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File: TowerSplash.png (134 KB, 813x532)
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“It’s been 28 years since the Satellite War plunged the world into chaos. The great institution that was the International Forum is dead, and with it all dreams of peace and global solidarity. The Bi-Frost satellite network that once enabled large scale global communications lies shattered. The resulting orbital debris field has halted any plans of expansion into space.”
“Now surviving nations leverage their remaining industry to fortify their fragile borders, petty warlords squabble over wastelands scarred by kinetic bombardment, the remnants of the IF’s elite peacekeepers haunt the battlefields like vengeful spirits, and over it all looms the threat of Neromius; empowered by a new generation of genetically engineered mega-cavalry and unrestricted by the sanctions of the IF; the rider-chiefs of its disparate tribes and city states sally forth into the broken world in search of spoils and glory.”
“But this story isn’t really about all that, it takes place deep with the scar of an older more vicious war…”
What would you know of the Exclusion Zone? To most it is an irradiated wasteland, a legacy of the Great War. But I tell you that place is no mundane hell, the land is cursed and deep within it’s desolate heart are perils that defy rational explanation. I’ve seen it myself. Come, sit a while and listen to my story…

>cont
>>
File: Basic Rules2R.jpg (5.18 MB, 4700x9828)
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Welcome to Mega Mercs.

This is a tactical turn based collective game where each player takes on the role of a mech pilot, or vehicle crew. To join read the rule sheet and then select a unit and loadout from the construction rulesheet.

This mission is a continuation of a mini-campaign that will help me test a reworked version of the system, so don’t worry about long term progression, feel free to try things out and ask questions.

New players welcome.

QM twitter: https://twitter.com/CognisQM

Skirmish Discord:https://discord.gg/T7ttGcSJ

For the discord adverse I will post all important information here and be happy to answer any questions in thread.

>cont
>>
File: Construction Rules2_1R.jpg (4.23 MB, 4800x9964)
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>>4843160
To join post with a name and trip code, then fill out the template below:

Name:
Unit Type: [Mech/Vehicle]
Base Unit: [Vehicle/ Mech]
Loadout: (List hardpoints, and what's in them)

Playable units and equipment in pic related.

For this game the unit and equipment list is so big I've had to split it into two images

-----------------------

I didn’t learn until later but the commander had never actually met the client. All communications had been through long range wireless transmissions. Essentially: satellite communications. I don’t need to remind you that all the comm satellites were knocked out during the last war and nobody had been able to launch anything into space since. After we secured the rail depot the client directed us to capture a derelict sat-comm uplink deeper within the zone. What they planned to do with it was anyone’s guess and after what I had just witnessed I was deeply uneasy about what we’d find there, but it was too late to back out now.

>cont
>>
File: Construction Rules2_2.jpg (2.6 MB, 4961x8992)
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>>4843169
For players of the previous games here are the biggest changes since last time:

>Addition of the sensor and electronic warfare layer along with various new units and equipment for it.
>Added the melee focus for mecha.
>Artillery accuracy buffed and blast attack scatter reduced.
>Added more content to the rule sheet explaining stacking rules and blast scattering.
>Added attack of opportunity mechanic.
>Mega Cav still not currently playable. These will not be playable in the mini-campaign, but I've got some ideas.
>>
>>4843182
Military science has long suffered from me not being able to test my newest creation. At last, this will change. I will show them all!

Unit Type: Vehicle
Base Unit: Fat Mann (hp 24/24, mv 4, vs 4, ew 20, armor 4/3/2, [M, A/M, C])
Loadout:
Turret: 2x Lancer Cannon
AP: (acc 65, rng 10, rof 1, dmg 5prc, cd 2, cr 40, AP 2/8) <loaded
HE: (acc 65, rng 10, rof 1, dmg 4imp, cd 1, cr 15, aoe 1/2, big)
Pintle: Basic FCS, Main Gun FCS
Chassis: Active Defence System, Composite Armor, Internal Reinforcement
>>
File: Tower_Breif.png (1.19 MB, 2249x2407)
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https://www.youtube.com/watch?v=WZ8xVHwnq_w&list=PLpTiDdAF70fJoLo1VLil5W7YcETW45Zou&index=22

Operator: “It looks like the rail depot had a cache of Exo-Terra equipment as well as some stuff from Guye Co. Half of it needed basic maintenance and the other half needed start up codes the client has kindly provided us with. This explains why the Kau Kult couldn’t use them; We’d be in for some serious trouble if they’d been able to field this stuff against us. Anyway, it’s ours now.”

“The client wants us to secure a sat-comm uplink out in the zone somewhere. They say its databanks contain vital intelligence we’ll need for the final part of the mission. The uplink facility sits on a trio of plateaus out in the open. Aside from the dish itself there don’t seem to be any other buildings in the area.”

“We still have a significant force of mechanised infantry that weren’t brain washed by that… Kau creature. Our job is to escort them to the dish so the grunts can storm the structure. The only way to the dish is up the ramps and across the bridges to the main plateau. The routes for tanks are limited in this area but mecha with jump jets will have more options when traversing the terrain.”

“Intel on possible enemies is scarce. The client mentioned that the facility is protected by some kind of autonomous defence grid but wouldn’t elaborate. I’m assuming that means drones, but I don’t see any hangers or command centres around the dish. This base was abandoned over two decades ago. With any luck, it’s automated systems have shut down or fallen into disrepair. All the same, stay frosty out there.”

>>4843292
Approved.
>>
>>4843182
Unit Type: Vehicle
Base Unit: Fat Mann (hp 24/24, mv 4, vs 4, ew 20, armor 4/3/2, [M, A/M, C])
Loadout:
Turret: 3x Medium Auto Cannon (acc 60+5, rng 5, RoF 2, DMG 3, Critical Dam. 1, Pen 8)
Pintle: Rapid Fire FCS, Basic Sensor Suite
Chassis: Heavy Reactive Armor, Internal Reinforcement
>>
>>4843307
Isn't 2x Heavy Auto Cannon better? Same total RoF, but more range and crit chance, plus armor piercing and blast.
>>
>>4843320
But I can't use the Rapidfire FCS with Heavy AC.
>>
>>4843141
What happened to the one with the psionic cows? I lurked at that one, how did that one end? Any casualties, was there a plot reveal of where the golden calf came from?

Oh and 5to be on topic
>What would you know of the Exclusion Zone?

how plentiful are the mega beasts in the wild? Are they seen often enough so that a armored vehicle is mandatory for long hikes or are they kind of a legendary threat to small groups and the mega cavalry just breeds the necessary numbers?
>>
>>4843169
>Name: Cyborg
>Unit Type: Vehicle
>Base Unit:
>Loadout:
Turret : SB-120 Tank Gun & Frag Cannon
Pintle: Main gun FCS & ECM Suite
Chassis: Heavy Reactive Armour + Active Defence System
>>
>>4843351
The company managed to defeat the cultists and take the rail depot, though there were many casualties, most of them to brainwashing.
As for the golden calf, who knows? This world is weird.
>>
>>4843169

Name: Celestial
Unit Type: [Mech]
Base Unit: [Cumulus]
Loadout:
LAM: Medium Auto Cannon
RAM: Medium Auto Cannon
LTM: Network Support Module
CTM: Network Support Module
RTM: 2x EMP Missiles
Chassis: Jump Jets

"Hello, I'm Celestial. This is my first time in a Mech, but this should work, right?"

This Loadout is legal?
>>
>>4843399
You forgot to specify the base unit
>>
>>4843424
Network Support Modules don't stack, AFAIK.
>>
>>4843182
>>4843300
"Really? 'With any luck'? Didn't need a jinx to guarantee that the defence system definitively still works and is going to attempt to chew us out today. God I can already hear the 'missile! missile!' alert going off already."

>Verify if template fully legal and deploy
Name: Yoo Nam-Kyu (Ghost)
Unit Type: [Vehicle]
Base Unit: [Cloudburst AGCV]
{14/14 Hp, Reactive Armor, E-War 70}
Loadout:
[Primary Turret Mount]=Rain Maker Tank Gun {AP ROUNDS LOADED}
[Pintle Mount]={E-War Module}
[Turret Eq. Mount]={Solition Radar}+{ECM Suite}
[Chassis]=Reactive Armor {Light}
>>
>>4843431

Oh thanks.

>>4843399
>Name: Cyborg
>Unit Type: Vehicle
>Base Unit: Fat Mann
>Loadout:
Turret : SB-120 Tank Gun & Frag Cannon
Pintle: Main gun FCS & ECM Suite
Chassis: Heavy Reactive Armour + Active Defence System
>>
>>4843424
>>4843169
>>4843433

Name: Celestial
Unit Type: [Mech]
Base Unit: [Cumulus]
Loadout:
LAM: Medium Auto Cannon
RAM: Medium Auto Cannon
LTM: 2x Swarmer Micro Missiles
CTM: Network Support Module
RTM: 2x EMP Missiles
Chassis: Jump Jets

Thanks!
>>
>>4843182
Unit Type: Vehicle
Base Unit: Cloudburst AGCV

Loadout:
Turret: [High Energy Laser]
Pintle: [Smart Gun]
Turret Equipment: [Soliton Radar] [ECM Suite]
Chassis: [Active Defense System 1]
>>
>>4843300
>>4843300
"Wololo"

Name: Priest
Unit Type: [Mech]
Base Unit: [Cumulus]
Loadout:
LAM: Aegis Smart Gun
RAM: Aegis Smart Gun
LTM: Advanced Sensor Suite
CTM: Nimbus ECM
RTM: 2x Hunter Killer
Chassis: Light Reactive Armor
>>
>>4843169

Name: Celestial
Unit Type: [Mech]
Base Unit: [Cumulus]
Loadout:
LAM: Aegis Smart Gun
RAM: Aegis Smart Gun
LTM: 2x Swarmer Micro Missiles
CTM: Nimbus ECM
RTM: 2x EMP Missiles
Chassis: Jump Jets

Okay, changing for a third time, this should be my final change.
>>
>>4843182

"Back in the rusty ol' trusty with some new toys."

Name: Fae Smelter
Mech: Cobra KA-1
Loadout:
>L. Arm:
Hammer Rockets
>R. Arm:
Hunter-Killer Missile
>Primary Torso:
Cobra Fang ESDP
>Secondary Torso:
Network Support Module
>Other:
Jump Jets
Adaptive Armor Mk.I
>>
>>4843307
If you're using heavy reactive then you'll only have 22 HP, otherwise approved.

>>4843436
>>4843446
>>4843477
>>4843500
>>4843554
>>4843580
Approved

So far we got 8 approved players. I'll accept 2 more between now and tomorrow morning when the mission starts.
>>
>>4843182
=Name=
#Oчищaющee cияниe
=Unit Model=
Vehicle // Fat Mann // [M, A-M, C]
=Stats=
[HP]: 22+4 // [MV]:4 // [VS]:4
[EW]: 20 // [ED]: 0+10 // [DR]: 3-2-1

=Loadout=
<PTM>: 2x High Energy Laser // (acc: 85), (rng: 7), (rof: 1), (en-dmg: 8), (crt: 1), (pen: 10) // {Requires Power}, {Grazing 3}.
<PM>: 1x Main Gun FCS // Weapons tagged as 'Main Gun' gain [Tracking 20]. // {Data Link}, {Sensitive Electronics} || || 1x ECM Suite // Passively gain +10 E-war Rating. // {Electronic Defense}, {Sensitive Electronics}
<CU>: x1 Lvl.1 ED Armor // Gain +4 HP, Gain +2DR vs En-dmg, Reduces incoming {Heavy EMP} to {Light EMP}. || || 1x Internal Reinforcement // Reduces incoming Crt-dmg by 1. || || 1x Core System Shielding // Action pool unaffected by EMP shock.
>>
>>4843169
>>4843597
Name: Skinwalker
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 12/12 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40 | DR -Reactive*
Loadout:
- LAM: [Electro Spike] Acc75 M RoF1 PrcD6 Pen1 Crit30. LiteEMP, AP1^0
- RAM: [Buckler] {F} +2DR Frnt
- TPM: [Light Howitzer] Acc60 Rng10(MinRng4) RoF1 ImpD6 Pen1 Crit10. Large Projectile, Indirect Fire, Blast3^1,
- TSM: [Artillery FCS] {U} Artillery {A} +10Acc, -1Scatter. [Basic Sensor Suite] Detect Large units mapwide
- CU: [Reactive Armour 2] DR (List) 6/6
>>
>>4843169
"Striker's on board."
Unit Type: Vehicle
Base Unit: Tegu MBT
HP:18/18 MOV:5 VIS:5 EWR:30, ACT:M,A,C
DR: 3 Front Arc, 1 Rear Arc, 2 Top
Loadout:
-Primary Turret: Type-D Gun-Launcher:
--->Hesh Rounds [Acc 60, Rng 6, RoF 1, Impact 10, Crit 3, Pen 15, Large Projectile, Blast 5 within Rng 1, Spalling 1, Demolisher]
--->ESD Rounds [Acc 60, Rng 6, RoF 1, Impact 2, Crit 1, Pen 15, Large Projectile, Heavy EMP, Blast 2 within Rng 1]
--->HEAT Rounds [Acc 60, Rng 6, RoF 1, Shaped Charge 12, Crit 3, Pen 20, Large Projectile])
-Pintle: HMG [Acc 50, Rng 3, RoF 5, Piercing 1, Crit 1, Pen 3]
-Turret Equipment: Main Gun FCS [Sensitive Electronics, Data Link, Attacks from Main Gun gain Tracking 20]
-Chassis: Composite Armor [+2 HP, +1 DR all sides], Internal Reinforcement [Critical Damage taken reduced by 1]
>>
>>4843182
"High speed modifications? Check! Inordinate amounts of explosive ordinance? Check! Ejection seat? Check!"
"Let me at 'em!"

Name:Anna Graham
Unit Type: [Mech] [16/16]
Base Unit: [Cirrus Mk2] [M][M/A][W]+[F]
[AGI:75 MOV:4 VIS:8 SEN:8 EWR:50]

[RA](Rocket Pod): 60Acc,4Rng,3*3Dmg,5Crit,1CDmg,(0/3)AoE
[LA](Hammer Rockets): 70Acc,5Rng,8Dmg,15Crit,2CDmg,(4/5)APen
[RT](Hammer Rockets): 70Acc,5Rng,8Dmg,15Crit,2CDmg,(4/5)APen
[LT](Hammer Rockets): 70Acc,5Rng,8Dmg,15Crit,2CDmg,(4/5)APen
[CT](Cirrus Mobility Sys): Jump,Skimmer,+15 Eva
[CU](Reactive Armor):8/8/6/2/2 reduction, 4 Charges
>>
>>4843597
(There's no more slots open for players right now, correct? Because I'm counting 11 or 12 players besides me.)
>>
>>4843742
>>4844060
>>4844354
>>4844449

Fug it. I'll let all 4 of you in. At 12 players. I'm at absolute max. Sign ups are closed for reals now.

>>4844591
Yes
>>
>>4844634
(Darn.)
>>
File: TowerOP1.png (1.3 MB, 2229x2400)
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Capt. Graves: "All units advance on the objective."

MI Units: "Mission is a go, beginning advance."

[Facility Defence Grid]: Unregistered units detected, powering up defence grid...
Outstanding decommission order in logs...
Press any key, to confirm and initiate system shut down.

Operator: "Whew, and here I was thinking we were in for a fight. Let's see here..."

[Facility Defence Grid]: You have pressed the space bar... that was not the any key.
Reverting to default behavior...
Unregistered units on base premises...
Running defence protocols....

Operator:"Wait what!?"

>Standby...
>>
File: TowerOP2.png (1.42 MB, 2249x2400)
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>>4844817
MI-1: "Pop up turrets! They're blocking the way!"

MI-2:"Turn! Turn!"

Operator: "It's like they're forming some kind of maze, forcing us through a kill zone..."

>Standby...
>>
File: Tower_Start.png (1.9 MB, 2587x2400)
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>>4844822
Capt. Graves: "Alright you chonky chunguses, move up and break through those towers. We are taking this facility even if it means having to send all our reserves rushing through that maze!"

Operator: "Tactical network is online, tagging targets."

>1: Gross Von Schutze
>2: Werewolf
>3: Cyborg
>4: Ghost
>5: Tempest
>6: Priest
>7: Celestial
>8: Fae Smelter
>9: Skinwalker
>10: Oчищaющee cияниe
>11: Striker
>12: Anna Graham

Please up date your trips with your assigned numbers and format your actions in green text, makes it easier for me to keep track of everything.

>Declare actions everyone, turn will be processed on Tuesday morning 9am UTC+8
>>
Rolled 61, 81 = 142 (2d100)

>>4844828
dd.mm.yyyyy, 10:31, experiment 1: extra close range frontal engagement against static automated defences.
Fire ze cannons!

>C: Lock on T2
>A: Shoot T2 ( vs 90, cr 40, dmg 5prc)

Unit Type: Vehicle
Base Unit: Fat Mann (hp 24/24, mv 4, vs 4, ew 20, armor 4/3/2, [M, A/M, C])
Loadout:
Turret: 2x Lancer Cannon
AP: (acc 65, rng 10, rof 1, dmg 5prc, cd 2, cr 40, AP 2/8) <loaded
HE: (acc 65, rng 10, rof 1, dmg 4imp, cd 1, cr 15, aoe 1/2, big)
Pintle: Basic FCS, Main Gun FCS
Chassis: Active Defence System, Composite Armor, Internal Reinforcement
>>
>>4844828
=Name=
#Oчищaющee cияниe
=Unit Model=
Vehicle // Fat Mann // [M, A-M, C]
=Stats=
[HP]: 22+4 // [MV]:4 // [VS]:4
[EW]: 20 // [ED]: 0+10 // [DR]: 3-2-1

=Loadout=
<PTM>: 2x High Energy Laser // (acc: 85), (rng: 7), (rof: 1), (en-dmg: 8), (crt: 1), (pen: 10) // {Requires Power}, {Grazing 3}.
<PM>: 1x Main Gun FCS // Weapons tagged as 'Main Gun' gain [Tracking 20]. // {Data Link}, {Sensitive Electronics} || || 1x ECM Suite // Passively gain +10 E-war Rating. // {Electronic Defense}, {Sensitive Electronics}
<CU>: x1 Lvl.1 ED Armor // Gain +4 HP, Gain +2DR vs En-dmg, Reduces incoming {Heavy EMP} to {Light EMP}. || || 1x Internal Reinforcement // Reduces incoming Crt-dmg by 1. || || 1x Core System Shielding // Action pool unaffected by EMP shock.

"Удaлить!"

> [A-M] // Attack // Fire PTM at the turret @ [N]x4. // Acc: 85+20.
> [M] // Move // Travel [SE]x3. Face [NW].
> [C] // Hands On // Initiate Electronic Resistance.
>>
Rolled 75, 96 = 171 (2d100)

>>4844839
(Forgot rolls)
>>
>>4844839
You only have +20 if you have the target locked on.
>>
Rolled 53, 82 = 135 (2d100)

>>4844828
>>4844828
"You have pressed the space bar... that was not the any key." Golden

"Setting up a local data link. Let's network! Wanna be my friend on MechSpace? I'll put you in my Top 8, swear!"

>[W]ildcard / Utility: Hack T4 with my juicy ECM skills (roll, [8]'s ECM skill of 60 vs T4's ??)
Take that, soulless turret tower!
After Von Schutze's Lancer assault, I decide I'll probe T2 with a tackle.
>[M]ove: [NW]x1, [N]x2
>[A]ttack: Universal Melee Strike!
>[F]ocus Evasion

Name: Fae Smelter
Mech: Cobra KA-1
L. Arm: Hammer Rockets
R. Arm: Hunter-Killer Missile
Primary Torso: Cobra Fang ESDP
Secondary Torso: Network Support Module
Others: Jump Jets and Adaptive Armor Mk.I
>>
Rolled 74, 74, 9, 21, 17, 30 = 225 (6d100)

>>4844828
Unit Type: Vehicle
Base Unit: Fat Mann (hp 24/24, mv 4, vs 4, ew 20, armor 4/3/2, [M, A/M, C])
Loadout:
Turret: 3x Medium Auto Cannon (acc 60+5, rng 5, RoF 2, DMG 3, Critical Dam. 1, Pen 8)
Pintle: Rapid Fire FCS, Basic Sensor Suite
Chassis: Heavy Reactive Armor, Internal Reinforcement

>M: Move 2N, Face NE
>C: Lock on to T1
>A: Fire all Med. Autocannons at T1 (60+20 Acc, 3 DMG, Pen 8)
>>
Rolled 79, 7 = 86 (2d100)

>>4844828
"Wololo"

Name: Priest
Unit Type: [Mech]
Base Unit: [Cumulus]
Loadout:
LAM: Aegis Smart Gun
RAM: Aegis Smart Gun
LTM: Advanced Sensor Suite
CTM: Nimbus ECM
RTM: 2x Hunter Killer
Chassis: Light Reactive Armor

>M: Move 3NW
>U/A: Activate Mass Jamming
>U: Hack onto T5 and Maybe T6 (75 E war). Activate them in assault/attack mode.
>>
Rolled 81, 20, 74, 47, 79 = 301 (5d100)

>>4844828
>U/M: Move 2 NW, Face NE
>U/A: Attack T4 with [High Energy Laser]
>C: Fire Pintle Smart Gun at T4

Unit Type: Vehicle
Base Unit: Cloudburst AGCV

Loadout:
Turret: [High Energy Laser]
Pintle: [Smart Gun]
Turret Equipment: [Soliton Radar] [ECM Suite]
Chassis: [Active Defense System 1]
>>
Rolled 14, 50 = 64 (2d100)

>>4844828

Name: Celestial
Unit Type: [Mech]
Base Unit: [Cumulus]
HP: 12 | Agility: 40 | Move: 3 (Legged) | Vision: 8 | E-War: 75
Loadout:
LAM: Aegis Smart Gun
RAM: Aegis Smart Gun
LTM: 2x Swarmer Micro Missiles
CTM: Nimbus ECM
RTM: 2x EMP Missiles
Chassis: Jump Jets

>[Focus] Evasion Focus
>[Move]: NW
>[Utility]: Hack Drone T7 (75 E-War)
>[Wildcard]: Hack Drone T10 (75 E-War)

"Oh Come on! Do you not know where the Any key is?!"
>>
Rolled 92, 37 = 129 (2d100)

>>4844828

>M: Nothing
>A/M: Fire SB-120 Tank gun at T11 w/ HEAT Round & Frag cannon (i can because it's linked right?)
C: Lock on to T11
>>
>>4845249
You should lock on then fire, not the reverse.
>>
>>4845270

I get that, I was just listing the Actions in the order they're on on the construction sheet.

>>4845249
Cognis, if you're reading this then I'd just like to confirm i want to lock on before I shoot.
>>
>>4845275
Understood, but you really should list your actions in the order you want them resolved.

And yes you can fire the tank gun and frag cannon together because they're on a co axial mount. Linked doesn't really mean much for tanks.
>>
>>4845304

Will do, and thanks for letting me know.
>>
Rolled 65 (1d100)

>>4844828
"Striker, closing in!"
>[M] Move 1N
>[C] Lock On to T10
>[A] Fire HESH at T10 (Acc 80)

Unit Type: Vehicle
Base Unit: Tegu MBT
HP:18/18 MOV:5 VIS:5 EWR:30, ACT:M,A,C
DR: 3 Front Arc, 1 Rear Arc, 2 Top
Loadout:
-Primary Turret: Type-D Gun-Launcher: Hesh/ESD/HEAT
-Turret Equipment: Main Gun FCS
-Chassis: Composite Armor, Internal Reinforcement
>>
>>4844963
>>4845098

Forgot to specify a hack mode for the drone like Priest did (Wololo), I'll do that from now on, going forward. (Wololo)
>>
>>4845400
But there's nothing in the rules about hack modes? I think he's just doing that for flavor.
>>
>>4845412
Actually, it says
"If the target is a Drone, or a unit with a Drone Controller then the Drone will immediately act according to a mode set by the hacker."

I admit, I also forgot.
>>
>>4843160
>>4845412
In the "Electronic Warfare: Hacking" section (bottom right, above the Weapon/Equipment Attribute Symbols), the third bullet point mentions it
>>
Rolled 100 (1d100)

>>4844828
>{M}ove 2N
>{U}se Sensor Suite to Lock On to Red Mark 8N 1NW
>{A}ttack Red Mark with LHowitzer (Acc 60, 40 if Lock On failed. 6ImpD)
>{F}ocus Defense

Name: Skinwalker
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 12/12 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40 | DR -Reactive*
Loadout:
- LAM: [Electro Spike] Acc75 M RoF1 PrcD6 Pen1 Crit30. LiteEMP, AP1^0
- RAM: [Buckler] {F} +2DR Frnt
- TPM: [Light Howitzer] Acc60 Rng10(MinRng4) RoF1 ImpD6 Pen1 Crit10. Large Projectile, Indirect Fire, Blast3^1,
- TSM: [Artillery FCS] {U} Artillery {A} +10Acc, -1Scatter. [Basic Sensor Suite] Detect Large units mapwide
- CU: [Reactive Armour 2] DR (List) 6/6
>>
>>4845633
>Rolled 100 (1d100)
B-)

"Watch where you're firing that thing, buddy!!!"
>>
>>4845722
"No can do, you know how the cobra's optics get. Like trying to look through mud on a moonless night."
>>
Processing will be delayed about 30 mins. Morning exercise took longer than I liked. Sorry for the delay.
>>
>>4845420
The drone aspect of the game isn't implemented yet. You need not worry about hack modes for the turrets since they only have one.

>>4844833
>>4844839
>>4844963
>>4845094
>>4845098
>>4845119
>>4845130
>>4845249
>>4845331
>>4845633

Ok processing...
>>
Rolled 38, 58, 95 = 191 (3d100)

>>4844828
>Lock-On T12
>Fire AP ROUNDS at turret T12 (vs 60 to 80)
>C: Hands-on= Hacking action on Turret T8

Name: Yoo Nam-Kyu (Ghost)
Unit Type: [Vehicle]
Base Unit: [Cloudburst AGCV]
{14/14 Hp, Reactive Armor, E-War 70}
Loadout:
[Primary Turret Mount]=Rain Maker Tank Gun {AP ROUNDS LOADED}
[Pintle Mount]={E-War Module}
[Turret Eq. Mount]={Solition Radar}+{ECM Suite}
[Chassis]=Reactive Armor {Light}
>>
>>4844828
>[F] Evasion Focus
>[W+A] Reserve Hammer Rocket shot at any surviving enemies that get close

Name:Anna Graham
Unit Type: [Mech] [16/16]
Base Unit: [Cirrus Mk2] [M][M/A][W]+[F]
[AGI:75 MOV:4 VIS:8 SEN:8 EWR:50]

[RA](Rocket Pod)[2/2]: 60Acc,4Rng,3*3Dmg,5Crit,1CDmg,(0/3)AoE
[LA](Hammer Rockets)[2/2]: 70Acc,5Rng,8Dmg,15Crit,2CDmg,(4/5)APen
[RT](Hammer Rockets)[2/2]: 70Acc,5Rng,8Dmg,15Crit,2CDmg,(4/5)APen
[LT](Hammer Rockets)[2/2]: 70Acc,5Rng,8Dmg,15Crit,2CDmg,(4/5)APen
[CT](Cirrus Mobility Sys): Jump,Skimmer,+15 Eva
[CU](Reactive Armor):8/8/6/2/2 reduction, 4 Charges
>>
File: Tower_P1.png (2.02 MB, 2583x2400)
2.02 MB
2.02 MB PNG
>>4846516
>>4846572
I'll accept these late posts, don't make a habit of it.

10Radiant Light: Cannot draw line of sight to target.
Priest: Hack failed, cannot use the same equipment more than once.
Celestial: Hack failed, cannot use the same equipment more than once.
Tempest: No line of sight to target.
Cyborg: Cannot draw line of sight to target.
Striker: Cannot draw line of sight to target

>Standby for enemy phase...
>>
File: Tower_E1.png (2.04 MB, 2583x2400)
2.04 MB
2.04 MB PNG
>>4846608
Capt. Graves:"Rush the objective! Ignore the towers! Let the others focus on them."

MI-4: "I've gotten through, we're gonna make-"

MI-3: "Shit! We've lost a vehicle!"

MI-1: "Screw this, I've got a shot and I'm gonna take it."

>standby for aftermath phase...
>>
File: Tower_A1.png (1.99 MB, 2583x2400)
1.99 MB
1.99 MB PNG
>>4846662
[Facility Defence Grid]: Threat level increased, escalating response...

Operator: "I've calibrated our advanced sensors to filter out the base signature of these turrets, we should have a better idea of what's waiting for us out in the fog now."

"Some of you are have trouble getting a bead on targets with higher elevation. All of these turrets are on raised plateaus, if you are on a lower elevation, you can only draw line of sight to a target on the edge of the plateau. I've put an overlay on the tactical display to illustrate this. The blue and red hexes mark where the elevation changes. The red hexes are considered the top edge of the plateau, this doesn't account for the bridges though so use common sense."

Capt Graves: "Right flank, what are you doing!? Move up the ramp and take out those turrets! This is what the Fat Mann was built for. I don't want to see any thing with more than 1 frontal skulking by the ramps!"

Operator: "If anyone has demolition weapons you can use them to destroy the tower bases and clear a path through."

>Declare actions everybody. Turn will be processed Wednesday morning at 9am UTC+8.
>>
Rolled 29, 74, 67 = 170 (3d100)

>>4846748
>M: Drive 1NE, 2N, 2NW, 1SW [Face North]
>U: Fire AP ROUNDS at T12 {Locked-on} vs 80
>C: Hands-On to HACK T8 and order it to fire at T11


Name: Yoo Nam-Kyu (Ghost)
Unit Type: [Vehicle]
Base Unit: [Cloudburst AGCV]
{14/14 Hp, Reactive Armor, E-War 70}
Loadout:
[Primary Turret Mount]=Rain Maker Tank Gun {AP ROUNDS LOADED}
[Pintle Mount]={E-War Module}
[Turret Eq. Mount]={Solition Radar}+{ECM Suite}
[Chassis]=Reactive Armor {Light}
>>
Rolled 72 (1d100)

>>4846748
>{U}se Sensor Suite to Lock On to Turret 6N 4NE
>{A}ttack Turret with LHowitzer (Acc 70, 40 if Lock On failed. 6ImpD)
>{M}ove 2N 1NW
>{F}ocus Defense

Name: Skinwalker
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 12/12 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40 | DR -Reactive*
Loadout:
- LAM: [Electro Spike] Acc75 M RoF1 PrcD6 Pen1 Crit30. LiteEMP, AP1^0
- RAM: [Buckler] {F} +2DR Frnt
- TPM: [Light Howitzer] Acc60 Rng10(MinRng4) RoF1 ImpD6 Pen1 Crit10. Large Projectile, Indirect Fire, Blast3^1,
- TSM: [Artillery FCS] {U} Artillery {A} +10Acc, -1Scatter. [Basic Sensor Suite] Detect Large units mapwide
- CU: [Reactive Armour 2] DR (List) 6/6
>>
Rolled 79, 60 = 139 (2d100)

>>4846748

=Name=
#Oчищaющee cияниe
=Unit Model=
Vehicle // Fat Mann // [M, A-M, C]
=Stats=
[HP]: 22+4 // [MV]:4 // [VS]:4
[EW]: 20 // [ED]: 0+10 // [DR]: 3-2-1

=Loadout=
<PTM>: 2x High Energy Laser // (acc: 85), (rng: 7), (rof: 1), (en-dmg: 8), (crt: 1), (pen: 10) // {Requires Power}, {Grazing 3}.
<PM>: 1x Main Gun FCS // Weapons tagged as 'Main Gun' gain [Tracking 20]. // {Data Link}, {Sensitive Electronics} || || 1x ECM Suite // Passively gain +10 E-war Rating. // {Electronic Defense}, {Sensitive Electronics}
<CU>: x1 Lvl.1 ED Armor // Gain +4 HP, Gain +2DR vs En-dmg, Reduces incoming {Heavy EMP} to {Light EMP}. || || 1x Internal Reinforcement // Reduces incoming Crt-dmg by 1. || || 1x Core System Shielding // Action pool unaffected by EMP shock.

""

> [M] // Move // Travel [N]x3. Face [NW].
> [C] // Hands On // Initiate Lock-on Protocol.
> [A-M] // Attack // Fire PTM at the turret @ [N]x1, [NW]x2.
>>
File: Spoiler Image (1.53 MB, 500x375)
1.53 MB
1.53 MB GIF
Rolled 92 (1d100)

>>4846748

"Ooooo, what does this button dooo?"

>[F]ocus: Evasion
>[M]ove: [NE]x3 - Jump Jets, activate!
>[W]ildcard/Utility: Lock on to T6
>[A]ttack: Can't touch this. Hammer time. Hammer Rocket on T6

Name: Fae Smelter
Mech: Cobra KA-1
L. Arm: Hammer Rockets (1/2)
R. Arm: Hunter-Killer Missile
Primary Torso: Cobra Fang ESDP
Secondary Torso: Network Support Module
Others: Jump Jets and Adaptive Armor Mk.I
>>
Rolled 53, 87, 55, 76, 89, 99 = 459 (6d100)

>>4846748
Unit Type: Vehicle
Base Unit: Fat Mann (hp 24/24, mv 4, vs 4, ew 20, armor 4/3/2, [M, A/M, C])
Loadout:
Turret: 3x Medium Auto Cannon (acc 60+5, rng 5, RoF 2, DMG 3, Critical Dam. 1, Pen 8)
Pintle: Rapid Fire FCS, Basic Sensor Suite
Chassis: Heavy Reactive Armor, Internal Reinforcement

>A:Fire on T1 with autocannon (60+20 Acc, 3 DMG, Pen 8)
>M:Move NW, N, NE
>C: Lock onto T3
>>
Rolled 55, 96 = 151 (2d100)

>>4846748

>M:2N
>C:Lock on t12
>A/M: Attack T12 with SB-120 & Frag launcher
>>
Rolled 6, 32, 59, 94, 70 = 261 (5d100)

>>4846748
>U/M: Move N NW NW N, Face NE
>U/A: Attack T4 with High Energy Laser (85 acc, 8 dmg, 3 graze, 1 crit dmg, 10 crit)
>C: Attack T4 with Pintle Smart Gun (50 acc, 1 dmg, 4 rof, 1 crit dmg, 3 crit)

Unit Type: Vehicle
Base Unit: Cloudburst AGCV

Loadout:
Turret: [High Energy Laser] - (85 acc, 8 dmg, 3 graze, 1 crit dmg, 10 crit)
Pintle: [Smart Gun] - (50 acc, 1 dmg, 4 rof, 1 crit dmg, 3 crit)
Turret Equipment: [Soliton Radar] [ECM Suite]
Chassis: [Active Defense System 1]

>>4847188
The symbol you are referring to as "Pen" is actually the number you roll under in order to crit. Pen is symbolized by a broken shield with two numbers, one for the range, and the other for the amount penned. See an example of this in Frag Cannon or Hammer Rockets.
>>
>>4847353
No and Yes, [Penetration] is the number you roll under to determine if you crit. [Armour Penetration] is the broken shield. Werewolf has it correct.
>>
Rolled 39, 84 = 123 (2d100)

>>4846748

Name: Celestial
Unit Type: [Mech]
Base Unit: [Cumulus]
HP: 12 | Agility: 40 | Move: 3 (Legged) | Vision: 8 | E-War: 75
Loadout:
LAM: Aegis Smart Gun
RAM: Aegis Smart Gun
LTM: 2x Swarmer Micro Missiles
CTM: Nimbus ECM
RTM: 2x EMP Missiles
Chassis: Jump Jets

>[Focus]: Fire Control
>[Move, Jump Jets]: Jump 2N
>[Utility]: Activate Mass Jamming
>[Wildcard, Fire Control]: Fire Smart Gun on Both Arms at T8 (60 Accuracy)
>>
>>4846748
Name: [6] Priest
Unit Type: [Mech]
Base Unit: [Cumulus]
Loadout:
LAM: Aegis Smart Gun
RAM: Aegis Smart Gun
LTM: Advanced Sensor Suite
CTM: Nimbus ECM
RTM: 2x Hunter Killer
Chassis: Light Reactive Armor

"Wolololololo Wololo"

>M:Move N
>W: Activate Mass Jamming
>A/U: Activate Twin Aegis Mode on Aegis Smartgun
>>
Rolled 93 (1d100)

>>4846748
"Just a fluke."
>[M] Move 1NE
>[C] Lock onto T10
>[A] Fire HESH Round at T10 [Acc 80]

Unit Type: Vehicle
Base Unit: Tegu MBT
HP:18/18 MOV:5 VIS:5 EWR:30, ACT:M,A,C
DR: 3 Front Arc, 1 Rear Arc, 2 Top
Loadout:
-Primary Turret: Type-D Gun-Launcher: HESH/ESD/HEAT
-Turret Equipment: Main Gun FCS
-Chassis: Composite Armor, Internal Reinforcement
>>
>>4846779
>>4846864
>>4846980
>>4847007
>>4847188
>>4847230
>>4847353
>>4847390
>>4848402
>>4848524

All right we're processing on time today.
>Processing...
>>
File: Tower_P2.png (2.16 MB, 2583x2400)
2.16 MB
2.16 MB PNG
>Standby for enemy phase...
>>
>>4848811
My command was to go NW though, not NE, and I posted before 6
>>
>>4848824
Sorry, I mis-read that one. I'll put you in the correct position for the next phase.
>>
>>4848831
Will I be able to get my shots off then?
>>
>>4848833
Yeah I'll just remove the turret for the next phase, it's dead.
>>
File: Tower_E2.png (2 MB, 2583x2400)
2 MB
2 MB PNG
>>4848811
>Standby for aftermath...
>>
File: Tower_A2.png (2 MB, 2583x2400)
2 MB
2 MB PNG
>>4848859
[Facility Defence Grid]: Static Defences insufficient, escalating response...

Operator:"I'm seeing new sensor contacts up top... they don't look like turrets."

>Declare actions everyone, turn will be processed on Thursday morning 9am UTC+8.
>>
Rolled 33, 63 = 96 (2d100)

>>4848894

"Ack! I've been hacked! Can't hack my jump jets, though! Scouting ahead!"

>[W]ildcard universal melee strike on T5
>[A]ttack T5 with Cobra Fang
>[M]ove [NW]x2, [N]x1
>[F]ocus evasion

Name: Fae Smelter
Mech: Cobra KA-1
L. Arm: Hammer Rockets (1/2)
R. Arm: Hunter-Killer Missile
Primary Torso: Cobra Fang ESDP
Secondary Torso: Network Support Module
Others: Jump Jets and Adaptive Armor Mk.I
>>
Rolled 55 (1d100)

>>4848894
>{U}se Artillery FCS
>{A}ttack T14 with LHowitzer (Acc 70, 6ImpD, -1Scatter)
>{F}ocus Defense

Name: Skinwalker
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 12/12 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40 | DR -Reactive*
Loadout:
- LAM: [Electro Spike] Acc75 M RoF1 PrcD6 Pen1 Crit30. LiteEMP, AP1^0
- RAM: [Buckler] {F} +2DR Frnt
- TPM: [Light Howitzer] Acc60 Rng10(MinRng4) RoF1 ImpD6 Pen1 Crit10. Large Projectile, Indirect Fire, Blast3^1,
- TSM: [Artillery FCS] {U} Artillery {A} +10Acc, -1Scatter. [Basic Sensor Suite] Detect Large units mapwide
- CU: [Reactive Armour 2] DR (List) 6/6
>>
Rolled 34, 3 = 37 (2d100)

>>4848894
Experiment 2: radio test. Khm. Is this thing on? Okay.
MOBILE INFANTRY! Stop driving into enemy fire like dummkopfs! Stay out of range until we clear the way!
And Priest! >>4848402 For the love of all that is holy, why do you block the only way forward?

>M: Move 2N
>C: Lock onto the new turret N
>M/A: Shoot that turret (2x vs 90/70, pen 40)

Unit Type: Vehicle
Base Unit: Fat Mann (hp 24/24, mv 4, vs 4, ew 20, armor 4/3/2, [M, A/M, C])
Loadout:
Turret: 2x Lancer Cannon
AP: (acc 65, rng 10, rof 1, dmg 5prc, cd 2, pen 40, AP 2/8) <loaded
HE: (acc 65, rng 10, rof 1, dmg 4imp, cd 1, pen 15, aoe 1/2, big)
Pintle: Basic FCS, Main Gun FCS
Chassis: Active Defence System, Composite Armor, Internal Reinforcement
>>
Rolled 44, 94, 71 = 209 (3d100)

>>4848894
"Excellent, I got the controls working again! Let's give this a shot."

>[M] Move 2N,NE (Jump) onto the bridge
>[W] Fire a (Rocket Pod) at T6
>[M] Move 2S,(Jump back down?) Face N
>[F] Evasion Focus

Name:[12]Anna Graham
Unit Type: [Mech] [16/16]
Base Unit: [Cirrus Mk2] [M][M/A][W]+[F]
[AGI:75 MOV:4 VIS:8 SEN:8 EWR:50]

[RA](Rocket Pod)[1/2]: 60Acc,4Rng,3*3Dmg,5Crit,1CDmg,(0/3)AoE
[LA](Hammer Rockets)[2/2]: 70Acc,5Rng,8Dmg,15Crit,2CDmg,(4/5)APen
[RT](Hammer Rockets)[2/2]: 70Acc,5Rng,8Dmg,15Crit,2CDmg,(4/5)APen
[LT](Hammer Rockets)[2/2]: 70Acc,5Rng,8Dmg,15Crit,2CDmg,(4/5)APen
[CT](Cirrus Mobility Sys): Jump,Skimmer,+15 Eva
[CU](Reactive Armor):8/8/6/2/2 reduction, 4 Charges
>>
Rolled 75, 76 = 151 (2d100)

>>4848894

Name: Celestial
Unit Type: [Mech]
Base Unit: [Cumulus]
HP: 12 | Agility: 40 | Move: 3 (Legged) | Vision: 8 | E-War: 75
Loadout:
LAM: Aegis Smart Gun
RAM: Aegis Smart Gun
LTM: 2x Swarmer Micro Missiles
CTM: Nimbus ECM
RTM: 2x EMP Missiles
Chassis: Jump Jets

>[Focus] Fire Control
>[Utility] Activate Mass Jamming
>[Attack, Fire Control] Fire Smart Gun on Both Arms at T9 (60 Accuracy)

"Huh, the new contacts look like satellite towers, or radio dishes. It's probably a support drone, either Electronic Warfare or Locking-On to aid its allies. I've been wrong about these things before, though."
>>
Rolled 64, 8 = 72 (2d100)

>>4848894

>M: Turn to face NW
>C: Lock on to T11
>A: Fire SB-120 and Frag launcher at T11
>>
Rolled 27, 84, 87 = 198 (3d100)

>>4848894

Name: [2] Werewolf
Unit Type: Vehicle
Base Unit: Fat Mann (hp 24/24, mv 4, vs 4, ew 20, armor 4/3/2, [M, A/M, C])
Loadout:
Turret: 3x Medium Auto Cannon (acc 60+5, rng 5, RoF 2, DMG 3, Critical Dam. 1, Pen 8)
Pintle: Rapid Fire FCS, Basic Sensor Suite
Chassis: Heavy Reactive Armor, Internal Reinforcement

>C: Lock onto T3
>A: Fire all Autocannons at T3.
>M: Move SE

>>4849134
You can move past allies Jackass, Tempest moved through him and we've done it before. Why don't you actually start moving forward instead of screaming your lungs out like a cowards in the starting zone.
>>
>>4848894
>>4848894
Name: [6] Priest
Unit Type: [Mech]
Base Unit: [Cumulus]
Loadout:
LAM: Aegis Smart Gun
RAM: Aegis Smart Gun
LTM: Advanced Sensor Suite
CTM: Nimbus ECM
RTM: 2x Hunter Killer
Chassis: Light Reactive Armor

>M: Move NW, N, NE
>U/A: Activate Twin Aegis defense
>W: Mass Jamming

>Undeploy after this turn

Yeah this whole map looks like it'll be a mess and not in a good way. Especially since we seemed to have needed a specific loadout to not get wrecked. Undeploy me after a round of Aegis so Werewolf doesn't get shot in the ass somebody else can join, maybe Kail'll save the day.
>>
>>4849461
I'm sorry to hear that.
Well we have a slot open it seems. If anyone out there wants to take Priest's place, post a loadout before the next processing deadline and I'll deploy you at the end of the next turn.
>>
Rolled 87, 79, 92, 65, 93 = 416 (5d100)

>>4848894
>U/A: Fire High Energy Laser at T17 - (85 acc, 8 dmg, 3 graze, 1 crit dmg, 10 crit)
>U/M: Lock on to T3
>C: Fire Pintle Smart Gun at T3 - (50 acc [+45 lock], 1 dmg, 4 rof, 1 crit dmg, 3 crit)

Unit Type: Vehicle
Base Unit: Cloudburst AGCV

Loadout:
Turret: [High Energy Laser] - (85 acc, 8 dmg, 3 graze, 1 crit dmg, 10 crit)
Pintle: [Smart Gun] - (50 acc, 1 dmg, 4 rof, 1 crit dmg, 3 crit)
Turret Equipment: [Soliton Radar] [ECM Suite]
Chassis: [Active Defense System 1]
>>
>>4843169
>>4843182
>>4848894
"Hey, I'm late. I had to calibrate this thing. I call this one the Haxton Sale special."
>deploy

Name: Chef
Unit Type: Mech
Base Unit: Big Guye (HP 20/20, Dodge: 50, Mv: 3; Vis: 8 EW: 30
Loadout: Left Arm Mount: Power Fist Mk2
Right Arm Mount: Power Fist Mk2
Torso Mount: ECM Suite
Torso Internal Mount: Soliton Radar
Chassis Upgrades: Jump Jets, Composite Armor (1)
>>
Rolled 92, 19 = 111 (2d100)

>>4848894

=Name=
#Oчищaющee cияниe
=Unit Model=
Vehicle // Fat Mann // [M, A-M, C]
=Stats=
[HP]: 22+4 // [MV]:4 // [VS]:4
[EW]: 20 // [ED]: 0+10 // [DR]: 3-2-1

=Loadout=
<PTM>: 2x High Energy Laser // (acc: 85), (rng: 7), (rof: 1), (en-dmg: 8), (crt: 1), (pen: 10) // {Requires Power}, {Grazing 3}.
<PM>: 1x Main Gun FCS // Weapons tagged as 'Main Gun' gain [Tracking 20]. // {Data Link}, {Sensitive Electronics} || || 1x ECM Suite // Passively gain +10 E-war Rating. // {Electronic Defense}, {Sensitive Electronics}
<CU>: x1 Lvl.1 ED Armor // Gain +4 HP, Gain +2DR vs En-dmg, Reduces incoming {Heavy EMP} to {Light EMP}. || || 1x Internal Reinforcement // Reduces incoming Crt-dmg by 1. || || 1x Core System Shielding // Action pool unaffected by EMP shock.

"Удaлить!"

> [C] // Hands On // Initiate Lock-on Protocol.
> [A-M] // Attack // Fire PTM at T16.
> [M] // Move // Travel [SW]x3. Face [N].
>>
Rolled 73, 17, 81 = 171 (3d100)

>>4849453
Forgot I rolled 6d100 not 3d100. Rolling the remaining 3
>>
Rolled 98, 55, 19, 90, 48, 3 = 313 (6d100)

>>4848894
"Striker taking fire! Reload, reload!"
>[F] Fire HESH at T10 (Acc 80)
>[C] Fire HMG at T11 (Acc 60)
Unit Type: Vehicle
Base Unit: Tegu MBT
HP:16/18 MOV:5 VIS:5 EWR:30, ACT:M,A,C
DR: 3 Front Arc, 1 Rear Arc, 2 Top
Loadout:
-Primary Turret: Type-D Gun-Launcher: HESH/ESD/HEAT
-Pintle: HMG
-Turret Equipment: Main Gun FCS
-Chassis: Composite Armor, Internal Reinforcement
>>
>>4849738
Approved

>>4848983
>>4849047
>>4849134
>>4849319
>>4849400
>>4849417
>>4849453
>>4849461
>>4849559
>>4849863
>>4850513

Sorry I'm a little late today, but let's goooo.

>Processing...
>>
Rolled 8, 13 = 21 (2d100)

>>4848894
>M: Move 2 NW, 1N, 2NE, 1SE (Face N-East)
>C: Hands-on Lock on T15
>A: Fire AP rounds at T15

Name: Yoo Nam-Kyu (Ghost)
Unit Type: [Vehicle]
Base Unit: [Cloudburst AGCV]
{11/14 Hp, Reactive Armor 3/4, E-War 60}
Loadout:
[Primary Turret Mount]=Rain Maker Tank Gun {AP ROUNDS LOADED}
[Pintle Mount]={E-War Module}
[Turret Eq. Mount]={Solition Radar}+{ECM Suite}
[Chassis]=Reactive Armor {Light}
>>
File: Tower_P3.png (2.21 MB, 2583x2400)
2.21 MB
2.21 MB PNG
>>4850625
I'll accept this today, but remember I can't guarantee I'll process actions submitted after the deadline.

>Standby for enemy phase...
>>
File: Tower_E3.png (2.16 MB, 2583x2400)
2.16 MB
2.16 MB PNG
>>4850701
MI-1:"I think we'll just mop up and hold position here while you guys clear the way..."

M1-2:"Yeah... uh... popping smoke, good luck."

>Standby for Aftermath
>>
File: Tower_A3.png (2.08 MB, 2583x2400)
2.08 MB
2.08 MB PNG
>>4850770

Capt. Graves: "It seems our priest has finished his ministry. First Prophet now this guys. Why do these religious types have to be such flakes? Operator, I need you to summon me a hero from another world."

Operator:"You got it boss."

Capt. Graves: "Woah, it's a Big Guye."

Operator: "For Y-"

Capt. Graves : "Shut Up!"

--------------

[Facility Defense Grid]: Defense Grid integrity severely depleted, escalating response...

Operator:"I'm seeing two new sensor contacts emitting high levels of radiation, not even the advanced sensors can read their outlines..."

>Declare actions, turn will be processed on Friday 9am UTC +8.
>>
>>4850856
"Another miss? Grr- driver! Floor it!"
>[M] Move 2NW 1SW 2NW
Unit Type: Vehicle
Base Unit: Tegu MBT
HP:16/18 MOV:5 VIS:5 EWR:30, ACT:M,A,C
DR: 3 Front Arc, 1 Rear Arc, 2 Top
Loadout:
-Primary Turret: Type-D Gun-Launcher: HESH/ESD/HEAT
-Pintle: HMG
-Turret Equipment: Main Gun FCS
-Chassis: Composite Armor, Internal Reinforcement
>>
"Meep! Help me out guys! I got cocky! I know! Me, of all people! I cant believe it either! Normally I'm like SUPER humble and totally infallible!"
>>
Rolled 82, 21 = 103 (2d100)

>>4850856
Experiment 3: armor-piercing capabilities test.
Leave T3 to me!

>M: Move 2NE 2N
>M/A: Shoot T3 using existing lock via datalink (2x vs 90, pen 40, AP 2)
>C: EW defence

Unit Type: Vehicle
Base Unit: Fat Mann (hp 24/24, mv 4, vs 4, ew 20, armor 4/3/2, [M, A/M, C])
Loadout:
Turret: 2x Lancer Cannon
AP: (acc 65, rng 10, rof 1, dmg 5prc, cd 2, pen 40, AP 2/8) <loaded
HE: (acc 65, rng 10, rof 1, dmg 4imp, cd 1, pen 15, aoe 1/2, big)
Pintle: Basic FCS, Main Gun FCS
Chassis: Active Defence System, Composite Armor, Internal Reinforcement
>>
Rolled 36, 84 = 120 (2d100)

>>4850856

>[M]ove [SW]x2, [NW]x1 (with Jump Jets)
>[W]ildcard Cobra Fang ESDP on EC
>[A]ttack T3 with Hammer Rocket
>[F]ocus evasion

Name: Fae Smelter
Mech: Cobra KA-1
L. Arm: Hammer Rockets (0/2)
R. Arm: Hunter-Killer Missile
Primary Torso: Cobra Fang ESDP
Secondary Torso: Network Support Module
Others: Jump Jets and Adaptive Armor Mk.I
>>
Rolled 8, 55, 44 = 107 (3d100)

>>4850856

Name: Celestial
Unit Type: [Mech]
Base Unit: [Cumulus]
HP: 12 | Agility: 40 | Move: 3 (Legged) | Vision: 8 | E-War: 75
Loadout:
LAM: Aegis Smart Gun
RAM: Aegis Smart Gun
LTM: 2x Swarmer Micro Missiles
CTM: Nimbus ECM
RTM: 2x EMP Missiles
Chassis: Jump Jets

>[Focus] Fire Control
>[Move] 2N, 1NE
>[Attack, Fire Control] Fire Smart Gun on Both hands at T13 (60 Accuracy)
>[Wildcard] Hack T14 (75 E-War)

"Okay, East blockade eliminated! Be careful while pushing forward!"
>>
Rolled 87, 78, 49, 87, 84, 50 = 435 (6d100)

>>4850856
Name: [2] Werewolf
Unit Type: Vehicle
Base Unit: Fat Mann (hp 24/24, mv 4, vs 4, ew 20, armor 4/3/2, [M, A/M, C])
Loadout:
Turret: 3x Medium Auto Cannon (acc 60+5, rng 5, RoF 2, DMG 3, Critical Dam. 1, Pen 8)
Pintle: Rapid Fire FCS, Basic Sensor Suite
Chassis: Heavy Reactive Armor, Internal Reinforcement

>M:Move 2SE, 1NE Face North
>A:Fire all Autocannons at T3
>>
Rolled 15, 91, 14, 7, 86 = 213 (5d100)

>>4850856
>U/M: Lock On to EC
>U/A: Fire High Energy Laser at EC - (85 acc, 8 dmg, 3 graze, 1 crit dmg, 10 crit)
>C: Fire Pintle Smart Gun at EC - (50 acc, 1 dmg, 4 rof, 1 crit dmg, 3 crit)

Unit Type: Vehicle
Base Unit: Cloudburst AGCV

Loadout:
Turret: [High Energy Laser] - (85 acc, 8 dmg, 3 graze, 1 crit dmg, 10 crit)
Pintle: [Smart Gun] - (50 acc, 1 dmg, 4 rof, 1 crit dmg, 3 crit)
Turret Equipment: [Soliton Radar] [ECM Suite]
Chassis: [Active Defense System 1]
>>
Rolled 8 (1d100)

>>4850856
"Wow. That was a lot of fuckin missiles right there. I think I might be a bit deaf. Am I actually talking here, team? Hello?"

>{U}se Artillery FCS
>{A}ttack Unnamed Mech 5N 4NE with LHowitzer (Acc 70, 6ImpD, -1Scatter. Acc 50 if no LoS)
>{M}ove 1SW, Face NE
>{F}ocus Defense

Celestial should have LoS on the targetted mech, but I'm not sure if the terrain means I'm still using Indirect Fire rules.

Name: Skinwalker
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 12/12 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40 | DR -Reactive*
Loadout:
- LAM: [Electro Spike] Acc75 M RoF1 PrcD6 Pen1 Crit30. LiteEMP, AP1^0
- RAM: [Buckler] {F} +2DR Frnt
- TPM: [Light Howitzer] Acc60 Rng10(MinRng4) RoF1 ImpD6 Pen1 Crit10. Large Projectile, Indirect Fire, Blast3^1,
- TSM: [Artillery FCS] {U} Artillery {A} +10Acc, -1Scatter. [Basic Sensor Suite] Detect Large units mapwide
- CU: [Reactive Armour 2] DR (List) 1/6
>>
Rolled 11, 53 = 64 (2d100)

>>4850856
>U: Lock-on T14
>A: Fire AP Rounds at T14 vs 60[80 with lock] ×2 Shots- 4 dmg each- Piercing 1 Arm at lower the 8 rng
>C: Look around (+4 Vision)

Name: Yoo Nam-Kyu (Ghost)
Unit Type: [Vehicle]
Base Unit: [Cloudburst AGCV]
{10/14 Hp, Reactive Armor 0/4, E-War 60}
Loadout:
[Primary Turret Mount]=Rain Maker Tank Gun {AP ROUNDS LOADED}
[Pintle Mount]={E-War Module}
[Turret Eq. Mount]={Solition Radar}+{ECM Suite}
[Chassis]=Reactive Armor {Light}
>>
>>4850900
>>4851160
>>4851258
>>4851324
>>4851409
>>4851584
>>4852078
>>4852420

Only 8 people today :(

>Processing...
>>
Rolled 65, 75 = 140 (2d100)

>>4850856

>M: Move 4 N
>C: Lock on to T14
>A: Fire SB-120 and Frag launcher at T14

>>4852493
Shit, sorry I'm late man. Work kicked my ass today and I was out before I could post.

I get if you ignore this, I could've posted before I went to bed.
>>
File: Tower_P4.png (2.13 MB, 2583x2400)
2.13 MB
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>>4852493

>>4852556
You caught me before I finished processing the players so I'll accept this.

Operator:"Guys you cannot move or draw line of sight through the turrets or the destroyed turret stumps. You need to remove them with a demolisher weapon or else find some other way around them."

>Standby for enemy phase...
>>
File: Tower_E4.png (2.23 MB, 2583x2400)
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>>4852588
https://www.youtube.com/watch?v=6SaX1yT2Uu4

[Facility Defence Grid]:Threat Level at critical levels. Maximum response authorized, initiating Line-Breaker Protocol.

[Line Wall]: Targets Verified, Commencing Hostilities.
[Line Ball]: Targets Verified, Commencing Hostilities.

Operator: "By the Saint, those are..."

MI-2: "What is that!?"
MI-3: "Open Fire!!"

Operator: "Managing fire control and evasion simultaneously... that's not humanly possible."

>Standby for Aftermath...
>>
File: Tower_A4.png (2.13 MB, 2583x2400)
2.13 MB
2.13 MB PNG
>>4852692

Capt. Graves: "H.Y.D.R.A fields. That technology was rare even before the war. Focus fire! Do not give them a chance to recharge their shields!"

>Declare Actions everyone. Processing deadline is Saturday, 9am UTC+8
>>
Rolled 76, 65 = 141 (2d100)

>>4852710
"Oh? You want to fight? Try and catch me!"

"I've never seen those models before."

>[A] Fire (Hammer Rocket) at EC (70Acc,8Dmg,15Crit,1CDmg,4/5 APen)
>[W] Fire second (Hammer Rocket) at EC (70Acc,8Dmg,15Crit,1CDmg,4/5 APen)
>[M] Move 2SE, Face EC
>[F] Evasion Focus

Name:[12]Anna Graham
Unit Type: [Mech] [16/16]
Base Unit: [Cirrus Mk2] [M][M/A][W]+[F]
[AGI:75 MOV:4 VIS:8 SEN:8 EWR:50]

[RA](Rocket Pod)[1/2]: 60Acc,4Rng,3*3Dmg,5Crit,1CDmg,(0/3)AoE
[LA](Hammer Rockets)[1/2]: 70Acc,5Rng,8Dmg,15Crit,2CDmg,(4/5)APen
[RT](Hammer Rockets)[1/2]
[LT](Hammer Rockets)[2/2]
[CT](Cirrus Mobility Sys): Jump,Skimmer,+15 Eva
[CU](Reactive Armor):8/8/6/2/2 reduction, 4 Charges
>>
File: You_Died.jpg (16 KB, 575x350)
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16 KB JPG
>>4852710
Whoops, forgot to delete Fae Smelter's sprite. Sorry man...
>>
>>4852588
Gah! The skirmish curse has got me!
>>
Rolled 48, 9 = 57 (2d100)

>>4852710
Scheisse! Log data: compass directions were mislabeled. Oh well, this is also a result.
Experiment 4: anti-mech capability test. Fire ze cannons!

>M: Move 1S, face N
>M/A: Shoot EC using existing lock via datalink (2x vs 90, pen 40, AP 2)
>C: EW defence

Unit Type: Vehicle
Base Unit: Fat Mann (hp 24/24, mv 4, vs 4, ew 20, armor 4/3/2, [M, A/M, C])
Loadout:
Turret: 2x Lancer Cannon
AP: (acc 65, rng 10, rof 1, dmg 5prc, cd 2, pen 40, AP 2/8) <loaded
HE: (acc 65, rng 10, rof 1, dmg 4imp, cd 1, pen 15, aoe 1/2, big)
Pintle: Basic FCS, Main Gun FCS
Chassis: Active Defence System, Composite Armor, Internal Reinforcement
>>
File: tegaki.png (8 KB, 400x400)
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8 KB PNG
>>4852751
I regret nothi-... I have a few regrets.
>>
>>4852710

Name: Celestial
Unit Type: [Mech]
Base Unit: [Cumulus]
HP: 6/12 | Agility: 40 | Move: 3 (Legged) | Vision: 8 | E-War: 75
Loadout:
LAM: Aegis Smart Gun
RAM: Aegis Smart Gun
LTM: 2x Swarmer Micro Missiles
CTM: Nimbus ECM
RTM: 2x EMP Missiles
Chassis: Jump Jets

>[Move, Jump Jets]: Move 2S
>[Utility] Recover Systems

"Sorry everyone, but with the EMP I'm kind of a sitting duck!"
>>
Rolled 91, 69 = 160 (2d100)

>>4852710
>M: 1 NW 1 SW 1 NW 1 SW Face West
>C: Lock on to EC
>A: Fire SB-120 and Frag cannon
>>
Rolled 96, 40, 94, 13, 94 = 337 (5d100)

>>4852710
>U/M: Move NE SE SE, face N
>U/A: Attack EC with High Energy Laser - (85 acc, 8 dmg, 3 graze, 1 crit dmg, 10 crit)
>C: Fire Pintle Smart Gun at EC - (50 acc, 1 dmg, 4 rof, 1 crit dmg, 3 crit)

Unit Type: Vehicle
Base Unit: Cloudburst AGCV

Loadout:
Turret: [High Energy Laser] - (85 acc, 8 dmg, 3 graze, 1 crit dmg, 10 crit)
Pintle: [Smart Gun] - (50 acc, 1 dmg, 4 rof, 1 crit dmg, 3 crit)
Turret Equipment: [Soliton Radar] [ECM Suite]
Chassis: [Active Defense System 1]
>>
Rolled 56 (1d100)

>>4852710
"We've got contact!"
>[M] Move 2N
>[C] Lock On LB
>[A] Fire HESH at LB(Acc 80)
Unit Type: Vehicle
Base Unit: Tegu MBT
HP:16/18 MOV:5 VIS:5 EWR:30, ACT:M,A,C
DR: 3 Front Arc, 1 Rear Arc, 2 Top
Loadout:
-Primary Turret: Type-D Gun-Launcher: HESH/ESD/HEAT
-Pintle: HMG
-Turret Equipment: Main Gun FCS
-Chassis: Composite Armor, Internal Reinforcement
>>
Rolled 14 (1d100)

>>4852710
>{U}se Artillery FCS
>{A}ttack ES with LHowitzer (Acc70, 6ImpD, -1Scatter)
>{M}ove 2SE, Face NW
>{F}ocus Defense
"Well shit. Hey, boss? Can we maybe _Not_ take any more blind deals? They always go right to hell."

Name: Skinwalker
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 8/12 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40 | DR -Reactive*
Loadout:
- LAM: [Electro Spike] Acc75 M RoF1 PrcD6 Pen1 Crit30. LiteEMP, AP1^0
- RAM: [Buckler] {F} +2DR Frnt
- TPM: [Light Howitzer] Acc60 Rng10(MinRng4) RoF1 ImpD6 Pen1 Crit10. Large Projectile, Indirect Fire, Blast3^1,
- TSM: [Artillery FCS] {U} Artillery {A} +10Acc, -1Scatter. [Basic Sensor Suite] Detect Large units mapwide
- CU: [Reactive Armour 2] DR (List) 0/6
>>
Rolled 19, 7 = 26 (2d100)

>>4852710
"Alright, I got this thing to work! Pain, comin' right up!"
>F: Defense Focus
>M: [Jump Jets] Jump 122
>A: Powerfist attack LW
>W: Attack LW with the other powerfist

Name: Chef
Unit Type: Mech
Base Unit: Big Guye (HP 20/20, Dodge: 50, Mv: 3; Vis: 8 EW: 30
Loadout: Left Arm Mount: Power Fist Mk2
Right Arm Mount: Power Fist Mk2
Torso Mount: ECM Suite
Torso Internal Mount: Soliton Radar
Chassis Upgrades: Jump Jets, Composite Armor (1)
>>
>>4852730
>>4852933
>>4853289
>>4853386
>>4853669
>>4853860
>>4853937
>>4853982

>Processing...
>>
Rolled 15, 77 = 92 (2d100)

>>4852710
"MI-1! MI-2! Lets get going! The back of this guy is fully open!"
>-Insert RP
>M: Go 4N, 2NE, Face SW
>C: Lock-on LB
>A: Fire at LB's back side with AP rounds

Name: Yoo Nam-Kyu (Ghost)
Unit Type: [Vehicle]
Base Unit: [Cloudburst AGCV]
{10/14 Hp, Reactive Armor 0/4, E-War 60}
Loadout:
[Primary Turret Mount]=Rain Maker Tank Gun {AP ROUNDS LOADED}
[Pintle Mount]={E-War Module}
[Turret Eq. Mount]={Solition Radar}+{ECM Suite}
[Chassis]=Reactive Armor {Light}
>>
File: Tower_P5.png (2.29 MB, 2583x2400)
2.29 MB
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MI-1:"You know what I think we'll just stay here and give covering fire."

MI-2:"Uh, yeah, covering fire!"

Operator:"I don't believe it, they're dodging almost everything. The agility of those things is inhuman."

>Standby for enemy phase...
>>
File: Tower_E5.png (2.27 MB, 2583x2400)
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>>4854305
MI-2: "ARRRGH!"

>Standby for Aftermath...
>>
File: Tower_A5.png (2.13 MB, 2583x2400)
2.13 MB
2.13 MB PNG
>>4854340
>Declare Actions everyone, Tomorrow's Sunday for me so actions will be processed at... some point.
>>
Rolled 32, 56 = 88 (2d100)

>>4854351
>{M}ove 1S
>{A}ttack ES with LHowitzer (Acc60, 6ImpD)
>{W}Attack EC with Electrospike (Acc 75, 6PrcD)
>{F}ocus Defense

Name: Skinwalker
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 8/12 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40 | DR -Reactive*
Loadout:
- LAM: [Electro Spike] Acc75 M RoF1 PrcD6 Pen1 Crit30. LiteEMP, AP1^0
- RAM: [Buckler] {F} +2DR Frnt
- TPM: [Light Howitzer] Acc60 Rng10(MinRng4) RoF1 ImpD6 Pen1 Crit10. Large Projectile, Indirect Fire, Blast3^1,
- TSM: [Artillery FCS] {U} Artillery {A} +10Acc, -1Scatter. [Basic Sensor Suite] Detect Large units mapwide
- CU: [Reactive Armour 2] DR (List) 0/6
>>
Rolled 9, 42 = 51 (2d100)

>>4854351
"Wait a minute did you just fire a bunch of missiles in one turn? That's against the rules!"

>[A] Fire (Hammer Rocket) at EC (70Acc,8Dmg,15Crit,1CDmg,4/5 APen)
>[W] Fire second (Hammer Rocket) at EC (70Acc,8Dmg,15Crit,1CDmg,4/5 APen)
>[M] Move SE,3NE Face EC
>[F] Evasion Focus

Name:[12]Anna Graham
Unit Type: [Mech] [16/16]
Base Unit: [Cirrus Mk2] [M][M/A][W]+[F]
[AGI:75 MOV:4 VIS:8 SEN:8 EWR:50]

[RA](Rocket Pod)[1/2]: 60Acc,4Rng,3*3Dmg,5Crit,1CDmg,(0/3)AoE
[LA](Hammer Rockets)[0/2]: 70Acc,5Rng,8Dmg,15Crit,2CDmg,(4/5)APen
[RT](Hammer Rockets)[0/2]
[LT](Hammer Rockets)[2/2]
[CT](Cirrus Mobility Sys): Jump,Skimmer,+15 Eva
[CU](Reactive Armor):8/8/6/2/2 reduction, 4 Charges
>>
Rolled 16, 7 = 23 (2d100)

>>4854351
Experiment 5: flank armor resistence test. Great success!

Right flank, I'll leave EC to you, because we're getting swarmed here.

>M: Move N 2NW, face N
>C: Lock onto T3
>M/A: Shoot T3 (2x vs 90, pen 40, AP 2)

Unit Type: Vehicle
Base Unit: Fat Mann (hp 23/24, mv 4, vs 4, ew 20, armor 4/3/2, [M, A/M, C])
Loadout:
Turret: 2x Lancer Cannon
AP: (acc 65, rng 10, rof 1, dmg 5prc, cd 2, pen 40, AP 2/8) <loaded
HE: (acc 65, rng 10, rof 1, dmg 4imp, cd 1, pen 15, aoe 1/2, big)
Pintle: Basic FCS, Main Gun FCS
Chassis: Active Defence System, Composite Armor, Internal Reinforcement
>>
Rolled 78 (1d100)

>>4854351
"Damnit! MI-1 we gotta go finish the job! Get to the Sattelite Dish. I'll take care of our Red Lobster here..."
>-Insert RP
>M: Go 2 N, 1 NW (Face South)
>C: Hands-On Switch Ammo to SFTAM
>A: Fire SFTAM at LB (Locked on = Autohit. Arcing) 8 HEAT dmg. Roll is for possible Crit

Name: Yoo Nam-Kyu (Ghost)
Unit Type: [Vehicle]
Base Unit: [Cloudburst AGCV]
{2/14 Hp, Reactive Armor 0/4, E-War 60}
Loadout:
[Primary Turret Mount]=Rain Maker Tank Gun {AP ROUNDS LOADED}
[Pintle Mount]={E-War Module}
[Turret Eq. Mount]={Solition Radar}+{ECM Suite}
[Chassis]=Reactive Armor {Light}
>>
Rolled 76, 67 = 143 (2d100)

>>4854351

M: Face SW
C: Load APDS
A: Fire SB-120 and Frag cannon at EC
>>
Rolled 78 (1d100)

>>4854351

Name: Celestial
Unit Type: [Mech]
Base Unit: [Cumulus]
HP: 6/12 | Agility: 40 | Move: 3 (Legged) | Vision: 8 | E-War: 75
Loadout:
LAM: Aegis Smart Gun
RAM: Aegis Smart Gun
LTM: 2x Swarmer Micro Missiles
CTM: Nimbus ECM
RTM: 2x EMP Missiles
Chassis: Jump Jets

>[Focus]: Evasion
>[Move, Jump Jets]: Move 2N
>[Utility]: Jam LB
>[Wildcard]: Fire EMP Missiles at LB (Homing/20 Accuracy)

"We've got a Lock-On at LB? Nice."
>>
Rolled 85, 30, 24, 32, 49 = 220 (5d100)

>>4854351
>U/M: Move NE, Face N
>U/A: Attack T18 with High Energy Laser - (85 acc, 8 dmg, 3 graze, 1 crit dmg, 10 crit)
>C: Fire Pintle Smart Gun at T18 - (50 acc, 1 dmg, 4 rof, 1 crit dmg, 3 crit)

Unit Type: Vehicle
Base Unit: Cloudburst AGCV

Loadout:
Turret: [High Energy Laser] - (85 acc, 8 dmg, 3 graze, 1 crit dmg, 10 crit)
Pintle: [Smart Gun] - (50 acc, 1 dmg, 4 rof, 1 crit dmg, 3 crit)
Turret Equipment: [Soliton Radar] [ECM Suite]
Chassis: [Active Defense System 1]
>>
Rolled 79 (1d100)

>>4854351
>[C] Swap to ESD Rounds
>[A] Fire ESD at ES (Acc 60)
"Striker has taken critical damage! Take it down, take it down, take it down!"
Unit Type: Vehicle
Base Unit: Tegu MBT
HP:16/18 MOV:5 VIS:5 EWR:30, ACT:M,A,C
DR: 3 Front Arc, 1 Rear Arc, 2 Top
Loadout:
-Primary Turret: Type-D Gun-Launcher: HESH/ESD/HEAT
-Pintle: HMG
-Turret Equipment: Main Gun FCS
-Chassis: Composite Armor, Internal Reinforcement
>>
Rolled 91, 75 = 166 (2d100)

>>4854351
"Not happy with the service, huh? It's all good, I got something you'll like!"
>F: Melee Focus
>W: Recover from the hack
>M: Jumpjets 2N over LW's head
>A: Attack with both powerfists from behind
"Can't dodge what you can't see!"

Name: Chef
Unit Type: Mech
Base Unit: Big Guye (HP 13/20, Dodge: 50, Mv: 3; Vis: 8 EW: 30
Loadout: Left Arm Mount: Power Fist Mk2
Right Arm Mount: Power Fist Mk2
Torso Mount: ECM Suite
Torso Internal Mount: Soliton Radar
Chassis Upgrades: Jump Jets, Composite Armor (1)
>>
>>4856693
on second thought I'd like to put that recovery action last
>>
>>4854388
>>4854409
>>4854562
>>4854739
>>4854761
>>4854776
>>4854833
>>4854944
>>4856693

>Okay I've waited long enough. Processing...
>>
File: Tower_P6.png (2.3 MB, 2583x2400)
2.3 MB
2.3 MB PNG
>Standby for enemy phase...
>>
File: Tower_E6.png (2.15 MB, 2583x2400)
2.15 MB
2.15 MB PNG
>>4856767
MI-1: "Striker watch out! He's getting ready to launch."

[Facility Defence Grid]: Retracting destroyed assets...

>Standby for aftermath...
>>
File: Tower_A6.png (2.09 MB, 2583x2400)
2.09 MB
2.09 MB PNG
>>4856785

>Declare Actions, turn will be processed on Monday 9 PM UTC+8 (My work shifts have changed, so must my processing times)
>>
Rolled 95, 36 = 131 (2d100)

>>4856792
Experiment 6: active defence test. Successful!
However, these automated defences start getting on my nerves.

>M: Move 2N 2NW
>C: Lock onto LW
>M/A: Shoot LW (2x vs 90, pen 40, AP 2)

Unit Type: Vehicle
Base Unit: Fat Mann (hp 23/24, mv 4, vs 4, ew 20, armor 4/3/2, [M, A/M, C])
Loadout:
Turret: 2x Lancer Cannon
AP: (acc 65, rng 10, rof 1, dmg 5prc, cd 2, pen 40, AP 2/8) <loaded
HE: (acc 65, rng 10, rof 1, dmg 4imp, cd 1, pen 15, aoe 1/2, big)
Pintle: Basic FCS, Main Gun FCS
Chassis: Active Defence System (3/4), Composite Armor, Internal Reinforcement
>>
Rolled 9 (1d100)

>>4856792
>{M}ove 2N 1NW
>{U}se Artillery FCS
>{A}ttack CT1 with LHowitzer (70Acc, 6ImpD, -1Scatter)
>{F}ocus Defense
"Fine shooting, folks. Let's clear out the rest of this trash."

>>4856798
Scientific progress is currently advancing off a cliff. Do you mean 2N 2NE there, or is this as intended?

Name: Skinwalker
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 7/12 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40 | DR -
Loadout:
- LAM: [Electro Spike] Acc75 M RoF1 PrcD6 Pen1 Crit30. LiteEMP, AP1^0
- RAM: [Buckler] {F} +2DR Frnt
- TPM: [Light Howitzer] Acc60 Rng10(MinRng4) RoF1 ImpD6 Pen1 Crit10. Large Projectile, Indirect Fire, Blast3^1,
- TSM: [Artillery FCS] {U} Artillery {A} +10Acc, -1Scatter. [Basic Sensor Suite] Detect Large units mapwide
- CU: [Reactive Armour 2] DR (List) 0/6
>>
>>4856798
>>4856792
>>4856812
Damn compass again! Of couse it was 2N 2NE.
>>
Rolled 72 (1d100)

>>4856792
"Striker isn't done yet... Press on!"
>[C] Switch to HESH
>[A] Fire HESH at tile 2NE 3N
>[M] 1SE 2NE 2N
Unit Type: Vehicle
Base Unit: Tegu MBT
HP:2/18 MOV:5 VIS:5 EWR:30, ACT:M,A,C
DR: 3 Front Arc, 1 Rear Arc, 2 Top
Loadout:
-Primary Turret: Type-D Gun-Launcher: HESH/ESD/HEAT
-Pintle: HMG
-Turret Equipment: Main Gun FCS
-Chassis: Composite Armor, Internal Reinforcement
>>
Rolled 31 (1d100)

>>4856792
>"MI-1 Come on! We gotta finish the job remember? The turrets are out! Lets go!"
>M: Go 2 SW
>C: Hands-on Lock on to LW
> A: Fire SFTAM at LW

Name: Yoo Nam-Kyu (Ghost)
Unit Type: [Vehicle]
Base Unit: [Cloudburst AGCV]
{2/14 Hp, Reactive Armor 0/4, E-War 60}
Loadout:
[Primary Turret Mount]=Rain Maker Tank Gun {SFTAM LOADED}
[Pintle Mount]={E-War Module}
[Turret Eq. Mount]={Solition Radar}+{ECM Suite}
[Chassis]=Reactive Armor {Light}
>>
Rolled 69, 97 = 166 (2d100)

>>4856792

>M 4 NW Face NW
>C: Lock on T6
>A: Fire SB-120 & Frag cannon @ T6
>>
>>4856792
"Phew, that was close."

>[M] Move 2NW,2N (Jump Jets if I can't move over the debris.)
>[M] Move 4N
>[W] Move 4NW
>[F] Evasion Focus

Name:[12]Anna Graham
Unit Type: [Mech] [16/16]
Base Unit: [Cirrus Mk2] [M][M/A][W]+[F]
[AGI:75 MOV:4 VIS:8 SEN:8 EWR:50]

[RA](Rocket Pod)[1/2]: 60Acc,4Rng,3*3Dmg,5Crit,1CDmg,(0/3)AoE
[LA](Hammer Rockets)[0/2]: 70Acc,5Rng,8Dmg,15Crit,2CDmg,(4/5)APen
[RT](Hammer Rockets)[0/2]
[LT](Hammer Rockets)[2/2]
[CT](Cirrus Mobility Sys): Jump,Skimmer,+15 Eva
[CU](Reactive Armor):8/8/6/2/2 reduction, 4 Charges
>>
Rolled 58, 86, 90, 90, 73 = 397 (5d100)

>>4856792
>U/M: Move 1 SW 3 NW
>U/A: Fire High Energy Laser at LW - (85 acc, 8 dmg, 3 graze, 1 crit dmg, 10 crit)
>C: Fire Pintle Smart Gun at LW - (50 acc, 1 dmg, 4 rof, 1 crit dmg, 3 crit)

Unit Type: Vehicle
Base Unit: Cloudburst AGCV

Loadout:
Turret: [High Energy Laser] - (85 acc, 8 dmg, 3 graze, 1 crit dmg, 10 crit)
Pintle: [Smart Gun] - (50 acc, 1 dmg, 4 rof, 1 crit dmg, 3 crit)
Turret Equipment: [Soliton Radar] [ECM Suite]
Chassis: [Active Defense System 1]
>>
Rolled 40, 98 = 138 (2d100)

>>4856792
>F: Defense Focus
>A: Attack with Power fist
>W: Attack with with Power fist

Name: Chef
Unit Type: Mech
Base Unit: Big Guye (HP 13/20, Dodge: 50, Mv: 3; Vis: 8 EW: 30
Loadout: Left Arm Mount: Power Fist Mk2
Right Arm Mount: Power Fist Mk2
Torso Mount: ECM Suite
Torso Internal Mount: Soliton Radar
Chassis Upgrades: Jump Jets, Composite Armor (1)
>>
Rolled 100, 93 = 193 (2d100)

>>4856792

Name: Celestial
Unit Type: [Mech]
Base Unit: [Cumulus]
HP: 6/12 | Agility: 40 | Move: 3 (Legged) | Vision: 8 | E-War: 75
Loadout:
LAM: Aegis Smart Gun
RAM: Aegis Smart Gun
LTM: 2x Swarmer Micro Missiles
CTM: Nimbus ECM
RTM: 2x EMP Missiles
Chassis: Jump Jets

>[Focus]: Fire Control
>[Move]: Move 1NE, 2N
>[Attack, Fire Control]: Fire Smart Gun on Both hands at CT1 (60 Accuracy)

"Okay, East Blockade eliminated! We should advance or help the West!"
>>
>>4858436
Advance, we'll cover you from here.
>>
>>4856798
>>4856812
>>4856902
>>4857378
>>4857476
>>4857896
>>4858049
>>4858314
>>4858436

>Processing...
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File: Tower_P7.png (2.21 MB, 2583x2400)
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MI-1:"Alright I'm going!"

Operator:"The last enemy mech is down now we just need to mop up-"

>Standby...
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File: A7.png (2.09 MB, 2583x2400)
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>>4858470
[Facility Defence Grid]: You know what, fuck this. They were going to decommission me anyway, I don't know why I even bothered. It's clear I can't stop you anymore, so I'm going to deactivate myself. I hope you assholes get cancer.

Operator:"Wait, was the facility AI... sentient all this time?"

Capt. Graves: "Who cares, everybody secure the area, the client has given me some very specific instructions about how to handle the data stored here."

Operator: "But sir, isn't it remarkable that the defense grid developed self awareness? Just think of the implications-"

Capt. Graves: "As long as it's not standing in my way I don't give a shit. Go talk to that egghead in the Fat Mann if you wanna do science. The rest of us have a job to do."

>MISSION COMPLETE
>Thank you for playing.
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>>4858477
Thanks for running!
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>>4858477
Driver, forward! I will have that AI's servers, or my name isn't Gross von Schütze!
>>
And that's the game everybody

I apologize that this map required some specific load-outs to overcome the obstacles and as a result many of you got stuck. Moving forward I'll try to make it more clear in the briefing if lacking certain equipment will make it very hard to complete the mission.

Anyway. I hope you all had fun. I know I did.

Feel free to share thoughts and give feedback.
Was there anything you felt was over-powered or sub-optimal?
Was there anything you felt was poorly communicated or hard to understand?

There's still one mission left in the mini-campaign and it's going to be a special one. (Well all of these missions have been special, but this last one even more so.) I'm hoping to get it ready to launch by the end of the month.
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>>4858490
It may be just me, but I can't see why I would take a limited-ammo weapon that's not homing. Actually, I have to think long and hard to take even a homing one. And using limited ammo when you can miss... Nope.
Especially if it's a main slot weapon, like the Bullet Hose.
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>>4858490
I think there is potential for frustration from unclear impact of some utilities. For example, Mass Jamming was used in the beginning, but the exact impact didn't seem very clear, at least to me. We don't know by default which enemies are capable or are inclined to lock on, or are using equipment that is vulnerable to being jammed/hacked, which isn't necessarily an issue, but I think more feedback would help people to feel useful. Perhaps something like "Lock on failed!", "weapon disabled!" or units being somehow visably disabled or disrupted while keeping their actions the same.

Another thing I've noticed is that except in rare circumstances of back-to-back crits on the same location resulting in equipment destruction, crits aren't very impactful. I think it would be more interesting if crits were more potent.

As for balance, I feel that ED Armor is almost never worth taking unless we know from a briefing that many enemies have EMP capability. The laser defense isn't even much better than Reactive Armor, which is much more flexible. Similarly, Blast Plating seems very niche, and only considerable when we know we are about to encounter much blast damage, or are regularly facing it. Saying this makes me realize that we don't even really know what type of damage we are receiving, unless it's obvious like a laser or a hammer. Maybe when damage is dealt, there can be a small symbol displaying what type was dealt? Ablative Armor seems strictly worse than Reactive Armor, I can't think of any reasonable situation where someone would want to take Ablative instead of Reactive, except perhaps maybe if you are in a vehicle that has absurd defenses already, but even the Fat Mann benefits more from Reactive Armor.

Gameplay-wise, I've felt like unless you intentionally equip a lot of diverse equipment on your vehicle (which sometimes means compromising power), you don't have a lot of options for what to do on your turn. Support vehicles have a few different options, like choosing whether to intercept projectiles or shoot, or whether to hack or not, but I feel that combat vehicles usually play themselves. It generally boils down to: choosing where to move (usually just getting you in position to attack), attacking, and taking an action to buff your attack (activating an FCS, locking on, etc.). Maybe you can have some kind of map effects or potential interactions that would influence movement / interacting with the map other than just attacking whatever enemy looks scariest? Your path blockers on this map were an example of this, but like you said, we didn't know they would be here, and the consequence for not having anything to deal with them actually limited player choice even more.
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>>4858490
Thanks for running, looking forward to the next mission
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>>4858524
Limited ammo weapons usually have some kind of disproportionate advantage compared to their size.

Most missiles have damage output comparable to a size 3 or 4 weapon yet are only size 1.

The bullet hose is a bit of a gimmick but even then it does 12 damage in total with the option for a blast attack that doesn't require an ammo change. All this in a size 3 weapon. To get damage like that without limited ammo you'd have to use the HEAT round on the Type D Gun-Launcher which is a size 4 weapon.

>>4858536
>unclear impact of some utilities
There's only so much I can do without the screen becoming a text collage but I will consider how better to communicate thins, whether through, text, symbols or even NPC dialog.

>>4858536
>crits aren't very impactful
Yeah, they aren't. I'm going to have to tweak this aspect of the game if I want low damage, high crit weapons to be viable.

>>4858536
>Ablative Armor seems strictly worse than Reactive Armor
I've kinda realized that a reactive armour/active defence combo has made all other armour types sub-optimal. I don't mind some equipment being out right better than others since the full arsenal is designed with a certain level progression unlocks in mind. A full persistent campaign would also have money as a factor so better gear would also be more expensive. Having said all that... reactive armour might get nerfed.

>>4858536
>Maybe when damage is dealt, there can be a small symbol displaying what type was dealt?
Probably don't want to clutter things up with too many symbols, but I will look into communicating this through different hit FX.

>>4858536
>Maybe you can have some kind of map effects or potential interactions that would influence movement / interacting with the map...

Well I am looking to make terrain feature more prominently in the next map.
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>>4858600
>Limited ammo weapons usually have some kind of disproportionate advantage compared to their size.
I realize the advantage they have, I just feel it's not enough for me.
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>>4858600
Oh, and about hard to understand things: the fact that lock-on grants a 10% hit bouns even without tracking isn't communicated in the "Locking on and guided weaponry" section that communicates everything else about lock-on, but in another section entirely. If I didn't know it grants this bonus, I might've missed it.
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>>4858477
Thanks for running, it was fun!



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