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File: New Valyria.png (989 KB, 2200x1300)
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Valyria has fallen.

The greatest city the world has ever seen has died in the cataclysm that split the Land of the Long Summer, burnt away the cedars of Velos and signaled the end of an Era.

And yet its legacy persists, in the form of its colonies - Volantis and her ten sister-cities: Tyrosh, Myr, Norvos, Pentos, Lorath, Lys, Qohor, Bravos, Gogossos and Essaria – and the surviving cities on the border of the Valyrian heartland – Elyria, Mantarys, Tolos and their neighbors.

Dark omens abound these days - far to the North a dragonlord proclaimed himself Emperor of Valyria, while there are rumors of a mighty Khal uniting the barbarians of the East. The High King has apparently lost any interest in exerting royal authority on his fellow Sarnorian monarchs, letting the country slowly spiral into a cold war that could at any moment turn hot, pitting the Eastern Marches of the High Kingdom against its heartland. Belicho, the Archon of Essaria, appears posited to resign due to domestic pressure while an early winter is slowly setting in thanks to the ashes released in the atmosphere by the what many already call “the Doom”.

And yet…nothing of this seems to matter to Aegar Tagaros, Triarch of the Tiger party.

>“..only we are suited to reunite the Daughters of the Freehold, for Valyria lives on through its eldest daughter, mighty Volantis!”

A loud cheer erupts from the crowd, as said man speaks loudly from atop the stairs leading to the great doors in the Black Wall.

>“The Freehold shall endure. We survived the invasions of the Old Empire of Ghis, defeated the barbarians of the East and bent the Rhoynars to our will! We are the greatest civilization this world has ever known and We. Shall. Endure!”

A loud cheer erupts once more from the assembled crows of nobles, just as a similar, much louder one erupts from the commoners outside the Black Wall who are listening to the speech being delivered by and heralds. You can easily imagine the loud cheer propagating to the entire city as the speech is delivered in every street corner, plaza and market square by heralds.

You sigh as the Triarch continues on, already knowing how the speech will end.

>“Citizens! Brothers. Sisters. The world has gone dark and it falls upon us to ensure the light of civilization will shine on for the centuries to come. It is for this reason that I call upon you in this hour of need: the Freehold needs you, Volantis needs you.”

God, the man is so dramatic...

>“People forget that the soldiers who conquered the world were not dragons. No, they were common men and women like you and me! What our ancestors conquered, we shall reconquer with the sweat of our brow! Long live the Freehold! Long live Valyria!”

And so, with an incredibly loud cheer, the Century of Blood began.

> Twitter - https://twitter.com/TagarosQ
> Character Sheet - https://pastebin.com/4XzbhfsP
> Other important sheets (characters, etc) - https://pastebin.com/u/TagarosQM
> Last thread - >>4831508
>>
>>4844009
You stand, tall and self-assured.

You saved yourself and your cousin from certain death, making deals with men known for being impeccable assassins.
You swayed the second most powerful House in the Westerlands to lend you their support
You convinced desperate men that there is still something worth fighting, and they swore loyalty to you personally.
You persuaded the Triarchs of Volantis into agreeing to a treaty, when by any right they could have gotten you assassinated and be done with it.
You have gained the loyalty of men sent with the express purpose of surveilling you and only nominally follow your commands.
Your uncle, with your contribution, is rebuilding the Council of the Freehold as you speak.
You gained the power to thwart fate itself.
Old Valyria might be gone, but the Freehold persists, thanks in no small part to your own contributions, scion of Valyria.

You smile.

It is a cold morning the one that greets you above deck – Urrax’s body releases waves of heat which turns to vapor and mist around him thanks to the cold. And yet…today is a special day, for today is the day you meet your beloved after months apart.

You should reach Elyria by the evening – the repairs have gone smoothly over the past week according to your uncle, thanks in no small part to the knowledge that relief was coming from the West.

He has been pretty silent regarding the political aspect, simply claiming that while some of the other dragonlords were being “difficult to treat with”, he’d make them see reason “one way or another”.

And while that sounds ominous…today you cannot bring yourself to care.

You hear Neltharion before you see him.

What will you do?
> A proper greeting for the heiress of the Soranyen Dynasty – ride Urrax to meet her
> Wait on the ship itself
> Write-in
>>
>>4844014
>> A proper greeting for the heiress of the Soranyen Dynasty – ride Urrax to meet her


Time to meet our girl.
Thanks for using the image
>>
>>4844014
>A proper greeting for the heiress of the Soranyen Dynasty – ride Urrax to meet her

Lets go new thread.
>>
>>4844014
> A proper greeting for the heiress of the Soranyen Dynasty – ride Urrax to meet her
>>
>>4844027
Thank you for making it, it looks great
>>
>>4844014
>> A proper greeting for the heiress of the Soranyen Dynasty – ride Urrax to meet her
>>
>>4844014
>A proper greeting for the heiress of the Soranyen Dynasty – ride Urrax to meet her
>>
>>4844014
> A proper greeting for the heiress of the Soranyen Dynasty – ride Urrax to meet her
>>
Writing.

6 players already - we're starting on a high note
>>
>>4844034
It was fun to do

Btw the dreamworld gives me the vibe of some daedric quests. At least that s the impression the arena did give me.
Which is pretty cool.
>>
File: Urrax and Rhogar.jpg (56 KB, 564x797)
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>>4844014
You waited months to feel her in your arms once more - screw waiting.

You vault toward Urrax, and before the sailors know what’s happening, your dragon takes flight with you atop him.

You can feel the power radiating off your dragon, its feral happiness at taking flight once more.

You do not blame him, for you share his feelings of happiness..if for a different reason.

Pushing Urrax to fly upward, you spot the woman that has occupied your dreams for months at this points – Sheira Soranyen, atop her dragon, Neltharion the White.

Urrax releases a mighty roar at the sight of another dragon…and you decide to entertain you old friend.

What do you wish to do?
> No time to waste – you wish to hold Sheira in your arms once more
> Let’s give them a show – you have always been an amazing rider, why not show off in front of your men and your beloved?
>>
>>4844045
>>> No time to waste – you wish to hold Sheira in your arms once more
Sheira is more important right now, plus their moral is already high from last time.
>>
>>4844045
>Let’s give them a show – you have always been an amazing rider, why not show off in front of your men and your beloved?

We are a show off
>>
I'm going to wait for some 10 more minutes (at least to get 1-2 more votes). Today I'll keep a relatively fast pace, since I'd like to finally introduce us to our family in the "real world" and not just via visions.
>>
>>4844049
Switching my vote
>No time to waste – you wish to hold Sheira in your arms once more
>>
>>4844045
>> Let’s give them a show – you have always been an amazing rider, why not show off in front of your men and your beloved?
>>
>>4844045
>Let’s give them a show – you have always been an amazing rider, why not show off in front of your men and your beloved?
>>
>>4844052
Ahhh very interesting. I wonder what it actually is now. We could ask the Sun later on maybe.
>>4844045
> Let’s give them a show – you have always been an amazing rider, why not show off in front of your men and your beloved?

Let s have some fun, bet she wants to do it as well
>>
>>4844067
>>4844066
>>4844065
Showtime

>>4844047
>>4844063
Let's not waste time

Writing.
>>
Roll me 4D6 (Animal Handling 3D6, Ride 1B) - +2 bonus due to Urrax having the "Obedient" Benefit.
>>
Rolled 6, 6, 3, 4 + 2 = 21 (4d6 + 2)

>>4844076
>>
Rolled 2, 3, 2, 1 + 2 = 10 (4d6 + 2)

>>4844076
>>
Rolled 4, 2, 6, 1 = 13 (4d6)

>>4844076
YEEEEEEEEEHHHAAAAAWWWWWWW
>>
>>4844077
Nice. 18
>>
Rolled 3, 6, 2, 2 + 2 = 15 (4d6 + 2)

Rolling for Sheira/Neltharion
>>
File: Rhogar and Urrax.jpg (34 KB, 640x293)
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>>4844045
> Animal Handing (Ride) Test – 18 vs 13
> Great Success! Two Degrees of Success!

You smile, hearing Neltharion reply to Urrax’s roar – the challenge is on.

Let’s show both your men and Sheira why you were always considered a great rider.

What follows is a fast-paced race among the ships that compose the fleet – Neltharion is far more agile than Urrax due to its smaller size, but you two are just better.

You bond is deep, far deeper than that of many other dragonriders – Urrax responds to your commands almost instinctively, while you move in perfect synch with the movements of your dragon.

Sheira pushes Neltharion to dive just above the mast of a large cog, placing themselves in front of you and Urrax.

You do the only thing a perfectly stable and well-adjusted individual would do

You rise above and repeat the same maneuver, descending straight in front of your betrothed and her dragon.

You laugh as she dives to the right, losing ground in doing so.

The “finish line”, the last cog of the fleet, is in sight.

This race is yours...if you can arrive first at the finish line

> Give me another 4D6 (Animal Handling 3D6, Ride 1B) +2
>>
Rolled 4, 5, 3, 1 + 2 = 15 (4d6 + 2)

>>4844101
>>
Rolled 1, 5, 4, 5 + 2 = 17 (4d6 + 2)

>>4844101
>>
Rolled 3, 2, 1, 1 + 2 = 9 (4d6 + 2)

>>4844101
>>
Rolled 4, 4, 5, 2 + 2 = 17 (4d6 + 2)

>>
>>4844110
>>4844114
Ho ho! A grand show.
>>
>>4844114
>>4844110

Based
>>
File: Sheira I.jpg (110 KB, 563x912)
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>>4844101
> Animal Handing (Ride) Test – 16 vs 15
> Marginal Success! One Degree of Success!

It’s a close call – you are far ahead of Neltharion, but he’s faster than Urrax.

And yet, you manage to cut the imaginary finish line before Sheira catches up to you.

You raise your fist in victory as you turn around, while pushing Urrax toward the main ship – the only one big enough for him and another dragon to stand upon -, with your betrothed following you in tow.

Dismounting a dragon is not the easiest of tasks when on a rocking surface…especially if the moment you turn around you find a beautiful woman literally throwing herself at you with open arms.

You are unable to speak or say a word as Sheira claims your lips while pressing herself on you, forcing you to hold her as she pushes you against the wall.

You are dimly aware that the men are cheering and catcalling all around you, but honestly…you could not care less, for in this moment the only things that matter are the woman in your arms, and her lips on yours.



You will never know how you managed to reach the cabin in time, nor how long you two were closed in there – but your men will make sure to never let you live it down how a woman apparently took you by the tie that holds your cloak closed and forced you to follow her.

…to tell the truth, you don’t really feel like moving, partly due to exhaustion, partly because her nails really did a number on your back – you are sure you will be sporting the signs of how much she missed you for a week if not more thanks to your pale skin.

Not that the rest of you fared any better – missing you, and then losing face thanks to your impromptu race…maybe you underestimated just how prideful your betrothed really is.

These are the thoughts that cloud your mind as you partially stand, to the point that you almost don’t notice it when she puts her hands around your neck, gently pushing you down so that your head rests on her chest while she rests her own head over yours.

“I missed you…”

You merely nod, for you do not know what to say right now

“…I spent weeks trying to find you, spending days and nights in front of that damned glass candle..my mother told me that you were likely dead”

At this her grip on you tightens considerably.

“…I don’t think I could have kept on living, had I found your dead body”

This causes you to look up at her – it’s clear she has tears in her eyes.

A kiss is all that it takes to re-ignite the passion that comes from the fear of losing one’s beloved.
>>
File: Sheira III.jpg (47 KB, 480x725)
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>>4844158


It is only after hours that you two emerge from your cabin, having taken the time to clean and discuss of whatever came to mind, just to fill the time and to feel the presence of the other.

And yet the evening comes, and you elect to have dinner with the members of your War Council – Horonno, Tessario, Gareth, Adam and Humfrey.

How do you wish to present Sheira?
> Your betrothed
> The Heiress of the Soranyen Dynasty
> Let her speak


What do you wish to discuss at this meeting, likely the last before you reach Elyria?
> Review the logistics of housing the men, now that Sheira is here (she is a farm more accomplished user of glass candles than you, and could theoretically attempt to establish a link with the relevant people to relay your decisions)
> Plan your collective proposal to the Council of the Freehold – you will speak for everybody, but the Westerosi, the men from the Stepstones…and the Volantene now, all have agreed to follow you (the first 2 even against the Council’s will, the latter would prefer you as their leader but will obey the Council)
> Other (write-in)

NOTE – Option 2 is a write-in to allow the players to add something to the old proposal that we formulated in the last thread (Essaria, etc)

>Roll me 4D6 (Endurance 4D6), to see how Rhogar fared, just for shit and giggles.
>>
Rolled 5, 6, 3, 5 = 19 (4d6)

>>4844163
>Your betrothed
>Review the logistics of housing the men, now that Sheira is here
Better not be a one pump chump
>>
Rolled 4, 2, 4, 4 = 14 (4d6)

>>4844163
We're doing this, huh...
>>
>>4844163
>Let her speak
>Review the logistics of housing the men, now that Sheira is here (she is a farm more accomplished user of glass candles than you, and could theoretically attempt to establish a link with the relevant people to relay your decisions)
>>
Rolled 6, 4, 3, 3 = 16 (4d6)

>>4844163
> The Heiress of the Soranyen Dynasty
>Plan your collective proposal to the Council of the Freehold
>>
Rolled 4, 2, 5, 4 = 15 (4d6)

>>4844163
>>
>>4844163
>> Your betrothed
> Review the logistics of housing the men, now that Sheira is here (she is a farm more accomplished user of glass candles than you, and could theoretically attempt to establish a link with the relevant people to relay your decisions)
>>
>>4844163
>Write in
Both, really this is now a political moment as much as a sentimental one.

>Gentlemen may I present to you The Heiress of the Soranyen Dynasty and my dearly betrothed Sheira Soranyen queen to my heart.
>>
I'm gonna let this vote go for max another 5 minutes, then will pick the option with the majority votes
>>
>>4844180
Also not opposed to using both.
>>
>>4844180
+1 por que no los dos?
>>
>>4844180
might as well
>>
>>4844187
>>4844186
>>4844180
Both
>>4844177
>>4844166
Betrothed
>>4844175
Heiress of the Soranyen Dynasty
>>4844174
Let her speak

>>4844166
>>4844174
>>4844177
Logistics

>>4844175
Proposal for the Council

Writing
>>
>>4844192
see
>>4844190
>>
Rolled 5, 3, 1 + 6 = 15 (3d6 + 6)

Rolling for Sheira...
>>
File: Rhogar and Shiera.jpg (373 KB, 1468x700)
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>>4844163
> “Endurance” Test – 16 vs 15
> Marginal Success! One Degree of Success!

As you enter the room with a spring in your step, the others raise to their feet – a sign of respect toward you, which makes you smile.

> “Gentlemen, may I present to you the Heiress of the Soranyen Dynasty and my dearly betrothed Sheira Soranyen, queen of my heart”

Your betrothed smiles widely hearing your words, before then making a curtsy toward the others.

Gareth, Adam and Humfrey bow their heads, while Tessario brings his fist to his chest, above his hearth, in the typical military salute of the Valyrian military – you notice how he looks at her with interest, not as a man but a soldier, before looking back at you and nodding. It seems that her arrival further corroborated your story in his eyes.

Horonno is the only one that stands and moves to hug Sheira, who returns the hug tightly – you three…four, when Aerys was alive, were a relatively close group of friends, due to all of you being shunned from the “higher society” of your caste.

Once you all sit down around the table and dinner is served, you can begin discussing.
The topics discussed center primarily around the practical logistics of housing so many men in the small confined of Elyria – a problem that Sheira promises to discuss with your uncle by use of glass candle that evening – and the formulation of your proposal to the Council.

This is something that catches even your beloved by surprise, for you spoke many times with her…but never went in full details regarding your future plans, given how many times you had to change and adapt them to the evolving situation.
>>
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>>4844245
You make a quick summary of the proposal:
a) You shall debrief the Council and its head – your uncle -, regarding the current situation in the West
b) You will then, pending the Council’s approval, undertake the task of opening a safe path North toward the Military Frontier – Essaria and its borderlands.
c) Once this is done and a modicum is restored to the vast area north of the mountains, you shall oversee the establishment of new military colonies as the refugees move North from the Valyrian Peninsula and other parts of the Freehold, while managing the area so as to re-establish a solid economic basis for the local economy (and indirectly that of the Freehold at large)
d) Secondary objectives will be to support your Volantene allies in the West, the Council (as ordered) and to help re-establishing authority over the northern small Ghiscari kingdoms in the Grasslands.

Sheira listens, before speaking up

“We have already spoken via glass candle beloved, but given I don’t know whether you told the others or not – allow me, as formal heiress of the Soranyen Dynasty, to formally thank you all for your loyalty to the Freehold in its time of need and to offer you a warm welcome”

Everyone nods at this, while Horonno and Gareth both raise their mugs in cheers.
It is Tessario that speaks up, nodding in Sheira’s direction and then yours

“My Lady, my Lord. I wish to formally request to be allowed to attend the meeting with the Council, for I bear messages from the Triarchs of Volantis, like I discussed with my Lord yesterday”

You nod in his direction – the discussion you two had all too clear in your memory

“Sure – as commander of the Volantene forces, we were warned beforehand of your arrival, Tessario Vaelaeros. You are welcome to attend the meeting. The same invite is extended to the commander of the Westerosi forces your allies sent with you, my beloved”

Tessario is temporarily speechless at the surprise, but then quickly nods and goes back to drinking, while Humfrey simply appears in deep thought.

“About the proposal you wish to present..I shall communicate it to your uncle, the head of the Council, beforehand, so that he may present it tomorrow morning to his peers – it will speed up discussions. Time is, sadly, the one thing we do not have right now”

This brings the small meeting to an end..

Do you wish to add or discuss anything else?
> Yes (Write-in)
> No (Next scene)
>>
>>4844223
Damn she gets a plus six? We need to work on our cardio.
>>
>>4844248
>> No (Next scene)
>>
>>4844248
>No (next scene)
>>
>>4844248
>> Yes (Write-in)

Beside having the latest reports/news from the region, nothing else. We will talk about what we need for the campaign at the council.
Before going tell Sheira we should talk more in depth about... us later at night (marriage, children ecc ...)
>>
>>4844248
> No (Next scene)
>>
Alright, writing next scene.

>>4844263
Incorporating this
>>
Rolled 1, 5, 2 + 6 = 14 (3d6 + 6)

Oh yeah, roll me a further 4D6. This won't be just for flavor but to determine how tired you end up being.
>>
Rolled 4, 1, 3, 2 = 10 (4d6)

>>4844282
>>
Rolled 1, 5, 3, 5 = 14 (4d6)

>>4844282
>>
Rolled 3, 5, 3, 2 = 13 (4d6)

>>4844282
>>
>>4844287
You won't get a -1 for the next roll. Nice
>>
>>4844293
Nice
>>
>>4844293
Nice indeed
>>
This scene is pretty long and honestly difficult to write (the meeting itself). I'm making some coffee, so if you guys wish to take something to drink do so, since it'll take me a little while.
>>
>>4844337
No worries, take your time man
>>
>>4844337
No problem, men. go get your coffee, don't worrie
>>
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>>4844248
The rest of the meeting flies by – the major issues have been discussed, and all that’s left is to actually reach Elyria to meet with the Council itself.



> “Endurance” Test – 14 vs 14
> Marginal Success! One Degree of Success!

That night you get very little sleep, but it is worth it.

Moreover, in the lights of the dawn, you make small talk with your beloved – it’s amazing how quickly you two fell back into your normal routine, considering how long you have been separated.

Even then, you find the time to mention to Sheira that your uncle wishes for you to proceed with your marriage…and so do you. You barely finish to speak that she silences you with another kiss. When she breaks it, her face is lit up by a giant smile.

“I have waited too long for this moment my beloved..just ask for it, and my mother will begin the preparations. She…to tell the truth, I think it’d help her. To have something to distract her I mean”

You nod, smiling.

> “Then this will be one of the first things I will do as soon as free today”

She nods, but then gets serious..if only mockingly

"...It goes without saying, but I expect you to ask my hand in a much more romantic way that this. Are we clear, Rhogar Belaerys?"

You can only nod as you laugh at her tone.

No need to say it, but you will have very little time to get prepared after this discussion.

>>
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>>4844404
The mid-morning sun finds you standing astride Urrax, who is calmly flying at a slow pace so as to keep close to the fleet, while your betrothed rides Neltharion by your side.

And soon enough, the morning mist clears and you see your destination – Elyria the Golden.

The sight is impressive. The Doom left deep scars in the island, and yet you can see a multitude of ships approaching and leaving the town’s docks – apparently, they had been a priority for the Council, for an island city could not really work as a temporary capital without easy communication with the external world.

You fly toward the upper city, while the ships following you divide in 5 groups – the one carrying the officers, the noble knights from Westeros and other important people follow you into approaching the city itself, while the other 4 groups scatter along the coast of the island, which is far larger than the city itself – they will be hosted at 4 temporary camps for the time being.

Yet this is not what matters to you at the moment – you are about to meet the most powerful men and women of the Freehold…or what’s left of them anyway. The warnings of your uncle, that many of the old guard have died in the Doom, did not fly over your head. If anything, they made you apprehensive for this meeting since inexperienced politicians (and let’s be real, that’s what the majority of the people sitting on the Council are) tend to constantly fight to keep the spotlight over themselves, trying to boost their popularity non just within the limited electorate of the Freehold, but also in the colonies, for that’s where many of your caste ended up serving…before the Rebellion.

It is with apprehension that you land in the upper city and begin to walk toward the Palace of the Council, so called because before Elyria became the temporary capital of the Freehold, it had its own Council made up of the freeholders of the city.

You have to admit that you cut an imposing figure in your Half-plate armor, cloak flying in the wind – showing the entire world you allegiance as the white dragon of the Belaerys Dynasty is etched over the cloak.

Two servants come forward as soon as Urrax lands, one helping you dismount and inviting you to follow her in order to get ready for the meeting, just as the other does the same for Sheira. A quick wave of your hand and you separate…this time temporarily, hopefully.
>>
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>>4844406
The process of getting ready takes but a few minutes, for you prefer to appear as a military man, rather than a weak noble.

In these times of need, better to convey the strength of your dynasty, for you have bigger ambitions than what many thinks.

In another world, one created by your uncle’s expert use of the glass candle to allow private conversations, you two discussed at length the future of your dynasty and your place in it.

With your father clearly unfit to lead and your cousin a cripple, that duty falls to you. Your uncle did not leave you a choice in the matter, but as the Princeps of the Freehold you a direct order – represent the strength of the next generation. Show the entire world that Valyria is not a dead force.

He then gave you another order, this time as the Patriarch of your Dynasty, as well as your uncle – be as solid as a rock, for your family needs you.

In this moment, your nation, your family, need you.

And you do not intend to disappoint.

….

The wait is excruciating on your nerves, and you almost do not notice as Tessario Vaelaeros and the others join you – Sheira, your cousin Horonno, as well as Humfrey Sarsfield and your two bodyguards, Gareth and Adam.

Your small group stands ready to enter the Council Chamber…and you notice that the others have taken position behind you, with Sheira standing by your side. It is clear that you will speak for the others in this meeting.

And so it is, that when the heralds announce your name and that of your betrothed, you march forward and enter the Chamber.
>>
> Roll me 6D6 x 2 (Persuasion 5D6, Charm 1B)
> Roll me 3D6 (Status)

Total of dices to roll - 15D6
Best of 3.
>>
Rolled 4, 1, 4, 5, 2, 6, 5, 6, 2, 3, 3, 3, 6, 6, 4 = 60 (15d6)

>>4844412
>>
Rolled 5, 5, 2, 4, 5, 5, 6, 2, 3, 5, 1, 2, 5, 3, 4 = 57 (15d6)

>>4844412
That's a lotta dice
>>
>>4844413
Decent results I think. 21,20, and 16
>>
>>4844416
Oh those first 6 dice are nice. 24
>>
I'll wait for another roll, just in case you guys roll even better
>>
Rolled 2, 4, 6, 2, 4, 6, 5, 2, 2, 6, 2, 3, 4, 5, 2 = 55 (15d6)

>>4844412
>>
Writing
>>
>>4844420
>>4844413
>>4844416
So it seems our best rolls are a 24, 22, and 16
>>
Rolled 1, 4, 2, 4, 1 + 2 = 14 (5d6 + 2)

Rolling for Balemon
>>
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>>4844407
You stride in the room, your appearance clearly in contrast with the one of your fellows..and of the councilors.

The Council sits in what is essentially a covered amphitheater divided in half, with your uncle sitting upon a small chair made of stone that stands in front of the two halves of the amphitheater itself; the door from which your group enters is perpendicular with his position, for he smiles once he sees your choice of attire.

You do notice the look Sheira gives you, having noticed the subtle communication.

As you come forward, you notice just how mauled the Council has been by the Doom and the Rebellion – of the 60 seats, traditionally occupied by the representatives of the 40 families and the 20 Free Cities of the Freehold, barely 38 are occupied (of which 34 are from Dragonlord families and 4 are from Free Cities).

Of those seats that are occupied, the majority are occupied by men and women too young to sit on such an august body; either that, or by men and women who should be too old to sit in this room…

It is a far cry from the glory days of the Freehold, when every family would send their mightiest champion to represent their interests on the Council.

And yet the attention of everybody seems drawn to three people in particular, who appear to have been in the middle of a discussion when your group was called in – a young man in his 30s that you recognize as Jacaerys Balemon, the oldest son of Viserys Balemon, Ayrmidon Valarr, Patriarch of his family, and your uncle, Arion Belaerys.

It is your arrival that breaks off their discussion, with your uncle giving a simple order

“The debate is adjourned. Let us now proceed with the hearing of news from the Western Holdings, as described by my own nephew, Rhogar Belaerys, and the representative of the Volantene Triarchs, Tessario Vaelaros”

The younger man, Jacaerys, makes a face when he sees you and then turns around to loudly address your uncle

“I do not pretend to know how bad the situation is in the West, but I can promise you that nobody will attempt to assault your nephew, Belaerys”
>>
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>>4844472
Aurion Belaerys vs Jacaerys Balemon
> Persuasion (Charm) Test – 28 vs 16
> Incredible Success! Three Degrees of Success!

Your uncle nods, before looking toward Jacaerys as if he were nothing but an insect on the ground for him to crush

“Of course you would not know anything useful about the situation, Balemon. You were too busy running East like a coward while real men were attempting to save the people of the capital. The only thing that surprised me is that you were not already beyond the Bones”

It is at this moment that the young man does something very stupid – clearly angered by the previous discussion and your uncle’s response, he attempts to go down the stairs leading to the platform upon which seats Aurion, but is stopped by the woman sitting next to him, who then proceeds to throw a look full of hatred toward your uncle.

To his credit Aurion does not even pretend to notice her, simply looking you straight in the eyes before speaking once more

“Report, Rhogar”

> Write-in (reply)

Your roll will influence the next test, but your reply will shape it and it might either give you a bonus..or a hefty malus. The Council sequence will determine whether you get the “go-ahead” for your proposal, get overruled, or receive different orders.

I strongly advise to keep on topic and answer their questions, given you rolled fairly well – unless you really screw up, you should be able to get your way.
>>
>>4844476
Not sure what kind of report he's looking for considering we've told him all this three times but I guess this is for the council and not him. No idea what'll sway the council in our favour.
>The Step stones are secured with aid from Volantis and Westerossi. Lys's fleet lay at the bottom of their harbor after an attempted assassination of myself and Horonno.
>>
>>4844476
Nod to our uncle.
Then talk

"The situation in the west is difficult, as rebels have arise and kill our kin as they did here. The city, I was Lys is one of them. Before I left that scum filled hole, I made sure to burn their fleet.

Still it s not all lost, the first daughter of Valyria, Volantis has decide to give an hand and work with us for restore the freehold. In regard to me i have worked with our family allies in the west, and thanks to them i was able to aid the garrisons of the stepstones gaining their trust and so even securing a stable trade line between the west and east."

"As i had mention it, Volantis has offer an hand and i am happy to call them our brothers. With us has come an army, send by the city Archons. With me i have also loyal and able westerosi."

"But, one of the things i must do is to aid our people. The refugees of Valyria are many and they need a place to live, with much space and fertile lands for feed them. Such a place is Essaria and it s nearby lands. It is important that we take it. Now more than ever our people need aid."

If tessario and our other guys want tk reinforce one of our points after we are done let them.
>>
>>4844476
>The west was chaotic and uncertain until recently. Lys was in revolt, its fleet burned in response to that. Tyrosh and Myr were preparing to unite with Lys against any that moved againts them. Volantis was preparing its army when I showed up and persuaded them to head east and submit to the council. And the Stepstones are secured with help from our Volatine and Westerosi allies.
>>
>>4844512
see
>>4844514

This is essentially theatre to increase the power held by your own Dynasty. Read what I wrote earlier -

"With your father clearly unfit to lead and your cousin a cripple, that duty falls to you. Your uncle did not leave you a choice in the matter, but as the Princeps of the Freehold you a direct order – represent the strength of the next generation. Show the entire world that Valyria is not a dead force.

He then gave you another order, this time as the Patriarch of your Dynasty, as well as your uncle – be as solid as a rock, for your family needs you."

I will wait some 5 minutes, then mix these 2
>>4844519
>>4844514
>>
>>4844514
I am meaning Humfrey, Gareth and Adam. They have seen first hand what we did (saving the garrisons and their families. In regard to tessario he probably knows of Volantis need to bring the refugees away, and probably wants them safe as well.)
>>
>>4844527
Our westerosi allies probably shouldn't talk. Would be a faux pass. The faction from Volantis maybe.
>>
>>4844514
OH RIGHT AH WAIT
super important

When Rhogar says Essaria, I need him to use his stiletto swiftly and indicate it on a map on the table. Give a bit more weight to saving refugees
>>
>>4844530
>>4844527
You will have the possibility to call upon them to talk in the next scene - it's up to you guys whether you want them to or not.

Tessario will speak because he has a message from the Triarchs, but he can avoid mentioning anything for/against what you said.

Anyway, writing
>>
>>4844512
August members of the Council of the Freehold. Dire is the news I bring from the west but so too is the resolve I carry with me to see them redress and the Freehold preserve. Stepstones remains loyal and secure with the Council and Valyria, and with it the sea routes to Sunset Kingdoms and the trade in food that will be much need in the coming month. Volantis first daughter of Valyria remains loyal and step fast to council and send their aid and representatives.
>>
Rolled 4, 3, 3, 5 = 15 (4d6)

>>
>>4844546
???
>>
For the record, you passed the first DC only because of >>4844514's write-in.

I gave you the possibility to write something to see whether you'd warrant a bonus (you get a flat +2).

>>4844551
Your opponent.
>>
>>4844530

I mean they can demonstrate further that we have an ally in the west, they are probably in shining plate right now too. It could give us more weight on what we say, making us and our family look like the ones that are working for ensure the freehold remains.
Mighty warriors have join me send by my allies. Loyal, strong and ready to serve my family and thus the freehold.

If we don t make them talk they need to keep a position for ensure they "show off" their martial quality.

What would be the answer of either old people with probably alzheimer or inexperienced young nobles ?
If they talk they might say "barbarians". If

Even then our guys have actual experience in war.
>>
Anyway good night guys. See ya.

For write in s, I suggest a mix of being serious like a soldier, some amount of showing off and theathrics.
Also our objective the frontier. We need to give refugees a safe place. That will give us a good chance to win the heart of the common folk.

For the military campaign there, we need some engineers, some foragers and some wood. For stakes, and making some scorpios and light ballistas. We could have to kill some raider vanguard parties. But engineers are useful even fkr build and fortify settlements in Essaria.

Also never NEVER have our allies and loyalists being treated badly.
It reflects on us as well. In fact ensure to reinforce them. We are their leader, they are our men. This will be know by our soldiers later on too.
>>
>>4844577
*need
>>
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>>4844476
You straighten yourself as the entire assembly turns its attention toward you, waiting for you to speak

> Status Check – 18 vs 18 (DC)
> Rolled 16 + 2 due to Write-in bonus
> Marginal Success! One Degree of Success!

You nod to our uncle, before talking with a loud, self-assured voice

> " August members of the Council of the Freehold, dire is the news. The situation in the west is…difficult. Rebels have arisen and killed our kin wherever they could find them. I was in Lys when the Doom happened and masked assassins assaulted us on the same day. We saw citizens of the city participating in the assault that resulted in the death of Aerys Valarr, close friend of my own cousin, Horonno Belaerys. We..”

At this Ayrmidon Valarr stands up and speaks over you, addressing your uncle

“What?! Why was my grandson with you in that damned city? Was this an idea of your nephew, Aurion?! I demand redr..”

You uncle does the same – speak over him, while looking down at you

“Silence! If you have any question, ask them to the witnesses, and give them the possibility of answering”

And so it is that the older Valarr looks directly at you, with hatred in his eyes

“Answer me, boy. Why was my grandson in Lys with you instead of Mantarys with me and his mother?”

At this, you stop to think for a second – so many things have happened since then…until you remember, and understand that you cannot tell the truth no matter what, for you were in Lys to allow your cousin and his…friend to celebrate away from prying eyes.
>>
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>>4844589
Rhogar belaerys vs Ayrmidon Valarr
> Persuasion (Charm) Test – 21 vs 15
> Great Success! Two Degrees of Success!

> “We were in Lys for the same reason that all young men went to Lys, before they decided they would rather murder innocent people and betray their homeland, rather than continue to live peacefully under the rule of the motherland”

Deny, Deflect and Defuse the situation. Three basic principles that your old tutor made sure to teach you.

And it seems to work, for the old man grinds his teeth, but you can clearly see the target of his hatred shift before he speaks up

“I wish to know, Belaerys. What happened afterward? What of my grandson’s body?”

This time the truth is easy to tell

> “Before I left that scum filled hole, I made sure to burn their fleet as punishment, making them pay 100 times over for the death of your grandson, my Lord. As for his body, we gave him the funeral a true scion of Valyria deserves – we burned the body with dragonfire”

The older Balemon closes his eyes in a pained expression, but you can clearly hear him whisper “good”, before sitting down.

“If there are not going to be any more interruptions, continue Rhogar

You nod at your uncle

> “Not all is lost though. We were able to gather allies in the Sunset Kingdoms. With these men, we were able to ascertain that the Stepstones remains loyal to the Council and Valyria. Moreover, we found people among the Westerners that would be willing to trade with us. Moreover we bring good tidings – Volantis, First Daughter of Valyria, remains loyal to the Council and sent aid, men and representatives with us”

What do you wish to do now?

The Treaty with Volantis
> Speak about the Treaty – You will roll (higher chance of failure, more input toward its implementation)
> Let the Council bring it up on their own – Aurion will roll (less chance of failure, less input toward its final implementation)

Trade with the Sunset Kingdoms (Westeros)
> Bring up the potential treaties with the Reyne (might outrage the conservative faction, but could result in a great boon for the Reyne and for your dynasty as you control the Stepstones for now)
> Do not speak more about the West (you won’t outrage anyone, but I will roll for how Aurion handles it when it will come up later on)

Proposal (Essaria)
> Bring it up – You will roll, multiple times (higher chance of failure, much more input)
> Let Aurion, who knows of your idea, bring it up – He will roll (lower chance of failure, less input)
>>
>>4844596

> Speak about the Treaty – You will roll (higher chance of failure, more input toward its implementation)
We set it up after all, we should have some say so in the matter.

> Bring up the potential treaties with the Reyne (might outrage the conservative faction, but could result in a great boon for the Reyne and for your dynasty as you control the Stepstones for now)
It benefits us personally the most and we can spin it speaking of all the advantages it would bring to the freehold.

> Let Aurion, who knows of your idea, bring it up – He will roll (lower chance of failure, less input)
We told Aurion our intentions here, not sure speaking up would bring much benefit.
>>
Given this decision will determine the next few scenes and interactions with the Council, I'll wait a bit and let others vote as well.

Having said that, it is quite late for many, me included - so if not enough vote today I might let the vote run overnight and pick up tomorrow.
>>
>>4844596
>Speak about the Treaty
>Bring up the potential treaties with the Reyne
>Let Aurion, who knows of your idea, bring it up

Essaria will be the hardest to sell I think
>>
>>4844596
>> Speak about the Treaty
>> Bring up the potential treaties with the Reyne
>> Let Aurion, who knows of your idea, bring it up
>>
>>4844622
+1
>>
>>4844596
>Let the Council bring it up on their own – Aurion will roll (less chance of failure, less input toward its final implementation)
Let uncle introduce this

> Bring up the potential treaties with the Reyne (might outrage the conservative faction, but could result in a great boon for the Reyne and for your dynasty as you control the Stepstones for now)

>No true son or daughter of Valyria can be allow to must suffer one day hunger while this council has the power to prevent it. With the whole peninsula lost to us, the Freehold must see beyond its boarders to feed its people, at least until the crisis is over.

> Bring it up – You will roll, multiple times (higher chance of failure, much more input)
>Esteem member of the council, with me comes many refugees from he peninsula and with more to come behind. Even now I see fair Elyria straining to maintain the people it now holds. With the blessings and endorsement of the Council I will move to Essaria to see the settlement of our people and any future refuges from the freehold while securing the gates to the East and the trade trade routes beyond. As to the West so must the East be safety in the hands of the council.
>>
>>4844596
> Let the Council bring it up on their own – Aurion will roll (less chance of failure, less input toward its final implementation)
I think this would probably be best to let uncle cover.
These next two are truly our intellectual babies though, and things I’d like us to have the largest hand with and stand to benifit us personally the most imo
> Bring up the potential treaties with the Reyne (might outrage the conservative faction, but could result in a great boon for the Reyne and for your dynasty as you control the Stepstones for now)
> Bring it up – You will roll, multiple times (higher chance of failure, much more input)
Despite the Dothraki hell incoming, I want it to be us to face it, and us with the glory of (hopefully) repelling it.
>>
The treaty:

>>4844614
>>4844619
>>4844622
>>4844626
> Speak about the Treaty

>>4844649
>>4844627
>Let the Council bring it up on their own

Trade with Westeros:

>>4844614
>>4844619
>>4844622
>>4844626
>>4844627
>>4844649
> Bring up the potential treaties with the Reyne

Proposal - Essaria:

>>4844627
>>4844649
>Bring it up – You will roll, multiple times

>>4844614
>>4844619
>>4844622
>>4844626
> Let Aurion, who knows of your idea, bring it up

Alright, so it seems we've locked in to Speak about the Treaty, to speak about the potential treaties with the Reynes, and to let dear uncle deal with the division of the theaters of war (aka our proposal).

Given it's 6AM, these choices will determine the scenes tomorrow. Expect multiple rolls, since you will roll for Aurion as well some times.

In the meantime, decide whether you wish to call upon your group members to support any/which positions (e.g. who for the Westerosi trade, who for Essaria etc). All of them have pros and cons in speaking/staying silent.
>>
I call the session to a close. Today we reached Essaria, met Sheira in person, and finally began dealing with the Council of the Freehold.
>>
>>4844709
Thanks for running. You are great.
>>
Thanks for running
>>
>>4844709
Thanks for running
>>
>>4844709
Thanks. I've been following from work and didn't have the opportunity to participate in any of the votes but I've enjoying it nonetheless.
>>
>>4844709
Excellent session


>>4844708
>who for the Westerosi trade
Humfrey, Gareth and Adam.

They can confirm not just the wealth of our trade partners, but even their good standing and being an honourable house.


>who for Treaty
Tessario backing since he is the commander of the Volantis forces. And shows already we have a good relation with the city (of course right now is just Tessario and the army).


>who for Essaria
Our uncle is talking, but just for make sure this council doesn t play hard, us and Tessario can confirm the large numbers of refugees in dire need of help, if needed.
>>
>>4844614
Supporting this
>>
>>4845120
Support
>>
Alright, today will be played in a slightly different fashion - we'll adopt a much faster pace than usual since you will have to debate your political opponents. Note that Aurion can intervene, but even he can be overruled.

I'll describe the scene, roll to determine opposition to the motions you present, and then you will have to "fight" to sway the undecided
>>
>>4845120
We could follow this, or you all can vote each time to ask "witnesses" to corroborate your account and thus potentially gain votes.
>>
>>4845761
Yeah I would go with that. I'm ready.
>>
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>>4844596
In the ruling caste of the Freehold, it is tradition for the youth to be introduced in high society and politics by an older, more experienced relative. This is done so that the younger relative may make use of his elder’s reputation to begin building his own, while providing his protector with ever more clout within political circles thanks to the patron-client system at the basis of the Valyrian political system.

Having said that, the system is arguably quite meritocratic thanks to the extreme competition for political power, which often translates into military and economic power for the individual and his Dynasty (or family and City, in the case of the representatives of the Free Cities), thanks in no small part to the tradition of allocating temporary control of areas to its conqueror and his Dynasty/City.

Too bad for you that you were never introduced in politics by an older, famous relative – your father was considered the black sheep of the family and you with him. So you have no political clout to call upon and only your wits and personal prestige to fall back upon.

Pray it is enough.

Your greatest accomplishment so far is the treaty between Volantis and the Council, which will have to be discussed and approved by the assembly before becoming official, together with many other topics, among which:
> Your claim to the title of Archon of the Stepstone
> Correlated to the first, your family control of the area under wartime legislation
> Your right to represent the Council in negotiations with the Triarchs
> The Treaty with Volantis itself
> Potential treaties with the Westerosi
> Military matters – there are more experienced commanders available, so you are not the first choice for any of the available theatres. Yet you are a dragonrider and have men following you, so you have the de facto right to claim a command. Debate to get the one you desire
> Miscellaneous matters – capital, refugees etc
>>
>>4845791
>Correlated to the first, your family control of the area under wartime legislation
>>
>>4845791
You uncle raises a hand to interrupt you, for Jacaerys Balemon has raised his own hand, claiming the right to speak.

A nod of your uncle and the younger Balemon turns toward you with a serious expression, anger still visible in his eyes:

“You do bring news from the West, young Belaerys. And yet…I have my own people in Volantis, who, upon finally managing to contact me in the days following your departure from the city, have claimed that a new title has been heard in the streets – the “Archon of the Stepstones”. Imagine my surprise when I discovered that a younger scion of the family of our illustrious Princeps would lay claim to the title of governor..without any official appointment to it”

His intervention sparks some debate among the councilmen, before Aurion taps his cane to the ground, calling for order.

“Nephew. Is it true that you laid claim to such a title? You just said that the Stepstones remain loyal to the Council – you did not mention anything about a new title”

Reply?
> Write-in
Roll me 6D6 (Persuasion 5D6, Charm 1B)
>>
Rolled 3, 2, 3, 4, 3 + 2 = 17 (5d6 + 2)

Balemon
>>
>>4845803
I thought the previous was a vote, my bad. I'll let the more eloquent anons handle this one.
>>
>>4845807
You can have a go if you'd like.

The write-in determines if you have bonuses or maluses, the roll how convincing you are, and the essence of what you guys write will determine the real reply and the flow of the conversation (usually I pick the write-ins and either mix them together to form a coherent argument, or simply correct them and paste them).
>>
>>4845803
It is true. By acclimation and necessity. I stopped at the Stepstones on my way east and it was the soldiers and citizens of the Stepstones who asked to be led and governed by me. Who was I to tell them "no"? Was I to leave them to their devices and suffer a fate of uncertainty? If I wasn't Archon perhaps one of the Free Cities would now be laying claim to it right now, or home to pirates. And am I not loyal to the council? My loyalty is the loyalty of the Stepstones.
>>
Rolled 2, 2, 2, 2, 2, 3 = 13 (6d6)

>>4845803
Write-In

"It is true uncle. But the reason for me to do so, was that i didn t know at the time the full extension of the amount of high nobles that died. As such, i couldn t know who was alive and who wasn t. I didn t have the luxury to stop and think if the Stepstones lord, was still alive or not. I had to save the garrisons and their families, as well securing the islands from the rebels. So I took action, and yes, i have take the title because it would help me and the freehold, in maintaining more stability."

"Balemon, you mention some men of yours in Volantis. Might i ask you why none of your men contacted me upon my arrival ?"
>>
>>4845847
>>4845803

Forgot the to do this lol.
>It is true. By acclimation and necessity. I stopped at the Stepstones on my way east and it was the soldiers and citizens of the Stepstones who asked to be led and governed by me. Who was I to tell them "no"? Was I to leave them to their devices and suffer a fate of uncertainty? If I wasn't Archon perhaps one of the Free Cities would now be laying claim to it right now, or home to pirates. And am I not loyal to the council? My loyalty is the loyalty of the Stepstones.

I welcome more write-ins can't ever get enough bonuses.
>>
Rolled 3, 6, 2, 6, 5, 3 = 25 (6d6)

>>4845854
>>
>>4845849
The write-in is great, but I'll wait for the next 2 rolls since it'd be a waste of a very good argument.

>>4845847
Good points as well - roll 6D6 anon
>>
Rolled 5, 2, 1, 1, 1, 3 = 13 (6d6)

>>4845803

>It was not my intent when I landed upon the Stepstones to claim any such title. After speaking with the garrisons, who had been left with little supplies and would soon be starving seeing as no one sent them any help, I gave them food and promised to keep them save leaving behind men and provisions with more planned to be shipped from time to time to ensure their livelihood. It was only then after all my help and asking for nothing that the men of the Stepstones themselves named me their Archon. As no others had sent their support and having no knowledge of who was even still alive I accepted, if for nothing else to boost their moral. Being left abandoned and forgotten these men would be dead or worse, but now remain loyal to the Freehold, maybe even more so now than before..
>>
Oh, didn't see - alright, I'll wait 5 minutes for a third roll if someone wishes to partecipate, otherwise I'll simply take you 23 and mix the two write-ins.
>>
Rolled 2, 5, 4, 2, 3, 2 = 18 (6d6)

Ok, we got three good write-ins and a good roll. Writing.

Also, Aurion
>>
Man nobody should get into a debate with us lol. They will learn that we have quite the silver tongue.
>>
>>4845860
Thanks

>>4845876
We have some pretty good write ins
Rhogar has just started roasting this little kid.
Belaerys gang rules
>>
Rolled 3, 1, 3, 6, 4 + 2 = 19 (5d6 + 2)

Balemon vs Aurion
>>
Rolled 6, 4, 4, 1, 2, 5 + 2 = 24 (6d6 + 2)

I forgot a dice for aurion. My bad
>>
I'm rewriting the post, since I formatted it badly. A sec.
>>
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Rolled 4, 1, 6, 3 = 14 (4d6)

>>4845803
You stand tall, confident that your actions were justified.

Rhogar Balearys vs Jacaerys Balemon
> Persuasion (Charm) Test – 25 vs 18
> Great Success! Two Degrees of Success!

> "It is true. While it was not my intent when I landed upon the Stepstones to claim any such title, circumstances forced my hand, for after speaking with the garrisons I discovered that them and their families had been left with little supplies and would soon be starving seeing as no one sent them any help.”

You look up to Jacaerys before continuing

> “Tell me, councilman, should have I left those loyal sons and daughters of Valyria alone to fall prey to pirates and rebels from the Free Cities? I claimed the title of Archon by acclamation and necessity, not because of personal ambition or disloyalty. I did it to help the freehold in maintaining stability in a vital area.”

Aurion looks at you, then at Jacaerys

Aurion Belaerys vs Jacaerys Balemon
> Persuasion (Charm) Test – 24 vs 17
> Great Success! Two Degrees of Success!

“Do you have anything to reply, councilman? Or could we move forward with debating serious arguments instead of why a loyal subject of the Freehold decided to help his motherland?”

Jacaerys looks at your uncle with disdain before replying

“It is the right of this august body to question why someone would lay claim to a title whose conferring is explicitly reserved to us, members of the Council, Belaerys”

“True, but sometimes we have to do exception to the rules. Or would you rather the Islands had fallen to the Western rebels?”

The younger Balemon has no reply this time.

“I then call for a vote to confirm the de facto situation and conferring formal recognition to Rhogar Belaery’s claim to the Archonate of the Stepstones for the traditional term of a year”

Roll me 4D6 + 2 for beating the opposition in 2 rounds.

This is not a controversial move, for it’s justified by precedent during war time.

Be careful that each victory will make it harder to pass the next check, because it will be seen as a power grab on your part; for the same reason, you will gain more support from opportunistic people seeking to ask favors later on.
>>
Rolled 1, 5, 3, 2 + 2 = 13 (4d6 + 2)

>>4845946
>>
Rolled 1, 2, 5, 6 + 2 = 16 (4d6 + 2)

>>4845946
>>
>>4845954
You beat their roll, but I'll wait to see if the third roll can do better, since it'd help as usual
>>
Rolled 4, 3, 4, 1 + 2 = 14 (4d6 + 2)

>>4845946
>>
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>>4845946
The next few minutes are nerve wracking – the basis of your power is your men following you, but the formal recognition of the Council is necessary, if you wish to have any legitimate claim to power in the Freehold.

The debate goes on for a few minutes, until your uncle calls for a roll, and the results are announced

“16 in favor, 14 against, 8 abstained. The motion to recognize Rhogar Belaerys as titular Archon of the Stepstones for the remainder of the year passes.”

The younger Belamon grimaces, but remains in silence. This time is someone very familiar to you that speaks up, from the opposite end of the assembly – Rahella Soranyen, Sheira’s mother and Matriarch of her Dynasty.

“Esteemed members of the Council, I, Rahella Soranyen, wish to call a vote to add a clause to the motion that just passed – I call for a vote to temporarily separate the military office of regional general from that of Archon. Given we can expect the area to became a theatre of war as the Free City of Lys appears to be in open revolt, we’ll need to assign a local commander to be permanently stationed there. With how few dragonriders there are at the moment, we cannot afford to ask one of them to sit on an island for years on end”

Her argument is logical, and it would be an easy sell since it’d weaken your own power.

You could maneuver around it by having one of your men assigned the position, but that would negate any positive aspect regarding the roll.

What do you wish to do?
> Attempt to have one of your loyalists (yours, Aurion’s or Rhaella’s) appointed, or attempt to keep the two offices united (-4 malus to the vote)
> Attempt to have them recognize the current commander (Alyn Sorienos) as the regional general (neutral vote)
> Let the Council deliberate on its own, make a show of submission (+4 to the vote, will give you a +2 to the next roll)

Roll me 4D6 and add the malus or bonus of the option that you chose.
>>
>>4846034
>Attempt to have them recognize the current commander (Alyn Sorienos) as the regional general (neutral vote)
>>
Rolled 2, 1, 4, 6 = 13 (4d6)

>>4846034
>>4846037
Forgot to roll.
>>
>>4846034
>> Attempt to have them recognize the current commander (Alyn Sorienos) as the regional general (neutral vote)
>>
Rolled 4, 3, 4, 3 = 14 (4d6)

>>4846034
>>
Rolled 1, 3, 2, 6 = 12 (4d6)

>>4846034
>> Attempt to have them recognize the current commander (Alyn Sorienos) as the regional general (neutral vote)
>>
Rolled 1, 1, 6, 1 = 9 (4d6)

Rolling for Valarr
>>
Jesus I'm rolling like crap tonight. Still, writing.
>>
>>4846084
Good for us.
>>
Rolled 4, 2, 4, 5, 2, 2 = 19 (6d6)

Aurion.
>>
Rolled 1, 3, 3, 4 + 2 = 13 (4d6 + 2)

roll for opposition
>>
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>>4846034
The proposal makes sense…and it weakens your own powerbase, theoretically.

It is thus with surprise that Balemon and his cohort welcome the mother of your own betrothed making (in their eyes) a play at your family expenses. It is a surprise tinged with suspicion, but still…it’s a good proposal.

You raise your hand, asking your uncle the right to speak, which he gives you with a nod

> “I do not wish to argue against the proposal – like I said I did not claim the title of Archon out of ambition, but necessity. But. When I arrived in the stepstones, we found a local man, a certain “Alyn Sorienos” from Old Valyria, as the appointed commander. As my first order of business on the islands I decided to let him retain his rank so as to not upset any equilibrium of power. It is for this reason that I’d invite the honorable members of this august body to consider the possibility of confirming his rank for the remainder of my term as Archon – it would solidify his own loyalty, while also consolidating the control the Freehold has over the Stepstones..which is all too tenuous at the moment I’d add”

Even Balemon nods at your words..except the elder Valarr speaks up this time

“I do agree with your assessment, young Belaerys – the current control the Freehold has over the Stepstones is simply too weak. Given your status as a dragonrider, you will likely be expected to assist in battle or to lead armies, so you will not be able to properly attend to your duties as Archon. While this is not an issue on its own since the title is primarily honorary in this particular case, I propose the Council votes on sending a loyal man to assist this “Alyn Sorienos” and make sure that the Stepstones won’t fall into enemy hands”
>>
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>>4846154
At this, many councilors begin to speak at once, all attempting to put forward the name they’d wish to see appointed to such a position – the effective local ruler in your absence.

It is Aurion that interrupts the chaos by bringing his cane down on the marble floor

“Silence! One at a time. Councilor Valarr – your proposal makes sense, given the circumstances. But why attempt to repair something that is not yet broken? As far as I have understood, the local garrisons are loyal, and my nephew has left a part of his own mercenaries there in order to bolster the defenses. I assume that the commander left in charge of said men will cooperate with whatever forces we shall send to further bolster the garrisons. I would like to think that a small army should be more than enough, together with Western mercenaries, to force, if necessary, the local commander to submit were he to ever turn traitor”

You nod, confirming what your uncle just said

Ayrmidon Valarr vs Aurion Belaerys
> Persuasion (Charm) Test – 19 vs 9
> Incredible Success! Three Degrees of Success!

Valarr sighs and concedes, clearly seeing that his point has been answered.

The voting begins

Military Command - confirm Alyn Sorienos

“11 Against, 14 For, 13 Abstained – the motion passes”

Aurion stands, conveying the seriousness of the next topic

“Before his arrival, my nephew sent us a messenger as you all know. Said man carried with him a letter from a lord of the Sunset Kingdoms, a certain Alastor Reyne. Said man mentioned helping my nephew in procuring military and monetary support in a time of need, in the hope we would deign to establish trade relations with his kingdom. According to what Rhogar himself said, it is likely that the Stepstones fell in his hands due in no small part to the mercenaries this "Lord" provided my nephew. Given it is the absolute prerogative of this Council to decide the foreign policy of the Freehold, I wish to open the debate about this topic – what to do in this regard?”

What do you wish to say?
> Write-in

Aurion will call on you to give a quick summary of the situation, including a character judgment of Alastor; in this case you could provide your own version of any agreement you entered in with the Reynes – you can lie, for Alastor’s letter was vague at best. You will have to roll Persuasion.

This is very important if you wish to maintain the promise you made Alastor – you could act on your own, but this vote shall determine whether the Freehold itself will support you in your endeavors West when the time comes.

You may use the summary at https://pastebin.com/rMZizB59 to get a feeling of the data Rhogar knows.
>>
>>4846161
Alastor Reyne is the Lord of Castamere, a veteran of numerous battles in the Sunset Kingdoms, a respected lord, rich, and capable. His request helps us as much as it helps his Kingdom. The Sunset Kingdoms are a market even Valyria at its height never tapped into. Now more than ever it would be beneficial. We need revenue and the Kingdom of the Rock is a sizable market. And more importantly our trade partners are rich and influential, our goods and services can fetch high prices and in time western trade shall be very lucrative.
>>
>>4846172
>Alastor Reyne is the Lord of Castamere, a veteran of numerous battles in the Sunset Kingdoms, a respected lord, rich, and capable. His request helps us as much as it helps his Kingdom. The Sunset Kingdoms are a market even Valyria at its height never tapped into. Now more than ever it would be beneficial. We need revenue and the Kingdom of the Rock is a sizable market. And more importantly our trade partners are rich and influential, our goods and services can fetch high prices and in time western trade shall be very lucrative.

Forgot to make the text green lol. Also do we roll right now? And if we do what do we roll?
>>
>>4846161
"The Reynes are a powerful family of the kingdom of the rock, in the west center of the continent. They trade Gold, Grain, Iron and Bronze. Each of this is valuable products for us, food more so but even minerals as we all know most of our ores production be common or rare was from Valryria great mines. Now with rebels at war and our many needs, a trade deal with the west would be profitable for both of us. Especially if the east is brought back in the Freehold. "

"I know Alastor from many years, he is a good man and honourable. It s word would hold. The mighty warriors with me, are knights chosen by him and send for protect and aid me."
>>
>>4846176
>>4846182
Great write-ins, rolle me 6D6 (Persuasion, Charm) for Rhogar, and the same amount for Aurion - total of 12D6
>>
>>4846176
>>4846182
Supporting these. We might add that the gold mines of the Reynes are second only to the Lannisters.
>>
Rolled 5, 5, 5, 6, 5, 2, 5, 6, 6, 1, 1, 1 = 48 (12d6)

>>4846196
>>
Rolled 1, 5, 6, 5, 4, 5, 4, 6, 2, 5, 3, 5 = 51 (12d6)

>>4846196
>>
Damm that was a nice roll. I'm happy.
>>
>>4846196
Good that I didn't came late to the session, I was trying to make a write-in but I was kinda slow

Also, idk what other anons think, but it could be good to suggest that the Reynes is contested by the Lannisters, and that if Alastor could get rid of them that could benefit not only him, but hopefully also to the Council if we make a good relation between the two
>>
>>4846227
It might not be best to mention that part. The council and our enemies will probably be smart enough to see that by supporting Alastors rebellion it would greatly increase our power and influence
>>
>>4846227
We could but it needs the right words.
>>
>>4846161
>>4846161
Other have explained Alastor well enough, but we should add something about the necessity of the treaty and trade.

>No true son or daughter of Valyria can be allow to must suffer one day hunger while this council has the power to prevent it. With the whole peninsula lost to us, the Freehold must see beyond its boundaries to face the challenges of this crisis before they turn into the danger of famine and anarchy that would soon follow it.
>>
Rolled 3, 5, 6, 5, 6, 5, 6, 5, 6, 4, 2, 1 = 54 (12d6)

>>4846227
forgot to roll

also, anyone knows why it looks like each day my ID change? Is it normal?
>>
Writing - give me some 10 minutes to plan the scene though
>>
Rolled 4, 6, 3, 2, 6 + 2 = 23 (5d6 + 2)

Balemon
>>
>>4846307
Man this little weasel never shuts up, does he?
>>
>>4846307
Good roll. But not good enough.
>>
>>4846310

At some point his personal ambition has to start to show with all these interruptions. Maybe Aurion will put the little shit in his place.
>>
>>4846310
No no, let him speak, luckly he will humiliate himself...
>>
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>>4846161
Rhaenys
Aurion
[Blue]Balemon[/blue]

As soon as Aurion fishes speaking, the room erupts in chaos, with the two sides of the assembly shouting at each other – the one composed of your family supporters (as well as opportunists looking to suck up to the nominal leader of the Freehold, your uncle) and the other, composed of people that you recognize as exponents of what once were the great landowning families, as well as your family traditional rivals among the Great Ten (chiefly the Belamon and Valarr).

This time, not even Aurion bringing down his cane on the floor stops the chaos.

That’s it, until Rhaenys Naerion, Matriarch of the Naerion Dynasty claps her hands which causes a loud noise, akin to a thunder, to be released.

The guards at the entrance are immediately ready to spring to action, but your uncle quickly dismisses them as everyone now looks at Rhaenys

“You are all behaving like bloody merchants in Volos, screaming over each other! Behave in a manner fit for your rank for Balerion’s sake!”

Silence follows her words, for a few seconds that’s it, before the young Balemon speaks up, looking at your uncle and then at you

[Blue] “I agree with the honorable Matriarch, but the points we raise still stand. I wish to know why should we mingle with the affairs of the Western barbarians, when we are currently at war and any trade opportunity that went their way would be a missed opportunity for a loyal merchant of the Freehold.” [/blue]

Aurion looks at him, and then at you

“Well nephew, tell us more of this “Alastor Reyne” from the Sunset Kingdoms, and why should we open trade relations with his kingdom, when we are currently dealing with unrest everywhere”
>>
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>>4846365
Rhogar Belaerys vs Jacaerys Balemon
> Persuasion (Charm) Test – 27 vs 23
> Marginal Success! One Degree of Success!

> “Alastor Reyne is the Lord of Castamere, a veteran of numerous battles in the Sunset Kingdoms, a respected lord, rich, and capable that I have had the honor of knowing for many years. His family, the Reynes, are a powerful family of the Kingdom of the Rock, in the west center of the continent, and their primary exports are to the surrounding lands are gold, grain, iron and bronze. Each of this is valuable products for us, food more so but even minerals as we all know most of our ores production be common or rare was from the Fourteen Flames great mines. Now with rebels at war and our many needs, a trade deal with the west could be profitable for both of us.”

Aurion nods – looking around the assemble people, you notice that your little speech has had an effect, if less than what you hoped – and then looks at you

“Anything else you might wish to add, nephew?

> “Nothing more than stating the obvious uncle - his request helps us as much as it helps him, for the Sunset Kingdoms are a market even Valyria at its height never tapped into. Now more than ever it would be beneficial since we need revenue and the Kingdom of the Rock is a sizable market. More importantly, our trade partners are rich and influential and our goods and services can fetch high prices and in time western trade shall be very lucrative.”

> Persuasion (Charm) Test – 23 vs 21
> Marginal Success! One Degree of Success!

This time, you pushed all the right buttons – wealth, power…you can see the gears begin to turn. Except..
>>
Roll me 3D6 for Deception.
>>
Rolled 1, 4, 2 = 7 (3d6)

>>4846382
>>
Rolled 6, 5, 1 = 12 (3d6)

>>4846382
>>
Rolled 3, 5, 6 = 14 (3d6)

>>4846382
Oh god... We should pump Deception after this
>>
Rolled 5, 6, 5, 1 = 17 (4d6)

Almost forgot - Knowledge of Rhaenys
>>
Rolled 5, 4, 2 = 11 (3d6)

>>4846382
Uh oh, they can smell the lies
>>
Rolled 4, 6, 5, 5 = 20 (4d6)

>>4846397
Awareness
>>
>>4846400
Yeah she's onto you. Writing the final piece of her reply and then you guys can reply as well
>>
They will probably point out that Alastor is only a lord and not King and whatnot.
>>
We're potentially fucked
>>
>>4846406
Not really. The worst that can happen is that we lose the debate against whoever opposes the motion.
>>
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>>4846378
Rhaenys Naeryon
> Knowledge (Foreign Politics) – 17 vs 15 (DC)
> Marginal Success! One Degree of Success!

Rhaenys Awareness vs Rhogar Deception
> Awareness – 17 vs 14 – Deception
> Marginal Success! One Degree of Success!

“You spoke of knowing Lord Reyne for years, as well as the fact that he helped you rally the Westerosi mercenaries to your side. That does seem to convey wealth and capacities…which is fitting for the second most powerful House in their region. But I have to ask: what Castamere can offer, the Lannisters, Kings of the Rock, can offer tenfold. Why pick a Lord when you could trade with a King?

This brings the attention of the entire assembly to you

“My dynasty had its core interests in the Western Free Cities. Of course we knew of the magnificent wealth of Casterly Rock, but we never made the effort to set up a trade route, given the difficulties and potential tolls…as well as the fact that it would have alerted our own rivals, thus upsetting the status quo. But now that things have changed..I have to ask, young Rhogar – why should we deal with a Lord, and not a true King whose wealth is known as far and wide as Asshai?”

> Write-in
>>
Just in case I was not clear enough, since re-reading the passage it almost seems that way, she is implicitly asking what relation you have with the Reynes/What do you stand to gain. In other words, she wants a slice of the metaphorical pie in order to not push against you.
>>
>>4846422
Hell I was wrong - she rolled 20 for awareness, so she is very well aware that there is more here than what you said
>>
>>4846422
>The wealth of Casterly Rock is indeed impressive, its King not so much. He snubs his most important vassal and half his lords don't respect him. That doesn't sound like a good trade partner now does it? The Reynes hold as much power as the king, In fact it wouldn't surprise me if sooner or later a change of dynasty takes place.(hint-hint) and a new dynasty always has need of allies(hint-hint)

Basically saying the Lannisters days are numbered why bother with them. The Reynes are the important ones and getting it on with them early is going to be more profitable than getting in later.
>>
>>4846438
Also its a double-entendre because it also reflects our dynasty's situation. She helps us here early on and reaps the rewards as our ally. Beneficial relationship that's lasting.
>>
>>4846422
>"The king of Casterly Rock makes few friends and many enemies. Even now his own arrogance builds unrest in his kingdom. His hubris does not merely extend to his own subjects but to all others as well. His deals would be unfavorable to you and he would do all he could to humiliate and fleece you even as he showers you with honeyed words. The only respect you'd gain from him would come from fear of dragons. There is little point in dealing with a king seemingly determined to destroy his own kingdom for naught but his own ego."

I dunno mang. I'm not good at political doublespeak. They'll all find out we're gonna end up fighting for the Reynes eventually anyway. Why avoid implying there'll be a civil war?
>>
>>4846448
>>4846438
Both are good replies. I will wait for another few minutes if others wish to partecipate, but these are good for me - all you'd get is an even higher bonus.

To be clear - right now you'd roll a 4D6+4 given you will have the support of the Naeryon and their supporters. If others want to, they can write and try to get a higher bonus.
>>
Rolled 6, 3, 5, 5 + 4 = 23 (4d6 + 4)

>>4846458
rip my luck
>>
>>4846448
We cant explicitly say there will be a civil war because so far there are no public hints of there being one. They can guess that we are one of the orchestrators of the "dynasty change" but cant prove anything. If we simply say "oh lets trade with them because I made a deal to put this guy on the throne" they will accuse us of being a Kingmaker in foreign lands without the councils permission, and of galivanting outside the freehold and putting our goals first. Cant afford to give them that ammunition.
>>
Rolled 3, 3, 1, 4 + 4 = 15 (4d6 + 4)

>>4846458
>>
Rolled 1, 6, 3, 6 + 4 = 20 (4d6 + 4)

>>4846458
>>
>>4846474
>>4846460
I will wait some 5 minutes, but I honestly think it's too late for many players, and I guess the political part is not that interesting, so if nobody else votes I will go with >>4846460 as a result
>>
>>4846474
This roll was trash forgive me.
>>4846460
Also nice roll.
>>
Rolled 4, 3, 4, 1 + 4 = 16 (4d6 + 4)

>>4846458
"When the Lannisters make one step forward, they make two steps back. The Ego of the King could grow even worse with the pass of time, because as we now, Time isn't merciful with everyone. We could get in good terms with the King, but as we see them like Savages, the King could try and humilliate us out of spite. I already have a contact which is Reynes, and with the enemies that the Lannister King make in his years rulling, it wont be a surprise if a war happens once his Son sits in the throne"
>>
Writing.
>>
Rolled 1, 5, 1, 1 = 8 (4d6)

>>
>>4846518
Biggus Oofus
>>
Ah screw it. I forgot to add the option I mentioned here - >>4844708 to call on the Westerosi.

Will include it for Volantis though
>>
>>4846518
I hope that was for our opposition.
>>
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>>4846422
You look at the Matriarch and smile, understanding what she’s asking of you.

> “You are right, for the wealth of Casterly Rock is indeed impressive, but its King not so much. He snubs his most important vassals and half his lords don't respect him; he makes few friends and many enemies with his behavior, dictated by an endless arrogance that builds unrest in his kingdom. His hubris does not merely extend to his own subjects but to all others as well – any deal he would offer would be unfavorable to you and he would do all he could to humiliate and fleece you even as he showers you with honeyed words.”

Rhaenys nods, inviting you to continue – the rest of the Council members observing your interaction

> “I am no merchant nor great politician, but that doesn't sound like a good trade partner now does it? On the other hand the Reynes hold as much power as the king in terms of influence and economic might, are led by an honorable man and are more than willing to help us in exchange for naught but a simple opening of trade relations. Like I said I am not great politicians and I submit to your wisdom, Council members, but speaking from a personal point of view…it wouldn't surprise me if sooner or later a change of dynasty took place in that Kingdom…and as we all know, a new dynasty always has need of allies”

The Matriarch smiles, understanding your message.

“Your words have convinced me, young Belaerys. Princeps, your nephew is a smart young man, As far as I am concerned, the Naeryons support the motion of opening trade relations with House Reyne of the Kingdom of the Rock. Moreover, with the control of the Stepstones assured, we could make use of this opportunity to expand the existing colonies on the islands, thus helping with the issue of refugees…”

Your uncle nods in her direction, before calling for a vote.

20 in Favor, 8 Against, 10 Abstained – the motion passes

It is a crushing victory.

Opening Trade Relations with the Reynes & Expanding the colonies on the Stepstones – Motion approved

Aurion then looks at Tessario, nervously standing next to you

“And now..I call on the floor the representative of the Archons of Volantis. Step forward, Tessario Vaelaros”
>>
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>>4846529
Rhaenys
Aurion
Balemon
”Tessario”

The old soldier steps forward, clearly nervous – everybody can see it by the way he moves.

He comes to stand in your place, in front of the assembly, and bows his head, before speaking

”Honorable councilmen..and councilwomen. I am here on order of the senior Triarch of Volantis, Aenar Tagaros. He wished me to personally carry two items of value – a copy of the Treaty that your nephew, oh Princeps, negotiated on behalf of this Council…and a personal letter from him, directed to you”

These words cause a huge ruckus in the assembly, with Jacaerys Balemon looking at you with a smirk.

It is only after ten seconds or so of beating his cane on the floor that your uncle restores order and nods to Tessario, who moves forward and gives Aurion both letters.

The Princeps opens the first and reads it, before speaking

“The Archon wishes to express his relief at our collective survival, hopes that this missive finds us all well, and apparently wishes to make reparation for any potential loss the Dynasties of Valyria endured because of theft during the chaotic period following the Doom.”

Aurion nods approvingly in your direction, and then stands to address the entire assembly

“I wish to invite every member of the families whose members had resources or relics stockpiled in Volantis to make a list of their goods, so that we many send a messenger back to the Archon and accept his kind offer of help in tracking down anything that might be missing from the personal vaults and warehouses of your dynasties. I know that I will do so.”

He gives Tessario a look, as if to imply that he knows the letter has been sent in the hope that they were all dead, since in that case the state (represented casually by the elected officers, the Triarchs) would have been entitled to nationalize and make use of the property of the deceased.

Moreover you notice how he puts away the letter without finishing to read it – more to ask him later.

“The Archon also offers to offer his help in tracking down any member of the 40 families that could have passed through Volantis in the same period. I will accept his offer and invite everybody else to do the same.”

He then sits down, opening the second letter – this one much more ornate than the first.

You know what it contains – the Treaty you negotiated

> https://pastebin.com/PDV7W7bu

He gives it a quick read, before passing it to Tessario himself, inviting the Volantene to read it aloud.

He does so.

> Roll me 4D6 for how well received it is.
>>
Rolled 3, 6, 6, 6 = 21 (4d6)

>>4846552
>>
Rolled 5, 6, 5, 3 = 19 (4d6)

>>4846552

I don't think we will get anything better than >>4846563 but here it goes.
>>
Rolled 6, 4, 4, 5 = 19 (4d6)

>>4846552
>>
>>4846563
>>4846563
Why do you hate me so?

Apart from jokes, 21 was the DC. I planned to let you have a write in to attempt to convince the Council.

Still..writing.
>>
>>4846579
Nice rolls. Was away for a little bit but I see we passed the DC. The dice want us to be awesome QM. Still don't be discouraged sooner or later we will fail a DC.
>>
Rolled 2, 4, 2, 5 = 13 (4d6)

>>4846563
Holy shit
>>
>>4846583
I think you underestimate how lucky you guys have been so far - you should have died in Lys, failed when you met the White Sun, failed this DC and a lot of other cases.

And yet you keep somehow beating the DC even without my help/bonuses due to write-ins.

Apart from jokes, well done - I don't mind the players doing well, the opposite in fact.
>>
>>4846579
>Why do you hate me so?
That's price of a Bo3 system, you really have to up the difficulty of any tests unless you want a Mary Sue protagonist.
>>
Rolled 1, 3, 6, 5 = 15 (4d6)

>>
>>4846593
If there was no bo3 we wouldn't be alive lol. The DCs are reasonable just that we have been really lucky. I mean this DC was 21, that on a 4d6 is really hard.
>>
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>>4846552
The treaty is..not bad honestly.

You already knew that, but hearing it again more than two weeks later, with an unclouded mind…you honestly pulled off a good deal of concessions given the conditions you were in.

What’s more, it seems the majority of the assembly thinks along the same lines as you, for the debate is strangely muted.

Valarr raised some valid points regarding the validity of a treaty negotiated in name of the Council without its permission, but even he immediately conceded (least Balemon or another one of his faction seized the opportunity) that at the time they had just survived the Doom and more than half of their seats were still empty due to their members being either dead or dispersed around the continent, so you were likely the most qualified man to negotiate with the Archons of Volantis, given your claiming of the same title for the Stepstones.

The Matriarch of the Naerion Dynasty simply stood there in deep thought before assenting to the Treaty. Even her counterpart in Valarr faction approved of it.

In the end, your uncle called the vote.

“The motion to approve the treaty negotiated by Rhogar Belaerys with the Archons of Volantis in name of the Council passes with 21 in Favor, 15 Against and 2 Abstained”

Treaty with Volantis – Motion passes

After that, Tessario went to sit with the representatives of the Free Cities – apparently temporarily taking up the place of representative of Volantis as a Free City of the Freehold.

“Having cleared the political questions of the day, I call now the Council to begin the debate regarding something just as important…the military approach we wish to take regarding the rebels.”
>>
NOTE - you guys voted to let Aurion do the talking here (>>4844708)

So roll me 6D6 (Persuasion 5D6, Charm 1B) for your uncle.
>>
Rolled 1, 3, 5, 3, 3, 5 = 20 (6d6)

>>4846609
Smooth as melted cheese.
>>
Rolled 2, 1, 1, 1, 2, 4 = 11 (6d6)

>>4846609
>>
Rolled 5, 4, 2, 6, 1, 4 = 22 (6d6)

>>4846609
>>
Rolled 1, 1, 2, 5, 5, 4 = 18 (6d6)

>>4846609
>>
>>4846603
>21 in Favor, 15 Against and 2 Abstained
Only two abstentions on a crucial vote. Well done on the realistic voting. I wish more writers understood votes aren't just a statistic.
>>
>>4846614
Aurion, please, why are you throwing spaghetti at the councilors?
>>
>>4846621
Thanks

>>4846623
He got nervous thanks to Rhaenys winking at him. Either that or he's thinking on how to best burn down New Ghis.

Also, writing.
>>
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Have some spaghetti anons.
>>
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>>4846632
>He got nervous thanks to Rhaenys winking at him
>>
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>>4846603
Aurion stands up, walking to the center of the room in order to address the entire assembly.

You have to admit it: your uncle cuts an imposing figure. He’s a middle-aged man, but there is not an ounce of fat on his body – the body of a man who has spent his life fighting for his country, both in the political arena and on the battlefield.

And it shows.

He uses his cane to tap the mosaic beneath his feet, representing the entirety of the known world, from the far north of Westeros to the Far East of Essos, extending beyond the forested land of Mossovy.

The only unrealistic part of it? The Valyrian Peninsula is still intact…

“…rebels surround us. To the East, the damned Ghiscari have slaughtered their garrisons and declared independence, while the client kingdoms in the Grasslands have simply stopped answering our requests and messengers. Lhazar…well the Lhazarene did what they do best – run and hide in their mudholes whenever there is danger. Reports seem to indicate the presence of 7 major polities in the area, plus a multitude of minor ones”

He proceeds to tap in succession the Ghiscari successor states (Yunkai, New Ghis, Mereen, Astapor), the 2 Ghiscari-Valyrian kingdoms (Hazdahn and Skahazadahn) and the smaller polities that collectively are simply known as “Lhazar” (Lhazosh, Hesh and Kosrak).

“To the North, we have some good news – it seems that the Military Frontier is in chaos, but the capital city of Essaria and its satellite cities have remained loyal, declaring united beneath the temporary rule of a certain “Archon Belicho”, who seems to have consolidated his power in the region in the name of the Freehold. We’ll need to ascertain this man’s identity and his true loyalties. Further North, the High Kingdom of Sarnor has fallen in a state of civil war. It is my belief that the only reason the damned Sarnori have not expanded South is due to their internal strife. Sadly we lack more information at the moment”

He proceeds to point at the different places he mentioned, including a quick tapping on the capitals of the subordinate Kings at war within the borders of the High Kingdom of Sarnor (Sathar, Gornath, Kasath, Omber and Saath).

“…and now we reach the…forgive my Lyseni, the literal clusterfuck that is Western Essos. I propose to declare Lys in open rebellion given they attempted to murder my own nephew, killed the heir of the Valarr Dynasty and attempted to kill one of the dragons”
>>
>>4846686
If there is something everyone can agree is on, is on fucking the Lyseni.
>>
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>>4846686
> Persuasion (Charm) Test – 22 vs 21 (DC)
> Marginal Success! One Degree of Success!

..to say that the rest of the councilmen did not support this motion would be a lie, for something incredibly rare happened – an (almost) unanimous vote, where usually the Council would be split in half on literally any topic.

Lys is declared in open rebellion

“Moving on. The presence at this Council of their representative and the army he brought with himself say enough regarding Volantis”

Aurion nods to Tessarion, who returns the gesture.

Your uncle is silent, looking at the map.

The young Balemon takes this as a permission to intrude.

“What about the other Free Cities then? Volantis has declared for the Council. What should be done about the traitors?”

You control Aurion in this debate - what do you wish him to bring up?
> The role the Faceless Men played in the killing of Aerys Valarr – Braavos must be complicit. All went downhill since they revealed themselves to the world, barely a few years ago.
> Tyrosh and Myr are natural rivals of Volantis – they will likely take the opportunity to attempt to take down their rival. According to Volantene intel, they are already rearming - a preemptive strike is our only option if we are to help our ally in the West.
> Qohor has strangely been silent – You would have expected to find at least a few qohorish merchants in Volantis..and yet according to the Triarchs they all disappeared (including prominent ones that had made Volantis their residence for decades). Almost as if they knew something would happen and took the occasion to return home.
> The Bearded Priests of Norvos are surely implicated – their hatred for the central government of Valyria and its policy of religious tolerance was well-known. What better occasion than to help taking out said government to impose their own religion? It cannot be a coincidence that the same day the Doom happened, almost all foreigners in Norvos got either forcibly converted, murdered or expelled from the city and its hinterland.
> The cowardly Pentoshi have severed all communications with Volantis and the Council – We sent out almost 40 messengers toward Pentos. What is more likely – that they all disappeared off the face of Planetos, or that the Pentoshi are low-key severing contacts with us and betraying their homeland?
> What of Lorath? – Nobody seems to know what is going on in the city, for contradictory reports arrived, speaking of riots, religious purges and demons. What in hell is going on over there?
> There are reports that the Gogossi have embraced piracy and are currently disrupting the southern trade lanes. This cannot be allowed to stand.

This vote will determine the focus of Volantis.

The next will determine whether you get your way (Essaria) or the council decides to send you East to teach the Ghiscari what happens when the Harpy challenges the Dragon (again)
>>
It is very late, but given I have a free day tomorrow I plan to prolong the session until we wrap up the meeting with the Council if there are enough people willing to participate.

Let's say it will take 2-3 scenes to completely close the meeting.
>>
>>4846694
>> Tyrosh and Myr are natural rivals of Volantis – they will likely take the opportunity to attempt to take down their rival. According to Volantene intel, they are already rearming - a preemptive strike is our only option if we are to help our ally in the West.
>>
>>4846694
>Tyrosh and Myr are natural rivals of Volantis – they will likely take the opportunity to attempt to take down their rival. According to Volantene intel, they are already rearming - a preemptive strike is our only option if we are to help our ally in the West.

Secure these 2 cities either by force or diplomacy and things will be a lot more stable. The other cities are lightweights and can be dealt with later.
>>
>>4846694

> The role the Faceless Men played in the killing of Aerys Valarr – Braavos must be complicit. All went downhill since they revealed themselves to the world, barely a few years ago.
> Tyrosh and Myr are natural rivals of Volantis – they will likely take the opportunity to attempt to take down their rival. According to Volantene intel, they are already rearming - a preemptive strike is our only option if we are to help our ally in the West.
> There are reports that the Gogossi have embraced piracy and are currently disrupting the southern trade lanes. This cannot be allowed to stand.
>>
>>4846694
> Tyrosh and Myr are natural rivals of Volantis – they will likely take the opportunity to attempt to take down their rival. According to Volantene intel, they are already rearming - a preemptive strike is our only option if we are to help our ally in the West.
This vote will determine the focus of Volantis. There's no point in sending them to chase shadows.
>>
>>4846694
>Tyrosh and Myr are natural rivals of Volantis – they will likely take the opportunity to attempt to take down their rival. According to Volantene intel, they are already rearming - a preemptive strike is our only option if we are to help our ally in the West.
This could be seen as an act of good faith from out allies of Volantis that have stayed loyal to the Council, and once we extinguish their attempts of attacking Volantis, either the other Free Cities will come to us like a dog with their talis between their legs, or will be try the unite against us and show their true faces.

Whatever happen, once the dust is cleared, we will hang the traitors.
>>
>>4846694
>Tyrosh and Myr are natural rivals of Volantis – they will likely take the opportunity to attempt to take down their rival. According to Volantene intel, they are already rearming - a preemptive strike is our only option if we are to help our ally in the West.
>>
>>4846694
>> Tyrosh and Myr are natural rivals of Volantis – they will likely take the opportunity to attempt to take down their rival. According to Volantene intel, they are already rearming - a preemptive strike is our only option if we are to help our ally in the West.
Volantis can handle the states closest to them. If we get our way and are sent to Essaria, we could take the time to check out Qohor and the other northern territories.
>>
I will let the vote go on for another 10 minutes, but it seems there is a consensus on sending Volantis after Tyrosh and Myr.

What about Lys? I didn't mention it, but you could ask the honor of leading the Burning of Lys as either Aurion or Rhogar, if you wanted to send an extremely clear message..on the other hand, what about the innocents in the city?

Or, you could push the Council to organize a combined assault with Volantis on Lys.
>>
>>4846694
We most not indulge in reckless paranoia,there are enough internal division before we give credence wild speculation and conspiracy. We should deal with the threats we know exist before looking for imaginary ones. Mainly Tyrosh, Myr, Pentos and Gogossi

Pentos is likely one step away from open rebellion if they actually killing the messengers of the Council. Tyrosh and Myr will jump right after if they think it can be done with impunity. Each most be accounted and reminded of the reach and power of the Council. If we can keep these within the Freehold the rest will summit in turn. The Gogossi on the other hand is more insidious threat if piracy is allow it will damage all the attempts to repair and persevere the stability of the Freehold.

> The cowardly Pentoshi have severed all communications with Volantis and the Council – We sent out almost 40 messengers toward Pentos. What is more likely – that they all disappeared off the face of Planetos, or that the Pentoshi are low-key severing contacts with us and betraying their homeland?

> Tyrosh and Myr are natural rivals of Volantis – they will likely take the opportunity to attempt to take down their rival. According to Volantene intel, they are already rearming - a preemptive strike is our only option if we are to help our ally in the West.

> There are reports that the Gogossi have embraced piracy and are currently disrupting the southern trade lanes. This cannot be allowed to stand.
>>
>>4846740

I would add Lys to the list.
>>
>>4846740
I don't think we should burn down Lys, they have a lot of economic potential and a high Valyrian population.
>>
>>4846754
Agree join invasion with Volantis is the best response. It be easy with their fleet destroy.
>>
>>4846714
>>4846717
>>4846727
>>4846731
>>4846734
>>4846735
>>4846738
>>4846743
Tyrosh and Myr

>>4846727
Braavos

>>4846727
>>4846743
Gogossos

>>4846743
Pentos

Volantis shall take on Tyrosh and Myr.

What about Lys?
> Volantis shall take them on their own
> The Council will deal with them. This is personal.
> Combined Assault (Volantis & Council)

And if choosing option 2 or 3 - do you wish to raze Lys?
> Yes
> No
>>
>>4846764
> Combined Assault (Volantis & Council)
raze Lys?
> No
>>
>>4846764

> The Council will deal with them. This is personal.

> No

Just taking direct control of it instead.
>>
>>4846764
>Combined Assault (Volantis & Council)
>No
>>
>>4846764
>Combined Assault
>No
>>
>>4846764
>> Combined Assault (Volantis & Council)
>> No
>>
>>4846764
>Combined Assault
>No
>>
>>4846774
>>4846772
>>4846771
>>4846769
>>4846767
Combined Assault

>>4846768
Council

>>4846768
>>4846767
>>4846769
>>4846771
>>4846772
>>4846774
We shall not raze Lys.

Alright, writing the next scene.

Roll me 6D6 (Persuasion 5D6, Charm 1B)
>>
Rolled 1, 3, 3, 3, 3, 6 = 19 (6d6)

>>4846782
>>
Rolled 4, 3, 4, 2, 3, 5 = 21 (6d6)

>>4846782
>>
Rolled 1, 3, 5, 5, 4, 2 = 20 (6d6)

>>4846782
>>
Rolled 2, 1, 3, 4, 5 = 15 (5d6)

Aenar Tagaros
>>
It seems Volantis shall heed the words of the Princeps of the Council of the Freehold.

Writing.
>>
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>>4846694
Aurion stands silent for a few minutes and nobody dares to disturb him.

The Freehold might be an oligarchy when it comes to political decisions, but in military matters it operates more akin to an absolute autocracy, for while the Princeps is elected on a yearly basis, it is inevitably a man with extensive military experience and might whose word carries both the weight of his/her position and their military expertise.

It is thus relatively rare that their decisions in military matters are challenged, but they are often discussed.

“…the priority re-establish control. We must enable the loyal sons and daughter of Valyria to rise up and deal with the traitors among their midst. The best way to do so is to send a very strong message – the Freehold yet lives and the loyal children of Valyria shall NOT be left alone to whiter. At the same time, we need to make clear that treachery shall be punished with extreme prejudice”

He walks toward the south-western corner of Essos and taps Tyrosh and Myr in succession

“Archon Tagaros says that both Myr and Tyrosh are in the process of re-arming. I know for a fact, thanks to people still loyal to this Council, that they are also undertaking joint naval drills. Why would they do that, if not in preparation of a joint assault on the First Daughter of Valyria? They need to be taken out. Volantis shall take care of them, with support from the Council if necessary. After the immediate threat is dealt with, we shall undertake a joint assault on Lys itself. Thanks to my nephew’s actions, the Lyseni fleet should be severely weakened”

Aurion Belaerys vs Aenar Tagaros
> Persuasion (Charm) Test – 19 vs 15
> Marginal Success! One Degree of Success!

Tessario nods in acknowledgement of the Princeps’ will, before Aurion continues his military analysis

“We need to reopen the roads between Volantis and our position – quickly. I propose we dispatch a small force of 10 000 men to deal with the rebels currently encroaching on the Mantarys-Volantis road. Said force will then be made available to the Triarchs, or will simply pivot North, to move toward the Military Frontier.”

Do you wish to approve of this decision?
> Yes
> No

Roll 4D6+6 for this decision if voting “Yes” – I will take the Bo3
>>
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>>4846822
“Moreover, we need to deal with the Easter front and the Northern. As you all know our current forces on paper number slightly less than 300 000. That’s a lie, for the obvious reason that the majority of those forces would need to be equipped and maintained, which we are currently unable to do. A more realistic estimate would be that we are able to arm an estimated 230 000 army. That’s..not a lot to deal with an entire continent in revolt. My own suggestion would be to end a combined force of 30 000 men North toward the Military Frontier, a third of which shall be of Volatene origin, and the rest from local forces here in North Valyria. Hopefully the levies from the region shall still be fresh, thus being able to raise a further 80 000 to 100 000 men from the soldier-citizens. The remaining 200 000 men should be more than enough to take on the Ghiscari polities, Lhazar and Lys, before joining forces with Volantis as needs dictate. Otherwise we could simply institute a policy of temporary conscription on an ad hoc basis, but then we could run the risk of further rebellions down the line”

Do you players wish to approve of this 2nd proposal (specify if you wish to also propose of the conscription or not)?
> Yes
> No

Note that this is your occasion to help shape the collective war plan – you can intervene as Roghar and you will get support from others in the Council if your alternative makes more sense than what Aurion is proposing.

“And finally, the issue that I am sure many of you were waiting for – the assignment of the military positions. My own proposal is this – we shall keep the majority of the dragonriders as a quick response force in the temporary capital, while dispatching one North and one East. We are currently in contact with the Targaryen family in the Western outpost of Dragonstone. It seems only 2 of their 5 dragons survived the short winter, but they are willing to open negotiations to rejoin the Council. Moreover, we are currently dispatching messengers far and wide to trace down stragglers – there are a lot of rumors of Dragonlords simply moving East, South or North, and their return, especially atop their dragons, would be a godsend.”
>>
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>>4846824
He takes a long breath before speaking the next phrase, as if knowing the weight of what he’s about to say

“I propose my own nephew to be sent North.”

This causes a lot of commotion on part of the Balimon faction, including calling out Aurion for nepotism...until your uncle loses his patience and taps his cane on the ground once more. Except before he can speak, Rhaenys speaks up

“Fuck family honor and nepotism Balimon! The “boy” as you call him has proven himself in my eyes! He has successfully secured the Volantene support, he has taken control of a strategic area before our enemies could do the same, has essentially neutralized the bloody Lyseni for the time being, and is currently one of the few dragonriders we have available with military experience! I say let him prove himself in a relatively insignificant theatre – were he to succeed, great. Were he to fail? At least the damage would be contained”

Rhaenys - Roll me 6D6 (Persuasion 6D6)
>>
>>4846764
>> Combined Assault (Volantis & Council)
>> No
>>
Rolled 3, 2, 5, 5, 5, 1 = 21 (6d6)

>>4846827
When will Rhaenys and Aurion get a room?
>>
Given the large amount of decision to take, as well as the extremely important nature of said decision, I will let the vote run until the next session.

I call the session to a close and thank you all for your partecipation, even if this session has likely not been as "action-filled" as others.

In the meantime, the following matters have been settled:

The Council of the Freehold declares Rhogar Belaerys the titular Archon of The Stepstones for the remained of the year
The post of territorial general has been split from that of Archon for the remainder of the year regarding the Archonate of the Stepstones - this new position is given to Alyn Sorienos, commander of the garrison of Bloodstone
The Council approved the opening of trade relations with the Reynes of Castamere and shall dispatch a mercantile expedition as soon as possible
The Council has approved a provision for the settlement of refugees on the Stepstones, thus expanding the colonies on the islands
The Volantene triarchs shall ensure that your family wealth is returned to you (and so shall be done for the other surviving Dragonlord families
The Volantene Triarchs shall help in the search for survivors of the 40 families
The Council of the Freehold adopts the Treaty with Volantis as negotiated by Rhogar Belaerys in its whole

Matters to be determined
The Military Strategy
The Command assignation
The question of refugees and resources
>>
>>4846833
Please link your roll when you declare your decisions. It will be hell to keep track of everything, but I wish to resolve it all in one final, big scene to close the 2nd Arc of our adventure.
>>
>>4846834
>Note that this is your occasion to help shape the collective war plan – you can intervene as Roghar and you will get support from others in the Council if your alternative makes more sense than what Aurion is proposing.
I presume you mean that if we vote 'No' we should make our own plans and counter-arguments?
>>
>>4846822
> Yes
> Yes

Too many fronts, we should leave the Ghiscari for now and deal with them later or force them to pay tribute until they can have our full attention. BUT we can't exactly undermine our uncle right now. Should probably bring it up to him afterwards in private.
>>
Rolled 5, 2, 3, 2, 6, 4 = 22 (6d6)

>>4846827
>>
Rolled 4, 2, 4, 6 + 6 = 22 (4d6 + 6)

>>4846822
>> Yes
>>4846824
>> Yes
and yes for conscription
>>
>>4846837
Exactly. You wouldn't be really undermining your uncle since the strategy he's proposing is essentially in line with what the anons were saying in older threads (except with him taking an all-out approach, including an attack on the Ghiscari), so long as you just make suggestions and phrase them well, aka make good write-in and other anons vote for them.
>>
Also sorry if my English has kind of gone to shit in the last couple of posts, but come on - given the tim, you can't blame me.
>>
>>4846822
>Yes
>>4846824
>Yes
>>
Rolled 1, 4, 2, 4 = 11 (4d6)

>>4846822
>>4846824
>Yes
>Yes
>>
>>4846857
Forgot the +6, my bad.
>>
Rolled 6, 1, 5, 6 = 18 (4d6)

>>4846822
>>4846822
>I propose we dispatch a small force of 10 000 men to deal with the rebels currently encroaching on the Mantarys-Volantis road. Said force will then be made available to the Triarchs, or will simply pivot North, to move toward the Military Frontier.”
>>Approve
>>See dice roll

>My own suggestion would be...
>>Approve
>>Also request that Tessarion remain as leader of the Volantene forces assigned to our command
As for conscription - where would we be drawing these conscripts from? We're already talking about drawing up a levy of 80-100,000 soldier-citizens from the Essarian frontier ... how would conscription be any different from that?

Also suggest that at least one individual skilled in the use of a glass candle accompany the dragonriders heading North and East so they can more easily stay in contact with the council.
A glass candle could be used to spy on the troop movements of the Dothraki or maybe even the court of Sarnori rebels, right? That would be extremely useful for us.
>>
>>4846834
Even if this session wasn't about fighting and such, I really enjoyed it, you really make this session interesting like all the others, and the interactions with the others Dragonlords in the Council also kept me in the thread to keep readinig. Good job QM, really
>>
>>4846855
Yeah, damn that Tim!
>>
>>4846863
Thanks! I tried to make it appear a bit more lively by introducing some more recurring characters.

>>4846867
Sorry mate, my name is Johnny Foreigner

>>4846833
I will roll for that, since Aurion has taken seriously your suggestion of tying as many families to ours as possible via marriage.
>>
Rolled 6, 6, 2, 4 + 6 = 24 (4d6 + 6)

>>4846822
Do you wish to approve of this decision?
> Yes
Aurion used already the plan we discussed, I doubt we can do better now.
>>4846824
approve of this 2nd proposal?
> Yes
conscription?
> No
We can always inflate the numbers with mercenaries. What we shouldn't do is run the risk of alienating our fine Valyrian common folk, peerless in all but wealth.

>>4846836
linking my previous roll (for Rhaenys) >>4846833
>>
>>4846824
Yes to both, no to conscription
>>
>>4846824
Do you wish to approve of this decision?
> Yes

Do you players wish to approve of this 2nd proposal (specify if you wish to also propose of the conscription or not)?
> Yes
conscription
>No
>>
>>4846824
Do you wish to approve of this decision?
>Yes

Do you players wish to approve of this 2nd proposal
>Yes

conscription
>No

Sound enough plan, but let’s not undertake a levee en masse yet
>>
>>4846860
The plan for mass conscription would apply to the cities of the Northern Valyria Peninsula - in other words Mantarys, Elyria, etc, - with the very numerous towns and villages thrown on top of it.

Overall, depending on how harsh you would want it to be (e.g. you could conscript the refugees streaming North from the Land of the Long Summers, which was once the single most populous region in the entire continent by density), you could easily raise a further 150 000 or so soldiers.

The issue would be training and arming them - the Council lacks time, funds and experienced soldiers on hand - I present the campaign as easy, but it will take years to quell the Rebellion unless you manage to metaphorically cut the head of the snake by cowing the majority of the rebels into submission.
>>
>>4846822
>yes
>yes
>yes
>>
Alright, I'm not starting a new session right now, but given I got a couple of minutes, let's make some order:

Military Plans:

>>4846838
>>4846843
>>4846856
>>4846857
>>4846880
>>4846885
>>4846946
>>4846998
>>4847046
Yes I Proposal, Yes II Proposal

Conscription:

>>4846843
>>4847046
Yes

>>4846880
>>4846885
>>4846946
>>4846998
No


Suggestions:
>>4846838
In private - Let the Ghiscari be for now or force them to pay tribute (and deal with them later)

>>4846880
Instead of conscription, make use of mercenaries

>>4846860
a) Request that Tessarion remain as leader of the Volantene forces assigned to our command.
b) Suggest that at least one individual skilled in the use of a glass candle accompany the dragonriders heading North and East
>>
Rolled 5, 3, 5, 4 = 17 (4d6)

>>4847083

Now for the rolls - note that I took the rolls from the first 3 players that voted, in accord with the Bo3 rule.

Rolls:

I Decision:
>>4846880 - 24
>>4846860 - 24 (forgot to add +6)
>>4846843 - 22

Persuasion:
>>4846833 - 21
>>4846839 - 22

I am lacking one 6D6, but given the DC was 21, Rhaenys passed it in spades so there is no need to roll.

I am rolling for the opposition to the roll for the first plan
>>
>>4847083
>>4847087
Synthesis for the next scene:

Proposals:
a) Proposal I - Accepted
b) Proposal II - Accepted
c) Conscription - Rejected

Rolls:
a) Aurion - 24 vs 17 (opposition)
b) Rhaenys - 22 vs 21 (DC)

Given the total number of members of the Council is 39 (including Tessario), the results shall be reduced to 23 vs 16 for a final result of 23 in Favor, 16 Against and 0 Abstained.
>>
i catched some sleep and lost some posts, we did quite well good. Now on other matters.
>>4846240
btw i am this poster, just from another position right now.


///
>>4846822
Yes

>>4846824
Yes


>Conscription
Some but we need to keep our economy going, We also can t give weapons/armors to all of them. So we should recruit some but not too many. We also need to train them.


>>4846834
>The Military Strategy

First of all, we plan to send scouts ahead of us before we arrive. Based on what they give us, we will move with our main army on the direction of the first Essarian settlements nearby. We will keep on the move, and if Essaria current leaders enter back in the freehold, we will work with them in securing the frontier.
In case there is battles to do, we will first scout around us for then engage the foe. I will personally pass on an enemy and bathe them in fire while also scare them. Afterwards our army will begin to kill them at range and prepare for cavalry charges, while our infantry will be organized in well made formations.
>The Command assignation
Us at the head of the army, Tessario remain as leader of the Volantene forces assigned to our command, Horonno as an additional commander under us, Humfrey, Gareth and Adam remain at the head of westerosi and remain under us.


>The question of refugees and resources

For resources for the campaign, beside supplies and standard equipment request, we also ask for :

- Engineers, both for fortify settlements and making new ones for refugees (in case space is needed). And in battle they would be very useful thanks to earthworks for defense. As well in sieges. For make the army camp and having it fortified, and so on.

- Foragers, additional ones. In case we are cut from supplies i would prefer to not be too limited on the options we can go for. I will hunt down animals as well if needed.

- Wood. We would like to have wood with us, so we can rapidly deploy stakes for give our ranged troops and infantry some help against cavalry charges. As well wood for build some scorpios and light ballistas, and the ammunitions for them. Being small and light they will be not a problem to bring on the march with us, and the terrain is mostly plains in Essaria.


>Refugees

When we have secure the region and defeated any menace in it or nearby it, we will begin having refugees stream in organized groups. Existing settlements will be expanded for allow them to house more people, while our army will build fortified camps that will be left behind and then given to refugees. Refugees will need administrative help, as well help by local farmers so that they may establish their own fields and organize the new communities. Small militias will be authorized for give settlers the possibility to defend themselves, in case of small barbarian raids or sandor armies incursions
>>
>>4847097
The Conscription vote is currently at 4 Against, 3 for (counting you as well). I will work it as a possibility in the future but not right now since it seems the majority is against it

Your points are relevant for the movement of the army and the practical operation - I simply listed the other points the Council will have to cover before it ends.

Still, thanks for the extensive post - I'll use it as a write-in for the scene(s) regarding the practical planning of the campaign.
>>
>>4847114
Cool, at least something. Mercs cost too much, and we can get some conscripts. Not all but some.
yeah but i wanted to have Rhogar put something forward to the council (all those war councils during the travel by sea, created some military plans. At least that s how i envision it). No problem targos.
>>
>>4847140
*tagaros
>>
>>4847097
I thought military strategy is was about the larger strategic picture and lesser on battle tactics.

But your proposal does make me wonder about what style the Valyrian forces would be trained and arranged in.
Given the clear roman theme of Valyria as a whole you could think early Latin or Greek tactics would be used.

As the Ghis were clearly molded off acient slaver Med civilizations. Or middle eastern/ Egyptian themed, and we do play the role of their conquerors.

Although romans seem more likely it would have to be pre-marius given with the usage if dragons there would of never emerged the need for major military reforms as instead you could just apply more dragons to any problem that emerges.

However given Essaria is settle by veterans who can be presumed to of had at least part of their pay be in land and the expanse of larger landowning familys in the heartland would deprive citizens the ability to meet requirements.

So a safe presumption would be that at least part of these reforms, or those similar to them would of taken place however would the changes be to the recruitment and contraction of men of the styles of their equipment.

Employing poorer citizens would emerge the need to supply them with arms however exactly that style these arms would be in would vary wildly depending on the culture of the time.

Perhaps six classes of shoulders with: Velites, Hastati, Principes, Triarii, Equites, and dragonriders at the head.
Or in the style of Legions and cohorts backed up with mercs to supplement the need for calvary.

Or even in more Byzantine style with large body's of lighter infantry with the calvary doing the bulk of the heavy lifting in battle, with dragon riders serving as the ultimate heavy calvary.

I think before we make plans on how to deal with our does on the small scale we would need a clearer idea of who we are commanding.
>>
>>4847202
We can think more about it when the votes arrive, but i think my basic plan and my requests aren t too bad honestly. Just a foundation. For requests would you be against asking for some engineers, additional foragers and some wood ?

For our stuff look at the top in the first post of the thread, it s full of pastebins.
This one is for the military forces under us :

https://pastebin.com/jR0bGi5J
>>
>>4847140
You misunderstood - what you wrote will be put forward when the time comes to decide the practical aspects of the expedition. It will still have to be debated, but for now we're literally trying to get them to even let Rhogar go North - you are 2-3 steps forward.

>>4847202
As far as the military of the Freehold goes, I've always envisioned it as a mixture between the different time periods of the Byzantine empire, more than the earlier Roman periods.

For example - the Military Frontier is a clear example of a Theme as we'd understand it in the IX century, but the armies of the central government would be organized around a core of elite tagma.

At the same time (just by what we know in canon of the Freehold), local Free Cities had the ability to raise armies - e.g. Volantis sacker Sarhoy -, but we don't know their training levels etc. Still, note that Volantis fielded dragonlords atop dragons.

To make a long story short, I envisioned the tagma to be made up of elite heavy infantry, usually drawn from the upper layers of society or their retinues, that would serve as an anchor for a much larger screen of lighter infantry and archers. Cavalry would play a very minor role as Valyria had until recently (months ago, in game) the ability to deploy absolutely massive numbers of dragonriders - in the Second Spice War we are told Valyria fielded over 300 dragons at once.

What need is there for cavalry when you can deploy the ultimate heavy cavalry?

As far as payments go, I've always envisioned them as a mix of the late theme sistem and the more modern cash payments: the common soldier would be assigned (as soon as he joined) a plot of land that could be heritable by his family if he completed 20 years of service, or died in service of the Freehold; if he deserted or left the army for any reason (save injury), the land would be confiscated.

On top of this there would be reviews every 4 months to check on the training of the soldier and his equipment - anyone found out of shape, unable to follow basic orders and/or having let his equipment get damaged would not be paid for those 4 months. The basic equipment would be given by the state, but the soldier would be free to buy (at his own expenses) better equipment, thus encouraging flexibility (a large, multiethnic empire does not really lend itself to standardization..).

As far as special corps - tagma, kleisoura, etc - are concerned, they'd be paid purely in cash and would be encouraged to sign up for longer terms (20 to 30 years), with possibilities of rising among the ranks.

Other than that...well I've always envisioned Valyria as a very pragmatic empire, making use of whatever was available - the Ghiscari excel in close formations (e.g. Legions)? Let's organize them as such - same with the other ethnic groups etc.

But again, these are just my conjectures.
>>
>>4847252
ah ok
>>
Looking forward to starting the campaign.

As a side note my ID will change latter on in the session cause I'll be traveling. So I'll link it to this one later on.
>>
>>4848041
It's no problem. I'm writing the next scene.

In the meantime, for those interested I wrote a summary of the workings of the Council, the current factions etc.

> https://pastebin.com/x8NgzqJb
>>
>>4847097
i confirm this is me
>>
Rolled 1, 1, 6, 3 = 11 (4d6)

Roll me 4D6+3
>>
Rolled 3, 4, 3, 3 + 3 = 16 (4d6 + 3)

>>4848118
>>
>>4848122
I meant Bo3, but I'll take what I get. This is enough to pass the opposition anyway.
>>
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>>4846827
Rhaenys Naerion vs Jacaerys Balemon
> Persuasion (Charm) Test – 22 vs 21 (DC)
> Marginal Success! One Degree of Success!

Rhaenys outburst is enough to cow the younger man, while Valarr stands off to the side, looking at you as if judging you before speaking.

“I cannot say that I know you, Rhogar Belaerys. Our families have always been political rivals. But..you gave my grandson a proper burial and avenged his death. For that, I am eternally grateful. I, Ayrmidon Valarr, declare in favor of letting the young Belaerys participate in the military command that shall lead the expedition North to reclaim the Frontier”

This simply phrase is enough to push the entire assembly in a row of whispered discussion, before your uncle stomps his cane on the ground, calling to order

“We shall now proceed to vote on the proposed military strategies, unless someone has suggestions or alternatives.”

Silence follows the last part of the phrase, and so the voting begins.

“The motion to approve the military strategy as proposed passes with 23 in Favor, 16 Against and 0 Abstained. The following motion to assign Rhogar Belaerys to the Northern Front passes with 24 in Favor, 14 Against and 1 Abstained. Given no support for the institution of Conscription came forth, I declare that motion null and void”

Military Strategy defined – Volantis shall deal with Tyrosh and Myr, the Council shall deal with the Eastern and South Front, the Northern Army shall focus on reclaiming the Military Frontier and securing the Northern/North-Eastern territories of the Freehold
The Council decrees that Rhogar Belaerys shall be assigned to the Northern Army as dragonrider. He shall participate in the command structure of the host as dictated by his station
The Council decrees that no policy of mass conscription shall be instituted at this time
>>
Rolled 3, 3, 3, 2 + 3 = 14 (4d6 + 3)

>>4848118
>>
File: Council II.jpg (1.81 MB, 2400x1832)
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>>4848157
“The next item to be debated is the practical planning of the expedition North and the situation of the refugees both here and in Volantis. These two items go hand in hand for once we have reclaimed the North we will have ample land to settle the refugees streaming North and West from the Land of the Long Summers as well as further away.”

Your uncle paces around the mosaic on the ground, which represents the Freehold in all of its glory

“I propose that, given the dual purpose of the Northern expedition, we assign more members of the support corps than it would be normal – engineers, to help fortify settlements and lay out plans for new one, for when the refugees shall be sent North; doctors, for while the situation is critical here in North Valyria, it will quickly become even worse up North if we do not lay down a solid foundation; and so on, and so on.”

He stops pacing and looks at the assembly

“Any suggestion is welcome..especially from the people who shall head North.”

He looks specifically at you and Tessario when saying this.

What do you wish to say?
> Write-in

NOTE – This is the moment many were waiting, where you get to suggest whatever you wish to, before departing the city at the head of a true army (as part of its command to be exact). Go wild with suggestions, and we'll vote on them as usual.

I will also count >>4847097 as write-in, so no need to copy it again mate
>>
>>4848182
A quick suggestion - I left it "in the air" whether Sheira would join you or not. Count that, given the extremely limited number of dragonriders currently available to the Council, you'll need to pass an harder check to get her to join you.

It could be easier if you two get married and there is also the option of asking to get married right now and right here in front of the Council if you so wish. Understand that it would have huge political repercussions since it will solidify the Soranyen and Belaerys as a single family for all intent and purposes).
>>
>>4848041
This is me
>>4848182
And aso for this yeah we need alot of people and stuff. Engineers and medical personnel, people who know the logistics of an army. And we need horses, for scouring reasons unless we want to be personally scouting ahead. We could do it but it would take up time.
>>
>>4848199
I would marry her as soon as possible but not in the council room right after all this. I think we could marry a few hours later or a day. I thinks that's soon enough. We could announce our wedding though.
>>
>>4848221
I count >>4847097 as a write-in since it's quite detailed, but more suggestions are quite welcome.

Given the importance of this vote, I will let it run for as long as needed honestly (let's say between half an hour and an hour)
>>
>>4848182
roger no copy
>>
>>4848229
Well it was just an option - you guys decide what to do, I just point out less obvious options available.
>>
>>4848182
We are headed into a large unknown and will have many strange encounters in this equally strange time. Humbly request additional wagons that will be able to double as as semi mobile home for men and refugees during this time alongside anything we may recover enroute. This will also allow the engineers to use the wood of said wagons later effectively making our resources useful while in transit.
>>
>>4848182
in addition to my post here

>>4847097

Since we are going to war, we could request to have a ceremony for have the favour and blessings of the gods for our army. Now more than ever knowing that the divine is on their side, will further aid our soldiers.
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>>4848182
I vote we request Shieras assistance. We really need those sorcerous skills.
>>
>>4848182
In times of crisis there are always people with leadership skills that stick out, even under the refugees.
We could watch out for us men while we travel up north and make them the base for new administration
Also we should search for artists and painters to make so propaganda songs and flyers about how Valeriya, something like the song "By the gods we will have our Valeriya AGAIN"
wry for my bad English
>>
Alright, let's make a quick summary:
>>4848265
Request - Engineers, Foragers, Wood
>>4848265
Make use of religion as a tool of war (blessing of the army)
>>4848221
Engineers, Medical Personnel, Horses to scout ahead
>>4848229
Marry Sheira later (soon?)
>>4848253
Additional wagons (mobile homes for men and refugees, can be used by the engineers)
>>4848296
Bring Sheira with us
>>4848310
Keep an eye out for talent as we march North, make use of artists and painters for propaganda purposes.

I think I got it all, plus that Tessario comes with us North as head of the Volantene forces as requested by >>4847097.

Quick question - do you wish to ask Sheira to marry you and organize said marriage before leaving for the North?
> Yes
> No
>>
>>4848336
>Yes
>>
>>4848336
Bruh I thought Shiera was the waifu'e mom and I was like whaaaaa.. Sign me up!
>>
>>4848336
We have made a pretty good list.
Also yes. We want her badly
>>
>>4848336
>Yes
>>
>>4848336
>> Yes
wife that bitch immediately
>>
>>4848336

>Yes

Needs to be a proper proposal and marriage though even if quick. She wants it to be special. We need to make a grand gesture.
>>
Unanimity for Yes - writing
>>
Rolled 4, 3, 5, 1 + 3 = 16 (4d6 + 3)

Roll me 4D6+5 please.
>>
Rolled 3, 5, 5, 6 + 5 = 24 (4d6 + 5)

>>4848463
>>
Rolled 4, 1, 2, 4 + 5 = 16 (4d5 + 5)

>>4848463
>>
Rolled 4, 3, 5, 1 + 5 = 18 (4d6 + 5)

>>4848463
>>
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>>4848182
This is the moment you were waiting for.

You spent quite a lot of time discussing with your War Council about the various possible situations you might find yourselves in – the amount of troops the Council would send alongside you, what you could reasonably request of them..in this, the Westerosi perspective (as well as Tessario’s presence ) has been a godsend, for while you (as a nobleman) have received a basic education in Warfare, discussing war with proper soldiers has made it clear that you are woefully unprepared for the task of helping to figure out the logistical aspects of a marching army.

Still, your combined efforts has produced a quick list, which you take out before moving forward so as to request to be allowed to speak.

A simple nod from your uncle is all it takes for you to begin

> “If you will allow me, honorable councilmen and councilwomen, I have spent a lot of time in discussion with men expert in military matters over the past weeks – men such as the honorable Tessario Vaelaros, representative of Volantis, as well as the captains of the Westerosi soldiers that have accepted to follow me to Essos. Together, we have come up with some ideas that might allow us to make the expedition easier for us all”

Aurion makes a motion for you to continue the exposition of your ideas, and you do so.

While your list contains some elements that would appear obvious (extra engineers, as fit for the task of laying the foundations of new settlements, foragers to help keep the army mobile and well-fed, additional wagons to serve as temporary homes and source of wood, horses to enable faster scouting, doctors, etc), some derive from foreign traditions, such as Gareth’s suggestion that your priestess bless the soldiers as they go North, to further motivate them thanks to religious fervor.

Another request that surprises many, for it comes from the man himself, is the one laid out by Tessario – he wishes to be allowed to command the Volantene contingent due North, for he says that it will bring honor to his family back in Volantis (the undertone, that it would help a lot with his own hopes of becoming a Triarch, is not lost on the councilmen).

It takes a while for you to finish your exposition, but in the end a vote is called

“The motion carries with 24 votes in favor, 12 Against and 3 Abstained. The Council shall grant you the resources you requested, nephew”

Motion Passed – You shall receive the resources requested
>>
>>4848481
>his own hopes of becoming a Triarch
I like Tessario's ambitions, having a Triarch as a close allied would be useful. We should foster good relations with him.
>>
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>>4848481
And like this…it is over.

The Council meeting will continue on, but you are dismissed – you have obtained everything you wished for.

You got confirmed in your title of Archon, they confirmed your appointments, gave you the right to proceed North as you had planned for so long and you even managed to convince them to grant you the additional resources you wanted.

It’s a great victory, not just for you, but your allies as well – they have seen that their leader actually values their advice…and maintains his promises, for you plan to dispatch a messenger back to Alastor as soon as possible to inform him ahead of the arrival of the official mission from the Council.

Your duty is done.

Now..it’s time for something that has been long in the making.

It’s not easy to separate yourself from Sheira, even for a few hours, but you need help to organize what you want to be an unforgettable moment for the both of you.

And so you wait.

Hours, in fact, until the doors of the Council Room open and the members of the assembly stream outside. It is but a matter of minutes for Rhaella and your own uncle to come outside as well…

> “Uncle, Matriarch…may I ask two minutes of your time?”

Rhaella giggles as you became so formal with her, but your uncle understands that something is afoot, for he makes a simple gesture so as to indicate you two to follow him.

His temporary office is nothing impressive, considering his position – a simple room with a fireplace, a desk and 4 chairs, with a small sofa on the side…and mountains of paperwork.

You will never understand why Aurion Belaerys, decorated general of the Freehold, ever put down his sword for…this.

Thank the Gods your charge is only a small group of islands on the other side of the continent…
>>
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>>4848528


“I am exhausted nephew, so please, do your elder a favor and be quick”

You nod, rehearsing in your mind the short speech you came up with

> “I have given your request a lot of thought, uncle..and wish to proceed with it.”

This catches his attention, for he made only a request of you as your uncle – the rest were essentially orders given as the Princeps of the Freehold.

A smile – for once not forced, nor the smile of a politician, but a genuine smile of someone proud – graces Aurion’s face, before he nods, inviting you to continue

> “Rhaella Soranyen..I wish to ask your daughter’s hand in marriage. As b..”

You don’t manage to finish the phrase that your soon-to-be mother-in-law hugs you, with shining eyes and a huge smile on her face

“Oh Rhogar! If only you knew for how long I have waited to hear these words – I was almost resigning myself to having to wait until my son grew up and gave me grandchildren!”

This elicits a loud laugh from your uncle – the first time you have heard him laugh in an incredibly long time, to tell the truth.

“Rhaella, let the poor kid breathe, or you will have to wait until Daeron grows”

At this the older woman releases you from her arm, smiling embarrassed

“I…forgive me Rhogar, I just got excited. I know what you are about to say – you have my blessing both as Sheira’s mother and Matriarch of the Soranyen Dynasty”

You nod, turning to your uncle

“You already know my answer, nephew. You are lucky that the woman you love survived and that you two could reunite…never take that for granted Rhogar. This is the only advice I can give you – cherish every moment you spend together, for you…never know when it could be the last”

Both you and Rhaella notice the extremely pained expression on Aurion’s face, but he dismissed with a wave of his hand your concerns

“I give you my blessing, both as your Patriarch…and as your uncle. I am proud of you”

And for the first time since you were a child, your uncle hugs you – not a formal hug, but a true hug given to a close family member.

Now all that’s left is to ask Sheira herself.
>>
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>>4848541
Finding your betrothed is not difficult – she has been taken residence in one of the upper towers of the Soranyen residence in Elyria (the town was the natural middle-point stop between Valyria and the cities on Slaver’s Bay, so many of the more mercantile-minded dynasties saw the benefits in maintaining residences in the city, including yours and hers.

And yet you feel as if your feet are made of lead as you walk toward her residence.

Liquid Courage (just enough Alcohol to not make a fool of yourself)
> Yes
> No

[It has no mechanical impact. I am just throwing options in to let you guys shape the flavor of the event. You are the players after all]

You have the perfect idea on how to propose…

> A romantic proposal as you both ride Urrax – the endless ocean beneath you, the sunset in front of you and nothing but you two together.
> A cliché proposal – Elyria’s cliffs are famous for their beauty and many young couples declared their eternal love atop of them. Why not do the same?
> Something different – You are a Dragonlord for Vhagar’s sake! [write-in if you have anything crazy in mind]

And you know the perfect gift to exchange during the marriage, as per proper tradition…

> Two lapis from the far West, used in the making of twin pendants – their only source, as far as you know, is the westernmost island of the Iron Islands. To procure a lapis whose color resembled her eyes (and one resembling yours) did cost you a fortune, but it was worth it
> A classic – two rings of red gold, symbolizing the fire that burns within you both
> Write-in [as a general rule, if it’s not too crazy you got it]

And you also knew the perfect moment and location for the marriage.

> The Council Room – yours is the senior dynasty of the Freehold at the moment, thanks to your uncle being the Princeps. It is only right that he be the representative of the Council at your noble wedding, with the most powerful men and women on Planetos in attendance. A traditional wedding, with huge political implications (both from the joining of two dynasties and the symbol of rebirth such a marriage would come to be seen as – the marriage of two dragonriders from two powerful families)
> A small alcove above the Elyrian Cliffs – a small private ceremony. Unusual, but understandable given the death and destruction the Doom visited upon us all..
> Write-in [Go crazy with ideas if you want]
> You could ask for suggestions, if you do not care for the consequences of revealing too much, too soon..
>>
NOTE - your marriage will conclude the 2nd Arc of the Quest. We will then have a small period (2 weeks in-game) where you will be able to stay in the area of Elyria and undertake quite a lot of activities, if you wish to. I will give you a full list after the end of the marriage scenes.
>>
>>4848581
Liquid Courage
>No

Proposals:
> A romantic proposal as you both ride Urrax – the endless ocean beneath you, the sunset in front of you and nothing but you two together.

Gift:
> Two lapis from the far West, used in the making of twin pendants – their only source, as far as you know, is the westernmost island of the Iron Islands. To procure a lapis whose color resembled her eyes (and one resembling yours) did cost you a fortune, but it was worth it

Location:
> You could ask for suggestions, if you do not care for the consequences of revealing too much, too soon..
Intrigued by this. Will the Sun marry Rhogar and Shiera in his plane of Oblivion?
>>
>>4848595
Well you were planning to tell Sheira sooner or later no? Or were you planning to leave it out until she found out somehow?

If so..why not make the revelation in style?
>>
>>4848595
+1
>>
>>4848581
> No

> A cliché proposal – Elyria’s cliffs are famous for their beauty and many young couples declared their eternal love atop of them. Why not do the same?
A more personal moment is better.

> Two lapis from the far West, used in the making of twin pendants – their only source, as far as you know, is the westernmost island of the Iron Islands. To procure a lapis whose color resembled her eyes (and one resembling yours) did cost you a fortune, but it was worth it

> Write-in
Crazy idea here, but we should ask her what she wants for the ceremony.
>>
>>4848604
Not opposed to that, but I feel like that might take away from the wedding itself. It's best resolved not on a day as emotionally charged as a wedding.
>>
>>4848581

>Yes

> A romantic proposal as you both ride Urrax – the endless ocean beneath you, the sunset in front of you and nothing but you two together.
> A cliché proposal – Elyria’s cliffs are famous for their beauty and many young couples declared their eternal love atop of them. Why not do the same?
Could we mix these two? Maybe ride Urrax to the cliffs, or both dragons if she wishes.

> Two lapis from the far West, used in the making of twin pendants – their only source, as far as you know, is the westernmost island of the Iron Islands. To procure a lapis whose color resembled her eyes (and one resembling yours) did cost you a fortune, but it was worth it

> A small alcove above the Elyrian Cliffs – a small private ceremony. Unusual, but understandable given the death and destruction the Doom visited upon us all..

Tempted to ask for suggestions but there could be consequences for this one.
>>
>>4848617
Never said you guys had to pick it. I simply like to give as many options as possible since that's the entire purpose of this Quest
>>
>>4848635
Alright I'll change my choice for venue to:
> The Council Room – yours is the senior dynasty of the Freehold at the moment, thanks to your uncle being the Princeps. It is only right that he be the representative of the Council at your noble wedding, with the most powerful men and women on Planetos in attendance. A traditional wedding, with huge political implications (both from the joining of two dynasties and the symbol of rebirth such a marriage would come to be seen as – the marriage of two dragonriders from two powerful families)
>>
Ok, I'll wait another 15 minutes, then write the scene with whatever option(s) has the majority, even if very slim
>>
>>4848581
>No
>A romantic proposal as you both ride Urrax
>Two lapis from the far West, used in the making of twin pendants
>Ask Sheira for suggestions on venue
Glad you run all day, I don't get in until late.
>>
Alcohol:

>>4848652
>>4848615
>>4848608
>>4848595
No
>>4848621
Yes

Proposal:

>>4848595
>>4848608
>>4848652
Romantic Proposal - Urrax

>>4848615
Elyria's Cliffs

>>4848621
Mixing the two

Gifts:

>>4848652
>>4848621
>>4848615
>>4848608
>>4848595
Two lapis

Location:

>>4848595
Council Room

>>4848608
Ask for suggestions - White Sun

>>4848615
>>4848652
Ask Sheira

>>4848621
A small alcove by the Elyrian Cliffs

Alright, writing.
>>
Oh right, roll me 4d6
>>
Rolled 1, 4, 1, 3 = 9 (4d6)

>>4848772
>>
Rolled 4, 1, 2, 5 = 12 (4d6)

>>4848772
>>
Rolled 4, 2, 3 + 6 = 15 (3d6 + 6)

>>4848776
Get used to -1s with Sheira around..
>>
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>>4848581
Finding your betrothed is not difficult – she has taken residence in one of the upper towers of the Soranyen residence in Elyria (the town was the natural middle-point stop between Valyria and the cities on Slaver’s Bay, so many of the more mercantile-minded dynasties saw the benefits in maintaining residences in the city, including yours and hers.
And yet you feel as if your feet are made of lead as you walk toward her residence.

…the temptation to take a stop at any of the many pubs and taverns around the city is strong, but certain things are better done with a clear head, even if alcohol might help as far as courage goes.



Convincing Sheira to spend some time together was easy - you simply asked her to join you for a romantic walk along the beach and then “casually” proposed to take a trip astride Urrax. She protested at first, being a dragonrider herself, but you eventually managed to convince her – mainly by insisting that it would enable you two to be close in a physical way, which it’s clearly different from being close, but on two separate dragons...and so off you went, with your beautiful soon-to-be-wife in tow, riding the mighty Urrax the Red.

You could hear the cheers down below, coming first from the city (where the sight of a dragon reminded the inhabitants that the Freehold was still very much alive) and then from the crews of the ships at the docks – men how had followed you this far, all the way from Westeros in some cases.

Flying around the clouds astride a giant beast is fun, especially when a beautiful woman presses herself against your back, but nothing could help distracting you from the heavy feeling of nervousness you felt in your chest.

It was thus with relief that you felt Sheila answer you just as you had begun to form the first part of the small speech you had prepared in your mind.

A simple reply – “I love you Rhogar…yes” – and a close hug were enough to make you smile like a madman for the rest of the day.
>>
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>>4848794
Rhogar Belaerys vs Sheira Soranyen
> “Endurance” Test - 12 vs 15
> Marginal Failure! One Degree of Failure!

You disappoint, Son of Ashes. Remind me to offer you stamina as a reward in the future

The next day came too soon in your opinion, especially after a night where you didn’t manage to get a wink of sleep…and yet somehow managed to have nightmares of your father looking down on you in disappointment.

Still, the planning of your wedding proceeded smoothly – you let Sheira pick the venue much to her joy, and she decided to mix tradition with the local natural beauty: a wedding according to Valyrian Tradition, officiated by the Priestess that has followed you since Volantis (Daenerys), atop the Elyrian Cliffs and with the main exponents of your Dynasties and their allies in attendance.

Of course, given you are the nephew (and in the eyes of many, presumptive heir) to your uncle, who currently covers the position of Princeps of the Freehold, the entire thing turned political, with exponents of all the main political factions (both local, from the Free Council of Elyria itself, and from the Freehold Council) being invited to the wedding.

It was a glorious day – your beloved looked simply stunning in her wedding dress, while you were dressed in the typical colors of your own dynasty.

Flags fluttering in the wind (representing both the Belaerys and the Soranyen dynasties as well as the Freehold itself), the dragons of your families flying above the ceremony and the sun slowly settling were the perfect background for you two to exchange the gifts you brought from the Far West – two lapis, shaped in the form of pendants.

Renowned for their rarity, you chose two specific stones during your last trip West last year – one of the colors of the eyes of your beloved, and one of your own eyes.

After the end of the ceremony the wedding devolved into an endless festival that lasted long into the night – your family, due to its social position, was expected to be generous.

You uncle obliged the masses by organizing entertainment in all the major locations of Elyria, with more people wishing you a happy marriage than you thought possible.

All in all, a day that you shall never forget.

But what you will truly never forget, was the first kiss you shared with Sheira – not as lovers, not as betrothed, but as husband and wife, forever tied in the eyes of the Gods.

End of Arc II of the Century of Blood Quest
>>
>>4848785
Seriously what does she put in her wheaties in the morning to get that modifier? Sheesh lady chill
>>
>>4848822
Nice
>>
I call this session to a close - tomorrow we will go over the options you have while waiting for the expedition to be read. Of course we aren't going to play the entire 2-3 weeks it'd take for everything to be ready.

In the meantime feel free to post suggestions and/or anything you'd like to do during the "free time" before you will have to go North.

Thanks for partecipating.
>>
>>4848875
Thanks for running, QM.
>>
>>4848875
Thanks for running
>>
>>4848875
Thanks for running

Plans for the future
>Speak to Rabelais and our dearly beloved about The White Sun, see if they can shed any light on his nature
>Continue to drill our men and host war councils
>Speak to our uncle, cousin, wife, MIL about any ideas they have to make our trip north more profitable. Perhaps there are some merchants that would like to head north under the protection of our forces to supply the new settlements. Maybe some Valyrian councillors who would be grateful to us for reestablishing any trade networks they had before the doom.
>See if there is anyone from Sarnor or Essaria (or any Dothraki) present in Elyria - talk to them and get a feel for the lay of the land before we leave
>Talk to our father! The man needs comfort and the opportunity to grieve with his son before we leave.

Did we decide if Shiera was accompanying us north? Because I really don’t want to say goodbye after we’ve been so recently reunited.
>>
>>4848875
Thanks for the run

Here some ideas


- Spend time with our family, and have them know our commanders and staff. The perfect occasion for this is lunches and dinners.
- Spend some time alone with Horonno, Sheira, father and uncle. Talking about personal things and the future.
- We need to do a proper mourning for our family, an offer in the gods temple could be done.
- Military training, sparring and war games, for all Belaerys and allied forces. A good occasion for prepare ourselves for the military campaign, as well for our uncle and father to check on us and Horonno and see if we have improved in the art of war.
- Talk with Aurion and Rhaelle about our desire to learn some magic or at least the basics of it for now
- What could be done for make some scorpios and light ballistas, and have crews for them ready for the campaign ? Perhaps we could talk with Master Melwys about it. If he is interested we could look in ideas of his for the military campaign ahead of us.
- Did we finish reading all our books ? If not one or two ? Whatever is the case, after the Essaria campaign is done, we could be needed in the campaign against the Ghiscari rebels. If that s so, having a few other books would be nice.
>>
>>4849309
and my id changed for no reason anyway

///

Some other ideas i had thought of

- Have two small idols of iron be made, one for the valyrian pantheon and one for the white sun. So we can bring with them in our travels and give them some prayers (i imagine we do prayers with our priestess at the end od the day for our gods. Not sure how the sun will take prayers, maybe he will be amused ?).
- The fact that a band of assasins where right on us in Lys, it s anything but ideal. We need our own man in cloak and dagger for avoid that this happens again, and even for do intrigues and learn secrets of our foes ....
- Since Xabo is still with us (he is with the fleet right ?), perhaps we could talk with him about doing a possible trade deal between us and his people. Of course he would be the bridge between us.
- Gain some knowledge about Archon Belicho, the archon and general of Essaria. What kind of man he is ? Hopefully he will return in the freehold upon our arrival and perhaps he can be made an ally of our family.
>>
>>4848828
You could ask her if you really want.

>>4849241
Good ideas all around - just 2 things: who do you meant with "Rabelais"? And yes, you guys decided to bring Sheira North with you - now it will be far easier to make that happen (just got married)

>>4849309
>>4849326
Good ideas. Will incorporate them in today's session.

Well today I'll run a bit earlier than usual given I'm free earlier as well. Give me an hour or so.
>>
Since it has been mentioned previously...

Do you wish to speak about the White Sun?
> Yes - to whom
> No - better to keep an ace up our sleeve

I'm asking to understand whether to write a scene about that or not. Pick option A - you might pass as nuts OR be believed..in which case it will raise some questions. Option B - what will happen when (not if, let's be real) someone close to you finds out and you hid it from them?
>>
>>4849686
>> Yes - to whom
Our mother-in-law sounds good for arcane bullshit
>>
>>4849686
>No
>>
>>4849693
+1, let's talk to Sorceress Mommy
>>
>>4849686
> No - better to keep an ace up our sleeve

If it should be yes, it should be someone very close to us. Horonno, Sheira and our father. Our uncle and Rhaelle are close but not enough, it s true they know much of the arcane but while they are near us it s nothing like the people more close to us. The best compromize if we want to be sure to win the argument of the arcane would be Aurion and Rhaelle since they both know and use magic.

This would leave everyone else close to us out, and it would need to be resolved. And not too far in the future, that s just asking for trouble.

Or we talk about this with Horonno and Sheira. Which are very very close to us. And they know us very well. Here we would use our close ties for convince them.
>>
>>4849693
+1
>>
I don t want to give you a reminder, but remember what happen when we have seen what happened to Valyria ? Remember that part when Rhaelle and our uncle had a brief fight over the use of magic ? If you really want to say it, i advise you to not just tell it to her. Inolving our uncle might be better.
>>
>>4849706
>>4849693
>>4849728
Yes - to Rhaella

>>4849694
>>4849722
No

I will let the vote go on for a little longer (until I start essentially), given it's a close one.
>>
>>4849747
Attached to my post: speaking to Rhaella is good if you wish an expert opinion, but remember the points >>4849741, >>4849722 raised - they are good ones.

Still, the players decide - I am but the Narrator.
>>
>>4849686
Yes
And with dommy mommy
>>
Well, Rhaella it is.

Do you wish to speak to her alone, or to include others from your close family? And if yes, whom (Aurion, Horonno, Viserys, Sheira, etc..)?

Trust, they will believe you
>>
.... yeah
It s clear what are the reasons here for picking .
>>
>>4849764
coom
destroyer of quests
>>
>>4849766
God joffrey quest was taking them all away from the other quests. Too bad.

>>4849762
I would say Aurion as well.
Honestly though our closed family should know it.

I suggest it like this :
- First we convince Aurion and Rhaella.
- After them and with their backing, we talk about it with Horonno, Viserys and Sheira.

This are the people most important to us. Aurion and Rhaella are the toughest to convince, so if they are convinced our other 3 family members should be far more easy to convince as well.
>>
....I am going with this >>4849783.

Rhaella and likely Aurion, just because this is something that would be discussed with the man which is effectively our Patriarch and our head of state.

Writing.
>>
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>>4848822
Lying down in bed next to your wife is a strange experience – not to lie together, but to think of you two as truly husband and wife.

What a journey it has been, from the day Sheira boldly declared she’d marry you, to yesterday – getting married atop the Elyrian Cliffs in front of what is left of the Freehold nobility.

And yet…there is something that bothers you.

You have not been totally sincere with your beloved, for you have not told her of what happened in the Smoking Sea.

Is it for fear of not being believed?....or fear of being believed and then asked to delve deeper into something you feel unprepared for?

The thought keeps you awake, until you can’t stand it anymore – you need to talk to someone about this.

But who?

Your father is still a shadow of himself – your presence here helped greatly, but he’s still clearly in mourning -, while Horonno is dealing with his own demons. As far as your subordinates, you simply don’t trust them enough for something like this.

This leaves two names on the table – your uncle, and your mother-in-law.

You sigh – both are quite proficient in the mystical arts (Rhaella likely more than Aurion, to be honest), if in different Arts. No, what makes you hesitate is the consequences of speaking of this to the people who are, for all intent and purposes, two of the key political players in the Council.

Still…something has to be done.

You get up, careful not to wake up Sheira (it’s early in the morning after all), get dressed, and take a small walk, approaching the Soranyen residence.

How do you wish to approach the subject with Rhaella?
> Matter-of-Factly – explain the situation and be done with it.
> Cautiously – you do not know how your mother-in-law could react. She has lost people as well, and the temptation to strike a deal might be strong
> Forget this – we can talk with Rhaella, but we need to inform our uncle first. The same considerations apply to him, but he has shown himself to be far more grounded than her.
> Write-in
>>
>>4849835
>> Forget this – we can talk with Rhaella, but we need to inform our uncle first. The same considerations apply to him, but he has shown himself to be far more grounded than her.
>>
>>4849835
>> Forget this – we can talk with Rhaella, but we need to inform our uncle first. The same considerations apply to him, but he has shown himself to be far more grounded than her.
>>
>>4849835
>> Forget this – we can talk with Rhaella, but we need to inform our uncle first. The same considerations apply to him, but he has shown himself to be far more grounded than her.
>>
>>4849835
> Forget this – we can talk with Rhaella, but we need to inform our uncle first. The same considerations apply to him, but he has shown himself to be far more grounded than her.
>>
>>4849835
>Forget this – we can talk with Rhaella, but we need to inform our uncle first. The same considerations apply to him, but he has shown himself to be far more grounded than her.
>>
Writing
>>
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>>4849835
> Forget this – we can talk with Rhaella, but we need to inform our uncle first.

The same considerations apply to him, but he has shown himself to be far more grounded than her.
…you know the temptation that comes with knowing you could just ask for something…and if you were willing to pay the price, it would be granted. Rhaella just lost her family…and she seems far more heartbroken by the loss of her husband than she lets on.

She is an expert sorceress, but you do not trust her mental stability right now, if presented with the opportunity to undo what happened to her.

It might be better to involve your uncle – he suffered the highest losses out of all of your family (save maybe Horonno), but he has always been the most grounded in reality of you all.

And so you decide to talk to Aurion before calling on your mother-in-law’s expertise.

The walk back to your family residence is a short one, and so is the ascension to the tower containing your uncle’s rooms and office.

And yet…you hesitated for a moment before committing to knocking on the door.

“Come in”

Opening the door a familiar view out of your childhood appears – your uncle sitting at his desk, fireplace burning to stave off the cold air of the early morning, doubled down on some official-looking document.

Seeing you, a smile appears on his aged face – it seems the past few months caused Aurion to age a decade overnight.

“Rhogar! How many I help you?”

You sit in the char in front of your uncle, trying to find the correct words

How do you wish to approach the subject?
a) Write-in
b) Simply come out with it – say everything
c) Let it play out on its own
>>
>>4849882
> Simply come out with it – say everything
>>
>>4849882
>b) Simply come out with it – say everything
>>
>>4849882
>b) Simply come out with it – say everything
The more blue choices we take the more dependent we become on the Sun?
>>
>>4849882
>Write-in
>I just wanted to talk to you, Uncle, if you aren't already occupied... What do you know of the Narrow Sea?
I don't remember if the place where we found the Sun was cllaed Narrow Sea, but yeah, I think we should build up things slow and steady instead of letting all out like we aren't in control of whatever is happening (We aren't, but it will be better if we stay calm instead of acting like a babbling maniac about a Sun and Angry Star shit)
>>
>>4849892
>>4849890
Switching to
>I wanted to talk to you, Uncle. Say... What do you know about the Smoking Sea?
>>
>>4849890
No, but your connection becomes deeper and so you shall be called on more often/he will intervene more often.

>>4849892
>>4849906
Smoking Sea

>>4849889
>>4849887
Say everything

I will let it run for another 5 minutes, then mix these 2 somehow.
>>
>>4849882
>a) Write-in
"Dear Uncle there is something i want to talk, it s important and it will take sometime. So listen please."
"You know the smoking sea, it s usually an area filled with gasses some dangerous other less so. Still we valyrians know of the dangers of gasses from the depths of earth, and know what to do with them. Cover our faces and avoid to breath it."

Take a pause

"When i passed the smoking sea, something happened, it wasn t something natural. I found .. something divine. I know it sounds absurd, but you have attempt to fought something that shouldn t exist just not too long ago. The disgusting beings you have seen shouldn t have existed. Yet... they do"


"Whatever this being is, it offered me power. He knows my struggle. He has helped me in exchange for eliminate it s rivals, or by passing a trial. It called it self the White Sun."

"If you don t believe a single world of what i said, on my skin there is a sign of it. A symbol of it."
>>
Writing
>>
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>>4849882
You sigh – this is not going to be an easy talk.

> “Uncle..there is something that I wish to talk about, and it was too important to speak about it to someone else”

This causes the smile to disappear from Aurion’s face, and he steps up to make sure that the door is properly closed. Once this is done, he sits back at his desk and nods, inviting you to continue

> “On the way here we passed the area now known as the “Smoking Sea” – what do you know about it?”

He raises an eyebrow at your question

> “Humor me for a minute, please”

“It’s what they now call the sunken areas of the Peninsula. Why?”

> “When we passed through those waters…something happened”

You nervously turn your hands, trying to organize your thoughts

> “Many things that I did not believe to exist…apparently do, according to the memory you showed us when we met the first time via glass candle”

His face distorts as he remembers what you are talking about

“Rhogar..I admit that even I do not know what I have seen that day. Have you tried asking the survivors? Don’t. For I did, and I received just as many different answers. All we know is that…something, happened to cause the destruction of our home. But why are you bringing this up?”

It is now or never.

> “Because in those murky waters, something spoke to me, and I do not know what it is”

He looks at you as if you had gone mad for a second, until your words register and he quickly takes your hand in his, pressing his other hand to your forehead, his expression hardening.

“Tell me everything”

You are in a state of shock at the speed Aurion displayed, but also at his actions. Still, he’s your uncle, so..you speak as ordered

> “Immediately after we cut the vision, I felt sick. I wanted to go upstairs to take some fresh air..but something else spoke to me like I said”

“What did it say?”

> “He..it offered me power. Help in my struggle when n..”

He looks you straight in the eyes, interrupting you

“What did he ask in exchange?”

> “An…”equivalent exchange” he called it. Helps to eliminate its rivals, passing trials. It has called itself the White Sun”

Aurion takes his hand off your forehead and seems deep in thought for a moment

“You speak as if it continued to speak to you for a long time”

You nod, and raise your sleeve, exposing the scars that mark it, arranged in the shape of a morning sun

> “The first time we spoke, this appeared..”

As you speak, your uncle examines closely the scar, before muttering a single word – his right hand takes on a red hue, and as he passes it over the scar, you both hear a voice in your minds

You could have simply called, Son of Ashes
>>
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>>4849981
Reality itself breaks apart, exposing the black emptiness that sits behind the waking world.

And there, in this place that is no place, you see a myriad of stars lighting up the blackness that is the sky.

Looking around you, you see an endless expanse of black, and yet you notice shapes continuously taking form and disappearing within the black expanse – almost as if the black had different shades, akin to an un-light that instead of shining, obscured things.

And there, not even a few meters away from you and your uncle, you see space fold upon itself, as if reality was devouring itself to let through something that had no place here

Soon enough, the White Sun is smiling at you

It has been some days, Son of Ashes. I hope Time treated you well

What is your reply?
a) Bow, then respond in kind and explain the situation
b) Let your uncle handle this
c) I see we are missing someone – do you wish me to bring her here for this discussion? Or would you rather I brought more people as well?
d) Write-in
>>
>>4849994
>c) I see we are missing someone – do you wish me to bring her here for this discussion? Or would you rather I brought more people as well?
>>
>>4849994
>a) Bow, then respond in kind and explain the situation
>>
>>4849994
>Write in
Give a small bow with the head
"It has."
"I was explaining to my uncle what you are and my terms with you. I wanted him to understand. But i didn t know the scar had this power. So here we are now."

"Uncle do you believe me now ? Returning to my terms with him, what we do is essentially a trade off. Much like a sellsword fights for coin."

"And Sun, i know you can read my heart so you know i want to tell even the rest of my family. But telling them in this way could harm them more than help them. And you know how much i love them, i wouldn t accept any harm. If i could first make them understand what i mean and reassure them it would be much better."
>>
I'll let the vote go for another 10-20 minutes, then I guess I'll mix the players' choices if there are only 3.
>>
>>4849994
>>4850037
>Bow politely, addressed at the Sun: "It has. I was about to explain your existence and our deal to my uncle. I hadn't realized the mere sight of your sign would be enough to drag us into this realm."
>Face uncle, addressed at him: "I trust this confirms my telling, uncle. As for our terms, they are in essence the same as a mercenary's, the main difference being the currency I'm paid in, which is true power."
>Again, address the Sun: "I know you can see into my soul, so you know just how much I want to tell the rest of my family. But telling them this way would do more harm than good, which is unacceptable to me. I'd rather make them understand and reassure them than carelessly lay the truth on them."
>>
>>4850068
I have returned from my travels.

Also
>>4850082
+1
>>
>>4850082
Yeah this
>>
Writing, and using >>4850082 as basis
>>
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>>4849994
You bow your head toward the star that appeared in front of your very eyes, before looking to the side and seeing your uncle with a hand on the knife he always carries with himself, and the other in the air, still coated in a red hue.

> “It has. I was about to explain your existence and our deal to my uncle. I hadn’t realized the mere sight of your sign would be enough to drag us into this realm”

The White Sun laughs – his laughter seems to reverberate all across the black expanse surrounding you, before the darkness dissipates just as quickly as it appeared, and you and Aurion find yourselves standing in an endless wasteland, barren of all life

It is not the sight of the mark, Son of Ashes. The mortal attempted to use it as a key to trace my roots through you

You turn to look at Aurion, who appears to blanche at the mention of his action – and who can blame him?

You won’t be joining your wife anytime soon mortal – there is no need to pray to your gods

Your uncle’s expression shifts between different states in the span of a few seconds – surprise, anger, horror. To spare him any further misery you decide to intervene, speaking to him

> “I trust this proves my words, uncle. As for our terms, they are in essence the same as a mercenary’s – the main difference being the currency I’m paid in, which is real power.”

Aurion simply nods and drops his hands to his sides – you notice that his right hand has lost the blood red hue. You then turn once more to face the White Sun

I see we are missing someone – do you wish me to bring her here for this discussion? Or would you rather I brought more people as well?

You shake your head

> “I know you can see into my soul, so you know just how much I want to tell the rest of my family. But telling them this way would do more harm than good, which is unacceptable to me. I’d rather make them understand and reassure them than carelessly lay the truth on them”

You..cannot be sure, but you think the his smile just widened a tiny bit

“It is always nice to see young ones grow, Son of Ashes. To put an end to this meeting, which was not supposed to appear in our story, are you back for another deal?”

He looks at you, then at your uncle.

Rolling for Aurion’s Will

What do you wish to say to the White Sun?
> Write-in (you may use this occasion to propose a deal if you want to, or to simply ask some questions. Otherwise you can simply bid him farewell – it’s up to you)
>>
Rolled 6, 6, 4, 6 + 3 = 25 (4d6 + 3)

>>4850156

-3 due to grief; DC 15
>>
>>4850159
Sure, why in hell not. Final result 19
>>
>>4850159
His will is harder than the steel he wields good lord.

>>4850156
I can't really think of anything.
>>
>>4850166
This is a suggestion, I admit, but you could ask a wide range of things - from information (regarding the places you will soon visit, to the strength of your enemies, etc.) to magic, equipment, etc.

Information is but another thing to trade.

Reminder if people choose to trade - you can offer anything you consider of equal value in returns. A trade in kind - new information in exchange for old memories for example-, or via an equivalent exchange (e.g. even money in certain cases, for it represents a sacrifice of future possibilities on your part, having now physically reduced the amount of money you have), etc.
>>
>>4850156
What do I have to watch out for and also who are you actually?
>>
>>4850156
"A few things."
"I will ask a simple question, since i will tell the rest of my family. I don t wish for this mistake to happen again, i simply don t need to have the scar touched correct Sun ?"
"Beside this before I go, I am going to have a small iron idol be made of you. It will be similar to a small statue, much like other idols. Would it be significant for you, to be a small exchange between us ?"
>>
>No deals right now or questions- Bid the Sun farewell.

We should do some research first and we haven't paid for the destiny point that was given to us yet or did we? Either way we can always summon the Sun later. We have things to discuss with our Uncle and mother in law
>>
>>4850174
The point was our reward, we didn t need to pay
>>
>>4850178
Yeah I didn't remember, its why I asked.
>>
>>4850180
Ok
>>
I'll let the vote go on for another 5-10 minutes, then write basing myself on the votes/write-ins
>>
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>>4850156
You nod, before speaking up

> “A few things - since I will tell the rest of my family and I don’t wish for this mistake to happen again, we simply need to not make use of sorcery targeting the scar itself, am I correct?”

It was not touching my symbol that brought you here, Son of Ashes. Nor was the use of what you mortals call “sorcery” the reason. Your uncle called for answers and I decided to entertain the man who should be dead

His reply causes your uncle to steel himself before trying to find his voice – at the third attempt, he manages to talk

“Do not speak of me as if were not here. What do you want from my nephew?”

The White Sun smiles widely at that

A trade in kind then, mortal?

You quickly place a hand over your uncle’s shoulder and stop him

> “I have always refused to trade anything except my services uncle..be careful what you ask, for you will have to pay something in return of equal value”

Aurion looks at you confused

“What do you mean, of equal value? Like money?”

Like a memory, mortal. You seek knowledge, and so you shall trade old knowledge for new knowledge. Either that, or an equivalent exchange.

Aurion stops talking for a moment, as if reordering his thoughts

“…what price would you ask, were I to hypothetically ask you the reason for your dealing with my nephew?”

The White Sun laughs
>>
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>>4850240
Your hypothetical question would, hypothetically speaking, cost you the memory of the pain you felt when that Dothraki broke your fingers during the first campaign you led

Aurion nods and extends his right hand.

It might be your imagination, but you swear you saw the air melt for a second, exposing what lies beneath the veil of reality in this non-place.

You look at your uncle’s face and notice he’s keeping his eyes closed

> “….uncle…what did you feel when the Dothraki broke your fingers during the first campaign you led?”

He looks at you with tired eyes

“I don’t know nephew. I tried to hold onto the memory, but it was like trying to squeeze water. I don’t know what I felt – I know it happened, but I can’t attach any emotions to the event”

I respect my word, so here is your answer – you nephew defied the fates. I took interest in him after his actions caused enough ripples that YOU survived, when you should have been long dead by now

This answer doesn’t surprise you, for he mentioned you defying fate once..but it seems your uncle didn’t expect it, for he is looking at you with calculating eyes

> “One final request, oh Sun – I wish to cast a small iron idol of you. It will be similar to a small statue, much like other idols. Would it be significant for you, to be a small exchange between us?”

The White Sun is silent for a minute or two, as if mulling over your offer

Yours is not a request, but an offering. One that I shall accept, Son of Ashes. I do not care for worship of an idol, but I recognize sacrifice, for that’s what you are offering me – a portion of the limited time you mortals have, for I shall have you help in the casting of said idol. Name your price

What do you wish to ask?
> Bless the idol, so that it may protect me and my loved ones from misfortune [Will translate in a flat +2 to Sorcerous Defense when within a certain distance of the Idol – it'd be ideal to position it in your residence]
> Information [What?]
> Write-in [I will tell you if it’s too much and ask something in exchange, or make a counter-offer]
>>
Honest opinion: All this Sun god stuff is putting me off a bit.
>>
>>4850246
> Write-in [A place where we can exchange things with the laughing sun.]
>>
>>4850255
The "Sun" is essentially a way for me to allow the players to gain information or miscellaneous rewards of their liking.

If there are enough people voting for it, I will simply shelve the idea.

Apart from voting in the last post, do you want me to simply shelve the Sun as a concept?
> Yes
> No
>>
>>4850267
> No
> Bless the idol, so that it may protect me and my loved ones from misfortune [Will translate in a flat +2 to Sorcerous Defense when within a certain distance of the Idol – it'd be ideal to position it in your residence]
It would be nifty to start up some good old blood sacrifice to our new buddy once we get our hands on an excess of slaves.
What's the worst that could happen.
>>
>>4850267
>No
I like our mysterious cosmic benefactor of sorts.

Fuck all that vague canon shit. Give us a real high fantasy god of sorts. Make the collapse of Valyria some Faceless Man induced ritual that caused all His many faces to converge and unite into one horrific incomprehensible disaster.
>>
>>4850267
>> No
I dig the idea of this eldritch entity keeping tabs on us.
and like this anon here >>4850280 said, bring on the high fantasy.
>>
>>4850280
>all the faces merge
>from the skies comes the visage of Tommy Wiseu
>Oh hi Valyria
>>
>>4850267
No

>>4850246
Just for confirm, I had thought of the idol just for give like one prayer, it s not something that would bother us to do everyday ? Like we already do a prayer to the gods i imagine
>>
>>4850267
>No
> Bless the idol, so that it may protect me and my loved ones from misfortune [Will translate in a flat +2 to Sorcerous Defense when within a certain distance of the Idol – it'd be ideal to position it in your residence]

The Sun is an interesting concept but the way that it had been used is flawed. Its a being of power, the Sun shouldn't become a tool, it has essentially become a companion and if its become a companion it has to become a character in and of itself.

And another change I would propose is what things the Sun can offer us. We shouldn't be using the Sun for small things, it devalues the Sun.

Also Im am not for the High Fantasy change. The most magically advanced empire west of the Bone Mountains has just been destroyed, The age of Gods has long since passed in asoiaf if there ever was one. To switch to high fantasy just because it looks appealing will completely ruin the balance of the quest.
>>
>>4850246
>> Information [What?]
Tell me a secret of Archon Belicho's (he's the one who has taken Essaria, right?)
>>
>>4850246
> Bless the idol, so that it may protect me and my loved ones from misfortune [Will translate in a flat +2 to Sorcerous Defense when within a certain distance of the Idol – it'd be ideal to position it in your residence]


If it s like one prayer sure. Doesn t take too much time, same for our gods.
>>
>>4850290
you gave me laughing rib pain
>>
In regard to the sun, I am good with how it is like now. It s not easy to deal with him too. And we have gain mostly small things so far in exchange for doing small stuff (beside the arena), so it works out.
>>
Regarding the shelving of the Sun

>>4850272
>>4850280
>>4850285
>>4850291
>>4850301
No

>>4850255
I guess Yes?

I will keep the Sun, but >>4850301 actually pointed out a very good fact - if it's supposed to be a god of sort, it should behave more akin to that - I will actually change how I use it in the story to reflect that.

As far as rewards go

>>4850256
A place where we can exchange things with the laughing sun.
>>4850272
>>4850312
Idol
>>4850308
Information

So Idol it is. Grab something to drink if you wish, I will make myself some coffee
>>
>>4850308
Supporting this - information is power after all

>>4850301
I agree with this anon about the Sun - I like it, but he should be more distant / mysterious
>>
>>4850246
> “Protection, for me and my family – that’s what I’d like to ask you”

So it shall be

And with these final words, a flash of light fills the land.

You open your eyes and find yourself back in bed, near your wife.

It is…early morning?

You do not spend time questioning the fact, but simply get out of bed, dress yourself and quickly move through your home toward your uncle’s rooms.

It has never hit you until now, just how empty the entire residence feels – where once there were as many as 26 of you, now only 4…5 (counting Sheira) remain. You can only imagine what it took for your uncle to not make a much grander request – that of having his family back.

You do not know whether to be impressed by his self-control, or horrified that someone might push himself to such lengths to control their desires. You know that the temptation to ask for your mother’s return has been incredibly strong as of late – you dream of embracing her again almost every night, and you heard at least once your father babbling incoherently as he drank too much -again- one night, asking for his wife to return to him.

…you tried to be there for him, but it seems your old man has decided to seek comfort in the only ways he knew how – drinking and music. According to his brother there has not been a single night since they arrived in Elyria that he has not been heard playing that strange instrument he got himself all those years ago in Asshai – a small musical instrument that produces noise when you strike the cords with a smaller arc – a remarkable invention; too bad your father has always refused to get it examined, or more exemplars could have been produced in Valyria.

These are the thoughts that fill your head as you arrive to the tower that was once occupied by Aurion’s family…and only by him now.

You don’t manage to knock more than once for the door to open and your uncle to pull you inside, before he closes the door behind you.

He looks terrible as he speaks to you

“Rhogar. I know it was not a dream, but I need you to tell me it wasn’t. Show me the damned scar”

You comply.

> “It wasn’t a dream uncle. It has happened before”

You uncle takes you by your shoulders and looks you straight in the eyes

“I do not know what that thing is, Rhogar. I do not know what he wants – I know what he told us, but I do not trust its words one iota. Until we can figure it out on our own, I want you to promise me that you won’t say anything to anyone outside of our family”

You nod – you have never seen your uncle this agitated, even when you met in the memory of the ruins of Valyria. Not that it will be a hard promise to keep, given you planned to speak about it only to your close family and maybe…

> “…what about Sheira’s mother? She will know about it from her daughter, if not from us”
>>
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>>4850463
“…leave Rhaella to me. I will talk to her..and my brother. Nowadays you can’t find one without the other apparently ”

You nod, before Aurion sends you on your merry way.

Having dealt with the Sun, you can now spend the next few weeks in peace.

Pick from this list of options the activities you wish to undertake in the next weeks before departure for the Campaign: 2 Personal, 2 Network, 1 Magic, 2 Military, 1 Family, 1 Diplomatic and 1 Religious option.
a) Personal - Participate in the drilling of the men we shall command – get known by your soldiers
b) Personal - Host a general War Council with older members of the Council – many of them are veterans of many wars after all; their insight shall surely be precious
c) Personal – Finish reading your books, maybe buy more
d) Personal – We have witnesses first-hand the effectiveness of assassins…maybe having one or two in our pocket could be useful.
e) Network – ask your uncle, your wife and mother-in-law to help you get into contact with other mercantile-minded councilors. You could offer to help in re-establishing north-bound merchant routes, in exchange for a favor in return
f) Network – ask Xabo regarding the possibility of him helping our family in setting up a trade network in his homeland (the Summer Islands)
g) Network – Attempt to track down any Sarnorian or Essarian (hells, even Dothraki) merchants in Elyria – attempt to get a feel for the lay of the land before we leave
h) Network – Speak with your wife and her mother about entering in a mercantile partnership – you can easily open the western markets to them, while they have the capital and the sources for goods from the Far East.
i) Magic - Talk to Aurion and Rhaella about our desire to learn the basics of magic
j) Magic – Have Sheira teach you the basics on how to use a glass candle to communicate with others
k) Magic –Find a way to potentially eliminate your enemy from afar..
>>
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Rolled 1, 4, 3, 3 + 6 = 17 (4d6 + 6)

>>4850467

l) Military - Consult the Maesters for advice regarding the Campaign north
m) Military – Consult the engineer corps the Council assigned to the Northern Army and have them cooperate with master Melwys; see what can be done in order to devise efficient methods to produce some scorpio and light ballistae for the campaign and to bring them with us
n) Military – Attempt to familiarize yourself with your potential enemies. Study the tactics of your enemies, be them Essarians, Ghiscari, Dothraki or Sanori
o) Military – Study your potential enemy leader (e.g. Archon Belicho)
p) Family – Organize a proper mourning for our family
q) Family – Spend time – with whom? (specify)
r) Diplomacy – Begin to organize social gatherings (lunches, dinners etc) in order to explore the idea of “encouraging” marriages among the remaining Dragonlords, so as to get as close as possible to being a single family (if with many surnames)
s) Diplomacy – Attempt to network with the military leaders of the Freehold, be it our own subordinates, the aspiring Triarch Tessario, or other councilmen/women
t) Religion – Attempt to deepen your knowledge of faith (yes, it will involve spending time with what appears to be the players’ favorite priestess)
u) Religion – Cast the Sun’s idol [Kind of Mandatory honestly, but you don’t have to do it right now]

Sheira will lobby on her own behalf to accompany you North - rolling for her (plus her mother's) efforts
>>
She passes the DC of 15.

Sheira shall accompany you in your Northern Campaign

Note that you won't be the only commander in the army - the older Valarr shall be officially in charge, but your status as dragonrider (and the presence of your wife, a dragonrider herself), plus the loyalty of the Westerosi and Tessario might very well make you his equal in terms of authority.

I will let the vote run for half an hour to an hour.

Write-ins are always allowed
>>
>>4850467

a) Personal - Participate in the drilling of the men we shall command – get known by your soldiers
b) Personal - Host a general War Council with older members of the Council – many of them are veterans of many wars after all; their insight shall surely be precious
f) Network – ask Xabo regarding the possibility of him helping our family in setting up a trade network in his homeland (the Summer Islands)
h) Network – Speak with your wife and her mother about entering in a mercantile partnership – you can easily open the western markets to them, while they have the capital and the sources for goods from the Far East.
j) Magic – Have Sheira teach you the basics on how to use a glass candle to communicate with others
n) Military – Attempt to familiarize yourself with your potential enemies. Study the tactics of your enemies, be them Essarians, Ghiscari, Dothraki or Sanori
o) Military – Study your potential enemy leader (e.g. Archon Belicho)
q) Family – Spend time – with whom? (specify) All of them? Mostly Sheira and Aurion.
s) Diplomacy – Attempt to network with the military leaders of the Freehold, be it our own subordinates, the aspiring Triarch Tessario, or other councilmen/women
t) Religion – Attempt to deepen your knowledge of faith (yes, it will involve spending time with what appears to be the players’ favorite priestess)
>>
>>4850467
>>4850470
And most of this options where made by us, pretty cool.

2 Personal, 2 Network, 1 Magic, 2 Military, 1 Family, 1 Diplomatic and 1 Religious option


Personal

a) Personal - Participate in the drilling of the men we shall command – get known by your soldiers
b) Personal - Host a general War Council with older members of the Council – many of them are veterans of many wars after all; their insight shall surely be precious

Network

f) Network – ask Xabo regarding the possibility of him helping our family in setting up a trade network in his homeland (the Summer Islands)
h) Network – Speak with your wife and her mother about entering in a mercantile partnership – you can easily open the western markets to them, while they have the capital and the sources for goods from the Far East.


Magic

i) Magic - Talk to Aurion and Rhaella about our desire to learn the basics of magic


Military
m) Military – Consult the engineer corps the Council assigned to the Northern Army and have them cooperate with master Melwys; see what can be done in order to devise efficient methods to produce some scorpio and light ballistae for the campaign and to bring them with us
n) Military – Attempt to familiarize yourself with your potential enemies. Study the tactics of your enemies, be them Essarians, Ghiscari, Dothraki or Sanori


Family

p) Family – Organize a proper mourning for our family


Diplomacy

r) Diplomacy – Begin to organize social gatherings (lunches, dinners etc) in order to explore the idea of “encouraging” marriages among the remaining Dragonlords, so as to get as close as possible to being a single family (if with many surnames)


Religion

u) Religion – Cast the Sun’s idol [Kind of Mandatory honestly, but you don’t have to do it right now]
>>
>>4850467
Personal
>a) Personal - Participate in the drilling of the men we shall command – get known by your soldiers
>b) Personal - Host a general War Council with older members of the Council – many of them are veterans of many wars after all; their insight shall surely be precious
Network
>e) Network – ask your uncle, your wife and mother-in-law to help you get into contact with other mercantile-minded councilors. You could offer to help in re-establishing north-bound merchant routes, in exchange for a favor in return
>h) Network – Speak with your wife and her mother about entering in a mercantile partnership – you can easily open the western markets to them, while they have the capital and the sources for goods from the Far East.
Magic
>j) Magic – Have Sheira teach you the basics on how to use a glass candle to communicate with others
>>4850470
Military
>n) Military – Attempt to familiarize yourself with your potential enemies. Study the tactics of your enemies, be them Essarians, Ghiscari, Dothraki or Sanori
>o) Military – Study your potential enemy leader (e.g. Archon Belicho)
Family
>p) Family – Organize a proper mourning for our family
Diplomacy
>s) Diplomacy – Attempt to network with the military leaders of the Freehold, be it our own subordinates, the aspiring Triarch Tessario, or other councilmen/women
Religion
>t) Religion – Attempt to deepen your knowledge of faith (yes, it will involve spending time with what appears to be the players’ favorite priestess)
>>
>>4850467
>a) Personal - Participate in the drilling of the men we shall command – get known by your soldiers
>b) Personal - Host a general War Council with older members of the Council – many of them are veterans of many wars after all; their insight shall surely be precious

e) Network – ask your uncle, your wife and mother-in-law to help you get into contact with other mercantile-minded councilors. You could offer to help in re-establishing north-bound merchant routes, in exchange for a favor in return
h) Network – Speak with your wife and her mother about entering in a mercantile partnership – you can easily open the western markets to them, while they have the capital and the sources for goods from the Far East.

j) Magic – Have Sheira teach you the basics on how to use a glass candle to communicate with others

m) Military – Consult the engineer corps the Council assigned to the Northern Army and have them cooperate with master Melwys; see what can be done in order to devise efficient methods to produce some scorpio and light ballistae for the campaign and to bring them with us

o) Military – Study your potential enemy leader (e.g. Archon Belicho)

p) Family – Organize a proper mourning for our family

s) Diplomacy – Attempt to network with the military leaders of the Freehold, be it our own subordinates, the aspiring Triarch Tessario, or other councilmen/women
Tessario

u) Religion – Cast the Sun’s idol [Kind of Mandatory honestly, but you don’t have to do it right now]
>>
>>4850531
+1
>>
I'll let the vote run for a little bit longer in case someone else wishes to vote, then tally the votes and resolve them in 2-3 scenes.
>>
>>4850487
+1
>>
>>4850531
+1
>>
>>4850267
No, I like the sun
>>
Alright..let me count the votes and then plan out the scenes. This might take a little while.
>>
>>4850467
) Personal - Participate in the drilling of the men we shall command – get known by your soldiers
) Personal – We have witnesses first-hand the effectiveness of assassins…maybe having one or two in our pocket could be useful.
e)
bg) Network – Attempt to track down any Sarnorian or Essarian (hells, even Dothraki) merchants in Elyria – attempt to get a feel for the lay of the land before we leave
h) Network – Speak with your wife and her mother about entering in a mercantile partnership – you can easily open the western markets to them, while they have the capital and the sources for goods from the Far East
i) Magic - Talk to Aurion and Rhaella about our desire to learn the basics of magic
Military - Consult the Maesters for advice regarding the Campaign north
m) Military – Consult the engineer corps the Council assigned to the Northern Army and have them cooperate with master Melwys; see what can be done in order to devise efficient methods to produce some scorpio and light ballistae for the campaign and to bring them with us
) Diplomacy – Begin to organize social gatherings (lunches, dinners etc) in order to explore the idea of “encouraging” marriages among the remaining Dragonlords, so as to get as close as possible to being a single family (if with many surnames)
Religion – Cast the Sun’s idol [Kind of Mandatory honestly, but you don’t have to do it right no
>>
Personal:

>>4850585
>>4850560
>>4850553
>>4850531
>>4850500
>>4850487
>>4850481
>>4850616
a) Personal - Participate in the drilling of the men we shall command
b) Personal - Host a general War Council with older members of the Council

>>4850616
d) Personal – We have witnesses first-hand the effectiveness of assassins…maybe having one or two in our pocket could be useful.

Network:

>>4850487
>>4850481
>>4850560
f) Network – ask Xabo regarding the possibility of him helping our family in setting up a trade network in his homeland (the Summer Islands)

>>4850616
g) Network – Attempt to track down any Sarnorian or Essarian (hells, even Dothraki) merchants in Elyria – attempt to get a feel for the lay of the land before we leave

>>4850500
>>4850531
>>4850553
>>4850585
e) Network – ask your uncle, your wife and mother-in-law to help you get into contact with other mercantile-minded councilors. You could offer to help in re-establishing north-bound merchant routes, in exchange for a favor in return

>>4850481
>>4850487
>>4850500
>>4850531
>>4850553
>>4850560
>>4850585
>>4850616
h) Network – Speak with your wife and her mother about entering in a mercantile partnership – you can easily open the western markets to them, while they have the capital and the sources for goods from the Far East.

Magic:

>>4850616
>>4850487
>>4850560
i) Magic - Talk to Aurion and Rhaella about our desire to learn the basics of magic

>>4850500
>>4850531
>>4850553
>>4850585
j) Magic – Have Sheira teach you the basics on how to use a glass candle to communicate with others

Military:

>>4850616
l) Military - Consult the Maesters for advice regarding the Campaign north

>>4850487
>>4850531
>>4850553
>>4850560
>>4850585
>>4850616
m) Military – Consult the engineer corps the Council assigned to the Northern Army and have them cooperate with master Melwys; see what can be done in order to devise efficient methods to produce some scorpio and light ballistae for the campaign and to bring them with us

>>4850481
>>4850487
>>4850500
>>4850560
n) Military – Attempt to familiarize yourself with your potential enemies. Study the tactics of your enemies, be them Essarians, Ghiscari, Dothraki or Sanori

>>4850481
>>4850500
>>4850531
>>4850553
>>4850585
o) Military – Study your potential enemy leader (e.g. Archon Belicho)

Diplomacy:

>>4850481
>>4850500
>>4850531
>>4850553
>>4850585
s) Diplomacy – Attempt to network with the military leaders of the Freehold, be it our own subordinates, the aspiring Triarch Tessario, or other councilmen/women

>>4850487
>>4850560
>>4850616
>r) Diplomacy – Begin to organize social gatherings (lunches, dinners etc) in order to explore the idea of “encouraging” marriages among the remaining Dragonlords, so as to get as close as possible to being a single family (if with many surnames)
>>
>>4850641
Religion:

>>4850481
>>4850500

>t) Religion – Attempt to deepen your knowledge of faith (yes, it will involve spending time with what appears to be the players’ favorite priestess)

>>4850487
>>4850531
>>4850553
>>4850560
>>4850585
>>4850616
>u) Religion – Cast the Sun’s idol [Kind of Mandatory honestly, but you don’t have to do it right now]

Locked-in: a, b, e, h, j, m, o, s, u
>>
This was a pain in the ass, but at least now I have a guideline for what you guys wish to do - we'll solve it between this session and the next given it's at least 2-3 scenes.

>>4850487
>And most of this options where made by us, pretty cool.
Well yeah - you guys told me what you'd wish to do, so I put it in the options list
>>
Rolled 2, 6, 3, 1 = 12 (4d6)

Cousin up North, Volantis efforts to trace her down
>>
>>4850652
Good good.
I recon we will need to wait for work on some of those options again, but for now we are pretty good.

Besides in the campaign there will be many other options we can do. Just need to think about them.
>>
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I forgot
Family:
>>4850481
q) Family – Spend time – with whom? (specify) All of them? Mostly Sheira and Aurion.

>>4850487
>>4850500
>>4850531
>>4850553
>>4850585
>>4850560
p) Family – Organize a proper mourning for our family

Locked-in: a, b, e, h, j, m, o, p, s, u

>>4850467
…and so the waiting game begins.

The Council keeps on deliberating the minutiae of the military campaigns Valyria was about to undertake – the “War of Reconquest” it has been called by many of the Elyrian citizens, as well as by those of Mantarys and nearby cities, according to the reports you read during the time you spent helping your uncle in what is essentially the management of an empire at war -, and you are going to have to wait for the long march North to begin.

Not that the next few weeks promise to be boring or anything of the like, given the incredible amount of activities you wish to undertake – it doesn’t happen often that the overwhelming majority of the Freehold leadership (however reduced in number…) is reunited in a single spot, and this offers many unique opportunities to pursue, be them of diplomatic, military, political or other nature.

And yet…nothing of this matter at the moment, for your family, who has held it together for so long in the whirlwind of activities that has ensued the Doom, needs time to properly mourn.

You and your father have lost a mother and a wife, respectively; Aurion, your uncle, has paid the ultimate price – his two children and wife died; Horonno has lost his two older brothers and his younger sister, as well as his parents.
>>
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>>4850800
Even more, while you heard rumors of a cousin surviving somewhere in the North, back in Volantis, you do not rally pay much attention to it – as far as you are concerned, this is the entirety of your family at this point – from 26 people, to barely 4. To say your family has been destroyed doesn’t even begin to describe what happened.

Not that your beloved is in much better shape – her mother confessed that she feared her daughter might wish to join her family in death, had she not found you when she did.

Apparently Sheira’s state of mind had not been the best at the time…you suspect even now, given the sheer possessiveness she has shown since you two have reunited. Daeron, her younger brother, spends his days in solitude in the tower he has claimed as his own in the lonely Soranyen residence..at least, that’s what he did before your arriva;– now he just spends time in your family residence, keeping company to your cousin – the two apparently get along relatively well, for both know the pain of losing family (in Daeron and Sheira’s case, their father had been separated from her mother for a while due to…well, her affair with your father. But having said this, the man had always struck you as an asshole, their marriage a purely political one to secure commercial interests), his father specifically.

As far as Rhaella….well in a sense she got out of the entire thing scot-free: her “beloved” husband died in the Doom, her old lover’s wife died..except now said old lover was completely heartbroken and less inclined than ever to respond to her romantic advances.

It could be said that tragedy brought your families, close as they were before the Doom, even closer – to the point that in your collective minds you were slowly beginning to think of yourselves almost as a single family, given everything that tied you together.

And so it was that all of you decided to take a couple of days off from any activity in order to properly mourn your collective losses – even Aurion, Princeps of the Freehold, managed somehow to delegate enough of his work to free himself early for those days.

You held a respectful (if private) service for your families – Daenerys, the priestess that had followed you from Valyria, has apparently entered in your family’s service, for she is the one that officiated the funeral.

The ceremony was a brief one, lacking the bodies of the deceased all you could do was to burn in dragonflame items symbolically representing them, and then disperse the ashes in the ocean.

It’s…a rough time, but you are sure that you all will get through this, together.
>>
Do you wish to craft the Idol yourself?
> Yes - it won't be the best-looking item ever crafted, but it will be personal. I wish to infuse the sadness I felt these past days into my craft.
> No - let's ask someone else and simply help

If choosing "Yes", roll me 4D6.
>>
Rolled 2, 6, 3, 3 = 14 (4d6)

>>4850811
> Yes - it won't be the best-looking item ever crafted, but it will be personal. I wish to infuse the sadness I felt these past days into my craft.
>>
Rolled 5, 4, 4, 2 = 15 (4d6)

>>4850811
>Yes - it won't be the best-looking item ever crafted, but it will be personal. I wish to infuse the sadness I felt these past days into my craft.
>>
Rolled 1, 1, 4, 6 = 12 (4d6)

>>4850811
>> Yes - it won't be the best-looking item ever crafted, but it will be personal. I wish to infuse the sadness I felt these past days into my craft.
>>
>>4850820
Taking this result
>>
>>4850814
>>4850820
>>4850825
lol, it's going to look like a donut
>>
>>4850836
>a donut with googly eyes
>>
>>4850849
"Nephew, what the fuck is that?"

"It's...supposed to be the White Sun."

"I pray to the Gods he has mercy on you."
>>
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>>4850802
> Yes - it won't be the best-looking item ever crafted, but it will be personal. I wish to infuse the sadness I felt these past days into my craft.

Rhogar Belaerys – Agility (Craft)
> Agility (Craft) – 15 vs 12 (DC)
> Marginal Success! One Degree of Success!

Every evening for the next 3 days you spend hours toiling away, attempting to bend metal and wood to your will, your uncle your only company.

The rest of the family lets you be, presuming that this is only a simple way for you two to mourn together, bonding over a shared work – the theme, a sun, is taken to represent that there is always hope since no force in the world can stop the sun from rising again and again, at the beginning of each day.

If only they knew.

You doubt your uncle has told anyone what happened in that strange half-real realm that you two got transported the other day – his haunted expression tells you this much. For a man who never believed in gods but that considered magic nothing more than something tied to your blood, coming face to face with what might very well be considered one has been a shocking experience.

You heard him throw things around his rooms at night – whereas the youngest of what were 5 brothers deals with loss by crying and losing himself in alcohol and art, the eldest gives himself to rage and his work as Princeps. The night after meeting the White Sun, you heard
Aurion scream in rage for the first time, swearing against the Gods that you all were brought up to believe in, calling them a lie and nothing more. He then swore against what he saw as a “true” god, in the sense that he had the power to intervene, yet chose not to do anything.

He spoke to you, in the following days, asking you about every minute detail of your interaction with said spirit…and declaring that he would join you in crafting the idol you promised it.

Neither of you is a true craftsman, but by using the forge near your residence, as well as copious amount of blood magic on your uncle’s part and sweat of your brow on your’s, you two managed to craft something that, to your eyes, looks like a beautiful sculpture.

It is evening, and as you two place the newly-polished disk of metal on the fireplace in the central hall of your home, everyone can see that it begins to shine with its own light – it is barely noticeable even in darkness, but it’s clear that what you two crafted shall now protect your home and all those who inhabit it.

To others, it represents the hope for a better future. To you and Aurion, it represents a promise that you both will do whatever it takes to protect what is left of your family.
>>
> Magic – Have Sheira teach you the basics on how to use a glass candle to communicate with others

Do you wish to ask Rhaella or Aurion to help her?
> Yes - it will give you huge bonuses toward learning to use a glass candle in the roll, but it will likely make Sheira think you doubt her capacities in that regards, and she is a very prideful woman
> No - your roll will be quite harder, but you will have more occasions to try again during the campaign since Sheira will come North with you. Moreover it will help you two bond in this period of mourn.

If picking Yes, roll me 6D6 + 6 (Rhogar - Will 3D6/ Sheira Knowledge 3D6).

If picking No, roll me 6D6
>>
Rolled 2, 1, 2, 4, 6, 3 = 18 (6d6)

>>4850889
>> No - your roll will be quite harder, but you will have more occasions to try again during the campaign since Sheira will come North with you. Moreover it will help you two bond in this period of mourn.
>>
Rolled 6, 1, 4, 5, 1, 4 = 21 (6d6)

>>4850889
>> No - your roll will be quite harder, but you will have more occasions to try again during the campaign since Sheira will come North with you. Moreover it will help you two bond in this period of mourn.
>>
Rolled 1, 2, 5, 6, 3, 1 = 18 (6d6)

>>4850889
> No - your roll will be quite harder, but you will have more occasions to try again during the campaign since Sheira will come North with you. Moreover it will help you two bond in this period of mourn.
>>
Rolled 1, 3, 6, 2, 5, 1 = 18 (6d6)

>>4850889
>> No - your roll will be quite harder, but you will have more occasions to try again during the campaign since Sheira will come North with you. Moreover it will help you two bond in this period of mourn.
>>
>>4850896
I will take this, but you failed both rolls.

On the other hand, the next time you try you'll get a +1 due to this experience.

Writing.
>>
>>4850917
Well at least we aren't ending up flirting with our wife's mom.
>>
>>4850926
RIP dreams of Oyakodon
>>
>>4850931
Man you can't double dip in the same gene-pool. It's rude.
>>
>>4850917
Better than Rhogar sleeping on the couch tonight
>>
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>>4850879
> No - your roll will be quite harder, but you will have more occasions to try again during the campaign since Sheira will come North with you. Moreover, it will help you two bond in this period of mourn.

Rhogar Belaerys – Will
> Will – 11 vs 15 (DC)
> Great Failure! Two Degrees of Failure!

Sheira Belaerys (née Soranyen)– Knowledge
> Knowledge (Sorcery) – 13 vs 15 (DC)
> Marginal Failure! Two Degrees of Failure!

To say your wife was overjoyed that you came to her and nobody else to ask for lessons in using a glass candle would be an understatement – Sheira was incredibly happy that you trusted her that much, especially knowing that both your uncle and her mother were far more accomplished than her as sorcerers.

She gave you her own glass candle to use, claiming it was “easier”, given it had been gifted to her by her paternal grandfather as a baby, in the hope she would learn divination from him…sufficient to say, her grandfather had died disappointed for his granddaughter
had never shown any real talent for sorcery.

…that’s it, until it came time to try and find you.

According to her mother, your wife threw herself soul and body in her studies, almost not eating nor sleeping for weeks, until she had managed to light the candle for the first time.

..the issue with said method of learning, is that it’s not easily replicable – Sheira had learned out of desperation, but once her mind had unlocked her potential, it became too late to “go back” and fix it by attempting to replicate the same result using another, more structured method.

Still, she tries to teach you, she really does.

But either you have just that little talent, or you sweet wife is just not that great of a teacher, for during the following weeks you never manage to light the candle even once.

On the other hand, you get to spend a lot of time with a beautiful woman deeply in love with you – and the results speak for themselves, for if before you two were close, now you are even closer, with Sheira, always so insecure of herself (if masked by an almost comical level of self-confidence when in public) walking with her head tall, confident that you are there for her.

And she will be there for you as well.
>>
And having cleared the scenes related to Family, Religion and Magic, I call this session to a close.

What have you achieved today:
> You spoke to your uncle about the White Sun, and met it together
> You mourned, together with your family
> You cast the idol you promised the Sun - it will give a flat +2 to Sorcerous Defence when in your home
> You attempted to learn to use a glass candle from Sheira (and failed), but got closer to your wife
> You decided what to achieve during the next 3 weeks

Thank you all for participating, thanks as usual for the comments, critiques, etc. Hope to see you all tomorrow for the next session.
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>>4850879
Looks alright.
poor uncle tipped his fedora too hard
>>4850966
Thank you, QM.
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>>4850966
thanks you
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>>4851218
...
thank you*
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>>4850966
Thank you great session today
>>
For all of the 2 people curious about it, today I won't run a session due to personal reasons.

But I will put still post the 2 pieces dealing with Military, Network and potentially Diplomacy, so that you guys can debate what to do if you want.
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>>4850953
> Military – Consult the engineer corps the Council assigned to the Northern Army and have them cooperate with master Melwys; see what can be done in order to devise efficient methods to produce some scorpio and light ballistae for the campaign and to bring them with us
> Military – Study your potential enemy leader (e.g. Archon Belicho)

Having accepted that for now your experiments with the glass candle will not produce any tangible result (be it due to your lack of talent, or Sheira’s lack of teaching talent), you turn toward more…concrete and far less mystical pursuits: the military aspects of the campaign that you will soon lead north.

Your first idea was to attempt to familiarize yourself with the military tactics of your soon-to-be enemies, but then realized the folly of attempting to do this in such a little amount of time…and that you really did not need to understand the enemy, when you could rely on your subordinates to counsel you in times of need.

And so it was that you decided to redirect your efforts for the day toward things that you could achieve in such little amount of time – namely, bringing together the members of the Engineer Corps assigned to the Northern Army, the Maesters from Westeros and your military commanders in a council with a single objective: identify the machinery you would need the most of (be it ballistae, scorpios, etc) and then find ways to optimize their transport and production/repairs in the field.

This was done with 2 purposes in mind: for now, you’d need to ensure the efficient transport of said machines of war when you departed; later on, you’d rely on these same men to produce the machines in situ in Essaria.

Having actually set up the little meeting, you departed in short order – it is a well known fact that subordinates do not really perform at their best when their employer is observing them, for they will all attempt to up-one each other.

Much better to let the learned men figure something out, and then simply make use of their conclusions (by ordering more ballistae for example, were they to declare your army would need more of them).

That was yesterday. Today you noticed that there is actually something that you could do in little time and that could help you immensely later on – namely, to understand the self-proclaimed Archon of Essaria, Belicho.
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>>4852048
As far as the Council knows, he is the elected Archon of the Free City of Essaria. A minor local noble whose family arrived in the city a century or so ago, it seems that Aerys Belicho has done well for himself – by raising the wage of the local garrison he ensured their loyalty; by offering stability during the chaos that has ensued the cutting of communications from Valyria itself, he has managed to restore a modicum of order to the region surrounding the city of Essaria itself.

But what about the man himself? A smart, if narrow minded man with more money than military experience. That’s the description of him your uncle offered you, and the reports you read about him (passed to you by Valarr, who was apparently preparing himself for the northern campaign as well) seem to confirm this picture – not a nice portrait of the man.

Still, it gives you a couple of potential angles of attack you could exploit –

> His rule is unstable. We could attempt to simply humble him with a shock and awe strategy – if he is loyal to the Freehold, such a display will make any idea of autonomy evaporate like water in the desert. If he is not loyal, his troops might very well abandon him
> A man who attempts to rule by paying money instead of inspiring loyalty will fall to someone who can actually inspire loyalty in his men – the man could be useful, for he managed to essentially take control of the region without external help. If he is loyal, we treat with him. If he is disloyal…well, there are ways to deal with such elements.

Option 1 is the clear, honorable one – military might and open diplomacy.
Option 2 is the subtle one – secret diplomacy and attempting to buy Belicho’s loyalty if possible.
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>>4852052
> Network – Speak with your wife and her mother about entering in a mercantile partnership – you can easily open the western markets to them, while they have the capital and the sources for goods from the Far East.

…One would think that reaching a deal with family might be easier than with strangers.

…that person would be wrong.

You have always known that your wife and her mother had a mercantile mind, but you had never found yourself on the other end of the bargaining table. After an hour of debating, this is the best deal you came up with

Your offer:
> You could help them link up with merchants in Oldtown, Lannisport and Castamere by putting in a good word with Alastor Reyne. They would get access to already established trade networks, thus not needing to spend the time and efforts it would take to set up an independent network of traders. You would need to negotiate with Alastor and you would only get a smaller part of the final profits, but it would lead to a closer relation with both the Reynes and the Soranyen
> Roll me 5D6 (Persuasion 5D6)

And yet…there is a little voice in the back of your mind that tells you that this is too..too unambitious. You could do so much more. You think back on the things you planned to do during this period, and notice that…with a lot of luck (or skill), one could theoretically link them together in a single ambitious project.

Were it to succeed, it would allow you to tie a number of people to yourself (not your Dynasty – yourself), but were it to fail, you’d risk losing face.
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>>4852056
You could attempt to link together these 3 elements:

> Network – ask your uncle, your wife and mother-in-law to help you get into contact with other mercantile-minded councilors. You could offer to help in re-establishing north-bound merchant routes, in exchange for a favor in return

> Network – Speak with your wife and her mother about entering in a mercantile partnership – you can easily open the western markets to them, while they have the capital and the sources for goods from the Far East.

> Diplomacy – Attempt to network with the military leaders of the Freehold, be it our own subordinates, the aspiring Triarch Tessario, or other councilmen/women

By leveraging your personal acquaintances as well as your family’s resources, you could attempt to craft a single mercantile web that would span from as far East as Asshai, all the way to Castamere in the far West.

It wouldn’t be easy…but it could be done.

Which option do you pick?
> Safer option – Roll the 5D6 as indicated
> More ambitious plan – write-in for your suggestions on how you would achieve this (I did put down a blueprint, but I wish to see what you guys come up with – it could easily give you huge trade bonuses for when you will take control of Essaria and we’ll switch to a more traditional ASOIAF management style of your holdings, but it could backfire badly if you promise more than you can deliver)
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>>4852052
>Option 2 is the subtle one – secret diplomacy and attempting to buy Belicho’s loyalty if possible.
This man is a smart man. We need smart men.

Also how do fellow anons feel about the idea of war wagons?
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>>4852069
Whoops to early.
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Rolled 1, 2, 4, 4, 2 = 13 (5d6)

>>4852059
> Safer option
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>>4852047
np Tagaros
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>>4852059
>Safer option – Roll the 5D6 as indicated

We are out of our deep when it comes to trade.
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>>4852059
> More ambitious plan – write-in
I'm to tierd to write a full plan tonight, but if we set up this new trading network it is important that we give it its own name like "New valerian trading marine"
We could make it like a company, with different titles and bonuses for good behaviors zb sharing informations with us
Each port/city/region has its own branch so no one can be too powerful and get the wrong ideas
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>>4852059
>> Safer option – Roll the 5D6 as indicated
>>4852052
>Option 1 is the clear, honorable one – military might and open diplomacy.
>>
Rolled 4, 4, 3, 2, 3 = 16 (5d6)

>>4852059
>>
Rolled 1, 4, 2, 1, 1 = 9 (5d6)

>>4852052
>Option 1 is the clear, honorable one – military might and open diplomacy.
>>4852059
> Safer option – Roll the 5D6 as indicated
>>
Rolled 4, 1, 6, 2, 6 = 19 (5d6)

>>4852052
>His rule is unstable. We could attempt to simply humble him with a shock and awe strategy – if he is loyal to the Freehold, such a display will make any idea of autonomy evaporate like water in the desert. If he is not loyal, his troops might very well abandon him
>>4852059
>Safer option
>>
I knew you all lacked ambition
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>>4852056
Yo that look finna make even me act up. Wew.
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>>4852855
>>4852514
>>4852340
His rule is unstable. We could attempt to simply humble him with a shock and awe strategy – if he is loyal to the Freehold, such a display will make any idea of autonomy evaporate like water in the desert. If he is not loyal, his troops might very well abandon him

>>4852069
Option 2 is the subtle one – secret diplomacy and attempting to buy Belicho’s loyalty if possible.

>>4852855
>>4852514
>>4852340
>>4852080
>>4852299
Safer option

>>4852304
More Ambitious Plan

I'm going to let the vote run until I start the new session since it costs me nothing, but for now it looks like you guys would rather play it safe and honorable.
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>>4852052
>>4852059
>His rule is unstable. We could attempt to simply humble him with a shock and awe strategy – if he is loyal to the Freehold, such a display will make any idea of autonomy evaporate like water in the desert. If he is not loyal, his troops might very well abandon him.


>Write In
We will present to them the creation of a map created from the vast trade network based on all our contacts, that we will be able to use at our own advantage. The greatest point, is having the possibility to use all this contacts for our own trade. Some could say though, "while should i put my contacts with yours ? How i can trust you ?".
It s simple. Everyone that partecipates puts it s contacts on the table, everyone pays for gain more than they would if they where alone.
Trust ? We are the last members of the High born valyrian families. The more we are divided, the more this spells doom for us. Our numbers are low and they will not regrow easily. Doing this operation connects us more together, more importantly it puts all on the same side for the sake of becoming stronger in all our markets and cut out many of our real rivals. The wealth we would gain, will surpass anything that we could have done alone. It s ambitious, but we should be ambitious. This oppurtunity could silence many of our foes through trade.

Everyone that partecipate will have a small share of all the profits done, with more shares on it s regions of competence. A last part of the shares will remain in a common found, which for the moment will remain here in Elyria. This common found may be used for emergencies (that will be needed to be judged and voted for approval for pass) and more importantly for the next part.

Our contacts for better control such trade network will be reorganized under us in a vast trade organization. This organization will even begin to teach new merchants, giving us a better standard and far more capable merchants from the start of their carrier. Our organization will work even for strengthen further our hold on the markets, while also expanding on new ones never approached. With warehouses and tradeposts in new regions. All of this will payed by a part of the shares that goes in the common found.

I suggest to call it, the United Valyrian Trade Group.

///
(I am not that good with this honestly, but maybe someone can word it better. At least for the points for join this, they should be good. All in the same boat ? better to row together than alone)
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>>4852951
Honestly? Yours is a good plan. Too bad the others did not vote for it.

I'm going to steal it to re-propose it later.
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Rolled 1, 3, 4, 2, 5, 1, 1 = 17 (7d6)

Rolling for Rhaelle (Persuasion 5D6, Bargain 2B)
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The idea of a trade company is a very ambitious idea and I would vote for it in the future. But I'm glad we didn't vote for it just yet. We need to take stock of the situation and stabilize things before we establish a continent wide trading company.
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>>4853468
Also forgot to include the name. At first I didn't realize you were the QM lol.
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My bad. Writing a quick scene to resolve where we left off, another one to solve the final sections I left off and we can finally move on the more interesting part - the expedition itself.
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>>4852059
> His rule is unstable. We could attempt to simply humble him with a shock and awe strategy – if he is loyal to the Freehold, such a display will make any idea of autonomy evaporate like water in the desert. If he is not loyal, his troops might very well abandon him

..in the end your family honor might be what will kill you – you’d rather face your enemy head on in honorable combat, rather than act like a scheming rat, hiding in the shadows and backstabbing your enemies.

You shall face this self-proclaimed “Archon” head on, and teach him what it means to be a leader of men.

Belicho shall bend the knee, or he will die like all the traitors to the Freehold.

Network – Trade

After an hour of debating, this is the best deal you came up with: you would help them link up with merchants in Oldtown, Lannisport and Castamere by putting in a good word with Alastor Reyne. They would get access to already established trade networks (thus not needing to spend the time and efforts it would take to set up an independent network of traders).

On your part you can see both advantages and disadvantages - you would need to negotiate with Alastor and you would only get a smaller part of the final profits, but it would lead to a closer relation with both the Reynes and the Soranyen.

Rhogar Belaerys vs Rhaella Soranyen
> Persuasion (bargain) Test – 16 vs 15
> Marginal Success! One Degree of Success!

Your mother-in-law is an incredibly shrewd merchant. You always knew that, and yet…it surprises you just how confident she was – walking in an unknown negotiation with no element of surprise on her side and all her cards on the table…and coming so close to winning at the negotiating table.

It could be that she went easy on you, or you really took her by surprise. Regardless, you win this round – your offer is a good one and you won’t let her talk you down from what you proposed.

In the end, Rhaella smiles and shakes your hand.

The details can be hammered out later, but for now, you have concluded half of the deal.

Now it’s time to inform Alastor of the opportunity and to await his reply to all the stream of news you sent his way – the provisions of the Treaty with Volantis, the opening of trade relations with the Council, and now this…honestly, you might even ask him to simply do this as a favor to you, given how much you have given him so far in terms of opportunities.

Do you wish to call in one of your favors with Alastor?
> Yes (Roll me 8D6 – Persuasion 5D6, Charm 1D6, Wordly 2B)
> No

NOTE – why in hell do I even try. You guys built a diplomancer.
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>>4853480
>No

There will be other things to use our favor for. Really this Alastor should be agreeing to
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>>4853480
>> No
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>>4853480
> b) Personal - Host a general War Council with older members of the Council
> s) Diplomacy – Attempt to network with the military leaders of the Freehold, be it our own subordinates, the aspiring Triarch Tessario, or other councilmen/women
> e) Network – ask your uncle, your wife and mother-in-law to help you get into contact with other mercantile-minded councilors. You could offer to help in re-establishing north-bound merchant routes, in exchange for a favor in return

You were never properly introduced in the Freehold politics – being from an ostracized junior branch saw to that. Add on top of it the fact that your father was always dragging you along in his travels and many would say that you are late, far too late to make a name for yourself in the high society of your homeland.

They would have been right…before the Doom changed everything.

With a dearth of young men and women, and the overall number of its members reduced to less than 1/10th of what it was, the Valyrian nobility is suddenly much more receptive to the social advances of one of the few dragonriders left roaming this world.

Especially if said dragonriders is being introduced by the Matriarch of a family famous for its mercantile dealings, and by the Princeps of the Freehold.

Your attempts to network with other mercantile-minded councilors did not produce nearly as many results as you hoped, but on the other hand it was to be expected given just how few dragonlords are left in this world.

Still, you managed to sway the young Jacaerys Belamon in offering you a tentative agreement regarding the re-establishment of a north-south trade route linking Essaria (the center point of the Sarnor-Valyria trade route on one hand, and the overland east-west trade route on the other) to Elyria. It’s nothing definitive, but if you were to say, put in a good word for him with the trade princes of Essaria (little more than minor nobility that came from the mercantile caste, to tell the truth) and manage to establish a safe route North…he would be quite grateful, and a favor of this size must always be repaid.

It’s up to you whether you wish to accept his offer, but honestly – he didn’t ask for much that you weren’t already going to do anyway.
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>>4853514
Your other attempts to network have much more success – you try to establish personal relationships with the veterans that sit in the Council. Their numbers have been notably thinned by the Doom, leaving only a small, scant remain of the old guard, but each of them is a wealth of information that risks to be lost forever if they do not have relatives to pass their knowledge on. What surprises you, is how happy many of them seems to be able to pass on said knowledge – many gladly spend an afternoon in your War council, telling you of old campaigns they fought in, and strategies they adopted.

And so you do your best to simply sit and listen to what your elders have to say, to find out what they can teach you.

Turns out that one does not live to middle age while being a soldier, without being a good soldier.

You learn a lot from what these old men tell you – you had a basic education in warfare, but you find that their practical tips fill in many of the gaps left in your education when you were young.

> When directly commanding a formation, your rolls for Warfare will have a +1 Bonus
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>>4853466
thanks if it wasn't voted i had in mind to just copy and paste it in a page of mine, and use it next time.

Thinking about it, i just forgot one of the things to do i had in mind, which is : having some dutiful and dedicated personal servants, even a taster.

We might just ask uncle about it, i am sure he has some to spare (afterall we , Horonno and Sheira are still high nobility and two of us are dragonlords).
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>>4853515
> a) Personal - Participate in the drilling of the men we shall command

…And yet among the flurry of activities you undertake, you manage to find time to participate in the drilling of the men that shall accompany you North.

Every day more and more men assemble on the northern part of the isle upon which Elyria sits.

It’s a magnificent view.

Endless rows of soldiers march in formation, while drill instructors attempt to shape these men into perfect cogs in the larger war machine that is the Valyrian Army. The ships at bay cover a noticeable portion of the northern coast of the island, to the point that they almost seem like a wooden bridge extending north into the warm waters of Slaver’s bay.

And there you are, getting dirty with them.
When you declared your wish to drill with the soldiers that would form the vanguard of the Northern Army (a division of heavy infantry drafted from the noble retinues of the provinces in North Valyria, of around 2500 men), the drill sergeant you spoke to did a double take – your appearance gives away your caste, and the majority of the Dragonlords are incredibly proud of their heritage, seeing themselves above “common mortals”, to the point that many of your peers refused to touch the ground in Old Valyria, preferring to ride their dragons from a spire to another.

So it was not without hesitation that the poor man ordered you to take your place at the head of the formation, armed in the same way as the other soldiers. The other soldiers looked at you warily as first, unaccustomed to see a Dragonlord – the majority of the provincial nobles considering your peers almost akin to reclusive demigods, thanks to the propaganda your caste embraced for centuries -, but over the course of the days you spent training with them they slowly began to treat you more like a man rather than a religious icon.

You trained with the same formation for the best part of two weeks, slowly getting to know the officers, as well as some of the most notable common soldiers – they all had their own stories to tell, and yet they seemed most interested in hearing your[(i] stories, of your travels, of the Far West, etc.

And yet everything comes to an end, including this small period of peace and quiet that you enjoyed with your family in Elyria. It was on this day that the Council officially announced the beginning of the war efforts to quell the Rebellion; or, like many had begun to call it, the War of Reconquest.
>>
Give me some some time to write down the breakdown of the army, and then we can actually begin the action of moving north.
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>>4853536
np
>>
>>4853532
It is the day before last that the older Valarr summons you to the Council Chamber.

Entering the room, you notice that it is almost empty – only a few councilors are present, the majority of which will be part of the upcoming military campaigns. It is from this small group that Ayrmidon calls you over

“Oh, Belaerys. Glad you could join us - we were about to begin planning the first leg of the journey”

At this he passes you a piece of paper and draws your attention to the map opened on the central table

“It is not perfect, but our scouts have begun to piece together the new lay of the land. The destruction of Valyria…it did a number on the Peninsula and the surrounding lands.”

He points at the shattered remains of the Peninsula, as well as the coastline of Slaver’s bay – it has been heavily altered from what you remember it to be…and yet nothing compared to the Peninsula itself, for the bottom half has been splintered in 3 major islands and at least 20 minor ones.

Ayrmidon sighs, and then waves his hand, pushing you to read the paper he passed you – it appears to be a quick summary of the men you two will lead.

The composition of the force:

Commanders:
Commander - Ayrmidon Valarr
Junior Commander – Rhogar Belaerys
Commander of the Volantene Corps – Tessario Vaelaros
Commander of the Westerosi mercenaries, subordinate to Rhogar Belaerys – Humfrey Sarsfield
Dragonriders – Rhogar and Sheira Belaerys

Soldiers:
*1100 Westerosi Mercenaries
*600 Garrison Troops from the Stepstones
*12 000 Volantene Troops
21 000 Soldiers raised from the provinces in the Northern Valyrian Peninsula

Total – roughly 35 000

“It seems you made a real impression on our aspiring Triarch – he insisted to serve under your leadership”
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>>4853714
Ayrmidon shoots you a calculating look, before moving to stand among his peers around the table. He then calls everyone to attention, pointing at the map itself.

“I will not lie to you – the trip north will entail numerous risks. Moving over water is..harder than before, between the rough seas and the bad weather caused by these damned ashes in the sky. And yet we are obliged to traverse the seas separating Elyria from the mainland. With the Ghiscari in open revolt, we sadly can only depart for Tolos, the eastern shipyards of Mantarys…or Bhorash”

He looks around the table, and then specifically at you – as if asking your input, silently awaiting your answer so as to judge you.
> Tolos – what was a prosperous trade city between Mantarys and the Ghiscari cities on Slaver’s Bay has suffered a lot from the Doom. And yet, it is still in Valyrian hands. A small port, it sits on a Peninsula between Mantarys and Bhorash. The trip would be the shortest…but also the roughest thanks to the currents that run in the Straits of Tolos. High chance of losing men in the crossing thanks to it being relatively close to Mereen (naval raids), but would allow you to save 1D6 days of march on land and you could find reliable information for what awaits you further inland.
> Eastern marches of Mantarys – the safest choice, thanks to the area being shielded by the Tolosi peninsula and the Elyrian isles. A large port that could easily accommodate the army as it crosses over, helping with the food situation. You would almost surely make the crossing unimpeded by currents, bad weather or enemy raids, but it would lengthen the journey on land considerably.
> Bhorash – a small port sitting on what was the frontier between the provinces of Mereen and North Valyria, the port has seen better days. It is by far the furthest East you could reasonably reach with enemy ships prowling the seas and the extremely bad weather caused by the eruption of the 14 Flames. You would save almost 3 weeks of travel on land…but at the price of having to face the aforementioned risks, likely losing some men.
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>>4853720
He then traces with his hand the two possible routes you could take to reach Essaria

> North Through the Painted Valleys – the shorter route, which travels deep in the Painted Mountains above Mantarys. It would normally be the safest route…but the earthquakes caused by the eruption of the volcanoes has caused many avalanches, rendering some of the valley roads unusable. That’s to say nothing of the reports describing the bandits of the area having organized in a sort of tribal confederation, thanks to the lapse in control exerted by the authorities
> The longer route, through Bhorash and then Oznak – the road would likely be faster, thanks to the Valyrian Road that runs alongside the coastline…except that Oznak is within the borders of Mareen, who is currently in rebellion. On the other hand, you could then traverse the Kingdom of Hazdahn, who was a tributary kingdom of Valyria in the central-eastern grasslands. The king has suspended his tribute – maybe a reminder is in order…

And to finish it all, he explains the role he envisioned for you for this leg of the journey:

> You would fly ahead with Sheira as advanced scout while the ship traversed, and then would serve as (as the situation commanded) heavy cavalry, junior commander(s), or forward scouts, scouting where the normal scouts (on horse) could not go (e.g. high in the mountains, or above an enemy city).

He then looks at you, waiting for your opinion regarding the different options, as well as your own plan regarding your role.

> Write-in
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>>4853714
Forgot to add - *means that is either directly under your command, or indirectly under your command.
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>>4853721
>> The longer route, through Bhorash and then Oznak – the road would likely be faster, thanks to the Valyrian Road that runs alongside the coastline…except that Oznak is within the borders of Mareen, who is currently in rebellion. On the other hand, you could then traverse the Kingdom of Hazdahn, who was a tributary kingdom of Valyria in the central-eastern grasslands. The king has suspended his tribute – maybe a reminder is in order…
>You would fly ahead with Sheira as advanced scout while the ship traversed, and then would serve as (as the situation commanded) heavy cavalry, junior commander(s), or forward scouts, scouting where the normal scouts (on horse) could not go (e.g. high in the mountains, or above an enemy city).

Yeah I want to go this route, it kills 2 birds with one stone we head north and are given a chance to reestablish our hegemony over the local states. Us being advanced scouts are fine we don't have the warfare to commands such a big force effectively, better we focus on smaller concentrated commands who while small are impactful when combined with our dragon.
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>>4853721
> Eastern marches of Mantarys – the safest choice, thanks to the area being shielded by the Tolosi peninsula and the Elyrian isles. A large port that could easily accommodate the army as it crosses over, helping with the food situation. You would almost surely make the crossing unimpeded by currents, bad weather or enemy raids, but it would lengthen the journey on land considerably.
Losing men in anything that isn't a fight is loss.
> North Through the Painted Valleys – the shorter route, which travels deep in the Painted Mountains above Mantarys. It would normally be the safest route…but the earthquakes caused by the eruption of the volcanoes has caused many avalanches, rendering some of the valley roads unusable. That’s to say nothing of the reports describing the bandits of the area having organized in a sort of tribal confederation, thanks to the lapse in control exerted by the authorities
These men need to be dealt with or submitted for a good supply situation.
> Write-in: be active as a rapid response unit.
>>
>>4853720
>> Eastern marches of Mantarys – the safest choice, thanks to the area being shielded by the Tolosi peninsula and the Elyrian isles. A large port that could easily accommodate the army as it crosses over, helping with the food situation. You would almost surely make the crossing unimpeded by currents, bad weather or enemy raids, but it would lengthen the journey on land considerably.
> North Through the Painted Valleys – the shorter route, which travels deep in the Painted Mountains above Mantarys. It would normally be the safest route…but the earthquakes caused by the eruption of the volcanoes has caused many avalanches, rendering some of the valley roads unusable. That’s to say nothing of the reports describing the bandits of the area having organized in a sort of tribal confederation, thanks to the lapse in control exerted by the authorities

>>4853721
"I am fine with such roles, though if needed i might need to commander over some infantry as well. Beside this for combat, me and sheira can coordinate with our skirmishers as well the scorpios and ballistas we should be able to bring with us. Though i will need freedom of action there. In the air i see immediatly which is the greater threath in battle."


"On regard to our route, we can t permit ourselves to lose men because of bad weather. So i think this route would be better. Beside bandits would be easier to deal with than Meeren. "

"Eitherway i am happy to help in leading our forces, I also hope to learn from you and crash our foes. One last thing, would there be problems for my cousin Horonno to be another commander under me ? He is well versed in warfare, and if you want you can test him yourself."
>>
>>4853720
>> Eastern marches of Mantarys – the safest choice, thanks to the area being shielded by the Tolosi peninsula and the Elyrian isles. A large port that could easily accommodate the army as it crosses over, helping with the food situation. You would almost surely make the crossing unimpeded by currents, bad weather or enemy raids, but it would lengthen the journey on land considerably.
> The longer route, through Bhorash and then Oznak – the road would likely be faster, thanks to the Valyrian Road that runs alongside the coastline…except that Oznak is within the borders of Mareen, who is currently in rebellion. On the other hand, you could then traverse the Kingdom of Hazdahn, who was a tributary kingdom of Valyria in the central-eastern grasslands. The king has suspended his tribute – maybe a reminder is in order…
>>
>>4853780
>>4853761
>>4853740
Landing at Mantarys

>>4853740
>>4853761
Painted Valleys
>>4853734
>>4853780
Bhorash

I will let the vote run for a little bit longer to break the tie, then I will roll a die.

Essentially today I plan to land in Mantarys (2-3 scenes) since that location won the vote. A short but finally more action-based session.
>>
>>4853720
>>4853720
> Eastern marches of Mantarys – the safest choice, thanks to the area being shielded by the Tolosi peninsula and the Elyrian isles. A large port that could easily accommodate the army as it crosses over, helping with the food situation. You would almost surely make the crossing unimpeded by currents, bad weather or enemy raids, but it would lengthen the journey on land considerably.

> The longer route, through Bhorash and then Oznak – the road would likely be faster, thanks to the Valyrian Road that runs alongside the coastline…except that Oznak is within the borders of Mareen, who is currently in rebellion. On the other hand, you could then traverse the Kingdom of Hazdahn, who was a tributary kingdom of Valyria in the central-eastern grasslands. The king has suspended his tribute – maybe a reminder is in order…
>>
>>4853853
And this breaks the tie. Who doesn't want to burn down a city or two along the way to Essaria, right?

Writing.
>>
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>>4853721
You observe the map and then the plans he proposed – it’s clearly a test.

> “I think it would be best to land in the eastern marches of Mantarys. It would lengthen the journey, but we would not risk losing men to such trivial things as bad weather…or enemy raids”

Ayrmidon nods, waving his hand to signal you to continue your analysis

> “Well, a slightly longer journey is not necessarily a bad thing: the troops will be able to march through friendly lands for a longer period of time, which means we’ll be better provisioned when we will finally engage the second part of the journey, which I presume will be until we reach Essaria?”

“Yes. Your analysis coincides roughly with mine – I am glad we reached the same conclusions. Regarding the journey itself…I would rather not get trapped in a war in the mountains during this volcanic winter. Especially against a numerous enemy that knows the terrain far better than us. The road to the East will lead us in direct conflict with the damned Ghiscari..but honestly? I wouldn’t mind witnessing you burn down a couple of their cities. It ought to teach them what happens when the sons of the harpy go to war with the sons of the dragons”

Valarr lets out a loud laugh, echoed by many of the peple present. He then gestures you to express your opinion

> “Well…I admit that I am not sure in this regard – I do not know enough regarding the area to make a good call. I would rather let my elders decide, and learn by observing”

The older man nods, apparently pleased by your answer.

The discussion continues for an undetermined amount of time, with all the officers and councilmen present offering their own opinion regarding which tactics would best suit the marching army.

“What about your role, Belaerys? I know that scouting is not a glorious role. But an aerial view is too big of an advantage to pass on. Still, I wish to hear your opinion young man”

You think for a second before replying, careful to weight your words

> “I am fine with such roles, though if needed I might need to commander over some infantry as well. Beside this for combat, I was thinking that me and my wife can coordinate with our skirmishers as well as the scorpios and ballistae to direct fire and offer support…though I would need freedom of action there, since by being airborne I will be able to immediately spot threats in battle and react accordingly. Having said that…I noticed that many people will accompany us as “advisors”; I don’t think there will be any problem if my own cousin Horonno will join me as officer, right?”

The older man scoffs

“You are a junior commander – it is up to you to decide who to trust. The glory and shame of victory or defeat will fall on your head Belaerys. Always remember that.”

You can only nod, for it is the truth.

---
>>
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>>4853945
It was the last evening you’d spend with your family for a very long time – nobody knew how long this campaign would last, but everybody expected it would be years before the Rebellion would be definitively put down.

On one hand there was your father, who looked inconsolable as ever – the death of your mother hit you as well, but you took it in stride by trying to keep yourself constantly busy. Viserys…dwelled too much on the past.

Even though you did notice a gradual improvement as Rhaella spent more time with him.

Maybe your uncle was right after all about them being ideal to heal each other.

Speaking of your uncle..you will never forget the conversation you two had when he called you in his studio this afternoon – he told you that he was proud of you. You had showed yourself a leader of men in this trying, yet brief period. You did not let pain break you, but instead used it as a tool to push yourself toward your objectives.

Words that filled you with pride, but nothing compared to the gift he gave you afterward –
a half-plate armor made of black steel, bearing the white dragon, insignia of your Dynasty, on its chest piece.

“It should have been a gift for my son, had he shown martial inclination. But he..he is not here. You are, nephew. I was wrong about you – you have shown yourself to be worthy of such a gift. I have only one request: do not show cowardice when wearing this armor…I wish to believe that my son…your cousin, would have been glad a relative of his wore this while showing everybody just why the world bowed when it heard the name of our family.”

You hugged Aurion, for the old man might have looked as if made of steel to others..and yet this period had been hell for him as well. And you understood the meaning of this gift – in gifting you this armor, made for his own son, he entrusted you with his memory as well.
It is that day that you swore you would never show cowardice in battle.
>>
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>>4853979
5th Day of the 8th Month – I VC
Diary of first officer Daeron of the dromon “Vhagar”

The crossing from the capital of Elyria (gods it’s still so strange to call it that!) to Mantarys has been uneventful as all hells. The ship is in good condition, the men’s morale is high and the weather…is shit. These bloody ashes keep falling everywhere…some of the men say they contain the souls of all the ones that died in Valyria.

Bollocks I say.

The Lords might have been trafficking with magic but from that to collective suicide…come on.

Plus we got 2 of them right here with us, so why are they still alive if they all decided “to off themselves at the same time to be reborn as dragunsz!” like Laenor keeps saying??

Yeah that’s what I though.

Soon we shall begin our journey back home.

God I miss Volantis…

…..

It was a glorious sight.

An immense army marching in lockstep, after disembarking from the veritable armada of ships that transported it from Elyria to the mainland.

And you, atop Urrax, observing the landscape.
Everything seems normal, except…

Roll me 4D6 for Agility to Dodge.
>>
Rolled 2, 2, 6, 1 = 11 (4d6)

>>4854003
>>
Rolled 1, 5, 3, 5 = 14 (4d6)

>>4854003
2 quick
>>
Rolled 5, 6, 1, 4 = 16 (4d6)

>>4854003
>>
Rolled 6, 2, 4, 5 = 17 (4d6)

>>4854003
It's our wife isn't it?
>>
>>4854017
No.
>>
>>4854003
> Agility (Dodge) Test – 16 vs 12 (DC)
> Marginal Success! One Degree of Success!

More the seeing the arrow, you feel it. And dodge, pushing yourself to the ground on Urrax’s saddle.

But where did it come from?
Roll me 4D6 (Awareness)
>>
Rolled 6, 6, 5, 6 = 23 (4d6)

>>4854026
The eyes of a muskrat.
>>
Rolled 4, 3, 4, 5 = 16 (4d6)

>>4854026
i should have put a routine instead of simply voting like everyone else.
>>
Rolled 5, 1, 4, 1 = 11 (4d6)

>>4854028
cant get better than that lol.
>>
>>4854026
> Awareness Test – 23 vs 15 (DC)
> Great Success! Two Degrees of Success!

It takes you but a couple of seconds to identify a group of people in the cliffs above the beach…and then another.

Wait.

This looks like…an ambush.

How? So close to Mantarys?

> Deal with those traitors yourself
> There could be more – you need to inform Valarr. Right. Now.
>>
>>4854039
Have Urrax make a roar, this will immediatly alert the army, and rise high in the sky.

> There could be more – you need to inform Valarr. Right. Now.


This could be have been completely avoided.
>>
>>4854039
>> There could be more – you need to inform Valarr. Right. Now.

No need to engage with them while they are on the cliffs. Alert the army instead.
>>
>>4854039
>> There could be more – you need to inform Valarr. Right. Now.
Rawr!
>>
>>4854060
>>4854048
>>4854042
Inform Valarr. I'll go with >>4854042

Is this format too fast/would you prefer larger updates but slower, or smaller but fast updates to simulate the situation?
>>
>>4854039
> There could be more – you need to inform Valarr. Right. Now.

We can deal with the afterwards, no man can outrun a dragon
>>
>>4854063
The format is fine for me.
Since I am at it and we are doing campaign here is the routine i want us to follow for a bit of better security.
War routine

- Control our surroundings before we land. Twice
- watch over our army from an high position
- whenever we land, our personal guard should be ready to be near us.
- help establish the camp with our dragon help as well our own, so we get the soldiers respect.
- Our tent should have a clear space around it, so that Urrax can sleep near us. Preferably in a elevated position. Makes easier to see anyone coming to our tent too.
>>
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>>4854039
> There could be more – you need to inform Valarr. Right. Now.

A simple command and Urrax releases a deafening roar in the still morning air, causing entire rows of heads to turn in your direction…just to turn to the sky as a hail of arrows hits the half-disembarked divisions.

Forces on the ground:
Legio Elyria – 750 Heavy Infantry [Veterans +2, Castle-Forged Steel Weapons +1]
Legio Volos I – 500 Heavy Infantry [Veterans +2, Castle-Forged Steel Weapons +1]
I Oros Auxiliary Group – 800 Archers [Militia Training -1, Steel Weapons +0]

Enemy Forces:
??? - ??? Archers [???, ???]
??? - ??? Archers [???, ???]
??? - ??? Archers [???, ???]

The arrows do not inflict much damage thanks to the extremely heavy armor of the heavy infantry, but you still notice a couple of archers from the Auxiliary Corps fall to the ground screaming.

It’s an ambush.

Time to shine.

What do you wish to do?
> Focus on eliminating the obvious threat – the archers (alone – faster than coordinating with Sheira)
> You are an officer. Rally the men and lead from the front!
> Coordinate with Sheira – let’s show these traitors what two dragonlords can accomplish together.
>>
And with this I call the session to a close.

I left enough clues to figure this one out I think. On the other hand, I expect this skirmish will be over in a couple of rounds (dragons..yeah.)

Thanks for partecipating, and see you tomorrow. From now on I hope we will have much more action.
>>
>>4854079
>> Coordinate with Sheira – let’s show these traitors what two dragonlords can accomplish together.

2 is better than 1. And they cant concentrate fire this way.
>>
>>4854079
> Coordinate with Sheira – let’s show these traitors what two dragonlords can accomplish together

Our troops should see where the enemies are when we burn them.

>>4854076
I have put forward this routine. Some basic organization for be more secure
>>
>>4854079
>> Focus on eliminating the obvious threat – the archers (alone – faster than coordinating with Sheira)

This could be multiples phase ambush. Let us take care of the obvious threat and Sheira can response to a second or more subtle attack.
>>
>>4854079
>Coordinate with Sheira – let’s show these traitors what two dragonlords can accomplish together.
>>
>>4854079
>> Coordinate with Sheira – let’s show these traitors what two dragonlords can accomplish together.
Let’s try to take care of this together. We need to decrease the numbers of archers ASAP until the men disembark.
>>
>>4854079
>> Focus on eliminating the obvious threat – the archers (alone – faster than coordinating with Sheira)
Speed of action is the way forward. If we act now then Sheira can take the role of a reserve and attack any forces that reveal themselves while we are strafing the archers.
>>
>>4854079
>Focus on eliminating the obvious threat – the archers (alone – faster than coordinating with Sheira)
Sheira can act on her own.
>>
>>4854079
>> Focus on eliminating the obvious threat – the archers (alone – faster than coordinating with Sheira)
>>
>>4854079
> Focus on eliminating the obvious threat – the archers (alone – faster than coordinating with Sheira)
>>
>Coordinate with Sheira – let’s show these traitors what two dragonlords can accomplish together.


Alright, roll me 6D6+8 for Urrax.

I've changed quite a bit the homebrewed battle system - In our irl campaign we found out it doesn't handle large scale battle that well, until we combined it with the rules for the individual units from ASOIAF rpg itself. So..let's see ho it goes.

Also, rolling for Neltharion and for Valarr command.
>>
Rolled 5, 6, 2, 1, 3, 1, 6, 4, 6, 1, 6, 6 = 47 (12d6)

>>
Rolled 3, 5, 6, 3, 3, 5 + 8 = 33 (6d6 + 8)

>>4855508
derp
>>
Rolled 3, 4, 3, 6, 5, 1 + 8 = 30 (6d6 + 8)

>>4855508
>>
>>4855508
>>
Rolled 5, 2, 2, 5, 3, 1 + 8 = 26 (6d6 + 8)

>>4855540
Thanks for eating my dice /qst/
>>
>>4855546
Same here. >>4855517
>>4855518
>>4855546
33 it is. This first skirmish will be a test to see how the sistem works - give me some minutes to crunch the numbers.
>>
>>4855517
Seems we are about to smoke em.
>>
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>>4855619
>>
Rolled 2, 1, 6, 2, 2 = 13 (5d6)

>>
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>>4854079
> Coordinate with Sheira – let’s show these traitors what two dragonlords can accomplish together.

You have noticed, over the years, how your emotions influence the connection between you and Urrax – the stronger the emotion, the stronger said bond.

In this moment, the rage you feel toward anyone who would betray your homeland burns brightly.

You do not even need to give the command – Dracarys

> Fighting Test – 33 vs 25 (Unit Defense +Cover +Equipment)
> Great Success! Two Degrees of Success!

Urrax flies above the area from where the arrow that (almost) hit you arrived from, and breathes fire.

The result is spectacular to say the least.

> Damage: 26-9=17
> Formation Health: 24-17=7
> Percentage of men killed = ??

A single passage is enough to cause a substantial number of men to break ranks – after all, nobody fancies becoming a burned-out shell of a human.

You beloved is following your lead, and has targeted another unit – this one much closer to the infantry that is disembarking

> Fighting Test – 22 vs 18 (UD)
> Marginal Success! One degree of Success!

Neltharion’s flaming breath burns men to a cinder, and yet…they keep coming – the sheer mass of their comrades behind them pushing them forward to their death

> Damage: 12-10=2
> Formation Health: 24-2=2

…and yet it seems that in her rush to leap forward, Sheira missed the vast majority of the enemy.

And while you torch your enemies from above, your counterpart, the elderly Valarr, takes the fight to the enemy on the ground, directing the Legio Elyria from the front

> Warfare Test – 23 vs 17
> (Rolled 23 + ({[13 Fiery Breath Damage * 2 Degrees of Success] + [12 Fiery Breath Damage * 1 D.S.]} / 4 [Element of Surprise, Unprepared, Potentially outnumbered])
> (Rolled 13 + 4 [Element of Surprise, Unprepared, Potentially outnumber the enemy])
> Great Success! Two Degrees of Success!

They smash into the ranks of the enemy formation, creating a deep dent in their frontline.

What do you wish to do?
> Continue to attack the archers above the cliffs! One more pass and this unit will flee!
> Move to help Valarr and the Legio Elyria to destroy the greater threat – the infantry itself. Their heavy armor shall protect them from the arrow fire
>>
Sorry for the long delay. I had to change multiple times the formula to get a result that was not totally unbalanced, yet reflected the nature of a dragon attacking a unit.

In the end I settled for using the standard ASOIF combat system for the attacks of the player (modifying by how much I multiply the values, in order to represent the greater scale of the units involved), and using my own system for the battle at large.
>>
>>4855669
>> Move to help Valarr and the Legio Elyria to destroy the greater threat – the infantry itself. Their heavy armor shall protect them from the arrow fire
>>
>>4855669
>> Continue to attack the archers above the cliffs! One more pass and this unit will flee!

Dont leave this unfinished. We will be subjecting our men to arrow fire and we can't effectively burn the enemy while our allies are engaged with the enemy.
>>
>>4855723
I'll wait for at least a 3rd vote, then go with the majority vote. Maybe running on Saturday evening was a dumb idea (people are busy)
>>
>>4855669
>> Move to help Valarr and the Legio Elyria to destroy the greater threat – the infantry itself. Their heavy armor shall protect them from the arrow fire
>>4855731
I’m just doing some clothes shopping in between votes
>>
>>4855736
>>4855680
The Infantry.

Roll me 8D6 (Fighting 6D6, 2B)
>>
Rolled 6, 1, 5, 6, 6, 6, 3, 5 = 38 (8d6)

>>4855758
>>
Rolled 4, 1, 6, 5, 2, 5, 4, 6 = 33 (8d6)

>>4855758
>>
Rolled 6, 4, 5, 3, 2, 5, 3, 1 = 29 (8d6)

>>4855758
>>
Rolled 40 (1d100)

>>
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>>4855669
> Move to help Valarr and the Legio Elyria to destroy the greater threat – the infantry itself.
Their heavy armor shall protect them from the arrow fire

For once, you find yourself swearing at your own stupidity – you did promise yourself that you’d be more careful going forward. But noooo let’s believe the words written on a map – “friendly territory” my ass.

The archers beneath you are scattering – you have bigger fishes to fry. A quick look around reveals that the other archer formations are quickly withdrawing now that their element of surprise is gone and are essentially abandoning their companions to their destiny.

But why would they do that….

Thoughts for later – Valarr is currently in the thick of the fighting, the old fool.

Better lend a hand.

Enemy Forces:
??? - ??? Archers [???, ???] – Withdrawing in Order
??? - ??? Archers [???, ???] – Withdrawing in order
??? - ??? Archers [???, ???] – Scattering, Heavily Damaged
??? - ??? Infantry [???, ???] – Fighting, Light Losses

You push Urrax toward the infantry formation, now being slowly pushed backward from whence they came by the relentless advance of the heavy infantry of the Legio Elyria, the vanguard of the Northern Army.
Still…they are not retreating fast enough in your opinion – let’s see to that.

> Fighting Test - 34 vs 18 (UD)
> Astonishing Success! Four Degrees of Success!

Urrax flies above the enemy ranks and does what he does best: deliver the poor fools to Vhagar.

> Damage: (13*4 Degrees of Success) – 9 = 43
> Formation Health: 22 – 43 = -21
> Formation Destroyed, survivors scattering

They break.

Between your assault and that of the heavy infantry, the enemy breaks ranks and begins to scatter.

Your work is done for now.
>>
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>>4855856
> Rolled 40/100

An hour later, after setting up a temporary camp on higher ground (wouldn’t want a repeat of the little surprise the enemy had in store for you at your arrival..), you find yourself marching toward Ayrmidon, who is currently speaking with an officer. You manage to catch the end of a conversation

“..what do you mean only 3 of them survived?! I explicitly gave orders to keep their officers under strict guard!”

A young subordinate is nervously speaking with the older man, but as soon as he sees you approach turns toward you, his unlikely savior

“My lord, we have managed to capture some of the enemy soldiers. Some of their officers managed to…hasten their demise, somehow. We were waiting for approval to begin the interrogation”

You looks at the older man, as if asking him why they didn’t start already, but he simply shrugs his shoulders

“I thought you might be helpful in this regard. Torture might do the trick, but if they were willing to kill themselves rather than talking…”

What is your decision?
> Blood has never frightened me (Torture)
> There is no need to go to such lengths (Interrogation)
> Let the interrogators do their job
> Question the Interrogator (e.g. which formations did these soldiers belong to, etc)
> Write-in
>>
>>4855863
> Question the Interrogator (e.g. which formations did these soldiers belong to, etc)
>Let the interrogators do their job

Let them do there job, we mainly want to know who they serve and how did they know our landing site.
>>
>>4855863
>> Let the interrogators do their job
>> Question the Interrogator (e.g. which formations did these soldiers belong to, etc)
>>
>>4855863
> Let the interrogators do their job
> Question the Interrogator (e.g. which formations did these soldiers belong to, etc)


> Write-in
"Do your job, I will be with Urrax near. If they are too stubborn even with your methods and feel like they are heroes, open the tent here and the prisoners will see me and my dragon. I will talk with them for a little."
To interrogator ^


"There is anything from their baggage or on their surviving equipment ? Orders, coins from a particular city, anything ?"
To officers
>>
Rolled 69, 25, 24, 40, 57, 92 = 307 (6d100)

>>4855875
I will roll a 1d100 for each officer and see whether they survive the "procedure". I will then roll to see if what they reveal is true or mere falsehood revealed under torture.

After all, that is exactly what Valarr just told you.
>>
>>4855917
Before I write the scene, roll me 1d100. Best of 1
>>
Rolled 87 (1d100)

>>4855926
>>
Rolled 53 (1d100)

>>4855926
>>
>>4855928
Good roll, but I meant >>4855917
>>
>>4855937
Which roll will be taken then ?
>>
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>>4855863
You make a face – while you understand that torture might be an integral part of interrogating reticent prisoners, it doesn’t mean you have to like it. Moreover it happens way too often that a prisoner would rather admit falsehood to make the pain stop than say he’s innocent past a certain point…

> "Do your job Interrogator. I will be with Urrax near. If they are too stubborn even with your methods and feel like they are heroes, open the tent and le the prisoners see me and my dragon. I will talk with them for a little."
A cruel smile appears on Ayrmidon’s face, which makes your blood run cold for a moment
“There will be need for such unsavory methods…I will deal with them personally”



The screams are loud enough to wake up the entire camp and the reason is obvious to anyone that has ever encountered the Patriarch of the Valarr family: a man might be strong enough to resist hot rods piercing his flesh, maybe even someone pulling out his nails…but you have yet to encounter a single man who won’t begin to speak when his own blood boils within his veins, slowly cooking him from the inside out. According to Horonno, Aerys once told him a story, about how his grandfather tried to teach his son (Aerys’ father) the exact point after which the boiling blood in the tiny capillaries that feed oxygen to a man’s brain begin to burst, killing the poor sod.

You are glad the man is not your enemy…even Sheira appears to cling to you closer than usual, thanks to the inhumane screams.

It is only after an hour and half that the screams finally end, and you are summoned by the senior commander to his tent.

Ayrmidon is a sight to behold – his white vest still bloodstained a clear sign he called upon you as soon as he finished…”interrogating” your prisoners.

He must have seen your face, for he simply waves his hand, dismissing your worries

“They were remarkably stubborn. Our so-called “interrogators” managed only to kill one of them without making him talk, and managed to send the second in a state of shock from which he still hasn’t awaked from. Before letting them ruin our one chance to gain some useful information, I preferred to step in and handle it”

You simply nod – his methods are brutal, but you can see his logic.
>>
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>>4855982
> “Anything useful from their baggage or on their surviving equipment? Orders, coins from a particular city, anything at all?"

Valarr nods, before throwing a small piece of paper to you – it’s a simple map with two circles on it, one in Bhorash, the other where you landed.

> “They knew where we would land. How? Who sent them?”

Valarr shrugs

“Unknown. They were little more than pawns apparently, men sent to die in order to ascertain which path we had taken. As for which reason and on whose order…they did not know. Believe me, I AM sure they did not know”

> “Their equipment?”

“A mix of Ghiscari, Valyrian and, if you can believe it, Dothraki. Useless as far as tracking down their leader…or leaders. And yet we did find something – a sack full of coins…Norvoshi coins.”

This leaves you stumped. It makes no sense – a mix of equipment of different origins, and Norvoshi gold, this far east?

Roll 4D6 for Awareness
>>
Rolled 5, 5, 2, 1 = 13 (4d6)

>>4855988
Don't like this.
>>
Rolled 5, 5, 1, 6 = 17 (4d6)

>>4855988
I see everything
>>
Rolled 3, 3, 4, 2 = 12 (4d6)

>>4855988
>>
Rolled 5, 2, 6, 5 = 18 (4d6)

>>4855988
>>
>>4855995
...you do indeed see everything. Writing.

>>4856005
This is better, but it's Bo3
>>
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>>4855988

> Awareness test – 17 vs 16 (DC)
> Marginal Success! One Degree of Success!
Something is not right.

And no, you are not talking only about the strange combination of things found on the prisoners – the sounds from the camp seem…dampened.

You turn around, gesturing to Ayrmidon to stand behind you.

What do you do?
> Take out weapons
> Take a look outside the tent – caution might serve you well here…
> Sheira…you need to run.
> Write-in.
>>
A mixed equipment and norvoshi gold. Maybe they choose it for create confusion. Who ever it is, it s someone against the valyria reconquest. So sabouters from the nearby East probably.
Any infighting between valyrians sound unlikely right now.

Though the fact that they have troops here means they have friends here. Landing troops isn t exactly easy, they would be seen by locals
>>
>>4856014

> Take out weapons
> Sheira…you need to run.
>>
>>4856014
>Yell for Urrax
>Take out weapons
>>
>>4856014
>> Take out weapons
>> Take a look outside the tent – caution might serve you well here…
>>
>>4856014
>> Take out weapons
>> Sheira…you need to run
I’m going to go out on a limb and say the Norvoshi gold is a red herring. If I were to hazard a guess I’d say we’ve got a traitor very high up.
>>
>>4856014
Uhh

> Take out weapons
>Sheira…we need to run. And call your dragon too.

>Write
Call Urrax, time to roast this guy
I recon Gareth and Adam are with us since they are our bodyguards.
>>
>>4856031
>>4856024
Just a note..you are in the middle of the camp. Fire and half-asleep friendly soldiers do not mix. Do you wish to proceed? Since I see already 2 votes for that
>>
>>4856033
I want to call him to us not breath fire on the would be assassin. A dragon is dangerous enough without the fire.
>>
>>4856041
Alright. Writing.
>>4856031
Gareth is with you, Adam with Sheira.
>>
>>4856033
Wait so we are in the camp ?

Actually stand our ground, running sound like asking to get killed.
>>
Especially if they have already killed all the guards outside, and are waiting there
>>
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>>4856014
You take out your stiletto and knife, signaling to Gareth and Ayrmidon to do the same – the Giant unsheathes his longsword, while the older man simply pronounces a word and his right hand begins to take on a red hue.

You nod and slowly take a look outside the tent. It’s..calm. Too calm.

You need to go back to Sheira. But running around like this..it’s just asking to be have your throat slit.

You need a distraction. Thankfully you know how to create one.

> “Urrax!”

You yell as you move outside, your dragon releasing a deafening roar before beginning to move closer to where you stand, which causes the majority of the camp to burst to life immediately.

At this you quickly dash toward your dragon..and where your beloved was but a moment ago.

Roll me 5D6 (Aility 4D6, Quickness 1B). Pray you roll above the DC, or the next roll will be exponentially harder.
>>
>>4856045
>>4856047
I actually saw these too late. my bad man

Also, I meant Agility 4D6, Quickness 1B
>>
Also it s bloody night. This will be a pain.
Valarr better have an explanation for this kind of shitty security or he gets to become a snack.

>>4856055
Np, but give us more time. We need to think a bit more or we just speedrun the session and fall with our face on an enemy
>>
Rolled 6, 1, 4, 2 = 13 (4d6)

>>4856055
>>
Rolled 3, 2, 5, 6, 4 = 20 (5d6)

>>4856055
>>
>>4856055
The first post was right, if we are using our quickness we are rolling 5d6 agility.
>>
Rolled 6, 1, 4, 3, 5 = 19 (5d6)

>>4856053
>>
Rolled 2, 6, 2, 6, 4 = 20 (5d6)

>>4856055
>>
>>4856059
*sword

Left the last part out. I don t expect anyone to actually stop and think (myself included since I literally thought of the problem with this at the last moment), but maybe it can happen. If not Tagaros, we can go at this speed.
>>
>>4856072
>>4856069
>>4856063
>>4856061
Writing. - bo3 is 18.
>>
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>>4856053
> Agility (Quickness) Test – 18 vs 15 (DC)
> Marginal Success! One Degree of Success!

You dash forward, your two companions in tow – you rush toward your tent..

…and you find Adam the Young standing there with your wife next to him, short sword (him) and bow (her) at the ready, facing 3 hooded men.

The entire group seems to have been temporarily distracted by Urrax’s roar, but you can clearly see a wound on Adam’s chest..

Initiative Order:
Rhogar, Ayrmidon, Gareth (Surprise Round)
The 3 Hooded Men
Sheira, Adam


Roll me 5D6 (Fighting 4D6, Fencing 1B) and declare whether you wish to keep the left-handed knife as defensive weapon (+2 Defensive) or do a Two-Weapon Attack (+1 Off-Hand). Moreover tell me if you wish to attack a single opponent or multiple (and in this case how you wish to split your 5D6).

I will roll for the others in order.
>>
Rolled 1, 4, 4, 2, 3 = 14 (5d4)

>>4856099
Keep it as a defensive weapon and concentrate on a single opponent. We have the advantage of numbers and time on our side. Also Adam just prove himself to us personally.
>>
>>4856103
>5d4
D'oh, going to pass from rolling this time round.
>>
>>4856099
>5D6
>>
Rolled 4, 6, 6, 3, 4 = 23 (5d6)

>>4856099
Keep the left-handed knife as defensive weapon
Attack one enemy, the one that xould escape more easily from the tent. Go for the guts, that part cut open and he will have it s hands occupied with his organs
>>
Rolled 6, 3, 2, 1, 5 = 17 (5d6)

>>4856111
trying again...
>>
Rolled 1, 6, 3, 1, 6 = 17 (5d6)

>>4856099
Keep as defensive weapon and attack the closes Hooded man.
>>
Writing.
>>
Ayrmidon, Gareth, Hooden Men (1,2,3), Adam, Sheira
>>
Rolled 4, 3, 4, 2, 3, 6, 1, 4, 2, 1, 5, 3, 5, 5, 5, 6, 4, 6, 1, 6, 6, 2, 1, 5, 4 = 94 (25d6)

>>4856199
Quest hate my dice. Hope it tasted good at least.
>>
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>>4856099
Your instincts scream at you to eliminate the threat to your family.

You listen to them…

> Fighting (Fencing) Test – 21 vs 15
> Great Success! Two Degrees of Success!

…and stab the first man in reach in the back.

> Damage: (5*2 Degres of Success) – (2AR -2 Penetrating) = 10
> Hooded Man 1 Health: 15-10 = 5
> Hooded Man 1 takes 2 Injuries, reducing damage to 0!

The man grunts in pain, but, clearly showing that he has been well-trained, pushes forward so as to extract your stiletto from his body.

You do not hear the Patriarch of the Valarr Dynasty, but you see the effects of what he’s
doing.

> Will (Sorcery – Cruentus, Exitium) Test – 23 vs 9 (SD)
> Incredible Success! Three Degrees of Success!

The man next to the one you stabbed releases a muted scream, as its own insides begins to push against his skin, as if trying to break free.

> Damage: 6 (Will * 2 Degrees of Success) – 0 (No Invested Items)
> Health: 12 – 12
> Hooded Man 2 takes 1 Wound to reduce damage to 0!
> Ayrmidon sacrifices one Degree of Success to induce spasms
> Hooded Man 2 cannot take any Greater Actions next round due to the pain!

The man falls to the ground, trashing in terrible pain.

It is at this moment that Gareth falls upon him, pinning an armored boot on his back and keeping him still for the time it takes him to slam his longsword into his back, above where the heart resides.
>>
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>>4856225
It is at this point that the 2 remaining Hooded Men share a look and divide, one attempting to reach Sheira, the other rushing away from the fighting – likely to escape, or to call reinforcements.

…Except Adam the brave puts himself in front of the assassin and attempts to shield Sheira.

> Fighting (Fencing) Test – 18 vs 11
> Great Success! Two Degrees of Success!

Adam attempts to parry the strike, but the assassin simply pushes away his sword using a knife not unlike yours…and then proceeds to stab Adam once more.

> Damage: 5(*2 Degrees of Success!) – 1 (Padded Armor) = 9
> Adam’s Health: 5 – 9 = -4
> Adam takes 1 wound to reduce damage to 0!

Adam lets out a yell of pain..before reacting, as the instincts that one develops after years of warfare kick in.

> Fighting (Longblades) Test – 16 vs 16!
> Marginal Success! One Degree of Success!

The Hooded Man tanks the hit, confident in his armor…

> Damage: 5 – 2 (AR) = 3
> Hooded Man 3 Health: 12 – 3 = 9

..and gets a nasty wound on his right arm in return for being cocky.

At the same time, Sheira releases the arrow she kept cocked until now, attempting to hit the Hooded Man who is escaping…

> Marksmanship (Bow) Test – 16 vs 14
> Marginal Success! One Degree of Success!

…and she hits him square in the back, causing him to move to the right and hit a tent

> Damage: 6 – 2 (AR) = 4
> Hooded Man 1 Health: 15 – 4 = 11

…It is at this moment that the Volantene men arrive on the scene, after less than 10 seconds passed – they proceed to quickly immobilize the wounded man, while the one that is still standing in front of you turns, smiles a broad smile…and cracks his teeth.

It takes but a few moments for the assassin to trash on the ground.

Do you wish to attempt to save him? Ayrmidon is the only one that could attempt to purge his blood, but it has a high chance of killing the man.
> Yes – he could be useful, if interrogated (Roll me a flat 1d100, Bo3)
> No – He deserves to die.
>>
>>4856238
>> Yes – he could be useful, if interrogated (Roll me a flat 1d100, Bo3)

Lets find out who did this.
>>
>>4856238
>> Yes – he could be useful, if interrogated (Roll me a flat 1d100, Bo3)
>>
>>4856238
>Yes – he could be useful, if interrogated (Roll me a flat 1d100, Bo3)
>>
Rolled 92 (1d100)

>>4856247
>>
>>4856248
>>4856247
>>4856251
Roll then guys, and let's see what you can discover - DC 75.
>>
Rolled 100 (1d100)

>>4856251
>>
>>4856238
>> Yes – he could be useful, if interrogated (Roll me a flat 1d100, Bo3)
>>
>>4856252
Nice
>>
>>4856255
>>4856252
I will honestly put all dcs at 100 from now on ffs (not really, don't worry).

Writing (counting the crit)
>>
>>4856255
well this went well
>>
Damm I didn't think my 92 could be beaten. I'm glad it was. Good rolling anon.
>>
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>>4856238
You drop your weapon and rush next to the dying man – he’s clearly the leader of these assassins and while he will die, you will make sure he tells you everything he knows before dying.

> “Ayrmidon! Quick!”

The older man comes to stand by your side and extends his right hand over the trashing man, who suddenly stops moving as if someone or something was preventing him

“I am no healer Rhogar. You know that. Still…et languores..

> Rolled 100 on 1d100 – Crit!

The man begins to trash harder and harder against his invisible bonds…until Valarr lets him turn, and he begins to puke his heart out, until nothing more comes out.

He weakly raises his face to look at you and tries to say something.

Key word – tries, for the first thing you do is to kick him in the face, sending him sprawling to the ground.

How do you wish to handle this man and his accomplice?
> This man tried to kill your wife, to murder the love of your life for no reason. He shall suffer and he shall die..but before that, he will tell you everything he knows.
> Let Valarr handle this..he knows how to make men talk (if picking this – ask to be present, or no?)
> A simple ultimatum – speak and have a quick death. Otherwise….Urrax, Dracarys.
> Write-in

Regarding the security – you can already see the 6 bodies of the poor lads that were supposed to guard your tent from here. Still..
> They MUST have had help. Too many coincidences. Finding a traitor among 35 000 men is impossible, but the officers…head count, now.
> This was an ambush. It is clear whomever gave them the map of your potential landing paid these assassins (focus on interrogating the assassins, ignore the security leak for now)
> Write-in
>>
>>4856225
>The man releases a muted scream, as his own insides begins to push against his skin, as if trying to break free.
Damn, Ayrmidon Valarr is a scary fella
>>
>>4856302
>They MUST have had help. Too many coincidences. Finding a traitor among 35 000 men is impossible, but the officers…head count, now.
>Let Valarr handle this..he knows how to make men talk (if picking this – ask to be present, or no?): Nope]

>Give it a few moments before mounting our dragon and getting up high, see if anyones' bolting from the camp.
>>
>>4856302
>> This man tried to kill your wife, to murder the love of your life for no reason. He shall suffer and he shall die..but before that, he will tell you everything he knows.

>Head count, now.
We have the assassin in custody, that makes the potential traitor of greater urgency.
>>
>>4856302
>> A simple ultimatum – speak and have a quick death. Otherwise….Urrax, Dracarys.
>> This was an ambush. It is clear whomever gave them the map of your potential landing paid these assassins (focus on interrogating the assassins, ignore the security leak for now)

Too tired to make any write ins
>>
>>4856302
> This man tried to kill your wife, to murder the love of your life for no reason. He shall suffer and he shall die..but before that, he will tell you everything he knows.
> They MUST have had help. Too many coincidences. Finding a traitor among 35 000 men is impossible, but the officers…head count, now.
>>
>>4856302
>Let Valarr handle this..he knows how to make men talk (if picking this – ask to be present, or no?)

> Write-in
If I were the enemy and I thought assassins were successful I would attack the camp at full force to take advantage of the confusion and panic. So let get ourselves and our wife in the air and deal with the coming attack.
>>
>>4856304
I did not make it obvious, but notice how I made multiple references to the vast majority of the old guard having been wiped out - I'll tell you as the QM that he's the only head of a family (that was in Valyria at the time of his destruction) that made it out alive, carrying the broken corpse of his son by himself.

All the other Patriarchs/Matriarchs in Valyria at the time died in the Doom. Had you guys not picked the option to go East and attempt to reunite the Council, Aurion would have died in Valyria, and Valarr would have been the Princeps of the Freehold in his stead.

>>4856311
>>4856321
Let's handle it ourselves.

>>4856314
Speak of be Urrax's midnight snack

>>4856323
>>4856310
Let Valarr handle this

>>4856310
>>4856311
>>4856321
Officers - head count, NOW.

>>4856314
Focus on interrogating the assassins.

I'll just say that I expected you to find out once you had begun interrogating the assassins, but since one player figured out what is going on (>>4856323), fair is fair.

The real question now becomes - what is your priority, to find out what you can from these assassins (who might or might now know anything)/ensure Sheira's and your own safety, or to make Rhogar reach the dame logical conclusion and attempt (key word - attempt) to mitigate the losses that will soon happen?

You will still lose men given 2-3 different factors (that I honestly thought someone would pick on), but you could try to reduce the losses..
>>
I call this session to a close.

What have you achieved so far:
> You have landed in the Eastern marches of Mantarys
> You survived the first ambush
> You interrogated the prisoners
> You managed to defeat the assassins and to save their leader
> One of you figured out what is going on, earning you the reward of being able to choose where to focus, instead of having to react to the events as they play out.

Thank you all for participating. I will stay 10-15 minutes to answer any question, but just FYI from Monday I sadly begin a new work project, so I'll switch to a semi-constant update (2-3 updates/day if long ones), instead of scheduled daily sessions.
>>
>>4856356
Thanks for running
>>
>>4856351
>You will still lose men given 2-3 different factors (that I honestly thought someone would pick on)

Ah Shit, I have been little distracted to really think about everything. So let see.

1-They knew our likely landing site and destination, so we can also assume they also know stuff like our troop composition and important personnel.
2-If they knew that we had 2 dragon riders them first attack wasn't really mean to hurt us but to delay us and make us camp near. So we are likely in their chosen ground.
3-They targeted Sheira to remove a dragon rider for the coming attack.

We obviously have a traitor among the officers. And if I have to guess by the site of the ambush I suspect one if not all the officers from Mantarys or Tolos.

Things to do.
1. Prepare the army for imminent battle.
2. Give Ayrmidon and Tessario a few of our knights as bodyguards to ensure their safetyI kind of hope this becomes fashionable among the remaining Valyrian nobles.
3. Make the officer head count, and check the units from Mantarys follow by those of Tolos.
4. Order our supplies for sabotage or poison.
>>
Magic is fucking insane, we need to get in on that shit.
>>
>>4856302
> Let Valarr handle this..he knows how to make men talk (if picking this – ask to be present, or no?)
> Write-in
Tell Ayrmidon to tell Valarr to keep tbem alive, we want to personally cruah them in mind and body after we are done.


> They MUST have had help. Too many coincidences. Finding a traitor among 35 000 men is impossible, but the officers…head count, now.
>Write-In
We will not do this headcount : instead Ayrmidon, Valarr, Tessario, Humfrey and Horonno are the only people authorized to do this.

>Write in
- Everyone gets armors and weapons now. And we want an healer on Adam.
- Send troops that are already prepared at the camp borders
- Send some men to look at the supplies
(this is an order that we will give loud and clear, there is no time wait. We will not discuss them, simply say this orders).

And we and Sheira get immediatly on our dragons and sprint to the camp borders, we will obliterate any foe if there is any .
>>
>>4856633
*this are orders. Is more than one.


Beside that i have updated the routine I had in mind for Rhogar when we are at war :

War routine

- Control our surroundings before we land. Twice
- Watch over our army from an high position, high enough that is pain for anyone on foot or horse to reach it.
- Whenever we land, our personal guard should be ready to be near us.
- Help establish the camp with our dragon help as well our own, so we get the soldiers respect.
- Our tent should have a clear space around it, so that Urrax and Neltharion can sleep near us. Preferably in a elevated position. Makes easier to see anyone coming to our tent too.
- We are at war. Armor on, weapons on and controls of suspicious people/objects/food/water and so on. Not eating/drinking unless we are sure it s safe. A taster can do that first.
- Double the guards around the camp and do unexpected patrols and controls.
- Gareth and Adam tents are now near our tent. Urrax and Neltharion will sleep near our tent as well.
>>
Also the army doesn t have any spies of his own ? This is bad if they don t have them and they need to get some ASAP. An army without it s own spies is a dead walking army.


Also we need some cloak and dagger of our own. Either we message our uncle with the candel, or we find some in a loyalist settlement which i am not sure there are.
>>
I had a good idea when proposing to get some cloak and dagger men, now is imperative we get them. Either uncle or local.

At this point this situation could end badly. We can t permit ourselves to lose many soldiers, the campaign ahead is already full of enemies.

Anyway here is a volentene light infantryman.
>>
"Blood for Valryria! Blood for Archaon Rhogar Belaerys!"

This infantryman has mail, or at least i made an attempt to make it look like mail.

The Valyria natives have some horns on the helmets for mimic dragons. As well many decorative dragons references on their armors.
>>
Heavy
>>
"Death or Valyria ! Forward for Princeps Aurion !"

And lastly a Princeps Guard, very decorated, with a mantle and heavily armored.
>>
>>4856671
>>4856669
>>4856668
>>4856665
These look great. Thanks!

>>4856655
I'll let you figure it out, since your army did have quite a number of scouts and spies.

Also, I'll likely run in an hour or two in a new thread, since today we'll deal with what comes after the attempted assassination
>>
>>4856724
Thanks it s .my pleasure, I qm having fun in making them honestly.
I have modified them a bit for make a clear difference between valryrian, volentene and essarian.

Though I might need to check more info of Essaria. I was considering to go for Rhogar next, with the two half plates armors he has .


Interesting, well if the army has them then we need to check who has changed their orders. Assasins entering so deep an army camp is anything but easy. Even for experts
>>
Rolled 6, 1, 3, 5, 1 = 16 (5d6)

Warfare, Valarr.
>>
>>4856633
Writing, but just to clear the confusion - his whole name is Ayrmidon Valarr, it's not 2 different people
>>
Rolled 1, 3, 5, 1, 1, 4, 3, 6, 6 = 30 (9d6)

Valarr's magic interrogation vs assassin's willpower
>>
New thread

>>4856958
>>4856958
>>4856958



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