[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Title_Card.png (420 KB, 877x614)
420 KB
420 KB PNG
“It’s been 28 years since the Satellite War plunged the world into chaos. The great institution that was the International Forum is dead, and with it all dreams of peace and global solidarity. The Bi-Frost satellite network that once enabled large scale global communications lies shattered. The resulting orbital debris field has halted any plans of expansion into space.”

“Now surviving nations leverage their remaining industry to fortify their fragile borders, petty warlords squabble over wastelands scarred by kinetic bombardment, the remnants of the IF’s elite peacekeepers haunt the battlefields like vengeful spirits, and over it all looms the threat of Neromius; empowered by a new generation of genetically engineered mega-cavalry and unrestricted by the sanctions of the IF; the rider-chiefs of its disparate tribes and city states sally forth into the broken world in search of spoils and glory.”

“But this story isn’t really about all that, it takes place deep with the scar of an older more vicious war…”

What would you know of the Exclusion Zone? To most it is an irradiated wasteland, a scar of the Great War. But I tell you that place is no mundane hell, the land is cursed and deep within it’s desolate heart are perils that defy rational explanation. I’ve seen it myself. Come, sit a while and listen to my story…
>cont
>>
File: Basic Rules.jpg (3.05 MB, 4961x9854)
3.05 MB
3.05 MB JPG
>>4764403
Welcome to Mega Mercs.

This is a tactical turn based collective game where each player takes on the role of a mech pilot, or vehicle crew. To join read the rule sheet and then select a unit and loadout from the construction rulesheet.

This mission is a reboot of the game that will help me settle on a more concrete version of the system, so don’t worry about long term progression, feel free to try things out and ask questions.

New players welcome.

QM twitter: https://twitter.com/CognisQM

Skirmish Discord:https://discord.gg/T7ttGcSJ

For the discord adverse I will post all important information here and be happy to answer any questions in thread.

>cont
>>
File: Construction Rules.jpg (3.03 MB, 4961x9854)
3.03 MB
3.03 MB JPG
>>4764405
To join post with a name and trip code, then fill out the template below:

Name:
Unit Type: [Mech/Vehicle]
Base Unit: [Vehicle/ Mech]
Loadout: (List hardpoints, and what's in them)

Playable units in pic related.

-------------------------------
I was the chief operator for the Revenants mercenary company. Our last campaign had been a total disaster. Or forces were understrength and our finances were in the red. We’d lost a lot of people running security details up in the Midas Range, and it looked like we’d be disbanded soon. Then out of nowhere the commander tells us we’ve got a new job: we were to undertake an expedition into the Exclusion Zone and secure an old IF black site for an unknown client. The operation was sketchy as hell; and ordinarily the commander wouldn’t have entertained such an offer but the client gave us a very hefty down payment, enough to cover our resupply and then some. Furthermore we were promised full salvage rights. The client only wanted control of the site, everything in it would be ours; a full cache of high end IF peace keeper equipment.

And so our journey began…
>>
>>4764408
Do shield bonuses stack? Like if you take multiple bucklers can you be a big dumb turtle?
>>
>>4764449
No. Shields can stack with amour but not with other shields. If you take more than one shield the highest applicable bonus is applied. (You can however stack the buckler's melee defense with the tactical shield's damage reduction.)
>>
>>4764408
My Revenantcoin...I've lost EVERYTHING.

Name: Stonk
Unit Type: [Mech] [16/16]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[RArm](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[TIn](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[TEx](Artillery FCS) +10Acc,-1Scatter
[Leg]Skate System
[C]Composite Armor 2
>>
>>4764469
Actually, lemme switch Artillery FCS for Basic FCS Extension.
>>
File: Cognis_ModelKit.png (75 KB, 1189x669)
75 KB
75 KB PNG
>>4764479
Take your time and think it through, I'm gonna leave sign ups open for at least a day.

Remember folks: I am putting together a custom sprite that reflects your loadout. It grinds my gears if you change your mind after I give final approval.

For players of the previous games there have been a lot of changes behind the scenes, but I’ll post the most relevant ones here:
>Action pool symbols and terminology changed to what I think is easier to read and more consistent.
>locking on and electronic resistance are now utility actions.
>There is now a baseline +10 to hit with ranged attacks against targets you are locked onto.
>No more personnel actions, Mecha and Tanks now have a special Focus and Commander action respectively. These are more clearly defined in the Construction rules section.
>Mecha no longer have an attack focus, instead they have the fire control focus which is needed to fire multiple linked weapons at the same time.
>Movement distances and some weapon ranges have been dialled back a bit.
>Heavy EMP inflicts EMP shock on hit instead of on damage.
>Sensors work differently but they won’t be in use for this mission.
>Mega Cav not currently playable. Sorry folks I’ve taken these off the table for now until I can figure out how to implement them in a way that is distinct and not too complicated. (Previous versions were too awkward.)
>>
>>4764408
Our grief and our losses were all caused by the sinful ways of everyone in this company (except me)! Repent, or DOOM will betide you!

The Prophet of DOOM
Unit Type: [Vehicle]
Base Unit: [Tegu MBT] (HP 22/22| Mv 5| Vs 5| EW 30) [M,A,C]
Loadout:
Turret: Type D Gun-Launcher
--HESH: (Ac 60| R 5| ROF 1| Dmg 10 Imp| Cd 3| Cc 15| AoE 1/5| Spl 1| TNT)
--ESD: (Ac 60| R 5| ROF 1| Dmg 2 Imp| Cd 1| Cc 15|, AoE 1/2)
--HEAT: (Ac 60| R 5| ROF 1| Dmg 12 Imp| Cd 3| Cc 20)
Pintle: Light Autocannon
--(Ac 60| R 4| ROF 2| Dmg 2 Prc| Cd 1| Cc 5)
Equipment: Basic FCS
Chassis: Composite Armor x2
>>
>>4764487
Is it intentional that there are no coaxial weapons to choose from?
>>
>>4764408
>Deploy with an appropriate camo

"So were just getting control of the site right? What can we really expect out here in the boonies..."

Name: Yoo Nam-Kyu (Ghost)
Unit Type: [Vehicle]
Base Unit: [Tegu MBT]
{22/22 Hp, +1 Armor}
Loadout:
[Primary Turret Mount]=SB 120 Tank Gun {Hit rate: 70%} HEAT LOADED
[Pintle Mount]=Basic FCS Extension
[Turret Eq. Mount]=Basic FCS Extension
[Chassis]=Composite Armor {Heavy}
>>
>>4764511
Voaxial is a property of a hardpoint, not a weapon. Tegu's turret hardpoint is coaxial.
>>
>>4764511
The weapon and equipment list intentionally smaller for this game, but you can still have a co-axia setup: put a size 3 cannon in the turret with a HMG, or stuff the turret with 4 autocannons.

>>4764514
What they said.
>>
>>4764408
"Bandit on station, the skies belong to me. Nowhere to run, nowhere to hide."

Name: Bandit
Unit Type: [Mech] [18/18]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Crocodile Combat Laser) 85Acc|6Rng|1Rof|DMG 6|Crit Ch 10|Crit DMG 1

[RArm] (Tactical Shield) +1 Armor on the front, +1 Armor on the front if using defensive focus.

[TIn] (Crocodile Combat Laser) 85Acc|6Rng|1Rof|DMG 6|Crit Ch 10|Crit DMG 1

[TEx] (Basic FCS) +5Acc on ranged weapons. (Rocket Pods) [2/2]

[Chassis] (Light Ablative Armor) +2HP,+1 Armor. (Jump Jets) As part of a move, action ignore rough and impassable terrain so long as you end your turn normal terrain
>>
>>4764521
>(Light Ablative Armor) +2HP,+1 Armor
Did you want ablative or composite armour? Because those are the stats of composite armour.

-----

I'm heading to bed now, I'll start doing final approvals at some point on Saturday evening for people who have posted loadouts.

Feel free to post questions and comments in the mean time.
>>
>>4764529
Whoops yeah I wanted Composite. Got them mixed up, have a good night.
>>
>>4764408
Death from afar.

Name: Tempest
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 18/18 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40
Loadout:
- Left Arm Mount: [Hunter-Killer Missile]
- Right Arm Mount: [Hunter-Killer Missile]
- Torso Secondary Mount: [Artillery FCS] [Hunter-Killer Missile]
- Torso Primary Mount: [Light Howitzer]
- Chassis Upgrades: [Jump jets] [Ablative Armour 1]
>>
>>4764408

"щacливi тoвapишi пoлювaння, let's rock and roll."

Name: Yevhen Mykolayovych (Cyborg)
Unit Type: [Vehicle]
Base Unit: Tegu MBT 22/22 M/A/C
Loadout:
Turret: SB-120 Tank Gun 70% Ac
Pintle: Basic FCS Extension
Equipment: Basic FCS Extension
Chassis: Composite Armour x2
>>
>>4764521
Glad I saw this post, forgot for a second that you need to use your points to use the specialty weapon.
>>
>>4764567
It's "Щacливoгo пoлювaння, тoвapишi"
>>
>>4764408
"I've been running the Electro Spike simulation non-stop recently. I've logged almost ten thousand runs. I do it just for fun now. Hopefully this mission won't be too boring and take me away from my 'training', heheh."

Name: Fae Smelter
[Mech:] Cobra KA-1 [18HP (with armor), 3 move, 8 vis]
(Turns: Move, Action, Wildcard, Focus AKA Evasion since I have no shield or linked systems)
>L. Arm:
1x Demo Charge
[ACC: 60 DMG: 12 RNG: 3, AoE]
>R. Arm:
Electro Spike
[ACC: 75 DMG: 6 RNG: 1, Lite EMP. Lite AP]
>Primary Torso:
Cobra Fang ESDP
[ACC: 65 DMG: 6 RNG: 10, Lite EMP. AP.]
>Secondary Torso:
1x EMP Missile
[ACC: 20 DMG: 2 RNG: 6, EMP, homing]
1x Hunter-Killer Missile
[ACC: 20 DMG: 16 RNG: 12, homing]
no Drones/Electronic Support available yet?
>Chassis:
Jump Jets
Ablative Armor Mk.1
>>
>>4764408
"Oi, Command, Goanna's engines are spooled up and she's ready to roll!"
Name: Goanna
Unit Type: Vehicle
Base Unit: Tegu MBT
HP:16/16 MOV:5 VIS:5 EWR:30, ACT:M,A,C
DR: 2 Front Arc, 1 Top
Loadout:
-Primary Turret: 4 x Light Autocannon [Accuracy 60, Range 4, RoF 2, Piercing Dmg 2, Crit Dmg 1, Pen 5, Linked]
-Pintle: EMP Missile [Accuracy 20, Range 6, RoF 2, Shaped Charge Dmg 2, Crit Dmg 1, Pen 10, Ammo 2, Large Projectile, Heavy EMP, Homing, Sensitive Electronics]
-Turret Equipment: EMP Missile
-Chassis: Core System Shielding [Action Pool not reduced when affected by EMP Shock], Internal Reinforcement [Critical Damage taken reduced by 1]
>>
>>4764487
"Reporting in commander. Ready to help the company rebuild and looking forward to getting back our old equipment."

"Will we be joined by infantry or mechanized elements or are we expecting this to be a quick and simple Skirmish?"

Name: Hussar
Unit Type: [Mech] [18/18]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Tactical Shield) +1 Armor on the front, +1 Armor on the front if using defensive focus.

[RArm] (Mace)

[TIn] (HMGx2) 50Acc|3Rng|5Rof|DMG 1|Crit Ch 3|Crit DMG 1

[TEx] (Basic FCS) +5Acc on ranged weapons. (Hunterkiller Missile) [1/1]

[Chassis] (Light Composite Armor) +2HP,+1 Armor. (Jump Jets) As part of a move, action ignore rough and impassable terrain so long as you end your turn normal terrain
>>
>>4764479
Why would you replace the Artillery FCS for the basic FCS you're using completely only light mortars. I'm pretty sure Artillery FCS applies to Light mortars.

>>4764512
"Wanna bet either escaped megafauna or rogue AI? Could always just be raiders which would make sense but that's too obvious."

>>4764585
"Pretty sure you don't need to use specialty weapons if you don't want to. Tempest doesn't have a cobra fang mounted and the previous playbooks only say you CAN mount them if you have the right chassis."

"I think the cobra fang seems like a decent long-ranged cannon but you're basically taking it for the light EMP which only triggers on a critical hit."
>>
>>4764984
Considered the Mk1 Lancer Cannon and Type R Gun Launcher but I like what the Cobra Tang offers better, especially since I can only load out 1 ammunition type
>>
>>4764984
The Artillery FCS requires a utility action you see, and I want to deliver as many shots as the Revenantcoins I've lost. Which is to say all of them.
>>
>>4764984
"My chips is on raiders. Perhaps desert pirates even. Though a rogue AI would be a breath of fresh air."
>>
>>4764408
Name: Skinwalker
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 18/18 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40 | DR - 2Frnt/1All
Loadout:
- LAM: [Electro Spike] Acc75 M RoF1 PrcD6 Pen1 Crit30. LiteEMP, AP1^0
- RAM: [Buckler] +1DR frnt. {F} -20Acc vs Melee Frnt
- TPM: [Light Howitzer] Acc50 Rng10 RoF1 ImpD5 Pen1 Crit10. Large Projectile, Indirect Fire, Blast3^1
- TSM: [Artillery FCS] {U} Artillery {A} +10Acc, -1Scatter. [Demolition Charge]
- CU: [Composite Armour 2] +6hp +1DR all

>>4765670
"Megaflora. But I always bet on Worst Case Scenario."
>>
File: Valediction.jpg (604 KB, 2560x1440)
604 KB
604 KB JPG
>>4764408

Name: Valediction
Unit Type: [Mech] [16/16]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LAM] // (Frag Cannon)
[RAM] // (Tactical Shield)
[TEM] // (Basic FCS Extension) // (Basic FCS Extension)
[TIM] // (Frag Cannon)
[CU] // (Core System Shielding) // (Composite Armor Lvl1)
>>
>>4764984
We will see the first harbingers of the last times, sent down to punish the sinners, their form that of a pumpkin, their nature that of a judgement!
>>
>>4764469
>>4764479
>>4764503
>>4764512
>>4764521
>>4764563
>>4764567
>>4764613
>>4764854
>>4764903
>>4765789
>>4765913
Approved.
I'm going to start putting together the sprites for these.

----------

Operator: "We've got some mechanized infantry units and mobile gun platforms. All our drones and E-War gear were trashed in our last campaign."
>>
>>4766369
Just to make sure, does the Tact Shield's passive armor stack with the defensive focus armor? I'm confused if it's 2 or 3 armor total since the buckler doesn't mention armor for its defensive focus description and I assume the buckler doesn't just lose the 1 armor passive if you activate the focus.
>>
>>4766504
Tac shield's passive stacks with it's defense bonus. I'm gonna have to update the next rule set to be clear about what stacks with what.
>>
File: Briefing.png (1.14 MB, 2218x1912)
1.14 MB
1.14 MB PNG
The Sprites are done but I've got a little more prep work to do before I can run. At eleven players sign ups are now closed as going over this number makes the mental load a bit too much for me when processing.

I'm hoping to start running on Sunday night. For now I'll leave you guys with the breifing.

------------

Our first objective is to secure a rail depot to use as a staging point for our expedition deeper into the exclusion zone. Our client has indicated that the depot contains a weapons cache that will be needed if we are to progress any further. I’m not sure I like the lack of faith being shown here but I’m not one to turn down free guns.

Our train will stop short of the depot soon, once there everyone is to disembark immediately and advance into the main compound and sweep the area. Once the depot is secure we can move the train in and start setting up shop.

Intel provided by our client indicates the depot was abandoned by the remnants of IF forces towards the end of the satellite war, but that was years ago. A lot could have happened since so stay on your toes. The Exclusion zone is known to be home to raiders and mutant mega fauna. Raiders tend to be poorly equipped and undisciplined, as for wild mega fauna, most will retreat in the face of overwhelming firepower. Basically, stay alert and make sure you keep your NBC filters checked, as long as we maintain our discipline this leg of the journey should be a cake walk.
>>
>>4766737
I can't help but worry how long we will sweep it at 5-6 hexes of movement a turn.
>>
>>4766787
The warehouse is possibly bigger then just what our outdated image shows though.

>>4766737

>>4764984
>>4765789
"Raiders and Megafauna. How nice."
>>
>>4766737
"Weird question but does command think it's at all possible to capture and tame wild megafauna or are they too feral already?"

"Cards on the table even if we can't capture them I feel kinda bad for barging into their homes, shooting them then stealing said home. Especially since they're probably not even trained war beasts."
>>
>>4767155
"I wouldn't worry too much about the beasts, it's the humans I'm worried about. Most untrained beasts will run off as soon as they hear our pew pew. And the ones that still want to come get some? They won't get any mercy or pity from me or my Cobra."
>>
>>4767171
"Honestly dude that's pretty fucked up. We're living in an apocalyptic society with very few if any accessible mental health support and one that's in constant warfare. There's a good chance any sort of raider we encounter is somebody that our governments and society has failed to properly help after massive trauma."

"I'll still kill them, the mission comes first and all that but we're lucky to be able to find a steady and fulfilling job that makes great use of our talents. One that pays well and has supervisors that listen to their pilots. I can't say the same for every company or group around."
>>
>>4767208
glares silently at you
>>
>>4767208
"Wait this is steady? Aren't we on the edge of bankruptcy taking an incredibly shady job that's almost guaranteed to go pare shaped?"
>>
Cant join anymore, right?
>>
>>4767155
"Too feral? No such thing, just means ya aren't trying hard enough, mate! Take it from an expert... who I remembering hearing about a decade back."
>>
>>4767799
Maybe if you lurk around somebody will drop and you can join.

>>4767803
"It's decided then, catch some mega cav!"

>>4767299
"Joke's on you, I'm into that shit!"
>>
>>4767844
"Yeah, well, keep it in your pants until we get to the rail depot, Bandit. Maybe you can dash off and elope with one of those poor misunderstood raiders your heart bleeds for so much! Gyaha!"
>>
>>4768291
"Man can you imagine!?! A hectic scene filled with fire and steel. A rag tag group against a plunder's clan when suddenly between the dim of gunfire two ace pilots' eyes meet and a connection not explainable by logic or common sense forms."

"That'd shit be straight outta the TVs! Kinda like Trident Core except I can't tell who's the main character cause nobody's done anything too austic yet. At least not that I've seen."

"Nobody here's been raped by a Fox girl GILF quartermaster right?"

"Or accidentally dropped a pack of condoms when a close acquaintance tries to confide in them about the PTSD they're suffering from killing people for the first time?"

"Or thought trying to convince their squadmates it'd be a FUN idea to blare fortunate son while burning down a village?"
>>
File: Opening1.png (405 KB, 877x614)
405 KB
405 KB PNG
Captain Graves: “All right everyone, I can see we’ve got a lot of new people here so let me introduce myself: the name’s Konrad Graves, but you will refer to me as Captain or Sir! We’ll be coming up on the depot so get ready to disembark. Once there you will move in and take out any occupying force you encounter regardless of their disposition. This is not a diplomatic mission; if some one stands in our way, then fuck em."

"Remember the company motto: Cold Hearts! Dark Steel! Black Deeds!”

Operator: “Damn radioactive fog, can’t see shit. Sensors are fucked too. I bet we’ll have to spend at least a day decontaminating our gear after we take the depot.”

>cont...
>>
File: Opening2.png (354 KB, 877x614)
354 KB
354 KB PNG
>>4768928
Operator: “What the hell was that? Did we just hit something!?”

>cont...
>>
File: Opening3.png (400 KB, 877x614)
400 KB
400 KB PNG
>>4768930
Operator: “Ohhhh SHIIIIIIIIIT!”

>Standby...
>>
>>4768933
"Does this mean we'll be having bbq for dinner later?"
>>
>>4768867
This degeneracy is why the world is coming to an end! At least tell me you've never sent money to an idol pilot.
>>
>>4768939
"Only so I could get her to say 'thank you Yuri Tarded' on stream. Good times."
>>
File: KauMission_Start.png (2.34 MB, 2882x1913)
2.34 MB
2.34 MB PNG
>>4768933
Captain Graves: “What the FUCK just happened!? Status report!”

Operator: “Sir it looks like we ran over a mega-kau and derailed.”

Captain Graves: ”Just our luck. Alright, get all the units to report in, we need…”

Operator: “Sir, there seem to be more mega-kaus coming out of the fog… they look angry.”

Captain Graves: “Saint help us, those kau’s aren’t angry; their mad. ALL UNITS DEFENSIVE POSITIONS NOW!”

-------------

Kay Cultist: “You have trespassed upon our lands and slain one of the sacred mu-beasts. For this you will face the wrath of the KAU KULT!”

Captain Graves: “Ah shit, it’s not just any dangerous mega fauna but mad kaus. And instead of garden variety raiders it just had to be a bunch of rad crazed degenerates that worship the fucking things.”

Operator: “I’m bringing the tacnet online, tagging both friendlies and hostiles.”

Captain Graves: “Revenants we need to split up. I need some of you to stay behind and defend the mobile HQ, while the other move into the depot and clear out this kau cult!”

>1: Stonk
>2:Prophet
>3:Ghost
>4: Bandit
>5: Tempest
>6: Cyborg
>7: Fae Smelter
>8: Goanna
>9: Hussar
>10: Skinwalker
>11: Valediction

>Declare actions everyone, Turn will be processed around Monday 8pm UTC +8.
>>
Rolled 15 (1d100)

>>4768948

"Megafauna and cultists? Sounds like the punchline of a bad joke..."

>No movement
>Commander action Hands-On - change ammunition type to HEAT
>Fire on D1
>>
>>4768948

Name: Valediction
Unit Type: [Mech] [16/16]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LAM] // (Frag Cannon)
[RAM] // (Tactical Shield)
[TEM] // (Basic FCS Extension) // (Basic FCS Extension)
[TIM] // (Frag Cannon)
[CU] // (Core System Shielding) // (Composite Armor Lvl1)

> [F] // Initiate Fire Control Focus. Link [LAM] and [TIM] Frag Cannons.
> [A] // Fire [LAM] and [TIM] Frag Cannon. // Target C6.
> [M] // Move [SW]x3.
> [W] // Fire [LAM] Frag Cannon. // Target C5.
>>
Rolled 65, 65 = 130 (2d100)

>>4768948
"Tally command, engaging boogies"

>[A]Fire Torso Combat Laser at C6
>[M]Move 2NE,1SE
>[Free]Face SE
>[W]Fire L.Arm Combat Laser at I1
>[F]Activate Evasion Focus

Name: Bandit
Unit Type: [Mech] [18/18]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Crocodile Combat Laser) 85Acc|6Rng|1Rof|DMG 6|Crit Ch 10|Crit DMG 1

[RArm] (Tactical Shield) +1 Armor on the front, +1 Armor on the front if using defensive focus.

[TIn] (Crocodile Combat Laser) 85Acc|6Rng|1Rof|DMG 6|Crit Ch 10|Crit DMG 1

[TEx] (Basic FCS) +5Acc on ranged weapons. (Rocket Pods) [2/2]

[Chassis] (Light Composite Armor) +2HP,+1 Armor. (Jump Jets) As part of a move, action ignore rough and impassable terrain so long as you end your turn normal terrain
>>
>>4768961

I'll change the movement to
>Move 1SW
>>
Rolled 39 (1d100)

>>4768948
And thus you will know the Seventh Sign of the End: when the followers of falsity come out, and the worshippers of lies declare themselves. Know then that the End is nigh!

>C: Load HEAT
>A: Shoot C3
>M: Move 2 SE

The Prophet of DOOM
Unit Type: [Vehicle]
Base Unit: [Tegu MBT] (HP 22/22| Mv 5| Vs 5| EW 30) [M,A,C]
Loadout:
Turret: Type D Gun-Launcher
--HESH: (Ac 60| R 5| ROF 1| Dmg 10 Imp| Cd 3| Cc 15| AoE 1/5| Spl 1| TNT)
--ESD: (Ac 60| R 5| ROF 1| Dmg 2 Imp| Cd 1| Cc 15| AoE 1/2| EMP)
--HEAT: (Ac 60| R 5| ROF 1| Dmg 12 Imp| Cd 3| Cc 20)
Pintle: Light Autocannon
--(Ac 60| R 4| ROF 2| Dmg 2 Prc| Cd 1| Cc 5)
Equipment: Basic FCS
Chassis: Composite Armor x2
>>
Rolled 41, 29, 100, 24, 77, 10, 63, 33, 76, 22 = 475 (10d100)

>>4768948
>[M] Move SE,SE
>[A] Fire HMG at I2
>[W] Fire HMG at I2
>[F] Engage Evasion Focus

Name: Hussar
Unit Type: [Mech] [18/18]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Tactical Shield) +1 Armor on the front, +1 Armor on the front if using defensive focus.

[RArm] (Mace)

[TIn] (HMGx2) 50Acc|3Rng|5Rof|DMG 1|Crit Ch 3|Crit DMG 1

[TEx] (Basic FCS) +5Acc on ranged weapons. (Hunterkiller Missile) [1/1]

[Chassis] (Light Composite Armor) +2HP,+1 Armor. (Jump Jets) As part of a move, action ignore rough and impassable terrain so long as you end your turn normal terrain
>>
>>4768980
>>4768948


Shid I forgot ATRs have Piercing 1, would it be possible to switch my Evasion Focus to Defensive focus?
>>
Rolled 47 (1d100)

"I'll watch the rails behind us so we don't get snuck up on. Engaging C1, someone lend me some fire support!"

[Mech:] Cobra KA-1 [18/18HP, 3 move, 8 vis]
M: NE x3
W: move NE x1
A: Electro Spike on C1
F: Evasion
>>
>>4769037
forgot about facing, please face C1 (face SE) before attack
>>
Rolled 65 (1d100)

>>4768948
>{M} Face S
>{U}se Artillery FCS
>{A}ttack with LHowitzer 9South 1SW (Acc60, Blast3^1)
>Defence {F}ocus

Name: Skinwalker
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 18/18 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40 | DR - 2Frnt/1All
Loadout:
- LAM: [Electro Spike] Acc75 M RoF1 PrcD6 Pen1 Crit30. LiteEMP, AP1^0
- RAM: [Buckler] +1DR frnt. {F} -20Acc vs Melee Frnt
- TPM: [Light Howitzer] Acc50 Rng10 RoF1 ImpD5 Pen1 Crit10. Large Projectile, Indirect Fire, Blast3^1
- TSM: [Artillery FCS] {U} Artillery {A} +10Acc, -1Scatter. [Demolition Charge]
- CU: [Composite Armour 2] +6hp +1DR all
>>
>>4769027
Sure but don 't make a habit of it. Changing actions after the fact screws with my workflow. I can not guarantee that I will take them into account.
>>
>>4769047
Ye won't happen again I swear. First turns always make me rush and forget things.
>>
Rolled 70, 71, 79, 18, 73, 84, 82, 12 = 489 (8d100)

>>4768948
"Fill em full a holes!"
>[M] Move 1NE, 2SE
>[C] Utility: Lock onto I1
>[A] Fire all 4 Autocannons at I1

Name: Goanna
Unit Type: Vehicle
Base Unit: Tegu MBT
HP:16/16 MOV:5 VIS:5 EWR:30, ACT:M,A,C
DR: 2 Front Arc, 1 Top
Loadout:
-Primary Turret: 4 x Light Autocannon [Accuracy 60, Range 4, RoF 2, Piercing Dmg 2, Crit Dmg 1, Pen 5, Linked]
-Pintle: EMP Missile [Accuracy 20, Range 6, RoF 2, Shaped Charge Dmg 2, Crit Dmg 1, Pen 10, Ammo 2, Large Projectile, Heavy EMP, Homing, Sensitive Electronics]
-Turret Equipment: EMP Missile
-Chassis: Core System Shielding [Action Pool not reduced when affected by EMP Shock], Internal Reinforcement [Critical Damage taken reduced by 1]
>>
Rolled 89 (1d100)

>>4768948
>[Move] Move 2 NW
>[Wildcard] Activate Artillery FCS
>[Attack] Fire Light Howitzer at C4
>[Focus] Evasion Focus
>-Face South

Name: Tempest
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 18/18 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40
Loadout:
- Left Arm Mount: [Hunter-Killer Missile]
- Right Arm Mount: [Hunter-Killer Missile]
- Torso Secondary Mount: [Artillery FCS] [Hunter-Killer Missile]
- Torso Primary Mount: [Light Howitzer]
- Chassis Upgrades: [Jump jets] [Ablative Armour 1]
>>
Rolled 46, 72, 17 = 135 (3d100)

>>4768983
"Seeing this, I'd believe you."

>>4768291
"Don't worry about annoyances like him. People like that are a dime a dozen in this lawless land."

>>4768948
Market open, let's begin.

>[M] Move NE,SE
>[F]+[A] Fire [Linked Mortars] at I2 (4Dmg, 55Acc)
>[W] Fire [Mortar] at I1 (4Dmg, 55Acc)


Name: Stonk
Unit Type: [Mech] [16/16]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[RArm](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[TIn](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[TEx](Basic FCS) +5Acc
[Leg]Skate System
[C]Composite Armor 2
>>
>>4769403
You thought they call me Prophet because I'm good at guessing lottery numbers?
(I'm actually pretty bad at it)
>>
Rolled 40 (1d100)

>>4768948
>M: 1NE
>C: [Hands on] Lock-on C2
>A: Fire HEAT round at C2

"Right, lets make these count."

Name: Yoo Nam-Kyu (Ghost)
Unit Type: [Vehicle]
Base Unit: [Tegu MBT]
{22/22 Hp, +1 Armor}
Loadout:
[Primary Turret Mount]=SB 120 Tank Gun {Hit rate: 70%} HEAT LOADED
[Pintle Mount]=Basic FCS Extension
[Turret Eq. Mount]=Basic FCS Extension
[Chassis]=Composite Armor {Heavy}
>>
>>4768961
>>4768975
>>4768980
>>4768983
>>4768997
>>4769037
>>4769045
>>4769052
>>4769311
>>4769403
>>4770416

Okay it looks like everyone has posted so I'm gonna process early.
>>
File: KauMission_P1.png (2.41 MB, 2882x1913)
2.41 MB
2.41 MB PNG
>>4770860
Operator: "Good shooting everyone. We're holding them off."

>Standby for Enemy Phase....
>>
File: KauMission_E1.png (2.37 MB, 2882x1913)
2.37 MB
2.37 MB PNG
>>4770907
Operator:"Did that big mutant cow just fire a giant laser!? And weren't those other cows dead!?"

Kau Cultist: "Behold the powers of our bovine masters! Your machines cannot save you! All must bow to the Kau!"

>Standby for Aftermath...
>>
File: KauMission_A1.png (2.32 MB, 2882x1913)
2.32 MB
2.32 MB PNG
>>4770960
Captain Graves: "Our mechanized infantry is advancing on the depot. I need the forward units to push the gate!"

>Declare actions everyone, Turn will be processed around 8pm UTC +8 Tuesday night.
>>
Rolled 48, 6, 76, 97, 19, 64, 4, 42, 54, 60 = 470 (10d100)

>>4770976
"Taking point command. I'll be leaving my backs towards my teammates."

[M]Move 2SE, S. Face SE
[A+W]Fire HMG at I1
[F]Defensive focus

Name: Hussar
Unit Type: [Mech] [18/18]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Tactical Shield) +1 Armor on the front, +1 Armor on the front if using defensive focus.

[RArm] (Mace)

[TIn] (HMGx2) 50Acc|3Rng|5Rof|DMG 1|Crit Ch 3|Crit DMG 1

[TEx] (Basic FCS) +5Acc on ranged weapons. (Hunterkiller Missile) [1/1]

[Chassis] (Light Composite Armor) +2HP,+1 Armor. (Jump Jets) As part of a move, action ignore rough and impassable terrain so long as you end your turn normal terrain
>>
>>4770992
>[M]Move 2SE, S. Face SE
>[A+W]Fire HMG at I1
>[F]Defensive focus

Forgot to greentext
>>
Rolled 43 (1d100)

>>4770976

>[Wildcard] Lock on to D1
>[Attack] Fire Hunter-Killer Missile (Left Arm Mount) at D1
>[Focus] Activate Evasion Focus

Name: Tempest
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 18/18 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40
Loadout:
- Left Arm Mount: [Hunter-Killer Missile] 1/1 (-1)
- Right Arm Mount: [Hunter-Killer Missile] 1/1
- Torso Secondary Mount: [Artillery FCS] [Hunter-Killer Missile] 1/1
- Torso Primary Mount: [Light Howitzer]
- Chassis Upgrades: [Jump jets] [Ablative Armour 1]
>>
Rolled 70 (1d100)

>>4770976
As it was written, so shall it come to pass: your ancestors will rise and devour your bones!

>A: Shoot D2 w/HEAT (v65)
>C: Load HESH
>M: Move 2S 3SE

The Prophet of DOOM
Unit Type: [Vehicle]
Base Unit: [Tegu MBT] (HP 22/22| Mv 5| Vs 5| EW 30) [M,A,C]
Loadout:
Turret: Type D Gun-Launcher
--HESH: (Ac 60| R 5| ROF 1| Dmg 10 Imp| Cd 3| Cc 15| AoE 1/5| Spl 1| TNT)
--ESD: (Ac 60| R 5| ROF 1| Dmg 2 Imp| Cd 1| Cc 15| AoE 1/2| EMP)
--HEAT: (Ac 60| R 5| ROF 1| Dmg 12 Imp| Cd 3| Cc 20) <Loaded
Pintle: Light Autocannon
--(Ac 60| R 4| ROF 2| Dmg 2 Prc| Cd 1| Cc 5)
Equipment: Basic FCS
Chassis: Composite Armor x2
>>
Rolled 35 (1d100)

>>4770976

"Damn cows, scuffed my paint..."

>M: 3 NE, 1 SE, 1S
>C: Hands on - ammo to HE
>A: Fire on D1
>>
>>4770960
"What the hell?! Something's telling me these mad kaus are diseased, fellas. Best to keep their blood and guts out of your cockpit if at all possible!"
>>
Rolled 82, 98, 67 = 247 (3d100)

>>4770976
"They can fire laser beams now? Cowcoin..."

>[M] Move SE,SE
>[F]+[A] Fire [Linked Mortars] at J2 (4Dmg, 55Acc)
>[W] Fire [Mortar] at J2 (4Dmg, 55Acc)

Name: Stonk
Unit Type: [Mech] [16/16]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[RArm](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[TIn](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[TEx](Basic FCS) +5Acc
[Leg]Skate System
[C]Composite Armor 2
>>
File: KauMission_C1.png (2.34 MB, 2882x1913)
2.34 MB
2.34 MB PNG
((Sorry Guys, I dun goofed and outright overlooked half of Valediction's actions. Since the timeline hasn't been twisted beyond recognition I'm gonna let him telefrag C5. You may repost your actions if this affects what you were doing.))

---------------

Operator: "What the... is this one of those spatial anomalies I keep hearing rumours about?"
>>
Rolled 60, 48 = 108 (2d100)

>>4770976
>>4771089

Name: Valediction
Unit Type: [Mech] [14/16]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LAM] // (Frag Cannon)
[RAM] // (Tactical Shield)
[TEM] // (Basic FCS Extension) // (Basic FCS Extension)
[TIM] // (Frag Cannon)
[CU] // (Core System Shielding) // (Composite Armor Lvl1)

> [M] // Move [S]x2, [SW]x1.
> [W] // Fire [LAM] Frag Cannon. // Target C4. // Accuracy: 70+5.
> [F] // Initiate Fire Control Focus. // Link [LAM] and [TIM] Frag Cannons
> [A] // Fire [LAM] and [TIM] Frag Cannon. // Target D1. // Accuracy 70+5.
>>
>>4771089
Yet another sign of the End Times.
>>
Rolled 86, 18 = 104 (2d100)

"'Steer' clear of D2 and those 2 kau re-incarnations!! Re-inkaunations...? Screw it, demo charge out!! Bomb's away!"
-
"Let's shore up the perimeter on the south before entering, no need to let these kaus graze on our tech. As we advance, I'll be holding the north side of the depot entrance while Hussar and the others spearhead through."

[Mech:] Cobra KA-1 [18/18HP, 3 move, 8 vis]

>Wild: Throw Demolition Charge on D2 (head hex)!
>Attack: Z2 gets a dose of my Cobra Fang EDSP
>Focus: Evasion
>Move: Skip
>Face: SW

Let me know if there's anything I can do to improve my posts to make your job easier, Cognis. (list all equipment every post, clarify actions better, etc.)
>>
>>4770976
"Takin a gander, Command. Let's see what we're workin with."
>[M] 1NE, 3SE
>[C] Look Around
Name: Goanna
Unit Type: Vehicle
Base Unit: Tegu MBT
HP:13/16 MOV:5 VIS:5 EWR:30, ACT:M,A,C
DR: 2 Front Arc, 1 Top
Loadout:
-Primary Turret: 4 x Light Autocannon [Accuracy 60, Range 4, RoF 2, Piercing Dmg 2, Crit Dmg 1, Pen 5, Linked]
-Pintle: EMP Missile [Accuracy 20, Range 6, RoF 2, Shaped Charge Dmg 2, Crit Dmg 1, Pen 10, Ammo 2, Large Projectile, Heavy EMP, Homing, Sensitive Electronics]
-Turret Equipment: EMP Missile
-Chassis: Core System Shielding [Action Pool not reduced when affected by EMP Shock], Internal Reinforcement [Critical Damage taken reduced by 1]
>>
Rolled 29 (1d100)

>>4770976
>>4771089
>{M}ove 1N 2NE
>{U}se Artillery FCS
>{A}ttack D2 with LHowitzer 2N 7NE (Acc60)
>Defence {F}ocus
"Well, at least there aren't any megaflora, right? Maintaining defence of HQ."

Name: Skinwalker
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 18/18 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40 | DR - 2Frnt/1All
Loadout:
- LAM: [Electro Spike] Acc75 M RoF1 PrcD6 Pen1 Crit30. LiteEMP, AP1^0
- RAM: [Buckler] +1DR frnt. {F} -20Acc vs Melee Frnt
- TPM: [Light Howitzer] Acc50 Rng10 RoF1 ImpD5 Pen1 Crit10. Large Projectile, Indirect Fire, Blast3^1
- TSM: [Artillery FCS] {U} Artillery {A} +10Acc, -1Scatter. [Demolition Charge]
- CU: [Composite Armour 2] +6hp +1DR all
>>
>>4771089
What's the scatter rules on non artillery AoE weapons? I'm thinking of firing the rocket pods but I don't wanna hit any of the friendly squads.
>>
>>4771130
The main things are: put your number in your trip, and green text your actions. Reposting our loadout helps but is not strictly necessary and you don't have to write out all your stats.

>>4771898
Right now blast weapons with radius of 0 don't scatter, they just miss.
>>
Rolled 67, 45, 28, 66, 75 = 281 (5d100)

>>4771089
"Firing to double tap"


[M] 3N
[F+A] Twin link fire Combat laser at C8
[W] Fire Rockets at C8

Name: Bandit
Unit Type: [Mech] [18/18]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Crocodile Combat Laser) 85Acc|6Rng|1Rof|DMG 6|Crit Ch 10|Crit DMG 1

[RArm] (Tactical Shield) +1 Armor on the front, +1 Armor on the front if using defensive focus.

[TIn] (Crocodile Combat Laser) 85Acc|6Rng|1Rof|DMG 6|Crit Ch 10|Crit DMG 1

[TEx] (Basic FCS) +5Acc on ranged weapons. (Rocket Pods) [1/2]

[Chassis] (Light Composite Armor) +2HP,+1 Armor. (Jump Jets) As part of a move, action ignore rough and impassable terrain so long as you end your turn normal terrain

>>4771942
Thank you
>>
>>4771967
>[M] 3N
>[F+A] Twin link fire Combat laser at C8
>[W] Fire Rockets at C8
Whoops forgot to greentext
>>
Rolled 57 (1d100)

>>4770976
"Zombie cows? Seriously? Man this part of the world is only gonna get weirder..."

>C: [Hands on] Lock-on Z1
>A: Fire Heat Round at Z1 [vs 80]
>M: Move 1NE, 1SE, 3 South

Name: Yoo Nam-Kyu (Ghost)
Unit Type: [Vehicle]
Base Unit: [Tegu MBT]
{22/22 Hp, +1 Armor}
Loadout:
[Primary Turret Mount]=SB 120 Tank Gun {Hit rate: 70%} HEAT LOADED
[Pintle Mount]=Basic FCS Extension
[Turret Eq. Mount]=Basic FCS Extension
[Chassis]=Composite Armor {Heavy}
>>
>>4770997
>>4771042
>>4771044
>>4771065
>>4771083
>>4771107
>>4771130
>>4771624
>>4771742
>>4771973
>>4772126

Alright Looks like everyone has posted.
>Processing...
>>
File: KauMission_P2.png (2.49 MB, 2882x1913)
2.49 MB
2.49 MB PNG
>>4772807
Operator:"Stonks! Check Fire! Check Fire! You're catching friendlies in the blast! In fact I think you've hit everything except your target."

Infantry:"I got it..."

----------------

Pale Rider:"Hey Bandit, let me get out of your way real quick."

---------

Cool Face: "This is MGP Cool Face, I'm repositioning to get a better shot."

-------

Infantry: "Pale Rider! Watch where you're spraying that thing! Shoot the zombie kau, not us!"

Pale Rider: "Ah dammit, snap fire is a bitch."

-----------

MI-1: "Taking up position at the depot entrance, ready to move in once you've given us some breathing room. It'll be a clusterfuck if we all try to squeeze in now."

>Standby for enemy phase...
>>
File: KauMission_E2.png (2.28 MB, 2882x1913)
2.28 MB
2.28 MB PNG
>>4772896
Pale Rider: "OHHH SHIIIIT!"

Cool Face: "Pale Rider NO!"

---------

Operator: "Well how about that, it looks like Stonk's indiscriminate mortar fire has shredded the crew of several jeeps, including one waiting for us behind the wall."

------------

Operator:"Breaching units watch out! They've got heavy MGP units inside the depot, damn things have just pulled a shoot n scoot."

-------------

Kau Cultist: "You call yourself a prophet, but now you will face our judgement from on high!"

>Standby for aftermath...
>>
File: KauMission_A2.png (2.32 MB, 2882x1913)
2.32 MB
2.32 MB PNG
>>4772933
Operator: "I'm seeing more incoming hostiles, more infantry and jeeps mustering inside the depot, another MGP coming out of that building, more kaus on our flanks!"

"What... is that? It's clearly not a normal kau, but it's not mutated, and it's not mad. Looking at it makes me feel oddly at peace..."

Captain Graves: "Get a hold of yourself Operator! Mark those targets! All arty units not guarding our flanks, move closer to the depot and start tenderizing those cultists!"

>Declare actions everyone. Next turn will be tentatively processed at 8pm Wednesday UTC+8. However tomorrow might be busy for me and I may get back home too late. If so the game will be put on hold for the night.
>>
>>4771130
>>4771942
Oh there is one other thing you can do which is super helpful and that's including your accuracy values with modifiers with your attack actions:

e.g.
>{A}ttack D2 with LHowitzer 2N 7NE (Acc60)
>>
Rolled 67 (1d100)

>>4772961
>{U}se Artillery FCS
>{A}ttack C2 with LHowitzer 3N 7NE (Acc60)
>Defence {F}ocus
"Huh. Shiny."

Name: Skinwalker
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 18/18 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40 | DR - 2Frnt/1All
Loadout:
- LAM: [Electro Spike] Acc75 M RoF1 PrcD6 Pen1 Crit30. LiteEMP, AP1^0
- RAM: [Buckler] +1DR frnt. {F} -20Acc vs Melee Frnt
- TPM: [Light Howitzer] Acc50 Rng10 RoF1 ImpD5 Pen1 Crit10. Large Projectile, Indirect Fire, Blast3^1
- TSM: [Artillery FCS] {U} Artillery {A} +10Acc, -1Scatter. [Demolition Charge]
- CU: [Composite Armour 2] +6hp +1DR all
>>
Rolled 43 (1d100)

>>4772961

Name: Valediction
Unit Type: [Mech] [10/16]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LAM] // (Frag Cannon)
[RAM] // (Tactical Shield)
[TEM] // (Basic FCS Extension) // (Basic FCS Extension)
[TIM] // (Frag Cannon)
[CU] // (Core System Shielding) // (Composite Armor Lvl1)

> [M] // Move [N]x1, [NE]x1, [S]x1. Face [S].
> [F] // Initiate Fire Control Focus // Link [LAM] and [TIM] Frag Cannons.
> [A] // Fire [LAM] and [TIM] Frag Cannon. // Target D1. // Accuracy 70+5.
> [W] // Move [N]x2, [NW]x1. Face [S].
>>
File: a5mgl3l5cz661.jpg (253 KB, 2896x1444)
253 KB
253 KB JPG
Rolled 3, 7, 56 = 66 (3d100)

>>4772961
>[M] [Skate System] Move S6
>[F]+[A] Fire [Linked Mortars] at I4 (4Dmg, 55Acc)
>[W] Fire [Mortar] at I4 (4Dmg, 55Acc)

Name: Stonk
Unit Type: [Mech] [16/16]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[RArm](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[TIn](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[TEx](Basic FCS) +5Acc
[Leg]Skate System
[C]Composite Armor 2
>>
Rolled 74, 65, 98 = 237 (3d100)

>>4772961
And thus you will know the Fifty Second Sign of the End: when the beasts forego their forms and reject their colors. Know then that the End is nigh!

>>4770997
Hussar, get that MGP A1!

>A: Shoot HESH at I1 (v65)
>M: Move 3NE 2N, face S
>C: Shoot LAC at I1 (v65)

The Prophet of DOOM
Unit Type: [Vehicle]
Base Unit: [Tegu MBT] (HP 19/22| Mv 5| Vs 5| EW 30) [M,A,C]
Loadout:
Turret: Type D Gun-Launcher
--HESH: (Ac 60| R 5| ROF 1| Dmg 10 Imp| Cd 3| Cc 15| AoE 1/5| Spl 1| TNT) <Loaded
--ESD: (Ac 60| R 5| ROF 1| Dmg 2 Imp| Cd 1| Cc 15| AoE 1/2| EMP)
--HEAT: (Ac 60| R 5| ROF 1| Dmg 12 Imp| Cd 3| Cc 20)
Pintle: Light Autocannon
--(Ac 60| R 4| ROF 2| Dmg 2 Prc| Cd 1| Cc 5)
Equipment: Basic FCS
Chassis: Composite Armor x2
>>
>>4772961
I just noticed some minor processing errors: Prophet took one damage too many last turn and I forgot Hussar got 3 DR in total from his defensive focus, so he gets 3 HP back. I've made these corrections in my own records.
>>
>>4772961
"Farkin hell, Danno, put er in reverse!"
>[A] Fire Autocannons at O2
>[M] Reverse Move 2NW
Name: Goanna
Unit Type: Vehicle
Base Unit: Tegu MBT
HP:13/16 MOV:5 VIS:5 EWR:30, ACT:M,A,C
DR: 2 Front Arc, 1 Top
Loadout:
-Primary Turret: 4 x Light Autocannon
-Pintle: EMP Missile
-Turret Equipment: EMP Missile
-Chassis: Core System Shielding, Internal Reinforcement
>>
Rolled 8 (1d100)

>>4772961

>M: 2S
>C: Hands on - Ammo to APCR
>A: Attack D2 with SB-120 (Ac 70)
>>
Rolled 35 (1d100)

>>4772961
>[Move] Move 2 SE
>[Wildcard] Activate Artillery FCS
>[Attack] Fire Light Howitzer at D1
>[Focus] Activate Evasion Focus
>>
>>4773024
I also have composite Armor so my DR total should be 4 I think.
>>
Rolled 59 (1d100)

>>4772961
"Pale Rider, no... Hussar, Goanna, fall back!! Our junkyard doesn't need any more scrap metal, hear me?! Circle the wagons everyone, don't let a single kau in!! Let's engage those cultists and two-headers first and then we can turn the other kaus into hamburger! What do we do about the glowing one, Graves? Anybody got any ideas??"

Name: Fae Smelter [7]
[Mech:] Cobra KA-1 [18HP, 3 move, 8 vis]

>{M}ove 1SE, 2S
>{A}ttack Z1 with Electro Spike (Acc75)
>{W}ildcard - Move 3S
>{F}ocus Evasion
>Face NE

"Okay now watch this, I'm just gonna break the wrist and walk away. Break the wrist, walk away"

>>4772963
Cool, thanks. Also thanks for running, very cool story and game in multiple aspects. Loving the sprites and artwork, too.
And the other players are also pretty great :)
>>
***Z2(1SW), not Z1, my bad
"THIS IS FOR PALE RIDER YOU ZOMBIE SON OF A BITCH!!!!"

Also, meant to put this in the other post, sorry if it's been explained elsewhere already, but what do the letters next to our numbers represent (4d, 7e, 8L, etc.)?
>>
>>4773335
you still aren't in range to melee him if you move SW instead of SE, melee requires you to be adjacent
>>
>>4764403
I know that signups are closed right now, but I have some questions for future reference:
>Do basic FCS extensions stack?
>Can you take multiples of specialty weapons, or do you only get one?
>What's the minimum damage you can deal (assuming you actually hit)? Like, is this the kinda game where damage can be negated entirely, or will you always deal at least 1?
>>
Rolled 70, 6 = 76 (2d100)

>>4772961
"Well let it go down for the record that I tried to save PR"

>[M] Move 2NW
>[F+A] Twinfire on Z2 (85Acc+5FCS)
>[W] Command infantry to prepare RPG overwatch... or waste my wildcard action. Either one.


Name: Bandit
Unit Type: [Mech] [18/18]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Crocodile Combat Laser) 85Acc|6Rng|1Rof|DMG 6|Crit Ch 10|Crit DMG 1

[RArm] (Tactical Shield) +1 Armor on the front, +1 Armor on the front if using defensive focus.

[TIn] (Crocodile Combat Laser) 85Acc|6Rng|1Rof|DMG 6|Crit Ch 10|Crit DMG 1

[TEx] (Basic FCS) +5Acc on ranged weapons. (Rocket Pods) [1/2]

[Chassis] (Light Composite Armor) +2HP,+1 Armor. (Jump Jets) As part of a move, action ignore rough and impassable terrain so long as you end your turn normal terrain
>>
>>4773652
I can answer at least 2 and 3.

>Can you take multiples of specialty weapons, or do you only get one?

You can get multiples, I have double Croc Combat Lasers. A trait of the CCS is even that it's twin linked which is a trait that requires 2 weapons of the same type.

>What's the minimum damage you can deal (assuming you actually hit)? Like, is this the kinda game where damage can be negated entirely, or will you always deal at least 1?

Damage can be mitigated fully. I think it was Cyborg who got hit with friendly artillery but completely shrugged it off. Being able to do minimum damage 1 would also make the HMG or high rate of fire low damage weapons incredibly strong.
>>
>>4774070
>which is a trait that requires 2 weapons of the same type.
I was figuring that that just meant they needed to have the same type symbol, i.e. two artillery or two mediums or whatever and didn't really think about it.
>>
Rolled 1 (1d100)

>>4772961
[M] Move 3NE, Face SE
[W] Lock onto A1
[A] Fire Hunter Killer Missile at A1 (Auto Hit unless intercepted. Crit on a 30)
[F] Defensive Focus (1 DR Composite Armor+1DR Passive Tactical Shield+2DR Defensive Focus Tactical Shield)

"Copy Prophet firing hunter killer. We're going to need reinforcements, at least one hunter killer type, before we can proceed. I can't do anything about those MGSs, they'll just keep shooting and scooting out of my range. "

"Friendly reinforcements coming from the south."

Name: Hussar
Unit Type: [Mech] [11/18]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Tactical Shield) +1 Armor on the front, +1 Armor on the front if using defensive focus.

[RArm] (Mace)

[TIn] (HMGx2) 50Acc|3Rng|5Rof|DMG 1|Crit Ch 3|Crit DMG 1

[TEx] (Basic FCS) +5Acc on ranged weapons. (Hunterkiller Missile) [0/1]

[Chassis] (Light Composite Armor) +2HP,+1 Armor. (Jump Jets) As part of a move, action ignore rough and impassable terrain so long as you end your turn normal terrain
>>
>>4773350
I move in range to Z2, attack and then move again. It should be doable if I'm not mistaken. I'll wait for Cognis to clear it up
>>
>>4774077
It might actually, I think it's been asked before but I can't remember the ruling on whether you can twin fire with different weapons.

I hope you stick around, even if nobody drops keep an eye out. I heard Cognis might be planning on running a few sets of MM to figure out some rules.

>>4774092
Nice
>>
>>4774094
it is possible to move, attack, then move, but the way you are doing it, you don't enter melee range before attacking with your melee weapon
>>
>>4773335
The letters are our current focus/commander stance. Defensive, Evasion, Look Around, etc.
>>4773652
>Do basic FCS extensions stack?
No. Things tend to not stack from the same sort of source. See here >>4764461
Same thing with the fcs. If you got one of each, you'd get the passive +5acc, or the active +10acc on arti, but not both at once. Two basic would just mean you have a backup for when a crit takes the first out.
>>4774165
1SE (Or SW) 2S looks adjacent to me?
>>
>>4774165
>>4774165
Yes I do. Re-read the map and all my posts. I think you're confused. Again, I'll wait for Cognis unless some other players want to weight in. If they agree with you I'll make a new move if allowed by QM.
>>
>>4774201
>>4774204
He doesn't move 2S, he moves 1S: >>4773309
2S SW or 2S SE would do it, but that's not what he does. His correction does not indicate a correction to his movement, only to his attack target: >>4773335
It also includes a (1SW) immediately after the attack target correction, but there is no indication that this would mean a correction to his movement rather than the location of where he believes the Zombie Kau is. Either way, your correction is incredibly vague if you really mean to add the SW move in your correction, and you should amend it anyways.
>>
>>4774201
>The letters are our current focus/commander stance. Defensive, Evasion, Look Around, etc.
Oh, okay, that makes sense. Thanks.
>>
>>4774297
I'll leave that up to Cognis. You're correct when you say I wasn't changing/correcting my movement. I think it's clear what I mean when I said
>{M}ove 1SE, 2S
>{A}ttack Z1 with Electro Spike (Acc75)
>{W}ildcard - Move 3S
The correction was to indicate the hex the enemy was in, and that it was Z2, not Z1 I was aiming for.
>>
File: TooFar.png (73 KB, 650x397)
73 KB
73 KB PNG
>>4774310
Alright, that's what I thought. So melee weapons require you to be in an adjacent hex to your target to hit them. Your movement fails to do that. See pic related.
>>
File: FairFar.jpg (268 KB, 880x494)
268 KB
268 KB JPG
>>4774322
But the action is
>{M}ove 1SE, 2S

Not
>{M}ove 1SE, 1S
Which is what your picture is displaying.
>>
Rolled 79 (1d100)

>>4772961
>Move: Face NE and REVERSE 1SW (Still facing NE)
>C: [Hands on] Lock-on to C3
>A: Fire HEAT ROUND at C3

Name: Yoo Nam-Kyu (Ghost)
Unit Type: [Vehicle]
Base Unit: [Tegu MBT]
{22/22 Hp, +1 Armor}
Loadout:
[Primary Turret Mount]=SB 120 Tank Gun {Hit rate: 70%} HEAT LOADED
[Pintle Mount]=Basic FCS Extension
[Turret Eq. Mount]=Basic FCS Extension
[Chassis]=Composite Armor {Heavy}
>>
>>4774092
Good kill!
>>
Processing will be delayed...
>>
>>4773231
Yeah you had a grand total of 4 DR for the last turn. Which would have made you immune to the RPG hits. I'm gonna audit this and sort it out once and for all.

>>4774301
Skinwalker has it right. In case you haven't noticed I have to keep track of a lot of information to run this game and the more of it I can keep right in front of me while editing the map, the better. Processing errors usually arise from me misreading/misremembering stuff while looking back at rulesheets and posts. The stuff you see on the map is as much for my benefit as it is the players.

>>4772965
>>4772977
>>4772985
>>4772999
>>4773051
>>4773107
>>4773141
>>4773309
>>4774054
>>4774092
>>4774589

Okay let's do this.

Processing...
>>
File: KauMission_P3.png (2.42 MB, 2882x1913)
2.42 MB
2.42 MB PNG
>>4774054
Bandit: Cannot attack, Line of Sight blocked. That green thing is a carriage.

Infantry: "Yeah, yeah we'll hit em once they get in range, why don't you come out from behind that carriage and distract em so I can get a better shot, seeing as I only have this dinky rocket launcher while you're in the bipedal warmachine holding a giant shield."

-------------

Captain Graves: "Why are you retreating from a single squad of infantry!? How are you failing to kill them with a fucking quad autocannon at point blank range!? MI-1! Move up and finish the job!"

...

MI-1:"I can't believe it, they're still alive."

...

Captain Graves: "Un-fucking-believable. MI-2, triple tap those kau skull wearing assholes!"

...

MI-2:"Seriously? Open up with the MG!... and they're dead, damn that took way more ammo than it should have."

((Okay guys it's getting really late at my locale and I need to get some sleep if I'm gonna function at work tomorrow. Sorry to leave you hanging like this but I'm gonna have to pause the game.))
>Standby for Enemy Phase.
>Processing suspended, please wait warmly and touch the kau.
>>
Whoops, I thought I could peak over that. For future reference how tall are mechs? 8 feet roughly?
>>
File: KauMission_E3.png (2.32 MB, 2882x1913)
2.32 MB
2.32 MB PNG
>>4776187
Mecha are around 5-6 meters, or at least they're supposed to be. Art work and sprites may not be properly to scale.

>>4775085

Operator:"The cult has it's own artillery, watch out!"

MI-1: "Penetration! Bail out! Bail out!"

------------

Operator:"Be careful around the cow corpses when the two headed ones are present. They seem to have the ability to resurrect them."

>Standby for Aftermath...
>>
File: KauMission_A3.png (2.28 MB, 2882x1913)
2.28 MB
2.28 MB PNG
>>4777115

Operator:"Healing! The golden kau is healing the others. We need to take the smaller kaus down quickly if we want them out of the fight."

Captain Graves: "Or we could just destroy the source of their healing."

Operator:"Sir, but..."

Captain Graves: "SHOOT THE KAU! DO IT NOW!"

>Declare Actions. Turn will be processed at 8pm UTC+8 Friday night.
>>
Rolled 95 (1d100)

>>4777132
The wicked shall be laid low, and the unrighteous shall be cast down!

>M: Move N, face SE
>C: Lock on to the roof between I1 and I2
>A: Shoot it with HESH (v75)

The Prophet of DOOM
Unit Type: [Vehicle]
Base Unit: [Tegu MBT] (HP 13/22| Mv 5| Vs 5| EW 30) [M,A,C]
Loadout:
Turret: Type D Gun-Launcher
--HESH: (Ac 60| R 5| ROF 1| Dmg 10 Imp| Cd 3| Cc 15| AoE 1/5| Spl 1| TNT) <Loaded
--ESD: (Ac 60| R 5| ROF 1| Dmg 2 Imp| Cd 1| Cc 15| AoE 1/2| EMP)
--HEAT: (Ac 60| R 5| ROF 1| Dmg 12 Imp| Cd 3| Cc 20)
Pintle: Light Autocannon
--(Ac 60| R 4| ROF 2| Dmg 2 Prc| Cd 1| Cc 5)
Equipment: Basic FCS
Chassis: Composite Armor x2
>>
>>4777137
It really are the End Times...
>>
>>4777137
>>4777138
You can't lock on to the ground, not that it would have saved you anyway.
>>
Rolled 89, 18, 24, 63, 64, 82, 98, 34, 46, 91 = 609 (10d100)

>>4777132
>[M] Move N,NE,N
>[W+A] Fire both HMGs at I1 (50 base acc. + 5 FCS acc. Hits on a 55 and under)
>[F] Defensive Focus

"Melee was a mistake and those MGSs seem to love me. I might be going down."

Name: Hussar
Unit Type: [Mech] [6/18]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Tactical Shield) +1 Armor on the front, +1 Armor on the front if using defensive focus.

[RArm] (Mace)

[TIn] (HMGx2) 50Acc|3Rng|5Rof|DMG 1|Crit Ch 3|Crit DMG 1

[TEx] (Basic FCS) +5Acc on ranged weapons. (Hunterkiller Missile) [0/1]

[Chassis] (Light Composite Armor) +2HP,+1 Armor. (Jump Jets) As part of a move, action ignore rough and impassable terrain so long as you end your turn normal terrain
>>
Rolled 94 (1d100)

>>4777132
>[Move] SE NE
>[Wildcard] Activate Artillery FCS
>[Attack] Fire Light Howitzer at D2 (total 60 acc.)
>[Focus] Activate Evasion Focus (60 AGI)
>>
Rolled 10 (1d100)

>>4777132

Name: Valediction
Unit Type: [Mech] [8/18]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LAM] // (Frag Cannon)
[RAM] // (Tactical Shield)
[TEM] // (Basic FCS Extension) // (Basic FCS Extension)
[TIM] // (Frag Cannon)
[CU] // (Core System Shielding) // (Composite Armor Lvl1)

> [M] // Move [N]x1, [NE]x1, [S]x1. Face [S].
> [F] // Initiate Fire Control Focus // Link [LAM] and [TIM] Frag Cannons.
> [A] // Fire [LAM] and [TIM] Frag Cannon. // Target D1. // Accuracy 70+5.
> [W] // Move [N]x2, [NW]x1. Face [S].
>>
>>4777191
Hang in there, Hussar...
Would've been perfect time to use your jump jets and get over the wall and out of the line of sight of the guns uwu
>>
Rolled 35 (1d100)

"Callsign 7 arriving at the main entrance. Engaging one of the Kau Skull Cruisers. I'm just barely in range, I hope this finds it's mark..."

>{M}ove 2 South, 1 Southeast
>{W}ildcard - Utility - Lock on G2
>{A}ttack - Hunter-Killer Missile on G2
>{F}ocus Evasion
>Face - North

"YEAAAAHHHH, GET SOME!!!!"
>>
>>4777306
Out of line of sight from the guns and STRAIGHT into melee range of a bunch of cows.
>>
>>4777377
"Scared of some moo kaus more than a line of cannons and infantry, Hussar? Didn't take you for the batty type"
>>
Rolled 64, 52 = 116 (2d100)

>>4777132
"Noooo my healthcoin!"

>[M] [Skate System] Move 5N
>[F]+[A] Fire [Linked Mortars] at Z2 (4Dmg, 55Acc)
>[W] Fire [Mortar] at Z1 (4Dmg, 55Acc)

Name: Stonk
Unit Type: [Mech] [6/16]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[RArm](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[TIn](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[TEx](Basic FCS) +5Acc
[Leg]Skate System
[C]Composite Armor 2
>>
Rolled 38, 75, 15, 36, 52, 8, 63, 79 = 366 (8d100)

>>4777132
"Goanna's a little beat up, Command, but we're ready to get back into it."
"...But maybe we should look into an engineering and vehicle recovery team point..."

>[M] 2SE, 3NE
>[C] Lock on I1
>[A] Fire Autocannons at I1 (Acc [base]60+[Lock On]10=70)

Name: Goanna
Unit Type: Vehicle
Base Unit: Tegu MBT
HP:13/16 MOV:5 VIS:5 EWR:30, ACT:M,A,C
DR: 2 Front Arc, 1 Top
Loadout:
-Primary Turret: 4 x Light Autocannon
-Pintle: EMP Missile
-Turret Equipment: EMP Missile
-Chassis: Core System Shielding, Internal Reinforcement
>>
>>4777132

"They come back now?"

>M: 2SE, 1S, 1SE, 1S Face N
>A: Fire at D2
>C:Look around.
>>
Rolled 87, 64, 29, 47, 66 = 293 (5d100)

>>4777132
>[M] Move 2NE, 1N Face NE
>[F+A] Twinfire Combat Laser at C2 (85 Base Acc + 5 Basic FCS. Hits under 90)
>[W] Fire Rockets at C2 (60 Base Acc + 5 FCS. Hits under 65)
>Frontal Armor is 2 total (Composite Armor + Tact Shield). All around armor is 1 total (Composite Armor).

"Negative Graves, I've got a bad feeling about shooting the golden cow especially with just me and Ghost here. Gonna be trying to overkill instead so they won't have anything left to bring back."

Name: Bandit
Unit Type: [Mech] [18/18]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Crocodile Combat Laser) 85Acc|6Rng|1Rof|DMG 6|Crit Ch 10|Crit DMG 1

[RArm] (Tactical Shield) +1 Armor on the front, +1 Armor on the front if using defensive focus.

[TIn] (Crocodile Combat Laser) 85Acc|6Rng|1Rof|DMG 6|Crit Ch 10|Crit DMG 1

[TEx] (Basic FCS) +5Acc on ranged weapons. (Rocket Pods) [1/2]

[Chassis] (Light Composite Armor) +2HP,+1 Armor. (Jump Jets) As part of a move, action ignore rough and impassable terrain so long as you end your turn normal terrain
>>
Rolled 88 (1d100)

>>4777889
>>
Rolled 10 (1d100)

>>4777132
>{M}ove 1NW, 2N, Face NE
>{U}se Artillery FCS
>{A}ttack ?? with LHowitzer 7NE (Acc60)
>Defence {F}ocus

Name: Skinwalker
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 18/18 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40 | DR - 2Frnt/1All
Loadout:
- LAM: [Electro Spike] Acc75 M RoF1 PrcD6 Pen1 Crit30. LiteEMP, AP1^0
- RAM: [Buckler] +1DR frnt. {F} -20Acc vs Melee Frnt
- TPM: [Light Howitzer] Acc50 Rng10 RoF1 ImpD5 Pen1 Crit10. Large Projectile, Indirect Fire, Blast3^1
- TSM: [Artillery FCS] {U} Artillery {A} +10Acc, -1Scatter. [Demolition Charge]
- CU: [Composite Armour 2] +6hp +1DR all
>>
Rolled 74 (1d100)

>>4777132
>A: Fire at C3
>C: [Hands On] Lock on to next closest Kau
>Move: Move 1 SE, 1S. Face North

Name: Yoo Nam-Kyu (Ghost)
Unit Type: [Vehicle]
Base Unit: [Tegu MBT]
{22/22 Hp, +1 Armor}
Loadout:
[Primary Turret Mount]=SB 120 Tank Gun {Hit rate: 70%} HEAT LOADED
[Pintle Mount]=Basic FCS Extension
[Turret Eq. Mount]=Basic FCS Extension
[Chassis]=Composite Armor {Heavy}

Name: Yoo Nam-Kyu (Ghost)
Unit Type: [Vehicle]
Base Unit: [Tegu MBT]
{19/22 Hp, +1 Armor}
Loadout:
[Primary Turret Mount]=SB 120 Tank Gun {Hit rate: 70%} HEAT LOADED
[Pintle Mount]=Basic FCS Extension
[Turret Eq. Mount]=Basic FCS Extension
[Chassis]=Composite Armor {Heavy}
>>
>>4777137
>>4777191
>>4777222
>>4777226
>>4777322
>>4777637
>>4777787
>>4777889
>>4778059
>>4778175
>>4778798

>processing...
>>
File: KauMission_P4.png (2.36 MB, 2882x1913)
2.36 MB
2.36 MB PNG
Cyborg: SE movement blocked.

------------

Infantry: "Oh Man it's coming right at me!"

Operator: "No damage on the golden kau. Our weapons fire seems completely ineffective."

Kau Cultist: "Infidels! You cannot harm the sacred one with your craven ranged attacks! You must must bear the burden of your malice and stain your hands with it's blood!"

Kau Cultist 2: "Silence fool! Don't tell them how to kill the great placid one!"

Kau Cultist "Err... I mean NOTHING can hurt the golden one NOTHING!"

Captain Graves: "I will not be denied, one of you engage that shiney kau in CQC and bring me it's head!"

>Standby for Enemy Phase...
>>
>>4779393
Y-yeah, this is exactly where I wanted that HESH round to hit. All is according to fate!
>>
File: KauMission_E4.png (2.23 MB, 2882x1913)
2.23 MB
2.23 MB PNG
>>4779393
MI-2:"Shiiiit!"

Infantry: "Arrgh!"

>Standby for aftermath...
>>
File: KauMission_A4.png (2.26 MB, 2882x1913)
2.26 MB
2.26 MB PNG
>>4779413
Operator:"They're starting to flank us! Don't let them get past our picket!"

Kau Rider: "The anointed of the Kau have arrived. We are not worth to sit atop the sacred mu-beasts, yet they have elevated us that we may strike you down!"

Infantry: "Uh guys, a little help."

>Declare actions, next turn will be processed at 8pm UTC+8 on Saturday, although there maybe changes as I could potentially have more going on over the weekend.
>>
>>4779443
I'm going to flank around and light up their rears. The day of reckoning comes to all, and none can escape it!

>M: Move N 3NE SE
>C+A: ready a HESH shot at any newly seen hostile.

The Prophet of DOOM
Unit Type: [Vehicle]
Base Unit: [Tegu MBT] (HP 13/22| Mv 5| Vs 5| EW 30) [M,A,C]
Loadout:
Turret: Type D Gun-Launcher
--HESH: (Ac 60| R 5| ROF 1| Dmg 10 Imp| Cd 3| Cc 15| AoE 1/5| Spl 1| TNT) <Loaded
--ESD: (Ac 60| R 5| ROF 1| Dmg 2 Imp| Cd 1| Cc 15| AoE 1/2| EMP)
--HEAT: (Ac 60| R 5| ROF 1| Dmg 12 Imp| Cd 3| Cc 20)
Pintle: Light Autocannon
--(Ac 60| R 4| ROF 2| Dmg 2 Prc| Cd 1| Cc 5)
Equipment: Basic FCS
Chassis: Composite Armor x2
>>
Rolled 37 (1d100)

>>4779443
>[Wildcard] Lock on to D1
>[Attack] Fire Hunter-Killer Missile (Right Arm Mount) at D1
>[Focus] Activate Evasion Focus

Name: Tempest
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 18/18 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40
Loadout:
- Left Arm Mount: [Hunter-Killer Missile] 0/1
- Right Arm Mount: [Hunter-Killer Missile] 1/1 (-1)
- Torso Secondary Mount: [Artillery FCS] [Hunter-Killer Missile] 1/1
- Torso Primary Mount: [Light Howitzer]
- Chassis Upgrades: [Jump jets] [Ablative Armour 1]
>>
Rolled 37, 91, 83 = 211 (3d100)

>>4779443
"Is this bullish?"

>[M] [Skate System] Move 3N, NW
>[F]+[A] Fire [Linked Mortars] at C2 (4Dmg, 55Acc)
>[W] Fire [Mortar] at C1 (4Dmg, 55Acc)

Name: Stonk
Unit Type: [Mech] [6/16]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[RArm](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[TIn](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[TEx](Basic FCS) +5Acc
[Leg]Skate System
[C]Composite Armor 2
>>
Rolled 31 (1d100)

"Woooo, YEAAHHH! Hunter-Killer deployment successful, G2 neutralized!"
-
"More kaus from our rear, and what are THOSE?! Kau riders inside the compound?!?"
-
"Now, Skinwalker, with me! Let's go save those ground troops! Our mechs are untouched, time to Electro Spike that golden kau!"

Name: Fae Smelter [7]
[Mech:] Cobra KA-1 [18HP, 3 move, 8 vis]

>{M}ove - 3 North
>{W}ildcard - Move 2 North
>{A}ttack - ?? with Electro Spike (Acc75)
>{F}ocus Evasion
>Face - Northwest


>L. Arm:
0x Demo Charge [ACC: 60 DMG: 12 RNG: 3, AoE]
>R. Arm:
Electro Spike [ACC: 75 DMG: 6 RNG: 1, Lite EMP. Lite AP]
>Primary Torso:
Cobra Fang ESDP [ACC: 65 DMG: 6 RNG: 10, Lite EMP. AP.]
>Secondary Torso:
1x pod of 2 EMP Missiles [ACC: 20 DMG: 2 RNG: 6, EMP, homing]
0x Hunter-Killer Missile [ACC: 20 DMG: 16 RNG: 12, homing]
>Other:
Jump Jets, Adaptive Armor Mk.I
>>
>>4779443
"Lost sight of hostiles, could really use some visual equipment on this junkheap better than a Mk 1 Eyeball."
>[C] Look Around
>[M] Move 2NE, 3SE


Name: Goanna
Unit Type: Vehicle
Base Unit: Tegu MBT
HP:13/16 MOV:5 VIS:5 EWR:30, ACT:M,A,C
DR: 2 Front Arc, 1 Top
Loadout:
-Primary Turret: 4 x Light Autocannon
-Pintle: EMP Missile
-Turret Equipment: EMP Missile
-Chassis: Core System Shielding, Internal Reinforcement
>>
Rolled 80, 65, 87 = 232 (3d100)

>>4779443
"Command be advised a cow's coming your way and there's the possibility that everybody will be focusing on the enemy cluster to deal with it this turn."

"Don't get sniped."

>[A+F] Twin-linked fire combat laser at C2 (Hits on a 90, Crits on a 10, Graze 2)
>[W] Melee Cow (Hits on a 50, Crits on a 10)
>[M] Move SW, S, S

Name: Bandit
Unit Type: [Mech] [18/18]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Crocodile Combat Laser) 85Acc|6Rng|1Rof|DMG 6|Crit Ch 10|Crit DMG 1

[RArm] (Tactical Shield) +1 Armor on the front, +1 Armor on the front if using defensive focus.

[TIn] (Crocodile Combat Laser) 85Acc|6Rng|1Rof|DMG 6|Crit Ch 10|Crit DMG 1

[TEx] (Basic FCS) +5Acc on ranged weapons. (Rocket Pods) [1/2]

[Chassis] (Light Composite Armor) +2HP,+1 Armor. (Jump Jets) As part of a move, action ignore rough and impassable terrain so long as you end your turn normal terrain
>>
Rolled 49, 59 = 108 (2d100)

>>4779443
>{A}ttack C5 with LHowitzer 2NW 3N (Acc50)
>{M}ove 3NE
>{W}Attack ?? with Electrospike (Acc75)
>Defence {F}ocus

Name: Skinwalker
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 18/18 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40 | DR - 2Frnt/1All
Loadout:
- LAM: [Electro Spike] Acc75 M RoF1 PrcD6 Pen1 Crit30. LiteEMP, AP1^0
- RAM: [Buckler] +1DR frnt. {F} -20Acc vs Melee Frnt
- TPM: [Light Howitzer] Acc50 Rng10 RoF1 ImpD5 Pen1 Crit10. Large Projectile, Indirect Fire, Blast3^1
- TSM: [Artillery FCS] {U} Artillery {A} +10Acc, -1Scatter. [Demolition Charge]
- CU: [Composite Armour 2] +6hp +1DR all
>>
Rolled 11 (1d100)

>>4779443

>M 3 SW, 2 S, face N
>A Fire at D1 (Acc 70)
>C Look around
>>
Rolled 25 (1d100)

>>4779443
[W+M] Move 5NW
[A] Bash ?? Golden cow (Acc 75, Crits on a 10)
[F] Evasion Focus

Uhh just shoot me down if this is wrong but doesn't the jump jet rules as written seem more like a straight up teleporter/phase shifting device since I can seemingly pass through walls?

Name: Hussar
Unit Type: [Mech] [6/18]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Tactical Shield) +1 Armor on the front, +1 Armor on the front if using defensive focus.

[RArm] (Mace)

[TIn] (HMGx2) 50Acc|3Rng|5Rof|DMG 1|Crit Ch 3|Crit DMG 1

[TEx] (Basic FCS) +5Acc on ranged weapons. (Hunterkiller Missile) [0/1]

[Chassis] (Light Composite Armor) +2HP,+1 Armor. (Jump Jets) As part of a move, action ignore rough and impassable terrain so long as you end your turn normal terrain
>>
>>4780768
>>4779654
You're trying to be in the same hex. One of you might want to step N, otherwise Hussar is just gonna bonk.
>>
>>4780768
>>4780780
>Move 5NW, 1N then
>>
>>4780780
Nice catch!
>>4780789
Sorry 'bout that, thanks!
>>
Rolled 61 (1d100)

>>4779443
>A: Fire SB 120 Tank gun [Heat]
>C: [Hands on] Lock on to next non golden Kau


Name: Yoo Nam-Kyu (Ghost)
Unit Type: [Vehicle]
Base Unit: [Tegu MBT]
{19/22 Hp, +1 Armor}
Loadout:
[Primary Turret Mount]=SB 120 Tank Gun {Hit rate: 70%} HEAT LOADED
[Pintle Mount]=Basic FCS Extension
[Turret Eq. Mount]=Basic FCS Extension
[Chassis]=Composite Armor {Heavy}
>>
>>4779443

Name: Valediction
Unit Type: [Mech] [8/18]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LAM] // (Frag Cannon)
[RAM] // (Tactical Shield)
[TEM] // (Basic FCS Extension) // (Basic FCS Extension)
[TIM] // (Frag Cannon)
[CU] // (Core System Shielding) // (Composite Armor Lvl1)

> [M] // Move [NE]x1, [N]x2. Face [SW].
> [W] // Lock on to C6 // +10 acc on next shot.
> [F] // Initiate Fire Control Focus // Link [LAM] and [TIM] Frag Cannons.
> [A] // Fire [LAM] and [TIM] Frag Cannon. // Target C6. // Accuracy 70+15.
>>
Sorry guys, processing will be delayed until tomorrow. I'll try to have the turn processed before the end of Sunday UTC+8.
>>
>>4781495
No worries, amigo.
>>
File: KauMission_P5.png (2.33 MB, 2882x1913)
2.33 MB
2.33 MB PNG
((Okay I managed to find some time to process the player phase, not sure if I can do it for the whole turn tonight though.))

Ghost: No Target

------------

Infantry: "SHIIIT!"

Operator:"Check fire Stonks!"

---------------

Kau Kultist: "You monsters! The Great Placid One was one of the few beacons of peace in the this miserable world and you slaughtered it for the sake of tactical expediency."

>Standby...
>>
File: KauMission_S5.png (2.39 MB, 2882x1913)
2.39 MB
2.39 MB PNG
>>4781636
Captain Graves:"I'm moving into the depot. It's getting hot out here. All units form up on me! We need to get behind those walls!"

---------

Infantry: "Arrrgh! It's in my head!"

"It's replaying every bad thing I've done in my life!"

"I can feel it's pain. We ran over it's kin, barged into it's home, shot it's followers trying to steal their stuff. Oh Saint, we're the bad guys! we're the monsters!"

Captain Graves: "There are no righteous in this world! Everyone's needs are in conflict with everyone elses. It's take or be taken from! I thought you all understood this when you signed on, now get your head out of your ass and back into the fight!"

Cool Face: "No, at some point it has to end, no more excuses. I can see it clearly now... the way of the Kau."

Operator: "Ah crap I think they've been brainwashed."

Captain Graves: "Traitors! Shoot them all!"

>Standby for enemy phase
>Processing suspended, please wait warmly and think about what you've done... you monsters.
>>
File: KauMission_E5.png (2.45 MB, 2882x1913)
2.45 MB
2.45 MB PNG
>>4781680

Operator: "We've lost contact with our forces inside the depot. Prophet is on his own..."

>Standby for aftermath...
>>
File: KauMission_A5.png (2.46 MB, 2882x1913)
2.46 MB
2.46 MB PNG
>>4783980

Operator: "Gonna and Valediction are down, bailout and run for it!"

"Updating IFF, the enemy is among us now. I can't believe we have to turn our guns on our former comrades."

Captain Graves: "All units we need to advance into the depot. I need one group to secure our rear and another to push into the depot!"

>Declare actions everyone, turn will be processed tomorrow at around 8pmam UTC +8 if we can get all the actions in earlier I might process early.
>>
Rolled 23 (1d100)

>>4783992

"Tempest, I could use a couple meters of armour in front of me if you'd be so kind."

>M 4N, 1 NE, face NW.
>A Kau Kultist vehicle next to Valediction - APCR - (Acc 70)
>C Look around.
>>
Rolled 87 (1d100)

>>4783992
False idols will make home in the minds of men, and their hearts will turn away from righteousness. Steel your soul then, for the unsteady ones will ultimately perish!

>C: Lock on to G1
>A: Shoot HESH at G1 (v75)
>M: Move NW N, face SE

The Prophet of DOOM
Unit Type: [Vehicle]
Base Unit: [Tegu MBT] (HP 13/22| Mv 5| Vs 5| EW 30) [M,A,C]
Loadout:
Turret: Type D Gun-Launcher
--HESH: (Ac 60| R 5| ROF 1| Dmg 10 Imp| Cd 3| Cc 15| AoE 1/5| Spl 1| TNT) <Loaded
--ESD: (Ac 60| R 5| ROF 1| Dmg 2 Imp| Cd 1| Cc 15| AoE 1/2| EMP)
--HEAT: (Ac 60| R 5| ROF 1| Dmg 12 Imp| Cd 3| Cc 20)
Pintle: Light Autocannon
--(Ac 60| R 4| ROF 2| Dmg 2 Prc| Cd 1| Cc 5)
Equipment: Basic FCS
Chassis: Composite Armor x2
>>
Rolled 5 (1d100)

>>4783992
"Fuck, these kultists mean business! I'm jetting into the depot. Right behind you, Prophet. Everyone else, pack in!"

Name: Fae Smelter [7]
[Mech:] Cobra KA-1 [10HP, 3 move, 8 vis]

>{A}ttack C4 with Electro Spike (Acc75)
>{M}ove + {W}ildcard - Move x6 SE (Use: Jump Jets)
>{F}ocus - Evasion
>Face - South

>L. Arm:
>R. Arm:
Electro Spike [ACC: 75 DMG: 6 RNG: 1, Lite EMP. Lite AP]
>Primary Torso:
Cobra Fang ESDP [ACC: 65 DMG: 6 RNG: 10, Lite EMP. AP.]
>Secondary Torso:
1x pod of 2 EMP Missiles [ACC: 20 DMG: 2 RNG: 6, EMP, homing]
>Other:
Jump Jets, Adaptive Armor Mk.I
>>
Rolled 52, 88 = 140 (2d100)

>>4781680
[M] Move 3SW
[A+F] Twinlink combat laser at CF. (Hits at 90. Crits at 10)
[W] Move 1SE, 2S. Face North

Name: Bandit
Unit Type: [Mech] [18/18]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Crocodile Combat Laser) 85Acc|6Rng|1Rof|DMG 6|Crit Ch 10|Crit DMG 1

[RArm] (Tactical Shield) +1 Armor on the front, +1 Armor on the front if using defensive focus.

[TIn] (Crocodile Combat Laser) 85Acc|6Rng|1Rof|DMG 6|Crit Ch 10|Crit DMG 1

[TEx] (Basic FCS) +5Acc on ranged weapons. (Rocket Pods) [1/2]

[Chassis] (Light Composite Armor) +2HP,+1 Armor. (Jump Jets) As part of a move, action ignore rough and impassable terrain so long as you end your turn normal terrain
>>
Rolled 59, 8 = 67 (2d100)

>>4783992
>{A}ttack C1 with ElectroSpike (acc75)
>{M}ove 1SE 1NE 1SE, face SW
>{W} Attack I3 with LHowitzer 2SW 1NW (acc50)
>Defense {F}ocus
"Heads up, Danger Close."

Name: Skinwalker
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 18/18 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40 | DR - 2Frnt/1All
Loadout:
- LAM: [Electro Spike] Acc75 M RoF1 PrcD6 Pen1 Crit30. LiteEMP, AP1^0
- RAM: [Buckler] +1DR frnt. {F} -20Acc vs Melee Frnt
- TPM: [Light Howitzer] Acc50 Rng10 RoF1 ImpD5 Pen1 Crit10. Large Projectile, Indirect Fire, Blast3^1
- TSM: [Artillery FCS] {U} Artillery {A} +10Acc, -1Scatter. [Demolition Charge]
- CU: [Composite Armour 2] +6hp +1DR all
>>
Rolled 92 (1d100)

>>4783992
>[M] Move NE N NE
>[W] Activate Artillery FCS
>[A] Attack I1 with Light Howitzer (total acc.: 60)
>[F] Activate Evasion Focus
>-Face South East

Name: Tempest
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 18/18 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40
Loadout:
- Left Arm Mount: [Hunter-Killer Missile] 0/1
- Right Arm Mount: [Hunter-Killer Missile] 0/1
- Torso Secondary Mount: [Artillery FCS] [Hunter-Killer Missile] 1/1
- Torso Primary Mount: [Light Howitzer]
- Chassis Upgrades: [Jump jets] [Ablative Armour 1]
>>
Rolled 30, 12, 27 = 69 (3d100)

>>4783992
"AAAIEEEEEEE SELL SELL SELL! DOOMP IT!!"

>[F]+[A] Fire [Linked Mortars] at CF (4Dmg, 55Acc)
>[W] Fire [Mortar] at CF (4Dmg, 55Acc)
>[M] [Skate System] Move 4SE, NE

Name: Stonk
Unit Type: [Mech] [6/16]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[RArm](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[TIn](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[TEx](Basic FCS) +5Acc
[Leg]Skate System
[C]Composite Armor 2
>>
Rolled 12 (1d100)

>>4783992
>M: Move 3S, 2SE
>C: [Hands on] Lock-On to the closest Target
>A: Fire HEAT at Locked on target

Name: Yoo Nam-Kyu (Ghost)
Unit Type: [Vehicle]
Base Unit: [Tegu MBT]
{19/22 Hp, +1 Armor}
Loadout:
[Primary Turret Mount]=SB 120 Tank Gun {Hit rate: 70%} HEAT LOADED
[Pintle Mount]=Basic FCS Extension
[Turret Eq. Mount]=Basic FCS Extension
[Chassis]=Composite Armor {Heavy}
>>
Rolled 8, 79, 24, 74, 34, 57, 72, 96, 69, 65, 29 = 607 (11d100)

>>4783992
[M] Move SW
[A] Bash C1. (75acc)
[F+W] Twinlink HMG I2 (55 Acc)

Name: Hussar
Unit Type: [Mech] [6/18]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Tactical Shield) +1 Armor on the front, +1 Armor on the front if using defensive focus.

[RArm] (Mace)

[TIn] (HMGx2) 50Acc|3Rng|5Rof|DMG 1|Crit Ch 3|Crit DMG 1

[TEx] (Basic FCS) +5Acc on ranged weapons. (Hunterkiller Missile) [0/1]

[Chassis] (Light Composite Armor) +2HP,+1 Armor. (Jump Jets) As part of a move, action ignore rough and impassable terrain so long as you end your turn normal terrain
>>
>>4784004
>>4784007
>>4784061
>>4784218
>>4784827
>>4785192
>>4785204
>>4785445
>>4785492

Okay let's do this.
>Processing...
>>
File: KauMission_P6.png (2.5 MB, 2882x1913)
2.5 MB
2.5 MB PNG
Cyborg: Ah whoops that was a unit ghost I forgot to delete. I'll let you bank that 23 and apply it to your next attack.

----------

Captain Graves: "The traitors and kaus have been delt with. Time to move into the depot and kill off the last of these damned cultists."

>Standby for enemy phase...
>>
File: KauMission_E6.png (2.44 MB, 2882x1913)
2.44 MB
2.44 MB PNG
>>4785807
>Standby for aftermath...
>>
>>4785840
I thought adjusting facing was a free action? Perhaps I could have evaded that shot if my facing went through: >>4785192
>>
File: KauMission_A6.png (2.4 MB, 2882x1913)
2.4 MB
2.4 MB PNG
>>4785840
Operator: "Those riders are the only thing holding the line, take them out!"

>>4785851
Adjusting your facing is only free if done as part of a move. If you want to change facing after an attack then that's a new move action.

>Declare actions. If we can get everyone declared early I'll process tomorrow morning otherwise Wednesday morning. ((My work hours have shifted so my processing times must change too.))
>>
Rolled 33 (1d100)

>>4785861
>{M}ove 3S
>{U}se Artillery FCS
>{A}ttack with LHowitzer 6S, 3SE (acc60)
>Defense {F}ocus
"Trying to clear out those infantry units."

Name: Skinwalker
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 18/18 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40 | DR - 2Frnt/1All
Loadout:
- LAM: [Electro Spike] Acc75 M RoF1 PrcD6 Pen1 Crit30. LiteEMP, AP1^0
- RAM: [Buckler] +1DR frnt. {F} -20Acc vs Melee Frnt
- TPM: [Light Howitzer] Acc50 Rng10 RoF1 ImpD5 Pen1 Crit10. Large Projectile, Indirect Fire, Blast3^1
- TSM: [Artillery FCS] {U} Artillery {A} +10Acc, -1Scatter. [Demolition Charge]
- CU: [Composite Armour 2] +6hp +1DR all
>>
>>4785807
Isn't HESH AoE damage 5, not 2?
>>
Rolled 76 (1d100)

>>4785861
Shouldn't I have 12 HP, since the attack did 6 damage?

>[M] Move 3 SE and face SE
>[W] Activate Artillery FCS
>[A] Attack R4
>[F] Activate Evasion Focus

"One of these days, my howitzer may hit an enemy. But today is not that day."

Name: Tempest
Unit Type: [Mech]
Base Unit: [Cobra-KA1]
Status: HP - 18/18 | AGI - 60 | MOV - 3 | VIS - 8 | EWR - 40
Loadout:
- Left Arm Mount: [Hunter-Killer Missile] 0/1
- Right Arm Mount: [Hunter-Killer Missile] 0/1
- Torso Secondary Mount: [Artillery FCS] [Hunter-Killer Missile] 1/1
- Torso Primary Mount: [Light Howitzer]
- Chassis Upgrades: [Jump jets] [Ablative Armour 1]
>>
>>4785887
It is, my bad, processing all the mortar and light howitzers made me forget. Doesn't matter in this case. That MGP was on it's last legs.

>>4785901
Yeah, don't know why I messed that one up. I'll correct it on my master file.
>>
Rolled 84 (1d100)

>>4785861
Everything is driven by inexorable fate. Let it be know that wherever this shot lands, that's how it was predestined to be, and whatever it hits, that's what was preordained.

>M: Move 2SW
>C: Lock onto R4
>A: Shoot R4 w/ HESH (v75)

The Prophet of DOOM
Unit Type: [Vehicle]
Base Unit: [Tegu MBT] (HP 13/22| Mv 5| Vs 5| EW 30) [M,A,C]
Loadout:
Turret: Type D Gun-Launcher
--HESH: (Ac 60| R 5| ROF 1| Dmg 10 Imp| Cd 3| Cc 15| AoE 1/5| Spl 1| TNT) <Loaded
--ESD: (Ac 60| R 5| ROF 1| Dmg 2 Imp| Cd 1| Cc 15| AoE 1/2| EMP)
--HEAT: (Ac 60| R 5| ROF 1| Dmg 12 Imp| Cd 3| Cc 20)
Pintle: Light Autocannon
--(Ac 60| R 4| ROF 2| Dmg 2 Prc| Cd 1| Cc 5)
Equipment: Basic FCS
Chassis: Composite Armor x2
>>
"Jetting on top of the northern warehouse to get a vantage point."

>{M}ove x2 SE, x1 S, face SW.
>{W}ildcard + {A}ttack = Reserve (Overwatch)
>{F}ocus Evasion

Name: Fae Smelter [7]
[Mech:] Cobra KA-1 [10HP, 3 move, 8 vis]

>L. Arm:
0x Demo Charge [ACC: 60 DMG: 12 RNG: 3, AoE]
>R. Arm:
Electro Spike [ACC: 75 DMG: 6 RNG: 1, Lite EMP. Lite AP]
>Primary Torso:
Cobra Fang ESDP [ACC: 65 DMG: 6 RNG: 10, Lite EMP. AP.]
>Secondary Torso:
1x pod of 2 EMP Missiles [ACC: 20 DMG: 2 RNG: 6, EMP, homing]
0x Hunter-Killer Missile [ACC: 20 DMG: 16 RNG: 12, homing]
>Other:
Jump Jets, Adaptive Armor Mk.I
>>
Rolled 80 (1d100)

>>4785921
>>4785909
Do I roll for overwatch? Here's one just in case. Disregard if unnecessary. And hopefully jetting on the building is a legal move :P
>>
>>4785924
You can jump on the warehouse.

Rolling for overwatch is not necessary.
>>
Rolled 3, 41, 25 = 69 (3d100)

>>4785861
>[F]+[A] Fire [Linked Mortars] next to A1 (4Dmg, 55Acc)
>[W] Fire [Mortar] next to A1 (4Dmg, 55Acc)

Name: Stonk
Unit Type: [Mech] [6/16]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[RArm](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[TIn](Mortar] 50Acc,6Rng,4Dmg,10/1Crit
[TEx](Basic FCS) +5Acc
[Leg]Skate System
[C]Composite Armor 2
>>
Rolled 28 (1d100)

>>4785861
>C: [Hands On] Lock-On R4
>A: Fire HEAT at R4
>M: Move 3SE, Front to Enemy

Name: Yoo Nam-Kyu (Ghost)
Unit Type: [Vehicle]
Base Unit: [Tegu MBT]
{19/22 Hp, +1 Armor}
Loadout:
[Primary Turret Mount]=SB 120 Tank Gun {Hit rate: 70%} HEAT LOADED
[Pintle Mount]=Basic FCS Extension
[Turret Eq. Mount]=Basic FCS Extension
[Chassis]=Composite Armor {Heavy}
>>
Rolled 12, 34 = 46 (2d100)

>>4785861
"Cleaning up the flank, watch R3 nobody's even taken a shot at him."

>[M+W] Move 1NE, 5SE, Face S
>[A+F] Twinlink fire combat laser at R1 (90Acc. Crit at 10.)

Name: Bandit
Unit Type: [Mech] [18/18]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LArm](Crocodile Combat Laser) 85Acc|6Rng|1Rof|DMG 6|Crit Ch 10|Crit DMG 1

[RArm] (Tactical Shield) +1 Armor on the front, +1 Armor on the front if using defensive focus.

[TIn] (Crocodile Combat Laser) 85Acc|6Rng|1Rof|DMG 6|Crit Ch 10|Crit DMG 1

[TEx] (Basic FCS) +5Acc on ranged weapons. (Rocket Pods) [1/2]

[Chassis] (Light Composite Armor) +2HP,+1 Armor. (Jump Jets) As part of a move, action ignore rough and impassable terrain so long as you end your turn normal terrain
>>
File: KauMission_P7.png (2.47 MB, 2882x1913)
2.47 MB
2.47 MB PNG
>>4785972
Ghost: Movement Blocked

>Standby...
>>
File: KauMission_A7.png (2.04 MB, 2882x1913)
2.04 MB
2.04 MB PNG
>>4787505
Operator: "Remaining enemies are retreating."

Captain Graves: "They've got nowhere to go. Without their base of operations, they'll surely die wondering the zone."

Operator: "Speaking of which, we're not doing too well ourselves. With our train wrecked, we've got no way back out of the Zone. Our vehicles don't have enough fuel to make the trip."

"We've also taken heavy losses from both the train wreck and our... base assault."

Captain Graves: "The Client assures me that this depot has enough supplies left to keep us going. Secure the depot and await further orders."

Operator: "Yes sir..."

>Mission Complete
>>
Thanks for playing everyone. I hope you all had fun.
As a test game for my newly reworked system I think this went well. I think the core system is sound and the truncated movement/weapon ranges don't seem to be bogging down the game too much. (IMO smaller numbers means less mental load, less counting, makes distance and movement boosting equipment more meaningful. I kinda want 10 hexes to be the maximum range for seeing, moving, shooting and otherwise interacting with stuff. Anything that lets you exceed this should be a big deal.)

I am noticing somethings like artillery accuracy and blast scattering need tweaking.

For the next map I'm looking to add more equipment and playable units, as well as test out the sensor, electronic warfare and interception mechanics of the game. RL maybe getting busy for me so I'm not sure how soon I can get the next map ready. I'm hoping it'll be up before the end of the month.

Anyway feel free to give feed back. Was there anything you felt was overpowered or sub-optimal? Any aspects of the rules you felt weren't adequately explained?
>>
>>4787516
"Man, there might be enough for us to keep going but you know this sounding like a bust at the end of this road. Never really liked Cool Face but i'll sure miss Pale Rider. Oh well. More shares for us the living..."
>>
>>4787573
Thanks for running, I certainly did have fun!
>artillery accuracy and blast scattering need tweaking.
Agreed, but nothing major wrong. Minor tweaks, yeah? Democharge potentially scattering further than its base range comes to mind.

>sensors and etc
Is there anything in the works that will get us a read on the details of an enemy unit? We could just ask for the stat-cards, but that hardly seems fair.

>Feedback
Rulesheet might want a note about redundant/overlapping equipment and stacking/non-stacking benefits (as with the shields+composite armour or the two FCS systems).
Otherwise, things seemed good. Nothing seemed Supah Bettah than the other options, and no one seemed to be useless.
>>
Rolled 9, 26 = 35 (2d100)

>>4787573
{A} - Use Electro Spike (Acc75) on Cognis!

Had a blast! I hope I'm around for the next one you run. If it's before the end of the month, I'll be stoked, but take your time and handle what you've gotta handle.

Not many notes on the mechanics other than I found them fun and fair enough that they kept me on my toes. It stood out to me that the artillery was missing quite frequently, so I think you're right, the artillery might need a +5 or +10 to accuracy, but then again, this is war, sometimes you just miss your shot. Then again, they should've opted for Cobra/Croc weapons or a Type D/SB-120/Lancer Cannon, what else can I say? Jk lol. Maybe that illustrates my feelings towards the mortars/howitzers as they are currently written, though.

It was cool that we had 11 guys and missed less than a handful of actions total (I believe), I think the daily-ish updates helped with that. I can see how 10-12 might be too big or right at the sweet spot for a maximum.

I could see this being run with like 3-8 players, daily, or settle on a scheduled run time (even if it's like 1-3 times a week), and you may be able to crank out sessions where you have 2-4 updates in a night. But I don't mind the daily style whatsoever, it gives players plenty of time to make sure they get an action in, and if that fits your schedule or style better, then more power to you! The session thing seems like some people would flake or it may be harder to get consistent players, but I wouldn't know. I've never done something like that so I don't even know why I'm throwing it out there. Anyway. Thanks for the laughs, feels and manly mech battle feels. Excellent work.

{W}ildcard - Launch EMP Missile (Acc20) at this thread!
>>
>>4787516
Thanks for running cognis.

This is just my opinion but I think melee weapons should get some sort of buff. Of course they did a lot of work near the end, but in the beginning it felt kinda annoying closing into enemies into melee range. Damagewise a single Frag cannon barely loses out on the maces bash but completely surpasses it if twin linked PLUS 3 range has been gigantic with the movement debuffs.

This is just a thought but would it be possible to give at least 2 point weapons active defense bonuses? Like crit reduction and melee defense or do you think that would be too annoying to keep track off?

Finally this is more a request than anything. Could you implement twin linked emp spikes? I wanna LARP 86 and their quad mechs have pile drivers on their legs but taking two emp spikes seem like a waste as is.
>>
>>4788047
>This is just a thought but would it be possible to give at least 2 *melee* point weapons active defense bonuses
>>
>>4787800
>Minor tweaks, yeah?
Yeah I'm thinking a slight reduction in scatter range and a small accuracy buff, and maybe minimum range for some.

>Is there anything in the works that will get us a read on the details of an enemy unit?
No. Sprites give some info about what an enemy has but certain key things like armour and internals are not easily conveyed. I may or may not release enemy stat cards before some missions as intel, but there are currently no plans to let you reveal a full statcard in the middle of a mission.

>Rulesheet might want...
Yeah I'll definitely be updating that, there are certain things that need explaining.

>>4787844
8-10 players is my preference, 12 is my absolute limit. So far it takes me around 2 hours to process a single turn and the bulk of that is processing player actions. With my current life style it's pretty much gotta be daily updates, with the very slim possibility of 2 updates a day over weekends.

>>4788047
>Frag cannon
You better not be the same guy who asked me to buff the frag cannon last time.

>melee active defense bonuses
Well the idea is certainly worth something, the buckler currently gives some active melee defence. I'll definitely explore the idea of giving melee weapons some focus based abilities.
>>
>>4788097
I think you could convey armor with textures if you liked.
>>
>>4788097
>Frag cannon

Wasn't me. I was more saying that the frag cannon'd probably make just as good of a close range weapon if not better than the mace since it only loses out 5 acc and 2 damage to the mace bash but gains 3 range which effectively buys it a free move for mechs and being a 2 RoF attack gives it reliability especially against infantry. Plus swing attacks at least from what I've seen are pretty situational since enemies don't group up that close and if you do put your mech in a situation to take advantage of a swing you're very easily surrounded.
>>
>>4788131
I get what you're saying. I'm not disputing that. I just suddenly got this weird feeling that melee balance is going come into conflict with how effective the bloody frag cannon is.

>Frag cannon is not effective enough. Increased damage for it's size does not offset the increased risk required to get a target in range, make it linked plz.
>Why bother with melee when dual frag cannon is better? Buff melee plz.
>Some time later...
>Powerful melee options make frag canon irrelevant, plz change it. I want to live out my dual shotgun fantasies.

I really hope it doesn't play out that way...
>>
>>4788103
Maybe, but it's not a priority for me DESU. Limited information adds to the suspense, besides I need to keep some secrets.
>>
>>4788256
Maybe you can lean into melee doing more than just damage, while frag cannons till remain competitive in raw dps? Like increasing the crit threshold for melee weapons (so things like emp effects happen more often), reducing the accuracy of a target hit by a melee weapon, or other utility-based effects.
>>
>>4788271
>dat DESU
tbf famalamadingdong, lulz

I personally like some of the mystery. I think (some) enemy intel before battles could be nifty. As for melee, if the rest of you weren't paying attention, I Electro Spiked the shit out of everything pretty nicely. I guess I'd need more play/time to really suggest/notice any other meaningful things. Excited to see E-War and other stuff added. I think you've got a solid base system and grasp over it, nothing really glared out at me as being "WTF that was unfair/stupid/previously unexplained". So I was very cozy and happy playing this. Also, my mech didn't get turned to rubble, so that also makes me happy.
>>4788274
I think using one or two of these ideas could be a nice compromise, but maybe that's just me as a player wanting more crit% and extra goodies, lol.
Also, I imagine buffing the melee will cause a positive feedback loop where the enemies will SLAUGHTER you if they have a couple turns next to you in melee. Which they kind of already do, lol. Idk. Go with your heart, Cognis.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.