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File: Black Company Quest Cover.jpg (396 KB, 1800x1197)
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“The Krieger Corp is the life for me,
A gun, bed and funeral for free.
That’s my lot in the Black Company.”


It took the Earth 10 long years to die. Like every planet afflicted by the pervasive sentient plague that swept the galaxy at the turn of the 23rd century, aptly named The Rot, Earth’s demise was slow and agonising at first then violent and sudden by the end. The seas boiled and the air turned to ash in the wake of the continent-shattering orbital bombardments that cleansed her and a hundred other worlds.

20 years later, the dust of the Purification Wars has settled and the surviving xenos empires have finished carving up the remaining colonies of those less fortunate races between them, including those few left from Earth’s initial phase of expansion. Just rewards for the victorious alien’s part in saving the galaxy. The surviving human population, once many billions, now numbers in the mere millions. An entire race of refugees, vagrants and backwater outcasts begging, stealing and labouring as second-class citizens, servants or slaves under uncaring alien masters.

A lifetime of backbreaking work for stale recycled oxygen units and a handful of credits is the best fate most humans can hope for. Little wonder then that the violent but lucrative life of a mercenary holds such appeal. As the novelty of peace wears off and the rival alien nations rattle their sabres once more, human mercenaries are in high demand for their crude effectiveness and affordable prices.

And of all the human mercenary firms, there are none so infamous and so highly sought after as the services of the Black Company…

=============================================

Twitter: https://twitter.com/BlackCompany666
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=2230AD
2230AD Annal Entries: https://pastebin.com/zBic3fPQ [incomplete]
Recorded Xenos Species: https://pastebin.com/vdG01RzG
The Last Human Colonies: https://pastebin.com/VA3nHbTm
Advanced Firefight Rules: https://pastebin.com/NATmyFSw
>>
First for linking back
>>
>>4785536
IT BEGINS!
>>
File: Belcossan Spring Unity.png (657 KB, 797x519)
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+++XENO QUOTE OF THE DAY+++

>SELECTED Belcossan

“Hey Thistle, how is your seedling doing these days?” Doctor Amelia Dakota asked as she entered the tent, not unkindly.

Thistle-of-Magenta did not answer immediately. Thorn-of-Ebony may be from their shared pod unit but these past few seasons their melodies had soured, their tunes carried harsher tones and their lyrics sharper words. Their songs tended toward rage, to violence. Less regret and more anger, though there was plenty of both going around in Camp Freehaven. Food and medicine might be in low stock, but in regret and anger the Three Pines camps were abundant. And weapons. The discarded arms and unlocked armouries of the failed Republic holdouts on this fortress world had not gone un-scavenged for long. Doctor Amelia knew full well the young belcossan sprig, seed-sibling to Thistle, was tight with the Republic Resurgent faction these days. More focussed on trying to claw something out of the ruins of this world before it died than helping those trapped beneath the wreckage of this world. It shamed Thistle, to see their pod-family turn to violence over healing, but it was hard to find a human song that could properly express their shame at the futility of their seed-sibling’s course of action. Or perhaps convey their own shame at the futilityof their meagre efforts to mitigate the misery in the camps.

https://www.youtube.com/watch?v=2l-rX3W3tyQ&ab_channel=G4FRecords – Spring Folk Song

Brrrrmm Akht. Krrrrmm Akht.
Mrrrrmm Brrrrmm Krrrrmm.
Akht. [ / = untranslatable?]


“Belccie tunes today, I see.” The Doctor spoke lightly but the concern in her voice at Thistle’s sombre mood was as plain as a warm summer’s day. “With this new shipment from the Comp-an-y… at least the children won’t go hung-ar-y?”

Doctor Amelia’s clumsy attempt at rhyme was obviously a particularly unsubtle attempt to cheer Thistle up. If only it worked. But Thistle burbled a happy repose in response even if their sap was not in it. Doctor Amelia insisted that she was no doctor, that she was barely even qualified to administer healing to the smaller four-legged mammalians that her human kind, but that seemed just about the same thing to Thistle. So they called her Doctor.

[1/3]
>>
The other humans called her Doctor too, and in any case during the leaner times when food shipments were few are far between there seemed to be less and less of these four legged mammals around. ‘Pets’, as the humans called them. Thistle wondered if there was some connection, the small creatures were probably out hunting rodents away from the camp was their best guess. They didn’t give it much thought, they didn’t see much point in the furry little companions. The small avians on the other hand, so very like the Asandi, were a different matter. Far too short lived compared to their larger alien cousins, but at least they could sing worth a leaf. Earth must have been a beautiful place so much like Spring, where even the trees sang as the wind passed through their curled branches.

“Sorry Thistle, I’m better with poetry.” The Doctor’s face had taken on an unusual colour, though Thistle had seen that occur before without being symptomatic of any catastrophic organ failure so they were not immediately alarmed. Amelia turned away swiftly, busying themselves with counting the stocked shelves of the shelter. A tent staked years ago with the intention of being temporary, long since rendered permanent. There was more on the shelves than usual, a happy change in the fortunes of the seasons. “In any case, those antibiotics will mean we can get this typhoid crisis under control, and we’ve even got mercenary SecCom units on loan to help dish it out. Make sure the food and medicine gets where it needs.”

Thistle did not grunt; they were incapable of the noise. But they had to admit to some degree of surprise. All too often the shipments from the Federation and other sympathetic benefactors would find their way into the pockets of the petty warlords and criminals that ran the camps and their black markets. Turning intended relief into a bargaining chip for those with power. This human mercenary company may be unrepentant killers, the kind of peers Thorn might admire, but at least they were not fools. And even Thistle could not entirely shake off the deep feeling of gratitude that was shared by most humans, and even the sparse remaining Belcossans, towards these black-armoured gunmen.

“Months. Maybe a year, if we go for half-rations from the very start? Maybe Thorn has a point.” Doctor Amelia sighed heavily, weight not visible to the Belcossan eyes dragging at her shoulders. Thistle had little doubt were she belcossan her petals would be withering and turning to the dying brown of despairing autumn. “What’s the point? Each day the air is getting worse, whether we can power the atmo-recyclers or not. We’re stuck aboard a sinking ship, trying to make sure the passengers don’t starve or die from sickness or-or kill each other! Keep them alive just long enough to drown… “

[2/3]
>>
[3/3]

Thistle wrapped a tender appendage around the not-Doctor’s shoulder. Sometimes Thistle could forget that the humans were also a dying species, albeit one not quite drawing its last breath yet compared to the Spring Folk. “Sorry…I’m… I just… I’m trying to figure on why we’re fighting so hard to keep the lights from going out when all we seem to manage is changing the lightbulb again and again….”

The Spring Folk may express their griefs in a more dignified manner than leaking fluids from the face, but sorrow is sorrow. The two of them stayed there in silence for a moment, human hand clutching belcossan branch. Poetry was not Thistle’s strong suit, if it had to be anything that wasn’t a song they preferred haikus. It bridged that bizarre gap between True Speak and what the other races conversed in, it wasn’t a song but nor was it exactly a conversation. The human tongues (what species would ever thought to have needed such diverse dialects!) were tricky but well worth the effort of research. Many other races, despite all their technological achievements, were so… pedestrian when it came to the High Art. Sometimes Thistle would break out the old sound recorder, a primitive but quaint large black disc was something Thistle would readily dispense quality medical aid in return for, and human songs from centuries past would ring out over the camp and into the hills. They knew of course that the human artists could not match the Greats of Spring Folk History, but some very few came damn close. Thistle struggled to find the right human words as the silence between him and his fellow doctor dragged on. Eventually the words came to them as the Thistle and Amelia stared out over the scarce few lights in the camp and into the gloomy barren hills of Three Pines beyond.

“Do not go gentle into that good night.
Rage, rage against the dying of the light.”


============================================

Xeno Quote of the Day (select one for the next thread)

>Asandi
>Auxl
>Belcossan
>Chorkrum
>Coryx
>Drax
>Faenwedhe
>Kroll
>Pect’Max
>Quexi
>Savis
>Yibrak
>Vesh
>>
>>4785576
>>Drax
>>
>>4785576
>Kroll

Good to see you back, hope the time off was fun
>>
>>4785576
>Savis
>>
>>4785576
>>Savis

We’re going up against the fuck I feel it’ll probablly be appropriate

if only we could transport three pines refugees to the planet the feds stole, teach them the realm meaning of 13% of the population 50% of the crime
>>
>>4785576
>Kroll
always
>>
My computer is acting hella slow, but it shouldn't be so bad that I can't stick to my daily updates. Good to see some of the regulars back in action already.

>>4785592
>spoiler
Ah, an ideas man I see.

>>4785582
Spent every day surfing and loved every second of it. And I managed to paddle out past this point I was always scared of, so I'm pretty chuffed with myself. Hopefully you players will help keep me grounded.

How have you guys been in the meantime?
>>
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>>4785576
>Savis

>>4785608
Waiting for the quest bossman. Or just lazing around, nothing much.
>>
>>4785576
>Faenwedhe
Big need.
>>
>>4785608
Honestly the more we learn about the setting and its history the more I understand jihad as an option that I hope we embrace at some point

Glad you had fun during your break I’m bedridden due to mystery leg and back muscle cramps so I can’t stand or sit pretty much at all
>>
>>4785608
Been good senpai, passed some tests to prep for a new job and have been looking forward to this game
>>
>>4785576
>Many other races, despite all their technological achievements, were so… pedestrian when it came to the High Art.

Man this kinda explains why during first contact the belcossans were evasive until humanity transmitted some music tracks.

First contact:

Humans: Hey there
Belcossans: ...
Humans: uhhh... hello?
Belcossans:...
Humans: *Play My hips don't lie*
Belcossans: OwO wat's this?

Xeno Quote of the Day
>Savis
>>
>>4785576
>>Drax

We're back! 4th time lucky?
>>
>>4785576
>Asandi
>>
>>4785576
>>Coryx

Should I vote Drax because they've consistently been a top-tier choice? Yes.

Would the Savis be an apt choice seeing as we're probably going to be murder-fucking a whole lot of them? Of course.

But no, I'm a pleb that wants to know more about the Captain's acrotomophilic bug waifu.
>>
>>4785576
>>Faenwedhe
Aw yeah
>>
>>4785624
>Humans: *Play My hips don't lie*

if this is the song they've chosen, humanity has fallen farther that I ever feared.
>>
>>4785576
>>Pect’Max
>>
>>4785576
>Savis

Glad to see you back, good to be back.
>>
>>4785576

>Asandi
>>
>>4785576
>Savis

I'm so happy you're back.
>>
>>4785576
>>Yibrak
>>
>>4785576
>Belcossan
>>
>>4785576
>Savis

Hope you had a great vacation!

Know the Enemy.
>>
>>4785576
>Savis

welcome back, shark bait!
>>
>>4785576
>Savis
We have heard from races of two of the Powers, now its time for the rats.
Glad to have you back, Forgotten.
>>
>>4785576
>>Vesh

Here we go again!
>>
>>4785576
>>Drax
>>
>>4785576
>Faenwedhe
KRIEGER STORM
>>
>>4785576
>>Savis
>>
>>4785576
>Asandi
>>
>>4785576
>Faenwedhe
Skyriau
>>
>>4785576

>Kroll
>>
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>>4785576
>Faenwedhe
Come on Kirggas! Do you want to live forever?!
>>
>>4785576
>>Auxl
>>
>>4785576

>Coryx
>>
>>4785576
Aw yiss, glad to see you back Forgotten.

>Savis
>>
>>4785576
>>Savis
>>
>>4785624
I figured they found the Voyager Record and really liked the Chuck Berry, singing natives and Birdsong tracks.
>Savis
>>
>>4785576
>Faenwedhe
Fuck xenos. Humanity #1 .
>>
>>4785576
>Savis
>>
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>>4785576
Auxl

I don't know if this counts as avatarfagging, but I can never find my posts once the quest gets going, so on the off chance that Forgotten wants us to link back, I am attaching this ridiculous image so I can remember which post is mine.
>>
>>4786764
Do that or type something that you will remember in your first post, even if you only remember one word of it. For me, I will remember calling Savis rats, which should be enough.
>>
>>4785576
>Savis
>>
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>>4786764
You make a good point sir.
>>
>>4785576
>Chorkrum
Chonkers
>>
>>4785576
>>Coryx
I just like the name.
>>
>>4786793
I did that last time, and it still got lost in the crowd.
>>
>>4785576
>Savis

Gotta learn more about the little bastards

Man, humanity is sad in this universe…I wonder if we can ever turn things around
>>
>>4787168
I hope so, but at best it would only be "turning it around", in that we stop the decline and sheer deceleration we are in and begin to improve things. That by itself would be enough to be proud off.
>>
>>4785576

>Faenwedhe

C'mon technobarbarians. Gotta happen eventually.
>>
>>4785576
>>Drax
Fuck yea we back.
>>
>>4785576
>Savis
Hope I made it.
Dust.
>>
>>4785576
>Faenwedhe

Hope you enjoyed your break Forgotten.
>>
>>4787257
Bah all we really need is a decent sized place to call our own. Humanity is very resilient.
>>
>>4787745
Unfortunately its the logistics of getting their and making it our own which is the issue.
>>
File: Royal Savis Empire.png (637 KB, 800x518)
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>SELECTED Savis

++MISSION OBJECTIVES++
>PRIMARY OBJECTIVE: Fires of Rebellion. Arm the local slave population and initiate a planet-wide uprising that will demand a Savis Legion response. Extract once confirmation of large scale Savis Legion deployment is confirmed.
>SECONDARY OBJECTIVE: Free League of Dis. Liberate, motivate, equip and train a sufficient number of slaves to ensure that the insurgency will persist to the point where crushing it will require a significant drain on the Empire’s resources.
>SECONDARY OBJECTIVE: Plausible Deniability. Keep any incriminating evidence of outside involvement in the rebellion to an absolute minimum. Witnesses, having members of your squad captured and other indiscretions will further the risk of this objective failing.
>TERTIARY OBJECTIVE: Finish your deployment with 50% Combat Effectiveness for Third Squad.

++EQUIPMENT++
>Maglock Pistol: +5DC to Wetwork, +5DC to Close Encounters
>Shock Trooper Carapace: +30AV
>Ballistic Carbine: +0 to Hostile Cas Lethality
>Standard Ammunition (4 Firefight Engagements)
>Shrapnel Grenades: +1 Re-Roll to Firefight (2 Firefight Engagements)
>Ghosthelm: +10DC to Firefight when using Wetwork Ploy Tactict, +1 Re-Roll to Wetwork.
>8 Cases of Military Supplies

Dis. An arid mining world in the backyard of the Savis Empire with more than half of the population living in conditions that could only be described as chattel slavery.

A skilled and valued slave serving a family unit in the towns might live a relatively luxurious lifestyle or at least the liveable conditions of an appreciated servant. They may even be granted their freedom following long years of loyal service. But for the most part, especially on the mining world of Dis, the majority of slaves lead short and brutal lives working to death in the countless pits and shafts that dot the surface of the planet. There is no distinction between race or class for these sorry workers, human refugees captured by Pect’Max raiders rub shoulders with disgraced Savis nobles and numerous Federation races or more bizarre species bought wholesale on the flesh markets. In the darkness of the mines and the relentless dust kicked up by the industrial scale strip-mining efforts, one dirt-swathed slave seems little different than another. In the wake of the Rot and Purification Wars there was no shortage of expelled and unwanted populace that any slavemaster could turn a profit on.

Those slaves that defy such a pitiless existence are subjected to harsh disciplinary actions, executions and for those that look like they’d give good sport a horrific end awaits them in the Gladiator Pits that form the basis of recreational events for the free Dis townsfolk. Still, a brave few that manage to avoid the slavers and hunter-killer patrols will achieve freedom at the price of a harsh existence in the rugged hills of Dis or the belt of tropical jungles the circle the planet’s equator.

[1/2]
>>
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[2/2]

It’s the perfect breeding ground for resentment and revolt, though with their current meagre armaments and lack of coordination the disparate escapee hamlets have managed little more than the odd hit-and-run for desperately needed supplies. Dis is no stranger to the occasional slave riot or even short-lived rebellion, the local Legion garrison seems to welcome the target practice. But with the Black Company infiltrating Krieger companies all across the planet via Black Talon Gunship insertion, this time around the Savis Legio XXIV won’t have it so easy.

Your squad will be touching down in a mountainous region in the northern hemisphere to rendezvous with a Black Company operative from the Pathfinder Cadre, one of the specialised sect of deep-cover operatives and survivalists that has been embedded in one of the escapee camps since before the Company every officially undertook this contract. This operative, callsign ‘Wasp’ will direct you and the other hard hitters to identified targets in the region that will ensure the rebellion kicks off with gusto. From there, with whatever slaves have escaped in the chaos and are willing to fight, your squad and others over the planet will help get the untrained and untested hopefuls ready for the inevitable response from the unforgiving Savis Empire.

That’s what the plan is according to the briefing anyway, and from the sound of things this deployment will last weeks if not months. You foresee a lot of uneasy and sleepless nights ahead, with hard treks across rocky hills and what passes for jungle on this world. So you’re getting a head start on your sleep while you can, the bumpy ride on the Black Talon Gunship is practically soothing compared to a Helldrop and all but rocks you into a gentle slumber during re-entry. If only you weren’t still getting echoes from nightmares of the Void Jump…

========================================================

Visions of Death
>Floating helplessly amidst lifeless wreckage, cast adrift in the endless void of space. Watching that oxygen counter trickle down to zero. [Adrift]

>Bleeding out in the ruins of some urban warzone, gut-shot by one of your own. Someone you thought you could trust. [Betrayed]

> Your every step stalked and shadowed by an alpha predator immeasurably more lethal than you. Run down and eaten alive, while you still have breath left to scream. [Hunted]
>>
>>4787932
>Floating helplessly amidst lifeless wreckage, cast adrift in the endless void of space. Watching that oxygen counter trickle down to zero. [Adrift]

I could see Snake Eyes having serious issues with a death she has absolutely no control over. A situation where she can do literally nothing to prevent it. Dealing with war, being hunted? All normal shit. Watching your O2 run out whilst your try to take shallow breaths and make it last? Horror
>>
>>4787939

Linking back because all samefags must hang

>>4785582
>>
>>4787932
>>Bleeding out in the ruins of some urban warzone, gut-shot by one of your own. Someone you thought you could trust. [Betrayed]

Time to train some mujahideen fuckers
>>
>>4786197
Noice work anon
>>
>>4786197
Didn't see this earlier, that's really cool anon
>>
>>4787932
>>Floating helplessly amidst lifeless wreckage, cast adrift in the endless void of space. Watching that oxygen counter trickle down to zero. [Adrift]
>>
All of these are realistic fears for SE, but context is key. We're going planet-bound to aid in a slave revolt, that smacks of getting shot in the back by a scared 'comrade' trying to save their own skin.

The predator could work just in general because of our background. Heck, we took all those stimulants to emulate those great fearsome beasts. Wouldn't surprise me if some of that childhood dread kicked through.

Dying in space on the other hand seems like a pretty remote possibility here.

I'll post when I'm at my home computer.
>>
>>4787955
I'd say that given that this is both an "echo from the nightmare of the Void Jump" and we spend the vast majority of our time in space with the real possibility of a breach leading to death the context is definitely there for the space-based suffocation nightmare. That being said though this doesn't seem like the most important choice ever so not really worth arguing too hard over
>>
>>4787932
>>Bleeding out in the ruins of some urban warzone, gut-shot by one of your own. Someone you thought you could trust. [Betrayed]

me >>4787530
>>
>>4787964
Touchè.
>>
>>4787932
>>Floating helplessly amidst lifeless wreckage, cast adrift in the endless void of space. Watching that oxygen counter trickle down to zero. [Adrift]
>>
>>4787932
>Bleeding out in the ruins of some urban warzone, gut-shot by one of your own. Someone you thought you could trust. [Betrayed]
>>
>>4787932
> Your every step stalked and shadowed by an alpha predator immeasurably more lethal than you. Run down and eaten alive, while you still have breath left to scream. [Hunted]

>>4786197
Good job she's gorgeous

>>4785675
Linking bark
>>
>>4787932
>Bleeding out in the ruins of some urban warzone, gut-shot by one of your own. Someone you thought you could trust. [Betrayed]

Me >>4785596
>>
>>4785630
>>4787932
>>Bleeding out in the ruins of some urban warzone, gut-shot by one of your own. Someone you thought you could trust. [Betrayed]
>>
>>4787932

> Your every step stalked and shadowed by an alpha predator immeasurably more lethal than you. Run down and eaten alive, while you still have breath left to scream. [Hunted]

>>4785666
Verification
>>
I feel like we should have bought the manual on Savis doctrine would have probably helped us out in the “stay under the radar” department of our mission
>>
>>4787932
>Floating helplessly amidst lifeless wreckage, cast adrift in the endless void of space. Watching that oxygen counter trickle down to zero. [Adrift]

>>4786171
Me
>>
>>4788073
We'll just use heavy stealth
>>
>>4787932
>Bleeding out in the ruins of some urban warzone, gut-shot by one of your own. Someone you thought you could trust. [Betrayed]

Maybe our deep cover operative isn't as undercover as we thought.

>>4785748
Me
>>
>>4787932
>Floating helplessly amidst lifeless wreckage, cast adrift in the endless void of space. Watching that oxygen counter trickle down to zero. [Adrift]

>>4785654
>>
>>4786412
>>4787932

>Adrift
>>
>>4787932
>> Your every step stalked and shadowed by an alpha predator immeasurably more lethal than you. Run down and eaten alive, while you still have breath left to scream. [Hunted]

How else should a child of the Green die?
>>
>>4787932

> Your every step stalked and shadowed by an alpha predator immeasurably more lethal than you. Run down and eaten alive, while you still have breath left to scream. [Hunted]

>>4787591
My frist post,dust
>>
>>4785890
1st post
>>4787932
>Bleeding out in the ruins of some urban warzone, gut-shot by one of your own. Someone you thought you could trust. [Betrayed]
We already had the Adrift one before the station mission, and this dream fits with this mission since we will eventually be doing urban warfare. Also, we have gained the trust of 5 out of 9 of our squad, so betrayal would still be possible and hurt at the same time.
>>
>>4787932
>> Your every step stalked and shadowed by an alpha predator immeasurably more lethal than you. Run down and eaten alive, while you still have breath left to scream. [Hunted]

me
>>4785941
>>
>>4787932

>Bleeding out in the ruins of some urban warzone, gut-shot by one of your own. Someone you thought you could trust. [Betrayed]

Tempted to go Adrift, to make it seem like Snake Eyes has a persistent fear of being trapped in the reaches of space. This one seems more appropriate for the mission though.

>>4787341

First post.
>>
>>4787932
> Your every step stalked and shadowed by an alpha predator immeasurably more lethal than you. Run down and eaten alive, while you still have breath left to scream. [Hunted]

Just like back home

>>4786197
Dats me
>>
>>4787932
>Bleeding out in the ruins of some urban warzone, gut-shot by one of your own. Someone you thought you could trust. [Betrayed]

>>4785611
First post
>>
>>4787932
>>Floating helplessly amidst lifeless wreckage, cast adrift in the endless void of space. Watching that oxygen counter trickle down to zero. [Adrift]
>>
>>4788389
guess my ID changed when the power cut out, I'm >>4785960
>>
>>4787932
>>Floating helplessly amidst lifeless wreckage, cast adrift in the endless void of space. Watching that oxygen counter trickle down to zero. [Adrift]
We have had a similar vote before, right? What happens if we keep voting for the same thing? What happens if we keep spreading our votes out?

>>4786764
i tried
i really did

but a nigga
gotta do what
he gotta scoob
dooby doo.

100
>>
>>4788579
>>4788234
You previously chose Krieger’s End, where your Drop Pod malfunctions. Adrift is a different grisly end.
>>
>>4787932
>Bleeding out in the ruins of some urban warzone, gut-shot by one of your own. Someone you thought you could trust. [Betrayed]

>>4787168
Linking back
>>
>>4787932
>>Bleeding out in the ruins of some urban warzone, gut-shot by one of your own. Someone you thought you could trust. [Betrayed]
>>
>>4788966
Okay, thanks for the clarification on that point.
>>
>>4788966
My mistake. I will still stick with my choice, as the both of them are space related, so my point still stands.
>>
>>4787932
> Your every step stalked and shadowed by an alpha predator immeasurably more lethal than you. Run down and eaten alive, while you still have breath left to scream. [Hunted]

>>4785940
>>
>>4786823
me

>>4787932
>Floating helplessly amidst lifeless wreckage, cast adrift in the endless void of space. Watching that oxygen counter trickle down to zero. [Adrift]
>>
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>SELECTED
>Bleeding out in the ruins of some urban warzone, gut-shot by one of your own. Someone you thought you could trust. [Betrayed]

https://www.youtube.com/watch?v=BzmCD7qUA8I&ab_channel=AntonMedina – Betrayed

You slump back up against the wall, unable to move any further as numbing pain and deadened exhaustion tighten their grips. The tell-tale thumb-sized craters of ballistic firearm detonations spatter the wall behind you, but not all had missed. At least one of those familiar Company rounds has found its mark. Your helmet is cracked beyond immediate seal-repair, fracturing your vision into several fields like that of a broken mirror. Your normal HUD readouts aren’t registering, you can’t even tell if your difficulty in breathing is due to poor atmo or the pooling blood in your lungs. The person responsible is still standing over you, sidearm lowered now that the damage is done. They make no move to help, nor to finish you off. They remain standing there, dust sweeping between their feet from outside the abandoned hab-block. Dust, a dry planet then… or is it ash? Is that smoke you’re smelling?

The kind of life you live, the kind of life you had lived, has made putting your faith in others a rarely taken risk. You don’t have a lot of friends in this galaxy, and maybe a lot of that is your own fault. But this one… this one you thought you could trust. Times were you’d have taken a bullet for them yourself, but this isn’t exactly what you’d had in mind…

“…” You struggle to speak their name through shredded lungs, though you cannot say whether the gaze you level at them is one of pleading or accusation. You try again, air faintly wheezing through your open mouth.

“…sss…” Your painful effort is of no consequence, blood bubbles in your mouth with a faint hiss. Whatever curses you were going to shout, whatever pointless questions of Why? you were going to ask, all peters out into nothing. Your shoulders sag, your will sapped as much as your physical strength.
You lean your head back against the wall, savouring the metallic taste of blood swirling in your mouth. Not savouring perhaps, but you’ll be Void-damned before you spend the last moments of your life drooling your own blood out onto the floor in front of your killer. They turn to leave, pausing at the doorway one last time to deliver some parting words.

You don’t hear what they say, not really. The whys and wherefores hardly matter at this point anyway. Not now, at the end. Good reasons or bad, this is how your story finishes. Your heavy lids are already drooping over your eyes as you struggle to retain consciousness. Your last thought before you drift off into the black-between-black is Maybe I deserved this…

[1/3]
>>
Upper Atmosphere of Dis (Savis Empire Space) - Black Talon Gunship Hold – 4th Cycle June 2230AD

“Void damn, how’s she eating at a time like this?” The disbelieving voice of Trooper Bone is the first thing you hear as you shake yourself from the waking nightmare of the Void Vision.

Orbital re-entry in the hold of a Black Talon Gunship was luxury compared to the more infamous method of Krieger planetside transportation, but nevertheless the somewhat bumpy ride was not typically conducive to one’s appetite. Try telling that to Trooper Boot though, the little urchin that crawled her way out of the depths of a Savis mining station not so long ago was even now powering through another flavourless ration bar, her third judging by the odd wrapper strewn across the hold of the gunship. The scrappy little tyke was digging into the snack like it was her last supper.

“She is partial to Snake Eyes-sama’s cooking, lethal toxins and all.” Corporal Crane, your ever dependable second, does not bother looking up from the latest sitrep data about the conditions around your destined drop zone. He always was one with an eye for the details, quite unlike you. You like to think of yourself as a big picture kind of gal. Or living in the moment or something. “Compared to that, a little turbulence is nothing.”

“A little?” Bones mutters incredulously as the gunship rocks violently again. More violently than it should be in your experience, but probably not as violently as it would be if it was actively evading planetary defence fire.

[2/3]
>>
[3/3]

Crane’s expression is impassive but you’ve gotten better at detecting his dry humour. You think.

“The dreams again?” Your Second leans in across to your seat with a lowered voice. Corporal ‘Crane’ Shizuka doesn’t miss much, so it’s scant surprise that he picked up on your sudden start from your fitful dream. You give a hesitant nod, rubbing the spot where the ghost pains from the shots still linger for a moment. No one seems to be able to explain why those dreams are so real compared to your run-of-the-mill nightmares…

Crane gives you his typical up-and-down assessment, poker face not flinching an inch. “…want to talk about it?”

=======================================

>“Fragging oath I do, get that scud off my chest. What about you? Do you get the void visions too or wimp out and down the pills?” You know for a fact Crane doesn’t truck with voidcracker pills, but he never talks about how the Void Jumps affect him in their own unique way. Rare for him to ask you on his own accord. [Daredevil]

>“Not really. How’s the fresh meat settling in? Any dramas?” Although not uncommon in the Company, you’ve never actually had a Voidborn in the same squad before. Hopefully SGT ‘Casket’ is the exception not the rule. Crane probably had a lot more dealings with them in the past given his… ‘previous employment’. [Firebrand]

>“Got plenty of real problems to worry about. I’m worried about this Pathfinder bulldust. What do you know about this ‘Wasp’ character? Scud, is he even human?” You’ve never done a job involving the Pathfinder Cadre before. A whole breed different from Kriegers, you’re going to be relying on this one too much for your own liking. [Xenophobic]
>>
>>4789825
>“Got plenty of real problems to worry about. I’m worried about this Pathfinder bulldust. What do you know about this ‘Wasp’ character? Scud, is he even human?” You’ve never done a job involving the Pathfinder Cadre before. A whole breed different from Kriegers, you’re going to be relying on this one too much for your own liking. [Xenophobic]

Me >>4785596
>>
>>4789818
>big picture kind of gal
>living in the moment or something
lol we're retarded
>>
>>4789825
>“Not really. How’s the fresh meat settling in? Any dramas?” Although not uncommon in the Company, you’ve never actually had a Voidborn in the same squad before. Hopefully SGT ‘Casket’ is the exception not the rule. Crane probably had a lot more dealings with them in the past given his… ‘previous employment’. [Firebrand]

At least space gypsies are human
>>
Well, frick. That makes me not wanna trust anybody.

I think it'd be interesting to see a voidborn's take on the effects of space travel. Not that I think Casket is a good font of advice.

If the Pathfinders screw us I'm confident the Kriegers can pick up the pieces. Not sure what to expect when we go planetside, but when in doubt, apply gratuitous amounts of violence.

Will post when I get home.
>>
>>4789825
>>“Fragging oath I do, get that scud off my chest. What about you? Do you get the void visions too or wimp out and down the pills?” You know for a fact Crane doesn’t truck with voidcracker pills, but he never talks about how the Void Jumps affect him in their own unique way. Rare for him to ask you on his own accord. [Daredevil]
>>
>>4789825
>>“Fragging oath I do, get that scud off my chest. What about you? Do you get the void visions too or wimp out and down the pills?” You know for a fact Crane doesn’t truck with voidcracker pills, but he never talks about how the Void Jumps affect him in their own unique way. Rare for him to ask you on his own accord. [Daredevil]

>>4789838
Some girls are Live Laugh Love, Snake-Eyes is Lean Lethal Lucky.

>>4789854
I'm curious as well to know more these visions, hence why I want Crane take on it.
>>
>>4789825
>>“Fragging oath I do, get that scud off my chest. What about you? Do you get the void visions too or wimp out and down the pills?” You know for a fact Crane doesn’t truck with voidcracker pills, but he never talks about how the Void Jumps affect him in their own unique way. Rare for him to ask you on his own accord. [Daredevil]

ME >>4787530

Good to talk about it, not bottle it up. Wonder if crane will open up.
>>
>>4789825
>“Not really. How’s the fresh meat settling in? Any dramas?” Although not uncommon in the Company, you’ve never actually had a Voidborn in the same squad before. Hopefully SGT ‘Casket’ is the exception not the rule. Crane probably had a lot more dealings with them in the past given his… ‘previous employment’. [Firebrand]
>>
>>4789927
Sorry I keep forgetting my autism link

>>4785582
>>
>>4789825
Confirmation
>>4789825
>“Fragging oath I do, get that scud off my chest. What about you? Do you get the void visions too or wimp out and down the pills?” You know for a fact Crane doesn’t truck with voidcracker pills, but he never talks about how the Void Jumps affect him in their own unique way. Rare for him to ask you on his own accord. [Daredevil]
Really want to see what the Voidborn has to say but I also can't miss out on some bonding time with /ourboy/.
>>
>>4789825
>“Fragging oath I do, get that scud off my chest. What about you? Do you get the void visions too or wimp out and down the pills?” You know for a fact Crane doesn’t truck with voidcracker pills, but he never talks about how the Void Jumps affect him in their own unique way. Rare for him to ask you on his own accord. [Daredevil]
>>
>>4789825
>“Fragging oath I do, get that scud off my chest. What about you? Do you get the void visions too or wimp out and down the pills?” You know for a fact Crane doesn’t truck with voidcracker pills, but he never talks about how the Void Jumps affect him in their own unique way. Rare for him to ask you on his own accord. [Daredevil]

Let's see what Crane bro has to say about this shit.

>>4786492
Moi.
>>
>>4789825
>“Fragging oath I do, get that scud off my chest. What about you? Do you get the void visions too or wimp out and down the pills?” You know for a fact Crane doesn’t truck with voidcracker pills, but he never talks about how the Void Jumps affect him in their own unique way. Rare for him to ask you on his own accord. [Daredevil]

Dude space nightmares amIright?

>>4785624
>>
>>4789825
>>“Fragging oath I do, get that scud off my chest. What about you? Do you get the void visions too or wimp out and down the pills?” You know for a fact Crane doesn’t truck with voidcracker pills, but he never talks about how the Void Jumps affect him in their own unique way. Rare for him to ask you on his own accord. [Daredevil]

me >>4785626
>>
>>4789825

>“Not really. How’s the fresh meat settling in? Any dramas?” Although not uncommon in the Company, you’ve never actually had a Voidborn in the same squad before. Hopefully SGT ‘Casket’ is the exception not the rule. Crane probably had a lot more dealings with them in the past given his… ‘previous employment’. [Firebrand]

We'll talk about it later, after we've settled on planet

>>4785666
Verification
>>
>>4789825
>>“Fragging oath I do, get that scud off my chest. What about you? Do you get the void visions too or wimp out and down the pills?” You know for a fact Crane doesn’t truck with voidcracker pills, but he never talks about how the Void Jumps affect him in their own unique way. Rare for him to ask you on his own accord. [Daredevil]
>>
>>4789825
>“Fragging oath I do, get that scud off my chest. What about you? Do you get the void visions too or wimp out and down the pills?” You know for a fact Crane doesn’t truck with voidcracker pills, but he never talks about how the Void Jumps affect him in their own unique way. Rare for him to ask you on his own accord. [Daredevil]

>>4785940
>>
>>4789825
>>“Fragging oath I do, get that scud off my chest. What about you? Do you get the void visions too or wimp out and down the pills?” You know for a fact Crane doesn’t truck with voidcracker pills, but he never talks about how the Void Jumps affect him in their own unique way. Rare for him to ask you on his own accord. [Daredevil]

>>4785960
first post
>>
>>4789825
>“Fragging oath I do, get that scud off my chest. What about you? Do you get the void visions too or wimp out and down the pills?” You know for a fact Crane doesn’t truck with voidcracker pills, but he never talks about how the Void Jumps affect him in their own unique way. Rare for him to ask you on his own accord. [Daredevil]

Don’t let the squad hear ofc, private comms

>>4787168
Linking back
>>
>>4789825

>“Got plenty of real problems to worry about. I’m worried about this Pathfinder bulldust. What do you know about this ‘Wasp’ character? Scud, is he even human?” You’ve never done a job involving the Pathfinder Cadre before. A whole breed different from Kriegers, you’re going to be relying on this one too much for your own liking. [Xenophobic]

>>4787591
Frist post dust.
>>
>>4789825

>“Got plenty of real problems to worry about. I’m worried about this Pathfinder bulldust. What do you know about this ‘Wasp’ character? Scud, is he even human?” You’ve never done a job involving the Pathfinder Cadre before. A whole breed different from Kriegers, you’re going to be relying on this one too much for your own liking. [Xenophobic]

Tempted to talk about Crane's void dreams, but getting some info on our Pathfinder is more important to me right now. Plus, we probably shouldn't get all touchy-feely speaking-about-our-vulnerablities in front of the troopies before we get planetside. Might erode that carefully cultivated image of competent badassery of ours.

>>4787341

First post est.
>>
>>4789825

>“Fragging oath I do, get that scud off my chest. What about you? Do you get the void visions too or wimp out and down the pills?” You know for a fact Crane doesn’t truck with voidcracker pills, but he never talks about how the Void Jumps affect him in their own unique way. Rare for him to ask you on his own accord. [Daredevil]

>>4787654
This is me.

As much as I'd like Crane's insight into our more immediately relevant problems, it'd be good to get this off our chest and see if he opens up.
>>
>>4789825
>“Not really. How’s the fresh meat settling in? Any dramas?” Although not uncommon in the Company, you’ve never actually had a Voidborn in the same squad before. Hopefully SGT ‘Casket’ is the exception not the rule. Crane probably had a lot more dealings with them in the past given his… ‘previous employment’. [Firebrand]

>>4788303
me right there
>>
>>4786823


>>4789825
>“Fragging oath I do, get that scud off my chest. What about you? Do you get the void visions too or wimp out and down the pills?” You know for a fact Crane doesn’t truck with voidcracker pills, but he never talks about how the Void Jumps affect him in their own unique way. Rare for him to ask you on his own accord. [Daredevil]
>>
>>4785890
First post
>“Fragging oath I do, get that scud off my chest. What about you? Do you get the void visions too or wimp out and down the pills?” You know for a fact Crane doesn’t truck with voidcracker pills, but he never talks about how the Void Jumps affect him in their own unique way. Rare for him to ask you on his own accord. [Daredevil]
Only tell him if he tells us what he saw.
>>
>>4789825
>“Got plenty of real problems to worry about. I’m worried about this Pathfinder bulldust. What do you know about this ‘Wasp’ character? Scud, is he even human?” You’ve never done a job involving the Pathfinder Cadre before. A whole breed different from Kriegers, you’re going to be relying on this one too much for your own liking. [Xenophobic]
>>4785819
link back

>he
with a name like wasp it's going to be a girl
>>
>>4789825
>>“Got plenty of real problems to worry about. I’m worried about this Pathfinder bulldust. What do you know about this ‘Wasp’ character? Scud, is he even human?” You’ve never done a job involving the Pathfinder Cadre before. A whole breed different from Kriegers, you’re going to be relying on this one too much for your own liking. [Xenophobic]
>>4785941
>>
>>4789825
>>“Not really. How’s the fresh meat settling in? Any dramas?” Although not uncommon in the Company, you’ve never actually had a Voidborn in the same squad before. Hopefully SGT ‘Casket’ is the exception not the rule. Crane probably had a lot more dealings with them in the past given his… ‘previous employment’. [Firebrand]
>>
>>4789825
>“Fragging oath I do, get that scud off my chest. What about you? Do you get the void visions too or wimp out and down the pills?” You know for a fact Crane doesn’t truck with voidcracker pills, but he never talks about how the Void Jumps affect him in their own unique way. Rare for him to ask you on his own accord. [Daredevil]
>>
>>4789825
>“Not really. How’s the fresh meat settling in? Any dramas?” Although not uncommon in the Company, you’ve never actually had a Voidborn in the same squad before. Hopefully SGT ‘Casket’ is the exception not the rule. Crane probably had a lot more dealings with them in the past given his… ‘previous employment’. [Firebrand]
>>
>>4789825
>>“Fragging oath I do, get that scud off my chest. What about you? Do you get the void visions too or wimp out and down the pills?” You know for a fact Crane doesn’t truck with voidcracker pills, but he never talks about how the Void Jumps affect him in their own unique way. Rare for him to ask you on his own accord. [Daredevil]

>>4786804
>>
>SELECTED
> [Daredevil]

You subtly motion for your Second to switch to the dedicated two-way closed comms channel. Last thing you want it to spook the squaddies with a recount of your visions, or worse, let them think you’re a superstitious crybaby.

“Fragging oath I do, get that scud off my chest.” Telling Crane about it does you a lot more good than you had realised, he remains silent during your recount of the vision aside from the odd question or affirming sound to confirm he’s listening. You feel like a weight has been lifted off your shoulders, and you can say without a shred of certainty you wouldn’t have felt comfortable divulging this information to anyone other than your most trusted Second-in-Command.

“Who was it that betrayed you in the dream?” Crane asks, cocking his head at you. “Was it me?”

“I dunno… Maybe?” You wince, remembering the pain of the bullet in your gut. “If it was, dream you is a dick.”

“I beg to differ. Dream-me probably had very good reasons for shooting you.” Your supposedly loyal Second shrugs nonchalantly. “Not to mention 本当の私, Snake Eyes-sama…”

“Hey!” You scowl, punching the Corporal on the shoulder and earning some looks from the other chatting Troopers in the hold. “What about you? Do you get the void visions too or wimp out and down the pills?”

Crane’s silence in response to your question stretches out to the point of uncomfortableness. You’ve just about figured he’s not going to answer at all when he leans back in his seat with a heavy sigh.

“It is always the same dream for me, Nat. Always. Every time there’s some new detail I see clearly that I never noticed before.” You don’t move a muscle as Crane continues, him opening up is rarer than a Vinehound going vegan. “The look in his eyes when he knew it was me, the twitch of a smile when he called me 兄貴, ‘brother’. The pattern his blood left on the window. The smell of the aftershave on the 部長 when I told them it was done. Every time, it’s something little. Something new.”

“Damn. You know these visions don’t mean jack-scud right? Just because you keep dreaming the same dream.” You try to sound reassuring, but you’re not sure you believe it yourself. Mercenaries are superstitious lot enough as it is without throwing void visions into the mix.

“I’m afraid you’re right. But not because of what you’re thinking. I know what I dream will not come to pass.” The careful lack of emotion in Crane’s voice sounds precariously fragile. “Because everything in my dream already did.”

[1/2]
>>
[2/2]

You’re not sure what in the void to say to that other than maybe that the Void Mother, if she does happen to exist, can sure be one weapons-grade bitch. It’s clear that Crane is done with this emotional rollercoaster of a conversation for now, busying himself again with the dataslate as he reads the briefing summary again for what might be the third time. You guess you all deal with things in your own private way, if he wants to talk more about his past then he will. For what little is it worth, you’ll be listening. At least now he knows that.

>+1 Re-Roll to Leadership when attempting to gain Battle Brother status for Corporal ‘Crane’ Shizuka

In stark contrast to the tried-and-true reliability of the Corporal, your newest untested addition to the squad is a virtual unknown. Spare spots in the 11th, 22nd and all the way up to the 99th Kreiger Platoons routinely stationed on the Prince of Megiddo go quick. You and the other double-digits platoons get the big jobs, the big risks and the big paydays. On top of that it’s considered a place of honour in the Company to be stationed aboard the flagship herself. Of course, you can’t buy a whole lot with honour so it’s mostly the big pay that attracts the greedy, a trait predominant in mercenaries. Or the big risks that lures the adventurous, a feature common in gunslingers. Or the big jobs that appeal to the ambitious, a quality not unheard of in some soldiers. Whatever the reasons, finding a replacement for your understrength squad with Trooper Goldie still healing up didn’t take long at all.
It’s probably a good sign of their soldierly traits that the rookie is slouching fast asleep at the end of the line, even after that bumpy flight. They possibly even saw their share of combat in the 13th Krieger Platoon, you didn’t get a chance to look at their record before the Lieutenant foisted them on you in the hangar bay. But they’re in the 77th now, and that makes them an untested greenhorn so far as you’re concerned.

Maybe they’ll prove themselves, maybe they won’t. You’ll guess you’ll just have to wait and see.

===============================

As no particular OC character gained a clear majority interest I took inspiration from all the suggestions over the holidays to present these options to give a representation of the different varieties of Voidborn stereotypes. Never fear though, who is to say your own preferred space gypsy isn’t stationed with any of the other Kreiger platoons in the service of the Black Company?

I’ve also ret-conned the originally carrying Krieger completement capacity of the Prince of Meggido from max 5 platoons to a full 12 (traditionally only the double digit platoons and command sections are actually stationed on the flagship though).


SELECT NEW VOIDBORN SQUADDIE

> [Trooper ‘Ring’ Ortega]

> [Trooper ‘Remember Seven’ Černý]

> [Trooper ‘Hand-Me-Down’ Dlamini]
>>
>>4792251
>> [Trooper ‘Remember Seven’ Černý]

She seems interesting, lets keep her

Verification post:

>>4785582
>>
>>4792251
> [Trooper ‘Remember Seven’ Černý]
>>
>>4792251
> [Trooper ‘Ring’ Ortega]
that coat alone is enough to win me over

me: >>4785596
>>
>>4792251
> [Trooper ‘Remember Seven’ Černý]

Gib Orphan soldiers
>>
>>4792277
Verification >>4785592
>>
>>4792251
>> [Trooper ‘Remember Seven’ Černý]
>>
And of course anons are jumping on the fucking urchin girl again
>>
>>4792358
It's got nothing to do with her gender anon, she's interesting. She's a voidborn witch person, she has a helmet locked on permanently, she has a cool hook (the thing about seeing the weapon made to kill her etc).

Anyway its still early as fuck in the voting process, don't bitch and whine just yet, Ortega may yet take the lead
>>
>>4792251
>> [Trooper ‘Hand-Me-Down’ Dlamini]
>>
>>4792251

> [Trooper ‘Hand-Me-Down’ Dlamini]

New Antioch gyppo seems like fun. If he doesn't wind up with us in the end, I sincerely hope he winds up with Sgt Heavenly's squad, for the bantz.
>>
>>4792425

>>4787341

1st post here, forgot it before I hit post
>>
>>4792251

> [Trooper ‘Hand-Me-Down’ Dlamini]

>>4785666
Verification
>>
>>4792251
> [Trooper ‘Remember Seven’ Černý]
Just because her nickname reminds me of the KID games and simpler, happier times
>>
>>4792251
> [Trooper ‘Ring’ Ortega]
Ring seems like a man after our own heart, always looking to score some credits.
>>
>>4792251
> [Trooper ‘Hand-Me-Down’ Dlamini]
Ain't no bloody babysitter to magic juveniles. And this guy fits my OG recommendation the most.
>>4785611
OG post, hope my ID didn't change.
>>
>>4792251
>[Trooper ‘Remember Seven’ Černý]

>>4787168
Linking back
>>
>>4792358
>>4792277
I don't think I actually said her parent/s were dead. Just that she was a bastard.
>>
>>4792251
> [Trooper ‘Remember Seven’ Černý]

>>4790397
>>
First post: >>4785657

>>4792251
> [Trooper ‘Remember Seven’ Černý]
She does have a terrible nickname
>>
>>4792243

> [Trooper ‘Remember Seven’ Černý]

>>4787591
Frist post, dust
>>
>>4792251
>> [Trooper ‘Ring’ Ortega]
>>
>>4792251
>[Trooper ‘Hand-Me-Down’ Dlamini]
based scavenger gypsy

>>4785819
link to the past
>>
>>4792251
> [Trooper ‘Remember Seven’ Černý]
>>
>>4792251
>> [Trooper ‘Remember Seven’ Černý]
>>
>>4792251
>> [Trooper ‘Ring’ Ortega]

I like the idea of a well traveled, story-slinging, pirate voidborn with a sickass coat.

>>4787654
This is me.
>>
>>4792251
>> [Trooper ‘Ring’ Ortega]
>>
>>4792251
>> [Trooper ‘Ring’ Ortega]
>>
>>4792251
>> [Trooper ‘Hand-Me-Down’ Dlamini]

Only because I cannot unhear MORGAN FUCKING FREEMAN VAing him.

me >>4785626
>>
>>4792251
>> [Trooper ‘Remember Seven’ Černý]
>>
>>4792251
> [Trooper ‘Remember Seven’ Černý]

>>4785675
>>
>>4792251
> [Trooper ‘Ring’ Ortega]
We need the Durvano replacement. Hopefully it will go better for him this time.

>>4786492
Me.
>>
>>4792251
>[Trooper ‘Remember Seven’ Černý]
We will continuously use the wrong verb and numeral when addressing her.
>>4786572
>>
>>4792251
>> [Trooper ‘Ring’ Ortega]
>>4787066
me
>>
>>4792251
>> [Trooper ‘Remember Seven’ Černý]
>>
>>4792251
Remember Seven(I would just cal her Sev, for short, despite it being a man's name) is in the lead, with 15 votes.

Ring has 8

Hand-Me-Down has 6

I have no problem with any of them, but i'm voting for
> [Trooper ‘Ring’ Ortega]
just to be contrarian. I'm fine with mystical waifs, they can just get a bit to serious when done in a Dark Fantasy or Sci-Fi setting.
>>
Hey lads, just a reminder that if your ID has changed please link back to your OG vote at the start of the thread. Otherwise your new votes won’t be counted.
>>
>>4792251
>> [Trooper ‘Hand-Me-Down’ Dlamini]

me >>4787530
>>
>>4793492
Sorry man. I keep making that mistake and shouldn't need reminding.
>>4793492
>>4785890
This is me
>>
>>4792251
>> [Trooper ‘Hand-Me-Down’ Dlamini]
>>
>>4793519
But your ID haven't changed
>>
File: vdq7dpeeb7641.png (327 KB, 698x358)
327 KB
327 KB PNG
>>4793950
Still good to link back and save Forgotten the effort
>>
>>4792251
>> [Trooper ‘Hand-Me-Down’ Dlamini]

>>4785624
>>
Hey lads, being held back hella late at work tonight. No update tonight, but I promise a chunky boi tomorrow.


>>4793954
I seen as I laid eyes upon you, I knew you were my krigga.
>>
>>4794077
So what you're saying is we need a Stv/Bcq company meme now?
>>
>>4794082
I wasn’t, but I am now.
>>
>>4794082
It's coming, only a vietnam memem can work here
>>
>>4794084

It's an old one, but it did sum up our last mission pretty well.
>>
File: The void sees all.png (2.71 MB, 2048x1476)
2.71 MB
2.71 MB PNG
Lmao well this didn't work out perfectly due to angels but I did my best
>>
>>4794092
angles fucked it too
>>
>>4794097
I'm pretty sure Crane can absolutely turn his head 170 degrees. Can't sneak up on him.
>>
>>4794139
No sneak on snake
>>
God I'd kill to be able to use a computer right now

Emille vs Sinclair
>"You think Peasants are going to take your shit instead of fighting for a better life THINK! SINCLAIR THINK!"

Hewitt vs Emille
>You think Copperclipping is going to buy you salvation? THE ALLMIGHTY OUTLASTS EVERY PIECE OF COPPER IN CANTON THINK! HEWITT THINK!

>Snake eyes vs Bugs
What did you think was going to happen!?! You are going up against a goddamn Tyrannosapien you stupid bugs THINK! BUG THINK!
>>
>>4794494
Dude are you me? I was thinking of the exact same thing
>>
>>4794494
I honestly love that the fanbase is so able to run with different characters and different ideas and shit.
>>
>>4794497
Not unless we're samefagging scum anon or we're clones but I'm pretty sure we're not either.

>>4794509
>Tfw no blackguard copperclipper for Stv

Feels good/bad
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>>4794667
Tfw you don't secretly clip coppers on the side between games
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>>4794682
Sorry, I can only cop clippers.
>>
>SELECTED [Trooper ‘Remember Seven’ Černý]

https://www.youtube.com/watch?v=sPINpmrOgUU&ab_channel=VideoGameSoundtracks – The Dis Dust Run

Voidborn. You haven’t had a lot of experience with them, those not in the flotilla fleets scattered across dead space tend to keep to themselves. Pirates, scavengers and gypsies by all accounts. A lot of the young ones actually born in the depths of space have this kind of witchy look about them, disturbing purple eyes and more often than not shocking white hair. Judging from the literal basket-case sitting down the hold from you, you’re willing to bet this one was conceived, carried to term and then delivered during a dangerously long void jump. Maneating plants and poisons you can understand, lethal predators and murderers you can get a grip on. But seeing things in the space between spaces? Something about the voidborn gives you the willies, and you’re far from the only one.

“The rookie, ‘Transgender Kevan’, you reckon she’s up to snuff?”

“Her name is ‘Remember Seven’. You know this.”

“Right, Dismember Heaven. It’s what I said isn’t it?” You grin at Crane’s frown, sometimes it’s worth it just to get a rise out of the straitlace guy. “Whatever. What kind of nickname is that? Hardly a promising sign. Why can’t they give us a guy called Sharkface or Murdermachine, huh? You’d think that’d look good on a mercs resume.”

“If she slows us down, gets someone killed or risks the integrity of the mission, you can always just give me the word and I will put a bullet in her.”

“That’s not funny, Crane.”

“I am not laughing, Snake Eyes.”

“Woah!” Trooper Bones whoops and Sapper Convict pauses chewing his gum as a heavier jolt of turbulence than usual jolts the ship.

“Putain de fils de pute!” Another jolt sends Signallier Night Night into fits of swears as the joltstick she was using to fine-tune her equipment flicks out of her hand. Thankfully it lands within branch-reach of Petal, who flick it back to her inbetween the violent rocking of the ship. “Merci, mon ami fleuri.”

Lean on m-

Medic Petal’s singing is abruptly cut off and Convict starts choking on his gum with the most violent turbulence yet. Gunner Nines holds Convict down in an iron grip so Trooper Husk can deliver repeated blow to his back.

It’s probably nothing, you think as you unbuckle your seatbelt while Trooper Boot pulls out her fourth ration bar. Just a little turbulence. Nothing to worry about. Still, you clamber up to the cockpit of the Black Talon Gunship and peek your head in.

[1/4]
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“We all good up here?” You direct your question to Halfpipe, the gunship’s pilot, doing your best to make it sound like a standard routine enquiry and not a nervous groundpounder dropping mud at the prospect of a fiery crash.

“Rosy on the rocks, Sergeant. Can’t see scud in this but nothing’s beeping that shouldn’t be and the instruments say we’re on course for the DZ.” The pilot’s flippant reassurance is punctuated by a further shudder, this one vehement enough to nearly slam your forehead against the top of the doorway. He grins at you apologetically from underneath his avi-specs, oxygen mask hanging loosely from his helmet. “These dust storms are a bitch and a half though.”

“You’re telling me.” Halfpipe’s co-pilot speaks up, the words Nutcracker emblazoned on her helmet. “How much mining do these Savs need to get up to kick this amount scud up into the atmosphere?”

“These storms aren’t natural?” You frown, Intel didn’t mention the origin of the semi-regular continent spanning storms. Dis is supposed to be a predominantly arid landscape, with humid belts of jungle around the equator. You figured the dust storms would be a factor in land combat, if and when they arose. But it looks like they’re taking a scud in the flyboy’s cereal too.

[2/4]
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“Void no, you might expect to see shale, clays and other surface minerals kicked up in the lower atmosphere. But these furry fraggers are gouging this mining world with both hands. Look at this.” Nutcracker taps a glowing green screen that means exactly nothing to you. “There’s traces of Thorium and other underground metals in the middling atmosphere.”

“Hmm, yes. I see. Of course.” You nod at the screen blankly, scratching your chin. You raise an eyebrow at the unasked-for lesson in mineral mapping, Nutcracker has to tear herself away from your near-hypnotic amber eye. “What are you Nut, a fragging geologist?”

The co-pilot gulps. You don’t mean to loom menacingly over her, it’s just kinda cramped in here. “I make it my business to know exactly what kind of scud can clog up our engines and leave us all prisoners of merciless mother gravity.”

“…You’re fragging with me.”

“Not really. But we just brushed the outskirts of the storm, clearing it now. See?” You look out the screen of the cockpit and see… precisely nothing. Looks as dark as the void out there and about half as inviting, Dis doesn’t have so much as a moon to reflect what little light the world does get from her dwindling sun. You can’t even make out the other two gunships you’re supposed to be tailing. Nutcracker shakes her head disapprovingly. “It’d be a different story if we were caught in the storm proper, wouldn’t like to try that for a laugh.”

“You’re a barrel of laughs as is, Nut.” Halfpipe dials something in and one of the screens takes on a reddish hue. “Check the scanners again. T-minus two minutes to the drop zone.”

“Think they know we’re coming?” You murmur, well aware how quickly this mission could go to scud without the element of surprise on your side. With the usual gunners and ammo for the Talon left behind to make more room for the supply crates, your prophetical cheeks would be bared for any Sav resistance you come across in this early stage.

“Nah. Even if they did detect much of anything it’d be scrambled all to void with that storm.” Nutcracker glances at another screen and shakes her head again, approvingly this time. “We’ll be slipping in all cozy and secret-like. Like a lover into a married woman’s bed.”

“Your charming simile fails to account for the jealous husband, should they discover said stealthy bachelor.”

“Either way, someone’s getting fragged.”

You blow air through your lips, none too reassured. “Can’t argue with that.”

[3/4]
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[4/4]

“Kicking dirt in T-minus two minutes, better let your boys know.” There follows a brief pause as you jump back down into the hold and then what sounds very much like a relieved sigh. “Void but she gives me the willies. Did you see her eyes, Halfpipe?”

Your men all shift and snigger as you clamber back into the hold, looking either at you or the cockpit where the pilots seem to have forgotten to switched intercom.

“Nevermind the eyes, Nut. So far as knuckledragging Kriggers go, Snake Eyes is fine. It’s her loose cannon corporal you’ve got to watch out for. But just be sure to notify the medbay before you accept a sandwhich from her…” You’re stuck between childish giggling at the thought of Crane being considered a loose cannon or blustering indignation at your avant-garde cooking skills. “And don’t go mouthing off or you might find those python arms of hers coiling around your neck.”

"What?" Nutcracker snorts, an especially odd sound through the oxygen mask over the comms. “Worried she’d throttle the only people keeping this bird, and her mind you, in the air?”

“Far from it. Worried she’d survive the crash afterwards…”

“TWO MINUTES!” You holler, ignoring the idle (and frankly rude) chatter between the flyboys as you make your way down the hold of the gunship calling final checks. Your eyes are drawn to the only figure not currently in motion, way down the end of the line. The new chick.

You kick the outstretched boot of the new addition to your squad. “Rise and shine, rookie.”

===================================

Select any TWO squaddies that are not the rookie. These two squaddies have begun to form a close bond beyond that of merely a trusted squad member.

>[Write in: Squaddie ONE]

>[Write in: Squaddie TWO]
>>
>>4796207
>[Write in: Squaddie ONE]
Boot

>[Write in: Squaddie TWO]
Crane
>>
>>4796207
> TPR Husk
>GNR Nines

Something about them both having machine-like efficiency and not having facial expressions. (Maybe a scenario about husk being mistaken for being nines or another machine)
>>
First post: >>4785657

>>4796207
>Husk
>Convict

Is there a pastebin with the current comrade status of all squad members?
>>
>>4796207
>Husk
>Convict
I do like this combination.

>>4785611
Fat man sitting in water, that's me
>>
>>4796207
>[Write in: Squaddie ONE]
Bone

>[Write in: Squaddie TWO]
Husk

>>4785654
Verifying
>>
>>4796207
>Boot
>Convict
Because I think it would be funny.
>>
>>4796207
>Husk
>Convict

>>4786197
dats me
>>
>>4785890
Me
>>4796207
Ok, time to list off a few possibilities for our 8 options that I like before giving my vote:
Boot and Husk: Both of them grew up as slaves(regardless of Bug jargon) to an alien race. It gives them something to bitch about together.
Boot and Night Night: the only two women on the squad(besides us and boot is more of a girl), so they might find something to bond over.
Boot and Convict: I feel like the two trouble makers would get along.
Boot and Nines: asshole kid and robot sound like they would also be amusing.
Boot and Bones or Crane: little sister-big brother.
Bones and Crane: both seem like the most serious of the squad, so they could bond over needing the mutual sanity.
Husk and Convict: both are on the quiet end of things, so they could bond over >implications and loaded grunts.
Husk and Nines: bonding over their distance due to humanity, one for being an AI, and the other due to always needing a mask.

My choice is
>Boot
>Husk
I think they could bond over their hatred of Xenos and I think the sight of the ornery kid and the silent and semi-menacing masked man would be heartwarming.
>>
>>4796207
>Boot
> Husk

I guess working out in the bush all week makes me miss the 24 hour first vote dealy

But I'm going to vote anyways.
>>
>>4796207
>Petal
>Nines
something about them both being outcasts, and maybe a shared appreciation of old earth culture.
>>
>>4796682
Verification >>4785596
>>
>>4796207
>>4796631
Actually can I change to boot and nines?

I always think that husk is the robot, probs because it reminds me of ME Legion, which had husks in the game.
>>
>>4796207
>Petal
>Nines
They just be making raps at each other
Soon they going to drop a phat album.

>>4787591
Frist post dust
>>
>>4796916
>petal starts singing some real belcossan shit
>nines has systematically perfect synth beats
It's the weird fucking sound in the galaxy but damn if it ain't catchy.
>>
>>4796207
>>[Write in: Squaddie ONE]
Petals

>>[Write in: Squaddie TWO]
Nines
>>
>>4796207
>[Write in: Squaddie ONE]
Husk
>[Write in: Squaddie TWO]
Nines

>>4788391
>>
>>4796207
>Boot
>Convict
I love this combo. Gruff old veteran and the moody kid, they bond because they have both been to hell and back.
>>
>>4796933
I'm thinking maybe Nines has - for some reason - a huge cultural database and so he's the only squaddie actually able to understand and properly interpret everything Petal "says", and he is able to give scholarly commentary as well.
>>
>>4796207
>Night Night
>Nines
>>
>>4797177
>Nines is not an unshackled military AI, but a runaway music recommendation AI put into a combat chassis.
>>
>>4796207
> Having to choose only one pair

>>4796916
>>4796933
I didn't vote for this, but it seems kinda too awesome not to include as well.

Also, what do people think of Nines and Crane, just hanging out being stoic together while having tea and observing the others.
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>>4797040
This is also pretty good.

I really wish we could vote for more than just one pair.
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>>4797242
well obviously his creators had something bigger in mind than just an aimbot when creating him. If you're dealing with proper AI it makes sense to feed it the entire Wikipedia.
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>>4797376
> If you're dealing with proper AI it makes sense to feed it the entire Wikipedia.

Actually, the ideal AI is able to digest the entire Wikipedia on its own with emergent learning behaviour. Establishing the drive to improve, such as a programmed "reward" for satisfying curiosity, is the way to true AI.

Pretty much just copying the same way human intelligence develops as people grow from children to adults.
>>
>>4797392
The two ways of making an AI that I have thought of is making it from scratch, thereby giving its development more predictability. The problem is actually designing the damn thing. The other way is starting simple and small and pre-program it to develop. So its either chiseling David out of marble, or growing him like an embryo.
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>>4796294
You know what, fuck it i'm drunk changing to
>Husk
>boot
Grumpy russian high on gas telling a little shit huis faavvourite stories fuxk yeaaaaaa and bitching about alien shitttts
>>
>>4796207
>Boot
>Convict

I agree that this idea is great. Too much comedy gold to pass up

Verification
>>4785582
>>
>>4796207
>Petal
>Nines
>>
>>4796207
>Petal
>Nines
>>
>>4797299
Thanks, iv always been on the dj nines train
>>
>>4796207
>Petal
>Nines

I've been convinced.

>>4787654
Me.
>>
>>4796207
>husk
>convict

>>4786171
Pooooost
>>
>not going Petal+Boot for more griping about Xenos

Also its pretty clear Crane killed his oathbrother or something right?
>>
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>SELECTED Medic Petal and Gunner Nines

https://www.youtube.com/watch?v=ec0XKhAHR5I&ab_channel=masterofacdcsuckaS – Petal’s “ear”buds.

“Huh?” The rookie what’s-her-name starts suddenly from their nap, looking first down at your military issue boot then up at your physically imposing figure. “Uh right, Sergeant.”

Behind you, Nines and Medic Petal are the first ones ready and at their positions. Though you note the plantoid is still singing along to whatever is playing in the earbuds on their hand-branch.

It ain't me, it ain't me
I ain't no senator's son, son


“++Criticism. Music is a highly inefficient form of direct communication. Proposal. This inefficiency may have directly contributed to the lack of successful Spring Unity first contacts in their initial interstellar history. ++”

When a man's an empty kettle he should be on his mettle,
And yet I'm torn apart.
Just because I'm presumin' that I could be kind-a-human,
If I only had heart.


“++Calculating emotive response. Result = Outrage. As the only non-organic member of this squad, this chassis will not be requiring your expertise. Suggestion. Consider the disparity between that equation and a Medic’s frequent enjoyment of this units provision covering fire.++”

“Alright, stow that scrag and form up.” You blink and shake your head at the scene of what has to be the weirdest example of Krigger back-and-forth scud-talk you have ever seen in your entire career. Frankly you’re just glad you don’t have time to process whatever the frag that was. “We are the first team in, if the Savis have laid a trap we are the ones sticking our necking into it.”

“You heard the Sergeant. Intel says we are meeting with friendlies, but no one is dropping their guard here. ” CPL Crane scans the bustling Kriegers with his signature cool voice, heavy with cold steel. “When we hit dirt, clear your sectors and watch your six. I want this to go smooth and by the numbers.”

[1/3]
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The lights in the hold turn red, indicating the final run on the DZ. You can feel the gunship’s changing motion change as it switches to hover, circling the site before touching down.

“TWENTY SECONDS!” You take a spot right at the front, not advised Company protocol for NCOs but that’s the daredevil in you. First feet on the ground, that's how you roll.

Everyone has their own last item to check for the umpteenth time, one last clack and rack of a magazine or tap on the HUD to ensure comms are up and vitals ticking.
Bones thumbs his mouthguard up into a secure spot on his gums, Boot crumples up her half-eaten ration bar and stuffs the wrapper in a spare pocket while Convict spits out the gum he’s been chewing and places it under his seat, as if he’s really going to come back for it later. Nines zooms his primary camcorder in and out, twice, while Crane carefully stores his dataslate away in his secure tacpad. Petal unplugs their earphones from their hand-branch, checking the strap on their medkit is secure before tucking them both away and Night Night taps her fingers on her knee in quasi-morse code, rehearsing the emergency channel switch protocols by rote until it’s ingrained as muscle memory. Husk clicks his gas mask to a different setting then clicks it back, taking his place with the new girl at the rear and giving her reassuring thumbs up. Ghosthelm visors go down and safeties come off. Everyone has someone lucky charm or force of habit to ward off ill-fortune at the outset of a live missing. Speaking of which…

You blink and brush your thumb against the serial plate hanging from your belt, ‘X-90//B-403’ tucked comfortably away there on what resembles a dog tag to the untrained eye. Void damn near jinxed yourself there, whole mission would have been a surefire disaster if you’d forgotten to do that.

The light turns green and the gunship doors slide open. “GO! GO! GO!”
[2/3]
>>
[3/3]

The DZ is situated in a rocky valley, towering dust-kissed crags looming up on every side, a sorry site to be caught in an ambush, just one rodent with a launcher would make this a one-way trip. But it’s also well concealed from prying eyes, higher paygrades than yourself selected this sight. You don’t know why they didn’t pick a spot that wouldn’t sacrifice all tactical viability in the name of secrecy, but hey you’re just a lowly NCO. With no moon and plenty of dust kicked up by the landing, the DZ is nearing pitch black visibility as your squad rushes out and sweeps the area. They do so with a practiced and clinical proficiency that gets your Sergeant cockles all warm and fuzzy.

> Experienced Veterans: At least 50% of your squad is Comrade Status or Higher. 2 Strategems and 2 Squaddie Orders per turn. +10DC to Firefight. You contribute +7DC to Firefights.

The Ghosthelms come in handy, amplifying existing night vision with tracking any patterns of movement into a recognisable signature that’s clear as day even in this limited visibility. When a crouching humanoid figure breaks cover and approaches your position you breathe a sigh of relief. Too big to be a Sav and too small to be one of the Pect cronies either.

“Callsign Wasp.” The figure swathed in rags to ward against the dust is human, and he provides the right identifying code. “Alpha-Echo-Niner-Fiver-Foxtrot.”

“Callsign Vinehound. Delta-Gamma-Six-Niner-Echo.” You smile at the dusty Pathfinder and lower your weapon. “Gotta say I’m happy to see you here instead of a Legio platoon.”

*Hssk* Sarge, we having incoming! *Hssk* Husk calls from his position at the rear south of the perimeter the squad has set up.

Your grin rapidly disappears as more signatures identify on your HUD, scattered to the front of the valley but approaching together. For a moment you think your reader must be glitching, not believing the massive signal until they’re close enough to see clearly with your own eyes. It was no mistake, one of the figures approaching is huge, looming over the others as a tower of rippling muscle, fur and sinew. And it’s getting closer with every step.

==========================

> “I see you brought some buddies. Check your fire squad, we got friendlies.” If this Wasp is compromised your squad is in the scud anyway, might as well lean into the trust early on and not get off on the wrong foot here. [Daredevil]

> “Woah, woah! The briefing said you’d be coming alone, who are these guys?” His identifier checked out, but this breach of protocol is a worrying sign. You take a cautious step back, but keep your weapon lowered. [Firebrand]

> “Stop right there! One step closer and I will Put. You. Down.” You’ve never seen one up close before, but you know enough by reputation to figure out just what a single Auxl can do if they get their hands on a squishy human. [Xenophobe]
>>
>>4798272
> “I see you brought some buddies. Check your fire squad, we got friendlies.” If this Wasp is compromised your squad is in the scud anyway, might as well lean into the trust early on and not get off on the wrong foot here. [Daredevil]

It's risky as fuck but... lets give him some trust and hope it pays off

Verification
>>4785582
>>
>>4798272
> “Stop right there! One step closer and I will Put. You. Down.” You’ve never seen one up close before, but you know enough by reputation to figure out just what a single Auxl can do if they get their hands on a squishy human. [Xenophobe]

Briefing said nothing about Auxl and this thing seems sus.
>>
>>4798272

> “Woah, woah! The briefing said you’d be coming alone, who are these guys?” His identifier checked out, but this breach of protocol is a worrying sign. You take a cautious step back, but keep your weapon lowered. [Firebrand]

Fuck...

>>4787654
This is me.
>>
>>4798272
>> “I see you brought some buddies. Check your fire squad, we got friendlies.” If this Wasp is compromised your squad is in the scud anyway, might as well lean into the trust early on and not get off on the wrong foot here. [Daredevil]
>>
>>4798264
> “Woah, woah! The briefing said you’d be coming alone, who are these guys?” His identifier checked out, but this breach of protocol is a worrying sign. You take a cautious step back, but keep your weapon lowered. [Firebrand]
>>
>>4798272
> “Woah, woah! The briefing said you’d be coming alone, who are these guys?” His identifier checked out, but this breach of protocol is a worrying sign. You take a cautious step back, but keep your weapon lowered. [Firebrand]

>>4785940
>>
>>4798272
>> “I see you brought some buddies. Check your fire squad, we got friendlies.” If this Wasp is compromised your squad is in the scud anyway, might as well lean into the trust early on and not get off on the wrong foot here. [Daredevil]

me >>4785626
>>
>>4798272
> “Woah, woah! The briefing said you’d be coming alone, who are these guys?” His identifier checked out, but this breach of protocol is a worrying sign. You take a cautious step back, but keep your weapon lowered. [Firebrand]
monke

>>4785611
'tism
>>
>>4798272
>> “I see you brought some buddies. Check your fire squad, we got friendlies.” If this Wasp is compromised your squad is in the scud anyway, might as well lean into the trust early on and not get off on the wrong foot here. [Daredevil]
ordinarily I'm partial to putting one in the contact, but we'll see how it plays out.

>>4786197
Let's rock
>>
First post: >>4785657

>>4798272
> “Woah, woah! The briefing said you’d be coming alone, who are these guys?” His identifier checked out, but this breach of protocol is a worrying sign. You take a cautious step back, but keep your weapon lowered. [Firebrand]
>>
>>4798272
> “Stop right there! One step closer and I will Put. You. Down.” You’ve never seen one up close before, but you know enough by reputation to figure out just what a single Auxl can do if they get their hands on a squishy human. [Xenophobe

>>4787591
Frist post dust
>>
>>4798272
>> “I see you brought some buddies. Check your fire squad, we got friendlies.” If this Wasp is compromised your squad is in the scud anyway, might as well lean into the trust early on and not get off on the wrong foot here. [Daredevil]
>>
>>4798272
>> “Woah, woah! The briefing said you’d be coming alone, who are these guys?” His identifier checked out, but this breach of protocol is a worrying sign. You take a cautious step back, but keep your weapon lowered. [Firebrand]
>>
>>4785890
me
> “Woah, woah! The briefing said you’d be coming alone, who are these guys?” His identifier checked out, but this breach of protocol is a worrying sign. You take a cautious step back, but keep your weapon lowered. [Firebrand]
My guess is its a cell of escaped slaves, including whatever the big guy is. However, it is still a breach of protocol and my guess could be wrong.
>>
>>4798272
>> “Stop right there! One step closer and I will Put. You. Down.” You’ve never seen one up close before, but you know enough by reputation to figure out just what a single Auxl can do if they get their hands on a squishy human. [Xenophobe]
>>
>>4798272
> “I see you brought some buddies. Check your fire squad, we got friendlies.” If this Wasp is compromised your squad is in the scud anyway, might as well lean into the trust early on and not get off on the wrong foot here. [Daredevil]

I think that we can all agree that forgotten isn't gonna fuck us right out of the gate
>>
>>4798528
Verification
>>4785624
>>
>>4798528
I don't we can be sure of that, he's been happy to let us dig our own graves before.
>>
>>4798272
> “Stop right there! One step closer and I will Put. You. Down.” You’ve never seen one up close before, but you know enough by reputation to figure out just what a single Auxl can do if they get their hands on a squishy human. [Xenophobe]

Let them know we're professional and mean business, taken both ways.

>>4796631
Verification I guess.
>>
>>4798281
Say you're in a rebellion. Would you want help from some naive optimists, or heavily armed paranoiacs.
>>
>>4798272
> “Stop right there! One step closer and I will Put. You. Down.” You’ve never seen one up close before, but you know enough by reputation to figure out just what a single Auxl can do if they get their hands on a squishy human. [Xenophobe]

best case, were sorta overreacting.
me >>4785596
>>
>>4798272
>“Woah, woah! The briefing said you’d be coming alone, who are these guys?” His identifier checked out, but this breach of protocol is a worrying sign. You take a cautious step back, but keep your weapon lowered. [Firebrand]
cautious but not hostile, yet.

first
>>4785819
>>
>>4798272
>> “Woah, woah! The briefing said you’d be coming alone, who are these guys?” His identifier checked out, but this breach of protocol is a worrying sign. You take a cautious step back, but keep your weapon lowered. [Firebrand]
>>4786574
me
>>
>>4798272
>> “Woah, woah! The briefing said you’d be coming alone, who are these guys?” His identifier checked out, but this breach of protocol is a worrying sign. You take a cautious step back, but keep your weapon lowered. [Firebrand]
>>
>>4798272
>> “Stop right there! One step closer and I will Put. You. Down.” You’ve never seen one up close before, but you know enough by reputation to figure out just what a single Auxl can do if they get their hands on a squishy human. [Xenophobe]

>>4786804
>>
>>4786412
>>4798272

>Whoa! Who are these guys?

Also start sergeanting: "Keep it tight, possible friendlies, watch your sectors. Wasp, are these friends? Talk quick."
>>
>>4798272
> “Woah, woah! The briefing said you’d be coming alone, who are these guys?” His identifier checked out, but this breach of protocol is a worrying sign. You take a cautious step back, but keep your weapon lowered. [Firebrand]

>>4788391
>>
>>4798528
someone hasn't read StV 1
>>
>>4798272
> “Woah, woah! The briefing said you’d be coming alone, who are these guys?” His identifier checked out, but this breach of protocol is a worrying sign. You take a cautious step back, but keep your weapon lowered. [Firebrand]
>>
>>4798272
> “Woah, woah! The briefing said you’d be coming alone, who are these guys?” His identifier checked out, but this breach of protocol is a worrying sign. You take a cautious step back, but keep your weapon lowered. [Firebrand]

>>4786492
Me.
>>
>>4798272
>“I see you brought some buddies. Check your fire squad, we got friendlies.” If this Wasp is compromised your squad is in the scud anyway, might as well lean into the trust early on and not get off on the wrong foot here. [Daredevil]
>>4786572
I dunno how the fuck I linked the wrong post, Honest.
>>
>>4798272
>> “I see you brought some buddies. Check your fire squad, we got friendlies.” If this Wasp is compromised your squad is in the scud anyway, might as well lean into the trust early on and not get off on the wrong foot here. [Daredevil]

me >>4787530
>>
>>4798272
> “Woah, woah! The briefing said you’d be coming alone, who are these guys?” His identifier checked out, but this breach of protocol is a worrying sign. You take a cautious step back, but keep your weapon lowered. [Firebrand]
>>
>SELECTED
>“Woah, woah! The briefing said you’d be coming alone, who are these guys?”

=======================

Leadership Test
>70DC (Mission)
>Tranquil Gaze +1 Re-Roll, +5DC
>Transhuman +2DC
>77DC

Critfail = Negotiations were short.
Double Fail = Twitchy outfit. Relations with the escaped slave cell are damaged.
0 = Don’t point that thing at me. Your standoffish manner doesn’t do a lot to foster trust in the natives, or your contact for that matter, but the misunderstanding is resolved before bullets start flying.
1 = Did I say briefing? I meant that other thing. Wasp doesn’t seem upset at your caution, but the unfortunate slip of the tongue damages your official cover with the slaves. Namely that your outfit is professional enough to be the kind that receives ‘briefings’.
2 = Easy now, we’re all friends here. Your caution is understandable, but you avoid overreacting before the matter gets out of hand and manage not to damage your cover.
3 = Slow to trust, as expected of an outlaw. Wasp likes your cautious attitude, trusting too easily can get you killed out here. He deftly plays it off in a manner that cements your cover story with the escaped slave cell.
Doublepass = Professional outfit. Relations with the escaped slave cell are improved.
Critpass = Cemented cover.


3 rolls of 1d100. You have ONE re-roll.

You were supposed to come alone…
>>
Rolled 81 (1d100)

>>4799990
>>
Rolled 40 (1d100)

>>4799990
>>
Rolled 59 (1d100)

>>4799990
>>
Rolled 77 (1d100)

>>4799990
Re-rolling here

>>4799991
>>
>>4800001
Look at that transhuman trait paying off already...
>>
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>>4800001
>>
>>4800001
Damn son impressive
>>
>>4800001
Nicely done, son.
>>
>>4800001
Lucky
>>
>>4800001
Oh man... close one
>>
>>4800001

Right on the edge. Noice.
>>
Still updating tonight, but will it probably be up in about 2 hours.
>>
>>4800111
Excellent, my dude.
>>
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>>4799991
>>4799995
>>4800000
>>4800001
>3 Success: Slow to trust, as expected of an outlaw. Wasp likes your cautious attitude, trusting too easily can get you killed out here. He deftly plays it off in a manner that cements your cover story with the escaped slave cell.
>Doublepass: Professional outfit. Relations with the escaped slave cell are improved.

“Woah, woah!” You back off a step or two, keeping your weapon at the ready but not directly pointed at the approaching figures. “The boss said you’d be coming alone, who are these guys?”

Nice save, Nat. You almost said ‘briefing’ instead of boss there. You try not to pat yourself on the back too hard as the rest of your squad zeroes in on the ragged band of escaped slaves. They sure do look a sorry lot, some sporting bandages or missing limbs and for the most part unarmed aside from the occasional blunt instrument of rusted-to-scrag autorifle. It’s perfectly clear where the balance of power lies despite your men not expecting them and the sight of your weapons and ready stance is enough to deter them from getting any closer. Except the Auxl.

“I hear you, chief. But ain’t none of ‘em going to recognise you on any wanted posters out here.” Wasp raises his hands placatingly, signalling for the big Auxl fellow to back off. It doesn’t seem to work much. “I’m not without reasons though, figured you could use the help shifting these crates back to our spot.”

“And I Wished To Meet Your ‘Friends’ Before They Came To Our Camp.”

You blink, wondering if your translator software is playing tricks on you. But no, this massive simian of scarred muscle and dusty white fur is speaking to you in honest-to-Void English. And pretty well at that.

“Ah, yeah. That would be the other reason.” Wasp’s body language hints to you that this aspect of the meeting was non-negotiable on the part of the rebels. Still, he could have risked contacting Intel to let them know. Or maybe he couldn’t dust storms seem pretty bad news for aircraft and communication alike on this planet. “Vinehound allow me to introduce you to Breaker, leader of this cell. Breaker, these are the friends I was talking about.”

“I Understand Contact Between The Palms Of Ones Hands Is Customary Between Allies Among Your Race.”

You eye the proferred limb, arm as thick as a tree trunk and rippling with what you’d call a caricature of musclebound might visible even beneath the profuse white fur. This Auxl could crush your skull to pulp like a ripe juju-fruit between those three thick fingers of his. He wouldn’t even need to try. It’s not without a significant amount of hesitation that you proffer your own hand, placing it tenderly in the palm of the giant mountain of sinew. You can feel the restraint in his countenance as he refrains from applying a fraction of pressure and turning your hand into a meaty paste.

[1/3]
>>
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“You Show Reluctance. But Commit To Action All The Same. At It Is In The High Places So It Is In the Low. A Good Sign.” You’ve heard avalanches that carry less weight than this Auxl’s tone. “I Am Breaker. Perhaps In Time We Will KAVARG MAGRA As Is Done In The High Places and Exchange Tales Of Our Victories And Vanquished Foes. However Your Guarantor Wasp Has Urged Brevity In Our Passage. Allow Me.”

You step aside as Breaker approaches the crates unloaded from the gunship, each containing enough rations, ammo, weapons, long-term survival gear to last weeks. Each of them is designed to be carried by a lifter vehicle, or at least team of four. The plan was to rendezvous with the rebels and lead them back here to help. But the mighty Auxl lifts two crates alone with no discernible effort, slinging one under each arm. It’s the single most impressive feat of strength you have seen in your entire life.

“++Valuation.++” Nines never took his major camcorder off of the hulking figure of the rebel leader, doubtless archiving and adding it to his already impressive repository of xenos combat capabilities. “++Assertions of exaggeration of strength in post-combat reports with Auxl Brotherhoods largely discredited. ++”

“Void-dayum” Bones whistles, stepping back from the remaining pile of crates as teams of other escaped slaves follow the example set by their leader.

[2/4]
>>
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They’re a diverse bunch, these rebel slaves. A feathered Pect’Max trails closely behind a human sporting dreadlocks as they pick up the crate nearest to you, two identical looking Yibraks helping out on either side. A little further along you’re even surprised to see a greying Savis with an eyepatch lending his diminutive weight to another package. There are only a few other rebels, if this is the majority of the band’s fighting force it’s a sorry start indeed. Without the Auxl you’d have need to make another trip to get these crates moving.

You switch to closed comms and pointedly remind everyone not to refer to one another by their ranks or other giveaways. These rebels aren’t the enemy, but the less they know the better. And if their leader speaks English it’ll be that much hard to blame any slip-ups on a faulty translator.

“I think he likes you.” You supress the instinct to jump at Wasp’s presence by your side as the gunship begins its take-off.

“Yeah?” You give the Pathfinder a sidelong glances as the Talon retreats in the night’s sky, leaving you stranded here with no ride off this rock until you clear the camp for LT and the rest of the 77th to set up shop. You didn’t even hear Wasp close the distance just now, and Void knows it is damn hard to sneak up on a Cradler. “How do you figure?”

“You’re not a red stain in the dirt, for one thing.” Wasp comments wryly. “But more importantly he spoke of ‘Kavarg Magra’, a recognition of a fellow warrior. Took me three weeks and a run-in with a hunter killer patrol before he even mentioned the custom to me.”

“Uh-huh. Right. And how in the Void Mother’s Muff does he speak English so good?”

[3/4]
>>
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[4/4]

“That’s a bit of a story, wouldn’t want to rob you of the whole Kavarg Magra experience.”

“I can’t wait…” You grimace sourly at the prospect of this ill-defined prospect of xenos cultural exchange. You wonder if it will be anything like the tribe initiation rites back on Clayton’s Cradle. By the Green, you hope not. “So just who do these people think we are?”

“You know Intel, they didn’t give me a whole lot to go on other than the broad strokes. I know the mission parameters require plausible deniability, but these people are going out on a limb trusting me enough to come as is.” You get a better picture of Wasp as the dust settles, a small wiry man sporting combat glasses to help keep out the ever-present dust. His coarse appearance and lean physique doesn’t immediately scream hardass-killing-machine at you but he’s survived in hostile territory for months, if not longer, so he has your respect as a fellow outdoorsman and tracker at least. As for the rest of it… well, you guess you’ll see. “Sometimes they needed a little more information to get them over the line when I suggest working with my friends on the other side. Some truth, some embellishments. Some flat out lies. The other Pathfinders planetside, at least those I’m still in contact with, are keeping our lips tight most part but the official line when we’re referring to our offworld ‘friends’ has been that you’re…”

=================================================================

>Other escaped slaves from a more organised ring offworld. The idea of a co-ordinated effort with compatriots throughout the Empire will stand you in good stead with the rebels and give them much needed hope when they kickstart their revolution. It will be harder to hide evidence of your professionalism in open conflict, but success will make paranoia at a full-scale uprising rampant across the Empire. [Daredevil]

>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]

>A less savoury mercenary outfit of criminals and thugs hired by a rival Savis noble to discredit the House of the Dis Planetary Governor. The challenge will not be denying third-party involvement in this operation, but planting just enough evidence to redirect suspicion to one of their own in the notoriously treacherous Imperial Court. Of course, there is little love lost between you and the rebels. [Xenophobe]
>>
>>4800326
>>Other escaped slaves from a more organised ring offworld. The idea of a co-ordinated effort with compatriots throughout the Empire will stand you in good stead with the rebels and give them much needed hope when they kickstart their revolution. It will be harder to hide evidence of your professionalism in open conflict, but success will make paranoia at a full-scale uprising rampant across the Empire. [Daredevil]

Verification
>>4785582
>>
>>4800326
>>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]

veri
>>4785624
>>
>>4800326
>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]
>>
>>4800326
>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis.

we’re too well equipped for a slave ring off world and we lack intel on Savis politics to really put much stock in a cover backed by another Savis faction.

Also I’m slightly concerned the Auxl is a low key telepath.
>>
>>4800326

Anon makes a good point about how well equipped we are, changing my vote here

>>4800328


>>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]
>>
>>4800326
>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]
Yea, this seems like the most solid of the choices.

>>4785611
check
>>
>>4800326
>A less savoury mercenary outfit of criminals and thugs hired by a rival Savis noble to discredit the House of the Dis Planetary Governor. The challenge will not be denying third-party involvement in this operation, but planting just enough evidence to redirect suspicion to one of their own in the notoriously treacherous Imperial Court. Of course, there is little love lost between you and the rebels. [Xenophobe]

I actually think the version closest to the truth is the smart choice here. The other cover stories just don't seem plausible to me. Like for a pirate crew this would be a helluva convoluted plan for questionable gain.
>>
>>4800326

>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]

>>4785666
Verification
>>
>>4800326
>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]

>>4785748
Me
>>
>>4800326
>>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]

>>4788391
>>
>>4800326
> A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]
A good compromise between the two options.

>>4786492
Verification.
>>
>>4800326
>Other escaped slaves from a more organised ring offworld. The idea of a co-ordinated effort with compatriots throughout the Empire will stand you in good stead with the rebels and give them much needed hope when they kickstart their revolution. It will be harder to hide evidence of your professionalism in open conflict, but success will make paranoia at a full-scale uprising rampant across the Empire. [Daredevil]

>>4787168
Linking back
>>
>>4800326


>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]

anon's right, we're too well equipped. The carbines and armour is fine, but the gunships and ghosthelms are a dead givaway for us not being 'escaped slaves'. I'd also rather not be on shaky ground with rebels on account of xenophobe option.

>>4787654
Verification.
>>
>>4800326
>>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]
>>
>>4800326
>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]
Keep these rebels close, but not too close.

>>4786197
thats me
>>
>>4800326
>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]
just seems like the best cover story overall

first
>>4785819
>>
>>4800326
>>A less savoury mercenary outfit of criminals and thugs hired by a rival Savis noble to discredit the House of the Dis Planetary Governor. The challenge will not be denying third-party involvement in this operation, but planting just enough evidence to redirect suspicion to one of their own in the notoriously treacherous Imperial Court. Of course, there is little love lost between you and the rebels. [Xenophobe]
>>
>>4800326
>Other escaped slaves from a more organised ring offworld. The idea of a co-ordinated effort with compatriots throughout the Empire will stand you in good stead with the rebels and give them much needed hope when they kickstart their revolution. It will be harder to hide evidence of your professionalism in open conflict, but success will make paranoia at a full-scale uprising rampant across the Empire. [Daredevil]

We got some escaped slaves in our squad, no? Technically the truth then.
>>
>>4800798
True, but it is going to be very difficult to convince the savs that there is a covert slave cell as well armed and equipped as we are that they have had no prior knowledge of until this very planet erupts into open revolt
>>
>>4800816
That's the thing about slaves, they don't exactly get the newspaper. And a widespread slave revolt is exactly the kind of news they would suppress lest it draw other slaves to revolt.
>>
>>4800859
I'm speaking more to the slave owners, but I do see where you are coming from
>>
>>4800859
Maybe we can say we are pirates, but that we also have a bunch of ex slaves who picked up with us for a better life. Us pirating on the Savis was just as much as for revenge as monetary gain. Boot and Snake Eyes have enough pent up hatred to easily make it believable.
>>
>>4800326
>>>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]
>>
>>4800326
>>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]
>>
>>4800326

>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]

I don't think they will appreciate agents of another Savis. If push comes to shove we can tell a little of the true by revealing that someone is else is footing the bill for us in this.

>>4785940
>>
>>4800326
>>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]

me >>4787530
>>
>>4800326
>>A less savoury mercenary outfit of criminals and thugs hired by a rival Savis noble to discredit the House of the Dis Planetary Governor. The challenge will not be denying third-party involvement in this operation, but planting just enough evidence to redirect suspicion to one of their own in the notoriously treacherous Imperial Court. Of course, there is little love lost between you and the rebels. [Xenophobe]
>>
>>4800326
>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand

The last option sounds like something the rat prince would have us be doing.

>>4787591
Frist post dust..
>>
>>4800326
>>4800326
>A less savoury mercenary outfit of criminals and thugs hired by a rival Savis noble to discredit the House of the Dis Planetary Governor. The challenge will not be denying third-party involvement in this operation, but planting just enough evidence to redirect suspicion to one of their own in the notoriously treacherous Imperial Court. Of course, there is little love lost between you and the rebels. [Xenophobe]
Slaves can spot a fake slave from a mile away, and there's no way we're convincing these rubes we're Voidborn. We walk like mercs, talk like mercs and are here to do a job and get paid like mercs. All we need to do is bullshit which outfit we're mercing out of.
They won't like us but we're not here to be liked, we're here to turn these losers into Slaver slaughtering slumbitches amd keep it from getting traced back to the Company.
The best bluff is the one close enough to the truth to keep people from looking too closely into it.

>>4786572
Me.
>>
>>4800326
>Other escaped slaves from a more organised ring offworld. The idea of a co-ordinated effort with compatriots throughout the Empire will stand you in good stead with the rebels and give them much needed hope when they kickstart their revolution. It will be harder to hide evidence of your professionalism in open conflict, but success will make paranoia at a full-scale uprising rampant across the Empire. [Daredevil]

not a samefag I promise
>>
>>4800326
>A less savoury mercenary outfit of criminals and thugs hired by a rival Savis noble to discredit the House of the Dis Planetary Governor. The challenge will not be denying third-party involvement in this operation, but planting just enough evidence to redirect suspicion to one of their own in the notoriously treacherous Imperial Court. Of course, there is little love lost between you and the rebels. [Xenophobe]
>>
>>4800326


>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]

We're too professional to be escaped slaves. There are almost certainly ex-mercenary pirate bands that kicked off due to "ideological differences". Read betrayed by former employers and shattered to pieces. An opportunity to prey on softer targets, as well as put the boots to xenos who may-or-may-not have been reasons that the band turned to piracy is all win win win. Just need to persuade them that we're one of those groups, instead of Black Company.

>>4787341

First post, oo arr.
>>
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>SELECTED
>A Voidborn pirate band with a enough of a grudge against the Savis to sow confusion here in the hopes of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]

On closed comms you let the rest of the squad know the official-unofficial cover story involving your origins as a Voidborn pirate crew. Wasp stresses not getting too caught up on the details of exactly what Voidborn wandering flotilla your crew originates from, or specific ship names and details of the past troubles with the Savis Empire. Being cagey with those kinds of details would be perfectly in-character for outlaw pirates, but the odd bit of flavour such as referring to your squad as a ‘crew’ and replacing ranks with ‘cap’, ‘skipper’ or ‘bosun’ and the like will hopefully cement the story with the slaves given that they shouldn’t be too familiar with Voidborn types and how they operate. The presence of other vagrant alien refugees in these largely human fleets isn’t unheard of, but you figure you’ll be leaning heavily on the new rookie Remember Seven for that genuine touch of weirdness Voidborn sorts are known for.

Smuggling guns and operating outside the law is perfectly routine for such a crew, though you sincerely doubt any ragtag raider fleet could whip together a ground team half of lethally proficient as your own men. When executing your missions here, it’s probably best to live little in the way of evidence and less in the way of witnesses.

[1/3]
>>
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It’s a shorter distance than you first figured to the rebel encampment through the rocky hills, despite the length of the trek your datapad confirms you’ve barely navigated a couple of clicks as the Talon flies through these winding valleys in the dark before you make it to your destination.

You knew escaped slaves without supplies, support or the ability to move openly in this unfertile land wouldn’t exactly be building palaces out here. But the state of the rebel encampment is more wretched than even your most pessimistic expectations had anticipated. Having spent the better part of a year during your youth living out of a literal cave in the Green you know exactly what squalidness and ragged desperation looks like, and it is present everywhere here.

The real struggle here is hardly against the Empire, basic subsistence and eking out a meagre living in this harsh landscape of these rugged wildlands seems challenge enough as it is. No medicine, little water and less food whilst all the while being constantly hunted by slavetakers looking to turn an easy credit. It’s a sorry combination for civilisation. Still, the fact that they prefer this to whatever they endured under their Savis taskmasters makes you wonder how bad a slave’s life really can get. Boot could probably enlighten you, if she ever felt like it.

You’re surprised at the number of non-combatants, especially the children. Half-a-dozen of them from three different specieis staring at you wide-eyed from miserable makeshift tents or padding curiously after your squad from a cautious distance. Most of them are too young to have made it out here themselves, you figure they were either born free here in the camp or taken when their parents made their escape. The rebels, from adult to kid and fighting fit to injured or sick, all have an underlying hardbitten leanness about them. They’re not much to look at, but all the fat and softness you often see in most civilians has long been burnt away here. You guess the weak among their number didn’t make it.

[2/3]
>>
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[3/3]

The human with the dreadlocks returns from further on in the camp, paying little heed to your men as he addresses Breaker. “It’s Pas’O’Deep. She says he doesn’t have long now.”

“Do Any Of These Crates Contain Medical Supplies?” You try not to flinch as the mammoth Auxl turns to face you, despite the lack of aggression in his tone. It’s hard to not be imposing when you’re still hefting the two weighty crates fully capable of crushing an adult human without any sign of tiredness.

“Not really. Weapons and ammo for the most part.” You shake your head, not seeing the point in lying when they’re the intended recipients. “Some rations and outdoor gear, but nothing much outside aside from the spare medkit.”

“Dry Lung, nothing a medkit can fix. Unless your kits contain Synthezene?” Wasp asks hopefully. “Something to ease the pain.”

“Nothing as strong as Synthezene…” Though you figure Petal might have more than the standard medic supplies on hand.

“Hmm. Opiates. Dulling The Body And Deadening The Mind. An Ill End For A Warrior.” You can detect the disapproval in Breaker’s voice much the same way an underground varmole can detect an avalanche. “Or So I Once Thought.”

=============================================

> “Petal, go with him. My crewman is a skilled healer, they’ll use their personal stash to do what they can.” Your medic will use their personal stash to do what they can for the rebels injured and ill, but it might mean they don’t have exactly what they need in a combat situation later on. [Daredevil]

> “I understand, the medkits are yours along with the rest of the supplies. But you only have so many to work with, and this fight is going to be a long haul.” Every medkit the rebels use now is one they won’t have later on. They need to learn to save what they can. And who they can. [Firebrand]

> “My crew are killers, not doctors. I’m sorry, but we’re out of our depth when it comes to lifesaving. As for the supplies, I can’t just hand them over yet. I need to give my cap the all clear, and you two need to have a sitdown.” As harsh as it is, the supplies are a bargaining chip. This cell of rebels aren’t getting squat until they’ve hashed out the terms of their alliance with the LT. [Xenophobe]
>>
>>4802620
>> “Petal, go with him. My crewman is a skilled healer, they’ll use their personal stash to do what they can.” Your medic will use their personal stash to do what they can for the rebels injured and ill, but it might mean they don’t have exactly what they need in a combat situation later on. [Daredevil]
>>
>>4802628
Link back

>>4785582
>>
>>4802620
> “I understand, the medkits are yours along with the rest of the supplies. But you only have so many to work with, and this fight is going to be a long haul.” Every medkit the rebels use now is one they won’t have later on. They need to learn to save what they can. And who they can. [Firebrand]
>>
>>4802620
>> “I understand, the medkits are yours along with the rest of the supplies. But you only have so many to work with, and this fight is going to be a long haul.” Every medkit the rebels use now is one they won’t have later on. They need to learn to save what they can. And who they can. [Firebrand]
>>
>>4802620
> “I understand, the medkits are yours along with the rest of the supplies. But you only have so many to work with, and this fight is going to be a long haul.” Every medkit the rebels use now is one they won’t have later on. They need to learn to save what they can. And who they can. [Firebrand]
>>4785611
Confirmed baby
>>
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>>4802620
If they're looking for a painless death would a bullet do the job just as well. Besides, bullets are in ample supply but meds are rare. [write in]
>>
>>4802703
Verification
>>4785624
>>
>>4802620
> “Petal, go with him. My crewman is a skilled healer, they’ll use their personal stash to do what they can.” Your medic will use their personal stash to do what they can for the rebels injured and ill, but it might mean they don’t have exactly what they need in a combat situation later on. [Daredevil]


We can have the slaves take point, anyways.
>>
>>4802703
> wasting bullets

> wasting bullet sponges

A little bit of sweet now will make them more willing to take the bitter later.
>>
First post: >>4785657

>>4802620
>“I understand, the medkits are yours along with the rest of the supplies. But you only have so many to work with, and this fight is going to be a long haul.” Every medkit the rebels use now is one they won’t have later on. They need to learn to save what they can. And who they can. [Firebrand]
>>
>>4802620

>“I understand, the medkits are yours along with the rest of the supplies. But you only have so many to work with, and this fight is going to be a long haul.” Every medkit the rebels use now is one they won’t have later on. They need to learn to save what they can. And who they can. [Firebrand]

With the addition of something like this

>"Pas’O’Deep will have to be another martyr for the cause. The best thing now is to make his suffering and sacrifice mean something"

>>4785666 (You) #
Verification
>>
>>4802733
>use 1 bullet out of thousands

>perform a final mercy on a good as dead "bullet sponge"

I feel like you're missing the fact that the guy is gonna die anyway
>>
>>4802733
>>4802728
My theory is, we *might* need those supplies later, possibly for company members.

But our allies definitely need it now, either for individuals who could be fighting by our side if not ill, or for the loved ones of individuals who might not be so willing otherwise.

Taking a definite boost in manpower and the ability to direct it vs a potential loss later, at worst we would effectively break even.

Of course, this excludes if your favourite character is unlucky enough to punch their number. But, like, mathematically I'm sure it probably works out in our favour.
>>
>>4802742
Not only that but showing some good will now could boost our position with the slaves, making it certain they'll trust and rely on us. This could lead to them getting us out of a serious jam later on whereas they might otherwise just consider us a lost cause
>>
>>4802620
> “I understand, the medkits are yours along with the rest of the supplies. But you only have so many to work with, and this fight is going to be a long haul.” Every medkit the rebels use now is one they won’t have later on. They need to learn to save what they can. And who they can. [Firebrand]

Sweet background on Natalia, the She-Beast from the jungle cave, lol!
>>
>>4802742
but Anon, one in our numbers is equal to 100 in theirs
>>
>>4802620
>“Petal, go with him. My crewman is a skilled healer, they’ll use their personal stash to do what they can.” Your medic will use their personal stash to do what they can for the rebels injured and ill, but it might mean they don’t have exactly what they need in a combat situation later on. [Daredevil]

Let's buy a little good will.
>>
>>4802620
> “Petal, go with him. My crewman is a skilled healer, they’ll use their personal stash to do what they can.” Your medic will use their personal stash to do what they can for the rebels injured and ill, but it might mean they don’t have exactly what they need in a combat situation later on. [Daredevil]

Pry to the dice gods and don't make stupid decisions.

>>4787591
Frist post dust..
>>
>>4802620
>> “I understand, the medkits are yours along with the rest of the supplies. But you only have so many to work with, and this fight is going to be a long haul.” Every medkit the rebels use now is one they won’t have later on. They need to learn to save what they can. And who they can. [Firebrand]

We shouldn’t waste our personal supplies on the expats, if they want to use their own then fine but if they start bitching about a lack of supplies later this will be a sore lesson on logistics and need vs want in what could be a very long war.

Personally I’d have them be even more frugal from the get go but we don’t have much love round here and we need some before we get shit going.
>>
>>4802620

> “Petal, go with him. My crewman is a skilled healer, they’ll use their personal stash to do what they can.” Your medic will use their personal stash to do what they can for the rebels injured and ill, but it might mean they don’t have exactly what they need in a combat situation later on. [Daredevil]

Hopefully investing in trust with this cell now will pay off with easing us into a natural state of trust with other ex-slave rebel cells later on.

>>4787654
Me.
>>
>>4802620
>> “Petal, go with him. My crewman is a skilled healer, they’ll use their personal stash to do what they can.” Your medic will use their personal stash to do what they can for the rebels injured and ill, but it might mean they don’t have exactly what they need in a combat situation later on. [Daredevil]
Risky of course, but worth the rep I think

>>4786197
Dats me right dere
>>
>4802620
> “I understand, the medkits are yours along with the rest of the supplies. But you only have so many to work with, and this fight is going to be a long haul.” Every medkit the rebels use now is one they won’t have later on. They need to learn to save what they can. And who they can. [Firebrand]

What are we a charity? Ain't giving them Petal that shit is reserved for us

>>4786171
Firstpost
>>
>>4802703
Anon, that is a good idea
>>
>>4802620
>> “My crew are killers, not doctors. I’m sorry, but we’re out of our depth when it comes to lifesaving. As for the supplies, I can’t just hand them over yet. I need to give my cap the all clear, and you two need to have a sitdown.” As harsh as it is, the supplies are a bargaining chip. This cell of rebels aren’t getting squat until they’ve hashed out the terms of their alliance with the LT. [Xenophobe]
>>
>>4802620
>> “I understand, the medkits are yours along with the rest of the supplies. But you only have so many to work with, and this fight is going to be a long haul.” Every medkit the rebels use now is one they won’t have later on. They need to learn to save what they can. And who they can. [Firebrand]

>>4788391
>>
>>4802620
>>“Petal, go with him. My crewman is a skilled healer, they’ll use their personal stash to do what they can.” Your medic will use their personal stash to do what they can for the rebels injured and ill, but it might mean they don’t have exactly what they need in a combat situation later on. [Daredevil]
>>
>>4802620
> “I understand, the medkits are yours along with the rest of the supplies. But you only have so many to work with, and this fight is going to be a long haul.” Every medkit the rebels use now is one they won’t have later on. They need to learn to save what they can. And who they can. [Firebrand]

>>4787168
Linking back
>>
>>4802620
>> “I understand, the medkits are yours along with the rest of the supplies. But you only have so many to work with, and this fight is going to be a long haul.” Every medkit the rebels use now is one they won’t have later on. They need to learn to save what they can. And who they can. [Firebrand]
>>
>>4802620
> “Petal, go with him. My crewman is a skilled healer, they’ll use their personal stash to do what they can.” Your medic will use their personal stash to do what they can for the rebels injured and ill, but it might mean they don’t have exactly what they need in a combat situation later on. [Daredevil]
>>
>>4802620
>> “I understand, the medkits are yours along with the rest of the supplies. But you only have so many to work with, and this fight is going to be a long haul.” Every medkit the rebels use now is one they won’t have later on. They need to learn to save what they can. And who they can. [Firebrand]
>>4785654
>>
Finally back back with this meme I was working on JK sim Emile version coming soon tm*
>>
>>4805019
>Snek version

DELETE!
>>
One for all the weebs in the quest
>>
>>4805019
Cursed Gabriel version when?
>>
>>4805063
oof I didn't think of that. Probably because I supressed it I'll get on it soon-ish
>>
Update incoming

>>4805019
NOICE. This shall be saved in a place of honour among StV OC memes
>>
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>SELECTED
> “I understand, the medkits are yours along with the rest of the supplies. But you only have so many to work with, and this fight is going to be a long haul.” Every medkit the rebels use now is one they won’t have later on. They need to learn to save what they can. And who they can. [Firebrand]

For a moment you consider letting Petal use their specialised kit to help, but in truth you’ve just met these people and you’re not about to direct your squad medic to use supplies your men might need . A shot of synthezene now doesn’t seem like much, but it’ll be a different story when the bullets are flying and one of your own is crying out in pain from a gutshot wound or something similar.

“I understand, the medkits are yours along with the rest of the supplies. But you only have so many to work with, and this fight is going to be a long haul.” The Pathfinder operative Wasp seems surprised at your willingness to hand over the supplies to the rebels without the details of the agreed alliance being hashed out, though Breaker acknowledges this show of trust with a grave nod. “But you only have so many to work with, and this fight is going to be a long haul.”

“Pas’O’Deep Has Sacrificed More Than Most For The Cause, Doubtless He Will Be As Stubborn In His Refusal Of Spending What Meagre Supplies We Have On Him In His Final Hours As He Was Stubborn In His Resistance Against The Tyranny Of The Empire.”

“Doubtless you’re right.” Wasp adds grudgingly “And the raider Snake Eyes also has a point. We have a long road ahead of us.”

“Our Hardest Days Of Struggle Yet Lie Ahead Of Us. And Yet I Find I Already Tire Of Losing Brothers-In-Arms.” The tone of the Auxl rebel leader is surprisingly sombre for a mountain of flesh with such a great capacity for terrible violence. “The Bittersweet Glory Of The Honoured Dead Grows Ever Less Sweet And Ever More Bitter With Each Name.”

“One more name to avenge, Breaker.” Wasp says, not unkindly. “For the Cause.”

“Yes. For The Cause.” There’s a concerning like of fire in the rebel leader’s voice at the prospect of ‘the cause’ and all it might cost, but you guess you’ll take sober realism over fiery idealism any cycle of the week. “Come ‘Snake Eyes’, I Would Have You Witness The Passing Of Pas’O’Deep. That Way He Will Know, In The End, The Struggle Of Our Cause Has Only Just Begun.”

[1/4]
>>
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Pas’O’Deep, as you guessed from the name, is the Drax lying bedridden in a cavern floor further up the hill. Even to one as unfamiliar with xenobiology as yourself, he’s clearly on the way out. A pale-feathered Asandi dabs at his forehead with a moist towel, though it seems to do little to offset the symptoms.

“Your friends, did they bring medicines? Anything that can help?” She turns to Wasp, who seems to have found something very interesting on his boot.

“I told you what to expect, Indigo. We have more rations, some medkits.” The Pathfinder can’t seem to meet her gaze. “But mostly weapons.”

“I know.” The Asandi’s four eyes shift over to you, a startling caerulean in colour. There is… something you’d have trouble describing, but if pushed you’d call it an accusatory kind of sadness. Gunrunners and their instruments of death But I had hoped…”

“No. I knew *wheeze* I knew it meant my death the moment I slipped my chains and entered the wastes.” As Breaker and Wasp surmised, Pas’O’Deep steadfastly refuses the use of any medical supplies despite obviously being wracked with pain with each coughing fit. Dry Lung, they called it. You guess the dusty atmosphere would take a harsher toll on the aquatic reptilian species than most. “But *hack* *cough* better to swim the currents one cycle as a wingshark than *cough* float for a hundred turns of the moon as a cuppertrout. For all my failings… I will not die a slave. Neither a slave to the whip, nor a slave to pain. *hack* *wheeze* I will die free, let me have this!”

“You Will Be Avenged Old Friend. We Have The Means To Make A Difference Now. Our People Will Not Let Your Death Be In Vain. I Will Make Sure Of It. I Will Lead Them To Victory.”

“Or lead them to death!” Indigo Eyes clicks sharply.

“Or Death.” Breaker agrees solemnly.

“Until a free and fair election is held, you cannot legitimately call yourself a true representative of this camp and its people. But, for what little it is worth… I would have voted for you.”

Jas’O’Deep feebly beckons Breaker and Wasp closer.
>>
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“Never forget the injustices visited upon us. The wrongs we suffered. The wrongs our people still suffer. And they are your people, Breaker of Tul’gundin. Those brothers and sisters of ours that languish under the whips of Savis tyranny are more my kin than my own spawnpool siblings of Drax Primaris. *cough* They are more your Clan than your own Auxl Brotherhood ever was. Whatever their race, *wheeze* or tongue or faith… *wheeze* By the Sunken Islands… [error/untranslatable=concept+freedom+spiritual+core+beleif?]” Your translator falters as the Drax’s speech deteriorates into rambling, his dark pupils losing focus for long seconds of silence. With a start they snap open, staring at Breaker with a madness of one’s final moments.“Wasp, you may not have worn our chains but you have seen the camps, show them! Show them all! They can turn away, they can say they will not act but they cannot say they did not know!”

With that last burst of energy, the Drax rebel visionary collapses into fits of coughing and then, finally, stillness.

“Is he…?” Wasp asks breathlessly, voice heavy with strained emotion. Clearly, O’Deep was no mere rebel contact to the man.

[3/4]
>>
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Indigo Eyes holds a talon over the limp body, watching for the rise of the chest. It’s there, but very faint. “…no. But I do not think he will wake again.”

“…I Will Gather The Others. There Is Much To Discuss.” The translator finally clicks in for the Auxl as Breaker switches to Trade Tongue seamlessly. It doesn’t do him justice.

“Discuss what? How you and your neew friends will lead us to slaughter? To war?” Indigo Eyes spits the last word, no easy feat for a face without leaps. She rears up suddenly, pointing an accusatory talon at you. You have to remind yourself that despire the Asandi’s impressive size their bones are brittle and bodies far more suited to literal flight than fight. “I see you. Killer. Destroyer. You bring weapons. And war. You and your merchants of death come to our haven like butchers at a livestock pen, weighing up how much meat you will get off our bones. And you will sup your fill in blood and war before leaving us for the [untranslatable=crows?] when your black work is done.”

“Indigo, that’s not fair.” Wasp butts in. “Snake Eyes and her crew are here to help us. The why doesn’t matter. It’s what O’Deep would have wanted.”

“Don’t talk to me of what Pas’O’Deep would have wanted! I cared for him! I owed him my life!” The sudden hiss and click of Indigo Eyes beak as she rears to her full impressive height is quite at odds with the translators monotone delivery of the heated argument. “But he would preferred a world of corpses to one living slave left. I loved him. But that doesn’t make him right.”

[4/5]
>>
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[5/5]

Ah. A pacifist. You’d heard of them. To be honest, you hadn’t been entirely sure they were real. Your profession means you don't really rub shoulders with a lot of those types. Maybe in the softer regions of space where civvies that had it easy enjoyed the luxury of imagining the universe wasn’t, at its core, a harsh division between who was strong and who was weak. You hadn’t expected to see an escaped slave follow this peace-loving philosophy instead.

===============================================

As always, I encourage write-ins. And I'd be interested to get anons opinions on how much of what SGT Snake Eyes says to win the rebels over she actually beleives.

>“War is coming to Dis, whether you want it or not. Better to be ready for it, and make a difference however you can. Is a slow death out here in the wilderness worth it for giving up the chance of a better life? If you lose you’re on the run again, maybe you even die. But if you win…” You try to appeal to the Asandi’s desire for a better life, where she doesn’t have to watch her friends die for lack of basic medical attention. [Daredevil]

>“Living a slave or dying free doesn’t seem much of a choice to me. We’ve got our own agenda, that ain’t untrue. But some of your people are willing to take that deal. It’s not your place to stand in their way.” Indigo Eyes obviously isn’t go to be your biggest supporter in the encampment, but hopefully you can prevent her standing in the way of where the currents already pulling. [Firebrand]

>“Listen lady, you spend a cycle in a place like the Green and you learn a thing or two. There are the strong, and there are the weak. We are here to make your people stronger.” If this pacifist Asandi can’t face harsh reality when it’s dying in her arms, frankly you don’t think you’re going to win her over. Your words are more aimed at Breaker, last thing you need is this Asandi convincing him that fighting the Savs is a bad idea. [Xenophobe]
>>
>>4805121
>>“War is coming to Dis, whether you want it or not. Better to be ready for it, and make a difference however you can. Is a slow death out here in the wilderness worth it for giving up the chance of a better life? If you lose you’re on the run again, maybe you even die. But if you win…” You try to appeal to the Asandi’s desire for a better life, where she doesn’t have to watch her friends die for lack of basic medical attention. [Daredevil]

>>4788391
>>
>>4805121
To someone who was raised in the Green, I imagine this sort of mentality is a very confusing concept. In the Green you either fight or you die, and "choosing" to die would be very baffling, I believe.

>“War is coming to Dis, whether you want it or not. Better to be ready for it, and make a difference however you can. Is a slow death out here in the wilderness worth it for giving up the chance of a better life? If you lose you’re on the run again, maybe you even die. But if you win…” You try to appeal to the Asandi’s desire for a better life, where she doesn’t have to watch her friends die for lack of basic medical attention. [Daredevil]
>>
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>>4805121
>Freedom ain't free Lady, it's bought with blood and violence and constant vigilance less you become prey to predators again, you've got freedom and how much did it cost you to get here O'deep? A dozen comrades? A hundred? How many more before you and everyone else here get tired of running and hiding in the dirt living off scraps and scum.
[Write-In]

A pacifist run is untenable here, they have nowhere to go and little to support them, they WILL have to fight at some point weather it be with their backs against the wall being chased by patrols or in a raid to gather supplies.

[Spoiler]now to come up with something similar for Emille[/spoiler]
>>
Forgot my first post: >>4785657

>>4805136
>>
>>4805121
>You're already at war with this planet, a war you can't win. Do you think you can just live in peace here? It wasn't a Savis bullet that did in O'Deep, and he won't be the last unless you fight back.
>>
>>4786412
>>4805121


"Look at me, Indigo. I'm a human, daughter of a dying race. At that, I'm lucky... I'm a raider. I could be in one of those camps out there, or even the one we call 'boot', the one eating all the time. She was so desperate to get away from being a slave she fought her way to the Bosun with one arm!

If there's one thing I've learned in the Green, it's that this is a self-help galaxy. There's no angelic group to make things fair, to come here to check the strong and strengthen the weak. No one will come to rescue you. The strong do what they will, and the weak endure what they must. Pas'O'Deep understood that, I think. That's why he was so committed... He was angry. The universe he was born in let, what, hundreds of millions on this world be fucked from the start by fate, and he was angry, righteously fucking angry, at the masters that slowly pulled their souls out of them with a whip.

I... Get that anger. And the game is cruel, but it's fair. I was born weak, and now I'm stronger. Law of the Green. The only thing I do, if you can call it a crime like the Savis do, is I became self-employed... And the reason I'm here is so you can be a little less weak. 'Merchant of Death' isn't an insult, and the masters deserve what they're going to get.

A wise man once said, "There is a time for everything under the sun." Please don't hate us for doing what WE must... It is the time for that, and we need you. Help us. Support and encourage us. I don't ask you to lift a gun, I ask you to do what we can't because we are too busy being sick at ourselves. We need you to remind us that there are people worth doing this kind of thing for. And, void-willing, we need those like you to someday imitate... People who see that the real work of a revolution is quiet, done in front of you by your two hands.

Please let me know if there will be a funeral."
>>
>>4805258

Dagnabbit. That's meant to be greentext.
>>
>>4805121
>“Listen lady, you spend a cycle in a place like the Green and you learn a thing or two. There are the strong, and there are the weak. We are here to make your people stronger.” If this pacifist Asandi can’t face harsh reality when it’s dying in her arms, frankly you don’t think you’re going to win her over. Your words are more aimed at Breaker, last thing you need is this Asandi convincing him that fighting the Savs is a bad idea. [Xenophobe]

We should avoid talking too much about our backstory or any of our squaddies, we're supposed to be Voidborn pirates, remember?
What we SHOULD do is spice up our language with "ARRR" and "ME LADDIE"
>>
>>4805121
>“Listen lady, you spend a cycle in a place like the Green and you learn a thing or two. There are the strong, and there are the weak. We are here to make your people stronger.” If this pacifist Asandi can’t face harsh reality when it’s dying in her arms, frankly you don’t think you’re going to win her over. Your words are more aimed at Breaker, last thing you need is this Asandi convincing him that fighting the Savs is a bad idea. [Xenophobe]

The universe is full of predators and prey - just like the Green.

Other empires pick at humanity’s corpse because we are too weak to fight back.

We’re here to help them get stronger.

>>4787168
Linking back
>>
>>4805121
>Write in

In a place like this you can be prey or you can be predator Indigo Eyes. If you and yours wish to lay down and die, or worse, be recaptured and placed into the harshest slavery then we'll leave the supplies and go and fate can do as it wishes with you. We're not here to help you out of the goodness of our hearts, we see a profit in it, but its a profit taken from the flesh of the filthy Savis scum who rule you and crush you into the planets earth (ground? soil?).

We'll help you rally the people of this world and strike at the heart of the slave masters operation. We'll seed this planet with the burning fires of rebellion and drive paranoia into the minds of your overlords, we'll fight and kill them and die alongside you. When all is said and done many will be dead yes, but you'll be free either way and we'll take what we want from the dying corpse of the Savis Empire who rule here.

--
Playing up our cover story as ruthless void born pirates but also using it to put "everything" on the table and show that sure, we're not holy saviours of their downtrodden people but we're honest and we're here to help so that we can walk away richer and they can walk away free. She'll not like it obviously but maybe she'll respect the "honesty" and see that we're not out to scam them. Meanwhile the Auxl will hopefully buy into the grit and fire and respect us as warriors willing to fight and die with them if nothing else
>>
>>4805310
just noticed my own mistake there. I basically vote for this but without mentioning the Green. Replace it by the dark spaces or some spooky Voidborn shit.
>>
>>4805121
>“Listen lady, you spend a cycle in a place like the Green and you learn a thing or two. There are the strong, and there are the weak. We are here to make your people stronger.” If this pacifist Asandi can’t face harsh reality when it’s dying in her arms, frankly you don’t think you’re going to win her over. Your words are more aimed at Breaker, last thing you need is this Asandi convincing him that fighting the Savs is a bad idea. [Xenophobe]

plus

>"Humans know this lesson the best of all races. What were people like you doing when the Savs,Feds and Bugs were happily carving up the remnants between themselves? Empty platitudes about what a shameful act just so you can sleep well at night without actually doing anything? If you want to protect the people you love in this life, you have to fight for it."
>>
>>4805121
>You're already at war with this planet, a war you can't win. Do you think you can just live in peace here? It wasn't a Savis bullet that did in O'Deep, and he won't be the last unless you fight back.

>Freedom ain't free Lady, it's bought with blood and violence and constant vigilance less you become prey to predators again, you've got freedom and how much did it cost you to get here O'deep? A dozen comrades? A hundred? How many more before you and everyone else here get tired of running and hiding in the dirt living off scraps and scum

A combo of these 2 would be my pick
But if I only get to pick one il go with the frist one in this post.

>>4787591
Frist post dust.
>>
>>4805340
First post
>>4785637
>>
>“Living a slave or dying free doesn’t seem much of a choice to me. We’ve got our own agenda, that ain’t untrue. But some of your people are willing to take that deal. It’s not your place to stand in their way.” Indigo Eyes obviously isn’t go to be your biggest supporter in the encampment, but hopefully you can prevent her standing in the way of where the currents already pulling. [Firebrand]

Tempted for the [Xenophobe] option, but our cover is Voidborn pirates. Voidborn aren't exactly known for spending time in The Green. They're xenos scum, but they can still put two and two together without getting five.

>>4787341

'tism check.
>>
>>4805121
>Write in
>Look lady, if you think that we just want our share of blood that's fine by me. A general once said "The supreme measure of a man is what he is willing to risk his life for" and if you aren't willing to risk yours that is fine. I however, am, and with every moment one of my people is in chains I will fight and keep fighting until they are free. Doesn't matter what I think or what I want, right now I see the chance to give people who would face the worst reprisal in the galaxy the chance to make it out alive.
>>
>>4805392
shitdicks forgot to link back
>>4786197
>>
>>4805310
>me laddie
that would be amazing if snake eyes just started throwing out nonsense because she doesn't really know how voidborn pirates actually talk
>>
>>4805121
>Write-in
"The universe ain't so kind, lady. Peace as it is just means the mines keep on grinding lives into dust, all to keep feeding the Empire. Just means more lives lost as time goes on. And what of those still here? Always watching your back for the next slaver raid to appear. Is that a proper way to live?

The folks here deserve a shot at something else. Something that isnt the pits or hiding away like rats for the rest of their lives. They deserve a chance to fight for something better than -this-. In that, deep down, we are the same. We outlaws forge our own path by our own choices. No Gods, No Masters."

me >>4785626
>>
>>4805121
>>4805121
Just checking but Snake Eyes has a plausible explanation for why a Voidborn Pirate would have been on the Green right? Since it's mainly a hellworld that pirates wouldn't bother invading.
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>>4805583
Not all pirates are going to be Voidborn.
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>>4805465
This Anon has my vibroblade (and vote).

>>4786492
Me.
>>
>>4805310
I am this anon, and would like to switch to this write in
>>4805465
as it is short, does not give away any details, is gritty and inspiring all the same.

this is my verification: >>4785596

Sorry for making things unnecessarily complicated Forgotten
>>
>>4805392
Yea I think I will change to support >>4805465
this one instead
>>
>>4805465
dig it

first
>>4785819
>>
>>4805465
>>4805121
Supporting this.
>>
>>4805121
>>“Living a slave or dying free doesn’t seem much of a choice to me. We’ve got our own agenda, that ain’t untrue. But some of your people are willing to take that deal. It’s not your place to stand in their way.” Indigo Eyes obviously isn’t go to be your biggest supporter in the encampment, but hopefully you can prevent her standing in the way of where the currents already pulling. [Firebrand]
>>
Locking in vote now. No need for a recast, with the swaps this write-in >>4805465 wins outright.

As for those anons that noticed the possible inconsistency in a raider mentioning the Green...
>pic related

This won’t be the last time I try to slip in little trip-ups in the provided choices. That doesn’t make them trap options, but if anons don’t spot them and/or suggest a more explainable alternative then it might marginally affect the chances of keeping your cover.
>>
>>4807158
That's an absolutely devious way of encouraging write-ins.
>>
>>4807158
>Slip of the tongue choices are a thing

Well shit I feel actually bamboozled, we will need to be very careful about how we word our choices from now on.
>>
>>4805121
>“Living a slave or dying free doesn’t seem much of a choice to me. We’ve got our own agenda, that ain’t untrue. But some of your people are willing to take that deal. It’s not your place to stand in their way.” Indigo Eyes obviously isn’t go to be your biggest supporter in the encampment, but hopefully you can prevent her standing in the way of where the currents already pulling. [Firebrand]
>>
>SELECTED
>Write-in
>"The universe ain't so kind, lady. Peace as it is just means the mines keep on grinding lives into dust, all to keep feeding the Empire. Just means more lives lost as time goes on. And what of those still here? Always watching your back for the next slaver raid to appear. Is that a proper way to live? These folks deserve a shot at something else. Something that isn’t the pits or hiding away like rats for the rest of their lives. They deserve a chance to fight for something better than -this-. In that, deep down, we are the same. We outlaws forge our own path by our own choices. No Gods, No Masters."

==================================

Leadership Test
>30DC (Mission)
>Tranquil Gaze +1 Re-Roll, +5DC
>Transhuman +2DC
>Good write-in +1 Re-Roll, +10DC
>47DC

Critfail = The deal is off. These rebels want no part in your war.
Double fail = Double-minded human. You begin to doubt yourself, does might really equal right? Whether this shows depends on the other results.
0 = Peace in our time. Indigo Eyes, and those she wins over to her pacifist movement, will continue to be a thorn in the burgeoning rebel movement. So much so that the LT will be forced to consider… ‘options’ later on.
1 = This is not the way. Indigo Eyes remains unconvinced, and she is not without her supporters in the encampment. Her accusations undermine some of the trust the Company is trying to build with their more warlike rebel allies.
2 = Outspoken peacekeeper. Indigo Eyes remains set in her pacifist ways, but her position is a largely among the rebels. Breaker mainly ignores her calls for peace now and in the future.
3 = You cannot reason with a Vinehound when your head is in its mouth. Indigo Eyes is forced to admit that, sometimes, violence -might- be necessary. She laments the coming of war, but does not actively seek to prevent or curtail the inevitable.
Double pass = Shaken Asandi belief. Indigo Eyes own faith in the virtue of peace falters, though whether this shows depends on the other success results.
Critpass = Peace was never an option. Even a hater of violence will take up the rifle to protect her own.


3 rolls of 1d100. You have TWO re-rolls.

Freedom ain’t free, Lady…
>>
Rolled 59 (1d100)

>>4807601
Aww shit
>>
Lets see them rolls people, I'm hanging out to see what happens next
>>
Rolled 27 (1d100)

>>4807601
Rolling 100
>>
>>4807621
>1 post ID

Anon, come on...
>>
>>4807627
Dynamic IP my dude. This is me >>4785542 first post in the thread
>>
Rolled 35 (1d100)

>>4807601
This is why Savis keep doing this shit.
>>
>>4807605
hey knigger you got 2 rerolls
>>
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>>4807629
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>>4807605
Roll some 1's senpai
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Rolled 36 (1d100)

>>4807605
Re-roll 1
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>>4807642
Yeah I'll take 3 degrees, given the dc is under 50 I do t think I'll want to use the second degree re-roll.
>>
Rolled 24 (1d100)

>>4807601
>>
>>4807621
>>4807630
>>4807642

Good show gents.
>>
Kind of disappointed I don't get to possibly have the LT order you to murderize an unarmed civilian to keep the rebels on track, but also kind of relieved.
>>
>>4807601
I'm surprised you kept that trash edit.
>>
>>4807698
Theirs always later for our luck to turn.
>>
Just want to point out that the lady is right, more than she knows. Look at our mission, we are literally here to stir up war and lead these people to the slaughter. I predict this arc will be grim as fuck, with lots of character defining choices. Especially since I sense wasp has been compromised and now regards the rebels' struggle as his own.
>>
>>4807796
We're training guerillas for a bushfire conflict it was ways going to be grim and bloody mission since they are outgunned and out equipped by a wide margin.
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>>4807800
that's not really it. They are fighting for freedom while our goal is to create enough of a fuss to bring the fist of the Savis empire down on Dis. Anons - including me - just read "slave revolt" and thought "that's a just cause", without really thinking about the ramifications of who is paying us to do what, exactly. It'll be fucked when the Savis come.
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>>4807605
>>4807621
>>4807630
>>4807642

>3 SUCCESS: You cannot reason with a Vinehound when your head is in its mouth. Indigo Eyes is forced to admit that, sometimes, violence -might- be necessary. She laments the coming of war, but does not actively seek to prevent or curtail the inevitable.

"The universe ain't so kind, lady. Peace as it is just means the mines keep on grinding lives into dust, all to keep feeding the Empire. Just means more lives lost as time goes on. And what of those still here? Always watching your back for the next slaver raid to appear. Is that a proper way to live?” You hear Breaker grunt in approval, even as Indigo Eyes clicks disapprovingly.

“At least it is life! A corpse cannot tell us how much sweeter oblivion is to subjugation.” You cross your arms and hold your ground. Void knows that if you’d lived your life as a slave and someone handed you a gun and a free shot, you wouldn’t turn it down. You bet Boot can attest to that.

“So fear of death is a reason to never try? These folks deserve a shot at something else. Something that isn’t the pits or hiding away like rats for the rest of their lives. They deserve a chance to fight for something better than -this-. In that, deep down, we are the same. We outlaws forge our own path by our own choices. No Gods, No Masters."

“No Gods, No Masters.” Breaker rumbles in approval. “I Like That.”

“This war will be the doom of us all.” Indigo Eyes looks at each of you, one by one. She knows she has lost. “And when we are all carrion it will bring me not one shred of joy in knowing that I was right.”

“And here I thought they sent me some groundpounding knucklehead.” Wasp murmurs to you as you leave, Breaker pacing ahead to gather the other war-minded rebels. “Did you practice that pretty little speech of yours?”

[1/3]
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“I guess I just thought of someone who couldn’t be more different if she tried.” You mind turns to Boot, raised in the living hell of a Sav mining station. She probably thinks these slaves had it easy. At least they saw open sky and natural sunlight. At least they breathed unrecycled air. She wouldn’t say no to some bloody vengeance. “I suppose humans and Asandi are just wired differently.”

“Don’t take it personal. Indigo Eyes has more reason to hate the Savs than most. You don’t get a lot of Asandi slaves, she would have fetched a pretty price on the market even if she wasn’t so talented with the kortush."

“The what now?”

“The Kortush. It’s a kind of harp. You couldn’t really play it with human fingers, or human arms for the matter. Anyway, Indio Eyes was an ornament for the planetary governor, that furry fragger Khiss son of Rort. She entertained guests, ate well and had servants of her own looking after her.”

“Sounds nice.” You fail to keep the sneer out of your voice. “If you’re trying to get me to feel sorry for the beaky bitch then you’re failing spectacularly.”

“Trust me, it gets better. She was free to wander the palace and even the surrounding grounds. But not too far of course, they can’t have that.” Wasp stares back to where Indigo Eyes has resumed tending to the unconscious Pas’O’Deep, a well of pity sits clear in his gaze. “They clipped her wings. The rat bastards. Fragged her sense of balance all to scud, can barely walk without someone holding her up. According to the Asandi, if your wings are clipped in this life you won’t be able to fly in the afterlife either. I’m not too familiar with their culture, but I understand that it’s just about the worst thing that can happen to them according to their beliefs.”

That extra info doesn’t change your mind about what was said, but it does keep you from referring to Indigo Eyes as a ‘Beaky Bitch’ when you recount the conversation later. You know that the Asandi live for hundreds of years. Hard to imagine a bird living hundreds of years robbed of its ability to fly. It’d be like Petal being unable to sing. If that were you in her place, there wouldn’t be enough dead Savis in all the ‘verse to sate your hunger for revenge.

How Indigo Eyes can settle on a ‘live and let live’ philosophy after that, you’ll never know.

[2/3]
>>
[3/3]

“Campsite is secure, bosun.” CPL Crane reports as you exit the cavern.

“Thank you, crewperson.” You answer, following him back to the rest of the squad now that they’ve finished storing the crates. Once out of earshot you whisper to your 2IC.
“What’s a ‘bosun’?”

“It is an officer of a ship.”

“Like a captain?” You start, certain that Crane is overselling this whole cover story thing. Though the idea of a ship all of your own being part of your backstory is kind of cool…

“No. Not like a captain.” Crane shakes his head disapprovingly. “This Voidborn raider cover was your idea. You should at least have done the common courtesy to familiarise yourself with the correct forms.”

“It wasn’t my-! Ugh. Nevermind. Alright, form up.” You motion for the squad to gather around and take a knee. “Night Night, get up on that ridgeline and try to establish comms with the LT."

"Consider it done, marin."

"Convict, you go with her. See if you can spot some good areas for booby traps.” You don’t plan on fighting the Savs here in this deathtrap of a valley, but it pays to be prepared in case someone sells you out. “Nines, I want you up top on the opposite ridge. Bones, you can cover him.”

With the important stuff taken care of, you look at the rest of your squad. Crane, Petal, Husk, Boot and the new kid are all waiting on your word.

===========================

>“Crack out the spare ration packs, the good scrag with chocolate bars. Hearts and minds, people. Hearts and minds. Yarr.” You and your men are going to be working closely alongside these rebels for an extended operation, you should be building bridges and winning over the rebels wherever you can. The small risk of one of your squaddies letting something slip that they shouldn’t is the price you have to pay to secure the support of these new, albeit temporary, comrades. [Daredevil]

>“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You don’t encourage fraternization with the rebels, but you aren’t going to order your crew to actively be standoffish dicks either. So long as your men carry out their official duties to the letter and continue to operate effectively, it’s up to them how they spend their down time. [Firebrand]

>“We’ll set up our dugouts further on, away from the camp. I want round-the-clock perimeter security. Remember, we’re pirate dicks and we’re not here to make friends.” In addition to being the best option for maintaining the official cover story and limiting rebel insight of the bigger picture, it will have the added benefit of making sure none of your guys get too attached to these sorry bastards. If the mission fails they’ll all die, if the mission succeeds well… they’ll probably all still die. [Xenophobe]
>>
>>4807852
*and Bones, wouldn't want to forget the only sane man
>>
>>4807852
>>“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You don’t encourage fraternization with the rebels, but you aren’t going to order your crew to actively be standoffish dicks either. So long as your men carry out their official duties to the letter and continue to operate effectively, it’s up to them how they spend their down time. [Firebrand]

Lets not blow our load all at once, it'll look suspicious. We're "pirates" after all, not your friendly neighbourhood mercs. There will be other cells in other camps to give chocolate to, but lets not keep too distant either. We need to foster trust and a working relationship
>>
>>4807852
>>“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You don’t encourage fraternization with the rebels, but you aren’t going to order your crew to actively be standoffish dicks either. So long as your men carry out their official duties to the letter and continue to operate effectively, it’s up to them how they spend their down time. [Firebrand]
>>
First post: >>4785657


>>4807852
>“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You don’t encourage fraternization with the rebels, but you aren’t going to order your crew to actively be standoffish dicks either. So long as your men carry out their official duties to the letter and continue to operate effectively, it’s up to them how they spend their down time. [Firebrand]
I think this is a good balance. We don't want any of our squadmates (or ourselves) to accidentally blow our cover while fraternizing with the rebels, but being too standoff-ish won't really help us.
>>
>>4807852
>“We’ll set up our dugouts further on, away from the camp. I want round-the-clock perimeter security. Remember, we’re pirate dicks and we’re not here to make friends.” In addition to being the best option for maintaining the official cover story and limiting rebel insight of the bigger picture, it will have the added benefit of making sure none of your guys get too attached to these sorry bastards. If the mission fails they’ll all die, if the mission succeeds well… they’ll probably all still die. [Xenophobe]
>>4786171
Me
>>
>>4807852
>“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You don’t encourage fraternization with the rebels, but you aren’t going to order your crew to actively be standoffish dicks either. So long as your men carry out their official duties to the letter and continue to operate effectively, it’s up to them how they spend their down time. [Firebrand]

Yeah we shouldn't be dicks but we shouldn't be wasting supplies and risking our cover.

We should probably start training EVERYONE at some point soon.
>>
>>4807807
Well that's exactly it, this Conflict isn't designed to be a success, if it does its an added bonus to our employer what its obviously intended to do is distract the savis from something else and weaken a response.

Either way these rebels are going to suffer a whole lot and its not our job to see that they win, its our job to see that they die hard.

Besides I'm willing to bet most of them are frackin Xenos
>>
>>4807807
We're mercs bro, it doesn't matter if the cause is just, it doesn't matter that they'll be crushed underfoot when the Empire arrives. We've got clearly defined mission objectives... everything else is just details. Sucks for the slaves for sure but... the universe is a harsh, harsh bitch.

>>4807881
Pretty much exactly what this anon has said
>>
>>4807876
>We should probably start training EVERYONE at some point soon.

Definitely, we need a Seven Samurai training montage. Small unit tactics, ambush and guerilla warfare etc
>>
>>4807896
Definitely take some keynotes out of the Afghan guerrilla textbook, IEDS, Cave networks, simple equipment even children or the elderly can use and won't jam or rust.

I hope we can do Rat tunnels like the VC
>>
>>4807852
>“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You don’t encourage fraternization with the rebels, but you aren’t going to order your crew to actively be standoffish dicks either. So long as your men carry out their official duties to the letter and continue to operate effectively, it’s up to them how they spend their down time. [Firebrand]
Let things happen in their natural way while we do the job we've been sent to do.
>>4785611
Confirmacion
>>
>>4807906
>giving children guns
you monster
https://www.youtube.com/watch?v=_5VqXUlVWHY
>>
>>4807912
That uhh raises a good point.
>>
>>4807852
Why not have our camp set up with perimeter security, while selected mercs hand out choccy's? Crane, Convict, and Nines can deffo be trusted not to run their mouths.

Boots would steal the chocolate and eat it herself, so that's right out.
>>
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>>4807852

>“We’ll set up our dugouts further on, away from the camp. I want round-the-clock perimeter security. Remember, we’re pirate dicks and we’re not here to make friends.” In addition to being the best option for maintaining the official cover story and limiting rebel insight of the bigger picture, it will have the added benefit of making sure none of your guys get too attached to these sorry bastards. If the mission fails they’ll all die, if the mission succeeds well… they’ll probably all still die. [Xenophobe]

mfw QM actually took my idea of having snake eyes do a retarded pirate impression

me >>4785596
>>
>>4807852
>“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You don’t encourage fraternization with the rebels, but you aren’t going to order your crew to actively be standoffish dicks either. So long as your men carry out their official duties to the letter and continue to operate effectively, it’s up to them how they spend their down time. [Firebrand]
>>
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Sooo.... just a hypothetical but if snake eyes and the squad were star wars characters who would they be?
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>>4807852

>“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You don’t encourage fraternization with the rebels, but you aren’t going to order your crew to actively be standoffish dicks either. So long as your men carry out their official duties to the letter and continue to operate effectively, it’s up to them how they spend their down time. [Firebrand]

>>4787654
Link Back.

I'm not too confident in our unit's ability to pull of the voidborn pirate thing until we've had the chance to consult with Černý and had time to practice.
>>
>>4808072
They would all be Boba Fett.
>>
>>4807852
>>“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You don’t encourage fraternization with the rebels, but you aren’t going to order your crew to actively be standoffish dicks either. So long as your men carry out their official duties to the letter and continue to operate effectively, it’s up to them how they spend their down time. [Firebrand]
>>
>>4807852
>“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You don’t encourage fraternization with the rebels, but you aren’t going to order your crew to actively be standoffish dicks either. So long as your men carry out their official duties to the letter and continue to operate effectively, it’s up to them how they spend their down time. [Firebrand]

>>4787591
Frist post dust
>>
>>4807852
>“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You don’t encourage fraternization with the rebels, but you aren’t going to order your crew to actively be standoffish dicks either. So long as your men carry out their official duties to the letter and continue to operate effectively, it’s up to them how they spend their down time. [Firebrand]
>>
>>4808178
forgot the to link back
>>4804471
>>
>>4807852
>>“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You don’t encourage fraternization with the rebels, but you aren’t going to order your crew to actively be standoffish dicks either. So long as your men carry out their official duties to the letter and continue to operate effectively, it’s up to them how they spend their down time. [Firebrand]

>>4788391
>>
>>4807852
>“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You don’t encourage fraternization with the rebels, but you aren’t going to order your crew to actively be standoffish dicks either. So long as your men carry out their official duties to the letter and continue to operate effectively, it’s up to them how they spend their down time. [Firebrand]

>>4786197
here me be
>>
>>4807852
>“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You don’t encourage fraternization with the rebels, but you aren’t going to order your crew to actively be standoffish dicks either. So long as your men carry out their official duties to the letter and continue to operate effectively, it’s up to them how they spend their down time. [Firebrand]
avast ye dogs. Be walking the plank if ye don't secure the camp

first
>>4785819
>>
>>4808217
Hey Max. Fuck you.
>>
>>4807852
>>“We’ll set up our dugouts further on, away from the camp. I want round-the-clock perimeter security. Remember, we’re pirate dicks and we’re not here to make friends.” In addition to being the best option for maintaining the official cover story and limiting rebel insight of the bigger picture, it will have the added benefit of making sure none of your guys get too attached to these sorry bastards. If the mission fails they’ll all die, if the mission succeeds well… they’ll probably all still die. [Xenophobe]

>>4786574
me
>>
>>4807852
>>“We’ll set up our dugouts further on, away from the camp. I want round-the-clock perimeter security. Remember, we’re pirate dicks and we’re not here to make friends.” In addition to being the best option for maintaining the official cover story and limiting rebel insight of the bigger picture, it will have the added benefit of making sure none of your guys get too attached to these sorry bastards. If the mission fails they’ll all die, if the mission succeeds well… they’ll probably all still die. [Xenophobe]
>>
>>4807852
>“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You don’t encourage fraternization with the rebels, but you aren’t going to order your crew to actively be standoffish dicks either. So long as your men carry out their official duties to the letter and continue to operate effectively, it’s up to them how they spend their down time. [Firebrand]

If they think we're being stand-offish dicks, kindly point out that we're in much better fighting shape than they currently are. Go on, take a rest and a load off man, we'll cover ya for a spell. They almost certainly haven't had much of a chance to take a break and breathe deep the dusty, arid air of freedom.

>>4787341

First post here, aye.
>>
>>4807852
>>“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You don’t encourage fraternization with the rebels, but you aren’t going to order your crew to actively be standoffish dicks either. So long as your men carry out their official duties to the letter and continue to operate effectively, it’s up to them how they spend their down time. [Firebrand]

me >>4787530
>>
>>4807852

>“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You don’t encourage fraternization with the rebels, but you aren’t going to order your crew to actively be standoffish dicks either. So long as your men carry out their official duties to the letter and continue to operate effectively, it’s up to them how they spend their down time. [Firebrand]
>>
>SELECTED
>“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You don’t encourage fraternization with the rebels, but you aren’t going to order your crew to actively be standoffish dicks either. So long as your men carry out their official duties to the letter and continue to operate effectively, it’s up to them how they spend their down time. [Firebrand]

“Set up our racks along the perimeter of the camp. Once we’re dug in and the LT is here, stand down. Just remember the official line, ‘mateys’.” You’re going to be operating planetside for weeks, if not months. Trying to police your squad’s behaviour and interactions that entire time is not worth the trouble. “Crane, once we establish comms with the LT I want you to go with Wasp to the rendevouz and lead them back here. He knows the way, I just want a friendly face present when our boss touches dirt.”

“はい, bosun.”

“…you mean ‘aye aye’, right?” You grin sharply, settling into this jaunty pirate schtick.

Crane doesn’t dignify you with a response.

>Signallier Test: Establish Comms
>Night Nights Comms Expert + Comrade Status
>AUTO-SUCCESS

++Ma souer, I have le commandant on the line.++

“Nice timing, Double-N. Patch me through.”

++Oui, oui mon ami. You’re linked up. Night Night out.++

“Centurion this is Vinehound, do you copy?”

[1/3]
>>
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++Copy Vinehound, this is Centurion. Status report.++

“Nil sign of hostiles. DZ is clear and contact has been established with the rebels, we have an FOB in the works at their camp.”

++Good work, Vinehound. That makes 77th platoon the first on the ground and first to check in. What are we working with here?++

“Mixed bag, sir. Their leader Breaker is an Auxl, ex-Brotherhood I’m thinking, so he’s worth a squad himself is my guess. The other viable fighters are sitting at less than platoon strength, and we’re looking at maybe that number again that in non-coms.”

++…that’s less than what Intel anticipated.++

“Well call my mother a Megadon, so Intel dropped the ball again. Should we be surprised?”

++Not really. We’ll need to work on building our pool of recruits before the main mission can proceed. I imagine the other sites will have similar issues. Is our cover maintained?++

“Callsign Wasp will explain the official party line with the rebs when you touch down. But the gist is they think we’re voidborn pirates.”

++We can work with that, Banshee and her squad will add some legitimacy to the story. I’ll notify Intel. Are the rebels receptive?++

“Just about, sir. One or two naysayers, but the rest are hungry for the chance to kick Sav ass.” And honestly, you don’t blame them.

++These dissenters… anything we need to be concerned about?++

You pause, measuring your words. You’re not a fan of Indigo Eyes or her pacifist philosophy, but you don’t see her as a threat to mission security. And the prospect of removing her from the equation carries more risks than benefits. “No, sir. They don’t want to fight, but they won’t get in the way.”

++Copy that Vinehound. Centurion enroute, ETA 40 minutes to DZ. See you planetside, Centurion out.++

“Vinehound out.”

++Mission Report. Position secure and viable for effective control of approaching lanes of fire.++ You chime back into the squad commlink as Gunner Nines reports from the ridge overlooking the valley entrances. ++Advisement. Returning to forward operating base to retrieve additional explosive and anti-armour munitions. Trooper Bones is holding position.++

“Copy that. Boot can you grab the…” You pause as you watch the scene developing on the outskirts of the camp, your approaching gunner is surrounded by a number of smaller figures. And not the furry Sav kind. “Nines, come in. Are those kids throwing -rocks- at you?”

[2/3]
>>
[3/3]

“++Confirmation. The threat to my structural integrity is minimal. A lethal response would be extraneous.”++

“Hey!” You yell, grabbing the attention of the kids and some of the rebels nearby. “What in the actual scud do you think you’re doing?!”

“What? It’s just a droid.” Their ringleader, a bratty little human urchin calls back snidely, reminding why you deeply distrust anything too young or weak to wield an average firearm in a safe and effective manner.

“He’s not-“ You bite your tongue. It’s going to be enough trouble maintaining your cover without the added hassle of explaining why you have an extremely illegal AI on your team. You don’t know if these rebels give much of a damn about galactic law, but you don’t need that complication if they do. “Just frag off, you little scudsuckers!”

“We’re only having a bit of f-YOWCH!” The brat yelps suddenly as an expertly aimed rock

“This property weapon is not-yours. This property weapon is guest-theirs.” A Savis with grey fur reclines on a rock a good stone’s throw away, an improvised slingshot dangles innocusly in one paw.

“You hit me with a rock!” The kid cries, holding a little hand to his forehead where a trickle of blood is starting to show.

“Go weep moisture to your [untranslateable=den-mother?]. Wait, you have no [untranslateable=den-mother?]. I find this greatly amusing.” The taunting grey-furred Savis sends the brats running far more effectively than any burst of semi-automatic fire could.

The scarred human with the dreadlocks sitting nearby roars with laughter, his Pect’Max partner looming silently behind him. In its vicious talons is clutched a long spear-looking weapon, some kind of exotic trident?

A little further on, three Yibraks return to their game of rolling dice without paying much heed to the disturbance. Your eyes are drawn to the rapid rolls and surprisingly co-oridinated pats of the mandibles on the ground depending on the result.

With the perimetre secure and that drama sorted, and Boot making sure Nines doesn't have any dents on him, you're stuck here twiddling your thumbs until the LT arrives.

==========================

> The trio of identical Yibraks playing dice in the circle of dirt. You don’t particularly like bugs, but you can’t say no to a game of dice. Even if it’s just to figure out the rules. You wonder what passes for currency around here… [Daredevil]

>The greying Savis with the eyepatch. That was a pretty impressive shot for an x-ray with issues of depth perception. And how a Sav ended up in an escaped slave encampment probably makes for an interesting story. [Firebrand]

> If you’re going to be stuck talking to any of these rebels while you wait for the LT, you’ll settle for the scarred human and his Pect’Max pal. At least these two look like they know how to fight. [Xenophobe]
>>
>>4809640
> The trio of identical Yibraks playing dice in the circle of dirt. You don’t particularly like bugs, but you can’t say no to a game of dice. Even if it’s just to figure out the rules. You wonder what passes for currency around here… [Daredevil]

Gambling is in our blood, the dice draw us in. Lets crush them
>>
>>4809640
> The trio of identical Yibraks playing dice in the circle of dirt. You don’t particularly like bugs, but you can’t say no to a game of dice. Even if it’s just to figure out the rules. You wonder what passes for currency around here… [Daredevil]
>>
>>4809640


> The trio of identical Yibraks playing dice in the circle of dirt. You don’t particularly like bugs, but you can’t say no to a game of dice. Even if it’s just to figure out the rules. You wonder what passes for currency around here… [Daredevil]

>>4787654
Me.

It has been too long since we rolled some dice.
>>
>>4809640
>>The greying Savis with the eyepatch. That was a pretty impressive shot for an x-ray with issues of depth perception. And how a Sav ended up in an escaped slave encampment probably makes for an interesting story. [Firebrand]

Chatting time~

me >>4787530
>>
>>4809640
>The greying Savis with the eyepatch. That was a pretty impressive shot for an x-ray with issues of depth perception. And how a Sav ended up in an escaped slave encampment probably makes for an interesting story. [Firebrand]


Savis have gambling, but they're bugs, the savis is a Savis but seems interesting, the human and his pal are enigmatic.

I honestly don't really know what to pick but the Savis seems the least complicated for us to approach.
>>
>>4809640
Oh man that furball is an absolute savage god damn.
>>
>>4809640
> The trio of identical Yibraks playing dice in the circle of dirt. You don’t particularly like bugs, but you can’t say no to a game of dice. Even if it’s just to figure out the rules. You wonder what passes for currency around here… [Daredevil]

We do have an addiction after all, so this is probably the most IC choice.

me >>4785596
>>
Rolled 3, 2 = 5 (2d6)

>>4809640
> The trio of identical Yibraks playing dice in the circle of dirt. You don’t particularly like bugs, but you can’t say no to a game of dice. Even if it’s just to figure out the rules. You wonder what passes for currency around here… [Daredevil]

Dice dice dice dice
>>
>>4809640
>>The greying Savis with the eyepatch. That was a pretty impressive shot for an x-ray with issues of depth perception. And how a Sav ended up in an escaped slave encampment probably makes for an interesting story. [Firebrand]
I love the greyed hard ass trope. Also I suspect he was a high ranking officer or some such who got fucked over in the game of rodent thrones and could provide a lot of insight into how the Savis military works.
>>
>>4809640
> The trio of identical Yibraks playing dice in the circle of dirt. You don’t particularly like bugs, but you can’t say no to a game of dice. Even if it’s just to figure out the rules. You wonder what passes for currency around here… [Daredevil]
GAMBLING BABY WOOOOOOOO
>>
>>4809640
>>The greying Savis with the eyepatch. That was a pretty impressive shot for an x-ray with issues of depth perception. And how a Sav ended up in an escaped slave encampment probably makes for an interesting story. [Firebrand]
>>
>>4809640
>>The greying Savis with the eyepatch. That was a pretty impressive shot for an x-ray with issues of depth perception. And how a Sav ended up in an escaped slave encampment probably makes for an interesting story. [Firebrand]

>>4785940
>>
>>4809640
>> The trio of identical Yibraks playing dice in the circle of dirt. You don’t particularly like bugs, but you can’t say no to a game of dice. Even if it’s just to figure out the rules. You wonder what passes for currency around here… [Daredevil]

of course we are going to gamble

>>4786197
thats me right dere
>>
>>4809640

>The greying Savis with the eyepatch. That was a pretty impressive shot for an x-ray with issues of depth perception. And how a Sav ended up in an escaped slave encampment probably makes for an interesting story. [Firebrand]

>>4787591
Frist post dust..8
>>
>>4809745
verifying
>>4785654
>>
>>4809640
>The greying Savis with the eyepatch. That was a pretty impressive shot for an x-ray with issues of depth perception. And how a Sav ended up in an escaped slave encampment probably makes for an interesting story. [Firebrand]

>The greying Savis with the eyepatch. That was a pretty impressive shot for an x-ray with issues of depth perception. And how a Sav ended up in an escaped slave encampment probably makes for an interesting story. [Firebrand]

Verification >>4785932
>>
>>4809640
>>> If you’re going to be stuck talking to any of these rebels while you wait for the LT, you’ll settle for the scarred human and his Pect’Max pal. At least these two look like they know how to fight. [Xenophobe]
>>
>>4809640
>The greying Savis with the eyepatch. That was a pretty impressive shot for an x-ray with issues of depth perception. And how a Sav ended up in an escaped slave encampment probably makes for an interesting story. [Firebrand]
>>4808178
me
>>
>>4809640
>>The greying Savis with the eyepatch. That was a pretty impressive shot for an x-ray with issues of depth perception. And how a Sav ended up in an escaped slave encampment probably makes for an interesting story. [Firebrand]
>>
>>4786492
Me.

>>4809640
>The greying Savis with the eyepatch. That was a pretty impressive shot for an x-ray with issues of depth perception. And how a Sav ended up in an escaped slave encampment probably makes for an interesting story. [Firebrand]

Crane just talked to Snake Eyes about her gambling addiction in the last thread. Don't make our Yakuza Boi sad, he doesn't deserve it.

Let's talk with this hilarious Savis hardass instead, and hope for more fun and/or info.
>>
>>4809640
> The trio of identical Yibraks playing dice in the circle of dirt. You don’t particularly like bugs, but you can’t say no to a game of dice. Even if it’s just to figure out the rules. You wonder what passes for currency around here… [Daredevil]
>>4786171
Verify
>>
>>4810262
You seem to have trouble grasping the concept of addiction
>>
>>4809640
>>The greying Savis with the eyepatch. That was a pretty impressive shot for an x-ray with issues of depth perception. And how a Sav ended up in an escaped slave encampment probably makes for an interesting story. [Firebrand]

>>4788391
>>
>>4810335
You seem to have trouble grasping the concept of mental fortitude.

Only absolute wrecks indulge in their addiction at every opportunity, and I have no intention to see Snake Eyes reach that level anytime soon.

If that's what you want, go ahead. Don't try to justify with a coy 'But she MUST do this!'
>>
>>4810400
> Only absolute wrecks indulge in their addiction at every opportunity,

I can see someone hasn't dealt with many addicts.
>>
>>4810335
We're here to put the "Fun!" in "Functional Gambling Addict".
>>
>>4810400
"My buddy has just told me to not do it and I don't want to dissapoint him so I don't do it" - that's not how an addicts mind works. They tell themselves "one last time" or "he'll never know". And Snake-Eyes wasn't even that remorseful to begin with.
>>
>>4810457
https://m.youtube.com/watch?v=gD42DIQErPk

I just like this video. Clearly KitH new how addiction went down.
>>
>>4810400
>wanting snake-eyes to be tight laced like Crane

Boo! I say
>>
>>4810450
Until you can prove otherwise, neither did you Anon.

>>4810457
Look senpai, Forgotten could have followed up immediately with the gambling scene but he didn't.

That means not indulging her vice is IC.So if you want to vote for gambling you're welcome, but don't claim bullshit like 'that's not how an addict mind works' if the QM choices contradict you.

>>4810501
Alright, now that's *too* far. It's not like I'm against blowing a tenth of our income on serial gambling!
>>
>>4809640
>The trio of identical Yibraks playing dice in the circle of dirt. You don’t particularly like bugs, but you can’t say no to a game of dice. Even if it’s just to figure out the rules. You wonder what passes for currency around here… [Daredevil]
It's like, whoopdeedoo the rat knows his way around a slingshot and abuses kids. The dice await.
>>4786572
Veritas
>>
>>4810607
Not indulging in her vice is IC, but also so is indulging in her vice.
>>
>>4810607
to make myself clear: wanting to speak to the savage Savis is a perfectly valid choice, and I'm not saying we are physically incapable of walking past a gambling table. My point is that your reasoning, Snake-Eyes going "Nooo, I can't dissapoint Shizuka-senpai" is out of character. If Nat wants to gamble, she gambles. And if she wants to talk to that rat fella then she'll do that.
>>
>>4810706
Ah, that.

I meant it as an OOC reason like a 'Do it for him!' meme. The IC reason would be different of course, and closer to mere interest for this Savis mfer. My bad for not being clear enough.
>>
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>>4809640
>>
>>4809640
>The greying Savis with the eyepatch. That was a pretty impressive shot for an x-ray with issues of depth perception. And how a Sav ended up in an escaped slave encampment probably makes for an interesting story. [Firebrand]

>>4787168
Linking back
>>
>SELECTED As GAMBLING nearly won I will write this as you being very tempted.
>The greying Savis with the eyepatch. That was a pretty impressive shot for an x-ray with issues of depth perception. And how a Sav ended up in an escaped slave encampment probably makes for an interesting story. [Firebrand]

You spend some time watching the three Yibraks, trying to figure out the rules of the game they are playing so animatedly. It obviously involves coloured dice of various sorts but some rounds require three to be rolled at a time and others only need two or even one. Everything now and then after a result on the one-die, the relevant result changing each round, the three Yibs chitter excitedly and switch seats before shaking and opening a box into the circle of dirt. A shelled bug with some kind of stinger protruding from its forehead scurries out immediately and rushes to one of the players, who have to roll a certain result before they are allowed to move and stop it from stinging them. You have to admit, for Yibs these three seem bizarrely co-ordinated and in sync with one another.

You’re utterly fascinated in the game, and the added danger of being stung puts this game a level or two above most in your books. You wonder if the stinger is poisonous at all… But watching only takes you so far, and it doesn’t help that your translator is constantly pinging [untranslatable] / [untranslatable] / [untranslatable] whenever the three Yibs chitter excitedly after a roll result or particularly close call with the stinger-bug.

“Damnit, I thought this was gadget tuned for Yib Dialect.” You tinker with it in frustration, before the Savis lounging nearby indicates you shouldn’t bother.

Ixx’Ixx brothers from far reach of Mandate space. No slave-thing in camp know this dialect, not fix-work on translators.” The Sav jumps nimbly to his feet and approaches, rearing up to his full height. Which is roughly around your waist. “I am Jorus, son of Fisk. Late of House Kandahar and finest marksmen ever seen in Legio DCCXII, even after left eye taken-stolen by [untranslatable=cursed/unborn?] Faenwedhe.”

“I am Snake Eyes, of the…” You struggle to come up with a Voidborn title half as impressive the one just delivered by this little furbal. “Mad Marauders. How does a Savis noble of the legions wind up here?”

[1/3]
>>
“It is tale of love, loss, blackest treachery. It is story I not often in mood to share with stranger-guest, even Snake That Looks.” The veteran legion marksman sniffs, his whiskers twitching in a manner that is doubtless meant to be standoffish and fierce but instead comes across as rather adorable.

“Pull the other one, Jorus.” The human rebel snorts, not looking up from the new rifle in his hands. “You tell that story every chance you get.”

“Silence, fight-slave!” The greyfur bristles at the interruption, before sighing benevolently and deciding to share with you his tale of woe. “Must be polite to warrior-guests. Very well Snake That Looks, I speak-tell story. I, Jorus son of Fisk and rising-star of House Khandahar was secured [untranslatable=marriage/breeding contract?] with second-cousin scion to Emperor denmother herself. Fearful of Kandahar’s great power and rising-star-me, hateful enemies plot downfall of greatest House. Crimes fabricated! Evidence planted falsely! Ruin come quick-fast, no explanation time granted. House Head executed along with den. Rising-star-me stripped of rank and made slave-thing. Made lowest of low, sold to house that foul-betrayed most of all.”

“Damn.” You reply, somewhat incredulously. You are absolutely certain that maybe half of the tall tale that Jorus, son of Fisk, just shared with you was even remotely accurate. But you imagine that his version captured the gist of it. “How did you make it out?”

“Left for dead with fight-slaves in Daskar arena. No weapon, had make-invent this slingshot. Many year fight in fight-pit. Many year save other fight-slave. Not always success, but many saved. Many look to Jorus, son of Fisk, as smart leader. Save enough other fight-slaves, flee town. Now here.”

“Saved us?!” That far-fetched comment does garner the attention of the nearby human rebel and his Pect’Max buddy. “You were halfway down that Carnotaur’s gullet when Ripbeak here sliced it open!”

[2/3]
>>
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[3/3]

“Translator faulty. Not decode fight-slave Ripbeak and fight-slave Badrick gratitude for Jorus, son of Fisk, picking lock and killing lookout. No? Translator working? Must be fight-slave memory faulty. Many blows to skull-head taken.” You don’t think you’ve ever seen such a small creature ever look so smug. You can’t tell whether you find this diminutive xenos’ sense of self-importance annoying or endearing. It’s probably less amusing when you’re dealing with a whole race of them. “Am 30 turns of second moon. Will never-never be great lord again time. But will have vengeance, as certain as quickfly eat slowmouse.”

“Vengeance, eh? Yeah that I can get on board with.” Seems like everyone has an axe to grind around here, whether it be against the local overseer, the planetary governor or some Sav bigwig at the Imperial Court. “Well, you’ll be making better progress now with these new weapons instead of that slingshot you’ve got there.”

“For this favour-bargain I, Jorus son of Fisk will kill-slay many foes. Even from own Legio, if they are certain officer on kill-slay list. Or certain trooper not pay proper respect to greatest House Khandahar.” The Sav’s left ear twitches, flicking down while the right flicks up. Some kind of change in tone that the translator doesn’t quite pick up. “Have regard to look-see at Snake That Sees. Many genemods, yes?”

==============================================

>“One or two, hence the name. Took it as my fair share of booty when we raided a Yib merchant.” Just because you have genemods doesn’t necessarily mean that you’re a Cradler. Voidborn flotillas aren’t big om registering ship names or keeping records. So long as you keep clear of too much detail, you can make up any story you want. [Daredevil]

>“I wasn’t always a pirate…” You don’t try to hide the fact that you’re originally from Clayton’s Cradle. The less lies you have to remember the better, even if it does indicate that the Voidborn fleet you’re supposed to be part of is recruiting from a more diverse range of would-be raider recruits than usual. [Firebrand]

>“What is this, spot the freak? Tell me how the rules to this game with the stinger-bug work.” You cut the conversation short before the questions pile on, the latest round of the nearby dice game proving an ample distraction. And also because you do actually want to give the game a go. [Xenophobe]
>>
>>4811638
>>“I wasn’t always a pirate…” You don’t try to hide the fact that you’re originally from Clayton’s Cradle. The less lies you have to remember the better, even if it does indicate that the Voidborn fleet you’re supposed to be part of is recruiting from a more diverse range of would-be raider recruits than usual. [Firebrand]

Best lies are ones that have elements of truth mixed with them.
>>
>>4811638
>“I wasn’t always a pirate…” You don’t try to hide the fact that you’re originally from Clayton’s Cradle. The less lies you have to remember the better, even if it does indicate that the Voidborn fleet you’re supposed to be part of is recruiting from a more diverse range of would-be raider recruits than usual. [Firebrand]
>>
>>4811638
>>“I wasn’t always a pirate…” You don’t try to hide the fact that you’re originally from Clayton’s Cradle. The less lies you have to remember the better, even if it does indicate that the Voidborn fleet you’re supposed to be part of is recruiting from a more diverse range of would-be raider recruits than usual. [Firebrand]
>>
>>4811638
>“I wasn’t always a pirate…” You don’t try to hide the fact that you’re originally from Clayton’s Cradle. The less lies you have to remember the better, even if it does indicate that the Voidborn fleet you’re supposed to be part of is recruiting from a more diverse range of would-be raider recruits than usual. [Firebrand]
>>
>>4811638
>>“I wasn’t always a pirate…” You don’t try to hide the fact that you’re originally from Clayton’s Cradle. The less lies you have to remember the better, even if it does indicate that the Voidborn fleet you’re supposed to be part of is recruiting from a more diverse range of would-be raider recruits than usual. [Firebrand]
>>
>>4811638
>“What is this, spot the freak? Tell me how the rules to this game with the stinger-bug work.” You cut the conversation short before the questions pile on, the latest round of the nearby dice game proving an ample distraction. And also because you do actually want to give the game a go. [Xenophobe]

just because this guy tells his life story to everyone he sees doesn't mean we need to do the same. We're supposed to be hardened criminals after all, those tend to not be chatty regarding personal details.

me >>4785596
>>
>>4811638
>>“What is this, spot the freak? Tell me how the rules to this game with the stinger-bug work.” You cut the conversation short before the questions pile on, the latest round of the nearby dice game proving an ample distraction. And also because you do actually want to give the game a go. [Xenophobe]
>>
Hmm, before deciding on something, what's the possibility of a non-Cradler having genemods? Savs, especially military personnel, easily recognize such humans and they would definitely be suspicious of a Voidborn being modded to hell and back. So Forgotten, what are the chances of a swashbuckler having mods and do they have a different effect on people who weren't injected from childhood with them like the Cradlers were?
>>
>>4811638

>“I wasn’t always a pirate…” You don’t try to hide the fact that you’re originally from Clayton’s Cradle. The less lies you have to remember the better, even if it does indicate that the Voidborn fleet you’re supposed to be part of is recruiting from a more diverse range of would-be raider recruits than usual. [Firebrand]

>>4787654
Me.
>>
>>4811890
Cradlers are the most known for it. Like cybernetics on Whitelake, they’re definitely present elsewhere but nowhere near as advanced. The strain on Clayton’s Cradle is as advanced as it is through desperate experimentation and darwinism. You might have tidier versions of genemods, or even purely aesthetic ones, but the best is from the Cradle. If it didn’t work, you died.
>>
>>4811902
Well, for humans anyway.
>>
>>4811638
>“I wasn’t always a pirate…” You don’t try to hide the fact that you’re originally from Clayton’s Cradle. The less lies you have to remember the better, even if it does indicate that the Voidborn fleet you’re supposed to be part of is recruiting from a more diverse range of would-be raider recruits than usual. [Firebrand]

I mean the void fleet we are in dose not like the rats...

>>4787591
Fristbpoat dust.
>>
>>4811638
>>“I wasn’t always a pirate…” You don’t try to hide the fact that you’re originally from Clayton’s Cradle. The less lies you have to remember the better, even if it does indicate that the Voidborn fleet you’re supposed to be part of is recruiting from a more diverse range of would-be raider recruits than usual. [Firebrand]
>>
>>4811638
>“One or two, hence the name. Took it as my fair share of booty when we raided a Sav merchant. Guess it was some potent shit considering how sick I felt those few nights. But it made me look like a mean motherfucker and that's something you need in a Voidborn flotilla.” Just because you have genemods doesn’t necessarily mean that you’re a Cradler. Voidborn flotillas aren’t big on registering ship names or keeping records. So long as you keep clear of too much detail, you can make up any story you want. [Daredevil]

A bit of flair to pamper up the lie. Besides, I think it would be maybe more believeable if we got it from a Sav merchant than a Yib one? According to our made up story, we do have a grudge against them, making raiding them seem logical. Also, Clayton's Cradle is a hellhole manned by some of the most sought after sentients in the Imperial Army and it's deep enough in Savis territory to be a deadly annoyance for raiders to go to.
>>
>>4811638
I'll switch to this...>>4811948

My first vote...>>4811899

And my verification...>>4787654
>>
>>4811638
>“What is this, spot the freak? Tell me how the rules to this game with the stinger-bug work.” You cut the conversation short before the questions pile on, the latest round of the nearby dice game proving an ample distraction. And also because you do actually want to give the game a go. [Xenophobe]
>>
>>4811638
>>>“I wasn’t always a pirate…” You don’t try to hide the fact that you’re originally from Clayton’s Cradle. The less lies you have to remember the better, even if it does indicate that the Voidborn fleet you’re supposed to be part of is recruiting from a more diverse range of would-be raider recruits than usual. [Firebrand]

>>4785940
>>
>>4811638
>>4811948
supporting Sav foreign legion suppliers seem the most likely source of cradle gene mods outside the plant itself.
>>4785654
>>
>>4811638
>>4811948
I support this, assaulting a lonely supply or auxiliary Sav ship could explain the genemods.

>>4786492
Me.
>>
>>4811948
Supporting mostly because Xenophobe is a little too knee-jerky and I feel like admitting we're a cradler without more of a cover is just sus like the slip of the tongue we almost fell for earlier.

>Savis speak almost like space shaven

Thanks I hate it
>>
>>4812658
Verification >>4785592
>>
I would advise against trying to bullshit this guy of all people. It's become quite clear that he is not your run-of-the-mill slave, but Savis high nobility. We can expect him to be highly educated, we'll travelled, and very well versed in the finer points of conversation, negotiation, and interrogation.
>>
>>4812669
And quite full of bravado. I bet his beloved Legio has as many finest marksmen as there are Savs who passed through its rank. But I'll admit, he has competent aim. Plus, he clearly has a penchant for boasting, but I won't deny he has guile too. But still, I refuse to give up the info that we're a Cradler when we kept it so competently hidden the last time.
>>
>>4811638
>>“What is this, spot the freak? Tell me how the rules to this game with the stinger-bug work.” You cut the conversation short before the questions pile on, the latest round of the nearby dice game proving an ample distraction. And also because you do actually want to give the game a go. [Xenophobe]
>>
>>4812822
>>4786823
Im this guy
>>
>>4811638
>“I wasn’t always a pirate…” You don’t try to hide the fact that you’re originally from Clayton’s Cradle. The less lies you have to remember the better, even if it does indicate that the Voidborn fleet you’re supposed to be part of is recruiting from a more diverse range of would-be raider recruits than usual. [Firebrand]
>>
>>4812856
Forgot verification >>4785932
>>
>>4811638
>>4811948
supporting this
>>4810182
verification
>>
>>4812696
I agree, which is why I voted xenophobe
>>
>>4812669
What he doesn't know he can't tell.
>>
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>“I wasn’t always a pirate…” You don’t try to hide the fact that you’re originally from Clayton’s Cradle. The less lies you have to remember the better, even if it does indicate that the Voidborn fleet you’re supposed to be part of is recruiting from a more diverse range of would-be raiders than usual. [Firebrand] The diversity of the ‘Voidborn’ recruits is known to the rebels, but no significance is placed on it. For now.

“I wasn’t always a pirate…” You admit, figuring you should play your lies as close to the truth at possible. Easier that way. “I was originally from Clayton’s Cradle.”

“Cradle?” Another rapid twitch of the furry ears, “Humans from Cradle not soft-like. Served alongside Legion Auxiliaries at Prince’s Folly, very fierce yes. Great strength, great kill-smart. This is well-good for kill-smart Cradler will help Jorus, son of Fisk, last scion of great House Khandahar, exact glorious vengeance, yes? In return, Jorus, son of Fisk, will bring swift death to foes of Snake That Sees from Cradle of Clayton.”

“If it means sticking it to the Empire here then sure thing, buddy.” You grin at the plucky old Sav wardog’s dreams. Would you share a ration-pack with a Sav? Probably not. But you won’t say no to a good marksman watching your squads back in the days ahead. “Vengeance for Khandahar and all that.”

++Approaching the camp now, Bosun.++

“Copy. Look alive crew, boss is incoming.” You considered throwing in a ‘ye scurvy dogs’ or something, but figured that was a bit on the nose.

“Truly, truly, I say to you, whoever hears my word and believes him who sent me has eternal life.” The entrance of SGT ‘Heavenly’ Hutu is preceded by his sermons, causing you to roll your eyes up at Dis’ black starless sky. Thankfully, it’s not like these rebels would much know the difference between a savage Cradler, New Antiochan or Voidborn. One human barbarian is much like another in their books, is your guess. “The skipper is breaking bread with foul xenos, for even the righteous might sup with the spawn of the devil when going about great works.”

“…” You turn to the leader of Banshee Squad, hoping for some clarity. “You mind translating that for me?”

“The ‘skipper’ is hasing out the details of our little alliance with the rebel big boy, this ‘Breaker’ of theirs.” You’re a little surprised SGT ‘Casket’ Irons deigned to answer with more than on syllable. You must have made a good impression on your first gig as an NCO, she rarely talks this much. “Don’t look at me like that Heavenly, he’ll be fine. I’ve got Crow and Magpie in position, if that big lug makes a wrong move they’ll put him down quick-like.”

[1/3]
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“I am certain their aim is as true and righteous as their intent.” SGT Heavenly motions for SPR ‘Singe’ Singh and TPR ‘Karhu’ Karhu to start bringing up the additional weapons crates. “I am a great believer in miracles, I only hope that your men are too.”

“What in the Void is that supposed to mean?” For a standoffish ice-queen, SGT Casket does seem to get easily nettled when the competence of her men is called into question.

“We encountered one of their Auxl Brotherhoods in the ruins of Hightower. But for the grace of God, I would surely not have survived the event.”

“You’re always saying that, Heavenly.” You point out.

“This is true.” The fearless holy warrior nods agreeably, raising one finger. Either making a point or acknowledging a higher power at work. Probably both. “But the Almighty was working extra hard that day.”

“…” Casket is busy on her comms, probably directing a few more of her squad to cover the LT during negotiations if you had to guess.

“I am sure the skipper’s first move will be to net some more recruits.” You guess it’s up to you to carry the conversation. You don’t want to let it die here, this is the most you’ve ever spoken at length with the other more experienced NCOs. “We’ve got enough gear to outfit a small army sitting around here, and barely a platoon of half-starved slaves to work with.”

“Yes, he mentioned the possibility of a large scale breakout in the mining operations, damage their resource production and swell our ranks with escaped slaves eager to our flock. He is an officer of our holy order and therefore a conduit of God’s will, but I suspect he is still considering how best to enact said divine plan.”

“Many skilled fight-slave remain in town Daskar. Only kill-smart fight-slave left, all other fight-slaves not kill-smart become quick-dead.” You hadn’t noticed that Jorus (son of Fisk) was still hanging around. Easy to miss when his ears barely reach your belly button.

“Making friends already, are we?” The distaste in SGT Heavenly’s remark is obvious to you, but probably not carried over in the translator. You know those Old Faith sorts from New Antioch don’t have much regard for aliens in general. “Looking at the survivors now, I wonder how dangerous these Pits can really be…”

“Mmm.” SGT Casket doesn’t appear keen on re-joining in on the conversation, having used up her nouns and adjectives for the day.

[2/3]
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[3/3]

“Come now, Casket.” SGT Heaven smiles widely, . You guess “Surely you have an opinion to share?”

“Fine.” The only actual Voidborn present snaps, annoyed at having to speak in actual sentences for a change. “Targeting the local law enforcement will make things easier in the long run. We take out the regional governor, and his enforcers, and we can take our time hitting other smaller targets across the province for weeks without risk.”

“Also good plan.” A flurry of ear twitches, followed by a scratch of the snout. Jorus (son of yadda-yadda) must be pleased. “Daskar Governor nephew to ruler House Viss, very much corrupt evil traitor. Betray House Khandahar without reason. Vengeance soon then?”

“Perhaps, my talkative little rodent. Or perhaps not. It will be as God wills, it always is.” The whites of SGT Heavenly’s teeth gleam all too brightly in the reflected light of the rebel camp as he grins at you. “What say you, Snake Eyes? What path do you think the Almighty has set before us?”

========================================

>Infiltrating the Gladiator Pits of the nearby town of Daskar will net you the best fighters. The chaos of launching a raid there will free hundreds of slaves in transit or awaiting sale on the flesh markets, but more importantly the dozens of liberated prized gladiator fighters will provide a solid elite core to the rebel forces. [Daredevil]

>Raiding the central Daskar Mine in the hills to the north is the most obvious target. There are tens of thousands of slaves being worked to death there, if even a fraction of those that escape in the chaos join your cause you will have a pool of thousands of raw recruits to work with. Not to mention make a serious dent in planetary productivity. [Firebrand]

>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]
>>
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>>4813841
>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]

So my thoughts here are that whilst raiding the gladiator pits would be a solid move and ensure we get some excellent fighters, it'll likely give the local forces enough time to send word around that somethings amiss and rally together to make things harder on us (not to mention begin hunting us immediately)

If we instead take out the current leadership it'll cause enough confusion to let us follow up with snatching up some premium slave stock whilst those we don't recruit right away will likely help obfuscate our position through the chaos they'll surely cause making us harder to track and put down.

The mines would give us a lot of recruits but seem hardly worth considering just yet. They'll be the weaker, less able slaves. Definitely worthwhile eventually but not as a first run. It'll cause the local government to lock down the real prize and guard themselves whilst looking for the perpetrators. So easily the worst choice imo.


On the flip side we could potentially (if Forgotten allows it) launch 2 attacks at once. We attack the regional governors place and assassinate him and his people whilst the slaves in camp here hit the mines which are probably a softer target than the pits. We knock out the government and get thousands of slaves running free all at once allowing us to move a little more freely in the chaos afterwards and select important targets unnoticed (or near enough)

Verification
>>4785582
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>>4813841
>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]
The best time to do this is now, before our presence is known and the security is strengthened. Also, this is a task for a small elite group, which is what we already have.
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>>4813854
Also, if we play our cards right, we can make the assassination look like something no slave resistance cell could do - and then the obvious conclusion is that it's a power grab by another local official, and no one will even try to guard the slaves.
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>>4813841
>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]

This is the way to go. Sure it's probably the most difficult mission, but this is the only time we can get the drop on the harder target while making our other objectives easier in the long run.

>>4785748
Me
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>>4813841
>>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]
>>
>>4813841
Hmmmm choices

>fight pits
Guarantee we get fighters and killers, security may be tight however the biggest thing I think we may have issue with is loyalty, gladiators may be slaves but of its anything like our ancient past they could be treated pretty well.

>Mines
If we want numbers this is where we hit them, countless slaves is both a boon and a problem in and of itself and the op will have to accommodate accordingly, and if the Savis only care about numbers they'll sit up and pay attention if we hit the big one.

>Governors palace
The biggest symbol we could imagine, it will be a massive morale hit, no Savis on world will be safe after the governor and his attendents are hung on display for every slave to know that they can fight back, conversely off world Savis are going to pay attention.

Bit hard to pick right now but I personally lean away from the pits due to it being iffy and minimalist in terms of pay off.
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>>4813841
>Infiltrating the Gladiator Pits of the nearby town of Daskar will net you the best fighters. The chaos of launching a raid there will free hundreds of slaves in transit or awaiting sale on the flesh markets, but more importantly the dozens of liberated prized gladiator fighters will provide a solid elite core to the rebel forces. [Daredevil]

me >>4785596
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>>4813841
>>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]
>>
>>4813841
>>Infiltrating the Gladiator Pits of the nearby town of Daskar will net you the best fighters. The chaos of launching a raid there will free hundreds of slaves in transit or awaiting sale on the flesh markets, but more importantly the dozens of liberated prized gladiator fighters will provide a solid elite core to the rebel forces. [Daredevil]

me >>4785666

The attack on this location although has little strategic importance, has several benefits.

For one, we gain a good number of recruits to bolster our new armies ranks and also secure an elite core to form its backbone.

Two, it directly strikes a resupply/trade/gathering point of the slave raiders that work this planet. Done properly, this can decimate the local slaver crews and greatly affect the rate of raider reprisals and raids on the freed slave cells, giving them more breathing space and freedom to work with.

Thirdly, this is a low priority target. What this means is that the governor, corrupt as he is, is not likely to sound the alarm on a localised incident. In fact, he would likely either dismiss it or try to keep it under wraps so that he can solve the issue inhouse rather than alerting the Empire at large, something we don't want to do yet until we have fattened up the local resistance. So his most likely course of action would be send in a local unit to try and establish order which we can deal with while building up to hit the next target.
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>>4813841
>>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]

>>4788391
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>>4813841
>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe

Go big,
Honestly each one of these is a solid choice,
>>4787591
Frist post dust..
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>>4813841
>>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]

>>4802413
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>>4813841

>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]

>>4787654
Me.
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>>4813841
>>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]

Probably our highest reward and risk. But will likely make subsequent operations easier.
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>>4813841
>>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]
>>4813069
me
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>>4813841

>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]

Verification: >>4785932
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>>4813841
>Infiltrating the Gladiator Pits of the nearby town of Daskar will net you the best fighters. The chaos of launching a raid there will free hundreds of slaves in transit or awaiting sale on the flesh markets, but more importantly the dozens of liberated prized gladiator fighters will provide a solid elite core to the rebel forces. [Daredevil]

Daskar Delenda Est
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>>4786412
>>4813841

All right, guys, this is something I'm supposed to know something about. I'll explain the logic first, and then tell you what I think.

First, a basic premise of strategy is that you must adjust your ends to your means. This means that if we can't hit the governor's mansion without weakening our forces to where we can't attack after, we shouldn't.

Second, historically, there is a pattern in insurgent/COIN warfare. Insurgents can't take hard targets like fortresses unless they gather their forces, which makes them vulnerable to attacks by regular army. Thus, insurgents tend to disperse, which makes regular army less useful. So, regular armies counter that by dispersing also, then fortresses become vulnerable to attack. It's a back and forth between dispersion of forces and unity of forces. (Source: "insurgents, raiders, and bandits" Awesome book.)

THEREFORE, mobility is critical in this kind of operation. Our forces remain dispersed, hit small targets and outrun the response, but rapidly unite to take down larger objectives.

Conclusion: The more comparative mobility, the more easily we kick their ass. I think we should burn or hijack their motorpool. Probably a soft target, and at that point it may not really matter what the governor does... It's not like foot infantry would be able to chase effectively.

That said, hitting the governor's palace isn't a bad start. It would disorganize the response, which is almost as good. BUT, for reasons mentioned above, If we encounter any kind of real resistance, this operation can die pretty early because we would take too many casualties to be able to exploit it. Thus, If we hit the governor's palace, we need some kind of ace in the hole to make sure it's a clean operation. Diversion, car bomb, man on the inside, traitor giving us security codes, etc. Failing any of those, I think I would try and take the governor when he's not at home. Easier to assassinate.

> Hit the governor
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>>4814436
I hear the governor is going to be on a nice drive through the city. Just a relaxing casual motorized jaunt around. With a nice open-topped vehicle to enjoy the day. He'll even be stopping next to a cafe full of enterprising youths with big dreams. What was this governor's name again? Franz
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>>4814436
Reasonable, but we should also consider that at this point it's unthinkable that mere escapee slaves would attack the governor's palace with anything that could actually threat it. A bold, unexpected and crippling strike as our opening move its exactly what we need for this mission. If the other reginal governors are worry that their palaces might be next we will have free reign to liberate other targets for recruits.
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>>4813841
>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]
>>
>>4813841
>>Infiltrating the Gladiator Pits of the nearby town of Daskar will net you the best fighters. The chaos of launching a raid there will free hundreds of slaves in transit or awaiting sale on the flesh markets, but more importantly the dozens of liberated prized gladiator fighters will provide a solid elite core to the rebel forces. [Daredevil]

>>4787066
me
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>>4813841
>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]
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>>4814572

We are relying on surprise, then. We best have a good plan, and make sure we have ZERO info leaks and can blend in.
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>>4813841
>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]

>>4786197
back from vacay boss
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>>4814436
Everything you've said here makes sense but I feel it's worth keeping in mind that at this stage we aren't typical insurgents, we're effectively a special forces team with the backing of insurgent forces. I think it shifts things a little in the short term but long term you're absolutely correct
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Hey Forgotten quick question. In the weapon and supply crates we brought with us, would it be reasonable to assume we brought along a handful of anti-personal/anti-vehicle mines?

If so I propose the following (after a successful mission against the governor): With the governor and his staff wiped out and any witnesses taken care of we should mine any land based entrances (as well as landing pads) to the governors place. Following that we set up a few rudimentary and easily spotted booby traps inside so that security force bringing in the new governor feel they're dealing with lucky amateurs and are satisfied when they find all of our traps, lowering their guard.

The real trick here is that we set a trap on the toilet via pressure plate. No doubt the new governor will be the first to take a shit in there and when he does his ass gets blown right the fuck off. Now not only have we assassinated TWO governors (seeding fear and chaos) but any following leaders in the areas are going to be rife with paranoia. Not only do they have to fear assassination, now they have to worry about being known as the guy who died taking a shit on his first day.
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>>4813841
>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]

They won’t know what hit them

>>4787168
Linking back
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>>4813841
>>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]
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>>4813841
>>4813877
Just putting in my vote in for

>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]

The mining operations seems like it will be bring more problems than it will solve while the clandestine strike may allow us to gain a somewhat seasoned Corp of rebels before we expand the size of training opps in the future.
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>>4815218
The gunrunning supplies include the gear to make IEDs with ease, though actual pressure sensitive mines are absent without some modification.
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>>4815484
Cool thanks for the info. I'm sure we can rig something together or die trying
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>>4813841

>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]

Get that good old fashioned Savis paranoia working overtime. While they're all playing hide-the-knife-in-the-others-spine blame game, we can take advantage of the disorder to get the slaves some breathing room and prove that even if they might start getting suspicious of us, we get results enough to put that aside for now.

>>4787341

First post ye

>>4815218
>>4815484

I can think of a few simple pressure sensitive IEDs off the top of my head. Cut some short lengths of bandsaw blade with the upper as positive, and lower as negative. Pressure makes them complete the circuit, results in boom. Can be done with pretty much any two flat, flexible pieces of metal. Looks ghetto as fuck, and will lower their guard too, since it looks amateurish. Could also ask Convict if he has any more ideas for something like that.
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>>4815523
>I can think of a few simple pressure sensitive IEDs off the top of my head.
That's a good way of saying you were part of the IRA and getting onto a watchlist. Nice.
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>>4813841

>Infiltrating the Gladiator Pits of the nearby town of Daskar will net you the best fighters. The chaos of launching a raid there will free hundreds of slaves in transit or awaiting sale on the flesh markets, but more importantly the dozens of liberated prized gladiator fighters will provide a solid elite core to the rebel forces. [Daredevil]

Verification
>>4785624
>>
No update tonight lads, I’m being held back late at work
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Xenophobe wins by a landslide, so feel free to start hatching up plans. Obviously limited info given that I haven’t provided the intel to you, but at least you know what the target is. You might also give thought to whether you even want the other rebels involved in the operation or not.
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Alright tentative plan until we have more intel (and assuming we can split the rebels and ourselves given that the mines didn't win any support)

I propose we hit both the governors place (using an elite squad made of only our people) and the mines (using the best rebels we have) at once.

First up we figure out travel time to both places and arrange it so that both teams arrive at the same time. We spend 1 day doing recon and surveillance looking for weak spots in the defences. We want to find patterns in troop movements, gaps in the patrols, locate guard towers, sniper nests, look for external surveillance, less guarded entrances and routines and patterns in the staff (governor primarily) behaviour.

Then, at a set time 15 mins before the strike on the mines, we launch our attack. Ideally we're hoping for a nice balcony for the governor to take breakfast on or large open windows in the governors office (typical signs of wealth, power and arrogance). If we have that we'll set two teams, a sniper and spotter team and a breaching team. Before the teams make their assault we'll set a timed explosive on the opposite side to our assault to draw attention and cover the sound of the initial sniper shot.

At the set time the sniper takes their shot and then holds position to keep eyes on the sky and roads for reinforcements and to deal with any roaming guards etc. Meanwhile the breaching team exploits any weaknesses in the perimeter defences and moves in to methodically sweep and clear the building ensuring that the clerical staff and anyone who might be able to step into the seat of the governor is eliminated - this part is particularly important.

Once the building is secured and any witnesses dealt with we mine any land entrances and located and trap any aircraft landing points. This will hopefully get some significant kills but more importantly it'll put the next group on alert. They'll check the building carefully and discover a small number of mediocre IED's that have been sloppily hidden. This is intentional.

Once they've discovered all the IEDs they'll feel safer, having done their job. It should lower their guard and help them to feel that this was due both to luck on the part of the slaves and poor leadership on part of the deceased governor (because of course THEY wouldn't make such mistakes).

They are now safe... or so they believe. What they didn't discover was the well made and well hidden IED in the toilet of the main governors office. Once the building is "secured" and the new governor installed, he will at some point need to take a shit. The moment he takes a seat on the toilet will see him explode - ass first - and be immediately killed.

They'll now need to replace yet ANOTHER governor and paranoia will be rife throughout their forces. Imagine spending every day at your new post worrying about every bite you take, every shit you need to do, every couch, every bed, etc ad ad nauseam
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>>4815757
The IED could also be placed in the floor beneath the chair/desk in the governors office but it doesn't have the same embarrassment factor
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I propose the following plan:
>Don't involve the slaves except gathering intel from them
>Make it look like a Savis-sponsored hit poorly camouflaged as a slave insurgency
>Set traps as per >>4815218

Pros:
- We can go all out with our equipment and skills, no need to pretend to be slaves
- Coordinating a response by the opposition will be extra hard because everyone will suspect everyone else to be behind the hit.
- The opposition will dedicate their forces to protecting themselves and not guarding the slaves, which will be our next target.

Cons:
- If it looks like internal strife, we won't get any propaganda benefits. But I contend that we can get the same benefits if our next operation frees some slaves.

>>4815757
This is a good plan, except for hitting the mines at the same time. I don't believe the slaves can take the mines even with our weaponry.
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>>4815762
>This is a good plan, except for hitting the mines at the same time. I don't believe the slaves can take the mines even with our weaponry.

That's fair, I was assuming it's possible but until we get an update and some intel we don't actually know if it's possible
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>>4815757
I'm gonna stop you right there chief. If they bring in even a remotely competent team to sweep for bombs they will find them in high traffic areas like a bathroom. It would be better to leave absolutely no IEDs of any description except for the single one on the toilet. If they don't think to bring in a bomb sweep team at all they won't look. But if they have to look they will find them all.

Bombs aren't the sort of thing you do a fake-out with. Just provide a clear M/O that doesn't emphasize heavy usage of explosives so that when you do they aren't ready for it.
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>>4815773
I'd argue and say that we don't know what technology is capable of in 2230AD but then again even in the real world the race of making deadly shit and stopping deadly shit does seem to stay neck and neck for the most part so you're probably right.
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>>4815774
I mean all they have to do is literally look in the toilet and along the exterior to see it. It's not like we have the supplies to make a state-of-the-art stealth mine toilet bomb with us.
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>>4815777
I wasn't suggesting we just leave it sitting there floating in the water. I don't know exactly what we have the capability to build, what the tech of 2230AD provides or what bomb making skills we have on team. Anyway it was just an idea I was throwing out, something to score another unexpected kill of someone important and help sow fear. And it was fun. Feel free to offer up alternatives or entirely new plans
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>>4815777
Theoretically we could hide the bomb in the S-bend and make it detonate when the toilet flushes.
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>>4815781
It's not a bad plan. Especially to fuck with Savis who are all big on self-importance. No one wants to die in a manner as undignified as on the john. Savis even less so.

>>4815785
Might prematurely detonate if the housekeeping does a little cleaning and flushes. Probably would be safer to drill it into the floor just below the edge of the base so when someone sits on the thing proper it detonates. So long as no one if dicking around in the governor's manse it should be safe there. Granted we hide the intrusion well enough to slip it past whoever is cleaning and sweeping.
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>>4815799
>Probably would be safer to drill it into the floor just below the edge of the base so when someone sits on the thing proper it detonates. So long as no one if dicking around in the governor's manse it should be safe there. Granted we hide the intrusion well enough to slip it past whoever is cleaning and sweeping.

That's a good idea
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>>4815802
>>4815799
Do Savis even have toilets tho? It'd be embarrassing to find out they crap into a box of sand or something.
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>>4815817
They are pretty arrogant and snooty, I doubt they shit in a sandbox but I assume Forgotten can clue us in there
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>>4815817
>Do Savis even have toilets tho?
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Not as much as a plan, but I say we should try to make the hit as atrocious as possible. I'm talking dismemberment, heads on pikes etc for maximum shock value. Pack the machetes, we have some chopping to do!

Another idea would be to somehow use Snake Eye's poison expertise in the hit. Maybe not for the Gubnor himself but to take out/weaken the palace guard by poisoning their grub or maybe using gas.
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>>4815878
This is nothing short of a terrorist attack by definition so shock and horror are our main assets in effectively pulling off this mission, if they have burial traditions we invalidate them, if they have moral virtue it is mocked etc. we show nothing to be sacred or above reproach in this attack.

>poison attack
It may be a little tricky right now to do that Given we don’t really pack much in the way of poisons or know much of the local stuff but hitting a secondary target such as a garrison or a supply depot at the same time will be a great distraction if we keep it to the local city as opposed to say the mine.
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Do not booby-trap the toilet. As soon as you do that, they search the entire place top to bottom. Instead, wire it with listening devices, especially the command commo gear. We spend the rest of the campaign in this region with an inside line into deployments, requests for help, suspicions of other houses, etc. We might even have a one-shot chance to interrupt communications or spoof orders.

Guys, the point in killing the governor is both a propaganda victory and (much more importantly) a disorganization of the military/security response against future strikes. The Savis are basically feudal, right? Noble houses and all? So within the demesne, the gov is the guy who issues the orders. Popping him means there's a power vacuum and nobody's coming up with a real strategy for the region. Killing the new guy doesn't disorganize them again, since the new guy hasn't even started yet. All it does is teach them to be wary.

We don't want them THAT kind of paranoid.

We want them thinking this whole shebang is a power play by some other noble house... Get them accusing each other and not redeploying forces into this region to shut down the rebellion. Shit, we even want to air the dirty laundry of thr house in this region to make them look weak... They'll won't even WANT to call for help at that point. Also, if the replacement is stupid enough, keep them!

To do list:
> Use slaves as local knowledge, assemble small corps of fighters (this IS their show, so lets give them some practice. Assume they are muppets at first.)

>Get ace in the hole for palace (the result of good Intel), identify targets of opportunity (more intel) Motor pool? Treasury? Armory? Air assets?

>Sack palace, selected targets (Two good strikes will get us more than four partial ones.)

> Wire for devices, booby trap selected targets

>Retreat

>Post-strike political ops, plan next attacks.

Also, develop a decent attack package (think IEDs) that can be homemade and that one or two slaves can deploy.
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>>4815943
>Making total noobs practice on a covert op against a well-protected target
Really?
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>>4815943
>Guys, the point in killing the governor is both a propaganda victory and (much more importantly) a disorganization of the military/security response against future strikes.

I'd argue it is more short term than that at the moment. It allows us to strike at multiple targets in the near future, strengthening our numbers and getting our message out all with minimal organized resistance.

>Popping him means there's a power vacuum and nobody's coming up with a real strategy for the region. Killing the new guy doesn't disorganize them again, since the new guy hasn't even started yet. All it does is teach them to be wary.

It helps to deplete their strategic resources and sows fear. The governor theoretically has risen to their position due to skill, cunning and ambition. We take out the top guy, he is replaced with the one who couldn't reach these heights quite yet, so arguably he is less likely to be as skilled. We do it again in a way that sends a message and it further depletes them and puts them on edge. It'll make it harder to strike at the core of things yes, but it'll leave other targets softer whilst they protect themselves.

>We want them thinking this whole shebang is a power play by some other noble house... Get them accusing each other and not redeploying forces into this region to shut down the rebellion. Shit, we even want to air the dirty laundry of thr house in this region to make them look weak... They'll won't even WANT to call for help at that point. Also, if the replacement is stupid enough, keep them!

Not to be contrary but that's not our actual objective or our cover story objective:

++MISSION OBJECTIVES++
>PRIMARY OBJECTIVE: Fires of Rebellion. Arm the local slave population and initiate a planet-wide uprising that will demand a Savis Legion response. Extract once confirmation of large scale Savis Legion deployment is confirmed.
>SECONDARY OBJECTIVE: Free League of Dis. Liberate, motivate, equip and train a sufficient number of slaves to ensure that the insurgency will persist to the point where crushing it will require a significant drain on the Empire’s resources.
>SECONDARY OBJECTIVE: Plausible Deniability. Keep any incriminating evidence of outside involvement in the rebellion to an absolute minimum. Witnesses, having members of your squad captured and other indiscretions will further the risk of this objective failing.
>TERTIARY OBJECTIVE: Finish your deployment with 50% Combat Effectiveness for Third Squad.

Cover story:

>A Voidborn pirate band with a enough of a grudge against the Savis sow confusion here in the hope of preying on softer targets along major Empire trade routes when they respond. The enemy of my enemy is my friend, striking a balance between maintaining an uneasy alliance of convenience with the rebels whilst keeping an expedient explanation for evidence of third-party involvement to the Savis. [Firebrand]
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>>4815960
So nothing really directly related to causing inter-empire shenanigans. If it happens it'll be a nice bonus but it's not a requirement

> Also, if the replacement is stupid enough, keep them!

I'd say it's more likely the third one will be than the second haha

Basically we want to destabilize the region and arm the rebellion. Multiple immediate assassinations of the supposed region leader should slow things down massively whilst they take a moment to step back, asses and then cautiously move forward. This should give us time to recruit, train and plan somewhat
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>>4815943
That being said your plan isn't without merit regarding the bugging but it feels like that'll be much more difficult to pull off and riskier to make use of.

If they have the means of tracking the signal to where we collect the information (or listen real time) it puts us at serious risk. If they instead find it and plant false information we're again put at major risk.

Worst case scenario with the IED is that they find and disarm it and become a little more wary
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>>4815955

They don't even know we're coming, and it's not like they're taking point. It won't get any easier and still involve shooting.
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>>4815960
>that's not our actual objective
Youre mixing up the strategic objective of the whole operation with the tactical objective of the governor hit.
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>>4815977
I mean I'm not

>>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]

There is nothing in this that specifies we're doing to to throw suspicion on the other Savis houses. I realise that you and I voted for it for different reasons (yours being because it will help make it appear that this is beyond the scope for a resistance cell) but I voted for different reasons.

I voted for this option because it'll be the most effective in disrupting the region and allowing us to freely move about for a short while, scooping up the best slaves and taking out softer targets.

I don't think we as a group ever actually discussed and settled on a specific reasoning behind picking this option outside of the obvious reasons given in the option itself. The rest is all of us just throwing out our own opinion (myself included) and hoping it picks up steam.
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>>4815983
>it'll be the most effective in disrupting the region
Exactly. And if we manage to play it off as an inter-Savis attack, it'll be even more effective. It'll prevent the other slavers from coordinating their response, because they won't trust each other. And what response they will be able to provide, they will direct against the wrong opponent - each other, instead of us. Meanwhile if they think it were slaves who offed the governor, they'll strengthen security and seek to suppress any further slave action, which is what we don't want.
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>>4815960

>Short term

Yeah, that's what I said. We're hitting a REGIONAL governor, not a planetary one. This is designed to disrupt the response in a single theater... As the option given to us by Forgotten QM said.

>Governor risen due to ambition and skill

Not buying it. This is a feudal interstellar empire... Nepotism abounds, or this place would actually be well ran. My guess is this is a son that graduated business school and needed a job... Not heard a lot (i.e. anything) to convince me he's a strategic genius.

> Not our job.

Actually, it absolutely is - And there is nothing inter-empire about this. Our job is to initiate a planet-wide rebellion that will require a Legio Savis response. Causing Savis noble houses to think that other Savis noble houses on the same planet are making power plays is a great way of dividing their unity. I would think the one thing all those houses DO agree on is the necessity of stamping out slave rebellions.

>Third guy less competent than the second

I absolutely disagree with this. If you pull an IED assassination of this sort you have demonstrated a degree of sophistication. That poses a problem. The person they are going to send is more likely to be more effective, not less. Actual combat experience, wary, ambitious... Picked for the role, as you will have demonstrated you pose an actual threat. The worst thing we can do right now is actually appear to be a threat.

Being given a job like this as regional governor doesn't demonstrate competence, it demonstrates connection. You can argue the two are tangentially related, but being a regional governor on a backwater desert slave planet doesn't really shout competence.

>Harder to do listening devices

How? It's not like we wouldn't have the technical capability to at least rewire their command comms, and risk in acting on intel will always be a problem -That's why you confirm it. At least with this one, we know where it's coming from.
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>>4815757
Not a bad plan but we will need the slaves hitting the palace with us for numbers and camouflage our presence to sell it as a slave rebellion.

We also got to consider the possibility that the governor might try to escape on an air vehicle, and be prepare to shoot it down.
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>>4815999

Yeah, popping his escape route should be first on our list when we hit the place.

And selling it as an actual slave rebellion is why I wanted to take them along. We should also probably leave no survivors.
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>>4815983

Yeah dude, you are.

"Strategy" refers to the use of military forces to achieve POLITICAL objectives. The political objective of this operation is to initiate a planet-wide rebellion.

The entire point of hitting the governor is to let us operate more freely. It's a tactical objective, not a strategic one.
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>>4815994
You seem to mostly be agreeing with me... whilst telling me I'm wrong and then just saying "but no we have to make the Savis attack each other" which again... is not our job. It's not the focus of this mission. Would it be a nice little bonus? Sure. But the primary objective is to start a slave revolt. It doesn't require us getting the Savis to fight each other, that's just an extra layer of complication the plan doesn't require.

>I absolutely disagree with this. If you pull an IED assassination of this sort you have demonstrated a degree of sophistication.

And I disagree with this. An IED isn't all that sophisticated. A group of terrorist slaves attacked the HQ of a lazy governor and killed him and then left a sneaky little bomb behind. That's not a very complicated of sophisticated plan.

>The person they are going to send is more likely to be more effective, not less. Actual combat experience, wary, ambitious... Picked for the role, as you will have demonstrated you pose an actual threat. The worst thing we can do right now is actually appear to be a threat.

I again disagree with all of this but it seems that we're going to argue in circles at this point.

>Not heard a lot (i.e. anything) to convince me he's a strategic genius.

At no point did I imply this.

>How? It's not like we wouldn't have the technical capability to at least rewire their command comms, and risk in acting on intel will always be a problem -That's why you confirm it. At least with this one, we know where it's coming from.

I mean I outlined this already. It introduces a number of unnecessary risks to the operation given the level of technology of the Savis. If we set up a listening post they may be able to follow the signal from the bug there and capture and interrogate whoever we have stationed there (worse if it is in our actual camp). If we periodically collect the audio tapes from a remote location we again risk being captured via ambush. If they find it they can plant false information, allowing us a few victories to make us confident and then crush us in one fell swoop.

>>4816000
>And selling it as an actual slave rebellion is why I wanted to take them along. We should also probably leave no survivors.

If we leave no survivors (which I agree with) we don't need the slaves with us as a cover. I agree we need to ensure we destroy his escape route though.

>>4816003
>Yeah dude, you are.

Nah dude, I'm not.

>"Strategy" refers to the use of military forces to achieve POLITICAL objectives. The political objective of this operation is to initiate a planet-wide rebellion.

The entire point of hitting the governor is to let us operate more freely. It's a tactical objective, not a strategic one.

Yeah that's nice, continue to be patronizing. I wasn't misunderstanding anything, I was saying having the Savis turn on each other isn't a stated goal at any level.
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>>4816003
Anyway you and I clear don't agree and we wont agree. We have differing view points and that's fine. That's the point of these styles of games but I think we should leave it there before this devolves into a shitfight because we're clearly not convincing each other of anything.
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>>4816011

Sooooo....

Yes, you can read. Vaguely. It is not a stated objective to get the Savis suspicious of each other. Never said it was. It was always portrayed as something to enhance a tactical objective.

I'll be honest, man, It's like you fast forwarded through what was written before, and rather than you admit that you skimmed it and were wrong, you doubled down on a bad interpretation.

Yeah, I hope I am being patronizing. I think you need it at this point.

>Track the signal

.... Which would lead them back to the governor's mansion, not to us. Do you know how radios work?
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>>4816011
>having the Savis turn on each other isn't a stated goal
Yeah, that's us taking initiative. Of course we should run it by the LT first, but it's still a useful instrumental goal.

>that's just an extra layer of complication
No it isn't. Making it look like a slave revolt is an extra complication. Making it look like anything else but a slave revolt is easily accomplished by not caring about deniability.
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>>4815742
>Do NOT involve the slaves in the operation

What's worse than going in without backup?
Going in with incompetent backup
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TL;DR nice argument idiots
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>>4816078
Your opinion has been noted with the attention it deserves.
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>>4816059
Thanks for reminding me that this is just a Haitian rock painting forum, I almost forgot.

>>4816072
>No it isn't. Making it look like a slave revolt is an extra complication.

Making a slave revolt look like a slave revolt is an extra complication...

>Making it look like anything else but a slave revolt is easily accomplished by not caring about deniability.

>by not caring about deniability.

>SECONDARY OBJECTIVE: Plausible Deniability. Keep any incriminating evidence of outside involvement in the rebellion to an absolute minimum. Witnesses, having members of your squad captured and other indiscretions will further the risk of this objective failing.

Cool story.

Anyway I'm going to bed, keep drooling onto your keyboards kriggas
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>>4816084
>Making a slave revolt look like a slave revolt is an extra complication
If we throw the slaves at the governor's manor, they'll just die. The assault has to be performed by the BC. And if we want to pass it off as a slave revolt, we'll have to attack dressed in rags and armed with, in the best case, whatever the overseers have. Advanced weaponry? Grenades? Armor? Those ghosthelms? Say goodbye to it all.
It's not a revolt yet. It's just a preparatory action. We need more recruits, we need time to train them. A lot of time. Offing the governor makes it easier on both counts, but it's not the revolt itself yet.
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>>4816102

In fairness, I think the risk of having more advanced gear is offset by a lack of witnesses...

That's also one of the nice things about trying to make it look like one of the other Noble houses is making a move... People might suspect it's one of them because of the gear.
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>>4816105
We need to decide on weather this attack should be framed as a Savis intrigue or something attributed to slave rebels as they kinda countermand each other.

A rebel attack will escalate the threat of the slaves and likely help escalate our missions progress, it may also make it more difficult due to counter-ops against rebels.

A Savis intrigue will likely disorganise and divide Savis politics while we get stuck in on training and building the rebellion but may not do more than that in the long term.
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>>4816105
>People might suspect it's one of them because of the gear.
Exactly my intention.

>>4816118
I say we frame the Savis, but then instead of sitting and training hit the slave pens and free as much people as possible. Without it, killing the governor has little sense anyway.
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>>4815867
Nope, just sand boxes like cats.

Honestly, it makes me wonder if there are any slaves willing to give their lives for the cause. Guaranteed any house slaves that hide during our attack will get questioned, so if someone in the rebellion is willing to stay behind we can put explosives inside them, or a tooth that releases savis neurotoxins maybe, and they can try to assassinate high ranking gov't members who interrogate them about the attack.
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>>4816126
If you wanna be cold hearted about it, the more paranoid about the slaves we make the Savis, the more they'll crack down on them, and the more they'll drive the slaves to rebellion.

Those who previously were reluctant due to having some privileges, or at least were content to survive, we gotta see if we can push the Savis into stripping away those privileges and making survival uncertain for all their slaves as they hunt out signs of insurrection.
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>>4816291
With how cartoonishly evil Savis slavers seem to be presented, I don't think rebellion is a question of willingness rather than ability.
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>>4816126

I like this idea. Frame the Savis, and a bunch of slaves "get away in the confusion."

We lay low while we train, and the Savis are busy pointing fingers at each other. If we are lucky, they won't even cooperate when follow-up strikes happen.
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>>4816303
Being cartoonishly evil isn't something that hasn't happened IRL. Sure, maybe it affects a few slaves really badly, but so long as most slaves feel like it's an inevitable but rare individual loss they won't risk themselves to save others.

If they start cracking down in an organized and widespread fashion, that's a different kind of pressure that will weigh on all slaves minds.

People don't really fight for ideals or freedom, but they'll fight for survival. We gotta fan the flames until the Savis don't trust any of their slaves to not rebel. Make some high profile and daring strikes to get a reaction that can in turn incite an even greater counter-reaction from the slaves.
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>>4816102
>If we throw the slaves at the governor's manor, they'll just die. The assault has to be performed by the BC

In my original post about the plan I proposed I said exactly the same thing. Taking the slaves with us is a bad idea. That being said we don't have to make it look like anything else because 1. we shouldn't be leaving witnesses and 2. if we just trash the place a bit (gunfire into the walls, maybe a bit of graffiti etc) it'll look like typical slave shit.

>And if we want to pass it off as a slave revolt, we'll have to attack dressed in rags and armed with, in the best case, whatever the overseers have. Advanced weaponry? Grenades? Armor? Those ghosthelms? Say goodbye to it all.

Again see the point about leaving no witnesses. The evidence of a slave revolt is in what the scene looks like afterwards and and slaves we'll hopefully set free in the very near future. Not to mention the Savis have no idea we're here so the natural conclusion is slave shenanigans unless shown otherwise. It's that simple.
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>>4817002
>we shouldn't be leaving witnesses
Do you imagine how hard this is to really do? We'll need to kill everyone not just in the mansion, but on the road there and especially back. And any gawkers attracted by gunfire. And then everyone who witnesses us killing those witnesses. And then the withesses who saw us killing the witnesses of us killing the witnesses, and so on. If the governor lives in any kind of a population center, we'll be very hard pressed to actually leave no witnesses.
And even if we do, anything like bullets of the wrong caliber, too advanced explosives, or even armored boot footprints will show that the "slaves" somehow had advanced equipment they shouldn't be able to obtain.
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Guys work is fucking me hard. I just can’t bring myself to write this arvo. Hopefully tomorrow will be better.
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>>4817002
Also, what if some of those witnesses are slaves? What kind of a slave revolt kills other slaves?
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>>4817488
>This whole response

Ridiculous. Not only is keep our cover protected our secondary objective but you're being intentionally obtuse about it. Stealth exists, we can use it.

>We'll need to kill everyone not just in the mansion, but on the road there and especially back

We really don't need to do that. We kill anyone who witnesses what we did. People seeing us move about the street to and from the location (this is assuming there are many people out and about on a mining planet...) mean mostly nothing. We can maintain plausible deniability if we're not witnessed in the act.

>And even if we do, anything like bullets of the wrong caliber, too advanced explosives, or even armored boot footprints will show that the "slaves" somehow had advanced equipment they shouldn't be able to obtain.

Again no. Slaves broke free and stole supplies. Be it from Savis forces, visiting mercs/traders/etc and so on. That's what the story will be.

>Also, what if some of those witnesses are slaves? What kind of a slave revolt kills other slaves?

Do we want to kill slaves? Preferably no, but if we have to, we have to. You need to distance yourself and remember that this isn't our impassioned cause. We're here to do a job and it isn't to win the war, it's to start a big, resource draining rebellion. People are going to die, preferably more of the Savis than the slaves but that's extremely unlikely. Their lives individually don't really matter, they are resources to spend. We need to spend them wisely of course, and frugally and where we do have to cut down slaves we should keep it quiet from the other slaves but we're not freedom fighters, we're the CIA set up to destabilize a region.
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>>4817530
>People seeing us move about the street to and from the location mean mostly nothing
I'd like to know your rationale on this.
>Slaves broke free and stole supplies
Yeah, they stole human-sized armor from the supplies intended for the Savis. Nothing strange with that.
>Do we want to kill slaves? Preferably no, but if we have to, we have to
You misunderstand. Who the hell will believe that we're a slave revolt if we kill slaves?
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>>4817534
>You misunderstand. Who the hell will believe that we're a slave revolt if we kill slaves?

Not every slave is going to want to join with us, it could be argued that a slave revolt sees other slaves as either compatriots or enemies. If you don't join you die. We could easily leave some sort of message to that effect.

>Yeah, they stole human-sized armor from the supplies intended for the Savis. Nothing strange with that.

No humans slaves at all? Pretty strange I think...

Could be different cells, this one is human.

>I'd like to know your rationale on this.
Fair. At this point we don't have any intel on exactly the kind of area we're walking into so we don't know if it's going to be heavily populated or remote.

My personal guess is reasonably remote but obviously the way we operate changes depending on the locale. If its an isolated building in the country we approach under cover of sandstorm using what geography we can for cover. If we encounter non-military personnel we ignore them. If pressed we provide a cover story, perhaps we're an off-world security detail moving to rally to our objective. Lies are usually best when they are built of a grain of truth.

Obviously if we encounter anyone who looks too close or is military, things may get hairy. Such is life.

Ignoring all that though, if we pass by locals who see us but don't stop to question us what exactly do they have to pass on? "Some scary looking people with weapons were here roughly at 11am" Ok... mercs exist and get hired all the time. If we spend some time doing recon before making the attack it separates us somewhat from that time period (not a lot admittedly).

Ideally we employ stealth and natural environmental conditions and features to remain undetected on our approach and extraction.
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>>4817491
Happens more often than you think Slaves are as prone to skullduggery and infighting as any other group of people. Some folks use that first minute of being free to settle old grudges from theirnold life. Might as well, right?
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>>4817541
>No humans slaves at all?
No human overseers.
Why would Savis storehouses have armor for slaves?

>off-world security detail moving to rally to our objective
>mercs exist and get hired all the time
These are all true and will help us to reach the mansion covertly. What these won't help us with is our cover. None of these have us looking like escaped slaves.

>Not every slave is going to want to join with us
>>4817544
>Some folks use that first minute of being free to settle old grudges from theirnold life
This can account for _some_ dead slaves. But we'll have to leave no witnesses, so we'd have to off _every_ slave that saw us.

Also, it seems to me you might be insisting on pretending to be rebel slaves because you think assassinating the governor will be the extent of our involvement on the planet. It surely won't, and on every other operation it's natural for us to pretend to be slaves. Just not on this one. Our cover objective specifies that we must hide any outside involvement in the rebellion, and pretending to be a rival slaver's hit squad achieves this just as well.
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>>4817548
>Why would Savis storehouses have armor for slaves?

As I said previously, the slaves could easily have stolen this shit from other off-worlders. Traders, security personnel, etc.

>These are all true and will help us to reach the mansion covertly. What these won't help us with is our cover. None of these have us looking like escaped slaves.

It's about plausible deniability. If no one sees us attack the HQ no one can be certain we did it. If we leave clues to a slave attack then that's the conclusion people can draw. But again, that was one example of a cover.

>This can account for _some_ dead slaves. But we'll have to leave no witnesses, so we'd have to off _every_ slave that saw us.

I mean... leaving no witnesses doesn't necessarily mean we have to kill every single person we come across. If some of the slaves seem like they might be able to fight we can recruit them and keep an eye on them until we're more certain of them. If they're not there to report us they aren't witnesses.

> because you think assassinating the governor will be the extent of our involvement on the planet

That's... pretty absurd. We're going to be here a long time helping kickstart this planet wide rebellion. No one thinks otherwise.

>Our cover objective specifies that we must hide any outside involvement in the rebellion,

Agreed

>and pretending to be a rival slaver's hit squad achieves this just as well.

I think it achieves it sure but I think it's a more complicated plan with more points of potential failure.

That being said, I'm open to changing my mind once we get more info from Forgotten about the local politics, the location of the HQ and all that sort of stuff. I'm sure some of the slaves will have a few choice bits of info and opinion to add that'll influence our decision
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>>4817556
>If no one sees us attack the HQ no one can be certain we did it
Plausible deniability means "everyone knows it was you, but can't prove it". It doesn't work when people don't need proof, like the case with the Savis probably is. They can't be certain, but they don't have to.

>I think it's a more complicated plan with more points of potential failure.
In my opinion it's actually a less complicated plan that covers the potential failure points of the "pretend to be slaves" plan. You said yourself that it's natural to mistake us for off-world mercs. I'll add that it's natural to assume these mercs were hired by one of the governor's rivals.
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>>4815960
>>TERTIARY OBJECTIVE: Finish your deployment with 50% Combat Effectiveness for Third Squad.
SHHHEEEEEIIIIIT
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>>4817560
Sorry, is your plan to hide the involvement of outside forces in the slave rebellion . . . . To make a high profile assault and blame it on outside forces?
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>>4817660
First of all, the slavers are very much inside forces.
Second, I don't want the assault to be seen as a part of the rebellion at all.
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>>4817745
I think its more blaming it on a Savis intrigue is the issue as it certainly detracts from making it a rallying cry for slave Insurgents
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>>4817784
In my plan, the subsequent raid on slave containment faciltites and mass freeing of slaves is to serve as the rallying cry. In my opinion, the advantage of having the Savis response misdirected and disorganized outweighs the propaganda disadvantage.
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>>4817797
Then you voted for the wrong option and should have voted for the Mining op instead of a textbook definition terrorist attack designed to be select and limited in scope as opposed to a massive emancipation operation.
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>>4817801
I voted for the terrorist attack that will make the future emancipation operations much easier. It certainly will not be our only operation in this campaign.
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>>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]

So we're going to destabilize the enemy chain of command and throw their forces into disarray.

Since it specificaly says "on the palace" we can either infiltrate it or force our way through.
Either way it's up to us to do the heavy lifting, they wouldn't need us otherwise.

Since our presence is unknown it'd probably be better to infiltrate the palace at night and assasinate the governor. This kind of covert operation also reduces the number of witnesses that could potentially hurt our cover.

Infiltrating the palace should be easy. They have shittons of slaves and it's a Savis palace, so it's a safe bet to assume one of them could get us in.
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Seems to me that a two-pronged attack is in order. The slaves in a surprising but otherwise direct attack on the palace and our unit infiltrating it, killing the governor and/or metaphorically opening the gates to the larger force of slaves.
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Okay, work isn’t so balls-to-the-walls today. We will see an update in about 6-7 hours when I finish.
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>>4817745
My issue is that once word gets out that SOMEONE hired professional human mercs to hit the planet, BC are high profile human mercs.

I don't want anyone even looking in the direction of human mercs.
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>>4819063
Revised update time ETA 5 hours from now
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>>4819083
That's why we should just lean in on the merry pirate band meme. Plunder ahoy mateys!
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>>4819083
Dammit, that's a good consideration.
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>>4819083
I agree with anon here

>>4819369

It wasn't mercs that were hired, it was pirates taking advantage of a poorly run, slave filled mining planet. Chaos erupted and the pirates took their fill
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>>4819369
Instead of killing the governor, we should hold them for ransom.

Or sell any captives as slaves elsewhere.
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>>4819528
>sell any captives as slaves elsewhere.
Do you realize the extent of logistical hurdles inherent in covertly smuggiling people off-palnet?
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>A clandestine attack on the despised regional governor’s palace on the outskirts of Daskar will throw the region into chaos and allow you to operate freely during the ensuing confusion, escaped slaves and rebel cells from all over the region will flock to your banner. An example must be made of the governor and his noble entourage. [Xenophobe]

A curt word from the New Antioch holy warrior sends your new Savis acquantiance packing. It’s probably for the best, the following in-depth conversation between you and the other 77th NCOs is far too sensitive to be entrusted to Jorus’ (son of Fisk) furry ears.

“Then we are in agreement.” SGT Heavenly looks to both you and Casket, having hashed over the ins and outs of the most likely targets. “And lo, as God delivers prophets to apostles so too does our leader now approach.”

“These rebels are on board. We’re operating alone out here, but given the lack of emergency signals we can assume the other platoons at least didn’t meet with disaster.” Having ironed out the details of the alliance with Breaker, Lieutenant ‘Boy’ Blue doesn't complement you further on a job well done in making contact and winning the rebels over. Not that you really anticipated as much, you know the LT doesn’t usually praise mere competence from his subordinates. He expects it. “From this base of operations we can start planning our next move. Options?”

You and the two other Sergeants look at each other for a moment before giving a recommendation. The Lieutenant has the final say, as always, but it’s a fool of an officer that doesn’t pay heed to the suggestions of his NCOs.

"Sir." It is SGT Heavenly, the most senior of you three, that finally speaks. “We suggest eliminating the governor of Daskar, before the infidel xenos realise they should be preparing for war.”

"Cut off the head..." The LT nods, scratching his hairless chin. “Destabilize the central command in the region. The infrastructure and bureaucracy of Daskar will probably go on largely unaffected, but their ability plan and action meaningful responses of force will be massively diminished. Where do we hit him?”

[1/4]
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“It will mean an attack on the regional palace.” You contribute your assessment, with nods of agreement from the others. “I’m guessing we don’t have enough on-the-ground intel with the sympathetic slaves in the towns to pick a time when he’ll be on the move and vulnerable. At least at the palace we there we can observe until we know he’s in our sights.”

“From what Breaker and Wasp have said, this encampment has only survived because no one even knows it exists. What escaped slaves do trickle in here is more by luck than design. Building up contacts with slaves in the populated areas will take time.” The LT seems to be warming to the plan, but he’d be a poor commander if he didn’t point out the downside. “An attack on the Daskar governor, especially at his manse, will mean taking on the best troops out of all the potential targets in our operating area. Probably actual Legionnaires with a complement of Pect’Max bodyguards. And the Imperial Court might overlook a disrupted shipment or local riot, but dead nobles that need replacing won’t be missed. Especially if our other cells are thinking the same.”

SGT Heavenly shrugs, unperturbed. “All the more reason to strike now rather than later. We won’t have an easier opportunity send this rat in fancy robes to hell. Before the unrest is starting to build and they’re on their guard.”

“This kind of wetwork mission is also perfectly suited to us, sir.” SGT Casket offers her small contribution, warming to the prospect of murder. “A small elite force, sweep in and eliminate everyone on the palace ground. No witnesses.”

[2/4]
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“You mean we pull this off without relying on our new friends?” The LT asks, never one to rush into things. “…there will be guards, yes. But also non-coms, servants and such. Dead slaves doesn’t fit the narrative of rebel slaves being responsible too well.”

“Not to mention potentially pissing off our rebel buddies.” You chip in, not entirely sold on Casket’s approach. But not digging in your heels against it either. “That’s not to say a clean slate on the witness count is unworkable, sir. There’s plenty enough bad blood in the Sav Court to play it off as a move by a rival house. At least until things -really- kick off on the uprising front.”

“Hmm.” The LT narrows his eyebrows, so far unconvinced. “At first, maybe. Depending on the scene we leave behind. But that theory won’t hold water as we and other cells make a more concerted press on future Savis assets. My guess is a contending house would want to supplant their rival’s position, not burn it to the ground.”

“Maybe leave a little present for the next rodent that wants the job.” You add with a grin, warming to the idea. You’ve always wanted to put a bomb in a toilet, something Crane never understood. “Keep them chasing their tails until it’s too late to realise this is all bigger than their usual internal yipping.”

“If not we can always hide the non-com bodies.” Casket intones morbidly. “Lots of empty patches of dirt out here. No witnesses, -and- it still fits the ‘slaves did it’ story.”

Heavenly shrugs again, still not sold on the no-witnesses approach. “I still think that if we’re going with this being the work of angry rebels we should actually use the ones we have here. Maybe not rely on them tactically, but point them in the direction of the main gate when we begin our holy work.”

“They have weapons, thanks to us.” Casket snorts derisively. “Doesn’t mean they know how to use them.”

“Some of them do.” You remark, the image of Jorus’ precision sticking out in your mind. “So long as they make noise and a little display they can serve well enough for a distraction at least.”

[3/4]
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[4/4]

“It does add a certain degree of legitimacy to the narrative…” LT Boy purses his youthful vatgrown lips, disguising the decades of military orders that have been delivered from them. “Whether it’s a good idea to even place that little level of trust in their abilities this early on though…”

The discussion continues long into the night, long past the second shift relieving the first watch and hours after the fires of the camp burn down to mere embers. But by morning the 77th Krieger Platoon has a plan for the operation.

========================================================

(1) Desired Cover Story
> The attack was an unforeseen slave riot, the governor’s forces were overwhelmed in a sudden raid by discontent rebels while their own palace servants turned against him. The attackers were dressed in rags an poorly equipped, but clearly more of a threat than the incompetent governor had given due credit. [Slave Attack]
> The attack was a pre-meditated elimination; skilled assassins were hired to murder the troublesome noble and serve as an example to the rest of his House by his rivals. Pinning the blame on a particular house may take some specific placement of evidence, in this the Savis rebel might be able to assist. [Rival Assassins]

(2) Terms of Engagement
>You will adhere to recommended Company guidelines as if operating in civilized space. That means no killing of civilians or non-combatants unless somewhat necessary to secure tactical security. Other precautions should help maintain the desired narrative. [Rules of War]
>Reports of a unit of highly trained human operatives proficiently eliminating hostile forces before assassinating the target does not suit the desired narrative. No one on the palace grounds is to be left alive. [No Witnesses]

(3) Rebel Assets
>These rebels are not yet to be trusted with holding a rifle the right way, let alone firing it in the area of your operations. There is also no issue with them expressing qualms at the no witnesses approach. [Leave the rebels at the camp]
>The rebels can be directed to lead a half-hearted attack on the main palace gates, withdrawing before they begin suffering too many casualties. It will put the mansion guard on alert, but draw attention away from less obvious avenues of approach. It will put the grounds on alert, but At most it will lure away [Use the rebels as a distraction]
>There are a few choice rebels that can probably be relied upon to meaningfully assist in the reputation. This will dilute any witness reports of the squads being distinctly human. [Rebels embedded in each squad]
>These rebels should be directed to raid a different, softer, mark while the attack on the palace is underway. At the very least, whatever target they attack won’t be able to rely on reinforcements arriving anytime soon. [Rebels attack a different target]
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Note: These options are to help get a consensus on the OVERALL operation outline. There is plenty of room to mix-and-mash here, I certainly don’t imagine I have incorporated every possible consideration or trick in the below options alone. There will also, of course, be some things you will have to make a call on at the time as the mission unfolds.

Also, I apologise to anons for missing the last two update days. I'll endevour to do better but work has been fuckedn lately.
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>>4819739
(1) Desired Cover Story
> The attack was an unforeseen slave riot, the governor’s forces were overwhelmed in a sudden raid by discontent rebels while their own palace servants turned against him. The attackers were dressed in rags an poorly equipped, but clearly more of a threat than the incompetent governor had given due credit. [Slave Attack]

(2) Terms of Engagement
>Reports of a unit of highly trained human operatives proficiently eliminating hostile forces before assassinating the target does not suit the desired narrative. No one on the palace grounds is to be left alive. [No Witnesses]

(3) Rebel Assets
>These rebels should be directed to raid a different, softer, mark while the attack on the palace is underway. At the very least, whatever target they attack won’t be able to rely on reinforcements arriving anytime soon. [Rebels attack a different target]

Preferably the mines
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>>4819745
I think this combo allows us to carry out a proper assassination without risk of friendly fire from incompetent allies, or upset our rebels friends whilst still giving a chance to blood themselves and show what they can do. Plus if they're successful (which if they take enough people I think they will be, using our gear), it'll net us 2 wins and a ton more recruits.

It has its risks but it could pay dividends. High risk high reward.


>>4819743
No worries Forgotten, work do be like that sometimes
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>>4819739
> The attack was an unforeseen slave riot, the governor’s forces were overwhelmed in a sudden raid by discontent rebels while their own palace servants turned against him. The attackers were dressed in rags an poorly equipped, but clearly more of a threat than the incompetent governor had given due credit. [Slave Attack]

>Reports of a unit of highly trained human operatives proficiently eliminating hostile forces before assassinating the target does not suit the desired narrative. No one on the palace grounds is to be left alive. [No Witnesses]

>These rebels should be directed to raid a different, softer, mark while the attack on the palace is underway. At the very least, whatever target they attack won’t be able to rely on reinforcements arriving anytime soon. [Rebels attack a different target]

I also think this is the way. Pinning the blame on another Savis house is a complication for a questionable short term benefit: as soon as we begin our liberation strikes the "rival house" narrative breaks down anyway. If we go as "slave revolt" from the beginning, we also inspire copycats and boost recruitment efforts.

Oh and if you want to put a bomb in a toilet, the obvious way to do it is to put it in the water tank and connect it to the flusher.

me: >>4785596
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>>4819739
>> The attack was an unforeseen slave riot, the governor’s forces were overwhelmed in a sudden raid by discontent rebels while their own palace servants turned against him. The attackers were dressed in rags an poorly equipped, but clearly more of a threat than the incompetent governor had given due credit. [Slave Attack]
>Reports of a unit of highly trained human operatives proficiently eliminating hostile forces before assassinating the target does not suit the desired narrative. No one on the palace grounds is to be left alive. [No Witnesses]
>These rebels should be directed to raid a different, softer, mark while the attack on the palace is underway. At the very least, whatever target they attack won’t be able to rely on reinforcements arriving anytime soon. [Rebels attack a different target]
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>>4819739
1
> The attack was an unforeseen slave riot, the governor’s forces were overwhelmed in a sudden raid by discontent rebels while their own palace servants turned against him. The attackers were dressed in rags an poorly equipped, but clearly more of a threat than the incompetent governor had given due credit. [Slave Attack]

2
>Reports of a unit of highly trained human operatives proficiently eliminating hostile forces before assassinating the target does not suit the desired narrative. No one on the palace grounds is to be left alive. [No Witnesses]

3
>These rebels should be directed to raid a different, softer, mark while the attack on the palace is underway. At the very least, whatever target they attack won’t be able to rely on reinforcements arriving anytime soon. [Rebels attack a different target]

>>4786197
there I am boss
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>>4819739
(1) Desired Cover Story
> The attack was an unforeseen slave riot, the governor’s forces were overwhelmed in a sudden raid by discontent rebels while their own palace servants turned against him. The attackers were dressed in rags an poorly equipped, but clearly more of a threat than the incompetent governor had given due credit. [Slave Attack]

(2) Terms of Engagement
>Reports of a unit of highly trained human operatives proficiently eliminating hostile forces before assassinating the target does not suit the desired narrative. No one on the palace grounds is to be left alive. [No Witnesses]

(3) Rebel Assets

>There are a few choice rebels that can probably be relied upon to meaningfully assist in the reputation. This will dilute any witness reports of the squads being distinctly human. [Rebels embedded in each squad]

I’m not really sure how to properly utilise the rebel assets at this point so I’ll just back authenticating the cover.
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>>4819817
I dont think "no witnesses" goes well with "embedded slaves". Isn't the idea of embedding slaves to strengthen our cover as a dirty slave crew? So it would make sense if you want to go for standard rules of engagement.
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>>4819739
> The attack was an unforeseen slave riot, the governor’s forces were overwhelmed in a sudden raid by discontent rebels while their own palace servants turned against him. The attackers were dressed in rags an poorly equipped, but clearly more of a threat than the incompetent governor had given due credit. [Slave Attack]
Even though framing a rival house was my idea, the consideration that the Company might be implicated even if a rival is blamed convinced me to change my mind.

>You will adhere to recommended Company guidelines as if operating in civilized space. That means no killing of civilians or non-combatants unless somewhat necessary to secure tactical security. Other precautions should help maintain the desired narrative. [Rules of War]
No point in killing witnesses if we pretend to be slaves anyway.

>There are a few choice rebels that can probably be relied upon to meaningfully assist in the reputation. This will dilute any witness reports of the squads being distinctly human. [Rebels embedded in each squad]
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>>4819739
> The attack was an unforeseen slave riot, the governor’s forces were overwhelmed in a sudden raid by discontent rebels while their own palace servants turned against him. The attackers were dressed in rags an poorly equipped, but clearly more of a threat than the incompetent governor had given due credit. [Slave Attack]

>You will adhere to recommended Company guidelines as if operating in civilized space. That means no killing of civilians or non-combatants unless somewhat necessary to secure tactical security. Other precautions should help maintain the desired narrative. [Rules of War]

>There are a few choice rebels that can probably be relied upon to meaningfully assist in the reputation. This will dilute any witness reports of the squads being distinctly human. [Rebels embedded in each squad]
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>>4819831
Yeah I’ll admit it’s awkward and Ill thought out but standard rules of engagement just does not fit the op Imo.

I’ll probably come round to backing a different use for rebel assets in the morning.
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>>4819739
> The attack was an unforeseen slave riot, the governor’s forces were overwhelmed in a sudden raid by discontent rebels while their own palace servants turned against him. The attackers were dressed in rags an poorly equipped, but clearly more of a threat than the incompetent governor had given due credit. [Slave Attack]

>Reports of a unit of highly trained human operatives proficiently eliminating hostile forces before assassinating the target does not suit the desired narrative. No one on the palace grounds is to be left alive. [No Witnesses]

>These rebels should be directed to raid a different, softer, mark while the attack on the palace is underway. At the very least, whatever target they attack won’t be able to rely on reinforcements arriving anytime soon. [Rebels attack a different target]

>>4788391
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I'd like to remind everyone voting for killing civilian witnesses that it means we'll have to bury them all. Stealthily. Somehow.
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>>4819998

Why?
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>>4819739
> The attack was an unforeseen slave riot, the governor’s forces were overwhelmed in a sudden raid by discontent rebels while their own palace servants turned against him. The attackers were dressed in rags an poorly equipped, but clearly more of a threat than the incompetent governor had given due credit. [Slave Attack]

>You will adhere to recommended Company guidelines as if operating in civilized space. That means no killing of civilians or non-combatants unless somewhat necessary to secure tactical security. Other precautions should help maintain the desired narrative. [Rules of War]

>There are a few choice rebels that can probably be relied upon to meaningfully assist in the reputation. This will dilute any witness reports of the squads being distinctly human. [Rebels embedded in each squad]

I'm voting for this because it seems to go best with this being an attack by a mixed group of slaves while boosting the power of our main effort. We'll have to escape before the reinforcements arrive or just deal with them when the time comes.

I will however mention that I think an attack by a rival house could still be plausible. Just because there will soon be a massive revolt following this attack in the local area plus attacks elsewhere does not mean this specific operation was related, or part of a greater overarching plan. It could be passed off as bad timing by a rival, which could hypothetically cause greater discord when they (possibly) blame each other for weakening one another on the cusp of a massive slave revolt.

>>4787654
Me.
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>>4820002
Because if we leave behind bodies of murdered house slaves, we'll never manage to pass off as slave rebels, as noted in >>4819737
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I think it boils down to two options:

1) embedded slaves + standard RoE
+better relationship with the slave cell (fighting side by side, comparatively safe first combat experience under our guidance
-untrained grunts messing around in our OP
-are a few more aliens in a highly trained and well equipped human outfit really enough for cover?

Option 2: slaves hit different target + no witnesses
+hitting two targets at once will create maximum disruption and propaganda
+no untrained grunts messing up our OP
-slave cell mission has high chance of failure
-no witnesses approach could strain our relationship with the slave cell

False flag Savis infighting OP would be a good choice if our mission was only the assassination, but since we plan to strike while the iron is hot and hit other targets, it doesn't make sense long term.
I personally tend to option 2, with us and Banshee hitting the palace while Hutu goes with the slaves.
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>>4820060
palace slaves could be considered "house negroes". Historically, such types were often the victims of uprisings.
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>>4819739
1) The attack was done by a ragtag band of pirates who focused more on looting and kidnapping than killing. Offers of ransom for high ranking captives are being considered, while lower ranking captives have been found, ironically, to have been shipped off planet to be sold as slaves elsewhere.

Possibly we can even offer to ransom high ranking Savis *to their enemies* as well. Because why not get paid twice?

>You will adhere to recommended Company guidelines as if operating in civilized space. That means no killing of civilians or non-combatants unless somewhat necessary to secure tactical security. Other precautions should help maintain the desired narrative. [Rules of War]

Don't want to damage the merchandise.

>The rebels can be directed to lead a half-hearted attack on the main palace gates, withdrawing before they begin suffering too many casualties. It will put the mansion guard on alert, but draw attention away from less obvious avenues of approach. It will put the grounds on alert, but At most it will lure away [Use the rebels as a distraction]
>There are a few choice rebels that can probably be relied upon to meaningfully assist in the reputation. This will dilute any witness reports of the squads being distinctly human. [Rebels embedded in each squad]

Not mutually exclusive. We can have the "harder" rebels work with us and get some real experience, while the rest get some exposure to bleeding for the cause while being able to break away. It also further will muddy the waters about what's going on.
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important mechanics question for Forgotten: if taking on slaves in our squad sinks comrade status below 50%, will we lose our sweet sweet bonus?
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>>4819739
(1) Desired Cover Story
> The attack was an unforeseen slave riot, the governor’s forces were overwhelmed in a sudden raid by discontent rebels while their own palace servants turned against him. The attackers were dressed in rags an poorly equipped, but clearly more of a threat than the incompetent governor had given due credit. [Slave Attack
This is way we are here.

2) Terms of Engagement
>You will adhere to recommended Company guidelines as if operating in civilized space. That means no killing of civilians or non-combatants unless somewhat necessary to secure tactical security. Other precautions should help maintain the desired narrative. [Rules of War]
we need people to be talking for other to hear about it.

>There are a few choice rebels that can probably be relied upon to meaningfully assist in the reputation. This will dilute any witness reports of the squads being distinctly human. [Rebels embedded in each squad]
This is a big mission so let's get the best slaves and use them after this mission success the others will be more willing to fight/train.

>>4787591
Frist post dust.
My phone kinda went weird last time I tried to post so don't hate on me it i ended up double posting, sorry in advance.
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>>4819973
gonna switch my vote to:
(2)
>You will adhere to recommended Company guidelines as if operating in civilized space. That means no killing of civilians or non-combatants unless somewhat necessary to secure tactical security. Other precautions should help maintain the desired narrative. [Rules of War]

(3)
>The rebels can be directed to lead a half-hearted attack on the main palace gates, withdrawing before they begin suffering too many casualties. It will put the mansion guard on alert, but draw attention away from less obvious avenues of approach. It will put the grounds on alert, but At most it will lure away [Use the rebels as a distraction]
>There are a few choice rebels that can probably be relied upon to meaningfully assist in the reputation. This will dilute any witness reports of the squads being distinctly human. [Rebels embedded in each squad]
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>>4820157
What do you think?
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>>4820428
Logically it would make sense that playing babysitter for these guys brings down general combat effectiveness. That would mean the embedded option goes straight into the trash though, no way we are endangering our own squad by sacrificing tactical advantage.
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>>4819817
Yeah fuck it drop the embed for

(3) Rebel Assets

>These rebels should be directed to raid a different, softer, mark while the attack on the palace is underway. At the very least, whatever target they attack won’t be able to rely on reinforcements arriving anytime soon. [Rebels attack a different target]

Not sure what the target should be but we'll get to that when it happens.
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>>4819739
(1)
>The attack was an unforeseen slave riot, the governor’s forces were overwhelmed in a sudden raid by discontent rebels while their own palace servants turned against him. The attackers were dressed in rags an poorly equipped, but clearly more of a threat than the incompetent governor had given due credit. [Slave Attack]
The rebels have to be seen as the public face of this operation
(2)
>You will adhere to recommended Company guidelines as if operating in civilized space. That means no killing of civilians or non-combatants unless somewhat necessary to secure tactical security. Other precautions should help maintain the desired narrative. [Rules of War]
This should only apply to the teams attacking the Governor because...
(3)
>[Use Company assets as a distraction]
We should establish our cover as pirates by having Hutu's squad attack a place nearby to the mansion and hopefully draw out some security forces to deal with them while the rest of us + rebels hit the Governor

>>4785666
Verification
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>>4819739
> The attack was a pre-meditated elimination; skilled assassins were hired to murder the troublesome noble and serve as an example to the rest of his House by his rivals. Pinning the blame on a particular house may take some specific placement of evidence, in this the Savis rebel might be able to assist. [Rival Assassins]

>Reports of a unit of highly trained human operatives proficiently eliminating hostile forces before assassinating the target does not suit the desired narrative. No one on the palace grounds is to be left alive. [No Witnesses]

>These rebels are not yet to be trusted with holding a rifle the right way, let alone firing it in the area of your operations. There is also no issue with them expressing qualms at the no witnesses approach. [Leave the rebels at the camp]

A second attack dilutes the ‘assassination from a rival’ narrative

>>4787168
Linking back
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>>4819739
(1) Desired Cover Story

> The attack was an unforeseen slave riot, the governor’s forces were overwhelmed in a sudden raid by discontent rebels while their own palace servants turned against him. The attackers were dressed in rags an poorly equipped, but clearly more of a threat than the incompetent governor had given due credit. [Slave Attack]

(2) Terms of Engagement
>You will adhere to recommended Company guidelines as if operating in civilized space. That means no killing of civilians or non-combatants unless somewhat necessary to secure tactical security. Other precautions should help maintain the desired narrative. [Rules of War]

(3) Rebel Assets
>There are a few choice rebels that can probably be relied upon to meaningfully assist in the reputation. This will dilute any witness reports of the squads being distinctly human. [Rebels embedded in each squad]

>>4785940
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>>4819739
>The attack was a pre-meditated elimination; skilled assassins were hired to murder the troublesome noble and serve as an example to the rest of his House by his rivals. Pinning the blame on a particular house may take some specific placement of evidence, in this the Savis rebel might be able to assist. [Rival Assassins]
Have a quick word with Jorus on this matter.
>You will adhere to recommended Company guidelines as if operating in civilized space. That means no killing of civilians or non-combatants unless somewhat necessary to secure tactical security. Other precautions should help maintain the desired narrative. [Rules of War]
>These rebels should be directed to raid a different, softer, mark while the attack on the palace is underway. At the very least, whatever target they attack won’t be able to rely on reinforcements arriving anytime soon. [Rebels attack a different target]
Put bigbird or Jorus on this detail.
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>>4819739
> The attack was an unforeseen slave riot, the governor’s forces were overwhelmed in a sudden raid by discontent rebels while their own palace servants turned against him. The attackers were dressed in rags an poorly equipped, but clearly more of a threat than the incompetent governor had given due credit. [Slave Attack]
>Reports of a unit of highly trained human operatives proficiently eliminating hostile forces before assassinating the target does not suit the desired narrative. No one on the palace grounds is to be left alive. [No Witnesses]
>There are a few choice rebels that can probably be relied upon to meaningfully assist in the reputation. This will dilute any witness reports of the squads being distinctly human. [Rebels embedded in each squad]

>>4786574
me again
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>>4819739
>> The attack was an unforeseen slave riot, the governor’s forces were overwhelmed in a sudden raid by discontent rebels while their own palace servants turned against him. The attackers were dressed in rags an poorly equipped, but clearly more of a threat than the incompetent governor had given due credit. [Slave Attack]
>Reports of a unit of highly trained human operatives proficiently eliminating hostile forces before assassinating the target does not suit the desired narrative. No one on the palace grounds is to be left alive. [No Witnesses]
>The rebels can be directed to lead a half-hearted attack on the main palace gates, withdrawing before they begin suffering too many casualties. It will put the mansion guard on alert, but draw attention away from less obvious avenues of approach. It will put the grounds on alert, but At most it will lure away [Use the rebels as a distraction]
>>
>>4820867
my id changed, I believe this was mine >>4785941
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>>4786804
goop

>>4819739
> The attack was a pre-meditated elimination; skilled assassins were hired to murder the troublesome noble and serve as an example to the rest of his House by his rivals. Pinning the blame on a particular house may take some specific placement of evidence, in this the Savis rebel might be able to assist. [Rival Assassins]

>Reports of a unit of highly trained human operatives proficiently eliminating hostile forces before assassinating the target does not suit the desired narrative. No one on the palace grounds is to be left alive. [No Witnesses]

>These rebels are not yet to be trusted with holding a rifle the right way, let alone firing it in the area of your operations. There is also no issue with them expressing qualms at the no witnesses approach. [Leave the rebels at the camp]
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>>4819739
> The attack was a pre-meditated elimination; skilled assassins were hired to murder the troublesome noble and serve as an example to the rest of his House by his rivals. Pinning the blame on a particular house may take some specific placement of evidence, in this the Savis rebel might be able to assist. [Rival Assassins]

Why is everyone choosing slave attack on the governor? The whole point about this mission is to slow and muddle the response to the rebellion. The last thing we want is for the savis to think the slaves are a legitimate threat at this early point.
And slaves killing the govenor will certainly merit a response.
That's why I vote rival assassins; because for the savis it's business as usual.

>You will adhere to recommended Company guidelines as if operating in civilized space. That means no killing of civilians or non-combatants unless somewhat necessary to secure tactical security. Other precautions should help maintain the desired narrative. [Rules of War]

>These rebels are not yet to be trusted with holding a rifle the right way, let alone firing it in the area of your operations. There is also no issue with them expressing qualms at the no witnesses approach. [Leave the rebels at the camp]
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>>4820923
Hey, I wanna kidnap the gov and an nobles to ransom them.

Maybe even have the BC get hired to "rescue" them from "pirates".
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>>4821103
Honestly I can't think of a much worse plan than ransoming the governor and nobles. It just introduces so many risks of blowing our cover wide open or having them launch a massive offensive on us right off the bat.
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>Miura just passed away
>Berserk will never be finished

Forgotten you better get Emille off that goddamn boat in the next Stv thread
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>>4821187
Not before StV gets its own shitty CGI adaption.
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>>4821187
>>Miura just passed away
No shit? What did him in?
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>>4821231
Cursed ending then fuck

>>4821233
Aortic dissection
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>>4821236
Damn. Not even something you'd expect either. How often do you hear about something dying of AD? Sucks.
>>
>>4819739
> The attack was a pre-meditated elimination; skilled assassins were hired to murder the troublesome noble and serve as an example to the rest of his House by his rivals. Pinning the blame on a particular house may take some specific placement of evidence, in this the Savis rebel might be able to assist. [Rival Assassins]
>You will adhere to recommended Company guidelines as if operating in civilized space. That means no killing of civilians or non-combatants unless somewhat necessary to secure tactical security. Other precautions should help maintain the desired narrative. [Rules of War]
>There are a few choice rebels that can probably be relied upon to meaningfully assist in the reputation. This will dilute any witness reports of the squads being distinctly human. [Rebels embedded in each squad]
>>
>SELECTED
> The attack was an unforeseen slave riot, the governor’s forces were overwhelmed in a sudden raid by discontent rebels while their own palace servants turned against him. The attackers were dressed in rags an poorly equipped, but clearly more of a threat than the incompetent governor had given due credit. [Slave Attack]
>You will adhere to recommended Company guidelines as if operating in civilized space. That means no killing of civilians or non-combatants unless somewhat necessary to secure tactical security. Other precautions should help maintain the desired narrative. [Rules of War]

The votes on the last option is finely balanced, first roll under DC gets their pick.

Tiebreaker Roll
>50DC

1 roll of 1d100.

================================

> [Rebels attack other target] (whether a Krieger squad will assist will be put to a vote)

> [Embedded Rebels] (spread throughout the Krieger squads)
>>
Rolled 55 (1d100)

>>4821376
> [Rebels attack other target] (whether a Krieger squad will assist will be put to a vote)
>>
Rolled 72 (1d100)

>>4821376
> [Rebels attack other target] (whether a Krieger squad will assist will be put to a vote)

I wanted warcrimes damnit
>>
Rolled 2 (1d100)

>>4821376
>> [Embedded Rebels] (spread throughout the Krieger squads)
>>
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>>4821381
The dice speaketh

>>4821380
Oh don't you worry about that...
>>
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>>4821383

>rules of war

Can't get charged for war crimes if all the witnesses are dead and the evidence is on fire.
>>
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>[Slave attack] + [Rules of War] + [Embedded Rebels]

“We want news of this slave attack to get out beyond backdoor Savis channels.” The LT cements the details of the operation, opting for one with more involvement from the rebels and publicity in mind. “Feigning the governor’s sickness or a sudden recall to the capital doesn’t suit our purposes beyond alarming Empire officials to the growing situation.”

That suits you just fine. To be perfectly honest you weren’t entirely keen on the idea of gunning down inconvenient palace servant witnesses and the like. Moral qualms aside, it’s hardly suitable to the accomplished hunter in you.

The LT continues briefing his NCOs “Breaker and Wasp will remain at the edge of the operating area with me, other rebels who know how to handle a weapon will be embedded in each squad. The extra baggage will be worth the hassle for the benefit of what witnesses we do leave behind.”

>Vinehound Squad GAINS +3 rebel squaddies for the duration of the operation.
>GAIN Jorus, son of Fisk (Savis disgraced noble)
>GAIN Ixx’Ixx the Younger (Yibrak bond-slave)
>GAIN Jacob Reed (Human Gethsemanie refugee)
>Vinehound Squad LOSES Experienced Veterans for the duration of the operation.

[1/2]
>>
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[2/2]

“Babysitting the rebels?” SGT Casket groans.

“Dibs on the old Sav wardog.” You raise a finger, locking in the only experienced soldier among them for yourself. “He at least looks like he knows his way around a rifle.”

“Is this wise, Lieutenant?” SGT Heavenly scowls, his low opinion on the predominantly alien rebel camp showing.

“You’ll manage. They’re untested, but with disruption to operational efficiency should be minimal.” The Lieutenant orders, putting an end to the matter. “A dead armed rebel or two within the palace premises itself will cement our cover story.”

“It would, sir.” You’d be remiss in your NCO duties if you didn’t point out the flaw in that thinking. “But what if we pull this off without losing any of the rebels we’re babysitting?”

SGT ‘Heavenly’ Hutu opens his mouth as if to speak, then decides to shut it. SGT ‘Casket’ Irons grins murderously.

Lieutenant ‘Boy’ Blue looks up from his battle plans directly at you, his youthful cobalt eyes blinking once. “You won’t.”

==========================================

>“That… that ain’t right. Sir. These guys are supposed to be our allies.” This doesn’t sit right with you, plotting the execution of one or more of your auxiliary squad members. Speaking out against your superior officer is fraught with risk, but you can’t -not- say something. [Daredevil]

>“Remind me never to get on your wrong side, sir.” Hopefully, you lose one of your rebel underlings naturally over the course of a firefight. Hopefully, you won’t have to make that call. But, if it comes down to it, you honestly don’t know what you will do in the moment… [Firebrand]

>“Fragging hell. I think you would have done well in the Green.” One dead rebel is something you can arrange. Hell, if the LT had ordered it you’d ghost every one of your rebel minions to secure the missions objective. Good soldiers follow orders. [Xenophobe]
>>
>>4821418
>“Fragging hell. I think you would have done well in the Green.” One dead rebel is something you can arrange. Hell, if the LT had ordered it you’d ghost every one of your rebel minions to secure the missions objective. Good soldiers follow orders. [Xenophobe]

Honestly we'll probably just lose them in a firelight but as long as they ain't OUR Xenos or a human im fine with it, this is black company business after all.
>>
>>4821418
>>“Remind me never to get on your wrong side, sir.” Hopefully, you lose one of your rebel underlings naturally over the course of a firefight. Hopefully, you won’t have to make that call. But, if it comes down to it, you honestly don’t know what you will do in the moment… [Firebrand]

me >>4785666

Frak. Cold but understandable.
>>
>>4821418
>>“Remind me never to get on your wrong side, sir.” Hopefully, you lose one of your rebel underlings naturally over the course of a firefight. Hopefully, you won’t have to make that call. But, if it comes down to it, you honestly don’t know what you will do in the moment… [Firebrand]
>>
>>4821418

>“Fragging hell. I think you would have done well in the Green.” One dead rebel is something you can arrange. Hell, if the LT had ordered it you’d ghost every one of your rebel minions to secure the missions objective. Good soldiers follow orders. [Xenophobe]

They might have a couple of people we'd like, but they aren't Black Company in the end. Maybe they'll take on the Black, maybe they won't. Until they do though, they are expendable compared to the rest of us.

>>4787341

Autism, thy name is thus.
>>
>>4821418
>“Fragging hell. I think you would have done well in the Green.” One dead rebel is something you can arrange. Hell, if the LT had ordered it you’d ghost every one of your rebel minions to secure the missions objective. Good soldiers follow orders. [Xenophobe]
>>
First post: >>4785657

>>4821418
>“Remind me never to get on your wrong side, sir.” Hopefully, you lose one of your rebel underlings naturally over the course of a firefight. Hopefully, you won’t have to make that call. But, if it comes down to it, you honestly don’t know what you will do in the moment… [Firebrand]
>>
>>4821418
>>“Fragging hell. I think you would have done well in the Green.” One dead rebel is something you can arrange. Hell, if the LT had ordered it you’d ghost every one of your rebel minions to secure the missions objective. Good soldiers follow orders. [Xenophobe]
>>
>>4821418
>“Remind me never to get on your wrong side, sir.” Hopefully, you lose one of your rebel underlings naturally over the course of a firefight. Hopefully, you won’t have to make that call. But, if it comes down to it, you honestly don’t know what you will do in the moment… [Firebrand]

I do think this is something that Snake eyes would have qualms about.

me: >>4785596
>>
>>4821418
>>“Fragging hell. I think you would have done well in the Green.” One dead rebel is something you can arrange. Hell, if the LT had ordered it you’d ghost every one of your rebel minions to secure the missions objective. Good soldiers follow orders. [Xenophobe]
>>4786171
Verify
>>
>>4821418
>“That… that ain’t right. Sir. These guys are supposed to be our allies.” This doesn’t sit right with you, plotting the execution of one or more of your auxiliary squad members. Speaking out against your superior officer is fraught with risk, but you can’t -not- say something. [Daredevil]
>>
>>4821105
We could also sell them into slavery.
>>
>>4821418
>“That… that ain’t right. Sir. These guys are supposed to be our allies.” This doesn’t sit right with you, plotting the execution of one or more of your auxiliary squad members. Speaking out against your superior officer is fraught with risk, but you can’t -not- say something. [Daredevil]

If they're willing to sacrifice honest allies, how long until they're doing that to Company members?
>>
>>4821590
You need to consider the region of space we're in. This is heavy Savis territory I believe so sells a Savis noble or governor isn't going to be simple. People will definitely ask questions once the slave starts talking and making promises and then the trail will lead back to us. Especially given that we can't just up and leave
>>
Just a reminder that Savis Legionnaires tend to fall back and hold position until forced to surrender so Shock Assault tactics are risky but Wetwork tends to maximize results against them (which is luckily exactly what we're built for currently).

If they have Auxl brotherhood bodyguards we need to remember that those cunts do not surrender and favour Shock Assault tactics against their enemies (in which case the correct tactic is Hold Position, with Wetwork being critically bad).

So recon is going to be doubly important to understand what kind of troops we're up against and in what numbers.
>>
inb3 this is the beginning of the black hearts/ secret softly dynamic
>>
>>4821418
>>“Fragging hell. I think you would have done well in the Green.” One dead rebel is something you can arrange. Hell, if the LT had ordered it you’d ghost every one of your rebel minions to secure the missions objective. Good soldiers follow orders. [Xenophobe]
>>
>>4821418
>>“Remind me never to get on your wrong side, sir.” Hopefully, you lose one of your rebel underlings naturally over the course of a firefight. Hopefully, you won’t have to make that call. But, if it comes down to it, you honestly don’t know what you will do in the moment… [Firebrand]

Ugly business, but we will deal with it when we have to deal with it.

>>4785940
>>
>>4821418
>“Remind me never to get on your wrong side, sir.” Hopefully, you lose one of your rebel underlings naturally over the course of a firefight. Hopefully, you won’t have to make that call. But, if it comes down to it, you honestly don’t know what you will do in the moment… [Firebrand]
>>
>>4821418
>“Fragging hell. I think you would have done well in the Green.” One dead rebel is something you can arrange. Hell, if the LT had ordered it you’d ghost every one of your rebel minions to secure the missions objective. Good soldiers follow orders. [Xenophobe]

Saving humanity is not a task fit for the morally virtuous

>>4787168
Linking back
>>
>>4821418
>>>“Remind me never to get on your wrong side, sir.” Hopefully, you lose one of your rebel underlings naturally over the course of a firefight. Hopefully, you won’t have to make that call. But, if it comes down to it, you honestly don’t know what you will do in the moment… [Firebrand]

Verification
>>4785675
>>
>>4821418
>“Remind me never to get on your wrong side, sir.” Hopefully, you lose one of your rebel underlings naturally over the course of a firefight. Hopefully, you won’t have to make that call. But, if it comes down to it, you honestly don’t know what you will do in the moment… [Firebrand]
>>4814236
me
>>
>>4821418
>>“Remind me never to get on your wrong side, sir.” Hopefully, you lose one of your rebel underlings naturally over the course of a firefight. Hopefully, you won’t have to make that call. But, if it comes down to it, you honestly don’t know what you will do in the moment… [Firebrand]
>>
First post for linking back

Well well well! Imagine my fucking surprise when I get a wild hair up my ass and check the /qst/ archives for the first time in years, only to find there's a new Black Company Quest! I was an anon in the first 20 or so threads of the original until life got in the way. I need to go back and finish reading it (unless someone has a pastebin?)

Good to see you again Forgotten, it's been too long
>>
>>4821891
Sup bq archives are great, read em and join in
We could use more old anons and less crybabies
>>
>>4821418
>>“Remind me never to get on your wrong side, sir.” Hopefully, you lose one of your rebel underlings naturally over the course of a firefight. Hopefully, you won’t have to make that call. But, if it comes down to it, you honestly don’t know what you will do in the moment… [Firebrand]
>>
>>4821418
>>“Remind me never to get on your wrong side, sir.” Hopefully, you lose one of your rebel underlings naturally over the course of a firefight. Hopefully, you won’t have to make that call. But, if it comes down to it, you honestly don’t know what you will do in the moment… [Firebrand]

>>4788391
>>
>>4821418

>“Remind me never to get on your wrong side, sir.” Hopefully, you lose one of your rebel underlings naturally over the course of a firefight. Hopefully, you won’t have to make that call. But, if it comes down to it, you honestly don’t know what you will do in the moment… [Firebrand

God demm that went dark...

>>4787591
Frist post dust..
>>
>>4821418
>“Remind me never to get on your wrong side, sir.” Hopefully, you lose one of your rebel underlings naturally over the course of a firefight. Hopefully, you won’t have to make that call. But, if it comes down to it, you honestly don’t know what you will do in the moment… [Firebrand]

Damn, that's cold.

>>4787654
Me.
>>
>>4821418
>“Fragging hell. I think you would have done well in the Green.” One dead rebel is something you can arrange. Hell, if the LT had ordered it you’d ghost every one of your rebel minions to secure the missions objective. Good soldiers follow orders. [Xenophobe]

The mission is the mission. Hopefully one of these scrubs dies and does us a favor.

>>4786492
Me.
>>
>>4821418
>>“Fragging hell. I think you would have done well in the Green.” One dead rebel is something you can arrange. Hell, if the LT had ordered it you’d ghost every one of your rebel minions to secure the missions objective. Good soldiers follow orders. [Xenophobe]

>>4786804
goop
>>
>>4821891
Welcome back to the BCQ party, anon!
>>
>>4821418
>“Fragging hell. I think you would have done well in the Green.” One dead rebel is something you can arrange. Hell, if the LT had ordered it you’d ghost every one of your rebel minions to secure the missions objective. Good soldiers follow orders. [Xenophobe]

>>4786764
Thank goodness for my gangster Scooby Doo pic, otherwise I might never have found my original post.
>>
>>4821418
>“Remind me never to get on your wrong side, sir.” Hopefully, you lose one of your rebel underlings naturally over the course of a firefight. Hopefully, you won’t have to make that call. But, if it comes down to it, you honestly don’t know what you will do in the moment… [Firebrand]
>>
So my first impulse would be to just treat these guys as redshirts, put them to the front, make them scout ahead etc., hoping that one of them gets hit. On second thought this is probably not the best idea, those guys aren't stupid and will notice if we treat them as disposable pawns. So here's what I now think we should do:

Give a secret command to Nines (being a literal killing bot he should have no moral qualms). We "mark" one of our new allies (I'd take the Yib because fuck'em), and on a secret codeword, Nines will shoot him in the head. We can still hope that one of them will get offed naturally, if not well just say the codeword in the heat of battle and no one will be the wiser.
>>
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>SELECTED
>“Remind me never to get on your wrong side, sir.” Hopefully, you lose one of your rebel underlings naturally over the course of a firefight. Hopefully, you won’t have to make that call. But, if it comes down to it, you don’t know what you’ll do in the moment… [Firebrand]

“Remind me never to get on your wrong side, sir.” You supress a shiver at the LT Boy’s clinical order of cold-blooded murder. Not that you necessarily have anything wrong with a bit of cold-blooded murder, you’re assassinating a governor aren’t you? But usually, you’re murdering people on the other side. The enemy.

“This is to maintain our cover and secure the overall objectives of the mission.” The LT continues dispassionately, his cold blue eyes lingering on you for a moment. “Being on my wrong side has nothing to do with it.”

You’re not sure if that really makes the prospect of executing a would-be ally better in your books. Maybe it’s even worse. You knew the LT had some ruthlessness in him, you don’t earn those officer stripes by playing nice and handing out hugs, but this was beyond your expectations. By the Green, you hope one of your rebels conveniently cops a stray round to the face during the operation. It would be easier for everyone involved that way.

“Alright, we’re done here. Vinehound squad will rotate observation on the mansion grounds until we confirm the governor’s presence, then we go in.” With the basics of the mission set in stone, your commander concludes the briefing. “In the meantime I want Banshee and Prophet squads working shifts patrolling the area and getting these rebels into something resembling a fighting force, but manage your expectations in this timeframe. Work with what you have, not what you want.”

“Yes, sir.” You and the other SGTs respond in unison.

[1/3]
>>
Dis Planetside (Savis Empire) – Outskirts of Daskar – 11th Cycle June 2230AD

Keeping the regional governor’s mansion-slash-villa-slash-palace under observation isn’t difficulty. Situated a comfortable hike away from town and any major traffic areas in a picturesque locale of rolling hills and hardy shrubbery, you have little fear of being detected by any security systems by virtue of setting up concealed dugouts several kilometres away during the night and using high-powered surveillance kit to keep an eye on the grounds.

The first few days were busy at least, getting your best count of the number of guards, rotating shifts and noting each scheduled land delivery to the main gates or impromptu shuttle arrival on the landing pad at the rear of the grounds. But after that it gets boring. And uncomfortable. In fact this last week would be a contender for the most boring, hot and dusty week you have ever spent in your life. Which is why you answer your beeping open-squad comms when you -know-, with the same degree of certainty a Megadon knows when it’s time to migrate, that it will just be the squaddies talking scud again.

++Hssk. Hey, boss. Hssk. ++

“Let me guess, Husk. You’re about to tell me you’ve just ID’d the governor on location and we can get out of this dusty little scudhole?”

++Hssk. …No. I have question. Serious question. Hssk.++

I fragging knew it. You sigh. “What is it, Trooper?”

[2/3]
>>
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[3/3]

++Hssk. My question is this. We are supposed to be pirates, da? Hssk. ++

“Voidborn raiders, but same diff I guess. What about it?”

++Hssk. So this means we can be drinking on duty? Hssk. For purpose of maintaining cover, da? Hssk. ++

++Someone’s been watching too many holo-flicks.++ Trooper ‘Remember Seven’ Cerny chuckles, to the awkward silence of the rest of the squad.

++ … … … ++

++Oooo, Seven just stepped up to you Husk.++ TPR Boot pipes up over the comms gleefully. She always was a little too eager for a scrap given her size. ++You gonna take that from the new kid?++

++You are easily the youngest one here, Boot.++ You can practically hear Bones rolling his eyes over the comms.

++Yeah, so?++ The also-ex-slave trooper responds snarkily.

++Look, I wasn’t- ++ The rookie’s tone has changed, realising their jab was probably beyond the limited leash allowed to new

++Hssk. Nyet, nyet, please enlighten stupid backwards Whitelaker of his ignorant ways… Hssk. ++

==================================

>“Can it Husk, I watch the same holoflicks as you. The new kid has a point. Go on then, tell us about your voidborn ways. What flotilla are you from?” It puts the rookie in the spotlight for talking out of turn and might actually learn you a thing or two. Plus if the little bit of trivia over the comms helps pass the time, so much the better. [Daredevil]

>“Okay everyone shut up, I got something to say. ...So a Yib, a Sav and a Drax all walk into a bar….” You need to lighten the mood, full days of rostered observation shifts have everyone’s pants in a twist. I’ll also take write-ins for how the joke ends because I have no idea [Daredevil]

>“Cut the chatter, scudheels. Keep your attention on the OA eyes peeled for our furry friend.” If you have to spend one more -second- than necessary in this sorry excuse for a foxhole because one of these children missed the governor passing a window you’re going to throttle someone. [Xenophobe]
>>
>>4823493
>>“Can it Husk, I watch the same holoflicks as you. The new kid has a point. Go on then, tell us about your voidborn ways. What flotilla are you from?” It puts the rookie in the spotlight for talking out of turn and might actually learn you a thing or two. Plus if the little bit of trivia over the comms helps pass the time, so much the better. [Daredevil]
>>
>>4823493
>“Can it Husk, I watch the same holoflicks as you. The new kid has a point. Go on then, tell us about your voidborn ways. What flotilla are you from?” It puts the rookie in the spotlight for talking out of turn and might actually learn you a thing or two. Plus if the little bit of trivia over the comms helps pass the time, so much the better. [Daredevil]

Could be interesting but should be fun. We can't always be a hard ass and it's not like having a chat will prevent them from watching a building in the distance.
>>
First post: >>4785657

>>4823493
>“Can it Husk, I watch the same holoflicks as you. The new kid has a point. Go on then, tell us about your voidborn ways. What flotilla are you from?” It puts the rookie in the spotlight for talking out of turn and might actually learn you a thing or two. Plus if the little bit of trivia over the comms helps pass the time, so much the better. [Daredevil]
>>
>>4823493
>>“Can it Husk, I watch the same holoflicks as you. The new kid has a point. Go on then, tell us about your voidborn ways. What flotilla are you from?” It puts the rookie in the spotlight for talking out of turn and might actually learn you a thing or two. Plus if the little bit of trivia over the comms helps pass the time, so much the better. [Daredevil]
>>
>>4823493
>>“Cut the chatter, scudheels. Keep your attention on the OA eyes peeled for our furry friend.” If you have to spend one more -second- than necessary in this sorry excuse for a foxhole because one of these children missed the governor passing a window you’re going to throttle someone. [Xenophobe]
>>
>>4823493
>“Cut the chatter, scudheels. Keep your attention on the OA eyes peeled for our furry friend.” If you have to spend one more -second- than necessary in this sorry excuse for a foxhole because one of these children missed the governor passing a window you’re going to throttle someone. [Xenophobe]
>>
>>4823493
>“Can it Husk, I watch the same holoflicks as you. The new kid has a point. Go on then, tell us about your voidborn ways. What flotilla are you from?” It puts the rookie in the spotlight for talking out of turn and might actually learn you a thing or two. Plus if the little bit of trivia over the comms helps pass the time, so much the better. [Daredevil]

Also start talking in a horribly over done "Arr, Matey, gib the sail and haul to keel board" pirate slang.
>>
>>4823493
>“Can it Husk, I watch the same holoflicks as you. The new kid has a point. Go on then, tell us about your voidborn ways. What flotilla are you from?” It puts the rookie in the spotlight for talking out of turn and might actually learn you a thing or two. Plus if the little bit of trivia over the comms helps pass the time, so much the better. [Daredevil]
>>4823569
Also this, to lighten the mood a bit.
>>
>>4823493
>“Can it Husk, I watch the same holoflicks as you. The new kid has a point. Go on then, tell us about your voidborn ways. What flotilla are you from?” It puts the rookie in the spotlight for talking out of turn and might actually learn you a thing or two. Plus if the little bit of trivia over the comms helps pass the time, so much the better. [Daredevil]
I wonder how exactly do we intend to pass Nines off as an escaped slave.
>>
>>4823736
Nines is just a hacked sentry-bot. Nothing special about that old rusty hunk of junk. Just please do not scan his software
>>
>>4823736
Custom Battledroid or something I guess
>>
>>4823493
>>“Can it Husk, I watch the same holoflicks as you. The new kid has a point. Go on then, tell us about your voidborn ways. What flotilla are you from?” It puts the rookie in the spotlight for talking out of turn and might actually learn you a thing or two. Plus if the little bit of trivia over the comms helps pass the time, so much the better. [Daredevil]

>>4786492
Me.
>>
>>4823493
>>“Can it Husk, I watch the same holoflicks as you. The new kid has a point. Go on then, tell us about your voidborn ways. What flotilla are you from?” It puts the rookie in the spotlight for talking out of turn and might actually learn you a thing or two. Plus if the little bit of trivia over the comms helps pass the time, so much the better. [Daredevil]

>>4785940
>>
>>4823493
>“Can it Husk, I watch the same holoflicks as you. The new kid has a point. Go on then, tell us about your voidborn ways. What flotilla are you from?” It puts the rookie in the spotlight for talking out of turn and might actually learn you a thing or two. Plus if the little bit of trivia over the comms helps pass the time, so much the better. [Daredevil]

Me: >>4785596
>>
>>4823493
>“Can it Husk, I watch the same holoflicks as you. The new kid has a point. Go on then, tell us about your voidborn ways. What flotilla are you from?” It puts the rookie in the spotlight for talking out of turn and might actually learn you a thing or two. Plus if the little bit of trivia over the comms helps pass the time, so much the better. [Daredevil]

>>4786197
ready to (accidentally) kill civies
>>
>>4823493
>>“Can it Husk, I watch the same holoflicks as you. The new kid has a point. Go on then, tell us about your voidborn ways. What flotilla are you from?” It puts the rookie in the spotlight for talking out of turn and might actually learn you a thing or two. Plus if the little bit of trivia over the comms helps pass the time, so much the better. [Daredevil]

>>4788391
>>
>>4823493
>“Okay everyone shut up, I got something to say. ...So a Yib, a Sav and a Drax all walk into a bar….” You need to lighten the mood, full days of rostered observation shifts have everyone’s pants in a twist. I’ll also take write-ins for how the joke ends because I have no idea [Daredevil]

Alright I've got it:
So a Yib, a sav and a Drax all walk into a Human bar... After drinking their fill the sav says: "It is sad-shame that this place is closing down. If I was in charge I would be able to increase profits by 50%"

The Yib replies: " No, what this establishment need is proper administration. If I were in charge of bookkeeping this place would see an100% increase in profits."

"Nonsense!" says the Drax. "What this place needs is to join the federation of bars and clubs; that way they avoid foreclosure but also see a 150% increase in profits by joining the monopoly."

The barkeep replies: "thanks gents but I've already figured out a way to save the business and get more than 300% in profits."

"Impossible", says the Drax.
"Ludicrous" says the Yib.
"Teach me" says the Sav.

The bartender smiles knowingly...

"Well all you have to do is poison the drinks and give the antidote when they finally pay off their tab."
>>
>>4823856
posting from my phone hotspot, my IP is gonna bounce around for a few days before my internet comes back online
>>
>>4823493

>“Can it Husk, I watch the same holoflicks as you. The new kid has a point. Go on then, tell us about your voidborn ways. What flotilla are you from?” It puts the rookie in the spotlight for talking out of turn and might actually learn you a thing or two. Plus if the little bit of trivia over the comms helps pass the time, so much the better. [Daredevil]

>>4787654
Me.
>>
>>4823493
>“Can it Husk, I watch the same holoflicks as you. The new kid has a point. Go on then, tell us about your voidborn ways. What flotilla are you from?” It puts the rookie in the spotlight for talking out of turn and might actually learn you a thing or two. Plus if the little bit of trivia over the comms helps pass the time, so much the better. [Daredevil]
>>
>>4823868
I like this. Though the bartender should be a Cradler
>>
>“Can it Husk, I watch the same holoflicks as you. The new kid has a point. Go on then, tell us about your voidborn ways. What flotilla are you from?” It puts the rookie in the spotlight for talking out of turn and might actually learn you a thing or two. Plus if the little bit of trivia over the comms helps pass the time, so much the better. [Daredevil]

“Can it Husk, I watch the same holoflicks as you.”

++Hssk. Raiders of Western Rim is great film. Hssk. You know this. Hssk.++

“I’m saying the new kid has a point.” You’re -this- close to admitting Raiders of the Western Rim is a good film, but the sequel was better and you have given Husk enough attention as it is. “Go on then, tell us about your voidborn ways. What flotilla are you from?”

++Uhh, well I was born on the Crystal Cataphract, but her thrusters gave out when I was about ten so the flotilla broke her up and scavenged her for parts. I kind of drifted from one ship to another in the Greycoat Fleet since then.++ The longer the new recruit ‘Remember Seven’ talks the more her odd accent comes to the fore. Words that are three syllables or longer sound like they’re shortened into two and she doesn’t really pronounce the hard ‘D’s at the end of them. ‘Drifted’ sounds like ‘Drifte’ and ‘another’ comes across as ‘nuther’ to your ears. Or maybe she’s just nervous at being put in the spotlight. ++We weren’t raiders, not really. Some of the bigger merchantmen like Star of David were closer to floating cities than warships, you know what I mean? Instead we would take odd jobs in Mandate, Empire and Federation space, scavenging scrapyards and making trade. We always had to move on though, before the local patrol fleets got wind of us.++

++But do you say ‘yarr’ a lot? Or what about ‘avast ye scullies where be my space booty’?++ You know she's just talking scud, but it sounds like Boot has been watching RWR too. Although you didn’t spot her during movie night...

[1/2]
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++No! My family was ex-Republic Navy, they would never- Well, I mean -we- didn’t. Every flotilla is different, even individual ships have their own ways of doing things. Their own Captain’s Law. If you want to maintain your cover just avoid specific ranks and too much military jargon and we should be fine.++ The voidborn trooper pauses to think for a second, maybe for something all voidborn have in common. ++Always treat equipment with respect, especially if it’s a vehicle or a ship. And don’t waste anything. Resources in the voidfleets are scarce, you stretch out what you have as much as you can to make it work for as long as you can. Sometimes that’s not always enough though. People have to leave if the ship cannot support what it has, dropping off at the next port, maybe with some supplies, is the best you can hope for.++

++And you drew the short straw?++ The tone in Bones voice sounds sympathetic rather than needling. You guess he and her both had to leave home on terms they weren’t happy with.

++…No. No, I volunteered.++ You can hear the hesitiation of ‘Remember Seven’ over the comms. ++It wasn’t safe otherwise.++

++Hssk. Not safe for you? Hssk.++

++That’s not-++

[2/3]
>>
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[3/3]

++Hey, hey! We have eyes on the prize!++ Boot cuts her off, whopping over the comms. ++Latest shuttle touching down on the landing pad, coming out of the stern hatch. That’s our furry little Sav fragger right there.++

“Finally. Send through a shot for verification.” These Savs all look much alike to you, but the image popping up on your HUD matches the target exactly. From the line of white fur under blonde right down to the arrogant 4-foot noble pose and haughty manner in which he dismisses the servants carrying his luggage of the shuttle. “That’s him alright. Good spotting Boot, I’ll make the call. The LT… uh, I mean the ‘skipper’ will want to move at first dark.”

There is a few seconds of silence before Bones' voice chimes in over the comms. ++So what do we do while we wait for them to get here?++

"...Keep shooting the scud, I guess."

====================================

>“Well since we’re on the topic of backstories, might as well give someone else a turn. Who’s next? If we don’t get a volunteer I’ll pick one….” Husk, Boot and Bones are all on the line. Digging into a fellow Company member’s background is something of a social faux pas, but you don’t see why the new kid is the only one who had to share their sorry story. [Daredevil]

> “Come on, Seven. We’ve all heard the stories. Long trips in the Void, frakked up rights of passage, kids born with extra fingers and toes, witches with glowing eyes that can see the future. Any of that bulldust true?” The new recruit has tickled your curiosity about the Voidborn. You want to hear more, and from a reliable sauce instead of a holoflick. [Firebrand]

>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]
>>
>>4826200

>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]

Only fair that we do a bit of sharing as well. Plus if they hear how horrific it was for us growing and and then think about the fact that not only are we still here but we're a badass leader of this squad, it might inspire a few of them
>>
>>4826200
>>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]
>>
>>4826200
>>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]

YOU GODDAMNED KRIDS HAVE IT EASY, BACK IN MY BACK THE COMPANY GAVE YOU A STICK AND EACH PLATOON A ROCK. AND WE HAD TO SHARE THE ROCK

>>4786197
ready to kill savs here boss
>>
>>4826200
>>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]
>>
First post: >>4785657

>>4826200
>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]
>>
>>4826200
>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]

Bonding over traumatic childhoods. Some things never change in BCQ...

>>4786492
Me.
>>
>>4826200
>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]
>>
>>4826200
>>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]
>>
>>4826200
>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]

Time for the Trauma Olympics to see who is the most fucked up.

>>4785748
Me
>>
>>4826200
>>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]
>>
>>4826200
>>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]

me >>4785666

By example.
>>
>>4826200
>>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]
>>
>>4826200
>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]
>>
>>4826200
>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]

Motherfrakkers ain't even seen a Vineland or Karakxian slug in action before, relying on machines ain't nothing next to the Green.
>>
>>4826200
>>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]

>>4786574
me
>>
>>4826200
>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]

me >>4785596
>>
>>4826200

>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]

Guess I'll go along with the crowd.

>>4787654
Me.
>>
>>4826200
>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]
>And he sez to me "I don't hafta outrun the Vinehound, I just hafta outrun you! "
>>4786572
>>
>>4826200
>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]
TIME TO FUCKING BOAST
>>
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>SELECTED Unanimous too, woswers
>“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury. Luxury, I say! You want to know how I got these scars? Let me regale you all with a tale of my time in the Green…” You should give the new girl a break, and some of the squad did ask about your scars. Hunting and being hunted by the most dangerous kind of xenos life makes for good storytelling. [Xenophobe]
>+1 Re-Roll to your next attempt to gain COMRADE status with Trooper ‘Remember Seven’ Cerny

“Huddled in a cramped flying coffin hoping the power doesn’t go out? Luxury.” You snort derisively, deciding to cut the voidborn some slack. And tout your own horn a little, which you love. This is one of those rare moments where Crane isn’t around to keep you in check.

++Huh?++ Bones disbelief is echoed by the others over the comm channel. ++How is that in any way-++

“Luxury, I say! Back in the Green we didn’t have fancy-shmancy ships and hi-tech thrusters to get us out of danger, and we definitely didn’t have no air-conditioners to turn down the temperature when things got a little hot in Hell’s Kitchen. We had to make do with sticks and rocks!” Your boasting serves well to distract the squaddies from the new recruits discomfort. And you never pass up a chance to let them know who had the hardest knocks in the school of life.“You want to know how I got these scars?”

++Hssk. Nyet. Hssk.++

++Not really.++ Boot adds bluntly.

++Hard pass.++ Bones chips in.

“Well too bad! Let me regale you all with a tale of my time in the Green…” You grin, absolutely unfettered at your squaddie’s reluctance to hear your story. “There I was, two days from the nearest village, a dead Redtusk at my feet and dinner on my mind. And it was hot, mind you. You think Dis gets hot during the day? Yeah sure, but it’s a dry heat. Cradle heat? We’re talking moist. Humid enough to still the air and cloy the senses. So it wasn’t until a breeze carried the scent right to me that I realised I wasn’t alone that day…”

++Jesus Christ.++ Bones groans. ++Not the Vinehounds one again…++

++Who?++

++Hssk. Nyet, I think this one about Carnotaur. Hssk.++

++Void damn it.++ Bones sighs, ignoring Boot’s confusion. ++If I turn off my comms do you think I’ll get an infraction?++

“Absolutely, Trooper.” You bear the disinterest of the squad with stoic indifference. This story is actually about the Terradon, knowledge of which is sure to kill any interest in Clayton’s Cradle as a tourist hotspot. “Now shut up and settle in. I was just getting to the good part…”





[1/3]
>>
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Nightfall – Outskirts of Daskar - 1100 metres out from the Objective.

“Alright boys and girls, take a knee.” The squad huddles around you in a semi-circle as you make your final preparations for the mission ahead. “You all know the drill, but let’s go over it one more time for the benefit of our new friends. Close the distance undetected, infiltrate the palace grounds. We get our hands dirty until Banshee cuts the power and Prophet secures the landing pad. Until then, silencers and knifework only.”

You look at each member of Vinehound squad, supplemented by your new rebel allies. To Crane’s left, perched on a rock to make up for his diminutive height, is Jorus, son of Fisk. One of the Yibrak brothers has found his way here, hovering over the shoulder of Boot and Bones. A red-haired human squats between Petals and Nines, a primitive slave brand instead of the typical collar emblazoned on his cheek. You think his name was Jacob Reed, you haven’t said so much as one word to him since he fell in with the others. You don’t really -want- to know him if you’re being honest. It might make what comes next harder.

“The next sweep is due in…” Crane checks his watch. An actual watch mind you, not just flicking it up on his HUD. You never did get why he preferred it that way. It’s not even a nice watch, the face is cracked. “Three minutes. That will give us just over twenty-five minutes to get across the dead ground and get in. It should be clear, but we might not have caught everything between here and there. Watch for tripwires, hidden sensors, unscheduled hunter-drone patrols.”

“Once we are in we can expect significant resistance.” Crane continues, digitally marking out the optimal route through the deadzone on everyone’s HUDs. “Our observation indicates that there is a cohort of Savis troops quartered here.”

“At -least- one.” You clear your throat. “Proper Legionaries too, not thug slavekickers. We've also spotted the governor being accompanied by two Pect’Max bodyguards."

The squad looks at one another, none of them have much first-hand experience with these strong avian raiders, favoured vassals of the Savis. None of them except Jorus, maybe.

“They fast-strong, murderous-lethal with vibroblade. Not let close or you become quick-dead many pieces.”

“Got it.” You acknowledge the Sav sniper with a nod, you hope you don’t have to give him a bullet as thanks. “You heard the little guy, keep your distance and pour on the firepower. Questions? Good, saddle up.”

It's close to midnight
Something evil's lurkin' in the dark
Under the moonlight
You see a sight that almost stops your heart


[2/3]
>>
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[3/3]

“Keep the musicals to a minimum, plantboy. This is a stealth-op.” Crane gives you an unusual look as Petal warbles subduedly while the squad gets into position.

“Natalya-sama.” As everyone fits on their ghosthelms Crane leaves his off, approaching close enough to pretend to be fixing something with your gear. “Is something the matter?”

“Why would something be the matter?” You know void damn well why something is the matter.

Considering the Lieutenant’s orders was one thing, harsh maybe but logical and the kind of call you wouldn’t put past and officer. But now you’ve seen their faces and come to grips with the reality that in all likelihood one of them is going to fight for you and wind up with a bullet for the trouble. You didn’t tell anyone, not even Crane, because you were hoping it wouldn’t come up. And it was easier to maintain the secret that way. At least, that’s what you told yourself.

“It has been some time since you spoke to your xenos subordinate like so.” Crane muses, watching the scheduled hunter-killer drones conduct their sweep across the dead ground. “I had thought you two were getting along.”

++Mission is a go.++ The Lieutenant’s voice chirrups over the comms and for an awful, paranoid moment you think he must have somehow sensed your doubts and hesitation. ++Commence approach in thirty seconds.++

“Vinehound squad is ready.” Crane answer back over the comms. He looks at you again, a hint of concern in his usually cold eyes. “We -are- ready, are we not?”

=======================================

>“…maybe. There’s something I need to talk to you about.” You indicate for Crane to switch to closed comms, cutting you both off from the rest of the squad. You should have brought this up earlier, not literally seconds before you step off. But you need to get this off your chest, ask his advice on what to do if… if push comes to shove. [Daredevil]

>“…It’s nothing. Last minute nerves, that’s all. We’ll talk later.” Even if all ends well and one of the rebels bites it by pure luck (well, not -their- good luck) you’ll have a meaningful discussion with your Second about the LT’s orders. But not here, not now. You’ll just end up distracting him, possibly getting him killed. [Firebrand]

>“Yeah. Yeah, we’re good. Let’s hope this goes better than that job on Highgarden.” You need to get your head in the game. It your duty to bear the weight of command, the unvoiced concerns and moral dilemmas. The LT ordering someone’s death isn’t on you. But if your distraction gets someone killed, that -is- on you. [Xenophobe]
>>
>>4827865
>“Yeah. Yeah, we’re good. Let’s hope this goes better than that job on Highgarden.” You need to get your head in the game. It your duty to bear the weight of command, the unvoiced concerns and moral dilemmas. The LT ordering someone’s death isn’t on you. But if your distraction gets someone killed, that -is- on you. [Xenophobe]
>>
>>4827865
>>“Yeah. Yeah, we’re good. Let’s hope this goes better than that job on Highgarden.” You need to get your head in the game. It your duty to bear the weight of command, the unvoiced concerns and moral dilemmas. The LT ordering someone’s death isn’t on you. But if your distraction gets someone killed, that -is- on you. [Xenophobe]
>>
>>4827865
>>“…maybe. There’s something I need to talk to you about.” You indicate for Crane to switch to closed comms, cutting you both off from the rest of the squad. You should have brought this up earlier, not literally seconds before you step off. But you need to get this off your chest, ask his advice on what to do if… if push comes to shove. [Daredevil]
>>
>>4827865
>“Yeah. Yeah, we’re good. Let’s hope this goes better than that job on Highgarden.” You need to get your head in the game. It your duty to bear the weight of command, the unvoiced concerns and moral dilemmas. The LT ordering someone’s death isn’t on you. But if your distraction gets someone killed, that -is- on you. [Xenophobe]

Regardless of our own misgivings we need to keep a straight face and inspire confidence. Can't have the troops see us hesitate and give them reason to worry right before battle
>>
>>4827856
>Not having to share your rock with other cradlers

Man snake-eyes had it easy!

>>4827865
>“Yeah. Yeah, we’re good. Let’s hope this goes better than that job on Highgarden.” You need to get your head in the game. It your duty to bear the weight of command, the unvoiced concerns and moral dilemmas. The LT ordering someone’s death isn’t on you. But if your distraction gets someone killed, that -is- on you. [Xenophobe]

Keep it on the DL Lt’s little detail is need to know and might not even come up and if it does it’ll likely be a Xenos anyway.
>>
>>4827865
>>4786412

>...Maybe. There's something I need to talk to you about.
>>
First post: >>4785657

>>4827865
I'm not too happy about what we have to do, but it's been decided and settled on already. Let's not fuck things up by hesitating and distracting our squad.

>“Yeah. Yeah, we’re good. Let’s hope this goes better than that job on Highgarden.” You need to get your head in the game. It your duty to bear the weight of command, the unvoiced concerns and moral dilemmas. The LT ordering someone’s death isn’t on you. But if your distraction gets someone killed, that -is- on you. [Xenophobe]
>>
>>4827865
>“…It’s nothing. Last minute nerves, that’s all. We’ll talk later.” Even if all ends well and one of the rebels bites it by pure luck (well, not -their- good luck) you’ll have a meaningful discussion with your Second about the LT’s orders. But not here, not now. You’ll just end up distracting him, possibly getting him killed. [Firebrand]
>>
>>4827865
>“Yeah. Yeah, we’re good. Let’s hope this goes better than that job on Highgarden.” You need to get your head in the game. It your duty to bear the weight of command, the unvoiced concerns and moral dilemmas. The LT ordering someone’s death isn’t on you. But if your distraction gets someone killed, that -is- on you. [Xenophobe]
>>
>>4827949
Maybe one of the rebs will be shitty and we'll have an easy time of putting them down.
>>
>>4827865
>“…It’s nothing. Last minute nerves, that’s all. We’ll talk later.” Even if all ends well and one of the rebels bites it by pure luck (well, not -their- good luck) you’ll have a meaningful discussion with your Second about the LT’s orders. But not here, not now. You’ll just end up distracting him, possibly getting him killed. [Firebrand]
>>
>>4827865
>>“Yeah. Yeah, we’re good. Let’s hope this goes better than that job on Highgarden.” You need to get your head in the game. It your duty to bear the weight of command, the unvoiced concerns and moral dilemmas. The LT ordering someone’s death isn’t on you. But if your distraction gets someone killed, that -is- on you. [Xenophobe]

Time to harden the fuck up now.

me >>4785666
>>
>>4827865
>“Yeah. Yeah, we’re good. Let’s hope this goes better than that job on Highgarden.” You need to get your head in the game. It your duty to bear the weight of command, the unvoiced concerns and moral dilemmas. The LT ordering someone’s death isn’t on you. But if your distraction gets someone killed, that -is- on you. [Xenophobe]

“A rife platoon's members must care for one another. Its leaders must cherish everyone. For a rifleman, a leader's misjudgment, ignorance or inexperience can be fatal - no second chances. No rerunning the exercise until you get it right. When the word 'go' is given, there is no turning back from the consequences. It is the monstrous burden of command..."

>>4787168
Linking back
>>
>>4827865
>>“Yeah. Yeah, we’re good. Let’s hope this goes better than that job on Highgarden.” You need to get your head in the game. It your duty to bear the weight of command, the unvoiced concerns and moral dilemmas. The LT ordering someone’s death isn’t on you. But if your distraction gets someone killed, that -is- on you. [Xenophobe]
>>
>>4827865
>“Yeah. Yeah, we’re good. Let’s hope this goes better than that job on Highgarden.” You need to get your head in the game. It your duty to bear the weight of command, the unvoiced concerns and moral dilemmas. The LT ordering someone’s death isn’t on you. But if your distraction gets someone killed, that -is- on you. [Xenophobe]

>>4786197
Thats me boss
>>
>>4828008
That would be much too easy. Anyway, if we get a choice, we should kill the Yib. That way, we get a chance to take his place in whatever that game the three of them were playing.
>>
>>4827865
>>“…It’s nothing. Last minute nerves, that’s all. We’ll talk later.” Even if all ends well and one of the rebels bites it by pure luck (well, not -their- good luck) you’ll have a meaningful discussion with your Second about the LT’s orders. But not here, not now. You’ll just end up distracting him, possibly getting him killed. [Firebrand]
If somebody is going to understand it's the guy who had to kill his sworn brother for the sake of duty(at least I hope it was that and not greed) >>4785654
me
>>
>>4827865

>“Yeah. Yeah, we’re good. Let’s hope this goes better than that job on Highgarden.” You need to get your head in the game. It your duty to bear the weight of command, the unvoiced concerns and moral dilemmas. The LT ordering someone’s death isn’t on you. But if your distraction gets someone killed, that -is- on you. [Xenophobe]

Priorities Anons, priorities.

>>4786492
All samefags must hang.
>>
>>4827865
>“…It’s nothing. Last minute nerves, that’s all. We’ll talk later.” Even if all ends well and one of the rebels bites it by pure luck (well, not -their- good luck) you’ll have a meaningful discussion with your Second about the LT’s orders. But not here, not now. You’ll just end up distracting him, possibly getting him killed. [Firebrand]

Me >>4785596
>>
>>4827865


>“…It’s nothing. Last minute nerves, that’s all. We’ll talk later.” Even if all ends well and one of the rebels bites it by pure luck (well, not -their- good luck) you’ll have a meaningful discussion with your Second about the LT’s orders. But not here, not now. You’ll just end up distracting him, possibly getting him killed. [Firebrand]

Feels relevant given our earlier conversation in the dropship. Just...not now.

>>4787654
Me.
>>
>>4827865
>“…It’s nothing. Last minute nerves, that’s all. We’ll talk later.” Even if all ends well and one of the rebels bites it by pure luck (well, not -their- good luck) you’ll have a meaningful discussion with your Second about the LT’s orders. But not here, not now. You’ll just end up distracting him, possibly getting him killed. [Firebrand]
>>4786572


>>4828890
It'll be DAMN relevant if he catches us or Boy killing our own guys. God fucking dammit.
>>
>>4829150
Nah, he's a Yak. He knows about these sorts of orders.
>>
>>4827865
>“…It’s nothing. Last minute nerves, that’s all. We’ll talk later.” Even if all ends well and one of the rebels bites it by pure luck (well, not -their- good luck) you’ll have a meaningful discussion with your Second about the LT’s orders. But not here, not now. You’ll just end up distracting him, possibly getting him killed. [Firebrand]

Verification: >>4785932
>>
>>4829370
>he’s a Yak
>>
>>4830037
>Essence of Extreme Throat Singing
>>
>SELECTED
>“Yeah. Yeah, we’re good. Let’s hope this goes better than that job on Highgarden.” You need to get your head in the game. It your duty to bear the weight of command, the unvoiced concerns and moral dilemmas. The LT ordering someone’s death isn’t on you. But if your distraction gets someone killed, that -is- on you. [Xenophobe]

>Gain SINGULAR FOCUS, +1 Re-Roll (single use) for the duration of the mission. Cannot be used on a Firefight result.

“Yeah. Yeah, we’re good.” You bury your hesitation and insecurities deep, deep down. This isn’t the time nor the place for second thoughts, you have work to do. “Let’s hope this goes better than that job on Highgarden.”

“I agree, that was certainly a mess.” Crane returns your toothy grin with a curt nod. “One would think Intel would have let us know there was a Republic Guard unit stationed there.”

“Well that’s Intel for ya. Okay people, pack the heat and move your feet.” The ghosthelms give off an eerie glow as the squad activiates them, dulling to a light that’s invisible except to someone else wearing them. You flip your visor down and chime in on the comms. “Vinehound squad going dark.”

=============================

Wetwork Test: Approach to Governor’s Mansion
>80 DC
>Maglock Pistol +5DC
>Ghosthelms +1 Re-Roll to Wetwork
>Predator Quirks +1 Re-Roll to Wetwork
>Singular Focus +1 Re-Roll (single use)
>85 DC


Critfail = Ambush! +1 Friendly Casualty. You will have no opportunity to withdraw, it’s kill or be killed.
Double Fail = Alert sentry. -1 Adverse Re-Roll to next Wetwork test.
0 = Paranoid Governor. Your approach is compromised by a swathe of hidden sensors and failsafes put in place to ward against just such an assassination attempt. You might have the opportunity to withdraw, or launch a brazen attack.
1 = Tripped a sensor. The sentries will know somethings out there, but it could still be written off as an anomaly or wild animal. +1 Adverse Re-Roll to next Wetwork test.
2 = Stealthy approach. You’ve made it to the walls of the mansion without alerting anyone.
3 = Wingshark in the spawnling pool. You’re in, and with none of the guards suspecting a thing. +1 Re-Roll to next Wetwork test.
Double Pass = Sentry neutralized. +1 Lethal Hostile casualty. +1 Re-Roll to next Wetwork roll.
Critpass = Sentries neutralized. +3 Lethal Hostile casualties. +1 Save to next Wetwork test.


Vinehounds on approach...
>>
Rolled 66 (1d100)

>>4830073
>>
Rolled 42 (1d100)

>>4830073
Oh no, an ambush
>>
Rolled 63 (1d100)

>>4830073
>>
>>4830079
>>4830082
>>4830085
Well that's not bad at all
>>
>>4830079
>>4830082
>>4830085
noice job folks.
>>
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>>4830085
>>4830082
>>4830079
>3 Success: Wingshark in the spawnling pool. You’re in, and with none of the guards suspecting a thing. +1 Re-Roll to next Wetwork test. If you proceed
>Double Pass: Sentry neutralized. +1 Lethal Hostile casualty. +1 Re-Roll to next Wetwork roll. If you proceed

https://www.youtube.com/watch?v=k4zh8RwhjZ0 - Wingshark in the spawnling pool

Your men move quickly and quietly into the operating area like the professionals they are, padding across the deadland with focused and subtle efficiency. Like a Wingshark slipping into a pool of Drax spawnlings, or a Vinehound creeping under a gap in a Cradler village fence. They make good time, even the rebels keep up and keep quiet. Within minutes you’re at the base of the mansion walls, and there’s nothing to suggest the occupants suspect a damn thing.

Trooper Bones is up on point when he halts suddenly, holding up a fist and dropping to one knee as the nearest side door, a servant door they call it, swings open and a Savis Legionary steps outside. Through the door you can see light, and hear what these aliens probably consider to be music. All jingles and flutes, no bass. You’re wondering why the hell one sentry is conducting an unscheduled sweep out here, until the Sav plants his rifle down by the doorway, unzips his body armour and begins to relieve himself against the palace walls.

Bones signals that he has the sentry in his sights, waiting for confirmation to take the shot. Crane places a hand on his shoulder and shakes his head slowly, unsheathing a knife from behind his back. The glint of the blade is dulled with purpose-crafted gel, but you know he still keeps it razorsharp.

[1/2]
>>
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[2/2]

++Banshee here. We’re nearing the power main, nil contact.++ Your comm chirrups, but thankfully these ghosthelms completely blot out the noise and audio of your own verbal response. Unless you want to be heard, of course. ++Be advised there’s more non-coms than expected, we just saw three in what appears to be noble attire. No sign of their guards.++

++Prophet on approach to the landing pad, I see them. It’s some sort of function, there’s 8… no 9 non-coms in noble attire here. I see two Pect’Max guards at the archway. Target is not present in the courtyard.++

++Hold position.++ The Lieutenant directs cautiously from his observation post with the main body of rebels further up the hill. ++Extra guests means an increased complement of security.++

“Vinehound here. We’re at the entry point.” You check your HUD watch. You still have time to backtrack across the deadzone before the next sweep. Try again another night. Nothing lost except a little exercise and a few more days in observation. ”We have an opening, but we won’t blow our cover if we head back now.”

++ You have eyes on the ground, Vinehound. Your call.++

==========================================================

> “Vinehound proceeding. Crane, do the honours.” Fortune favours the bold, and pulling out now comes with its own risks anyway. You’re here, you’re committed and there’s a window of opportunity you’re not letting pass you by. You can handle a little extra security, especially if they have no idea you’re coming. [Daredevil]

>“Abort mission. We’ll get our chance at this guy later.” The extra guards, if these guests even brought any, is an unknown. And you like to keep your unknowns to a minimum when wetwork is involved. You guess it’s that sentry’s lucky day. [Firebrand]

>“Frag it, we’re going in live. Take him out Bones, then we do a 4-2-4 sweep through that door. Rack ‘em and stack ‘em, ladies. I want maximum carnage here.” Dropping all pretence of stealth once you reach an advantageous position, you go in fast and hard hoping to throw everything into chaos with gunfire and screaming Sav nobles. [Xenophobe]
>>
>>4830143
>“Abort mission. We’ll get our chance at this guy later.” The extra guards, if these guests even brought any, is an unknown. And you like to keep your unknowns to a minimum when wetwork is involved. You guess it’s that sentry’s lucky day. [Firebrand]
>>
>>4830143
>> “Vinehound proceeding. Crane, do the honours.” Fortune favours the bold, and pulling out now comes with its own risks anyway. You’re here, you’re committed and there’s a window of opportunity you’re not letting pass you by. You can handle a little extra security, especially if they have no idea you’re coming. [Daredevil]

me >>4785666
>>
>>4830143
> “Vinehound proceeding. Crane, do the honours.” Fortune favours the bold, and pulling out now comes with its own risks anyway. You’re here, you’re committed and there’s a window of opportunity you’re not letting pass you by. You can handle a little extra security, especially if they have no idea you’re coming. [Daredevil]

This is great. Lets rock and roll ladies. We'll maintain stealth as long as possible and then paint the town red with their blood. Also we've got a perfect opening to insert the team quietly, it'd be foolish to waste it
>>
>>4830143
> “Vinehound proceeding. Crane, do the honours.” Fortune favours the bold, and pulling out now comes with its own risks anyway. You’re here, you’re committed and there’s a window of opportunity you’re not letting pass you by. You can handle a little extra security, especially if they have no idea you’re coming. [Daredevil]

Gives us the option of going loud later

>>4787168
Linking back
>>
>>4786412
>>4830143

Fuck it.

>Vinehound proceeding. Crane, do the honors.

Hey, we wanted a rebel casualty...

... And given that we are up against an unknown, I still would play this one to minimize risk. This could be really bad - especially if they find a Company casualty alongside slave casualties.
>>
>>4830173
Assuming we don't royally fuck it all up I imagine we'll be pulling any of our own dead out of the area once the mission is complete
>>
>>4830143
>> “Vinehound proceeding. Crane, do the honours.” Fortune favours the bold, and pulling out now comes with its own risks anyway. You’re here, you’re committed and there’s a window of opportunity you’re not letting pass you by. You can handle a little extra security, especially if they have no idea you’re coming. [Daredevil]
>>
>>4830143
> “Vinehound proceeding. Crane, do the honours.” Fortune favours the bold, and pulling out now comes with its own risks anyway. You’re here, you’re committed and there’s a window of opportunity you’re not letting pass you by. You can handle a little extra security, especially if they have no idea you’re coming. [Daredevil]

No reason to throw away a tactical advantage.
>>
>>4830143
>> “Vinehound proceeding. Crane, do the honours.” Fortune favours the bold, and pulling out now comes with its own risks anyway. You’re here, you’re committed and there’s a window of opportunity you’re not letting pass you by. You can handle a little extra security, especially if they have no idea you’re coming. [Daredevil]

Mission ain’t exactly a bust yet, just a hiccup in what we expected.
>>
>>4830143
> “Vinehound proceeding. Crane, do the honours.” Fortune favours the bold, and pulling out now comes with its own risks anyway. You’re here, you’re committed and there’s a window of opportunity you’re not letting pass you by. You can handle a little extra security, especially if they have no idea you’re coming. [Daredevil]

me >>4785596
>>
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>>4830143
> “Vinehound proceeding. Crane, do the honours.” Fortune favours the bold, and pulling out now comes with its own risks anyway. You’re here, you’re committed and there’s a window of opportunity you’re not letting pass you by. You can handle a little extra security, especially if they have no idea you’re coming. [Daredevil]
It's time
>>
>>4830143
>> “Vinehound proceeding. Crane, do the honours.” Fortune favours the bold, and pulling out now comes with its own risks anyway. You’re here, you’re committed and there’s a window of opportunity you’re not letting pass you by. You can handle a little extra security, especially if they have no idea you’re coming. [Daredevil]
>>
>>4830143
>> “Vinehound proceeding. Crane, do the honours.” Fortune favours the bold, and pulling out now comes with its own risks anyway. You’re here, you’re committed and there’s a window of opportunity you’re not letting pass you by. You can handle a little extra security, especially if they have no idea you’re coming. [Daredevil]
>>
>>4830143
> “Vinehound proceeding. Crane, do the honours.” Fortune favours the bold, and pulling out now comes with its own risks anyway. You’re here, you’re committed and there’s a window of opportunity you’re not letting pass you by. You can handle a little extra security, especially if they have no idea you’re coming. [Daredevil]

Mission is a bit harder but not impossible yet. Perfect excuse for an accidental death or two.

>>4786492
Me
>>
>>4830143
>> “Vinehound proceeding. Crane, do the honours.” Fortune favours the bold, and pulling out now comes with its own risks anyway. You’re here, you’re committed and there’s a window of opportunity you’re not letting pass you by. You can handle a little extra security, especially if they have no idea you’re coming. [Daredevil]

Time to earn our paychecks boys
>>4786197
thats me
>>
>>4830143
> “Vinehound proceeding. Crane, do the honours.” Fortune favours the bold, and pulling out now comes with its own risks anyway. You’re here, you’re committed and there’s a window of opportunity you’re not letting pass you by. You can handle a little extra security, especially if they have no idea you’re coming. [Daredevil]

We might have hit jackpot and these guests are other important officials.


>>4785940
>>
>>4830143
> “Vinehound proceeding. Crane, do the honours.” Fortune favours the bold, and pulling out now comes with its own risks anyway. You’re here, you’re committed and there’s a window of opportunity you’re not letting pass you by. You can handle a little extra security, especially if they have no idea you’re coming. [Daredevil]
>>4821844
that's me
>>
>>4830580
that's what I'm thinking too. Like we hit the guvnas daughters wedding and kill not only the guvna, but also the supreme judge, the high priest and the head of the merchants guild. Proper terrorism.
>>
Worst comes to worst, at least we can tell whichever slave ally we have to cap that "they expect to find one of us in the wreckage."
>>
>>4830143
>>>“Frag it, we’re going in live. Take him out Bones, then we do a 4-2-4 sweep through that door. Rack ‘em and stack ‘em, ladies. I want maximum carnage here.” Dropping all pretence of stealth once you reach an advantageous position, you go in fast and hard hoping to throw everything into chaos with gunfire and screaming Sav nobles. [Xenophobe]
>>
>>4831133
The fire rises brother
>>
>>4830143
> “Vinehound proceeding. Crane, do the honours.” Fortune favours the bold, and pulling out now comes with its own risks anyway. You’re here, you’re committed and there’s a window of opportunity you’re not letting pass you by. You can handle a little extra security, especially if they have no idea you’re coming. [Daredevil]

Just more strategic targets to put a bullet into.

>>4787654
Me.
>>
>>4830580
>We might have hit jackpot and these guests are other important officials.
Yeah but if we kill THAT many important officials, the Legio will get called in before we can whip the rebels into Slaver killing shape and turn Dis into Vietnam in the desert for the Savis.
>>
>>4831897

Technically, this is still a success.

And still a Vietnam, just the slaves are the South...
>>
>>4832042
>The dunes are speaking Slave
>>
>>4830143

> “Vinehound proceeding. Crane, do the honours.” Fortune favours the bold, and pulling out now comes with its own risks anyway. You’re here, you’re committed and there’s a window of opportunity you’re not letting pass you by. You can handle a little extra security, especially if they have no idea you’re coming. [Daredevil

>>4787591
Frist post dust..
>>
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>SELECTED
> “Vinehound proceeding. Crane, do the honours.” Fortune favours the bold, and pulling out now comes with its own risks anyway. You’re here, you’re committed and there’s a window of opportunity you’re not letting pass you by. You can handle a little extra security, especially if they have no idea you’re coming. [Daredevil]

“Vinehound proceeding.” You make the call, committing to the mission despite the variables. If the mission goes tits up it’s on you now. But you always did like to roll the dice. “Crane, do the honours.”

Your second approaches the Savis Legionnaire from behind, hovering in their blind spot like a bird of prey watching a rodent scurrying through an open field. Your corporal steps softly until the last few metres, just as the Sav finishes taking a piss and starts to zip up. An arm wraps around the startled guard’s throat in the same moment that a knife slips in between where their second and third rib should be, expiring the wayward sentry without so much as a gurgling yip. Crane was clearly paying attention during Gunner Nines lessons on xeno physiology.

Crane signals the rest of you forward, the squad hugging the wall on either side of the servant’s door. Boot replaces Bones at point, keeping her rifle steady in her fleshy hand as the prosthetic one gently nudges the door open.

==========================

Wetwork Test: Infiltrate the Governor’s Mansion
IF YOU ROLLED ON THE PREVIOUS TEST, DO NOT ROLL ON THIS ONE

Hostiles Eliminated: 1
Total Hostiles: Unknown (EST 15++)

>70 DC
>Maglock Pistol +5DC
>Ghosthelms +1 Re-Roll to Wetwork
>Predator Quirks +1 Re-Roll to Wetwork
>Singular Focus +1 Re-Roll (single use)
>Successful Approach +1 Re-Roll (this roll only)
>75 DC


Critfail = The jig is up! The remaining hostiles are aware of your presence and form an organised defence.
Double Fail = What was that noise? -1 Adverse Re-Roll to next Wetwork test.
0 = Weapons free! Kill the lights! The struggle with your next target puts the compound on alert, but you’ve taken them by surprise. You automatically get the upper hand in the first round of combat.
1 = Surprise takedown. The next mark puts up a struggle, you need to immediately pass a Close Encounter test to prevent your cover from being blown.
2 = Silent takedown. Slowly, gently. This is how a life is taken. +1 Lethal Hostile casualty.
3 = Murderously effective. She’s right behind you. +1 Lethal Hostile casualty. +1 Re-Roll to next Wetwork test.
Double Pass = You take that one, I’ll take this one. +1 Lethal Hostile casualty. +1 Re-Roll to next Wetwork roll.
Critpass = Murder spree. +3 Lethal Hostile casualties. +1 Save to next Wetwork test.


3 rolls of 1d100.

Operators operatin’.
>>
>>4832394
>IF YOU ROLLED ON THE PREVIOUS TEST, DO NOT ROLL ON THIS ONE
rip
>>
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Rolled 87 (1d100)

>>4832394
Quietly, professionally.
>>
Rolled 6 (1d100)

First post: >>4785657

>>4832394
>>
>>4832394
Wait don't we get two free rerolls on this one from the previous check?
>>
Rolled 38 (1d100)

>>4832394

Hey boss.

FYI, we should have 2 rerolls for this round.

>3 Success: Wingshark in the spawnling pool. You’re in, and with none of the guards suspecting a thing. +1 Re-Roll to next Wetwork test.
>Double Pass: Sentry neutralized. +1 Lethal Hostile casualty. +1 Re-Roll to next Wetwork roll.

That being said, I'm activating one for my roll here. >>4832399
>>
Rolled 34 (1d100)

>>4832394
>>
>>4832400
>>4832404
>>4832408
3 Success. Don't see much of a point in rerolling.
>>
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>>4832403
This is true.

>>4832409
Also true.

>>4832399
>>4832400
>>4832404
>>4832408
>3 Success: Murderously effective. She’s right behind you. +1 Lethal Hostile casualty. +1 Re-Roll to next Wetwork test.

https://www.youtube.com/watch?v=EO2lkMIxvUU – Sweep and Clear, quiet-like

You're in.

========================

Wetwork Test: Clear the Western Courtyard
IF YOU ROLLED ON THE PREVIOUS TEST (just now), DO NOT ROLL ON THIS ONE
Hostiles Eliminated: 2
Total Hostiles: Unknown (EST 15++)

>60 DC
>Maglock Pistol +5DC
>Ghosthelms +1 Re-Roll to Wetwork
>Predator Quirks +1 Re-Roll to Wetwork
>Singular Focus +1 Re-Roll (single use)
> Murderously effective +1 Re-Roll to Wetwork (this roll only)
>65 DC


Critfail = The jig is up! The remaining hostiles are aware of your presence and form an organised defence.
Double Fail = What was that noise? -1 Adverse Re-Roll to next Wetwork test.
0 = Weapons free! Kill the lights! The struggle with your next target puts the compound on alert, but you’ve taken them by surprise. You automatically get the upper hand in the first round of combat.
1 = Surprise takedown. The next mark puts up a struggle, you need to immediately pass a Close Encounter test to prevent your cover from being blown.
2 = Silent takedown. Slowly, gently. This is how a life is taken. +1 Lethal Hostile casualty.
3 = Murderously effective. She’s right behind you. +1 Lethal Hostile casualty. +1 Re-Roll to next Wetwork test.
Double Pass = You take that one, I’ll take this one. +1 Lethal Hostile casualty. +1 Re-Roll to next Wetwork roll.
Critpass = Murder in the dark. +3 Lethal Hostile casualties. +1 Save to next Wetwork test.


3 rolls of 1d100.

Scratch one hostile, moving on.
>>
Rolled 67 (1d100)

>>4832421
>>
Rolled 18 (1d100)

>>4832421

Me:>>4785542
>>
Rolled 4 (1d10)

>>4832421
>>
Rolled 32 (1d100)

>>4832421
I don't know how that d100 became a d10
>>
>>4832424
Re that roll anon
>>
>>4832424
Reroll it, man.
>>
>>4832424
Are you electing to use a re-roll? (You do have a free one for this roll only).
>>
>>4832424
reroll maaang
>>
I've followed this quest since the beginning yet I have no idea how the rolls work. Is it best of 3? Average of 3? Why are people asking that anon to re-roll when two others already passed the DC? I have no idea how this works. Is there a document to help me through this?
>>
>>4832438
Theres a base dc to roll under, in this case 65.
>>65 DC

We get 3 rolls standard to either pass or fail the target. Depending on how many roll unders we get, we check against the table to see what result we get:

Critfail = The jig is up! The remaining hostiles are aware of your presence and form an organised defence.
Double Fail = What was that noise? -1 Adverse Re-Roll to next Wetwork test.
0 Passes = Weapons free! Kill the lights! The struggle with your next target puts the compound on alert, but you’ve taken them by surprise. You automatically get the upper hand in the first round of combat.
1 Pass = Surprise takedown. The next mark puts up a struggle, you need to immediately pass a Close Encounter test to prevent your cover from being blown.
2 Passes= Silent takedown. Slowly, gently. This is how a life is taken. +1 Lethal Hostile casualty.
3 Passes= Murderously effective. She’s right behind you. +1 Lethal Hostile casualty. +1 Re-Roll to next Wetwork test.
Double Pass = You take that one, I’ll take this one. +1 Lethal Hostile casualty. +1 Re-Roll to next Wetwork roll.
Critpass = Murder in the dark. +3 Lethal Hostile casualties. +1 Save to next Wetwork test.
>>
Rolled 41 (1d100)

>>4832424
Re-roll!

>>4832433
>>4832434
>>4832435
My bad got distracted
>>
>>4832438
First three rolls, each roll has the possibility of a success, failure, crit pass/fail and double. If all three dice rolled are below the DC, the test passes with three successes. Doubles provide special effects (under the DC is good, opposite is bad) and crits as self-explanatory.
>>
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>>4832438
Someone can explain this more clearly but this is from Forgottens other game and should give you a basic idea
>>
>>4832441
Nice going anon. Still going strong.
>>
>>4832438
Players want it to get the reroll next go round, where the DC may be lower. Forgotten wants it because he likes watching us panic after some poor sap rolls a 99 on a damn reroll.
>>
>>4832424
>>4832426
>>4832441
We predator now
>>
>>4832438
This anon >>4832440 explains it well enough.

Also I should add that crits and doubles (22, 77 etc...) results are in addition to the number of successes. They also cannot be re-rolled.

>>4832441
There we go, cheers Krigga
>>
Alright, thanks for explaining it guys!
>>
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>>4832424
>>4832426
>>4832430
>>4832441

>3 Success: Murderously effective. She’s right behind you. +1 Lethal Hostile casualty. +1 Re-Roll to next Wetwork test.

The courtyard is clear. The corridor ahead will lead to the West Wing...

=========================

Wetwork Test: Clear the West Corridor
IF YOU ROLLED ON THE (immediate) PREVIOUS TEST, DO NOT ROLL ON THIS ONE
Hostiles Eliminated: 3
Total Hostiles: Unknown (EST 15++)

>50 DC (two sentries)
>Maglock Pistol +5DC
>Ghosthelms +1 Re-Roll to Wetwork
>Predator Quirks +1 Re-Roll to Wetwork
>Singular Focus +1 Re-Roll (single use)
> Murderously effective +1 Re-Roll to Wetwork (this roll only)
>55 DC


Critfail = The jig is up! The remaining hostiles are aware of your presence and form an organised defence.
Double Fail = What was that noise? -1 Adverse Re-Roll to next Wetwork test.
0 = Weapons free! Kill the lights! The struggle with your next target puts the compound on alert, but you’ve taken them by surprise. You automatically get the upper hand in the first round of combat. +1 Lethal Hostile casualty.
1 = Surprise takedown. The next mark puts up a struggle, you need to immediately pass a Close Encounter test to prevent your cover from being blown. +1 Lethal Hostile casualty.
2 = Silent takedown. Slowly, gently. This is how a life is taken. +2 Lethal Hostile casualty.
3 = Murderously effective. She’s right behind you. +2 Lethal Hostile casualty. +1 Re-Roll to next Wetwork test.
Double Pass = You take that one, I’ll take this one. +1 Lethal Hostile casualty. +1 Re-Roll to next Wetwork roll.
Critpass = Murder in the dark. +3 Lethal Hostile casualties. +1 Save to next Wetwork test.


3 rolls of 1d100.

Hostile down, entering Palace Actual.
>>
Rolled 32 (1d100)

First post: >>4785657

>>4832457
>>
Rolled 76 (1d100)

>>4832457

Go dice go!

>>4787341

First post ye
>>
Rolled 35 (1d100)

>>4832457
>55
Yikes.
>>
Rolled 51 (1d100)

>>4832460

Burning that Muderously Effective re-roll
>>
We huntin' tonight.
>>
>>4832460
We have a re-roll, Anon. Time to use it.
>>
>>4832463
Nice work anon
>>
>>4832459
>>4832461
>>4832463

Going through these Savs like a knife through a Benussian Bloat-Frog. Mind the intestines, they attract Vinehounds like flies to shit and guts.
>>
>>4832460
You know what must be done. Get us that reroll or critfail trying!
>>
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>>4832459
>>4832461
>>4832463

>somehow still going stronk
>>
We're carving them up like some murderous fucking ghosts. This is great. Whats the bet that our next round sees a crit fail though
>>
Rolled 88 (1d100)

>>4832472
Rolling for %chance of next roll going tits up. No rerolls. Bo1
>>
>>4832475
Doubles fail, not a good omen right there
>>
>>4832460
>>4832461
>>4832463
Nanananana Batwoman
>>
>>4832472
With how low the DCs are getting, we might be looking at dipping into our non-renewable rerolls. If it comes to that, we may need to start accepting mere 2 Successes. Though, I'm a neophyte to this system.
>>4832475
Fuck's sake Anon, don't DO that! My blood pressure can't take it.
>>
>>4832479
Taking two successes once it gets low enough and we've only got our regular re-rolls would be good idea yeah
>>
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>>4832475
Consider yourself lucky that that's it for the rolls tonight
>>
>>4832479
See how it goes before we start panicking anon, we’ve ghosted through this so far.
>>
>>4832484
I wonder exactly how many guards they've got. I mean they've almost lost a full squad already.
>>
>>4832484
No, its sorta important to come to an understanding first. Because reroll powers are solely invested in the rolling player.

Someone could easily use up our entire stock of rerolls if we dont have an agreed upon plan.
>>
>>4832485
They only lost 4 men as of the last roll series.
>>
>>4832485
It’s a Governors palace double digits at least triple at a moderate guess wouldn’t surprise her.
>>
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>>4832459
>>4832460
>>4832461
>>4832463

>3 Success: Murderously effective. She’s right behind you. +2 Lethal Hostile casualty. +1 Re-Roll to next Wetwork test.

https://www.youtube.com/watch?v=EO2lkMIxvUU – Murderous efficiency

>Hostiles Eliminated: 5
>Total Hostiles: Unknown (EST 15++)

Your ghosthelm adjusts to the difference in light from outside the palace walls almost immediately, dulling and filtering the brightness so that you’re not left standing at the entrance blinking while you scan the area with your pistol. There is another legionnaire just across the lawn of the courtyard warming his paws by a brazier with his back towards you. There’s no physical thought ordering your legs into action forwards, padding closer like a Vinehound that’s spotted a Cryssalamb stray from the herd.

“Muddled-stupid, took well long eno-“ The other sentry begins to turn just as you close the distance, the rodent’s ears twitching and eyes widening at the very moment your hands wrap around his furry little skull and twist savagely. The tender care with which you gently assist the corpse to the grassy lawn is curiously at odds with the sudden viciousness of the kill itself.

The noise and lights seem to be coming from further on, probably the central ballroom and courtyard. This courtyard of grass and sculpted hedges seems comparatively poorly lit, which suits your team just fine. The Savis guard patrolling the hedgerow just in front of you stiffens suddenly and slumps to the ground. A moment later Boot pops up, giving the squad the clear with a hand that glistens with blood in the lantern-light.

++Tag one ratbag.++ A surprisingly delighted voice chips in over the squad comms. ++West corridor entrance secure.++

“Western courtyard secured. Three tangos down.” You chime into the comms. “Breaching Palace Actual now.”

++Acknowledged.” Comes the LT’s terse reply. Must grind his gears, being on the outside with no way to influence the outcome. ++Banshee and Prophet are in position. Proceed.++

[1/2]
>>
[2/2]

Unlike the courtyard, the interior of the mansion is brightly lit. Ornate lamps and gilded walls appear to be in fashion, with the occasional Imperial banner draping down from the high halls alongside what you presume is the house banner of this governor in particular. Why the Savs build their ceilings up so high given their stature, you’ll never know. Maybe they’re compensating.

++Two hostiles up ahead.++ Remember Seven’s voice chirrups on the squad comms. ++Guarding a stairwell. No way around.++

++*Hssk* I take left. b]*Hssk*++

++Copy. I’ve got right. On my mark.++ With your focus on the two Legionnaires up ahead, out of the corner of your eye you see Husk tense as he takes aim. ++Mark.++

The clack of their silencers is barely audible against the dim sound of music pervading the palace. It’s a clean, precise takedown, as neat as any you’ve ever seen. You and Night Night creep forward behind them, pausing to check their vitals. There’s nothing of course, your boys don’t miss.

“Davon, Kar? Are either of you hungry?” A lilting human voice, speaking flawless Imperial precedes a collared servant girl descending the stairs with a platter of miniature delicacies. “The governor asked me to check in and bring refreshments…"

The girl, she couldn’t be a day over twenty standard Earth cycles by your reckoning, freezes at the sight of you and the other sleek, black figures in their ragged overcoats. An innocent explanation doesn’t come to mind, given that you’re standing over the corpse of Davon and Night Night is kneeling on the Kar’s dead body. You presume at least, maybe that’s Davon there and you’re standing over Kar here.

Either way, pretending that you’re on the guest list would be a hard sell to say the least.

=================================

>“Woah, hold on. Easy now, girlie. We ain’t gonna hurt ya.” You hold a finger to your lips, signalling for the servant to keep quiet. If you can talk them out of blowing the whistle, they could prove useful in locating the governor. [Daredevil]

>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in a choking hold. There’s time to wait around and talk her down, or encourage some assistance. Time to go to sleep. [Firebrand]

> The clack of your mag pistol silencer solves the issue swiftly enough. There is little love lost between you and humans that serve alien masters. Operational parameters said keep civilian casualties to a minimum. ‘Minimum’ being the operative word, not ‘none’. [Xenophobe] + [Autopass]
>>
>>4832503
*
>There’s NO time to wait around and talk her down, or encourage some assistance.

Also, if any anons are digging the music it's from Katana Zero. That track is full of stuff just perfect for Black Company in spehss. Meme shaman deserves kudos for putting me on to it.
>>
>>4832500
Absolute tune

>>4832503
> The clack of your mag pistol silencer solves the issue swiftly enough. There is little love lost between you and humans that serve alien masters. Operational parameters said keep civilian casualties to a minimum. ‘Minimum’ being the operative word, not ‘none’. [Xenophobe] + [Autopass]

We've got the initiate, we can't afford to throw it away right now. Sucks that she's innocent but we knew innocents would die going into this. Lets kill her quickly and move on before we're discovered.
>>
>>4832506
Initiative*

>>4832504
>Also, if any anons are digging the music it's from Katana Zero

Nice, cheers
>>
>>4832503
>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in a choking hold. There’s time to wait around and talk her down, or encourage some assistance. Time to go to sleep. [Firebrand]
>>4786572
>>
>>4832503
>>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in A HOLD.
>Writein
And call forward our attached rebels forward to calm her down in our hands. She just mentioned the governor. If we can turn her right here and now, we can get immediate actionable intel on how to ambush and proceed.
>>
>>4832509
>>4832504
>>
>>4832503
>>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in a choking hold. There’s time to wait around and talk her down, or encourage some assistance. Time to go to sleep. [Firebrand]


>>4785542
Me
>>
>>4832503
This girl doesn't exactly screams Abused Servant to me. A personal slave of some regard, given that she can address guards by their names, the flawless Imperial and somewhat good cheer.

First option is out then, she wouldn't be interested in helping us. I'm conflicted on second and third, less because of morals and more because killing a slave might not endear us to rebels, whose cooperation we need.
>>
Assuming she actually calms down (which seems unlikely given she's a house slave who just walked in on a murder), what exactly are we going to do with her for the rest of the operation? We can't exactly spare people to watch her given we're uncertain about the numbers inside, and letting her run free seems unwise.

Bringing her with us is going to effect our operational effectiveness. Questioning her might be worthwhile but I'd wonder how much useful information she actually knows. Does she pay a lot of attention to the guards and where they're posted? What kinds? New additions brought on tonight? If she's a proper house servant she probably stopped paying close attention to all that stuff a long time ago. Might have some actionable intel but I reckon she presents a risk moreso than a benefit for the overall operation.

We should maintain momentum and capitalize our on current stealth and success. A quick mercy kill and push forward to secure the next position.
>>
>>4832503
>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in a choking hold. There’s time to wait around and talk her down, or encourage some assistance. Time to go to sleep. [Firebrand]

Girl knows where the governor is from the sound of it, personally I’d rather not kill a fellow human but let’s not rule it out if needs be
>>
>>4832503
>>4832509
>>
>>4832503
>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in a choking hold. There’s time to wait around and talk her down, or encourage some assistance. Time to go to sleep. [Firebrand]
What makes me curious is that the governor sent a servant with delicacies to check on two random guards in a random stairwell. It makes me think this girl was actually trying to poison them.
>>
>>4832521
Might be the Governor understands it's smart to keep your guards on your good side.
>>
>>4832503
> The clack of your mag pistol silencer solves the issue swiftly enough. There is little love lost between you and humans that serve alien masters. Operational parameters said keep civilian casualties to a minimum. ‘Minimum’ being the operative word, not ‘none’. [Xenophobe] + [Autopass]

I'm not convinced that she'd just tell us where the governor is, immediately, with no strings attached. If we had the time, if we weren't in the middle of a highly guarded compound, then it would be one thing to deal with her. But we really shouldn't take any risks. Anyway, even if she gave us the information we wanted, we can't realistically expect to take her along with us through the rest of the palace - and even if we could, what do we do? Take her with us back to the encampment? Why? Because she is human?

>>4786764
Linking back.
>>
>>4832503
>>4832509
Supporting this.

>>4787654
Me.
>>
>>4832526
>arrogant 4-foot noble pose and haughty manner in which he dismisses the servants carrying his luggage of the shuttle
Are we talking about the same Governor?
>>
>>4832534
So he's a dick to the unarmed help, doesn't mean he's a dick to the guys who keep his party from getting crashed.
>>
>>4832503
>>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in a choking hold. There’s time to wait around and talk her down, or encourage some assistance. Time to go to sleep. [Firebrand]
>>
>>4832534
To be fair we have no idea what the governor is actually like or who these particular guards are in relation to him. Maybe being nice to the guys who have guns around you is smart to him. Maybe they actually do know each other. Maybe he's sending them snacks explicitly to flaunt the difference in their station. Or maybe it's poison.

Frankly it doesn't matter, their plans are not our plans. Even if they align in the end. Either choice is a risk just for different reasons.
>>
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I think the write-in has built up enough steam to justify including it as an option. I'll call the recast now, in the interests of having a decision by tomorrow night. I hope to provide an update then, though the IRL work situation is looking pretty dire.

=======================

RECAST VOTE

>“Woah, hold on. Easy now, girlie. We ain’t gonna hurt ya.” You hold a finger to your lips, signalling for the servant to keep quiet. If you can talk them out of blowing the whistle, they could prove useful in locating the governor. [Daredevil]

>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in a choking hold. There’s time to wait around and talk her down, or encourage some assistance. Time to go to sleep. [Firebrand]

>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in A HOLD. You call forward the attached rebels forward to calm her down in while she's secure in your hands. [Firebrand+]

> The clack of your mag pistol silencer solves the issue swiftly enough. There is little love lost between you and humans that serve alien masters. Operational parameters said keep civilian casualties to a minimum. ‘Minimum’ being the operative word, not ‘none’. [Xenophobe] + [Autopass]
>>
>>4832574
> The clack of your mag pistol silencer solves the issue swiftly enough. There is little love lost between you and humans that serve alien masters. Operational parameters said keep civilian casualties to a minimum. ‘Minimum’ being the operative word, not ‘none’. [Xenophobe] + [Autopass]
>>
>>4832574
>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in a choking hold. There’s time to wait around and talk her down, or encourage some assistance. Time to go to sleep. [Firebrand]

>>4786492
Me.
>>
>>4832574
>> The clack of your mag pistol silencer solves the issue swiftly enough. There is little love lost between you and humans that serve alien masters. Operational parameters said keep civilian casualties to a minimum. ‘Minimum’ being the operative word, not ‘none’. [Xenophobe] + [Autopass]
>>
>>4832574
>> The clack of your mag pistol silencer solves the issue swiftly enough. There is little love lost between you and humans that serve alien masters. Operational parameters said keep civilian casualties to a minimum. ‘Minimum’ being the operative word, not ‘none’. [Xenophobe] + [Autopass]
>>
>>4832574
>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in A HOLD. You call forward the attached rebels forward to calm her down in while she's secure in your hands. [Firebrand+]

>>4787654
Me.
>>
>>4832574
>>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in a choking hold. There’s time to wait around and talk her down, or encourage some assistance. Time to go to sleep. [Firebrand]
>>
>>4832503
>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in a choking hold. There’s time to wait around and talk her down, or encourage some assistance. Time to go to sleep. [Firebrand]

This might create a surprised yelp, but I don't think we need to go for the murder hobo option every single time.

me >>4785596
>>
>>4832574
>>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in A HOLD. You call forward the attached rebels forward to calm her down in while she's secure in your hands. [Firebrand+]
>>
>>4832509
Support, consider the intel we could get out of it the governor location and secondary targets.

>>4785940
>>
>>4832645
>, but I don't think we need to go for the murder hobo option every single time.

We're literally on an assassination mission which states "no witnesses"
>>
>>4832574
>>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in A HOLD. You call forward the attached rebels forward to calm her down in while she's secure in your hands. [Firebrand+]

Shit didn't see the actual vote.

>>4785940
>>
>>4832659
Not quite accurate [Rules of War] won here >>4821376. In the same breath, this particular civilian casualty could certainly be considered necessary to secure tactical security.

Your call.
>>
>>4832665
Fair enough chief. At the end of the day if she survives all this I'm sure she'll make a fine camp follower if nothing else
>>
>>4832574
>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in a choking hold. There’s time to wait around and talk her down, or encourage some assistance. Time to go to sleep. [Firebrand]
>>
>>4832707
Ah shit, my id finally changed.
>>4785611
This is me.
>>
>>4832574
>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in A HOLD. You call forward the attached rebels forward to calm her down in while she's secure in your hands. [Firebrand+]
>>
>>4832574
>>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in A HOLD. You call forward the attached rebels forward to calm her down in while she's secure in your hands. [Firebrand+]
sleepy time

>>4786197
there I be
>>
>>4832659
If you carefully read the options, you will notice that we are to avoid civilian casualties. We voted against the "kill everyone" approach.
>>
>>4832757
Yeah that's been pointed out. I admit I forgot we went in that direction
>>
>>4832574
>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in A HOLD. You call forward the attached rebels forward to calm her down in while she's secure in your hands. [Firebrand+]
>>4830639
link back
>>
>>4832574
>The clack of your mag pistol silencer solves the issue swiftly enough. There is little love lost between you and humans that serve alien masters. Operational parameters said keep civilian casualties to a minimum. ‘Minimum’ being the operative word, not ‘none’. [Xenophobe] + [Autopass]

Wrong place, wrong time girlie

>>4787168
Linking back
>>
Snuffing the girl will also probably again cost us buddy points with the plant.
>>
>>4832574
>>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in A HOLD. You call forward the attached rebels forward to calm her down in while she's secure in your hands. [Firebrand+]
>>4785654
me
>>
First post: >>4785657

>>4832574
>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in A HOLD. You call forward the attached rebels forward to calm her down in while she's secure in your hands. [Firebrand+]
I'm fine with either Firebrand option as long as we don't kill her.
>>
>>4832574
>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in a choking hold. There’s time to wait around and talk her down, or encourage some assistance. Time to go to sleep. [Firebrand
I don't think I've seen such good rolls in a row befornin a forgotten quest.

>>4787591
Frist post dust..
>>
>>4832574
>>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in a choking hold. There’s time to wait around and talk her down, or encourage some assistance. Time to go to sleep. [Firebrand]

>>4832504
Ayyy Sequel never ever
>>
>>4832574
>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in A HOLD. You call forward the attached rebels forward to calm her down in while she's secure in your hands. [Firebrand+]
>>4786572
>>
>>4832840
More concerned about losing the slaves. And let's face it, we voted on Rules lf War SoP, guards and governor get the bullet, slaves get manhandled by Nat.
>>
>>4832980
>enough people voted for Rules of war

Fixed for you
>>
>>4832503
>The clack of your mag pistol silencer solves the issue swiftly enough. There is little love lost between you and humans that serve alien masters. Operational parameters said keep civilian casualties to a minimum. ‘Minimum’ being the operative word, not ‘none’. [Xenophobe] + [Autopass]
die bitch
>>4786171
Me :)
>>
>>4832574
>>>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in a choking hold. There’s time to wait around and talk her down, or encourage some assistance. Time to go to sleep. [Firebrand]
>>
>>4832574
>> The clack of your mag pistol silencer solves the issue swiftly enough. There is little love lost between you and humans that serve alien masters. Operational parameters said keep civilian casualties to a minimum. ‘Minimum’ being the operative word, not ‘none’. [Xenophobe] + [Autopass]

first >>4787066
>>
why is the option to kill the Human servant a Xenophobe option?
>>
>>4832556
>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in A HOLD. You call forward the attached rebels forward to calm her down in while she's secure in your hands. [Firebrand+]

>>4833825
This alson confused me
>>
>>4833853
I think you linked the wrong guy, pal.
>>
Lol when have the xenophobe options ever made sense as xenophobe outside the first couple of prompts anons?
>>
>>4833825
Because the girl is a willing(?) servant of xenos. Read the option text.

>>4832574
>>>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in a choking hold. There’s time to wait around and talk her down, or encourage some assistance. Time to go to sleep. [Firebrand]
>>
>>4833894
She's also a human, our own species which is on the verge of extinction, killing her id argue is more firebrand because it's for the sake of mission expediency and about betraying her kind rather than hatred for some Xeno house nigger thing.
>>
>>4833913
>laughs in transhuman bioaugmentation
If anything, killing something other than Cradlers is mighty xenophobic.
>>
>>4833952
It has never been implied that we are some sort of cradler supremacist, or that that is even a thing. It's always just been humies first.

I think Forgotten just associates Xenophobia with fascism, so the xenophobe option will also be the militaristic option, the "just following orders" option and the "final solution" option.
>>
>>4834389
Killing someone who is serving alien masters, a "traitor", seems pretty Xenophobic to me.
>>
>>4832574
>>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in A HOLD. You call forward the attached rebels forward to calm her down in while she's secure in your hands. [Firebrand+]
>>
>>4833825
Because Xenophobe is the dedicated "Rules of Engagement? What are those? :3d" trait where noncombatants are involved.
>>
>>4834389
I was making the joke that depending on who you ask, Snake Eyes isn't really human any more.

Xenophobia itself actually refers to a fear or hatred of 'others', not aliens specifically. Whether it be someone you simply don't know or someone from a specific culture. It's basically just "I hate this thing because it's different than me."
>>
I am pretty wrecked my dudes.

I may just call for rolls tonight (ETA 3 hours) and write up the narrative results tomorrow night.
>>
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While I'm away, IF the servant girl survives and talks what do anons want to do with her?

I'm putting it to a roll because I don't think it's important enough to hold up the update with a further vote.

>50DC

First roll under gets their pick. (rollers can participate in later rolls tonight).

======================

>Knock her out and leave her behind. You don't need baggage or someone watching you operate too closely. [Knock out]

>Assign a squaddie to keep tabs on her, and take her out if she becomes troublesome. [Bring along]
>>
Rolled 100 (1d100)

>>4834589
>>Knock her out and leave her behind. You don't need baggage or someone watching you operate too closely. [Knock out]
>>
>>4834591
!! Lucky we got that one out of the way early
>>
Rolled 26 (1d100)

>>4834589
>Knock her out and leave her behind. You don't need baggage or someone watching you operate too closely. [Knock out]
>>
>>4834591
A sign from the heavens!
>>
>>4834591
Well at least we got that out of the way
>>
>>4834591
Yeesh.

But I guess this was the best time to get that doozy out of the way. I’ll see you kriggers for rolls in ETA 2 hours.
>>
Sorry lads, got held up. Give me another hour before we start rolling.
>>
>>4834710
All g senpai
>>
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>SELECTED
>You leap forward and make a grab for the surprised servant, clamping a hand over her mouth and pulling her into the dark under your muscled bicep in A HOLD. You call forward the attached rebels forward to calm her down in while she's secure in your hands. [Firebrand+]

Alright, let’s roll!

============================================

Close Encounter Test: Grab the servant
> 70DC
> Maw & Claw +1 Close Encounter Re-Roll
>Mag Pistol +5DC Close Encounters
> Venomous +1 Re-Roll Using this circumstantial re-roll will result in an automatic knockout, but will avoid the wetwork penalty if successful
> Singular Focus +1 Re-Roll (single mission use)
> 75DC

Critfail = The housepet bites. Take an AV save. Escaping your grasp and by sheer luck not getting gunned down as she flees, the servant raises the alarm.
Double Fail = What was that noise? +1 Adverse Re-Roll to next Wetwork test.
0 = She had her chance. Escaping your grip, the servant makes a run for it and screams for help. It’s cut off quickly, but the noise is bound to attract some attention. +1 Adverse Re-Roll to all Wetwork tests for the mission.
1 = Applied pressure. You’re forced to knock the struggling servant out before they make to much noise. They’ll live. Probably. The alarm isn’t raised, but there was some commotion that may not have gone unnoticed. +1 Adverse Re-Roll.
2 = Gotcha! The servant is in your vice-like grip, but convincing her to betray her master will still take some persuasion. Leadership test.
3 = The presence of the attached rebels helps your cover story with an independent witness and assists in getting her to divulge the current whereabouts of the target. +10DC, +1 Re-Roll to Leadership test.
Double Pass = Gilded cage. The servant is more amenable to assisting you than first impressions suggested. +1 Re-Roll to Leadership test.
Critpass = Master of persuasion. It turns out the servant girl doesn’t need much convincing, given her options. Leadership autopass.


3 rolls of 1d100.

You’re not going anywhere!
>>
Rolled 9 (1d100)

>>4834768
>>
Rolled 76 (1d100)

>>4834768
>>
Rolled 19 (1d100)

>>4834768


>>4785940
>>
Rolled 90 (1d100)

>>4834768
Mind if I verify later boss?
>>
>>4834771
If you're going to use a re-roll, please state which one you'll use.
>>
Rolled 90 (1d100)

>>4834771
>>4834778
If the reroll for Maw & Claw isn't single-use, I'd like to use it, otherwise no reroll.
>>
>>4834781
Damn. At least it's not 99.
>>
>>4834781
>>4834784
All good, 2 successes here is fine
>>
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>>4834781
>>4834774
>>4834771
>>4834769
Unless you immediately enter a Close Encounter test over the next few tests, I'll say it recharges in time for a further use.

>>4834776
Sure mate, just link back before your next roll.

>2 Success: Gotcha! The servant is in your vice-like grip, but convincing her to betray her master will still take some persuasion. Leadership test.

Now to see if taking her alive was worth the trouble.

================================

Leadership Test: Governor’s Location
IF YOU ROLLED ON THE PREVIOUS TEST (just now), DO NOT ROLL ON THIS ONE

>50DC
>Tranquil Gaze +5DC, +1 Re-Roll Leadership
>Transhuman +2DC
>Singular Focus +1 Re-Roll (single use)
>57DC
Critfail = Help! Assassins! +2 Adverse Re-Rolls to the next two Wetwork tests.
Double Fail = What was that noise? +1 Adverse Re-Roll to next Wetwork test.
0 = A scream, quickly cut off. +1 Adverse Re-Roll to the next Wetwork test.
1 = Loyal servant. You don’t see why a kept slave would be so loyal to their alien master, but the slave doesn’t help even under the threat of death.
2 = Please don’t hurt me! The servant tells you where she last saw the governor, but that intel could be dated. Success on the following wetwork rolls will lead you closer to the target.
3 = I’ll help. The governor is… Success on the following wetwork rolls will lead you directly to the target, in a prime position to strike. There is the possibility she might be a semi-reliable contact for the rebellion in the future.
Double Pass = Cemented cover story. The servant is completely convinced you are rebellious slaves, reporting as much to the Savis authorities that investigate the follow up.
Critpass = Embedded sympathiser. Convinced of her devotion to the cause, this servant will provide future intel from whatever she overhears around the palace at the conclusion of the mission.


3 rolls of 1d100.

Tell us where the governor is…
>>
Rolled 96 (1d100)

>>4834798
>>
Rolled 95 (1d100)

>>4834798
Verification >>4785592
>>
>>4834801
>>4834806
Oooh boy, not a good start
>>
Rolled 56 (1d100)

>>4834798
oh dark father let this save our asses
>>
Rolled 15 (1d100)

>>4834798
Rollin
>>4785611
First post
>>
>>4785624
>>4834809
Verification


BTW thanks dark father! I knew you cared
>>
Do we reroll?
>>
>>4834809
You're a goddamn savior, Anon.

My suggestion is to just drop the girl and move on. No need to risk a Leadership re-roll we might need later on and with the risk of a double failure around the corner.
>>
>>4834812
I don't think its worth expending rerolls here personally

>>4834813
agreed
>>
>>4834812
We can probably use the Tranquil Gaze reroll.
>>
>>4834812
We two rerolls, one of them being a replenishing one so sure.
>>
>>4834809
Very close! That is twice now that the transhuman trait has made the difference between a pass and a fail.

>>4834813
>>4834812
It's your call whether you guys re-roll, and whether its worth the risk for intel or just move on without taking the chance. I'm still prepping the wetwork test results.
>>
>>4834813
On the flip side we’re kinda in the dark without even the partial intel and things might get real hot real soon
>>
>>4834823
Your call anon, no hate either way, its a tough one
>>
>>4834823
Checking back, the next Wetwork roll has 3 re-rolls (Predator Quirk, Ghosthelm and Murderously Effective), so I guess we can try our luck here for some intel.

But given my luck with rolls, I leave you the honor.
>>
Rolled 4 (1d100)

>>4834806
>>4834819
>>4834818
>>4834825

Re-roll with tranquil gaze!
>>
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>>4834801
>>4834806
>>4834809
>>4834828
Noice, took the chance and owned it.

>2 Success: Please don’t hurt me! The servant tells you where she last saw the governor, but that intel could be dated. Success on the following wetwork rolls will lead you closer to the target.

The servant spills the beans, telling you she last saw the governor in the main West Wing ballroom upstairs with the rest of the partygoers.

She also tells you that there’s at least 2 squads of Legionnaires stationed here at all times (which is a total of 24 according to Jorus), but many of the guests brough their own guard or two so there is more than usual. And some of those are more exotic than mere Legionnaires.

https://www.youtube.com/watch?v=5qRe3yUzgYw – more Wetwork vibes

The hunt continues, you’re getting closer to the quarry….

======================================

Wetwork Test: Finish clearing the West Wing ground floor
IF YOU ROLLED ON THE (immediate) PREVIOUS TEST, DO NOT ROLL ON THIS ONE

Hostiles Eliminated: 5
Total Hostiles: Unknown (EST 25++)

>70 DC (lone guard patrolling the hallway)
>Maglock Pistol +5DC
>Ghosthelms +1 Re-Roll to Wetwork
>Predator Quirks +1 Re-Roll to Wetwork
>Singular Focus +1 Re-Roll (single use)
> Murderously effective +1 Re-Roll to Wetwork (this roll only)
>75 DC


Critfail = The jig is up! The remaining hostiles are aware of your presence and form an organised defence.
Double Fail = What was that noise? -1 Adverse Re-Roll to next Wetwork test.
0 = Weapons free! Kill the lights! The struggle with your next target puts the compound on alert, but you’ve taken them by surprise. You automatically get the upper hand in the first round of combat. +1 Lethal Hostile casualty.
1 = Surprise takedown. The next mark puts up a struggle, you need to immediately pass a Close Encounter test to prevent your cover from being blown. +1 Lethal Hostile casualty.
2 = Silent takedown. Slowly, gently. This is how a life is taken. +2 Lethal Hostile casualty.
3 = Murderously effective. She’s right behind you. +2 Lethal Hostile casualty. +1 Re-Roll to next Wetwork test.
Double Pass = You take that one, I’ll take this one. +1 Lethal Hostile casualty. +1 Re-Roll to next Wetwork roll.
Critpass = Murder in the dark. +3 Lethal Hostile casualties. +1 Save to next Wetwork test.


3 rolls of 1d100.

Finish our sweep, then we move up…
>>
Rolled 12 (1d100)

>>4834840
>>
Rolled 86 (1d100)

First post: >>4785657

>>4834828
Nice clutch, man.

>>4834840
>>
Apologies, the max number of hostile casualties for the regular successes is only 1 given that it's a lone guard.
>>
Rolled 100 (1d100)

>>4834845
Rerolling using:
>Murderously effective +1 Re-Roll to Wetwork (this roll only)
>>
>>4834848
Oh fuck son, HERE WE GO!
>>
>>4834848
Ahhh fuck
>>
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>>4834848
FUCK
>>
Rolled 91 (1d100)

>>4834840
>>
>>4834848
Why are you rerolling without waiting for the all rolls!?
>>
>>4834848
Well shit.
>>
LOCK AND LOAD TIME FRAKKERS
>>
>>4834854
Because the reroll I used was for this roll only, there was no need to wait as we couldn't use it later.
>>
Rolled 6 (1d100)

>>4834853
re-rolling
>>
Alrighty so lets keep in mindwhat we know of Savis Legion combat tactics.

These motherfucks like to fall back and hold position. Thankfully this plays into our strengths in Wetwork which provides +15DC, +1 Firefight Re-Roll. +1 Hostile Casualty against Hold Position.

If we think they'll go for a Shock Assault though we need to switch it up or we'll get devastated using Wetwork
>>
>>4834863
Gotta watch the bird nerds though, they’ll go for close quarters as soon as possible.
>>
>>4834858
Dude, just wait next time its for the best. You never know what the next guy is going to roll, and even on a failure re-rolling can be risk.
>>
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>>4834848
Shiiiiieeeeeet

Given the sheer amount of re-rolls still available and good progress so far, I will allow this one time offer.

Vote remains open until tomorrow night.

========================

>Burn ALL re-rolls that were available (Ghosthelms/Predator Quirks/Singular Focus/Murderously Effective) to get a 1 Success: Surprise Takedown Result. [Take him down, before he reports in!]

> Do not burn all wetwork re-rolls, Do not burn Singular Focus. You automatically inflict +1 Hostile Casualty, but by the time you reach the governor's last reported position there is organised resistance. [We're blown. Weapons free! Kill the lights!]
>>
>>4834864
Do we actually have combat info on Pect’Max? I don't see it in the Advanced Firefight rules and can't remember when it might be been brought up
>>
And when I say 'burn' I mean for the remainder of this mission, not the whole current campaign.
>>
>>4834869
Man, this is how we've been doing it since the start and nobody has complained about it. You're as likely to roll a 1 than a 100.
>>
>>4834870
> Do not burn all wetwork re-rolls, Do not burn Singular Focus. You automatically inflict +1 Hostile Casualty, but by the time you reach the governor's last reported position there is organised resistance. [We're blown. Weapons free! Kill the lights!]
>>
>>4834864
Wait nevermind I found it, you're right

>“They fast-strong, murderous-lethal with vibroblade. Not let close or you become quick-dead many pieces.”

>>4834874
Its usually good form to wait
>>
>>4834877
>Its usually good form to wait
Yeah, for non-single use rerolls. Not for "you either use it now or never" rerolls.
>>
>>4834870
Oh man that’s tough, between two squads of legionnaires, potential Birdboi mercs and burning all our re-rolls that’s a tough call

>>4834877
If we end up fighting them in melee I want a souvenir
>>
>>4834881
>“They fast-strong, murderous-lethal with vibroblade. Not let close or you become quick-dead many pieces.”

Absolutely, if we take one down ourselves we should take a talon
>>
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>>4834874
>>4834879
Luck of the draw, I suppose. Although it does look like anons discussed whether or not to use any of the re-rolls for the previous test (and the madlad went ahead and used the tranquil gaze roll).

It's the call of the anon that rolls. Though as a QM I'll probably interject if someone uses every available re-roll even when all other anons clearly want to save most of them.

You win some, you lose some. It's not like that 100 wouldn't have been there either way (probably).

>>4834872
SGT Snake Eyes hasn't had a lot of interaction with them. There is some more info in the pastebin.
>>
>>4834885
Cheers
>>
>>4834885
Gotta say Dice god love dishing out double 100's just like with Emile and the basilisk. when it rains it pours
>>
I've got to head to bed now guys, work looks to be equally fragged tomorrow. I'll definitely provide a narrative update, regardless of which vote wins.

Night mah kriggas
>>
>>4834890
Looking forward to it
>>
>>4834883
Or a weapon if it suits us, either way a trophy in true Cradler fashion is in order.

>>4834885
I did wait until there was at least some kind of majority before I rerolled

>>4834879
You get to be superstitious about dice, sure that hundred could have always been the result but no one can say definitely that any other action would or would not have changed what happened.

Either way it’s was time Nats luck turned it was overdue from last thread.
>>
>>4834870
>> Do not burn all wetwork re-rolls, Do not burn Singular Focus. You automatically inflict +1 Hostile Casualty, but by the time you reach the governor's last reported position there is organised resistance. [We're blown. Weapons free! Kill the lights!]
>>
>>4834870
>Do not burn all wetwork re-rolls, Do not burn Singular Focus. You automatically inflict +1 Hostile Casualty, but by the time you reach the governor's last reported position there is organised resistance. [We're blown. Weapons free! Kill the lights!]
We more likely than not will have to go hot sooner or later. Better do it with rerolls still available.
>>
>>4834870
> Do not burn all wetwork re-rolls, Do not burn Singular Focus. You automatically inflict +1 Hostile Casualty, but by the time you reach the governor's last reported position there is organised resistance. [We're blown. Weapons free! Kill the lights!]

>>4834848
Omfg mahaha I know this mission was going too well.

>>4787591
Frist post dust
>>
>>4834870
>Do not burn all wetwork re-rolls, Do not burn Singular Focus. You automatically inflict +1 Hostile Casualty, but by the time you reach the governor's last reported position there is organised resistance. [We're blown. Weapons free! Kill the lights!]
>>4832765
me
>>
>>4834870

> Do not burn all wetwork re-rolls, Do not burn Singular Focus. You automatically inflict +1 Hostile Casualty, but by the time you reach the governor's last reported position there is organised resistance. [We're blown. Weapons free! Kill the lights!]

We still need to get out, so better to hold onto some rerolls.

me >>4785596
>>
I can't vote, but there is over 25 hostiles left. Having everything go tits up now and getting through that without knowing where the governor is just asking for us to get fucked.
>>
>>4834870
>> Do not burn all wetwork re-rolls, Do not burn Singular Focus. You automatically inflict +1 Hostile Casualty, but by the time you reach the governor's last reported position there is organised resistance. [We're blown. Weapons free! Kill the lights!]
>>
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>>4834870
> Do not burn all wetwork re-rolls, Do not burn Singular Focus. You automatically inflict +1 Hostile Casualty, but by the time you reach the governor's last reported position there is organised resistance. [We're blown. Weapons free! Kill the lights!]
OH SHIT I'M FEELING IT
>>4785611
confirmacion
>>
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>>4834589
>Forgotten actually used my shitty meme, typo and all
>>
>>4835176

We need to start getting creative. I hope we have explosives. Perhaps we can get to rooms above or below where the guards are and go bang.
>>
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>>4835427
>when your retarded plan inevitably goes sideways and you just start killing everyone on sight
>>
I knew it. It was a sign from on high. And it clearly meant "You're fucked, buckaroo.".
>>
>>4834870

> Do not burn all wetwork re-rolls, Do not burn Singular Focus. You automatically inflict +1 Hostile Casualty, but by the time you reach the governor's last reported position there is organised resistance. [We're blown. Weapons free! Kill the lights!]

If the other nobles are here with their own personal bodyguards we might be able to turn them on each other in the confusion making them think this is some ploy by the Governor or some other noble to kill them.

>>4785666
Verification
>>
>>4834870
> Do not burn all wetwork re-rolls, Do not burn Singular Focus. You automatically inflict +1 Hostile Casualty, but by the time you reach the governor's last reported position there is organised resistance. [We're blown. Weapons free! Kill the lights!]

Gotta lose a reb anyways, might as well hope it's in combat.
>>
>>4835176
I mean, from rallying cry kind of attack perspective, so long as we can shock the Savis and provoke the desired reaction from them and the slaves it's less important it the governor dies. Especially since the Savis band together against common enemies, the governor would just be replaced by another.

Instead we should focus on just making it the most chaotic mess possible. Like. Let's set shit on fire, collapse walls, focus fire on nobles over their guards so that we can wound them / force them to withdraw / traumatize them, with an eye to causing shock and awe in maximum amounts over simply killing them all.
>>
>>4836137
Weren't we trying to keep it hush hush just so no one would acknowledge the presence of mercenary assets in the first place? We want as little information about the combatants of this skirmish to get out as possible.
>>
>>4834870
>> Do not burn all wetwork re-rolls, Do not burn Singular Focus. You automatically inflict +1 Hostile Casualty, but by the time you reach the governor's last reported position there is organised resistance. [We're blown. Weapons free! Kill the lights!]

I’m curious how desperate things may be if we’re given the option of burning all our wet work re-rolls, but it may not be worth doing that.

We’ll have to live with what happens next regardless.

>>4836137
If we fail we have the Savis paying serious attention to our insurgency before we’ve even got it off the ground and the governor will likely be taking us very seriously, if he dies we have a period of fractured response before a new head gets appointed which will hopefully give us time to ante up on getting the insurgency established and as much as I would love to make a bloody mess of things in the palace we are in for hard fight so that might not be possible.

>>4836270
Yes but that’s a tertiary objective from memory, given what’s going down that part of our pay heck could likely go up in smoke.
>>
>>4836334
>if he dies we have a period of fractured response before a new head gets appointed

Bruh, it's a big party. Full of important people. It's gonna be a full alarm event regardless of the degree of success at this point.
>>
>>4836465
Yes but theirs a difference in the immediate response to this attack if the governor survives as opposed to his death.
>>
>>4836539
I don't think so.

> Savis officials callously planning each other’s murder will put aside their differences in an eyeblink to see the Empire achieve victory over the lesser nations, and happily twist the dagger in their comrade’s back once the moment has passed.

That doesn't sound like there's going to be power struggles or politics delaying a response.
>>
>>4836539
Besides, sure it would be fun to pop the gov', but is that our comission? We gotta start a slave revolt, without revealing our identities. Might be a good time to start considering how to do that if we can't kill the gov' after going loud.
>>
>>4836553
The difference is in this case we’re not an external threat but a internal threat, that may change the Savis’s banding together thing but I could be wrong.

The delay in a response would be from the stop gap in the empire having to name and send a new governor rather than any intrigue or politics unless the Savis end up trying to politic their way into the position or something.

>>4836557
My best guess is we manage to get out without an actual company KIA or left behind equipment and maybe a dead slave or two and it will might look like our cover as vengeful pirates if not just ballsy insurgents
>>
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>Close Encounter: 2 Success
>Leadership: 2 Success

“Gotcha!” The filtration system of your ghosthelm gives your voice a somewhat sinister hiss as you leap forward and grab the girl as she attempts to turn tail and flee back up the stairs. You have her in a vice-like grip, her vain struggling barely registering against your hardened physique. “Now tell us, where is the governor?”

“The m-master is in the ballroom upstairs, with the other guests.” The serving girl babbles, eyes wide with terror as she looks around the ragged uncivilized barbarians surrounding her. “He sent me to fetch refreshments and- and- oh Throne’s Teeth please don’t kill me I’m only a servant!”

“Hey, look at me. Look at me!” You flick your visor up, fixing her with the calming gaze of your amber eyes until she’s calmed down enough to “Now, slowly, how many guards are there? Where are they stationed?”

“Th-There’s two legionary guard detachments in the manse, and the guests brought their own guards but I don’t know how many or where they are, I swear! I swear it on the Throne!” Further questioning doesn’t elicit any further useful intel, and the servant is close to sobbing uncontrollably.

There is the sound of a dull thud and the servant’s startled eyes roll back into her head as she collapses in your grip. You look up at the culprit, your Signallier, as you place the unconscious serving girl on the ground.

“What?” Night Night says defensively, somehow detecting your disapproving look in your eyes visor as she retracts her extendable steel baton. “She’ll live.”

“Right on, Sis. As for you…. [untranslatable=traitor/whore/mangy fur?]…” You can hear the sneer in Boot’s voice as she leans over the unconscious collared servant and her soft skin unscarred from whips and hard labour. “Sweet dreams, -Pet-.”

The young trooper’s venomous hiss in Imperial Savis gives you the impression she would throw in a gob of spit for good measure if she didn’t have to remove her ghosthelm to do so. You’d be applauding her disgruntled rebel theatrics if you didn’t think it wasn’t coming from somewhere a little too real. And it’d no doubt be wasted on the current audience given their lack of consciousness.

[1/5]
>>
“Legio CDXXII.” Jorus, son of Fisk shows you a bloody insignia clutched in his greying paws. “Not elite-glorious like Legio DCCXIII. But not stupid-slow fools.”

“So we’re not dealing with the dregs of the Savis military.” You sigh, of course you wouldn’t be lucky enough to get the incompetent legionaries. “What’s a half-decent legion doing this far from the Empire’s borders?”

“Much-many reason.” Jorus gives a twitch of the ears that you’re coming to understand is the equivalent of a shrug. “Most-all throne-gifted noble have den-bonds with certain Legio, rely on den-bond Legio for muscle, arrange-twist stationing to nearby. Make Legio CDXXII collaborators with traitors to great House Khandahar.”

“Huh…” You hadn’t realised the hierarchy of the Savis Empire officials was so intertwined with their connections in the Legions. You also hadn’t really cared, but this info on xenos governance might just be relevant information. “So these guys are probably distantly related to the target? Interesting…”

>Wetwork Critfail: The jig is up!
>SELECTED Weapons Free +1 Hostile Casualty I will count the two other successes on the wetwork rolls as the hostile casualty automatically being lethal

https://www.youtube.com/watch?v=BO6K9B5-bl8 – The hunt is on!

“It sounds like the main party is upstairs.” You follow Crane’s gaze further up the staircase, to where the noise and lights are coming from. “And it is also the location of our quarry. 彼がまだそこにいると仮定して.”

“We finish our sweep on the ground floor of this wing first, then work our way up.” Standard Company combat doctrine, no reason to shy away from it now. “Night Night, Seven and Jorus secure this staircase. Nines set up here, I want this hall a designated killzone if we roll back in a hurry.”

[2/5]
>>
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++You get all that out of your system, kid?++ Convict’s voice chirrups over the squad comms.

++Eat scud, old man.++ Boot responds sharply, clearly nettled. ++You don’t know me. That house-slave bitch had it lucky, trust me.++

++Old man? I’m barely- oh scud contact! Contact!!++

There’s a rapid succession of clacks as your forward squaddies open fire on the alarmed lone guard, clipping the Sav in the shoulder. Too noisy, too noisy by far. To add fuel to the fire the sentry manages to fling himself back into the sideroom he came from so unexpectedly, just out of line of sight of your advancing squad.

“Intruders! First floor west wing!” The guard howls into his own comm system, blowing your stealth cover sky high. “Much-many hostiles armed kill-!”

The legionnaire’s warning is cut-off with a well-placed shot from Crane, entering from a door on the opposite side of the room. But it's too late. The comms of the dead guard continues to beep as the recipient of his last message mades repeated requests for a response. If Night Night had some time she could probably tap into their comms, in fact if anything you should have thought of that earlier.

“Alert-alarm! Kisk, what’s the status outside? Kisk? Davon, Kar report!” You hear the snarl of an authoritative Savis voice from upstairs, pausing a moment and receiving no reply. “Throne’s Teeth, foe-enemy already at stairs! Quick-fast, protect-guard Noble Leader! Switch quick-fast backup secure channel.”

Great, know you’d need time -and- a dedicated hacker to get an open line on their comms.

“We’re blown!” You hiss into the comms, signalling for the squad to drop the silencers and form up in an aggressive sweep-and-clear formation. “Weapons free! Banshee, kill the lights!”

++Copy that, Banshee turning on the dark. We had enough time to make it to the back-up generator too. Lights are out, and staying out.++

++This is Prophet, no movement at the landing pad praise be to God.++ SGT Heavenly’s voice rings over the comms as the palace is plunged into darkness. Thanks to your ghosthelm, your vision isn’t at all affected. ++Do we move in to assist?++

++Negative. Hold position and secure the target’s exit strategy. ++ While you personally would very much like assistance with the inevitable resistance, the LT isn’t conducting this operation based off things that SGT Snake Eyes would like. ++Vinehound, flush him out.++

[3/5]
>>
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“Copy.” You and Crane exchange a look.

The Savs at the top of the stairs before the ballroom definitely know you’re coming. You know that there is at -least- a whole squad of Legionnaires stationed in this wing of the palace near the main party, getting to the last known location of the governor will mean going through them. You’ve already taken out six of them, but there is at least one whole other squad of 12 out there unaccounted for. And who knows how many extra combatants there right now at the party with all the additional personal guards. Your fingers twitch at the prospect of impending violence, rolling the dice on this is inevitable. But you usually like to at least know the odds before you place your bet.

“Bosun, the squad is in position.” Calm and collected as ever, your Second demonstrates the same lack of concern now as he did before stealth went out the window. “We await your orders.”

==========================================================

[4/5]
>>
[5/5]

Estimated Combat Effectiveness - Vinehound Squad vs Savis Legio CDXXII Cohort

Vinehound Squad Combat Effectiveness = +75DC [Untested +0DC, SGT Snake Eyes +10DC, CPL Crane +7DC, SIG Night Night +4DC, GNR Nines +12DC, SPR Convict +7DC, MDC Petal +3DC, Trooper Bones +5DC, Trooper Husk +5DC, Trooper Boot +5DC, Trooper Remember Seven +5DC, Rebel Jorus +4DC, Rebel Reed +4DC, Rebel Ixx’Ixx +4DC]
Friendly Re-Rolls = Untested +0, Shrapnel Grenades +1

VS

Hostile Combat Effectiveness = +34DCEstimate [Trained Professionals +10DC, Glorious Decturion +5DC, Honoured Standardbearer +3DC, Legionnaire I +4DC, Legionnaire II +4DC, Legionnaire III +4DC, Legionnaire IV +4DC, Legionnaire V (KIA) +0DC, Legionnaire VI (KIA) +0DC, Legionnaire VII (KIA) +0DC, Savis Legionnaire VIII (KIA) +0DC, Savis Legionnaire IX (KIA) +0DC, Savis Legionnaire X (KIA) +0DC, +UNKNOWN – revealed after vote
Hostile Re-Rolls = Trained Professionals +1, Shrapnel Grenades +0 (will not use around guests)

Firefight: First Round Estimated
> 50 DC
> Friendly Combat Effectiveness +75 DC
> Hostile Combat Effectiveness -34
> 91 DC

=============================

FIREFIGHT VOTES
(1) Select Squad Tactic
> “I need alternative access points for upstairs, give me options people.” You go slow. Forget the stairwells, they’ll be expecting that. A low hanging balcony on the outside, scaling the walls and entering through the windows, a service chute. Anything. [Wetwork Ploy]
> “Beta Section, sweep and secure the right stairwell. Alpha Section, with me on the left. On my mark!” You move to take both stairwells, now. While they’re still adjusting to the dark and scrambling for a response. Sweep in and wash over them before they form a defensible position. [Shock Assault]

_
(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>Lead by Example - Close Encounter (0/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.
_
(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (3/3)
>MDC Petal ‘Medic!’ (∞)
>SPR Convict ‘Bring it Down’ (2/2)
>SIG Night Night Where the hell is our ride? (1/1) Likely a ride stolen by Prophet Squad.

-
(4) Attached Rebels
> Operate as a standard unit and provide covering fire where expected and prevent exposure where at risk. Standard casualty rolls. [Rebel Assets]
> When you notice one of the rebels is exposed, you don’t intervene. Rebels appear twice on the casualty roll list this round. Hostiles gain +1 Firefight Re-Roll this round. [Expendable Rebels]
>>
>>4836797
(1) Select Squad Tactic
> “I need alternative access points for upstairs, give me options people.” You go slow. Forget the stairwells, they’ll be expecting that. A low hanging balcony on the outside, scaling the walls and entering through the windows, a service chute. Anything. [Wetwork Ploy]

Remember that a Shock Assault vs a Hold Position inflicts a disadvantage (-15DC, -1 Firefight Re-Roll. +1 Friendly Casualty)

(2) Select Strategem (ONE MAX).
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

This is the most effective play if they hold position. If they charge us though we're fucked.

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (3/3)

For now this will reduce friendly casualties. Once we have the leader in sight (or a particularly tough enemy or commander) we should switch to SPR Convict ‘Bring it Down’ (2/2)

(4) Attached Rebels
> Operate as a standard unit and provide covering fire where expected and prevent exposure where at risk. Standard casualty rolls. [Rebel Assets]

We can let our rebel die later. Right now we need all the advantage we can get
>>
>>4836806
To be clear if we attempt a Shock Assault and they hold position the disadvantage will be inflicted on us. If we use a Wetwork ploy whilst they hold position we'll have an advantage.

Based on their current position and what we know of Savis combat tactics they'll likely employ the Hold Position tactic and then fall back (although things can obviously change as the battle progresses).
>>
>>4836797
> “I need alternative access points for upstairs, give me options people.” You go slow. Forget the stairwells, they’ll be expecting that. A low hanging balcony on the outside, scaling the walls and entering through the windows, a service chute. Anything. [Wetwork Ploy]

>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

>CPL Crane ‘Watch My Back’ (2/2)
>MDC Petal ‘Medic!’ (∞)

> Operate as a standard unit and provide covering fire where expected and prevent exposure where at risk. Standard casualty rolls. [Rebel Assets]

They'll dig in so shock assault is right out. As for the rebels, we shouldn't try to kill them off from the start, it'll probably happen on it's own.

me >>4785596
>>
>>4836797
(1) Select Squad Tactic

> “Beta Section, sweep and secure the right stairwell. Alpha Section, with me on the left. On my mark!” You move to take both stairwells, now. While they’re still adjusting to the dark and scrambling for a response. Sweep in and wash over them before they form a defensible position. [Shock Assault]
> “I need alternative access points for upstairs, give me options people.” You go slow. Forget the stairwells, they’ll be expecting that. A low hanging balcony on the outside, scaling the walls and entering through the windows, a service chute. Anything. [Wetwork Ploy]

Shock assault over wetwork but I don’t want too rule it out as I lay out below

(2) Select Strategem (ONE MAX).
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

(3) Select Squaddie Orders (TWO MAX).
>SPR Convict ‘Bring it Down’ (2/2)
>GNR Nines ‘Covering Fire’ (3/3)

(4) Attached Rebels
> Operate as a standard unit and provide covering fire where expected and prevent exposure where at risk. Standard casualty rolls. [Rebel Assets]

I want to get a bit creative here, squad proceeds to breach as heavy assault, Convict breaches the door and nines lays down heavy fir meanwhile we split off either individually or with a team to flank through another entryway to deploy on wetworks, with Vinehound assaulting the door we could have good odds.
>>
>>4836797
>“I need alternative access points for upstairs, give me options people.” You go slow. Forget the stairwells, they’ll be expecting that. A low hanging balcony on the outside, scaling the walls and entering through the windows, a service chute. Anything. [Wetwork Ploy]
Savis SOP is Hold Position. There are Pect’Max bodyguards, but they should prioritize protecting the governor instead of assaulting us while there are other guards nearby.

> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

>GNR Nines ‘Covering Fire’ (3/3)
>MDC Petal ‘Medic!’ (∞)
Save ‘Bring it Down’ for when we know what we're up against

> Operate as a standard unit and provide covering fire where expected and prevent exposure where at risk. Standard casualty rolls. [Rebel Assets]
It's just the first firefight, let's save our assets for later.
>>
>>4836797
(1) Select Squad Tactic
> “I need alternative access points for upstairs, give me options people.” You go slow. Forget the stairwells, they’ll be expecting that. A low hanging balcony on the outside, scaling the walls and entering through the windows, a service chute. Anything. [Wetwork Ploy]

As mentioned, Savis like to Hold when in doubt. Wetwork counters that. Besides, light just went out - the natural reaction would be to bunker down, not charge in the dark.

Last but not least Ghosthelms give +10 DC to Wetwork Ploys.
(2) Select Strategem (ONE MAX).
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

Remember that our LbE Strats are more lethal and we can proc an additional casualty if we kill an enemy. We need to shred through these fuckers asap.

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>GNR Nines ‘Covering Fire’ (3/3)
>SPR Convict ‘Bring it Down’ (2/2)

By raw, Medic should counter any wound but I think Forgotten would make us pay for trying to cheat the system so blatantly. Our murderbot will cover our asses and Convict will help us murderblend these rats.

I admit Convict is a bit of an overkill but I prefer to be safe than sorry.

(4) Attached Rebels
> Operate as a standard unit and provide covering fire where expected and prevent exposure where at risk. Standard casualty rolls. [Rebel Assets]
Not now.
>>
>>4836797

> “I need alternative access points for upstairs, give me options people.” You go slow. Forget the stairwells, they’ll be expecting that. A low hanging balcony on the outside, scaling the walls and entering through the windows, a service chute. Anything. [Wetwork Ploy]

>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (3/3)

> Operate as a standard unit and provide covering fire where expected and prevent exposure where at risk. Standard casualty rolls. [Rebel Assets]

>>4785666
Verification
>>
File: RAW vs RAI.jpg (67 KB, 1280x720)
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>>4836851
>By raw, Medic should counter any wound but I think Forgotten would make us pay for trying to cheat the system so blatantly.

Good to see the trend of anons spotting ways to rort the combat system continues.
>>
>>4836797
>> “I need alternative access points for upstairs, give me options people.” You go slow. Forget the stairwells, they’ll be expecting that. A low hanging balcony on the outside, scaling the walls and entering through the windows, a service chute. Anything. [Wetwork Ploy]

>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

>GNR Nines ‘Covering Fire’ (3/3)
>SPR Convict ‘Bring it Down’ (2/2)

> Operate as a standard unit and provide covering fire where expected and prevent exposure where at risk. Standard casualty rolls. [Rebel Assets]

This is going to get ugly.

>>4785940
>>
>>4836879
Forgotten, I'm the anon who did the math to have Prince get that second Eagle.

The depths of my autism are not to be underestimated!
>>
>>4836898
>Jeez Prince, how come the Dark Father lets you get TWO eagles?
>>
>>4836797
(1) Select Squad Tactic
> “I need alternative access points for upstairs, give me options people.” You go slow. Forget the stairwells, they’ll be expecting that. A low hanging balcony on the outside, scaling the walls and entering through the windows, a service chute. Anything. [Wetwork Ploy]

(2) Select Strategem (ONE MAX)
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (3/3)

(4) Attached Rebels
> Operate as a standard unit and provide covering fire where expected and prevent exposure where at risk. Standard casualty rolls. [Rebel Assets]

we can use expandable rebels on our way out

>>4835103
first post
>>
>>4836797
(1) Select Squad Tactic
> “I need alternative access points for upstairs, give me options people.” You go slow. Forget the stairwells, they’ll be expecting that. A low hanging balcony on the outside, scaling the walls and entering through the windows, a service chute. Anything. [Wetwork Ploy]

(2) Select Strategem (ONE MAX)
>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (3/3)

(4) Attached Rebels
> Operate as a standard unit and provide covering fire where expected and prevent exposure where at risk. Standard casualty rolls. [Rebel Assets]
>>4785611
fat guy pond
>>
>>4836797
FIREFIGHT VOTES
(1) Select Squad Tactic
> “I need alternative access points for upstairs, give me options people.” You go slow. Forget the stairwells, they’ll be expecting that. A low hanging balcony on the outside, scaling the walls and entering through the windows, a service chute. Anything. [Wetwork Ploy

(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
We got soo many wetwork re-rolls that we don't reay need any atm

(4) Attached Rebels
> Operate as a standard unit and provide covering fire where expected and prevent exposure where at risk. Standard casualty rolls. [Rebel Assets]
We need as many body's as possible at lest till we to the big gov fight...

>>4787591
Frist post dust...
>>
>>4836797

Guys, we should be doing tactical analysis like crazy. We have no firm idea how many there are, or what they're going to try to do. Leading by example will work great as long as we get lucky! It's incredibly high risk high reward... All they have to do is charge and we get cut apart... Especially considering they have Pect'Max and an "Unknown" on their side in the rolls.

Remember that we have demolitions for a reason. Maybe "bring it down" might not be a bad idea.

>Alternate routes
>Tactical analysis
>Watch my back
>Covering fire
>Rebel assets
>>
>>4837136
Not in the turn when we've killed the lights and any professional reaction would be to protect the charge and bunker down.

Enemy tactics may be random if not analyzed, but Forgotten has shown us that players can guess enemy tactics from circumstances/usual tactics and be right even without TA.
>>
>>4837287
Actually, my guess would be that they enemy will try to retreat to a more defensible position.
>>
>>4837287
But tactical analysis is for future turns. There is absolutely no guarantee that they'll stay put if they notice they are getting slaughtered
>>
>>4836810
changing Stratagem to
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

me >>4785596
>>
>>4837320
Then they have a chance to Disengage and regroup into a better force later. Better to smother the issue in the crib now and face less troops later.

>>4837384
And?

If they charge at us next turn, Hold Position cucks them. If they want to run away, all the more reasons to end them now.
>>
>>4837451
So your plan is to go "hold position" next turn and hope they charge? Flying blind isn't worth the additional reroll
>>
>>4837532
There's no flying blind here.

Maximizing damage here means less chances to die in the next turn no matter what. Hold Position is a safe stance, as troops under pressure aren't keen on applying subertufge to extricate themselves from combat. HP increases our AV for the round *and* grants a re-roll to Tactical Analysis rolls.
>>
By the way Forgotten, shouldn't these guys get a DC malus from the lights being out?
>>
>>4837665
The decision in (1) involves using that advantage of them adjusting to the lost light with either rushing them or maneuvering into another position.

It certainly won’t be a blanket DC Mali’s across the board, these are trained soldiers of the Savis Empire Legio not your average hired thug or backwater station security.
>>
>>4836797
(1) Select Squad Tactic
> “I need alternative access points for upstairs, give me options people.” You go slow. Forget the stairwells, they’ll be expecting that. A low hanging balcony on the outside, scaling the walls and entering through the windows, a service chute. Anything. [Wetwork Ploy]

(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>CPL Crane ‘Watch My Back’ (2/2)
>GNR Nines ‘Covering Fire’ (3/3)


(4) Attached Rebels
> Operate as a standard unit and provide covering fire where expected and prevent exposure where at risk. Standard casualty rolls. [Rebel Assets]

>>4787654
Me.
>>
>>4836797
> “I need alternative access points for upstairs, give me options people.” You go slow. Forget the stairwells, they’ll be expecting that. A low hanging balcony on the outside, scaling the walls and entering through the windows, a service chute. Anything. [Wetwork Ploy]
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>GNR Nines ‘Covering Fire’ (3/3)
>SPR Convict ‘Bring it Down’ (2/2)
> Operate as a standard unit and provide covering fire where expected and prevent exposure where at risk. Standard casualty rolls. [Rebel Assets]
>>
>>4837675
Ok makes sense
>>
>>4836797
> “I need alternative access points for upstairs, give me options people.” You go slow. Forget the stairwells, they’ll be expecting that. A low hanging balcony on the outside, scaling the walls and entering through the windows, a service chute. Anything. [Wetwork Ploy]

> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

> When you notice one of the rebels is exposed, you don’t intervene. Rebels appear twice on the casualty roll list this round. Hostiles gain +1 Firefight Re-Roll this round. [Expendable Rebels]
>>
>SELECTED
> “I need alternative access points for upstairs, give me options people.” You go slow. Forget the stairwells, they’ll be expecting that. A low hanging balcony on the outside, scaling the walls and entering through the windows, a service chute. Anything. [Wetwork Ploy]
>> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>GNR Nines ‘Covering Fire’ (3/3)
> Operate as a standard unit and provide covering fire where expected and prevent exposure where at risk. Standard casualty rolls. [Rebel Assets]

Lead by Example: Wetwork and Tactical Analysis are tied. First roll under the DC gets their pick.

>50DC

===========================

> Lead by Example: Wetwork

> Tactical Analysis
>>
*also selected
>CPL Crane ‘Watch My Back’ (2/2)
>>
Rolled 24 (1d100)

>>4838661
> Lead by Example: Wetwork

Can I verify in 10 minutes?
>>
Rolled 13 (1d100)

>>4838661
>> Lead by Example: Wetwork
>>
>>4838666
>>4838670
I guess the result is the same. Please verify before you roll on the next batch though.
>>
>>4838672
No problem with that boss, I only ask since I know I can verify it later and don’t want to miss out at the moment
>>
File: wetwork 11.jpg (75 KB, 640x480)
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>SELECTED
>(1) Wetwork Ploy
>(2) Lead by Example - Wetwork
>(3) CPL Crane 'Watch My Back' & GNR Nines 'Covering Fire'
>(4) Rebel Assets

Hostiles automatically selected Hold Position for this round.
>Wetwork Ploy vs Hostile Hold Position
>Gain ADVANTAGE this round! +15DC to Firefight, +1 Re-Roll to Firefight, +1 Hostile Casualty
>SGT Snake Eyes is using Lead by Example: Wetwork +1 Re-Roll to Firefight
>Glorious Decturion is using Lead by Example: Hold Position, +1 Adverse Re-Roll to Firefight

====================

Recalculated Combat Effectiveness - Vinehound Squad vs Savis Legio CDXXII Cohort

Vinehound Squad Combat Effectiveness = +75DC [Untested +0DC, SGT Snake Eyes +10DC, CPL Crane +7DC, SIG Night Night +4DC, GNR Nines +12DC, SPR Convict +7DC, MDC Petal +3DC, Trooper Bones +5DC, Trooper Husk +5DC, Trooper Boot +5DC, Trooper Remember Seven +5DC, Rebel Jorus +4DC, Rebel Reed +4DC, Rebel Ixx’Ixx +4DC]

VS

Hostile Combat Effectiveness = +68DC [Trained Professionals +10DC, Glorious Decturion +5DC, Honoured Standardbearer +3DC, Legionnaire I +4DC, Legionnaire II +4DC, Legionnaire III +4DC, Legionnaire IV +4DC, Legionnaire V (KIA) +0DC, Legionnaire VI (KIA) +0DC, Legionnaire VII (KIA) +0DC, Savis Legionnaire VIII (KIA) +0DC, Savis Legionnaire IX (KIA) +0DC, Savis Legionnaire X (KIA) +0DC, Pect’Max Archon +10DC, Pect’Max Bodyguard I +8DC, Pect’Max Bodyguard II +8DC, Pect’Max Bodyguard +8DC[/spoiler]

============================================

[1/2]
>>
[2/2]

Firefight: First Round
> 50 DC
> Friendly Combat Effectiveness +75 DC
> Hostile Combat Effectiveness -68
> Wetwork Ploy: Ghosthelms +10DC
> Shrapnel Grenades +1 Re-Roll
> ADVANTAGE +15DC, +1 Re-Roll, +1 Hostile Casualty
> Lead by Example (Wetwork) +1 Re-Roll
> Hostile Lead by Example (Hold Position) +1 Adverse Re-Roll
> Hostile Trained Professionals +1 Adverse Re-Roll
> Hostile Shrapnel Grenades +0 Adverse Re-Roll (will not use)
> ‘Covering Fire’ Squaddie Order -1 Friendly Casualty
> 82 DC

Critical Fail = +1 Friendly Casualty at +1 Severity. Leadership Roll to prevent rout/surrender.
Double Fail = +1 Friendly Casualty.
0 = 2 Friendly Casualties. 0 Hostile Casualties.
1 = 1 Friendly Casualty. 1 Hostile Casualty.
2 = 0 Friendly Casualties. 2 Hostile Casualties.
3 = 0 Friendly Casualties. 3 Hostile Casualties.
Double Pass = +1 Hostile Casualty at +1 Severity.
Crit-pass = All Hostile Causalities inflicted this round are KIA. Hostile Leadership required to prevent rout/surrender.


3 rolls of 1d100, kriggers. You have THREE re-rolls. Hostiles have TWO adverse re-rolls.

=============================
_
Lead by Example: Wetwork Test
>50 DC
>Maglock Pistol +5DC
>Maw & Claw +1 Wetwork Re-Roll
>Singular Focus +1 Re-Roll (single use)
>Venomous: Hostiles must re-roll 1 successful AV save
>Predator Quirks: +1 Hostile Casualty Severity
>All Predator Quirks Unlocked: Each lethal hostile casualty inflicted has a 66% chance of inflicting a further casualty.
>55 DC

Critfail = The cornered rat can still bite. Reduce Vitals by 1 degree. No save.
Double Fail = The best laid plans. Take an AV save.
0 = Looks like it’s going to be the hard way… Take an AV save. Locked in Close Encounter next round.
1 = Troublesome quarry. No effect.
2 = No such thing as a fair fight. +1 Hostile Casualty.
3 = Killing Spree. +1 Hostile KIA. +1 Hostile Casualty.
Double Pass = That’s how it’s done! +1 Hostile Casualty
Critical Pass = Curious is the trap-makers art...


3 rolls of 1d100, kriggers. You have TWO re-rolls. Hostiles have ZERO adverse re-rolls.
That’s 6 rolls of 1d100 in total.

Go through the main entrance? Who even does that?
>>
While I'm taking the rolls now, I don't know if I have the energy to provide the narrative follow-up tonight as well.
>>
Rolled 37 (1d100)

>>4838717
KRIEGER.

CORP.

me >>4787530
>>
Rolled 71 (1d100)

>>4838717
Verified >>4785592
>>
Rolled 57 (1d100)

>>4838720
The hostiles will use their Lead by Example re-roll to attempt to counter this.

They will keep the other re-roll in reserve for the next round.
>>
Rolled 14 (1d100)

First post: >>4785657

>>4838717
>>
Rolled 17 (1d100)

>>4838717
Roll 100!

>>4785542
Me
>>
Rolled 45 (1d100)

>>4838717
>>
Rolled 57 (1d100)

>>4838717
I think we still need a roll, right?
>>
>>4838769
I'm willing to use the Maw & Claw re-roll to attempt a 3 success and auto-proc the possible additional kill from Predator.

However I want to hear the other Anons' opinion first.
>>
>>4838769
Reroll it man, we have Maw&Claw
>>
>>4838770
I say go for it. Use that one reroll.
>>
>>4838770
Rerolling with 55DC is a bit dicey as it's basically a 55%, but the more we kill in this round the easier it's going to be for us in the next rounds, so I'd say go for it. A +1 Hostile KIA opens up the 66% chance to inflict another casualty.
>>
Rolled 10 (1d100)

>>4838769
Re-rolling with Maw & Claw then.

Please don't fuck with me, Dice Gods.
>>
>>4838788
The dice gods demand blood. And thankfully not ours!

Or not thankfully, depending on which slave you need to die.
>>
>>4838788
Good job mate.

Now that we've thinned their numbers out abit, we'll be in a better position next turn.
>>
Rolled 2, 83, 18, 48 = 151 (4d100)

>>4838720
>>4838721
>>4838727
>>4838741
Firefight
>3 Succcess: 0 Friendly Casualties. 3 Hostile Casualties.

>>4838746
>>4838759
>>4838769
>>4838788
Wetwork
>3 Success: Killing Spree. +1 Hostile KIA. +1 Hostile Casualty.

Making hostile AV rolls now.

========================

Firefight Hostile Casualty 1: Legionnaire IV Optimal
>Imperial Combat Vest +30AV
>30AV

QM rolling 4d100.
>>
Rolled 59, 80, 87, 26 = 252 (4d100)

Firefight Hostile Casualty 2: Legionnaire III Optimal
>Imperial Combat Vest +30AV
>30AV

QM rolling 4d100.
>>
Rolled 47, 73, 34, 54 = 208 (4d100)

Firefight Hostile Casualty 2: Pect'Max Bodyguard III Optimal
>Ceremonial Plate Armour +25AV
>Engery Shield +10AV, +1 AV re-roll

QM rolling 4d100.
>>
Rolled 18 (1d100)

*Hostile Cas 3

>>4838817
Using energy shield AV re-roll to undo the 73 result
>>
>>4838810
Remember that Advantage causes an additional Firefight casualty.
>>
Damn. Their armour is excellent.
>>
>>4838817
>>4838819
Dammit.

So close to knocking that big guy out of the fight.
>>
Rolled 38, 15, 51, 84 = 188 (4d100)

>>4838820
Ah yes, cheers.

Firefight Hostile Casualty 4: Legionnaire II Optimal
>Imperial Combat Vest +30AV
>30AV

QM rolling 4d100.
>>
File: Pect'Max.png (87 KB, 180x210)
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Lead by Example Hostile Casualty 1: Legionnaire I Optimal
>AUTO-KILL

Lead by Example Hostile Casualty 2: Pect’Max Bodyguard II Optimal
>Ceremonial Plate Armour +25AV
>Energy Shield +10AV, +1 AV Re-Roll
>Predator Quirks +1 Severity
>Venomous +1 Adverse AV Re-Roll
>35AV

QM rolling 5d100.
>>
Rolled 44, 21, 51, 15, 47 = 178 (5d100)

>>4838829
Helps if I actually roll.
>>
Rolled 1 (1d100)

>>4838829
>>4838831
Using the Energy Shield to re-roll the 51.

I will ask for anons to provide the Venemous Re-Roll to counter any one of the successful results. 1d100, you're looking to roll high this time.
>>
Rolled 47 (1d100)

>>4838833
>1
Uh...
>>
>>4838833
>nat 1
>838833
What are the dice gods trying to say?
>>
>>4838833
Of fucking course.

Well, at least we have one possible Predator proc.
>>
>>4838833
Well scratch that. Birdboi hangs on.

I will however, take a roll from anons to see if the additional casualty from Predator Quirks activates.

> 66DC

1 roll of 1d100.
>>
>>4838833
Dammit. At least its a rather benign enemy nat 1.
>>
Rolled 94 (1d100)

>>4838839

>>4838841
Could be much worse, yeah.
>>
I can see why the birds are popular bodyguards.
+8 DC is extraordinary.
>>
Legionnaire IV is Wounded = -2 DC
Legionnaire III is Critical = -4 DC
Pect'Max Bodyguard III is Wounded = -4 DC
Legionnaire II is Critical = -4 DC
Legionnaire I is KIA = -4 DC
Pect'Mex Bodyguard is a Cunt = Fuck you

Total of -18 DC to enemy team. Could have been better, but not too shabby either.
>>
File: Savis Legionnaire 2.jpg (12 KB, 236x307)
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>>4838810
>Legionnaire IV is WOUNDED

>>4838812
>Legionnaire III is CRITICAL

>>4838817
>Pect' Max Bodyguard III is WOUNDED

>>4838828
>Legionnaire II is CRITICAL

>>4838829
>Legionnaire I is KIA

>>4838831
>>4838833
>Pect'Max bodyguard is OPTIMAL

You definitely dominated the first round of the firefight, but is it enough to secure the outcome if you don't get the advantage again?

I won't provide a narrative update tonight, I'm just too tired. Hopefully that's okay with you guys, I'll provide the narrative and second round votes tomorrow.
>>
This just makes me want the exile academy tree even more for that sharpshooter tree.
>>
>>4838853
It's 100% okay, thanks for the posts.
>>
>>4838851
Actually, unlike the Yibrak security guys Critical Legionaires still contribute +1DC, same as your own men. They are closer to you than standard security in terms of combat ability and determination.
>>
>>4838853
Its all good boss. See you tomorrow.
>>
>>4838833
>Come in on Bird boi like the goddamn predator
>Energy shield clutches it from severe wounding

If it doesn’t call us an ugly motherfucker I am going to be dissapointed
>>
>>4838857
Way of the Gunfu sounds awesome
>>
>>4838861
Senturion Savis.
>>
>>4838857
I'm absolutely down with Exile Academy being our second tree, though I'd prefer grabbing some more Genemod perks first. They seem to synergize really well and Exile is my second favorite flavor-wise after Genemod
>>
>>4838876
Pect’Max are the only combatants right now that have energy shields, side note if we can scavenge one from them we should, +10AV and +1AV rolls is no joke.
>>
>>4838853

My bet is that they may charge next turn. I say we hold position and deploy grenades. Use covering fire and "bring it down" on the Pect'Max Archon. Because fuck Big Bird, and the rest of Sesame Savis Street.
>>
Vinehound Squad Combat Effectiveness = +75DC [Untested +0DC, SGT Snake Eyes +10DC, CPL Crane +7DC, SIG Night Night +4DC, GNR Nines +12DC, SPR Convict +7DC, MDC Petal +3DC, Trooper Bones +5DC, Trooper Husk +5DC, Trooper Boot +5DC, Trooper Remember Seven +5DC, Rebel Jorus +4DC, Rebel Reed +4DC, Rebel Ixx’Ixx +4DC]

VS

Hostile Combat Effectiveness = +92DC [Trained Professionals +10DC, Glorious Decturion +5DC, Honoured Standardbearer +3DC, Legionnaire I +4DC, Legionnaire II +4DC, Legionnaire III +4DC, Legionnaire IV +4DC, Legionnaire V +4DC, Legionnaire VI +4DC, Legionnaire VII +4DC, Savis Legionnaire VIII +4DC, Savis Legionnaire IX +4DC, Savis Legionnaire X +4DC, Pect’Max Archon +10DC, Pect’Max Bodyguard I +8DC, Pect’Max Bodyguard II +8DC, Pect’Max Bodyguard +8DC]

Just doing some theory crafting for the 2nd full squad we'll run into and its a fucking dozy.

We're in a good way since we already removed 6 soldiers from this squad but one at full strength has a effectiveness of 92.

Going head to head, we'd be rolling at a DC of 33(!!!).

Even with advantage, thats only 48DC.

Basically, we'll need to jam that first round down their throats by coming at them from an unexpected angle or even dropping more explosives on them first, covering fire definitely recommended for first round.
>>
>>4838898
Sounds like a good time to use some rebels as meat shields.
>>
>>4838895
I think regardless of what we choose to do, we should also do Tactical Analysis so we can lock down their future actions and maximize our Lead by Examples.
>>
>>4838714

Question for you, Forgotten... We had a bonus to our squad cohesion, and we lost it when we got three rebels. Basically, that represented that they weren't integrated with our squad and somewhat untrained.

However, the OpFor right now has +10 from "Trained Professionals", even though the Legionnaires and the Pect'Max arent integrated and probably fight differently. Should they be getting that +10? If the Pect'Max are bodyguards for the visiting VIPs, they probably wouldn't even know the names of the Legionnaires. If they're working for the Gov, do they train with the Legionnaires, or do they do their own Praetorian Guard thing?

Just curious.
>>
>>4838906
> If the Pect'Max are bodyguards for the visiting VIPs

Aha, these are actually the Pect'Max honour guard for the governor so they do work together. While you will be correct for the purpose of any later engagement when other different bodyguards are thrown into the chaos, this first front of organised resitance has worked together.
>>
>>4838898
Let’s just get convict to drop the roof on them or something
>>
>>4838906
How many of our valuable slave assets would we need to purge to get our bonus back?
>>
>>4838941
At least two, half your team has to be at Comrade level.
>>
>>4838976
This means we only get +2 DC if we're back at Trained Professionals. And we lose meatshields.
>>
>>4838989
Plus the re-roll to firefight.
>>
>>4838989

This may be a problem that will solve itself, one way or another.
>>
>>4838976

We're keeping Jorus! Pompous rat is fun.
>>
>>4839345
We have a choice between a Savis, Yibrak and human. The human is unknown, but is a human, the bug is a bug and an unknown, while the Savis is a member of the race that ruled our world, though it was most likely hands off, and we have at least come to respect his abilities.
So unless we are really hung up on his race, the Yibrak is the best one to die. Its a bit dicier as to who the 2nd most expendable is.
>>
>>4839557
Jorus should be kept alive. He sees this somewhat as a personal quest for revenge and if we succeed he will be a slave voice on our side for any further slave issues, at least that's how I see it. The bug should probably kick it first though.
>>
>>4839598
Jorus has to die. Because he's going to be a problem down the line. Bet.
>>
>>4838898
That's only a conversation we need to have if we obey the incredibly asinine order to ice our own guys in a combat zone.
>>
Put a cap in the dog motherfucker yeah
>>
>>4839557
We only need to drop one to comply with JVPITERs orders, and it has been established that Snake eyes is not comfortable with these orders. Killing more than one for DC bonus would be Metagaming.
>>
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>>4839648

Ok...
>>
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>>4839667
>>
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>>4839685
>>
>>4839605
Insurgents aren't our guys.
>>
Once Alpha Section reaches the ground floor outside Night Night procures a grappling hook, zipping up to one of the balconies. It’s not standard equipment, you should probably ask her what in the Void she was doing carrying that around. Later. Her hand drops down from the edge of the balcony, offering you a way up as the
“Sacre bleau, ma souer!” The physical extertion involved in helping lift your impressive physique up is plain in your squaddie’s voice. “Have you considered perhaps losing a few pounds?”
“Shut up, Double N.” You hiss through gritted teeth, your free hand clasping at the railing and pulling yourself up the rest of the way. “This is cold hard Cradler steel here. Not one gram of fat, sister.”
“Well ‘cold hard cradle steel’ is damn heavy.” Your Signallier huffs, taking up a position by the balcony window opposite you. You regard your behind sourly, making a mental note to hit whatever equivalent the rebels have to a gym when this operation is done. Just in case.
From the balcony window you can see the Savis position down the hall to the main ballroom, guns trained on the stairwell . Your ghosthelm keys on at least four of them, but there’s probably more further down.
“Beta Section, sitrep?”
++Update. Access via service chute imminent.++
“Alright, rack ‘em and stack ‘em people. Let’s put them down with the first hit.” You take a few step back from the window, sights fixed on the closest unaware guard. “I’m going in. Crane, on my six.”

“Right behind you.”

The closet Savis Legionnaire dies in a hail of gunfire as you leap through the window from the balcony, rolling to break your fall as you come up with your weapon barking rounds downrange. To your right, the Sav closest to the stairwell is slammed against the wall by a three-round burst to the chest from Husk at close range.

[1/4]
>>
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https://www.youtube.com/watch?v=DzfpAsKlPAU – Slaughter in the Palace

“Hold line!” The leader of the Savs snarls, prowling the upstairs hallway heedless of the bullets flying overhead. Over his shoulder, a long-robed Sav trails dutifully behind him holding aloft a banner of red and gold. “Throne’s Teeth, you will stand! You will not shame-dishonour best Legion!”

++Update. Access via service chute secured.++ The bark of Nine’s machine gun makes his next sentence somewhat redundant. ++Advisement. Providing Covering Fire.++

Across the hall, another Legionnaire yelps as they are sprayed with enfilading fire from the unsecured service shaft. Trooper Boot waits for his comrade to break cover and try to drag him back to safety, a well placed shot sends the Sav flying into a column with a pained yip. Still, he the plucky rodent manages to drag his howling squadmate into partial cover despite his left paw hanging useless at his side. Say what you like about these rodents, they don’t lack guts. Despite their casualties from your surprise flank attack, their stubborn pride prevents your squad from rolling over their position and pushing them back into the West Ballroom en masse.

“Shields on our nine!” Trooper Bones yells behind you over the gunfire, grabbing your attention. “We got Pecks incoming!”

The door to your right leading to the ballroom bursts open, the darkness of the dimly lit hallway illuminated first by the bright electric spark of an activated vibroblade and then further so by the sparks sent off when the Pect’Max’s energy field, built into their ceremonial armour, resists the first flurry of shots sent their way. Two leap out of the way of Nines blistering gunfire, screeching in their menacing avian language, but the other two are around the corner from his line of sight and rush straight towards you.

One stumbles as it’s shield falters under the combined weight of fire from the rebel Yibrak Ixx’Ixx and Bones, it staggers behind cover talon clutching its side as a multiple rounds pierce its ornate green chestplate. But the other one closes the distance with a shocking speed that has you taking a cautious step back. The two mag pistol rounds you send flying its way are on point, at this range you can’t really miss, but the damn xenos shield holds and you are forced to sidestep and duck under the hissing vibroblade that splits the air behind you.

[2/4]
>>
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“Hsskh-KAK-KAK-KAK!” You grit your teeth as the tall avian warrior clicks it’s annoyance, swiping with it’s offhand talon and then twisting and slashing at you again with the vibroblade. Hsssskh. Die bare-ape!”

It’s fast. And strong. The damn thing swipes a chunk out of a stone column when you dodge again, getting another shot off with your mag pistol to no effect, even with a vibroblade that’d take a feat of significant strength. No wonder the Pect’Max are renowned as fighters. But you’re fast too. And strong. That’s how the Cradle raised you to be, otherwise you’d and been fertilizer for the Green long ago.

“Snake Eyes, you are too close!” Some less instinctual part of your brain registers Crane’s voice, but the majority of your being is focussed on the split-seconds in front of you. Life and Death. Just how you’ve always lived. “I do not have a clear shot!”

On the third swipe you leap in and under the blow, catching the talon holding the vibroblade at its wrist. You jam your mag pistol under the beak of the Pect’Max, but it uses its off-hand to grab your own wrist. The two of you struggle, locked in a deadly dance as you try to angle your pistol into a killing shot and it tries to bring the blade down into your neck. The bird screeches and you growl, veins bulging as your gene-modded muscles work overtime in survival mode. Slowly, by just the barest fraction, you gain the upper hand. Twisting your pistol grip ever so slightly, inches away from the things alien beak, your finger tightens on the trigger. A killing shot, surely! But the spark of the energy shield, even at that close range, and the angle of your bullet path, is just enough to save the same things life. The creature shoves you away and stumbles back, clutching at its beak. Surprised, certainly.

But far from dead.

[3/4]
>>
[4/4]

Recalculated Combat Effectiveness - Vinehound Squad vs Savis Legio CDXXII Cohort
Vinehound Squad Combat Effectiveness = +75DC [Untested +0DC, SGT Snake Eyes +10DC, CPL Crane +7DC, SIG Night Night +4DC, GNR Nines +12DC, SPR Convict +7DC, MDC Petal +3DC, Trooper Bones +5DC, Trooper Husk +5DC, Trooper Boot +5DC, Trooper Remember Seven +5DC, Rebel Jorus +4DC, Rebel Reed +4DC, Rebel Ixx’Ixx +4DC]
Friendly Re-Rolls = Untested +0, Shrapnel Grenades +1

VS

Hostile Combat Effectiveness = +52DC [Trained Professionals +10DC, Glorious Decturion +5DC, Honoured Standardbearer +3DC, Legionnaire I (KIA) +0DC, Legionnaire II (Critical) +1DC, Legionnaire III (Critical) +1DC, Legionnaire IV (Wounded) +2DC, Legionnaire V (KIA) +0DC, Legionnaire VI (KIA) +0DC, Legionnaire VII (KIA) +0DC, Savis Legionnaire VIII (KIA) +0DC, Savis Legionnaire IX (KIA) +0DC, Savis Legionnaire X (KIA) +0DC, Pect’Max Archon +10DC, Pect’Max Bodyguard I +8DC, Pect’Max Bodyguard II +8DC, Pect’Max Bodyguard III (Wounded) +4DC[/spoiler]
Hostile Re-Rolls = Trained Professionals +1, Shrapnel Grenades +0 (will not use around guests)

Firefight: Second Round
> 50 DC
> Friendly Combat Effectiveness +75 DC
> Hostile Combat Effectiveness -52
> 73 DC

=======================================

FIREFIGHT VOTE
(1) Select Squad Tactic
> Wetwork Ploy
> Shock Assault
> Hold Position
> Disengage

_
(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>Lead by Example - Close Encounter (1/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.
>Lead by Example - Wetwork (0/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

_
(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>CPL Crane ‘Watch My Back’ (1/2)
>GNR Nines ‘Covering Fire’ (2/3)
>MDC Petal ‘Medic!’ (∞)
>SPR Convict ‘Bring it Down’ (2/2)
>SIG Night Night Where the hell is our ride? (1/1)

-
(4) Attached Rebels
> [Rebel Assets]
> [Expendable Rebels]
>>
>>4840872
> Hold Position
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.
>SPR Convict ‘Bring it Down’ (2/2)
>GNR Nines ‘Covering Fire’ (2/3)
>>
Rolled 54 (1d100)

>>4840872
(1) Select Squad Tactic
> Hold Position
Bit of risk because they might go Wetwork but I think it's more likely they'll charge now that they know where we are

(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

Lets force their hand next round

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>GNR Nines ‘Covering Fire’ (2/3)
>SPR Convict ‘Bring it Down’ (2/2)

Keep our people safe and bring down enemy leaders

(4) Attached Rebels
> [Rebel Assets]
>>
>>4840876
Linking back as I seem to have lost connection whilst at work

This is me:
>>4785582
>>
>>4840872
> Hold Position
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.
>SPR Convict ‘Bring it Down’ (2/2)
>GNR Nines ‘Covering Fire’ (2/3)
>[Expendable Rebels]
It's time, I think.
>>
>>4840881
>It's time, I think.
We're literally still in our first combat with a large unknown force ahead of us after we wipe these guys. Might want to hold onto expendable assets for later
>>
First post: >>4785657

>>4840872
(1) Select Squad Tactic
> Hold Position

(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)

(4) Attached Rebels
> [Rebel Assets]
>>
>>4840872

(1) Select Squad Tactic
> Hold Position

(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>GNR Nines ‘Covering Fire’ (2/3)
>SPR Convict ‘Bring it Down’ (2/2)

(4) Attached Rebels
> [Rebel Assets]

>>4787654
Link back.
>>
>>4840872
(1) Select Squad Tactic
> Hold Position

(2) Select Strategem
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.

(3) Select Squaddie Orders
>GNR Nines ‘Covering Fire’ (2/3)
>SPR Convict ‘Bring it Down’ (2/2)

(4) Attached Rebels
> [Rebel Assets]

Bit concerned if we start stalling, but I genuinely don’t know if shock assault would be worth it at this juncture, while I’m not tac.analysis fag it’s probably worth considering next round so we can deploy an advantageous strategem.
>>
>>4840403
Then we shouldn't have brought them here. But we did. We're shedding the same blood in the same mud. And that makes them our guys.
>>
>>4840928
Nah I have to agree with anon, they are expendable assets, not our guys. It is their fight not ours, we're just here to kickstart it
>>
>>4840928
They are not Black Company, so they are not "our" guys yet.
>>
>>4840932
>>4840941
We cannot recruit from escaped slaves if we have a reputation for shooting said slaves. Simple as.
>>
>>4840948
Then all we have to do is make sure we don't get that reputation. I agree with the assesment that it's too early to let the rebels be exposed, and ideally one or two of them will die on their own, but they are not our guys.
>>
>>4840948
We can absolutely recruit from escaped slaves if these slaves don't live to talk about being shot. Not only that but you need to keep in mind that this is not a recruiting mission. This is an assassination that we've deemed must look like a slave revolt. Need a few dead slaves for that.

The recruiting comes afterwards. After this mission the local government should be in disarray for a time and this attack will be a beacon that draws in local forces and solidifies those who were previously on the fence about rebelling.

It's a homegrown call to arms and it -will- result in some of the local rebels dying. That's how things go. We aren't here, we aren't participating. We're ghosts. But bodies must be found
>>
>>4840872
> Hold Position

> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.


> [Expendable Rebels]
>>
>>4840928
They are neither largely human or company Creatures, if they sought to become a part of the company I’d agree but they aren’t yet nor may they never be.

We need to remember that the end goal of this mission is not one that is remotely guaranteed a happy ending, we are creating a insurgency that if built right is going to at least fight tooth and nail to the bitter end to cause as much damage as possible to Savis investment on this planet and any attachment theirin is of detriment to us doing what needs to be done.
>>
>>4840876
I'll support this.

me >>4785596
>>
Why don't these guys have CCTV cameras everywhere? This is nothing like my spy flicks.
>>
>>4840996
The uh... ghost helms... you see they... they make cameras blurry? And... the power is out... no fuel for the generators because... logistics issues?
>>
>>4840996
>>4840998
>++Copy that, Banshee turning on the dark. We had enough time to make it to the back-up generator too. Lights are out, and staying out.++
I admit I've no idea how it works, but apparently we got to the back-up generators too.
>>
>>4840996
I was going to write that off as something Banshee squad was handling.
>>
>>4841002
Yeah honestly I was just memeing, I assume that hitting the gennies + some technowizardy took care of it. We do have hackers after all.
>>
>>4840872
(1) Select Squad Tactic
> Hold Position
(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>GNR Nines ‘Covering Fire’ (2/3)
>SPR Convict ‘Bring it Down’ (2/2)
(4) Attached Rebels
> [Rebel Assets]

>>4786492
Just to be sure.
>>
>>4840872
>Hold Position
>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.
>SPR Convict ‘Bring it Down’ (2/2)
>GNR Nines ‘Covering Fire’ (2/3)
>[Rebel Assets]

We shouldn't give the hostiles that +1 Firefight Re-Roll. Plenty of fight yet to come.
>>
>>4841118
Shit forgot the anchor post

>>4785940
>>
>>4840872

(1) Select Squad Tactic
> Hold Position

(2) Select Strategem (ONE MAX).
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.

(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)
>GNR Nines ‘Covering Fire’ (2/3)
>SPR Convict ‘Bring it Down’ (2/2)

(4) Attached Rebels
> [Rebel Assets]

>>4785666
Verification
>>
>>4840872

>Hold position
>Tactical analysis
>Covering fire
>Bring it down
>Rebel assets

Also, perhaps frag grenades.
>>
>>4840952
>Then all we have to do is make sure we don't get that reputation
Either by constantly lying through our teeth (and rolling for it) or, by not having anything more to lie about. The former risk blowing our cover in a way that'll lead to a shootout between us and the slaves, or at best desertion that'll lead to sectarian violence between the now disorganized slaves, which the Savis can handily sweep up. The latter, put simply doesn't. And this is only worrying about the mission, about the insurgents.
One of our squad is a former Savis slave, another is haunted by the slaying of his sworn brother by his own hand. You think doing this won't lose them or they won't find out, you're dreaming.
>>
>SELECTED
>Hold Position
> Tactical Analysis (∞): Determine what combat tactics hostiles will select in future turns.
>GNR Nines ‘Covering Fire’ (2/3)
>SPR Convict ‘Bring it Down’ (2/2)
> [Rebel Assets]

As anons have noted, the favoured doctrine of the Savis Legionnaires is to hold their ground. The presence of the Pect’Max also means a daring Shock Assault is an option. Wetwork is unlikely, they simply haven’t had time to lay a trap before your presence was revealed, but it’s still possible for a quick thinking Sav officer to pull off a feigned retreat. Disengage is not an option for the Savs right now, they’re trying to hold you off while the governor is escorted away from danger.

======================

QM rolling 1d5 for Hostile Tactic.

1 = Wetwork
2 = Hold Position
3 = Hold Position
4 = Shock Assault
5 = Shock Assault
>>
Rolled 5 (1d5)

Forgot the roll, here we go.
>>
>>4842517
Perfect
>>
>>4842517
Sick.
>>
File: Firefight.png (1.34 MB, 750x916)
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> Hold Position vs Hostile Shock Assault
> Gain ADVANTAGE this round!
> SGT Snake Eyes is using Tactical Analysis this round
> Glorious Decturion is using order 'Covering Fire' with surviving Legionnaires

========================

Combat Effectiveness - Vinehound Squad vs Savis Legio CDXXII Cohort
Vinehound Squad Combat Effectiveness = +75DC [Untested +0DC, SGT Snake Eyes +10DC, CPL Crane +7DC, SIG Night Night +4DC, GNR Nines +12DC, SPR Convict +7DC, MDC Petal +3DC, Trooper Bones +5DC, Trooper Husk +5DC, Trooper Boot +5DC, Trooper Remember Seven +5DC, Rebel Jorus +4DC, Rebel Reed +4DC, Rebel Ixx’Ixx +4DC]
Friendly Re-Rolls = Untested +0, Shrapnel Grenades +1, Ghosthelms +1

VS

Hostile Combat Effectiveness = +52DC [Trained Professionals +10DC, Glorious Decturion +5DC, Honoured Standardbearer +3DC, Legionnaire I (KIA) +0DC, Legionnaire II (Critical) +1DC, Legionnaire III (Critical) +1DC, Legionnaire IV (Wounded) +2DC, Legionnaire V (KIA) +0DC, Legionnaire VI (KIA) +0DC, Legionnaire VII (KIA) +0DC, Savis Legionnaire VIII (KIA) +0DC, Savis Legionnaire IX (KIA) +0DC, Savis Legionnaire X (KIA) +0DC, Pect’Max Archon +10DC, Pect’Max Bodyguard I +8DC, Pect’Max Bodyguard II +8DC, Pect’Max Bodyguard III (Wounded) +4DC[/spoiler]
Hostile Re-Rolls = Trained Professionals +1, Shrapnel Grenades +0 (will not use around guests)

=============================

[1/2]
>>
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[2/2]

Firefight: Second Round
> 50 DC
> Friendly Combat Effectiveness +75 DC
> Hostile Combat Effectiveness -52
> Shrapnel Genades +1 Re-Roll
> ADVANTAGE +15DC to Firefight, +1 Firfight Re-Roll, +1 Hostile Casualty
> Hostile Trained Professionals +1 Adverse Re-Roll
>Hostile 'Covering Fire' Order -1 Hostile Casualty
>'Covering Fire' Squaddie Order -1 Friendly Casualty
>'Bring It Down' Squad Order: Pect'Max Archon prioritised
> 88 DC

Critical Fail = +1 Friendly Casualty at +1 Severity. Leadership Roll to prevent rout/surrender.
Double Fail = +1 Friendly Casualty.
0 = 2 Friendly Casualties. 0 Hostile Casualties.
1 = 1 Friendly Casualty. 1 Hostile Casualty.
2 = 0 Friendly Casualties. 2 Hostile Casualties.
3 = 0 Friendly Casualties. 3 Hostile Casualties.
Double Pass = +1 Hostile Casualty at +1 Severity.
Crit-pass = All Hostile Causalities inflicted this round are KIA. Hostile Leadership required to prevent rout/surrender.


3 rolls of 1d100, kriggers. You have TWO re-rolls. Hostiles have ONE adverse re-roll.

Tactical Analysis Test: SGT Snake Eyes vs Glorious Decturion Kipp, son of Rew
> 50 DC
> Higher Combat Effectiveness +38DC
> Decturion: Noble Officer Breeding -10DC, +1 Adverse Re-Roll
> 78DC
Critical Fail = Met your match. Hostile Combat Tactics for the next 2 rounds will be selected to counter your own. -10DC to Tactical Analysis Roll for the rest of the engagement.
Double Fail = Played your hand. -10DC to the next Tactical Analysis Roll.
0 = Outmanoeuvred. Hostile Combat Tactics for the next round will be selected to counter your own. -5DC to next Tactical Analysis Roll.
1 = Evenly matched. The next Hostile Combat Tactic is determined randomly. +5DC to next Tactical Analysis Roll.
2 = Got the measure of them. Hostile Combat Tactics are revealed for the next 2 rounds. +5DC to next Tactical Analysis Roll.
3 = Just like the simulations. Hostile Combat Tactics are revealed for the next 3 rounds. +10DC to next Tactical Analysis Roll.
Double Pass = Live and Learn. +5DC to all future Tactical Analysis against this type of Hostile.
Critical Pass = By the numbers. Hostile Combat Tactics are revealed for the rest of the engagement. +10DC to all future Tactical Analysis against this type of Hostile.


3 rolls of 1d100, NCOs. You have ZERO re-rolls. Hostiles have ONE re-roll.

That’s 6 rolls in total, kriggers.

Keep your distance! Focus fire on those shields!
>>
Rolled 54 (1d100)

>>4842581
>>
>>4842574
*you do not benefit from Ghosthelms this round
>>
Rolled 69 (1d100)

>>4842581
Fuckin BIRDS
>>
Rolled 73 (1d100)

>>4842581
>>
Rolled 19 (1d100)

>>4842581
Now for the tactical analysis
>>
Rolled 21 (1d100)

>>4842593
Using the hostile 'Trained Professionals' re-roll to attempt to counter this.
>>
Can anyone roll or do you need to have the autism original first post?
>>
>>4842602
We good, firefight wise for now.
>>
>>4842611
I prefer not having 1ID rollers, to ensure that participating anons get an even chance to have a roll.

Not long until our next thread though, just be sure to get your autism post in next time.
>>
>>4842621
Aight bossman
>>
Rolled 38 (1d100)

>>4842581
Other cool midday update
>>
Rolled 46, 73, 63, 93, 80 = 355 (5d100)

I still need one more roll for the Tactical Analysis, I'll open that up to anyone including new IDs.

In the meantime I'll get on to the casualty rolls.

>>4842584
>>4842591
>>4842593
>>4842602
> Firefight 3 Success: 0 Friendly Casualties. 3 Hostile Casualties.
> Advantage +1 Hostile Casualty
> Hostile 'Covering Fire' -1 Hostile Casualty
> 3 Hostile Casualties

Firefight Hostile Casualty 1: Pect’Max Archon Kissh-Mawc-Pect ‘Kill-Father-First’ Optimal
>Ceremonial Plate Armour +25AV
>Energy Shield +10AV, +1 AV Re-Roll
> Bring it Down! +1 Casualty Severity
> Bring it Down! 35/2 = 18AV
> 18AV

QM rolling 5d100
>>
Rolled 10 (1d100)

>>4842670
Well I don't see the point of using the shield re-roll. But I'll try to swap that 93 for a Nat 1!
>>
>>4842674
Fecking shields, I want one
>>
Rolled 22, 4, 27, 54 = 107 (4d100)

Firefight Hostile Casualty 2: Pect’Max Bodyguard I Optimal
>Ceremonial Plate Armour +25AV
>Energy Shield +10AV, +1 AV Re-Roll
> 35AV

QM rolling 4d100
>>
Rolled 77 (1d100)

>>4842678
attempting to re-roll the 54

>>4842676
Thanks to your squaddie order birdboi is still toast, he would've needed to pass at least two to survive.
>>
Rolled 85 (1d100)

>>4842670
>>
Rolled 33, 39, 46, 67 = 185 (4d100)

Firefight Hostile Casualty 3: Pect’Max Bodyguard II Optimal
> Ceremonial Plate Armour +25AV
> Energy Shield +10AV, +1 AV Re-Roll
> 35AV

QM rolling 4d100
>>
Rolled 73 (1d100)

>>4842634
Using the inherent nobility of the superior Savis to counter this filthy human tactical assessment. >>4842634
>>
Rolled 16 (1d100)

>>4842685
Attempting to clutch that juicy shield bonus on the 67
>>
>>4842682
I realised that upon posting, still damn things are pretty cool with a +10 to AV in terms of lightish equipment
>>
>>4842704
What would you do for a +10?

A +5?
>>
>>4842716
Kill a bird boi that’s for sure

>>4842689
Fucking rat bastard needs a cradler special
>>
>>4842689
>the virgin savis noble versus the chad rando human can't change the result
Eat shit, furball.
>>
>>4842601
>>4842634
>>4842689
>>4842684
>Tactical Analysis 2 Success: Got the measure of them. Hostile Combat Tactics are revealed for the next 2 rounds. +5DC to next Tactical Analysis Roll.

Round 3: Hold Position
Round 4: Disengage

>>4842670
>>4842674
>Pect'Max Archon is KIA!

>>4842678
>>4842682
>Pect'Max Bodyguard I is STABLE!

>>4842685
>>4842693
>Pect'Max Bodyguard II is WOUNDED!

Hostile Firefight Starting Combat Effectiveness: 68DC I calculate this from the start of the firefight, not pre-wetwork
Hostile Firefight Current Combat Effectiveness: 36DC

The Savis are still above 50%, so they are actively resisting even without the Standardbearer coming into play. HOWEVER, with the inevitable advantage anons will gain next round with the revealed Hostile Tactics, this will bring the total firefight DC to 104DC.

As such, I see little point in putting Round 3 to a vote and instead will write this as Vinehound Squad overcoming the desperate but ultimately futile Savis defences.

I will write up the narrative results now, with a vote for what you do in the Round 3 mop up action.
>>
>>4842733
Fuck yes sonnnnn. Crushing it
>>
>>4842733
huzzah
>>
>Firefight VICTORY
>Entrance to Ballroom Secure

With the Savis Legionnaires caught in a scathing crossfire, there is little need for your men to rush forward. Instead you order them to consolidate their positions and continue to lay down fire on the enemy, the scything rounds picking off the increasingly exposed Legionaries one by one.

The leader of the Pect’Max, a looming specimen even for its typically tall kind, charges boldly out of cover towards Beta Section aiming to silence the machine gun. It wields a wicked looking trident-looking weapon overhead, the same sort you had seen one of the escaped gladiators back at the camp holding. You don’t need to imagine what will happen if it closes the distance with your squaddies.

“Convict! Priority target!” You yell, pointing at the advancing Archon. “Give me some heat!”

You trust your squaddies to handle the Pect’Max charging down the hallway, instead focusing on what the Legionnaires are planning on doing as they intensify their covering fire. They’ve lost too many of their number for it to really be effective though, the Pecks are dangerously exposed in the open and utterly reliant on their energy shields to keep them alive long enough to make it into close quarters.

“Righto boss, rolling out the welcome wagon!” The burn scars on your squaddie’s face crinkles as he grins, unhitching the M272 from his backpack. The favoured anti-vehicle weapon of the Republic of Earth Army makes a satisfying clack as the sapper extends it on either side. Pre-loaded, the Sapper hefts it on his shoulder and takes aim at the rapidly approaching Archon. “Backblast CLEAR!”

“Clear!” Trooper Remember Seven hollers, slapping their comrade on the shoulder to indicate that there are no friendlies directly behind them.

“Fire in the hole!” Even though the ghosthelm would probably protect you from the worst of the noise, you open your mouth out of force of habit as the deadly payload of the M272 launcher whistles down the hallway into the throng of charging Pecks.

[1/2]
>>
[2/2]

The foremost Archon disappears in a fiery blast, the screech of the Pect’Max mingling with the roar of the explosion. Those annoying shields of theirs are impressive in their capacity, but even they can’t hope to stand up to a weapon designed to take out grav-tanks. Still, his compatriots less directly targeted fare better than their leader. One stumbles out of the buring wreckage, one lucky Peck is flung into a stone column, shield flickering as it struggles to deal with the sheer amount of concussive force so suddenly thrust upon it. The other bodyguard stumbles dazedly out of the burning wreckage in the opposite direction, still wreathed in flames. With a single shot your Sapper has utterly negated the threat of the Peck charge.

“Their officer is going to try and peel back to the ballroom foyer, make a last stand.” The destruction of the Peck counterattack has them shaken, already you can see the Savs dragging back what wounded they can reach. Only the officer himself and his standard-bearer remain unscathed, but they’ve become separated in the destruction reigned down by your Sapper. “They’ll try to hold us off there. But they don’t have the numbers. They’re fragged.”

“I am but a lowly subordinate, 賢明なリーダー.” Crane remarks, the lack of emotion in his voice belying the wry comment. “But even I can see that.”

“Beta Section can keep them pinned down.” You order confidently, victory clear in your sights. “Crane, roll up Alpha Section and cut them off.”

“And what will you be doing, bosun?” Crane asks as he watches you reload your mag pistol.

You crick you neck and grin. “Hunting.”

=======================================

>You square off against the closest Pect’Max bodyguard, the one stunned but otherwise undamaged by the blast. Their energy shield is flickering unsteadily, on its last legs. And you want that shiny vibroblade. [Daredevil] + [Close Encounter]

>You make a beeline for the isolated Savis Standardbearer, closing the distance undetected with all the gunfire and chaos covering your approach. That fancy banner will make a nice addition to the 77th Platoon Rec Room. [Firebrand] + [Wetwork]

>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]
>>
>>4842809
>You square off against the closest Pect’Max bodyguard, the one stunned but otherwise undamaged by the blast. Their energy shield is flickering unsteadily, on its last legs. And you want that shiny vibroblade. [Daredevil] + [Close Encounter]
>>
>>4842809
>>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]
>>
>>4842809
>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]
>>
>>4842809
>>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]

Got to go with what will make the rest of the mission easier.
>>
>>4842809
>You square off against the closest Pect’Max bodyguard, the one stunned but otherwise undamaged by the blast. Their energy shield is flickering unsteadily, on its last legs. And you want that shiny vibroblade. [Daredevil] + [Close Encounter]


LETS FECKIN GO YOU GODDAMN DODO
>>
>>4842809
>You square off against the closest Pect’Max bodyguard, the one stunned but otherwise undamaged by the blast. Their energy shield is flickering unsteadily, on its last legs. And you want that shiny vibroblade. [Daredevil] + [Close Encounter]
>>
>>4842809
>>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]
>>
>>4842809
>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]
>>
>>4842809
>You square off against the closest Pect’Max bodyguard, the one stunned but otherwise undamaged by the blast. Their energy shield is flickering unsteadily, on its last legs. And you want that shiny vibroblade. [Daredevil] + [Close Encounter]
>>
First post: >>4785657

>>4842809
>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]
>>
>>4842809
>You square off against the closest Pect’Max bodyguard, the one stunned but otherwise undamaged by the blast. Their energy shield is flickering unsteadily, on its last legs. And you want that shiny vibroblade. [Daredevil] + [Close Encounter]
Tactical advantage and stolen banners are all well and good, but can they compare to the look on Heavenly's face when we tell him we killed a Peck?
>>4786572
>>
>>4842809
>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]

me >>4785596
>>
Where do our genemods and lifting put us in relation to a Pect'Max? Are we still weaker and slower?
>>
>>4842809
>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]

I'd love to get that vibroblade but duty calls.

>>4786492
First post as usual.
>>
>>4842809
>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]
>>4785611
me
>>
>>4842809
>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]

>>4787168
Linking back
>>
>>4842809
>>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]
>>
>>4842809
>>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]

MURDER TIME

>>4786197
back for the black boss
>>
>>4842809
>You square off against the closest Pect’Max bodyguard, the one stunned but otherwise undamaged by the blast. Their energy shield is flickering unsteadily, on its last legs. And you want that shiny vibroblade. [Daredevil] + [Close Encounter]

>>4787654
Me.
>>
>>4842809
first post >>4785890
>>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]
I wont both trophies, but the mission comes first. Long-term, this rat would cause more trouble during the mission. Besides, we might still get a vibroblade or banner latter.
>>
>>4842809
>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]
>>
>>4842809

>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]

Verification: >>4785932
>>
>>4842809
>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]

>>4787591
Frist post dust..
>>
>>4842809
>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]

me >>4787530
>>
>>4842809


>You make a beeline for the isolated Savis Standardbearer, closing the distance undetected with all the gunfire and chaos covering your approach. That fancy banner will make a nice addition to the 77th Platoon Rec Room. [Firebrand] + [Wetwork]

Tempted to finish off the bodyguard or the leader, but capturing the standard will not only be fucking dope in our rec room, but also hearten the rebels that they got the right people on board. Helps smooth over any more incidents that may occur ahead.

>>4787341

First post, yes-yes.
>>
>>4842809
>>You make a beeline for the isolated Savis Standardbearer, closing the distance undetected with all the gunfire and chaos covering your approach. That fancy banner will make a nice addition to the 77th Platoon Rec Room. [Firebrand] + [Wetwork]
>>
>>4844674

I'm not sure. Yes it'll be a coup but it'll incite a bigger response. Standards have traditionally been granted by the king or head of state. This means a capture of the legion standard brings it into disgrace as it is a direct affront to the Savis Royalty. One, this brings far greater scrutiny down on us and may result in the current legion being disbanded and a better one punted in our direction.
>>
>>4844759

This would be a success by almost ANY measure. They wanted a legion response...
>>
>>4844759

Yes, but they'll be coming down regardless. If they know a standard was taken, having that as a rally point around the rebels will also help unify the rebellion. THESE rebels were the ones responsible for offing the governor. You should be following US, because WE get results.

>>4844810

This krigger gets it. Get the rebels some renown, so that the Savs start focusing more. Just as the contract asked for.
>>
>>4844813

I meant that as all the potential rebels knowing that this cell was the one that gets results. Clarifying, in case I fucked up my syntax something fierce.
>>
>>4842809
>You make a beeline for the isolated Savis Standardbearer, closing the distance undetected with all the gunfire and chaos covering your approach. That fancy banner will make a nice addition to the 77th Platoon Rec Room. [Firebrand] + [Wetwork]

>>4844759
You've got my vote.
>>
>SELECTED
>You leap across a hastily thrown up barricade, coming face to face with the Savis officer. He’s too much of a threat to be left alive, if he groups up with other elements inside the palace he could prove to be a nuisance. He won’t get the chance. [Xenophobe] + [Close Encounter]

Votes for seizing the banner made a last-minute push, but not enough to outvote singling out the officer. I should note that this particular banner is for the Cohort assigned to protect the regional governor. The actual Legion Standard would probably be with the honour guard assigned to protect the planetary governor. Still a prize for the Rec room, but closer to a platoon standard than a golden eagle like the one seized by Prince during the Siege of Kresden.

==================================

Close Encounter Test: SGT Snake Eyes vs vs Glorious Decturion Kipp, son of Rew
>50DC
>Diminutive Size vs Prodigious Strength +15DC, +1 Re-Roll
>Mag Pistol +5DC
>Maw & Claw: +1 Re-Roll
>Venomous: The officer must re-roll one successful AV save
>70DC

Critfail = Dazed, confused, about to break… Reduce Vitals by 1 degree. No save. The officer makes a lucky escape.
Double Fail = A cornered rat can still bite. Take an AV save.
0 = Against the odds. Take an AV save. The officer makes a lucky escape.
1 = Discretion is the better part of valour. No effect. The officer makes a lucky escape, but their participation in future firefights is in doubt.
2 = First blood to me. The officer becomes a casualty. If they die, you gain a trophy. If they are reduced to Wounded or worse, they escape but do not participate in later firefights.
3 = Resistance is futile. The officer is KIA. You take a trophy.
Double Pass = Oooh, shiny. +50 Creds from loot.
Critical Pass = To the victor, the spoils. In addition to the trophy and loot, the ease with which you dispatched the officer inspires the rebels and the helmcam recording is distributed for morale by Intel.


3 rolls of 1d100. You have TWO re-rolls. The officer has ZERO re-rolls.

Why don’t you try picking on someone NOT your size…
>>
Rolled 89 (1d100)

>>4844873

>>4785542
Me
>>
Rolled 45 (1d100)

>>4844873
RIP N TEAR
>>
Rolled 66 (1d100)

>>4844873

Fuck them rats hard.

>>4787341

Check em
>>
>>4844878
Mate, go ahead and reroll. 1 of the rerolls is situational and Maw & Claw regens over time.

>>4834798
>Unless you immediately enter a Close Encounter test over the next few tests, I'll say it recharges in time for a further use.
>>
Use a Reroll?
>>
Rolled 62 (1d100)

>>4844878
Re-rolling with the situational re-roll
>>
>>4844879
>>4844884
>>4844889

Looks like a dead Sav, who had some creds in his pocket and a trophy to bring back home. Noice.
>>
Yo the bosses here drop loot? Wicked.
>>
File: 2945431-1333305522[1].jpg (477 KB, 1920x1080)
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477 KB JPG
>>4844884
>>4844889

Niceee. Good rolling gents. Now to skin the furry and wear its head as a hat.
>>
>>4844897
Mfw i want this
>>
>3 Success: Resistance is futile. The officer is KIA. You take a trophy.
>Double Success: +50 Creds

https://www.youtube.com/watch?v=jxPc3uqmmEk - Close Encounter theme

“Cradle kiss brothers-sisters, none die until I give order-command!” The officer howls in defiance at his nearest comrade, determined to make his last stand at the very doors of the western ballroom. But the nearest legionnaire is already slumped over the barricade, staring vacantly in the direction of his killers.

The officer’s eyes are drawn to your boot, slowly looking up at you looming over them. You must make a frightening sight, the ragged coat still smouldering from the flames you cleared as your ghosthelm sights focus on the last registered hostile in view. The Savis Decturion is speechless for a moment, a feat in and of itself, but they rally themselves and face their doom with what you imagine is the dignity and bearing a noble Savis officer believes they should exhibit in their final moments.

“Come then slave-thing. Watch-see how true Legionnaire perish-dies.” The Savis officer rears up to his full height, some mere four-feet, unholstering a finely decorated sidearm. They don’t stand a furball’s chance in hell, but the Sav still faces you with the indomitable courage bordering on arrogance that saw this short-lived race claw out an Empire among the stars. “My life for Throne!”

Physically, they’re no more impressive than the Yibrak bugs you slaughtered by the dozen on your last mission. Dispatching the Decturion is child’s play, you open his throat with a single blow the moment he tries to get a shot off with that fancy pistol of his. But unlike the Yibs, these Savis just don’t know when to quit. Even as he bleeds out his lifeblood onto the polished floor he tries to lift the pistol again, forcing you to crush his paw underheel. Determined to take you down with him, even if it means endangering his fellow nobles, the other paw feebly attempts to unpin a grenade. You reach out, covering his paw with your own much larger hand and, almost gently, snap it. Carefully, tenderly, you remove the unprimed grenade from his grip.

Looking into the dying light of the officer’s eyes, the fierce hatred for his killer unmitigated by their impending death, you find yourself wondering what real chance the rebels have against the might of the Royal Savis Empire. These Savis will die to the last rodent, each convinced that -they- will be the one to make the difference and shower themselves in glory. Or else perish magnificently in the name of the Throne and further the standing of their noble house. There may be a whole world of slaves here, willing to fight and die for their freedom with a nudge in the right direction. But there’s a whole Empire of these furry fraggers on the other side.

It’s a good thing winning that war isn’t your job. Just starting it is.

[1/3]
>>
“Snake Eyes.” You look up over your shoulder to see Crane, covering the ballroom door with his rifle even as he chides you. Typical. “Remember our talk about taking enemy ears?”

“For Void’s sake Crane, that was -one- time.” Rolling your eyes, you sheathe your combat knife and turn your attention to the spoils.

You weren’t really going to take an ear, not even a particularly large Savis one. Even if it is your cultural right as a Cradler to do so, you’ve almost got Crane convinced you are at least partially civilized. Enough for him to let you wander around without supervision.

Functionally the pistol is less impressive than your own favoured mag pistol, but the ivory stock and gilded barrel do look quite fetching in the firelight. It will look quite nice neck to the Yibrak Overseer’s yellow scarf you have hanging in your locker. The content of the locket you tear from the dead Decturion’s neck is of little interest to you, a stylized depiction of what you assume to be the officer’s mate or perhaps a revered leader. But the material of the locket itself is something else, solid gold. That will fetch a pretty penny on a suitably removed market, or even an interesting surety at the next gambling den you find yourself in.

>GAIN Legio CDXXII Decturion’s Pistol
>GAIN +50 Creds [50]

++We have contact at the north landing pad.++ You can hear the sound of sporadic gunfire over SGT Heavenly’s comms. ++Thanks be to the Lord, we have the area locked down. These alien infidels are going nowhere.++

++We’re encountering armed resistance in the East Wing.++ SGT Casket provides an update as well. ++They’ve barricaded the doors leading south.++

[2/3]
>>
File: Western Ballroom.jpg (412 KB, 1920x1080)
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412 KB JPG
[3/3]

It’s a safe bet that’s where the governor is headed then, in the opposite direction to the landing pad. But to intercept him you need to breach the ballroom doors, clear the area of any straggling guests and cut across to the southern keep. Even as you formulate your plan, the doors are kicked down and your squad sweeps through the area to the reception of screams of terror and outrage, as well as the occasional bullet from a stray personal bodyguard

==========================================

>You pay little heed to the guests as your squad cuts across the ballroom at a pace, pausing briefly only to dispatch a lone bodyguard long on guts and short on brains. You mean to intercept the governor and whatever escort he has left before they can move to a more secure location. You need to strike while the iron is hot and momentum is with you. [Daredevil]

>Pausing to dispatch only the occasional bodyguard protecting their charge, the focus on your forces as you scatter the numerous guests is consolidating your formation, reloading ammo and steeling yourself for the fight ahead. The governor may be making some distance between you as they flee, but with the landing pad locked down he isn’t going anywhere. [Firebrand]

>Putting on a show as you sweep through the ballroom, scattering the guests like Cuttlefish in the wake of a Wingshark. Dozens of terrified nobles and their servants recounting their experiences of the horrific assault by dissident slaves screaming liberation rhetoric will be sure to both cement your cover story and spread like wildfire amongst the nobles and slave ranks alike. [Xenophobe]
>>
>>4844935
>>Putting on a show as you sweep through the ballroom, scattering the guests like Cuttlefish in the wake of a Wingshark. Dozens of terrified nobles and their servants recounting their experiences of the horrific assault by dissident slaves screaming liberation rhetoric will be sure to both cement your cover story and spread like wildfire amongst the nobles and slave ranks alike. [Xenophobe]

Show time. Got a cover story to cement.
>>
>>4844935
>Pausing to dispatch only the occasional bodyguard protecting their charge, the focus on your forces as you scatter the numerous guests is consolidating your formation, reloading ammo and steeling yourself for the fight ahead. The governor may be making some distance between you as they flee, but with the landing pad locked down he isn’t going anywhere. [Firebrand]
>>
>>4844935
>Pausing to dispatch only the occasional bodyguard protecting their charge, the focus on your forces as you scatter the numerous guests is consolidating your formation, reloading ammo and steeling yourself for the fight ahead. The governor may be making some distance between you as they flee, but with the landing pad locked down he isn’t going anywhere. [Firebrand]
>>
>>4844935
>>Putting on a show as you sweep through the ballroom, scattering the guests like Cuttlefish in the wake of a Wingshark. Dozens of terrified nobles and their servants recounting their experiences of the horrific assault by dissident slaves screaming liberation rhetoric will be sure to both cement your cover story and spread like wildfire amongst the nobles and slave ranks alike. [Xenophobe]

Remember this mission is a display of brutality and intent
>>
>>4844935
>>Putting on a show as you sweep through the ballroom, scattering the guests like Cuttlefish in the wake of a Wingshark. Dozens of terrified nobles and their servants recounting their experiences of the horrific assault by dissident slaves screaming liberation rhetoric will be sure to both cement your cover story and spread like wildfire amongst the nobles and slave ranks alike. [Xenophobe]
>>
>>4844935
>Putting on a show as you sweep through the ballroom, scattering the guests like Cuttlefish in the wake of a Wingshark. Dozens of terrified nobles and their servants recounting their experiences of the horrific assault by dissident slaves screaming liberation rhetoric will be sure to both cement your cover story and spread like wildfire amongst the nobles and slave ranks alike. [Xenophobe]
>>
First post: >>4785657

>>4844935
>Putting on a show as you sweep through the ballroom, scattering the guests like Cuttlefish in the wake of a Wingshark. Dozens of terrified nobles and their servants recounting their experiences of the horrific assault by dissident slaves screaming liberation rhetoric will be sure to both cement your cover story and spread like wildfire amongst the nobles and slave ranks alike. [Xenophobe]
>>
>>4844935
>>Putting on a show as you sweep through the ballroom, scattering the guests like Cuttlefish in the wake of a Wingshark. Dozens of terrified nobles and their servants recounting their experiences of the horrific assault by dissident slaves screaming liberation rhetoric will be sure to both cement your cover story and spread like wildfire amongst the nobles and slave ranks alike. [Xenophobe]
>>
>>4844935
>>Putting on a show as you sweep through the ballroom, scattering the guests like Cuttlefish in the wake of a Wingshark. Dozens of terrified nobles and their servants recounting their experiences of the horrific assault by dissident slaves screaming liberation rhetoric will be sure to both cement your cover story and spread like wildfire amongst the nobles and slave ranks alike. [Xenophobe]

me >>4785666
>>
>>4844935
>>Putting on a show as you sweep through the ballroom, scattering the guests like Cuttlefish in the wake of a Wingshark. Dozens of terrified nobles and their servants recounting their experiences of the horrific assault by dissident slaves screaming liberation rhetoric will be sure to both cement your cover story and spread like wildfire amongst the nobles and slave ranks alike. [Xenophobe]

Verification
>>4785582
>>
>>4844935
>Putting on a show as you sweep through the ballroom, scattering the guests like Cuttlefish in the wake of a Wingshark. Dozens of terrified nobles and their servants recounting their experiences of the horrific assault by dissident slaves screaming liberation rhetoric will be sure to both cement your cover story and spread like wildfire amongst the nobles and slave ranks alike. [Xenophobe]

>>4786197
linkin back
>>
>>4844935
Putting on a show as you sweep through the ballroom, scattering the guests like Cuttlefish in the wake of a Wingshark. Dozens of terrified nobles and their servants recounting their experiences of the horrific assault by dissident slaves screaming liberation rhetoric will be sure to both cement your cover story and spread like wildfire amongst the nobles and slave ranks alike. [Xenophobe]

>>4787591
Frist post dust..
>>
>>4844935

>Putting on a show as you sweep through the ballroom, scattering the guests like Cuttlefish in the wake of a Wingshark. Dozens of terrified nobles and their servants recounting their experiences of the horrific assault by dissident slaves screaming liberation rhetoric will be sure to both cement your cover story and spread like wildfire amongst the nobles and slave ranks alike. [Xenophobe]
>>
>>4844935
>You pay little heed to the guests as your squad cuts across the ballroom at a pace, pausing briefly only to dispatch a lone bodyguard long on guts and short on brains. You mean to intercept the governor and whatever escort he has left before they can move to a more secure location. You need to strike while the iron is hot and momentum is with you. [Daredevil]
>>4836998
verification
>>
>>4844935
>Pausing to dispatch only the occasional bodyguard protecting their charge, the focus on your forces as you scatter the numerous guests is consolidating your formation, reloading ammo and steeling yourself for the fight ahead. The governor may be making some distance between you as they flee, but with the landing pad locked down he isn’t going anywhere. [Firebrand]
We got a plane to catch.
>>4786572
>>
>>4844935
>Putting on a show as you sweep through the ballroom, scattering the guests like Cuttlefish in the wake of a Wingshark. Dozens of terrified nobles and their servants recounting their experiences of the horrific assault by dissident slaves screaming liberation rhetoric will be sure to both cement your cover story and spread like wildfire amongst the nobles and slave ranks alike. [Xenophobe]

1) Basically this whole thing is a terrorist attack. All these guys are big shot upper class assholes and their demise will make a difference.
2) leaving a big mess fits the cover story.
3) no witnesses

me >>4785596
>>
it seems I misread this option. Basically I want to kill everything. Is there no option for that?
>>
>>4844935
>Putting on a show as you sweep through the ballroom, scattering the guests like Cuttlefish in the wake of a Wingshark. Dozens of terrified nobles and their servants recounting their experiences of the horrific assault by dissident slaves screaming liberation rhetoric will be sure to both cement your cover story and spread like wildfire amongst the nobles and slave ranks alike. [Xenophobe]

>>4787654
Me.

>>4845589
We choose the rules of war option, not the no witnesses one. We want witnesses to corroborate our cover as rebel slaves, albeit we really seemed to have chosen that option with the intent on sparing slaves because that wouldn't fit our cover if we killed em.

Also, I'd rather not waste ammo that could be spent on another firefight executing literally 'dozens of terrified nobles and their servants', we're already delaying our pursuit to do this, so who knows how many cohorts put themselves between us and the governor. Kill a few bodyguards, execute a couple nobles, spew fiery rhetoric, but really lets spend air spewing words not bullets, we'll need them.
>>
>>4845669
I voted Firebrand, but if we're doing angry speeches and threats, it'd have to be Boot, as she speaks the lingo and makes the most convincing ex-slave, via some method acting as an actual ex-slave.
>>
>>4845731
For sure.

“Well Boot, you're an actress now, this is your first audition, just let it all out.”
>>
>>4845758
"But what's my motivation?"
>>
>>4845669
I think rules of war is for the slaves, not the masters. But I'm with you on the ammo. Just kill enough to make a scene, try to find out who looks important (them being Savis they are probably all pompous as fuck)
>>
>>4845783
“Hatred, revenge, freedom.”

>>4845928
Sure, bullets for the bodyguards and those close to escaping, knives for the nobles, speeches and heated words for the rest of our audience. Ham it up.
>>
>>4844935
>Putting on a show as you sweep through the ballroom, scattering the guests like Cuttlefish in the wake of a Wingshark. Dozens of terrified nobles and their servants recounting their experiences of the horrific assault by dissident slaves screaming liberation rhetoric will be sure to both cement your cover story and spread like wildfire amongst the nobles and slave ranks alike. [Xenophobe]
>>
>>4845582
> 3) no witnesses

Wut? This choice leaves like, the most possible witnesses.
>>
No update tonight gents, I am simply too tired to make it work.

I also think I will start a new thread tomorrow, with the 24 first post window again. I'll update the /qtg/ and twitter when that happens.



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