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Perpetual Defiance - Thread 2 - The Escalation

> Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Perpetual+Defiance

Welcome to Perpetual Defiance, here we play a game where you take the role of a Solar Auxilia Mercenary in service to the Emperor and the Imperial senate. Mostly the latter though. Your job is to go to planets where planetary governors need to keep a lid on things and are willing to pay an exorbitant amount of money to get problems solved.

Normally the missions taken by the Varangon Tagmatons are in the politically grey area where Imperium usually couldn't be assed to send troops to solve the issues, but for a sufficient amount of money, the Senate is willing to forgo the red tape and let one of their mercenary armies interfere in local matters for the good of short term stability.

Anyway, we start at the dawn of horus heresy. Shit went horribly wrong after an Alpha Legionnaire just sabotaged a space station you and your lads just captured.

How do you know it's alpha legion? Well you managed to extract some vital information incriminating him before you ended up taking the escape pods!

Which naturally malfunctioned and crashed you headfirst and now you're on planetside after having regenerated from having your brain turned to human smoothie due to a poorly conducted landing.

Anyway, read the last thread if you want more details. We're continuing on where we left off.
>>
[1]

As the scouts began to move out in the cover of night, you opened out the dataslate given to you by the lieutenant, it's green glow stabbing your eyes in the darkness. Upon verifying your service ID number, an introductory message was displayed on the screen.

+++ Classification level: Signus Minoris +++

Congratulations upon your new rank Junior Sergeant Seion! If you are reading this, you have volunteered to partake in a little experiment, we at the Varangon Black Ops department came up with.

No doubt you are confused of your recent promotion. Consider it a formality. A bare minimum rank required to acquire the minimum necessary clearance to work under us, a rank which can just as easily be rescinded should the need arise.

Now considering the nature of the channels you utilized to establish contact with us and the... Let's say 'commendations' the said channels had attributed to your recent good fortune, we have determined you to be an excellent candidate for enlisting the aid of said... 'channels' in the rapidly escalating conflict.

The Governor himself has shown great deal of interest towards this project and will gladly lend you support should you produce appropriate results. As for us? We will, of course, offer you necessary support within reason, albeit the southern war effort draws most of our resources.

You might be wondering, 'what is my objective?' Well, it is to cause as much grief to Hive Vesser as possible in order to reduce the aid they can give to Hive Suntris. Hopefully disrupting it or even having them pull their support completely. We will see how much we can expect.

For now the main issues are the air power and shipping, as the three rebel hives have elected to pool together their resources to a frustrating extent. This is making the Suntris occupation a bit more annoying than it has any right to be.

We would prefer the hives were too busy with their own problems to help each other. How you go about achieving this is up to your discretion. You are more or less given a carte blanche for the time being, so that we may see what you can do, and to determine how much we need to add a personal touch to this front.

It should be noted that any casualties in air power cannot be replenished in this system. It goes for us and them. So any aircraft kills or captures will help all fronts for rest of the campaign and will be compensated for.

We will be sending an operative to discuss the details on what manner of aid will need in your operations.
Do not try to look for us, we will find you.
In the meantime, resume mingling with the locals as previously had.

You have powerful spectators, try not to disappoint them.


+++For the Emperor, the Senate and the Eternal Unification Mankind+++
>>
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[ 2/4 ]

So basically "We don't care how you do it, just do it." sort of attitude? Well, you're not complaining. You did not exactly become a Varangonian Mercenary because you loved officers breathing down your neck and smelling your hair whilst looking something to nitpick.

Scrolling down the dataslate, you found info on some VIPs your bosses needed to be bumped off, along with some commentary on the targets.

+++KILL OR CAPTURE+++

We know this list is an awfully short one, we will amend it as more troublemakers start to pop up. For now, here are the currently relevant high profile targets.

+Sky General Aviana Aquitae+
DOA: 500 000 TG

Her fliers have been causing problems for us. Also, she is an important political figure in Hive Vesser. The Aquitae family control the water processing plants in Hive Vesser. Lord Mayor Malitabe won them over by giving their favored daughter Aviana control over the Vesser Aeronautica forces and so, she's now in the wanted list. Dead or Alive. Payment upon delivery or proof of demise.

+Army General Alexander Cibus+
DOA: 500 000 TG

Similar story to above. The family runs all the food processing and hydroponics facilities in Hive Vesser upper hives. Malitabe's friends get to control the army, he gets to be the mayor. We reckon the deal may break down if they start to argue about his replacement. We'd like for that discussion to come sooner rather than later.
Dead or alive. Payment upon delivery or proof of demise


+Fleet Admiral Rex Fulmitae+
DOA: 500 000 TG

This time it's the hive's power company's golden boy. Family run business over the entire hive again. Fulmitae control the volcanic power plant that keeps the hive going and now their beloved son ships rebel troops and tanks to Suntris. You already know how we feel about that already don't you?
Dead or alive. Payment upon delivery or proof of demise.


+Lord Mayor Rufus Malitabe+
D: 1 000 000 TG

Full disclosure, he is less relevant than the other three strategically since we deem him easiest to replace, one of the big houses is bound to take his post, but Governor Radec insisted we'd put his name on the list at double the value of the other three. He's the one paying for all this, so he gets what he wants. Some personal gripe we reckon. No point capturing alive, just bring enough back to ID him and the Governor will be happy.

+Legionary Nuntius Inanis+
DOA: n/a

You know what he did. We have absolutely zero illusions about his capabilities. You are not equipped to deal with him, but this contract is for information to deliver in front of the Imperial Senate. Any further incriminating evidence about his actions will be rewarded. Of course, should you have an opportunity to fire at him with an earthshaker cannon, we suggest you take it even if we can't fully guarantee it will kill him when he is wearing his armor. We will figure something out if you get lucky though.
>>
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[ 3/4 ]

Browsing the data slate reveals estimation of 4000-5000 operational aircraft of various types, none truly built for void combat. Mostly strike craft and air superiority fighters made to send out strikes from the hive to surrounding regions in event of an alien invasion.

There is around 10 000 TG reward per aircraft kill and 50 000 TG upon capture and delivery to be distributed as you see fit. Getting kill confirmations on these vessels would be tricky though. They aren't exactly handing out bounties like candy.

It was also stated there'd be opportunities for bonuses which are not necessarily listed, but are handed out for deeds in combat should they be of suitable strategic significance. Negotiations would also be open for discussing specially commissioned operations.

Certainly a lot to think about. Presuming you'd be successful, you could end up being a very rich man indeed by the end of this campaign.

Richer than the colonel, in fact. Hell, with these ops under you'd belt, who knows what sort of offers you'd be getting in the long run? That is if you cared enough to work. Well, presuming you survive that long, but if the regenerating head stuff isn't a one-time thing, you got a reasonable shot at it.

Turning off the dataslate, you tuck it within your saddlebag and rode out to the night, back to the Freelander's town.

As you reached the outskirts of the town, you noticed one of the hooded figures you saw skulking in the night wave at you, beckoning you to come over.

Slowing down your horse, you approach the happy looking hooded middle-aged woman. She addresses you with a chipper, ecstatic tone.
“Lovely night, isn't it? My name is Agatha, you know Michael, yes?”
“We've been acquainted, yes.” You reply with some reservations.
“Ah, excellent! He told me to look out for a man with a large axe on horseback. You are Aren, yes?”
“I am Aren Seion, that is right.”
Her face brightens up as you say that.
“Wonderful! I've got something for you.”
She extends you an Aquila pendant, the exact same kind the veterans were wearing at the council house.
“I was told to give this to you, and wish you best of luck on your studies... and, oh well It's always so exciting to have someone new pick up the book, oh, and I know you'll just love it!”
“Ah... I take it you're an... avid reader?”
“And how! Ever since we started reading at our household, it's changed life for the better. And my husband's quit drinking! We're now doing volunteer work to keep the community safe and, and....”
“Oh sorry, I'm babbling again. Just got to do our part for the Imperium in every small way we can!”
She says, doing an Imperial salute best she can. (Which isn't very good.)

“Err... thanks for the pendant. So what are you doing here anyways at the middle of night? I've seen you hooded people around when I first came here.”
“Oh! We're patrolling the streets! Lot of anarchists in countryside, don't want none of that here! No sir!”
>>
[4/4]

“You get a lot of them trying to get to town?”
“Oh heavens no! So long as we all do our part, they never dare show up here. Back in the earlier days they were a problem, but the Emperor protects his own!”
She replied happily.
“Right, well, it's getting late, and it's been nice meeting you, but I've got to go.”
“If you want, you're welcome to our book club meetings!”
She says as you start to turn away.
“Every Sundays at the recreation hall! That means tomorrow if you're interested!”
As you trod on, you waved goodbye to the silly lady without saying a word. All kinds of people in the world...

Making your way back to the colonel's mansion, you thought about the coming war, and how this community too might become a war zone, all because of some power grabs by some petty politicians.

Well, at the end of the day, those responsible would get slaughtered. The Solar Auxilia never loses, especially not against a bunch of rogue bureaucrats who don't know when to cut their losses.

You considered how you could go about organizing this whole affair. You weren't exactly an officer by training, a logistician or anything like that. However, you did know some people that were though.

There was the Colonel who obviously knows how to lead, seeing he survived this long and has a lot of veteran buddies who could train volunteer forces and organize them. They'd know to fight, but it'd be a guerilla war.

There was also the Priest fellow. Overall, religion isn't something Imperium likes too much, but the Imperial Creed seems fairly harmless and certainly a useful against rebels. You don't really know how widespread it is, but from what you gather, there's a lot of lower strata in this world it would appeal to.

Well, that is unless you want to just walk to the hive yourself and kick down the front door and see which one breaks first, you or the hive? Hahaha... That'd be silly.

Alright, it's choose your adventure time!
>>
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CHOOSE YOUR DESTINY:

# Operation Missionary
You work with the priest to try and spread the Imperial Cult in Hive Vesser with the intent of radicalizing the population and arm up enough space jihadis with the Governor's guns to cause the enemy leadership to panic and recall their forces.

> You form terrorist cells of religious space jihadists
> Priority on insurgency and urban warfare
> Start a religious cult in the under-hive, enforce no-go zones and teach them why yours is the religion of peace

# Operation Reactivation
You work with the Colonel to get a volunteer militia force going, engaging on guerilla warfare to try and whittle down rebel air assets and conducting raids on the outskirts of Hive Vesser to keep pressure on them. Eventually, the higher ups at the hive are bound to get nervous about losing ground.

> You form an organized resistance group with the colonel and his buddies
> Priority on attrition and guerilla warfare
> Roam the land doing raids and around the hive, do hit and runs, steal shit from the enemy, be a general nuisance

# Operation Archangel
You reckon that the most disruptive thing you could do is walk through the front door and go on a rampage. I mean eventually either you or the hive will break, right? That's like 50/50 chance? That's how math works, right?

> You requisition the best gear and do some training before you try try and see how far you get
> Priority on VIP elimination and getting Five Star wanted level
> Rampage through the hive city like a madman
>>
>>4813797
I mean. . . That last idea isn't the worst idea in the world.

But anyway looking at this logically, the imperial cult seems like the best thing to use to spread around. So I've got my proposition, A bit of a mix between missionary and Archangel

>Operation Divine Wind.
>Form terrorist cells of Space Jihadists
>Priority on Insurgency and guerilla warfare
>Set up a cult in the underhive and surrounding cities, building up their forces and zealotry and basically forcing them to expose their VIP positions for a one manned rampage with the good gear.
>>
>>4813803
re-reading that, I'm not sure if I am clear.

But the point is that we as ourselves are a hammer and the cult's job is mostly to distract/manipulate the enemy into giving us the best shot of knocking the fuck out of the enemy.
We target VIP's they target larger scores.
>>
>>4813799
# Operation Archangel
RAAAAMPAAAAGE! We will come down on these bureaucrats like the fist of GOD! The fist of THE EMPEROR!
>>
>>4813799
Guys. QM. We should collect the Hats of all the VIP's and sell them on the hat market. Then if we've done a good enough job, request from the govenor that we get his most iconic hat. With all that capital we might have a better chance of acquiring the thunder hat. It's something to consider.
>>
Rolled 2 (1d2)

>>4813799
1 for Truck of Peace
2 for Hive Slayer
>>
>>4813821
Archangel it is then.
>>
>>4813799
>Operation Trident.
>You form an organized resistance group with the colonel and his buddies
> You requisition the best gear and do some training before you try try and see how far you get
>You Rampage through the Hive, Trying to kill VIP as you go.
>While you do that, some of your resistance fighters will infiltrate the Hive and play space Jihadi.
>While the VIP are scared shitless for their lives as a crazy madman tear through the Hive and probably move their troops to protect themselves, both the Space Jihadi and resistance fighters will attack weapons depots, get equipments, recruits people, attack patrols, etc etc..
>The VIP attack would mostly be a smokescreen.
>The true goal of all this would be to eventually seize control of Water/food means of productions, and launch a counter-rebellion against the cartel that took over the Hive.
>>
>>4813799
I don't think we'd get very far as Rambo right now, and then we'd have to spend a week on the slab again. Spreading Imperial Cult extremism will probably come back to bite us in the arse later, and would mean having to herd around groups of fanatics of questionable tactical competence and stability. A smaller force of volunteers would grant us more control over how it operates and allow us to do missions that require a finer hand than just lobbing a screaming, bomb-throwing mob at them. However, with both combined, they could be more effective and the aftermath isn't our problem.

>Operation Rice Fields
>Direct followers of the Cult to spread it as much as they can through the underhive
>Meanwhile, we gather and train a force of volunteer insurgents
>The cult acts as a distraction and grassroots nuisance while our squads do the tactical missions
>Priority on insurgency and guerrilla warfare.
>>
Just to be clear I dont think we can just do all (or even two) at once without losing steam on any one goal. Dont half ass two things when you can full ass one thing etc.
>>
>>4813826
Spreading Imperial cult extremism would actually be massively helpful for HH.
>>
>>4813831
Toughness 41
>>
>>4813826
Seeing we don't die and don't need to sleep, we can just keep fighting until we get bigga. Once we get bigga, we become da boss of da hive and take deir hats.

We can keep Krumping 24/7, krump enough gits and you become da boss. Simple ass.

Also, every time we roll a 1, we get +5 to a stat, and seeing literally everything we do will probably require a skill check there, it's a good opportunity even if it might take months to get to the enemy.

Also, we can steal enemy vehicles and aircraft, we've got security skill and skill to operate tanks, planes and cars.

>Operation Big Boss (Archangel)
>>
>>4813836
Sry, corrected!

Character Sheet!

Wounds: 17/17

Characteristics:
(WS) Weapon Skill - 40
(BS) Ballistic Skill - 43
(S) Strength - 40
(T) Toughness - 41
(Ag) Agility - 30
(Int) Intelligence - 34
(Wp) Willpower - 32
(Fel) Fellowship - 32
(Per) Perception - 29


Skills:
(WS) Parry +10
(Ag) Dodge: +10
(Ag) Operate (Aeronautica) +10
(Ag) Operate (Surface) +10
(Int) Security: +10
(Int) Common Lore (War) +10
(Int) Navigate (Surface) +10
(Int) Navigate (Stellar) +10
(Int) Tech-Use +10
(Per) Survival +10

Weapon Proficiencies:
Power, Las, Solid Projectile

Languages:
High Gothic, Mercenary Cant

Wargear:
> Warhorse (Kazakh)
> 2h Power Axe [1d10+8, AP8]
> Autopistol (Stolen) [1d10+2, AP0, 1/-/6] Mag:18, Ammo: 2 Mags

Inventory:
> M31 Great Crusade Commemorative Coin
> M31 Machine Spirit Vintage Amasec
> Unused Astartes Pattern Bolt Round
> Personal Dataslate
> Black Ops Dataslate
> Aviator glasses
> Rebel hat x 2
> Change Uniform

Money:
>10580 Throne Gelt

Debts:
>1600 TG to the Rodgers Family
>>
>>4813849
It amuses me that we don't speak low gothic.
>>
>>4813799
>Operation Archangel
Just Cause time.
>>
You don't really get to influence what other groups do in your absence.
Neglecting them doesn't really make them disappear, but neither will you be able to direct them.
>>
Can always provide support or coordination to the other two paths but can only focus on one.
>>
>>4813859
Low Gothic is very much in it's baby steps atm.
>>
>>4813869
Not exactly. Low gothic is an umbrella term for the slang/working class languages that diverged from standard gothic [latin/english].
Give the GC has been going on for 190 years by this point, "low gothic" is certainly in circulation across the galaxy. The talent just represents being able to speak the informal and slang filled words of the common man rather than the erudite and rigid and form tongue of the nobility.

It just amuses me because we are a mercenery, often considered one of the most disreputable and low stations people can occupy, known for mixing with the dirty underclass and speaking like a statesman
>>
>>4813875
Oh yea, but it hasn't yet properly evolved yet to it's own language like it does over millennia of use.

Like current form of "low gothic" would still be closer to High Gothic than it is to M41 Low gothic.
>>
But yea, basically, High Gothic is for the time being, super common because it's the official language of the Imperium.

High Gothic is basically a version of the original language of the Pre-Strife era humanity bastardized to certain extent. The Low Gothic is bastardization of High Gothic.

If you got dropped to M41 now, you'd probably need to talk to a priest or something because you can't understand shit about what anyone's talking about and the only ones who studied that language are like clergy and nobility because it's the Emperor's language and soforth.
>>
>>4813799
># Operation Archangel
The other two are nice but this one has the highest disruption potential.

I also like Reactivation or Missionary to get us some leadership experience and a support base of organized fighting forces but it does not have that much of a payout and it expends war material and personel at a higher rate than basically playing a surprisingly restrained discount eversor who is effectively locking the resources down by fucking up the high command.
>>
>>4813884
One would think that five thousand years of planetary isolation and tribalism would have led to enough linguistic divergence for there to be pretty much no concept of a unifying language, or at least fuck knows how many very different dialects of High Gothic.
>>
>>4813849
Don't we also have like the LTs 100k Felt credit chit? With which we are supposed to get him a fuckton of horses for his scout troops?
>>
>>4813955
They are all considered low Gothic variants.
Mechanically they are understandable between them but lore wise not so much. You can get yourself understood in various dialects of another language in say Germany or India but it is somewhat arduous and you stick out like a sore thumb
>>
>>4813963
>another
The same. Derp.
>>
>>4813957
We do. Gotta make the rush order.
>>
>>4813799
># Operation Archangel
>You reckon that the most disruptive thing you could do is walk through the front door and go on a rampage. I mean eventually either you or the hive will break, right? That's like 50/50 chance? That's how math works, right?
>> You requisition the best gear and do some training before you try try and see how far you get
>> Priority on VIP elimination and getting Five Star wanted level
>> Rampage through the hive city like a madman
>>
So, you guys think the LT is going to change his opinion if us when he hears that we are singlehandedly blowing the absolute fuck out of the enemy hive
>>
>>4814008
More likely with the other two options. Changing his impression of us as a grunt by doing the grunt work of a couple platoons combined is likely less effective than becoming Space Mohammed or Space Patton.
>>
>>4814060
And if we end up dead again from our Leeroying and then not dead again it's going to be quite difficult to keep the cat in the bag regarding the whole perpetual thing. Not to mention we'll presumably be in in a jar for another week.
>>
>>4813799

I think we should do Op. Reactivation to form our base, then step it up to gathering fanatic's and getting those fanatics to train. When we have a big enough force and have infiltrated the hives with men on the inside, go in and kick down the door.
1
# Operation Reactivation
2
# Operation Missionary
3
# Operation Archangel

Follow phase 1, 2, and 3 in order to get the most out of it.

Alternatively we can try and yolo it in the first move and hope we get lucky with a vip kill or capture, then bail to the countryside.
>>
>>4814111
We'll need some info on where to hit and where to go for archangel.
>>
>>4814091
Personally just rather start every mission with a krak vest. Leftover bits can just be blamed on cloning or something.
>>
>>4814111
Problem is that these are all mutually exclusive theaters. One is guerilla action in the outskirts, one is beerhall putsch in the underhive and the last is literally going man-sized WMD. Cant combine without losing some or all of the point of the various approaches in the process.
>>
>>4814136
thats why we do them in stages, with gruella operations to build our base and gain space to operate in.
>>
>>4814147
If we only focus on one at a time why even stop with it then? Can achieve more that way rather than going to the next miniquest station and dumping the guerillas without leadership at a crucial moment.
>>
>>4814154
delineate responsibilities to underlings, Colonel pops takes over the guerillas, Priest takes over the cult, and we take all the money and glory. We'd still be leading them but with less minute to minute micromanagement.
>>
>>4813849
Did our Strength increase to 41, or 43 or 44 after all the lifting?
>>
>>4814166
Seriously doubt that a) we could pull it off b) the other parties would accept it.
>>
>>4813799
>Operation Archangel
>>
>>4814170
Not yet, cus chronologically that would mean you could reach stupid high strength levels really quickly.

I bumped you up from 39 to 40 so you could get the bonus though.
>>
>>4814171
Maybe we have the skills in our indoctrination training? Got to keep in mind, we probably are gonna have to plant our feet on this planet and hold the line.
>>
>>4814222
Would it be hard to level up our toughness? What are ways to getting, "tougher?"
>>
>>4814253
In this system, GM said if you roll a 1 on a toughness test we can raise it by 5.

But my personal suggestions are getting black out drunk to raise our toughness. Because carouse is fun.
>>
>>4814234
Not really. If we can blitz one hive then the southern one will fall faster and the final one might just plain give up. Not in it for "Im Westen nichts Neues" but "There and back again, a Polish invasion Story"
>>
>>4814271
We won't make a lot of cash or gain a lot of glory if we do too well of a job ya know.
>>
>>4814294
Literally the opposite. The faster and harder we go the more dough they will throw at us. Especially if we can nab all the VIPs and put the hive out of commission too.
>>
>>4814234
Where would we even have training for leadership or whatever?

>>4814268
Perfect. Time to purchase a crate of amisac and fight some orks unarmed. That or those aggressive, super delicious lizard cattle things I forgot the name of. Grox? Let's fight some grox while piss deunk.

>be imperial Cultist Guy
>think Aren is like some sort of angel sent by the Emperor to kick the asses of the unfaithful
>praise be we're gonna set this planet back on track
>see the "saint" walking towards you
>you wave your arm to greet him but noticed something strange
>oh the Emperor, the stench! Is that blood!?
>he stumbles towards you and takes a swig from some large bottle
>drunkenly said something about "leveling up toughness" and "training"
>>
>>4814294
>We won't make a lot of cash or gain a lot of glory if we do too well of a job ya know.
What kind of reverse Uno shit are you on friend. Do very well, on a job, means you do good.
Do good, and good things happen for you.
Do enough good things, and you get a promotion or bonus salary.
Go get some coffee anon.
>>
>>4814296
>>4814304
More jobs would pop up the longer the war goes.
>>
>>4814328
I'm not understanding the negative points you're trying to make
>love me job
>love me muny
>love me bounties
>'ate raiders
>'ate mayor
>'ate Alpha Legion
>>
>>4814328
You realise there will be more to loot for us when we are the sole reason that a hive is won and when the war is won quickly? Nevermind the rewards from command and possible future opportunities. VS being an ok tactician whose big achievement was tying up enemy patrols for 7 years.
>>
>>4814343
>>4814344
More time for us to train and learn new skills. Also Wana help locals purge the anarchies before they become a khorne cult.
>>
>>4814294
Doing a great job is great for glory. Same goes for bonus for a job well done.
>>
>>4814371
wtf are you on about?
>>
>>4814371
Nigga make some fucking sense. Good and bad comes from the jobs we take. We just happen to take the most interesting, self involving one available.
>>
>>4814373
>>4814390
Nigga what?
>>
>>4814424
:^)
>>
>>4814373
>>4814390
This specific one here >>4814371 is saying that the reason to prolong the war is it gives us more time to train and improve our skills, while also expressing that we wants to go and kill some more of those cleaver wielding malal worshipping maniacs
>>
>>4814428
Oy vey.
>>
>>4814253
Considering your very nature, toughness checks are a bit rarer, but there's a few of them still around.

However, rolls are not the only way to get stat boosts, I am not exactly relying on dice as sole source of stats.

There's milestones in the story where you get to pick between different sorts of stats, one coming up relatively soon regardless of which option you pick.
>>
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>IDORT
>>4813803
>>4813825
>>4813826
>>4814111

>Rampage
>>4813811
>>4813821
>>4813843
>>4813863
>>4813950
>>4813970
>>4814203

https://youtu.be/bN1tW2o23Qk
>>
>>4814432
>get shit faced
>get into fight with orks
>get booze breaks every few hour with the Boyz
>become work warboss
and that's how you increase Toughness.
>>
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> Archangel

[1/2]

The radiant sun of dawn began to peak across the horizon. Your horse was protesting after a night of riding as it clearly wanted to sleep. Knowingly, it heads straight to the stables on the Rodgers estate where it had spent most of its life.

During your short time here, you had grown to like the people here to certain extent, a simple form of life, none of them really wanting for this war to happen, only, it just did because some political power grabs and bureaucrats who didn't know to quit when the Senate's own killers entered the system.

This place could turn to a war zone any day now. Homes of veterans, their wives, their children, all reduced to nothing just because some fucker thought he could get away with trying to fight back the Varangon Tagmata.

Did you really want to be the guy to drag them into this? To profit off their misfortune? Leading them to battle as fodder for your ambitions? Sure, Imperium was built upon sacrifice. Brave men and women giving their lives for the dream of mankind's restoration.

It wouldn't be too out of character for you to welcome anyone willing to help fight the good fight. Hell, you're not one to normally question their reasoning for doing so. It's the ends that really stick when all is said and done.

At the stables you saw the horse girl already busy at work, who upon noticing you waved in greeting as your horse rushed to sleep.
“Good morning. Halfway didn't expect to see you again.”
“Morning. Still got some business here. Just wondering, I don't suppose you happen to have 50 horses lying about?”
“You take me for a greenhorn mister? The moment there was blood on the water, we stockpiled on everything war related we could get, including horses.”
“Smart”
“Have to keep the lights on somehow. So, you're looking for an another contract? I am going to need to see a warrant of purchase from your higher ups if you want to sign for a purchase that big.”
You smugly smirk, tossing her the 100k TG chit
“How about cash instead? There's hundred grand in there, enough for fifty horses and harnesses, yea?”
She then runs the chit by her dataslate's reader as she is taken aback to see the six-digit number.
“Wow. Yea, err... this is good. Didn't expect business to be this fast.”
“Just some lieutenant paying from his own pocket to make things a bit easier for his platoon. This isn't an official commission.”
“Wait he just has 100k lying around, how much does he make? Wait. How much do YOU make!?”
“Eh. I made a little over 10 000 last month after the station stuff was done and dealt with, but that's mostly in bonuses. Don't worry, I'll pay you up once I can actually withdraw my pay again.”
She then looks at you stunned, as if you told her something absolutely ludicrous.
>>
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[ 2/2 ]

“Horses take five to seven years to mature, and you're telling me, you make enough money to buy one in less than a week?!?”
“Err... I was supposed to take a contract for 2000 TG a day for a siege assault op, but that kinda went sidelines when the station got sabotaged.”
Her eyes go wide as she processes what you just said.

“YOU ARE TELLING ME YOU CAN BUY A NEW HORSE EVERY SINGLE DAY!???!”

You can't really tell if she is upset about that statement or not, but clearly something you said just flipped a switch on her brain. Nevertheless, you try to explain to her how it works.
“It's not really that simple, everything is mission specific and proportionate with danger levels of the situation and-”
She then begins approaching you with a sly look on her face as she measures you from chin to toe.
“Hey, you want to get married?” She says, interrupting your explanation about mercenary economics.
“Excuse me?”
“Well, I was just thinking, you're not bad looking, you're obviously raking in more cash than the yokels in this area, and you can certainly handle yourself in a fight.”
She then spins around, her dress fluttering around her.
“So how about it? You're not going to be hanging around here forever, and I'm an officer's daughter from a reasonably wealthy family, sounds good right? Might as well seal the deal while you're around, no?”
She insists as she keeps the pressure on.
“Oh, now that I think of it, you do seem to get along with Jax and Dad pretty well. That's always a plus.”
“Err... A bit sudden choice isn't it?”
“Is it? You might go to a dangerous mission and never come back any day now. Maybe you've time, maybe you don't? Tic toc, tic toc...”

What is with the women in this house? I mean sure, you're pretty fit, you've ample... super heavy vehicle support options, a tremendous level of financial security, a dangerous government job, totally sweet uniform and... Oh yeah, the aviators. Must be the aviators.
“Look, as flattering a proposition, I can't exactly get on board with it just like that.”
“Why not? Am I not pretty enough?”
Oh fuck, she's breaking out the big guns
“...or do you just not like me?”
And here comes the orbital bombardment. All things considered, you thought it's better to not mention you are actually gunning for that 2,5mil bounty.

How do you respond to the little lady?
> I've got a big mission coming up, but after that? Let's grab a dinner and talk.
> Ok. I had sex with your sister and I don't plan to stop, but if you're still game, I am.
> I don't really feel comfortable marrying someone I barely know.
> Write-in
>>
>>4815045
Well, that's fucking gold digging like no tommorow. No thank you.

>While that'd be nice, A] I don't feel comfortable marrying someone I barely know and B] as one of my friends put it, I'm already in a committed and serious relationship with death.
>>
>>4815074
And lets never mention we fucked her sister, she is going to try and blackmail us with that if she finds out.
>>
>>4815074
Never gonna leave an inheritance tho lmao
>>
Rolled 2 (1d2)

Hard pressed between.
> Ok. I had sex with your sister and I don't plan to stop, but if you're still game, I am.
and
> I don't really feel comfortable marrying someone I barely know.

1 = First one
2 = Second one
Dice decide
>>
>>4815074
ill support this
>>
>>4815045
> Ok. I had sex with your sister and I don't plan to stop.
> I don't really feel comfortable marrying someone I barely know.
>While that'd be nice, A] I don't feel comfortable marrying someone I barely know and B] as one of my friends put it, I'm already in a committed and serious relationship with death.
Ask about horse armor and what kind of stuff she'll throw into the 100k horse purchase. Horse feed, grooming kits, brushes, horse shoes, books on how to horse your horse properly.
>>
>>4815152
>>4815086

Again, this woman is going to blackmail us if we talk about fucking her sister.
>>
>>4815167
why should we care about black mail?
>>
>>4815074
I'll back
>>
>>4815198
Because it is inefficient and potentially damaging.
You gain absolutely nothing from telling her this with zero potential gain beyond momentary satisfaction at an expression of shock [which she may not even give] and the potential losses of a respected leader of the community who could further refuse to aid imperial forces or just us in general. In bad case situations, that includes the 50 horses we just ordered but haven't received yet, which is directly damaging to the war effort.

"Sorry ranger chums, I decided to give some girl leverage over me, didn't think she was serious so now her dad's refused to support us because I couldn't keep my damn mouth shut."

Best case, nothing happens and situation doesn't change. Worst case is easily preventable loss of allies and resources.
Once we have what we need, I'd still not suggest doing it but at least we've already got all that we require from them.
>>
>>4815045
>>While that'd be nice, A] I don't feel comfortable marrying someone I barely know and B] as one of my friends put it, I'm already in a committed and serious relationship with death.

She came looking for gold and found nothing
>>
>>4815216
That's an interesting point

>>4815045
> I don't really feel comfortable marrying someone I barely know.
>>
>>4815045
> Ok. I had sex with your sister and I don't plan to stop, but if you're still game, I am.
> Write-in
And I plan on sleeping with your brother and a few of the horses.

Lets see how she responds to that, haha!
>>
>>4815045
> Ok. I had sex with your sister and I don't plan to stop, but if you're still game, I am.

It titillate my inner troll
>>
>>4815045
>> I don't really feel comfortable marrying someone I barely know.
>>
>>4815074
+1
>>
>>4815045
> I've got a big mission coming up, but after that? Let's grab a dinner and talk.
And no fucking way are we telling her we banged anyone. This is grade A retard action. I will switch my vote to the other one if it means keeping our mouth shut for christs sake.
>>
In the grim darkness of the far future, there is only war. There's no peace among the stars, only an eternity of cost-benefit analysis, thottery and the eternal laughter of thirsting women.
>>
>>4815759
This is why we put bros before hos.
>>
>>4815771
To be fair, immortality does mean you can survive most every form of marital combat.
You don't have to worry about wasting your best years on a bad woman or not being able to find a new one because your hairline is receding and you started developing a beer belly.

+ you have fairly good melee stats, so grappling shouldn't be an issue.

Speaking of, imagine getting your "Weapon Skill" up to a 100 through "Vertical matches" and having to explain to a space marine how you achieved such level of mastery over melee combat.
>>
>>4815792
Poor daemonettes if word gets out.
>>
>>4815792
God dammit. I'm taking this as quest canon now. I will actively support fighting through orgies to up the "weapon skill."
>>
>>4815759
If a mercenery doesnt exhibit cost benefit analysis he doesnt deserve to keep any of his money himself.
>>
>>4815793
>Poor daemonettes if word gets out.
Indeed ^^
rule34.paheal.net/post/view/2389316
>>
Got some time to write now, looks pretty clear cut slice of bacon.

Neigh
>>4815074
>>4815086
>>4815088
>>4815152
>>4815217
>>4815227
>>4815655
>>4815670

Mr Stud
>>4815499
>>4815578
>>
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> Nah

“Aww shucks!”
She says, playfully kicking the hay on the floor whilst punching air.
“And here I thought I was going to land a rich, handsome and dangerously exciting hubby who does space adventure stuff. What a shame.”
She says facetiously
“Oh well, worth a shot. So, you want the horses delivered I can get Barry and Jax on it the moment those lazybones bother doing some real work for a change.”
“Oh yea, some people with civilian clothes should be picking them up at this location. Think they can handle it alright?”
“Oh sure, this isn't the first time we've had em driving livestock.”
As you handed over the coordinates to Emily, another familiar face showed herself on the barn.
“Well, if it isn't the bulbous space soldier boy. I thought you'd be gone for good with your army buddies by now.”
“Oh, hi Joy!” the horse girl exclaims
“He was JUST telling me how he can make two grand per day on a mission.”
“As in Throne Gelt?”

Oh boy, here we go again.
“Well... That is certainly impressive.” She says, her face shifting to a sultry expression as she does a quick curtsy.
“Hi, Joy Rodgers, the eldest daughter of Colonel Charles Rodgers, very single, pleasure to make your acquaintance again Mr.spaceman~” She says, giving the suggestive introduction she could.
“Oh shush you floozie. He isn't that kind of lad. Besides, I already tried. He ain't interested.”
“HAH! Well that's a shame. How about two for one?” She says, giving you a very suggestive wink while pointing finger guns at you.
“Oh you harlot! You think I'd share?”
“Why not when there's plenty to go around?~” She purrs with a velvety gone.
And then she bursts into merry laughter
“Heavens, I am only joking! No need to get so upset Emmie. I'm only teasing.”
The horse girl narrows her eyes, pouting at her sister as she flits out of the stable. When you thought her gone, she peeks her head through the door window with a grin on her face.
“Or was I?~” Laughing as she disappeared from sight.

Wow, this house is crazy, especially the women.
Oh well, back to planning your solo crusade on the rebel hive. You looked at your horse Kazakh as he was snoring on the floor of the stables, giving out the occasional fart.

You're probably going to end up stealing a lot of vehicles and this pony likely won't last the moment bullets start flying. Of course, you could use it to pretend to be a farmer to get you into the hive, but depending on how loud you want to go, less of an option. Alternatively, you could just let the horse girl keep the pony in safety while you do your thing.

> Preparation decision #1:
> Do you wish to charge the Hive City with a horse?

> Y/N
>>
>>4816119
Well we have no other transport, so Y.

And holy shit, what is up with these women? At least they are good sports about it.
>>
>>4816119
>N
Let them keep it safe until we return.
>>
>>4816131
If we are already getting gear from command we might as well get some basic bitch motorbike.
>>
>>4816119
> Do you wish to charge the Hive City with a horse?
Kreigers do it all the time.
https://youtu.be/LZM5__JtSOk?t=138
>>
>>4816119
>N
He's just going to get shot or exchanged for something faster almost immediately. Just steal a motorbike or something. Plus he isn't trained for battle at all, and a species that gets spooked by a carrier bag stuck on a hedge is going to panic at explosions and bullets.
>>
>>4816119
>N
We gonna get our own horde of crazies by baiting them to charge with us to the Hive. Make seem like another lunatic siege event while we slip in.
This also helps clear out pockets of roving crazies.
>>
>>4816144
Fair point.
>>
>>4816119
>N
We are immortal, the horse isn’t.
>>
>>4816119
N

Not here
>>
>>4816119
Y
>>
>>4816119
>N
We could just hitch a ride on a horse, carry our stuff in a bag, then rampage.
>>
>>4816387
But then who would look after our horse while we're busy being dead?
>>
>>4816407
The people here? We'll come back for our horse once we get armor for it. No armor means the horse will keel over after 1 hit from a pistol.
>>
>>4816418
I thought you meant to basically tie the horse up outside the hive and then charge in. I'm all for not going in on a horse, but did you mean something else?
>>
>>4816513
Two people riding on the horse. Us, and someone else.
We hitch a ride on the horse, we get off at the hive, they take the horse back for safe keeping.
>>
>>4816119
>N
>>
>>4816537
Or we could run a marathon with full armour, jetpack, poweraxe and any other eauipment, getting extra training and not risking the horse
>>
>>4816596
They would instant spot us would they not?
>>
>>4816609
Yea, if you go in full gear, they'll spot you pretty much instantly.
>>
>>4816625
Maybe asking preacher for a way in would do well.
>>
I thought our vote was charging in?
>>
>>4816647
Not literally charging in, I hope.

You cant just charge a city and expect to go well. You go inside first, find you target and then go on a rampage with purpose, not random and purposeful, attentiongrabbing destruction that will see the doors barred to you
>>
PETA
>>4816136
>>4816160
>>4816196
>>4816220
>>4816226
>>4816387
>>4816569

Death Korps of Krieg
>>4816131
>>4816152
>>4816227
>>
[1]
> N
“Mind if I park my horse here for a bit? I might end up doing a couple non-horse related things for a bit, so I need a place to keep it."
The girl just waves it away
“Yea, sure, fine. Might as well toss it as a bonus for the commission you got me. Anything else?”
“Is your father around?”
“Probably having some recaf at the porch as usual in the mornings. You know the way, I've some ponies to prep for transport, so...”
“Yea, yea, I'll see myself out.”
Crazy woman. Nice thighs tho, must be all that riding.

The Old officer gave you a friendly wave as you approached his little slice of heaven by his garden.
“Back again so soon? So, found your friends?”
“I did. Got officially transferred to northern front with orders to disrupt Vesser to the best of my capabilities. Waiting for another contact to show up who is supposed to get me sorted out for that.”
“Well, if you need help, retired or not, the veterans are ready to do their duty.”
“I might call you up on that offer. If nothing else, I'll need some additional training, and I reckon a bunch of veterans have all sorts of skill sets I could do with a crash course on.”
“And that's all you need?” He says, musing with the idea
“For the time being at least. You've helped me out plenty, so I don't wish to ask for too much.”
“Oh nonsense! But if tutoring is what you'll want, then tutoring is what you'll have. Tell me what you had in mind, and I'll ask around.”

Yea, you needed at least a few additional tricks on your sleeve to go through with the whole operation. You didn't exactly have a plan. After all, you don't really “plan” for something like this. You just got to go with the flow and play things by the ear.

Of course, that didn't mean you shouldn't do some prep work. You wouldn't go to a dance club without knowing how to dance first, and you're not going to go on a rampage without at least getting a few steps under your belt.

Question is, what sort of dance is this going to be?
> PREPARATION CHOICE #2 - Select your package.

> [ Human Weapon ]
Characteristics: + 5 Agility
Skills: + 10 stealth (Ag)
[ Unarmed Warrior ]: Your fists now count as natural weapons, though non-primitive armor is still twice as effective against them. (1d10+SB, AP0, Primitive)

> [ Questionable Methods ]
Characteristics: +5 Toughness
Skills: +10 Resistance [Toxic] (T)
[ Sound constitution]: +1 Max wounds

> [ Skirmisher Training ]
Characteristics: +5 Ballistic skill
Skills: +10 Awareness (Per)
[ Rapid Reload ]: Reload is now half an action quicker.

> [ Chivalric Tradition ]
Characteristics: +5 Weapon Skill
Skills: +10 Charm (Fel)
[ Duelist ]: Every degree of success in melee in 1v1 counts for two.

> [ Feral Tactics ]
Characteristics: +5 Strength
Skills: +10 Intimidate (S)
[ Frenzy ]: Can enter into Psychotic Rage for combat bonuses, needs to roll a willpower check to stop raging. (-20BS, Int and Fel. +10WS, S, T and WP while active)
>>
>>4816836
> [ Chivalric Tradition ]
This sounds OP I'll take it.

Otherwise I'd take martial arts training.
>>
>>4816836
> [ Chivalric Tradition ]
chop chop motherfucker
>>
>>4816836
>> [ Chivalric Tradition ]
>Characteristics: +5 Weapon Skill
>Skills: +10 Charm (Fel)
>[ Duelist ]: Every degree of success in melee in 1v1 counts for two.
Sounds good to me, at higher levels we can blernder weak enemies, but 1vs1 will be against bosses, and those are the ones that give the big rewards
>>
Has anyone been talking about what twohanded power weapon could be better than the axe? I don't know much about w40k weapons stats, so I'm just asking, don't get offended at my comment if you like axes
>>
>>4816852
it's not OP.
To trigger it, you need to only have a single enemy [in some undetermined way] and the benefit mostly comes if we have the lightning attack perk, which we don't. As it is, if we used swift attack, if we make an extra degree of success we get an extra attack, making it discount lightning attack.

Okay vs bosses, and depending on how it's read it is great or medeocre. If it only triggers when there is a single enemy in combat it's crap and if it is only a single enemy in melee it is pretty good.

I'm putting our stock in
>Feral tactics
Since frenzy is pretty good buff overall. It does make us lose out on parrying, but that can be rectified with another talent later down the line [which also makes snapping out of it easier].
>>
>>4816879
Thunder hammer. Zero question about it, that thing slays.
>>
>>4816884
It's a melee trait, we can use it when we are fighting 1 enemy in melee, regardless of how many people are shooting at us. The bullshit that would let us become Sly Marbo junior is if the trait applies to guerrilla warfare stealth kills, at least as long as we use a melee weapon (you know the meme in which Marbo appears and stabs a Chaos cultist in the back while both scream? well that), because those are always 1vs1
>>
>>4816836
> [ Feral Tactics ]
Characteristics: +5 Strength
Skills: +10 Intimidate (S)
[ Frenzy ]: Can enter into Psychotic Rage for combat bonuses, needs to roll a willpower check to stop raging. (-20BS, Int and Fel. +10WS, S, T and WP while active)
>>
>>4816884
So your main issue with chivalry is that it requires an extra talent to get a boost in power, but you pick the option that takes our parry away and requires another extra talent just to compensate for that weakness. How good is the buff exactly? Geniune question here, because our next fight will probably be against a fuckton of people and frenzy would help
>>
>>4816886
I've heard befor about the famous shield and hammer combo, if combined with jetpack charge, how good is it? is it better than a twohanded thunderhammer?
>>
>>4816836
> [ Questionable Methods ]
Characteristics: +5 Toughness
Skills: +10 Resistance [Toxic] (T)
[ Sound constitution]: +1 Max wounds
>>
>>4816921
Well the shield it s also cover and you don t need to swing it with the jetpack going on our back.
>>
>>4816918
My main issue with it, is the triggering condition of 1 vs 1's and some mild PTSD due to shit GM's, where you never take anything that has a bit of wiggleroom in interpretation.

Looking at it objectively as a thing that doesn't care about gunmen, only melee, when it actives the boon from chivalry turns our swift attack [every 2 DOS past the first gives you +1 attack] into lightning attack [every DOS past the first gives you +1 attack]. Which is fantastic, as it does that without the -10 penalty to hit. We could rack up some massive damage there and keep up the kills.

Frenzy has a few drawbacks to cancel out it's benefits but basically it's a small but noticable buff across all of your good skills. +10 to WS, S, T and WP means we get another degree of success on a pass and turns bare fails into passes. The buff to S makes our attacks deal +1 damage, toughness increases our soak by +1 and WP makes us a bit better against psychic powers and to snap out of the self induced murder rage.

The drawbacks are that we must attack the nearest anyone within distance, taking reasonable action to get there. Not leap from a building to attack someone on the ground, but if a friend is in 2 meters and an enemy is 3, we go for the friend.
Also we lose out on parrying, which as mentioned can be rectified.

>>4816921
I haven't heard of this combo, but allow me to give you the basic stats of a thunderhammer, though the Errata's are difficult.

2d10+4, (unnatural strength x2), pen 10 with shocking.

Meaning with our strength of 40, we do 2d10+4+8 and remove 10 enemy armour, then if they take ANY DAMAGE they make a +0 toughness test or are stunned = to DoF rounds.
It is Unweildy meaning we don't get to parry or use lightning attacks, but we CAN make swift attacks with it.
>>
>>4816954
Mmmmm, a lot to think about. Frenzy seems to be good and chivalry is also pretty good, hard to decide, but I'll be happy if we end up as a murderknight and I'll also be happy if we end up becoming an natural Eversore.

On the matter of weapons, the thunderhammer looks good. I'll try to look for the hammer shield brutal combo and post a link, feel free to post any other bullshit combos you know about
>>
>>4816991
Heavy hitting melee weapon + jetpack is great because it makes us a highly mobile warrior [due to the charge distance increase]. Which is always great, as a melee warrior we always want to be in melee.
>>
>>4816836
>> [ Questionable Methods ]
>Characteristics: +5 Toughness
>Skills: +10 Resistance [Toxic] (T)
>[ Sound constitution]: +1 Max wounds
>>
>>4816884
I will change from feral to Chivlaric. Why not
>>
>>4816836
>> [ Chivalric Tradition ]
We must, for all burly men.
>>
>>4816836
> [ Feral Tactics ]
I dont see us going 1v1 against any bosses that we either can win against (The Alpha legionnaire will wipe the floor with us) or could not dispatch with other means more effectively(explosives are fantastic). What Feral gives us is an "Oh shit" button so we could resolve shit situations.
>>
>>4816836
>> [ Chivalric Tradition ]
>>
I'm going either for
> Human Weapon
or
> Questionable Methods.
My logic here is that we may end up getting killed and/or disarmed and we may need to sneak.
If we wake up in the gutter or something naked, being able to punch the nearest biker to death is great.

Questionable methods because more toughness is always excellent and we get an extra wound.
>>
>>4816921
Weren't Thunder Hammers pretty much exclusive to the Astartes?
>>
Also, off the top of my head, can't really remember any weapon that actually does give unnatural characteristic just like that.

Sounds a bit like homebrew or some deathwatch stuff, which is space marine stuff anyway.
>>
>>4817521
Well, that and inquisitors
>>
I stand corrected. Apparently the Thunder Hammer Inquisitors frequently use does grant unnatural strength when wielded. How about that?
>>
>>4817546
Then we will get a thunder hammer asap, and it will have a small metal hat adorning the top of the hammer's "head", with a long spike coming from the top. It will be beautiful
>>
>>4817546
lets acquire a thunder hammer for tank flipping

>>4817572
give it a fedora
>>
>>4817572
Yea, that's going to be a while. Isn't exactly standard issue equipment.
>>
>>4817574
Also, it would only grant that bonus when you hit stuff to with it, not for athletic checks
>>
Should point out that he Duelist only applies to weapon skill tests when you are doing 1v1 against a dude who isn't in Melee with anyone else.

This means parry and swinging your weapon and nothing else. As someone previously stated, makes you better against strong opponents so long as you're not getting dogpiled.

Against weak opponents? Well, you REALLY don't even need to roll damage on power axe to kill the average human.
>>
>>4817666
> [ Feral Tactics ]
If we replace our power axe for a one handed power maul + shield, we'd have enough defense to balance with the new offense. Fucking mauling and shield bashing our way to victory.
>>
>[Duelist]
>>4816852
>>4816863
>>4816868
>>4817168
>>4817146
>>4817467

>[Rip and Tear]
>>4816906
>>4817394
>>4817683

>[Super Meatboy]
>>4816935
>>4817138
>>4817517

Strange choice all things considered.
>>
Updated Character Sheet

Wounds: 17/17

Characteristics:
(WS) Weapon Skill - 45
(BS) Ballistic Skill - 43
(S) Strength - 40
(T) Toughness - 41
(Ag) Agility - 30
(Int) Intelligence - 34
(Wp) Willpower - 32
(Fel) Fellowship - 32
(Per) Perception - 29


Skills:
(WS) Parry +10
(Ag) Dodge: +10
(Ag) Operate (Aeronautica) +10
(Ag) Operate (Surface) +10
(Int) Security: +10
(Int) Common Lore (War) +10
(Int) Navigate (Surface) +10
(Int) Navigate (Stellar) +10
(Int) Tech-Use +10
(Per) Survival +10
(Fel) Charm +10

Weapon Proficiencies:
Power, Las, Solid Projectile

Talents: Duelist
>>
Honestly, anon, I am disappointed. We are going into a hive to try and solo everything in it. This means that we will always be outnumbered by the enemy and always on the back foot. Yet you chose to go with the one skill that relies on the enemy playing fair. I just dont get it man. Why would you shoot yourself in the foot like that?
>>
>>4817853
Because we can’t die.
>>
>>4817856
Nigga we cant use the perk either when we always face goon squads with autoguns. Its a wasted pick VS things like going berzerk to lawnmower through all those goon squads. Hell, works against big baddies as well and gives us extra regen and Toughness bonus too.
>>
>>4817861
Not so.

It is a perk we cannot use vs a group of goons with knives who rush us.
And what idiot with an autogun runs into melee?

But yes, they are both excellent choices. But I say beserk wasn't going to win so changed to prevent Questionable methods, which was worse than either.
>>
>>4817874
This is precisely my point though - its worthless where we are going. Not a single solitary fucker will come duel us in meele 1v1. They will stand 30 meters back with their 9 buddies and mag dump our ass. Aside the occasional bum we will liberate of clothes and maybe some lone fucker out for a smoke its worthless. Hell, Questionable methods would have at least upped both our wounds and Toughness stat plus made it easier to take a walk in the underhive sewer (which we will also likely visit).

Picked literally the worst choice for our plan here. Thank god we at least got some WS.
>>
I think going into rage is too close to khorne and losing control can be very bad in a already highly chaotic universe.

>>4817874
What's wrong with gaining more ability to soak damage?
>>
>>4817883
PSA: we are like a Warp version of Stretch Armstrong. Dont really have to worry about chaos unless we get some *major* heat.
>>
>>4817880
We are requisitioning a jetpack and good armour to fix that issue.
And when we enter melee with those 9 gunmen, we are going to dice them to death one at a time.
Relax.

I think you are also completely ignoring the downsides of beserker rage or the utter terrible ness of that ballistic or human weapon package when you say it is the worst choice we could have gone with.
>>
>>4817883
It isnt actually improving our ability to soak, it gave us an additional wound and a better capacity against poisons. We need another +4 toughness to gain more soak if questionable had passed. As it is now we need +9
>>
>>4817903
Instead of jumping in and doing precisely nothing with the talent we got we could have jumped in, revved up the chainsaw and gone nuts with frenzy - tangible benefits for 95% of the time. Especially since we have no allies to worry about.
>>
>>4817903
To further clarify what it means by "in melee" in this context means that there are two or more individuals within 1 meter of eachother and one of them at least is trying to attack the other with a melee weapon/their hands.

So using this definition, as the rpg's do, I hope you can see that this isnt all as bad as it seems.
Further points in our favour, others get a disadvantage for firing into melee and have a chance of hitting their friends, and you can only fire a pistol class weapon in melee so those autoguns are so much worthless chunks of metal.
>>
>>4817909
If this works out as us "duelling" a platoon of autogunners one at a time then by all means have my vote. However I highly doubt this.
>>
>>4817911
That is basically what it amounts to, until they draw their knives.

And really, what is a fucking knife going to do to us when we are kitted out for war?
The dangers are important people with power swords.
>>
>>4817914
Really do not see this working out like that.
>>
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>>4817842
Probably should have asked for this earlier, but can we have some clarification on how the "one on one" rule works? Here's three scenarios.
>1. Just you and me, kid
>2. A melee fight with an enemy while engaged by other enemies at range
>3. A melee fight with an enemy while being engaged with other enemies in melee, but only attacking one enemy at a time
My inference of the rule is that 1v1 melee rule applies to scenarios 1 and 2. Is this correct?
>>
>>4817917
As I understand it, 1 and 2 trigger since only a single foe is in melee.

3, there are two+ enemies in melee. Even if they dont attack you, they are still going to stop the trigger.
>>
>>4817916
Looks like you will have to have faith.
Still, you should recind the "worst" comment unless you can explain how a primitive weapon and having swifter reload is good for us. Melee combat is the bigger damage dealer in these systems.
>>
>>4817921
Get killed, wake up like Arnie after a time warp. "I need your clothes, your boots and your motorcycle."
"How can I reload all these magazines? and other tips for a standoff, 5th Ed."
>>
>>4817917
Yea, it does, but also the only benefit you get from it is that your minimum damage will be higher, which didn't really matter against humans anyway when the Power Axe already ripped them to shreds.

Primary advantage you are getting from this talent in this field of battle is honestly being able to rip through vehicles faster.

Downside is that if you get shot by autocannons, you're probably gonna drop pretty quickly and you can't really 1shot vehicles without righteous fury.
>>
>>4817923
So you want to pass on making our quick attacks into lightning without malnus for

A genuinely terrible weapon which I think is missing the level of primitive it has [which unless this is a different form of the trait, prevents you dealing above a level of damage which is typically about 6 for swords] and has 0 penetration power.
And how to reload weapons, when we have made a primarily melee character.

But there we go.
>>4817930
>>4817916
It does work out like that.
>>
>>4817933
Rescind "worst" and upgrade to "useless". Rapid reload taking "worst".
>>
>>4817911
Like a an astartes dueling a platoon or squad of guardsmen?
>>
>>4817935
Does increase our chances of a rightious fury however.

Let me do a bit of maths here.
we have a base of 45 WS and with a charge action that gives us +20 to the roll.
With our standard agility bonus of 4, and a charge tripling our bonus to determine the distance we can move, we can move 12 meters in a charge to hit an enemy for at maximum [a roll of 5 or lower] 6 Dos, which is doubled to 12. -1 for standard pass, that is 11 divided by 2 to get 5.5 rounded down makes a total of 6 attacks, which is 6 hits of a power axe.

So 1d10+8+4 AP 8 6 times.
Minimum damage that can do is 78 wounds while maximum [exploding once and a roll of 1] is 138 ap 8.
That's not bad, and being a charge nobody else can be in melee either unless we are gate crashing.
>>
>>4817989
And with a jump pack, by the way, a basic auronautics test [which we do as a dc of 40] we get flyer [12] for a minute, which makes our charge range 36.
>>
>>4817989
Charging is a full action, not a half action though, and it hits only once.
>>
Also, should probably add swift attack to the list.
I didn't actually think it was a talent, just thought it was something you could always do with a melee weapon, but hey, details. Not gonna get rid of it.
>>
>>4818042
At the end of charge, you may make one [1] of the following: Standard attack, Swift attack or Allout attack.

Swift attack is what I used in these calculations. Lightning is forbidden because they think it would have been broken.
>>
>>4817989
Also the Agility bonus is 3, not 4
>>
>>4818049
Alrighty then. Guess this rampage ISN'T gonna end as quickly as I thought.
>>
>>4818050
my mistake.

3, that makes our base charge a 9 meter one.
>>
> [Chivalric tradition]

[1/2]

You thought to polish your bread and butter further, hoping to hone your skills further in the ancient art of melee combat and sure as shit did the Colonels pull through, he presented you with a retired Feudal worlder from a knightly house who was more than happy to pass down his skills before he died.

Sir Vincent Liechtenauer, a man of venerable age and venerable mustache whom most vocally lamented of the youth not seeing the value in good and honest chivalric conduct.

Needless to say, with his skill and demeanor, he began to polish you into a more refined gentleman. Well, a filthy merc you still are, but alas, you learned that in war, there's always opportunity for a good old-fashioned duel, you just need to find it.

After spending the day nurturing your technique (and the night), you had a visitor from the Solar Auxilia. A man dressed in a black suit with red, expensive looking sunglasses which no doubt would fetch a fine price on the underground hat market.

"Mr. Aren Seion, good morning. I trust you know what business I am here on?"
"Is this about the time I used a fake ID at the liquor store?"
"Funny. Duty calls Mr Seion. I have read your file, impressive initiative salvaging what could be salvaged on that clusterfuck. Further, your discretion has been most commendable."
"Well, I aim to please."
"Indeed. I am here to discuss on the matter of replacing some of your damaged equipment today, as well as... moving some other tools of the trade for your friends."
"You want we just go somewhere more private, so we can handle this properly?"
"Oh, I think I'd like that. Let's go for a ride, shall we?" He says, giving you a clearly practiced fake smile, leading you to a van with tinted windows which would in all likelihood be considered illegal in more civilized planets.

Despite looking relatively run-down on the outside, the interior was pristine, and the engine was clearly high-end, purring with obviously more force than was necessary.
"So, what's in the back?"
You ask as the man drives you out of the city.
"Things needed to start a small civil war. And then some." He says, giving out a sadistic grin, genuine this time.
"Gifts from the new Planetary Governor." He continues.
"He is very... open-minded when it comes to solving problems. Much more so than his predecessor was."
"Open minded, how?"
"Willing to shift policies for the war effort. Willing to arm up loyalists, and most importantly, willing to do what must be done for the unification to be achieved."
"Okay then. So... about that equipment replacement."
"Ah yes, expensive piece of kit. Annoying to replace. Normally expect people to die before it breaks, very fortunate in your case."
"So can you get it replaced?"
"Oh yes, I can get you some top of the line stuff, that is if I wanted to. Well, within reason. No Charnabal Blades or Power Armor, Iron Halos or anything like that. Too much of a demand for that."
>>
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[2/2]

"I can however, get you better craftsmanship armor. Or well, something else entirely if you want to."
"If you want to be more subtle, I could get you an armored bodyglove. Could wear civilian clothes with that and not be a huge target when you get buys. Or you know, a PDF Uniform, I can get you those along with Cameoline cloaks as needed. Might help with infiltration."
"There are some grenades out in the back too if you want some. You can also swap out your weaponry if so long as it's nothing too crazy like a Volkite weapon or something. I can try and get things for you, but do remember you are an absolute newbie and there's a line for the absolute best stuff."

Hmm... Could sneak in start the rampage afterwards, or just wear the armor and announce what you're about to do loud and proud.

> Preparation Decision #3: Is there anything specific you would like to requisition before starting your rampage?

> Just replace my armor with a better one. ( 7 armor all slots)
> Get the armored bodyglove and the PDF disguise. (3 armor everywhere except head)
> Something else (what?)

> Keep the 2h Power Axe
> Yea, keep it.
> Nah, toss it, I want something else. (suggestions?)

> Any miscellaneous items you'd want to requisition?
> Yea (write-in)
> Nah, good as is.
>>
>>4818214
Can he get us a Thunder Hat?
>>
>>4818214
I'd like to think we can sneak our shit into the hive and past initial customs, then it'll be good.
>Replace armour with a better one
That's a total of 11 damage reduction. Baby yeah!

>Keep the axe

>A jump pack, A venerable officers hat for my collection, my last will and testament, a target and all of the Krak nades/Promethum cocktails you can get me.
>>
>>4818214
> Just replace my armor with a better one. ( 7 armor all slots)
> Something else (what?)
A fancy hat, and a big arse shield to go with the armor

Swap out the power axe for a 1 handed one, and a wrist mounted high end lasgun. A shield will make us more likely to survive an autocannon shot, maybe twice.
>>
>>4818238
We also need a car of some sort.

Anyway, Promethium has a very interesting mechanical effect. It can be primed to explode, and when it does it has a damage of 1d10 explosive damage and range of a meter per KG and sets things on fire.

So 10 KG of the stuff explodes at 10d10 damage and sets fire to everything in 10 meters around it.
>>
>>4818214
Wait.
Actually the shield could be used for shield bashing. Let's ask for the best lasgun on the market, throw a sling on it for automatic hip firing action, and a large battery bank for nonstop firing fun. Give it an under barrel grenade launcher for krak grenades or whatever those anti vehicle grenades are.

>>4818238
Dont we have the jetpack?
>>
>>4818255
Jump pack and I can't remember. But I think it's something we couldn't test, due to the armour not being able to be worn.
>>
>>4818214
Will he be able to smuggle us and all the gear into the hive?
>>
>>4818255
Best Lasgun on the market is Archeotech and while they have those, you aren't getting one.

You could get a normie laspistol of best quality though if you want.
>>
>>4818265
No, you would need to find your own way in.
>>
>>4818270
That could work. Could it be forearm mounted?
>>
>>4818273
We could take a sewage system in
>>
Climb the outer wall with our bare hands! :P
>>
>>4818280
Or just yeet our way inside.
>>
>>4818270
Not even a lasrifle? GC-era standard-issue Auxilia lasguns were pretty dang good compared to later models iirc.
>>
>>4818284
We'd be an easy target for their AA guns tho
>>
This is more ir less the layout for the bottom of the hive in case you are curious.
>>
>>4818288
Sure, but kinda makes it hard to carry a 2h axe.
>>4818276
Sure, I guess. Can't remember penalties from doing it that way though.
>>
>>4818284
The train system might be another way in.

How easy would it be to board or even hijack one? Are they your basic-bitch trundle trains we all know and love, high-speeders or something more exotic?
>>
1/3 less range when you have a wrist mounted gun.
>>
>>4818298
The Train system has been for the time being, completely disabled due to it being initially powered from the Capital.

There's no trains coming or going until they manage to work around that.
>>
What if we snuck ourselves in a big metal crate?
>>
>>4818316
What if we snuck in inside a small cardboard box
>>
>>4818321
Perfect
>>
>>4818321
Snake!?
>>
>>4818316
I mean, the two hives are known to be sharing supplies. With the trains out, they're probably sending them by road or by ship potentially with opportunities to smuggle ourselves in along the way.
>>
>>4818339
I can tell you it's mainly ships.
>>
How about walking at the bottom of the sea and going in?
>>
>>4818214

> Just replace my armor with a better one. ( 7 armor all slots)


> Something else.
One hand power axe and a shield.


> Any miscellaneous items you'd want to requisition?
> Yea (write-in)

A jump pack
A car for go inside
Grenades.
A Big knife
Pistol
Medikit
A very cool hat.
>>
>>4818368
I mean it's not like you needed to breathe even if you didn't have life support.
>>
>>4818352
> Just replace my armor with a better one. ( 7 armor all slots)
> Something else.
One hand power axe and a shield. The forearm mounted Archeotech Laspistol. A power hat.
> Any miscellaneous items you'd want to requisition?
> Yea (write-in)
glue (for hat stacking buffs), cuffs, duct tape, all the grenades, multipurpose medkit for dumb dumbs, more hats, super knife with bayonet mount (mount to the laspistol for knife punching action), Powerpack, a sum of 1k throne gets for bribery, a permanent marker (drawing dicks on things), tear gas, flash bangs, industrial grade lube grenades,
>>
>>4818214
> Just replace my armor with a better one. ( 7 armor all slots)
>>
>>4818293
What if we sneak in through the volcano core?
>>
>>4818214
> Just replace my armor with a better one. ( 7 armor all slots)
> Yea, keep it.
> Yea
A disposable motorcycle with saddlebags or a sidecar to hide our armor and other sundries in. Add to that as many explosives as we can fit along with remote detonators and other relevant gear. Wristmounting a laspistol is not a terrible idea but what exactly could we kill with it that we could not with an axe and a jump pack?
>>
>>4818214
> Just replace my armor with a better one. ( 7 armor all slots)
QM, do this guys have any Thunder hammers for us?
If they do, get one and a shield
Also whatever explosive we can get
>>
>>4818214
A LOT of small heavy explosives. Lets blow up some bridges/create a distraction if we're heading for a bigger target. Or just get extra credits.

Create explosion, target will be moved by security team after, snipe target. Take photo. Get paid.
>>
>>4819267
I can get you a 2 handed one, but you can't parry with it. Also, it would be of normal craftsmanship.

Generally speaking, 1h thunder hammers are only a thing for Astartes Terminators and in rogue trader rules for whatever reason.
Rarely if ever wielded without power armor, mostly because Power Armor makes them a lot better.

You would go from 1d10+12 AP8 to 2d10+12 AP10. Of course, an argument can be made on how many melee foes you are going to even face.

Overall, as I look at it, far as power weapons go, the Thunder Hammers themselves do not seem to be so extraordinarily rare from the average power weapon. It's more that they compromise defense in favor of attack and are pretty heavy.
>>
Hell, if we look at the Thunder Hammer in contrast to an Eviscerator, it's actually not that different in terms of performance, albeit one is a chain weapon with a weak power field and another is a pure power weapon.

Seeing how manufacturing of Power Weapons isn't super rare, I don't see why the basic 2h Thunder Hammers wouldn't be around, especially since vast majority of the Imperium seems to favor ranged combat at the time, melee becoming more prominent as HH goes on.
>>
>>4819465
>Generally speaking, 1h thunder hammers are only a thing for Astartes Terminators and in rogue trader rules for whatever reason.
We need to get more gains to one hand the one handed ones then. Damn. I still want that shield though.
>>
>New set of armor
>Thunder Hammer
>Wrist mounted Lasgun
>Like 5 spare magazines or something
>Wrist mounted Grappling hook
>10 kilograms of explosives (or however much we can carry)
>Some knives in case the Thunder Hammer breaks or something
>A really run down looking fishing boat to get us within swimming distance
>However many smoke grenades we can carry without being fired upon.
>Piece of plastic pipe so we can steal Prometheum from people's cars and refuel our jet pack.
>>
>>4819510
>Piece of plastic pipe so we can steal Prometheum from people's cars and refuel our jet pack.
That's so damn ghetto. I love it. +1.
>>
>>4819520
Idea of smoke grenades is that we can hide in smoke to regen as needed. Speaking of smoke, we should maybe get a flamer pistol so we can set stuff on fire in order to improvise smoke cover.
>>
>>4819551
Wrist mounted flamer with a laspistol as sidearm?
>>
>>4819552
fuck yeah we a mandelorian now. +1>>4819551
>>
>>4819552
Now THIS is a good wrist mount.
>>
>>4819552
Sounds pretty damn metal
>>
Right, we've got overwhelming support for keeping the Armor/Jetpack combo, so that's locked in.

As to the main weapon...
>Keep the 2h Axe
>>4818238
>>4819203

>1h Axe and Shield
>>4818389
>>4818444

>Thunder hammer
>>4819714
>>4819699
>>4819583

Also, most seem to want some sidearms, wrist mounted weaponry, explosives and a vehicle. This is easily enough done.

Tossing you pretty much everything on this list since it seems fairly comprehensive and a vehicle relevant to your approach.
>>4819510
>>
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>10KG of Demolition charges
Yea, that's gonna ruin somebody's day.
>>
Doing some math to determine how much demo packs you can actually carry
>>
>>4819799
>>4819510
>>4818214
We do not have demo training. Blowing oursleves up is only temporarily lethal but it fucks up our gear.

And if we want some guns we would get a silenced pistol, autogun or sniper rifle.

Change up the meyham pallette.

>Keep the axe
>Get a silenced autoweapon

We have training in solid weapons. Grenades are also nice if we go loud and wat some boom. Stick to those until we have more than just +10
Tech use and no demo training.
>>
>>4819820
Not exactly rocket science to stick the timer/receiver in the block and press "Play". We are presumably not expected to make the explosives ourselves.
>>
Alright, so this is about as far as I've gotten.

Wargear:

> Void Armor with jetpack (Best) [ 7AP to all ] (15kg)
> 2h Thunder Hammer [2d10+4, AP10] (10kg)
> Las pistol (Best) [1d10+3, AP0, RoF 1/2/-, 30m] (1.5kg)
> Ammo count: (30x5+1) Rechargeable (0.75kg)
> Wrist Mounted Flame Pistol [ 1d10+4, AP2, RoF 1/-/-, 6m ] (4.5kg)
> Ammo count (2, refuel on site)
> Wrist Mounted Grapnel [ 65m Wire ] (3kg)
> 2x Mono Combat Knives (1d5+3, AP1) (1kg)

Total: 35.75/56kg

That's about 20 kilograms worth of explosives you can carry on top of your current gear and I suppose like a roll of duct tape or something.

Each demo pack is 1kg, each grenade is 0.5kg.

It'd be a 100 meter explosion with 3d10+40 damage with full det pack loadout lmao. Won't be any hope of recovering the gear after it goes off though.
>>
>>4819871
Hehehehehe.

Now. . . Where's the nearest airbase!
>>
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Alright, so, time to make a choice in regards to the explosives.
>20 x Kilograms of Demolition Charges
>40 x 0.5 Kilograms of Grenades
>10x Demo Charges, 20x Grenades

Vote now!
And yea, it's a +10 test where 4 or more degrees of failure will blow you up. They're basically Tube Charges.
>>
>>4819905
10 demo, 20 nades.
>>
>>4819905
>>10x Demo Charges, 20x Grenades
>>
>>4819905
Half&Half. I assume we can chain together grenades as well?
>>
>>4819905
>15x Demo Charges, 10x Grenades
>>
>>4819905
Half and half. Can we get a dead man's switch for the demo packs, or would that prevent us from using them the normal way?
>>
Ah, it seems demo charges are actually more powerful than tube charges, my bad.
>>
>>4819915
I don't think there's actually rules for it, but I'll check.
>>
>>4819915
Literally no rules for bundling up grenades. I suppose you could make a demolitions test to link them up, but I would need to freeball the whole thing narratively on how that would work until I figure a sensible homebrew for that.
>>
>>4818254
Can you tell me which book that is in?
>>
>>4819970
Rogue trader core I believe. Though I'm not entirely sure.
>>
Right, so 20 grenades and 10 demopacks

> Blind Grenade ( 2d10E, AP0, Smoke(3m) )
> Smoke Grenade ( Smoke(6) )
> Photon Flash Grenade ( Blast(10) )
> Krak Grenade ( 2d10+4 AP6, Concussive )
> Kinetic Grenade ( 1d10+9 AP4, Blast 3, Tearing )
> Fire Bomb Grenade (1d10+3 AP6, Blast 3, Flame )

Didn't list Frag Grenades on this because Solar Auxilia Kinetic Grenade does basically the same exact thing, except better and now I got an excuse to let you have some.

Anyway, choose what you want. You got 20 slots, I'll write up next update.
Vote is go.
>>
>>4820019
Tearing is great [roll damage twice, take the better number]
Concussion is a stunning effect so. .

>10 Krak
>7 Kinetic
>3 fire.
>>
5 Smoke, 10 flame bombs, 5 kinetic grenades.

Don't want the blind grenades because they'll do damage to us if we're trying to do smoke cover on our position.

Kinetic Grenades seem like a good AoE and has decent penetration. Fire bombs are good area denial and Thunder Hammer should be good Anti-vehicle weapon.
>>
>>4820042
Surr. +1
>>
>>4820019
10 Krak
4 Kinetic
4 Fire Bomb
2 Smoke
>>
>>4820019
6 blind grenades
10 krak grenades
4 fire bombs. We'll need krak grenades for light vehicles
>>
>>4820115
We have Hammer Time for light vehicles and we would need Melta for anything large. Krak is anti-personnel.
>>
>>4820042
Fuck it. +1
>>
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Wonder who we would have to suck off to get one of these.
>>
>>4820131
Krak is single target, it doesn't do AoE. Literally only decent against vehicles.
>>
>>4820172
Right you are. Dont know why I had it that way. Pointless grenade for us though, considering we can just jetpack in and smash things for more damage. Concussion might be ok for a getaway though.
>>
>>4820172
You make another fair point

>>4820048
Changing to +1 this
>>
>>4820179
Yea, but the guy hit by it is probably dead anyway and the guys who aren't probably will pass the toughness check anyway.
>>
>>4820170
You know, now you mention it, we have our little favour from the toaster molesters with the rights to have our head made into a servo-skull after our death. Now, I don't know if this refers to just any old death or our final irrevocable theoretical death, but if it counts our discount deaths then we could potentially have our noggin lopped off and end up with a personal servo-skull made out of our own head. Ain't that cool?
>>
>>4820253
I'd be okay with that.
>>
>>4820253
That's rad, and as long as Qm says it's A ok and has no negative effects, I'll vote for it next time
>>
We gotta agree on something


>10 Krak
>7 Kinetic
>3 fire.
Or
>5 Smoke, 10 flame bombs, 5 kinetic grenades.
Which we gonna pick?
>>
>>4820263
The negative effect it has is that it's pretty fucking morbid.
>>
>>4820448
But then we'll be our own very best friend. They say some Servitors keep a bit of their personality if they're not completely lobotomized. Plus we can always put upgrades on it.

Now what would be more morbid would be to cut up every part of our body, piece them together, then create an entire full body replica servitor of us.
>>
>>4820460
Servo-skull technically is just a skull of a deceased person they added a cogitator into. They don't exactly use the dead brain far as I am aware.

The Skull itself is essentially unnecessary for it's function. It's merely a memento of a fallen servant of the Imperium for his commendable service.

It's theoretically possible for an Admech Magos with right (and questionable) implants to turn himself essentially into a servo-skull maintaining sentience, where he exists as nothing more than a floating brain that interfaces with machinery.
>>
>>4820475
There is a magos like that in the Mechanicis game. They got banger organ tunes.
>>
Rolled 2 (1d2)

Tiebreaker

1 = >>4820042
2 = >>4820048
>>
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> [ Burnaboy, Thunder hammed]

[ 1/3 ]

"I've actually got a bit of a list of things I'd like to add to my kit, think you could get me this stuff?"
"Let's see it then." He says, casually ignoring the road safety as he browses through your list of goods.
"Hand flamer... Wrist mounts... Decent Las Pistol... Charge packs... Grenades... Demolition Charges... Grapnel... Knives... A vehicle... Yea, looks like pretty simple enough stuff to get so far."
Then his eyes stop at the big order.
"A Thunder Hammer?"
"That a problem?"
He shrugs and tosses the list into the glove box.
"I'll have to ask around for that, not many Varangonians use them or even ask for one. I'll pick you up some kinetic grenades from base while I'm at it, even if Suntris has been burning through a lot of them, they won't yet miss a box or two. You may have to fall back on frags in short order though."
"That's alright, was planning to mostly secure on site sort of thing. If you catch my drift."
"Right, right..."

Eventually, the man drove you to the Colonel's ranch. You realize you're becoming a bit of a regular at this place decently. As he parks the car, he turns to you.
"This is the address of the loyalist leader, yes?"
"Colonel Rodgers? I mean, he is a loyalist and the leader of this community, if that's what you're asking."
"Same thing." He says, rolling his eyes as he exits the car.
"I take it this place is safe?" He asks
You shrug "I haven't had problems so far."
"It'll have to do then." He says as he heads to the door and brazenly knocks, which was in short order opened by one of the Colonel's housemaids.
"The name is Maxwell Orko, I have an appointment with Colonel Rodgers. I am a friend of Michael."
"Ah yes, he has been expecting you, please come in."
The sharply dressed man puts his hand on your shoulder, slips keys in your pocket and whispers in your ear.
"Wait by the car."
Sheesh. Paranoid much? Doing as ordered, you head back and decide and wait as soldiers do. You noticed from outside as the man closed the curtains on the Colonel's office as he went inside.
Shady fucker.

As you lounged by the vehicle, you saw Berric and Jax coming towards you, giving you a friendly wave as they approached.
>>
[ 2/3 ]

"Sup Brah." Jax said in his usual manner unique only to true gymbros.
"Not much Brah. Shit's gonna go down soon though."
"What do you mean?" The younger one asks
"Do we get to fight in the war?"
A very strange way of phrasing it, though perhaps not surprising from a military family. Still, something about the way of how innocently that was worded was so disgustingly sad.
"I'm not a recruiting officer, so I can't say anything about that."
Nor did you really want to. Holy shit.
"Haven't seen you in Gym a while brah, what's been happening? Don't tell me you quit on your bod."
"Nah brah, just been doing some melee training with one of your dad's friends. The Liechtenauer guy."
"Brah, you're losing out on gains like that. Got to lift those weights."
"Duty calls brah, army ain't about lifting weights, you got go kill some people too."
"Word brah, Xenos and Rebels are gains goblins. Got to be rid of em ASAP."
"Thanks for understanding brah."
"Anything for you brah."
So strange how the younger son stank so pungently of an aspiring tragic casualty of war, meanwhile Jax seemed like he probably wouldn't stop his routine even under artillery fire. How did they end up so different when they had the same father?

After few moments, the Colonel and the shady ass comrade Maxwell came down to the van after having a nice and shady talk. "Hello Aren, boys. Your friend here has told me he had a gift for our humble community from the governor himself."
"Open the van Junior Sergeant."
You popped open the vehicle, revealing a veritable mobile armory in the back. Boxes upon boxes of arms and ordnance.
"If you boys wouldn't mind helping, we could use a hand in unloading these to the garage."

Upon noticing the markings on the boxes, Berric's eyes widen.
"These are Retobi-Pattern Rocket Launchers! These are-"
"...Entirely legal. As per Planetary Governor Radec Vangrippe's most recent legal amendment, the families of Imperial Army Veterans possess now a much broader right to bear arms. Including, but not limited to, magazine fed missile launchers and bolt weapons." The man in black suit says as he pulls out a piece of paper detailing the new legislation.
"I assure you, the Governor has been nothing short of forthcoming in showing his generosity to those who are loyal to his cause, and the Imperial dream."

The Colonel gives a thin smile.
"It's been a while since, I've seen proper ordnance. Did you bring the things I asked for?"
"All in there. Flakk Missiles, Krak Missiles, Frag missiles..."
"And the armor?"
"Three suits of carapace armor, measured as requested. Had to come from our own stockpiles, but we've got them. Along with the three sets of..."
He raises his hand.
"Excellent... Most excellent. I see you Varangonian Guardsmen aren't stingy with equipment."
"We specialize in rushed jobs Sir. Victory in every avenue possible."
>>
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[ 3/3 ]

As you unloaded the gear, the colonel looked very satisfied. However, at the same time you couldn't help but to feel a bit left in the dark. There obviously was some sort of backroom deal going on you didn't know about.

Of course, expecting political bullshittery was par and parcel of working for the senate, but this was... Was it normal? It certainly didn't feel normal. You felt as if you were missing a key piece from the grander scheme of things.

Well, soon enough it wouldn't matter. Not once your requisition rolled in. They gave you a carte blanche, and you sure as shit were going to use it. For the money, for the adrenaline rush and you suppose, for the opportunity to acquire some headwear before someone else gets to it.

> You have a couple of days until your requisition order comes in.
> Is there anything you'd like to do in the Freeholder's town or at the Rodgers estate before we move on to the final phase?
>>
>>4820514
Toughness training and lifting weights with our bros. Gotta get those SICK GAINS and flip tanks.
>>
I don't know, maybe talk with the Colonel or the Priest? Ask what's going on?

Also, have a last meal, open up that bottle and pound that teenage queen like it's our last night alive because in character, we may never get a chance to drink it if this goes tits up.

Out of character, we can always buy an entire cellar of the stuff afterwards if it's any good.
>>
>>4820531
You're still committed to the Weapon Skill training until the day you actually embark to your mission.
>>
>>4820514
>Weight gains/Toughness training
>Talk to the colonel and generally enjoy.
>>
>>4820538
>>4820539
Then +1 for pussy pounding
Are we still getting the tube for sucking promethium?
Last minute, can we get one of those stealth cloaks?
>>
>>4820546
>You're still committed to the Weapon Skill training until the day you actually embark to your mission
>>
>>4820552
Sure.
>>
>>4820549
I'm gonna say you stole a piece of somebody's garden hose. Also, I guess I can give you the camo cloak. You have about 250grams until you get encumbered and he thing weighs 0.5kg, so I'll say you get that from not carrying food.

You're gonna be losing that encumbrance issue the moment you blow your first grenade anyway and I don't want to vote on dumping a grenade.
>>
>>4820668
>stole
>not giving them a few throne belts to buy a new one
What are you a pleb?
>>
>>4820701
Your dignity is a price I am willing to pay for not having to pull up your bank details. You are pretty sure the guy you stole it was an asshole.

You saw him wearing "Phosphex Weapons Are A Warcrime" T-shirt. He also had like really weak hands, hairline at back of his head, chinline up his cheeks and he was wearing one of those shitty mall earrings.
>>
>>4820943
Pathetic men do not deserve garden hoses. If you can't grill a decent grox steak, or know how to use promethium fuel to cook for a picnic, then can you even call yourself a man?
>>
Does Dueling work with our "other" Weapon Skill test?
>>
>>4821149
Technically that would count as an unarmed attack, so yes?
>>
>>4821620
Would it be possible to kill someone with insults?
>>
>>4821660
If you manage to drive their intelligence or willpower down with enough a relentless torrent of admonishment, you can render them in a catatonic comatose state where they are plagued by nightmares manifested from their own insecurity to the point that they can't move and thus will eventually starve to death.

If that counts, then yes.
>>
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> Chat with the Colonel

[1/2]

After your gunrunning comrade from the black ops department left with the promise of additional supplies, you decided to do something rather uncharacteristic to the soldier mindset. That is, poking your nose in the business of your higher ups.
"Colonel, can we talk a bit?"
"Of course, and you know you need not be so formal with me Aren. Boys! Try the fit on those armor sets while Aren and I here have a talk. Maybe run a few laps? See how they feel."

He then led you through his lovely garden where birds and insects frolicked among the fruit trees and flower bushes. A tranquil haven of peace, for the time being at least.
"Nothing like a bit of war to build some character. So, what troubles your mind?"
"Well, how to put this... I feel there's a bit of a gap. Between the Maxwell guy and you, like you had some sort of backroom deal going."
He gives the sort of you a kindly old man smile
"Oh Aren. Why of course I did! After all, if a message was being sent which would have the eyes of the Solar Auxilia, why should I not slip my own offer to the bundle?"
"Right... I don't really get that part. Why?"
"Why? Well surely a Mercenary of all people would understand the opportunities of war, no? And if had loved peace so dearly, I hardly would have made it to a Colonel."
He says, giving you a bemused chuckle.
"The Imperium is going to win this war, as it has won every war for the last two hundred years. My sons will earn some achievements in battle, proving their loyalty in service and should they die, my daughters will continue the family bearing the honor of their sacrifice."
He says, maintaining that calm and kindly demeanor with every word he speaks.

"This will be a good war to fight, and you'll play the part of a symbol, helping to inspire the men, showing the youngsters how a war really is waged. Sounds good does it not?"
You smiled in response, albeit for an entirely different reason. After all, you did have your own agenda here as well.
"A fine choice of words, Colonel. I shall my best to be as inspiring as possible."

He chuckled, giving you a pat in the back.
"Atta boy! Grit of the honest soldier, that's what I like to see! I knew you were a fellow wardog the moment I saw you!"
"Oh, just wait till you see me in action Colonel."
>>
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[2/2]

Your equipment had finally arrived, pristine and with a distinct warehouse smell. Your purring jump jets, your perfectly fitting armor, your crackling Thunder Hammer, a trusty Laspistol, a Wrist mounted Grapnel, A Wrist mounted Flamer, Two big-ass knives, A buttload of Grenades as well as several change magazines to a pistol.

Your bristling load out made you look and feel ready for war. A picture was taken with you posing with the lads and ladies of the Rodgers Household as you posed absolutely fucking kitted out.

You let Colonel Rodgers know you'd be taking a vehicle and going off to do some scouting on the area about the hive for weaknesses, to see if your expert eyes could discern some vulnerabilities to exploit.

Of course, before doing this, you pilfered some operational funds for a hotel room and as good a meal as you were going to get. To pass the night, you invited Sandy Rodgers, the wanton daughter of the Colonel, for one last night of revelry before you committed to your most harebrained idea to date. After this, it would be do or die.

"Did you make up a good excuse?"
"I told dad I was staying with one of my girlfriends for a pajama party. She'll back me up if he calls her phone."
"Good girl."
You said, as you lead the dolled teenage queen to a semi-fancy diner.
"So, what's the occasion, inviting me to a date like this?"
"I'm going on a mission tomorrow. Big one, might not make it, so I was thinking..."
"Night of fun before you go?" She says giving you an enrapturing smirk as she daintily takes her seat.
"Food, Drink, Hotel room... It's all covered. Question is, are you down?"
"Oh, let's say where the evening takes us, though, I have to say, outlook looking good so far.~"
"So, see anything you like?" You ask, perusing the menu.
"Oh, I could go for a big hunk of meat right about now, with a thick creamy sauce.~ So maybe the Grox cut, medium rare."
"Almost could go straight to dessert with how ravishing they look, but I do have a certain craving for flesh right now, so much the same, and a bottle of the best amasec in the house to go with it."
"Oh, you're spoiling me... Don't stop. I like that.~"

As the evening went on and the flirtatious behavior escalated into passionate grappling by the door of the hotel room, you finally made it inside, tossing the insatiable, giggling girl to the bed as you locked the door behind you.

Locking eyes with you, she looks up to from the bed as you slowly approach from the door, towering over her with your bulbous build.
"Oh no!~ It seems there's only one way out, and it's blocked by a tall and handsome stranger. However shall I get out of this situation?~"
You smirked at the girl, popping open your M31 vintage Amasec reckoning now was as good a time as any. It might very well be your last day alive, so better make it count.

You clinked your glasses and downed a shot and mobilized your assets. For in the Grim Darkness of the far future, there is Only War.
>>
Choose a stat you seek to utilize in order to gain the upper hand in this conflict and roll D100

> Weapons Skill
> Strength
> Endurance
> Agility
>>
Rolled 17 (1d100)

>>4821933
> Endurance
How long we can go on for.
>>
Rolled 34 (1d100)

>>4821933
> Weapons Skill
it is how you use it
>>
>>4821933
>> Weapons Skill
>>
Rolled 12 (1d100)

>>4821969
>>
>>4821925
Do we still get the closk?
>>
Rolled 100 (1d100)

>>4821933
>> Endurance
> Endurance
>>
>>4821997
lmao
>>
Rolled 84 (1d100)

>Weapon skill
>>
>>4821997
off-by-one-kenobi
praise the emperor
>>
Rolled 1 (1d10)

>>4821933
Rolling for "stun damage"
>>
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> WS: 12 vs 45+20 ( 5 Degrees of success... )
> Duelist Activates. ( 10 Degrees of success )

> The Crusading Fleet Arrives

+++ Thought for the day: Turn naught from his protection. +++

Below you stood a once loyal world, a pristine jewel in the void, now grown arrogant and deluded of it's own grandeur and progress. Still too young, still too naive to understand the full scope of the Imperium's indomitable might, and the Emperor's all reaching protection.

They relied too much on the belief that the war of conquest would be too high, that the rewards of Imperial victory would be too small for them to bother, that their meager defenses would see them spared from the arrival of the Emperor's fleets.

So naive. The Imperium's every opportunity to bring new worlds to compliance, no matter the cost, no matter the effort. The world would become compliant, every square meter of it, even if be needed to bombard it to the Stone Age.

The Lord Marshal mass a determined advance, with centuries of experience of bringing naive little planets into compliance, he swiftly stripped the orbital defenses with swift and decisive deep strikes, leaving the planet bare for full-blown ground invasion.

As the fires of war raged in the moist trenches of the world, Imperial Drop troops, the right hand of the Imperial army rapidly moved seized key positions, locking down enemy movements and performing preliminary operations to allow the big guns to bear.

When the presence of the Capitol Imperialis was revealed to the enemy, it's tremendous mass resting upon the surface if the world inactive, the defenders immediately set out a head-on skirmishing operation to halt the Imperial approach.

The Machine spirit of the Ancient behemoth was, however, easily roused in presence of enemies. When the rites of activation were enacted and litanies of battle sung, the monstrosity was once again reawakened, it's Behemoth cannon, fully operational.

In a desperate bid to buy time, the skirmishers made futile attempts to halt the approach of the Imperial War machine to no avail as their head-on assault was responded with devastating shot from the mighty armament of the war machine, forcing the enemy to disperse and regroup as the Imperial advance began in earnest.

The world trembled underneath the weight of the lumbering construction, causing the defenders lose their footing as it made it's slow and purposeful approach to the finely crafted bunker complexes with a singular intent.

The towering symbol of Imperial Authority propelled itself ruthlessly between the masterfully crafted bunker complexes and began it's assault, marking the enemy targets with its overwhelming ordnance as it passes through them, opening the way for the final and ultimate stronghold.
>>
[2]

As its lumbering approach parted the void shields, the mighty Capitol Imperialis extended its reach to the enemy hive capital, the deepest parts of the enemy defenses.

The Apocalyptic War Machine was far too large for any conventional roads made by the planet's inhabitants, It simply crushed everything in its wake, lubricating its treads on enemy opposition on its relentless advance.

The Governess gazed in horror of the mythological artifice which was now invading her beloved city, ever approaching, it's tremendous gun, primed to go off at any moment. Surely they would want to capture her intact? Surely the Imperium did not desire a ruined world?

The Lord Marshal laughed Imperiously as he relentlessly pounded the hive's infrastructure, launching shell after shell to the deepest parts of her beloved city, ravaging it with a ferocity only a true conqueror of worlds could possess.

The gargantuan thing brought her beloved city to its knees, dominating with its mere presence. Her valiant defenders, none of them had an answer as to how to turn the tide of battle. Imperial Victory seemed inevitable.

Her world, her precious world, so ruthlessly savaged by a force she could never hope to defeat. Once she had spurned the Emperor's protection, now she saw it's overwhelming might, it's domineering and invincible presence on the battlefield. 'What force in the galaxy could possibly resist this?'

Her world was taken from her. In place of her once wise and harmonious council stood now would stand the Imperial General's war host, ruling over the ruined body of this world with a tight, uncompromising grip of a conquering overlord, forever domineering over her defenseless and weak planet.

In her powerlessness, she wept as the doors to her chambers were broken down. Her most well defended sanctum, sanctum she had considered impregnable, was proven to be very pregnable under the imperial onslaught.

The General gazed upon the world from orbit, so defiant, yet s swiftly broken in and now willing to satisfy any desire of their rightful master. Of course, he knew seditious thought would fester unless appropriate measures were taken.

He would have to thoroughly take his time in disciplining this world to make sure it's devotion to their Emperor would remain deeply rooted.

> +++ Imperial Compliance Achieved. End of Report +++
>>
>>4822075
Victory
>>
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> Continuation

Your exhausted young lover moved under the covers, naked, disheveled, hungover and in desperate need of a shower. On the floor was an empty bottle of the vintage Mechanicus Amasec you had brought from bakka.
"Nnnn.... not so loud... my head's killing me."
"I'm not surprised. You chugged nearly a whole bottle of hard booze somewhere during the 6th or 7th round or something."
The only answer you got was a petulant groaning as she further hid herself under the covers.
"So, you had a good time?"
An arm pops from her hidey hole of pillows and bed ware giving you a thumbs up.
"Good, so it wasn't just me." A pillow flies at the back of your head from somewhere in her little pile as she churned under the covers.
"You wanna go again then?" You say as you grab her legs, trying to pull her out from underneath the pile as she simply groans, holding tightly to the coverings and pillows she had hoarded.
"nooo...." She protested in a tired voice from underneath as you drag the pile towards you, pulling her legs back in the pile soon as you let go.

Guess she wasn't in the mood. Oh well, you did push her pretty hard last night, after all.. "The Planet Broke before the guard did."

After managing to coax the disheveled little lady from under the covers with breakfast and some local hangover medicine, you took some time to shower off the rather extensive ravages of war which had occurred after the apocalyptic war engine was reactivated.

As you double-checking your gear before the operation, the girl watched intently as she was drying herself.
"So... you're going then."
"Yup."
"Any idea when you'll be back?"
"When I'm done I guess."
"I see..." She responds sadly.
"How far are you going?"
"Not very far, in fact, when the ball starts rolling, you will probably hear how it turns out fairly quickly." You say, giving a knowing smirk.
Suddenly, she gives you a passionate kiss and smiles. "For luck i. your mission, whatever it is."
As you place your hand to her hip, she quickly moves it away.
"No. I'm sore enough as it is, and I want to be able to walk."

Mildly blue balled, you proceed to pack your shit before heading off to your totally sick solo-crusade. Fucking tease. Oh man, can you imagine the headlines? 'Soldier on tour uses funny trick to become a millionaire. The rebels HATE him!', well that is if you don't die horribly.

Getting pretty stoked about this whole thing. Someone's going to get murdered and you're going to get rich! What could possibly go wrong?
>>
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[2/2]

Cruising through the world's landscape with your gear on your trunk, you started to think about your potential approaches to your target.

Honestly? You didn't really know much about this whole city. You've got the basic layout down from maps, but you don't really have any real knowledge on the interior politics or all that fancy stuff. No idea where there's what sort of defenses or whatever. Only the basic premise.

1. The boats go through the canal in the bottom of the hive.
2. The cars go through the pleb district mostly.
3. The trains, if they weren't shut down for now, would be going from north and south.
4. The Planes land directly on the upper hives.
5. Hit stuff hard enough, they die.

You didn't exactly have an aircraft, so you probably couldn't use the option 4, not unless you somehow hijacked a plane with the right transponders and if you could do that, you probably could have just turned it into a bomb and blew up their entire hangar complex.

That just leaves you three options. One is going in the dark just as much as the next. Improvisation is going to really be the key here.
> Alright guys, final choices on prep.

> Approach from the sea
> Approach from one of the rail tunnels
> Approach from the autobahn in the indentured district

Also, feel free to suggest how you wish to go about it.
>>
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Here are your avenues if approach. If you wish to suggest others, by all means.
>>
>>4822204
>Walk at the bottom of the sea during the night and get in.
>>
>>4822220
+ Supporting
>>
>>4822204
>Co-opt a boat
If I'm correct in inferring that there are coastal freighters coming and going all along the coast, some will likely stop in in the collection of smaller places to the south of Vesser so we don't need to go all the way to Suntris. We break into one of those ports, stow away in a container heading to Vesser and wait to be shipped right to the centre of the hive.
>>
>>4822220
Supporting this, if that's something we can do.
>>
>>4822220
this
>>
>>4822230
support
>>
>>4822230
I'd rather fail stealth check at the Hive than a coastal settlement.
>>
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Here's a new map of the region.
>>
>>4822220
If we can do this without losing or damaging any equipment due to tge water, then I support
>>
>>4822220
+1
>>
>>4822220
>Thunder Hammer + belly of ship = ???
https://www.youtube.com/watch?v=A9QTSyLwd4w
>>
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First things first, time to do a good old surface navigation test! After all, you want to avoid military checkpoints and reach the shore without issues.

Let's see...
DC: 34+10+20...(64)
[b]Give me D100 to see if we start out with a clusterfuck![/b]
>>
Rolled 26 (1d100)

>>4823325
>>
Rolled 93 (1d100)

do the roll, don't pay the toll
>>
Rolled 47 (1d100)

>>4823325
>>
Rolled 16 (1d100)

>>4823325
>>
Rolled 48 (1d100)

>>4823325
>>
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> 3 Degrees of success

With your Hilux pattern generic transport, you manage to carefully navigate around areas which might have had presence of enemy soldiers, veering off the road by the coastline.

Spotting in the distance, the mountain of a city peeked over the horizon with aircraft flying around it's higher most spire, possibly doing flight drills or patrols dominating the landscape in the far distance past the sea.

Despite the war, there seemed to be a fair bit of naval traffic as well with liners moving through their routes in the distance under the setting sun.

Anyway, it was time to get your suit on and tread the shallows.

> A second test! This time harder
> Navigate Surface: DC44
>>
Rolled 27 (1d100)

>>4823377
>>
Rolled 37 (1d100)

>>
>>4823377
SWIM NIGGA SWIM
ERRE DAY IS GAINS DAY
Are we gonna get fit swimming the whole way there?
>>
Rolled 27 (1d100)

>>4823377
>>
>>4823377
>27 DUBS
>>
> 1 Degree of success

https://youtu.be/nQV7DKBqGdk

Before descending down the ocean floor, you made sure to use plastic bags and duct tape to try and keep the jump jets from getting water into the vents.

You had some reservations about doing this, but overall, what's the worst that could happen. Surely water damage wasn't that serious a thing to repair even if it did happen, and by all rights, it's a void suit, so it should be air tight even if the suit was not made for it.

Then you noticed a highlight on your helmet's HUD pop up. 'Subnautical mode engaged' in bright green. Huh. I guess they do kinda look like diving suits when you think about it.

Through combination of swimming and jumping up and down the sea level, you noticed plenty of crustacean life and schools of fish, going about their business as you hopped along, trying to avoid some of the larger creatures.

No sign of enemy activity so far...
*PING... PING... PING...*
You stand corrected. Well, that should at least make it easier to know your general direction.

> Roll 1d100 Tech-Check to know what exactly that machine is or... consequences.
>>
Rolled 44 (1d100)

>>4823403
>>
Rolled 100 (1d100)

>>4823403
Time to engage the think muscles.
>>
Rolled 50 (1d100)

>>
>>4823408
Well, I hope crits don't override Bo3.
>>
Rolled 8 + 9 (1d10 + 9)

>>4823408
Thank you. Roll me Endurance test 1d100
>>
Rolled 16 (1d100)

>>4823403
>>
Rolled 33 (1d100)

>>4823413
>>
Rolled 55 (1d100)

>>4823413
oh god oh fuck
>>
Rolled 96 (1d100)

>>4823413
>>
>>4823413
lmao 4 wounds left
>>
Are we winning?

>>4823424
What do you mean? Dont we have 17 wounds? The armor should give us I think 7 armor?
>>
>>4823425
If there is anything left of it. But fair point.
>>
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> [Oh! So THAT'S why nobody does subnautical infiltration]

As you approach towards the hive, sure you had the right bearings, the pings get louder and louder. Painful, even, until you reach the entrance of the canal and....

*PINGGGggg.......*
The earsplitting Sonic wave hits you like a motherfucker, full force, probably breaking something in your ears in the process as you felt liquid coming down your ear canals.

Gritting your teeth though, you pushed through, not being knocked unconscious as the fucking pings kept going, rattling your very bones with every time they went off.

Honestly? Probably would have killed most soldiers that one.

> You take 17 damage AP4 from an underwater weapon(?)
> Soak Armor 7, Toughness 4, enemy AP4
> You suffer 10 wounds of damage, regenerating 5
> You are at 12/17 wounds.

Eventually you made it to the docks, the source of the fucking pinging. You had the urge to fucking smash the machine making that infernal noise.

You also knew that normally, attacking the enemy defense systems was normally a quick way to tell them you're there. Also, the Hive City's docks were brimming with transport vessels. You probably could do some damage to their shipping before they knew you were here, depending on how you went about it.

Granted, there were hundreds of ships in this harbor. If you elected to actually commit to raiding the docks, it could take hours, maybe days.

Of course you could just prioritize on seeking out those high priority targets.

> Select escalation level
> 3: Smash the fucking sonic machine and go to town on their fleet
> 2: Leave the sonic machine going, try to push through it while you rip apart their vessels
> 1: Ignore the fleet, make landfall and attempt to grab one of the people in the docks for interrogation
>>
Presuming this thing is AoE.
Meaning so long as it's active, they can't actually send divers after us without them getting hit as well?

Anyways, voting for hammering their ships, so either 3 or 2. Don't know if we want to risk that thing in the background.
>>
>>4823440
Correct me if I am wrong but when ships start sinking willy-nilly they would assume something hostile is targeting their navy. Hence the surprise would be gone anyway. Question being which is worse, the sonic weapon or possible murder servitors dropped into the water. Depending on how often we need to pass the sonic oof test the servitors might be easier to deal with. Plus they will likely mine and depth charge the water anyway.

#3
>>
>>4823440
> 1: Ignore the fleet, make landfall and attempt to grab one of the people in the docks for interrogation
>>
>>4823444
That is somewhat reasonable assumption, albeit their reaction would be delayed.
>>
>>4823454
So say we want to spend 4 hours smashing ships, how many sonic booms and toughness checks would we need to go through?
>>
>>4823444
Well, except the mine and depth charge part since they would totally fuck their own boats and docks if they did that and while I can't discount the possibility of oceanic infantry mines, vast majority of mines are made to target ships.
>>
>>4823455
I'd give you another toughness check and you'd basically get the amount of degrees of success on your damage soak.

I'd probably toss the damage roll in say, couple of times an hour.
>>
>>4823455
Is it really worth it to smash the ships now?
>>
>>4823440
> 1: Ignore the fleet, make landfall and attempt to grab one of the people in the docks for interrogation

Lets just get to the big fish and list this ranging from "supplies to be useful to the imperium" to "hey colonel want some extra stuff?"
>>
>>4823459
Why not? Shut down their harbor and, if we brick the sonic device too, force them to commit more resources to defending it rather than helping the other hive. 100 ships sinking in a day in your own kiddy pool is a freaky thing.

>>4823444
Changing to #2
>>
>>4823461
We are getting paid for disrupting them too.
>>
>>4823464
>>4823463
We would get payed even more if we manage to claim enemy vehicles for the Govenor. Also..

+Fleet Admiral Rex Fulmitae+
DOA: 500 000 TG
This time it's the hive's power company's golden boy. Family run business over the entire hive again. Fulmitae control the volcanic power plant that keeps the hive going and now their beloved son ships rebel troops and tanks to Suntris. You already know how we feel about that already don't you?
Dead or alive. Payment upon delivery or proof of demise.

it would actually pay to know where our VIP is. Once we get our info, we could kill the dock worker, dump his body, then go searching. Then afterways we can claim the biggest ship they got and make it's onboard servitor pilot the ship to somewhere down the coast.
>>
>>4823440
> 2: Leave the sonic machine going, try to push through it while you rip apart their vessels

Making a mess is our mission here
>>
>>4823464
Shit u right, just personally feel that taking a top-down approach would probably be the best here
>>
>>4823468
I don’t think we’ll be able to get to them without killing our way through the Hive anyways, most of those dude probably live in the Upper hive, and they don’t allow «peasants» and I seriously doubt our character abilities for subtle infiltration.
>>
>>4823466
I mean, I dont see how this conflicts with our other goals. We are here to fuck the Hive hard enough for them to pull support. We can interrogate plebs tomorrow as well. Likewise, any VIPs will never fall victim to a sinking boat. Furthermore, we will never sail out of here. Wrecking the navy will, however, give us a distraction as well as extra pay.

>>4823468
Never going to infiltrate to VIP areas. Might have more luck when we flush them out with ultraviolence though. Hopefully even create local social troubles.
>>
If we can get paid by tonnage sunk, that'd be great.
>>
>>4823469
>>4823471
Alright fair points, I appreciate the discussion.
>>4823461
Changing to
> 2: Leave the sonic machine going, try to push through it while you rip apart their vessels
>>
>>4823478
Wouldn’t it? :D
>>
>Idort (2 or 3)
>>4823442

>Headhunting
>>4823450

>Ping Pong
>>4823463
>>4823467
>>4823479

Right, preserving the technology.
Give me a Toughness check. D100
>>
Rolled 92 (1d100)

>>4823484
>>
Rolled 85 (1d100)

>>4823484
>>
Rolled 48 (1d100)

>>4823484
>>
>>4823491
Oh thank the Emperor.
>>
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Rolled 10 + 9 (1d10 + 9)

Sadly, no bonuses. Give me a weapons skill test to see what sort of damage you achieve in the first hour as this fucking thing runs on the background.

Duelist technically counts for this.
You can always default to smashing up the machine at any hour.

D100 DC45+60(for size fo the target)
>>
Rolled 95 (1d100)

>>4823505
Jesus fucking christ those rolls.
>>
>>4823506
Ok, I'll just stop.
>>
Rolled 1 (1d100)

Smash the fucking thing, right now. We need to regen.
>>
>>4823515
Oh
>>
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>>4823515
Okay then, +5 WS it is.
>>
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>>4823515
>>
Shark attack, Imperium edition.
>>
Someone roll the last dice.
>>
>>4823515
We regen every 6-10 seconds. The machine isn't killing us unless we are already hurt.
>>
Rolled 71 (1d100)

>>4823533
>>4823505

Hail Empy
>>
>>4823534
Oh no, I just round up the regen and damage to a longer period, which basically means you still take damage.

Don't worry though, this isn't as big of a problem as you might feel since after you get to 0 wounds, you start to just take critical damage, meaning limb loss etc.

Going to zero just kills nameless NPCs.
>>
>>4823544
In the interest of challenge I guess it makes sense.
>>
> This is starting to turn into your signature move
https://youtu.be/BX3bN5YeiQs

You move underneath your prey, like a human serpent clad in Chitin, beginning your onslaught like an absolute goddamn madman, tearing through enemy ships like butter as they begin to sink, but with a single well places smack of your Thunder Hammer.

One two three four! I declare a naval war! Five six, seven, eight! My lyrics here are not so great!

From the looks of it, you hit military transports too as they start to capsize, dropping soldiers and wargear on the water as you see Aurox troop transports sinking around you in a dramatic fashion, sliding off the decks.

> 24 degrees of success = 24 ships hit!

Then, it fucking hit. That Mother. Fucking. Ping.

> Soak: 4T, 7AP
> Damage: 19, AP4
> Total Damage received: 12,
> Regeneration: 4
> You are at 4 wounds.

You're blasted to a state of momentary unconsciousness as you feel your teeth rattle and brain vibrate inside your skull. As you looked up the surface of the water, you saw a whooooole bunch of corpses floating on the surface. Guess they won't be fighting in Suntris any time soon.

Yea, guess if the sonic impulse put you out of commission for few seconds, then it sure as shit would kill the average press ganged rebel goon without armor.

As you got your bearings, you braces for another sonic attack. An attack, which didn't come. You reckoned the sea of corpses above you may have had something to do with the matter.

Sure as shit would warrant pressing an emergency shutdown or something for cases like this where people might fall in the water. Anyway, that's a major win for you, now you got free reign, for the time being, as well as a moment to recover.

> Make sure the Sonic Device doesn't get turned back on?
> Y/N?

> Are you committed to sinking every ship in the harbor?
> Y/N?
>>
>y
>y
>>
>>4823554
> Y
> Y
Sonic oof first. If we keep sinking more ships it is unlikely they would kill all their people. Plus a damaged sonic oof means more resources diverted and more men guarding it. By the time they fix it we will already be done with their fleet and on to dry land.
>>
>>4823554
FUCKING BREAK IT ALREADY
>>
>>4823554
>N
>Y

If they turn it on again while we sink ships they’ll kill all their men, which is to our advantages, even though it hurt like a bitch.
Might get paid extra for all thos kills too.
>>
>>4823578
Likely no pay for goons and the main cost will be all the sunk gear anyway. Probably not worth risking another 10+9 damage just to off some dima-a-dozen hivers.
>>
>>4823554
>Y
>N-ish

Sink All of millitary convoys that we can in about an hour before stopping, that should have the drawn away, then we can slip on land and be gone in a jiffy
>>
>>4823582
Why stop at military convoys? Just nuke their entire navy and clog the port with wrecks. A lot more fun to clean that shit out and a lot more resources put to that use. Plus lots of chaos when they want to rapidly clear the dock. Should give us a few "in's".
>>
>>4823580
Any soldiers we kill is on less the Auxilia has to fight when they attack the city, so they should be paying us for it if they only pay 1 crown per soldiers, in the current situation that’s a fuck ton of money.
There’s probably also many officers in there.
It’s off, so we’ll have a chance to regen our wounds before it start up again (It’ll take even longer if it was actually an emergency switch).

As far as I am concerned, it’s worth it.
>>
>>4823591
Because the port is massive and it would take us days to clear it all.

Days we are better spent actually head hunting.
>>
>>4823595
What I mean is that the rank & file goons can be replaced with no effort from the hive. Officers maybe less quickly but the actual win here is the loss of military capital and disruption in supply chains. We wont get paid for killing goons and best we can hope for is the hive making a PR oof with zapping their own civvies.
>>
>>4823598
We will spend weeks or months or years here and our main goal is to disrupt the hive so our allies can finish up down south. Plus, easier to hunt for VIPs when the hive is focused on repelling the Auxilia outside.
>>
Also just to clarify, I dont mean we should sink every fishing boat but that we should take out any craft large enough to be a military asset for the hive with regard to resupplying the southern hive.
>>
>>4823600
The hive leadership doesn’t need PR, it control water and food.

QM, would we get paid for all the soldiers killed?
>>
>>4823603
Again, Days in the water, hitting ships and causing a rukus without actually going anywhere.

The point of a diversion is to keep someone's attention while you move around them, and taking too long here will give them a chance to organise and start a cohesive search for the culprits while preventing them from leaving.
We could probably force our way past any cordon but that's not going to let us melt into the shadows any time soon.

Stick to the higher priority ships, those being millitary related or huge supply ships, then get the fuck out.
>>
>>4823609
A revolt in the underhive while in a state of war is more than an image problem.
>>
>>4823611
We are not going to melt into the shadows at all unless we decide to dump the gear.. As to getting out of the bay, just go through any number of sewage systems, drainage pipes, access ports etc. etc. There is a reason the underhive is a clusterfuck to control and is often left to its own devices.
>>
>>4823554
>Y
>N

Making our ingres and egres path less fucking anoying is nice.
going for infrastructure is rather meh. What we need is persons of interest. The mayhem is the modus operandi not the goal in itself.

Remember, paralyzed assets are better than destroyed assets in a civil war because all we can take out of being used without destroying are going to be used post war.

Fucking up the leadership is imho the most important part. So we need to get some info and location.
>>
>>4823612
Wouldn’t last long, since they can’t get water or food, so about three days, a week top.

>>4823611
Wrong operation if you wanted to melt in the shadows.
>>
>>4823614
We can if we are not noticed leaving. Which gets harder and harder the longer we hang around our scene of mayhem
>>
>>4823609
It would definitely qualify you for certain bonuses, albeit it's mostly the denial of assets that's honestly giving you a bump to your service record.

The tanks and wargear were honestly the stuff they didn't want shipped more so than the men as handling poorly equipped mob is easy.
>>
>>4823617
There will be violence in either case along with more resource draw. However I agree that it is likely not a major factor. Rather just ignore the goons.

>>4823621
This. The men are irrelevant and the hive has hundreds of millions of them.
>>
>>4823616
We know where they are; Upper level of the Hive, where everyone who is of any importance is, we are unlikely to get any info more precise than that in the lower hive, as the two don’t mingle at all.
Only way to get there is to kill our way in.
Oh, wait, the mayor is probably in the mayor palace, so that’s one important person down.
>>
>>4823623
This. We get a lot more effect from crippling the navy than skulking around in the underhive. Plus the more troops are going to gather in the harbor the less there will be on the streets to stop us from going further up. A blocked harbor filled with men is good for us on the VIP hunt and for the Auxilia on the southern front.
>>
If we knock out all their ships, then the only support they can give down south is Air support or they have to march their troops the old fashioned way.

Without his ships, the admiral is probably irrelevant except for having to argue with the hive government about why he lost their navy.

Also, the Higher ups got to keep us happy, because we've a way to disable anti-diver defenses thanks to our regen and wound count.
If we prove how effective this is, we may get some special mission to do this on other hives too, only we get to dictate the paycheck.
>>
>>4823634
>>4823626
>>4823623
>>4823621
DON'T FORGET TO COLLECT THE HATS
>>
>>4823634
Actually this is a very good point. By fucking up the harbor we hit the admiral and might open him up to unexplained explosive phenomena more easily.
>>
You would get a bonus for starting a riot in the Hive or some such, seeing that this would mean they'd have to use hundreds of thousands of troops to keep it under control.
>>
Any ideas as to how to create a riot without them spinning it into a "Auxilia did it" scenario?
>>
>>4823635
Your inventory is really goddamn full. You should use up your explosives to add more inventory space.
>>
>>4823643
Waifu fight?
>>
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>>4823645
>>
>>4823642
Can we firebomb wherever it is they keep their Prometheum pumps to keep these big ships running?
>>
>>4823647
"You have seen Sonic Ping, now prepare for Promethium Shockwave!"
>>
>>4823644
Nah nah we glue and duct tape hats on top of each other.
>>
Considering the Solar Auxilia never actually expected much more from you beyond raiding some convoys or attempting to ambush VIP in transit by shooting their planes down or starting some riots...

Well, let's just say if they were willing to pay you for that, you're more than likely going to get some money thrown at you, if not by them, then at the very least the governor, for any major contributions to the war effort.
>>
>>4823653
That crit came at the perfect time desu.
>>
>>4823661
Why the heck is there a desu here? I wrote desu
>>
>>4823663
???
>>
But yea, you can be pretty damn sure, if there is a spy keeping watch at the docks, he likely took pictures which may or may not be used for propaganda purposes.
>>
>>4823663
Ancient memes
>>
>Smash Sanic
>>4823559
>>4823560
>>4823567
>>4823582
>>4823616

>Aquatic Rampage
>>4823559
>>4823560
>>4823578

>Jaws is an overrated franchise
>>4823582

Alright, give me a D100 check on weapons skill to see how you do.
>>
Rolled 14 (1d100)

>>4823672
Jaws IS an overrated franchise!
>>
Rolled 31 (1d100)

Behold, a hundred!
>>
Rolled 67 (1d100)

>>4823672
>>
>>4823676
Nice
>>
>>4823676
should be 18 DOS by my counting.

That chivalric tradition is paying off in spades, even if this is metal gear revengence levels of silly.
>>
>50+60 vs 14
>8 degrees of success
>Duelist activates
>16 degrees of success

This is an extended test, so we're talking about 24 hours here before the escalation level starts ramping up.

384 ships destroyed plus the 24 from first strike. That's about 1/3 of their fleet gone thanks to a single melee madman who doesn't take fatigue damage, so he can stay an ungodly long time in battle.

Of course, imperial construction is rugged, and given time, all but the lives could be salvaged from this as you didn't sink them in open sea, but their port is now thoroughly fucking clogged.

Anyway, writing.
>>
>>4823694
You got +20 on the first one cus it was a surprise attack, forgot to add it. Still pretty damn good.
>>
And they still have no clue what the heck is going on.
>>
Fair enough. Rescind my previous criticism of Duelist.
>>
>>4823695
This is madness.

Utter, all consuming madness.
>>
>>4823702
We were very determined to sink thos ships
>>
>>4823704
Just imagine the intelligence reports.

If we reported it ourselves they would probably accuse us of lying. And definitely if we just said "I was really annoyed by those ships"
>>
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You relocate the underwater sonic device inside the dirty water, giving it a thunk from your Hammer. You're no tech expert, but usually things stop working when you smack them with your power weapon.

There was some sort of sirens wailing on the surface, didn't really recognize them as any sort of universal imperial air raid sirens or anything like that. Some local alarm. Was it for the crew? Was it for an attack?

You didn't know. Didn't really care either. You had some more shipping to disrupt, and presuming they had more tricks up their sleeve, it was better to act fast.

Proceeding to swim up and down the hive city's main port, you then pushed forwards with intent on sinking as many ships as you could before they would stop you. Seeing as you didn't get tired, you could keep delivering the punishment, sinking whatever ships you could and should the ship be too armored, damaging its props, so it wouldn't move.

This was going to be a long day of work. Luckily, you liked your job. You chuckled as autogun fire reverberated above the water. Those things didn't do jack to you on surface and were even less of a threat with water resistance.

In fact, as you danced in the water with your hammer, you felt the rain of bullets around you only added to the ambience.

> The pause in enemy response has allowed you to regenerate back to full health.
> You have 17/17 wounds.

Above the surface, occasional cracks of muffled lightning could be heard as flashes appeared below the surface, reflecting the silhouette of a diver. Gunshots echoed in the air as the surface was riddled in bullets wherever the enemy could be found.

This did nothing to deter the subnautical predator in human form as he ruthlessly preyed upon ship after ship. The Solar Auxilia clearly planned to use the sonic defenses against them, so they were immediately turned off.

It was supposed to serve as a means of an early warning system to detect unauthorized naval traffic had their navy been defeated or bypassed... and to of course knock out any diver stupid enough to attempt a naval raid.

The Machine had done neither. The Governor's hired guns seemed to be far too competent and well-equipped to be deterred by an automated defense system, though one should expect as much from such a professional military formation.

This surgical strike was obviously the result of careful planning and ruthless cunning, possibly planned on the very highest echelons of the enemy strategic command, conducted by their most elite commando formations.

The assault was relentless and continued on for hours. The ships kept sinking left and right whilst the officers tried to go call the higher ups for instructions through the long chain of command.

"Issue an evacuation order and reactivate the Sonic Impulsor!"
"It's not working!"
"FUCKING MAKE IT WORK!"
"I can't!"
*Blam!*
"Useless fucking idiots every last one of you! The fuck you looking at maggots!? GRAB YOUR GUNS AND SHOOT THE FUCKING DIVERS!"
>>
Rolled 65 (1d100)

>>
>>4823720
Their opinion of us makes my heart grow warm.
Truly, the difference between genius and talent for violence is merely perspective
>>
>>4823720
If only they knew...
>>
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As you were swimming along merrily, doing the relatively monotone task of damaging the enemy shipping, your mind started to wonder.
'Man, it's been like 24 hours or something, how have they not brought in anything that can actual-'
*BLOOOSH!*
Was that a fucking grenade?

> Escalation level 1 reached.

You took a dive deeper into the water, vanishing. The sound of gunfire on the surface also had changed. The flashing of the propellant underwater confirmed it. They were bringing out the bolters.

Can't just rush through the waterways like a rampaging madman anymore, you have to think tactically as those things might actually sting.

The question is, where do we go from here?

> [Stealth test] Switch to a stealthier approach. They still lack visual on you in this dirty water. Perhaps if you're cunning enough, you could get close to the ships again and fade before
> [Demolitions test] You could set up the refueling stations to explode. Sure as shit would give you enough a distraction to go for the remaining ships.
> [Write-in] what?
>>
>>4823753
> [Demolitions test] You could set up the refueling stations to explode. Sure as shit would give you enough a distraction to go for the remaining ships.
Time to earn those Big Buxx.
>>
>>4823753
> [Demolitions test] You could set up the refueling stations to explode. Sure as shit would give you enough a distraction to go for the remaining ships.

Boom boom haha!
>>
>>4823753
Some of the ships' cargoes could make a nice bang instead of us sinking them, much better than marine diesel. Are there any gas tankers or ships flying the future!Bravo flag around, by any chance?
>>
>>4823753
>Demo

Well to quote the dark knight, "We use kevlar, they buy armour peircing."

I think we should cut our loses here though. They lost 1/3rd their fleet, that's good enough for now. lets get to the upper hive.
>>
Alright, give me some tech checks, we'll see if you can't cash them in.

1d100 DC44+10 I guess
>>
Rolled 87 (1d100)

>>4823797
God please dont fuck me.
>>
Rolled 84 (1d100)

>>4823797
>>
Rolled 43 (1d100)

The Emperor is Great!
>>
>>4823801
Truly I must start burning incense before rolling.
>>
Alright, so on scale of 1 to 10 kilograms, how much property damage we going for here?
>>
>>4823808
5 + as much as we can steal from the military shipwrecks.
>>
9/10. Keep a single demopack in case we really need it.
>>
>>4823801
Emprah Protect
>>
>>4823810
fine with this too
>>
>>4823808
Depend on how much it matter.
I’d go for 5, since we’ll probably need to blow up hard checkpoint to get to the upper hive.
>>
Going with five
>>
Rolled 2, 5, 5 + 10 = 22 (3d10 + 10)

>>
>>4823840
Lame
>>
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> Medium Rare
> 1 degree of success

If they were going to up their game, then so would you. Skipping beneath the surface as grenades were detonating around you and projectiles were flying everywhere, you sought out the ship refueling stations and started setting up demolition charges.

"Hehehehe. Prometheum go boom." You thought to yourself as you hastily rigged the remote detonatord on the doughy substance before steering clear well enough and hitting the switch.

It seemed as of the entire surface world just lit up as the muffled explosion reverberated through the water. Gouts of spraying flames could be seen streaming through the surface out of the area you just set up to explode.

Taking a careful peek from the water, you see the works of devastation you had wrought. There was a massive blazing inferno on the docks, sending out tremendous amounts of smoke to up the higher levels of the Hive as some sort of automated sprinkler system tried to keep the fire from spreading further.

With screams of panic and confusion filling the air, you had an excellent distraction to....

> Resume your work with crippling their fleet even further
> Make your landing and push towards the upper levels
> Escape from the docks and report back home
> Lie low in the mud and pretend to have escaped from the docks
>>
>>4823850
> Resume your work with crippling their fleet even further

Remove bote, acquire reputation.
>>
>>4823850
>> Make your landing and push towards the upper levels
Time to pull some shit upstairs. Probably want to create some trouble along the way. Maybe burst some water pipes and flood the streets? Maybe rupture a food dispenser station to provide free food for the plebs and create strife with the leadership or something? Cut some substation wires and plunge areas into darkness, that sort of stuff.

Unless we still see some big boat target that we would get big buxx for taking out?
>>
>>4823850
>> Make your landing and push towards the upper levels
The port is clogged and they can't refuel. We made their fleet useless and caused immense chaos and panic that they'll need a lot of resources and manpower to stabilize. Time to move away frm the docks and into the underhive, then we go foe the airforce and the Vips.
>>
>>4823850
>Resume your work with crippling their fleet even further
I still think we should target explosive ships with a couple more bombs. Fuel tankers don't explode, but those with gas or munitions on board (of which there are likely plenty) will make a very big bang (hell, the largest non-nuclear explosion in history was an exploding munitions ship) and should be identifiable by their type or signals they are flying. Duck and cover now.
However, if there isn't any juicy targets like that, then
>Make your landing and push towards the upper levels
>>
>>4823850
> Make your landing and push towards the upper levels
Make it seem like an entire splinter cell has planned all this in tendem
>>
We should also steal a vehicle to get there faster.
>>
>>4823850
> Make your landing and push towards the upper levels
>>
Alright, give me a stealth check to see how this is gonna play out.

You're untrained in stealth, so this will be -10
You've got a Chameleoline cloak, so that'll be +20
The enemy is also, alert, but also somewhat distracted by all the smoke and fire.

Give me 1d100 DC40
>>
Rolled 51 (1d100)

>>4823885
Lets try this, Sly Marbo style.
>>
Rolled 30 (1d100)

Sneeki breeki
>>
Rolled 62 (1d100)

>>4823885
Emperor guide us!
>>
>>4823896
Cardboard infiltration.
>>
>1 degree of success

https://www.youtube.com/watch?v=5LR22ukkrVM

As smoke, fire and sprinkler water fill the air muddled with panicked and confused shrieks of men and women under the cacophony of alarms sirens, you gaze upon your works. Satisfied of the destruction you had wrought unto the hostile shipping industry, you determine it's best to move on to another target.

Cautiously, you climb up one of the ladders on the sidelines, slowly scanning the perimeter under the cover of your camo cloak as your seaweed covered helmet popped over the harbor ledge. Nobody really seemed to be looking your way, so you elected to make your way off the immediate danger zone, finding your way to a somewhat secluded alley without being noticed.

How nobody saw you? You'll never really know. You were kitted to invade hell itself and were carrying a Thunder Hammer of all things. Regardless of the obliviousness of these soldiers, you do your best to scan the area for unattended vehicles...

Roll me perception.
1d100
>>
Rolled 45 (1d100)

>>4823912
>>
Rolled 16 (1d100)

I want an unattended sentinel.
>>
Rolled 2 (1d100)

>>4823912
I want a bike
>>
>>4823924
So close.
>>
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>>4823924
That's fine, I've got other things in store for you.
Alrighty then, three choices.

Choose wisely.
>Unattended PDF Aurox troop carrier.
>Unattended Assault Sentinel.
>Unattended Civilian vehicle of your choice.
>>
>>4823934
I'm thinking a civvie van with tinted windows and a good enough look to not stand out in the upper levels of the hive. Stash our gear and explosives in, take a drive around, maybe visit a few bars for some info and then go have some fun.
>>
>>4823934
>Civvie van with tinted windows.

Lets go for that discerning white van look
>>
I'm thinking military vehicle because they won't check papers during emergency so we can pass checkpoints easy
>>
>>4823936
You can’t get in the upper level willi nilly, they’ll check your identity at least.

Which one do we know how to drive QM?
>>
>>4823938
Missing PDF troop carrier will raise alarm and so will a joinked sentinel. If we can get a civvie car that gives off military airs, sure.
>>
>>4823939
Not to the top of the hive, just up a few levels. Should not be an issue methinks. If I am mistaken and they *do* want ID we should get the Sentinel unless we can bribe the guards or something (I dont think our credit chit works that way).
>>
>>4823940
Have you seen the mess? They’ll assume it sunk or something.
Heck, it might be unattended because the entire squad that came with it died.
>>
>>4823939
Operate (surface) covers all ground vehicles
Operate (aeronautica) covers all flying vehicles

You have basic training in both.
>>
>>4823934
>Unattended PDF Aurox troop carrier.

Here’s my vote then.
>>
>>4823944
Pretty sure command can differentiate between machines that were on transports and machines that were parked on land suddenly going missing. I get that it would likely be attributed to gang activity but its alarms either way.
>>
>>4823958
In case you haven’t noticed entire dock got blown up by a prometheum explosion, to the point they didn’t notice a dude in full armor coming out of the water, it’s reasonable to assume that if they don’t find it when they calm down, they’ll assume it got blown into the water by the chockwave. Stealing isn’t necessarly going to be the first go to response, also, if the squad is dead and nobody report it, it could just be assumed to have been on the ships during the rampage, when they finally make an inventory.
Anyways, this mission was never meant to be long term infiltration, Archangel was very much rampage focused.
I say we go up to the Upper hive gate with the transport, set up the explosive, and then throw it against it with full speed to blow ourselves an entry.
>>
If anything, a civilized an reporting a stolen vehicle around this time and this area would be a lot more suspicious.
>>
>>4823984
Citizen* what the fuck, why do my word keep changing.
>>
>>4823934
>Unattended Civilian vehicle of your choice.
>>
>>4823978
"In case you haven't noticed" we are not dealing with Orks but an organised military in war time. You can bet your ass that a missing transport will be noticed . Even if the whole unit is dead it will be noted as soon as the first confusion subsides. As to theft of a civvie truck, who gives a toot when they have enemies in the bay sinking a third of their navy in a day. Plus, I dont see how rigging the van into a Truck of Peace is not a better option with more potential for covert deployment. Park the thing next to a checkpoint, oof it and go through. A lot harder to do with an APC.
>>
>>4824003
In case you haven’t noticed, there’s a fuckton of Aurox transport at the bottom of the bay to play decoy for a missing one, while there is no such a thing for a civilian vehicles, and you can bet your ass an organized will jump on a conspicuously single missing civilian vehicle just at the time and place when they were under attack from an enemy commando.
>>
>>4823934
>Unattended Civilian vehicle of your choice.
Black van with tinted windows that screams spook or fed, but is not a tracked spook or fed van. Hopefully.
>>
>>4824010
Nigga you are dense as a brick. The enemy can distinguish between vehicles that were slated for transport, loaded onto ships and then lost *along with the ships* vs a military vehicle just disappearing from a street far away from the burning pile of Promethium. Further, seeing as we are in the lower hive, do you think vehicle thefts and other criminal activity is low during a time of war? Especially with such a distraction? The local area is likely being looted as we speak.

I dont know why you think the enemy hive is run by muppets.
>>
>>4824015
You are the one who think it’s run by muppets, seriously, there are military crawling area, even in the lower hive, where the heck do you think looter and gang banger would come from? As a matter of fact, if they really are so unbridled as to come here when everything is on fire, soldiers have been shooting for hours and there’s bolters gun around, why on earth would they not steal an Aurox?
They’ll need to make an inventory of everything before finding out it’s missing, we didn’t attack their ships while at sea; we attacked while they were docked AND loading, unless they are Psyker, they won’t knows immediately what was loaded amongst the stuff slated for the ships and what wasn’t.
>>
>>4824029
Learn 2 logistics mate.
>>
>>4823958
Yes, they can figure out we're not supposed to be there, but only if they check.
Worst case scenario, we use the vehicle to drive closer so we can hit them with our thunder hammer.
>>
>>4824043
I mean, realistically APC crews (driver + aide/gunner) usually stay with the machine and if not they likely record it. Might take the enemy a while to get a full sitrep but when they do it the APC will be a hot potato.
>>
>>4824058
Everything will be hot potatoes if we keep it for more then a few hours, which is all we need from our vehicles.
>>
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>Van
>>4823937
>>4823936
>>4823995
>>4824014

>APC
>>4823938
>>4823949

Give me a security check to see if you can break in and hotwire it.
Military vehicles almost never ignition keys, meanwhile civilian vehicles do.

1d100 please, DC 43
>>
Rolled 32 (1d100)

>>4824109
That's fair
>>
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>>4823934
>Unattended Civilian vehicle of your choice.
A frozen dessert foodvan
>>
Rolled 90 (1d100)

>>4824109
>>
Oh, right, since you ended up getting some inventory space from that act of terrorism, you managed to steal a one of the sailor hats before going over the top.

It's a bit moist and dirty from the seawater, but that'll all come off in a wash.
>>
Rolled 86 (1d100)

>>4824109
We better get a nice nickname at the end of this! X)
>>
> Success... for now.

You approach the van, discovering it locked. Not a problem, locks are there to keep honest man honest. Through the use of some improvised wires, the cheap lock comes loose letting you inside. and through bypassing some wires, you manage to get the car to start.

Closing the door, you start drive away way from the scene of carnage as the water drips from the sprinklers on the windshield. A moment of laxity after spending over 24 hours in non-stop combat.

A sense of euphoria washed over you while you make your getaway, leading you to burst in uncontrollable laughter under your helmet. They just let you get away with that?

Fire-trucks were rushing to the scene in full force as were multiple armored personnel carriers and platoons of soldiers as you drove deeper into the hive, trying to weave through traffic best you can in an attempt to reach the upper hives.

Of course, things weren't exactly that simple. You notice a massive line in the distance towards the bridge leading to the hive upper hive levels.

At the end of the line? A military checkpoint with a 10 APC squadron of Auroxes keeping watch and blocking the access to the bridge, checking everyone's papers or something as army personnel go back and forth.

If you had one of their uniforms or vehicles, maybe you could bluff your way through, but for now you had to think of a plan. There's few ways you can think of short term.

> Attempt to go to another sector and see if it's the same deal there.
> Attempt to sneak past the checkpoint and get past the bridge on foot.
> Figure a way to break through forcefully.
> Hide and stalk the checkpoint to see if the amount of guards goes down.
>>
>>4824243
Told ya we should have taken the Aurox.
Anyways, how long is that bridge QM?
>>
>>4824256
Over 10 kilometers.
>>
>>4824271
Urgh
How about going back to the bottom of the water and then climbing with our barehands?
>>
>>4824272
That's kinda what the sneaking option is.
>>
>>4824243
> Attempt to go to another sector and see if it's the same deal there.

>>4824272
What if someone spots us?
>>
>>4824243
> Attempt to sneak past the checkpoint and get past the bridge on foot.
>>
>>4824243
>other
>Refuge in Audacity
>Just follow the line man,stay cool and wear the aviator glasses. It isn't like there aren't some indie mercs wanting a piece of rebellion pie. If they ask, just flip the middle finger and say that you got a job to do.
>>
>>4824243
>Attempt to sneak past the checkpoint and get past the bridge on foot.
Don't just try and jump the fence, however. That bridge is probably carrying just about every utility imaginable for a major urban centre. If we manage to find a manhole or the like into the utility tunnels, we can walk past right under their noses within the cable ducts or transit passageways.
>>
>>4824243
> Attempt to sneak past the checkpoint and get past the bridge on foot.
>>
>>4824243
>Try another sector
>>
>>4824319
You are wearing the enemy uniform.
>>
>Sneeki Breeki
>>4824292
>>4824341
>>4824328

>Go around
>>4824290
>>4824378

>Yolo swaggings
>>4824319

Give me a 1d100 sneeki breeki roll.
Normally I'd also ask for an athletics roll, but you've got a grappling hook, so you know, it's more a matter of getting it attached.
>>
Rolled 94 (1d100)

>>4824411
Sneaky breeki
>>
Rolled 98 (1d100)

>>4824411
>>
Rolled 78 (1d100)

>>4824411
Jesus christ those other two rolls
>>
>>4824414
>>4824415
Okay.

Stop.

Next guy, give it a minute, and praise the emeperor and DON'T ROLL ABOVE A 50!
>>
>>4824422
Too late bro, they found us
>>
>>4824432
Welp.

This calls for a specific blend of adrenaline, explosives and high impact violence.
>>
Rolled 68 (1d100)

>>4824411
>>
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We'z da sneekiest!

also rolling again just for the lolz. Y'know, to use up the rest of the dice curse.
>>
Rolled 36 (1d100)

>>4824448
Such a failure it didn't even happen!
>>
>>4824441
Malfean stealth you say? I'm in.
Maybe we can blow up/burn the bridge after we pass and rob a car to escape amongst the car stampede it will cause. Then we get out, and run away into the upper hive.
>>
>>4824463
I'm not sure we have enough boom for that, given it's probably an absolutely massive concrete structure.
>>
>>4824496
Then we just kill everyone that sees us.
>>
> Busted

You hatch a cunning plan. If you don't have papers, then you simply must go around the checkpoint! So devilish, it's clevilish. It's not like anybody is trying to prevent people from jumping into this canal after all.

After illegally parking the car, you do a swan dive to the water, with all the grace of a well oiled eagle, straight into the canal. This was the easy part. With some effort you swam to the opposite end, a surely preferable alternative to bureaucracy.

You then activated your wrist mounted grappling hook, striking it right on the railing. Yes! I am best of marksman, I have best of ideas!

As you reeled yourself upwards, right at the end of the ledge, you saw one of the guards looking directly at you with a shocked look on his face, as if whatever he expected to see down here was not a Solar Auxilia trooper with a Thunder Hammer within swinging distance of his face.

Well shit. Guess that's not gonna work out like you wanted to. Then again, stealth was always optional for this mission.

>Roll for weapons skill to see how much of a disintegration we are talking about here.
>You have 5x smoke grenades.
>You have the option to attempt to disengage.

>Engage in combat with the military checkpoint leading to upper hives.
>Y/N
>>
Rolled 1 (1d100)

>>4824603
>Y

What do you think we are? Someone who WON'T reduce people to chunky mist whenever we get the chance?

>Smash the fuck out of them!
>>
>>4824619
Fuck yes
>>4824603
Y
>>
>>4824619
I think. . . That's some fine ass salsa.
>>
Rolled 1, 6 + 12 = 19 (2d10 + 12)

One of these is a guaranteed 10 damage thanks to that one roll
>>
28 damage on a random mook who is 10 wounds from death.

Now I'm gonna give you an option thanks to that roll. If you guys want to, we can say that guy disintegrated so completely and suddenly that nobody really noticed him disappear, meaning you can attempt another stealth roll.

Alternatively, we go back to plan B and, you know... Start swinging with you having initiative.
>>
>>4824649
How many other guards are up there?
>>
>>4824649
> Go back to stealth
If we fail again we just have to paste the next guy
>>
>>4824653
Like 40 on each side + the military traffic going on thanks to the rampant terrorism?
>>
>>4824680
Wew lad. In that case
>Take two for stealth.
>>
>>4824649
Sure.

I mean. . We lose nothing by not going first, I think.
>>
Wait, I said 10 APCs didn't I? So it's a 100 dudes guarding this bridge atm with their vehicles.
>>
>>4824688
Well, given it's >10km long, we can assume the soldiers at the other end will take some time to get notified, get their asses in gear and drive over if we do end up in a slugging match. I reckon I'd give them 10-15 minutes to get here from when the shooting starts.
>>
Hive Vesser had approximately 10 000 000 PDF soldiers before the rebel takeover, just FYI.

Granted, lot of them got purged, lot of them are around keeping order and lot of them are out serving in Suntris and others on nearby settlements, but the hive has a lot of dudes.
>>
>>4824649
>Back to stealth

And no one shall ever know what happened to this dude
>>
Give me a stealth roll again 1d100 DC40
>>
this quest started out fun, now it's turned into a sort of championship of stupidity
>>
Rolled 100 (1d100)

>>4824713
>>
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>>4824721
you can thank me for that later
>>
>>4824721
BLOOD FOR THE BLOOD GOD!!
SKULLS FOR THE SKULL THRONE!!
>>
>>4824721
I think we will continue tomorrow. I have to set up an appropriate scene for this.
>>
Ah fuck, we just cannot into peace.
>>
Rolled 19 (1d100)

>>4824713
>>
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>>4824743
Does it essentially amount to pic related?
>>
Rolled 32 (1d100)

>>4824713
To finish things
>>
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>>4824770
>>
>>4824834
Uh oh. I think we'll be legging it from this one. Quite quickly.
>>
>>4824834
HAHAHAHAHAHA, did we just open a door and promptly crashed facefirst into the fucking traitor space marine? And more importantly can we steal his hat after we kill him and his 100 or so IG backup? If not, just charge with our hammer, deal as much damage as possible and then into explode our remaining demolition charges, the best part is that we'll disintegrate and then reappear out of thin air in a few days/weeks/months, after everyone has lowered their guard. Being a Perpetual really opens up a lot of options...
>>
>>4824717
We are just having fun anon, in the orkish way.
>>
>>4824958
I dunno about that, if anyone somehow knows we're a Perpetual it'll be this dude because that's the AL's shtick. There's probably a lot of creative ways for him to use that knowledge to mess with us.
>>
>>4825037
Orks and Khorne, over their millenia of dealing with bullshit plot masterminds, have found an infallible way to disrupt their plans: Killing them with extreme aplications of ultraviolence. So we just stop listening to him and do this: https://youtu.be/oc4mr8a4H7c
If we manage to bail, we bail. If not, we go out in a blaze of glory. That's all we can do right now.
>>
>>4825133
Hmm. So how does Perpetual regeneration work, exactly. If he shoots us in the face repeatedly and we die, do we regenerate our head some time later and wake up in our former corpse, or something else? If it's the former, then he could just kill us, put our corpse in a box and leave us there for eternity unable to escape or die (though the QM wouldn't just end the quest like that). Also, if our body is completely destroyed (e.g. tossed in an incinerator), where do we end up then?
>>
>>4825159
Dunno about the first, but if we get completely destroyed, we just pop back up from thin air after a while, only way to die definitively is a blow of divine level metaphysical strength.
>>
>>4824717
That's kinda 40k in a nutshell in many cases.
>>
>>4824717
Lets see how far we can go before it fails.
And I'll be honest, I mostly stopped taking it seriously when the hat dealership was introduced.
>>
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> [Womp Womp]

Through swift swing of your thunder hammer, you act before he has a chance to talk giving him as good a swing as you can with your weapon, it's ruthless power field completely disintegrating the guard in a flash of light, leaving only a steaming pile of shins behind, which you quickly deposited into the canal. No one would ever know what happened here.

That was of course, assuming nobody saw or heard the crackling release of energy that power weapons tend to release when swung, but... wow. Nobody was looking at your direction. The guards simply were continuing on, as if nothing unusual had happened, as if it was just swamp gas or something.

Unexpected as that was, you rushed out to try and make your way behind the corner of a building, where you bumped into someone. The absolute worst person you possibly could have bumped into. A rookie PDF trooper with zero discipline, totally oblivious to his surroundings slams into you, discharging his weapon.

Before your could chew out this absolute fucking idiot about the rules of gun safety, a platoon's worth of guns was pointed at you (and the hapless idiot who never learned trigger discipline). Judging from your getup and the shot fired, they would automatically assume you to hostile.

"Crap"

Furthermore, there's military convoys coming down from the upper hives with more vehicles and troops, which was expected, seeing you had literally just conducted a naval raid, blowing up a good portion of the docks as third of their fleet was at the bottom of the ocean, and to make matters worse...

"Attention citizens! Sector Emergency Lockdown Protocols are now in effect. Transit between the sectors is now allowed by military personnel. The Lockdown will be enforced with lethal force."
The announcer's automated voice echoed throughout the hive as we enter into...

>Escalation Level: 3

Staring into the gun barrels, hopelessly outnumbered. Autoguns, heavy stubbers, bolters and autocannons pointed at you, an officer aboard one of the Auroxes screams into the laudhailer, demanding you to disarm.

"DROP YOUR WEAPON AND GET ON THE GROUND! WE HAVE YOU DEAD TO RIGHTS! COMPLY OR WE WILL SHOOT!"

>There's 5 Auroxes protecting this end of the bridge. Two of them armed with autocannons
>About 50 PDF guardsmen, every squad has a bolter and 4 autoguns.
>It's about a matter of time until more vehicles arrive
>You have 5 smoke grenades, 5 demolition charges, 10 flame grenades and 5 kinetic grenades
>You also have a Thunder Hammer, a Jet Pack, Grappling Hook, Flamethrower, a Laspistol, Two combat knives and a camo cloak.

>What do you do?
>>
>>4826052
Smoke and get back in the water. Look for a maintenance entrance to the upper levels and prepare for sewer fun.
>>
>>4826052
>Get in thick of the melee so that Auroxes and Heavy stubbers/Bolters can’t get a clear shoot on you.
>Throw some smoke around, that’ll definitely help you in this situation.
>>
>>4826052
>right, so first things first, you motherfuckers need to court martial this dense asshole because fuck me he has no gun discipline at all, and second of all yo-SMOKE BOMB!
>jump into the water again.
>>
Smoke and bail I guess. I just wish we hadn't thrown away our opportunity to get through the checkpoint for a goddamn rape van.

No idea how we're gonna get anywhere if the entire sector is getting locked down.
>>
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Rolled 21, 37, 54, 44, 4, 50, 3, 8, 28, 85, 50, 48, 25, 84 = 541 (14d100)

Guess it's smoke and dive.
>You have 4 smoke grenades left.

Give me d100 for agility, because you are totally going to want to dodge some shots here.

Rolling for autoguns into the smoke. DC to hit here is 10.
>>
Rolled 3, 5, 5 = 13 (3d10)

Three hits, all of these are +3, AP0
You have soak of 7 Armor, 4 toughness
>>
Rolled 41, 66, 89, 29 = 225 (4d100)

No damage. Bolter rounds coming in. Same DC
>>
Rolled 45, 24, 46 = 115 (3d100)

No hits.
Mounted Heavy Stubbers
>>
Rolled 12, 65 = 77 (2d100)

>>4826134
No hits Autocannons
>>
Wow, guess the smoke did all the work for you. No actual hits on you.

Shame you didn't bring more hahaha.
Alright, so you make it to the canal and presumably dive deep enough in the foggy water and make like a fish.

What is your plan of action?
You could try and wait it out and see what happens.
You could just resume playing the oceanic predator, asserting the water as your domain until they undo the lockdown, trying to murderize the occasion guard patrols by appearing from the depths suddenly and sinking any vessel they dare to put on water in this sector.
You could also try making your way to the edge of the sector and climbing I guess, or just trying to pick off someone to interrogate.

How do you want to go about this?

I'm not exactly sure where you want to go from this position.
>>
>>4826158
>Go to the edge of the sector and climb
>>
>I'm not stuck here with you, you are stuck here with me.

The water is our home now. Let's force them to keep the sector under lockdown, meaning no troops can be sent to Hive Suntris at all.

Since we're immortal, we don't need to eat, right? One man blockade! Maybe grab some goon to ask where the VIPs are.

If we are lucky, the Admiral might be in this sector.
>>
>>4826158
>Surface occasionally, looking for unguarded ladders
>>4826165
I mean, if they're that worried about us they might bring in a portable copy of that sonic weapon
>>
>>4826169
Technically you don't need a ladder as you got both a jet pack and a grappling hook. Getting out of the canal is easy.

Question is what you want to do afterwards.
>>
>>4826158
>Get out

Head for the volcanic core, I'm sure we can break some shit in there. Even if we can't, make enough noise and they are going to come running like headless chickens at the mere thought of what we could do in there.
>>
>>4826211
There is absolutely zero access to the core on this level. It's quite literally a shaft deep into the earth from which magma is harvested and refined, as well as where power is produced through ambient electricity.

Even if you could get there, it literally just leads to a volcano.
>>
>>4826220
Meant to say ambient heat, not ambient electricity.

Basically, even if you got into the volcanic core, they'd probably assumed you'd die because you literally just jumped into a volcano.
>>
Alright, nobody else is gonna vote? We have no consensus right now.
>>
>>4826169
Then we break that too, or just get out of water.
>>
Why not just try to get going to the upperhive? We can just try to climb the wall.
>>
>>4826239
Guess we can try and climb
>>
Climbing it is then. Writing
>>
> Head to the exterior wall and try climbing

Though another layer of city was above you and walls surrounded you, there was still gap enough for aircraft to go in and out of in the event that there ever was a need to bring such a thing to the lower hive.

Didn't feel too hot on your chances of being able to stem the tide of soldiers from the main way, so you had to make your own. Namely through climbing.

Deftly swimming underneath the waves of the city's canal, you retraced your way back to the docks after hours of swimming and stalked for an opportunity to make a break for the wall.

Though the area didn't have tanks near the walls, they still had a sizable guard presence in terms of your regular old infantrymen. Patrols were everywhere, clearly as result of your previous actions and lot of areas were being walled off by yellow tape.

A squad or two of infantry hardly was a challenge for you, but you could always set up another diversion if you liked, be it through blowing up another fuel pump with demolition charges, or just classic case of arson.

Of course, you only had limited supplies...

> Cause a diversion through arson 2x Flame Bombs
> Cause a diversion through demolition 1x Demolition Charge
> Conserve supplies
> Write-in
>>
>>4826290
> Conserve supplies
>>
>>4826290
>travel to the underhive and start an uprising
>>
>>4826290
>Conserve supplies.

If we suprise rush them, then take out the bolter bearers, then we could intimidate them into fleeing. The bolters are likely command staff also, so 2 for 1
>>
>>4826295
It doesn't actually go lower than this. The hive isn't actually as shitty as say, Necromunda or some other hive that's been around for tens of millenia.

The hives on this world are actually less than 100 years old.
>>
>Conserve supplies
Worst case scenario, flamer the whole squad.
>>
Give d100 DC40 in order to get to a good place to start climbing.
>>
Rolled 22 (1d100)

>>4826341
Time to climb
>>
Rolled 41 (1d100)

>>4826341
>>
Rolled 36 (1d100)

>>4826341
Nice.
>>
How unfortunate, oh well, there's going to be more opportunities soon. Let's see if you fall down when you attempt to scale a sheer surface with specialized equipment.

Don't worry, if you cock up, you still got the jump jets.
D100 Athletics test, DC50
>>
Rolled 1 (1d100)

>>4826362
I hope we can succeed at something beside fighting for once x)
>>
>>4826370
Well, I guess we can.
one handed climbing here we come.
>>
>+5 Strength
Looks like you can climb.
>>
>>4826362
I mean, we got 22 on a DC of 40, so why is that unfortunate?
>>
>>4826375
Could we cause damage to the volcanic vent, tube thing by laying down some Demochanges against the wall?
>>
>>4826379
It's unfortunate because I lost the opportunity to have the guards bulli you.

>>4826420
5kg of demolition charges isn't going to do much to a mountain.
>>
>>4826455
What if we fill an APC full of stolen promethium fuel tanks, the charges, and lay a brick on the acceleration pedal?
>>
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>Nat 1
>[ Guess you fucking climb ]

Watching for patrol routes, you manage to spot a man-sized gap in their routine, allowing you to get to the spot of wall, right where you were aiming for where one of the support pillars would completely block line of sight on you from the docks.

Pointing your grappling hook at the wall, you start to damn well hoist yourself at a pace that would make any drill instructor blush, scaling the wall like some sort of humanoid arachnid creature at a tremendous pace.

It was reassuring to know that it wasn't that brute force had failed you, you simply had not pointed it at an appropriate target. Well toned physique and general fitness win half of every battle! Outmaneuver and overcome. That's how Soldiers do it.

Dozens of meters scaled in mere moments and in perfect silence, you hung at the ledge of the great wall which surrounded the underhive, seeing regular, but sparse guard patrols, of just singular guys walking around. No squads, no nothing, excepting at the places which lead to the various gun emplacements pointing out to the sea.

About 50 meters above you stood the edge of the second level of the hive. Your grappling hook could certainly reach it, but there were plenty of eyes around looking at this level. It would be difficult to get up there without being spotted. Still, there's no way to get a tank up here, so best they can do here is infantry.

As you hung over the ledge, you overheard couple of wall patrols chatting with each other, oblivious of your presence. As they lean over the ledge, looking at the docks.

"Just look at it. A real fucking shitshow isn't it?"
"I'll say, heard they lost over a thousand tanks and hundreds of ships on that raid. Will take weeks, months, maybe even years to clear up this whole mess down there. They're still not done counting the death toll."
"Any idea what happened?"
"Heard it was some sort of Solar Auxilia Commando diver force they sent. Completely disregarded the Sonar Impulsor and then started just sinking ships left and right."
"Aren't those guys still supposed to be like, you know, just guys? How'd they pull that off?"
"Ain't no clue. They've probably got all sorts of tech we've never even heard about. Brother-in-law was up here watching the whole show at the time. Dumped grenades, bolters, machine gun fire to the water like it was the Anniversary of Unification. Nothing. Just pissed them off and made them blow up the fuel pumps."
"Shit. That's fucked up."
"Rumor has it they even spotted one of them scouting a way to the upper levels before given the slip to an entire mechanized platoon."
"Shit... You think they're still out there? You know, in the water?"
"Damned if I know, but the important thing is we're up here and they're down there. Tell you what though, don't be in a hurry to volunteer to underhive duty."
"Yea, no shit."

>Wait for an opportunity to get to the next level
>Try to intimidate these two goons for information on the VIPs
>>
>>4826469
Can we use Charm to bribe them instead? You know, for intel.
>>
>>4826469
>Try to intimidate these two goons for information on the VIPs
>>
>>4826469
>Slip over the side and charm.
>"Well I'm glad to know I have some admirer's up here. Not exactly cute but so be it, so what do you say boys? Fancy telling me a few things for a couple of throne gelt and then you can walk on away without getting messy?"

Intimidate has a DC of 35 due to base 45 with -10 untrained.
Charm has a 42 DC due to being trained at a +10.

So I'm thinking unless we can get some MASSIVE GAINS due to appearing like a ghost in the night and making full clear just who we are, like say a +30 or +40, we should go with the charm.
>>
>>4826515
If the numbers pan out (and we dont get a malus for being Mr. Terrorist), sure. If not, lets bulli.
>>
>>4826515
+1
Also. Give me your hats.
>>
>>4826525
We shouldn't get a malnus to intimidation, but charm is more likely.

It's all in how much we can get for it, as we need a minimum of 20 to be viable for intimidation. Ideally as I said 40.
>>
>>4826515
So, how much money do you wanna offer these goons for intel? 10 000? 20 000? 100 000?
>>
>>4826558
Later or right off the bat? If later, a cool 30k, if right off the bat lets say 10k. If we are just bullshitting and will throw them off the side afterwards, 50-80k.
>>
>>4826558
How much does a goons get paid?
>>
>>4826558
I don't know what do they make? Maybe 2x of their annual salary or something?
>>
>>4826566
Around 750-1250 a month or something I guess. Better than the indentured menials, not as good as the middle-class.
>>
>>4826564
You don't actually have much money on you, so it would have to be at a later date. Of course, there's always the implication that you will toss them off the side of the wall if they don't take the deal.
>>
>>4826564
Going with this then. Promise of a year's salary for both of them to be collected at a later date if they help us out.
>>
>>4826589
+1
>>
Alright, a charm test then.
32+10 and a +30 because it's not exactly a deal you want to refuse.

D100 please
>>
Rolled 59 (1d100)

>>4826596
Lets see if charming goons is among a soldiers skills.
>>
Rolled 15 (1d100)

>>4826596
>>
Rolled 16 (1d100)

>>
seems so
>>
>>4826600
>6 degrees of success
Capitalism wins again. Writing
>>
>>4826603
Marx is spinning in his grave.
>>
>>4826621
Good. Now if we could just harness the spin and sell it as electricity.
>>
>>4826639
Just use it to power the automated gate of the mansion of some fat greedy noble elevated from the bourgeoisie.
>>
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> [ How would you like to make 15 000 Throne Gelt ]

[1/2]

You launch yourself up the ledge, landing between the two guards and surprising them by placing your arms over their shoulders, your Thunder Hammer hovering uncomfortably close to the left one's face whilst the rightmost one catches a good look at the flamethrower strapped to your arm.

"Hello there. Aren Seion, Solar Auxilia, Varangon Tagmatons, Junior Sergeant. Would you happen to have a moment to talk about business?"
Stunned and horrified, they just freeze and gasp, unable to get a word out.
"I'll take that as a yes, let's move a bit off the open here, shall we?"
You say, moving the two, stunned guards a little secluded corner, not so easily spotted by the other patrols.
"Are you going to kill us?"
"Oh no, I'm here to ask you a couple of questions. Firstly, how much do you each make in a year? In terms of Throne Gelt I mean."
Realizing where you were going with this, they seemed to calm down a bit.
"About 15k a year on this job, decent pay in these parts."
"Good... Now, how would you each feel about making fifteen grand, right here right now?"
"Err.... You want to hear him out Dave?"
"I mean, I never signed up to fight the frigging Imperium, so fuck yes."
You give the lads a tap on their shoulders before letting them go.
"Very good. So, here's my prerogative. There's four VIPs in this hive with bounties on them, I'd very much like to be the one to collect, and you'd get a cut in case I'm successful. Just need some intel on their whereabouts."
"Right. Sure, who are you going for?"
"Lord Mayor Rufus Malitabe, Sky General Aviana Aquitae, Army General Alexander Cibus and Fleet Admiral Rex Fulmitae."
"Shit man. Umm... That's pretty high profile."
"Well you know anything or not?"
The other guard speaks out
"I know they all live on the very top of the hive, like on the tenth level. Heard one of the officers complain how they only show up to work like once a month and rest of their days they spend at the administrative sector. That's why you're talking to us, right? Your friends couldn't find the Admiral?"
"Yea, sure, let's go with that. Know which buildings they might be in?"
"Oh man, I know the City Council hall is probably where they're at most often. That or their family homes, but should be on same sector. Are we good?"
>>
[2/2]

"How security, what's it like from here to top?"
"There's aircraft patrols constantly, must have seen them. Always looking out for climbers or suspicious movements. Apparently there was an assassination attempt before, so that's why they're like that. If you keep climbing you'll run into them."
"Oh, and also the Army habs and armories are on 5th level, heavily fortified and Air Force is on the 9th level with all their elite toys and equipment."
"Is there any easy way to the top you'd know of?"
Both of them shake their heads.
"Everyone's got to have papers to move between different levels. Moving through different sectors is allowed, but that's about it. Some levels have more patrols than others."
"So there's no fast and easy way to get to the top?"
"You mean without papers? Unless you can somehow hijack an air force vehicle or somehow survive a climb through a volcano, not really."

> Is there anything you would like to ask them specifically?
>>
>>4826736
>Sewage lines?
Boys. is basic piloting not part of our skill?
I'm sensing a plan.
>>
>>4826736
>Sewage lines?
>>4826741
Kamikaze into the 10th level?
>>
>>4826741
Support
>>
> General Hive layout

1. Bottom layer, here's where most the commerce happens. Majority of people living here are indentured workers who work shitty low skill jobs, such as loading and packaging. Security is relatively low here. Access to upper levels heavily imposed. Market areas mostly guarded, but no proper patrols.

2. Manufactorum areas. This area ingests raw materials from upper levels and expels building materials to places that need it. This area produces mostly mass produced consumer goods, such as clothes, low grade medicine, electronics and so on.

3. Refinery level. This level sucks out magma from the volcanic vent and sorts it out to be sent to upper or lower levels. Very few patrols due to dangerous environment, much heat is siphoned from here to other levels.

4. Military Industrial level. This area maintains important industry for the Hive's operation, arms, machinery and spare parts from the higher quality resources from refinery level.

5. Military level. This level hosts armies, the armories and tanks of the hive along with barracks and training grounds.

6. Water purifiers. This area maintains the water purifiers and distributors of each sector. Though located perhaps at inconvenient height, the primary goal was control and security, not convenience.

7. Agricultural complexes. This level maintains most of the nutrient recycling facilities and hydroponics in the hive, feeding off the water and power of it's upper and lower levels.

8. The Power distribution level. All the electricity of the hive generated by the volcanic vent are distributed from here. The void shields and orbital defenses are also controlled from this level.

9. Aeronautica level. This level plays host to all the aircraft of the city and it is from here their actions are coordinated. It is also a place where their most elite fighters reside.

10. Administrative level. This is where the most wealthy and powerful of the hive congregate in their massive palaces. It's where the media centers and highest government officials are located. This is from where you gather, the VIPs are most likely to be found.
>>
>>4826736
> Where is the nearest airbase?
>>
>>4826767
I'm thinking we need to hit Level 4 and Level 8
>>
>Sewage lines?
"Err... They pump waste far from here so it won't stink up the city. You'd probably get washed away by a torrent of shit or get boiled alive or filtered away in the water purifier if you tried any pipelines size of a man. I mean, it's not like we have inactive pipelines in the hive unless they built in some redundancy we never heard about."
>>
>>4826736
Fancy giving us your papers lads?
>>
>>4826779
How far up can they smuggle us? Can they smuggle us? What level are we on, the 5th was it?
>>
>>4826781
That would kill them, so probably not x)
I say we hijack a plane, since we don’t need sleep or food, we can just find an unused plane in the airbase, Hide at the back of it, and wait until a pilot take off so we can «kindly» have hime where we need to be.
We can also do it the brutal way, steal a plane and crashland at the very top.
>>
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>>4826785
You just climbed on top of this wall. You will reach 2nd level if you climb another 50 meters up.

Each level is around 100 meters upwards. This thing was sorta built on top of a volcano. Each level will require separate strength checks to climb.
>>
>>4826803
Let’s climb then, we won’t have to worry about aircraft for now.
>>
>>4826803
Climb
>>
>>4826776
8 and 9 too.

>>4826788
I don't think we can Hijack anything.

>>4826803
Lets keep climbing, but just ask them to make a bit of noise and shit on the other side of the bridge. Just so we don't have to kill their friends.
>>
>>4826803
Climb
but do these two goons wanna make more money by helping us?
>>
>>4826823
Nah, no need to pay em anymore. This is just a courtesy so we don't need to kill their pals, if they don't wanna so be it.
>>
>>4826823
That’d be a death sentence for them. I think they are only willing to speak because it doesn’t put them in any danger.
>>
>>4826827
Not really, Firing a gun down the other side of the bridge and letting out a yelp doesnt' endanger them if they were "Jumping at shadows"
>>
Climbing it is then! These couple of guys are gonna make a bit of a distraction for you so nobody is gonna look up when you climb so it's just strength and no sneaking roll.

Give me D100, DC50
>>
Rolled 100 (1d100)

>>4826912
>>
Anyone wanna try to negate that with a 1?
>>
>>4826914
Why, why!?!
>>
Rolled 7 (1d100)

>>4826912
>>
Rolled 2 (1d100)

>>4826914
Don't worry baby, I gotchu
>>
>>4826932
Noooooo! D:
>>
Alright looks like things are about to get loud now! See Jump Jets have this nice feature that let you actually fly for a little bit, but you then overheat them for a minute.

Emergency power activate!
Operate Aeronautica! 1d100 DC40
>>
Rolled 18 (1d100)

>>4826941
Oh no
>>
Rolled 5 (1d100)

I wonder if our army buddies down south have these kinds of problems.
>>
>>4826941
dice+1d100
>>
>>4826946
I'd sincerly doubt it. Anyway, I don't think we can get to the level above this one. but the one just above us fine.
>>
Rolled 83 (1d100)

>>4826941
>>
>>4826914
You know, I am feeling a bit generous right now, I'm going to let you choose what the extra bit of punishment is gonna be!

Choose one (or more, I don't mind)
>drop 1d5 grenades
>your grappling hook becomes unusable until repaired
>I get to try and shoot you with a bolter before you make it to safety
>>
>>4826985
>Use the bolter.
>>
>>4826985
Urgh
>I get to try and shoot you with a bolter before you make it to safety
>>
>>4826985
Lose pants
>>
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I-I'm just amazed and confused in equal measure. We are the least stealthy human since Sly Marbo, but we are also the most hypercompetent fighter in the IG, again barrying Sly Marbo. WTF is even going on anymore?!? Are we secretly an Ork!? Is the SM we got a bolt from secretly Alpharius? Are we Alpharius?! [Pic related]
>>
>>4827003
Orkish tactics, tenacity and philosophy of never giving up and always believing in yourself is what made them into one of the most successful species in the galaxy.

It's also the same spirit which makes Rogue Traders dangerous as if they are convinced that a chaos infested world can be turned profitable, then by the Emperor will the Ruinous Powers have to pay a terrible price to keep the rogue trader from his prize.

There's actually a name for people like you who end up taking rogue trader contracts after proving themselves to be human blenders, they're called Arch Militants and usually every rogue trader worth their salt has at least one such person in their party.
>>
>>4827039
Yeah arch millitants are about how we act so far, but they aren't exactly as agile as we are at present normally.
>>
Rolled 81 (1d100)

Alrighty then, semi-auto burst, DC30
>>
>>4827046
Oh yeah, main difference between you amd them is you don't need to eat, sleep or drink.

They probably would have taken a break at smashing up the enemy navy by enjoying outrageously expensive tea from equally expensive teaset.
>>
>>4827051
So what you're saying is we should steal some tea
>>
>>4827080
And dump it into the harbor
>>
My headcanon on why you ended up being the way you are is because on the gas giant you lived, there was only really the orbital installation.

When you live in such an environment, there's no room to expand and no room for fuckups, so in order to survive the age of strife, everyone was always given an incentive to excel, because excess population had to be culled, meaning you either showed enough self-sacrifice or competence or you didn't get to continue your lineage.

This bred people with low regard for personal health and safety and a need to show off. Well, at least among the lower rungs of society.
>>
>>4827092
Bottom of the Harbor is already full :P
>>
>>4827039
Determination and insane levels of willpower are the key to success and to memes. I just saw that one TTS video were Sly Marbo has to decide between killing a Dark Eldar homunculi or saving the population of a colony. I won't spoil it but the ending is fucking gold. That's how I picture Seion in a decade or two.
>>
>>4827100
They were also bored as fuck and went batshit archmilitant as soon as they had a gun and the knowledge thet they could destroy and/or blow up stuff without the risk of killing everyone around them.
>>
>>4827105
Sly Marbo is Sly Marbo. In my setting, he is just a dude, albeit a dude who soloed a Chaos Titan somehow, but a dude nonetheless.
Much like Ollanius Pius was a dude.

You however, technically aren't just a dude as evidenced by your initial attack which would have been impossible without ridiculous toughness, armor or regeneration.

That was basically an Astartes level maneuver you did against PDF.
>>
>>4827114
It's more that they had an outlet to now expel excess population to the Imperium now, granted making a whole regiment would be hard so you probably got rolled in as a reinforcement to beef up numbers.
>>
>>4827118
Relax QM, Sly Marbo is a meme. He also did more that that, but that's another issue. Perpetuals are utter bullshit and cannot be stopped by most things in the Galaxy. They are immortal, tireless, humans that can reach levels of badassery that only astartes can normally grasp, and that's the norm. Our boy seems to be really into selfimprovement, so he'll reach the peak of what a perpetual can be. At least eventually.
>>
>>4827136
Well, he seems to be into showboating at least.
>>
>>4827136
>>4827193
What if we get augmented by a astartes chapter?
>>
>>4827204
An almost 100% of success in the conversion process, which has a 0% chance of killing us due to perpetual. Then we get superhuman abilities and training, mindrape that makes you loyal and sometimes wipes out your mind from your previous memories, etc. You know, the usual.
In Dark Heresy, I saw a very, VERY young character from a campaign go from a usseless street urchin to a psyker serving the Inquisition in a BA controlled world that had some fucks trying to summon Ka' Banda by locking down a hive, releasing some armies and killing the entire population. After disrupting the ritual and defeating some Bloodthirsters, the megadaemon tried to charge through the weakened veil, and the psyker kid passed a roll, closing the (all things said, unstable and weakened) portal. Instead of going primaris, the character got offered to upgrade into a fucking Blood Angels Librarian for the very late campaign and the Epilogue. It was a wild ride, and I saw that Librarian in several of the QM campaigns. He was a swell dude.
>>
>>4827256
Well, unless the aggressive regeneration kills the gene-seed and spits it out.
>>
>>4827256
>mindrape that makes you loyal and sometimes wipes out your mind from your previous memories
They do that to the average space marine?
Doubt it will affect us since we are like wolverine and our mind "bounces back" in one of these movies.
>>
>>4827265
That too....
Wouldn't that also make it almost impossible to turn us into a servitor?
>>
>>4827265
Pretty much yes. Mostly for balance's shake.
>>4827273
Don't, just...just don't test the Mechanicus. They have almost unlimited resources and are autistic enough to try forever. They would also experiment on us to find a valid reason for unlimited funding for the proyect.
>>
>>4827273
Well imagine the work it is for the surgeon. It'd be like digging a hole into quicksand.
>>
>>4827267
That's what makes space marines so great. They are mind raped to be super lateral warriors and to be unflinching in the face of any cosmic horror you care to name.

It is why a demon appearance would melt a guardsman but a marine barely flinched as he guns it down. Why their librarians are so much stronger and their tactical acumen so much greater and control of their emotions so much more fine.

They have been mentally rewired.
>>
>>4827340
So they've just been given fortified minds, not mind wiped.
>>
>>4827558
Mind wipe is part of it. Connections to their past family and friends can cause problems
>>
>>4827582
well now i don't like SM anymore.
>>
>>4827642
That's honestly one of the reasons I don't like them too much as playable characters too much, because they're all very samey.

I think good way to look at Space Marines is like a cult of sorts where everyone who joins starts out with amnesia, followed by indoctrination to their particular branch of warrior society.
How each individual Astartes does deal with it differs, but they all have to reforge their own identity in middle of horrendous wars where main forms of affirmation they get is from other amnesiacs like them be it formally from battlefield honors, or informally through bonds of friendship.

They end up developing their own insecurities, their beliefs, their convictions and their own particular habits and rivalries the longer they live.

To become a Space Marine is to die and be reborn as something beyond human, yet based on humanity, but still rather detached from it.

Many human customs do not make much sense to them by the end of the process as they are so different now, when compared to heavily augmented humans from other walks of life, the differences may not seem so great.

Regular unaugmented humans rarely go far in the Imperium, as they love quite short lives and the higher you go, the more available these augmetics become to the point it's almost post-humanism at certain point.
>>
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>>4828005
bruh that's sad.
>>
In your case, you are a reasonably rare example of a superhuman whose humanity still is mostly intact, but you too are going to rapidly realize that dealing with the "normals" as some might call them, can get quite troublesome.

Had you taken a squad with you, the Sonic Impulsor would almost certainly have killed them.

It's getting harder to find people who can keep up with you and living beings usually need to sleep and eat, even Astartes occasionally, albeit they can pretty much eat rocks.

This sortie has also lasted over 30 hours without any breaks. That's not something normal humans can do. Even Gland Warriors would struggle to keep up.
>>
>>4828010
Yea, but like most things in Imperium, it's not so bad. Most guardsmen who go out to space, never see their families again as they will settle distant planets if their tour of duty ever ends.

For marines, they have their brothers. They do learn to have fun in training and on battlefield and by all rights, all of them have pretty great stories to tell. There's more than few who cope with their situation by becoming extremely mischievous or by simply doing their own thing in battle because they know they only punishment they get for being willful is a scolding and maybe a shitty deployment, which isn't a problem if you don't fear death and embrace the suck anyway.

Others develop what I like to call the space marine dependency syndrome in which their legion, primarch and brothers are everything that preoccupy their minds.
>>
>>4828013
>>4828016
Makes me think we'll need to pretend to be normal so demons and crazy scientists don't come looking for us.
>>
>>4828016
I got a question for you. In theory, say Aron was back in the escape pod with the same situation, but had his powers and a Toughness of 100. That's a recovery of 10 wounds a turn. If he were to turn into meat paste again, how long would it take humpty dumpty to piece himself back together again?
>>
>>4828017
Let me paint you a picture what happens to a Daemon who tries to possess a perpetual. In character you don't know this, but it goes something like as follows.

Imagine you put your dick on a blender. Only, it doubles as a an industrial grade vacuum pump and once you pop, you can't stop till you go through the whole thing. Also, you're in china and a liveleaks watermark pops up in the corner of the screen.
>>
>>4828018
That would be spoilers.
>>
>>4828020
are we the blender?
>>
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> [ Up up and away ]

"Alright, so basically I just got to keep climbing. Let me get your names, so you know, you can come and collect once this is all over."
"Dave Ripper"
"and you?"
"Johnny Dipps"
"Noted. One last thing, mind causing a minor distraction as I go up so nobody looks up."
"Yea, yeah, sure. Hey, thanks for not killing us."
"No, no, thanks for making my job easier."

As they leave your seedy little corner, you point up your grappling hook and let fly, starting to make yet another hasty climb as the guards below you gather out to look at something.
"Sir, I think I saw something move down there!"
"Where?"
"See on the roof of that building. I think there might be something there."

As the officer pulls out his magnoculars, above him another scene entirely was happening. Halfway up the way, your hook comes loose.
"Oh shit. Not again."
Swiftly you turn your jump jets to full blast, filling out the air with the roar of engines as they spit out fire, smoke and bits of seawees to the people below.

This catches the eye of the officer who immediately raises his bolter opening fire, sending rocket propelled projectiles flying around you as you blast through the air and over the ledge to something that looks like some sort of residential area with relatively well to do people. It doesn't seem to be as packed as the bottom layers was and there is a bit more sunlight here.

You don't spot guards in the vicinity, but there's an awful lot of civilians looking in shock as a Solar Auxilia jet trooper suddenly appeared in front of them, armed to the teeth, none of them really capable of processing what is happening.

You see residential high rise buildings, some parked cars and few convenience stores and so on at this area. You probably can wait for the overheated jets cool down and continue climbing, but the guys below clearly saw you.

Every option has their own risks in this scenario. You could try to hide, but you stick out like a sore thumb in middle of this crowd. Alternatively you could try and climb, but they might send the air patrol looking for you seeing they just spotted a climber.

What do you do
> Swiftly attempt to steal a car and drive away, keeping mobile.
> Resume climbing, disregard potential air patrols.
> Run like fuck, trying to find a place to hide.
> Write-in
>>
>>4828070
The red marker shows your location atm.
>>
>>4828070
>Climb up.

Once we reach level 3 they wont be able to send as many patrols here.
>>
>>4828070
> Resume climbing, disregard potential air patrols.

Might be the last chance we get to climb this way.
>>
>>4828084
+1
Not like we can really hide here anyway plus any stolen civvie trucks are more likely to be noted in the more posh areas.
>>
>>4828020
That is one hilarious way to describe it, i burst out laughing, thank you
>>
>>4828084
+ 1, agreed best thing we can do
>>
>>4828106
Yea, let's go for climb. Chances are they won't catch us immediately on first climb as it should take time for the response to arrive.
>>
Give me a strength test I guess. DC55
>>
Rolled 74 (1d100)

>>4828149
rollan for da emprah
>>
Rolled 44 (1d100)

Take my energy
>>
Rolled 82 (1d100)

>>4828149
>>
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> You climb - 1 degree of success

Electing not to stick around, you pick one of the supports and start scaling it as the civilians watch confused. Seeing you're already spotted, you utilize quick boosts of your jump jets to hasten your ascent to the third level, hoping it safer due to all the environmental hazards that supposedly existed on that level.

As you're about two thirds of the way up, you start to hear the sound of Thunderbolt engines roaring through the skies, ever closer. Rushing fast as you can to the third level of the hive, you hear one of the aircraft making a pass at low altitude, not firing a shot, but likely angling itself for approach.

Whether or not the pilot spotted you or not, you didn't know and didn't really care to find out. You had seen Thunderbolts before. They had a set of two twin-linked autocannons and one set of twin-linked lascannons on the nose, enough firepower to give most every tank there was a bad day.

Legging it like a madman, you rushed out behind the nearest form of cover you could see, which turned out to be wome sort massive industrial pipe segment of undisclosed purpose.

Your void armor luckily was built to handle environmental effects, such as the ambient heat of a magma refinery, so you luckily had the advantage in case they brought in some infantry, so you could move somewhat comfortably in here.

This level also seemed a fair bit more narrower than the previous one, being almost entirely covered in some sort of heavy industrial buildings with little room between anything and next to no room to actually pilot an aircraft if they tried to bring one here.

There's people driving around civilian variants of Sentinels, equipped with industrial lifters, performing basic repairs and carrying various materials to places which didn't seem to be easily accessible by wheels.

All the people on this level seemed to be wearing some sort of protective clothing, save for people lounging at the near edge of the hive, taking in the fresh air, looking too exhausted to spare you much more than a passing glance.

You were in a bit of a pickle here. The enemy clearly knew you were here, but the only ways upwards were now either patrolled by aircraft, or held by a military checkpoint.

Question is, what do you do?

> Try and lay low for a while, find a place to hide and wait out the fliers
> Attempt to break through a military checkpoint
> Disregard fliers, keep climbing
> Write-in
>>
Can we find like an industrial lift or something? You know, to bypass the military checkpoints. Doesn't this place supply raw materials to the upper levels?
>>
>>4828227
> Find a military vehicle and stick to the bottom of it, since you don’t tire it might work?...Maybe
>>
>Fight our way from the inside to the top
>>
>>4828227
I figure if we can find a magma pipe, we can set some explosives with a 5 minute fuse, let that blow so that the magma goes everywhere and we can continue to climb without them noticing.
>>
>>4828240
+1
>>
Hastily made sketch of hive level 3
>>
>>4828240
Why would this distract the fliers?
>>
>>4828240
Err... Can you elaborate further? Because it kind of sounds to me like you want to blow open one of the magma pipes and let that shit spill all over the place and somehow use that to distract the Thunderbolt pilot and continue climbing?

Are you aiming for a smokescreen? Because you might be able to find some industrial chemicals to set on fire and use that as cover.

Still got those flame bombs
>>
>>4828262
>>4828271
It was a smokescreen and cause collateral damage which they would need to address.
>>
>>4828272
But yeah, if we get a chemical fire then we can do a fair bit better.
>>
>>4828271
If they have a warehouse that we can hit easier than a rando goop pipe, sure.
>>
>>4828283
You could always pull a gun on someone and tell them to point you where they keep flammable chemicals or you know, prometheus refueling for the sentinels and blow that up.
>>
>>4828272
Alright, I'm aboard
>>
>>4828292
You gotta imagine how terrifying this sounds.

First your fleet is down, then reports of a Solar Auxilla smashing their way up the floors of your hive.
>>
>>4828227
> Try and lay low for a while, find a place to hide and wait out the fliers
This seems like a good place to make a safe house for our loot and "borrowed" tools.
>>
We could also use our infinite stamina and pull a rambo; stick at the bottom of a truck as it pass through a checkpoint.
>>
Alright, give me 1d100 to intimidate a hapless worker to lead the way. DC:45+20

Also
Explosives count:
>4 Smoke
>9 Flame
>5 kinetic
>5 demo charges
>>
Rolled 44 (1d100)

>>
Rolled 1 (1d100)

>>4828304
>>
>>4828317
I fucking love this hive.
>>
>>4828317
Accidental Riot?
>>
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> [Burn baby burn]
> +5 strength

"Hey, buddy!" You say pulling out your laspistol and cocking it menacingly, ejecting an empty shellcasing before pointing it at one of the workers in the area who looks at you with weary eyes.

Noticing the laspistol, and the fact that there was a fucking thunderbolt circling around not too long after bolter shots came flying up the sky, he quickly makes a deduction that you meant business, putting his hands up.
"I need you to point me to a warehouse with flammable chemicals, a prometheum depot, I don't give a shit. Whatever burns and starts up a thick cloud of smoke."

"All the flammable chemicals are kept away from the core as possible on this level on plasteel warehouse. There's on about couple hundred meters that way, but you'll need an access card."
"Who has one?"
He slowly moves his hand, pointing towards the card on his neck.
LVL3 Chemical Warehouse Manager
"No need to kill anybody, I can get you in. See?"
"Toss it here."
Doing as told, you receive the key card and stop pointing your gun at him.
"Have a nice day citizen."
You quip before sprinting full force to the ceiling and unleashing a couple of lasbolts whilst cranking the volume to max on your suit's hailers.
"EVERYBODY OUT NOW! THIS PLACE IS GOING TO BURN TO THE GROUND!"
As the workers fled the area, you took a moment to refill the tank of your jetpacks with a Prometheum canister you found on the floor before pouring the excess on the floor and chucking a flame bomb after it for good measure.

It didn't take long for the warehouse to start producing a thick, noxious black smoke with no way of seeing through as it was engulfed in flames.

You then launched your grappling hook directly into the smoke and climbed, you could probably skip at least a couple of levels until the smoke died down. All you needed to do was not to fall as you made your way up.

Give me d100 Strength check. 50+30 because you can actually use help of jump jets in the smoke.
> Do you wish to stop on either military barracks level of military industrial level or proceed straight to level 6 with use of smoke?
>>
Rolled 26 (1d100)

>>4828329
>To level 6! gotta kill them bosses!
>>
>>4828329
While 5 could be alright, I think we need to go to 9. Destroying the Thunderbolt first is the important one. We can come back for the millitary later, currently they would be more torihle than they are worth. After all, all the tanks in the world dont matter without an air lift.
>>
Rolled 68 (1d100)

>>4828329
>Get to level 6
>>
Rolled 59 (1d100)

>>4828329
And roll.
>>
>>4828330
Well, this was a success
>>
>>4828332
Could we jump into the thunderbolt, kill the pilots and take control of the thing? If we can, we should do it 100%
>>
>>4828343
I had meant the airbase, because my fingers are dumb
>>
>>4828329
>To level 6
>>
>>4828330
Up up and away. Take out air first as a strategic target and then get the VIPs. We don't really care about hardware as much as on whose side it is on.
>>
>>4828440
Yep. If they lose air superiority then we win. But we dont want to destroy their entire air fleet either. So in suggest blowing up their munitions or fuel depots. Every captured flyer is worth 5 times the destroyed one.
>>
>>4828329
>stop on either military barracks level of military industrial level
Let's slow em down
>>
> [Level 6 - The Water Purifiers]

With the cover of smoke you resume scaling the hive like some sort of urban mountain climber, utilizing your jump jets and your grapnel in quick succession, you manage to get to the upper levels without being shot at. A wave of euphoria hit you as you realized how far you've gotten without them being able to stop you.

The possibility that you might make it all the way to the top and actually pull this off seemed more and more likely by the second. Every time they manage to catch a wind of you, you've managed to give them the slip. The ultimate game of cat and mouse.

It was at that moment noticed that the sound of the thunderbolts was getting louder. There was definitely more than one out there, two? three? You didn't know, but you know there was a lot behind that smokescreen. You elected to hurry the fuck up before your cover was, quite literally, blown.

>Escalation level 4 reached

Your armor had been painted black with soot, giving you a somewhat edgier appearance, what with your visor still being of red tint. As this black menacing figure rose up from the smoke and ash past the ledge, surveying the area, kitted out all to hell with all manner of weaponry, a more fashionably dressed woman clutched her pearls and shrieked in hysteria.

"THE GOVERNOR'S HIRED KILLERS ARE HERE! CALL THE ARMY! CALL THE ARMY!" She wailed as she tried to flee into the crowd behind her. Crowd, which had no doubt assembled to look down on what the hell was happening in the lower hives.
These people, clearly intimidated by the shitload of gear you were carrying as well as your dark, warworn appearance, started backing away from the area, each to whichever direction they could, as if they were assuming you'd start shooting them in the back.

Like a swarm of angry hornets, thunderbolts whizzed about their hive looking for the aggressors that had started a fire under their asses. They can look for all they want, you're not there anymore. Of course, you were still in a bit of a pickle.

While yes, if you rushed up the ramps right now, the army barracks was at the lower levels, meaning you would just need to outpace them should they sent people after you and they shouldn't get boxed in, unless they managed to somehow stop your advance.

Alternatively, you could try your luck with the angry bees down there. Maybe you could try and hit a thunderbolt midair and steal one of their aircraft, but damned if that's not a long way down. Would take some incredible stunts to pull off something like that.

Hiding was of course still an option. Unless you managed to come up with something else. Perhaps you could sneak yourself on a vehicle going past the checkpoints as well, or just wait till the heat cools down.

>Attempt to break through the checkpoint with force.
>Attempt to steal a thunderbolt with some crazy-ass mid-flight maneuver
>Attempt to sneak on a transport and get through quietly.
>Attempt to hide and wait
>Write-in
>>
>>4828592
>stick to the bottom of a truck and get through the checkpoint
>>
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>>4828592
>Attempt to hide and wait
To much heat on us.
>laspistol and cocking it menacingly, ejecting an empty shellcasing
laspistol... shellcasing...
>>
>>4828592
>Find us a truck to get through quietly.
>>
>>4828607
Somebody actually noticed
>>
>>4828620
I noticed, I just didn't want to call out a nitpick.
Just enjoy the ride man, doesn't have any negative effect on us.
>>
>>4828592
>Attempt to steal a thunderbolt with some crazy-ass mid-flight maneuver
>>
>>4828642
>>4828592
+1, what's the worst that could happen, we die?
>>
>>4828648
Falling back to the first level and having to do everything all over again.
>>
>>4828648
We have to climb all the way back up and our gear breaks.
>>
>>4828651
just like dark souls
>>
>>4828640
It's all in good faith. It means that we really read the content you write, pay attention to it and not skimm parts.
>>
>>4828670
I don't think you were being malicious or a shitter, it's just how I enjoy my fiction. If it's good, I'm not gonna question a few slip ups unless it streches disbelief to the point of ruining the immersion.
Wasn't exactly meme worthy either, so I don't see the point to calling it out for a laugh.
>>
>>4828642
+1 yolo
>>
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>+++ Cogitators estimate a 90% chance of failure for this manouvre +++

DC10, D100
>>
Rolled 22 (1d100)

>>4828731
I like those odds!
>>
Rolled 71 (1d100)

Oh christ I am too late. You guys just played straight into his hand with this one. Enjoy doing all of this again at Lvl. 1 with no gear or clothes.
>>
Rolled 38 (1d100)

>>4828731
You know what. We are gonna die.
>>
Rolled 4 (1d100)

Emperor protecc
>>
Rolled 89 (1d100)

>>4828739
If that happen, I say we quit, We already did a lot.
>>
>>4828741
>>4828742
I'm so fucking sorry.

But I'd probably be able to ruleslawyer a plan to get us some better odds.
>>
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>>4828744
What an absolutely shot take.
>>
>>4828748
Why? You feel like going back through all the level we just did AGAIN? No, we did enough for our mission, not doing this again, it was laborious enough the first time around.

>>4828746
Don’t be sorry, you didn’t vote for this
>>
>>4828737
That was close enough that I'm gonna let you try to roll a ballistic check to see if you can hit it with the grappling hook.
Alternatively, you can try to use he hook on the hive and get back. Both still require a strength test after this.

Of course once you fire your hook, down you go.
>The Hive
>The Aircraft

Choose
>>
Rolled 97 (1d100)

>>4828756
Grappling Hook.
> Aircraft
>>
>>4828756
>The Hive

Try and salvage this stupidity.
>>
Guys, when I spoke about the thunderhawk manouver I was joking. WTF are you on, this quest is becoming a crack quest, and if thet happens a lot of people will just leave. Please control the memes and the stupid
>>
I know what I voted.
>Aircraft
>>
>>4828752
I pushed out the 4 by seconds.

But to think about this, we have our jumppack to give us some air time and we have a camble gra-

>>4828756
YES!
Right uh.. Okay. Think. One is a faster route up while the other is potentially being safe.
What're the sort of modifiers we are working with here? accounting for range and such.

Because if the aircraft is about equivalent then we should head for that one. Those things are big and we would be pretty close, while the hive is big enough to offer a +60 alone.

I'm guessing the aircraft is worth the risk if we can raise the DC to about 55 to 60. Which shouldn't be hard, even with it's speed malnus' since it probably isn't doing evasive manouvers.
>>
>>4828756
>The Hive
Let's wait until we find a landed airship, alright?
>>
>>4828773
Without further information, I'd say to hedge our bets and head for safety.

>The Hive.

the following strength test would likely be easier since we don't have to account for G forces and wind trying to tear us from the craft.
>>
>>4828773
-20 for one, +20 for the other.
>>
>>4828787
Yeah, Hive.

No way do I trust us to make 25 dc, but 65 is much more our speed.
>>
>>4828787
Well, I hope that we pick the one with the best modifiers, or at least that we manage to destroy something when we fall.
>>
>>4828787
>>4828799
I'm assuming the +20 is for the hive, but just in case some clarification would be nice.
>>
>>4828756
>The Hive
>>
Alright, do a BS roll.
DC63

Let's see you jam that gun and go for a swan dive.
>>
Rolled 40 (1d100)

>>
Rolled 10 (1d100)

>>4828809
>>
>>4828821
Thought for the day.

Overconfidence is a slow and insidious killer.
>>
Rolled 69 (1d100)

>>4828809
>>
> [ An attempt was made ]

You remember seeing this action flick where the protagonist jumped and boarded a fighter plane mid-flight. If you could pull that off, then it'd be smooth sailing all the way to the top.

Well, smoothish. You'd probably have to dodge the other fighters, but you'll worry about that once you're on board. Tracing an incoming fighter with your eyes, you make a jet assisted jump, doing your best to intercept an incoming fighter.

...and you miss. Crap, yea no, grappling hook time. Back to the hive where it's nice and safe and where the ground can't get to me.

You launch your grapnel and make the shot. As you swung from your rope, you decided that lessons were learned and you wouldn't try that one again.

> D100 strength test +20 for climbing gear.
>>
Rolled 50 (1d100)

>>4828840
MOAR DICE!
>>
Rolled 88 (1d100)

>>4828840
>>
Rolled 30 (1d100)

>>4828840

>>4828850
Do khorne rules apply?
>>
Rolled 33 (1d100)

If I roll a hundred, do we fall on the military barracks?
>>
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Making your way back to the ledge, somehow not getting shot at just yet, you reckon discretion is the better part of valor. First, you had to hide to and then sneakily make your way from the water distribution center to the military checkpoint.

There's plenty of guards around, many armed with bolters. Still, better this than the other idea. Should you fail, you could always just try and break through by force and fly as fast as your fiery wings could take you.

> D100 stealth check, +10 for the cloak
>>
Rolled 53 (1d100)

>>4828870
>>
Rolled 56 (1d100)

>>4828870
>>
Rolled 44 (1d100)

>>
We will see tomorrow how that will work out for you.
>>
That's a failure. Oh well.
>>
Quick sketch of the 6th level
>>
>>4828005
Well if thats how its done, why bother with recruitment, why doen't they consript like PDF and Impieral guard?

I thought only Chaos chapters did that and hence why they are inferior, were as having the solid foundations of what drove them to be a SM from their past made them stronger and better.

I'll admit I don't know a ton of 40k lore, I just found it interesting and appealing and learn bits and pices here and there from quest, wiki sites, and youtube. From previous 40k quests I never got the impression from SM mindsets....
>>
>>4828856
I think you'd fall onto the fire range where they are about to execute a loyalist and we land on him just as the start firing at the poor sop.
>>
>>4829028
Space marine implants are a very delicate art form and require implantation from the early teens. Adult attempts are rejected and kill the attempted joiner.

As for mindsets, it is true that their minds are rewired and such, but chapter culture and their such does form their mindset's basis due to this brainwashing though it doesn't wash away all traces of your memory, at least immediately.

Eventually most of your mortal life will fade away, even with perfect memories, but that's because you have lived so long and done so much.
>>
>>4829094
That's very different that say mind wiped blank and reformatted brain, with new uploaded software.
>>
>>4829114
It is. Each chapter is different, but the vast majority are able to remember their former lives. The Grey Knights don't, but Ultramarines and Space wolves certainly do.

And the idea that chaos chapters are inferior is a foolish one. They are often as dangerious if not moreso than a loyalist marine, for while they USUALLY lack the terrifying faith of a loyalist in their cause, they are no less a killing machine and often empowered by dark forces.
>>
>>4829094
>>4829117
That was the jist of what I thought to be somewhat the case with complete mind wipes being only one or 2 chapters maybe and probably mostly Chaos because it is a "inhuman" trait.
>>
>>4829028
Thing with Chaos marines is that lot of them are inferior due to the fact that there's a massive difference between a Great Crusade veteran and those made afterwards with corrupted geneseed from cultist stock.

One reason why they often want to recruit loyalists is because they got better gene-seed and are often a lot more mentally stable than those whose agenda is only to walk the path to ruin.

Also, it depends on level of indoctrination on how much marine transformation wipes off your past. Most legions adopted cultural practices from some of their old lives after all, so it's reasonable to say it's not complete erosion.

From what I've read, marines are almost always shaped more by the chapter culture and legion culture than of their actual origins. By the time you graduate from being a scout, there probably isn't much left.

Also as to recruitment, some do actually just kidnap people they think might be promising, but that is reasonably rare.
>>
>>4829237
>From what I've read, marines are almost always shaped more by the chapter culture and legion culture than of their actual origins

Don't the Salamanders retain their old lives and even keep up relationships with their pre-augmentation families? Pretty sure they're an extreme outlier here.
>>
My perception on marines is that the transformation is fairly inhuman in nature as your genetics are rewritten, your brain is fucked with and your entire life is now in control of this group who decide how you live, when you sleep, what you eat and how you act.

Yes, you get power armor, ridiculously good stats and won't die of age, but Space Marine transformation is something I have always considered a dubious honor at best. Your new life, although better than as a death worlder with life expectancy of 16, is still going to be pretty one-track.
>>
>>4829250
True, but Salamanders have always been odd ones of the bunch. Also, they don't have ton of successors due to being dealt rough hand in heresy.

Ultramarines aren't too bad either, what with them taking intense pride on their homeworld and making sure things work out there.

There's some pretty bad ones though, but usually not the first founding ones.
>>
Come to think of it, maybe I have just been reading about the many chapters with more exotic recruitment practices because they are more interesting.

Ultramarines usually set the standard for these things after all, albeit governing their own worlds and being involved in lives of mortals still doesn't seem that common among their successors in this particular subject.

Probably just varies from Salamanders to Dark Angels with everything in between.
>>
>>4829237
I've no idea what you are on about there mate. The geneseed of the GC is far more pure given they didnt need to rush production and kept everything to a rigorous standard.

Loss of those stocks or mutation brought on by the touch of gods may change that but it isnt a terribly common thing. Mental stability, you got them there but the mental stability persists due to their dedication to the emperor rather than breaking faith with him in favour of the dark gods. For those like the WB who never had to willingly turn from everything they knew, they are not as damaged (beyond the inherent nature of their beliefs) and often as zealous as their cousins.
>>
>>4829321
Actually, Geneseed mutation due to long exposure to chaos is THE problem of CM, I don’t know why you say it’s a small problem?
>>
>>4829321
Well yes, during GC, everyone's got pure gene-seed. Point is during M41, you got a lot of degenerated warbands roaming around with questionable gene-seed and no way to really fix the damage when their primarch is a literal Daemon.

There's even warbands who mix gene-seed of different legions and tend to suffer mental instability and mutations as result, and Black Legion lets anyone in.

If we are talking about the original legions, there's a few with reasonably good gene-stock still around. Iron Warriors and Night Lords being one, and then you got those who went full hog with Chaos.

Anyway, veterans of the old war are the cream of the crop and everything other chaos marine tends to be lesser than them.
>>
>>4829303
>>4829321
>>4829394
Wasn't there a new generation of "Alpha Marines" or something that came from ultramarine chapter due to many SM chapters dwindling numbers?

Supposedly they are better than old school types of marines and augmentation?
>>
Ah found em
"Primaris Space Marines"
https://warhammer40k.fandom.com/wiki/Primaris_Space_Marines
https://wh40k.lexicanum.com/wiki/Primaris_Space_Marines

These guys.
>>
>>4829444
(Warning: may contain large amounts of skub)
>>
>>4829607
>skub
Speak in high gothic please.
>>
>>4829660
"skub" is a term used on /tg/ for a topic or issue that tends to ignite loud and heated arguments. Primaris Marines are.....controversial, to say the least and often bring out strong feelings.
>>
>>4829673
Oh. Well my post is too old to delete anyways.

Tbf, what isn't the subject of autistic rants and arguments in most big sci fi franchises these days....
>>
>>4829681
Well, /qst/ probably isn't the place where something like that would start a slapfight, but mentions of things like the Primaris over on /tg/ and elsewhere can derail entire threads into a mass brawl (one thing on the long list of things, heh).
>>
Primaris a shit and Cawl is a meme. Disregard.
>>
>>4829684
>but mentions of things like the Primaris over on /tg/ and elsewhere can derail entire threads into a mass brawl
Are you tempting me to do it?
>>
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>>4829444
Long story short, Primaris Marines are part of the new and questionable lore where some random tech priest managed to somehow improve upon the Emperor's work in a cave whilst keeping it a secret for 10 000 years whilst ignoring every major galactic conflict to date.

During this time he built up a massive army of space marines, enough to reinforce every single chapter, all this at the behest of a guy, who in the old lore was responsible for splitting up space marines to tiny chapters and Imperial army to specialized regiments, all because he was so paranoid about anyone with too much military buildup being able to rebel.

Personally, I am not a fan. Guilliman by all rights should not have been the one to come up with Primaris due to the obvious danger of Belisarius Cawl being corrupted would pose to the Imperium.

Furthermore, the guy who actually would do this sort of stuff and actually would have had access to the gene-seed tithe was completely sidelined. Rogal Dorn was the Praetorian of Terra, meaning he worked with the Custodes and Emperor the most.

He was the guy most focused on defense and in the past he had set up the last wall protocol in direct violation of guilliman's edict which in case of Terra being threatened, all the Imperial Fist successors would reform back as a legion.

Furthermore, Black Templars already ignore Guilliman's edicts as they roam the fringes of space building up a massive force of space marines, passing the legal limit by many, many times over.

There's a lot of bad lore that came with M42 warhammer which will be promptly ignored, rewritten or nudged if it became relevant.

Needless to say with decades on the running and with so many authors, there's no true canon to 40k, only a relatively loosely defined narrative where facts in the galactic scale, often become unconformable.

One big example of a problem GW has is in the numbers. Biggest planetary battle in Great Crusade supposedly had a lower amount of soldiers than in WW2.

As such, surely you can understand the need for Author discretion to nudge things around in order to maintain a more consistent and cohesive story?

After all, in that marvel comic, they killed off Calgar and replaced him with 'the runt of the litter', ignoring decades of lore on one of the most profilic chapters in the setting.
>>
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>>4830080
We've lost some weight. Where's my fucking hats op. WHERE'S MUH GAWD DAMN HAT!
>>
Just got a call saying I should get my shit packed by the end of the week. Schedule for my move got pushed forward by almost a month, so thread delayed until that is done.
>>
> [ 1 degree of failure ]
> [ Sneaky like an Ork

You sprint away from the wall as the thunderbolts swoop up and down at your level, clearly witnessing the strange attempt to dropkick a pilot midair. Luckily, their confusion kept them from shooting at you before you got back to the hive.

Retreating from the ledge, you make your escape from the scene of the crime. Hoping nobody caught your attempt on tape, you run with the speed of a Kenyaite light infantry formation when Thunder Warriors arrived at the Afrik conclaves during the Unification wars.

You did your best trying to go by the alleyways in an attempt to look for a spot where to avoid attention somewhere in the vicinity of the military checkpoint, but alas there was always somebody looking. How the hell does a hive have this many people in it?

The closer to the center you got, the more patrols there were. Most were easily avoided, others less so. You made steady progress towards your goal, but about halfway to your destination, you did a bit of an oopsie.

Out of all the things, this was quite possibly the dumbest way of getting caught. Yes, you avoided the patrols. The military patrols, that is.

"THIS IS VPD! PUT YOUR HANDS WHERE I CAN SEE THEM!"

A cop. A fucking cop with a peashooter that probably couldn't do jack shit to you, just elected to stop his car, pull out his gun and attempt to arrest a man in Solar Pattern Void Armor carrying a Thunder Hammer, A wrist mounted flamethrower, enough explosives to level a building and a laspistol on his hip with plenty of ammo pouches strapped about.

You did not know whether this man had the balls the size of tennis balls or if he was a particularly dim ogryn suffering from dwarfism, but some mechanized army patrols are now rushing down the alleyway thanks to him.

Your options here are limited, Fight or Flight. There's no two ways about it.

> Lob kinetic grenades
> Lob fire grenades
> Charge a vehicle
> Charge a squad
> Attempt to run away
> Write-in
>>
>>4830503
>Charge the tank on your left.
>>
>>4830503
> Write-in
Is that a building behind our backs with rooms?
Cut a hole into the building and escape.
>>
>>4830503
Btw QM, I love your drawings.
>>
>>4830503
>>4830516
I was thinking just hit the wall with our hammer and jump in, maybe run up to the second level or the roof and jump down onto the tank and smash it with the hammer while dropping a few doozies.
>>
>>4830516
You mean smashing through it? Thunder Hammer doesn't really do cutting, but it's reasonable to suggest it could punch a hole in the architecture if you gave it a try.
>>
Could we not just 420 blaze it and skedaddle? Smoke the tank on the right, run into them, maybe accidentally nudge a few with the hammer and fuck off out the back? Getting caught bullying APCs seems like a bad idea.
>>
I want to try and steal one of those tanks, preferably intact. How hard would it be for us to simply charge a gunner with a jet pack and then kill everyone inside with a knife or something before driving away in their vehicle?
>>
>>4830503
>Set the squad to our left on fire.

I'd want to Set the squad in front of it on fire, it should give us some time to go but that does leave us open to the tanks gun.

Maybe not actually, if we use the flamer and cover the squad to our left and the front of the tank, it either cannot see or will be burned by whoever is looking out of it. This will give us the distraction we need to charge the Tank.
>>
>>4830503
>> Lob fire grenades
>>
>>4830503
> Lob fire grenades
>>
Alrighty then, looks like it's barbeque time. Fire grenade to the left.
Roll D100 DC43, scatter based on degrees of failure.

On success, you will be officially considered a War Criminal under the UN CCWC Protocol III
https://www.youtube.com/watch?v=DTyLW3F6W44
>>
>>4830503
>Smash through the wall
>>
>>4830503
It was a fucking traffic warden wasn't it?

https://www.youtube.com/watch?v=i1tDpkpnzT8
>>
>>4830503
>>4830503
>>Smash through the wall
dynamic entry into cover is imho a better thing to do.

We do not want to face squad support weapons/vehicle mounted weapons.
>>
>>4830690
It’s ok, we are wearing blackface, nobody can recognize us
>>
Rolled 92 (1d100)

>>4830690
>>
Rolled 55 (1d100)

>>4830690
oh no
>>
>>4830718
Uhh, can someone else roll better?

Maybe aim as we throw?
>>
Rolled 81 (1d100)

>>4830690
ah. grenading. well hope we can avoid autocannons and such...
>>
>>4830719
a meter or two of scatter. not that bad
>>
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Rolled 2 (1d10)

This is gonna determine which direction it goes from the center.
>>
1 degree of failure, so it flies under the tank and still hits everyone.
>>
>>4830755
Lel
>>
>>4830755
https://www.youtube.com/watch?v=NOErZuzZpS8
Feel sorry for the mooks.
>>
>>4830755
Failed successfully.
>>
>>4830755
Can we hijack a tank
>>
>>4830779
No no, we totally meant to do that, this was a calculated throw.
>>
Rolled 9, 4, 7, 9 = 29 (4d10)

This is for the infantry, it's +3 damage AP4
>>
Rolled 6 (1d10)

This is for the tank
>>
Rolled 94 (1d100)

This is to see if the guy who didn't die from the immediate blast actually gets set on fire.

DC35
>>
Rolled 26 (1d100)

Aaaand this is to see if the tank is set on fire.

DC55
>>
Rolled 10 (1d10)

3 or above and the last dude on the squad dies
>>
>>4830788
How the fuck did that tank. . . You know what, I respect that.

Still got to bash it's hide in with the thunder hammer, but so be it.
>>
>>4830791
Going by the pic its an open-topped APC and if the guy on top is toast....
>>
Rolled 81, 8, 65, 24 = 178 (4d100)

>>4830793
Nah, grenade rolled under the tank and the pilot managed to pass the test to not have the vehicle combust suddenly.

Here's the cops firing. DC55
Does not matter if they hit, it's mostly just ambient noise with their pop guns.
>>
Rolled 3, 5 = 8 (2d10)

Taking 1 wound on tens.
>>
Rolled 71, 90, 8, 94 = 263 (4d100)

Here's your autogun goons firing.
>>
Rolled 4, 3, 2 = 9 (3d10)

>>4830811
lol, one guy hits 3 times

Needs 9 or 10 to wound
>>
>>4830811
Are those heavy stubbers mounted on the tanks?
>>
Rolled 92 (1d100)

Here comes the bolter. Maybe I'll get lucky and blow a leg off or something
>>
>>4830812
Hmm. I got the wrong left, but the end result is great.
>>
Rolled 1 (1d100)

>>4830815
Yea, heavy stubbers. I have an actual doctrine when they deploy what.

Speaking of heavy stubbers, he aims and fires. DC 55+20 (it's on full auto)
>>
>>4830812
Look like we alarmed the civies.
>>
>>4830818
Oh dear.
>>
>>4830818
the worst possible thing here to get a crit, hooray
>>
Oh dear. I imagine you would like to make a dodge roll?
D100 please. Needed to actually check whether or not you got any penalties for that, but no, it's just 1 degree of success avoiding 1 hit.

D100, DC40. Best case scenario, still taking 4 hits.
>>
Rolled 56 (1d100)

>>4830835
scheiße
>>
Rolled 26 (1d100)

>>4830835
Uhhhm, oh dear. Perpetual worry now
>>
Don't worry, it's only 1d10+4, AP3. It's still actually possible to tank every shot depending how much the dice loves you.
>>
Rolled 20 (1d100)

boom!
>>
Rolled 6, 3, 8, 8, 10 = 35 (5d10)

Two degrees of success. I suppose it will only be 5 hits. Let's see how tanky you are.

Anything that does 4 or less does no damage.
>>
>>4830843
So about 16 wounds, by my count. Fuck.

Good news is that next turn has that up to 12, leaving us with 5. So all we need do is to charge the tank, smash it to bits and hide in the damn wreckage.
>>
>-2 damage
>0 damage
>-4 damage
>-4 damage
>-5 damage

>You take 15 wounds of damage.
>(not even losing limbs yet lol)
>2/17 wounds, regenerating 4, you're at 6 wounds.

You throw a flame grenade on the alleyway, a pop, flash and a short heart wrenching scream later, the cops start firing at you harmlessly bouncing off and missing the occasion hit as they send revolver shots flying through the air.

Shortly afterwards, rebel troops start pouring from behind the building putting more harmless shots at you with their autogunsnas their panicking CO sends bolter rounds all over the fucking place.

"HE'S NOT GOING DOWN! HE'S NOT GOING DOWN! USE THE FUCKING STUBBER!"

Bracing yourself for a torrent of fire, ordnance poured like goddamn rain, hitting like a truck as the fully automatic fire pounded your armor like a hammer, causing your teeth to rattle in your skull as the impact of the kinetic energy was transferred to your body from the ruthless torrent of bullets.

Of course, that's not enough to take you down. Recovering from the initial shock, you decided to...

> Thunder Hammer the fucking Tank
> Grenade the rest of the goons
> Flamethrower the infanfry
> Write-in
>>
>Flamethrower
We can hit the gunner too, right?
>>
>>4830877
Eh, I guess.
>>
>>4830871
> Thunder Hammer the fucking Tank

Smash the fucker
>>
>>4830871
>Thunderhammer that fucking tank!

CHAAAAAAAAAAAAAARGE!
>>
>>4830871
> Write-in
Kool-Aid man our way through the building behind us with the thunder hammer to buy us some time to fully recover.

>>4830877
>>4830887
>>4830890
but we're only at 6 wounds
>>
>>4830949
Well, assuming you get through it in less than one turn.
>>
>>4830949
>>4830871
This, wrrrryyy ourselves into the building with the thunda hamma
>dynamic entry out of the heavy weapon fire cone.
>>
>>4830949
We are only at 6 wounds. And that Motherfucker is the only one at present that can pen our armour.

So lets use that chivalric tradition + charge and RIP and tear into it's ass.
>>
>>4830967
The other apc is just on fire. it can still move and if they can still come around the corner for another round of heavy stubber fire.
>>
The only reason we were hurt so much is because he rolled a nat 1 then rolled really well on damage.
Also, zero wound isn’t death, but maiming, it’s not as much of a problem for us.
>>
>>4830977
Still best to remove the heavy stubbers. And either tank will be out of sightline of the others, requiring a move to shift around to get in our line of sight.
>>
>>4830967
>So lets use that chivalric tradition + charge and RIP and tear into it's ass.
That only applies when it's 1v1, not 1va bunch of guys and a tank. This skill is better put to use against soloing a space marine.
>>
>>4830994
It is a 1 vs 1 Melee. Just like it was 1 vs 1 against those ships in the harbor.

Enter melee with the tank.
>>
>>4830967
There's also the bolter. That guy is still alive, along with the other guy with the tank on the corner who is feeling a bit squeemish about running over his comrades.
>>
>Smash it with hammer
The flamethrower isn't gonna win, so doing a tiebreaker
>>
Okay, gonna be a charge then with swift attack. DC 55+40

Duelist does activate since you can jetpack behind the thing.
>>
Rolled 85 (1d100)

>>4831118
>>
Rolled 12 (1d100)

>>4831118
>>
Rolled 39 (1d100)

>>4831118
Nice.
>>
>>4831123
He’s well smashed I believe.
>>
Rolled 1, 5, 5, 10, 9, 2, 4, 8, 9, 8 = 61 (10d10)

Alright, so, what we're talking about here is 8 degrees of success.
Duelist perk activates, so this means we're talking about 16 degrees of success.

Thunder Hammer does the following damage: 2d10+4+(SBx2)
You can hit up to your maximum WS bonus, which in this case is 5 attacks.
Also, you can change the lowest damage dice with the amount of degrees of success you got. (just one die tho, not for all attacks)

Alright, so let's get to rolling. This thing's got armor of 20 at the rear and 25 structural integrity.
Let's see how absolutely demolished this thing is going to get.

Damage soak 10 thanks to Thunder Hammer's AP
>>
>>4831151
rightious fury? Or is that only for emperor fearing folk?
>>
Damage calculation.

1+5+14-10 (shifting 1 to 16) = Aurox takes 25 damage
5+10+14-10 = Aurox takes 19 damage
9+2+14-10 = Aurox takes 15 damage
4+8+14-10 = Aurox takes 16 damage
9+8+14-10 = Aurox takes 21 damage

>Total damage delivered: 96
>You kill the tank 3.84 times over

Honestly, you didn't even need to go for the rear armor. Hell, I'm not even sure if there's enough a tank left to use as a cover anymore.
>>
Rolled 3 (1d10)

>>4831152
Oh, right. Yea, that's a thing. Rolling
>>
>>4831163
Just make it a series of trash cubes at chest height.
>>
>>4831163
We smash the tank into the infantry squad?
>>
>>4831163
Carving a straight line through, it's still got a fair bit of shit to hide behind.
>>
Rolled 23 (1d100)

> [ Splat ]

You just brought a tank to a street fight.
Running towards full-auto fire you jump with your jetpack over the tracked vehicle, soaring through the air with a trail of flames following you as you land behind the Aurox.

It's rear armor was beckoning for a pounding and you were more than eager to deliver, bringing down your hammer down with enough force to send the rear doors flying into the driver's compartment, another blow smashing the left track in, then the right as it was shaping into a misshapen piece of mangled, semi-molten metal, you delivered the final blow sending parts flying all over the place completely wrecking the vehicle to a point where there was little left for even an Ork to loot.

"REGROUP! REGROUP!" The officer screamed. "WHERE'S OUR GODDAMN SUPPORT?!?"

He barked as he lead his men towards the alley where the guys who ate the flame grenade were. And that's when he realized where his support was.

Mhm. Time for a willpower test.
Let's see how the planetary desertion force does!
DC30!
>>
Forgot picture
>>
>>4831227
Looks like we are gonna have to remove the commander.
>>
Rolled 63, 68, 78, 15 = 224 (4d100)

>>4831230
Cops open fire with revolvers! To Protect and Serve!
>>
Rolled 7 (1d10)

You take a wound on 10
>>
File: storee99sep (6).jpg (73 KB, 636x480)
73 KB
73 KB JPG
The Cops keep doing absolutely nothing with their revolvers, but clearly their determination rubs off on the PDF who despite waking on to a human barbeque alley, elect to not run away!

They instead take defensive position in the alleyby the second Aurox, waiting for backup to arrive and preparing their guns ready to shoot the moment you come behind the corner.

> You regen 4 wounds!
> You are now at 10/17 wounds!

You have a few options here.
> Lob another grenade to the alley
> Try and rush to the tank and blenderize everyone inside
> Try and use a laspistol from cover
> Thunder Hammer the second tank
> Leave them to hide and just run
> Write-in
>>
>>4831260
>Leave them to hide and run

Fuck these guys, our job is to escape.
>>
>>4831260
> Leave them to hide and just run

Bye
>>
>>4831260
>Leave them to hide and run
>We are the bane of all ground based armored vehicles
Just wait until we improve our dodge. We'll be able to go into melee combat with planes.
>>
>>4831283
We so better get a fucking amazing pay package for this work.

Can you imagine if this suit has a camera?
>>
>>4831260
>Leave them to hide and just run
>Tell them to not follow or they may end up as the tank.
>>
>>4831289
Actually I think it should. The post heresy carapace armor the stormtroopers wore hade cameras, so it wouldn't be much of a stretch that we would.

>>4831260
OP do we have Cameras?
>>
>>4831289
we so need a vidrelay linked to a dataslate or a pictrecorder all three common items to logistics but we were a bit derp in not getting any. We could try and rob an electronics store for a pictrecorder, but connecting it to our armor might be a bit of a trial but it would be doable. On the other hand we are in the upper part of the hive so here there should be recording devices around and they might have taken this scene...
>>
>>4831283
Kek
>>
>>4831335
If we haven't got it, we haven't got it, they'll just have to settle for the legend that we spawn.

And frankly, that may be better proof of deeds. Speaking of which, think we should take heads, or just their hats?
>>
>>4831331
Not as part of standard issue equipment.
>>
>>4831331
>>4831341
We coulda bought one last thread.....

Maybe if we are lucky we can loot a store on the way up.
>>
>>4831356
>>4831386
lets go steal one then. It's kinda obvious we're responsible for the ships.

>>4831356
We've been gaining a lot of STR. I think a total of +10 since fighting our way up. Does this mean we can carry more weight/hats?
>>
>>4831410
Don't be distracted with the camera. Our job is what matters.
>>
>>4831427
Don't be gay bro. We only need to swing by the local Best Buy bro.
>>
Alright, give me a D100 stealth check. All things considered, you probably should have picked up this thing as trained when you had the chance.

Also, you are back to 17/17, like an asshole.

DC40
>>
>>4831501
This thread is amazing
>>
Rolled 15 (1d100)

>>4831501
>>
Rolled 36 (1d100)

>>4831501
I believe we've had a 0% success rate so far
>>
Rolled 71 (1d100)

>>4831501
chah brah
>>
So, what do we want to break/set on fire next? Look for another chemical depot?
>>
>>4832213
Rob an electronics store
Level up toughness
Continue tanking bullets
>>
>>4832314
>>4832213
Kidnap a VIP. We need our king Kong scene where we have the sky general lady in one arm, hang from the spire with the other while thunderbolts are circling around us and then we jetpack down from the photo op and deliver Aviana for debriefing to the black ops guys.
>>
>>4832326
We should gold club a Lemun Russ tank into the top of the Hive using our Power Hammer. We're getting all these sick gains, and the best way to utilize them is to fuck around.

Wait.....wait we need to rob a hat shop. If we cant get quality hats, we'll flood the hat market with hundreds of hats until we get that thunder hat.
>>
>>4832314
I meant as a distraction so we can keep going up instead of wasting time bullying mooks and needlessly losing resources. No reason to stay on the water level.
>>
>>4832347
Cause a flood? If we break a water barrier we could flood water from this level all the way down. It might kill people, it might not, but it sure as shit distract a lot of them depending on how much the water floods.
>>
>>4832326
Yeah we gotta convert her to our cause, we shoulda asked the guys we interrogated how hot she was. Bet we'd get a hefty bonus if she flips sides.
>>
>>4832352
They know we are moving up and are unlikely to lax the security for a water problem going down. The smoke was nice due to obscuring us. We need something similar.
>>
>>4832389
>1. Bottom layer, here's where most the commerce happens. Majority of people living here are indentured workers who work shitty low skill jobs, such as loading and packaging. Security is relatively low here. Access to upper levels heavily imposed. Market areas mostly guarded, but no proper patrols.
>2. Manufactorum areas. This area ingests raw materials from upper levels and expels building materials to places that need it. This area produces mostly mass produced consumer goods, such as clothes, low grade medicine, electronics and so on.
>3. Refinery level. This level sucks out magma from the volcanic vent and sorts it out to be sent to upper or lower levels. Very few patrols due to dangerous environment, much heat is siphoned from here to other levels.
>4. Military Industrial level. This area maintains important industry for the Hive's operation, arms, machinery and spare parts from the higher quality resources from refinery level.
>5. Military level. This level hosts armies, the armories and tanks of the hive along with barracks and training grounds.
>6. Water purifiers. This area maintains the water purifiers and distributors of each sector. Though located perhaps at inconvenient height, the primary goal was control and security, not convenience.
>7. Agricultural complexes. This level maintains most of the nutrient recycling facilities and hydroponics in the hive, feeding off the water and power of it's upper and lower levels.
>8. The Power distribution level. All the electricity of the hive generated by the volcanic vent are distributed from here. The void shields and orbital defenses are also controlled from this level.
>9. Aeronautica level. This level plays host to all the aircraft of the city and it is from here their actions are coordinated. It is also a place where their most elite fighters reside.
>10. Administrative level. This is where the most wealthy and powerful of the hive congregate in their massive palaces. It's where the media centers and highest government officials are located. This is from where you gather, the VIPs are most likely to be found.

https://www.youtube.com/watch?v=yNH4eE3RYUM
Fertilizer explosion on level 7
>>
>>4831523
Thanks. Also, an update.

>[ Sneeki Breeki ]

After a brief spurt of vehicular manslaughter, you decide to run like a little babyman from the cops and patrols whom for whatever reason, did not seem too concerned with chasing after you.

By using your camo cloak cleverly, you manage to give the patrols the slip, moving about the hive like a shadow. That or you just gave them enough plausible deniability so they can look the other way.

Anyway, you make your way to the core of the Urban Jungle into an excellent vantage point whereupon you can see the traffic coming up and down from the military checkpoint.

There's plenty of cars going up and down this level, civilian and military alike. Of course, though you have acquired a good vantage point and managed to ditch your pursuers, you still aren't in yet.

Should you wish to try and sneak under a vehicle to smuggle yourself through, there's plenty of opportunities for that. Of course you just had to pick a vehicle and go for it.

You notice that on this checkpoint, instead of just Aurox APCs, they also have Attack sentinels on guard duty on the backline with their double autocannon loadout. You had heard enough autocannon fire was capable of bringing down tanks, so you didn't exactly relish the thought of being shot by them if caught.

Overlooking the checkpoint there was also a bunker of sorts with men inside. They probably got an armory of sorts in there, so you weren't entirely sure on what sort of firepower they could bring to the table.

Furthermore, a lot of dudes with autoguns and some with bolters. Really didn't want to get caught in here or you would be in a hell of a fight. Alright. You have a plan. Wair for an appropriate vehicle to come and sneak under it before they notice. Then hang foe your dear life.

Is this something you feel comfortable attempting?

> Y, let's roll
> N, I have a better idea (Write-in)
>>
>>4832519
Do the checkpoint guards look under/inside vehicles as well or do they just wave em past? If they dont look through every dumptruck we might not have to cling to the belly. Regardless, going sneaky seems like an ok idea since the skies are full of buzzards and we dont seem to have any more flammable warehouses nearby.
>>
>>4832519
> Y, let's roll
>>
>>4832551
Not explicitly. They are mostly controlling the traffic, occasionally double-checking papers and staying on a lookout for a psychopath who ignores gunfire and is ripping apart tanks in melee combat.

What sort of vehicle you sneak aboard on and whether you get detected while doing so depends on your roll.
>>
>>4832519
>Yes roll

The car, I am thinking a millitary transport if we can nab it.
>>
>>4832519
>> Y, let's roll
>>
>>4832571
Understood.
>Y
>>
Alright, another D100 DC40.
I'll write when I get to it.
>>
Rolled 20 (1d100)

>>4832652
Can we get away with this?
>>
Rolled 60 (1d100)

>>4832682
YES. WE. CAN.

Rolling to get the three.
>>
https://www.youtube.com/watch?v=_zSxQnZ3TM8
F to alot of AV 40k fanstuff.
And S on summerfags.
>>
Rolled 89 (1d100)

>>4832652
>>
>>4832519
Are those the attack sentinels that can fly?
>>
>>4832731
No. Probably the up-armored shooty ones from last threads image.
>>
>>4832731
These kind of things essentially.
>>
> [ Rambo ]
> 2 degrees of success
> Classic tricks are pretty good

You had an idea, so devilish, it was clevilish. See, you noticed a lot of these cars happened to have company logos on them. Now if they were company property, they would likely end up heading to the company's carpool at some point.

Well, unless they were subsidized, but hey, they were going up a level, so not the dumbest idea, right? You just had to pick a car with the right logo heading to the right direction.

Which company was located on the highest level? That's right, the Fulmitae Power Company. Just needed a big enough target to fit under and you certainly were not in a hurry.

After a couple of hours of waiting, you spot your quarry and slither your way into oncoming traffic, which was conveniently held up the security checks.

Grabbing on the underside of the truck, you held on as it slowly trodded through the queue, slowly making it through the checkpoint.
"All clear, have a nice day."
"Thanks."

> You are now on the 7th level, Hydroponics and food processing

Yes. This is why you should watch action flicks! Always check under cars before letting them through you fools! As you were celebrating underneath the grimy machines, the black soot which painted your armor helped to serve as camouflage as you hit another queue.

Looks like your plan was for a change, going off without a hitch. Nobody was spotting you as you passed the second checkpoint.

> You are now on the 8th level, Power distribution and void shields.

As you reached the 8th level, the car started to veer off from the main route to the upper levels. As you waited for an opportunity to ditch your ride, you noticed that the patrols were getting denser on this area, and that there were a whole lot more of those bolter guys around.

Not inclined to stick around till final stop, you deftly abandoned your trusty transport at a sufficiently dimly lit alley, rapidly hiding under another parked vehicle.

As you surveyed the passers by, you noticed this was very much an upper hive region. A city in the sky, everything was clean, everyone was well dressed and there were plenty of services and security around.

You were getting close, very close. In fact, just one more level to get to the hive's own airport district and from there on, you just needed to locate the Council building and... Well, figure something out I guess.

Speaking of figuring something out, how do you reckon you'll make it off this level?
> Stalk the Airbase ground access route
> Stalk the edge of the hive for an opportunity
> Write-in
>>
File: 5jrjfel4btf11.jpg (738 KB, 2310x2892)
738 KB
738 KB JPG
Quick recap on the whole operation timeline.

> 4 hours driving
> 20 hours swimming to the target
> 24 hours of aquatic combat
> 10 hours of climbing/running around
> 3 hours of hiding

> Length of Sortie: 61 hours
>>
>>4832920
> Write-in
8th level, Power distribution and void shields.
This sounds like a good time for sabotage. No power,no void shields = no automated defences and anything that needs power.
>>
>>4832935
The High Command will not authorize orbital bombardment on a hive without the express request of the planetary governor if that is your angle.

Also, you don't have the long range vox link necessary to do that sort of thing anyway.
>>
Also I am pretty sure most automated defenses like Tarantulas are not reliant on central power grids. Plus there are likely assloads of redundant systems up this high.

>>4832920
> Stalk the Airbase ground access route
If we can ground their flights we will basically have achieved all strategic objectives. Probably want to find and yeet their refueling system or something. Maybe gimp the runways etc. and then take a plane up to the 10th.
>>
>>4832951
There would be auxiliary power generators on the void shields generators themselves. Naturally, these aren't built to last forever, but rather to buy time.

You would need to manually visit every single void shield generator and disable them on site to bring them down.

It would take considerable time to pull off.
>>
>>4832960
I dont mean the Void shields, I mean military bases, checkpoints, palace security etc. We dont really care about the Void Shields unless they can somehow shield the governors palace. Could they?
>>
>>4832963
They shield the entire city from orbital bombardment. Also, every military installation and important government building has their own generators in case of emergency and nobody uses energy weapons.

If you cut the power to the hive, all you are doing is killing millions of civilians due to the fact there's always certain percentage of people in a hive with multiple billion people who would almost instantly perish, should you cut their power.
>>
>>4832920
> Stalk the Airbase ground access route

It’s stalking time.
>>
>>4832920
>>4832920
>Airbase.

Let's get to blowing up more fuel Depots. If we ground the air assets, then our pay rise goes up.
>>
>>4832997
Yeah, figured.
>>
>>4832997
> Stalk the Airbase ground access route
Can we steal a picture recorder and write down the time of when we committed these acts of arson? Need evidence to get payed maaan.
>>
Alright, give me a sneak roll to see if you don't actually get spotted.
DC30 this time, because you're getting dangerously close.
>>
Rolled 44 (1d100)

>>4833191
I would be happy to roll my first 100 here.
>>
Rolled 15 (1d100)

>>4833191
Sigmar bless these dice!
>>
>>4833201
Get out of here stalker.
>>
Rolled 86 (1d100)

>>4833191
dice
>>
>>4833201
Witnessed.
>>
>>4833201
W I T N E S S E D ! ! !
>>
File: pc_humanmale_00b.png (51 KB, 212x278)
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51 KB PNG
> Call of Pripyat
> Degree of success

You evade the much heavier patrols that seem to be active in this sector, having a few close calls, but luckily you finding another good hiding spot by utilizing a cardboard box which allowed you to survey the military checkpoint leading to the 9th level. And so you waited and observed several hours, carefully stalking your prey for an opening.

One thing was immediately clear. These guys weren't fucking around. Everyone was armed with a bolter, they had bunkers and Carnodon tanks covering the approach. Some sentinels too on patrol and most importantly, these guys were a lot more wary than the ones you gave the slip to earlier. You could attempt the same trick, but it would be much more difficult.

Maybe it had something to do with the fact that these were better trained guys, or maybe they were simply extra jumpy because they were guarding what could probably be considered a military installation? Who knows, whatever the reason. Access through this way would be extraordinarily difficult and a lot more lethal if you were caught.

As you spent hours looking at the traffic, you realized quickly that there wasn't a whole lot of it. In fact, there was barely any traffic at all. The only vehicles that didn't really get searched tended to be military vehicles, but even they had to deal with the issue of paperwork. Well, that and the occasional black cars with tinted windows.

For some reason, it seemed that the airport security rejoiced in their ability to inconvenience their customers with unnecessary checks and bureaucracy at every opportunity. Needless to say, from what you can tell, this route had only two ways through without getting seen.

Either you had to sneak like an absolute master of shadows, or... well, let them pull the alarm and just cause enough smoke and noise that they'll be too confused or disorientated to spot you while you sneak through. After all, if you dump enough smoke grenades, it technically is still sneaking. It's just that, you know, the enemy will know there's somebody sneaking around.

Of course, this would probably consume most of the ordnance you are carrying, but you'd have a lot better chances of making it through. Alternatively, you could try to sneak to the edge of the hive and climb, but with heavy patrols like these, that has it's own risks.

>DC20 ( Stealth ) - Conserve Ammo, Attempt to sneak through
>DC30 ( Stealth ) - Attempt to sneak to the edge of the hive and see if climbing isn't a better option
>DC44 (Tech-use) - Burn through your remaining smoke grenades, demolition charges and fire bombs to cause a massive distraction, allowing you to bypass the checkpoint, but causing a lot of noise
>DC (??) - Write-in
>>
>>4833317
We could go the IRA route and use a car bomb.

Set a car to drive with some explosives in the back, it would cause a lot of chaos that we could use to jump pack through to the camp.
>>
>>4833317
>DC30 ( Stealth ) - Attempt to sneak to the edge of the hive and see if climbing isn't a better option
>>
We are going to be called Demolition-man when we get out of here, right? Or maybe Carcharodon (because of Jaws, get it?), and that's the chapter's name origin: A fucking madman perpetual that liked bodybuilding, explosions, and did (does, because perpetual) Astartes lvl feats.
Heh, who am I kidding, we'll be called "that fucking nutjob with the Thunderhammer", and I'm totally fine with it.
>>
>>4833317
>DC20 ( Stealth ) - Conserve Ammo, Attempt to sneak through

Select car with tinted windows, it’s clearly going all the way to the top
>>
>>4833317
>>DC30 ( Stealth ) - Attempt to sneak to the edge of the hive and see if climbing isn't a better option
>>
Here's the stuff you get to fight if you get caught. I imagine it won't be a long fight.
>>
>>4833429
Uuuuhhhh

I HEAVILY advise going to the edge of the hive now. Fuck that.

>DC 30
>>
>>4833317
>DC30 ( Stealth ) - Attempt to sneak to the edge of the hive and see if climbing isn't a better option
If we fall we can always use the jet pack.
>>
>>4833429
Would a mastercraft air assault sentinel be capable of dodging?
>>
>>4833528
This would require a significant deviation from the known STC patterns.
>>
lol, guess you're taking your chances with the patrols.

D100, DC30
Gonna be funny if you end up dying because you didn't want to use up your explosives.

Hahaha
>>
Rolled 17 (1d100)

>>4833615
No, the explosives are for INSIDE the place. not OUTSIDE the place.
>>
Rolled 2 (1d100)

>>4833615
Well, we'll have to deny you the satisfaction of making us die then
>>
>>4833615
>>4833625
[Weird nun appears and rings a cowbell] SHAME! SHAME! SHAME!
>>
>>4833645
You gonna round us out mate?
>>
Rolled 47 (1d100)

>>4833615
>>
Rolled 90 (1d100)

>>4833615
>>
>>4833680
I am nobody, I am everybody, No killer can be better than me.
>>
>>4833655
I don't know how to roll in 4chan. I mostly lurk here between College, homework and exams so I only have time to read and sometimes vote. If you tell me how to I'll roll tho
>>
>>4833693
Did you get homework from school telling you to be on 4chan?
>>
>>4833700
What? No, I mean that I'm mostly a lurker because I have little to no free time
>>
>>4833693
dice+1d100 in that field under "name".

For +'s you use +## with # = to the number you want.
For - you use +-###
>>
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>>4833625
>>
>>4833707
Ok, thanks. I'll try to roll next vote
>>
>[ Now I realize why the Imperium expects nothing from the PDF ]

Reckoning this was a bad route, you took your box and migrated like some sort of nomadic crack fiend, always staying out of sight from the long, albeit buttery hands of the law.

During your travels to the mythical edge of the world, you saw many a strange sight, such a recaf shop which charged 5TG for a cup of straight black, no sweetener, no anything. You men and women whose mouths had constantly fixed into a position akin to a fish, constantly looking upset.

As you traveled this strange land, you came to realize one thing. It was extremely impoverished in terms of protein. Not a singular shop in sight which served a good piece of steak, only these strange restaurants which apparently were "Mineral Diet Friendly", selling some sort of edible dirt to their clients at exorbitant prices.

You did not much care for their way of life, so you continued and resolved yourself to spending your money more wisely than them. Perhaps in a farm, perhaps in guns, perhaps simply on lavish living. Certainly not this.

Finally reaching the edge of the hive, you see the view out to the sea, and to the distant lands in the horizon as clouds hung over you in the sky, and the air activity was still pretty damn high.

From what you knew about aircraft, there was no fucking way those things could do a rapid enough turn on takeoff to get their guns to bear before you got up the Airbase level. Issue was, there was a whooole bunch of those bolter guys around who might start shooting at you if they spotted you.

Still, better than getting shot at by tanks you suppose, but if you're too slow about it, then the planes might spot you. You could always try to plant a diversion with a timed fuse, this would of course, have it's own problems.

> [ Rushed Climb ]: DC 80, almost assuredly spotted, but guaranteed no aircraft firing on you and no other tests.
> [ Stealthy Climb ]: DC 30, if spotted, targeted by an aircraft. + a strength test
> [ Diversion ]: DC 44, Spend 1 demo charge + a strength test.
> [ Write-in ]:
>>
>>4833838
> [ Diversion ]: DC 44, Spend 1 demo charge + a strength test.
>>
>>4833838
>Diversion.

I'm down with that. Rushed Climbing has it's attractions but I'm more comfortable in learning to observe our surroundings without bullets and bolts flying.
>>
>>4833838
> [ Diversion ]: DC 44, Spend 1 demo charge + a strength test.
>>
>>4833838
> [ Write-in ]:
Pipes, vents, crates?
Anything that can contain a man sized guy in armor.
>>
>>4833838
>> [ Diversion ]: DC 44, Spend 1 demo charge + a strength test.
Just hope it leaves *some* question as to whether it was a demo charge or an accident.
>>
>>4833838
> [ Diversion ]: DC 44, Spend 1 demo charge + a strength test.
>>
>>4833838
>> [ Diversion ]: DC 44, Spend 1 demo charge + a strength test.
>>
Alright, give me D100 to not blow up.
>>
Rolled 7 (1d100)

>>4834511
>>
Rolled 39 (1d100)

>>4834511
>>
Rolled 74 (1d100)

>>4834511
>>
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>>4834520
>>
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>>4834520
>>
Still got a strength test, let’s not get happy too early.
>>
Give me a strength test then, D100. Not expecting much from this though.
>>
Rolled 10 (1d100)

>>4834550
>>
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>>4834553
>>
Rolled 17 (1d100)

>>4834550
>>
Rolled 11 (1d100)

>>4834550
Finishing up
>>
Straight to the top it is.
>>
kek
>>
>>4834560
YES
>>
It’s finally time to hunt the big games.
>>
>>4834584
>>4834573
>>4834553
>>4834520
The dice gods speketh
>>
+++ The Planetary Capital, date unknown +++

[1/2]

"Governor Radec! News from Hive Vesser!"

The man whom had succeeded his father but a week ago wore a perpetual look of contempt on his face, even as he was sampling the finest Amasec the world could provide in an office decorated by masterful works of artisanry, sitting on an office chair that would cost the average worker a more than he made in a year.

He was Flanked by his guards, Varangonian mercenaries whom his late father had hired. Tearing himself from the mountain vista his office overlooked, he turned his chair from towards the man whom had just come in.

It was his secretary of planetary security. Newly appointed, of course. The predecessor of this man had been found... wanting. The governor spoke with a certain slow weight and intensity as he addressed his guest.
"Our revered Triarii... Has Colonel Rodgers made his move then?"
"Yes, but..."
That was a word he had grown to hate as of late. So many buts, so many excuses.
"But?" He spoke in calm, yet accusative tone. He had grown to hate that word in his short reign. "Tell me then, are you to report me another setback? another delay? or another betrayal perhaps?"
"No, Lord Governor, No, it's..."
The man stuttered, as he tried to put his report to words.
"Well, spit it out. I've a lot of practice on receiving in bad news recently." He says, inhaling the aroma of well-aged alcohol as he prepared for another set of bad news, swiveling his chair to the majestic view of his office.

As the man saw the Lord Governor's mood had calmed, he took a deep breath and spake the words as clearly as he could as he laid out the documents on the table
"Third of the Vesser shipping fleet has been sunk on port."
Immediately doing a 180 in his chair, he grabbed the documents.
"...What?"
"Reports state a Solar Auxilia diver commando force snuck to the port in middle of the night and launched a devastating surprise attack on the enemy port, forcing the entire underhive to a state of total lockdown."
Turning towards his guards, with a severe expression, he only receives a shrug as a response. He then resumes going through the documents, surveying the pictures of the sunken harbor, an ocean of corpses and exploded fuel pumps.

"If my Lord Governor would care to look, my agents have appropriated some pict-feed on the site."
Quietly, he placed the recording into the device in his desk and hit play. The screen at the corner of his room began showing various short clips from different scenes.
The panicked response of the PDF, the Sinking of various ships, the scrambling fighter jets, and finally... Footage some civilian caught of a singular Auxilia trooper slaughtering a squad of rebel patrols before destroying a tank in middle of the street after being absolutely peppered by gunfire.

"Where was this taken?"
"On the sixth level, sir, where the-"
"Water purifiers. How many men did your Marshal send there guardsman?"
All the guards could offer was another shrug
>>
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>>4834630
>>
+++ Back to the action +++

[2/2]

Setting up a distraction seemed like a good idea, preferably somewhere that would call maximum drama. This called for a good old fashioned car bombing. Of course, you had to add a bit of personal touch before setting your plan to motion.

Luckily, you managed to find some paint spray cans on the way just laying near worksite of some roadworkers. Naturally you had pilfered them for just such an occasion.

*KABOOM!*

The Upper hive patrols rushed to the scene of the crime on full force as the shrieking masses went on about how they 'couldn't even' as the Black capped armymen pushed them aside as obstructions.

What they saw was a burning wreckage of a car with a lot of broken windows across the street, which was now filled with shards of glass and the hysterical mania of civilians who were so lightly wounded that even basic triage would tell them to stop wasting their time, yet acting as if they had been brutally maimed.

As the soldiers inspect the car, there was some writing on the wall behind it. While they were busy reading it, there was some madman spidermaning the way up the hive supports in the distance, laughing at himself.

> What did you write?

> "Solaris Imperator Vult"
> "The Emperor Protects"
> "And thusly unto traitors"
> "Vibe Check"
> Write-in
>>
>>4834641
"Who was phone?"
alternatively
"covfefe"
>>
>>4834644
Oh, got another one: "Bait the hook to suit the fish."
>>
>>4834641
> "Solaris Imperator Vult"
>>
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>>4834641
> Write-in
>"WHY SO SERIOUS?"
HAHAHA HAHA
>>
>Write-in
>"Ho Ho Ho, now I have a tank."
>>
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>>4834641
> Write-in
>Pic related
>>
I think it need something that send scrambling, so it kinda need to be linked to the Auxilia and not look like a random bombing.
>>
>>4834662
> "Solaris Imperator Vult"
> BIG DICK IS BACK IN TOWN
Why not both?
>>
>>4834641
> "Solaris Imperator Vult"
>>
>>4834662
Why alert them to our presence so high up? Its like shooting ourselves in the foot. Rather make ti seem like some edgy anarchy movement or something. A merc killer and some Peaceful Protesters have different MOs after all.
>>
>>4834668
To elaborate on this point: If they realise that the SA is up on the 9th level then they sure as hell will prepare for an assault on the VIPs on the 10th. Same goes for any strategic locations like the airstrip. On the other hand, when it seems like it is a "civvie" explosion that activates the popo and investigators, something we care little about.
>>
>>4834675
This is on the eighth level, not the nine.
>>
>>4834641
> "Solaris Imperator Vult"
>>
>>4834641
> "Vibe Check"
>>4834644
>>4834646
>>4834658
>>4834659
>>4834661
I support these too.
+
> BIG DICK IS BACK IN TOWN
>>
>>4834641
https://www.youtube.com/watch?v=Pn2-b_opVTo
> BIG RCHARD IS BACK IN TOWN
>>
Swapping to
>Big Dick is back in town
>>
*sigh* do we have to vote for crack-ish option everytime it come up?
>>
>>4834718
The only ones with support are either saying Solar Auxilia is here and one not saying it.
I am just voting to not broadcast who done the bombing.
>>
On the plus side, once all of this shit is painted on the hivers are going to think the explosion is the work of some schizophrenic autism gang.
>>
>>4834724
It doesn’t matter either way; they think the auxilia is the one doing most crime at the moment, so it would get attributed to us anyways.
>>
>>4834732
I dont think you quite comprehend how vast a hive is. Even if you account for all the deaths in the harbor its barely a blip on the stats. Theft, arson etc. are common and unless the demo charge gives us away we could play this as an unrelated thing for a while (they would likely find the bits of the detonator but by then we would be long gone). Spelling out "we wuz" is not conducive to staying low-key.
>>
>>4834736
...I am literally just repeating what the QM said though.
>>
>>4834741
where?
>>
>>4834641
>> "Vibe Check"
>>
>>4834744
Discord, he basically said that the authority didn’t know how many people were involved in this, and thought they were entire commando batallion crawling in the hive city since we were spotted on many levels in a very short time span and did way more than one person should theoretically be able to do without rest, as such they are currently in an hyperparanoïd state and (mis)attributing many violent crime to Auxilia infiltrators.
>>
>>4834661
This plus
> "Vibe Check"
>>
If you want to actually hang out on discord, here's an invite.
https://discord.gg/2MQvbaF

It's mostly used for just popping up notifications whenever I update and memes. Participation is in no way necessary.

And while yes, there'd potentially be thousands of people in the city of billions who would falsely report things, making rapid dissemination of information difficult, especially in case of unsolved crimes. They can still throw a whole lot of dudes at a problem, and this is a bit of an upper class neighborhood, so either way, you're gonna cause an alarm to be raised.

This is not exactly the most stealthiest of approaches regardless.
>>
Making a new thread when I get to it. 1k+ replies kills mobile users.
>>
>>4834641
I'm actually of the mind

>How can you not stop one guy? Emperor protects, you smucks
>>
>>4834964
second thought, that may not be a good idea in light of >>4834756

Perhaps a better one is >>4834646 or "Thusly unto traitors"
>>
>>4834732
This is only the case if they're paranoid enough to attribute it to Solar Auxilia activity.
>>
Overall, if we do actually think about the process, it's likely going to go something like this.

You blow up the car, guards show up, discover crime scene and then report what they saw to the higher ups.

They'll in all likelihood, look for a plausible explanation and then send the ball rolling if one isn't found. If there's a Solar Auxiliary Dog tag there, it also gets reported.

Either way, there was a random terrorist attack somewhat near the airbase.
>>
>>4834641
> "Vibe Check"

Because this was supposed to be a move to help our stealth, so screaming "solar auxilia is here" is literally tha opposite, also because the big dick vote is the crack option and this quest is getting ruined by random stupidity that reaches the point of not being funny anymore
>>
>>4835034
Vibe check isn't exactly any better.
>>
>>4835069
Then at least make a vote that is not a meme. Vive check could be an spiteful underhive gang that has been opressed by the upperhivers sneaking a bomb inside a car in the 8th lvl using the massive clusterfuck that happened in the last days. Solar Auxilia was here is not easy to misinterpret, yet you are all voting for it.
>>
>>4835034
We’ve already said many reason why this point is moot, but anyways, here’s another; as per the update, we are already almsot up by the time they find the message.
It’s honestly crazy how much people want to hide at all cost as if it would change anything to the overall situation; they are already looking for Auxilia all over the place.
This feel like the civilian vehicle mess all over again.
>>
Heck, if they panic and send ton of troops all over the eighth to look for us, that’s to our advantages.
>>
>>4835100
I did, both times.

>>4834971
>>4834964
My vote is "Thusly unto traitors"
>>
>>4834979
Can it be said we stole a pic-recoder on the way up, maybe one from inside the car?
>>
>>4835143
Why would someone leave something like that in a car?
>>
>>4835201
Because this is the upper levels. Rich people do stupid things.
>>
>>4835143
Can I ask what this recent fascination is with pict recorders?

I don't get it.
>>
>>4835223
Evidence score get payed unless someone tries to short us on our paycheck
>>
>>4835236
Take the enemy heads, don't break those heads as we kill them.

Really simply stuff here.
>>
>>4835247
Those are big, bulky, and could break. Also morbidly disgusting.
>>
>>4835269
This is the Imperium, Skulls are in fashion don’t ya know?
>>
>>4835269
I refuse to believe that these merceneries, ourselves included, will be disgusted by hacking a person's head from their shoulders after 3 days of continuous warfare in which we have murdered hundreds and completely atomised more than a few people.
>>
>>4835273
I thought that was mostly a mechanicus thing? They do have a habit of making servo skulls.
I dont know. Theres something about the skull taking that feels too Khorney to me.
>>
>>4835279
It's not us that would be disgusted, but other people. Mostly me. Plus we could carry more stolen explosives if we're not carrying around +3 heads in a sack.
>>
>>4835281
uhhhh. No man, Skuls are everywhere. Marines, Imperial guard, Commissar, the imperial cult in 40k, they all love their skull iconography.

>>4835282
When those 4 heads are worth collectively 2.5 million throne gelt and are the reason we took this approach, I feel like we can afford to let a few nades off in the other direction to make space.
>>
>>4835289
>Skuls are everywhere
Jesus christ it's worse than I thought
>>
Literally every faction uses skulls, albeit that REALLY kicked off when skulls became the symbol of the Emperor's sacrifice.

Still a common symbol tho. Also, yea, bringing the heads of your targets is the old-school approach.
>>
>>4835407
Just cant beat the classics.
>>
>>4835482

New bread



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