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File: Black Company Quest Cover.jpg (396 KB, 1800x1197)
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“The Krieger Corp is the life for me,
A gun, bed and funeral for free.
That’s my lot in the Black Company.”


It took the Earth 10 long years to die. Like every planet afflicted by the pervasive sentient plague that swept the galaxy at the turn of the 23rd century, aptly named The Rot, Earth’s demise was slow and agonising at first then violent and sudden by the end. The seas boiled and the air turned to ash in the wake of the continent-shattering orbital bombardments that cleansed her and a hundred other worlds.

20 years later, the dust of the Purification Wars has settled and the surviving xenos empires have finished carving up the remaining colonies of those less fortunate races between them, including those few left from Earth’s initial phase of expansion. Just rewards for the victorious alien’s part in saving the galaxy. The surviving human population, once many billions, now numbers in the mere millions. An entire race of refugees, vagrants and backwater outcasts begging, stealing and labouring as second-class citizens, servants or slaves under uncaring alien masters.

A lifetime of backbreaking work for stale recycled oxygen units and a handful of credits is the best fate most humans can hope for. Little wonder then that the violent but lucrative life of a mercenary holds such appeal. As the novelty of peace wears off and the rival alien nations rattle their sabres once more, human mercenaries are in high demand for their crude effectiveness and affordable prices.

And of all the human mercenary firms, there are none so infamous and so highly sought after as the services of the Black Company…

=============================================

Twitter: https://twitter.com/BlackCompany666
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=2230AD
2230AD Annal Entries: https://pastebin.com/zBic3fPQ [incomplete]
Recorded Xenos Species: https://pastebin.com/vdG01RzG
The Last Human Colonies: https://pastebin.com/VA3nHbTm
Advanced Firefight Rules: https://pastebin.com/NATmyFSw
>>
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+++XENO QUOTE OF THE DAY+++
>SELECTED Savis

“They don’t compare to our fine Savis legionnaires, of course. But they do have this wonderful phrase. ‘Life is lower value’, do I have that right? Hah! Out of all the long-years it is these humans that come closest to our species’ way of thinking. And, unlike my buffoon cousin and his idiot hirelings, these humans know how to keep their mouths shut.” -Prince Vitilis XXIV of House Dagastar, age 12

TRANSLATOR TEXT
GREEN = translated from Yib Dialect
RED = translated from Savi Speak
BLUE = translated from Federation Trade Tongue
BOLD = Untranslated (or emphasis if human speaking)

[1/4]
>>
Some few days in the future – Savisholme, the Prince’s main estate

“Throne’s teeth!” The Prince remarked, reading the latest newsletter recounting the horrible incident arising from the mining world of Dis that had the Court in a furor. “Den-mother’s sister was there!”

The maids and butlers attending him made no comment, they were all lower-class Savis servants themselves descended from a long line of service to the Prince’s house and knew when the Prince was merely pontificating out loud as opposed to inviting conversation. The Prince trusted them, insofar as the lower classes could be trusted. Nonetheless his bodyguard kept a watchful eye on them as they manicured the Royal paws, changed the Royal sheets and served the Royal breakfast. The Prince looked over his paper at his looming human bodyguard, bedecked in such a numerous and vicious collection of scars that even the Prince found himself wondering how the man had survived the infliction of them.

Casimir Ortega. Destined for death in the Pits for amusement following a dishonourable discharge from the Auxiliaries, the Prince had purchased the fight-slave for a bargain. In those four years since he had saved the Prince’s life twice, earning his freedom twice over. And the Prince said only twice because that situation with the Vesh exile assassin on Highgarden shouldn’t really count count. The Prince could probably have talked her down before Casamir killed her. Probably. But proactiveness in one’s bodyguards was hardly an attribute that warranted reprimand. Casimir had earnt his freedom twice over, but thankfully he had decided against leaving the services of the Prince following that grant and merely accepted a significant payrise and promotion to Primus Pilus, the head of the Prince’s Honour Guard.

“I take it I am to review your list again?” The Prince sighed indulgently, adopting the Cradler’s dialect with some amusement. Such an unnecessary emphasis on the pronouns, High Imperial was the preferred tongue at Court but the Prince liked showing off his royal education. And speaking to those of lesser breeding in their home tongue helped foster that carefully cultivated sense of loyalty that speaking down to them simply did not. “I do hope you haven’t come here just to glower at my poor attendants?”

“I do not glower, Your Highness. I merely observe.”

“You -observe- in the same sense that a prowling Jappa Cat observes a Savis pup that has strayed from his den-mother.” The Prince flicked his right ear up, a sign of wry amusement. Casimir did not bare his teeth in response as was the usual indicator of humour among humans. Apparently, he had learnt that the maids and butlers found that even more threatening that his usual dour silence. “Oh fine, be like that. No fun. The report then?”

[2/4]
>>
“Yes, Highness. I have vetted the latest candidates for your Honour Guard, these are the potentials who passed the heightened security screening.” Casimir paused, his silence indicating what he thought of the thoroughness of those measures. “As well as my own investigations.”

The Prince reviewed the list. A Pect’Max and two humans. One of which had the distinct scars and tell-tale genemod signs shared with his soon-to-be boss. Casimir preferred Cradlers like himself, of course, but they were a rare find. The hardened deathworlders only came from one moon-sized planet, and the Savis military signed every single one that they could into the auxiliaires. There were precious few that could be bought, their loyalty had to be won. Of course, the Prince enjoyed the challenge of winning over the loyalty of these hairless barbarians. Unlike many of his fellow Savis, humans were often delightedly undivided in their loyalties. Their loyalty, once won, usually stayed won. It was for this reason Casimir didn’t like utilizing Savis, not for his sire’s personal guard at any rate. Too many tangled loyalties, too many diverging relations and favours owed. At least humans generally focused on the job of protecting their charge, and the Pect’Max were reliable so long as they were paid well.

“Still collecting your fellow Cradlers, are we? How many is that in my Honour Guard now, three?”

“Two, sire. Mistress Kelsea has extensive genemods, but she’s originally from Saratoga. As for Master Caleb and Master Grigor, a lifetime of hunting and being hunted makes them invaluable bodyguards to the Royal Body. They have a certain sense for danger.”

The Prince paused, remembering that time with the disguised Yibrak jugglers during his visit to Costello. “Yes… I suppose they do at that. What about the contingent offered by Legio DCXIV?”

“I would advise against it, my liege. Too many of their officers have close ties to House Rurk.”

[3/4]
>>
[4/4]

“Casimir, we are -allied- to House Rurk.” The Prince rolled his eyes, a distinctly human expression that his den-mother would have rapped him on the knuckles for if she ever caught him doing it. “That’s half the point of their offer. By offering me protection our allies in House Rurk can both instill themselves in my good graces and keep an eye on my activities via the occasional report from the Legionnaires. It’s only polite. “

“If I may be so bold, Your Highness, -you- are allied to House Rurk. Your Honour Guard is not.” Once set against something, the Prince’s bodyguard was decidedly hard to move. Although their Liege-Vassal relationship was much the same as their Master-Servant one had been, the Prince had not gotten to where his was by not knowing what battles were worth fighting. He decided to trust in his sworn man’s judgement in this. Casimir had served him well thus far.

“…Fine. I’m still accepting the offer, we can’t afford to offer House Rurk an insult. But you have my leave to station them somewhere suitably out of the way, perhaps one of my holdings on the frontier.” The Prince wrinkled his furry snout in a somewhat bemused and exasperated manner. “At this rate I’m going my Honour Guard is going to look like the Imperial Menagerie. If only slightly less vicious.”

“I’ve seen the Imperial Menagerie, Highness. In deadliness we have them beat.”

“Yes. Yes, I suppose you do at that.” The Prince bared his fangs, though Casimir could not have said whether the expression carried the human or decidedly more aggressive Savis meaning. “Casimir? The newsletters are as lean on the details as the local bathhouse gossip. See if you can’t find out more about this evolving situation on Dis…”

“It will be done, Highness.” The scarred Cradler bodyguard had never once failed his liegelord. He would not start now.

“Pack my bags!” The Prince barked at his attendants, warming to the idea of something more active than currying favour behind the curtains of the Imperial Throne. A fruitful endeavour, certainly, but one that could get tiresome. “I think a tour of my estates is in long overdue…”

=============================================

Xeno Quote of the Day (select one for the next thread)
>Asandi
>Auxl
>Belcossan
>Chorkrum
>Coryx
>Drax
>Faenwedhe
>Kroll
>Pect’Max
>Quexi
>Savis
>Yibrak
>Vesh
> NEW: League of Dis - Rebels
>>
This vote shall remain open for 24 hours. Please vote in that time if you wish to participate in later votes.
>>
>>4849283
>Faenwedhe
>>
>>4849283
>Pect’Max
>>
>>4849283
>> NEW: League of Dis - Rebels
Relevant + I'm curious
>>
>>4849283
>> NEW: League of Dis - Rebels

Lets slaughter some nobles yeeehaww
>>
>>4849283
>> NEW: League of Dis - Rebels

Ordinarily I would be choosing Pect'Max as I wanna have a peek under the hood but KININARIMASU.
>>
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Oh, and the last thread is archived here!

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=2230AD

Please upvote if you like the quest so far. Votes gives me warm QM fuzzy feelings inside.
.
>>
>>4849283
> NEW: League of Dis - Rebels
Oooooh, juicy. I also hope you have taken a good rest from work Forgotten-sama
>>
>>4849283
>> NEW: League of Dis - Rebels
>>
>>4849283
>Pect’Max

Well okay then
>>
>>4849283
>League of Dis - Rebels
How can I not choose the shiny new button?
>>
>>4849283
>> NEW: League of Dis - Rebels
Well, the Savis Prince sticking his nose in doesn't sound good
>>
>>4849283
>Kroll
Until it wins
>>
>>4849283
The Prince sounds fun...for a Savis.

> NEW: League of Dis - Rebels
Might as well get the shiny new option.
>>
>>4849283
> NEW: League of Dis - Rebels
8456
>>
>>4849283
> NEW: League of Dis - Rebels

*Sigh* I was gonna vote for the birds we were so recently acquainted with but I can't resist the shiny button.

Random pic to help me find my post, pay no attention.
>>
>>4849283
>League of Dis - Rebels
>>
>>4849283

>Faenwedhe

I'm sticking to my guns instead of going with the shiny new Rebels button. Tech-barbarians or bust.
>>
>>4849283
>Faenwedhe

Why not - it’s something different!
>>
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>>4849283
>>Drax
>>
>>4849283
> NEW: League of Dis - Rebels

LET'S GOOOOOO
>>
>>4849283

> NEW: League of Dis - Rebels

Let's bag us a new Savis skin rug
>>
>>4849283
> NEW: League of Dis - Rebels
>>
>>4849283
> NEW: League of Dis - Rebels

Time to press the new button.

Know the Enemy.
>>
>>4849283
>League of Dis - Rebels

Anchor post.
>>
>>4849283
>NEW: League of Dis - Rebels
IT HAS A NEW IN FRONT OF IT!
>>
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>>4849283
>Vesh
Less goo
>>
>>4849283
Pect’Max
The prince seems fun
Frist post dust..
>>
>>4849283
> NEW: League of Dis - Rebels
Time to hang xenos baby
>>
>>4849283
>Vesh

Pretty neat that the missions can have an Impact on the quotes too.
>>
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>>4849283
>Kroll
I wanna hear what these genocidal picks have to say.
>>
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>>4849283
> NEW: League of Dis - Rebels

As always, love your writing.
>>
>>4849283
>NEW: League of Dis - Rebels
aww yeah, we rebels now
>>
>>4849283

>Pect'Max

ASR
>>
>>4849283
>Faenwedhe
>>
>>4849283
>> NEW: League of Dis - Rebels

Yesss, we're back.
>>
>>4849283
>Vesh

>>4849637
Thats a great pic
>>
>>4849283
>League of Dis - Rebels
>>
>>4849283
>Faenwedhe
>>
>>4849283
> NEW: League of Dis - Rebels
>>
>>4849283
>> NEW: League of Dis - Rebels
Something new!
>>
>>4849283
>>Drax
>>
I miss Sworn to Valor
>>
>>4849283
>Pect’Max
>>
>>4849283
>Faenwedhe
I’ve voted for them since the first thread and I won’t stop now
>>
>>4849283
>Asandi
>>
>>4849590
> The Phasebro wait never ends

One day, phasebro's.
>>
>>4850404
RIP Crusty
>>
>>4849264
>Pect’Max
Let's see what these birdbrians have to say
Also my ID will change bc I'm at an Airbnb
>>
>>4850413
Death from literal butthurt is the most 4chan way to go, at least.

Post muscle girls from the Green to feel better while Forgotten is asleep.
>>
>>4850417
Natalya Superstar
>>
>>4850421
Shopping 4 SQUATZ N OATZ
>>
>>4850427
Slim swole
>>
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>>4850430
> How many genemods can you spot?
>>
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>>4850404
Soon i will no longer be asking
>>
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>>4850413
Goodnight, sweet prince.
>>
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>>4849283
>Vesh
I'd rather wait to hear what the rebels have to say after our first mission. Im curious about this mysterious race that seems to be one of the two oldest(that the galaxy at large knows of).
I've decided to take the advice from last thread and post an image to help me track my first post. Since I've just finished re-reading Kengan Ashura, I'll use choice images from it.
>>
>>4849283
>League of Dis - Rebels
>>
>>4849283
>Pect’Max
>>
>SELECTED
>League of Dis - Rebels

I guess I shouldn't be surprised the shiny new button won.

Update soon

>>4849637
And I love your art! Saved and added to the OC BCQ collection.
>>
>>4850071
Soon frend, soon
>>
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>SELECTED (previous thread)
>Putting on a show as you sweep through the ballroom, scattering the guests like Cuttlefish in the wake of a Wingshark. Dozens of terrified nobles and their servants recounting their experiences of the horrific assault by dissident slaves screaming liberation rhetoric will be sure to both cement your cover story and spread like wildfire amongst the nobles and slave ranks alike. [Xenophobe]

++Remember, people.++ You click in on your comms, the sub-channel not open to your rebel assets. ++We’re escaped slaves with an axe to grind, and we are mad as all void about it.++

Maybe your crew won’t get rapturous applause for their acting, but the screams that greet the entrance of your intimidating operatives indicates that the noncom guests will be too busy fearing for their lives to see through the deception. And the presence of the rebel assets definitely sells the whole thing.

I want to break free
I want to break free


“Death to tyrants!” Bones yells, behind him Husk fires his gun up into the ceiling and showers the centre of the room in plascrete. It’s a gross breach of Company regs, but you’ll let it slide given the situation.

“Liberté! Égalité! Fraternité!” Night Night shoves a whimpering Sav princess aside, cracking her hip with a flick of her steel baton. “Liberté! Égalité! Fraternité!”

I want to break free from your lies
You're so self-satisfied I don't need you


Crane says nothing as he puts two rounds in a slow-to-the-draw human bodyguard, the human noble he was guarding raising his hands placatingly before your Second pistol whips him to the flaw. Some part of you realises that it’s the first confirmed human kill Vinehound squad has ever made, though probably not the first of Crane's if even half of what you suspect about his past is true. You find yourself disappointed that Crane doesn’t finish the other one off. You didn’t realise there were human nobles in Sav society, for some reason the thought deeply disturbs you.

“Where is the governor?!” Convict roars into the face of a terrified Sav noble, lifting them up and throwing them across the banquet table. Remember Seven has to dodge out of the way to avoid the noble landing on him. You think Convict rather enjoyed that, even as he lifts and shakes the next Sav in reach like a rag doll. “Where is the governor?!!!”

++Directive. Scanning for hostiles.++ Gunner Nines swings his machine gun back and forth across the crowd, scanning for threats just as he would in other other circumstance. Really, he fits the role of hacked security bot rather well. ++Awaiting kill-command.++

I've got to break free
God knows, God knows I want to break free


[1/2]
>>
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[2/2]

The Yibrak Ixx’Ixx clicks menacingly at a terrified batch of Savis debutantes, each clutching at one another and mewling in fright. Jorus repeatedly rife-butting an inoffensive noble Sav was probably gratuitous, you guess the he must have been somewhere on the low-to-middle of Jorus’ lengthy list of vengeance. Jacob Reed gunning down a grey-furred governess that batted him with her purse was definitely uncalled for.

For the most part though, despite the chaotic clamour and sporadic gunfire, the only other lethal casualty is another stray bodyguard with more guts than brains. And the young Savis debutante unfortunately caught in the crossfire when said guard was gunned down. But it sure as scud helps cement the cover of your people being an uncouth band of rebel thugs.

*BA-BANG* Your helmet snaps towards the latest outburst of gunfire, expecting to spot another stray bodyguard making a stand.

Instead you see Boot standing over the corpse of an Savis noble, blood pooling around her shoes on the dancefloor. You can’t see if they were armed, or if they had made any sort of threatening move. Boot’s rifle is now directed at another similarly fashioned Savis cowering against the wall a few feet onwards, a mate you presume. Clutching at their skirts are three particularly young-looking members of the furry species, on the cusp of adulthood. Which in Savis society would put them somewhere around the age of three standard Earth cycles.
Boot doesn’t lower her rifle, the still smoking muzzle pointed straight at the clutch of Savis noncoms. The oppressors. Her oppressors. Maybe not the same alien taskmasters that worked her people to death in the dark hell of the space mining stations, but certainly of the same mould.

You don’t need to imagine how itchy that trigger finger must be right now.

======================================================

> “Easy, easy now. Vengeance is a hell of a drug, kid.” Gently point the rifle down, away from the civilians, you talk to Boot one-on-one over the comms. You know the girl is carrying some baggage, more-so than most. But this form of catharsis isn’t healthy. That blood won’t wash. [Daredevil]

> “This isn’t the way, Boot. Stand down, remember the job. We’re here to make a scene, not rack up a body count.” Speaking to Boot on the private comm, you talk her down from killing the clutch of unarmed Savs. You appeal to her professionalism, keep her focussed on the mission. [Firebrand]

> *BANG* “Nits make lice.” You may not have shared Boot’s horrific upbringing, but Clayton’s Cradle has long been under the heel of these vermin. Some of your fellow homeworlders view their value as prime auxiliary material to the Royal Savis Empire as a source of pride. You don’t. And the last thing you need is some adolescent rodent starting a quest to avenge their dead den-father. [Xenophobe]
>>
>>4851570

> *BANG* “Nits make lice.” You may not have shared Boot’s horrific upbringing, but Clayton’s Cradle has long been under the heel of these vermin. Some of your fellow homeworlders view their value as prime auxiliary material to the Royal Savis Empire as a source of pride. You don’t. And the last thing you need is some adolescent rodent starting a quest to avenge their dead den-father. [Xenophobe]

Verification
>>4849296


Sure it may not be strictly in the regs but it DEFINITELY sells our cover and Boot will be all shitty if we don't let her vent a little here.

But seriously, a rebel slave losing their cool and doing some unnecessary slaughter mid-operation? It's perfect for our cover. Boot is emotional, enraged, exactly what the other civvies need to see right now
>>
>>4851570
> “This isn’t the way, Boot. Stand down, remember the job. We’re here to make a scene, not rack up a body count.” Speaking to Boot on the private comm, you talk her down from killing the clutch of unarmed Savs. You appeal to her professionalism, keep her focussed on the mission. [Firebrand]
Our adorable little war criminal
>>4849313
First post
>>
>>4851570
>*BANG* “Nits make lice.” You may not have shared Boot’s horrific upbringing, but Clayton’s Cradle has long been under the heel of these vermin. Some of your fellow homeworlders view their value as prime auxiliary material to the Royal Savis Empire as a source of pride. You don’t. And the last thing you need is some adolescent rodent starting a quest to avenge their dead den-father. [Xenophobe]
Rather not gun down non-coms willy nilly, but if you're gonna start something, might as well finish it. The Savis do seem like a vengeful bunch.

>>4849292
Original post.
>>
>>4851566
> “Easy, easy now. Vengeance is a hell of a drug, kid.” Gently point the rifle down, away from the civilians, you talk to Boot one-on-one over the comms. You know the girl is carrying some baggage, more-so than most. But this form of catharsis isn’t healthy. That blood won’t wash. [Daredevil]

>Write-in
Not worth getting their blood in your hands kid, save that for the governor. He has more than earn it.

>>4849539
>>
>>4851570
>> *BANG* “Nits make lice.” You may not have shared Boot’s horrific upbringing, but Clayton’s Cradle has long been under the heel of these vermin. Some of your fellow homeworlders view their value as prime auxiliary material to the Royal Savis Empire as a source of pride. You don’t. And the last thing you need is some adolescent rodent starting a quest to avenge their dead den-father. [Xenophobe]
Every dead xeno is a win
>>
>>4849283
I would like to vote, also greetings from Austria
>>
>>4851570
> “Easy, easy now. Vengeance is a hell of a drug, kid.” Gently point the rifle down, away from the civilians, you talk to Boot one-on-one over the comms. You know the girl is carrying some baggage, more-so than most. But this form of catharsis isn’t healthy. That blood won’t wash. [Daredevi]
>>4851641
Me
>>
>>4850708
First post
>>4851570
> “This isn’t the way, Boot. Stand down, remember the job. We’re here to make a scene, not rack up a body count.” Speaking to Boot on the private comm, you talk her down from killing the clutch of unarmed Savis. You appeal to her professionalism, keep her focused on the mission. [Firebrand]
Being against vengeance is something im for, but I recognize that its something IM for, not necessarily Snake-Eyes.
If the Savis was an overseer of her old mine, I would be fine and dandy with it, but they arnt, so im not for the xenophobic option either.
Lets stick to business. In order to excuse killing the one Savis and not the rest of the family, say out loud something along the lines of "we kill the big rat to send the message, the oppresses wont care about some low-noble runts".
>>
>>4851570
>> *BANG* “Nits make lice.” You may not have shared Boot’s horrific upbringing, but Clayton’s Cradle has long been under the heel of these vermin. Some of your fellow homeworlders view their value as prime auxiliary material to the Royal Savis Empire as a source of pride. You don’t. And the last thing you need is some adolescent rodent starting a quest to avenge their dead den-father. [Xenophobe]

ya gotta extinguish the bloodline
>>
>>4851570
>> *BANG* “Nits make lice.” You may not have shared Boot’s horrific upbringing, but Clayton’s Cradle has long been under the heel of these vermin. Some of your fellow homeworlders view their value as prime auxiliary material to the Royal Savis Empire as a source of pride. You don’t. And the last thing you need is some adolescent rodent starting a quest to avenge their dead den-father. [Xenophobe]
>>
>>4851570
>*BANG* “Nits make lice.” You may not have shared Boot’s horrific upbringing, but Clayton’s Cradle has long been under the heel of these vermin. Some of your fellow homeworlders view their value as prime auxiliary material to the Royal Savis Empire as a source of pride. You don’t. And the last thing you need is some adolescent rodent starting a quest to avenge their dead den-father. [Xenophobe]

>>4849803
Me
>>
>>4851570
>“This isn’t the way, Boot. Stand down, remember the job. We’re here to make a scene, not rack up a body count.” Speaking to Boot on the private comm, you talk her down from killing the clutch of unarmed Savs. You appeal to her professionalism, keep her focussed on the mission. [Firebrand]
don't want her to get uncontrollable. If we let it happen too much she might begin think she has free reign to kill xenos indiscriminately.

verified by autism
>>4849667
>>
>>4851570

> *BANG* “Nits make lice.” You may not have shared Boot’s horrific upbringing, but Clayton’s Cradle has long been under the heel of these vermin. Some of your fellow homeworlders view their value as prime auxiliary material to the Royal Savis Empire as a source of pride. You don’t. And the last thing you need is some adolescent rodent starting a quest to avenge their dead den-father. [Xenophobe]

We may not have been a slave, but the Savs didn't make the Cradle any better when they slimed their way into controlling it. Fuck these rats and their love of keeping humans as house-broken pets. Show them that not everyone will roll over and show their belly when the master comes home.

>>4849420

'tism check.
>>
>>4851570
>“Easy, easy now. Vengeance is a hell of a drug, kid.” Gently point the rifle down, away from the civilians, you talk to Boot one-on-one over the comms. You know the girl is carrying some baggage, more-so than most. But this form of catharsis isn’t healthy. That blood won’t wash. [Daredevil]
>>4849573
>>
>>4851718
I just think that if we let this slide, Boot will use it as an excuse to go beyond orders and kill civies when we have a job to do. Kill whoever you want on your own time as long as it doesn't come back to bite the Company in the ass. We will have plenty of opportunities to kill some rats later.
>>
>>4851570

> *BANG* “Nits make lice.” You may not have shared Boot’s horrific upbringing, but Clayton’s Cradle has long been under the heel of these vermin. Some of your fellow homeworlders view their value as prime auxiliary material to the Royal Savis Empire as a source of pride. You don’t. And the last thing you need is some adolescent rodent starting a quest to avenge their dead den-father. [Xenophobe]

Considering what Snake-Eyes did to the Yibrak, it would be hypocritical of her to stop Boot. Hell, it helps our cover story.

We can have a talk later at camp about what happens when shooting people goes against the mission though.

>>4849353
Verification
>>
>>4851570
>> *BANG* “Nits make lice.” You may not have shared Boot’s horrific upbringing, but Clayton’s Cradle has long been under the heel of these vermin. Some of your fellow homeworlders view their value as prime auxiliary material to the Royal Savis Empire as a source of pride. You don’t. And the last thing you need is some adolescent rodent starting a quest to avenge their dead den-father. [Xenophobe]
>>
>>4851570
>> “This isn’t the way, Boot. Stand down, remember the job. We’re here to make a scene, not rack up a body count.” Speaking to Boot on the private comm, you talk her down from killing the clutch of unarmed Savs. You appeal to her professionalism, keep her focussed on the mission. [Firebrand]
>>
>>4851570
>> *BANG* “Nits make lice.” You may not have shared Boot’s horrific upbringing, but Clayton’s Cradle has long been under the heel of these vermin. Some of your fellow homeworlders view their value as prime auxiliary material to the Royal Savis Empire as a source of pride. You don’t. And the last thing you need is some adolescent rodent starting a quest to avenge their dead den-father. [Xenophobe]

Ahh here’s the war crimes ocption

>>4849327
Verified

>>4851475
Here’s hoping
>>
>>4851570
> *BANG* “Nits make lice.” You may not have shared Boot’s horrific upbringing, but Clayton’s Cradle has long been under the heel of these vermin. Some of your fellow homeworlders view their value as prime auxiliary material to the Royal Savis Empire as a source of pride. You don’t. And the last thing you need is some adolescent rodent starting a quest to avenge their dead den-father. [Xenophobe]
Only good rat is a dead rat.
>>
>>4851570
>> “Easy, easy now. Vengeance is a hell of a drug, kid.” Gently point the rifle down, away from the civilians, you talk to Boot one-on-one over the comms. You know the girl is carrying some baggage, more-so than most. But this form of catharsis isn’t healthy. That blood won’t wash. [Daredevil]

>>4850318
>>
>>4851570
> *BANG* “Nits make lice.” You may not have shared Boot’s horrific upbringing, but Clayton’s Cradle has long been under the heel of these vermin. Some of your fellow homeworlders view their value as prime auxiliary material to the Royal Savis Empire as a source of pride. You don’t. And the last thing you need is some adolescent rodent starting a quest to avenge their dead den-father. [Xenophobe]

me >>4849345
>>
>>4851570
>“This isn’t the way, Boot. Stand down, remember the job. We’re here to make a scene, not rack up a body count.” Speaking to Boot on the private comm, you talk her down from killing the clutch of unarmed Savs. You appeal to her professionalism, keep her focussed on the mission. [Firebrand]
Control your hate. Burn it as fuel for the job. Blah blah blah.

Me >>4849942
>>
>>4851570
>> *BANG* “Nits make lice.” You may not have shared Boot’s horrific upbringing, but Clayton’s Cradle has long been under the heel of these vermin. Some of your fellow homeworlders view their value as prime auxiliary material to the Royal Savis Empire as a source of pride. You don’t. And the last thing you need is some adolescent rodent starting a quest to avenge their dead den-father. [Xenophobe]

Remember kids, it is not a war crime if they aren't humans.
>>
>>4851570
> *BANG* “Nits make lice.” You may not have shared Boot’s horrific upbringing, but Clayton’s Cradle has long been under the heel of these vermin. Some of your fellow homeworlders view their value as prime auxiliary material to the Royal Savis Empire as a source of pride. You don’t. And the last thing you need is some adolescent rodent starting a quest to avenge their dead den-father. [Xenophobe]

We can talk to her about this later, right now we're in the middle of a battlefield.

>>4850049
Original ID
>>
>>4851570
> “This isn’t the way, Boot. Stand down, remember the job. We’re here to make a scene, not rack up a body count.” Speaking to Boot on the private comm, you talk her down from killing the clutch of unarmed Savs. You appeal to her professionalism, keep her focussed on the mission. [Firebrand]
>>
>>4851984
>right now we're in the middle of a battlefield
Yes. These unarmed civilians may well bleed on us.
>>
>>4852130
Exactly! What if we get space AIDS!
>>
>>4852166
From a mother and three toddlers.
>>
>>4852178
You can never be too cautious.
>>
>>4852178
AIDS can be transferred from mother to child.
>>
>>4851570
>> “This isn’t the way, Boot. Stand down, remember the job. We’re here to make a scene, not rack up a body count.” Speaking to Boot on the private comm, you talk her down from killing the clutch of unarmed Savs. You appeal to her professionalism, keep her focussed on the mission. [Firebrand]

me >>4849298
>>
>>4851570
>> *BANG* “Nits make lice.” You may not have shared Boot’s horrific upbringing, but Clayton’s Cradle has long been under the heel of these vermin. Some of your fellow homeworlders view their value as prime auxiliary material to the Royal Savis Empire as a source of pride. You don’t. And the last thing you need is some adolescent rodent starting a quest to avenge their dead den-father. [Xenophobe]

It's in the evil overlords rule list FFS
>>
>>4851570
> “This isn’t the way, Boot. Stand down, remember the job. We’re here to make a scene, not rack up a body count.” Speaking to Boot on the private comm, you talk her down from killing the clutch of unarmed Savs. You appeal to her professionalism, keep her focussed on the mission. [Firebrand]

Don't want the fury-red tint shades to become a habit that inhibits us in the future, or to make kid-killing a regular occurrence. That being said, if we fail to talk her down or the xenophobe option wins, well at least it helps our cover and Boot can get a little catharsis.

>>4849382
Me.
>>
>>4851570
>>4849701

>This isn't the way

We want a reaction, but some kinds of heat we just don't need. This is the kind of shit that could follow the Black Company off planet.
>>
>>4852656
>We want a reaction, but some kinds of heat we just don't need. This is the kind of shit that could follow the Black Company off planet.

Implying that this whole operation isn't the kind of heat that could follow us off planet. As if killing a couple civvies is going to make a difference in that
>>
>>4851570

> “This isn’t the way, Boot. Stand down, remember the job. We’re here to make a scene, not rack up a body count.” Speaking to Boot on the private comm, you talk her down from killing the clutch of unarmed Savs. You appeal to her professionalism, keep her focussed on the mission. [Firebrand]

Never go full rebel boot.

Also I think from what the prince said that his den sister is at this party/planet, and the qm could be tricking us with the let boots kill the rats.

>>4849600
Frist post dust..
>>
>>4851570
> “This isn’t the way, Boot. Stand down, remember the job. We’re here to make a scene, not rack up a body count.” Speaking to Boot on the private comm, you talk her down from killing the clutch of unarmed Savs. You appeal to her professionalism, keep her focussed on the mission. [Firebrand]
She'll hate us for patronizing her and this reckless slaughter won't be good for her mind
>>4850415
Verification
>>
>>4851570
>> *BANG* “Nits make lice.” You may not have shared Boot’s horrific upbringing, but Clayton’s Cradle has long been under the heel of these vermin. Some of your fellow homeworlders view their value as prime auxiliary material to the Royal Savis Empire as a source of pride. You don’t. And the last thing you need is some adolescent rodent starting a quest to avenge their dead den-father. [Xenophobe]
Kill em all

>>4850281
Me
>>
>>4851570
>>4849291
>>4851955

I just realized that I didn't link back. Autism Check for my [Xenophobe] vote. Apologies if this complicates the count for you, Forgotten.
>>
>>4852675

There's a difference between a general hate on from the Savis, and a vendetta from a Savis noble house because we popped a younger sister. Geopolitics is one thing, vendetta is another.
>>
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Looks like I’ve foolishly split the mercy choice straight down the middle. The kill/spare ratio in votes is fairly balanced, and this seems a little too important for Natalya’s characterisation to leave to chance.

RECAST VOTE

=========================================

> Wait. This is not the Way. [Spare the Savs]

> Frankly, my dear, I don’t give a damn. [Boot decides]

> You gotta purge ALL the xenos, girl. [Slay the Savs]
>>
>>4851641
Hello, Austrian. Welcome aboard.

>>4852892
Nah, it's fine. Linking back to your OG vote helps but is not essential.
>>
>>4852977
>> Wait. This is not the Way. [Spare the Savs]

me >>4849298
>>
>>4852977
> You gotta purge ALL the xenos, girl. [Slay the Savs]

Fukken Xenos

>>4849327
>>
>>4852977
> Frankly, my dear, I don’t give a damn. [Boot decides]

If these Savis mines are as terrible as implied then I wouldn't want to be the one to tell Boot to back down. We could but it's not the right time or place.
The prey survived, grew stronger and became the predator. What's wrong with letting nature runs its course.

Meee
>>4849637
>>
>>4852977
>> Wait. This is not the Way. [Spare the Savs]

>>4850318
>>
>>4852977
> Wait. This is not the Way. [Spare the Savs]
>>
>>4852977
> Frankly, my dear, I don’t give a damn. [Boot decides]

Seems fair enough.

>>4849353
Me.
>>
>>4852977
>Wait. This is not the Way. [Spare the Savs]
This isn't for the Savis' sake, it's for Boot's.
>>4851738
>>
>>4852977
> Wait. This is not the Way. [Spare the Savs]

>>4849382
Me.
>>
>>4852977
>> Frankly, my dear, I don’t give a damn. [Boot decides]
>>4850274
This me
>>
>>4852977
>> Wait. This is not the Way. [Spare the Savs]

me >>4849730
>>
>>4852977
> Wait. This is not the Way. [Spare the Savs]
>>4849313
confirmacion autismo
>>
>>4852977
> You gotta purge ALL the xenos, girl. [Slay the Savs]

Me >>4849345
>>
>>4852977
>> Frankly, my dear, I don’t give a damn. [Boot decides]
>>
>>4852977
>> Frankly, my dear, I don’t give a damn. [Boot decides]

>>4849291
Here I am.
>>
>>4852977
>> You gotta purge ALL the xenos, girl. [Slay the Savs]
>>
>>4852977
> Frankly, my dear, I don’t give a damn. [Boot decides]
>>
>>4852977
> Frankly, my dear, I don’t give a damn. [Boot decides]

Verification
>>4849296
>>
>>4852977
> Frankly, my dear, I don’t give a damn. [Boot decides]

Me >>4849942
>>
>>4852977
> Frankly, my dear, I don’t give a damn. [Boot decides]
>>4849803
Me
>>
>>4852977
>> You gotta purge ALL the xenos, girl. [Slay the Savs]
>>
>>4852977
Wait. This is not the Way. [Spare the Savs

>>4849600
Frist post dust..
>>
>>4852977
>Frankly, my dear, I don’t give a damn. [Boot decides]

I'm too damn conflicted to decide
>>
>>4852977
>> Frankly, my dear, I don’t give a damn. [Boot decides]

>>4849328
me
>>
>>4852977
>> Frankly, my dear, I don’t give a damn. [Boot decides]

I mean we know she's gonna do it
>>
>>4850708
1st post
>>4852977
> Wait. This is not the Way. [Spare the Savs]
We have a goddamn mission Boot. Kill people on your own time, as long as it doesnt bite the Company in the ass. I dont want this to become a habit. If I dont call you out on this, what if another member of the squad has a grudge and puts the mission on hold to deal with it? What if convicts mysterious past comes up and wants to shoot some apparent rando? What if we are running to another objective on a Yibrak world and we come to a hallway that splits between the objective and a hatchery. Should I let him take a stroll for a few minutes. Fuck.No.

If She does kill them, I at the very least want to give her a verbal lashing when we get back to camp about this.
>>
So its 7 for spare
11 for leaving it up to Boot
and
4 for purging.
Clear leads, but plenty of time for them to shift.
>>
>>4852977
>> You gotta purge ALL the xenos, girl. [Slay the Savs]
>>4852166
Me.
>>
>>4852977
>Wait. This is not the Way. [Spare the Savs]
>>
>>4852977
>> You gotta purge ALL the xenos, girl. [Slay the Savs]
>>4850281
Me
>>
>>4852977
> Frankly, my dear, I don’t give a damn. [Boot decides]
>>
>>4852977

>Wait, this is not the way.
>>
>>4852977
> Frankly, my dear, I don’t give a damn. [Boot decides]

Verification: >>4849626
>>
>>4852977
>> Wait. This is not the Way. [Spare the Savs]
>>
>>4852977
>You gotta purge ALL the xenos, girl. [Slay the Savs]

P U R G E

>>4849433
Linking back
>>
Its now
10 spare
13 leave it to Boot
and 7 for purge.
Only change is a the margin between spare and hands-off is now 3 votes.
>>
>>4854206
Amazing how purge just evaporated on the revote.
>>
>>4852977
>> Wait. This is not the Way. [Spare the Savs]

me >>4849298
>>
>>4854222
"Leave it to Boots" wasn't an option before. I assume that's where all the Purge votes are going.
>>
>>4854206
I’m a purge vote and I’d rather change to let Boot decide than spare the Xenos
>>
>>4854252
The margin is close enough for purge to keep your vote RN, but I'd keep an eye on the thread so you can switch if needed.
>>
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>>4854238
Probably

Big sad for me though, I wanted Snake eyes to be less considered in foresight since its not really a Dardevil or risk taker trait, sorta like a more Black company version of Starbuck.
>>
I just dont want it to get into Boots's head that what she did was ok. Not because she killed a civilian and was going to/did kill the rest of its family, but because her actions were driven by a personal vendetta during a mission. If it wasnt her 2nd mission or the Savis was one of the taskmasters back at her mine, I would have let it slide.
>>
>>4854292
If I had to weigh it by the three traits we have I'd say only firebrand might support that sort of disciplinary train of thought, Daredevil wouldn't care, hell having a loose cannon is a good way to get the adrenaline going with risk/danger.

Firebrand is weird, she shows a zeal in her work which is good but the lack of discipline is what ultimately makes it an issue.

Xenophobe is well its a dozen less rats in the Galaxy for us to worry about.
>>
>>4852977
>> You gotta purge ALL the xenos, girl. [Slay the Savs]

Imma switch >>4853266 to "Purge" over "What is de way, Captain"
>>
>>4854312
>>4854206
>>4852977
Just in case this count is wrong.
>>
>>4854298
WE take risks. Im fine with us rolling the dice, but not when other people do it for us. We shove our hand in the mystery box because there might be goodies in there, we can have fun after waking up in a hole full of monsters, but we arnt going to jump in the whole if there inst something to get out of it. We might have all three of the traits, but each one is mitigated by the other two, so we would only rarely act in accordance with the extreme of on of them.
As for the xenophobe, you could argue that making their lives hell and letting them marinate in their fear is what they deserve, atleast in comparison to a doubletap.
>>
>>4854298
>Xenophobe is well its a dozen less rats in the Galaxy for us to worry about.
But it's not because they're a warrior/vendetta seeker culture and we just killed a few dozen wives and kids. So actually, it's a few hundred more rats for us to worry about, estimating conservatively.
>>
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> Frankly, my dear, I don’t give a damn. [Boot decides]

Looks like leaving it up to Boot just creeps ahead. But how blood thirsty is our little squaddie?

Let's let the dice decide. First roll under gets their pick.

>50DC

=======================

>Trooper Boot guns the Savs down.

>Trooper Boot takes her finger off the trigger.
>>
Rolled 53 (1d100)

>>4854626
>Trooper Boot guns the Savs down.
>>
How does one roll dice?
>>
Rolled 16 (1d100)

>>4854626
>Trooper Boot guns the Savs down.
>>
Rolled 64 (1d100)

>>4854626
>>Trooper Boot takes her finger off the trigger.
>>
>>4854628
In the options field you type "dice+1d100" without the quotation marks
>>
>>4854628
/qst/ should really have the same sticky note as /tg/ with how to stuff for playing/running
>>
>>4854628
Keep in mind thought that if you are new to the thread you wont be able to participate in rolls and votes if you don't get a post in in the first 24 hours. Exceptions can be made by the QM but it's not a frequent thing due to the risk of samefagging. I'd suggest a nice piece of art (skillfully or poorly drawn/photoshopped) or something that makes it clear you're invested and interested and not just stopping by for a zero effort post etc
>>
dice+1d100
Ah, I see.
Thank you.
>>
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>>4854637
Just to clarify
>>
>>4854629
>Trooper Boot guns the Savs down.

Look at our little war criminal go! At least this way we don't have to worry about Savis princeling's on quests of vengeance down the line.

===========================

Leadership Test: Boot
>50 DC (Leadership Rec)
>Badass Bandanna +0DC (Combat Situation)
>Tranquil Gaze +5DC, +1 Re-Roll
>Transhuman +2DC
>Taken a shine to you (Thread #1). Unlocking COMRADE status requires one less degree of success.
>57 DC

Double Fail = Blood-sick. Boot suffers -1DC to Firefights for the remainder of the operation.
0 = Shaken. Trooper Boot’s camaraderie status does not change. -2DC to Firefights for the remainder of the operation.
1 = Novice. Trooper Boot’s camaraderie status does not change.
2 = Initiate. Trooper Boot is now COMRADE status.
3 = One of us. Trooper Boot is now COMRADE status. Gain +1 Re-Roll to your next attempt to increase their camaraderie to BATTLE SISTER. Boot adds +2DC to Firefights for the remainder of the operation.
Double Pass = Bloodthirsty. Boot adds +2DC to Firefights for the remainder of the operation.


3 rolls of 1d100.

Good, good. Let the hate flow through you...
>>
Rolled 49 (1d100)

>>4854647

Verification>>4849296
>>
Rolled 74 (1d100)

>>4854647
Oh hey that bonus from thread 1s still kicking
>>
Rolled 97 (1d100)

>>4854647
What is the test for though?
>>
Rolled 94 (1d100)

>>4854650
Okay no, I'll reroll it
>>
>>4854649
>>4854650

Yikes

>>4854650
It's a leadership test to see if we bond more with Boot. One of you nerds should re-roll
>>
>>4854651
This is just mean.
>>
>>4854653
The rolls are psudorandom and the seed is based off the server clock. If you get a shit roll it's usually best to give it a bit of time before you re-roll to get better chances at a more different roll
>>
>>4854652
Well it least it’s no regression or worse, still would have liked Boot to have some progress but I guess it can’t be helped.
>>
>>4854654
Aren't civilized peoples' pseudorandom algorithms designed not to do this?
>>
>>4854660
We're on a Peruvian badger sorting forum anon, there is no civilization here
>>
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>>4854648
>>4854649
>>4854650
>>4854651
>1 Success: Novice. Trooper Boot’s camaraderie status does not change.

Boot offers a sideways glance at you, firearm still pointed at the trembling Sav noble and her pups.

“Your call, Boot.” You shrug and turn away. Everybody’s got their demons to deal with, if this helps Boot with the scars she’s carrying you won’t get in her way. So long as it doesn’t jeopardize the mission, of course. “Don’t matter to me none.”

The barrel droops slightly, the young Trooper hesitating. Maybe you should have said something, nudged her one way or the other. But you reckon this is a choice the kid needs to make on her own. She’s a big girl now, she can make big decisions.

“…frag ‘em.” Something in Boot’s posture hardens, she realigns her aim towards the quivering Savis high society victims. “Frag every single one of them.”

The sharp bark of gunfire silences the mewling of the Savis clutch definitively. Jorus, son of Fisk, droops his ears at the callous murder of his fellow species. You guess these particular Savs weren’t on his revenge list. As for Boot’s revenge list for the horrors inflicted on her in the dark space mines, it seems comparatively indiscriminate. Any Sav will do.

“That were some righteous work, sister.” The ex-slave Jacob Reed plants a gnarled fist on Boot’s shoulder, a sign of respect. “No Gods, No Masters.”

The Ixx’Ixx brother chitters in agreement, holding up an insectoid claw in solidarity. Through the rags you can see it’s marked with a primitive brand, the Savis numeral for ‘Six’ crudely burnt into the chitin. You’ve seen the escaped Yibrak slave with two identical brothers, you wonder if there were originally more.

“Remove the hand, or lose it.” Boot hisses as the presumptuous rebel. He doesn’t need to be told twice. She passes you as the squad exits the West ballroom, largely deserted aside now after the carnage left in your wake. You spare a glance for one another, paying no heed to the reactions of the other squad members. There is no judgement in your eyes and no satisfaction in hers. You decide against saying anything, and she does much the same.

A conversation for another time, perhaps.

[1/3]
>>
“Le capitaine is on the line for you, ma sœur.” Night Night advises, you chime off the squad-only comms onto the direct command commlink reserved for you and the other squad leaders.

“Vinehound here, come in Centurion.”

++This is Centurion. Wasp reports two Sav dropships taking off from Daskar spaceport.++ The LT provides a sitrep on the bigger picture as your squad closes in on where the governor is holed up. ++Probably loaded to the brim with Legionnaires. ETA 10 minutes until they’re in the mission OZ.++

++God willing, Snake Eyes will not need that long to finish her holy work.++ SGT Heavenly seems, if anything, eager at the prospect of more enemies. ++But if she does, as the Lord is my witness these xenos infidels will not get far.++

++All the same best get a move on, Vinehound.++

“Copy Centurion. What’s the status of Banshee squad?” You can hear intense gunfire coming from the East, where SGT Casket and her squad were last situated.

++Banshee here, still in --- East corridors and going --where fast.++ The voice of SGT Casket is sporadically interrupted intense gunfire. ++They ---- --tivated the hunter-killer ----d patrols, got us ------ down. A few ----y bodyguards have come through here, but no sign -- ---- other Le-----aire squad.++

The clock is ticking, even if the reinforcements don’t arrive in time to save the governor’s fur they will definitely be a pain when during your exfiltration. Especially if those dropships are armed with anti-personnel weapons. That’s a lot of open ground you have to cover before you reach the relative safety of the hills.

“Contact front!” Bones yells from his position on point, ducking back through an expensive timber door as heavy fire splinters it. Vinehound squad “At least a dozen hostiles! Pecks, Savs and some humans from the looks of it. Fragging humans, are you kidding me?”

“You carry his name.” Remember Seven intones, leaning through the door at looking down at the prone trooper.

“What? What the scud is that supposed to mean?” Bones ducks, question forgotten as a high-cal round punches through the wall inches above the newbies head. She doesn’t seem perturbed, but Bones pushes her back int heavier cover all the same. “Scud! Fall back, back!”

"You said humans. Are we talking Cradlers?" If you have your fellow homeworlds to worry about, things just got more complicated.

"Not Cradle. Many other quick-smart human join auxilliaries." Jorus, son of Fisk, says confidently. "Cradle fight-thrall always sent fight-kill on front lines for Legions. Not sit-waste on backwater, Legates forbid."

“They’re dug in there pretty good, boss.”
Convict grunts, lifting his ghosthelm visor to spit out a wad of gum. It sticks to a porcelain vase probably worth his paycheque and then some.

[2/3]
>>
[3/3]

You scan the windows that offer a view of the governor’s southern manse, an imposing building that resembles something of a medieval keep. It was designed to be impressive and pleasing to the eye, but also demonstrates that low Sav cunning in the architecture that makes it serve as a fortress in a pinch. No wonder the governor fled here.

“畜生” Crane mutters, a rare streak of expression colouring his tone.“It is a chokepoint, bosun. A good one, at that.”

You’re forced to agree with your Second, the bottom floor of the keep is windowless. You could try blowing your way in, but you’ve have no idea of the layout and that still leaves you with the unenviable task of clearing your way room by room upstairs. Your men could scale the walls, but without the element of surprise they’d be floating carrabass for any of the hostiles manning the windows.

“At least we know what their move will be. Hunker down, hold position and wait for the cavalry to arrive.” You’d do the same in their position, when faced with a bigger threat and good cover. A shock assault, punching through with superior firepower and numbers, is the only way in. And it’s also exactly what the enemy is expecting. “Hey Convict, you got any of the good stuff left?”

“You know me, I always bring gifts to the party.” The ex-con grins widely, rolling out a blanket full of spare M272 ammunition. He pats one lovingly. “Not enough to clear them out, but it’d shake things up a bit, that’s for voiddamn sure.”

“Alright.” You take a moment, weighing up your options. After a few long moments, you chime into your comms. “Centurion this is Vinehound…”

========================================

>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]

>“Splitting the squad, spreading the pain. Beta section will hold position here, Alpha will reinforce Banshee.” Reinforced with a second squad, you’ll have a much better shot at storming the governor’s redoubt. You -should- be able to eliminate the target before reinforcements arrive, but extraction will be that much more difficult. [Firebrand]

>“Recommend mission abort. Will move to assist Banshee and proceed to extraction.” Having gatecrashed the governor’s little party, your men slip away with minimal resistance. The death of the governor is a nice bonus, but not worth risking your men’s lives over. No alien is. Besides, you’ve achieved a modicum of chaos and alarm in your attack tonight as it is. [Xenophobe]
>>
>>4854717
>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]

Honestly Banshee squad can hold their own, we're the newbie squad here. They are professionals and will be fine. We need this mission not be be a failure. We can shake them up, sweep and clear and hold the choke against reenforcements as Banshee squad and Heavenlys squad clean up behind us. It'll be tough but we can win.

The morale hit for failing our first major mission will be harsh, lets not let that happen

Verification>>4849296
>>
>>4854720
Any thoughts on how to get in without getting half of the squad killed?
>>
>>4854726
Slowly, carefully and with large amounts of explosives. Really though we'll have to see how the situation presents, if we can find an avenue for a Wetwork play we're golden. If not we maximize our strategies and orders to protect our people. Make use of covering fire a la Nines and have Crane cover us on entry. Anyone gets hit and we make use of Petals and a Medic order.

Neither situation is ideal obviously, both come with risks. Aborting is a no-go but if we can really hammer them fast and hard we might get out with minimal issue
>>
>>4854717
>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]
We still need to lose a rebel.
>>
>>4854727
Not bad, good thinking Anon.
>>
>>4854729
Cheers mate, feel free to throw out any ideas as they come to you. Right now though we're a little light on intel
>>
>>4854717

>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]

>>4854720
Isn’t Banshee currently engaged and Heavenly on intercept at the landing pad?

>>4854726
Bit of a tough spot time isn’t on our side now that heavy reinforcements are on the way.

At the end of the day, going loud is effectively going all in since theirs nothing between our squad and future reinforcements if they bypass heavenly or Banshee.

Splitting our squad is at most a speed bump and puts the onus on us to finish the job as fast as possible to avoid casualties beyond what is absolutely necessary.

Bugging out without termination is a poor start to things and more than likely to go badly.
>>
>>4854736
>Isn’t Banshee currently engaged and Heavenly on intercept at the landing pad?

Correct. I'm working off the assumption that Banshee can handle themselves and can - whilst in a tough spot - deal with their enemies to rendezvous with us if we do get trapped inside by enemy reinforcements.

There is a decent chance Heavenlys squad might have to bug out or hide for a time which would make things more difficult for us but (again assumption on my part) I don't see them fighting to the last man if a tactical retreat and re-engagement is possible.

If we DO get stuck inside after wiping out the governors squad we'll at least have the advantage of a choke point and intimately knowledge of what it takes to assault it. If just one of our other teams manages to assist from behind after we get stuck we should be fine. If not we're fucked probably. But that's the risk of the mission at the end of the day.

I agree with you that splitting the team is not the best avenue for the reasons you've already stated. It'll drag things out and probably be of minimal help.
>>
>>4849378

>>4854717
>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]
As we all know, the Black Company has plenty of experience in dispatching Legions.
>>
>>4854717
>“Recommend mission abort. Will move to assist Banshee and proceed to extraction.” Having gatecrashed the governor’s little party, your men slip away with minimal resistance. The death of the governor is a nice bonus, but not worth risking your men’s lives over. No alien is. Besides, you’ve achieved a modicum of chaos and alarm in your attack tonight as it is. [Xenophobe]
>>
>>4854717
>>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]

We needed slave casualties anyways.

me >>4849730
>>
>>4854740
I dunno that analysis seems counter to Heavenlys attitude at heavy reinforcements at least as far as a by shenanigans go instead of a straight firefight, hopefully Banshee is capable of at handling themselves as things stand.

I may have oversold how detrimental I think splitting the team is, it could likely end up increasing our casualties for the mission but it may be the better option for at least tenuously securing a exit path without other squads coming to assist.

All in all going in loud keeps the squad together and is hopefully the best choice at this point.
>>
>>4854749
>All in all going in loud keeps the squad together and is hopefully the best choice at this point.

Agreed

>it could likely end up increasing our casualties for the mission but it may be the better option for at least tenuously securing a exit path without other squads coming to assist.


Possibly but if this fortress is so hard to crack, us going in undermanned is a pretty huge risk I think. We'll need every man we can get and we should be able to figure out an escape afterwards.

>that analysis seems counter to Heavenlys attitude at heavy reinforcements at least as far as a by shenanigans go instead of a straight firefight,

Yeah fair, he does seem pretty gung-ho. I forgot his attitude is basically "I can't die until God deems it my time to go" so I suppose he will be fighting to the last man if that's what it takes. I'm more relying on Banshee to help out if things get hairy towards the end.

As I said though, we're pretty light on intel right now so it's a hard choice to make.
>>
>>4854752
If this fortress was more readily garrisoned I’d be more concerned but we’re tracking whatever ragtag security detail the governor managed to stick with so its effectiveness is likely minimised but I could be wrong. You may be right about having the whole squad with us too escape but without anyone or anything to perform delaying tactics the time we have to secure an exit is less then I would like it to be.
>>
>>4854756
Yeah I mean you make a fair point. This is going to be a bit of a shitshow one way or the other. We're basically hedging our bets on either the assault or the extraction, I don't think we're going to get an easy time on both unless we end up blessed by the dice gods
>>
>>4854717
>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]
>>
>>4854717
>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]

We're at the mercy of the dice gods anyway, might as well make it count.

me >>4849345
>>
>>4854717
>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]

Let's finish the job.

>>4849539
>>
>>4854717
>>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]
>>
>>4854717

If I may offer a possible wetwork strategy

> Force the ballroom guests you just waded through to stampede through the chokepoint forcing the Savis to gun them down or sort through them. Then use the distraction to hit them where they ain't looking [Xenophobe]

Something like this

>>4849482
Verification
>>
>>4854717
>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]

>>4849600
Frist post dust..
>>
>>4854826
Oh my....
>>
>>4854826
I like your thinking.
>>
>>4854717
>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]

time to bring the pain krieggers

>>4849623
First post
>>
>>4854826
That's a very mongol strategy. Let's do it.
>>
>>4854826
Yes some sort of human shield strategy might actually be a smart move.
>>
>>4850708
first post
>“Recommend mission abort. Will move to assist Banshee and proceed to extraction.” Having gatecrashed the governor’s little party, your men slip away with minimal resistance. The death of the governor is a nice bonus, but not worth risking your men’s lives over. No alien is. Besides, you’ve achieved a modicum of chaos and alarm in your attack tonight as it is. [Xenophobe]
HAHAHA no. The other teams are apparently doing well enough, and we haven't suffered any injuries to our squad yet.
>“Splitting the squad, spreading the pain. Beta section will hold position here, Alpha will reinforce Banshee.” Reinforced with a second squad, you’ll have a much better shot at storming the governor’s redoubt. You -should- be able to eliminate the target before reinforcements arrive, but extraction will be that much more difficult. [Firebrand]
Tempting, but I feel that two dropships worth of legionaries will give us more trouble as we attempt to extract than this manse will. Besides, I'd rather face a sizable force head-on instead of showing my back to it.
>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]
Hard and fast. Keep an eye out for ways out. In fact, keep an eye out for structural support nodes and plant a few charges around them. If we get bogged down long enough that the legionaries show up, I would like to bury as many of them as possible once we get clear.
As an addendum,
> Force the ballroom guests you just waded through to stampede through the choke-point forcing the Savis to gun them down or sort through them. Then use the distraction to hit them where they ain't looking [Xenophobe]
Its up to the guards if they will shoot the guests. If they dont, we get closer without a problem. If they do shoot, we still have a few meat-shields and if word gets out, it will at-least make the planetary guards look more incompetent, which increases the odds of legions being sent to the planet, fulfilling out mission.
>>
>>4854826
Holy fuck, sure let go with that.
>>
>>4854717
>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]

>>4849382
Me.
>>
>>4854717

Actually, >>4854826 this seems like it may work. I didn't read it before voting but I'll switch to this.

>>4849382
Me.
>>
>>4854826
You're an evil genius supporting this.
>>4850049
My ID
>>
>>4854826
Oh god, this is the orphan debacle again...

I love it! I support this plan.

>>4849353
Again, me.
>>
>>4854826
absolutely brutal. I love it.

>>4849328
me
>>
>>4854717
>>4854826
I'll support this. This is exactly what we need to get the upper hand for a tough battle and sow the seeds of slave rebellion.

>>4849522
Autism check, this is me.
>>
>>4854826
+1
>>
>>4854717
>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]
time to roll the dice

vilified by the 'tism
>>4849667
>>
>>4854826
Oh god, this is war crimes tier terrible and amazing.

changing from >>4854746
>>
>>4854826
Delightfully devilish, seymour
>>
>>4854826
>>Force the ballroom guests you just waded through to stampede through the chokepoint forcing the Savis to gun them down or sort through them, then get shot in the face because there like feet shorter than us. and Savis are presumably capable of looking up.
Moron.
>>
>>4854717
>>4854826
i'll back this

>>4850318
>>
>>4854717
>>4854826
Yes!
>>
The write-in has built up sufficient steam for it to be a contender against the Daredevil choice. I'll cast a revote now with the intention of providing an update in 12-14 hours.

Recast Vote

===================================

>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]

> Force the ballroom guests you just waded through to stampede through the chokepoint forcing the Savis to gun them down or sort through them. Then use the distraction to hit them where they ain't looking. Herding the hostages in this manner will take time. [Xenophobe+]
>>
>>4855666
> Force the ballroom guests you just waded through to stampede through the chokepoint forcing the Savis to gun them down or sort through them. Then use the distraction to hit them where they ain't looking. Herding the hostages in this manner will take time. [Xenophobe+]
>>
>>4855666

> Force the ballroom guests you just waded through to stampede through the chokepoint forcing the Savis to gun them down or sort through them. Then use the distraction to hit them where they ain't looking. Herding the hostages in this manner will take time. [Xenophobe+]

>>4849482
Verification
>>
>>4855666
>Force the ballroom guests you just waded through to stampede through the chokepoint forcing the Savis to gun them down or sort through them. Then use the distraction to hit them where they ain't looking. Herding the hostages in this manner will take time. [Xenophobe+]

I’m concerned that this will take too long - but it’s a good way to sow additional chaos if we don’t get the Governor.

>>4849433
Linking back
>>
>>4855666
>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]

>>4849623
there's me
>>
>>4855666
>>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]
Seriously; the guys probably know "HOLD YOUR FIRE" and "AIM FOR THE TALL ONES!"
>>4849573
>>
>>4855666
>> Force the ballroom guests you just waded through to stampede through the chokepoint forcing the Savis to gun them down or sort through them. Then use the distraction to hit them where they ain't looking. Herding the hostages in this manner will take time. [Xenophobe+]

>>4849539
>>
>>4855666
>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]

I love the other idea, but I love it if we're going with no witnesses. I think it'll limit our tactics (can't go filling the room with nades if its already full of civvies) and as other anons have pointed out, we're much taller and the guards are professionals, they don't have to gun down their own people
>>
>>4855666
> Force the ballroom guests you just waded through to stampede through the chokepoint forcing the Savis to gun them down or sort through them. Then use the distraction to hit them where they ain't looking. Herding the hostages in this manner will take time. [Xenophobe+]
>>
>>4855666
Wetwork strategy - capture some nobles to be sold as slaves by "Pirates working with the rebels" - presumably there are spies in the rebellion, so that's gonna get out anyways.

Pull away the captured nobles from the event, forcing guards to choose between rescuing the gov or the nobles. If we're lucky, we could snag someone more important than the governor even.
>>
>>4855827
I doubt the governors guards are going to pick other nobles over him. I get the impression that he himself is a noble. Sure the others will have their own guards but I don't think that's going to change anything.

Not to mention that trying to sell Savis in this regions space is a seriously bad idea whilst we're on planet operating
>>
>>4855807
Yeah but we can stay ducked and in the crowd until we can pop the trap. And then use the confusion and surprise to get out an attack whilst simultaneously getting into a better position.

Not like we're going to stand in the middle of the hall and shoot.
>>
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>>4855843
>Yeah but we can stay ducked and in the crowd
The crowd of four foot tall fox/rats. That crowd.
>>
>>4855855
Its simple anon, we will enter the room on our knees wearing cat ears. The enemy will never suspect a thing!
>>
>>4855666
>>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]

anons raise a good point about the height, might also solve the friendly casualties issue in one go.

>>4849328
Verification
>>
>>4855858
>Its simple anon, we will enter the room on our knees
Pretty sure we'll still be taller than them. Especially the kids, assuming Boot left any.
>>
>>4855871
Hands and knees then anon, hands and knees with our guns and knives in our mouths. We can do this. No we can't. It's a fun plan for another mission though. Maybe with taller hostages and shittier guards
>>
>>4855666
>>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]

My only issue with the write in is that it may take too much time.
>>
>>4855807
>>4855870
>>4855871

But we don't have to be in the crowd at all they're just a distraction while we go in another way. The guards will have to deal with the civvies especially if we fire a few shots at them as the stampede starts they won't know if we're in the crowd of civvies or not, they don't know who we are.

Besides charging into prepared enemy positions is the same move that lost Goldie his leg and while yes we want to lose a slave, odds are good we'll lose one of our guys.
>>
>>4855666
>>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]

the height and time difference aren't worth the novelty of the other idea
>>
>>4855666
>> Force the ballroom guests you just waded through to stampede through the chokepoint forcing the Savis to gun them down or sort through them. Then use the distraction to hit them where they ain't looking. Herding the hostages in this manner will take time. [Xenophobe+]
>>4854923
My ID mobile posting is pain.
>>
>>4855952
It's unlikely there are many if any other entrances considering this place is apparently designed as a choke point. Doesn't mean we have to charge in blindly.

> they won't know if we're in the crowd of civvies or not, they don't know who we are.

I imagine these professional guards know the difference between their own people and us, especially given that their people are savis nobles and we're a rag-tag bunch of "slaves" made up of mostly humans and dressed to fit the part. Wont be difficult to tell us apart at all
>>
>>4855837
We don't actually have to sell them, ransoming them back is also an option.

Mostly it's just a reason to draw away the *other nobles* guards, the ones that are there in addition to the governers personal guards.

Easier fight.
>>
>>4856019
Ransoming them back has exactly the same issue but worse. At that point you're directly dealing with the Savis themselves and the fake identity comes under closer scrutiny. We're trying to sell the idea of a slave rebellion and whilst sure, slaves might capture and ransom/sell some nobles, getting close enough to make those deals is hugely risky with very little benefit
>>
Hey Forgotten I was wondering about a mechanic. This is probably too cheesy and unfair to allow but is it possible we could use the "Bring it Down" order to target the governor instead of the most lethal hostile?

Theoretically if that was allowed, we could storm in, use "Bring it Down" on the Gov, and then extract with no further fighting needed. Assassination done, mission complete. Still wouldn't be an easy fight but we'd complete our mission objective. I wouldn't be shocked to see you say no to that though
>>
>>4855666
>>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]

Verification: >>4849626
>>
>>4855666
>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black.
>>
>>4856023
Have the BC get hired to deal with the pirates as fellow humans, successfully haggling for a reduced ransom.

Do a dance for getting paid three times.
>>
>>4855666
>Force the ballroom guests you just waded through to stampede through the chokepoint forcing the Savis to gun them down or sort through them. Then use the distraction to hit them where they ain't looking. Herding the hostages in this manner will take time. [Xenophobe+]

>>4849522
Me
>>
>>4855666
>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]
I liked the mongol tactic, but it'll take time we don't have.
>>
>>4855666
>> Force the ballroom guests you just waded through to stampede through the chokepoint forcing the Savis to gun them down or sort through them. Then use the distraction to hit them where they ain't looking. Herding the hostages in this manner will take time. [Xenophobe+]
>>
>>4855952
>The guards will have to deal with the civvies
"HOLD YOUR FIRE!"
>>4855952
>they won't know if we're in the crowd of civvies or not, they don't know who we are.
"AIM FOR THE TALL ONES!"
>>
>>4855666
>“Going in loud, going in proud. We’ll have the governor for you in just a minute.” Striking now, with everything you’ve got, is your best shot at killing the governor and extracting before reinforcements can arrive. It will be a hard fight, but if you wanted the easy life you wouldn’t have donned the black. [Daredevil]
>>
>>4855666
> Force the ballroom guests you just waded through to stampede through the chokepoint forcing the Savis to gun them down or sort through them. Then use the distraction to hit them where they ain't looking. Herding the hostages in this manner will take time. [Xenophobe+]

Regardless of them merely having to aim up a little, the stampede may jostle them and interfere with their aim, it IS a narrow chokepoint. Or we could use the stampede to breach at another point while the soldiers guarding the chokepoint are distracted.

Also, nice triple 6's.

>>4849382
Me.
>>
>>4855666
> Force the ballroom guests you just waded through to stampede through the chokepoint forcing the Savis to gun them down or sort through them. Then use the distraction to hit them where they ain't looking. Herding the hostages in this manner will take time. [Xenophobe+]

have your remote, Satan.
me >>4849345
>>
>>4855666
> Force the ballroom guests you just waded through to stampede through the chokepoint forcing the Savis to gun them down or sort through them. Then use the distraction to hit them where they ain't looking. Herding the hostages in this manner will take time. [Xenophobe+]

>>4849353
Me.
>>
Even if the Savs are too short to block shots, they can still trip booby traps.

https://youtu.be/FYEpih1T4wI
>>
>>4855666
>> Force the ballroom guests you just waded through to stampede through the chokepoint forcing the Savis to gun them down or sort through them. Then use the distraction to hit them where they ain't looking. Herding the hostages in this manner will take time. [Xenophobe+]
>>
>>4855666
>> Force the ballroom guests you just waded through to stampede through the chokepoint forcing the Savis to gun them down or sort through them. Then use the distraction to hit them where they ain't looking. Herding the hostages in this manner will take time. [Xenophobe+]
>>
>>4855666
>Force the ballroom guests you just waded through to stampede through the chokepoint forcing the Savis to gun them down or sort through them. Then use the distraction to hit them where they ain't looking. Herding the hostages in this manner will take time. [Xenophobe+]
>>4849803
Literally me
>>
>>4855855
Damn dude I can crouch down to around four feet and maintain a decent running speed. What the fuck is wrong with your spine and knees?
>>
>>4856603
Record yourself doing this and I'll vote for whatever you want next
>>
>>4856604
>prove it
I would if I could but my phone's battery doesn't hold charge when in action because it's around eight years old.

>inb4 yeah you're talking out your ass
Really though, just bend your knees into a half-squat and lean forward. If you're JUST trying to get your head down you can get down to around four feet and still be able to scurry. You could get even lower if you wanted to put a hand on the ground.
>>
>>4856610
I'm mostly just meming with the prove it shit, I don't care about the argument much. Even if that's the case though (just ate so I'm not trying it) it'd make wielding a weapon effectively pretty hard I think
>>
>>4856612
>it'd make wielding a weapon effectively pretty hard I think
Well yeah, you'd be doing it to reposition not fire. Not like you couldn't just hustle over to a tall enough obstacle or drop to a knee and shoulder your weapon though. But firing when at anything more than a jogging pace and you're probably fucking your aim anyway.

Unless you're Nines. Because mechanically perfect stability.
>>
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I find it absolutely hilarious that the main objection to the write-in is not the awfulness of the morality of the situation, but the height difference.


>>4856603
>>4856604
I have to admit I laughed outloud when I read this.

>>4856030
I would certainly say no to that, Bring it Down is for the big targets and not a mechanical cheatcode for assasinating whoever you want. There are other skills for that.
>>
>>4856617
Yeah that's fair, I didn't think it was reasonable even when I asked about it
>>
>>4856617
>I find it absolutely hilarious that the main objection to the write-in is not the awfulness of the morality of the situation, but the height difference.
Priorities!
>>
>>4856617
>There are other skills for that.
we need these skills
>>
>>4856617
>Filename

Good one, I find it interesting that a t despite choosing the rules of war at the beginning of this mission we've gone for the option of using Civilians as an effective me a meatshield of sort which I'm pretty sure violates whatever Xenos pass a for a Geneva convention.

Not that I'm complaining any species that ain't standing with humanity can get fragged.
>>
>>4856641
Yeah that was part of the reason I was against it. That being said I think it's a hilarious and fantastic idea, I'd just prefer to see it implemented elsewhere
>>
>>4856627
Exile way of the gun and Unmake of the voidborn trees are a thing, personally I want Gun-fu.
>>
>SELECTED
> Force the ballroom guests you just waded through to stampede through the chokepoint forcing the Savis to gun them down or sort through them. Then use the distraction to hit them where they ain't looking. Herding the hostages in this manner will take time. [Xenophobe+]

“With all due respect, bosun, we are wasting precious time.” Crane chews out each word like it’s an unappetizing meal. “This is not going to work.”

“Why not?” You ask defensively, turning to snarl at a nobleman dragging his feet. “Keep it moving, aristo!”

“Well I never!” You didn’t get as many hostages as you wanted, less than a dozen all up. The smarter ones had run for it the moment your merry band of murderers left the room, the smartest of them had probably fled before even that. Still, it’ll do.

“For one thing, leaving aside the gross breach of Company regs, we cannot expect the guards to do anything other than mow them all down.” Crane talks slowly, as if explaining how high-calibre mag rounds work to a child. “For another, even if they do not kill the hostages anyway, all we have achieved is throwing more bodies into the mix before our assault. It is not possible for us to use them to compromise the position.”

“Convict did suggest strapping some explosives to the little buggers.” You grin, glad Crane hasn’t clued on to what the real plan is. If he doesn’t see it coming, they probably won’t either. “Don’t worry, I told him no.”

“はい, I can see that ending poorly.” Crane doesn’t actually shudder per se, but all it would have taken is one hostage deciding to go all heroic and -bam- no more Vinehound squad. “But we cannot sneak in with the hostages either.”

“Really?”

“ このばかげたクソ雌犬... There is a slight problem with that.” Crane plants and arm on the head of one of the alarmed hostages, emphasising his point. “A problem of the vertical variety. You and I would certainly stand out.”

“Absolutely.”

“How ca-“ Crane pauses mid-sentence. “You agree?”

“100%.”

“We cannot infiltrate the governor’s position with the hostages?” Your Second phrases it more like a question, less sure of himself now that you’re actually agreeing with him.

“You’re right on the creds, pal.” You cross your arms smugly. We can’t.”

“Then who…” Crane follows your gaze towards the rebel fighters. In particular one diminutive disgraced noble that goes by name of Jorus, son of Fisk. The grey-furred Sav notices your look, ears twitching in a flurry as he glances between you and the suddenly-thoughtful Crane. "...I see."

“…why fight-slave look-spy at us like that?”

==========================================================

[1/2]
>>
>>4856646
Yeah that sharpshooter strategem on its own is pretty good. A DC 50 shot at inflicting a casualty right off the bat
>>
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[2/2]

>Hostiles benefit from Entrenched Position (+15AV) until 3 Successes (over any number of rounds) are rolled
>Tac Analysis not required. The enemy must Hold Position, they have no other options.

Combat Effectiveness - Vinehound Squad vs Daskar Governor’s Honour Guard
Vinehound Squad Combat Effectiveness = +75DC [Untested +0DC, SGT Snake Eyes +10DC, CPL Crane +7DC, SIG Night Night +4DC, GNR Nines +12DC, SPR Convict +7DC, MDC Petal +3DC, Trooper Bones +5DC, Trooper Husk +5DC, Trooper Boot +5DC, Trooper Remember Seven +5DC, Rebel Jorus +4DC, Rebel Reed +4DC, Rebel Ixx’Ixx +4DC]
Friendly Re-Rolls = Untested +0, Shrapnel Grenades +1

VS

Hostile Combat Effectiveness = +49DC Estimate [Primus Pilus Pectash-Kereer ‘Slaughter-In-Sleep’ +10DC, Lesser Decturion +4DC, Honoured Standardbearer +3DC, Legionnaire I +4DC, Legionnaire II +4DC, Legionnaire III +4DC, Legionnaire IV +4DC, Legionnaire V +4DC, Legionnaire VI +4DC, Legionnaire VII +4DC, Legionnaire VIII +4DC, Armed Nobles ? Pect’Max Bodyguards ? Human Auxiliaries ? Revealed after combat commences
Hostile Re-Rolls = Untested +0, Shrapnel Grenades +1 (will use despite guests)

Firefight: First Round Estimated
> 50 DC
> Friendly Combat Effectiveness +75 DC
> Hostile Combat Effectiveness -49
> 76 DC

====================

FIREFIGHT VOTES
(1) Select Squad Tactic
>SELECTED: Wetwork Ploy
_
(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): N/A Hostiles are out of options. They must use Hold Position.
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

_
(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (3/3)
>MDC Petal ‘Medic!’ (∞)
>SPR Convict ‘Bring it Down’ (2/2)
>SIG Night Night Where the hell is our ride? (1/1) Likely a ride stolen by Prophet Squad.

-
(4) Attached Rebels
> [Rebel Assets]
> [Expendable Rebels]

_
(5) Firefight Round 2
> “You and you, listen up. When I give the word I want a Whitelake window-wash on the east side.” Select two squaddies (not rebels), they will scale the walls while the firefight is ongoing. You do not benefit from their DC or orders this round. Next round Wetwork Ploy is auto-selected and the DC of these squaddies are doubled. [Round 2: Wetwork Ploy]

> “Hustle up. We go in fast and we hit them hard. Everyone fights, no one quits. Black Hearts. Cold Steel. Dark Deeds.” It’s going to be up the guts until we can get past their first line of defence. These first few moments of combat will be decisive. [Round 2: Shock Assault, GAIN +1 Firefight Re-Roll for Round 1 & 2].
>>
>>4856627
>>4856646
>>4856648

I'll dump the skill trees if it assists.
>>
>>4856649
(2) Select Strategem (ONE MAX).
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

Since they must use Hold Position, Wetwork is the smart choice. It provides us an advantage on our attack +15DC, +1 Firefight Re-Roll. +1 Hostile Casualty

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (3/3)

Lets start out by getting inside safely, then we can focus fire

(4) Attached Rebels
> [Rebel Assets]

Once we're inside we can start putting them in the line of fire

(5) Firefight Round 2
> “You and you, listen up. When I give the word I want a Whitelake window-wash on the east side.” Select two squaddies (not rebels), they will scale the walls while the firefight is ongoing. You do not benefit from their DC or orders this round. Next round Wetwork Ploy is auto-selected and the DC of these squaddies are doubled. [Round 2: Wetwork Ploy]

Bones and Boot
>>
>>
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>>
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>>4856647
>Convict did suggest strapping some explosives to the little buggers
>Convict supports Jihad

I like convict.

>>4856648
Yeah its damn good, particularly when Eagle eye allows you to select the CAS target

>>4856649
(2) Select Strategem
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round

(3) Select Squaddie Orders
>CPL Crane ‘Watch My Back’ (2/2)
>SPR Convict ‘Bring it Down’ (2/2)

(4) Attached Rebels
> [Expendable Rebels]

(5) Firefight Round 2
> “Hustle up. We go in fast and we hit them hard. Everyone fights, no one quits. Black Hearts. Cold Steel. Dark Deeds.” It’s going to be up the guts until we can get past their first line of defence. These first few moments of combat will be decisive. [Round 2: Shock Assault, GAIN +1 Firefight Re-Roll for Round 1 & 2].

Reminder we still need a dead rebel or Lt. Will give us shit, secondly Wetworks on round one is likely our advantage with Shock assasult in the second likely being a good bet.
>>
>>4856658
Convict is good people. His arrest and incarceration was a sham.
>>
>>4856662
So you're saying Convict did nothing wrong

I can wait to be proven wrong on that statement
>>
>>4856649
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

>CPL Crane ‘Watch My Back’ (2/2)

> [Expendable Rebels]

> “You and you, listen up. When I give the word I want a Whitelake window-wash on the east side.” Select two squaddies (not rebels), they will scale the walls while the firefight is ongoing. You do not benefit from their DC or orders this round. Next round Wetwork Ploy is auto-selected and the DC of these squaddies are doubled. [Round 2: Wetwork Ploy]

Husk+Boot.

me >>4849345
>>
>>4856658
Supporting this.

>>4849433
Linking back
>>
>>4856617
“THERE were two “Reigns of Terror,” if we would but remember it and consider it; the one wrought murder in hot passion, the other in heartless cold blood; the one lasted mere months, the other had lasted a thousand years; the one inflicted death upon ten thousand persons, the other upon a hundred millions; but our shudders are all for the “horrors” of the minor Terror, the momentary Terror, so to speak; whereas, what is the horror of swift death by the axe, compared with lifelong death from hunger, cold, insult, cruelty, and heart-break? What is swift death by lightning compared with death by slow fire at the stake?"
>>
Clearly anons are so moved by the plight of Dis that they commit crimes of passion lmao.
>>
>>4856658
Supportan
>>4849803
Verify
>>
>>4856649
> Primus Pilus Pectash-Kereer ‘Slaughter-In-Sleep’

There must be an interesting story there...

>>4856672
I support this plan.

>>4849353
Muh post.
>>
You know, this seems wildly excessive and slightly paradoxical, but imagine possessing both Bionics and Amplified Physique.....
>>
>>4856729
It's more than slightly paradoxical. imagine spending years in the gym and in the lab getting the most perfect physic, only to then replace your arms with bionic implants. It's straight up moronic and logically the implants would cancel out the genemods.
>>
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>>4856753
>
But yeah, I would struggle to make that particular combo work.
>>
>>4856649

(2)
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

(3)
>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (3/3)

(4)
> [Rebel Assets]

(5)
> “You and you, listen up. When I give the word I want a Whitelake window-wash on the east side.” Select two squaddies (not rebels), they will scale the walls while the firefight is ongoing. You do not benefit from their DC or orders this round. Next round Wetwork Ploy is auto-selected and the DC of these squaddies are doubled. [Round 2: Wetwork Ploy]

Remember Seven & Bones

>>4849482
Verification
>>
>>4856649
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

>GNR Nines ‘Covering Fire’ (3/3)
>CPL Crane ‘Watch My Back’ (2/2)

> [Expendable Rebels]

> “You and you, listen up. When I give the word I want a Whitelake window-wash on the east side.” Select two squaddies (not rebels), they will scale the walls while the firefight is ongoing. You do not benefit from their DC or orders this round. Next round Wetwork Ploy is auto-selected and the DC of these squaddies are doubled. [Round 2: Wetwork Ploy]:
Bones and Boot
>>
>>4856753
Mortal Kombat 2: Annihilation
>>
>>4856649
1:
>Wetwork Ploy

2:
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

3:
>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (3/3)

4:
> [Expendable Rebels]
now is the perfect time for casualties

5:
> “You and you, listen up. When I give the word I want a Whitelake window-wash on the east side.” Select two squaddies (not rebels), they will scale the walls while the firefight is ongoing. You do not benefit from their DC or orders this round. Next round Wetwork Ploy is auto-selected and the DC of these squaddies are doubled. [Round 2: Wetwork Ploy]
Bones and Remember-Seven

>>4850318
>>
>>4856649
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

> Covering fire
> Where's my car, dude?

> Expendable assets

> Wetwork ploy

>>4850421
Me.
>>
>>4856649
>>4856894
Boots and Convict go over the wall.
>>
>>4856790
Supporting this
>>4856011
My ID.
>>
>>4856649
Powergamer's choice: If we send Jorus in with the hostages and send the remaining two rebels to climb the wall (temporarily 'removing them' from the squad) maybe we'll get the 'Experienced Veterans' bonus back for this round?

I've just been passively following, not sure to what extent this rules lawyering is encouraged.
>>
>>4856957
Never mind, just noticed the 'not rebels' clause.
>>
>>4856649
(2) Select Strategem (ONE MAX).
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>CPL Crane ‘Watch My Back’ (2/2)
>SPR Convict ‘Bring it Down’ (2/2)

(4) Attached Rebels
> [Expendable Rebels]

(5) Firefight Round 2
> “You and you, listen up. When I give the word I want a Whitelake window-wash on the east side.” Select two squaddies (not rebels), they will scale the walls while the firefight is ongoing. You do not benefit from their DC or orders this round. Next round Wetwork Ploy is auto-selected and the DC of these squaddies are doubled. [Round 2: Wetwork Ploy]

Bones and Boot

>>4849382
Me.
>>
>>4856649
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

>CPL Crane ‘Watch My Back’ (2/2)

> [Expendable Rebels]

> “You and you, listen up. When I give the word I want a Whitelake window-wash on the east side.” Select two squaddies (not rebels), they will scale the walls while the firefight is ongoing. You do not benefit from their DC or orders this round. Next round Wetwork Ploy is auto-selected and the DC of these squaddies are doubled. [Round 2: Wetwork Ploy]:
>>
>>4856649

(2) Select Strategem.
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

(3) Select Squaddie Orders
>GNR Nines ‘Covering Fire’ (3/3)
>SPR Convict ‘Bring it Down’ (2/2)

(4) Attached Rebels
> [Expendable Rebels]

(5) Firefight Round 2
> “You and you, listen up. When I give the word I want a Whitelake window-wash on the east side.” Select two squaddies (not rebels), they will scale the walls while the firefight is ongoing. You do not benefit from their DC or orders this round. Next round Wetwork Ploy is auto-selected and the DC of these squaddies are doubled. [Round 2: Wetwork Ploy]
Husk + Bones
>>
>>4857206
>>4849328

forgot to link back
>>
I see a lot of anons pick expendable rebels and covering fire together. Do they work together?
>>
>>4856649
>>4856790
+1
>>
>>4856649
>>4857322
Scrub my +1, changing to:
>>4856765
>>
>>4857250
wrong post anon. It's not necessary if your id hasn't changed anyway.
>>
>>4856649
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>CPL Crane ‘Watch My Back’ (2/2)
>SPR Convict ‘Bring it Down’ (2/2)
> [Expendable Rebels]
> “You and you, listen up. When I give the word I want a Whitelake window-wash on the east side.” Select two squaddies (not rebels), they will scale the walls while the firefight is ongoing. You do not benefit from their DC or orders this round. Next round Wetwork Ploy is auto-selected and the DC of these squaddies are doubled. [Round 2: Wetwork Ploy]
Bones and Remember Seven.
>>
>>4856649
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
> [Rebel Assets]
>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (3/3)
> [Rebel Assets]
> “You and you, listen up. When I give the word I want a Whitelake window-wash on the east side.” Select two squaddies (not rebels), they will scale the walls while the firefight is ongoing. You do not benefit from their DC or orders this round. Next round Wetwork Ploy is auto-selected and the DC of these squaddies are doubled. [Round 2: Wetwork Ploy]

I want to choose rebel assets because I want Forgotten to write a "they expect one of us in the wreckage" type scene.
>>
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>SELECTED
>(1) Squad Tactic: Wetwork Ploy
>(2) Strategem: Lead by Example - Wetwork (1/1)
>(3) Squaddie Orders: CPL Crane ‘Watch My Back’ (2/2) AND GNR Nines ‘Covering Fire’ (3/3)
>(4) Expendable Rebels: Rebels appear twice on the Cas table. Hostiles gain +1 Firefight Re-Roll
>(5) Firefight Round 2: “You and you, listen up. When I give the word I want a Whitelake window-wash on the east side.” Select two squaddies (not rebels), they will scale the walls while the firefight is ongoing. You do not benefit from their DC or orders this round. Next round Wetwork Ploy is auto-selected and the DC of these squaddies are doubled. [Round 2: Wetwork Ploy]
>Wetwork Ploy vs Hostile Hold Position ADVANTAGE +15DC, +1 Hostile Casualty
>Hostiles: Entrenched Position +15AV (Removed after 3 firefight success over any number of rounds)
>Hostile Order: Human Auxiliary Gunner ‘Covering Fire!’ -1 Hostile Casualty

Combat Effectiveness - Vinehound Squad vs Daskar Governor’s Honour Guard
Vinehound Squad Combat Effectiveness = +65DC [Untested +0DC, SGT Snake Eyes +10DC, CPL Crane +7DC, SIG Night Night +4DC, GNR Nines +12DC, SPR Convict +7DC, MDC Petal +3DC, Trooper Bones (N/A) +0DC, Trooper Husk +5DC, Trooper Boot (N/A) +0DC, Trooper Remember Seven +5DC, Rebel Jorus +4DC, Rebel Reed +4DC, Rebel Ixx’Ixx +4DC]
Friendly Re-Rolls = Untested +0, Shrapnel Grenades +1, Lead by Example +1, ADVANTAGE +1

VS

Hostile Combat Effectiveness = +74DC [Primus Pilus Pectash-Kereer ‘Slaughter-In-Sleep’ +10DC, Lesser Decturion +4DC, Honoured Standardbearer +3DC, Legionnaire I +4DC, Legionnaire II +4DC, Legionnaire III +4DC, Legionnaire IV +4DC, Legionnaire V +4DC, Legionnaire VI +4DC, Legionnaire VII +4DC, Legionnaire VIII +4DC, Princeling Yuruf, son of Baar +2DC, Viscount Weal, son of Weal +2DC, Pect’Max Bodyguard I +8DC, Human Auxiliary Apothecary +3DC, Human Auxiliary Gunner +10DC]
Hostile Re-Rolls = Shrapnel Grenades +1 (will use despite guests), Expendable Rebels +1

[1/2]
>>
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[2/2]

Firefight: First Round
> 50 DC
> Friendly Combat Effectiveness +65 DC
> Hostile Combat Effectiveness -74
> Wetwork Ploy: Ghosthelms +10DC
> Shrapnel Grenades +1 Re-Roll
> ADVANTAGE +15DC, +1 Re-Roll, +1 Hostile Casualty
> Lead by Example (Wetwork) +1 Re-Roll
> ‘Watch My Back’ Squaddie Order SGT Snake Eyes takes no injury from Firefight Cas Rolls
> ‘Covering Fire’ Squaddie Order -1 Friendly Casualty
> ‘Covering Fire’ Hostile Order -1 Hostile Casualty
> Hostile Shrapnel Grenades +1 Adverse Re-Roll
> Hostile ‘Expendable Rebels’ +1 Adverse Re-Roll
> 66 DC

Critical Fail = +1 Friendly Casualty at +1 Severity. Leadership Roll to prevent rout/surrender.
Double Fail = +1 Friendly Casualty.
0 = 2 Friendly Casualties. 0 Hostile Casualties.
1 = 1 Friendly Casualty. 1 Hostile Casualty.
2 = 0 Friendly Casualties. 2 Hostile Casualties.
3 = 0 Friendly Casualties. 3 Hostile Casualties.
Double Pass = +1 Hostile Casualty at +1 Severity.
Crit-pass = All Hostile Causalities inflicted this round are KIA. Hostile Leadership required to prevent rout/surrender.


3 rolls of 1d100, kriggers. You have THREE re-rolls. Hostiles have TWO adverse re-rolls.

_
Lead by Example: Wetwork Test
>50 DC
>Maglock Pistol +5DC
>Maw & Claw +1 Wetwork Re-Roll
>Ghosthelm +1 Wetwork Re-Roll
>Singular Focus +1 Re-Roll (single use)
>Venomous: Hostiles must re-roll 1 successful AV save
>Predator Quirks: +1 Hostile Casualty Severity
>All Predator Quirks Unlocked: Each lethal hostile casualty inflicted has a 66% chance of inflicting a further casualty.
>55 DC

Critfail = From Predator to Prey. Reduce Vitals by 1 degree. No save.
Double Fail = That hurt. Take an AV save.
0 = Looks like it’s going to be the hard way… Take an AV save. Locked in Close Encounter next round.
1 = Troublesome quarry. No effect.
2 = No such thing as a fair fight. +1 Hostile Casualty.
3 = Killing Spree. +1 Hostile KIA. +1 Hostile Casualty.
Double Pass = That’s how it’s done! +1 Hostile Casualty
Critical Pass = Curious is the trap-makers art...


3 rolls of 1d100, kriggers. You have THREE re-rolls.


That is SIX rolls of 1d100 in total.

Execute Order DC 66
>>
Rolled 66 (1d100)

>>4858134
>>
Rolled 2 (1d100)

>>4858134
lets do this
>>
Rolled 98 (1d100)

>>4858134
>>
Rolled 68 (1d100)

>>4858134
>>
Rolled 100 (1d100)

>>4858139
Rerolling, I want the Batman recreation
>>
Rolled 61 (1d100)

>>4858134
Am I ok to roll since I rolled on the last one? 6 rolls so I assume so but if not feel free to disregard this one
>>
>>4858141
god dammit. man.
>>
Rolled 25 (1d100)

>>4858136
Wow, straight off the bat...

Hostiles are using 'Expendable Rebels' to attempt to counter this success. >>4858138
>>
>>4858136
>Execute order 66

Ha!

We're in danger
>>
>>4858141
Nvm. I'm never rolling again. Didn't think I'd top >>4858139
>>
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>>4858141
>>
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>>4858141
Ah hell
>>
>double fails AND critfail

when things go bad for snake eyes they REALLY go bad
>>
>>4858146

Bad krigger. BAD. No treat.

Somebody take away his RNG...
>>
>>4858151
Pretty sure that 66 is a success

>>4858141
Bruh...
>>
>>4858151
Its at least a double pass. Right on the DC.
>>
Rolled 57 (1d100)

>>4858134
I think we're short one roll so here goes
>>
>>4858151

How is it a double fail?

The 66 is a double pass, and making the 100 (a critfail) ALSO a double fail is superfluous.
>>
Rolled 53 (1d100)

>>4858142
Using one of the re-rolls for this trash
>>
Can someone reroll the Lead by example test because right now we are at 0 succ.
>>
>>4858154
>>4858155
Yeah my bad I got caught in the rolls rather than reading forgotten post like fool.

At least that means we only critfailed one section
>>
Rolled 40 (1d100)

>>4858140
Reroll
>>
One more re-roll to go, lets clutch it out
>>
>>4858168
I think we should save it, it's single use and we probably need it after this fail
>>
Rolled 40 (1d100)

>>4858157
I'm going to reroll
>>
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Rolled 76 (1d100)

>>4858151
Actually, the 66 is on the DC so it's a double pass.

>>4858136
>>4858138
>>4858139
>>4858141
>>4858144
>2 Success: 2 Hostile Casualties.
>Double Pass: +1 Hostile Casualty at +1 Severity
>Crit Fail: +1 Friendly Casualty at +1 Severity. Leadership Roll to prevent rout/surrender.

As it CURRENTLY stands, thanks to Covering fire you don't actually take any casualties. So I'm going to try and use Hostile 'Shrapnel Grenades' to again try and counter this pass.
>>4858138 >>4858144

Come on, bring on the ol' BCQ cas table...
>>
>>4858174
You still have TWO firefight re-rolls left. It is up to 'bjtToiw1D' anon whether he uses none, one or both re-rolls to attempt to undue the current 76 result.

>>4858140
>>4858165
>>4858142
>>4858161
>>4858157
>>4858170
>Wetwork: 3 Success

So it's not ALL bad
>>
On the bright side, never a better time to push out some rebels up front.
>>
Guys Should i expend the reroll? We specifically chose expendable rebels for a casualty.

>>4858174
Boss, will our Covering fire cancel the first normal casualty or the +1 Sev Casualty.
>>
>>4858179
>We specifically chose expendable rebels for a casualty.
This is true, but I'm pretty sure that morale check is for everybody, so it depends whether we should risk a rout.
>>
>>4858180
My understanding is that we'll need to roll for that leadership test anyways.
>>
>>4858179
I'm torn we need a rebel CAS but at the same time that morale check may bite us.

I say don't reroll I guess
>>
>>4858179
I vote reroll and focus on winning.
>>
>>4858179
I say reroll so that maybe you get a critpass and undo my mistake lmao
>>
>>4858179
It will cover the less severe casualties first. You will still need to take a leadership test in any event, but I would think it would be significantly boosted by the fact that no one actually got hit.
>>
In that case, the chance of potentially having a rebel die off definitely doesn’t seem worth the greater risk of a route.

Go for it!
>>
>>4858186
Oh hey does that mean all the civvies got minced by the grenades? I guess meatshields ARE a viable tactic!
>>
Rolled 84 (1d100)

Rerolling to counter >>4858174
>>
>>4858193
lololol
>>
>>4858193
Honestly anon? Try again. Lets clutch it out. I want to see you roll a 1. You can do it. And honestly, the more successes the better right now. We need to as many to survive as possible. Need to thin their numbers
>>
>>4858193
Just not.

I will be choosing to save the last reroll which should be our grenades.
>>
>>4858193
One last chance...
>>
>>4858193
ROW ROW FIGHT THE POWAH

ROLL THE UNROLLABLE RE-ROLL THE ROLL
>>
>>4858193
I've consulted the Gods' omens, and they have shown me that the next reroll will be a 1.
>>
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Rolled 6 (1d100)

>>4858193
>>4858198
Alright fine, guess i'll roll anyways.

Here we go then.

Void Father bless this roll.
>>
>>4858203
Ayyyy not bad anon, not a crit but worth it
>>
>>4858203
So close. Very, very nice.
>>
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>>4858203
I can smell the tide turning
>>
>>4858203
FIGHT THE POWAH
>>
Honestly, 3 hostile casualties and 0 of ours is one of the most benign crit fails I can imagine.

Good times.
>>
>>4858205
Should see that first initial roll. So damn close.

And i'd want to see how a crit pass and crit fail both work at the same time.
>>
>>4858208
Yeah we really are blessed. For a crit fail we fucking crushed it
>>
>inb4 nat 100 morale check
>>
>>4858208

Plus, isn't Snake Eyes about to go all cracked-out aimbot on the foe?
>>
Rolled 12, 20, 73, 79, 26 = 210 (5d100)

>>4858198
Very well then. This should be fun.

>>4858203
...well shit

>>4858136
>>4858138
>>4858144
>>4858174
>>4858193
>>4858139
>>4858141
>>4858203
Firefight
>2 Success: 0 Friendly Casualty. 2 Hostile Casualty.
>Double Pass: +1 Hostile Casualty at +1 Severity
>Crit fail: +1 Friendly Casualty at +1 Severity. Leadership Roll to prevent rout/surrender.
> Hostile 'Covering Fire' -1 Hostile Casualty
> 'Covering Fire' -1 Friendly Casualty
> Results: 1 Hostile Casualty at +1 Severity, 1 Hostile Casualty

>>4858140
>>4858165
>>4858142
>>4858161
>>4858157
>>4858170
Lead by Example - Wetwork
>3 Success: Killing Spree. +1 Hostile KIA. +1 Hostile Casualty.

And I was so amping up for the cas roll...

======================

Firefight Hostile Casualty 1: Legionnaire III Optimal
>Imperial Combat Vest +30AV
>Entrenched Position +15AV
>Double Pass: +1 Severity
>45AV

QM rolling 5d100.
>>
>>4858208
I like to think of it going like this

>Civvies get mulched so badly everyone is just like “holy shit what the frak”
>Meanwhile snake eyes is just doing her best Batman impression

Truely unless we fail the leadership check we got off easily
>>
>>4858212
Yeah by my count 5 hostile casualties (with 1 at +1 severity) and 1 hostile KIA right off the bat and none of our guys even got hit.

"Oh no they're shooting at us, we're stuck, we need to surrender or flee... psych"
>>
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Rolled 81, 6, 41, 24 = 152 (4d100)

Firefight Hostile Casualty 2: Legionnaire IV Optimal
>Imperial Combat Vest +30AV
>Entrenched Position +15AV
>45AV

QM rolling 4d100.
>>
Wouldn’t Advantage make for three firefight casualties?
>>
Oh, Forgotten... We have rolled three successes. Do they still get entrenched positions? Maybe the grenades flushed em out.
>>
Rolled 64, 63, 67, 78 = 272 (4d100)

>>4858217
FARK, you're right. Sorry.

Firefight Hostile Casualty 2: Legionnaire V Optimal
>Imperial Combat Vest +30AV
>Entrenched Position +15AV
>45AV

QM rolling 4d100.
>>
>>4858215

I think we also have a 66% chance of doing an additional casualty since we got a fatality.
>>
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Rolled 1, 37, 58, 12, 86 = 194 (5d100)

>>4858219
You only rolled 2 for the firefight?

Sorry lads, I have to bounce right now. But I will be back in about 2 hours for the leadership roll and write up. Nice clutching!

Lead by Example Hostile Casualty 1: Legionnaire I Optimal
>AUTO-KILL

Lead by Example Hostile Casualty 2: : Legionnaire II Optimal
>Imperial Combat Vest +30AV
>Entrenched Position +15AV
>Predator Quirks +1 Severity
>Venomous +1 Adverse AV Re-Roll
>45AV

QM rolling 5d100.
>>
>>4858222
Oooh good point, nice catch. Man this could really be a slaughter
>>
>>4858223
Well damn, another lucky escape from Snake Eyes.

>>4858222
You do.

Give me 1 roll of 1d100.

>66DC
>>
>>4858214
>Civvies get mulched
*1000 yard stare*
In a slave revolt, slavers aren't civvies.

>>4858221
RIDDLED
>>
>>4858223
This is bullshit.

Damn paper armour.
>>
Rolled 6 (1d100)

>>4858225
>>
>>4858223
Goddamn rat bastard just walks us off, hope we’re not losing our touch with the cradler special.

>>4858226
Good point, I mean rats don’t count anyway.
>>
Rolled 45, 14, 96, 62, 87 = 304 (5d100)

>>4858229
Noice. Okay, I really gotta go.

Lead by Example Hostile Casualty 3: : Legionnaire V Optimal
>Imperial Combat Vest +30AV
>Entrenched Position +15AV
>Predator Quirks +1 Severity
>Venomous +1 Adverse AV Re-Roll
>45AV

QM rolling 5d100.
>>
Do we have to roll for the venomous adverse reroll?
>>
I wonder if, if we keep rolling under 66, we can chain together casualties.
>>
Rolled 44 (1d100)

>>4858232
Venemous Re-Rolling the 45
>>
>>4858236
Unfortunately not, that would be a little crazy
>>
>>4858229

This may in fact be the first firefight we've had where things are over by the time Boot and Bones make their tactical entrance through the window.

"Uhhhh...wow guys. Like, there's so much blood."

"Most of it's because of Snake Eyes."

"Oh shit! Is the Sarge ok?"

"Oh yeah, not a scratch on her..."

"But... Ohhhhhh." *Proceeds to have nightmares about Snake Eyes under the bed.*
>>
Just breaking this down to make sure I have the numbers right. Firefight should be 4 casualties:

2 successes = 2 hostile causalities
1 doubles pass = +1 casualty
Advantage = +1 casualty
Total: 4

Lead by Example is 1 KIA and 1 Casualty

3 Successes = 1 KIA and 1 Casualty

Predator Perk = +1 Casualty (rolled under 66)


Grand total all combined: 6 Casualties and 1 auto-KIA

That's insane for the first round of combat, especially given we crit failed.
>>
Scratch one firefight casualty- the foe has covering fire.
Otherwise, definitely.
>>
>>4858241

Awwww yisssss...

Naw, son. That comes from playing RIGHT!

It'll be interesting to see what happens next turn. Something something two more squaddies with double strength.
>>
>>4858242
Oh right they do, well 5 is still pretty hefty

>>4858243
Yeah next round should be interesting. I wonder what the Xenos have up their sleeve.

Looking forward to the write up as well
>>
>>4858240
>Snake eyes
>>
>>4858213
> Firefight Hostile Casualty 1: Legionnaire III: Wounded (1/2 DC)
>>4858216
>Firefight Hostile Casualty 2: Legionnaire IV Stable
>>4858221
>Firefight Hostile Casualty 2: Legionnaire V DED
>>4858223
>Lead by Example Hostile Casualty 1: Legionnaire I DED

>Lead by Example Hostile Casualty 2: : Legionnaire II Opti- BULLSHIT

>>4858232
>Lead by Example Hostile Casualty 3: : Legionnaire V Critical


Pretty good overall.

Hostile Combat Effectiveness: 74DC -> 72-2-4-4-3 = 61DC

All things being equal, Our effective firefight DC next turn should be: 79DC if we use wetwork again and they use hold position.

This is rather important as we will not be able to lead by example again.
>>
> goes out
> comes back to a nat 100
> and another nat 1 save

I fucking hate 4chan dice.

>>4858252
> All things being equal, Our effective firefight DC next turn should be: 79DC if we use wetwork again and they use hold position.

Remember, we didn't have Bones and Boot this turn. Next Firefight round they'll give us double bonus, which puts us at 99 DC.

Oh, and with another Firefight success the Entrenched Position is gone.
>>
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>anon critfails
>succeeds anyway
Wha
>>
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>>4858213
>Legionnaire III is WOUNDED

>>4858216
>Legionaire IV is STABLE

>>4858221
>Legionnaire V is KIA

>>4858223
>Legionnaire I is KIA
>Legionnaire II is OPTIMAL

>>4858232
>Legionnaire VI is CRITICAL

========================

Leadership Test: Vinehound Squad Morale
>50 DC (Combat)
>Untested +0DC
>CPL Crane COMRADE +5DC
>SIG Night Night COMRADE +2DC
>GNR Nines COMRADE +2DC
>SPR Convict COMRADE +2DC
>MDC Petal COMRADE +2DC
> No one -actually- died... +1 Save
>Tranquil Gaze +1 Re-Roll, +5DC
>Transhuman +2DC
>70DC

Critfail = Every krigger for hiself! Vinehound squad ceases to be a functional unit. This is now about you getting out alive.
Double Fail = Shell-shocked... 1 random squaddie contributes no DC next firefight round.
0 = Disengage! I say again, disengage! Disengage AUTO-SELECTED for future combat rounds. If successfully disengage, a further leadership test is required if you wish to avoid aborting the mission. 1d3 random squaddies contribute no DC to future firefight rounds. Hostiles gain +1 Adverse Firefight Re-Roll to each future firefight round.
1 = We’re pinned down! Hold Position AUTO-SELECTED for the next combat round. You can use one squaddie order OR a stratagem (with heightened risk to yourself). 1d3 random squaddies contribute no DC to the next firefight round. Hostiles gain +1 Adverse Firefight Re-Roll.
2 = Vinehound, sound off! I’ve lost visual! The squads tactic next round is randomized. You can use stratagems OR squaddie orders, but not both. One random squaddie contributes no DC next firefight round.
3 = Come on you kriggers, you want to live forever?! Your ability to select tactics, strategems and squaddie orders is unaffected. 1 random squaddie doubles their DC next firefight round. Gain +1 Re-Roll (single use) to any future leadership roll of your choice.
Double Pass = Retreat? Hell! One random squaddie doubles their DC next firefight round.
Critpass = Black Hearts! Cold Steel! Dark Deeds! All squaddies contribute +3DC to the next firefight round. Gain +1 Firefight Re-Roll. Permanently gain +5DC to all future leadership rolls.


3 rolls of 1d100, NCOs. You have ONE re-roll. You have ONE save.

One can sometimes find clarity in madness, but only rarely...
>>
I don't require new rollers, I think there was plenty of fun being had there.
>>
Rolled 86 (1d100)

>>4858321
Shit yeaaaa
>>4849313
me
>>
Rolled 35 (1d100)

>>4858321
Emille and snake eyes meeting would be interesting
>>
Rolled 87 (1d100)

>>4858321
>>
Rolled 61 (1d100)

Verification: >>4849378

>>4858321
COME OOOOOOOOOOON DICE
>>
>>4858328
>>4858324
Shit well one of you re-roll. Keep the save for last
>>
Rolled 78 (1d100)

>>4858328
>>
I suggest to use the Re-roll and then employ the Save in case it's some kind of epic fail.
>>
Rolled 74 (1d100)

>>4858324
Re-rolling baaaaaaby
>>
>>4858331
>>4858324

Welp that sucks, may as well use a save for one of those
>>
>>4858324
>>4858328
Someone use the save and the other re-rolls

>snake eyes face when shit goes down
>>
I mean, since no new rollers were required I guess this Anon >>4858329 could count for the Re-roll?

I dunno, I'm just tryong to find a silver lining after a nat 100 and blowing a lot of Re-rolls on Wetwork LbE.
>>
>>4858338
Doesn't work like that anon, we can't game the system. That'd take the danger out of it. Re-rolls are done by original rollers. This isn't so bad though, we get 2 successes when one of them puts their hands up to use the Save (that can literally only be used right now so...)
>>
>>4858338
We aren’t routed yet and we put a big red hole in their defences, enough to put them on the bag leg even with crits and doubles.
>>
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>>4858324
>>4858327
>>4858328
>>4858331
>>4858333
Not Snake Eyes best rolling, but far from her worst. I assume you'll use the save to bring that up to 2 success, there's literally no reason not to...

>2 Success: Vinehound, sound off! I’ve lost visual! The squads tactic next round is randomized. You can use stratagems OR squaddie orders, but not both. One random squaddie contributes no DC next firefight round.

As you also selected Wetwork for next round, I will still randomize the squad tactic selection but ensure Wetwork appears twice.

I require 1 roll of 1d11 to see who is unable to contribute to combat this round. Bones and Boot are not present. If a specialist is selected, you cannot use their orders. And yes, it can be also you that is affected.

1 = SGT Snake Eyes
2 = CPL Crane
3 = SIG Night Night
4 = GNR Nines
5 = SPR Convict
6 = MDC Petal
N/A = Trooper Bones
7 = Trooper Husk
N/A = Trooper Boot
8 = Trooper Remember Seven
9 = Rebel Jorus, son of Fisk
10 = Rebel Reed
11 = Rebel Ixx’Ixx

1 roll of 1d11. NEW ROLLER PLEASE.
>>
>>4858331
Using the save
>>
After this last roll I'm going to go make dinner and such before getting around to the narrative update. Expect that in a couple of hours from now.

>>4858344
There's a good lad.
>>
Rolled 11 (1d11)

>>4858343
>>
>>4858347
Oh hey the bug might bite it
>>
>>4858343
>Bones and Boot are not present
Weren't they supposed to join this round?
>>
>>4858347
And literally nothing of value was lost this round.

I wonder if we could leave him (her? them? Who the fuck knows bugs' genders) to fend off for himself to 'accidentally' cause his death...
>>
And frankly congrats to anons, by selecting the right tactics, strats and orders you may have blown your re-roll load but you managed to turn a potential disaster into a mere upset.

>>4858347
Of course it's the bug.

>>4858348
Nah, he's just not contributing DC next round. Either shell-shocked or typical bug bravery...

>>4858349
Next round.
>>
>>4858349
We’re still in the first round amigo.
>>
>>4858352
Dammit I literally read that they weren’t contributing

I need sleep.
>>
>>4858349
Sorry, what I mean to say is that they ARE participating in Round 2. But it doesn't make much sense to me for them to be affected by whatever the void kind of chaos scud-hits-the-atmocycler stuff was going on inside.
>>
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“Alright you two, listen up.” As the wheels of your cunning plan begin to turn in motion, you motion Boot and Bones to your side. “When I give the word I want a Whitelake window-wash on the east side.”

“Whitelake window-wash.” Bones nods, reaffixing his mouthguard. “You got it, chief.”

Boot follows him without a word, peeling back from the main formation. She’s probably got a lot on her mind. Or she’s just focussed on killing as many Savs as humanly possible. You hope it’s the latter.

Hssk. This not make sense.” Husk mutters, a vaguely insulted tone present in his filtered voice. "Hssk. We do not have window on my homeworld. Is all underground. Hssk.

“That is, I think, the point mon petit cherub. They will break the windows, oui?”

Hssk. Well… Da, my people do like breaking things. Hssk. Still make no sense though…”

You signal for silence as the hostages are, somewhat reluctantly, corralled down the corridor to the barricades.

“Hsssskh!” The hostages hesitate as a dozen firearms are levelled at them, a vicious looking Pect’Max in black-gold armour clicking at them menacingly over the barricades. “If prey-thing ANY-thing take one step further, slaughter-slay all!”

“Wait-hold!” A somewhat higher pitched authoritative voice whines from out of your line of sight. “Barbaric parrot-pirate! Den-mother-sister-son is there-now!”

“Master-lord, is trap!” The head bodyguard seems adamant against opening the barricade defences for the hostages. You would be too in his shoes. If he wore shoes. “Cannot risk-gamble with master-lord’s defences! Slaughter-slay all says Pectash-Kereer!”

“Pectash-Kereer is not master here! Klip, son of Rork is!” Crane checks his watch as the hostages nervously inch closer to their supposed sanctuary. Shorn of his rebel rags, Jorus is so far unnoticed. “Have fight-guards check each one! Too-tall slave-things cannot hide there!”

“Hssssk-KAK-KAK-KAK.” The Pect’Max clicks in frustration, before acceding to the wishes of his charge. Clearly they think the present danger is not worth the risk that disobedience entails. “Come now, one at time! Flori, Dirn check each prey-thing. Rest of you, safe-watch!”

[1/4]
>>
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“Clear-safe. Quick-fast, sire, move along.” The foremost legionnaires check each noble hostage as fast as they can for concealed explosives or some other dangers. They’re halfway through the crowd when one notices that the grey-furred noble in front of him is wearing what appears to be makeshift combat armour underneath their puffed dinner jacket. A dinner jacket with bloody holes in it. “Wait-hold, you are not-“

Legionary armour is not cheaply made, but it stands no chance against a full-burst of Jorus’ newly-provided illicit weaponry delivered at point blank range.

“ ‘Ware! ‘Ware!” The other Legionnaire screams, diving back into cover just as the clatter of frag rounds clinking across the stone floor ring out. That’s when the scud really hits the atmocycler.

You would never have signalled for frags out with one of your own squaddies in the danger zone, but an expendable rebel is a different matter. You like the little veteran rodent, sure. But at the end of the day he’s not Company and he’s not human. That makes his safety pretty low on your list of priorities. That and the LT wants a body at the end of this…

Nines lets rip with their machine gun just as the enemy gunner answers with his own heavy weaponry, the ensuing cacophony between the two beggars belief.. Dust as thick as smoke builds in clouds as stone chips richocet across the hallway. Thunderous gunfire, shouted orders and screaming noncoms make it completely impossible to get a clear picture of what happens next. Sure as scud people are dead, but are they any of your people? The panicked chittering bug noises somewhere behind you indicate maybe. By the Green’s Gooch things were so much easier when dumbass bugs were all you had to deal with.

Hsshhk! Am taking heavy fire! Hsshhk!

“++Determination. Increasing rate of suppressive fire. Advisement. Friendly organics should consider minimising their target radius.++”

“I can’t see scud! Where’s the boss?!”

“Keep firing, 馬鹿!The gunso can handle herself!”

There she goes
There she goes again


“Merde!”

“Don’t worry. That one didn’t have your name on it. This next one doesn't either.”

“…excusez moi?”

As you steadily leopard-crawl forwards you catch scattered snippets of your fellow squaddies under fire as they try to snatch ground in the chaos, you’re entirely unsure of their status or position. Cradle’s Cunt If it wasn’t for your ghosthelm you couldn’t even be half-certain that you’re crawling in the right direction. Even the finely tuned high-tech environmental adjustors struggle to keep up with the rapid changes in light and sound. But they never lose sight of the hostiles previously tagged in your vision.

[2/4]
>>
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Bit by bloody bit, inch by fragging inch, you crawl across the marble floor towards your target. High-cal rounds continuously zip just overhead, at one point you’re forced to clamber over a dismembered Sav while keeping your head down. You can’t tell if it was a Legionnaire or one of the hostages, there are few recognizable bits left. At least these Savs bleed red, unlike their avian allies. The blood from the corpse behind you makes you slick and wet, your crawl behinds more of a slide in the last few metres. You don’t have time to appreciate the irony of someone with your namesake quite literally slithering across the floor. You’re here, at the base of the first barricade. You can hear the clack of a magazine as the enemy finishes reloading, but when they get back up to open fire over the barricade they find a gore-drenched monster towering over them.
.
Your hand snaps out, quick as a Coilsnake and twice as tight, crumpling the Legionnaire’s unguarded throat in a crushing grip. You lift his small corpse up and use it as a shield as their comrade turns her horrified attention on you, firing from the hip as she retreats to the next line of defence. You nearly empty your mag pistol trying to finish them off as they run, but the little bitch has the luck of the Void. This time.

You discard the expired Legionnaire still in your clutch, his body hits the stone floor with a limp noise that is utterly lost in the chaotic exchange of gunfire all around you. You crouch down behind cover and lift the bottom of your ghosthelm up, wiping blood from your mouth. Damn Sav guts, you hope this cleans out easy. You look around and try to get your bearings, to little avail. No one seems to know where anyone is supposed to be now, as evidenced by the stray legionnaire retreating in your direction from behind you, still firing in bursts at where you presume some of your squad is located.

“Flori! Flori, cover-fire now!” The retreating Legionnaire has almost made it to this barricade.

“…” A predator knows not to move until the prey strays within reach.

“Throne’s teeth, Flori!! Where cover-fire?!” You wonder if Flori is the one you killed or the one that got away.

“…Flori?” The lone Legionnaire has his back right up against the barricade now, ear twitching as he elicits a plaintive whine “Flori, is you?”

“No, little prey-thing.” Your teeth are Wingshark sharp as you lean over the barricade. You don’t need the translator for this. You picked up a little Imperial yourself on the Cradle, once upon a time. “Not Flori.”

====================

[3/4]
>>
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[4/4]

>Hostiles benefit from Entrenched Position (+15AV) until 3 Successes (over any number of rounds) are rolled (the AV bonus will be in effect until next round).
>Tac Analysis not required. The enemy must Hold Position, they have no other options.

Recalculated Combat Effectiveness - Vinehound Squad vs Daskar Governor’s Honour Guard
Vinehound Squad Combat Effectiveness = +81DC [Untested +0DC, SGT Snake Eyes +10DC, CPL Crane +7DC, SIG Night Night +4DC, GNR Nines +12DC, SPR Convict +7DC, MDC Petal +3DC, Trooper Bones +10DC, Trooper Husk +5DC, Trooper Boot +10DC, Trooper Remember Seven +5DC, Rebel Jorus +4DC, Rebel Reed +4DC, Rebel Ixx’Ixx +0DC]
Friendly Re-Rolls = Untested +0, Shrapnel Grenades +0

VS

Hostile Combat Effectiveness = +60DC Estimate [Primus Pilus Pectash-Kereer ‘Slaughter-In-Sleep’ +10DC, Lesser Decturion +4DC, Honoured Standardbearer +3DC, Legionnaire I (KIA) +0DC, Legionnaire II +4DC, Legionnaire III (Wounded) +2DC, Legionnaire IV (Stable) +3DC, Legionnaire V (KIA) +0DC, Legionnaire VI (Critical) +1DC, Legionnaire VII +4DC, Legionnaire VIII +4DC, Princeling Yuruf, son of Baar +2DC, Viscount Weal, son of Weal +2DC, Pect’Max Bodyguard I +8DC, Human Auxiliary Apothecary +3DC, Human Auxiliary Gunner +10DC]
Hostile Re-Rolls = Untested +0, Shrapnel Grenades +0

Firefight: Second Round
> 50 DC
> Friendly Combat Effectiveness +81 DC
> Hostile Combat Effectiveness -60
> 71 DC

=============================

FIREFIGHT VOTES
(1) Select Squad Tactic
> Vinehound, sound off! I’ve lost visual!: Squad Tactic will be random

_
(2) Select Strategem (ONE MAX). (I’ll take votes for this regardless of your vote for option 5)
> Tactical Analysis (∞): N/A Hostiles are out of options. They must use Hold Position.
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>Lead by Example - Wetwork (0/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

_
(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics) (I’ll take votes for this regardless of your vote for option 5)
>CPL Crane ‘Watch My Back’ (1/2)
>GNR Nines ‘Covering Fire’ (2/3)
>MDC Petal ‘Medic!’ (∞)
>SPR Convict ‘Bring it Down’ (2/2)
>SIG Night Night Where the hell is our ride? (1/1) Likely a ride stolen by Prophet Squad.

-
(4) Attached Rebels
> [Rebel Assets]
> [Expendable Rebels]

_
(5) In the chaos of battle, the anvil of war…
> “Do I have to do everything myself?!” In the end, you are the most lethal thing here. [Can use Strategems]
> “Crane, come in! Crane, do you read?!” A warrior fights, a sergeant delegats. [Can use Orders]
>>
>>4858452
(2) Select Strategem (ONE MAX). (I’ll take votes for this regardless of your vote for option 5)
>Lead by Example - Wetwork (0/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

Once again, Wetwork against Hold Position is the correct tactical choice. That advantage will save us

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics) (I’ll take votes for this regardless of your vote for option 5)

>GNR Nines ‘Covering Fire’ (2/3)
>SPR Convict ‘Bring it Down’ (2/2)

Protect our people but bring the pain. We need to add as much damage as possible right now

(4) Attached Rebels
> [Expendable Rebels]

Now is the time that they need to die. It doesn't synergize with the Covering Fire order but protecting our people is more important than killing a rebel

(5) In the chaos of battle, the anvil of war…
> “Crane, come in! Crane, do you read?!” A warrior fights, a sergeant delegats. [Can use Orders]

I think in this instance we need to reestablish order and protect the squad before we make any risky moves. Having Nines cover and Convict dole out some damage is more important than Snake Eyes sneaking around getting her own kills in the dark
>>
>>4858457
Didn't we already use that strategem, indicated by the (0/1)?
>>
Verification: >>4849378

>>4858452
(1) Select Squad Tactic
> Vinehound, sound off! I’ve lost visual!: Squad Tactic will be random

_
(2) Select Strategem (ONE MAX). (I’ll take votes for this regardless of your vote for option 5)
>N/A.
Since the Squad tactic is random, we should conserve these until we can 100% know we can use them.

_
(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics) (I’ll take votes for this regardless of your vote for option 5)
>SPR Convict ‘Bring it Down’ (2/2)

-
(4) Attached Rebels
> [Expendable Rebels]

_
(5) In the chaos of battle, the anvil of war…
> “Crane, come in! Crane, do you read?!” A warrior fights, a sergeant delegats. [Can use Orders]
>>
>>4858457
Not only is our tactic this round random, we're out of Lead by Example - Wetwork charges

>>4858452
>No stratagem.
I don't want to use up LBE charges when we might not even use the corresponding tactic

>SPR Convict ‘Bring it Down’ (2/2)
>GNR Nines ‘Covering Fire’ (2/3)
Even though we need to lose a rebel, a casualty is not guaranteed to be one of them. Better to off one later.

> [Expendable Rebels]
> “Crane, come in! Crane, do you read?!” A warrior fights, a sergeant delegats. [Can use Orders]
>>
>>4858462
We did, although I've never noticed that it can only be used a limited number of times. Either way, if its between a strategem or an order we should be an order so it doesn't really matter
>>
>>4858452
>No stratagem.

>SPR Convict ‘Bring it Down’ (2/2)
>GNR Nines ‘Covering Fire’ (2/3)

> [Expendable Rebels]

> “Crane, come in! Crane, do you read?!” A warrior fights, a sergeant delegats. [Can use Orders]
>>
>>4858464
Supporting this.
>>
>>4858452
>FIREFIGHT VOTES
>(1) Select Squad Tactic
>> Vinehound, sound off! I’ve lost visual!: Squad Tactic will be random
>_
>(2) Select Strategem (ONE MAX). (I’ll take votes for this regardless of your vote for option 5)
>>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

I'm choosing for Orders but in on the off chance this wins, i'd rather this one be it.

>_
>(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics) (I’ll take votes for this regardless of your vote for option 5)
>>GNR Nines ‘Covering Fire’ (2/3)
>>MDC Petal ‘Medic!’ (∞)

>-
>(4) Attached Rebels
>> [Rebel Assets]

>_
>(5) In the chaos of battle, the anvil of war…
>> “Crane, come in! Crane, do you read?!” A warrior fights, a sergeant delegats. [Can use Orders]

Idea for these choices are on the very small chance that we actually roll to shock assault the entrenched enemy. We'll be at a DCof 56 with the enemy having an extra reroll + 1 friendly casualty. If it does happen, the 2 orders listed will drop our casualties down.
>>
>>4858452
(2) Select Strategem (ONE MAX). (I’ll take votes for this regardless of your vote for option 5)
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics) (I’ll take votes for this regardless of your vote for option 5)
>GNR Nines ‘Covering Fire’ (2/3)
>SPR Convict ‘Bring it Down’ (2/2)

(4) Attached Rebels
> [Expendable Rebels]

(5) In the chaos of battle, the anvil of war…
> “Crane, come in! Crane, do you read?!” A warrior fights, a sergeant delegats. [Can use Orders]

>>4849382
Me.
>>
>>4858452

I support this, chief >>4858465

>>4849353
Me.
>>
>>4858452
2:
>No Stratagem

3:
>SPR Convict ‘Bring it Down’ (2/2)

4:
> [Expendable Rebels]

(5) In the chaos of battle, the anvil of war…
> “Crane, come in! Crane, do you read?!” A warrior fights, a sergeant delegats. [Can use Orders]

>>4850318
>>
You know, the rebels have fought acceptably, followed orders, even when scary... We've created a huuuuge ruckus and nobody's going to doubt that slaves were part of this whole thing. We've probably created plausible deniability.

If a rebel doesn't die from the fracas, I'm not going to vote to pop them. They were good soldiers. They've earned their victory.
>>
>>4858452
(1) Select Squad Tactic
> Vinehound, sound off! I’ve lost visual!: Squad Tactic will be random

(2) Select Strategem
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

(3) Select Squaddie Orders (TWO MAX)
N/A

(4) Attached Rebels
> [Expendable Rebels]

(5) In the chaos of battle, the anvil of war…
> “Do I have to do everything myself?!” In the end, you are the most lethal thing here. [Can use Strategems]

Nines is detrimental to the point of having the Rebels show up twice on the CAS list
>>
>>4858465
Supporting.
>>4852166
My ID
>>
>>4858465
Supporting this plan

>>4849433
Linking back
>>
>>4858920
You may be fighting the tide here, but I'll be glad to vote with you.
>>
>>4858738
+1
>>
>>4858452
>Lead by Example - Wetwork (0/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

They're still locked into holding position, so no reason to change it up.

> Covering Fire!

> Expendavle rebels

> “Crane, come in! Crane, do you read?!” A warrior fights, a sergeant delegats. [Can use Orders]
>>
>>4858452
Whoops, we're oyt of wetwork charges


No strattatatat then
>>
>>4858452
>No stratagem.

>GNR Nines ‘Covering Fire’ (2/3)
>SPR Convict ‘Bring it Down’ (2/2)

> [Rebel Assets]

> “Crane, come in! Crane, do you read?!” A warrior fights, a sergeant delegates. [Can use Orders]
>>
>>4858452
I'm back, just finished vacation in Boston. Don't go there if you don't have a parking spot already reserved, they hate cars with a passion.

Orders
>GNR Nines ‘Covering Fire’ (2/3)
>SPR Convict ‘Bring it Down’ (2/2)

Rebels
> [Expendable Rebels]

> “Crane, come in! Crane, do you read?!” A warrior fights, a sergeant delegates. [Can use Orders]

Need Nines to prevent the little rodents from running around while Convict brings the thunder

>>4850415
Verification
>>
>SELECTED
>GNR Nines ‘Covering Fire’ (2/3)
>SPR Convict ‘Bring it Down’ (2/2)
> [Expendable Rebels]
> “Crane, come in! Crane, do you read?!” A warrior fights, a sergeant delegates. [Can use Orders]

I will take one roll of 1d4 to randomly determine what the squad's tactic this round. Wetwork will appear twice as you previously planned for it in Round 1.

=========================

1 = Shock Assault
2 = Hold Position
3 = Wetwork Ploy
4 = Wetwork Ploy

1 roll of 1d4. This won't preclude you from rolling in the firefight results later tonight.
>>
Rolled 3 (1d4)

>>4859601
I'm here
>>4849313
>>
>>4859603

YAAAAAAASSSS!

With strength and guile, brothers.
>>
>>4859603
Nice job mate.
>>
>>4859603
Yeehaw!
>>
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>>4859608
Fuck yea my brother in black
>>
If not for Ixx’Ixx bugging out, the DC would be 100, I believe.
For shame…..
>>
>>4859614
Which means if we kill enough, we'll get the auto-win in 3rd round.
>>
>Bring it down candidates:
>Primus Pilus Pectash-Kereer ‘Slaughter-In-Sleep’ +10DC
>Human Auxiliary Gunner +10DC

Which should we slaughter? I say fuck the gunner since as auxiliary, hes likely to have poorer armour.
>>
We’d need to kill an *enormous* amount to secure that, I’m afraid, unless they insist on Holding Position with no chance of a counter assault of feigned retreat.

Fancy burning through 25DC in one firefight round?
>>
>>4859616
Gunner allows us to rake kills
>>
>>4859616

The Primus probably will cause a rout/surrender. The gunner will get rid of their cover fire.

I say we go for the gunner because we're about to overrun them anyways. No point in trying to force their surrender - they're all for the chopping block anyways. Can't afford close witnesses.
>>
>>4859617

10 DC from "bring it down", and if we max successes on squad and personal actions?

Maybe.
>>
>>4859620
We just need to clear out 14 points worth of DC since the enemy can only Hold position.

100 - 71 - 15 = 14DC.

If we knock out the gunner and kill off one more savis legionnaire, we'll auto 100DC next round with advantage. Also we dont have personal actions this round.

The big niggle i have is the selection of Expendable rebels again. This is directly counter-productive to the selection of covering fire and gives the enemy an additional adverse reroll.

If we wanted a death, we would be better served not selecting covering fire.
>>
>>4859624

I don't believe we have personal stratagems. I think we still do take an action.
>>
>>4859616
I'll say it again; if we show Heavenly a trophy from killing Pect, the look on his face will be priceless. You ever notice how the Xenohobes are never nearly as gung ho about going after armed and dangerous X-ray? What's the matter, out of piss and vinegar from shooting up unarmed women and children?
>>
Ah, hold a second.

Mathematics states that squad DC next round, assuming no casualties from extraordinary fortunes, is 75.
This would mean to actually guarantee 100, the foe would need to be 25, unless, again, Hold Position pins them down, or alternatively, if morale shenanigans occur.
This means that we either inflict 35 DC worth of wounds in one go and be assured that we won’t somehow acquire Disadvantage next round, or we inflict 10 and hope that, even if they’re forced out of their forward fortifications, they’ll continue Holding Position.

The latter is more likely, but my hopes aren’t too high- neither the foxes nor birds have proved idiots. Still, it’s clear that we’re winning……

So if it comes to it, the rebels might all survive.

Snake is…. Not the most moral person. Suspect, unless we play a sudden change of heart, we’ll be stabbing someone in the back soon enough.
>>
>>4859630
Now is actually as good a time as any to pop someone in the back. Especially with the confusion ongoing. Maybe even Ixx'lxx.
>>
>>4859630
Friendly reminder: We had a void nightmare about this. Betrayal is one of Snake's worst fears, on roughly the same level as burning up in re-entry (or was it suffocating in a busted pod?) And we're talking about inflicting it on someone else.
>>
>>4859634
Better we do it to them than they do it to us or something
>>
>>4859635
Unless of course such a thing were to strain our relationship with our SIC who as his own fixations on betrayal. Or trooper who happens to also be a former slave who is now in a very dark place. I think we have at least two?
>>
>>4859637
Look man it doesn't matter. Orders are orders.
>>
>>4859634
>>4859637

These are some good points... Before, I was against it on principle. Now I'm against it because what it will do to the squad.

Plus, if it is found out, if it is even suspected by the rebels... Our name is dogshit. Right now, we are leading them in their first real attack, and we're kicking ass doing it. If things keep going this well, we're going to come out of here walking on void and NOTHING the Savis can offer will make them betray us.

If we pop someone, we go from being their leaders and teachers to being enemy #1. They would sell us out for a chicken nugget.
>>
>>4859638

And disobeying is disobeying. We're the freaking Black Company, home of n'er-do-wells since the founding of the Free Cities of Khatovar. Won't be the first time someone disobeys. Sure as fuck won't be the last.
>>
>>4859641
We can at least say we put them in danger and it didn't stick. It's the truth, after all.
>>
>>4859642

There you are. Speaks well of the quality of the rebels too. Them's slippery little bastids.

Besides, we did put on a show. Especially if slaves are seen to be in our squad, it certainly looks like rebels.
>>
>>4859643
Having a slave body sells it as a confirmation that it’s not a false flag though.
>>
>>4859644

Oh, I know. I'm just not willing to manufacture one. Let them see video evidence, witnesses, DNA, how we left all the slaves alive. Let them draw their own conclusions.
>>
>>4859646
I personally find that boring good & prefer a dead X-ray
>>
>>4859644
Between all the dead aristocrats, the show we put on in that ballroom, Boot's meltdown, Snake Eyes unordthodox tactics and the absolute pandemonium we've just kicked off we, quite simply; do not need a body. Or more accurately, we don't need MORE bodies.
>>
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>SELECTED
>Squad Tactic: Wetwork Ploy (DC of Boot and Bones is doubled)
>Strategem: Nil
>Squaddie Ordiers: SPR Convict (2/2) AND GNR Nines 'Covering Fire' (3/3)
>Expendable Rebels
>Crane, come in! [Can use squaddie orders]
>Wetwork Ploy vs Hostile Hold Position ADVANTAGE +15DC, +1 Hostile Casualty
>Hostiles: Entrenched Position +15AV (Removed after 3 firefight success over any number of rounds)
>Hostile Order: Human Auxiliary Gunner ‘Covering Fire!’ -1 Hostile Casualty
>Hostile Order: 'Medic!' Beyond priority cas, hostile cas are randomly determined. Up to two injured hostiles avoid damage. I am considering changing this boost in the future...

Combat Effectiveness - Vinehound Squad vs Daskar Governor’s Honour Guard
Vinehound Squad Combat Effectiveness = +91DC [Untested +0DC, SGT Snake Eyes +10DC, CPL Crane +7DC, SIG Night Night +4DC, GNR Nines +12DC, SPR Convict +7DC, MDC Petal +3DC, Trooper Bones +10DC, Trooper Husk +5DC, Trooper Boot +10DC, Trooper Remember Seven +5DC, Rebel Jorus +4DC, Rebel Reed +4DC, Rebel Ixx’Ixx +0DC]
Friendly Re-Rolls = Untested +0, Shrapnel Grenades +0, Advantage +1

VS

Hostile Combat Effectiveness = +60DC Estimate [Primus Pilus Pectash-Kereer ‘Slaughter-In-Sleep’ +10DC, Lesser Decturion +4DC, Honoured Standardbearer +3DC, Legionnaire I (KIA) +0DC, Legionnaire II +4DC, Legionnaire III (Wounded) +2DC, Legionnaire IV (Stable) +3DC, Legionnaire V (KIA) +0DC, Legionnaire VI (Critical) +1DC, Legionnaire VII +4DC, Legionnaire VIII +4DC, Princeling Yuruf, son of Baar +2DC, Viscount Weal, son of Weal +2DC, Pect’Max Bodyguard I +8DC, Human Auxiliary Apothecary +3DC, Human Auxiliary Gunner +10DC]
Hostile Re-Rolls = Untested +0, Shrapnel Grenades +0, Expendable Rebels +1

Firefight: Second Round
> 50 DC
> Friendly Combat Effectiveness +81 DC
> Hostile Combat Effectiveness -60
> Wetwork Ploy: Ghosthelms +10DC
> ADVANTAGE +15DC, +1 Re-Roll, +1 Hostile Casualty
> ‘Bring it Down’ Squaddie Order: Human Auxilliary Gunner prioritised and AV halved
> ‘Covering Fire’ Squaddie Order -1 Friendly Casualty
> ‘Covering Fire’ Hostile Order -1 Hostile Casualty
> Hostile ‘Expendable Rebels’ +1 Adverse Re-Roll
> 96DC

Critical Fail = +1 Friendly Casualty at +1 Severity. Leadership Roll to prevent rout/surrender.
Double Fail = +1 Friendly Casualty.
0 = 2 Friendly Casualties. 0 Hostile Casualties.
1 = 1 Friendly Casualty. 1 Hostile Casualty.
2 = 0 Friendly Casualties. 2 Hostile Casualties.
3 = 0 Friendly Casualties. 3 Hostile Casualties.
Double Pass = +1 Hostile Casualty at +1 Severity.
Crit-pass = All Hostile Causalities inflicted this round are KIA. Hostile Leadership required to prevent rout/surrender.


3 rolls of 1d100, kriggers. You have ONE re-roll. Hostiles have ONE re-roll.

We have them now...
>>
Rolled 22 (1d100)

>>4859680
>>
Rolled 20 (1d100)

>>4859680
>>
Rolled 7 (1d100)

>>4859680
>>
Rolled 17 (1d100)

>>4859680
>>
WEW
>>
Rolled 51 (1d100)

Well scud, that's some of the tighest rolling for a firefight in this quest so far.

Attempting to counter >>4859683 with the hostile re-roll
>>
Rolled 40 (1d100)

>>4859683
Reroll so I can get a crit
>>
>>4859693
>tempting the dice gods
>>
>>4859693
Bruh, that was risky
>>
Rolled 13, 12, 10, 3 = 38 (4d13)

>>4859693
I do not know why you'd re-roll a success but okay...

>>4859681
>>4859683
>>4859684
>>4859691
>3 Success: 0 Friendly Casualties. 3 Hostile Casualties
>Double Pass: +1 Hostile Casualty at +1 Severity
>ADVANTAGE +1 Hostile Casualty

That's 5 hostiles tagged in total. The gunner is automatically prioritised, so I'm rolling for who the other 4 are.

===============================

1 = Primus Pilus Pectash-Kereer ‘Slaughter-In-Sleep’
2 = Lesser Decturion
3 = Honoured Standardbearer +3DC
4 = Legionnaire II
5 = Legionnaire III (Wounded)
6 = Legionnaire IV (Stable)
7 = Legionnaire VI (Critical)
8 = Legionnaire VII
9 = Legionnaire VIII
10 = Princeling Yuruf, son of Baar
11 = Viscount Weal, son of Weal
12 = Pect’Max Bodyguard I
13 = Human Auxiliary Apothecary
N/A = Human Auxiliary Gunner (already prioritised)
>>
>>4859697
Hot damn, good picks. Just missing the Primus, really.
>>
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Rolled 46, 39, 45, 55, 48 = 233 (5d100)

The Hostiles will lose their AV bonus next round due to the number of successes. If there is a next round….

Firefight Hostile Casualty 1: Human Auxiliary Gunner Optimal
>Auxilliary Combat Vest +25AV
>Entrenched Position +15AV
>Bring it Down! +1 Severity, 40AV/2
>20AV

QM rolling 5d100.
>>
Apparently, nearly everyone except the foe’s line infantry……
>>
To potentially dampen things, I think the foe’s Covering Fire has been forgotten.
>>
>>4859702
We just ganked the Gunner, so if there was covering fire it probably stopped pretty quick.
>>
File: Combat Medic.jpg (143 KB, 1000x707)
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Rolled 95, 81, 34, 24, 52 = 286 (5d100)

>>4859702
Damn, you are right. Good honesty there, and good keeping me honest. Looks like the Standard bearer gets a free pass... Though by the looks of things at the end of combat I’ll have anons roll to see whether the trophy is destroyed, damaged or captured in good condition.

Firefight Hostile Casualty 2: Auxilliary Human Apothecary Optimal
>Auxilliary Combat Vest +25AV
>Entrenched Position +15AV
>Double Pass +1 Severity
>40AV

QM rolling 5d100.
>>
>>4859697
Why have a regular success when you can have a crit success?
>>
>>4859708
When crit successes happen 1% of the time, failures happen 4% of the time, and crit failures happen just as often as successes? It's not worth it, man.
>>
>>4859706
This is true.
I’d say it was a heroic sacrifice, if, narratively, said Gunner wasn’t likely obliterated in a holocaust of excessive firepower.
>>
>>4859707
If we just took out their two specialists, do their orders go off?
>>
>>4859699
Gunner ganked, -10DC

Just based off this, next turn is auto 100DC.
>>
Rolled 83, 82, 51, 89 = 305 (4d100)

>>4859712
They still benefit -this- round, but wouldn't the next.

Firefight Hostile Casualty 3: Pect’Max Bodyguard I Optimal
>Ceremonial Plate Armour +25AV
>Energy Shield +10AV, +1 AV re-roll
>Entrenched Position +15AV
>50AV

QM rolling 4d100. Hostile has ONE AV re-roll.
>>
Rolled 23 (1d100)

>>4859715
I'll try to save the Peck's skin with the re-roll.
>>
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>>4859710
I want that glory and a few critfails may happen along the way, but that is a risk I'm willing to take
>>
Rolled 24, 98, 30, 7 = 159 (4d100)

Last hostile casualty…

Firefight Hostile Casualty 4: Princeling Yuruf, son of Baar Optimal
>Expensive Dinner Jacket +2AC
>Entrenched Position +15AV
>17AV

QM rolling 4d100.
>>
>>4859699
>>4859707
>>4859715
>>4859719

Forgotten, we've already gotten more than 3 Firefight Successes. Shouldn't the Entrenched Position bonus be gone?
>>
>>4859721
I imagine it will happen next round. These things tend to happen in rounds
>>
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>>4859721
See >>4859680 >Hostiles: Entrenched Position +15AV (Removed after 3 firefight success over any number of rounds)
So it's still in effect this round, same for squaddie orders even if the squaddie was killed during the round itself. Next round would have seen the AV bonus removed.

>>4859699
>Human Auxiliary Gunner is KIA

>>4859707
>Human Auxilliary Apothecary is CRITICAL

>>4859715
>>4859716
>Pect'Max Bodyguard I is CRITICAL

>>4859719
>Princeling Yuruf, son of Baar is CRITICAL

Combat Effectiveness - Vinehound Squad vs Daskar Governor’s Honour Guard
Vinehound Squad Combat Effectiveness = +85DC [Untested +0DC, SGT Snake Eyes +10DC, CPL Crane +7DC, SIG Night Night +4DC, GNR Nines +12DC, SPR Convict +7DC, MDC Petal +3DC, Trooper Bones +5DC, Trooper Husk +5DC, Trooper Boot +5DC, Trooper Remember Seven +5DC, Rebel Jorus +4DC, Rebel Reed +4DC, Rebel Ixx’Ixx +4DC]
Friendly Re-Rolls = Untested +0, Shrapnel Grenades +0

VS

Hostile Combat Effectiveness = +39DC Estimate [Primus Pilus Pectash-Kereer ‘Slaughter-In-Sleep’ +10DC, Lesser Decturion +4DC, Honoured Standardbearer +3DC, Legionnaire I (KIA) +0DC, Legionnaire II +4DC, Legionnaire III (Wounded) +2DC, Legionnaire IV (Stable) +3DC, Legionnaire V (KIA) +0DC, Legionnaire VI (Critical) +1DC, Legionnaire VII +4DC, Legionnaire VIII +4DC, Princeling Yuruf, son of Baar (Critical) +0DC, Viscount Weal, son of Weal +2DC, Pect’Max Bodyguard I (Critical) +2DC, Human Auxiliary Apothecary (Critical) +0DC, Human Auxiliary Gunner (KIA) +0DC]
Hostile Re-Rolls = Untested +0, Shrapnel Grenades +0

Estimated Firefight: Third Round
> 50 DC
> Friendly Combat Effectiveness +85 DC
> Hostile Combat Effectiveness -39
> 96 DC

As math-anons calculated, the DC has shifted heavily in your favour. If you gain ADVANTAGE next round, any meaningful resistance is effectively quashed.

I had predetermined that the Primus Pilus was going to make a last-stand Shock Assault next round. I will put it to a snap Tactical Analysis roll to see whether Snake Eyes anticipates this.

==============================

[1/2]
>>
How in the world do we have 85DC?
>>
>>4859736
Boot and Bones returned to normal DC, and you get the panicking bug back. Oh shoot, I'm still counting the ghosthelms in the squad bonus, sorry! So it's actually 75. Still, Advantage would make up that difference if used in conjunction with ghosthelms...

Ah well.

[2/2]

Tactical Analysis Test: SGT Snake Eyes vs Glorious Decturion Kipp, son of Rew
> 50 DC
> Higher Combat Effectiveness +46DC
> Cunning Avian -15DC
> 81 DC

Critical Fail = Met your match. Hostile Combat Tactics for the next 2 rounds will be selected to counter your own. -10DC to Tactical Analysis Roll for the rest of the engagement.
Double Fail = Played your hand. -10DC to the next Tactical Analysis Roll.
0 = Outmanoeuvred. Hostile Combat Tactics for the next round will be selected to counter your own. -5DC to next Tactical Analysis Roll. COMBAT CONTINUES, SUFFER DISADVANTAGE NEXT ROUND.
1 = Evenly matched. The next Hostile Combat Tactic is determined randomly. +5DC to next Tactical Analysis Roll. 50% COMBAT CONTINUES. IF IT DOES, SUFFER DISADVANTAGE NEXT ROUND.
2 = Got the measure of them. Hostile Combat Tactics are revealed for the next 2 rounds. +5DC to next Tactical Analysis Roll. RESITANCE ELIMINATED.
3 = Just like the simulations. Hostile Combat Tactics are revealed for the next 3 rounds. +10DC to next Tactical Analysis Roll. RESISTANCE ELIMINATED.
Double Pass = Live and Learn. +5DC to all future Tactical Analysis against this type of Hostile.
Critical Pass = By the numbers. Hostile Combat Tactics are revealed for the rest of the engagement. +10DC to all future Tactical Analysis against this type of Hostile. JUST AS PLANNED.


3 rolls of 1d100, hunters. You have ZERO re-rolls. Hostiles have ZERO re-rolls.

They're running out of options...
>>
Oh, and new rollers please.
>>
Rolled 21 (1d100)

>>4859739
>>
Rolled 52 (1d100)

>>4859739

>>4849317
Me
>>
Rolled 86 (1d100)

>>4859739
>>
and thats all she wrote
>>
>>4859742
>>4859743
>>4859746
>3 Success: Got the measure of them. Hostile Combat Tactics are revealed for the next 2 rounds. +5DC to next Tactical Analysis Roll. RESITANCE ELIMINATED.

Looks like that's the end of any meaningful resistance. I'm going to ask for one more roll and a further vote before signing off for tonight. The narrative results (including the tonights vote) will be done up tomorrow.

=============================

Capture the Flag: Legio CDXXII Cohort Banner
>50DC

Double Fail = Distracted by shiny things. Looting took a bit of time.
0 = The standardbearer hid their charge well in the chaos, the honour of the Cohort is preserved.
1 = The banner is destroyed, little more than burnt rags.
2 = The banner is a little singed, and the blood may never come out. But a trophy is a trophy.
3 = In pristine condition, this will look great in the 77th Platoon Rec Room.
Double Pass = Oooh, shiny. +50 Creds.


3 rolls of 1d100 for LOOT.
>>
Rolled 98 (1d100)

>>4859755
>>
Rolled 9 (1d100)

>>4859755
>>
Rolled 51 (1d100)

>>4859755
>>
>>4859755
I’m curious anything that can increase our loot goblin ways?
>>
This is the last post from me tonight, the narrative update will come tomorrow. Vinehound squad went toe-to-toe with a force that is on paper and paycheque your equal but you came out on top without a scratch!

>>4859763
I guess I should consider offering something that does, certainly fits with the Merc mindset.

>>4859756
>>4859757
>>4859760
>1 Success: The banner is destroyed, little more than burnt rags.

Aww, so close...

================

The enemy’s last line of defence has fallen. Sporadic bursts of gunfire still echo through governor’s quarters as your squad clears each room methodically from top to bottom, but any organized resistance has ceased to exist. The governor of Daskar, along with several other prisoners, is in your hands. Alive.

For now.

===============================================

> “Secure the aristo prisoners and make ready to move out.” You’re thinking hostages. Ransoms. Extra creds! That can totally be pulled off if you lean into the ‘unscrupulous voidborn raider contact’ story. There is money to be made here. [Daredevil]

> “Centurion, this is Vinehound. We have the governor in hand, still breathing. What are your orders?” Having secured the target and crushed the last onsite resistance, you call it in to the CO. He makes the call with what to do with the survivors, you just carry it out. [Firebrand]

> “… Ghost ‘em.” Your attack has left enough witnesses as is, and military sorts among the survivors might recognise the expertise with which a ragtag band of plucky rebels took them out. At any rate, you’re not really looking for excuses to keep xenos prisoners alive. [Xenophobe]
>>
>>4859767
> “… Ghost ‘em.” Your attack has left enough witnesses as is, and military sorts among the survivors might recognise the expertise with which a ragtag band of plucky rebels took them out. At any rate, you’re not really looking for excuses to keep xenos prisoners alive. [Xenophobe]

This mission was to assassinate the Governor. Anything else gets too messy, too risky. We aren't going to be able to sell or ransom this guy without massively endangering the entire company. No need to call in for orders, those were given pre-mission. Lets clean up and move out
>>
>>4859767
Oh damn do we pull a Jihad and execute this guy on live feed? Or do we just ghost him here and now?
>>
>>4859771
Having our rebel fighter assassinate him whilst we record could be a pretty good move actually. Confirms he is dead so the Savs can't cover it up, we broadcast it via pirate vid feed across the planet (or a large area) and drum up violence and revolts everywhere... good idea anon
>>
>>4859772
I mean it’s at least worth considering, I myself am unsure currently if it is worth it.
>>
>>4859775

I reckon it's worthwhile. Not live feed though. I think we kill the guy, record it and release it later from a hidden location that we are nowhere near. Minimize our own exposure whilst maximizing that use of killing this guy
>>
>>4859771
Yeah, I was thinking that it would be a good way to improve the standing of our rebels among other cells.

The other idea I thought of was to ask Jorus what kind of death/mutilation is the most humiliating in Savis culture, inflict the same on the Governor and then broadcast pics or video.

I suppose the two options aren't entirely in conflict with one another though.
>>
>>4859781
We do need to be quick though, that's the only real issue. They have heavy reinforcements on the way
>>
>>4859767
>Write-in
Pull aside the governor corral the survivors and slaughter them.

Then setup cam feed to record with the Rebels taking centre stage to execute the governor with the cry of No Gods, No Masters.

We broadcast this vid with the rebels front and centre, we secure the knowledge of existance of this being a rebel hit. That way we can fulfill the overall campaign objective of getting this known as a rebel operation while still allowing us to keep the rebels alive to maintain good relations.

Anyways, no survivors.
>>
>>4859783
+1
>>
>>4859767
I too support the jihad execution path
>>
>>4859786
>>4859783
>>
>>4859767
>> “Centurion, this is Vinehound. We have the governor in hand, still breathing. What are your orders?” Having secured the target and crushed the last onsite resistance, you call it in to the CO. He makes the call with what to do with the survivors, you just carry it out. [Firebrand]
>>
....Ahahahah

Perfect. I just thought of something. We're leaving behind a charnel house except for one survivor. The serving girl we left alive.

Shes's gonna get strung up. Too high suspicion of being an informant, what with her still living when everyone else is mostly dead.

"They killed an innocent. Servitude will not save you from them."

Psyops is a goooo.
>>
>>4859790
I mean if they kill her, they'd be pretty stupid to publicize it.
>>
>>4859767
“Centurion, this is Vinehound. We have the governor in hand, still breathing. What are your orders?” Having secured the target and crushed the last onsite resistance, you call it in to the CO. He makes the call with what to do with the survivors, you just carry it out. [Firebrand]

me >>4849345
>>
>>4859767
>“… Ghost ‘em.” Your attack has left enough witnesses as is, and military sorts among the survivors might recognise the expertise with which a ragtag band of plucky rebels took them out. At any rate, you’re not really looking for excuses to keep xenos prisoners alive. [Xenophobe]
>>4849803
Vrfy
>>
>>4859776
Yeah, live feed while probably the best at legitimising the kill is probably best for them to track if we don’t use some sort of dead site, recording can be handed out illicitly as needed.

>>4859781
Oh mutilations is good idea, either during recording or post Mortem
>>
>>4859767

Going to switch my vote here:

>>4859770
to support the jihad here:

>>4859783
>>
>>4859783
Supporting though I don’t know if Lt cares
>>
Regarding killing off one of our rebels. I think anons have made a good point about how much evidence we've already left and the risk of our rep. On that last note specifically, it is going to look mighty suspicious if we come back completely unscathed except for our only embedded rebel fighter being dead.


Usually I'd agree that orders are orders and it doesn't matter if one more xeno gets snuffed out but not only are they performing well, the sheer potential for paranoia and loss of trust in our squad (who arguably may be fine with it, being that we're BC) and potential for suspicion from the other rebels makes it maybe not so worth it after all.


We've performed remarkably well, turning a potential route into an absolute slaughter in our favour. The excellent infiltration and intel gathering leading up to it, the story we're here to sell being sold in spades. We've got this, our rebel fighter doesn't need to die. We can weather a pissed LT for a while considering how well we've done otherwise and build connections with the rebels in the meantime (for the purpose of using them better in the fight).
>>
After the initial slaughter of the survivors, we should have our crew which are not involved in and waiting for the execution to finish should loot. Portable valuables and weapons/armour. We’re helping an insurgency, what better than to use their own armaments against the oppressors.
>>
>>4859783
Supporting
>>
>>4859798
On that note:

Snake Eyes is a monster.

She’s a xenophobic hired gun who has mowed down maintenance workers, butchered wounded enemies and ordered the use of civilians as living shields- this damning them all to death via explosives- without likely losing an inch of sleep...

but from her interactions, it seems like she respects courage, ability and would go above and beyond for those in ‘her camp’. Snake Eyes is an unrepentant butcher, but I hope that she’ll be better than Prince’s willingness to do anything, kill everything for the Company.

Though it’ll get us some flak, we can complete the mission, as this fellow says, without edging closer to the moral horizon. Perhaps we could even reach anti hero status, the Neutral in between chivalry and…. Prince.

Hence, unless we do want to roll with another Company monster, I think we can and should try and not ghost our mates.
>>
>>4859767
>> “Centurion, this is Vinehound. We have the governor in hand, still breathing. What are your orders?” Having secured the target and crushed the last onsite resistance, you call it in to the CO. He makes the call with what to do with the survivors, you just carry it out. [Firebrand]
we've already broken enough company regs, time to show we can be a team player, and hopefully avoid getting our pay docked or a court marshalling.

Also looks like we are going to have an awkward encounter with one of our insurgents. I prepose a version of pic related crossed with the bobby trap idea instead of just merc'ing them in the back. Persuade one of them, bug man preferable, to stay behind and either play dead or pretend to be a slave then have them suicide bomb or otherwise try to fuck over whoever gets there to pick up the pieces. Alternately let Jourus publish his manifesto of revenge against enemy's of glorious house whatever, and nail it to the governor.

>>4850274
me
>>
>>4859810
>pic related
>no pic
fuck
>>
>>4859810
>we've already broken enough company regs, time to show we can be a team player, and hopefully avoid getting our pay docked or a court marshalling.


I mean our mission is to assassinate this guy, we don't need permission for that (unless you're talking about taking the initiative here with the recording of the kill)
>>
>>4859809
Counterargument to Snake being a monster.

We didnt take the psycho trait so while rather ruthless and amoral we’re not a complete unempathetic monster

That being said a Xeno rebel should be ghosted.
>>
>>4859818
as i understood the vote it's not about asking if we kill the gov but weather or not we kill every single still living non BC personnel in the house, or if the LT wants us to do anything else with them.
>>
>>4859823
You're right, my mistake
>>
>>4859823
Theres going to be some who escaped. Since Forgotten mentioned some fucked off immediately when we went through the room. Since we can afford all the time to hunt them down, we'll have our messengers.
>>
>>4859783
Support
>>
>>4859783
Support. Let’s go full terrorist here.
>>
>>4859767
>”Centurion, this is Vinehound. We have the governor in hand, still breathing. [Firebrand+]

But then suggest this course of action >>4859783

This way we play nice with command, while making a good suggestion.

>>4849433
Linking back
>>
>>4859767
> “Centurion, this is Vinehound. We have the governor in hand, still breathing. What are your orders?” Having secured the target and crushed the last onsite resistance, you call it in to the CO. He makes the call with what to do with the survivors, you just carry it out. [Firebrand]
>>
>>4859767
> “… Ghost ‘em.” Your attack has left enough witnesses as is, and military sorts among the survivors might recognise the expertise with which a ragtag band of plucky rebels took them out. At any rate, you’re not really looking for excuses to keep xenos prisoners alive. [Xenophobe]
We are to kill Kim the governor.

God demm we rolled too good and didn't lose a rebel.

>>4849600
Frist post dust
>>
>>4859767
>> “Centurion, this is Vinehound. We have the governor in hand, still breathing. What are your orders?” Having secured the target and crushed the last onsite resistance, you call it in to the CO. He makes the call with what to do with the survivors, you just carry it out. [Firebrand]

always gotta check in with the boss boys
>>
>>4859767
> “Centurion, this is Vinehound. We have the governor in hand, still breathing. What are your orders?” Having secured the target and crushed the last onsite resistance, you call it in to the CO. He makes the call with what to do with the survivors, you just carry it out. [Firebrand]
>>
Verification: >>4849378

>>4859767
> “Centurion, this is Vinehound. We have the governor in hand, still breathing. What are your orders?” Having secured the target and crushed the last onsite resistance, you call it in to the CO. He makes the call with what to do with the survivors, you just carry it out. [Firebrand]
I like the terrorism idea, but I'd like to suggest it to the Lt before actually going with it.
>>
>>4859767
>>> “… Ghost ‘em.” Your attack has left enough witnesses as is, and military sorts among the survivors might recognise the expertise with which a ragtag band of plucky rebels took them out. At any rate, you’re not really looking for excuses to keep xenos prisoners alive. [Xenophobe]
>>
So consensus seems to be that we want to go Jihadi John on these guys, but want to run it by the boss first. I'm excited to see how that works out.
>>
>>4860125
CRITFAIL: command of "vine hound" squad temporarily revoked as the sergeant undergoes psychological evaluation
>>
>>4859767
“Centurion, this is Vinehound. We have the governor in hand, still breathing. What are your orders?” Having secured the target and crushed the last onsite resistance, you call it in to the CO. He makes the call with what to do with the survivors, you just carry it out. [Firebrand]
I'm the Austrian anon
>>
>>4859767
>>4859783
this.

mission profile is to assasinate the governor which this will do and we can finish off this quickly instead of debating as enemy reinforcements are coming in.

me >>4849298
>>
Hey, guys, these are aristocrats.

Check their pockets for loose change before we go.
>>
Also, I'm against doing jihad because if we're going to be executing the guy, it's pretty traditional to have some sort of speech for this shit. Something inspirational, manifesto, blah blah blah. The more we talk the more it's obvious we're from off-world. If we had prepped for this shit, I'd be more in. Leadership rolls are not our strong suit, though.

Pop the fucker, call it an assassination, be done with it.
>>
>>4859767
> “Centurion, this is Vinehound. We have the governor in hand, still breathing. What are your orders?” Having secured the target and crushed the last onsite resistance, you call it in to the CO. He makes the call with what to do with the survivors, you just carry it out. [Firebrand]
It's never a bad idea to double check with your superiors.
>>4852166
My ID
>>
>>4859783

+ 1
>>
>>4860186
Bah we'll just let one of the rebels do it. Not the rodent though, he'll just make this about his own revenge story.
>>
>>4859783
Supporting the jihadi write in

>>4850281
Moi
>>
>>4859767
> “Centurion, this is Vinehound. We have the governor in hand, still breathing. What are your orders?” Having secured the target and crushed the last onsite resistance, you call it in to the CO. He makes the call with what to do with the survivors, you just carry it out. [Firebrand]

If we're gonna jihadi john them, might as well get a fatwa for it.

>>4849328
me
>>
Guys I thought about it. I actually think snatching the guy is the smart play. Don't forget we're on the clock, we don't have time to stage a propaganda video or explain our plans to the bossmann. We bag him, we can still stage our al kaeda propaganda video in some cave, or just silently dispose of him if that's what the bossmann prefers.
>>
>>4860459

Snatch him and you get every Legionnaire on the continent coming after you. It won't be a question of only the forces they can spare, it will be a matter of highest priority.

If you're feeling like getting your camp wiped out, this is a super idea.
>>
>>4859767

I'll go along with this >>4859783

As long as we don't bring the Governor anywhere near the rebel hideout because he's probably got a tracking chip somewhere inside him
>>
>>4860614

Forgot this

>>4849482
Verification
>>
>>4860613
meh, the heat will be on anyway. We're doing this to generate heat after all. Ransom plan is certainly stupid but I don't see much of a difference between offing the guy now and offing him later in a nondescript cave, except in the cave we can take our time to make it flashy.
>>
>>4860619
Other than that if they are out looking for him and you're traveling from rando cave over here back to home base you're even more visible. It goes from having to find a single place to having to find a single place or the group of people anywhere between point A and point B.

Not saying it would be a giant neon sign saying "look here" but it would still be more visible. Essentially increasing the risk for little actual gain.
>>
>>4859767
>> “Centurion, this is Vinehound. We have the governor in hand, still breathing. What are your orders?” Having secured the target and crushed the last onsite resistance, you call it in to the CO. He makes the call with what to do with the survivors, you just carry it out. [Firebrand]

>>4850318
>>
>>4859767

>>4859783
Supporting.

>>4849382
Me.
>>
>>4859767
> “Secure the aristo prisoners and make ready to move out.” You’re thinking hostages. Ransoms. Extra creds! That can totally be pulled off if you lean into the ‘unscrupulous voidborn raider contact’ story. There is money to be made here. [Daredevil]

Cash money money

Look how awesome the Ghosthelms have been. We need better gear to survive.
>>
We could always combine the options, and suggest ransom + killing to our CO?
>>
>>4859767
> “Centurion, this is Vinehound. We have the governor in hand, still breathing. What are your orders?” Having secured the target and crushed the last onsite resistance, you call it in to the CO. He makes the call with what to do with the survivors, you just carry it out. [Firebrand]

And propose the jihad idea.
>>
>>4859767
> “Centurion, this is Vinehound. We have the governor in hand, still breathing. What are your orders?” Having secured the target and crushed the last onsite resistance, you call it in to the CO. He makes the call with what to do with the survivors, you just carry it out. [Firebrand]
>>
Hey lads, just finishing up work now. Haven’t had a chance to count votes or anything, 10 hours no lunch (yadda yadda drink a cup of concrete drama qm ).

I’m just heading home to chill for a bit. Expect an update in 3-4 hours or so.
>>
>>4861180
See you after the footy I assume
>>
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The votes seem evenly spread between checking with the LT and going full Jihadi Joe on the governor. As such I will write it as Snake Eyes checking with the LT and posing the suggestion to keep the governor alive for now. As one appropriately paranoid anon pointed out the possibility of a tracking chip, I will write that this was checked and countered (if ever actually present). I don’t see it as feasible to pull off the recorded execution now, if the LT runs with it he’ll want it done properly and circulated for maximum effect.

>SELECTED
> “Centurion, this is Vinehound. We have the governor in hand, still breathing. What are your orders?” Having secured the target and crushed the last onsite resistance, you call it in to the CO. He makes the call with what to do with the survivors, you just carry it out. [Firebrand]
>Write-in. Keep the governor alive for now, to be dealt with later. The other survivors are disposed of.

==============================

https://www.youtube.com/watch?v=1T-sGC37XHE - Whitelake window-wash theme

You’re just about to finish off the Legionnaire crawling away from you when a further burst of heavy machinegun rounds flick across the floor in your path, kicking up debris every bit as deadly as shrapnel as you duck back into cover.

“Crane, come in!” You yell into the comms channel over the roaring sound of gunfire just ahead of your position. “Crane, do you read?!”

++---so, I hear you! Wh-- -- --ur position?!++

“I’m right at the lip of the second line of barricades!” You yell, trying to figure out where exactly in the Void you are. “I’ve got eyes on the heavy gun position! Ten-and-Two, Drop Five! I say again, Ten-and-Two, Drop Five!”

++That --ts you in the --ast radius!++

“Do it! And Crane?” You grin savagely, rolling the dice is what you do. “Try not to miss.”

++Confirmed.++ Cranes voice clears through the interference. ++Sapper! Follow my marker! Gunner! Next ten seconds, non-stop burst! Keep their heads down, 頑張れ!”

“++Acknowledgement. Intensifying forward firepower.++”

They fall in line
One at a time
Ready to play


“I love this job!” Well, at least Convict sounds happy.

“Backblast clear!” It’s a miracle you can hear Remember Seven’s soft accent in any of this. “This one has quite a few names on it...”

++Natalya.++ You find Crane’s calm voice oddly reassuring in the chaos. ++My advice is to duck.++

“Fire in the hole!!”

[1/6]
>>
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The explosion rattles you like a Redtusk in the grip of a Carnotaur, erupting mere few feet from you on the other side of the barricade. Your teeth clatter and your ears ring, even under the pressurized compensators of the ghosthelm. It feels like someone mashed the buttons of a ship’s artificial gravity. With their face.

“Get some!!!” Trooper Bones roars as the Whitelake window-wash arrives at the perfect time. He and Boot smash through what’s left of the second-floor glass windows on ziplines and swing in, guns blazing. “Semper-fi, motherfraggers!”

“Shift 19! Shift 19!” Boot follows shortly on the hells of the veteran Ex-Republic PDF, pouring fire into clutches of exposed defenders as she switches to insulting them in Imperial. “Come on, you furry no-den-mothers! Tell me how it tastes!”

Caught between a rock and a hard place, the last vestiges of organized resistance from the Governor’s forces melts away like ice cream on New Antioch.

You cover your mouth to ward against the billowing smoke as you step through the smouldering ruins of the main bodyguard position, your foot getting caught on what you first mistake for a piece of burning curtain.

[2/6]
>>
You look down at the smouldering rags beneath your boot. Looks like the Legio standardbearer had been standing a little close to their gunner when Convict dropped his payload. Just ahead of you, completely unaware of your presence, Corporal Crane steps through the wreckage cautiously with his rife at the ready.

“Nice work.”

“しんじまえ!!” Your trusted Second whirls around, primed to open fire.

“Cradle’s Cunt!” You to instinctively duck back as the barrel swings towards your face. “Don’t shoot, Crane! It’s me!”

“ちくしょう!” Crane “…my apologies, gunso. You took me unawares…

“Yeah..” Smug satisfaction seeps into your voice. It’s so rare for you to get the drop on this cool cat. I guess I am pretty good at this whole sneaking up on things thing.”

“So good that you advanced well beyond the rest of the squad.” Crane shakes his head disapprovingly, always looking for something to critique. “Leaving me to deal with the mess.”

“Meh.” You shrug, holstering your mag pistol with a flamboyant twirl. i]“Looks too me like you had the situation under control.”

“わるがき…” Though there is a certain sense of satisfaction in your normally dour Corporal’s expression as your team clears the last holdouts of dwindling resistance. “I will admit they did well. どういたしまして.”

“Crane, honestly my man. You’ve got to stop to switching between English and your native tongue.” You say reproachfully, tapping your helm. “The translator can’t keep up and you -know- I don’t speak Chinese.”

“Chi-…” Crane blinks, before his face sets in angry kind of indignation that you rarely see. “I am not Chinese!”

++Vinehound, this Centurion.++ Saved by the bell. ++What’s your status?++

[3/6]
>>
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“Centurion, this is Vinehound. Nil casualties on our end and we have the governor in hand, still breathing.”

++The target is alive?++

“That’s an affirmative, skipper.”

++I see. You have something in mind, I take it?++

“I was thinking an end befitting a target of this stature. Get some cameras, decent lighting and a way of distributing the high-profile execution. Maybe even include a pretty little speech by our big friend.” You glance down at the wide-eyed Savis noble, clearly his translator is working just fine. “I’m sure Heavenly would love it… and frag it, Casket can bring popcorn.”

There is a sound on the other end of the comms that might have been muffled laughter cut short but, if you’re being honest with yourself, it was probably interference. You’ve seen Lieutenant 'Boy' Blue smile before, twice actually, but you don’t think he laughs. Like, ever.

++Not a bad idea, Snake Eyes.++ Even the comms can’t disguise the approving tone in the LT’s voice. ++Bring him in. I’ll let Intel know, and get in touch with Wasp for some options on the delivery and distribution.++

[4/6]
>>
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“Copy that, bringing the governor in. We’ve got a few other prisoners here, some too wounded to move.” You scan the remainder of the surviving Imperials huddled up against the wall, there’s not many of them. “What are your orders?”

++The other squads report scattered groups of noncoms fleeing the compound, servants and noble.++ You and your CPL share a look, the next words over the comms come as little surprise. ++We have enough witnesses. Ghost them.++

You give Crane the nod.

“Beta Section, 注意!” CPL Crane rasps, his voice hoarse from shouting non-stop the last few minutes.

“Throne no, mercy-spare please!”

“You voiddamn barbarians…”

Nines, Boot, Convict and Husk form up, levelling their weapons at the ragged collection of cowering prisoners. Mainly Savis Legionnaires exhibiting varying degrees of injury, but also the odd noble that somehow survived. To your somewhat surprised relief, the human auxiliary, a medic of some sort, has already bled out from their injuries at this point.

“Hsskak-kak-kak. Silence, weaklings! Such is fate of all prey-things…” At the end of the line, the Pect’Max head bodyguard collapses after attempting to stand up, doubling over and clutching his disembowelled stomach as he stares at his killers. If looks could kill, perhaps his side wouldn’t have lost. “Beg not! Look killer in eye and soar eternal!”

“Firing detail, execute on my order!” There is no ire or hatred in Crane’s voice as he readies the command. But nor is there a shred of mercy either.

“Wait-wait-wait-“

“KAKA-KRAKAW!!”

“No!”

謡い! Crane barks, the crack of gunfire condeming the pleas of mercy to eerie silence.

“… It’s done, sir.” You left your comms open on purpose, the LT shouldn’t get to order that dark deed and no hear it carried out.

++You’ve made good time, Vinehound. The Daskar reinforcements haven’t made landfall yet, Prophet is standing by to cover your exit.++ If your superior was at all perturbed, his manner of speaking gives no indication of it. Not that you can blame him, it’s hardly your first time execution detail either. It seems to easier every time. ++Banshee and Prophet report zero casualties.++

[5/6]
>>
[6/6]

After all the chaos, noise and gunfire, the total silence in the wake of the execution apart from the LT’s tranquil voice seems unsettling. Profane. You shrug the sensation off, you have a job to do.

“Same here, skip.” Kind of a miracle when you think about it, but all of you have come through without a scratch. Bloody, sure. But it’s not your blood.

++That was heavy fighting in the last holdout you took. The Imperials will be expecting to find at least one rebel body in the wreckage.++

“Sir…” You doublecheck this is the closed comms you’re talking on. “ Banshee is scrubbing the SecCams now and the few witnesses that made it out will be screaming about bloodthirsty slave ransackers for cycles to come. I think we’ve sold our cover story enough without stacking up another body to tie it all off.”

++You have done well, Snake Eyes. The governor and a bolstered complement of bodyguards without a single casualty to our supposed ragtag mob of rebels. That kind of success might lead to questions on the accuracy of the witnesses, questions which won’t be asked if they have a body confirming the story. ++ The LT is not reprimanding you, but his tone has shifted somewhat. He is not asking. ++My previous order stands.++

“Sir, we-“

++You have your orders, Sergeant. Centurion out.++ Before you can raise the point about risking upsetting your rebel allies, the LT cuts you off. He’s definitely considered it, weighed the risks and decided in favour of ghosting one of the rebels.

“…Yes, sir. Vinehound over and out.” Of course, it is you who is left to do the dirty work.
Sometimes it seems like it always is.

===================================

(1) Squad Orders
> You order your men to perform a top-to-bottom sweep of the governor’s quarters, with a focus on acquiring useful intel but also some of the more obvious items of wealth. You will need to deal with the arriving reinforcements to effect your exfiltration, but given your success thus far you feel a few legio squads won’t be an issue with the other squads assisting. [Daredevil]

>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]

>You order your men to clear out immediately, rendezvousing with Banshee squad before extracting. You will effect your extraction without risk of the Legionnaire reinforcements engaging you. You’ve had enough of Savs today, and there’s always more where they came from. [Xenophobe]

_
(2) As the Squad executes your orders, you make sure to clear one of the rooms together with an embedded rebel. It’s just you and them…
> Ixx’Ixx, one of the Yibrak siblings.
> Jacob Reed, human Gethsemanie refugee.
> Jorus, son of Fisk. Ex-legionnaire, disgraced noble.
>>
Well shit, and I nearly had this formatting thing down pat.

Heads up
I have a full day tomorrow, gents. I probably will not be able to provide an update, so I'll leave this vote open for longer than usual.

==================================

(1) Squad Orders
> You order your men to perform a top-to-bottom sweep of the governor’s quarters, with a focus on acquiring useful intel but also some of the more obvious items of wealth. You will need to deal with the arriving reinforcements to effect your exfiltration, but given your success thus far you feel a few legio squads won’t be an issue with the other squads assisting. [Daredevil]

>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]

>You order your men to clear out immediately, rendezvousing with Banshee squad before extracting. You will effect your extraction without risk of the Legionnaire reinforcements engaging you. You’ve had enough of Savs today, and there’s always more where they came from. [Xenophobe]

_
(2) As the Squad executes your orders, you make sure to clear one of the rooms together with an embedded rebel. It’s just you and them…
> Ixx’Ixx, one of the Yibrak siblings.
> Jacob Reed, human Gethsemanie refugee.
> Jorus, son of Fisk. Ex-legionnaire, disgraced noble.
>>
>>4861342
>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]
Fits with the pirate theme
> Ixx’Ixx, one of the Yibrak siblings.
>>
Great write up Forgotten, that was glorious. We're an absolute force to be reckoned with.

>>4861342
(1) Squad Orders
>You order your men to clear out immediately, rendezvousing with Banshee squad before extracting. You will effect your extraction without risk of the Legionnaire reinforcements engaging you. You’ve had enough of Savs today, and there’s always more where they came from. [Xenophobe]

As much as loot is great, if we start killing off reinforcements as well it's going to start getting pretty damn suspicious as the LT said. Lets just get out of here

(2) As the Squad executes your orders, you make sure to clear one of the rooms together with an embedded rebel. It’s just you and them…

> Jacob Reed, human Gethsemanie refugee.

My reasoning here is that if we kill a sibling, we'll have to DEAL with a sibling. That might be questions, it might be attempted honour killings it might just be a lack of trust. Jorus is a skilled shot and we've got to know him a bit, it's easier to kill someone we don't know, even if its a human.
>>
>>4861343
I don't have voting rights in this thread, so just going to make an argument. I can't really see our Xenophobic character choosing to kill a human over two choice Xenos.

Beyond that we seem to have a love for competence, with our 'Survival of the fittest' background.

To that extent we've seen far more skill from Jorus than Ixx'Ixx, with Ixx'Ixx even failing to participate in some combat rounds.

Beyond that I like Jorus. Were we not Xenophobic I'd probably vote to kill Reed.
>>
>>4861343
> You order your men to perform a top-to-bottom sweep of the governor’s quarters, with a focus on acquiring useful intel but also some of the more obvious items of wealth. You will need to deal with the arriving reinforcements to effect your exfiltration, but given your success thus far you feel a few legio squads won’t be an issue with the other squads assisting. [Daredevil]

> Ixx’Ixx, one of the Yibrak siblings.

Sorry bug, just isn't your lucky day.

Make sure to use the looted pistol we picked up or something, wouldn't want Savis forensics to determine that for some reason the Yibrak rebel was gunned down by someone wielding the weapon used primarily by the opposing force. It'd just make them more likely to suspect a false flag.

>>4849382
Me.
>>
>>4861343
>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]
It'd be suspicious for slaves not to loot anything

> Ixx’Ixx, one of the Yibrak siblings.
>>
>>4861353
Yeah I was struggling with that myself, you make an entirely valid point. I'm just hoping Natalia can take a moment to struggle against her Xenophobia a bit and make the best (in my personal opinion) strategic choice. She has been having positive interactions with Xenos of late after all. Obviously not enough to do a complete 180 on her xenophobia though
>>
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>>4861342
Can I just say that from a narrative standpoint this scenario is actually quite interesting.
Imagine this was written in a book: the chapter starts with Snake-eyes having visions of being betrayed and in true Chekov’s gun fashion there is a betrayal in the next chapter; however, it is Snake-eyes who is taking the role of the betrayer as opposed to being betrayed. How the vision affects her final decision we shall see. Does she empathize more with her potential victim because of her recent vision?

Will she ultimately follow orders as its “just business” and have to come to grips with being a terrible person? Or will she adhere to a personal code despite her profession?

Just my two cents
>>
>>4861363
Yeah it's great. Nice and juicy, lots of room for development
>>
>>4861363
>the vision talks about your cracked helmet, fracturing your vision like a broken mirror
>... or a bugs
>>
>>4861363
Well another potential thing is this human guy could have been anyone in the Company if fate had played out differently. Surviving the Rot just to get forced into slavery and getting wasted by one of your own species just sucks.
>>
>>4861343
>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]
Looting does fit with the theme of pirate and rebels.

> Ixx’Ixx, one of the Yibrak siblings.
This was a bit of a hard choice. It doesn't sit well with me to kill another brother after 3 already perished. But orders are orders.

>>4861363
This is indeed quite nice. While Snake-Eyes murderous xenophobic tendencies are known, I think betrayal of a fellow combatant who risked their life with her in battle would rub her the wrong way. After all, it seems the Cradle has a well developed "warrior culture", considering the comments about different tribes and rituals Snake-Eyes made (initation ritual, ear taking, etc.) But orders are orders and those who don't listen to them may just end up as this poor bug which -is- a nightmare for Snake-Eyes it seems.
>>
>>4861373
This kriegga got the makings of an English teacher
>>
>>4861343
>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]

>Ixx’Ixx, one of the Yibrak siblings.

Sorry bug boi - should’ve been born a human

>>4861363
You’re assuming that she can empathise with a xeno point of view.

If they’re not on the same standing as humans in our eyes - then the death of a xeno (even a comrade) in service of human objectives is a worthy trade

>>4849433
Linking back
>>
>>4861343
> You order your men to perform a top-to-bottom sweep of the governor’s quarters, with a focus on acquiring useful intel but also some of the more obvious items of wealth. You will need to deal with the arriving reinforcements to effect your exfiltration, but given your success thus far you feel a few legio squads won’t be an issue with the other squads assisting. [Daredevil]

> Ixx’Ixx, one of the Yibrak siblings.
>>
>>4861422
forgot to link back
>>4859964
>>
>>4861411
>You’re assuming that she can empathise with a xeno point of view.

No need to assume as it has already been demonstrated in the case of Petal
>>
>>4861343
>>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]

Well shit Lt just called our hand, and while Intel would be useful it might seem to calculated.

time to choose….

> Ixx’Ixx, one of the Yibrak siblings.

Bugs the easy choice, not a human and well everyone loves Jorus apparently

>>4861355
Good call make it seem like we got eager looting and a officer got a shot in before he got lined up at the wall

>>4861363
That’s an interesting take on the dream and the narrative on the mission. Personally I think Snake-eyes is pretty at peace with being down and dirty and how that makes one terrible but I guess no development makes for poor narratives.

>>4861411
I’m with you as far as a lack of empathy goes for Xenos, with the very rare and circumstantial exception of Petal and MAYBE the larger Belcossan species as they are as much in the galactic toilet as we are.

The question is where does the broad range of slaves sit in this weird xenophobic brotherhood of solidarity in the galaxies downtrodden SOB’s who have a shut hand?
>>
>>4861343
>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]

Ixx’Ixx, one of the Yibrak siblings
I think he is the last one.

>>4849600
Frist post dust.
>>
>>4861343

(1)
>You order your men to clear out immediately, rendezvousing with Banshee squad before extracting. You will effect your extraction without risk of the Legionnaire reinforcements engaging you. You’ve had enough of Savs today, and there’s always more where they came from. [Xenophobe]

(2)
> Ixx’Ixx, one of the Yibrak siblings.

no good options here, but overall he'll be the easiest to end with no fuss
>>
>>4861343
>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]

Verification: >>4849626
>>
>>4861343
>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]

Definitely pick up as many of the guns and as much ammo we can carry on our way out. A rebellion needs guns to fight and would also help to push the slave rebellion narrative.

>Ixx’Ixx, one of the Yibrak siblings.
Sorry, we prefer mammal adjacent more.

>>4849522
Me
>>
>>4861343
>You order your men to clear out immediately, rendezvousing with Banshee squad before extracting. You will effect your extraction without risk of the Legionnaire reinforcements engaging you. You’ve had enough of Savs today, and there’s always more where they came from. [Xenophobe]

> Ixx’Ixx, one of the Yibrak siblings.

So I take it the option to ghost none of them died when we called in to the bossman?

me >>4849345
>>
>>4861356
it's not suspicious to GTFO when reinforcements are on the way
>>
>>4861593
It's suspicious to know about these reinforcements.
>>
>>4861615
You don't need to be a tactical or strategic mastermind to know help is on the way when you attack a high value target, it's not that suspicious.
>>
>>4861343

>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]

Gives us a plausible excuse to be alone with the target without losing too much time.

> Ixx’Ixx, one of the Yibrak siblings.

Objectively speaking, Jorus is the best choice - he doesn't seem to have any real buddy back at camp, nobody will miss him. However, I like the furball so I'll go with the second choice - assuming Jacob is the man friend with that Pect'Max mentioned in the last thread.

Besides, if we really have to kill bugs we know about their biology.
>>
>>4861626
That's why I voted for only a quick loot.
>>
>>4861630
Right, anti-samefag measure is here: >>4849353
>>
>>4861631
Fair enough seems I was missing some context, it's the most reasonable option.
>>
>>4861343
>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]

> Ixx’Ixx, one of the Yibrak siblings.
>>
Poor buggo. First there were more and now there will be one. All because the LT likes to kill all the fun.

Jorus is going to figure it out really quick. Sav fuckers are always thinking about betrayal those shifty little fucks. Paranoia has it's uses.
>>
>>4861828
Yeah I thought about that as well. plus the way we let him get in with the hostages, then followed up with heavy machine gun fire and frag grenades... doesn't take a tactical genius to figure out that his wellbeing was not our top priority...
>>
>>4861343
> Jorus, son of Fisk. Ex-legionnaire, disgraced noble.

Dude seems like he knows the deal. Offer to take his reven>>4850433
Mege for him, but we need a body.

He's old AF anyways, this way he avoids dying before getting revenge.

> You order your men to perform a top-to-bottom sweep of the governor’s quarters, with a focus on acquiring useful intel but also some of the more obvious items of wealth. You will need to deal with the arriving reinforcements to effect your exfiltration, but given your success thus far you feel a few legio squads won’t be an issue with the other squads assisting. [Daredevil]
>>
>>4861343
>You order your men to perform a top-to-bottom sweep of the governor’s quarters, with a focus on acquiring useful intel but also some of the more obvious items of wealth. You will need to deal with the arriving reinforcements to effect your exfiltration, but given your success thus far you feel a few legio squads won’t be an issue with the other squads assisting. [Daredevil]
> Jacob Reed, human Gethsemanie refugee.
>>
>>4861343
(1) Squad Orders
>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]
If we can't ransack for loot to play into the pirates, we should destroy as much as we can.

(2) As the Squad executes your orders, you make sure to clear one of the rooms together with an embedded rebel. It’s just you and them…
> Ixx’Ixx, one of the Yibrak siblings.
We are a xenophobe and you know how fragile the bugs are....

>>4849328
me
>>
>>4861343
>You order your men to clear out immediately, rendezvousing with Banshee squad before extracting. You will effect your extraction without risk of the Legionnaire reinforcements engaging you. You’ve had enough of Savs today, and there’s always more where they came from. [Xenophobe
>Jacob Reed, human Gethsemanie refugee
His reaction to Boot shooting up the aristocrats is concerning, I don't want anyone but Snake to be a bad influence on her.
>>4849573
>>
>>4861343
>> You order your men to perform a top-to-bottom sweep of the governor’s quarters, with a focus on acquiring useful intel but also some of the more obvious items of wealth. You will need to deal with the arriving reinforcements to effect your exfiltration, but given your success thus far you feel a few legio squads won’t be an issue with the other squads assisting. [Daredevil]

> Jacob Reed, human Gethsemanie refugee.
Nobody’s gonna miss the humie, as much as we hate to kill a fellow man.

>>4850281
Checkem autismo
>>
>>4861343
>>4861346
+1
Although I wonder why we cannot dress up a dead Sav as Jorus if he is an option.
>>
>>4862217
Or maybe dress up one of the dead Human auxiliaries.
>>
>>4861343
>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]

Write in-
>Jacob Reed, human Gethsemanie refugee.

>>4849539
>>
>>4862217
>>4862307
Dna
>>
>>4862396
Who keeps DNA records of the help and the goddamned mining equipment?
>>
>>4862421
A very particular and nitpicky overseer.
>>
>>4861343

I was afraid of this...

>>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]

>_
>(2) As the Squad executes your orders, you make sure to clear one of the rooms together with an embedded rebel. It’s just you and them…
>> Jacob Reed, human Gethsemanie refugee.

Need abit of cover, like in the confusion of falling back, we lost sight of our partner.
>>
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>actually picking our fellow humans over a Bug or a likeable rat as the collateral.
>>
>>4862624
exactly why noone will suspect a thing.
>>
>>4862632
Sure thing Xeno lover
>>
>>4861343
>You order your men to clear out immediately, rendezvousing with Banshee squad before extracting. You will effect your extraction without risk of the Legionnaire reinforcements engaging you. You’ve had enough of Savs today, and there’s always more where they came from. [Xenophobe]
And
> Ixx’Ixx, one of the Yibrak siblings.

>>4849590
First post :D
>>
>>4861508
>>4861343
Forgot to vote
2) >>Jacob Reed, human Gethsemanie refugee.

Verification>>4849626
>>
>>4862421
For breeding purposes for your slaves, and for your employee registry. Especially for employees that have access to royalty.
>>
>>4862126
I'd like to change my vote if the polls are still open. Forgot that write-ins were an option.
>>4861343
>You order your men to clear out immediately, rendezvousing with Banshee squad before extracting. You will effect your extraction without risk of the Legionnaire reinforcements engaging you. You’ve had enough of Savs today, and there’s always more where they came from. [Xenophobe]
>None. If Boy asks we were about to, but had to jet when reinforcements arrived.
>>
>>4861343

>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]

Can always interrogate the governor for info

> Jorus, son of Fisk. Ex-legionnaire, disgraced noble.

Maybe it's the paranoia from the betrayal nightmare but to me Jorus seems like the one most likely to betray the cause. As a Savis and nobleman he'd probably jump at the chance to gain his position back revenge or not because the revenge can always come later. Jorus could easily gain prestige by put down a major slave rebellion and reveal a conspiracy to incite it by some outside power to put him back on the up and up and possibly get him back in the game of imperial politics.

Regardless of who we choose though we should probably lure them off with a call to help loot one of the rooms (preferably one with a legionnaire's corpse in it) then put one in the back of the slave's head and several more on the legionnaire's body. Make it look like we just got hit by a solider playing dead. Just saying this in the hope of a +5 to the DC

>>4849482
Verification
>>
>>4861343

>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]

> Ixx’Ixx, one of the Yibrak siblings.

We're taking up the rear-guard while the troopies grab what they can. The Yib is with us, he needs a bit of morale support and chivvying up so that he doesn't crumble under pressure again. A shame that a few of the faster reinforcements caught up to us, and he nobly pushed us away from a bullet with our name on it.

>>4849420

Proofs produced.
>>
>>4862922
>>4861343
I like this reasoning.
> Jorus, son of Fisk. Ex-legionnaire, disgraced noble.
Plus, we can definitely sow some extra chaos if the ONLY body of the attacker was that of a disgraced noble. The authorities would be even MORE reeling.
Proof: >>4849293
>>
>>4861343
Seeing as theirs a bit more support for it I'll change my support here >>4861440 to
> Jorus, son of Fisk. Ex-legionnaire, disgraced noble

Followed by a backup of
> Ixx’Ixx, one of the Yibrak siblings.

Because I don't want to frag a human
>>
>>4862925
In that case, it makes sense to just execute him in front of everyone. Say that it was for funking out during the firefight, and you need to enforce discipline.
>>
>>4861811
changing to
> Jorus, son of Fisk. Ex-legionnaire, disgraced noble.

>>4850318
>>
>>4862925

Didn't see the post with the logic in this anon's reasoning here >>4862922 while typing mine up. Switching my vote here >>4862925 from

> Ixx’Ixx, one of the Yibrak siblings.

to

> Jorus, son of Fisk. Ex-legionnaire, disgraced noble.

We can always find more sharpshooters. Getting the chance for the furry bastards to get at each other's throats even more than usual will be worth the loss. Having them try and rip apart the remains of Jorus' house plus their remaining allies will help us buy more time to gather slaves and give them training and weaponry.

>>4862981

Actually, we can plug him somewhere with the captured Sav pistol of ours, and say that his nerve broke again and he ran off when we came across a wounded but not dead Legionnaire. Debated on bringing him back with us to give him shit, but we're wasting enough time, and want to get the frak out of here before any more of their reinforcements come back to retrieve their governor. When they find the body and televise it, guess he didn't make it out after all.
>>
>>4861343
>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]

> Ixx’Ixx, one of the Yibrak siblings.
>>
>>4862922
This anon makes a great point.

Everything we know about Savis society paints them as selfishly individualistic and naturally disloyal.

Changing my vote here >>4861411 to
>Jorus, son of Fisk. Ex-legionnaire, disgraced noble.

Fragging bug boi is second if Jorus doesn’t win
>>
>>4861343

>>4862922 im sold.

Changing my vote >>4862522 to
> Jorus, son of Fisk. Ex-legionnaire, disgraced noble.
>>
>>4861343
>Jorus, son of Fisk. Ex-legionnaire, disgraced noble.
I believe we're at 12-6-9 for Ixx'Ixx-Jacob-Jorus. We might need a few more anons to change their minds.

This is me >>4849317
>>
>>4862981
>you need to enforce discipline.
Can you at least pick a lie that Crane won't see through like a damn window?
>>
>>4861586
Fekit, I'm also changing my vote here to

> Jorus, son of Fisk. Ex-legionnaire, disgraced noble.
because I just feel he will be the most trouble afterwards.

me: >>4849345
>>
>>4863112

This implies that we should keep our orders a secret from our own squad? I could see an argument for the rank-and-file, but our 2ic (Crane) should definitely be aware of what our orders are already.

Both so he can step up if we die, and also so he can help cover it up / take action if something goes wrong.
>>
>>4863165
Crane's already got one betrayal on his conscience, if we're his friend we won't saddle him with another.
>>
>>4863172
That’s a very deep and personal betrayal to him from what we’ve heard, this is less so.
>>
>>4863184
He killed someone who trusted him.
We're killing someone who trusts us.
It's close enough to rip open old wounds and thus is a conversation we should avoid.
>>
>>4863192
He killed someone who called him big brother, to compare that to trusting an ally of one mission is underselling that relationship and is thus a poor comparison.
>>
>>4863112
Better than a lie that will eventually be exposed at the worst possible time.
>>
>>4863194
Big Brother is what Yakuza call (among other things) Yakuza who are older, more experienced and have a position of authority of them, often wet behind the ear rookies who haven't earned their place in the family.
So, the comparison is quite apt.
>>4863196
The more people who know the lie, the more people who can accidentally give it away. This is our responsibility, we don't have the right to push this on Crane or our other subordinates.
>>
>>4863196
This is why I tell people that I think they are ugly if they ask if I think they look okay.
>>
>>4863216
And you can tell that Crane is taking the reference as big brother as just me a Rookie deferring to an Eldar in the organisation so again it’s not.
>>
>>4863221
Regardless of the very real parallels that exist between Crane and Our oncoming betrayal of newbies who are relying on us to teach them about their newfound trade; it's better for Crane, and the Company that he doesn't know. What he doesn't know he can't give away.
>>
>>4863233
I can agree with that, we have our orders and the less we share the better.
>>
>>4863221
>Deferring to and eldar

"Do you need something Ototo-san?"
>>
As I mentioned before, no update tonight. But I really like all the discussion here, I imagine that the next vote will be a contentious one. And those are always the best.

>>4861353
May I just say anon, I really appreciate you chipping in to the discussion despite the autismo rules we have for voting in this quest.
>>
>>4863443
I will admit I thought it was kinda overkill back when it was introduced, but it's a pretty small speedbump.

Besides, voting is the least fun part of any quest imo, discussions, analysis (and reading the results) are far more fun.
>>
>>4863510
True, some of the discussion in these games is fantastic. This and STV have had some great arguments and really good character discussions
>>
>>4861343
>You order your men to clear out immediately, rendezvousing with Banshee squad before extracting. You will effect your extraction without risk of the Legionnaire reinforcements engaging you. You’ve had enough of Savs today, and there’s always more where they came from. [Xenophobe]
(2) As the Squad executes your orders, you make sure to clear one of the rooms together with an embedded rebel. It’s just you and them…
>All of them
>>
>>4861343
>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]

> Jorus, son of Fisk. Ex-legionnaire, disgraced noble.

Alas my furry friend, this is where we part ways

>>4850415
Verification
>>
changing this >>4861424
to this one >>4863567
>>
>>4863510
Really? I find the votes to be the most fun, especially when one Anon comes up with an absolutely madlad option.
>>
>>4863510
>>4863793
I just like rolling dice.
>>
>>4861353
If you're going to use the justification of "survival of the fittest", you could see killing Jorus as Snake taking out a potential threat to her own safety with the justifications made above.
>>
>>4863793
I don't think we're necessarily talking about the same things. Discussing options and coming up with ideas is great, but you can do that without 'authenticating'.

The act of actually throwing your vote? I don't particularily mind not getting to do that. Don't think I've voted since BCQ desu even though I've written walls of text throughout StV.

>>4863808
Def. could see that as a justification. To me it is very logical to figure him as a potential longterm threat.

I just haven't clocked our MC as a very cerebral decisionmaker, more instinctual, and I feel like Jorus is the only rebel we've actually got any sort of connection with which would make the betrayal far more visceral.

Still, that could be cool to explore in and of itself!
>>
Whoever gets popped, be sure to get them with a frag. Don't need anyone looking at the scene after the fact thinking that the wounds look a little different, and a frag will make it easy to say "turns out one of them was alive while we were looting the bodies."
>>
>>4863968
It also makes it pretty easy to say "Snake Eyes didn't you have a grenade on your belt just a moment ago?" or "isn't it a little irresponsible and overkill to throw a frag at a wounded enemy in close proximity to a friendly, especially when a maggun shot is safe and faster?"
>>
>>4863981

No, dude, the idea is that one of the bodies we were looting was "still alive" or had a grenade under it and whoever gets popped "flipped them over by mistake".

In actuality we let them go in first and kick something in after them. Borrow a grenade from one of the corpses.
>>
>>4863996
This is an optimal plan
>>
>>4863996
Man if we had regeneration we could even get caught in the blast for extra credit.
>>
>>4863968
We are supposed to leave a rebel body. If we blow Jorus to a bunch of furry body parts no one will identify this as a "rebel body"
>>
>>4864704
I’m pretty sure Jorus would have slave markings on him, his rivals wouldn’t have missed the chance to demean both him and his house.
>>
So what's the plan? Walk into a room, bust out the pistol and plug them right in the back of the head, say there was one hiding behind the door and shot the first one into the room?

Atomic suplex and snap their neck and say they tripped while trying to rip off a piece of a chandelier?

Twenty-eight stab wounds? Didn't want to give them a chance, huh?
>>
>>4864724
Pop him. Say he ran off muttering something about revenge. Later when they hear he got killed they'll just assume he was doing some shit on his own and got clipped by reinforcement. The simple lies are always the best.
>>
>>4864724
Ideally find a room with a dead Sav officer or grunt, call our victim in for reasons, pop him and frame it on our Sav buddy playing possum.
>>
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>SELECTED
>You order your men to quickly ransack what they can from the governor’s quarters, prioritising the flashiest loot on your way out. There is a likelihood that you will be engaged by some of the reinforcements enroute, but you can handle them. [Firebrand]
>You order your men to clear out immediately, rendezvousing with Banshee squad before extracting. You will effect your extraction without risk of the Legionnaire reinforcements engaging you. You’ve had enough of Savs today, and there’s always more where they came from. [Xenophobe]
> Ixx’Ixx, one of the Yibrak siblings.

If anything, it would be suspicious if the victorious rebels didn’t run amok looting any shiny goods they could get their grubby proletariat paws on and then running for the hills before the vengeful reinforcements could dispense Imperial justice. It’s exactly what these noble sorts would expect, so it’s with little hesitation you order your men to go wild on their way out.

The tinkle of crashing glass and clatter of overturned cutlery made from various precious metals is music to your ears, even as Prophet squad confirms over the comms that they’ve engaged the Legionnaires making landfall. There’s a fortune to be had in this place, but with being pressed for time your kriegers will have to settle for whatever glittering valuables and gleaming statuettes catch their eye on the way out.

>GAIN +200 creds [Total: 250] Your cut of the loot, as per Rule of Quarters

By design you pair yourself with the Yibrak rebel fighter while your squad becomes more and more dispersed during your exfiltration. By the time you come across this latest room, it’s just the two of you in immediate eyeshot.

There’s a dead Legionnaire curled up in the corner here, they must have crawled away from the first firefight outside the ballroom before succumbing to the blood loss. Recently too, the blood is still pooling around the Sav body. A sidearm, of the same make but much less flashy than your trophy, lies discarded on the floor by their side. It’s perfect. You couldn’t have set the scene better than if you had planned it.

Your hand slips to your side, casually coming to rest on the grip of the Sav officer’s gilded pistol. No one will think twice if you pump lead into the bug in front of you. You’ll finish off the ‘wounded’ Legionnaire before help arrives, of course. But it was bad luck they got a shot in on the poor rebel patsy before you could do anything about it. You’ll be furious about the whole thing too, this was almost a perfect mission for the new NCO and one dumb rebel fighter had to go and get themselves killed and ruin your good optics. No reason at all for anyone to think it was anything otherwise, not even Crane.

All you have to do is draw that fancy pistol and… well. You know.

[1/3]
>>
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The chittering of the bug, you insist on 'bug' because this will probably be easier if you don’t refer to them by name, gets your attention. They’ve finished checking the dead Legionnaire over but whatever they’re saying in their exotic Mandate dialect is entirely unintelligible.

Your translator’s annoying chimes of ‘+Error, Error, Error+’ during it’s efforts of deciphering whatever the bug is saying causes you to flick it off abruptly with a scowl. The Yib must have mistaken the source of your irritation for something else, they being clicking in a more sombre and tentative tone. That does annoy you, but for different reasons. At least finish sweeping the damn room before you try to strike up a conversation, for void’s sake. Amateurs.

“Look, I don’t speak… whatever wacko cockroach lingo you’ve got going on here so…” You pause as the Yib’s mandibles clatter, it mimes a trembling claw and makes several gestures back to where the firefight with the last of the governor’s bodyguards went down. “…what? You? The gun? Shaking?”

Your exasperation eases as you figure out the Ah, scud. He’s trying to apologise for losing his cool during that mess of a firefight back there. You think.

“Ah, frag. Yeah, uh… Don’t worry about it. That sort of thing can happen to anyone.” You stand by the doorway awkwardly, waiting for the bug to quit chittering. Turn around. For frag's sake just turn around and finish the sweep. You try to think of something to say. Not that it can understand you. “Scud was wild, yo. You losing your grip on that ride doesn’t make you any less of a bug, person…thing.”

[2/3]
>>
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[3/3]

The Yib chitters in a somewhat less subdued tone, if not put at ease then at least glad he got that off his chest. Or thorax. Whatever. Your eyes narrow as the bug turns its back on you to clear the next room, moving into just the right location where a wounded Sav might have been in his blind spot.

You draw the officer’s gilded pistol…

========================================

> You’re not ghosting Ixx’Ixx. You don’t have it in you, to kill someone in cold blood when you’re supposed to be on the same side. Not even a bug. Maybe you’ll tell the LT you never had an opening, maybe he’ll even believe you. Or frag it, maybe you’ll just tell him that you won’t fragging do it and to Void with the consequences. A Girl’s Gotta Have A Code. [Daredevil]

>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]
>>
>>4864783
>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]

We’re a good soldier

>>4849433
Linking back
>>
>>4864783
>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]

Orders are orders and this is as good as the situation will get. Black Hearts. Cold Steel. Dark Deeds
>>
>>4864783
>>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]

Bugs are bugs and I’d rather play nice with our human Lt.
>>
>>4864783
>> You’re not ghosting Ixx’Ixx. You don’t have it in you, to kill someone in cold blood when you’re supposed to be on the same side. Not even a bug. Maybe you’ll tell the LT you never had an opening, maybe he’ll even believe you. Or frag it, maybe you’ll just tell him that you won’t fragging do it and to Void with the consequences. A Girl’s Gotta Have A Code. [Daredevil]

Fuck it, lets go ahead with being chew on and then spilt out in the dirt by the LT.
>>
>>4864826
It’s an order from our superior AND it’s a xeno….

I don’t get this vote at all
>>
>>4864783
>>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]
>>
>>4864783
>> You’re not ghosting Ixx’Ixx. You don’t have it in you, to kill someone in cold blood when you’re supposed to be on the same side. Not even a bug. Maybe you’ll tell the LT you never had an opening, maybe he’ll even believe you. Or frag it, maybe you’ll just tell him that you won’t fragging do it and to Void with the consequences. A Girl’s Gotta Have A Code. [Daredevil]
>>
>>4864850
First vote
>>
>>4864783
>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]
>>4849803
Me
>>
>>4864783

>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]

>>4849600
Frist post dust..
>>
>>4864783
>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]

If this were Jorus or Jacob this may have been a tougher vote, but I can squash bugs all day.

>>4849382
Me.
>>
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>>4864783
>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]
I'm sorry little bug, but orders are orders
>>
>>4864783
>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]

Sorry bug man, maybe next life. Our goal should be to get enough influence that we don't need to make decisions like this in the future. If only we had time to give him a warrior's death.

>>4849522
Me
>>
>>4864783
>>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]
>>
>>4864783
>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]

Just one more loose end
>>4849623
that's me
>>
>>4864783
>> You’re not ghosting Ixx’Ixx. You don’t have it in you, to kill someone in cold blood when you’re supposed to be on the same side. Not even a bug. Maybe you’ll tell the LT you never had an opening, maybe he’ll even believe you. Or frag it, maybe you’ll just tell him that you won’t fragging do it and to Void with the consequences. A Girl’s Gotta Have A Code. [Daredevil]

faaark I can't do it

verification >>4849627
>>
>>4849701
>>4864783

>Not ghosting him.

I said I wouldn't vote to ghost him, and I won't. The lieutenant is wrong on this one.
>>
>>4864783
>>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]
>>
>>4850708
first post
>>4864783
>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]
The last phrase of each option are good summations. However, I view us following orders here as part of an overarching code. We would like to think we wouldn't follow this order if the bug was an actual squaddie. When we next see the LT, we will tell him that he had better do his damnedest not to make sure he will never have to give us an order like that again, or else we might do something "stupid". We have a Code, its just that we dont have to like all of it all the time.
>>
>>4865057
*do his damnedest to make sure
jesus christ, I haven't been getting enough sleep.
>>
>>4864783
Interesting. I choose
> You’re not ghosting Ixx’Ixx. You don’t have it in you, to kill someone in cold blood when you’re supposed to be on the same side. Not even a bug. Maybe you’ll tell the LT you never had an opening, maybe he’ll even believe you. Or frag it, maybe you’ll just tell him that you won’t fragging do it and to Void with the consequences. A Girl’s Gotta Have A Code. [Daredevil]

not out of love for the Xeno, but because I like to think Snake Eyes sees herself as a warrior, not a professional assassin. Also I'd like to see what happens in BCQ if we don't pick the edgelord option at every big decision.

me >>4849345
>>
>>4865089
It is the more edgelord option, but reasons given by anons can greatly reduce such sentiment.
>>
>>4864783

Feels like a pretty character defining moment here. More specifically if we want to go down the Prince route again (anything for the company) or if we want a character who has their own moral compass.

I think it'd be more fun to explore the other path this time, risking a genuinely antagonistic relationship with our immediate superior, as opposed to the case of Prince and Kiranova.

It always hurts to make a suboptimal choice in games, which this'd definitely be. Potentially game ending to be honest, stripped of rank & command. Do we risk huge repercussions for a bug that we - the players - don't even really care about? I trust Forgotten to not offer a totally game ending trap option.
>>
>>4865103
Since its diffrent from typical rpgs, our rational for our choice also matters. Its one reason why I want to tell our LT to his face that if he orders us to do something like this again, there will be problems/ we will do something stupid. Not as a threat, simply inform him about possible complications in future missions.
>>
It's all fun and games until you realize the brothers are actually telepaths and what one bug knows the other does too.

I'd laugh.
>>
>>4864783
>> You’re not ghosting Ixx’Ixx. You don’t have it in you, to kill someone in cold blood when you’re supposed to be on the same side. Not even a bug. Maybe you’ll tell the LT you never had an opening, maybe he’ll even believe you. Or frag it, maybe you’ll just tell him that you won’t fragging do it and to Void with the consequences. A Girl’s Gotta Have A Code. [Daredevil]

>>4850318
>>
>>4864783
> You’re not ghosting Ixx’Ixx. You don’t have it in you, to kill someone in cold blood when you’re supposed to be on the same side. Not even a bug. Maybe you’ll tell the LT you never had an opening, maybe he’ll even believe you. Or frag it, maybe you’ll just tell him that you won’t fragging do it and to Void with the consequences. A Girl’s Gotta Have A Code. [Daredevil]

What does it mean, to be human?

>>4850433
Me.
>>
>>4864783

> You’re not ghosting Ixx’Ixx. You don’t have it in you, to kill someone in cold blood when you’re supposed to be on the same side. Not even a bug. Maybe you’ll tell the LT you never had an opening, maybe he’ll even believe you. Or frag it, maybe you’ll just tell him that you won’t fragging do it and to Void with the consequences. A Girl’s Gotta Have A Code. [Daredevil]

Verification: >>4849626
>>
We allways do the easy and brutal way. Lets show the xeno why humanity is superior, our morality in the face of hardship
>>
>>4864783
>> You’re not ghosting Ixx’Ixx. You don’t have it in you, to kill someone in cold blood when you’re supposed to be on the same side. Not even a bug. Maybe you’ll tell the LT you never had an opening, maybe he’ll even believe you. Or frag it, maybe you’ll just tell him that you won’t fragging do it and to Void with the consequences. A Girl’s Gotta Have A Code. [Daredevil]
>>4865280
>>
>>4865283
That’s not a verification anon.
>>
>>4865111
>I did it this time but next time you give me an order like that I won't do it

I dunno man, that's pretty open insubordination (telling your superior which orders to give/choose the ones you'd like), and more likely to tick of Boy than just saying "I couldn't do it". If Boy is a good officer - which he supposedly is - he will remember our strengths and weaknesses, and in the future delegate such jobs to a company psycho like Banshee I hope not Crane!
>>
>>4864783
> You’re not ghosting Ixx’Ixx. You don’t have it in you, to kill someone in cold blood when you’re supposed to be on the same side. Not even a bug. Maybe you’ll tell the LT you never had an opening, maybe he’ll even believe you. Or frag it, maybe you’ll just tell him that you won’t fragging do it and to Void with the consequences. A Girl’s Gotta Have A Code. [Daredevil]
>>
>>4864783
>>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]
Another day another bug

>>4850281
Mmmmmeee
>>
>>4865291
We wouldnt say it so explicitly. It would be more along the lines of saying there would be a "problem" if such an order was given again, or a warning that we might do something stupid. We have proven our capability, so Boy would have to balance our implicit distaste for such an order with benefits of it. If it was necessary, he could, as you mentioned, delegate it to another squad.
>>
>>4865217
Just to clarify, I'm not saying this in a "finding humanity in Xenos" way, but in the sense that being human means being *better* than the Xenos.

They kicked Humanity when they were down, betrayed their allies, used us.

Are we better than them, or just losers in a greater game?
>>
>>4865524
Personally I think worrying about morality like that is the sign of arrogance. And arrogant people are rarely good.
>>
>>4865524
>They kicked Humanity when they were down, betrayed their allies, used us.
To be honest, we would have done the same in their situation
>>
>>4865561
A life unexamined is a life unlived.

>>4865581
Would we have, though? That's really the crux of the vote, innit?

Don't pull a Snake Catcher by accident.
>>
>>4865589
>A life unexamined is a life unlived.
See, arrogant.
>>
>>4864783
>You’re not ghosting Ixx’Ixx. You don’t have it in you, to kill someone in cold blood when you’re supposed to be on the same side. Not even a bug. Maybe you’ll tell the LT you never had an opening, maybe he’ll even believe you. Or frag it, maybe you’ll just tell him that you won’t fragging do it and to Void with the consequences. A Girl’s Gotta Have A Code. [Daredevil]
>>4849573
>>
Its extremely early in the quest to even begin to draw comparisons to Princes endgame, we should not think that one act early on is cause for either alarm or despair that Snake-eyes will end up in remotely the same place as Prince.
>>
>>4865589
>Would we have, though?
The history of humanity says yes

High minded rhetoric and idealistic notions always merely hides a bare-knuckled contest for power, resources and influence
>>
>>4864783
>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]
Damn. Jorus was definitely better, but we've come this far.
>>4849293
Link back
>>
>>4865602
Eye roll.
>>
>>4849420

Verification due to mobile networks.

>>4864783


>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]

Fuck them bugs. Sucks, but a krigga's gotta do what a krigga's gotta do. It'll sit rough, probably, but we're Company. Black hearts, cold steel, dark deeds.
>>
>>4864783
>>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]

me >>4849730
>>
>>4865895
Drum roll.
>>
>>4864783
>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]
It's a bug. We can still feel bad about it, but not bad enough to not kill it.
>>
> last second humanization of a random bug
Miss me with that shit.

>>4864783
>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]

>>4849353
Verification.
>>
>>4864783
>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]
>>4849590
Firste poste
>>
No update tonight lads
>>
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>>4866106
>>
>>4866115
Look at it this whay, now we have more time to vote and save our litle bug's life
>>
Like i am having an "Antz" movie flashback and picturing lxx'lxx speaking like Woody Allen. We cant kill him
>>
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>>4866136
I don't think I'll be convinced of that anon.
>>
>>4866170
One can hope...one can hope
>>
>>4866106
I hope you are alright, Forgotten. Make sure you get enough sleep and eat well. Don't try to force an update if you aren't up for it.
>>
>>4866106
I didnt let you slack off,, SLAVE
>>
>>4866198
>>4866291
Two kinds of people.
>>
>>4866705
Truly the duality of man.
>>
Also, kudos to your writing Forgotten. We chose the least sympathetic target: a literal bug person whose weird clicking noises we can't even understand. And you still managed to write a scene that hits in the feels.
>>
>>4867066
It fought alongside us and demonstrated regret for its actions, as well as trust in us by being alone with us. Even if you hold no affection for the animal demonstrating those things, those ideas are appealing in and of themselves.
>>
>>4865841
And yet progress marches on and we no longer burn cats in bags for fun, and other advances.

Whew, it's getting real summer time in this thread. I don't mind the edge, but please at least remember that being edgy is supposed to be funny, not just edge for edgeness sake.

I bet you haven't even ever done crack.
>>
>>4865974
>>4867216
Best argument for killing the bug right here, even though I voted not to kill.
>>
>>4867434
If that's a good argument for killing Ixx'Ixx let alone the best, than none of our subordinates are safe.
>>
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>The Company will have their body. The Lieutenant gave you a direct order. If this were a fellow Krieger, of course you’d say no. Of course. But this bug isn’t Black Company, it isn’t -human-, it isn’t even a decent allied fighter. You’re not potentially jeopardising the success of the campaign for some outsider cockroach. You will not fail. Good Soldiers Follow Orders. [Xenophobe]

https://www.youtube.com/watch?v=BzmCD7qUA8I – Good Soldiers Follow Orders

The snap-crack of the officer’s pistol sounds almost dainty compared to your signature mag pistol. The first round punctures the side of Ixx’Ixx through a large gap in his makeshift armour, the second blows off the better part of the right side of his skull.

The Yibrak rebel fighter twists and collapses in the opposite corner of the room like a rag doll, dead before you even finish putting two more rounds in the Legionnaire corpse from your mag pistol to help sell the story. The bug was lifeless before it could even realise it had been shot, let alone by you. No time for it to splutter questions or curses with its ragged dying breaths. No time to dwell on why it had been betrayed.

Nothing like your vision. Nothing like it at all.

[1/3]
>>
++Shots fired on my left!++ Bones voice chirrups, sparking a flurry of chatter as the squaddie verify their current positions.

“In here!” You yell over your shoulder, making sure the officer’s pistol is stashed well away out of sight. “Room’s clear. We got a reb down.”

“Gunso, are you injured?” Crane gets there first. Of course he does. “What happened?”

“I’m fine." You step aside, letting Petal pass through as the medic hurriedly tries to see if there’s anything to be done for Ixx’Ixx. There isn’t. “Our bug friend copped it though.”

We don't measure the blood we've drawn anymore
We just stack the bodies outside the door


It only takes a moment for Petal to turn around and give a sad shake of his floral head. There’s a peculiar streak of discolouration to lining of their branch tendrils, but the significance of the alien expression is lost on you.

Who'll be the last to die for a mistake
The last to die for a mistake
Whose blood will spill, whose heart will break
Who'll be the last to die for a mistake


“Hey skip, Night Night and Nines have got the west hall covered.” Boot peeks her head through the doorway, flicking up her ghosthelm visor to get a better look. “Damn, what happened? Bug-boy copped it?”

Behind her, the other rebels hover around the hallway with Husk. You can hear their muted conversation even as you detail how the bug missed the wounded legionnaire when first clearing the room.

Hssk. Is bug. Bid deal. Hssk.” You hadn’t expected much sympathy from the Whitelaker over the fate of Ixx’Ixx, so Husk’s indifference comes as no great surprise to you.

“Frag you, pirate!” The indifference appears far less popular with the human rebel, Jacob Reed, who scowls in response. “Ixxy was one of us.”

Hssk. Da. Bug was one of -you-. Hssk.

“Space trash…” Reed mutters as Husk brushes past his on the way out, which nets him a simmering glare from Remember Seven that he ignores. “Damn, what am I going to tell his brothers?”

“Tell them den-sibling died for glorious slave-thing cause.” Jorus twitches his ears unworriedly. “Is what slave-thing cause must happen, correct-yes?”

[2/3]
>>
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[3/3]

Crane kneels down, ignoring the bickering behind him as he looks from the dead rebel to the also dead Legionnaire. He looks up, noticing you watching him, and nods severely.

“Unfortunate.”

“Fragging oath it is.” You reply testily, feigning indignation. “Just about dropped some mud when the wall got decorated with Yib brains. So much for a perfect mission…”

“You will have your ‘perfect mission’ one of these days, gunso. As for this one…” Crane gestures to the corpse of Ixx’Ixx in the corner. “…he froze up in the earlier firefight. Perhaps he was not cut out for the life of a fighter…”

“Too soft?”

“No. Too…” Crane shakes his head, but what his choice of words was going to be is cut off by the call from the LT over the command comms.

++All squads, this is Centurion. Prophet has some of the reinforcements pinned down at the landing pad, but we can expect more incoming. What is the status of your exfiltration?++

++Centurion, th-- -s -anshee. We’re nearly at th- --filtration point. There is --- squa- of tangos on our tail, but we can shake them.++

Sounds like Banshee squad is still engaged, but they haven’t called for backup so far.

“Centuion, this is Vinehound…”

=======================================

(1) Exit Strategy
> “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]

> “…exfiltrating now.” Break contact and exfiltrate. Your work here is done, every moment spent lingering risks something going wrong or more reinforcements arriving. Banshee squad is already in the process of bugging out, it’s high time Vinehound was as well. [Wetwork Roll]

_
(2) Good Soldiers Follow Orders
>You feel sick to your stomach. So is this what you really are? A merciless gun-for-hire that is willing to shoot down her supposed comrades on the orders of some cold-blooded officer. You have to do better than this. -Be- better than this. Even if it means defying the chain of command. [Cement Daredevil]

>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]

>You regret nothing. The rebel patsy wasn’t a comrade, they were a tool. If they furthered the Company’s goals more as a corpse than a warm body, you would kill them again in an eyeblink. One more dead bug in the ‘verse is nothing to cry about. [Cement Xenophobe]
>>
>>4867586
(1) Exit Strategy
> “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]

We're not leaving our own behind

(2) Good Soldiers Follow Orders
>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]
>>
>>4867554
That's disingenuous. We killed a xeno who isn't even part of the Company, it's not like we turned around and shot Crane in the head.

>>4867586
> “…exfiltrating now.” Break contact and exfiltrate. Your work here is done, every moment spent lingering risks something going wrong or more reinforcements arriving. Banshee squad is already in the process of bugging out, it’s high time Vinehound was as well. [Wetwork Roll]

>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]
Can we do this with a little more remorse? I don't care for the "defying the chain of command" part of Daredevil, but I'm okay with Snake Eyes feeling gross about it.
>>
>>4867586
>> “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]

Once more unto the breach.

>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]

>>4849539
>>
>>4867586
>(1) Exit Strategy
> “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]

We got Company folk to save, mostly humans to from memory.

(2) Good Soldiers Follow Orders
>You regret nothing. The rebel patsy wasn’t a comrade, they were a tool. If they furthered the Company’s goals more as a corpse than a warm body, you would kill them again in an eyeblink. One more dead bug in the ‘verse is nothing to cry about. [Cement Xenophobe]

I really don’t want to be wholly empathetic with snake-eyes, it’ll be a nice change of pace to not be see level with a bunch of Xenos.
>>
>>4867586
> “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]
>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]
>>
I gotta ask what is Firebrand to people and why’s it worth cementing over say Xenophobe or Daredevil, two traits which stick out much more for snake eyes?
>>
>>4867612
I don't care about cementing traits, I'm picking the option I support most in context.
>>
>>4867586
> “…exfiltrating now.” Break contact and exfiltrate. Your work here is done, every moment spent lingering risks something going wrong or more reinforcements arriving. Banshee squad is already in the process of bugging out, it’s high time Vinehound was as well. [Wetwork Roll]

>You feel sick to your stomach. So is this what you really are? A merciless gun-for-hire that is willing to shoot down her supposed comrades on the orders of some cold-blooded officer. You have to do better than this. -Be- better than this. Even if it means defying the chain of command. [Cement Daredevil]
>>
>>4867614
That's me >>4849384
>>
>>4867588
>it's not like we turned around and shot Crane in the head.
Not yet.
>>
>>4867625
But why would we? Nothing about Snake Eyes' character indicates that she would do that. Nothing about this playerbase indicates that anybody would want to do that. Even the "coldblooded killer" option provided here is specific to the bug being 1) not Black Company and 2) a bug.

You're being silly.
>>
>>4867613
This exactly
>>
>>4867586
> “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]
>You feel sick to your stomach. So is this what you really are? A merciless gun-for-hire that is willing to shoot down her supposed comrades on the orders of some cold-blooded officer. You have to do better than this. -Be- better than this. Even if it means defying the chain of command. [Cement Daredevil]
>>
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>>4867586
1
>“…exfiltrating now.” Break contact and exfiltrate. Your work here is done, every moment spent lingering risks something going wrong or more reinforcements arriving. Banshee squad is already in the process of bugging out, it’s high time Vinehound was as well. [Wetwork Roll]
2
>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]
>>4849590
First poste
>>
>>4867586
>>4867651
>>4867651
>“…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]
What's a few more bodies? A few more bullets?
>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]
>>4849573
Nearly forgot, sorry.
>>
>>4867632
>1) not Black Company and 2) a bug.
He picked up a weapon, he joined the fight. That calls for a certain degree of loyalty, regardless of species of being an ally to the company and not company itself.
Shit man. If in a combat zone"Bleeding the same blood in the same mud." isn't enough, than nothing is, and nobody that puts their trust in us is safe.
>>
>>4867660
> If in a combat zone"Bleeding the same blood in the same mud." isn't enough, than nothing is, and nobody that puts their trust in us is safe.
But, like, that's just your opinion, man. You're entitled to have it, but I don't think it's one that particularly stands up to reality, either IC or OOC.
>>
>>4849378
Verification.

>>4867586
(1) Exit Strategy
> “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]

(2) Good Soldiers Follow Orders
>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]
>>
>>4867586
> “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]

>You regret nothing. The rebel patsy wasn’t a comrade, they were a tool. If they furthered the Company’s goals more as a corpse than a warm body, you would kill them again in an eyeblink. One more dead bug in the ‘verse is nothing to cry about. [Cement Xenophobe]
>>
>>4867586
> “…exfiltrating now.” Break contact and exfiltrate. Your work here is done, every moment spent lingering risks something going wrong or more reinforcements arriving. Banshee squad is already in the process of bugging out, it’s high time Vinehound was as well. [Wetwork Roll]

At the end of the day Banshee Squad is more experienced than us. If they needed help, they would have asked for it already.

>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]

I prefer this option in the given context. I find Daredevil too melodramatic, while Xenophobic has implications about Natalya's empathy that I'd rather avoid for now.

>>4849353
Thus always to samefags.
>>
>>4867586
> “…exfiltrating now.” Break contact and exfiltrate. Your work here is done, every moment spent lingering risks something going wrong or more reinforcements arriving. Banshee squad is already in the process of bugging out, it’s high time Vinehound was as well. [Wetwork Roll]

>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]

we're done here.

me >>4849345
>>
>>4867648
is that Epstein, lol?
>>
>>4867662
I'm just in it for the inevitable suicide of snake eyes when she comes to view herself as inhuman and can't cope.

It'll happen I swear.
>>
>>4867693
>Suicide ever achieving a majority vote
>Forgotten ever railroading us into suicide
You're going to have to hold out for a heroic sacrifice, if that's what you want.
>>
>>4867695
Suicide comes in many forms, Ed-boy.
>>
>>4867586
> “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]

>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]
>>
>>4867695
I could honestly see it if it fit narrative. We've made some seriously interesting choices in the past for Forgottens quests.
>>
>>4867708
It wouldn't be hard. Forgotten would just have to finagle some way to kill a massive number of aliens in the process.
>>
>>4867625
>>4867651

I don't think we'd ever do that. This was an order to kill some xeno rebel, not a company member and not someone like Crane who we trust and respect.

>>4867660
>He picked up a weapon, he joined the fight. That calls for a certain degree of loyalty, regardless of species of being an ally to the company and not company itself.
Shit man. If in a combat zone"Bleeding the same blood in the same mud." isn't enough, than nothing is, and nobody that puts their trust in us is safe.

Completely disagree. These guys aren't our guys. We're literally setting them up to fight an almost certainly unwinnable war so that the company benefits from it. A certain degree of loyalty? Sure. The level of loyalty of a company member, the loyalty required to defy orders to shoot him in the back of the head? No way. Not only is he not one of us but he's a bug and were xenophobic... Our loyalty is to our men and women and no one else really.
>>
>>4867729
>Completely disagree. These guys aren't our guys.
Then we had no business bringing them along.
>>
>>4867733
Of course we did, the whole plan is to pretend to be rebels.
>>
>>4867733
Do you not understand the reason we brought them along? It wasn't charity or training... it was a cover. They are patsys. When we leave this place the war will rage (if we've done our job right) and they will die in droves before probably being crushed under foot. This isn't a mission to help the determined underdogs, we're not the grand saviours of these slaves. They are tools we're using before throwing away. Don't get attached anon.
>>
>>4867735
>They are tools we're using before throwing away.
In which case, we'd be no better than that ballroom we just shot up.
>>
>>4867739
BREAKING NEWS
This just in: mercenary company found to not be very good people. It turns out that people with shady pasts that kill for a living and lack scruples tend not to make the most moral of citizens.

In other news, water is wet.
>>
>>4867742
kek

But seriously, yeah, we are not playing STV. We may have our loyalties, our friendships, and some shreds of a conscience, but Snake Eyes is an unrepentant war criminal and so is the rest of her squad. I'm not saying we have to go Coldsteel the Edgehog (and indeed very few people are voting for that), but moralfagging is very questionable here.
>>
>>4867746
To be fair I think Petal and night night MIGHT not be on that list of warcriminals.

But yeah Vinehound is not full of good people.
>>
>>4867752
Okay, I'll give you Petal. Night Night might not be a war criminal, but she's probably beat a few protesters in her day. Both are, if nothing else, complicit in war crimes... still pretty bad!
>>
>>4867742
There's a difference between "Not very good people" and "They are tools etc", It's thinner than I'd like, but wider than you're insisting. Especially when it comes to being hired to teach people how to fight.
>>
>>4867746
Convict was falsely convicted, I assure you. He is a good boy.
>>
>>4867757
t. Convict
>>
>>4867760
t. alien scum that falsely convicted Convict
>>
>>4867754
Yeah but complacent describes even the best in the company even Saint of old BCQ was complacent in some awful shit.

>>4867757
Based Jihad supporter
>>
>>4867755
Well, we are teaching them how to fight with the stated goal of making them be enough of a problem for the Savis to send their legions at them. Which is a fight they will lose sooner or latter, but the whole point is to just make the Savis bleed out resources to deal with them.

In the end they will all be dead or enslaved once again either way. I honestly don't see any point in getting sentimental.
>>
>>4867764
None of us are bulletproof and could very fuck up, get captured and live out the rest of the Quest as slaves. But that hasn't stop us from getting attached.
>>
>>4867586
> “…exfiltrating now.” Break contact and exfiltrate. Your work here is done, every moment spent lingering risks something going wrong or more reinforcements arriving. Banshee squad is already in the process of bugging out, it’s high time Vinehound was as well. [Wetwork Roll]

>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]
>>
>>4867755
Lets reexamine exactly what we're doing here, because it certainly isn't "teach them how to fight", that's an end to a means.

We were hired to start a war, using these slaves as weapons, in an effort to distract the Savis empire and drain their resources. We're literally the CIA arming a terrorist group. We expect them to die, we expect them to be re-enslaved. There are no good guys here except perhaps the slaves themselves.

Playing at morals here is a waste of time. We don't have to go super edgy here, we can make friends and even recruit some of them when we leave (maybe?) but we have to take into account both who we are (someone who does not like aliens) and what we're doing here.

Forming close bonds with these people, risking ourselves for them, seeing them as members of the team... it's a terrible idea and I don't see Snake Eyes doing it, especially not so quickly.

>>4867774
That's because they are our brothers and sisters to the end. They've sworn their lives wholly to the company. They are one of us. These bugs and rodents and general xenos are just random rebel slaves. We might come to respect them as fighters as we bleed together but they'll never be one of us. In-groups are notoriously insular.
>>
>>4867586
>You feel sick to your stomach. So is this what you really are? A merciless gun-for-hire that is willing to shoot down her supposed comrades on the orders of some cold-blooded officer. You have to do better than this. -Be- better than this. Even if it means defying the chain of command. [Cement Daredevil]

> “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]

Let's kill some Xenos that deserve it. Also we can play it off as revenge for Ixx'Ixx
>>
>>4867586

(1) Exit Strategy
> “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]

(2) Good Soldiers Follow Orders

>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]

Killing Ixx for the sake of the mission was the right choice, but I can't imagine Snake-eye not being rubbed the wrong way about this. In the end we betrayed someone who fought by our side and we have to put up a facade about it...

It's quite interesting from a narrative POV because even though the snake is our spirit animal, Natalya wouldn't like acting like one (in my opinion).

For now the end justify the means, and that was easy because it was a non-company xeno. But ever doing the same to one of our squaddie ? Never.

Verif
>>4849637
>>
>>4867586
>m> “…exfiltrating now.” Break contact and exfiltrate. Your work here is done, every moment spent lingering risks something going wrong or more reinforcements arriving. Banshee squad is already in the process of bugging out, it’s high time Vinehound was as well. [Wetwork Roll]

>You regret nothing. The rebel patsy wasn’t a comrade, they were a tool. If they furthered the Company’s goals more as a corpse than a warm body, you would kill them again in an eyeblink. One more dead bug in the ‘verse is nothing to cry about. [Cement Xenophobe]
>>
>>4867586
>> “…exfiltrating now.” Break contact and exfiltrate. Your work here is done, every moment spent lingering risks something going wrong or more reinforcements arriving. Banshee squad is already in the process of bugging out, it’s high time Vinehound was as well. [Wetwork Roll]
>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]
>>
>>4867824
Forgot the verification

Here: >>4849433
>>
NOOOO! NOT THE BUGGERINO!!!! NOT THE HECKIN GOOD BOY INSECTINO!!!
>>
>>4867857
All xenolovers must hang
>>
>>4867857
Don't bring that /v/ shit here
>>
>Tfw you realise firebrand is worded so it sounds like something prince would have rationalised

Ha!
>>
>>4867586
> “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]

>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]

I'm beginning to regret picking Good Soldiers Follow Orders. I just thought it made the most sense in context because we weren't close to Ixx and he's a bug and the choice between killing some random rebel and suffering the consequences for failing to uphold an order isn't a particularly hard or compelling one. But I think our choice could easily have been different if it was later in the campaign with someone we were closer to, and I don't really want to continue to pick choices that align with Good Soldiers Follow Orders.

Eh...I can't really find the words I want to say right now, so whatever.

>>4849382
Me.
>>
>>4867586
> “…exfiltrating now.” Break contact and exfiltrate. Your work here is done, every moment spent lingering risks something going wrong or more reinforcements arriving. Banshee squad is already in the process of bugging out, it’s high time Vinehound was as well. [Wetwork Roll]

>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]

>>4867915
>I'm beginning to regret picking Good Soldiers Follow Orders. I just thought it made the most sense in context because we weren't close to Ixx and he's a bug and the choice between killing some random rebel and suffering the consequences for failing to uphold an order isn't a particularly hard or compelling one. But I think our choice could easily have been different if it was later in the campaign with someone we were closer to, and I don't really want to continue to pick choices that align with Good Soldiers Follow Orders.

same, but I think that snake eyes hesitation but ultimately killing Ixx was good character development, maybe if something similar were to happen (with someone we are closer with) it will elicit a diferent reaction from the anons

>>4863747
verification
>>
>>4867586
> “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]

>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]
>>
>>4867586
(1) Exit Strategy
> “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight

>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]

>>4849600
Frist post dust..
>>
>>4867586
> “…exfiltrating now.” Break contact and exfiltrate. Your work here is done, every moment spent lingering risks something going wrong or more reinforcements arriving. Banshee squad is already in the process of bugging out, it’s high time Vinehound was as well. [Wetwork Roll]

(2) Good Soldiers Follow Orders
>You feel sick to your stomach. So is this what you really are? A merciless gun-for-hire that is willing to shoot down her supposed comrades on the orders of some cold-blooded officer. You have to do better than this. -Be- better than this. Even if it means defying the chain of command. [Cement Daredevil]

verification>>4849627
>>
>>4867586
>> “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]
>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]
>>
>>4849291 Autism Anchor

>>4867586 > “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]

>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]

Forgotten, earlier I joked about our actions not being war crimes because they were being perpetrated on non-humans, but after all of the discussion here on the moral aspect of what we have done here, it raised questions for me (and perhaps others) about the legal aspects. I know the Company has its own regulations, but what (if anything) constitutes a 'war crime' in this setting? Is there some sort of universal, agreed upon definitions between the Three Powers, or do each of them have their own statutes? (meaning that who goes free and who doesn't depends on who captures the alleged criminals). I know it is kind of a silly question about world-building fluff, and it would probably only ever matter if we were openly fighting against one of the Powers on behalf of another, our employer lost and then the Company had to fight for it's life in a legal battle at some sort of Nuremberg equivalent - which is almost certainly not the direction you're looking to take things ... but I'm still kind of curious.
>>
>>4868135
I think it's safe to assume that everything we do is highly illegal.
>>
>>4868147
Yet it's also doubtful any governing force would bother to take us alive to stand trial. Or that we're recognized as a legitimate military and thus subject to any sort of military law. As far as the Xenos are concerned, we're ISIL.
>>
>>4850281
bzzzzzed

>>4867586
> “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]

>You regret nothing. The rebel patsy wasn’t a comrade, they were a tool. If they furthered the Company’s goals more as a corpse than a warm body, you would kill them again in an eyeblink. One more dead bug in the ‘verse is nothing to cry about. [Cement Xenophobe]
>>
>>4867586


> “…exfiltrating now.” Break contact and exfiltrate. Your work here is done, every moment spent lingering risks something going wrong or more reinforcements arriving. Banshee squad is already in the process of bugging out, it’s high time Vinehound was as well. [Wetwork Roll]

Banshee seems to be doing well so far tonight, time to bounce before the Sav's strike back with interest.


>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]

It's called the burdens of being a good NCO. We don't have to like it, we have to get shit done. It's part and parcel with the stripes and extra pay. If we didn't want it, we should've stayed a troop-a-loop.
>>
>>4867780
Alrighty suptg is back up now so I'll amend my previous statement about training the slaves. That is our secondary objective yes, but it is again not done out of kindness, it's done to ensure they fight hard and long to drain the resources of the Savis as much as possible.


>PRIMARY OBJECTIVE: Fires of Rebellion. Arm the local slave population and initiate a planet-wide uprising that will demand a Savis Legion response. Extract once confirmation of large scale Savis Legion deployment is confirmed.
>SECONDARY OBJECTIVE: Free League of Dis. Liberate, motivate, equip and train a sufficient number of slaves to ensure that the insurgency will persist to the point where crushing it will require a significant drain on the Empire’s resources.
>SECONDARY OBJECTIVE: Plausible Deniability. Keep any incriminating evidence of outside involvement in the rebellion to an absolute minimum. Witnesses, having members of your squad captured and other indiscretions will further the risk of this objective failing.
>TERTIARY OBJECTIVE: Finish your deployment with 50% Combat Effectiveness for Third Squad.
>>
>>4868805
> Just Following Orders

Okay, Nazi.
>>
>>4868841
???????
>>
>>4868852
Ignore him. He's probably a seethefiend and you don't want that kind of ick on you.
>>
>>4868852
The Nuremberg trials are like, the classical example of soldiers having a moral duty to disobey orders that qualify as "war crimes".

Popping allies is CIA spook shit, not "the burden of being an NCO. The burden of being an NCO is how to turn bad or stupid orders into something workable.>>4868841
>>
>>4868882

We're also not soldiers of a recognized and uniform army. We're a black ops merc outfit used for cloak and dagger shit that would get normal soldiers necks in nooses. Maybe when there was still a Republic of Earth, yeah, but not when we're helping xenos empires scrag other xenos empires for shit pay.
>>
>>4868882
We're not actual soldiers of a standing military. I think that's important to remember. We're mercenaries without a country, loyal only to The Black Company. We are basically the CIA for hire, the mission we're on is almost explicitly some CIA shit; go into a foreign nation, destabilize the region, incite rebellion, exfiltrate with cover intact. These people aren't our allies, they're our assets. We don't fight for the same cause, we're just helping them along the way to achieve our own goals and then we're going to leave them to their fates.

We need to have perspective if we're going to get through this mission
>>
>>4868841
low IQ posting is highly frowned upon, now take your schizo pills and get back to having fun dammit
>>
>>4868891
I dunno why you're telling us that. Are you practicing for when we have to tell Boot?
>>
>>4868965
I'm responding to a discussion. Might want to work on your reading comprehension if you're going to try to do the same
>>
>>4850708
first post
> “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]
Might as well.

>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]
I'd prefer something between this and Daredevil, but this is closer
The only thing I'm ironclad on is next time we see LT, we simply state that there will probably be a problem if he gives us this kind of order again. Let him calculate whether that potential "problem"(whatever it will be, would be worth giving the order.
>>
The more i think on their responses, the more i think we would have been better served if we offed jorus.
>>
>>4869135
Why is that?
>>
Guys, guys...

I've been reading over the responses regarding arguing about Black ops versus mercenaries and the nastiness of murdering an ally. You're not understanding that you're kind of arguing two sides of the same coin.

You have to remember that that kind of betrayal is both normal, and exactly the reason mercenary companies get a bad name to begin with. The logic is simple. Soldiers only shoot at soldiers, and soldiers obey the government.

Except... What constitutes a government? It turns out there's actually a fairly good definition...

"The organization with the right (usually monopoly) of coercive force over a given area." (As recognized by both the citizenry and the powers that be.)

Mercenaries are something of a gray area in that they have the ability to use coercive force, but they are not recognized to have that right... which means that by definition they are a potential threat, depending on intent. Basically, they exist outside traditional norms of war, kind of as practiced since (I think) the Peace of Westphalia, in 1648.

So... Each merc unit is something of a de-facto government unto itself, without actually having much of the recognition that legitimizes one. More or less, any organization/government can pound on it and everyone DGAF. They are the redheaded stepchild of armed forces, and only tolerated to the point that merc forces are the norm.

This means that every merc unit usually exists in a state of existential threat, and must be prepared to do awful things to perpetuate their existence. Things like popping an ally.

This also means that to perpetuate its existence, a merc unit must exist in military order (ranks and shit and all for internal purposes) and generally fight according to the rules of war (for external purposes - POWs and acceptance. You have to behave.)

Basically, to perpetuate its existence, a merc unit does what it must, but prefers to do it cleanly. Two sides of the same coin.

Thank you for coming to my TED talk.
>>
>>4869180

And, oh yeah, the Black Company basically has the reputation for taking outcasts. We are not known to behave, but we're certainly not the "CIA for hire." We are a military unit with a hard-luck past, questionable recruiting standards, and a history of doing what it takes.
>>
>>4869136
Jorus' response is very callous. Uncaring of what happens to his own slave-cell members unlike the others, Reed was very upset and the Yibrak himself was remorseful that he was not a good contributor to the fight. Compare and contrast Jorus reaction for the death of the Yibrak and that of the non-coms.

I get the feeling he sees the rebellion as a stepping stone to something else.
>>
>>4869206
Yeah that's a fair point. I agree that he probably sees himself as above the plight of the common slave
>>
>>4869206
Uh he's made it abundantly clear from the way he speaks about others and their circumstances that outside of his family he only cares about himself. He may have ulterior motives if you don't buy the whole revenge obsession he has. So your choice is that he sees the rebels as he vehicle for vengeance or he's just a plant or something.
>>
>>4869227
He's a NOTSkaven so ruthless ambition,egoism and treachery are to be expected.
>>
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> “…moving to support Banshee.” Engage the Savis Legionnaires pursuing Banshee squad. Maybe Casket will appreciate the help, maybe she won’t. But either way eliminating their pursuers will secure 77th platoon’s exit strategy. And it will mean more dead xenos. [Firefight]
>You did what you had to do. It wasn’t easy, but the Company comes first. Always. It’s the LT who killed Ixx’Ixx, you just pulled the trigger. And he had his reasons, even if you don’t agree with him. The best you can hope for is to look out for you and yours, and ensure the success of the mission to the best of your ability. [Cement Firebrand]

"Centurion, this is Vinehound. Moving to support Banshee.” SGT Casket probably has the hostiles well in hand, but you’re not going to risk leaving one of your own in a hot situation when you can help. And by your own you mean those of the Company. Those who matter.

++Don’t ne—your help, Vinehound. My people have got thi-KRRSHK++ The snappy tone of Casket on the commlink is abruptly cut off, and with a disturbing timing given the sound of intensifying gunfire from their last position. ++KSSSHHHK++

“Banshee? Banshee come in.” You look at Night Night hopefuly, maybe she can re-establish comms. All you get is a sorry shake of the head in response.

++And the devil who had deceived them was thrown into the lake of fire and sulfur where the beast and the false prophet were, and they will be tormented day and night forever and ever.++

++ …Prophet, this is Centurion. Please clarify your last transmission.++

++Apologies to the uninitiated.++ There is absolutely nothing apologetic in SGT Heavenly’s tone over the comms. ++We are deceived, it appears the enemy has only left a token force at the landing pad to engage my warriors of God. There may be one than one full squad of Legionnaire’s engaging Casket’s followers.++

++Copy Prophet.++ To the LT’s credit, he doesn’t seem in the least bit fazed by this bad news. ++Best hustle, Vinehound.++

[1/3]
>>
“Copy that Centurion, Vinehound out.” You pick up the pace, calling out to your squaddies to move it on the double in a standard sweep into a live hostile zone. “You heard the boss, lock and load! Move it or lose it, people!”

It seems to me like a journey without end
So many years, too many battles…


“Frag yeah, more rats to kills.” Clearly Boot’s Little-Miss-Murder act earlier hasn’t satiated the need for revenge against her captors. Maybe nothing ever will.

“Ammo count, sound off!” Crane effortlessly resumes his role as feckless Corporal and substitute-stern-father to your band of (mostly) adult hired killers. His pondering on the death of the rebel fight appears quickly forgotten in the face of an imminent fight.

“Green and mean.” Bones replies, getting an all green sighn from the rebel fighters. Well, the ones breathing anyway. “Our friends are stocked up too.”

“I’m loaded up.” Remember Seven says, excitement exaggerating her peculiar accent. “I count two names, marked for death.”

“I am low, mes amies.” Your Signallier huffs in the same tone a college girl might when misplacing some lipstick. “Qui est-ce qu'une fille doit baiser pour avoir des munitions de rechange ici ??”

Hssk. I have two spare. Here. Hssk.

“For me? Aww. Кaкoй джeнтльмeн.” You can -hear- Night Night’s signature smirk as the multilingual showoff effortlessly switches to Husk’s mother tongue. “Bы вeдь нe гoвopитe пo-фpaнцyзcки?”
Hssk. … Зaмoлчи Hssk.

“ 子供達.” Crane ignores the back-and-forth as he gets a sitrep from the heavy hitting specialists. “ Convict, Nines. What is your status?”

“I’ve got one waiting in the pipe.” Convict blows his cheeks, the gum he’d been chewing earlier appears long gone. “But I’m out after that.”

“++ Caution. Ammo reserves below optimal levels.” The pistons and gears of your gunner whir as he effortlessly keeps pace with the squad despite being burdened with a heavy machine gun. “++Estimation. Effective covering fire available for two standard manoeuvres.++”

You don’t mind the chatter of the squad, so long as it doesn’t give away your position. These are your comrades, who you fight for. You who bleed and, if need be, die for. Who you would kill in cold blood for. Them, and the Company. Your people, your tribe. The clan you never had. Everything else is dust.

[2/3]
>>
[3/3]

You have scant hope on sneaking up on the hostiles ahead anyhow, they know they’re engaging an undetermined number of enemies and they won’t be taken by surprise. You’re dealing with at least one full strength squad of Savis Legionnaires, maybe two if you count the one already engaging Banshee squad. Despite their diminutive appearance, these rodents are well-trained, equipped for a firefight and competent soldiers operating in a known hostile zone. They may not have the benefit of Pect’Max or auxiliaries complementing their forces, but won’t have them starting on the back foot this time.

============================================

Combat Effectiveness - Vinehound Squad vs Savis Legio CDXXII Cohort
Vinehound Squad Combat Effectiveness = +69DC [Untested +0DC, SGT Snake Eyes +10DC, CPL Crane +7DC, SIG Night Night +4DC, GNR Nines +12DC, SPR Convict +7DC, MDC Petal +3DC, Trooper Bones +5DC, Trooper Husk +5DC, Trooper Boot +5DC, Trooper Remember Seven +5DC, Rebel Jorus +4DC, Rebel Reed (Asset-control) +2DC, Rebel Ixx’Ixx (KIA) +0DC]
Friendly Re-Rolls = Untested +0, Shrapnel Grenades +0 (used up)

VS

Hostile Combat Effectiveness = +60DC Estimate [Trained Professionals +10DC, Glorious Decturion +5, Honoured Standardbearer + 3DC, Legionnaire I +4DC, Legionnaire II +4DC, Legionnaire III +4DC, Legionnaire IV +4DC, Legionnaire V +4DC, Legionnaire VI +4DC, Legionnaire VII – Signal Master +3DC, Savis Legionnaire VIII – Grenadier +5DC, Savis Legionnaire IX – Medic +2DC, Savis Legionnaire X – Gunner +8DC]
Hostile Re-Rolls = Trained Professional +1, Shrapnel Grenades +1

Firefight: Estimated
> 50 DC
> Friendly Combat Effectiveness +69 DC
> Hostile Combat Effectiveness -60
> 59 DC

=======================================

FIREFIGHT VOTE
(1) Select Squad Tactic
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.
> Shock Assault: You attempt to overwhelm the enemy from the start, carving through their position.
> Hold Position: You attempt to secure a commanding position and pick them off.
> Disengage

_
(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

_
(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (2/3)
>MDC Petal ‘Medic!’ (∞)
>SPR Convict ‘Bring it Down’ (1/2)
>SIG Night Night Where the hell is our ride? (1/1) I assume this comes in the form of Prophet squad
>>
>>4869483
(1) Select Squad Tactic
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.

Quiet approach first makes sense. Catch them off guard whilst we can.

(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

We really have no idea what we're walking into. I think it'd be a bit overconfident to select anything else right off the bat

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (2/3)

We don't know what the dangers are and usually I'd want to go for maximum damage as quickly as possible but there are too many unknowns. I think we cover ourselves and our people, get intel and then make a decisive strike once we have a better picture.
>>
>>4869483
Are we engaging one element and another is attacking Banshee or will the battles be slapped together? Being able to coordinate tactics would make things a lot easier. But I assume they split their forces explicitly to avoid encirclement like that.
>>
>>4869493
You're engaging a seperate squad, which was moving to support the other Legionnaire's currently engaged with Banshee squad.
>>
>>4869483
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.
If they have a security force, logically it'll be Holding Position.

> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

>MDC Petal ‘Medic!’ (∞)
>GNR Nines ‘Covering Fire’ (2/3)
We have unknown enemy tactic and low DC, so no point in saving Covering Fire for later.
>>
>>4869483
Forgotten, just a question. For the purposes of counting squad veterancy status, does Snake Eyes count as a comrade/BB as part of the % treshold?
>>
Verification: >>4849378

>>4869483
(1) Select Squad Tactic
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.

(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>GNR Nines ‘Covering Fire’ (2/3)
>MDC Petal ‘Medic!’ (∞)
>>
>>4869483
> Hold Position: You attempt to secure a commanding position and pick them off.

> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

>GNR Nines ‘Covering Fire’ (2/3)
>SIG Night Night Where the hell is our ride? (1/1)

I guess they'll try to storm so we go for hold and evac.

me >>4849345
>>
>>4869508
Aw man, my IP changed again?
This is me: >>4849384
>>
>>4869483
Time for rock, paper, scissors again.

Wetwork > Hold Position > Shock Assault > Wetwork

Four squads in play here, Vinehound and Banshee vs Savis Legionares #1 & #2 (SL1, SL2)

Banshee are currently fighting SL1. We're sorta low on details but considering the intensifying gunfire, withdraw order from Centurion, Banshee squad having taken losses and Casket not mentioning them assaulting my guess is that Banshee are either Holding Position or Disengaging by now.

SL#1 and SL#2 are likely in communication with each other and probably synchronizing their strategies.

SL#2 is moving to engage Banshee squad, a force either in retreat or Hold Position. Since they're moving to engage it seems unlikely that SL#2 would go for Hold Position. If SL#2 are not going for Hold Position they're going for Wetwork Ploy or Shock Assault.

SL#2 are expecting to attack a (hopefully unaware) defending force (Banshee) that is likely Holding Position so they're likely to go for Wetwork Ploy as an initial gambit. They'd want to destroy Banshee quickly before clearing us out.

This means we should go for a Shock Assault ourselves. Either we match (Shock Assault vs. Shock Assault) or they go for a (in my opinion) likely Wetwork Ploy and we hammer them before they set up to ruin Banshee.

Considering the "You have scant hope on sneaking up on the hostiles ahead anyhow, they know they’re engaging an undetermined number of enemies and they won’t be taken by surprise." we're disincentivized from using Wetwork Ploy, and if our opponents are likely to use Wetwork Ploy we definitely don't want to Hold Position.

Recommended; Hard and fast!
>Shock Assault
>>
>>4869558
You've convinced me. I felt like our reliance on Wetwork might be a blunder here but didn't see a better option but your write up along with point out the "You have scant hope on sneaking up on the hostiles ahead anyhow, they know they’re engaging an undetermined number of enemies and they won’t be taken by surprise." bit has shown me the light

>>4869483
Changing my vote here:

>>4869488
(1) Select Squad Tactic
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.

to

(1) Select Squad Tactic
> Shock Assault: You attempt to overwhelm the enemy from the start, carving through their position.
>>
>>4869558
You're right, I don't know how I missed that sentence.

>>4869483
Gonna change my vote >>4869548 from
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.
to
> Shock Assault: You attempt to overwhelm the enemy from the start, carving through their position.
>>
>>4869558
>>4869550
changing to
> Shock Assault: You attempt to overwhelm the enemy from the start, carving through their position.
>>
>>4869558
I agree with this Anon more or less.

> Shock Assault: You attempt to overwhelm the enemy from the start, carving through their position.
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (2/3)

Let's reduce possible casualties for the first round to a minimum and let's hope we can read their next actions.
>>
>>4869578

>>4869483
Link to vote.

>>4849353
Link to verification.
>>
>>4869483
> Shock Assault: You attempt to overwhelm the enemy from the start, carving through their position.
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (2/3)
>>4785940
>>
>>4869483
You have scant hope on sneaking up on the hostiles ahead anyhow, they know they’re engaging an undetermined number of enemies and they won’t be taken by surprise.
I see what you did there qm

Shock Assault: You attempt to overwhelm the enemy from the start, carving through their position

>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (2/3)

>>4849600
Frist post dust..
>>
>>4869483
(1) Select Squad Tactic
> Shock Assault: You attempt to overwhelm the enemy from the start, carving through their position.

>You have scant hope on sneaking up on the hostiles ahead anyhow, they know they’re engaging an undetermined number of enemies and they won’t be taken by surprise.

(2) Select Strategem (ONE MAX).
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

We'll need the reroll, they have two, we have none.

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (2/3)

>>4849382
Me.
>>
>>4869483
(1) Select Squad Tactic
> Shock Assault: You attempt to overwhelm the enemy from the start, carving through their position.

(2) Select Strategem (ONE MAX).
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (2/3)

>>4867968
me
>>
>>4869483
Not sure why anons are choosing a wet work ply after forgotten specifically said the enemy will be on guard for surprises.
And considering they're pursuing Banshee squad I'm gonna assume that it's likely they're carrying out a shock assault... so I'm gonna recommend hold position.

(1)
> Hold Position: You attempt to secure a commanding position and pick them off.

(2)
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>>
>>4869483
>FIREFIGHT VOTE
(1) Select Squad Tactic
>> Hold Position: You attempt to secure a commanding position and pick them off.

>_
>(2) Select Strategem (ONE MAX).
>>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.
>_
>(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>>GNR Nines ‘Covering Fire’ (2/3)
>>SPR Convict ‘Bring it Down’ (1/2)

Knock them out for an early increase in DC.

me >>4849730
>>
>>4869483
>Shock Assault: You attempt to overwhelm the enemy from the start, carving through their position
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>CPL Crane ‘Watch My Back’ (2/2)
>SIG Night Night Where the hell is our ride? (1/1)
Not used to voting on this sort of thing, might need to do some reading. Is calling Night Night gtfo or getting us a ride to the jamboree?
>>4849573
>>
>>4869535
She does not. You would need one more dead rebel to get the trained professionals bonus back.

>>4870193
It is essentially a GTFO, which wouldn’t mean the failure of the mission in this case.
>>
>>4869483
> Shock Assault: You attempt to overwhelm the enemy from the start, carving through their position.

> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

>GNR Nines ‘Covering Fire’ (2/3)
>>
>>4869483
(1) Select Squad Tactic
> Shock Assault: You attempt to overwhelm the enemy from the start, carving through their position.

(2) Select Strategem
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.

(3) Select Squaddie Orders
>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (2/3)
>>
>>4869483
> Shock Assault: You attempt to overwhelm the enemy from the start, carving through their position.
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>GNR Nines ‘Covering Fire’ (2/3)
>SPR Convict ‘Bring it Down’ (1/2)
>>
>>4869821
Because we lack reading comprehension anon. You'll note though that we pretty much all switched our vote after one other anon hit us on the head with the obvious flaw in the wetwork plan
>>
>>4869483
>Friendly Re-Rolls = Untested +0, Shrapnel Grenades +0 (used up)

Boss, dont we get 2 sharpnel grenades?

I think we've only used one.
>>
>>4869483
> Shock Assault: You attempt to overwhelm the enemy from the start, carving through their position.
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>GNR Nines ‘Covering Fire’ (2/3)
>>
Rolled 3 (1d5)

>>4871010
I thought you had used them in both previous firefights, but you only used it once for the last one. Cheers for pointing that out.


>SELECTED
> Shock Assault: You attempt to overwhelm the enemy from the start, carving through their position.
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>GNR Nines ‘Covering Fire’ (2/3)
>CPL Crane ‘Watch My Back’ (2/2)

As anons correctly identified, the hostiles were themselves were outflanking Banshee squad and currently engaged in a wetwork ploy. However, they still retain some tactical flexibility so whether they anticipated the threat of a sudden shock assault from another direction will come down to a roll.

QM rolling for hostile tactic
1 = Wetwork
2 = Wetwork
3 = Wetwork
4 = Hold Position
5 = Shock Assault
>>
>>4871468
Ayyyyy they fucked now. Nice work to the anon with that write up earlier
>>
>>4871471
Yeah, congratulations to that anon for having the most rare of abilities: reading comprehension.
>>
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> Shock Assault vs Hostile Wetwork Ploy
> Gain ADVANTAGE this round!
> SGT Snake Eyes is using Tactical Analysis this round
> Glorious Decturion is using orders 'Covering Fire' and ‘Bring it Down’

Combat Effectiveness - Vinehound Squad vs Savis Legio CDXXII Cohort
Vinehound Squad Combat Effectiveness = +69DC [Untested +0DC, SGT Snake Eyes +10DC, CPL Crane +7DC, SIG Night Night +4DC, GNR Nines +12DC, SPR Convict +7DC, MDC Petal +3DC, Trooper Bones +5DC, Trooper Husk +5DC, Trooper Boot +5DC, Trooper Remember Seven +5DC, Rebel Jorus +4DC, Rebel Reed (Asset-control) +2DC, Rebel Ixx’Ixx (KIA) +0DC]
Friendly Re-Rolls = Untested +0, Shrapnel Grenades +1, ADVANTAGE +1

VS

Hostile Combat Effectiveness = +60DC Estimate [Trained Professionals +10DC, Glorious Decturion +5, Honoured Standardbearer + 3DC, Legionnaire I +4DC, Legionnaire II +4DC, Legionnaire III +4DC, Legionnaire IV +4DC, Legionnaire V +4DC, Legionnaire VI +4DC, Legionnaire VII – Signal Master +3DC, Savis Legionnaire VIII – Grenadier +5DC, Savis Legionnaire IX – Medic +2DC, Savis Legionnaire X – Gunner +8DC]

Hostile Re-Rolls = Trained Professionals +1, Shrapnel Grenades +1

[1/2]
>>
>>4871484
I mean it helped. And it's not just reading comprehension its writing it up in a way that convinces people
>>
>>4871489
Oh I know, I'm one of those anons who can't read.
>>
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[2/2]

Firefight: First Round
> 50 DC
> Friendly Combat Effectiveness +69 DC
> Hostile Combat Effectiveness -60
> Shrapnel Grenades +1 Re-Roll
>'Covering Fire' Squaddie Order -1 Friendly Casualty
>'Cover Me' Squaddie Order: SGT Snake eyes ignores firefight casualty results
> ADVANTAGE +15DC to Firefight, +1 Firefight Re-Roll, +1 Hostile Casualty
> Hostile Trained Professionals +1 Adverse Re-Roll
> Hostile Shrapnel Grenades +1 Adverse Re-Rooll
>Hostile 'Covering Fire' Order -1 Hostile Casualty
>Hostile ‘Bring it Down’ Order (Prioritise GNR Nines)
> 74 DC

3 rolls of 1d100, kriggers. You have TWO re-rolls. Hostiles have TWO adverse re-rolls.

_
Tactical Analysis Test: SGT Snake Eyes vs Glorious Decturion Capas, daughter of Juk
> 50 DC
> Higher base Combat Effectiveness +9DC
> Decturion: Noble Officer Breeding -10DC, +1 Adverse Re-Roll
> Just like the simulations +10DC (I forgot to include this in the previous test)
> 59DC
Critical Fail = Met your match. Hostile Combat Tactics for the next 2 rounds will be selected to counter your own. -10DC to Tactical Analysis Roll for the rest of the engagement.
Double Fail = Played your hand. -10DC to the next Tactical Analysis Roll.
0 = Outmanoeuvred. Hostile Combat Tactics for the next round will be selected to counter your own. -5DC to next Tactical Analysis Roll.
1 = Evenly matched. The next Hostile Combat Tactic is determined randomly. +5DC to next Tactical Analysis Roll.
2 = Got the measure of them. Hostile Combat Tactics are revealed for the next 2 rounds. +5DC to next Tactical Analysis Roll.
3 = Just like the simulations. Hostile Combat Tactics are revealed for the next 3 rounds. +10DC to next Tactical Analysis Roll.
Double Pass = Live and Learn. +5DC to all future Tactical Analysis against this type of Hostile.
Critical Pass = By the numbers. Hostile Combat Tactics are revealed for the rest of the engagement. +10DC to all future Tactical Analysis against this type of Hostile.

3 rolls of 1d100. You have ZERO re-rolls. Hostiles have ONE adverse re-roll.

Run & Gun
>>
Rolled 40 (1d100)

>>4871491
>>
Rolled 43 (1d100)

>>4871491
>>
>>4871484
Question for anons regarding MC background, given her feral child background. At what age did Natalya actually learn to read and write?
>>
Rolled 25 (1d100)

>>4871491
One last fight.

Lets do this.
>>
Rolled 84 (1d100)

>>4871491
>>
>>4871493
This is me >>4849338
>>
Rolled 11 (1d100)

>>4871491
Rollin
>>
Forgot to included the spoilered results for firefight, just for reference.

Critical Fail = +1 Friendly Casualty at +1 Severity. Leadership Roll to prevent rout/surrender.
Double Fail = +1 Friendly Casualty.
0 = 2 Friendly Casualties. 0 Hostile Casualties.
1 = 1 Friendly Casualty. 1 Hostile Casualty.
2 = 0 Friendly Casualties. 2 Hostile Casualties.
3 = 0 Friendly Casualties. 3 Hostile Casualties.
Double Pass = +1 Hostile Casualty at +1 Severity.
Crit-pass = All Hostile Causalities inflicted this round are KIA. Hostile Leadership required to prevent rout/surrender.
>>
>>4871488
Quick question but does the fact that we're moving hostages with us during all of this impact the DC because I don't see any mention of it.

Sorry, not trying to fuck us, just being fair
>>
Rolled 47 (1d100)

>>4871491
>>
>>4871496
You mean beyond something like Cradler slang?

Probably when we were a teenager if not later.
>>
>>4871493
As this roll was made with from a 1 post ID with no link back, I will not accept it.

I will accept future rolls from you if you link back, but I have given fair warning when this happened before and let it slide.

>>4871495
>>4871498
>>4871499
Firefight currently sitting at 2 success.
>>
Rolled 11 (1d100)

>>4871491
>>
>>4871507
He linked back right here a minute later: >>4871500
>>
>>4871500
My apologies anon, please roll again. I'm not inclined to keep approving successful rolls after the fact.

It's autistic, I know. But somewhat justified imo.
>>
Rolled 88 (1d100)

>>4871511
>>
Rolled 47 (1d100)

>>4871509
>>4871511
>>4871493

I'll compromise.

1-50 = Roll accepted
51-100 = Roll not accepted.
>>
>>4871516
Thank fuck
>>
>>4871516
Thank you RNGesus, considering the second roll...
>>
>>4871515
Lucky sunnuva gun >>4871516
>>
Rolled 62 (1d100)

>>4871493
>>4871495
>>4871498
Firefight currently at THREE success. Hostiles will use Trained Professionals to attempt to counter this 43 result >>4871495
>>
>>4871516
phew
>>
Rolled 40 (1d100)

>>4871499
>>4871501
>>4871505
Tactical analysis sitting at 2 success (with 1 double success!). Hostiles will use Noble Breeding to attempt to counter this 47 result >>4871505
>>
>>4871529
Thank fuck.
>>
We're getting off scot free tonight, apparently.
>>
>>4871533
Why did you say that.

WHY DID YOU SAY THAT?

kek
>>
>>4871533
Dammit. Don't tempt the dice gods.
>>
>>4871533
You fool…..
>>
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Rolled 4, 6, 63, 75 = 148 (4d100)

>>4871493
>>4871495
>>4871498
>>4871524
Firefight Results
>3 Success: 0 Friendly Casualties. 3 Hostile Casualties.
>ADVANTAGE +1 Hostile Casualty
>Hostile 'Covering Fire' -1 Hostile Casualty
>3 Hostile Casualties

>>4871529
>>4871505
>>4871501
>>4871499
Tactical Analysis Results
>2 Success: Got the measure of them. Hostile Combat Tactics are revealed for the next 2 rounds. +5DC to next Tactical Analysis Roll.
>Double Success: Live and Learn. +5DC to all future Tactical Analysis against Savis Legionnaires

===============================

Firefight Hostile Casualty 1: Legionnaire I Optimal
>Imperial Combat Vest +30AV
>30AV

QM rolling 4d100.
>>
Rolled 9, 14, 27, 1 = 51 (4d100)

Glorious Imperial Plasteel continues to hold...

Firefight Hostile Casualty 2: Legionnaire II Optimal
>Imperial Combat Vest +30AV
>30AV

QM rolling 4d100
>>
>>4871533
You jinxed it, we’re going to all die now.
>>
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Rolled 53, 54, 97, 72 = 276 (4d100)

>>4871549
>1
See? GLORIOUS

Firefight Hostile Casualty 3: Legionnaire III Optimal
>Imperial Combat Vest +30AV
>30AV

QM rolling 4d100
>>
The Savis are many things, but negligent to their troops they clearly aren’t…..
>>
>>4871549
>Every roll under DC
>Also a 1 for shits and giggles
Okay, I'm sorry, everybody. This is my fault and I accept the dunce hat of shame.

>>4871552
At least we killed this one.
>>
>>4871549

I.

Remov Rat.

Remov Rat.

You are worst furfag.
>>
>>4871554
This one invulnerable ratoid is going to gut your favorite squaddie. Hope it was worth it. i crie
>>
A +5 to all future Tactical Analysis rolls against Savis Legionnaires, no casualties, a Wounded and a dead rat and two turns to rape them.

Pretty good performance for now.
>>
>>4871563
Still, that *3* god damn times this mission that an enemy has just nailed the armour AV rolls with a 1.

Really makes you sweat. Imagine the enemy having that *additional* number of crit successes outside of AV rolls. (Christ, we already had 2 nat 100s already.....)
>>
>>4871568
The dice are rigged. It's the only explanation. I blame Forgotten. He is a time wizard and knows exactly when he needs to roll.
>>
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>>4871547
>Savis Legionnaire I is WOUNDED

>>4871549
>Savis Legionaire II is GLORIOUS (and also optimal)

>>4871552
>Savis Legionnaire III is KIA

>Hostile Tactics REVEALED!
Hostile Tactic Round 2: Hold Position
Hostile Tactic Round 3: Shock Assault

Speed. Speed is the key, get in amongst them while they’re focussed on Banshee squad. You sacrifice any chance of a stealthy approach, but in abandoning furtiveness you gain decisiveness. Without the pretence of trying to step softly, your squad approaches the hostile position at a running pace whilst keeping their weapons ready. By the time you come across the first hostile your men are virtually sprinting, even if the foremost Savis see you coming they’ll barely have anytime to react.

“Sire-officer, approaching end-finish of west corridor now. Still no-YARP!! The crouching Savis shrieks as Boot turns the corner, spraying them with a well-aimed burst at close range as she runs forward. The Sav takes multiple hits, some of which must have found their mark as they dive back behind cover leaving a trail of blood in their wake.

“Contact west-flank!” The yelp of another Legionnaire breaking cover as they scurry back to the main cohort formation. “Many scum-enemy, quick-fast approaching!”

Behind Boot, Crane pauses in his advance and tracks the fleeing enemy with his rifle. They inhale. Exhale. A snap-crack of the rifle and the fleeing Sav drops like a stone. Your cold-eyed Corporal doesn’t pause to admire his marksmanship, diving aside as a third Legionnaire strides into the centre of the hallway and sprays gunfire wildly from the hip. No one is hit, but it’s enough to cause your men to slow down in their breakneck advance in favour of the standard fire-and-advance tactics utilised in steadier assaults.

[1/3]
>>
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[2/2]

“For Empire! For Throne! For [unstranlateable=ambition/destiny?]!” Say what you like about these furry fraggers, but they don’t lack in guts. The stubborn little blighter wedges himself between the forefront elements of your squad in the corridor and doesn’t budge an inch, barking insults as he returns wild sprays of fire from the hip. “You like taste? More! More! Yalp, son of Hro will show slow-stupid fight-slaves how elite legionnaire war-fight!”

It's a good effort, and if the little bastard hadn’t stalled your advance there the fight could have been over before it even began. But the scrumball is still in your court. From your past experience you’ve begun to get the sense that the Legionnaires, when encountering an unexpected threat, like to turtle up in a secure position before making their next move. With that you can expect them to hunker down as best they can, leaving you free to secure an advantageous firing position. If you put enough pressure on them in these next few crucial minutes, they’ll probably try to break out of their killzone with a sudden rush in the hope of breaking through the tightening noose.

“Bones! Up top!” You signal your squaddies attention to a second floor balcony in the hall “Take Rem Sev with you!”

“Who? Oh, right. Yes, ma’am! Look alive, rookie!” Bones all but drags Remember Seven behind him, for some reason the newbie hadn’t fired so much as a shot at the Legionnaire making a stand down the hall. Like she knew he wouldn’t go down.

The balcony above looks like it could lead over to the next corridor. If it does, and the Savs stay put like you expect, your troopers will be shooting fish in barrel soon enough.

==========================================

FIREFIGHT VOTE
(1) Select Squad Tactic
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.
> Shock Assault: You attempt to overwhelm the enemy from the start, carving through their position.
> Hold Position: You attempt to secure a commanding position and pick them off.
> Disengage

_
(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

_
(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>CPL Crane ‘Watch My Back’ (1/2)
>GNR Nines ‘Covering Fire’ (1/3)
>MDC Petal ‘Medic!’ (∞)
>SPR Convict ‘Bring it Down’ (1/2)
>SIG Night Night Where the hell is our ride? (1/1)
>>
Based on enemy tactics we need to go Wetwork and then Hold Position for maximum effect

>>4871611
(1) Select Squad Tactic
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.

We know they will Hold Position, this affords us advantage

(2) Select Strategem (ONE MAX).
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

Maximum damage, maximum re-rolls

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>SPR Convict ‘Bring it Down’ (1/2)
>GNR Nines ‘Covering Fire’ (1/3)

Lets take down the leader and protect our own. That rebel fighter doesn't count, we can still get our perfect mission
>>
>>4871611
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>CPL Crane ‘Watch My Back’ (1/2)
>SPR Convict ‘Bring it Down’ (1/2)

No covering fire right now; doing so will remove Nine's DC on Turn 3.
>>
Might want to hold off on the covering fire, or Nines will run out of ammo and not contribute DC next round (-12DC).
>>
>>4871611
FIREFIGHT VOTE
(1) Select Squad Tactic
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.
_
(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

_
(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>SPR Convict ‘Bring it Down’ (1/2)

Me >>4871568

I’m on mobile but im not missing this fight.

Also regarding orders, folks remember that we’ll lose nine’s DC when he reloads. We need to kill as much as we can this round. Gotta save that last belt of casualty reduction ammo.
>>
>>4871611
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>CPL Crane ‘Watch My Back’ (1/2)
>SPR Convict ‘Bring it Down’ (1/2)
>>
>>4871619
>>4871617
Yeah alright that's a fair point, we'll hold it in case things get hairy

>>4871611
Bossman I'd like to change my vote below to remove Covering fire

>>4871615
>>
>>4871496
As soon as she realized some genemods have manuals.

>>4871602
Did you forget hostile covering fire?

>>4871611
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>SPR Convict ‘Bring it Down’ (1/2)
>GNR Nines ‘Covering Fire’ (1/3)
>>4849420
>>
>>4871496
As soon as she realized some genemods have manuals.

>>4871602
Did you forget hostile covering fire?

>>4871611
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>SPR Convict ‘Bring it Down’ (1/2)
>MDC Petal ‘Medic!’ (∞)
>>4849420
>>
>>4871642
>As soon as she realized some genemods have manuals.


That's funny, my vote goes for that. She stole a genemod and realised it came with some some weird squiggly shit she couldn't figure out. And so began her journey into learning to read.

>>4871496
>>
>>4871640
>Did you forget hostile covering fire?
No, without it there would have been four hostile casualties (from ADVANTAGE)
>>
>>4871611
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details
> Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
> SPR Convict ‘Bring it Down’ (1/2)

If we use Covering Fire this turn, we're going to lose Nines' DC to combat next turn because he has to reload. Since we know what they can do for two turns, it's better to focus on raw damage.

>>4849353
Me.
>>
>>4871615
>>4871611
Might as well burn our stratatattats during the extraction.
>>
>>4871664
Yeah I was thinking that was the other possibility. I've already changed my vote
>>
>>4871611
(1) Select Squad Tactic
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.

We know they will Hold Position, this affords us advantage

(2) Select Strategem (ONE MAX).
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

Maximum damage, maximum re-rolls

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>CPL Crane ‘Watch My Back’ (1/2)
>>
>>4871611
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.

>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>CPL Crane ‘Watch My Back’ (1/2)
>>
>>4871611
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.

>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

>CPL Crane ‘Watch My Back’ (1/2)
>SIG Night Night Where the hell is our ride? (1/1)

we don't even need to win this, just buy Banshee some time and then evac ourselves.

me >>4849345
>>
>>4871757
But anon, winning would be glorious
>>
>>4871611
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.

>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

>CPL Crane ‘Watch My Back’ (1/2)
>SPR Convict ‘Bring it Down’ (1/2)

>>4849382
Me.
>>
Rolled 47 (1d100)

>>4871611
>Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.
We really do love doing our wetwork ploys.
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round
>CPL Crane ‘Watch My Back’ (1/2)

>>4849590
First post

Rolling my warm up dices, haven't done this in a loong time
>>
>>4871611
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>>
>>4871611
(1) Select Squad Tactic
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.

(2) Select Strategem
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

(3) Select Squaddie Orders
>CPL Crane ‘Watch My Back’ (1/2)
>SPR Convict ‘Bring it Down’ (1/2)

If we don’t start making headway we may need to consider getting out of here.

But for now we kill
>>
>>4871611
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.

>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

>SPR Convict ‘Bring it Down’ (1/2)
>CPL Crane ‘Watch My Back’ (1/2)

Saving covering fire for their inevitable charge

>>4850415
Verification
>>
>>4871882
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.
>>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>SPR Convict ‘Bring it Down’ (1/2)
>CPL Crane ‘Watch My Back’ (1/2)
I almost want to tap Night Night for a ride out of here; but better we nip this bunch in the bud before they get to Banshee. Too late for a perfect mission but that's no call to train-to-zone a bunch more foxrats into Casket's lap.
>>
>>4872568
FUCK, forgot the Verification like a rube.
>>4849573
>>
>>4871611
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>CPL Crane ‘Watch My Back’ (1/2)
>SPR Convict ‘Bring it Down’ (1/2)
>>
Hey lads, I’ve got my scrumball finals on tonight so no update.

Fully half of our players have busted knees or backs, so I don’t even know if we qualify...

>pic not relevant but somehow definitely Vinehound vibes imo
>>
>>4872881
KICK THE BAWL! YEEEEEE, KICK THE BLOODY BAWL!
>>
>>4871611
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>SPR Convict ‘Bring it Down’ (1/2)
>CPL Crane ‘Watch My Back’ (1/2)

>>4849539
>>
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>>4872881
CAMON QM, KICK DA FOOKIN' BAWL. LUV 'IM LIKE ME OWN SON, I DO.
>>
>>4872913
>>4873022
WE KICK GOOD. Our team made it to the finals! (as in the actual finals, tonight was semis)

Also, it's actually beach volleyball but I did kick the ball at one point and got us a fluke point...
>>
>>4873078
niceee
>>
>>4873078
Ninja
>>
>>4873078
You did good, son. You really kicked da fookin' bawl propah.
>>
>>4873078
congrats bro
>>
>>4873078
Hey Forgotten, I was the guy in QTG asking about the archives. My security shift was so boring that I got through all the threads today.

May I use this post as my anti-samefag autism anchor?

If not, Im cool waiting till next thread. Great stuff as always.
>>
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>>4874270
Yeah no worries mate!

>SELECTED
> Wetwork Ploy: You attempt to close the distance unnoticed, silencing any picket details.
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>CPL Crane ‘Watch My Back’ (1/2)
>SPR Convict ‘Bring it Down’ (1/2)

>Wetwork Ploy vs Hold Position
>Gain ADVANTAGE this round!
>SGT Snake Eyes is using Tactical Analysis this round
>Glorious Decturion is using orders 'Give Him a Boost' and 'Govering Fire'

Combat Effectiveness - Vinehound Squad vs Savis Legio CDXXII Cohort
Vinehound Squad Combat Effectiveness = +69DC [Untested +0DC, SGT Snake Eyes +10DC, CPL Crane +7DC, SIG Night Night +4DC, GNR Nines +12DC, SPR Convict +7DC, MDC Petal +3DC, Trooper Bones +5DC, Trooper Husk +5DC, Trooper Boot +5DC, Trooper Remember Seven +5DC, Rebel Jorus +4DC, Rebel Reed (Asset-control) +2DC, Rebel Ixx’Ixx (KIA) +0DC]
Friendly Re-Rolls = Untested +0, Shrapnel Grenades +1

VS

Hostile Combat Effectiveness = +55DC [Trained Professionals +10DC, Glorious Decturion +5, Honoured Standardbearer + 3DC, Legionnaire I (Wounded) +2DC, Legionnaire II (Glorious) +5DC, Legionnaire III (KIA) +0DC, Legionnaire IV +4DC, Legionnaire V +4DC, Legionnaire VI +4DC, Legionnaire VII – Signal Master +3DC, Savis Legionnaire VIII – Grenadier +5DC, Savis Legionnaire IX – Medic +2DC, Savis Legionnaire X – Gunner +8DC]
Hostile Re-Rolls = Trained Professionals +0, Shrapnel Grenades +1

[1/2]
>>
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[2/2]

Firefight: Second Round
> 50 DC
> Friendly Combat Effectiveness +69 DC
> Hostile Combat Effectiveness -55
> Shrapnel Grenades +1 Re-Roll
>'Bring It Down' Squaddie Order (prioritise Legionnaire X)
>'Cover Me' Squaddie Order: SGT Snake eyes ignores firefight casualty results
>Ghosthelms +10DC
> ADVANTAGE +15DC to Firefight, +1 Firefight Re-Roll, +1 Hostile Casualty
> Hostile Shrapnel Grenades +1 Adverse Re-Rooll
>Hostile 'Covering Fire' Order -1 Hostile Casualty
>Hostile ‘Bring it Down’ Order (Prioritise GNR Nines)
>'Covering Fire' Squaddie Order -1 Friendly Casualty
>'Cover Me' Squaddie Order: SGT Snake eyes ignores firefight casualty results
> ADVANTAGE +15DC to Firefight, +1 Firefight Re-Roll, +1 Hostile Casualty
> Hostile Trained Professionals +1 Adverse Re-Roll
> Hostile Shrapnel Grenades +1 Adverse Re-Rooll
>Hostile 'Covering Fire' Order -1 Hostile Casualty
>Hostile ‘Give Him a Boost’ Order (Legionnaire I)
> 89 DC


3 rolls of 1d100, kriggers. You have TWO re-rolls. Hostiles have ONE adverse re-rolls.

_
Lead by Example: Wetwork Test
>50 DC
>Maglock Pistol +5DC
>Maw & Claw +1 Wetwork Re-Roll
>Ghosthelm +1 Wetwork Re-Roll
>Venomous: Hostiles must re-roll 1 successful AV save
>Predator Quirks: +1 Hostile Casualty Severity
>All Predator Quirks Unlocked: Each lethal hostile casualty inflicted has a 66% chance of inflicting a further casualty.
>55 DC

Critfail = From Predator to Prey. Reduce Vitals by 1 degree. No save.
Double Fail = That hurt. Take an AV save.
0 = Looks like it’s going to be the hard way… Take an AV save. Locked in Close Encounter next round.
1 = Troublesome quarry. No effect.
2 = No such thing as a fair fight. +1 Hostile Casualty.
3 = Killing Spree. +1 Hostile KIA. +1 Hostile Casualty.
Double Pass = That’s how it’s done! +1 Hostile Casualty
Critical Pass = Curious is the trap-makers art...


3 rolls of 1d100, kriggers. You have TWO re-rolls.


That is SIX rolls of 1d100 in total.

The noose tightens...
>>
Rolled 39 (1d100)

>>4874843
>>
Rolled 35 (1d100)

>>4874843
>>
Rolled 1 (1d100)

>>4874843
>>
Rolled 37 (1d100)

>>4874843
So do the hostiles have 1 or 2 rerolls? Your post is inconsistent.

>>4849384
>>
>>4874850
Lovely
>>
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>>4874850
You guys could at least -try- not to make this look easy.
>>
>>4874850
Based anon.
>>
Rolled 83 (1d100)

>>4874851
They only have one sorry, they used their Trained Professionals last round.

Speaking of which, I will at least try to counter this 39 result >>4874845 with the hostile re-roll.
>>
>>4874850
Yesssssssssssssssssssssssss.

Reminder of the Crit-Pass effect:
> Crit-pass = All Hostile Causalities inflicted this round are KIA. Hostile Leadership required to prevent rout/surrender.
>>
>>4874856
There should be Doom BGM in the QM post.
>>
>>4874855
Can rerolls be counter-rerolled?
>>
>>4874860
They can, but I would have needed a 90 to counter the original sucess for firefight.
>>
>>4874860
Yes unless they are crits or doubles, you need Saves for those.

And it's not worth to re-roll Firefight, we have nailed 3 successes. We still need two rolls for Wetwork instead.
>>
Rolled 12 (1d100)

>>4874843
Rollan since I believe we need two more

>>4874850
Bueno
>>
Rolled 19 (1d100)

>>4874843
Rollange :D
>>4849590
First post
>>
Rolled 69 (1d100)

>>4874843
think we need one more
>>
Noice, we got 3 successes on both. We need to roll for the Predator proc now.

Out of curiosity, does the Crit-Pass in Firefight mean Natalya's casualties are also turned into automatic kills?
>>
>>4874871
Did we? DC for wetwork is 55
>>
>>4874873
Nvm im blind apparently
>>
>>4874873
This Anon >>4874867 came first.

Or so 4chan shows me. Timestamp doesn't seem to be lying though.
>>
>>4874877
Yeah it's cool, i just didn't see this roll >>4874851
>>
Rolled 18 (1d100)

I'm going to bed so I'm just tossing a roll out. Use it if it's needed for anything.
>>
>>4874884
I just want that bloody standard with my crit desu.
>>
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Rolled 70, 11, 77, 91, 39 = 288 (5d100)

>>4874845
>>4874847
>>4874850
>>4874855
Firefight Results
>3 Success: 0 Friendly Casualties. 3 Hostile Casualties.
>Critical Success! All Hostile Causalities inflicted this round are KIA. Hostile Leadership required to prevent rout/surrender.

Hostile Casualties
>3 from 3 success
>+1 ADVANTAGE
>-1 Covering Fire
>3 Hostile Casualties

>>4874871
It doesn't, but it seems Nat didn't need any help in that department.

>>4874851
>>4874864
>>4874867
Wetwork Results
>3 Success: Killing Spree. +1 Hostile KIA. +1 Hostile Casualty.

==========================

Firefight Hostile Casualty 1: Legionnaire X - Gunner Optimal
>Bring It Down - prioritised
>Critpass: Auto KIA

Firefight Hostile Casualty 2: Legionnaire IV Optimal
>Critpass: Auto KIA

Firefight Hostile Casualty 3: Legionnaire V Optimal
>Critpass: Auto KIA

Wetwork Hostile Casualty 1: Legionnaire VI Optimal
>Killing Spree: Auto KIA

Wetwork Hostile Casualty 2: Legionnaire VII - Signals Master Optimal
>Imperial Combat Vest +30AV
>Predator Quirks +1 Severity
>Venomous +1 Adverse AV Re-Roll
>30AV

QM rolling 5d100 for AV.
>>
Two chances to trigger the Predator Quirk, or can that only occur once per round?
>>
Looks like the enemy Sig is dead as well. I need two rolls of 1d100 from anons to see if your murderous streak continues.

All Predator Quirks Unlocked - Further Casualties
>2 KIA inflicted
>66DC

Two rolls of 1d100.
>>
Rolled 54 (1d100)

>>4874893
ded
>>
Rolled 14 (1d100)

>>4874893
jk I didn't go to bed yet
>>
Rolled 7 (1d100)

>>4874893
>>
>>4874889
Two chances to trigger, correct. But any additional KIAs won't continue to trigger it this round.
>>
>>4874897
I see. Thanks.
>>
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>vinehound squad right now
>>
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Rolled 100, 91, 28, 53, 89 = 361 (5d100)

>>4874894
>>4874895
2 additional hostiles, she's out for blood tonight...

Wetwork Hostile Casualty 3: Legionnaire VIII - Signals Master Optimal
>Imperial Combat Vest +30AV
>Predator Quirks +1 Severity
>Venomous +1 Adverse AV Re-Roll
>30AV

QM rolling 5d100
>>
>>4874901
> Nat 100 Save

Finally, some justice.
>>
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>>4874901
>100
>>
>>4874901
Signals master again?
>>
>>4874901
Nevermind, I'm stupid and forgot it was roll under.

>100
:)
>>
Rolled 79, 26, 5, 10, 85 = 205 (5d100)

By the Green, the Savs are just not getting a break! Let's see if you have a shot at that shiny standard...

Wetwork Hostile Casualty 4: Honoured Standard Bearer Optimal
>Imperial Combat Vest +30AV
>Predator Quirks +1 Severity
>Venomous +1 Adverse AV Re-Roll
>30AV

QM rolling 5d100.
>>
At this point our coer story might be blown not by our incompetence at opsec but by our sheer competence at litteraly blowing the fuck out of any hostile that crosses our path lmao

We are supposed to be some dumbfuck voidborn pirates and here we are fucking up legionnaires like they are wet noodles

>>4874901
Dat 100 tho
>>
Snake Eyes has forgotten that leading normally involves delegation…..
>>
Rolled 19 (1d100)

>>4874908
Re-rolling the successful 26 due to venemous
>>
>>4874910
>t. Crane
>>
Six kills and one wounded for a total of -29 DC.

We've basically halved their combat capacity in a single round. If this doesn't break them, they deserve some mad respect.
>>
Is anyone left to even bother rolling the leadership roll to prevent a rout?
>>
>Snake eyes continuing the long timed tradition of Snakes fucking rats shit up

I cannot wait for that one species that is going to fuck us up to the point of absolute removal.
>>
>>4874936
>rats bring in their genetically modified snake-killing elite: the mongoose
>>
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>>4874887
https://www.youtube.com/watch?v=khchqRIPN4U&ab_channel=The%2780sGuyThe%2780sGuy

>Legionnaire X - Gunner Optimal is KIA!

>Legionnaire IV is KIA!

>Legionnaire V

>Legionnaire VI is KIA!

>Legionnaire VII - Signals Master is KIA!

>Legionnaire VIII - Grenadier is KIA! I incorrectly put Signal Master in twice...

>Honoured Standard Bearer is Wounded!

>>4874914
>>4874916
Savis Legionnaires can be pretty stubborn, so it's possible...

Actually they can't, I just did the maths and even if they pass their leadership they auto-fail next round due to the DC difference...

Looks like victory is yours!

What a bit of bloody mayhem, I think I will add the narrative for this tomorrow night to give it the kudos it deserves. For now, I'll leave with this vote.

================================

With the few remaining survivors fleeing for their short-lived lives, you focus your pursuit on...

> The Decturion. One more dead enemy officer is always a good thing. And what's better than one enemy officer trophy? Two, of course. You just need to seperate him from the rest of the herd... [Daredevil]

> The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]

> The Legionnaire that showed such defiance, in forestalling your squads advance. This troublesome xenos must be made an example of. And you will make sure your men see it. [Xenophobe]
>>
>>4874948
>> The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]
>>
>>4874948
As Nat was part of the Auxiliaries, does she know how SHAMEFUR is the loss of the banner for a Savis Legion?
>>
>>4874948
> The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]
>>
>>4874948
> The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]
As a plus hanging it in the background or use it to cover the gov for a dramatic reveal in our Jihadi snuff film is too good to pass on for me.
>>
>>4874948
> The Legionnaire that showed such defiance, in forestalling your squads advance. This troublesome xenos must be made an example of. And you will make sure your men see it. [Xenophobe]

Come here you furry bastard mama snake wants to make a nice coat out of you're broken body.
>>
>>4874948
> The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]
>>
>>4874953
Nat never actually joined the Auxilliaries, it was her likely ticket off the Cradle but she got poached by a passing Black Company frigate before that ever came to pass.
>>
>>4874948
>> The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]
>>
I wonder how much genuine Savis leather goes for....
>>
>>4874948
Man that was some crazy shit to come home from work to.

> The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]

We can't not do this. We took one in the original Black Company, we have to repeat that again here
>>
>>4875004
Well there goes IC knowledge. Still, it will be a nice morale boost for the rebels if nothing else.

>>4874948
> The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]

>>4849353
Here I am.
>>
>>4875014
Honestly doesn't feel like half the accomplishment as the Eagles, with that said if theirs something similar im game for more trophy hunting
>>
>>4875042
Oh for sure, the Eagles one was a true achievement, we broke them. But we can't let this one go either, it'll look so nice in the rec room
>>
>>4875014
Oh shit my ID reset. Linking back to my verification post

>>4849296
>>
>>4874948
> The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]

We should at least get one of these things.
>>
>>4875054
verification: >>4849345
>>
>>4875045
I think this is 3/3 for trying to get standards I personally want a little more variety.
>>
>>4874948
> The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]

>>4849382
Me.
>>
>>4874948

> The Legionnaire that showed such defiance, in forestalling your squads advance. This troublesome xenos must be made an example of. And you will make sure your men see it. [Xenophobe

There will be other times to get a banner

>>4849600
Frist post dust..
>>
>>4874948
>> The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]

Time to start a collection.
>>4849539
>>
>>4874948
>> The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]

>>4849623
autismo check in
>>
>>4874948
> The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]
>>
>>4874850
Great going anon. Finally some payback for all the opfor crits and the crit fails.

>>4874948
>> The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]

Give me that loooot (me) >>4849730

Wonder if we get anything from that nat 1 pass.
>>
>>4874948
>The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]
Gibs
>>4849590
First post
>>
>>4874948
>The Decturion. One more dead enemy officer is always a good thing. And what's better than one enemy officer trophy? Two, of course. You just need to seperate him from the rest of the herd... [Daredevil]
Our cover story is Ixx'Ixx was killed by one, right? >>4849573
>>
>>4874948
> The Decturion. One more dead enemy officer is always a good thing. And what's better than one enemy officer trophy? Two, of course. You just need to seperate him from the rest of the herd... [Daredevil]

Let's take a gamble!
>>
>>4874948
>>> The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]
>>
>>4874948
> The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]
>>
>>4874948

> The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]
>>4874270
Verification
>>
I want to see a crit on our personal actions, just once. I want to see what "Curious is the trap makers art..." looks like in narrative terms...

Forgotten, any way you can clue us in as to what it would look like? Detail is good.
>>
>>4874948
> The Decturion. One more dead enemy officer is always a good thing. And what's better than one enemy officer trophy? Two, of course. You just need to seperate him from the rest of the herd... [Daredevil]
>>
>>4874948
>The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]

>>4849433
Linking back
>>
>>4874948
>> The Honoured Standard Bearer. Just the thought of the banner splayed proudly in the 77th Rec Room makes you grin. By the Green you -will- get your hands on one of those! [Firebrand]

Yes. Gimme.

me >>4849298
>>
>>4875821
But our efficacy is supposed to be unwitnessed by our own eyes.
>>
>>4876626
>Stealth murder our way through Savs so fast we don't even remember how we got here
>>
>>4876631
>tfw you need to check your helmcam to figure out how you got covered in blood
>>
>>4876652

Lol.

There's something in there about traps... I'm curious how Forgotten would portray Snake-Eyes going epic murderhobo. I mean, are we talking Agent 47? Cyberdyne systems model T-700? Ryu Hayabusa stoked on coke with a grudge? What?
>>
>>4876670
Its all instinct baby.
>>
>>4876652
>Gunso you okay?
>yeah, its not my blood..... I Think?

>>4876670
I'm thinking something like a slasher villian mixed with some dramatics like batman, it goes from "hey where did Jex go?" "WHAT THE FRAK WAS THAT?!!" In a matter of moments and then they are all dead.
>>
>>4876722
>>
Hey guys, I did my back in during volleyball and I’m feeling a little goofy from all the painkillers so I might just give tonight a miss...
>>
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>>4876772

>tfw no update
>>
>>4876772
>another delay
You doing okay this week?
>>
>>4876772
:(
I mean best of luck out there but :(
>>
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>>4876772
>

Hopefully you feel okay.
>>
>>4876772
Jesus forgotten. Take care of yourself.
>>
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>>4876772
>>
>>4876772
Can we at least get some rolls going for this vote hoss, if you're up to it
>>
>>4876772
A painkiller oneshot side story could have been fun.
>>
>>4876772
Take care of yourself Forgotten!
>>
>>4876772
Get better soon boss man
>>
Sorry for the small break guys, I feel much better and there will be an update in an hour or so. I will need some rollers too in a bit...
>>
>>4878709
Sick, good to hear hoss
>>
>>4878709
Woo, glad you ain’t dead boss.

Those Sav fucks however.
>>
Rolled 8, 41, 22 = 71 (3d42)

>>4878709
d42's take em or leave em.
>>
neato
>>
Rolled 70 (1d100)

Nat 1
>>
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https://www.youtube.com/watch?v=4JEcgyVSlmw&ab_channel=Perturbator-TopicPerturbator-Topic Wetwork Ploy Crit theme

++Boss, you were right.++ Bones voice comes in over the squad comms while your men press the advantage from the ++We’ve got a clean run at them from the balcony up here.++

“Hold position.” You can’t help but grin savagely as you give the order, with the satisfaction of a hunter tracking down her quarry. “Me and Crane will be there shortly.”

“Right behind you, bosun.” Crane shadows you, pausing only to bark orders at the rest of the squad still involved in the ongoing firefight. “Beta Section, keep the enemy pinned here.”

You take the stairs up two steps at a time, there’s no time to lose. Sooner or later the enemy will realise their position is exposed and make a run for it. It’s like tracking a Redtusk in the Green undergrowth, first you sting them a little bit and get them scurrying for heavier foliage. Then you come pounce on them from a higher branch like… well, like a Vinehound really.

The upstairs foyer is somewhat menacing in the gloom, what with the power still being out, Imperial ‘civilized’ works of art loom and flowing banners billow ominously in the dark. But your hunch was right, it leads right out into a balcony that overlooks the Savis position. You couldn’t have picked a better vantage spot if you tried. Boot is at the top of the stairs, holding a glass door open with a delicate hand allowing you to pass through that is utterly at odds with the rest of her behaviour tonight. But if the soft touch nets more dead rodents, you doubt she has a problem with that.

++I have multiple hostiles marked.++ Crane intones, lying prone and just poking the hint of his muzzle through the balcony bannisters. ++Troopers?++

++Same here, got the little rats in my sights.++ Even though you could reach out and touch Boot she sticks to the muffled Ghosthelm comms. Good girl. ++Clear shot.++

++Ditto.++ Chimes in Bones from further down the internal balcony. ++Easy mark, boss. Just give the word.++

++ 優れた. On Vinehound leader’s mark.++ Crane looks up questionably as you slink further out of cover while the Legionnaires below are distracted by the intensifying firepower of the rest of your squad. ++Natalya?++

“Wait for my signal.” You comment, ignoring your Second’s look as you step out onto the thin stone beam that arches out across the hostile position below.

[1/3]
>>
The stone beam is barely a foot wide across, and made uneven by what the Savis equivalent is of gargoyle statues leering out at the lesser folk that typically pass underneath. Falling here will mean certain death but the short fall a storey down wouldn’t kill you. No, it’s the shocked but nonetheless alert Legionnaires that would perforate you with a whole mag’s worth of bullets. Falling means death but for you, in the Green, it always did. Would a cluster of Eviscitor Weeds have been any more merciful than a squad of Savis Legionnaires if you fell into the undergrowth below? Would a swarm of Karklings? No. Of course not.

++Nat.++ Crane’s reproachful tone over the private comms indicates your man isn’t worried about distracting you in this precarious position. ++Are you showing off again?++

“Wait for it...”

You’re not showing off, you’re just in your natural element. Death has been on your heels since before you realised boys were a thing. You pad across the stone beam with all the predatory certainty that you displayed when crossing any perilous obstacle in the Green. In a display of acrobatics that would be the envy of a circus performer, you hook your foot into one of the gargoyles and swing down so that you are hanging vertically from the floor above right in the heart of the Savis position. You head would be hovering at about head height if your opponents were human, which they are most certainly not.

“Castigator Cohort request-demand reinforcements quick-fast! Castig-“ The Savis Signals expert is the first to notice your presence, looking up slack-jawed at the upside ghost hanging above him. He’s also the first to die. “H-h-hos-“

“Mind if I drop in?” The Savis’ head explodes at your sharp wit, and the high-cal Mag round you just put through his skull. The nearest legionnaire twiches his ears in alarm as he feels something wet and soft land on them. He turns around, bewildered, and looks up. Calmly, methodically, you put a bullet between his eyes too. The grenade launcher slips from his lifeless paws. That was the signal in case you fellas missed it.”

++Yeah, I figured.++ You can hear the chuckle in Bones’ voice even as he opens fire. ++You do like to make an entrance ma’am, don’t you?++

[2/3]
>>
[3/3]

“Die, vermin! Die!!” Boot forgoes the pretence of stealth as she opens up fire, leaning over the balcony and gunning down the bewildered Legionnaires in a fury. “Run home to your den-mothers!”

In seconds the heart of the Savis defensive position is torn apart, the few survivors that survive your onslaught and the merciless rolling up action of the rest of your squad are thoroughy routed.

“…” Crane’s aim is less passionate and more selective, mowing down another Legionnaire that was just taking aim at you with a howl in its throat. ++You missed one, there on your left.++

“I got ‘im.” Your mag pistol barks again and a another Legionnaire drops to the hallway floor without so much as yelp. “See?”

++…That’s my left.++ You wince at Crane’s forebearing tone. Can’t he be happy that the Savis resistance has utterly collapsed? This mission is in the bag.

Unhooking your foothold in the beam above, you drop with a flip and land with cat-like grace on the ground floor. You look to your left at the only Savis that isn’t dead or already making good on running for their lives. They’re leaving a trail of blood from their hindleg as they limp across a different section of hallway further down, trying to make it to… somewhere not here. Your eyes gleam as you register what they got clutched close to their chest in their furry little paws.

“Oh right, the banner guy.” You step over the bleeding bodies of the unfortunate Savis’ squaddies as you “Leave this one to me…”

=============================

Close Encounter Test: SGT Snake Eyes vs Honoured Standardbearer Milk, son of Milk
>50DC
>Diminutive Size vs Prodigious Strength +15DC, +1 Re-Roll
>Mag Pistol +5DC
>Maw & Claw: +1 Re-Roll
>Venomous: The hostile must re-roll one successful AV save
>70DC

Critfail = Dazed, confused, about to break… Reduce Vitals by 1 degree. No save. The Standardbearer makes a lucky escape.
Double Fail = A cornered rat can still bite. Take an AV save.
0 = Against all the odds. Take an AV save. The Standardbearer makes a lucky escape with the flag.
1 = Messy work. No effect. The Standardbearer makes a lucky escape, but leaves behind a fairly damaged flag.
2 = Try not to get blood on the flag. Legio CDXXII Cohort Standard. The Standardbearer becomes a casualty. If they die, you gain a trophy. Okay so the banner has got a bit of blood on it, but really that just adds to the character.
3 = Mint condition. Legio CDXXII Maniple Standard. The Standardbearer is KIA, but more importantly… Mint. Condition.
Double Pass = Oooh, shiny. +50 Creds from loot.
Critical Pass = Legio CDXXII Primus Standard. What was the Legio Primus Standard doing with a Daskar garrison squad? Void knows, but it’s yours now.


3 rolls of 1d100. You have TWO re-rolls. The Standard Bearer has ZERO re-rolls.

That shiny banner, that’s MINE…
>>
Rolled 63 (1d100)

>>4878815


Verification
>>4849296
>>
Rolled 48 (1d100)

>>4878815
>>
Rolled 26 (1d100)

>>4878815
>>
>>4878816
>>4878817
>>4878819
And the tradition is maintained. Fuck yeah
>>
>>4878816
>>4878817
>>4878819
>3 Success: Mint condition. Legio CDXXII Maniple Standard. The Standardbearer is KIA, but more importantly… Mint. Condition

I'm off to bed gents, I'll write up the Close Encounter results and your bump-in with Banshee squad tommorrow.

You should know that because you not only engaged the reinforcements but also won, and handily at that, Banshee squad won't be making any rolls on the casualty table.
>>
>>4878824
Nice
>>
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>>4878824
>>
>>4878824
Nice.

Black company looks after its own.
>>
>>4878824
>Mint condition

Noice, maybe next time we can grab something else shiney.
>>
Hey Casket, you know those rats? That sent you running? weren't much...
>>
>>4878881
Oh yes we've got to give her tons of shit

>What happened Casket did the mice scare you?
>>
Banshee squad owes us a pizza party or something. Or something nice and shiny for Natalya. A fancy engraved automatic mag pistol with gyroscopic stabilization or something.
>>
For some reason, I'm thinking of Petal singing Drowning Pool....

Let the bodies hit the floor.
Let the bodies hit the floor.
Let the bodies hit the floor.
Let the bodies hit the....

FLOOOOORRR!!!!
>>
>>4879318
One, nothing wrong with me . . .

Good song.
>>
>Trophy GAINED Legio CDXXII Maniple Standard (in Mint Condition)
>Whenever anyone remarks on the ostentatious banner drapped across one of the walls of the 77th Platoon Rec Room, you are quick to regale them with tales of your squad's exploits.

Dispatching the wounded Standardbearer is easy. It’s making sure that the expiring Legionnaire doesn’t bleed all over the banner that is the hard part. Tearing the standard from their cold dead paws, you note with no small satisfaction that the Legio colours are entirely unblemished. Golden threads are adorned with alien iconography and marks of previous glorious victories. To your admittedly untrained eye, it looks a deal fancier than the other banner’s you’ve had your eye on to date. The Savis turncoat Jorus would later explain that this was a Maniple Standard of Legio CDXXII, one of ten in existence and only ranked just below the Legio Primus Standard itself in terms of importance.

It will make a delightful decoration in the 77th Platoon rec room, and a cunning idea occurs to you how it might make an appearance in the Daskar governor’s soon to be viral performance. With this in the backdrop, alongside whatever symbol of resistance the rebels come up with, the Savis Empire will have to take the insurgency seriously. And it’s highly likely the Legio CDXXII won’t be entrusted to deal with the embarrassment themselves.

“Natalya.” You’re lounging against the parapet of an open window, one foot kicked up against a stone column, when Crane addresses you. “Banshee squad is approaching.”

“Heyy Banshee.” You crow with a singsong lilt in your voice, fingering the tassels of the prestigious banner wrapped over your shoulders like a tawdry cloak. “How do you like my new threads?”

[1/3]
>>
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“…” SGT ‘Casket’ Irons and the rest of Banshee squad look like they’ve had a rough time, engaging in a prolonged firefight with recalled drones and Savis reinforcements before your men rolled up the flank. Still, no -actual- wounded apart from the odd scrape and tell-tale signs of fatigue. “I told you, my people had the situation under control.”

“Oh, I’m sure you did.” You reply reasonably, noting that the distinct lack of spare grenades and ammo clips present in the squad. “But would you still have had it under control when this second squad of Legionnaires came crawling up your flank?”

“…” Casket regards the scattered corpses in the hallway. She glances at her Second CPL ‘Mac’ Mackenzie who offers a polite cough, before turning her attention back to you. “We would have handled it.”

“Crane.” You frown, living up the moment. “Does that sound like boundless gratitude to you?”

“It does not.” Your CPL speaks severely, which is to say he speaks in his normal tone of voice.

“…” Casket graces you with another of her signature icy glares. “You’re going to be utterly insufferable about this, aren’t you?”

“Absolutely.”

“Void Mother spare me…” Casket pinches the bridge of her nose.

“Hey.” Your scud-eating grin only widens at your fellow NCOs growing frustration. “Who needs the Void Mother when you have Mama Snake Eyes taking care of you?”

[2/3]
>>
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With the hunter-killer drones disabled, and the roving Savis gunships unable to pinpoint your location without functional Legionnaire assets on the ground, withdrawing from the regional governor’s palace unmolested is child’s play. It’s a long hard slog back into the dusty hills under the cover of dark, you’ll have several days more ahead of you before you reach the relative safety of the rebel encampment.

“Well done, people.” Lieutenant ‘Boy’ Blue seems pleased at the debriefing the next morning. “We have made our presence known, acquired a valuable hostage and pulled off a difficult operation without a hitch.”

“We Have Struck A Mighty Blow For Freedom, Of That There Is No Question.” The pride in the Auxl rebel leaders voice is tinged with sorrow. Somewhat bizarre given their reputation of a warrior culture, but the why of it is beyond you. “But We Have Not Come This Far Without Loss. Ixx’Ixx Designation Three Will Be Sorely Missed.”

“He died for the cause, Breaker.” Jacob Reed, the human rebel you’ve pegged as a true believer, doesn’t appear unnerved that the heavy Auxl hand on his shoulder could crush his head like ripe fruit. “We knew the risks. So did he.”

“He Did. You All Did.” The Auxl rumbles, turning to the rebel fighters present. “For That, You Have My Eternal Gratitude.”

“Won’t be last slave-death, great-slave Breaker.” Jorus, son of Fisk speaks cautiously as he cradles his smuggled rifle. You don’t know where he scavenged that new scope, but you suspect one of Banshee squad will notice soon enough. “Glorious Empire not falter-fail. Not flee-run. Long fight-war ahead of us.”

“Then We Must Be Ready. The Gods Will Not Come To Our Aid In Our War Against The Masters.”

“It’s a hard thing, to lose a man. And the Empire won’t take kindly to being spat in the eye like this, but the situation is not as hopeless as it seems. The regions are in chaos, riots will soon follow and recruits will flock to join the cause.” If you didn’t know better, a lot better, you would never have guessed that the Lieutenant ordered the cold-blooded murder of the rebel Ixx’Ixx at your hands last night. All to sell a story. “They will be ready for the fight to come. We’ll make sure of it.”

[3/4]
>>
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[4/4]

=====================================

In the immediate aftermath of the mission, on the cross-country slog back to the encampment…

> “LT, a word?” You followed orders, like a good little soldier. You’re not looking for a pat on the back, you want to put the LT on notice that this isn’t the kind of work you signed up for. An officer needs to pick his tools and you’re just not the right tool for… what happened back there. [Daredevil]

> “Hey Crane, you got a minute?” You should have told him about your secret orders before the mission started, even if it breached protocol. Five in a secret and all that… But this is Crane we’re talking about. Maybe he’d be better off not knowing, but you wouldn’t. [Firebrand]

> “Boot, how’re you holding up?” What’s done is done. Bringing up any apprehensions with your superiors, or burdening your peers with your own anxieties does no one any good. You need to focus on the wellbeing of your people. And you know exactly what ‘your people’ means. [Xenophobe]
>>
>>4879892
> “LT, a word?” You followed orders, like a good little soldier. You’re not looking for a pat on the back, you want to put the LT on notice that this isn’t the kind of work you signed up for. An officer needs to pick his tools and you’re just not the right tool for… what happened back there. [Daredevil]
>>
>>4879892
>> “LT, a word?” You followed orders, like a good little soldier. You’re not looking for a pat on the back, you want to put the LT on notice that this isn’t the kind of work you signed up for. An officer needs to pick his tools and you’re just not the right tool for… what happened back there. [Daredevil]
>>
>>4879892
>> “Boot, how’re you holding up?” What’s done is done. Bringing up any apprehensions with your superiors, or burdening your peers with your own anxieties does no one any good. You need to focus on the wellbeing of your people. And you know exactly what ‘your people’ means. [Xenophobe]
>>
>>4879892

> “LT, a word?” You followed orders, like a good little soldier. You’re not looking for a pat on the back, you want to put the LT on notice that this isn’t the kind of work you signed up for. An officer needs to pick his tools and you’re just not the right tool for… what happened back there. [Daredevil]

We should definitely have a word with Crane but for now we need to talk with the LT
>>
>>4879892
> “Boot, how’re you holding up?” What’s done is done. Bringing up any apprehensions with your superiors, or burdening your peers with your own anxieties does no one any good. You need to focus on the wellbeing of your people. And you know exactly what ‘your people’ means. [Xenophobe]

I voted for Boot cutting those Sav bastards down and I don't regret it, it sold the story well but we need to nip this sooner rather than later. Can't have her going off the handle any time we run into filthy xeno slavers

And on that note

>write in

"Vengeance isn't worth it Boot. Doesn't matter how may of those xenos bastards you kill, it'll never make you feel better, never make your past go away. I wasn't going to order you to stand down and take that opportunity away from you, it was something you had to see for yourself. But now you know... Don't let it happen again"
>>
>>4879892
>> “Boot, how’re you holding up?” What’s done is done. Bringing up any apprehensions with your superiors, or burdening your peers with your own anxieties does no one any good. You need to focus on the wellbeing of your people. And you know exactly what ‘your people’ means. [Xenophobe]

Boot needs us.

>>4785940
>>
>>4879892
> “Boot, how’re you holding up?” What’s done is done. Bringing up any apprehensions with your superiors, or burdening your peers with your own anxieties does no one any good. You need to focus on the wellbeing of your people. And you know exactly what ‘your people’ means. [Xenophobe]

>>4874270
Post verification, excuse the Id I'm on the road for Father's Day.
>>
>>4880040

Just thought of a good write in for the LT

>You say jump LT, I'll ask how high. You point me at an objective, I'll take it. You point me at a target, I'll shoot it. But I won't shoot my own men no matter who they might be. Human or Xeno, slave or free man, from the greenest newbie to the hardest veteran my squad is my squad LT and everyone in my squad is under my protection and I can't have them question whether my orders are for tactical advantages or just to give me a chance to shoot them in the back.
>>
>>4880040

Whoops forgot verification

>>4849482
Here
>>
>>4880141
lmao what a hippie
>>
>>4879892
> “LT, a word?” You followed orders, like a good little soldier. You’re not looking for a pat on the back, you want to put the LT on notice that this isn’t the kind of work you signed up for. An officer needs to pick his tools and you’re just not the right tool for… what happened back there. [Daredevil]
>>4869731
tism anchor
>>
>>4879892
> “Boot, how’re you holding up?” What’s done is done. Bringing up any apprehensions with your superiors, or burdening your peers with your own anxieties does no one any good. You need to focus on the wellbeing of your people. And you know exactly what ‘your people’ means. [Xenophobe]

Theres going to be one other we need to speak to. Petals.

I’ll put money on that he knows that we did. A medic, he probably recognised that the entry wound was from the rear of the head but chose not to speak against our account.
>>
>>4879892
> “Hey Crane, you got a minute?” You should have told him about your secret orders before the mission started, even if it breached protocol. Five in a secret and all that… But this is Crane we’re talking about. Maybe he’d be better off not knowing, but you wouldn’t. [Firebrand]

We do need to have that talk. Though I'm fine with any of the choices. Still, I think if the LT gives a order we'll be following it one way or another, though letting him know we're not the one to come to when we need to kill someone fighting along side us works for me.

>>4849382
Me.
>>
>>4879892
> “Boot, how’re you holding up?” What’s done is done. Bringing up any apprehensions with your superiors, or burdening your peers with your own anxieties does no one any good. You need to focus on the wellbeing of your people. And you know exactly what ‘your people’ means. [Xenophobe]

Mostly I just don’t want to do the shit show with LT. but I don’t want to admonish Boot about not being angry or for killing Sav’s because honestly that’s dumb and self righteous, Boots got more than enough deserved anger and honestly it’s best utilised rather than chastised or talked down to about how vengeance isn’t worth it, honestly probably cause more harm to our rep with her by telling her to can it.

Really just check in and be Mama snake to make sure she ain’t scudding herself or whatever and if she needs help we’re here.
>>
>>4879892
>“LT, a word?” You followed orders, like a good little soldier. You’re not looking for a pat on the back, you want to put the LT on notice that this isn’t the kind of work you signed up for. An officer needs to pick his tools and you’re just not the right tool for… what happened back there. [Daredevil]
We don't exactly have the right to talk to Boot about losing her head, because we let her. The time to keep her on the straight and narrow was in the field. What Crane knows can only hurt him. Which leaves Lt. Boy.
>>4880141
Better to put it to him in terms of endangering the mission and our people. We didn't get caught this time but we might not get lucky again next time and by that point, there just might be enough Rebels and well trained enough that we'll take casualties. He's a hard pragmatic bastard, so he'll only accept a hard pragmatic reason. Loyalty to troops in the field, demonstrably means little to him.
>>4849573
>>
>>4879892
> “Boot, how’re you holding up?” What’s done is done. Bringing up any apprehensions with your superiors, or burdening your peers with your own anxieties does no one any good. You need to focus on the wellbeing of your people. And you know exactly what ‘your people’ means. [Xenophobe]

>>4849623
that me
>>
>>4879892
>> “Boot, how’re you holding up?” What’s done is done. Bringing up any apprehensions with your superiors, or burdening your peers with your own anxieties does no one any good. You need to focus on the wellbeing of your people. And you know exactly what ‘your people’ means. [Xenophobe]

Our people come first and what’s done is done

>>4849433
Linking back
>>
>>4880339
I think a stern but gentle "This can't get in the way of the mission." is within the realm of being a good Mama Snake.
>>4880279
I really hope Petal doesn't know. Because that opens the door for some really bad shit.
>>
Hey guys, if we are going to choose and go for the LT option can we at least change it so we use some voidborn lingo when doing so(forgot how we are supposed to call him exactly). This is of course assuming we asking him for a talk in front of the slaves.
>>
>>4880372
It didn’t get in the way often mission so I’m not really keen on that.

>I really hope Petal doesn’t know
There’s no reason to believe it does yet, let’s not get paranoid about it without due cause.
>>
>>4880382
Good idea, I recommend "Quartermaster" since his duties seem about the same.
>>
>>4880407
>It didn’t get in the way often mission
This time. Remember, we're working for a Savis Prince. Who's aunt we may have killed.
>>
>>4880415
Incorrect we’re working for the retired Drax general
>>
>>4880431
Whose uncle's niece's son's best friend we might have killed?
>>
>>4880448
Nah it was probably the grandmothers favourite cousins, sons, brother's, wives, best friends maths tutor. Which as we know in Drax culture is a very big deal
>>
>>4879892
>“LT, a word?” You followed orders, like a good little soldier. You’re not looking for a pat on the back, you want to put the LT on notice that this isn’t the kind of work you signed up for. An officer needs to pick his tools and you’re just not the right tool for… what happened back there. [Daredevil]
>>4849384
>>
>>4880431
It's been a minute, but I thought the Prince rallied and we're working for him, not the General. Christ, Drax again?
>>
>>4879892
>> “Boot, how’re you holding up?” What’s done is done. Bringing up any apprehensions with your superiors, or burdening your peers with your own anxieties does no one any good. You need to focus on the wellbeing of your people. And you know exactly what ‘your people’ means. [Xenophobe]
>>4849803
Me
>>
>>4879892
> “LT, a word?” You followed orders, like a good little soldier. You’re not looking for a pat on the back, you want to put the LT on notice that this isn’t the kind of work you signed up for. An officer needs to pick his tools and you’re just not the right tool for… what happened back there. [Daredevil]

Me >>4849345
>>
>>4880501
Yep Drax, it ain’t so bad though since we get to pull VC duty.
>>
>>4879892
> “Boot, how’re you holding up?” What’s done is done. Bringing up any apprehensions with your superiors, or burdening your peers with your own anxieties does no one any good. You need to focus on the wellbeing of your people. And you know exactly what ‘your people’ means. [Xenophobe]

I'm far more worried about Boot's mental state than Natalya's concern for a random bug not part of the Company.
>>
>>4880533

Right, verification here >>4849353
>>
>>4879892
> “Hey Crane, you got a minute?” You should have told him about your secret orders before the mission started, even if it breached protocol. Five in a secret and all that… But this is Crane we’re talking about. Maybe he’d be better off not knowing, but you wouldn’t. [Firebrand]
>>
>>4880533
I think most people are picking it for the implications of further orders down the line rather than truly caring about senor roacho. Slippery slope ain't such a fallacy, after all.
>>
>>4879892
>> “Boot, how’re you holding up?” What’s done is done. Bringing up any apprehensions with your superiors, or burdening your peers with your own anxieties does no one any good. You need to focus on the wellbeing of your people. And you know exactly what ‘your people’ means. [Xenophobe]
>>
>>4879892
> “Boot, how’re you holding up?” What’s done is done. Bringing up any apprehensions with your superiors, or burdening your peers with your own anxieties does no one any good. You need to focus on the wellbeing of your people. And you know exactly what ‘your people’ means. [Xenophobe]
>>
>>4879892
>> “Boot, how’re you holding up?” What’s done is done. Bringing up any apprehensions with your superiors, or burdening your peers with your own anxieties does no one any good. You need to focus on the wellbeing of your people. And you know exactly what ‘your people’ means. [Xenophobe]
>>
Verification: >>4849378

>>4879892
> “LT, a word?” You followed orders, like a good little soldier. You’re not looking for a pat on the back, you want to put the LT on notice that this isn’t the kind of work you signed up for. An officer needs to pick his tools and you’re just not the right tool for… what happened back there. [Daredevil]
>>
>>4879892
> “Boot, how’re you holding up?” What’s done is done. Bringing up any apprehensions with your superiors, or burdening your peers with your own anxieties does no one any good. You need to focus on the wellbeing of your people. And you know exactly what ‘your people’ means. [Xenophobe]

Me >>4849942
>>
>>4879892
>> “Boot, how’re you holding up?” What’s done is done. Bringing up any apprehensions with your superiors, or burdening your peers with your own anxieties does no one any good. You need to focus on the wellbeing of your people. And you know exactly what ‘your people’ means. [Xenophobe]
>>
>>4850708
first post
>>4879892

> “LT, a word?” You followed orders, like a good little soldier. You’re not looking for a pat on the back, you want to put the LT on notice that this isn’t the kind of work you signed up for. An officer needs to pick his tools and you’re just not the right tool for… what happened back there. [Daredevil]
If something like that needs to happen, just ask Banshee to do it. She(seems) as cold as the Void. Or ask Heavenly to do it, he thinks its an order a few steps removed from God. We need to make a stand now, otherwise LT might give us an other such order sooner rather than later, and it might be even less morally dubious, on the bad side of things.
Crane can wait for a bit, though I would like to talk to Boot right after LT. She can hate Savis, but she cant go off on her own killing them unless ordered.

LT is at 10
Crane is at 2
Boot is at 15
>>
>>4880501
No, the posts about the Savis prince were because we choose to get a Savis quote of the day last time. We are working for the retired Drax general, doin' a false flag.
>>
>>4879892
>> “Boot, how’re you holding up?” What’s done is done. Bringing up any apprehensions with your superiors, or burdening your peers with your own anxieties does no one any good. You need to focus on the wellbeing of your people. And you know exactly what ‘your people’ means. [Xenophobe]

>>4850281
me
>>
I hope that we can bring up all three(eventually). They all fell like things that need to be addressed.
1. We are not happy with killing someone we fought alongside, especially in the back, even more so when we started the operation knowing that one would have to die. The bug actually apologized for fucking up. I don't like bugs, but I like unexpected, but deserved apologies.
2. We should get this off our chest and Crane is the best man for it. Also...I feel that Crane may be familiar with what getting shot in the back looks like and may have put 2 and 2 together. Best to speak to him before he speaks to us.
3. Boot, of her own volition, shot non combatants. While that isn't that bad, she killed children(fucking xenos, but they wernt the kind of xenos that are leathal minutes after birth) with little hesitation. Its less about the murder and more about the worry that she might let her issues get in the way of the mission.
>>
>>4881555

Boot might be fine when we get, uh, anywhere the fuck else. We can always shut it down later if dead kids start piling up.
>>
>>4881555
Yeah I agree, I too want to talk to all three. I just think the LT has more of a priority right now since he is here.
>>
>>4881628
The problem might rear its head next time we fight Savis, or any slavers. Another issue is that if we get lax on this, other troopers with vendettas might also begin to take advantage of situations, with possible risk to the squad and mission. Husk has his own issue with bugs, Crane is cool, but who knows, and lets not even get started on the wildcard that is Convict. We can set agree to help them sort out their issues, but not by themselves during a mission. If we talk it out, we might find time to help, especially when not on mission.
>>
>>4881918
I agree, we let her do it in the moment (I even voted for it) but we can't let it slide and we need to make sure she, and everyone else, understands that it isn't acceptable going forward and wont be tolerated again
>>
>>4881922
>being a disciplinarian

Lol
>>
>>4882127
We're literally a Sgt. We are a disciplinarian. Would you rather ignore the problem and let unit cohesion spiral out of control in the future as more people decide to take their grievances into their own hands in battle?

It's all about picking your fights. Letting that shit go in the moment was fine as we had more important things to keep under control. Now that things are calm and safe we can address the issue
>>
>>4882203
That’s pretty funny considering you want to fight Boy blue on your feelings about killing a bug of all things, personally I don’t mind if our people aren’t the most disciplined group and personally I think discipline beyond the loosest possible form fits poorly with snake eyes.
>>
>>4882231
I voted to talk to Boot, not to the Lt. Not only that but I voted to kill a rebel here

>>4864793
>>
>>4882252
My bad dude I clearly messed up what you meant on that part.
>>
>>4882258
Yeah no worries anon
>>
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> Confiding in Crane only got 2 votes
not including the all 3 suggestion
>>
>>4882369
You know if you allowed us the 'all 3 option' we'd always take the all 3 option.

We'll just get to him later.
>>
>SELECTED
> “Boot, how’re you holding up?” What’s done is done. Bringing up any apprehensions with your superiors, or burdening your peers with your own anxieties does no one any good. You need to focus on the wellbeing of your people. And you know exactly what ‘your people’ means. [Xenophobe]

Should you win over TPR Boot to COMRADE status, a nickname change might be appropriate but I will put that to a later vote.

================================

Leadership Test: TPR 'Boot' Garcia
>50 DC (Leadership Rec)
>Badass Bandanna +5DC
>Tranquil Gaze +5DC, +1 Re-Roll
>Transhuman +2DC
>Decent Write-in +5DC Along the lines of ‘reign in the bloodlust’
>Taken a shine to you (Thread #1). Unlocking COMRADE status requires one less degree of success.
>67 DC

Double Fail = Personal vendetta. Boot suffers -1DC to Firefights for the remainder of the operation.
0 = Don’t pretend that you know me. Trooper Boot’s camaraderie status does not change. Lose ‘Taken a shine to you’ modifier.
1 = You don’t have to worry about me. Trooper Boot’s camaraderie status does not change.
2 = I understand, the mission comes first. Trooper Boot is now COMRADE status.
3 = Part of the squad, part of the crew. Trooper Boot is now COMRADE status. Gain +1 Re-Roll to your next attempt to increase their camaraderie to BATTLE SISTER. Boot adds +1DC to Firefights for the remainder of the campaign.
Double Pass = Focussed Aggression. Boot adds +2DC to Firefights for the remainder of the Campaign


3 rolls of 1d100. You have ONE re-roll.

How’re you holding up?
>>
>>4882372
That's true, but this does at least show where Snake Eyes priorities were leaning at the moment.
>>
Rolled 58 (1d100)

>>4882374
>>
Rolled 78 (1d100)

>>4882374
Come on boots.

me >>4849298
>>
Rolled 7 (1d100)

>>4882374
>>
Rolled 23 (1d100)

>>4882374
Activating my reroll for this >>4882377
>>
>>4849327
>>4882381
Verification needed
>>
>>4882381
New ID and no link-back, you know the rules.

Since you later verified I'll let your result stand if you roll and beat this DC.

>50DC
>>
>>4882381
Yo mang. Time to roll~
>>
K, hes clearly gone.

Someone else wanna roll?
>>
Rolled 25 (1d100)

>>4882386
Or I guess I can roll and see if I keep it.

If this result is 51 or higher I'll need a new roller.
>>
>>4882386
Sorry I thought >>4882383 would have been an appropriate link back but I'll link back in the post in the future.
>>
>>4882418
Jesus I'm all over the place I meant >>4882384
>>
Nicely done, gents. Leadering and all that inspirational stuff.

>>4882376
>>4882377
>>4882381
>>4882383
>3 Success: Part of the squad, part of the crew. Trooper Boot is now COMRADE status. Gain +1 Re-Roll to your next attempt to increase their camaraderie to BATTLE SISTER. Boot adds +1DC to Firefights for the remainder of the campaign

“Boot, how’re you holding up?” You step in line with the youngest member of your squad during the trek back across the arid hills.

“I’m fine, boss. Why wouldn’t I be?” Some might take offense at Boot’s recalcitrant tone, but not you. You’ve got a pretty good read on the kid and you know that this combative attitude of theirs is just how they roll. Given their background in the hell-hole that is a Savis space mine, you don’t blame them.

“Just checking. Scud got pretty wild back there, we both know it.” You’re fairly certain Company Regs wouldn’t describe the cold-blooded murder of civilians, including Savis pups, as ‘pretty wild’. But you’re also way, way off the books for a standard merc mission. Different rules in play. “Void knows you earned some vengeance. I wasn't going to order you to stand down and take that away from you, it was something you had to decide on your own. But now it’s done... Don't let it happen again."

Boot doesn’t respond at first, brows furrowed and head down as she stares at the marching feet with a furious intensity. You can't really say you've pissed her off for certain, because her default expression is usually some degree of pissed off. She even eats like she's angry at her food.

“Hey…” You were just shifting to walk off and leave her to sulk when the young krieger’s tentative tone reaches your ears. “Thanks. For back there, I mean. I think… I think I needed that. Or something.”

“Don’t sweat it, girlfriend.” Your carefree grin belies the thin ice you feel this conversation is treading on. “No one gives a scud so long as we get the job done. In this line of work everybody’s got some kind of axe to grind.”

“They do?” Boot’s face scrunches up quizzically.

“Sure they do.” You start counting the most obvious squaddies off on your fingers. “Take Husk for example, nice enough guy to most but he absolutely hates bugs. Convict probably has half a graveyard in his closet and it’s 50-50 whether Nines has a plan to exterminate all organic life.”

[1/2]
>>
[2/2]

“Even Crane? He never seems angry.” Boot rethinks her position. “Disappointed, maybe. Like that time he caught you running a Quillbeak fighting ring in the 55th platoon’s rec room.”

“You just had to bring that up again, huh?” You shrug, dismissing your short-lived entrepreneurial endeavour of the past. “Anyway, I will bet all the creds in my pockets against all the creds in your pockets that whoever Crane held a grudge against has long ceased to be numbered amongst the living.”

“Okay. What about Petal?”

“They…” You pause in the middle of your count, trying to think who the affable Belcossan medic might possibly hate. “Hmm, you know you’ve got me there.”

Boot laughs. It’s not the short, sharp and mean-spirited snarl that you’re accustomed to in the barracks room chatter either. This laugh comes from belly, and probably would have lasted a lot longer if she didn’t cut herself off when she noticed other squaddies staring in your direction.

“Atta girl.” You smile and punch the kid good-naturedly on the shoulder, for once she doesn’t bristle or shrug you off. By the Void that is some progress if you’ve ever seen it. “But you see my point, right? ”

“Yeah, I kinda do.” Boot nods, a tiny smile still tugging at the corners of her mouth. “We’re all fragged up and chock-full of hate juice, but we got a job to do.”

“That’s the way.” You wink reassuringly at your trooper.

“And right now that job involves killing more Savis scum.”

“Our operational mandate goes a little further than that, but yeah basically.” You adopt a tone of studied professionalism, even if you personally don’t like the furry fraggers either. “Try not to go off the rails on the ones not killing us back though.”

“Shiny…” The two of you walk for a little while in silence, until Boot perks up. “What about the wounded?”

“…” You think on that for a few moments before shrugging. “Eh.”

============================================================

(1) Trooper ‘Boot’ Garcia
>Boot is Boot. Always has been, always will be. [No name change]

>Boot is the ‘new kid’ no longer. She deserves a proper callsign. [Write-in]

_
(2) During the trek home you fall in line with a mix of other Kriegers from different squads in the 77th. Flush from victory at the governor’s palace, you and them get to chatting. Whilst doing your best to maintain noise discipline of course… I’d prefer some choices not from Vinehound, to give the other guys some exposure.
> [Write-in ONE] (Must LCPL rank or lower)
> [Write-in TWO] (Must be LCPL rank or lower)
> [Write-in THREE] (Must be LCPL rank or lower)
>>
Here's the makeup of your sister squads if it assists.

Prophet Squad
SGT ‘Heavenly’ Hutu
CPL ‘Sharky’ Van der Meer
SIG ‘Jack In’ Yung
MDC ‘Poet’ Al-Hadi
SPR ‘Singe’ Singh
GNR Timo’ Tim’O’Bansk
TPR ‘Bible’ Fatima
TPR ‘Karhu’ Karhu
TPR ‘Cattledog’
TPR ‘Coyote’


Banshee Squad
SGT ‘Casket’ Irons
CPL ‘Mac’ Mackenzie
SIG ‘Corpo’ son of Corr
MDC ‘Sticks’ Nahele’
GNR ‘Scrag It’ Ivanov
SPR ‘Biscuit’ Mcht’cha
TPR ‘Magpie’ Muller
TPR ‘Crow’ Muller
TPR ‘Priest’
TPR ‘Mafia’ Alessandra
>>
>>4882442
Can we have a single cpl? I kinda wanna hit up Mac.
>>
>>4882442
(1) Trooper ‘Boot’ Garcia
>Boot is Boot. Always has been, always will be. [No name change]

Unless we call her kid /s


(2) During the trek home you fall in line with a mix of other Kriegers from different squads in the 77th. Flush from victory at the governor’s palace, you and them get to chatting. Whilst doing your best to maintain noise discipline of course… I’d prefer some choices not from Vinehound, to give the other guys some exposure.

>SIG ‘Jack In’ Yung
>SIG ‘Corpo’ son of Corr
Mostly I want to see his reaction to killing other Sav. Probably doesn't mind though
>SPR ‘Singe’ Singh

>>4882447
Same desu
>>
>>4882447
>>
Alrighty with this in mind>>4882450

Switching my vote for Son of Corr here
>>4882449

to Mac
>>
>>4882442
>>4882450

(1) Trooper ‘Boot’ Garcia
>Boot is Boot. Always has been, always will be. [No name change]

(2) During the trek home you fall in line with a mix of other Kriegers from different squads in the 77th. Flush from victory at the governor’s palace, you and them get to chatting. Whilst doing your best to maintain noise discipline of course… I’d prefer some choices not from Vinehound, to give the other guys some exposure.

>CPL ‘Mac’ Mackenzie
>SIG ‘Corpo’ son of Corr
>TPR ‘Mafia’ Alessandra
>>
>>4882442
> SPR ‘Singe’ Singh
>TPR ‘Mafia’ Alessandra
>CPL ‘Mac’ Mackenzie

Victory chats and then checking in on mac. Things must have gotten a little hairy for the old timer.

>>4882450
Based QM

me >>4882401 on mobile right now.
>>
>>4882442
(1) Trooper ‘Boot’ Garcia
>Boot is Boot. Always has been, always will be. [No name change]

Boot is Boot, Math is Math, war orphans will be Kidd.


>CPL ‘Sharky’ Van der Meer
Muh cradler kin

>CPL ‘Mac’ Mackenzie
I want to hear more about how old earth was great and how we can make Humanity great again

>TPR ‘Crow’ Muller
We've talked to Magpie but not crow so I kinda want to follow up
>>
>>4882442
>Boot is the ‘new kid’ no longer. She deserves a proper callsign. [Write-in]
Cairn
from wikipeada "A cairn is a man-made pile (or stack) of stones... However, since prehistory, they have also been built and used as burial monuments; for defense and hunting... to locate buried items, such as caches of food or objects, among other purposes."
It works for boot on several levels it's also the name of a breed of Terriers used for rat hunting. (terrier would also be a good name if you have ever seen them shake a rat to death)

(2)
SPR ‘Singe’ Singh
TPR ‘Mafia’ Alessandra
GNR Timo’ Tim’O’Bansk
Might have some insight on our mighty breaker of chains
>>
>>4882464
Since this id is still fresh linkback >>4849327
>>
>>4882465
>>4850274
forgot link and pic so
>>
>>4882465
I do like the name ‘Terrier’, pretty apt for her attitude.
>>
>>4882442
>>4882458
Shit, forgot my first part of the vote.

>Boot is the ‘new kid’ no longer. She deserves a proper callsign. [Write-in]
Foxhound.
>>
>>4882442
>Boot is the ‘new kid’ no longer. She deserves a proper callsign. [Write-in]
Switching to Cairn/Terrier because >>4882468
look at that face.
>>4882445
>MDC ‘Poet’ Al-Hadi
>SIG ‘Corpo’ son of Corr
>CPL ‘Mac’ Mackenzie
>>4849573
And this time, I remembered the verification!
>>
>>4882470
>>
>>4882442
>Boot is Boot. Always has been, always will be. [No name change]

>CPL ‘Sharky’ Van der Meer
we had no interaction yet with our fellow cradler. I would like to change that.

>SPR ‘Singe’ Singh
still kinda salty we didn't pick Sikh boy

>Night Night
she's always fun. We can take one of our people, right?

me: >>4849345
>>
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>>4882442
>(1) Trooper ‘Boot’ Garcia
>>Boot is the ‘new kid’ no longer. She deserves a proper callsign. [Write-in]
Terrier or Foxhound are great

>(2) During the trek home you fall in line with a mix of other Kriegers from different squads in the 77th. Flush from victory at the governor’s palace, you and them get to chatting. Whilst doing your best to maintain noise discipline of course… I’d prefer some choices not from Vinehound, to give the other guys some exposure.
>> SPR ‘Singe’ Singh
>> TPR ‘Crow’ Muller
>> CPL ‘Mac’ Mackenzie

me >>4849730

>>4879877
>the Savis Empire will have to take the insurgency seriously. And it’s highly likely the Legio CDXXII won’t be entrusted to deal with the embarrassment themselves.

>yfw they send cradler auxilia.
>>
>>4882442
>Boot is the ‘new kid’ no longer. She deserves a proper callsign. [Write-in]
Terrier is nice, but someone else should give her that name because I doubt Snake Eyes knows what a terrier is.

>CPL ‘Sharky’ Van der Meer
>SPR ‘Singe’ Singh
>GNR ‘Scrag It’ Ivanov
>>
>>4882442
>Boot is Boot. Always has been, always will be.
Stomping in the faces of our enemies.

>TPR ‘Karhu’ Karhu
>MDC ‘Poet’ Al-Hadi
>TPR ‘Priest’
>>4849384
>>
>>4882442
(1)
>Boot is the ‘new kid’ no longer. She deserves a proper callsign. [Write-in]
I'm in on the terrier train

(2)
>CPL ‘Mac’ Mackenzie
>TPR ‘Karhu’ Karhu
>GNR ‘Scrag It’ Ivanov
>>
>>4882442
>Boot is the ‘new kid’ no longer. She deserves a proper callsign. [Write-in]
Terrier/Foxhound, whichever has the most traction. Love both of these.

>CPL ‘Mac’ Mackenzie
>SIG ‘Corpo’ son of Corr
>TPR ‘Crow’ Muller

mee
>>4849637
>>
>>4882442
(1) Trooper ‘Boot’ Garcia
>Boot is the ‘new kid’ no longer. She deserves a proper callsign. [Terrier]

(2) During the trek home you fall in line with a mix of other Kriegers from different squads in the 77th. Flush from victory at the governor’s palace, you and them get to chatting. Whilst doing your best to maintain noise discipline of course… I’d prefer some choices not from Vinehound, to give the other guys some exposure.
>CPL ‘Mac’ Mackenzie
>CPL ‘Sharky’ Van der Meer
>TPR ‘Bible’ Fatima

Me >>4849942
>>
>>4882442
>>4882473
Supporting.

>>4849382
Me.
>>
>>4882442
>Boot is the ‘new kid’ no longer. She deserves a proper callsign. [Write-in]
I like Terrier or Foxhound. Cairn is a little serous for my taste.

> [Write-in TWO] (Must be LCPL rank or lower)
Bible and Singe.
>>
>>4882445
SIG ‘Jack In’ Yung
TPR ‘Mafia’ Alessandra
TPR ‘Bible’ Fatima
>>
>>4882442
>Boot is Boot. Always has been, always will be. [No name change]

>CPL ‘Mac’ Mackenzie
>GNR ‘Scrag It’ Ivanov
>SPR ‘Singe’ Singh
>>
>>4883028
Yeah, Cairn seems more like a name you'd see from Banshee.
>>
>>4882442
>Boot is the ‘new kid’ no longer. She deserves a proper callsign. [Write-in]
Foxhound

>CPL ‘Sharky’ Van der Meer
>CPL ‘Mac’ Mackenzie
>TPR ‘Crow’ Muller

>>4849433
Linking back
>>
>>4882442
>Boot is the ‘new kid’ no longer. She deserves a proper callsign. [Write-in]

I support Terrier

>SPR ‘Singe’ Singh
>CPL ‘Mac’ Mackenzie
>SIG ‘Corpo’ son of Corr
>>4874270
Verification
>>
>>4882442
>Boot is the ‘new kid’ no longer. She deserves a proper callsign. [Write-in]

Boot shall henceforth be known as BOOTS

Who knows? Maybe one day she’ll earn the name gloves. Maybe even pants if she makes sgt.

>>4849627
Because I'm phone posting
>>
>>4882442

>Boot is the ‘new kid’ no longer. She deserves a proper callsign. [Write-in]

I really like Terrier. They're small, scrappy, and love killing rodents. Fits her like a pair of comfy boots.

>[SPR ‘Singe’ Singh]
>[MDC ‘Poet’ Al-Hadi]
>[SIG ‘Corpo’ son of Corr]

So, stop me if you heard this one before. A Cradler, a Sikh, a Christian and a Sav all walk into a bar...

Shit joke aside, I want to see how the other squads operate via some of their more open-book specialists. Tempted for Sticks, but Poet did almost bite it on the bug station iirc. Could be interesting to see if they went with regen tanks or cyberware to recover.
>>
>>4883901

Shit, forgot me verification. 'tism check here. >>4849420
>>
File: TPR 'Terrier' Garcia.png (92 KB, 190x240)
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>SELECTED
>>Boot is the ‘new kid’ no longer. She deserves a proper callsign. [Terrier]
>CPL 'Mac' Mackenzie
>SPR 'Singe' Singh

The votes for the final squaddie you chat with on the way back are pretty much evenly tied, so I'll let the a roll decide before writing up.

>50DC

1d100. First roll under gets their pick.

==========================

>SIG 'Corpo' son of Corr
>MDC 'Poet' Al-Hadi
>CPL 'Sharky' Van der Meer
>TPR 'Mafia' Alessandra
>TPR 'Crow' Muller
>>
Rolled 23 (1d100)

>>4884271
>>CPL 'Sharky' Van der Meer
>>4850274
>>
>>4884271
She'll always be Boot in my heart.
>>
>>4884272
Based
>>
>>4884271
Goddamit terrier is dumb.
>>
>>4884294
Don't forget that a Pitbull is also a terrier.
>>
>>4884274
>>4884294
>pic

Anyway, it's not like a nickname is just coined and everyone switches to using it immediately. It'll take time until it catches on (usually).
>>
>>4884298
Yeah but….Terrier
>>
>>4884294
YOURE DUMB
>>
>>4884331
Hostile
>>
File: SPR 'Singe' Singh.jpg (251 KB, 985x684)
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“What’s his deal?” You ask CPL ‘Mac’ Mackenzie, the subject of your question being the turbaned Krieger marching with an M262 slung over his shoulder, aviator glasses splayed over his eyes and a jolly smile plastered across his face.

“Don’t mind my boy Singe.” CPL ‘Sharky’ Van der Meer, a fellow Cradler and Second to SGT ‘Heavenly’ Hut, butts in. “He’s been smiling ever since we left the landing pad back at the Palace.”

“One of the courier ships was trying to take off, Miss Snake Eyes.” SPR ‘Singe’ Singh explains cheerily, like he was talking about a day at the beach. “I blew it up.”

“Did you now?” You nod politely, it’s hard not to be polite in turn to the soft-spoken native of New Antioch. “One civvie transport turned into flaming wreckage and everything.”

“Yes, ma’am. It was…” Prophet Squad’s explosives expert breathes in with deeply held satisfaction. “Berry good.”

"Wow. Shiny." You lean over and whisper to Sharky. "He always like this?"

“A man taking satisfication in his work, what’s not to like?” Sharky shrugs off his squaddie’s blatant pyromania like raincoat on a sunny day. “And he’s never said so much as a cross word to anyone of his mates, I’ll tell you that for free. Unlike your little firecracker back there.”

“Who, Boot?” You shake your head, Mama Snake Eyes defensive mode well and truly on. “Nah, she’s alright. I’ll admit she can be a bit feisty sometimes…”

“Always nipping at the heels, eh?” CPL ‘Mac’ Mackenzie raises one grizzled eyebrow. “Like a little terrier.”

You grunt, unsure if Banshee Squad’s Second is poking fun at your squaddie. “What the frag is a terrier?”

“A terrier?” Mac blinks. “It’s… it’s a little dog, you know? Catches rats and other vermin?”

You and Sharky share a look. The Corporal of Prophet squad shrugs and you turn your gaze back to Mac with a suspicious squint.

“What the frag is a dog?”

[1/3]
>>
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“Miss Snake Eyes, Mister Sharky... You mean to tell us you have never pet a dog?” Singe shakes his head at your blank, apparently genuinely sad for you. “ ਗੁਰੂਆਂ ਦੁਆਰਾ, ਤੁਹਾਡੇ ਬਚਪਨ ਕਿਹੋ ਜਿਹੇ ਸਨ?”

The ex-Earth PDF vet and the New Antioch Sikh try their level best to explain what a dog is, and how people keep them as pets. The more they try to explain it, and the more you and Sharky don’t get it, the stupider all of you feel.

“So, what? Like a Vinehound without the spikes?” You query, certain you’re almost getting there. “And it’s not trying to eat you all the time.”

“I don’t know what that is.” Mac rubs the back of his neck, grimacing at how painful this explanation has turned out to be. Or maybe that’s just his usual angry old man grimace. “Dogs are also known as hounds, I guess…”

“Nah. I think a Vinehound is more like a cat without the spikes.” Sharky thinks for a moment before making an addendum statement which doesn’t address in the slightest how he knows what a cat is. “A really big cat.”

You’re sure you’ve seen a dog before, folks on Perspira had them on little leashes on the beach sidewalk. To be honest you hadn’t been entirely certain they were some kind of symbiote. Or maybe a sub-class citizen. In any case, those pets definitely didn’t look anything like a Vinehound to you.

“I have a vidlink on my pad.” Singe resolves the issue by pulling out a personal dataslate. Your inner NCO does make sure to check it’s not giving off any kind of signal before you watch the video with the laughing sikh. “See? See how he chases his tail? Wonderful.”

“Is that a real rat he’s shaking?” You point at the screen, noting the lack of blood. “Oh, it’s a toy. They have toys for animals?”

“Yeah whatever, kid.” Mac sighs. “I am so unbelievably done with this conversation.”

“Terrier, huh?” You narrow your eyes at the oblivious Boot further up the line. “Trooper ‘Terrier’. It’s kinda catchy, doncha think?”

Mac shrugs, which you kind of expected. Singe grins, but he was already smiling so maybe that doesn’t count.

“Beats ‘Snake Eyes’, that’s for sure.” Sharky’s smile at least is genuine, grinning at you as he scratches the massive Eviscitor scar on his chin with his thumb. “What kind of stupidass name is that?”

[2/3]
>>
[3/3]

“Yeah, fragging stupidass name.” You give a fierce grin back at the Corporal from Prophet Squad, eyeing his gene-enhanced muscles and figuring on where the odds of the outcome of any fight between the two of you might lay. “Who’s walking around with that dumb callsign?”

“Some dumb bitch, I’m sure.” He probably thinks he could take you.

“Not as fragged in the head as this ‘Sharky’ scud-for-brains I keep hearing about.” And you definitely think you can take him.

“Sounds like a right motherfragger.” Sharky nods, demonstrating he’s at least got a sense of humour. “If he gives you any grief just send him my way. I’ll sort him.”

“If he gives me grief I’ll sort him myself.”

You like this back-and-forth jostling with Sharky, it reminds you of home. In a world where survival of the fittest was the law of the land, even the more ‘civilized’ safe zones were a kind of animal kingdom. One always had to push the line, see if the human you were talking to sat above or below you in the pack. How else could you establish who the alpha of any band was?

Chatting with your merry little band during the hike back to the rebel encampment helps pass the cycles and the clicks. In particular you hit it off with…

=====================================================

>CPL ‘Mac’ Mackenzie. When you two last chatted he seemed a little down in the dumps, you figure it’s worth checking in on him. He at least appears to have perked up back to his regular grouchy self. You’re also vaguely curious to hear some stories from him about Lost Earth, the risk of annoying him with your questions is well worth it. [Daredevil]

>CPL ‘Sharky’ Van der Meer. As a fellow Cradler, albeit one with distinctly different background, the two of you have a lot to talk about. That he spent nearly a decade in the Auxilliaires before signing on with the Company is no secret, you’re sure he has some valuable insight onto how the Empire might react. He’s also, like, -super- buff. [Firebrand]

>SPR ‘Singe’ Singh. Obsession with destruction and fireworks aside, the cheerful demolitions expert is a great guy when you get to know him. And his stories about New Antioch get your attention. An independent human world where being an alien is punishable by death? Shiny. Did you know his religion -requires- him to carry knives? How shiny is that! [Xenophobe]
>>
>>4884343
>SPR ‘Singe’ Singh. Obsession with destruction and fireworks aside, the cheerful demolitions expert is a great guy when you get to know him. And his stories about New Antioch get your attention. An independent human world where being an alien is punishable by death? Shiny. Did you know his religion -requires- him to carry knives? How shiny is that! [Xenophobe]
Singe is adorable and his smile must be protected.
>>4849384
>>
>>4884343
>CPL ‘Sharky’ Van der Meer. As a fellow Cradler, albeit one with distinctly different background, the two of you have a lot to talk about. That he spent nearly a decade in the Auxilliaires before signing on with the Company is no secret, you’re sure he has some valuable insight onto how the Empire might react. He’s also, like, -super- buff. [Firebrand]
>>
Verification: >>4849378

>>4884343
>CPL ‘Sharky’ Van der Meer. As a fellow Cradler, albeit one with distinctly different background, the two of you have a lot to talk about. That he spent nearly a decade in the Auxilliaires before signing on with the Company is no secret, you’re sure he has some valuable insight onto how the Empire might react. He’s also, like, -super- buff. [Firebrand]
>>
>>4884339
>SPR ‘Singe’ Singh. Obsession with destruction and fireworks aside, the cheerful demolitions expert is a great guy when you get to know him. And his stories about New Antioch get your attention. An independent human world where being an alien is punishable by death? Shiny. Did you know his religion -requires- him to carry knives? How shiny is that! [Xenophobe]

Haha xenos go boom.
>>4874270
Verification
>>
>>4884343

>CPL ‘Sharky’ Van der Meer. As a fellow Cradler, albeit one with distinctly different background, the two of you have a lot to talk about. That he spent nearly a decade in the Auxilliaires before signing on with the Company is no secret, you’re sure he has some valuable insight onto how the Empire might react. He’s also, like, -super- buff. [Firebrand]

So Cradlers are like professional shit-talkers? I can dig it!

>(write-in) challenge him to an arm wrestling match back at camp. Put some money on it to make it interesting [Daredevil]

me >>4849345
>>
>>4884343
>>CPL ‘Sharky’ Van der Meer. As a fellow Cradler, albeit one with distinctly different background, the two of you have a lot to talk about. That he spent nearly a decade in the Auxilliaires before signing on with the Company is no secret, you’re sure he has some valuable insight onto how the Empire might react. He’s also, like, -super- buff. [Firebrand]


I enjoy the banter
>>
>>4884343

>CPL ‘Mac’ Mackenzie. When you two last chatted he seemed a little down in the dumps, you figure it’s worth checking in on him. He at least appears to have perked up back to his regular grouchy self. You’re also vaguely curious to hear some stories from him about Lost Earth, the risk of annoying him with your questions is well worth it. [Daredevil]
>>
>>4884343
>CPL ‘Sharky’ Van der Meer. As a fellow Cradler, albeit one with distinctly different background, the two of you have a lot to talk about. That he spent nearly a decade in the Auxilliaires before signing on with the Company is no secret, you’re sure he has some valuable insight onto how the Empire might react. He’s also, like, -super- buff. [Firebrand]

I like the trash-talking and insight on Savis from a former Auxiliary is bound to be useful.

>>4849353
Me.
>>
>>4884343
>>CPL ‘Mac’ Mackenzie. When you two last chatted he seemed a little down in the dumps, you figure it’s worth checking in on him. He at least appears to have perked up back to his regular grouchy self. You’re also vaguely curious to hear some stories from him about Lost Earth, the risk of annoying him with your questions is well worth it. [Daredevil]

>>CPL ‘Sharky’ Van der Meer. As a fellow Cradler, albeit one with distinctly different background, the two of you have a lot to talk about. That he spent nearly a decade in the Auxilliaires before signing on with the Company is no secret, you’re sure he has some valuable insight onto how the Empire might react. He’s also, like, -super- buff. [Firebrand]

Man all the corporals are great characters
>>
>>4884464
Me >>4849327
>>
>>4884343
>>CPL ‘Mac’ Mackenzie. When you two last chatted he seemed a little down in the dumps, you figure it’s worth checking in on him. He at least appears to have perked up back to his regular grouchy self. You’re also vaguely curious to hear some stories from him about Lost Earth, the risk of annoying him with your questions is well worth it. [Daredevil]


>>4849539
>>
>>4884343
>He’s also, like, -super- buff.

Does that mean Mama Snake gots the hots for this guy?
>>
>>4884563
Cradler natural selection at work.
>>
>>4884618
Wild, angry, wrestling-like sex that leaves both partners mauled?
>>
File: 1591313354000.gif (1.17 MB, 264x264)
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>>4884618
Only the finest twinks for Mucsle Mommy™ Dammit!!
>>
>>4884343
>>SPR ‘Singe’ Singh. Obsession with destruction and fireworks aside, the cheerful demolitions expert is a great guy when you get to know him. And his stories about New Antioch get your attention. An independent human world where being an alien is punishable by death? Shiny. Did you know his religion -requires- him to carry knives? How shiny is that! [Xenophobe]
>>
>>4884736
Well this is annoying. My id changed and I just noticed it. This is me. >>4849953
>>
>>4884343
>>>SPR ‘Singe’ Singh. Obsession with destruction and fireworks aside, the cheerful demolitions expert is a great guy when you get to know him. And his stories about New Antioch get your attention. An independent human world where being an alien is punishable by death? Shiny. Did you know his religion -requires- him to carry knives? How shiny is that! [Xenophobe]
>>
>>4884623
Sounds like a great way to end up with two Cradlers in the med bay with liquified pelvises.
>>
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>>4885242
You say that like it's a bad thing
>>
>>4884343
>SPR ‘Singe’ Singh. Obsession with destruction and fireworks aside, the cheerful demolitions expert is a great guy when you get to know him. And his stories about New Antioch get your attention. An independent human world where being an alien is punishable by death? Shiny. Did you know his religion -requires- him to carry knives? How shiny is that! [Xenophobe]
>>
>>4884343
>CPL ‘Mac’ Mackenzie. When you two last chatted he seemed a little down in the dumps, you figure it’s worth checking in on him. He at least appears to have perked up back to his regular grouchy self. You’re also vaguely curious to hear some stories from him about Lost Earth, the risk of annoying him with your questions is well worth it. [Daredevil]
Hard to pick one, but Earth interests me.
>>4849573
>>
>>4884343
>CPL ‘Sharky’ Van der Meer. As a fellow Cradler, albeit one with distinctly different background, the two of you have a lot to talk about. That he spent nearly a decade in the Auxilliaires before signing on with the Company is no secret, you’re sure he has some valuable insight onto how the Empire might react. He’s also, like, -super- buff. [Firebrand]

I like how Nat and him play off each other.

Though I am interested in the old man who fought through any old war any human could have possibly fought in too.

Talking to anyone from New Antioch could get us interested in character in the Exile Academy tree, potentially.

>>4849382
Me.
>>
>>4884343
>>SPR ‘Singe’ Singh. Obsession with destruction and fireworks aside, the cheerful demolitions expert is a great guy when you get to know him. And his stories about New Antioch get your attention. An independent human world where being an alien is punishable by death? Shiny. Did you know his religion -requires- him to carry knives? How shiny is that! [Xenophobe]

me >>4849298
>>
>>4884343
>SPR ‘Singe’ Singh. Obsession with destruction and fireworks aside, the cheerful demolitions expert is a great guy when you get to know him. And his stories about New Antioch get your attention. An independent human world where being an alien is punishable by death? Shiny. Did you know his religion -requires- him to carry knives? How shiny is that! [Xenophobe]
>>
>>4884343
>CPL ‘Sharky’ Van der Meer. As a fellow Cradler, albeit one with distinctly different background, the two of you have a lot to talk about. That he spent nearly a decade in the Auxilliaires before signing on with the Company is no secret, you’re sure he has some valuable insight onto how the Empire might react. He’s also, like, -super- buff. [Firebrand]
>>
>>4884343
>CPL ‘Mac’ Mackenzie. When you two last chatted he seemed a little down in the dumps, you figure it’s worth checking in on him. He at least appears to have perked up back to his regular grouchy self. You’re also vaguely curious to hear some stories from him about Lost Earth, the risk of annoying him with your questions is well worth it. [Daredevil]

Tell us a story when Earth was beautiful and mankind strong.

>>4849433
Linking back
>>
>SELECTED
>CPL ‘Sharky’ Van der Meer. As a fellow Cradler, albeit one with distinctly different background, the two of you have a lot to talk about. That he spent nearly a decade in the Auxilliaires before signing on with the Company is no secret, you’re sure he has some valuable insight onto how the Empire might react. He’s also, like, -super- buff. [Firebrand]

“Check this one out.” You and CPL ‘Sharky’ Van der Meer have spent some time reminiscing about your respective youth, which is basically an exercise in trying to one-up the other in childhood trauma and physical scars. “Vinehound, got right up in my face. This one on my shoulder is from the same time.”

“The one of the face is a beaut, I’ll admit.” You’re getting kind of weird vibes with the muscular Sharky’s face that close to your own as he inspects the scar. Not bad. Just… weird, you know? “But that shoulder scar is pretty small fare for a Vinehound bite. Was it a cub or something?”

“Nah, full grown. The scars are up here because I had my hand down its throat.” You grin, rolling up your sleeve and reveiling the faint outline of where the rest of the teeth were. “Got so tussled up with the voiddamn thing that I ended up having to choke it out from the inside, know what I’m saying?”

“Not bad, not bad… But have a look at this.” Sharky points to a criss-cross of scars along his rippling bicep. “Zarkling swarm caught me in the open on the way back from a hunt.”

“Yowch!” You gaze at the arm admiringly. The scar on the arm, that is. “What’s the story with the hand? Carnotaur caught you napping?”

“I eat Carnotaurs for breakfast, girlie. This here is my souvenir from the Battle of Arkan Pass on Prince’s Folly. Courtesy of a particularly determined Kroll genocidaire.” Far from being put out at the loss of a limb, Sharky opens and closes the augmentic fingers of his cybernetic hand proudly. “Say what you like about the furry little Sav buggers, but the Legion spared no expense.”

“I guess they want to keep their pet Cradlers in action whenever they can.” You say, before backtracking on what the Auxilliary vet just said. “Hang on, I thought the Kroll were supposed to extinct?”

“Someone should have told -them- that.” Sharky laughs, his signature sharp aggressive bark that you’re kinda starting to find really attractive. “Though I guess after Arkan Pass they’re a little more extinct than they were before. We held on long enough for the Titans to arrive and after that it was… pretty one-sided.”

[1/3]
>>
“Titans?” You don’t like the sound of that at all. You’ve heard about the massive warmachines deployed in various forms by the major powers. Walking tanks the size of battleships, sometimes bigger. With enough firepower to wipe out armies and shields strong enough to withstand focussed orbital bombardment. You’re not overly enthusiastic on coming across one in the field, especially one belonging to the other side.

“Yeah, Titans.” Like any good Cradler, Sharkys enjoys a boast. But you don’t think he’s bullscudding you as he goes on at length as to how the Savis Empire wages war in earnest. “First they’ll send in the Legions, bunches of them each numbering in the thousands. Probably some actual Cradler Auxiliaries too if we’re fragging unlucky. But if that doesn’t root the rebels out… if the Empire gets serious here, and I think they’re going to get pretty serious, they’ll probably deploy one of the Twelve. Maybe two if they’re not fragging around.”

“They’ve got -twelve-?” That's it then, the rebels are doomed.

“One for each of their major Houses. Used to be thirteen of them, before Valkyrie.” Sharky’s tone takes a less boastful and slightly more haunted tone. “I was there too, you know. Before the incursion and after when the Rot set in.”

“I’ve also heard Mac talking about Valkyrie…” Some serious scud must have gone down on tundra moon. So far as you know it used to be a human colony and now it’s just another X-99 dirtball in the excluded zone thanks to the Rot. “What happened there?”

“The Faenwedhe happened, that’s what.”
You blink, again somewhat surprised. “The Faenwedhe are -also- supposed to be extinct.”

“Yeah…” Sharky inhales deep through his mouth, and out through his nose. “I fragging wish.”

[2/3]
>>
[3/3]

“Natalya.” CPL ‘Crane’ Shizuka can move quietly when he wants to, but a lifetime of hunting and being hunted means he doesn’t have a Rabbitoh’s chance in the Green at sneaking up on you. Except this time you were kind of distracted by how good Sharky smelt. And that whole tough-guy-seen-some-shit act is your kind of vibe. “…apologies, did I catch you off guard?”

“No, not at all!” You reply quickly, playing off your sudden jump as a natural stretch of the leg. “What’s up?”

“We’re approaching the encampment, scouts report all clear.” Crane reports, nodding his head at where the LT and NCOs have huddled up ahead with Wasp and Breaker joining the circle. “The skipper and the other bosses are asking after you.”

“Sure, sure. I’ll be right along.” You turn to bid farewell to your new friend from Prophet squad, who you might be totally crushing on. Don’t play with your hair. Don’t play with your hair. Don’tplaywithyourhair. Instead you settle for an awkward finger gun motion which, if you’re being honest, was probably just as uncool. “Catch you later, shark boy.”

“Take care, snake girl.” Sharky winks, which could mean about a hundred different things. “And don’t forget that old Cradler wisdom.”

“…’you can never have too many knives’?”

“I was gonna say ‘if it bleeds, you can kill it’.” The Cradler CPL shrugs, his genemoded muscles rippling in a way that you like. “But that too, I guess.”

======================================================

A girl has needs. And the chiselled Clayton’s Cradler CPL ‘Sharky’ Van der Meer is currently on your radar…

>You’re here for a good time, not a long time. You know what the life expectancy of a Krieger is? Exactly. Everybody is doing it, you wouldn’t be surprised if some of your own squad are bumping uglies right under your nose. The risk of getting caught is probably part of the appeal. Roll the dice, seize the day. [Daredevil]

> He was a Corporal. She was a Sergeant. Nothing can happen of course, you’re in different squads so there’s some gap in the rank issue but it’s still not a good idea. Even if he is all muscly, and rugged and… Nah, it could never work. But it’s something nice to think about in the shower. [Firebrand]

>You’re a professional, you don’t mix work and pleasure. Well you do, but not in -that- way. You plan on keeping your sexual conquests to when you’re off on shore leave, where they belong. Plus, he’s like a decade old than you. Just… ew. [Xenophobe]
>>
>>4886089
>You’re here for a good time, not a long time. You know what the life expectancy of a Krieger is? Exactly. Everybody is doing it, you wouldn’t be surprised if some of your own squad are bumping uglies right under your nose. The risk of getting caught is probably part of the appeal. Roll the dice, seize the day. [Daredevil]

I don't see her being too concerned. Sharky is after all in another squad so it's not such a big deal. We're all animals, we're likely short lived, we spend our time in the midst of combat. A bit of sex on the side is no big thing
>>
>>4886089
>You’re a professional, you don’t mix work and pleasure. Well you do, but not in -that- way. You plan on keeping your sexual conquests to when you’re off on shore leave, where they belong. Plus, he’s like a decade old than you. Just… ew. [Xenophobe]
>>
>>4886089
>>You’re a professional, you don’t mix work and pleasure. Well you do, but not in -that- way. You plan on keeping your sexual conquests to when you’re off on shore leave, where they belong. Plus, he’s like a decade old than you. Just… ew. [Xenophobe]

Ehh sharky doesn’t appeal to me, Nat might like dem muscles but apart from that I’m just sorta flatlining.

Also 40k Titans are athing holy shit I was not expecting that
>>
>>4886099
>Ehh sharky doesn’t appeal to me, Nat might like dem muscles but apart from that I’m just sorta flatlining.

Isn't what appeals to Nat kind of the point? Being that we're playing a character and all that?
>>
>>4886100
Yeah but we as players can also be considered extensions of Nat as we ultimately have input on her beyond just her character.
>>
>>4886089
>>You’re a professional, you don’t mix work and pleasure. Well you do, but not in -that- way. You plan on keeping your sexual conquests to when you’re off on shore leave, where they belong. Plus, he’s like a decade old than you. Just… ew. [Xenophobe]

me >>4849730
>>
>>4886089
>You’re here for a good time, not a long time. You know what the life expectancy of a Krieger is? Exactly. Everybody is doing it, you wouldn’t be surprised if some of your own squad are bumping uglies right under your nose. The risk of getting caught is probably part of the appeal. Roll the dice, seize the day. [Daredevil]

me >>4849345
>>
>>4886089
>You’re here for a good time, not a long time. You know what the life expectancy of a Krieger is? Exactly. Everybody is doing it, you wouldn’t be surprised if some of your own squad are bumping uglies right under your nose. The risk of getting caught is probably part of the appeal. Roll the dice, seize the day. [Daredevil]
Hunky cradler boys, oh yeaaaaaa
>>
>>4886089
>>You’re here for a good time, not a long time. You know what the life expectancy of a Krieger is? Exactly. Everybody is doing it, you wouldn’t be surprised if some of your own squad are bumping uglies right under your nose. The risk of getting caught is probably part of the appeal. Roll the dice, seize the day. [Daredevil]
>>
>>4886089
>You’re here for a good time, not a long time. You know what the life expectancy of a Krieger is? Exactly. Everybody is doing it, you wouldn’t be surprised if some of your own squad are bumping uglies right under your nose. The risk of getting caught is probably part of the appeal. Roll the dice, seize the day. [Daredevil]
>>4849384
>>
>>4886121
me >>4849953
>>
>>4886089
>>You’re a professional, you don’t mix work and pleasure. Well you do, but not in -that- way. You plan on keeping your sexual conquests to when you’re off on shore leave, where they belong. Plus, he’s like a decade old than you. Just… ew. [Xenophobe]

no weakness boys

>>4849623
there I be
>>
Verification: >>4849378

>>4886089
>You’re here for a good time, not a long time. You know what the life expectancy of a Krieger is? Exactly. Everybody is doing it, you wouldn’t be surprised if some of your own squad are bumping uglies right under your nose. The risk of getting caught is probably part of the appeal. Roll the dice, seize the day. [Daredevil]
I want these two muscle freaks to fuck.
>>
>>4850708
Got banned, this is me. >xenophobe. The only other times that I can recall us having sex are with a prostitute and a hit it and quit it at a shoreline party. I'm fine with the guy being older, the issue is that this will complicate things a bit early. We can't just hit and quit another member of the company, especially the 2nd of an adjacent squad. Plus....he just seems more like an older brother/DYLAN, YOU SON OF A BITCH kind of guy.
>>
>>4886089
>You’re a professional, you don’t mix work and pleasure. Well you do, but not in -that- way. You plan on keeping your sexual conquests to when you’re off on shore leave, where they belong. Plus, he’s like a decade old than you. Just… ew. [Xenophobe]

>>4849317
Me
>>
>>4886100
>>4886102
A tale as old as quest itself.
The Roleplayer V.S. The Self Inserter
>>
>>4886212
If the takeaway from what I posted is that I’m self inserting I think you need better reading comprehension.
>>
>>4886216
If you say so.
I'm not sure what else you'd call actively going against something the character would do because you personally don't vibe with it.
And before you pull the old "If it's an option in the quest it's within the realm of possibility of what the character would do" line you literally say >>4886099 your picking the option because you personally don't like the guy despite knowing he's her type.
I mean this genuinely, what else would you call that? I don't wanna step on anyone's toes but I'm half retarded and don't have the words for it.
>>
>>4886221
Well first off I actually don’t dislike the guy, I think he’s actually kinda neat but that he’s just kinda meh in the fling/relationship department, secondly every option forgotten provides is rooted in snakes character regardless of if people don’t think it’s the premiere option to go with it’s why the three traits are selected at the beginning of character creation.

As for what I’d call it, I would still call it roleplaying though self admittedly with more player input to it than most might admit.

Huh in hindsight I might end up changing things to firebrand in the morning it does seem to flow a little better with the previous conversation and Snake-eyes weird crush.
>>
>>4886089
>>You’re a professional, you don’t mix work and pleasure. Well you do, but not in -that- way. You plan on keeping your sexual conquests to when you’re off on shore leave, where they belong. Plus, he’s like a decade old than you. Just… ew. [Xenophobe]
>>
>You’re here for a good time, not a long time. You know what the life expectancy of a Krieger is? Exactly. Everybody is doing it, you wouldn’t be surprised if some of your own squad are bumping uglies right under your nose. The risk of getting caught is probably part of the appeal. Roll the dice, seize the day. [Daredevil]
Not sure who else could handle Nat at full blast honestly. She might break someone.
>>4874270
Verification
>>
>>4886087
>First they’ll send in the Legions, bunches of them each numbering in the thousands. Probably some actual Cradler Auxiliaries too if we’re fragging unlucky. But if that doesn’t root the rebels out… if the Empire gets serious here, and I think they’re going to get pretty serious, they’ll probably deploy one of the Twelve. Maybe two if they’re not fragging around.”
This is going to make my original strategy a problem. Can't run an empire out of money harrying them and denying them decisive action if they just glass everything.
>>
>>4886089
>>You’re here for a good time, not a long time. You know what the life expectancy of a Krieger is? Exactly. Everybody is doing it, you wouldn’t be surprised if some of your own squad are bumping uglies right under your nose. The risk of getting caught is probably part of the appeal. Roll the dice, seize the day. [Daredevil]

Keep it discreet.

>>4849539
>>
>>4886089
>You’re here for a good time, not a long time. You know what the life expectancy of a Krieger is? Exactly. Everybody is doing it, you wouldn’t be surprised if some of your own squad are bumping uglies right under your nose. The risk of getting caught is probably part of the appeal. Roll the dice, seize the day. [Daredevil]

For the authentic experience. Besides, like an orphan *doesn't* have daddy issues and is into older men?
>>
>>4886674
*Isn't
>>
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I didn't think a vote for heterosexual action with a man had a chance of winning. Time to channel your inner women's smut writer Forgotten, lol
>>
>>4886659
We are going to be living in the same camp for a while, and the same ship after that. We aren't going to be discrete.This is going to lead to problems in our part of the company, fucking the 2nd in command of an adjacent squad, let alone one lead by an ice cold bitch.
>>
>>4886743
It has been noted that Nat makes most her decisions with her lizard brain
>>
>>4886674
I can interpret it as older brother issues. We never knew our parents, it was our brother who raised us. It's one reason I don't want to become fuck buddies with him;an older brother figure in the company is FAR more interesting.
>>
>>4886823
Wrong. It has a larger say in matters, but we are able to make decisions based upon higher principles. We chose to shoot the bug to follow orders, disgust didn't play a significant part, nor did pity or guilt sway us enough to not do it. We chose not to flirt with the Lt, despite that appealing to our sex drive and adrenaline thirst. Just because she makes a lot of decisions based upon such things, does not justify individual such choices.
>>
>>4886837
>We chose to shoot the bug to follow orders
She kills bugs when ordered (Ixxy) and when not ordered (Unarmed Engineers, PoWs) and we haven't gotten to one where it's against orders but give the Xenophobes time.
Nat kills Xenos for the sake of killing Xenos. There's no higher principle to her than the body count where aliens are involved. And I say that as someone who's been arguing against it for four or five threads now.
Odds are we didn't flit with Boy because of what a colossally bad idea it was, but because Boy just wasn't her type.
>>
>>4886850
I recall the prostitute from the 1st thread was a pretty boy, so Boy is definitely fair game.
>>
>>4886854
Nah. It's either twinks or gigachads.
>>
>>4850281
zis is me

>>4886089
>You’re here for a good time, not a long time. You know what the life expectancy of a Krieger is? Exactly. Everybody is doing it, you wouldn’t be surprised if some of your own squad are bumping uglies right under your nose. The risk of getting caught is probably part of the appeal. Roll the dice, seize the day. [Daredevil]
>>
>>4886880
I still think having Sharky be an older brother figure would be more interesting than another fuckbuddy. We have our best friend Crane, our younger sister figure Boot(now Terrier), we have a slight sister feeling with Night-Night and having Sharky be a cool older brother would fit very nicely.
>>
>>4886089
>>You’re a professional, you don’t mix work and pleasure. Well you do, but not in -that- way. You plan on keeping your sexual conquests to when you’re off on shore leave, where they belong. Plus, he’s like a decade old than you. Just… ew. [Xenophobe]

me >>4849298
>>
>>4886896
I agree anon, Sharky can be like that older brother figure that we fuck. Good call
>>
>>4887243
At first I was grabbing at straws to avoid us having a friends with benefits relationship, but I've actually grown attached to the idea. Just visualize chili Snake-eyes riding on Sharky's shoulders while he sprays some xenos with a minimum. Warms the heart. It also can connect with Natalie's dead older brother. He hasn't been brought up since first mentioned and we would get the most out of him AND Sharky by doing this. Casual sex just seems like a waste of a potential relationship.
>>
>>4886089
>You’re a professional, you don’t mix work and pleasure. Well you do, but not in -that- way. You plan on keeping your sexual conquests to when you’re off on shore leave, where they belong. Plus, he’s like a decade old than you. Just… ew. [Xenophobe]
I have a feeling lewding the Sharky will win out anyway; but right now I don't need another White Bitch, Anon's Shy Redhead waifu or Mustang lady.
>>4849573
>>
>>4887312
Counting my vote(keep an eye out forgotten, im new to phone posting so it's har dto see it say xenophobe) fuckbuddy is ahead of big brother by only 1 vote. Someone might switch or we might get two more votes. Don't lose hope.
>>
>>4886089

> He was a Corporal. She was a Sergeant. Nothing can happen of course, you’re in different squads so there’s some gap in the rank issue but it’s still not a good idea. Even if he is all muscly, and rugged and… Nah, it could never work. But it’s something nice to think about in the shower. [Firebrand]

Got a feeling that Nat is more concerned about how much of an issue it would be to get away for a quickie right now, given the rough living at the camp, than actual consequences. This one seems to give that mindset more.

>>4849420

All Samefags Must Hang.

Also, I thought of a way we can have that talk with Crane later on. We got some creds to spare from the shit going on and what we took, right? Time to pay him back the creds he lent us. Told ya we were good for it, you just need a little faith. Use that as a leading point, and work our concerns into the conversation that is bound to follow.
>>
>>4886089
>You’re here for a good time, not a long time. You know what the life expectancy of a Krieger is? Exactly. Everybody is doing it, you wouldn’t be surprised if some of your own squad are bumping uglies right under your nose. The risk of getting caught is probably part of the appeal. Roll the dice, seize the day. [Daredevil]

>>4849382
Me.
>>
>>4887329
I kind of wanted Firebrand,but it seemed unlikely to win over Daredevil. I hope it's counted for the binary split and not just discarded if it comes down to Daredevil and Xenophobe.
>>
Daredevil leading by 2, 1 if you combine the other two. Come on guys, don't you want fanart of Snake-eyes swinging from Sharky's bicep?
>>
>>4886089
>>You’re a professional, you don’t mix work and pleasure. Well you do, but not in -that- way. You plan on keeping your sexual conquests to when you’re off on shore leave, where they belong. Plus, he’s like a decade old than you. Just… ew. [Xenophobe]

Nah, don’t see Nat shitting where she sleeps

>>4849433
Linking back
>>
>>4887517
That doesnt work. If you want >>4887329 to vote for the xenophobe option, you'll need to convince him to switch.
>>
>>4887568
I partially recall a prior vote that had two options that were had a key commonality not shared by the third option and a compromise was reached. I don't recall which decision, but I did say I HOPE.
>>
>>4887571
Not when the intent is quite different I think.
>>
>>4887579
The commonality of not having sex remains. The intent can still be the the dominant of the two.
>>
>>4887585
Just try to convince anons to vote your way if you feel that strongly about it instead of creatively interpreting the votes of others.
>>
>>4887586
I have given my arguments to the voters in general,rather than to a specific anon. I'm not trying to be creative, I am trying to recall a precedent.
>>
>>4886089
>>You’re a professional, you don’t mix work and pleasure. Well you do, but not in -that- way. You plan on keeping your sexual conquests to when you’re off on shore leave, where they belong. Plus, he’s like a decade old than you. Just… ew. [Xenophobe]
I prefer Firebrand but this seems more likely to win.
>>
>>4886089
>You’re a professional, you don’t mix work and pleasure. Well you do, but not in -that- way. You plan on keeping your sexual conquests to when you’re off on shore leave, where they belong. Plus, he’s like a decade old than you. Just… ew. [Xenophobe]
>>
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So, counting my vote, xenophobe is ahead by one. Still a little over 5 hours till Forgotten posts,so I'm going to bed. Sleep tight anons.
>>
>>4886516

How do you figure? Big means slow AF, and they can only be in one place at a time. We need better mobility, is all.
>>
>>4887673
Huh that's me a thought, these mlthings must be a logistical mlnightmare so their supply lines must be crucial moreso than Infantry or Armour when deployed.

Basically hit whatevers stores they have on world to fuel it and a Titan becomes about as useful as a Static emplacement.
>>
>>4887640
Anons pick compulsive gambler trait

> refuse to take most risks outside of combat
>>
>>4886089
How is banging the dude who has the same homeworld as us the Xenophobe option lol.
>>
>>4887684
Don't question it anon
>>
>>4887683
It's weird its probably the thing people wanted most out of character creation and yet when it comes to brash risk it kind of evaporates.

Though right this instance I can't really talk about taking risks I guess.

>>4887684
Probably age or maybe the fact as a cradler Sex would put us in a somewhat vulnerable position considering dem biceps.

Xenophobe can stick weirdly with what's it gotten as an option sometimes.
>>
>>4887683
I didn't pick the gambler trait, I picked drug addict. If Forgotten thought the only in-character route for Snake Eyes to take was to bang this guy, he would've railroaded us into it.
>>
>>4887723
What you picked is irrelevant, its about what the group as a whole has picked. Play the character
>>
>>4887725
I'm playing the provided options. If it wasn't in-character, it wouldn't be here.

You can't peer pressure me, buddy, this is an anonymous forum.
>>
>>4887728
I couldn't care less about this choice. Pick what you want. I'm just saying if you voted for something in the past and it didn't get picked... too bad, move on
>>
>>4887729
I have moved on. I just chafe at the idea that "anons" are a monolith who all voted for the same character creation options and therefore should back this wholeheartedly.
>>
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>>4886089
>You’re here for a good time, not a long time. You know what the life expectancy of a Krieger is? Exactly. Everybody is doing it, you wouldn’t be surprised if some of your own squad are bumping uglies right under your nose. The risk of getting caught is probably part of the appeal. Roll the dice, seize the day. [Daredevil]

I was conflicted on this one, but I really liked the back-and-forth exchange they had. Since they're both cradlers and are on the same vibe I'm cool with it as long we're not commited.
I still hope Nat to end up with Crane eventually
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>>4886089
>You’re here for a good time, not a long time. You know what the life expectancy of a Krieger is? Exactly. Everybody is doing it, you wouldn’t be surprised if some of your own squad are bumping uglies right under your nose. The risk of getting caught is probably part of the appeal. Roll the dice, seize the day. [Daredevil]

>>4850035
Check
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Forgot verification, here it is.
>>4849637
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>>4887731
I was about to say something but I then remember I'm a little salty that we're not Voidborn and would definitely pick that as our second specialty.

>>4887740
Nice job drawfag
>>
>>4886089
>>You’re here for a good time, not a long time. You know what the life expectancy of a Krieger is? Exactly. Everybody is doing it, you wouldn’t be surprised if some of your own squad are bumping uglies right under your nose. The risk of getting caught is probably part of the appeal. Roll the dice, seize the day. [Daredevil]
>>4850274
er mig
>>
>>4887759
I cast "Curse of the Phasebro's" on your Voidborne choice.

Aka yeah I voted for that too.

Ya know what though? I'm enjoying where things are going with Natalya regardless.
>>
Love you brother, always.

>>4887740
Great work! This makes my QM peepee very happy.
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>>4887694
I guess if you're always trying to force options into a RGB pathway choice, you're gonna end up with stuff that doesn't fit.

It would soothe my autism if we didn't know what the choices influenced, or if we just had non-influenced options as well as the three main traits.

Overall, I should probably just get over it.
>>
>>4887849
I do think we need to have a closer look at how Nat's xenophobic trait emerges. Or even changes.

Right now it's lying anywhere between 'heheh xenos go squish' to 'i don't know thing, I don't like thing'.
>>
>SELECTED
>You’re here for a good time, not a long time. You know what the life expectancy of a Krieger is? Exactly. Everybody is doing it, you wouldn’t be surprised if some of your own squad are bumping uglies right under your nose. The risk of getting caught is probably part of the appeal. Roll the dice, seize the day. [Daredevil]

As you stride over to the collection of senior leaders, exaggerating the sway of your hips in case Sharky is watching, you come to a decision. You’re going to make a move on the muscly Cradler veteran. He’s rugged, he’s strong and hopefully he’s packing a Megadon’s piece in those trousers. So what if he’s got a decade or so on you? You can dig those Daddy vibes. Or maybe it’s better described as big bro vibes. Yeah, a big brother. That you sometimes have sex with.

He’s far less likely to be freaked out by your own enhanced physique and scars than some random Joe. In fact, as far as Clayton’s Cradle standards go you figure yourself to be a damn good catch. While that Vinehound scar on your face is might freak the more soft n’ civilized boys out, to Cradlers it’s a certified moneymaker. That muscular jungle-warrior should be proud that you’re considering sitting on his face. Proud.

You have to figure out your approach though. There’s plenty of nooks and crannies in the caves around the rebel encampment that you can corner him in for a private chat, and lend some privacy if he reciprocates your advances. Maybe you could ask to see if he’s got more scars? Or, like, say he has really nice hair or something. Or, you could just straight up tell him he’s hot poison and ask if he also likes what he sees. That could work.

You manage to refrain from skipping at the prospect of respective nookie as you join the group of NCOs and rebel leaders, but only just.

[1/3]
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>>4887849
I mean write-ins are always viable, alternatively you can pull a STV and try to interpret the options with wider contentions than the strict definition I.E Emilles piety being an extension of Idealism or Noblesse oblige an extension of his haughtiness at least that how i think that's how it was rationalised its been so long since STV
>>
“…” You arrive just in time for another episode of Casket glowering at anyone who disagrees with her. “I’m just saying, you want recruits? Establishing the major cell in the cities is our best bet.”

"That’s true enough for a current cadre of rebels, but after last night and similar operations across the planet from other cells we’re going to see a massive influx of raw recruits anyway.” SGT ‘Heavenly’ Hutu shakes his head, raising a finger to the heavens. “God has always chosen his instruments in the desert. These arid hills suits our purposes, and what’s more our current allies know this terrain.”

“We Know These Lands, It Is True.”[/b] Breaker, the Auxl rebel leader, appears undecided. “But Before Your Arrival, Losing Liberated Comrades To Patrols In The Valleys And Plains Was A Monthly Occurrence.”

“Hunter-killer patrols won’t have it nearly as easy scanning for potential rebels in the cities and towns.” Casket points out.

“You’re just saying that because you don’t like the outdoors.” Heavenly grunts.

“Wide, exposed spaces. Clear, open skies? You’re voiddamn right. It’s unnatural.” Casket crosses her arms, set on digging her heels in. Not many would do that against Heavenly, but Casket has always been one tough bitch. “But I’m still right. More recruits, raiding for equipment you can’t scavenge off the land and sheer proximity to critical objectives all plays into making this insurgency a proper threat rather than some disgruntled raiders in the boonies.”

“Your suggestions have some merit.” The LT weighs in, sweeping his hand down the glowing dataslate to the equatorial regions of Dis. “If we see a full-scale response, which is looking more and more likely, there will be a vast deployment of troops and material determined to snuff it out quickly. If we’re playing the long game, and we are, bleeding the Legions out is the best bet. Wasp?”

[2/3]
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[3/3]

“It’s a lot of dense terrain to cover, and we can continue to ferry arms and armaments in clearings across the jungle. That’s our lifeline to the long term fight, as opposed to holding onto the city spaceports for… what, a month?” Not to mention your eventual extraction will be made easier, but the Company Pathfinder operative sees fit not to bring up that particular snag with his erstwhile rebel ally towering next to him. Not to mention a Company officer at his other shoulder. “ It’s one thing to run constant patrols in relatively open terrain, or put a squad of Legionnaires on every street corner, but counter-insurgency in jungle terrain is going to be a nightmare for the Empire.”

“The real wealth stems from the mines, not the cities.” Heavenly argues, also set on his option. “Jungle terrain will be a nightmare for the anti-insurgency effort, God Willing. But how much of a threat will this liberation cell really be to the Empire if it is removed from both the population centres and the most profitable mines?”

You’re a Cradler at heart, and the idea of hunting Savis patrols in the dense jungles (albeit doubtless tamer than your homeworld) strikes a chord with you. Nonetheless, you listen a little longer to the discussion on whether to relocate this cell of rebels or stay put before chiming in.

===================================

Relocating the Rebel Cell

>SGT Casket has a point. If the Savis really are determined enough to level the major population centres, that’s going to frag up planetary production for years and years to come. No, they’ll try and retake them by force and mass numbers. The fighting will be close, it will be personal, and it will be bloody. An event certain to scar the Empire and gain attention on other worlds. [Daredevil]

>SGT Heavenly is right. The rebel encampment in the arid hills is in defensible territory, these particular rebels are familiar with the area and there’s nothing to suggest that its current location is compromised. Familiarity with the terrain is #101 in the insurgency guidebook. [Firebrand]

>You’re with the LT and Wasp on this. Relocating to the humid jungle belt at the planet’s equator is the wise decision. It’s further away from the main mining operations, but any insurgent cells based there will be a lot more difficult to root out. And while you may be able to keep the Cradler out of the jungle, you can’t keep the jungle out of the Cradler. [Xenophobe]
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>>4887881
>You can dig those Daddy vibes. Or maybe it’s better described as big bro vibes. Yeah, a big brother. That you sometimes have sex with.

Lmao I was joking when I said that was a good idea. Hilarious to see it make it to the actual write up

>>4887886
>SGT Heavenly is right. The rebel encampment in the arid hills is in defensible territory, these particular rebels are familiar with the area and there’s nothing to suggest that its current location is compromised. Familiarity with the terrain is #101 in the insurgency guidebook. [Firebrand]

This is tough and I'm open to changing my vote but as it was pointed out, we know the terrain. That's an advantage. The other spots have good and bad to them as well though.

So something we're going to keep in mind both with grabbing rebels out in the open and in the cities is the possibility of traitors infiltrating our midst.
>>
>>4887886
>You’re with the LT and Wasp on this. Relocating to the humid jungle belt at the planet’s equator is the wise decision. It’s further away from the main mining operations, but any insurgent cells based there will be a lot more difficult to root out. And while you may be able to keep the Cradler out of the jungle, you can’t keep the jungle out of the Cradler. [Xenophobe]
>>
>>4887886
>You’re with the LT and Wasp on this. Relocating to the humid jungle belt at the planet’s equator is the wise decision. It’s further away from the main mining operations, but any insurgent cells based there will be a lot more difficult to root out. And while you may be able to keep the Cradler out of the jungle, you can’t keep the jungle out of the Cradler. [Xenophobe]
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>>4887886
>Night-Night riding N9nes.
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>>4887882
soon Knigga... soon...
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>>4887893
Yeah boy, give me some more potential squaddie lookalikes
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>>4887886
>You’re with the LT and Wasp on this. Relocating to the humid jungle belt at the planet’s equator is the wise decision. It’s further away from the main mining operations, but any insurgent cells based there will be a lot more difficult to root out. And while you may be able to keep the Cradler out of the jungle, you can’t keep the jungle out of the Cradler. [Xenophobe]

this is all I wanted when I voted for Dis.

me >>4849345
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>>4887887
Personally, I don't believe the Savis will have qualms about crushing the cities if the rebellion gets big enough to meet our contractual obligations.

As for the desert, it's even worse if the Savis decide to put concentrated effort into ending the rebels. All they have to do is sieze any habitable land and choke supply trains, super easy to do in the desert.
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>>4887894
Still see to see who wins the Emilebowl, assuming we survive to get back to Canton
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>>4887899
I mean if we're going down that route it wouldn't be all the difficult to wipe out the jungle either via orbital bombardment. Doesn't have to be the whole thing, just areas with high activity/areas closest to where the most targets are being hit
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>>4887909
Need to tunnel down then
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>>4887912
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>>4887894
Sharky fighting a Vinehound.

On the left. I'm on my phone so no editing.

> No . . . One . . . Hits like Gaston, No one crits like Gaston, no one is on page 206 like Gaston

But yeah. Sharky gives off strong "Gaston 2099" vibes to me for some reason.
>>
>>4887900
Given how much has been foreshadowed in the 2 years he’s away on pilgrimage and guarding dragon duties you’re going to have to be more specific...
>>
well obviously any position will be fucked as soon as the Savis legion decides to go all EXTERMINATUS. which is why the plan is to GTFO before that happens.
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>>4887886
>You’re with the LT and Wasp on this. Relocating to the humid jungle belt at the planet’s equator is the wise decision. It’s further away from the main mining operations, but any insurgent cells based there will be a lot more difficult to root out. And while you may be able to keep the Cradler out of the jungle, you can’t keep the jungle out of the Cradler. [Xenophobe]

These hills have been could still be good but between Hunter drones which I'm guessing have all manner of sensors and increased troop patrols we need a place dense with heat and animals to put pursuers off and plenty of green shit to lay traps and pitfalls

I just want to go full VC on them

>>4887894
I bloody hope its real soon.

>>4887899
Crushing cities will give Pr nightmares out the ass for Savs but will likely net us a poor rep with Urban pops, still I do agree they'd do it as they've got little loyalty to those outside their Den/Brood/Family structure.
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>>4887886
>>You’re with the LT and Wasp on this. Relocating to the humid jungle belt at the planet’s equator is the wise decision. It’s further away from the main mining operations, but any insurgent cells based there will be a lot more difficult to root out. And while you may be able to keep the Cradler out of the jungle, you can’t keep the jungle out of the Cradler. [Xenophobe]

>>4849953
me
>>
>>4887917
>[Cries in Vancewell]

I really don't want to join the DG because of the foreshadowed shit, seriously the Vancewell schemes alone going off will kill me if we're away
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>>4887930
We are super 100% absofuckingloutely fucked if we don't go DG though and fulfill our obligations, make enough coin to get set up as an independent, and stay the fuck out of the Prince's way.

Vancewell schemes? They're just underlings of the Prince, who has a fucking Son following him.

DG route has too many benefits to not do, especially given that we will need the wealth AND the prestige if we wanna crusade against the snakes or the deadlands.
>>
>>4887938
We are absolutely not fucked if we dont do the DG but I'm going to save that shit for STV.
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>>4887886
>You’re with the LT and Wasp on this. Relocating to the humid jungle belt at the planet’s equator is the wise decision. It’s further away from the main mining operations, but any insurgent cells based there will be a lot more difficult to root out. And while you may be able to keep the Cradler out of the jungle, you can’t keep the jungle out of the Cradler. [Xenophobe]
>>
>>4887952
Aw dammit, why did my IP change again!?
This is me: >>4849384
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>>4887886

++MISSION OBJECTIVES++
>PRIMARY OBJECTIVE: Fires of Rebellion. Arm the local slave population and initiate a planet-wide uprising that will demand a Savis Legion response. Extract once confirmation of large scale Savis Legion deployment is confirmed.
>SECONDARY OBJECTIVE: Free League of Dis. Liberate, motivate, equip and train a sufficient number of slaves to ensure that the insurgency will persist to the point where crushing it will require a significant drain on the Empire’s resources.
>SECONDARY OBJECTIVE: Plausible Deniability. Keep any incriminating evidence of outside involvement in the rebellion to an absolute minimum. Witnesses, having members of your squad captured and other indiscretions will further the risk of this objective failing.
>TERTIARY OBJECTIVE: Finish your deployment with 50% Combat Effectiveness for Third Squad.

Our primary objective is to arm the slaves in the local area, (which is our platoon's purview) initiate a planet-wide uprising (which is the purview of The Black Company as a whole) and ensure that a Savis Legion is deployed in response. The slaves being motivated, armed and trained enough to be significant drain is a nice bonus but not necessary. First and foremost we need to make sure we actually get a significant response at all, which means we need to demonstrate that we are a large enough threat on a planetary level that a mere surge of local resource expenditure and some piecemeal reinforcements from off-world will not be able to cure. To me that indicates we need to either threaten the mines or the cities, ensuring the longevity or efficiency of the revolt is secondary and we will just have to try and ensure the rebels are the best they can be day to day, but in the end I think that Heavenly is right. The jungle may offer us the most effective terrain to continue the fight after the Legion has landed, but fighting there from the start essentially dislocates us and makes it harder to strike relevant targets, not to mention that most literature I've read on jungle fighting actually says that jungle terrain is considered to attrition both the defender and attacker roughly equally, we need to ensure that a full Legion actually is diverted and actually comes in the first place, what happens after is on the rebels, as is where they choose to fight.

>SGT Heavenly is right. The rebel encampment in the arid hills is in defensible territory, these particular rebels are familiar with the area and there’s nothing to suggest that its current location is compromised. Familiarity with the terrain is #101 in the insurgency guidebook. [Firebrand]

We should fuck up the mines, the drain on raw resources will fuck up the input (factor markets or where land, labour, capital, and raw resources are traded) markets and be necessity have a downstream effect on the output (goods and services markets) markets.
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>>4887899
I mean, the prompt and previous story posts say that the terrain is arid hills, not just flat open desert. Like the mountainous parts of Afghanistan, not tank country deserts with endless soft rolling dunes. Not to mention the rebels seem to be barely subsisting anyways and don't seem to have complex supply trains, nor do they occupy a thin strip of fertile oasis land or anything, again they are barely subsisting in these rocky hills, somehow. Plus we are being supplied via aerospace asset, which will probably come hiding in massive sandstorms like the one we rode in on when we made planet fall.
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>>4888004
>First and foremost we need to make sure we actually get a significant response at all.

You don't think the governors mansion was a big enough hit? even with all the collateral?
>>
Void damn it, I think I remember an anon asking me a question but I can't find it in this thread.

Sorry if I've missed you
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>>4888010
Correct me if I'm wrong, but wasn't this just the local governor, not the planetary governor? If so, then no, I do not believe that the assassination of a local governor which could be performed by a platoon of professionals or hypothetically even have been done by a single assassin in another scenario warrants a military response of sending an entire Savis Legion to curb what the Savis do not even yet know to be a massive rebellion in the making.

I do not remember if it has been detailed how many troops form a legion or what formations are above or below a Legion in the Savis military hierarchy, but given how often they are mentioned in a strategic context and how the general that hired the Black Company has the primary objective to divert a legion to deal with this insurrection, I assume a legion is a significant strategic commitment. Perhaps this information is in one of the pastebins that I briefly read and promptly forgot.

If a Legion does consist of say, hundreds of thousands or millions of troops, as a strategic formation in a setting with empires formed of many planets and possessed of incredible space-opera genre sci-fi technology ought to, then I don't think killing the equivalent of what for all we know be a mere, provincial (I forgot if this is actually the case) governor warrants sending such a formation to hunt down some assassins or crush even a pretty large rebellion. Again, I think we must threaten the mines or the cities or other critical infrastructure to warrant such a response, either that or kill a beloved relative of some super high ranking noble who can order a legion around and is willing to do so on a whim. Of course, this is only true if my assumptions are correct, of course I may just be being dumb, so feel free to make a counter-argument or correct any misconceptions I have.
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>>4887886
>You’re with the LT and Wasp on this. Relocating to the humid jungle belt at the planet’s equator is the wise decision. It’s further away from the main mining operations, but any insurgent cells based there will be a lot more difficult to root out. And while you may be able to keep the Cradler out of the jungle, you can’t keep the jungle out of the Cradler. [Xenophobe]

To be fair, I agree that familiarity with terrain is a very good thing to have in the rebel's pockets. But, we have to craddlers in the platoon which means we can pass on the knowledge we learned into the green and they will have a much better chance for survival with the know how that we gave them prolonging the counter insurgency operations even longer.

>>4849623
there I am
>>
Wait, I forgot my verification, my bad.

>>4888004
My vote.

>>4849382
My original vote.
>>
>>4887886

>SGT Heavenly is right. The rebel encampment in the arid hills is in defensible territory, these particular rebels are familiar with the area and there’s nothing to suggest that its current location is compromised. Familiarity with the terrain is #101 in the insurgency guidebook. [Firebrand]

I agree with >>4888004 we fulfill our mission by fucking with the mines and liberating more slaves. Going to jungle might prolonged the war but will not help give it the impetus we require to accomplish our mission.

>>4849539
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>>4887886
>You’re with the LT and Wasp on this. Relocating to the humid jungle belt at the planet’s equator is the wise decision. It’s further away from the main mining operations, but any insurgent cells based there will be a lot more difficult to root out. And while you may be able to keep the Cradler out of the jungle, you can’t keep the jungle out of the Cradler. [Xenophobe]

At the end of the day, survival is even more important than the First Objective and for that, you need secure supply lines and homebase. Any city spaceport is bound to get blocked by Savis airforce and open space is unteneable in the long term because of the same.
>>
>>4888108
Why do I always forget my fucking ID post? Here >>4849353
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>>4888079
Oh right we bagged the regional governor, I wasn't actually aware of that I thought he was the Planetary governor so that does put a dampener on things as it will mitigate the response we receive.

Consider me on board with hitting the mines and whatever else we need to up the response, though I'm skeevy about the hills and Hunter drones.
>>
We can hit anything from the jungle. And then we disappear between the leaves like a ghost.
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>>4887881
>what, did you expect him to look like Tarzan or something
I was thinking a man named Sharky would look like the type who's main goal would be to blow up and then act like he don't know nobody
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>>4887886
We just started and are now thinking about relocating? What?

This is very much a situation where you strike while the iron is hot! We've just started the ball rolling and have some time before the response is mounted. Why should we spend precious time (the most valuable and defining period of time during this entire campaign, really) moving our cell? The best way to protect ourselves now is inspiring more cells to form and grow - this weakens the military threat by diluting the response - and protects us more effectively than relocating.

If we strike here and then go quiet for a while that's just counterproductive. Same thing with the other cells with BC troops, are they considering moving around too? Just doesn't make any sense to me. We want propaganda, we want people to rally. To start a fire you don't just light the tinder, you need to work it into an inferno.

When we start running out of soft targets or the flow of local fighters starts slowing down we should look towards expanding. If/when this cell becomes self sustainingwe move the elite troops (us) to help kickstart another one in the cities. If we ever reach the point where this is a well-coordinated planetwide insurgence I think the coordinating cell / leadership / supply points / infrastructure are well suited to stay in the most defensible place - the jungles. Until that point - and especially now - we should grow in place and grow quickly.

I guess my response would essentially be:

>"Strike while the iron is hot! We need to establish the existing cells first. Once we're done here we help establish covert cells in the cities. When that turns this insurgency into a war we coordinate and supply our cells from the jungles."

>>4869558
me, new ISP
>>
>>4887886
I'm inclined to agree with this >>4888303 anon. Let us do some damage and build up now while we are still in an unknown spot. Then once it starts to heat up we should move on to the jungle.

>>4849522
Me
>>
>>4888303
I read this vote more like the long-term direction this campaign is taking, doesn't mean we need to pack our bags immediately. I would also still like to hit the mines, if at all feasible. But first things first, we have a Taliban style execution to shoot, lol
>>
>>4887886
>SGT Casket has a point. If the Savis really are determined enough to level the major population centres, that’s going to frag up planetary production for years and years to come. No, they’ll try and retake them by force and mass numbers. The fighting will be close, it will be personal, and it will be bloody. An event certain to scar the Empire and gain attention on other worlds. [Daredevil]
Both the Jungle and the Desert have the problem that the empire won't think twice about dropping a Titan on. And if they do on a city, that's more resources they lose.
>>4849573
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>>4888358
in the jungle, we can ewok the fucker
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>>4888035
> Natalya subtly flirts with Sharky
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>>4888358
I think you're completely right, but if the Savs drop a Titan on this planet we win. Our goal is to incite a massive military response from them. (Of course we still need to get out alive)
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>>4887886
>SGT Heavenly is right. The rebel encampment in the arid hills is in defensible territory, these particular rebels are familiar with the area and there’s nothing to suggest that its current location is compromised. Familiarity with the terrain is #101 in the insurgency guidebook. [Firebrand]
The key to victory in guerilla warfare is the ability to disappear and reappear at strategic locations.

>>4850281
Me
>>
>>4888818
Awesome art bro! Good find.
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>>4887886
>SGT Heavenly is right. The rebel encampment in the arid hills is in defensible territory, these particular rebels are familiar with the area and there’s nothing to suggest that its current location is compromised. Familiarity with the terrain is #101 in the insurgency guidebook. [Firebrand]

Local knowledge is paramount.

We can only move into the cities if we obtain local knowledge and sympathisers

>>4849433
Linking back
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>>4888782
We want the Rebellion to last as long as it can and the Empire dropping a big fucking robot on the Jungle or Desert to stomp everyone is counterintuitive to that. They'll be more reluctant to drop a big fucking robot on a city full of Imperial Citizenry, and if they aren't it'll turn Imperial Citizens against the Empire, possibly foment unrest in other corners of the Empire.
Dis might not be the Empire's Waterloo or Yorktown, but it could be their Mỹ Lai. So, either they drag out the war unwilling to commit to Total War and lose resources, or they commit, kill thousands, destroy untold infrastructure and have to deal with the response to pretty much anyone who cares to watch; which also costs them resources. Either way; we drain the Empire of resources more effectively than if we did out in the wilderness.
>>4888818
In the desert that'll be the hardest of all, unless you've got an absolutely genius idea for dealing with the Savis' Air support. Which, no matter what, we're going to have to deal with, even as early as this point.
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>>4888096
Food for thought, but if we move into the jungles, it's almost a certainty that we'll be fighting other Cradlers when the Savs get serious. Setting aside Nat's hang-ups about killing fellow humans, would we be able to retain enough rebels afterwards to make the jungles a feasible base?
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>>4889113
Depending on how matters unfold, Nat and company will probably be off planet by that point. But fighting Cradlers in a jungle would be akin to fighting a spider in it's web. Conversely the Desert leaves us open to being picked off by Snipers or Drone Strikes or just bombed to hell because there's no cover.
There's probably a damn good argument against Urban insurgency but I'm not the Anon to make it.
>>
>>4889180
>>4889180
the argument would be increased surveillance, and the governments ability to hamper activities via population control mechanisms like ID cards, Lockdowns and Martial law, etc. and so without strong support across the populace going to ground properly would be much harder.
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>>4889113
I had considered this, but as >>4889180
has said the point of this op is to get these rebels into shape to die well and extract a heavy toll from the legions sent to kill them. From what we have seen so far cradler auxiliaries are called on for the targets that won't die, that would mean we were very successful. Also because they are deployed doesn't mean game over for the rebels immediately, with hope the rebels will be operating with the knowledge we give them and much better hardware and bolstered ranks while the auxiliaries are likely there for shock assaults positions breaking formations and not counter insurgency operations. But that is best outcome and I don't expect that to be the case.

I am open and fine with all the options, but what it comes down to is the convenience for us company personnel to beat feet before the real shit hits the fan.
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>>4889269
None of that sounds worse than "Giant Apocalyptic Robot."
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>>4889376
To be fair from what we've heard "Giant Apocalyptic Robot" sits somewhere between Nuclear Armageddon and deploy the Legions on the logistical nightmare list
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>>4889396
If this was any other Quest I'd feel comfortable leaving it at "Yeah but that's an absolute worst case scenario." and dismiss it as unlikely to happen.
However, this is Black Company Quest.
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>>4889269
Couldn't they just look out for the tall ones? I mean, presumably they track slaves and control their movements already.

Because. Free range slavery ain't really a thing.

So all they gotta do is crack down on that and pull the databases.
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>>4887886
>You’re with the LT and Wasp on this. Relocating to the humid jungle belt at the planet’s equator is the wise decision. It’s further away from the main mining operations, but any insurgent cells based there will be a lot more difficult to root out. And while you may be able to keep the Cradler out of the jungle, you can’t keep the jungle out of the Cradler. [Xenophobe]
>>
>SELECTED
>You’re with the LT and Wasp on this. Relocating to the humid jungle belt at the planet’s equator is the wise decision. It’s further away from the main mining operations, but any insurgent cells based there will be a lot more difficult to root out. And while you may be able to keep the Cradler out of the jungle, you can’t keep the jungle out of the Cradler. [Xenophobe]

“Of course you vote for jungle warfare.” Casket snorts at your barely contained glee.

“For once I am forced to agree with my faithless friend.” Heavenly shakes his head in sorry agreement. “Snake Eyes’ is clearly biased.”

“Bias? Ah Yes, The Cradle Born. Jorus, Son Of Fisk, Spoke Of You.” The Auxl Breaker shifts his weight. An inconsequential movement for him, but you are suddenly very aware of just how close this gigantic simian is and how intently his stare in your direction. There is probably no malice in his regard, but when anything Gunner Nines categories as a ‘biological battletank’ is intense by default. “I Have Heard It Spoken In Both The High Places And The Low That The Cradle Born Make Fine Warriors Indeed.”

“We go alright.” You roll back your shoulders, resisting the urge to stand on your tiptoes in an effort to close the distance in height by a fraction. “Actually, we go more than alright. We’re the best there is.”

“Best Is A Bold Claim.” The Auxl giant stares at you unblinking.

“Cradlers are a bold people.” Once, back on Saratoga, you stared down the loaded barrel of a hostile grav-tank. This sensation you feel now is much the same.

“Let me remind everyone that this is not a vote.” The LT doesn’t snap, but his tone puts an end to the NCOs bickering and whatever was going on just then between you and Breaker. “I am taking suggestions, and I have made my decision. We’ll set up our FOB in the equatorial jungles. Breaker, your people are welcome to join us.”

“I Need No Further Persuasion.” The white-maned Auxl rumbles. “A Short War Favours Our Foes. But Only An Unblooded Youth Fights The War His Opponent Desires. My People Will Play This ‘Long Game’.”

Looks like that’s settled, the next theatre of war will be predominantly At least you don’t have to worry about hoofing it across half a continent to get there. Following your strike against the regional governor, and similar Company operations across the globe, the planet is probably chaotic enough that Talon Gunships could relocate your whole cell even without the cover of the duststorms. On that point, the LT begins outlining the next phase of operations while the relocation is organized.

[1/3]
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“We need to make good on our advantage while it lasts. I’ll let you have your shot at some of the mining sites, Heavenly.” Red markers appear at several locations on the dataslate as potential targets. “We can expect Legionnaire garrisons at all the most obvious targets soon enough. Know that they’re on alert, we don’t have the strength for a focussed assault on the major mines directly. But reinforcements on their end will be slow to respond given the expected chaos.”

“I shall deliver many victories for you within the week.” Heavenly closes his eyes with a beneficent smile at the prospect of holy violence. “Such wisdom is this ‘For the Lord your God is the one who goes with you, to fight for you against your enemies, to save you.’ ”

“I have some contacts in Daskar Primus. Sympathisers, folk keen for the chance at freedom.” Wasp gives Heavenly an odd look, but he probably isn’t used to the fire-and-brimstome crusader vibes the leader of Prophet squad gives off. “Won’t be a better chance to slip out than now…”

“What Of The Fate Of This Master Of Masters?” Breaker gestures with one of his four limbs to the bound, gagged and distinctly unhappy-looking Savis regional governor of Daskar. “When Shall He Be Held To Account For His Crimes?”

“He’s all yours. But I want you to co-ordinate with Wasp on this, my guess is a livefeed link as widely circulated as possible once the initial shock to our attacks dies down.” The LT turns his attention to Casket. “Cities were your idea, so I want you on point on this as escort duty for Wasp. But you have a week to smuggle out who you can, then we’re dusting off. In the meantime, we want this vid to be as impactful as possible.”

“Corpo will help identify what Savis networks will get us the best coverage. Heavenly, mind if I borrow your girl Jack In? A hacker will be just what the doctor ordered.” In a normal work environment, being this enthusiastic about planning a televised murder would be a major issue.

The New Antiochan SGT nods. “She’s all yours.”

“Take mine, too.” You suggest, seconding your SIG to what you consider a worthy endeavour. “Night Night is good on the communication channels and has a certain flair for presentation.”

“I won’t argue with that.” Casket rewards your offer with a murderous smile. “Why broadcast a live execution at all unless you’re going to get the lighting right?”

[2/3]
>>
[3/3]

“Snake Eyes.” The cold blue eyes of the LT shift to you.

“What have you got for me, boss?”

“Perimeter security and training up the rebels we already have.”

“Shiny, I’ll get the squad ready to-waitholdup-“ You stop in your tracks, indignant. “How come Casket and Heavenly get to go have fun while I’m stuck here babysitting these rabbitohs? No offense.”

“None Taken.”[/b] The Auxl grunts, understanding a warrior’s eagerness to rejoin the fray.

“Suck it, ‘Cradle Born’.” Casket smirks, glad things aren’t -all- going your way. Damn bitch, so much for grateful.

“A Psalm of David.” Heavenly is still smiling beneficently with his eyes closed, like he’s posing for a mural of a saint on the wall of some chapel. “Blessed be the Lord, my rock, Who trains my hands for war, And my fingers for battle.”

“You’ve got a week, then I want you picking out a spot for our new base.” The LT ignores the others, gaze still squarely on you. “That should at least give you enough time to separate the wheat from the chaff, keep Breaker and I updated on any potential leaders for when we get an influx of raw recruits.”

Honestly? You’d have preferred if the LT ordered you to shoot another supposed rebel ally than this. You later learn, as Crane reads off from a dataslate, that you have twenty able-bodied rebels to work with, of which not even half are human. Make that twenty-three including the ones that are under fourteen but over eight. You have one week to single out any potential leaders among them, the kind that can be entrusted to assist in training and even leading rebel squads of their own.

=================================================


How do you do it?

> [Write-in]
>>
>>4889870
>Unit cohesion is critical, but we only have a week, so instead of going all drill sergeant dehumanizing then reforging shit, we should leverage existing social bonds. Compose units of existing relationship groups, even if the units will end up of irregular size. Run the units through a couple of days of excercises, then let them choose their leaders.
>>
>>4889870
Penis inspection day. Whoever has the biggest cock gets to lead. And breed
>>
>>4889870
> [Write-in]
Well, the obvious thing first is to see who if any has had any previous military experience before getting clapped in irons. Within the various groups of species/social cliques examine if there's already someone they listen to as well. Otherwise spend the week running some basic exercise and see who steps up to the plate naturally.
>>
>>4889870
> BATTLE ROYALE

Have the xenos fuckers beat the shit out of each other till the strongest can still stand. Thats the law of the Cradle. The rule of survival.

>>4874270
Verification
>>
>>4889874
This is me >>4849384
Probably should start adding the backlink by default again, 'cause my IP seems to change every day for some reaason.
>>
>>4889870
>Firstly, as the anon here said >>4889879 , we need to see who has the most military experience. They should be the ones to look after if we want proper officers. Secondly, we need to instill some unit cohesion, make them work as a clockwork so that they know how to act and whom to depend on when the situation goes haywire. I'm not sure how effectively we'll teach them in only one week, but they most know that they need to communicate with each other as if they are organs of one body. Thirdly, we will be changing our enviroment by moving into the jungle. Hit-and-run tactics, guerilla warfare, ambushing, we're a Cradler and I think we can get the point over. They are a small number and therefore every one of them counts (for now) and I believe such wetwork and ambush tactics will work the best for their size and the enemy we fight in the new environment.
>>
>>4889879
>>4889907
Supporting these in conjunction with each other, with the add on everyone learns the drills even the elderly and children provided they have comprehension and retention, we should start IED training at a later date.
>>
>>4889907
Supporting this. Also I want to build a primitive gym with our boy Nines and hit the irons/boulders.

me: >>4849345
>>
>>4889870

Supporting these:

>>4889879
>>4889907

Verification:
>>4849296
>>
>>4889870

Step one will be indoctrination. Every one of them needs to understand what we're here for, what the war's goal is and how we're going to fight.

Leveraging existing social bonds for unity, looking for leaders, and even teaching them how to shoot is second to that. Without that purpose we're going to give them, we might as well be training bandits, not an army.
>>
>>4889979
You can't indoctrinate people in a week. The most we can do is select those who already have the necessary disposition.
>>
I don't think ideology is that important here. those are escaped slaves, they don't need to be taught to hate their masters. What is lacking is military training.
>>
>>4889078
One thing to keep in mind is that Dis has the highest slave to citizen ratio of any planet in the empire, there probably aren't that many citizens for the empire to worry about killing if they decide to just drop a Titan on a city.
>>
>>4889870

>>4889874
>>4889879
Supporting these. anon is right, we don't have time to deracinate these people.
>>
>>4890086

You absolutely can and you have to. We're not talking about a month-long re-education camp, we're talking about screening, orientation, Q&A session, and an oath, followed up by further "this is what we're fighting for" sessions during other training. Or do you like the idea of training a bunch of former slaves, giving them guns, then having them argue about what the new world will look like? Yeah, that'll keep them from selling us out, or quitting when things get rough.

Look at any resistance movement in history. US Revolutionary War, WWII, Vietnam (northern side), Afghanistan - ALL of them have had disagreements, sometimes violent, over matters of resources and ideology. If you expect this to work, UNITY OF COMMAND is your very first principle. Unless you WANT this to look like Spain after Napoleon's occupation (the ORIGINAL guerilla war)...
>>
>>4890088

Nah. Every single combatant we have fights well enough to survive out here. If anything, combat skills are something they have.
>>
>>4890235
Bullshit. 90% of these guys are civilians who are hiding out there. It's basically a refugee camp protected by a few rugged terrorists.
>>
>>4890234
I don’t think Snake-eyes is the best person to build an Ideological base for Insurgency, Heavenly is probably a better fit for that.
>>
Phoneposting. OP was >>4889113.
>>4890296
Honestly? Cradler philosophy would work wonders with our current crowd. Nothing says “ no gods, no masters” like the law of the jungle.

>>4890088
Slavery is what brought them all together. If there’s going to be a rebel cause, there needs to be something more than that binding them together.
>>
>>4890410
You don't need a well though out ideology to fuel a slave rebellion. It will only confuse most and cause further trouble. Just say you fight for a world without masters and have everybody call each other "brother" and "sister", plus a charismatic leader (Breaker) and you're good to go. Historically, most peasant rebellions were based on this alone. The bluejays from StV would be a good example of the kind of mindset we need here. The infighting and ideological battles usually happen after the victory, so we don't need to worry about that since these guys won't win.
>>
>>4889870
Two birds with one stone. Send 'em all out into the jungle to look for good spots, then hunt 'em down after a day or so.

Last one caught gets to be in charge, and we'll get to find a bunch of possible camp sites while also teaching them through experience, same way we learned..
>>
>>4889870
Also, we should *probably* get NN and Crane in on doing other things people suggest like indoctrination and other things that are less important than jungle survival for toddlers.
>>
>>4889907
>>4889874
Supporting these two.

Also we also need to take some of them aside (maybe Jorus and some guys he can rely on) and get them taught on matters of espionage. Good Intel can make or break a War. Even if the other side has more guns, more soldiers or even a gigantic fucking Robot or oncoming Nuclear Armageddon; you can render it all pointless if you know what's coming and act accordingly.
>>
>>4889870
Indoctrination. Every successful guerilla army needs a cadre of men willing to give their lives at any command.
>>
>>4886087
>“Titans?” You don’t like the sound of that at all. You’ve heard about the massive warmachines deployed in various forms by the major powers. Walking tanks the size of battleships, sometimes bigger. With enough firepower to wipe out armies and shields strong enough to withstand focussed orbital bombardment. You’re not overly enthusiastic on coming across one in the field, especially one belonging to the other side.

Black Company 2230 AD: Forgotten gets his Warmachines.
>>
>>4890278

Notice I said "combatant". Read carefully.

Also, we shouldn't take just anyone. We don't need the useless.
>>
>>4891330
This is the real reason we picked jungle terrain.

No warmachines allowed.
>>
>>4891073
> you can render it all pointless if you know what's coming and act accordingly.

Lol. Remember when they told kids "in case of a nuclear strike, get under your desk and assume the recovery position"?

Probably not because that was, like, the 60s.

But let's be clear, there's a line where if it's crossed the skaven will just wipe the planet.

Sorry, *Savis*.
>>
>>4891358
Those two dozen "combatants" are hardly enough, hence the need for a training montage.
>>
>>4891385
That just means we need to teach these idiots to know when the line is crossed and to get out of the blast radii.
>>
>>4891385
>Remember when they told kids "in case of a nuclear strike, get under your desk and assume the recovery position"?
Yes. Of course they say the same shit for earthquakes. And tornadoes, right? I forget. Did a lot of safety drills.
>>
>>4891451
Yeah, but the point is past a certain point your only real option is to lie back and think of England.
>>
>>4890410
I think Cradler philosophy could just as readily function as a justification for slavery as one against, but that’s probably jus a matter of lenses.
>>
>>4891456
Fuck England.
>>
>>4891330
>Black Company 2230 AD: Forgotten gets his Warmachines.
And this time they are too big for a single crit to destroy.
>>
The Titans make me curious about Mech warfare in general in 2230 like do all states employ these things? Do the savs only have them? are their smaller variants like Gundam or are they all 40k sized?
>>
>>4891614
I should have picked a better example than Gundam given how fucking stupid large they are but fuck if I know much about Mechs
>>
>>4890234
We definitely need to have our final couple days with them be us going all Predator on the slave trainees. A taste of the Cradle. That will definitely let us sort the weak from the strong and see who really can keep a cool head under pressure. We can make it a game where they need to take a number (3? 4?) of bandanas off us to "kill" us, and since slaves outnumber us they each get one bandana. Losing all your bandanas means you are out and dead.
>>
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>>4891614
Royal Savis Empire Titans are typically massive bi-pedal walkers, Mandate examples generally come in the form of spider-like Stalkers with ridiculously large guns, and Federation equivalents are predominantly the Drax Superheavy Battletanks (though each member race has some unique variant). The scant reports of the rarely used Vesh superheavy generally agree that its very existence, let alone operational teleportation, is physically impossible.

Following the signing of the Harmonious Accords between the Empire, Mandate and Federation the deployment of a Super Heavy in this theatre of space is technically only permitted in the face of a Class Alpha level threat such as the Rot. That doesn’t really stop them being used more readily against lesser threats, but it certainly catches the attention and (depending on the location and circumstances) formal objections of the other powers. Deploying a Super Heavy on some insignicant world in your backyard against a Faenwedhe nanoswarm is unlikely to draw the ire of the other nations, for example. But whacking a Titan on a nominally independent planet in the exclusion zone bordering other powers is definitely going to net a reaction. The Harmonious Accords were purposefully designed with numerous loopholes, contingencies and exceptions in mind to minimise the risk of major sentient conflicts whilst curbing the threat of further Rot outbreaks, and the signatories of the treaty are bound in more than just the deployment of super heavies.

Mandate and Empire forces have more of them than the Federation, but most of these are stationed on worlds bordering the Holy Chorkrum Empire, which the Black Company knows very little about.

>>4891330
>>4891382
>>4891556
Never say never, anons...
>>
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Today was a pretty full-on day for me lads, so no narrative update tonight. I’ll take rolls now and write up the results in about 12 hours or so.

Also, feel free to ask me any questions about fluff or anything really!

>>4889874
>>4889879
>>4889907

The majority of anons seems to agree on these lines. The focus being first singling out those with previous combat experience (preferably military) and then observe their natural election of leaders through various exercises whilst getting started on the basics geurilla warfare tactics specific to the jungle.

Indoctrinating and testing them personally (via what would have been a pretty fun hunt roll-wise) didn't garner a huge amount of support, and anons are probably right that one week is a short time frame for those objectives. As such, I will treat this as a basic leadership test to identify promising leaders, without additional physical/wetwork/close encounter tests to toughen them up.

===============================================

Leadership Test: Identifying Rebel Leaders
>30 DC (Leadership Rec)
>Badass Bandanna +5DC
>Tranquil Gaze +5DC, +1 Re-Roll
>Transhuman +2DC
>Excellent Write-in Suggestion +10DC (identify military background), +1 Re-Roll
>Excellent Write-in Suggestion +10DC (elect own leaders over course of training), +1 Re-Roll
>62 DC

Critfail = You’re a spineless, pale, pathetic lot. Nevermind leaders, these sorry saps aren’t even promising fighters.
Double Fail = Make a Cradler Cry. The leaders you have identified do not adjust easily to the challenges of jungle warfare.
0 = You’re the saddest bunch I’ve ever met. Absolutely none of these civvies have what it takes to lead.
1 = We’ve got a long way to. Still, you have at least identified one rebel recruit that shows promise.
2 = Let’s get down to business. There are several rebels that might make half-decent squad leaders, but only one that you’d think has what it takes to be something more.
3 = Be a Man. There’s a wealth of natural leaders in this batch of recruits, many with actual experience. One promising individual in particular has caught your eye, become something of an auspicious protégé.
Double Pass = Welcome to the Jungle. The leaders you have identified are born naturals when it comes to guerrilla warfare in jungle terrain.
Critical Pass = We must be swift as a coursing river. With all the force of a great typhoon. With all the strength of a raging fire. Mysterious as the dark side of the Moon.


3 rolls of 1d100. You have THREE re-rolls.

Somehow I’ll make a man out of you.
>>
Rolled 83 (1d100)

>>4891688
>>
Rolled 35 (1d100)

>>4891688
>>
>>4891688
>Also, feel free to ask me any questions about fluff or anything really!
Any chance of getting a galactic map?
>>
Rolled 8 (1d100)

>>4891688
>>4850274
>>
Rolled 25 (1d100)

>>4891688

Going to re- this roll
>>4891688
>>
>>4891690
>>4891694
>>4891703
>>4891704
Noice

>>4891697
Eh... veterans of StV know how bad my map-making skills are.

But have this, noting that it doesn't actually include a complete set of notable worlds in this area of space, or even a remotely accurate grasp of the balance of territories.
>>
>>4891728
So, what the hell actually happened on Saratoga? I've seen it mentioned a few times by Snake Eyes and the other Company Vets
>>
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>>4891728
How do you feel about us deliberately choosing to turn this Into Viet-Fallavon 2: Electric space boogalo aka Viet-Dis, I do hope being the ones making the trees talk turns out to be more pleasant than being on the receiving end.
>>
>>4891761
Like Prince and his tales of Ajiyimad and Far Sut Rus from the OG Black Company Quest, I'm fond of leaving a little wriggle room in exactly what went down in past campaigns. So far we have odd details like you knew Crane back then, Night Night was also there but was in a different platoon that sustained heavy casualties, and that the Drax and Savis were somehow involved.
>>
>>4891688
What niche of the food chain did the Savis evolve from? Is the Vermin joke real, or is the Empire made up of some upjumped deer?
>>
>>4891765
Quality Vietdis meme
>>
>>4891683
>Vesh titans can fucking teleport
>Faenwedhe have nanoswarms

Jesus christ their is so freaky shit out there in the verse.

>>4891728
>mfw I just realised all the cleansed systems are largely in what looks like Earther space

I fucking swear the ritual looks more like a fucking hit job the more you think about it or a black ops thing gone fucking wild
>>
>>4891804
It was obviously the company's fault in some way. It always is.
>>
>>4891813
>Inb4 prince caused it due to reality jumping shenanigans
Seriously though the Judas contract files will be an interesting investment if we get around to them in the future.

I wonder if voidborn psychic shit is caused by warp travel or something else.
>>
>>4891816
Yeah I'd love to unlock those asap. I want some squad based upgrades as well if possible. Ok lets be real, I want it all.
>>
>>4891817
We all do, but its probably best to balance all those things out.
>>
Arm 10000 slsved wįth gums rest of the problsm solve utself
>>
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>>4891765
In answer to your question, I hope it proves therapeutic for those anons still scared by the experiences in Fallanam from StV.

>>4891786
Savisholme is a tropical worlds, though way less inimical to civilisation than Clayton's Cradle. Their evolutionary branch is closer to a forest grazer/omnivore, but the rodent connotations are undeiably there.
>>
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>>4891690
>>4891694
>>4891703
>>4891704
>3 Success: Be a Man. There’s a wealth of natural leaders in this batch of recruits, many with actual experience. One promising individual in particular has caught your eye, become something of an auspicious protégé.

You’re pleased to see that this band of rebels are hardened individuals, with more than you dared hoped having previous military experience. These are the slaves that strained hardest against their shackles, escaping their masters (and often spilling blood in the doing of it) before setting out into the wilderness with no promise of aid or sanctuary. Their lack of meaningful results against the Empire thus far is largely due to a lack of equipment and numbers, not willingness or individual ability. Given the proper resources, these potential leaders could very well forge a rebel cell that will be a particular thorn in the Empire’s side in the war to come.

Jorus, son of Fisk, obviously has some military experience. But it comes as little surprise that the former slaves that make up your recruits show little enthusiasm in swapping one Savis barking orders at them for another. Although his goals of vengeance are lofty indeed, you don’t think it feasible that he will be entrusted by the rebels with anything more than a section command. Likely over other recruits similarly disgruntled by their treatment at the hands of the Empire.

Thankfully, the Savis ex-Legionnaire is far from the only potential leader you have to hand and the Lieutenant appears well pleased with your progress in identifying those that show promise. You’ve barely begun sculpting them into accomplished leaders of their own capable jungle-fighter cells, but at least you know the clay is good.

[1/2]
>>
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[2/2]

In the last few days of your exercises, as you share with them the basics of jungle survival whilst picking out promising sites in the equatorial regions, one candidate in particular catches your eye. They listen to you with an intense eagerness to learn, absorbing every bit of wisdom and hard less you’ve learnt like a sponge. They demonstrate a willingness to learn from their mistakes, and show promising initiative in approaching exercises with solutions that are novel even to you. They hold a natural charisma that sees them treated as a de-fact leader long before any official election is held, even the other potential leaders defer to them or ask for their advice when you’re not available.

Despite reminding yourself that these rebels are a means to an end, it’s hard not to develop a certain degree of professional respect for this promising student. You wouldn’t say you have taken them under your wing, but there is a certain level of mentorship on your part with the aim of fleshing out the protégé’s promising potential as much as you can in the time you have.

==================================

This one shows great potential…

> Hassk, the Zaan ranger. You don’t even know what a ‘Zaan’ is, but they definitely have military experience. Underneath those vicious quills and rigid shell there is an even tougher will of iron. They would gnaw off their own arm if caught in a trap, and use every dirty trick in the book if it increases their chances by even a fraction. As a Cradler you can appreciate their survivalist attitude and desire to win, no matter the cost. Even in a Xenos. [Daredevil]

> Kerim’O’Kas, formerly of the Drax Republican Guard. Fitted with a rebreather that allows the aquatic Drax to survive the dry Dis atmosphere, “Freedom is always worth fighting for’” is a common phrase of hers. She would rather die than give up the fight, as would any of the others who look up to her. She’s a true believer, with the kind of hard-fought faith in the cause that makes her more pragmatic liberated comrades begin to believe too. [Firebrand]

> Alexander Hail, a veteran of the Earth Republic Forces. Originally assigned to an anti-slavery taskforce, he and his men were captured following the fall of Earth and given the choice of serving his new masters or dying for their amusement. He chose the Pits, and against all odds he survived. But only him. The man has a burning hatred for the slavers, and it helps immensely that they’re human and you are able to relate with them on some level. [Xenophobe]
>>
>>4892652
>Alexander Hail, a veteran of the Earth Republic Forces. Originally assigned to an anti-slavery taskforce, he and his men were captured following the fall of Earth and given the choice of serving his new masters or dying for their amusement. He chose the Pits, and against all odds he survived. But only him. The man has a burning hatred for the slavers, and it helps immensely that they’re human and you are able to relate with them on some level. [Xenophobe]

Kinda interested to see how he meshes with Mac and Bones
>>
>>4892652
>>4892652
>> Kerim’O’Kas, formerly of the Drax Republican Guard. Fitted with a rebreather that allows the aquatic Drax to survive the dry Dis atmosphere, “Freedom is always worth fighting for’” is a common phrase of hers. She would rather die than give up the fight, as would any of the others who look up to her. She’s a true believer, with the kind of hard-fought faith in the cause that makes her more pragmatic liberated comrades begin to believe too. [Firebrand]

Someone with passion and charisma is easy to follow. If she's already got others believing in her and her ideas she's a great candidate. All of them are great candidates honestly.
>>
>>4892652
>> Kerim’O’Kas, formerly of the Drax Republican Guard. Fitted with a rebreather that allows the aquatic Drax to survive the dry Dis atmosphere, “Freedom is always worth fighting for’” is a common phrase of hers. She would rather die than give up the fight, as would any of the others who look up to her. She’s a true believer, with the kind of hard-fought faith in the cause that makes her more pragmatic liberated comrades begin to believe too. [Firebrand]

Optimus Prime.

We should bring hail back with us and induct him into the black company.
>>
>>4892652
> Hassk, the Zaan ranger. You don’t even know what a ‘Zaan’ is, but they definitely have military experience. Underneath those vicious quills and rigid shell there is an even tougher will of iron. They would gnaw off their own arm if caught in a trap, and use every dirty trick in the book if it increases their chances by even a fraction. As a Cradler you can appreciate their survivalist attitude and desire to win, no matter the cost. Even in a Xenos. [Daredevil]
>>
>>4892652
> Hassk, the Zaan ranger. You don’t even know what a ‘Zaan’ is, but they definitely have military experience. Underneath those vicious quills and rigid shell there is an even tougher will of iron. They would gnaw off their own arm if caught in a trap, and use every dirty trick in the book if it increases their chances by even a fraction. As a Cradler you can appreciate their survivalist attitude and desire to win, no matter the cost. Even in a Xenos. [Daredevil]

New alien? New alien.

I wonder if when this is all over we can recruit our protégé into the BC. Would probably help if they weren't a die-hard freedom lover and had a more flexible morality than these promising individuals.

>>4849382
Me.
>>
>>4892708
The protégé *is* the promising individual anon
>>
>>4892652
>> Alexander Hail, a veteran of the Earth Republic Forces. Originally assigned to an anti-slavery taskforce, he and his men were captured following the fall of Earth and given the choice of serving his new masters or dying for their amusement. He chose the Pits, and against all odds he survived. But only him. The man has a burning hatred for the slavers, and it helps immensely that they’re human and you are able to relate with them on some level. [Xenophobe]

Holy Shit this guy must be at least as old as Mac if he was around for the Earth boogaloo.

>>4849327
Verification since my last post was fuckey with ID
>>
Rolled 28 (1d100)

>>4892652
I like two of the options, so I'll leave the final decision to the dice. Even for Hassk, Odd for Kerim.
>>
>>4892837
Alright

>>4892652
>Hassk, the Zaan ranger. You don’t even know what a ‘Zaan’ is, but they definitely have military experience. Underneath those vicious quills and rigid shell there is an even tougher will of iron. They would gnaw off their own arm if caught in a trap, and use every dirty trick in the book if it increases their chances by even a fraction. As a Cradler you can appreciate their survivalist attitude and desire to win, no matter the cost. Even in a Xenos. [Daredevil]
>>4849573
>>
>>4892652

> Hassk, the Zaan ranger. You don’t even know what a ‘Zaan’ is, but they definitely have military experience. Underneath those vicious quills and rigid shell there is an even tougher will of iron. They would gnaw off their own arm if caught in a trap, and use every dirty trick in the book if it increases their chances by even a fraction. As a Cradler you can appreciate their survivalist attitude and desire to win, no matter the cost. Even in a Xenos. [Daredevil]

me >>4849345
>>
>>4892710
I wasn't clear, and didn't convey what I meant to say well due to just typing whatever lazily, but yes, I know.
>>
>>4849264

Well harness this mad fuckerr

> Alexander Hail, a veteran of the Earth Republic Forces. Originally assigned to an anti-slavery taskforce, he and his men were captured following the fall of Earth and given the choice of serving his new masters or dying for their amusement. He chose the Pits, and against all odds he survived. But only him. The man has a burning hatred for the slavers, and it helps immensely that they’re human and you are able to relate with them on some level. [Xenophobe]
>>
>>4892652

> Alexander Hail, a veteran of the Earth Republic Forces. Originally assigned to an anti-slavery taskforce, he and his men were captured following the fall of Earth and given the choice of serving his new masters or dying for their amusement. He chose the Pits, and against all odds he survived. But only him. The man has a burning hatred for the slavers, and it helps immensely that they’re human and you are able to relate with them on some level. [Xenophobe]
>>
>>4892652
>Alexander Hail, a veteran of the Earth Republic Forces. Originally assigned to an anti-slavery taskforce, he and his men were captured following the fall of Earth and given the choice of serving his new masters or dying for their amusement. He chose the Pits, and against all odds he survived. But only him. The man has a burning hatred for the slavers, and it helps immensely that they’re human and you are able to relate with them on some level. [Xenophobe]

H E R O

>>4849433
Linking back
>>
>>4892652
> Hassk, the Zaan ranger. You don’t even know what a ‘Zaan’ is, but they definitely have military experience. Underneath those vicious quills and rigid shell there is an even tougher will of iron. They would gnaw off their own arm if caught in a trap, and use every dirty trick in the book if it increases their chances by even a fraction. As a Cradler you can appreciate their survivalist attitude and desire to win, no matter the cost. Even in a Xenos. [Daredevil]
|I want to know what a Zaan is.
>>4849384
>>
>>4892652
>> Alexander Hail, a veteran of the Earth Republic Forces. Originally assigned to an anti-slavery taskforce, he and his men were captured following the fall of Earth and given the choice of serving his new masters or dying for their amusement. He chose the Pits, and against all odds he survived. But only him. The man has a burning hatred for the slavers, and it helps immensely that they’re human and you are able to relate with them on some level. [Xenophobe]

>>4849953
me
>>
>>4892652
>> Alexander Hail, a veteran of the Earth Republic Forces. Originally assigned to an anti-slavery taskforce, he and his men were captured following the fall of Earth and given the choice of serving his new masters or dying for their amusement. He chose the Pits, and against all odds he survived. But only him. The man has a burning hatred for the slavers, and it helps immensely that they’re human and you are able to relate with them on some level. [Xenophobe]
>>
>>4892652
> Hassk, the Zaan ranger. You don’t even know what a ‘Zaan’ is, but they definitely have military experience. Underneath those vicious quills and rigid shell there is an even tougher will of iron. They would gnaw off their own arm if caught in a trap, and use every dirty trick in the book if it increases their chances by even a fraction. As a Cradler you can appreciate their survivalist attitude and desire to win, no matter the cost. Even in a Xenos. [Daredevil]

A leader for the long run

>>4849623
thats me
>>
>>4892652

> Kerim’O’Kas, formerly of the Drax Republican Guard. Fitted with a rebreather that allows the aquatic Drax to survive the dry Dis atmosphere, “Freedom is always worth fighting for’” is a common phrase of hers. She would rather die than give up the fight, as would any of the others who look up to her. She’s a true believer, with the kind of hard-fought faith in the cause that makes her more pragmatic liberated comrades begin to believe too. [Firebrand]

The other 2 would be good squad leaders under this one.
Need someone that will inspire others.

>>4849600
Frist post dust.
>>
The Drax might even be the best choice, but I just can't bring myself to vote
>Drax
like a fucking pleb
>>
>>4892652
>> Hassk, the Zaan ranger. You don’t even know what a ‘Zaan’ is, but they definitely have military experience. Underneath those vicious quills and rigid shell there is an even tougher will of iron. They would gnaw off their own arm if caught in a trap, and use every dirty trick in the book if it increases their chances by even a fraction. As a Cradler you can appreciate their survivalist attitude and desire to win, no matter the cost. Even in a Xenos. [Daredevil]
>>
>>4892652
> Alexander Hail, a veteran of the Earth Republic Forces. Originally assigned to an anti-slavery taskforce, he and his men were captured following the fall of Earth and given the choice of serving his new masters or dying for their amusement. He chose the Pits, and against all odds he survived. But only him. The man has a burning hatred for the slavers, and it helps immensely that they’re human and you are able to relate with them on some level. [Xenophobe]
Humie good xeno bad

>>4850281
veritismo checkmate
>>
>>4892652
>> Kerim’O’Kas, formerly of the Drax Republican Guard. Fitted with a rebreather that allows the aquatic Drax to survive the dry Dis atmosphere, “Freedom is always worth fighting for’” is a common phrase of hers. She would rather die than give up the fight, as would any of the others who look up to her. She’s a true believer, with the kind of hard-fought faith in the cause that makes her more pragmatic liberated comrades begin to believe too. [Firebrand]

Verification : >>4849626
>>
>>4874270
Verified


>>4892652
Do a solid for our doomed human brother.

>> Alexander Hail, a veteran of the Earth Republic Forces. Originally assigned to an anti-slavery taskforce, he and his men were captured following the fall of Earth and given the choice of serving his new masters or dying for their amusement. He chose the Pits, and against all odds he survived. But only him. The man has a burning hatred for the slavers, and it helps immensely that they’re human and you are able to relate with them on some level. [Xenophobe]
>>
>>4894229
I feel a solid would be bringing him with us when we get off this dustball. Meaning we train up someone else to take the fall.
>>
>>4894232
Anon, I dont think any of these poor bastards is living past the year. At least give him a shot at what he hates.
>>
>>4894307
Not only that but imagine gaining some well equipped, professional allies who kick as and train you and your guys for a cause you believe in only for them to turn around and go "lol nah, we're leaving, this war was a set up, wanna come join us?"
>>
>>4894379
Stranger things have happened in the original BCQ. And there we were much more obviously evil.
>>
>>4894379
Vaguely reminds me of Saint, though with less orphans and torture so far.
>>
>>4894406
>>4894393
That is a reasonable point
>>
>>4892652
> Hassk, the Zaan ranger. You don’t even know what a ‘Zaan’ is, but they definitely have military experience. Underneath those vicious quills and rigid shell there is an even tougher will of iron. They would gnaw off their own arm if caught in a trap, and use every dirty trick in the book if it increases their chances by even a fraction. As a Cradler you can appreciate their survivalist attitude and desire to win, no matter the cost. Even in a Xenos. [Daredevil]
>>
>>4892652
>> Hassk, the Zaan ranger. You don’t even know what a ‘Zaan’ is, but they definitely have military experience. Underneath those vicious quills and rigid shell there is an even tougher will of iron. They would gnaw off their own arm if caught in a trap, and use every dirty trick in the book if it increases their chances by even a fraction. As a Cradler you can appreciate their survivalist attitude and desire to win, no matter the cost. Even in a Xenos. [Daredevil]
>>4850274
me
>>
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Close, but xenophobe takes it. Although it looks like the Zaan ranger will be a potential second-in-command.

> Alexander Knight, a veteran of the Earth Republic Forces. Originally assigned to an anti-slavery taskforce, he and his men were captured following the fall of Earth and given the choice of serving his new masters or dying for their amusement. He chose the Pits, and against all odds he survived. But only him. The man has a burning hatred for the slavers, and it helps immensely that they’re human and you are able to relate with them on some level. [Xenophobe]

The majority of the potential recruits are aliens of some descript, many are species of which you’ve never even heard of. Zaan, Kazar and Obdine to name a few. And a few of those would even make decent leaders at the squad level or higher, so it’s with great relief that you find a human diamond in the rough.

Alexander Hail is an irregular face to the rebel encampment, it’s well known that he was dissatisfied with the status of subsidence and mere existence In the past he often left for months on end to carry out his vendetta on whatever solitary targets he could, however he could. Sometimes others would leave with him, though few rarely returned. Hunting the slaver hunters with little more than crude knives and sharp rocks is a risky endeavour. A gun, guerrilla warfare knowledge and team of similarly trained individuals is that much better so when word of involvement from off-world suppliers in the fight got out in the encampment, he decided to stick around.

The man is bloodily single-minded when it comes to his task of killing slavers, putting even Trooper Boot (or ‘Terrier’ as she is coming to be known as) to shame. He measures everything in how it can help him kill another slaver. Disproving the notion that you can’t teach an old dog new tricks (you’re still coming to grips with the proper use of the word ‘dog’) the man hangs on your every word, embracing any lesson, tip or dirty trick in the book that will get him even the slightest bit better at killing slaver scum.

“If you can kill just one more master, just one, all the stars in the universe glow that little bit brighter.” You overhear the man speaking to the other recruits huddled in their shelters during your first night in the jungle.
“Just one more dead slaver. That’s all you need. And when you’ve managed this one thing… one more after that. And then the next. Whenever you feel like you can’t go on, whenever you think ‘this is it, I’m done’ just remember everything they’ve done, all the years of your life taken from you by the Masters, and tell yourself ‘Just. One. More.’ ”

His burning desire to dip his arms elbow deep into the blood of slavers is infectious. Needless to say SGT ‘Heavenly’ Hutu would love him. Throw in a touch of religion and you’re sure that the two of them would get along like a ship on fire.

[1/3]
>>
“I didn’t much like slavers even before they took everything from me.” It’s the last night of the week the LT gave you, and also the first time the two of you talked about anything not directly related to lessons on leadership, guerrilla warfare tactics or jungle survival tips.

“After Earthfall?” You’d heard a little about Alex’s past, how he was captured and spat in the face of the offer of a life of servitude, quite literally you are told, dooming himself to a messy and violent death for the amusement of the Masters in the Pits. Only he didn’t die.

“No. Years before then, before the Rot was even a whisper in the outer territories. I was stationed on Hightower, a captain in the 34th PDF Battalion. Nice planet, by the way. Or it was, at any rate. Good place to call home, to raise a family.” Alexander adjusts his steaming ration can while he talks, allowing just the right amount tilt towards fire and heat to warm the meal but minimise any chance of the light or smoke being detected. Just like you taught him. “Pect’Max raiders, slipping in from way out in the system and flying silent. They took us by surprise, but we gave them hell. Damn Pecks only managed to get a foothold in a handful of outlying colony settlements, including Wiremu Falls.”

“Your hometown?” You grimace as you shave a toenail, seeing where this is going.

“No. That’s the funny thing, I’d never been there in my entire life. Tourist trap, you know?” The old man smiles, but his one-good eye is as dark as the empty socket of the the other. “But Sally always wanted to go, so she took our two daughters there on vacation. Less than a week before the attack. I’d have been there too but… some bullscud about work or something, I can’t even remember. Hardly important now, is it? Point is, I should have been there and I wasn’t.”

“Do you think they’re still…” You pause, trying to phrase your question as delicately as you can. “Do know what happened to them?”

“I do…” For a moment you think that’s all he’s going to say on the matter, but after a few seconds Alexander looks up from his meal and stares at you with those sad dead eyes. “They would have been a little older than you now. My daughters. When the 2nd and 3rd Fleets arrived in close orbit they cut off the Peck’s escape, the ensuing voidstorm was simply too violent for even any ship to try to jump out. You could see it, the voidstorm that is, from the surface with the naked eye. Only a suicidal captain would have even tried it. Suicidal, or stupid.”

[2/3]
>>
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[3/3]

“Don’t tell me…” You consider yourself having a pretty strong stomach, but even you blanch at that. Voidstorm rupture is a bad way to go. A bad, bad way to go.

Alexander nods, his expression hidden from you in the creeping dark. “I watched, live on the bases secure vid-link, as the slaver ship carrying my wife and daughters away from home in chains ripped itself apart in the attempt. I transferred to the anti-slavery taskforce the day after the funeral, and I’ve been killing slavers ever since.”

There’s not much you can say to that, the man is many long years and a hell of a high bodycount beyond sympathetic expressions of pity meaning much. You do know one thing for certain though. So long as Alexander Hail lives, or any one of the growing number of rebels that share his way of thinking for that matter, any threats, negotiations or promises of amnesty from the Savis will fall on deaf ears. Any hardship, loss or setback in the war will not deter further acts of violence against their hated ex-masters.

The intensity of his determination… well at times, and you’d never admit this to anyone, but at times it can kind of scare you. You’ve spent your entire life determined to live, to survive another day in a cruel and inimical environment. You’ve never met anyone so determined not to survive, but to kill. To dedicate their whole being not to their own continued existence but ultimately to the end of another’s.

While this man still draws breath, the Savis Empire will never know peace.

===========================================================

The LT plans to relocate soon, but you have a head start on jungle warfare training with these leaders and a growing pool of raw recruits either newly escaped or from other less known cells also in the wildnerness. You’re a Cradler, you prowl through the jungles of Dis like a king predator in a sheep pen. But it’s all so natural to you, ingrained from your adolescence, that you need to have a real think as to how you might teach others.

>What do you teach them of your Clayton's Cradle ways? And how? [write-in]
>>
>>4894508
Lets set up some ambushing exercises to get them used to both ambushing alert and wary forces, and become alert and wary enough to avoid being ambushed.

Split them up into small cells each with a promising squad leader (and 1 or 2 of our own people to guide and assist them), provide them with an area to operate in against each other and a goal.

Maybe they need to reach 1 of 3 markers in the jungle, take it and exfiltrate to a designated area without being captured or killed by an opposing team. They don't necessarily have to get to the marker, just wipe out a team that has one and exfil safely (but that's for them to figure out)

All the while a small unit of Snake Eyes, and Crane are moving through the jungle together acting as a wildcard, eliminating the groups.

We'll also teach them various methods of non-verbal comms and other-than-language comms (whistles etc that sound like native life) and emphasis stealth and wetwork take downs
>>
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>>4894508

We're a cradler. And not a brain. There really only one way to do this right.

>>What do you teach them of your Clayton's Cradle ways? And how? [write-in]
Cradler hell week. Loose them in a jungle with bare basic equipment and their wits for training exercises. Then we hunt them. If they get caught they get some weird cradler punishment like eating our cooking. We then periodically bring them back in for quick reviews of the lessons just learnt, how to avoid, what to do and what they did wrong. Then release them for the next lesson. Continuous catch and release without much time for rest.

Of course we have some of our squad prowling the perimeter of the training area to keep dangerous predators to a minimum. They already have the Apex predator to deal with. Us.

me >>4849298
>>
>>4894508
How to manage fatigue in the jungle. Procedures to minimize or deal with disease or infections.

Knowledge of the local wild life, dangerous plants, predators, spiders, snakes, things low to the ground. Maybe if we have the time we can teach them to mimic the sounds of local wildlife for the use in short range vocal signalling.

Teach them awareness, to look high and low. We could have an example where we ambush them by lying underneath a bush or some foliage so they know to look low, and another where we ambush them from up upon a tree top or something.

General fitness stuff, get them into shape.

Survival skills, preferably using native material instead of relying on high tech tools or tools from the Black Company armoury.

Stealth skills, including making and disguising tunnels, holes in the ground, hidden fighting positions.

Lots standard reaction to ambush/assault procedures, maybe surprise them by waking them up in the middle of the night with a mock assault or sneaking up to sleeping members and grabbing them. Of course we'd have to inform them that this may happen ahead of time, just not when exactly, we'd need safety controls for such an exercise or risk some friendly fire during training.

I dunno, I'm just listing random things that I think would be useful for jungle terrain, I don't know enough about Cradler life to give specific training methods related to it, nor am I imaginative enough to come up with such things.
>>
>>4894530
>I dunno, I'm just listing random things that I think would be useful for jungle terrain

I like all your ideas but I think its worth keeping in mind that we're just hiding out in the jungle, a lot of our operations likely wont happen in the jungle itself
>>
>>4894508
For the last day, their job is to track down Nat. 24 Hours to find Mama Snake Eyes or face a hell of KP and Latrine Digging. You will use every trick of the trade you know to keep ahead and away from them.
To clarify the point of this last lesson isn't to teach them how to bring down a Cradler. Because they most likely can't. It's to teach them how to deal with failure, with defeat. To make them know how to cope when faced with an absolutely impossible task against a terrible and implacable foe.
>>
>>4894508
First of all, wilderness survival and fieldcraft. There's no point in combat skills if you get lost on the route to target, or don't come at all because you ate the wrong thing and are currently painting the woods in liquid shit. Ultimately, you can choose which slavers you fight, you can take them unaware, you can retreat if the things get too tough, but you can't do any of that with the jungle.
And for the love of God don't send them naked into the jungle to learn or die. That's crappy fiction bullshit. We were appointed as the instructor to instruct, not flake off.
>>4849384
>>
>>4894596
Addendum: if we have any slaves who hid in the jungle before, incorporate them into the training.
>>
Do lots of capture the flag/tag style games with paintballs, dummy knifes and the like. Build a jungle gym with nines and do fitness. Teach the curious trap maker's art and tunnel warfare (yes I want to go full Vietcong)
>>
>>4894514
>>4894530
Both of these are good, but we should also reinforce the Cradler Credo: You are never safe. Ambush them in the middle of mess time. Run mock attacks during sleeping hours. Try to tailor it for each small squad, to see how their leaders react under pressure. All the training in the world's going to be useless if they aren't flexible.
>>
>>4894508
Oh man that’s a rough backstory, looks like he might be amiss for long term recruitment given how dedicated he is to killing slavers.

>>4894530
>>4894514
Both of these are good, not sure how concerned we should be about drilling basic 101 into them all but it should be done at some point given all our knowledge is for naught if they can’t manage basic equipment or craft ammo/IED’s/Traps.

>>4849327
Bueno
>>
>>4894514
>>4894530
I'm pitching in for both of these, so far they present the most useful and achievable goals for now. I wonder if they will learn enough to track us down in our element. As for the anon who was saying our ops will most likely take place out of the jungle I agree, but for now this is the thing we get them shaped up for first, we can ask the LT later to give us some more time for extra training. These skills though have, at least for Nat, proven to be useful in many different operations. Example being just last operation in the governors palace
>>
>>4894894
>>4849623
still me btw
>>
>>4894508
... why do I hear boss music?


My suggestion is simple. IEDs. Nothing fucks up an organized occupational force like explosives where they don't belong. We atomize a few rats, the rest will live in fear.
>>
>>4894900
You mean like in a toilet?
>>
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>>
>>4894948
Most of the time they're in places with high traffic, especially among the military. Laid out where you think a van convoy is going to be driving or where a bunch of soldiers are going to be gathering. BCQ has already proven we don't much care about RoE as long as it leads to a nice body count of dead aliens; so pretty much any place with a lot of people and where you can surreptitiously abandon a non-descript container or vehicle is fair game. Or would be, if we voted to operate in the Cities. We're fighting in a Jungle so I guess the curious art of trapmaking would be better. And Vietcong tunnelling.
>>
>>4894508
>>4894515
This, yo. Survival first, the longer they survive the more Savis they can kill.

Also have a humanity history lesson that focuses on why the current powers are all bad guys, and they can't trust them to help out.
>>
>>4895145
So a toilet then. Alright good to know
>>
>>4895394
Ooh, good point. We could use Earth as an object lesson. Any of the big three will happily sell you down the river given the slightest chance. Who you were doesn’t matter anymore. It’s what you bring to your team that counts.
The Mandate wants to be your masters. The Federation wants to be your gods. And the Savis? They want to be both.
Don’t let them.
>>
>>4895428
Avoiding speculation on the perils of coming to potential allies with a chip on your shoulder, glossing over the fact that we can't even be sure they'll last long enough to approach said potential allies; I have one concern: How much does Snake Eyes even KNOW about the end of Earth? I don't think it's much given how little she knows about the existence of say..Dogs.
>>
Hey lads, struggling to come up with an update between work tonight. I think I’ll call for a series of rolls for the training montage tomorrow.

In the meantime, is there any member of the squad or platoon that anons want to see more of? This isn’t necessarily a vote, just someone you feel hasn’t been getting enough limelight lately.
>>
>>4895954
My boy Husk, want to see more of him
>>
>>4895834
She doesn’t have to know much. Earth was the capital of Human space, along with a bunch other planets. The Rot happened, our worlds got glasses, and the other powers saw their chance. They kicked us while we were down and sold us off.
Those are facts everyone can agree on.
>>
>>4895428
Was me.
>>
>>4895954
Pr9bably Bones or Husk, those two haven't gotten much.

>>4895958
They sold us off or sold us out, either way they fucked us right proper without much hope for humanitys future at least not without a good deal of blood and tears.
>>
>>4895954
Goldie
>>
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>>4895954
>>
>>4895834
All you need to know is pic related.

I'd slap Nats puss on the pic, but I'm phoneposting.
>>
>>4896064
Perfect
>>
>>4896020
This

Feel like shit just want Johnny Bravo back
>>
>>4895954
Crane, Terrier, Night Night and Petal all have been getting a lot of attention.
The only thing I could tell you of Husk, Bones and Convict is that we princess carried one of them (Convict, I think?) So one of them or our newbie Remember Seven.
>>
>>4894508
I wanna see Goldie again.

More specifically I wanna see his reaction to Sharky and Natalya.
>>
>>4849296
Just getting my link back in early for ease of reference for myself. New IP who dis
>>
>everyone wants Goldies back
>he's the one squaddie currently light years away
>>
>>4897242
chad love
>>
There will be an update tonight gents, just not for 3-4 hours.
>>
>>4897265
No hurry, we’re patient.
>>
>>4897265
Fucking SLAVES
>>
>>4897242
he is the closest one to our hearts
>>
>>4897242
The Man, the Myth, the Legend
>>
The jungles of Dis. You love it here. The other day you saw a scorpion the size of a battletank, the sight of it made you downright homesick. Well, actually if it was the Green the scorpion creature would have tried to murderize you on sight. Instead the thing seemed pretty docile, grazing peacefully on fallen fruit in a clearing right up to the point where you put it down and brought it back to camp for dinner. Tasted pretty good actually, and the look on everyone’s faces when you returned to camp with a meal twice your size slung over your shoulder was well worth the haul. Still, the jungle isn’t for everyone. Remember Seven has come down with some sort of fever, ranting and speaking quasi-prophetic nonsense even more than usual. As a Voidborn she’s more vulnerable to terrestrial diseases and infections than even the local rebels. Petal says it’s a fairly minor reaction and should pass after some bedrest, or at least that’s how you interpreted their ‘every little thing is gonna be alright’ melody.

>Trooper ‘Remember Seven’ is STABLE

Night Night is busy with setting up the Daskar governor’s livestream execution, which apparently should be any day now. With his affinity for medicines, Petal takes those with the right inclination and trains them daily in applying first aid and utilising rudimentary local herbs for healing rather than advanced medpacks. Still, it’s up to you to first assist in identifying what natural resources in the area are even edible, let alone have healing properties. Nothing was lethal to a Cradler of your constitution, but you did find several new ingredients you think are worth experimenting with. Petal wasn’t too interested in your Mild-Spicy-HOT list, but they did manage to decipher your findings into something that alerts the rebels to the most common poisons and toxins present in this area of Dis.

Nines, when he’s not on sentry duty, provides rebel recruits with detailed information on the most common kinds of soldiers in the Imperial military. He proves to be a repository of knowledge on the biological weaknesses of Savis and Pect’Max . His recorded knowledge on Cradler Auxiliaries is non-existent, they didn’t exist when the Republics of Earth still stood, but you learn with some small degree of unease that his recordings of you in action (redacted to remove any information that might lead back to the Company) serves as some assistance.

[1/3]
>>
Convict is a natural with explosives, so he’s the obvious choice for lessons in booby-traps and home-made bomb-making. It’s amazing what you can do with a wired mag-pack, or even a single round. Still, he’s not a people person. So it comes as little surprise to you that Husk is actually the one doing most of the talking during Convict’s demonstrations. He’s not exactly an engineer, but as a Whitelake native the man has been around mining operations and explosives for most of his life. Still, even you think he’s a bit trusting of Convict to be casually standing that close to the man setting up an improvised landmine while he explains to the group of rebels a healthy distance away how this particular kind of booby trap is designed to take off a leg but -not- kill the enemy. In this environment, a wounded enemy is actually more of a liability to their side than a dead one.

What you didn’t expect was the effect of continued close proximity with the rebels would have on Boot, though most call her ‘Terrier’ now. You didn’t figure her for the friendly type, and she isn’t. But you’ve seen her go out of her way to chat with different bands of rebel squads in training, bitching about Savis masters here or pointing out a helpful tip about how to carry ammo there. You suppose that out of anyone here who can say they know what these ex-slave types have been through, it’s Terrier. You see her and Alexander Hail together, a lot. The time may come when you need to remind her to that this is a mission, not a crusade, and keep a professional distance. Or not, talking to people with similar life experiences is probably good for her. She can relate with them on a way she just can’t with the squad.

Bones, with his previous military experience, assists Crane in basic firearm drills and lessons in weapon maintenance. Most grasp the fundamentals easily enough, but the real object of this focus on the basics is to ensure that these rebels can then go on to train others. First with supervision and then in rebel-run classes on their own. The majority of the new recruits, more of which arrive every day, are siphoned off to this class. They are the meat and muscle of the rebel fighting force, and it’s your intention that the ones you focus on will in turn impart your lessons in guerrilla warfare to the others.

[2/3]
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[3/3]

You’re coming close to the point where you’re going to put your chosen recruits to the ultimate grinder, but in the meantime the LT has deferred selecting the location of the new rebel hideout solely to you. The exercises and day-long hikes to build up the rebels has also served as a means of scouting out potential sites, and you think you’ve found what you’re looking for…

=========================================

> An abandoned Voidborn smuggling base deep in the heart of the jungle, it was Remember Seven that tipped you off that there might be one in the area actually. It has the facilities and self-sufficient power to withstand a direct attack, converting rooms into medbays, supply depots… even heated water. By the Green showers, now -that’s- luxury. With a little work you could get a proper communications network set up here, allowing reliable communication with other more remote rebel cells. It’s an obvious target, and locating it will be a priority for the Empire, but it has the potential to turn independent rebel movements into a co-ordinated threat. [Daredevil]

> A network of caves in the more mountainous regions. Easily defensible, some of these winding cave systems connect to others, and some are entirely separate. It’s easy to get lost in them even if you marked them out. The majority of them are natural formations but some… some aren’t. Intel has nothing on whatever primitive civilisation carved out a place here, and even the educated local ex-slaves know nothing about it. Some are unnerved by ghost stories and the ruins of dead cities from eons gone by, but you see the advantages in establish an underground translink of semi-connected cells. [Firebrand]

>A clearing in the jungle foliage, no more notable or remarkable than any other. Your focus is not on a new location, but on ensuring that the entire camp can be moved, relocated and set-up elsewhere with minimal notice. It lacks the infrastructure to be a nexus hub or offer more protection than other areas, but rebels should be kept on the move, always, even their main headquarters. There is a -lot- of jungle out here. Locating a nomadic jungle cell, let alone crushing it, will prove a tough task for the Empire. [Xenophobe]
>>
>>4897485
> An abandoned Voidborn smuggling base deep in the heart of the jungle, it was Remember Seven that tipped you off that there might be one in the area actually. It has the facilities and self-sufficient power to withstand a direct attack, converting rooms into medbays, supply depots… even heated water. By the Green showers, now -that’s- luxury. With a little work you could get a proper communications network set up here, allowing reliable communication with other more remote rebel cells. It’s an obvious target, and locating it will be a priority for the Empire, but it has the potential to turn independent rebel movements into a co-ordinated threat. [Daredevil]

At the end of the day there are safer choices. But this early on in the rebellion? Morale. Morale will win us fights, morale will win us more fighters to our cause. If we go out and sow chaos and the slaves and citizens see our fighters are healthy, hale, and well slept... that's going to send a message.

We can relocate when things heat up. No need to skip out on such an advantage this early on.


It's me
>>4849296
>>
>>4897485
>An abandoned Voidborn smuggling base deep in the heart of the jungle, it was Remember Seven that tipped you off that there might be one in the area actually. It has the facilities and self-sufficient power to withstand a direct attack, converting rooms into medbays, supply depots… even heated water. By the Green showers, now -that’s- luxury. With a little work you could get a proper communications network set up here, allowing reliable communication with other more remote rebel cells. It’s an obvious target, and locating it will be a priority for the Empire, but it has the potential to turn independent rebel movements into a co-ordinated threat. [Daredevil]
>>
>>4897485
>A network of caves in the more mountainous regions. Easily defensible, some of these winding cave systems connect to others, and some are entirely separate. It’s easy to get lost in them even if you marked them out. The majority of them are natural formations but some… some aren’t. Intel has nothing on whatever primitive civilisation carved out a place here, and even the educated local ex-slaves know nothing about it. Some are unnerved by ghost stories and the ruins of dead cities from eons gone by, but you see the advantages in establish an underground translink of semi-connected cells. [Firebrand]
>>4849384
>>
>>4897485
>An abandoned Voidborn smuggling base deep in the heart of the jungle, it was Remember Seven that tipped you off that there might be one in the area actually. It has the facilities and self-sufficient power to withstand a direct attack, converting rooms into medbays, supply depots… even heated water. By the Green showers, now -that’s- luxury. With a little work you could get a proper communications network set up here, allowing reliable communication with other more remote rebel cells. It’s an obvious target, and locating it will be a priority for the Empire, but it has the potential to turn independent rebel movements into a co-ordinated threat. [Daredevil]
>>4849803
Literally me
>>
>>4897485
>> An abandoned Voidborn smuggling base deep in the heart of the jungle, it was Remember Seven that tipped you off that there might be one in the area actually. It has the facilities and self-sufficient power to withstand a direct attack, converting rooms into medbays, supply depots… even heated water. By the Green showers, now -that’s- luxury. With a little work you could get a proper communications network set up here, allowing reliable communication with other more remote rebel cells. It’s an obvious target, and locating it will be a priority for the Empire, but it has the potential to turn independent rebel movements into a co-ordinated threat. [Daredevil]

>>4849953
>>
>>4897485
> An abandoned Voidborn smuggling base deep in the heart of the jungle, it was Remember Seven that tipped you off that there might be one in the area actually. It has the facilities and self-sufficient power to withstand a direct attack, converting rooms into medbays, supply depots… even heated water. By the Green showers, now -that’s- luxury. With a little work you could get a proper communications network set up here, allowing reliable communication with other more remote rebel cells. It’s an obvious target, and locating it will be a priority for the Empire, but it has the potential to turn independent rebel movements into a co-ordinated threat. [Daredevil]

In the future, when the Savis get their shit together and coordinate a proper counter-offensive or the legions land, it may pay to move elsewhere so a single knock out blow cannot fuck up the regional rebel effort, but for now we need to have the command and control ability a proper facility affords us in order to coordinate offensives, especially because we have to move a long distance to hit proper targets.

>>4849382
Me.
>>
>>4897485
> An abandoned Voidborn smuggling base deep in the heart of the jungle, it was Remember Seven that tipped you off that there might be one in the area actually. It has the facilities and self-sufficient power to withstand a direct attack, converting rooms into medbays, supply depots… even heated water. By the Green showers, now -that’s- luxury. With a little work you could get a proper communications network set up here, allowing reliable communication with other more remote rebel cells. It’s an obvious target, and locating it will be a priority for the Empire, but it has the potential to turn independent rebel movements into a co-ordinated threat. [Daredevil]

A good hideout by all standards and we need some help to coordinate given that we're away from the best targets for our operations. That it was abandoned long ago might help in the long run, the Savis might not have records of it.

>>4849353
Me.
>>
>>4897485
> A network of caves in the more mountainous regions. Easily defensible, some of these winding cave systems connect to others, and some are entirely separate. It’s easy to get lost in them even if you marked them out. The majority of them are natural formations but some… some aren’t. Intel has nothing on whatever primitive civilisation carved out a place here, and even the educated local ex-slaves know nothing about it. Some are unnerved by ghost stories and the ruins of dead cities from eons gone by, but you see the advantages in establish an underground translink of semi-connected cells. [Firebrand]

Me >>4849345
>>
My first instinct was to vote Daredevil like most of the time, but I can't resist the spooky mystery caves
>>
>>4897485
> An abandoned Voidborn smuggling base deep in the heart of the jungle, it was Remember Seven that tipped you off that there might be one in the area actually. It has the facilities and self-sufficient power to withstand a direct attack, converting rooms into medbays, supply depots… even heated water. By the Green showers, now -that’s- luxury. With a little work you could get a proper communications network set up here, allowing reliable communication with other more remote rebel cells. It’s an obvious target, and locating it will be a priority for the Empire, but it has the potential to turn independent rebel movements into a co-ordinated threat. [Daredevil]

>>4849623
That me
>>
>>4897485
Hmmm none of these are perfect, the smugglers base is energy reliant and will show up on scans that aren't just infantry patrols, of we only had eyeball patrols to worry about itd be fine as we could have patrols looking out for it but unfortunately the Savs have most mod cons to pick it up.

The caves are pretty good though all the savs would have to do is pump gas and we'd lose systems at a time, luckily this is solvable through compartmentalisation, still if such things are banned by treaty all the better, plus it can be built on as needed by the rebs.

The clearing camp only works so long as their is jungle to remain in, a campaign of defoliation or sector control can put a stop to it readily and besides air or satellite can pick it up readily.

Its an easy choice really
> A network of caves in the more mountainous regions. Easily defensible, some of these winding cave systems connect to others, and some are entirely separate. It’s easy to get lost in them even if you marked them out. The majority of them are natural formations but some… some aren’t. Intel has nothing on whatever primitive civilisation carved out a place here, and even the educated local ex-slaves know nothing about it. Some are unnerved by ghost stories and the ruins of dead cities from eons gone by, but you see the advantages in establish an underground translink of semi-connected cells. [Firebrand]

>>4849327
Reeeeeee
>>
The smuggler base might be helpful if we still care about our cover. Voidborn pirates operating out of an old smuggling base? It's a pretty classic setup.
>>
>>4897485
> A network of caves in the more mountainous regions. Easily defensible, some of these winding cave systems connect to others, and some are entirely separate. It’s easy to get lost in them even if you marked them out. The majority of them are natural formations but some… some aren’t. Intel has nothing on whatever primitive civilisation carved out a place here, and even the educated local ex-slaves know nothing about it. Some are unnerved by ghost stories and the ruins of dead cities from eons gone by, but you see the advantages in establish an underground translink of semi-connected cells. [Firebrand]
THE DIS CONG, BABY
>>
>>4897906
That'd be more like Disliban
>>
>>4897927
This is a better joke. Thank you anon.
>>
>>4897485
>> A network of caves in the more mountainous regions. Easily defensible, some of these winding cave systems connect to others, and some are entirely separate. It’s easy to get lost in them even if you marked them out. The majority of them are natural formations but some… some aren’t. Intel has nothing on whatever primitive civilisation carved out a place here, and even the educated local ex-slaves know nothing about it. Some are unnerved by ghost stories and the ruins of dead cities from eons gone by, but you see the advantages in establish an underground translink of semi-connected cells. [Firebrand]

As another anon said, the smuggler base is too easily identifiable by aerial or orbital heat / power scans.

We need to go full Taliban.

>>4849433
Linking back
>>
>>4897485
> An abandoned Voidborn smuggling base deep in the heart of the jungle, it was Remember Seven that tipped you off that there might be one in the area actually. It has the facilities and self-sufficient power to withstand a direct attack, converting rooms into medbays, supply depots… even heated water. By the Green showers, now -that’s- luxury. With a little work you could get a proper communications network set up here, allowing reliable communication with other more remote rebel cells. It’s an obvious target, and locating it will be a priority for the Empire, but it has the potential to turn independent rebel movements into a co-ordinated threat. [Daredevil]

Gotta keep the troops happy.
>>
>>4897485
>A network of caves in the more mountainous regions. Easily defensible, some of these winding cave systems connect to others, and some are entirely separate. It’s easy to get lost in them even if you marked them out. The majority of them are natural formations but some… some aren’t. Intel has nothing on whatever primitive civilisation carved out a place here, and even the educated local ex-slaves know nothing about it. Some are unnerved by ghost stories and the ruins of dead cities from eons gone by, but you see the advantages in establish an underground translink of semi-connected cells. [Firebrand]
But stick a pin in that smuggling base. Might come in useful for when we need to run like hell.
>>4849573
>>
>>4897485
> caught up with the archive and managed to find a live thread. love the quest QM. first post of threads.

caves seem ideal balance between easy and security. should save the smuggler base for when we need to coordinate the different cells.
>>
>>4897485
>> A network of caves in the more mountainous regions. Easily defensible, some of these winding cave systems connect to others, and some are entirely separate. It’s easy to get lost in them even if you marked them out. The majority of them are natural formations but some… some aren’t. Intel has nothing on whatever primitive civilisation carved out a place here, and even the educated local ex-slaves know nothing about it. Some are unnerved by ghost stories and the ruins of dead cities from eons gone by, but you see the advantages in establish an underground translink of semi-connected cells. [Firebrand]

>>4849291
Autism Anchor
>>
>>4897485


> An abandoned Voidborn smuggling base deep in the heart of the jungle, it was Remember Seven that tipped you off that there might be one in the area actually. It has the facilities and self-sufficient power to withstand a direct attack, converting rooms into medbays, supply depots… even heated water. By the Green showers, now -that’s- luxury. With a little work you could get a proper communications network set up here, allowing reliable communication with other more remote rebel cells. It’s an obvious target, and locating it will be a priority for the Empire, but it has the potential to turn independent rebel movements into a co-ordinated threat. [Daredevil]

It's still early on, so best to give them a stable base of operations and comforts before they go full Vietcong.

>>4849420

'tism check.
>>
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>>4897485
>> A network of caves in the more mountainous regions. Easily defensible, some of these winding cave systems connect to others, and some are entirely separate. It’s easy to get lost in them even if you marked them out. The majority of them are natural formations but some… some aren’t. Intel has nothing on whatever primitive civilisation carved out a place here, and even the educated local ex-slaves know nothing about it. Some are unnerved by ghost stories and the ruins of dead cities from eons gone by, but you see the advantages in establish an underground translink of semi-connected cells. [Firebrand]

Me
>>4849637
>>
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>>4898648
Welcome aboard!

>>4898886
Excellent drawfagging! And I like the accurate detail of a weapon cleaning kit.

>SELECTED
> An abandoned Voidborn smuggling base deep in the heart of the jungle, it was Remember Seven that tipped you off that there might be one in the area actually. It has the facilities and self-sufficient power to withstand a direct attack, converting rooms into medbays, supply depots… even heated water. By the Green showers, now -that’s- luxury. With a little work you could get a proper communications network set up here, allowing reliable communication with other more remote rebel cells. It’s an obvious target, and locating it will be a priority for the Empire, but it has the potential to turn independent rebel movements into a co-ordinated threat. [Daredevil]
>Thanks to the ‘advanced’ facilities on offer at the rebel hideout, Trooper ‘Remember Seven’ will return to OPTIMAL status by the end of the week. GAIN +1 Re-Roll in your next attempt to improve her comrade status.
>The morale of the rebels is markedly improved by having something approaching comfortable living quarters. GAIN +7DC to Leadership tests concerning them.

The abandoned facility is a strategic wet-dream, purposely designed to facilitate the trafficking of illicit goods planetside whilst remaining undetected. As supplies continue to be smuggled in under the cover of dust-storms via Company Talons the facility will be cleared, upgraded and expanded upon in the coming months. For now it serves as a hidden shelter, but in time the facility will evolve into both a semi-respectable fortress and the nexus for the growing network of rebel cells operating on Dis.

Communication is currently planetwide, with Wasp and the LT updating you and the other NCOs daily on newly established contacts with other active rebels cells via their attached Company Pathfinders. When the Savis reprisal comes in force they’ll likely be scanning for just these sorts of signals, meaning communication outside of the immediate region will be severely limited without great risk. For now though, given the planetary government’s current state of chaos, they’re utilising the advantage to its full extent. Every day reports come in of successful rebel attacks as previously independent cells coordinate to launch raids and avoid reprisals. While the planetary capital and the city of Daskar itself remains firmly in Imperial paws, minor settlements and remote regions even as far as the polar regions are virtually no-go zones for all but the most heavily guarded convoys.

[1/2]
>>
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I'll assume the network of caves is a back-up location, given how close the vote was.

[2/2]

For the original cadre of recruits, and those few new standouts that you’ve narrowed off from the others, you are merciless in your attentions. Pushing them hard, you take them out into the Dis jungle every single day without exception. Cross-country hikes across kilometres of dense foliage, lessons in living off the land and firefight exercises in every imaginable environ from picturesque clearings to fetid swamps.

By the end of the second week, with more recruits arriving everyday, you decide that your most promising unit of rebel fighters is ready to put to the test. Not against the Savis, that’s bush league stuff. No, they’re ready for their test against You.

https://www.youtube.com/watch?v=_Z4ll94hN_E&ab_channel=andyserkis - Lesson One theme

==========================

(1) Welcome to the Jungle
>You split your available squaddies up evenly across the various rebel teams. They will actively work with the rebels as a unit, leading by example, correcting the recruits mistakes and proving to be a further obstacle to your hunt. [High difficulty] + [High boost to lessons]

>You attach a squaddie to each rebel team to act as a guide. They are officially observers, but will offer advice and lessons if they spot any mistakes. They might, depending on who they are, also give the rebels advise on how to deal with you specifically. [Moderate difficulty] + [Moderate boost to lessons]

>The rebels are on their own. They will learn things the hard way. Recordings and after-exercise briefings will be the time to learn from their mistakes. [Low difficulty] + [Low boost to lessons]

_
(2) Just like the simulations
>Live-fire Exercise. You won’t use a single bullet yourself, of course. But they should be armed as if this were real. In close quarters, you won’t hold back. Much. [Potentially Lethal] + [High boost to lessons]

>Peacekeeper Tags. Hurts like a bitch, but this way you won’t cop a stray round if one of the recruits gets lucky. Besides… Crane insisted. You’ll still need to immobilise them in combat, but you don’t need to actually knock them out. [Non-Lethal] + [Moderate boost to lessons]

>Blanks and Bandannas. Removing a bandanna will demonstrate a ‘kill’ rather than actually incapacitating them. And they don’t have enough peacekeeper tags to do similar training lessons later. [Non-harmful] + [Low boost to lessons]

_
(3) The Way of the Cradler: Lesson One
> Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]

> Separate the Quarry from the Herd. The weak. The lagging. The one caught napping or unaccompanied. They are always the first to go. [Firebrand]

> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]
>>
>>4898938
(1) Welcome to the Jungle
>>You split your available squaddies up evenly across the various rebel teams. They will actively work with the rebels as a unit, leading by example, correcting the recruits mistakes and proving to be a further obstacle to your hunt. [High difficulty] + [High boost to lessons]

(2) Just like the simulations
>Live-fire Exercise. You won’t use a single bullet yourself, of course. But they should be armed as if this were real. In close quarters, you won’t hold back. Much. [Potentially Lethal] + [High boost to lessons]

(3) The Way of the Cradler: Lesson One
> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]

Maximum effort, maximum pay off. Lets do this now while we can. Things are only going to get harder and we reap what we sow

Itsa me, Anonio
>>4849296
>>
>>4898938
>You attach a squaddie to each rebel team to act as a guide. They are officially observers, but will offer advice and lessons if they spot any mistakes. They might, depending on who they are, also give the rebels advise on how to deal with you specifically. [Moderate difficulty] + [Moderate boost to lessons]


>Peacekeeper Tags. Hurts like a bitch, but this way you won’t cop a stray round if one of the recruits gets lucky. Besides… Crane insisted. You’ll still need to immobilise them in combat, but you don’t need to actually knock them out. [Non-Lethal] + [Moderate boost to lessons]

> Separate the Quarry from the Herd. The weak. The lagging. The one caught napping or unaccompanied. They are always the first to go. [Firebrand]

Maximum medium effort

I feel firebrand is the most important lesson, don't fall behind and work as a unit.
>>4850274
>>
>>4849378
Verification

>>4898938
(1)
>You split your available squaddies up evenly across the various rebel teams. They will actively work with the rebels as a unit, leading by example, correcting the recruits mistakes and proving to be a further obstacle to your hunt. [High difficulty] + [High boost to lessons]

(2)
>Peacekeeper Tags. Hurts like a bitch, but this way you won’t cop a stray round if one of the recruits gets lucky. Besides… Crane insisted. You’ll still need to immobilise them in combat, but you don’t need to actually knock them out. [Non-Lethal] + [Moderate boost to lessons]

(3)
> Separate the Quarry from the Herd. The weak. The lagging. The one caught napping or unaccompanied. They are always the first to go. [Firebrand]

SHE'S IN THE TREES! DID ANYONE SEE HER? O'RILEY? O'RILEY WHERE ARE YOU!?
>>
>>4898938
Thanks bossman, glad you like it.

>You split your available squaddies up evenly across the various rebel teams. They will actively work with the rebels as a unit, leading by example, correcting the recruits mistakes and proving to be a further obstacle to your hunt. [High difficulty] + [High boost to lessons]

I want to see how the squaddies would do against Nat.

>Peacekeeper Tags. Hurts like a bitch, but this way you won’t cop a stray round if one of the recruits gets lucky. Besides… Crane insisted. You’ll still need to immobilise them in combat, but you don’t need to actually knock them out. [Non-Lethal] + [Moderate boost to lessons]

Something something live-fire and malfunctionning helmets...

> Separate the Quarry from the Herd. The weak. The lagging. The one caught napping or unaccompanied. They are always the first to go. [Firebrand]

Me
>>4849637
>>
>>4898938
(1) Welcome to the Jungle
>You split your available squaddies up evenly across the various rebel teams. They will actively work with the rebels as a unit, leading by example, correcting the recruits mistakes and proving to be a further obstacle to your hunt. [High difficulty] + [High boost to lessons]

(2) Just like the Simulations
>Peacekeeper Tags. Hurts like a bitch, but this way you won’t cop a stray round if one of the recruits gets lucky. Besides… Crane insisted. You’ll still need to immobilise them in combat, but you don’t need to actually knock them out. [Non-Lethal] + [Moderate boost to lessons]

(3) The Way of the Cradler: Lesson One
> Separate the Quarry from the Herd. The weak. The lagging. The one caught napping or unaccompanied. They are always the first to go. [Firebrand]
>>
>>4898938
>You split your available squaddies up evenly across the various rebel teams. They will actively work with the rebels as a unit, leading by example, correcting the recruits mistakes and proving to be a further obstacle to your hunt. [High difficulty] + [High boost to lessons]

>Live-fire Exercise. You won’t use a single bullet yourself, of course. But they should be armed as if this were real. In close quarters, you won’t hold back. Much. [Potentially Lethal] + [High boost to lessons]

> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]

>>4849382
Me
>>
>>4898938
(1)
>You attach a squaddie to each rebel team to act as a guide. They are officially observers, but will offer advice and lessons if they spot any mistakes. They might, depending on who they are, also give the rebels advise on how to deal with you specifically. [Moderate difficulty] + [Moderate boost to lessons]
(2)
>Live-fire Exercise. You won’t use a single bullet yourself, of course. But they should be armed as if this were real. In close quarters, you won’t hold back. Much. [Potentially Lethal] + [High boost to lessons]
(3)
> Separate the Quarry from the Herd. The weak. The lagging. The one caught napping or unaccompanied. They are always the first to go. [Firebrand]

We shouldn't let our squad members get too attached to the rebels, so acting as guides should be more than plenty.

Most importantly, this lets us go all out on the rebels. Do we REALLY want to have a potentially lethal simulation when our squad members are on the line? Sounds like a recipe for disaster if you ask me, but if only rebels are involved we can pass it off as a mere tough training.

On the lesson I'm torn about Firebrand and Xenophobe but the Cradle is 'Survival of the Fittest, the Planet'. Teaching about wheat and chaff is probably the most important thing there.

>>4849353
Anti-samefag signal.
>>
>>4898938
>You split your available squaddies up evenly across the various rebel teams. They will actively work with the rebels as a unit, leading by example, correcting the recruits mistakes and proving to be a further obstacle to your hunt. [High difficulty] + [High boost to lessons]
>Peacekeeper Tags. Hurts like a bitch, but this way you won’t cop a stray round if one of the recruits gets lucky. Besides… Crane insisted. You’ll still need to immobilise them in combat, but you don’t need to actually knock them out. [Non-Lethal] + [Moderate boost to lessons]
I don't want to accidentally break a rebel's skull. We don't have much manpower right now.
> Separate the Quarry from the Herd. The weak. The lagging. The one caught napping or unaccompanied. They are always the first to go. [Firebrand]
Don't go for the leaders, we don't want to undermine their authority from the start.
>>4849384
>>
>>4898938
>You split your available squaddies up evenly across the various rebel teams. They will actively work with the rebels as a unit, leading by example, correcting the recruits mistakes and proving to be a further obstacle to your hunt. [High difficulty] + [High boost to lessons]
>Live-fire Exercise. You won’t use a single bullet yourself, of course. But they should be armed as if this were real. In close quarters, you won’t hold back. Much. [Potentially Lethal] + [High boost to lessons]
> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]

>>4849953
mio
>>
>>4898938
>>You attach a squaddie to each rebel team to act as a guide. They are officially observers, but will offer advice and lessons if they spot any mistakes. They might, depending on who they are, also give the rebels advise on how to deal with you specifically. [Moderate difficulty] + [Moderate boost to lessons]

>Peacekeeper Tags. Hurts like a bitch, but this way you won’t cop a stray round if one of the recruits gets lucky. Besides… Crane insisted. You’ll still need to immobilise them in combat, but you don’t need to actually knock them out. [Non-Lethal] + [Moderate boost to lessons]


> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]

>>4849539
>>
>>4898938
>You attach a squaddie to each rebel team to act as a guide. They are officially observers, but will offer advice and lessons if they spot any mistakes. They might, depending on who they are, also give the rebels advise on how to deal with you specifically. [Moderate difficulty] + [Moderate boost to lessons]

>Peacekeeper Tags. Hurts like a bitch, but this way you won’t cop a stray round if one of the recruits gets lucky. Besides… Crane insisted. You’ll still need to immobilise them in combat, but you don’t need to actually knock them out. [Non-Lethal] + [Moderate boost to lessons]

> Separate the Quarry from the Herd. The weak. The lagging. The one caught napping or unaccompanied. They are always the first to go. [Firebrand]

me >>4849345
>>
>>4898938
>You split your available squaddies up evenly across the various rebel teams. They will actively work with the rebels as a unit, leading by example, correcting the recruits mistakes and proving to be a further obstacle to your hunt. [High difficulty] + [High boost to lessons]
>Peacekeeper Tags. Hurts like a bitch, but this way you won’t cop a stray round if one of the recruits gets lucky. Besides… Crane insisted. You’ll still need to immobilise them in combat, but you don’t need to actually knock them out. [Non-Lethal] + [Moderate boost to lessons]
>Separate the Quarry from the Herd. The weak. The lagging. The one caught napping or unaccompanied. They are always the first to go. [Firebrand]

Nearly maximum is the way to go. Also, Firebrand option is the best for the slaves now since they aren't commandos and the best they can do now is to learn how to even the odds.

>>4849522
Me
>>
>>4898938
>You attach a squaddie to each rebel team to act as a guide. They are officially observers, but will offer advice and lessons if they spot any mistakes. They might, depending on who they are, also give the rebels advise on how to deal with you specifically. [Moderate difficulty] + [Moderate boost to lessons]

Just a bit of hand-holding.

>Peacekeeper Tags. Hurts like a bitch, but this way you won’t cop a stray round if one of the recruits gets lucky. Besides… Crane insisted. You’ll still need to immobilise them in combat, but you don’t need to actually knock them out. [Non-Lethal] + [Moderate boost to lessons]

No live fire plz!

>Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]

Last line clinched it for me. As rebels they always need to be on the lookout - nowhere is safe.

>>4849433
Linking back
>>
>>4898938
1)
>You split your available squaddies up evenly across the various rebel teams. They will actively work with the rebels as a unit, leading by example, correcting the recruits mistakes and proving to be a further obstacle to your hunt. [High difficulty] + [High boost to lessons]

2)
>Peacekeeper Tags. Hurts like a bitch, but this way you won’t cop a stray round if one of the recruits gets lucky. Besides… Crane insisted. You’ll still need to immobilise them in combat, but you don’t need to actually knock them out. [Non-Lethal] + [Moderate boost to lessons]

3)
>Separate the Quarry from the Herd. The weak. The lagging. The one caught napping or unaccompanied. They are always the first to go. [Firebrand]

>>4849623
that's me
>>
>>4898886
Fukken saved
>>
>>4898938
(1) Welcome to the Jungle
>>You split your available squaddies up evenly across the various rebel teams. They will actively work with the rebels as a unit, leading by example, correcting the recruits mistakes and proving to be a further obstacle to your hunt. [High difficulty] + [High boost to lessons]

(2) Just like the simulations
>Live-fire Exercise. You won’t use a single bullet yourself, of course. But they should be armed as if this were real. In close quarters, you won’t hold back. Much. [Potentially Lethal] + [High boost to lessons]

(3) The Way of the Cradler: Lesson One
> Separate the Quarry from the Herd. The weak. The lagging. The one caught napping or unaccompanied. They are always the first to go. [Firebrand]

Full boog time
>>
>>4899234
Ah hell not again >>4849327 me for verification
>>
Going for high risk means:
1) we could die
2) we could kill someone
3) we could make an ass of ourselves by getting caught immediately

just a reminder.
>>
>>4898938
>(1) Welcome to the Jungle
>>You attach a squaddie to each rebel team to act as a guide. They are officially observers, but will offer advice and lessons if they spot any mistakes. They might, depending on who they are, also give the rebels advise on how to deal with you specifically. [Moderate difficulty] + [Moderate boost to lessons]

>_
>(2) Just like the simulations
>>Live-fire Exercise. You won’t use a single bullet yourself, of course. But they should be armed as if this were real. In close quarters, you won’t hold back. Much. [Potentially Lethal] + [High boost to lessons]

>_
>(3) The Way of the Cradler: Lesson One
>> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]
>>
Imagine unironically being a rebel in this scenario. You've just got done tactically marching across the ass end of the Jungle for ten hours straight and after settling in camp and finishing your sentry shift and perform the daily routine of extracting the twenty ticks from your legs, hands and balls (but its fine because they're not cradler ticks that have to be ripped out by knife) and put your head down for maybe one luxury hour of sleep and 5 seconds in you hear Snake Eyes shouting "u all have ten seconds to DISAPPEAR from here before I slaughter you all like fucking spittlefrogs" and you start to think "but wait, at least this means I'll be running too much to let the mosquito swarm eat half my face off and thats a good thing"
>>
>>4899317

I kind of think the training units unofficial motto would be "shit, she's back."
>>
i don't think i qualify for a vote here but jesus christ people, don't do the live fire shit. this is not nearly important enough to risk potentially getting anyone killed over
>>
>>4898938
>You split your available squaddies up evenly across the various rebel teams. They will actively work with the rebels as a unit, leading by example, correcting the recruits mistakes and proving to be a further obstacle to your hunt. [High difficulty] + [High boost to lessons]

Cradler Pride! We gonna show our squad why we're the boss. It ain't just our glorious bod, it's what we do with it.
>>
>>4898938
>You split your available squaddies up evenly across the various rebel teams. They will actively work with the rebels as a unit, leading by example, correcting the recruits mistakes and proving to be a further obstacle to your hunt. [High difficulty] + [High boost to lessons]

Cradler Pride! We gonna show our squad why we're the boss. It ain't just our glorious bod, it's what we do with it.

>Live-fire Exercise. You won’t use a single bullet yourself, of course. But they should be armed as if this were real. In close quarters, you won’t hold back. Much. [Potentially Lethal] + [High boost to lessons]

> Separate the Quarry from the Herd. The weak. The lagging. The one caught napping or unaccompanied. They are always the first to go. [Firebrand]
>>
>>4899867
>>4898938
Ignore this post.
>>
>>4899239
>>4899843
Fuck that. the danger is lower than eating a homemade dinner for Natalya.
>>
>>4898938
>(1) Welcome to the Jungle
>>You split your available squaddies up evenly across the various rebel teams. They will actively work with the rebels as a unit, leading by example, correcting the recruits mistakes and proving to be a further obstacle to your hunt. [High difficulty] + [High boost to lessons]

>(2) Just like the simulations

>>Peacekeeper Tags. Hurts like a bitch, but this way you won’t cop a stray round if one of the recruits gets lucky. Besides… Crane insisted. You’ll still need to immobilise them in combat, but you don’t need to actually knock them out. [Non-Lethal] + [Moderate boost to lessons]

>(3) The Way of the Cradler: Lesson One

>> Separate the Quarry from the Herd. The weak. The lagging. The one caught napping or unaccompanied. They are always the first to go. [Firebrand]
>>
Rolled 87 (1d100)

>>4898938
>You split your available squaddies up evenly across the various rebel teams. They will actively work with the rebels as a unit, leading by example, correcting the recruits mistakes and proving to be a further obstacle to your hunt. [High difficulty] + [High boost to lessons]
>Peacekeeper Tags. Hurts like a bitch, but this way you won’t cop a stray round if one of the recruits gets lucky. Besides… Crane insisted. You’ll still need to immobilise them in combat, but you don’t need to actually knock them out. [Non-Lethal] + [Moderate boost to lessons]
> Separate the Quarry from the Herd. The weak. The lagging. The one caught napping or unaccompanied. They are always the first to go. [Firebrand]
> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]
I like both of these so rolling on these two, Odd for Firebrand, Even for Xenophobe.
>>4849573
>>
>>4899962
Looks like [Firebrand].
>>4849573
>>
>>4874270
Verify
>You attach a squaddie to each rebel team to act as a guide. They are officially observers, but will offer advice and lessons if they spot any mistakes. They might, depending on who they are, also give the rebels advise on how to deal with you specifically. [Moderate difficulty] + [Moderate boost to lessons]

>Peacekeeper Tags. Hurts like a bitch, but this way you won’t cop a stray round if one of the recruits gets lucky. Besides… Crane insisted. You’ll still need to immobilise them in combat, but you don’t need to actually knock them out. [Non-Lethal] + [Moderate boost to lessons]

> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]

I see the high fatality approach backfiring, but I guess we will see.
>>
>>4899962

Dude. Don't roll. For the love of us all, please. Anyone but you.
>>
File: The Hunt - Day One.jpg (20 KB, 300x300)
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>SELECTED
>You split your available squaddies up evenly across the various rebel teams. They will actively work with the rebels as a unit, leading by example, correcting the recruits mistakes and proving to be a further obstacle to your hunt. [High difficulty] + [High boost to lessons]
>Peacekeeper Tags. Hurts like a bitch, but this way you won’t cop a stray round if one of the recruits gets lucky. Besides… Crane insisted. You’ll still need to immobilise them in combat, but you don’t need to actually knock them out. [Non-Lethal] + [Moderate boost to lessons]
> Separate the Quarry from the Herd. The weak. The lagging. The one caught napping or unaccompanied. They are always the first to go. [Firebrand]


You gave the rebel teams a full days head-start. For their first night in the jungle you didn't even approach their camps for the night. You simply kicked back and continued your list of potential ingredients for a big cook up at the end of all this. The rebels didn't know that, of course. Nor did your squaddies. Several times in the night you could hear the burst of firearms and yells of 'Contact!' in the darkness, as the rebels got spooked by whatever million different causes for alarm might occur in a jungle dense with wildlife. Their jitteryness brought a smile to your face as your tucked yourself into your swag. Tomorrow though, after their hyper-vigilance has worn out and a night of rough sleep has taken its toll, they won't have it so easy.

Dis Planetside (Savis Empire) – Equatorial Jungles – 27th Cycle June 2230AD, daybreak

There’s no common language amongst the rebels, taken from disparate parts across this sector of the galaxy or born into servitude in the Empire itself. While your lessons are primarily conducted in English the rebels, when speaking amongst themselves, tend to use a form of Imperial pidgin dialect quite distinct to the High Imperial tongue used by their noble Savis masters.

“Florin!” One of the rebel fighters hisses, a Kazar by the name of Lee’eesh. “Finish your scud-drop and let’s go. O’Kas says we’re moving out.”

Florin is not in a position to answer, on account of you having him pressed up against the trunk of a tree with a knife pressed to his throat. You caught him quite literally with his pants down. As Lee’eesh stumbles closer through the undergrowth, you offer the wide-eyed Florin a sly wink and press a finger to your lips.

“Florin? Come on, we have to keep moving if we want to keep ahead of Her.” Lee’eesh’s clicking tone gradually shifts from annoyed to nervous the longer the anthropoid’s comrade doesn’t answer. “Florin, I swear by my broken chains you better not be messing me around...”

===========================================

[1/2]
>>
[2/2]

https://www.youtube.com/watch?v=9xofywOoNak&ab_channel=nosha47 – Snake Eyes on the prowl

I am assuming you are not using Ghosthelms because both you and the squaddies have access to them and the rebels are unlikely to get their hands on that kind of equipment.

Wetwork Test: Separate the Quarry from the Herd
>50 DC
>Maglock Pistol +5DC
>Maw & Claw +1 Wetwork Re-Roll
>Cradleborn: Jungle Environment +15DC, +1 Wetwork Re-Roll
>Venomous: Hostiles must re-roll 1 successful AV save
>Predator Quirks: +1 Hostile Casualty Severity
>All Predator Quirks Unlocked: Each lethal hostile casualty inflicted has a 66% chance of inflicting a further casualty.
>Trooper Husk & Trooper Convict-10DC, -1 Adverse Re-Roll
>60 DC

Critfail = Well that was embarrassing. The training session comes to an abrupt end, and this batch of rebels will be resting on their laurels for quite some time. Lose one level in vitality.
Double Fail = Ouch. Well… he’ll live. -1 Lesson learnt re-roll. What was that noise? -1 Adverse Re-Roll to next Wetwork test.
0 = Maybe next time. The struggle with your next target puts the rebels on alert, you’ll need to immediately pass a Wetwork test to slip away from the area. No lesson learnt test. Take an AV save.
1 = Surprise takedown. The rebel puts up a struggle, you need to immediately pass a Close Encounter test to prevent your cover from being blown and initiate a lesson learnt test.
2 = Silent takedown. Slowly, gently. This is how rebel is incapicated. +1 Rebel Down. Lethal Hostile casualty. Lesson learnt test.
3 = She’s right behind you. +1 Rebel Down. +1 Re-Roll to next Wetwork test. Lesson learnt test +10DC, +1 leadership re-roll.
Double Pass = It’s educational, I promise. +1 Lesson learnt re-roll. +1 Rebel down. +1 Re-Roll to next Wetwork roll.
Critpass = Rebel team down. Lesson automatically learnt. +1 Save to next Wetwork test.


3 rolls of 1d100. You have TWO re-rolls. The rebels have ONE re-roll.

Separate the Quarry from the Herd.
>>
I've got to go now lads, but I'll try to phonepost any QM re-rolls. Depending on the success there will be a leadership roll later tonight as well.
>>
Rolled 45 (1d100)

>>4900401
>>4849420
>>
Rolled 72 (1d100)

>>4900401
Finna BUST
>>
Rolled 62 (1d100)

>>4900401
>>
Rolled 66 (1d100)

>>4900404
re fucking rolling
>>
Rolled 73 (1d100)

>>4900403
Using squaddie adverse re-roll to try and counter this success.
>>
>>4900410
Well shit
>>
Since the 1 success results in a loss of a wetwork reroll I think we should use it up now, the last one
Who gonna do it who gonna do it
>>
If somebody doesnt I'm gonna fucking do it again
>>
>>4900418
can't re roll a double dude
>>
>>4900419
holy shit
>>
>>4900406
reroll faggot
>>
Rolled 9 (1d100)

>>4900415
Rerolling this reroll
>>
Nicely done, we’ll see Close Encounter rolls in 1-2 hours
>>
wow guys. wow
>>
Sorry guys I am still drinking, rolls in another hour or so
>>
>>4900494
no worries, have fun
>>
Rolled 52 (1d100)

>>4900494
Rolling for Forgottens level of intoxication
>>
Rolled 82 (1d100)

>>4900504
Yeah sounds about right.

Rolling for strippers
>>
>>4900511
Shit. Well, wish me luck gents
>>
Rolled 73 (1d100)

>>4900511
Its tha freakin weekend re-roll
>>
Rolled 78 (1d100)

>>4900515
Based QM reroll
>>
Rolled 62 (1d100)

>>4900511
Samefag the rerolls, this is a worthy cause.
>>
>>4900511
>>4900516
>>4900519
>>4900526
At least these aren't actual rolls...
>>
Rolled 31 (1d100)

Rolling for ticks
>>
I love you guys you make Qming worth it

>>4900516
>>4900519
>>4900526
Except for these anons who are ruining my weekend

>>4900403
>>4900404
>>4900406
>>4900410
>>4900415
>>4900427
>1 Success: Surprise takedown. The rebel puts up a struggle, you need to immediately pass a Close Encounter test to prevent your cover from being blown and initiate a lesson learnt test.
>Double Fail: Ouch. Well… he’ll live. -1 Lesson learnt re-roll. What was that noise? -1 Adverse Re-Roll to next Wetwork test.

Close Encounter Test: Seperate the Quarry from the Herd
> 50DC
> Maw & Claw +1 Close Encounter Re-Roll
>Mag Pistol +5DC Close Encounters
>Cradleborn: Jungle Environment +15DC, +1 Wetwork Re-Roll
> Venomous +1 Re-Roll Using this circumstantial re-roll may result in further harm to the rebel in question
> Trooper Husk & Sapper Convict -10DC, -0 Adverse Re-Roll
> 60DC


Critfail = Well that was embarrassing. The training session comes to an abrupt end, and this batch of rebels will be resting on their laurels for quite some time. Lose one level in vitality.
Double fail = I really didn't mean to hit them that hard. -1 Lesson learnt re-roll.
0 = She's here!. You fail to take down the rebel, and they alert the others to your presence. You'll need to pass a hard wetwork test to extricate yourself from this position.
1 = Noisy takedown. The rebel makes enough noise during your attack to alert the others, but you manage to finish them off before help arrive. +1 Rebel Down. No lesson learnt, try again.
2 = Brutal takedown. The rebel goes down, and while others might notice something is amiss you are long gone before they arrive. +1 Rebel Down. Lesson learnt test.
3 = No time to scream. The rebel goes down without a sound. +1 Rebel Down. +1 Re-Roll to next Wetwork test. Lesson learnt test +10DC, +1 leadership re-roll.
Double Pass = It’s educational, I promise. +1 Lesson learnt re-roll. +1 Rebel down. +1 Re-Roll to next Wetwork roll.
Critpass = Rebel team down. Lesson automatically learnt. +1 Save to next Wetwork test.


3 rolls of 1d100. You have THREE re-rolls. The rebels have ZERO re-rolls.

Given the non-lethal nature of the training, I will instead count the Predator Instinct as a bonus in future rolls if successful
Shhh, go to sleep...
>>
Rolled 10 (1d100)

>>4900549


Verification
>>4849296
>>
Rolled 74 (1d100)

>>4900549
>>4849384
>>
>>4900549
No strippers sadly, but maybe we can teach some rebels a lesson
>>
Rolled 80 (1d100)

Verification: >>4849378


>>4900549
>>
Rolled 91 (1d100)

>>4900553
Rerolling with Cradleborn
>>
Rolled 14 (1d100)

>>4900555
Rerolling, but in case posting lag gets to me I don't want to use the Venomous reroll
>>
>>4900557
Maaan.
>>
>>4900550
>>4900553
>>4900555
>>4900557
>>4900558
You are currently sitting at 2 success with only the venemous re-roll remaining.

Does this >>4900557 anon wish to use the last re-roll?
>>
>>4900562
Don't do it anon!
>>
>>4900562
Nope, no poisoning our fighters
>>
>>4900562
Based Qm may I test my mettle in this reroll since my timezones fuck my ass and I usually dont get to roll?
>>
>>4900575
If you do you will kill someone.
>>
>>4900575
Dude if you use this re-roll you'll fuck our people up. That's going to look real bad. Don't do it. This re-roll uses our Venomous trait
>>
>>4900579
He is not the original roller anyway.
>>
>>4900581
I'm aware but sometimes concessions are made when the OR vanishes
>>
>>4900583
It's true, but the original roller >>4900574 has already said he doesn't want to use the reroll so there's nothing to worry about.
>>
>>4900583
Which I now realise he hasn't, never mind
>>
File: 1552116967077.jpg (586 KB, 900x1200)
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>>4900550
>>4900553
>>4900555
>>4900557
>>4900558
>>4900574
>2 Success: Brutal takedown. The rebel goes down, and while others might notice something is amiss you are long gone before they arrive. +1 Rebel Down. Lesson learnt test.
Leadership Test: Lesson Learnt
> 50DC
> Badass Bandanna +5DC
> Tranquil Gaze +5DC, +1 Re-Roll
> Transhuman +2DC
> Trooper Husk and Sapper Convict +10DC, +1 Re-Roll
> Advanced Facilities +7DC
> Ouch. Well... he'll live. +1 Advere Re-Roll
> 79DC

Critfail = The rebels fail utterly to learn this and one random future lesson.
Double Fail = Taskmaster. -1 Re-Roll (QM single use) for duration of the
0 = You cannot learn a thing you -think- you know. No further attempts to drill this into the rebels. Next lesson.
1 = Perhaps I didn't make myself clear... Next lesson, though you may vote to attempt this lesson again.
2 = Lesson harshly learnt. Some of the rebels take your lesson to hear, though others are slower on the uptake. Next lesson.
3 = Enlightened pupils. You see first-hand the rebels take this lesson to heart, and in a manner that is sure to be reinforced into future recruits. Next lesson.
Double Pass = Sensei. +1 Re-Roll (single use) for the duration of the training.
Critical Pass = Two lessons in one. +1 Save (single use) for the duration of the training.[/spoiler]

3 rolls of 1d100. You have TWO re-rolls. There is ONE adverse re-roll.
>>
Rolled 45 (1d100)

>>4901145

LESSSS GO

ME
>>4849445
>>
Rolled 99 (1d100)

>>4901145
Gang
>>4849590
Me again
>>
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>>4901160
Now i am become bad roller, destroyer of quests.
>>
>>4901161
>>4901160
Still me, just changed from phone data to Wifi
>>
Rolled 74 (1d100)

>>4901145

>>4901161
Nah dude. This is a shit roll.
>>
Rolled 8 (1d100)

>>4901145
>>
Rolled 24 (1d100)

>>4901178
Shit, before I forget. Using the Ouch adverse re-roll to try and counter this.
>>
That's a three sweep, then!
>>
>>4901160

Obligatory FaE-kIsSeD iS a ShIt PeRk comment.
>>
>>4901531
>tfw QM is making you stronger
>>
>>4901542
It doubles the chance of a crit success from a 1-100 to 1-50 odds.
>>
So to sum up, it seems that Snake Eyes' training is needlessly brutal and only somewhat successful. Who would've thought?
>>
>>4901677
Crane, Crane always knows.

Hopefully lessons not over yet and theirs room for them to learn.
>>
>>4901677
This is a learning experience for her, too.

>>4901680
Night Night was raised specifically for leadership roles, as well.

Honestly, now that we're having our fun, we should have Crane and NN balance us out.

That's a large part of the reason why I voted to split our squaddies among the rebels. So that they get used to training and the responsibility of command, it'll help us further integrate everyone into their optimal career paths.

Also we'll get to fight against our squaddies, and we'll hopefully learn more about how they operate on their own. Surely some of them will have some surprises in store for us based on their specialties and tactical preferences.

Convict with a bunch of traps set, N9nes with a brutal disregard for "casualties", Petal neutralizing our "venomous" rerolls and suchlike maybe.

Or perhaps I'm just high AF and way overextending how complex this arc is gonna be.
>>
>>4849264
>Best QM is back

Holy feck
>>
Hey lads, power is out at my place. I’ll have an update for you as soon as I have my PC back up.
>>
File: Jungle wetwork.jpg (106 KB, 933x525)
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>RESULTS
>Wetwork 1 success: Surprise takedown. The rebel puts up a struggle, you need to immediately pass a Close Encounter test to prevent your cover from being blown and initiate a lesson learnt test.
>Wetwork Double Fail: Ouch. Well… he’ll live. -1 Lesson learnt re-roll.
>Close Encounter 2 Success: Brutal takedown. The rebel goes down, and while others might notice something is amiss you are long gone before they arrive. +1 Rebel Down. Lesson learnt test.
>GAIN One Predator Instinct Re-Roll (single use)
>Leadership 2 Success: Lesson harshly learnt. Some of the rebels take your lesson to heart, though others are slower on the uptake. Next lesson.
>Leadership Double Fail: Taskmaster. +1 Adverse Re-Roll (QM single use) for duration of the training.

“Florin?” You’d been expecting the Kazar rebel to keep creeping towards the tree-trunk you’ve currently got Florin up against, but they’ve paused in the clearing. “Florin I don’t care if you are mid-scud, I am giving you three seconds to answer and then I am getting a search party for your sorry ass.”

“One.” You drop your grip on Florin and slip around the other side of the tree trunk.

“Two.” You tread softly but quickly across the jungle floor, like a Vinehound padding towards a mark before the pounce.

“Thr-!” To give the rebel their due, they do actually spot you before you barge into them but not in time to swing their rifle up and let off a burst. And definitely not in time to avoid your elbow blow that knocks them out cold.

“Florin, get over here.” You say to other rebel, intending to saddle them with the task of taking care of Kazar. “…Florin?”

Turns out you may have accidentally knocked out Florin as well, slamming his head against the tree trunk when you first grabbed him. You thought his eyes were wide and unfocused because you had him scared, turns out he was probably concussed. Great. You’ll likely need to call in casevac for the both of them.

This is what Crane would have called a ‘teaching moment’. But you generally need your students to be conscious.

[1/2]
>>
[2/2]

Hssk. Squad Leader. Hssk. Kerim’O’Kas turned at the sound of the rebreather of the human voidborn raider. Hssk. What is hold up? Hssk.

“Florin went to relieve himself, but he’s taking his sweet time.” O’Kas had a lot of time for Husk. She didn’t mind him or his odd vocalisations, having had to wear a rebreather herself for most of her time on this planet. Besides, they were here to help the cause. And help was always welcome. “I sent Lee’eesh to tell him to get a move on.”

“How long ago was this?” O’Kas didn’t even notice the other voidborn raider approach. Convict was a different story, everything about him just screamed ‘criminal felon’ to O’Kas. To say nothing of his flagrant disregard for procedures when handling explosives.

“Since Lee’eesh went back from him?” Kerim’O’Kas made an effort to put aside her personal prejudices, it occurred to her that under Savis Imperial Law she was also considered a wanted criminal. Besides, they were all in this together. “About 5 minutes. They should be back soon.”

Convict and Husk share a look.

“It’s Her.”

“Da.”

“…” O’Kas glances between the two raiders, voicing a trill of concern. “We should double back, see if they need help.”

“No.” Convict grunted, spitting a wad of gum on the forest floor. “They’re already dead.”

“Dead?” A warble of alarm entered O’Kas’ voice. This was supposed to be training.

Hssk. I think not ‘dead’ dead. But I would not make that bet. Hssk.

“Let’s go, people.” Convict barks.

Stepping off with minus 2 of their number, the Drax ex-Republican Guard turned freedom fighter scanned the foliage into which she had sent Lee’eesh not 5 minutes ago. She noticed with a start that she was gripping her weapon tightly, spooked like a spawnling cadet.

Despite the ever-present humidity of the Jungle, Kerim’O’Kas felt a sudden chill. Better pick up the pace.

========================================

(1) Lesson Two
> Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]

> The Strength of the Vinehound is the Pack. Enlisting the aid of the other Cradlers Sharky and Mafia, you teach the rebels how Cradler Packs hunt. [Firebrand]

> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]

(2) Quarry Narrative only, I’m assuming similar lessons are being demonstrated to each rebel unit. Remember Seven is sick and Night Night is helping with the governor execution
>Squad Leader Kerim’O’Kas with Convict and Husk
>Squad Leader Hassk with Petal and Nines
>Squad Leader Alexander Hail with Crane, Bones and Terrier
>>
>>4903062

> The Strength of the Vinehound is the Pack. Enlisting the aid of the other Cradlers Sharky and Mafia, you teach the rebels how Cradler Packs hunt. [Firebrand]

>Squad Leader Hassk with Petal and Nines

Different day, different prey. May as well get them used to working against multiple enemy contacts, because you know for damned sure that they aren't just going to send one Cradler aux out to deal with things.

>>4849420

It me.
>>
>>4903062
(1) Lesson Two
> The Strength of the Vinehound is the Pack. Enlisting the aid of the other Cradlers Sharky and Mafia, you teach the rebels how Cradler Packs hunt. [Firebrand]

(2) Quarry
>Squad Leader Alexander Hail with Crane, Bones and Terrier
>>
>>4903062
> The Strength of the Vinehound is the Pack. Enlisting the aid of the other Cradlers Sharky and Mafia, you teach the rebels how Cradler Packs hunt. [Firebrand]

>Squad Leader Hassk with Petal and Nines

>>4849382
Me.
>>
>>4903062
> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]

>Squad Leader Alexander Hail with Crane, Bones and Terrier

me >>4849345
>>
>>4903062
(1) Lesson Two
> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]

(2) Quarry
>Squad Leader Hassk with Petal and Nines

I'm just imagining nines recreating the minigun scene from predator.
>>
>>4903086
Verification if needed >>4849327
>>
>>4903062
(1) Lesson Two
> The Strength of the Vinehound is the Pack. Enlisting the aid of the other Cradlers Sharky and Mafia, you teach the rebels how Cradler Packs hunt. [Firebrand]

(2) Quarry
>Squad Leader Kerim’O’Kas with Convict and Husk

I am anon, hear me roar
>>4849296
>>
>>4903062
>The Strength of the Vinehound is the Pack. Enlisting the aid of the other Cradlers Sharky and Mafia, you teach the rebels how Cradler Packs hunt. [Firebrand]

>Squad Leader Hassk with Petal and Nines
>>4849384
>>
>>4903062
>Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]

Install F E A R

>Squad Leader Alexander Hail with Crane, Bones and Terrier

>>4849433
Linking back
>>
>>4903062
>Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]
>Squad Leader Alexander Hail with Crane, Bones and Terrier
Only makes sense, if he's the one we're putting charge of this entire affair.
>>4849573
>>
>>4903134
It makes sense if you want to make the rebels lose trust in their leader. Do you want that?
>>
Verification: >>4849378

>>4903062
(1)
>> The Strength of the Vinehound is the Pack. Enlisting the aid of the other Cradlers Sharky and Mafia, you teach the rebels how Cradler Packs hunt. [Firebrand]

>(2) Quarry
>>Squad Leader Kerim’O’Kas with Convict and Husk
>>
>>4903062
> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]
>Squad Leader Alexander Hail with Crane, Bones and Terrier

Better learn how to watch their steps. The Vinehound lesson can be taken after the three fundamentals, we are not even sure if they'll send Cradler auxiliaries after tour shenanigans.

>>4849353
Moi
>>
>>4903062
>Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]

>Squad Leader Hassk with Petal and Nines

We should leave the cut off the head of the snake lesson for Hail, it will definitely resonate more if we get him with that one since we have him picked out as our number 1 for slave squad leaders.
>>4849522
Autism tax
>>
>>4903362
That'll just show the rebels that they can't rely on him.
>>
>>4903062
Lesson two

> The Strength of the Vinehound is the Pack. Enlisting the aid of the other Cradlers Sharky and Mafia, you teach the rebels how Cradler Packs hunt. [Firebrand]

Quary
>Squad Leader Alexander Hail with Crane, Bones and Terrier

This way we can even get the drop on crane, showing them that they need to keep their eyes on a swivel
>>4849623
thats me boss
>>
>>4903062
> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]

The goal is to teach, not to crush. Let's escalate slowly.

>Squad Leader Alexander Hail with Crane, Bones and Terrier
>>
>>4903376
Or teach them to better protect their head. If they have any problems with guarding VIPs, it’s better we learn them now before the rats come calling.
>>
>>4903602
Consummate professionals might learn to better protect their head. Rookies will just see they can't trust in their leader's competence.
>>
>>4903062
> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]

>Squad Leader Hassk with Petal and Nines
>>
>>4903062
> The Strength of the Vinehound is the Pack. Enlisting the aid of the other Cradlers Sharky and Mafia, you teach the rebels how Cradler Packs hunt. [Firebrand]

>Squad Leader Alexander Hail with Crane, Bones and Terrier

Lets see if we can give crane the slip. Also new thread soon kriggers
>>
>>4903140
Better they learn he's not up to the job while we're still around to mold him into someone who is. And this is assuming the cussed old buzzard will go down, he's an old man in a gig that kills men young; he may yet surprise us.
>>
>>4904369
It's a little different to be taken down by an experience cradler and merc like Nat. That's not the same as not being up to the job. We're teaching them and forming them into leaders and effective squads at the moment
>>
>>4904369
There's no one more up to the job. We specifically hand-picked Hail for being the most qualified. Nat is just too terrifying for anyone.
>>
>SELECTED
> The Strength of the Vinehound is the Pack. Enlisting the aid of the other Cradlers Sharky and Mafia, you teach the rebels how Cradler Packs hunt. [Firebrand]
>Squad Leader Alexander Hail with Crane, Bones and Terrier

Leadership Test: Lesson Two - Leading the Pack
> 50DC
> Badass Bandanna +5DC
> Tranquil Gaze +5DC, +1 Re-Roll
> Transhuman +2DC
> Cradleborn: Jungle Environment +15DC, +1 Re-Roll
> Predator Instinct +1 Re-Roll (single use)
> Cradler Jockeying: CPL Sharky +1 Adverse Re-Roll
> Cradler Jockeying: TPR Mafia +1 Adverse Re-Roll
> Taskmaster +1 Adverse Re-Roll (single use)
> 77DC


Crit Fail = Only the Strong should lead. Your Cradlers abandon your hunt, the lesson is over.
Double Fail = Rival Vinehounds. Your relationship with both Mafia and Sharky suffers.
0 = Challenged Alpha. You must make a Close Encounter roll against both of your fellow Cradlers. Whether they follow will depend on your success.
1 = Uneasy Alpha status. The other Cradlers follow, though your hunting pattern seems out of sync.
2 = Alpha status. You lead the other Cradlers in the hunt. +1 Save to Wetwork Roll this lesson (single use).
3 = Born Alpha. In addition to other bonuses, unlocking your next Genemod Branch costs 50% less.
Double Pass = Children of the Green. Your relationship with both Mafia and Sharky improves.
Crit Pass = Alpha Prime. Unlock 1 Genemod Skill Branch.


3 rolls of 1d100. You have THREE re-rolls. There are THREE adverse re-rolls.

The Strength of the Pack is the Vinehound, and the Strength of the Vinehound is the Pack.
>>
Rolled 60 (1d100)

>>4904574


Is me
>>4849296
>>
Rolled 8 (1d100)

>>4904574
>>
>>4904578
You know the rules for new ID rolls without a link. If you link back now, I'll include this success on a 50DC.
>>
>>4904578
das ist mein >>4850281
>>
Rolled 4 (1d100)

>>4904574
>>
Rolled 94 (1d100)

>>4904581
Cheers. If my roll is equal to or under 50DC, your success stands. If it is over the DC, the roll is not counted (though you can roll again).

>50 DC
>>
>>4904580
>>4904586
This roll is not counted >>4904578
I will wait for one more roll before I begin trying to use the adverse re-rolls.
>>
Rolled 71 (1d100)

>>4904586
I'll roll again then
>>
Rolled 69 (1d100)

>>4904574
>>
>>4904574
>unlocking your next Genemod Branch costs 50% less.

Oh my god, we need this.
>>
Rolled 91 (1d100)

>>4904576
>>4904583
>>4904589

We are currently sitting at 2 Success.

I will use my Sharky Adverse Re-Roll to attempt to counter this 60 result. >>4904576
>>
Rolled 95 (1d100)

>>4904597
How dare you. Re-roll

P.s. isn't that 3 successes?
>>
Rolled 58 (1d100)

I will attempt to use Mafia's Adverse Re-Roll to counter this 4 result >>4904583

I am not going to use the Taskmaster single use re-roll here.
>>
>>4904597
You mean 3 successes?
>>
>>4904600
Fuck, well it's not now.

Do you guys want me to use the second re-roll?
>>
>>4904607
I think you should.
>>
>>4904607
do it. You have a (slightly) better than 3/4 chance to get a pass.
>>
>>4904607
Yes. Or do you want me to reroll?
>>
Rolled 81 (1d100)

>>4904600
re-re-re-re-roll. Gimme dat crit
>>
>>4904589
Sorry, I just realised this was also a success (thanks Tranquil Gaze + Transhuman)

>>4904576
>>4904583
>>4904589
>>4904597
>>4904600
>>4904602
It is currently sitting at 2 Success. You have TWO re-rolls left (one of which is single use, which I assume will be used last). Your call E8PP anon.
>>
>>4904611
I tried, I failed. If another anon wants to use the single use roll I don't mind but I don't want to selfishly roll them all myself
>>
>>4904611
Ah well. Did you want to use that last (single use) re-roll?
>>
Rolled 21 (1d100)

>>4904613
>>4904614
I'll do it!
>>
>>4904613
You're the only one who can reroll since its your roll.

I say go for broke.
>>
Can we bang Sharkie in the foliage for a hidden bonus?
>>
>>4904618
Meh I mean it's my roll being re-rolled but I doubt anyone will mind if I give it up to someone else to participate as longs as I agree to roll it (which I did say I don't mind)
>>
>>4904620
I'll accept this >>4904617 as the original roller indicated someone else could roll.

>3 Success: Born Alpha. +1 Save to Wetwork Roll this lesson (single use). In addition to other bonuses, unlocking your next Genemod Branch costs 50% less.
>>
Wetwork Test: The Strength of the Vinehound is the Pack – Circling the Herd
>50 DC
>Maglock Pistol +5DC
>Maw & Claw +1 Wetwork Re-Roll
>Cradleborn: Jungle Environment +15DC, +1 Wetwork Re-Roll
>Sharky and Mafia: Born Alpha +1 Wetwork Save (single use)
> CPL Crane, TPR Bones & TPR Terrier -15DC, -1 Adverse Re-Roll
> 55 DC

Critfail = Well that was embarrassing. Though you’re a little proud proud the rebels had the werewithal to spring a trap. Lesson ends, -1 Lesson Learnt Re-Roll.
Double Fail = Ouch. Well… he’ll live. -1 Lesson learnt re-roll.
0 = Gave the game away. The rebels are alerted and you are forced to call off the hunt and search for easier prey. Lesson continues, -1 Lesson Learnt Re-Roll.
1 = Closer… closer… +1 Rebel Down. A further, harder, wetwork roll is needed to close in for the kill.
2 = The hunt is on! +3 Rebels Down. Close Encounter against Trooper Bones. Success in CE will scatter the rebels, to be picked off individually or joining up as survivors with other units.
3 = The prey stumbles! +5 Rebels Down. Close Encounter against Corporal Crane. Success in CE will eliminate the rebels in this squad, with the rest being hunted down.
Double Pass = It’s educational, I promise. +1 Lesson learnt re-roll. +1 Rebel down.
Critfail = Ghost of the Green. The rebels never stood a chance, nor did your squaddies for that matter. +1 Lesson Learnt Save. +1DC Leadership, +1DC Wetwork (permanent).


3 rolls of 1d100. You have TWO re-rolls and ONE Save. The rebel team has ONE adverse re-roll. NEW ROLLERS PLEASE.

Circling the herd…
>>
I’ve got IRL stuff, but I’ll be back in a few hours for more rolls.
>>
Rolled 5 (1d100)

>>4904633
>>
Rolled 79 (1d100)

>>4904633
>>4849384
>>
Rolled 26 (1d100)

>>4904633
Me >>4849345
>>
Rolled 45 (1d100)

>>4904633
>>
Rolled 25 (1d100)

>>4904633
>>4904637
I'll reroll
>>
Rolled 40 (1d100)

>>4904638
Using the squaddie adverse re-roll to try and counter this 26 result
>>
nice!
>>
Gonna get that Crane booty
>>
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>>4904654
It's eerie how close this is to actually happening...

https://www.youtube.com/watch?v=n9WK31KoeCg&ab_channel=J%C3%B3zsefTall%C3%B3si
>>
I've noticed that I've listed Mag Pistol and Knuckle Switchblade (which Crane has) incorrectly on the Tradeway Markets. Both should grant +5DC to Wetwork and +5DC to Close Encounters.

Call for rolls coming soon. NEW ROLLERS PLEASE (so if you rolled for wetwork let other anons have a shot at this)
>>
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>>4904636
>>4904637
>>4904638
>>4904640
>>4904641
>3 Success: The prey stumbles! +5 Rebels Down. Close Encounter against Corporal Crane. Success in CE will eliminate the rebels in this squad, with the rest being hunted down.

I’ve been waiting for just the right moment to crack out this tune…

https://www.youtube.com/watch?v=1qUA4wt-Ll0&ab_channel=VORONINMUSICCOLLECTION – Snake Eyes vs Crane showdown theme

=============================================

Close Encounter Test: SGT 'Snake Eyes' Natalya vs CPL 'Crane' Shizuka
> 50DC
> Non-Lethal Exercise: All Casualty Severity Reduced by -2 (Lower than stable is defeated)
> Maw & Claw +1 Close Encounter Re-Roll
>Mag Pistol +5DC Close Encounters
> Cradleborn: Jungle Environment +15DC, +1 Close Encounter Re-Roll
> Comrade - Knows His Tricks: +1 Re-Roll
> Predator Quirks +1 Casualty Severity
> Venomous +1 Re-Roll to Successful Hostile AV Save
> CPL Crane: Way of the Blade -5DC Close Encounters
> CPL Crane: Knuckle Switchblade -5DC Close Encounters
> CPL Crane: Dance of Knives -3DC Close Encounters, +1 Adverse Re-Roll
> CPL Crane: Executioner -3DC Close Encounters, +1 Casualty Severity
> CPL Crane: Comrade - Knows Her Tricks +1 Adverse Re-Roll
> 54DC

Critfail = The hunter becomes the hunted. Become a Casualty -1 Severity. You will only partially heal by the start of the next active mission. Lessons end.
Double Fail = Dirty Secret. +1 Adverse Re-Roll to future Leadership test with Crane.
0 = Creeping Serpent meets Swooping Heron. Become a Casualty -2 Severity. The surviving rebels scatter, leaving you with a bloody mouth. +1 Adverse Re-Roll to Lesson Learnt.
1 = Gave as good as he got. Take an AV save. Crane and a handful of rebels get away. No bonus to Lesson Learnt.
2 = It’s over Crane, I have the high ground. Crane becomes a Casualty -2 Severity, but he buys time for a few rebels to make their escape. +1 Re-Roll to Lesson Learnt.
3 = Come on Crane, you hit like a girl! Crane is taken down. None of the rebels get away. +1 Save to Lesson Learnt.
Double Pass = Mutual Understanding. +1 Re-Roll to future Leadership test with Crane.
Crit Pass = Carnotaur Stance. +1 Save to future Leadership test with Crane. +2DC to all Future Close Encounters.


3 rolls of 1d100. You have THREE Re-Rolls. Crane has TWO Re-Rolls. NEW ROLLERS PLEASE.

Hey Crane, welcome to my world…
>>
Rolled 56 (1d100)

>>4904719
Oh boy, here we go...

>>4849382
Me.
>>
Hey guys it's been awhile since I posted a meme. I've been going through some things.
But now I'm back,
from outta space

Since you guys have been missing your daily dose of Goldie here you go.

I know I made this as a meme forgotten but on average, how much xeno bussy does Goldie smash on a weekly basis?
>>
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Rolled 77 (1d100)

>>4904725
whoops! forgot the meme
and the roll
>>4904719
>>
Rolled 54 (1d100)

>>4904719
>>4849327 Meeeeeeee rollan
>>
>>4904727
Yikes. Hey Forgotten, since we didn't use that wetwork save before do we still have it??
>>
>>4904727
...
>>
>>4904727
Also welcome back memebro, way to make an entrance lol
>>
>>4904727
Voidmother save us! Reroll that shit.
>>
>>4904733
Can't reroll dubs bro :(
>>
Rolled 27 (1d100)

Yikes, not off to a great start for Nat.

>>4904730
Well it was a wetwork save, not a Close Encounter save. So you stil have it, but can't use it here.

Using Crane's first adverse re-roll >>4904729 to counter the borderline 54 pass
>>
Rolled 47 (1d100)

>>4904719
Rerolling...>>4904722

>>4849382
Me.
>>
>>4904733
Can;t re-roll a doubles senpai

>>4904737
Right yeah my bad, forgot that this was different
>>
>>4904727
>>4904725
Ah Meme Shaman welcome back. Excellent memes, terrible rolls.

Goldie is an equal opportunity bussy smasher. Unlike Snake Eyes, he doesn't discriminate. Love is love, babes..
>>
Rolled 83 (1d100)

>>4904737
>>4904729
I'll guess I'll try Crane's OTHER re-roll on this stubborn pass.
>>
>>4904736
>>4904739
Ah, thanks, didn't know.

I suppose I'm fine with this development, I guess something from Crane's past comes up or he finds our pistol we took as a trophy and connects the dots or is upset we didn't talk to him 'bout it.
>>
>>4904722
>>4904727
>>4904729
>>4904737
>>4904738
>>4904741
We're currently sitting at 1 Success (with 1 double fail). Natalya still has TWO re-rolls left. It's up to bQHX anon whether to use them or lose them.
>>
Do it anon, you can save us. Roll a 1
>>
>>4904729
C'mon anon, do it, it isn't often someone gets 2 rerolls all to themselves with no need to worry about anyone else needin' em.
>>
Rolled 45 (1d100)

>>4904741
Fukken reroll? reroll
>>
>>4904751
Good job anon, the doubles hurts but this redeems it a little
>>
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Rolled 54, 35, 77 = 166 (3d100)

>>4904751
Nicely done

>2 Success: It’s over Crane, I have the high ground. Crane becomes a Casualty -2 Severity, but he buys time for a few rebels to make their escape. +1 Re-Roll to Lesson Learnt.
>Double Fail: Dirty Secret. +1 Adverse Re-Roll to future Leadership test with Crane.

CPL Crane Shizuka Casualty: Optimal
>Non-lethal Exercise -2 Severity
>Shock Trooper Carapace +25AV
>Natalya's 'Cradler Special' Cooking +5AV
>Predator Quirks +1 Severity
>Venmous +1 Successful AV Re-Rolls (I will not use this unless Crane is stable or better)
> 30 AV

QM making 3 rolls of 1d100. Lower than stable is defeated.
>>
>>4904759
Oh fuck, is he dropped to Critical or am I reading it wrong? Is he ok?
>>
>>4904759
And people wanted to pick Live-Fire Exercise lol
>>
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>>4904759
Shock Trooper Carapace is actually 30AV, not 25. So Crane actually passed one of those (thank goodness). Nat hits HARD.

>Corporal 'Crane' Shizuka is WOUNDED (likely a minor broken bone or similar low level injury).
>>
>>4904759
Well, now I'm worried for his safety in future missions.
>>
>>4904762
Lol yeah image the salt if we wound up killing Crane in a training fight
>>
>>4904769
It would be glorious and absolutely worth it.

Although yeah I would be sad as well
>>
>>4904769
> de Broulert duel PTSD intensifies
>>
>>4904769
Uhhh crap who's our backup Corp?

>>4904774
BIG F For mah boi
>>
>>4904762
Hey, I voted for it. I also voted to have our Squad take a less involved role in the exercise because I knew something like this would happen.

Anyway, Crane worked on his Exile tree. I wonder if it's just a mechanical way to represent Yakuza training or there's some hidden story there.
>>
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Alright lads, last set of rolls for the night. I'll probably open up a new thread tomorrow with a xenos vote, and then the narrative of this rolls (which should be pretty cool) the following night. Time to check if your baby rebels learnt a thing or two somewhere in the middle of all that jungle boogie terror.

Leadership Test: The Strength of the Vinehound is the Pack - Lesson Learnt
> 50DC
> Badass Bandanna +5DC
> Tranquil Gaze +5DC, +1 Re-Roll
> Transhuman +2DC
> CPL Crane, TPR Bones and TPR Terrier +15DC, +1 Re-Roll
> Advanced Facilities +7DC
> Snake beats Crane +1 Re-Roll
> Taskmaster +1 Adverse Re-Roll (single use)
> 84DC

Critfail = The rebels fail utterly to learn this and one random future lesson.
Double Fail = Taskmaster. -1 Re-Roll (QM single use) for duration of the
0 = You cannot learn a thing you -think- you know. No further attempts to drill this into the rebels. Next lesson.
1 = Perhaps I didn't make myself clear... Next lesson, though you may vote to attempt this lesson again.
2 = Lesson harshly learnt. Some of the rebels take your lesson to hear, though others are slower on the uptake. Next lesson.
3 = Enlightened pupils. You see first-hand the rebels take this lesson to heart, and in a manner that is sure to be reinforced into future recruits. Next lesson.
Double Pass = Sensei. +1 Re-Roll (single use) for the duration of the training.
Critical Pass = Two lessons in one. +1 Save (single use) for the duration of the training.


3 rolls of 1d100. You have THREE re-rolls. There is ONE adverse re-roll. NEW ROLLERS PLEASE (if you rolled in Close Encounter give other anons a chance).

Now, what did we learn?
>>
Rolled 65 (1d100)

Verification: >>4849378

>>4904780
>>
Rolled 81 (1d100)

>>4904780
>>
Rolled 17 (1d100)

>>4904780
>>
Rolled 43 (1d100)

Night lads, and good rolling (mostly...)

>>4904781
I'll throw in my taskmaster adverse re-roll to try and counter this 65 result, can't let you have it too easy...
>>
>>4904785
Nice save
>>
>>4904783
>>4904781
Rerolls my dudes
>>
>>4904789
I'm not going to reroll when we already have 3 successes. Critfishing goes both ways and I really don't want to critfail.
>>
>>4904789
DC was 84, they're both passes
>>
>>4904791
>>4904790
Shit my bad
>>
>>4904785
lel that pic
>>
>tfw crane gets an epic shirtless showdown in the rain like any good anime protagonist
>even gets a hint of shame and guilt from his opponent like any great anime rival
My mans is living the dream
>>
>>4904727
QM, how frequent is cross-species breeding (and fucking) anyway? Are all of the major player races "compatible"?
>>
>>4904439
The job is going to involve fighting Cradlers, and Cradlers who aren't as much of a showboating dummy as Nat is. It would be doing him a disservice to use kid gloves at this stage. He either proves he's up to the job or he doesn't and we make him into someone that is. And that would be the case regardless of who we're picking, because while each could be a good leader, they all have flaws that need addressing if they're going to run this revolution.
>>
>>4905211
I doubt Forgotten will dignify this with a response
>>
>>4905211
No.

That's all the answer you need, you sad wreck of a human.
>>
>>4905211
[Xenophobe] Intensifies
>>
>>4905211
>>
>>4905211
Personally, I'm glad that we have a clear cut valid reason to be Xenophobic, and we're making it work for us.

Pop pop, making B.E.M.'S drop
>>
>>4905464
Forgotten gave the Company's toppest of top dogs a bug Waifu, don't be too sure.
>>
>>4905896
Monsieur Capitane is eine faggort
>>
>>4905464
>>4905682
>>4905692
>>4905719

maaaan, not asking for ourself. it seems to be at least possible, with the examples of the captain and - as now indicated - our pretty boy. it's a background/lore question, don't get your balls caught in a zipper dudes.
>>
>>4904740
For some reason that spoiler made me think of this

https://m.youtube.com/watch?v=B-tXCu_apCo



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