[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: WYLD_Sheet.png (7.32 MB, 5261x3722)
7.32 MB
7.32 MB PNG
Ah. So you are the new offer Today. Very well. Sit and take your time filling out this form.

Now. I'll have your name , and then which House is hosting your lot. You came at a good time lads. Spring had just let up, and summer flashed before our eyes. As such I would like you all to check on the farmers in Lord Strega's County. People have gone missing and it's fallen to his house to start mobilizing parties into their wood. You may even be given free license to take home what you've hunted. Lord Strega just wishes his people to come home safe.

Now, a name Please.

> Choose a House as your surname or simply note it in your sheet.
> Pick a Job.

Example.
Hunter Hessen von Varg
Executioner Daneub von Hinzer
Corpsier Ellen of HinzerHaus
Kettler Jack Thompson von Varg


The FORM:

Hunter Hessen von Varg.
Mettle:0 Might:0 Mind:0
Arm 1: -- Arm 2: --
Cloak: -- Hat: --
Skills:
Inventory:

[This Season Shot Will attempt one week long missions between projects and life. Wyld Hoont will be my experiment in such a short form game.]

First turn will begin tomorrow Morning EST.
>>
File: FIrst Sin.png (194 KB, 667x601)
194 KB
194 KB PNG
Ah, do mind the smudges on the copy. This office was due for an update during the spring, you see.

> Executioner Job clarified.
>>
I'm... I'm gonna SKOORM!!!
>>
I understand Lord Strega's forested manor to be a somber place held in high esteem by many other Lords. That he cares for his tenants in his darkened woods does honour to him and his.

I shall help his cause, then. For we must form a flock against the silent night.

#Corpsier Sester Skellian Hinzer
Mettle 3 Mortality 3 Mind 3
@Flying Guillotine
!Hemomancy
>>
Fighting is such a joy, I can't pass up on this sanctioned opportunity for ultraviolence.

Sentencer Tabard of Hinzerhaus
Mettle: 2 Might: 5 Mind: 2
Arm 1: Impaller Arm 2: Heavy Crossbow
Head: None Armor: None
Skills: Iron Heart/Redundant Cycling
>>
>>4827112
"This is a lot of muscle for a missing persons job.
Lord Strega must care a lot, or the threats here are diabolic."

Templar Chasseuse of HinzerHaus
Mettle: 2, Might: 4, Mind: 3
Arm 1: Impaler, Arm 2: Shock Fist
Armor: None, Head: None
Skills: Iron Heart/Redundant Cycling
>>
>>4827112

"Hunt? Did someone say hunt?!"

Hunter Val von Varg.
Mettle:[3] || Might:[2] || Mind:[4]
Arm 1: Buck Knife || Arm 2: Hatchet
Cloak: Half-cloak || Hat: Facepaint
Skills: Trapping/Aggression
Inventory: ?


Please help me fix my sheet if needed. let's HOONT
>>
>>4827112
>Pay 1 commodity for a box of 6 Scrap

Hunter Dieter von Varg
Mettle:3 Might:4 Mind:2
Arm 1: H.Gun [][]×3R Arm 2: H.Knife
Cloak: -- Hat: "Canvas"
Skills: [Trap][Aggression]
Inventory: Scrap×6
>>
>>4827112
I thought "strega" was a kind of boot, but it's actually a noble house. Live and learn.

Hunter Otto von Varg.
Mettle:3 Might:4 Mind:2
Arm 1: Hook, Arm 2: Knife
Cloak: -- Hat: --
Skills: Trap, Aggression
Inventory:
>>
File: Hetros Poka Floors.png (511 KB, 1119x1193)
511 KB
511 KB PNG
>>4827112

>Requesting custom variant of the Lyca archetype, following the usual beardy Hetros pattern, as per patron reward


Slayer Hetros Jistin
Mettle:3 Might:4 Mind:2
Arm 1: Cleaver Arm 2: Gauntket
Cloak: -- Hat: --
Skills: !CLUTCH!, Aggression (*Does Not Frenzy)
Inventory:

Any hunters out there looking for more axe? I'd gladly trade my cleaver for a chain.
>>
File: Hetros_02.png (628 KB, 1117x1231)
628 KB
628 KB PNG
>>4827947
"Jistin's have worked with von Varg for time out of mind. Time to take up the ancestral mask and the work once more."
>>
>>4827112
"This is urgent and dire business indeed, though I am glad for the chance to apply my research."

Corpsier Brether Vinzent of Hinzerhaus.
Mettle:2 Might:2 Mind:5
Arms: Wasp Injector
Cloak: Acc 1: Acc 2:
Skills: Osteomancy Lvl 1
Inventory:
>>
File: 9thAnniversary.png (257 KB, 1034x1462)
257 KB
257 KB PNG
Clarifications to rules:
-Movement. Stepping Diagonally is allowed. Except through hard corners. When this happens , the second best direction is used.

-When Players deploy, one Comestible is used. When they return, another. And may increase one stat.

- Each house is responsible for their own, but cooperation is possible. A House representative from each team is needed. As they will likely receive secret messages.

- If the enemy is capable of counterattack , despite using a reach weapon, then your turn ends prematurely. Watch out for enemies with range or reach that isn't "slow"

- If a ranged attack is rolled MIGHT against, it will always go down by one if it isn't "dodged" with Mettle.

- Resources such as Organics , Ammo, Chemicals and so forth are stored internally in your inventory and take up little room. If your house knows how to make them, it is possible to craft it on the field !


For More Information and cooperation with your fellow hunters, visit our discord or raise discussion in thread. Both are fine.
https://discord.gg/SsxTQXmK
>>
>>4827112
"Time to hoont, the *great* Lord Strega wishes to see his missing come back to roost, we get that done 'n Von Varg 'n HinzerHaus benefit... CALM! ZORN! STOLZ!"
Tugging the chains leashing the two massive hounds at his heels Feral Rhygal turns his attention toward,
>>4827732
"Rather keen on acquiring kit, eh? I don't even see a Rep from Varg to handle that request... unless I got saddled with work before I realized it again..."
>>4828011
Letting out a sigh while idly scratching the ear of a hound he continues, "Ack, who am I to turn you down if the gig falls to me. Just don't hog it all or think I'll accept every little purchase in the future. The House can't afford to spend an arm 'n leg for missing folk."
>Accept Canvas Dieter's request for scrap charging 1 Commodity from Von Varg

>Patreon Customization Request: Replace handkerchief with Fuzzy or Feather Long Scarf. As well as adjust hair to be braided against the scalp on one side.

Mettle:3 Might:3 Mind:3
Arm 1: [Hunting Horn] Arm 2: [Leashes]
Cloak: -- Hat: --
Skills:Trap Tile, Bite
Inventory:
Beasts: (Hound; Zorn) (Hound; Stolz)
>>
"Colleges, dolls, I am Corpsilania. Perhaps we have met, perhaps we have not, I deign to remember. I will be directing this operation. If you mislike this arrangement you may return home. Now has anyone seen my counterpart among the Von Vargs? Our dolls require their scrap."

Corpsier Corpsilania Of HInzerHaus
Mettle:3 Might:3 Mind:3
Arm 1: Wasp injector 2:
Cloak: -- Hat: --
Skills: Hemomancy lvl1
Inventory:

>Patreon request: Fancier veil and dress.
>>
*angry hissing noises*
Using the "hood" template
Bow, Horn, Double bats.
>>
>>4828109
"You? You are the Von Varg representative?" Behind her veil it's impossible to see Corpsilania's reaction, but the disdain is clear in her voice. "Very well. I require scrap and will pay standard fees."

>Purchase two boxes of scrap from the Von Vargs
>>4827190
>>4827209
>Distribute 6 scrap to Tabard and Chasseuse each
>>
>>4828121
>>4828133
Noting the louder than most Corpsier with another soft sigh, yet continuing to provide ear scratches for his hounds. Rhygal spends another several moments before nodding at Zorn and winking at Stolz then rising into a stride toward Corpsilania.
Pausing a short distance from the apparent member of HinzerHaus claiming responsibility for the mission, the two dogs sitting at either flank of the man. He remains quiet as she makes her demanding request for scrap as well.
"Well, well. You're in charge of this rabble, hm? Guess I'm *at your service* in regards of Von Varg supplies 'n keeping mine aligned with the goals laid before them. As such, a simple request for scrap can easily be gathered." Adding under his breath, "Wish the Lordlings would at least let me know before I arrive at a place for once..."
>>
>>4828133
>>4828136
>Official acceptance of 2 Commodity from HinzerHaus for 2 Boxes of Scrap
>>
>>4827112

- Corpsier - Sester -
Mettle:3 Might:3 Mind:3
Arms: Flying Guillotine
Cloak: -- Acc1: -- Acc2: --
Skills: Osteomancy lvl1
Inventory:
>>
>>4828148

"You are late Zelená. In the future you will be more prompt. Now join the others and ready yourself. We are nearly arrived."
>>
File: Strage_Turn01A.png (2.15 MB, 3507x2481)
2.15 MB
2.15 MB PNG
Act Phase.

At our approach, the fields shuddered and crunched underfoot a second time. We were not the first to come through here. And hopefully, not the last.

https://www.youtube.com/watch?v=1gryP9yJm7U
>>
>>4827112
<#>Jeraint of Hinzerhaus.
<!>Corpsier, Brether

Mettle:2 // Might:2 // Mind:5
Skills: {Osteomancy, Lv1}

Arms: (Flying Guillotine)
Cloak: --
Accessory: --
Inventory: --
>>
The Map of the environs are written, on this map. However we wont know what lurks beyond until we get there.

Gatehouse to the Wolfsbane gate is to our East, we should check to see if there is a breach.

More importantly, investigate the homes of Strega's subjects As there should be around a dozen that live therein.
>>
> Order bats to fly over obstacle to the south west
>Move one step west
> Recall that the obstacle to the south west is a deep chasm
>>
>>4828152
>>4828156
"Ill try but.... where am I?"
>>
>>4828156

"At last. Dolls to the front, fulfill your role. Vinzent, I will examine the grave, if there is aught of use left in it make use of it. Skellian, be useful and assist the dolls."

>Move 1 South West
>Examine grave

Corpsier Corpsilania Of HInzerHaus
Mettle:3 Might:3 Mind:3
Arm 1: Wasp injector 2:
Cloak: -- Hat: --
Skills: Hemomancy lvl1
Inventory:

>>4828167
Getting deployyyyyyyyyyyyyyyyyyed
>>
>>4828156
"As the Doll claiming charge said, we may as well get a move on. Dead hounds abound, so expect them to mob anyone close enough."
>Move 2 SW
>-Leash Move Zorn 2 W, 1 S and Stolz 2 W
>Investigate (Mind 3) for Items; specifically Trap Materials

Mettle:3 Might:3 Mind:3
Arm 1: [Hunting Horn] Arm 2: [Leashes]
Cloak: -- Hat: --
Skills:Trap Tile, Bite
Inventory:
Beasts: (Hound; Zorn) (Hound; Stolz)
>>
>>4828156
>Move 2E
>Investigate the fence E. Is it climbable?

Hunter Otto von Varg.
Mettle:3 Might:4 Mind:2
Arm 1: Hook, Arm 2: Knife
Cloak: -- Hat: --
Skills: Trap, Aggression
Inventory:
>>
>>4828156
>Move 2SE, 1E

Hunter Dieter von Varg
Mettle:3 Might:4 Mind:2
Arm 1: H.Gun [][]×3R Arm 2: H.Knife
Cloak: -- Hat: "Canvas"
Skills: [Trap][Aggression]
Inventory: Scrap×6
>>
Carification.

All Action Rolls are 2d6.
>>
>>4828156

Templar Chasseuse of HinzerHaus
Mettle: 2, Might: 4, Mind: 3
Arm 1: Impaler, Arm 2: Shock Fist
Armor: None, Head: None
Skills: Iron Heart/Redundant Cycling
Inventory: 6 Scrap

>Move 2S

"Aye aye, Ma'am.
Mission Priority: Find Tenants, Confirm their Status
Secondary Priority: Confirm Wolfsbane Gate Status
Optional goal: Exterminate Threats
'Doll' Role: Protector."
>>
Rolled 2, 5 = 7 (2d6)

Sentencer Tabard of Hinzerhaus
Mettle: 2 Might: 5 Mind: 2
Arm 1: Impaller Arm 2: Heavy Crossbow
Head: None Armor: None
Skills: Iron Heart/Redundant Cycling
Inventory: 6 Scrap

>Move W
>Shoot heavy crossbow 5S (+5)
>>
>>4828171
Of course, artificer. Did you bring any Trauma Bags?

>>4828156
Come on, clatterhearts. Step lively. Those wood-dogs seem apt to be dangerous but they may not be hostile. Advance on the house. Shall they stop us we may bury them.

>Move 1S, SE, S
>>
>>4828156

"Dogs, must always be lead it seems."

Botting Hetros

>Move South West 2, South 1

Botting Val
>Move South West 2, South 1
>>
>>4828156

"Vinzent quit loitering and come here already."

Botting Vinzent
>Move South East 2
>>
>>4828224
>>4828226
Why not leave them where they are and let nature take its course? Meddling in the affairs of another House seems undignified.
>>
File: Strage_Turn01B.png (2.51 MB, 3507x2481)
2.51 MB
2.51 MB PNG
Wyld Phase.
Your Actions Have Consequence.

The Beasts around the property have stirred, their faces rotted off as they bark with wretched throats... something is not right.

>Await act phase before acting. For now, plan your next move.

https://www.youtube.com/watch?v=0T4QxePYjBw
>>
>>4828229

"Because dogs are cheaper than dolls. As to your question about Trauma bags. None were requested and so none were purchased. You were instructed on how to assemble them in the field I hope?"
>>
File: Strage_Turn02A.png (2.58 MB, 3507x2481)
2.58 MB
2.58 MB PNG
>Act Phase.

What few dogs were agitated gave a hoarse howl as more followed their call. Blood misted in the air and the rotten procession have begun to move to'rds our position. Things look grim.

https://www.youtube.com/watch?v=xR-LEnRjAIQ
>>
Rolled 1, 6 = 7 (2d6)

>>4828245
>Move South East 2
>Attack dog

Corpsier Corpsilania Of HInzerHaus
Mettle:3 Might:3 Mind:3
Arm 1: Wasp injector 2:
Cloak: -- Hat: --
Skills: Hemomancy lvl1
Inventory:
>>
Game Will process as soon as we achieve 8 Actions. However there is no longer a time limit.
>>
>>4828245
<#>Jeraint of Hinzerhaus.
<!>Corpsier, Brether

Mettle:2 // Might:2 // Mind:5
Skills: {Osteomancy, Lv1}

Arms: (Flying Guillotine)
Cloak: --
Accessory: --
Inventory: --

> Move [SW]x2
>>
>>4828245
>Move 3 W

- Corpsier - Sester -
Mettle:3 Might:3 Mind:3
Arms: Flying Guillotine
Cloak: -- Acc1: -- Acc2: --
Skills: Osteomancy lvl1
Inventory:
>>
Rolled 1, 5, 1, 5 = 12 (4d6)

>[1] Step 1NW, collect 1 natural mat (leeches)
>[1] Rouse Leeches on Dog 2SE. 1S [2d6+3]
>[1] Flying Guillotine move 2SE, strike dog. [2d6+6]? Or is it +3 because I do not add my own Mortality?


#Corpsier Sester Skellian Hinzer
Mettle 3 Mortality 3 Mind 3
@Flying Guillotine
!Hemomancy
>>
>Signal bat to return to me.
>Leg shot dog to the west, first two dice
>Leg shot dog to the west, second two dice
>Take one step east
>>
> Signal bat to return to me
> Leg Shot Hound to the west 2d6+4
> Leg Shot Hound to the west 2d6+4
>Take one step east
>>
Sentencer Tabard of Hinzerhaus
Mettle: 2 Might: 5 Mind: 2
Arm 1: Impaller Arm 2: Heavy Crossbow
Head: None Armor: None
Skills: Iron Heart/Redundant Cycling
Inventory: 5 Scrap

>Move 2N
>>
Rolled 5, 5 = 10 (2d6)

>>4828245
>Fire gun at dog 4S, 1SE
>Move 1 South
>Ready Knife

Hunter Dieter von Varg
Mettle:3 Might:4 Mind:2
Arm 1: H.Gun [x][]×3R Arm 2: H.Knife
Cloak: -- Hat: "Canvas"
Skills: [Trap][Aggression]
Inventory: Scrap×6
>>
Rolled 3, 2 = 5 (2d6)

>>4828245

Templar Chasseuse of HinzerHaus
Mettle: 2, Might: 4, Mind: 3
Arm 1: Impaler, Arm 2: Shock Fist
Armor: None, Head: None
Skills: Iron Heart/Redundant Cycling
Inventory: 6 Scrap

>Move SE
>Attack Dog at SE with Impaler
>>
>>4828245

Bot actions

Val
>Move south 2

Otto
>Move South West 1 South 1

>Vinzent
>Move South East 2
>>
File: Strage_Turn02B.png (2.62 MB, 3507x2481)
2.62 MB
2.62 MB PNG
As the hounds bay we advance in 3 heads, each one thrilled to fight the multi toothed carnage with a morning greeting.

>Wyld Phase. The Enemy will bite back.
>>
"I'm a bit peckish, aren't you?"
>Deploy

Slayer Chou von Varg
Mettle: 3 Might: 4 Mental 2
Arm 1&2: Pole-saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
File: Strage_Turn03A.png (2.71 MB, 3507x2481)
2.71 MB
2.71 MB PNG
Those Joining must now take care to deploy close to their brethren NOT entangled in combat lest they be left behind to the setting Sun.

>Act Phase.
>>
Game Will Resume based on Activity.
>>
>>4828380
>Deploy behind Rhygal

Slayer Chou von Varg
Mettle: 3 Might: 4 Mental 2
Arm 1&2: Pole-saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
>>4828380
>Move S SW S

Hunter Otto von Varg.
Mettle:3 Might:4 Mind:2
Arm 1: Hook, Arm 2: Knife
Cloak: -- Hat: --
Skills: Trap, Aggression
Inventory:
>>
Rolled 2, 2 = 4 (2d6)

>>4828380
<#>Jeraint of Hinzerhaus.
<!>Corpsier, Brether

Mettle:2 // Might:2 // Mind:5
Skills: {Osteomancy, Lv1}

Arms: (Flying Guillotine)
Cloak: --
Accessory: --
Inventory: --

> -2Met // Perform Osteromancy: Reanimate Hetros' corpse @ [SW]x3, [W]x1.
>>
Rolled 2, 3 = 5 (2d6)

>>4828380

>Nonlethal attack dog South east to drain blood

Corpsier Corpsilania Of HInzerHaus
Mettle:3 Might:3 Mind:3
Arm 1: Wasp injector 2:
Cloak: -- Hat: --
Skills: Hemomancy lvl1
Inventory:
>>
Rolled 1, 3 = 4 (2d6)

>>4828380
"Oh oh oh, now we are talking, bad dog stay."

Sentencer Tabard of Hinzerhaus
Mettle: 2 Might: 5 Mind: 2
Arm 1: Impaller Arm 2: Heavy Crossbow
Head: None Armor: None
Skills: Iron Heart/Redundant Cycling
Inventory: 5 Scrap

>move NW (5 might if there's a fight)
>>
>>4828380
In Case You Have Died:

You May Roll 2d6 vs. Your Bleedout counter to sustain but the bleedout will continue to increase until you are stabilized.

Stabilizing requires a MIND Roll from an active participate vs. Your Bleed Counter the difference should ideally bring you back above 0 Might.

=Alternatively=

You May Choose Death. And pass the torch of your will to a next of kin. Do Not Worry, they have prepared for this moment, whether they liked it or not. [Redeploying after a Death will cost One Comestible and One Influence. Costly But The Hunt Waits for no one !]
>>
>>4828398
. . . Do try to avoid murdering associates of ours who can still find themselves back in the fight.

It's crass.
>>
Rolled 2, 1 = 3 (2d6)

>>4828380
>Move 2S
>Investigate nature of rotted hounds

Hunter Dieter von Varg
Mettle:3 Might:4 Mind:2
Arm 1: H.Gun [x][]×3R Arm 2: H.Knife
Cloak: -- Hat: "Canvas"
Skills: [Trap][Aggression]
Inventory: Scrap×6
>>
>>4828380
>Move SW
>Osteomancy to raise the dogg NWW

- Corpsier - Sester -
Mettle:3 Might:3 Mind:3
Arms: Flying Guillotine
Cloak: -- Acc1: -- Acc2: --
Skills: Osteomancy lvl1
Inventory:
>>
Rolled 2, 1 = 3 (2d6)

>>4828380

Templar Chasseuse of HinzerHaus
Mettle: 2, Might: 4, Mind: 3
Arm 1: Impaler, Arm 2: Shock Fist
Armor: None, Head: None
Skills: Iron Heart/Redundant Cycling
Inventory: 6 Scrap

>Move SE
>Recall the area SE: There should be brickwork leading to Wolfsbane Gate. Right?
>>
Rolled 6, 5, 2, 6 = 19 (4d6)

>>4828380
>>4828404
>>4828224
>>4827947
"Ho now, lets stop that bleeding lad, can't let a bloodline like yours die so swiftly."
>Stabilize Lyca Hetros 1 SW (2d6+3)
"Now stay down there a moment else the dead-un will rip you open again..."
>-Leash Command; Stack Hounds in square 1 W of Rhygal
>Signal to his Hounds to dogpile his target for biting.
>Bite Dead Hound 1 SW (2d6+3)

Mettle:3 Might:3 Mind:3
Arm 1: [Hunting Horn] Arm 2: [Leashes]
Cloak: -- Hat: --
Skills:Trap Tile, Bite
Inventory:
Beasts: (Hound; Zorn) (Hound; Stolz)
>>
Rolled 5, 6, 1, 4 = 16 (4d6)

>[-] Acquire Scrap and Sharps from corpse W
>[1] Step SE
>[1] Gently insert my Flying Guillotine in the jaws of the slain dog and close it around it. Death-Strand the dog. [+3]

>[1] Investigate the Dogs and harvest some blood. Does this allow me to find out what manner of foulness poisoned their blood and turned them against their masters? What is the source of this corruption? [+3]

#Corpsier Sester Skellian Hinzer
Mettle 3 Mortality 3 Mind 3
@Flying Guillotine
!Hemomancy

Inv: 1Sharp 1Scrap
>>
>>4828380
"I should like to partake in these family activities."

>Deploy to the space 1W of Matilda

Slayer Abraham "Lincoln" von Varg
Mettle:2 Might:5 Mind:2
Arm 1: Iron Backhand Arm 2: Hand Saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
>>4828606
>SAY MY NAME
>>
File: Strage_Turn03B.png (2.7 MB, 3507x2481)
2.7 MB
2.7 MB PNG
Moments of reflection....
>>
File: Strage_Turn04A.png (2.73 MB, 3507x2481)
2.73 MB
2.73 MB PNG
ACT PHASE.

Hunters. We Continue towards the property. If this infection has spread as bad as I fear, then this jaunty invitational might be Just The Manpower needed to bring about a moment of glory.

Plan your next steps. Decide, with courage your paths forward. Once night falls, we may not be able to rescue everyone !

>Act Phase. https://www.youtube.com/watch?v=Nf4O9iS3NeM
>>
Game Will Process Later Tonight and proceed until Midnight to Daily Phases. Welcome to the Hunt Lads.
>>
>>4828718
<#>Jeraint of Hinzerhaus.
<!>Corpsier, Brether

Mettle:2 // Might:2 // Mind:5
Skills: {Osteomancy, Lv1}

Arms: (Flying Guillotine)
Cloak: --
Accessory: --
Inventory: --

> -2Met // Move [SW]x1, [W]x1.
>>
>>4828718
>Move W
>Hook dog 2W 2SW
>Pull dog.to W of me

Hunter Otto von Varg.
Mettle:3 Might:4 Mind:2
Arm 1: Hook, Arm 2: Knife
Cloak: -- Hat: --
Skills: Trap, Aggression
Inventory:
>>
>>4828718
Interesting materials in this place. Old horrors, mold. Anger. Sharp, deadly things.

>Step SE
>Use remains (I'm standing in) + scrap, make a limb augment.
>Apply to self, +1 Mettle
>( Step S )

>--Flying Guillotine 2S

#Corpsier Sester Skellian Hinzer
Mettle 3 Mortality 3 Mind 3
@Flying Guillotine
!Hemomancy

Inv: 1Sharp 1Scrap 1Org
>>
>>4828718

Templar Chasseuse of HinzerHaus
Mettle: 2, Might: 4, Mind: 3
Arm 1: Impaler, Arm 2: Shock Fist
Armor: None, Head: None
Skills: Iron Heart/Redundant Cycling
Inventory: 6 Scrap

>Move 2S

"Okay, we're approaching a Mission Priority, be ready for enemy activity."
>>
>Move 2S
>Rev Up

Slayer Chou von Varg
Mettle: 3 Might: 4 Mental 2
Arm 1&2: Pole-saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
Rolled 5, 4 = 9 (2d6)

>>4828718

"Eyes East, we have incoming."

>Move South West 1, South 1
>Examine trees south.

Corpsier Corpsilania Of HInzerHaus
Mettle:3 Might:3 Mind:3
Arm 1: Wasp injector 2:
Cloak: -- Hat: --
Skills: Hemomancy lvl1
Inventory:
>>
>Throw off shackles of vile Hinzerhaus corpsier influence.
>Move 2S, 1W

Slayer Hetros Jistin
Mettle:3 Might:4 Mind:2
Arm 1: Cleaver Arm 2: Gauntket
Cloak: -- Hat: --
Skills: !CLUTCH!, Aggression (*Does Not Frenzy)
Inventory:
>>
Rolled 2, 6 = 8 (2d6)

>>4829043
dice roll
>>
>>4828718
>Move SW
>Osteomancy to raise the dogg NW W W

- Corpsier - Sester -
Mettle:3 Might:3 Mind:3
Arms: Flying Guillotine
Cloak: -- Acc1: -- Acc2: --
Skills: Osteomancy lvl1
Inventory:
-1 dead doggo
>>
>>4828718
Sentencer Tabard of Hinzerhaus
Mettle: 2 Might: 5 Mind: 2
Arm 1: Impaller Arm 2: Heavy Crossbow
Head: None Armor: None
Skills: Iron Heart/Redundant Cycling
Inventory: 5 Scrap

>Move NW W
>>
>>4828718
>>4829093
"I suppose you and I shall be partners for this little expedition."

>Move NW W

Slayer Abraham "Lincoln" von Varg
Mettle:2 Might:5 Mind:2
Arm 1: Iron Backhand Arm 2: Hand Saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
Rolled 4, 5 = 9 (2d6)

!!!NorthWest Group, Keep pressing West toward the Gentleman. Or move to support doing similar from the SouthWest of the crevasse!!!

>>4828718
Adjusting his scarf back into place while peering back toward Jistin's form, a moment of pause taking him as he sees the Lyca standing as an undead.
"This lot under Corpsalina's wing really don't waste time... lad was still breathing... good grief. I should speak with the Doll about giving us Hounds a moment to get on our feet first."
>Move 1 SE, 1 S
>Terrify Horn toward the Ded Hound 2 S
>-Reminder Base Hound Might is 4, + Leashes 2 for 6 each (Unless they gained might from our shared murder of that last Ded Hound.
>-Leash Move Hounds in unison, 1 SE, 3 S (Beginning Dogpile?)


Mettle:3 Might:5 Mind:3
Arm 1: [Hunting Horn] Arm 2: [Leashes]
Cloak: -- Hat: --
Skills:Trap Tile, Bite
Inventory:
Beasts: (Hound; Zorn) (Hound; Stolz)
>>
>move 2 west
>butcher hound for all that's useful
>notch arrow
>>
File: 85f1664c2a.png (71 KB, 633x413)
71 KB
71 KB PNG
Action List Updated.
As tension mounts, we begin to remember our instincts.
>>
Late Night Processing Begins.
>>
>>4828718
>Run 6S

Hunter Dieter von Varg
Mettle:3 Might:4 Mind:2
Arm 1: H.Gun [x][]×3R Arm 2: H.Knife
Cloak: -- Hat: "Canvas"
Skills: [Trap][Aggression]
Inventory: Scrap×6
>>
File: Strage_Turn04B.png (3.1 MB, 3507x2481)
3.1 MB
3.1 MB PNG
Wyld Phase.

The GateHouse was overwhelming with the stench of blood. Most Pressing of all is its two iron gates smashed from its hinges and exposed to the Thresh to the East ! Close it ! At Once !

https://youtu.be/MlG0XKBeD2k
>>
File: Strage_Turn05A.png (3.1 MB, 3507x2481)
3.1 MB
3.1 MB PNG
Act phase.
https://www.youtube.com/watch?v=MDen0JQsNaM

Will Check Turn at Morning.
>>
>>4830021
>Deploy Hetros' Jistin's identical twin brother, Jackimov Jistin.


Slayer Hetros Jistin
Mettle:3 Might:4 Mind:2
Arm 1: Cleaver Arm 2: Saw
Cloak: -- Hat: --
Skills: !CLUTCH!, Aggression (*Does Not Frenzy)
Inventory:

Any hunters out there looking for more axe? I'd gladly trade my cleaver for a chain.
>>
Rolled 6, 1, 5, 1 = 13 (4d6)

>>4830021
<#>Jeraint of Hinzerhaus.
<!>Corpsier, Brether

Mettle:2 // Might:2 // Mind:5
Skills: {Osteomancy, Lv1}

Arms: (Flying Guillotine)
Cloak: --
Accessory: --
Inventory: --

> -1Met // Skeleton Order: Move [S]x1.
> -1Met // Skeleton Order: Attack Dog @ [S]x1.
>>
>>4830021

>Move South East 3

Corpsier Corpsilania Of HInzerHaus
Mettle:3 Might:3 Mind:3
Arm 1: Wasp injector 2:
Cloak: -- Hat: --
Skills: Hemomancy lvl1
Inventory:
>>
>>4830029

For future reference you can just order the skeleton to attack. It'll handle the moving.
>>
Rolled 6, 1 = 7 (2d6)

>Command bat to blind the hounds to the south west
>Move 1 step south west
>Legshot hound 2 south west, 2 west. 2d6+4
>>
(Sorry guys, I thought I would have more time, but unfortunately, I do not. Regretfully, I must withdraw. Have fun without ol' Val. I love this quest, I'm a sucker for skirmishes, dark art styles and this writing, but I simply can't fit it into my schedule right now. So sorry.)
>>
Rolled 4, 5 = 9 (2d6)

>>4830021
>Yell at survivors that help is here
>Grapple Stab Wolf I am currently grappled with (+2 Mettle?)
>Ready Dodge 1 North?

Hunter Dieter von Varg
Mettle:3 Might:4 Mind:2
Arm 1: H.Gun [x][]×3R Arm 2: H.Knife
Cloak: -- Hat: "Canvas"
Skills: [Trap][Aggression]
Inventory: Scrap×6
>>
Rolled 1, 4 = 5 (2d6)

>>4830021
Sentencer Tabard of Hinzerhaus
Mettle: 2 Might: 5 Mind: 2
Arm 1: Impaller Arm 2: Heavy Crossbow
Head: None Armor: None
Skills: Iron Heart/Redundant Cycling
Inventory: 5 Scrap

>step W
>Money Shot the hound 2S 2W (the one with 5 might) (+5)

>You skipped that action last turn >>4829109
>>
>>4830021

Templar Chasseuse of HinzerHaus
Mettle: 2, Might: 4, Mind: 3
Arm 1: Impaler, Arm 2: Shock Fist
Armor: None, Head: None
Skills: Iron Heart/Redundant Cycling
Inventory: 6 Scrap

>Move: 1S
>[Shock Fist]: Bristle

"I might need some back up, multiple threats converging."
>>
>>4830357
I hear your request. Stand fast!
>>
Templar chasseuse, I have prepared upgrades to your frame. I require an additional Scrap in order to complete the pairing. Please provide it.

We may need to correct your limb attachment, but with my Guillotine it should be no impediment.

Do you possess a preference for which leg I amputate first?
>>
Rolled 6, 3, 3, 1 = 13 (4d6)

>[--] Legbrace Step 1S
>[2] Use Blood from dog to cast BrainWorms on Templar chasseuse 3S [+3]. Tell them not to eat important parts.
>[1] Use Sight-Share from chasseuse's brain-worms to Rouse Leeches in the dog-fight 5S and aid the hunter [+3]. If I use all the leeches and blood on these remains that I roused earlier, does that add a bonus? If so, do that.

#corpsier Sester Skellian Hinzer.
Mettle:3 Might:3 Mind:3
Arm 1: Flying Guillotine Arm 2: --
Cloak: Hat:
Acc: canine leg brace [+1 step, +1 mettle rolls]

Skills: Hemomancy
>>
>>4830424

Err, how much scrap?
Also, no preference. which ever you want first.
>>
>>4830463
One will suffice for now.

I have already prepared one leg-brace, but as most humanoid creatures possess two (inefficient) legs, I shall have to prepare another for purposes of . . .

symmetry.
>>
Rolled 4, 3 = 7 (2d6)

>Move 2S
>Saw targetting chained hound 1S 1SW

Slayer Chou von Varg
Mettle: 3 Might: 4 Mental 2
Arm 1&2: Pole-saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
>>4830021
>Specifically request village precedent on cases where Hinzerhaus has used the body of another house for their vile necromancy without permission?
>Specifically where Varg is concerned.
>Curious if I need to declare a blood-debt on Jeraint specifically if he doesn't return Hetros' body
>>
>>4830657
>>4830029
just to be clear, not actually all that miffed over a character who I made and then never played XD I'm just curious for rp purposes and how much drama should be involved, because big bad noble isolated monster hunter houses stepping on each other's toes historically even as they fight the same threats seems like it should be a THING.
>>
>>4830021
>Drop hooked dog
>-Unhook dog
>Hook dog 2S
>Drop hooked dog

Hunter Otto von Varg.
Mettle:3 Might:4 Mind:2
Arm 1: Hook, Arm 2: Knife
Cloak: -- Hat: --
Skills: Trap, Aggression
Inventory:
>>
>>4830660
Cases where Hinzerhaus has used whatever means at their disposal to fight dark forces has become common place. As proper burial rites can happen afterwards.

-House Varg has typically started private vendettas over this matter and typically settle for claiming the body after the fact. After purification.

- Vendettas are Settled In The Hunt or When Weighing The Scales happen afterwards. This is often settled amongst representatives and the aggrieved
>>
>>4830682
Understood.

>>4830028
"My brother may have lived if not for you Hinzerhaus. There was no immediate need to defile him. There will be blood between us. AFTER this place is cleansed."
>>
>>4830478
>Meant to ask a clarifying question: Rev Up - applies only to the turn you use it, or to your next attack in general?
>>
>>4830021
>Should be 2W from current position
>Move 2W into Tabard's space and prepare to Backhand some dogs

Slayer Abraham "Lincoln" von Varg
Mettle:2 Might:5 Mind:2
Arm 1: Iron Backhand Arm 2: Hand Saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
Rolled 4, 1, 4, 2 = 11 (4d6)

>>4830298
No worries friend, good luck in what you need done. We'll be here diving into the dark of these woods, so if thread is still about and you get free time again. Please feel free to join back up, as Val or a new guy whatever sounds fun.
>CO Authority; Retire Hunter Val von Varg from the field.

>>4830657
>>4830660
>>4830682
>>4830692
"Good grief... later we speak with the HinzerHaus Doll about recompense, **after,** the Hoont. Our way is that of blood, theirs is not, do not mindlessly begin a cycle when you seek an end. If their hands remain so swift in taking brothers, then things can escalate for immediate judgement."

>>4830021
"Stolz..."
>Move 1 SE
>Terrify Horn Ded Hound S
>-Leash Command Zorn to move 1 SE
>Move 1 S and stomp a Ded Hound's skull flat.

Mettle:3 Might:5 Mind:3
Arm 1: [Hoonting Horn] Arm 2: [Leashes]
Cloak: -- Hat: --
Skills:Trap Tile, Bite
Inventory:
Beasts: (Hound; Zorn) ([DED]Hound; Stolz)
>>
>>4830029

"Jeraint, commendable thinking raising that useless husk of meat to reinforce the west front. Given the remains condition and physique it could even make for excellent doll material should it survive this cleansing. If nothing else it'll be interesting to pick apart, what do the dogs call this sort? Slayer?"

>>4830692
"If you take exception with my people's actions then I would ask you lodge a formal protest via your representative. At least then I can speak with a trained dog."
>>
>>4830760
>Please feel free to join back up
Will do! Happy questing
>>
>>4830760
>>4830764
"As you say Thane Rhygal..."
>>
File: Strage_Turn05B.png (3.18 MB, 3507x2481)
3.18 MB
3.18 MB PNG
Wyld Phase.
>>
File: Strage_Turn06A.png (4.81 MB, 3507x2481)
4.81 MB
4.81 MB PNG
Act Phase.
>>
Rolled 3, 1, 2 = 6 (3d6)

"Ah, wonderful! A feast of violence, prepared to perfection! Give me your blood, I need to exfoliate my viscera!"

>Rev-Up
>Move 1S 1SW, into melee with weak & dropped dog

Slayer Chou von Varg
Mettle: 3 Might: 4 Mental 2
Arm 1&2: Pole-saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
Rolled 4, 6, 4 = 14 (3d6)

>>4831195
Sentencer Tabard of Hinzerhaus
Mettle: 2 Might: 5 Mind: 2
Arm 1: Impaller Arm 2: Heavy Crossbow
Head: None Armor: None
Skills: Iron Heart/Redundant Cycling
Inventory: 4 Scrap

>Impalement on the dog W (sacrifice a scrap for a polished roll)
>Move SW
>>
Rolled 6, 5 = 11 (2d6)

>>4831195
>>4830357

"Doll, secure the gatehouse. I'll deal with the feral dog."

>Move South West 1, South 1
>Spend held blood Rouse leeches in Dieter

Corpsier Corpsilania Of HInzerHaus
Mettle:3 Might:3 Mind:3
Arm 1: Wasp injector 2:
Cloak: -- Hat: --
Skills: Hemomancy lvl1
Inventory: bloodx1
>>
>>4831195
>Step 2 NE, 1SE

Slayer Jackimov Jistin
Mettle:3 Might:4 Mind:2
Arm 1: Cleaver Arm 2: Saw
Cloak: -- Hat: --
Skills: !CLUTCH!, Aggression (*Does Not Frenzy)
Inventory:
>>
>>4831025
"Looks like Fate chose this route, kill the beast, reclaim your Brother's body."
>>4831195
"Now if those in the East would be kind enough to bring Dieter back, I'd greatly appreciate. Seems deft enough with a knife as to not lose to the Blood... Good grief, Zorn."
>Move 1 W
>Remove Stolz' collar, patting the deceased hound one last time.
>Move 1 S

Mettle:3 Might:5 Mind:3
Arm 1: [Hoonting Horn] Arm 2: [Leashes]
Cloak: -- Hat: --
Skills:Trap Tile, Bite
Inventory:
Beasts: (Hound; Zorn) ([DED]Hound; Stolz)
>>
>>4831195
(Huh. Never thought I'd get this far with this knife. Neat.)
>>
>>4831195
"A fine strike! I shall take the next."

>Step 2S; prepare to Backhand another dog.

"I don't suppose you're still alive over here, are you?"

Slayer Abraham "Lincoln" von Varg
Mettle:2 Might:5 Mind:2
Arm 1: Iron Backhand Arm 2: Hand Saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
Rolled 4, 4 = 8 (2d6)

>>4831195

Templar Chasseuse of HinzerHaus
Mettle: 2, Might: 4, Mind: 3
Arm 1: Impaler, Arm 2: Shock Fist
Armor: None, Head: None
Skills: Iron Heart/Redundant Cycling
Inventory: 6 Scrap

>>4831214
"Affirmative, Mistress Corpsilania.
Approaching Mission Priority."

>Move SW
>Attack Dog at S with Impaler

>>4830424
"That Leg replacement will need to wait for a bit later.
But I will give 2 Scrap from my personal stash when ready, my acquaintance."
>>
Rolled 6, 3, 4, 6, 2, 2 = 23 (6d6)

>>4831268
I will defer to your judgement in this matter as it is your limbs.

I shall not have you flail about massacring corpses, however. Step lively, we have monsters for you to slay. To the Gatehouse with you.

>[--] Brace-Step myself 1S
>[1] Geas chasseuse SE [+3]
>[1] Geas chasseuse SE [+3]
>[1] Geas chasseuse SE [+3] [This might trigger a fight with a dire-beast. Swing lively, Doll. He rolls at 2d6+6]

#corpsier Sester Skellian Hinzer.
Mettle:3 Might:3 Mind:3
Arm 1: Flying Guillotine Arm 2: --
Cloak: Hat:
Acc: canine leg brace [+1 step, +1 mettle rolls]

Skills: Hemomancy
>>
>>4831195
>Run 2W
>Hook beast 2N 2NE
>Drop hooked beast

Hunter Otto von Varg.
Mettle:3 Might:4 Mind:2
Arm 1: Hook, Arm 2: Knife
Cloak: -- Hat: --
Skills: Trap, Aggression
Inventory:
>>
Late Minutes Notice.

We're making good process people !
>>
>>4831195
>Move 3 North

Hunter Dieter von Varg
Mettle:3 Might:4 Mind:2
Arm 1: H.Gun [x][]×3R Arm 2: H.Knife
Cloak: -- Hat: "Canvas"
Skills: [Trap][Aggression]
Inventory: Scrap×6
>>
Rolled 6, 5, 6, 5 = 22 (4d6)

*high pitched screech*
>Notch
>Body shot hound 2SW, 2W 2d6+4
>Notch
>Body shot hound 2SW, 2W 2d6+4
>(not a action) bat presumably continues it's standing order to blind hounds?
>>
File: Strage_Turn06B.png (516 KB, 877x620)
516 KB
516 KB PNG
Wyld Phase.
>>
>>4834443
"..."
>>
>>4834443
>gets out magnifying glass
>>
>>4834443
apologies the file compressed incorrectly. This is sadly unfixable as processing has already begun.

The next phase will explain all.
>>
File: Strage_Turn07A.png (3.37 MB, 3507x2481)
3.37 MB
3.37 MB PNG
Act Phase. The Gate has been smashed-- but from within. This requires investigation but the two breaches must be address.
>>
Rolled 2, 3 + 4 = 9 (2d6 + 4)

>>4834496
>Move 1SW, 1W
>Fight West (4 Might + 2 Saw +2 Cleaver)

Slayer Hetros Jistin
Mettle:3 Might:4 Mind:2
Arm 1: Cleaver Arm 2: Saw
Cloak: -- Hat: --
Skills: !CLUTCH!, Aggression (*Does Not Frenzy)
Inventory:
>>
>>4834504
>type dice+1d6+4+2+2, it only registered the +4
>Proper roll was 13
>>
Rolled 5, 5 = 10 (2d6)

>>4834496
"Good grief, the East is falling to tatters... get ahold of yourself Dieter... Jistin is going after the lycan, good. West, be sure that Trader is dead and going to stay that way before trying to loot that Cart!"
"Now, VORN WITH ME!"
>Move 2 S
>Terrify Lycan 1 SW
>-Leash Command Zorn into attacking Lycan, (2 S, 1 SW)

Mettle:3 Might:5 Mind:3
Arm 1: [Hoonting Horn] Arm 2: [Leashes]
Cloak: -- Hat: --
Skills:Trap Tile, Bite
Inventory:
Beasts: (Hound; Zorn) ([DED]Hound; Stolz)
>>
>>4834530
My friend, "Run" is an action that allows you to Move double your Mettle but takes up your entire turn. Use Step or Move going forward brother.
>>
I'll have to ask kindly that you desist, Herr Dieter. This furious manifestation is straining my bedside manners.
>>
>>4834541
Oh bother.

>>4834496
>Move 2S
>Hook lycan 2S 2SE

Hunter Otto von Varg.
Mettle:3 Might:4 Mind:2
Arm 1: Hook, Arm 2: Knife
Cloak: -- Hat: --
Skills: Trap, Aggression
Inventory:
>>
Rolled 4, 4 = 8 (2d6)

*Chitters for help from Abraham*
>Notch
>Legshot Lycan 4E 2d6+4
>Notch
>Signal bat to return
>>
>>4834496
>How does Frenzy work? Do I still control my charactees MOVEMENT but not the attack or ???
>>
"Good evening for a spot of work."

>>4834496
>Join Hoont

Mettle:3 Might:2 Mind:4
Arm 1: Hook, Arm 2: Knife
Cloak: -- Hat: Gran
Skills: Trap, Aggression
Inventory:
>>
>>4834655
>Near Matilda
>>
Sentencer Tabard of Hinzerhaus
Mettle: 2 Might: 5 Mind: 2
Arm 1: Impaller Arm 2: Heavy Crossbow
Head: None Armor: None
Skills: Iron Heart/Redundant Cycling
Inventory: 3 Scrap

>Move S SW
>>
Rolled 1, 6, 3, 2 = 12 (4d6)

>>4834496

Templar Chasseuse of HinzerHaus
Mettle: 2, Might: 4, Mind: 3
Arm 1: Impaler, Arm 2: Shock Fist
Armor: None, Head: None
Skills: Iron Heart/Redundant Cycling
Inventory: 6 Scrap


>Attack Enemy at North with Impaler
>Attack Enemy at West with Impaler

"My Commander, the HinzerHaus representative has been slain, by a driven Von Varg, no less. This is troublesome.
Engaging multiple threats."
>>
>>4834635
It does seem to be rather a mystery. I admit my studies on the subject are solely lacking as well.

Now, should we both survive this, let us author a monograph together.

>>4834934
Yes, indeed you may be quite right. Not to worry we shall resolve this amicably, once the fine gentleman stops waving his decidedly sharp knife in my visage.
>>
Rolled 5, 4, 3, 2 = 14 (4d6)

>>4834496
Well, as I am without a triage bag or trauma kit I needs must improvise. I am dreadfully apologetic about the unproven nature of this medicinal intervention.

>[--] Step SE
>[1] Grab corpselina's Wasp-Injector and put my own . .
>[1] Flying Guillotine there to Death Strands corpselina. That should occupy Dieter for a moment and give me my opening. corpse-corpselina, do restrain the patient please.
>[1] I'll use this chance to DRAIN some of Dieter's excess humour with the WaspInjector [2d+3].

" Now, do control yourself. There are beasts in these woods, friend, but the beasts are not us. "

#corpsier Sester Skellian Hinzer.
Mettle:3 Might:3 Mind:3
Arm 1: Flying Guillotine Arm 2: --
Cloak: Hat:
Acc: canine leg brace [+1 step, +1 mettle rolls]

Skills: Hemomancy
>>
>Move 2SE
>Rev-Up

Slayer Chou von Varg
Mettle: 3 Might: 5 Mental 2
Arm 1&2: Pole-saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
>>4834635
Men who fall into beastly habits find themselves blood drunk from time to time. An artifact of one's survival instincts. Sadly it is impressive you can even recall this lesson.

Listen well. While rampant blood runs through your veins you will be compelled to attack and kill until you are knocked to your senses or your might reduced to match.

Otherwise the best one can do in such a state is find themselves in the company of enemies, and away from allies.

Frenzy is most often caused by the font of might one gets from bathing in violence.
>>
>>4834496
"Hm, I suppose not. It seems we will need the services of your house to recover this man."

"Why would he come willingly into a land where men go missing, unarmed and undefended? Surely he was aware, as we all were."

>Investigate the inside of the cart for Things
>Investigate the Fat Fuck for Clues

Slayer Abraham "Lincoln" von Varg
Mettle:2 Might:5 Mind:2
Arm 1: Iron Backhand Arm 2: Hand Saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
>>4835475
>>4835024
>>4834635
Oh, rather. Well Dieter I'm terribly sorry about the inconvenience of stabbing you with this here syringe-sword.

Given you have fine control of your murdery instincts maybe you could direct them about southwards?
>>
File: CunningPlan.png (340 KB, 635x364)
340 KB
340 KB PNG
>>4829067
Now Zelena, do hurry hither and plant your scythe just so as an anchor for my chain, and I'll soon have that beast wrapped as a dog with its leash round a tree. Will cost a few scratches, but Artemis smiling, we'll all be at leisure to bleed the beast dry.
>>
>>4835741
*screeches at you in bat speech, which monday has confirmed everyone has at least a basic understanding off*

Rascal! Doth thy not perceive the magnitude of calamity about to befall us. Observe there is a second beast sneaking just south of the current beast. Poor Sister Zelena is about to be cut to fine ribbons. This is no time for games, save her with great application of violence.
*screeching ends*
>>
>>4836079
Your eyes deceive, dear ceiling-mouse. 'Tis an afterimage, for it's not moved since the beast thoroughly ended Jeraint's shift >>4831195. Now, Zelena lost initiative, and I am no stronger than she. So we all must ply our trade in tricks, until the beast is a yet lesser rascal than I.
>>
>>4836112
*further screeching, almost incoherent this time, possibly damning a god's hard to read art style*
>>
>>4834496
>Move 3SE

Hunter Dieter von Varg
Mettle:3 Might:4 Mind:2
Arm 1: H.Gun [x][]×3R Arm 2: H.Knife
Cloak: -- Hat: "Canvas"
Skills: [Trap][Aggression]
Inventory: Scrap×6
>>
( Late Processing Notice. Did a lot of drawing for other things today = w=. )
>>
File: Strage_Turn07B.png (3.53 MB, 3507x2481)
3.53 MB
3.53 MB PNG
Wyld Phase.

The Earl Revives ! All is well Albeit slightly unsettling.
>>
File: Strage_Turn08A.png (3.42 MB, 3507x2481)
3.42 MB
3.42 MB PNG
Act PHASE.
Howling spreads through the night ! The wolves have all but come. Survive !!

https://www.youtube.com/watch?v=UIRaZntWkzg
>>
>>4836891

"Master Dieter, could you please direct your Overflowing Bloodlust to the East? And take care not to accidently hurt innocents!"
>>
>>4838763
Dieter may roll Mind against their Frenzy which has reduced.
>>
>>4836279
Well, I'll be. She still stands. Wear it down a bit more, Matilda. Might be I can nip in after all.
>>
>>4838763
"Look west Abraham, plenty of victim."

Sentencer Tabard of Hinzerhaus
Mettle: 2 Might: 5 Mind: 2
Arm 1: Impaller Arm 2: Heavy Crossbow
Head: None Armor: None
Skills: Iron Heart/Redundant Cycling
Inventory: 3 Scrap

>Move 2S
>>
>>4838763

>Carve and loot dog corpse E
>Move 2S

Hunter Otto von Varg.
Mettle:3 Might:4 Mind:2
Arm 1: Hook, Arm 2: Knife
Cloak: -- Hat: --
Skills: Trap, Aggression
Inventory:
>>
Rolled 6, 4, 1, 5 = 16 (4d6)

>>4838763
>>4839487
*Battle Skreeeee*
>Bodyshot Lycan 4E 2d6+4
>Notch
>Bodyshot Lycan 4E 2d6+4
>Move 1E
>>
Rolled 1, 4 = 5 (2d6)

>>4838763
>>4840139
Best odds I'll get, I think. To work!

>Move 3E, engage at +1

Mettle:3 Might:2 Mind:4
Arm 1: Hook, Arm 2: Knife
Cloak: -- Hat: Gran
Skills: Trap, Aggression
Inventory:
>>
>>4840424
>Rather, +3 total
>>
Rolled 1, 5 = 6 (2d6)

>Move 2S
>Recall the path South - a dank alleyway between two settlements. No danger, but perhaps a side entrance?

Slayer Chou von Varg
Mettle: 3 Might: 5 Mental 2
Arm 1&2: Pole-saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
Rolled 3, 4, 6, 2 = 15 (4d6)

>>4838763

Templar Chasseuse of HinzerHaus
Mettle: 2, Might: 4, Mind: 3
Arm 1: Impaler, Arm 2: Shock Fist
Armor: None, Head: None
Skills: Iron Heart/Redundant Cycling
Inventory: 6 Scrap

>Attack Lycan at North
>Attack Lycan at North
>>
>>4841066
>>4838763
*With the Impaler
>>
Rolled 6, 2, 3, 1 = 12 (4d6)

>>4838763
>Regain control from Frenzy (mind)
>Grapple Stab Lycan (might+2)
>Get up

Hunter Dieter von Varg
Mettle:3 Might:4 Mind:2
Arm 1: H.Gun [x][]×3R Arm 2: H.Knife
Cloak: -- Hat: "Canvas"
Skills: [Trap][Aggression]
Inventory: Scrap×6
>>
Rolled 5, 5 = 10 (2d6)

"This has been a rough hoont so far but everyone is doing great in my eyes. We've got incoming zombie dogs from both East and West. Prep what you can cause they'll charge headlong into our ranks. Additionally, I don't know how easily or possible it would be to revive Corpsilina in this situation but I leave the choice of how to go forward there in the hands of those of Hinzer Haus."
>House Rep Notification, Retire Corpsier Vinzent from the Hoont unless they act this phase.
>>4838763
>Move 2 SE
>-Leash Command Zorn 1 SE, 1 S
>Recall a Kennel Matron's personal kennels in the area. (3 Mind)

Mettle:3 Might:5 Mind:3
Arm 1: [Hoonting Horn] Arm 2: [Leashes]
Cloak: -- Hat: --
Skills:Trap Tile, Bite
Inventory: [Stolz' Collar]
Beasts: (Hound; Zorn) ([DED]Hound; Stolz)
>>
Rolled 1, 4 = 5 (2d6)

Ah, see now, that's hardly so bad as all that. You're standing upright and your spine is mostly still attached. Now do come with, there is medical procedures afoot.

We'll make sure to resurrect you right as rain as soon as we close this gate. Important business, gate-closing.

>[--] Step 1S
>[1] Step 1S
>[1] Use the fallen Direwolf + 1 of chasseur's scraps, fashion a Limb Augment from the Direwolf's mighty jaws.
>[1] Apply Limb Augments to Templar-Doll chasseur

#corpsier Sester Skellian Hinzer.
Mettle:3 Might:3 Mind:3
Arm 1: Wasp Arm 2: --
Cloak: Hat:
Acc: canine leg brace [+1 step, +1 mettle rolls]

Skills: Hemomancy
>>
>>4839891
>>4838763
Sentencer Tabard, do report to our Merchant Friend Earl that I have seen to 3 recent victims and therefore would like to claim 6 coinage, which he might spend immediately on telling us what he knows of the [House Interior]. He can keep the spare change and use it to free up some debt.

Then ask him how much a Trauma Bag from Hinzerhaus should run us. I appear to need one to cure my associates unfortunate state of mortality.
>>
>>4838763
>>4841985
>"Well you heard the Sester, or maybe you didn't. Just in case of the later they'd like to report three dead at the gatehouse and if that's how bounty works would like to cash in the earning for info on the house SW of it."
>>
>>4841066
>>4841067
>>4841130
Also you fine storied men of violence. Your performance is remarkable.

I propose that should we finish our business with these wolves, you hold the gate clear of these mould-riddled canines and I close the Wolfsbane Gate.

Then we arm ourselves with the shotguns merely lying about and investigate what monstrous malignity destroyed these gates from within.

>>4838763
>commend the man in the house on his shooting skills
>>
>>4838763
>>4839891
"Ah yes, perfect. I'd feared the hounds had scattered."

>Move 2S

Slayer Abraham "Lincoln" von Varg
Mettle:2 Might:5 Mind:2
Arm 1: Iron Backhand Arm 2: Hand Saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
File: Strage_Turn08B.png (3.73 MB, 3507x2481)
3.73 MB
3.73 MB PNG
Wyld Phase.

With the veil of night cloaking over us. The yawn of the deep had barely begun as the trees swayed in an unholy dance at their approach. Run Hunters ! We know not how far in they have penetrated , and the night now serves as their black lanterns. . . .

> They Approach .
>>
File: Strage_Turn09A.png (3.79 MB, 3507x2481)
3.79 MB
3.79 MB PNG
The Trees Have begun to Move. Men 5 cubits tall bearing the sigils of Strega loom over the clearings, the fences, their noses unaffected by the barrier's protections.

This beast is new. This beast has gone unchecked. It was Strega's kin, and they have returned home from their hunt.

>Act phase.

https://www.youtube.com/watch?v=E7JzX4CHJYg

> Will be taking the rest of the remaining weekend off and resuming Monday.
>>
Rolled 2, 5 = 7 (2d6)

>>4844044
>Move 1 East? (I think I am already grappled but just making sure)
>Grapple Stab Lycan East

Hunter Dieter von Varg
Mettle:3 Might:4 Mind:2
Arm 1: H.Gun [x][]×3R Arm 2: H.Knife
Cloak: -- Hat: "Canvas"
Skills: [Trap][Aggression]
Inventory: Scrap×6
>>
Really, now, after all that trouble. Must be gone, Matilda.

>>4844044
>Scrounge scrap and sharps from among Jackimov's things
>Hook edge of chasm NW 3W
>Pull self NW 2W

Mettle:3 Might:3 Mind:4
Arm 1: Hook, Arm 2: Knife
Cloak: -- Hat: Gran
Skills: Trap, Aggression
Inventory:
>>
Rolled 4, 6 = 10 (2d6)

>>4844044
Sentencer Tabard of Hinzerhaus
Mettle: 2 Might: 5 Mind: 2
Arm 1: Impaller Arm 2: Heavy Crossbow
Head: None Armor: None
Skills: Iron Heart/Redundant Cycling
Inventory: 3 Scrap 3 Zenny

>Use the house interior card to learn what the house south of Tabard interior is like (+2 Mind)
>>
File: Hoont House Layout.png (475 KB, 732x1340)
475 KB
475 KB PNG
>>4844529
>I actually have to open up paint
There you go, door are copy pasted and red shapes are windows
>>
Rolled 4, 2 = 6 (2d6)

>>4844044

Templar Chasseuse of HinzerHaus
Mettle: 2, Might: 4, Mind: 3
Arm 1: Impaler, Arm 2: Shock Fist
Armor: None, Head: None
Skills: Iron Heart/Redundant Cycling
Inventory: 6 Scrap

>Move North
>Attack Lycan with Shock Fist
>>
>>4844044
>Hook horned man 2NE 2E
>Drop horned man

Hunter Otto von Varg.
Mettle:3 Might:4 Mind:2
Arm 1: Hook, Arm 2: Knife
Cloak: -- Hat: --
Skills: Trap, Aggression
Inventory: Meat x3, Beast Parts x2
>>
>>4844044
>Move 2S

Slayer Abraham "Lincoln" von Varg
Mettle:2 Might:5 Mind:2
Arm 1: Iron Backhand Arm 2: Hand Saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
Rolled 4, 3, 4 + 7 = 18 (3d6 + 7)

>Move 2N
>Saw the creature 2E (Rev-Up should still be active)

Slayer Chou von Varg
Mettle: 3 Might: 5 Mental 2
Arm 1&2: Pole-saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
>>4844044
"Be wary of them tree tall men, but with teamwork they can be handled. I'm going to try 'n bring these baying hounds into the hunt."
>>4844044
>Attempt to Contact the Earl, "You wouldn't happen to know of or have on hand a way to revive someone on the battlefield like, Corpsilina over there?" (If nothing else, perhaps someone close to the Earl could bug him if they have the Mettle free.)
>Move 2 S

Mettle:3 Might:5 Mind:3
Arm 1: [Hoonting Horn] Arm 2: [Leashes]
Cloak: -- Hat: --
Skills:Trap Tile, Bite
Inventory: [Stolz' Collar]
Beasts: (Hound; Zorn) ([DED]Hound; Stolz)
>>
Rolled 3, 6 = 9 (2d6)

>>4844044
>Order bat to blind treebeast 5E
>Notch
>Body shoot treebeast 5E 2d6+4>>4844044
>>
Processing will resume again Wednesday.
>>
File: Strage_Turn09b.png (3.88 MB, 3507x2481)
3.88 MB
3.88 MB PNG
Wyld Phase.
>>
File: Strage_Turn10A.png (3.73 MB, 3507x2481)
3.73 MB
3.73 MB PNG
As the night crests. The shadows begin marching through bramble, through barrier and tree , the festering hounds swarm outside. Seek what shelter you can if only to belay the teeth gnashing at your heels !

>Act Phase.
>>
>>4849772
We can't take these things on. Retreat!

>Move SW S SE

Hunter Otto von Varg.
Mettle:3 Might:4 Mind:2
Arm 1: Hook, Arm 2: Knife
Cloak: -- Hat: --
Skills: Trap, Aggression
Inventory: Meat x3, Beast Parts x2
>>
Rolled 4, 2, 6 + 5 = 17 (3d6 + 5)

>>4849796
"Yellow-bellied coward! I'm stuck in now savin' your sorry behind! It moves faster than us, we can't get away from the varmint!"

>-2 means 3 Might, not 2
>Move 1S
>Rev-Up
>Saw attack Wendigo 2N

Slayer Chou von Varg
Mettle: 3 Might: 3 Mental 2
Arm 1&2: Pole-saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
>>4849772
(Is the Lycan I was grappling dead? I don't understand because of all rhe bodies? pls halp)
>>
Rolled 4, 3 = 7 (2d6)

>>4849772
"Zorn, defend Chou, kill that tree beast! I need to get these hounds here on our side, then things will be more in hand."
>-Leash Command Move Zorn 2 N, 1 NW
>Give Zorn Attack Order, with Hoonting Horn, to attack the wendigo?, 3 N, 1 NE (+Mettle)
>Move 2 S

Mettle:3 Might:5 Mind:3
Arm 1: [Hoonting Horn] Arm 2: [Leashes]
Cloak: -- Hat: --
Skills:Trap Tile, Bite
Inventory: [Stolz' Collar]
Beasts: (Hound; Zorn) ([DED]Hound; Stolz)
>>
>>4849819
It was shot.
>>
>>4849772
Between >>4844044 and >>4849740, I've moved 1E, looted a tile, then hooked and pulled away. 4 actions by my reckoning, instead of the 3 that I have. Unless the loot action includes a tile of movement when you attempt it on adjacent tiles?
>>
We can make a clean escape (or an iffy stand, if we're enterprising) if we break down weapons for trap material. Got 2 traps' worth from Jackimov's things, and my own probably represent another 1. Bear traps lame these tree-men outright, and blast traps would blunt enemy pursuit in the SE considerably.

>>4847397
You're hemmed in with this rascal a while longer, Matilda. Head we south to more trap material and the rest of our Hoont, or west to the nearer merchant, loyalties unclear? I say we've more room for error to the west even if he won't shelter us. And three giants of the wood, all to ourselves...
>>
Rolled 1, 4, 4, 4 = 13 (4d6)

>>4849772

Templar Chasseuse of HinzerHaus
Mettle: 2, Might: 2, Mind: 3
Arm 1: Impaler, Arm 2: Shock Fist
Armor: None, Head: None
Skills: Iron Heart/Redundant Cycling
Inventory: 6 Scrap

>Attack Wolf at NE with Impaler * 2

"Merde! Overwhelming amount of threats approaching!"
>>
Rolled 3, 1, 1, 4 = 9 (4d6)

Sentencer Tabard of Hinzerhaus
Mettle: 2 Might: 5 Mind: 2
Arm 1: Impaller Arm 2: Heavy Crossbow
Head: None Armor: None
Skills: Iron Heart/Redundant Cycling
Inventory: 3 Scrap 3 Zenny

"It seems like I'll run out of ammo soon."
>Shoot heavy bolt at the giant 1S 3E
>Shoot coin shot at the same target
>>
Rolled 1, 5, 3, 5, 1, 4 = 19 (6d6)

>>4850265
Quite. There does appear to be rather a large amount of them.

>>4849772
However, Doll chasseuse, they are but dogs and serve as minor impediments at best. Now. Thank you kindly for your efforts. You have stained the ground in grand fashion for the work.

Now: Feeders of the night. *Listen to me*.

>--SightShare, chasseuse.
>[1] Use the multiple blood pools to Rouse Leeches on dogs 1SE, 4East. Boost leeches with available blood. [2d6+4?]
>[--] Step SE
>[1] There is blood and gore to conjure up *more* leeches here. Target the dogs 3-4East. [2d6+4? +5?]
>[1] I want to *close this gate* with Leeches. MORE leeches. Fill that gatehouse.[2d6+4?]

#corpsier Sester Skellian Hinzer.
Mettle:3 Might:3 Mind:3
Arm 1: Wasp Arm 2: --
Cloak: Hat:
Acc: canine leg brace [+1 step, +1 mettle rolls]

Skills: Hemomancy
>>
>>4849772

>Deploy on Skellian

Templar Terminarius of HinzerHaus
Mettle: 2 Might: 4 Mind: 3
Arm 1: Impaller Arm 2: Heavy Crossbow
Head: None Armor: None
Skills: Iron Heart/Redundant Cycling
>>
>>4850442
capital! The very reinforcements I was thinking about. Good to have you.

>>4850442
>>4850265
I am dreadfully apologetic about the lack of updates to your maintenance schedule but I assure you both I will get right with the amputating and replacing once this spate of dogs is done.

As acting representative of Hinzer I authorise Terminarius to deploy with 6 scrap.

>Authorise Terminarius to deploy with 6 scrap.
>>
>>4849772
>>4850324
"Yes, we'll have to go scrounging about that home there for more, I suppose. After I intercept this one's strike, let's tear it apart."

>Step 1E
>Rev the Saw (+1d6)
>-Prepare to Swole Counter

Slayer Abraham "Lincoln" von Varg
Mettle:2 Might:5 Mind:2
Arm 1: Iron Backhand Arm 2: Hand Saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
>>4849920
Moving to tile is the only way a loot action doesn't become turn ending.
>>
>>4850606
Were I to intentionally replicate that turn, would I need 4 actions or 3? Whatever the answer, would the it be the same if I were trapping an adjacent tile instead of looting it?
>>
>>4850638
Adjacent Trap placement is fine.
Local looting is limited at the moment,
as item generation slows the game down.
>>
>>4847397
Matilda, I may soon call on you to break down more materials as soon as I hook them over. This, assuming the coming hour does not see me flattened, hohoho...

>>4850324
Perhaps you too, Sentencer. Might need you to inform the Earl of my bounty and have him leave a lantern somewhere I can hook it.

>>4849772
>Move S
>Set jaw trap E
>Set jaw trap SE

Mettle:3 Might:3 Mind:4
Arm 1: Hook, Arm 2: Knife
Cloak: -- Hat: Gran
Skills: Trap, Aggression
Inventory:
>>
Rolled 3, 1 = 4 (2d6)

>>4849772
>Fire on Dire Dog coming from the East (2 East)
>Reload

Hunter Dieter von Varg
Mettle:3 Might:4 Mind:2
Arm 1: H.Gun [][]×2R Arm 2: H.Knife
Cloak: -- Hat: "Canvas"
Skills: [Trap][Aggression]
Inventory: Scrap×6
>>
Rolled 3, 3 = 6 (2d6)

>Notch
>Leg shot treebeast 2SE, 2E 2d6+4
>Move east
>Craft monster parts from inventory into scrap
>If that crafting was illegal (I can't decipher mondays runes) then Notch instead.

Inventory:
1 meat, 1 organic matter, 1 monster parts
>>
>>4850483
"...Good grief... step up as acting Rep 'n already trying to snatch up Von Varg materials without my confirmation... Seems all you Hinzer lot have a way about things. Still the Executioner didn' cause no harm, if it's possible to requisition them Scrap as they arrive lot them the 6 *paid* for by Hinzer Haus' coffers."
>>
>>4853003
See, there we are then. A simple exchange of material goods. Obliged.
>>
File: Strage_Turn10B.png (3.8 MB, 3507x2481)
3.8 MB
3.8 MB PNG
Wyld Phase.
>>
Perfect. Soon we'll rid them of *all* their humours and then their bodily chemistry will finally balance!

Oh, I say, there appear to be antlered dreadbeasts afoot.

>>4850442
>>4850265
You two, if the Leeches are insufficient I think you may need to advance into the gatehouse and hold it. It will preclude the tide of monsters to carry on through it.

>>4850324
Sentence Tabard, those antlered monstrosities. Is it possible for you to describe them or investigate them in detail? We may need information in the battle.
>>
>>4851720
You worry me some, Herr Dieter, for I think you walk a fine balance of mayhem. I propose a most dire task:

If your frenzy beckons, could you advance *beyond* the gate and slake it on the beasts out there?
>>
File: Strage_Turn11A.png (3.79 MB, 3507x2481)
3.79 MB
3.79 MB PNG
Act Phase.
https://www.youtube.com/watch?v=gV26zIE0130
>>
Rolled 1, 6, 6 = 13 (3d6)

>>4853854
"Mm? It waited. Clever. Then I shall strike first."

>Rev the Saw (+1D6)
>Move 1E and FIGHT (3d6+4)

Slayer Abraham "Lincoln" von Varg
Mettle:2 Might:5 Mind:2
Arm 1: Iron Backhand Arm 2: Hand Saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
Rolled 6, 2 = 8 (2d6)

>>4853854
Sentencer Tabard of Hinzerhaus
Mettle: 2 Might: 5 Mind: 2
Arm 1: Impaller Arm 2: Heavy Crossbow
Head: None Armor: None
Skills: Iron Heart/Redundant Cycling
Inventory: 1 Scrap 3 Zenny

"Tabard do this, Tabard do that, Tabard I got blood on my coat again can you clean it..."

>"Dear Earl, Ewist killed a Lycan and would like to claim the reward, he'd like to use part of the proceeding to buy a lantern, if you could depose it 2E of your cart so he could hook it it'd be appreciated."
>Move E
>Investigate the horned giant SE E (+2)
>>
>>4853854
Reinforcements! Maybe we actually can do it!

>Move 1N
>Hook horned man 2N 2NE
>Drop him

Hunter Otto von Varg.
Mettle:3 Might:4 Mind:2
Arm 1: Hook, Arm 2: Knife
Cloak: -- Hat: --
Skills: Trap, Aggression
Inventory: Meat x3, Beast Parts x2
>>
>>4849796
"Could you butcher that Lycan and share some of your meat, Otto bud? Would assist in ensuring these hounds join 'n not try to snack on us."
>Whistle Zorn to return.
>Move 1 W
>Try the door W

Mettle:3 Might:5 Mind:3
Arm 1: [Hoonting Horn] Arm 2: [Leashes]
Cloak: -- Hat: --
Skills:Trap Tile, Bite
Inventory: [Stolz' Collar]
Beasts: (Hound; Zorn) ([DED]Hound; Stolz)
>>
>>4852967
I expect two traps' worth of material here. Set them S and NE, I think. S less important if you can lame the tree-man again.

>>4853869
My thanks.

>>4853854
>Hook Hetros' corpse
>Pull corpse 3N
>Stay in tile, break down Hetros' weapons into scrap and sharps

Mettle:3 Might:3 Mind:4
Arm 1: Hook, Arm 2: Knife
Cloak: -- Hat: Gran
Skills: Trap, Aggression
Inventory:
>>
>>4853889
>>4853854
"Could you butcher that Lycan and share some of your meat, Otto bud? Would assist in ensuring these hounds join 'n not try to snack on us."
>Whistle Zorn to return.
>Move 1 W
>Try the door W

Mettle:3 Might:5 Mind:3
Arm 1: [Hoonting Horn] Arm 2: [Leashes]
Cloak: -- Hat: --
Skills:Trap Tile, Bite
Inventory: [Stolz' Collar]
Beasts: (Hound; Zorn) ([DED]Hound; Stolz)
(In case me being an idiot and not linking to the act phase makes the processor miss me.)
>>
Rolled 3, 5 = 8 (2d6)

>>4853854

>Iron Heart, spend six scrap for three might
>Impalement Lycan

Templar Terminarius of HinzerHaus
Mettle: 2 Might: 2 Mind: 3
Arm 1: Impaller Arm 2: Heavy Crossbow
Head: None Armor: None
Skills: Iron Heart/Redundant Cycling
>>
Rolled 3, 3 = 6 (2d6)

>>>4853854
>move 1 NW
>Notch
>Body shot treebeast 1E 1SE 2d6+4
>Signal Bat to return
>>
Rolled 1, 2 = 3 (2d6)

>>4853854

Templar Chasseuse of HinzerHaus
Mettle: 2, Might: 2(?), Mind: 3
Arm 1: Impaler, Arm 2: Shock Fist
Armor: None, Head: None
Skills: Iron Heart/Redundant Cycling
Inventory: 6 Scrap

>Iron Heart: Spend 4 Scrap for 2 Might
>Attack Wolf on top of me with Shock Fist
>>
>>4854779
>>4854158
Quite. Good work, dolls!
>>
>>4854758
Oh, mouse. That one lost all Mettle once it stepped on my trap. No harm to us at all unless the wind blew it over us. Now I am left to a good mashing or gnashing by its friends, alas.
>>
Rolled 4, 3, 4, 2 = 13 (4d6)

>>4853854
>Fire Hunting Gun at one of the Dogs 1 East
>Fire Hunting Gun at THE OTHER dog 1 East
>Ready knife for defence?

Hunter Dieter von Varg
Mettle:3 Might:4 Mind:2
Arm 1: H.Gun [x][x]×2R Arm 2: H.Knife
Cloak: -- Hat: "Canvas"
Skills: [Trap][Aggression]
Inventory: Scrap×6
>>
>>4853854
#Corpsier Erwin Hinzer Haus D'al Fusch
Mettle 3 Mortality 3 Mind 3
@Flying Guillotine
!Osteomancy

>Deploy preferably South Middle.
>>
>>4853854

Corpsier Emery Hinzer Haus
Mettle: 2 Might: 2 Mind: 5
Arm 1: Flying Guilliotine Arm 2:
Head: None Armor: None
Skills: Hemomancy

>Deploy South
>>
Rolled 1, 4 + 5 = 10 (2d6 + 5)

"There's not enough roadkill over here anymore..."
>Run 6NW - melee wendigo

Slayer Chou von Varg
Mettle: 3 Might: 3 Mental 2
Arm 1&2: Pole-saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
Rolled 3, 2, 1, 3 = 9 (4d6)

>>4853854
>[-] Step 1SW
>[2] Mark the Dire-Wolf 3E of chasseuse with Mind-Flies [+4?]
>[1] Gaesa the Direwolf to run at the wall S of it at full speed. Do hurt yourself, dearie. [+4?]
>>
File: VonVoss_Sheet_02.png (3.45 MB, 3507x2481)
3.45 MB
3.45 MB PNG
The Sheet has been Updated. New Characters Created will have the reflected stats.

HinzerHaus rules slightly tweaked to current treatment.
>>
File: Strage_Turn11B.png (3.91 MB, 3507x2481)
3.91 MB
3.91 MB PNG
Wyld Phase.
>>
>>4859765
Oh dear.
>>
File: Strage_Turn12A.png (3.95 MB, 3507x2481)
3.95 MB
3.95 MB PNG
Act Phase !
The night waxes full , beasts are ever reaching their height !
Fight for your Life !

https://www.youtube.com/watch?v=MlG0XKBeD2k
>>
>>4859732
So is that grey dog in the middle friendly or enemy? Do I just assume everything with stats is friendly or is that possibly a brain worms effect?
>>
>>4854158
>>4854779
"Chasseuse, Terminarius, please barricade the gatehouse as best as you can before heading west."

>>4859877
>>4855689
"Erwin and Emery either head east to take advantage of the corpse pile and help my fellow dolls or south to support Von Varg hunters."
>>
Rolled 2, 4 = 6 (2d6)

>>4859803
Sentencer Tabard of Hinzerhaus
Mettle: 2 Might: 5 Mind: 2
Arm 1: Impaller Arm 2: Heavy Crossbow
Head: None Armor: None
Skills: Iron Heart/Redundant Cycling
Inventory: 1 Scrap 5 Zenny

>Move NW
>Impalement SW

"Stay"
>>
Rolled 4, 1 = 5 (2d6)

>>4859803
"Hrm. I thought that would have finished it off. Ah well."

>Run/Charge 3W and FIGHT the dog (2d6+2)

Slayer Abraham "Lincoln" von Varg
Mettle:2 Might:5 Mind:2
Arm 1: Iron Backhand Arm 2: Hand Saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
Rolled 4, 5, 1, 5 = 15 (4d6)

>>4859803

Templar Chasseuse of HinzerHaus
Mettle: 2, Might: 2(?), Mind: 3
Arm 1: Impaler, Arm 2: Shock Fist
Armor: None, Head: None
Skills: Iron Heart/Redundant Cycling
Inventory: 2 Scrap

>Attack Wolf on same tile with Shock Fist
>Attack Lycan at North with Impaler

"Alright then, this is the last stretch! Put your all into it!
Engaging Multiple Threats!"
>>
>>4859973
>fuk
>>
>>4859803

>Claim scythe to the North West
>Break down scythe for scrap


Templar Terminarius of HinzerHaus
Mettle: 2 Might: 2 Mind: 3
Arm 1: Impaller Arm 2: Heavy Crossbow
Head: None Armor: None
Skills: Iron Heart/Redundant Cycling
>>
Rolled 6, 5 + 5 = 16 (2d6 + 5)

"Now this is a right ol' shindig o'er here!"
>Move 2W
>Saw dogs 2W & 1W 1NW

Slayer Chou von Varg
Mettle: 3 Might: 5 Mental 2
Arm 1&2: Pole-saw
Cloak: -- Hat: --
Skills: Clutch, Aggression
Inventory:
>>
>>4859803
How did the northmost tree-man move? Its Mettle should be 0 after stepping in my trap.
>>
>>4859803
>>4853889
I hope your plan works.

>Move SE
>Butcher lycan corpse
>Move S

Hunter Otto von Varg.
Mettle:3 Might:4 Mind:2
Arm 1: Hook, Arm 2: Knife
Cloak: -- Hat: --
Skills: Trap, Aggression
Inventory: Meat x3, Beast Parts x2
>>
>>4859803
#Corpsier Erwin Hinzer Haus D'al Fusch
Mettle 3 Mortality 3 Mind 3
@Flying Guillotine
!Osteomancy

>Raise Wendigo at 2N, 1NE.
>Order Skeleton Wendigo to Charge into the Northern Enemies.

"Gonna try to send some help to the North, if this doesn't work then I'm pretty much useless for a turn."
>>
>>4859998
Please stop that. The scythe is the only thing animating dear corpsalina, and I do need her motile to be able to bring her to a proper ressurection ritual later.

Also, it *is* my implement. I spent rather a long time on the runic components.

Also you job is to get this dog off of me. Ah. It's... Teeth seem to be inside me. This is rather painful.
>>
>>4859803
Corpsier Emery Hinzer Haus
Mettle: 2 Might: 2 Mind: 5
Arm 1: Flying Guilliotine Arm 2:
Head: None Armor: None
Skills: Hemomancy

>Move North
>Rouse Leeches on 2NE, 3N
>>
>>4859803
>>4860502
"Good grief, what's there to even plan? Those Hounds should heed my commands if I entice them with a little meat. It's standard Kettling dear brother. The thing to worry about is if we have the time to rouse them..."

>"The Gatehouse is Home for now Zorn, clear out!"
>Move 2 North
>Horn Attack Order to Zorn (+Mettle) to kill all enemies in the Gatehouse West

Mettle:3 Might:5 Mind:3
Arm 1: [Hoonting Horn] Arm 2: [Leashes]
Cloak: -- Hat: --
Skills:Trap Tile, Bite
Inventory: [Stolz' Collar]
Beasts: (Hound; Zorn) ([DED]Hound; Stolz)
>>
Rolled 2 (1d6)

I think I roll, something?
>>
File: Cruel Hunting_010.png (921 KB, 818x1158)
921 KB
921 KB PNG
Alas a whole week has passed and a much needed break was needed ! Processing will resume in a new thread and will take place Friday in fast mode !

Pic related: A comic battle I was wrapped up in !
>>
Hello this thread will reach the bottom, and I have reconsidered processing on friday as I am amazingly drained. So I will instead post all updates on my patreon.

https://www.patreon.com/MondayDestroy

The game will return but when energy returns sometime before the end of the month.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.