this lab done and it's taking much longer than I thought. Thank you for your patience- hopefully I'll have something out in the next couple of hours or so!
>>
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Swallowing your anger, you cool your head and decide to turn the tables on him. ”Well Mr. Clawson, what would you consider a reasonable solution?” you ask him.

”All the treasure in Glub-Glub, permanently, as restitution for the lives lost after my mating season is over. After which we’d have a peace treaty” he answers matter-of-factly.

”That’s ludicrous!” Gill calls out. ”You’d be dooming our people!”

”Your people deserve to be doomed! You know how serious breaking the arrangement is. Have the Bub-See tribe, the shrimple people, not fought by the Glub-Glub’s side when the sharks came? Or the giant squids? Or when the true horrors from the abyss found their way to our lands? The Aquans have always stuck together because we could trust one another, and you’ve sullied that!” he shouts back, his voice rising.

”Hey, the Glub-Glub suffered because of your tribesmen too! Up until today they just beat them back- did you know someone in the village went deaf because of one of your pistol shrimple bastards? He cried with joy because he was finally able to have a conversation with me thanks to Aemis’ blessing for the first time in days. Did you know another tribeswoman's arm was broken? How is she to work and take care of her family?”

The giant crab pauses at this, looking at the mantis shrimple below him. ”Is what he’s saying true? Did they really sustain such damage?”

”I didn’t hear about no lady with a broken arm, but I do know Marco panicked when he saw a merman listening in on a conversation about you and shot him point blank. I could believe that’d deafen someone…” he admits.

Clawson takes a moment to think about the news. ”Though it’s not as serious as murder, I can see how the Glub-Glub were pushed to such extremes. I was unaware that the Glub-Glub’s people had suffered such damage- I sincerely apologize” he states. ”How about this then? I’ll borrow the rest of your treasure until my mating season ends, at which point I will give half of it back to your people. Additionally, we will offer medical aid from the Bub-See tribe to your wounded. There is a doctor amongst the shrimple’s people that might be able to help. Would this suffice?” he offers.

>”Alright, deal”
>”No, that’s not good enough” (Counter-offer)
>”That offer is too insulting. Fuck you, fuck this no kill bullshit pact. I’m gonna beat your ass until you give back what’s rightfully theirs!” (Attack)
>Other (write in)
>>
>>4867313
>”Alright, deal”
Let's just handle this and go already
>Marco panicked when he saw a merman listening in on a conversation about you and shot him point blank
>>4866289
>the ones who murdered Marco, Bruno, and Tomas?
The guy that deafened the old man was one of the three we killed, it would seem. Funny.
>>
>>4867313
>>4867317
+1 this. An eye for an eye makes the whole world blind. The Glub-Glubs and Shrimples can work together to recoup their treasure losses by trading with landlubbers--no need to breed any more enmity.
>>
Also heads up since this is probably the last update for the night.

Tomorrow I'll be pretty busy with school. I'll try to get an update or two out, but if I don't that's why. As always, thanks for reading and playing A Herald's Journey!
>>
>>4867313
>”No, that’s not good enough” (Counter-offer)
Give 75% of it back.
>>
>>4867313

>”Alright, deal”

If these merpeople are fine with it, let's get the fuck out of here. It'll be hard times for a while, but if it breaks the cycle of violence, whatever. We've got better shit to do than solve these monsters' problems.
>>
>>4867313
>”Alright, deal”
Sometimes, negotiating's about taking a loss.
>>
>alright deal

So long as the merpeople agree.

I know we don't really give a shit about these monsters, but remember this is returning a favour to aemis and we would do well to keep him sweet considering we are going to be doing a lot of sailing in the near future
>>
>>4867407
+1
>>
>>4867407
Support
>>
>>4867317
>>4867322
>>4867330
>>4867407
>>4867416
>>4867459
>>4867630
>>4867927
>>4867991
Alright, deal

Writing! Brain fried as shit, if for whatever reason it's not out tonight, it will be tomorrow morning
>>
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”Alright, deal.”

Clawson blinks once, looking surprised by your sudden acceptance. Did he expect more of a back and forth? Gill looks as though he’s going to speak up for a moment before shutting his mouth and nodding quietly.

”Then it’s settled. Hopefully when all is said and done, the Bub-See and the Glub-Glub can get along and continue to work together when the real threats come” Clawson says, closing the deal. ”I’ll have Diego and Jorge here escort you out so there aren’t any issues.”

The two mantis shrimple flank your group, leading you out of the cave. The pistol shrimple in the lobby look surprised to see you all, and the guards are no different, but nevertheless your two escorts are able to explain things and get you through without incident. Once you’re outside, one of them- Diego, you think- gives you a curt bow before they both head back in.

Despite having achieved your goal, there’s an awkward silence that lingers as the four of you head back towards the Glub-Glub tribe. Feeling strange about it after a few minutes, you make an attempt to start up a conversation.

”So everything’s settled now, right?” you ask.

Riptide shrugs. ”I guess so” he mutters, ”but it ain’t a good deal.”

”What do you mean?”

Gill speaks up this time. ”We pleaded for your assistance when we were missing two giant clams worth of treasure. Now, after this deal is finished, we’ll be missing two and a half giant clams worth. I’m grateful you were able to get the raids to cease and work things out peacefully, but we murdered people and got short changed” he tells you.

”We did our best” Grug says, jumping to your defense. ”We didn’t exactly get a solid run down on the rules before we jumped into the thick of it!”

”He knows” Riptide says. ”We’re not upset with you two- we’re grateful. It’s just a bad time all around. Try to understand where we’re coming from here.”

>”Well, is there any way I can help you find some more treasure before we leave?”
>”Here, take this…” (Give gold/items. Which items and/or how much gold?)
>”I’m sorry it was less than ideal, but my job is done here and I have my own mission to attend to. Farewell” (Leave amicably)
>”You know what? Fuck you stupid fish people and your shitty attitudes- I didn’t even WANT to do this sidequest!” (Leave with hostility)
>Other (write in)
>>
>>4868894
>”You know what? Fuck you stupid fish people and your shitty attitudes- I didn’t even WANT to do this sidequest!” (Leave with hostility)
If you're gonna piss off Aemis with a half-ass job, you may as well go all in.
>>
>>4868898
I'll let you know OOC that, at the very least, your favor will be considered paid back to Aemis here. Unless you did something ludicrous like kill Gill and Riptide or attack the Glub-Glub right now, you're good to go as far as the favor is concerned regardless of reaction
>>
>>4868894
>”Here, take this gold” (88)
I have a feeling we may run into these guys again in the future for whatever reason so better leave on good terms.
>>
>>4868894
>>4869069
+1 this. You never know when we'll be running into sea critters again!
>>
>return to village
>Put some treasure from the clams into bag of holding
>When shrimple turn up to collect let them have the remaining treasure from clams thinking it's all the merpeople have
>"Hey Riptide, I have been saving this up on my adventures under the sea and I want you guys to have it"
>Give them the treasure from the clams as if it was our own
>>
>>4868894
>”You know what? Fuck you stupid fish people and your shitty attitudes- I didn’t even WANT to do this sidequest!” (Leave with hostility)
>"That's what I get for trying to be nice to fucking SEAFOOD."
Herald might as well not be SS if we're gonna act like the trait doesn't exist whenever he meets a monster.
We just failed to complete this mission because you keep insisting on acting like a Herald of fucking P*ace, ignore conquest, forget goals and take the fun out of absolutely everything.
>>
>>4869271
You know that you can be both racist and non hostile, i see nothing wrong with his attitude and being a SS
>>4868975
This or some glowing rocks, idk what are those but they are doing nothing in the bag of holding, so at least see how they react to those rocks
>>
>>4868975
+1, plus try throwing in something extra like the glowing rocks in >>4869511
>>
I think we should keep the glowing rocks personally. We use them to mark where we have been in caves and other dark areas to navigate back out and there is every chance we could be doing some cave exploring on the other end of our voyage
>>
>>4869630
We don't have to give all the glowing rocks, just some. Is there anything else in our inventory that might make for good gifts or things we can safely part with that have some value?
>>
>>4869511
>I see nothing wrong with his attitude and being a SS
You missed the part where this angry SPEcist who also happens to call himself a Herald of CONQUEST picks up diplomacy over knocking out a few faggots he despises and then fails his mission for a LITERAL GOD of SEA in the midst of a trip across the SEA to help a random monster that he saw for the first time in his life, a monster that just so happens to be the source of the problem he was supposed to solve, despite barely containing himself in conversations with those gross sea monsters. This is absurd.
>some glowing rocks
>idk what are those
Of course you don't. We use these to not get lost in caves.
>>
>>4868898
>>4868975
>>4869069
>>4869102
>>4869157
>>4869271
>>4869511
>>4869610
>>4869630
>>4869698
88 gold plus a few glowing rocks (You've got 50 right now so I'll say about five)

>>4869271
>>4869724
The mission was not failed, as stated here >>4868903. Your favor is completed as far as Aemis is concerned.

Writing! Give me a bit, just woke up
>>
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You find yourself feeling empathy towards these creatures. However much monsters piss you off, especially that fucking Clawson, you’re starting to think that Gill and Riptide aren’t that bad. Besides, it wouldn’t hurt to have some allies in the great big ocean if you ever run across threats in the future.

”Here, take this” you say, rummaging around in your coin pouch and producing eighty-eight gold pieces to round out your gold amount, handing them to Riptide. ”This as well” you say, plucking out five glowing rocks and giving them to Gill.

”Herald...are you sure?” Gill asks, looking stunned.

”Yeah. I know it’s not precious gemstones or pearls, but from what I saw of your treasure and pieced together, the fact that it’s shiny is more important down here than it’s actual worth. A bunch of little gold pieces like this and some glowing rocks like these should help out, right?”

Riptide tucks the gold away before putting a hand on your shoulder. ”You’re a good man, Herald. You didn’t have to do this for us- but the fact that you did means the world. If you ever. ever need anything, please call us” he says.

You chuckle. ”And how would I do that?”

By the time your conversation is finished, you’ve reached the Glub-Glub tribe. Gill quickly darts into his hut before returning with a strange stone covered in runes. ”This is a speaking stone” he says, pressing the item into your hand. ”If you shake it three times, you can talk to whoever’s got the other one” he explains, holding up a second one in his other hand. ”Then you just shake it three more times to end the call. If you ever need something from us, don’t hesitate to use it. We’ll need a few weeks to see this deal through with Clawson and pick up the pieces of our tribe, but after that we’ll be happy to help if you ever need us.”

You nod. ”I see. Thank you for the gift- I’ll keep it in mind. Farewell...and may Aemis be with you” you say, surprised to hear that last part come out of your mouth.

As you and Grug head back up towards the surface, the orc chuckles. ”I got the impression that you hated non-sapients” he asks. ”Hell of a thing you’d do for people you hate.”

>”Maybe monsters aren’t so bad after all…” (The severity of Sapient Supremacist is reduced- puts you on the path towards removing it altogether)
>”I just wanted to make sure I didn’t mess up my favor with Aemis. This whole ordeal only reaffirmed how despicable monsters are.” (Gain 1 Conquest Point. Sapient Supremacist becomes much harder to remove in the future)
>>
>>4869793
>”Maybe monsters aren’t so bad after all…” (The severity of Sapient Supremacist is reduced- puts you on the path towards removing it altogether)
Riptide is quite literally a chad, he will be a great person to convert in the future and if we ever get shipwrecked by Silas or some shit we got friends in the water.
>>
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>>4869793
>”I just wanted to make sure I didn’t mess up my favor with Aemis. This whole ordeal only reaffirmed how despicable monsters are.” (Gain 1 Conquest Point. Sapient Supremacist becomes much harder to remove in the future)
FUCK NON SAPIENT'S, RACE WAR NOW. THE LAND CAN ONLY BE FIXED WITH THE BLOOD OF NON SAPIENTS.
For real though we really need to bank these conquest points and use them for important rolls, not using it last time on that big fuck off attack was retarded guys
>>
>>4869793
>”I just wanted to make sure I didn’t mess up my favor with Aemis. This whole ordeal only reaffirmed how despicable monsters are.” (Gain 1 Conquest Point. Sapient Supremacist becomes much harder to remove in the future)
>>
>>4869793
>”Maybe monsters aren’t so bad after all…” (The severity of Sapient Supremacist is reduced- puts you on the path towards removing it altogether)
I only pick this because anons aren't consistent with roleplaying a race supremacist, it sounds fun in theory but when the situation actually arrives they pussy out or behave like typical nice guys,
Might as well remove the trait altogether along with being a herald of conquest too at some point, because you haven't done anything a normal goody two shoes adventurer wouldn't do
>>
>>4869793
>”I just wanted to make sure I didn’t mess up my favor with Aemis. This whole ordeal only reaffirmed how despicable monsters are.” (Gain 1 Conquest Point. Sapient Supremacist becomes much harder to remove in the future)
>>
>>4869793
> >”Maybe monsters aren’t so bad after all…” (The severity of Sapient Supremacist is reduced- puts you on the path towards removing it altogether)
>>
>>4869826
Heralding is a central point of this quest, it has become MC's goal after he saw his village destroyed, parents killed and couldn't do jack shit about it. Being a Herald is something you devote your entire life to, not a fucking mood swing. It was all in the previous threads.
Seems like this quest got populated with smoothbrain moralfags who aren't even familiar with the lore, holy shit.
>>
>>4869826
I personally would say that until herald conquers his stub problems and related stuff with a super Prosthetic arm he cant focus on external stuff, conquer yourself to conquer the world or some shit like that.

About the sapient supremacist i don't see how that makes sense or helps herald in any way, if anything its a weakness that should be removed to have a clear mind, if you rekt someone do it because you choose to do it, not for some blind rage
>>
>>4869845
I still can’t believe this went from Goblin Slayer to Heroic city defence then Indiana Jones and now bubble guppies. we have come a long way since the days of rescuing a merchant from a bunch of goblins. Shame Castor died
>>4869851
To conquest ourself is the greatest conquest
- Herald.
I mostly just want to convert chads to our branch of Conquest and if something can be seen as a weakness than we must overcome it.
>>
>>4869855
This, conquering his fears gave him a great boon (Mentally Resilient) and if we make herald follow the path of conquering its own mind, it will either give him more boons and strengths or allow him to do crazier more impossible trainings to learn new techniques etc

And since gods exist the conquest of Mind over matter isn't farfetched

PD: we should remember to do something for castor when we can.

>>4869793

>”Maybe monsters aren’t so bad after all…” (The severity of Sapient Supremacist is reduced- puts you on the path towards removing it altogether)

The conquest point is tempting but i would rather erase a bane and make Heralds mind stronger
>>
>>4869855
Man this hit hard. Herald quest was most fun when we fucked around, murdered goblins and got boosted by Castor, SS was a cherry on top for eradicating those green rapist pests. Now we're on some fucking Friendship is Magic streak with idiotic decisionmaking. Next thing we're gonna cry like a bitch in front of our team and marry that traumatized church girl because some faggot had rough childhood and good christian upbringing.
And people say evil quests are bad.
>>
>>4869934
>decisionmaking. Next thing we're gonna cry like a bitch in front of our team and marry that traumatized church girl because some faggot had rough childhood and good christian upbringing
Yeah we are never letting that happen.
>>
>>4869793
>”I just wanted to make sure I didn’t mess up my favor with Aemis. This whole ordeal only reaffirmed how despicable monsters are.” (Gain 1 Conquest Point. Sapient Supremacist becomes much harder to remove in the future)
>>
>>4869952
Basado. Maybe there is hope after all. Do you remember if orcs have temples with altars like humans do? Not trying to give up on Castor or anything, but we should get a new demipatron to help us carry our sword.
>>
>>4869990
They probably have temples yeah but don’t know what we will be able to do if they follow completely different orc gods.
>>
>>4869793
>”Maybe monsters aren’t so bad after all…” (The severity of Sapient Supremacist is reduced- puts you on the path towards removing it altogether)
>>
>maybe monsters aren't so bad after all

If we are going to conquest on any meaningful scale we will need an army behind us. Why rule out whole races from that army? Makes no sense, PTFO!
>>
>>4869798
>>4869810
>>4869818
>>4869826
>>4869829
>>4869833
>>4869889
>>4869957
>>4870018
>>4870022
Monsters ain't so bad!

Also, happy to see so much engagement and investment in the quest, I appreciate it! I know this side quest wasn't everyone's cup of tea, but I hope you'll continue to stick around and keep playing!

Writing!
>>
>>4870051
Don’t worry QM it was fun.
>>
>>4870051
Sidequest was fine! I think it's a sign that people are invested when we have discussions like this. What does it MEAN to be a Herald of Conquest, really? Hopefully we'll figure that out more as things go along.
>>
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”You know what Grug? Maybe monsters aren’t so bad after all- at least not the good ones.”

*BANE WEAKENED! Sapient Supremacist*

Sapient Supremacist: You regard the non-sapient races as lesser, and will generally treat them with distrust and some disgust. You receive a -2 to all CHA related rolls against non-sapient races, except for Intimidation rolls.

Grug shrugs. ”They are what they are to me, I don’t think about it too much. Was surprised going down there though- I’m used to dealing with goblins and shit, and they’re pretty cut and dry assholes.”

The mention of goblins not only sours your mood, but reminds you of Castor. You’re still not sure what might’ve happened to him, and you hope you’ll get the chance to pay him some proper respect soon.

Upon breaching the surface of the water, Grug takes off the magic helmet and tosses it back down, where it slowly sinks down towards the Glub-Glub tribe again. You both climb up a small rope ladder on the side of the sloop and enjoy the feeling of fresh air in your lungs once more.

Taking in the horizon, you realize the sun’s already low in the sky- probably around five or six in the afternoon. All things said and done, it shouldn’t put too much of a dent into your schedule.

You give the speaking stone a quick three shakes as well and test its connection. ”Hey, can you hear me?”

”Yes, I’m here!” Gill says. ”Unfortunately we won’t be able to understand each other well once the potion you drank wears off in a few hours, but Riptide and I are going to try and study Human with some of the things we’ve traded with surface dwellers- that way this thing is actually useful” he chuckles.

After a brief conversation and goodbye, you turn the stone back off right as Jeanne appears above deck. ”Oh, you guys are back. That took forever!”

”We were only gone a few hours” Grug protests.

The young mage shrugs. ”Felt like a week. Should I tell Scarlet we’re good to go?”

You give Jeanne a thumbs up and she heads towards the captain’s quarters. Grug returns to his room as well, leaving you to your own devices. How do you want to spend the rest of the night?

>Get some more training in
>See if Grug can’t teach you some Orc
>Ask Jeanne about teaching you magic
>Research your prosthetic (Which book?)
>Hang out with someone (Who?)
>Other (write in)
>>
>>4870076
>Ask Jeanne about teaching you magic

Correct me if I'm wrong, QM, but don't we already have a boon that allows us to speak with Orcs? I feel like we do, but I wanted to make sure.
>>
>>4870007
We lost
>>
>>4870084
Nope, but you did receive an Orc Phrasebook from Jeffery for the mission. Enough to be able to ask questions and have basic communication, but not really to understand what orcs around you are saying or hold a long, proper conversation in Orc
>>
>>4870076
>See if Grug can’t teach you some Orc
Start learning and shit
>>
>>4870087
>>4870084
Gotcha. In that case I'll change my vote to:
>See if Grug can’t teach you some Orc

Can't spread CONQUEST if we can't speak the language! Not easily, at any rate.
>>
>see if Grug can teach you some orc

I think it will go a long way to getting them on side, and orcs are hard as fuck so will be very useful allies!

The vision I have for herald is to win over powerful and influential people (and orcs etc) and raise an army to fuck Silas up. From there we can conquer other nations etc, but once again we would turn up, get the lay of the land, probe for weaknesses, turn the people against the existing power structure then overthrow.

Personally I find that more fun and interesting than the brute force and ignorance approach of "just kill them" which I think would get repetitive.

Just my opinion, but either way I'm really enjoying playing with everyone! Thanks QM, I would buy you a beer if I could
>>
>>4870076
>Research your prosthetic
>>
>>4870076
>Research your prosthetic (Which book?)
Anatomy
>>
>>4870076
>>see if Grug can teach you some orc
I really want to learn a little bit of magic as a backup plan or to just diversify our arsenal of choices, however this takes priority. Plus we're a bit of a retard when it comes to INT.
>>
>>4870590
Let's max out the available prosthetic research before magic, that's the real priority.
>>
Sorry lads, got a killer headache right now. Gonna see how I feel in a couple hours about updating. Hoping to get at least one more out today still.
>>
>>4870091
>>4870101
>>4870195
>>4870215
>>4870345
>>4870590
Learn some Orc with Grug!

Roll me 1d20+5 (+3 for INT, +2 for Study)
>>
Rolled 5 + 5 (1d20 + 5)

>>4870885
Time for a nat-1 since we're kinda stupid
>>
Rolled 6 + 5 (1d20 + 5)

>>4870885
Hope you feel better, man--get some rest!
>>
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Actually, you figure it’s probably a good idea to bother Grug for some lessons in Orc. Sure you’ve got the phrasebook, and sure there’s bound to be orcs that know Human, but it’s going to make you a lot more amicable to their people if you know their language- and they won’t be able to hide any information from you by speaking in Orc.

You head down to the berths and see Grug writing in a journal. Once he spots you, he quickly tucks it underneath his bed and gets up. ”Oh, didn’t know you’d be coming back here so soon. Gonna conk out early?” he asks.

”Actually, I was hoping you could teach me a little Orc. Figured it wouldn’t hurt to know the language if we’re going to Krosh’tar.”

A warm smile finds its way on your gray-skinned friend’s face. ”That’s surprisingly respectful of you. What with the Gods watching your back and all, I didn’t think you’d worry about stuff like learning our people’s language. I’m no teacher, but I’d be happy to help you out” he says.

You start by cracking open the Orc Phrasebook, Grug using that as a starting line. It’s difficult for you to grasp a lot of the concepts he’s talking about- both because it’s your first time trying to learn a new language and because, like he said himself, he’s not exactly a teacher.

Still, you’re surprised to find Orc isn’t too different from Human. They use the same alphabet, and a lot of the words are constructed similarly. Grug explains this is probably because his ancestors used to live in the same area as you do now, but were chased off from the coasts by the humans and ended up making a place for themselves in Krosh’tar. Most orcs don’t hold a grudge though, as that was centuries ago.

In fact, up until the misunderstanding that almost caused all out war between the two countries, Krosh’tar and Belfrost have been on friendly terms.

Learning Orc: (10/100)

By the time you finish your lessons, Barret’s already back and getting ready for bed. Considering how late it is, you take a page out of his book and do the same, thanking Grug for his help and saying a quick ‘good night’ to the both of them before dozing off.

(1/2)
>>
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You wake up the next morning bright and early, feeling rejuvenated. From the window outside, you can tell the ship’s started moving again since you last checked- probably while you were studying with Grug.

Furthermore, you feel more confident in yourself. You’ve spent a lot of time arguing, debating, persuading, and deceiving people recently, and you feel like you know your way around others even better than before.

*ATTRIBUTE INCREASE! (CHA: 7)*

You head to the kitchen first thing and grab a ration for yourself, surprised to see Clarissa already up and about.

”Yo” she says, giving you a curt wave. ”So, how was your swim yesterday?”

”You mean that shit I had to do for Aemis? It...actually wasn’t so bad. One of the fucking monsters I had to deal with was awful, but Gill and Riptide were alright. They even gave me this” you tell her, pulling out the speaking stone.

”Wow, a rock! You must feel so special” she teases.

Chuckling, you put it away and finish your meal. It’s going to be smooth sailing for a while- hopefully the rest of the trip if you’re lucky. How are you going to spend it?

(Fast forwarding to the end of the first week on the water, so a few days. You can pick three choices here for things you want to work on during that sped up period. You can pick the same option multiple times if you wish)

>Research your prosthetic
>Learn Orc with Grug
>Ask Jeanne to start tutoring you in magic
>Do some fishing
>Train
>Practice with the flute
>Other (write in)

(2/2)
>>
>>4870920
>Research your prosthetic
>>
>>4870927
You queue up 3 options my friend! (Unless you're saying you want to do researching the prosthetic 3 times)
>>
>>4870929
Ah shit my bad QM I've got like 20 tabs open and I'm too used for just voting one thing
>Research your prosthetic
>Research your prosthetic
>Learn Orc with Grug
It's probably best to hold off with Magic until at least our INT stat isn't brainlet-tier
>>
>>4870938
+1 to this set
>>
>>4870938
support
also isn't a 9 of any stat basically the extreme maximum a human can achieve? The fact that we are at 7 charisma is pretty impressive.
>>
>>4870920
>>4870938
+1 to this!
>>
>>4870960
Yup! 3 is considered average, 9 is the absolute limit (for a human), and few people clock a 7 or an 8. Having two stats at 7 is a testament to Herald's based levels
>>
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>>4870960
I mean... Have you seen what this guy is capable of?
>>
>>4870967
>Commits Harpie abortion (TWICE)
Yes, I have.
>>
>>4870920
>Train
>Do some fishing
>Practice with the flute
>>
>>4870920

>Train WHILE practicing with the flute
>Research your Prosthetic
>Learn Orc with Grug
>>
>>4870938
+1
>>
>>4871060
+1
>>
Heads up, gonna update a bit later than usual to start bc my friends wanna catch the E3 stream together today.
>>
>>4870938
>>4870958
>>4870960
>>4870963
>>4870995
>>4871060
>>4871139
>>4871351
>>4871566
Research prosthetic twice, learn Orc with Grug once

Roll me 1d20+5 (+3 for INT, +2 for Study). I need three rolls total- first two are for prosthetic research, third is for learning Orc.

If there aren't three separate rolls within an hour of this post, someone can roll again.
>>
Rolled 13 + 5 (1d20 + 5)

>>4871955
>>
Rolled 20 + 5 (1d20 + 5)

>>4871955
>>
>>4871968
I think this is the highest we've rolled this entire quest
>>
Rolled 15 + 5 (1d20 + 5)

>>4871955
Since we've rolled a 20 it's only natural this would be a 1
>>
>>4871962
>>4871968
>>4871982
Nice rolling lads
>>
>>4872003
The bad thing is I've upset the karmic balance
>>
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Over the next several days, you hit the books and really start researching your prosthetic in depth. When you buckle down and put your mind to it, you actually make quite a bit of progress. You finally have a surprisingly solid grasp on upper limb anatomy, understanding how the ligaments, nerves, and even the bone structure all work together to make an arm function properly. You manage to come up with a similar design that will mimic a human arm as close as possible, while still leaving room for up to three tools at a time that can be switched out.

Upper Limb Anatomy: (50/50)

You also crack open the book on military engineering and start studying the different types of sturdy materials used in weapons and armor. You have a few ideas for what types of metals you might want to use for your prosthetic, but you still need to figure out how to compress and shape them in the ways you need to fit your design without making them too brittle. Nevertheless, you make solid progress in that regard as well.

Prosthetic Materials: (19/30)

Lastly, you spend a little more time with Grug learning Orc. The more you get lessons from him, the better he gets at teaching, and the more you start to grasp the concepts. At this point you know a few Orc words and phrases- enough to get ideas out, but still not enough to form proper sentences or long term conversation. Specifically, it’s the grammar and sentence structure that holds you up. You keep phrasing things like you would in Human, but Orc grammar works differently and that’s the most challenging part for you to overcome right now.

Learning Orc: (30/100)

Spending all your time learning has also made you better at studying and understanding more complex concepts. You’ve worked yourself into more than a few study headaches, but the progress is palpable.

*ATTRIBUTE INCREASE! (INT: 4)*

*SKILL INCREASE! (Study: 3)*

By the time you come out of your in depth research, you feel mentally exhausted. The exhaustion is worth it though, because you feel a genuine sense of pride in your progress and accomplishments so far. The prosthetic no longer feels like a distant dream- it’s an actual, workable goal that’s in sight now. Still, you’ll be finished studying the materials soon, and then you’ll need someone or something to help you figure out the enchanting specifics.

Your thoughts are interrupted, however, by the storm clouds rumbling overhead. Scarlet makes her way onto the deck, looking worried for the first time since you’ve met her. ”Herald, there’s a pretty serious storm coming through. I could try to power through it to stay on time, but it might last a couple days. What should we do?”

>Try to find an island to dock at and weather out the storm
>Keep pushing- you have faith you’ll make it through
>Attempt to contact Aemis without a shrine and ask him to help (Difficult. Do you provide an offering? If so, what?)
>Other (write in)
>>
>>4872016
Finally, we've graduated from being a legit retard to having average human intelligence
>Keep pushing- you have faith you’ll make it through
I just keep moving forward...until we reach our destination
I don't think we have ANYTHING fitting for a Aemis offering and the only thing that might work is doing another favour deal, which I'm not keen on.
>>
>>4872016
>Try to find an island to dock at and weather out the storm
GIVUS THAT ISLAND
We must seek the safety of dry-ish land and find tropical froot. Scurvy is no joke.
>>
>>4871973
20 was rolled 14 times.
(5 6 2 0 1) by thread

>>4871982
1 was rolled 9 times.
(1 2 4 2 0) by thread

We seem to be well past our prime, anons.
SOLUTIONS: resurrecting Castor with unholy rituals, assisted goblin specicide, crushing Silas' windpipe with a cold, uncaring prosthetic hand, ignoring the possibility of this post being made by an automated bot.
>>
>>4872031
What about the rock the fishniggas gave us?
>>
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>>4872041
>resurrecting Castor
Anon... I...
He's probably gone for good. God bless his based as fuck soul. He may have been a filthy knife ear, however he was a full blooded human in spirit
Hey QM can I ask a lore question? Do the god-hand exist since Behelits are a thing? I'm asking because they usually activate by themselves at a fated time of weakness or peril, however we were given a option instead (I do kinda understand that it might have been a meta thing since anons would have sperged out if you forced it on them).
>>4872045
I was considering it however there's a chance he could view it as a insult since it was given to us with a expressed purpose from people of his natural domain.
>>
>>4872045
That's fucking nothing when you wanna ask a literal god to do shit for you. Check previous threads to learn what it took for us to even contact Aemis.
>>
>>4872045
We could call them and ask if they know of any safe islands we can shelter on?

>Find an island to dock at and shelter from the storm

Secret islands are always fun! Could even bury a couple of behelits there...
>>
>>4872055
>He's probably gone for good.
DO I SOUND LIKE A GIVE A FUCK
>filthy knife ear
Herald doesn't despise sapient races like elves or orcs.
>>
>>4872016
I have an idea Herald may be able to swim the rest of the way it'll just be pretty damn hard
>>
>>4872061
Random islands are not a good place to hide something as powerful as behelits.
We discussed putting it in depths of fucking ocean and it wasn't enough. Do you people have no understanding of anything anymore.
>>
>>4872055
Nope! I shamelessly stole the name and concepts of Behelits, but I've tweaked them slightly. This was mentioned in I believe thread 3 or 4 from the Old Man, but it's the God of Evil (whose name shan't be spoken) who resides in Hell. He was cast down by the other Gods, and he offers to imbue divinity and his own evil essence in exchange for the soul of a loved one. Divinity corrupts mortal bodies and his evil essence will warp and change your personality as a result. You won't die by natural means, but if you're ever killed he'll consume you and take back his power plus however strong you grew while alive from doing demon shit like making deals with people or gathering power
>>
>>4872066
That means leaving everyone in the middle of the ocean as we go alone into the land of orcs where nobody knows who the fuck we are, shortly after they've sent an entire army to fuck humans up. And we can't even properly speak orcish.
>>
>>4872016
>Keep pushing while taking a piss on the ocean and yelling "suck my dick Poseidon you cant do shit"
>>
>>4872068
if we're assuming most of the rules about Behelit are still in play you could throw them in a volcano and it would still somehow reach it's intended target when the time right through ridiculous means. Causality is a hell of a drug.
>>4872070
That's really cool, I like your take on them QM. I wonder who would be Herald's 'loved one' in this case, his mentor maybe?
>>
>>4872016
FUCK YEAH MECHANICAL ARM INBOUND
>Find an island to dock at and shelter from the storm
Seriously though speaking of Aemis we need to contact him and apologize for slaying the mantis shrimp. We've not been a very good follower and I'd like our god/follower relationship to be more than just a blessing and one-and-done favour.
>>
>>4872106
I gotta be honest I think we'll be better off trying our chances with another god, Aemis just fundamentally doesn't fit with us. That war god who gave the ninja the bullshit attack can fuck off as well.
>>
>>4872085
Then ask fucking Aemis to bury it it deep in the place where he knows nobody can get without inventing a military submarine with diamond drill and if someone eventually gets close to it, move it somewhere else. Aemis is more down for doing good deeds, so he shouldn't be opposed to this idea and oceans are THE place to prevent idiots from finding the damn thing. He will virtually never run out of crooks and crannies to cram those shitter-rocks into.
Fate is only real when you can't prevent it from happening. Pretty sure god of oceans is more than capable of it.

>>4872106
The only thing I follow is Castor's memory. Dealing with other (not based) demi/gods is just a transaction.
>>4872111
Now this is based.
To be honest I lowkey wish we could ditch Conquest and its faggot-of-a-god (forgot the name) just because how conflicting it is to follow something that destroyed our childhood, but afaik it's completely impossible given we became a fucking Herald of it. And we're not given enough information about what's possible and what not.
I miss fucking Castor, man. He nearly gave us a second purpose in life. Shit.
>>
>>4872016
>Attempt to contact Aemis without a shrine and ask him to help (Difficult. Do you provide an offering? If so, what?)
Speaking stone
>>
>>4872111
I gotta ask, do you know that "war" god is actually the god of Coquest, aka OUR god, who WE follow?
>>
>>4872016
>Attempt to contact Aemis without a shrine and ask him to help (Difficult. Do you provide an offering? If so, what?)

Try fishing first if it's a good result offer that if not then >Keep pushing- you have faith you’ll make it through
>>
>>4872178
If you want you still have the swordfish to offer in your inventory
>>
>>4872196
Then we shall offer that
>>
>>4872196
There are three votes to find an island and only two for contacting aemis?

QM (and whoever else really) what would happen if we offered a god a behelit?
>>
>>4872247
Pretty sure QM was saying it in case someone wanted to vote for that, but didn't think we have anything good to bribe Aemis with.
I still think that abusing Aemis' favors goes against what was said previously about major gods like him being busy and not wanting to deal with every mortal like us unless we pay/are important followers. Especially since it took like 3 nets of fish to even get an audience with him before orcs attacked.
>>
>>4872256
Ash right yeah I see now, thanks
>>
>>4872031
>>4872039
>>4872061
>>4872081
>>4872106
>>4872149
>>4872178
Find an island

Roll me 1d100. Taking the best of three rolls! If there aren't 3 separate rolls by the time an hour has passed since this post, someone can roll again.
>>
Rolled 7 (1d100)

>>4872306
NAT ONE BABY LET'S GO
>>
Rolled 79 (1d100)

>>4872306
AW YEAH COME ON
>>
Rolled 78 (1d100)

>>4872306
Watch THIS
>>
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”There’s no helping it- let’s find an island to dock at and weather out the storm before it gets too bad” you tell her.

Giving you a quick salute, Scarlet gets to work as you explain the situation to the rest of the crew down below.

”So how long are we gonna be stuck on some island for?” Jeanne asks, the most upset about the news.

”Hopefully not more than a couple of days, but it’s hard to tell. Still, it’s too risky to be out on the sea in a storm like this- we could shipwreck and sink if worst comes to worst.”

”I don’t know, rummaging around for food on an island and ‘roughing it’ sounds way worse to me” she says, putting air quotations up when she says ‘roughing it’.

”Oh come on, it won’t be too bad! Just think of it like...like a tropical vacation!” Barret points out. ”It’ll be fun!”

”Fun aside, aren’t we on kind of a tight schedule here?” Grug asks, looking worried. ”You guys already went to do that rescue mission, and then we lost almost a whole day dealing with those mermen. At this rate, won’t whoever’s behind this make their next move?”

The thought of Silas having something else up his sleeve definitely puts a damper on your mood, but you don’t have time for brooding. You hear Scarlet shout from the bridge. ”I think I found something! Should reach it in the next fifteen minutes!” she announces.

You and the rest of your teammates head up to the deck and see the island in question. It looks sizable enough to explore, and you already see palm trees along the coast- meaning you’ll have coconuts to subsist off of at the very least.

”Great” Jeanne says, looking somewhat relieved. ”We can just eat some coconuts and take it easy until this storm subsides.

”Oh come on Jeanne, where’s your sense of adventure?” Barret asks. ”I bet there’s all kinds of stuff around there. Maybe we’ll even find a pirate’s buried treasure or something!”

Clarissa rolls her eyes at that. ”Yeah, or get eaten by a tiger or brush up against some poison ivy. Those sound more likely to me.”

>”Come on, we’ll make a trip out of it! I want to CONQUEST an island all to myself!”
>”We’ll do a little light reconnaissance, but we’ll stay on the coast or in the ship and play it safe.”
>”Jeanne’s right- we’ll just stay on the ship and subsist off whatever’s on the coast to avoid depleting our stock of rations. No reason to needlessly endanger ourselves.”
>Other (write in)

Sorry for the wait! Got caught up with something
>>
>>4872402
>”Jeanne’s right- we’ll just stay on the ship and subsist off whatever’s on the coast to avoid depleting our stock of rations. No reason to needlessly endanger ourselves.”
>>
>>4872402
>”Come on, we’ll make a trip out of it! I want to CONQUEST an island all to myself!”
>>
>>4872402
>”Jeanne’s right- we’ll just stay on the ship and subsist off whatever’s on the coast to avoid depleting our stock of rations. No reason to needlessly endanger ourselves.”
This reminds me of one book that I've read. The island was cursed and a home to evil and the entire crew got killed. Mood.
>>
>>4872402
>>”We’ll do a little light reconnaissance, but we’ll stay on the coast or in the ship and play it safe.”
>>
>>4872402
>”Come on, we’ll make a trip out of it! I want to CONQUEST an island all to myself!”
Treasure, we can go by ourselves or just with Barret if need be.
>>
>>4872140
I get you bro, should have become his champion and as a bonus most likely herald wouldn't have lost his arm either
>>
>>4872402

>”Come on, we’ll make a trip out of it! I want to CONQUEST an island all to myself!”
No Pain No Gains
>>
>>4872406
>>4872410
>>4872417
>>4872452
>>4872468
>>4872635
>>4872685
ISLAND CONQUEST

Writing! I'm a little tired so if an update doesn't come out and I accidentally fall asleep, it'll be up first thing tomorrow morning
>>
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”Come on, we’ll make a trip out of it! I want to CONQUEST an island!” you say, hoping to get the rest of the party fired up.

Barret seems pretty excited, a goofy smile finding its way on his face as he gestures towards you. ”See? He gets it!” he tells Jeanne.

The mage sighs, capitulating to his desires. ”Fine, you guys win. We’ll go get some weird disease and get eaten alive by mosquitoes, then.” Despite her protesting, you can see a faint smirk on her face- the fact that it’s making Barret happy is enough for her it seems.

”Well, it’s fine with me. Nature is supposed to be my element...or something” she says with a shrug.

”Or something? Aren’t you a ranger?”

”Ehh, prefer not to rough it when it can be helped. That said, I know all the survival skills we’d need in theory, so I’m sure it’ll be fine.”

By the time your group is done discussing what’s next, the ship arrives at the island’s coast, weighing anchor. Scarlet comes out to join you all on the deck. ”Hopefully we’ll be alright here- the trees along the coast should provide some cover, and being near land will make it easier to do repairs if the ship does get damaged” she informs you.

”Great! We’re going to do some exploring, see if we can’t find anything interesting while we’re stuck here” you explain.

”Oh, you can count me out! I’m not really good at roughing it, nor am I much of a fighter. I’ll just stay with the ship and make sure everything’s alright.”

”I’ll stay back too” Grug says. ”That underwater journey was enough excitement for me.”

You shrug. ”Suit yourselves- more adventure and CONQUEST for us!”

With that, the core Super Conqueror Bros party embarks onto the coast, taking in the sights. Your ears are filled with the buzzing sound of cicadas, the smell of the sea thick in the air. Palm trees dot the coastline, and further in is a more wooded area through a thicket of bushes.

>Press further into the island through the thicket
>Explore more of the coast
>Check out what’s in the ocean
>Other (write in)
>>
>>4872726
>Explore more of the coast
>>
>>4872726
>Press further into the island through the thicket
>>
>>4872726
>Explore more of the coast
I wanna make camp, break coconuts and read books, ngl. Just chill and pretend Herald doesn't have a weaponized ADHD for once.
>>
>explore more of the coast

Lots of things could get washed up on the coast on this storm and chances are any predators will be sheltering deeper in the woods
>>
>>4872729
>>4872734
>>4872833
>>4872923
>>4872962
Explore the coast

Writing! I have a phone interview and then recording so if this update takes a while it's because I didn't finish it before those
>>
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You decide to traverse the coast itself for a while with your teammates, picking up and cracking open a few coconuts to enjoy along the way.

The island itself is big enough that it would take you more than a day to circle the entire thing, but thankfully that’s not your intent. Right now the tide is low, lapping lazily against the cusps of the beach as your team traverses the sandy coast.

Jeanne and Barret seem to have fun, going at a leisurely pace and occasionally picking up seashells or splashing each other with water. It’s comforting to see them having a good time, but the intimacy also reminds you of Trina and makes you feel a little somber. You quickly quash the emotion and push it down deep into your gut though- no sense getting all mopey during an ADVENTURE!

You traverse over a rocky and particularly unpleasant part of the coast for a while afterwards before eventually reaching a pocket beach an hour or two away from your ship. The small area has a tiny shelter made of sticks and palm fronds, with a tanned man wearing what looks to be the tattered scraps of some fine cloth trying to start a fire.

>Approach the man in the pocket beach (Peacefully or with Hostility?)
>Investigate the rocky shore for items of interest
>Dip into the water
>Try to get towards the small raised cliff behind the pocket beach to spy on the man
>Head back to your ship- you’ve had enough of exploring the coast
>Ignore everything and circle around the man- keep moving forward and see what else there is
>Other (write in)
>>
>>4873272
>Approach the man in the pocket beach
>Just stand there in silence
>>
>>4873272
>Approach the man in the pocket beach (Peacefully)
Don't worry lads, it's literally impossible for us to get NTR'd so the tanned man holds no power over us.
>>
>>4873272
>Head back to your ship- you’ve had enough of exploring the coast
>>
>>4873296
+1

Tattered fine clothes? Perhaps this man is rich and has become stranded, if we help him it could be a big pay day. OR it's Tom Hanks, either way we should go over and see what's up
>>
>>4873272
>Approach the man in the pocket beach (Peacefully)
>>
>>4873272
>Approach the man in the pocket beach
>Peacefully inquire him about this island's treasure
If he helps us find the threasure, we split the moolah with him. If he has it, we charge him a fee to sail with us.

>>4873296
where the hell did NTR come from
>>4873364
we need LOADSAMONEY for research
>>
>>4873272
>Approach the man in the pocket beach (Peacefully!)
>>
Extreme apologies- my phone's been fucking up for some reason and I need to get it fixed or replaced, so update will be late.

Sorry for all the excuses and delays lately, and thanks for hanging in there with me!
>>
>>4873293
>>4873295
>>4873296
>>4873344
>>4873364
>>4873390
>>4873497
>>4873527
Approach the man

Writing! You guys have no idea how fucking stupid and horrifying the phone problem ran. AT&T were zero help, I eventually figured it out on my own. So many missed job opportunities over retardation
>>
Fuck the big tech.
>>
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”Hello!” you call out, waving as you slide down the steep, rocky hill down into the pocket beach proper. Barret helps Jeanne and Clarissa down before going down himself. ”My name’s Herald. Who are you?” you ask, introducing yourself.

The tanned man, who looks to be a human around forty years old or so, greets you with a smile that shows he’s missing a few teeth. ”Ah...it’s been so long since I’ve seen someone else! Do I finally have neighbors, or am I just hallucinating?” he asks, approaching you and rubbing his grimy, dirty hands along your armor.

Up close he smells like ocean, piss, and coconuts, but you hold back your disgust and gently push him away from you, his eyes widening as tears start to spill out. ”Finally...someone besides Eggy and I!”

”Eggy?”

”Nevermind that! My name is Beauregard Blackmere, a pleasure to meet you” he says, giving you a royal bow. His frame is thin and wiry, but he’s not starving at the least- and he’s probably not insane.

”Your clothes look rather fancy. Are you a merchant who got waylaid?” you ask.

”A noble- and I was exiled!” he tells you, spitting at the ground.

Jeanne raises an eyebrow in skepticism. ”I don’t recognize you, and I’m a Belfrostian noble myself.”

”Not from Belfrost!” he says, swiping an arm in the air. ”From Ferrolin. I got caught making some deals on illicit goods and with banks a few too many times and the kingdom decided I was more trouble than I was worth. What, a noble can’t enjoy and trade a little Spirit Dust?” he cries out.

”So they sent you to this island? Does that mean it belongs to Ferrolin?”

”Gods no!” he says. ”I was supposed to move to my summer home in Krosh’tar, but my ship got waylaid by pirates and they left me here to die! Been here for over a decade by now, I’m sure. The best years of my youth, lost forever!” he cries out.

>”So...what was it like when you still lived in Ferrolin?”
>”Would you be able to help us if we could get you over to Krosh’Tar?”
>”Uhh...who’s ‘Eggy’?”
>”Welp, sucks to suck!” (Leave. Choose an option from the previous post)
>Other (write in)
>>
>>4873854
>Tell Barret to grab some spare clothes from our ship and let's sit down for a bit
>”So...what was it like when you still lived in Ferrolin?”
>"The Dust..."
>Have a bathroom flashback from thread 1
>"...how did you get caught?"
>"We're on our way from Rathalon to Krosh'Tar right now, you can tag along with us. We'll *eventually* return home."

>The best years of my youth, lost forever!
What in Castor's greenless earth. That's just fucked.
>>
>>4873854
>”So...what was it like when you still lived in Ferrolin?”
>”Uhh...who’s ‘Eggy’?”

I'm EGGcited to meet him.
>>
>>4873854
>”Welp, sucks to suck!” (Leave. Choose an option from the previous post)
>>
>>4873912
support
>>
>>4873912
+1
>>
>>4873912
Also ask for Eggy I bet is a wiston
>>
>>4873912
>>4873938
>>4873940
>>4873941
>>4874037
>>4874045
>>4874187
Going with this lad's >>4873912 line of questioning (going to slightly reposition to make it sound more natural to me)

Writing!
>>
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”Spirit dust…” you trail off, thinking back to that strange encounter you had in the bathroom at Reynash’s. Apparently that stuff is really popular among the wealthy.

”Barret, go get some spare clothes for Beauregard here” you say, looking back at your friend and holding out an arm towards the wiry older gentleman, who practically lights up at your words.

”Roger that, boss man!” he says, giving a quick salute before heading back off towards the boat. It’s gonna take him a while to return.

”So how did you get caught?” you ask.

”Well, in the worst way possible, really. The king caught me red-handed selling some Spirit Dust to his son, the prince. They’d been overlooking my ‘trade’ for some time, but after that he kept the incident quiet and used my previous activities as an excuse to exile me publicly. It was merciful at least- I was allowed to pack my things and leave for my summer home. Unfortunately, the pirates got to me and, well...the rest is history” he says, the light fading from his eyes.

”Well, you get what you deserve” Clarissa says matter of factly.

”Clarissa!” Jeanne calls out.

”What? Selling drugs to the king’s kid is stupid as hell- that’s his own damn fault” she says with a shrug.

You remain quiet for a moment before gently putting your hand on his shoulder. ”We’re on our way from Rathalon to Krosh’tar right now. You can tag along with us- after the storm subsides. We’ll eventually return home.”

”I would...I...I…” he freezes up after stuttering for a bit, not moving for a worrying amount of time.

”Did you kill him?” Clarissa asks, stepping closer and poking his cheek. When he suddenly sputters back to life, she quickly jumps backwards.

”S-sorry, I just never imagined I’d finally get to leave this place! Yes, please take me back! If my home is still there and hasn’t been given up to merchants or greedy relatives, you can even stay with me! I’ll reward you handsomely with whatever riches are still left in my summer home!” he tells you, already making promises.

You can tell his words are genuine, but if he really has been stranded for ten years, then there’s a high chance his home and belongings are already someone else’s by now.

”Sounds like a plan” you tell him, removing your hand and surveying your surroundings. You have a while before Barret returns with the clothes- what will you make of your time?

>Continue further down the coast- Barret and Beauregard can handle themselves
>Plunge into the thicket, those two will be fine on their own
>Chat some more with Beauregard and/or your party (What do you say/ask?)
>Do some fishing
>Play some flute
>Research your prosthetic
>Other (write in)
>>
>>4874430
>Continue further down the coast- Barret and Beauregard can handle themselves
>>
>>4874430
>Continue further down the coast- Barret and Beauregard can handle themselves

Let's make the MOST of this COAST
>>
>>4874430
>Take a look at the weather
One more question for Beauregard before we go:
>"Can you show us a good place to shelter from the storm?"
>Continue further down the coast-

I'm a bit confused as to where we're standing storm-wise, since dark clouds and storm were mentioned a few times, but no rain yet. Do tell me if ocean storms work different than the regular ones.
>>
>ask Beauregard about the island

If he has been here for years he may know if there is anywhere worth exploring.

As a side note, if there are potentially pirates around maybe we shouldn't split up the party any more than we already are? Don't want out boat getting jacked while we are away
>>
>>4874833
This +1
>>
>>4874523
Changing to
>Plunge into the thicket, those two will be fine on their own
>>
>>4874833
+1 as well as backing this >>4874744
>>
First update will probably be later today, I got a lot of crap to get done anons. Apologies once more!
>>
>>4874833
It's a lone island. If there were any pirates Beauregard would either be dead or join them to gtfo. In no world would he just decide to miss his only chance to contact other people and end this nightmare.
>>
>>4875348
I was thinking more along the lines of some passing pirates spotting a lone ship with only two crew, easy pickings.
>>
>>4875351
>>4875351
This man didn't even realize when we arrived and thought we were hallucinations until we pushed him. Not trying to shit on the idea but highly doubt he has more information about hot pirate ships in our area than our captain with a spyglass.
>>
>>4874453
>>4874673
>>4874744
>>4874833
>>4875037
>>4875142
>>4875206
Alright votes were a little strange and mixed but I THINK it was

1. Ask Beau about the island
2. Check on storm
3. Ask about places to take shelter

Writing May take me a bit, tired from errands
>>
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”So, what do you know about the island?” you ask, figuring if he’s been here for so long then he may have an idea of what’s worth exploring.

”Well, I mostly just stay on the coast” he tells you.

”Wait...really?”

”Didn’t you say you’ve been here for over ten years?” Jeanne asks, seeming just as stumped as you.

”W-well it’s dangerous past the thicket! There’s wild boars, and I even saw a tiger once! I’m no fighter, and I don’t have any weapons. I just pick up the crabs and coconuts around here and subsist off of those. I’ve seen berries and other fruits further in, but I couldn’t tell you if there’s much more to this place.”

”That’s...incredibly unfortunate” you say with a sigh. You were hoping for something a little more informative, but if you’re going to press on, then it looks like you’ll be going in blind.

”W-well I can tell you about the coast at least!” he says in an effort to please you. ”If you keep circling around, eventually you’ll reach an isthmus that leads to a smaller island. There are plenty of berries there and a few rocks with strange symbols on them. Aside from that, the rest of the coast is mostly just sand and shellfish” he explains.

Clarissa looks at you with a shrug. ”It’s a start.”

That said, you glance back up towards the sky. The storm clouds overhead are beginning to rumble, and the rain is already drizzling down. It’s going to be a big downpour soon, you can feel it. ”Anywhere we can shelter from the weather?”

”Well, there’s not enough room in my setup for all of you, but if you’ve got a ship then that’s probably as good a place as any. The trees further in set up a nice canopy from the weather too, but you’ll have to deal with whatever you find in there yourselves!”

You wait around a while longer until Barret shows up with the clothes.

”Thank you, young man” Beauregard says, taking the clothes and getting down into his little lean-to. He pulls some palm fronds over front to cover himself while he changes, as well as from the rain.

Speaking of the rain, it’s coming down hard now, and your team doesn’t look too happy about it. ”What’s the plan, boss man?” Barret asks, water dripping off his form and making his doofy hair mat down.

>Construct a quick shelter to stay in near Beauregard
>Head towards that isthmus and check out the other island
>Retreat back to the ship for the day
>Plunge into the thicket for cover and to explore
>Other (write in)
>>
>>4875657
>Retreat back to the ship for the day
>Take Beauregard with us
>>
>>4875657
>Head towards that isthmus and check out the other island
>>
>>4875673
+1

There is so much interesting stuff out there but we need to focus on averting a human orc war and fucking up Silas
>>
>>4875673
>>4875737
>>4875782
Retreat back to the ship with Beauregard for now

Writing!
>>
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With the rain coming down as hard as it is now, it’s best for everyone to get back to guaranteed safety. ”Guys, grab fronds from palm trees to cover yourselves from the rain. Gather up a few each!” you command.

Barret, Jeanne, and Clarissa all comply, grabbing several fronds and layering them on top of each other, holding the stacks above their heads while you pull Beauregard out from his lean to. ”What’s this now?” he asks, looking concerned.

”Don’t worry, grab those fronds in front of your shelter. We’re taking you back to our ship for safety.”

”W-wait! I need to get Eggy!” he says, rushing back into his shelter and picking up something small before tucking it into his pants pocket. He grabs his fronds, and you find a few yourself as the five of you make the journey back to the ship. It takes an hour or two to get back, and travelling over the rocky part of the beach is especially perilous with the jagged rocks slick with rainwater, but you all manage to get back in one piece without too much trouble.

It’s hard to tell the exact time due to the storm, but you’d wager it’s probably getting later in the evening now.

After everyone tosses their fronds away, you quickly take Beauregard and your friends below deck, where Grug and Scarlet are waiting in the kitchen with some crabs and coconuts they grabbed. ”Oh you guys are back!” Scarlet says, though she stops at seeing the grungy, ragged man with you. ”And you brought a...friend?”

”Beauregard” you tell her. ”Former Ferrolin noble. We’ll be helping him out and making sure he gets back to Krosh’tar.”

”That’s nice and all, but didn’t your military pal only pack enough rations for the six of us?” Grug asks, munching on a crab.

”We’ll make it work somehow” Barret answers for you. ”We can always pick up more rations before we make the trip back from Krosh’tar- right?” he asks, looking towards you.

”Right.”

With the seven of you squeezed tightly into the kitchen, it looks like you’ll all be stuck under the deck for the night- unless you feel like braving the storm to go above deck or explore the island more. What will you do?

>Now that everyone’s safe, you’ll head into the thicket on your own
>Finish up your prosthetic research for the materials
>Ask Jeanne about teaching you magic
>Have Grug teach you some orc
>Play some flute
>Talk to someone (Who? About what?)
>Other (write in)
>>
>>4876094
>Now that everyone is safe, you'll head into the thicket on your own, but first force our new friend to show you edgy and explain it
>>
>>4876094
>>4876158
+1 this!
>>
I think since votes are a little slow today, I'll probably wait until tomorrow to resume- just so busy anons don't fall too far behind.

Apologies for the delays today- I'll try to get back on proper track tomorrow and move things along.

As always, thanks for reading and playing A Herald's Journey!
>>
>>4876158
+1
>>
>>4876158
+1
watch as Eggy is some type of magic item
>>
>>4876407
Another behelit perhaps
>>
>>4876158
>>4876276
>>4876309
>>4876327
>>4876407
Ask about Eggy, dive into the thicket

Writing!
>>
>ask Beauregard about eggy
>>
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Now that the others are all safe and sound on their own, you can dive into the thicket without any worries by yourself. Maybe you’ll be able to bring a boar back to pad out the rations- or perhaps even find something of interest deeper within. First, however, something has been bothering you…

”Hey Beauregard” you ask, catching the castaway’s attention, ”who is this Eggy you keep talking about?”

”Ah- how embarrassing! I haven’t introduced you to him yet” he says. ”Truth be told, it gets lonely being on a deserted island by yourself. I found something interesting along the coast not long after I arrived, and I gave it a name and started talking to it. I know it’s a bit strange, but it’s helped keep me sane.” he explains.

”I’ve heard of weirder things. At least you’re still aware that it’s an object and not an actual person or something” Clarissa comments.

”Thank goodness, I thought it would be something much more menacing” you say, letting out a sigh of relief.

”Nah, he’s just a weird egg shaped object with a face on it” Beauregard says, reaching into his pocket and producing a behelit.

Gods damn it.

”Oh, didn’t Finley have something like that?” Clarissa mentions. ”You snagged it right off of him!”

At the sound of that, Beauregard protectively holds the charm closer to his chest. ”What?! Is that true?” he asks, looking fearful that you’ll take the thing from him.

”Beauregard, listen-”

”No! No, you leave Eggy alone! He’s been my companion for over ten years now- you can’t take him from me. I don’t care what you have to say, just leave us be!”

>Take the damn behelit by force
>Try to convince him to hand it over (Nigh impossible)
>Let him keep it for now- it’s not like he has any loved ones to sacrifice
>Other (write in)

Regardless of choice, we'll jump into exploring the thicket next post
>>
>>4877130
>Take the damn behelit by force
This is payment for taking you off the island.
>>
>>4877130
>Let him keep it for now- it’s not like he has any loved ones to sacrifice
>Anons trying to defy fate
You cannot stop casuality. If he's the actual owner it will return to him eventually.
>>
>>4877130
>Let him keep it for now- it’s not like he has any loved ones to sacrifice

The dude's clearly unhinged and will only become unhinged...er? if we try to take his pal. Let's let him cool off for now--with luck he might give it up later.

Also,

>Flick Clarissa in the forehead for letting that shit slip. That was NOT CONQUEST, missy.
>>
>let him keep it for now

As far as I can make out these things are bad news. Why would we want another one?
>>
>>4877130
I knew it was something bad

>>4877240
+1
>>
>>4877130
>Let him keep it for now- it's not like he has any loved ones to sacrifice
GUYS HOLY FUCK, I'VE REALIZED HERALD'S MOTIVE FOR TAKING THESE WHENEVER HE FINDS THEM. IT WAS STARING ME IN THE FACE ALL ALONG AND I DIDN'T REALIZE. WHAT THE FUCK! IT'S SO CLEAR TO ME.

WITH EVERY BEHELIT HERALD SNATCHES, HE IS KEKING THE GOD OF EVIL OUT OF CORRUPTING INNOCENTS AND THAT...

THAT IS THE ULTIMATE FORM OF CONQUEST!

FUCK, WE NEED TO GET AS MANY AS WE CAN!

WE NEED MORE THAN THE TWO THAT ARE IN OUR BAG OF HOLDING!

AEMIS AND CASTOR'S MEMORY SMITE ME DOWN NOW!

WE!

NEED!

AN HONEST-TO-THE-GODS COLLECTION!
>>
>>4877435
KEKING

Cucking

KEKing

cuckING

Having metaphyiscal intercourse with the God of Evil's metaphorical spouse while he watches and seethes like the passive aggressive bitch he is!
>>
>>4877130
>Let him keep it for now- it’s not like he has any loved ones to sacrifice
>Tell him what Eggy is with stone-cold face
>Flick Clarissa in the forehead for letting that shit slip. That was NOT CONQUEST, missy
>Take Jeanne to the side. Ask about the spell/s that could make a 1:1 replica of that damned thing
With some luck we might find an orc mage capable of making an exact copy. Jeanne likely knows what/who we need to look for.

We ARE taking that shit by force if he tries to leave us at Krosh’tar, though. His mental wellbeing is not as important as preventing those balls from being exposed to fate.

>>4877435
>>4877439
Based and demigodly. We need a fucking Bag of Behelithoarding.
>>
>>4877497
>Tell him what Eggy is with stone-cold face
Bro the rest of our party doesn't know what behelits are and at this point he would probably think we're lying to him, for good reason. If we do this which we should we should wait a few days and meet him alone.
>>
>>4877145
>>4877153
>>4877181
>>4877240
>>4877340
>>4877350
>>4877406
>>4877435
>>4877497
Let him keep it + judgement flick

Writing!
>>
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”Relax, man. I’m not gonna take it from you” you say, putting your hands up in a non-threatening gesture. ”Go ahead and keep your...Eggy.”

Beauregard sighs, the fear visibly leaving his face. ”Good. If that’s all, then I’m going to go get some rest. The mens’ sleeping quarters are this way, right?” he asks, pointing towards the berths. Barret gives him a firm nod and the castaway walks down the hall.

It’s then that you approach Clarissa and give her a solid flick to the forehead. ”Oww!” she cries out, putting her hands up to where you flicked her. ”What was that for?” she asks, looking like a wounded animal.

”For saying something unnecessary. That was not very CONQUEST of you, Missy” you tell her.

Barret doesn’t seem too pleased by your action, but the rest of the group is doing their best to hide their laughter. Nevertheless, you leave her to think about what she did while you make your way back to the coast and enter the thicket, the rain still coming down hard overhead.

Just like Beauregard told you, once you enter through the thicket and get under the canopy of trees, it’s not nearly as bad. You still have to deal with a light drizzle, but the leaves protect you from the brunt of the storm as you head deeper towards the heart of the island.

You can hear the sounds of wildlife around you, various chitters and growls, as you cut your way forward with Decimator through the thicker parts of the undergrowth, forcing your way through the jungle-like area.

There are several things that catch your attention at once. The first is a set of animal tracks leading deeper into the thicket towards the west. The next is a marking on a tree that seems to point further north, closer to the heart of the island. The last is what looks to be a rotted, broken arrow towards the east.

>Head west
>Head north
>Head east
>Head BACK!
>Other (write in)
>>
>>4877863
>Head north
Markings are always promising! Whether they promise good or bad things, though...
>>
>>4877863

>north

Side quest unlocked
>>4877435
Cucking the God Of Evil
>>
>>4877863
>Head north
Loot the natives
>>
>>4877863
>Head north
Hell yeah. Also I pity Beauregard, ten years alone on a beach is no fun for anyone
>>
>>4877863
>Head north
Once we collect enough Behelits, the deities will pay even more attention when (not if) they find out. We can make stuff out of them at that point, like Skull Knight and his Sword of Behelits
>>
>>4877863
>Head east
>>
Hey everyone!

Dipshit QM here who lost track of time and forgot about a tabletop session he had to do earlier. Sorry for all the delays and off-time posting lately, easy to get distracted this time of year.

Will try to resume as normal tomorrow. As always, thanks for reading and playing A Herald's Journey!
>>
>>4878477
chad tabletop forgetter, 4chan denier, quest stopper
>>
>>4877873
>>4877911
>>4877974
>>4878152
>>4878238
>>4878384
>>4878473
Head north

Writing!
>>
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You traverse deeper into the jungle, towards the heart of the island. Occasionally as you move through the damp earth beneath you, you see a pair of eyes from the brush- tigers or boars looking for an easy mark, you’d wager. Your almost inhuman level of strength and raw intimidation is enough to keep any wild predators at bay however, and you proceed without much issue.

Sure enough, like Beauregard said, there are all sorts of forageable foods within. Berries are what stick out immediately since he already told you they’re safe, but you also see plenty of wild vegetables and mushrooms that could probably be used in a pinch for food. Hopefully Clarissa would know which are safe to eat, anyhow.

You also occasionally come upon a few more marks, all pointing you in the same direction as you head deeper, until you eventually come into a clearing with a single old, wooden chest in the center-

And about two dozen skeletons of various sapient races lying in the clearing.

You’re no fool- there must be some sort of trap, dangerous animal, or other peril awaiting you if you try to open that chest. At the same time, however, you are a man of CONQUEST, and you swear you see the faint glimmer of treasure from within a crack in the chest. If you were to claim its contents you may end up with some VALUABLE TREASURE!

>Come up with some sort of convoluted plan to carefully approach (What do you have in mind?)
>Screw it, stride up to the chest with confidence!
>Just go forage for some berries or food that you saw on the way here
>Avoid this place altogether and continue exploring the jungle
>Head back for now and come up with a plan later
>Other (write in)
>>
>>4879012
>Use your ELDEN RING to see if any SHIT'S happened around here in the past!
>>
>>4879063
supporting this
>>
>>4879063
+1
>>
>>4879063
+1

I keep forgetting about the ring
>>
>>4879063
>>4879128
>>4879133
>>4879147
uuuOOOOOhhh, Elden Ring!

Writing!
>>
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Wait a minute- you don’t need to go into this recklessly. After all, you do have the Elden Ring.

Pulling the magic item out of your bag of holding, you take a deep breath before slipping it onto your ring finger. Immediately, layers of illusion supersede reality, and many of the skeletons you saw previously are hidden away by the new sights before you.

Let’s go on a journey at sea you said, it’ll be fun you said!” you hear someone with a posh sounding accent say.

”Is complaining all you knife-ears know how to do?” you hear a deeper, baritone voice speak.

Turning around, you see the images of an elf and dwarf respectively striding towards the clearing you’re in, each wearing a bronze dog tag around their necks. Given the nature of their races, it’s hard to put an exact finger on their ages, but the elf at least has a circlet- so he’s over a hundred years old minimum. Their equipment and stance leads you to believe they’re both somewhat experienced with adventuring as well.

”Make all the quips you want about my people, Kimroc, but you’re the one who got our ship wrecked in a storm because you didn’t want to wait another day to get out on the sea! the elf retorts. Despite what they’re saying, from their expressions and tone, you get the feeling these two have known each other a while.

”We don’t all live as long as your kind, Ilvy- I’ve got to make the most of every day!” the Dwarf responds proudly.

”I told you to call me Ilvisar he mutters, ”and dwarves can live up to four hundred years- you’re not even halfway there yet!” he complains.

They both shut up at the sight of the chest in the clearing, their eyes gleaming with greed. ”Oi oi” Kimroc says, elbowing his taller companion. ”Looks like we might’ve found something good!”

”Come on, it’s way too suspicious for there to be a chest in the middle of nowhere. It’s probably trapped” Ilvisar says, brushing the hair out of his eyes.


”Well that’s what I keep you around for, isn’t it?” the dwarf asks with a toothy grin. ”Go do your rogue thing and take care of those traps!”

(1/2)
>>
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With a hefty sigh, the elf reluctantly obliges. First, he enters the clearing carefully, checking with a ten-foot pole for traps. As he starts to poke around the area and make sure there’s nothing on the ground, you can feel pain start to wrack your head. Damn this thing- you just need to see a little longer!

Thankfully, the elf doesn’t seem to waste too much more time with that, and pokes the chest next. Nothing. ”Alright, the surrounding area is all clear. I’m going to make sure it isn’t trapped!” he calls out to his dwarven friend, who steps out of the thicket and into the clearing properly with him.

As soon as the elf bends over and puts his hands around the top of the chest however, it swings open- revealing a large tongue and teeth around the rims. ”A mim-” the elf shouts, but he doesn’t have time to finish before thin, spindly arms sprout from the creature’s sides and grab him, shoving him down into the chest and munching his body clean in half.

”ILVY!” the dwarf shouts in horror, a blind rage taking over as he pulls out his greataxe and goes to swing at the mimic.

The creature tosses what’s left of the elf’s body to the side of the clearing, and just as the dwarf’s axe is about to make contact, the chest suddenly sprouts tall, spindly legs that push it almost ten feet into the air, the axe instead meeting the space between them.

Before the dwarf can dig his weapon out of the earth, the mimic starts mercilessly stomping on his back, over and over until you hear his spine break. It’s then that the creature starts to take whatever gold and jewelry he sees on them and place them into its mouth before getting ready for his true meal.

For once, you can consider the ring’s limits a mercy, as you’re unable to see the gruesome consumption. The pain is too great now, and you’re forced to wrest the magic item from your finger, hands on the ground as you breathe heavily and hold back the urge to vomit.

So this thing’s a mimic. On one hand, a mimic is a powerful and tricky creature that can morph its body at will- a formidable opponent. On the other, they use treasure from their victims to lure adventurers- meaning that if you could manage to kill one, then you’d be in for quite a haul depending on how many victims it had fooled prior.

The caveat to that, of course, is that a mimic grows stronger with each person it eats. So typically the more treasure a mimic has...the more dangerous it is. Based on the number of skeletons alone you see around you, you have a feeling this one’s probably on the stronger end of the spectrum.

>Fight it anyway, a true test of your CONQUEST abilities!
>Forage for some berries and vegetables instead, it’s not worth it
>Keep exploring the island
>Head back to the ship
>Other (write in)

(2/2)
>>
>>4879421
>Fight it anyway, a true test of your CONQUEST abilities!
preferably with the team and not solo fighting it like a retard.
>>
>>4879421
>Head back to the ship and return with reinforcements

We should fight this thing at range using fireball and arrow attacks. We still have a crossbow right? Then herald can... Stab it in the chest
>>
>>4879421
Since this definitely looks a lot like a souls mimic, we could probably just poison it. Which would require Clarissa.
Undead hunter charms would be the best option, but those obviously don't exist in-universe, so a magical sleeping alternative would be required, which we don't have.
We should head back to the ship.
>>
>>4879522
support
If we attack it first with a barrage of attacks we should be in the clear
>>
>>4879421
>Head back to the ship and return with reinforcements
Poison and other ranged attacks should be able to handle something like this.
>>
Quick question (I'm pretty new to quest) what would happen if we, like, snuck up on it and stuffed it onto our bag of holding?
>>
>>4879421
>Fight it anyway, a true test of your CONQUEST abilities!
>>
>>4879421
>Head back to the ship and return with reinforcements
Remember to bring up ranged attacks, magic, poison as strategies to employ against this monster
>>
>>4879421

Agreeing with anon here >>4879535 trying to get Clarissa to poison it. Removing it could make this island slightly less shitty for it's future castaways. Plus, it'll help make up for the money we gave the merfolk too.
>>
Hey folks, word from HeraldQM:

>"Power is out and can't post on data because there's a rangeban in my area. Thanks for playing and hopefully things will be sorted out soon."
>>
Hey guys, your friendly neighborhood HeraldQM here!

I'm raw dogging internet at a restaurant right now, hopping around places trying to get all my school shit done.

Obviously I don't have my original IP to format posts, and I'm hella busy with school, so it may take some time before posts resume.

Power has been out since ~5 or 6pm yesterday for me and has yet to come back on, with no ETA yet. Sorry I haven't been able to communicate, mobile data is rangebanned where I live and all my shit's been out of power until now. It's also father's day so I can't exactly crash at anyone's place to get things done.

Trust me, this is driving me crazy! I hope to return to posting soon. And don't you DARE say I've been struck by the curse, I'll be back as soon as things are in working order!

Once again, thank you guys for your patience, and for playing and reading A Herald's Journey!
>>
Testing testing

If this goes through, should be back sometime tomorrow, or early Tuesday at the absolute latest! Power only came back on a few hours ago so I have to make up all the assignments I got extensions on.
>>
>>4882009
Maybe by some miracle formatting will still work

Otherwise the rest of this thread won't have any formatting
>>
>>4879503
>>4879522
>>4879535
>>4879547
>>4879571
>>4879610
>>4879817
>>4879835
>>4879982
I'm hearing head back to the ship + ask team if they are willing to fight it + Clarissa do you have poison

>>4879576
Extremely sorry for delay on your question, been caught up dealing with college and a power outage that kept me pre-occupied.

I specified in Thread 1 I believe- organic things can't be stuffed in a bag of holding. Dead bodies and corpses can, but if you try to put a living creature in, then it won't work. Their head/body will only go as far as the bag looks from the outside, which couldn't even fit a whole person's head, let alone something as wide as a mimic.

Writing! Still working with professor to get some last assignments done that are glitching out bc online college + got some important meetings tomorrow, but I'm going to do my best to get back on course
>>
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Your eyes glimmer at the thought of CONQUESTing such a powerful creature and prying out a hoard of treasure from it’s maw, but an opponent like this would be a difficult battle even for you. No, you’ll use every tool in your arsenal- including getting your allies to back you up. Jeanne’s magic should be a huge help, and if Clarissa has any poison, then you can try to wear it down from afar. You’ve still got your crossbow too, should you decide to play it safe yourself.

With the beginnings of a plan and a heart full of determination, you backtrack your way through the undergrowth, cutting apart bushes and navigating through trees until you reach the coastline once more. Even with the storm clouds covering the sky overhead, the fact that your eyelids are starting to grow heavy tells you it must be pretty late.

You get back on board the ship and are surprised to find Beauregard, Grug, and Clarissa all on the deck. The rain has died down to a light drizzle, but you still imagine it’d be much warmer and cozier in the berths or the kitchen.

”Ah, welcome back!” Grug calls out, waving at you. You return the gesture with a nod before addressing the group at large.

”So what are you all doing up here? Miss me that much?”

Clarissa chuckles at your remark. ”Nah, Jeanne asked me to bring these two up here for a little bit. Said she only needed a half hour, so we can probably head down pretty soon.”

You raise an eyebrow at this. ”Why did she ask you guys to come up here?”

Clarissa looks at you like you’re an idiot. ”Do...do I really need to spell it out for you?” she asks.

The realization hits you, making you feel somewhat embarrassed. ”Ah...I see. If they’re almost done, then I’ll just wait until they’re available to share my news.”

Beauregard perks up at this. ”News? What’d you find out there?”

You put up a placating hand. ”Like I said, I’ll explain when everyone’s here” you assure him.

After several minutes, Barret and Jeanne come back up on deck, both looking tired but extremely pleased. Good for them.

”What’s...what’s up, boss man?” Barret asks, trying to catch his breath.

You tell the group about the mimic you found deep in the island thanks to your Elden Ring, making sure to properly emphasize both the potential danger and reward that comes with fighting the creature. Beauregard and Grug seem surprised to hear such a monster exists, and want no part in fighting the thing, but your usual party members seem a little more open-minded.

(1/3)
>>
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”It’s definitely possible Jeanne tells you. ”The thing is, if that mimic was as strong as it sounds based on the number of corpses you described and what you saw in your vision, then it might be beyond us. At that level, it’s likely to be highly durable, extremely fast, and able to hit really hard. Mimics can also change their bodies at will however they please, which makes them even more difficult to fight. That being said, my magic combined with everyone else’s abilities might give us a fighting chance.” she says. ”Taking it down from range is certainly an option, but with how fast and durable it is, it’s more likely to pick up on such a method and just escape before we can finish it off.”

You nod before turning your attention to Clarissa. ”What do you think? I was hoping you could poison the monster. That’ll make it easier to defeat, and if we’re lucky it could kill the creature before it runs too far away from us.”

”Yeah, that all works in theory” the ranger answers, ”but I don’t exactly carry poison on me.”

You can’t help but frown at the news.

”What?” she responds. ”Poison is fucking expensive, and it’s not like we usually need it for most of the crap we fight! Look, maybe if we do a little foraging around here and come across some useful stuff, I could make something in a pinch- but don’t expect it to be amazing.”

”Like I said, mimics are extremely hearty too- especially ones who have fed on a large number of people” Jeanne adds. ”Unless we hit it with several doses or weaken it enough ourselves, I doubt a poisoned arrow or two will be enough to take it down before its body cleanses it.”

”Oh come on, guys!” Barret calls out. He’s been somewhat out of it for the past few minutes, but it seems he’s come back to his senses and is able to participate properly in the discussion now. ”We’ve fought a goblin behemoth before! Stopped a freaking invasion,” he says, causing Grug to look away and whistle awkwardly, ”and even took out a crazy crime lord! If Herald says we can fight this thing, then I trust him” the fighter concludes.

Jeanne and Clarissa nod in agreement. ”He’s not wrong” the latter says. ”You can be reckless sometimes, but we’ve got out of every scrape so far. I’m sure if we really put our minds to it, we could take this thing.”

”Either way, it’s getting pretty late. If we’re going to do it, then let’s save the actual battle for tomorrow” Jeanne points out.

”Agreed”

(2/3)

Choices next post
>>
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How will you handle the mimic?
>Attempt to forage for plants Clarissa can make a poison out of (Do you bring anyone?)
>Just fight the thing as your group is now (Will still happen tomorrow)
>Forget the mimic. Its treasures aren’t worth someone getting seriously hurt or dying
>Other (write in)

Also, how will you spend the rest of the night?
>Playing flute
>Researching prosthetic
>Learning Orc
>Ask Jeanne about learning magic
>Just go straight to sleep
>Other (write in)

(3/3)
>>
>>4883422
>Attempt to forage for plants Clarissa can make a poison out of (Do you bring anyone?)
Clarissa--she'll probably know what to look for.

AND

>Researching prosthetic
>>
>>4883422
>Attempt to forage for plants Clarissa can make a poison out of (Do you bring anyone?)
Just Clarissa
>Learning Orc
WAAAAAAAAAAAAAAAAAAAAGGGHH
>>
>>4883422
>Forget the mimic. Its treasures aren’t worth someone getting seriously hurt or dying

>Just go straight to sleep
>>
>>4883422
>Attempt to forage for plants Clarissa can make a poison out of (Do you bring anyone?)
Clarissa, obviously.
>Researching prosthetic
>>
>>4883422
>Attempt to forage for plants Clarissa can make a poison out of (Do you bring anyone?)
Clarissa and Jeanne
The latter might recognize magic mushrooms or something
>Researching prosthetic
WE'RE DOIN IN BOYS
>>
>>4883422
backing >>4883631
>>
>>4883459
>>4883464
>>4883468
>>4883471
>>4883608
>>4883631
>>4883816
Attempt to forage for plants + Research prosthetic

Roll me 1d20+7 (+4 for INT, +3 for Study) to research your prosthetic.

Then, roll me 1d20+3 (+3 for WIS) to forage for poisonous plants. Taking the best of TWO rolls on this because Clarissa is helping you.

The vote was close with 3 for Clarissa and 2 for Clarissa AND Jeanne, so I'll do a quick vote to specify here that'll end when all the dice are rolled

>JUST Clarissa
>Clarissa and Jeanne
>>
Rolled 5 + 7 (1d20 + 7)

>>4883836
Get a load of THIS
>>
Rolled 13 + 3 (1d20 + 3)

>>4883836
And here's for foraging.

I vote just Clarissa, but we'll see what the others think.
>>
>>4883844
https://www.youtube.com/watch?v=izBIsuGfUNM
>>
Just need one more 1d20+3 roll. Someone can roll again if they'd like.
>>
Rolled 3 + 3 (1d20 + 3)

.
>>
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”Clarissa, you and I will head out first thing in the morning tomorrow and try to find some poisonous plants you can use.”

The ranger shrugs. ”I’ve had worse dates” she teases with a knowing grin.

Rolling your eyes, you tell the rest of the group that they’re free to do whatever they want for the night. Most of the others head back to the berths, but Grug sticks around a while, looking around awkwardly. When he sees you pull out your book on military engineering, he lets out a sigh of resignation and heads below deck as well.

You take cover under the mast to shield your text from the drizzle still coming down and get to reading. As you browse through the remainder of the tome, you get a solid grasp for what materials you’ll need for your project, how much they’ll cost, and how to tell a blacksmith or machinist to forge them so they’ll work properly.

Prosthetic Materials: (30/30)

You understand how to build your prosthetic and what you’re going to make it out of. All you need to do now is find an enchanter or a book on enchanting to figure out what kind of enchantments you’ll need to make the parts move in response to your body’s demands, just like how you move your actual limbs.

By the time you finish your reading, however, the rain starts to pick up again. Considering how late it is anyways, you duck below deck and head to the berths where the guys are staying. You grab a random dirty bed sheet to wipe the rain off you before getting yourself cozy in bed and falling asleep.

As promised, you wake up bright and early the next morning to forage for poisonous plants, stopping by the kitchen first to grab a ration. Against all odds, it seems Clarissa’s already up- and the only other one up at this hour as well. Seems like she took your request seriously.

She’s just finishing up a ration, and lazily twirls a lock of her hair as you enter the kitchen proper. ”Can’t believe you let me wake up first. Are you slacking on me?” she asks with a wry grin.

You scoff. ”More like you couldn’t wait to see me” you say, settling in the seat across from her and starting on a ration yourself.

”Yeah yeah” she answers dismissively. Though it doesn’t take you long to finish eating, the rest of breakfast passes in silence before you both dispose of your trash and head out, everyone else still asleep.

”It’s so weird being up this early” your ranger companion muses as you begin cutting your way through the thicket again with Decimator. Since you’re looking for plants right now, you move around in a wider area and in a less organized fashion instead of just sticking to one direction. The rain is still beating down pretty hard, and the wind has picked up too, but the cover of the jungle protects you both from the worst of the storm.

(1/3)
>>
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”It’s good for you. You can get more done instead of sleeping in all the time” you quip, looking around at the bases of trees. You find a few mushrooms you can’t quite distinguish and hold them up to Clarissa.

She shakes her head. ”Not poisonous. Not even good for eating” she says. You wrinkle your brow in frustration and lazily toss them to the ground, continuing your search. ”In an environment like this...you’re gonna wanna look for short plants with spiky leaves that grow in clusters” she tells you. ”Dartleaf. It’s a common weed in jungles. A single plant’s worth wouldn’t even make you vomit, but if you gather a lot and concentrate it, you can make a half-decent poison.”

”You really know your stuff” you respond, taking her advice as you search for the requested plant. Already you find a couple Dartleaf weeds, showing them to Clarissa to make sure they’re the correct plant before stuffing them in your bag of holding.

”I am a ranger” she retorts.

”I know. It’s just...you don’t seem very outdoorsy” you admit.

”Rude!” she fires back, feigning an expression of being hurt, ”but fair” she finishes, breaking the facade and chuckling. ”Like I told everyone, I grew up in a small little village in the eastern region. My father was a lumberjack, so he’d often take me out to the woods and teach me about all the different plants and animals and how things worked. He was the real outdoorsman” she explains, ”but by now I bet I know more than him. I decided to become a ranger because it played to what I already knew- and I picked up a lot from reading and experiencing it first hand travelling with my old group” she tells you.

It’s worth noting that this is the first time she’s brought up her old party without going quiet or looking upset. Perhaps she’s finally starting to come to terms with what’s happened- at least as far as her old group is concerned. ”I guess that makes sense. I’ve gotta say, I’m surprised you’re sharing so much- usually you’re pretty tight-lipped when it comes to your life.”

She shrugs. ”You were pretty open with me back when we were camped out on our way to the tomb. I figured if you were willing to share your past with me, then I wanted to share mine with you” she answers, surprising you with a warm smile.

The sincerity and intimacy catches you a little off guard, reminding you somewhat of your time with Trina. Shaking your head, you give her a nod of affirmation and focus your attention on collecting the Dartleaf. Together, the two of you manage to grab enough to coat five arrows worth of poison according to Clarissa, though she’ll need to go back to the ship and get her tools out to make it.

(2/3)

Choices next post
>>
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>Spend more time with Clarissa (Anything you want to do or talk about specifically?)
>Try to forage for more Dartleaf or stronger poisonous plants
>Head back to the ship to make the poison and prepare for your fight with the mimic
>Other (write in)

(3/3)

---

CURRENT STATUS: https://pastebin.com/d4Z5Dbm7
>>
>>4883980
>Head back to the ship to make the poison and prepare for your fight with the mimic
>>
>>4883980
>Try to forage for more Dartleaf or stronger poisonous plants

Even if we don't use it all, poison can be PRETTY useful in the future... Or LUCRATIVE....
>>
>>4884066
this seems pretty worth it
we still have time, and the poison is basically the most important part here
>>
>>4883980
>Try to forage for more Dartleaf or stronger poisonous plants

>>4883974
Hands down the best drawing this quest, zoomed out without the white lines looks really dope. Good job, HQM.
>>
>>4883980
>Try to forage for more Dartleaf or stronger poisonous plants
if it ain't helpful now, it will be later
>>
>>4883974
Man why does it seem like Clarissa is trying real hard to be best girl love interest now? And why do I get the feeling it's all fake and she's still not over the goblin rape and everything else?
>>
>>4884537
What if she tries to make moves now after Barret and Jeanne fucked silly in the ship and everybody knows that?
>>
>>4884550
No harems my dude. Not here
>>
I'm still going to leave the vote up a little longer, but I was so out of it yesterday I completely forgot to mention!

*SKILL ACQUIRED! (Foraging: 1)*
>>
>>4883998
>>4884066
>>4884173
>>4884285
>>4884363
>>4884523
Forage some more

Roll me 1d20+4 (+3 for WIS, +1 for Foraging). Taking the best of two rolls since Clarissa is helping!
>>
Rolled 3 + 4 (1d20 + 4)

>>4884704
>>
Heads up, rolls are taking much longer than I expected, and unfortunately I have a LOT of things that need to get done today, so there will probably only be 2 updates today, and the first one will be much later in the day than usual.

Thank you for your patience and understanding!
>>
Rolled 5 + 4 (1d20 + 4)

>>4884704
>>
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You’re not sure if it’s Clarissa’s more intimate behavior distracting you or if you just collected most of the Dartleaf around the area, but even after several hours you’re only able to find enough of the weeds to make two more doses worth of poison, much to your dismay.

Still, seven arrows worth of Dartleaf poison is better than zero. You’ll take any edge you can get against a monster as powerful as the mimic. With several hours having gone by, you estimate it’s probably sometime in the afternoon. The storm’s died down enough as well that you feel comfortable exiting the thicket and heading back to the ship without getting drenched by the rain.

”I think that’s all we’re getting for today. You good to leave?” you ask.

Clarissa gives you a thumbs up, and the two of you head back to the ship. She takes the Dartleaf from your possession and heads down below deck to start making the poison. She tells you it should be ready in an hour or two, meaning you have a little more time to kill before the big battle.

>Hang out with someone (Who?)
>Play some flute
>Learn some Orc
>Ask about learning magic
>Do a little exploring
>Other (write in)

Sorry for shorter update, today has been crazy busy and still wanna try getting a second one out later. I figure at the rate we go, the fight will probably be ran as a session tomorrow later in the day, maybe around 4 or 5pm CDT (9-10pm UTC)
>>
>>4885484
We haven’t TRAINED in a while. We should do some basic exercise just to get prepared.
>>
>>4885484
>Other (write in)
Sleep
>>
>>4885484
>Hunt for cool seashells and weird things that might have washed up on the shore from that storm!
>>
>>4885484
>Learn some Orc
Let's not forget why we're sailing in the first place--having a leg-up on the language will help us make the most of the trip!
>>
Apologies but I've got a killer headache and am pretty exhausted from shit today. I'll resume with an update for however the vote ends tomorrow morning and then run a session for combat at around 4-5pm CDT (9-10pm UTC).

As always, thanks for reading and playing A Herald's Journey!
>>
>>4885601
Support

Learning orc will have a major impact on how we can influence the orcs when we meet
>>
>>4885484
>Learn some Orc
>Ask Grug how he knows Human
>>
>>4885504
>>4885523
>>4885584
>>4885601
>>4885662
>>4885937
>>4885999
Learning Orc!

Roll me 1d20+7 (+4 for INT, +3 for Study)
>>
Rolled 16 + 7 (1d20 + 7)

>>4886256
Nat 1 get
>>
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You decide that you might as well use whatever free time you have for something productive. Heading down below deck, you’re surprised to find Barret, Grug, and Beauregard all engaged in some sort of poker game, wagering seashells instead of gold. As of now it seems Beauregard is in the lead, and looking pretty smug about it too.

”Weren’t you stuck on this island for a decade? How are you so good at bluffing?” Barret asks.

”Hehe, gambling’s like riding a bicycle- once you learn how to do it, you never forget!” the disgraced nobleman claims, raking in another pile of seashells.

”Excuse me” you interrupt, stepping forward. ”If you don’t mind, could you teach me a little more Orc, Grug? I can wait until your game’s finished” you ask, catching the group off guard.

Grug seems to beam a little at the request, but quickly clears his throat and tries to hide it. ”N-nah, it’s cool- was probably gonna go broke next round anyways” he says, handing the rest of his shells over to Barret before getting up from his chair. ”Let’s get to work!”

With Grug’s help, you start to get a better handle on Orc grammar. You still slip up every now and then, but for the most part you’ve got a solid grasp on how sentences are supposed to be structured in Orc. What’s catching you up now, however, are all the exceptions. You suppose you’re not one to talk- Human has the most exceptions of any of the sapient languages, but you grew up knowing Human so it comes naturally to you. Learning Orc grammar and spelling exceptions is going to be a lot tougher, and basically comes down to memorization.

(Learning Orc: 53/100)

By the time you finish up with Grug and both head back to the kitchen, the rest of the group is already assembled. Clarissa has a wild grin on her face, waving a few glass vials in her hands. ”It’s finished~” she says in a sing-song voice. ”How much you want?”

>”Give me X/7 of those vials”
>”Keep em, you’ll make the most use out of them”

Once the matter of the poison is taken care of, Jeanne starts discussing strategy. Her main plan right now is to have you, Clarissa, and herself all bombard the mimic, while Barret circles around behind it ahead of time to prevent it from running. While this would let you get a lot of poison and damage off initially, it puts Barret in an incredibly dangerous position. Knowing Jeanne, you doubt she would have suggested such a plan if she didn’t think it was the best way to tackle the mimic.

>Go with Jeanne’s plan
>Lend Barret your crossbow- you’ll take point as the one keeping it from running
>You and Barret will work together to keep it from running while Jeanne and Clarissa fight from afar
>You know what? Maybe fighting the mimic isn’t such a good idea after all.
>You’ve got a better plan… (What?)
>>
>>4886288
>You know what? Maybe fighting the mimic isn’t such a good idea after all.
>>
>>4886288
>Lend Barret your crossbow- you'll take the point as the one keeping it from running

QM can we start the fight with on my orders? Or heralds needs his action to stop the mimic from running or something like that?
>>
I think it would be wise for Beauregard to join us and keep at a safe distance. I dont trust him to not smooth talk our captain and promise her riches then fuck off with our ship
>>
>>4886403
You can start the fight with that if you'd like!
>>
>>4886288
>>4886306
+1 this. I agree that Barret should start with the bolts too. Sounds like ranged combat's the way to go here, at least for our pals.
>>
>>4886306
this
>>
Just to clarify, Barret doesn't have a crossbow or bow of his own unless you lend him one of yours (You do have 2 heavy crossbows)

Also are you putting the poison on his and your blades or the bolts? Even on a sword, each dose is good for one hit.

For reference, different poisons have different effects. Dartleaf poison will deal 5 damage a round (on the enemy's turn) for 5 rounds, and can stack with multiple doses.
>>
By the way, quick mechanic change:

A while back (I think Thread 2) I decided Crossbows dealt damage based on DEX instead of STR because of aiming, but I think that will just encourage any DEX build to use crossbows, so I'm going to change it to Crossbows doing damage based on STR
>>
>>4886585
Not trying to change your ideas QM, just wanted to propose an alternative: maybe taking an extra turn to cock the crossbow (unless character is super strong) is an option? That would keep bows the better combat choice for weaker characters, but keep crossbows available for the first attack and sniping.
I just don't think STR fits aimed weapons very well.
>>
>>4886755
I think taking a turn to load is too much of a handicap.

Maybe I'll keep the damage modified by DEX for the sake of consistency and just have Clarissa and Barret insist on not using them as regular weapons all the time since they're clunky or something.
>>
>>4886822
Maybe ppl without a certain level of strength cant properly load or aim with them, or you need a separate ability to properly handle crossbows
Or you get a dodge penalty if your strength is lower than X instead of losing a turn

I personally would start fights with a crossbow bolt, drop it unloaded or put it into the bag of holding and change into a defensive stance with a melee weapon
>>
>>4886306
>>4886365
>>4886403
>>4886434
>>4886440
>>4886578
So the votes were a little all over the place and not too consolidated, so I'm going to check really quick

Do you want to have 2 vials of poison, coat you and Barret's sword, and all of you open with ranged attacks- with Barret circling around the back and switching to melee when the Mimic gets near?

>Y
>N

I'll leave this up for ~30 minutes, and if there's no votes I'll just go with it and start writing. If you say N, please specify a different plan.

>>4886843
These are decent suggestions, and I'll tinker with these ideas and come back with something later down the line.

For now I'll stay consistent and continue to have crossbow damage based on DEX.
>>
>>4886843
That's exactly how I imagined we'd use the crossbow for extra advantage, back when I voted to buy it. Powerful first attack and then quick swap to melee/whatever.

>>4886877
>Y
>>
>>4886877
>Y sounds like a plan to me
>>
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You take two vials of Dartleaf poison from Clarissa, tossing one of them, along with one of your heavy crossbows, to Barret. ”We’ll all open from range, with Barret going around the back. After the initial attack Barret, you and I will coat our blades in that poison and charge in while Clarissa and Jeanne continue assaulting the thing at range. We do as much damage as quickly as possible before it gets a chance to go all out on anyone. Got it?”

The entire party nods in sync.

”Good. Let’s go kill a fucking mimic.”

The four of you head deeper into the thicket, with you leading the way since you’ve already been there. The party remains quiet the entire way there, both out of a lingering sense of dread and to maintain the element of surprise. Eventually, you reach the same clearing as before, the chest still there.

”Holy shit…” Jeanne says, her eyes widening a little at the sight of all the skeletons. ”You weren’t kidding. Herald, maybe this is a bad idea after all-”

”It’ll be fine” you insist, putting your hand on her shoulder for a moment before turning to Barret. ”You ready?”

”Of course, boss man” he says, loading the bolt you gave him and circling around towards the back of the clearing. Once you see another thumbs up from him on the other side, you know he’s in position. It’s all up to you now.

>Attack (Assumed with Heavy Crossbow to start and Decimator after the first attack unless specified otherwise)
>Use a technique (On My Orders)
>Do something fancy (What?)
>Give commands (What?)
>No, this is too dangerous after all (Call the plan off)
>Other (write in)

---

1 hour round to start, with 30-60 minute rounds after. We’ll try to finish tonight, but may have to continue the fight tomorrow after my errands.
>>
>>4886933
>>Attack (Assumed with Heavy Crossbow to start and Decimator after the first attack unless specified otherwise)
>>
>>4886933
>Attack (Assumed with Heavy Crossbow to start and Decimator after the first attack unless specified otherwise)
>>
>>4886933
>Attack (Assumed with Heavy Crossbow to start and Decimator after the first attack unless specified otherwise)
>>
>>4886935
>>4886949
>>4886987
Alright! Roll me 1d20+5 (+5 for DEX) to hit! You need an 18 or higher. Taking the best of two rolls since you're catching it by surprise.

If you succeed, roll me 1d10+5 (+5 for DEX) for damage!
>>
Rolled 13 + 5 (1d20 + 5)

>>4887051
Time to job like no jobber has jobbed before
>>
Rolled 12 + 5 (1d20 + 5)

>>4887051
trying myself as well, since it's best of 2 here
here goes!
>>
guys lets remember we have On My Orders we can use if we need it
>On My Orders: Once per day, while in combat, you can use your action to command your teammates to perform with significantly more efficiency, letting each of your teammates take two actions for this round instead of only one.
>>
Really need to keep things moving so one of y'all can reroll for damage.
>>
Rolled 5 + 5 (1d10 + 5)

.
>>
Rolled 8 + 8 (1d20 + 8)

Rolling to see if it hits Barret.

1d20+8 (+8 for DEX). It needs a 16 or higher!
>>
Rolled 4, 3, 2, 3 + 8 = 20 (4d4 + 8)

Rolling damage against Barret

4d4+8 (+8 for STR)
>>
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All at once, the four of you unleash your attacks- Clarissa firing her poison-coated arrow, you and Barret launching crossbow bolts, and Jeanne casting a firebolt at the mimic. The chest has three projectiles sticking out of it and a burn mark now, looking pretty damaged. For a moment, you start to wonder if maybe it really is just a normal chest, until it starts to bubble and writhe, letting out a loud shriek as it begins to morph long arms and legs.

*Mimic’s Health: -51 (149/200)*

As it turns around, presumably to run away, Barret hops out of the bushes with his sword in hand. ”You’re not getting away from us that easily!” he taunts.

Infuriated, the terrifying creature lets out another shriek before launching forward at a speed that, frankly, you did not expect. It’s almost unnatural how fast it manages to move, swiping its arm to grab at Barret!

The fighter tries to dodge out of the way, but the mimic is simply too fast. It wraps its inhuman fingers around Barret’s entire torso, lifting him high into the air. He struggles in the creature’s grasp, but to no avail.

Then, after raising him high above its head, the mimic tosses him back down to the ground hard, Barret’s shout of pain and the cracking of bone ring out as a small cloud of dirt rises from around where he lands.

*Barret’s Health: -20 (20/40)*

”BARRET!” Jeanne shouts.

When the dust cloud clears, you see him cough up a bit of blood, looking up at the creature in terror. To his credit, despite the absolute beating he just took and the clear fear in his eyes, he holds his ground and prevents the creature’s escape.

You see the creature stagger for a moment, shaking its head(?), or at least the part of its body still shaped like a chest. The poison must be taking effect!

*Mimic’s Health: -5 (144/200)*

>Attack (Assumed with Decimator unless specified otherwise)
>Use a technique (On My Orders)
>Do something fancy (What?)
>Give commands (What?)
>Other (write in)

---

45 minute round on this one!
>>
>>4887282
>>On My Orders: Once per day, while in combat, you can use your action to command your teammates to perform with significantly more efficiency, letting each of your teammates take two actions for this round instead of only one.
>>
>>4887306
Vote's still going for a bit but just to clarify, do you have specific actions you want them to do, or are you leaving them on autopilot? (Either is fine)
>>
>>4887309
does Barret have a health potion? do we even have more health potions now?
>>
>>4887347
You have six health potions total from Jeffrey.

Also, time is up so I'm going with this >>4887306
with teammates on autopilot!
>>
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Rolled 3 + 8 (1d20 + 8)

You decide to hold back on charging forward for now, instead focusing on organizing your teammates and helping them work as effectively as possible. Sometimes, you can get the most done from a position of leadership.

”Jeanne, firebolts on left and right flank- make sure you keep up your tempo. Clarissa, don’t give it a chance to recuperate from the poison! Barret, remember- like WATER” you shout to your teammates, who begin pushing themselves even harder.

Jeanne holds out her staff and shouts ”Firebolt!”, a dart of flame surging forth from the wooden implement. Unfortunately, the mimic morphs its body in unnatural ways, managing to dodge the first strike.

However, it’s new positioning allows Clarissa to land two poisoned arrows in quick succession, dealing some serious damage!

*Mimic’s Health: -28 (116/200)*

Barret follows up next, lashing out with his longsword twice. Both strikes land, the first applying yet another dose of poison to the creature- who’s starting to look pretty fucked up.

*Mimic’s Health: -17 (99/200)*

Lastly, while the Mimic shrieks in pain and takes a few steps back from Barret, Jeanne unleashes another firebolt- this one finding its mark!

*Mimic’s Health: -8 (91/200)*

Hurt and desperate, the creature sees that you’re the one that seems to be in charge here. It may be a horrifying monster, but it’s an intelligent one. The mimic charges towards you, it’s tongue lolling out of its toothy maw!

---

Roll 1d20+5 (+5 for DEX) to dodge!
>>
Rolled 6 + 5 (1d20 + 5)

>>4887422
ok guys, remember Jeanne has Fireball and Lesser Heal, and going for Hold is a trap option with how strong the mimic is
only if he runs we try to Hold him there, otherwise we need to keep everybody alive
another good hit like that and Barret is a goner if we can't emergency stabilize him
>>
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The mimic rushes at you with blinding speed, and you barely manage to sidestep its manic charge, nearly falling on your ass in the process. It skids to a stop a few feet away from you, growling as it turns around. Looks like this freak is your problem now!

That said, the creature winces once more, this time clutching one of its arms. It’s been hit by four doses of poison now, and you have no doubt it’s starting to feel it!

*Mimic’s Health: -20 (71/200)*

>Attack
>Do something fancy (What?)
>Give commands (What?)
>Other (write in)

---

Another 45 minute round!
>>
>>4887453
Right of Might: Once per day, you may declare ‘Right of Might’ before an attack. This will cause your next attack, should it land, to deal double damage.
Barret, CROSS-SLASH
Clarissa, fire two arrows at once!
Jeanne, use Hold first!
>>
>>4887453
>>4887492
+1 this!
>>
>>4887492
Apologies, forgot to add Right of Might to the technique list! Good memory!

All of that is fine, but Clarissa can't fire two arrows at once in one turn, otherwise everything else checks out!
>>
>>4887492
This +1

I was nervous reading when Barret got half killed
in just one turn lmao

It would have been good to have Jeanne open with one fireball

>>4887504

Awesome combat QM
>>
>>4887504
She'll learn today.
>>
>>4887526
Risky, we will have her practice that later to apply more poison and stuff
>>
>>4887530
Best way to learn is while on the job.
>>
>>4887492
>>4887498
>>4887523
Alright, roll me 1d20+5 (+5 for DEX) for Cross Slash! Taking the best of three rolls because power of friendship + Jeanne's using Hold.

You need an 18 or higher. If you make it, roll 1d10+8 (+7 for STR, +1 for Good Quality). Damage will be x4 if it lands- x2 for Right of Might and x2 for Cross Slashing.

>>4887526
>>4887534
If you want to practice to make a multi-shot technique later you can, but in the midst of battle that's not really something she can feasibly pull off mechanics wise.
>>
Rolled 10 + 5 (1d20 + 5)

>>4887545
>>
Rolled 2 + 5 (1d20 + 5)

>>4887545
>>
Rolled 7 + 5 (1d20 + 5)

>>4887545
THIS is the TRUE POWER of DICE!
>>
>>4887546
>>4887547
>>4887551
Epic anime cross slash always missing is my new favorite gag
>>
3 rolls under 10 x_x
>>
Rolled 11, 15 + 5 = 31 (2d20 + 5)

Rolling to see if the mimic busts out of hold. Best of two rolls to break out because he can morph his body. Needs a 16 or higher.

1d20+5 (+5 for WIS)

Regardless of if it breaks out, it still won't be able to attack this round.
>>
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You let righteous fury and the desire to CONQUEST surge through your veins, your muscles bulging to their absolute limits. ”BARRET!” you call out, your force of will practically oozing out of you. ”IT’S FINALLY TIME TO UNLEASH OUR GREATEST MOVE!” you say whilst using your RIGHT OF MIGHT.

”Boss man, you don’t mean… THAT technique? The one Trawn somehow avoided?” he asks, readying his blade.

”You know I do. This time we won’t fail, because we’ve got our secret weapon. Jeanne! Use Hold on that bastard to keep him still!”

”Alright, but he can transform at will, so he’ll probably break out soon” she informs you.

”That’s fine, we only need a moment!”

”Indeed” Barret says with a wry grin, readying his blade.

Jeanne holds out her staff, a large blue magic circle forming in front of it- you can practically feel the power she’s invoking. ”Hold!” she shouts as several large, spectral arms shoot out from the ground and wrap around the mimic’s arms and legs, one of them even grabbing the top part of the chest.

You and Barret charge towards the thing together, overlaying your blades.

”CROSS SLASH!” ”CROSS SLASH!”

As you both jump into the air and sail forward with your swords, despite being held in place by the spectral arms, the mimic just barely manages to bend its body in such a way that your combined attack misses. You soon feel your muscles start to return to normal, disappointed that your epic moment has been ruined yet again.

”...We should really practice that more before we try it in battle.”

”...You’re probably right.”

While the creature’s distracted however, Clarissa manages to fire another poisoned arrow at the mimic!

*Mimic’s Health: -9 (62/200)*

Soon after the initial attacks are finished, the creature morphs its body in such a way that it manages to free itself from the spectral arms, which sink back into the ground. As it does so, it once more shrieks in pain from the poison!

*Mimic’s Health: -25 (37/200)*

>Attack
>Do something fancy (What?)
>Give commands (What?)
>Other (write in)

----

40 minute round!
>>
>>4887564
And the fucking mimic succeeds its rolls twice
>>4887570
Herald attacks trying to keep the mimics attention
Barret defensive stance
>>
>>4887570
>>4887580
Also if hold can be used consecutively without penalties then Jeanne should use it again
>>
>>4887582
It can't be used on the same target more than once per battle unfortunately!
>>
>>4887583
Then Jeanne fireballs him
>>
>>4887570
>>4887580
>>4887584
Let's go wit' these
>>
>>4887584
>>4887596
Do you still want you or Clarissa to use the poison vial you each have left? I assume not given the circumstances
>>
>>4887603
I would rather save it, to be honest.
>>
>>4887580
>>4887584
>>4887605
Right on! Roll me 1d20+5 (+5 for DEX) to hit! You need an 18 or higher.

If you make it, roll 1d10+8 (+7 for STR, +1 for Good Quality)

Barret will take a Defensive Stance, Jeanne will cast Fireball, and Clarissa will fire an arrow (assuming the Fireball doesn't finish the job)
>>
>>4887580
>>4887584
Support
Keep the assault going
>>
Rolled 7 + 5 (1d20 + 5)

>>4887611
>>
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You and Barret both charge towards the mimic again, this time from opposite sides. While the creature manages to morph out the way of your strike, you strategically aim in such a way that he walks right into Barret’s, your fighter’s longsword carving into the back of the monster’s leg!

*Mimic’s Health: -6 (31/200)*

”Alright Jeanne, finish it off!” you shout as you and Barret hightail it out of there, getting outside of the clearing.

”Understood!” she answers, holding out her staff again as a large red magical circle appears in front of it this time. ”Fireball!”

As soon as she says the word, an enormous sphere of flame erupts from the staff, surging forward into the clearing and bathing it in bright flames. By the time the fire dies out, all that’s left is the charred corpse of the mimic- just its burnt and battered chest left, the arms and legs no longer in sight.

*Mimic’s Health: -33 (-2/200)*

With the battle over, you finally take a moment to catch your breath. Though your party is mostly unhurt, that creature took a lot of planning and hard work to take down. You’re no fool- you survived and won because your group is strong and disciplined- a result of the quests you’ve completed together and your insistence on daily training. An average group of bronze-ranks would’ve no doubt been eaten alive by the monster.

Immediately, Jeanne rushes over to Barret’s side, checking on his injuries. ”Are you alright?”

He waves a hand dismissively, coughing a little. ”Just a little busted up, I’ll be fine in no time” he answers.

Clarissa comes out of the clearing as well, sheathing her bow. ”That thing really took a beating” she muses, examining the creature more closely before turning to you. ”Good thing we came prepared, huh?”

”Indeed” you answer, exhaling loudly as you feel the tension leave your body. As thrilling as a good fight is, you can’t help but feel relieved that it’s over. For a moment, you were genuinely concerned it would gobble Barret up whole.

Now that the excitement is over, what will you do first?

>Loot that motherfuckin mimic!
>Heal Barret (Health potion(s) or Jeanne’s Lesser Heal?)
>Play a victory tune on the flute
>Other (write in)

---

Gonna call it here for the night. Will try to post in the morning, but I’ll be out helping my grandma with some stuff in the afternoon, so posts may be sparse, and if there isn’t one until later in the day then that’s why. As always, thanks for reading and playing A Herald’s Journey!
>>
>>4887632
>Loot that motherfuckin mimic!
>Heal Barret (Jeanne’s Lesser Heal)
>Play a FUCKING FLUTE TUNE!

Thanks for running, man!
>>
>>4887639
+1
Let's do all three! Awesome battle QM!
>>
>>4887639
+1
holy fuck I can't believe the poison strat worked
>>
>>4888024
We should collect more poison asap and have some poisoned bolts at hand
>>
>>4887639
>>4887716
>>4887822
>>4888024
>>4888181
Alright- roll me 1d20+4 (+4 for INT, +4 for Flute, -4 for One-armed) for your flute playing!

Also someone roll 3d6+6 for Jeanne's Lesser Heal
>>
Rolled 18 + 4 (1d20 + 4)

>>4888719
FLOOOOOOT
>>
Rolled 4, 5, 4 + 6 = 19 (3d6 + 6)

>>4888719
I'M GONNA HEEEEEEEAAAALLL
>>
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First things first, Jeanne holds out her staff, a green magical circle forming atop it as she points the implement at Barret. ”Lesser Heal!” Using her last Major Spell Slot of the day, green tendrils of energy emanate from the magical circle and find their way to Barret’s body, causing it to grow a faint, green hue as you hear the sound of bone snapping back into place. By the time she’s finished, the color’s mostly returned to his form, and he looks good as new!

*Barret’s Health: +19 (39/40)*

”Thanks, Jay” he says, picking himself up off the ground. ”So we ready to check out the loot?”

”Not yet” you say, whipping out your silver flute. It’s time for a fucking jam.

https://www.youtube.com/watch?v=IwLSrNu1ppI

Your excitement and enthusiasm helps you overcome the disadvantages of playing the flute with only one hand. You bust out a tasty jam, hopping and skipping about in a little victory dance that gets the rest of the party pumped up. When you finish, you’re regaled with a round of applause from your three pals. You bow in gratitude before returning the instrument to your bag.

”I forget how good you are at that sometimes” Jeanne says, chuckling. ”Seriously, you should play more often- though I’m not sure how you do it with only one arm.”

”Just a little bit of practice” you answer. The more you play with one hand, the easier it gets. Still, hopefully you’ll have your prosthetic soon enough and won’t need to worry about such handicaps.


With recovery and celebration out of the way, you and your party make your way over to the mimic’s corpse. The other three look expectantly at you after you approach. Giving a nod in affirmation, you lift the top of the ‘chest’....

...and find a whole BOATLOAD of treasure! You count about 5,000 gold pieces, which is 1,250 for each of you! Unfortunately, your pouch does not have enough room! After pocketing six hundred gold, you realize your pouch is filled to the brim at exactly 1,000 coins. You’re gonna have to buy a larger one later.

”Ah shit, made the mistake of not investing in a bigger coin pouch, huh?” Clarissa asks, looking at you with pity. ”Rookie mistake, man.”

You could ask one of your friends to hold it for you, if they have enough room and you trust them to do so. You could also just GIVE the three of them the rest of your gold to split, as a sign of goodwill. It might also be worth giving what you can’t fit to Grug, Scarlet, or Beauregard as well, to set any of them up for a brighter future if you’re feeling generous. Regardless of your decision, you resolve to pick up a bigger coin pouch the first chance you get.

(1/2)
>>
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One other thing of interest you find in the chest is an Elf Circlet. Based on its appearance and what you saw thanks to the Elden Ring, you surmise it must’ve belonged to that elf, Ilvisar. From your experience undercover with the Thieves’ Guild, you know such a piece can sell for quite a bit on the black market. Of course, bringing it back to the Elves’ territory would probably get you some good reputation with their people.

...Or you could just keep it for yourself, as a little trophy.

For now, you tuck the circlet into your bag of holding and think about what to do with your excess gold.

>Ask someone to hold it for you (Who?)
>Just split it between the rest of your party members (Will make them happier, but less money for you)
>Give it to someone to better their life (Scarlet, Grug, or Beauregard?)
>Other (write in)

(2/2)

---

CURRENT STATUS: https://pastebin.com/d4Z5Dbm7
>>
>>4888904
>Ask someone to hold it for you (Who?)
Barret seems trustworthy.
>>
>>4888904
>Give it to someone to better their life (Scarlet)
>>
>>4888904
Guys its 650 gold
Too much gold to just gift away and we will need it to buy the prosthetic materials the enchantments engravings and to hire the blacksmith. At most we could gift away 95 G so we keep 555 gold as a lucky number
Since idk who is the most trustworthy i willl follow this anon
>>4888945
Tbh all the party seems trustworthy tho
>>
>>4888945
>>4889076
>>4889246
Barret please hold my money

Writing!
>>
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As much as you’d like to bolster your team’s morale further or help one of the people back on the ship, six hundred and fifty gold is just too much to lose out on- especially when you’re trying to fund a highly complicated and experimental prosthetic. No, instead you’re going to need a favor.

”Barret” you call out, approaching the doofy-haired fighter.

He stops gawking at his share of the treasure and turns to face you. ”Oh, heya boss man! Gods, I’m so glad we fought this damn thing- I don’t think I’ve ever held this much gold at one time!” he says, practically beaming.

”Well...do you want to hold some more?” you ask. ”My pouch isn’t big enough to carry all of my share, so I was hoping you could hang on to the remaining six hundred and fifty gold pieces- just until I can pick up a bigger coin pouch.”

Barret returns your request with a warm smile. ”Of course, boss man! I’d be happy too- I’ll try to remember how much it is so I don’t accidentally spend it” he says. You give him a concerned look for a moment before he laughs it off, ”I’m kidding! I doubt I can spend all of my share that quickly. No worries here!”

With that settled, you approach Jeanne next to assess the situation. ”So?”

”So?’ she answers.

”Is it going to come back to life or cause any problems?” you ask, looking back at the charred and beaten mimic corpse.

The mage shakes her head. ”Not a chance, that thing’s dead for good. To be honest, I’m really surprised we came out on top. Just goes to show we’ve come a long way since killing giant rats back at the inn” she says, chuckling.

You can’t help but laugh as well. ”That feels like it was forever ago! Things used to be so simple” you respond with a sigh. After waxing nostalgic for a bit, you leave her be and think about what you want to do next.

You’re no weather expert, but from the look of the clouds, you’d wager the storm will probably be over by tomorrow. You could always stay on the island longer than that, but you’ve got an important, time sensitive mission to get to- and you’re not even sure if there’s still anything of worth here.

>Hunt for seashells along the coast
>Explore the jungle more for objects of interest
>Forage for more Dartleaf
>Go fishing
>Explore that smaller island Beauregard was talking about
>Head back to the ship to wind down with an activity (What?)
>Other (write in)
>>
>>4889325
>Forage for more Dartleaf
>Barret and Clarissa go fishing
Why can't we put gold in literally *any* makeshift bag and stuff it into Bag of Holding?
>>
>>4889325
>Hunt for seashells along coast

But not just shells, anything that could of washed up during the storm.

If we have time in the evening we should study some more orc
>>
>>4889325
>Explore that smaller island Beauregard was talking about
>>
>>4889735
+1
Last thing before we go. Scarlet better have recorded this island on her charts for the future.
>>
>>4889325
>Explore that smaller island Beauregard was talking about
suspcious
>>
>>4889325
>Explore the jungle more for objects of interest
>>
>>4890027
Hell yea--name it CONQUEST ISLAND
>>
>>4889605
>>4889723
>>4889735
>>4890027
>>4890056
>>4890061
>>4890255
Explore that smaller island

>>4890372
Finally, the beginning of Herald's own kingdom

Writing!
>>
>>4890372
>FUCKING SUPPORT!
>>
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”There’s one more thing I want to check out before we call it for the day. You guys up for it?” you ask the rest of the group.

”As long as it doesn’t require fighting anything, I’ll be good” Barret says, giving you a thumbs up. Jeanne nods as well.

”Eh, sure- why not?” Clarissa answers with a shrug.

”Perfect. Follow me, then.”

Since you’re already close to the heart of the island, you decide to cut the rest of the way through the thicket to the other side instead of heading back to the coast and circling around, figuring it’ll save you more time.

Jeanne and Barret chat amongst each other, while Clarissa stays towards the front to check for any signs of dangerous animals. You’re not too concerned considering they haven’t given you any trouble yet, but you appreciate the vigilance.

Eventually you make it to the other side, and it doesn’t take long to find the isthmus that Beauregard was talking about. Connected to the narrow bridge of sand is a smaller island, with only a handful of palm trees along its coast. When you say smaller by the way, you mean significantly. It doesn’t even compare to the size of the main island- you can see the entirety of it even from the coast. There are three large, stone pillars, probably about eight feet tall each, lined up next to one another, with a crude, stone bowl in front of them.

Approaching the structures, you notice that there’s markings in some strange language that you don’t recognize, though Clarissa picks up the slack. ”It’s Elvish script, I think” she says, ”Old, too.”

”What does it say?”

”Well, if I’m understanding this correctly, it looks like an old, crude shrine to Aemis. Probably created by some elves who got lost a while ago in a pinch to plead for his aid” she informs you.

Well, that would explain the bowl at least. It’s definitely a far cry from what you’re used to at the temple, but if you could use it to get in touch with Aemis, then maybe it’s worth trying to make an offering. Of course, there isn’t a convenient fish market nearby- so you’ll have to either just pray normally or offer whatever you’ve got on hand, if anything.

>Make an offering (What? Do you ask/say anything in particular if you get a hold of him?)
>Just pray (Do you ask/say anything in particular if you get a hold of him?)
>You don’t really need to contact Aemis, though it was a neat find (Head back to the ship)
>Other (write in)
>>
>>4890475
Ah.Gee. Look at that. How convenient.

>Make an offering (What? Do you ask/say anything in particular if you get a hold of him?)
Swordfish
>>
>>4890493
+1

>Thank aemis for the opportunity to help out the merpeople and ask if we handled it to his satisfaction. Also, does he know anything about castor?

This narrow bridge of sand could easily disappear if the tide changes so someone needs to be appointed to keep a close eye on it so we don't get cut off.
>>
>>4890475
>>4890493
+1 this!
>>
>>4890493
Support
Just thank him for his help once again.
Remember to never ask a god for help without offering something, remember how mad Castor got?
>>
>>4890493
>>4890500
+1!
>>
>>4890493
>>4890500
>>4890520
>>4890610
>>4890664
Offer Aemis up the Swordfish (Great offering), thank him for his help again + ask about Castor

Roll me 1d100-5 (-5 for Crude Shrine). Best of 3 rolls because the Swordfish is a great offering!

If there aren't three, separate rolls by the time an hour passes since this post goes up, someone can roll again
>>
Rolled 2 - 5 (1d100 - 5)

>>4890805
>>
Rolled 67 + 5 (1d100 + 5)

>>4890805
I'll show YOU a prayer!
>>
Rolled 98 - 5 (1d100 - 5)

>>4890805
>>
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*Total Roll: 93*

You decide to toss the Swordfish into the offering bowl. Sure enough, a ray of yellow light shoots out and the fish disappears- which makes you realize that in a pinch this shrine could also be used to signal other ships. Those old elves must’ve been pretty clever!

You no longer have two hands to clasp together in prayer, so instead you kneel down on one knee and press your closed fist to your forehead. You concentrate, trying to make a connection. It takes a bit of time and effort on your part, but eventually you feel one form.

Aemis, can you hear me? I wanted to once more give you my sincere thanks for your help back in Rathalon, and let you know that I was honored for the chance to work with the Glub-Glub. I hope I performed your task well.

Herald, I appreciate your offering and your words. You served me amicably- and can consider your favor repaid he tells you. Just knowing that you’re out of his debt is a huge relief- like a giant weight being lifted off of your shoulders.

I’m happy to hear that, O’ Great One. If I may be so bold as to ask, I was also hoping you could tell me what happened to Castor? you chance, hoping not to be smote where you stand.

For a moment, the connection goes quiet, and you feel a more tense energy on the other end. Eventually though, Aemis speaks up. It would be best if you forgot about him. He is no longer among the Gods he responds.

Immediately, a feeling of despair fills your chest. You want to confirm what exactly happened to him and not hear any more at the same time. Regardless, you don’t wish to push your luck with the Gods on the matter, and decide to leave it at that for now. ...I see. Thank you, O’ Great One you answer.

You expect the connection to end there, but instead are surprised to hear Aemis speak up once more. I really was impressed by how you handled the issue with the Glub-Glub and the Bub-See. If you are interested, I’d be willing to consider you as a candidate to become my champion. You would, of course, have to pass some trials. If you accept and succeed however, you’d gain a great number of benefits from the exchange, including a direct line to me at any time and my mark, which you could show to prove your status to other mortals he explains.

You remember what Castor said about being a champion. All boons and blessings from the God you’re a champion of become twice as effective. It also means you get a mark and a permanent way to contact Aemis from anywhere. However, it also means you can no longer receive boons and blessings from other Gods. You can still receive their help and beseech them in more indirect ways though.

>”I would be honored for the chance to become your champion”
>”I’d like more time to think about the opportunity first”
>”Sorry, but I have my sights set elsewhere. Forgive me, O’ Great One”
>Other (write in)
>>
>>4890849
>”I would be honored for the chance to become your champion”
We should also hear about what the trials are first, and then consider it.
>>
>>4890849
>”Sorry, but I have my sights set elsewhere. Forgive me, O’ Great One”
>>
>>4890818
Swordfish that Herald caught himself is better than a fuckton of fish Herald bought at a fish shop, who knew? Wonder if Aemis will comment on the island we're on, as well as the elf that made this shrine while they were marooned here? I would be very disappointed if QM didn't write that
>>
>>4890926
Might be worth asking him about! He's a God, he doesn't have time to spout unasked for exposition!
>>
>>4890849
>”Sorry, but I have my sights set elsewhere. Forgive me, O’ Great One”
>Ask Aemis about the island you are located on, as well as this shrine to him made by an elf in the past. Surely he still recalls this place, and with it information that may be of aid or interest to you!
>>
>>4890849
>>4890929
+1 This. Might help a little bit!
>>
>>4890929
this is good exposition, +1
>>
>>4890929
support
>>
>>4890859
>>4890869
>>4890883
>>4890929
>>4890938
>>4891151
>>4891179
No thanks + Give me the island lore

Writing!
>>
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Sorry, but I have my sights set elsewhere. Forgive me, O’ Great One you answer, hoping to avoid the God of the Sea’s wrath.

You hear a mental sigh come from the other end. I expected as much. I won’t give up my pursuit of you as a champion, but I won’t strike you down in jealous rage. Us Gods are refined and work transactionally with mortals. There is no point in forcing you into the role if you don’t want it he answers.

I sincerely appreciate it, Aemis. If I may bother you a little further, could you tell me about this island we’re on, as well as the elves who built you this shrine?

Where are you now? Hang on… he says, going quiet for a moment. Ahh, so that’s where you and your little group have found yourselves. No wonder the connection felt strange- that shrine was constructed in haste, and two hundred years ago no less. I’m surprised it even still works he muses.

So you remember it after all?

Of course I do- I am a God he emphasizes once more. It was a while ago though, and we don’t pay attention to every little detail of everything at once. I can give you a vague idea of its history though. For most of the time since its creation, the island has been relatively barren other than the wildlife. Around four hundred years ago, a group of orc pirates used it as a place to hide from the law and occasionally conduct business from. I believe they called it ‘Grunlowe’ in their tongue.

You actually recognize the word from your lessons with Grug! The name would roughly translate to ‘hideaway’ in Human. I see. Does that mean this place is dangerous?

Not at all. They only conducted business there for around twenty years before they were found and raided by the Krosh’Tarian navy. After that, it’s mostly been abandoned save for the occasional sailor weathering a storm. The sapient races find it too far away from either of the mainlands and too small to be worth colonizing, and it’s not been deemed important enough to warrant a name from any of the kingdoms on Mylar. I believe the orcs still refer to it as Grunlowe.

Mylar, you recognize, is the name of the continent where Belfrost and its neighboring kingdoms reside. And what about the elves?

Right. Around two hundred years ago or so- you’ll have to forgive the rough estimates, us Gods have been alive a long time- some Elvish merchants were travelling back from Krosh’Tar. Their navigator got scurvy and was unable to do his job, so they landed here and tried to think of a way to get back. They created this shrine to contact me in a pinch- one of them had apparently grown up in a temple- and they offered me a large number of fish in exchange for guidance back to Mylar. I sent them a dolphin to guide their way if I recall correctly, and they made it back safely.

(1/2)
>>
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I see. Based on the large number of skeletons I saw, I imagined this place had more to it you confessed.

Many adventurers are lured here after hearing about how the pirates used it as a place to conduct business, thinking that there will be some buried treasure left around. The Krosh’Tarian navy took everything of worth that was there when they raided the island, however. Most end up going back home disappointed, and some are caught by that mimic.

And how did the mimic get there? you ask, further pushing your questions.

Admittedly, I do not know. As I told you, we may be powerful, but we cannot watch everything at once. I would guess that it had stowed away with a visitor at some point in the last thirty years or so and crawled on board, but I can’t tell you for sure.

I understand, Aemis. Once again, thank you very much for your help and for answering my questions. Your wisdom and generosity are unparalleled.

Your reverence is appreciated. If you ever need my aid again, perhaps we can work out another favor he muses. For now, I shall bid you farewell, Herald of Conquest.

With that, you feel the connection between you and Aemis sever. You pick yourself up off the ground and look to your companions.

”So...everything good?” Clarissa asks.

”Yes. I think I’m done here.”

>Head back to the ship for the night
>Camp out here on the smaller island
>Send the others back and do a little exploring (Do you ask anyone to stay with you?)
>Other (write in)

(2/2)
>>
>>4891278
>Send the others back and do a little exploring (Do you ask anyone to stay with you?)
>>
>>4891278
>Head back to the ship for the night
>>
>>4891278
>Head back and go to sleep after learning some more ork
>>
>>4891278
>Head back to the ship for the night
Aemis is a bro. I feel like we should ask him if there's anything else we can do to help, even if we aren't set on becoming his champion. Also we could use some boons but it's mostly that underwater adventures are kino.
>>
>head back to the ship

Then learn some orc. We should tell Grug where we are, he may know some more island lore
>>
>>4891278
>Head back to the ship for the night
what >>4891509 said, as Grug would be the man to talk to
>>
>>4891285
>>4891347
>>4891379
>>4891447
>>4891489
>>4891509
>>4891678
Head back to the ship + ask Grug about Grunlowe

Writing!
>>
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”Alright guys, let’s make tracks back to the ship. It’ll be best if we arrive before nightfall” you tell your companions. Your friends respond in agreement, and you end up circling around the coast to get back to the ship instead of cutting through the thicket. It takes a little bit longer, but the light drizzle washes away some of the sweat and grime from the day, and the scenery of the ocean is a lot prettier than the dense thicket of bushes and trees.

After a couple of hours you find your way back to the ship without much issue. Your group seems satisfied with their haul from the mimic, but you can tell everyone is tired. Even though you only fought one monster, all the exploring through a dense jungle seemed to take it out of them- especially Clarissa, who actually helped you forage earlier in the morning too.

”I think I’m gonna wash up and call it early” Clarissa says, waving a hand in the air. ”I’ll see you guys in the morning.”

”I think Jeanne and I are gonna head to bed too” Barret says. ”I’m gonna sleep on what to do with my share of the treasure.”

You bid your companions good night and let them retire, but you’re not headed to bed just yet. Instead, you locate Grug on the bow of the ship, who seems to be talking with Scarlet about something or other. As you get closer however, he quickly seems to panic and rush over to you before you get there. ”H-hey Herald!” he says, looking a little embarrassed. ”What’s uh, what’s going on?”

You raise an eyebrow in suspicion, hidden beneath your helmet, but continue nevertheless. ”Just wanted to ask you about something” you answer. ”You ever heard of an island called Grunlowe?”

(1/2)
>>
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As soon as you mention the island’s name, any embarrassment washes away from Grug’s face, instead replaced by boyish enthusiasm. ”Grunlowe? You mean where the great Longtusk and his crew managed to evade the navy and rule their pirate empire for over two decades?” he asks, practically beaming.

It’s a much more adventurous narrative coming from him rather than Aemis, but you nod in response. ”Yes, I believe so.”

”Oh, I always wanted to visit someday as a kid! I grew up reading about those stories. My friends and I would even play pretend, imagining we were Longtusk and his crew as kids. I was always one-eye, his first mate” he says, chuckling at the memory. ”Why do you ask?’

”Well…” you begin, giving him a quick rundown on your conversation with Aemis and what you learned.

”You mean...THIS is Grunlowe?!” he shouts, catching even Scarlet off guard. Seeing that the two of you are locked in this conversation for the foreseeable future, she bows out and heads back to the captain’s quarters. ”We should go digging for buried treasure!”

”Did you not hear the part where Aemis said the navy took everything?” you fire back.

Grug lets out an audible ‘pssh’. ”The Gods don’t have perfect memory. Didn’t he even tell you that he can only remember what he saw? There’s still a chance there’s something buried out there!” he insists, a fire in his eyes.

You can appreciate that Grug grew up hearing stories about these pirates and rumors about their buried treasure, and while it’s possible he’s correct, you’re more inclined to trust a God’s word than a random soldier’s. Besides, even if there was treasure, the island’s pretty damn big- you could spend weeks digging it up and not be finished.

>Screw it, you’ll forgo a little sleep and do some digging with Grug. If you don’t find anything, oh well.
>The mission can wait. You’ll stay here as long as it takes to thoroughly dig through the entire island.
>Your task is time-sensitive and far too important to spend chasing baseless rumors. You’ll stay firm and tell Grug you’re leaving tomorrow morning, and go straight to bed.
>Other (write in)

(2/2)
>>
>>4892049
>Screw it, you’ll forgo a little sleep and do some digging with Grug. If you don’t find anything, oh well.

If anything we oughta do it for him--dude seems really into it.
>>
>>4892049
>Screw it, you’ll forgo a little sleep and do some digging with Grug. If you don’t find anything, oh well.
>>
>>4892049
>Screw it, you’ll forgo a little sleep and do some digging with Grug. If you don’t find anything, oh well.
MONEY
How do we use a shovel with one hand lol
>>
>your task is time sensitive

Even if we do find more gold, can we even carry any more?
>>
>>4892061
>>4892099
>>4892139
>>4892292
>>4892466
Go dig around with Grug a little

Looks like the board is alive again! Roll me 1d100, taking the best of three rolls!

I mentioned as much on my twitter, but this'll probably be the last update for tonight. Also, I'll be busy all of tomorrow, but will resume in full force on Monday!
>>
Rolled 7 (1d100)

>>4892517
Thanks for running!
>>
Rolled 44 (1d100)

>>4892517
AAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
Rolled 97 (1d100)

>>4892517
Our rolls aren’t looking so good
>>
>>4892565
Or ARE they?!
>>
>>4892565
Looks like we are getting rich quick
>>
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”Alright Grug, we can do a little searching tonight- but we’re still leaving first thing in the morning tomorrow” you say, conceding to his excitement.

He lets out an audible cheer, pumping his fist up in the air. ”This is going to be AWESOME!” he shouts, already jumping up and down with glee. You roll your eyes, but can’t help but smile at his enthusiasm.

As you head off the ship and towards the clearing you found earlier, figuring it’d be the best place to start digging, you hand Grug your shovel. Sure you have the strength and ability to shovel still with only one arm, but it’s very awkward, difficult, and time-consuming. It’ll be easier to let him do the grunt work until he gets tired.

”So you really think this place you were at earlier with your friends might have some of Longtusk’s treasure?” he asks.

”Maybe. It had some treasure, and it’s the only large, open piece of land I know of deep within the island so far. It’s at least a start” you answer, continuing to chop away at the brush with Decimator.

You eventually arrive back at the clearing, Grug walking around the perimeter of the area and poking at the mimic’s corpse. After he’s satisfied, he looks at you expectantly, a glimmer in his eyes. ”Should I start digging?” he asks.

”Yeah, go ahead” you tell him, chuckling. Honestly, so many adventurers have come to this island before and failed to find anything- and even Aemis said he was pretty sure the navy took what was here. You’re confident Grug won’t find anything, but you don’t mind letting him get some energy out of his system.

Of course, you look like an idiot almost immediately. Around the third hole Grug digs in the clearing, you hear a loud dink. ”Holy shit- I think I found something!” he calls out, rapidly digging away at the area around his spot.

You hurry over to investigate, and as he clears away the surrounding dirt and rock, sure enough there’s a bonafide treasure chest! The two of you work together to haul the piece up onto the clearing, excitement and curiosity getting the better of you both. ”By the Gods, you actually found something…” you mutter in disbelief.

Grug doesn’t waste another second deliberating. He immediately pops open the chest, and inside you both find…

>A cutlass with runes engraved on it. It has a form that reminds you of the ocean...
>A long, cylindrical piece of wood and metal with runes along it, as well as ten, round pieces of steel by its side
>A...parrot? On closer inspection, it looks to be something mechanical, but covered with real feathers. You swear you catch a glimpse of runes underneath those feathers.
>A treasure map that leads to somewhere on Krosh’Tar. Perhaps there’s a small fortune hiding there?
>A really cool tricorn. Stitched on the inside are the initials ‘C.L’
>>
>>4892596
>A treasure map that leads to somewhere on Krosh’Tar. Perhaps there’s a small fortune hiding there?
More plot threads... more mystery... more questing kino...
>>
>A cutlass with runes engraved on it. It has a form that reminds you of the ocean...
Magic water sword like Caladbolg in FFX
>A long, cylindrical piece of wood and metal with runes along it, as well as ten, round pieces of steel by its side
Rune-enchanted blunderbuss
>>A...parrot? On closer inspection, it looks to be something mechanical, but covered with real feathers. You swear you catch a glimpse of runes underneath those feathers.
Robot parrot
>A really cool tricorn. Stitched on the inside are the initials ‘C.L'
That "Longtusk" pirate captain's hat. This alone would make Grug the happiest orc to live on the planet, and would be a nice memento of Herald and this whole adventure later in his life.

But no, I want the treasure map for the possibility it might still exist
>>
>>4892596
>A treasure map that leads to somewhere on Krosh’Tar. Perhaps there’s a small fortune hiding there?

If this leads to several more treasure hunts and a ham-fisted lesson that FRIENDSHIP was the treasure all along I'm gonna slug someone.
>>
>>4892596
>A long, cylindrical piece of wood and metal with runes along it, as well as ten, round pieces of steel by its side
>>
>>4892596
>A treasure map that leads to somewhere on Krosh’Tar. Perhaps there’s a small fortune hiding there?
>>
>parrot

Parrots talk and it could also lead us to more treasure... Or be REALLY irritating
>>
>>4892596
>A long, cylindrical piece of wood and metal with runes along it, as well as ten, round pieces of steel by its side
BLUNDERBUUUS
>>
>>4892596
>>>A long, cylindrical piece of wood and metal with runes along it, as well as ten, round pieces of steel by its side
I CAST GUN
>>
>>4892596
>A treasure map that leads to somewhere on Krosh’Tar. Perhaps there’s a small fortune hiding there?
Hell the fuck yes
>>
>>4892596
HELL YEAH TREASURE MAP
>>
>A long, cylindrical piece of wood and metal with runes along it, as well as ten, round pieces of steel by its side
>>
>>4892596
>A long, cylindrical piece of wood and metal with runes along it, as well as ten, round pieces of steel by its side
>>
>>4893515
>>4894684
>>4894694
Sorry to pull out the autism but since this was such a neck and neck vote, would you guys mind backlinking to a previous ID to prove who you are?
>>
>>4893025
Same with you if possible.

I'll leave this up a couple hours to give you guys time
>>
I think the fairest way to decide this is to take the parrot...
>>
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Since the first update will come much later today while waiting for backlinks/doing recording stuff, have this rough rendition I worked out for the continent of Krosh'tar! (The black lines are just to separate tribes)

Quick lore tidbit: Krosh'tar is made up of 9 orc tribes that are closely intertangled and (other than 1 exception) get along well. Every 10 years, each tribe sends a champion to fight in a tournament, and the winner's clan gets to be the de facto 'leader' for the next decade!

Thus, they are both one people and country while still being 9, distinct, independent cultures and states
>>
>>4892604
>>4892636
>>4892660
>>4892668
>>4892928
>>4893025
>>4893065
>>4893515
>>4893781
>>4894028
>>4894684
>>4894694
Forgive me, but since the 1 IDs never backlinked, I won't be counting those votes.

Just would rather do what the confirmed regular players want instead of a potential samefag! Forgive me if I'm in the wrong here,

TREASURE MAP it is!

Writing!
>>
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Grug pulls out an old, dusty piece of parchment. ”Is this...a TREASURE MAP?!” he shouts with glee, prompting you to take a closer look.

The parchment seems to show a very ‘zoomed in’ location of a map, particularly a mountain with a waterfall running down it and a bit of river coming down from there. Beneath the drawing are some phrases scrawled in Orc, which Grug translates for you.

”You must spend many days travelling through heavy haze. Through rapids tall, where the source of life does fall. Guided by shining star, it won’t be far” he says, holding the map out a little after he finishes reading. ”Some kind of riddle or puzzle?” he muses.

”Do you recognize the place it’s showing?” you ask, curiosity and excitement overcoming you.

”Well, there are several mountain waterfalls on Krosh’tar, and they’re pretty spread out. Could be any one of them” he answers. ”When we finally reach the continent, I’ll try and help you track down a map so I can show you what I mean” he finishes, handing you the parchment.

You can’t help but look confused. ”You’re giving it to me?” you ask. ”I thought it was your dream to find and claim the treasure for yourself.”

”Well, I’m still hoping you’ll bring me along- but you’ll probably be able to get more out of it than I will. Besides, it’s only thanks to you that we ever came here, and your shovel that I was able to find the chest. By all means the treasure is yours as far as I’m concerned.” he answers.

”You’re a surprisingly earnest man” you tell him, smirking underneath your helmet. ”Well, we’ll see if we even have time to worry about that” you finish, rolling the map up and stuffing it in your bag of holding.

After the two of you make your way back to the ship, you sleep through the few hours of night remaining. You manage to avoid outright fatigue and exhaustion when you wake up, but you’ll probably want to make sure you get a good night’s sleep tomorrow to be safe.

Upon grabbing breakfast and heading up to the deck, you find everyone else awake and together, including Scarlet. The storm seems to have cleared, and the sun is shining bright overhead.

Scarlet calls out to you, waving for you to join the group. ”Everything looks clear- we ready to get moving?”

>”Yes. Set sail to Krosh’tar!”
>”There’s still something I want to do here…” (What?)
>>
>>4895246
>”Yes. Set sail to Krosh’tar!”
ONWARDS!
>>
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>>4895246
Eheheheheheheh benis

>”Yes. Set sail to Krosh’tar!”
>>
>>4895246
>”Yes. Set sail to Krosh’tar!”
What else do we need for the prosthetic, QM?

>>4895257
Glad I'm not the only one. Why is it wearing a straw hat, though?
>>
>>4895262
You just need to research the enchantments (either with help from an enchanter or from a relevant book)

After that, it's just a matter of bringing your plans to a MACHINIST and paying them to make the thing, then going to a DOCTOR to attach it, and finally visiting and paying an ENCHANTER to make it functional
>>
If you guys have recommendations for how you want it to look when it's finally done, let me know! As long as it isn't too complicated I'll try and make it work
>>
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>>4895264
Honestly would be dope if we could get it done while on Krosh'Tar. If orcs have some orcish-themed metal, then we could get a really dope, brutal design with a unique green tint on it.
A handy and deadly token of our visit there.
>>
>>4895246
>”There’s still something I want to do here…” (What?)
Explore the island.
>>
>>4895266
Like Guts' arm. Black, silver, or steel grey.
>>
>>4895246
>”Yes. Set sail to Krosh’tar!”
Scarlet better have recorded this place on her charts
>>
>>4895253
>>4895257
>>4895262
>>4895295
>>4895470
>>4895473
Looks like we're setting sail!

Day was a bit tougher than I thought and I'm feeling tired so I'm gonna call it at just the one update today, but tomorrow we're going to timeskip!

Choose three activities to focus on during that time for me (You can pick the same activity multiple times)

>Learn Orc with Grug
>Ask Jeanne about learning magic
>Practice your flute some more
>Work on your comedy!
>Do some more training/exercise
>Hang out with someone (Who? Anything specific?)
>Other (write in)

As always, thanks for reading and playing A Herald's Journey!

Sorry for all the delays and less updates than usual lately! In my last semester of college and only have 8 weeks left before I graduate. Then I'll hopefully have a regular job or internship where I can consistently schedule myself to handle updates at a regular rhythm again
>>
>>4895548
>Hang out with someone (Who? Anything specific?)
Scarlet; where is she from, what got her into sailing, cool experiences she's had, and so on.
>Learn Orc with Grug
>Work on your comedy!
Fuse the latter two. Learn puns and comedy material in Orcish.
>>
>>4895548
>Other (write in)
Nothing.
>>
>>4895548
>dat spoiler
Congratulations, that's got to be an awesome feeling. Just hang in there.

>>4895552
This.
>>
>>4895702
Also I'm >>4893781, fuggin dynamic IPs and shit mayne
>>
>>4895552
This bit instead of comedy, talk to Jeanne about magikk
>>
>learn orc
>Learn orc
>Learn orc
We need to be fluent by the time we arrive so this is of the utmost importance.

If we manage to nail it in two, we should hang out with the crew
>>
>>4895552
>>4895560
>>4895702
>>4895704
>>4895863
>>4895873
>>4896022
Votes were a bit all over the place, but counting direct votes I think we're going with >>4895552's schedule

Roll me 1d20+7 (+4 for INT, +3 for Study) to learn orc

Roll me 1d20+11 (+7 for CHA, +4 for Comedy) to learn some jokes (Specifically an orc joke)
>>
Rolled 18 + 7 (1d20 + 7)

>>4896289
Time for the eventual nat one.
>>
Power was flickering on and off just now, gonna test my IP and formatting again

test

test
>>
Rolled 4 + 11 (1d20 + 11)

>>4896289
>>4896291
You have to use reverse psychology. Check this out.

NAT 20
>>
Writing!

If I don't get it done before recording time then it'll come a bit later
>>
Alright, next update is a bit of a big one. Just doing my editing real quick now, but may take a bit to get out fully, and there will be a 'TL;DR' at the end for your sanity!
>>
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”We’re ready to set sail- but first make sure you’ve got this place written down in your charts or maps or...whatever boat people use” you tell the captain.

”Already taken care of sir” she answers, giving you a firm salute. Thinking about it, she probably didn’t have much to do just waiting around the last few days, so it’s only natural she’d do something like that to keep busy.

You give her an affirmative nod. ”Good, then let’s get moving!” you tell her.

Over the next week you spend your time honing your conversation skills. You figure you could use every advantage in communicating with people in a foreign land, so you’ll get as much knowledge from Grug as you can.

First, he helps you finish memorizing all the exceptions in Orc grammar. Now that you’ve got a firm idea of how the grammar works, what the exceptions are, and a strong base of words, all that’s left is to build up your vocabulary. At this point, you could hold a very basic, simple conversation in orc, but you lack the vocabulary for long-term, specific conversation- especially on more complex, intellectual topics. This also includes things like wordplay or idioms. Once you learn some more words though, you should be good to go.

*Learning Orc: (78/100)*

Once you’re finished with your standard lessons after a couple days, you head over to Grug and decide to get some more nuanced information. ”Hey, do you know any good jokes in Orc?” you ask him.

Your gray-skinned companion raises an eyebrow in confusion. ”Jokes? I’m a soldier, not a comedian. Why do you want to know jokes in our language?”

You shrug. ”People like comedy. Makes you more relatable, helps with making friends or flirting, you know.”

This sudden bit of knowledge seems to genuinely surprise him. ”Is that so? Maybe that’s why I was never popular with the ladies…” he mutters under his breath. ”Well, the thing about our people is we have very specific, set cultures- particularly in relation to our tribes. I could tell you a joke that might go well in my tribe, but another might not get it or find it crude. I’m also not really a comedian myself, so take my advice with a grain of salt” he says, making sure to cover all his bases.

”I understand- I’ll take any advice I can get” you tell him.

(1/4)
>>
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”Well, there’s one funny bard in my tribe named Zuhgan. He’s one of those types that people love or hate- I think he’s hilarious” your pal begins. ”Usually his jokes are pretty straightforward- just a blunt, unabashed quip about sex or being a tough guy. My tribe is full of proud warriors and smiths, so those are the type of topics we’re fond of. Some people think it’s hilarious, others think he’s making a mockery of important, sacred stuff or whatever. I think it’s funny as shit, and he makes a killing travelling around the tribe” he explains.

”Alright, can you give me an example?” you ask.

”Well, it’s sort of hard to do here- but he’ll position his body towards someone so he’s facing the mountain range to the west. Then he’ll do this he says, gesturing hard with his arms in the air towards his crotch before pointing at you. ”And say ‘looks like you’re caught between a rock and a hard place’!”

”I see. I’ll...keep it in mind” you answer. It might be helpful in a pinch, but if it’s divisive and only helpful in one specific tribe, you have a feeling you might be better off figuring out Orc humor on your own or coming up with some more universal jokes than taking Grug’s suggestion. Still, the mention of his specific tribe piques your curiosity. ”Where are you from, anyways?”

Grug seems happy to talk more about himself. ”Oh, I guess it never came up, huh? I’m from the Berserk Sun tribe on the coast. Like I told you before, proud warriors and smiths and whatnot. A lot of our military comes from there” he tells you.

”So the other tribes don’t really contribute much?” you ask him.

”Well...you see we actually have a rather large population” he informs you. ”The thing is, with our political system and differences, it’s hard to stay organized and fund large military forces- so being a part of the orcish military is actually a bit of a competitive field.”

You raise an eyebrow at this, ”I thought you said your people were done for because most of the forces fell apart?”

(2/4)
>>
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Grug’s expression and tone turn grim at the mention of his military’s slaughter. ”It was an incredibly shameful display. Beyond that, just because the army can be repopulated, doesn’t mean those lives are a small price to pay. After such a heavy loss, I doubt we’d be trying another attack” he informs you. ”Besides, like I said, it’s an incredibly competitive process. That inherently means that the forces we lost were among the best- so any replacements won’t be as good and will require more extensive training.”

You can’t help but feel a little bad for turning the conversation towards a touchy subject. ”I apologize, I didn’t mean to offend” you tell him.

Grug lets out a hefty sigh, trying to lighten up his mood a little. ”It’s fine. Anyways, you were asking about how our military works, right?” he asks. ”Generally, the army is usually around fifteen to twenty thousand people, taken from the best and strongest orcs, and trained over several years. It’s a great position of honor, and being a tribe of warriors, the Berserk Sun tends to make up the bulk of that army.”

That also means that a lot of the men who died were probably Grug’s friends or neighbors, you realize. Deciding that it’s probably best to leave Grug be and let him process things, you thank him for the information and his help and work on something else.

The last thing you do during your travel period is spend a little time with Scarlet. She’s almost always cooped up at the bridge, looking at her charts and steering the ship proper. For how much of a laid-back impression she gave you initially, you’re surprised to see what a hard worker she actually is when push comes to shove.

”Oh, what’s up Herald? Need something?” she asks, stepping away from the controls for a second to address you.

You shrug. ”Just figured we haven’t spoken much since we started this journey- thought we could hang out a little if you’ve got some time, maybe I could learn a little more about you” you explain.

”Eh sure, why not?” she responds, pulling some chairs over for you both to sit on. ”What do you wanna know?”

”Well… where are you from?”

She laughs at your question for a moment before pausing. ”Wait, you’re serious?” she asks. ”Where do you think? From Rathalon, duh! Why else would I have been there in the first place?”

”Right, that makes sense” you answer, thankful that your helmet does a great job of hiding any embarrassment that might be showing on your face.

(3/4)
>>
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”Well, you mentioned what you’ve been doing as a captain for the last few years, but how did you get into sailing in the first place?” you ask.

”Ah...that’s kind of hard to put into words” she admits, scratching the back of her head. ”My father was a fisherman, and sometimes I’d go out on the water with him. That and growing up on the coast...I just always felt at home in the ocean. That naturally led to me becoming a sailor, I guess. Apparently I was pretty good at it, because it didn’t take long for me to get my first job as a captain, and the rest is history.”

”Makes sense. The beach is...cool” you respond, not sure how to answer.

She laughs again. ”What about you? Where did you grow up?” she asks.

You don’t know why the question catches you so off guard. It was the natural result of asking about her life- a simple greeting everyone brings up at some point or another. You’ve even given a basic run down to Clarissa already, but still you can’t help but feel an uneasiness at the question- memories of your village burning down flooding your mind.

>”I’m from a little hamlet you’ve probably never even heard of…” (Practiced, closed off response)
>”Well…” (Give her a basic rundown)
>Try to change the subject (How?)
>”Don’t worry about it” (Shut it down, don’t risk showing any unnecessary emotion at the cost of being a little awkward)
>Other (write in)

(4/4)
>>
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BONUS TL;DR POST

1: You’re getting pretty good at Orc, just need to expand your vocabulary
2: Grug ain’t much of a comedian, his advice is a bit dicey and related specifically to his tribe. Basically, vulgar humor is good to him and some people
3: Grug’s from the Berserk Sun tribe- they’re a proud people of warriors and smiths
4: Orc military is a position of honor- more people want the position than there are spots available
5: The Orc military can rebuild, but they still probably won’t risk another attack on Belfrost
6: A lot of the dead soldiers were probably Orc’s friends and neighbors, since his tribe is where the bulk of the military comes from
7: Charlotte is from Rathalon and grew up on the coast. That combined with her dad being a fisherman just made her feel at home on the water. This led her to become a sailor, and she quickly proved her skill and became a captain
8: She’s asking about where you’re from, invokes a bit of anxiety and some bad memories of yours
>>
>>4896394
Grug's friends, not Orc's friends*
>>
>>4896393
>”I’m from a little hamlet you’ve probably never even heard of…” (Practiced, closed off response)

Also Zuhgan is based
>>
>>4896393
>”I’m from a little hamlet you’ve probably never even heard of…” (Practiced, closed off response)
>>
>>4896393
>”I’m from a little hamlet you’ve probably never even heard of…” (Practiced, closed off response)
>>
>>4896393
>”Well…” (Give her a basic rundown)
>>
>>4896405
oh yeah since you were concerned about samefag before you should know that I'm >>4894028
I'm just moving around a lot today
>>
>>4896511
+1

We make progress every time Herald opens up to someone, let's do it!
>>
>>4896400
>>4896405
>>4896448
>>4896495
>>4896511
>>4896616
"I'm from a little hamlet..."

Writing!
>>
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”I’m from a little hamlet you’ve probably never even heard of, there’s nothing there of note.” you begin. ”I spent my life dedicated to the cause of Conquest, and set off after my training and saving up for a set of armor.”

”Sounds like pretty standard adventurer fare” Scarlet muses, ”but you’re a herald first and foremost, right?”

You nod your head in affirmation.

”Why?”

Her question catches you off guard for a moment. ”What do you mean?”

”I mean why did you become a Herald of Conquest? Your life sounds pretty average otherwise- why would you dedicate your entire life to the idea of conquering things and spreading that philosophy to other people?”

Well, you know exactly why- because of your Master and because you wanted to prevent anyone else from having to go through what you did. All of that is extremely personal though, and with the version of your history you told her, you can’t really be honest about that.

Before you have time to think of a better answer, Scarlet quickly jumps to attention after seeing something behind you. Turning around, you see several large ships formed in a line over the horizon. She quickly jumps up from her seat and gets to the wheel. ”Nevermind, we’ll talk more later- grab everyone and get to the deck!” she tells you.

Without a moment’s delay, you gather everyone up, including Beauregard and Grug, and get yourselves situated on the deck just in time for Scarlet to weigh anchor in front of the blockade, scarily close to the much larger ships that make it up.

”STAY WHERE YOU ARE!” you hear a voice call out in Orc. ”WE’RE COMING OVER TO EVALUATE YOUR SHIP!”

What do you do?

>Wait patiently for a rowboat to be dispatched for evaluation. Once you explain things you’ll surely be let through
>Fuck it, try to fight your way through the blockade. If they decide you’re not getting in then this whole journey will be for nothing.
>This seems like bad news. Have Scarlet lift the anchor and turn around- you’ll have to try approaching from another angle
>Other (write in)
>>
>>4896692
this
>>
>>4896685
>Wait patiently for a rowboat to be dispatched for evaluation. Once you explain things you’ll surely be let through
>>
>>4896685
>Other (write in)
>Get Grug on deck to help you out--is this normal? Are these pirates?
>>
>>4896685
>Fuck it, try to fight your way through the blockade. If they decide you’re not getting in then this whole journey will be for nothing.
>>
>>4896685
>Wait patiently for a rowboat to be dispatched for evaluation. Once you explain things you’ll surely be let through
let's get Grug's opinion on this too
>>
>>4896692
>>4896697
>>4896708
>>4896713
>>4896768
>>4896860
Wait for a rowboat + Ask Grug wtf is going on

Writing!
>>
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”Stay calm” you tell the group, gesturing with your palms towards the floor in a ‘take it easy’ motion. ”We’ll wait for them to send a rowboat over and get this worked out” you assure them.

Once the others calm down a little, you scooch over to Grug and elbow him, leaning down to whisper in his ear. ”So uhh, is this normal?”

Your orc friend slaps a palm against his face and grunts. ”I completely forgot about the blockade” he mutters.

”The what?

”The blockade!” he hisses through clenched teeth. ”Remember, my people thought you guys were going to attack us. That’s why trade stopped- they formed a blockade. It’s also to prevent any Belfrostian attackers from getting through. They probably see our ship is of Belfrostian make and are coming to see if we’re a threat!”

After fifteen minutes or so, you hear a knock on the side of the sloop. Looking down, there’s a rowboat with about a dozen orc soldiers in chainmail and a fellow in what looks to be some sort of fancy, naval uniform. Without delay, you lower the rope ladder and let them climb up, the soldiers creating a formation around the orc in the uniform.

The uniformed orc clears his throat before speaking up, his voice the same as the one that shouted at you from across the water. ”Who is in charge of this vessel?’’ he asks in rough Human, his tone harsh and commanding.

Everyone immediately points to you, which...is fair. You step forward to meet him, the orc towering a few inches over you. ”You are?”

”I’m a Herald of Conquest, I have no name” you answer. ”You can refer to me as Herald.”

”I see” he says, eyeing your flagpole before introducing himself. ”Captain Uzul. We’re not welcoming any Belfrostian merchants into our port right now. If you have other business, state it now or turn back” he commands.

>Tell him you’ve got an important message to deliver to their leader (How much information do you reveal, if any?)
>Explain that you’re returning a Ferrolin noble to his rightful home back in Krosh’tar.
>Try to pass yourselves off as travellers or migrants (Which?)
>Have Grug take over. He’s an orc- he’s got this!
>Other (write in)
>>
>>4896942
>Have Grug take over. He’s an orc- he’s got this!
Our message is for their leader, but Grug probably knows how this all goes. He can explain things better than we can!
>>
>>4896393
Seriously QM your drawings have the perfect amount of details needed for imagination to run wild I love them

>>4896950
I don't think he is the brightest tool, he forgot the blockade but he can be the backup plan also he might be the first contact with the fleet they lost contact

>>4896942
I vote gor
>Explain that you are returning a Ferrolin noble and that you want to travel around krosh tar for a bit while returning, you even learnt Orcish to be able to talk with more orcs about the way of the warrior and conquest
>>
>>4896950
>>4896962
combo of these
>>
>>4896950
This but then

>>4896950
This. The orcs ought to be reasonable.
>>
>>4896942
>Explain that you are returning a Ferrolin noble and that you want to travel around krosh tar for a bit while returning, you even learnt Orcish to be able to talk with more orcs about the way of the warrior and conquest
>>
>>4896942
>Try to pass yourselves off as travellers or migrants (Which?)
>>
>>4897118
Did you mean to link the same post both times?

I'm gonna leave this up a bit longer because I have some things to do anyhow.
>>
>>4897350
+1 I like your style, could even mention where Grug is from and say that is where you are heading to learn from the warriors there
>>
>>4896950
>>4896962
>>4897025
>>4897118
>>4897350
>>4897694
Okay the votes are a touch confusing, but I think it's "Explain that you are returning a Ferrolin noble + you wanna travel around Krosh'tar and learnt Orc" with Grug backing you up?

Roll me 1d20+10 (+7 for CHA, +3 for Persuasion). Best of two rolls because Grug is backing you up as an Orc!

Sorry for delay, for a second it kept saying CAPCHA was failing
>>
Rolled 18 + 10 (1d20 + 10)

>>4897717
>>
Rolled 20 (1d20)

>>4897717

Nat 1 let's go
>>
>>4897768
Forgot to add ten
>>
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You take a deep breath before responding, deciding to answer in Orc to further emphasize your point. ”We’re returning a Ferrolin noble to his rightful home” you tell Uzul. ”After that, we were hoping to travel around a little. I even learnt Orc, as you can see, so I could speak with more orcs here about the way of the warrior and Conquest” you say, gesturing towards your flagpole.

For a moment, Uzul silently stares back at you, trying to detect any cracks in your posture of expression. When he’s satisfied, he gives a curt nod and asks another question. ”And this noble is…?”

”Beauregard Blackmere” you answer promptly, pulling the disheveled castaway towards your side. The exiled noble awkwardly waves at the captain.

That’s Beauregard Blackmere?” he asks, wrinkling his nose.

”W-what’s he saying?” Beauregard asks, but you ignore him to answer.

”Indeed. He tried to come over a decade ago, but was waylaid by pirates. We found him on our way over for our visit and figured we’d do the right thing and bring him back” you explain.

Uzul nods at your explanation. ”I know of the Blackmere name” he answers in Human, presumably picking up on the fact that your Orc is still rough. ”The manor is in Iron Hawk territory.”

”A-actually sir, it’s in Bitter Eagle” Beauregard corrects him, holding up a finger.

The captain snorts. ”The borders are always changing between those two. It’s in Iron Hawk territory now, son.”

”Oh…” Beauregard mutters.

”Captain Uzul” Grug steps forward, speaking up in Orc. ”my name is Grug Rugag, of tribe Berserk Sun. I come after the attack on Rathalon” he says, speaking carefully so as not to mention the actual outcome. ”I can attest that these humans are no threat, on my honor as a soldier” he says, standing tall. You can tell he’s tense, but for not being much of an actor, he’s holding up pretty well under scrutiny.

Eventually, the captain capitulates. ”Very well then. I’m not sure why you’re coming back with human travellers,” he says, looking somewhat wary, ”but we’ll let you through. Make sure to be on your best behavior. If you’re no threat to Krosh’tar, then Krosh’tar is no threat to you” he finishes, looking at you.

With that, he gathers his men back on the rowboat and heads back towards the larger ships. A few more minutes later, a small gap opens in the barricade to let you through, causing Barret to let out an audible sigh of relief.

”That was intense, boss man” he says, wiping the sweat from his brow.

”Indeed, but we made it through without an issue” you respond, patting him on the shoulder before turning towards the bridge and shouting to Scarlet. ”We’re good to go, captain!”

(1/2)
>>
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With that, Scarlet gets the boat moving again, and it doesn’t take long for your ship to reach the harbor in a port town on Krosh’tar- a rather large and bustling one, too. Once you dock and head out, you relish the feeling of being on actual, solid land again that isn’t just some dinky tropical island. After such a long journey, it feels good finally reaching your destination.

Your ship definitely catches some stares from other workers at the dock, probably surprised to see a sloop of Belfrostian make with a bunch of humans on it in their port for the first time in months.

You’re also surprised to see the general makeup of the population at a glance. Most citizens are orcs, as you expected, but there’s a larger number of other races than you would’ve imagined as well.

”Well” Scarlet says once your crew is past the harbor and into the town proper. ”Uncle Jeffrey gave me enough to put myself up until you guys are ready to move again” she says, dangling a coin pouch in front of herself. ”Good luck and all!”

>”Take care! We’ll meet up with you when we’re finished here”
>”Oh no you don’t!” (Bring Scarlet along for your journey)

After the matter of Scarlet is dealt with, your crew eventually finds themselves in some sort of market area. Grug immediately heads into one of the shops, and after a few moments comes out with a roll of parchment and a few different colored writing tools. ”Got a map!” he says with a triumphant grin.

After looking over the treasure map again and speaking with Beauregard, he makes several marks on the parchment before showing it to you.

”This place with the red X is where we are- the port city of Harken” he explains, pointing to the spot. ”The black G is where my home is, and the green B should be where Beauregard’s manor is” he explains.

”What are these blue circles, then?”

”Those are all the mountain waterfalls in Krosh’tar- or at least the ones I know of. You know, for the treasure map” he says with a toothy grin.

”And that yellow mark with a circle around it?” you ask.

”That” he answers, ”is where you’ll find the Chieftain of Vicious Wolf’s hold. He’s currently the leader of the entire country” he explains. ”That’s who we’ll need to meet with to talk about this war and what’s really going on.”

Well then...what will you tackle first?

>Get Grug back to his home. He deserves to see his family again
>You’re already in Iron Hawk, might as well get Beauregard situated
>That treasure’s got you mighty curious...but where to start? (Pick a circled waterfall)
>The main quest comes first and foremost. You need to meet with their leader and talk about this war
>Well, for now you’ll stay in Harken and get your bearings, maybe explore a little to see what the city has to offer.
>Ask Grug about one or more of the tribes on the map (Which?)
>Other (write in)

(2/2)
>>
>>4897824
>”Take care! We’ll meet up with you when we’re finished here”
Gotta make sure our ship stays in ship-shape.

>Get Grug back to his home. He deserves to see his family again
They'll KILL him if he shows up and doesn't check in--we don't even have to stay that long. Maybe they can help us get an audience with the big cheese, too.
>>
>>4897824

>>”Take care! We’ll meet up with you when we’re finished here”

>You’re already in Iron Hawk, might as well get Beauregard situated

We need to solve the behelit issue first before anything else and there is a waterfall near his mansion so assuming we wont climb mountains going around them would let us check the 4 waterfalls while traveling to the chieftain

Lets drag grug along

>>4897832
Why would they kill him?
>>
>>4897824
>”Take care! We’ll meet up with you when we’re finished here”
She went above and beyond for us.

>You’re already in Iron Hawk, might as well get Beauregard situated
We need to take care of that behelit.
>>
>>4897956
He's talking metaphorically, like imagine if you went on shore leave in your hometown for a week and didn't visit your mom and she found out later
>>
>>4897832
>>4897835
>>4897956
>>4897959
Scarlet stays in Harken + take care of Beauregard first

Writing! Give me a bit, might have some dinner first
>>
>>4897987
Oooh that, i was thinking about martial law and not checking up with your superiors, since he lives there i assumed the military office he should report to its also near there
>>
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Thinking about your options, you feel it’d be best to get Beauregard back to his manor for a number of reasons. Obviously he has no value as a travelling companion if you get into any fights- he’s just an extra mouth to feed. Additionally, he did promise a reward if there was anything left of his riches at his home.

Beyond the more superficial reasons however, there’s also the matter of ‘Eggy’, his behelit. You’re hoping that getting him home will make him happy enough to hand over the artifact, but if it doesn’t...well, you may have to resort to more extreme measures. You’d hate to hurt the poor guy, but you’d hate even more for a potential demon to come into being and cause untold damage because you were too lenient with a crazy man.

”Well, we’re already in Iron Hawk- might as well get Beauregard back to his manor” you declare. Grug deflates a little at the decision, but quickly covers up his disappointment and gives you a thumbs up.

Beauregard, on the other hand, is elated- going so far as to run to your side and wrap you in a big, smelly hug. ”Oh, thank you Herald- thank you!” he says before you manage to pry him off of you. ”As promised, I’ll make sure to reward you all handsomely for your efforts!”

”Right” you answer, rolling your eyes.

”Well, we’re not heading out straight away, right?” Clarissa asks. ”Don’t you need to get a bigger coin pouch? Besides, it wouldn’t hurt to spend one night at a tavern so we can drink and sleep in actual beds for the first time in weeks.”

”She has a point” Jeanne pipes up. ”I’m tired, Herald. I know our mission is important, but at least a day in town to relax would make me feel a lot better.”

”Come on guys, imagine how awful Beauregard must feel. He was stranded on that island for over ten years!” Barret counters. ”We can take it easy in one of the villages or at his manor after we get him home.” His rebuttal prompts a fierce glare from Jeanne, but nevertheless it seems the choice is yours.

>You’ll stop to get a pouch and have your companions restock supplies, but then you’re leaving
>Alright, you’ll spend one night in Harken. That should give you time to restock and explore a little, as well as sleep in an actual bed.
>There’s no time to lose- you’ll set off immediately. Like Barret said, you can rest when Beauregard is out of your hair...and the behelit out of his grasp.
>Other (write in)
>>
>>4898195
>You’ll stop to get a pouch and have your companions restock supplies, but then you’re leaving
>>
>>4898195
>You’ll stop to get a pouch and have your companions restock supplies, but then you’re leaving

Yea, let's get it done before we forget.
>>
>>4898252
+1 i forgot lol
>>
2nd vaccine shot I got earlier today's got me pretty tired, so I'm gonna call it here early and update tomorrow morning.

As always, thanks for reading and playing A Herald's Journey!
>>
>>4898476
Goodbye, Herald QM.
I want to let you know I really enjoyed your quest before you passed, even if I didn't like the way the others voted.
Thanks for putting in the time and effort. Vaya con Dios and sayonara.
>>
>>4898195
>You’ll stop to get a pouch and have your companions restock supplies, but then you’re leaving
Let's get our affairs in order.

>>4898476
Best of luck with everything bro.
>>
>>4898476
Feel better, man! Just take 'er easy.
>>
>>4898326
Yeah let's do this
>>
>>4898512
>>4898527
I lived, BITCH

>>4898640
>>4898641
Thanks for the well wishes! I'm just kinda tired still but I'll try to truck along and get updates out

>>4898203
>>4898252
>>4898326
>>4898405
>>4898640
>>4898939
Stop to restock, but not for the day

Writing!
>>
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”We’ll stop for a short rest to restock supplies, then meet back here in an hour” you say, pointing down at the spot you’re in right now. Conveniently it’s right next to the shop that sold Grug the map, so you have a reference for how to find it again.

Jeanne and Clarissa do NOT look pleased with this decision. ”Oh come on, Herald!” the former snaps. ”We can’t have a day?”

Barret quickly steps in. ”I-it’s fine Jeanne! Come on, let me get you something to eat and we can do a little shopping, my treat” he insists, grabbing her hand and slowly dragging her away.

Clarissa just lets out a disappointed sigh, but is less aggressive. ”Alright. I need to grab more arrows and some rations anyhow. See you in an hour” she says, giving you a lazy salute before leaving you with just Grug and Beauregard.

”Umm...I don’t have any money. Or food… hehe” Beauregard says, looking at you sheepishly.

Right, if you’re going to be travelling a lot, you’ll need to buy food both for yourself and Beauregard. Thankfully since you’re taking care of the exiled noble first, three or four days worth should be more than enough. Maybe a week’s worth to be safe, in case you get stopped along the way.

”Jeffrey gave me an allowance for food and travelling expenses” Grug explains, holding up a similar pouch to Scarlet’s. ”I can take care of myself, as long as I’m frugal about it.”

It only takes a couple of minutes for you and Grug to track down a general store of sorts on the street. Unlike Rathalon, which has stores located all around the city and one large market square- a large chunk of vendors in Harken seem to be situated on this specific street near the port, all with stalls or buildings that have giant signs in front of them. It makes finding what you want much easier, but you have to move around more and remember where things are.

The store itself is a small building packed to the brim with various goods, an older looking orc manning the counter. ”Ah, welcome to my shop. What can I get for you?”

”I’m mostly interested in a new coin pouch, and maybe some rations” you tell him.

”I see, let me get you the prices on those…”

Harken General Shop Prices:
Rations (1 days worth) - 1gp a pop
Rugged Coin Pouch (1,500gp limit) - 20gp
Sturdy Coin Pouch (3,000gp limit) - 35gp
Robust Coin Pouch (5,000gp limit) - 50gp
Big Dragon Coin Bag (10,000gp limit) - 80gp (Big Dragon is the brand name, it’s not made of dragons)

>Make purchases (What?)
>Ask about other products (What?)
>”Nevermind, I’m all right” (Shop elsewhere- looking for anything in particular?)
>Other (write in)
>>
>buy 30 rations and big dragon coin bag

100g and we are sorted, better tell the vendor that the coin pouch is a gift for a friend so we don't out word out in a strange place that we are loaded and about to go off travelling in unfamiliar surroundings
>>
>>4899330
As a heads up, big dragon pouch +30 rations is 110 gold.
>>
>>4899303
>>4899466
>Big Dragon
>20 rations
>Got any ORCISH CRAFTS?
Maybe we can find some souvenirs for the gals and folks back home.
>>
>>4899303
Big Dragon Coin Bag (10,000gp limit) - 80gp (Big Dragon is the brand name, it’s not made of dragons
+30 rations
>>
Rolled 1 (1d2)

>>4899330
>>4899466
>>4899544
>>4899613
1: Bag + 30 ratons
2: Bag + 20 rations

Also ask about Orcish Crafts
>>
>>4899332
Aaah now come on, can't give your old friend a discount?
>>
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”I’ll take the Big Dragon Coin Bag and thirty rations” you tell the shopkeep in Orc.

The older gentleman raises his eyebrows in surprise. ”A big spender, huh? Thank you for your patronage” he answers, sounding somewhat shocked as he rounds up your requested goods and hands them to you.

*Gold: 890*

Now that you’ve got a much larger coin carrying bag, you’ll be set for any sick treasure you find in the future. You’ll also be able to grab the rest of your share from Barret when your group meets back up.

”Do you have any Orc crafts? You know, things I could bring back as a souvenir?” you ask him.

”Well, we’re more of a general goods store than a tourist stop, but I’ve got a few things lying around here…” he mutters, heading into the back room for a moment before returning with an armful of items.

”This is called a pet rock” he says, pointing to a perfectly normal rock with strange, glassy eyes glued on. ”They’re real popular amongst the youngsters these days. We’ve also got these he says, holding up a silver colored paper kite with a large, black drawing of a hawk. ”That’s our tribe’s flag” he explains.

”So...toys?”

The older man shrugs. ”Like I said, this is a general goods store. Most of the things that would make good souvenirs are toys we sell to children. I do also have this” he says, pointing to a wide-brimmed leather hat that bends out at the ends. ”These are mostly worn by people from the Free Stag tribe, but they’ve been getting a little more popular with young adult men lately, so I figured it’d be worth stocking them.”

Harken General Shop Prices:
Pet Rock - 5gp
Iron Hawk Kite - 20gp
Stylish Orc Hat - 15gp

>Make purchases (What? Do you leave afterwards?)
>Ask about other goods
>Ask about something else (What?)
>Leave
>Other (write in)
>>
>>4899734
let's get a hat
>>
>>4899738
Hat also we should search for books on enchantments
>>
>>4899745
I mean, it's a general shop. I don't think we'll find books on enchantments here. We'll probably get a "well I don't have those but I think this guy over in that town that you're conveniently headed to knows something about it"
>>
>>4899756
I believe he meant you should go to a bookstore after this, which is definitely an option. You're on a big street right now with all kinds of stores and stalls
>>
>>4899760
I vote we look for ye olde enchantment book store
>>
Session today is going longer than expected, so probably won't be able to get a 3rd update out today.

I'll try to speed up shopping a bit tomorrow to make up for it. Apologies!
>>
>>4899745
Maybe we could also add other kind of books too
>>
>>4899760
>>4899793
+1 for bookstore after
>>
>>4899738
>>4899745
>>4899793
>>4900111
>>4900393
Stylish hat + Look for a bookstore

Writing!
>>
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Thinking about souvenirs, the stylish orc hat is definitely the coolest thing the shopkeep has to offer. ”I’ll take it” you say, sliding over the fifteen gold pieces before picking up the hat and shoving it in your bag of holding.

*Gold: 875*

”Thanks for your patronage!” the older man says, waving goodbye as you leave the storefront and enter the busy market streets once more.

”Wow, you spend money like a noble with a hole in his pocket” Beauregard comments as you walk around searching for a book store. ”Dropping over a hundred gold at a general store? You’re crazy! If I was gonna spend that much, I’d find some fine craftsman to commission what I wanted.”

You shrug. ”Time is short, and I’m getting my money’s worth” you answer, plain and simple. ”I spend what I need.”

”And you needed that hat?” Grug asks, raising an eyebrow.

”...Yes”

By the time your conversation finishes, you stumble upon a quaint little book store nestled between a restaurant and a weapons shop. Peeking through the window, you see shelves upon shelves filled to the brim with various tomes and scrolls, a few orcs browsing the wares. The shop itself seems to be manned by an Elf woman with long, silver hair.

You decide to duck inside for a bit and do a little searching, specifically for a book on enchantment. You don’t want or need something complex that will ACTUALLY teach you how to enchant things- you just need something conceptually simple enough to lay out the structure for your idea so an actual enchanter can make the formula and bring it all together.

To that end, you actually find a perfectly serviceable book called ‘ENCHANTING FOR RETARDS: THE ABC’S OF RUNES’. The price on the spine says it’s fifty gold pieces, which is to be expected. Books on magic are few and far between, and usually quite costly- even for simple looking ones like this.

>Grab the book to purchase
>Look for something else enchantment related
>Actually, you’ll figure out enchantment research later

Also…

>Look for more book(s) (What topics?)
>Browse around for books of interest (QM picks 3 topics randomly)
>Nah, you’re good with whatever you chose in the first option
>>
>>4900670
>Grab the book to purchase
>Nah, you’re good with whatever you chose in the first option
>>
>>4900670
>Grab book on enchantments
>Books on body enhancement(self buff)or random books of interest
>>
>grab the book to purchase

But try and negotiate a discount, maybe open with a joke...

>3 random books of interest

You never know what we may find
>>
>>4900670
>Grab the book to purchase
>Nah, you’re good with whatever you chose in the first option
>>
>>4900670
>>Grab the book to purchase
>Nah, you’re good with whatever you chose in the first option
We told them we'd be there or be square
>>
>>4900700
>>4900715
>>4900724
>>4900759
>>4900841
>>4900947
Grab the enchantment book and fast forward to meeting up with the crew

Writing! If I don't get it done in time before recording then it may go up later
>>
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You take the ‘Enchanting for Retards’ book out of its space on the shelf and turn it over in your hands, reading the back. It seems to cover the very basics of what runes are, a few examples of them, and how to start constructing simple enchantments. You’re not sure what ANY of that means, so you’re confident it’ll help you learn something. The only issue is it’s written in Orc, but you’ve almost completely learned the language, so it should be fine.

You take it up to the counter and hand the elf woman fifty gold pieces. When she sees the book you want to buy, she raises an eyebrow. ”Learning magic, are we? It’s a difficult field for non-elves” she muses, handing it back to you. ”Try not to blow anything up, sweetie.”

*Gold: 825*

Her slightly condescending tone ticks you off a little, but you just nod and shove the book in your bag of holding for now. After pouring through this, you’ll hopefully be able to finish your research and start getting the damn prosthetic actually made.

”Hey, it’s probably been close to an hour” Grug mentions. ”Shouldn’t we get back to the meeting spot?”

”You’re right, let’s get mo-” you stop mid sentence once you catch sight of something strange. Right in the middle of the street, walking side by side with an orc, is… a goblin? And it’s carrying some heavy looking bags.

The little goblin, however, ends up tripping and dropping said bags, produce and little knick knacks spilling out. The orc by its side seems to get enraged at this. ”Worthless fucking greenskin” it grunts in Orc, wrestling with a whip on its side.

”P-please, no hurt! Grinkle is sorry!” the Goblin responds back, but there is no mercy. The orc pulls out the whip and starts lashing at the creature intensely, the cracking sounds ringing in the air. Most of the onlookers don’t seem to mind, save a few looking on in amusement.

”What the hell is going on there?”

”A lot of orcs own goblin slaves” Grug explains, grimacing a little. ”It’s not uncommon, but that guy is being a little overly cruel…”

Come to think of it, you do recall that when the orcs invaded, they brought a small group of hobgoblins with them. Were those slaves specifically raised for battle?

>Intervene. The orc is going too far
>Stay silent and move on. It’s not your business
>Watch with amusement. It feels good seeing a greenskin get what they deserve
>Other (write in)
>>
>>4900999
Fucking KNIFE EARS THINKING THEY'RE HOT SHIT
Anyway
>Watch with amusement. It feels good seeing a greenskin get what they deserve
For our nigger Castor, god bless his soul
>>
>>4900999
>Watch with amusement. It feels good seeing a greenskin get what they deserve
Pour one out for da homie Castor and for what those jerks did to Clarissa.
>>
>>4900999
>Intervene. The orc isn't going far enough
Only when you kill the goblin does it learn its lesson.
>>
>>4900999
checked, but also
>>4901032
this
>>
>>4901032
Not to discourage, but we might get into trouble if we mess with presumably someone's slave, especially when we've only just arrived.
>>
>>4901068
eh, it's time for some trouble honestly
>>
I'll check back in an hour before tie breaking!
>>
Rolled 2 (1d2)

1: Enjoy the goblin beating
2: Escalate to goblin execution
>>
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The sight in front of you is absolutely appalling- you can’t help but intervene! Stepping into the fray, you call out to the orc. ”Hey, stop that!” you tell him in his own language, moving between him and the goblin.

The orc seems surprised by the sudden interruption. ”What, you gonna tell me how to treat my slave, human? It’s my property!” the orc growls back.

The goblin looks up at you for a moment as if you’re its savior. ”You protect Grinkle?” it asks.

”You misunderstand me, good orc” you explain, drawing Decimator. ”You’re not going far enough. It’s still going to be alive if you just whip it like that. You need to be much more THOROUGH!” you say, shouting the last part as you plunge the serrated blade into the goblin’s bowels.

The green-skinned creature howls in pain, tears streaming down its face as blood gushes out from the wound and spills onto the cobblestone below. ”The only GOOD goblins” you say, slashing the blade up his torso until you open him up entirely. ”are dead ones” you finish, letting out a ‘wew’ as you wipe your blade clean and sheathe it.

The spectators around you look shocked. Beauregard looks shocked. Grug is in complete disbelief.

And the slave owner is furious.

”Why the fuck did you kill my slave? That was my property, you fucking retard!” he shouts, staring daggers at you as he slowly steps forward.

>”Hey, I did you a service- be grateful” (Intimidation)
>”Apologies, where I come from, we kill goblins. I misunderstood” (Deception)
>”Look, you’re better off without it” (Persuasion)
>”Here, take this as compensation…” (How much gold do you give him?)
>”Uhh...bye!” (Run for it)
>Other (write in)
>>
>>4901332
God damn it.

>”Apologies, where I come from, we kill goblins. I misunderstood” (Deception)

I think the best thing we can do now is feign ignorance or pay the guy.
>>
>>4901332
>”Hey, I did you a service- be grateful” (Intimidation)
>>
>>4901332
>The sight in front of you is absolutely appalling- you can’t help but intervene!
lmao

>”Hey, I did you a service- be grateful” (Intimidation)
>>
>>4901332
>”Apologies, where I come from, we kill goblins. I misunderstood” (Deception)
>>
>>4901411
Oh yeah, and DON'T forget to remind him that the only good goblin is a dead goblin. We must continue Castor's work even after his fall.
>>
>>4901420

>>4901332
>”The only GOOD goblins” you say, slashing the blade up his torso until you open him up entirely. ”are dead ones” you finish, letting out a ‘wew’ as you wipe your blade clean and sheathe it.
>>
>>4901446
oh shit, I'm blind
>>
>>4901332
>"Apologies, where I'm from, we kill goblins. I misunderstood."
>”Here, take this as compensation…” (How much gold do you give him?)
300 gold.
>>
So you guys want to be all ballsy and slash up an orcs slave in the street to look like a bad mother fuckers then bitch out immediately and pay him a shit tonne of gold? No way man! I vote we
>Deception
>>
>>4901332
along with my vote in >>4901419, I want to pay ONLY if Deception fails
>>
>>4901332
>”Apologies, where I come from, we kill goblins. I misunderstood”
Without deception. It's actually true.
>>
>>4901409
>>4901411
>>4901417
>>4901419
>>4901474
>>4901566
>>4901736
>>4902004
Deception!

>>4902004
The part that's a lie is the misunderstanding, since Grug clearly explained that was a slave and you would've known that he'd probably want his slave alive.

Roll me 1d20+10 (+7 for CHA, +3 for Deception). You need a 20 or higher to convince him it was an honest misunderstanding, and a 25 or higher for him to completely fuck off.
>>
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”Apologies” you say, pretending to grimace as you clutch your arm stump. ”Where I come from, we kill goblins. I...I misunderstood” you say, playing up the clueless tourist angle. For what it’s worth, you do a damn good job.

As much as you hate your disability, you have to admit it’s useful for garnering pity. The spectators seem to look on with empathy, and even the furious slave owner stops in his tracks. For a moment he just stands there, fuming, before howling in rage. ”AAAAAAAAAARRRGGGHHHH! FUCK! Fuck me…” he says, muttering something else in orc that’s a bit too complicated for you to understand yet.

”I really am sorry sir. I don’t have much, but…”

”It’s fine- fuck, it’s fine. I can get another slave. It’ll set me back a bit, but I’ll make it work” he says, resigning to his fate as he starts picking up the bags with spilled goods. ”You’re a tourist here though, so you better remember! Goblins” he says, saying the last sentence in Human, ”are slaves. We use them to do our bidding. They are under control” he says, speaking slowly as if talking to a child.

”Understood” you respond, a wry grin hidden beneath your helmet.

”Good. Remember that” he mutters, kicking a rock as he walks off.

It doesn’t take long for the crowd to disperse after that, Beauregard and Grug approaching you. ”What the hell was that about?” Grug asks, still in disbelief.

”That’s for my boy Castor” you say, looking skywards and giving a salute. ”Rest in peace, brother.” Grug and Beauregard just look at each other and shrug it off, deciding to leave it be.

The three of you arrive back at the meeting spot only a couple minutes late. Barret, Jeanne, and Clarissa are all waiting- the latter’s quiver much fuller than before. ”Thought you weren’t gonna show up for a minute” Barret laughs, ”you run into any trouble, boss man?”

You shake your head. ”Nothing I couldn’t handle. Come on, let’s make tracks.” As you’re setting off, you think about how you want to handle the travel pace for this. If you move fast, you can probably reach Beauregard’s place in about three days, but you won’t be able to watch out for any dangers or encounters as well. If you go at your usual pace, it’ll probably take four or five days. Of course, if you wanted to be really safe, you could take the long way around and travel around the mountains or the coast where it’d be much easier to watch out for threats and stay safe, but would probably take upwards of a week or longer.

>Straight shot, full speed ahead!
>You’ll just travel like normal
>Going around the mountains seems wise
>Travelling along the coast sounds smart
>Other (write in)
>>
>ask Grug about the likelihood and type of threats we may encounter.

I think normal pace would be fine but if we can garner some local knowledge, why not?

We need to address the issue of goblin slaves being commonplace here with Clarissa too
>>
>>4902068
>>4902159
+1 This--Grug knows better than we do.
>>
>>4902068
>Straight shot, full speed ahead!
>>
>>4902109
>You’ll just travel like normal
If traveling around the mountains lets us check one of the waterfalls then that
>>
>>4902068
>Going around the mountains seems wise
For waterfalls.
>>
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>>4902268
>>4902297
This would be the mountain path for reference. No waterfalls on the way, but regardless of path, there's a waterfall not too far southwest from Beauregard's manor if you'd wanna check it out after
>>
>>4902303
I vote to check it out if no one in the party is against it
>>
>>4902303
Also we should ask barret for the coins back before we forget about it
>>
>>4902303
Ohkay then. I'm changing to
>You’ll just travel like normal
and also
>Ask Grug how did they enslave fucking g*blins and how much do those pests cost

>>4902312
>>4902315
Same. Yes.

We should count the greenskin kills with Decimator, btw.
>>
>>4902317
I appreciate the greenskill kill count:tm: idea, but I'd leave that to you anons since I'm already keeping track of a lot of stats and variables
>>
>>4902319
Oh for sure. Do you remember whether Herald killed all goblins (except the slave) in combat?
>>
It'd seem that we haven't killed a single goblin in combat since we named Decimator. THIS IS SO WRONG.

regular goblins killed: 1
Decimator tasted goblin blood the first time.
>>
>>4902317
>>4902268
>>4902315
>>4902175
>>4902171
>>4902159
>>4902109
I'm hearing "Travel at a normal pace" + Grug what'll we be dealing with + Barret give me my money back pls

Writing! After I make and deal with dinner
>>
>>4902627
>Joke
Tell Barrett he owes us interest for the loan
>>
>>4902627
backing >>4902643
>>
>>4902643
>>4902676
I'll add this in too! Will get to the post when I'm done eating
>>
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First things first; you need to get your dosh. ”Hey Barret, I was able to get a bigger bag for my money. Can I have that gold back?” you ask.

The fighter offers you a toothy smile. ”Of course man, got it right here!” he says, taking the time to pull out the gold coins you gave him and plop them into your new coin bag.

*Gold: 1475*

”Thanks, but you still owe me interest for the loan.”

”Of cour- w-wait, what?” he asks, caught off guard by the sudden request. ”I thought I was just...erm…”

”Barret” you say, putting your hand on his shoulder. ”It’s just a joke.”

”Oh, haha” he says, chuckling as the tension leaves his body. ”That’s a good one! You had me worried there for a moment…”

With your finances settled, you turn your attention to Grug. You’re in an unfamiliar land now, and you’re not sure what type of threats you’ll come across. You’re determined to travel the same as usual, but it wouldn’t hurt to hear what to look out for from a native. ”Grug, anything we should be worried about while travelling?” you ask him.

”Huh?” he asks. ”I uh, I don’t know” he answers with a shrug. You stare at him with disappointment, causing him to trip up a little. ”H-hey, I’m not from this tribe! Besides, I spent most of my time in the city. I’m a soldier, not an adventurer!” he protests. ”I’d assume it’s the same stuff most people deal with- bandits, wildlife, the occasional monster, lizardmen, if we’re unlucky. I wouldn’t know about anything more specific than that!”

You sigh. ”Fair enough, I gue-wait, the what?” you ask, reeling back at that last mention on the list.

”The lizardmen? What, you guys don’t have those?” he asks.

”Not in the southern region” Jeanne answers.

”I’ve never heard of em either” Clarissa shrugs.

”They’re more of a problem in the northern region and for the other kingdoms” Jeanne explains. ”They’re not as cruel as goblins, per se- they just don’t...understand morals. They eat anything that moves, including people. They don’t understand social conventions. If they were hungry, they may attack us to eat us for food. If they were full or had something to gain from cooperating, they may trade with us or even be helpful. They’re just...strange- and hard to predict.”

”T-there are lizardmen down here?” Beauregard asks, gulping. ”I thought they were only a problem where I come from…”

”It’ll be fine!” Grug explains. ”We’re in a big group, and they’re pretty rare. Us orcs are a strong race, so they’re only really able to inhabit the areas that are still left to wilderness, roaming around like nomads. I doubt they’ll give us any trouble” he says, waving his hand dismissively.

(1/2)
>>
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”I’ll keep my eyes peeled for these lizardmen and any other threats then” you say, steering the conversation back on track. ”I figure we’ll travel at our usual pace and head straight to the manor. Should only take four or five days on foot. If the map is right, we’ll mostly be travelling through small farming villages, so we’ll probably be safe for the most part. Just remain vigilant, and we’ll make it there without any trouble” you tell them.

Already you can see your companions' worries about lizardmen start to fade away. You’re a charismatic speaker, and a proven warrior. Your reassuring words are enough to comfort them for the most part.

”Well, if you say we’ll be fine boss man, then I trust you” Barret says, giving a thumbs up.

Clarissa shrugs. ”Like I said before, everything’s worked out so far. We gonna get going?”

”Yeah, let’s make tracks.”

With that, the Super Conqueror Bros set off towards Beauregard’s mansion while the sun is still high in the sky. You’ll be travelling for the next few hours though- how do you kill the time?

>Talk to someone (Who? About anything in particular?)
>Play some one-armed flute
>Practice your Orc some more with Grug (Not as effective as studying while you’re not travelling)
>Keep an eye out for anyone or anything interesting
>Other (write in)

(2/2)
>>
>>4902735
+1 lets finish this up
>>
>>4902735
almost there boys!
>>
>>4902731
>Keep an eye out for anyone or anything interesting
>>
I'm pretty tired today, so gonna call it early with only 2 updates.

Good news and bad news, btw. Good news is I'm in the last half block of the online college semester, and all I have is my capstone and one other class, so I'll be able to post more on Sundays now!

The bad news is that I won't be doing so this Sunday (aka tomorrow) because it's the Fourth of July and I want to celebrate.

As always, thanks for reading and playing A Herald's Journey! See you guys on Monday
>>
>>4902731
>Keep an eye out for anyone or anything interesting
HERALD OF TOURISM!

Also,

>>4902984
Happy 4th, man--thanks for running and good luck on the last leg of the semester!
>>
>>4902735
+1

Let's end this
>>
>>4902731
>Keep an eye out for anyone or anything interesting
>>
Bump
>>
>>4902735
>>4902751
>>4902769
>>4902836
>>4903029
>>4903208
>>4903223
Looks like we're just barely in favor of learning some more orc!

Roll me 1d20+7 (+4 for INT, +3 for Study). The roll result will be halved before adding to the research progress since it's not as effective to study while travelling.
>>
>>4904928
First roll on This thread nat 1 go
>>
>>4904958
>>
Rolled 11 + 7 (1d20 + 7)

>>4904958
>>
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You spend the next two days while travelling practicing your Orc with Grug. Since you both have to keep moving and can’t sit down to focus on your phrasebook or write anything out, the progress is much slower- focused on practicing speaking. You’re able to update your vocabulary a little more and reaffirm what you’ve already learned though.


*Learning Orc: 87/100*

Your group pretty much spends that entire time travelling between one farming village to the next, just small hamlets all lined up with fields and little houses, nothing of note. You don’t even see any inns during the whole time you’re travelling! You also end up tearing through four rations- two for you, and two for Beauregard.

On the third day, you finally reach the end of a stretch of villages and end up spotting something interesting. A young orc man is loading up a wagon, a woman and a baby already inside. Considering all you’ve seen anyone do for the last two days is till the fields or sit on their asses, it’s enough to catch your attention.

”Where are they going?” you ask Grug, not taking your eyes off of them.

He shrugs. ”I don’t know. Why don’t you ask them? It’s good to have some practice speaking the language if you wanna learn it quicker anyways.”

>Ask the orc where he’s going
>Leave them be- mind your own business and keep travelling
>Other (write in)
>>
Rolled 13 + 7 (1d20 + 7)

>>4904975
>Ask the orc where he is going
>>
>>4904975
>Ask the orc where he is going (in Orcish)
>>
>>4904975
>Leave them be- mind your own business and keep travelling
>>
>>4904975
>Ask the orc where he is going
The orcs seem to be good people
>>
>>4904975
>Ask the orc where he’s going
Pull up to him all like "wohin gehst du?".
>>
>ask the orc where he is going (in orcish)
>>
>>4904986
>>4905017
>>4905019
>>4905021
>>4905083
>>4905170
>>4905317
Ask the orc where he's going

Writing it up now!
>>
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Taking Grug’s advice, you wave to the orc man loading up the wagon. ”Excuse me!” you call out in Orc, approaching. The fellow turns around and seems surprised to see a group of almost all humans approaching him, warily pulling the cover of his cart down a little.

”Who are you folks? What do you want?” he asks, looking a little wary. With the orcs thinking they’re at war with Belfrost, you can’t blame him for his caution.

”We’re just travellers exploring the continent” you explain. ”Pray tell, where are you headed? Is there some sort of event going on?”

The man eases up a bit after your explanation. ”Naw, we’re setting off to strike it rich in the valley” he answers with a small smile. ”My girl and I, we’re tired of living like simple farm folk. We want a better life- and a better life for our daughter.”

”You joining up with Free Stag then?” Grug asks, stepping forward.

Any remaining caution the orc had immediately disappears upon seeing another one of his own people with your group. ”Yeah, figured we would. They take anybody- it ain’t about ancestry and whatnot over there’ he answers.

”What’s this about a valley and striking it rich?” you press.

”Ah, I’m talking about Twin Snake Valley, between the two rivers that run through Free Stag tribe’s territory. Dangerous floodplains, but if you’re willing to face the danger, I heard there’s riches to be found in those mines” he tells you. ”Heard you can even pan for gold that washes up from the mines during floods in the rivers.”

>”What do you mean about them ‘taking anybody’?”
>:Can just anyone mine in the valley? Are there any other dangers?”
>”How bad does the flooding get?”
>”If it’s so great, why doesn’t everyone move there?”
>”Alright, thanks for your time (leave)”
>Other (write in)
>>
>>4905411
>"Has this been going on for a long time, or is something happening recently to make it more appealing to people?"
>"Can just anyone mine in the valley? Are there any other dangers?”
>”If it’s so great, why doesn’t everyone move there?”
>"Are we in flooding season, by any chance?"
>(Remember Free Stag was west of the Vicious Wolf territory, where the Chieftain leading all of Krosh'tar is. Perhaps that can be a stop after meeting with the man behind the Orc army invading Rathalon."
>>
>>4905411
>"Can just anyone mine in the valley? Are there any other dangers?”
>”How bad does the flooding get?”

...damn I just understood the scale of that Krosh'Tar map and it's a bit overwhelming. Can't help but think of most of it as a tease, since there's no way we'll travel around the entire continent and discover each region like it's some kind of Herald × Kenshi crossover.
Having no full map of human land what's it called again? was kind of a blessing.
>>
>>4905411
>”Alright, thanks for your time (leave)”
>>
>>4905437
We need to make a full circle though. All the waterfalls checked at least.
>>
Seems the new capcha system makes 4chanx fucky, gotta work around to post and it's a pain.

Gonna check back in tomorrow to continue, will probably try to wrap things up soon. Sorry for less updates per day. Once we finish I'll go on a little break (no more than a week) to get things in order so there will hopefully be more posts.

As always, thanks for reading and playing A Herald's Journey!
>>
>>4905411
>Can just anyone mine in the valley? Are there any other dangers?”

Perhaps this Twin Snake Valley could use the word of CONQUEST in the future...
>>
>>4905435
>>4905437
>>4905474
>>4905485
>>4905915
Can just anyone mine in the valley? Any other dangers?

>>4905822
Chrome extension that lets you track threads so you know when they get posts and stuff

Workin on the update now
>>
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Before you part ways, you decide to ask for a little more information- just in case you end up stopping by Free Stag territory. ”Can just anyone mine in the valley? Are there any dangers?” you ask the orc.

He thinks for a moment before responding. ”Anyone’s welcome to try, but you’ll probably want the proper EQUIPMENT and a GROUP OR INDIVIDUAL with knowledge about the valley backing you. As for dangers…” he says, trailing off for a moment. ”Not everyone down there is friendly. It’s a competitive field, mining for gold. You may find that not all miners are so willing to share. Some may try to cheat or scam you, others may outright attack you for what you find- but by and large people are friendly from what I’ve heard. As long as you’re in a big enough group and keep your wits about you, you’d probably be fine. Unless a viper bites your leg or somethin” he chuckles.

”I see...what about you then? Do you have anyone backing you?”

”Naw, but it’ll be fine- I’m built different” he insists, proudly thumping his chest. ”Besides, I’m sure I’ll find someone trustworthy once I get down there.”

”Right… Well, best of luck to you sir” you say, giving him a curt nod.

”Y’all take care now!” he says as you and your group pack up and move.

”...So we all agree he’s gonna get fucked over, yeah?” Clarissa pipes up, earning her an elbow from Jeanne.

”I’m sure that nice gentleman will be fine” she responds, but she doesn’t look too sure. Either way, it’s not your problem. Right now, your only concern is getting Beauregard back home without any issues. What will you focus on during your travels until you arrive at the manor?

>Talk to someone (Who? About what?)
>Play some one-armed flute
>Learn more Orc with Grug
>Ask Jeanne about learning magic
>Keep an eye out for someone or something of interest
>Other (write in)
>>
>>4906275
Nothing.
>>
>>4906275
>Learn more Orc with Grug
Let's do it!
>>
>>4906275
>Learn more Orc with Grug
Almost there...
>>
>>4906284
>>4906448
>>4906498
>>4906605
Alright, roll me 1d20+7 (+4 for INT, +3 for Study) to learn some Orc! It'll be halved because travelling
>>
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>dashchan doesn't have "options" field
>>
Rolled 18 + 7 (1d20 + 7)

>>4906728
rollan
>>
>>4906739

You know what? It's supposed to be halved rounded down but that'd put you at 99, so I'll just say it's 13 and let y'all finish up the project lmao
>>
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Over the next two days, you continue practicing your Orc with Grug, continuing to expand your vocabulary and practice speaking until you finally feel completely fluent in the language. By the end of day four of your travels, you no longer need to concentrate to speak Orc- it just comes naturally. You can even think in the language, which surprises you.

”Herald, I can’t help but feel proud of you” Grug says, a manly tear rolling down his cheek. ”I have nothing more to teach you. Far as I’m concerned, you’re an honorary orc!”

*Learning Orc: 100/100*

*BOON ACQUIRED! Linguist*

Linguist: Once you’ve learned one language, others come easily! You get a +5 to all checks to learn languages.

Winding down for the night as you munch of a ration with your group, you can’t help but feel good about your accomplishment, and are excited for what’s to come. After you left the village you met that orc with the wagon, you ended up travelling through woods and plains, camping out and roughing it for the last two nights. Beauregard assures you his manor is close however, and that you should reach it tomorrow.

The next day you wake up bright and early, ready to finally drop off this noble and take his damn behelit. You greet everyone, go through the usual morning training, and continue on your way.

After a few hours, you make it to the top of the hill and finally spot it- Beauregard’s manor!

...and it’s a bloodbath.

Two large groups of orcs are clashing in the area, bodies dropping like flies as they hack, slash, and scream at each other. The manor itself too looks worn and dilapidated, partially crumbled in areas, and one part of it even on fire.

Beauregard’s eyes widen in horror. ”What...what the hell? My manor, my home...everything I have left!” he shouts. Before you can stop him, he starts running towards the building, your group quickly giving chase.

”Here we go again…”

END OF THREAD 5
>>
Hello everyone! Wanted to apologize for the less and smaller updates than usual. The new capchas are especially important because if I mess one up, I lose the tegaki drawing, so I have to export them all before posting and its a pain.

Apologies for ending somewhat abruptly and skipping around too, still figuring out how to handle travel on Krosh'tar! Hopefully it wasn't too jarring.

I'm going to give myself anywhere from a few days to a little over a week to clear my head and try to get more things done on my end so I'll have more time to post better and more consistently.

You can find the archive for this thread and the others here: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=a+herald%27s+journey

You can interact with my twitter here: https://twitter.com/HeraldQm

And I'm pretty easy to get a hold of if you're in the QTG Discord.

As always, thanks for reading and playing A Herald's Journey!
>>
>>4906770
Thanks for thread QM! also yeah this new captcha is aids fuck you gook moot
>>
>>4906765
He's totally gonna use that behelit next thread, isn't he?
>>
>>4906770
Thanks again for running, man--quite the TWIST to end on! Can't wait for the next thread!

I feel like you've answered it already, but have you considered drawing stuff outside of Tegaki?
>>
>>4906796
I might end up doing that. I originally was doing it because it saved time, but considering how obnoxious it is now, I might switch to Paint or even just use Clip Studio Paint and my tablet or something (Don't expect huge quality increases though)

On the bright side, I just restarted my computer to do updates, and it looks like 4chanx updated to accommodate the new captcha system so that's nice!
>>
Actually guys, I think I might put the quest on hiatus for a bit.

Barring real life really whooping my ass, I still want to return to and finish this quest- I enjoy what I'm writing for the most part and love writing for you guys. I am, however, starting to get a little burnt out, and I think the quality of the updates has gone down as a result.

I'm just busy at the moment, and I'm sort of in the last stretch of college and then transitioning into a proper career and getting my life after school figured out, so things are a bit chaotic and its hard to find time and motivation to consistently update, as you've seen with the smaller updates and lower number of them.

I'd like to set a tentative date to try to return by late august or early September, with a further date that I'd be back by December no matter what (again, barring anything crazy happening), as I'm hoping to be moved out and have everything set in stone by the end of the year if I can.

I'll post about this on the Twitter as well, but figured it's probably better to take the time I need so I can get back to more posts of higher quality for you guys rather than trudging on and burning out completely.

Thanks for understanding, and hope to see you guys back soon!
>>
>>4909206
Stay alive, and don't give up
>>
>>4909206
Congrats on the next step in life--it's gonna suck right now, but it'll be nice to have some stability, trust me! I don't think your writing's been getting stale, but I do understand the burnout. Whether you come back soon or not, thanks for running--it's been quite the romp so far!
>>
All right, I don't want to be that guy, but seriously, why wasn't Clarissa the one to learn Orc instead of us? She was already a linguist, it would have been quick and easy for her to learn a new language, it was in line with her character, and it would have freed up time for us to learn other things. It doesn't make sense.
>>
>>4913074
Clarissa already knows Orc. She translated the Orcish chants back in Rathalon, remember? She knows most the sapient race languages
>>
>>4913168
Then why did we learn it? Or why didn't we have her teach us it?
>>
>>4913496
It was a personal goal set by other players. You also already knew Grug knew the language. Just makes it easier to communicate and allows you to understand background conversations going on as well, etc.
>>
>>4913684
Missed opportunity and wasted effort.



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