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File: heracles.jpg (3.71 MB, 1800x2727)
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This is a probably short quest where you assume the role of a demigod aspiring to reach godhood by spreading a religion centred around yourself. Somewhat inspired by Dominions 5. Updates anywhere from 2-3 times per day if I'm in a productive mood, to once every 2-3 days if I need to think over some plans for the quest. Technologically, it is about bronze age to antiquity.
What is your name?
>Write-in
What kind of creature are you?
>Write-in
What powers do you possess?
>Points to spend: 10
>Magical schools:
>>Air
>>Water
>>Fire
>>Metal
>>Nature
>>Arcane
>>Blood (dangerous)
>>Necromancy
You may spend up to 5 points on a single school, at which point you achieve mastery over said school, with little else to be learned from practising it. You may have special powers that are not part of any one school. You are immortal, but not invincible, and may die due to being outclassed in a fight or being led into a trap.
Some examples (I encourage you to think up your own):
>Mez-kan, a recently awoken faravahar bringing wisdom and order to the lands he passes through
>>Air: 3, Water: 0, Fire: 3, Metal: 0, Nature: 0, Arcane: 3, Blood: 1, Necromancy: 0, greater mana regeneration

>Iyugdrassil, a world tree which gained consciousness and its own will after decades of worship by locals living in the forests around it.
>>Air: 1, Water: 2, Fire: 0, Metal: 0, Nature: 5, Arcane: 2, Blood: 0, Necromancy: 0, great power in nearby forests, but requires help in expanding its domain

>Navmard, a human hero who has obtained demigodhood after committing countless feats and obtaining an elixir of immortality.
>>Air: 1, Water: 1, Fire: 3, Metal: 4, Nature: 1, Arcane: 0, Blood: 0, Necromancy: 0, exceptional fighter
>>
>>4792504
>Ermeus, a natural philosopher who, after years of long research and meditation, seeks to completly transcend the material world
>Air: 2, Water: 0, Fire: 1, Metal: 0, Nature: 1, Arcane: 4, Blood: 1, Necromancy: 1
>>
>Human, Cult-leader, Ermes the Wise
>Points to spend: 10
>Magical schools:
>>Arcane 4, Blood 5, Necromancy 1
>>
>>4792504
Monke
Gorilla
Nature:5
Water:1
Air:1
Fire:1
Arcane:2
>>
>>4792504
>Heart-under-blade
>Progenitor vampire queen
>Blood 5
>arcane 1
>Necromancy 2
>Fire 2
>>
>>4792504
What is your name?
Mehotep. You just were spawned into the world after a cabal of magic users under the command of a "king" (Not! Proto egiptians/stigian sorcerers and a tribal chief that wanted to be an immortal Pharaon with suprememe power) tried to conduct a ritual to fuse a part of an uncaring eldritch being from beyond the veil of reality (think of lovecraftian horrors like Azathot, Niarhalotep, Hastur, the Scarlet King, etc) with a newborn child. The ritual, meant to create a new body for the king and it's sorcerers ended up consuming them and birthing, while also freeing you fron any connection to both of your "parents". Will you rule your people as the first Pharaon or will you just fuck off and do whatever? The world is (literally) young and possibilities are endless.
>What kind of creature are you?
Human-like by default (just slightly bigger than is possible for humans), can change shape and appearance in certain circumstances, but always remains at least humanoid. Eyes always look eldritch (as in people either can't understand what they are seeing or see weird shifting colours, some of which do not exist in our world, or at all)
>What powers do you possess?
> Air: 0, Water: 0, Fire: 0, Metal: 0, Nature: 1, Arcane: 3, Blood: 5, Necromancy: 1

The idea is to create a guy who considers his powers just a tool and uses them, no morality involved. This give us a blank slate to work with. I selected blood magic because it's the most dangerous school, so innate mastery of it avoids an almost guaranteed quest end or people just not picking that school ever. Arcane and Necromancy because protoegiptian Pharaon sorcerer. Nature because it seems useful for a ruler (making the earth fertile or summoning rain is bullshit for any ruler, healing is also pretty good) and I had to choose another school to avoid monofocus on dark magics
>>
>>4792595
Support for this
>>
>>4792617
Supporting!
>>
>>4792604
>>4792604
Supporting
>>
>>4792604
+1 from me boss
>>
>>4792504
Well, if no one is voting for mine I'll support this one too
>>4792595
>>
>>4792595
I'll support the platonic philosopher.
>>
>Ermeus the natural philosopher
>>4792595
>>4792694
>>4793431
>>4793526

>Monke
I veto this, pls no excessive trolling

>Heart-under-blade the progenitor vampire queen
>>4792617
>>4792696
Based ancient Shinobu anons.

>Mehotep the eldritch being
>>4792627

Locking the vote. Update soon.
>>
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>>4793907
Forgot to include Ermes the cult-leader here, but he lost the vote anyway
>>4792601

Also, I'll just post unrelated pics of greek statues because why not.
Magical energy fills the air as you strip yourself of your old, useless flesh, and flex your new, mighty body. The ritual was a success; years of work and studying forbidden tomes, years of meditation and hardening your consciousness, years of sacrifices and challenges have culminated in this moment: combining blood and arcane magic, you have gone through a second, true birth, and obtained immortality. Stepping over complex magical circles and empty vials of dragon and virgin blood, you emerge from the deep cave which you've picked for the ritual, take a deep breath, and depart into the night. You have travelled from Imperial lands to ...
>The far north, land of giants and necromancers
>The northwest, beyond the dwarven mountains and into the magical wastelands of witch queendoms
>The far west, into the jungles of nagas and rakshasas
>The southwest, land of ifreeti sultans and nomadic lizardmen
>The far south, beyond endless barbarian wastes and into the fallen kingdoms of dead titans
>>
>>4794095
>The northwest, beyond the dwarven mountains and into the magical wastelands of witch queendoms
Impress witch babes with magic knowledge and philosophy
>>
>>4794095
>The far north, land of giants and necromancers
>>
>>4794095
>The far south, beyond endless barbarian wastes and into the fallen kingdoms of dead titans
The fall of any society is a perfect time for new ideologies and religions to emerge. Just look at how radicalized the real world is.
>>
>>4794095
>>The far west, into the jungles of nagas and rakshasas
naga aztek emperor
>>
>>4794095
>The far west, into the jungles of nagas and rakshasas
>>
>>4794095
>The far south, beyond endless barbarian wastes and into the fallen kingdoms of dead titans
>>
Unless someone wants to change their vote, I'll be rolling to tiebreak in a few hours.
>>
>The far south, beyond endless barbarian wastes and into the fallen kingdoms of dead titans
>>
>The far north
>>4794137

>The northwest
>>4794118

>The far west
>>4794244
>>4794350

>The far south
>>4794146
>>4794485
>>4795889

Locking the vote. Update soon.
>>
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>>4796041
You find yourself in the land of ancient titans, awe-inspiring beings who have crafted mighty kingdoms in the mountain ranges of the far south. Never stopping growing, the eldest and wisest of them have reached mountains themselves in size. Nobody knows for sure what caused the collapse of their civilization, especially considering their cities still stand nearly perfectly preserved after more than a millennium of their creators' absence. It is as if they simply vanished, leaving behind cultural and magical marvels for the lesser races to explore.

There is but a single obstacle: the wonderlands are separated from the civilized world by vast wastelands where cruel barbarian tribes bicker and fight amongst themselves. You almost died here during your initial journey to the south, yet it was here that you learned about the War in Heaven as well. By the time you made it to your destination, hundreds of old gods lay dead across the Continent, with nobody to fill their place. It was then that an idea sparked in the back of your head: perhaps, should you amass enough power, you could become the new god of this world? After all, any natural philosopher knows that everything is governed by cycles of the new replacing the old.

Ever since then, you've searched, first for a spell that could give you immortality, and then, after uncovering a titanic book containing one of these, for the ingredients necessary for its casting. It was an arduous journey that required you to defeat several drakes and recover the greatest of spiritual essences, but it all paid off in the end, for you are an immortal demigod now.

You take to the air and scout your surroundings. To the south, you sense a place of magical power. Perhaps an ancient temple, or even a god's corpse.
To the east you remember an underground cave system where you've slain a great water elemental. There are still elementals there which you could subjugate using your powers.
To the north is a village of one of the more peaceful barbarian tribes. You could start your cult by converting them.

Pick one.
Expansion
>The village
>The elemental cave
Exploration
>Place of power
>>
>>4796182
>The elemental cave
>>
>>4796182
>The elemental cave
>>
>>4796182
>Place of power
>>
>>4796182
The village
>>
>>4796182
>>The village
>>
>>4796182
>>The village
>>
>>4796182
>The elemental cave
>>
I'll tiebreak in a couple hours unless any anons change their votes or a new one comes in.
>>
>>4796182
>The elemental cave
>>
>Elemental cave
>>4796188
>>4796191
>>4796664
>>4796882

>Village
>>4796510
>>4796643
>>4796649

>Place of power
>>4796485

Locking the vote. Update when I wake up.
>>
A short omake here: A mortal scholar records the lives of demigods and their deeds, among the demigods present are champions from all around the world.
>Mortal scholar: So, let's begin, how did you obtain your powers?
>Demigod 1: My father was a god, I was born a demigod.
>Demigod 2: I was a paladin, and after vanquishing a demon lord that threatened the Holy Kingdom I was granted this blessing.
>The Chad Ermeus: BY THE POWER OF MYSELF, I HAVE THE POWEEEEEEEER!!!! [Lightning strikes everywhere and he gets even swoler and more ripped].
>Mortal scholar: Y-yeah, next question...What is the first thing you did with your powers.
>Demigod 1: I fought an hydra.
>Demigod 2: I banquished that demon lord again, he was very insistent!
>The Chad Ermeus: I entered a cave and fought a bunch of water elementals, WITH MY FISTS!
>Mortal scholar: ...Alright, next question, what is your main arcane school?
>Demigod 1: My main school... well, I suppose it's nature, cause lightning and stuff.
>Demigod 2: My main school is fire, as it's necessary for a good purging [laughs like the allmight lookalike that he is]
>The Chad Ermeus: MY MAIN MAGIC IS MAGIC!
>>
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>>4797784
Based swole Ermeus. While we're at it
>MY MAIN MAGIC IS MAGIC!
[Infodump #1: Arcane magic school]
Arcane magic may sound tautological, but it really is not, in this setting, at least. Basically, while other magical schools provide direct power with which to hit you enemies, arcane magic is more of a utility toolkit. It's an assortment of various spells like telepathy, teleportation, telekinesis, enchantment, runic magic, alchemy, ritualistic inscriptions etc. that just makes everything work together. It provides some direct combat spells as well, such as magical missiles or magical shields.

>>4796968
With your night vision online, you descend into the cave system where elementals dwell. The next days are spent hunting and subjugating these beings; it is a simple ritual that involves binding their elemental cores to your soul. In the end, you obtain a small army of 50 elementals. There are 10 special ones, carrying an aspect of fire that makes their waterflesh boiling hot, making them a more powerful unit than usual.
-10 magical power. Remaining: 90/100 You regain it at a rate of about 10 per month.

Yet it is not only water elementals that you find here: while exploring the cave system, you stumble upon an underground river, a sacred spring from which, you assume, the elementals have been born. It houses a large deposit of power, perhaps a blessing of one of the old gods, that'll allow it to produce elementals for years to come, should you construct the necessary infrastructure. You'd first need sapient servants for that, of course.

Another curious finding that you make are elemental caves of other types. There are four in total, each producing elementals of either water, fire, air, or metal. Moreover, all of them are joined in a single large circular room. The floor bears inscriptions in a language that seems vaguely familiar, yet ultimately turn out incomprehensible for you; it looks like some kind of Archaic Titanic dialect.

As previously, pick one.
Expansion
>Subjugate other elementals
>Assert control over the barbarian village
Research & Exploration
>Investigate place of power
>Attempt to decipher cave inscriptions
>>
>>4797909
>Subjugate other elementals
Why not? A deity needs his angels.
>>
>>4797909
>Attempt to decipher cave inscriptions
Information is power. we don't wanna walk right passed some warning sign like a dumbass
>>
>>4797909
I should also probably add that write-ins are allowed while we're doing these big civ things so if you want to build a terracota army or mold an angel out of fire and your own flesh then there's nothing stopping you, anons, so long as you have the necessary magical knowledge. Once we go into small sub-interactions, though, your options may be more limited.
>>
>>4797922
Based and limiting us within our means pilled.
>>
>>4797909
>Attempt to decipher cave inscriptions
>>
>>4797909
>Subjugate other elementals
>>
>>4797909
On second thought, >>4797921 anon made me think. I'm changing my vote from >>4797916 to

>>4797909
>Attempt to decipher cave inscriptions
If I can. Ermeus didn't achieve demigodhood by being dense.
>>
>>4797909
>Attempt to decipher cave inscriptions
>>
>>4797909
>Attempt to decipher cave inscriptions
>>
>Subjugate other elementals
>>4797935

>Attempt to decipher cave inscriptions
>>4797921
>>4797933
>>4797936
>>4798029
>>4798037

Locking the vote. Roll 1d100 Bo3 for deciphering.
>>
Rolled 99 (1d100)

>>
>>4798230
Nice
>>
Rolled 5 (1d100)

hey, you can never know if someone gets a 100.
>>
Rolled 98 (1d100)

>>
>>4798230
>>4798243
So we know our shit and are masters of titanic, that's why we want to go to the titan kingdoms, because we have a pretty good chance of learning everything about their knowledge, power and works...
>>
>>4797936
>If I can. Ermeus didn't achieve demigodhood by being dense
Ermeuss is an extremely brilliant, determined and willfull lvl 20 wizard/monk gestalt class. He is only dense when flirting or whe it benefits him or is funny, as the power of anime demands.
>>
>>4798237
Anon...
>>
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[Infodump #2: Titans]
There are 2 questions I'd expect about titans: the first, how can Ermeus study their cities if they were made for gigantic creatures, and second, how could those cities exist in the first place, considering the largest of titans reached mountains in size, would they not span the whole Continent? The answer is that titans didn't build large cities, these were primarily meant for the youngest of their race (<10 m in heights) to study and better themselves. Once a titan reached adulthood (>10 m height), they would mostly become solitary beings, crafting art and researching magic or, more commonly, diving into deep slumber until their help, mostly in the area of science and magic, rather than war, was needed by the young ones. Besides, these cities were also made to house large numbers of human serfs, the titans themselves were rare and mostly occupied positions of power over humans. Considering they didn't require sustenance due to their spiritual origin (cut out of the mountains by their brothers), there was little need for infrastructure to support them, and the cities were, ultimately, mostly made for and populated by humans.
>>4798230
>>4798237
>>4798243
>Modifiers: +10 for education
>DC: 70
>Roll: 109 Success

Like any true natural philosopher, you're a polymath. The curriculum of the university you studied at included a linguistic course, which you happen to need now. For the next several months, you travel around, talking to knowledgeable barbarian sages and analysing various inscriptions, stelae, and books you find. It's quite hard to study something with nothing to write on, so you fashion improvised tablets using local wood. Finally, after a particularly long cross-referencing session, you decipher the writings covering the cave floor. They turn out to be some kind of poetic verse:

The petrifying gaze shall harden,
The unextinguished flame shall temper,
The spring shall purify thrice-sacred,
The blade of heroes, that will open
A path to great and silent knowledge

Aside from decipherment, due to scouring the area you discover that the place of power you've sensed earlier is, in fact, a god's corpse on the decaying remains of which several spirits are preying. You also learn that while the mountainous interior houses little civilization, there are, in fact, several polities scattered on the shore of titanic lands, no doubt having grown over the last millennium on the predecessors' achievements.

As always, pick one.
Expansion
>Subjugate other elementals in the caves
>Assert control over one of the barbarian tribes
Exploration & Research
>Visit the shore kings' courts
Power
>Consume the god's corpse
>Collect energy from the god's corpse and make a servant
Misc.
>Write-in
>>
>>4798384
>Consume the god's corpse
>>
>>4798384
>Subjugate other elementals in the caves
>>
>>4798384
>Consume the god's corpse
>>
>>4798384
>Consume the god's corpse
Why would we do anything else?
>>
>>4798384
>Consume the god's corpse
>>
We alredy have anti-mortal minions (water elementals). The elementals are basically immune to regular weapons and resistant to certain magical ones. Only mages, monsters and other demigods would pose a threat and that's why we are here, to beat that kind of enemy and get stronger.
>>
>>4798384
>Consume the god's corpse

It has been decided. That said, I would like to use our magical ability to uncover possible dangers and benefits that this might present first...
>>
>Consume the god's corpse
>>4798397
>>4798417
>>4798430
>>4798510
>>4798525

>Subjugate other elementals in the caves
>>4798402

Locking the vote. Update soon.
>>
>>4799621
The god's corpse is a humbling sight: strewn across the face of a mountain, a gigantic human figure encased in a set of bronze armour which bears a single flaw: a mortal wound, a hole piercing the dead celestial's heart. It is hard for you to even withstand the powerful currents which have already scorched the earth around the corpse, yet you persevere and, over the next few months, methodically consume and integrate the fallen god's powers.

It is during one of these months that another gargantuan creature flies over your head: a roc, descending from the skies, followed by an army of about 100 skeletons, begins preying on the place of power as well, albeit maintaining a respectful distance from your feeding places. The rocs are known to be skilled necromancers and air mages, yet it's full power set is unknown to you.
>Roc
>Air: >=2, Necromancy: >=2, Fire, Water, Metal, Nature, Arcane, Blood: ?

>Approach the roc with a greeting and a deal to divide spheres of influence.
>Approach the roc with a threat: you found the corpse first, and all of its power should belong to you as well.
>Write-in
>>
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>>4799868
Forgot pic.
>>
>>4799868
>Approach the roc with a greeting and a deal to divide spheres of influence.
>>
>>4799910
+1
>>
>>4799868
>Approach the roc with a greeting and a deal to divide spheres of influence
>>
>>4799868
>Approach the roc with a greeting and a deal to divide spheres of influence
>>
>Approach with a greeting
>>4799910
>>4799917
>>4800085
>>4800241

Locking the vote. Update when I'm back home (in ~7 hours)
>>
>>4802341
This is amazing, thank you for keeping this alive QM!
>>
>>4802341
My apologies, but there will be no update today, I'm too tired from becoming active again now that holidays have ended. Maybe I'll push one tomorrow morning.
>>
>>4802933
Take your time anon, if you don't let die the thread then I'm happy
>>
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>>4802341
As you approach the roc, he spreads his wings, ready to take off should you attack him. Yet in the end, when you establish a telepathic link to his mind, the great bird grows more relaxed.

Ermeus: "Greetings, roc. I am Ermeus, a natural philosopher. What brings you here, now?"
Roc: "Greetings to you, too, Ermeus. I do not have a name yet, but rocs are rare enough so our common name may serve as a personal one. I am not here for long. The kings I protect, far to the east, have heard rumours of a war brewing on the western Titanic shores. I was heading there when I noticed the corpse and decided to make a little stop."
Ermeus: "Most interesting! I suggest we divide which parts we'll consume, lest we come into conflict later."
Roc: "A reasonable suggestion."

After this short exchange you determined that everything lower than the god's abdomen, as well as their head, should belong to you, while the chest and the arms would go to the roc. The great bird rips out great chunks of godflesh, and snaps several bones, preparing to fly away with his allotted parts.

Did you say anything else to the roc?
>Let him go
>Write-in

After several months, you have fully consumed the god's corpse. It appears that it belonged to a war deity of metal magic. Your knowledge of this magical school deepens...
>Roll 1d100 for magical advancement
You also grow in general magical strength, your magical energy pool expands. 130/130 magical power.
>>
Rolled 36 (1d100)

>>4805092
>>
Rolled 82 (1d100)

>>4805092
>Let him go
>>
Rolled 36 (1d100)

>>4805092
>Write-in
"If it happens you come back to this land again sometime and you're not in a hurry, we can talk a little. Farewell, Roc"

We might have a little of outside information if we are friends with the Roc, and also make that he doesn't tell about Ermeus to his kings
>>
>>4807313
Support
>>
Rolled 11 (1d100)

>>4808149
New on this board, seems like my roll didn't come through. Maybe I forgot the 1 in 1d100? Testing, sorry for taking up replies.
>>
[Infodump #3: Magical power]
a.k.a. why you should pick asserting control sometime soon
Your magical power is directly tied to the number of followers you possess. Every 100 followers you gain gives you an additional point of magical power to fill, every 1000 increases the rate at which you regain this power by 1 per month. There are, of course, other ways in which you may obtain power, but followers are more useful in the sense that they determine when you reach victory: once you obtain 100000 followers, your quest for godhood may be considered complete.
>>4805191
>>4805284
>>4807313
>>4808149
Ermeus: "If it happens you come back to this land again sometime and you're not in a hurry, we can talk a little. Farewell, Roc"
Roc: "Perhaps we will talk, indeed. Be wary so that you may live to that time: war spreads quickly now that the gods are dead. Good luck, Ermeus."
With these words, the great bird spreads its wings and takes to the air, mighty flaps creating strong winds on the mountain's face.

As you integrate the fallen god's magical energy, you sense yourself getting better at metallic spellcasting. A single push would now be sufficient to claim that you have advanced to the first level of Metal magic.
Metal magic progress: 82/100

As you ponder what to do next, a thought occurs to you: while smaller armies of magical beings such as elementals may be led around by you personally, in the end, you will need a lieutenant to take over a portion of your forces, not to mention the benefits of sending someone instead of yourself on missions. You wonder if it would be a good move to create one now.
>Create a servant possessing free will (what kind? images welcome)
>Put this off for now

Another thing that has been bothering you is the fact that you've been going around naked all this time: you body stopped feeling tiredness and doesn't require any sustenance ever since the ritual was complete. The deity's armour gave you an idea to fashion some sort of garments for yourself, as well, to display your power. On the other hand, being naked projects just as much, if not more, confidence.
>Keep going around naked
>Create some clothes for yourself (what kind? as previously, images welcome)

There are still general matters that require your attention. Pick one.
Expansion
>Subjugate other elementals in the caves
>Assert control over one of the barbarian tribes
Exploration & Research
>Visit the shore kings' courts
>Visit the savage lands far to the north, beyond the more peaceful tribes' territory
Misc.
>Write-in
>>
>>4808155
>sorry for taking up replies
Don't apologise for bringing activity to this slow board, friend. You may want to read the sticky or visit /qtg/ for instructions about how to roll correctly.
>>
>>4808241
>Create a servant possessing free will
https://www.pinterest.com/pin/hotheaded-coldblooded--585960601497077423/?hcb=1 I know,very edgy
>Keep going around naked
>Subjugate other elementals in the caves
also train metal magic to first level
>>
>>4808241
>>Create a servant possessing free will (what kind? images welcome)

Well since we just got a big boost in metal magic why not a metal golem?

>Create some clothes for yourself, something simple for now. A set of pants, a shirt and a purpl cloak

>Subjugate other elementals in the caves
>>
>>4808241
>Create a servant possessing free will

>Keep going around naked
Ermeus is comfortable with his PEAK DEMIGOD PERFORMANCE body and feels no need to hide it, but he also understands that to enter civilization proper he needs clothes, so he'll get dressed when needed.
>Create some clothes for yourself (what kind? as previously, images welcome)
Create a simple tunic and sandals out of the god's armour, as well as a bracelets and a helmet (greek/roman, classical overall) and some godmetal laurel crown as a pat to his own back for becoming immortal.
>Assert control over one of the barbarian tribes.
Go nonlethal. Challenge them and best them at any test of ability, strenght, intellect, etc that they can muster. After proving your worth, offer to take the possition as their leader. If they accept, be the best ruler you can. If they decline, leave to seek another tribe, the challenges would at least have offered you some exercise.
>Visit the savage lands far to the north, beyond the more peaceful tribes' territory.
Test yourself against the mightiest, greatest barbarian tribes of all (seek not only those physically powerful, but powerful in any other sense that you can think as useful). If they join you, teach them and rule them as best as you can.
>>
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>>4808969
>>4808241
Ups, forgot the servant pic and the clothes image
>>
>>4808969
+1, same choices I would've picked, and worded a lot better.
>>
>>4808972
>>4808241
Sorry for making this so complicated. Disregard the image, I'm phoneposting. This is the valid one: Our boy Ermeus as Pic related
>>
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>>4808241
And our servant is the frigging Sanguinor
>>
>>4808969
And another image of the sanguinor so you can (hoard it in your galery) use it in the quest
>>
If my pic suggestion wins, that Ermeus choose look like the methusalen lvls of old man that he is speaks volumes of how much he has accepted himself. But if need arises, he can shift to his "youngster" form, which looks exactly like swole Luther Strode (he followed a similar cultuvation style as the Hercules method, but he took it so far that he made himself into a demigod)
>>
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>>4808241
>Create a servant possessing free will (what kind? images welcome)
First we will push to have the 100% of the metal magic, Then! We're going to make a metal construct, not a simple and kinda brutish-looking golem, but a construct of the finest makings to leave a clear message of our power
"Rise from your unconsiousness, and FEEL the MIGHT and POWER of ENLIGHTMENT." (pic related)

>Create some clothes for yourself (what kind? as previously, images welcome)
We don't fear of showing our bodies on all it's perfection, but we have decency... Still, we're going to flex a bunch THESE POWERFUL MUSCLES (next post i'l try and post an image)

>Assert control over one of the barbarian tribes
The elementals aren't going anywhere, we need followers, and depending how violent are they going to be, the best we can do is to show them our power and make them ur followers, not killing them.

>Write-in
Keep searching in this TItan city more useful information, making research or anything to know more about it, here can be a great font of knowledge but we need to find it, then we should go elsewhere.
>>
>>4809151
Ermeus pic
>>
>>4809158
Fun fart: I was planning on posting a Zoss pic from K6BD, but there wasn't a good fanart or anything about him that I liked, plus there was only captures of the comic
>>
>>4809160
Fun fact* I really don't know what happened there...
>>
>Pick one
>Everyone voting for 2 options
Please read the update more carefully, anons. Also, I'll let it slide this time on account of simplicity of knowledge obtained, but generally you can only advance in magical levels only when a special opportunity is presented e.g. you find a particularly useful book or consume large amounts of energy tied to this magic school (like a god's corpse). Else there'd be nothing stopping you from advancing straight to level 5 in all magical schools and obliterating everything in your way.
>>
Let's visit some tribes.
Metal lieutenant can wait, but would be useful. It should look like a tall and graceful humanoid with an artistically sculpted face. If it's solid metal and is fairly tall than it should weight a lot and pack a punch but still have the cool looks that might help with diplomacy and such.
>>
>>4809449
If I didn't make it clear, I expect
>>4808969
>>4808985
>>4809151
to change their votes to include 1 instead of 2 options. I'll give it time until the morning where I live, so ~12 hours from now.
>>
>>4808530
>>4808846
>>4808969
>>4808985
>>4809151
>>4809900

Locking the vote. Where there's two options picked for the final choice, the first stated was counted.
>>
[Infodump #4: Blood Magic]
You may wonder why blood magic is forbidden and labelled as dangerous. While initial levels are, in fact, commonly practised by plain old healers to mend wounds, later levels (more or equal to 3) deal with soul rending through bodily injuries. While destroying and devouring souls grants great amounts of magical power, it also pollutes the user's soul, and attracts the attention of horrors living in the void between worlds. When soul pollution reaches critical levels, these beings come to consume all destroyed souls and radiate new, whole souls to populate the world, while corrupting everything they touch in the process.
>>
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>>4811410
>servant
Having decided to create a servant and practice your newly acquired Metal magic skills in the process, you mold an angel of iron, with glistening wings, a bronze mask resembling a human face, and mighty sword to strike down anyone opposing your will. You sense that he inherited a portion of your magical power.
You advance to the first level of Metal magic.
-50 magical power, 80/130 left.
Servant acquired: Angel of Iron, Air: 1, Arcane: 2, magical power: 50/50

>clothes
After pondering what kind of garments would be fitting for a demigod of your stature, you settle on a simple toga, covering the private parts and accentuating your perfect muscles.
>Assert control over one of the barbarian tribes
After a day of travel, you arrive at the outskirts of a large barbarian village. Their leader, an old man wrapped in bear furs, comes out to meet you. It seems like he still remembers you from the time you consulted the sages about the Titanic language.
Barbarian: Welcome again, Ermeus. What do you seek from us now?
Ermeus: I have come to proclaim myself as the new god of your people. I offer protection and prosperity in exchange for your devout worship.
Barbarian: Hmm... Interesting. I'd agree to your offer right away, but we are already serving another demigod, Gingar. He is the overlord of the confederation we're part of, and at the moment he's helping us expand our lands to the east. Talk with him, or defeat him, and we will gladly seek your assistance. Although... I guess we could abandon him if you helped us with a horrid beast, a basilisk stalking our western lands. Gingar is bent growing in power, and does not concern himself with these internal matters.

Pick one of the options below, or pick one for yourself and one for your servant. But be wary, for while the angel of iron looks intimidating, his power is still only a fraction of your own.
Expansion
>Subjugate other elementals in the caves
>Seek Gingar
>Find and confront the basilisk
Exploration & Research
>Visit the shore kings' courts
>Visit the savage lands far to the north, beyond the more peaceful tribes' territory
>Investigate the titanic cities in search of information about ancient artifacts
Misc.
>Attempt to do something with the mysterious circular cave room (what? write-in) (may be taken with other options)
>Write-in
>>
>>4811627
for servant:
>Subjugate other elementals in the caves
for me:
>Find and confront the basilisk
>>
>>4811664
support
>>
>>4811664
my id keeps changing,kinda new here but wanted to add :take the special boiling water elementals with me
>>
>>4811627
>>Find and confront the basilisk
We help them, we get stronger, then next vote we go against the other demigod
>>
>>4811627
>Find and confront the basilisk
Bring our servant and some of our mightier elementals to test them out. Be prepared to withdraw if it's too mighty for us.
>>
Amateur drawfag here. Digging the quest so far. Mind if I get inspired by Ermeus and the angel maybe?
>>
>>4812639
I'm not HQ, only a player, but I don't have a problem with it, but it will be nice if you post it here
>>
>>4811627
>Find and confront the basilisk
> Have the servant subjugate other elementals in the caves
>>
>>4811664
>>4812003
>>4812140
>>4812625
>>4813255
Locking the vote for
>Find and confront the basilisk
>Send servant to subjugate elementals
Update soon.
>>4812639
>Digging the quest so far
>Not voting
Please don't do this even if the vote is already going where you want it to, we QMs are sustained by (you)'s alone.
Regarding art, go ahead, I'd be flattered to receive fanart, no matter what quality it is.
>>
>>4813436
>Update soon
Maybe not so soon, I need to think about the battle system now that we're fighting something.
>>
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>>4813711
Alright, I couldn't come up with anything efficient and simple, so I'll go with a roll-less narrative battle system.
>>4813436
The Angel of Iron bows to you and takes off to complete the task you gave him. Only time will tell how many elementals he'll be able to subjugate. As for yourself, you spend the next month (+10 for 90/130 mp) investigating the location of the basilisk, asking around the villages and following trails of scorched ground and poisoned waters to locate the great serpent. At last, you locate the cave that the basilisk has made into its lair, and the beast itself slithers out to meet you. Actually, there's two of them! It is time to determine how you'll handle this fight.
Pick a tactic for your servants
>Send common water elementals to freeze and possibly open an opportunity for subjugating the basilisks
>Send boiling water elementals to inflict burns on the serpents
>Keep the elementals in reserve
>Write-in
Pick a tactic for yourself
>Go all-out with electric spells to paralyze and shock the enemies (-30 mp, Air magic)
>Use some minor spells to inflict damage upon the basilisks (-10 mp, Air magic)
>Conserve magical power and let your servants do their work.
>Write-in
>>
>>4816590
>Keep the elementals in reserve
Go all-out with electric spells to paralyze and shock the enemies (-30 mp, Air magic)
>>
>>4816590
>Send common water elementals to freeze and possibly open an opportunity for subjugating the basilisks
>Go all-out with electric spells to paralyze and shock the enemies (-30 mp, Air magic)

Shock and awe.
>>
>Send common water elementals to freeze and possibly open an opportunity for subjugating the basilisks
>Go all-out with electric spells to paralyze and shock the enemies (-30 mp, Air magic)
>>
>>4816590
>Send common water elementals to freeze and possibly open an opportunity for subjugating the basilisks
>Go all-out with electric spells to paralyze and shock the enemies (-30 mp, Air magic)
>>
>>4817430
+1 let's get ourselves some scaly bois
>>
>>4817426
>>4817430
>>4817622
>>4817693
>>4817803
Locking the vote for
>Send common water elementals to freeze and possibly open an opportunity for subjugating the basilisks
>Go all-out with electric spells to paralyze and shock the enemies (-30 mp, Air magic)
>>
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>>4817942
As water elementals rush in to freeze the great serpents, they suffer some initial casualties, poisoned by the basilisks' acid spit and petrified by their piercing gaze. (-10 water elementals, 10 boiling and 30 regular remain)
The beasts prepare to unleash a cloud of noxious fumes to massively corrupt elementals and destroy their cores, yet it is at this time that you unleash your magic upon them, paralyzing the enemy and opening an opportunity for your servants to freeze them. (-30 mp, 60/130 remains)
As the ice melts from the sheer toxicity of the basilisks, you use your magical knowledge to ensnare their souls and bind them to your own with a net of arcane strings. Soon, the beasts are pacified and ready to follow your every command. (-10 mp, 50/130 remains, 2 basilisks subjugated)

As you come back to the barbarians and demonstrate, from a safe distance, the subjugated basilisks, the crowd erupts into cheering. Relief and devotion to you are now in the air. In fact, several tribesmen decide to join your army in pursuit of glory and a demonstration of subservience. Your Angel of Iron returns in the next month as well, leading an army of elementals. Your forces now consist of: 2 basilisks, 30 each of water, metal, fire, and air elementals, 10 special boiling elementals, 100 tribesmen warriors. (+10 mp, 60/130 remains)

Yet it is too early to feel safe, for scouts bring news that Gingar, the other demigod, will come back in the coming months at the head of his own army. This should be considered in planning your next actions. Another minor piece of information that you gather from the barbarians is the fact that to the west of their lands there exists a tribal confederation that has mastery over spiders, riding them into battle. They could prove to be a valuable addition to your army.

Pick two of the following
Cult
>Build temples to instil greater devotion and heighten morale
Domain
>Recruit more warriors
Exploration & Research
>Establish contact with the spider riders
>Visit the shore kings' courts
>Visit the savage lands far to the north, beyond the more peaceful tribes' territory
>Investigate the titanic cities in search of information about ancient artifacts
Misc.
>Spend the next two months meditating for the coming battle with Gingar (double mp regeneration for 40 mp total restored)
>Attempt to do something with the mysterious circular cave room (what? write-in) (doesn't cost an action)
>Write-in
>>
>>4818249
>Establish contact with the spider riders
>Investigate the titanic cities in search of information about ancient artifacts
>>
>>4818249
>Establish contact with the spider riders
>Investigate the titanic cities in search of information about ancient artifacts
>>
>>4818249
>>4818924
+1, but also: experiment with the circular cave room. Bring one of each elemental there, in addition to our Angel of Irons, and see if we can figure out if the combination of some or all elements manages to activate something.
>>
No update today, taking the time to worldbuild some things.
>>
>>4818924
>>4819317
>>4819634
Locking the vote for
>Establish contact with the spider riders
>Investigate the titanic cities in search of information about ancient artifacts
>Experiment with circular cave room
Update soon.
>>
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>>4822122
You decide to return to the circular cave room and bring several of your servants within. At first, nothing happens, yet as the water elemental enters the room, a part of him gets pulled into a crevice in the floor, one of a series of three, near the verse talking about the sacred springs.

You decide to investigate this verse further by scouring the libraries of one of titanic cities. While the cities themselves have been, for the most part, preserved, their riches and libraries have long been raided and pillaged, leaving scarce sources for information gathering. Yet you still manage to find out the location of said springs. You've already found one that births water elementals, the other three seem to be located to the far east and west respectively. There is not much information about them beyond this, so it seems like you're going to have to visit the roc's lands sooner than expected.

While investigating the springs, you also keep an eye out for information about other places of interest and artifacts. While scouring the libraries and reading bas-reliefs, you stumble upon information about a peculiar hammer. It would seem one of the ancient titanic cities was ravaged by war, and this hammer, The Hammer of Harak-Nur, which is the name of the city, was supposed to somehow restore it. From the writings you've read, it is clear that over time it lost much of its power, yet it still remains a potent artifact should you need to restore something. It is located in one of the mountain halls to the west, beyond the spider barbarians' lands.

You also find records of a great bull, The Iron Bull of Nad-Bhatar, named after the valley of the river where he dwells, whose eyes, apparently, have a negating effect against magic. There is a mention of him losing one of his eyes, and nothing more than that. It appears you'll have to investigate this bull on your own. The valley of the river mentioned is situated to the east.
>>
>>4822224
Although this will have to wait, for you decide to meet the spider riders chieftain. Apparently, their skin is ashen black, like the starless night, from a deal that they struck with a spider god in exchange for mastery over his offspring. As you fly into the mountain hall where their capital is situated, you are greeted by one of their leaders.
Chieftain: Welcome, demigod, to our lands. Do you seek power over us, like so many others?
Ermeus: Indeed, that is why I have arrived here. Like so many others... Why did you reject everyone before me?
Chieftain: We are a proud folk, and won't come to worship someone unless they bring benefit to us. We've been locked in a bloody conflict with dwarves for the last few years. Should you resolve this, or help us win it, we would be grateful enough to join you in full. For now, I guess I could call for volunteers to join your army, nothing more.
Ermeus: These are acceptable terms. I will return, and help you deal with the dwarves, whether through peace or war, in the coming months.
100 spider riders have joined your forces.

As winter descends upon the earth and covers lands in endless white snow, you meet your adversary, Gringar, on the slopes of Mindarim mountain, which serves as the central point of the tribal confedeartion's lands. (+20 mp, 80/130 mp) Their army is more numerous and definitely impressive. At a glance, your enemies consist of 500 tribal warriors, 10 mammoth riders, 10 Horned Ones, and 100 iron dogs. You gather from your tribesmen that the Horned Ones are powerful wizards of nature, crippling their foes with vines, slithering at one time, and hard as bark at another, and poisoning them with noxious fumes. They also appear to be well-versed in beast lore. The other types of troops are what you'd expect from their names: riders of towering wooly mammoths and iron elementals taking the shape of dogs, faithful to their masters. Before battle begins, a messenger comes from the opposing side. It seems that Gringar offers you a meeting under armistice, whatever that may bring.
>Accept the meeting, there is yet chance for peace
>Reject them, they are savage conquerors not paying attention to their tribes' needs
>>
>>4822228
>Accept the meeting, there is yet chance for peace
>>
>>4822228
>Accept the meeting, there is yet chance for peace
>>
>>4822228
>Accept the meeting, there is yet chance for peace
>>
>>4823057
>>4823312
>>4823496
Locking the vote for
>Accept the meeting, there is yet chance for peace
>>
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In the previous update, I misspelled your adversary's name, which should be Gingar. Also, this one is late, so I'll try to push out another one today to make up for it.
>>4824177
You let the messenger know that you accept the parley offer, and soon you meet Gingar on neutral grounds between your two armies. He is a human like yourself, but wearing not a toga, but bronze armour, in his hands, a tug banner, the symbol of his power. You sense great magical potential from him, although not quite reaching your own levels.
Gingar: Hail, Ermeus. I see you have taken my people away from me, and merely by binding two basilisks to your will. As a god of war, I have no need for such feeble and fickle followers. I offer you peace for 10 years, after which we'll meet again, perhaps on the battlefield, perhaps to renew our agreement.
Ermeus: Hail to you, too, Gingar. These terms are...
>acceptable. Let us reign for 10 years, in our lands, to preserve peace...
>>but know that it is merely to prepare for war, there can be only one of us ruling the tribes.
>>after which we should meet again, there is much benefit to be had from helping each other.

>unacceptable. Let us do battle, and see who is the true ruler of our peoples.
>write-in
>>
>>4825854
>acceptable. Let us reign for 10 years, in our lands, to preserve peace...
>>after which we should meet again, there is much benefit to be had from helping each other.
>>
>>4825854
>>4825920
+1, let's build up power first
>>
>>4825920
>>4826176
Locking the vote for
>acceptable. Let us reign for 10 years, in our lands, to preserve peace...
>>after which we should meet again, there is much benefit to be had from helping each other.
Update soon.
>>
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[Infodump #6: Titanic Cities]
There are a total of 10 titanic cities to be explored. You have searched one initially when you needed to study the second birth blood spell, and another one more recently, when you learned about the hammer of Harak-Nur among other things. This means there are yet 8 cities to be searched, and you only know the location of the ruined one to the south.
>>4826876
Now that peace has been agreed upon, the two armies cautiously turn back and leave the battlefield, for better or worse. Your dominion over the 5000 tribesmen secured, [+50 mp for 80/180 mp, +5 mp regeneration for 15 mp/month] this means it is time to entrench your subjects' faith in yourself. It appears that, indeed, they are mainly peaceful agricultural folk, with petty militia meant for preserving order rather than conquering and taking part in battles. Perhaps this will need to get fixed should you wish to levy more, and stronger troops from them.

The spider rider problem remains to be solved before you can commit to larger projects. After a brief investigation, it appears that the dwarves had overtaken a copper mine, one of a kind in this region, from the humans dwelling in the upper caves, and the spider riders have killed one of the dwarven kings in retaliation, as well as stealing his hammer, a symbol of authority and craftsmanship, from the clans. It would take serious convincing for them to put aside their differences and make them work together.
>Attempt organise a meeting and reason with them (You succeed either way, but roll for how much problems this results in down the line: 1d100 Bo3 against 60 DC, down from 70 due to natural philosopher oratory skills)
>Side with the dwarves and try to subjugate the spider riders
>Side with the spider riders and attack the dwarves
>>
>>4826918
>Attempt to organize a meeting and reason with them
>>
>>4827775
+1
>>
>>4827775
>>4828119
Locking the vote for
>Attempt organise a meeting and reason with them
Roll 1d100 Bo3
>>
Rolled 29 (1d100)

>>4828668
>>
Rolled 48 (1d100)

>>4828668
>>
Rolled 68 (1d100)

>>4828668
>>
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[Infodump #7: The Map]
While you journeyed from the north to the titanic lands, you've passed through some curious states, although you haven't learned much about the true extents of their territories or their attitude towards you. These remain to be explored later.
>>4829698
>>4829832
>>4830004
>Success
You organize a meeting under your supervision, and attempt to convince both sides to give up their past grudges and return to peace, placing the copper mine under joint dwarf-tribes usage and convincing the Ditkarki to return the hammer to the mountain clans. You also propose to establish a colony where dwarves and spider riders would live together to facilitate understanding and peace. Because of your learned arguments, both sides agree to this solution, and while some issues are expected, the general mood is optimistic after the meeting's end.
[There are 3 minor issues to be solved. Once you mediate all 3 of them, you will unlock 2 additional troop types to be levied]
[300 spider riders join your ranks; 200 heavily-armoured dwarves join your ranks; 5000 Ditkarki and 3000 dwarves now worship you for 13000 total followers, 80/260 mp, 23 mp/month regeneration]
Your army now consists of 400 spider riders, 200 heavily-armoured dwarves, 100 tribesmen warriors, 30 water, metal, and fire elementals, 10 boiling elementals, 2 basilisks.

The dwarves also show you a peculiar place in one of their mountain halls, an excellent forge of impressive size, lodged in a room of granite. This is definitely the work of titans, although for now, you cannot learn anything from it or use this place.

With the Ditkarki-Dwarven conflict resolved, it is time to entrench your faith among your subjects and commit to a big project to be completed in the next 10 years.
Pick one major project (red) and 3 minor things to do.
Cult
>Determine your domain as god and organize the faith
>Build temples to instil greater devotion and heighten morale
Domain
>Promote martial culture among the Anhari (strengthens levied troops, unlocks berserker troop type)
>Civilize the tribes using your knowledge.

>Spend time solving conflicts between spider riders and dwarves (3/3)
War
>Train more troops (which type? or several)
>Create more elementals (which type? or several)
Exploration & Research
>Visit the shore kings' courts
>Visit the savage lands to the north, beyond the more peaceful tribes' territory
>Establish contact with the cyclops
>Establish contact with the Nuzari, another tribal confederation
>Advance a level in magical schools (may be taken multiple times, specify which school, may reach up to 3rd level, after that a special opportunity is needed)
Misc.
>Attempt to do something with the mysterious circular cave room (what? write-in) (doesn't cost an action)
>Write-in
>>
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>>4830655
Forgot to post the map itself.
>>
>>4830655
>Determine your domain as god and organize the faith.
>Create more elementals. Fire and Metal
>Visit the shore kings' courts.
>Establish contact with the Nuzari, another tribal confederation
>Attempt to do something with the mysterious circular cave room. Bring in fire and metal elementals.
>>
>>4830655
>Determine your domain as god and organize the faith

>Build temples to instil greater devotion and heighten morale
>Spend time solving conflicts between spider riders and dwarves (3/3)
>Attempt to do something with the mysterious circular cave room. Bring in fire and metal elementals.

>>4830859
I think you picked one too many things, friend.
>>
>>4831402
+1
>>
>>4831402
Doing something about the circular room doesn't cost an action.
>>
>>4831497

Ah, fair play. The I add:
>Create more elementals. Fire and Metal
to >>4831402
>>
>>4830859
>>4831402
>>4831495
Locking the vote for
>Determine your domain as god and organize the faith.
>Create more elementals. Fire and Metal
>Build temples to instil greater devotion and heighten morale
>Spend time solving conflicts between spider riders and dwarves
>Bring in fire and metal elementals into the circular room.
Update soon.
Also, I forgot to mention here >>4830655 that you have an Angel of Iron and 30 air elementals in your army.
>>
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>>4833044
You attempt to do something about the circular room using elementals of other types, yet no matter how you assemble them, it doesn't produce any results. Perhaps it is time to wait until you can find the next clue?

Creating more elementals is a difficult ritual, requiring the caster to compress magical energy into dense cores in the presence of the desired element. You dedicate a couple of years toward this purpose, and the result is 50 each of fire and metal elementals born from your efforts.

While commonwealth sounds good on paper, there is a kind of culture clash going on in the joint colony of dwarves and spider riders due to the difference in laws. Throughout your reign you spend some time mediating these issues, and a corpus of precedents to serve as a foundation for common law slowly begins taking form.

You also order the building of several temples throughout the lands. As people begin coming to pray, religion centred around you grows in their minds, becoming a regular part of life. Due to you actually granting some prayers using your own power, the devotion soars higher than ever before.

It is at this time that you decide to formalize worship by introducing churchly positions and a couple of regular rituals. You pick several wisepeople from among tribesmen that you reign over, and some runic mages from among the dwarves, assign them to temples, and instruct them about the core principles of your faith.
>What is your domain as god?
(e.g. something global like Magic, or peoples' work like Commerce/Craftsmanship, or natural phenomenon like the Sky, or a combination of the above)
>What is your title(s)?
(e.g. Thunderlord for a Sky god)
>What are the core tenets of your faith?
(outlook on life, virtues and sins, etc. e.g. a warlike faith where bravery is celebrated and cowardice is looked down upon, or a scholarly one where striving towards knowledge is promoted)
>What are some (2-3) rituals to be performed?
(may be something simple like bathing in sacred water to cleanse oneself every year, or a display of complex ritualistic dance, or a festival in your name every 5 years with statue crafting as the main activity)
I encourage you to be creative, if something is a problem I'll try and either suggest something more fitting or inform that it's a no-go.
>>
>>4833104
>What is your domain as god?
Excellence/Improvement. We are a JACKED philosopher who used both our body and mind to rise above humanity

>What is your title(s)?
Ermeus, The ever ascending peak

>What are the core tenets of your faith?
Improvement/bettering oneself

>What are some (2-3) rituals to be performed?
Every year pick one way to improve your body and one way to improve your mind and do it by the end of the year
Also some kind of world's fair thing where all of are follower come together to show what the made or learned
>>
>>4833710
+1
>>
>>4833710
Tried to think of something better, but this is top notch. However, might we add exploration and mastery of the natural world and its forces as a general tenet. Understanding and mastering oneself also means understanding one's world, and establishing a place above its natural cycles.
>>
I've fallen ill, so there won't be updates for several days, my apologies.
>>
>>4833104
Supporting >>4833710
and >>4834076 but maybe word it like
Every year pick one way to improve your body and one way to improve your mind and seriously attempt to do it by the end of the year, because people will sometimes fail due to outside circumstances like accidents or illness
>>
>>4834328
>because people will sometimes fail due to outside circumstances like accidents or illness

Did Ermeus let illness or outside circumstance stymie him? NEVER. If illness costs you a goal, lament the failure and complete that AND a second goal the next. No excuses.
>>
>>4834376
That's what I meant, more or less. If we word it that way our followers can't get punished for failing due to situations out of their control
>>
>>4834326
You better not die after everyone picked my awesome domain. lol
Best of luck QM get well soon
>>
>>4834495
Failure and stagnated growth is punishment enough.
>>
>>4833710
>>4833920
>>4834076
>>4834328
I'm back, locking the vote for
>Ermeus, God of Excellence
Update soon.
>>
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>>4840842
You declare yourself a god of excellence and improvement, always striving towards new heights in knowledge and physical might, and encouraging your followers to do the same. You set up a hierarchy where every temple is overseen by 2 types of priests, physicalists, mostly concerned with promoting sport and athleticism among their flock, and mentalists, teaching everyone willing to listen the secrets of the world's operations. They also make sure that every follower keeps true to the excelling promises, oaths made every year to improve oneself in a certain area. Every three years the priests exchange their roles in order to facilitate an all-around development for themselves.

Overlooking the temples of a single nation (the Anhari, the Ditkarki or the Gardarian Dwarves) are enarchs, chosen from among the priesthood every ten years, answering directly to you. The enarchs are also responsible for organising the Ermerion, a festival named after yourself. The main activities happening there are the Great Games, where physical strength and agility are demonstrated in a range of sports, the Forum, where ideas are born and shared by the brightest minds of your domains, and the Fair, full of artists and troupes demonstrating their magnificent work and skill in entertainment.

Yet despite these great advancements in the past decade, a crisis dawns on your lands. Messengers bring news that Gingar had broken his promise of negotiation to you and invaded your eastern frontier the very day your truce with him expired. Not only that, but to the north, a blood cultist army has entered your territory through the Sanguine Pass, capturing blood slaves and murdering anyone trying to resist them. Each of these armies is numbering about 500 in warriors, supported by various beasts and magical beings. War is upon us, and it is necessary to act quickly lest your power crumbles and your subjects lose faith in your divine rule.

War [other options LOCKED until the crisis is resolved]
>March north to confront the blood cultist army
>March east to engage Gingar in battle
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Also, I made a pastebin to keep track of the army and servants
https://pastebin.com/9z83aD51
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>>4840871
>March east to engage Gingar in battle
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>>4840871
>March east to engage Gingar in battle
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>>4840871
>March east to engage Gingar in battle
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>>4840871
>March east to engage Gingar in battle
A rival god is the bigger, more immediate threat.
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>>4840871
>March east to engage Gingar in battle.
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Apologies for the delay, I thought I got better but the cold came back full force. I'll probably be fine now.
>>4841072
>>4841266
>>4841435
>>4841448
>>4845342
Locking the vote for
>March east to engage Gingar in battle
Update soon.
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>>4846999
You decide that the threat of a competing demigod is a more pressing issue, and march east as soon as spring arrives. After a week, your scouts report the enemy leaving one of the barbarian villages, and soon enough both forces are standing at opposing hills, readying for battle. A brief assessment shows that Gingar has brought 500 tribal warriors, 50 minotaur beastmen, 30 mammoth riders, 15 Horned Ones, 100 iron dogs, 10 ents and 50 dryads. Yet before you start maneuvering your troops, Gingar himself comes forth, a fiery spear artifact in hand, and cries "INFERNO", unleashing a great wave of fire in a grand opening to the ensuing fight. Unless you do something, it will engulf your whole army in flames!
>Set up a strong shield to protect everyone. It should completely nullify the impact (-80 mp, 180/260 mp remains)
>Set up a weak shield to protect everyone. Some casualties will be sustained (-50 mp, 210/260 mp remains)
>Set up a strong shield to protect the most important troops. Tribesmen and spider riders will suffer considerable casualties (-30 mp, 230/260 mp remains)
>Send water elementals to assist in protection. They will most likely die performing this task, but will ease your own burden. (may be taken with other options) (reduces the shield cost by one level e.g. if you pick strong shield to protect everyone you only pay 50 mp)
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>>4834326
hope you are well
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>>4847014
>>Set up a strong shield to protect everyone. It should completely nullify the impact (-80 mp, 180/260 mp remains)
>call him out for single combat
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>>4847014
>Set up a strong shield to protect everyone. It should completely nullify the impact (-80 mp, 180/260 mp remains)
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>>4847058
Supporting this.
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>>4847014
>Set up a strong shield to protect everyone. It should completely nullify the impact (-80 mp, 180/260 mp remains)
>>
>>4847058
>>4847148
>>4847197
>>4847245
Locking the vote for
>Set up a strong shield to protect everyone. It should completely nullify the impact (-80 mp, 180/260 mp remains)
>Call him out for single combat
Update soon.
>>
>>4847903
You tap the deepest reserves of your magical power and manifest the coming energy as a grand shield protecting your entire army. The sea of fire crashes against it, and cracking sounds fill the air as two magical forces collide. Yet as your shield crumbles, so does the fire wall dissipate into nothingness.
Ermeus: It's easy to smite defenceless foes from afar, isn't it, Gingar?! Come and face me as a true warrior, one-on-one!
Gingar: Hah! You really think you can win in single combat? Try me and see how wrong you are!
As your adversary says this, a case of metal starts forming around his frame, soon growing into a metal juggernaut that immediately starts charging at you.
>Set up shields around your body, fuel power into your fists, and beat the life out of him (? mp)
>Keep your distance and whittle him down with ranged attacks (? mp)
>Write-in
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>>4847918
>Keep your distance and whittle him down with ranged attacks (? mp)
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>>4847918
>Write-in
Fight him like a philosopher: bait him with ranged attacks into an assault by hot-and-cold elementals to destroy his metal shell, our basilisks to ravage his fleshform, and then pummel him with our bare hands.
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>>4848683
Supporting this. Knowing our boy Ermeus, he would've anticipated this and made some contingency plans. Makes sense that we'd use all of the (elemental) power available to us.
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>>4848409
>>4848683
>>4849312
Locking the vote for
>Fight him like a philosopher
Update soon.
>>
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>>4849852
As Gingar charges at you, leaving behind his army, he doesn't suspect that your call for single combat was, in fact, a trap. The moment he's in range of the elementals' infernal fire and cutting metal, you fly away and let your servants melt and cut away his armour. And yet this does not prove effective, for Gingar is a skilled mage who made his juggernaut suit both resistant to high temperatures and harder than regular iron. While it certainly drains his magical power somewhat, it is your adversary that wins this fight, going on a rampage of crushing elemental cores, thus destroying your servants. [-30 each of metal and fire elementals]

You take a different approach and send basilisks forth. The beasts exhale a cloud of noxious fumes, and soon the towering form of your adversary is in the middle of this deadly cloud. But still, he stands, as if not affected by gases flooding the horned helmet he fashioned for his armour. Perhaps he is a mage of nature, as well, for their kind usually wield enough knowledge to disarm most poisons.

However you aren't offered enough time to dwell on that, since Gingar realises your ploy and calls his army to join him. Their first lines consist of mammoth riders charging to crush your troops at the centre, flanked by iron dogs eager to rip and tear everything they run across.
>How do you counter mammoths?
>How do you counter iron dogs?
>[Optional] Choose a type of troops with which to attack, and against which troop type of the enemy
If you do choose to attack, roll 1d2. If 2 is rolled, the attack proceeds as planned, if 1 is rolled, the enemy gets to counter it.
>[Optional] Spellcasting write-in
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>>4849874
>How do you counter mammoths?
Let the basilisks run some meters ahead of our army and that they make any amount of poison clouds they can without taking the risks of being killed, then retreat to the join the rest of our army

>How do you counter iron dogs?
The water elementals should attack them so they and the spider-riders (in case they're fast enough) try to get their attention and split so they could take down much smaller groups and the Iron dogs don't make so much damage to our army.

>[Optional] Spellcasting write-in
Conjure a storm, so that a powerfull wind moves the poison clods towards the rest of Gingar troops (hopefully killing the tribal warriors and the Horned Ones), and also bring lightnings that strike to Gingar metal armor, which should make him damage (if he hasn't also upgrade it so the don't receive damage from lightning while wearing it
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>>4850138
Solid action plan, with my full democratic support.
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Also, QM, maybe archive soon if you haven't yet; we're on page 10.
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>>4850138
Supporting this as well.
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>>4850138
>>4850969
>>4851269
Locking the vote for
>Basilisks to poison mammoths
>Defeat in detail against iron dogs
>Make a storm to electrocute Gingar and blow noxious clouds to enemy troops
Update soon.
>>4850971
Done.
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>>4851874
As the woolly beasts approach your troops, you send basilisks to intercept and kill them by releasing noxious clouds. As mammoths charge forth, most of them inhale the gases and either run amok and escape the cloud, or slowly weaken and die from poisoning. Still, some make it through, stomping and crushing your tribesmen before finally being put down by repeated spear attacks. [-50 tribesmen] [-20 mammoths for your enemy]

You command the spider riders to scatter and set up nets to entangle the iron dogs while water elementals slow them down with icy projectiles, and this plan works out quite well. Once the metallic beasts are stuck, your dwarven warriors hurry forth and crush them with their mighty hammers. Casualties for this engagement are kept to a minimum. [-10 dwarves, -20 webspinning spider riders] [-100 iron dogs for your enemy]

You tap into your magical power reserve and use the energy to shape a storm. The clouds darken, and thunderclaps are heard across the battlefield as you bend the weather to your will. The basilisks release a noxious cloud once more, and the winds carry it towards your adversary's tribesmen. Yet it does not have much effect, for the Horned Ones, masterful natural magicians, absorb the cloud and neutralize its contents. As a result, your enemy's losses from this maneuver turn out to be negligible. [-40 mp for 140/230 remaining] [-30 tribesmen for your enemy]

Bringing lightning down upon Gingar turns out to be a more effective application of the storm. Your adversary cries out in pain as he gets electrocuted again and again by strikes from the sky. In the end, he abandons his metal suit and, having hastily put up a magical shield, hurries back behind the lines of his army.
[You have obtained initiative]
>Pick 2 troop types and 2 corresponding enemy troops for attacking.
Due to initiative being on your side, this doesn't require a roll. Describing tactics in detail is encouraged.
>[Optional] Spellcasting write-in
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>>4851920
Metal elemental and spider riders to capture and contain Gingar, and then hurl more lightning down into a cage of spider's silk and metal men. Press the offensive. Have our other troops screen for us.
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>>4851920
>>4852611 Not like I have any better ideas
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>>4852611
>>4852937
Locking the vote for
>Metal elemental and spider rider spearhead
Update soon.
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>>4853680
While spider riders lack the impact of horsemen, they still possess a powerful and terrorizing charge. They bite and strike and poison their way through the enemy lines with ruthless efficiency, but the sheer number of tribesmen makes it hard to break through and capture Gingar. Not only that, but your adversary summons yet another fire wall, albeit of a less size than before, but mighty all the same. [-80 each of venomous and web-spinning spider riders] [-300 tribesmen for the enemy]

It is at this time that metal elementals come to the spider riders' rescue, renewing the force behind the charge, and finally surrounding Gingar himself. Oddly enough, the Horned Ones, the dryads and the ents stand aside without committing themselves to their commander's defence. As lighting rains on the rival demigod's head again and again, metal elementals acting as conduits for high voltage electric currents, Gingar drops on his knees and surrenders himself to your will.

An ent comes forth before you can decide what to do about him, and speaks with a croaking, deep voice.
Ent: Hail to you, Ermeus! I come to ask for revenge against our commander. He inflicted a great wound upon our forest, and threatened us to burn even more down unless we assist him in his campaigns. Now, we are free from his will, and so we request that you put Gingar to death and inflict suitable punishment upon his warriors - nothing more.

You'll have to answer the wooden creature next time; this seems like a good point at which to end the thread. I don't know when the next one will be up, probably within the next month: I want to think up more engaging lore interactions for you to take part in aside from battles.
Thanks for participating to those who did, and see you soon.



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